text
stringlengths
1
1.05M
; A056143: Concatenate ... floor[n/100], floor[n/10], n. ; 0,1,2,3,4,5,6,7,8,9,110,111,112,113,114,115,116,117,118,119,220,221,222,223,224,225,226,227,228,229,330,331,332,333,334,335,336,337,338,339,440,441,442,443,444,445,446,447,448,449,550,551,552,553,554,555 mov $2,$0 div $0,10 mov $1,100 mul $1,$0 add $1,$2 mov $0,$1
TILESET_MAGMA_BANK_NUMBER = CURRENT_BANK_NUMBER tileset_magma: ; Tileset's size in tiles (zero means 256) .byt $32 TILESET_MAGMA_0 = (*-(tileset_magma+1))/16 .byt %00000000, %00000000, %00000000, %00000000, %00000000, %00000000, %00000000, %00000000 .byt %00000000, %00000000, %00000000, %00000000, %00000000, %00000000, %00000000, %00000000 TILESET_MAGMA_1 = (*-(tileset_magma+1))/16 .byt %11010101, %11101011, %11010111, %11101111, %11110111, %11111111, %11111111, %11111111 .byt %11111111, %11111111, %11111111, %11111111, %11111111, %11111111, %11111111, %11111111 TILESET_MAGMA_2 = (*-(tileset_magma+1))/16 .byt %01111110, %00111100, %00111100, %00011000, %00011000, %10000000, %01000001, %10100010 .byt %11111111, %11111111, %11111111, %11111111, %11111111, %11111111, %11111111, %11111111 TILESET_MAGMA_3 = (*-(tileset_magma+1))/16 .byt %00000000, %00001000, %00011100, %01111110, %01111111, %11111111, %11111111, %11111111 .byt %00011000, %00010100, %01100010, %10000001, %10000000, %00000000, %01111110, %11111111 TILESET_MAGMA_4 = (*-(tileset_magma+1))/16 .byt %00000001, %00000111, %00011110, %00111011, %01111111, %11101111, %11110110, %01011010 .byt %00000001, %00000011, %00011101, %00111101, %01111011, %11110111, %11101111, %11100111 TILESET_MAGMA_5 = (*-(tileset_magma+1))/16 .byt %00110000, %01111000, %11111110, %10101100, %11111101, %01100101, %11111011, %11110111 .byt %11101000, %11110100, %00110000, %11011110, %10011110, %10011110, %00110100, %01111000 TILESET_MAGMA_6 = (*-(tileset_magma+1))/16 .byt %00000000, %00000000, %00000000, %00000000, %00000000, %00011010, %00110101, %01101111 .byt %00000000, %00000000, %00000000, %00000000, %00000000, %00011100, %00111010, %01111100 TILESET_MAGMA_7 = (*-(tileset_magma+1))/16 .byt %00000000, %00000000, %00110000, %01111000, %11111000, %10001101, %01011011, %11011011 .byt %00000000, %00000000, %00111000, %01111100, %11111110, %11110010, %11101100, %11111100 TILESET_MAGMA_8 = (*-(tileset_magma+1))/16 .byt %11111111, %01111111, %00011111, %00000000, %01111111, %00111111, %00011111, %00001111 .byt %11111111, %11111111, %11111111, %01111111, %00000000, %00000000, %00000000, %00000000 TILESET_MAGMA_9 = (*-(tileset_magma+1))/16 .byt %11111111, %11111111, %11111111, %00000000, %01000000, %11101111, %11111111, %11111110 .byt %11111111, %11111111, %11111111, %11111111, %10111111, %00010000, %00000000, %00000000 TILESET_MAGMA_10 = (*-(tileset_magma+1))/16 .byt %11111111, %11111111, %11111111, %11111100, %00000000, %11000001, %11111111, %11111111 .byt %11111111, %11111111, %11111111, %11111111, %11111111, %00111110, %00000000, %00000000 TILESET_MAGMA_11 = (*-(tileset_magma+1))/16 .byt %11111111, %11111110, %11111100, %00000000, %01100011, %11111110, %11111110, %00111110 .byt %11111111, %11111111, %11111111, %11111111, %10011100, %00000000, %00000000, %00000000 TILESET_MAGMA_12 = (*-(tileset_magma+1))/16 .byt %00000000, %00000000, %00100000, %00000000, %00000000, %00000110, %00000011, %00000011 .byt %00000000, %01000011, %00000111, %00000111, %00000110, %00111000, %01101000, %01000000 TILESET_MAGMA_13 = (*-(tileset_magma+1))/16 .byt %00000000, %00001000, %00000000, %00000010, %00000010, %00000011, %00000011, %00000111 .byt %11100000, %11110000, %11111000, %11110000, %10100000, %01000000, %00000000, %00000000 TILESET_MAGMA_14 = (*-(tileset_magma+1))/16 .byt %00001111, %10001111, %11111111, %11111100, %11111100, %11110000, %11100000, %00000000 .byt %00000000, %00000000, %00000000, %00000000, %00000000, %00000000, %00000000, %00000000 TILESET_MAGMA_15 = (*-(tileset_magma+1))/16 .byt %00000000, %00000000, %00000000, %00000000, %00000000, %01100000, %01110000, %11010000 .byt %00000000, %00000000, %00000000, %00000000, %00000000, %01010000, %01100000, %11101000 TILESET_MAGMA_16 = (*-(tileset_magma+1))/16 .byt %01011100, %00110011, %00100001, %01110000, %01111000, %00111111, %00001111, %00000000 .byt %00000000, %00001100, %00010100, %00001000, %00000000, %00000000, %00000000, %00000000 TILESET_MAGMA_17 = (*-(tileset_magma+1))/16 .byt %11101111, %01111100, %11111010, %11010100, %11101000, %00000000, %00000000, %00000000 .byt %00000000, %00000000, %00000000, %00000000, %00000000, %00000000, %00000000, %00000000 TILESET_MAGMA_18 = (*-(tileset_magma+1))/16 .byt %00000000, %00000000, %00000000, %00000000, %00101011, %01010011, %01111110, %00011100 .byt %00111100, %01101110, %01110110, %11100000, %10000000, %00000000, %00000000, %00000000 TILESET_MAGMA_19 = (*-(tileset_magma+1))/16 .byt %00010000, %00011000, %10010000, %11110000, %01100000, %11100000, %10100000, %00000000 .byt %01100011, %11000111, %00001110, %00001101, %00011010, %00010001, %01000000, %01000000 TILESET_MAGMA_20 = (*-(tileset_magma+1))/16 .byt %00000000, %00100000, %00110000, %01010000, %10110000, %11100000, %10000000, %00000000 .byt %10000000, %00000000, %00000000, %00000000, %00000000, %00011000, %01111110, %10001110 TILESET_MAGMA_21 = (*-(tileset_magma+1))/16 .byt %00110000, %01111000, %11111110, %10101101, %11111101, %01100101, %11111011, %11110111 .byt %11101000, %11110100, %00110000, %11011110, %10011110, %10011110, %00110100, %01111000 TILESET_MAGMA_22 = (*-(tileset_magma+1))/16 .byt %00011011, %00011111, %00000111, %00000011, %00001101, %00111100, %00011000, %00000000 .byt %00000000, %00000000, %00110000, %01100000, %00100000, %00000000, %00000000, %00000000 TILESET_MAGMA_23 = (*-(tileset_magma+1))/16 .byt %01111111, %01111111, %10011111, %11001111, %11100000, %11111001, %11111111, %11111111 .byt %11111111, %11111111, %01111111, %00111111, %00011111, %00000110, %00000000, %00000000 TILESET_MAGMA_24 = (*-(tileset_magma+1))/16 .byt %11111111, %11111111, %11111111, %11111111, %11111111, %00111110, %11000000, %11111111 .byt %11111111, %11111111, %11111111, %11111111, %11111111, %11111111, %00111111, %00000000 TILESET_MAGMA_25 = (*-(tileset_magma+1))/16 .byt %11111111, %11111111, %11111111, %11000011, %00000001, %00111100, %01111111, %11111111 .byt %11111111, %11111111, %11111111, %11111111, %11111111, %11000011, %10000000, %00000000 TILESET_MAGMA_26 = (*-(tileset_magma+1))/16 .byt %11111110, %11111110, %11111001, %11110011, %11000111, %00001111, %11111111, %11111111 .byt %11111111, %11111111, %11111110, %11111100, %11111000, %11110000, %00000000, %00000000 TILESET_MAGMA_27 = (*-(tileset_magma+1))/16 .byt %11100000, %11100110, %11110100, %11110000, %11100000, %11000000, %11011100, %11011000 .byt %00011111, %00011001, %00001011, %00001111, %00011111, %00111111, %00100011, %00100111 TILESET_MAGMA_28 = (*-(tileset_magma+1))/16 .byt %11111111, %01110111, %10101010, %00000101, %00000000, %00000000, %00000000, %00000000 .byt %00000000, %10001000, %01010101, %11111010, %11111111, %11111111, %11111111, %11111111 TILESET_MAGMA_29 = (*-(tileset_magma+1))/16 .byt %11101011, %11010101, %10101010, %01000001, %00000000, %00000000, %00000000, %00000000 .byt %00010100, %00101010, %01010101, %10111110, %11111111, %11111111, %11111111, %11111111 TILESET_MAGMA_30 = (*-(tileset_magma+1))/16 .byt %00111100, %01101110, %01110110, %11100000, %10101011, %01010011, %01111110, %00011100 .byt %11111111, %11111111, %11111111, %11111111, %11010100, %10101100, %10000001, %11100011 TILESET_MAGMA_31 = (*-(tileset_magma+1))/16 .byt %00000111, %01100111, %00101111, %00001111, %00000111, %00000011, %00111011, %00011011 .byt %11111000, %10011000, %11010000, %11110000, %11111000, %11111100, %11000100, %11100100 TILESET_MAGMA_32 = (*-(tileset_magma+1))/16 .byt %00000000, %00000000, %00000000, %00000000, %00101000, %01010101, %10101010, %11111111 .byt %00000000, %00000000, %00000000, %00000000, %00000000, %00000000, %00000000, %00000000 TILESET_MAGMA_33 = (*-(tileset_magma+1))/16 .byt %11000000, %11100000, %11110100, %11100110, %11110000, %11110000, %11101100, %11001000 .byt %00111111, %00011111, %00001011, %00011001, %00001111, %00001111, %00010011, %00110111 TILESET_MAGMA_34 = (*-(tileset_magma+1))/16 .byt %00000000, %00000000, %00000000, %00000000, %00000000, %00000000, %00000000, %00000000 .byt %11111111, %11111111, %11111111, %11111111, %11111111, %11111111, %11111111, %11111111 TILESET_MAGMA_35 = (*-(tileset_magma+1))/16 .byt %01110011, %11011111, %10011110, %11111101, %01111010, %11110001, %11100000, %01000000 .byt %11101111, %11100111, %01101111, %00001111, %10011111, %00011111, %01011111, %11111111 TILESET_MAGMA_36 = (*-(tileset_magma+1))/16 .byt %11100000, %11111000, %11111000, %11110010, %10100010, %01000011, %00000011, %00000111 .byt %11111111, %11110111, %11111111, %11111101, %11111101, %11111100, %11111100, %11111000 TILESET_MAGMA_37 = (*-(tileset_magma+1))/16 .byt %00000000, %01000011, %00100111, %00000111, %00000110, %00111110, %01101011, %01000011 .byt %11111111, %11111111, %11011111, %11111111, %11111111, %11111001, %11111100, %11111100 TILESET_MAGMA_38 = (*-(tileset_magma+1))/16 .byt %10000000, %00100000, %00110000, %01010000, %10110000, %11111000, %11111110, %10001110 .byt %11111111, %11011111, %11001111, %10101111, %01001111, %00011111, %01111111, %11111111 TILESET_MAGMA_39 = (*-(tileset_magma+1))/16 .byt %00000011, %00000111, %00101111, %01100111, %00001111, %00001111, %00110111, %00010011 .byt %11111100, %11111000, %11010000, %10011000, %11110000, %11110000, %11001000, %11101100 TILESET_MAGMA_40 = (*-(tileset_magma+1))/16 .byt %00000000, %10101010, %01010101, %10101110, %01011111, %11111011, %10110101, %11111111 .byt %11111111, %11111111, %11111111, %11111111, %11111111, %11111111, %11111111, %11111111 TILESET_MAGMA_41 = (*-(tileset_magma+1))/16 .byt %01011100, %00111111, %00110101, %01111000, %01111000, %00111111, %00001111, %00000000 .byt %10100011, %11001100, %11011110, %10001111, %10000111, %11000000, %11110000, %11111111 TILESET_MAGMA_42 = (*-(tileset_magma+1))/16 .byt %00001111, %10001111, %11111111, %11111100, %11111100, %11110000, %11100000, %00000000 .byt %11110000, %01110000, %00000000, %00000011, %00000011, %00001111, %00011111, %11111111 TILESET_MAGMA_43 = (*-(tileset_magma+1))/16 .byt %11101111, %01111100, %11111010, %11010100, %11101000, %00000000, %00000000, %00000000 .byt %00010000, %10000011, %00000101, %00101011, %00010111, %11111111, %11111111, %11111111 TILESET_MAGMA_44 = (*-(tileset_magma+1))/16 .byt %00011011, %00011111, %00110111, %01100011, %00101101, %00111100, %00011000, %00000000 .byt %11100100, %11100000, %11111000, %11111100, %11110010, %11000011, %11100111, %11111111 TILESET_MAGMA_45 = (*-(tileset_magma+1))/16 .byt %11111111, %11111111, %11111111, %11111111, %11111111, %11111111, %11111111, %11111111 .byt %11111111, %11111111, %11111111, %11111111, %11111111, %11111111, %11111111, %11111111 TILESET_MAGMA_46 = (*-(tileset_magma+1))/16 .byt %00000111, %00011110, %00110101, %01101011, %11010101, %10101001, %11011111, %10100111 .byt %11111111, %11111111, %11111111, %11111110, %11111110, %11111110, %11110001, %11111001 TILESET_MAGMA_47 = (*-(tileset_magma+1))/16 .byt %11111000, %10001100, %00100010, %10100010, %11110101, %11111001, %11111001, %01111111 .byt %11000111, %11110011, %11111101, %11011101, %00011010, %11100110, %10101110, %10010000 TILESET_MAGMA_48 = (*-(tileset_magma+1))/16 .byt %11010011, %10100001, %10000010, %10000101, %11000011, %01000011, %01001111, %00111000 .byt %11111100, %11111110, %11111101, %01111010, %00111100, %10111100, %10110000, %11000111 TILESET_MAGMA_49 = (*-(tileset_magma+1))/16 .byt %00100111, %10101011, %11010110, %11111100, %11111000, %11100000, %00000000, %00000000 .byt %11011000, %01010100, %00101001, %00000011, %00000111, %00011111, %11111111, %11111111
INCLUDE "config_private.inc" SECTION code_driver SECTION code_driver_character_input PUBLIC _asci1_getc EXTERN asci1RxBuffer, asci1RxCount, asci1RxOut _asci1_getc: ; exit : l = char received ; carry reset if Rx buffer is empty ; ; modifies : af, hl ld a,(asci1RxCount) ; get the number of bytes in the Rx buffer ld l,a ; and put it in hl or a ; see if there are zero bytes available ret Z ; if the count is zero, then return ld hl,asci1RxCount di dec (hl) ; atomically decrement Rx count ld hl,(asci1RxOut) ; get the pointer to place where we pop the Rx byte ei ld a,(hl) ; get the Rx byte inc l ; move the Rx pointer low byte along IF __ASCI1_RX_SIZE != 0x100 push af ld a,__ASCI1_RX_SIZE-1 ; load the buffer size, (n^2)-1 and l ; range check or asci1RxBuffer&0xFF ; locate base ld l,a ; return the low byte to l pop af ENDIF ld (asci1RxOut),hl ; write where the next byte should be popped ld l,a ; put the byte in hl scf ; indicate char received ret EXTERN _asci1_need defc NEED = _asci1_need
; A020499: Expansion of 1/((1-5x)(1-9x)(1-11x)). ; Submitted by Jon Maiga ; 1,25,426,6170,81851,1029315,12498676,148149460,1726010901,19855374605,226242178526,2559210312750,28786474721551,322368894171895,3597522989519976,40035969784960040,444564772324613801,4927735200720685185,54542795368974203026,603010141581622555330,6660466185471436647651,73511320169685258178475,810840253416218726467676,8939184383446462924762620,98510502640328249350343101,1085230799143388381332315765,11952076222965387060347113926,131603675351562872051966845910,1448817960994937025049591780151 add $0,2 lpb $0 sub $0,1 div $1,2 max $2,26 mul $2,5 mul $3,11 add $3,$1 mul $1,18 add $1,$2 lpe mov $0,$3 div $0,65
//////////////////////////////////////////////////////////////////////////// // Module : script_game_object_script3.cpp // Created : 25.09.2003 // Modified : 29.06.2004 // Author : Dmitriy Iassenev // Description : XRay Script game object script export //////////////////////////////////////////////////////////////////////////// #include "pch_script.h" #include "script_game_object.h" using namespace luabind; class_<CScriptGameObject> &script_register_game_object_trader(class_<CScriptGameObject> &instance) { instance .def("set_trader_global_anim", &CScriptGameObject::set_trader_global_anim) .def("set_trader_head_anim", &CScriptGameObject::set_trader_head_anim) .def("set_trader_sound", &CScriptGameObject::set_trader_sound) .def("external_sound_start", &CScriptGameObject::external_sound_start) .def("external_sound_stop", &CScriptGameObject::external_sound_stop) ;return (instance); }
/* ** Copyright 2014-2016 The Earlham Institute ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include "services_tabs.h" #include "filesystem_utils.h" #include "string_utils.h" ServicesTabs :: ServicesTabs (QWidget *parent_p) : QTabWidget (parent_p) { } void ServicesTabs :: SelectService (const char *service_name_s, const json_t *params_json_p) { } void ServicesTabs :: AddService (const char * const service_name_s, ServicePrefsWidget *service_widget_p) { const char * const icon_path_s = service_widget_p -> GetServiceIconUri (); QString service_name (service_name_s); if (icon_path_s) { QIcon icon (icon_path_s); addTab (service_widget_p, icon, service_name); } else { addTab (service_widget_p, service_name); } } QWidget *ServicesTabs :: GetWidget () { return this; } void ServicesTabs :: UpdateServicePrefs (const char *service_name_s, const json_t *params_json_p) { }
/* * Copyright (C) 2004, 2005, 2006, 2007, 2009, 2010, 2011 Apple Inc. All rights reserved. * Copyright (C) 2008 Alp Toker <alp@atoker.com> * Copyright (C) 2008 Xan Lopez <xan@gnome.org> * Copyright (C) 2008, 2010 Collabora Ltd. * Copyright (C) 2009 Holger Hans Peter Freyther * Copyright (C) 2009, 2013 Gustavo Noronha Silva <gns@gnome.org> * Copyright (C) 2009 Christian Dywan <christian@imendio.com> * Copyright (C) 2009, 2010, 2011, 2012 Igalia S.L. * Copyright (C) 2009 John Kjellberg <john.kjellberg@power.alstom.com> * Copyright (C) 2012 Intel Corporation * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "ResourceHandle.h" #if USE(SOUP) #include "CredentialStorage.h" #include "GUniquePtrSoup.h" #include "HTTPParsers.h" #include "LocalizedStrings.h" #include "MIMETypeRegistry.h" #include "NetworkStorageSession.h" #include "NetworkingContext.h" #include "ResourceError.h" #include "ResourceHandleClient.h" #include "ResourceHandleInternal.h" #include "ResourceResponse.h" #include "SharedBuffer.h" #include "SoupNetworkSession.h" #include "TextEncoding.h" #include <errno.h> #include <fcntl.h> #include <gio/gio.h> #include <glib.h> #include <libsoup/soup.h> #include <sys/stat.h> #include <sys/types.h> #if !COMPILER(MSVC) #include <unistd.h> #endif #include <wtf/CompletionHandler.h> #include <wtf/FileSystem.h> #include <wtf/glib/GRefPtr.h> #include <wtf/glib/RunLoopSourcePriority.h> #include <wtf/text/CString.h> namespace WebCore { ResourceHandleInternal::~ResourceHandleInternal() = default; ResourceHandle::~ResourceHandle() { ASSERT_NOT_REACHED(); } void ResourceHandle::platformContinueSynchronousDidReceiveResponse() { ASSERT_NOT_REACHED(); } bool ResourceHandle::start() { ASSERT_NOT_REACHED(); return false; } void ResourceHandle::cancel() { ASSERT_NOT_REACHED(); } bool ResourceHandle::shouldUseCredentialStorage() { ASSERT_NOT_REACHED(); return false; } void ResourceHandle::didReceiveAuthenticationChallenge(const AuthenticationChallenge&) { ASSERT_NOT_REACHED(); } void ResourceHandle::receivedRequestToContinueWithoutCredential(const AuthenticationChallenge&) { ASSERT_NOT_REACHED(); } void ResourceHandle::receivedCredential(const AuthenticationChallenge&, const Credential&) { ASSERT_NOT_REACHED(); } void ResourceHandle::receivedCancellation(const AuthenticationChallenge&) { ASSERT_NOT_REACHED(); } void ResourceHandle::receivedRequestToPerformDefaultHandling(const AuthenticationChallenge&) { ASSERT_NOT_REACHED(); } void ResourceHandle::receivedChallengeRejection(const AuthenticationChallenge&) { ASSERT_NOT_REACHED(); } void ResourceHandle::platformSetDefersLoading(bool) { ASSERT_NOT_REACHED(); } void ResourceHandle::platformLoadResourceSynchronously(NetworkingContext*, const ResourceRequest&, StoredCredentialsPolicy, ResourceError&, ResourceResponse&, Vector<char>&) { ASSERT_NOT_REACHED(); } } #endif
; A026324: Expansion of 1/((1-2x)(1-6x)(1-7x)(1-8x)). ; Submitted by Jon Maiga ; 1,23,341,4147,45045,455091,4373797,40541699,365712149,3230463379,28067769093,240654781731,2041291828213,17162300683187,143239714105829,1188212150789443,9805989936743637,80575358596047315 mov $1,1 mov $2,$0 mov $3,$0 lpb $2 mov $0,$3 sub $2,1 sub $0,$2 seq $0,16311 ; Expansion of 1/((1-2*x)*(1-7*x)*(1-8*x)). mul $1,6 add $1,$0 lpe mov $0,$1
; A137445: a(n) = 2a(n-1)-2a(n-2), with a(0)=3 and a(1)=2. ; 3,2,-2,-8,-12,-8,8,32,48,32,-32,-128,-192,-128,128,512,768,512,-512,-2048,-3072,-2048,2048,8192,12288,8192,-8192,-32768,-49152,-32768,32768,131072,196608,131072,-131072,-524288,-786432,-524288,524288 mov $2,$0 mov $0,6 mov $1,6 lpb $2 mul $1,2 sub $1,1 sub $1,$0 sub $1,1 add $0,$1 sub $2,1 lpe sub $1,4 div $1,2 add $1,2
; Super Mario Bros. 3 Full Disassembly by Southbird 2012 ; For more info, see http://www.sonicepoch.com/sm3mix/ ; ; PLEASE INCLUDE A CREDIT TO THE SOUTHBIRD DISASSEMBLY ; AND THE ABOVE LINK SOMEWHERE IN YOUR WORKS :) ; ; Original disassembler source generated by DCC6502 version v1.4 ; (With labels, comments, and some syntax corrections for nesasm by Southbird) ; For more info about DCC6502, e-mail veilleux@ameth.org ; ; This source file last updated: 2011-12-14 17:45:42.706614297 -0600 ; Distribution package date: Fri Apr 6 23:46:16 UTC 2012 ;--------------------------------------------------------------------------- ; CAUTION!! ObjectGroup02 labels MUST appear at the ; address specified by the predefined constants! I can't ; verify this at the assembler level, so be careful!! ; I'm using a ".org" directive to help enforce it, but ; the assembler does not warn you if you overwrite and ; instead will simply "stomp" on your code if you passed ; that limit ... sorry, original coders assumed a constant ; position on banks 1 - 5 and didn't use a LUT this time... ; Object group $02 (i.e. objects starting at ID $48) State 1 jump table .org ObjectGroup_InitJumpTable ; <-- help enforce this table *here* ObjectGroup02_InitJumpTable: .word ObjInit_TinyCheepCheep ; Object $48 - OBJ_TINYCHEEPCHEEP .word ObjInit_FloatingBGCloud ; Object $49 - OBJ_FLOATINGBGCLOUD .word ObjInit_BoomBoomQBall ; Object $4A - OBJ_BOOMBOOMQBALL .word ObjInit_BoomBoom ; Object $4B - OBJ_BOOMBOOMJUMP .word ObjInit_BoomBoom ; Object $4C - OBJ_BOOMBOOMFLY .word ObjInit_DoNothing ; Object $4D .word ObjInit_DoNothing ; Object $4E .word ObjInit_DoNothing ; Object $4F - OBJ_CHAINCHOMPFREE .word ObjInit_BobOmbExplode ; Object $50 - OBJ_BOBOMBEXPLODE .word ObjInit_RotoDiscDualCCW ; Object $51 - OBJ_ROTODISCDUAL .word ObjInit_TreasureBox ; Object $52 - OBJ_TREASUREBOX .word ObjInit_PodobooCeiling ; Object $53 - OBJ_PODOBOOCEILING .word ObjInit_DonutLift ; Object $54 - OBJ_DONUTLIFTSHAKEFALL .word ObjInit_BobOmb ; Object $55 - OBJ_BOBOMB .word ObjInit_PiranhaSidewaysL ; Object $56 - OBJ_PIRANHASIDEWAYSLEFT .word ObjInit_PiranhaSidewaysR ; Object $57 - OBJ_PIRANHASIDEWAYSRIGHT .word ObjInit_FireChomp ; Object $58 - OBJ_FIRECHOMP .word ObjInit_FireSnake ; Object $59 - OBJ_FIRESNAKE .word ObjInit_RotoDiscDualCW ; Object $5A - OBJ_ROTODISCCLOCKWISE .word ObjInit_RotoDiscDualCCW ; Object $5B - OBJ_ROTODISCCCLOCKWISE .word ObjInit_DoNothing ; Object $5C - OBJ_ICEBLOCK .word ObjInit_Tornado ; Object $5D - OBJ_TORNADO .word ObjInit_RotoDiscDualCW ; Object $5E - OBJ_ROTODISCDUALOPPOSE .word ObjInit_RotoDiscDualCW ; Object $5F - OBJ_ROTODISCDUALOPPOSE2 .word ObjInit_RotoDiscDualCW ; Object $60 - OBJ_ROTODISCDUALCCLOCK .word ObjInit_BlooperWithKids ; Object $61 - OBJ_BLOOPERWITHKIDS .word ObjInit_Blooper ; Object $62 - OBJ_BLOOPER .word ObjInit_BigBerthaBirther ; Object $63 - OBJ_BIGBERTHABIRTHER .word ObjInit_CheepCheepHopper ; Object $64 - OBJ_CHEEPCHEEPHOPPER .word ObjInit_WaterCurrent ; Object $65 - OBJ_WATERCURRENTUPWARD .word ObjInit_WaterCurrent ; Object $66 - OBJ_WATERCURRENTDOWNARD .word ObjInit_LavaLotus ; Object $67 - OBJ_LAVALOTUS .word ObjInit_Twirling ; Object $68 - OBJ_TWIRLINGBUZZY .word ObjInit_Twirling ; Object $69 - OBJ_TWIRLINGSPINY .word ObjInit_BlooperWithKids ; Object $6A - OBJ_BLOOPERCHILDSHOOT .word ObjInit_PileDriver ; Object $6B - OBJ_PILEDRIVER ; Object group $02 (i.e. objects starting at ID $48) State 2 jump table .org ObjectGroup_NormalJumpTable ; <-- help enforce this table *here* ObjectGroup02_NormalJumpTable: .word ObjNorm_TinyCheepCheep ; Object $48 - OBJ_TINYCHEEPCHEEP .word ObjNorm_FloatingBGCloud ; Object $49 - OBJ_FLOATINGBGCLOUD .word ObjNorm_BoomBoomQBall ; Object $4A - OBJ_BOOMBOOMQBALL .word ObjNorm_BoomBoom ; Object $4B - OBJ_BOOMBOOMJUMP .word ObjNorm_BoomBoom ; Object $4C - OBJ_BOOMBOOMFLY .word ObjNorm_DoNothing ; Object $4D .word ObjNorm_DoNothing ; Object $4E .word ObjNorm_ChainChompFree ; Object $4F - OBJ_CHAINCHOMPFREE .word ObjNorm_BobOmb ; Object $50 - OBJ_BOBOMBEXPLODE .word ObjNorm_RotoDiscDual ; Object $51 - OBJ_ROTODISCDUAL .word ObjNorm_TreasureBox ; Object $52 - OBJ_TREASUREBOX .word ObjNorm_PodobooCeiling ; Object $53 - OBJ_PODOBOOCEILING .word ObjNorm_DonutLift ; Object $54 - OBJ_DONUTLIFTSHAKEFALL .word ObjNorm_BobOmb ; Object $55 - OBJ_BOBOMB .word ObjNorm_PiranhaSideways ; Object $56 - OBJ_PIRANHASIDEWAYSLEFT .word ObjNorm_PiranhaSideways ; Object $57 - OBJ_PIRANHASIDEWAYSRIGHT .word ObjNorm_FireChomp ; Object $58 - OBJ_FIRECHOMP .word ObjNorm_FireSnake ; Object $59 - OBJ_FIRESNAKE .word ObjNorm_RotoDisc ; Object $5A - OBJ_ROTODISCCLOCKWISE .word ObjNorm_RotoDisc ; Object $5B - OBJ_ROTODISCCCLOCKWISE .word ObjNorm_IceBlock ; Object $5C - OBJ_ICEBLOCK .word ObjNorm_Tornado ; Object $5D - OBJ_TORNADO .word ObjNorm_RotoDiscDualOpp ; Object $5E - OBJ_ROTODISCDUALOPPOSE .word ObjNorm_RotoDiscDualOpp2 ; Object $5F - OBJ_ROTODISCDUALOPPOSE2 .word ObjNorm_RotoDiscDual ; Object $60 - OBJ_ROTODISCDUALCCLOCK .word ObjNorm_Blooper ; Object $61 - OBJ_BLOOPERWITHKIDS .word ObjNorm_Blooper ; Object $62 - OBJ_BLOOPER .word ObjNorm_BigBerthaBirther ; Object $63 - OBJ_BIGBERTHABIRTHER .word ObjNorm_CheepCheepHopper ; Object $64 - OBJ_CHEEPCHEEPHOPPER .word ObjNorm_WaterCurrent ; Object $65 - OBJ_WATERCURRENTUPWARD .word ObjNorm_WaterCurrent ; Object $66 - OBJ_WATERCURRENTDOWNARD .word ObjNorm_LavaLotus ; Object $67 - OBJ_LAVALOTUS .word ObjNorm_TwirlingShell ; Object $68 - OBJ_TWIRLINGBUZZY .word ObjNorm_TwirlingShell ; Object $69 - OBJ_TWIRLINGSPINY .word ObjNorm_Blooper ; Object $6A - OBJ_BLOOPERCHILDSHOOT .word ObjNorm_PileDriver ; Object $6B - OBJ_PILEDRIVER ; Object group $02 (i.e. objects starting at ID $48) Collision routine jump table (if calling Object_HitTestRespond; ; Special values of OCSPECIAL_KILLCHANGETO or OCSPECIAL_HIGHSCORE can be used here instead otherwise.) .org ObjectGroup_CollideJumpTable ; <-- help enforce this table *here* ObjectGroup02_CollideJumpTable: .word ObjHit_DoNothing ; Object $48 - OBJ_TINYCHEEPCHEEP .word ObjHit_DoNothing ; Object $49 - OBJ_FLOATINGBGCLOUD .word ObjHit_DoNothing ; Object $4A - OBJ_BOOMBOOMQBALL .word ObjHit_DoNothing ; Object $4B - OBJ_BOOMBOOMJUMP .word ObjHit_DoNothing ; Object $4C - OBJ_BOOMBOOMFLY .word ObjHit_DoNothing ; Object $4D .word ObjHit_DoNothing ; Object $4E .word ObjHit_DoNothing ; Object $4F - OBJ_CHAINCHOMPFREE .word ObjHit_DoNothing ; Object $50 - OBJ_BOBOMBEXPLODE .word ObjHit_DoNothing ; Object $51 - OBJ_ROTODISCDUAL .word ObjHit_DoNothing ; Object $52 - OBJ_TREASUREBOX .word ObjHit_DoNothing ; Object $53 - OBJ_PODOBOOCEILING .word ObjHit_DoNothing ; Object $54 - OBJ_DONUTLIFTSHAKEFALL .word ObjHit_DoNothing ; Object $55 - OBJ_BOBOMB .word ObjHit_DoNothing ; Object $56 - OBJ_PIRANHASIDEWAYSLEFT .word ObjHit_DoNothing ; Object $57 - OBJ_PIRANHASIDEWAYSRIGHT .word ObjHit_DoNothing ; Object $58 - OBJ_FIRECHOMP .word ObjHit_DoNothing ; Object $59 - OBJ_FIRESNAKE .word ObjHit_DoNothing ; Object $5A - OBJ_ROTODISCCLOCKWISE .word ObjHit_DoNothing ; Object $5B - OBJ_ROTODISCCCLOCKWISE .word ObjHit_DoNothing ; Object $5C - OBJ_ICEBLOCK .word ObjHit_DoNothing ; Object $5D - OBJ_TORNADO .word ObjHit_DoNothing ; Object $5E - OBJ_ROTODISCDUALOPPOSE .word ObjHit_DoNothing ; Object $5F - OBJ_ROTODISCDUALOPPOSE2 .word ObjHit_DoNothing ; Object $60 - OBJ_ROTODISCDUALCCLOCK .word ObjHit_DoNothing ; Object $61 - OBJ_BLOOPERWITHKIDS .word ObjHit_DoNothing ; Object $62 - OBJ_BLOOPER .word ObjHit_DoNothing ; Object $63 - OBJ_BIGBERTHABIRTHER .word ObjHit_DoNothing ; Object $64 - OBJ_CHEEPCHEEPHOPPER .word ObjHit_DoNothing ; Object $65 - OBJ_WATERCURRENTUPWARD .word ObjHit_DoNothing ; Object $66 - OBJ_WATERCURRENTDOWNARD .word ObjHit_DoNothing ; Object $67 - OBJ_LAVALOTUS .word OCSPECIAL_KILLCHANGETO | OBJ_BUZZYBEATLE ; Object $68 - OBJ_TWIRLINGBUZZY .word OCSPECIAL_KILLCHANGETO | OBJ_SPINY ; Object $69 - OBJ_TWIRLINGSPINY .word ObjHit_DoNothing ; Object $6A - OBJ_BLOOPERCHILDSHOOT .word ObjHit_DoNothing ; Object $6B - OBJ_PILEDRIVER ; Object group $02 (i.e. objects starting at ID $48) attribute bits set 1 (OA1_* flags valid here) .org ObjectGroup_Attributes ; <-- help enforce this table *here* ObjectGroup02_Attributes: .byte OA1_PAL1 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $48 - OBJ_TINYCHEEPCHEEP .byte OA1_PAL1 | OA1_HEIGHT16 | OA1_WIDTH48 ; Object $49 - OBJ_FLOATINGBGCLOUD .byte OA1_PAL1 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $4A - OBJ_BOOMBOOMQBALL .byte OA1_PAL3 | OA1_HEIGHT32 | OA1_WIDTH32 ; Object $4B - OBJ_BOOMBOOMJUMP .byte OA1_PAL3 | OA1_HEIGHT32 | OA1_WIDTH32 ; Object $4C - OBJ_BOOMBOOMFLY .byte OA1_PAL0 | OA1_HEIGHT16 | OA1_WIDTH8 ; Object $4D .byte OA1_PAL0 | OA1_HEIGHT16 | OA1_WIDTH8 ; Object $4E .byte OA1_PAL1 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $4F - OBJ_CHAINCHOMPFREE .byte OA1_PAL3 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $50 - OBJ_BOBOMBEXPLODE .byte OA1_PAL1 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $51 - OBJ_ROTODISCDUAL .byte OA1_PAL3 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $52 - OBJ_TREASUREBOX .byte OA1_PAL1 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $53 - OBJ_PODOBOOCEILING .byte OA1_PAL3 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $54 - OBJ_DONUTLIFTSHAKEFALL .byte OA1_PAL3 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $55 - OBJ_BOBOMB .byte OA1_PAL1 | OA1_HEIGHT16 | OA1_WIDTH24 ; Object $56 - OBJ_PIRANHASIDEWAYSLEFT .byte OA1_PAL1 | OA1_HEIGHT16 | OA1_WIDTH24 ; Object $57 - OBJ_PIRANHASIDEWAYSRIGHT .byte OA1_PAL1 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $58 - OBJ_FIRECHOMP .byte OA1_PAL1 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $59 - OBJ_FIRESNAKE .byte OA1_PAL1 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $5A - OBJ_ROTODISCCLOCKWISE .byte OA1_PAL1 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $5B - OBJ_ROTODISCCCLOCKWISE .byte OA1_PAL2 | OA1_HEIGHT32 | OA1_WIDTH16 ; Object $5C - OBJ_ICEBLOCK .byte OA1_PAL2 | OA1_HEIGHT16 | OA1_WIDTH8 ; Object $5D - OBJ_TORNADO .byte OA1_PAL1 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $5E - OBJ_ROTODISCDUALOPPOSE .byte OA1_PAL1 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $5F - OBJ_ROTODISCDUALOPPOSE2 .byte OA1_PAL1 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $60 - OBJ_ROTODISCDUALCCLOCK .byte OA1_PAL3 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $61 - OBJ_BLOOPERWITHKIDS .byte OA1_PAL3 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $62 - OBJ_BLOOPER .byte OA1_PAL1 | OA1_HEIGHT32 | OA1_WIDTH24 ; Object $63 - OBJ_BIGBERTHABIRTHER .byte OA1_PAL1 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $64 - OBJ_CHEEPCHEEPHOPPER .byte OA1_PAL0 | OA1_HEIGHT16 | OA1_WIDTH32 ; Object $65 - OBJ_WATERCURRENTUPWARD .byte OA1_PAL0 | OA1_HEIGHT16 | OA1_WIDTH32 ; Object $66 - OBJ_WATERCURRENTDOWNARD .byte OA1_PAL2 | OA1_HEIGHT32 | OA1_WIDTH24 ; Object $67 - OBJ_LAVALOTUS .byte OA1_PAL3 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $68 - OBJ_TWIRLINGBUZZY .byte OA1_PAL1 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $69 - OBJ_TWIRLINGSPINY .byte OA1_PAL2 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $6A - OBJ_BLOOPERCHILDSHOOT .byte OA1_PAL3 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $6B - OBJ_PILEDRIVER ; Object group $02 (i.e. objects starting at ID $48) second set attribute bits .org ObjectGroup_Attributes2 ; <-- help enforce this table *here* ObjectGroup02_Attributes2: .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $48 - OBJ_TINYCHEEPCHEEP .byte OA2_TDOGRP0 ; Object $49 - OBJ_FLOATINGBGCLOUD .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $4A - OBJ_BOOMBOOMQBALL .byte OA2_STOMPDONTCARE | OA2_TDOGRP2 ; Object $4B - OBJ_BOOMBOOMJUMP .byte OA2_STOMPDONTCARE | OA2_TDOGRP2 ; Object $4C - OBJ_BOOMBOOMFLY .byte OA2_TDOGRP0 ; Object $4D .byte OA2_TDOGRP0 ; Object $4E .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $4F - OBJ_CHAINCHOMPFREE .byte OA2_STOMPDONTCARE | OA2_TDOGRP1 ; Object $50 - OBJ_BOBOMBEXPLODE .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $51 - OBJ_ROTODISCDUAL .byte OA2_STOMPDONTCARE | OA2_TDOGRP1 ; Object $52 - OBJ_TREASUREBOX .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $53 - OBJ_PODOBOOCEILING .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $54 - OBJ_DONUTLIFTSHAKEFALL .byte OA2_STOMPDONTCARE | OA2_TDOGRP1 ; Object $55 - OBJ_BOBOMB .byte OA2_TDOGRP0 ; Object $56 - OBJ_PIRANHASIDEWAYSLEFT .byte OA2_TDOGRP0 ; Object $57 - OBJ_PIRANHASIDEWAYSRIGHT .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $58 - OBJ_FIRECHOMP .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $59 - OBJ_FIRESNAKE .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $5A - OBJ_ROTODISCCLOCKWISE .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $5B - OBJ_ROTODISCCCLOCKWISE .byte OA2_GNDPLAYERMOD | OA2_TDOGRP1 ; Object $5C - OBJ_ICEBLOCK .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $5D - OBJ_TORNADO .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $5E - OBJ_ROTODISCDUALOPPOSE .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $5F - OBJ_ROTODISCDUALOPPOSE2 .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $60 - OBJ_ROTODISCDUALCCLOCK .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $61 - OBJ_BLOOPERWITHKIDS .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $62 - OBJ_BLOOPER .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $63 - OBJ_BIGBERTHABIRTHER .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $64 - OBJ_CHEEPCHEEPHOPPER .byte OA2_TDOGRP0 ; Object $65 - OBJ_WATERCURRENTUPWARD .byte OA2_TDOGRP0 ; Object $66 - OBJ_WATERCURRENTDOWNARD .byte OA2_TDOGRP0 ; Object $67 - OBJ_LAVALOTUS .byte OA2_TDOGRP1 ; Object $68 - OBJ_TWIRLINGBUZZY .byte OA2_TDOGRP1 ; Object $69 - OBJ_TWIRLINGSPINY .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $6A - OBJ_BLOOPERCHILDSHOOT .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $6B - OBJ_PILEDRIVER ; Object group $02 (i.e. objects starting at ID $48) third set attribute bits .org ObjectGroup_Attributes3 ; <-- help enforce this table *here* ObjectGroup02_Attributes3: .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE ; Object $48 - OBJ_TINYCHEEPCHEEP .byte OA3_HALT_NORMALONLY | OA3_TAILATKIMMUNE ; Object $49 - OBJ_FLOATINGBGCLOUD .byte OA3_HALT_NORMALONLY | OA3_TAILATKIMMUNE ; Object $4A - OBJ_BOOMBOOMQBALL .byte OA3_HALT_NORMALONLY | OA3_TAILATKIMMUNE ; Object $4B - OBJ_BOOMBOOMJUMP .byte OA3_HALT_NORMALONLY | OA3_TAILATKIMMUNE ; Object $4C - OBJ_BOOMBOOMFLY .byte OA3_HALT_HOTFOOTSPECIAL ; Object $4D .byte OA3_HALT_HOTFOOTSPECIAL ; Object $4E .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE ; Object $4F - OBJ_CHAINCHOMPFREE .byte OA3_HALT_NORMALONLY ; Object $50 - OBJ_BOBOMBEXPLODE .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE | OA3_TAILATKIMMUNE ; Object $51 - OBJ_ROTODISCDUAL .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE | OA3_TAILATKIMMUNE ; Object $52 - OBJ_TREASUREBOX .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE | OA3_TAILATKIMMUNE ; Object $53 - OBJ_PODOBOOCEILING .byte OA3_HALT_NORMALONLY | OA3_TAILATKIMMUNE ; Object $54 - OBJ_DONUTLIFTSHAKEFALL .byte OA3_HALT_NORMALONLY ; Object $55 - OBJ_BOBOMB .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE ; Object $56 - OBJ_PIRANHASIDEWAYSLEFT .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE ; Object $57 - OBJ_PIRANHASIDEWAYSRIGHT .byte OA3_HALT_NORMALONLY ; Object $58 - OBJ_FIRECHOMP .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE ; Object $59 - OBJ_FIRESNAKE .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE | OA3_TAILATKIMMUNE ; Object $5A - OBJ_ROTODISCCLOCKWISE .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE | OA3_TAILATKIMMUNE ; Object $5B - OBJ_ROTODISCCCLOCKWISE .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE | OA3_TAILATKIMMUNE ; Object $5C - OBJ_ICEBLOCK .byte OA3_HALT_NORMALONLY | OA3_TAILATKIMMUNE ; Object $5D - OBJ_TORNADO .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE | OA3_TAILATKIMMUNE ; Object $5E - OBJ_ROTODISCDUALOPPOSE .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE | OA3_TAILATKIMMUNE ; Object $5F - OBJ_ROTODISCDUALOPPOSE2 .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE | OA3_TAILATKIMMUNE ; Object $60 - OBJ_ROTODISCDUALCCLOCK .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE ; Object $61 - OBJ_BLOOPERWITHKIDS .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE ; Object $62 - OBJ_BLOOPER .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE ; Object $63 - OBJ_BIGBERTHABIRTHER .byte OA3_HALT_NORMALONLY ; Object $64 - OBJ_CHEEPCHEEPHOPPER .byte OA3_HALT_NORMALONLY | OA3_TAILATKIMMUNE ; Object $65 - OBJ_WATERCURRENTUPWARD .byte OA3_HALT_NORMALONLY | OA3_TAILATKIMMUNE ; Object $66 - OBJ_WATERCURRENTDOWNARD .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE | OA3_TAILATKIMMUNE ; Object $67 - OBJ_LAVALOTUS .byte OA3_HALT_NORMALONLY ; Object $68 - OBJ_TWIRLINGBUZZY .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE ; Object $69 - OBJ_TWIRLINGSPINY .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE ; Object $6A - OBJ_BLOOPERCHILDSHOOT .byte OA3_HALT_NORMALONLY ; Object $6B - OBJ_PILEDRIVER ; Object group $02 (i.e. objects starting at ID $48) Pattern Table Select .org ObjectGroup_PatTableSel ; <-- help enforce this table *here* ObjectGroup02_PatTableSel: .byte OPTS_SETPT5 | $1A ; Object $48 - OBJ_TINYCHEEPCHEEP .byte OPTS_SETPT5 | $36 ; Object $49 - OBJ_FLOATINGBGCLOUD .byte OPTS_SETPT5 | $13 ; Object $4A - OBJ_BOOMBOOMQBALL .byte OPTS_SETPT6 | $33 ; Object $4B - OBJ_BOOMBOOMJUMP .byte OPTS_SETPT6 | $33 ; Object $4C - OBJ_BOOMBOOMFLY .byte OPTS_NOCHANGE ; Object $4D .byte OPTS_NOCHANGE ; Object $4E .byte OPTS_SETPT5 | $0A ; Object $4F - OBJ_CHAINCHOMPFREE .byte OPTS_SETPT5 | $36 ; Object $50 - OBJ_BOBOMBEXPLODE .byte OPTS_SETPT5 | $12 ; Object $51 - OBJ_ROTODISCDUAL .byte OPTS_SETPT5 | $05 ; Object $52 - OBJ_TREASUREBOX .byte OPTS_SETPT5 | $12 ; Object $53 - OBJ_PODOBOOCEILING .byte OPTS_SETPT5 | $0E ; Object $54 - OBJ_DONUTLIFTSHAKEFALL .byte OPTS_SETPT5 | $0B ; Object $55 - OBJ_BOBOMB .byte OPTS_SETPT5 | $5A ; Object $56 - OBJ_PIRANHASIDEWAYSLEFT .byte OPTS_SETPT5 | $5A ; Object $57 - OBJ_PIRANHASIDEWAYSRIGHT .byte OPTS_SETPT5 | $0E ; Object $58 - OBJ_FIRECHOMP .byte OPTS_SETPT5 | $0E ; Object $59 - OBJ_FIRESNAKE .byte OPTS_SETPT5 | $12 ; Object $5A - OBJ_ROTODISCCLOCKWISE .byte OPTS_SETPT5 | $12 ; Object $5B - OBJ_ROTODISCCCLOCKWISE .byte OPTS_SETPT6 | $4F ; Object $5C - OBJ_ICEBLOCK .byte OPTS_NOCHANGE ; Object $5D - OBJ_TORNADO .byte OPTS_SETPT5 | $12 ; Object $5E - OBJ_ROTODISCDUALOPPOSE .byte OPTS_SETPT5 | $12 ; Object $5F - OBJ_ROTODISCDUALOPPOSE2 .byte OPTS_SETPT5 | $12 ; Object $60 - OBJ_ROTODISCDUALCCLOCK .byte OPTS_SETPT5 | $1A ; Object $61 - OBJ_BLOOPERWITHKIDS .byte OPTS_SETPT5 | $1A ; Object $62 - OBJ_BLOOPER .byte OPTS_SETPT5 | $1A ; Object $63 - OBJ_BIGBERTHABIRTHER .byte OPTS_SETPT6 | $4F ; Object $64 - OBJ_CHEEPCHEEPHOPPER .byte OPTS_NOCHANGE ; Object $65 - OBJ_WATERCURRENTUPWARD .byte OPTS_NOCHANGE ; Object $66 - OBJ_WATERCURRENTDOWNARD .byte OPTS_SETPT6 | $1B ; Object $67 - OBJ_LAVALOTUS .byte OPTS_SETPT5 | $0B ; Object $68 - OBJ_TWIRLINGBUZZY .byte OPTS_SETPT5 | $0B ; Object $69 - OBJ_TWIRLINGSPINY .byte OPTS_SETPT5 | $1A ; Object $6A - OBJ_BLOOPERCHILDSHOOT .byte OPTS_SETPT6 | $4F ; Object $6B - OBJ_PILEDRIVER ; Object group $02 (i.e. objects starting at ID $48) "Kill Action" ; Determines what action is taken when object is in "Killed" state (6) ; See Object_DoKillAction for the jump table ; NOTE: Any action type other than zero always sets the frame to 2 (unless object is not general purpose, i.e. index >= 5) .org ObjectGroup_KillAction ; <-- help enforce this table *here* ObjectGroup02_KillAction: .byte KILLACT_JUSTDRAW16X16 ; Object $48 - OBJ_TINYCHEEPCHEEP .byte KILLACT_STANDARD ; Object $49 - OBJ_FLOATINGBGCLOUD .byte KILLACT_STANDARD ; Object $4A - OBJ_BOOMBOOMQBALL .byte KILLACT_NORMALANDKILLED ; Object $4B - OBJ_BOOMBOOMJUMP .byte KILLACT_NORMALANDKILLED ; Object $4C - OBJ_BOOMBOOMFLY .byte KILLACT_STANDARD ; Object $4D .byte KILLACT_STANDARD ; Object $4E .byte KILLACT_NORMALANDKILLED ; Object $4F - OBJ_CHAINCHOMPFREE .byte KILLACT_JUSTDRAW16X16 ; Object $50 - OBJ_BOBOMBEXPLODE .byte KILLACT_STANDARD ; Object $51 - OBJ_ROTODISCDUAL .byte KILLACT_STANDARD ; Object $52 - OBJ_TREASUREBOX .byte KILLACT_JUSTDRAWMIRROR ; Object $53 - OBJ_PODOBOOCEILING .byte KILLACT_STANDARD ; Object $54 - OBJ_DONUTLIFTSHAKEFALL .byte KILLACT_JUSTDRAW16X16 ; Object $55 - OBJ_BOBOMB .byte KILLACT_POOFDEATH ; Object $56 - OBJ_PIRANHASIDEWAYSLEFT .byte KILLACT_POOFDEATH ; Object $57 - OBJ_PIRANHASIDEWAYSRIGHT .byte KILLACT_NORMALSTATE ; Object $58 - OBJ_FIRECHOMP .byte KILLACT_NORMALSTATE ; Object $59 - OBJ_FIRESNAKE .byte KILLACT_STANDARD ; Object $5A - OBJ_ROTODISCCLOCKWISE .byte KILLACT_STANDARD ; Object $5B - OBJ_ROTODISCCCLOCKWISE .byte KILLACT_NORMALSTATE ; Object $5C - OBJ_ICEBLOCK .byte KILLACT_STANDARD ; Object $5D - OBJ_TORNADO .byte KILLACT_STANDARD ; Object $5E - OBJ_ROTODISCDUALOPPOSE .byte KILLACT_STANDARD ; Object $5F - OBJ_ROTODISCDUALOPPOSE2 .byte KILLACT_STANDARD ; Object $60 - OBJ_ROTODISCDUALCCLOCK .byte KILLACT_NORMALSTATE ; Object $61 - OBJ_BLOOPERWITHKIDS .byte KILLACT_JUSTDRAWMIRROR ; Object $62 - OBJ_BLOOPER .byte KILLACT_NORMALANDKILLED ; Object $63 - OBJ_BIGBERTHABIRTHER .byte KILLACT_JUSTDRAW16X16 ; Object $64 - OBJ_CHEEPCHEEPHOPPER .byte KILLACT_STANDARD ; Object $65 - OBJ_WATERCURRENTUPWARD .byte KILLACT_STANDARD ; Object $66 - OBJ_WATERCURRENTDOWNARD .byte KILLACT_NORMALANDKILLED ; Object $67 - OBJ_LAVALOTUS .byte KILLACT_JUSTDRAWMIRROR ; Object $68 - OBJ_TWIRLINGBUZZY .byte KILLACT_JUSTDRAWMIRROR ; Object $69 - OBJ_TWIRLINGSPINY .byte KILLACT_NORMALSTATE ; Object $6A - OBJ_BLOOPERCHILDSHOOT .byte KILLACT_NORMALSTATE ; Object $6B - OBJ_PILEDRIVER ; Object group $02 (i.e. objects starting at ID $48) pattern index starts ; These are used for all states except "normal" OG2_POff .func (\1 - ObjectGroup02_PatternSets) .org ObjectGroup_PatternStarts ; <-- help enforce this table *here* ObjectGroup02_PatternStarts: ; Index by object group relative index (ObjGroupRel_Idx) .byte OG2_POff(ObjP48), OG2_POff(ObjP49), OG2_POff(ObjP4A), OG2_POff(ObjP4B) .byte OG2_POff(ObjP4C), OG2_POff(ObjP4D), OG2_POff(ObjP4E), OG2_POff(ObjP4F) .byte OG2_POff(ObjP50), OG2_POff(ObjP51), OG2_POff(ObjP52), OG2_POff(ObjP53) .byte OG2_POff(ObjP54), OG2_POff(ObjP55), OG2_POff(ObjP56), OG2_POff(ObjP57) .byte OG2_POff(ObjP58), OG2_POff(ObjP59), OG2_POff(ObjP5A), OG2_POff(ObjP5B) .byte OG2_POff(ObjP5C), OG2_POff(ObjP5D), OG2_POff(ObjP5E), OG2_POff(ObjP5F) .byte OG2_POff(ObjP60), OG2_POff(ObjP61), OG2_POff(ObjP62), OG2_POff(ObjP63) .byte OG2_POff(ObjP64), OG2_POff(ObjP65), OG2_POff(ObjP66), OG2_POff(ObjP67) .byte OG2_POff(ObjP68), OG2_POff(ObjP69), OG2_POff(ObjP6A), OG2_POff(ObjP6B) ; Object group $02 (i.e. objects starting at ID $48) pattern sets ; Note that each "frame" is made up of two tile starts, so there's ; always going to be an even amount of tiles per object. That is, ; for each "frame" value, it moves up two bytes to the next pair. ; NOTE: SPECIAL EXCEPTION: If an object has Objects_IsGiant set ; OR has its ID >= OBJ_BIGGREENTROOPA, there is an assumption ; that the initial bytes at ObjectGroup02_PatternSets form a ; valid JMP $xxxx instruction to go to an alternate giant shell ; drawing routine (since otherwise default code is used) .org ObjectGroup_PatternSets ; <-- help enforce this table *here* ObjectGroup02_PatternSets: ; (End restricted alignment space) ObjP49: ObjP4D: ObjP4E: ObjP4F: ObjP5D: ObjP65: ObjP66: .byte $91, $93, $9D, $9F, $9D, $9F ObjP52: .byte $AB, $AD, $85, $85, $87, $87, $9D, $9F, $81, $81, $83, $83, $8B, $8B, $B5, $B7, $91, $93, $A9, $A9, $95, $97, $99, $9B, $A1, $A3, $89, $8D ObjP53: .byte $8D, $8D ObjP5C: .byte $8F, $8F, $B5, $B5 ObjP6B: .byte $75, $75 ObjP68: .byte $95, $97, $91, $93, $A1, $A1 ObjP69: .byte $81, $83, $85, $87, $89, $89 ObjP54: .byte $91, $93, $91, $93 ObjP55: .byte $B1, $B3, $B5, $B7, $A7, $B9, $A7, $B9 ObjP50: .byte $9D, $BF, $BB, $BD, $BB, $BD, $BB, $BD ObjP4A: .byte $BD, $BF ObjP48: .byte $93, $95, $93, $97, $93, $97 ObjP4B: ObjP4C: .byte $C1, $C1, $CF, $CD, $C1, $C1, $C5, $C7, $C1, $C1, $CF, $CD, $C1, $C1, $C5, $C7, $C1, $C1, $CF, $CD, $C1, $C1, $C5, $C7, $D3, $D3, $ED, $ED, $D9, $D9, $DD, $DD, $71, $71, $E7, $E9, $71, $71, $E9, $E7, $C1, $C1, $C7, $C7, $C1, $C1, $C5, $C5, $81, $81, $85, $87, $81, $81, $8D, $8F, $89, $89, $91, $93, $81, $81, $87, $85, $81, $81, $8F, $8D, $89, $89, $93, $91, $71, $71, $AD, $99, $71, $71, $9D, $9F, $A1, $A1, $A5, $A5, $A7, $A7, $AB, $AB ObjP56: ObjP57: .byte $81, $83, $87, $89 ObjP67: .byte $C1, $C5, $C3, $C7, $C9, $CD, $CB, $CF, $D1, $D5, $D3, $E7 ObjP58: .byte $AF, $AF, $99, $9B, $95, $97 ObjP59: .byte $A1, $A3, $A5, $A7, $A5, $A7 ObjP51: ObjP5A: ObjP5B: ObjP5E: ObjP5F: ObjP60: .byte $99, $9B, $9D, $9F ObjP61: ObjP62: ObjP6A: .byte $B1, $B1, $B3, $B3, $B1, $B1 ObjP63: .byte $81, $83, $8D, $A1, $81, $83, $87, $89, $81, $83, $87, $89 ObjP64: .byte $E7, $E9, $E7, $EF, $E7, $EF ObjNorm_IceBlock: ; This may seem confusing, but an Ice Block is in held state when grabbed, ; shelled state when kicked, and just comes here to get busted... LDA #$03 ; A = 3 JMP PRG003_A4DD ; Jump to PRG003_A4DD ObjInit_TreasureBox: LDA Level_TreasureItem STA <Objects_Var5,X ; Var5 = what item we're gonna get TAY ; -> 'Y' LDA ToadItem_PalPerItem,Y STA Palette_Buffer+$1A LDA #$30 STA Palette_Buffer+$19 LDA #$0f STA Palette_Buffer+$1B ; Update the palette! LDA #$06 STA Graphics_Queue ; Timer = $1F (ticks until appearance) LDA #$1f STA Objects_Timer,X RTS ; Return TBoxItem_MirrorFlags: .byte $00, $81, $82, $03, $80, $81, $82, $03, $00, $81, $02, $03, $00, $01 ObjNorm_TreasureBox: LDA Objects_Timer,X BEQ PRG003_A2DB ; If timer has expired, jump to PRG003_A2DB CMP #$18 BNE PRG003_A2DA ; If timer <> $18, jump to PRG003_A2DA (RTS) ; Treasure box appear sound LDA Sound_QLevel1 ORA #SND_LEVELPOOF STA Sound_QLevel1 JSR TreasureBox_Poof ; "Poof" and it appears! PRG003_A2DA: RTS ; Return PRG003_A2DB: LDA <Objects_Var4,X BNE PRG003_A300 ; If Var4 is non-zero (box is now the rising power up), jump to PRG003_A300 JSR Object_DoMoveBounceConveyor ; Treasure box will bounce when it falls or even get carried by conveyors JSR Object_HitTest ; Check if Player has touched the box yet BCC PRG003_A2F8 ; If Player has not yet touched box, jump to PRG003_A2F8 ; Powerup rising sound LDA #SND_LEVELRISE STA Sound_QLevel1 ; Stop the clock STA Level_TimerEn ; Var4++ (box is now a rising power up) INC <Objects_Var4,X ; Item Y velocity LDA #-$30 STA <Objects_YVel,X JSR TreasureBox_Poof ; Do another poof on opening PRG003_A2F8: LDA #$00 STA Objects_Frame,X JMP Object_ShakeAndDraw ; Just draw treasure box and don't come back PRG003_A300: LDA Objects_Timer2,X BEQ PRG003_A30E ; If timer 2 is expired, jump to PRG003_A30E CMP #$01 BEQ PRG003_A321 ; If timer 2 has one tick left, jump to PRG003_A321 ; Otherwise... AND #%00001100 BNE PRG003_A33A ; 12 ticks on, 12 ticks off; jump to PRG003_A33A RTS ; Return PRG003_A30E: ; Timer 2 expired JSR Object_ApplyYVel_NoLimit ; Apply Y velocity INC <Objects_YVel,X BMI PRG003_A33A ; If Y velocity is still negative, jump to PRG003_A33A ; Item has slowed to apex... ; Set timer 2 to $70 LDA #$70 STA Objects_Timer2,X ; "You got it" sound LDA #SND_MAPBONUSAPPEAR STA Sound_QMap BNE PRG003_A33A ; Jump (technically always) to PRG003_A33A PRG003_A321: ; Timer 2 has one tick left ; Give Player the treasure item LDA Level_TreasureItem JSR Player_GetItem LDX <SlotIndexBackup ; X = object slot index ; ?? This is the "full power" ringing noise, and really can't be heard this way LDA Sound_QPlayer ORA #SND_PLAYERPOWER STA Sound_QPlayer JSR Object_SetDeadEmpty ; Destroy the treasure box object ; Countdown until exit LDA #$60 STA LevelEvent_Cnt RTS ; Return PRG003_A33A: ; Timer 2 has time yet... or Y velocity is still negative... LDA Level_TreasureItem TAY STA Objects_Frame,X ; Item -> Frame ; Set sprite attribute LDA #$02 STA Objects_SprAttr,X LDA TBoxItem_MirrorFlags,Y BPL PRG003_A34E ; If bit 7 not set, jump to PRG003_A34E JMP Object_ShakeAndDrawMirrored ; Draw treasure box item mirrored PRG003_A34E: JMP Object_ShakeAndDraw ; Draw treasure box item without mirroring TreasureBox_Poof: JSR SpecialObj_FindEmptyAbort ; Find an empty special object slot or don't come back here! ; The "poof" from when it appears LDA #SOBJ_POOF STA SpecialObj_ID,Y ; Set the poof where the box will be LDA <Objects_X,X STA SpecialObj_XLo,Y LDA <Objects_Y,X STA SpecialObj_YLo,Y LDA <Objects_YHi,X STA SpecialObj_YHi,Y ; Set the "poof" counter LDA #$1f STA SpecialObj_Data,Y RTS ; Return ObjInit_PodobooCeiling: ; Store original Y/Hi into Var5/Var4 LDA <Objects_Y,X STA <Objects_Var5,X LDA <Objects_YHi,X STA <Objects_Var4,X RTS ; Return ObjNorm_PodobooCeiling: LDA Objects_Timer,X BEQ PRG003_A387 ; If timer expired, jump to PRG003_A387 STA Objects_SprHVis,X ; Set horizontal off-scren bits (a stupid way of preventing drawing?) LSR A BNE PRG003_A386 ; If timer > 1, jump to PRG003_A386 (RTS) ; Propel downwards LDA #$58 STA <Objects_YVel,X PRG003_A386: RTS ; Return PRG003_A387: LDA <Player_HaltGame BNE PRG003_A3D5 ; If gameplay halted, jump to PRG003_A3D5 JSR Player_HitEnemy ; Handle Player collision with Podoboo ; Flip vertically based on velocity LDA <Objects_YVel,X EOR #SPR_VFLIP AND #SPR_VFLIP STA Objects_FlipBits,X LDA <Counter_1 AND #$03 BNE PRG003_A3AA ; Proceed 1:4 ticks, otherwise jump to PRG003_A3AA ; Frame loop 0-2 INC Objects_Frame,X LDY Objects_Frame,X CPY #$03 BNE PRG003_A3AA STA Objects_Frame,X ; Zero the frame PRG003_A3AA: LDA <Objects_YVel,X BPL PRG003_A3C2 ; If Podoboo is moving downward, jump to PRG003_A3C2 LDA <Objects_Y,X CMP <Objects_Var5,X LDA <Objects_YHi,X SBC <Objects_Var4,X BCS PRG003_A3C2 ; If Podoboo has not returned to origin, jump to PRG003_A3C2 ; Podoboo went back to where he came from; reload timer with random value $40-$7F LDA RandomN,X AND #$3f ORA #$40 STA Objects_Timer,X PRG003_A3C2: JSR Object_ApplyYVel_NoLimit ; Apply Y velocity LDA <Objects_YVel,X BPL PRG003_A3CD ; If Podoboo is moving downward, jump to PRG003_A3CD CMP #-$6F BLT PRG003_A3D2 ; If Podoboo is not moving upward faster than -$6F, jump to PRG003_A3D2 PRG003_A3CD: SUB #$02 ; Accelerate Podoboo STA <Objects_YVel,X ; Update Y velocity PRG003_A3D2: JSR Object_DeleteOffScreen ; Delete object if it falls too far off-screen PRG003_A3D5: JMP Object_ShakeAndDrawMirrored ; Draw Podoboo and don't come back! ObjInit_PileDriver: RTS ; Return PileDriver_TowardsPlayerXVel: .byte $10, -$10 ; Runs compare against object's state to see if it's state 2 (Normal) Object_CheckIfNormalState: LDA Objects_State,X CMP #OBJSTATE_NORMAL RTS ; Return ObjNorm_PileDriver JSR Object_CheckIfNormalState BEQ PRG003_A3E9 ; If in normal state, jump to PRG003_A3E9 JMP BrickBust_MicroGoomba ; Bust out the Micro Goomba PRG003_A3E9: JSR Object_DeleteOffScreen ; Delete object if it falls too far off-screen LDA <Player_HaltGame BEQ PRG003_A3F3 ; If gameplay halted, jump to PRG003_A3F3 JMP PRG003_A47A ; Jump to PRG003_A47A PRG003_A3F3: LDA <Objects_Var5,X BEQ PRG003_A40F ; If Var5 = 0, jump to PRG003_A40F DEC <Objects_Var5,X ; Var5-- BNE PRG003_A424 ; If Var5 <> 0, jump to PRG003_A424 ; Piledriver jumps! LDA #-$60 STA <Objects_YVel,X ; Timer set to $70 LDA #$70 STA Objects_Timer,X JSR Level_ObjCalcXDiffs ; Jump towards Player LDA PileDriver_TowardsPlayerXVel,Y STA <Objects_XVel,X JMP PRG003_A424 ; Jump to PRG003_A424 PRG003_A40F: LDA Objects_Timer,X BNE PRG003_A424 ; If timer not expired, jump to PRG003_A424 JSR Level_ObjCalcXDiffs LDA <Temp_Var16 ADD #$30 CMP #$60 BGE PRG003_A424 ; If Player is not close enough, jump to PRG003_A424 ; Var5 = $28 LDA #$28 STA <Objects_Var5,X PRG003_A424: JSR Object_ApplyXVel ; Apply X Velocity JSR Object_ApplyYVel_NoLimit ; Apply Y velocity LDA <Objects_YVel,X BMI PRG003_A434 ; If Piledriver is moving upward, jump to PRG003_A434 CMP #$70 BGE PRG003_A446 ; If Piledriver is falling at or faster $70, jump to PRG003_A446 BLT PRG003_A437 ; Otherwise, jump to PRG003_A437 PRG003_A434: JSR Negate ; Negate the velocity value (absolute value) PRG003_A437: LSR A LSR A ; Divide current velocity by 4 ; I'm not sure what this check is for? The Y velocity will never be ; negative because of the PRG003_A434 Negate, so maybe this is in error? LDY <Objects_YVel,X BPL PRG003_A43F ; If Piledriver is moving upward, jump to PRG003_A43F ; Probably unreachable? LSR A LSR A PRG003_A43F: ADD #$01 ; +1 to divided Y velocity ADC <Objects_YVel,X STA <Objects_YVel,X ; Update Y velocity PRG003_A446: JSR Object_WorldDetectN1 ; Detect world JSR Object_HandleBumpUnderneath ; Handle getting bumped underneath LDA <Objects_DetStat,X AND #$08 BEQ PRG003_A456 ; If Piledriver hit ceiling, jump to PRG003_A456 ; Bounce off ceiling LDA #$01 STA <Objects_YVel,X PRG003_A456: LDA <Objects_DetStat,X AND #$04 BEQ PRG003_A471 ; If Piledriver hits ground, jump to PRG003_A471 LDA <Objects_YVel,X CMP #$20 BLT PRG003_A46A ; If Piledriver is not moving at least $20, jump to PRG003_A46A ; Wa-bam! Landing sound LDA Sound_QLevel1 ORA #SND_LEVELBABOOM STA Sound_QLevel1 PRG003_A46A: JSR Object_HitGround ; Align Piledriver to ground ; Halt horizontal movement LDA #$00 STA <Objects_XVel,X PRG003_A471: LDA <Objects_DetStat,X AND #$03 BEQ PRG003_A47A ; If Piledriver has hit a wall, jump to PRG003_A47A JSR Object_AboutFace ; Turn around PRG003_A47A: JSR Object_ShakeAndDrawMirrored ; Draw the Piledriver ; Add little Microgoomba sticking out the bottom LDA Sprite_RAM+$00,Y SUB #$01 STA Sprite_RAM+$00,Y LDA Sprite_RAM+$04,Y SBC #$01 STA Sprite_RAM+$04,Y JSR Object_AnySprOffscreen BNE PRG003_A4DA ; If any of Piledriver's sprites are off-screen, jump to PRG003_A4DA LDA <Objects_YVel,X ASL A ; Sets carry if negative LDA #$02 ; A = 2 BCS PRG003_A4A1 ; If Piledriver is moving upward, jump to PRG003_A4A1 LDA <Objects_Var5,X BEQ PRG003_A4DA ; If Var5 = 0, jump to PRG003_A4DA LSR A LSR A LSR A ; A = Var5 / 8 PRG003_A4A1: TAX ; -> 'X' ; Set Y offset LDA Sprite_RAM+$00,Y SUB Piledriver_YOff,X STA Sprite_RAM+$00,Y LDA Sprite_RAM+$04,Y SUB Piledriver_YOff,X STA Sprite_RAM+$04,Y LDX <SlotIndexBackup ; X = object slot index LDA <Objects_SpriteY,X STA Sprite_RAM+$08,Y ; NOTE: This sprite is not visible... I suspect this may originally ; not have been the microgoomba, but a regular goomba, hence the ; timed toggled horizontal flip to do his "walking" animation... ;;;;;;;;;;;;;;;;;; LDA <Objects_SpriteX,X ADD #$04 STA Sprite_RAM+$0B,Y LDA Level_NoStopCnt LSR A LSR A LSR A LSR A LDA #SPR_PAL3 ; palette selected 3 BCC PRG003_A4D2 ; 16 ticks on, 16 ticks off; jump to PRG003_A4D2 LDA #(SPR_HFLIP | SPR_PAL3) ; horizontal flip, palette select 3 PRG003_A4D2: STA Sprite_RAM+$0A,Y ; Set attribute ; Pattern $FF (not visible) LDA #$ff STA Sprite_RAM+$09,Y ;;;;;;;;;;;;;;;;;; PRG003_A4DA: RTS ; Return BrickBust_MicroGoomba: LDA #$04 ; A = 4 (the Microgoomba that falls out of a Piledriver) PRG003_A4DD: STA <Temp_Var16 ; Input value -> Temp_Var16 ; Crumbling brick sound LDA Sound_QLevel2 ORA #SND_LEVELCRUMBLE STA Sound_QLevel2 JSR Object_SetDeadEmpty ; Destroy the Ice Block ; Break apart into the four brick bust pieces PRG003_A4EA: JSR BustBlock_Segment ; Generate Ice block segment DEC <Temp_Var16 ; Temp_Var16-- BPL PRG003_A4EA ; While Temp_Var16 >= 0, loop! RTS ; Return Piledriver_YOff: .byte $01, $00, $02, $04, $05, $02 ; "Bust block" is an ice block that smashed into wall or a Microgoomba brick getting busted ; First four are the brick bits, the last is the microgoomba BustBlock_YOffByInput: .byte -$04, -$04, $04, $04, $00 BustBlock_YHiOffByInput: .byte $FF, $FF, $00, $00, $00 PRG003_A502: .byte $00, $08, $00, $08, $04 BustBlock_YVelByInput: .byte $C0, $C0, $D0, $D0, $D0 BustBlock_XVelByInput: .byte $F8, $08, $F8, $08, $00 ; Generates a segment of the busted brick (or microgoomba in the case of the Piledriver) BustBlock_Segment: LDY #$07 ; Y = 7 (wider expanse of special object slots) JSR SpecialObj_FindEmptyAbortY ; Find an empty special object slot or don't come back here... ; Temp_Var1 = Ice Block's Y LDA <Objects_Y,X STA <Temp_Var1 ; Temp_Var3 = Ice Block's Y Hi LDA <Objects_YHi,X STA <Temp_Var3 ; Temp_Var2 = Ice Block's X LDA <Objects_X,X STA <Temp_Var2 ; X = Temp_Var16 (input value for Ice Block) LDX <Temp_Var16 ; Add Y offset by input LDA <Temp_Var1 ADD BustBlock_YOffByInput,X STA SpecialObj_YLo,Y LDA <Temp_Var3 ADC BustBlock_YHiOffByInput,X STA SpecialObj_YHi,Y ; X Lo = Temp_Var2 LDA <Temp_Var2 STA SpecialObj_XLo,Y ; Set Ice Block Y Velocity by input LDA BustBlock_YVelByInput,X STA SpecialObj_YVel,Y ; Set Ice Block X Velocity by input LDA BustBlock_XVelByInput,X STA SpecialObj_XVel,Y LDA #SOBJ_BRICKDEBRIS ; Busting brick, input value 4 only CPX #$04 ; X = 4 BNE PRG003_A54E ; If input value <> 4, jump to PRG003_A54E LDA #SOBJ_MICROGOOMBA ; Otherwise, micro Goomba PRG003_A54E: STA SpecialObj_ID,Y ; Set appropriate ID LDA #$ff STA SpecialObj_Data,Y STA SpecialObj_Timer,Y LDX <SlotIndexBackup ; X = object slot index LDA Level_ObjectID,X CMP #OBJ_ICEBLOCK BEQ PRG003_A567 ; If this is an Ice Block, jump to PRG003_A567 LDA #$00 STA SpecialObj_Timer,Y PRG003_A567: RTS ; Return Twirler_InitXVel: .byte $08, -$08 ObjInit_Twirling: JSR Level_ObjCalcXDiffs ; Set twirler X velocity towards Player LDA Twirler_InitXVel,Y STA <Objects_XVel,X ; Set vertically flipped LDA #SPR_VFLIP STA Objects_FlipBits,X DEC <Objects_Y,X ; Start one pixel higher LDY <Objects_Y,X INY BNE PRG003_A580 DEC <Objects_YHi,X ; Apply carry PRG003_A580: RTS ; Return ; FIXME: Anybody want to claim this? ; $A581 .byte $F8, $08 ObjNorm_TwirlingShell: JSR Object_DeleteOffScreen ; Delete object if it falls too far off-screen JSR TwirlShell_Draw ; Draw the twirling shell enemy LDA <Player_HaltGame BNE PRG003_A5EF ; If gameplay halted, jump to PRG003_A5EF JSR Object_HandleBumpUnderneath ; Handle getting bumped from underneath LDA Level_ObjectID,X CMP #OBJ_BUZZYBEATLE BNE PRG003_A59A ; If object has not become a Buzzle Beatle, jump to PRG003_A59A JMP Object_SetShellState ; Set shell state and don't come back! PRG003_A59A: LDY #$00 ; Y = 0 LDA <Counter_1 AND #$08 BEQ PRG003_A5A3 ; 8 ticks on, 8 ticks off; jump to PRG003_A5A3 INY ; Y = 1 PRG003_A5A3: TYA STA Objects_Frame,X ; Toggle frame 0/1 JSR Object_ApplyXVel ; Apply X velocity ; Maintain Y Velocity = -$01 (sticks to ceiling) LDA #-$01 STA <Objects_YVel,X JSR Object_WorldDetectN1 ; Detect against world LDA <Objects_DetStat,X AND #$08 BNE PRG003_A5CA ; If still detecting ceiling, jump to PRG003_A5CA ; No more ceiling! INC Objects_Var7,X ; Var7++ LDA Objects_Var7,X CMP #$02 BGE PRG003_A5DB ; If Var7 >= 2, jump to PRG003_A5DB JSR Object_AboutFace ; Turn around JSR Object_ApplyXVel ; Apply X velocity JMP PRG003_A5CF ; Jump to PRG003_A5CF PRG003_A5CA: ; Var7 = 0 LDA #$00 STA Objects_Var7,X PRG003_A5CF: JSR Level_ObjCalcXDiffs LDA <Temp_Var16 ADD #$30 CMP #$60 BGE PRG003_A5EF ; If Player is not close enough, jump to PRG003_A5EF PRG003_A5DB: ; Go into "kicked" state! LDA #OBJSTATE_KICKED STA Objects_State,X LDA ObjGroupRel_Idx ASL A ; 2 byte index for ObjectGroup02_CollideJumpTable TAY ; Y = offset into ObjectGroup_CollideJumpTable LDA ObjectGroup02_CollideJumpTable,Y STA Level_ObjectID,X ; Change into the appropriate target object ; Halt horizontal movement LDA #$00 STA <Objects_XVel,X PRG003_A5EF: LDA <Objects_DetStat,X AND #$03 BEQ PRG003_A5F8 ; If object has not hit a wall, jump to PRG003_A5F8 JSR Object_AboutFace ; Otherwise, turn around... PRG003_A5F8: RTS ; Return ; Unused data I think? Possibly was for the twirling shell PRG003_A5F9: .byte $00, $40, $00, $00, $40, $40, $00, $40 TwirlShell_Draw: JSR Object_SetHFlipByXVel ; Set horizontal flip by travel direction LDA Objects_Frame,X CMP #$02 BLT PRG003_A613 ; If frame < 2, jump to PRG003_A613 ; Clear horizontal flip on frame 2+ LDA Objects_FlipBits,X AND #~SPR_HFLIP STA Objects_FlipBits,X PRG003_A613: JMP Object_ShakeAndDraw ; Draw shelled enemy and don't come back! ObjInit_DonutLift: RTS ; Return ObjNorm_DonutLift: JSR Object_SetPaletteFromAttr ; Set palette LDY #$5a ; Y = $5A (Patterns for donut lift, vertical only) LDA Level_7Vertical BNE PRG003_A62A ; If this level is vertical, jump to PRG003_A62A LDA Level_TilesetIdx CMP #$01 BNE PRG003_A62D ; If tileset is not Mini-Fortress style, jump to PRG003_A62D LDY #$12 ; Y = $12 (Patterns for donut lift, Mini-Fortress only) PRG003_A62A: ; Mini-Fortress or vertical orientation only... STY PatTable_BankSel+4 PRG003_A62D: JSR Object_AnySprOffscreen BNE PRG003_A64E ; If object falls off-screen at all, jump to PRG003_A64E (destroys it) JSR Object_ShakeAndDraw ; Draw donut lift LDA <Player_HaltGame BNE PRG003_A651 ; If gameplay is halted, jump to PRG003_A651 (RTS) LDA Objects_Var7,X BNE PRG003_A66A ; If Var7 is non-zero, jump to PRG003_A66A JSR Object_HitTest ; Do Player to object collision test LDA Objects_PlayerHitStat,X BNE PRG003_A652 ; If Player is not touching object, jump to PRG003_A652 LDA Level_ChgTileEvent BNE PRG003_A651 ; If a tile change event is active, jump to PRG003_A651 JSR DonutLift_ChangeBlock ; Do block change PRG003_A64E: JSR Object_SetDeadEmpty ; Mark as dead/empty PRG003_A651: RTS ; Return PRG003_A652: DEC <Objects_Var5,X ; Var5-- BNE PRG003_A65A ; If Var5 > 0, jump to PRG003_A65A INC Objects_Var7,X ; Var7++ RTS ; Return PRG003_A65A: LDA <Counter_1 AND #$07 STA Objects_Timer4,X ; Timer4 = 0 to 7 LDA Objects_PlayerHitStat,X BEQ PRG003_A669 ; If Player has not touched donut lift, jump to PRG003_A669 (RTS) JSR PRG003_A67C PRG003_A669: RTS ; Return PRG003_A66A: JSR Object_ApplyYVel_NoLimit ; Apply Y limit LDA <Objects_YVel,X CMP #$40 BGS PRG003_A677 ; If donut lift is moving downward faster than $40, jump to PRG003_A677 ; Gravity INC <Objects_YVel,X INC <Objects_YVel,X PRG003_A677: JSR Object_HitTest ; Do Player to object collision detection BCC PRG003_A691 ; If no collision, jump to PRG003_A691 (RTS) PRG003_A67C: LDA <Player_YVel BMI PRG003_A691 ; If Player is moving upward, jump to PRG003_A691 (RTS) ; Otherwise, lock Player at 31 pixels above donut lift LDA <Objects_Y,X SUB #31 STA <Player_Y LDA <Objects_YHi,X SBC #$00 STA <Player_YHi ; Player is not in air LDA #$00 STA <Player_InAir PRG003_A691: RTS ; Return DonutLift_ChangeBlock: ; Queue tile change event LDA #CHNGTILE_DELETEDONUT STA Level_ChgTileEvent ; Block change to occur at Y+1 LDA <Objects_Y,X ADD #$01 STA Level_BlockChgYLo LDA <Objects_YHi,X ADC #$00 STA Level_BlockChgYHi LDA <Objects_XHi,X STA Level_BlockChgXHi LDA <Objects_X,X STA Level_BlockChgXLo RTS ; Return ; Bob-omb's starting X velocity depending on where Player is BobOmb_StartXVel: .byte $08, -$08 ; Bob-omb's starting X velocity depending on where Player is BobOmbExp_StartXVel: .byte $10, -$10 ObjInit_BobOmb: JSR Level_ObjCalcXDiffs ; Start Bob-omb moving towards Player LDA BobOmb_StartXVel,Y STA <Objects_XVel,X RTS ; Return ObjInit_BobOmbExplode: JSR Level_ObjCalcXDiffs ; Start Bob-omb moving towards Player LDA BobOmbExp_StartXVel,Y STA <Objects_XVel,X INC Objects_Var7,X ; Var7 = 1 for exploding Bob-omb! RTS ; Return ObjNorm_BobOmb: JSR Object_DeleteOffScreen ; Delete object if it falls too far off-screen LDA <Objects_Var5,X CMP #$02 BEQ PRG003_A6DD ; If Var5 = 2 (Exploding), jump to PRG003_A6DD JSR Object_ShakeAndDraw ; Normally draw Bob-omb (Except when exploding) LDA <Player_HaltGame BNE PRG003_A6E8 ; If gameplay halted, jump to PRG003_A6E8 (RTS) JSR Object_SetHFlipByXVel ; Set horizontal flip by travel direction PRG003_A6DD: LDA <Objects_Var5,X JSR DynJump ; THESE MUST FOLLOW DynJump FOR THE DYNAMIC JUMP TO WORK!! .word BobOmb_WalkAround ; 0: Unsquashed Bob-omb minding his own business .word BobOmb_FlashToExplode ; 1: Squashed Bob-omb who then flashes and explodes .word BobOmb_DoExplosion ; 2: Do the explosion, kill things, etc. PRG003_A6E8: RTS ; Return BobOmb_WalkAround: JSR Object_Move ; Do standard movements LDA Objects_Var7,X BEQ PRG003_A6FF ; If Var7 = 0 (Bob-omb not ready to explode), jump to PRG003_A6FF ; Bob-omb has been squashed and ready to blow! LDA Objects_Timer3,X ORA <Objects_Var5,X BNE PRG003_A6FF ; If timer 3 not expired or Var5 <> 0 (initial internal state), jump to PRG003_A6FF INC <Objects_Var5,X ; Var5++ (next internal state) ; Set timer to $60 LDA #$60 STA Objects_Timer,X PRG003_A6FF: LDA <Objects_DetStat,X AND #$04 BEQ PRG003_A730 ; If Bob-omb's not on the ground, jump to PRG003_A730 LDA #-$20 STA <Objects_YVel,X LDY #$00 ; Y = 0 LDA <Counter_1 AND #$08 BEQ PRG003_A712 ; 8 ticks on, 8 ticks off; jump to PRG003_A712 INY ; Y = 1 PRG003_A712: ; Little walking frame TYA STA Objects_Frame,X JSR Object_HitGround ; Align to floor LDA Objects_Var7,X BEQ PRG003_A730 ; If Var7 = 0 (not ready to explode), jump to PRG003_A730 INC Objects_Var3,X ; Var3++ LDA Objects_Var3,X AND #$3f BNE PRG003_A730 ; Every 1:64 ticks proceed, otherwise jump to PRG003_A730 JSR Level_ObjCalcXDiffs ; March toward Player LDA BobOmbExp_StartXVel,Y STA <Objects_XVel,X PRG003_A730: LDA <Objects_DetStat,X AND #$03 BEQ PRG003_A739 ; If Bob-omb has not hit wall, jump to PRG003_A739 JSR Object_AboutFace ; Otherwise, turn around PRG003_A739: JSR Object_HandleBumpUnderneath BCC PRG003_A75E ; If Bob-omb wasn't hit from underneath, jump to PRG003_A75E LDA Objects_PlayerHitStat,X BEQ PRG003_A75E ; If Player didn't touch Bob-omb, jump to PRG003_A75E (RTS) LDA Player_Kuribo BEQ PRG003_A74B ; If Player is not in Kuribo's shoe, jump to PRG003_A74B JMP BobOmb_Kill ; Jump to BobOmb_Kill PRG003_A74B: INC <Objects_Var5,X LDA #$ff STA Objects_Timer,X LDA #$08 STA Objects_Timer2,X ; Little bounce for the Player LDA #-$30 STA <Player_YVel JMP PRG003_A7FE ; Just do Bob-omb death PRG003_A75E: RTS ; Return PRG003_A75F: .byte $10, $20, $30, $40, $FC, $F8, $F4, $F0 BobOmb_FlashToExplode: ; Toggles between frames 2 and 3, but these are indiscernable, ; both look like the "eyes closed, footless" Bob-omb... ; Maybe was supposed to animate crank or something? LDY #$02 ; Y = 2 LDA <Counter_1 AND #$08 BEQ PRG003_A770 ; 8 ticks on, 8 ticks off; jump to PRG003_A770 INY ; Y = 3 PRG003_A770: TYA STA Objects_Frame,X LDA Objects_Timer,X BNE PRG003_A798 ; If timer not expired, jump to PRG003_A798 ; Timer expired... BobOmb_Explode: ; Var3 = 0 LDA #$00 STA Objects_Var3,X ; Set internal state to 2 LDA #$02 STA <Objects_Var5,X ; Reset timer to $28 (length of explosion) LDA #$28 STA Objects_Timer,X ; Ba-boom LDA Sound_QLevel1 ORA #SND_LEVELBABOOM STA Sound_QLevel1 ; Since Bob-omb is exploding, he no longer needs to enforce his pattern bank INC Objects_DisPatChng,X SetRotatingColor: LDA #$10 STA RotatingColor_Cnt RTS ; Return PRG003_A798: ; Bob-omb's timer hasn't gone out yet... CMP #$40 BGE PRG003_A79F ; If timer >= $40, jump to PRG003_A79F STA Objects_ColorCycle,X ; Otherwise, start flashing PRG003_A79F: JSR Object_Move ; Do standard movements LDA <Objects_DetStat,X AND #$04 BEQ PRG003_A7CC ; If Bob-omb has not hit floor, jump to PRG003_A7CC ; This whole block works to get the X velocity arithmetically divided by 2 LDA <Objects_XVel,X PHP ; Save CPU state ; Get absolute value of X velocity BPL PRG003_A7B0 JSR Negate PRG003_A7B0: LSR A ; Divide by 2 PLP ; Restore CPU state BPL PRG003_A7B7 ; If the X velocity was positive, jump to PRG003_A7B7 JSR Negate ; Otherwise, make this negative again PRG003_A7B7: STA <Objects_XVel,X ; X velocity now divided by 2 LDA <Objects_YVel,X PHA ; Save Y velocity JSR Object_HitGround ; Align to floor PLA ; Restore Y velocity BMI PRG003_A7CC ; If it's negative, jump to PRG003_A7CC ; Bob-omb was falling downward... LSR A ; Divide by 2 JSR Negate ; Negate it (bounce back up) CMP #$fc BGE PRG003_A7CC ; If the velocity was small enough, then just stop STA <Objects_YVel,X ; Otherwise, bounce away PRG003_A7CC: LDA <Objects_DetStat,X AND #$03 BEQ PRG003_A7DC ; If Bob-omb did not hit a wall, jump to PRG003_A7DC ; Otherwise bounce off LDA <Objects_XVel,X JSR Negate STA <Objects_XVel,X ; ... and sort of arithmetically divide by 2 ASL A ROR <Objects_XVel,X PRG003_A7DC: JSR Object_HitTest BCC PRG003_A7F0 ; If Player and Bob-omb didn't collide, jump to PRG003_A7F0 (RTS) LDA Objects_Timer2,X BNE PRG003_A7F0 ; If timer2 has not expired, jump to PRG003_A7F0 (RTS) LDA Player_Kuribo BNE BobOmb_Kill ; If Player is in Kuribo's shoe, kill Bob-omb, jump to BobOmb_Kill ; Otherwise, set Bob-omb's state to 4 (Held, doesn't really make sense) LDA #OBJSTATE_HELD STA Objects_State,X PRG003_A7F0: RTS ; Return BobOmb_Kill: ; Player bounces LDA #-$30 STA <Player_YVel ; Set Bob-omb state to Killed LDA #OBJSTATE_KILLED STA Objects_State,X ; A little bounce from the Bob-omb LDA #-$10 STA <Objects_YVel,X PRG003_A7FE: LDA Kill_Tally INC Kill_Tally JSR Score_Get100PlusPts ; Get score according to Kill Tally ; "Kick" noise LDA Sound_QPlayer ORA #SND_PLAYERKICK STA Sound_QPlayer RTS ; Return ; X and Y offsets for the exploding Bob-omb stars BombStars_XOff: .byte -$04, $04, $08, $04, -$04, -$08, $00, $08, $08, $00, -$08, -$08 BombStars_YOff: .byte -$08, -$08, $00, $08, $08, $00, $08, $04, -$04, -$08, -$04, $04 BobOmb_DoExplosion: LDA <Player_HaltGame BNE PRG003_A82E ; If gameplay is halted, jump to PRG003_A82E INC <Objects_Var4,X ; Otherwise, Var4++ PRG003_A82E: LDA Objects_Timer,X BNE PRG003_A836 ; If timer has not expired, jump to PRG003_A836 JMP Object_SetDeadEmpty ; Otherwise, mark Bob-omb as Dead/Empty and don't come back! PRG003_A836: JSR Object_CalcSpriteXY_NoHi ; Temp_Var16 = 5 LDA #$05 STA <Temp_Var16 PRG003_A83D: ; Temp_Var1 = Bob-omb's sprite Y LDA <Objects_SpriteY,X STA <Temp_Var1 ; Temp_Var2 = Bob-omb's sprite X + 4 LDA <Objects_SpriteX,X ADD #$04 STA <Temp_Var2 LDA <Objects_Var4,X LSR A ; Var4 / 2 PHA ; Save value ; Temp_Var3 = 0 to 3, depending on Var4 / 2 AND #$03 STA <Temp_Var3 LDX <Temp_Var16 ; X = Temp_Var16 PLA ; Restore Var4 / 2 AND #$04 ; Mask 0-3 BEQ PRG003_A85C ; If result is zero, jump to PRG003_A85C ; Otherwise, X += 6 TXA ADD #$06 TAX PRG003_A85C: LDA <Temp_Var1 ADD BombStars_YOff,X STA <Temp_Var1 LDA <Temp_Var2 ADD BombStars_XOff,X STA <Temp_Var2 DEC <Temp_Var3 ; Temp_Var3-- BPL PRG003_A85C ; While Temp_Var3 >= 0, loop! LDX <SlotIndexBackup ; X = object slot index JSR Sprite_NoCarryIfVisible BCS PRG003_A89D ; If this star is not visible, jump to PRG003_A89D LDA <Temp_Var16 ASL A ASL A ; A = Temp_Var16 * 4 (one sprite per star) ADC Object_SprRAM,X ; Add the base Sprite_RAM offset TAY ; -> 'Y' ; Star Y LDA <Temp_Var1 STA Sprite_RAM+$00,Y ; Star X LDA <Temp_Var2 STA Sprite_RAM+$03,Y ; Star pattern LDA #$73 STA Sprite_RAM+$01,Y LDA <Counter_1 LSR A LSR A ADD <SlotIndexBackup AND #$03 ; Palette select 0 to 3 STA Sprite_RAM+$02,Y ; Set attributes JSR PRG003_BD1E ; Uses part of the "Tail" hurt code, checks if Player has been hit by explosion PRG003_A89D: DEC <Temp_Var16 ; Temp_Var16-- BPL PRG003_A83D ; While Temp_Var16 >= 0, loop! JSR Object_AnySprOffscreen BNE PRG003_A8D2 ; If any part of the exploding Bob-omb has fallen off-screen, jump to PRG003_A8D2 JSR BobOmb_CalcULOffXY ; (large bounding box for explosion) ; Temp_Var13 = 0 LDA #$00 STA <Temp_Var13 JSR PRG000_DC09 ; Object-to-object collision test sans visibility check and bounding box calculation BCC PRG003_A8D2 ; If there hasn't been a collision, jump to PRG003_A8D2 (RTS) ; "Kick" sound LDA Sound_QPlayer ORA #SND_PLAYERKICK STA Sound_QPlayer ; Set object to state Killed LDA #OBJSTATE_KILLED STA Objects_State,Y ; Killed object bounces up a bit LDA #-$30 STA Objects_YVel,Y ; Halt horizontal movement LDA #$00 STA Objects_XVel,Y ; Var3 works as a kill counter for things killed by the explosion LDA Objects_Var3,X INC Objects_Var3,X JSR Score_Get100PlusPtsY ; Get score for that PRG003_A8D2: RTS ; Return ; Calculates an upper left X/Y offset BobOmb_CalcULOffXY: ; Temp_Var3 = Bob-omb's Sprite X - 24 LDA <Objects_SpriteX,X SUB #24 STA <Temp_Var3 ; Temp_Var7 = Bob-omb's Sprite Y - 24 LDA <Objects_SpriteY,X SUB #24 STA <Temp_Var7 ; Temp_Var4 and Temp_Var8 = $40 LDA #$40 STA <Temp_Var4 STA <Temp_Var8 RTS ; Return ObjNorm_BoomBoomQBall: LDY Objects_Timer,X ; Y = timer BEQ PRG003_A8FF ; If timer expired, jump to PRG003_A8FF ; This timer is active after time has been converted to score, ; in that momentary pause after that before exiting STY Player_VibeDisable ; Cause Player to be vibrationally disabled DEY ; Y-- BNE PRG003_A8FE ; If timer > 1, jump to PRG003_A8FE (RTS) ; Y = 0 at this point... STY Map_ReturnStatus ; Map_ReturnStatus = 0 (clear level) ; Set the lock busting / bridge building effect for this ball LDA <Objects_Var4,X STA Map_DoFortressFX INC Level_ExitToMap ; Flag to exit to map PRG003_A8FE: RTS ; Return PRG003_A8FF: LDA <Objects_Var5,X BEQ PRG003_A911 ; If Var5 = 0, jump to PRG003_A911 STA Player_VibeDisable ; Clear Player vibrationally disabled flag JSR DoTimeBonus ; Convert remaining time into score BNE PRG003_A910 ; If not done converting, jump to PRG003_A910 (RTS) ; Set timer to $40 LDA #$40 STA Objects_Timer,X PRG003_A910: RTS ; Return PRG003_A911: LDA <Player_HaltGame BNE PRG003_A92D ; If gameplay is halted, jump to PRG003_A92D LDA <Objects_YVel,X BMI PRG003_A92D ; If ball moving upwards, jump to PRG003_A92D JSR Object_HitTest BCC PRG003_A92D ; If Player is not touching it, jump to PRG003_A92D ; A living Player has grabbed it! INC <Objects_Var5,X ; Var5++ ; Do the color cycle effect LDA #$1e STA RotatingColor_Cnt ; Victory fanfare LDA Sound_QMusic1 ORA #MUS1_BOSSVICTORY STA Sound_QMusic1 PRG003_A92D: JSR Object_ShakeAndDraw ; Draw it Object_DoMoveBounceConveyor: JSR Object_Move ; Do standard movements LDA <Objects_DetStat,X AND #$04 BEQ ObjInit_BoomBoomQBall ; If ball hasn't hit ground, jump to ObjInit_BoomBoomQBall (RTS) LDA Level_ObjectID,X CMP #OBJ_BOOMBOOMQBALL BNE PRG003_A946 ; If this isn't a Boom Boom ball, jump to PRG003_A946 LDA <Objects_Y,X CMP #$70 BLT ObjInit_BoomBoomQBall ; If ball is higher than $70, jump to ObjInit_BoomBoomQBall PRG003_A946: JSR Object_HandleConveyorCarry ; Carry ball along conveyor LDA <Objects_YVel,X PHA ; Save Y velocity JSR Object_HitGround ; Align to floor PLA ; Restore Y velocity LSR A LSR A ; Current Y velocity / 4 JSR Negate ; Bounce at a quarter of impact CMP #$fe BCS ObjInit_BoomBoomQBall ; If the bounce is really small, jump to ObjInit_BoomBoomQBall (RTS) STA <Objects_YVel,X ; Update Y velocity for a bounce ObjInit_BoomBoomQBall: RTS ; Return ObjNorm_FloatingBGCloud: LDA <Player_HaltGame BNE PRG003_A98C ; If gameplay is halted, jump to PRG003_A98C JSR Object_DeleteOffScreen ; Delete object if it falls too far off-screen JSR PRG003_A98C JSR Object_ApplyXVel ; Apply X velocity JMP Fish_FixedY_ExceptHitFloor ; Jump to Fish_FixedY_ExceptHitFloor and don't come back FloatingBGCloud_Patterns: .byte $B7, $B9, $FF, $71, $71, $71, $01, $01 .byte $B7, $B9, $B9, $FF, $71, $71, $01, $01 .byte $B7, $B9, $B9, $B9, $FF, $71, $01, $01 .byte $B7, $B9, $B9, $B9, $B9, $FF, $01, $01 PRG003_A98C: ; Temp_Var16 = 0 LDA #$00 STA <Temp_Var16 JSR Object_CalcSpriteXY_NoHi ; Temp_Var1 = Sprite Y - 1 LDA <Objects_SpriteY,X SUB #$01 STA <Temp_Var1 ; Temp_Var2 = Sprite X LDA <Objects_SpriteX,X STA <Temp_Var2 PRG003_A99E: LDA <Temp_Var2 JSR Sprite_NoCarryIfVisible BCS PRG003_A9DA ; If carry set, not visible, jump to PRG003_A9DA LDA <Temp_Var16 ASL A ASL A ; Temp_Var16 * 4 (index by sprite) ADC Object_SprRAM,X ; Add base offset into Sprite_RAM TAY ; -> 'Y' LDA <Objects_Var5,X ASL A ASL A ASL A ; A = Var5 * 8 (base index) ADC <Temp_Var16 ; Add loop index TAX ; -> 'X' LDA FloatingBGCloud_Patterns,X ; Get this pattern LDX <SlotIndexBackup ; X = object slot index CMP #$71 BEQ PRG003_A9DA ; If pattern is $71, jump to PRG003_A9DA CMP #$ff BLT PRG003_A9C4 ; If pattern < $FF, jump to PRG003_A9C4 LDA #$b7 ; Otherwise, use pattern $B7 PRG003_A9C4: STA Sprite_RAM+$01,Y ; Store pattern LDA #$22 ; A = $22 (last pattern < $FF) BLT PRG003_A9CD ; If last pattern < $FF, jump to PRG003_A9CD ORA #SPR_HFLIP ; Otherwise, apply horizontal flip PRG003_A9CD: STA Sprite_RAM+$02,Y ; Store attributes ; Store Y LDA <Temp_Var1 STA Sprite_RAM+$00,Y ; Store X LDA <Temp_Var2 STA Sprite_RAM+$03,Y PRG003_A9DA: ; X += 8 (next sprite over) LDA <Temp_Var2 ADD #$08 STA <Temp_Var2 INC <Temp_Var16 ; Temp_Var16++ LDA <Temp_Var16 CMP #$06 BNE PRG003_A99E ; If loop counter <> 6, loop! RTS ; Return ObjInit_BoomBoom: ; Set Var4 to Boom Boom's Y Hi -- this will select which value goes into Map_DoFortressFX ; So if Boom Boom's Y Hi is 1, then Map_DoFortressFX = 1, etc. ; The actual assignment to Map_DoFortressFX is done