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| local sampapi = require 'sampapi' |
| local shared = sampapi.shared |
| local mt = require 'sampapi.metatype' |
| local ffi = require 'ffi' |
|
|
| shared.require 'v037r5.CEntity' |
| shared.require 'v037r5.CPed' |
| shared.require 'v037r5.CObject' |
| shared.require 'CMatrix' |
| shared.require 'CVector' |
| shared.require 'v037r5.CVehicle' |
| shared.require 'v037r5.ControllerState' |
| shared.require 'v037r5.CAudio' |
| shared.require 'v037r5.CCamera' |
| shared.require 'v037r5.AimStuff' |
|
|
| shared.ffi.cdef[[ |
| enum SCursorMode { |
| CURSOR_NONE = 0, |
| CURSOR_LOCKKEYS_NOCURSOR = 1, |
| CURSOR_LOCKCAMANDCONTROL = 2, |
| CURSOR_LOCKCAM = 3, |
| CURSOR_LOCKCAM_NOCURSOR = 4, |
| }; |
| typedef enum SCursorMode SCursorMode; |
| |
| typedef struct SCGame SCGame; |
| #pragma pack(push, 1) |
| struct SCGame { |
| SCAudio* m_pAudio; |
| SCCamera* m_pCamera; |
| SCPed* m_pPlayerPed; |
| struct { |
| SCVector m_currentPosition; |
| SCVector m_nextPosition; |
| float m_fSize; |
| char m_nType; |
| BOOL m_bEnabled; |
| GTAREF m_marker; |
| GTAREF m_handle; |
| } m_racingCheckpoint; |
| struct { |
| SCVector m_position; |
| SCVector m_size; |
| BOOL m_bEnabled; |
| GTAREF m_handle; |
| } m_checkpoint; |
| int field_61; |
| BOOL m_bHeadMove; |
| int m_nFrameLimiter; |
| int m_nCursorMode; |
| unsigned int m_nInputEnableWaitFrames; |
| BOOL m_bClockEnabled; |
| char field_6d; |
| bool m_aKeepLoadedVehicleModels[212]; |
| }; |
| #pragma pack(pop) |
| ]] |
|
|
| shared.validate_size('struct SCGame', 0x142) |
|
|
| local function RefGame() return ffi.cast('SCGame**', sampapi.GetAddress(0x26EBAC))[0] end |
| local CGame_constructor = ffi.cast('void(__thiscall*)(SCGame*)', 0x9FF80) |
| local function CGame_new(...) |
| local obj = ffi.new('struct SCGame[1]') |
| CGame_constructor(obj, ...) |
| return obj |
| end |
|
|
| local function RefGameTextMessage() return ffi.cast('char**', sampapi.GetAddress(0x150334))[0] end |
| local function ArrayUsedPlayerSlots() return ffi.cast('BOOL* ', sampapi.GetAddress(0x150340)) end |
|
|
| local SCGame_mt = { |
| GetPlayerPed = ffi.cast('SCPed * (__thiscall*)(SCGame*)', sampapi.GetAddress(0x1010)), |
| FindGroundZ = ffi.cast('float(__thiscall*)(SCGame*, SCVector)', sampapi.GetAddress(0xA0400)), |
| SetCursorMode = ffi.cast('void(__thiscall*)(SCGame*, int, BOOL)', sampapi.GetAddress(0xA06F0)), |
| InitGame = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA0890)), |
| StartGame = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA08E0)), |
| IsMenuVisible = ffi.cast('BOOL(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA0920)), |
| IsStarted = ffi.cast('BOOL(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA0930)), |
| RequestModel = ffi.cast('void(__thiscall*)(SCGame*, int, int)', sampapi.GetAddress(0xA0940)), |
| LoadRequestedModels = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA0960)), |
| IsModelAvailable = ffi.cast('BOOL(__thiscall*)(SCGame*, int)', sampapi.GetAddress(0xA0970)), |
| ReleaseModel = ffi.cast('void(__thiscall*)(SCGame*, int, bool)', sampapi.GetAddress(0xA09A0)), |
