GTASA / moonloader /lib /bass.lua
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local ffi = require "ffi"
local bass = ffi.load("bass")
if not bass then return nil end -- error
ffi.cdef([[
typedef void *PVOID;
typedef PVOID HANDLE;
typedef HANDLE HWND;
typedef uint8_t BYTE;
typedef uint16_t WORD;
typedef uint32_t DWORD;
typedef uint64_t QWORD;
typedef int BOOL;
typedef struct _GUID {
DWORD Data1;
WORD Data2;
WORD Data3;
BYTE Data4[8];
} GUID;
typedef DWORD HMUSIC; // MOD music handle
typedef DWORD HSAMPLE; // sample handle
typedef DWORD HCHANNEL; // playing sample's channel handle
typedef DWORD HSTREAM; // sample stream handle
typedef DWORD HRECORD; // recording handle
typedef DWORD HSYNC; // synchronizer handle
typedef DWORD HDSP; // DSP handle
typedef DWORD HFX; // DX8 effect handle
typedef DWORD HPLUGIN; // Plugin handle
typedef struct {
const char *name; // description
const char *driver; // driver
DWORD flags;
} BASS_DEVICEINFO;
typedef struct {
DWORD flags; // device capabilities (DSCAPS_xxx flags)
DWORD hwsize; // size of total device hardware memory
DWORD hwfree; // size of free device hardware memory
DWORD freesam; // number of free sample slots in the hardware
DWORD free3d; // number of free 3D sample slots in the hardware
DWORD minrate; // min sample rate supported by the hardware
DWORD maxrate; // max sample rate supported by the hardware
BOOL eax; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used)
DWORD minbuf; // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY)
DWORD dsver; // DirectSound version
DWORD latency; // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY)
DWORD initflags; // BASS_Init "flags" parameter
DWORD speakers; // number of speakers available
DWORD freq; // current output rate
} BASS_INFO;
// Recording device info structure
typedef struct {
DWORD flags; // device capabilities (DSCCAPS_xxx flags)
DWORD formats; // supported standard formats (WAVE_FORMAT_xxx flags)
DWORD inputs; // number of inputs
BOOL singlein; // TRUE = only 1 input can be set at a time
DWORD freq; // current input rate
} BASS_RECORDINFO;
typedef struct {
DWORD freq; // default playback rate
float volume; // default volume (0-1)
float pan; // default pan (-1=left, 0=middle, 1=right)
DWORD flags; // BASS_SAMPLE_xxx flags
DWORD length; // length (in bytes)
DWORD max; // maximum simultaneous playbacks
DWORD origres; // original resolution bits
DWORD chans; // number of channels
DWORD mingap; // minimum gap (ms) between creating channels
DWORD mode3d; // BASS_3DMODE_xxx mode
float mindist; // minimum distance
float maxdist; // maximum distance
DWORD iangle; // angle of inside projection cone
DWORD oangle; // angle of outside projection cone
float outvol; // delta-volume outside the projection cone
DWORD vam; // voice allocation/management flags (BASS_VAM_xxx)
DWORD priority; // priority (0=lowest, 0xffffffff=highest)
} BASS_SAMPLE;
typedef struct {
DWORD freq; // default playback rate
DWORD chans; // channels
DWORD flags; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags
DWORD ctype; // type of channel
DWORD origres; // original resolution
HPLUGIN plugin; // plugin
HSAMPLE sample; // sample
const char *filename; // filename
} BASS_CHANNELINFO;
typedef struct {
DWORD ctype; // channel type
const char *name; // format description
const char *exts; // file extension filter (*.ext1;*.ext2;etc...)
} BASS_PLUGINFORM;
typedef struct {
DWORD version; // version (same form as BASS_GetVersion)
DWORD formatc; // number of formats
const BASS_PLUGINFORM *formats; // the array of formats
} BASS_PLUGININFO;
// 3D vector (for 3D positions/velocities/orientations)
typedef struct BASS_3DVECTOR {
float x; // +=right, -=left
float y; // +=up, -=down
float z; // +=front, -=behind
} BASS_3DVECTOR;
enum
{
EAX_ENVIRONMENT_GENERIC,
EAX_ENVIRONMENT_PADDEDCELL,
EAX_ENVIRONMENT_ROOM,
EAX_ENVIRONMENT_BATHROOM,
EAX_ENVIRONMENT_LIVINGROOM,
EAX_ENVIRONMENT_STONEROOM,
EAX_ENVIRONMENT_AUDITORIUM,
EAX_ENVIRONMENT_CONCERTHALL,
EAX_ENVIRONMENT_CAVE,
EAX_ENVIRONMENT_ARENA,
EAX_ENVIRONMENT_HANGAR,
EAX_ENVIRONMENT_CARPETEDHALLWAY,
EAX_ENVIRONMENT_HALLWAY,
EAX_ENVIRONMENT_STONECORRIDOR,
EAX_ENVIRONMENT_ALLEY,
EAX_ENVIRONMENT_FOREST,
EAX_ENVIRONMENT_CITY,
EAX_ENVIRONMENT_MOUNTAINS,
EAX_ENVIRONMENT_QUARRY,
EAX_ENVIRONMENT_PLAIN,
EAX_ENVIRONMENT_PARKINGLOT,
EAX_ENVIRONMENT_SEWERPIPE,
EAX_ENVIRONMENT_UNDERWATER,
EAX_ENVIRONMENT_DRUGGED,
EAX_ENVIRONMENT_DIZZY,
EAX_ENVIRONMENT_PSYCHOTIC,
EAX_ENVIRONMENT_COUNT // total number of environments
};
typedef DWORD (__stdcall STREAMPROC)(HSTREAM handle, void *buffer, DWORD length, void *user);
/* User stream callback function. NOTE: A stream function should obviously be as quick
as possible, other streams (and MOD musics) can't be mixed until it's finished.