with the (?) ball after Boom Boom is defeated LDA <Objects_YHi,X STA <Objects_Var4,X ; Boom Boom will always appear at Y Hi = 1 (since this was used as a parameter) LDA #$01 STA <Objects_YHi,X STA Objects_IsGiant,X ; Boom Boom is considered a "giant" enemy ; Boom Boom requires 37 fire balls before going down LDA #37 STA Objects_HitCount,X ; Boom Boom starts on frame 7 LDA #$07 STA Objects_Frame,X ObjInit_FloatingBGCloud: RTS ; Return BoomBoom_TowardsPlayerXVel: .byte $10, -$10 BoomBoom_FinalAttackXVel: .byte $20, -$20, $18, -$18 ; First two values are for any world besides World 1, last two are World 1 only BoomBoom_GetupFrames: .byte $0A, $06, $07, $07, $07, $07, $06, $0A, $10, $14 .byte $15, $15, $15, $15, $14, $10 ObjNorm_BoomBoom: ; Boom Boom's graphics LDA #$4d STA PatTable_BankSel+4 LDA Level_TilesetIdx CMP #11 BNE PRG003_AA25 ; If Level_TilesetIdx <> 11 (ice level), jump to PRG003_AA25 STA Objects_Var2,X ; Var2 = 11 PRG003_AA25: LDA Objects_HitCount,X CMP #$20 BNE PRG003_AA3B ; If HitCount <> $20, jump to PRG003_AA3B DEC Objects_HitCount,X ; HitCount-- ; Var5 = 5 LDA #$05 STA <Objects_Var5,X ; Timer = $50 LDA #$50 STA Objects_Timer,X JMP BoomBoom_Draw ; Draw Boom Boom and don't come back PRG003_AA3B: JSR BoomBoom_Draw ; Draw Boom Boom JSR Object_DeleteOffScreen ; Delete object if it falls too far off-screen JSR Object_CheckIfNormalState BEQ PRG003_AA5D ; If Boom Boom is in normal state, jump to PRG003_AA5D ; Not normal state... any state not normal is considered Boom Boom has ; been killed, and as such will cause him to turn into the "(?)" ball. LDA <Objects_Var5,X BEQ PRG003_AA5D ; If Var5 = 0, jump to PRG003_AA5D ; Set state Normal (for the end ball) LDA #OBJSTATE_NORMAL STA Objects_State,X LDA #$70 STA <Objects_Y,X STA <Objects_X,X LDA #$01 STA <Objects_YHi,X LSR A ; A = 0 JMP PRG003_AE95 ; Jump to PRG003_AE95 PRG003_AA5D: LDA <Player_HaltGame BNE ObjInit_FloatingBGCloud ; If gameplay halted, jump to ObjInit_FloatingBGCloud (RTS) LDA <Objects_Var5,X CMP #$05 BEQ PRG003_AAD9 ; If Var5 (internal state) = 5, jump to PRG003_AAD9 ; Var5 (Internal state) < 5... LDY Objects_Timer2,X BEQ PRG003_AA92 ; If timer 2 expired, jump to PRG003_AA92 DEY ; Y-- BNE PRG003_AA72 ; If Y > 0, jump to PRG003_AA72 JSR BoomBoom_ResetVar6 ; Sets Var6 to $2F PRG003_AA72: LDY #$08 ; Y = 8 ; Boom Boom's squashed wiggle frames LDA <Counter_1 AND #$04 BEQ PRG003_AA7B ; On for 4 ticks, off 4 ticks; jump to PRG003_AA7B every other INY ; Y = 9 PRG003_AA7B: LDA Level_ObjectID,X CMP #OBJ_BOOMBOOMFLY BNE PRG003_AA8D ; If this is not a flying Boom Boom, jump to PRG003_AA8D LDA <Objects_Var5,X CMP #$03 BNE PRG003_AA8D ; If Var5 (Internal State) <> 3, jump to PRG003_AA8D ; Add 10 to 'Y' (Boom Boom's wings appear) TYA ADD #$0a TAY PRG003_AA8D: ; Set frame TYA STA Objects_Frame,X RTS ; Return PRG003_AA92: LDA Objects_Var6,X BEQ PRG003_AAD3 ; If Var6 = 0, jump to PRG003_AAD3 DEC Objects_Var6,X LSR A LSR A LSR A TAY ; Y = Var6 / 8 ; Set frames while Boom Boom is "getting up" LDA BoomBoom_GetupFrames,Y STA Objects_Frame,X LDA Objects_Var6,X CMP #$10 BNE PRG003_AABC ; If Var6 <> $10, jump to PRG003_AABC ; Boom Boom hops a bit when he gets up LDA #-$2D STA <Objects_YVel,X LDA Objects_Var2,X BNE PRG003_AABC ; If Var2 <> 0, jump to PRG003_AABC JSR Level_ObjCalcXDiffs ; Set X Velocity towards Player LDA BoomBoom_TowardsPlayerXVel,Y STA <Objects_XVel,X PRG003_AABC: LDA <Counter_1 LSR A BCC PRG003_AACD ; Every other tick, jump to PRG003_AACD LDA <Objects_XVel,X BEQ PRG003_AACD ; If Boom Boom is not moving horizontally, jump to PRG003_AACD BPL PRG003_AACB ; If moving to the right, jump to PRG003_AACB ; Moving to the left... ; Double increment because it hits the decrement, basically a single increment INC <Objects_XVel,X ; Moving left, slow down INC <Objects_XVel,X PRG003_AACB: DEC <Objects_XVel,X ; Moving right, slow down PRG003_AACD: JSR BoomBoom_HitTest ; Test for collisions between Player and Boom Boom JMP PRG003_AB8E ; Jump to PRG003_AB8E PRG003_AAD3: JSR BoomBoom_HitTest ; Test for collisions between Player and Boom Boom INC Objects_Var3,X ; Var3++ PRG003_AAD9: LDA <Objects_Var5,X ; Var5 is internal state for Boom Boom JSR DynJump ; THESE MUST FOLLOW DynJump FOR THE DYNAMIC JUMP TO WORK!! .word BoomBoom_Init ; 0: Initial state, wait for Player .word BoomBoom_Unused ; 1: Lost state? Never used, just goes to state 2 .word BoomBoom_PrimaryAttack ; 2: Boom Boom's run around with fists flailing .word BoomBoom_SeconaryAttack ; 3: Boom Boom jumps about or flies, depending .word BoomBoom_FinalAttack ; 4: Second hit .word BoomBoom_Death ; 5: Kaboom Death BoomBoom_Init: ; Boom Boom awaits in his crouch frame LDA #$07 STA Objects_Frame,X STA Objects_SprHVis,X ; ?? LDA <Horz_Scroll CMP #$07 BGE PRG003_AB1E ; If the horizontal scroll is any greater than 7, jump to PRG003_AB1E (RTS) (Waits for screen to come around to Boom Boom) ; Lock horizontal scroll to zero point LDA #$00 STA <Horz_Scroll ; Halt Player horizontally LDY #$00 STY <Player_XVel LDA <Player_InAir BNE PRG003_AB1E ; If Player is not on ground, jump to PRG003_AB1E (RTS) STA Level_PSwitchCnt ; Cancel any active P-Switch ; Play boss music LDA Sound_QMusic2 ORA #MUS2B_BOSS STA Sound_QMusic2 ; Lock horizontal scrolling INC LevelJctBQ_Flag ; Lock vertical scrolling LDA #$02 STA Level_FreeVertScroll ; Var5 = 2 STA <Objects_Var5,X BoomBoom_ResetVar6: ; Var6 = $2F LDA #$2f STA Objects_Var6,X PRG003_AB1E: RTS ; Return BoomBoom_Unused: INC <Objects_Var5,X ; Just jumps to state 2 RTS ; Return BoomBoom_XVelLimit: .byte $10, -$10 ; Boom Boom primary attack limits BoomBoom_XVelFastLimit: .byte $30, -$30 ; Boom Boom final attack limits BoomBoom_XVelAccel: .byte $01, -$01 ; Boom Boom primary attack acceleration BoomBoom_XVelFastAccel: .byte $02, -$02 ; Boom Boom final attack acceleration BoomBoom_PrimaryAttack: LDA Objects_Var2,X BEQ PRG003_AB52 ; If Var2 = 0, jump to PRG003_AB52 JSR Level_ObjCalcXDiffs LDA <Objects_XVel,X CMP BoomBoom_XVelLimit,Y BEQ PRG003_AB42 ; If Boom Boom is at his X velocity limit, jump to PRG003_AB42 ; Boom Boom X velocity not at his limit... ADD BoomBoom_XVelAccel,Y ; Accelerate STA <Objects_XVel,X ; Update X velocity ; While Boom Boom is accelerating... INC Objects_Var3,X ; Var3++ PRG003_AB42: INC Objects_Var1,X ; Var1++ LDA Objects_Var1,X BNE PRG003_AB4F ; If Var1 has not overflowed, jump to PRG003_AB4F ; When Var1 overflows, Boom Boom goes back into his shell ; Var6 = $3F LDA #$3f STA Objects_Var6,X PRG003_AB4F: JMP PRG003_AB78 ; Jump to PRG003_AB78 PRG003_AB52: INC Objects_Var1,X ; Var1++ LDA Objects_Var1,X BNE PRG003_AB6C ; If Var1 has not overflowed, jump to PRG003_AB6C ; Var6 = $3F LDA #$3f STA Objects_Var6,X JSR Level_ObjCalcXDiffs ; Boom Boom slides a bit when he jumps back in his shell LDA BoomBoom_XVelSlide,Y STA <Objects_XVel,X JMP PRG003_AA92 ; Jump to PRG003_AA92 BoomBoom_XVelSlide: .byte $20, -$20 PRG003_AB6C: AND #$3f BNE PRG003_AB78 ; 1:64 counts on Var1 proceed, otherwise jump to PRG003_AB78 ; Shift Boom Boom's horizontal direction towards Player JSR Level_ObjCalcXDiffs LDA BoomBoom_TowardsPlayerXVel,Y STA <Objects_XVel,X PRG003_AB78: LDA Objects_Var3,X AND #$03 BNE PRG003_AB8E ; Proceed 1:4 Var3 counts, otherwise jump to PRG003_AB8E INC Objects_Frame,X ; Boom Boom's frame++ ; Loop frames 0-6 LDA Objects_Frame,X CMP #$06 BLT PRG003_AB8E ; If Boom Boom frame < 6, jump to PRG003_AB8E LDA #$00 STA Objects_Frame,X PRG003_AB8E: JSR Object_Move ; Boom Boom does standard movements LDA <Objects_DetStat,X AND #$04 BEQ PRG003_AB9A ; If Boom Boom did not hit the ground, jump to PRG003_AB9A JSR Object_HitGround ; Align to floor PRG003_AB9A: LDA <Objects_DetStat,X AND #$08 BEQ PRG003_ABC3 ; If Boom Boom has not hit ceiling, jump to PRG003_ABC3 ; Boom Boom Y Vel = 1, i.e. hit off ceiling LDA #$01 STA <Objects_YVel,X ; Set tile detection coordinates LDA <Objects_X,X ADD #$08 STA ObjTile_DetXLo LDA <Objects_XHi,X STA ObjTile_DetXHi LDA <Objects_Y,X ADC #$0c STA ObjTile_DetYLo LDA #$01 STA ObjTile_DetYHi LDA Object_TileFeet2 JSR Object_BumpBlocks ; Boom Boom can hit blocks! (???) PRG003_ABC3: LDA <Objects_DetStat,X AND #$03 BNE PRG003_ABDB ; If Boom Boom has hit a wall, jump to PRG003_ABDB ; Boom Boom has not hit a wall... PRG003_ABC9: LDA <Objects_XVel,X BPL PRG003_ABD5 ; If Boom Boom is not moving left, jump to PRG003_ABD5 ; Boom Boom is moving leftward... LDA <Objects_SpriteX,X CMP #$08 BGE PRG003_ABDE ; If Boom Boom's Sprite X >= 8, jump to PRG003_ABDE (RTS) BLT PRG003_ABDB ; Otherwise, jump to PRG003_ABDB PRG003_ABD5: ; Boom Boom is moving rightward... LDA <Objects_SpriteX,X CMP #224 BLT PRG003_ABDE ; If Boom Boom's Sprite X < 224, jump to PRG003_ABDE (RTS) PRG003_ABDB: JSR Object_AboutFace ; Boom Boom turns around PRG003_ABDE: RTS ; Return BoomBoom_SeconaryAttack: LDA Level_ObjectID,X CMP #OBJ_BOOMBOOMFLY BNE PRG003_ABE9 ; If this is not the flying Boom Boom, jump to PRG003_ABE9 JMP PRG003_AC70 ; Jump to PRG003_AC70 PRG003_ABE9: ; Non-flying Boom Boom LDA Objects_Var7,X BEQ PRG003_AC1A ; If Var7 = 0, jump to PRG003_AC1A LDA <Counter_1 AND #$03 BNE PRG003_AC00 ; Every 1:4 ticks, proceed, otherwise jump to PRG003_AC00 LDA <Objects_XVel,X BEQ PRG003_AC00 ; If Boom Boom is not moving horizontally, jump to PRG003_AC00 BPL PRG003_ABFE ; If Boom Boom is moving to the right, jump to PRG003_ABFE ; Moving to the left... ; Double increment because it hits the decrement, basically a single increment INC <Objects_XVel,X ; Moving left, slow down INC <Objects_XVel,X PRG003_ABFE: DEC <Objects_XVel,X ; Moving right, slow down PRG003_AC00: ; Jump tensing frame LDA #$0B STA Objects_Frame,X DEC Objects_Var7,X ; Var7-- BNE PRG003_AC11 ; If Var7 <> 0, jump to PRG003_AC11 ; Boom Boom's jump! LDA #-$60 STA <Objects_YVel,X JSR BoomBoom_SetXVelTowardsPlayer ; Jump towards Player PRG003_AC11: LDA Objects_Var2,X BEQ PRG003_AC19 ; If Var2 = 0, jump to PRG003_AC19 (RTS) JSR Object_ApplyXVel ; Apply X Velocity PRG003_AC19: RTS ; Return PRG003_AC1A: LDA <Objects_DetStat,X AND #$04 BNE PRG003_AC23 ; If Boom Boom hit floor, jump to PRG003_AC23 JSR Object_ApplyXVel ; Otherwise, apply X velocity while jumping PRG003_AC23: JSR PRG003_AB78 ; Boom Boom flails arms while jumping LDA <Objects_DetStat,X AND #$04 BEQ PRG003_AC69 ; If Boom Boom has NOT hit floor, jump to PRG003_AC69 (RTS) ; Boom Boom hit floor... LDA Objects_Var2,X BEQ PRG003_AC47 ; If Var2 = 0, jump to PRG003_AC47 JSR Level_ObjCalcXDiffs LDA <Objects_XVel,X CMP BoomBoom_XVelLimit,Y BEQ PRG003_AC44 ; If Boom Boom is at his X velocity limit, jump to PRG003_AC44 ADD BoomBoom_XVelAccel,Y ; Boom Boom accelerates towards Player STA <Objects_XVel,X ; Update X Velocity INC Objects_Var3,X ; Var3++ PRG003_AC44: JMP PRG003_AC4D ; Jump to PRG003_AC4D PRG003_AC47: LDA <Counter_1 AND #$3f BEQ BoomBoom_SetXVelTowardsPlayer ; Every 64 ticks, move towards Player PRG003_AC4D: LDA <Counter_1 ADD #$1f ; Offsets counter ASL A BNE PRG003_AC69 ; If offset counter has NOT overflowed, jump to PRG003_AC69 (RTS) LDA #$18 ; A = $18 LDY World_Num BNE PRG003_AC5D ; If any world besides 1, jump to PRG003_AC5D ASL A ; Otherwise, A = $36 (World 1 only difficulty modifier) PRG003_AC5D: STA Objects_Var7,X ; Set Var7 (ticks tensed until jump) RTS ; Return BoomBoom_SetXVelTowardsPlayer: JSR Level_ObjCalcXDiffs LDA BoomBoom_TowardsPlayerXVel,Y STA <Objects_XVel,X PRG003_AC69: RTS ; Return BoomBoom_FlyXVelLimit: .byte $20, -$20 BoomBoom_FlyAccel: .byte $01, -$01 BoomBoom_FlyYVelAccel: .byte $10, -$10 PRG003_AC70: ; Flying Boom Boom JSR Level_ObjCalcXDiffs LDA <Objects_XVel,X CMP BoomBoom_FlyXVelLimit,Y BEQ PRG003_AC80 ; If flying Boom Boom is at his X velocity limit, jump to PRG003_AC80 ; Flying Boom Boom accelerates ADD BoomBoom_FlyAccel,Y STA <Objects_XVel,X PRG003_AC80: JSR PRG003_ABC9 ; Handle Boom Boom hitting against walls LDA Objects_Var13,X ; current flight state JSR DynJump ; THESE MUST FOLLOW DynJump FOR THE DYNAMIC JUMP TO WORK!! .word BoomBoom_FlightToPlan ; 0: Plan a flight towards the Player .word BoomBoom_ExecuteFlight ; 1: Execute flight BoomBoom_FlightToPlan: JSR Object_ApplyXVel ; Apply X velocity JSR Object_ApplyYVel_NoLimit ; Apply Y velocity LDY #$00 ; Y = 0 LDA <Objects_Y,X CMP #16 BLT PRG003_AC9C ; If Boom Boom's Y < 16, jump to PRG003_AC9C INY ; Y = 1 PRG003_AC9C: LDA <Objects_YVel,X CMP BoomBoom_FlyYVelAccel,Y BEQ PRG003_ACA9 ; If Boom Boom is flying at his vertical velocity limit, jump to PRG003_ACA9 ; Otherwise, accelerate flight ADD BoomBoom_FlyAccel,Y STA <Objects_YVel,X PRG003_ACA9: LDA <Objects_Y,X CMP #32 BGE PRG003_ACC2 ; If Boom Boom's Y >= 32, jump to PRG003_ACC2 INC Objects_Var14,X LDA Objects_Var14,X BNE PRG003_ACC2 ; If Objects_Var14 <> 0, jump to PRG003_ACC2 JSR BoomBoom_PlanFlight ; Plan a flight towards the Player INC Objects_Var13,X ; Next flight state ; timer = $18 LDA #$18 STA Objects_Timer,X PRG003_ACC2: LDA #$03 ; A = 3 BNE PRG003_ACF0 ; Jump (technically always) to PRG003_ACF0 BoomBoom_ExecuteFlight: LDA Objects_Timer,X BEQ PRG003_ACD1 ; If timer expired, jump to PRG003_ACD1 ; Set Boom Boom to frame $0C (first frame of flight animation) LDA #$0c STA Objects_Frame,X RTS ; Return PRG003_ACD1: JSR Object_ApplyXVel ; Apply X velocity JSR Object_ApplyYVel_NoLimit ; Apply Y velocity LDA <Objects_Y,X CMP #80 BLT PRG003_ACEE ; If Boom Boom's Y < 80, jump to PRG003_ACEE ; Return to initial flight state LDA #$00 STA Objects_Var13,X LDA RandomN,X AND #$03 BNE PRG003_ACEE ; Only 1:4 chance we'll proceed, otherwise jump to PRG003_ACEE ; Set Var6 = $3F LDA #$3f STA Objects_Var6,X PRG003_ACEE: LDA #$01 PRG003_ACF0: AND <Counter_1 BNE PRG003_AD03 ; Every other tick, jump to PRG003_AD03 (RTS) INC Objects_Frame,X ; Frame++ ; Boom Boom's flight animation, frames $0C to $12 LDA Objects_Frame,X CMP #$12 BLT PRG003_AD03 ; If Boom Boom's frame < $12, jump to PRG003_AD03 ; Set Boom Boom's frame to $0C LDA #$0c STA Objects_Frame,X PRG003_AD03: RTS ; Return BoomBoom_FinalAttack: INC Objects_Var3,X ; Var3++ JSR PRG003_AB78 ; Reuse some of Boom Boom's primary attack code LDA <Objects_DetStat,X AND #$04 BEQ PRG003_AD3E ; If Boom Boom hasn't hit the floor, jump to PRG003_AD3E LDA Objects_Var2,X BEQ PRG003_AD29 ; If Var2 = 0, jump to PRG003_AD29 JSR Level_ObjCalcXDiffs LDA <Objects_XVel,X CMP BoomBoom_XVelFastLimit,Y BEQ PRG003_AD28 ; If Boom Boom is at his X velocity limit, jump to PRG003_AD28 ADD BoomBoom_XVelFastAccel,Y ; Boom Boom accelerates towards Player STA <Objects_XVel,X ; Update X Velocity INC Objects_Var3,X ; Var3++ PRG003_AD28: RTS ; Return PRG003_AD29: LDA <Counter_1 AND #$1f BNE PRG003_AD3E ; 1:32 ticks proceed, otherwise jump to PRG003_AD3E JSR Level_ObjCalcXDiffs LDA World_Num BNE PRG003_AD39 ; If World_Num <> 0 (World 1, difficulty modifier), jump to PRG003_AD39 ; Otherwise, Y += 2 (World 1 difficulty modifier) INY INY PRG003_AD39: ; Set Boom Boom's X velocity towards Player as appropriate for direction and world LDA BoomBoom_FinalAttackXVel,Y STA <Objects_XVel,X PRG003_AD3E: RTS ; Return BoomBoom_PlanFlight: LDA #$20 JSR BoomBoom_CalcFlightPath ; Calculate a flight plan towards the Player ; Set velocities in accordance with flight plan LDA <Temp_Var1 STA <Objects_YVel,X LDA <Temp_Var2 STA <Objects_XVel,X RTS ; Return ; Boom Boom's left arm patterns BoomBoom_PatternLeft: .byte $C9, $D1, $C3, $C3, $CB, $C9, $D5, $DB, $DF, $EB, $C3, $C3, $83, $8B, $71, $83 .byte $8B, $71, $95, $9B, $A3, $A9 ; Boom Boom's right arm patterns BoomBoom_PatternRight: .byte $C3, $CB, $C9, $C9, $D1, $C3, $D5, $DB, $EB, $DF, $C3, $C3, $83, $8B, $71, $83 .byte $8B, $71, $95, $9B, $A3, $A9 ; Boom Boom's left arm Y offset BoomBoom_SprYOffArmLeft: .byte $08, $10, $10, $10, $10, $08, $10, $10, $10, $10, $10, $10, $08, $10, $10, $08 .byte $10, $10, $10, $10, $10, $10 ; Boom Boom's right arm Y offset BoomBoom_SprYOffArmRight: .byte $10, $10, $08, $08, $10, $10, $10, $10, $10, $10, $10, $10, $08, $10, $10, $08 .byte $10, $10, $10, $10, $10, $10 .byte $00, $02, $08, $0E, $10, $0E, $08, $02, $04, $03, $00, $03, $04, $07, $08, $07 PRG003_ADB5: RTS BoomBoom_Draw: ; Copy horizontal visibility -> Temp_VarNP0 LDA Objects_SprHVis,X STA Temp_VarNP0 LDA <Objects_Y,X PHA ; Save Boom Boom's Y LDA Objects_Var7,X BEQ PRG003_ADC8 ; If Var7 = 0, jump to PRG003_ADC8 ; Draw +2 pixels down INC <Objects_Y,X INC <Objects_Y,X PRG003_ADC8: LDA <Objects_X,X PHA ; Save Boom Boom's X ADD #$08 STA <Objects_X,X ; Object's X += 8 LDA <Objects_XHi,X PHA ; Save Boom Boom's X Hi ADC #$00 ; Apply carry STA <Objects_XHi,X ; Update X Hi ASL Objects_SprHVis,X JSR Object_DrawTallAndHFlip ; Draw large, mirrored sprite ; Restore X Hi PLA STA <Objects_XHi,X ; Restore X PLA STA <Objects_X,X ; Restore Y PLA STA <Objects_Y,X ; Beginning of arm drawing logic JSR Object_CalcSpriteXY_NoHi LDY Object_SprRAM,X ; Y = Sprite_RAM offset LDA Objects_SprVVis,X BNE PRG003_ADB5 ; If any sprite is vertically off-screen, jump to PRG003_ADB5 (RTS) ; Temp_Var1 = Sprite Y LDA <Objects_SpriteY,X STA <Temp_Var1 ; X = frame LDA Objects_Frame,X TAX LDA Temp_VarNP0 BMI PRG003_AE07 ; If this sprite is off-screen, jump to PRG003_AE07 ; Add offset to sprite Y LDA <Temp_Var1 ADD BoomBoom_SprYOffArmLeft,X STA Sprite_RAM+$10,Y PRG003_AE07: LDA Temp_VarNP0 AND #$10 BNE PRG003_AE17 ; If the other side sprite is off-screen, jump to PRG003_AE17 ; Add offset to sprite Y LDA <Temp_Var1 ADD BoomBoom_SprYOffArmRight,X STA Sprite_RAM+$14,Y PRG003_AE17: LDA BoomBoom_PatternLeft,X STA Sprite_RAM+$11,Y LDA BoomBoom_PatternRight,X STA Sprite_RAM+$15,Y ; Copies attributes across LDA Sprite_RAM+$02,Y STA Sprite_RAM+$12,Y ; Horizontal flag ORA #SPR_HFLIP STA Sprite_RAM+$16,Y LDX <SlotIndexBackup ; X = object slot index ; Temp_Var2 = Sprite X LDA <Objects_SpriteX,X STA <Temp_Var2 ; Set Sprite Xs STA Sprite_RAM+$13,Y ADD #24 STA Sprite_RAM+$17,Y RTS ; Return BoomBoom_HitTest: JSR Object_HandleBumpUnderneath ; Hm, Boom Boom handles getting bumped underneath? LDA Objects_PlayerHitStat,X BEQ PRG003_AE87 ; If Player is not hitting Boom Boom at all, jump to PRG003_AE87 (RTS) LDA Objects_Frame,X CMP #$07 BNE PRG003_AE50 ; If Boom Boom's frame <> 7 (Spiky Shell), jump to PRG003_AE50 JMP Player_HurtIfNotDieOffBehind ; Hurt Player and don't come back! PRG003_AE50: LDA <Player_YVel BMI PRG003_AE87 ; If Player is moving upward, jump to PRG003_AE87 (RTS) ; Play squish sound LDA Sound_QPlayer ORA #SND_PLAYERSWIM STA Sound_QPlayer ; Get 1000, 2000, or 4000 points LDA <Objects_Var5,X ADD #$07 JSR Score_PopUp ; Player Y Vel = -$30 (bounce off) LDA #-$30 STA <Player_YVel LDA <Objects_Var5,X INC <Objects_Var5,X ; Var5++ (Next internal state) CMP #$04 BEQ PRG003_AE82 ; If next up is internal state 4 (Death), jump to PRG003_AE82 ; Halt Boom Boom's movement LDA #$00 STA <Objects_YVel,X STA <Objects_XVel,X ; Clear Var7 and Var3 STA Objects_Var7,X STA Objects_Var3,X ; Timer2 = $30 (ticks till he gets back up) LDA #$30 STA Objects_Timer2,X RTS ; Return PRG003_AE82: ; Object's timer = $80 LDA #$80 STA Objects_Timer,X PRG003_AE87: RTS ; Return BoomBoom_Death: LDA #$08 STA Objects_SprHVis,X ; ?? STA Objects_Frame,X ; Set Boom Boom's frame = 8 LDA Objects_Timer,X BNE PRG003_AEE3 ; If timer not expired, jump to PRG003_AEE3 PRG003_AE95: STA Objects_FlipBits,X ; Update flip bits ; Boom Boom becomes the "(?)" ball LDA #OBJ_BOOMBOOMQBALL STA Level_ObjectID,X LDA #$01 STA BrickBust_En ; Enable brick bust slot 1 STA Level_TimerEn ; Halt the level timer ; Brick bust slot 1 "half" enable LDA #$1f STA BrickBust_HEn ; Relative Y -> BrickBust_YUpr LDA <Objects_Y,X SUB Level_VertScroll STA BrickBust_YUpr ; +8 to center the ball LDA <Objects_X,X ADD #$08 STA <Objects_X,X PHP ; Save CPU state (the carry bit) ; Relative X -> BrickBust_X SUB <Horz_Scroll STA BrickBust_X PLP ; Restore CPU state (the carry bit) ; Apply carry LDA <Objects_XHi,X ADC #$00 STA <Objects_XHi,X LDA #$00 STA <Objects_XVel,X ; Stop any movement STA <Objects_Var5,X ; Var5 = 0 STA Objects_Frame,X ; Frame = 0 ; Ball bounces up a bit LDA #-$38 STA <Objects_YVel,X ; Play ba-boom sound LDA Sound_QLevel1 ORA #SND_LEVELBABOOM STA Sound_QLevel1 JSR SetRotatingColor ; Litle light show JMP Explode_Stars ; Jump to Explode_Stars and don't come back PRG003_AEE3: STA Objects_ColorCycle,X ; Timer -> color cycle RTS ; Return Star_Vel: .byte -$20, -$17, $00, $17, $20, $17, $00, -$17 Star_VelEnd Explode_Stars: LDY #(Star_VelEnd - Star_Vel - 1) PRG003_AEF1: ; Explosion star LDA #SOBJ_EXPLOSIONSTAR STA SpecialObj_ID,Y ; Star X +4 LDA <Objects_X,X ADD #$04 STA SpecialObj_XLo,Y ; Star Y +16 LDA <Objects_Y,X ADD #16 STA SpecialObj_YLo,Y LDA <Objects_YHi,X ADC #$00 STA SpecialObj_YHi,Y ; Data = 0 LDA #$00 STA SpecialObj_Data,X ; Set Y velocity LDA Star_Vel,Y STA SpecialObj_YVel,Y ; X is rotated around by offset TYA ADD #$02 AND #$07 TAX ; Set X velocity LDA Star_Vel,X STA SpecialObj_XVel,Y ; SpecialObj_Timer = $3F LDA #$3F STA SpecialObj_Timer,Y LDX <SlotIndexBackup ; X = object slot index DEY ; Y-- BPL PRG003_AEF1 ; While Y >= 0, loop! RTS ; Return ObjInit_PiranhaSidewaysR: ; Right-way piranha +16 X (basically start outside of pipe instead of inside) LDA #16 ADD <Objects_X,X STA <Objects_X,X ObjInit_PiranhaSidewaysL: ; Start X + 1 over LDA <Objects_X,X ADD #$01 STA <Objects_Var5,X ; Start Y + 7 over LDA <Objects_Y,X ADD #$07 STA <Objects_Y,X RTS ; Return ObjNorm_PiranhaSideways: JSR Object_DeleteOffScreen ; Delete object if it falls too far off-screen JSR SidePiranha_Draw ; Draw piranha JSR Player_HitEnemy ; Player to piranha collision LDA <Player_HaltGame BNE PRG003_AF9C ; If gameplay halted, jump to PRG003_AF9C ; Var3 is the animation timer; toggles frame 0 and 1 every 8 ticks INC Objects_Var3,X ; Var3++ LDA Objects_Var3,X LDY #$00 ; Y = 0 AND #$08 BEQ PRG003_AF60 ; 8 ticks on, 8 ticks off; jump to PRG003_AF60 INY ; Y = 1 PRG003_AF60: TYA STA Objects_Frame,X ; Update frame ; Perform the state action of Var4 (0-3) LDA <Objects_Var4,X AND #$03 JSR DynJump ; THESE MUST FOLLOW DynJump FOR THE DYNAMIC JUMP TO WORK!! .word SidePiranha_HideInPipe ; Piranha hides in pipe until timer expires .word SidePiranha_Emerge ; Piranha emerges from pipe .word SidePiranha_Chomp ; Piranha sits there and chomps for a bit .word SidePiranha_Receed ; Piranha goes back into pipe SidePiranha_Emerge: LDA <Objects_Var5,X SUB #25 CMP <Objects_X,X BGE PRG003_AF95 ; If (Var5 - 25) >= Piranha's X, jump to PRG003_AF95 LDA #-$10 ; Leftward moving piranha BNE PRG003_AF8B ; Jump (technically always) to PRG003_AF8B SidePiranha_Receed: LDA <Objects_X,X ADD #$01 CMP <Objects_Var5,X BGE PRG003_AF95 ; If piranha's X >= Var5, jump to PRG003_AF95 LDA #$10 ; Rightward moving piranha PRG003_AF8B: STA <Objects_XVel,X ; Update X velocity JMP Object_ApplyXVel ; Apply X velocity and don't come back! SidePiranha_Chomp: LDA Objects_Timer,X BNE PRG003_AFA4 ; If timer not expired, jump to PRG003_AFA4 (RTS) PRG003_AF95: INC <Objects_Var4,X ; Var4++ (next internal state) ; Reset timer to $38 LDA #$38 STA Objects_Timer,X PRG003_AF9C: RTS ; Return SidePiranha_HideInPipe: LDA Objects_Timer,X BNE PRG003_AFA4 ; If timer not expired, jump to PRG003_AFA4 (RTS) BEQ PRG003_AF95 ; Otherwise, jump to PRG003_AF95 PRG003_AFA4: RTS ; Return SidePiranha_EndSprXOff: .byte 16, 0 SidePiranha_Draw: LDA #$20 ; A = $20 (leftward piranha attributes) LDY Level_ObjectID,X CPY #OBJ_PIRANHASIDEWAYSLEFT BEQ PRG003_AFB2 ; If this is a leftward piranha, jump to PRG003_AFB2 LDA #$60 ; A = $60 (rightward piranha attributes) PRG003_AFB2: STA Objects_FlipBits,X ; Set piranha attributes LDA <Objects_X,X PHA ; Save piranha's X LDA Objects_FlipBits,X AND #SPR_HFLIP BEQ PRG003_AFC9 ; If piranha is not horizontally flipped, jump to PRG003_AFC9 ASL Objects_SprHVis,X ; Piranha's X += 8 (Piranha is 24 pixels wide, of which there's no routine for exactly) LDA <Objects_X,X ADD #$08 STA <Objects_X,X PRG003_AFC9: JSR Object_ShakeAndDraw ; Draw most of piranha PLA ; Restore 'X' STA <Objects_X,X ; -> 'X' JSR Object_CalcSpriteXY_NoHi LDY #$00 ; Y = 0 LDA Objects_FlipBits,X AND #SPR_HFLIP BEQ PRG003_AFDC ; If piranha is NOT horizontally flipped, jump to PRG003_AFDC INY ; Y = 1 PRG003_AFDC: LDA <Objects_SpriteX,X ; Get piranha's sprite X ADD SidePiranha_EndSprXOff,Y STA <Temp_Var2 ; Temp_Var2 = Sprite X for piranha's remaining bit LDY Object_SprRAM,X ; Y = Sprite_RAM offset ; Set sprite X LDA <Temp_Var2 STA Sprite_RAM+$13,Y ; Temp_Var1 = vertical visibility LDA Objects_SprVVis,X STA <Temp_Var1 LDA <Objects_SpriteY,X LSR <Temp_Var1 BCS PRG003_AFFA ; If piranha's last bit isn't vertically visible, jump to PRG003_AFFA STA Sprite_RAM+$10,Y ; Otherwise, set the Y PRG003_AFFA: LDA Sprite_RAM+$02,Y ; Get attribute value from earlier piranha segment AND #~$03 ; Clear palette select ORA #SPR_PAL2 ; Set palette select 2 STA Sprite_RAM+$12,Y ; -> Sprite's attribute ; Use pattern $85 LDA #$85 STA Sprite_RAM+$11,Y RTS ; Return LavaLotus_RightEdgePatTop: .byte $C1, $C9, $D1 LavaLotus_RightEdgePatBottom: .byte $C3, $CB, $D3 ObjNorm_LavaLotus: JSR Object_CheckIfNormalState BNE PRG003_B05F ; If not in normal state, jump to PRG003_B05F JSR Object_DeleteOffScreen ; Delete object if it falls too far off-screen LDA <Player_HaltGame BNE PRG003_B05F ; If gameplay is halted, jump to PRG003_B05F JSR Player_HitEnemy ; Player to Lava Lotus collision LDA Objects_SprHVis,X AND #%11100000 CMP #%11100000 BNE PRG003_B030 ; If the Lava Lotus does not have three horizontally off-screen sprites, jump to PRG003_B030 ; Var5 = $FF LDA #$ff STA <Objects_Var5,X ; Var4 = $05 LDA #$05 STA <Objects_Var4,X PRG003_B030: DEC <Objects_Var5,X ; Var5-- LDA <Objects_Var5,X CMP #$50 BLT PRG003_B056 ; If Var5 < $50, jump to PRG003_B056 LDY #$00 ; Y = 0 AND #%00001100 BEQ PRG003_B03F ; Periodically jump to PRG003_B03F INY ; Y = 1 PRG003_B03F: TYA STA Objects_Frame,X ; Set frame 0/1 LDA Level_NoStopCnt AND #$1f BNE PRG003_B053 ; 1:32 ticks proceed, otherwise, jump to PRG003_B053 LDA <Objects_Var4,X BEQ PRG003_B053 ; If Var4 = 0, jump to PRG003_B053 DEC <Objects_Var4,X ; Var4-- JSR LavaLotus_SpitFire ; Spit a fireball PRG003_B053: JMP PRG003_B05F ; Jump to PRG003_B05F PRG003_B056: ; Var4 = 5 LDA #$05 STA <Objects_Var4,X ; Frame = 2 (open lotus) LDA #$02 STA Objects_Frame,X PRG003_B05F: ; Clear flip bits LDA #$00 STA Objects_FlipBits,X ; Draw most of lotus JSR Object_Draw16x32Sprite LDA Objects_SprHVis,X AND #%00100000 BNE PRG003_B0B1 ; If edge sprite of lotus is off-screen, jump to PRG003_B0B1 (RTS) ; Need to draw one more sprite for lotus... LDY Object_SprRAM,X ; Y = Sprite_RAM offset ; Right edge sprite, so +16 LDA <Objects_SpriteX,X ADD #16 STA Sprite_RAM+$13,Y STA Sprite_RAM+$17,Y ; Vertical off-screen bits -> Temp_Var1 LDA Objects_SprVVis,X STA <Temp_Var1 LDA <Objects_SpriteY,X LSR <Temp_Var1 BCS PRG003_B08A ; If this sprite is vertically off-screen, jump to PRG003_B08A STA Sprite_RAM+$10,Y ; Store this sprite's Y PRG003_B08A: LSR <Temp_Var1 BCS PRG003_B094 ; If this sprite is vertically off-screen, jump to PRG003_B08A ADD #16 STA Sprite_RAM+$14,Y ; Store this sprite's Y PRG003_B094: LDA Sprite_RAM+$02,Y ; Get sprite attributes from left edge ORA #SPR_HFLIP STA Sprite_RAM+$12,Y ; Horizontally flipped compared to left edge STA Sprite_RAM+$16,Y ; Horizontally flipped compared to left edge LDA Objects_Frame,X TAX LDA LavaLotus_RightEdgePatTop,X STA Sprite_RAM+$11,Y ; Set top pattern LDA LavaLotus_RightEdgePatBottom,X STA Sprite_RAM+$15,Y ; Set bottom pattern LDX <SlotIndexBackup ; X = object slot index PRG003_B0B1: RTS ; Return LavaLotusFire_XOff: .byte $03, $0D, $06, $0B, $08 LavaLotusFire_XVel: .byte $FB, $05, $FD, $03, $00 LavaLotusFire_YVel: .byte $F5, $F5, $F0, $F0, $EE LavaLotus_SpitFire: JSR Object_AnySprOffscreen BNE PRG003_B0D0 ; If any part of Lava Lotus is off-screen, jump to PRG003_B0D0 (RTS) LDY #$07 ; Y = 7 ; This loop really could be replaced by ;JSR SpecialObj_FindEmptyAbortY PRG003_B0C8: LDA SpecialObj_ID,Y BEQ PRG003_B0D1 ; If this special object slot is free, jump to PRG003_B0D1 DEY ; Y-- BPL PRG003_B0C8 ; If Y >= 0, loop! PRG003_B0D0: RTS ; Return PRG003_B0D1: ; Lava Lotus fireball LDA #SOBJ_LAVALOTUSFIRE STA SpecialObj_ID,Y LDA #$c0 STA SpecialObj_Var2,Y ; Fireball at Y + 7 LDA <Objects_Y,X ADD #$07 STA SpecialObj_YLo,Y LDA <Objects_YHi,X ADC #$00 STA SpecialObj_YHi,Y ; Temp_Var1 = Var4 (which fireball we're on) LDA <Objects_Var4,X STA <Temp_Var1 ; Fireball X LDA <Objects_X,X CLC LDX <Temp_Var1 ; X = Temp_Var1 (Var4) ADC LavaLotusFire_XOff,X STA SpecialObj_XLo,Y ; Fireball Y velocity LDA LavaLotusFire_YVel,X STA SpecialObj_YVel,Y ; Fireball X velocity LDA LavaLotusFire_XVel,X STA SpecialObj_XVel,Y ; Fireball data = 1 LDA #$01 STA SpecialObj_Data,Y LDX <SlotIndexBackup ; X = object slot index ; Store parent's object index into SpecialObj_Var1 TXA STA SpecialObj_Var1,Y RTS ; Return ObjInit_LavaLotus: ; Var5 = $FF LDA #$ff STA <Objects_Var5,X ; Var4 = 5 LDA #$05 STA <Objects_Var4,X ; Mark object as in water INC Objects_InWater,X ObjInit_WaterCurrent: RTS ; Return CurrentUpward_YAccel: .byte -$03, -$03, -$02, -$01, $00, $00, $00, $00, $00 CurrentDownward_YAccel: .byte $03, $02, $01, $00, $00, $00, $00, $00, $00 ObjNorm_WaterCurrent: JSR Object_DeleteOffScreen ; Delete object if it falls too far off-screen JSR Object_AnySprOffscreen ORA <Player_HaltGame BNE PRG003_B197 ; If object falls off-screen or gameplay is halted, jump to PRG003_B197 JSR Level_ObjCalcXDiffs LDA <Temp_Var16 ADD #$08 CMP #$20 BGE PRG003_B18C ; If Player is not close enough, jump to PRG003_B18C JSR Level_ObjCalcYDiffs LDA Level_ObjectID,X CMP #OBJ_WATERCURRENTDOWNARD BEQ PRG003_B157 ; If this is a downward current, jump to PRG003_B157 ; For upward current... ; Negate Temp_Var16 LDA <Temp_Var16 JSR Negate STA <Temp_Var16 DEY ; Y-- (change direction) PRG003_B157: CPY #$00 BNE PRG003_B18C ; If Player is on wrong side of current object, jump to PRG003_B18C LDA <Temp_Var16 LSR A LSR A LSR A LSR A LSR A TAY ; Y = index relative of Player's Y offset LDA Level_ObjectID,X CMP #OBJ_WATERCURRENTDOWNARD BNE PRG003_B177 ; If this is not a downard current, jump to PRG003_B177 ; Downward current... LDA <Player_YVel CMP #$3b BGS PRG003_B18C ; If Player's Y velocity >= $3B, jump to PRG003_B18C ADD CurrentDownward_YAccel,Y ; Push Player downward JMP PRG003_B186 ; Jump to PRG003_B186 PRG003_B177: LDA Player_HitCeiling BNE PRG003_B18C ; If Player just hit off ceiling, jump to PRG003_B18C LDA <Player_YVel CMP #-$3C BMI PRG003_B18C ; If Player's Y velocity is already moving faster than -$3C, jump to PRG003_B18C ADD CurrentUpward_YAccel,Y ; Push Player upward PRG003_B186: STA <Player_YVel ; Update Player's Y velocity ; Flag Player as mid-air LDA #$01 STA <Player_InAir PRG003_B18C: INC <Objects_Var5,X ; Var5++ LDA <Objects_Var5,X AND #$0f BNE PRG003_B197 ; 1:16 ticks proceed, otherwise jump to PRG003_B197 JSR Current_GenerateBubble ; Generate a bubble PRG003_B197: RTS ; Return Current_GenerateBubble: LDY #$01 JSR SpecialObj_FindEmptyAbortY ; Find a free special object in one of the first two slots or don't come back! ; SpecialObj_Timer = $28 LDA #$28 STA SpecialObj_Timer,Y ; A bubble LDA #SOBJ_BUBBLE STA SpecialObj_ID,Y ; Data = 0 LDA #$00 STA SpecialObj_Data,Y STY <Temp_Var1 ; Special object index -> Temp_Var1 ; Apply a bit of randomness to the bubble's X TYA ADC RandomN,Y AND #$17 ADD <Objects_X,X LDY <Temp_Var1 ; Y = special object index STA SpecialObj_XLo,Y ; Store slightly random adjusted X -> Bubble X LDA Level_ObjectID,X CMP #OBJ_WATERCURRENTDOWNARD BEQ PRG003_B1D7 ; If this is a downard current, jump to PRG003_B1D7 ; Bubble appears at Y - 8 LDA <Objects_Y,X SBC #$08 STA SpecialObj_YLo,Y LDA <Objects_YHi,X SBC #$00 STA SpecialObj_YHi,Y ; Bubble's Y velocity = -$80 LDA #-$80 STA SpecialObj_YVel,Y RTS ; Return PRG003_B1D7: ; Bubble appears at Y + 3 LDA <Objects_Y,X ADC #$03 STA SpecialObj_YLo,Y LDA <Objects_YHi,X ; Bug? They don't apply the carry (ADC) here! STA SpecialObj_YHi,Y ; Bubble's Y velocity = $7F LDA #$7f STA SpecialObj_YVel,Y RTS ; Return ObjInit_BigBerthaBirther: INC Objects_InWater,X ; Flag as in water ; Objects_Var10 = X LDA <Objects_X,X STA Objects_Var10,X ; Objects_Var11 = X Hi LDA <Objects_XHi,X STA Objects_Var11,X PRG003_B1F6: RTS ; Return BigBerthaLCC_XVelAccel: .byte $01, -$01 BigBerthaLCC_XVelLimit: .byte $18, -$18 BigBerthaLCC_XVelLowLimit: .byte $08, -$08 ObjNorm_BigBerthaBirther: JSR Object_CheckIfNormalState BEQ PRG003_B205 ; If Big Bertha's in normal state, jump to PRG003_B205 JMP BigBerthaLCC_Draw ; Jump to BigBerthaLCC_Draw PRG003_B205: JSR Object_SetHFlipByXVel ; Set horizontal flip by travel direction JSR BigBerthaLCC_Draw ; Draw Big Bertha JSR Object_DeleteOffScreen_N2 ; If Big Bertha falls off-screen, delete it! LDA <Player_HaltGame BNE PRG003_B1F6 ; If gameplay is halted, jump to PRG003_B1F6 (RTS) INC <Objects_Var5,X ; Var5++ JSR Player_HitEnemy ; Player to Bertha collision JSR Object_ApplyXVel ; Apply X Velocity JSR Object_ApplyYVel_NoLimit ; Apply Y Velocity LDY #$02 ; Y = $02 LDA <Counter_1 AND #$40 BEQ PRG003_B227 ; 64 ticks on, 64 ticks off; jump to PRG003_B227 LDY #-$02 ; Y = -$02 PRG003_B227: STY <Objects_YVel,X ; Y Velocity = $02 or -$02 LDA Objects_Timer,X BEQ PRG003_B250 ; If timer expired, jump to PRG003_B250 CMP #$01 BNE PRG003_B23A ; If timer <> 1, jump to PRG003_B23A JSR Object_AnySprOffscreen BNE PRG003_B23F ; If any part of Big Bertha has fallen off-screen, jump to PRG003_B23F JSR BigBertha_SpitOutCheepCheep ; Big Bertha spits out the little Cheep Cheep PRG003_B23A: ; Big Bertha frame 1 LDA #$01 STA Objects_Frame,X PRG003_B23F: LDA <Objects_XVel,X BEQ PRG003_B24B ; If Big Bertha is not moving, jump to PRG003_B24B BPL PRG003_B249 ; If Big Bertha is moving to the right, jump to PRG003_B249 ; Double increment because it hits the decrement, basically a single increment INC <Objects_XVel,X ; Moving left, slow down INC <Objects_XVel,X PRG003_B249: DEC <Objects_XVel,X ; Moving right, slow down PRG003_B24B: RTS ; Return BigBertha_XMove: .byte -$10, $10 BigBertha_XHiMove: .byte $FF, $00 PRG003_B250: LDA <Objects_Var5,X LSR A BCC PRG003_B2A4 ; If Var5 is even, jump to PRG003_B2A4 LDA Objects_Var7,X AND #$01 TAY ; Y = 0 or 1 ; Objects_Var10 is Big Bertha's original X LDA Objects_Var10,X ADD BigBertha_XMove,Y STA <Temp_Var2 ; Objects_Var11 is Big Bertha's original X Hi LDA Objects_Var11,X ADC BigBertha_XHiMove,Y STA <Temp_Var1 LDY #$00 ; Y = 0 LDA <Objects_X,X CMP <Temp_Var2 LDA <Objects_XHi,X SBC <Temp_Var1 BLT PRG003_B279 ; If Big Bertha is to the left of origin, jump to PRG003_B279 INY ; Y = 1 PRG003_B279: LDA <Objects_XVel,X CMP BigBerthaLCC_XVelLimit,Y BEQ PRG003_B28B ; If Big Bertha is at X velocity limit, jump to PRG003_B28B ADD BigBerthaLCC_XVelAccel,Y STA <Objects_XVel,X ; Update X velocity BNE PRG003_B28B ; If X velocity is not at zero, jump to PRG003_B28B INC Objects_Var7,X ; Otherwise, Var7++ PRG003_B28B: CMP BigBerthaLCC_XVelLowLimit,Y BNE PRG003_B2A4 ; If Big Bertha is at low limit, jump to PRG003_B2A4 LDA Objects_Timer3,X BNE PRG003_B2A4 ; If timer 3 not expired, jump to PRG003_B2A4 LDA RandomN,X BPL PRG003_B2A4 ; Random 50/50, jump to PRG003_B2A4 ; Set timer to $26 LDA #$26 STA Objects_Timer,X ; Set timer to $80 LDA #$80 STA Objects_Timer3,X PRG003_B2A4: RTS ; Return BigBertha_HVisByFlip: .byte $20, $80 BigBertha_SpriteXOff: .byte $10, $00 BigBerthaLCC_Draw: ; Save Big Bertha's X/Hi LDA <Objects_X,X PHA LDA <Objects_XHi,X PHA LDA Objects_SprHVis,X STA Temp_VarNP0 ; Store horizontal visibility bits -> Temp_VarNP0 LDA Objects_FlipBits,X ASL A BEQ PRG003_B2CB ; If Big Bertha is NOT horizontally flipped, jump to PRG003_B2CB ASL Objects_SprHVis,X ; Move over 8 pixels LDA <Objects_X,X ADD #$08 STA <Objects_X,X LDA <Objects_XHi,X ADC #$00 STA <Objects_XHi,X PRG003_B2CB: JSR Object_Draw16x32Sprite ; Draw part of Big Bertha ; Restore Big Bertha's X/Hi PLA STA <Objects_XHi,X PLA STA <Objects_X,X JSR Object_CalcSpriteXY_NoHi LDY #$00 ; Y = 0 LDA Objects_FlipBits,X ASL A BEQ PRG003_B2E0 ; If Big Bertha is NOT horizontally flipped, jump to PRG003_B2E0 INY ; Y = 1 PRG003_B2E0: LDA Temp_VarNP0 AND BigBertha_HVisByFlip,Y BNE PRG003_B341 ; If check sprite for Big Bertha is off-screen, jump to PRG003_B341 (RTS) ; Calculate Sprite X with appropriate offset LDA <Objects_SpriteX,X ADD BigBertha_SpriteXOff,Y STA <Temp_Var2 LDY Object_SprRAM,X ; Y = Sprite_RAM offset ; Store sprite Xs LDA <Temp_Var2 STA Sprite_RAM+$13,Y STA Sprite_RAM+$17,Y ; Temp_Var1 = Sprite vertical visibility bits LDA Objects_SprVVis,X STA <Temp_Var1 LDA <Objects_SpriteY,X LSR <Temp_Var1 BCS PRG003_B309 ; If this sprite is vertically off-screen, jump to PRG003_B309 STA Sprite_RAM+$10,Y ; Otherwise, store Sprite Y PRG003_B309: LSR <Temp_Var1 BCS PRG003_B312 ; If this sprite is vertically off-screen, jump to PRG003_B312 ADC #16 STA Sprite_RAM+$14,Y ; Otherwise, store Sprite Y PRG003_B312: ; Copy attributes across LDA Sprite_RAM+$02,Y STA Sprite_RAM+$12,Y STA Sprite_RAM+$16,Y ; Store pattern LDA #$85 STA Sprite_RAM+$11,Y LDA <Objects_Var5,X LSR A LSR A LSR A ; Select appropriate pattern by animation frame LDA #$8b BCS PRG003_B32B LDA #$91 PRG003_B32B: ; Store pattern STA Sprite_RAM+$15,Y LDA Objects_FlipBits,X BPL PRG003_B341 ; If Big Bertha is not vertically flipped, jump to PRG003_B341 ; Otherwise swap Sprite Ys LDA Sprite_RAM+$10,Y PHA LDA Sprite_RAM+$14,Y STA Sprite_RAM+$10,Y PLA STA Sprite_RAM+$14,Y PRG003_B341: RTS ; Return TinyCheep_XVel: .byte -$28, $28 TinyCheep_XOff: .byte $00, $08 TinyCheep_Flip: .byte $00, SPR_HFLIP BigBertha_SpitOutCheepCheep: LDY #$04 ; Y = 4 PRG003_B34A: LDA Objects_State,Y BEQ PRG003_B353 ; If this object slot is dead/empty, jump to PRG003_B353 DEY ; Y-- BPL PRG003_B34A ; While Y >= 0, loop! RTS ; Return PRG003_B353: TYA TAX ; X = open object slot index JSR Level_PrepareNewObject LDX <SlotIndexBackup ; X = object slot index ; Set to normal state LDA #OBJSTATE_NORMAL STA Objects_State,Y ; This is the tiny Cheep Cheep that comes out of Big Bertha LDA #OBJ_TINYCHEEPCHEEP STA Level_ObjectID,Y ; Cheep Cheep emerges at +14 LDA <Objects_Y,X ADC #14 STA Objects_Y,Y LDA <Objects_YHi,X ADC #$00 STA Objects_YHi,Y ; Temp_Var1 = 0 LDA #$00 STA <Temp_Var1 LDA Objects_FlipBits,X BEQ PRG003_B37D ; If Big Bertha is not flipped, jump to PRG003_B37D INC <Temp_Var1 ; Otherwise, Temp_Var1 = 1 PRG003_B37D: LDA <Objects_X,X LDX <Temp_Var1 ; X = 0 or 1 ADC TinyCheep_XOff,X STA Objects_X,Y ; Set Tiny Cheep Cheep's X ; Set tiny Cheep Cheep's X velocity LDA TinyCheep_XVel,X STA Objects_XVel,Y ; Set tiny Cheep Cheep's flip LDA TinyCheep_Flip,X STA Objects_FlipBits,Y LDX <SlotIndexBackup ; X = object slot index ; Set tiny Cheep Cheep's X Hi LDA <Objects_XHi,X ADC #$00 STA Objects_XHi,Y ; Set tiny Cheep Cheep palette select 1 and flag as under water LDA #SPR_PAL1 STA Objects_SprAttr,Y STA Objects_InWater,Y ; Tiny Cheep Cheep's Var1 holds Big Bertha's object index TXA STA Objects_Var1,Y ; Timer set to $30 LDA #$30 STA Objects_Timer,Y RTS ; Return TinyCheepCheep_XVelLimit: .byte $08, -$08 PRG003_B3B0: .byte $FF, $01 ObjNorm_TinyCheepCheep: JSR Object_DeleteOffScreen ; Delete object if it falls too far off-screen ; Toggle frame by counter LDA Level_NoStopCnt LSR A LSR A AND #$01 STA Objects_Frame,X LDA <Player_HaltGame BNE PRG003_B439 ; If gameplay is halted, jump to PRG003_B439 LDY #$02 ; Y = $02 LDA <Counter_1 AND #$10 BEQ PRG003_B3CD ; Every 1:16 ticks, jump to PRG003_B3CD LDY #-$02 ; Y = -$02 PRG003_B3CD: STY <Objects_YVel,X ; Set Y velocity LDY #$00 ; Y = 0 (moving to the right) LDA <Objects_XVel,X BPL PRG003_B3D6 ; If moving to the right, jump to PRG003_B3D6 INY ; Y = 1 (moving to the left) PRG003_B3D6: CMP TinyCheepCheep_XVelLimit,Y BEQ PRG003_B3E1 ; If hit the limit, jump to PRG003_B3E1 ADD PRG003_B3B0,Y ; Accelerate STA <Objects_XVel,X ; Update X Vel PRG003_B3E1: JSR Object_ApplyXVel ; Apply X velocity JSR Object_ApplyYVel_NoLimit ; Apply Y velocity JSR Player_HitEnemy ; Player interaction with enemy LDA Objects_Timer,X BNE PRG003_B439 ; If timer not expired, jump to PRG003_B439 ; Timer expired... LDY Objects_Var1,X ; Y = Var1 (parent Big Birtha Birther) LDA Objects_State,Y CMP #OBJSTATE_NORMAL BNE PRG003_B42E ; If Big Birtha Birther's state is not Normal, jump to PRG003_B42E LDA Level_ObjectID,Y CMP #OBJ_BIGBERTHABIRTHER BNE PRG003_B42E ; If this is no longer a Big Bertha Birther, jump to PRG003_B42E LDA <Objects_X,X SBC Objects_X,Y STA <Temp_Var1 ; Temp_Var1 = difference between the little Cheep's position and Big Bertha ADC #$20 CMP #$48 BGE PRG003_B439 ; If too far right, jump to PRG003_B439 LDA <Temp_Var1 ADC #$08 CMP #$18 BGE PRG003_B41E ; If too far left, jump to PRG003_B41E JSR Object_SetDeadEmpty ; Eradicate the Cheep Cheep STA Objects_Frame,Y ; Clear the frame (?) JMP PRG003_B439 ; Jump to PRG003_B439 PRG003_B41E: LDA #$08 ; A = $08 LDY <Temp_Var1 ; Y = Temp_Var1 BMI PRG003_B426 ; If Temp_Var1 (difference) is negative, jump to PRG003_B426 LDA #-$08 ; A = -$08 PRG003_B426: ADD <Objects_XVel,X ; Add to X velocity STA <Objects_XVel,X ; Update X Velocity JMP PRG003_B439 ; Jump to PRG003_B439 PRG003_B42E: LDA #$08 ; A = $08 LDY Objects_FlipBits,X BNE PRG003_B437 ; If not horizontally flipped, jump to PRG003_B437 LDA #-$08 ; A = -$08 PRG003_B437: STA <Objects_XVel,X ; Update X Velocity PRG003_B439: JMP Object_ShakeAndDraw ; Draw object and don't come back! CheepCheepHopper_InitXVel: .byte $0C, -$0C ObjInit_CheepCheepHopper: JSR Level_ObjCalcXDiffs ; Set hopper's initial X velocity LDA CheepCheepHopper_InitXVel,Y STA <Objects_XVel,X ObjInit_TinyCheepCheep: RTS ; Return ObjNorm_CheepCheepHopper: JSR Object_DeleteOffScreen ; Delete object if it falls too far off-screen JSR Object_SetHFlipByXVel ; Set horizontal flip by travel direction JSR Object_ShakeAndDraw ; Draw Cheep Chep LDA <Player_HaltGame BNE PRG003_B47A ; If gameplay is halted, jump to PRG003_B47A JSR Object_Move ; Do standard movements JSR Player_HitEnemy ; Player to Cheep Cheep collision LDA Objects_InWater,X BEQ PRG003_B471 ; If Cheep Cheep is NOT in water, jump to PRG003_B471 JSR Level_ObjCalcXDiffs LDY #-$30 ; Y = -$30 LDA <Temp_Var16 ADD #$40 CMP #$80 BGE PRG003_B46F ; If Cheep Cheep is not close enough to Player, jump to PRG003_B46F LDY #-$60 ; Otherwise, Y = -$60 PRG003_B46F: STY <Objects_YVel,X ; Update Y velocity PRG003_B471: ; Toggle frame 0/1 LDA <Counter_1 LSR A LSR A AND #$01 STA Objects_Frame,X PRG003_B47A: RTS ; Return Tornado_InitXVel: .byte $08, -$08 ObjInit_Tornado: JSR Level_ObjCalcXDiffs ; Set initial X velocity towards Player LDA Tornado_InitXVel,Y STA <Objects_XVel,X ; Var4 = $A5 LDA #$a5 STA <Objects_Var4,X RTS ; Return Tornado_ParticleOffsets: .byte $18, $18, $17, $17, $16, $15, $14, $13, $11, $0F, $0D, $0B, $09, $07, $05, $02 .byte $12, $12, $11, $11, $10, $0F, $0F, $0E, $0C, $0B, $09, $08, $06, $05, $03, $01 .byte $0E, $0E, $0D, $0D, $0C, $0C, $0B, $0B, $09, $08, $07, $06, $05, $04, $02, $01 .byte $0A, $0A, $09, $09, $09, $08, $08, $07, $07, $06, $05, $04, $03, $02, $02, $00 .byte $07, $07, $06, $06, $06, $06, $05, $05, $04, $04, $03, $03, $02, $02, $01, $00 .byte $03, $03, $02, $02, $02, $02, $02, $02, $02, $01, $01, $01, $01, $00, $00, $00 .byte $02, $02, $01, $01, $01, $01, $01, $01, $01, $01, $01, $00, $00, $00, $00, $00 .byte $01, $01, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 Tornado_ScatterY: .byte $00, $0C, $18, $24, $30, $3C, $48, $54 ; Causes wider to narrow spreading based on position of tornado particle Tornado_SpreadFreq: .byte $38, $30, $28, $20, $18, $10, $08, $00 Tornado_ParticleDivCnt: .byte $01, $02 PRG003_B51C: .byte $01, $02, $01, $FF, $20, $E0 Tornado_MaskOffset: .byte $09, $09, $09, $08, $07, $06, $07, $08 ObjNorm_Tornado: JSR Object_DeleteOffScreen ; Delete object if it falls too far off-screen LDA <Player_HaltGame BNE PRG003_B534 ; If gameplay is halted, jump to PRG003_B534 JSR Object_ApplyXVel ; Apply X velocity PRG003_B534: LDY <Objects_Var4,X ; Y = Var4 BNE PRG003_B53B ; If Var4 <> 0, jump to PRG003_B53B JMP Object_Delete ; Delete object and don't come back! PRG003_B53B: LDA <Counter_1 AND #$01 BNE PRG003_B543 ; Every other tick, jump to PRG003_B543 DEC <Objects_Var4,X ; Var4-- PRG003_B543: CPY #$40 BGE PRG003_B551 ; If Var4 >= $40, jump to PRG003_B551 ; They possibly intended this to divide Counter_1, but because of ; the previous AND instruction, this will shift it to nothing... LSR A LSR A LSR A LSR A ADD #$03 JMP PRG003_B55D ; Jump to PRG003_B55D PRG003_B551: LDA <Counter_1 LSR A LSR A LSR A LSR A AND #$07 TAY ; Y = 0 to 7, by counter / 16 LDA Tornado_MaskOffset,Y PRG003_B55D: STA <Objects_Var5,X ; -> Var5 ADD <Objects_VarBSS,X STA <Objects_VarBSS,X STA <Temp_Var15 ; -> Temp_Var15 LDA <Counter_1 LSR A LSR A LSR A AND #$01 TAY ; Y = 0 or 1 LDA Tornado_ParticleDivCnt,Y STA <Temp_Var13 ; -> Temp_Var13 JSR Object_CalcSpriteXY_NoHi ; Calculate sprites ; Draw 7 scatter particles to represent the tornado LDX #$07 ; X = 7 PRG003_B578: STX <Temp_Var16 ; -> Temp_Var16 JSR Tornado_ScatterParticle ; Scatters tornado particle JSR Tornado_DrawParticle ; Draw the tornado particle DEX ; X-- BPL PRG003_B578 ; While X >= 0, loop LDX <SlotIndexBackup ; X = object slot index LDA Player_IsDying ORA Player_OffScreen BNE PRG003_B5C2 ; If Player is dead or off-screen, jump to PRG003_B5C2 (RTS) LDA Objects_Var3,X BEQ PRG003_B5C3 ; If Var3 = 0, jump to PRG003_B5C3 LDA <Counter_1 AND #$1f ORA #$20 STA Player_TwisterSpin ; Set Player as twirling from Tornado LDY #$00 ; Y = 0 LDA <Player_Y CMP #48 BLT PRG003_B5A4 ; If Player Y < 48, jump to PRG003_B5A4 INY ; Y = 1 PRG003_B5A4: ; Var6 keeps a copy of how it has accelerate the Player LDA Objects_Var6,X CMP Tornado_PlayerYLimit,Y BEQ PRG003_B5B3 ; If Var6 = Player Y limit, jump to PRG003_B5B3 ADD Tornado_PlayerYAccel,Y ; Accelerate! STA Objects_Var6,X ; Update Var6 PRG003_B5B3: STA <Player_YVel ; Set same to Player's Y velocity ; Halt Player's horizontal movement LDA #$00 STA <Player_XVel JSR Level_ObjCalcXDiffs ; Set a little plug-along value to the Player LDA Tornado_PlayerXVelAdj,Y STA Player_XVelAdj PRG003_B5C2: RTS ; Return PRG003_B5C3: JSR Level_ObjCalcXDiffs ; Palette select 0/1 depending on which side the particle is on TYA STA Objects_FlipBits,X BEQ PRG003_B5D3 ; If on the zero side, jump to PRG003_B5D3 ; Otherwise, negate Temp_Var16 LDA <Temp_Var16 JSR Negate STA <Temp_Var16 PRG003_B5D3: LDA <Temp_Var16 CMP #$10 BGE PRG003_B5EF ; If Temp_Var16 >= $10, jump to PRG003_B5EF LDA <Player_Y CMP #112 BLT PRG003_B5EF ; If Player Y < 112, jump to PRG003_B5EF INC Objects_Var3,X ; Var3++ ; Push Player upward DEC <Player_Y DEC <Player_Y STA <Player_InAir ; Flag Player as mid-air ; Upward Player! LDA #-$20 STA <Player_YVel ; Var6 = last set Player Y velocity STA Objects_Var6,X PRG003_B5EF: LDA <Temp_Var16 LSR A LSR A LSR A LSR A LSR A TAY ; Y = 0-7, based on upper 3 bits of Temp_Var16 STY <Temp_Var1 ; -> Temp_Var1 LDA Tornado_PlayerXVelAdj2,Y LDY Objects_FlipBits,X BNE PRG003_B604 ; If on the 1 side, jump to PRG003_B604 JSR Negate ; Otherwise, negate value from Tornado_PlayerXVelAdj2 PRG003_B604: STA Player_XVelAdj ; -> Player_XVelAdj LDA <Temp_Var16 CMP #$10 BGE PRG003_B61C ; If Temp_Var16 >= $10, jump to PRG003_B61C LDA <Player_Y LSR A LSR A LSR A LSR A TAY ; Y = upper 4 bits of Player's position (i.e. the tile grid row) ; Accelerate Player based on his vertical position LDA <Player_YVel ADD Tornado_PlayerYVelAccelByRow,Y STA <Player_YVel PRG003_B61C: RTS ; Return Tornado_PlayerYLimit: .byte $40, -$40 Tornado_PlayerYAccel: .byte $04, -$04 Tornado_PlayerXVelAdj: .byte -$08, $08 Tornado_PlayerXVelAdj2: .byte $18, $10, $0A, $06, $00, $00, $00, $00 Tornado_PlayerYVelAccelByRow: .byte $10, $04, -$08, -$08, -$08, -$08, -$08, -$08, -$02, -$02, -$02, -$02, $10, $10, $10, $10 Tornado_ScatterParticle: TXA ASL A ASL A ASL A ASL A STA <Temp_Var14 ; Temp_Var14 = 'X' << 4 ; Temp_Var15 += Tornado_SpreadFreq[X] LDA <Temp_Var15 ADD Tornado_SpreadFreq,X STA <Temp_Var15 LDA <Temp_Var15 AND #%00001111 TAY ; Y = lower 4 bits of Temp_Var15 LDA <Temp_Var15 AND #%00010000 BEQ PRG003_B659 ; If Temp_Var15 bit 4 is NOT set, jump to PRG003_B659 ; Sort of negates 'Y' TYA EOR #$ff TAY PRG003_B659: LDA #$00 CPY #$10 BEQ PRG003_B668 ; If 'Y' = $10, jump to PRG003_B668 TYA AND #%00001111 ORA <Temp_Var14 ; OR in Temp_Var14 TAY LDA Tornado_ParticleOffsets,Y ; A = Tornado_ParticleOffsets[Y] PRG003_B668: STA <Temp_Var10 ; -> Temp_Var10 (particle offset X) LDA <Temp_Var15 AND #%00001111 TAY ; Y = lower 4 bits of Temp_Var15 LDA <Temp_Var15 AND #%00010000 BNE PRG003_B679 ; If Temp_Var15 bit 4 is set, jump to PRG003_B679 ; Sort of negates 'Y' TYA EOR #$ff TAY PRG003_B679: LDA #$00 CPY #$10 BEQ PRG003_B693 ; If 'Y' = $10, jump to PRG003_B693 TYA AND #%00001111 ORA <Temp_Var14 ; OR in Temp_Var14 TAY LDA Tornado_ParticleOffsets,Y LSR A LSR A LDY <Temp_Var13 ; Y = Temp_Var13 DEY ; Y-- BEQ PRG003_B693 ; If Y = 0, jump to PRG003_B693 LSR A DEY ; Y-- BEQ PRG003_B693 ; If Y = 0, jump to PRG003_B693 (... next line) PRG003_B693: STA <Temp_Var9 ; -> Temp_Var9 (particle offset Y) LDA <Temp_Var15 AND #%00110000 BEQ PRG003_B6B1 ; If neither bit 4 or 5 is set, jump to PRG003_B6B1 CMP #%00010000 BEQ PRG003_B6A6 ; If bit 4 is not set, jump to PRG003_B6A6 CMP #%00110000 BEQ PRG003_B6B2 ; If bit 4 and 5 are not set, jump to PRG003_B6B2 JSR PRG003_B6B2 ; Negate Temp_Var10 PRG003_B6A6: LDY #$01 ; Y = 1 PRG003_B6A8: ; Negate Temp_Var9/10 LDA Temp_Var9,Y JSR Negate STA Temp_Var9,Y PRG003_B6B1: RTS ; Return PRG003_B6B2: LDY #$00 ; Y = 0 BEQ PRG003_B6A8 ; Jump (technically always) to PRG003_B6A8 PRG003_B6B6: .byte $00, $02, $04, $06, $08, $06, $04, $02, $00, $02, $04, $06, $08, $06, $04, $50 Tornado_Masks: .byte $0F, $03, $01, $00, $00, $00, $00, $00 Tornado_DrawParticle: LDY <SlotIndexBackup ; Y = object's slot index LDA Objects_Var5,Y BEQ PRG003_B6B1 ; If Var5 = 0, jump to PRG003_B6B1 (RTS) LSR A AND #$07 TAY ; Y = 0 to 7 TXA ; object slot index -> 'A' AND Tornado_Masks,Y STA <Temp_Var1 ; -> Temp_Var1 LDA <Counter_1 AND Tornado_Masks,Y CMP <Temp_Var1 BNE PRG003_B6B1 ; If masked counter value = Temp_Var1, jump to PRG003_B6B1 (RTS) CPX #$06 BLT PRG003_B6F3 ; If object slot < 6, jump to PRG003_B6F3 JSR Object_GetRandNearUnusedSpr LDX <SlotIndexBackup ; X = object slot index BGS PRG003_B6FD ; Jump (technically always) to PRG003_B6FD PRG003_B6F3: TXA ASL A ASL A ; A *= 4 (next sprite over) LDX <SlotIndexBackup ; X = object slot index ADD Object_SprRAM,X ; Base Sprite_RAM offset TAY ; Sprite_RAM offset -> 'Y' PRG003_B6FD: STY <Temp_Var14 ; -> Temp_Var14 LDA <Counter_1 AND #$0f ; 0-15 counter value ADD Objects_SpriteY,X ; Add 0-15 to SpriteY ; Temp_Var1 (Sprite Y) = Temp_Var16 + Tornado_ScatterY[X] + Temp_Var9 LDX <Temp_Var16 ADD Tornado_ScatterY,X ADD <Temp_Var9 STA <Temp_Var1 BCS PRG003_B753 ; If carry set, jump to PRG003_B753 (went too low, so skip it) LDA <Counter_1 LSR A LSR A LSR A AND #$07 ; A = 0-7 ADD <Temp_Var16 ; 'A' += Temp_Var16 TAX ; -> 'X' ; Temp_Var2 (Sprite X) = Tornado's Sprite X + Temp_Var10 LDA PRG003_B6B6,X ; A = PRG003_B6B6[X] CLC ; Clear carry LDX <SlotIndexBackup ; X = object slot index ADC Objects_SpriteX,X ADD <Temp_Var10 STA <Temp_Var2 JSR Sprite_NoCarryIfVisible BCS PRG003_B753 ; If this particle is not visible, jump to PRG003_B753 LDY <Temp_Var14 ; Y = Temp_Var14 ; Set particle sprite Y LDA <Temp_Var1 STA Sprite_RAM+$00,Y ; Set particle sprite X LDA <Temp_Var2 STA Sprite_RAM+$03,Y ; Pattern $17 LDA #$17 STA Sprite_RAM+$01,Y LDX #$03 ; X = 3 LDA <Temp_Var15 AND #$3F CMP #$20 BLT PRG003_B74F ; If lower 5 bits of Temp_Var15 < $20, jump to PRG003_B74F LDX #$01 ; Otherwise, X = 1 PRG003_B74F: ; Set particle sprite attributes TXA STA Sprite_RAM+$02,Y PRG003_B753: LDX <Temp_Var16 ; X = Temp_Var16 ObjInit_Blooper: RTS ; Return ObjInit_BlooperWithKids: ; Var7 = 4 (kids left) LDA #$04 STA Objects_Var7,X JSR Object_InitTailBuffer ; Initialize tail buffer (if no buffer available, will be destroyed and won't come back) RTS ; Return Blooper_YVelAccel: .byte $02, -$02 Blooper_YVelLimit: .byte $24, -$24 PRG003_B763: .byte $00, $10, $00, $01, $FF Blooper_FlipTowardsPlayer: .byte SPR_HFLIP, $00 ObjNorm_Blooper: LDA Level_ObjectID,X CMP #OBJ_BLOOPER BNE PRG003_B781 ; If this is not a straight Blooper, jump to PRG003_B781 ; Just a regular Blooper... JSR Object_DeleteOffScreen ; Delete object if it falls too far off-screen LDA <Player_HaltGame BEQ PRG003_B77B ; If gameplay is not halted, jump to PRG003_B77B JMP Object_ShakeAndDrawMirrored ; Otherwise, draw Blooper and don't come back! PRG003_B77B: JSR Player_HitEnemy ; Do Player to Blooper hit detection! JMP PRG003_B78B ; Jump to PRG003_B78B PRG003_B781: JSR TailEnemy_DoStandard ; A Blooper with kids... gotta do Tail updates! LDA <Player_HaltGame BEQ PRG003_B78B ; If gameplay is not halted, jump to PRG003_B78B JMP PRG003_BB17 ; Jump off to PRG003_BB17 (draws enemy) and don't come back! PRG003_B78B: LDA Objects_Timer,X BEQ PRG003_B7A2 ; If timer = 0, jump to PRG003_B7A2 STA Objects_ColorCycle,X ; Cycle colors CMP #$01 BNE PRG003_B79F ; If timer <> 1, jump to PRG003_B79F ; Var7 = 0 LDA #$00 STA Objects_Var7,X JSR Blooper_LaunchKids ; Blooper launches off his four spawn PRG003_B79F: JMP PRG003_B85C ; Jump to PRG003_B85C PRG003_B7A2: LDA <Objects_Var5,X AND #$01 TAY ; Y = 0 or 1 LDA <Objects_YVel,X ADD Blooper_YVelAccel,Y STA <Objects_YVel,X CMP Blooper_YVelLimit,Y BNE PRG003_B7B6 ; If Blooper is not at his velocity limit, jump to PRG003_B7B6 INC <Objects_Var5,X ; Otherwise, Var5++ PRG003_B7B6: LDA <Objects_YVel,X LDY Objects_FlipBits,X BEQ PRG003_B7C0 ; If Blooper is not flipped, jump to PRG003_B7C0 JSR Negate ; Otherwise, negate Y velocity PRG003_B7C0: LDY <Objects_YVel,X BMI PRG003_B7DD ; If Bloope is moving upward, jump to PRG003_B7DD TXA LSR A BCC PRG003_B7D2 ; If Blooper is an "even" slot, jump to PRG003_B7D2 LDY #$00 ; Y = 0 LDA <Player_FlipBits BNE PRG003_B7CF ; If Blooper is flipped, jump to PRG003_B7CF INY ; Y = 1 PRG003_B7CF: JMP PRG003_B7D5 ; Jump to PRG003_B7D5 PRG003_B7D2: JSR Level_ObjCalcXDiffs PRG003_B7D5 ; Blooper faces Player LDA Blooper_FlipTowardsPlayer,Y STA Objects_FlipBits,X LDA #$00 ; A = 0 PRG003_B7DD: STA <Objects_XVel,X ; Update X Velocity JSR Object_WorldDetectN1 ; Detect against world LDA <Objects_DetStat,X AND #$03 BNE PRG003_B7EB ; If Blooper hit a wall, jump to PRG003_B7EB JSR Object_ApplyXVel ; Otherwise, apply X Velocity PRG003_B7EB: LDA <Objects_YVel,X PHA ; Save Y velocity CMP #$08 BLS PRG003_B814 ; If Y velocity < $08, jump to PRG003_B814 LDA <Player_Y PHA ; Save Player's Y SBC #23 STA <Player_Y ; Subtract 23 from Player's Y LDA <Player_YHi PHA ; Save Player Y Hi SBC #$00 ; Apply carry STA <Player_YHi JSR Level_ObjCalcYDiffs ; Restore Player Y/Hi PLA STA <Player_YHi PLA STA <Player_Y DEY ; Y-- BEQ PRG003_B810 ; If Y = 0, jump to PRG003_B810 PLA ; Restore Y velocity LDA #$08 PHA ; Save 8 instead PRG003_B810: ; Set velocity to $08 LDA #$08 STA <Objects_YVel,X PRG003_B814: LDA <Objects_DetStat,X AND #$0c BNE PRG003_B826 ; If Blooper hit floor or ceiling, jump to PRG003_B826 LDA <Objects_YVel,X BPL PRG003_B823 ; If Blooper is not moving upward, jump to PRG003_B823 LDA Objects_InWater,X BEQ PRG003_B826 ; If Blooper is not in water, jump to PRG003_B826 PRG003_B823: JSR Object_ApplyYVel_NoLimit ; Apply Y Velocity PRG003_B826: PLA ; Restore Y Velocity STA <Objects_YVel,X ; Update Y Veocity JSR Object_DeleteOffScreen ; Delete object if it falls too far off-screen LDA #$01 ; A = 1 LDY <Objects_YVel,X BPL PRG003_B833 ; If Blooper is not moving upward, jump to PRG003_B833 LSR A ; A = 0 PRG003_B833: STA Objects_Frame,X ; Set frame based on movement LDA Level_ObjectID,X CMP #OBJ_BLOOPER BEQ PRG003_B85F ; If this is a normal Blooper, jump to PRG003_B85F CMP #OBJ_BLOOPERCHILDSHOOT BNE PRG003_B85C ; If this is NOT a Blooper that launches children, jump to PRG003_B85C INC Objects_Var2,X ; Var2++ LDA Objects_Var2,X AND #$3f BNE PRG003_B85C ; If Var2 hasn't hit 64 ticks yet, jump to PRG003_B85C LDA Objects_Var7,X CMP #$04 BNE PRG003_B859 ; If Var7 <> 4, jump to PRG003_B859 ; After all this, set timer to $40 LDA #$40 STA Objects_Timer,X BNE PRG003_B85C ; Jump (technically always) to PRG003_B85C PRG003_B859: INC Objects_Var7,X ; Var7++ PRG003_B85C: JMP Tail_DrawAndHurtPlayer ; Jump to Tail_DrawAndHurtPlayer PRG003_B85F: JMP Object_ShakeAndDrawMirrored ; Draw Blooper and don't come back! BlooperKid_YVel: .byte $F8, $08, $08, $F8 BlooperKid_XVel: .byte $08, $08, $F8, $F8 BlooperKid_Data: .byte $00, $00, $01, $01 BlooperKid_UNKD: .byte $00, $01, $01, $00 Blooper_LaunchKids: ; Temp_Var1 = 3 LDA #$03 STA <Temp_Var1 PRG003_B876: JSR SpecialObj_FindEmptyAbort ; Blooper child LDA #SOBJ_BLOOPERKID STA SpecialObj_ID,Y ; Blooper child X LDA <Objects_X,X ADD #$04 STA SpecialObj_XLo,Y ; Blooper child Y LDA <Objects_Y,X STA SpecialObj_YLo,Y ; Blooper child Y Hi LDA <Objects_YHi,X STA SpecialObj_YHi,Y LDX <Temp_Var1 ; X = Temp_Var1 LDA BlooperKid_YVel,X STA SpecialObj_YVel,Y LDA BlooperKid_XVel,X STA SpecialObj_XVel,Y LDA BlooperKid_Data,X STA SpecialObj_Data,Y LDA BlooperKid_UNKD,X STA SpecialObj_Var1,Y LDA #$ff STA SpecialObj_Timer,Y LDX <SlotIndexBackup ; X = object slot index DEC <Temp_Var1 ; Temp_Var1-- BPL PRG003_B876 ; While Temp_Var1 >= 0, loop RTS ; Return Object_SetHFlipByXVel: ; Clear horizontal flip LDA Objects_FlipBits,X AND #~SPR_HFLIP LDY <Objects_XVel,X BEQ PRG003_B8C6 ; If not moving horizontally, jump to PRG003_B8C6 BMI PRG003_B8C3 ; If moving leftward, jump to PRG003_B8C3 ; Moving to the right ORA #SPR_HFLIP ; Set horizontal flip PRG003_B8C3: STA Objects_FlipBits,X ; Update flip bits PRG003_B8C6: RTS ; Return ; Temp_Var2 is an X input ; I don't really understand this function, but it determines horizontal ; visibility by Sprite X somehow. Carry set if not visible. Sprite_NoCarryIfVisible: LDA Objects_SprVVis,X BNE PRG003_B8E7 ; If any of the sprites are vertically off-screen, jump to PRG003_B8E7 LDA <Objects_SpriteY,X CMP #208 BGE PRG003_B8E7 ; If sprite Y >= 208, jump to PRG003_B8E7 LDY #$40 ; Y = $40 LDA <Objects_SpriteX,X BMI PRG003_B8DA ; If sprite X >= $80, jump to PRG003_B8DA LDY #$C0 ; Y = $C0 PRG003_B8DA: CPY <Temp_Var2 ; Compare $40 or $C0 to input X value EOR Objects_SprHVis,X BMI PRG003_B8E5 ; If there are inappropriate horizontally off-screen sprites (??) jump to PRG003_B8E5 BLT PRG003_B8E7 ; If input X value < 'Y', jump to PRG003_B8E7 (carry clear, but will set carry) BGE PRG003_B8E9 ; If input X value >= 'Y', jump to PRG003_B8E9 (carry set, but will be clear) PRG003_B8E5: BLT PRG003_B8E9 ; If input X value < 'Y', jump to PRG003_B8E9 (carry clear) PRG003_B8E7: SEC ; Set carry RTS ; Return PRG003_B8E9: CLC ; Clear carry RTS ; Return Chomp_JumpYVels: .byte -$40, -$60 Chomp_XVels: .byte $30, -$30 ObjNorm_ChainChompFree: JSR Object_CheckIfNormalState BEQ PRG003_B8F7 ; If in normal state, jump to PRG003_B8F7 JMP Tail_DrawAndHurtPlayer ; Otherwise, jump to Tail_DrawAndHurtPlayer PRG003_B8F7: LDA <Player_HaltGame BEQ PRG003_B8FE ; If gameplay is not halted, jump to PRG003_B8FE JMP PRG003_BB17 ; Jump to PRG003_BB17 PRG003_B8FE: JSR Object_SetHFlipByXVel ; Set horizontal flip by travel direction ; Toggle frame LDA <Counter_1 LSR A LSR A LSR A AND #$01 STA Objects_Frame,X JSR Object_WorldDetectN1 ; Detect world JSR Object_HandleBumpUnderneath ; Get killed if hit from underneath LDA <Player_HaltGame BEQ PRG003_B918 ; If gameplay is not halted, jump to PRG003_B918 JMP PRG003_BB17 ; Jump to PRG003_BB17 PRG003_B918: LDA Objects_Timer,X BNE PRG003_B95A ; If timer is not expired, jump to PRG003_B95A JSR Object_ApplyXVel ; Apply X Velocity JSR Object_ApplyYVel_NoLimit ; Apply Y Velocity LDA <Objects_YVel,X BMI PRG003_B92B ; If freed chomp is moving upward, jump to PRG003_B92B CMP #$70 BGE PRG003_B932 ; If Y velocity >= $70, jump to PRG003_B932 PRG003_B92B: ; Chomp's gravity LDA <Objects_YVel,X ADD #$06 STA <Objects_YVel,X PRG003_B932: LDA <Objects_DetStat,X AND #$04 BEQ PRG003_B95A ; If chomp has not hit ground, jump to PRG003_B95A ; Timer = $0C LDA #$0c STA Objects_Timer,X JSR Object_HitGround ; Align to floor LDA RandomN,X AND #$01 TAY ; Y = random 0 or 1 ; Random jump velocity of two LDA Chomp_JumpYVels,Y STA <Objects_YVel,X LDA <Objects_XVel,X ASL A ROL A AND #$01 TAY ; Y = 0 or 1, depending if X Velocity is negative ; Set X velocity in facing direction LDA Chomp_XVels,Y STA <Objects_XVel,X JMP PRG003_BDE6 ; Jump to PRG003_BDE6 PRG003_B95A: JMP Enemy_DeleteIfOffAndDrawTail ; Jump to Enemy_DeleteIfOffAndDrawTail ObjInit_FireSnake: JSR Object_InitTailBuffer ; Initialize tail buffer (if no buffer available, will be destroyed and won't come back) ; Set X velocity = 0 LDA #$00 STA <Objects_XVel,X BEQ PRG003_B96E ; Jump (technically always) to PRG003_B96E ObjInit_FireChomp: JSR Object_InitTailBuffer ; Initialize tail buffer (if no buffer available, will be destroyed and won't come back) ; Var5 = random value LDA RandomN,X STA <Objects_Var5,X PRG003_B96E: ; Var7 = 4 LDA #$04 STA Objects_Var7,X RTS ; Return ; Initializes the buffer which holds "tail" X and Y coordinates Object_InitTailBuffer: LDY #$01 ; Y = 1 PRG003_B976: LDA Buffer_Occupied,Y BEQ PRG003_B983 ; If this buffer slot is empty, jump to PRG003_B983 DEY ; Y-- BPL PRG003_B976 ; While Y >= 0, loop! ; Giving up... ; Do NOT return to caller PLA PLA JMP Object_SetDeadAndNotSpawned ; Fire Chomp can't be created... PRG003_B983: ; Mark buffer slot as occupied LDA #$01 STA Buffer_Occupied,Y JSR Object_CalcSpriteXY_NoHi ; Sprite Y -> Temp_Var1 LDA <Objects_SpriteY,X STA <Temp_Var1 ; Sprite X -> Temp_Var2 LDA <Objects_SpriteX,X STA <Temp_Var2 TYA STA Objects_Var6,X ; Store Buffer_Occupied slot index -> Var6 LSR A ROR A LSR A LSR A ; A = $00 or $20 ; Copy sprite X and Y into buffer space TAX ; -> 'X' LDY #$1f ; Y = $1F PRG003_B99E: LDA <Temp_Var1 STA Object_BufferY,X LDA <Temp_Var2 STA Object_BufferX,X INX ; X++ DEY ; Y-- BPL PRG003_B99E ; While Y >= 0, loop! LDX <SlotIndexBackup ; X = object slot index RTS ; Return RotoDisc_VelAccels: .byte $01, $FF, $01, $FF, $01, $FF, $01, $FF, $02, $FE, $02, $FE PRG003_B9BB: .byte $00, $03, $01 RotoDisc_VelLimits: .byte $10, $F0, $10, $F0, $10, $F0, $10, $F0 PRG003_B9C6: .byte $28, $D8, $28, $D8 ObjNorm_FireChomp: JSR TailEnemy_DoStandard ; Do standard tailed enemy states LDA <Player_HaltGame BEQ PRG003_B9D4 ; If gameplay is not halted, jump to PRG003_B9D4 JMP PRG003_BD92 ; Jump (indirectly) to PRG003_BB17 (draws enemy) and don't come back! PRG003_B9D4: ; Set frame 0 LDA #$00 STA Objects_Frame,X LDA Objects_Timer,X BEQ PRG003_BA08 ; If timer expired, jump to PRG003_BA08 CMP #$10 BNE PRG003_B9F2 ; If timer <> $10, jump to PRG003_B9F2 DEC Objects_Var7,X ; Var7-- BNE PRG003_B9EF ; If Var7 <> 0, jump to PRG003_B9EF ; Strips bit 0 off of X velocity? LSR <Objects_XVel,X ASL <Objects_XVel,X ; Var4 = $FF LDA #$ff STA <Objects_Var4,X PRG003_B9EF: JSR FireChomp_SpitFire ; Spit fire towards Player PRG003_B9F2: ; Gaping mouth INC Objects_Frame,X LDA Objects_Timer,X SUB #$08 CMP #$10 BGE PRG003_BA02 ; If timer >= $18, jump to PRG003_BA02 INC Objects_Frame,X ; Mouth open all the way PRG003_BA02: JSR TailEnemy_MoveTailWithScroll ; Update tail with scroll JMP PRG003_BB17 ; Jump off to PRG003_BB17 (draws enemy) and don't come back! PRG003_BA08: JSR FireChomp_MoveAndExplodeDeath ; Move and explode when out of fire balls! Enemy_DeleteIfOffAndDrawTail: JSR Object_DeleteOffScreen ; Delete object if it falls too far off-screen JMP Tail_DrawAndHurtPlayer ; Jump to Tail_DrawAndHurtPlayer FireChomp_XVelLimit: .byte $0A, -$0A, $10, -$10 FireChomp_XVelAccel: .byte $01, -$01, $01, -$01 FireChomp_FlipTowardsPlayer: .byte SPR_HFLIP, $00 FireChomp_YVelLimit: .byte $12, -$12 FireChomp_YVelAccel: .byte $01, -$01 FireChomp_MoveAndExplodeDeath: LDA <Objects_Var4,X BEQ PRG003_BA38 ; If Var4 = 0, jump to PRG003_BA38 DEC <Objects_Var4,X ; Var4-- CMP #$40 BGE PRG003_BA4C ; If Var4 >= $40, jump to PRG003_BA4C STA Objects_ColorCycle,X ; Cycle colors CMP #$01 BNE PRG003_BA4C ; If Var4 <> 1, jump to PRG003_BA4C ; Turn into a Bob-omb (for the explosion!) LDA #OBJ_BOBOMB STA Level_ObjectID,X JMP BobOmb_Explode ; Jump to BobOmb_Explode (do Bob-omb's explosion routine) PRG003_BA38: ; Var4 = 0... INC Objects_Var2,X ; Var2++ LDA Objects_Var2,X AND #$7f BNE PRG003_BA4C ; 128 ticks on, 128 ticks off; jump to PRG003_BA4C LDA Objects_Var7,X BEQ PRG003_BA4C ; If Var7 = 0, jump to PRG003_BA4C ; Timer = $20 LDA #$20 STA Objects_Timer,X PRG003_BA4C: JSR Level_ObjCalcXDiffs ; Face Player LDA FireChomp_FlipTowardsPlayer,Y STA Objects_FlipBits,X LDA Objects_Var7,X BNE PRG003_BA5C ; If Var7 <> 0, jump to PRG003_BA5C ; Y += 2 INY INY PRG003_BA5C: INC Objects_Var3,X ; Var3++ LDA Objects_Var3,X LSR A BCC PRG003_BA72 ; Every other tick, jump to PRG003_BA72 LDA <Objects_XVel,X CMP FireChomp_XVelLimit,Y BEQ PRG003_BA72 ; If Fire Chomp's X velocity is at limit, jump to PRG003_BA72 ; Otherwise, accelerate! ADD FireChomp_XVelAccel,Y STA <Objects_XVel,X PRG003_BA72: JSR Object_ApplyXVel ; Apply X velocity LDA <Player_Y PHA ; Save Player's Y ADD #$00 ; Add ... zero? STA <Player_Y ; Update Player's Y (pointless!) LDA <Player_YHi PHA ; Save Player's Y Hi ADC #$00 ; Apply carry STA <Player_YHi ; Update Player's Y Hi JSR Level_ObjCalcYDiffs PLA STA <Player_YHi ; Restore Player's Y Hi PLA STA <Player_Y ; Restore Player's Y LDA Objects_Var3,X LSR A BCC PRG003_BAA0 ; Every other count of Var3, jump to PRG003_BAA0 LDA <Objects_YVel,X CMP FireChomp_YVelLimit,Y BEQ PRG003_BAA0 ; If Fire Chomp's Y velocity is at limit, jump to PRG003_BAA0 ; Otherwise, accelerate! ADD FireChomp_YVelAccel,Y STA <Objects_YVel,X PRG003_BAA0: JMP Object_ApplyYVel_NoLimit ; Apply Y velocity and don't come back! ; Moves all tail segments based on screen scroll change TailEnemy_MoveTailWithScroll: ; Essentially shift Var6 left 5 places, so A = $00 or $20 (buffer offset) LDA Objects_Var6,X LSR A ROR A LSR A LSR A ADD #31 ; +31 TAY ; -> 'Y' LDX #$1f ; X = $1F (all buffer entries) PRG003_BAB0: ; Update X by scroll LDA Object_BufferX,Y SUB Level_ScrollDiffH STA Object_BufferX,Y ; Update Y by scroll LDA Object_BufferY,Y SUB Level_ScrollDiffV STA Object_BufferY,Y DEY ; Y-- (previous buffer) DEX ; X-- (decrement counter) BPL PRG003_BAB0 ; While X >= 0, loop! LDX <SlotIndexBackup ; X = object slot index RTS ; Return FireChompTail_Patterns: .byte $65, $67, $65, $67 FireChompTail_Attributes: .byte SPR_PAL1, SPR_PAL1, SPR_HFLIP | SPR_VFLIP | SPR_PAL1, SPR_HFLIP | SPR_VFLIP | SPR_PAL1 ; For objects which have "tails", like the Fire Snake, Blooper w/ kids, etc. Tail_DrawAndHurtPlayer: JSR Object_DetermineHorzVis ; Determine is object is horizontally visible ; Essentially shift Var6 left 5 places, so A = $00 or $20 (buffer offset) LDA Objects_Var6,X LSR A ROR A LSR A LSR A PHA ; Save offset TAY ; -> 'Y' ; Set buffer X LDA <Objects_X,X SUB <Horz_Scroll ADD Level_ScrollDiffH STA Object_BufferX,Y ; Set buffer Y LDA <Objects_Y,X SUB Level_VertScroll ADD Level_ScrollDiffV STA Object_BufferY,Y PLA ; Restore offset ADD #$1e ; Add $1E (other end of the buffer) TAY ; -> 'Y' LDX #$1e ; X = $1E (going to work backward) PRG003_BAFF: ; Subtract and push down the line X LDA Object_BufferX,Y SUB Level_ScrollDiffH STA Object_BufferX+1,Y ; Subtract and push down the line Y LDA Object_BufferY,Y SUB Level_ScrollDiffV STA Object_BufferY+1,Y DEY ; Y-- (previous buffer byte) DEX ; X-- (previous buffer count) BPL PRG003_BAFF ; While X >= 0, loop! PRG003_BB17: LDX <SlotIndexBackup ; X = object slot index LDA Level_ObjectID,X CMP #OBJ_BLOOPERCHILDSHOOT BEQ PRG003_BB24 ; If this is a Blooper who launches off kids, jump to PRG003_BB24 CMP #OBJ_BLOOPERWITHKIDS BNE PRG003_BB2A ; If this is not a Blooper w/ kids, jump to PRG003_BB2A PRG003_BB24: JSR Object_ShakeAndDrawMirrored ; Draw object JMP PRG003_BB36 ; Jump to PRG003_BB36 PRG003_BB2A: CMP #OBJ_FIRECHOMP BNE PRG003_BB33 ; If this is not a Fire Chomp, jump to PRG003_BB33 ; For a Fire Chomp.... LDA Objects_Frame,X BEQ PRG003_BB24 ; If frame = 0, jump to PRG003_BB24 PRG003_BB33: JSR Object_ShakeAndDraw ; Draw object, not mirrored PRG003_BB36: LDA Object_SprRAM,X ADD #$08 STA <Temp_Var5 ; Temp_Var5 = Sprite_RAM offset two bytes over ; Essentially shift Var6 left 5 places, so A = $00 or $20 (buffer offset) LDA Objects_Var6,X LSR A ROR A LSR A LSR A ADD #$07 STA <Temp_Var4 ; Temp_Var4 = offset 7 bytes into the X/Y buffer LDA Objects_Var7,X BNE PRG003_BB52 ; If Var7 <> 0, jump to PRG003_BB52 JMP PRG003_BBF5 ; Jump to PRG003_BBF5 PRG003_BB52: STA <Temp_Var16 ; Var7 -> Temp_Var16 (Tail length) ; TAIL DRAW / HURT LOGIC ; The following PRG003_BB54: LDY <Temp_Var4 ; Y = offset into X/Y Buffer ; Temp_Var1 = Buffer Y @ Temp_Var4 LDA Object_BufferY,Y STA <Temp_Var1 ; Temp_Var2 = Buffer X @ Temp_Var4 + 4 LDA Object_BufferX,Y ADD #$04 STA <Temp_Var2 JSR Sprite_NoCarryIfVisible BCS PRG003_BBE0 ; If carry set, sprite is not visible, jump to PRG003_BBE0 LDY <Temp_Var5 ; Y = Temp_Var5 (Sprite_RAM offset) ; Store Y and X into sprite RAM LDA <Temp_Var1 STA Sprite_RAM+$00,Y LDA <Temp_Var2 STA Sprite_RAM+$03,Y LDA Level_ObjectID,X CMP #OBJ_ROTODISCCLOCKWISE BGE PRG003_BBBE ; Basically if a Blooper jump to PRG003_BBBE ; Fire Snake, Fire Chomp, or freed Chain Chomp CMP #OBJ_FIRECHOMP BNE PRG003_BB9B ; If not a Fire Chomp, jump to PRG003_BB9B ; Fire Chomp only LDA <Temp_Var16 ASL A ADC Level_NoStopCnt LSR A LSR A AND #$03 TAX ; X = 0 to 3 LDA FireChompTail_Patterns,X STA Sprite_RAM+$01,Y LDA FireChompTail_Attributes,X STA Sprite_RAM+$02,Y LDX <SlotIndexBackup ; X = object slot index JMP PRG003_BBDD ; Jump to PRG003_BBDD PRG003_BB9B: CMP #OBJ_CHAINCHOMPFREE BEQ PRG003_BBB2 ; If a freed Chain Chomp, jump to PRG003_BBB2 ; Fire snake ; Sets the carry LDA Level_NoStopCnt LSR A LSR A ; Something removed here NOP NOP LDA #$8b ; A = $8B BCC PRG003_BBAC ; 4 ticks on, 4 ticks off; jump to PRG003_BBAC LDA #$89 ; A = $89 PRG003_BBAC: STA Sprite_RAM+$01,Y ; Store pattern $89 or $8B JMP PRG003_BBD2 ; Jump to PRG003_BBD2 PRG003_BBB2: ; Freed Chain Chomp ; Chain link pattern LDA #$9b STA Sprite_RAM+$01,Y ; Palette select 3 LDA #SPR_PAL3 STA Sprite_RAM+$02,Y BNE PRG003_BBE0 ; Jump (technically always) to PRG003_BBE0 PRG003_BBBE: LDA <Temp_Var16 ASL A ADC Level_NoStopCnt LDX #$b5 ; X = $B5 AND #$08 BNE PRG003_BBCC ; 8 ticks on, 8 ticks off; jump to PRG003_BBCC LDX #$b7 ; X = $B7 PRG003_BBCC: TXA ; Pattern -> 'X' STA Sprite_RAM+$01,Y ; Set pattern LDX <SlotIndexBackup ; X = object slot index PRG003_BBD2: LDY Object_SprRAM,X ; Y = Sprite_RAM offset ; Copies attribute from one sprite to the other LDA Sprite_RAM+$02,Y LDY <Temp_Var5 STA Sprite_RAM+$02,Y PRG003_BBDD: JSR Tail_CheckHurtPlayer ; Have the tail hurt the Player by touching it PRG003_BBE0: LDA <Temp_Var4 ADD #$08 STA <Temp_Var4 LDA <Temp_Var5 ADD #$04 STA <Temp_Var5 DEC <Temp_Var16 ; Temp_Var16-- (one less tail segment) BEQ PRG003_BBF5 ; If out of segments, jump to PRG003_BBF5 JMP PRG003_BB54 ; Otherwise, loop! PRG003_BBF5: LDX <SlotIndexBackup ; X = object slot index RTS ; Return RotoDiscSpin: LDA <Objects_Var4,X BEQ PRG003_BC6D ; If Var4 = 0, jump to PRG003_BC6D (RTS) JSR Object_ApplyXVel ; Apply X velocity JSR Object_ApplyYVel_NoLimit ; Apply Y velocity LDA <Objects_Var4,X CMP #$01 BEQ PRG003_BC6D ; If Var4 = 1, jump to PRG003_BC6D ; Var4 > 1... LSR A TAY ; Y = Var4 / 2 INC Objects_Var3,X ; Var3++ LDA Objects_Var3,X ; A = Var3 AND PRG003_B9BB-1,Y ; -1 because Y will always be at least 1 BNE PRG003_BC6D ; If masking of Var3 is non-zero, jump to PRG003_BC6D (RTS) LDA <Objects_Var4,X SUB #$02 ASL A ; A = (Var4 - 2) << 1 AND #%11111100 ; Keep all bits but the lower 2 PHA ; Save this value ADD Objects_TargetingXVal,X TAY ; -> 'Y' LDA <Objects_Var4,X AND #$01 BEQ PRG003_BC2A ; If Var4 bit 0 is not set, jump to PRG003_BC2A INY ; Otherwise Y++ PRG003_BC2A: LDA <Objects_XVel,X CMP RotoDisc_VelLimits,Y BNE PRG003_BC3F ; If X velocity is not at its limit, jump to PRG003_BC3F PHA ; Save X Vel LDA Objects_TargetingXVal,X EOR #$01 STA Objects_TargetingXVal,X TYA EOR #$01 TAY PLA ; Restore X Vel PRG003_BC3F: ADD RotoDisc_VelAccels,Y ; Accelerate STA <Objects_XVel,X ; Update X Velocity PLA ; Restore indexing value ADD Objects_TargetingYVal,X TAY ; -> 'Y' LDA <Objects_Var4,X AND #$01 BEQ PRG003_BC52 ; If Var4 bit 0 is not set, jump to PRG003_BC52 INY ; Otherwise, Y++ PRG003_BC52: LDA <Objects_YVel,X CMP RotoDisc_VelLimits,Y BNE PRG003_BC67 ; If Y velocity is not at its limit, jump to PRG003_BC67 PHA ; Save Y velocity LDA Objects_TargetingYVal,X EOR #$01 STA Objects_TargetingYVal,X TYA EOR #$01 TAY PLA ; Restore Y velocity PRG003_BC67: ADD RotoDisc_VelAccels,Y ; Accelerate STA <Objects_YVel,X ; Update Y Velocity PRG003_BC6D: RTS ; Return FireChomp_SpitFire: JSR SpecialObj_FindEmptyAbort ; Find an empty special object slot or don't come back! ; Fire Chomp's fireball LDA #SOBJ_FIRECHOMPFIRE STA SpecialObj_ID,Y ; Calculate a flight path towards Player LDA #$14 JSR BoomBoom_CalcFlightPath ; Send fireball along flight path LDA <Temp_Var1 STA SpecialObj_YVel,Y LDA <Temp_Var2 STA SpecialObj_XVel,Y ; Set coordinates as offset from Fire Chomp LDA <Objects_X,X ADD #$04 STA SpecialObj_XLo,Y LDA <Objects_Y,X STA SpecialObj_YLo,Y LDA <Objects_YHi,X STA SpecialObj_YHi,Y RTS ; Return ; Calculates flying Boom Boom's path so he flies towards Player BoomBoom_CalcFlightPath: STA <Temp_Var2 ; Store input value -> Temp_Var2 ; Backup 'X' and 'Y' TXA PHA TYA PHA JSR Level_ObjCalcYDiffs STY <Temp_Var3 ; Store Y difference indicator -> Temp_Var3 ; Get absolute value of Y difference LDA <Temp_Var16 BPL PRG003_BCAA JSR Negate PRG003_BCAA: STA <Temp_Var13 ; -> Temp_Var13 JSR Level_ObjCalcXDiffs STY <Temp_Var4 ; Store X difference indicator -> Temp_Var4 ; Get absolute value of X difference LDA <Temp_Var16 BPL PRG003_BCB8 JSR Negate PRG003_BCB8: STA <Temp_Var14 ; -> Temp_Var14 LDY #$00 ; Y = 0 LDA <Temp_Var14 CMP <Temp_Var13 BGE PRG003_BCCB ; If Y difference >= X difference, jump to PRG003_BCCB INY ; Y = 1 ; Swap differences (so greater difference will be in Temp_Var14) PHA LDA <Temp_Var13 STA <Temp_Var14 PLA STA <Temp_Var13 PRG003_BCCB: LDA #$00 STA <Temp_Var12 ; Clear Temp_Var12 STA <Temp_Var1 ; Clear Temp_Var1 LDX <Temp_Var2 ; X = Temp_Var2 (original input value) PRG003_BCD3: LDA <Temp_Var12 ADD <Temp_Var13 ; A = Temp_Var12 + Temp_Var13 (the lesser difference) CMP <Temp_Var14 BLT PRG003_BCE0 ; If (Temp_Var12 + Temp_Var13) < Temp_Var14 (the greater difference), jump to PRG003_BCE0 ; If (Temp_Var12 + Temp_Var13) >= Temp_Var14 SBC <Temp_Var14 ; Subtract total from Temp_Var14 INC <Temp_Var1 ; Temp_Var1++ PRG003_BCE0: STA <Temp_Var12 ; Update Temp_Var12 with the previous total DEX ; X-- BNE PRG003_BCD3 ; While X >= 0, loop! TYA ; A = 0 or 1 BEQ PRG003_BCF2 ; If zero (don't need to swap), jump to PRG003_BCF2 ; Swap Temp_Var1 and Temp_Var2 LDA <Temp_Var1 PHA LDA <Temp_Var2 STA <Temp_Var1 PLA STA <Temp_Var2 PRG003_BCF2: LDA <Temp_Var1 ; A = Temp_Var1 LDY <Temp_Var3 ; Y = Temp_Var3 (Y difference indicator) BEQ PRG003_BCFD ; If Player was lower than object, jump to PRG003_BCFD ; Otherwise, negate Temp_Var1 JSR Negate STA <Temp_Var1 PRG003_BCFD: LDA <Temp_Var2 ; A = Temp_Var2 LDY <Temp_Var4 ; Y = Temp_Var4 (X difference indicator) BEQ PRG003_BD08 ; If Player was lower than object, jump to PRG003_BD08 ; Otherwise, negate Temp_Var2 JSR Negate STA <Temp_Var2 PRG003_BD08: ; Restore 'Y' and 'X' PLA TAY PLA TAX RTS ; Return Tail_PlayerYOff: .byte $12, $04 ; Offset to Player Sprite Y for small/ducking, or not Tail_PlayerYLimit: .byte $0E, $18 ; Limit value ; For enemies with tails (e.g. Fire Snake, Fire Chomp, Blooper with Kids), ; checks if the Player has touched any part of their tail and should be hurt. Tail_CheckHurtPlayer: LDA <Temp_Var16 ADD <Counter_1 LSR A BCC PRG003_BD60 ; Every other tick, jump to PRG003_BD60 (RTS) LDA Objects_Var1,X BNE PRG003_BD60 ; If Var1 <> 0, jump to PRG003_BD60 (RTS) PRG003_BD1E: LDY #$00 ; Y = 0 LDA <Player_Suit BEQ PRG003_BD2A ; If Player is small, jump to PRG003_BD2A LDA Player_IsDucking BNE PRG003_BD2A ; If Player is ducking, jump to PRG003_BD2A INY ; Y = 1 PRG003_BD2A: LDA <Temp_Var1 CMP #$c3 BGE PRG003_BD60 ; If Temp_Var1 >= $C3, jump to PRG003_BD60 (RTS) ADD #$08 SUB <Player_SpriteY SUB Tail_PlayerYOff,Y CMP Tail_PlayerYLimit,Y BGE PRG003_BD60 ; If Player is not in good Y range, jump to PRG003_BD60 (RTS) LDA <Temp_Var2 ADD #$04 SUB <Player_SpriteX SBC #$00 CMP #$10 BGE PRG003_BD60 ; If Player is not in good X range, jump to PRG003_BD60 (RTS) LDA Player_StarInv BNE PRG003_BD60 ; If Player is invincible by Starman, jump to PRG003_BD60 (RTS) Player_HurtIfNotDieOffBehind: ORA Player_IsDying ; If Player is dying... ORA Player_OffScreen ; ... off-screen ... ORA Player_Behind_En ; ... or behind the scenes ... BNE PRG003_BD60 ; ... jump to PRG003_BD60 (RTS) JSR Player_GetHurt ; Otherwise, hurt Player! PRG003_BD60: RTS ; Return FireSnake_XVelTowardsPlayer: .byte $08, -$08 FireSnake_FlipForTick: .byte $00, $00, SPR_HFLIP, SPR_HFLIP FireSnake_FrameForTick: .byte $00, $01, $00, $01 FireSnake_JumpYVel: .byte -$18, -$24 FireSnake_RandomTimer3Vals: .byte $50, $70, $00, $70, $50, $00, $00, $00 ObjNorm_FireSnake: LDA Level_NoStopCnt LSR A AND #$03 TAY ; Y = 0 to 3 ; Set flip bit for this tick LDA FireSnake_FlipForTick,Y STA Objects_FlipBits,X ; Set frame for this tick LDA FireSnake_FrameForTick,Y STA Objects_Frame,X JSR Object_WorldDetect4 ; Detect against the world JSR TailEnemy_DoStandard ; Do standard tailed enemy states LDA <Player_HaltGame BEQ PRG003_BD95 ; If gameplay is NOT halted, jump to PRG003_BD95 PRG003_BD92: JMP PRG003_BB17 ; Jump off to PRG003_BB17 (draws enemy) and don't come back! PRG003_BD95: LDA Objects_Timer,X BNE PRG003_BDE6 ; If timer not expired, jump to PRG003_BDE6 JSR Object_ApplyXVel ; Apply X velocity JSR Object_ApplyYVel_NoLimit ; Apply Y velocity LDA <Objects_YVel,X BMI PRG003_BDA8 ; If Fire Snake is moving upward, jump to PRG003_BDA8 CMP #$18 BGE PRG003_BDAA ; If Fire Snake is moving at $18 downward, jump to PRG003_BDAA PRG003_BDA8: INC <Objects_YVel,X ; Fire Snake's light gravity PRG003_BDAA: LDA <Objects_DetStat,X AND #$04 BEQ PRG003_BDE6 ; If Fire Snake has not touched ground, jump to PRG003_BDE6 LDA Objects_Timer3,X BNE PRG003_BDE6 ; If timer 3 is not expired, jump to PRG003_BDE6 ; timer = $15 LDA #$15 STA Objects_Timer,X JSR Object_HitGround ; Align Fire Snake to ground LDA RandomN,X AND #$01 TAY ; Y = 0 or 1, random ; Fire Snake's random hop LDA FireSnake_JumpYVel,Y STA <Objects_YVel,X JSR Level_ObjCalcYDiffs CPY #$00 BNE PRG003_BDDB ; If Player is lower than Fire Snake, jump to PRG003_BDDB LDA RandomN,X AND #$07 TAY ; Y = 0 to 7, random ; Random timer 3 reload value LDA FireSnake_RandomTimer3Vals,Y STA Objects_Timer3,X PRG003_BDDB: JSR Level_ObjCalcXDiffs ; Set X velocity towards Player LDA FireSnake_XVelTowardsPlayer,Y STA <Objects_XVel,X JMP PRG003_BDE6 ; Jump to PRG003_BDE6 (... right down below) PRG003_BDE6: JMP Enemy_DeleteIfOffAndDrawTail ; Delete if off-screen, draw tail, and don't come back! PRG003_BDE9: JSR Object_SetHFlipByXVel ; Set horizontal flip by travel direction TailEnemy_DoStandard: LDA Objects_Var1,X BEQ TailEnemy_InitOrHalt ; If Var1 = 0, jump to TailEnemy_InitOrHalt LDY <Player_HaltGame BEQ PRG003_BDFA ; If gameplay is not halted, jump to PRG003_BDFA ; Do not return to caller! PLA PLA JMP PRG003_BB17 ; Jump off to PRG003_BB17 (draws enemy) and don't come back! PRG003_BDFA: ; Jump based on Var1 JSR DynJump ; THESE MUST FOLLOW DynJump FOR THE DYNAMIC JUMP TO WORK!! .word TailEnemy_InitOrHalt ; 0: Action to take initially or when gameplay is halted .word TailEnemy_DrawAndWaitTimer2 ; 1: Draws object and waits for timer 2 to expire; WILL NOT RETURN TO CALLER! .word TailEnemy_DoDeath ; 2: Does "wiggle death" and draws tail; WILL NOT RETURN TO CALLER! TailEnemy_InitOrHalt: JSR Object_CheckIfNormalState BEQ PRG003_BE1D ; If in normal state, jump to PRG003_BE1D ; Not in normal state... ; Var1 = 1 (next internal state) LDA #$01 STA Objects_Var1,X LSR A STA <Objects_XVel,X ; Stop horizontal velocity STA <Objects_VarBSS+1,X ; Color cycle! LDA #$10 STA Objects_ColorCycle,X ; Timer2 = 8 LDA #$08 STA Objects_Timer2,X RTS ; Return PRG003_BE1D: LDA Level_ObjectID,X CMP #OBJ_FIRESNAKE BNE PRG003_BE27 ; If this is NOT a Fire Snake, jump to PRG003_BE27 JMP Object_HandleBumpUnderneath ; Otherwise just handle getting bumped underneath and don't come back! PRG003_BE27: JMP Player_HitEnemy ; Handle full enemy-to-Player collision and don't come back! TailEnemy_DrawAndWaitTimer2: LDA Objects_Timer2,X BNE PRG003_BE37 ; If timer2 is not expired, jump to PRG003_BE37 INC Objects_Var1,X ; Var1++ (next internal state) ; Timer2 = $FF LDA #$ff STA Objects_Timer2,X PRG003_BE37: ; Do NOT return to caller! PLA PLA JMP Enemy_DeleteIfOffAndDrawTail ; Delete if off-screen, draw tail, and don't come back! PRG003_BE3A: RTS ; Return TailEnemy_DoDeath: LDA Objects_Timer2,X BNE PRG003_BE52 ; If timer 2 is not expired, jump to PRG003_BE52 ; Timer 2 expired... STA Objects_Var1,X ; Var1 = 0 (Return to initial internal state) ; Removes bit 7 (vertical flip) ASL Objects_FlipBits,X LSR Objects_FlipBits,X ; Little hop upward LDA #-$10 STA <Objects_YVel,X JMP PRG003_BE37 ; Draw tail, Do NOT return to caller, and don't come back! PRG003_BE52: ; Sets vertical flip bit 7 ASL Objects_FlipBits,X SEC ROR Objects_FlipBits,X JSR Object_ApplyXVel ; Apply X velocity JSR Object_ApplyYVel_NoLimit ; Apply Y velocity LDA <Objects_YVel,X BMI PRG003_BE67 ; If enemy moving upward, jump to PRG003_BE67 CMP #$18 BGE PRG003_BE6B ; If enemy moving downward >= $18, jump to PRG003_BE6B PRG003_BE67: ; Apply gravity INC <Objects_YVel,X INC <Objects_YVel,X PRG003_BE6B: LDY #$08 ; Y = $08 LDA Level_NoStopCnt AND #$08 BEQ PRG003_BE76 ; 8 ticks on, 8 ticks off; jump to PRG003_BE76 LDY #-$08 ; Y = -$08 PRG003_BE76: STY <Objects_XVel,X ; Set X velocity as $08 or -$08 JMP PRG003_BE37 ; Draw tail, Do NOT return to caller, and don't come back! ObjInit_RotoDiscDualCW: LDY #$03 ; Y = 3 LDA PRG003_B9C6+1 BNE PRG003_BE87 ; Jump (technically always) to PRG003_BE87 ObjInit_RotoDiscDualCCW: LDY #-$02 ; Y = -$02 ; Set initial Y velocity LDA PRG003_B9C6 PRG003_BE87: STA <Objects_YVel,X STY <Temp_Var1 ; Temp_Var1 = -$02 LDA #$00 STA <Objects_XVel,X STA Objects_XVelFrac,X STA Objects_YVelFrac,X LDA <Objects_X,X STA Objects_Var13,X SUB #$30 STA <Objects_X,X LDA <Objects_XHi,X STA Objects_Var10,X SBC #$00 STA <Objects_XHi,X LDA <Objects_Y,X STA Objects_Var14,X ADD <Temp_Var1 STA <Objects_Y,X LDA #$00 LDY <Temp_Var1 BPL PRG003_BEBA LDA #$ff PRG003_BEBA: ADC <Objects_YHi,X STA Objects_Var1,X RTS ; Return ObjNorm_RotoDiscDualOpp: JSR ObjNorm_RotoDisc ; Partly a regular RotoDisc... ; Backup the Y coordinates LDA <Objects_Y,X PHA LDA <Objects_YHi,X PHA ; Calculate an opposite Y for the secondary RotoDisc LDA Objects_Var14,X SUB <Objects_Y,X PHA LDA Objects_Var1,X SBC <Objects_YHi,X TAY PLA ADD Objects_Var14,X STA <Objects_Y,X TYA ADC Objects_Var1,X STA <Objects_YHi,X ; Two sprites over LDA Object_SprRAM,X ADD #$08 STA Object_SprRAM,X JSR Object_DetermineHorzVis ; Determine horizontal visibility of the RotoDisc JSR Object_DetermineVertVis ; Determine vertical visibility of the RotoDisc JSR RotoDisc_CollideAndCycle ; Test for collision and cycle the second RotoDisc ; Restore the Y coordinates PLA STA <Objects_YHi,X PLA STA <Objects_Y,X RTS ; Return ObjNorm_RotoDiscDualOpp2: JSR ObjNorm_RotoDisc ; Partly a regular RotoDisc... ; Backup the X coordinates LDA <Objects_X,X PHA LDA <Objects_XHi,X PHA ; Calculate an opposite X for the secondary RotoDisc LDA Objects_Var13,X SUB <Objects_X,X PHA LDA Objects_Var10,X SBC <Objects_XHi,X TAY PLA ADD Objects_Var13,X STA <Objects_X,X TYA ADC Objects_Var10,X STA <Objects_XHi,X ; Two sprites over LDA Object_SprRAM,X ADD #$08 STA Object_SprRAM,X JSR Object_DetermineHorzVis ; Determine horizontal visibility of the RotoDisc JSR Object_DetermineVertVis ; Determine vertical visibility of the RotoDisc JSR RotoDisc_CollideAndCycle ; Test for collision and cycle the second RotoDisc ; Restore the X coordinates PLA STA <Objects_XHi,X PLA STA <Objects_X,X RTS ; Return ObjNorm_RotoDiscDual: JSR ObjNorm_RotoDisc ; Partly a regular RotoDisc... ; Backup all of the coordinates LDA <Objects_X,X PHA LDA <Objects_XHi,X PHA LDA <Objects_Y,X PHA LDA <Objects_YHi,X PHA ; Calculate an opposite X and opposite Y for the secondary RotoDisc LDA Objects_Var13,X SUB <Objects_X,X PHA LDA Objects_Var10,X SBC <Objects_XHi,X TAY PLA ADD Objects_Var13,X STA <Objects_X,X TYA ADC Objects_Var10,X STA <Objects_XHi,X LDA Objects_Var14,X SUB <Objects_Y,X PHA LDA Objects_Var1,X SBC <Objects_YHi,X TAY PLA ADD Objects_Var14,X STA <Objects_Y,X TYA ADC Objects_Var1,X STA <Objects_YHi,X ; Two sprites over LDA Object_SprRAM,X ADD #$08 STA Object_SprRAM,X JSR Object_DetermineHorzVis ; Determine horizontal visibility of the RotoDisc JSR Object_DetermineVertVis ; Determine vertical visibility of the RotoDisc JSR RotoDisc_CollideAndCycle ; Test for collision and cycle the second RotoDisc ; Restore all of the coordinates PLA STA <Objects_YHi,X PLA STA <Objects_Y,X PLA STA <Objects_XHi,X PLA STA <Objects_X,X RTS ; Return ObjNorm_RotoDisc: LDA <Player_HaltGame BNE PRG003_BFAE ; If gameplay is halted, jump to PRG003_BFAE ; Var4 = 6 LDA #$06 STA <Objects_Var4,X JSR RotoDiscSpin ; Do Rotodisc spin logic JSR Object_DeleteOffScreen_N2 ; Delete if falls off-screen RotoDisc_CollideAndCycle: JSR Object_CalcSpriteXY_NoHi ; Calculate the sprite JSR Player_HitEnemy ; Player to Rotodisc collision detection PRG003_BFAE: ; Toggle between frame 0 and 1 LDA <Counter_1 AND #$01 STA Objects_Frame,X ; Cycle colors LDA <Counter_1 LSR A LSR A STA Objects_ColorCycle,X JMP Object_ShakeAndDraw ; Draw Rotodisc and don't come back! ; Rest of ROM bank was empty
