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--[[
Project: SAMP-API.lua <https://github.com/imring/SAMP-API.lua>
Developers: imring, LUCHARE, FYP
Special thanks:
SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions.
SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses.
]]
local sampapi = require 'sampapi'
local shared = sampapi.shared
local mt = require 'sampapi.metatype'
local ffi = require 'ffi'
shared.require 'v037r1.CEntity'
shared.require 'CMatrix'
shared.require 'CVector'
shared.require 'v037r1.AimStuff'
shared.ffi.cdef[[
typedef struct SCObject SCObject;
struct SCObject;
enum {
MAX_ACCESSORIES = 10,
};
typedef struct SAccessory SAccessory;
#pragma pack(push, 1)
struct SAccessory {
int m_nModel;
int m_nBone;
SCVector m_offset;
SCVector m_rotation;
SCVector m_scale;
D3DCOLOR m_firstMaterialColor;
D3DCOLOR m_secondMaterialColor;
};
#pragma pack(pop)
enum SStuffType {
STUFF_TYPE_NONE = 0,
STUFF_TYPE_BEER = 1,
STUFF_TYPE_DYN_BEER = 2,
STUFF_TYPE_PINT_GLASS = 3,
STUFF_TYPE_CIGGI = 4,
};
typedef enum SStuffType SStuffType;
typedef struct SCPed SCPed;
#pragma pack(push, 1)
struct SCPed : SCEntity {
BOOL m_bUsingCellphone;
struct {
BOOL m_bNotEmpty[10];
SAccessory m_info[10];
SCObject* m_pObject[10];
} m_accessories;
struct CPed* m_pGamePed;
int pad_2a8[2];
NUMBER m_nPlayerNumber;
int pad_2b1[2];
GTAREF m_parachuteObject;
GTAREF m_urinatingParticle;
struct {
int m_nType;
GTAREF m_object;
int m_nDrunkLevel;
} m_stuff;
GTAREF m_arrow;
char field_2de;
BOOL m_bIsDancing;
int m_nDanceStyle;
int m_nLastDanceMove;
char pad_2de[20];
BOOL m_bIsUrinating;
char pad[55];
};
#pragma pack(pop)
]]
shared.validate_size('struct SAccessory', 0x34)
shared.validate_size('struct SCPed', 0x32d)
local AimStuff = {}
local CPed_constructor = ffi.cast('void(__thiscall*)(SCPed*)', 0xA6330)
local function CPed_new(...)
local obj = ffi.new('struct SCPed[1]')
CPed_constructor(obj, ...)
return obj
end
local SCPed_mt = {
ResetPointers = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6470)),
SetInitialState = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6490)),
GetAim = ffi.cast('SAim * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xA64E0)),
SetAim = ffi.cast('void(__thiscall*)(SCPed*, const SAim*)', sampapi.GetAddress(0xA64F0)),
GetCurrentWeapon = ffi.cast('char(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6510)),
GetVehicleRef = ffi.cast('GTAREF(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6550)),
DeleteArrow = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6570)),
IsOnScreen = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA65A0)),
SetImmunities = ffi.cast('void(__thiscall*)(SCPed*, int, int, int, int, int)', sampapi.GetAddress(0xA65C0)),
GetHealth = ffi.cast('float(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6610)),
SetHealth = ffi.cast('void(__thiscall*)(SCPed*, float)', sampapi.GetAddress(0xA6630)),
GetArmour = ffi.cast('float(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6650)),
SetArmour = ffi.cast('void(__thiscall*)(SCPed*, float)', sampapi.GetAddress(0xA6670)),
GetFlags = ffi.cast('int(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6690)),
SetFlags = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xA66B0)),
IsDead = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA66D0)),
GetState = ffi.cast('char(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6700)),
SetState = ffi.cast('void(__thiscall*)(SCPed*, char)', sampapi.GetAddress(0xA6710)),
GetRotation = ffi.cast('float(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6750)),
ForceRotation = ffi.cast('void(__thiscall*)(SCPed*, float)', sampapi.GetAddress(0xA6820)),
SetRotation = ffi.cast('void(__thiscall*)(SCPed*, float)', sampapi.GetAddress(0xA67D0)),
IsPassenger = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6880)),
GetVehicle = ffi.cast('SCVehicle * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xA68C0)),
ClearWeapons = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA68D0)),
SetArmedWeapon = ffi.cast('void(__thiscall*)(SCPed*, int, bool)', sampapi.GetAddress(0xA6920)),
RemoveWeaponWhenEnteringVehicle = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA69D0)),
GetCurrentWeaponSlot = ffi.cast('struct CWeapon * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6A00)),
CurrentWeaponHasAmmo = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6A20)),
GetDistanceToEntity = ffi.cast('float(__thiscall*)(SCPed*, const SCEntity*)', sampapi.GetAddress(0xA6A60)),
GetVehicleSeatIndex = ffi.cast('int(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6AC0)),
PutIntoVehicle = ffi.cast('void(__thiscall*)(SCPed*, unsigned long, int)', sampapi.GetAddress(0xA6B50)),
EnterVehicle = ffi.cast('void(__thiscall*)(SCPed*, unsigned long, bool)', sampapi.GetAddress(0xA6CD0)),
ExitVehicle = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6DA0)),
WarpFromVehicle = ffi.cast('void(__thiscall*)(SCPed*, SCVector)', sampapi.GetAddress(0xA6E30)),
SetSpawnInfo = ffi.cast('void(__thiscall*)(SCPed*, const SCVector*, float)', sampapi.GetAddress(0xA7010)),
SetControllable = ffi.cast('void(__thiscall*)(SCPed*, BOOL)', sampapi.GetAddress(0xA7050)),
GetDeathInfo = ffi.cast('unsigned char(__thiscall*)(SCPed*, ID*)', sampapi.GetAddress(0xA7110)),
GetFloor = ffi.cast('struct CEntity * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xA72D0)),
GetCurrentWeaponInfo = ffi.cast('struct CWeaponInfo * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xA7380)),
HandsUp = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA73D0)),
DoesHandsUp = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA7420)),
HoldObject = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xA7480)),