handle : The stream that needs writing
buffer : Buffer to write the samples in
length : Number of bytes to write
user : The 'user' parameter value given when calling BASS_StreamCreate
RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end
the stream. */
// User file stream callback functions
typedef void (__stdcall FILECLOSEPROC)(void *user);
typedef QWORD (__stdcall FILELENPROC)(void *user);
typedef DWORD (__stdcall FILEREADPROC)(void *buffer, DWORD length, void *user);
typedef BOOL (__stdcall FILESEEKPROC)(QWORD offset, void *user);
typedef struct {
FILECLOSEPROC *close;
FILELENPROC *length;
FILEREADPROC *read;
FILESEEKPROC *seek;
} BASS_FILEPROCS;
typedef void (__stdcall DOWNLOADPROC)(const void *buffer, DWORD length, void *user);
typedef void (__stdcall SYNCPROC)(HSYNC handle, DWORD channel, DWORD data, void *user);
/* Sync callback function. NOTE: a sync callback function should be very
quick as other syncs can't be processed until it has finished. If the sync
is a "mixtime" sync, then other streams and MOD musics can't be mixed until
it's finished either.
handle : The sync that has occured
channel: Channel that the sync occured in
data : Additional data associated with the sync's occurance
user : The 'user' parameter given when calling BASS_ChannelSetSync */
typedef void (__stdcall DSPPROC)(HDSP handle, DWORD channel, void *buffer, DWORD length, void *user);
/* DSP callback function. NOTE: A DSP function should obviously be as quick as
possible... other DSP functions, streams and MOD musics can not be processed
until it's finished.
handle : The DSP handle
channel: Channel that the DSP is being applied to
buffer : Buffer to apply the DSP to
length : Number of bytes in the buffer
user : The 'user' parameter given when calling BASS_ChannelSetDSP */
typedef BOOL (__stdcall RECORDPROC)(HRECORD handle, const void *buffer, DWORD length, void *user);
/* Recording callback function.
handle : The recording handle
buffer : Buffer containing the recorded sample data
length : Number of bytes
user : The 'user' parameter value given when calling BASS_RecordStart
RETURN : TRUE = continue recording, FALSE = stop */
// ID3v1 tag structure
typedef struct {
char id[3];
char title[30];
char artist[30];
char album[30];
char year[4];
char comment[30];
BYTE genre;
} TAG_ID3;
// Binary APE tag structure
typedef struct {
const char *key;
const void *data;
DWORD length;
} TAG_APE_BINARY;
#pragma pack(push,1)
typedef struct {
char Description[256]; // description
char Originator[32]; // name of the originator
char OriginatorReference[32]; // reference of the originator
char OriginationDate[10]; // date of creation (yyyy-mm-dd)
char OriginationTime[8]; // time of creation (hh-mm-ss)
QWORD TimeReference; // first sample count since midnight (little-endian)
WORD Version; // BWF version (little-endian)
BYTE UMID[64]; // SMPTE UMID
BYTE Reserved[190];
char CodingHistory[1]; // history
} TAG_BEXT;
#pragma pack(pop)
// BWF "cart" tag structures
typedef struct
{
DWORD dwUsage; // FOURCC timer usage ID
DWORD dwValue; // timer value in samples from head
} TAG_CART_TIMER;
typedef struct
{
char Version[4]; // version of the data structure
char Title[64]; // title of cart audio sequence
char Artist[64]; // artist or creator name
char CutID[64]; // cut number identification
char ClientID[64]; // client identification
char Category[64]; // category ID, PSA, NEWS, etc
char Classification[64]; // classification or auxiliary key
char OutCue[64]; // out cue text
char StartDate[10]; // yyyy-mm-dd
char StartTime[8]; // hh:mm:ss
char EndDate[10]; // yyyy-mm-dd
char EndTime[8]; // hh:mm:ss
char ProducerAppID[64]; // name of vendor or application
char ProducerAppVersion[64]; // version of producer application
char UserDef[64]; // user defined text
DWORD dwLevelReference; // sample value for 0 dB reference
TAG_CART_TIMER PostTimer[8]; // 8 time markers after head
char Reserved[276];
char URL[1024]; // uniform resource locator