; A293046: Number of even permutations on {1,2,...,n} with exactly 2 weak excedances. ; 0,0,1,1,7,11,31,57,127,247,511,1013,2047,4083,8191,16369,32767,65519,131071,262125,524287,1048555,2097151,4194281,8388607,16777191,33554431,67108837,134217727,268435427,536870911,1073741793,2147483647,4294967263,8589934591 mov $7,$0 mov $9,$0 lpb $9 mov $0,$7 sub $9,1 sub $0,$9 mov $3,$0 mov $5,2 lpb $5 sub $5,1 add $0,$5 sub $0,1 add $2,$0 mov $8,-2 pow $8,$0 add $8,$2 sub $8,1 bin $2,$8 mov $6,$5 gcd $8,$2 lpb $6 mov $4,$8 sub $6,1 lpe lpe lpb $3 mov $3,0 sub $4,$8 lpe mov $8,$4 sub $8,1 div $8,2 add $1,$8 lpe
// Copyright 2020 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include <cstring> #include "src/tint/diagnostic/printer.h" #define WIN32_LEAN_AND_MEAN 1 #include <Windows.h> namespace tint::diag { namespace { struct ConsoleInfo { HANDLE handle = INVALID_HANDLE_VALUE; WORD default_attributes = 0; operator bool() const { return handle != INVALID_HANDLE_VALUE; } }; ConsoleInfo console_info(FILE* file) { if (file == nullptr) { return {}; } ConsoleInfo console{}; if (file == stdout) { console.handle = GetStdHandle(STD_OUTPUT_HANDLE); } else if (file == stderr) { console.handle = GetStdHandle(STD_ERROR_HANDLE); } else { return {}; } CONSOLE_SCREEN_BUFFER_INFO info{}; if (GetConsoleScreenBufferInfo(console.handle, &info) == 0) { return {}; } console.default_attributes = info.wAttributes; return console; } class PrinterWindows : public Printer { public: PrinterWindows(FILE* f, bool use_colors) : file(f), console(console_info(use_colors ? f : nullptr)) {} void write(const std::string& str, const Style& style) override { write_color(style.color, style.bold); fwrite(str.data(), 1, str.size(), file); write_color(Color::kDefault, false); } private: WORD attributes(Color color, bool bold) { switch (color) { case Color::kDefault: return console.default_attributes; case Color::kBlack: return 0; case Color::kRed: return FOREGROUND_RED | (bold ? FOREGROUND_INTENSITY : 0); case Color::kGreen: return FOREGROUND_GREEN | (bold ? FOREGROUND_INTENSITY : 0); case Color::kYellow: return FOREGROUND_RED | FOREGROUND_GREEN | (bold ? FOREGROUND_INTENSITY : 0); case Color::kBlue: return FOREGROUND_BLUE | (bold ? FOREGROUND_INTENSITY : 0); case Color::kMagenta: return FOREGROUND_RED | FOREGROUND_BLUE | (bold ? FOREGROUND_INTENSITY : 0); case Color::kCyan: return FOREGROUND_GREEN | FOREGROUND_BLUE | (bold ? FOREGROUND_INTENSITY : 0); case Color::kWhite: return FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | (bold ? FOREGROUND_INTENSITY : 0); } return 0; // unreachable } void write_color(Color color, bool bold) { if (console) { SetConsoleTextAttribute(console.handle, attributes(color, bold)); fflush(file); } } FILE* const file; const ConsoleInfo console; }; } // namespace std::unique_ptr<Printer> Printer::create(FILE* out, bool use_colors) { return std::make_unique<PrinterWindows>(out, use_colors); } } // namespace tint::diag
.global s_prepare_buffers s_prepare_buffers: push %r12 push %r8 push %r9 push %rax push %rbp push %rcx push %rdi push %rsi lea addresses_D_ht+0x14fee, %rax nop nop nop nop add $6520, %r9 movb $0x61, (%rax) nop nop nop nop xor $20153, %rbp lea addresses_normal_ht+0xfc6e, %rsi lea addresses_WT_ht+0x63c, %rdi nop nop and %r8, %r8 mov $116, %rcx rep movsl nop nop and %rax, %rax lea addresses_A_ht+0x18c6e, %rsi lea addresses_WC_ht+0x118b8, %rdi dec %r12 mov $88, %rcx rep movsl nop sub %r8, %r8 lea addresses_UC_ht+0x14072, %r12 nop nop nop nop add $14235, %r8 mov (%r12), %rsi dec %rdi lea addresses_WC_ht+0x137f7, %r12 nop nop nop nop nop inc %rbp movb (%r12), %r8b sub %rax, %rax lea addresses_D_ht+0xfcae, %rdi nop nop nop sub %rax, %rax movb $0x61, (%rdi) nop nop nop nop sub $30164, %rcx lea addresses_WC_ht+0x906e, %rsi sub %rax, %rax mov (%rsi), %r8w nop nop nop add $53807, %r8 pop %rsi pop %rdi pop %rcx pop %rbp pop %rax pop %r9 pop %r8 pop %r12 ret .global s_faulty_load s_faulty_load: push %r11 push %r14 push %r15 push %rax push %rcx push %rdi // Faulty Load lea addresses_A+0x206e, %rax nop nop cmp %rcx, %rcx mov (%rax), %r15w lea oracles, %rdi and $0xff, %r15 shlq $12, %r15 mov (%rdi,%r15,1), %r15 pop %rdi pop %rcx pop %rax pop %r15 pop %r14 pop %r11 ret /* <gen_faulty_load> [REF] {'src': {'congruent': 0, 'AVXalign': False, 'same': False, 'size': 2, 'NT': False, 'type': 'addresses_A'}, 'OP': 'LOAD'} [Faulty Load] {'src': {'congruent': 0, 'AVXalign': False, 'same': True, 'size': 2, 'NT': False, 'type': 'addresses_A'}, 'OP': 'LOAD'} <gen_prepare_buffer> {'OP': 'STOR', 'dst': {'congruent': 7, 'AVXalign': True, 'same': False, 'size': 1, 'NT': False, 'type': 'addresses_D_ht'}} {'src': {'congruent': 8, 'same': False, 'type': 'addresses_normal_ht'}, 'OP': 'REPM', 'dst': {'congruent': 1, 'same': False, 'type': 'addresses_WT_ht'}} {'src': {'congruent': 10, 'same': False, 'type': 'addresses_A_ht'}, 'OP': 'REPM', 'dst': {'congruent': 1, 'same': False, 'type': 'addresses_WC_ht'}} {'src': {'congruent': 2, 'AVXalign': False, 'same': False, 'size': 8, 'NT': False, 'type': 'addresses_UC_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 0, 'AVXalign': False, 'same': False, 'size': 1, 'NT': False, 'type': 'addresses_WC_ht'}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'congruent': 3, 'AVXalign': False, 'same': False, 'size': 1, 'NT': False, 'type': 'addresses_D_ht'}} {'src': {'congruent': 11, 'AVXalign': False, 'same': False, 'size': 2, 'NT': False, 'type': 'addresses_WC_ht'}, 'OP': 'LOAD'} {'00': 21829} 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 */
--- FUNCTION SOURCE (valueOf) id{0,0} --- (){ return ToObject(this); } --- END --- --- FUNCTION SOURCE (IsPrimitive) id{1,0} --- (a){ return!(%_IsSpecObject(a)); } --- END --- --- FUNCTION SOURCE (toString) id{2,0} --- (){ return FunctionSourceString(this); } --- END --- --- FUNCTION SOURCE (y) id{3,0} --- () { return this._y; }, --- END --- --- Raw source --- () { return this._y; }, --- Optimized code --- optimization_id = 3 source_position = 114 kind = OPTIMIZED_FUNCTION name = y stack_slots = 1 Instructions (size = 204) 0x5a840ac0 0 8b4c2404 mov ecx,[esp+0x4] 0x5a840ac4 4 81f99180d03b cmp ecx,0x3bd08091 ;; object: 0x3bd08091 <undefined> 0x5a840aca 10 750a jnz 22 (0x5a840ad6) 0x5a840acc 12 8b4e13 mov ecx,[esi+0x13] 0x5a840acf 15 8b4917 mov ecx,[ecx+0x17] 0x5a840ad2 18 894c2404 mov [esp+0x4],ecx 0x5a840ad6 22 55 push ebp 0x5a840ad7 23 89e5 mov ebp,esp 0x5a840ad9 25 56 push esi 0x5a840ada 26 57 push edi 0x5a840adb 27 6a00 push 0x0 ;;; <@0,#0> -------------------- B0 -------------------- ;;; <@2,#1> context 0x5a840add 29 8b75fc mov esi,[ebp+0xfc] ;; debug: position 114 ;;; <@8,#7> -------------------- B1 -------------------- ;;; <@10,#9> stack-check 0x5a840ae0 32 3b2588282501 cmp esp,[0x1252888] 0x5a840ae6 38 7305 jnc 45 (0x5a840aed) 0x5a840ae8 40 e89385feff call StackCheck (0x5a829080) ;; code: BUILTIN ;;; <@11,#9> gap 0x5a840aed 45 8b4508 mov eax,[ebp+0x8] ;;; <@12,#11> check-non-smi 0x5a840af0 48 a801 test al,0x1 ;; debug: position 130 0x5a840af2 50 0f8466000000 jz 158 (0x5a840b5e) ;;; <@14,#12> check-maps 0x5a840af8 56 8178ff49ea505b cmp [eax+0xff],0x5b50ea49 ;; object: 0x5b50ea49 <Map(elements=3)> 0x5a840aff 63 0f855e000000 jnz 163 (0x5a840b63) ;;; <@16,#13> load-named-field 0x5a840b05 69 8b400f mov eax,[eax+0xf] ;;; <@18,#14> load-named-field 0x5a840b08 72 f20f104803 movsd xmm1,[eax+0x3] ;;; <@20,#18> number-tag-d 0x5a840b0d 77 8b0da40f2501 mov ecx,[0x1250fa4] 0x5a840b13 83 89c8 mov eax,ecx 0x5a840b15 85 83c00c add eax,0xc 0x5a840b18 88 0f8227000000 jc 133 (0x5a840b45) 0x5a840b1e 94 3b05a80f2501 cmp eax,[0x1250fa8] 0x5a840b24 100 0f871b000000 ja 133 (0x5a840b45) 0x5a840b2a 106 8905a40f2501 mov [0x1250fa4],eax 0x5a840b30 112 41 inc ecx 0x5a840b31 113 c741ff4981505b mov [ecx+0xff],0x5b508149 ;; object: 0x5b508149 <Map(elements=3)> 0x5a840b38 120 f20f114903 movsd [ecx+0x3],xmm1 ;;; <@21,#18> gap 0x5a840b3d 125 89c8 mov eax,ecx ;;; <@22,#16> return 0x5a840b3f 127 89ec mov esp,ebp 0x5a840b41 129 5d pop ebp 0x5a840b42 130 c20400 ret 0x4 ;;; <@20,#18> -------------------- Deferred number-tag-d -------------------- 0x5a840b45 133 33c9 xor ecx,ecx 0x5a840b47 135 60 pushad 0x5a840b48 136 8b75fc mov esi,[ebp+0xfc] 0x5a840b4b 139 33c0 xor eax,eax 0x5a840b4d 141 bba0582600 mov ebx,0x2658a0 0x5a840b52 146 e8e995fcff call 0x5a80a140 ;; code: STUB, CEntryStub, minor: 1 0x5a840b57 151 89442418 mov [esp+0x18],eax 0x5a840b5b 155 61 popad 0x5a840b5c 156 ebda jmp 120 (0x5a840b38) ;;; -------------------- Jump table -------------------- ;;; jump table entry 0: deoptimization bailout 1. 0x5a840b5e 158 e8a7942cd1 call 0x2bb0a00a ;; deoptimization bailout 1 ;;; jump table entry 1: deoptimization bailout 2. 0x5a840b63 163 e8ac942cd1 call 0x2bb0a014 ;; deoptimization bailout 2 0x5a840b68 168 90 nop 0x5a840b69 169 90 nop 0x5a840b6a 170 90 nop 0x5a840b6b 171 90 nop 0x5a840b6c 172 90 nop 0x5a840b6d 173 0f1f00 nop ;;; Safepoint table. Deoptimization Input Data (deopt points = 3) index ast id argc pc 0 3 0 45 1 3 0 -1 2 3 0 -1 Safepoints (size = 28) 0x5a840aed 45 0 (sp -> fp) 0 0x5a840b57 151 0 | ecx (sp -> fp) <none> RelocInfo (size = 137) 0x5a840ac6 embedded object (0x3bd08091 <undefined>) 0x5a840add position (114) 0x5a840add comment (;;; <@0,#0> -------------------- B0 --------------------) 0x5a840add comment (;;; <@2,#1> context) 0x5a840ae0 comment (;;; <@8,#7> -------------------- B1 --------------------) 0x5a840ae0 comment (;;; <@10,#9> stack-check) 0x5a840ae9 code target (BUILTIN) (0x5a829080) 0x5a840aed comment (;;; <@11,#9> gap) 0x5a840af0 comment (;;; <@12,#11> check-non-smi) 0x5a840af0 position (130) 0x5a840af8 comment (;;; <@14,#12> check-maps) 0x5a840afb embedded object (0x5b50ea49 <Map(elements=3)>) 0x5a840b05 comment (;;; <@16,#13> load-named-field) 0x5a840b08 comment (;;; <@18,#14> load-named-field) 0x5a840b0d comment (;;; <@20,#18> number-tag-d) 0x5a840b34 embedded object (0x5b508149 <Map(elements=3)>) 0x5a840b3d comment (;;; <@21,#18> gap) 0x5a840b3f comment (;;; <@22,#16> return) 0x5a840b45 comment (;;; <@20,#18> -------------------- Deferred number-tag-d --------------------) 0x5a840b53 code target (STUB) (0x5a80a140) 0x5a840b5e comment (;;; -------------------- Jump table --------------------) 0x5a840b5e comment (;;; jump table entry 0: deoptimization bailout 1.) 0x5a840b5f runtime entry (deoptimization bailout 1) 0x5a840b63 comment (;;; jump table entry 1: deoptimization bailout 2.) 0x5a840b64 runtime entry (deoptimization bailout 2) 0x5a840b70 comment (;;; Safepoint table.) --- End code --- --- FUNCTION SOURCE (Vec2.len) id{4,0} --- () { return Math.sqrt(this.len2()); } --- END --- --- FUNCTION SOURCE (Vec2.len2) id{4,1} --- () { return this.x * this.x + this.y * this.y; }, --- END --- INLINE (Vec2.len2) id{4,1} AS 1 AT <0:31> --- FUNCTION SOURCE (x) id{4,2} --- () { return this._x; }, --- END --- INLINE (x) id{4,2} AS 2 AT <1:20> INLINE (x) id{4,2} AS 3 AT <1:29> --- FUNCTION SOURCE (y) id{4,3} --- () { return this._y; }, --- END --- INLINE (y) id{4,3} AS 4 AT <1:38> INLINE (y) id{4,3} AS 5 AT <1:47> --- Raw source --- () { return Math.sqrt(this.len2()); } --- Optimized code --- optimization_id = 4 source_position = 229 kind = OPTIMIZED_FUNCTION name = Vec2.len stack_slots = 1 Instructions (size = 232) 0x5a840e80 0 8b4c2404 mov ecx,[esp+0x4] 0x5a840e84 4 81f99180d03b cmp ecx,0x3bd08091 ;; object: 0x3bd08091 <undefined> 0x5a840e8a 10 750a jnz 22 (0x5a840e96) 0x5a840e8c 12 8b4e13 mov ecx,[esi+0x13] 0x5a840e8f 15 8b4917 mov ecx,[ecx+0x17] 0x5a840e92 18 894c2404 mov [esp+0x4],ecx 0x5a840e96 22 55 push ebp 0x5a840e97 23 89e5 mov ebp,esp 0x5a840e99 25 56 push esi 0x5a840e9a 26 57 push edi 0x5a840e9b 27 6a00 push 0x0 ;;; <@0,#0> -------------------- B0 -------------------- ;;; <@2,#1> context 0x5a840e9d 29 8b75fc mov esi,[ebp+0xfc] ;; debug: position 229 ;;; <@8,#7> -------------------- B1 -------------------- ;;; <@10,#9> stack-check 0x5a840ea0 32 3b2588282501 cmp esp,[0x1252888] 0x5a840ea6 38 7305 jnc 45 (0x5a840ead) 0x5a840ea8 40 e8d381feff call StackCheck (0x5a829080) ;; code: BUILTIN ;;; <@11,#9> gap 0x5a840ead 45 8b4508 mov eax,[ebp+0x8] ;;; <@12,#12> check-non-smi 0x5a840eb0 48 a801 test al,0x1 ;; debug: position 260 0x5a840eb2 50 0f8484000000 jz 188 (0x5a840f3c) ;;; <@14,#13> check-maps 0x5a840eb8 56 8178ff49ea505b cmp [eax+0xff],0x5b50ea49 ;; object: 0x5b50ea49 <Map(elements=3)> 0x5a840ebf 63 0f857c000000 jnz 193 (0x5a840f41) ;;; <@16,#26> load-named-field 0x5a840ec5 69 8b480b mov ecx,[eax+0xb] ;; debug: position 98 ;;; <@18,#27> load-named-field 0x5a840ec8 72 f20f104903 movsd xmm1,[ecx+0x3] ;;; <@22,#31> -------------------- B2 (unreachable/replaced) -------------------- ;;; <@26,#45> -------------------- B3 -------------------- ;;; <@27,#45> gap 0x5a840ecd 77 0f28d1 movaps xmm2,xmm1 ;; debug: position 179 ;;; <@28,#46> mul-d 0x5a840ed0 80 f20f59d1 mulsd xmm2,xmm1 ;;; <@30,#56> load-named-field 0x5a840ed4 84 8b400f mov eax,[eax+0xf] ;; debug: position 17 ;;; <@32,#57> load-named-field 0x5a840ed7 87 f20f104803 movsd xmm1,[eax+0x3] ;;; <@36,#61> -------------------- B4 (unreachable/replaced) -------------------- ;;; <@40,#75> -------------------- B5 -------------------- ;;; <@41,#75> gap 0x5a840edc 92 0f28d9 movaps xmm3,xmm1 ;; debug: position 197 ;;; <@42,#76> mul-d 0x5a840edf 95 f20f59d9 mulsd xmm3,xmm1 ;;; <@44,#78> add-d 0x5a840ee3 99 f20f58d3 addsd xmm2,xmm3 ;; debug: position 188 ;;; <@48,#83> -------------------- B6 -------------------- ;;; <@50,#84> check-maps ;;; <@52,#85> math-sqrt 0x5a840ee7 103 f20f51d2 sqrtsd xmm2,xmm2 ;; debug: position 250 ;;; <@54,#89> number-tag-d 0x5a840eeb 107 8b0da40f2501 mov ecx,[0x1250fa4] 0x5a840ef1 113 89c8 mov eax,ecx 0x5a840ef3 115 83c00c add eax,0xc 0x5a840ef6 118 0f8227000000 jc 163 (0x5a840f23) 0x5a840efc 124 3b05a80f2501 cmp eax,[0x1250fa8] 0x5a840f02 130 0f871b000000 ja 163 (0x5a840f23) 0x5a840f08 136 8905a40f2501 mov [0x1250fa4],eax 0x5a840f0e 142 41 inc ecx 0x5a840f0f 143 c741ff4981505b mov [ecx+0xff],0x5b508149 ;; object: 0x5b508149 <Map(elements=3)> 0x5a840f16 150 f20f115103 movsd [ecx+0x3],xmm2 ;;; <@55,#89> gap 0x5a840f1b 155 89c8 mov eax,ecx ;;; <@56,#87> return 0x5a840f1d 157 89ec mov esp,ebp 0x5a840f1f 159 5d pop ebp 0x5a840f20 160 c20400 ret 0x4 ;;; <@54,#89> -------------------- Deferred number-tag-d -------------------- 0x5a840f23 163 33c9 xor ecx,ecx 0x5a840f25 165 60 pushad 0x5a840f26 166 8b75fc mov esi,[ebp+0xfc] 0x5a840f29 169 33c0 xor eax,eax 0x5a840f2b 171 bba0582600 mov ebx,0x2658a0 0x5a840f30 176 e80b92fcff call 0x5a80a140 ;; code: STUB, CEntryStub, minor: 1 0x5a840f35 181 89442418 mov [esp+0x18],eax 0x5a840f39 185 61 popad 0x5a840f3a 186 ebda jmp 150 (0x5a840f16) ;;; -------------------- Jump table -------------------- ;;; jump table entry 0: deoptimization bailout 1. 0x5a840f3c 188 e8c9902cd1 call 0x2bb0a00a ;; deoptimization bailout 1 ;;; jump table entry 1: deoptimization bailout 2. 0x5a840f41 193 e8ce902cd1 call 0x2bb0a014 ;; deoptimization bailout 2 0x5a840f46 198 90 nop 0x5a840f47 199 90 nop 0x5a840f48 200 90 nop 0x5a840f49 201 90 nop 0x5a840f4a 202 90 nop 0x5a840f4b 203 90 nop ;;; Safepoint table. Deoptimization Input Data (deopt points = 3) index ast id argc pc 0 3 0 45 1 3 0 -1 2 3 0 -1 Safepoints (size = 28) 0x5a840ead 45 0 (sp -> fp) 0 0x5a840f35 181 0 | ecx (sp -> fp) <none> RelocInfo (size = 272) 0x5a840e86 embedded object (0x3bd08091 <undefined>) 0x5a840e9d position (229) 0x5a840e9d comment (;;; <@0,#0> -------------------- B0 --------------------) 0x5a840e9d comment (;;; <@2,#1> context) 0x5a840ea0 comment (;;; <@8,#7> -------------------- B1 --------------------) 0x5a840ea0 comment (;;; <@10,#9> stack-check) 0x5a840ea9 code target (BUILTIN) (0x5a829080) 0x5a840ead comment (;;; <@11,#9> gap) 0x5a840eb0 comment (;;; <@12,#12> check-non-smi) 0x5a840eb0 position (260) 0x5a840eb8 comment (;;; <@14,#13> check-maps) 0x5a840ebb embedded object (0x5b50ea49 <Map(elements=3)>) 0x5a840ec5 comment (;;; <@16,#26> load-named-field) 0x5a840ec5 position (98) 0x5a840ec8 comment (;;; <@18,#27> load-named-field) 0x5a840ecd comment (;;; <@22,#31> -------------------- B2 (unreachable/replaced) --------------------) 0x5a840ecd position (179) 0x5a840ecd comment (;;; <@26,#45> -------------------- B3 --------------------) 0x5a840ecd comment (;;; <@27,#45> gap) 0x5a840ed0 comment (;;; <@28,#46> mul-d) 0x5a840ed4 comment (;;; <@30,#56> load-named-field) 0x5a840ed4 position (17) 0x5a840ed7 comment (;;; <@32,#57> load-named-field) 0x5a840edc comment (;;; <@36,#61> -------------------- B4 (unreachable/replaced) --------------------) 0x5a840edc position (197) 0x5a840edc comment (;;; <@40,#75> -------------------- B5 --------------------) 0x5a840edc comment (;;; <@41,#75> gap) 0x5a840edf comment (;;; <@42,#76> mul-d) 0x5a840ee3 comment (;;; <@44,#78> add-d) 0x5a840ee3 position (188) 0x5a840ee7 position (250) 0x5a840ee7 comment (;;; <@48,#83> -------------------- B6 --------------------) 0x5a840ee7 comment (;;; <@50,#84> check-maps) 0x5a840ee7 comment (;;; <@52,#85> math-sqrt) 0x5a840eeb comment (;;; <@54,#89> number-tag-d) 0x5a840f12 embedded object (0x5b508149 <Map(elements=3)>) 0x5a840f1b comment (;;; <@55,#89> gap) 0x5a840f1d comment (;;; <@56,#87> return) 0x5a840f23 comment (;;; <@54,#89> -------------------- Deferred number-tag-d --------------------) 0x5a840f31 code target (STUB) (0x5a80a140) 0x5a840f3c comment (;;; -------------------- Jump table --------------------) 0x5a840f3c comment (;;; jump table entry 0: deoptimization bailout 1.) 0x5a840f3d runtime entry (deoptimization bailout 1) 0x5a840f41 comment (;;; jump table entry 1: deoptimization bailout 2.) 0x5a840f42 runtime entry (deoptimization bailout 2) 0x5a840f4c comment (;;; Safepoint table.) --- End code --- --- FUNCTION SOURCE (loop) id{5,0} --- (v) { var sum = 0; for (var i = 0; i < 1e5; i++) { sum += v.len(); if (sum < 0) { // Some random code that will never get executed. for (var j = 0; j < 100; j++) { sum -= v.len(); } } } util.logger.log("loopish complete"); return sum; } --- END --- --- FUNCTION SOURCE (Vec2.len) id{5,1} --- () { return Math.sqrt(this.len2()); } --- END --- INLINE (Vec2.len) id{5,1} AS 1 AT <0:68> --- FUNCTION SOURCE (Vec2.len2) id{5,2} --- () { return this.x * this.x + this.y * this.y; }, --- END --- INLINE (Vec2.len2) id{5,2} AS 2 AT <1:31> --- FUNCTION SOURCE (x) id{5,3} --- () { return this._x; }, --- END --- INLINE (x) id{5,3} AS 3 AT <2:20> INLINE (x) id{5,3} AS 4 AT <2:29> --- FUNCTION SOURCE (y) id{5,4} --- () { return this._y; }, --- END --- INLINE (y) id{5,4} AS 5 AT <2:38> INLINE (y) id{5,4} AS 6 AT <2:47> --- Raw source --- (v) { var sum = 0; for (var i = 0; i < 1e5; i++) { sum += v.len(); if (sum < 0) { // Some random code that will never get executed. for (var j = 0; j < 100; j++) { sum -= v.len(); } } } util.logger.log("loopish complete"); return sum; } --- Optimized code --- optimization_id = 5 source_position = 379 kind = OPTIMIZED_FUNCTION name = loop stack_slots = 5 Instructions (size = 412) 0x5a841280 0 33d2 xor edx,edx 0x5a841282 2 f7c404000000 test esp,0x4 0x5a841288 8 751f jnz 41 (0x5a8412a9) 0x5a84128a 10 6a00 push 0x0 0x5a84128c 12 89e3 mov ebx,esp 0x5a84128e 14 ba02000000 mov edx,0x2 0x5a841293 19 b903000000 mov ecx,0x3 0x5a841298 24 8b4304 mov eax,[ebx+0x4] 0x5a84129b 27 8903 mov [ebx],eax 0x5a84129d 29 83c304 add ebx,0x4 0x5a8412a0 32 49 dec ecx 0x5a8412a1 33 75f5 jnz 24 (0x5a841298) 0x5a8412a3 35 c70378563412 mov [ebx],0x12345678 0x5a8412a9 41 55 push ebp 0x5a8412aa 42 89e5 mov ebp,esp 0x5a8412ac 44 56 push esi 0x5a8412ad 45 57 push edi 0x5a8412ae 46 83ec14 sub esp,0x14 ;;; Store dynamic frame alignment tag for spilled doubles 0x5a8412b1 49 8955f4 mov [ebp+0xf4],edx ;;; <@0,#0> -------------------- B0 -------------------- ;;; <@2,#1> context 0x5a8412b4 52 8b45fc mov eax,[ebp+0xfc] ;; debug: position 379 ;;; <@3,#1> gap 0x5a8412b7 55 8945e4 mov [ebp+0xe4],eax ;;; <@10,#8> -------------------- B1 -------------------- ;;; <@11,#8> gap 0x5a8412ba 58 89c6 mov esi,eax ;;; <@12,#10> stack-check 0x5a8412bc 60 3b2588282501 cmp esp,[0x1252888] 0x5a8412c2 66 7305 jnc 73 (0x5a8412c9) 0x5a8412c4 68 e8b77dfeff call StackCheck (0x5a829080) ;; code: BUILTIN ;;; <@15,#16> goto 0x5a8412c9 73 e97a000000 jmp 200 (0x5a841348) ;; debug: position 415 ;;; <@16,#20> -------------------- B2 (OSR entry) -------------------- 0x5a8412ce 78 33d2 xor edx,edx 0x5a8412d0 80 f7c504000000 test ebp,0x4 0x5a8412d6 86 7422 jz 122 (0x5a8412fa) 0x5a8412d8 88 6a00 push 0x0 0x5a8412da 90 89e3 mov ebx,esp 0x5a8412dc 92 ba02000000 mov edx,0x2 0x5a8412e1 97 b909000000 mov ecx,0x9 0x5a8412e6 102 8b4304 mov eax,[ebx+0x4] 0x5a8412e9 105 8903 mov [ebx],eax 0x5a8412eb 107 83c304 add ebx,0x4 0x5a8412ee 110 49 dec ecx 0x5a8412ef 111 75f5 jnz 102 (0x5a8412e6) 0x5a8412f1 113 c70378563412 mov [ebx],0x12345678 0x5a8412f7 119 83ed04 sub ebp,0x4 0x5a8412fa 122 ff75f4 push [ebp+0xf4] 0x5a8412fd 125 8955f4 mov [ebp+0xf4],edx 0x5a841300 128 83ec04 sub esp,0x4 ;;; <@32,#29> context 0x5a841303 131 8b45fc mov eax,[ebp+0xfc] ;;; <@33,#29> gap 0x5a841306 134 8b4de8 mov ecx,[ebp+0xe8] ;;; <@34,#242> double-untag 0x5a841309 137 f6c101 test_b cl,0x1 0x5a84130c 140 7414 jz 162 (0x5a841322) 0x5a84130e 142 8179ff4981505b cmp [ecx+0xff],0x5b508149 ;; object: 0x5b508149 <Map(elements=3)> 0x5a841315 149 0f85c9000000 jnz 356 (0x5a8413e4) 0x5a84131b 155 f20f104903 movsd xmm1,[ecx+0x3] 0x5a841320 160 eb0b jmp 173 (0x5a84132d) 0x5a841322 162 89ca mov edx,ecx 0x5a841324 164 d1fa sar edx,1 0x5a841326 166 0f57c9 xorps xmm1,xmm1 0x5a841329 169 f20f2aca cvtsi2sd xmm1,edx ;;; <@35,#242> gap 0x5a84132d 173 8b55f0 mov edx,[ebp+0xf0] ;;; <@36,#243> check-smi 0x5a841330 176 f6c201 test_b dl,0x1 0x5a841333 179 0f85b0000000 jnz 361 (0x5a8413e9) ;;; <@38,#31> gap 0x5a841339 185 8b5d0c mov ebx,[ebp+0xc] 0x5a84133c 188 89c1 mov ecx,eax 0x5a84133e 190 89d0 mov eax,edx 0x5a841340 192 8b5508 mov edx,[ebp+0x8] ;;; <@39,#31> goto 0x5a841343 195 e90e000000 jmp 214 (0x5a841356) ;;; <@40,#17> -------------------- B3 -------------------- ;;; <@42,#241> constant-d 0x5a841348 200 0f57c9 xorps xmm1,xmm1 ;;; <@44,#19> gap 0x5a84134b 203 8b5d0c mov ebx,[ebp+0xc] 0x5a84134e 206 8b5508 mov edx,[ebp+0x8] 0x5a841351 209 8b4de4 mov ecx,[ebp+0xe4] 0x5a841354 212 33c0 xor eax,eax ;;; <@46,#44> -------------------- B4 -------------------- ;;; <@48,#62> check-non-smi 0x5a841356 214 f6c201 test_b dl,0x1 ;; debug: position 447 0x5a841359 217 0f848f000000 jz 366 (0x5a8413ee) ;;; <@50,#63> check-maps 0x5a84135f 223 817aff49ea505b cmp [edx+0xff],0x5b50ea49 ;; object: 0x5b50ea49 <Map(elements=3)> 0x5a841366 230 0f8587000000 jnz 371 (0x5a8413f3) ;;; <@52,#83> load-named-field 0x5a84136c 236 8b720b mov esi,[edx+0xb] ;; debug: position 98 ;;; <@54,#84> load-named-field 0x5a84136f 239 f20f105603 movsd xmm2,[esi+0x3] ;;; <@55,#84> gap 0x5a841374 244 0f28da movaps xmm3,xmm2 ;;; <@56,#103> mul-d 0x5a841377 247 f20f59da mulsd xmm3,xmm2 ;; debug: position 179 ;;; <@58,#113> load-named-field 0x5a84137b 251 8b720f mov esi,[edx+0xf] ;; debug: position 36035888 ;;; <@60,#114> load-named-field 0x5a84137e 254 f20f105603 movsd xmm2,[esi+0x3] ;;; <@61,#114> gap 0x5a841383 259 0f28e2 movaps xmm4,xmm2 ;;; <@62,#133> mul-d 0x5a841386 262 f20f59e2 mulsd xmm4,xmm2 ;; debug: position 197 ;;; <@64,#135> add-d 0x5a84138a 266 f20f58dc addsd xmm3,xmm4 ;; debug: position 188 ;;; <@66,#141> check-maps ;;; <@68,#142> math-sqrt 0x5a84138e 270 f20f51db sqrtsd xmm3,xmm3 ;; debug: position 250 ;;; <@70,#245> constant-d 0x5a841392 274 0f57d2 xorps xmm2,xmm2 ;; debug: position 466 ;;; <@74,#47> -------------------- B5 (loop header) -------------------- ;;; <@77,#51> compare-numeric-and-branch 0x5a841395 277 3d400d0300 cmp eax,0x30d40 ;; debug: position 415 ;; debug: position 418 ;; debug: position 420 0x5a84139a 282 0f8d2c000000 jnl 332 (0x5a8413cc) ;;; <@78,#52> -------------------- B6 (unreachable/replaced) -------------------- ;;; <@82,#58> -------------------- B7 -------------------- ;;; <@84,#60> stack-check 0x5a8413a0 288 3b2588282501 cmp esp,[0x1252888] 0x5a8413a6 294 0f8225000000 jc 337 (0x5a8413d1) ;;; <@88,#88> -------------------- B8 (unreachable/replaced) -------------------- ;;; <@92,#102> -------------------- B9 (unreachable/replaced) -------------------- ;;; <@96,#118> -------------------- B10 (unreachable/replaced) -------------------- ;;; <@100,#132> -------------------- B11 (unreachable/replaced) -------------------- ;;; <@104,#140> -------------------- B12 (unreachable/replaced) -------------------- ;;; <@108,#146> -------------------- B13 -------------------- ;;; <@110,#147> add-d 0x5a8413ac 300 f20f58cb addsd xmm1,xmm3 ;; debug: position 98 ;; debug: position 443 ;;; <@113,#152> compare-numeric-and-branch 0x5a8413b0 304 660f2eca ucomisd xmm1,xmm2 ;; debug: position 466 0x5a8413b4 308 0f8a0d000000 jpe 327 (0x5a8413c7) 0x5a8413ba 314 0f8307000000 jnc 327 (0x5a8413c7) ;;; <@114,#156> -------------------- B14 (unreachable/replaced) -------------------- ;;; <@118,#209> -------------------- B15 (unreachable/replaced) -------------------- ;;; <@122,#153> -------------------- B16 (unreachable/replaced) -------------------- ;;; <@126,#159> -------------------- B17 -------------------- ;;; <@128,#169> gap 0x5a8413c0 320 33f6 xor esi,esi ;; debug: position 548 ;;; <@130,#170> -------------------- B18 (loop header) -------------------- ;;; <@132,#173> deoptimize ;;; deoptimize: Insufficient type feedback for combined type of binary operation 0x5a8413c2 322 e87f8cfc04 call 0x5f80a046 ;; debug: position 551 ;; debug: position 553 ;; soft deoptimization bailout 7 ;;; <@134,#174> -------------------- B19 (unreachable/replaced) -------------------- ;;; <@144,#178> -------------------- B20 (unreachable/replaced) -------------------- ;;; <@148,#184> -------------------- B21 (unreachable/replaced) -------------------- ;;; <@162,#194> -------------------- B22 (unreachable/replaced) -------------------- ;;; <@166,#196> -------------------- B23 (unreachable/replaced) -------------------- ;;; <@188,#181> -------------------- B24 (unreachable/replaced) -------------------- ;;; <@192,#206> -------------------- B25 (unreachable/replaced) -------------------- ;;; <@196,#218> -------------------- B26 -------------------- ;;; <@198,#220> add-i 0x5a8413c7 327 83c002 add eax,0x2 ;; debug: position 427 ;;; <@201,#223> goto 0x5a8413ca 330 ebc9 jmp 277 (0x5a841395) ;;; <@202,#55> -------------------- B27 (unreachable/replaced) -------------------- ;;; <@206,#224> -------------------- B28 -------------------- ;;; <@208,#226> deoptimize ;;; deoptimize: Insufficient type feedback for generic named load 0x5a8413cc 332 e87f8cfc04 call 0x5f80a050 ;; debug: position 611 ;; soft deoptimization bailout 8 ;;; <@210,#227> -------------------- B29 (unreachable/replaced) -------------------- ;;; <@84,#60> -------------------- Deferred stack-check -------------------- 0x5a8413d1 337 60 pushad ;; debug: position 420 0x5a8413d2 338 8b75fc mov esi,[ebp+0xfc] 0x5a8413d5 341 33c0 xor eax,eax 0x5a8413d7 343 bbb0db2600 mov ebx,0x26dbb0 0x5a8413dc 348 e85f8dfcff call 0x5a80a140 ;; code: STUB, CEntryStub, minor: 1 0x5a8413e1 353 61 popad 0x5a8413e2 354 ebc8 jmp 300 (0x5a8413ac) ;;; -------------------- Jump table -------------------- ;;; jump table entry 0: deoptimization bailout 2. 0x5a8413e4 356 e82b8c2cd1 call 0x2bb0a014 ;; deoptimization bailout 2 ;;; jump table entry 1: deoptimization bailout 3. 0x5a8413e9 361 e8308c2cd1 call 0x2bb0a01e ;; deoptimization bailout 3 ;;; jump table entry 2: deoptimization bailout 4. 0x5a8413ee 366 e8358c2cd1 call 0x2bb0a028 ;; deoptimization bailout 4 ;;; jump table entry 3: deoptimization bailout 5. 0x5a8413f3 371 e83a8c2cd1 call 0x2bb0a032 ;; deoptimization bailout 5 0x5a8413f8 376 90 nop 0x5a8413f9 377 90 nop 0x5a8413fa 378 90 nop 0x5a8413fb 379 90 nop 0x5a8413fc 380 90 nop 0x5a8413fd 381 0f1f00 nop ;;; Safepoint table. Deoptimization Input Data (deopt points = 9) index ast id argc pc 0 3 0 73 1 28 0 -1 2 26 0 -1 3 26 0 -1 4 26 0 -1 5 26 0 -1 6 30 0 300 7 82 0 -1 8 27 0 -1 Safepoints (size = 28) 0x5a8412c9 73 10000 (sp -> fp) 0 0x5a8413e1 353 00000 | ecx | edx | ebx (sp -> fp) 6 RelocInfo (size = 679) 0x5a8412b1 comment (;;; Store dynamic frame alignment tag for spilled doubles) 0x5a8412b4 position (379) 0x5a8412b4 comment (;;; <@0,#0> -------------------- B0 --------------------) 0x5a8412b4 comment (;;; <@2,#1> context) 0x5a8412b7 comment (;;; <@3,#1> gap) 0x5a8412ba comment (;;; <@10,#8> -------------------- B1 --------------------) 0x5a8412ba comment (;;; <@11,#8> gap) 0x5a8412bc comment (;;; <@12,#10> stack-check) 0x5a8412c5 code target (BUILTIN) (0x5a829080) 0x5a8412c9 position (415) 0x5a8412c9 comment (;;; <@15,#16> goto) 0x5a8412ce comment (;;; <@16,#20> -------------------- B2 (OSR entry) --------------------) 0x5a841303 comment (;;; <@32,#29> context) 0x5a841306 comment (;;; <@33,#29> gap) 0x5a841309 comment (;;; <@34,#242> double-untag) 0x5a841311 embedded object (0x5b508149 <Map(elements=3)>) 0x5a84132d comment (;;; <@35,#242> gap) 0x5a841330 comment (;;; <@36,#243> check-smi) 0x5a841339 comment (;;; <@38,#31> gap) 0x5a841343 comment (;;; <@39,#31> goto) 0x5a841348 comment (;;; <@40,#17> -------------------- B3 --------------------) 0x5a841348 comment (;;; <@42,#241> constant-d) 0x5a84134b comment (;;; <@44,#19> gap) 0x5a841356 comment (;;; <@46,#44> -------------------- B4 --------------------) 0x5a841356 comment (;;; <@48,#62> check-non-smi) 0x5a841356 position (447) 0x5a84135f comment (;;; <@50,#63> check-maps) 0x5a841362 embedded object (0x5b50ea49 <Map(elements=3)>) 0x5a84136c comment (;;; <@52,#83> load-named-field) 0x5a84136c position (98) 0x5a84136f comment (;;; <@54,#84> load-named-field) 0x5a841374 comment (;;; <@55,#84> gap) 0x5a841377 comment (;;; <@56,#103> mul-d) 0x5a841377 position (179) 0x5a84137b comment (;;; <@58,#113> load-named-field) 0x5a84137b position (36035888) 0x5a84137e comment (;;; <@60,#114> load-named-field) 0x5a841383 comment (;;; <@61,#114> gap) 0x5a841386 comment (;;; <@62,#133> mul-d) 0x5a841386 position (197) 0x5a84138a comment (;;; <@64,#135> add-d) 0x5a84138a position (188) 0x5a84138e comment (;;; <@66,#141> check-maps) 0x5a84138e position (250) 0x5a84138e comment (;;; <@68,#142> math-sqrt) 0x5a841392 comment (;;; <@70,#245> constant-d) 0x5a841392 position (466) 0x5a841395 position (415) 0x5a841395 position (418) 0x5a841395 comment (;;; <@74,#47> -------------------- B5 (loop header) --------------------) 0x5a841395 position (420) 0x5a841395 comment (;;; <@77,#51> compare-numeric-and-branch) 0x5a8413a0 comment (;;; <@78,#52> -------------------- B6 (unreachable/replaced) --------------------) 0x5a8413a0 comment (;;; <@82,#58> -------------------- B7 --------------------) 0x5a8413a0 comment (;;; <@84,#60> stack-check) 0x5a8413ac position (98) 0x5a8413ac comment (;;; <@88,#88> -------------------- B8 (unreachable/replaced) --------------------) 0x5a8413ac comment (;;; <@92,#102> -------------------- B9 (unreachable/replaced) --------------------) 0x5a8413ac comment (;;; <@96,#118> -------------------- B10 (unreachable/replaced) --------------------) 0x5a8413ac comment (;;; <@100,#132> -------------------- B11 (unreachable/replaced) --------------------) 0x5a8413ac comment (;;; <@104,#140> -------------------- B12 (unreachable/replaced) --------------------) 0x5a8413ac position (443) 0x5a8413ac comment (;;; <@108,#146> -------------------- B13 --------------------) 0x5a8413ac comment (;;; <@110,#147> add-d) 0x5a8413b0 position (466) 0x5a8413b0 comment (;;; <@113,#152> compare-numeric-and-branch) 0x5a8413c0 comment (;;; <@114,#156> -------------------- B14 (unreachable/replaced) --------------------) 0x5a8413c0 comment (;;; <@118,#209> -------------------- B15 (unreachable/replaced) --------------------) 0x5a8413c0 comment (;;; <@122,#153> -------------------- B16 (unreachable/replaced) --------------------) 0x5a8413c0 position (548) 0x5a8413c0 comment (;;; <@126,#159> -------------------- B17 --------------------) 0x5a8413c0 comment (;;; <@128,#169> gap) 0x5a8413c2 position (551) 0x5a8413c2 comment (;;; <@130,#170> -------------------- B18 (loop header) --------------------) 0x5a8413c2 comment (;;; <@132,#173> deoptimize) 0x5a8413c2 position (553) 0x5a8413c2 comment (;;; deoptimize: Insufficient type feedback for combined type of binary operation) 0x5a8413c3 runtime entry 0x5a8413c7 comment (;;; <@134,#174> -------------------- B19 (unreachable/replaced) --------------------) 0x5a8413c7 comment (;;; <@144,#178> -------------------- B20 (unreachable/replaced) --------------------) 0x5a8413c7 comment (;;; <@148,#184> -------------------- B21 (unreachable/replaced) --------------------) 0x5a8413c7 comment (;;; <@162,#194> -------------------- B22 (unreachable/replaced) --------------------) 0x5a8413c7 comment (;;; <@166,#196> -------------------- B23 (unreachable/replaced) --------------------) 0x5a8413c7 comment (;;; <@188,#181> -------------------- B24 (unreachable/replaced) --------------------) 0x5a8413c7 comment (;;; <@192,#206> -------------------- B25 (unreachable/replaced) --------------------) 0x5a8413c7 position (427) 0x5a8413c7 comment (;;; <@196,#218> -------------------- B26 --------------------) 0x5a8413c7 comment (;;; <@198,#220> add-i) 0x5a8413ca comment (;;; <@201,#223> goto) 0x5a8413cc comment (;;; <@202,#55> -------------------- B27 (unreachable/replaced) --------------------) 0x5a8413cc position (611) 0x5a8413cc comment (;;; <@206,#224> -------------------- B28 --------------------) 0x5a8413cc comment (;;; <@208,#226> deoptimize) 0x5a8413cc comment (;;; deoptimize: Insufficient type feedback for generic named load) 0x5a8413cd runtime entry 0x5a8413d1 comment (;;; <@210,#227> -------------------- B29 (unreachable/replaced) --------------------) 0x5a8413d1 position (420) 0x5a8413d1 comment (;;; <@84,#60> -------------------- Deferred stack-check --------------------) 0x5a8413dd code target (STUB) (0x5a80a140) 0x5a8413e4 comment (;;; -------------------- Jump table --------------------) 0x5a8413e4 comment (;;; jump table entry 0: deoptimization bailout 2.) 0x5a8413e5 runtime entry (deoptimization bailout 2) 0x5a8413e9 comment (;;; jump table entry 1: deoptimization bailout 3.) 0x5a8413ea runtime entry (deoptimization bailout 3) 0x5a8413ee comment (;;; jump table entry 2: deoptimization bailout 4.) 0x5a8413ef runtime entry (deoptimization bailout 4) 0x5a8413f3 comment (;;; jump table entry 3: deoptimization bailout 5.) 0x5a8413f4 runtime entry (deoptimization bailout 5) 0x5a841400 comment (;;; Safepoint table.) --- End code --- [deoptimizing (DEOPT soft): begin 0x4f818ccd loop (opt #5) @8, FP to SP delta: 28] ;;; deoptimize: Insufficient type feedback for generic named load translating loop => node=27, height=12 0xbffff3a0: [top + 32] <- 0x4f81742d ; ebx 0x4f81742d <JS Global Object> 0xbffff39c: [top + 28] <- 0x55015305 ; edx 0x55015305 <a Vec2 with map 0x5b50ea49> 0xbffff398: [top + 24] <- 0x5a83f7c7 ; caller's pc 0xbffff394: [top + 20] <- 0xbffff3b0 ; caller's fp 0xbffff390: [top + 16] <- 0x4f808081; context 0xbffff38c: [top + 12] <- 0x4f818ccd; function 0xbffff388: [top + 8] <- 2.236068e+04 ; xmm1 0xbffff384: [top + 4] <- 0x3bd08091 <undefined> ; literal 0xbffff380: [top + 0] <- 0x3bd08091 <undefined> ; literal [deoptimizing (soft): end 0x4f818ccd loop @8 => node=27, pc=0x5a83faf3, state=NO_REGISTERS, alignment=with padding, took 0.042 ms] Materialized a new heap number 0x55047481 [2.236068e+04] in slot 0xbffff388
TITLE UNMANGLE - INCLUDE MACROS INCLUDE IO_STRUC PUBLIC UNMANGLE .DATA EXTERNDEF TEMP_RECORD:BYTE,FNTBL:BYTE EXTERNDEF UNMANGLE_STUFF:ALLOCS_STRUCT .CODE MIDDLE_TEXT EXTERNDEF UNMANGLE_POOL_GET:PROC,CBTA32:PROC,_release_minidata:proc UM_STRUCT STRUC ZNAMEI DD ? ZNAMES DD 10 DUP(?) ARGI DD ? ARGS DD 10 DUP(?) UM_STRUCT ENDS UNMANGLE PROC ; ; ; ; JMP L9$ CMP BPTR [EAX],'?' JNZ L9$ PUSHM EDI,ESI,EBX,EAX PUSH EAX MOV EAX,OFF UNMANGLE_STUFF ;RELEASE MEMORY USED LAST TIME... push EAX call _release_minidata add ESP,4 POP EBX CALL UM_NESTNAME TEST EAX,EAX JZ L69$ ; ;APPEND THIS TO ORIGINAL STRING. ; MOV ECX,")(" CALL STR_BRACKET POP ECX MOV EDX,[EAX] PUSH EAX MOV ESI,ECX LEA EAX,[EBX+8+EDX] SUB EAX,ECX CALL UNMANGLE_POOL_GET MOV ECX,EBX MOV EDI,EAX SUB ECX,ESI MOV EDX,EAX REP MOVSB POP ECX MOV BPTR [EDI],' ' INC EDI PUSH EDX LEA ESI,[ECX+4] MOV ECX,[ECX] REP MOVSB MOV DPTR [EDI],0 L69$: POPM EAX,EBX,ESI,EDI L9$: RET UNMANGLE ENDP UM_NESTNAME PROC PUSHM EDI,ESI XOR ECX,ECX MOV EDI,-1 ;OPIDX MOV UM.ZNAMEI,ECX MOV UM.ARGI,ECX MOV AL,[EBX] INC EBX CMP AL,'?' JZ L1$ DEC EBX CALL UM_ZNAME POPM ESI,EDI RET L1$: MOV AL,[EBX] INC EBX CMP AL,'?' JNZ L2$ ; ;?? IS OPERATOR ; XOR EAX,EAX MOV AL,[EBX] INC EBX SUB AL,30H XOR EDI,EDI CMP AL,10 ;0-9 JB L15$ CMP AL,'_'-30H ;_ JNZ L10$ ADD EDI,10+26 MOV AL,[EBX] INC EBX SUB AL,30H CMP AL,10 JB L15$ L10$: CMP AL,'A'-'0' JB L8$ SUB AL,'A'-'9'-1 CMP AL,10+26 JA L8$ L15$: ADD EDI,EAX MOV EAX,UM_TABLE[EDI*4] CALL STR_DUP JMP L3$ L2$: ; ; ; DEC EBX CALL UM_ZNAME L3$: TEST EAX,EAX JZ RETT MOV ESI,EAX ; ;HANDLE SCOPING ; L4$: CMP BPTR [EBX],'@' JZ L6$ CALL UM_ZNAME TEST EAX,EAX JZ RETT TEST EDI,EDI JNZ L42$ PUSH EAX CALL STR_DUP MOV ESI,EAX POP EAX DEC EDI JMP L46$ L42$: CMP EDI,1 JNZ L46$ MOV ECX,EAX MOV EAX,OFF SQUIGGLE_M PUSH ECX CALL STR_CAT MOV ESI,EAX POP EAX MOV EDI,-1 L46$: PUSH EAX MOV EAX,OFF COLONCOLON_M MOV ECX,ESI CALL STR_CAT MOV ECX,EAX POP EAX CALL STR_CAT MOV ESI,EAX JMP L4$ L6$: INC EBX MOV EAX,ESI CALL UM_TYPE_ENCODING CMP EDI,11 JNZ L61$ MOV ECX,EAX MOV EAX,OFF OPERATOR_M CALL STR_CAT L61$: POPM ESI,EDI RET RETT: L8$: XOR EAX,EAX JMP L61$ UM_NESTNAME ENDP UM_ZNAME PROC ; ;RETURN POINTER TO STRING ; TEST EBX,EBX JZ L9$ XOR EAX,EAX MOV ECX,UM.ZNAMEI MOV AL,[EBX] INC EBX SUB AL,30H CMP AL,10 JNC L2$ CMP CL,AL ;IS THIS A VALID INDEX INTO UM? JBE L8$ MOV EAX,UM.ZNAMES[EAX*4] JMP STR_DUP L8$: DEC EBX L9$: XOR EAX,EAX RET L81$: MOV EBX,ECX XOR EAX,EAX RET L2$: CMP AL,'$' - 30H JZ L21$ CMP AL,'?' - 30H JNZ L3$ MOV AL,[EBX] CMP AL,'$' JNZ L3$ L21$: ; ;SET UP TO CALL UNMANGLE_PT ; PUSHM EBP,EDI,ESI MOV EBP,ESP SUB ESP,SIZEOF UM_STRUCT MOV ESI,OFF UM MOV ECX,SIZEOF UM_STRUCT/4 MOV EDI,ESP REP MOVSD DEC EBX CALL UNMANGLE_PT MOV ESI,ESP MOV EDI,OFF UM MOV ECX,SIZEOF UM_STRUCT/4 REP MOVSD MOV ESP,EBP ; DEC EBX TEST EAX,EAX POPM ESI,EDI,EBP JNZ L5$ L3$: ; ;DEFINE A NEW ZNAME ; LEA ECX,[EBX-1] ;START OF STRING DEC EBX L31$: MOV AL,[EBX] INC EBX CMP AL,0 JZ L81$ CMP AL,'@' JNZ L31$ DEC EBX PUSH EDI MOV EAX,EBX PUSH ESI MOV ESI,ECX SUB EAX,ECX PUSH EAX ADD EAX,4 CALL UNMANGLE_POOL_GET POP ECX LEA EDI,[EAX+4] MOV [EAX],ECX ADD ECX,3 SHR ECX,2 REP MOVSD POPM ESI,EDI L5$: MOV ECX,UM.ZNAMEI INC EBX CMP ECX,10 JAE L6$ MOV UM.ZNAMES[ECX*4],EAX INC ECX MOV UM.ZNAMEI,ECX JMP STR_DUP L6$: RET UM_ZNAME ENDP PT_STRUCT STRUC T_BP DD ? BUF_BP DD 10 DUP(?) FIRST_BP DB ? NEW_MANGLE_BP DB ? DB ? DB ? PT_STRUCT ENDS FIX MACRO XX XX EQU <[EBP - SIZEOF PT_STRUCT].(XX&_BP)> ENDM FIX T FIX BUF FIX FIRST FIX NEW_MANGLE UNMANGLE_PT PROC ; ; ; PUSHM EBP,EDI PUSH ESI MOV EBP,ESP ASSUME EBP:PTR PT_STRUCT MOV ESI,EBX XOR EAX,EAX SUB ESP,SIZEOF PT_STRUCT MOV NEW_MANGLE,AL MOV AL,[EBX] INC EBX CMP AL,'?' JNZ L05$ MOV NEW_MANGLE,1 MOV AL,[EBX] INC EBX L05$: CMP AL,'$' JZ L09$ L06$: MOV ESP,EBP XOR EAX,EAX MOV EBX,ESI POP ESI POPM EDI,EBP RET L09$: XOR EAX,EAX MOV UM.ZNAMEI,EAX MOV UM.ARGI,EAX CALL UM_ZNAME ; TEST EAX,EAX ; JZ L9$ MOV CL,'<' ;ADD A < TO END CALL STR_CATC MOV T,EAX MOV FIRST,1 L0$: MOV AL,[EBX] INC EBX MOV CL,NEW_MANGLE TEST CL,CL JZ OLD_MANGLE CMP AL,'$' JZ OLD_MANGLE1 CMP AL,'@' JZ SPEC CMP AL,0 JNZ DO_ARG SPEC: DEC EBX JMP DONE DO_ARG: DEC EBX CALL UM_ARGUMENT TEST EAX,EAX JZ DONE JMP L8$ OLD_MANGLE1: MOV AL,[EBX] INC EBX OLD_MANGLE: ; ;@, D, F, I, L, R, S, T ; CMP AL,'L' JB BELOW_L CMP AL,'S' JB BELOW_S JZ EQUAL_S CMP AL,'T' JZ EQUAL_T JMP DONE BELOW_S: CMP AL,'L' JZ EQUAL_L CMP AL,'R' JZ EQUAL_R JMP DONE BELOW_L: CMP AL,'F' JB BELOW_F JZ EQUAL_F CMP AL,'I' JZ EQUAL_I JMP DONE BELOW_F: CMP AL,'D' JZ EQUAL_D CMP AL,'0' JZ EQUAL_I CMP AL,'1' JZ EQUAL_1 CMP AL,'@' JNZ DONE DEC EBX JMP DONE EQUAL_I: LEA EDI,BUF+4 CALL UM_DIMENSION MOV ECX,EDI CALL CBTA32 SUB EAX,EDI ;LENGTH OF STRING MOV BUF,EAX LEA EAX,BUF JMP L8$ EQUAL_@: DEC EBX JMP DONE EQUAL_F: MOV ECX,4 JMP L1 EQUAL_1: MOV EAX,OFF UM_BAND CALL STR_DUP PUSH EAX CALL UM_NESTNAME MOV ECX,EAX POP EAX CALL STR_CAT JMP L8$ EQUAL_D: EQUAL_L: MOV ECX,8 L1: ; ;WE WANT ECX HEX DIGITS, TO STORE INTO BUF ; LEA EDX,BUF+4 MOV BUF,ECX L12$: MOV EAX,[EBX] ;I DON'T CONVERT FLOATS YET... ADD EBX,4 MOV [EDX],EAX ADD EDX,4 SUB ECX,4 JNZ L12$ LEA EAX,BUF JMP L8$ EQUAL_R: CALL UM_ZNAME TEST EAX,EAX JNZ L8$ JMP L91$ EQUAL_S: CALL UM_STRING MOV ECX,'""' CALL STR_BRACKET JMP L8$ EQUAL_T: CALL UM_ARGUMENT L8$: ; ;EAX IS A STRING ; CMP FIRST,0 JNZ L81$ PUSH EAX MOV EAX,T MOV CL,',' CALL STR_CATC MOV T,EAX POP EAX L81$: MOV ECX,EAX MOV EAX,T CALL STR_CAT MOV FIRST,0 MOV T,EAX JMP L0$ DONE: MOV EAX,T MOV CL,'>' CALL STR_CATC L91$: MOV ESP,EBP L9$: POPM ESI,EDI,EBP RET UNMANGLE_PT ENDP UM_DIMENSION PROC ; ; ; XOR ECX,ECX XOR EAX,EAX MOV AL,[EBX] INC EBX CMP AL,'0' JB L5$ CMP AL,'9' JA L5$ SUB AL,'0'-1 RET L1$: SHL ECX,4 SUB AL,'A' CMP AL,16 JAE L8$ OR CL,AL MOV AL,[EBX] INC EBX L5$: CMP AL,'@' JNZ L1$ L8$: MOV EAX,ECX RET UM_DIMENSION ENDP UM_STRING PROC ; ; ; PUSHM EDI,ESI SUB ESP,512 ;ROOM FOR A BIG STRING MOV EDX,ESP MOV ESI,ESP L1$: MOV AL,[EBX] INC EBX ; ;CASES ARE: NUL, @, ?, ALPHANUMERIC ; AND EAX,0FFH JZ L8$ CMP AL,'@' JZ L7$ CMP AL,'?' JZ L5$ MOV CL,FNTBL[EAX] AND CL,MASK IS_ALPHA + MASK IS_NUMERIC JZ L8$ L4$: MOV [EDX],AL INC EDX JMP L1$ L5$: ; ;AFTER ? ; MOV AL,[EBX] INC EBX CMP AL,'$' JZ L55$ MOV CL,FNTBL[EAX] AND CL,MASK IS_NUMERIC + MASK IS_ALPHA JZ L8$ AND CL,MASK IS_NUMERIC JZ L57$ ; ;IS_ALPHA ; ADD AL,80H JMP L4$ L57$: ; ;IS_DIGIT ; MOV AL,SPECIAL_CHAR[EAX-30H] JMP L4$ L55$: ; ;AFTER ?$ ; MOV AL,[EBX] INC EBX SUB AL,'A' CMP AL,16 JAE L8$ SHL AL,4 MOV CL,[EBX] SUB CL,'A' INC EBX CMP CL,16 JAE L8$ OR AL,CL JMP L4$ L7$: ; ;WE ARE KEEPING THIS STRING, ALLOCATE SPACE AND COPY... ; MOV EAX,EDX SUB EAX,ESI MOV ECX,EAX ;LENGTH OF STRING ADD EAX,4 ;BYTES TO ALLOCATE PUSH ECX CALL UNMANGLE_POOL_GET POP ECX LEA EDI,[EAX+4] MOV [EAX],ECX ADD ECX,3 SHR ECX,2 REP MOVSD L9$: ADD ESP,512 POPM ESI,EDI RET L8$: XOR EAX,EAX JMP L9$ UM_STRING ENDP UM_ARGUMENT PROC ; ; ; XOR EAX,EAX MOV EDX,EBX MOV AL,[EBX] ;IF NUMERIC, JUST RETURN AN ALREADY-DEFINED INC EBX SUB AL,30H MOV ECX,UM.ARGI CMP AL,10 JAE L2$ CMP AL,CL JAE L8$ MOV EAX,UM.ARGS[EAX*4] JMP STR_DUP L8$: XOR EAX,EAX ;RETURN ERROR RET L2$: ; ;WE BE DEFINING AN ARGUMENT TO STORE AND RETURN ; PUSH ESI MOV ESI,EDX PUSH EDI DEC EBX MOV EAX,OFF EMPTY_M ;NULL STRING CALL STR_DUP CALL UM_DATA_TYPE TEST EAX,EAX JZ L7$ MOV ECX,UM.ARGI MOV EDX,EBX CMP ECX,10 JAE L7$ SUB EDX,ESI CMP EDX,1 JBE L7$ MOV UM.ARGS[ECX*4],EAX INC ECX POP EDI MOV UM.ARGI,ECX POP ESI JMP STR_DUP L7$: POPM EDI,ESI RET UM_ARGUMENT ENDP UM_DATA_TYPE PROC ; ; ; PUSHM EDI,ESI MOV EDI,EAX XOR EAX,EAX MOV AL,[EBX] INC EBX SUB AL,'A' XOR ESI,ESI ;T=NULL CMP AL,'Y'-'A' JA L2$ JMP UDT_TABLE[EAX*4] L2$: CMP AL,'?'-'A' JZ UDT_QMARK CMP AL,'_' JZ UDT__ L4$: XOR EAX,EAX POPM ESI,EDI RET UDT_QMARK: POP ESI CALL UM_INDIRECT_TYPE MOV ECX,EDI CALL STR_CAT POP EDI JMP UM_DATA_TYPE UDT__: MOV AL,[EBX] INC EBX SUB AL,'A' CMP AL,'J'-'A' JB L4$ CMP AL,'K'-'A' JA L4$ MOV EAX,BASIC_TBL[EAX*4] MOV ECX,BASIC_TBL[9*4] CALL STR_CAT JMP L1$ UDT_A: UDT_B: PUSH EAX CALL UM_INDIRECT_TYPE MOV ESI,EAX MOV EAX,OFF EMPTY_M CALL STR_DUP CALL UM_DATA_TYPE MOV ECX,ESI CALL STR_CAT MOV CL,'&' CALL STR_CATC POP ECX CMP CL,'B'-'A' JNZ UDT_B2 MOV ECX,OFF VOLATILE_M CALL STR_CAT UDT_B2: L1$: MOV ECX,EDI POP ESI POP EDI JMP STR_CAT UDT_C: MOV EAX,BASIC_TBL[EAX*4] CALL STR_DUP JMP L1$ UDT_P: MOV AH,[EBX] MOV ESI,EAX CALL UM_INDIRECT_TYPE MOV ECX,ESI CMP CH,'6' JB UDT_P2 CMP CH,'9' JBE UDT_P3 UDT_P2: MOV CL,'*' CALL STR_CATC MOV ECX,ESI UDT_P3: CMP CL,'Q'-'A' JZ UDT_P4 CMP CL,'S'-'A' JNZ UDT_P5 UDT_P4: MOV ECX,OFF CONST_M CALL STR_CAT MOV ECX,ESI UDT_P5: CMP CL,'R'-'A' JB UDT_P6 MOV ECX,OFF VOLATILE_M CALL STR_CAT UDT_P6: MOV ECX,EDI CALL STR_CAT MOV ECX,ESI POPM ESI,EDI CMP CH,'6' JB UM_DATA_TYPE CMP CH,'9' JA UM_DATA_TYPE RET UDT_W: INC EBX UDT_T: UDT_U: UDT_V: CALL UM_SCOPE MOV CL,' ' CALL STR_CATC JMP L1$ UDT_X: MOV EAX,OFF VOID_M CALL STR_DUP JMP L1$ UDT_Y: MOV EAX,EDI POP ESI POP EDI JMP UM_ARRAY_TYPE .CONST UDT_TABLE DD UDT_A DD UDT_B DD UDT_C DD UDT_C DD UDT_C DD UDT_C DD UDT_C DD UDT_C DD UDT_C DD UDT_C DD UDT_C DD UDT_C DD UDT_C DD UDT_C DD UDT_C DD UDT_P DD UDT_P DD UDT_P DD UDT_P DD UDT_T DD UDT_U DD UDT_V DD UDT_W DD UDT_X DD UDT_Y .CODE MIDDLE_TEXT UM_DATA_TYPE ENDP UM_SCOPE PROC ; ; ; PUSH ESI MOV AL,[EBX] XOR ESI,ESI JMP L8$ L1$: TEST ESI,ESI JZ L6$ MOV EAX,ESI MOV CL,':' CALL STR_CATC MOV CL,':' CALL STR_CATC MOV ESI,EAX CALL UM_ZNAME TEST EAX,EAX JZ L9$ MOV ECX,EAX MOV EAX,ESI CALL STR_CAT MOV ESI,EAX JMP L7$ L6$: CALL UM_ZNAME TEST EAX,EAX JZ L9$ MOV ESI,EAX L7$: MOV AL,[EBX] L8$: CMP AL,0 JZ L9$ CMP AL,'@' JNZ L1$ INC EBX MOV EAX,ESI POP ESI RET L9$: POP ESI XOR EAX,EAX RET UM_SCOPE ENDP UM_ARRAY_TYPE PROC ; ; ; PUSHM EBP,EDI,ESI,EAX MOV EBP,ESP SUB ESP,512 MOV EDI,ESP CALL UM_DIMENSION XOR ECX,ECX MOV ESI,EAX MOV [EDI],ECX ADD EDI,4 TEST EAX,EAX JZ L2$ L1$: MOV BPTR [EDI],'[' CALL UM_DIMENSION LEA ECX,[EDI+1] CALL CBTA32 LEA EDI,[EAX+1] MOV BPTR [EAX],']' DEC ESI JNZ L1$ L2$: SUB EDI,ESP MOV EAX,ESP SUB EDI,4 MOV [ESP],EDI CALL STR_DUP MOV ESP,EBP MOV ESI,EAX POP EDX MOV AL,' ' OR CL,1 LEA EDI,[EDX+4] MOV ECX,[EDX] REPNE SCASB MOV EAX,EDX JNZ L3$ MOV ECX,')(' CALL STR_BRACKET L3$: CALL UM_DATA_TYPE MOV ECX,ESI POPM ESI,EDI,EBP JMP STR_CAT UM_ARRAY_TYPE ENDP UM_INDIRECT_TYPE PROC ; ; ; XOR EAX,EAX PUSH ESI MOV AL,[EBX] INC EBX SUB AL,'0' JC L9$ CMP AL,10 JB L1$ SUB AL,'A'-'0' JB L9$ CMP AL,'Z'-'A' JA L9$ MOV ESI,EAX JMP L2$ L1$: LEA ESI,[EAX+26] L2$: CMP ESI,'M'-'A' JB L5$ CMP ESI,'P'-'A' JBE L9$ CMP ESI,'6'-'0'+26 JB L5$ CMP ESI,'8'-'0'+26 JB L3$ CALL UM_SCOPE MOV ECX,OFF CCA_M CALL STR_CAT JMP L4$ L3$: CMP ESI,'6'-'0'+26 JNZ L31$ MOV EAX,OFF UM_TIMES CALL STR_DUP JMP L4$ L31$: MOV EAX,OFF FARA_M CALL STR_DUP L4$: MOV ECX,')(' CALL STR_BRACKET XOR ECX,ECX CALL UM_FUNCTION_TYPE JMP L7$ L5$: MOV EAX,OFF EMPTY_M CALL STR_DUP CMP ESI,'Q'-'A' JB L55$ CALL UM_SCOPE MOV ECX,OFF COLONCOLON_M CALL STR_CAT L55$: MOV ECX,ESI AND ECX,12 PUSH EAX MOV EAX,PTR_TBL[ECX] CALL STR_DUP MOV ECX,EAX POP EAX CALL STR_CAT TEST ESI,1 JZ L56$ MOV ECX,OFF CONST_M CALL STR_CAT L56$: TEST ESI,2 JZ L57$ MOV ECX,OFF VOLATILE_M CALL STR_CAT L57$: L7$: POP ESI RET L9$: POP ESI XOR EAX,EAX RET UM_INDIRECT_TYPE ENDP UM_FUNCTION_TYPE PROC ; ; ; PUSHM EDI,ESI PUSHM ECX,EAX CALL UM_CALLING_CONVENTION POP ECX CALL STR_CAT MOV ESI,EAX MOV EDI,EBX MOV AL,[EBX] INC EBX CMP AL,'@' JZ L1$ DEC EBX MOV EAX,OFF EMPTY_M CALL STR_DUP CALL UM_DATA_TYPE L1$: CALL UM_ARGUMENT_TYPES MOV ECX,EAX MOV EAX,ESI POP ESI CALL STR_CAT TEST ESI,ESI JZ L2$ MOV ECX,ESI CALL STR_CAT L2$: MOV ESI,EAX CALL UM_ARGUMENT_TYPES MOV EAX,ESI MOV CL,[EDI] CMP CL,'@' JZ L4$ PUSH EBX MOV EBX,EDI CALL UM_DATA_TYPE POP EBX L4$: POPM ESI,EDI RET UM_FUNCTION_TYPE ENDP UM_CALLING_CONVENTION PROC ; ; ; XOR EAX,EAX MOV AL,[EBX] INC EBX SUB AL,'A' CMP AL,'K'-'A' JA L9$ SHR EAX,1 MOV EAX,CC_TBL[EAX*4] JNC STR_DUP MOV ECX,OFF SAVEREGS_M JMP STR_CAT L9$: XOR EAX,EAX RET UM_CALLING_CONVENTION ENDP UM_TYPE_ENCODING PROC ; ; ; PUSHM EDI,ESI XOR EDI,EDI XOR ESI,ESI PUSH EAX XOR EAX,EAX L0$: MOV AL,[EBX] INC EBX L1$: CMP AL,'_' JZ L0$ CMP AL,'$' JZ L0$ SUB AL,30H JB L8$ CMP AL,'Z'-'0' JA L8$ JMP UTE_TBL[EAX*4] CASE1: ; ;A,B,E,F,I,J,M,N,Q,R,U,V ; CALL UM_INDIRECT_TYPE MOV EDI,EAX JMP L2$ CASE2: ; ;C,D,K,L,S,T,Y ; JMP L2$ CASE3: ; ;Z ; MOV EAX,OFF FAR_M CALL STR_DUP POP ECX CALL STR_CAT PUSH EAX L2$: POP EAX MOV ECX,EDI PUSH EAX CALL UM_FUNCTION_TYPE MOV ESI,EAX JMP DEFAULT CASE4: POP EAX PUSH EAX CALL UM_DATA_TYPE MOV ESI,EAX CALL UM_INDIRECT_TYPE ;STORAGE CONVENTION MOV ECX,ESI CALL STR_CAT MOV ESI,EAX JMP DEFAULT CASE5: CALL UM_INDIRECT_TYPE POP ECX PUSH ECX CALL STR_CAT MOV ESI,EAX CALL UM_SCOPE ; JMP DEFAULT DEFAULT: L8$: MOV EAX,ESI POP ECX POPM ESI,EDI RET .CONST UTE_TBL DD CASE4,CASE4,CASE4,CASE4 ;0-3 DD DEFAULT,DEFAULT ;4-5 DD CASE5,CASE5 ;6-7 DD DEFAULT,DEFAULT ;8-9 DD L8$,L8$,L8$,L8$,L8$,L8$,L8$ DD CASE1,CASE1,CASE2,CASE2 ;ABCD DD CASE1,CASE1,DEFAULT,DEFAULT ;EFGH DD CASE1,CASE1,CASE2,CASE2 ;IJKL DD CASE1,CASE1,DEFAULT,DEFAULT ;MNOP DD CASE1,CASE1,CASE2,CASE2 ;QRST DD CASE1,CASE1,DEFAULT,DEFAULT ;UVWX DD CASE2,CASE3 ;YZ .CODE MIDDLE_TEXT UM_TYPE_ENCODING ENDP UM_ARGUMENT_TYPES PROC ; ; ; MOV CL,[EBX] MOV EAX,OFF VOID_M CMP CL,'X' JZ L8$ MOV EAX,OFF DOTDOTDOT_M CMP CL,'Z' JZ L8$ PUSH ESI XOR ESI,ESI L1$: MOV AL,[EBX] MOV ECX,OFF COMMADDD_M CMP AL,'Z' JZ L4$ CMP AL,0 JZ L5$ CMP AL,'@' JZ L6$ TEST ESI,ESI JZ L2$ MOV EAX,ESI MOV CL,',' CALL STR_CATC JMP L3$ L2$: MOV EAX,OFF EMPTY_M CALL STR_DUP L3$: MOV ESI,EAX CALL UM_ARGUMENT MOV ECX,EAX MOV EAX,ESI CALL STR_CAT MOV ESI,EAX JMP L1$ L4$: MOV EAX,ESI CALL STR_CAT L41$: POP ESI INC EBX L9$: MOV ECX,')(' JMP STR_BRACKET L6$: MOV EAX,ESI JMP L41$ L8$: INC EBX CALL STR_DUP JMP L9$ L5$: XOR EAX,EAX POP ESI RET UM_ARGUMENT_TYPES ENDP STR_DUP PROC ; ; ; TEST EAX,EAX JZ L9$ PUSHM EDI,ESI MOV ESI,EAX MOV EAX,[EAX] ;LENGTH ADD EAX,4 CALL UNMANGLE_POOL_GET MOV ECX,[ESI] MOV EDI,EAX ADD ECX,7 SHR ECX,2 REP MOVSD POPM ESI,EDI L9$: RET STR_DUP ENDP STR_CATC PROC ; ;CL IS CHARACTER TO ADD ONTO EAX ; TEST EAX,EAX JZ L9$ MOV EDX,[EAX] TEST DL,3 JZ L1$ MOV [EAX+EDX+4],CL INC EDX MOV [EAX],EDX L9$: RET L1$: PUSHM EDI,ESI PUSH ECX MOV ESI,EAX LEA EAX,[EDX+5] CALL UNMANGLE_POOL_GET MOV ECX,[ESI] MOV EDI,EAX ADD ESI,4 INC ECX MOV [EDI],ECX ADD EDI,4 SHR ECX,2 POP EDX REP MOVSD POP ESI MOV [EDI],DL POP EDI RET STR_CATC ENDP STR_BRACKET PROC ; ;INSERT CL ON LEFT, CH ON RIGHT ; TEST EAX,EAX JZ L9$ PUSH EDI MOV EDX,[EAX] PUSH ESI INC EDX AND DL,2 JZ L5$ ; ;DON'T NEED ANY MEMORY ; MOV EDX,ECX MOV ECX,[EAX] LEA ESI,[EAX+3+ECX] LEA EDI,[EAX+4+ECX] MOV BPTR [EAX+5+ECX],DH STD REP MOVSB CLD MOV [EDI],DL POP ESI POP EDI ADD DPTR [EAX],2 L9$: RET L5$: MOV ESI,EAX MOV EAX,[EAX] PUSH ECX ADD EAX,4+2 CALL UNMANGLE_POOL_GET LEA EDI,[EAX+5] MOV ECX,[ESI] ADD ECX,2 POP EDX MOV [EDI-5],ECX SUB ECX,2 MOV [EDI-1],DL ADD ESI,4 REP MOVSB MOV [EDI],DH POP ESI POP EDI RET STR_BRACKET ENDP STR_CAT PROC ; ;EAX & ECX... ; TEST EAX,EAX JZ L9$ TEST ECX,ECX JZ L91$ PUSH EDI MOV EDX,[ECX] ;LENGTH OF SECOND STRING TEST EDX,EDX JZ L7$ PUSHM ESI,EBX MOV ESI,EAX MOV EAX,[EAX] ;LENGTH OF FIRST STRING MOV EBX,ECX ADD EAX,EDX ADD EAX,4 CALL UNMANGLE_POOL_GET LEA EDI,[EAX+4] MOV ECX,[ESI] ADD ESI,4 MOV EDX,ECX ADD ECX,3 SHR ECX,2 REP MOVSD LEA EDI,[EAX+4+EDX] MOV ECX,[EBX] LEA ESI,[EBX+4] ADD EDX,ECX REP MOVSB MOV [EAX],EDX POPM EBX,ESI L7$: POP EDI RET L91$: XOR EAX,EAX L9$: RET STR_CAT ENDP .CONST UM_TABLE DD UM_CTOR,UM_DTOR DD UM_NEW,UM_DELETE DD UM_SETEQUAL,UM_SHR DD UM_SHL,UM_NOT DD UM_EQUAL,UM_NOTEQUAL DD UM_BRACKETS,UM_NOTHING DD UM_RIGHT_ARROW,UM_TIMES DD UM_INC,UM_DEC DD UM_MINUS,UM_PLUS DD UM_BAND,UM_HUH DD UM_DIVIDE,UM_MOD DD UM_LT,UM_LE DD UM_GT,UM_GE DD UM_COMMA,UM_PARENS DD UM_SQUIGGLE,UM_UPARROW DD UM_BOR,UM_LAND DD UM_LOR,UM_TIMESEQ DD UM_PLUSEQ,UM_MINUSEQ DD UM_DIVEQ,UM_MODEQ DD UM_SHLEQ,UM_SHREQ DD UM_ANDEQ,UM_OREQ DD UM_HATEQ,UM_VFTABLE DD UM_VBTABLE,UM_VCALL_THUNK DD UM_METACLASS,UM_GUARD DD UM_LITSTRING,UM_ULTVBASEDTOR DD UM_VECDELDTOR,UM_DEFCTORCLOS DD UM_SCALDELDTOR,UM_VECCTOR DD UM_VECDTOR,UM_VECVBASECTOR DD 4 DUP(UM_NOTHING) DD UM_NOTHING,UM_NEWB DD UM_DELETEB,UM_QR DD UM_SYMC1,UM_SYMC2 DD UM_SYMC3,UM_SYMC4 DD UM_SYMC5,UM_SYMC6 DD UM_SYMC7,UM_SYMC8 UM_CTOR DD 0 UM_DTOR DD 0 UM_NEW DD 3 DB 'new',0 UM_DELETE DD 6 DB 'delete',0,0 UM_SETEQUAL DD 1 DB '=',0,0,0 UM_SHR DD 2 DB '>>',0,0 UM_SHL DD 2 DB '<<',0,0 UM_NOT DD 1 DB '!',0,0,0 UM_EQUAL DD 2 DB '==',0,0 UM_NOTEQUAL DD 2 DB '!=',0,0 UM_BRACKETS DD 2 DB '[]',0,0 UM_NOTHING DD 0 UM_RIGHT_ARROW DD 2 DB '->',0,0 UM_TIMES DD 1 DB '*',0,0,0 UM_INC DD 2 DB '++',0,0 UM_DEC DD 2 DB '--',0,0 UM_MINUS DD 1 DB '-',0,0,0 UM_PLUS DD 1 DB '+',0,0,0 UM_BAND DD 1 DB '&',0,0,0 UM_HUH DD 3 DB '->*',0 UM_DIVIDE DD 1 DB '/',0,0,0 UM_MOD DD 1 DB '%',0,0,0 UM_LT DD 1 DB '<',0,0,0 UM_LE DD 2 DB '<=',0,0 UM_GT DD 1 DB '>',0,0,0 UM_GE DD 2 DB '>=',0,0 UM_COMMA DD 1 DB ',',0,0,0 UM_PARENS DD 2 DB '()',0,0 UM_SQUIGGLE DD 1 DB '~',0,0,0 UM_UPARROW DD 1 DB '^',0,0,0 UM_BOR DD 1 DB '|',0,0,0 UM_LAND DD 2 DB '&&',0,0 UM_LOR DD 2 DB '||',0,0 UM_TIMESEQ DD 2 DB '*=',0,0 UM_PLUSEQ DD 2 DB '+=',0,0 UM_MINUSEQ DD 2 DB '-=',0,0 UM_DIVEQ DD 2 DB '/=',0,0 UM_MODEQ DD 2 DB '%=',0,0 UM_SHLEQ DD 3 DB '<<=',0 UM_SHREQ DD 3 DB '>>=',0 UM_ANDEQ DD 2 DB '&=',0,0 UM_OREQ DD 2 DB '|=',0,0 UM_HATEQ DD 2 DB '^=',0,0 UM_VFTABLE DD 7 DB 'vftable',0 UM_VBTABLE DD 7 DB 'vbtable',0 UM_VCALL_THUNK DD 11 DB 'vcall_thunk',0 UM_METACLASS DD 9 DB 'metaclass',0,0,0 UM_GUARD DD 5 DB 'guard',0,0,0 UM_LITSTRING DD 10 DB 'lit_string',0,0 UM_ULTVBASEDTOR DD 14 DB 'ult_vbase_dtor',0,0 UM_VECDELDTOR DD 12 DB 'vec_del_dtor' UM_DEFCTORCLOS DD 13 DB 'def_ctor_clos',0,0,0 UM_SCALDELDTOR DD 13 DB 'scal_del_dtor',0,0,0 UM_VECCTOR DD 8 DB 'vec_ctor' UM_VECDTOR DD 8 DB 'vec_dtor' UM_VECVBASECTOR DD 14 DB 'vec_vbase_ctor',0,0 UM_NEWB DD 5 DB 'new[]',0,0,0 UM_DELETEB DD 8 DB 'delete[]' UM_QR DD 3 DB '?_R',0 UM_SYMC1 DD 4 DB '!<>=' UM_SYMC2 DD 2 DB '<>',0,0 UM_SYMC3 DD 3 DB '<>=',0 UM_SYMC4 DD 2 DB '!>',0,0 UM_SYMC5 DD 3 DB '!>=',0 UM_SYMC6 DD 2 DB '!<',0,0 UM_SYMC7 DD 3 DB '!<=',0 UM_SYMC8 DD 3 DB '!<>',0 BASIC_TBL DD EMPTY_M DD EMPTY_M DD SCHAR_M DD CHAR_M DD UCHAR_M DD SHORT_M DD USHORT_M DD INT_M DD U_M DD LONG_M DD ULONG_M DD SEGM_M DD FLOAT_M DD DOUBLE_M DD LDOUBLE_M SCHAR_M DD 12 DB 'signed char ' CHAR_M DD 5 DB 'char ',0,0,0 UCHAR_M DD 14 DB 'unsigned char ',0,0 SHORT_M DD 6 DB 'short ',0,0 USHORT_M DD 15 DB 'unsigned short ',0 INT_M DD 4 DB 'int ' U_M DD 9 DB 'unsigned ',0,0,0 LONG_M DD 5 DB 'long ',0,0,0 ULONG_M DD 14 DB 'unsigned long ',0,0 SEGM_M DD 10 DB '__segment ',0,0 FLOAT_M DD 6 DB 'float ',0,0 DOUBLE_M DD 7 DB 'double ',0 LDOUBLE_M DD 12 DB 'long double ' VOLATILE_M DD 9 DB 'volatile ',0,0,0 CONST_M DD 6 DB 'const ',0,0 VOID_M DD 5 DB 'void ',0,0,0 COLONCOLON_M DD 2 DB '::',0,0 CCA_M DD 3 DB '::*',0 FARA_M DD 5 DB 'far *',0,0,0 SPECIAL_CHAR DB ",/\:. ",0AH,09H,"'-" PTR_TBL DD EMPTY_M DD FAR_M DD HUGE_M DD BASED_M FAR_M DD 4 DB 'far ' HUGE_M DD 5 DB 'huge ',0,0,0 BASED_M DD 6 DB 'based ',0,0 CC_TBL DD CDECL_M DD PASCAL_M DD SYSCALL_M DD STDCALL_M DD FASTCALL_M DD INTERRUPT_M CDECL_M DD 6 DB 'cdecl ',0,0 PASCAL_M DD 7 DB 'pascal ',0 SYSCALL_M DD 8 DB 'syscall ' STDCALL_M DD 8 DB 'stdcall ' FASTCALL_M DD 9 DB 'fastcall ',0,0,0 INTERRUPT_M DD 10 DB 'interrupt ',0,0 SAVEREGS_M DD 9 DB 'saveregs ',0,0,0 COMMADDD_M DD 4 DB ',...' DOTDOTDOT_M DD 3 DB '...',0 SQUIGGLE_M DD 1 DB '~',0,0,0 OPERATOR_M DD 9 DB 'operator ',0,0,0 .DATA? UM UM_STRUCT<> EMPTY_M DD ?,? END
