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| local sampapi = require 'sampapi' |
| local shared = sampapi.shared |
| local mt = require 'sampapi.metatype' |
| local ffi = require 'ffi' |
|
|
| shared.require 'v037r5.CEntity' |
| shared.require 'v037r5.CPed' |
| shared.require 'CMatrix' |
| shared.require 'CVector' |
| shared.require 'v037r5.Animation' |
| shared.require 'v037r5.CVehicle' |
| shared.require 'v037r5.ControllerState' |
| shared.require 'v037r5.Synchronization' |
| shared.require 'v037r5.AimStuff' |
|
|
| shared.ffi.cdef[[ |
| enum SSpectatingMode { |
| SPECTATING_MODE_VEHICLE = 3, |
| SPECTATING_MODE_PLAYER = 4, |
| SPECTATING_MODE_FIXED = 15, |
| SPECTATING_MODE_SIDE = 14, |
| }; |
| typedef enum SSpectatingMode SSpectatingMode; |
| |
| enum SSpectatingType { |
| SPEC_TYPE_NONE = 0, |
| SPEC_TYPE_PLAYER = 1, |
| SPEC_TYPE_VEHICLE = 2, |
| }; |
| typedef enum SSpectatingType SSpectatingType; |
| |
| enum SSurfingMode { |
| SURFING_MODE_NONE = 0, |
| SURFING_MODE_UNFIXED = 1, |
| SURFING_MODE_FIXED = 2, |
| }; |
| typedef enum SSurfingMode SSurfingMode; |
| |
| typedef struct SCameraTarget SCameraTarget; |
| #pragma pack(push, 1) |
| struct SCameraTarget { |
| ID m_nObject; |
| ID m_nVehicle; |
| ID m_nPlayer; |
| ID m_nActor; |
| }; |
| #pragma pack(pop) |
| |
| typedef struct SSpawnInfo SSpawnInfo; |
| #pragma pack(push, 1) |
| struct SSpawnInfo { |
| NUMBER m_nTeam; |
| int m_nSkin; |
| char field_c; |
| SCVector m_position; |
| float m_fRotation; |
| int m_aWeapon[3]; |
| int m_aAmmo[3]; |
| }; |
| #pragma pack(pop) |
| |
| typedef struct SCLocalPlayer SCLocalPlayer; |
| #pragma pack(push, 1) |
| struct SCLocalPlayer { |
| SIncarData m_incarData; |
| SAimData m_aimData; |
| STrailerData m_trailerData; |
| SOnfootData m_onfootData; |
| SPassengerData m_passengerData; |
| BOOL m_bIsActive; |
| BOOL m_bIsWasted; |
| ID m_nCurrentVehicle; |
| ID m_nLastVehicle; |
| SAnimation m_animation; |
| int field_100; |
| SCPed* m_pPed; |
| BOOL m_bDoesSpectating; |
| NUMBER m_nTeam; |
| short int field_10d; |
| TICK m_lastUpdate; |
| TICK m_lastSpecUpdate; |
| TICK m_lastAimUpdate; |
| TICK m_lastStatsUpdate; |
| SCameraTarget m_cameraTarget; |
| TICK m_lastCameraTargetUpdate; |
| struct { |
| SCVector m_direction; |
| TICK m_lastUpdate; |
| TICK m_lastLook; |
| } m_head; |
| TICK m_lastAnyUpdate; |
| BOOL m_bClearedToSpawn; |
| TICK m_lastSelectionTick; |
| TICK m_initialSelectionTick; |
| SSpawnInfo m_spawnInfo; |
| BOOL m_bHasSpawnInfo; |
| TICK m_lastWeaponsUpdate; |
| struct { |
| ID m_nAimedPlayer; |
| ID m_nAimedActor; |
| NUMBER m_nCurrentWeapon; |
| NUMBER m_aLastWeapon[13]; |
| int m_aLastWeaponAmmo[13]; |
| } m_weaponsData; |
| BOOL m_bPassengerDriveBy; |
| char m_nCurrentInterior; |
| BOOL m_bInRCMode; |
| char m_szName[256]; |
| struct { |
| ID m_nEntityId; |
| TICK m_lastUpdate; |
| union { |
| SCVehicle* m_pVehicle; |
| SCObject* m_pObject; |
| }; |
| BOOL m_bStuck; |
| BOOL m_bIsActive; |
| SCVector m_position; |
| int field_; |
| int m_nMode; |
| } m_surfing; |
| struct { |
| BOOL m_bEnableAfterDeath; |
| int m_nSelected; |
| BOOL m_bWaitingForSpawnRequestReply; |
| BOOL m_bIsActive; |
| } m_classSelection; |
| TICK m_zoneDisplayingEnd; |
| struct { |
| char m_nMode; |
| char m_nType; |
| int m_nObject; |
| BOOL m_bProcessed; |
| } m_spectating; |
