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task string | env_id string | env_kwargs dict | seed int64 | episode_seed int64 | episode int64 | init_state dict | init_state_hash string | version string | messages list | chunk_size string | n_steps int64 | n_actions int64 | n_imagined_frames int64 | max_steps int64 | cot_row_type string | ablation string | schema_version string |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
pacman_2d_easy_oracle_success_v0 | pacman_2d/easy | {
"difficulty": "easy",
"grid_size": 9,
"food_count": 8,
"wall_density": 0.22,
"max_steps": 20,
"horizon": 8,
"tile_size": 24,
"render_size": 256
} | 2,026,080,200 | 3,026,080,234 | 0 | {
"backend": "custom_grid_pacman_python_assets",
"difficulty": "easy",
"grid_size": 9,
"food_count": 8,
"wall_density": 0.22,
"max_steps": 20,
"horizon": 8,
"tile_size": 24,
"walls": [
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... | a1c337785e2cfd3cc859bb2a21ef3f5682a160155784b1f272af276d134af524 | visgym_pacman_oracle_success_easy_v1 | [
{
"role": "user",
"content": [
{
"type": "text",
"text": "You are Pacman in a deterministic 9x9 maze. Collect every food pellet, avoid the single red ghost, and stop only after all food is gone. The rendering uses pacman-python Pacman, ghost, pellet, and maze tile visuals, but the envi... | inf | 11 | 11 | 0 | 20 | singleshot_openloop_baseline | single_frame_openloop_no_imagination | pacman_singleshot_openloop_v1 |
pacman_2d_easy_oracle_success_v0 | pacman_2d/easy | {
"difficulty": "easy",
"grid_size": 9,
"food_count": 8,
"wall_density": 0.22,
"max_steps": 20,
"horizon": 8,
"tile_size": 24,
"render_size": 256
} | 2,026,080,200 | 3,026,080,207 | 1 | {
"backend": "custom_grid_pacman_python_assets",
"difficulty": "easy",
"grid_size": 9,
"food_count": 8,
"wall_density": 0.22,
"max_steps": 20,
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... | f4f37625e50a941761ee74f6573faddffb3db6c52902952379738531594f947e | visgym_pacman_oracle_success_easy_v1 | [
{
"role": "user",
"content": [
{
"type": "text",
"text": "You are Pacman in a deterministic 9x9 maze. Collect every food pellet, avoid the single red ghost, and stop only after all food is gone. The rendering uses pacman-python Pacman, ghost, pellet, and maze tile visuals, but the envi... | inf | 10 | 10 | 0 | 20 | singleshot_openloop_baseline | single_frame_openloop_no_imagination | pacman_singleshot_openloop_v1 |
pacman_2d_easy_oracle_success_v0 | pacman_2d/easy | {
"difficulty": "easy",
"grid_size": 9,
"food_count": 8,
"wall_density": 0.22,
"max_steps": 20,
"horizon": 8,
"tile_size": 24,
"render_size": 256
} | 2,026,080,200 | 3,026,080,283 | 2 | {
"backend": "custom_grid_pacman_python_assets",
"difficulty": "easy",
"grid_size": 9,
"food_count": 8,
"wall_density": 0.22,
"max_steps": 20,
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"walls": [
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... | 969be13818c4164f788ab76f773f78f83723a9a70dfe16b57dab42f30372bf45 | visgym_pacman_oracle_success_easy_v1 | [
{
"role": "user",
"content": [
{
"type": "text",
"text": "You are Pacman in a deterministic 9x9 maze. Collect every food pellet, avoid the single red ghost, and stop only after all food is gone. The rendering uses pacman-python Pacman, ghost, pellet, and maze tile visuals, but the envi... | inf | 9 | 9 | 0 | 20 | singleshot_openloop_baseline | single_frame_openloop_no_imagination | pacman_singleshot_openloop_v1 |
pacman_2d_easy_oracle_success_v0 | pacman_2d/easy | {
"difficulty": "easy",
"grid_size": 9,
"food_count": 8,
"wall_density": 0.22,
"max_steps": 20,
"horizon": 8,
"tile_size": 24,
"render_size": 256
} | 2,026,080,200 | 3,026,080,215 | 3 | {
"backend": "custom_grid_pacman_python_assets",
"difficulty": "easy",
"grid_size": 9,
"food_count": 8,
"wall_density": 0.22,
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... | be8f588b37bd469555b8e92a04c8facee0d04a0f00f66bdb98c5eb28e7f4f54b | visgym_pacman_oracle_success_easy_v1 | [
{
"role": "user",
"content": [
{
"type": "text",
"text": "You are Pacman in a deterministic 9x9 maze. Collect every food pellet, avoid the single red ghost, and stop only after all food is gone. The rendering uses pacman-python Pacman, ghost, pellet, and maze tile visuals, but the envi... | inf | 10 | 10 | 0 | 20 | singleshot_openloop_baseline | single_frame_openloop_no_imagination | pacman_singleshot_openloop_v1 |
pacman_2d_easy_oracle_success_v0 | pacman_2d/easy | {
"difficulty": "easy",
"grid_size": 9,
"food_count": 8,
"wall_density": 0.22,
"max_steps": 20,
"horizon": 8,
"tile_size": 24,
"render_size": 256
} | 2,026,080,200 | 3,026,080,253 | 4 | {