;================================================================================ ; ; "Sixty/5o2" ; _________ ; ; v1.0 ; ; Sixty/5o2 - minimal bootloader and monitor (r/o) w/ serial connection support ; ; Written by Jan Roesner <jan@roesner.it> for Ben Eater's "Project 6502" ; ; Credits: ; - Ben Eater (Project 6502) ; - Steven Wozniak (bin2hex routine) ; - Anke L. (love, patience & support) ; ;================================================================================ PORTB = $6000 ; VIA port B PORTA = $6001 ; VIA port A DDRB = $6002 ; Data Direction Register B DDRA = $6003 ; Data Direction Register A IER = $600e ; VIA Interrupt Enable Register E = %10000000 RW = %01000000 RS = %00100000 Z0 = $00 ; General purpose zero page locations Z1 = $01 Z2 = $02 Z3 = $03 VIDEO_RAM = $3fde ; $3fde - $3ffd - Video RAM for 32 char LCD display POSITION_MENU = $3fdc ; initialize positions for menu and cursor in RAM POSITION_CURSOR = $3fdd WAIT = $3fdb WAIT_C = $18 ; global sleep multiplicator (adjust for slower clock) PROGRAM_LOCATION = $0200 ; memory location for user programs .org $8000 ;================================================================================ ; ; main - routine to initialize the bootloader ; ; Initializes the bootloader, LCD, VIA, Video Ram and prints a welcome message ; ———————————————————————————————————— ; Preparatory Ops: none ; ; Returned Values: none ; ; Destroys: .A, .Y, .X ; ———————————————————————————————————— ; ;================================================================================ main: ; boot routine, first thing loaded ldx #$ff ; initialize the stackpointer with 0xff txs jsr LCD__initialize jsr LCD__clear_video_ram lda #<message ; render the boot screen ldy #>message jsr LCD__print ldx #$20 ; delay further progress for a bit longer lda #$ff .wait: jsr LIB__sleep dex bne .wait jsr MENU_main ; start the menu routine jmp main ; should the menu ever return ... ;================================================================================ ; ; MENU_main - renders a scrollable menu w/ dynamic number of entries ; ; ———————————————————————————————————— ; Preparatory Ops: none ; ; Returned Values: none ; ; Destroys: .A, .X, .Y ; ———————————————————————————————————— ; ;================================================================================ MENU_main: lda #0 ; since in RAM, positions need initialization sta POSITION_MENU sta POSITION_CURSOR jmp .start .MAX_SCREEN_POS: ; define some constants in ROM .byte $05 ; its always number of items - 2, here its 6 windows ($00-$05) in 7 items .OFFSETS: .byte $00, $10, $20, $30, $40, $50 ; content offsets for all 6 screen windows .start: ; and off we go jsr LCD__clear_video_ram ldx POSITION_MENU ldy .OFFSETS,X ; load first offset into Y ldx #0 ; set X to 0 .loop: lda menu_items,Y ; load string char for Y sta VIDEO_RAM,X ; store in video ram at X iny inx cpx #$20 ; repeat 32 times bne .loop .render_cursor: ; render cursor position based on current state lda #">" ldy POSITION_CURSOR bne .lower_cursor sta VIDEO_RAM jmp .render .lower_cursor: sta VIDEO_RAM+$10 .render: ; and update the screen jsr LCD__render .wait_for_input: ; handle keyboard input ldx #4 lda #$ff ; debounce .wait: jsr LIB__sleep dex bne .wait lda #0 jsr VIA__read_keyboard_input beq .wait_for_input ; no .handle_keyboard_input: cmp #$01 beq .move_up ; UP key pressed cmp #$02 beq .move_down ; DOWN key pressed cmp #$08 beq .select_option ; RIGHT key pressed lda #0 ; explicitly setting A is a MUST here jmp .wait_for_input ; and go around .move_up: lda POSITION_CURSOR ; load cursor position beq .dec_menu_offset ; is cursor in up position? yes? lda #0 ; no? sta POSITION_CURSOR ; set cursor in up position jmp .start ; re-render the whole menu .dec_menu_offset: lda POSITION_MENU beq .wait_for_input ; yes, just re-render .decrease: dec POSITION_MENU ; decrease menu position by one jmp .start ; and re-render .move_down: lda POSITION_CURSOR ; load cursor position cmp #1 ; is cursor in lower position? beq .inc_menu_offset ; yes? lda #1 ; no? sta POSITION_CURSOR ; set cursor in lower position jmp .start ; and re-render the whole menu .inc_menu_offset: lda POSITION_MENU ; load current menu positions cmp .MAX_SCREEN_POS ; are we at the bottom yet? bne .increase ; no? jmp .wait_for_input ; yes .increase: adc #1 ; increase menu position sta POSITION_MENU jmp .start ; and re-render .select_option: clc lda #0 ; clear A adc POSITION_MENU adc POSITION_CURSOR ; calculate index of selected option cmp #0 ; branch trough all options beq .load_and_run cmp #1 beq .load cmp #2 beq .run cmp #3 beq .monitor cmp #4 beq .clear_ram cmp #5 beq .about cmp #6 beq .credits jmp .end ; should we have an invalid option, restart .load_and_run: ; load and directly run jsr .do_load ; load first jsr .do_run ; run immediately after jmp .start ; should a program ever return ... .load: ; load program and go back into menu jsr .do_load jmp .start .run: ; run a program already loaded jsr .do_run jmp .start .monitor: ; start up the monitor lda #<PROGRAM_LOCATION ; have it render the start location ldy #>PROGRAM_LOCATION ; can also be set as params during debugging jsr MONITOR__main jmp .start .clear_ram: ; start the clear ram routine jsr BOOTLOADER__clear_ram jmp .start .about: ; start the about routine lda #<about ldy #>about ldx #3 jsr LCD__print_text jmp .start .credits: ; start the credits routine lda #<credits ldy #>credits ldx #3 jsr LCD__print_text jmp .start .do_load: ; orchestration of program loading lda #$ff ; wait a bit jsr LIB__sleep jsr BOOTLOADER__program_ram ; call the bootloaders programming routine rts .do_run: ; orchestration of running a program jmp BOOTLOADER__execute .end jmp .start ; should we ever reach this point ... ;================================================================================ ; ; BOOTLOADER__program_ram - writes serial data to RAM ; ; Used in conjunction w/ the ISR, orchestrates user program reading ; ———————————————————————————————————— ; Preparatory Ops: none ; ; Returned Values: none ; none ; Destroys: .A, .X, .Y ; ———————————————————————————————————— ; ;================================================================================ BOOTLOADER__program_ram: CURRENT_RAM_ADDRESS_L = Z0 CURRENT_RAM_ADDRESS_H = Z1 LOADING_STATE = Z2 lda #%01111111 ; we disable all 6522 interrupts!!! sta IER jsr LCD__clear_video_ram lda #<message4 ; Rendering a message ldy #>message4 jsr LCD__print lda #$00 ; initializing loading state byte sta LOADING_STATE lda #>PROGRAM_LOCATION ; initializing RAM address counter sta CURRENT_RAM_ADDRESS_H lda #<PROGRAM_LOCATION sta CURRENT_RAM_ADDRESS_L cli ; enable interrupt handling lda #%00000000 ; set all pins on port B to input ldx #%11100001 ; set top 3 pins and bottom ones to on port A to output, 4 middle ones to input jsr VIA__configure_ddrs .wait_for_first_data: lda LOADING_STATE ; checking loading state cmp #$00 ; the ISR will set to $01 as soon as a byte is read beq .wait_for_first_data .loading_data lda #$02 ; assuming we're done loading, we set loading state to $02 sta LOADING_STATE ldx #$20 ; then we wait for * cycles !!!! Increase w/ instable loading lda #$ff .loop: jsr LIB__sleep dex bne .loop lda LOADING_STATE ; check back loading state, which was eventually updated by the ISR cmp #$02 bne .loading_data ; when no data came in in last * cycles, we're done loading .done_loading: jsr LCD__clear_video_ram lda #<message6 ldy #>message6 jsr LCD__print lda #$ff ; wait a moment before we return to main menu jsr LIB__sleep rts ;================================================================================ ; ; BOOTLOADER__execute - executes a user program in RAM ; ; Program needs to be loaded via serial loader or other mechanism beforehand ; ———————————————————————————————————— ; Preparatory Ops: none ; ; Returned Values: none ; ; Destroys: .A, .Y ; ———————————————————————————————————— ; ;================================================================================ BOOTLOADER__execute: sei ; disable interrupt handling jsr LCD__clear_video_ram ; print a message lda #<message7 ldy #>message7 jsr LCD__print jmp PROGRAM_LOCATION ; and jump to program location ;================================================================================ ; ; BOOTLOADER__clear_ram - clears RAM from $0200 up to $3fff ; ; Useful during debugging or when using non-volatile RAM chips ; ———————————————————————————————————— ; Preparatory Ops: none ; ; Returned Values: none ; ; Destroys: .A, .Y ; ———————————————————————————————————— ; ;================================================================================ BOOTLOADER__clear_ram: jsr LCD__clear_video_ram ; render message lda #<message8 ldy #>message8 jsr LCD__print ldy #<PROGRAM_LOCATION ; load start location into zero page sty Z0 lda #>PROGRAM_LOCATION sta Z1 lda #$00 ; load 0x00 cleaner byte .loop: sta (Z0),Y ; store it in current location iny ; increase 16 bit address by 0x01 bne .loop inc Z1 bit Z1 ; V is set on bit 6 (= $40) bvs .loop rts ; yes, return from subroutine ;================================================================================ ; ; MONITOR__main - RAM/ROM Hexmonitor (r/o) ; ; Currently read only, traverses RAM and ROM locations, shows hex data contents ; ———————————————————————————————————— ; Preparatory Ops: none ; ; Returned Values: none ; ; Destroys: .A, .X, .Y ; ———————————————————————————————————— ; ;================================================================================ MONITOR__main: sta Z0 ; store LSB sty Z1 ; store MSB .render_current_ram_location: jsr LCD__clear_video_ram lda #$00 ; select upper row of video ram sta Z3 ; #TODO jsr .transform_contents ; load and transform ram and address bytes clc ; add offset to address lda Z0 adc #$04 sta Z0 bcc .skip inc Z1 .skip: lda #$01 ; select lower row of video ram sta Z3 jsr .transform_contents ; load and transform ram and address bytes there jsr LCD__render .wait_for_input: ; wait for key press ldx #$04 ; debounce #TODO .wait: lda #$ff jsr LIB__sleep dex bne .wait lda #0 jsr VIA__read_keyboard_input beq .wait_for_input ; a key was pressed? no .handle_keyboard_input: ; determine action for key pressed cmp #$01 beq .move_up ; UP key pressed cmp #$02 beq .move_down ; DOWN key pressed cmp #$04 beq .exit_monitor ; LEFT key pressed cmp #$08 beq .fast_forward ; RIGHT key pressed lda #0 ; explicitly setting A is a MUST here jmp .wait_for_input .exit_monitor: lda #0 ; needed for whatever reason rts .move_down: jmp .render_current_ram_location ; no math needed, the address is up to date already .move_up: sec ; decrease the 16bit RAM Pointer lda Z0 sbc #$08 sta Z0 lda Z1 sbc #$00 sta Z1 jmp .render_current_ram_location ; and re-render .fast_forward: ; add $0800 to current RAM location sec lda Z0 adc #$00 sta Z0 lda Z1 adc #$04 sta Z1 jmp .render_current_ram_location ; and re-render .transform_contents: ; start reading address and ram contents into stack ldy #3 .iterate_ram: ; transfer 4 ram bytes to stack lda (Z0),Y pha dey bne .iterate_ram lda (Z0),Y pha lda Z0 ; transfer the matching address bytes to stack too pha lda Z1 pha ldy #0 .iterate_stack: ; transform stack contents from bin to hex cpy #6 beq .end sty Z2 ; preserve Y #TODO pla jsr LIB__bin_to_hex ldy Z2 ; restore Y pha ; push least sign. nibble (LSN) onto stack txa pha ; push most sign. nibble (MSN) too tya ; calculate nibble positions in video ram adc MON__position_map,Y ; use the static map for that tax pla jsr .store_nibble ; store MSN to video ram inx pla jsr .store_nibble ; store LSN to video ram iny jmp .iterate_stack ; repeat for all 6 bytes on stack .store_nibble: ; subroutine to store nibbles in two lcd rows pha lda Z3 beq .store_upper_line ; should we store in upper line? yes pla ; no, store in lower line sta VIDEO_RAM+$10,X jmp .end_store .store_upper_line ; upper line storage pla sta VIDEO_RAM,X .end_store: rts .end: lda #":" ; writing the two colons sta VIDEO_RAM+$4 sta VIDEO_RAM+$14 rts ;================================================================================ ; ; VIA__read_keyboard_input - returns 4-key keyboard inputs ; ; Input is read, normalized and returned to the caller ; ———————————————————————————————————— ; Preparatory Ops: none ; ; Returned Values: .A: (UP: $1, DOWN: $2, LEFT: $4, RIGHT: $8) ; ; Destroys: .A ; ———————————————————————————————————— ; ;================================================================================ VIA__read_keyboard_input: lda PORTA ; load current key status from VIA ror ; normalize the input to $1, $2, $4 and $8 and #$0f rts ;================================================================================ ; ; VIA__configure_ddrs - configures data direction registers of the VIA chip ; ; Expects one byte per register with bitwise setup input/output directions ; ———————————————————————————————————— ; Preparatory Ops: .A: Byte for DDRB ; .X: Byte for DDRA ; ; Returned Values: none ; ; Destroys: none ; ———————————————————————————————————— ; ;================================================================================ VIA__configure_ddrs: sta DDRB ; configure data direction for port B from A reg. stx DDRA ; configure data direction for port A from X reg. rts ;================================================================================ ; ; LCD__clear_video_ram - clears the Video Ram segment with 0x00 bytes ; ; Useful before rendering new contents by writing to the video ram ; ———————————————————————————————————— ; Preparatory Ops: none ; ; Returned Values: none ; ; Destroys: none ; ———————————————————————————————————— ; ;================================================================================ LCD__clear_video_ram: pha ; preserve A via stack tya ; same for Y pha ldy #$20 ; set index to 32 lda #$20 ; set character to 'space' .loop: sta VIDEO_RAM,Y ; clean video ram dey ; decrease index bne .loop ; are we done? no, repeat sta VIDEO_RAM ; yes, write zero'th location manually pla ; restore Y tay pla ; restore A rts ;================================================================================ ; ; LCD__print - prints a string to the LCD (highlevel) ; ; String must be given as address pointer, subroutines are called ; The given string is automatically broken into the second display line and ; the render routines are called automatically ; ; Important: String MUST NOT be zero terminated ; ———————————————————————————————————— ; Preparatory Ops: .A: LSN String Address ; .Y: MSN String Address ; Returned Values: none ; ; Destroys: .A, .X, .Y ; ———————————————————————————————————— ; ;================================================================================ LCD__print: ldx #0 ; set offset to 0 as default jsr LCD__print_with_offset ; call printing subroutine rts ;================================================================================ ; ; LCD__print_with_offset - prints string on LCD screen at given offset ; ; String must be given as address pointer, subroutines are called ; The given string is automatically broken into the second display line and ; the render routines are called automatically ; ; Important: String MUST NOT be zero terminated ; ———————————————————————————————————— ; Preparatory Ops: .A: LSN String Address ; .Y: MSN String Address ; .X: Offset Byte ; Returned Values: none ; ; Destroys: .A, .X, .Y ; ———————————————————————————————————— ; ;================================================================================ LCD__print_with_offset: STRING_ADDRESS_PTR = Z0 sta STRING_ADDRESS_PTR ; load t_string lsb sty STRING_ADDRESS_PTR+1 ; load t_string msb stx Z2 ; X can not directly be added to A, therefore we store it #TODO ldy #0 .loop: clc tya adc Z2 ; compute offset based on given offset and current cursor position tax lda (STRING_ADDRESS_PTR),Y ; load char from given string at position Y beq .return ; is string terminated via 0x00? yes sta VIDEO_RAM,X ; no - store char to video ram iny jmp .loop ; loop until we find 0x00 .return: jsr LCD__render ; render video ram contents to LCD screen aka scanline rts ;================================================================================ ; ; LCD__print_text - prints a scrollable / escapeable multiline text (highlevel) ; ; The text location must be given as memory pointer, the number of pages to ; be rendered needs to be given as well ; ; Important: The text MUST be zero terminated ; ———————————————————————————————————— ; Preparatory Ops: .A: LSN Text Address ; .Y: MSN Text Address ; .X: Page Number Byte ; Returned Values: none ; ; Destroys: .A, .X, .Y ; ———————————————————————————————————— ; ;================================================================================ LCD__print_text: sta Z0 ; store text pointer in zero page sty Z1 dex ; reduce X by one to get cardinality of pages stx Z2 ; store given number of pages .CURRENT_PAGE = Z3 lda #0 sta Z3 .render_page: jsr LCD__clear_video_ram ; clear video ram ldy #0 ; reset character index .render_chars: lda (Z0),Y ; load character from given text at current character index cmp #$00 beq .do_render ; text ended? yes then render sta VIDEO_RAM,Y ; no, store char in video ram at current character index iny ; increase index bne .render_chars ; repeat with next char .do_render: jsr LCD__render ; render current content to screen .wait_for_input: ; handle keyboard input ldx #4 .wait: lda #$ff ; debounce jsr LIB__sleep dex bne .wait lda #0 jsr VIA__read_keyboard_input bne .handle_keyboard_input ; do we have input? yes? jmp .wait_for_input ; no .handle_keyboard_input: cmp #$01 beq .move_up ; UP key pressed cmp #$02 beq .move_down ; DOWN key pressed cmp #$04 beq .exit ; LEFT key pressed lda #0 ; Explicitly setting A is a MUST here jmp .wait_for_input .exit: rts .move_up: lda .CURRENT_PAGE ; are we on the first page? beq .wait_for_input ; yes, just ignore the keypress and wait for next one dec .CURRENT_PAGE ; no, decrease current page by 1 sec ; decrease reading pointer by 32 bytes lda Z0 sbc #$20 sta Z0 bcs .skipdec dec Z1 .skipdec: jmp .render_page ; and re-render .move_down: lda .CURRENT_PAGE ; load current page cmp Z2 ; are we on last page already beq .wait_for_input ; yes, just ignore keypress and wait for next one inc .CURRENT_PAGE ; no, increase current page by 1 clc ; add 32 to the text pointer lda Z0 adc #$20 sta Z0 bcc .skipinc inc Z1 .skipinc: jmp .render_page ; and re-render ;================================================================================ ; ; LCD__initialize - initializes the LCD display ; ; ———————————————————————————————————— ; Preparatory Ops: none ; ; Returned Values: none ; ; Destroys: .A, .X ; ———————————————————————————————————— ; ;================================================================================ LCD__initialize: lda #%11111111 ; set all pins on port B to output ldx #%11100000 ; set top 3 pins and bottom ones to on port A to output, 5 middle ones to input jsr VIA__configure_ddrs lda #%00111000 ; set 8-bit mode, 2-line display, 5x8 font jsr LCD__send_instruction lda #%00001110 ; display on, cursor on, blink off jsr LCD__send_instruction lda #%00000110 ; increment and shift cursor, don't shift display jmp LCD__send_instruction ;================================================================================ ; ; LCD__set_cursor - sets the cursor on hardware level into upper or lower row ; ; Always positions the cursor in the first column of the chosen row ; ———————————————————————————————————— ; Preparatory Ops: .A: byte representing upper or lower row ; ; Returned Values: none ; ; Destroys: .A ; ———————————————————————————————————— ; ;================================================================================ LCD__set_cursor: jmp LCD__send_instruction ;================================================================================ ; ; LCD__set_cursor_second_line - sets cursor to second row, first column ; ; Low level convenience function ; ———————————————————————————————————— ; Preparatory Ops: none ; ; Returned Values: none ; ; Destroys: none ; ———————————————————————————————————— ; ;================================================================================ LCD__set_cursor_second_line: pha ; preserve A lda #%11000000 ; set cursor to line 2 hardly jsr LCD__send_instruction pla ; restore A rts ;================================================================================ ; ; LCD__render - transfers Video Ram contents onto the LCD display ; ; Automatically breaks text into the second row if necessary but takes the ; additional LCD memory into account ; ———————————————————————————————————— ; Preparatory Ops: Content in Video Ram needs to be available ; ; Returned Values: none ; ; Destroys: .A, .X, .Y ; ———————————————————————————————————— ; ;================================================================================ LCD__render: lda #%10000000 ; force cursor to first line jsr LCD__set_cursor ldx #0 .write_char: ; start writing chars from video ram lda VIDEO_RAM,X ; read video ram char at X cpx #$10 ; are we done with the first line? beq .next_line ; yes - move on to second line cpx #$20 ; are we done with 32 chars? beq .return ; yes, return from routine jsr LCD__send_data ; no, send data to lcd inx jmp .write_char ; repeat with next char .next_line: jsr LCD__set_cursor_second_line ; set cursort into line 2 jsr LCD__send_data ; send dataa to lcd inx jmp .write_char ; repear with next char .return: rts ;================================================================================ ; ; LCD__check_busy_flag - returns the LCD's busy status flag ; ; Since the LCD needs clock cycles internally to process instructions, it can ; not handle instructions at all times. Therefore it provides a busy flag, ; which when 0 signals, that the LCD is ready to accept the next instruction ; ———————————————————————————————————— ; Preparatory Ops: none ; ; Returned Values: .A: LCD's busy flag (busy: $01, ready: $00) ; ; Destroys: .A ; ———————————————————————————————————— ; ;================================================================================ LCD__check_busy_flag: lda #0 ; clear port A sta PORTA ; clear RS/RW/E bits lda #RW ; prepare read mode sta PORTA bit PORTB ; read data from LCD bpl .ready ; bit 7 not set -> ready lda #1 ; bit 7 set, LCD is still busy, need waiting rts .ready: lda #0 .return: rts ;================================================================================ ; ; LCD__send_instruction - sends a control instruction to the LCD display ; ; In contrast to data, the LCD accepts a number of control instructions as well ; This routine can be used, to send arbitrary instructions following the LCD's ; specification ; ———————————————————————————————————— ; Preparatory Ops: .A: control byte (see LCD manual) ; ; Returned Values: none ; ; Destroys: .A ; ———————————————————————————————————— ; ;================================================================================ LCD__send_instruction: pha ; preserve A .loop ; wait until LCD becomes ready jsr LCD__check_busy_flag bne .loop pla ; restore A sta PORTB ; write accumulator content into PORTB lda #E sta PORTA ; set E bit to send instruction lda #0 sta PORTA ; clear RS/RW/E bits rts ;================================================================================ ; ; LCD__send_data - sends content data to the LCD controller ; ; In contrast to instructions, there seems to be no constraint, and data can ; be sent at any rate to the display (see LCD__send_instruction) ; ———————————————————————————————————— ; Preparatory Ops: .A: Content Byte ; ; Returned Values: none ; ; Destroys: .A ; ———————————————————————————————————— ; ;================================================================================ LCD__send_data: sta PORTB ; write accumulator content into PORTB lda #(RS | E) sta PORTA ; set E bit AND register select bit to send instruction lda #0 sta PORTA ; clear RS/RW/E bits rts ;================================================================================ ; ; LIB__bin_to_hex: CONVERT BINARY BYTE TO HEX ASCII CHARS - THX Woz! ; ; Slighty modified version - original from Steven Wozniak for Apple I ; ———————————————————————————————————— ; Preparatory Ops: .A: byte to convert ; ; Returned Values: .A: LSN ASCII char ; .X: MSN ASCII char ; ———————————————————————————————————— ; ;================================================================================ LIB__bin_to_hex: ldy #$ff ; state for output switching #TODO pha ; save A for LSD lsr lsr lsr lsr ; MSD to LSD position jsr .to_hex ; output hex digit, using internal recursion pla ; restore A .to_hex and #%00001111 ; mask LSD for hex print ora #"0" ; add "0" cmp #"9"+1 ; is it a decimal digit? bcc .output ; yes! output it adc #6 ; add offset for letter A-F .output iny ; set switch for second nibble processing bne .return ; did we process second nibble already? yes tax ; no .return rts ;================================================================================ ; ; LIB__sleep - sleeps for a given amount of cycles ; ; The routine does not actually sleep, but wait by burning cycles in TWO(!) ; nested loops. The user can configure the number of inner cycles via .A. ; In addition there is an outer loop, which nests the inner one, hence multiplies ; the number of burned cycles for ALL LIB__sleep calls by a globals multiplier. ; ; This way the whole codebase can easily be adjusted to other clock rates then ; 1MHz. The global number of outer cycles for 1MHz is $18 and stored in WAIT ; ; Unfortunately this calls for errors, where the global wait is not set back ; correctly. PR welcome ; ———————————————————————————————————— ; Preparatory Ops: .A: byte representing the sleep duration ; ; Returned Values: none ; ; Destroys: .Y ; ———————————————————————————————————— ; ;================================================================================ LIB__sleep: ldy #WAIT_C sty WAIT .outerloop: tay .loop: dey bne .loop dec WAIT bne .outerloop rts message: .asciiz "Sixty/5o2 Bootloader v0.1" message2: .asciiz "Enter Command..." message3: .asciiz "Programming RAM" message4: .asciiz "Awaiting data..." message6: .asciiz "Loading done!" message7: .asciiz "Running $0x200" message8: .asciiz "Cleaning RAM Patience please!" MON__position_map: .byte $00, $01, $03, $05, $07, $09 menu_items: .text " Load & Run " .text " Load " .text " Run " .text " Monitor " .text " Clear RAM " .text " About " .text " Credits " about: .asciiz "Sixty/5o2 Bootloader and Monitor written by Jan Roesner <jan@roesner.it>git.io/JvTM1 " credits: .asciiz "Ben Eater 6502 Project Steven Wozniak bin2hex routine Anke L. love & patience" ;================================================================================ ; ; ISR - Interrupt Service Routine ; ; This might be the most naive approach to serial RAM writing ever, but it is ; enormously stable and effective. ; ; Whenever the Arduino set up a data bit on the 8 data lines of VIA PortB, it ; pulls the 6502's interrupt line low for 3 microseconds. This triggers an ; interrupt, and causes the 6502 to lookup the ISR entry vector in memory ; location $fffe and $ffff. This is, where this routines address is put, so ; each time an interrupt is triggered, this routine is called. ; ; The routine reads the current byte from VIA PortB, writes it to the RAM and ; increases the RAM address by $01. ; ; In addition it REsets the LOADING_STATE byte, so the BOOTLOADER__program_ram ; routine knows, there is still data flowing in. Since there is no "Control Byte" ; that can be used to determine EOF, it is ust assumed, that EOF is reached, when ; no data came in for a defined number of cycles. ; ; Important: Due to the current hardware design (interrupt line) there is no ; way to have the ISR service different interrupt calls. ; ; Important: The routine is put as close to the end of the ROM as possible to ; not fragment the ROM for additional routines. In case of additional ; operations, the entry address needs recalculation! ; ; ———————————————————————————————————— ; Preparatory Ops: none ; ; Returned Values: none ; ; Destroys: none ; ———————————————————————————————————— ; ;================================================================================ .org $FFC9 ; as close as possible to the ROM's end ISR: CURRENT_RAM_ADDRESS = Z0 ; a RAM address handle for indirect writing pha tya pha .write_data: lda #$01 ; progressing state of loading operation sta LOADING_STATE ; so program_ram routine knows, data's still flowing lda PORTB ; load serial data byte ldy #0 sta (CURRENT_RAM_ADDRESS),Y ; store byte at current RAM location ; increase the 16bit RAM location inc CURRENT_RAM_ADDRESS_L bne .doneisr inc CURRENT_RAM_ADDRESS_H .doneisr pla ; restore Y tay pla ; restore A rti .org $fffc .word main ; entry vector main routine .word ISR ; entry vector interrupt service routine
; A166957: a(n) = 841*n^3 + 261*n^2 + 28*n + 1. ; Submitted by Simon Strandgaard ; 1,1131,7829,25141,58113,111791,191221,301449,447521,634483,867381,1151261,1491169,1892151,2359253,2897521,3512001,4207739,4989781,5863173,6832961,7904191,9081909,10371161,11776993,13304451,14958581,16744429,18667041,20731463,22942741,25305921,27826049,30508171,33357333,36378581,39576961,42957519,46525301,50285353,54242721,58402451,62769589,67349181,72146273,77165911,82413141,87893009,93610561,99570843,105778901,112239781,118958529,125940191,133189813,140712441,148513121,156596899,164968821 mul $0,29 mov $1,$0 add $1,3 pow $1,3 add $1,$0 mov $0,$1 div $0,29 add $0,1
.global s_prepare_buffers s_prepare_buffers: push %r11 push %r13 push %r15 push %r9 push %rax push %rcx push %rdi push %rsi lea addresses_UC_ht+0x1d1c8, %r9 nop dec %r11 mov (%r9), %r13d nop nop nop add %rcx, %rcx lea addresses_WT_ht+0x61c8, %rsi lea addresses_WC_ht+0x18148, %rdi sub %r15, %r15 mov $33, %rcx rep movsq nop nop nop nop nop cmp %r15, %r15 lea addresses_WC_ht+0x6858, %r11 nop nop inc %r13 movb (%r11), %cl nop nop nop add %rsi, %rsi lea addresses_D_ht+0xa0c8, %r9 nop cmp $3397, %rsi movb (%r9), %cl nop nop nop xor $30145, %r15 lea addresses_UC_ht+0x54c8, %rsi nop nop nop nop nop cmp %rdi, %rdi mov (%rsi), %r13 nop nop nop nop cmp $59095, %r11 lea addresses_D_ht+0xea68, %rsi lea addresses_UC_ht+0x11dc8, %rdi nop nop xor %rax, %rax mov $105, %rcx rep movsb nop nop nop nop sub %r13, %r13 lea addresses_normal_ht+0x1bdc8, %r15 clflush (%r15) nop cmp %rdi, %rdi mov $0x6162636465666768, %r11 movq %r11, %xmm7 vmovups %ymm7, (%r15) nop nop nop nop and %rdi, %rdi lea addresses_WC_ht+0x10168, %rsi lea addresses_normal_ht+0x15dc8, %rdi nop nop inc %r11 mov $67, %rcx rep movsl add %r13, %r13 lea addresses_UC_ht+0x5bc8, %r15 nop nop nop cmp $23356, %rdi mov $0x6162636465666768, %rsi movq %rsi, (%r15) cmp %rcx, %rcx lea addresses_WT_ht+0x13398, %rsi lea addresses_D_ht+0x159c8, %rdi nop nop nop nop nop and %r13, %r13 mov $88, %rcx rep movsq nop nop nop and %r15, %r15 pop %rsi pop %rdi pop %rcx pop %rax pop %r9 pop %r15 pop %r13 pop %r11 ret .global s_faulty_load s_faulty_load: push %r13 push %r14 push %r15 push %rbp push %rbx push %rcx push %rdi // Store lea addresses_UC+0x29c8, %r14 nop nop add $57547, %rbx movw $0x5152, (%r14) nop nop nop add $12558, %r13 // Faulty Load lea addresses_UC+0x139c8, %rdi nop nop inc %r15 mov (%rdi), %rbx lea oracles, %r15 and $0xff, %rbx shlq $12, %rbx mov (%r15,%rbx,1), %rbx pop %rdi pop %rcx pop %rbx pop %rbp pop %r15 pop %r14 pop %r13 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'type': 'addresses_UC', 'AVXalign': False, 'congruent': 0, 'size': 8, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_UC', 'AVXalign': False, 'congruent': 10, 'size': 2, 'same': False, 'NT': False}} [Faulty Load] {'OP': 'LOAD', 'src': {'type': 'addresses_UC', 'AVXalign': False, 'congruent': 0, 'size': 8, 'same': True, 'NT': False}} <gen_prepare_buffer> {'OP': 'LOAD', 'src': {'type': 'addresses_UC_ht', 'AVXalign': False, 'congruent': 10, 'size': 4, 'same': False, 'NT': False}} {'OP': 'REPM', 'src': {'type': 'addresses_WT_ht', 'congruent': 8, 'same': True}, 'dst': {'type': 'addresses_WC_ht', 'congruent': 7, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_WC_ht', 'AVXalign': False, 'congruent': 2, 'size': 1, 'same': False, 'NT': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_D_ht', 'AVXalign': False, 'congruent': 6, 'size': 1, 'same': False, 'NT': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_UC_ht', 'AVXalign': False, 'congruent': 8, 'size': 8, 'same': False, 'NT': False}} {'OP': 'REPM', 'src': {'type': 'addresses_D_ht', 'congruent': 5, 'same': False}, 'dst': {'type': 'addresses_UC_ht', 'congruent': 10, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_normal_ht', 'AVXalign': False, 'congruent': 10, 'size': 32, 'same': False, 'NT': False}} {'OP': 'REPM', 'src': {'type': 'addresses_WC_ht', 'congruent': 4, 'same': True}, 'dst': {'type': 'addresses_normal_ht', 'congruent': 4, 'same': True}} {'OP': 'STOR', 'dst': {'type': 'addresses_UC_ht', 'AVXalign': False, 'congruent': 7, 'size': 8, 'same': False, 'NT': False}} {'OP': 'REPM', 'src': {'type': 'addresses_WT_ht', 'congruent': 2, 'same': False}, 'dst': {'type': 'addresses_D_ht', 'congruent': 9, 'same': False}} {'52': 21827, 'ff': 2} 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 */
////////////////////////////////////////////////////////////////////////////// /// Copyright 2003 and onward LASMEA UMR 6602 CNRS/U.B.P Clermont-Ferrand /// Copyright 2009 and onward LRI UMR 8623 CNRS/Univ Paris Sud XI /// /// Distributed under the Boost Software License, Version 1.0 /// See accompanying file LICENSE.txt or copy at /// http://www.boost.org/LICENSE_1_0.txt ////////////////////////////////////////////////////////////////////////////// #ifndef NT2_TOOLBOX_CRLIBM_FUNCTION_SIMD_SSE_SSE4_2_LOG2_RU_HPP_INCLUDED #define NT2_TOOLBOX_CRLIBM_FUNCTION_SIMD_SSE_SSE4_2_LOG2_RU_HPP_INCLUDED #include <nt2/toolbox/crlibm/function/simd/sse/sse4_1/log2_ru.hpp> #endif
global _start section .data %include "header.inc" mov eax, foo call eax foo: xor eax, eax ; clear stack (pushed eip is not the same between vm and gdb execution) mov dword [esp], 0 %include "footer.inc"
; hardware.asm *pragmapush list ; Save state of list pragma pragma nolist ; Turn off assembly listing and exclude from symbol list ifndef HARDWARE_MACROS ; Load defines only once ; make sure defines are included ifndef SAM_DEFS include ../defines/sam-defs.asm endc enable_normal_speed macro sta NORMAL_SPEED_MODE endm enable_high_speed macro sta HIGH_SPEED_MODE endm enable_rom_mode macro sta ROM_MODE_ENABLE endm enable_ram_mode macro sta RAM_MODE_ENABLE endm HARDWARE_MACROS equ 1 ; Set flag for defines being loaded endc *pragmapop list ; restore assembly listing to previous state
; int __CALLEE__ ioctl_callee(int fd, int request, int arg) ; 06.2008 aralbrec XLIB ioctl_callee XDEF ASMDISP_IOCTL_CALLEE LIB stdio_error_mc, stdio_error_ebadf_mc LIB l_jpix, stdio_fdcommon1 INCLUDE "../stdio.def" .ioctl_callee pop hl pop bc pop de ex (sp),hl .asmentry ; send a driver-specific control message ; ; enter : bc = int arg ; de = int request ; l = int fd ; exit : hl = return value, carry reset if success ; hl = -1, carry set if fail call stdio_fdcommon1 ; ix = fdstruct * jp c, stdio_error_ebadf_mc ; problem with fd ld a,STDIO_MSG_ICTL call l_jpix ret nc jp stdio_error_mc defc ASMDISP_IOCTL_CALLEE = asmentry - ioctl_callee
;Anim.asm ;Animation for object metasprites ;X = Object Slot # ;Y = new Animation id # ;Call this to change the animation id without causing bugs. ChangeAnimation: LDA #0 STA OBJ_ANIMTIMER, x STA OBJ_ANIMFRAME, x TYA STA OBJ_ANIMATION, x RTS ;X = Object Slot # ;This loads the correct Metasprite id for the current animation state. AnimateObject: FrameQ = TEMP_BYTE AnimPtr = TEMP_PTR LDA OBJ_ANIMATION, x CMP #$FF BNE .start STA OBJ_METASPRITE, x ;Invalid (255) animation #, metasprite = 255 RTS .start ;Loads Animation pointer A from table into AnimPtr TZP16 AnimPtr, Animation_Table .loadFrameQ LDY #0 ;Load animation data from pointer LDA [AnimPtr], y STA <FrameQ ;# of metasprite frames INC16 AnimPtr ;Decides if current frame is maintained or there's a transition to next one ;OBJ_ANIMFRAME *MUST* start at 0 and only this subroutine can manipulate it, ; because frame # wraparound ( > FrameQ) is only checked when transitioning! LDY OBJ_ANIMFRAME, x .getCurFrame LDA [AnimPtr], y CMP OBJ_ANIMTIMER, x ;Is Timer limit >= Timer? BCC .transition ;Timer exceeds or is equal to limit, set next frame. BEQ .transition JMP .updateMetasprite ;Timer doesn't exceed limit, keep current frame #. .transition: INY CPY <FrameQ BCC .transition2 ;No overflow LDY #0 ;Overflow = wraparound to zero .transition2 TYA STA OBJ_ANIMFRAME, x ;Store updated frame #. LDA #0 STA OBJ_ANIMTIMER, x ;Clear timer. .updateMetasprite: TYA ;Y = frame #. CLC ADC <FrameQ TAY LDA [AnimPtr], y ;Metasprite id for the current anim. frame STA OBJ_METASPRITE, x ;Error in timer or animation table entry RTS ;X = Object Slot # ;Timer stops at 255 (no overflow) AnimTimer_Tick: INC OBJ_ANIMTIMER, x BEQ .overflow RTS .overflow DEC OBJ_ANIMTIMER, x RTS
// Copyright (c) 2010 Satoshi Nakamoto // Copyright (c) 2009-2018 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include <chainparams.h> #include <chainparamsseeds.h> #include <consensus/merkle.h> #include <tinyformat.h> #include <util/system.h> #include <util/strencodings.h> #include <versionbitsinfo.h> #include <assert.h> #include <boost/algorithm/string/classification.hpp> #include <boost/algorithm/string/split.hpp> static CBlock CreateGenesisBlock(const char* pszTimestamp, const CScript& genesisOutputScript, uint32_t nTime, uint32_t nNonce, uint32_t nBits, int32_t nVersion, const CAmount& genesisReward) { CMutableTransaction txNew; txNew.nVersion = 1; txNew.vin.resize(1); txNew.vout.resize(1); txNew.vin[0].scriptSig = CScript() << 486604799 << CScriptNum(4) << std::vector<unsigned char>((const unsigned char*)pszTimestamp, (const unsigned char*)pszTimestamp + strlen(pszTimestamp)); txNew.vout[0].nValue = genesisReward; txNew.vout[0].scriptPubKey = genesisOutputScript; CBlock genesis; genesis.nTime = nTime; genesis.nBits = nBits; genesis.nNonce = nNonce; genesis.nVersion = nVersion; genesis.vtx.push_back(MakeTransactionRef(std::move(txNew))); genesis.hashPrevBlock.SetNull(); genesis.hashMerkleRoot = BlockMerkleRoot(genesis); return genesis; } /** * Build the genesis block. Note that the output of its generation * transaction cannot be spent since it did not originally exist in the * database. * * CBlock(hash=000000000019d6, ver=1, hashPrevBlock=00000000000000, hashMerkleRoot=4a5e1e, nTime=1231006505, nBits=1d00ffff, nNonce=2083236893, vtx=1) * CTransaction(hash=4a5e1e, ver=1, vin.size=1, vout.size=1, nLockTime=0) * CTxIn(COutPoint(000000, -1), coinbase 04ffff001d0104455468652054696d65732030332f4a616e2f32303039204368616e63656c6c6f72206f6e206272696e6b206f66207365636f6e64206261696c6f757420666f722062616e6b73) * CTxOut(nValue=50.00000000, scriptPubKey=0x5F1DF16B2B704C8A578D0B) * vMerkleTree: 4a5e1e */ static CBlock CreateGenesisBlock(uint32_t nTime, uint32_t nNonce, uint32_t nBits, int32_t nVersion, const CAmount& genesisReward) { const char* pszTimestamp = "The Times 03/Jan/2009 Chancellor on brink of second bailout for banks"; const CScript genesisOutputScript = CScript() << ParseHex("04678afdb0fe5548271967f1a67130b7105cd6a828e03909a67962e0ea1f61deb649f6bc3f4cef38c4f35504e51ec112de5c384df7ba0b8d578a4c702b6bf11d5f") << OP_CHECKSIG; return CreateGenesisBlock(pszTimestamp, genesisOutputScript, nTime, nNonce, nBits, nVersion, genesisReward); } /** * Main network */ class CMainParams : public CChainParams { public: CMainParams() { strNetworkID = "main"; consensus.nSubsidyHalvingInterval = 210000; consensus.BIP16Exception = uint256S("0x00000000000002dc756eebf4f49723ed8d30cc28a5f108eb94b1ba88ac4f9c22"); consensus.BIP34Height = 227931; consensus.BIP34AssumedBits = 0x1a02816d; consensus.BIP34Hash = uint256S("0x000000000000024b89b42a942fe0d9fea3bb44ab7bd1b19115dd6a759c0808b8"); consensus.BIP65Height = 388381; // 000000000000000004c2b624ed5d7756c508d90fd0da2c7c679febfa6c4735f0 consensus.BIP66Height = 363725; // 00000000000000000379eaa19dce8c9b722d46ae6a57c2f1a988119488b50931 consensus.CSVHeight = 419328; // 000000000000000004a1b34462cb8aeebd5799177f7a29cf28f2d1961716b5b5 consensus.SegwitHeight = 481824; // 0000000000000000001c8018d9cb3b742ef25114f27563e3fc4a1902167f9893 consensus.MinBIP9WarningHeight = 483840; // segwit activation height + miner confirmation window consensus.powLimit = uint256S("00000000ffffffffffffffffffffffffffffffffffffffffffffffffffffffff"); consensus.nPowTargetTimespan = 14 * 24 * 60 * 60; // two weeks consensus.nPowTargetSpacing = 10 * 60; consensus.fPowAllowMinDifficultyBlocks = false; consensus.fPowNoRetargeting = false; consensus.nRuleChangeActivationThreshold = 1916; // 95% of 2016 consensus.nMinerConfirmationWindow = 2016; // nPowTargetTimespan / nPowTargetSpacing consensus.vDeployments[Consensus::DEPLOYMENT_TESTDUMMY].bit = 28; consensus.vDeployments[Consensus::DEPLOYMENT_TESTDUMMY].nStartTime = 1199145601; // January 1, 2008 consensus.vDeployments[Consensus::DEPLOYMENT_TESTDUMMY].nTimeout = 1230767999; // December 31, 2008 // The best chain should have at least this much work. consensus.nMinimumChainWork = uint256S("0x000000000000000000000000000000000000000008ea3cf107ae0dec57f03fe8"); // By default assume that the signatures in ancestors of this block are valid. consensus.defaultAssumeValid = uint256S("0x00000000000000000005f8920febd3925f8272a6a71237563d78c2edfdd09ddf"); // 597379 /** * The message start string is designed to be unlikely to occur in normal data. * The characters are rarely used upper ASCII, not valid as UTF-8, and produce * a large 32-bit integer with any alignment. */ pchMessageStart[0] = 0xf9; pchMessageStart[1] = 0xbe; pchMessageStart[2] = 0xb4; pchMessageStart[3] = 0xd9; nDefaultPort = 8333; nPruneAfterHeight = 100000; m_assumed_blockchain_size = 280; m_assumed_chain_state_size = 4; genesis = CreateGenesisBlock(1231006505, 2083236893, 0x1d00ffff, 1, 50 * COIN); consensus.hashGenesisBlock = genesis.GetHash(); assert(consensus.hashGenesisBlock == uint256S("0x000000000019d6689c085ae165831e934ff763ae46a2a6c172b3f1b60a8ce26f")); assert(genesis.hashMerkleRoot == uint256S("0x4a5e1e4baab89f3a32518a88c31bc87f618f76673e2cc77ab2127b7afdeda33b")); // Note that of those which support the service bits prefix, most only support a subset of // possible options. // This is fine at runtime as we'll fall back to using them as a oneshot if they don't support the // service bits we want, but we should get them updated to support all service bits wanted by any // release ASAP to avoid it where possible. vSeeds.emplace_back("seed.bitcoin.sipa.be"); // Pieter Wuille, only supports x1, x5, x9, and xd vSeeds.emplace_back("dnsseed.bluematt.me"); // Matt Corallo, only supports x9 vSeeds.emplace_back("dnsseed.bitcoin.dashjr.org"); // Luke Dashjr vSeeds.emplace_back("seed.bitcoinstats.com"); // Christian Decker, supports x1 - xf vSeeds.emplace_back("seed.bitcoin.jonasschnelli.ch"); // Jonas Schnelli, only supports x1, x5, x9, and xd vSeeds.emplace_back("seed.btc.petertodd.org"); // Peter Todd, only supports x1, x5, x9, and xd vSeeds.emplace_back("seed.bitcoin.sprovoost.nl"); // Sjors Provoost vSeeds.emplace_back("dnsseed.emzy.de"); // Stephan Oeste base58Prefixes[PUBKEY_ADDRESS] = std::vector<unsigned char>(1,0); base58Prefixes[SCRIPT_ADDRESS] = std::vector<unsigned char>(1,5); base58Prefixes[SECRET_KEY] = std::vector<unsigned char>(1,128); base58Prefixes[EXT_PUBLIC_KEY] = {0x04, 0x88, 0xB2, 0x1E}; base58Prefixes[EXT_SECRET_KEY] = {0x04, 0x88, 0xAD, 0xE4}; bech32_hrp = "bc"; vFixedSeeds = std::vector<SeedSpec6>(pnSeed6_main, pnSeed6_main + ARRAYLEN(pnSeed6_main)); fDefaultConsistencyChecks = false; fRequireStandard = true; m_is_test_chain = false; checkpointData = { { { 11111, uint256S("0x0000000069e244f73d78e8fd29ba2fd2ed618bd6fa2ee92559f542fdb26e7c1d")}, { 33333, uint256S("0x000000002dd5588a74784eaa7ab0507a18ad16a236e7b1ce69f00d7ddfb5d0a6")}, { 74000, uint256S("0x0000000000573993a3c9e41ce34471c079dcf5f52a0e824a81e7f953b8661a20")}, {105000, uint256S("0x00000000000291ce28027faea320c8d2b054b2e0fe44a773f3eefb151d6bdc97")}, {134444, uint256S("0x00000000000005b12ffd4cd315cd34ffd4a594f430ac814c91184a0d42d2b0fe")}, {168000, uint256S("0x000000000000099e61ea72015e79632f216fe6cb33d7899acb35b75c8303b763")}, {193000, uint256S("0x000000000000059f452a5f7340de6682a977387c17010ff6e6c3bd83ca8b1317")}, {210000, uint256S("0x000000000000048b95347e83192f69cf0366076336c639f9b7228e9ba171342e")}, {216116, uint256S("0x00000000000001b4f4b433e81ee46494af945cf96014816a4e2370f11b23df4e")}, {225430, uint256S("0x00000000000001c108384350f74090433e7fcf79a606b8e797f065b130575932")}, {250000, uint256S("0x000000000000003887df1f29024b06fc2200b55f8af8f35453d7be294df2d214")}, {279000, uint256S("0x0000000000000001ae8c72a0b0c301f67e3afca10e819efa9041e458e9bd7e40")}, {295000, uint256S("0x00000000000000004d9b4ef50f0f9d686fd69db2e03af35a100370c64632a983")}, } }; chainTxData = ChainTxData{ // Data from RPC: getchaintxstats 4096 00000000000000000005f8920febd3925f8272a6a71237563d78c2edfdd09ddf /* nTime */ 1569926786, /* nTxCount */ 460596047, /* dTxRate */ 3.77848885073875, }; } }; /** * Testnet (v3) */ class CTestNetParams : public CChainParams { public: CTestNetParams() { strNetworkID = "test"; consensus.nSubsidyHalvingInterval = 210000; consensus.BIP16Exception = uint256S("0x00000000dd30457c001f4095d208cc1296b0eed002427aa599874af7a432b105"); consensus.BIP34Height = 21111; consensus.BIP34Hash = uint256S("0x0000000023b3a96d3484e5abb3755c413e7d41500f8e2a5c3f0dd01299cd8ef8"); consensus.BIP65Height = 581885; // 00000000007f6655f22f98e72ed80d8b06dc761d5da09df0fa1dc4be4f861eb6 consensus.BIP66Height = 330776; // 000000002104c8c45e99a8853285a3b592602a3ccde2b832481da85e9e4ba182 consensus.CSVHeight = 770112; // 00000000025e930139bac5c6c31a403776da130831ab85be56578f3fa75369bb consensus.SegwitHeight = 834624; // 00000000002b980fcd729daaa248fd9316a5200e9b367f4ff2c42453e84201ca consensus.MinBIP9WarningHeight = 836640; // segwit activation height + miner confirmation window consensus.powLimit = uint256S("00000000ffffffffffffffffffffffffffffffffffffffffffffffffffffffff"); consensus.nPowTargetTimespan = 14 * 24 * 60 * 60; // two weeks consensus.nPowTargetSpacing = 10 * 60; consensus.fPowAllowMinDifficultyBlocks = true; consensus.fPowNoRetargeting = false; consensus.nRuleChangeActivationThreshold = 1512; // 75% for testchains consensus.nMinerConfirmationWindow = 2016; // nPowTargetTimespan / nPowTargetSpacing consensus.vDeployments[Consensus::DEPLOYMENT_TESTDUMMY].bit = 28; consensus.vDeployments[Consensus::DEPLOYMENT_TESTDUMMY].nStartTime = 1199145601; // January 1, 2008 consensus.vDeployments[Consensus::DEPLOYMENT_TESTDUMMY].nTimeout = 1230767999; // December 31, 2008 // The best chain should have at least this much work. consensus.nMinimumChainWork = uint256S("0x00000000000000000000000000000000000000000000012b2a3a62424f21c918"); // By default assume that the signatures in ancestors of this block are valid. consensus.defaultAssumeValid = uint256S("0x00000000000000b7ab6ce61eb6d571003fbe5fe892da4c9b740c49a07542462d"); // 1580000 pchMessageStart[0] = 0x0b; pchMessageStart[1] = 0x11; pchMessageStart[2] = 0x09; pchMessageStart[3] = 0x07; nDefaultPort = 18333; nPruneAfterHeight = 1000; m_assumed_blockchain_size = 30; m_assumed_chain_state_size = 2; genesis = CreateGenesisBlock(1296688602, 414098458, 0x1d00ffff, 1, 50 * COIN); consensus.hashGenesisBlock = genesis.GetHash(); assert(consensus.hashGenesisBlock == uint256S("0x000000000933ea01ad0ee984209779baaec3ced90fa3f408719526f8d77f4943")); assert(genesis.hashMerkleRoot == uint256S("0x4a5e1e4baab89f3a32518a88c31bc87f618f76673e2cc77ab2127b7afdeda33b")); vFixedSeeds.clear(); vSeeds.clear(); // nodes with support for servicebits filtering should be at the top vSeeds.emplace_back("testnet-seed.bitcoin.jonasschnelli.ch"); vSeeds.emplace_back("seed.tbtc.petertodd.org"); vSeeds.emplace_back("seed.testnet.bitcoin.sprovoost.nl"); vSeeds.emplace_back("testnet-seed.bluematt.me"); // Just a static list of stable node(s), only supports x9 base58Prefixes[PUBKEY_ADDRESS] = std::vector<unsigned char>(1,111); base58Prefixes[SCRIPT_ADDRESS] = std::vector<unsigned char>(1,196); base58Prefixes[SECRET_KEY] = std::vector<unsigned char>(1,239); base58Prefixes[EXT_PUBLIC_KEY] = {0x04, 0x35, 0x87, 0xCF}; base58Prefixes[EXT_SECRET_KEY] = {0x04, 0x35, 0x83, 0x94}; bech32_hrp = "tb"; vFixedSeeds = std::vector<SeedSpec6>(pnSeed6_test, pnSeed6_test + ARRAYLEN(pnSeed6_test)); fDefaultConsistencyChecks = false; fRequireStandard = false; m_is_test_chain = true; checkpointData = { { {546, uint256S("000000002a936ca763904c3c35fce2f3556c559c0214345d31b1bcebf76acb70")}, } }; chainTxData = ChainTxData{ // Data from RPC: getchaintxstats 4096 00000000000000b7ab6ce61eb6d571003fbe5fe892da4c9b740c49a07542462d /* nTime */ 1569741320, /* nTxCount */ 52318009, /* dTxRate */ 0.1517002392872353, }; } }; /** * Regression test */ class CRegTestParams : public CChainParams { public: explicit CRegTestParams(const ArgsManager& args) { strNetworkID = "regtest"; consensus.nSubsidyHalvingInterval = 150; consensus.BIP16Exception = uint256(); consensus.BIP34Height = 500; // BIP34 activated on regtest (Used in functional tests) consensus.BIP34Hash = uint256(); consensus.BIP65Height = 1351; // BIP65 activated on regtest (Used in functional tests) consensus.BIP66Height = 1251; // BIP66 activated on regtest (Used in functional tests) consensus.CSVHeight = 432; // CSV activated on regtest (Used in rpc activation tests) consensus.SegwitHeight = 0; // SEGWIT is always activated on regtest unless overridden consensus.MinBIP9WarningHeight = 0; consensus.powLimit = uint256S("7fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff"); consensus.nPowTargetTimespan = 14 * 24 * 60 * 60; // two weeks consensus.nPowTargetSpacing = 10 * 60; consensus.fPowAllowMinDifficultyBlocks = true; consensus.fPowNoRetargeting = true; consensus.nRuleChangeActivationThreshold = 108; // 75% for testchains consensus.nMinerConfirmationWindow = 144; // Faster than normal for regtest (144 instead of 2016) consensus.vDeployments[Consensus::DEPLOYMENT_TESTDUMMY].bit = 28; consensus.vDeployments[Consensus::DEPLOYMENT_TESTDUMMY].nStartTime = 0; consensus.vDeployments[Consensus::DEPLOYMENT_TESTDUMMY].nTimeout = Consensus::BIP9Deployment::NO_TIMEOUT; // The best chain should have at least this much work. consensus.nMinimumChainWork = uint256S("0x00"); // By default assume that the signatures in ancestors of this block are valid. consensus.defaultAssumeValid = uint256S("0x00"); pchMessageStart[0] = 0xfa; pchMessageStart[1] = 0xbf; pchMessageStart[2] = 0xb5; pchMessageStart[3] = 0xda; nDefaultPort = 18444; nPruneAfterHeight = 1000; m_assumed_blockchain_size = 0; m_assumed_chain_state_size = 0; UpdateActivationParametersFromArgs(args); genesis = CreateGenesisBlock(1296688602, 2, 0x207fffff, 1, 50 * COIN); consensus.hashGenesisBlock = genesis.GetHash(); assert(consensus.hashGenesisBlock == uint256S("0x0f9188f13cb7b2c71f2a335e3a4fc328bf5beb436012afca590b1a11466e2206")); assert(genesis.hashMerkleRoot == uint256S("0x4a5e1e4baab89f3a32518a88c31bc87f618f76673e2cc77ab2127b7afdeda33b")); vFixedSeeds.clear(); //!< Regtest mode doesn't have any fixed seeds. vSeeds.clear(); //!< Regtest mode doesn't have any DNS seeds. fDefaultConsistencyChecks = true; fRequireStandard = true; m_is_test_chain = true; checkpointData = { { {0, uint256S("0f9188f13cb7b2c71f2a335e3a4fc328bf5beb436012afca590b1a11466e2206")}, } }; chainTxData = ChainTxData{ 0, 0, 0 }; base58Prefixes[PUBKEY_ADDRESS] = std::vector<unsigned char>(1,111); base58Prefixes[SCRIPT_ADDRESS] = std::vector<unsigned char>(1,196); base58Prefixes[SECRET_KEY] = std::vector<unsigned char>(1,239); base58Prefixes[EXT_PUBLIC_KEY] = {0x04, 0x35, 0x87, 0xCF}; base58Prefixes[EXT_SECRET_KEY] = {0x04, 0x35, 0x83, 0x94}; bech32_hrp = "bcrt"; } /** * Allows modifying the Version Bits regtest parameters. */ void UpdateVersionBitsParameters(Consensus::DeploymentPos d, int64_t nStartTime, int64_t nTimeout) { consensus.vDeployments[d].nStartTime = nStartTime; consensus.vDeployments[d].nTimeout = nTimeout; } void UpdateActivationParametersFromArgs(const ArgsManager& args); }; void CRegTestParams::UpdateActivationParametersFromArgs(const ArgsManager& args) { if (gArgs.IsArgSet("-segwitheight")) { int64_t height = gArgs.GetArg("-segwitheight", consensus.SegwitHeight); if (height < -1 || height >= std::numeric_limits<int>::max()) { throw std::runtime_error(strprintf("Activation height %ld for segwit is out of valid range. Use -1 to disable segwit.", height)); } else if (height == -1) { LogPrintf("Segwit disabled for testing\n"); height = std::numeric_limits<int>::max(); } consensus.SegwitHeight = static_cast<int>(height); } if (!args.IsArgSet("-vbparams")) return; for (const std::string& strDeployment : args.GetArgs("-vbparams")) { std::vector<std::string> vDeploymentParams; boost::split(vDeploymentParams, strDeployment, boost::is_any_of(":")); if (vDeploymentParams.size() != 3) { throw std::runtime_error("Version bits parameters malformed, expecting deployment:start:end"); } int64_t nStartTime, nTimeout; if (!ParseInt64(vDeploymentParams[1], &nStartTime)) { throw std::runtime_error(strprintf("Invalid nStartTime (%s)", vDeploymentParams[1])); } if (!ParseInt64(vDeploymentParams[2], &nTimeout)) { throw std::runtime_error(strprintf("Invalid nTimeout (%s)", vDeploymentParams[2])); } bool found = false; for (int j=0; j < (int)Consensus::MAX_VERSION_BITS_DEPLOYMENTS; ++j) { if (vDeploymentParams[0] == VersionBitsDeploymentInfo[j].name) { UpdateVersionBitsParameters(Consensus::DeploymentPos(j), nStartTime, nTimeout); found = true; LogPrintf("Setting version bits activation parameters for %s to start=%ld, timeout=%ld\n", vDeploymentParams[0], nStartTime, nTimeout); break; } } if (!found) { throw std::runtime_error(strprintf("Invalid deployment (%s)", vDeploymentParams[0])); } } } static std::unique_ptr<const CChainParams> globalChainParams; const CChainParams &Params() { assert(globalChainParams); return *globalChainParams; } std::unique_ptr<const CChainParams> CreateChainParams(const std::string& chain) { if (chain == CBaseChainParams::MAIN) return std::unique_ptr<CChainParams>(new CMainParams()); else if (chain == CBaseChainParams::TESTNET) return std::unique_ptr<CChainParams>(new CTestNetParams()); else if (chain == CBaseChainParams::REGTEST) return std::unique_ptr<CChainParams>(new CRegTestParams(gArgs)); throw std::runtime_error(strprintf("%s: Unknown chain %s.", __func__, chain)); } void SelectParams(const std::string& network) { SelectBaseParams(network); globalChainParams = CreateChainParams(network); }
//-***************************************************************************** // // Copyright (c) 2009-2012, // Sony Pictures Imageworks Inc. and // Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Sony Pictures Imageworks, nor // Industrial Light & Magic, nor the names of their contributors may be used // to endorse or promote products derived from this software without specific // prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // //-***************************************************************************** #include <Alembic/AbcCoreAbstract/All.h> #include <Alembic/AbcCoreHDF5/All.h> #include <Alembic/Util/All.h> #include <Alembic/AbcCoreAbstract/Tests/Assert.h> //-***************************************************************************** namespace A5 = Alembic::AbcCoreHDF5; namespace AbcA = Alembic::AbcCoreAbstract; using namespace AbcA; //-***************************************************************************** void testProps() { Alembic::Util::int32_t intVal = 15; float32_t f0 = 67.3f; size_t floatArraySize = 14; chrono_t t0 = 0.25; chrono_t dt = 1.0 / 24.0; DataType floatDT( kFloat32POD, 1 ); Dimensions dims( floatArraySize ); std::string archiveName = "constantPropsTest.abc"; std::vector<float32_t> fvals; for ( size_t i = 0 ; i < floatArraySize ; i++ ) { fvals.push_back( f0 + i ); } { A5::WriteArchive w; ArchiveWriterPtr a = w(archiveName, AbcA::MetaData()); std::vector < chrono_t > samps(1, t0); AbcA::TimeSampling ts(TimeSamplingType(dt), samps); a->addTimeSampling(ts); ObjectWriterPtr top = a->getTop(); ObjectWriterPtr child = top->createChild( ObjectHeader( "wow", MetaData() ) ); CompoundPropertyWriterPtr props = child->getProperties(); ScalarPropertyWriterPtr intProp = props->createScalarProperty("intProp", MetaData(), DataType( kInt32POD, 1 ), 1); ArrayPropertyWriterPtr floatArrayProp = props->createArrayProperty( "floatArrayProp", MetaData(), DataType( kFloat32POD, 1 ), 1); intProp->setSample( &intVal ); for ( size_t i = 0 ; i < 500 ; i++ ) { floatArrayProp->setSample(ArraySample( &(fvals.front()), floatDT, dims ) ); } } { A5::ReadArchive r; ArchiveReaderPtr a = r( archiveName ); ObjectReaderPtr top = a->getTop(); TESTING_ASSERT( top->getNumChildren() == 1 ); AbcA::ObjectReaderPtr child = top->getChild(0); TESTING_ASSERT( child->getName() == "wow" ); CompoundPropertyReaderPtr props = child->getProperties(); TESTING_ASSERT( props->getNumProperties() == 2 ); ScalarPropertyReaderPtr intProp = props->getScalarProperty( "intProp" ); TESTING_ASSERT( intProp->isConstant() ); TESTING_ASSERT( intProp->getNumSamples() == 1 ); ArrayPropertyReaderPtr floatArrayProp = \ props->getArrayProperty( "floatArrayProp" ); TESTING_ASSERT( floatArrayProp->getNumSamples() == 500 ); TESTING_ASSERT( floatArrayProp->isConstant() ); } } int main ( int argc, char *argv[] ) { testProps(); return 0; }
; sprite ids ; OverworldSprites indexes (see data/sprites/sprites.asm) const_def const SPRITE_NONE ; 00 const SPRITE_CHRIS ; 01 const SPRITE_CHRIS_BIKE ; 02 const SPRITE_GAMEBOY_KID ; 03 const SPRITE_SILVER ; 04 const SPRITE_OAK ; 05 const SPRITE_RED ; 06 const SPRITE_BLUE ; 07 const SPRITE_BILL ; 08 const SPRITE_ELDER ; 09 const SPRITE_JANINE ; 0a const SPRITE_KURT ; 0b const SPRITE_MOM ; 0c const SPRITE_BLAINE ; 0d const SPRITE_REDS_MOM ; 0e const SPRITE_DAISY ; 0f const SPRITE_ELM ; 10 const SPRITE_WILL ; 11 const SPRITE_FALKNER ; 12 const SPRITE_WHITNEY ; 13 const SPRITE_BUGSY ; 14 const SPRITE_MORTY ; 15 const SPRITE_CHUCK ; 16 const SPRITE_JASMINE ; 17 const SPRITE_PRYCE ; 18 const SPRITE_CLAIR ; 19 const SPRITE_BROCK ; 1a const SPRITE_KAREN ; 1b const SPRITE_BRUNO ; 1c const SPRITE_MISTY ; 1d const SPRITE_LANCE ; 1e const SPRITE_SURGE ; 1f const SPRITE_ERIKA ; 20 const SPRITE_KOGA ; 21 const SPRITE_SABRINA ; 22 const SPRITE_COOLTRAINER_M ; 23 const SPRITE_COOLTRAINER_F ; 24 const SPRITE_BUG_CATCHER ; 25 const SPRITE_TWIN ; 26 const SPRITE_YOUNGSTER ; 27 const SPRITE_LASS ; 28 const SPRITE_TEACHER ; 29 const SPRITE_BUENA ; 2a const SPRITE_SUPER_NERD ; 2b const SPRITE_ROCKER ; 2c const SPRITE_POKEFAN_M ; 2d const SPRITE_POKEFAN_F ; 2e const SPRITE_GRAMPS ; 2f const SPRITE_GRANNY ; 30 const SPRITE_SWIMMER_GUY ; 31 const SPRITE_SWIMMER_GIRL ; 32 const SPRITE_BIG_SNORLAX ; 33 const SPRITE_SURFING_PIKACHU ; 34 const SPRITE_ROCKET ; 35 const SPRITE_ROCKET_GIRL ; 36 const SPRITE_NURSE ; 37 const SPRITE_LINK_RECEPTIONIST ; 38 const SPRITE_CLERK ; 39 const SPRITE_FISHER ; 3a const SPRITE_FISHING_GURU ; 3b const SPRITE_SCIENTIST ; 3c const SPRITE_KIMONO_GIRL ; 3d const SPRITE_SAGE ; 3e const SPRITE_UNUSED_GUY ; 3f const SPRITE_GENTLEMAN ; 40 const SPRITE_BLACK_BELT ; 41 const SPRITE_RECEPTIONIST ; 42 const SPRITE_OFFICER ; 43 const SPRITE_CAL ; 44 const SPRITE_SLOWPOKE ; 45 const SPRITE_CAPTAIN ; 46 const SPRITE_BIG_LAPRAS ; 47 const SPRITE_GYM_GUY ; 48 const SPRITE_SAILOR ; 49 const SPRITE_BIKER ; 4a const SPRITE_PHARMACIST ; 4b const SPRITE_MONSTER ; 4c const SPRITE_FAIRY ; 4d const SPRITE_BIRD ; 4e const SPRITE_DRAGON ; 4f const SPRITE_BIG_ONIX ; 50 const SPRITE_N64 ; 51 const SPRITE_SUDOWOODO ; 52 const SPRITE_SURF ; 53 const SPRITE_POKE_BALL ; 54 const SPRITE_POKEDEX ; 55 const SPRITE_PAPER ; 56 const SPRITE_VIRTUAL_BOY ; 57 const SPRITE_OLD_LINK_RECEPTIONIST ; 58 const SPRITE_ROCK ; 59 const SPRITE_BOULDER ; 5a const SPRITE_SNES ; 5b const SPRITE_FAMICOM ; 5c const SPRITE_FRUIT_TREE ; 5d const SPRITE_GOLD_TROPHY ; 5e const SPRITE_SILVER_TROPHY ; 5f const SPRITE_KRIS ; 60 const SPRITE_KRIS_BIKE ; 61 const SPRITE_KURT_OUTSIDE ; 62 const SPRITE_SUICUNE ; 63 const SPRITE_ENTEI ; 64 const SPRITE_RAIKOU ; 65 const SPRITE_STANDING_YOUNGSTER ; 66 ; SpriteMons indexes (see data/sprites/sprite_mons.asm) const_def $80 SPRITE_POKEMON EQU const_value const SPRITE_UNOWN ; 80 const SPRITE_GEODUDE ; 81 const SPRITE_GROWLITHE ; 82 const SPRITE_WEEDLE ; 83 const SPRITE_SHELLDER ; 84 const SPRITE_ODDISH ; 85 const SPRITE_GENGAR ; 86 const SPRITE_ZUBAT ; 87 const SPRITE_MAGIKARP ; 88 const SPRITE_SQUIRTLE ; 89 const SPRITE_TOGEPI ; 8a const SPRITE_BUTTERFREE ; 8b const SPRITE_DIGLETT ; 8c const SPRITE_POLIWAG ; 8d const SPRITE_PIKACHU ; 8e const SPRITE_CLEFAIRY ; 8f const SPRITE_CHARMANDER ; 90 const SPRITE_JYNX ; 91 const SPRITE_STARMIE ; 92 const SPRITE_BULBASAUR ; 93 const SPRITE_JIGGLYPUFF ; 94 const SPRITE_GRIMER ; 95 const SPRITE_EKANS ; 96 const SPRITE_PARAS ; 97 const SPRITE_TENTACOOL ; 98 const SPRITE_TAUROS ; 99 const SPRITE_MACHOP ; 9a const SPRITE_VOLTORB ; 9b const SPRITE_LAPRAS ; 9c const SPRITE_RHYDON ; 9d const SPRITE_MOLTRES ; 9e const SPRITE_SNORLAX ; 9f const SPRITE_GYARADOS ; a0 const SPRITE_LUGIA ; a1 const SPRITE_HO_OH ; a2 ; special GetMonSprite values (see engine/overworld/overworld.asm) const_def $e0 const SPRITE_DAY_CARE_MON_1 ; e0 const SPRITE_DAY_CARE_MON_2 ; e1 ; wVariableSprites indexes (see wram.asm) const_def $f0 SPRITE_VARS EQU const_value const SPRITE_CONSOLE ; f0 const SPRITE_DOLL_1 ; f1 const SPRITE_DOLL_2 ; f2 const SPRITE_BIG_DOLL ; f3 const SPRITE_WEIRD_TREE ; f4 const SPRITE_OLIVINE_RIVAL ; f5 const SPRITE_AZALEA_ROCKET ; f6 const SPRITE_FUCHSIA_GYM_1 ; f7 const SPRITE_FUCHSIA_GYM_2 ; f8 const SPRITE_FUCHSIA_GYM_3 ; f9 const SPRITE_FUCHSIA_GYM_4 ; fa const SPRITE_COPYCAT ; fb const SPRITE_JANINE_IMPERSONATOR ; fc
//------------------------------------------------------------------------------ // SystemTest_Propagate //------------------------------------------------------------------------------ // GMAT: General Mission Analysis Tool // // Author: Wendy Shoan // Created: 2016.05.31 // /** * System tester for propagation */ //------------------------------------------------------------------------------ #include <iostream> #include <string> #include <ctime> #include <cmath> #include "gmatdefs.hpp" #include "GmatConstants.hpp" #include "Rvector6.hpp" #include "Rvector3.hpp" #include "Rmatrix.hpp" #include "RealUtilities.hpp" #include "MessageInterface.hpp" #include "ConsoleMessageReceiver.hpp" #include "AbsoluteDate.hpp" #include "Spacecraft.hpp" #include "Earth.hpp" #include "KeyValueStatistics.hpp" #include "VisiblePOIReport.hpp" #include "OrbitState.hpp" #include "PointGroup.hpp" #include "Propagator.hpp" #include "ConicalSensor.hpp" #include "CoverageChecker.hpp" #include "TimeTypes.hpp" using namespace std; using namespace GmatMathUtil; using namespace GmatMathConstants; //------------------------------------------------------------------------------ // int main(int argc, char *argv[]) //------------------------------------------------------------------------------ int main(int argc, char *argv[]) { std::string outFormat = "%16.9f "; Real tolerance = 1e-15; ConsoleMessageReceiver *consoleMsg = ConsoleMessageReceiver::Instance(); MessageInterface::SetMessageReceiver(consoleMsg); std::string outPath = "./"; MessageInterface::SetLogFile(outPath + "GmatLog.txt"); MessageInterface::ShowMessage("%s\n", GmatTimeUtil::FormatCurrentTime().c_str()); // Set global format setting GmatGlobal *global = GmatGlobal::Instance(); global->SetActualFormat(false, false, 16, 1, false); char *buffer = NULL; buffer = getenv("OS"); if (buffer != NULL) { MessageInterface::ShowMessage("Current OS is %s\n", buffer); } else { MessageInterface::ShowMessage("Buffer is NULL\n"); } MessageInterface::ShowMessage("*** START TEST ***\n"); AbsoluteDate *date = NULL; OrbitState *state = NULL; Spacecraft *sat1 = NULL; Real initialJD = 2457473.00; Real SMA = 6500; Real ECC = 0.002; Real INC = 45.0*RAD_PER_DEG; Real RAAN = 75.0*RAD_PER_DEG; Real AOP = 10.0*RAD_PER_DEG; Real TA = 270.0*RAD_PER_DEG; try { // Test the PointGroup MessageInterface::ShowMessage("*** TEST*** Propagate!!!!\n"); clock_t t0 = clock(); for (Integer ii = 0; ii < 1; ii++) { // Create the epoch object and set the initial epoch date = new AbsoluteDate(); date->SetJulianDate(initialJD); MessageInterface::ShowMessage("--- date created\n"); // Create the spacecraft state object and set Keplerian elements state = new OrbitState(); state->SetKeplerianState(SMA, ECC, INC, RAAN, AOP, TA); MessageInterface::ShowMessage("--- state created\n"); // Create a spacecraft giving it a state and epoch sat1 = new Spacecraft(date,state); MessageInterface::ShowMessage("--- spacecraft created\n"); // Create the propagator Propagator prop(sat1); MessageInterface::ShowMessage("--- propagator created\n"); // Propagate for a duration and collect data // Real startDate = date.GetJulianDate(); // MessageInterface::ShowMessage("Before propagation, julian date = %12.10f\n", // startDate); // Integer count = 0; for (Integer stepIdx = 0; stepIdx < 86400/60; stepIdx++) // = 1:86400/60 { // Propagate date->Advance(60.0); // MessageInterface::ShowMessage("In iteration %d, julian date = %12.10f\n", // stepIdx, date.GetJulianDate()); prop.Propagate(*date); } } Real timeSpent = ((Real) (clock() - t0)) / CLOCKS_PER_SEC; MessageInterface::ShowMessage("TIME SPENT in 20 iterations is %12.10f seconds\n", timeSpent); // Comparison against truth below this line OrbitState *orbState = sat1->GetOrbitState(); // AbsoluteDate orbEpoch = sat1.GetOrbitEpoch(); // Real jDate = orbEpoch.GetJulianDate(); // Rvector6 gregDate = orbEpoch.GetGregorianDate(); Rvector6 kepState = orbState->GetKeplerianState(); for (Integer ii = 2; ii < 6; ii++) kepState(ii) *= DEG_PER_RAD; //This is generated by this propagator but agrees very well with STK J2 // analytic propagator Rvector6 truthData(6500.0,0.002, 45.0, 68.4059136572242, 16.9940847530552, 116.731954192478); bool errorInProp = false; for (Integer ii = 0; ii < 6; ii++) { // MessageInterface::ShowMessage(" kepState(%d) = %12.10f\n", // ii, kepState(ii)); // MessageInterface::ShowMessage(" truthData(%d) = %12.10f\n", // ii, truthData(ii)); if (Abs(kepState(ii) - truthData(ii)) > 1.0e-9) { errorInProp = true; MessageInterface::ShowMessage("Error in J2 Analytic Propagation!\n"); MessageInterface::ShowMessage("Truth Component %16.12f\n", truthData[ii]); MessageInterface::ShowMessage("Result Component %16.12f\n", kepState[ii]); } } if (!errorInProp) MessageInterface::ShowMessage("OK - J2 propagation is OK!!!\n"); MessageInterface::ShowMessage("Truth SMA %12.10f\n", truthData[0]); MessageInterface::ShowMessage("Truth ECC %12.10f\n", truthData[1]); MessageInterface::ShowMessage("Truth INC %12.10f\n", truthData[2] ); MessageInterface::ShowMessage("Truth RAAN %12.10f\n", truthData[3]); MessageInterface::ShowMessage("Truth AOP %12.10f\n", truthData[4]); MessageInterface::ShowMessage("Truth TA %12.10f\n", truthData[5]); MessageInterface::ShowMessage("Result SMA %12.10f\n", kepState[0]); MessageInterface::ShowMessage("Result ECC %12.10f\n", kepState[1]); MessageInterface::ShowMessage("Result INC %12.10f\n", kepState[2]); MessageInterface::ShowMessage("Result RAAN %12.10f\n", kepState[3]); MessageInterface::ShowMessage("Result AOP %12.10f\n", kepState[4]); MessageInterface::ShowMessage("Result TA %12.10f\n", kepState[5]); /// --------------------------------------------------------------------- /// Now test propgation with drag included /// --------------------------------------------------------------------- AbsoluteDate *date2 = NULL; OrbitState *state2 = NULL; Spacecraft *sat2 = NULL; date2 = new AbsoluteDate(); date2->SetJulianDate(initialJD); state2 = new OrbitState(); state2->SetKeplerianState(6700.0, ECC, 0.0, 0.0, 260.80535373076, 99.88774933207917); // Create a spacecraft giving it a state and epoch sat2 = new Spacecraft(date2, state2); sat2->SetDragArea(2.55); sat2->SetDragCoefficient(1.7); sat2->SetTotalMass(124); Propagator prop2(sat2); prop2.SetApplyDrag(true); //date->Advance(272881.85875455); //prop2.Propagate(*date); for (Integer stepIdx = 0; stepIdx < 2274; stepIdx++) // = 1:86400/60 { date2->Advance(120.0); prop2.Propagate(*date2); } orbState = sat2->GetOrbitState(); kepState = orbState->GetKeplerianState(); for (Integer ii = 2; ii < 6; ii++) kepState(ii) *= DEG_PER_RAD; MessageInterface::ShowMessage("Drag Propagation Results!\n"); MessageInterface::ShowMessage("Result SMA %12.10f\n", kepState[0]); MessageInterface::ShowMessage("Result ECC %12.10f\n", kepState[1]); MessageInterface::ShowMessage("Result INC %12.10f\n", kepState[2]); MessageInterface::ShowMessage("Result RAAN %12.10f\n", kepState[3]); MessageInterface::ShowMessage("Result AOP %12.10f\n", kepState[4]); MessageInterface::ShowMessage("Result TA %12.10f\n", kepState[5]); cout << endl; cout << "Hit enter to end" << endl; cin.get(); delete date, date2; delete state, state2; delete sat1, sat2; MessageInterface::ShowMessage("*** END TEST ***\n"); } catch (BaseException &be) { MessageInterface::ShowMessage("Exception caught: %s\n", be.GetFullMessage().c_str()); } }
/////////////////////////////////////////////////////////////////////////////// // BSD 3-Clause License // // Copyright (C) 2019-2021, LAAS-CNRS, University of Edinburgh // Copyright note valid unless otherwise stated in individual files. // All rights reserved. /////////////////////////////////////////////////////////////////////////////// #ifndef CROCODDYL_CORE_SOLVER_BASE_HPP_ #define CROCODDYL_CORE_SOLVER_BASE_HPP_ #include <vector> #include "crocoddyl/core/optctrl/shooting.hpp" #include "crocoddyl/core/utils/stop-watch.hpp" namespace crocoddyl { class CallbackAbstract; // forward declaration static std::vector<Eigen::VectorXd> DEFAULT_VECTOR; /** * @brief Abstract class for optimal control solvers * * A solver resolves an optimal control solver of the form * \f{eqnarray*}{ * \begin{Bmatrix} * \mathbf{x}^*_0,\cdots,\mathbf{x}^*_{T} \\ * \mathbf{u}^*_0,\cdots,\mathbf{u}^*_{T-1} * \end{Bmatrix} = * \arg\min_{\mathbf{x}_s,\mathbf{u}_s} && l_T (\mathbf{x}_T) + \sum_{k=0}^{T-1} l_k(\mathbf{x}_t,\mathbf{u}_t) \\ * \operatorname{subject}\,\operatorname{to} && \mathbf{x}_0 = \mathbf{\tilde{x}}_0\\ * && \mathbf{x}_{k+1} = \mathbf{f}_k(\mathbf{x}_k,\mathbf{u}_k)\\ * && \mathbf{x}_k\in\mathcal{X}, \mathbf{u}_k\in\mathcal{U} * \f} * where \f$l_T(\mathbf{x}_T)\f$, \f$l_k(\mathbf{x}_t,\mathbf{u}_t)\f$ are the terminal and running cost functions, * respectively, \f$\mathbf{f}_k(\mathbf{x}_k,\mathbf{u}_k)\f$ describes evolution of the system, and state and * control admissible sets are defined by \f$\mathbf{x}_k\in\mathcal{X}\f$, \f$\mathbf{u}_k\in\mathcal{U}\f$. * An action model, defined in the shooting problem, describes each node \f$k\f$. Inside the action model, we * specialize the cost functions, the system evolution and the admissible sets. * * The main routines are `computeDirection()` and `tryStep()`. The former finds a search direction and typically * computes the derivatives of each action model. The latter rollout the dynamics and cost (i.e., the action) * to try the search direction found by `computeDirection`. Both functions used the current guess defined by * `setCandidate()`. Finally, `solve()` function is used to define when the search direction and length are * computed in each iterate. It also describes the globalization strategy (i.e., regularization) of the * numerical optimization. * * \sa `solve()`, `computeDirection()`, `tryStep()`, `stoppingCriteria()` */ class SolverAbstract { public: EIGEN_MAKE_ALIGNED_OPERATOR_NEW /** * @brief Initialize the solver * * @param[in] problem shooting problem */ explicit SolverAbstract(boost::shared_ptr<ShootingProblem> problem); virtual ~SolverAbstract(); /** * @brief Compute the optimal trajectory \f$\mathbf{x}^*_s,\mathbf{u}^*_s\f$ as lists of \f$T+1\f$ and \f$T\f$ terms * * From an initial guess \p init_xs, \p init_us (feasible or not), iterate over `computeDirection()` and `tryStep()` * until `stoppingCriteria()` is below threshold. It also describes the globalization strategy used during the * numerical optimization. * * @param[in] init_xs initial guess for state trajectory with \f$T+1\f$ elements (default []) * @param[in] init_us initial guess for control trajectory with \f$T\f$ elements (default []) * @param[in] maxiter maximum allowed number of iterations (default 100) * @param[in] isFeasible true if the \p init_xs are obtained from integrating the \p init_us (rollout) (default * false) * @param[in] regInit initial guess for the regularization value. Very low values are typical used with very * good guess points (init_xs, init_us) * @return A boolean that describes if convergence was reached. */ virtual bool solve(const std::vector<Eigen::VectorXd>& init_xs = DEFAULT_VECTOR, const std::vector<Eigen::VectorXd>& init_us = DEFAULT_VECTOR, const std::size_t maxiter = 100, const bool is_feasible = false, const double reg_init = 1e-9) = 0; /** * @brief Compute the search direction \f$(\delta\mathbf{x}^k,\delta\mathbf{u}^k)\f$ for the current guess * \f$(\mathbf{x}^k_s,\mathbf{u}^k_s)\f$. * * You must call `setCandidate()` first in order to define the current guess. A current guess defines a state * and control trajectory \f$(\mathbf{x}^k_s,\mathbf{u}^k_s)\f$ of \f$T+1\f$ and \f$T\f$ elements, respectively. * * @param[in] recalc true for recalculating the derivatives at current state and control * @return The search direction \f$(\delta\mathbf{x},\delta\mathbf{u})\f$ and the dual lambdas as lists of * \f$T+1\f$, \f$T\f$ and \f$T+1\f$ lengths, respectively */ virtual void computeDirection(const bool recalc) = 0; /** * @brief Try a predefined step length \f$\alpha\f$ and compute its cost improvement \f$dV\f$. * * It uses the search direction found by `computeDirection()` to try a determined step length \f$\alpha\f$. * Therefore, it assumes that we have run `computeDirection()` first. Additionally, it returns the cost improvement * \f$dV\f$ along the predefined step length \f$\alpha\f$. * * @param[in] steplength applied step length (\f$0\leq\alpha\leq1\f$) * @return the cost improvement */ virtual double tryStep(const double steplength = 1) = 0; /** * @brief Return a positive value that quantifies the algorithm termination * * These values typically represents the gradient norm which tell us that it's been reached the local minima. * The stopping criteria strictly speaking depends on the search direction (calculated by `computeDirection()`) but * it could also depend on the chosen step length, tested by `tryStep()`. */ virtual double stoppingCriteria() = 0; /** * @brief Return the expected improvement \f$dV_{exp}\f$ from a given current search direction * \f$(\delta\mathbf{x}^k,\delta\mathbf{u}^k)\f$ * * For computing the expected improvement, you need to compute the search direction first via `computeDirection()`. */ virtual const Eigen::Vector2d& expectedImprovement() = 0; /** * @brief Resizing the solver data * * If the shooting problem has changed after construction, then this function resizes all the data before starting * resolve the problem. */ virtual void resizeData(); /** * @brief Compute the dynamic feasibility \f$\|\mathbf{f}_{\mathbf{s}}\|_{\infty,1}\f$ for * the current guess \f$(\mathbf{x}^k,\mathbf{u}^k)\f$ * * The feasibility can be computed using the computed using the \f$\ell_\infty\f$ and \f$\ell_1\f$ norms. * By default we use the \f$\ell_\infty\f$ norm; however, we can use the \f$\ell_1\f$ norm via `set_inffeas()`. * Note that \f$\mathbf{f}_{\mathbf{s}}\f$ are the gaps on the dynamics, which are computed at each node as * \f$\mathbf{x}^{'}-\mathbf{f}(\mathbf{x},\mathbf{u})\f$. */ double computeDynamicFeasibility(); /** * @brief Set the solver candidate trajectories \f$(\mathbf{x}_s,\mathbf{u}_s)\f$ * * The solver candidates are defined as a state and control trajectories \f$(\mathbf{x}_s,\mathbf{u}_s)\f$ of * \f$T+1\f$ and \f$T\f$ elements, respectively. Additionally, we need to define the dynamic feasibility of the * \f$(\mathbf{x}_s,\mathbf{u}_s)\f$ pair. Note that the trajectories are feasible if \f$\mathbf{x}_s\f$ is the * resulting trajectory from the system rollout with \f$\mathbf{u}_s\f$ inputs. * * @param[in] xs state trajectory of \f$T+1\f$ elements (default []) * @param[in] us control trajectory of \f$T\f$ elements (default []) * @param[in] isFeasible true if the \p xs are obtained from integrating the \p us (rollout) */ void setCandidate(const std::vector<Eigen::VectorXd>& xs_warm = DEFAULT_VECTOR, const std::vector<Eigen::VectorXd>& us_warm = DEFAULT_VECTOR, const bool is_feasible = false); /** * @brief Set a list of callback functions using for the solver diagnostic * * Each iteration, the solver calls these set of functions in order to allowed user the diagnostic of its * performance. * * @param callbacks set of callback functions */ void setCallbacks(const std::vector<boost::shared_ptr<CallbackAbstract> >& callbacks); /** * @brief Return the list of callback functions using for diagnostic */ const std::vector<boost::shared_ptr<CallbackAbstract> >& getCallbacks() const; /** * @brief Return the shooting problem */ const boost::shared_ptr<ShootingProblem>& get_problem() const; /** * @brief Return the state trajectory \f$\mathbf{x}_s\f$ */ const std::vector<Eigen::VectorXd>& get_xs() const; /** * @brief Return the control trajectory \f$\mathbf{u}_s\f$ */ const std::vector<Eigen::VectorXd>& get_us() const; /** * @brief Return the gaps \f$\mathbf{f}_{s}\f$ */ const std::vector<Eigen::VectorXd>& get_fs() const; /** * @brief Return the feasibility status of the \f$(\mathbf{x}_s,\mathbf{u}_s)\f$ trajectory */ bool get_is_feasible() const; /** * @brief Return the total cost */ double get_cost() const; /** * @brief Return the value computed by `stoppingCriteria()` */ double get_stop() const; /** * @brief Return the LQ approximation of the expected improvement */ const Eigen::Vector2d& get_d() const; /** * @brief Return the state regularization value */ double get_xreg() const; /** * @brief Return the control regularization value */ double get_ureg() const; /** * @brief Return the step length \f$\alpha\f$ */ double get_steplength() const; /** * @brief Return the cost reduction \f$dV\f$ */ double get_dV() const; /** * @brief Return the expected cost reduction \f$dV_{exp}\f$ */ double get_dVexp() const; /** * @brief Return the threshold used for accepting a step */ double get_th_acceptstep() const; /** * @brief Return the tolerance for stopping the algorithm */ double get_th_stop() const; /** * @brief Return the number of iterations performed by the solver */ std::size_t get_iter() const; /** * @brief Return the threshold for accepting a gap as non-zero */ double get_th_gaptol() const; /** * @brief Return the feasibility of the dynamic constraints \f$\|\mathbf{f}_{\mathbf{s}}\|_{\infty,1}\f$ of the * current guess */ double get_ffeas() const; /** * @brief Return the norm used for the computing the feasibility (true for \f$\ell_\infty\f$, false for \f$\ell_1\f$) */ bool get_inffeas() const; /** * @brief Modify the state trajectory \f$\mathbf{x}_s\f$ */ void set_xs(const std::vector<Eigen::VectorXd>& xs); /** * @brief Modify the control trajectory \f$\mathbf{u}_s\f$ */ void set_us(const std::vector<Eigen::VectorXd>& us); /** * @brief Modify the state regularization value */ void set_xreg(const double xreg); /** * @brief Modify the control regularization value */ void set_ureg(const double ureg); /** * @brief Modify the threshold used for accepting step */ void set_th_acceptstep(const double th_acceptstep); /** * @brief Modify the tolerance for stopping the algorithm */ void set_th_stop(const double th_stop); /** * @brief Modify the threshold for accepting a gap as non-zero */ void set_th_gaptol(const double th_gaptol); /** * @brief Modify the current norm used for computed the feasibility */ void set_inffeas(const bool inffeas); protected: boost::shared_ptr<ShootingProblem> problem_; //!< optimal control problem std::vector<Eigen::VectorXd> xs_; //!< State trajectory std::vector<Eigen::VectorXd> us_; //!< Control trajectory std::vector<Eigen::VectorXd> fs_; //!< Gaps/defects between shooting nodes std::vector<boost::shared_ptr<CallbackAbstract> > callbacks_; //!< Callback functions bool is_feasible_; //!< Label that indicates is the iteration is feasible bool was_feasible_; //!< Label that indicates in the previous iterate was feasible double cost_; //!< Total cost double stop_; //!< Value computed by `stoppingCriteria()` Eigen::Vector2d d_; //!< LQ approximation of the expected improvement double xreg_; //!< Current state regularization value double ureg_; //!< Current control regularization values double steplength_; //!< Current applied step-length double dV_; //!< Cost reduction obtained by `tryStep()` double dVexp_; //!< Expected cost reduction double th_acceptstep_; //!< Threshold used for accepting step double th_stop_; //!< Tolerance for stopping the algorithm std::size_t iter_; //!< Number of iteration performed by the solver double th_gaptol_; //!< Threshold limit to check non-zero gaps double ffeas_; //!< Feasibility of the dynamic constraints bool inffeas_; //!< True indicates if we use l-inf norm for computing the feasibility, otherwise false represents //!< the l-1 norm double tmp_feas_; //!< Temporal variables used for computed the feasibility }; /** * @brief Abstract class for solver callbacks * * A callback is used to diagnostic the behaviour of our solver in each iteration of it. For instance, it can be used * to print values, record data or display motions. */ class CallbackAbstract { public: /** * @brief Initialize the callback function */ CallbackAbstract() {} virtual ~CallbackAbstract() {} /** * @brief Run the callback function given a solver * * @param[in] solver solver to be diagnostic */ virtual void operator()(SolverAbstract& solver) = 0; }; bool raiseIfNaN(const double value); } // namespace crocoddyl #endif // CROCODDYL_CORE_SOLVER_BASE_HPP_
; A100088: Expansion of (1-x^2)/((1-2x)(1+x^2)). ; 1,2,2,4,10,20,38,76,154,308,614,1228,2458,4916,9830,19660,39322,78644,157286,314572,629146,1258292,2516582,5033164,10066330,20132660,40265318,80530636,161061274,322122548,644245094,1288490188,2576980378 mov $1,1 mov $2,1 mov $5,1 lpb $0,1 sub $0,1 mov $1,$2 sub $3,$4 mov $4,$2 mov $2,$3 mov $3,$5 mul $5,2 lpe add $1,$3
//===- Parser.cpp - Main dispatch module for the Parser library -----------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This library implements the functionality defined in llvm/AsmParser/Parser.h // //===----------------------------------------------------------------------===// #include "llvm/AsmParser/Parser.h" #include "LLParser.h" #include "llvm/IR/Module.h" #include "llvm/Support/MemoryBuffer.h" #include "llvm/Support/SourceMgr.h" #include "llvm/Support/raw_ostream.h" #include <cstring> #include <system_error> using namespace llvm; bool llvm::parseAssemblyInto(MemoryBufferRef F, Module &M, SMDiagnostic &Err) { SourceMgr SM; std::unique_ptr<MemoryBuffer> Buf = MemoryBuffer::getMemBuffer(F, false); SM.AddNewSourceBuffer(std::move(Buf), SMLoc()); return LLParser(F.getBuffer(), SM, Err, &M).Run(); } std::unique_ptr<Module> llvm::parseAssembly(MemoryBufferRef F, SMDiagnostic &Err, LLVMContext &Context) { std::unique_ptr<Module> M = make_unique<Module>(F.getBufferIdentifier(), Context); if (parseAssemblyInto(F, *M, Err)) return nullptr; return std::move(M); } std::unique_ptr<Module> llvm::parseAssemblyFile(StringRef Filename, SMDiagnostic &Err, LLVMContext &Context) { ErrorOr<std::unique_ptr<MemoryBuffer>> FileOrErr = MemoryBuffer::getFileOrSTDIN(Filename); if (std::error_code EC = FileOrErr.getError()) { Err = SMDiagnostic(Filename, SourceMgr::DK_Error, "Could not open input file: " + EC.message()); return nullptr; } return parseAssembly(FileOrErr.get()->getMemBufferRef(), Err, Context); } std::unique_ptr<Module> llvm::parseAssemblyString(StringRef AsmString, SMDiagnostic &Err, LLVMContext &Context) { MemoryBufferRef F(AsmString, "<string>"); return parseAssembly(F, Err, Context); }