char TagText[1]; // free form text for scripts or tags
} TAG_CART;
// CoreAudio codec info structure
typedef struct {
DWORD ftype; // file format
DWORD atype; // audio format
const char *name; // description
} TAG_CA_CODEC;
BOOL __stdcall(BASS_SetConfig)(DWORD option, DWORD value);
DWORD __stdcall(BASS_GetConfig)(DWORD option);
BOOL __stdcall(BASS_SetConfigPtr)(DWORD option, const void *value);
void *__stdcall(BASS_GetConfigPtr)(DWORD option);
DWORD __stdcall(BASS_GetVersion)();
int __stdcall(BASS_ErrorGetCode)();
BOOL __stdcall(BASS_GetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
BOOL __stdcall(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const GUID *dsguid);
BOOL __stdcall(BASS_SetDevice)(DWORD device);
DWORD __stdcall(BASS_GetDevice)();
BOOL __stdcall(BASS_Free)();
void *__stdcall(BASS_GetDSoundObject)(DWORD object);
BOOL __stdcall(BASS_GetInfo)(BASS_INFO *info);
BOOL __stdcall(BASS_Update)(DWORD length);
float __stdcall(BASS_GetCPU)();
BOOL __stdcall(BASS_Start)();
BOOL __stdcall(BASS_Stop)();
BOOL __stdcall(BASS_Pause)();
BOOL __stdcall(BASS_SetVolume)(float volume);
float __stdcall(BASS_GetVolume)();
HPLUGIN __stdcall(BASS_PluginLoad)(const char *file, DWORD flags);
BOOL __stdcall(BASS_PluginFree)(HPLUGIN handle);
const BASS_PLUGININFO *__stdcall(BASS_PluginGetInfo)(HPLUGIN handle);
BOOL __stdcall(BASS_Set3DFactors)(float distf, float rollf, float doppf);
BOOL __stdcall(BASS_Get3DFactors)(float *distf, float *rollf, float *doppf);
BOOL __stdcall(BASS_Set3DPosition)(const BASS_3DVECTOR *pos, const BASS_3DVECTOR *vel, const BASS_3DVECTOR *front, const BASS_3DVECTOR *top);
BOOL __stdcall(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel, BASS_3DVECTOR *front, BASS_3DVECTOR *top);
void __stdcall(BASS_Apply3D)();
BOOL __stdcall(BASS_SetEAXParameters)(int env, float vol, float decay, float damp);
BOOL __stdcall(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay, float *damp);
HMUSIC __stdcall(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD flags, DWORD freq);
BOOL __stdcall(BASS_MusicFree)(HMUSIC handle);
HSAMPLE __stdcall(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD max, DWORD flags);
HSAMPLE __stdcall(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags);
BOOL __stdcall(BASS_SampleFree)(HSAMPLE handle);
BOOL __stdcall(BASS_SampleSetData)(HSAMPLE handle, const void *buffer);
BOOL __stdcall(BASS_SampleGetData)(HSAMPLE handle, void *buffer);
BOOL __stdcall(BASS_SampleGetInfo)(HSAMPLE handle, BASS_SAMPLE *info);
BOOL __stdcall(BASS_SampleSetInfo)(HSAMPLE handle, const BASS_SAMPLE *info);
HCHANNEL __stdcall(BASS_SampleGetChannel)(HSAMPLE handle, BOOL onlynew);
DWORD __stdcall(BASS_SampleGetChannels)(HSAMPLE handle, HCHANNEL *channels);
BOOL __stdcall(BASS_SampleStop)(HSAMPLE handle);
HSTREAM __stdcall(BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags, STREAMPROC *proc, void *user);
HSTREAM __stdcall(BASS_StreamCreateFile)(BOOL mem, const void *file, QWORD offset, QWORD length, DWORD flags);
HSTREAM __stdcall(BASS_StreamCreateURL)(const char *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user);
HSTREAM __stdcall(BASS_StreamCreateFileUser)(DWORD system, DWORD flags, const BASS_FILEPROCS *proc, void *user);
BOOL __stdcall(BASS_StreamFree)(HSTREAM handle);
QWORD __stdcall(BASS_StreamGetFilePosition)(HSTREAM handle, DWORD mode);
DWORD __stdcall(BASS_StreamPutData)(HSTREAM handle, const void *buffer, DWORD length);
DWORD __stdcall(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer, DWORD length);
BOOL __stdcall(BASS_RecordGetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
BOOL __stdcall(BASS_RecordInit)(int device);
BOOL __stdcall(BASS_RecordSetDevice)(DWORD device);
DWORD __stdcall(BASS_RecordGetDevice)();
BOOL __stdcall(BASS_RecordFree)();
BOOL __stdcall(BASS_RecordGetInfo)(BASS_RECORDINFO *info);
const char *__stdcall(BASS_RecordGetInputName)(int input);
BOOL __stdcall(BASS_RecordSetInput)(int input, DWORD flags, float volume);