| SetWorldTime = ffi.cast('void(__thiscall*)(SCGame*, char, char)', sampapi.GetAddress(0xA0AB0)), |
| GetWorldTime = ffi.cast('void(__thiscall*)(SCGame*, char*, char*)', sampapi.GetAddress(0xA0AE0)), |
| LetTimeGo = ffi.cast('void(__thiscall*)(SCGame*, bool)', sampapi.GetAddress(0xA0B00)), |
| SetWorldWeather = ffi.cast('void(__thiscall*)(SCGame*, char)', sampapi.GetAddress(0xA0B40)), |
| SetFrameLimiter = ffi.cast('void(__thiscall*)(SCGame*, int)', sampapi.GetAddress(0xA0BB0)), |
| SetMaxStats = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA0BE0)), |
| DisableTrainTraffic = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA0C10)), |
| RefreshRenderer = ffi.cast('void(__thiscall*)(SCGame*, float, float)', sampapi.GetAddress(0xA0C20)), |
| RequestAnimation = ffi.cast('void(__thiscall*)(SCGame*, const char*)', sampapi.GetAddress(0xA0C50)), |
| IsAnimationLoaded = ffi.cast('BOOL(__thiscall*)(SCGame*, const char*)', sampapi.GetAddress(0xA0C70)), |
| ReleaseAnimation = ffi.cast('void(__thiscall*)(SCGame*, const char*)', sampapi.GetAddress(0xA0C90)), |
| DisplayGameText = ffi.cast('void(__thiscall*)(SCGame*, const char*, int, int)', sampapi.GetAddress(0xA0CE0)), |
| DeleteRacingCheckpoint = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA0D60)), |
| CreateMarker = ffi.cast('GTAREF(__thiscall*)(SCGame*, int, SCVector, int, int)', sampapi.GetAddress(0xA0D90)), |
| DeleteMarker = ffi.cast('void(__thiscall*)(SCGame*, GTAREF)', sampapi.GetAddress(0xA0EC0)), |
| GetCurrentInterior = ffi.cast('char(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA0EE0)), |
| UpdateFarClippingPlane = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA0F00)), |
| IncreasePlayerMoney = ffi.cast('void(__thiscall*)(SCGame*, int)', sampapi.GetAddress(0xA0F70)), |
| GetPlayerMoney = ffi.cast('int(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA0F90)), |
| GetWeaponName = ffi.cast('const char*(__thiscall*)(SCGame*, int)', sampapi.GetAddress(0xA0FA0)), |
| CreatePickup = ffi.cast('void(__thiscall*)(SCGame*, int, int, SCVector, GTAREF*)', sampapi.GetAddress(0xA11F0)), |
| CreateWeaponPickup = ffi.cast('GTAREF(__thiscall*)(SCGame*, int, int, SCVector)', sampapi.GetAddress(0xA12D0)), |
| GetDevice = ffi.cast('IDirect3DDevice9 * (__thiscall*)(SCGame*)', sampapi.GetAddress(0xA1370)), |
| Restart = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA13B0)), |
| GetWeaponInfo = ffi.cast('struct CWeaponInfo * (__thiscall*)(SCGame*, int, int)', sampapi.GetAddress(0xA13E0)), |
| SetWorldGravity = ffi.cast('void(__thiscall*)(SCGame*, float)', sampapi.GetAddress(0xA1400)), |
| SetWantedLevel = ffi.cast('void(__thiscall*)(SCGame*, char)', sampapi.GetAddress(0xA1420)), |
| SetNumberOfIntroTextLinesThisFrame = ffi.cast('void(__thiscall*)(SCGame*, unsigned short)', sampapi.GetAddress(0xA1430)), |
| DrawGangZone = ffi.cast('void(__thiscall*)(SCGame*, float*, char)', sampapi.GetAddress(0xA1440)), |
| EnableZoneDisplaying = ffi.cast('void(__thiscall*)(SCGame*, bool)', sampapi.GetAddress(0xA1520)), |
| EnableStuntBonus = ffi.cast('void(__thiscall*)(SCGame*, bool)', sampapi.GetAddress(0xA1540)), |