#pragma once /* This code is a stripped down version of 'google/spherical-harmonics' on * github to focus on spherical harmonics rotations using Eigen. This part * of the code is release using the Apache license V2.0 (see [here][license]) * * Modifications: * + I added a new Apply interface to the Rotation class that takes Eigen * vectors as input and outputs to perform efficient Matrix products. * See Rotation::Apply(const Eigen::VectorXf&, Eigen::VectorXf&) const. * + I changed all Eigen type to be 32b float instead of 64b. * * [license]: https://github.com/google/spherical-harmonics/blob/master/LICENSE */ // Include Eigen #include <Eigen/Core> #include <Eigen/Geometry> // Include STL #include <vector> #include <memory> template <class T> using VectorX = Eigen::Matrix<T, Eigen::Dynamic, 1>; // Get the total number of coefficients for a function represented by // all spherical harmonic basis of degree <= @order (it is a point of // confusion that the order of an SH refers to its degree and not the order). constexpr int GetCoefficientCount(int order) { return (order + 1) * (order + 1); } // Get the one dimensional index associated with a particular degree @l // and order @m. This is the index that can be used to access the Coeffs // returned by SHSolver. constexpr int GetIndex(int l, int m) { return l * (l + 1) + m; } // Usage: CHECK(bool, string message); // Note that it must end a semi-colon, making it look like a // valid C++ statement (hence the awkward do() while(false)). #ifndef NDEBUG # define CHECK(condition, message) \ do { \ if (!(condition)) { \ std::cerr << "Check failed (" #condition ") in " << __FILE__ \ << ":" << __LINE__ << ", message: " << message << std::endl; \ std::exit(EXIT_FAILURE); \ } \ } while(false) #else # define ASSERT(condition, message) do {} while(false) #endif // Return true if the first value is within epsilon of the second value. bool NearByMargin(double actual, double expected) { double diff = actual - expected; if (diff < 0.0) { diff = -diff; } // 5 bits of error in mantissa (source of '32 *') return diff < 32 * std::numeric_limits<double>::epsilon(); } // ---- The following functions are used to implement SH rotation computations // based on the recursive approach described in [1, 4]. The names of the // functions correspond with the notation used in [1, 4]. // See http://en.wikipedia.org/wiki/Kronecker_delta double KroneckerDelta(int i, int j) { if (i == j) { return 1.0; } else { return 0.0; } } // [4] uses an odd convention of referring to the rows and columns using // centered indices, so the middle row and column are (0, 0) and the upper // left would have negative coordinates. // // This is a convenience function to allow us to access an Eigen::MatrixXf // in the same manner, assuming r is a (2l+1)x(2l+1) matrix. double GetCenteredElement(const Eigen::MatrixXf& r, int i, int j) { // The shift to go from [-l, l] to [0, 2l] is (rows - 1) / 2 = l, // (since the matrix is assumed to be square, rows == cols). int offset = (r.rows() - 1) / 2; return r(i + offset, j + offset); } // P is a helper function defined in [4] that is used by the functions U, V, W. // This should not be called on its own, as U, V, and W (and their coefficients) // select the appropriate matrix elements to access (arguments @a and @b). double P(int i, int a, int b, int l, const std::vector<Eigen::MatrixXf>& r) { if (b == l) { return GetCenteredElement(r[1], i, 1) * GetCenteredElement(r[l - 1], a, l - 1) - GetCenteredElement(r[1], i, -1) * GetCenteredElement(r[l - 1], a, -l + 1); } else if (b == -l) { return GetCenteredElement(r[1], i, 1) * GetCenteredElement(r[l - 1], a, -l + 1) + GetCenteredElement(r[1], i, -1) * GetCenteredElement(r[l - 1], a, l - 1); } else { return GetCenteredElement(r[1], i, 0) * GetCenteredElement(r[l - 1], a, b); } } // The functions U, V, and W should only be called if the correspondingly // named coefficient u, v, w from the function ComputeUVWCoeff() is non-zero. // When the coefficient is 0, these would attempt to access matrix elements that // are out of bounds. The list of rotations, @r, must have the @l - 1 // previously completed band rotations. These functions are valid for l >= 2. double U(int m, int n, int l, const std::vector<Eigen::MatrixXf>& r) { // Although [1, 4] split U into three cases for m == 0, m < 0, m > 0 // the actual values are the same for all three cases return P(0, m, n, l, r); } double V(int m, int n, int l, const std::vector<Eigen::MatrixXf>& r) { if (m == 0) { return P(1, 1, n, l, r) + P(-1, -1, n, l, r); } else if (m > 0) { return P(1, m - 1, n, l, r) * sqrt(1 + KroneckerDelta(m, 1)) - P(-1, -m + 1, n, l, r) * (1 - KroneckerDelta(m, 1)); } else { // Note there is apparent errata in [1,4,4b] dealing with this particular // case. [4b] writes it should be P*(1-d)+P*(1-d)^0.5 // [1] writes it as P*(1+d)+P*(1-d)^0.5, but going through the math by hand, // you must have it as P*(1-d)+P*(1+d)^0.5 to form a 2^.5 term, which // parallels the case where m > 0. return P(1, m + 1, n, l, r) * (1 - KroneckerDelta(m, -1)) + P(-1, -m - 1, n, l, r) * sqrt(1 + KroneckerDelta(m, -1)); } } double W(int m, int n, int l, const std::vector<Eigen::MatrixXf>& r) { if (m == 0) { // whenever this happens, w is also 0 so W can be anything return 0.0; } else if (m > 0) { return P(1, m + 1, n, l, r) + P(-1, -m - 1, n, l, r); } else { return P(1, m - 1, n, l, r) - P(-1, -m + 1, n, l, r); } } // Calculate the coefficients applied to the U, V, and W functions. Because // their equations share many common terms they are computed simultaneously. void ComputeUVWCoeff(int m, int n, int l, double* u, double* v, double* w) { double d = KroneckerDelta(m, 0); double denom = (abs(n) == l ? 2.0 * l * (2.0 * l - 1) : (l + n) * (l - n)); *u = sqrt((l + m) * (l - m) / denom); *v = 0.5 * sqrt((1 + d) * (l + abs(m) - 1.0) * (l + abs(m)) / denom) * (1 - 2 * d); *w = -0.5 * sqrt((l - abs(m) - 1) * (l - abs(m)) / denom) * (1 - d); } // Calculate the (2l+1)x(2l+1) rotation matrix for the band @l. // This uses the matrices computed for band 1 and band l-1 to compute the // matrix for band l. @rotations must contain the previously computed l-1 // rotation matrices, and the new matrix for band l will be appended to it. // // This implementation comes from p. 5 (6346), Table 1 and 2 in [4] taking // into account the corrections from [4b]. void ComputeBandRotation(int l, std::vector<Eigen::MatrixXf>* rotations) { // The band's rotation matrix has rows and columns equal to the number of // coefficients within that band (-l <= m <= l implies 2l + 1 coefficients). Eigen::MatrixXf rotation(2 * l + 1, 2 * l + 1); for (int m = -l; m <= l; m++) { for (int n = -l; n <= l; n++) { double u, v, w; ComputeUVWCoeff(m, n, l, &u, &v, &w); // The functions U, V, W are only safe to call if the coefficients // u, v, w are not zero if (!NearByMargin(u, 0.0)) u *= U(m, n, l, *rotations); if (!NearByMargin(v, 0.0)) v *= V(m, n, l, *rotations); if (!NearByMargin(w, 0.0)) w *= W(m, n, l, *rotations); rotation(m + l, n + l) = (u + v + w); } } rotations->push_back(rotation); } class Rotation { public: /* // Create a new Rotation that can applies @rotation to sets of coefficients // for the given @order. @order must be at least 0. static std::unique_ptr<Rotation> Create(int order, const Eigen::Quaternionf& rotation); // Create a new Rotation that applies the same rotation as @rotation. This // can be used to efficiently calculate the matrices for the same 3x3 // transform when a new order is necessary. static std::unique_ptr<Rotation> Create(int order, const Rotation& rotation); */ // Transform the SH basis coefficients in @coeff by this rotation and store // them into @result. These may be the same vector. The @result vector will // be resized if necessary, but @coeffs must have its size equal to // GetCoefficientCount(order()). // // This rotation transformation produces a set of coefficients that are equal // to the coefficients found by projecting the original function rotated by // the same rotation matrix. // // There are explicit instantiations for double, float, and Array3f. template <typename T> void Apply(const std::vector<T>& coeffs, std::vector<T>* result) const; void Apply(const Eigen::MatrixXf& coeffs, Eigen::MatrixXf& result) const; void Apply(const Eigen::VectorXf& coeffs, Eigen::VectorXf& result) const; // The order (0-based) that the rotation was constructed with. It can only // transform coefficient vectors that were fit using the same order. int order() const; // Return the rotation that is effectively applied to the inputs of the // original function. Eigen::Quaternionf rotation() const; // Return the (2l+1)x(2l+1) matrix for transforming the coefficients within // band @l by the rotation. @l must be at least 0 and less than or equal to // the order this rotation was initially constructed with. const Eigen::MatrixXf& band_rotation(int l) const; Rotation(int order, const Eigen::Quaternionf& rotation); private: const int order_; const Eigen::Quaternionf rotation_; std::vector<Eigen::MatrixXf> band_rotations_; }; Rotation::Rotation(int order, const Eigen::Quaternionf& rotation) : order_(order), rotation_(rotation) { band_rotations_.reserve(GetCoefficientCount(order)); // Order 0 (first band) is simply the 1x1 identity since the SH basis // function is a simple sphere. Eigen::MatrixXf r(1, 1); r(0, 0) = 1.0; band_rotations_.push_back(r); r.resize(3, 3); // The second band's transformation is simply a permutation of the // rotation matrix's elements, provided in Appendix 1 of [1], updated to // include the Condon-Shortely phase. The recursive method in // ComputeBandRotation preserves the proper phases as high bands are computed. Eigen::Matrix3f rotation_mat = rotation.toRotationMatrix(); r(0, 0) = rotation_mat(1, 1); r(0, 1) = -rotation_mat(1, 2); r(0, 2) = rotation_mat(1, 0); r(1, 0) = -rotation_mat(2, 1); r(1, 1) = rotation_mat(2, 2); r(1, 2) = -rotation_mat(2, 0); r(2, 0) = rotation_mat(0, 1); r(2, 1) = -rotation_mat(0, 2); r(2, 2) = rotation_mat(0, 0); band_rotations_.push_back(r); // Recursively build the remaining band rotations, using the equations // provided in [4, 4b]. for (int l = 2; l <= order; l++) { ComputeBandRotation(l, &band_rotations_); } } /* std::unique_ptr<Rotation> Rotation::Create( int order, const Eigen::Quaternionf& rotation) { #ifndef NDEBUG CHECK(order >= 0, "Order must be at least 0."); CHECK(NearByMargin(rotation.squaredNorm(), 1.0), "Rotation must be normalized."); #endif std::unique_ptr<Rotation> sh_rot(new Rotation(order, rotation)); // Order 0 (first band) is simply the 1x1 identity since the SH basis // function is a simple sphere. Eigen::MatrixXf r(1, 1); r(0, 0) = 1.0; sh_rot->band_rotations_.push_back(r); r.resize(3, 3); // The second band's transformation is simply a permutation of the // rotation matrix's elements, provided in Appendix 1 of [1], updated to // include the Condon-Shortely phase. The recursive method in // ComputeBandRotation preserves the proper phases as high bands are computed. Eigen::Matrix3f rotation_mat = rotation.toRotationMatrix(); r(0, 0) = rotation_mat(1, 1); r(0, 1) = -rotation_mat(1, 2); r(0, 2) = rotation_mat(1, 0); r(1, 0) = -rotation_mat(2, 1); r(1, 1) = rotation_mat(2, 2); r(1, 2) = -rotation_mat(2, 0); r(2, 0) = rotation_mat(0, 1); r(2, 1) = -rotation_mat(0, 2); r(2, 2) = rotation_mat(0, 0); sh_rot->band_rotations_.push_back(r); // Recursively build the remaining band rotations, using the equations // provided in [4, 4b]. for (int l = 2; l <= order; l++) { ComputeBandRotation(l, &(sh_rot->band_rotations_)); } return sh_rot; } std::unique_ptr<Rotation> Rotation::Create(int order, const Rotation& rotation) { #ifndef NDEBUG CHECK(order >= 0, "Order must be at least 0."); #endif std::unique_ptr<Rotation> sh_rot(new Rotation(order, rotation.rotation_)); // Copy up to min(order, rotation.order_) band rotations into the new // SHRotation. For shared orders, they are the same. If the new order is // higher than already calculated then the remainder will be computed next. for (int l = 0; l <= std::min(order, rotation.order_); l++) { sh_rot->band_rotations_.push_back(rotation.band_rotations_[l]); } // Calculate remaining bands (automatically skipped if there are no more). for (int l = rotation.order_ + 1; l <= order; l++) { ComputeBandRotation(l, &(sh_rot->band_rotations_)); } return sh_rot; } */ int Rotation::order() const { return order_; } Eigen::Quaternionf Rotation::rotation() const { return rotation_; } const Eigen::MatrixXf& Rotation::band_rotation(int l) const { return band_rotations_[l]; } template <typename T> void Rotation::Apply(const std::vector<T>& coeff, std::vector<T>* result) const { #ifndef NDEBUG CHECK(coeff.size() == GetCoefficientCount(order_), "Incorrect number of coefficients provided."); #endif // Resize to the required number of coefficients. // If result is already the same size as coeff, there's no need to zero out // its values since each index will be written explicitly later. if (result->size() != coeff.size()) { result->assign(coeff.size(), T()); } // Because of orthogonality, the coefficients outside of each band do not // interact with one another. By separating them into band-specific matrices, // we take advantage of that sparsity. for (int l = 0; l <= order_; l++) { VectorX<T> band_coeff(2 * l + 1); // Fill band_coeff from the subset of @coeff that's relevant. for (int m = -l; m <= l; m++) { // Offset by l to get the appropiate vector component (0-based instead // of starting at -l). band_coeff(m + l) = coeff[GetIndex(l, m)]; } band_coeff = band_rotations_[l].cast<T>() * band_coeff; // Copy rotated coefficients back into the appropriate subset into @result. for (int m = -l; m <= l; m++) { (*result)[GetIndex(l, m)] = band_coeff(m + l); } } } void Rotation::Apply(const Eigen::MatrixXf& coeffs, Eigen::MatrixXf& result) const { const int rows = coeffs.cols(); for(int l=0; l<=order_; ++l) { const int i = l*l; const int n = 2*l+1; result.block(i, 0, n, rows) = band_rotations_[l] * coeffs.block(i, 0, n, rows); } } void Rotation::Apply(const Eigen::VectorXf& coeffs, Eigen::VectorXf& result) const { for(int l=0; l<=order_; ++l) { const int i = l*l; const int n = 2*l+1; result.segment(i, n) = band_rotations_[l] * coeffs.segment(i, n); } }
// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/browser_list.h" #include "base/command_line.h" #include "base/logging.h" #include "base/message_loop.h" #include "build/build_config.h" #include "chrome/browser/browser_process.h" #include "chrome/browser/browser_shutdown.h" #include "chrome/browser/download/download_service.h" #include "chrome/browser/metrics/thread_watcher.h" #include "chrome/browser/prefs/pref_service.h" #include "chrome/browser/profiles/profile.h" #include "chrome/browser/profiles/profile_manager.h" #include "chrome/browser/ui/browser.h" #include "chrome/browser/ui/browser_tabstrip.h" #include "chrome/browser/ui/browser_window.h" #include "chrome/browser/ui/tab_contents/tab_contents.h" #include "chrome/common/chrome_notification_types.h" #include "chrome/common/chrome_switches.h" #include "chrome/common/pref_names.h" #include "content/public/browser/browser_shutdown.h" #include "content/public/browser/browser_thread.h" #include "content/public/browser/navigation_details.h" #include "content/public/browser/notification_service.h" #if defined(OS_MACOSX) #include "chrome/browser/chrome_browser_application_mac.h" #endif #if defined(OS_CHROMEOS) #include "base/chromeos/chromeos_version.h" #include "chrome/browser/chromeos/boot_times_loader.h" #include "chrome/browser/chromeos/kiosk_mode/kiosk_mode_metrics.h" #include "chrome/browser/chromeos/kiosk_mode/kiosk_mode_settings.h" #include "chrome/browser/chromeos/login/user_manager.h" #include "chromeos/dbus/dbus_thread_manager.h" #include "chromeos/dbus/session_manager_client.h" #include "chromeos/dbus/update_engine_client.h" #endif namespace browser { namespace { // Returns true if all browsers can be closed without user interaction. // This currently checks if there is pending download, or if it needs to // handle unload handler. bool AreAllBrowsersCloseable() { BrowserList::const_iterator browser_it = BrowserList::begin(); if (browser_it == BrowserList::end()) return true; // If there are any downloads active, all browsers are not closeable. if (DownloadService::DownloadCountAllProfiles() > 0) return false; // Check TabsNeedBeforeUnloadFired(). for (; browser_it != BrowserList::end(); ++browser_it) { if ((*browser_it)->TabsNeedBeforeUnloadFired()) return false; } return true; } int g_keep_alive_count = 0; #if defined(OS_CHROMEOS) // Whether a session manager requested to shutdown. bool g_session_manager_requested_shutdown = true; #endif } // namespace void MarkAsCleanShutdown() { // TODO(beng): Can this use ProfileManager::GetLoadedProfiles() instead? for (BrowserList::const_iterator i = BrowserList::begin(); i != BrowserList::end(); ++i) { (*i)->profile()->MarkAsCleanShutdown(); } } void AttemptExitInternal() { content::NotificationService::current()->Notify( chrome::NOTIFICATION_CLOSE_ALL_BROWSERS_REQUEST, content::NotificationService::AllSources(), content::NotificationService::NoDetails()); #if !defined(OS_MACOSX) // On most platforms, closing all windows causes the application to exit. CloseAllBrowsers(); #else // On the Mac, the application continues to run once all windows are closed. // Terminate will result in a CloseAllBrowsers() call, and once (and if) // that is done, will cause the application to exit cleanly. chrome_browser_application_mac::Terminate(); #endif } void NotifyAppTerminating() { static bool notified = false; if (notified) return; notified = true; content::NotificationService::current()->Notify( content::NOTIFICATION_APP_TERMINATING, content::NotificationService::AllSources(), content::NotificationService::NoDetails()); } void NotifyAndTerminate(bool fast_path) { #if defined(OS_CHROMEOS) static bool notified = false; // Don't ask SessionManager to shutdown if // a) a shutdown request has already been sent. // b) shutdown request comes from session manager. if (notified || g_session_manager_requested_shutdown) return; notified = true; #endif if (fast_path) NotifyAppTerminating(); #if defined(OS_CHROMEOS) if (base::chromeos::IsRunningOnChromeOS()) { if (chromeos::KioskModeSettings::Get()->IsKioskModeEnabled()) chromeos::KioskModeMetrics::Get()->SessionEnded(); // If we're on a ChromeOS device, reboot if an update has been applied, // or else signal the session manager to log out. chromeos::UpdateEngineClient* update_engine_client = chromeos::DBusThreadManager::Get()->GetUpdateEngineClient(); if (update_engine_client->GetLastStatus().status == chromeos::UpdateEngineClient::UPDATE_STATUS_UPDATED_NEED_REBOOT) { update_engine_client->RebootAfterUpdate(); } else { chromeos::DBusThreadManager::Get()->GetSessionManagerClient() ->StopSession(); } } else { // If running the Chrome OS build, but we're not on the device, act // as if we received signal from SessionManager. content::BrowserThread::PostTask(content::BrowserThread::UI, FROM_HERE, base::Bind(&browser::ExitCleanly)); } #endif } void OnAppExiting() { static bool notified = false; if (notified) return; notified = true; HandleAppExitingForPlatform(); } void CloseAllBrowsers() { bool session_ending = browser_shutdown::GetShutdownType() == browser_shutdown::END_SESSION; // Tell everyone that we are shutting down. browser_shutdown::SetTryingToQuit(true); #if defined(ENABLE_SESSION_SERVICE) // Before we close the browsers shutdown all session services. That way an // exit can restore all browsers open before exiting. ProfileManager::ShutdownSessionServices(); #endif // If there are no browsers, send the APP_TERMINATING action here. Otherwise, // it will be sent by RemoveBrowser() when the last browser has closed. if (browser_shutdown::ShuttingDownWithoutClosingBrowsers() || BrowserList::empty()) { NotifyAndTerminate(true); OnAppExiting(); return; } #if defined(OS_CHROMEOS) chromeos::BootTimesLoader::Get()->AddLogoutTimeMarker( "StartedClosingWindows", false); #endif for (BrowserList::const_iterator i = BrowserList::begin(); i != BrowserList::end();) { Browser* browser = *i; browser->window()->Close(); if (!session_ending) { ++i; } else { // This path is hit during logoff/power-down. In this case we won't get // a final message and so we force the browser to be deleted. // Close doesn't immediately destroy the browser // (Browser::TabStripEmpty() uses invoke later) but when we're ending the // session we need to make sure the browser is destroyed now. So, invoke // DestroyBrowser to make sure the browser is deleted and cleanup can // happen. while (browser->tab_count()) delete chrome::GetTabContentsAt(browser, 0); browser->window()->DestroyBrowser(); i = BrowserList::begin(); if (i != BrowserList::end() && browser == *i) { // Destroying the browser should have removed it from the browser list. // We should never get here. NOTREACHED(); return; } } } } void AttemptUserExit() { #if defined(OS_CHROMEOS) chromeos::BootTimesLoader::Get()->AddLogoutTimeMarker("LogoutStarted", false); // Write /tmp/uptime-logout-started as well. const char kLogoutStarted[] = "logout-started"; chromeos::BootTimesLoader::Get()->RecordCurrentStats(kLogoutStarted); // Login screen should show up in owner's locale. PrefService* state = g_browser_process->local_state(); if (state) { std::string owner_locale = state->GetString(prefs::kOwnerLocale); if (!owner_locale.empty() && state->GetString(prefs::kApplicationLocale) != owner_locale && !state->IsManagedPreference(prefs::kApplicationLocale)) { state->SetString(prefs::kApplicationLocale, owner_locale); state->CommitPendingWrite(); } } g_session_manager_requested_shutdown = false; // On ChromeOS, always terminate the browser, regardless of the result of // AreAllBrowsersCloseable(). See crbug.com/123107. NotifyAndTerminate(true); #else // Reset the restart bit that might have been set in cancelled restart // request. PrefService* pref_service = g_browser_process->local_state(); pref_service->SetBoolean(prefs::kRestartLastSessionOnShutdown, false); AttemptExitInternal(); #endif } void AttemptRestart() { if (!CommandLine::ForCurrentProcess()->HasSwitch( switches::kDisableRestoreSessionState)) { // TODO(beng): Can this use ProfileManager::GetLoadedProfiles instead? BrowserList::const_iterator it; for (it = BrowserList::begin(); it != BrowserList::end(); ++it) content::BrowserContext::SaveSessionState((*it)->profile()); } PrefService* pref_service = g_browser_process->local_state(); pref_service->SetBoolean(prefs::kWasRestarted, true); #if defined(OS_CHROMEOS) // For CrOS instead of browser restart (which is not supported) perform a full // sign out. Session will be only restored if user has that setting set. // Same session restore behavior happens in case of full restart after update. AttemptUserExit(); #else // Set the flag to restore state after the restart. pref_service->SetBoolean(prefs::kRestartLastSessionOnShutdown, true); AttemptExit(); #endif } void AttemptExit() { // If we know that all browsers can be closed without blocking, // don't notify users of crashes beyond this point. // Note that MarkAsCleanShutdown does not set UMA's exit cleanly bit // so crashes during shutdown are still reported in UMA. if (AreAllBrowsersCloseable()) MarkAsCleanShutdown(); AttemptExitInternal(); } #if defined(OS_CHROMEOS) // A function called when SIGTERM is received. void ExitCleanly() { // We always mark exit cleanly because SessionManager may kill // chrome in 3 seconds after SIGTERM. g_browser_process->EndSession(); // Don't block when SIGTERM is received. AreaAllBrowsersCloseable() // can be false in following cases. a) power-off b) signout from // screen locker. if (!AreAllBrowsersCloseable()) browser_shutdown::OnShutdownStarting(browser_shutdown::END_SESSION); AttemptExitInternal(); } #endif void SessionEnding() { // This is a time-limited shutdown where we need to write as much to // disk as we can as soon as we can, and where we must kill the // process within a hang timeout to avoid user prompts. // Start watching for hang during shutdown, and crash it if takes too long. // We disarm when |shutdown_watcher| object is destroyed, which is when we // exit this function. ShutdownWatcherHelper shutdown_watcher; shutdown_watcher.Arm(base::TimeDelta::FromSeconds(90)); // EndSession is invoked once per frame. Only do something the first time. static bool already_ended = false; // We may get called in the middle of shutdown, e.g. http://crbug.com/70852 // In this case, do nothing. if (already_ended || !content::NotificationService::current()) return; already_ended = true; browser_shutdown::OnShutdownStarting(browser_shutdown::END_SESSION); content::NotificationService::current()->Notify( chrome::NOTIFICATION_CLOSE_ALL_BROWSERS_REQUEST, content::NotificationService::AllSources(), content::NotificationService::NoDetails()); // Write important data first. g_browser_process->EndSession(); CloseAllBrowsers(); // Send out notification. This is used during testing so that the test harness // can properly shutdown before we exit. content::NotificationService::current()->Notify( chrome::NOTIFICATION_SESSION_END, content::NotificationService::AllSources(), content::NotificationService::NoDetails()); // This will end by terminating the process. content::ImmediateShutdownAndExitProcess(); } void StartKeepAlive() { // Increment the browser process refcount as long as we're keeping the // application alive. if (!WillKeepAlive()) g_browser_process->AddRefModule(); ++g_keep_alive_count; } void EndKeepAlive() { DCHECK_GT(g_keep_alive_count, 0); --g_keep_alive_count; DCHECK(g_browser_process); // Although we should have a browser process, if there is none, // there is nothing to do. if (!g_browser_process) return; // Allow the app to shutdown again. if (!WillKeepAlive()) { g_browser_process->ReleaseModule(); // If there are no browsers open and we aren't already shutting down, // initiate a shutdown. Also skips shutdown if this is a unit test // (MessageLoop::current() == null). if (BrowserList::empty() && !browser_shutdown::IsTryingToQuit() && MessageLoop::current()) CloseAllBrowsers(); } } bool WillKeepAlive() { return g_keep_alive_count > 0; } } // namespace browser
;; ;; Copyright (c) 2020, Intel Corporation ;; ;; Redistribution and use in source and binary forms, with or without ;; modification, are permitted provided that the following conditions are met: ;; ;; * Redistributions of source code must retain the above copyright notice, ;; this list of conditions and the following disclaimer. ;; * Redistributions in binary form must reproduce the above copyright ;; notice, this list of conditions and the following disclaimer in the ;; documentation and/or other materials provided with the distribution. ;; * Neither the name of Intel Corporation nor the names of its contributors ;; may be used to endorse or promote products derived from this software ;; without specific prior written permission. ;; ;; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ;; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ;; IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE ;; DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE ;; FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL ;; DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR ;; SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER ;; CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, ;; OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ;; OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ;; %include "include/os.asm" %include "include/reg_sizes.asm" %include "include/clear_regs.asm" %include "include/crc32_refl_const.inc" %include "include/crc32_refl.inc" %ifndef LINUX %xdefine arg1 rcx %xdefine arg2 rdx %xdefine arg3 r8 %xdefine arg4 r9 %else %xdefine arg1 rdi %xdefine arg2 rsi %xdefine arg3 rdx %xdefine arg4 rcx %endif struc STACK_FRAME _xmm_save: resq 8 * 2 _rsp_save: resq 1 endstruc section .text ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; arg1 - buffer pointer ;; arg2 - buffer size in bytes ;; Returns CRC value through RAX align 32 MKGLOBAL(crc16_x25_avx512, function,) crc16_x25_avx512: %ifdef SAFE_PARAM or arg1, arg1 jz .wrong_param %endif %ifndef LINUX mov rax, rsp sub rsp, STACK_FRAME_size and rsp, -16 mov [rsp + _rsp_save], rax vmovdqa [rsp + _xmm_save + 16*0], xmm6 vmovdqa [rsp + _xmm_save + 16*1], xmm7 vmovdqa [rsp + _xmm_save + 16*2], xmm8 vmovdqa [rsp + _xmm_save + 16*3], xmm9 vmovdqa [rsp + _xmm_save + 16*4], xmm10 vmovdqa [rsp + _xmm_save + 16*5], xmm11 vmovdqa [rsp + _xmm_save + 16*6], xmm12 vmovdqa [rsp + _xmm_save + 16*7], xmm13 %endif lea arg4, [rel crc16_x25_ccitt_const] mov arg3, arg2 mov arg2, arg1 mov DWORD(arg1), 0xffff0000 call crc32_refl_by16_vclmul_avx512 and eax, 0xffff %ifdef SAFE_DATA clear_scratch_zmms_asm %endif %ifndef LINUX vmovdqa xmm6, [rsp + _xmm_save + 16*0] vmovdqa xmm7, [rsp + _xmm_save + 16*1] vmovdqa xmm8, [rsp + _xmm_save + 16*2] vmovdqa xmm9, [rsp + _xmm_save + 16*3] vmovdqa xmm10, [rsp + _xmm_save + 16*4] vmovdqa xmm11, [rsp + _xmm_save + 16*5] vmovdqa xmm12, [rsp + _xmm_save + 16*6] vmovdqa xmm13, [rsp + _xmm_save + 16*7] mov rsp, [rsp + _rsp_save] %endif .wrong_param: ret %ifdef LINUX section .note.GNU-stack noalloc noexec nowrite progbits %endif
; A038159: a(n) = n*a(n-1) + 1, a(0) = 2. ; 2,3,7,22,89,446,2677,18740,149921,1349290,13492901,148421912,1781062945,23153818286,324153456005,4862301840076,77796829441217,1322546100500690,23805829809012421,452310766371236000,9046215327424720001,189970521875919120022,4179351481270220640485,96125084069215074731156,2307002017661161793547745,57675050441529044838693626,1499551311479755165806034277,40487885409953389476762925480,1133660791478694905349361913441,32876162952882152255131495489790,986284888586464567653944864693701 mov $1,1 mov $2,1 lpb $0 sub $0,1 add $1,1 mul $1,$2 add $2,1 lpe add $1,1 mov $0,$1
SECTION code_clib SECTION code_fp_math48 PUBLIC fmin EXTERN cm48_sccz80_fmin defc fmin = cm48_sccz80_fmin
_stressfs: file format elf64-x86-64 Disassembly of section .text: 0000000000001000 <main>: #include "fs.h" #include "fcntl.h" int main(int argc, char *argv[]) { 1000: f3 0f 1e fa endbr64 1004: 55 push %rbp 1005: 48 89 e5 mov %rsp,%rbp 1008: 48 81 ec 30 02 00 00 sub $0x230,%rsp 100f: 89 bd dc fd ff ff mov %edi,-0x224(%rbp) 1015: 48 89 b5 d0 fd ff ff mov %rsi,-0x230(%rbp) int fd, i; char path[] = "stressfs0"; 101c: 48 b8 73 74 72 65 73 movabs $0x7366737365727473,%rax 1023: 73 66 73 1026: 48 89 45 ee mov %rax,-0x12(%rbp) 102a: 66 c7 45 f6 30 00 movw $0x30,-0xa(%rbp) char data[512]; printf(1, "stressfs starting\n"); 1030: 48 be 10 1f 00 00 00 movabs $0x1f10,%rsi 1037: 00 00 00 103a: bf 01 00 00 00 mov $0x1,%edi 103f: b8 00 00 00 00 mov $0x0,%eax 1044: 48 ba f9 17 00 00 00 movabs $0x17f9,%rdx 104b: 00 00 00 104e: ff d2 callq *%rdx memset(data, 'a', sizeof(data)); 1050: 48 8d 85 e0 fd ff ff lea -0x220(%rbp),%rax 1057: ba 00 02 00 00 mov $0x200,%edx 105c: be 61 00 00 00 mov $0x61,%esi 1061: 48 89 c7 mov %rax,%rdi 1064: 48 b8 cd 12 00 00 00 movabs $0x12cd,%rax 106b: 00 00 00 106e: ff d0 callq *%rax for(i = 0; i < 4; i++) 1070: c7 45 fc 00 00 00 00 movl $0x0,-0x4(%rbp) 1077: eb 14 jmp 108d <main+0x8d> if(fork() > 0) 1079: 48 b8 f5 14 00 00 00 movabs $0x14f5,%rax 1080: 00 00 00 1083: ff d0 callq *%rax 1085: 85 c0 test %eax,%eax 1087: 7f 0c jg 1095 <main+0x95> for(i = 0; i < 4; i++) 1089: 83 45 fc 01 addl $0x1,-0x4(%rbp) 108d: 83 7d fc 03 cmpl $0x3,-0x4(%rbp) 1091: 7e e6 jle 1079 <main+0x79> 1093: eb 01 jmp 1096 <main+0x96> break; 1095: 90 nop printf(1, "write %d\n", i); 1096: 8b 45 fc mov -0x4(%rbp),%eax 1099: 89 c2 mov %eax,%edx 109b: 48 be 23 1f 00 00 00 movabs $0x1f23,%rsi 10a2: 00 00 00 10a5: bf 01 00 00 00 mov $0x1,%edi 10aa: b8 00 00 00 00 mov $0x0,%eax 10af: 48 b9 f9 17 00 00 00 movabs $0x17f9,%rcx 10b6: 00 00 00 10b9: ff d1 callq *%rcx path[8] += i; 10bb: 0f b6 45 f6 movzbl -0xa(%rbp),%eax 10bf: 89 c2 mov %eax,%edx 10c1: 8b 45 fc mov -0x4(%rbp),%eax 10c4: 01 d0 add %edx,%eax 10c6: 88 45 f6 mov %al,-0xa(%rbp) fd = open(path, O_CREATE | O_RDWR); 10c9: 48 8d 45 ee lea -0x12(%rbp),%rax 10cd: be 02 02 00 00 mov $0x202,%esi 10d2: 48 89 c7 mov %rax,%rdi 10d5: 48 b8 6a 15 00 00 00 movabs $0x156a,%rax 10dc: 00 00 00 10df: ff d0 callq *%rax 10e1: 89 45 f8 mov %eax,-0x8(%rbp) for(i = 0; i < 20; i++) 10e4: c7 45 fc 00 00 00 00 movl $0x0,-0x4(%rbp) 10eb: eb 24 jmp 1111 <main+0x111> // printf(fd, "%d\n", i); write(fd, data, sizeof(data)); 10ed: 48 8d 8d e0 fd ff ff lea -0x220(%rbp),%rcx 10f4: 8b 45 f8 mov -0x8(%rbp),%eax 10f7: ba 00 02 00 00 mov $0x200,%edx 10fc: 48 89 ce mov %rcx,%rsi 10ff: 89 c7 mov %eax,%edi 1101: 48 b8 36 15 00 00 00 movabs $0x1536,%rax 1108: 00 00 00 110b: ff d0 callq *%rax for(i = 0; i < 20; i++) 110d: 83 45 fc 01 addl $0x1,-0x4(%rbp) 1111: 83 7d fc 13 cmpl $0x13,-0x4(%rbp) 1115: 7e d6 jle 10ed <main+0xed> close(fd); 1117: 8b 45 f8 mov -0x8(%rbp),%eax 111a: 89 c7 mov %eax,%edi 111c: 48 b8 43 15 00 00 00 movabs $0x1543,%rax 1123: 00 00 00 1126: ff d0 callq *%rax printf(1, "read\n"); 1128: 48 be 2d 1f 00 00 00 movabs $0x1f2d,%rsi 112f: 00 00 00 1132: bf 01 00 00 00 mov $0x1,%edi 1137: b8 00 00 00 00 mov $0x0,%eax 113c: 48 ba f9 17 00 00 00 movabs $0x17f9,%rdx 1143: 00 00 00 1146: ff d2 callq *%rdx fd = open(path, O_RDONLY); 1148: 48 8d 45 ee lea -0x12(%rbp),%rax 114c: be 00 00 00 00 mov $0x0,%esi 1151: 48 89 c7 mov %rax,%rdi 1154: 48 b8 6a 15 00 00 00 movabs $0x156a,%rax 115b: 00 00 00 115e: ff d0 callq *%rax 1160: 89 45 f8 mov %eax,-0x8(%rbp) for (i = 0; i < 20; i++) 1163: c7 45 fc 00 00 00 00 movl $0x0,-0x4(%rbp) 116a: eb 24 jmp 1190 <main+0x190> read(fd, data, sizeof(data)); 116c: 48 8d 8d e0 fd ff ff lea -0x220(%rbp),%rcx 1173: 8b 45 f8 mov -0x8(%rbp),%eax 1176: ba 00 02 00 00 mov $0x200,%edx 117b: 48 89 ce mov %rcx,%rsi 117e: 89 c7 mov %eax,%edi 1180: 48 b8 29 15 00 00 00 movabs $0x1529,%rax 1187: 00 00 00 118a: ff d0 callq *%rax for (i = 0; i < 20; i++) 118c: 83 45 fc 01 addl $0x1,-0x4(%rbp) 1190: 83 7d fc 13 cmpl $0x13,-0x4(%rbp) 1194: 7e d6 jle 116c <main+0x16c> close(fd); 1196: 8b 45 f8 mov -0x8(%rbp),%eax 1199: 89 c7 mov %eax,%edi 119b: 48 b8 43 15 00 00 00 movabs $0x1543,%rax 11a2: 00 00 00 11a5: ff d0 callq *%rax wait(); 11a7: 48 b8 0f 15 00 00 00 movabs $0x150f,%rax 11ae: 00 00 00 11b1: ff d0 callq *%rax exit(); 11b3: 48 b8 02 15 00 00 00 movabs $0x1502,%rax 11ba: 00 00 00 11bd: ff d0 callq *%rax 00000000000011bf <stosb>: "cc"); } static inline void stosb(void *addr, int data, int cnt) { 11bf: f3 0f 1e fa endbr64 11c3: 55 push %rbp 11c4: 48 89 e5 mov %rsp,%rbp 11c7: 48 83 ec 10 sub $0x10,%rsp 11cb: 48 89 7d f8 mov %rdi,-0x8(%rbp) 11cf: 89 75 f4 mov %esi,-0xc(%rbp) 11d2: 89 55 f0 mov %edx,-0x10(%rbp) asm volatile("cld; rep stosb" : 11d5: 48 8b 4d f8 mov -0x8(%rbp),%rcx 11d9: 8b 55 f0 mov -0x10(%rbp),%edx 11dc: 8b 45 f4 mov -0xc(%rbp),%eax 11df: 48 89 ce mov %rcx,%rsi 11e2: 48 89 f7 mov %rsi,%rdi 11e5: 89 d1 mov %edx,%ecx 11e7: fc cld 11e8: f3 aa rep stos %al,%es:(%rdi) 11ea: 89 ca mov %ecx,%edx 11ec: 48 89 fe mov %rdi,%rsi 11ef: 48 89 75 f8 mov %rsi,-0x8(%rbp) 11f3: 89 55 f0 mov %edx,-0x10(%rbp) "=D" (addr), "=c" (cnt) : "0" (addr), "1" (cnt), "a" (data) : "memory", "cc"); } 11f6: 90 nop 11f7: c9 leaveq 11f8: c3 retq 00000000000011f9 <strcpy>: #include "user.h" #include "x86.h" char* strcpy(char *s, char *t) { 11f9: f3 0f 1e fa endbr64 11fd: 55 push %rbp 11fe: 48 89 e5 mov %rsp,%rbp 1201: 48 83 ec 20 sub $0x20,%rsp 1205: 48 89 7d e8 mov %rdi,-0x18(%rbp) 1209: 48 89 75 e0 mov %rsi,-0x20(%rbp) char *os; os = s; 120d: 48 8b 45 e8 mov -0x18(%rbp),%rax 1211: 48 89 45 f8 mov %rax,-0x8(%rbp) while((*s++ = *t++) != 0) 1215: 90 nop 1216: 48 8b 55 e0 mov -0x20(%rbp),%rdx 121a: 48 8d 42 01 lea 0x1(%rdx),%rax 121e: 48 89 45 e0 mov %rax,-0x20(%rbp) 1222: 48 8b 45 e8 mov -0x18(%rbp),%rax 1226: 48 8d 48 01 lea 0x1(%rax),%rcx 122a: 48 89 4d e8 mov %rcx,-0x18(%rbp) 122e: 0f b6 12 movzbl (%rdx),%edx 1231: 88 10 mov %dl,(%rax) 1233: 0f b6 00 movzbl (%rax),%eax 1236: 84 c0 test %al,%al 1238: 75 dc jne 1216 <strcpy+0x1d> ; return os; 123a: 48 8b 45 f8 mov -0x8(%rbp),%rax } 123e: c9 leaveq 123f: c3 retq 0000000000001240 <strcmp>: int strcmp(const char *p, const char *q) { 1240: f3 0f 1e fa endbr64 1244: 55 push %rbp 1245: 48 89 e5 mov %rsp,%rbp 1248: 48 83 ec 10 sub $0x10,%rsp 124c: 48 89 7d f8 mov %rdi,-0x8(%rbp) 1250: 48 89 75 f0 mov %rsi,-0x10(%rbp) while(*p && *p == *q) 1254: eb 0a jmp 1260 <strcmp+0x20> p++, q++; 1256: 48 83 45 f8 01 addq $0x1,-0x8(%rbp) 125b: 48 83 45 f0 01 addq $0x1,-0x10(%rbp) while(*p && *p == *q) 1260: 48 8b 45 f8 mov -0x8(%rbp),%rax 1264: 0f b6 00 movzbl (%rax),%eax 1267: 84 c0 test %al,%al 1269: 74 12 je 127d <strcmp+0x3d> 126b: 48 8b 45 f8 mov -0x8(%rbp),%rax 126f: 0f b6 10 movzbl (%rax),%edx 1272: 48 8b 45 f0 mov -0x10(%rbp),%rax 1276: 0f b6 00 movzbl (%rax),%eax 1279: 38 c2 cmp %al,%dl 127b: 74 d9 je 1256 <strcmp+0x16> return (uchar)*p - (uchar)*q; 127d: 48 8b 45 f8 mov -0x8(%rbp),%rax 1281: 0f b6 00 movzbl (%rax),%eax 1284: 0f b6 d0 movzbl %al,%edx 1287: 48 8b 45 f0 mov -0x10(%rbp),%rax 128b: 0f b6 00 movzbl (%rax),%eax 128e: 0f b6 c0 movzbl %al,%eax 1291: 29 c2 sub %eax,%edx 1293: 89 d0 mov %edx,%eax } 1295: c9 leaveq 1296: c3 retq 0000000000001297 <strlen>: uint strlen(char *s) { 1297: f3 0f 1e fa endbr64 129b: 55 push %rbp 129c: 48 89 e5 mov %rsp,%rbp 129f: 48 83 ec 18 sub $0x18,%rsp 12a3: 48 89 7d e8 mov %rdi,-0x18(%rbp) int n; for(n = 0; s[n]; n++) 12a7: c7 45 fc 00 00 00 00 movl $0x0,-0x4(%rbp) 12ae: eb 04 jmp 12b4 <strlen+0x1d> 12b0: 83 45 fc 01 addl $0x1,-0x4(%rbp) 12b4: 8b 45 fc mov -0x4(%rbp),%eax 12b7: 48 63 d0 movslq %eax,%rdx 12ba: 48 8b 45 e8 mov -0x18(%rbp),%rax 12be: 48 01 d0 add %rdx,%rax 12c1: 0f b6 00 movzbl (%rax),%eax 12c4: 84 c0 test %al,%al 12c6: 75 e8 jne 12b0 <strlen+0x19> ; return n; 12c8: 8b 45 fc mov -0x4(%rbp),%eax } 12cb: c9 leaveq 12cc: c3 retq 00000000000012cd <memset>: void* memset(void *dst, int c, uint n) { 12cd: f3 0f 1e fa endbr64 12d1: 55 push %rbp 12d2: 48 89 e5 mov %rsp,%rbp 12d5: 48 83 ec 10 sub $0x10,%rsp 12d9: 48 89 7d f8 mov %rdi,-0x8(%rbp) 12dd: 89 75 f4 mov %esi,-0xc(%rbp) 12e0: 89 55 f0 mov %edx,-0x10(%rbp) stosb(dst, c, n); 12e3: 8b 55 f0 mov -0x10(%rbp),%edx 12e6: 8b 4d f4 mov -0xc(%rbp),%ecx 12e9: 48 8b 45 f8 mov -0x8(%rbp),%rax 12ed: 89 ce mov %ecx,%esi 12ef: 48 89 c7 mov %rax,%rdi 12f2: 48 b8 bf 11 00 00 00 movabs $0x11bf,%rax 12f9: 00 00 00 12fc: ff d0 callq *%rax return dst; 12fe: 48 8b 45 f8 mov -0x8(%rbp),%rax } 1302: c9 leaveq 1303: c3 retq 0000000000001304 <strchr>: char* strchr(const char *s, char c) { 1304: f3 0f 1e fa endbr64 1308: 55 push %rbp 1309: 48 89 e5 mov %rsp,%rbp 130c: 48 83 ec 10 sub $0x10,%rsp 1310: 48 89 7d f8 mov %rdi,-0x8(%rbp) 1314: 89 f0 mov %esi,%eax 1316: 88 45 f4 mov %al,-0xc(%rbp) for(; *s; s++) 1319: eb 17 jmp 1332 <strchr+0x2e> if(*s == c) 131b: 48 8b 45 f8 mov -0x8(%rbp),%rax 131f: 0f b6 00 movzbl (%rax),%eax 1322: 38 45 f4 cmp %al,-0xc(%rbp) 1325: 75 06 jne 132d <strchr+0x29> return (char*)s; 1327: 48 8b 45 f8 mov -0x8(%rbp),%rax 132b: eb 15 jmp 1342 <strchr+0x3e> for(; *s; s++) 132d: 48 83 45 f8 01 addq $0x1,-0x8(%rbp) 1332: 48 8b 45 f8 mov -0x8(%rbp),%rax 1336: 0f b6 00 movzbl (%rax),%eax 1339: 84 c0 test %al,%al 133b: 75 de jne 131b <strchr+0x17> return 0; 133d: b8 00 00 00 00 mov $0x0,%eax } 1342: c9 leaveq 1343: c3 retq 0000000000001344 <gets>: char* gets(char *buf, int max) { 1344: f3 0f 1e fa endbr64 1348: 55 push %rbp 1349: 48 89 e5 mov %rsp,%rbp 134c: 48 83 ec 20 sub $0x20,%rsp 1350: 48 89 7d e8 mov %rdi,-0x18(%rbp) 1354: 89 75 e4 mov %esi,-0x1c(%rbp) int i, cc; char c; for(i=0; i+1 < max; ){ 1357: c7 45 fc 00 00 00 00 movl $0x0,-0x4(%rbp) 135e: eb 4f jmp 13af <gets+0x6b> cc = read(0, &c, 1); 1360: 48 8d 45 f7 lea -0x9(%rbp),%rax 1364: ba 01 00 00 00 mov $0x1,%edx 1369: 48 89 c6 mov %rax,%rsi 136c: bf 00 00 00 00 mov $0x0,%edi 1371: 48 b8 29 15 00 00 00 movabs $0x1529,%rax 1378: 00 00 00 137b: ff d0 callq *%rax 137d: 89 45 f8 mov %eax,-0x8(%rbp) if(cc < 1) 1380: 83 7d f8 00 cmpl $0x0,-0x8(%rbp) 1384: 7e 36 jle 13bc <gets+0x78> break; buf[i++] = c; 1386: 8b 45 fc mov -0x4(%rbp),%eax 1389: 8d 50 01 lea 0x1(%rax),%edx 138c: 89 55 fc mov %edx,-0x4(%rbp) 138f: 48 63 d0 movslq %eax,%rdx 1392: 48 8b 45 e8 mov -0x18(%rbp),%rax 1396: 48 01 c2 add %rax,%rdx 1399: 0f b6 45 f7 movzbl -0x9(%rbp),%eax 139d: 88 02 mov %al,(%rdx) if(c == '\n' || c == '\r') 139f: 0f b6 45 f7 movzbl -0x9(%rbp),%eax 13a3: 3c 0a cmp $0xa,%al 13a5: 74 16 je 13bd <gets+0x79> 13a7: 0f b6 45 f7 movzbl -0x9(%rbp),%eax 13ab: 3c 0d cmp $0xd,%al 13ad: 74 0e je 13bd <gets+0x79> for(i=0; i+1 < max; ){ 13af: 8b 45 fc mov -0x4(%rbp),%eax 13b2: 83 c0 01 add $0x1,%eax 13b5: 39 45 e4 cmp %eax,-0x1c(%rbp) 13b8: 7f a6 jg 1360 <gets+0x1c> 13ba: eb 01 jmp 13bd <gets+0x79> break; 13bc: 90 nop break; } buf[i] = '\0'; 13bd: 8b 45 fc mov -0x4(%rbp),%eax 13c0: 48 63 d0 movslq %eax,%rdx 13c3: 48 8b 45 e8 mov -0x18(%rbp),%rax 13c7: 48 01 d0 add %rdx,%rax 13ca: c6 00 00 movb $0x0,(%rax) return buf; 13cd: 48 8b 45 e8 mov -0x18(%rbp),%rax } 13d1: c9 leaveq 13d2: c3 retq 00000000000013d3 <stat>: int stat(char *n, struct stat *st) { 13d3: f3 0f 1e fa endbr64 13d7: 55 push %rbp 13d8: 48 89 e5 mov %rsp,%rbp 13db: 48 83 ec 20 sub $0x20,%rsp 13df: 48 89 7d e8 mov %rdi,-0x18(%rbp) 13e3: 48 89 75 e0 mov %rsi,-0x20(%rbp) int fd; int r; fd = open(n, O_RDONLY); 13e7: 48 8b 45 e8 mov -0x18(%rbp),%rax 13eb: be 00 00 00 00 mov $0x0,%esi 13f0: 48 89 c7 mov %rax,%rdi 13f3: 48 b8 6a 15 00 00 00 movabs $0x156a,%rax 13fa: 00 00 00 13fd: ff d0 callq *%rax 13ff: 89 45 fc mov %eax,-0x4(%rbp) if(fd < 0) 1402: 83 7d fc 00 cmpl $0x0,-0x4(%rbp) 1406: 79 07 jns 140f <stat+0x3c> return -1; 1408: b8 ff ff ff ff mov $0xffffffff,%eax 140d: eb 2f jmp 143e <stat+0x6b> r = fstat(fd, st); 140f: 48 8b 55 e0 mov -0x20(%rbp),%rdx 1413: 8b 45 fc mov -0x4(%rbp),%eax 1416: 48 89 d6 mov %rdx,%rsi 1419: 89 c7 mov %eax,%edi 141b: 48 b8 91 15 00 00 00 movabs $0x1591,%rax 1422: 00 00 00 1425: ff d0 callq *%rax 1427: 89 45 f8 mov %eax,-0x8(%rbp) close(fd); 142a: 8b 45 fc mov -0x4(%rbp),%eax 142d: 89 c7 mov %eax,%edi 142f: 48 b8 43 15 00 00 00 movabs $0x1543,%rax 1436: 00 00 00 1439: ff d0 callq *%rax return r; 143b: 8b 45 f8 mov -0x8(%rbp),%eax } 143e: c9 leaveq 143f: c3 retq 0000000000001440 <atoi>: int atoi(const char *s) { 1440: f3 0f 1e fa endbr64 1444: 55 push %rbp 1445: 48 89 e5 mov %rsp,%rbp 1448: 48 83 ec 18 sub $0x18,%rsp 144c: 48 89 7d e8 mov %rdi,-0x18(%rbp) int n; n = 0; 1450: c7 45 fc 00 00 00 00 movl $0x0,-0x4(%rbp) while('0' <= *s && *s <= '9') 1457: eb 28 jmp 1481 <atoi+0x41> n = n*10 + *s++ - '0'; 1459: 8b 55 fc mov -0x4(%rbp),%edx 145c: 89 d0 mov %edx,%eax 145e: c1 e0 02 shl $0x2,%eax 1461: 01 d0 add %edx,%eax 1463: 01 c0 add %eax,%eax 1465: 89 c1 mov %eax,%ecx 1467: 48 8b 45 e8 mov -0x18(%rbp),%rax 146b: 48 8d 50 01 lea 0x1(%rax),%rdx 146f: 48 89 55 e8 mov %rdx,-0x18(%rbp) 1473: 0f b6 00 movzbl (%rax),%eax 1476: 0f be c0 movsbl %al,%eax 1479: 01 c8 add %ecx,%eax 147b: 83 e8 30 sub $0x30,%eax 147e: 89 45 fc mov %eax,-0x4(%rbp) while('0' <= *s && *s <= '9') 1481: 48 8b 45 e8 mov -0x18(%rbp),%rax 1485: 0f b6 00 movzbl (%rax),%eax 1488: 3c 2f cmp $0x2f,%al 148a: 7e 0b jle 1497 <atoi+0x57> 148c: 48 8b 45 e8 mov -0x18(%rbp),%rax 1490: 0f b6 00 movzbl (%rax),%eax 1493: 3c 39 cmp $0x39,%al 1495: 7e c2 jle 1459 <atoi+0x19> return n; 1497: 8b 45 fc mov -0x4(%rbp),%eax } 149a: c9 leaveq 149b: c3 retq 000000000000149c <memmove>: void* memmove(void *vdst, void *vsrc, int n) { 149c: f3 0f 1e fa endbr64 14a0: 55 push %rbp 14a1: 48 89 e5 mov %rsp,%rbp 14a4: 48 83 ec 28 sub $0x28,%rsp 14a8: 48 89 7d e8 mov %rdi,-0x18(%rbp) 14ac: 48 89 75 e0 mov %rsi,-0x20(%rbp) 14b0: 89 55 dc mov %edx,-0x24(%rbp) char *dst, *src; dst = vdst; 14b3: 48 8b 45 e8 mov -0x18(%rbp),%rax 14b7: 48 89 45 f8 mov %rax,-0x8(%rbp) src = vsrc; 14bb: 48 8b 45 e0 mov -0x20(%rbp),%rax 14bf: 48 89 45 f0 mov %rax,-0x10(%rbp) while(n-- > 0) 14c3: eb 1d jmp 14e2 <memmove+0x46> *dst++ = *src++; 14c5: 48 8b 55 f0 mov -0x10(%rbp),%rdx 14c9: 48 8d 42 01 lea 0x1(%rdx),%rax 14cd: 48 89 45 f0 mov %rax,-0x10(%rbp) 14d1: 48 8b 45 f8 mov -0x8(%rbp),%rax 14d5: 48 8d 48 01 lea 0x1(%rax),%rcx 14d9: 48 89 4d f8 mov %rcx,-0x8(%rbp) 14dd: 0f b6 12 movzbl (%rdx),%edx 14e0: 88 10 mov %dl,(%rax) while(n-- > 0) 14e2: 8b 45 dc mov -0x24(%rbp),%eax 14e5: 8d 50 ff lea -0x1(%rax),%edx 14e8: 89 55 dc mov %edx,-0x24(%rbp) 14eb: 85 c0 test %eax,%eax 14ed: 7f d6 jg 14c5 <memmove+0x29> return vdst; 14ef: 48 8b 45 e8 mov -0x18(%rbp),%rax } 14f3: c9 leaveq 14f4: c3 retq 00000000000014f5 <fork>: mov $SYS_ ## name, %rax; \ mov %rcx, %r10 ;\ syscall ;\ ret SYSCALL(fork) 14f5: 48 c7 c0 01 00 00 00 mov $0x1,%rax 14fc: 49 89 ca mov %rcx,%r10 14ff: 0f 05 syscall 1501: c3 retq 0000000000001502 <exit>: SYSCALL(exit) 1502: 48 c7 c0 02 00 00 00 mov $0x2,%rax 1509: 49 89 ca mov %rcx,%r10 150c: 0f 05 syscall 150e: c3 retq 000000000000150f <wait>: SYSCALL(wait) 150f: 48 c7 c0 03 00 00 00 mov $0x3,%rax 1516: 49 89 ca mov %rcx,%r10 1519: 0f 05 syscall 151b: c3 retq 000000000000151c <pipe>: SYSCALL(pipe) 151c: 48 c7 c0 04 00 00 00 mov $0x4,%rax 1523: 49 89 ca mov %rcx,%r10 1526: 0f 05 syscall 1528: c3 retq 0000000000001529 <read>: SYSCALL(read) 1529: 48 c7 c0 05 00 00 00 mov $0x5,%rax 1530: 49 89 ca mov %rcx,%r10 1533: 0f 05 syscall 1535: c3 retq 0000000000001536 <write>: SYSCALL(write) 1536: 48 c7 c0 10 00 00 00 mov $0x10,%rax 153d: 49 89 ca mov %rcx,%r10 1540: 0f 05 syscall 1542: c3 retq 0000000000001543 <close>: SYSCALL(close) 1543: 48 c7 c0 15 00 00 00 mov $0x15,%rax 154a: 49 89 ca mov %rcx,%r10 154d: 0f 05 syscall 154f: c3 retq 0000000000001550 <kill>: SYSCALL(kill) 1550: 48 c7 c0 06 00 00 00 mov $0x6,%rax 1557: 49 89 ca mov %rcx,%r10 155a: 0f 05 syscall 155c: c3 retq 000000000000155d <exec>: SYSCALL(exec) 155d: 48 c7 c0 07 00 00 00 mov $0x7,%rax 1564: 49 89 ca mov %rcx,%r10 1567: 0f 05 syscall 1569: c3 retq 000000000000156a <open>: SYSCALL(open) 156a: 48 c7 c0 0f 00 00 00 mov $0xf,%rax 1571: 49 89 ca mov %rcx,%r10 1574: 0f 05 syscall 1576: c3 retq 0000000000001577 <mknod>: SYSCALL(mknod) 1577: 48 c7 c0 11 00 00 00 mov $0x11,%rax 157e: 49 89 ca mov %rcx,%r10 1581: 0f 05 syscall 1583: c3 retq 0000000000001584 <unlink>: SYSCALL(unlink) 1584: 48 c7 c0 12 00 00 00 mov $0x12,%rax 158b: 49 89 ca mov %rcx,%r10 158e: 0f 05 syscall 1590: c3 retq 0000000000001591 <fstat>: SYSCALL(fstat) 1591: 48 c7 c0 08 00 00 00 mov $0x8,%rax 1598: 49 89 ca mov %rcx,%r10 159b: 0f 05 syscall 159d: c3 retq 000000000000159e <link>: SYSCALL(link) 159e: 48 c7 c0 13 00 00 00 mov $0x13,%rax 15a5: 49 89 ca mov %rcx,%r10 15a8: 0f 05 syscall 15aa: c3 retq 00000000000015ab <mkdir>: SYSCALL(mkdir) 15ab: 48 c7 c0 14 00 00 00 mov $0x14,%rax 15b2: 49 89 ca mov %rcx,%r10 15b5: 0f 05 syscall 15b7: c3 retq 00000000000015b8 <chdir>: SYSCALL(chdir) 15b8: 48 c7 c0 09 00 00 00 mov $0x9,%rax 15bf: 49 89 ca mov %rcx,%r10 15c2: 0f 05 syscall 15c4: c3 retq 00000000000015c5 <dup>: SYSCALL(dup) 15c5: 48 c7 c0 0a 00 00 00 mov $0xa,%rax 15cc: 49 89 ca mov %rcx,%r10 15cf: 0f 05 syscall 15d1: c3 retq 00000000000015d2 <getpid>: SYSCALL(getpid) 15d2: 48 c7 c0 0b 00 00 00 mov $0xb,%rax 15d9: 49 89 ca mov %rcx,%r10 15dc: 0f 05 syscall 15de: c3 retq 00000000000015df <sbrk>: SYSCALL(sbrk) 15df: 48 c7 c0 0c 00 00 00 mov $0xc,%rax 15e6: 49 89 ca mov %rcx,%r10 15e9: 0f 05 syscall 15eb: c3 retq 00000000000015ec <sleep>: SYSCALL(sleep) 15ec: 48 c7 c0 0d 00 00 00 mov $0xd,%rax 15f3: 49 89 ca mov %rcx,%r10 15f6: 0f 05 syscall 15f8: c3 retq 00000000000015f9 <uptime>: SYSCALL(uptime) 15f9: 48 c7 c0 0e 00 00 00 mov $0xe,%rax 1600: 49 89 ca mov %rcx,%r10 1603: 0f 05 syscall 1605: c3 retq 0000000000001606 <aread>: SYSCALL(aread) 1606: 48 c7 c0 16 00 00 00 mov $0x16,%rax 160d: 49 89 ca mov %rcx,%r10 1610: 0f 05 syscall 1612: c3 retq 0000000000001613 <putc>: #include <stdarg.h> static void putc(int fd, char c) { 1613: f3 0f 1e fa endbr64 1617: 55 push %rbp 1618: 48 89 e5 mov %rsp,%rbp 161b: 48 83 ec 10 sub $0x10,%rsp 161f: 89 7d fc mov %edi,-0x4(%rbp) 1622: 89 f0 mov %esi,%eax 1624: 88 45 f8 mov %al,-0x8(%rbp) write(fd, &c, 1); 1627: 48 8d 4d f8 lea -0x8(%rbp),%rcx 162b: 8b 45 fc mov -0x4(%rbp),%eax 162e: ba 01 00 00 00 mov $0x1,%edx 1633: 48 89 ce mov %rcx,%rsi 1636: 89 c7 mov %eax,%edi 1638: 48 b8 36 15 00 00 00 movabs $0x1536,%rax 163f: 00 00 00 1642: ff d0 callq *%rax } 1644: 90 nop 1645: c9 leaveq 1646: c3 retq 0000000000001647 <print_x64>: static char digits[] = "0123456789abcdef"; static void print_x64(int fd, addr_t x) { 1647: f3 0f 1e fa endbr64 164b: 55 push %rbp 164c: 48 89 e5 mov %rsp,%rbp 164f: 48 83 ec 20 sub $0x20,%rsp 1653: 89 7d ec mov %edi,-0x14(%rbp) 1656: 48 89 75 e0 mov %rsi,-0x20(%rbp) int i; for (i = 0; i < (sizeof(addr_t) * 2); i++, x <<= 4) 165a: c7 45 fc 00 00 00 00 movl $0x0,-0x4(%rbp) 1661: eb 35 jmp 1698 <print_x64+0x51> putc(fd, digits[x >> (sizeof(addr_t) * 8 - 4)]); 1663: 48 8b 45 e0 mov -0x20(%rbp),%rax 1667: 48 c1 e8 3c shr $0x3c,%rax 166b: 48 ba 70 22 00 00 00 movabs $0x2270,%rdx 1672: 00 00 00 1675: 0f b6 04 02 movzbl (%rdx,%rax,1),%eax 1679: 0f be d0 movsbl %al,%edx 167c: 8b 45 ec mov -0x14(%rbp),%eax 167f: 89 d6 mov %edx,%esi 1681: 89 c7 mov %eax,%edi 1683: 48 b8 13 16 00 00 00 movabs $0x1613,%rax 168a: 00 00 00 168d: ff d0 callq *%rax for (i = 0; i < (sizeof(addr_t) * 2); i++, x <<= 4) 168f: 83 45 fc 01 addl $0x1,-0x4(%rbp) 1693: 48 c1 65 e0 04 shlq $0x4,-0x20(%rbp) 1698: 8b 45 fc mov -0x4(%rbp),%eax 169b: 83 f8 0f cmp $0xf,%eax 169e: 76 c3 jbe 1663 <print_x64+0x1c> } 16a0: 90 nop 16a1: 90 nop 16a2: c9 leaveq 16a3: c3 retq 00000000000016a4 <print_x32>: static void print_x32(int fd, uint x) { 16a4: f3 0f 1e fa endbr64 16a8: 55 push %rbp 16a9: 48 89 e5 mov %rsp,%rbp 16ac: 48 83 ec 20 sub $0x20,%rsp 16b0: 89 7d ec mov %edi,-0x14(%rbp) 16b3: 89 75 e8 mov %esi,-0x18(%rbp) int i; for (i = 0; i < (sizeof(uint) * 2); i++, x <<= 4) 16b6: c7 45 fc 00 00 00 00 movl $0x0,-0x4(%rbp) 16bd: eb 36 jmp 16f5 <print_x32+0x51> putc(fd, digits[x >> (sizeof(uint) * 8 - 4)]); 16bf: 8b 45 e8 mov -0x18(%rbp),%eax 16c2: c1 e8 1c shr $0x1c,%eax 16c5: 89 c2 mov %eax,%edx 16c7: 48 b8 70 22 00 00 00 movabs $0x2270,%rax 16ce: 00 00 00 16d1: 89 d2 mov %edx,%edx 16d3: 0f b6 04 10 movzbl (%rax,%rdx,1),%eax 16d7: 0f be d0 movsbl %al,%edx 16da: 8b 45 ec mov -0x14(%rbp),%eax 16dd: 89 d6 mov %edx,%esi 16df: 89 c7 mov %eax,%edi 16e1: 48 b8 13 16 00 00 00 movabs $0x1613,%rax 16e8: 00 00 00 16eb: ff d0 callq *%rax for (i = 0; i < (sizeof(uint) * 2); i++, x <<= 4) 16ed: 83 45 fc 01 addl $0x1,-0x4(%rbp) 16f1: c1 65 e8 04 shll $0x4,-0x18(%rbp) 16f5: 8b 45 fc mov -0x4(%rbp),%eax 16f8: 83 f8 07 cmp $0x7,%eax 16fb: 76 c2 jbe 16bf <print_x32+0x1b> } 16fd: 90 nop 16fe: 90 nop 16ff: c9 leaveq 1700: c3 retq 0000000000001701 <print_d>: static void print_d(int fd, int v) { 1701: f3 0f 1e fa endbr64 1705: 55 push %rbp 1706: 48 89 e5 mov %rsp,%rbp 1709: 48 83 ec 30 sub $0x30,%rsp 170d: 89 7d dc mov %edi,-0x24(%rbp) 1710: 89 75 d8 mov %esi,-0x28(%rbp) char buf[16]; int64 x = v; 1713: 8b 45 d8 mov -0x28(%rbp),%eax 1716: 48 98 cltq 1718: 48 89 45 f8 mov %rax,-0x8(%rbp) if (v < 0) 171c: 83 7d d8 00 cmpl $0x0,-0x28(%rbp) 1720: 79 04 jns 1726 <print_d+0x25> x = -x; 1722: 48 f7 5d f8 negq -0x8(%rbp) int i = 0; 1726: c7 45 f4 00 00 00 00 movl $0x0,-0xc(%rbp) do { buf[i++] = digits[x % 10]; 172d: 48 8b 4d f8 mov -0x8(%rbp),%rcx 1731: 48 ba 67 66 66 66 66 movabs $0x6666666666666667,%rdx 1738: 66 66 66 173b: 48 89 c8 mov %rcx,%rax 173e: 48 f7 ea imul %rdx 1741: 48 c1 fa 02 sar $0x2,%rdx 1745: 48 89 c8 mov %rcx,%rax 1748: 48 c1 f8 3f sar $0x3f,%rax 174c: 48 29 c2 sub %rax,%rdx 174f: 48 89 d0 mov %rdx,%rax 1752: 48 c1 e0 02 shl $0x2,%rax 1756: 48 01 d0 add %rdx,%rax 1759: 48 01 c0 add %rax,%rax 175c: 48 29 c1 sub %rax,%rcx 175f: 48 89 ca mov %rcx,%rdx 1762: 8b 45 f4 mov -0xc(%rbp),%eax 1765: 8d 48 01 lea 0x1(%rax),%ecx 1768: 89 4d f4 mov %ecx,-0xc(%rbp) 176b: 48 b9 70 22 00 00 00 movabs $0x2270,%rcx 1772: 00 00 00 1775: 0f b6 14 11 movzbl (%rcx,%rdx,1),%edx 1779: 48 98 cltq 177b: 88 54 05 e0 mov %dl,-0x20(%rbp,%rax,1) x /= 10; 177f: 48 8b 4d f8 mov -0x8(%rbp),%rcx 1783: 48 ba 67 66 66 66 66 movabs $0x6666666666666667,%rdx 178a: 66 66 66 178d: 48 89 c8 mov %rcx,%rax 1790: 48 f7 ea imul %rdx 1793: 48 c1 fa 02 sar $0x2,%rdx 1797: 48 89 c8 mov %rcx,%rax 179a: 48 c1 f8 3f sar $0x3f,%rax 179e: 48 29 c2 sub %rax,%rdx 17a1: 48 89 d0 mov %rdx,%rax 17a4: 48 89 45 f8 mov %rax,-0x8(%rbp) } while(x != 0); 17a8: 48 83 7d f8 00 cmpq $0x0,-0x8(%rbp) 17ad: 0f 85 7a ff ff ff jne 172d <print_d+0x2c> if (v < 0) 17b3: 83 7d d8 00 cmpl $0x0,-0x28(%rbp) 17b7: 79 32 jns 17eb <print_d+0xea> buf[i++] = '-'; 17b9: 8b 45 f4 mov -0xc(%rbp),%eax 17bc: 8d 50 01 lea 0x1(%rax),%edx 17bf: 89 55 f4 mov %edx,-0xc(%rbp) 17c2: 48 98 cltq 17c4: c6 44 05 e0 2d movb $0x2d,-0x20(%rbp,%rax,1) while (--i >= 0) 17c9: eb 20 jmp 17eb <print_d+0xea> putc(fd, buf[i]); 17cb: 8b 45 f4 mov -0xc(%rbp),%eax 17ce: 48 98 cltq 17d0: 0f b6 44 05 e0 movzbl -0x20(%rbp,%rax,1),%eax 17d5: 0f be d0 movsbl %al,%edx 17d8: 8b 45 dc mov -0x24(%rbp),%eax 17db: 89 d6 mov %edx,%esi 17dd: 89 c7 mov %eax,%edi 17df: 48 b8 13 16 00 00 00 movabs $0x1613,%rax 17e6: 00 00 00 17e9: ff d0 callq *%rax while (--i >= 0) 17eb: 83 6d f4 01 subl $0x1,-0xc(%rbp) 17ef: 83 7d f4 00 cmpl $0x0,-0xc(%rbp) 17f3: 79 d6 jns 17cb <print_d+0xca> } 17f5: 90 nop 17f6: 90 nop 17f7: c9 leaveq 17f8: c3 retq 00000000000017f9 <printf>: // Print to the given fd. Only understands %d, %x, %p, %s. void printf(int fd, char *fmt, ...) { 17f9: f3 0f 1e fa endbr64 17fd: 55 push %rbp 17fe: 48 89 e5 mov %rsp,%rbp 1801: 48 81 ec f0 00 00 00 sub $0xf0,%rsp 1808: 89 bd 1c ff ff ff mov %edi,-0xe4(%rbp) 180e: 48 89 b5 10 ff ff ff mov %rsi,-0xf0(%rbp) 1815: 48 89 95 60 ff ff ff mov %rdx,-0xa0(%rbp) 181c: 48 89 8d 68 ff ff ff mov %rcx,-0x98(%rbp) 1823: 4c 89 85 70 ff ff ff mov %r8,-0x90(%rbp) 182a: 4c 89 8d 78 ff ff ff mov %r9,-0x88(%rbp) 1831: 84 c0 test %al,%al 1833: 74 20 je 1855 <printf+0x5c> 1835: 0f 29 45 80 movaps %xmm0,-0x80(%rbp) 1839: 0f 29 4d 90 movaps %xmm1,-0x70(%rbp) 183d: 0f 29 55 a0 movaps %xmm2,-0x60(%rbp) 1841: 0f 29 5d b0 movaps %xmm3,-0x50(%rbp) 1845: 0f 29 65 c0 movaps %xmm4,-0x40(%rbp) 1849: 0f 29 6d d0 movaps %xmm5,-0x30(%rbp) 184d: 0f 29 75 e0 movaps %xmm6,-0x20(%rbp) 1851: 0f 29 7d f0 movaps %xmm7,-0x10(%rbp) va_list ap; int i, c; char *s; va_start(ap, fmt); 1855: c7 85 20 ff ff ff 10 movl $0x10,-0xe0(%rbp) 185c: 00 00 00 185f: c7 85 24 ff ff ff 30 movl $0x30,-0xdc(%rbp) 1866: 00 00 00 1869: 48 8d 45 10 lea 0x10(%rbp),%rax 186d: 48 89 85 28 ff ff ff mov %rax,-0xd8(%rbp) 1874: 48 8d 85 50 ff ff ff lea -0xb0(%rbp),%rax 187b: 48 89 85 30 ff ff ff mov %rax,-0xd0(%rbp) for (i = 0; (c = fmt[i] & 0xff) != 0; i++) { 1882: c7 85 4c ff ff ff 00 movl $0x0,-0xb4(%rbp) 1889: 00 00 00 188c: e9 41 03 00 00 jmpq 1bd2 <printf+0x3d9> if (c != '%') { 1891: 83 bd 3c ff ff ff 25 cmpl $0x25,-0xc4(%rbp) 1898: 74 24 je 18be <printf+0xc5> putc(fd, c); 189a: 8b 85 3c ff ff ff mov -0xc4(%rbp),%eax 18a0: 0f be d0 movsbl %al,%edx 18a3: 8b 85 1c ff ff ff mov -0xe4(%rbp),%eax 18a9: 89 d6 mov %edx,%esi 18ab: 89 c7 mov %eax,%edi 18ad: 48 b8 13 16 00 00 00 movabs $0x1613,%rax 18b4: 00 00 00 18b7: ff d0 callq *%rax continue; 18b9: e9 0d 03 00 00 jmpq 1bcb <printf+0x3d2> } c = fmt[++i] & 0xff; 18be: 83 85 4c ff ff ff 01 addl $0x1,-0xb4(%rbp) 18c5: 8b 85 4c ff ff ff mov -0xb4(%rbp),%eax 18cb: 48 63 d0 movslq %eax,%rdx 18ce: 48 8b 85 10 ff ff ff mov -0xf0(%rbp),%rax 18d5: 48 01 d0 add %rdx,%rax 18d8: 0f b6 00 movzbl (%rax),%eax 18db: 0f be c0 movsbl %al,%eax 18de: 25 ff 00 00 00 and $0xff,%eax 18e3: 89 85 3c ff ff ff mov %eax,-0xc4(%rbp) if (c == 0) 18e9: 83 bd 3c ff ff ff 00 cmpl $0x0,-0xc4(%rbp) 18f0: 0f 84 0f 03 00 00 je 1c05 <printf+0x40c> break; switch(c) { 18f6: 83 bd 3c ff ff ff 25 cmpl $0x25,-0xc4(%rbp) 18fd: 0f 84 74 02 00 00 je 1b77 <printf+0x37e> 1903: 83 bd 3c ff ff ff 25 cmpl $0x25,-0xc4(%rbp) 190a: 0f 8c 82 02 00 00 jl 1b92 <printf+0x399> 1910: 83 bd 3c ff ff ff 78 cmpl $0x78,-0xc4(%rbp) 1917: 0f 8f 75 02 00 00 jg 1b92 <printf+0x399> 191d: 83 bd 3c ff ff ff 63 cmpl $0x63,-0xc4(%rbp) 1924: 0f 8c 68 02 00 00 jl 1b92 <printf+0x399> 192a: 8b 85 3c ff ff ff mov -0xc4(%rbp),%eax 1930: 83 e8 63 sub $0x63,%eax 1933: 83 f8 15 cmp $0x15,%eax 1936: 0f 87 56 02 00 00 ja 1b92 <printf+0x399> 193c: 89 c0 mov %eax,%eax 193e: 48 8d 14 c5 00 00 00 lea 0x0(,%rax,8),%rdx 1945: 00 1946: 48 b8 40 1f 00 00 00 movabs $0x1f40,%rax 194d: 00 00 00 1950: 48 01 d0 add %rdx,%rax 1953: 48 8b 00 mov (%rax),%rax 1956: 3e ff e0 notrack jmpq *%rax case 'c': putc(fd, va_arg(ap, int)); 1959: 8b 85 20 ff ff ff mov -0xe0(%rbp),%eax 195f: 83 f8 2f cmp $0x2f,%eax 1962: 77 23 ja 1987 <printf+0x18e> 1964: 48 8b 85 30 ff ff ff mov -0xd0(%rbp),%rax 196b: 8b 95 20 ff ff ff mov -0xe0(%rbp),%edx 1971: 89 d2 mov %edx,%edx 1973: 48 01 d0 add %rdx,%rax 1976: 8b 95 20 ff ff ff mov -0xe0(%rbp),%edx 197c: 83 c2 08 add $0x8,%edx 197f: 89 95 20 ff ff ff mov %edx,-0xe0(%rbp) 1985: eb 12 jmp 1999 <printf+0x1a0> 1987: 48 8b 85 28 ff ff ff mov -0xd8(%rbp),%rax 198e: 48 8d 50 08 lea 0x8(%rax),%rdx 1992: 48 89 95 28 ff ff ff mov %rdx,-0xd8(%rbp) 1999: 8b 00 mov (%rax),%eax 199b: 0f be d0 movsbl %al,%edx 199e: 8b 85 1c ff ff ff mov -0xe4(%rbp),%eax 19a4: 89 d6 mov %edx,%esi 19a6: 89 c7 mov %eax,%edi 19a8: 48 b8 13 16 00 00 00 movabs $0x1613,%rax 19af: 00 00 00 19b2: ff d0 callq *%rax break; 19b4: e9 12 02 00 00 jmpq 1bcb <printf+0x3d2> case 'd': print_d(fd, va_arg(ap, int)); 19b9: 8b 85 20 ff ff ff mov -0xe0(%rbp),%eax 19bf: 83 f8 2f cmp $0x2f,%eax 19c2: 77 23 ja 19e7 <printf+0x1ee> 19c4: 48 8b 85 30 ff ff ff mov -0xd0(%rbp),%rax 19cb: 8b 95 20 ff ff ff mov -0xe0(%rbp),%edx 19d1: 89 d2 mov %edx,%edx 19d3: 48 01 d0 add %rdx,%rax 19d6: 8b 95 20 ff ff ff mov -0xe0(%rbp),%edx 19dc: 83 c2 08 add $0x8,%edx 19df: 89 95 20 ff ff ff mov %edx,-0xe0(%rbp) 19e5: eb 12 jmp 19f9 <printf+0x200> 19e7: 48 8b 85 28 ff ff ff mov -0xd8(%rbp),%rax 19ee: 48 8d 50 08 lea 0x8(%rax),%rdx 19f2: 48 89 95 28 ff ff ff mov %rdx,-0xd8(%rbp) 19f9: 8b 10 mov (%rax),%edx 19fb: 8b 85 1c ff ff ff mov -0xe4(%rbp),%eax 1a01: 89 d6 mov %edx,%esi 1a03: 89 c7 mov %eax,%edi 1a05: 48 b8 01 17 00 00 00 movabs $0x1701,%rax 1a0c: 00 00 00 1a0f: ff d0 callq *%rax break; 1a11: e9 b5 01 00 00 jmpq 1bcb <printf+0x3d2> case 'x': print_x32(fd, va_arg(ap, uint)); 1a16: 8b 85 20 ff ff ff mov -0xe0(%rbp),%eax 1a1c: 83 f8 2f cmp $0x2f,%eax 1a1f: 77 23 ja 1a44 <printf+0x24b> 1a21: 48 8b 85 30 ff ff ff mov -0xd0(%rbp),%rax 1a28: 8b 95 20 ff ff ff mov -0xe0(%rbp),%edx 1a2e: 89 d2 mov %edx,%edx 1a30: 48 01 d0 add %rdx,%rax 1a33: 8b 95 20 ff ff ff mov -0xe0(%rbp),%edx 1a39: 83 c2 08 add $0x8,%edx 1a3c: 89 95 20 ff ff ff mov %edx,-0xe0(%rbp) 1a42: eb 12 jmp 1a56 <printf+0x25d> 1a44: 48 8b 85 28 ff ff ff mov -0xd8(%rbp),%rax 1a4b: 48 8d 50 08 lea 0x8(%rax),%rdx 1a4f: 48 89 95 28 ff ff ff mov %rdx,-0xd8(%rbp) 1a56: 8b 10 mov (%rax),%edx 1a58: 8b 85 1c ff ff ff mov -0xe4(%rbp),%eax 1a5e: 89 d6 mov %edx,%esi 1a60: 89 c7 mov %eax,%edi 1a62: 48 b8 a4 16 00 00 00 movabs $0x16a4,%rax 1a69: 00 00 00 1a6c: ff d0 callq *%rax break; 1a6e: e9 58 01 00 00 jmpq 1bcb <printf+0x3d2> case 'p': print_x64(fd, va_arg(ap, addr_t)); 1a73: 8b 85 20 ff ff ff mov -0xe0(%rbp),%eax 1a79: 83 f8 2f cmp $0x2f,%eax 1a7c: 77 23 ja 1aa1 <printf+0x2a8> 1a7e: 48 8b 85 30 ff ff ff mov -0xd0(%rbp),%rax 1a85: 8b 95 20 ff ff ff mov -0xe0(%rbp),%edx 1a8b: 89 d2 mov %edx,%edx 1a8d: 48 01 d0 add %rdx,%rax 1a90: 8b 95 20 ff ff ff mov -0xe0(%rbp),%edx 1a96: 83 c2 08 add $0x8,%edx 1a99: 89 95 20 ff ff ff mov %edx,-0xe0(%rbp) 1a9f: eb 12 jmp 1ab3 <printf+0x2ba> 1aa1: 48 8b 85 28 ff ff ff mov -0xd8(%rbp),%rax 1aa8: 48 8d 50 08 lea 0x8(%rax),%rdx 1aac: 48 89 95 28 ff ff ff mov %rdx,-0xd8(%rbp) 1ab3: 48 8b 10 mov (%rax),%rdx 1ab6: 8b 85 1c ff ff ff mov -0xe4(%rbp),%eax 1abc: 48 89 d6 mov %rdx,%rsi 1abf: 89 c7 mov %eax,%edi 1ac1: 48 b8 47 16 00 00 00 movabs $0x1647,%rax 1ac8: 00 00 00 1acb: ff d0 callq *%rax break; 1acd: e9 f9 00 00 00 jmpq 1bcb <printf+0x3d2> case 's': if ((s = va_arg(ap, char*)) == 0) 1ad2: 8b 85 20 ff ff ff mov -0xe0(%rbp),%eax 1ad8: 83 f8 2f cmp $0x2f,%eax 1adb: 77 23 ja 1b00 <printf+0x307> 1add: 48 8b 85 30 ff ff ff mov -0xd0(%rbp),%rax 1ae4: 8b 95 20 ff ff ff mov -0xe0(%rbp),%edx 1aea: 89 d2 mov %edx,%edx 1aec: 48 01 d0 add %rdx,%rax 1aef: 8b 95 20 ff ff ff mov -0xe0(%rbp),%edx 1af5: 83 c2 08 add $0x8,%edx 1af8: 89 95 20 ff ff ff mov %edx,-0xe0(%rbp) 1afe: eb 12 jmp 1b12 <printf+0x319> 1b00: 48 8b 85 28 ff ff ff mov -0xd8(%rbp),%rax 1b07: 48 8d 50 08 lea 0x8(%rax),%rdx 1b0b: 48 89 95 28 ff ff ff mov %rdx,-0xd8(%rbp) 1b12: 48 8b 00 mov (%rax),%rax 1b15: 48 89 85 40 ff ff ff mov %rax,-0xc0(%rbp) 1b1c: 48 83 bd 40 ff ff ff cmpq $0x0,-0xc0(%rbp) 1b23: 00 1b24: 75 41 jne 1b67 <printf+0x36e> s = "(null)"; 1b26: 48 b8 38 1f 00 00 00 movabs $0x1f38,%rax 1b2d: 00 00 00 1b30: 48 89 85 40 ff ff ff mov %rax,-0xc0(%rbp) while (*s) 1b37: eb 2e jmp 1b67 <printf+0x36e> putc(fd, *(s++)); 1b39: 48 8b 85 40 ff ff ff mov -0xc0(%rbp),%rax 1b40: 48 8d 50 01 lea 0x1(%rax),%rdx 1b44: 48 89 95 40 ff ff ff mov %rdx,-0xc0(%rbp) 1b4b: 0f b6 00 movzbl (%rax),%eax 1b4e: 0f be d0 movsbl %al,%edx 1b51: 8b 85 1c ff ff ff mov -0xe4(%rbp),%eax 1b57: 89 d6 mov %edx,%esi 1b59: 89 c7 mov %eax,%edi 1b5b: 48 b8 13 16 00 00 00 movabs $0x1613,%rax 1b62: 00 00 00 1b65: ff d0 callq *%rax while (*s) 1b67: 48 8b 85 40 ff ff ff mov -0xc0(%rbp),%rax 1b6e: 0f b6 00 movzbl (%rax),%eax 1b71: 84 c0 test %al,%al 1b73: 75 c4 jne 1b39 <printf+0x340> break; 1b75: eb 54 jmp 1bcb <printf+0x3d2> case '%': putc(fd, '%'); 1b77: 8b 85 1c ff ff ff mov -0xe4(%rbp),%eax 1b7d: be 25 00 00 00 mov $0x25,%esi 1b82: 89 c7 mov %eax,%edi 1b84: 48 b8 13 16 00 00 00 movabs $0x1613,%rax 1b8b: 00 00 00 1b8e: ff d0 callq *%rax break; 1b90: eb 39 jmp 1bcb <printf+0x3d2> default: // Print unknown % sequence to draw attention. putc(fd, '%'); 1b92: 8b 85 1c ff ff ff mov -0xe4(%rbp),%eax 1b98: be 25 00 00 00 mov $0x25,%esi 1b9d: 89 c7 mov %eax,%edi 1b9f: 48 b8 13 16 00 00 00 movabs $0x1613,%rax 1ba6: 00 00 00 1ba9: ff d0 callq *%rax putc(fd, c); 1bab: 8b 85 3c ff ff ff mov -0xc4(%rbp),%eax 1bb1: 0f be d0 movsbl %al,%edx 1bb4: 8b 85 1c ff ff ff mov -0xe4(%rbp),%eax 1bba: 89 d6 mov %edx,%esi 1bbc: 89 c7 mov %eax,%edi 1bbe: 48 b8 13 16 00 00 00 movabs $0x1613,%rax 1bc5: 00 00 00 1bc8: ff d0 callq *%rax break; 1bca: 90 nop for (i = 0; (c = fmt[i] & 0xff) != 0; i++) { 1bcb: 83 85 4c ff ff ff 01 addl $0x1,-0xb4(%rbp) 1bd2: 8b 85 4c ff ff ff mov -0xb4(%rbp),%eax 1bd8: 48 63 d0 movslq %eax,%rdx 1bdb: 48 8b 85 10 ff ff ff mov -0xf0(%rbp),%rax 1be2: 48 01 d0 add %rdx,%rax 1be5: 0f b6 00 movzbl (%rax),%eax 1be8: 0f be c0 movsbl %al,%eax 1beb: 25 ff 00 00 00 and $0xff,%eax 1bf0: 89 85 3c ff ff ff mov %eax,-0xc4(%rbp) 1bf6: 83 bd 3c ff ff ff 00 cmpl $0x0,-0xc4(%rbp) 1bfd: 0f 85 8e fc ff ff jne 1891 <printf+0x98> } } } 1c03: eb 01 jmp 1c06 <printf+0x40d> break; 1c05: 90 nop } 1c06: 90 nop 1c07: c9 leaveq 1c08: c3 retq 0000000000001c09 <free>: static Header base; static Header *freep; void free(void *ap) { 1c09: f3 0f 1e fa endbr64 1c0d: 55 push %rbp 1c0e: 48 89 e5 mov %rsp,%rbp 1c11: 48 83 ec 18 sub $0x18,%rsp 1c15: 48 89 7d e8 mov %rdi,-0x18(%rbp) Header *bp, *p; bp = (Header*)ap - 1; 1c19: 48 8b 45 e8 mov -0x18(%rbp),%rax 1c1d: 48 83 e8 10 sub $0x10,%rax 1c21: 48 89 45 f0 mov %rax,-0x10(%rbp) for(p = freep; !(bp > p && bp < p->s.ptr); p = p->s.ptr) 1c25: 48 b8 a0 22 00 00 00 movabs $0x22a0,%rax 1c2c: 00 00 00 1c2f: 48 8b 00 mov (%rax),%rax 1c32: 48 89 45 f8 mov %rax,-0x8(%rbp) 1c36: eb 2f jmp 1c67 <free+0x5e> if(p >= p->s.ptr && (bp > p || bp < p->s.ptr)) 1c38: 48 8b 45 f8 mov -0x8(%rbp),%rax 1c3c: 48 8b 00 mov (%rax),%rax 1c3f: 48 39 45 f8 cmp %rax,-0x8(%rbp) 1c43: 72 17 jb 1c5c <free+0x53> 1c45: 48 8b 45 f0 mov -0x10(%rbp),%rax 1c49: 48 3b 45 f8 cmp -0x8(%rbp),%rax 1c4d: 77 2f ja 1c7e <free+0x75> 1c4f: 48 8b 45 f8 mov -0x8(%rbp),%rax 1c53: 48 8b 00 mov (%rax),%rax 1c56: 48 39 45 f0 cmp %rax,-0x10(%rbp) 1c5a: 72 22 jb 1c7e <free+0x75> for(p = freep; !(bp > p && bp < p->s.ptr); p = p->s.ptr) 1c5c: 48 8b 45 f8 mov -0x8(%rbp),%rax 1c60: 48 8b 00 mov (%rax),%rax 1c63: 48 89 45 f8 mov %rax,-0x8(%rbp) 1c67: 48 8b 45 f0 mov -0x10(%rbp),%rax 1c6b: 48 3b 45 f8 cmp -0x8(%rbp),%rax 1c6f: 76 c7 jbe 1c38 <free+0x2f> 1c71: 48 8b 45 f8 mov -0x8(%rbp),%rax 1c75: 48 8b 00 mov (%rax),%rax 1c78: 48 39 45 f0 cmp %rax,-0x10(%rbp) 1c7c: 73 ba jae 1c38 <free+0x2f> break; if(bp + bp->s.size == p->s.ptr){ 1c7e: 48 8b 45 f0 mov -0x10(%rbp),%rax 1c82: 8b 40 08 mov 0x8(%rax),%eax 1c85: 89 c0 mov %eax,%eax 1c87: 48 c1 e0 04 shl $0x4,%rax 1c8b: 48 89 c2 mov %rax,%rdx 1c8e: 48 8b 45 f0 mov -0x10(%rbp),%rax 1c92: 48 01 c2 add %rax,%rdx 1c95: 48 8b 45 f8 mov -0x8(%rbp),%rax 1c99: 48 8b 00 mov (%rax),%rax 1c9c: 48 39 c2 cmp %rax,%rdx 1c9f: 75 2d jne 1cce <free+0xc5> bp->s.size += p->s.ptr->s.size; 1ca1: 48 8b 45 f0 mov -0x10(%rbp),%rax 1ca5: 8b 50 08 mov 0x8(%rax),%edx 1ca8: 48 8b 45 f8 mov -0x8(%rbp),%rax 1cac: 48 8b 00 mov (%rax),%rax 1caf: 8b 40 08 mov 0x8(%rax),%eax 1cb2: 01 c2 add %eax,%edx 1cb4: 48 8b 45 f0 mov -0x10(%rbp),%rax 1cb8: 89 50 08 mov %edx,0x8(%rax) bp->s.ptr = p->s.ptr->s.ptr; 1cbb: 48 8b 45 f8 mov -0x8(%rbp),%rax 1cbf: 48 8b 00 mov (%rax),%rax 1cc2: 48 8b 10 mov (%rax),%rdx 1cc5: 48 8b 45 f0 mov -0x10(%rbp),%rax 1cc9: 48 89 10 mov %rdx,(%rax) 1ccc: eb 0e jmp 1cdc <free+0xd3> } else bp->s.ptr = p->s.ptr; 1cce: 48 8b 45 f8 mov -0x8(%rbp),%rax 1cd2: 48 8b 10 mov (%rax),%rdx 1cd5: 48 8b 45 f0 mov -0x10(%rbp),%rax 1cd9: 48 89 10 mov %rdx,(%rax) if(p + p->s.size == bp){ 1cdc: 48 8b 45 f8 mov -0x8(%rbp),%rax 1ce0: 8b 40 08 mov 0x8(%rax),%eax 1ce3: 89 c0 mov %eax,%eax 1ce5: 48 c1 e0 04 shl $0x4,%rax 1ce9: 48 89 c2 mov %rax,%rdx 1cec: 48 8b 45 f8 mov -0x8(%rbp),%rax 1cf0: 48 01 d0 add %rdx,%rax 1cf3: 48 39 45 f0 cmp %rax,-0x10(%rbp) 1cf7: 75 27 jne 1d20 <free+0x117> p->s.size += bp->s.size; 1cf9: 48 8b 45 f8 mov -0x8(%rbp),%rax 1cfd: 8b 50 08 mov 0x8(%rax),%edx 1d00: 48 8b 45 f0 mov -0x10(%rbp),%rax 1d04: 8b 40 08 mov 0x8(%rax),%eax 1d07: 01 c2 add %eax,%edx 1d09: 48 8b 45 f8 mov -0x8(%rbp),%rax 1d0d: 89 50 08 mov %edx,0x8(%rax) p->s.ptr = bp->s.ptr; 1d10: 48 8b 45 f0 mov -0x10(%rbp),%rax 1d14: 48 8b 10 mov (%rax),%rdx 1d17: 48 8b 45 f8 mov -0x8(%rbp),%rax 1d1b: 48 89 10 mov %rdx,(%rax) 1d1e: eb 0b jmp 1d2b <free+0x122> } else p->s.ptr = bp; 1d20: 48 8b 45 f8 mov -0x8(%rbp),%rax 1d24: 48 8b 55 f0 mov -0x10(%rbp),%rdx 1d28: 48 89 10 mov %rdx,(%rax) freep = p; 1d2b: 48 ba a0 22 00 00 00 movabs $0x22a0,%rdx 1d32: 00 00 00 1d35: 48 8b 45 f8 mov -0x8(%rbp),%rax 1d39: 48 89 02 mov %rax,(%rdx) } 1d3c: 90 nop 1d3d: c9 leaveq 1d3e: c3 retq 0000000000001d3f <morecore>: static Header* morecore(uint nu) { 1d3f: f3 0f 1e fa endbr64 1d43: 55 push %rbp 1d44: 48 89 e5 mov %rsp,%rbp 1d47: 48 83 ec 20 sub $0x20,%rsp 1d4b: 89 7d ec mov %edi,-0x14(%rbp) char *p; Header *hp; if(nu < 4096) 1d4e: 81 7d ec ff 0f 00 00 cmpl $0xfff,-0x14(%rbp) 1d55: 77 07 ja 1d5e <morecore+0x1f> nu = 4096; 1d57: c7 45 ec 00 10 00 00 movl $0x1000,-0x14(%rbp) p = sbrk(nu * sizeof(Header)); 1d5e: 8b 45 ec mov -0x14(%rbp),%eax 1d61: 48 c1 e0 04 shl $0x4,%rax 1d65: 48 89 c7 mov %rax,%rdi 1d68: 48 b8 df 15 00 00 00 movabs $0x15df,%rax 1d6f: 00 00 00 1d72: ff d0 callq *%rax 1d74: 48 89 45 f8 mov %rax,-0x8(%rbp) if(p == (char*)-1) 1d78: 48 83 7d f8 ff cmpq $0xffffffffffffffff,-0x8(%rbp) 1d7d: 75 07 jne 1d86 <morecore+0x47> return 0; 1d7f: b8 00 00 00 00 mov $0x0,%eax 1d84: eb 36 jmp 1dbc <morecore+0x7d> hp = (Header*)p; 1d86: 48 8b 45 f8 mov -0x8(%rbp),%rax 1d8a: 48 89 45 f0 mov %rax,-0x10(%rbp) hp->s.size = nu; 1d8e: 48 8b 45 f0 mov -0x10(%rbp),%rax 1d92: 8b 55 ec mov -0x14(%rbp),%edx 1d95: 89 50 08 mov %edx,0x8(%rax) free((void*)(hp + 1)); 1d98: 48 8b 45 f0 mov -0x10(%rbp),%rax 1d9c: 48 83 c0 10 add $0x10,%rax 1da0: 48 89 c7 mov %rax,%rdi 1da3: 48 b8 09 1c 00 00 00 movabs $0x1c09,%rax 1daa: 00 00 00 1dad: ff d0 callq *%rax return freep; 1daf: 48 b8 a0 22 00 00 00 movabs $0x22a0,%rax 1db6: 00 00 00 1db9: 48 8b 00 mov (%rax),%rax } 1dbc: c9 leaveq 1dbd: c3 retq 0000000000001dbe <malloc>: void* malloc(uint nbytes) { 1dbe: f3 0f 1e fa endbr64 1dc2: 55 push %rbp 1dc3: 48 89 e5 mov %rsp,%rbp 1dc6: 48 83 ec 30 sub $0x30,%rsp 1dca: 89 7d dc mov %edi,-0x24(%rbp) Header *p, *prevp; uint nunits; nunits = (nbytes + sizeof(Header) - 1)/sizeof(Header) + 1; 1dcd: 8b 45 dc mov -0x24(%rbp),%eax 1dd0: 48 83 c0 0f add $0xf,%rax 1dd4: 48 c1 e8 04 shr $0x4,%rax 1dd8: 83 c0 01 add $0x1,%eax 1ddb: 89 45 ec mov %eax,-0x14(%rbp) if((prevp = freep) == 0){ 1dde: 48 b8 a0 22 00 00 00 movabs $0x22a0,%rax 1de5: 00 00 00 1de8: 48 8b 00 mov (%rax),%rax 1deb: 48 89 45 f0 mov %rax,-0x10(%rbp) 1def: 48 83 7d f0 00 cmpq $0x0,-0x10(%rbp) 1df4: 75 4a jne 1e40 <malloc+0x82> base.s.ptr = freep = prevp = &base; 1df6: 48 b8 90 22 00 00 00 movabs $0x2290,%rax 1dfd: 00 00 00 1e00: 48 89 45 f0 mov %rax,-0x10(%rbp) 1e04: 48 ba a0 22 00 00 00 movabs $0x22a0,%rdx 1e0b: 00 00 00 1e0e: 48 8b 45 f0 mov -0x10(%rbp),%rax 1e12: 48 89 02 mov %rax,(%rdx) 1e15: 48 b8 a0 22 00 00 00 movabs $0x22a0,%rax 1e1c: 00 00 00 1e1f: 48 8b 00 mov (%rax),%rax 1e22: 48 ba 90 22 00 00 00 movabs $0x2290,%rdx 1e29: 00 00 00 1e2c: 48 89 02 mov %rax,(%rdx) base.s.size = 0; 1e2f: 48 b8 90 22 00 00 00 movabs $0x2290,%rax 1e36: 00 00 00 1e39: c7 40 08 00 00 00 00 movl $0x0,0x8(%rax) } for(p = prevp->s.ptr; ; prevp = p, p = p->s.ptr){ 1e40: 48 8b 45 f0 mov -0x10(%rbp),%rax 1e44: 48 8b 00 mov (%rax),%rax 1e47: 48 89 45 f8 mov %rax,-0x8(%rbp) if(p->s.size >= nunits){ 1e4b: 48 8b 45 f8 mov -0x8(%rbp),%rax 1e4f: 8b 40 08 mov 0x8(%rax),%eax 1e52: 39 45 ec cmp %eax,-0x14(%rbp) 1e55: 77 65 ja 1ebc <malloc+0xfe> if(p->s.size == nunits) 1e57: 48 8b 45 f8 mov -0x8(%rbp),%rax 1e5b: 8b 40 08 mov 0x8(%rax),%eax 1e5e: 39 45 ec cmp %eax,-0x14(%rbp) 1e61: 75 10 jne 1e73 <malloc+0xb5> prevp->s.ptr = p->s.ptr; 1e63: 48 8b 45 f8 mov -0x8(%rbp),%rax 1e67: 48 8b 10 mov (%rax),%rdx 1e6a: 48 8b 45 f0 mov -0x10(%rbp),%rax 1e6e: 48 89 10 mov %rdx,(%rax) 1e71: eb 2e jmp 1ea1 <malloc+0xe3> else { p->s.size -= nunits; 1e73: 48 8b 45 f8 mov -0x8(%rbp),%rax 1e77: 8b 40 08 mov 0x8(%rax),%eax 1e7a: 2b 45 ec sub -0x14(%rbp),%eax 1e7d: 89 c2 mov %eax,%edx 1e7f: 48 8b 45 f8 mov -0x8(%rbp),%rax 1e83: 89 50 08 mov %edx,0x8(%rax) p += p->s.size; 1e86: 48 8b 45 f8 mov -0x8(%rbp),%rax 1e8a: 8b 40 08 mov 0x8(%rax),%eax 1e8d: 89 c0 mov %eax,%eax 1e8f: 48 c1 e0 04 shl $0x4,%rax 1e93: 48 01 45 f8 add %rax,-0x8(%rbp) p->s.size = nunits; 1e97: 48 8b 45 f8 mov -0x8(%rbp),%rax 1e9b: 8b 55 ec mov -0x14(%rbp),%edx 1e9e: 89 50 08 mov %edx,0x8(%rax) } freep = prevp; 1ea1: 48 ba a0 22 00 00 00 movabs $0x22a0,%rdx 1ea8: 00 00 00 1eab: 48 8b 45 f0 mov -0x10(%rbp),%rax 1eaf: 48 89 02 mov %rax,(%rdx) return (void*)(p + 1); 1eb2: 48 8b 45 f8 mov -0x8(%rbp),%rax 1eb6: 48 83 c0 10 add $0x10,%rax 1eba: eb 4e jmp 1f0a <malloc+0x14c> } if(p == freep) 1ebc: 48 b8 a0 22 00 00 00 movabs $0x22a0,%rax 1ec3: 00 00 00 1ec6: 48 8b 00 mov (%rax),%rax 1ec9: 48 39 45 f8 cmp %rax,-0x8(%rbp) 1ecd: 75 23 jne 1ef2 <malloc+0x134> if((p = morecore(nunits)) == 0) 1ecf: 8b 45 ec mov -0x14(%rbp),%eax 1ed2: 89 c7 mov %eax,%edi 1ed4: 48 b8 3f 1d 00 00 00 movabs $0x1d3f,%rax 1edb: 00 00 00 1ede: ff d0 callq *%rax 1ee0: 48 89 45 f8 mov %rax,-0x8(%rbp) 1ee4: 48 83 7d f8 00 cmpq $0x0,-0x8(%rbp) 1ee9: 75 07 jne 1ef2 <malloc+0x134> return 0; 1eeb: b8 00 00 00 00 mov $0x0,%eax 1ef0: eb 18 jmp 1f0a <malloc+0x14c> for(p = prevp->s.ptr; ; prevp = p, p = p->s.ptr){ 1ef2: 48 8b 45 f8 mov -0x8(%rbp),%rax 1ef6: 48 89 45 f0 mov %rax,-0x10(%rbp) 1efa: 48 8b 45 f8 mov -0x8(%rbp),%rax 1efe: 48 8b 00 mov (%rax),%rax 1f01: 48 89 45 f8 mov %rax,-0x8(%rbp) if(p->s.size >= nunits){ 1f05: e9 41 ff ff ff jmpq 1e4b <malloc+0x8d> } } 1f0a: c9 leaveq 1f0b: c3 retq
DEVICE ZXSPECTRUM48 SLOT 0 PAGE 0 : ORG 0x0000 : DB "00" PAGE 1 : ORG 0x0000 : DB "11" PAGE 2 : ORG 0x0000 : DB "22" PAGE 3 : ORG 0x0000 : DB "33" PAGE 4 ; error - non-existing page (page 3 should be still visible in slot 0) ASSERT {0} == "33" SLOT 1 : PAGE 0 : ASSERT {0x4000} == "00" : PAGE 1 : ASSERT {0x4000} == "11" SLOT 2 : PAGE 2 : ASSERT {0x8000} == "22" : PAGE 3 : ASSERT {0x8000} == "33" SLOT 3 : PAGE 0 : ASSERT {0xC000} == "00" : PAGE 1 : ASSERT {0xC000} == "11" SLOT 4 ; error ; pages: 3:1:3:1 ORG 0xC000-2 DB "AABB" ASSERT {0x4000-2} == "AA" ; should be visible also at these addresses ASSERT {0x4000} == "BB" ORG 0xFFFE DB "CCDD" ; "DD" goes beyond 0x10000 -> lost (error reported) ASSERT {0} == "33" ; still page 3 there ; now try the 128 classic (should be not affected by the 48 device above) DEVICE ZXSPECTRUM128 SLOT 0 PAGE 0 : ASSERT {0} == 0 : ORG 0x0000 : DB "00" PAGE 1 : ASSERT {0} == 0 : ORG 0x0000 : DB "11" PAGE 2 : ASSERT {0} == 0 : ORG 0x0000 : DB "22" PAGE 3 : ASSERT {0} == 0 : ORG 0x0000 : DB "33" PAGE 4 : ASSERT {0} == 0 : ORG 0x0000 : DB "44" PAGE 5 : ASSERT {0} == 0 : ORG 0x0000 : DB "55" PAGE 6 : ASSERT {0} == 0 : ORG 0x0000 : DB "66" PAGE 7 : ASSERT {0} == 0 : ORG 0x0000 : DB "77" PAGE 8 ; error - non-existing page (page 7 should be still visible in slot 0) ASSERT {0} == "77" SLOT 1 : PAGE 4 : ASSERT {0x4000} == "44" : PAGE 5 : ASSERT {0x4000} == "55" SLOT 2 : PAGE 6 : ASSERT {0x8000} == "66" : PAGE 7 : ASSERT {0x8000} == "77" SLOT 3 : PAGE 4 : ASSERT {0xC000} == "44" : PAGE 5 : ASSERT {0xC000} == "55" SLOT 4 ; error ; pages: 7:5:7:5 ORG 0xC000-2 DB "AABB" ASSERT {0x4000-2} == "AA" ; should be visible also at these addresses ASSERT {0x4000} == "BB" ORG 0xFFFE DB "CCDD" ; "DD" goes beyond 0x10000 -> lost (error reported) ASSERT {0} == "77" ; still page 7 there ; some more error states ORG & : PAGE & : ORG 0x1234, & : DISP & : SLOT & ; syntax errors ENT DEVICE none PAGE 1 : SLOT 1
/*! @file Defines `boost::hana::detail::has_duplicates`. @copyright Louis Dionne 2013-2017 Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE.md or copy at http://boost.org/LICENSE_1_0.txt) */ #ifndef BOOST_HANA_DETAIL_HAS_DUPLICATES_HPP #define BOOST_HANA_DETAIL_HAS_DUPLICATES_HPP #include <boost/hana/config.hpp> #include <boost/hana/detail/fast_and.hpp> #include <boost/hana/equal.hpp> #include <cstddef> #include <utility> BOOST_HANA_NAMESPACE_BEGIN namespace detail { template <typename T, typename ...U> constexpr std::size_t pack_count() { std::size_t c = 0; std::size_t expand[] = {0, // avoid empty array (decltype(hana::equal(std::declval<T>(), std::declval<U>()))::value ? ++c : c)... }; (void)expand; return c; } //! @ingroup group-details //! Returns whether any of the `T`s are duplicate w.r.t. `hana::equal`. //! //! In particular, this does not check whether all of the `T`s are unique //! as _types_, but rather whether they are unique when compared as //! `hana::equal(std::declval<T>(), std::declval<U>())`. This assumes //! the comparison to return an `IntegralConstant` that can be explicitly //! converted to `bool`. //! //! @note //! Since this utility is mostly used in assertions to check that there //! are no duplicates in a sequence, we expect it to return `false` most //! of the time (otherwise we will assert). Hence, this implementation is //! biased towards the fact that we __will__ have to compare every pair of //! elements in most cases, and it does not try to be lazy. //! //! @todo //! This implementation is O(n^2). We could do it in O(n), but that would //! require a more elaborate setup including storage with O(1) lookup //! (which could be based on a compile-time hash). If we implement such //! storage for associative sequences, we could use it to optimize this. template <typename ...T> struct has_duplicates { static constexpr bool value = sizeof...(T) > 0 && !detail::fast_and<(detail::pack_count<T, T...>() == 1)...>::value ; }; } BOOST_HANA_NAMESPACE_END #endif // !BOOST_HANA_DETAIL_HAS_DUPLICATES_HPP
; hive 0.0.0.1 ; type asm section .text global main main: mov edx,len mov ecx,msg mov ebx,1 mov eax,4 int 0x80 mov eax,1 int 0x80 section .data msg db 'Hello world!', 0xa len equ $ - msg
a: NOP b: NOP c: NOP INP STA [a] INP STA [b] INP STA [c] LDA [a] LDB [b] ADD LDB [c] MUL OUT HLT