DWORD __stdcall(BASS_RecordGetInput)(int input, float *volume);
HRECORD __stdcall(BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags, RECORDPROC *proc, void *user);
double __stdcall(BASS_ChannelBytes2Seconds)(DWORD handle, QWORD pos);
QWORD __stdcall(BASS_ChannelSeconds2Bytes)(DWORD handle, double pos);
DWORD __stdcall(BASS_ChannelGetDevice)(DWORD handle);
BOOL __stdcall(BASS_ChannelSetDevice)(DWORD handle, DWORD device);
DWORD __stdcall(BASS_ChannelIsActive)(DWORD handle);
BOOL __stdcall(BASS_ChannelGetInfo)(DWORD handle, BASS_CHANNELINFO *info);
const char *__stdcall(BASS_ChannelGetTags)(DWORD handle, DWORD tags);
DWORD __stdcall(BASS_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask);
BOOL __stdcall(BASS_ChannelUpdate)(DWORD handle, DWORD length);
BOOL __stdcall(BASS_ChannelLock)(DWORD handle, BOOL lock);
BOOL __stdcall(BASS_ChannelPlay)(DWORD handle, BOOL restart);
BOOL __stdcall(BASS_ChannelStop)(DWORD handle);
BOOL __stdcall(BASS_ChannelPause)(DWORD handle);
BOOL __stdcall(BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value);
BOOL __stdcall(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, float *value);
BOOL __stdcall(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, float value, DWORD time);
BOOL __stdcall(BASS_ChannelIsSliding)(DWORD handle, DWORD attrib);
BOOL __stdcall(BASS_ChannelSetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size);
DWORD __stdcall(BASS_ChannelGetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size);
BOOL __stdcall(BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min, float max, int iangle, int oangle, float outvol);
BOOL __stdcall(BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min, float *max, DWORD *iangle, DWORD *oangle, float *outvol);
BOOL __stdcall(BASS_ChannelSet3DPosition)(DWORD handle, const BASS_3DVECTOR *pos, const BASS_3DVECTOR *orient, const BASS_3DVECTOR *vel);
BOOL __stdcall(BASS_ChannelGet3DPosition)(DWORD handle, BASS_3DVECTOR *pos, BASS_3DVECTOR *orient, BASS_3DVECTOR *vel);
QWORD __stdcall(BASS_ChannelGetLength)(DWORD handle, DWORD mode);
BOOL __stdcall(BASS_ChannelSetPosition)(DWORD handle, QWORD pos, DWORD mode);
QWORD __stdcall(BASS_ChannelGetPosition)(DWORD handle, DWORD mode);
DWORD __stdcall(BASS_ChannelGetLevel)(DWORD handle);
BOOL __stdcall(BASS_ChannelGetLevelEx)(DWORD handle, float *levels, float length, DWORD flags);
DWORD __stdcall(BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length);
HSYNC __stdcall(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param, SYNCPROC *proc, void *user);
BOOL __stdcall(BASS_ChannelRemoveSync)(DWORD handle, HSYNC sync);
HDSP __stdcall(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, int priority);
BOOL __stdcall(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp);
BOOL __stdcall(BASS_ChannelSetLink)(DWORD handle, DWORD chan);
BOOL __stdcall(BASS_ChannelRemoveLink)(DWORD handle, DWORD chan);
HFX __stdcall(BASS_ChannelSetFX)(DWORD handle, DWORD type, int priority);
BOOL __stdcall(BASS_ChannelRemoveFX)(DWORD handle, HFX fx);
BOOL __stdcall(BASS_FXSetParameters)(HFX handle, const void *params);
BOOL __stdcall(BASS_FXGetParameters)(HFX handle, void *params);
BOOL __stdcall(BASS_FXReset)(HFX handle);
]])
BASS_OK = 0 -- all is OK
BASS_ERROR_MEM = 1 -- memory error
BASS_ERROR_FILEOPEN = 2 -- can't open the file
BASS_ERROR_DRIVER = 3 -- can't find a free/valid driver
BASS_ERROR_BUFLOST = 4 -- the sample buffer was lost
BASS_ERROR_HANDLE = 5 -- invalid handle
BASS_ERROR_FORMAT = 6 -- unsupported sample format
BASS_ERROR_POSITION = 7 -- invalid position
BASS_ERROR_INIT = 8 -- BASS_Init has not been successfully called
BASS_ERROR_START = 9 -- BASS_Start has not been successfully called
BASS_ERROR_SSL = 10 -- SSL/HTTPS support isn't available
BASS_ERROR_ALREADY = 14 -- already initialized/paused/whatever
BASS_ERROR_NOCHAN = 18 -- can't get a free channel
BASS_ERROR_ILLTYPE = 19 -- an illegal type was specified
BASS_ERROR_ILLPARAM = 20 -- an illegal parameter was specified
