GTASA / moonloader /lib /sampapi /v037r1 /CEntity.lua
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--[[
Project: SAMP-API.lua <https://github.com/imring/SAMP-API.lua>
Developers: imring, LUCHARE, FYP
Special thanks:
SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions.
SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses.
]]
local sampapi = require 'sampapi'
local shared = sampapi.shared
local mt = require 'sampapi.metatype'
local ffi = require 'ffi'
shared.require 'CMatrix'
shared.require 'CVector'
shared.ffi.cdef[[
typedef struct SCEntity SCEntity;
#pragma pack(push, 1)
struct SCEntity {
void **m_lpVtbl;
char pad_4[60];
struct CEntity* m_pGameEntity;
GTAREF m_handle;
};
#pragma pack(pop)
]]
shared.validate_size('struct SCEntity', 0x48)
local CEntity_constructor = ffi.cast('void(__thiscall*)(SCEntity*)', 0x97C10)
local function CEntity_new(...)
local obj = ffi.new('struct SCEntity[1]')
CEntity_constructor(obj, ...)
return obj
end
local SCEntity_mt = {
-- Add = ...
-- Remove = ...
GetMatrix = ffi.cast('void(__thiscall*)(SCEntity*, SCMatrix*)', sampapi.GetAddress(0x9A150)),
SetMatrix = ffi.cast('void(__thiscall*)(SCEntity*, SCMatrix)', sampapi.GetAddress(0x9A200)),
GetSpeed = ffi.cast('void(__thiscall*)(SCEntity*, SCVector*)', sampapi.GetAddress(0x9A320)),
SetSpeed = ffi.cast('void(__thiscall*)(SCEntity*, SCVector)', sampapi.GetAddress(0x9A350)),
GetTurnSpeed = ffi.cast('void(__thiscall*)(SCEntity*, SCVector*)', sampapi.GetAddress(0x9A470)),
SetTurnSpeed = ffi.cast('void(__thiscall*)(SCEntity*, SCVector)', sampapi.GetAddress(0x9A4A0)),
ApplyTurnSpeed = ffi.cast('void(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9A4D0)),
GetDistanceFromCentreOfMassToBaseOfModel = ffi.cast('float(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9A4F0)),
GetBoundCentre = ffi.cast('void(__thiscall*)(SCEntity*, SCVector*)', sampapi.GetAddress(0x9A530)),
SetModelIndex = ffi.cast('void(__thiscall*)(SCEntity*, int)', sampapi.GetAddress(0x9A590)),
GetModelIndex = ffi.cast('int(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9A670)),
Teleport = ffi.cast('void(__thiscall*)(SCEntity*, SCVector)', sampapi.GetAddress(0x9A680)),
GetDistanceToLocalPlayer = ffi.cast('float(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9A700)),
GetDistanceToCamera = ffi.cast('float(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9A7D0)),
GetDistanceToPoint = ffi.cast('float(__thiscall*)(SCEntity*, SCVector)', sampapi.GetAddress(0x9A8F0)),
DoesExist = ffi.cast('int(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9AA10)),
EnforceWorldBoundries = ffi.cast('int(__thiscall*)(SCEntity*, float, float, float, float)', sampapi.GetAddress(0x9AA60)),
HasExceededWorldBoundries = ffi.cast('int(__thiscall*)(SCEntity*, float, float, float, float)', sampapi.GetAddress(0x9AC00)),
GetEulerInverted = ffi.cast('void(__thiscall*)(SCEntity*, float*, float*, float*)', sampapi.GetAddress(0x9AF30)),
IsIgnored = ffi.cast('BOOL(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9B320)),
IsStationary = ffi.cast('BOOL(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9B420)),
GetCollisionFlag = ffi.cast('BOOL(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9ACA0)),
SetCollisionFlag = ffi.cast('void(__thiscall*)(SCEntity*, BOOL)', sampapi.GetAddress(0x9AC70)),
GetRwObject = ffi.cast('struct RwObject * (__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9B0A0)),
DeleteRwObject = ffi.cast('void(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9B1F0)),
UpdateRwFrame = ffi.cast('void(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9A2C0)),
GetDistanceToLocalPlayerNoHeight = ffi.cast('float(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9A830)),
SetCollisionProcessed = ffi.cast('void(__thiscall*)(SCEntity*, BOOL)', sampapi.GetAddress(0x9ACC0)),
ApplyTurnForce = ffi.cast('void(__thiscall*)(SCEntity*, SCVector, SCVector)', sampapi.GetAddress(0x9B010)),
SetFromEuler = ffi.cast('void(__thiscall*)(SCEntity*, SCVector)', sampapi.GetAddress(0x9AE30)),
SetClumpAlpha = ffi.cast('void(__thiscall*)(SCEntity*, int)', sampapi.GetAddress(0x9ADD0)),
}
mt.set_handler('struct SCEntity', '__index', SCEntity_mt)
return {
new = CEntity_new,
}