| struct { |
| ID m_nVehicleUpdating; |
| int m_nBumper; |
| int m_nDoor; |
| bool m_bLight; |
| bool m_bWheel; |
| } m_damage; |
| }; |
| #pragma pack(pop) |
| ]] |
|
|
| shared.validate_size('struct SCameraTarget', 0x8) |
| shared.validate_size('struct SSpawnInfo', 0x2e) |
| shared.validate_size('struct SCLocalPlayer', 0x324) |
|
|
| local CLocalPlayer_constructor = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', 0x4C50) |
| local function CLocalPlayer_new(...) |
| local obj = ffi.new('struct SCLocalPlayer[1]') |
| CLocalPlayer_constructor(obj, ...) |
| return obj |
| end |
|
|
| local function RefIncarSendrate() return ffi.cast('int*', sampapi.GetAddress(0xFE0AC))[0] end |
| local function RefOnfootSendrate() return ffi.cast('int*', sampapi.GetAddress(0xFE0A8))[0] end |
| local function RefFiringSendrate() return ffi.cast('int*', sampapi.GetAddress(0xFE0B0))[0] end |
| local function RefSendMultiplier() return ffi.cast('int*', sampapi.GetAddress(0xFE0B4))[0] end |
|
|
| local SCLocalPlayer_mt = { |
| GetPed = ffi.cast('SCPed * (__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x2D70)), |
| ResetData = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x2E90)), |
| ProcessHead = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x2FA0)), |
| SetSpecialAction = ffi.cast('void(__thiscall*)(SCLocalPlayer*, char)', sampapi.GetAddress(0x30F0)), |
| GetSpecialAction = ffi.cast('char(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3410)), |
| UpdateSurfing = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3570)), |
| SetSurfing = ffi.cast('void(__thiscall*)(SCLocalPlayer*, SCVehicle*, BOOL)', sampapi.GetAddress(0x3710)), |
| ProcessSurfing = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3730)), |
| NeedsToUpdate = ffi.cast('BOOL(__thiscall*)(SCLocalPlayer*, const void*, const void*, unsigned int)', sampapi.GetAddress(0x3A60)), |
| GetIncarSendRate = ffi.cast('int(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3AB0)), |
| GetOnfootSendRate = ffi.cast('int(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3AF0)), |
| GetUnoccupiedSendRate = ffi.cast('int(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3B30)), |
| SetSpawnInfo = ffi.cast('void(__thiscall*)(SCLocalPlayer*, const SSpawnInfo*)', sampapi.GetAddress(0x3BE0)), |
| Spawn = ffi.cast('BOOL(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3C20)), |
| SetColor = ffi.cast('void(__thiscall*)(SCLocalPlayer*, D3DCOLOR)', sampapi.GetAddress(0x3ED0)), |
| GetColorAsRGBA = ffi.cast('D3DCOLOR(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3F00)), |
| GetColorAsARGB = ffi.cast('D3DCOLOR(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3F20)), |
| ProcessOnfootWorldBounds = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3F50)), |
| ProcessIncarWorldBounds = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3FC0)), |
| RequestSpawn = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x4060)), |
| PrepareForClassSelection = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x4080)), |
| PrepareForClassSelection_Outcome = ffi.cast('void(__thiscall*)(SCLocalPlayer*, BOOL)', sampapi.GetAddress(0x40E0)), |
| EnableSpectating = ffi.cast('void(__thiscall*)(SCLocalPlayer*, BOOL)', sampapi.GetAddress(0x41C0)), |
| SpectateForVehicle = ffi.cast('void(__thiscall*)(SCLocalPlayer*, ID)', sampapi.GetAddress(0x4230)), |