/* * MonochromeRectangleDetector.cpp * zxing * * Created by Luiz Silva on 09/02/2010. * Copyright 2010 ZXing authors All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <zxing/ReaderException.h> #include <zxing/datamatrix/detector/MonochromeRectangleDetector.h> #include <sstream> namespace zxing { namespace datamatrix { std::vector<Ref<CornerPoint> > MonochromeRectangleDetector::detect() { int height = image_->getHeight(); int width = image_->getWidth(); int halfHeight = height >> 1; int halfWidth = width >> 1; int deltaY = max(1, height / (MAX_MODULES << 3)); int deltaX = max(1, width / (MAX_MODULES << 3)); int top = 0; int bottom = height; int left = 0; int right = width; Ref<CornerPoint> pointA(findCornerFromCenter(halfWidth, 0, left, right, halfHeight, -deltaY, top, bottom, halfWidth >> 1)); top = (int) pointA->getY() - 1; Ref<CornerPoint> pointB(findCornerFromCenter(halfWidth, -deltaX, left, right, halfHeight, 0, top, bottom, halfHeight >> 1)); left = (int) pointB->getX() - 1; Ref<CornerPoint> pointC(findCornerFromCenter(halfWidth, deltaX, left, right, halfHeight, 0, top, bottom, halfHeight >> 1)); right = (int) pointC->getX() + 1; Ref<CornerPoint> pointD(findCornerFromCenter(halfWidth, 0, left, right, halfHeight, deltaY, top, bottom, halfWidth >> 1)); bottom = (int) pointD->getY() + 1; // Go try to find point A again with better information -- might have been off at first. pointA.reset(findCornerFromCenter(halfWidth, 0, left, right, halfHeight, -deltaY, top, bottom, halfWidth >> 2)); std::vector<Ref<CornerPoint> > corners(4); corners[0].reset(pointA); corners[1].reset(pointB); corners[2].reset(pointC); corners[3].reset(pointD); return corners; } Ref<CornerPoint> MonochromeRectangleDetector::findCornerFromCenter(int centerX, int deltaX, int left, int right, int centerY, int deltaY, int top, int bottom, int maxWhiteRun) { Ref<TwoInts> lastRange(NULL); for (int y = centerY, x = centerX; y < bottom && y >= top && x < right && x >= left; y += deltaY, x += deltaX) { Ref<TwoInts> range(NULL); if (deltaX == 0) { // horizontal slices, up and down range = blackWhiteRange(y, maxWhiteRun, left, right, true); } else { // vertical slices, left and right range = blackWhiteRange(x, maxWhiteRun, top, bottom, false); } if (range == NULL) { if (lastRange == NULL) { throw ReaderException("Couldn't find corners (lastRange = NULL) "); } else { // lastRange was found if (deltaX == 0) { int lastY = y - deltaY; if (lastRange->start < centerX) { if (lastRange->end > centerX) { // straddle, choose one or the other based on direction Ref<CornerPoint> result(new CornerPoint(deltaY > 0 ? lastRange->start : lastRange->end, lastY)); return result; } Ref<CornerPoint> result(new CornerPoint(lastRange->start, lastY)); return result; } else { Ref<CornerPoint> result(new CornerPoint(lastRange->end, lastY)); return result; } } else { int lastX = x - deltaX; if (lastRange->start < centerY) { if (lastRange->end > centerY) { Ref<CornerPoint> result(new CornerPoint(lastX, deltaX < 0 ? lastRange->start : lastRange->end)); return result; } Ref<CornerPoint> result(new CornerPoint(lastX, lastRange->start)); return result; } else { Ref<CornerPoint> result(new CornerPoint(lastX, lastRange->end)); return result; } } } } lastRange = range; } throw ReaderException("Couldn't find corners"); } Ref<TwoInts> MonochromeRectangleDetector::blackWhiteRange(int fixedDimension, int maxWhiteRun, int minDim, int maxDim, bool horizontal) { int center = (minDim + maxDim) >> 1; // Scan left/up first int start = center; while (start >= minDim) { if (horizontal ? image_->get(start, fixedDimension) : image_->get(fixedDimension, start)) { start--; } else { int whiteRunStart = start; do { start--; } while (start >= minDim && !(horizontal ? image_->get(start, fixedDimension) : image_->get(fixedDimension, start))); int whiteRunSize = whiteRunStart - start; if (start < minDim || whiteRunSize > maxWhiteRun) { start = whiteRunStart; break; } } } start++; // Then try right/down int end = center; while (end < maxDim) { if (horizontal ? image_->get(end, fixedDimension) : image_->get(fixedDimension, end)) { end++; } else { int whiteRunStart = end; do { end++; } while (end < maxDim && !(horizontal ? image_->get(end, fixedDimension) : image_->get(fixedDimension, end))); int whiteRunSize = end - whiteRunStart; if (end >= maxDim || whiteRunSize > maxWhiteRun) { end = whiteRunStart; break; } } } end--; Ref<TwoInts> result(NULL); if (end > start) { result = new TwoInts; result->start = start; result->end = end; } return result; } } }
; A100525: Bisection of A048654. ; 4,22,128,746,4348,25342,147704,860882,5017588,29244646,170450288,993457082,5790292204,33748296142,196699484648,1146448611746,6681992185828,38945504503222,226991034833504,1323000704497802,7711013192153308,44943078448422046,261947457498378968,1526741666541851762,8898502541752731604,51864273583974537862,302287138962094495568,1761858560188592435546,10268864222169460117708,59851326772828168270702,348839096414799549506504,2033183251715969128768322,11850260413881015223103428,69068379231570122209852246 mov $1,4 mov $2,5 lpb $0 sub $0,1 add $2,$1 add $1,$2 add $1,$2 add $2,$1 lpe mov $0,$1
; A127423: a(1) = 1; for n > 1, a(n) = n concatenated with n - 1. ; 1,21,32,43,54,65,76,87,98,109,1110,1211,1312,1413,1514,1615,1716,1817,1918,2019,2120,2221,2322,2423,2524,2625,2726,2827,2928,3029,3130,3231,3332,3433,3534,3635,3736,3837,3938,4039,4140,4241,4342,4443,4544,4645,4746,4847,4948,5049,5150,5251,5352,5453,5554,5655,5756,5857,5958,6059,6160,6261,6362,6463,6564,6665,6766,6867,6968,7069,7170,7271,7372,7473,7574,7675,7776,7877,7978,8079,8180,8281,8382,8483,8584,8685,8786,8887,8988,9089,9190,9291,9392,9493,9594,9695,9796,9897,9998,10099,101100,102101,103102,104103,105104,106105,107106,108107,109108,110109,111110,112111,113112,114113,115114,116115,117116,118117,119118,120119,121120,122121,123122,124123,125124,126125,127126,128127,129128,130129,131130,132131,133132,134133,135134,136135,137136,138137,139138,140139,141140,142141,143142,144143,145144,146145,147146,148147,149148,150149,151150,152151,153152,154153,155154,156155,157156,158157,159158,160159,161160,162161,163162,164163,165164,166165,167166,168167,169168,170169,171170,172171,173172,174173,175174,176175,177176,178177,179178,180179,181180,182181,183182,184183,185184,186185,187186,188187,189188,190189,191190,192191,193192,194193,195194,196195,197196,198197,199198,200199,201200,202201,203202,204203,205204,206205,207206,208207,209208,210209,211210,212211,213212,214213,215214,216215,217216,218217,219218,220219,221220,222221,223222,224223,225224,226225,227226,228227,229228,230229,231230,232231,233232,234233,235234,236235,237236,238237,239238,240239,241240,242241,243242,244243,245244,246245,247246,248247,249248,250249 mov $3,$0 add $0,1 mov $4,$0 sub $0,1 mov $1,$4 mov $2,$0 lpb $2,1 mul $1,10 div $2,10 lpe add $1,$3
// Copyright Yahoo. Licensed under the terms of the Apache 2.0 license. See LICENSE in the project root. #pragma once #include <vespamalloc/malloc/memblock.h> namespace vespamalloc { template <size_t MinSizeClassC, size_t MaxSizeClassMultiAllocC> void MemBlockT<MinSizeClassC, MaxSizeClassMultiAllocC>::logBigBlock(size_t exact, size_t adjusted, size_t gross) const { size_t sz(exact); if (std::max(std::max(sz, adjusted), gross) > _bigBlockLimit) { Stack st[32]; size_t count = Stack::fillStack(st, NELEMS(st)); fprintf(_logFile, "validating %p(%ld, %ld, %ld)", ptr(), sz, adjusted, gross); st[3].info(_logFile); fprintf(_logFile, "\n"); for(size_t i=1; (i < count) && (i < NELEMS(st)); i++) { const Stack & s = st[i]; if (s.valid()) { s.info(_logFile); fprintf(_logFile, " from "); } } fprintf(_logFile, "\n"); } } template <size_t MinSizeClassC, size_t MaxSizeClassMultiAllocC> void MemBlockT<MinSizeClassC, MaxSizeClassMultiAllocC>::bigBlockLimit(size_t lim) { _bigBlockLimit = lim; } template <size_t MinSizeClassC, size_t MaxSizeClassMultiAllocC> FILE * MemBlockT<MinSizeClassC, MaxSizeClassMultiAllocC>::_logFile = stderr; template <size_t MinSizeClassC, size_t MaxSizeClassMultiAllocC> size_t MemBlockT<MinSizeClassC, MaxSizeClassMultiAllocC>::_bigBlockLimit = 0x80000000; }
<% from pwnlib.shellcraft.powerpc.linux import syscall %> <%page args="pri, fmt, vararg"/> <%docstring> Invokes the syscall syslog. See 'man 2 syslog' for more information. Arguments: pri(int): pri fmt(char): fmt vararg(int): vararg </%docstring> ${syscall('SYS_syslog', pri, fmt, vararg)}
; int vprintf(const char *format, void *arg) INCLUDE "clib_cfg.asm" SECTION code_clib SECTION code_stdio ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; IF __CLIB_OPT_MULTITHREAD & $02 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PUBLIC vprintf_callee EXTERN asm_vprintf vprintf_callee: pop af pop bc pop de push af jp asm_vprintf ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ELSE ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PUBLIC vprintf_callee EXTERN vprintf_unlocked_callee defc vprintf_callee = vprintf_unlocked_callee ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ENDIF ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ; ZX 81 specific routines ; by Stefano Bodrato, Oct 2007 ; ; convert ASCII character to ZX81 char code ; ; char ascii_zx(char character); ; ; ; $Id: ascii_zx.asm,v 1.4 2015/01/19 01:33:26 pauloscustodio Exp $ ; PUBLIC ascii_zx EXTERN asctozx81 ascii_zx: ld hl,asctozx81+1 ld a,(hl) push af push hl ld a,229 ; push hl ld (hl),a ld hl,6 add hl,sp ; location of char call asctozx81 pop bc ld h,0 ld l,a pop af ld (bc),a ret
; A164005: Zero together with row 5 of the array in A163280. ; 0,7,14,21,32,45,60,77,96,117,140,165,192,221,252,285,320,357,396,437,480,525,572,621,672,725,780,837,896,957,1020,1085,1152,1221,1292,1365,1440,1517,1596,1677,1760,1845,1932,2021,2112,2205,2300,2397,2496,2597,2700,2805,2912,3021,3132,3245,3360,3477,3596,3717,3840,3965,4092,4221,4352,4485,4620,4757,4896,5037,5180,5325,5472,5621,5772,5925,6080,6237,6396,6557,6720,6885,7052,7221,7392,7565,7740,7917,8096,8277,8460,8645,8832,9021,9212,9405,9600,9797,9996,10197,10400,10605,10812,11021,11232,11445,11660,11877,12096,12317,12540,12765,12992,13221,13452,13685,13920,14157,14396,14637,14880,15125,15372,15621,15872,16125,16380,16637,16896,17157,17420,17685,17952,18221,18492,18765,19040,19317,19596,19877,20160,20445,20732,21021,21312,21605,21900,22197,22496,22797,23100,23405,23712,24021,24332,24645,24960,25277,25596,25917,26240,26565,26892,27221,27552,27885,28220,28557,28896,29237,29580,29925,30272,30621,30972,31325,31680,32037,32396,32757,33120,33485,33852,34221,34592,34965,35340,35717,36096,36477,36860,37245,37632,38021,38412,38805,39200,39597,39996,40397,40800,41205,41612,42021,42432,42845,43260,43677,44096,44517,44940,45365,45792,46221,46652,47085,47520,47957,48396,48837,49280,49725,50172,50621,51072,51525,51980,52437,52896,53357,53820,54285,54752,55221,55692,56165,56640,57117,57596,58077,58560,59045,59532,60021,60512,61005,61500,61997,62496,62997 mov $1,$0 mov $2,3 trn $2,$0 add $1,$2 add $1,4 mul $1,$0
; 编写除法溢出(中断源号0)中断处理程序(存储于0000:0200) assume cs:code code segment start: mov ax, 0 mov es, ax mov di, 0200H mov ax, cs mov ds, ax mov si, offset do0 mov cx, offset do0end - offset do0 cld ; set flag df to 0 rep movsb ;设置中断向量表 mov ax, 0 mov es, ax mov word ptr es:[0*4], 0200H mov word ptr es:[0*4+2], 0 mov ax, 1000H ; test the overflow mov bl, 1 div bl mov ax, 4c00H int 21H ; display the string 'overflow' in the middle of dosbox screen do0: jmp short do0start db 'overflow!!!' do0start: mov ax, 0 mov ds, ax mov si, 0202H mov ax, 0b800H mov es, ax mov di, 160*12+30*2 mov cx, 11 s: mov al, [si] mov es:[di], al mov byte ptr es:[di+1], 01000001B inc si add di, 2 loop s mov ax, 4c00H int 21H do0end: nop code ends end start
; A298016: Coordination sequence of snub-632 tiling with respect to a hexavalent node. ; 1,6,12,12,24,36,24,42,60,36,60,84,48,78,108,60,96,132,72,114,156,84,132,180,96,150,204,108,168,228,120,186,252,132,204,276,144,222,300,156,240,324,168,258,348,180,276,372,192,294,396,204,312,420,216,330,444,228,348,468,240,366,492,252,384,516,264,402,540,276,420,564,288,438,588,300,456,612,312,474,636,324,492,660,336,510,684,348,528,708,360,546,732,372,564,756,384,582,780,396,600,804,408,618,828,420,636,852,432,654,876,444,672,900,456,690,924,468,708,948,480,726,972,492,744,996,504,762,1020,516,780,1044,528,798,1068,540,816,1092,552,834,1116,564,852,1140,576,870,1164,588,888,1188,600,906,1212,612,924,1236,624,942,1260,636,960,1284,648,978,1308,660,996,1332,672,1014,1356,684,1032,1380,696,1050,1404,708,1068,1428,720,1086,1452,732,1104,1476,744,1122,1500,756,1140,1524,768,1158,1548,780,1176,1572,792,1194,1596,804,1212,1620,816,1230,1644,828,1248,1668,840,1266,1692,852,1284,1716,864,1302,1740,876,1320,1764,888,1338,1788,900,1356,1812,912,1374,1836,924,1392,1860,936,1410,1884,948,1428,1908,960,1446,1932,972,1464,1956,984,1482,1980,996 mov $2,$0 mov $4,2 lpb $4,1 mov $0,$2 sub $4,1 add $0,$4 sub $0,1 cal $0,298019 ; Partial sums of A298016. mov $3,$0 mov $5,$4 lpb $5,1 mov $1,$3 sub $5,1 lpe lpe lpb $2,1 sub $1,$3 mov $2,0 lpe
; A147568: a(n) = 2*A000695(n)+3. ; 3,5,11,13,35,37,43,45,131,133,139,141,163,165,171,173,515,517,523,525,547,549,555,557,643,645,651,653,675,677,683,685,2051,2053,2059,2061,2083,2085,2091,2093,2179,2181,2187,2189,2211,2213,2219,2221,2563,2565,2571 mov $2,$0 mov $5,$0 lpb $2 mov $0,$5 sub $2,1 sub $0,$2 mov $3,$0 lpb $0 add $3,$0 mov $0,0 gcd $3,281474976710656 mov $4,3 mov $6,0 add $6,$3 mov $7,1 lpe sub $4,$7 mul $6,$4 pow $6,2 add $6,$4 mov $3,$6 div $3,6 add $3,1 add $1,$3 lpe div $1,4 mul $1,2 add $1,3
; A141892: Primes congruent to 10 mod 21. ; 31,73,157,199,241,283,367,409,577,619,661,787,829,997,1039,1123,1249,1291,1459,1543,1627,1669,1753,1879,2089,2131,2341,2383,2467,2551,2593,2677,2719,2803,2887,2971,3181,3307,3391,3433,3517,3559,3643,3727,3769,3853,4021,4231,4273,4357,4441,4483,4567,4651,4861,4903,4987,5113,5197,5281,5323,5407,5449,5659,5701,5743,5827,5869,5953,6037,6079,6121,6163,6247,6373,6709,6793,6961,7129,7213,7297,7507,7549,7591,7717,7759,7927,8011,8053,8179,8221,8263,8389,8431,8599,8641,8893,9103,9187,9397 mov $2,$0 add $2,2 pow $2,2 lpb $2 add $1,9 sub $2,1 mov $3,$1 seq $3,10051 ; Characteristic function of primes: 1 if n is prime, else 0. sub $0,$3 add $1,12 mov $4,$0 max $4,0 cmp $4,$0 mul $2,$4 lpe div $1,2 sub $1,22 mul $1,2 add $1,33 mov $0,$1
#ifndef BOOST_THREAD_TIME_HPP #define BOOST_THREAD_TIME_HPP // (C) Copyright 2007 Anthony Williams // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #include <boost/date_time/time_clock.hpp> #include <boost/date_time/microsec_time_clock.hpp> #include <boost/date_time/posix_time/posix_time_types.hpp> #include <boost/config/abi_prefix.hpp> namespace boost { typedef boost::posix_time::ptime system_time; inline system_time get_system_time() { #if defined(BOOST_DATE_TIME_HAS_HIGH_PRECISION_CLOCK) return boost::date_time::microsec_clock<system_time>::universal_time(); #else // defined(BOOST_DATE_TIME_HAS_HIGH_PRECISION_CLOCK) return boost::date_time::second_clock<system_time>::universal_time(); #endif // defined(BOOST_DATE_TIME_HAS_HIGH_PRECISION_CLOCK) } namespace detail { inline system_time get_system_time_sentinel() { return system_time(boost::posix_time::pos_infin); } inline unsigned long get_milliseconds_until(system_time const& target_time) { if(target_time.is_pos_infinity()) { return ~(unsigned long)0; } system_time const now=get_system_time(); if(target_time<=now) { return 0; } return static_cast<unsigned long>((target_time-now).total_milliseconds()+1); } } } #include <boost/config/abi_suffix.hpp> #endif
;****************************************************************************** ; MSP430x249 Demo - Write a byte to Port 1 ; ; Description: Writes a byte(FFh) to Port 1 and stays in LPM4 ; ACLK = 32.768kHz, MCLK = SMCLK = default DCO ; ; MSP430x249 ; ----------------- ; /|\| | ; | | | ; --|RST | ; | | ; | | ; | | ; ; JL Bile ; Texas Instruments Inc. ; May 2008 ; Built Code Composer Essentials: v3 FET ;******************************************************************************* .cdecls C,LIST, "msp430x24x.h" ;------------------------------------------------------------------------------- .text ;Program Start ;------------------------------------------------------------------------------- RESET mov.w #0500h,SP ; Initialize stackpointer StopWDT mov.w #WDTPW+WDTHOLD,&WDTCTL ; Stop WDT SetupP1 bis.b #0FFh,&P1DIR ; P1.x output bis.b #0FFh,&P1OUT ; Set all P1 pins HI ; Mainloop bis.w #LPM4,SR ; LPM4 nop ; Required only for debugger ; ;------------------------------------------------------------------------------ ; Interrupt Vectors ;------------------------------------------------------------------------------- .sect ".reset" ; POR, ext. Reset .short RESET .end
; A130863: Ratio of quadruple Sum of k^2-1 to quadruple sum of k made into an integer sequence: (1/6)*(-1 + n)(2 + n)(3 + n)(7 + n). ; 0,30,100,231,448,780,1260,1925,2816,3978,5460,7315,9600,12376,15708,19665,24320,29750,36036,43263,51520,60900,71500,83421,96768,111650,128180,146475,166656,188848 mov $2,$0 add $2,8 mul $0,$2 sub $2,4 bin $2,2 mul $0,$2 div $0,3
#include "sim/init.hh" extern "C" { void init_param_CreditLink_d(); } EmbeddedSwig embed_swig_param_CreditLink_d(init_param_CreditLink_d);
sty {m1}
/* Copyright 2017 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ==============================================================================*/ #include "tensorflow/compiler/xla/service/heap_simulator.h" #include <algorithm> #include <vector> #include "absl/container/flat_hash_map.h" #include "absl/container/flat_hash_set.h" #include "absl/memory/memory.h" #include "tensorflow/compiler/xla/map_util.h" #include "tensorflow/compiler/xla/util.h" namespace xla { using absl::flat_hash_map; using absl::flat_hash_set; namespace { // FlattenSchedule walks through the instruction, and recurse into each called // computations. As it walks it also tracks down the ordinal number of each // instruction in the schedule and store it in the `instruction_schedule`. The // end of each computation is tracked in `computation_schedule`. int64 FlattenSchedule( const HloComputation& computation, const HloInstructionSequence& instruction_sequence, const HloSchedule* schedule, int64 start_time, absl::flat_hash_map<const HloInstruction*, int64>* instruction_schedule, absl::flat_hash_map<const HloComputation*, int64>* computation_schedule) { int64 time = start_time; for (const HloInstruction* instruction : instruction_sequence.instructions()) { if (schedule != nullptr) { // Recurse into sub computations if we have a module-scoped schedule. if (instruction->opcode() == HloOpcode::kCall || instruction->opcode() == HloOpcode::kConditional) { for (const HloComputation* called_computation : instruction->called_computations()) { const HloInstructionSequence& called_sequence = schedule->sequence(called_computation); time = FlattenSchedule(*called_computation, called_sequence, schedule, time, instruction_schedule, computation_schedule); computation_schedule->insert({called_computation, time}); } } if (instruction->opcode() == HloOpcode::kWhile) { const HloInstructionSequence& condition_sequence = schedule->sequence(instruction->while_condition()); time = FlattenSchedule(*instruction->while_condition(), condition_sequence, schedule, time, instruction_schedule, computation_schedule); computation_schedule->insert({instruction->while_condition(), time}); const HloInstructionSequence& body_sequence = schedule->sequence(instruction->while_body()); time = FlattenSchedule(*instruction->while_body(), body_sequence, schedule, time, instruction_schedule, computation_schedule); } } if (instruction_schedule->count(instruction) != 0) { continue; } instruction_schedule->insert({instruction, time++}); } computation_schedule->insert({&computation, time}); return time; } // The aliased buffers could have overlapping live ranges. // NormalizeAliasedBuffers normalizes the buffer such that each alias buffer has // disjoint live range while keeping the live range union the same. This avoid // double counting aliased buffer sizes. // // Before(buffer1 and 2 are aliased): // // +----+ live range of buffer1 // +------------------+ live range of buffer2 // // After: // // +----------+ live range of buffer1 // +------+ live range of buffer2 // // Before(buffer1 and 2 are aliased): // // +----------+ live range of buffer1 // +------------+ live range of buffer2 // // After: // // +----------+ live range of buffer1 // +------+ live range of buffer2 // // Before(buffer1 and 2 are aliased): // // +----------+ live range of buffer1 // +---+ live range of buffer2 // // After(unchanged): // // +----------+ live range of buffer1 // +---+ live range of buffer2 // // As another example, imagine we have the following code sequence with live // ranges of each while-aliased buffers: // // a p1 p2 e b // a = ... + // | // { | // p1 = param | + // ROOT true | | // } | + // { // body | // p2 = param + + // c = p2 + 1 + // d = c + 1 // ROOT e = d + 1 + // } | // | // b = while (a) + + // | // f = b + 1 + // // After normalization it becomes: // // a p1 p2 e b // a = ... + // | // { + // p1 = param + // ROOT true | // } + // { // body // p2 = param + // c = p2 + 1 + // d = c + 1 // ROOT e = d + 1 + // } | // | // b = while (a) + // + // f = b + 1 + // // Note there is no overlap of live ranges after normalization. void NormalizeAliasedBuffers( absl::flat_hash_map<const HloValue*, int64>* buffer_start_map, absl::flat_hash_map<const HloValue*, int64>* buffer_end_map, const std::vector<const HloValue*>& values_to_assign, const HloAliasAnalysis& alias_analysis) { absl::flat_hash_set<const HloValue*> values_to_assign_set( values_to_assign.begin(), values_to_assign.end()); for (const HloBuffer& hlo_buffer : alias_analysis.buffers()) { std::vector<const HloValue*> aliased_buffers; for (const HloValue* hlo_value : hlo_buffer.values()) { if (values_to_assign_set.count(hlo_value) != 0) { aliased_buffers.push_back(hlo_value); CHECK_NE(buffer_start_map->count(hlo_value), 0); CHECK_NE(buffer_end_map->count(hlo_value), 0); } } absl::c_sort( aliased_buffers, [&](const HloValue* value1, const HloValue* value2) { if ((*buffer_start_map)[value1] != (*buffer_start_map)[value2]) { return (*buffer_start_map)[value1] < (*buffer_start_map)[value2]; } return (*buffer_end_map)[value1] < (*buffer_end_map)[value2]; }); for (int64 i = 0; i < aliased_buffers.size(); ++i) { // We can't use aliased_buffers.size() - 1 since aliased_buffers.size() is // an unsigned integer and can be 0. if (i + 1 == aliased_buffers.size()) { break; } const HloValue* value1 = aliased_buffers[i]; const HloValue* value2 = aliased_buffers[i + 1]; if ((*buffer_start_map)[value1] == (*buffer_start_map)[value2]) { // If value1 has the same start time as value2, make value1 disappear by // setting the end time same as start time: // // Before: // +----+ value1 // +----------+ value2 // // After: // + value1 // +----------+ value2 // // Note that only when heap simulator runs before copy insertion can // this happen where one instruction defines multiple aliased buffers -- // This is illegle to execute and can be fixed by copy insertion later. (*buffer_end_map)[value1] = (*buffer_start_map)[value1]; continue; } if ((*buffer_end_map)[value1] < (*buffer_start_map)[value2]) { continue; } if ((*buffer_end_map)[value1] > (*buffer_end_map)[value2]) { (*buffer_end_map)[value2] = (*buffer_end_map)[value1]; } (*buffer_end_map)[value1] = (*buffer_start_map)[value2] - 1; } } } } // namespace /*static*/ StatusOr<int64> HeapSimulator::MinimumMemoryForModule( const HloSchedule& schedule, const LogicalBuffer::SizeFunction& size_function) { if (schedule.empty()) { return 0; } const HloModule* module = schedule.module(); TF_ASSIGN_OR_RETURN(std::unique_ptr<HloAliasAnalysis> alias_analysis, HloAliasAnalysis::Run(module)); // The absolute minimum memory required for a given sequence of instructions // is determined by the sequence of Alloc and Free calls on a simulated heap, // ignoring fragmentation. We run the heap simulation on the whole module, // rather than summing each computation, since it gives us a better lower // bound, by minimizing the liveness of sub-computations. TF_ASSIGN_OR_RETURN( HeapSimulator::Result result, HeapSimulator::Run(absl::make_unique<NoFragmentationStatsHeap>(), *module, schedule, *alias_analysis, size_function)); return result.heap_size; } /*static*/ StatusOr<int64> HeapSimulator::MinimumMemoryForComputation( const HloComputation& computation, const HloInstructionSequence& sequence, const HloAliasAnalysis& alias_analysis, const LogicalBuffer::SizeFunction& size_function, const absl::flat_hash_map<const HloComputation*, int64>* memory_by_computation) { TF_ASSIGN_OR_RETURN( HeapSimulator::Result result, HeapSimulator::Run(absl::make_unique<NoFragmentationStatsHeap>(), computation, sequence, alias_analysis, size_function, HeapSimulator::Options(), memory_by_computation)); return result.heap_size; } StatusOr<int64> HeapSimulator::MinimumMemoryForComputation( const HloComputation& computation, const HloInstructionSequence& sequence, const HloAliasAnalysis& alias_analysis, const LogicalBuffer::SizeFunction& size_function, const HloSchedule* schedule) { TF_ASSIGN_OR_RETURN( HeapSimulator::Result result, HeapSimulator::Run(absl::make_unique<NoFragmentationStatsHeap>(), computation, sequence, alias_analysis, size_function, schedule, HeapSimulator::Options())); return result.heap_size; } /*static*/ StatusOr<HeapSimulator::Result> HeapSimulator::Run( std::unique_ptr<HeapAlgorithm> algorithm, const HloModule& module, const HloSchedule& schedule, const HloAliasAnalysis& alias_analysis, const BufferValue::SizeFunction& size_fn, const Options& options) { HeapSimulator heap(std::move(algorithm), size_fn, options, &schedule); const HloComputation* entry_computation = module.entry_computation(); const HloInstructionSequence& instruction_sequence = schedule.sequence(entry_computation); TF_RETURN_IF_ERROR(heap.RunComputation(*entry_computation, instruction_sequence, alias_analysis)); return heap.Finish(); } /*static*/ StatusOr<HeapSimulator::Result> HeapSimulator::Run( std::unique_ptr<HeapAlgorithm> algorithm, const HloComputation& computation, const HloInstructionSequence& instruction_sequence, const HloAliasAnalysis& alias_analysis, const BufferValue::SizeFunction& size_fn, const Options& options, const absl::flat_hash_map<const HloComputation*, int64>* memory_by_computation) { HeapSimulator heap(std::move(algorithm), size_fn, options, /*schedule=*/nullptr, memory_by_computation); TF_RETURN_IF_ERROR( heap.RunComputation(computation, instruction_sequence, alias_analysis)); return heap.Finish(); } /*static*/ StatusOr<HeapSimulator::Result> HeapSimulator::Run( std::unique_ptr<HeapAlgorithm> algorithm, const HloComputation& computation, const HloInstructionSequence& instruction_sequence, const HloAliasAnalysis& alias_analysis, const BufferValue::SizeFunction& size_fn, const HloSchedule* schedule, const Options& options) { HeapSimulator heap(std::move(algorithm), size_fn, options, /*schedule=*/schedule, nullptr); TF_RETURN_IF_ERROR( heap.RunComputation(computation, instruction_sequence, alias_analysis)); return heap.Finish(); } // Runs a heap simulation for the given 'computation', assuming the given // 'instruction_sequence'. Status HeapSimulator::RunComputation( const HloComputation& computation, const HloInstructionSequence& instruction_sequence, const HloAliasAnalysis& alias_analysis) { XLA_VLOG_LINES(1, computation.parent()->ToString()); XLA_VLOG_LINES(2, computation.ToString()); HloDataflowAnalysis& dataflow_analysis = alias_analysis.dataflow_analysis(); // instruction_schedule and computation_schedule are the maps that track each // instruction/computation and their ordinal in the schedule. absl::flat_hash_map<const HloInstruction*, int64> instruction_schedule; absl::flat_hash_map<const HloComputation*, int64> computation_schedule; // program_end_time is the time of the last instruction scheduled. It is equal // to the number of instructions in a computation. int64 program_end_time = FlattenSchedule(computation, instruction_sequence, schedule_, 0, &instruction_schedule, &computation_schedule); VLOG(1) << "Program end time: " << program_end_time; // We track the definition and free events for each buffer, then we go through // each step and reply those events in program order. absl::flat_hash_map<const HloValue*, int64> buffer_start_map; absl::flat_hash_map<const HloValue*, int64> buffer_end_map; // Record the buffer define/free event for each time step. We free all // remaining buffers (entry parameter, etc) after the program has finished // running, so we set the size of to program_end_time + 1. std::vector<std::vector<const HloValue*>> buffers_defined(program_end_time + 1); std::vector<std::vector<const HloValue*>> buffers_freed(program_end_time + 1); // values_to_assign tracks the HloValues that we need to assign a buffer to. // Note that we only need to assign a buffer to a value when both of the // following conditions are met: // // - The user specifically asks us to assign a buffer to a set of HloValues, // and the value is in the set. If the user don't provide such a set, by // default we assign buffer to all HloValues. // // - If the instruction is in a nested call of the current computation, only // assign a buffer if we are doing global heap simulation. std::vector<const HloValue*> values_to_assign; // Keeps track of buffer start time and buffer end time. for (const HloValue* value : dataflow_analysis.values()) { // Ignore buffers that are not defined. if (instruction_schedule.count(value->defining_instruction()) == 0) { continue; } if (IgnoreBuffer(value)) { continue; } values_to_assign.push_back(value); int64 buffer_start_time = instruction_schedule[value->instruction()]; int64 buffer_end_time = -1; // A buffer's live range ends when the last user finishes executing. for (const HloUse& use : value->uses()) { const HloInstruction* used = use.instruction; // As an optimization, we deem a while's init value's live range ends as // soon as the loop body starts. This optimization is only applicable to // the whole module simulation. if (schedule_ != nullptr && used->opcode() == HloOpcode::kWhile) { // The current live range is at the end of the while, move it to the // beginning of the body. used = used->while_body()->parameter_instruction(0); VLOG(1) << "Moved value " << value->ToShortString() << " to while param: " << used->ToString(); } if (instruction_schedule.count(used) == 0) { // We didn't track the instruction `used`. This happens when we do // computation scope (versus module scope) heap simulation and when the // used instruction is outside of the computation being simulated. continue; } buffer_end_time = std::max(buffer_end_time, instruction_schedule[used]); } if (buffer_end_time == -1) { buffer_end_time = buffer_start_time; } for (const HloPosition& position : value->positions()) { const HloComputation* position_comp = position.instruction->parent(); // If this instruction lives out, the live range of the instruction should // be extended to the end of the computation. if (position.instruction == position_comp->root_instruction()) { if (schedule_ == nullptr && &computation != position_comp) { continue; } if (computation_schedule.count(position_comp) == 0) { continue; } buffer_end_time = std::max(buffer_end_time, computation_schedule[position_comp]); } } // Entry parameters live across whole computation. if (value->instruction()->opcode() == HloOpcode::kParameter && value->instruction()->parent() == computation.parent()->entry_computation()) { buffer_end_time = program_end_time; } CHECK(buffer_start_time <= buffer_end_time); buffer_start_map[value] = buffer_start_time; buffer_end_map[value] = buffer_end_time; } NormalizeAliasedBuffers(&buffer_start_map, &buffer_end_map, values_to_assign, alias_analysis); absl::c_sort(values_to_assign, [&](const HloValue* value1, const HloValue* value2) { if (buffer_start_map[value1] != buffer_start_map[value2]) { return buffer_start_map[value1] < buffer_start_map[value2]; } if (buffer_end_map[value1] != buffer_end_map[value2]) { return buffer_end_map[value1] < buffer_end_map[value2]; } return value1->id() < value2->id(); }); // For each value that we need to assign a buffer to, add the define and free // events. for (const HloValue* value : values_to_assign) { buffers_defined[buffer_start_map[value]].push_back(value); buffers_freed[buffer_end_map[value]].push_back(value); } // All HloValues in a hlo buffer should be allocated to the same address. This // map tracks the first value that got allocated in a buffer. absl::flat_hash_map<const HloBuffer*, const HloValue*> first_allocated_value; VLOG(1) << "Program time" << program_end_time; // Go through each step in the program and replay each buffer define and free // events. for (int64 i = 0; i < program_end_time + 1; ++i) { VLOG(1) << "Time step: " << i; for (const HloValue* value : buffers_defined[i]) { bool shared = false; VLOG(1) << "Start buffer: " << value->ToShortString(); const HloBuffer* hlo_buffer = &alias_analysis.GetBufferContainingValue(*value); if (first_allocated_value.count(hlo_buffer) != 0) { // We've already assigned an address for another value in this HloBuffer // (HloBuffer holds several aliased HloValues). All values in a buffer // should be assigned the same address. Find the one that's already // allocated and reuse its address. ShareBuffer(value, first_allocated_value[hlo_buffer], value->instruction()); VLOG(1) << " ShareWith" << first_allocated_value[hlo_buffer]->ToShortString(); continue; } if (options_.may_reuse_operand_buffers && hlo_buffer->values().size() == 1) { // We don't support sharing an aliased buffer // (hlo_buffer->values().size() > 1) with its operand. for (const HloInstruction* operand : value->instruction()->operands()) { const HloValueSet operand_value_set = dataflow_analysis.GetValueSet(operand); for (const HloValue* operand_value : operand_value_set.values()) { const HloBuffer* operand_buffer = &alias_analysis.GetBufferContainingValue(*operand_value); if (operand_buffer->values().size() > 1) { continue; } if (buffer_end_map.count(operand_value) == 0) { continue; } // Can only share buffers that are about to be freed. if (buffer_end_map[operand_value] != i) { continue; } // The instruction that defines the operand value can be different // from the actual operand, if directly passing the defining // instruction into "CanShareOperandBufferWithUser" it creates a // check failure. The first condition guards against that case. if (value->instruction()->IsUserOf(operand_value->instruction()) && value->instruction()->opcode() != HloOpcode::kCopy && dataflow_analysis.CanShareOperandBufferWithUser( operand_value->instruction(), operand_value->index(), value->instruction(), value->index())) { // Remove the operand buffer right before sharing (allocating) a // new one. Free(operand_value, operand_value->instruction()); buffers_freed[i].erase( std::remove(buffers_freed[i].begin(), buffers_freed[i].end(), operand_value), buffers_freed[i].end()); ShareBuffer(value, operand_value, value->instruction()); // The live range of the operand buffer is now extended to the end // of the current instruction. buffer_end_map[operand_value] = buffer_end_map[value]; VLOG(1) << "Sharing " << value->ToShortString() << " with " << operand_value->ToShortString() << ", size:" << size_fn_(*value); shared = true; break; } } if (shared) { break; } } } if (!shared) { Alloc(value, value->instruction()); first_allocated_value[hlo_buffer] = value; } } if (!buffers_freed[i].empty()) { VLOG(1) << "Free Buffer: "; } for (const HloValue* value : buffers_freed[i]) { VLOG(1) << " " << value->ToShortString(); Free(value, value->instruction()); } } return Status::OK(); } HeapSimulator::HeapSimulator( std::unique_ptr<HeapAlgorithm> algorithm, const BufferValue::SizeFunction& size_fn, const Options& options, const HloSchedule* schedule, const absl::flat_hash_map<const HloComputation*, int64>* memory_by_computation) : no_fragmentation_stats_(absl::make_unique<NoFragmentationStatsHeap>()), algorithm_(std::move(algorithm)), size_fn_(size_fn), options_(options), schedule_(schedule), memory_by_computation_(memory_by_computation) { for (const BufferValueFlatSet& value_set : options.must_alias_sets) { auto group = std::make_shared<SharedGroup>(); group->refcount = 0; VLOG(2) << "Shared buffers:"; for (const BufferValue* buffer_value : value_set) { VLOG(2) << " " << buffer_value->ToString(); shared_buffers_.emplace(buffer_value, group); // Refcounts are not incremented here as buffers are shared but not // referenced yet. } } debug_trace_.set_whole_module_simulation(schedule_ != nullptr); } HeapSimulator::~HeapSimulator() {} bool HeapSimulator::IgnoreBuffer(const BufferValue* buffer) const { // Buffers for constants are ignored unless the alloc_constants option is // set. Also ignore buffers that we're not meant to assign. // // TODO(b/32248867): For consistency, constants should get allocations. if (!options_.alloc_constants && buffer->instruction()->opcode() == HloOpcode::kConstant) { return true; } return options_.buffers_to_assign != nullptr && !options_.buffers_to_assign->contains(buffer); } // Alloc always calls the underlying heap algorithm. void HeapSimulator::Alloc(const BufferValue* buffer, const HloInstruction* instruction) { CHECK(!allocated_buffers_.contains(buffer)) << "Alloc called on allocated buffer: " << *buffer; CHECK(!freed_buffers_.contains(buffer)) << "Alloc called on freed buffer: " << *buffer; allocated_buffers_.insert(buffer); const int64 size = size_fn_(*buffer); algorithm_->Alloc(buffer, size); no_fragmentation_stats_->Alloc(buffer, size); FillDebugTrace(HeapSimulatorTrace::Event::ALLOC, buffer, instruction, nullptr); } // Free calls the underlying algorithm for non-shared buffers, and for shared // buffers whose group liveness has expired. Shared group liveness is tracked // by maintaining a refcount; the Free call on the last buffer in the group // causes Free to be called on the underlying algorithm. void HeapSimulator::Free(const BufferValue* buffer, const HloInstruction* instruction) { const int64 size = size_fn_(*buffer); algorithm_->Free(buffer, size); no_fragmentation_stats_->Free(buffer, size); FillDebugTrace(HeapSimulatorTrace::Event::FREE, buffer, instruction, nullptr); } // ShareBuffer associates buffers with their SharedGroup in shared_buffers_. // The 'buffer' must be a non-allocated, non-freed buffer, just like in calls // to Alloc. The 'shared' buffer must be a previously allocated or shared // buffer. Both 'buffer' and 'shared' will be associated with the same // SharedGroup. void HeapSimulator::ShareBuffer(const BufferValue* buffer, const BufferValue* shared, const HloInstruction* instruction) { algorithm_->ShareWith(buffer, shared, size_fn_(*shared)); no_fragmentation_stats_->ShareWith(buffer, shared, size_fn_(*shared)); FillDebugTrace(HeapSimulatorTrace::Event::SHARE_WITH, buffer, instruction, shared); } HeapSimulator::Result HeapSimulator::Finish() { Result result = algorithm_->Finish(); // Post-process the result to add chunks for shared buffers. An empty chunk // map means that either no buffers were allocated, or the heap was only // collecting statistics, e.g. NoFragmentationStatsHeap. if (!result.chunk_map.empty()) { // If we were told to assign specific buffers, make sure we've assigned // exactly that many buffers. if (options_.buffers_to_assign != nullptr) { CHECK_EQ(options_.buffers_to_assign->size(), result.chunk_map.size()); } } // Fragmentation is the difference between the actual and ideal sizes. const Result no_frag_result = no_fragmentation_stats_->Finish(); result.fragmentation_size = result.heap_size - no_frag_result.heap_size; // Copy the debug trace we collected to the final result. result.debug_trace.Swap(&debug_trace_); return result; } void HeapSimulator::FillDebugTrace(HeapSimulatorTrace::Event::Kind kind, const BufferValue* buffer, const HloInstruction* instruction, const BufferValue* share_with_canonical) { HeapSimulatorTrace::Event* event = debug_trace_.add_events(); event->set_kind(kind); event->set_buffer_id(buffer->id()); event->set_computation_name(instruction->parent()->name()); event->set_instruction_name(instruction->name()); if (kind == HeapSimulatorTrace::Event::SHARE_WITH) { CHECK(share_with_canonical != nullptr); event->set_share_with_canonical_id(share_with_canonical->id()); } else { CHECK(share_with_canonical == nullptr); } } void NoFragmentationStatsHeap::Alloc(const BufferValue* buffer, int64 size) { current_heap_size_ += size; if (current_heap_size_ > max_heap_size_) { max_heap_size_ = current_heap_size_; } } void NoFragmentationStatsHeap::AccountForSubcomputationMemory( const HloInstruction* instruction, int64 alloc_size_by_instruction, const absl::flat_hash_map<const HloComputation*, int64>& memory_by_computation) { // We only count the memory usage of the largest subcomputation, instead of // adding them all, because subcomputations won't execute in parallel. int64 max_subcomputation_bytes = 0; for (const auto* c : instruction->called_computations()) { auto it = memory_by_computation.find(c); if (it != memory_by_computation.end()) { int64 subcomputation_bytes = it->second; if (subcomputation_bytes > max_subcomputation_bytes) { max_subcomputation_bytes = subcomputation_bytes; } } } if (max_subcomputation_bytes > 0 && (instruction->opcode() == HloOpcode::kWhile || instruction->opcode() == HloOpcode::kCall || instruction->opcode() == HloOpcode::kConditional)) { // The output buffer of while/call/conditional is always aliased with the // output buffer of the root instruction in the body. Don't double count. max_subcomputation_bytes -= alloc_size_by_instruction; } max_heap_size_ = std::max(max_heap_size_, current_heap_size_ + max_subcomputation_bytes); } void NoFragmentationStatsHeap::Free(const BufferValue* buffer, int64 size) { current_heap_size_ -= size; } HeapSimulator::Result NoFragmentationStatsHeap::Finish() { // The result.chunk_map is empty, since we only collect stats, and don't // actually compute chunk assignments. Result result; result.heap_size = max_heap_size_; return result; } void GlobalDecreasingSizeBestFitHeap::Alloc(const BufferValue* buffer, int64 size) { // Degenerate case: 0-sized buffers are always allocated at offset 0. if (size == 0) { result_.chunk_map.emplace(buffer, Chunk{0, 0}); return; } auto emplace_result = buffer_intervals_.emplace( buffer, BufferInterval{buffer, size, current_time_, -1, {}, true}); DCHECK(emplace_result.second); ++current_time_; } void GlobalDecreasingSizeBestFitHeap::ShareWith(const BufferValue* buffer, const BufferValue* share_with, int64 size) { // Degenerate case: 0-sized buffers are always allocated at offset 0. if (size == 0) { result_.chunk_map.emplace(buffer, Chunk{0, 0}); return; } DCHECK_NE(buffer_intervals_.count(share_with), 0); buffer_intervals_[share_with].colocations.push_back(buffer); auto emplace_result = buffer_intervals_.emplace( buffer, BufferInterval{buffer, size, current_time_, -1, {}, false}); DCHECK(emplace_result.second); ++current_time_; } absl::flat_hash_set<const BufferValue*> GlobalDecreasingSizeBestFitHeap::GetTransitiveColocations( const BufferInterval& interval) { absl::flat_hash_set<const BufferValue*> result; std::vector<const BufferInterval*> worklist = {&interval}; while (!worklist.empty()) { const BufferInterval* item = worklist.back(); worklist.pop_back(); for (const BufferValue* buffer_colocated : item->colocations) { result.insert(buffer_colocated); worklist.push_back(&buffer_intervals_[buffer_colocated]); } } return result; } void GlobalDecreasingSizeBestFitHeap::Free(const BufferValue* buffer, int64 size) { // Degenerate case: 0-sized buffers are always allocated at offset 0. if (size == 0) { return; } BufferInterval& buffer_interval = FindOrDie(buffer_intervals_, buffer); DCHECK_EQ(buffer_interval.buffer, buffer); DCHECK_EQ(buffer_interval.size, size); DCHECK_EQ(buffer_interval.end, -1); if (buffer_interval.end != -1) { return; } buffer_interval.end = current_time_; ++current_time_; } namespace { // Node in BufferIntervalTree that stores the alloc and free times of a // buffer, and the chunk assigned to it. struct BufferIntervalTreeNode { // Alloc time. int64 start; // Free time. int64 end; // Maximum free time of all nodes in the subtree where this node is the // root. int64 subtree_end; // Allocated chunk for the buffer. HeapSimulator::Chunk chunk; // Left child. BufferIntervalTreeNode* left; // Right child. BufferIntervalTreeNode* right; }; // An interval tree that can query buffers overlapping in time. class BufferIntervalTree { public: explicit BufferIntervalTree(int capacity) : node_storage_(capacity) {} using Chunk = HeapSimulator::Chunk; // Adds a buffer to the interval tree, with the time interval and allocated // chunk specified. void Add(int64 start, int64 end, const Chunk& chunk) { int index = node_count_; DCHECK_LT(index, node_storage_.size()); ++node_count_; node_storage_[index] = BufferIntervalTreeNode{start, end, end, chunk, nullptr, nullptr}; if (index == 0) { // This is root. return; } BufferIntervalTreeNode* parent = &node_storage_[0]; while (true) { parent->subtree_end = std::max(parent->subtree_end, end); if (parent->start > start) { if (parent->left == nullptr) { parent->left = &node_storage_[index]; return; } parent = parent->left; } else { if (parent->right == nullptr) { parent->right = &node_storage_[index]; return; } parent = parent->right; } } } // Returns vector of allocated chunks that overlap with the given time // interval. std::vector<Chunk> ChunksOverlappingInTime(int64 start, int64 end) { std::vector<Chunk> result; if (node_count_ == 0) { return result; } std::vector<BufferIntervalTreeNode*> visiting_stack; visiting_stack.push_back(&node_storage_[0]); while (!visiting_stack.empty()) { BufferIntervalTreeNode* top = visiting_stack.back(); visiting_stack.pop_back(); if (start > top->subtree_end) { continue; } if (top->left != nullptr) { visiting_stack.push_back(top->left); } if (top->start <= end && top->end >= start) { result.push_back(top->chunk); } if (end < top->start) { continue; } if (top->right != nullptr) { visiting_stack.push_back(top->right); } } return result; } private: int64 node_count_ = 0; std::vector<BufferIntervalTreeNode> node_storage_; }; } // namespace HeapSimulator::Result GlobalDecreasingSizeBestFitHeap::Finish() { std::vector<BufferInterval> sorted_buffer_intervals; for (auto& entry : buffer_intervals_) { sorted_buffer_intervals.push_back(entry.second); } if (type_ == kTemporal) { // Sort by live-range. A live range is defined by the range between the // start of the first buffer and the end of the last co-located // buffer. There could be "holes" in the live ranges of each co-located // buffers, but in this heuristics we think they are contiguous. absl::c_sort(sorted_buffer_intervals, [&](const BufferInterval& x, const BufferInterval& y) { int64 x_end = x.end; for (auto colocation : GetTransitiveColocations(x)) { x_end = std::max(x_end, buffer_intervals_[colocation].end); } int64 y_end = y.end; for (auto colocation : GetTransitiveColocations(y)) { y_end = std::max(y_end, buffer_intervals_[colocation].end); } if (x_end - x.start != y_end - y.start) { return x_end - x.start > y_end - y.start; } if (x.size != y.size) { return x.size > y.size; } return x.buffer->id() < y.buffer->id(); }); } else { // Sort by spatial size. We don't look at co-locates as they should have the // same size. CHECK(type_ == kSpatial); absl::c_sort(sorted_buffer_intervals, [&](const BufferInterval& x, const BufferInterval& y) { if (x.size != y.size) { return x.size > y.size; } if (x.end - x.start != y.end - y.start) { return x.end - x.start > y.end - y.start; } return x.buffer->id() < y.buffer->id(); }); } BufferIntervalTree interval_tree(sorted_buffer_intervals.size()); for (auto& buffer_interval : sorted_buffer_intervals) { if (!buffer_interval.need_allocation) { continue; } VLOG(1) << "Finding chunks for buffer: " << buffer_interval.buffer->ToString(); VLOG(1) << "Size " << buffer_interval.size << ", start " << buffer_interval.start << ", end " << buffer_interval.end; auto chunks_overlapping_in_time = interval_tree.ChunksOverlappingInTime( buffer_interval.start, buffer_interval.end); // Get all colocated buffers and gather all interferenced chunks. // // Imagine that we've already allocated three chunks : a, b and c. And now // we want to allocate d. Since e is colocated with d, we have to allocate // chunks for them together at the same address. To do this, we first gather // all chunks that overlap with d and e on the time dimension, in this case // the overlapped chunks are a and b (c doesn't overlap with either of d and // e), then find create a new chunk that doesn't overlap with a and b on the // space dimension. // // space // ^ // |+--d---+ +---e---+ // | // |+---+ +---------------+ +-------+ // || | | | | | // || | | | | | // |+-a-+ +-------b-------+ +---c---+ // ----------------------------------------> time for (auto colocation : GetTransitiveColocations(buffer_interval)) { auto colocation_interval = buffer_intervals_[colocation]; auto colocation_overlapping = interval_tree.ChunksOverlappingInTime( colocation_interval.start, colocation_interval.end); VLOG(1) << " Alias size " << colocation_interval.size << ", start " << colocation_interval.start << ", end " << colocation_interval.end << " " << colocation_interval.buffer->ToString(); chunks_overlapping_in_time.insert(chunks_overlapping_in_time.end(), colocation_overlapping.begin(), colocation_overlapping.end()); } absl::c_sort( chunks_overlapping_in_time, [](const Chunk& x, const Chunk& y) { return x.offset < y.offset; }); // Find the minimum free chunk that can hold this buffer. Chunk min_fit_chunk{-1, INT64_MAX}; auto use_free_chunk_if_smaller = [&](int64 free_offset, int64 free_size) { if (free_size < buffer_interval.size) { return; } if (free_size < min_fit_chunk.size) { min_fit_chunk = {free_offset, free_size}; } }; int64 offset = 0; for (auto& chunk : chunks_overlapping_in_time) { if (offset < chunk.offset) { use_free_chunk_if_smaller(offset, chunk.offset - offset); } offset = std::max(offset, RoundUpToNearest(chunk.chunk_end(), alignment_)); } use_free_chunk_if_smaller(offset, result_.heap_size - offset); if (min_fit_chunk.offset == -1) { // Increase the heap size to fit in the last free chunk. result_.heap_size = offset + buffer_interval.size; min_fit_chunk = {offset, buffer_interval.size}; } min_fit_chunk.size = buffer_interval.size; const auto emplace_result = result_.chunk_map.emplace(buffer_interval.buffer, min_fit_chunk); DCHECK(emplace_result.second); interval_tree.Add(buffer_interval.start, buffer_interval.end, min_fit_chunk); for (auto colocation : GetTransitiveColocations(buffer_interval)) { const auto emplace_result = result_.chunk_map.emplace(colocation, min_fit_chunk); DCHECK(emplace_result.second); auto colocation_interval = buffer_intervals_[colocation]; interval_tree.Add(colocation_interval.start, colocation_interval.end, min_fit_chunk); } } VLOG(1) << "result heap_size: " << result_.heap_size; return result_; } HeapSimulator::Result ChooseBestHeapAlgorithm::Finish() { DCHECK(!algorithms_.empty()); std::vector<Result> results(algorithms_.size()); int64 min_size = INT64_MAX; int min_size_index = -1; for (int i = 0; i < algorithms_.size(); ++i) { results[i] = algorithms_[i]->Finish(); if (results[i].heap_size < min_size) { min_size = results[i].heap_size; min_size_index = i; } } DCHECK_GE(min_size_index, 0); return results[min_size_index]; } } // namespace xla
.global s_prepare_buffers s_prepare_buffers: push %r11 push %rax push %rbp push %rbx push %rcx push %rdi push %rdx push %rsi lea addresses_normal_ht+0xd2f7, %rsi inc %rdx and $0xffffffffffffffc0, %rsi vmovntdqa (%rsi), %ymm3 vextracti128 $1, %ymm3, %xmm3 vpextrq $0, %xmm3, %rcx nop nop nop nop nop dec %rbp lea addresses_WT_ht+0x166f7, %rax xor %rsi, %rsi movb $0x61, (%rax) nop nop nop nop xor %rdx, %rdx lea addresses_D_ht+0x3cde, %rsi lea addresses_WT_ht+0x1d047, %rdi sub $43127, %rdx mov $36, %rcx rep movsw nop nop nop nop nop sub %rax, %rax lea addresses_WC_ht+0x18ef7, %rcx nop nop nop nop xor $40331, %r11 movb $0x61, (%rcx) nop add $26277, %rbp lea addresses_WT_ht+0x1cef7, %rcx nop nop sub %rax, %rax mov (%rcx), %rbp nop nop nop nop xor %rsi, %rsi lea addresses_D_ht+0x11977, %rsi lea addresses_UC_ht+0xcaf7, %rdi nop nop xor %rbx, %rbx mov $30, %rcx rep movsw nop add %rdx, %rdx lea addresses_UC_ht+0x11cef, %rbp nop nop nop nop and $1588, %rdx movw $0x6162, (%rbp) nop nop nop cmp $14841, %rdi lea addresses_WC_ht+0x127f7, %rsi lea addresses_WT_ht+0x1e2f7, %rdi nop nop nop nop xor $12024, %rbp mov $14, %rcx rep movsl nop inc %rbp lea addresses_D_ht+0xaf7, %rdi nop nop nop add %rcx, %rcx mov $0x6162636465666768, %rsi movq %rsi, %xmm6 movups %xmm6, (%rdi) nop nop nop cmp $45471, %rbp lea addresses_normal_ht+0xf237, %rdx nop nop nop nop nop cmp $39884, %rcx movw $0x6162, (%rdx) nop nop nop nop dec %rdx lea addresses_D_ht+0x90f7, %rsi nop nop add %rbp, %rbp mov $0x6162636465666768, %rbx movq %rbx, (%rsi) add $56739, %rdi lea addresses_WC_ht+0xfaf7, %rdx clflush (%rdx) add %rax, %rax mov $0x6162636465666768, %rsi movq %rsi, %xmm7 vmovups %ymm7, (%rdx) add %rsi, %rsi lea addresses_A_ht+0x14af7, %rcx cmp $1838, %rax movb $0x61, (%rcx) nop nop nop nop cmp $58574, %rdx lea addresses_UC_ht+0x11977, %rdx clflush (%rdx) nop nop and %rbp, %rbp movb (%rdx), %bl sub $36982, %rax pop %rsi pop %rdx pop %rdi pop %rcx pop %rbx pop %rbp pop %rax pop %r11 ret .global s_faulty_load s_faulty_load: push %r12 push %r13 push %r15 push %r9 push %rbp push %rdi push %rdx // Store mov $0x641ec50000000ef7, %r12 nop nop sub %r15, %r15 mov $0x5152535455565758, %r13 movq %r13, %xmm7 vmovups %ymm7, (%r12) add %rbp, %rbp // Faulty Load lea addresses_PSE+0x122f7, %rbp nop nop nop nop xor $31720, %r9 mov (%rbp), %r15 lea oracles, %rdi and $0xff, %r15 shlq $12, %r15 mov (%rdi,%r15,1), %r15 pop %rdx pop %rdi pop %rbp pop %r9 pop %r15 pop %r13 pop %r12 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'type': 'addresses_PSE', 'AVXalign': False, 'congruent': 0, 'size': 4, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_NC', 'AVXalign': False, 'congruent': 10, 'size': 32, 'same': False, 'NT': False}} [Faulty Load] {'OP': 'LOAD', 'src': {'type': 'addresses_PSE', 'AVXalign': False, 'congruent': 0, 'size': 8, 'same': True, 'NT': False}} <gen_prepare_buffer> {'OP': 'LOAD', 'src': {'type': 'addresses_normal_ht', 'AVXalign': False, 'congruent': 9, 'size': 32, 'same': False, 'NT': True}} {'OP': 'STOR', 'dst': {'type': 'addresses_WT_ht', 'AVXalign': False, 'congruent': 10, 'size': 1, 'same': False, 'NT': False}} {'OP': 'REPM', 'src': {'type': 'addresses_D_ht', 'congruent': 0, 'same': False}, 'dst': {'type': 'addresses_WT_ht', 'congruent': 3, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WC_ht', 'AVXalign': False, 'congruent': 9, 'size': 1, 'same': False, 'NT': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_WT_ht', 'AVXalign': False, 'congruent': 9, 'size': 8, 'same': False, 'NT': False}} {'OP': 'REPM', 'src': {'type': 'addresses_D_ht', 'congruent': 7, 'same': False}, 'dst': {'type': 'addresses_UC_ht', 'congruent': 10, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_UC_ht', 'AVXalign': False, 'congruent': 3, 'size': 2, 'same': False, 'NT': False}} {'OP': 'REPM', 'src': {'type': 'addresses_WC_ht', 'congruent': 8, 'same': False}, 'dst': {'type': 'addresses_WT_ht', 'congruent': 11, 'same': True}} {'OP': 'STOR', 'dst': {'type': 'addresses_D_ht', 'AVXalign': False, 'congruent': 9, 'size': 16, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_normal_ht', 'AVXalign': False, 'congruent': 6, 'size': 2, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_D_ht', 'AVXalign': False, 'congruent': 8, 'size': 8, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WC_ht', 'AVXalign': False, 'congruent': 10, 'size': 32, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_A_ht', 'AVXalign': False, 'congruent': 10, 'size': 1, 'same': False, 'NT': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_UC_ht', 'AVXalign': False, 'congruent': 6, 'size': 1, 'same': False, 'NT': False}} {'33': 21829} 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 */
//================================================================================================= /*! // \file src/mathtest/dvecsveckron/VDbVCb.cpp // \brief Source file for the VDbVCb dense vector/sparse vector Kronecker product math test // // Copyright (C) 2012-2020 Klaus Iglberger - All Rights Reserved // // This file is part of the Blaze library. You can redistribute it and/or modify it under // the terms of the New (Revised) BSD License. Redistribution and use in source and binary // forms, with or without modification, are permitted provided that the following conditions // are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // 3. Neither the names of the Blaze development group nor the names of its contributors // may be used to endorse or promote products derived from this software without specific // prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT // SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED // TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR // BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH // DAMAGE. */ //================================================================================================= //************************************************************************************************* // Includes //************************************************************************************************* #include <cstdlib> #include <iostream> #include <blaze/math/CompressedVector.h> #include <blaze/math/DynamicVector.h> #include <blazetest/mathtest/Creator.h> #include <blazetest/mathtest/dvecsveckron/OperationTest.h> #include <blazetest/system/MathTest.h> #ifdef BLAZE_USE_HPX_THREADS # include <hpx/hpx_main.hpp> #endif //================================================================================================= // // MAIN FUNCTION // //================================================================================================= //************************************************************************************************* int main() { std::cout << " Running 'VDbVCb'..." << std::endl; using blazetest::mathtest::TypeB; try { // Vector type definitions using VDb = blaze::DynamicVector<TypeB>; using VCb = blaze::CompressedVector<TypeB>; // Creator type definitions using CVDb = blazetest::Creator<VDb>; using CVCb = blazetest::Creator<VCb>; // Running tests with small vectors for( size_t i=0UL; i<=6UL; ++i ) { for( size_t j=0UL; j<=6UL; ++j ) { for( size_t k=0UL; k<=j; ++k ) { RUN_DVECSVECKRON_OPERATION_TEST( CVDb( i ), CVCb( j, k ) ); } } } // Running tests with large vectors RUN_DVECSVECKRON_OPERATION_TEST( CVDb( 16UL ), CVCb( 17UL, 7UL ) ); RUN_DVECSVECKRON_OPERATION_TEST( CVDb( 31UL ), CVCb( 32UL, 8UL ) ); } catch( std::exception& ex ) { std::cerr << "\n\n ERROR DETECTED during dense vector/sparse vector Kronecker product:\n" << ex.what() << "\n"; return EXIT_FAILURE; } return EXIT_SUCCESS; } //*************************************************************************************************
; ---------------------------------------------------------------- ; Z88DK INTERFACE LIBRARY FOR NIRVANA+ ENGINE - by Einar Saukas ; ; See "nirvana+.h" for further details ; ---------------------------------------------------------------- SECTION code_clib SECTION code_nirvanap PUBLIC asm_NIRVANAP_spriteT asm_NIRVANAP_spriteT: add hl,hl add hl,hl add hl,hl ; HL=sprite*8 ld bc,56472 add hl,bc ; HL=56472+sprite*8 ld (hl),a ; tile dec l dec l ld (hl),d ; lin dec hl ld (hl),e ; col ret
%define BPM 100 %include "../src/sointu.inc" BEGIN_PATTERNS PATTERN 64, 0, 68, 0, 32, 0, 0, 0, 75, 0, 78, 0, 0, 0, 0, 0, END_PATTERNS BEGIN_TRACKS TRACK VOICES(1),0 END_TRACKS BEGIN_PATCH BEGIN_INSTRUMENT VOICES(1) ; Instrument0 SU_ENVELOPE MONO,ATTAC(80),DECAY(80),SUSTAIN(64),RELEASE(80),GAIN(128) SU_OSCILLAT MONO,TRANSPOSE(64),DETUNE(64),PHASE(0),COLOR(128),SHAPE(64),GAIN(128),FLAGS(SINE) SU_MULP MONO SU_DELAY MONO,PREGAIN(40),DRY(128),FEEDBACK(125),DAMP(64),DELAY(0),COUNT(1) SU_PAN MONO,PANNING(64) SU_OUT STEREO,GAIN(128) SU_OSCILLAT MONO,TRANSPOSE(70),DETUNE(64),PHASE(64),COLOR(128),SHAPE(64),GAIN(128),FLAGS(SINE+LFO) SU_SEND MONO,AMOUNT(32),PORT(3,delay,damp) + SEND_POP END_INSTRUMENT END_PATCH BEGIN_DELTIMES DELTIME 11025 END_DELTIMES %include "../src/sointu.asm"
prog 1 1 add 0 1 dec 0 dec 0
; A180415: (n^3 - 3n^2 + 14n - 6)/6. ; 1,3,6,11,19,31,48,71,101,139,186,243,311,391,484,591,713,851,1006,1179,1371,1583,1816,2071,2349,2651,2978,3331,3711,4119,4556,5023,5521,6051,6614,7211,7843,8511,9216,9959,10741,11563,12426,13331,14279,15271,16308,17391,18521,19699,20926,22203,23531,24911,26344,27831,29373,30971,32626,34339,36111,37943,39836,41791,43809,45891,48038,50251,52531,54879,57296,59783,62341,64971,67674,70451,73303,76231,79236,82319,85481,88723,92046,95451,98939,102511,106168,109911,113741,117659,121666,125763,129951,134231,138604,143071,147633,152291,157046,161899 mov $1,$0 pow $0,2 add $0,11 mul $0,$1 div $0,6 add $0,1
SECTION code_fp_math32 PUBLIC asinh_fastcall EXTERN _m32_asinhf defc asinh_fastcall = _m32_asinhf ; SDCC bridge for Classic IF __CLASSIC PUBLIC _asinh_fastcall defc _asinh_fastcall = _m32_asinhf ENDIF
.global s_prepare_buffers s_prepare_buffers: push %r12 push %r13 push %r14 push %r15 push %rbp push %rcx push %rdi push %rdx push %rsi lea addresses_A_ht+0xcd7f, %r15 nop sub $51470, %rbp movups (%r15), %xmm3 vpextrq $0, %xmm3, %rdx inc %r12 lea addresses_WC_ht+0x181cf, %r14 nop nop sub %r13, %r13 mov $0x6162636465666768, %rdi movq %rdi, %xmm3 vmovups %ymm3, (%r14) nop and $59167, %rbp lea addresses_D_ht+0x10f8f, %r14 nop nop dec %rdi mov (%r14), %r12w nop add $38515, %rbp lea addresses_WT_ht+0x1553d, %r15 nop nop nop add $15143, %r12 mov (%r15), %rdi nop nop nop nop nop add %rdx, %rdx lea addresses_WC_ht+0x1d0af, %rsi lea addresses_UC_ht+0x1b4af, %rdi clflush (%rsi) nop nop nop add $25065, %r13 mov $70, %rcx rep movsl add %rcx, %rcx lea addresses_D_ht+0xf11f, %rsi lea addresses_A_ht+0x19bef, %rdi nop nop nop nop and %r15, %r15 mov $86, %rcx rep movsq nop nop add %rcx, %rcx lea addresses_UC_ht+0x6a17, %rcx nop nop sub $44798, %rdx mov $0x6162636465666768, %rsi movq %rsi, %xmm3 vmovups %ymm3, (%rcx) nop nop nop sub %rdx, %rdx lea addresses_WC_ht+0x1ccc7, %rcx nop nop nop nop nop sub %rsi, %rsi mov $0x6162636465666768, %r15 movq %r15, %xmm2 movups %xmm2, (%rcx) and %r15, %r15 lea addresses_normal_ht+0x1224b, %rsi lea addresses_WC_ht+0x1037d, %rdi nop nop add $552, %r14 mov $4, %rcx rep movsl nop sub %rdx, %rdx lea addresses_WC_ht+0x50ef, %rbp nop nop nop add $47074, %r12 mov (%rbp), %r14w nop add %rsi, %rsi lea addresses_WC_ht+0x80f, %rcx inc %rdi movups (%rcx), %xmm5 vpextrq $1, %xmm5, %r15 sub %r15, %r15 lea addresses_A_ht+0x67cf, %rbp nop nop nop nop nop xor $48911, %rdi movl $0x61626364, (%rbp) nop nop nop nop nop sub %rdx, %rdx lea addresses_A_ht+0x78bf, %rsi sub $13221, %rdx movl $0x61626364, (%rsi) nop nop dec %r15 lea addresses_WC_ht+0x40ef, %rsi lea addresses_WT_ht+0x17fef, %rdi nop xor $28065, %rdx mov $110, %rcx rep movsb nop nop nop and $37165, %rcx lea addresses_UC_ht+0x8aef, %rsi lea addresses_A_ht+0x1e5ef, %rdi nop nop nop nop nop add %rbp, %rbp mov $76, %rcx rep movsq nop sub %r13, %r13 pop %rsi pop %rdx pop %rdi pop %rcx pop %rbp pop %r15 pop %r14 pop %r13 pop %r12 ret .global s_faulty_load s_faulty_load: push %r10 push %r9 push %rbp push %rbx push %rcx push %rdx // Store lea addresses_WT+0x1e41f, %r10 sub $55313, %r9 mov $0x5152535455565758, %rcx movq %rcx, (%r10) nop nop nop sub %rbp, %rbp // Faulty Load lea addresses_A+0x85ef, %rbx nop nop nop nop nop cmp %r9, %r9 movups (%rbx), %xmm0 vpextrq $0, %xmm0, %rbp lea oracles, %rcx and $0xff, %rbp shlq $12, %rbp mov (%rcx,%rbp,1), %rbp pop %rdx pop %rcx pop %rbx pop %rbp pop %r9 pop %r10 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'type': 'addresses_A', 'size': 4, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WT', 'size': 8, 'AVXalign': False, 'NT': False, 'congruent': 4, 'same': False}} [Faulty Load] {'OP': 'LOAD', 'src': {'type': 'addresses_A', 'size': 16, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': True}} <gen_prepare_buffer> {'OP': 'LOAD', 'src': {'type': 'addresses_A_ht', 'size': 16, 'AVXalign': False, 'NT': False, 'congruent': 4, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WC_ht', 'size': 32, 'AVXalign': False, 'NT': False, 'congruent': 5, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_D_ht', 'size': 2, 'AVXalign': False, 'NT': False, 'congruent': 5, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_WT_ht', 'size': 8, 'AVXalign': False, 'NT': True, 'congruent': 1, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_WC_ht', 'congruent': 4, 'same': True}, 'dst': {'type': 'addresses_UC_ht', 'congruent': 6, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_D_ht', 'congruent': 4, 'same': False}, 'dst': {'type': 'addresses_A_ht', 'congruent': 9, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_UC_ht', 'size': 32, 'AVXalign': False, 'NT': False, 'congruent': 3, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WC_ht', 'size': 16, 'AVXalign': False, 'NT': False, 'congruent': 3, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_normal_ht', 'congruent': 2, 'same': False}, 'dst': {'type': 'addresses_WC_ht', 'congruent': 0, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_WC_ht', 'size': 2, 'AVXalign': False, 'NT': False, 'congruent': 8, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_WC_ht', 'size': 16, 'AVXalign': False, 'NT': False, 'congruent': 4, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_A_ht', 'size': 4, 'AVXalign': False, 'NT': False, 'congruent': 3, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_A_ht', 'size': 4, 'AVXalign': False, 'NT': False, 'congruent': 4, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_WC_ht', 'congruent': 6, 'same': False}, 'dst': {'type': 'addresses_WT_ht', 'congruent': 5, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_UC_ht', 'congruent': 8, 'same': False}, 'dst': {'type': 'addresses_A_ht', 'congruent': 11, 'same': False}} {'00': 1, '35': 6654} 00 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 */
#include "SCN.h" SCN::SCN(std::string name, Serial * serialport) { this->serialport = serialport; #ifdef TARGET_MACOS serviceId = CFStringCreateWithCString( NULL, "Hologram PPP Connection" , kCFStringEncodingUTF8 ); #endif } SCN::~SCN() { #ifdef TARGET_MACOS if (m_connection) { SCNetworkConnectionUnscheduleFromRunLoop(m_connection, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode); CFRelease(m_connection); m_connection = NULL; } #endif } bool SCN::connect(){ #ifdef TARGET_MACOS const void *pppKeys[3], *pppVals[3]; pppKeys[index] = (void*) kSCPropNetPPPAuthName; pppVals[index] = (void*) cfUsername; CFDictionaryRef pppDialOptions; pppDialOptions = CFDictionaryCreate( NULL , pppKeys , pppVals , index , &kCFTypeDictionaryKeyCallBacks , &kCFTypeDictionaryValueCallBacks ); CFStringRef keys[] = { kSCEntNetPPP }; CFDictionaryRef vals[] = { pppDialOptions }; CFDictionaryRef optionsForDial; optionsForDial = CFDictionaryCreate( NULL , (const void **) &keys , (const void **) &vals , 1 , &kCFTypeDictionaryKeyCallBacks , &kCFTypeDictionaryValueCallBacks ); // create a connection reference if (m_connection) { SCNetworkConnectionUnscheduleFromRunLoop(m_connection, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode); CFRelease(m_connection); m_connection = NULL; } for (int I = 0; I < 3; I++) { SCNetworkConnectionRef connection; connection = SCNetworkConnectionCreateWithServiceID(NULL, serviceId, Connection::callback, NULL ); if (!connection) return NULL; Boolean ok; ok = SCNetworkConnectionScheduleWithRunLoop(connection, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode ); if (!ok) return NULL; ok = SCNetworkConnectionStart(connection, optionsForDial, false); if (ok) return connection; sleep(3); } #endif return false; }
; A001750: Primes multiplied by 5. ; Submitted by Jamie Morken(s3) ; 10,15,25,35,55,65,85,95,115,145,155,185,205,215,235,265,295,305,335,355,365,395,415,445,485,505,515,535,545,565,635,655,685,695,745,755,785,815,835,865,895,905,955,965,985,995,1055,1115,1135,1145,1165,1195,1205,1255,1285,1315,1345,1355,1385,1405,1415,1465,1535,1555,1565,1585,1655,1685,1735,1745,1765,1795,1835,1865,1895,1915,1945,1985,2005,2045,2095,2105,2155,2165,2195,2215,2245,2285,2305,2315,2335,2395,2435,2455,2495,2515,2545,2605,2615,2705 mul $0,2 max $0,1 seq $0,173919 ; Numbers that are prime or one less than a prime. mul $0,5
; Licensed to the .NET Foundation under one or more agreements. ; The .NET Foundation licenses this file to you under the MIT license. ; ==++== ; ; ; ==--== ifdef FEATURE_COMINTEROP include AsmMacros.inc include asmconstants.inc extern CallDescrWorkerUnwindFrameChainHandler:proc extern ReverseComUnwindFrameChainHandler:proc extern COMToCLRWorker:proc extern JIT_FailFast:proc extern s_gsCookie:qword NESTED_ENTRY GenericComCallStub, _TEXT, ReverseComUnwindFrameChainHandler ; ; Set up a ComMethodFrame and call COMToCLRWorker. ; ; Stack frame layout: ; ; (stack parameters) ; ... ; r9 ; r8 ; rdx ; rcx ; UnmanagedToManagedFrame::m_ReturnAddress ; UnmanagedToManagedFrame::m_Datum ; Frame::m_Next ; __VFN_table <-- rsp + GenericComCallStub_ComMethodFrame_OFFSET ; GSCookie ; (optional padding to qword align xmm save area) ; xmm3 ; xmm2 ; xmm1 ; xmm0 <-- rsp + GenericComCallStub_XMM_SAVE_OFFSET ; r12 ; r13 ; r14 ; (optional padding to qword align rsp) ; callee's r9 ; callee's r8 ; callee's rdx ; callee's rcx GenericComCallStub_STACK_FRAME_SIZE = 0 ; ComMethodFrame MUST be the highest part of the stack frame, immediately ; below the return address and MethodDesc*, so that ; UnmanagedToManagedFrame::m_ReturnAddress and ; UnmanagedToManagedFrame::m_Datum are the right place. GenericComCallStub_STACK_FRAME_SIZE = GenericComCallStub_STACK_FRAME_SIZE + (SIZEOF__ComMethodFrame - 8) GenericComCallStub_ComMethodFrame_NEGOFFSET = GenericComCallStub_STACK_FRAME_SIZE GenericComCallStub_STACK_FRAME_SIZE = GenericComCallStub_STACK_FRAME_SIZE + SIZEOF_GSCookie ; Ensure that the offset of the XMM save area will be 16-byte aligned. if ((GenericComCallStub_STACK_FRAME_SIZE + 8) MOD 16) ne 0 GenericComCallStub_STACK_FRAME_SIZE = GenericComCallStub_STACK_FRAME_SIZE + 8 endif ; XMM save area MUST be immediately below GenericComCallStub ; (w/ alignment padding) GenericComCallStub_STACK_FRAME_SIZE = GenericComCallStub_STACK_FRAME_SIZE + 4*16 GenericComCallStub_XMM_SAVE_NEGOFFSET = GenericComCallStub_STACK_FRAME_SIZE ; Add in the callee scratch area size. GenericComCallStub_CALLEE_SCRATCH_SIZE = 4*8 GenericComCallStub_STACK_FRAME_SIZE = GenericComCallStub_STACK_FRAME_SIZE + GenericComCallStub_CALLEE_SCRATCH_SIZE ; Now we have the full size of the stack frame. The offsets have been computed relative to the ; top, so negate them to make them relative to the post-prologue rsp. GenericComCallStub_ComMethodFrame_OFFSET = GenericComCallStub_STACK_FRAME_SIZE - GenericComCallStub_ComMethodFrame_NEGOFFSET GenericComCallStub_XMM_SAVE_OFFSET = GenericComCallStub_STACK_FRAME_SIZE - GenericComCallStub_XMM_SAVE_NEGOFFSET OFFSETOF_GSCookie = GenericComCallStub_ComMethodFrame_OFFSET - SIZEOF_GSCookie .allocstack 8 ; UnmanagedToManagedFrame::m_Datum, pushed by prepad ; ; Allocate the remainder of the ComMethodFrame. The fields ; will be filled in by COMToCLRWorker ; alloc_stack SIZEOF__ComMethodFrame - 10h ; ; Save ComMethodFrame* to pass to COMToCLRWorker ; mov r10, rsp alloc_stack GenericComCallStub_ComMethodFrame_OFFSET ; ; Save argument registers ; SAVE_ARGUMENT_REGISTERS GenericComCallStub_STACK_FRAME_SIZE + 8h ; ; spill the fp args ; SAVE_FLOAT_ARGUMENT_REGISTERS GenericComCallStub_XMM_SAVE_OFFSET END_PROLOGUE mov rcx, s_gsCookie mov [rsp + OFFSETOF_GSCookie], rcx ; ; Call COMToCLRWorker. Note that the first parameter (pThread) is ; filled in by callee. ; ifdef _DEBUG mov rcx, 0cccccccccccccccch endif mov rdx, r10 call COMToCLRWorker ifdef _DEBUG mov rcx, s_gsCookie cmp [rsp + OFFSETOF_GSCookie], rcx je GoodGSCookie call JIT_FailFast GoodGSCookie: endif ; _DEBUG ; ; epilogue ; add rsp, GenericComCallStub_STACK_FRAME_SIZE ret NESTED_END GenericComCallStub, _TEXT ; ARG_SLOT COMToCLRDispatchHelperWithStack(DWORD dwStackSlots, // rcx ; ComMethodFrame *pFrame, // rdx ; PCODE pTarget, // r8 ; PCODE pSecretArg, // r9 ; INT_PTR pDangerousThis // rbp+40h ; ); NESTED_ENTRY COMToCLRDispatchHelperWithStack, _TEXT, CallDescrWorkerUnwindFrameChainHandler ComMethodFrame_Arguments_OFFSET = SIZEOF__ComMethodFrame ComMethodFrame_XMM_SAVE_OFFSET = GenericComCallStub_XMM_SAVE_OFFSET - GenericComCallStub_ComMethodFrame_OFFSET push_nonvol_reg rdi ; save nonvolatile registers push_nonvol_reg rsi ; push_nonvol_reg rbp ; set_frame rbp, 0 ; set frame pointer END_PROLOGUE ; ; copy stack ; lea rsi, [rdx + ComMethodFrame_Arguments_OFFSET] add ecx, 4 ; outgoing argument homes mov eax, ecx ; number of stack slots shl eax, 3 ; compute number of argument bytes add eax, 8h ; alignment padding and rax, 0FFFFFFFFFFFFFFf0h ; for proper stack alignment, v-liti remove partial register stall sub rsp, rax ; allocate argument list mov rdi, rsp ; set destination argument list address rep movsq ; copy arguments to the stack ; Stack layout: ; ; callee's rcx (to be loaded into rcx) <- rbp+40h ; r9 (to be loaded into r10) ; r8 (IL stub entry point) ; rdx (ComMethodFrame ptr) ; rcx (number of stack slots to repush) ; return address ; saved rdi ; saved rsi ; saved rbp <- rbp ; alignment ; (stack parameters) ; callee's r9 ; callee's r8 ; callee's rdx ; callee's rcx (not loaded into rcx) <- rsp ; ; load fp registers ; movdqa xmm0, [rdx + ComMethodFrame_XMM_SAVE_OFFSET + 00h] movdqa xmm1, [rdx + ComMethodFrame_XMM_SAVE_OFFSET + 10h] movdqa xmm2, [rdx + ComMethodFrame_XMM_SAVE_OFFSET + 20h] movdqa xmm3, [rdx + ComMethodFrame_XMM_SAVE_OFFSET + 30h] ; ; load secret arg and target ; mov r10, r9 mov rax, r8 ; ; load argument registers ; mov rcx, [rbp + 40h] ; ignoring the COM IP at [rsp] mov rdx, [rsp + 08h] mov r8, [rsp + 10h] mov r9, [rsp + 18h] ; ; call the target ; call rax ; It is important to have an instruction between the previous call and the epilog. ; If the return address is in epilog, OS won't call personality routine because ; it thinks personality routine does not help in this case. nop ; ; epilog ; lea rsp, 0[rbp] ; deallocate argument list pop rbp ; restore nonvolatile register pop rsi ; pop rdi ; ret NESTED_END COMToCLRDispatchHelperWithStack, _TEXT ; ARG_SLOT COMToCLRDispatchHelper(DWORD dwStackSlots, // rcx ; ComMethodFrame *pFrame, // rdx ; PCODE pTarget, // r8 ; PCODE pSecretArg, // r9 ; INT_PTR pDangerousThis // rsp + 28h on entry ; ); NESTED_ENTRY COMToCLRDispatchHelper, _TEXT, CallDescrWorkerUnwindFrameChainHandler ; ; Check to see if we have stack to copy and, if so, tail call to ; the routine that can handle that. ; test ecx, ecx jnz COMToCLRDispatchHelperWithStack alloc_stack 28h ; alloc scratch space + alignment, pDangerousThis moves to [rsp+50] END_PROLOGUE ; get pointer to arguments lea r11, [rdx + ComMethodFrame_Arguments_OFFSET] ; ; load fp registers ; movdqa xmm0, [rdx + ComMethodFrame_XMM_SAVE_OFFSET + 00h] movdqa xmm1, [rdx + ComMethodFrame_XMM_SAVE_OFFSET + 10h] movdqa xmm2, [rdx + ComMethodFrame_XMM_SAVE_OFFSET + 20h] movdqa xmm3, [rdx + ComMethodFrame_XMM_SAVE_OFFSET + 30h] ; ; load secret arg and target ; mov r10, r9 mov rax, r8 ; ; load argument registers ; mov rcx, [rsp + 50h] ; ignoring the COM IP at [r11 + 00h] mov rdx, [r11 + 08h] mov r8, [r11 + 10h] mov r9, [r11 + 18h] ; ; call the target ; call rax ; It is important to have an instruction between the previous call and the epilog. ; If the return address is in epilog, OS won't call personality routine because ; it thinks personality routine does not help in this case. nop ; ; epilog ; add rsp, 28h ret NESTED_END COMToCLRDispatchHelper, _TEXT endif ; FEATURE_COMINTEROP end
; A071187: Smallest prime factor of number of divisors of n. ; 1,2,2,3,2,2,2,2,3,2,2,2,2,2,2,5,2,2,2,2,2,2,2,2,3,2,2,2,2,2,2,2,2,2,2,3,2,2,2,2,2,2,2,2,2,2,2,2,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,7,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,5,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3 seq $0,52409 ; a(n) = largest integer power m for which a representation of the form n = k^m exists (for some k). seq $0,20639 ; Lpf(n): least prime dividing n (when n > 1); a(1) = 1. Or, smallest prime factor of n, or smallest prime divisor of n.
