| script_name('CrossHairHack') |
| script_author('FYP') |
| script_moonloader(019) |
| script_description('Get the latest MoonLoader updates from http://blast.hk/moonloader/') |
| local memory = require 'memory' |
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| |
| alwaysVisible = false |
| useTexture = true |
| crosshairSize = 72 |
| crosshairColor = {r = 130, g = 235, b = 125, a = 255} |
| cheatToggle = 'CHH' |
| activated = false |
| showGameCrosshairInstantly = false |
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| |
| function main() |
| if showGameCrosshairInstantly then |
| showCrosshairInstantlyPatch(true) |
| end |
|
|
| while true do |
| if isPlayerPlaying(playerHandle) and isCharOnFoot(playerPed) then |
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| if testCheat(cheatToggle) then |
| activated = not activated |
| end |
|
|
| if activated then |
| local camMode = getActiveCamMode() |
| local camAiming = (camMode == 53 or camMode == 7 or camMode == 8 or camMode == 51) |
| if alwaysVisible or not (camAiming and (showGameCrosshairInstantly or getCameraTransitionState() ~= 1)) |
| then |
| local weap = getCurrentCharWeapon(playerPed) |
| local slot = getWeapontypeSlot(weap) |
| if slot >= 2 and slot <= 7 then |
| drawCustomCrosshair(weap == 34 or weap == 35 or weap == 36) |
| end |
| end |
| end |
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|
| end |
| wait(0) |
| end |
| end |
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| |
| function onExitScript() |
| if showGameCrosshairInstantly then |
| showCrosshairInstantlyPatch(false) |
| end |
| end |
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| |
| function drawCustomCrosshair(center) |
| local chx, chy |
| if center then |
| local szx, szy = getScreenResolution() |
| chx, chy = convertWindowScreenCoordsToGameScreenCoords(szx / 2, szy / 2) |
| else |
| chx, chy = getCrosshairPosition() |
| end |
| if useTexture then |
| if not crosshairTexture then |
| loadTextureDictionary('hud') |
| crosshairTexture = loadSprite('siteM16') |
| end |
| local chw, chh = getCrosshairSize(crosshairSize / 4) |
| useRenderCommands(true) |
| drawCrosshairSprite(chx - chw / 2, chy - chh / 2, chw, chh) |
| drawCrosshairSprite(chx + chw / 2, chy - chh / 2, -chw, chh) |
| drawCrosshairSprite(chx - chw / 2, chy + chh / 2, chw, -chh) |
| drawCrosshairSprite(chx + chw / 2, chy + chh / 2, -chw, -chh) |
| else |
| local chw, chh = getCrosshairSize(crosshairSize / 2) |
| local r, g, b, a = crosshairColor.r, crosshairColor.g, crosshairColor.b, crosshairColor.a |
| drawRect(chx, chy, 1.0, chh, r, g, b, a) |
| drawRect(chx, chy, chh, 1.0, r, g, b, a) |
| end |
| end |
|
|
| function drawCrosshairSprite(x, y, w, h) |
| local r, g, b, a = crosshairColor.r, crosshairColor.g, crosshairColor.b, crosshairColor.a |
| setSpritesDrawBeforeFade(true) |
| drawSprite(crosshairTexture, x, y, w, h, r, g, b, a) |
| end |
|
|
| function getCrosshairPosition() |
| local chOff1 = memory.getfloat(0xB6EC10) |
| local chOff2 = memory.getfloat(0xB6EC14) |
| local szx, szy = getScreenResolution() |
| return convertWindowScreenCoordsToGameScreenCoords(szx * chOff2, szy * chOff1) |
| end |
|
|
| function getCrosshairSize(size) |
| return convertWindowScreenCoordsToGameScreenCoords(size, size) |
| end |
|
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| function getCamera() |
| return 0x00B6F028 |
| end |
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|
| function getCameraTransitionState() |
| return memory.getint8(getCamera() + 0x58) |
| end |
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| function getActiveCamMode() |
| local activeCamId = memory.getint8(getCamera() + 0x59) |
| return getCamMode(activeCamId) |
| end |
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| function getCamMode(id) |
| local cams = getCamera() + 0x174 |
| local cam = cams + id * 0x238 |
| return memory.getint16(cam + 0x0C) |
| end |
|
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| function showCrosshairInstantlyPatch(enable) |
| if enable then |
| if not patch_showCrosshairInstantly then |
| patch_showCrosshairInstantly = memory.read(0x0058E1D9, 1, true) |
| end |
| memory.write(0x0058E1D9, 0xEB, 1, true) |
| elseif patch_showCrosshairInstantly ~= nil then |
| memory.write(0x0058E1D9, patch_showCrosshairInstantly, 1, true) |
| patch_showCrosshairInstantly = nil |
| end |
| end |
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