| SpectateForPlayer = ffi.cast('void(__thiscall*)(SCLocalPlayer*, ID)', sampapi.GetAddress(0x4280)), |
| NeedsToSendOnfootData = ffi.cast('BOOL(__thiscall*)(SCLocalPlayer*, short, short, short)', sampapi.GetAddress(0x4300)), |
| NeedsToSendIncarData = ffi.cast('BOOL(__thiscall*)(SCLocalPlayer*, short, short, short)', sampapi.GetAddress(0x4340)), |
| DefineCameraTarget = ffi.cast('bool(__thiscall*)(SCLocalPlayer*, SCameraTarget*)', sampapi.GetAddress(0x4440)), |
| UpdateCameraTarget = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x4700)), |
| DrawCameraTargetLabel = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x4850)), |
| SendUnoccupiedData = ffi.cast('void(__thiscall*)(SCLocalPlayer*, ID, char)', sampapi.GetAddress(0x4D30)), |
| SendOnfootData = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x4F00)), |
| SendAimData = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x5210)), |
| SendTrailerData = ffi.cast('void(__thiscall*)(SCLocalPlayer*, ID)', sampapi.GetAddress(0x53D0)), |
| SendPassengerData = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x5590)), |
| WastedNotification = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x5810)), |
| RequestClass = ffi.cast('void(__thiscall*)(SCLocalPlayer*, int)', sampapi.GetAddress(0x58D0)), |
| ChangeInterior = ffi.cast('void(__thiscall*)(SCLocalPlayer*, char)', sampapi.GetAddress(0x5970)), |
| Chat = ffi.cast('void(__thiscall*)(SCLocalPlayer*, const char*)', sampapi.GetAddress(0x5A10)), |
| EnterVehicle = ffi.cast('void(__thiscall*)(SCLocalPlayer*, int, BOOL)', sampapi.GetAddress(0x5AD0)), |
| ExitVehicle = ffi.cast('void(__thiscall*)(SCLocalPlayer*, int)', sampapi.GetAddress(0x5BF0)), |
| SendStats = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x5D00)), |
| UpdateVehicleDamage = ffi.cast('void(__thiscall*)(SCLocalPlayer*, ID)', sampapi.GetAddress(0x5DE0)), |
| NextClass = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x5FF0)), |
| PrevClass = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x6080)), |
| ProcessClassSelection = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x6100)), |
| UpdateWeapons = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x6290)), |
| ProcessSpectating = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x6540)), |
| SendTakeDamage = ffi.cast('void(__thiscall*)(SCLocalPlayer*, int, float, int, int)', sampapi.GetAddress(0x68A0)), |
| SendGiveDamage = ffi.cast('void(__thiscall*)(SCLocalPlayer*, int, float, int, int)', sampapi.GetAddress(0x69B0)), |
| ProcessUnoccupiedSync = ffi.cast('bool(__thiscall*)(SCLocalPlayer*, ID, SCVehicle*)', sampapi.GetAddress(0x6E00)), |
| EnterVehicleAsPassenger = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x6FE0)), |
| SendIncarData = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x7080)), |
| Process = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x74C0)), |
| } |
| mt.set_handler('struct SCLocalPlayer', '__index', SCLocalPlayer_mt) |
|
|
| local Synchronization = {} |
|
|
| local AimStuff = {} |
|
|
| return { |
| new = CLocalPlayer_new, |
| RefIncarSendrate = RefIncarSendrate, |
| RefOnfootSendrate = RefOnfootSendrate, |
| RefFiringSendrate = RefFiringSendrate, |
| RefSendMultiplier = RefSendMultiplier, |
| Synchronization = Synchronization, |
| AimStuff = AimStuff, |
| } |