<% import collections import pwnlib.abi import pwnlib.constants import pwnlib.shellcraft import six %> <%docstring>sigsuspend(set) -> str Invokes the syscall sigsuspend. See 'man 2 sigsuspend' for more information. Arguments: set(sigset_t*): set Returns: int </%docstring> <%page args="set=0"/> <% abi = pwnlib.abi.ABI.syscall() stack = abi.stack regs = abi.register_arguments[1:] allregs = pwnlib.shellcraft.registers.current() can_pushstr = [] can_pushstr_array = [] argument_names = ['set'] argument_values = [set] # Load all of the arguments into their destination registers / stack slots. register_arguments = dict() stack_arguments = collections.OrderedDict() string_arguments = dict() dict_arguments = dict() array_arguments = dict() syscall_repr = [] for name, arg in zip(argument_names, argument_values): if arg is not None: syscall_repr.append('%s=%r' % (name, arg)) # If the argument itself (input) is a register... if arg in allregs: index = argument_names.index(name) if index < len(regs): target = regs[index] register_arguments[target] = arg elif arg is not None: stack_arguments[index] = arg # The argument is not a register. It is a string value, and we # are expecting a string value elif name in can_pushstr and isinstance(arg, (six.binary_type, six.text_type)): if isinstance(arg, six.text_type): arg = arg.encode('utf-8') string_arguments[name] = arg # The argument is not a register. It is a dictionary, and we are # expecting K:V paris. elif name in can_pushstr_array and isinstance(arg, dict): array_arguments[name] = ['%s=%s' % (k,v) for (k,v) in arg.items()] # The arguent is not a register. It is a list, and we are expecting # a list of arguments. elif name in can_pushstr_array and isinstance(arg, (list, tuple)): array_arguments[name] = arg # The argument is not a register, string, dict, or list. # It could be a constant string ('O_RDONLY') for an integer argument, # an actual integer value, or a constant. else: index = argument_names.index(name) if index < len(regs): target = regs[index] register_arguments[target] = arg elif arg is not None: stack_arguments[target] = arg # Some syscalls have different names on various architectures. # Determine which syscall number to use for the current architecture. for syscall in ['SYS_sigsuspend']: if hasattr(pwnlib.constants, syscall): break else: raise Exception("Could not locate any syscalls: %r" % syscalls) %> /* sigsuspend(${', '.join(syscall_repr)}) */ %for name, arg in string_arguments.items(): ${pwnlib.shellcraft.pushstr(arg, append_null=(b'\x00' not in arg))} ${pwnlib.shellcraft.mov(regs[argument_names.index(name)], abi.stack)} %endfor %for name, arg in array_arguments.items(): ${pwnlib.shellcraft.pushstr_array(regs[argument_names.index(name)], arg)} %endfor %for name, arg in stack_arguments.items(): ${pwnlib.shellcraft.push(arg)} %endfor ${pwnlib.shellcraft.setregs(register_arguments)} ${pwnlib.shellcraft.syscall(syscall)}
%include "boot/x86_64/constants.asm" [BITS 64] global start extern g8start section .entry start: ; update segments xor ax, ax mov ss, ax mov ds, ax mov es, ax mov fs, ax mov gs, ax ; set up stack mov rsp, STACK_TOP ; jump to bootloader jmp g8start ;hlt ; reserve space for stack
; A044702: Numbers n such that string 7,7 occurs in the base 9 representation of n but not of n+1. ; 70,151,232,313,394,475,556,638,718,799,880,961,1042,1123,1204,1285,1367,1447,1528,1609,1690,1771,1852,1933,2014,2096,2176,2257,2338,2419,2500,2581,2662,2743,2825,2905,2986,3067,3148 mov $1,$0 add $1,10 mod $1,9 div $1,8 add $1,70 mov $2,$0 mul $2,81 add $1,$2
; A273448: First differences of number of active (ON,black) cells in n-th stage of growth of two-dimensional cellular automaton defined by "Rule 721", based on the 5-celled von Neumann neighborhood. ; 3,17,20,39,40,48,56,64,72,80,88,96,104,112,120,128,136,144,152,160,168,176,184,192,200,208,216,224,232,240,248,256,264,272,280,288,296,304,312,320,328,336,344,352,360,368,376,384,392,400,408,416,424,432,440,448,456,464,472,480,488,496,504,512,520,528,536,544,552,560,568,576,584,592,600,608,616,624,632,640,648,656,664,672,680,688,696,704,712,720,728,736,744,752,760,768,776,784,792,800 mov $9,$0 add $0,4 mov $2,$0 mov $4,$0 mov $5,$0 add $5,6 mov $6,$0 mov $7,2 lpb $2 lpb $4 add $7,4 mov $4,$7 sub $5,4 add $5,$7 mov $1,$5 cmp $7,$5 lpe lpb $5 add $1,$4 sub $1,1 add $1,$4 trn $5,$6 lpe mov $2,1 mov $3,$4 add $3,$1 mov $4,8 add $4,$3 mov $3,$4 lpe mov $1,$3 sub $1,30 mov $8,$9 mul $8,7 add $1,$8 mov $0,$1
; A096026: Numbers n such that (n+j) mod (2+j) = 1 for j from 0 to 8 and (n+9) mod 11 <> 1. ; 2523,5043,7563,10083,12603,15123,17643,20163,22683,25203,30243,32763,35283,37803,40323,42843,45363,47883,50403,52923,57963,60483,63003,65523,68043,70563,73083,75603,78123,80643,85683,88203,90723,93243,95763,98283,100803,103323,105843,108363,113403,115923,118443,120963,123483,126003,128523,131043,133563,136083,141123,143643,146163,148683,151203,153723,156243,158763,161283,163803,168843,171363,173883,176403,178923,181443,183963,186483,189003,191523,196563,199083,201603,204123,206643,209163,211683,214203,216723,219243,224283,226803,229323,231843,234363,236883,239403,241923,244443,246963,252003,254523,257043,259563,262083,264603,267123,269643,272163,274683,279723,282243,284763,287283,289803,292323,294843,297363,299883,302403,307443,309963,312483,315003,317523,320043,322563,325083,327603,330123,335163,337683,340203,342723,345243,347763,350283,352803,355323,357843,362883,365403,367923,370443,372963,375483,378003,380523,383043,385563,390603,393123,395643,398163,400683,403203,405723,408243,410763,413283,418323,420843,423363,425883,428403,430923,433443,435963,438483,441003,446043,448563,451083,453603,456123,458643,461163,463683,466203,468723,473763,476283,478803,481323,483843,486363,488883,491403,493923,496443,501483,504003,506523,509043,511563,514083,516603,519123,521643,524163,529203,531723,534243,536763,539283,541803,544323,546843,549363,551883,556923,559443,561963,564483,567003,569523,572043,574563,577083,579603,584643,587163,589683,592203,594723,597243,599763,602283,604803,607323,612363,614883,617403,619923,622443,624963,627483,630003,632523,635043,640083,642603,645123,647643,650163,652683,655203,657723,660243,662763,667803,670323,672843,675363,677883,680403,682923,685443,687963,690483 mov $1,$0 div $0,10 add $1,$0 mul $1,2520 add $1,2523
; A060453: Dot product of the squares and the quarter-squares: a(n) = sum(i=1..n, i^2 * floor(i^2/4)). ; 0,4,22,86,236,560,1148,2172,3792,6292,9922,15106,22204,31808,44408,60792,81600,107844,140334,180334,228844,287408,357236,440180,537680,651924,784602,938266,1114876,1317376,1548016,1810160,2106368,2440452 mov $23,$0 mov $25,$0 lpb $25 clr $0,23 mov $0,$23 sub $25,1 sub $0,$25 mov $20,$0 mov $22,$0 lpb $22 clr $0,20 mov $0,$20 sub $22,1 sub $0,$22 mov $17,$0 mov $19,$0 lpb $19 mov $0,$17 sub $19,1 sub $0,$19 mov $13,$0 mov $15,2 lpb $15 sub $15,1 add $0,$15 sub $0,1 mov $9,$0 mov $11,2 lpb $11 mov $0,$9 sub $11,1 add $0,$11 sub $0,1 mov $6,1 add $6,$0 mov $0,$6 pow $0,2 mov $1,$0 div $1,2 mul $1,$0 mov $0,$6 mov $12,$11 lpb $12 mov $10,$1 sub $12,1 lpe lpe lpb $9 mov $9,0 sub $10,$1 lpe mov $1,$10 mov $16,$15 lpb $16 mov $14,$1 sub $16,1 lpe lpe lpb $13 mov $13,0 sub $14,$1 lpe mov $1,$14 div $1,4 mul $1,2 add $18,$1 lpe add $21,$18 lpe add $24,$21 lpe mov $1,$24
; A130606: a(n) = prime(n+1)^n - prime(n)^n where prime(n) is the n-th prime number. ; Submitted by Simon Strandgaard ; 1,16,218,12240,210242,19310760,483533066,61327422240,12705993314406,398921053680600,152509144883055582,15980538294526150800,793161021967277155922,182781628843528905568920,61073803538208251485772814 add $0,1 mov $3,$0 mov $5,$0 add $5,1 lpb $5 sub $5,1 sub $0,$5 seq $0,40 ; The prime numbers. mov $2,$0 mov $0,$3 pow $2,$3 sub $2,$4 add $4,$2 lpe mov $0,$2
//==--- kernel_program_cache.hpp - Cache for kernel and program -*- C++-*---==// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #pragma once #include <CL/sycl/detail/locked.hpp> #include <CL/sycl/detail/os_util.hpp> #include <CL/sycl/detail/pi.hpp> #include <detail/platform_impl.hpp> #include <atomic> #include <condition_variable> #include <map> #include <mutex> #include <type_traits> __SYCL_INLINE_NAMESPACE(cl) { namespace sycl { namespace detail { class context_impl; class KernelProgramCache { public: /// Denotes build error data. The data is filled in from cl::sycl::exception /// class instance. struct BuildError { std::string Msg; pi_int32 Code; bool isFilledIn() const { return !Msg.empty(); } }; /// Denotes pointer to some entity with its general state and build error. /// The pointer is not null if and only if the entity is usable. /// State of the entity is provided by the user of cache instance. /// Currently there is only a single user - ProgramManager class. template<typename T> struct BuildResult { std::atomic<T *> Ptr; std::atomic<int> State; BuildError Error; BuildResult(T* P, int S) : Ptr{P}, State{S}, Error{"", 0} {} }; using PiProgramT = std::remove_pointer<RT::PiProgram>::type; using PiProgramPtrT = std::atomic<PiProgramT *>; using ProgramWithBuildStateT = BuildResult<PiProgramT>; using ProgramCacheT = std::map<OSModuleHandle, ProgramWithBuildStateT>; using ContextPtr = context_impl *; using PiKernelT = std::remove_pointer<RT::PiKernel>::type; using PiKernelPtrT = std::atomic<PiKernelT *>; using KernelWithBuildStateT = BuildResult<PiKernelT>; using KernelByNameT = std::map<string_class, KernelWithBuildStateT>; using KernelCacheT = std::map<RT::PiProgram, KernelByNameT>; ~KernelProgramCache(); void setContextPtr(const ContextPtr &AContext) { MParentContext = AContext; } Locked<ProgramCacheT> acquireCachedPrograms() { return {MCachedPrograms, MProgramCacheMutex}; } Locked<KernelCacheT> acquireKernelsPerProgramCache() { return {MKernelsPerProgramCache, MKernelsPerProgramCacheMutex}; } template <class Predicate> void waitUntilBuilt(Predicate Pred) const { std::unique_lock<std::mutex> Lock(MBuildCVMutex); MBuildCV.wait(Lock, Pred); } void notifyAllBuild() const { MBuildCV.notify_all(); } private: std::mutex MProgramCacheMutex; std::mutex MKernelsPerProgramCacheMutex; mutable std::condition_variable MBuildCV; mutable std::mutex MBuildCVMutex; ProgramCacheT MCachedPrograms; KernelCacheT MKernelsPerProgramCache; ContextPtr MParentContext; }; } // namespace detail } // namespace sycl } // __SYCL_INLINE_NAMESPACE(cl)
/* * Copyright (c) Facebook, Inc. and its affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <optional> #include "velox/functions/prestosql/tests/FunctionBaseTest.h" using namespace facebook::velox; using namespace facebook::velox::functions::test; namespace { class ArrayExceptTest : public FunctionBaseTest { protected: void testExpr( const VectorPtr& expected, const std::string& expression, const std::vector<VectorPtr>& input) { auto result = evaluate<ArrayVector>(expression, makeRowVector(input)); assertEqualVectors(expected, result); // Also test using dictionary encodings. if (input.size() == 2) { // Wrap first column in a dictionary: repeat each row twice. Wrap second // column in the same dictionary, then flatten to prevent peeling of // encodings. Wrap the expected result in the same dictionary. // The expression evaluation on both dictionary inputs should result in // the dictionary of the expected result vector. auto newSize = input[0]->size() * 2; auto indices = makeIndices(newSize, [](auto row) { return row / 2; }); auto firstDict = wrapInDictionary(indices, newSize, input[0]); auto secondFlat = flatten(wrapInDictionary(indices, newSize, input[1])); auto dictResult = evaluate<ArrayVector>( expression, makeRowVector({firstDict, secondFlat})); auto dictExpected = wrapInDictionary(indices, newSize, expected); assertEqualVectors(dictExpected, dictResult); } } template <typename T> void testInt() { auto array1 = makeNullableArrayVector<T>({ {1, -2, 3, std::nullopt, 4, 5, 6, std::nullopt}, {1, 2, -2, 1}, {3, 8, std::nullopt}, {1, 1, -2, -2, -2, 4, 8}, }); auto array2 = makeNullableArrayVector<T>({ {1, -2, 4}, {1, -2, 4}, {1, -2, 4}, {1, -2, 4}, }); auto expected = makeNullableArrayVector<T>({ {3, std::nullopt, 5, 6}, {2}, {3, 8, std::nullopt}, {8}, }); testExpr(expected, "array_except(C0, C1)", {array1, array2}); expected = makeNullableArrayVector<T>({ {}, {4}, {1, -2, 4}, {}, }); testExpr(expected, "array_except(C1, C0)", {array1, array2}); // Change C1. array2 = makeNullableArrayVector<T>({ {10, -24, 43}, {std::nullopt, -2, 2}, {std::nullopt, std::nullopt, std::nullopt}, {8, 1, 8, 1}, }); expected = makeNullableArrayVector<T>({ {1, -2, 3, std::nullopt, 4, 5, 6}, {1}, {3, 8}, {-2, 4}, }); testExpr(expected, "array_except(C0, C1)", {array1, array2}); } template <typename T> void testFloatingPoint() { auto array1 = makeNullableArrayVector<T>({ {1.0001, -2.0, 3.03, std::nullopt, 4.00004}, {std::numeric_limits<T>::min(), 2.02, -2.001, 1}, {std::numeric_limits<T>::max(), 8.0001, std::nullopt}, {9.0009, std::numeric_limits<T>::infinity(), std::numeric_limits<T>::max()}, {std::numeric_limits<T>::quiet_NaN(), 9.0009}, }); auto array2 = makeNullableArrayVector<T>({ {1.0, -2.0, 4.0}, {std::numeric_limits<T>::min(), 2.0199, -2.001, 1.000001}, {1.0001, -2.02, std::numeric_limits<T>::max(), 8.00099}, {9.0009, std::numeric_limits<T>::infinity()}, {9.0009, std::numeric_limits<T>::quiet_NaN()}, }); auto expected = makeNullableArrayVector<T>({ {1.0001, 3.03, std::nullopt, 4.00004}, {2.02, 1}, {8.0001, std::nullopt}, {std::numeric_limits<T>::max()}, {std::numeric_limits<T>::quiet_NaN()}, }); testExpr(expected, "array_except(C0, C1)", {array1, array2}); expected = makeNullableArrayVector<T>({ {1.0, 4.0}, {2.0199, 1.000001}, {1.0001, -2.02, 8.00099}, {}, {std::numeric_limits<T>::quiet_NaN()}, }); testExpr(expected, "array_except(C1, C0)", {array1, array2}); } }; } // namespace TEST_F(ArrayExceptTest, intArrays) { testInt<int8_t>(); testInt<int16_t>(); testInt<int32_t>(); testInt<int64_t>(); } TEST_F(ArrayExceptTest, floatArrays) { testFloatingPoint<float>(); testFloatingPoint<double>(); } TEST_F(ArrayExceptTest, boolArrays) { auto array1 = makeNullableArrayVector<bool>( {{true, false}, {true, true}, {false, false}, {}, {true, false, true, std::nullopt}, {std::nullopt, true, false, true}, {false, true, false}, {true, false, true}}); auto array2 = makeNullableArrayVector<bool>( {{true}, {true, true}, {false, false}, {}, {true, std::nullopt}, {std::nullopt, false}, {false, true, false}, {true, false, true}}); auto expected = makeNullableArrayVector<bool>( {{false}, {}, {}, {}, {false}, {true}, {}, {}}); testExpr(expected, "array_except(C0, C1)", {array1, array2}); expected = makeNullableArrayVector<bool>({{}, {}, {}, {}, {}, {}, {}, {}}); testExpr(expected, "array_except(C1, C0)", {array1, array2}); } // Test inline strings. TEST_F(ArrayExceptTest, strArrays) { using S = StringView; auto array1 = makeNullableArrayVector<StringView>({ {S("a"), std::nullopt, S("b")}, {S("a"), S("b"), S("a"), S("a")}, {std::nullopt, S("b"), std::nullopt}, {S("abc")}, }); auto array2 = makeNullableArrayVector<StringView>({ {S("a")}, {S("a"), S("b"), S("b")}, {std::nullopt, std::nullopt, std::nullopt}, {S("abc"), S("a"), S("b")}, }); auto expected = makeNullableArrayVector<StringView>({ {std::nullopt, S("b")}, {}, {S("b")}, {}, }); testExpr(expected, "array_except(C0, C1)", {array1, array2}); expected = makeNullableArrayVector<StringView>({ {}, {}, {}, {S("a"), S("b")}, }); testExpr(expected, "array_except(C1, C0)", {array1, array2}); } // Test non-inline (> 12 length) strings. TEST_F(ArrayExceptTest, longStrArrays) { using S = StringView; auto array1 = makeNullableArrayVector<StringView>({ {S("red shiny car ahead"), S("blue clear sky above")}, {std::nullopt, S("blue clear sky above"), S("yellow rose flowers"), S("orange beautiful sunset")}, {}, {S("red shiny car ahead"), S("purple is an elegant color"), S("green plants make us happy")}, }); auto array2 = makeNullableArrayVector<StringView>({ {S("red shiny car ahead")}, {std::nullopt}, {}, {S("red shiny car ahead"), S("green plants make us happy")}, }); auto expected = makeNullableArrayVector<StringView>({ {S("blue clear sky above")}, {S("blue clear sky above"), S("yellow rose flowers"), S("orange beautiful sunset")}, {}, {S("purple is an elegant color")}, }); testExpr(expected, "array_except(C0, C1)", {array1, array2}); expected = makeNullableArrayVector<StringView>({ {}, {}, {}, {}, }); testExpr(expected, "array_except(C1, C0)", {array1, array2}); } // When one of the arrays is constant. TEST_F(ArrayExceptTest, constant) { auto array1 = makeNullableArrayVector<int32_t>({ {1, -2, 3, std::nullopt, 4, 5, 6, std::nullopt}, {1, 2, -2, 1}, {3, 8, std::nullopt}, {1, 1, -2, -2, -2, 4, 8}, }); auto expected = makeNullableArrayVector<int32_t>({ {3, std::nullopt, 5, 6}, {2}, {3, 8, std::nullopt}, {8}, }); testExpr(expected, "array_except(C0, ARRAY[1,-2,4])", {array1}); expected = makeNullableArrayVector<int32_t>({ {}, {4}, {1, -2, 4}, {}, }); testExpr(expected, "array_except(ARRAY[1,-2,4], C0)", {array1}); testExpr(expected, "array_except(ARRAY[1,1,-2,1,-2,4,1,4,4], C0)", {array1}); // Array containing NULLs. expected = makeNullableArrayVector<int32_t>({ {-2, 3, 5, 6}, {2, -2}, {3, 8}, {-2, 8}, }); testExpr(expected, "array_except(C0, ARRAY[1,NULL,4])", {array1}); expected = makeNullableArrayVector<int32_t>({ {}, {std::nullopt, 4}, {1, 4}, {std::nullopt}, }); testExpr(expected, "array_except(ARRAY[1,NULL,4], C0)", {array1}); } TEST_F(ArrayExceptTest, wrongTypes) { auto expected = makeNullableArrayVector<int32_t>({{}}); auto array1 = makeNullableArrayVector<int32_t>({{1}}); EXPECT_THROW( testExpr(expected, "array_except(1, 1)", {array1}), std::invalid_argument); EXPECT_THROW( testExpr(expected, "array_except(C0, 1)", {array1}), std::invalid_argument); EXPECT_THROW( testExpr(expected, "array_except(ARRAY[1], 1)", {array1}), std::invalid_argument); EXPECT_THROW( testExpr(expected, "array_exvcept(C0)", {array1}), std::invalid_argument); EXPECT_THROW( testExpr(expected, "array_except(C0, C0, C0)", {array1}), std::invalid_argument); EXPECT_NO_THROW(testExpr(expected, "array_except(C0, C0)", {array1})); }
; A152298: a(n) = (3^n-1)/2 if n odd, (3^n-1)/8 if n even. ; 0,1,1,13,10,121,91,1093,820,9841,7381,88573,66430,797161,597871,7174453,5380840,64570081,48427561,581130733,435848050,5230176601,3922632451,47071589413,35303692060,423644304721,317733228541,3812798742493,2859599056870,34315188682441,25736391511831,308836698141973,231627523606480,2779530283277761,2084647712458321 mov $1,2 mov $2,$0 mov $3,$0 sub $3,1 lpb $2 lpb $3 sub $3,$1 lpe sub $1,$3 mul $1,3 sub $2,1 lpe mul $1,4 div $1,16
; =============================================================== ; Sep 2005, improved Apr 2014 ; =============================================================== ; ; int in_inkey(void) ; ; Read instantaneous state of the keyboard and return ascii code ; if only one key is pressed. ; ; =============================================================== SECTION code_input PUBLIC asm_in_inkey EXTERN in_key_translation_table, error_znc, error_zc asm_in_inkey: ; exit : if one key is pressed ; ; hl = ascii code ; carry reset ; ; if no keys are pressed ; ; hl = 0 ; carry reset ; ; if more than one key is pressed ; ; hl = 0 ; carry set ; ; uses : af, bc, de, hl ; locate a key row with key active ld bc,$fefe ; key port, first row selected ld de,$0500 ; e = offset into key translation table ld hl,$ffe0 ; constant used in loop ; first row contains CAPS shift in a,(c) or $e1 ; ignore CAPS shift cp h jr nz, keyhit_0 ; if key is pressed in this row ld e,d ld b,$fd row_loop: in a,(c) or l cp h jr nz, keyhit_0 ; if key is pressed in this row ld a,e add a,d ld e,a ; increase index into key translation table rlc b jp m, row_loop ; if key row is not the last one ; last row contains SYM shift in a,(c) or $e2 ; ignore SYM shift cp h ld c,a jr nz, keyhit_1 ; if key is pressed in this row jp error_znc ; if no keys pressed keyhit_0: ; at least one key row is active ; make sure no others are active ld c,a ; c = key result ; b = key row containing keypress ; e = index into key translation table for row ; hl = $ffe0 ; d = 5 ld a,b cpl or $81 in a,($fe) ; look at all other rows except CAPS/SYM rows or l cp h jp nz, error_zc ; if more than one key pressed ld a,$7f in a,($fe) ; read SYM shift row or $e2 ; ignore sym shift cp h jp nz, error_zc ; if key in sym shift row pressed keyhit_1: ; only one key row is active ; determine ascii code from translation table ; c = key result ; e = index into key translation table for row ; d = 5 ld b,0 ld hl,rowtable - $e0 add hl,bc ld a,(hl) cp d jp nc, error_zc ; if more than one key is pressed in row add a,e ld e,a ; e = index into key translation table for key ld hl,in_key_translation_table ld d,b add hl,de ; check for shift modifiers check_caps: ld a,$fe in a,($fe) and $01 jr nz, check_sym ld e,40 add hl,de check_sym: ld a,$7f in a,($fe) and $02 jr nz, ascii ld e,80 add hl,de ascii: ld l,(hl) ld h,b ret rowtable: defb 255,255,255,255,255,255,255 defb 255,255,255,255,255,255,255,255 defb 4,255,255,255,255,255,255 defb 255,3,255,255,255,2,255,1 defb 0,255
#include "entities/Node.hpp" #include "entities/Way.hpp" #include "entities/Area.hpp" #include "entities/Relation.hpp" #include "formats/osm/BuildingProcessor.hpp" #include "formats/osm/MultipolygonProcessor.hpp" #include "formats/osm/RelationProcessor.hpp" #include "formats/osm/OsmDataVisitor.hpp" #include "utils/GeometryUtils.hpp" #include <unordered_set> using namespace utymap; using namespace utymap::formats; using namespace utymap::entities; using namespace utymap::index; void OsmDataVisitor::visitBounds(BoundingBox bbox) { bbox_ = bbox; } void OsmDataVisitor::visitNode(std::uint64_t id, GeoCoordinate &coordinate, utymap::formats::Tags &tags) { auto node = std::make_shared<Node>(); node->id = id; node->coordinate = coordinate; utymap::utils::setTags(stringTable_, *node, tags); context_.nodeMap[id] = node; } void OsmDataVisitor::visitWay(std::uint64_t id, std::vector<std::uint64_t> &nodeIds, utymap::formats::Tags &tags) { std::vector<GeoCoordinate> coordinates; coordinates.reserve(nodeIds.size()); for (auto nodeId : nodeIds) { coordinates.push_back(context_.nodeMap[nodeId]->coordinate); } auto size = coordinates.size(); if (size > 3 && coordinates[0]==coordinates[size - 1]) { coordinates.pop_back(); auto area = std::make_shared<Area>(); area->id = id; if (utymap::utils::isClockwise(coordinates)) { std::reverse(coordinates.begin(), coordinates.end()); } area->coordinates = std::move(coordinates); utymap::utils::setTags(stringTable_, *area, tags); context_.areaMap[id] = area; } else { auto way = std::make_shared<Way>(); way->id = id; way->coordinates = std::move(coordinates); utymap::utils::setTags(stringTable_, *way, tags); context_.wayMap[id] = way; } } void OsmDataVisitor::visitRelation(std::uint64_t id, RelationMembers &members, utymap::formats::Tags &tags) { auto relation = std::make_shared<Relation>(); relation->id = id; relation->tags = utymap::utils::convertTags(stringTable_, tags); // NOTE Assume, relation may refer to another relations which are not yet processed. // So, store all relation members to resolve them once all relations are visited. relationMembers_[id] = members; context_.relationMap[id] = relation; } void OsmDataVisitor::add(utymap::entities::Element &element) { if (cancelToken_.isCancelled()) return; add_(element); } bool OsmDataVisitor::hasTag(const std::string &key, const std::string &value, const std::vector<utymap::entities::Tag> &tags) const { return utymap::utils::hasTag(stringTable_.getId(key), stringTable_.getId(value), tags); } void OsmDataVisitor::resolve(Relation &relation) { if (cancelToken_.isCancelled()) return; auto membersPair = relationMembers_.find(relation.id); // already resolved if (relation.elements.size()==membersPair->second.size()) return; auto resolveFunc = std::bind(&OsmDataVisitor::resolve, this, std::placeholders::_1); if (hasTag("type", "multipolygon", relation.tags)) MultipolygonProcessor(relation, membersPair->second, context_, resolveFunc).process(); else if (hasTag("type", "building", relation.tags)) BuildingProcessor(relation, membersPair->second, context_, resolveFunc).process(); else { RelationProcessor(relation, membersPair->second, context_, relationMembers_, resolveFunc).process(); } } utymap::BoundingBox OsmDataVisitor::complete() { // TODO return actual bounding box. if (cancelToken_.isCancelled()) return utymap::BoundingBox(); // All relations are visited can start to resolve them for (auto &membersPair : relationMembers_) { auto relationPair = context_.relationMap.find(membersPair.first); if (relationPair!=context_.relationMap.end()) resolve(*relationPair->second); } for (const auto &pair : context_.relationMap) { add(*pair.second); } for (const auto &pair : context_.nodeMap) { add(*pair.second); } for (const auto &pair : context_.wayMap) { add(*pair.second); } for (const auto &pair : context_.areaMap) { add(*pair.second); } return bbox_; } OsmDataVisitor::OsmDataVisitor(const StringTable &stringTable, std::function<bool(Element &)> add, const utymap::CancellationToken &cancelToken) : stringTable_(stringTable), add_(add), cancelToken_(cancelToken), context_(), bbox_() { }
// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "remoting/base/telemetry_log_writer.h" #include "base/bind.h" #include "base/bind_helpers.h" #include "base/containers/circular_deque.h" #include "base/macros.h" #include "base/memory/ptr_util.h" #include "base/run_loop.h" #include "base/test/task_environment.h" #include "net/http/http_status_code.h" #include "remoting/base/chromoting_event.h" #include "remoting/base/fake_oauth_token_getter.h" #include "remoting/base/url_request.h" #include "testing/gtest/include/gtest/gtest.h" namespace remoting { namespace { constexpr char kFakeAccessToken[] = "access_token"; constexpr char kAuthorizationHeaderPrefix[] = "Authorization:Bearer "; class FakeUrlRequest : public UrlRequest { public: FakeUrlRequest(const std::string& expected_post, const UrlRequest::Result& returned_result) : expected_post_(expected_post), returned_result_(returned_result) {} void Respond() { on_result_callback_.Run(returned_result_); // Responding to current request will trigger sending pending events. Call // RunUntilIdle() to allow the new request to be created. See LogFakeEvent() // below. base::RunLoop().RunUntilIdle(); } // UrlRequest overrides. void SetPostData(const std::string& content_type, const std::string& post_data) override { EXPECT_EQ(content_type, "application/json"); EXPECT_EQ(post_data, expected_post_); } void AddHeader(const std::string& value) override { if (value.find(kAuthorizationHeaderPrefix) == 0) { EXPECT_EQ(std::string(kAuthorizationHeaderPrefix) + kFakeAccessToken, value); } } void Start(const OnResultCallback& on_result_callback) override { on_result_callback_ = on_result_callback; } private: std::string expected_post_; UrlRequest::Result returned_result_; OnResultCallback on_result_callback_; DISALLOW_COPY_AND_ASSIGN(FakeUrlRequest); }; class FakeUrlRequestFactory : public UrlRequestFactory { public: ~FakeUrlRequestFactory() override { EXPECT_TRUE(expected_requests_.empty()); } // Returns a respond closure. Run this closure to respond to the URL request. base::OnceClosure AddExpectedRequest(const std::string& exp_post, const UrlRequest::Result& ret_result) { FakeUrlRequest* fakeRequest = new FakeUrlRequest(exp_post, ret_result); base::OnceClosure closure = base::BindOnce(&FakeUrlRequest::Respond, base::Unretained(fakeRequest)); expected_requests_.push_back(std::unique_ptr<UrlRequest>(fakeRequest)); return closure; } // request_factory_ override. std::unique_ptr<UrlRequest> CreateUrlRequest( UrlRequest::Type type, const std::string& url, const net::NetworkTrafficAnnotationTag& traffic_annotation) override { EXPECT_FALSE(expected_requests_.empty()); if (expected_requests_.empty()) { return std::unique_ptr<UrlRequest>(nullptr); } EXPECT_EQ(type, UrlRequest::Type::POST); std::unique_ptr<UrlRequest> request(std::move(expected_requests_.front())); expected_requests_.pop_front(); return request; } private: base::circular_deque<std::unique_ptr<UrlRequest>> expected_requests_; }; } // namespace class TelemetryLogWriterTest : public testing::Test { public: TelemetryLogWriterTest() : log_writer_( "", std::make_unique<FakeOAuthTokenGetter>(OAuthTokenGetter::SUCCESS, "email", kFakeAccessToken)) { auto request_factory = std::make_unique<FakeUrlRequestFactory>(); request_factory_ = request_factory.get(); log_writer_.Init(std::move(request_factory)); success_result_.success = true; success_result_.status = 200; success_result_.response_body = "{}"; unauth_result_.success = false; unauth_result_.status = net::HTTP_UNAUTHORIZED; unauth_result_.response_body = "{}"; } protected: void LogFakeEvent() { ChromotingEvent entry; entry.SetInteger("id", id_); id_++; log_writer_.Log(entry); // It's an async process to create request to send all pending events. base::RunLoop().RunUntilIdle(); } UrlRequest::Result success_result_; UrlRequest::Result unauth_result_; FakeUrlRequestFactory* request_factory_; // No ownership. TelemetryLogWriter log_writer_; private: int id_ = 0; base::test::SingleThreadTaskEnvironment task_environment_; }; // Test workflow: add request -> log event -> respond request. // Test fails if req is incorrect or creates more/less reqs than expected TEST_F(TelemetryLogWriterTest, PostOneLogImmediately) { auto respond = request_factory_->AddExpectedRequest( "{\"event\":[{\"id\":0}]}", success_result_); LogFakeEvent(); std::move(respond).Run(); } TEST_F(TelemetryLogWriterTest, PostOneLogAndHaveTwoPendingLogs) { auto respond1 = request_factory_->AddExpectedRequest( "{\"event\":[{\"id\":0}]}", success_result_); LogFakeEvent(); auto respond2 = request_factory_->AddExpectedRequest( "{\"event\":[{\"id\":1},{\"id\":2}]}", success_result_); LogFakeEvent(); LogFakeEvent(); std::move(respond1).Run(); std::move(respond2).Run(); } TEST_F(TelemetryLogWriterTest, PostLogFailedAndRetry) { // kMaxTries = 5 auto respond1 = request_factory_->AddExpectedRequest( "{\"event\":[{\"id\":0}]}", UrlRequest::Result::Failed()); auto respond2 = request_factory_->AddExpectedRequest( "{\"event\":[{\"id\":0}]}", UrlRequest::Result::Failed()); auto respond3 = request_factory_->AddExpectedRequest( "{\"event\":[{\"id\":0}]}", UrlRequest::Result::Failed()); auto respond4 = request_factory_->AddExpectedRequest( "{\"event\":[{\"id\":0}]}", UrlRequest::Result::Failed()); auto respond5 = request_factory_->AddExpectedRequest( "{\"event\":[{\"id\":0}]}", UrlRequest::Result::Failed()); LogFakeEvent(); std::move(respond1).Run(); std::move(respond2).Run(); std::move(respond3).Run(); std::move(respond4).Run(); std::move(respond5).Run(); } TEST_F(TelemetryLogWriterTest, PostOneLogFailedResendWithTwoPendingLogs) { auto respond1 = request_factory_->AddExpectedRequest( "{\"event\":[{\"id\":0}]}", UrlRequest::Result::Failed()); LogFakeEvent(); auto respond2 = request_factory_->AddExpectedRequest( "{\"event\":[{\"id\":0},{\"id\":1},{\"id\":2}]}", success_result_); LogFakeEvent(); LogFakeEvent(); std::move(respond1).Run(); std::move(respond2).Run(); } TEST_F(TelemetryLogWriterTest, PostThreeLogsFailedAndResendWithOnePending) { // This tests the ordering of the resent log. auto respond1 = request_factory_->AddExpectedRequest( "{\"event\":[{\"id\":0}]}", UrlRequest::Result::Failed()); LogFakeEvent(); auto respond2 = request_factory_->AddExpectedRequest( "{\"event\":[{\"id\":0},{\"id\":1},{\"id\":2}]}", UrlRequest::Result::Failed()); LogFakeEvent(); LogFakeEvent(); std::move(respond1).Run(); auto respond3 = request_factory_->AddExpectedRequest( "{\"event\":[{\"id\":0},{\"id\":1},{\"id\":2},{\"id\":3}]}", success_result_); LogFakeEvent(); std::move(respond2).Run(); std::move(respond3).Run(); } TEST_F(TelemetryLogWriterTest, PostOneUnauthorizedCallClosureAndRetry) { auto respond1 = request_factory_->AddExpectedRequest( "{\"event\":[{\"id\":0}]}", unauth_result_); LogFakeEvent(); auto respond2 = request_factory_->AddExpectedRequest( "{\"event\":[{\"id\":0}]}", success_result_); std::move(respond1).Run(); std::move(respond2).Run(); } } // namespace remoting
.global s_prepare_buffers s_prepare_buffers: push %r12 push %r13 push %r8 push %r9 push %rbp push %rcx push %rdi push %rsi lea addresses_normal_ht+0x3098, %r8 nop dec %r13 movw $0x6162, (%r8) nop nop nop nop nop cmp $18788, %rbp lea addresses_A_ht+0x1d758, %r13 nop add %r12, %r12 mov $0x6162636465666768, %r9 movq %r9, (%r13) nop nop nop nop nop add $57353, %r9 lea addresses_WC_ht+0xbcd8, %rsi lea addresses_A_ht+0x132d8, %rdi nop nop nop nop xor %r8, %r8 mov $51, %rcx rep movsq nop nop nop sub $53773, %r12 lea addresses_UC_ht+0x9e0, %rbp clflush (%rbp) nop nop lfence movb (%rbp), %r9b nop nop nop nop nop add %r8, %r8 lea addresses_UC_ht+0x126f2, %rbp nop nop and $21070, %rcx mov $0x6162636465666768, %rdi movq %rdi, (%rbp) nop sub %r9, %r9 lea addresses_WC_ht+0x135d8, %r8 dec %rdi mov (%r8), %bp nop sub %rdi, %rdi lea addresses_A_ht+0x18d8, %rsi lea addresses_D_ht+0x174d8, %rdi nop nop nop nop xor $30200, %rbp mov $12, %rcx rep movsb nop nop nop nop add %rdi, %rdi lea addresses_WC_ht+0x67d8, %r9 nop nop nop nop nop cmp %rdi, %rdi mov (%r9), %r8 nop nop xor $30977, %r9 lea addresses_normal_ht+0x6c5b, %rsi lea addresses_UC_ht+0xc198, %rdi sub $3151, %r12 mov $41, %rcx rep movsl nop nop xor $54777, %rcx lea addresses_UC_ht+0xb4d8, %rsi nop nop nop nop and %r13, %r13 movl $0x61626364, (%rsi) xor $24363, %r13 pop %rsi pop %rdi pop %rcx pop %rbp pop %r9 pop %r8 pop %r13 pop %r12 ret .global s_faulty_load s_faulty_load: push %r11 push %r8 push %rbx push %rdx push %rsi // Faulty Load lea addresses_PSE+0x24d8, %rbx nop and $61766, %rdx mov (%rbx), %r11d lea oracles, %rsi and $0xff, %r11 shlq $12, %r11 mov (%rsi,%r11,1), %r11 pop %rsi pop %rdx pop %rbx pop %r8 pop %r11 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_PSE', 'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 0}} [Faulty Load] {'OP': 'LOAD', 'src': {'same': True, 'type': 'addresses_PSE', 'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 0}} <gen_prepare_buffer> {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_normal_ht', 'NT': True, 'AVXalign': False, 'size': 2, 'congruent': 5}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_A_ht', 'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 7}} {'OP': 'REPM', 'src': {'same': False, 'congruent': 11, 'type': 'addresses_WC_ht'}, 'dst': {'same': False, 'congruent': 6, 'type': 'addresses_A_ht'}} {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_UC_ht', 'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 3}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_UC_ht', 'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 0}} {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_WC_ht', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 8}} {'OP': 'REPM', 'src': {'same': False, 'congruent': 6, 'type': 'addresses_A_ht'}, 'dst': {'same': True, 'congruent': 9, 'type': 'addresses_D_ht'}} {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_WC_ht', 'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 5}} {'OP': 'REPM', 'src': {'same': False, 'congruent': 0, 'type': 'addresses_normal_ht'}, 'dst': {'same': False, 'congruent': 6, 'type': 'addresses_UC_ht'}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_UC_ht', 'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 9}} {'33': 21829} 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 */
; A013720: a(n) = 15^(2*n + 1). ; 15,3375,759375,170859375,38443359375,8649755859375,1946195068359375,437893890380859375,98526125335693359375,22168378200531005859375,4987885095119476318359375,1122274146401882171630859375,252511682940423488616943359375,56815128661595284938812255859375,12783403948858939111232757568359375,2876265888493261300027370452880859375,647159824910983792506158351898193359375,145610960604971353313885629177093505859375,32762466136118554495624266564846038818359375,7371554880626674761515459977090358734130859375 mov $1,225 pow $1,$0 mul $1,15 mov $0,$1
; A234045: Period 7: repeat [0, 0, 1, -1, -1, 1, 0]. ; 0,0,1,-1,-1,1,0,0,0,1,-1,-1,1,0,0,0,1,-1,-1,1,0,0,0,1,-1,-1,1,0,0,0,1,-1,-1,1,0,0,0,1,-1,-1,1,0,0,0,1,-1,-1,1,0,0,0,1,-1,-1,1,0,0,0,1,-1,-1,1,0,0,0,1,-1,-1,1,0,0,0,1,-1,-1,1,0,0,0,1,-1,-1,1,0,0,0,1,-1,-1,1,0 pow $0,2 add $0,3 mul $0,38 sub $0,1 mul $0,2 mod $0,14 sub $0,6 div $0,6
; A142698: Primes congruent to 53 mod 57. ; Submitted by Jon Maiga ; 53,167,281,509,1193,1307,1877,2333,2447,2789,2903,3359,3701,3929,4157,4271,5297,5639,5867,5981,6323,6551,6779,7121,7349,7577,7691,7919,8147,8831,9059,9173,9629,9743,9857,10313,10427,10883,11681,11909,12251,12479,12821,13049,13163,13619,14303,14759,15101,15329,15443,15671,16127,16811,17609,17837,18521,18749,19319,19433,19661,19889,20117,20231,21143,21599,21713,22283,22397,22511,22739,22853,23081,23537,23879,23993,24107,24677,25247,25589,25703,25931,26387,26501,26729,27299,27527,27983,28097,28211 mov $1,26 mov $2,$0 add $2,2 pow $2,2 lpb $2 sub $2,1 mov $3,$1 mul $3,2 seq $3,10051 ; Characteristic function of primes: 1 if n is prime, else 0. sub $0,$3 add $1,57 mov $4,$0 max $4,0 cmp $4,$0 mul $2,$4 lpe mov $0,$1 mul $0,2 sub $0,113
// // kern_weg.cpp // WhateverGreen // // Copyright © 2018 vit9696. All rights reserved. // #include <Headers/kern_api.hpp> #include <Headers/kern_devinfo.hpp> #include <Headers/kern_iokit.hpp> #include <Headers/kern_cpu.hpp> #include "kern_weg.hpp" #include <IOKit/graphics/IOFramebuffer.h> // This is a hack to let us access protected properties. struct FramebufferViewer : public IOFramebuffer { static IOMemoryMap *&getVramMap(IOFramebuffer *fb) { return static_cast<FramebufferViewer *>(fb)->fVramMap; } }; static const char *pathIOGraphics[] { "/System/Library/Extensions/IOGraphicsFamily.kext/IOGraphicsFamily" }; static const char *pathAGDPolicy[] { "/System/Library/Extensions/AppleGraphicsControl.kext/Contents/PlugIns/AppleGraphicsDevicePolicy.kext/Contents/MacOS/AppleGraphicsDevicePolicy" }; static const char *pathBacklight[] { "/System/Library/Extensions/AppleBacklight.kext/Contents/MacOS/AppleBacklight" }; static KernelPatcher::KextInfo kextIOGraphics { "com.apple.iokit.IOGraphicsFamily", pathIOGraphics, arrsize(pathIOGraphics), {true}, {}, KernelPatcher::KextInfo::Unloaded }; static KernelPatcher::KextInfo kextAGDPolicy { "com.apple.driver.AppleGraphicsDevicePolicy", pathAGDPolicy, arrsize(pathAGDPolicy), {true}, {}, KernelPatcher::KextInfo::Unloaded }; // Note: initially marked as reloadable, but I doubt it needs to be. static KernelPatcher::KextInfo kextBacklight { "com.apple.driver.AppleBacklight", pathBacklight, arrsize(pathBacklight), {true}, {}, KernelPatcher::KextInfo::Unloaded }; WEG::ApplePanelData WEG::appleBacklightData[] { { "F14Txxxx", { 0x00, 0x11, 0x00, 0x00, 0x00, 0x34, 0x00, 0x52, 0x00, 0x73, 0x00, 0x94, 0x00, 0xBE, 0x00, 0xFA, 0x01, 0x36, 0x01, 0x72, 0x01, 0xC5, 0x02, 0x2F, 0x02, 0xB9, 0x03, 0x60, 0x04, 0x1A, 0x05, 0x0A, 0x06, 0x0E, 0x07, 0x10 } }, { "F15Txxxx", { 0x00, 0x11, 0x00, 0x00, 0x00, 0x36, 0x00, 0x54, 0x00, 0x7D, 0x00, 0xB2, 0x00, 0xF5, 0x01, 0x49, 0x01, 0xB1, 0x02, 0x2B, 0x02, 0xB8, 0x03, 0x59, 0x04, 0x13, 0x04, 0xEC, 0x05, 0xF3, 0x07, 0x34, 0x08, 0xAF, 0x0A, 0xD9 } }, { "F16Txxxx", { 0x00, 0x11, 0x00, 0x00, 0x00, 0x18, 0x00, 0x27, 0x00, 0x3A, 0x00, 0x52, 0x00, 0x71, 0x00, 0x96, 0x00, 0xC4, 0x00, 0xFC, 0x01, 0x40, 0x01, 0x93, 0x01, 0xF6, 0x02, 0x6E, 0x02, 0xFE, 0x03, 0xAA, 0x04, 0x78, 0x05, 0x6C } }, { "F17Txxxx", { 0x00, 0x11, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x34, 0x00, 0x4F, 0x00, 0x71, 0x00, 0x9B, 0x00, 0xCF, 0x01, 0x0E, 0x01, 0x5D, 0x01, 0xBB, 0x02, 0x2F, 0x02, 0xB9, 0x03, 0x60, 0x04, 0x29, 0x05, 0x1E, 0x06, 0x44, 0x07, 0xA1 } }, { "F18Txxxx", { 0x00, 0x11, 0x00, 0x00, 0x00, 0x53, 0x00, 0x8C, 0x00, 0xD5, 0x01, 0x31, 0x01, 0xA2, 0x02, 0x2E, 0x02, 0xD8, 0x03, 0xAE, 0x04, 0xAC, 0x05, 0xE5, 0x07, 0x59, 0x09, 0x1C, 0x0B, 0x3B, 0x0D, 0xD0, 0x10, 0xEA, 0x14, 0x99 } }, { "F19Txxxx", { 0x00, 0x11, 0x00, 0x00, 0x02, 0x8F, 0x03, 0x53, 0x04, 0x5A, 0x05, 0xA1, 0x07, 0xAE, 0x0A, 0x3D, 0x0E, 0x14, 0x13, 0x74, 0x1A, 0x5E, 0x24, 0x18, 0x31, 0xA9, 0x44, 0x59, 0x5E, 0x76, 0x83, 0x11, 0xB6, 0xC7, 0xFF, 0x7B } }, { "F24Txxxx", { 0x00, 0x11, 0x00, 0x01, 0x00, 0x34, 0x00, 0x52, 0x00, 0x73, 0x00, 0x94, 0x00, 0xBE, 0x00, 0xFA, 0x01, 0x36, 0x01, 0x72, 0x01, 0xC5, 0x02, 0x2F, 0x02, 0xB9, 0x03, 0x60, 0x04, 0x1A, 0x05, 0x0A, 0x06, 0x0E, 0x07, 0x10 } } }; WEG *WEG::callbackWEG; void WEG::init() { callbackWEG = this; // Background init fix is only necessary on 10.10 and newer. // Former boot-arg name is igfxrst. if (getKernelVersion() >= KernelVersion::Yosemite) { PE_parse_boot_argn("gfxrst", &resetFramebuffer, sizeof(resetFramebuffer)); if (resetFramebuffer >= FB_TOTAL) { SYSLOG("weg", "invalid igfxrset value %d, falling back to autodetect", resetFramebuffer); resetFramebuffer = FB_DETECT; } } else { resetFramebuffer = FB_NONE; } // Black screen fix is needed everywhere, but the form depends on the boot-arg. // Former boot-arg name is ngfxpatch. char agdp[128]; if (PE_parse_boot_argn("agdpmod", agdp, sizeof(agdp))) processGraphicsPolicyStr(agdp); // Callback setup is only done here for compatibility. lilu.onPatcherLoadForce([](void *user, KernelPatcher &patcher) { static_cast<WEG *>(user)->processKernel(patcher); }, this); lilu.onKextLoadForce(nullptr, 0, [](void *user, KernelPatcher &patcher, size_t index, mach_vm_address_t address, size_t size) { static_cast<WEG *>(user)->processKext(patcher, index, address, size); }, this); // Perform a background fix. if (resetFramebuffer != FB_NONE) lilu.onKextLoadForce(&kextIOGraphics); // Perform a black screen fix. if (graphicsDisplayPolicyMod != AGDP_NONE_SET) lilu.onKextLoad(&kextAGDPolicy); // Disable backlight patches if asked specifically. PE_parse_boot_argn("applbkl", &appleBacklightPatch, sizeof(appleBacklightPatch)); if (appleBacklightPatch != APPLBKL_OFF) lilu.onKextLoad(&kextBacklight); igfx.init(); ngfx.init(); rad.init(); if (getKernelVersion() >= KernelVersion::BigSur) { unfair.init(); } else { shiki.init(); cdf.init(); } } void WEG::deinit() { igfx.deinit(); ngfx.deinit(); rad.deinit(); if (getKernelVersion() >= KernelVersion::BigSur) { unfair.deinit(); } else { shiki.deinit(); cdf.deinit(); } } void WEG::processKernel(KernelPatcher &patcher) { // Correct GPU properties auto devInfo = DeviceInfo::create(); if (devInfo) { devInfo->processSwitchOff(); if (graphicsDisplayPolicyMod == AGDP_DETECT) { /* Default detect only */ auto getAgpdMod = [this](IORegistryEntry *device) { auto prop = device->getProperty("agdpmod"); if (prop) { DBGLOG("weg", "found agdpmod in external GPU %s", safeString(device->getName())); const char *agdp = nullptr; auto propStr = OSDynamicCast(OSString, prop); auto propData = OSDynamicCast(OSData, prop); if (propStr) { agdp = propStr->getCStringNoCopy(); } else if (propData && propData->getLength() > 0) { agdp = static_cast<const char *>(propData->getBytesNoCopy()); if (agdp && agdp[propData->getLength() - 1] != '\0') { DBGLOG("weg", "agdpmod config is not null terminated"); agdp = nullptr; } } if (agdp) { processGraphicsPolicyStr(agdp); return true; } } return false; }; size_t extNum = devInfo->videoExternal.size(); for (size_t i = 0; i < extNum; i++) { if (getAgpdMod(devInfo->videoExternal[i].video)) break; } if (devInfo->videoBuiltin != nullptr && graphicsDisplayPolicyMod == AGDP_DETECT) /* Default detect only */ getAgpdMod(devInfo->videoBuiltin); } // Do not inject properties unless non-Apple size_t extNum = devInfo->videoExternal.size(); if (devInfo->firmwareVendor != DeviceInfo::FirmwareVendor::Apple) { DBGLOG("weg", "non-apple-fw proceeding with devprops %d", graphicsDisplayPolicyMod); if (devInfo->videoBuiltin) { processBuiltinProperties(devInfo->videoBuiltin, devInfo); // Assume that enabled IGPU with connectors is the boot display. if (resetFramebuffer == FB_DETECT && !devInfo->reportedFramebufferIsConnectorLess) resetFramebuffer = FB_COPY; } if (appleBacklightPatch == APPLBKL_DETECT && devInfo->videoBuiltin != nullptr) WIOKit::getOSDataValue(devInfo->videoBuiltin, "applbkl", appleBacklightPatch); if (appleBacklightCustomName == nullptr && devInfo->videoBuiltin != nullptr) { appleBacklightCustomName = OSDynamicCast(OSData, devInfo->videoBuiltin->getProperty("applbkl-name")); appleBacklightCustomData = OSDynamicCast(OSData, devInfo->videoBuiltin->getProperty("applbkl-data")); if (appleBacklightCustomName == nullptr || appleBacklightCustomData == nullptr) appleBacklightCustomName = appleBacklightCustomData = nullptr; } for (size_t i = 0; i < extNum; i++) { auto &v = devInfo->videoExternal[i]; processExternalProperties(v.video, devInfo, v.vendor); // Assume that AMD GPU is the boot display. if (v.vendor == WIOKit::VendorID::ATIAMD && resetFramebuffer == FB_DETECT) resetFramebuffer = FB_ZEROFILL; if (appleBacklightPatch == APPLBKL_DETECT) WIOKit::getOSDataValue(v.video, "applbkl", appleBacklightPatch); if (appleBacklightCustomName == nullptr) { appleBacklightCustomName = OSDynamicCast(OSData, v.video->getProperty("applbkl-name")); appleBacklightCustomData = OSDynamicCast(OSData, v.video->getProperty("applbkl-data")); if (appleBacklightCustomName == nullptr || appleBacklightCustomData == nullptr) appleBacklightCustomName = appleBacklightCustomData = nullptr; } } // Note, disabled Optimus will make videoExternal 0, so this case checks for active IGPU only. DBGLOG("weg", "resulting applbkl value is %d", appleBacklightPatch); if (appleBacklightPatch == APPLBKL_OFF || (appleBacklightPatch == APPLBKL_DETECT && (devInfo->videoBuiltin == nullptr || extNum > 0))) { // Either a builtin IGPU is not available, or some external GPU is available. kextBacklight.switchOff(); } if ((graphicsDisplayPolicyMod & AGDP_DETECT) && isGraphicsPolicyModRequired(devInfo)) graphicsDisplayPolicyMod = AGDP_VIT9696 | AGDP_PIKERA | AGDP_SET; if (devInfo->managementEngine) processManagementEngineProperties(devInfo->managementEngine); } else { if (appleBacklightPatch != APPLBKL_ON) { // Do not patch AppleBacklight on Apple HW, unless forced. kextBacklight.switchOff(); } // Support legacy -wegtree argument. bool rebuidTree = checkKernelArgument("-wegtree"); // Support device properties. if (!rebuidTree && devInfo->videoBuiltin) rebuidTree = devInfo->videoBuiltin->getProperty("rebuild-device-tree") != nullptr; for (size_t i = 0; !rebuidTree && i < extNum; i++) rebuidTree = devInfo->videoExternal[i].video->getProperty("rebuild-device-tree") != nullptr; // Override with modern wegtree argument. int tree; if (PE_parse_boot_argn("wegtree", &tree, sizeof(tree))) rebuidTree = tree != 0; if (rebuidTree) { DBGLOG("weg", "apple-fw proceeding with devprops by request"); if (devInfo->videoBuiltin) processBuiltinProperties(devInfo->videoBuiltin, devInfo); for (size_t i = 0; i < extNum; i++) { auto &v = devInfo->videoExternal[i]; processExternalProperties(v.video, devInfo, v.vendor); } } if (devInfo->managementEngine) processManagementEngineProperties(devInfo->managementEngine); } igfx.processKernel(patcher, devInfo); ngfx.processKernel(patcher, devInfo); rad.processKernel(patcher, devInfo); if (getKernelVersion() >= KernelVersion::BigSur) { unfair.processKernel(patcher, devInfo); } else { shiki.processKernel(patcher, devInfo); cdf.processKernel(patcher, devInfo); } DeviceInfo::deleter(devInfo); } // Disable mods that did not find a way to function. if (resetFramebuffer == FB_DETECT) { resetFramebuffer = FB_NONE; kextIOGraphics.switchOff(); } if ((graphicsDisplayPolicyMod & AGDP_DETECT) || graphicsDisplayPolicyMod == AGDP_NONE_SET) { graphicsDisplayPolicyMod = AGDP_NONE_SET; kextAGDPolicy.switchOff(); } // We need to load vinfo for cleanup and copy. if (resetFramebuffer == FB_COPY || resetFramebuffer == FB_ZEROFILL) { auto info = reinterpret_cast<vc_info *>(patcher.solveSymbol(KernelPatcher::KernelID, "_vinfo")); if (info) { consoleVinfo = *info; DBGLOG("weg", "vinfo 1: %u:%u %u:%u:%u", consoleVinfo.v_height, consoleVinfo.v_width, consoleVinfo.v_depth, consoleVinfo.v_rowbytes, consoleVinfo.v_type); DBGLOG("weg", "vinfo 2: %s %u:%u %u:%u:%u", consoleVinfo.v_name, consoleVinfo.v_rows, consoleVinfo.v_columns, consoleVinfo.v_rowscanbytes, consoleVinfo.v_scale, consoleVinfo.v_rotate); gotConsoleVinfo = true; } else { SYSLOG("weg", "failed to obtain vcinfo"); patcher.clearError(); } } } void WEG::processKext(KernelPatcher &patcher, size_t index, mach_vm_address_t address, size_t size) { if (kextIOGraphics.loadIndex == index) { gIOFBVerboseBootPtr = patcher.solveSymbol<uint8_t *>(index, "__ZL16gIOFBVerboseBoot", address, size); if (gIOFBVerboseBootPtr) { KernelPatcher::RouteRequest request("__ZN13IOFramebuffer6initFBEv", wrapFramebufferInit, orgFramebufferInit); patcher.routeMultiple(index, &request, 1, address, size); } else { SYSLOG("weg", "failed to resolve gIOFBVerboseBoot"); patcher.clearError(); } return; } if (kextAGDPolicy.loadIndex == index) { processGraphicsPolicyMods(patcher, address, size); return; } if (kextBacklight.loadIndex == index) { KernelPatcher::RouteRequest request("__ZN15AppleIntelPanel10setDisplayEP9IODisplay", wrapApplePanelSetDisplay, orgApplePanelSetDisplay); if (patcher.routeMultiple(kextBacklight.loadIndex, &request, 1, address, size)) { const uint8_t find[] = {"F%uT%04x"}; const uint8_t replace[] = {"F%uTxxxx"}; KernelPatcher::LookupPatch patch = {&kextBacklight, find, replace, sizeof(find), 1}; DBGLOG("weg", "applying backlight patch"); patcher.applyLookupPatch(&patch); } } if (igfx.processKext(patcher, index, address, size)) return; if (ngfx.processKext(patcher, index, address, size)) return; if (rad.processKext(patcher, index, address, size)) return; if (getKernelVersion() < KernelVersion::BigSur && cdf.processKext(patcher, index, address, size)) return; } void WEG::processBuiltinProperties(IORegistryEntry *device, DeviceInfo *info) { auto name = device->getName(); // There could be only one IGPU, and it must be named IGPU for AppleGVA to function properly. if (!name || strcmp(name, "IGPU") != 0) WIOKit::renameDevice(device, "IGPU"); WIOKit::awaitPublishing(device); // Obtain the real device info, should we cast to IOPCIDevice here? auto obj = OSDynamicCast(IOService, device); if (obj) { uint32_t realDevice = WIOKit::readPCIConfigValue(obj, WIOKit::kIOPCIConfigDeviceID); uint32_t acpiDevice = 0, fakeDevice = 0; if (!WIOKit::getOSDataValue(obj, "device-id", acpiDevice)) DBGLOG("weg", "missing IGPU device-id"); // Set the right Intel model name here. auto model = getIntelModel(realDevice, fakeDevice); DBGLOG("weg", "IGPU has real %04X acpi %04X fake %04X and model %s", realDevice, acpiDevice, fakeDevice, safeString(model)); if (model && !obj->getProperty("model")) { DBGLOG("weg", "adding missing model %s from autotodetect", model); obj->setProperty("model", const_cast<char *>(model), static_cast<unsigned>(strlen(model)+1)); } // User may request to fake device-id even if it is supported. if (realDevice != acpiDevice) { DBGLOG("weg", "user requested to fake with normal device-id"); fakeDevice = acpiDevice; } // Update vtable I/O functions to ensure that a correct fake device ID is read. if (fakeDevice && obj->getProperty("no-gfx-spoof") == nullptr) { // Incorrect device-id means Intel drivers will most likely fail to do matching, error to log. if (fakeDevice != acpiDevice) { uint8_t bus = 0, dev = 0, fun = 0; WIOKit::getDeviceAddress(obj, bus, dev, fun); SYSLOG("weg", "IGPU device (%02X:%02X.%02X) has device-id 0x%04X, you should change it to 0x%04X", bus, dev, fun, acpiDevice, fakeDevice); } if (fakeDevice != realDevice) { hasIgpuSpoof = true; KernelPatcher::routeVirtual(obj, WIOKit::PCIConfigOffset::ConfigRead16, wrapConfigRead16, &orgConfigRead16); KernelPatcher::routeVirtual(obj, WIOKit::PCIConfigOffset::ConfigRead32, wrapConfigRead32, &orgConfigRead32); DBGLOG("weg", "hooked configRead read methods!"); } } } else { SYSLOG("weg", "invalid IGPU device type"); } // Update the requested framebuffer identifier. if (info->reportedFramebufferName && BaseDeviceInfo::get().cpuGeneration >= CPUInfo::CpuGeneration::SandyBridge) device->setProperty(info->reportedFramebufferName, &info->reportedFramebufferId, sizeof(info->reportedFramebufferId)); // Set AAPL,os-info property if not present for first generation. // Default value pulled from AppleIntelHDGraphicsFB. Property is required for non-MacBookPro6,1 platforms due to a bug in AppleIntelHDGraphicsFB. if (BaseDeviceInfo::get().cpuGeneration == CPUInfo::CpuGeneration::Westmere) { if (!device->getProperty("AAPL,os-info")) { DBGLOG("weg", "fixing AAPL,os-info"); uint8_t osInfoBytes[] { 0x30, 0x49, 0x01, 0x01, 0x01, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF }; device->setProperty("AAPL,os-info", osInfoBytes, sizeof(osInfoBytes)); } else { DBGLOG("weg", "found existing AAPL,os-info"); } } // Ensure built-in. if (!device->getProperty("built-in")) { DBGLOG("weg", "fixing built-in"); uint8_t builtBytes[] { 0x00 }; device->setProperty("built-in", builtBytes, sizeof(builtBytes)); } else { DBGLOG("weg", "found existing built-in"); } } void WEG::processExternalProperties(IORegistryEntry *device, DeviceInfo *info, uint32_t vendor) { auto name = device->getName(); // It is unclear how to properly name the GPUs, and supposedly it does not really matter. // However, we will try to at least name them in a unique manner (GFX0, GFX1, ...) if (device->getProperty("preserve-names") == nullptr && currentExternalGfxIndex <= MaxExternalGfxIndex && (!name || strncmp(name, "GFX", strlen("GFX")) != 0)) { char name[16]; snprintf(name, sizeof(name), "GFX%u", currentExternalGfxIndex++); WIOKit::renameDevice(device, name); } // AAPL,slot-name is used to distinguish GPU slots in Mac Pro. // NVIDIA Web Drivers have a preference panel, where they read this value and allow up to 4 GPUs. // Each NVIDIA GPU is then displayed on the ECC tab. We permit more slots, since 4 is an artificial restriction. // iMac on the other side has only one GPU and is not expected to have multiple slots. // Here we pass AAPL,slot-name if the GPU is NVIDIA or we have more than one GPU. bool wantSlot = info->videoExternal.size() > 1 || vendor == WIOKit::VendorID::NVIDIA; if (wantSlot && currentExternalSlotIndex <= MaxExternalSlotIndex && !device->getProperty("AAPL,slot-name")) { char name[16]; snprintf(name, sizeof(name), "Slot-%u", currentExternalSlotIndex++); device->setProperty("AAPL,slot-name", name, sizeof("Slot-1")); } // Set the autodetected AMD GPU name here, it will later be handled by RAD to not get overridden. // This is not necessary for NVIDIA, as their drivers properly detect the name. if (vendor == WIOKit::VendorID::ATIAMD && !device->getProperty("model")) { uint32_t dev, rev, subven, sub; if (WIOKit::getOSDataValue(device, "device-id", dev) && WIOKit::getOSDataValue(device, "revision-id", rev) && WIOKit::getOSDataValue(device, "subsystem-vendor-id", subven) && WIOKit::getOSDataValue(device, "subsystem-id", sub)) { auto model = getRadeonModel(dev, rev, subven, sub); if (model) { device->setProperty("model", const_cast<char *>(model), static_cast<unsigned>(strlen(model)+1)); } } } if (vendor == WIOKit::VendorID::ATIAMD && device->getProperty("no-gfx-spoof") == nullptr) { WIOKit::awaitPublishing(device); uint32_t realDevice = WIOKit::readPCIConfigValue(device, WIOKit::kIOPCIConfigDeviceID); uint32_t acpiDevice = 0; if (WIOKit::getOSDataValue(device, "device-id", acpiDevice)) { DBGLOG("weg", "found AMD GPU with device-id 0x%04X actual 0x%04X", acpiDevice, realDevice); if (acpiDevice != realDevice) { hasGfxSpoof = true; KernelPatcher::routeVirtual(device, WIOKit::PCIConfigOffset::ConfigRead16, wrapConfigRead16, &orgConfigRead16); KernelPatcher::routeVirtual(device, WIOKit::PCIConfigOffset::ConfigRead32, wrapConfigRead32, &orgConfigRead32); } } else { DBGLOG("weg", "missing AMD GPU device-id"); } DBGLOG("weg", "hooked configRead read methods!"); } // Ensure built-in. if (!device->getProperty("built-in")) { DBGLOG("weg", "fixing built-in"); uint8_t builtBytes[] { 0x00 }; device->setProperty("built-in", builtBytes, sizeof(builtBytes)); } else { DBGLOG("weg", "found existing built-in"); } } void WEG::processManagementEngineProperties(IORegistryEntry *imei) { auto name = imei->getName(); // Rename mislabeled IMEI device if (!name || strcmp(name, "IMEI") != 0) WIOKit::renameDevice(imei, "IMEI"); uint32_t device = 0; auto cpuGeneration = BaseDeviceInfo::get().cpuGeneration; if ((cpuGeneration == CPUInfo::CpuGeneration::SandyBridge || cpuGeneration == CPUInfo::CpuGeneration::IvyBridge) && WIOKit::getOSDataValue(imei, "device-id", device)) { // Exotic cases like SNB CPU on 7-series motherboards or IVB CPU on 6-series // require device-id faking. Unfortunately it is too late to change it at this step, // because device matching happens earlier, but we will spill a warning to make sure // one fixes them at device property or ACPI level. uint32_t suggest = 0; if (cpuGeneration == CPUInfo::CpuGeneration::SandyBridge && device != 0x1C3A) suggest = 0x1C3A; else if (cpuGeneration == CPUInfo::CpuGeneration::IvyBridge && device != 0x1E3A) suggest = 0x1E3A; if (suggest != 0) { uint8_t bus = 0, dev = 0, fun = 0; WIOKit::getDeviceAddress(imei, bus, dev, fun); SYSLOG("weg", "IMEI device (%02X:%02X.%02X) has device-id 0x%04X, you should change it to 0x%04X", bus, dev, fun, device, suggest); } } } void WEG::processGraphicsPolicyStr(const char *agdp) { DBGLOG("weg", "agdpmod using config %s", agdp); if (strstr(agdp, "detect")) { graphicsDisplayPolicyMod = AGDP_DETECT_SET; } else if (strstr(agdp, "ignore")) { graphicsDisplayPolicyMod = AGDP_NONE_SET; } else { graphicsDisplayPolicyMod = AGDP_NONE_SET; if (strstr(agdp, "vit9696")) graphicsDisplayPolicyMod |= AGDP_VIT9696; if (strstr(agdp, "pikera")) graphicsDisplayPolicyMod |= AGDP_PIKERA; if (strstr(agdp, "cfgmap")) graphicsDisplayPolicyMod |= AGDP_CFGMAP; } } void WEG::processGraphicsPolicyMods(KernelPatcher &patcher, mach_vm_address_t address, size_t size) { if (graphicsDisplayPolicyMod & AGDP_VIT9696) { uint8_t find[] = {0xBA, 0x05, 0x00, 0x00, 0x00}; uint8_t replace[] = {0xBA, 0x00, 0x00, 0x00, 0x00}; KernelPatcher::LookupPatch patch { &kextAGDPolicy, find, replace, sizeof(find), 1 }; patcher.applyLookupPatch(&patch); if (patcher.getError() != KernelPatcher::Error::NoError) { SYSLOG("weg", "failed to apply agdp vit9696's patch %d", patcher.getError()); patcher.clearError(); } } if (graphicsDisplayPolicyMod & AGDP_PIKERA) { KernelPatcher::LookupPatch patch { &kextAGDPolicy, reinterpret_cast<const uint8_t *>("board-id"), reinterpret_cast<const uint8_t *>("board-ix"), sizeof("board-id"), 1 }; patcher.applyLookupPatch(&patch); if (patcher.getError() != KernelPatcher::Error::NoError) { SYSLOG("weg", "failed to apply agdp Piker-Alpha's patch %d", patcher.getError()); patcher.clearError(); } } if (graphicsDisplayPolicyMod & AGDP_CFGMAP) { // Does not function in 10.13.x, as the symbols have been stripped. Abort on usage on 10.14 or newer. if (getKernelVersion() >= KernelVersion::Mojave) PANIC("weg", "adgpmod=cfgmap has no effect on 10.13.4, use agdpmod=ignore"); KernelPatcher::RouteRequest request("__ZN25AppleGraphicsDevicePolicy5startEP9IOService", wrapGraphicsPolicyStart, orgGraphicsPolicyStart); patcher.routeMultiple(kextAGDPolicy.loadIndex, &request, 1, address, size); } } bool WEG::isGraphicsPolicyModRequired(DeviceInfo *info) { DBGLOG("weg", "detecting policy"); // Graphics policy patches are only applicable to discrete GPUs. if (info->videoExternal.size() == 0) { DBGLOG("weg", "no external gpus"); return false; } // Graphics policy patches do harm on Apple MacBooks, see: // https://github.com/acidanthera/bugtracker/issues/260 if (info->firmwareVendor == DeviceInfo::FirmwareVendor::Apple) { DBGLOG("weg", "apple firmware"); return false; } // We do not need AGDC patches on compatible devices. auto boardId = BaseDeviceInfo::get().boardIdentifier; DBGLOG("weg", "board is %s", boardId); const char *compatibleBoards[] { "Mac-00BE6ED71E35EB86", // iMac13,1 "Mac-27ADBB7B4CEE8E61", // iMac14,2 "Mac-4B7AC7E43945597E", // MacBookPro9,1 "Mac-77EB7D7DAF985301", // iMac14,3 "Mac-C3EC7CD22292981F", // MacBookPro10,1 "Mac-C9CF552659EA9913", // ??? "Mac-F221BEC8", // MacPro5,1 (and MacPro4,1) "Mac-F221DCC8", // iMac10,1 "Mac-F42C88C8", // MacPro3,1 "Mac-FC02E91DDD3FA6A4", // iMac13,2 "Mac-2BD1B31983FE1663" // MacBookPro11,3 }; for (size_t i = 0; i < arrsize(compatibleBoards); i++) { if (!strcmp(compatibleBoards[i], boardId)) { DBGLOG("weg", "disabling nvidia patches on model %s", boardId); return false; } } return true; } void WEG::wrapFramebufferInit(IOFramebuffer *fb) { bool backCopy = callbackWEG->gotConsoleVinfo && callbackWEG->resetFramebuffer == FB_COPY; bool zeroFill = callbackWEG->gotConsoleVinfo && callbackWEG->resetFramebuffer == FB_ZEROFILL; auto &info = callbackWEG->consoleVinfo; // Copy back usually happens in a separate call to frameBufferInit // Furthermore, v_baseaddr may not be available on subsequent calls, so we have to copy if (backCopy && info.v_baseaddr) { // Note, this buffer is left allocated and never freed, yet there actually is no way to free it. callbackWEG->consoleBuffer = Buffer::create<uint8_t>(info.v_rowbytes * info.v_height); if (callbackWEG->consoleBuffer) lilu_os_memcpy(callbackWEG->consoleBuffer, reinterpret_cast<uint8_t *>(info.v_baseaddr), info.v_rowbytes * info.v_height); else SYSLOG("weg", "console buffer allocation failure"); // Even if we may succeed next time, it will be unreasonably dangerous info.v_baseaddr = 0; } uint8_t verboseBoot = *callbackWEG->gIOFBVerboseBootPtr; // For back copy we need a console buffer and no verbose backCopy = backCopy && callbackWEG->consoleBuffer && !verboseBoot; // Now check if the resolution and parameters match if (backCopy || zeroFill) { IODisplayModeID mode; IOIndex depth; IOPixelInformation pixelInfo; if (fb->getCurrentDisplayMode(&mode, &depth) == kIOReturnSuccess && fb->getPixelInformation(mode, depth, kIOFBSystemAperture, &pixelInfo) == kIOReturnSuccess) { DBGLOG("weg", "fb info 1: %d:%d %u:%u:%u", mode, depth, pixelInfo.bytesPerRow, pixelInfo.bytesPerPlane, pixelInfo.bitsPerPixel); DBGLOG("weg", "fb info 2: %u:%u %s %u:%u:%u", pixelInfo.componentCount, pixelInfo.bitsPerComponent, pixelInfo.pixelFormat, pixelInfo.flags, pixelInfo.activeWidth, pixelInfo.activeHeight); if (info.v_rowbytes != pixelInfo.bytesPerRow || info.v_width != pixelInfo.activeWidth || info.v_height != pixelInfo.activeHeight || info.v_depth != pixelInfo.bitsPerPixel) { backCopy = zeroFill = false; DBGLOG("weg", "this display has different mode"); } } else { DBGLOG("weg", "failed to obtain display mode"); backCopy = zeroFill = false; } } // For whatever reason not resetting Intel framebuffer (back copy mode) twice works better. if (!backCopy) *callbackWEG->gIOFBVerboseBootPtr = 1; FunctionCast(wrapFramebufferInit, callbackWEG->orgFramebufferInit)(fb); if (!backCopy) *callbackWEG->gIOFBVerboseBootPtr = verboseBoot; // Finish the framebuffer initialisation by filling with black or copying the image back. if (FramebufferViewer::getVramMap(fb)) { auto src = reinterpret_cast<uint8_t *>(callbackWEG->consoleBuffer); auto dst = reinterpret_cast<uint8_t *>(FramebufferViewer::getVramMap(fb)->getVirtualAddress()); if (backCopy) { DBGLOG("weg", "attempting to copy..."); // Here you can actually draw at your will, but looks like only on Intel. // On AMD you technically can draw too, but it happens for a very short while, and is not worth it. lilu_os_memcpy(dst, src, info.v_rowbytes * info.v_height); } else if (zeroFill) { // On AMD we do a zero-fill to ensure no visual glitches. DBGLOG("weg", "doing zero-fill..."); memset(dst, 0, info.v_rowbytes * info.v_height); } } } uint16_t WEG::wrapConfigRead16(IORegistryEntry *service, uint32_t space, uint8_t offset) { auto result = callbackWEG->orgConfigRead16(service, space, offset); if (offset == WIOKit::kIOPCIConfigDeviceID && service != nullptr) { auto name = service->getName(); if (!name) return result; bool doSpoof = (callbackWEG->hasIgpuSpoof && name[0] == 'I' && name[1] == 'G' && name[2] == 'P' && name[3] == 'U') || (callbackWEG->hasGfxSpoof && name[0] == 'G' && name[1] == 'F' && name[2] == 'X'); if (doSpoof) { DBGLOG("weg", "configRead16 %s 0x%08X at off 0x%02X, result = 0x%04x", name, space, offset, result); uint32_t device; if (WIOKit::getOSDataValue(service, "device-id", device) && device != result) { DBGLOG("weg", "configRead16 %s reported 0x%04x instead of 0x%04x", name, device, result); return device; } } } return result; } uint32_t WEG::wrapConfigRead32(IORegistryEntry *service, uint32_t space, uint8_t offset) { auto result = callbackWEG->orgConfigRead32(service, space, offset); // According to lvs1974 unaligned reads may actually happen! if ((offset == WIOKit::kIOPCIConfigDeviceID || offset == WIOKit::kIOPCIConfigVendorID) && service != nullptr) { auto name = service->getName(); if (!name) return result; bool doSpoof = (callbackWEG->hasIgpuSpoof && name[0] == 'I' && name[1] == 'G' && name[2] == 'P' && name[3] == 'U') || (callbackWEG->hasGfxSpoof && name[0] == 'G' && name[1] == 'F' && name[2] == 'X'); if (doSpoof) { DBGLOG("weg", "configRead32 %s 0x%08X at off 0x%02X, result = 0x%08X", name, space, offset, result); uint32_t device; if (WIOKit::getOSDataValue(service, "device-id", device) && device != (result & 0xFFFF)) { device = (result & 0xFFFF) | (device << 16); DBGLOG("weg", "configRead32 %s reported 0x%08x instead of 0x%08x", name, device, result); return device; } } } return result; } bool WEG::wrapGraphicsPolicyStart(IOService *that, IOService *provider) { auto boardIdentifier = BaseDeviceInfo::get().boardIdentifier; DBGLOG("weg", "agdp fix got board-id %s", boardIdentifier); auto oldConfigMap = OSDynamicCast(OSDictionary, that->getProperty("ConfigMap")); if (oldConfigMap) { auto rawConfigMap = oldConfigMap->copyCollection(); if (rawConfigMap) { auto newConfigMap = OSDynamicCast(OSDictionary, rawConfigMap); if (newConfigMap) { auto none = OSString::withCString("none"); if (none) { newConfigMap->setObject(boardIdentifier, none); none->release(); that->setProperty("ConfigMap", newConfigMap); } } else { SYSLOG("weg", "agdp fix failed to clone ConfigMap"); } rawConfigMap->release(); } } else { SYSLOG("weg", "agdp fix failed to obtain valid ConfigMap"); } bool result = FunctionCast(wrapGraphicsPolicyStart, callbackWEG->orgGraphicsPolicyStart)(that, provider); DBGLOG("weg", "agdp start returned %d", result); return result; } bool WEG::wrapApplePanelSetDisplay(IOService *that, IODisplay *display) { if (!callbackWEG->applePanelDisplaySet) { callbackWEG->applePanelDisplaySet = true; auto panels = OSDynamicCast(OSDictionary, that->getProperty("ApplePanels")); if (panels) { auto rawPanels = panels->copyCollection(); panels = OSDynamicCast(OSDictionary, rawPanels); if (panels) { const char *customName = nullptr; if (callbackWEG->appleBacklightCustomName != nullptr) { auto length = callbackWEG->appleBacklightCustomName->getLength(); const char *customNameBytes = static_cast<const char *>(callbackWEG->appleBacklightCustomName->getBytesNoCopy()); if (length > 0 && customNameBytes[length - 1] == '\0') customName = customNameBytes; } for (auto &entry : appleBacklightData) { if (customName != nullptr && strcmp(customName, entry.deviceName) == 0) { panels->setObject(entry.deviceName, callbackWEG->appleBacklightCustomData); DBGLOG("weg", "using custom panel data for %s device", entry.deviceName); } else { auto pd = OSData::withBytes(entry.deviceData, sizeof(entry.deviceData)); if (pd) { panels->setObject(entry.deviceName, pd); // No release required by current AppleBacklight implementation. } else { SYSLOG("weg", "panel start cannot allocate %s data", entry.deviceName); } } } that->setProperty("ApplePanels", panels); } if (rawPanels) { rawPanels->release(); } } else { SYSLOG("weg", "panel start has no panels"); } } bool result = FunctionCast(wrapApplePanelSetDisplay, callbackWEG->orgApplePanelSetDisplay)(that, display); DBGLOG("weg", "panel display set returned %d", result); return result; } bool WEG::getVideoArgument(DeviceInfo *info, const char *name, void *bootarg, int size) { if (PE_parse_boot_argn(name, bootarg, size)) return true; for (size_t i = 0; i < info->videoExternal.size(); i++) { auto prop = OSDynamicCast(OSData, info->videoExternal[i].video->getProperty(name)); auto propSize = prop ? prop->getLength() : 0; if (propSize > 0 && propSize <= size) { lilu_os_memcpy(bootarg, prop->getBytesNoCopy(), propSize); memset(static_cast<uint8_t *>(bootarg) + propSize, 0, size - propSize); return true; } } if (info->videoBuiltin) { auto prop = OSDynamicCast(OSData, info->videoBuiltin->getProperty(name)); auto propSize = prop ? prop->getLength() : 0; if (propSize > 0 && propSize <= size) { lilu_os_memcpy(bootarg, prop->getBytesNoCopy(), propSize); memset(static_cast<uint8_t *>(bootarg) + propSize, 0, size - propSize); return true; } } return false; }
global test_case extern Array.beforeb extern Array.eachb extern std.outb extern std.outln extern sys.error %include "Array.inc" section .text test_case: mov rax, test_array ; Array to split mov rbx, 3 ; delimit with value 3 call Array.beforeb ; split into two arrays push qword[rbx+Array.length] ; preserve leftover length mov rbx, std.outb ; fn to call call Array.eachb ; print values from array mov rax, empty_str ; empty message call std.outln ; end line pop rax ; restore length call sys.error ; exit with array length section .data test_bytes: db 0x1, 0x2, 0x3, 0x4 empty_str: db 0x0 test_array: istruc Array at Array.pdata, dq test_bytes at Array.length, dq 4 iend
_forktest: file format elf32-i386 Disassembly of section .text: 00000000 <main>: printf(1, "fork test OK\n"); } int main(void) { 0: 55 push %ebp 1: 89 e5 mov %esp,%ebp 3: 83 e4 f0 and $0xfffffff0,%esp 6: 83 ec 10 sub $0x10,%esp forktest(); 9: e8 42 00 00 00 call 50 <forktest> exit(0); e: c7 04 24 00 00 00 00 movl $0x0,(%esp) 15: e8 ae 03 00 00 call 3c8 <exit> 1a: 66 90 xchg %ax,%ax 1c: 66 90 xchg %ax,%ax 1e: 66 90 xchg %ax,%ax 00000020 <printf>: { 20: 55 push %ebp 21: 89 e5 mov %esp,%ebp 23: 53 push %ebx 24: 83 ec 14 sub $0x14,%esp 27: 8b 5d 0c mov 0xc(%ebp),%ebx write(fd, s, strlen(s)); 2a: 89 1c 24 mov %ebx,(%esp) 2d: e8 ce 01 00 00 call 200 <strlen> 32: 89 5c 24 04 mov %ebx,0x4(%esp) 36: 89 44 24 08 mov %eax,0x8(%esp) 3a: 8b 45 08 mov 0x8(%ebp),%eax 3d: 89 04 24 mov %eax,(%esp) 40: e8 a3 03 00 00 call 3e8 <write> } 45: 83 c4 14 add $0x14,%esp 48: 5b pop %ebx 49: 5d pop %ebp 4a: c3 ret 4b: 90 nop 4c: 8d 74 26 00 lea 0x0(%esi,%eiz,1),%esi 00000050 <forktest>: { 50: 55 push %ebp 51: 89 e5 mov %esp,%ebp 53: 53 push %ebx write(fd, s, strlen(s)); 54: bb 78 04 00 00 mov $0x478,%ebx { 59: 83 ec 14 sub $0x14,%esp write(fd, s, strlen(s)); 5c: c7 04 24 78 04 00 00 movl $0x478,(%esp) 63: e8 98 01 00 00 call 200 <strlen> 68: 89 5c 24 04 mov %ebx,0x4(%esp) for(n=0; n<N; n++){ 6c: 31 db xor %ebx,%ebx write(fd, s, strlen(s)); 6e: c7 04 24 01 00 00 00 movl $0x1,(%esp) 75: 89 44 24 08 mov %eax,0x8(%esp) 79: e8 6a 03 00 00 call 3e8 <write> 7e: eb 12 jmp 92 <forktest+0x42> if(pid == 0) 80: 0f 84 d8 00 00 00 je 15e <forktest+0x10e> for(n=0; n<N; n++){ 86: 43 inc %ebx 87: 81 fb e8 03 00 00 cmp $0x3e8,%ebx 8d: 8d 76 00 lea 0x0(%esi),%esi 90: 74 76 je 108 <forktest+0xb8> pid = fork(); 92: e8 29 03 00 00 call 3c0 <fork> if(pid < 0) 97: 85 c0 test %eax,%eax 99: 79 e5 jns 80 <forktest+0x30> for(; n > 0; n--){ 9b: 85 db test %ebx,%ebx 9d: 8d 76 00 lea 0x0(%esi),%esi a0: 74 21 je c3 <forktest+0x73> a2: 8d b4 26 00 00 00 00 lea 0x0(%esi,%eiz,1),%esi a9: 8d bc 27 00 00 00 00 lea 0x0(%edi,%eiz,1),%edi if(wait(0) < 0){ b0: c7 04 24 00 00 00 00 movl $0x0,(%esp) b7: e8 14 03 00 00 call 3d0 <wait> bc: 85 c0 test %eax,%eax be: 78 79 js 139 <forktest+0xe9> for(; n > 0; n--){ c0: 4b dec %ebx c1: 75 ed jne b0 <forktest+0x60> if(wait(0) != -1){ c3: c7 04 24 00 00 00 00 movl $0x0,(%esp) ca: e8 01 03 00 00 call 3d0 <wait> cf: 40 inc %eax d0: 0f 85 94 00 00 00 jne 16a <forktest+0x11a> write(fd, s, strlen(s)); d6: c7 04 24 aa 04 00 00 movl $0x4aa,(%esp) dd: e8 1e 01 00 00 call 200 <strlen> e2: ba aa 04 00 00 mov $0x4aa,%edx e7: 89 54 24 04 mov %edx,0x4(%esp) eb: c7 04 24 01 00 00 00 movl $0x1,(%esp) f2: 89 44 24 08 mov %eax,0x8(%esp) f6: e8 ed 02 00 00 call 3e8 <write> } fb: 83 c4 14 add $0x14,%esp fe: 5b pop %ebx ff: 5d pop %ebp 100: c3 ret 101: 8d b4 26 00 00 00 00 lea 0x0(%esi,%eiz,1),%esi write(fd, s, strlen(s)); 108: c7 04 24 b8 04 00 00 movl $0x4b8,(%esp) 10f: e8 ec 00 00 00 call 200 <strlen> 114: c7 04 24 01 00 00 00 movl $0x1,(%esp) 11b: 89 44 24 08 mov %eax,0x8(%esp) 11f: b8 b8 04 00 00 mov $0x4b8,%eax 124: 89 44 24 04 mov %eax,0x4(%esp) 128: e8 bb 02 00 00 call 3e8 <write> exit(0); 12d: c7 04 24 00 00 00 00 movl $0x0,(%esp) 134: e8 8f 02 00 00 call 3c8 <exit> write(fd, s, strlen(s)); 139: c7 04 24 83 04 00 00 movl $0x483,(%esp) 140: e8 bb 00 00 00 call 200 <strlen> 145: b9 83 04 00 00 mov $0x483,%ecx 14a: 89 4c 24 04 mov %ecx,0x4(%esp) 14e: c7 04 24 01 00 00 00 movl $0x1,(%esp) 155: 89 44 24 08 mov %eax,0x8(%esp) 159: e8 8a 02 00 00 call 3e8 <write> exit(0); 15e: c7 04 24 00 00 00 00 movl $0x0,(%esp) 165: e8 5e 02 00 00 call 3c8 <exit> write(fd, s, strlen(s)); 16a: c7 04 24 97 04 00 00 movl $0x497,(%esp) 171: e8 8a 00 00 00 call 200 <strlen> 176: c7 44 24 04 97 04 00 movl $0x497,0x4(%esp) 17d: 00 17e: c7 04 24 01 00 00 00 movl $0x1,(%esp) 185: 89 44 24 08 mov %eax,0x8(%esp) 189: e8 5a 02 00 00 call 3e8 <write> exit(0); 18e: c7 04 24 00 00 00 00 movl $0x0,(%esp) 195: e8 2e 02 00 00 call 3c8 <exit> 19a: 66 90 xchg %ax,%ax 19c: 66 90 xchg %ax,%ax 19e: 66 90 xchg %ax,%ax 000001a0 <strcpy>: #include "user.h" #include "x86.h" char* strcpy(char *s, const char *t) { 1a0: 55 push %ebp 1a1: 89 e5 mov %esp,%ebp 1a3: 8b 45 08 mov 0x8(%ebp),%eax 1a6: 8b 4d 0c mov 0xc(%ebp),%ecx 1a9: 53 push %ebx char *os; os = s; while((*s++ = *t++) != 0) 1aa: 89 c2 mov %eax,%edx 1ac: 8d 74 26 00 lea 0x0(%esi,%eiz,1),%esi 1b0: 41 inc %ecx 1b1: 0f b6 59 ff movzbl -0x1(%ecx),%ebx 1b5: 42 inc %edx 1b6: 84 db test %bl,%bl 1b8: 88 5a ff mov %bl,-0x1(%edx) 1bb: 75 f3 jne 1b0 <strcpy+0x10> ; return os; } 1bd: 5b pop %ebx 1be: 5d pop %ebp 1bf: c3 ret 000001c0 <strcmp>: int strcmp(const char *p, const char *q) { 1c0: 55 push %ebp 1c1: 89 e5 mov %esp,%ebp 1c3: 8b 4d 08 mov 0x8(%ebp),%ecx 1c6: 53 push %ebx 1c7: 8b 5d 0c mov 0xc(%ebp),%ebx while(*p && *p == *q) 1ca: 0f b6 01 movzbl (%ecx),%eax 1cd: 0f b6 13 movzbl (%ebx),%edx 1d0: 84 c0 test %al,%al 1d2: 75 18 jne 1ec <strcmp+0x2c> 1d4: eb 22 jmp 1f8 <strcmp+0x38> 1d6: 8d 76 00 lea 0x0(%esi),%esi 1d9: 8d bc 27 00 00 00 00 lea 0x0(%edi,%eiz,1),%edi p++, q++; 1e0: 41 inc %ecx while(*p && *p == *q) 1e1: 0f b6 01 movzbl (%ecx),%eax p++, q++; 1e4: 43 inc %ebx 1e5: 0f b6 13 movzbl (%ebx),%edx while(*p && *p == *q) 1e8: 84 c0 test %al,%al 1ea: 74 0c je 1f8 <strcmp+0x38> 1ec: 38 d0 cmp %dl,%al 1ee: 74 f0 je 1e0 <strcmp+0x20> return (uchar)*p - (uchar)*q; } 1f0: 5b pop %ebx return (uchar)*p - (uchar)*q; 1f1: 29 d0 sub %edx,%eax } 1f3: 5d pop %ebp 1f4: c3 ret 1f5: 8d 76 00 lea 0x0(%esi),%esi 1f8: 5b pop %ebx 1f9: 31 c0 xor %eax,%eax return (uchar)*p - (uchar)*q; 1fb: 29 d0 sub %edx,%eax } 1fd: 5d pop %ebp 1fe: c3 ret 1ff: 90 nop 00000200 <strlen>: uint strlen(const char *s) { 200: 55 push %ebp 201: 89 e5 mov %esp,%ebp 203: 8b 4d 08 mov 0x8(%ebp),%ecx int n; for(n = 0; s[n]; n++) 206: 80 39 00 cmpb $0x0,(%ecx) 209: 74 15 je 220 <strlen+0x20> 20b: 31 d2 xor %edx,%edx 20d: 8d 76 00 lea 0x0(%esi),%esi 210: 42 inc %edx 211: 80 3c 11 00 cmpb $0x0,(%ecx,%edx,1) 215: 89 d0 mov %edx,%eax 217: 75 f7 jne 210 <strlen+0x10> ; return n; } 219: 5d pop %ebp 21a: c3 ret 21b: 90 nop 21c: 8d 74 26 00 lea 0x0(%esi,%eiz,1),%esi for(n = 0; s[n]; n++) 220: 31 c0 xor %eax,%eax } 222: 5d pop %ebp 223: c3 ret 224: 8d b6 00 00 00 00 lea 0x0(%esi),%esi 22a: 8d bf 00 00 00 00 lea 0x0(%edi),%edi 00000230 <memset>: void* memset(void *dst, int c, uint n) { 230: 55 push %ebp 231: 89 e5 mov %esp,%ebp 233: 8b 55 08 mov 0x8(%ebp),%edx 236: 57 push %edi } static inline void stosb(void *addr, int data, int cnt) { asm volatile("cld; rep stosb" : 237: 8b 4d 10 mov 0x10(%ebp),%ecx 23a: 8b 45 0c mov 0xc(%ebp),%eax 23d: 89 d7 mov %edx,%edi 23f: fc cld 240: f3 aa rep stos %al,%es:(%edi) stosb(dst, c, n); return dst; } 242: 5f pop %edi 243: 89 d0 mov %edx,%eax 245: 5d pop %ebp 246: c3 ret 247: 89 f6 mov %esi,%esi 249: 8d bc 27 00 00 00 00 lea 0x0(%edi,%eiz,1),%edi 00000250 <strchr>: char* strchr(const char *s, char c) { 250: 55 push %ebp 251: 89 e5 mov %esp,%ebp 253: 8b 45 08 mov 0x8(%ebp),%eax 256: 0f b6 4d 0c movzbl 0xc(%ebp),%ecx for(; *s; s++) 25a: 0f b6 10 movzbl (%eax),%edx 25d: 84 d2 test %dl,%dl 25f: 74 1b je 27c <strchr+0x2c> if(*s == c) 261: 38 d1 cmp %dl,%cl 263: 75 0f jne 274 <strchr+0x24> 265: eb 17 jmp 27e <strchr+0x2e> 267: 89 f6 mov %esi,%esi 269: 8d bc 27 00 00 00 00 lea 0x0(%edi,%eiz,1),%edi 270: 38 ca cmp %cl,%dl 272: 74 0a je 27e <strchr+0x2e> for(; *s; s++) 274: 40 inc %eax 275: 0f b6 10 movzbl (%eax),%edx 278: 84 d2 test %dl,%dl 27a: 75 f4 jne 270 <strchr+0x20> return (char*)s; return 0; 27c: 31 c0 xor %eax,%eax } 27e: 5d pop %ebp 27f: c3 ret 00000280 <gets>: char* gets(char *buf, int max) { 280: 55 push %ebp 281: 89 e5 mov %esp,%ebp 283: 57 push %edi 284: 56 push %esi int i, cc; char c; for(i=0; i+1 < max; ){ 285: 31 f6 xor %esi,%esi { 287: 53 push %ebx 288: 83 ec 3c sub $0x3c,%esp 28b: 8b 5d 08 mov 0x8(%ebp),%ebx cc = read(0, &c, 1); 28e: 8d 7d e7 lea -0x19(%ebp),%edi for(i=0; i+1 < max; ){ 291: eb 32 jmp 2c5 <gets+0x45> 293: 90 nop 294: 8d 74 26 00 lea 0x0(%esi,%eiz,1),%esi cc = read(0, &c, 1); 298: ba 01 00 00 00 mov $0x1,%edx 29d: 89 54 24 08 mov %edx,0x8(%esp) 2a1: 89 7c 24 04 mov %edi,0x4(%esp) 2a5: c7 04 24 00 00 00 00 movl $0x0,(%esp) 2ac: e8 2f 01 00 00 call 3e0 <read> if(cc < 1) 2b1: 85 c0 test %eax,%eax 2b3: 7e 19 jle 2ce <gets+0x4e> break; buf[i++] = c; 2b5: 0f b6 45 e7 movzbl -0x19(%ebp),%eax 2b9: 43 inc %ebx 2ba: 88 43 ff mov %al,-0x1(%ebx) if(c == '\n' || c == '\r') 2bd: 3c 0a cmp $0xa,%al 2bf: 74 1f je 2e0 <gets+0x60> 2c1: 3c 0d cmp $0xd,%al 2c3: 74 1b je 2e0 <gets+0x60> for(i=0; i+1 < max; ){ 2c5: 46 inc %esi 2c6: 3b 75 0c cmp 0xc(%ebp),%esi 2c9: 89 5d d4 mov %ebx,-0x2c(%ebp) 2cc: 7c ca jl 298 <gets+0x18> break; } buf[i] = '\0'; 2ce: 8b 45 d4 mov -0x2c(%ebp),%eax 2d1: c6 00 00 movb $0x0,(%eax) return buf; } 2d4: 8b 45 08 mov 0x8(%ebp),%eax 2d7: 83 c4 3c add $0x3c,%esp 2da: 5b pop %ebx 2db: 5e pop %esi 2dc: 5f pop %edi 2dd: 5d pop %ebp 2de: c3 ret 2df: 90 nop 2e0: 8b 45 08 mov 0x8(%ebp),%eax 2e3: 01 c6 add %eax,%esi 2e5: 89 75 d4 mov %esi,-0x2c(%ebp) 2e8: eb e4 jmp 2ce <gets+0x4e> 2ea: 8d b6 00 00 00 00 lea 0x0(%esi),%esi 000002f0 <stat>: int stat(const char *n, struct stat *st) { 2f0: 55 push %ebp int fd; int r; fd = open(n, O_RDONLY); 2f1: 31 c0 xor %eax,%eax { 2f3: 89 e5 mov %esp,%ebp 2f5: 83 ec 18 sub $0x18,%esp fd = open(n, O_RDONLY); 2f8: 89 44 24 04 mov %eax,0x4(%esp) 2fc: 8b 45 08 mov 0x8(%ebp),%eax { 2ff: 89 5d f8 mov %ebx,-0x8(%ebp) 302: 89 75 fc mov %esi,-0x4(%ebp) fd = open(n, O_RDONLY); 305: 89 04 24 mov %eax,(%esp) 308: e8 fb 00 00 00 call 408 <open> if(fd < 0) 30d: 85 c0 test %eax,%eax 30f: 78 2f js 340 <stat+0x50> 311: 89 c3 mov %eax,%ebx return -1; r = fstat(fd, st); 313: 8b 45 0c mov 0xc(%ebp),%eax 316: 89 1c 24 mov %ebx,(%esp) 319: 89 44 24 04 mov %eax,0x4(%esp) 31d: e8 fe 00 00 00 call 420 <fstat> close(fd); 322: 89 1c 24 mov %ebx,(%esp) r = fstat(fd, st); 325: 89 c6 mov %eax,%esi close(fd); 327: e8 c4 00 00 00 call 3f0 <close> return r; } 32c: 89 f0 mov %esi,%eax 32e: 8b 5d f8 mov -0x8(%ebp),%ebx 331: 8b 75 fc mov -0x4(%ebp),%esi 334: 89 ec mov %ebp,%esp 336: 5d pop %ebp 337: c3 ret 338: 90 nop 339: 8d b4 26 00 00 00 00 lea 0x0(%esi,%eiz,1),%esi return -1; 340: be ff ff ff ff mov $0xffffffff,%esi 345: eb e5 jmp 32c <stat+0x3c> 347: 89 f6 mov %esi,%esi 349: 8d bc 27 00 00 00 00 lea 0x0(%edi,%eiz,1),%edi 00000350 <atoi>: int atoi(const char *s) { 350: 55 push %ebp 351: 89 e5 mov %esp,%ebp 353: 8b 4d 08 mov 0x8(%ebp),%ecx 356: 53 push %ebx int n; n = 0; while('0' <= *s && *s <= '9') 357: 0f be 11 movsbl (%ecx),%edx 35a: 88 d0 mov %dl,%al 35c: 2c 30 sub $0x30,%al 35e: 3c 09 cmp $0x9,%al n = 0; 360: b8 00 00 00 00 mov $0x0,%eax while('0' <= *s && *s <= '9') 365: 77 1e ja 385 <atoi+0x35> 367: 89 f6 mov %esi,%esi 369: 8d bc 27 00 00 00 00 lea 0x0(%edi,%eiz,1),%edi n = n*10 + *s++ - '0'; 370: 41 inc %ecx 371: 8d 04 80 lea (%eax,%eax,4),%eax 374: 8d 44 42 d0 lea -0x30(%edx,%eax,2),%eax while('0' <= *s && *s <= '9') 378: 0f be 11 movsbl (%ecx),%edx 37b: 88 d3 mov %dl,%bl 37d: 80 eb 30 sub $0x30,%bl 380: 80 fb 09 cmp $0x9,%bl 383: 76 eb jbe 370 <atoi+0x20> return n; } 385: 5b pop %ebx 386: 5d pop %ebp 387: c3 ret 388: 90 nop 389: 8d b4 26 00 00 00 00 lea 0x0(%esi,%eiz,1),%esi 00000390 <memmove>: void* memmove(void *vdst, const void *vsrc, int n) { 390: 55 push %ebp 391: 89 e5 mov %esp,%ebp 393: 56 push %esi 394: 8b 45 08 mov 0x8(%ebp),%eax 397: 53 push %ebx 398: 8b 5d 10 mov 0x10(%ebp),%ebx 39b: 8b 75 0c mov 0xc(%ebp),%esi char *dst; const char *src; dst = vdst; src = vsrc; while(n-- > 0) 39e: 85 db test %ebx,%ebx 3a0: 7e 1a jle 3bc <memmove+0x2c> 3a2: 31 d2 xor %edx,%edx 3a4: 8d b6 00 00 00 00 lea 0x0(%esi),%esi 3aa: 8d bf 00 00 00 00 lea 0x0(%edi),%edi *dst++ = *src++; 3b0: 0f b6 0c 16 movzbl (%esi,%edx,1),%ecx 3b4: 88 0c 10 mov %cl,(%eax,%edx,1) 3b7: 42 inc %edx while(n-- > 0) 3b8: 39 d3 cmp %edx,%ebx 3ba: 75 f4 jne 3b0 <memmove+0x20> return vdst; } 3bc: 5b pop %ebx 3bd: 5e pop %esi 3be: 5d pop %ebp 3bf: c3 ret 000003c0 <fork>: name: \ movl $SYS_ ## name, %eax; \ int $T_SYSCALL; \ ret SYSCALL(fork) 3c0: b8 01 00 00 00 mov $0x1,%eax 3c5: cd 40 int $0x40 3c7: c3 ret 000003c8 <exit>: SYSCALL(exit) 3c8: b8 02 00 00 00 mov $0x2,%eax 3cd: cd 40 int $0x40 3cf: c3 ret 000003d0 <wait>: SYSCALL(wait) 3d0: b8 03 00 00 00 mov $0x3,%eax 3d5: cd 40 int $0x40 3d7: c3 ret 000003d8 <pipe>: SYSCALL(pipe) 3d8: b8 04 00 00 00 mov $0x4,%eax 3dd: cd 40 int $0x40 3df: c3 ret 000003e0 <read>: SYSCALL(read) 3e0: b8 05 00 00 00 mov $0x5,%eax 3e5: cd 40 int $0x40 3e7: c3 ret 000003e8 <write>: SYSCALL(write) 3e8: b8 10 00 00 00 mov $0x10,%eax 3ed: cd 40 int $0x40 3ef: c3 ret 000003f0 <close>: SYSCALL(close) 3f0: b8 15 00 00 00 mov $0x15,%eax 3f5: cd 40 int $0x40 3f7: c3 ret 000003f8 <kill>: SYSCALL(kill) 3f8: b8 06 00 00 00 mov $0x6,%eax 3fd: cd 40 int $0x40 3ff: c3 ret 00000400 <exec>: SYSCALL(exec) 400: b8 07 00 00 00 mov $0x7,%eax 405: cd 40 int $0x40 407: c3 ret 00000408 <open>: SYSCALL(open) 408: b8 0f 00 00 00 mov $0xf,%eax 40d: cd 40 int $0x40 40f: c3 ret 00000410 <mknod>: SYSCALL(mknod) 410: b8 11 00 00 00 mov $0x11,%eax 415: cd 40 int $0x40 417: c3 ret 00000418 <unlink>: SYSCALL(unlink) 418: b8 12 00 00 00 mov $0x12,%eax 41d: cd 40 int $0x40 41f: c3 ret 00000420 <fstat>: SYSCALL(fstat) 420: b8 08 00 00 00 mov $0x8,%eax 425: cd 40 int $0x40 427: c3 ret 00000428 <link>: SYSCALL(link) 428: b8 13 00 00 00 mov $0x13,%eax 42d: cd 40 int $0x40 42f: c3 ret 00000430 <mkdir>: SYSCALL(mkdir) 430: b8 14 00 00 00 mov $0x14,%eax 435: cd 40 int $0x40 437: c3 ret 00000438 <chdir>: SYSCALL(chdir) 438: b8 09 00 00 00 mov $0x9,%eax 43d: cd 40 int $0x40 43f: c3 ret 00000440 <dup>: SYSCALL(dup) 440: b8 0a 00 00 00 mov $0xa,%eax 445: cd 40 int $0x40 447: c3 ret 00000448 <getpid>: SYSCALL(getpid) 448: b8 0b 00 00 00 mov $0xb,%eax 44d: cd 40 int $0x40 44f: c3 ret 00000450 <sbrk>: SYSCALL(sbrk) 450: b8 0c 00 00 00 mov $0xc,%eax 455: cd 40 int $0x40 457: c3 ret 00000458 <sleep>: SYSCALL(sleep) 458: b8 0d 00 00 00 mov $0xd,%eax 45d: cd 40 int $0x40 45f: c3 ret 00000460 <uptime>: SYSCALL(uptime) 460: b8 0e 00 00 00 mov $0xe,%eax 465: cd 40 int $0x40 467: c3 ret 00000468 <detach>: SYSCALL(detach) 468: b8 16 00 00 00 mov $0x16,%eax 46d: cd 40 int $0x40 46f: c3 ret 00000470 <priority>: SYSCALL(priority) 470: b8 17 00 00 00 mov $0x17,%eax 475: cd 40 int $0x40 477: c3 ret
; A165793: a(0)=1, a(n)=n*(a(n-1)-2). ; 1,-1,-6,-24,-104,-530,-3192,-22358,-178880,-1609938,-16099400,-177093422,-2125121088,-27626574170,-386772038408,-5801580576150,-92825289218432,-1578029916713378,-28404538500840840,-539686231515975998,-10793724630319520000,-226668217236709920042,-4986700779207618240968,-114694117921775219542310,-2752658830122605269015488,-68816470753065131725387250,-1789228239579693424860068552,-48309162468651722471221850958,-1352656549122248229194211826880,-39227039924545198646632142979578,-1176811197736355959398964289387400,-36481147129827034741367892971009462 pow $0,2 mov $1,4 mov $2,$0 lpb $0 mov $0,$2 sub $1,8 add $3,1 div $0,$3 sub $0,$3 mul $1,$3 lpe div $1,4 mov $0,$1
; A046161: a(n) = denominator of binomial(2n,n)/4^n. ; 1,2,8,16,128,256,1024,2048,32768,65536,262144,524288,4194304,8388608,33554432,67108864,2147483648,4294967296,17179869184,34359738368,274877906944,549755813888,2199023255552,4398046511104,70368744177664,140737488355328,562949953421312,1125899906842624,9007199254740992 mov $1,$0 mov $2,8 lpb $0 sub $0,1 add $2,$1 div $1,2 lpe add $1,2 sub $2,1 pow $1,$2 mul $1,2 sub $1,244 div $1,256 add $1,1
.global s_prepare_buffers s_prepare_buffers: push %r11 push %r12 push %r13 push %rbp push %rbx push %rcx push %rdx lea addresses_normal_ht+0x9361, %r12 nop nop nop cmp $58578, %r11 mov (%r12), %bp nop nop nop nop xor %rbp, %rbp lea addresses_D_ht+0x1ee15, %rbx nop nop nop sub $24068, %r13 mov $0x6162636465666768, %rcx movq %rcx, %xmm0 vmovups %ymm0, (%rbx) inc %r12 lea addresses_normal_ht+0x1cde1, %r13 clflush (%r13) nop nop nop add $44391, %rdx mov $0x6162636465666768, %r12 movq %r12, %xmm0 vmovups %ymm0, (%r13) nop nop nop nop xor %rcx, %rcx lea addresses_D_ht+0x1661, %r13 sub $14403, %r12 mov $0x6162636465666768, %rcx movq %rcx, (%r13) nop nop nop nop nop sub $33827, %rbp pop %rdx pop %rcx pop %rbx pop %rbp pop %r13 pop %r12 pop %r11 ret .global s_faulty_load s_faulty_load: push %r11 push %r12 push %r13 push %r8 push %rax push %rbx // Load mov $0x7513060000000fa1, %r12 nop nop nop nop inc %r11 vmovups (%r12), %ymm5 vextracti128 $0, %ymm5, %xmm5 vpextrq $0, %xmm5, %rbx and %rbx, %rbx // Faulty Load lea addresses_normal+0xd361, %r8 nop nop nop nop nop and %r11, %r11 vmovups (%r8), %ymm1 vextracti128 $0, %ymm1, %xmm1 vpextrq $0, %xmm1, %r13 lea oracles, %rax and $0xff, %r13 shlq $12, %r13 mov (%rax,%r13,1), %r13 pop %rbx pop %rax pop %r8 pop %r13 pop %r12 pop %r11 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': False, 'size': 8, 'type': 'addresses_normal', 'congruent': 0}} {'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': False, 'size': 32, 'type': 'addresses_NC', 'congruent': 6}} [Faulty Load] {'OP': 'LOAD', 'src': {'same': True, 'NT': False, 'AVXalign': False, 'size': 32, 'type': 'addresses_normal', 'congruent': 0}} <gen_prepare_buffer> {'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': False, 'size': 2, 'type': 'addresses_normal_ht', 'congruent': 10}} {'dst': {'same': False, 'NT': False, 'AVXalign': False, 'size': 32, 'type': 'addresses_D_ht', 'congruent': 1}, 'OP': 'STOR'} {'dst': {'same': False, 'NT': False, 'AVXalign': False, 'size': 32, 'type': 'addresses_normal_ht', 'congruent': 7}, 'OP': 'STOR'} {'dst': {'same': False, 'NT': False, 'AVXalign': False, 'size': 8, 'type': 'addresses_D_ht', 'congruent': 7}, 'OP': 'STOR'} {'34': 24} 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 */