| LoadScene = ffi.cast('void(__thiscall*)(SCGame*, const char*)', sampapi.GetAddress(0xA15B0)), |
| GetUsedMemory = ffi.cast('int(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA15D0)), |
| GetStreamingMemory = ffi.cast('int(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA15E0)), |
| SetRequiredVehicleModels = ffi.cast('void(__thiscall*)(SCGame*, unsigned char*)', sampapi.GetAddress(0xA1610)), |
| GetTimer = ffi.cast('int(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA1770)), |
| LoadAnimationsAndModels = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA18A0)), |
| LoadCollisionFile = ffi.cast('void(__thiscall*)(SCGame*, const char*)', sampapi.GetAddress(0xA1B80)), |
| LoadCullZone = ffi.cast('void(__thiscall*)(SCGame*, const char*)', sampapi.GetAddress(0xA1BA0)), |
| UsingGamepad = ffi.cast('BOOL(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA1BC0)), |
| DisableAutoAiming = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA1BD0)), |
| EnableHUD = ffi.cast('void(__thiscall*)(SCGame*, BOOL)', sampapi.GetAddress(0xA1DB0)), |
| SetCheckpoint = ffi.cast('void(__thiscall*)(SCGame*, SCVector*, SCVector*)', sampapi.GetAddress(0xA1DE0)), |
| CreateRacingCheckpoint = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA1EA0)), |
| ProcessCheckpoints = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA1F20)), |
| ResetMoney = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA20C0)), |
| SetRacingCheckpoint = ffi.cast('void(__thiscall*)(SCGame*, int, SCVector*, SCVector*, float)', sampapi.GetAddress(0xA2100)), |
| EnableRadar = ffi.cast('void(__thiscall*)(SCGame*, BOOL)', sampapi.GetAddress(0xA0CC0)), |
| GetWindowHandle = ffi.cast('void*(__thiscall*)(SCGame*)', sampapi.GetAddress(0x2D10)), |
| GetAudio = ffi.cast('SCAudio * (__thiscall*)(SCGame*)', sampapi.GetAddress(0x2D20)), |
| GetCamera = ffi.cast('SCCamera * (__thiscall*)(SCGame*)', sampapi.GetAddress(0x2D30)), |
| DoesHeadMoves = ffi.cast('BOOL(__thiscall*)(SCGame*)', sampapi.GetAddress(0x2D40)), |
| EnableClock = ffi.cast('void(__thiscall*)(SCGame*, bool)', sampapi.GetAddress(0xA1460)), |
| Sleep = ffi.cast('void(__thiscall*)(SCGame*, int, int)', sampapi.GetAddress(0xA0090)), |
| CreatePed = ffi.cast('SCPed * (__thiscall*)(SCGame*, int, SCVector, float, int, int)', sampapi.GetAddress(0xA0110)), |
| RemovePed = ffi.cast('BOOL(__thiscall*)(SCGame*, SCPed*)', sampapi.GetAddress(0xA0210)), |
| CreateVehicle = ffi.cast('SCVehicle * (__thiscall*)(SCGame*, int, SCVector, float, BOOL)', sampapi.GetAddress(0xA0250)), |
| CreateObject = ffi.cast('SCObject * (__thiscall*)(SCGame*, int, SCVector, SCVector, float, char, char)', sampapi.GetAddress(0xA0330)), |
| ProcessInputEnabling = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA05D0)), |
| ProcessFrameLimiter = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA1C10)), |
| } |
| mt.set_handler('struct SCGame', '__index', SCGame_mt) |
|
|
| local AimStuff = {} |
|
|
| return { |
| RefGame = RefGame, |
| new = CGame_new, |
| RefGameTextMessage = RefGameTextMessage, |
| ArrayUsedPlayerSlots = ArrayUsedPlayerSlots, |
| AimStuff = AimStuff, |
| } |