BASS_ERROR_NO3D = 21 -- no 3D support
BASS_ERROR_NOEAX = 22 -- no EAX support
BASS_ERROR_DEVICE = 23 -- illegal device number
BASS_ERROR_NOPLAY = 24 -- not playing
BASS_ERROR_FREQ = 25 -- illegal sample rate
BASS_ERROR_NOTFILE = 27 -- the stream is not a file stream
BASS_ERROR_NOHW = 29 -- no hardware voices available
BASS_ERROR_EMPTY = 31 -- the MOD music has no sequence data
BASS_ERROR_NONET = 32 -- no internet connection could be opened
BASS_ERROR_CREATE = 33 -- couldn't create the file
BASS_ERROR_NOFX = 34 -- effects are not available
BASS_ERROR_NOTAVAIL = 37 -- requested data is not available
BASS_ERROR_DECODE = 38 -- the channel is/isn't a "decoding channel"
BASS_ERROR_DX = 39 -- a sufficient DirectX version is not installed
BASS_ERROR_TIMEOUT = 40 -- connection timedout
BASS_ERROR_FILEFORM = 41 -- unsupported file format
BASS_ERROR_SPEAKER = 42 -- unavailable speaker
BASS_ERROR_VERSION = 43 -- invalid BASS version (used by add-ons)
BASS_ERROR_CODEC = 44 -- codec is not available/supported
BASS_ERROR_ENDED = 45 -- the channel/file has ended
BASS_ERROR_BUSY = 46 -- the device is busy
BASS_ERROR_UNKNOWN = -1 -- some other mystery problem
BASS_CONFIG_BUFFER = 0
BASS_CONFIG_UPDATEPERIOD = 1
BASS_CONFIG_GVOL_SAMPLE = 4
BASS_CONFIG_GVOL_STREAM = 5
BASS_CONFIG_GVOL_MUSIC = 6
BASS_CONFIG_CURVE_VOL = 7
BASS_CONFIG_CURVE_PAN = 8
BASS_CONFIG_FLOATDSP = 9
BASS_CONFIG_3DALGORITHM = 10
BASS_CONFIG_NET_TIMEOUT = 11
BASS_CONFIG_NET_BUFFER = 12
BASS_CONFIG_PAUSE_NOPLAY = 13
BASS_CONFIG_NET_PREBUF = 15
BASS_CONFIG_NET_PASSIVE = 18
BASS_CONFIG_REC_BUFFER = 19
BASS_CONFIG_NET_PLAYLIST = 21
BASS_CONFIG_MUSIC_VIRTUAL = 22
BASS_CONFIG_VERIFY = 23
BASS_CONFIG_UPDATETHREADS = 24
BASS_CONFIG_DEV_BUFFER = 27
BASS_CONFIG_VISTA_TRUEPOS = 30
BASS_CONFIG_IOS_MIXAUDIO = 34
BASS_CONFIG_DEV_DEFAULT = 36
BASS_CONFIG_NET_READTIMEOUT = 37
BASS_CONFIG_VISTA_SPEAKERS = 38
BASS_CONFIG_IOS_SPEAKER = 39
BASS_CONFIG_MF_DISABLE = 40
BASS_CONFIG_HANDLES = 41
BASS_CONFIG_UNICODE = 42
BASS_CONFIG_SRC = 43
BASS_CONFIG_SRC_SAMPLE = 44
BASS_CONFIG_ASYNCFILE_BUFFER = 45
BASS_CONFIG_OGG_PRESCAN = 47
BASS_CONFIG_MF_VIDEO = 48
BASS_CONFIG_AIRPLAY = 49
BASS_CONFIG_DEV_NONSTOP = 50
BASS_CONFIG_IOS_NOCATEGORY = 51
BASS_CONFIG_VERIFY_NET = 52
BASS_CONFIG_NET_AGENT = 16
BASS_CONFIG_NET_PROXY = 17
BASS_CONFIG_IOS_NOTIFY = 46
BASS_DEVICE_8BITS = 1 -- 8 bit resolution, else 16 bit
BASS_DEVICE_MONO = 2 -- mono, else stereo
BASS_DEVICE_3D = 4 -- enable 3D functionality
BASS_DEVICE_LATENCY = 0x100 -- calculate device latency (BASS_INFO struct)
BASS_DEVICE_CPSPEAKERS = 0x400 -- detect speakers via Windows control panel
BASS_DEVICE_SPEAKERS = 0x800 -- force enabling of speaker assignment
BASS_DEVICE_NOSPEAKER = 0x1000 -- ignore speaker arrangement
BASS_DEVICE_DMIX = 0x2000 -- use ALSA "dmix" plugin
BASS_DEVICE_FREQ = 0x4000 -- set device sample rate
BASS_OBJECT_DS = 1 -- IDirectSound
BASS_OBJECT_DS3DL = 2 -- IDirectSound3DListener
BASS_DEVICE_ENABLED = 1
BASS_DEVICE_DEFAULT = 2
BASS_DEVICE_INIT = 4
BASS_DEVICE_TYPE_MASK = 0xff000000
BASS_DEVICE_TYPE_NETWORK = 0x01000000
BASS_DEVICE_TYPE_SPEAKERS = 0x02000000
BASS_DEVICE_TYPE_LINE = 0x03000000
BASS_DEVICE_TYPE_HEADPHONES = 0x04000000
BASS_DEVICE_TYPE_MICROPHONE = 0x05000000
BASS_DEVICE_TYPE_HEADSET = 0x06000000
BASS_DEVICE_TYPE_HANDSET = 0x07000000
BASS_DEVICE_TYPE_DIGITAL = 0x08000000
BASS_DEVICE_TYPE_SPDIF = 0x09000000
BASS_DEVICE_TYPE_HDMI = 0x0a000000
BASS_DEVICE_TYPE_DISPLAYPORT = 0x40000000
BASS_DEVICES_AIRPLAY = 0x1000000
DSCAPS_CONTINUOUSRATE = 0x00000010 -- supports all sample rates between min/maxrate
DSCAPS_EMULDRIVER = 0x00000020 -- device does NOT have hardware DirectSound support
DSCAPS_CERTIFIED = 0x00000040 -- device driver has been certified by Microsoft
DSCAPS_SECONDARYMONO = 0x00000100 -- mono
DSCAPS_SECONDARYSTEREO = 0x00000200 -- stereo
DSCAPS_SECONDARY8BIT = 0x00000400 -- 8 bit
DSCAPS_SECONDARY16BIT = 0x00000800 -- 16 bit
DSCCAPS_EMULDRIVER = DSCAPS_EMULDRIVER -- device does NOT have hardware DirectSound recording support