; A199264: Period 18: repeat (9,8,7,6,5,4,3,2,1,0,1,2,3,4,5,6,7,8). ; 9,8,7,6,5,4,3,2,1,0,1,2,3,4,5,6,7,8,9,8,7,6,5,4,3,2,1,0,1,2,3,4,5,6,7,8,9,8,7,6,5,4,3,2,1,0,1,2,3,4,5,6,7,8,9,8,7,6,5,4,3,2,1,0,1,2,3,4,5,6,7,8,9,8,7,6,5,4,3,2,1,0,1,2,3,4,5,6,7,8,9,8,7,6,5,4,3,2,1,0 lpb $0 sub $0,5 mov $2,13 trn $2,$0 trn $0,13 add $0,$2 lpe mov $1,9 sub $1,$0 mov $0,$1
; Licensed to the .NET Foundation under one or more agreements. ; The .NET Foundation licenses this file to you under the MIT license. ; See the LICENSE file in the project root for more information. ; ==++== ; ; ; ==--== ; *********************************************************************** ; File: JitHelpers_Fast.asm, see jithelp.asm for history ; ; Notes: routinues which we believe to be on the hot path for managed ; code in most scenarios. ; *********************************************************************** include AsmMacros.inc include asmconstants.inc ; Min amount of stack space that a nested function should allocate. MIN_SIZE equ 28h EXTERN g_ephemeral_low:QWORD EXTERN g_ephemeral_high:QWORD EXTERN g_lowest_address:QWORD EXTERN g_highest_address:QWORD EXTERN g_card_table:QWORD ifdef FEATURE_USE_SOFTWARE_WRITE_WATCH_FOR_GC_HEAP EXTERN g_sw_ww_table:QWORD EXTERN g_sw_ww_enabled_for_gc_heap:BYTE endif ifdef WRITE_BARRIER_CHECK ; Those global variables are always defined, but should be 0 for Server GC g_GCShadow TEXTEQU <?g_GCShadow@@3PEAEEA> g_GCShadowEnd TEXTEQU <?g_GCShadowEnd@@3PEAEEA> EXTERN g_GCShadow:QWORD EXTERN g_GCShadowEnd:QWORD endif INVALIDGCVALUE equ 0CCCCCCCDh ifdef _DEBUG extern JIT_WriteBarrier_Debug:proc endif extern JIT_InternalThrow:proc extern JITutil_ChkCastInterface:proc extern JITutil_IsInstanceOfInterface:proc extern JITutil_ChkCastAny:proc extern JITutil_IsInstanceOfAny:proc ;EXTERN_C Object* JIT_IsInstanceOfClass(MethodTable* pMT, Object* pObject); LEAF_ENTRY JIT_IsInstanceOfClass, _TEXT ; move rdx into rax in case of a match or null mov rax, rdx ; check if the instance is null test rdx, rdx je IsNullInst ; check is the MethodTable for the instance matches pMT cmp rcx, qword ptr [rdx] jne JIT_IsInstanceOfClass2 IsNullInst: REPRET LEAF_END JIT_IsInstanceOfClass, _TEXT LEAF_ENTRY JIT_IsInstanceOfClass2, _TEXT ; check if the parent class matches. ; start by putting the MethodTable for the instance in rdx mov rdx, qword ptr [rdx] align 16 CheckParent: ; NULL parent MethodTable* indicates that we're at the top of the hierarchy ; unroll 0 mov rdx, qword ptr [rdx + OFFSETOF__MethodTable__m_pParentMethodTable] cmp rcx, rdx je IsInst test rdx, rdx je DoneWithLoop ; unroll 1 mov rdx, qword ptr [rdx + OFFSETOF__MethodTable__m_pParentMethodTable] cmp rcx, rdx je IsInst test rdx, rdx je DoneWithLoop ; unroll 2 mov rdx, qword ptr [rdx + OFFSETOF__MethodTable__m_pParentMethodTable] cmp rcx, rdx je IsInst test rdx, rdx je DoneWithLoop ; unroll 3 mov rdx, qword ptr [rdx + OFFSETOF__MethodTable__m_pParentMethodTable] cmp rcx, rdx je IsInst test rdx, rdx jne CheckParent align 16 DoneWithLoop: if METHODTABLE_EQUIVALENCE_FLAGS gt 0 ; check if the instance is a proxy or has type equivalence ; get the MethodTable of the original Object (stored earlier in rax) mov rdx, [rax] test dword ptr [rdx + OFFSETOF__MethodTable__m_dwFlags], METHODTABLE_EQUIVALENCE_FLAGS jne SlowPath endif ; METHODTABLE_EQUIVALENCE_FLAGS gt 0 ; we didn't find a match in the ParentMethodTable hierarchy ; and it isn't a proxy and doesn't have type equivalence, return NULL xor eax, eax ret if METHODTABLE_EQUIVALENCE_FLAGS gt 0 SlowPath: ; Set up the args to call JITutil_IsInstanceOfAny. Note that rcx already contains ; the MethodTable* mov rdx, rax ; rdx = Object* ; Call out to JITutil_IsInstanceOfAny to handle the proxy/equivalence case. jmp JITutil_IsInstanceOfAny endif ; METHODTABLE_EQUIVALENCE_FLAGS gt 0 ; if it is a null instance then rax is null ; if they match then rax contains the instance align 16 IsInst: REPRET LEAF_END JIT_IsInstanceOfClass2, _TEXT ; TODO: this is not necessary... we will be calling JIT_ChkCastClass2 all of the time ; now that the JIT inlines the null check and the exact MT comparison... Or are ; they only doing it on the IBC hot path??? Look into that. If it will turn out ; to be cold then put it down at the bottom. ;EXTERN_C Object* JIT_ChkCastClass(MethodTable* pMT, Object* pObject); LEAF_ENTRY JIT_ChkCastClass, _TEXT ; check if the instance is null test rdx, rdx je IsNullInst ; check if the MethodTable for the instance matches pMT cmp rcx, qword ptr [rdx] jne JIT_ChkCastClassSpecial IsNullInst: ; setup the return value for a match or null mov rax, rdx ret LEAF_END JIT_ChkCastClass, _TEXT LEAF_ENTRY JIT_ChkCastClassSpecial, _TEXT ; save off the instance in case it is a proxy, and to setup ; our return value for a match mov rax, rdx ; check if the parent class matches. ; start by putting the MethodTable for the instance in rdx mov rdx, qword ptr [rdx] align 16 CheckParent: ; NULL parent MethodTable* indicates that we're at the top of the hierarchy ; unroll 0 mov rdx, qword ptr [rdx + OFFSETOF__MethodTable__m_pParentMethodTable] cmp rcx, rdx je IsInst test rdx, rdx je DoneWithLoop ; unroll 1 mov rdx, qword ptr [rdx + OFFSETOF__MethodTable__m_pParentMethodTable] cmp rcx, rdx je IsInst test rdx, rdx je DoneWithLoop ; unroll 2 mov rdx, qword ptr [rdx + OFFSETOF__MethodTable__m_pParentMethodTable] cmp rcx, rdx je IsInst test rdx, rdx je DoneWithLoop ; unroll 3 mov rdx, qword ptr [rdx + OFFSETOF__MethodTable__m_pParentMethodTable] cmp rcx, rdx je IsInst test rdx, rdx jne CheckParent align 16 DoneWithLoop: ; Set up the args to call JITutil_ChkCastAny. Note that rcx already contains the MethodTable* mov rdx, rax ; rdx = Object* ; Call out to JITutil_ChkCastAny to handle the proxy case and throw a rich ; InvalidCastException in case of failure. jmp JITutil_ChkCastAny ; if it is a null instance then rax is null ; if they match then rax contains the instance align 16 IsInst: REPRET LEAF_END JIT_ChkCastClassSpecial, _TEXT FIX_INDIRECTION macro Reg ifdef FEATURE_PREJIT test Reg, 1 jz @F mov Reg, [Reg-1] @@: endif endm ; PERF TODO: consider prefetching the entire interface map into the cache ; For all bizarre castes this quickly fails and falls back onto the JITutil_IsInstanceOfAny ; helper, this means that all failure cases take the slow path as well. ; ; This can trash r10/r11 LEAF_ENTRY JIT_IsInstanceOfInterface, _TEXT test rdx, rdx jz IsNullInst ; get methodtable mov rax, [rdx] mov r11w, word ptr [rax + OFFSETOF__MethodTable__m_wNumInterfaces] test r11w, r11w jz DoBizarre ; fetch interface map ptr mov rax, [rax + OFFSETOF__MethodTable__m_pInterfaceMap] ; r11 holds number of interfaces ; rax is pointer to beginning of interface map list align 16 Top: ; rax -> InterfaceInfo_t* into the interface map, aligned to 4 entries ; use offsets of SIZEOF__InterfaceInfo_t to get at entry 1, 2, 3 in this ; block. If we make it through the full 4 without a hit we'll move to ; the next block of 4 and try again. ; unroll 0 ifdef FEATURE_PREJIT mov r10, [rax + OFFSETOF__InterfaceInfo_t__m_pMethodTable] FIX_INDIRECTION r10 cmp rcx, r10 else cmp rcx, [rax + OFFSETOF__InterfaceInfo_t__m_pMethodTable] endif je Found ; move to next entry in list dec r11w jz DoBizarre ; unroll 1 ifdef FEATURE_PREJIT mov r10, [rax + SIZEOF__InterfaceInfo_t + OFFSETOF__InterfaceInfo_t__m_pMethodTable] FIX_INDIRECTION r10 cmp rcx, r10 else cmp rcx, [rax + SIZEOF__InterfaceInfo_t + OFFSETOF__InterfaceInfo_t__m_pMethodTable] endif je Found ; move to next entry in list dec r11w jz DoBizarre ; unroll 2 ifdef FEATURE_PREJIT mov r10, [rax + 2 * SIZEOF__InterfaceInfo_t + OFFSETOF__InterfaceInfo_t__m_pMethodTable] FIX_INDIRECTION r10 cmp rcx, r10 else cmp rcx, [rax + 2 * SIZEOF__InterfaceInfo_t + OFFSETOF__InterfaceInfo_t__m_pMethodTable] endif je Found ; move to next entry in list dec r11w jz DoBizarre ; unroll 3 ifdef FEATURE_PREJIT mov r10, [rax + 3 * SIZEOF__InterfaceInfo_t + OFFSETOF__InterfaceInfo_t__m_pMethodTable] FIX_INDIRECTION r10 cmp rcx, r10 else cmp rcx, [rax + 3 * SIZEOF__InterfaceInfo_t + OFFSETOF__InterfaceInfo_t__m_pMethodTable] endif je Found ; move to next entry in list dec r11w jz DoBizarre ; if we didn't find the entry in this loop jump to the next 4 entries in the map add rax, 4 * SIZEOF__InterfaceInfo_t jmp Top DoBizarre: mov rax, [rdx] test dword ptr [rax + OFFSETOF__MethodTable__m_dwFlags], METHODTABLE_NONTRIVIALINTERFACECAST_FLAGS jnz NonTrivialCast xor rax,rax ret align 16 Found: IsNullInst: ; return the successful instance mov rax, rdx ret NonTrivialCast: jmp JITutil_IsInstanceOfInterface LEAF_END JIT_IsInstanceOfInterface, _TEXT ; For all bizarre castes this quickly fails and falls back onto the JITutil_ChkCastInterface ; helper, this means that all failure cases take the slow path as well. ; ; This can trash r10/r11 LEAF_ENTRY JIT_ChkCastInterface, _TEXT test rdx, rdx jz IsNullInst ; get methodtable mov rax, [rdx] mov r11w, word ptr [rax + OFFSETOF__MethodTable__m_wNumInterfaces] ; speculatively fetch interface map ptr mov rax, [rax + OFFSETOF__MethodTable__m_pInterfaceMap] test r11w, r11w jz DoBizarre ; r11 holds number of interfaces ; rax is pointer to beginning of interface map list align 16 Top: ; rax -> InterfaceInfo_t* into the interface map, aligned to 4 entries ; use offsets of SIZEOF__InterfaceInfo_t to get at entry 1, 2, 3 in this ; block. If we make it through the full 4 without a hit we'll move to ; the next block of 4 and try again. ; unroll 0 ifdef FEATURE_PREJIT mov r10, [rax + OFFSETOF__InterfaceInfo_t__m_pMethodTable] FIX_INDIRECTION r10 cmp rcx, r10 else cmp rcx, [rax + OFFSETOF__InterfaceInfo_t__m_pMethodTable] endif je Found ; move to next entry in list dec r11w jz DoBizarre ; unroll 1 ifdef FEATURE_PREJIT mov r10, [rax + SIZEOF__InterfaceInfo_t + OFFSETOF__InterfaceInfo_t__m_pMethodTable] FIX_INDIRECTION r10 cmp rcx, r10 else cmp rcx, [rax + SIZEOF__InterfaceInfo_t + OFFSETOF__InterfaceInfo_t__m_pMethodTable] endif je Found ; move to next entry in list dec r11w jz DoBizarre ; unroll 2 ifdef FEATURE_PREJIT mov r10, [rax + 2 * SIZEOF__InterfaceInfo_t + OFFSETOF__InterfaceInfo_t__m_pMethodTable] FIX_INDIRECTION r10 cmp rcx, r10 else cmp rcx, [rax + 2 * SIZEOF__InterfaceInfo_t + OFFSETOF__InterfaceInfo_t__m_pMethodTable] endif je Found ; move to next entry in list dec r11w jz DoBizarre ; unroll 3 ifdef FEATURE_PREJIT mov r10, [rax + 3 * SIZEOF__InterfaceInfo_t + OFFSETOF__InterfaceInfo_t__m_pMethodTable] FIX_INDIRECTION r10 cmp rcx, r10 else cmp rcx, [rax + 3 * SIZEOF__InterfaceInfo_t + OFFSETOF__InterfaceInfo_t__m_pMethodTable] endif je Found ; move to next entry in list dec r11w jz DoBizarre ; if we didn't find the entry in this loop jump to the next 4 entries in the map add rax, 4 * SIZEOF__InterfaceInfo_t jmp Top DoBizarre: jmp JITutil_ChkCastInterface align 16 Found: IsNullInst: ; return either NULL or the successful instance mov rax, rdx ret LEAF_END JIT_ChkCastInterface, _TEXT ; There is an even more optimized version of these helpers possible which takes ; advantage of knowledge of which way the ephemeral heap is growing to only do 1/2 ; that check (this is more significant in the JIT_WriteBarrier case). ; ; Additionally we can look into providing helpers which will take the src/dest from ; specific registers (like x86) which _could_ (??) make for easier register allocation ; for the JIT64, however it might lead to having to have some nasty code that treats ; these guys really special like... :(. ; ; Version that does the move, checks whether or not it's in the GC and whether or not ; it needs to have it's card updated ; ; void JIT_CheckedWriteBarrier(Object** dst, Object* src) LEAF_ENTRY JIT_CheckedWriteBarrier, _TEXT ; When WRITE_BARRIER_CHECK is defined _NotInHeap will write the reference ; but if it isn't then it will just return. ; ; See if this is in GCHeap cmp rcx, [g_lowest_address] jb NotInHeap cmp rcx, [g_highest_address] jnb NotInHeap jmp JIT_WriteBarrier NotInHeap: ; See comment above about possible AV mov [rcx], rdx ret LEAF_END_MARKED JIT_CheckedWriteBarrier, _TEXT ; Mark start of the code region that we patch at runtime LEAF_ENTRY JIT_PatchedCodeStart, _TEXT ret LEAF_END JIT_PatchedCodeStart, _TEXT ; This is used by the mechanism to hold either the JIT_WriteBarrier_PreGrow ; or JIT_WriteBarrier_PostGrow code (depending on the state of the GC). It _WILL_ ; change at runtime as the GC changes. Initially it should simply be a copy of the ; larger of the two functions (JIT_WriteBarrier_PostGrow) to ensure we have created ; enough space to copy that code in. LEAF_ENTRY JIT_WriteBarrier, _TEXT align 16 ifdef _DEBUG ; In debug builds, this just contains jump to the debug version of the write barrier by default jmp JIT_WriteBarrier_Debug endif ifdef FEATURE_USE_SOFTWARE_WRITE_WATCH_FOR_GC_HEAP ; JIT_WriteBarrier_WriteWatch_PostGrow64 ; Regarding patchable constants: ; - 64-bit constants have to be loaded into a register ; - The constants have to be aligned to 8 bytes so that they can be patched easily ; - The constant loads have been located to minimize NOP padding required to align the constants ; - Using different registers for successive constant loads helps pipeline better. Should we decide to use a special ; non-volatile calling convention, this should be changed to use just one register. ; Do the move into the GC . It is correct to take an AV here, the EH code ; figures out that this came from a WriteBarrier and correctly maps it back ; to the managed method which called the WriteBarrier (see setup in ; InitializeExceptionHandling, vm\exceptionhandling.cpp). mov [rcx], rdx ; Update the write watch table if necessary mov rax, rcx mov r8, 0F0F0F0F0F0F0F0F0h shr rax, 0Ch ; SoftwareWriteWatch::AddressToTableByteIndexShift NOP_2_BYTE ; padding for alignment of constant mov r9, 0F0F0F0F0F0F0F0F0h add rax, r8 cmp byte ptr [rax], 0h jne CheckCardTable mov byte ptr [rax], 0FFh NOP_3_BYTE ; padding for alignment of constant ; Check the lower and upper ephemeral region bounds CheckCardTable: cmp rdx, r9 jb Exit NOP_3_BYTE ; padding for alignment of constant mov r8, 0F0F0F0F0F0F0F0F0h cmp rdx, r8 jae Exit nop ; padding for alignment of constant mov rax, 0F0F0F0F0F0F0F0F0h ; Touch the card table entry, if not already dirty. shr rcx, 0Bh cmp byte ptr [rcx + rax], 0FFh jne UpdateCardTable REPRET UpdateCardTable: mov byte ptr [rcx + rax], 0FFh ret align 16 Exit: REPRET else ; JIT_WriteBarrier_PostGrow64 ; Do the move into the GC . It is correct to take an AV here, the EH code ; figures out that this came from a WriteBarrier and correctly maps it back ; to the managed method which called the WriteBarrier (see setup in ; InitializeExceptionHandling, vm\exceptionhandling.cpp). mov [rcx], rdx NOP_3_BYTE ; padding for alignment of constant ; Can't compare a 64 bit immediate, so we have to move them into a ; register. Values of these immediates will be patched at runtime. ; By using two registers we can pipeline better. Should we decide to use ; a special non-volatile calling convention, this should be changed to ; just one. mov rax, 0F0F0F0F0F0F0F0F0h ; Check the lower and upper ephemeral region bounds cmp rdx, rax jb Exit nop ; padding for alignment of constant mov r8, 0F0F0F0F0F0F0F0F0h cmp rdx, r8 jae Exit nop ; padding for alignment of constant mov rax, 0F0F0F0F0F0F0F0F0h ; Touch the card table entry, if not already dirty. shr rcx, 0Bh cmp byte ptr [rcx + rax], 0FFh jne UpdateCardTable REPRET UpdateCardTable: mov byte ptr [rcx + rax], 0FFh ret align 16 Exit: REPRET endif ; make sure this guy is bigger than any of the other guys align 16 nop LEAF_END_MARKED JIT_WriteBarrier, _TEXT ; Mark start of the code region that we patch at runtime LEAF_ENTRY JIT_PatchedCodeLast, _TEXT ret LEAF_END JIT_PatchedCodeLast, _TEXT ; JIT_ByRefWriteBarrier has weird symantics, see usage in StubLinkerX86.cpp ; ; Entry: ; RDI - address of ref-field (assigned to) ; RSI - address of the data (source) ; RCX is trashed ; RAX is trashed when FEATURE_USE_SOFTWARE_WRITE_WATCH_FOR_GC_HEAP is defined ; Exit: ; RDI, RSI are incremented by SIZEOF(LPVOID) LEAF_ENTRY JIT_ByRefWriteBarrier, _TEXT mov rcx, [rsi] ; If !WRITE_BARRIER_CHECK do the write first, otherwise we might have to do some ShadowGC stuff ifndef WRITE_BARRIER_CHECK ; rcx is [rsi] mov [rdi], rcx endif ; When WRITE_BARRIER_CHECK is defined _NotInHeap will write the reference ; but if it isn't then it will just return. ; ; See if this is in GCHeap cmp rdi, [g_lowest_address] jb NotInHeap cmp rdi, [g_highest_address] jnb NotInHeap ifdef WRITE_BARRIER_CHECK ; we can only trash rcx in this function so in _DEBUG we need to save ; some scratch registers. push r10 push r11 push rax ; **ALSO update the shadow GC heap if that is enabled** ; Do not perform the work if g_GCShadow is 0 cmp g_GCShadow, 0 je NoShadow ; If we end up outside of the heap don't corrupt random memory mov r10, rdi sub r10, [g_lowest_address] jb NoShadow ; Check that our adjusted destination is somewhere in the shadow gc add r10, [g_GCShadow] cmp r10, [g_GCShadowEnd] ja NoShadow ; Write ref into real GC mov [rdi], rcx ; Write ref into shadow GC mov [r10], rcx ; Ensure that the write to the shadow heap occurs before the read from ; the GC heap so that race conditions are caught by INVALIDGCVALUE mfence ; Check that GC/ShadowGC values match mov r11, [rdi] mov rax, [r10] cmp rax, r11 je DoneShadow mov r11, INVALIDGCVALUE mov [r10], r11 jmp DoneShadow ; If we don't have a shadow GC we won't have done the write yet NoShadow: mov [rdi], rcx ; If we had a shadow GC then we already wrote to the real GC at the same time ; as the shadow GC so we want to jump over the real write immediately above. ; Additionally we know for sure that we are inside the heap and therefore don't ; need to replicate the above checks. DoneShadow: pop rax pop r11 pop r10 endif ifdef FEATURE_USE_SOFTWARE_WRITE_WATCH_FOR_GC_HEAP ; Update the write watch table if necessary cmp byte ptr [g_sw_ww_enabled_for_gc_heap], 0h je CheckCardTable mov rax, rdi shr rax, 0Ch ; SoftwareWriteWatch::AddressToTableByteIndexShift add rax, qword ptr [g_sw_ww_table] cmp byte ptr [rax], 0h jne CheckCardTable mov byte ptr [rax], 0FFh endif ; See if we can just quick out CheckCardTable: cmp rcx, [g_ephemeral_low] jb Exit cmp rcx, [g_ephemeral_high] jnb Exit ; move current rdi value into rcx and then increment the pointers mov rcx, rdi add rsi, 8h add rdi, 8h ; Check if we need to update the card table ; Calc pCardByte shr rcx, 0Bh add rcx, [g_card_table] ; Check if this card is dirty cmp byte ptr [rcx], 0FFh jne UpdateCardTable REPRET UpdateCardTable: mov byte ptr [rcx], 0FFh ret align 16 NotInHeap: ; If WRITE_BARRIER_CHECK then we won't have already done the mov and should do it here ; If !WRITE_BARRIER_CHECK we want _NotInHeap and _Leave to be the same and have both ; 16 byte aligned. ifdef WRITE_BARRIER_CHECK ; rcx is [rsi] mov [rdi], rcx endif Exit: ; Increment the pointers before leaving add rdi, 8h add rsi, 8h ret LEAF_END_MARKED JIT_ByRefWriteBarrier, _TEXT g_pObjectClass equ ?g_pObjectClass@@3PEAVMethodTable@@EA EXTERN g_pObjectClass:qword extern ArrayStoreCheck:proc extern ObjIsInstanceOfNoGC:proc ; TODO: put definition for this in asmconstants.h CanCast equ 1 ;__declspec(naked) void F_CALL_CONV JIT_Stelem_Ref(PtrArray* array, unsigned idx, Object* val) LEAF_ENTRY JIT_Stelem_Ref, _TEXT ; check for null PtrArray* test rcx, rcx je ThrowNullReferenceException ; we only want the lower 32-bits of edx, it might be dirty or edx, edx ; check that index is in bounds cmp edx, dword ptr [rcx + OFFSETOF__PtrArray__m_NumComponents] ; 8h -> array size offset jae ThrowIndexOutOfRangeException ; r10 = Array MT mov r10, [rcx] ; if we're assigning a null object* then we don't need a write barrier test r8, r8 jz AssigningNull mov r9, [r10 + OFFSETOF__MethodTable__m_ElementType] ; 10h -> typehandle offset ; check for exact match cmp r9, [r8] jne NotExactMatch DoWrite: lea rcx, [rcx + 8*rdx + OFFSETOF__PtrArray__m_Array] mov rdx, r8 ; JIT_WriteBarrier(Object** dst, Object* src) jmp JIT_WriteBarrier AssigningNull: ; write barrier is not needed for assignment of NULL references mov [rcx + 8*rdx + OFFSETOF__PtrArray__m_Array], r8 ret NotExactMatch: cmp r9, [g_pObjectClass] je DoWrite jmp JIT_Stelem_Ref__ObjIsInstanceOfNoGC_Helper ThrowNullReferenceException: mov rcx, CORINFO_NullReferenceException_ASM jmp JIT_InternalThrow ThrowIndexOutOfRangeException: mov rcx, CORINFO_IndexOutOfRangeException_ASM jmp JIT_InternalThrow LEAF_END JIT_Stelem_Ref, _TEXT NESTED_ENTRY JIT_Stelem_Ref__ObjIsInstanceOfNoGC_Helper, _TEXT alloc_stack MIN_SIZE save_reg_postrsp rcx, MIN_SIZE + 8h save_reg_postrsp rdx, MIN_SIZE + 10h save_reg_postrsp r8, MIN_SIZE + 18h END_PROLOGUE ; need to get TypeHandle before setting rcx to be the Obj* because that trashes the PtrArray* mov rdx, r9 mov rcx, r8 ; TypeHandle::CastResult ObjIsInstanceOfNoGC(Object *pElement, TypeHandle toTypeHnd) call ObjIsInstanceOfNoGC mov rcx, [rsp + MIN_SIZE + 8h] mov rdx, [rsp + MIN_SIZE + 10h] mov r8, [rsp + MIN_SIZE + 18h] cmp eax, CanCast jne NeedCheck lea rcx, [rcx + 8*rdx + OFFSETOF__PtrArray__m_Array] mov rdx, r8 add rsp, MIN_SIZE ; JIT_WriteBarrier(Object** dst, Object* src) jmp JIT_WriteBarrier NeedCheck: add rsp, MIN_SIZE jmp JIT_Stelem_Ref__ArrayStoreCheck_Helper NESTED_END JIT_Stelem_Ref__ObjIsInstanceOfNoGC_Helper, _TEXT ; Need to save r8 to provide a stack address for the Object* NESTED_ENTRY JIT_Stelem_Ref__ArrayStoreCheck_Helper, _TEXT alloc_stack MIN_SIZE save_reg_postrsp rcx, MIN_SIZE + 8h save_reg_postrsp rdx, MIN_SIZE + 10h save_reg_postrsp r8, MIN_SIZE + 18h END_PROLOGUE lea rcx, [rsp + MIN_SIZE + 18h] lea rdx, [rsp + MIN_SIZE + 8h] ; HCIMPL2(FC_INNER_RET, ArrayStoreCheck, Object** pElement, PtrArray** pArray) call ArrayStoreCheck mov rcx, [rsp + MIN_SIZE + 8h] mov rdx, [rsp + MIN_SIZE + 10h] mov r8, [rsp + MIN_SIZE + 18h] lea rcx, [rcx + 8*rdx + OFFSETOF__PtrArray__m_Array] mov rdx, r8 add rsp, MIN_SIZE ; JIT_WriteBarrier(Object** dst, Object* src) jmp JIT_WriteBarrier NESTED_END JIT_Stelem_Ref__ArrayStoreCheck_Helper, _TEXT extern JIT_FailFast:proc extern s_gsCookie:qword OFFSETOF_GSCOOKIE equ 0h OFFSETOF_FRAME equ OFFSETOF_GSCOOKIE + \ 8h ; ; incoming: ; ; rsp -> return address ; : ; ; Stack Layout: ; ; rsp-> callee scratch ; + 8h callee scratch ; +10h callee scratch ; +18h callee scratch ; : ; stack arguments ; : ; r13-> gsCookie ; + 8h __VFN_table ; +10h m_Next ; +18h m_pGCLayout ; +20h m_padding ; +28h m_rdi ; +30h m_rsi ; +38h m_rbx ; +40h m_rbp ; +48h m_r12 ; +50h m_r13 ; +58h m_r14 ; +60h m_r15 ; +68h m_ReturnAddress ; r12 -> // Caller's SP ; ; r14 = GetThread(); ; r15 = GetThread()->GetFrame(); // For restoring/popping the frame ; NESTED_ENTRY TailCallHelperStub, _TEXT PUSH_CALLEE_SAVED_REGISTERS alloc_stack 48h ; m_padding, m_pGCLayout, m_Next, __VFN_table, gsCookie, outgoing shadow area set_frame r13, 20h END_PROLOGUE ; ; This part is never executed, but we keep it here for reference ; int 3 if 0 ne 0 ; Save the caller's SP mov r12, rsp + ... ; ; fully initialize the TailCallFrame ; call TCF_GETMETHODFRAMEVPTR mov [r13 + OFFSETOF_FRAME], rax mov rax, s_gsCookie mov [r13 + OFFSETOF_GSCOOKIE], rax ; ; link the TailCallFrame ; INLINE_GETTHREAD r14 mov r15, [r14 + OFFSETOF__Thread__m_pFrame] mov [r13 + OFFSETOF_FRAME + OFFSETOF__Frame__m_Next], r15 lea r10, [r13 + OFFSETOF_FRAME] mov [r14 + OFFSETOF__Thread__m_pFrame], r10 endif ; the pretend call would be here ; with the return address pointing this this real epilog PATCH_LABEL JIT_TailCallHelperStub_ReturnAddress ; our epilog (which also unlinks the TailCallFrame) ifdef _DEBUG mov rcx, s_gsCookie cmp [r13 + OFFSETOF_GSCookie], rcx je GoodGSCookie call JIT_FailFast GoodGSCookie: endif ; _DEBUG ; ; unlink the TailCallFrame ; mov [r14 + OFFSETOF__Thread__m_pFrame], r15 ; ; epilog ; lea rsp, [r13 + 28h] POP_CALLEE_SAVED_REGISTERS ret NESTED_END TailCallHelperStub, _TEXT ; The following helper will access ("probe") a word on each page of the stack ; starting with the page right beneath rsp down to the one pointed to by r11. ; The procedure is needed to make sure that the "guard" page is pushed down below the allocated stack frame. ; The call to the helper will be emitted by JIT in the function/funclet prolog when large (larger than 0x3000 bytes) stack frame is required. ; ; NOTE: this helper will NOT modify a value of rsp and can be defined as a leaf function. PAGE_SIZE equ 1000h LEAF_ENTRY JIT_StackProbe, _TEXT ; On entry: ; r11 - points to the lowest address on the stack frame being allocated (i.e. [InitialSp - FrameSize]) ; rsp - points to some byte on the last probed page ; On exit: ; rax - is not preserved ; r11 - is preserved ; ; NOTE: this helper will probe at least one page below the one pointed by rsp. lea rax, [rsp - PAGE_SIZE] ; rax points to some byte on the first unprobed page or rax, (PAGE_SIZE - 1) ; rax points to the **highest address** on the first unprobed page ; This is done to make the following loop end condition simpler. ProbeLoop: test dword ptr [rax], eax sub rax, PAGE_SIZE ; rax points to the highest address of the **next page** to probe cmp rax, r11 jge ProbeLoop ; if (rax >= r11), then we need to probe the page pointed to by rax. ret LEAF_END JIT_StackProbe, _TEXT end
#include "base.hpp" namespace { struct lk_node { int data; lk_node* next; lk_node* child; lk_node(int val) : data(val), next(nullptr), child(nullptr) {} lk_node(int val, lk_node* chd) : data(val), next(nullptr), child(chd) {} ~lk_node() { delete next; delete child; } }; lk_node* populate(const std::vector<int>& samples) { lk_node* root = nullptr; return root; } lk_node* tail(lk_node* head) { lk_node* current = head; while (current && current->next) { current = current->next; } return current; } lk_node* flatten(lk_node* head) { lk_node* current = head; while (current) { if (current->child) { lk_node* flat_child_list = flatten(current->child); lk_node* flat_child_list_tail = tail(flat_child_list); flat_child_list_tail->next = current->next; current->next = flat_child_list; current = flat_child_list_tail->next; } else { current = current->next; } } return head; } } // namespace /** * @brief A link list node could store the normal data and a pointer may/maynot point to another linked_list. * The goal is flattern the given link list into a link list that only contains normal data. * Note: the nested/child linked list could also has nested multiple levels. We should recursively flatten the child node using divide and conquer. */ TEST_CASE("flatten_nested_link_list", "[link_list]") {} /** * @brief A link list node could store the normal data and a pointer may/maynot point to another linked_list. * The goal is flattern the given link list into a link list level by level. Level 0 first and then * second level, ..., etc. * Note: the nested/child linked list could also has nested multiple levels. We should recursively flatten the child node using divide and conquer. */ TEST_CASE("flatten_nested_link_list_level_by_level", "[link_list]") {}
/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "LmbrCentral_precompiled.h" #include <AzCore/Serialization/SerializeContext.h> #include <AzCore/Component/ComponentApplicationBus.h> #include <AzCore/Math/Transform.h> #include <AzCore/Component/Entity.h> #include <AzCore/RTTI/BehaviorContext.h> #include <AzCore/Component/TickBus.h> #include <MathConversion.h> #include <AzFramework/Entity/GameEntityContextBus.h> #include <AzFramework/Network/NetBindingSystemBus.h> #include <AzFramework/Network/NetworkContext.h> #include <GridMate/Replica/ReplicaChunk.h> #include <GridMate/Replica/ReplicaFunctions.h> #include <GridMate/Replica/RemoteProcedureCall.h> #include <GridMate/Serialize/MarshalerTypes.h> #include <GridMate/Serialize/MathMarshal.h> #include <GridMate/Serialize/DataMarshal.h> #include <GridMate/Serialize/ContainerMarshal.h> #include "TriggerAreaComponent.h" #include <LmbrCentral/Shape/ShapeComponentBus.h> #include <IRenderAuxGeom.h> #include <IActorSystem.h> namespace LmbrCentral { // BehaviorContext TriggerAreaNotificationBus forwarder class BehaviorTriggerAreaNotificationBusHandler : public TriggerAreaNotificationBus::Handler, public AZ::BehaviorEBusHandler { public: AZ_EBUS_BEHAVIOR_BINDER(BehaviorTriggerAreaNotificationBusHandler, "{D3C88952-AA9A-48AA-8C2C-9011020A6AEA}", AZ::SystemAllocator, OnTriggerAreaEntered, OnTriggerAreaExited); void OnTriggerAreaEntered(AZ::EntityId id) { Call(FN_OnTriggerAreaEntered, id); } void OnTriggerAreaExited(AZ::EntityId id) { Call(FN_OnTriggerAreaExited, id); } }; // BehaviorContext TriggerAreaEntityNotificationBus forwarder class BehaviorTriggerAreaEntityNotificationBusHandler : public TriggerAreaEntityNotificationBus::Handler, public AZ::BehaviorEBusHandler { public: AZ_EBUS_BEHAVIOR_BINDER(BehaviorTriggerAreaEntityNotificationBusHandler,"{4CCF51B5-DF0A-436F-97BD-9EF208D17CC8}", AZ::SystemAllocator, OnEntityEnteredTriggerArea, OnEntityExitedTriggerArea); void OnEntityEnteredTriggerArea(AZ::EntityId id) { Call(FN_OnEntityEnteredTriggerArea, id); } void OnEntityExitedTriggerArea(AZ::EntityId id) { Call(FN_OnEntityExitedTriggerArea, id); } }; //========================================================================= // ReplicaChunk //========================================================================= class TriggerAreaReplicaChunk : public GridMate::ReplicaChunkBase { public: AZ_CLASS_ALLOCATOR(TriggerAreaReplicaChunk, AZ::SystemAllocator, 0); static const char* GetChunkName() { return "TriggerAreaChunk"; } TriggerAreaReplicaChunk() : OnAreaEnter("OnAreaEnter") , OnAreaExit("OnAreaExit") { } bool IsReplicaMigratable() override { return true; } void OnReplicaChangeOwnership(const GridMate::ReplicaContext& /*rc*/) override { TriggerAreaComponent* triggerAreaComponent = static_cast<TriggerAreaComponent*>(GetHandler()); if (triggerAreaComponent) { triggerAreaComponent->EnforceProximityTriggerState(); } } GridMate::Rpc< GridMate::RpcArg<AZ::u64> >::BindInterface<TriggerAreaComponent,&TriggerAreaComponent::OnEntityEnterAreaRPC> OnAreaEnter; GridMate::Rpc< GridMate::RpcArg<AZ::u64> >::BindInterface<TriggerAreaComponent,&TriggerAreaComponent::OnEntityExitAreaRPC> OnAreaExit; // Only used to pass along the initial set, after that all of the enter/exits will take care of updating the list. AZStd::vector< AZ::u64 > m_initialEntitiesInArea; }; class TriggerAreaReplicaChunkDesc : public AzFramework::ExternalChunkDescriptor<TriggerAreaReplicaChunk> { public: GridMate::ReplicaChunkBase* CreateFromStream(GridMate::UnmarshalContext& context) override { TriggerAreaReplicaChunk* triggerAreaChunk = aznew TriggerAreaReplicaChunk; AZStd::vector<AZ::u64> initialEntitiesInArea; context.m_iBuf->Read(initialEntitiesInArea); triggerAreaChunk->m_initialEntitiesInArea.reserve(initialEntitiesInArea.size()); for (AZ::u64 entityId : initialEntitiesInArea) { triggerAreaChunk->m_initialEntitiesInArea.push_back(entityId); } return triggerAreaChunk; } void DiscardCtorStream(GridMate::UnmarshalContext& context) override { AZStd::vector< AZ::u64 > discard; context.m_iBuf->Read(discard); } void MarshalCtorData(GridMate::ReplicaChunkBase* chunk, GridMate::WriteBuffer& wb) override { TriggerAreaReplicaChunk* triggerAreaChunk = static_cast<TriggerAreaReplicaChunk*>(chunk); TriggerAreaComponent* triggerAreaComponent = static_cast<TriggerAreaComponent*>(chunk->GetHandler()); if (triggerAreaComponent) { AZStd::vector< AZ::u64 > entitiesInside; entitiesInside.reserve(triggerAreaComponent->m_entitiesInside.size()); for (AZ::EntityId entityId : triggerAreaComponent->m_entitiesInside) { AZ::u64 writableId = static_cast<AZ::u64>(entityId); entitiesInside.push_back(writableId); } wb.Write(entitiesInside); } else { wb.Write(triggerAreaChunk->m_initialEntitiesInArea); } } void DeleteReplicaChunk(GridMate::ReplicaChunkBase* replica) { delete replica; } }; //========================================================================= // Reflect //========================================================================= void TriggerAreaComponent::Reflect(AZ::ReflectContext* context) { AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context); if (serialize) { serialize->Class<TriggerAreaComponent, AZ::Component, AzFramework::NetBindable>() ->Version(2) ->Field("TriggerOnce", &TriggerAreaComponent::m_triggerOnce) ->Field("ActivatedBy", &TriggerAreaComponent::m_activationEntityType) ->Field("SpecificInteractEntities", &TriggerAreaComponent::m_specificInteractEntities) ->Field("RequiredTags", &TriggerAreaComponent::m_requiredTags) ->Field("ExcludedTags", &TriggerAreaComponent::m_excludedTags); } AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context); if (behaviorContext) { behaviorContext->EBus<TriggerAreaRequestsBus>("TriggerAreaRequestsBus") ->Event("AddRequiredTag", &TriggerAreaRequestsBus::Events::AddRequiredTag) ->Event("RemoveRequiredTag", &TriggerAreaRequestsBus::Events::RemoveRequiredTag) ->Event("AddExcludedTag", &TriggerAreaRequestsBus::Events::AddExcludedTag) ->Event("RemoveExcludedTag", &TriggerAreaRequestsBus::Events::RemoveExcludedTag) ->Event("GetEntitiesInside", &TriggerAreaRequestsBus::Events::GetEntitiesInside) ; behaviorContext->EBus<TriggerAreaNotificationBus>("TriggerAreaNotificationBus") ->Handler<BehaviorTriggerAreaNotificationBusHandler>(); behaviorContext->EBus<TriggerAreaEntityNotificationBus>("TriggerAreaEntityNotificationBus") ->Handler<BehaviorTriggerAreaEntityNotificationBusHandler>(); } AzFramework::NetworkContext* netContext = azrtti_cast<AzFramework::NetworkContext*>(context); if (netContext) { netContext->Class<TriggerAreaComponent>() ->Chunk<TriggerAreaReplicaChunk,TriggerAreaReplicaChunkDesc>() ->RPC<TriggerAreaReplicaChunk, TriggerAreaComponent>("OnAreaEnter",&TriggerAreaReplicaChunk::OnAreaEnter) ->RPC<TriggerAreaReplicaChunk, TriggerAreaComponent>("OnAreaExit",&TriggerAreaReplicaChunk::OnAreaExit); } } //========================================================================= // Constructor //========================================================================= TriggerAreaComponent::TriggerAreaComponent() : m_activationEntityType(ActivationEntityType::AllEntities) , m_triggerOnce(false) , m_proximityTrigger(nullptr) , m_replicaChunk(nullptr) { } //========================================================================= // Activate //========================================================================= void TriggerAreaComponent::Activate() { if (!IsNetworkControlled()) { EnforceProximityTriggerState(); TriggerAreaRequestsBus::Handler::BusConnect(GetEntityId()); } } void TriggerAreaComponent::CreateProximityTrigger() { AZ_Error("TriggerAreaComponent", m_proximityTrigger == nullptr, "Creating two proximity triggers to TriggerAreaComponent on Entity(%s)", GetEntity()->GetName().c_str()); if (m_proximityTrigger == nullptr) { AZ::Transform entityTransform = AZ::Transform::CreateIdentity(); EBUS_EVENT_ID_RESULT(entityTransform, GetEntityId(), AZ::TransformBus, GetWorldTM); // Create an entry in the proximity trigger system. EBUS_EVENT_RESULT(m_proximityTrigger, ProximityTriggerSystemRequestBus, CreateTrigger, AZStd::bind(&TriggerAreaComponent::NarrowPassCheck, this, AZStd::placeholders::_1)); AZ_Assert(m_proximityTrigger, "Failed to create proximity trigger."); m_proximityTrigger->id = GetEntityId(); UpdateTriggerArea(); ProximityTriggerEventBus::Handler::BusConnect(GetEntityId()); ShapeComponentNotificationsBus::Handler::BusConnect(GetEntityId()); } } //========================================================================= // UpdateTriggerArea //========================================================================= void TriggerAreaComponent::UpdateTriggerArea() { AZ::Aabb encompassingAABB; EBUS_EVENT_ID_RESULT(encompassingAABB, GetEntityId(), ShapeComponentRequestsBus, GetEncompassingAabb); m_cachedAABB = AZAabbToLyAABB(encompassingAABB); EBUS_EVENT(ProximityTriggerSystemRequestBus, MoveTrigger, m_proximityTrigger, m_cachedAABB, false); } //========================================================================= // Deactivate //========================================================================= void TriggerAreaComponent::Deactivate() { TriggerAreaRequestsBus::Handler::BusDisconnect(); AZ::TickBus::Handler::BusDisconnect(); RemoveProximityTrigger(); } bool TriggerAreaComponent::AddRequiredTagInternal(const Tag& requiredTag) { bool isTagExcluded = (m_excludedTags.end() != AZStd::find(m_excludedTags.begin(), m_excludedTags.end(), requiredTag)); AZ_Warning("TriggerAreaComponent", !isTagExcluded, "Required tag is already Excluded"); if (!isTagExcluded) { m_requiredTags.push_back(requiredTag); } return !isTagExcluded; } void TriggerAreaComponent::AddRequiredTag(const Tag& requiredTag) { if (AddRequiredTagInternal(requiredTag)) { ReevaluateTagsAllEntities(); } } void TriggerAreaComponent::RemoveRequiredTag(const Tag& requiredTag) { const auto& requiredTagIter = AZStd::find(m_requiredTags.begin(), m_requiredTags.end(), requiredTag); bool isTagRequired = (m_requiredTags.end() != requiredTagIter); AZ_Warning("TriggerAreaComponent", isTagRequired, "No such tag is required %i", requiredTag); if (isTagRequired) { m_requiredTags.erase(requiredTagIter); ReevaluateTagsAllEntities(); } } bool TriggerAreaComponent::AddExcludedTagInternal(const Tag& excludedTag) { bool isTagRequired = (m_requiredTags.end() != AZStd::find(m_requiredTags.begin(), m_requiredTags.end(), excludedTag)); AZ_Warning("TriggerAreaComponent", !isTagRequired, "Excluded tag is already Required"); if (!isTagRequired) { m_excludedTags.push_back(excludedTag); } return !isTagRequired; } void TriggerAreaComponent::AddExcludedTag(const Tag& excludedTag) { if (AddExcludedTagInternal(excludedTag)) { ReevaluateTagsAllEntities(); } } void TriggerAreaComponent::RemoveExcludedTag(const Tag& excludedTag) { const auto& excludedTagIter = AZStd::find(m_excludedTags.begin(), m_excludedTags.end(), excludedTag); bool isTagExcluded = (m_excludedTags.end() != excludedTagIter); AZ_Warning("TriggerAreaComponent", isTagExcluded, "No such tag is excluded %i", excludedTag); if (isTagExcluded) { m_excludedTags.erase(excludedTagIter); ReevaluateTagsAllEntities(); } } void TriggerAreaComponent::OnTick(float deltaTime, AZ::ScriptTimePoint) { TriggerAreaReplicaChunk* triggerAreaReplicaChunk = static_cast<TriggerAreaReplicaChunk*>(m_replicaChunk.get()); for (AZ::u64 entityId : triggerAreaReplicaChunk->m_initialEntitiesInArea) { OnTriggerEnterImpl(AZ::EntityId(entityId)); } triggerAreaReplicaChunk->m_initialEntitiesInArea.clear(); AZ::TickBus::Handler::BusDisconnect(); } void TriggerAreaComponent::OnTransformChanged(const AZ::Transform& /*parentLocalTM*/, const AZ::Transform& /*parentWorldTM*/) { UpdateTriggerArea(); } void TriggerAreaComponent::RemoveProximityTrigger() { if (m_proximityTrigger) { ProximityTriggerEventBus::Handler::BusDisconnect(); ShapeComponentNotificationsBus::Handler::BusDisconnect(); EBUS_EVENT(ProximityTriggerSystemRequestBus, RemoveTrigger, m_proximityTrigger); m_proximityTrigger = nullptr; m_entitiesInside.clear(); } } //========================================================================= // OnTriggerEnter //========================================================================= void TriggerAreaComponent::OnTriggerEnter(AZ::EntityId entityId) { AZ_Error("TriggerAreaComponent", !IsNetworkControlled(), "OnTriggerEnter being called on a proxy TriggerAreaComponent for Entity(%s).", GetEntity()->GetName().c_str()); if (!IsNetworkControlled()) { bool result = OnTriggerEnterImpl(entityId); if (result && m_replicaChunk && m_replicaChunk->IsMaster()) { static_cast<TriggerAreaReplicaChunk*>(m_replicaChunk.get())->OnAreaEnter(static_cast<AZ::u64>(entityId)); } } } bool TriggerAreaComponent::OnTriggerEnterImpl(AZ::EntityId entityId) { bool retVal = false; FilteringResult result = EntityPassesFilters(entityId); if (result == FilteringResult::Pass) { retVal = true; if (m_entitiesInside.end() == AZStd::find(m_entitiesInside.begin(), m_entitiesInside.end(), entityId)) { EBUS_EVENT_ID(GetEntityId(), TriggerAreaNotificationBus, OnTriggerAreaEntered, entityId); EBUS_EVENT_ID(entityId, TriggerAreaEntityNotificationBus, OnEntityEnteredTriggerArea, GetEntityId()); HandleEnter(); m_entitiesInside.push_back(entityId); } } if (result == FilteringResult::FailWithPossibilityOfChange || result == FilteringResult::Pass) { TagComponentNotificationsBus::MultiHandler::BusConnect(entityId); } return retVal; } //========================================================================= // OnTriggerExit //========================================================================= void TriggerAreaComponent::OnTriggerExit(AZ::EntityId entityId) { AZ_Error("TriggerAreaComponent", !IsNetworkControlled(), "OnTriggerExit being called on a proxy TriggerAreaComponent for Entity(%s).", GetEntity()->GetName().c_str()); if (!IsNetworkControlled()) { bool result = OnTriggerExitImpl(entityId); if (result && m_replicaChunk && m_replicaChunk->IsMaster()) { static_cast<TriggerAreaReplicaChunk*>(m_replicaChunk.get())->OnAreaExit(static_cast<AZ::u64>(entityId)); } } } bool TriggerAreaComponent::OnTriggerExitImpl(AZ::EntityId entityId) { bool retVal = false; auto foundIter = AZStd::find(m_entitiesInside.begin(), m_entitiesInside.end(), entityId); if (foundIter != m_entitiesInside.end()) { m_entitiesInside.erase(foundIter); retVal = true; EBUS_EVENT_ID(GetEntityId(), TriggerAreaNotificationBus, OnTriggerAreaExited, entityId); EBUS_EVENT_ID(entityId, TriggerAreaEntityNotificationBus, OnEntityExitedTriggerArea, GetEntityId()); } auto excludedEntityIter = AZStd::find(m_entitiesInsideExcludedByTags.begin(), m_entitiesInsideExcludedByTags.end(), entityId); if (excludedEntityIter != m_entitiesInsideExcludedByTags.end()) { m_entitiesInsideExcludedByTags.erase(excludedEntityIter); } TagComponentNotificationsBus::MultiHandler::BusDisconnect(entityId); return retVal; } //========================================================================= // DebugDraw //========================================================================= void TriggerAreaComponent::DebugDraw() const { gEnv->pRenderer->GetIRenderAuxGeom()->DrawAABB(m_cachedAABB ,false ,m_entitiesInside.empty() ? Col_LightGray : Col_Green, eBBD_Faceted); } //========================================================================= // HandleEnter //========================================================================= void TriggerAreaComponent::HandleEnter() { if (m_entitiesInside.size() == 0) // First one in { if (m_triggerOnce) { Deactivate(); } } } //========================================================================= // EntityPassesFilters //========================================================================= TriggerAreaComponent::FilteringResult TriggerAreaComponent::EntityPassesFilters(AZ::EntityId id) const { bool result = false; switch (m_activationEntityType) { case ActivationEntityType::AllEntities: { result = true; break; } case ActivationEntityType::SpecificEntities: { auto foundIter = AZStd::find(m_specificInteractEntities.begin(), m_specificInteractEntities.end(), id); result = foundIter != m_specificInteractEntities.end(); break; } } if (!result) { return FilteringResult::FailWithoutPossibilityOfChange; } if (result) { for (const Tag& requiredTag : m_requiredTags) { result = false; EBUS_EVENT_ID_RESULT(result, id, TagComponentRequestBus, HasTag, requiredTag); if (!result) { break; } } } if (result && LmbrCentral::TagComponentRequestBus::FindFirstHandler(id)) { for (const Tag& requiredTag : m_excludedTags) { result = true; EBUS_EVENT_ID_RESULT(result, id, TagComponentRequestBus, HasTag, requiredTag); result = !result; if (!result) { break; } } } if (!result) { return FilteringResult::FailWithPossibilityOfChange; } else { return FilteringResult::Pass; } } //========================================================================= // IsPlayer //========================================================================= bool TriggerAreaComponent::IsPlayer(AZ::EntityId entityId) { // We don't yet have a way to create player actors in AZ::Entity/Components, // so check legacy code paths. if (IsLegacyEntityId(entityId)) { const /*Cry*/ EntityId id = GetLegacyEntityId(entityId); IActor* actor = gEnv->pGame && gEnv->pGame->GetIGameFramework() ? gEnv->pGame->GetIGameFramework()->GetIActorSystem()->GetActor(id) : nullptr; if (actor && actor->GetChannelId() != kInvalidChannelId) { return true; } } return false; } //========================================================================= // IsLocalPlayer //========================================================================= bool TriggerAreaComponent::IsLocalPlayer(AZ::EntityId entityId) { // We don't yet have a way to create player actors in AZ::Entity/Components, // so check legacy code paths. if (IsLegacyEntityId(entityId) && gEnv->pGame) { const /*Cry*/ EntityId id = GetLegacyEntityId(entityId); return (id == gEnv->pGame->GetClientActorId()); } return false; } bool TriggerAreaComponent::IsNetworkControlled() const { return m_replicaChunk != nullptr && m_replicaChunk->IsActive() && m_replicaChunk->IsProxy(); } GridMate::ReplicaChunkPtr TriggerAreaComponent::GetNetworkBinding() { TriggerAreaReplicaChunk* replicaChunk = GridMate::CreateReplicaChunk<TriggerAreaReplicaChunk>(); replicaChunk->SetHandler(this); m_replicaChunk = replicaChunk; return m_replicaChunk; } void TriggerAreaComponent::SetNetworkBinding(GridMate::ReplicaChunkPtr chunk) { chunk->SetHandler(this); m_replicaChunk = chunk; EnforceProximityTriggerState(); AZ::TickBus::Handler::BusConnect(); } void TriggerAreaComponent::UnbindFromNetwork() { m_replicaChunk->SetHandler(nullptr); m_replicaChunk = nullptr; EnforceProximityTriggerState(); } bool TriggerAreaComponent::OnEntityEnterAreaRPC(AZ::u64 entityId, const GridMate::RpcContext& rpcContext) { bool allowTrigger = false; if (IsNetworkControlled()) { OnTriggerEnterImpl(AZ::EntityId(entityId)); } else if (!m_entitiesInside.empty()) { allowTrigger = (m_entitiesInside.back() == AZ::EntityId(entityId)); } return allowTrigger; } bool TriggerAreaComponent::OnEntityExitAreaRPC(AZ::u64 entityId, const GridMate::RpcContext& rpcContext) { if (IsNetworkControlled()) { OnTriggerExitImpl(AZ::EntityId(entityId)); } return true; } void TriggerAreaComponent::EnforceProximityTriggerState() { if (IsNetworkControlled()) { if (m_proximityTrigger) { RemoveProximityTrigger(); } } else if (m_proximityTrigger == nullptr) { CreateProximityTrigger(); } } bool TriggerAreaComponent::NarrowPassCheck(const AZ::Vector3& position) const { bool isPointInside = false; EBUS_EVENT_ID_RESULT(isPointInside, GetEntityId(), ShapeComponentRequestsBus, IsPointInside, position); return isPointInside; } void TriggerAreaComponent::OnShapeChanged(ShapeComponentNotifications::ShapeChangeReasons changeReason) { (void)changeReason; UpdateTriggerArea(); } void TriggerAreaComponent::ReevaluateTagsAllEntities() { for (const AZ::EntityId& entityInside : m_entitiesInside) { HandleTagChange(entityInside); } for (const AZ::EntityId& entityInside : m_entitiesInsideExcludedByTags) { HandleTagChange(entityInside); } } void TriggerAreaComponent::HandleTagChange(const AZ::EntityId& entityId) { FilteringResult result = EntityPassesFilters(entityId); if (result != FilteringResult::Pass) { OnTriggerExit(entityId); if (result == FilteringResult::FailWithPossibilityOfChange) { TagComponentNotificationsBus::MultiHandler::BusConnect(entityId); m_entitiesInsideExcludedByTags.push_back(entityId); } } else { OnTriggerEnter(entityId); auto foundIter = AZStd::find(m_entitiesInsideExcludedByTags.begin(), m_entitiesInsideExcludedByTags.end(), entityId); if (foundIter != m_entitiesInsideExcludedByTags.end()) { m_entitiesInsideExcludedByTags.erase(foundIter); } } } void TriggerAreaComponent::OnTagAdded(const Tag& tagAdded) { AZ::EntityId tagAddedToEntity = *(TagComponentNotificationsBus::GetCurrentBusId()); HandleTagChange(tagAddedToEntity); } void TriggerAreaComponent::OnTagRemoved(const Tag& tagRemoved) { AZ::EntityId tagRemovedFromEntity = *(TagComponentNotificationsBus::GetCurrentBusId()); HandleTagChange(tagRemovedFromEntity); } } // namespace LmbrCentral
#pragma once #include <iostream> #include <spdlog/fmt/fmt.h> #include <ghc/filesystem.hpp> #include <simdjson/error.h> #include "platform.hpp" #include "rpgmakerVersion.hpp" template <> struct fmt::formatter<ghc::filesystem::path> { static constexpr auto parse(format_parse_context& ctx) { return ctx.end(); } template <typename FormatContext> auto format(const ghc::filesystem::path& p, FormatContext& ctx) { return format_to(ctx.out(), "{}", p.u8string()); } }; template <> struct fmt::formatter<std::error_code> { static constexpr auto parse(format_parse_context& ctx) { return ctx.end(); } template <typename FormatContext> auto format(const std::error_code& ec, FormatContext& ctx) { return format_to(ctx.out(), "\n[{}]({}): {}", ec.category().name(), ec.value(), ec.message()); } }; template <> struct fmt::formatter<Platform> { static constexpr auto parse(format_parse_context& ctx) { return ctx.end(); } template <typename FormatContext> auto format(const Platform& p, FormatContext& ctx) { return format_to(ctx.out(), "{}", PlatformNames[(int)p]); } }; template <> struct fmt::formatter<RPGMakerVersion> { static constexpr auto parse(format_parse_context& ctx) { return ctx.end(); } template <typename FormatContext> auto format(const RPGMakerVersion& version, FormatContext& ctx) { return format_to(ctx.out(), "{}", RPGMakerVersionNames[(int)version]); } }; template <> struct fmt::formatter<simdjson::error_code> { static constexpr auto parse(format_parse_context& ctx) { return ctx.end(); } template <typename FormatContext> auto format(const simdjson::error_code& error, FormatContext& ctx) { return format_to(ctx.out(), "{}", simdjson::error_message(error)); } };
namespace menu { seek(codeCursor) namespace largeText { enqueue pc seek($ee53fc); jsl description; jmp $5409 //descriptions seek($ee5532); jsl chapterName; jmp $553f //chapter names seek($ee51f2); jsl main; nop #15 //text renderer for both description types seek($ee540b); jsl test; nop #2 //test if OAM text should be cleared during list navigation seek($ee9317); jml cancelStatus; nop #2 //clear OAM text when cancelling list navigation seek($eeba32); jml acceptEquipment; nop #2 //clear OAM text when accepting list navigation seek($eeba40); jml cancelEquipment; nop #2 //clear OAM text when cancelling list navigation seek($eee218); jml cancelShop; nop #2 //clear OAM text when cancelling list navigation seek($eeeca5); jml cancelInventory; nop #2 //clear OAM text when cancelling list navigation seek($ee5478); nop #2 //disable post-main text increment (descriptions) seek($ee55af); nop #2 //disable post-main text increment (name entry) seek($ee5175); nop #3 //disable OAM setup (now handled inside main) seek($ee511c); nop #4 //disable OAM clearing (left-half) seek($ee5140); nop #4 //disable OAM clearing (right-half) dequeue pc //the tiledata output is segmented into four quadrants for sprite 16x16 alignment: //$7e7800 = ( 0-127),(0- 7) //$7e7a00 = ( 0-127),(8-15) //$7e7c00 = (128-255),(0- 7) //$7e7e00 = (128-255),(8-15) constant index = $12 //current Y index into text string constant buffer = $14 //text string is located at [$14],y constant output = $7e7804 //where to write tiledata to ($7e:7800+) constant naming = $7e9e00 //name select screen text is always located here variable(2, pixel) //current X position position to render to variable(2, pixels) //maximum number of pixels that can be rendered for this line variable(2, ramAddressL) //position of tile N variable(2, ramAddressR) //position of tile N+1 variable(2, character) //current character being rendered variable(2, style) //current font style being used (#$00 = normal, #$60 = italic) variable(2, color) //current font color being used (#$00 = normal, #$01 = yellow, #$02 = shadow) //keeps track of the type of text being rendered. //item descriptions will be transferred to VRAM via main. //chapter descriptions will be transferred to VRAM via the original game engine. variable(2, type) namespace type { constant nameEntry = 0 constant chapterName = 1 constant description = 2 } function description { enter asl; tax; lda lists.descriptions.text,x add.w #lists.descriptions.text >> 0; sta.b buffer+0; sep #$20; lda #$00 adc.b #lists.descriptions.text >> 16; sta.b buffer+2; rep #$20 lda.w #type.description; sta type leave; rtl } function chapterName { enter asl; tax; lda lists.descriptions.text,x add.w #lists.descriptions.text >> 0; sta.b buffer+0; sep #$20; lda #$00 adc.b #lists.descriptions.text >> 16; sta.b buffer+2; rep #$20 lda.w #type.chapterName; sta type leave; rtl } //------ //ee51f2 lda $12 //ee51f4 and #$0001 //ee51f7 beq $51fb //ee51f9 bra $5200 //ee51fb jsr $5207 //ee51fe bra $5205 //ee5200 jsr $5283 //ee5203 bra $5205 //------ function main { enter; ldb #$7e lda.b buffer+0; cmp.w #naming >> 0; bne + lda.b buffer+1; cmp.w #naming >> 8; bne + lda.w #type.nameEntry; sta type; + initialize: lda #$0000; sta character; sta pixel; sta style; sta color lda.w #216; sta pixels renderCharacter: ldy.b index; lda [buffer],y; and #$00ff cmp.w #command.terminal; bne +; jml finished; +; inc.b index cmp.w #command.base; bcc decode cmp.w #command.styleNormal; bne +; lda.w #$00; sta style; bra renderCharacter; + cmp.w #command.styleItalic; bne +; lda.w #$60; sta style; bra renderCharacter; + cmp.w #command.colorNormal; bne +; lda.w #$00; sta color; bra renderCharacter; + cmp.w #command.colorYellow; bne +; lda.w #$01; sta color; bra renderCharacter; + cmp.w #command.alignLeft; bne +; jsl align.left; bra renderCharacter; + cmp.w #command.alignCenter; bne +; jsl align.center; bra renderCharacter; + cmp.w #command.alignRight; bne +; jsl align.right; bra renderCharacter; + cmp.w #command.alignSkip; bne +; jsl align.skip; bra renderCharacter; + bra renderCharacter decode: character.decode(); add style; pha //perform font kerning lda character; mul(180); add $01,s; tax lda largeFont.kernings,x; and #$00ff; pha lda pixel; sub $01,s; sta pixel; pla; pla sta character //calculate first RAM tile write position lda pixel; and #$00f8; asl #2; cmp #$0200; bcc + add #$0200; +; sta ramAddressL //calculate second RAM tile write position lda pixel; add #$0008; and #$00f8; asl #2; cmp #$0200; bcc + add #$0200; +; sta ramAddressR //select one of eight pre-shifted copies of the proportional font lda pixel; and #$0007; mul(8192); pha //select the tile for the given character lda character; mul(44); add $01,s; tax; pla //add character width to pixel position for next character render phx; lda character; tax lda largeFont.widths,x; and #$00ff plx; add pixel; cmp pixels; bcc +; beq + lda pixels; sta pixel; jmp renderCharacter +;sta pixel //draw all 11 lines of the current character lda type; cmp.w #type.description; jne shadow lda color; jne yellow //only descriptions support font color selection macro tile(variable font) { macro lineL(variable n) { variable t = n + 1 variable r = t / 6 * $200 + t % 6 * 2 - t / 6 * 4 lda.l font+$00+n*2,x; ora.w output+r,y; sta.w output+r,y } lda ramAddressL; tay lineL(0); lineL(1); lineL(2); lineL(3); lineL(4) lineL(5); lineL(6); lineL(7); lineL(8); lineL(9); lineL(10) macro lineR(variable n) { variable t = n + 1 variable r = t / 6 * $200 + t % 6 * 2 - t / 6 * 4 lda.l font+$16+n*2,x; ora.w output+r,y; sta.w output+r,y } lda ramAddressR; tay lineR(0); lineR(1); lineR(2); lineR(3); lineR(4) lineR(5); lineR(6); lineR(7); lineR(8); lineR(9); lineR(10) jmp renderCharacter //keep rendering until all characters have been rendered } normal:; tile(largeFont.normal) yellow:; tile(largeFont.yellow) shadow:; tile(largeFont.shadow) finished: lda type; cmp.w #type.description; bne +; jsl write; + leave; rtl } namespace align { function left { lda.w #0; sta pixel; rtl } function center { lda.b index; add.b buffer+0; sta render.large.width.address+0 lda.w #$0000; adc.b buffer+2; sta render.large.width.address+2 lda style; sta render.large.width.style; jsl render.large.width cmp pixels; bcc +; beq +; lda.w #0; sta pixel; rtl; + pha; lda pixels; inc; sub $01,s; lsr; sta pixel; pla; rtl } function right { lda.b index; add.b buffer+0; sta render.large.width.address+0 lda.w #$0000; adc.b buffer+2; sta render.large.width.address+2 lda style; sta render.large.width.style; jsl render.large.width cmp pixels; bcc +; beq +; lda.w #0; sta pixel; rtl; + pha; lda pixels; sub $01,s; sta pixel; pla; rtl } function skip { ldy.b index; lda [buffer],y; and #$00ff; inc.b index add pixel; sta pixel; rtl } } function write { //write 15 OAM entries (240 pixels) lda #$c818; ldx #$0000; ldy #$000f -;sta $7e6e20,x; add #$0010 inx #4; dey; bne - //descriptions were originally rendered one character at a time, and only the //next 24x16 pixels would be transferred after each function call, whereas this //routine renders the entire string all at once, so it needs to all be copied here. vwait() //vsync() cannot be used here due to the large size of the transfer ldb #$00; sep #$20 lda #$01; sta $4300 lda #$18; sta $4301 ldx #$7800; stx $4302 lda #$7e; sta $4304 ldx #$0800; stx $4305 lda #$80; sta $2115 ldx #$7c00; stx $2116 lda #$01; sta $420b lda #$ff; sta [buffer] rtl } function clearSprites { enter; ldb #$7e lda #$e000; ldx #$0000; ldy #$000f -;sta $6e20,x; add #$0010 inx #4; dey; bne - leave; rtl } //------ //ee9312 bit #$8000 ;test if B is pressed //ee9315 beq $92dd ;branch if not set //ee9317 lda #$000c //ee931a jsr $fb7c //------ function cancelStatus { jsl clearSprites lda #$000c pea $931c jml $eefb7c } //------ //eeba2d bit #$0080 ;test if A is pressed //eeba30 beq $ba3b ;branch if not set //eeba32 lda #$000e //eeba35 jsr $fb7c //------ function acceptEquipment { jsl clearSprites lda #$000e pea $ba37 jml $eefb7c } //------ //eeba3b bit #$8000 ;test if B is pressed //eeba3e beq $ba49 ;branch if not set //eeba40 lda #$000c //eeba43 jsr $fb7c //------ function cancelEquipment { jsl clearSprites lda #$000c pea $ba45 jml $eefb7c } //------ //eee213 bit #$8000 ;test if B is pressed //eee216 beq $e221 ;branch if not set //eee218 lda #$000c //eee21b jsr $fb7c //------ function cancelShop { jsl clearSprites lda #$000c pea $e21d jml $eefb7c } //------ //eeeca0 bit #$8000 ;test if B is pressed //eeeca3 beq $ecae ;branch if not set //eeeca5 lda #$000c //eeeca8 jsr $fb7c //------ function cancelInventory { jsl clearSprites lda #$000c pea $ecaa jml $eefb7c } //------ //ee540b lda [$14],y //ee540d and #$00ff //------ function test { lda [$14],y; and #$00ff cmp #$00ff; beq +; rtl; + cpy #$0000; beq +; rtl; + jsl clearSprites; rtl } } namespace disableTileQueuing { //original renderer would queue up two 24x8 DMA transfers at a time. //this resulted in choppy partial-character text rendering. //------ //trying to extend it to transfer the entire #$0800 bytes of tiledata failed: //the DMA list processing would occasionally run beyond vblank for the NMI routine, //which resorted in severe graphical distortion. so instead of using this routine, //tiledata is uploaded to VRAM manually inside renderCharacter. //------ //a second issue is that this list can only hold 96 entries, and each character adds //two (or when striding the left/right quadrants, four) transfer requests. however, //some strings render immediately and queue all characters before sending any. //this would cause the DMA transfer buffer to overflow on particularly long strings. enqueue pc seek($ee5178); plp; rts dequeue pc } namespace disableTileAlignment { //original renderer drew 12x12 tiles onto 16x16 sprites. //after rendering 10 tiles, 120 of 128 pixels were used. //the game would then skip the remaining 8 pixels, too short for another character, //and place all subsequent sprites 8 pixels further to the left to account for this. //the proportional font renderer writes to all 128 pixels, so this is not desirable. //------ //ee5352 cpx #$001c ;is this the first tile of the second line? //ee5355 bne $535b ;no, continue as normal //ee5357 sec ;yes, subtract 8 for sprite X position, //ee5358 sbc #$0008 ;which will affect all remaining tiles //------ enqueue pc seek($ee5355); db $80 //bne $535b -> bra $535b dequeue pc } namespace disableCharacterLengthLimits { //original game limited the maximum length of text strings. //this doesn't work well for the thinner proportional font, so disable these checks. //------ //ee547a lda $12 ;load how many characters have been rendered //ee547c cmp #$0014 ;20 characters * 12x12 = 240 pixels //ee547f bcs $5484 ;if length exceeded, skip rendering character //------ //ee55b1 lda $12 ;load how many characters have been rendered //ee55b3 cmp #$000a ;10 characters * 12x12 = 120 pixels //ee55b6 bcs $55bb ;if length exceeded, skip rendering character //------ enqueue pc seek($ee547c); nop #5 seek($ee55b3); nop #5 dequeue pc } codeCursor = pc() }
//===--- UnqualifiedLookup.cpp - Swift Name Lookup Routines ---------------===// // // This source file is part of the Swift.org open source project // // Copyright (c) 2014 - 2018 Apple Inc. and the Swift project authors // Licensed under Apache License v2.0 with Runtime Library Exception // // See https://swift.org/LICENSE.txt for license information // See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors // //===----------------------------------------------------------------------===// /// /// This file implements unqualified lookup, which searches for an identifier /// from a given context. /// //===----------------------------------------------------------------------===// #include "swift/AST/ASTContext.h" #include "swift/AST/ASTVisitor.h" #include "swift/AST/DebuggerClient.h" #include "swift/AST/ImportCache.h" #include "swift/AST/ModuleNameLookup.h" #include "swift/AST/NameLookup.h" #include "swift/AST/NameLookupRequests.h" #include "swift/AST/PropertyWrappers.h" #include "swift/AST/SourceFile.h" #include "swift/Basic/Debug.h" #include "swift/Basic/STLExtras.h" #include "swift/Basic/SourceManager.h" #include "swift/Basic/Statistic.h" #include "swift/Parse/Lexer.h" #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/TinyPtrVector.h" #include "llvm/Support/Debug.h" #include "llvm/Support/raw_ostream.h" #define DEBUG_TYPE "namelookup" using namespace swift; using namespace swift::namelookup; namespace { class UnqualifiedLookupFactory { friend class ASTScopeDeclConsumerForUnqualifiedLookup; public: using Flags = UnqualifiedLookupFlags; using Options = UnqualifiedLookupOptions; using ResultsVector = SmallVector<LookupResultEntry, 4>; private: /// Finds lookup results based on the types that self conforms to. /// For instance, self always conforms to a struct, enum or class. /// But in addition, self could conform to any number of protocols. /// For example, when there's a protocol extension, e.g. extension P where /// self: P2, self also conforms to P2 so P2 must be searched. class ResultFinderForTypeContext { UnqualifiedLookupFactory *const factory; /// Nontypes are formally members of the base type, i.e. the dynamic type /// of the activation record. const DeclContext *const dynamicContext; /// Types are formally members of the metatype, i.e. the static type of the /// activation record. const DeclContext *const staticContext; using SelfBounds = SmallVector<NominalTypeDecl *, 2>; SelfBounds selfBounds; public: /// \p staticContext is also the context from which to derive the self types ResultFinderForTypeContext(UnqualifiedLookupFactory *factory, const DeclContext *dynamicContext, const DeclContext *staticContext); SWIFT_DEBUG_DUMP; private: SelfBounds findSelfBounds(const DeclContext *dc); // Classify this declaration. // Types are formally members of the metatype. const DeclContext * whereValueIsMember(const ValueDecl *const member) const { return isa<TypeDecl>(member) ? staticContext : dynamicContext; } public: /// Do the lookups and add matches to results. void findResults(const DeclNameRef &Name, NLOptions baseNLOptions, const DeclContext *contextForLookup, SmallVectorImpl<LookupResultEntry> &results) const; }; // Inputs const DeclNameRef Name; DeclContext *const DC; ModuleDecl &M; const ASTContext &Ctx; const SourceLoc Loc; const SourceManager &SM; /// Used to find the file-local names. DebuggerClient *const DebugClient; const Options options; const bool isOriginallyTypeLookup; const NLOptions baseNLOptions; // Outputs SmallVectorImpl<LookupResultEntry> &Results; size_t &IndexOfFirstOuterResult; ResultsVector UnavailableInnerResults; #ifndef NDEBUG static unsigned lookupCounter; static const unsigned targetLookup; #endif public: // clang-format off UnqualifiedLookupFactory(DeclNameRef Name, DeclContext *const DC, SourceLoc Loc, Options options, SmallVectorImpl<LookupResultEntry> &Results, size_t &IndexOfFirstOuterResult); // clang-format on void performUnqualifiedLookup(); private: void lookUpTopLevelNamesInModuleScopeContext(const DeclContext *); void lookInASTScopes(); /// Can lookup stop searching for results, assuming hasn't looked for outer /// results yet? bool isFirstResultEnough() const; /// Do we want precise scoping of VarDecls? If IncludeOuterResults is on, /// this is true, which allows us to resolve forward references to /// local VarDecls from inside local function and closure bodies. bool hasPreciseScopingOfVarDecls() const; /// Every time lookup finishes searching a scope, call me /// to record the dividing line between results from first fruitful scope and /// the result. void recordCompletionOfAScope(); #pragma mark context-based lookup declarations bool isInsideBodyOfFunction(const AbstractFunctionDecl *const AFD) const; /// For diagnostic purposes, move aside the unavailables, and put /// them back as a last-ditch effort. /// Could be cleaner someday with a richer interface to UnqualifiedLookup. void setAsideUnavailableResults(size_t firstPossiblyUnavailableResult); void addImportedResults(const DeclContext *const dc); void addNamesKnownToDebugClient(const DeclContext *dc); void addUnavailableInnerResults(); void lookForAModuleWithTheGivenName(const DeclContext *dc); #pragma mark common helper declarations static NLOptions computeBaseNLOptions(const UnqualifiedLookupOptions options, const bool isOriginallyTypeLookup); void findResultsAndSaveUnavailables( const DeclContext *lookupContextForThisContext, ResultFinderForTypeContext &&resultFinderForTypeContext, NLOptions baseNLOptions); public: SWIFT_DEBUG_DUMP; SWIFT_DEBUG_DUMPER(dumpResults()); SWIFT_DEBUG_DUMPER(dumpScopes()); void printScopes(raw_ostream &OS) const; void print(raw_ostream &OS) const; void printResults(raw_ostream &OS) const; #ifndef NDEBUG bool isTargetLookup() const; void stopForDebuggingIfStartingTargetLookup(bool isASTScopeLookup) const; void stopForDebuggingIfDuringTargetLookup(bool isASTScopeLookup) const; void stopForDebuggingIfAddingTargetLookupResult(const LookupResultEntry &) const; void addedResult(const LookupResultEntry &) const; #endif }; } // namespace namespace { /// Used to gather lookup results class ASTScopeDeclConsumerForUnqualifiedLookup : public AbstractASTScopeDeclConsumer { UnqualifiedLookupFactory &factory; /// The 'self' parameter from the innermost scope containing the lookup /// location to be used when an instance member of a type is accessed, /// or nullptr if instance members should not be 'self' qualified. DeclContext *candidateSelfDC; public: ASTScopeDeclConsumerForUnqualifiedLookup(UnqualifiedLookupFactory &factory) : factory(factory), candidateSelfDC(nullptr) {} virtual ~ASTScopeDeclConsumerForUnqualifiedLookup() = default; void maybeUpdateSelfDC(VarDecl *var); bool consume(ArrayRef<ValueDecl *> values, NullablePtr<DeclContext> baseDC = nullptr) override; bool consumePossiblyNotInScope(ArrayRef<VarDecl *> vars) override; /// returns true if finished bool lookInMembers(DeclContext *const scopeDC, NominalTypeDecl *const nominal) override; #ifndef NDEBUG void startingNextLookupStep() override { factory.stopForDebuggingIfDuringTargetLookup(true); } bool isTargetLookup() const override { return factory.isTargetLookup(); } void finishingLookup(std::string msg) const override { if (isTargetLookup()) llvm::errs() << "Finishing lookup: " << msg << "\n"; } #endif }; } // namespace #pragma mark UnqualifiedLookupFactory functions // clang-format off UnqualifiedLookupFactory::UnqualifiedLookupFactory( DeclNameRef Name, DeclContext *const DC, SourceLoc Loc, Options options, SmallVectorImpl<LookupResultEntry> &Results, size_t &IndexOfFirstOuterResult) : Name(Name), DC(DC), M(*DC->getParentModule()), Ctx(M.getASTContext()), Loc(Loc), SM(Ctx.SourceMgr), DebugClient(M.getDebugClient()), options(options), isOriginallyTypeLookup(options.contains(Flags::TypeLookup)), baseNLOptions(computeBaseNLOptions(options, isOriginallyTypeLookup)), Results(Results), IndexOfFirstOuterResult(IndexOfFirstOuterResult) {} // clang-format on void UnqualifiedLookupFactory::performUnqualifiedLookup() { #ifndef NDEBUG ++lookupCounter; auto localCounter = lookupCounter; (void)localCounter; // for debugging #endif FrontendStatsTracer StatsTracer(Ctx.Stats, "performUnqualifedLookup", DC->getParentSourceFile()); if (Loc.isValid() && DC->getParentSourceFile()) { // Operator lookup is always global, for the time being. if (!Name.isOperator()) lookInASTScopes(); } else { assert((DC->isModuleScopeContext() || !DC->getParentSourceFile()) && "Unqualified lookup without a source location must start from " "a module-scope context"); #ifndef NDEBUG stopForDebuggingIfStartingTargetLookup(false); #endif } recordCompletionOfAScope(); if (!isFirstResultEnough()) { // If no result has been found yet, the dependency must be on a top-level // name, since up to now, the search has been for non-top-level names. auto *moduleScopeContext = DC->getModuleScopeContext(); lookUpTopLevelNamesInModuleScopeContext(moduleScopeContext); } } void UnqualifiedLookupFactory::lookUpTopLevelNamesInModuleScopeContext( const DeclContext *DC) { // TODO: Does the debugger client care about compound names? if (Name.isSimpleName() && !Name.isSpecial() && DebugClient && DebugClient->lookupOverrides(Name.getBaseName(), const_cast<DeclContext *>(DC), Loc, isOriginallyTypeLookup, Results)) { return; } addImportedResults(DC); addNamesKnownToDebugClient(DC); if (Results.empty()) { // If we still haven't found anything, but we do have some // declarations that are "unavailable in the current Swift", drop // those in. addUnavailableInnerResults(); if (Results.empty()) lookForAModuleWithTheGivenName(DC); } recordCompletionOfAScope(); } #pragma mark context-based lookup definitions bool UnqualifiedLookupFactory::isInsideBodyOfFunction( const AbstractFunctionDecl *const AFD) const { auto range = Lexer::getCharSourceRangeFromSourceRange( SM, AFD->getBodySourceRange()); return range.contains(Loc); } void UnqualifiedLookupFactory::ResultFinderForTypeContext::findResults( const DeclNameRef &Name, NLOptions baseNLOptions, const DeclContext *contextForLookup, SmallVectorImpl<LookupResultEntry> &results) const { // An optimization: if (selfBounds.empty()) return; SmallVector<ValueDecl *, 4> Lookup; contextForLookup->lookupQualified(selfBounds, Name, baseNLOptions, Lookup); for (auto Result : Lookup) { results.emplace_back(const_cast<DeclContext *>(whereValueIsMember(Result)), Result); #ifndef NDEBUG factory->addedResult(results.back()); #endif } } // TODO (someday): Instead of adding unavailable entries to Results, // then later shunting them aside, just put them in the right place // to begin with. void UnqualifiedLookupFactory::setAsideUnavailableResults( const size_t firstPossiblyUnavailableResult) { // An optimization: assert(Results.size() >= firstPossiblyUnavailableResult); if (Results.size() == firstPossiblyUnavailableResult) return; // Predicate that determines whether a lookup result should // be unavailable except as a last-ditch effort. auto unavailableLookupResult = [&](const LookupResultEntry &result) { auto &effectiveVersion = Ctx.LangOpts.EffectiveLanguageVersion; return result.getValueDecl()->getAttrs().isUnavailableInSwiftVersion( effectiveVersion); }; // If all of the results we found are unavailable, keep looking. auto begin = Results.begin() + firstPossiblyUnavailableResult; if (std::all_of(begin, Results.end(), unavailableLookupResult)) { // better to have more structure in results UnavailableInnerResults.append(begin, Results.end()); Results.erase(begin, Results.end()); return; } // The debugger may have a different private discriminator // in order to support lookup relative to the place where // execution is suspended. filterForDiscriminator(Results, DebugClient); } void UnqualifiedLookupFactory::addImportedResults(const DeclContext *const dc) { using namespace namelookup; SmallVector<ValueDecl *, 8> CurModuleResults; auto resolutionKind = isOriginallyTypeLookup ? ResolutionKind::TypesOnly : ResolutionKind::Overloadable; auto nlOptions = NL_UnqualifiedDefault; if (options.contains(Flags::IncludeUsableFromInline)) nlOptions |= NL_IncludeUsableFromInline; lookupInModule(dc, Name.getFullName(), CurModuleResults, NLKind::UnqualifiedLookup, resolutionKind, dc, nlOptions); // Always perform name shadowing for type lookup. if (options.contains(Flags::TypeLookup)) { removeShadowedDecls(CurModuleResults, dc); } for (auto VD : CurModuleResults) { Results.push_back(LookupResultEntry(VD)); #ifndef NDEBUG addedResult(Results.back()); #endif } filterForDiscriminator(Results, DebugClient); } void UnqualifiedLookupFactory::addNamesKnownToDebugClient( const DeclContext *dc) { if (Name.isSimpleName() && DebugClient) DebugClient->lookupAdditions(Name.getBaseName(), const_cast<DeclContext *>(dc), Loc, isOriginallyTypeLookup, Results); } void UnqualifiedLookupFactory::addUnavailableInnerResults() { Results = std::move(UnavailableInnerResults); } void UnqualifiedLookupFactory::lookForAModuleWithTheGivenName( const DeclContext *const dc) { using namespace namelookup; if (!Name.isSimpleName() || Name.isSpecial()) return; // Look for a module with the given name. if (Name.isSimpleName(M.getName())) { Results.push_back(LookupResultEntry(&M)); #ifndef NDEBUG addedResult(Results.back()); #endif return; } ModuleDecl *desiredModule = Ctx.getLoadedModule(Name.getBaseIdentifier()); if (!desiredModule && Name.getFullName() == Ctx.TheBuiltinModule->getName()) desiredModule = Ctx.TheBuiltinModule; if (desiredModule) { // Make sure the desired module is actually visible from the current // context. if (Ctx.getImportCache().isImportedBy(desiredModule, dc)) { Results.push_back(LookupResultEntry(desiredModule)); #ifndef NDEBUG addedResult(Results.back()); #endif } } } #pragma mark common helper definitions void UnqualifiedLookupFactory::findResultsAndSaveUnavailables( const DeclContext *lookupContextForThisContext, ResultFinderForTypeContext &&resultFinderForTypeContext, NLOptions baseNLOptions) { auto firstPossiblyUnavailableResult = Results.size(); resultFinderForTypeContext.findResults(Name, baseNLOptions, lookupContextForThisContext, Results); setAsideUnavailableResults(firstPossiblyUnavailableResult); } NLOptions UnqualifiedLookupFactory::computeBaseNLOptions( const UnqualifiedLookupOptions options, const bool isOriginallyTypeLookup) { NLOptions baseNLOptions = NL_UnqualifiedDefault; if (options.contains(Flags::AllowProtocolMembers)) baseNLOptions |= NL_ProtocolMembers; if (isOriginallyTypeLookup) baseNLOptions |= NL_OnlyTypes; if (options.contains(Flags::IgnoreAccessControl)) baseNLOptions |= NL_IgnoreAccessControl; return baseNLOptions; } bool UnqualifiedLookupFactory::isFirstResultEnough() const { return !Results.empty() && !options.contains(Flags::IncludeOuterResults); } bool UnqualifiedLookupFactory::hasPreciseScopingOfVarDecls() const { return !options.contains(Flags::IncludeOuterResults); } void UnqualifiedLookupFactory::recordCompletionOfAScope() { // OK to call (NOOP) if there are more inner results and Results is empty if (IndexOfFirstOuterResult == 0) IndexOfFirstOuterResult = Results.size(); } UnqualifiedLookupFactory::ResultFinderForTypeContext:: ResultFinderForTypeContext(UnqualifiedLookupFactory *factory, const DeclContext *dynamicContext, const DeclContext *staticContext) : factory(factory), dynamicContext(dynamicContext), staticContext(staticContext), selfBounds(findSelfBounds(staticContext)) {} UnqualifiedLookupFactory::ResultFinderForTypeContext::SelfBounds UnqualifiedLookupFactory::ResultFinderForTypeContext::findSelfBounds( const DeclContext *dc) { auto nominal = dc->getSelfNominalTypeDecl(); if (!nominal) return {}; SelfBounds selfBounds; selfBounds.push_back(nominal); // For a protocol extension, check whether there are additional "Self" // constraints that can affect name lookup. if (dc->getExtendedProtocolDecl()) { auto ext = cast<ExtensionDecl>(dc); auto bounds = getSelfBoundsFromWhereClause(ext); for (auto bound : bounds.decls) selfBounds.push_back(bound); } return selfBounds; } #pragma mark ASTScopeImpl support void UnqualifiedLookupFactory::lookInASTScopes() { ASTScopeDeclConsumerForUnqualifiedLookup consumer(*this); #ifndef NDEBUG stopForDebuggingIfStartingTargetLookup(true); #endif ASTScope::unqualifiedLookup(DC->getParentSourceFile(), Loc, consumer); } void ASTScopeDeclConsumerForUnqualifiedLookup::maybeUpdateSelfDC( VarDecl *var) { // We have a binding named 'self'. // // There are three possibilities: // // 1) This binding is the 'self' parameter of a method, // 2) This binding is a bona-fide 'self' capture, meaning a capture // list entry named 'self' with initial value expression 'self', // 3) None of the above. // // How we handle these cases depends on whether we've already seen // another 'self' binding. if (candidateSelfDC == nullptr) { // We haven't seen one yet, so record it. if (var->isSelfParameter()) candidateSelfDC = var->getDeclContext(); else if (var->isSelfParamCapture()) candidateSelfDC = var->getParentCaptureList()->getClosureBody(); } else { // If we see a binding named 'self' that is not a bona-fide // 'self', we have to forget about the previous 'self' capture // because it's not going to be the right one for accessing // instance members of the innermost nominal type. Eg, // // class C { // func bar() {} // func foo() { // _ { [self=12] { [self] bar() } } // } // } // // Instead, we're going to move on and look for the next-innermost // 'self' binding. if (!var->isSelfParameter() && !var->isSelfParamCapture()) candidateSelfDC = nullptr; } } bool ASTScopeDeclConsumerForUnqualifiedLookup::consume( ArrayRef<ValueDecl *> values, NullablePtr<DeclContext> baseDC) { for (auto *value: values) { if (factory.isOriginallyTypeLookup && !isa<TypeDecl>(value)) continue; if (auto *var = dyn_cast<VarDecl>(value)) { // Try to resolve the base for unqualified instance member // references. This is used by lookInMembers(). if (var->getName() == factory.Ctx.Id_self) { maybeUpdateSelfDC(var); } // Local VarDecls with a pattern binding are visited as part of their // BraceStmt when hasPreciseScopingOfVarDecls() is off. if (var->getParentPatternBinding() && !factory.hasPreciseScopingOfVarDecls()) continue; } auto fullName = factory.Name.getFullName(); if (!value->getName().matchesRef(fullName)) { bool foundMatch = false; if (auto *varDecl = dyn_cast<VarDecl>(value)) { // Check if the name matches any auxiliary decls not in the AST varDecl->visitAuxiliaryDecls([&](VarDecl *auxiliaryVar) { if (auxiliaryVar->ValueDecl::getName().matchesRef(fullName)) { value = auxiliaryVar; foundMatch = true; } }); } if (!foundMatch) continue; } factory.Results.push_back(LookupResultEntry(value)); #ifndef NDEBUG factory.stopForDebuggingIfAddingTargetLookupResult(factory.Results.back()); #endif } factory.recordCompletionOfAScope(); return factory.isFirstResultEnough(); } bool ASTScopeDeclConsumerForUnqualifiedLookup::consumePossiblyNotInScope( ArrayRef<VarDecl *> vars) { if (factory.hasPreciseScopingOfVarDecls()) return false; for (auto *var : vars) { if (!factory.Name.getFullName().isSimpleName(var->getName())) continue; factory.Results.push_back(LookupResultEntry(var)); } return false; } bool ASTScopeDeclGatherer::consume(ArrayRef<ValueDecl *> valuesArg, NullablePtr<DeclContext>) { for (auto *v: valuesArg) values.push_back(v); return false; } // TODO: in future, migrate this functionality into ASTScopes bool ASTScopeDeclConsumerForUnqualifiedLookup::lookInMembers( DeclContext *const scopeDC, NominalTypeDecl *const nominal) { if (candidateSelfDC) { if (auto *afd = dyn_cast<AbstractFunctionDecl>(candidateSelfDC)) { assert(factory.isInsideBodyOfFunction(afd) && "Should be inside"); } } // We're looking for members of a type. // // If we started the looking from inside a scope where a 'self' parameter // is visible, instance members are returned with the 'self' parameter's // DeclContext as the base, which is how the expression checker knows to // convert the unqualified reference into a self member access. auto resultFinder = UnqualifiedLookupFactory::ResultFinderForTypeContext( &factory, candidateSelfDC ? candidateSelfDC : scopeDC, scopeDC); factory.findResultsAndSaveUnavailables(scopeDC, std::move(resultFinder), factory.baseNLOptions); factory.recordCompletionOfAScope(); // We're done looking inside a nominal type declaration. It is possible // that this nominal type is nested inside of another type, in which case // we will visit the outer type next. Make sure to clear out the known // 'self' parameeter context, since any members of the outer type are // not accessed via the innermost 'self' parameter. candidateSelfDC = nullptr; return factory.isFirstResultEnough(); } LookupResult UnqualifiedLookupRequest::evaluate(Evaluator &evaluator, UnqualifiedLookupDescriptor desc) const { SmallVector<LookupResultEntry, 4> results; size_t indexOfFirstOuterResult = 0; UnqualifiedLookupFactory factory(desc.Name, desc.DC, desc.Loc, desc.Options, results, indexOfFirstOuterResult); factory.performUnqualifiedLookup(); return LookupResult(results, indexOfFirstOuterResult); } #pragma mark debugging void UnqualifiedLookupFactory::ResultFinderForTypeContext::dump() const { (void)factory; llvm::errs() << "dynamicContext: "; dynamicContext->dumpContext(); llvm::errs() << "staticContext: "; staticContext->dumpContext(); llvm::errs() << "selfBounds: "; for (const auto *D : selfBounds) D->dump(llvm::errs(), 1); llvm::errs() << "\n"; } void UnqualifiedLookupFactory::dump() const { print(llvm::errs()); } void UnqualifiedLookupFactory::dumpScopes() const { printScopes(llvm::errs()); } void UnqualifiedLookupFactory::dumpResults() const { printResults(llvm::errs()); } void UnqualifiedLookupFactory::printScopes(raw_ostream &out) const { out << "\n\nScopes:\n"; DC->getParentSourceFile()->getScope().print(out); out << "\n"; } void UnqualifiedLookupFactory::printResults(raw_ostream &out) const { for (auto i : indices(Results)) { out << i << ": "; Results[i].print(out); out << "\n"; } } void UnqualifiedLookupFactory::print(raw_ostream &OS) const { OS << "Look up"; #ifndef NDEBUG OS << " (" << lookupCounter << ")"; #endif OS << " '" << Name << "' at: "; Loc.print(OS, DC->getASTContext().SourceMgr); OS << "\nStarting in: "; DC->printContext(OS); OS << "\n"; } #pragma mark breakpointing #ifndef NDEBUG bool UnqualifiedLookupFactory::isTargetLookup() const { return lookupCounter == targetLookup; } void UnqualifiedLookupFactory::stopForDebuggingIfStartingTargetLookup( const bool isASTScopeLookup) const { if (!isTargetLookup()) return; if (isASTScopeLookup) llvm::errs() << "starting target ASTScopeImpl lookup\n"; else llvm::errs() << "starting target context-based lookup\n"; } void UnqualifiedLookupFactory::stopForDebuggingIfDuringTargetLookup( const bool isASTScopeLookup) const { if (!isTargetLookup()) return; if (isASTScopeLookup) llvm::errs() << "during target ASTScopeImpl lookup\n"; else llvm::errs() << "during target context-based lookup\n"; } void UnqualifiedLookupFactory::stopForDebuggingIfAddingTargetLookupResult( const LookupResultEntry &e) const { if (!isTargetLookup()) return; auto &out = llvm::errs(); out << "\nresult for Target lookup:\n"; e.print(out); out << "\n"; } void UnqualifiedLookupFactory::addedResult(const LookupResultEntry &e) const { stopForDebuggingIfAddingTargetLookupResult(e); } unsigned UnqualifiedLookupFactory::lookupCounter = 0; // set to ~0 when not debugging const unsigned UnqualifiedLookupFactory::targetLookup = ~0; #endif // NDEBUG namespace { class ASTScopeDeclConsumerForLocalLookup : public AbstractASTScopeDeclConsumer { DeclName name; bool stopAfterInnermostBraceStmt; SmallVectorImpl<ValueDecl *> &results; public: ASTScopeDeclConsumerForLocalLookup( DeclName name, bool stopAfterInnermostBraceStmt, SmallVectorImpl<ValueDecl *> &results) : name(name), stopAfterInnermostBraceStmt(stopAfterInnermostBraceStmt), results(results) {} bool consume(ArrayRef<ValueDecl *> values, NullablePtr<DeclContext> baseDC) override { for (auto *value: values) { bool foundMatch = false; if (auto *varDecl = dyn_cast<VarDecl>(value)) { // Check if the name matches any auxiliary decls not in the AST varDecl->visitAuxiliaryDecls([&](VarDecl *auxiliaryVar) { if (name.isSimpleName(auxiliaryVar->getName())) { results.push_back(auxiliaryVar); foundMatch = true; } }); } if (!foundMatch && value->getName().matchesRef(name)) results.push_back(value); } return (!stopAfterInnermostBraceStmt && !results.empty()); } bool lookInMembers(DeclContext *const, NominalTypeDecl *const) override { return true; } bool finishLookupInBraceStmt(BraceStmt *stmt) override { return stopAfterInnermostBraceStmt; } #ifndef NDEBUG void startingNextLookupStep() override {} void finishingLookup(std::string) const override {} bool isTargetLookup() const override { return false; } #endif }; } /// Lookup that only finds local declarations and does not trigger /// interface type computation. void ASTScope::lookupLocalDecls(SourceFile *sf, DeclName name, SourceLoc loc, bool stopAfterInnermostBraceStmt, SmallVectorImpl<ValueDecl *> &results) { ASTScopeDeclConsumerForLocalLookup consumer(name, stopAfterInnermostBraceStmt, results); ASTScope::unqualifiedLookup(sf, loc, consumer); } ValueDecl *ASTScope::lookupSingleLocalDecl(SourceFile *sf, DeclName name, SourceLoc loc) { SmallVector<ValueDecl *, 1> result; ASTScope::lookupLocalDecls(sf, name, loc, /*finishLookupInBraceStmt=*/false, result); if (result.size() != 1) return nullptr; return result[0]; }