nttl050611's picture
Upload 2089 files
d7c5875 verified
Raw
History Blame Contribute Delete
3.91 kB
script_name('CrossHairHack')
script_author('FYP')
script_moonloader(019)
script_description('Get the latest MoonLoader updates from http://blast.hk/moonloader/')
local memory = require 'memory'
--- Config
alwaysVisible = false -- default: false
useTexture = true -- default: true
crosshairSize = 72 -- default: 72
crosshairColor = {r = 130, g = 235, b = 125, a = 255} -- default: 130, 235, 125, 255
cheatToggle = 'CHH' -- default: CHH
activated = false -- default: false
showGameCrosshairInstantly = false -- default: false
--- Main
function main()
if showGameCrosshairInstantly then
showCrosshairInstantlyPatch(true)
end
while true do
if isPlayerPlaying(playerHandle) and isCharOnFoot(playerPed) then
if testCheat(cheatToggle) then
activated = not activated
end
if activated then
local camMode = getActiveCamMode()
local camAiming = (camMode == 53 or camMode == 7 or camMode == 8 or camMode == 51)
if alwaysVisible or not (camAiming and (showGameCrosshairInstantly or getCameraTransitionState() ~= 1))
then
local weap = getCurrentCharWeapon(playerPed)
local slot = getWeapontypeSlot(weap)
if slot >= 2 and slot <= 7 then
drawCustomCrosshair(weap == 34 or weap == 35 or weap == 36)
end
end
end
end
wait(0)
end
end
--- Events
function onExitScript()
if showGameCrosshairInstantly then
showCrosshairInstantlyPatch(false)
end
end
--- Functions
function drawCustomCrosshair(center)
local chx, chy
if center then
local szx, szy = getScreenResolution()
chx, chy = convertWindowScreenCoordsToGameScreenCoords(szx / 2, szy / 2)
else
chx, chy = getCrosshairPosition()
end
if useTexture then
if not crosshairTexture then
loadTextureDictionary('hud')
crosshairTexture = loadSprite('siteM16')
end
local chw, chh = getCrosshairSize(crosshairSize / 4)
useRenderCommands(true)
drawCrosshairSprite(chx - chw / 2, chy - chh / 2, chw, chh)
drawCrosshairSprite(chx + chw / 2, chy - chh / 2, -chw, chh)
drawCrosshairSprite(chx - chw / 2, chy + chh / 2, chw, -chh)
drawCrosshairSprite(chx + chw / 2, chy + chh / 2, -chw, -chh)
else
local chw, chh = getCrosshairSize(crosshairSize / 2)
local r, g, b, a = crosshairColor.r, crosshairColor.g, crosshairColor.b, crosshairColor.a
drawRect(chx, chy, 1.0, chh, r, g, b, a)
drawRect(chx, chy, chh, 1.0, r, g, b, a)
end
end
function drawCrosshairSprite(x, y, w, h)
local r, g, b, a = crosshairColor.r, crosshairColor.g, crosshairColor.b, crosshairColor.a
setSpritesDrawBeforeFade(true)
drawSprite(crosshairTexture, x, y, w, h, r, g, b, a)
end
function getCrosshairPosition()
local chOff1 = memory.getfloat(0xB6EC10)
local chOff2 = memory.getfloat(0xB6EC14)
local szx, szy = getScreenResolution()
return convertWindowScreenCoordsToGameScreenCoords(szx * chOff2, szy * chOff1)
end
function getCrosshairSize(size)
return convertWindowScreenCoordsToGameScreenCoords(size, size)
end
function getCamera()
return 0x00B6F028
end
function getCameraTransitionState()
return memory.getint8(getCamera() + 0x58)
end
function getActiveCamMode()
local activeCamId = memory.getint8(getCamera() + 0x59)
return getCamMode(activeCamId)
end
function getCamMode(id)
local cams = getCamera() + 0x174
local cam = cams + id * 0x238
return memory.getint16(cam + 0x0C)
end
function showCrosshairInstantlyPatch(enable)
if enable then
if not patch_showCrosshairInstantly then
patch_showCrosshairInstantly = memory.read(0x0058E1D9, 1, true)
end
memory.write(0x0058E1D9, 0xEB, 1, true)
elseif patch_showCrosshairInstantly ~= nil then
memory.write(0x0058E1D9, patch_showCrosshairInstantly, 1, true)
patch_showCrosshairInstantly = nil
end
end