DSCCAPS_CERTIFIED = DSCAPS_CERTIFIED -- device driver has been certified by Microsoft
WAVE_FORMAT_1M08 = 0x00000001 -- 11.025 kHz, Mono, 8-bit */
WAVE_FORMAT_1S08 = 0x00000002 -- 11.025 kHz, Stereo, 8-bit */
WAVE_FORMAT_1M16 = 0x00000004 -- 11.025 kHz, Mono, 16-bit */
WAVE_FORMAT_1S16 = 0x00000008 -- 11.025 kHz, Stereo, 16-bit */
WAVE_FORMAT_2M08 = 0x00000010 -- 22.05 kHz, Mono, 8-bit */
WAVE_FORMAT_2S08 = 0x00000020 -- 22.05 kHz, Stereo, 8-bit */
WAVE_FORMAT_2M16 = 0x00000040 -- 22.05 kHz, Mono, 16-bit */
WAVE_FORMAT_2S16 = 0x00000080 -- 22.05 kHz, Stereo, 16-bit */
WAVE_FORMAT_4M08 = 0x00000100 -- 44.1 kHz, Mono, 8-bit */
WAVE_FORMAT_4S08 = 0x00000200 -- 44.1 kHz, Stereo, 8-bit */
WAVE_FORMAT_4M16 = 0x00000400 -- 44.1 kHz, Mono, 16-bit */
WAVE_FORMAT_4S16 = 0x00000800 -- 44.1 kHz, Stereo, 16-bit */
BASS_SAMPLE_8BITS = 1 -- 8 bit
BASS_SAMPLE_FLOAT = 256 -- 32-bit floating-point
BASS_SAMPLE_MONO = 2 -- mono
BASS_SAMPLE_LOOP = 4 -- looped
BASS_SAMPLE_3D = 8 -- 3D functionality
BASS_SAMPLE_SOFTWARE = 16 -- not using hardware mixing
BASS_SAMPLE_MUTEMAX = 32 -- mute at max distance (3D only)
BASS_SAMPLE_VAM = 64 -- DX7 voice allocation & management
BASS_SAMPLE_FX = 128 -- old implementation of DX8 effects
BASS_SAMPLE_OVER_VOL = 0x10000 -- override lowest volume
BASS_SAMPLE_OVER_POS = 0x20000 -- override longest playing
BASS_SAMPLE_OVER_DIST = 0x30000 -- override furthest from listener (3D only)
BASS_STREAM_PRESCAN = 0x20000 -- enable pin-point seeking/length (MP3/MP2/MP1)
BASS_MP3_SETPOS = BASS_STREAM_PRESCAN
BASS_STREAM_AUTOFREE = 0x40000 -- automatically free the stream when it stop/ends
BASS_STREAM_RESTRATE = 0x80000 -- restrict the download rate of internet file streams
BASS_STREAM_BLOCK = 0x100000 -- download/play internet file stream in small blocks
BASS_STREAM_DECODE = 0x200000 -- don't play the stream, only decode (BASS_ChannelGetData)
BASS_STREAM_STATUS = 0x800000 -- give server status info (HTTP/ICY tags) in DOWNLOADPROC
BASS_MUSIC_FLOAT = BASS_SAMPLE_FLOAT
BASS_MUSIC_MONO = BASS_SAMPLE_MONO
BASS_MUSIC_LOOP = BASS_SAMPLE_LOOP
BASS_MUSIC_3D = BASS_SAMPLE_3D
BASS_MUSIC_FX = BASS_SAMPLE_FX
BASS_MUSIC_AUTOFREE = BASS_STREAM_AUTOFREE
BASS_MUSIC_DECODE = BASS_STREAM_DECODE
BASS_MUSIC_PRESCAN = BASS_STREAM_PRESCAN -- calculate playback length
BASS_MUSIC_CALCLEN = BASS_MUSIC_PRESCAN
BASS_MUSIC_RAMP = 0x200 -- normal ramping
BASS_MUSIC_RAMPS = 0x400 -- sensitive ramping
BASS_MUSIC_SURROUND = 0x800 -- surround sound
BASS_MUSIC_SURROUND2 = 0x1000 -- surround sound (mode 2)
BASS_MUSIC_FT2MOD = 0x2000 -- play .MOD as FastTracker 2 does
BASS_MUSIC_PT1MOD = 0x4000 -- play .MOD as ProTracker 1 does
BASS_MUSIC_NONINTER = 0x10000 -- non-interpolated sample mixing
BASS_MUSIC_SINCINTER = 0x800000 -- sinc interpolated sample mixing
BASS_MUSIC_POSRESET = 0x8000 -- stop all notes when moving position
BASS_MUSIC_POSRESETEX = 0x400000 -- stop all notes and reset bmp/etc when moving position
BASS_MUSIC_STOPBACK = 0x80000 -- stop the music on a backwards jump effect
BASS_MUSIC_NOSAMPLE = 0x100000 -- don't load the samples
BASS_SPEAKER_FRONT = 0x1000000 -- front speakers
BASS_SPEAKER_REAR = 0x2000000 -- rear/side speakers
BASS_SPEAKER_CENLFE = 0x3000000 -- center & LFE speakers (5.1)
BASS_SPEAKER_REAR2 = 0x4000000 -- rear center speakers (7.1)
--BASS_SPEAKER_N(n) ((n)<<24) -- n'th pair of speakers (max 15)
BASS_SPEAKER_LEFT = 0x10000000 -- modifier: left
BASS_SPEAKER_RIGHT = 0x20000000 -- modifier: right
BASS_SPEAKER_FRONTLEFT = bit.bor(BASS_SPEAKER_FRONT, BASS_SPEAKER_LEFT)
BASS_SPEAKER_FRONTRIGHT = bit.bor(BASS_SPEAKER_FRONT, BASS_SPEAKER_RIGHT)
BASS_SPEAKER_REARLEFT = bit.bor(BASS_SPEAKER_REAR, BASS_SPEAKER_LEFT)
BASS_SPEAKER_REARRIGHT = bit.bor(BASS_SPEAKER_REAR, BASS_SPEAKER_RIGHT)
BASS_SPEAKER_CENTER = bit.bor(BASS_SPEAKER_CENLFE, BASS_SPEAKER_LEFT)
BASS_SPEAKER_LFE = bit.bor(BASS_SPEAKER_CENLFE, BASS_SPEAKER_RIGHT)
BASS_SPEAKER_REAR2LEFT = bit.bor(BASS_SPEAKER_REAR2, BASS_SPEAKER_LEFT)