EnableJetpack = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA75D0)),
DisableJetpack = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA7620)),
HasJetpack = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA7680)),
EnablePassengerDrivebyMode = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA7850)),
Extinguish = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA79B0)),
GetCurrentWeaponAmmo = ffi.cast('unsigned short(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA7A10)),
GetWeaponSlot = ffi.cast('struct CWeapon * (__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xA7A50)),
SetWalkStyle = ffi.cast('void(__thiscall*)(SCPed*, const char*)', sampapi.GetAddress(0xA7A90)),
PerformAnimation = ffi.cast('void(__thiscall*)(SCPed*, const char*, const char*, float, int, int, int, int, int)', sampapi.GetAddress(0xA7AF0)),
LinkToInterior = ffi.cast('void(__thiscall*)(SCPed*, char, BOOL)', sampapi.GetAddress(0xA7C00)),
DestroyParachute = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA7CA0)),
OpenParachute = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA7D90)),
ProcessParachuteEvent = ffi.cast('void(__thiscall*)(SCPed*, const char*)', sampapi.GetAddress(0xA7EE0)),
IsOnGround = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8120)),
ResetDamageEntity = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8140)),
RemoveWeaponModel = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xA817C)),
GetAimZ = ffi.cast('float(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA81B0)),
SetAimZ = ffi.cast('void(__thiscall*)(SCPed*, float)', sampapi.GetAddress(0xA81F0)),
GetContactEntity = ffi.cast('struct CEntity * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8240)),
GetContactVehicle = ffi.cast('struct CVehicle * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8250)),
GetStat = ffi.cast('int(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8260)),
PerformingCustomAnimation = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA82A0)),
StartDancing = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xA8370)),
StopDancing = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA83C0)),
DoesDancing = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8400)),
GetAnimationForDance = ffi.cast('const char*(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xA8410)),
DropStuff = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA84A0)),
GetStuff = ffi.cast('int(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8530)),
ApplyStuff = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8540)),
ProcessDrunk = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8690)),
GetDrunkLevel = ffi.cast('int(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8840)),
SetDrunkLevel = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xA8850)),
ApplyCommandTask = ffi.cast('void(__thiscall*)(SCPed*, const char*, int, int, int, int, int, int, int, int, int)', sampapi.GetAddress(0xA8870)),
DestroyCommandTask = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA88C0)),
EnableCellphone = ffi.cast('void(__thiscall*)(SCPed*, BOOL)', sampapi.GetAddress(0xA8910)),
UsingCellphone = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8940)),
SetFightingStyle = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xA8970)),
StartUrinating = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA89A0)),
StopUrinating = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8A80)),
DoesUrinating = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8B00)),
GetLoadedShoppingDataSubsection = ffi.cast('const char*(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8B80)),
LoadShoppingDataSubsection = ffi.cast('void(__thiscall*)(SCPed*, const char*)', sampapi.GetAddress(0xA8BA0)),
GetAimedPed = ffi.cast('struct CPed * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xA9800)),
SetKeys = ffi.cast('void(__thiscall*)(SCPed*, short, short, short)', sampapi.GetAddress(0xA9BE0)),
GetKeys = ffi.cast('short(__thiscall*)(SCPed*, short*, short*)', sampapi.GetAddress(0xA9E70)),
CreateArrow = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xAA000)),
SetModelIndex = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xAA820)),
Kill = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAA8A0)),
SetWeaponAmmo = ffi.cast('void(__thiscall*)(SCPed*, unsigned char, unsigned short)', sampapi.GetAddress(0xAA950)),
ProcessDancing = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAA980)),
GiveStuff = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xAABA0)),
Destroy = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAB840)),
-- SetCameraMode = ...
SetCameraExtZoomAndAspectRatio = ffi.cast('void(__thiscall*)(SCPed*, float, float)', sampapi.GetAddress(0x10E60)),
HasAccessory = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA96D0)),
DeleteAccessory = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xA96F0)),
GetAccessoryState = ffi.cast('BOOL(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xA9750)),
DeleteAllAccessories = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAB380)),
AddAccessory = ffi.cast('void(__thiscall*)(SCPed*, int, const SAccessory*)', sampapi.GetAddress(0xAB3E0)),
GetAccessory = ffi.cast('SCObject * (__thiscall*)(SCPed*, int)', sampapi.GetAddress(0x101E0)),
GetBonePosition = ffi.cast('void(__thiscall*)(SCPed*, int, SCVector*)', sampapi.GetAddress(0xA8D70)),
GiveWeapon = ffi.cast('void(__thiscall*)(SCPed*, int, int)', sampapi.GetAddress(0xAA060)),
IsInVehicle = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6730)),
}
mt.set_handler('struct SCPed', '__index', SCPed_mt)
return {
AimStuff = AimStuff,
new = CPed_new,
}