"backend": "custom_grid_pacman_python_assets",
"difficulty": "easy",
"grid_size": 9,
"food_count": 8,
"wall_density": 0.22,
"max_steps": 20,
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... | bbe28efbed88b8e39a6e0fb48d0a7cead5d2f26a9a6e4efb4354bfc951967a7e | visgym_pacman_oracle_success_easy_v1 | [
{
"role": "user",
"content": [
{
"type": "text",
"text": "You are Pacman in a deterministic 9x9 maze. Collect every food pellet, avoid the single red ghost, and stop only after all food is gone. The rendering uses pacman-python Pacman, ghost, pellet, and maze tile visuals, but the envi... | inf | 10 | 10 | 0 | 20 | singleshot_openloop_baseline | single_frame_openloop_no_imagination | pacman_singleshot_openloop_v1 |
pacman_2d_easy_oracle_success_v0 | pacman_2d/easy | {"difficulty":"easy","grid_size":9,"food_count":8,"wall_density":0.22,"max_steps":20,"horizon":8,"ti(...TRUNCATED) | 2,026,080,200 | 3,026,080,262 | 5 | {"backend":"custom_grid_pacman_python_assets","difficulty":"easy","grid_size":9,"food_count":8,"wall(...TRUNCATED) | 17183bf68e5cbdcaa129070828b783a6223fb5dc732faa0f272059ae4ed7d241 | visgym_pacman_oracle_success_easy_v1 | [{"role":"user","content":[{"type":"text","text":"You are Pacman in a deterministic 9x9 maze. Collec(...TRUNCATED) | inf | 10 | 10 | 0 | 20 | singleshot_openloop_baseline | single_frame_openloop_no_imagination | pacman_singleshot_openloop_v1 |
pacman_2d_easy_oracle_success_v0 | pacman_2d/easy | {"difficulty":"easy","grid_size":9,"food_count":8,"wall_density":0.22,"max_steps":20,"horizon":8,"ti(...TRUNCATED) | 2,026,080,200 | 3,026,080,243 | 6 | {"backend":"custom_grid_pacman_python_assets","difficulty":"easy","grid_size":9,"food_count":8,"wall(...TRUNCATED) | f361599e3398829d21fea9992d26d3fca53f4634116c93118f102a58ab2cb5c0 | visgym_pacman_oracle_success_easy_v1 | [{"role":"user","content":[{"type":"text","text":"You are Pacman in a deterministic 9x9 maze. Collec(...TRUNCATED) | inf | 10 | 10 | 0 | 20 | singleshot_openloop_baseline | single_frame_openloop_no_imagination | pacman_singleshot_openloop_v1 |
pacman_2d_easy_oracle_success_v0 | pacman_2d/easy | {"difficulty":"easy","grid_size":9,"food_count":8,"wall_density":0.22,"max_steps":20,"horizon":8,"ti(...TRUNCATED) | 2,026,080,200 | 3,026,080,295 | 7 | {"backend":"custom_grid_pacman_python_assets","difficulty":"easy","grid_size":9,"food_count":8,"wall(...TRUNCATED) | a09f30fa49bffc3e064fa3d9342e8860908a321f6ac7f8accdaf7bba3ab2ebd8 | visgym_pacman_oracle_success_easy_v1 | [{"role":"user","content":[{"type":"text","text":"You are Pacman in a deterministic 9x9 maze. Collec(...TRUNCATED) | inf | 10 | 10 | 0 | 20 | singleshot_openloop_baseline | single_frame_openloop_no_imagination | pacman_singleshot_openloop_v1 |
pacman_2d_easy_oracle_success_v0 | pacman_2d/easy | {"difficulty":"easy","grid_size":9,"food_count":8,"wall_density":0.22,"max_steps":20,"horizon":8,"ti(...TRUNCATED) | 2,026,080,200 | 3,026,080,294 | 8 | {"backend":"custom_grid_pacman_python_assets","difficulty":"easy","grid_size":9,"food_count":8,"wall(...TRUNCATED) | d90fcc7aef3323e55f2b3885c06c052cbb0cc0517b863a3502170611095f5311 | visgym_pacman_oracle_success_easy_v1 | [{"role":"user","content":[{"type":"text","text":"You are Pacman in a deterministic 9x9 maze. Collec(...TRUNCATED) | inf | 10 | 10 | 0 | 20 | singleshot_openloop_baseline | single_frame_openloop_no_imagination | pacman_singleshot_openloop_v1 |
pacman_2d_easy_oracle_success_v0 | pacman_2d/easy | {"difficulty":"easy","grid_size":9,"food_count":8,"wall_density":0.22,"max_steps":20,"horizon":8,"ti(...TRUNCATED) | 2,026,080,200 | 3,026,080,200 | 9 | {"backend":"custom_grid_pacman_python_assets","difficulty":"easy","grid_size":9,"food_count":8,"wall(...TRUNCATED) | 6fdc25b09d38b4f66a851812d898ff92d34914a3701976e69c2f291585884656 | visgym_pacman_oracle_success_easy_v1 | [{"role":"user","content":[{"type":"text","text":"You are Pacman in a deterministic 9x9 maze. Collec(...TRUNCATED) | inf | 10 | 10 | 0 | 20 | singleshot_openloop_baseline | single_frame_openloop_no_imagination | pacman_singleshot_openloop_v1 |
End of preview.
pacman_easy_singleshot_train
BAGEL VLM-Gym world-model dataset (pacman / singleshot).
- Single-shot open-loop train set (non-CoT; imagine the whole episode).
- layout: Train-only. Gzipped-JSONL shards under
training/; each row is one packed SFT sample with base64-JPEG frames inline. - images are base64-encoded JPEG frames stored inline in each JSONL row.
Pairs with the matching pacman checkpoint(s) under the companion model org; CoT and non-CoT
variants share the same underlying rollouts.
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