BASS_SPEAKER_REAR2RIGHT = bit.bor(BASS_SPEAKER_REAR2, BASS_SPEAKER_RIGHT)
BASS_ASYNCFILE = 0x40000000
BASS_UNICODE = 0x80000000
BASS_RECORD_PAUSE = 0x8000 -- start recording paused
BASS_RECORD_ECHOCANCEL = 0x2000
BASS_RECORD_AGC = 0x4000
BASS_VAM_HARDWARE = 1
BASS_VAM_SOFTWARE = 2
BASS_VAM_TERM_TIME = 4
BASS_VAM_TERM_DIST = 8
BASS_VAM_TERM_PRIO = 16
BASS_CTYPE_SAMPLE = 1
BASS_CTYPE_RECORD = 2
BASS_CTYPE_STREAM = 0x10000
BASS_CTYPE_STREAM_OGG = 0x10002
BASS_CTYPE_STREAM_MP1 = 0x10003
BASS_CTYPE_STREAM_MP2 = 0x10004
BASS_CTYPE_STREAM_MP3 = 0x10005
BASS_CTYPE_STREAM_AIFF = 0x10006
BASS_CTYPE_STREAM_CA = 0x10007
BASS_CTYPE_STREAM_MF = 0x10008
BASS_CTYPE_STREAM_WAV = 0x40000 -- WAVE flag, LOWORD=codec
BASS_CTYPE_STREAM_WAV_PCM = 0x50001
BASS_CTYPE_STREAM_WAV_FLOAT = 0x50003
BASS_CTYPE_MUSIC_MOD = 0x20000
BASS_CTYPE_MUSIC_MTM = 0x20001
BASS_CTYPE_MUSIC_S3M = 0x20002
BASS_CTYPE_MUSIC_XM = 0x20003
BASS_CTYPE_MUSIC_IT = 0x20004
BASS_CTYPE_MUSIC_MO3 = 0x00100 -- MO3 flag
BASS_3DMODE_NORMAL = 0 -- normal 3D processing
BASS_3DMODE_RELATIVE = 1 -- position is relative to the listener
BASS_3DMODE_OFF = 2 -- no 3D processing
BASS_3DALG_DEFAULT = 0
BASS_3DALG_OFF = 1
BASS_3DALG_FULL = 2
BASS_3DALG_LIGHT = 3
--[[EAX_PRESET_GENERIC EAX_ENVIRONMENT_GENERIC,0.5F,1.493F,0.5F
EAX_PRESET_PADDEDCELL EAX_ENVIRONMENT_PADDEDCELL,0.25F,0.1F,0.0F
EAX_PRESET_ROOM EAX_ENVIRONMENT_ROOM,0.417F,0.4F,0.666F
EAX_PRESET_BATHROOM EAX_ENVIRONMENT_BATHROOM,0.653F,1.499F,0.166F
EAX_PRESET_LIVINGROOM EAX_ENVIRONMENT_LIVINGROOM,0.208F,0.478F,0.0F
EAX_PRESET_STONEROOM EAX_ENVIRONMENT_STONEROOM,0.5F,2.309F,0.888F
EAX_PRESET_AUDITORIUM EAX_ENVIRONMENT_AUDITORIUM,0.403F,4.279F,0.5F
EAX_PRESET_CONCERTHALL EAX_ENVIRONMENT_CONCERTHALL,0.5F,3.961F,0.5F
EAX_PRESET_CAVE EAX_ENVIRONMENT_CAVE,0.5F,2.886F,1.304F
EAX_PRESET_ARENA EAX_ENVIRONMENT_ARENA,0.361F,7.284F,0.332F
EAX_PRESET_HANGAR EAX_ENVIRONMENT_HANGAR,0.5F,10.0F,0.3F
EAX_PRESET_CARPETEDHALLWAY EAX_ENVIRONMENT_CARPETEDHALLWAY,0.153F,0.259F,2.0F
EAX_PRESET_HALLWAY EAX_ENVIRONMENT_HALLWAY,0.361F,1.493F,0.0F
EAX_PRESET_STONECORRIDOR EAX_ENVIRONMENT_STONECORRIDOR,0.444F,2.697F,0.638F
EAX_PRESET_ALLEY EAX_ENVIRONMENT_ALLEY,0.25F,1.752F,0.776F
EAX_PRESET_FOREST EAX_ENVIRONMENT_FOREST,0.111F,3.145F,0.472F
EAX_PRESET_CITY EAX_ENVIRONMENT_CITY,0.111F,2.767F,0.224F
EAX_PRESET_MOUNTAINS EAX_ENVIRONMENT_MOUNTAINS,0.194F,7.841F,0.472F
EAX_PRESET_QUARRY EAX_ENVIRONMENT_QUARRY,1.0F,1.499F,0.5F
EAX_PRESET_PLAIN EAX_ENVIRONMENT_PLAIN,0.097F,2.767F,0.224F
EAX_PRESET_PARKINGLOT EAX_ENVIRONMENT_PARKINGLOT,0.208F,1.652F,1.5F
EAX_PRESET_SEWERPIPE EAX_ENVIRONMENT_SEWERPIPE,0.652F,2.886F,0.25F
EAX_PRESET_UNDERWATER EAX_ENVIRONMENT_UNDERWATER,1.0F,1.499F,0.0F
EAX_PRESET_DRUGGED EAX_ENVIRONMENT_DRUGGED,0.875F,8.392F,1.388F
EAX_PRESET_DIZZY EAX_ENVIRONMENT_DIZZY,0.139F,17.234F,0.666F
EAX_PRESET_PSYCHOTIC EAX_ENVIRONMENT_PSYCHOTIC,0.486F,7.563F,0.806F]]
BASS_STREAMPROC_END = 0x80000000 -- end of user stream flag
--[[STREAMPROC_DUMMY (STREAMPROC*)0 -- "dummy" stream
STREAMPROC_PUSH (STREAMPROC*)-1 -- push stream]]
STREAMFILE_NOBUFFER = 0
STREAMFILE_BUFFER = 1
STREAMFILE_BUFFERPUSH = 2
BASS_FILEDATA_END = 0 -- end & close the file
BASS_FILEPOS_CURRENT = 0
BASS_FILEPOS_DECODE = BASS_FILEPOS_CURRENT
BASS_FILEPOS_DOWNLOAD = 1
BASS_FILEPOS_END = 2
BASS_FILEPOS_START = 3
BASS_FILEPOS_CONNECTED = 4
BASS_FILEPOS_BUFFER = 5
BASS_FILEPOS_SOCKET = 6
BASS_FILEPOS_ASYNCBUF = 7
BASS_FILEPOS_SIZE = 8
BASS_SYNC_POS = 0
BASS_SYNC_END = 2
BASS_SYNC_META = 4
BASS_SYNC_SLIDE = 5
BASS_SYNC_STALL = 6
BASS_SYNC_DOWNLOAD = 7
BASS_SYNC_FREE = 8
BASS_SYNC_SETPOS = 11
BASS_SYNC_MUSICPOS = 10
BASS_SYNC_MUSICINST = 1
BASS_SYNC_MUSICFX = 3
BASS_SYNC_OGG_CHANGE = 12
BASS_SYNC_MIXTIME = 0x40000000 -- FLAG: sync at mixtime, else at playtime
BASS_SYNC_ONETIME = 0x80000000 -- FLAG: sync only once, else continuously
BASS_ACTIVE_STOPPED = 0
BASS_ACTIVE_PLAYING = 1
BASS_ACTIVE_STALLED = 2
BASS_ACTIVE_PAUSED = 3
BASS_ATTRIB_FREQ = 1
BASS_ATTRIB_VOL = 2
