| --- |
| pretty_name: Eleusis Rules (52-card) |
| license: mit |
| tags: |
| - eleusis |
| - induction |
| - reasoning |
| - rules |
| - card-games |
| size_categories: |
| - 1K<n<10K |
| configs: |
| - config_name: default |
| data_files: |
| - split: train |
| path: data/train-* |
| - split: test |
| path: data/test-* |
| dataset_info: |
| features: |
| - name: rule |
| dtype: string |
| - name: difficulty |
| dtype: string |
| splits: |
| - name: train |
| num_bytes: 23075 |
| num_examples: 359 |
| - name: test |
| num_bytes: 5697 |
| num_examples: 90 |
| download_size: 9490 |
| dataset_size: 28772 |
| --- |
| |
| # Eleusis Rules |
|
|
| Secret **induction rules** for the `eleusis` single-agent environment — a faithful, |
| full **52-card** implementation of the card game *Eleusis Express*, where a model discovers a hidden |
| card-sequence rule by playing (with mainline/sideline, No-Play, rule-guessing, and authentic scoring). |
| This dataset is the rule bank the environment draws its secret rules from. |
|
|
| Each row is one rule over a **standard 52-card deck**: suits C/D/H/S × ranks 1–13 (A=1, J=11, Q=12, |
| K=13), with color derived from suit (D,H = Red; C,S = Black). |
|
|
| ## Splits |
|
|
| | split | rows | |
| |---|---| |
| | `train` | 1873 | |
| | `test` | 465 | |
|
|
| An **80/20 stratified** split: rules are bucketed by a label-free structural signature (which card |
| attributes and operator classes they use — suit/color, modular, absolute-difference, history aggregates, |
| boolean compounds, conditionals) and each bucket is split 80/20, so **train and test share the same |
| structural distribution** (per-bucket shares match within ~0.1%). |
|
|
| ## Schema |
|
|
| | column | type | description | |
| |---|---|---| |
| | `rule` | string | a Python boolean expression deciding whether a card may legally follow the previous card | |
|
|
| ```python |
| from datasets import load_dataset |
| train = load_dataset("nph4rd/eleusis-rules", split="train") |
| test = load_dataset("nph4rd/eleusis-rules", split="test") |
| test[0] # {'rule': 'suit != prev_suit'} |
| ``` |
|
|
| ## The rule DSL |
|
|
| A rule is a sandboxed boolean Python expression over a fixed namespace describing the candidate card, |
| the legal sequence so far, and the previous card: |
|
|
| `value` (=rank), `rank`, `suit`, `color`, `prev_value`, `prev_rank`, `prev_suit`, `prev_color`, |
| `values`, `ranks`, `suits`, `colors`, `n` (plus `abs/len/min/max/sum`). Examples: |
|
|
| ```text |
| suit != prev_suit |
| color != prev_color |
| value >= prev_value |
| value % 3 == prev_value % 3 |
| abs(value - prev_value) <= 3 |
| value == prev_value if color != prev_color else value > prev_value |
| ``` |
|
|
| ## How the rules were produced |
|
|
| 1. **Enumerate** a broad space of relational rule expressions over the 52-card DSL (suit/color patterns, |
| order, parity/modular, absolute-difference, products, history aggregates, boolean compounds, conditionals). |
| 2. **Validate** each against the faithfulness guard: *every* card in the deck must be legal in some |
| reachable sequence state (no card permanently excluded, no terminating condition) **and** the rule |
| must discriminate (reject some card in some state) — Express's "the rule should at some point |
| encompass every card, with no condition that terminates the sequence". Impossible and purely |
| card-intrinsic rules are removed; only genuinely sequence-dependent rules survive. |
| 3. **Deduplicate by behavioral signature** (legality over a fixed probe set of histories), so |
| functionally-identical surface forms collapse to a single canonical entry. |
|
|
| The result is **2338 functionally-distinct, guaranteed-playable rules**. Difficulty coverage is emergent |
| — from trivial suit/color alternation to compound conditional and history-dependent rules — with no |
| manual difficulty/family labels. |
|
|
| ## Related |
|
|
| - `nph4rd/eleusis-small-rules` — the analogous bank on an abstract 16-card deck, used as a single-agent |
| induction **benchmark**. |
| - Used by the `eleusis` verifiers environment; see its README for the full game |
| protocol (play / No-Play / guess), the draw-from-stock mechanic, and the authentic |
| `12 − cards_left + 6·guess + 3·empty` scoring. |
|
|