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VisGym Pacman2D Deterministic Trajectories
This dataset contains behavior-cloning trajectories for the custom VisGym Pacman2D environment.
Each row is one successful oracle episode. The history entries include image_prev, image, and
image_next; no synthetic thinking traces are stored. Images are JPEG base64 strings rendered from
the greyblue9/pacman-python visual assets used by the environment.
Environment summary:
- Grid size is constrained to 7x7 through 12x12.
- Easy uses the 9x9 setting; hard uses the 11x11 setting.
- Entities are Pacman, sparse food, walls, and exactly one deterministic ghost.
- The ghost chases Pacman by BFS distance with fixed tie-break order up, down, left, right.
- The movement action space is four directions; VisGym records can also end with
('stop', 'stop').
Splits:
data/pacman_2d_easy_v0/train/*.jsonl.gzdata/pacman_2d_easy_v0/test/*.jsonl.gzdata/pacman_2d_hard_v0/train/*.jsonl.gzdata/pacman_2d_hard_v0/test/*.jsonl.gz
Train/test initial states are checked to be disjoint by init_state_hash; see
metadata/init_state_hash_audit.json.
Target Hub repo: https://huggingface.co/datasets/novastar111/pacman_v0
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