BASS_ATTRIB_PAN = 3
BASS_ATTRIB_EAXMIX = 4
BASS_ATTRIB_NOBUFFER = 5
BASS_ATTRIB_VBR = 6
BASS_ATTRIB_CPU = 7
BASS_ATTRIB_SRC = 8
BASS_ATTRIB_NET_RESUME = 9
BASS_ATTRIB_SCANINFO = 10
BASS_ATTRIB_MUSIC_AMPLIFY = 0x100
BASS_ATTRIB_MUSIC_PANSEP = 0x101
BASS_ATTRIB_MUSIC_PSCALER = 0x102
BASS_ATTRIB_MUSIC_BPM = 0x103
BASS_ATTRIB_MUSIC_SPEED = 0x104
BASS_ATTRIB_MUSIC_VOL_GLOBAL = 0x105
BASS_ATTRIB_MUSIC_ACTIVE = 0x106
BASS_ATTRIB_MUSIC_VOL_CHAN = 0x200 -- + channel #
BASS_ATTRIB_MUSIC_VOL_INST = 0x300 -- + instrument #
BASS_DATA_AVAILABLE = 0 -- query how much data is buffered
BASS_DATA_FIXED = 0x20000000 -- flag: return 8.24 fixed-point data
BASS_DATA_FLOAT = 0x40000000 -- flag: return floating-point sample data
BASS_DATA_FFT256 = 0x80000000 -- 256 sample FFT
BASS_DATA_FFT512 = 0x80000001 -- 512 FFT
BASS_DATA_FFT1024 = 0x80000002 -- 1024 FFT
BASS_DATA_FFT2048 = 0x80000003 -- 2048 FFT
BASS_DATA_FFT4096 = 0x80000004 -- 4096 FFT
BASS_DATA_FFT8192 = 0x80000005 -- 8192 FFT
BASS_DATA_FFT16384 = 0x80000006 -- 16384 FFT
BASS_DATA_FFT_INDIVIDUAL = 0x10 -- FFT flag: FFT for each channel, else all combined
BASS_DATA_FFT_NOWINDOW = 0x20 -- FFT flag: no Hanning window
BASS_DATA_FFT_REMOVEDC = 0x40 -- FFT flag: pre-remove DC bias
BASS_DATA_FFT_COMPLEX = 0x80 -- FFT flag: return complex data
BASS_LEVEL_MONO = 1
BASS_LEVEL_STEREO = 2
BASS_LEVEL_RMS = 4
BASS_TAG_ID3 = 0 -- ID3v1 tags : TAG_ID3 structure
BASS_TAG_ID3V2 = 1 -- ID3v2 tags : variable length block
BASS_TAG_OGG = 2 -- OGG comments : series of null-terminated UTF-8 strings
BASS_TAG_HTTP = 3 -- HTTP headers : series of null-terminated ANSI strings
BASS_TAG_ICY = 4 -- ICY headers : series of null-terminated ANSI strings
BASS_TAG_META = 5 -- ICY metadata : ANSI string
BASS_TAG_APE = 6 -- APE tags : series of null-terminated UTF-8 strings
BASS_TAG_MP4 = 7 -- MP4/iTunes metadata : series of null-terminated UTF-8 strings
BASS_TAG_VENDOR = 9 -- OGG encoder : UTF-8 string
BASS_TAG_LYRICS3 = 10 -- Lyric3v2 tag : ASCII string
BASS_TAG_CA_CODEC = 11 -- CoreAudio codec info : TAG_CA_CODEC structure
BASS_TAG_MF = 13 -- Media Foundation tags : series of null-terminated UTF-8 strings
BASS_TAG_WAVEFORMAT = 14 -- WAVE format : WAVEFORMATEEX structure
BASS_TAG_RIFF_INFO = 0x100 -- RIFF "INFO" tags : series of null-terminated ANSI strings
BASS_TAG_RIFF_BEXT = 0x101 -- RIFF/BWF "bext" tags : TAG_BEXT structure
BASS_TAG_RIFF_CART = 0x102 -- RIFF/BWF "cart" tags : TAG_CART structure
BASS_TAG_RIFF_DISP = 0x103 -- RIFF "DISP" text tag : ANSI string
BASS_TAG_APE_BINARY = 0x1000 -- + index #, binary APE tag : TAG_APE_BINARY structure
BASS_TAG_MUSIC_NAME = 0x10000 -- MOD music name : ANSI string
BASS_TAG_MUSIC_MESSAGE = 0x10001 -- MOD message : ANSI string
BASS_TAG_MUSIC_ORDERS = 0x10002 -- MOD order list : BYTE array of pattern numbers
BASS_TAG_MUSIC_INST = 0x10100 -- + instrument #, MOD instrument name : ANSI string
BASS_TAG_MUSIC_SAMPLE = 0x10300 -- + sample #, MOD sample name : ANSI string
BASS_POS_BYTE = 0 -- byte position
BASS_POS_MUSIC_ORDER = 1 -- order.row position, MAKELONG(order,row)
BASS_POS_OGG = 3 -- OGG bitstream number
BASS_POS_INEXACT = 0x8000000 -- flag: allow seeking to inexact position
BASS_POS_DECODE = 0x10000000 -- flag: get the decoding (not playing) position
BASS_POS_DECODETO = 0x20000000 -- flag: decode to the position instead of seeking
BASS_POS_SCAN = 0x40000000 -- flag: scan to the position
BASS_INPUT_OFF = 0x10000
BASS_INPUT_ON = 0x20000
BASS_INPUT_TYPE_MASK = 0xff000000
BASS_INPUT_TYPE_UNDEF = 0x00000000
BASS_INPUT_TYPE_DIGITAL = 0x01000000
BASS_INPUT_TYPE_LINE = 0x02000000
BASS_INPUT_TYPE_MIC = 0x03000000
BASS_INPUT_TYPE_SYNTH = 0x04000000
BASS_INPUT_TYPE_CD = 0x05000000
BASS_INPUT_TYPE_PHONE = 0x06000000
BASS_INPUT_TYPE_SPEAKER = 0x07000000
BASS_INPUT_TYPE_WAVE = 0x08000000
BASS_INPUT_TYPE_AUX = 0x09000000
BASS_INPUT_TYPE_ANALOG = 0x0a000000
BASS_IOSNOTIFY_INTERRUPT = 1 -- interruption started
BASS_IOSNOTIFY_INTERRUPT_END = 2 -- interruption ended
return bass