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| local sampapi = require 'sampapi' |
| local shared = sampapi.shared |
| local mt = require 'sampapi.metatype' |
| local ffi = require 'ffi' |
|
|
| shared.require 'v037r5.CEntity' |
| shared.require 'CMatrix' |
| shared.require 'CVector' |
| shared.require 'v037r5.ControllerState' |
| shared.require 'v037r5.AimStuff' |
|
|
| shared.ffi.cdef[[ |
| typedef struct SCObject SCObject; |
| struct SCObject; |
| |
| enum { |
| MAX_ACCESSORIES = 10, |
| }; |
| |
| enum SStuffType { |
| STUFF_TYPE_NONE = 0, |
| STUFF_TYPE_BEER = 1, |
| STUFF_TYPE_DYN_BEER = 2, |
| STUFF_TYPE_PINT_GLASS = 3, |
| STUFF_TYPE_CIGGI = 4, |
| }; |
| typedef enum SStuffType SStuffType; |
| |
| typedef struct SAccessory SAccessory; |
| #pragma pack(push, 1) |
| struct SAccessory { |
| int m_nModel; |
| int m_nBone; |
| SCVector m_offset; |
| SCVector m_rotation; |
| SCVector m_scale; |
| D3DCOLOR m_firstMaterialColor; |
| D3DCOLOR m_secondMaterialColor; |
| }; |
| #pragma pack(pop) |
| |
| typedef struct SCPed SCPed; |
| #pragma pack(push, 1) |
| struct SCPed : SCEntity { |
| BOOL m_bUsingCellphone; |
| struct { |
| BOOL m_bNotEmpty[10]; |
| SAccessory m_info[10]; |
| SCObject* m_pObject[10]; |
| } m_accessories; |
| struct CPed* m_pGamePed; |
| unsigned int pad_2a8[2]; |
| unsigned char m_nPlayerNumber; |
| unsigned int pad_2b1[2]; |
| GTAREF m_parachuteObject; |
| GTAREF m_urinatingParticle; |
| struct { |
| int m_nType; |
| GTAREF m_object; |
| unsigned int m_nDrunkLevel; |
| } m_stuff; |
| GTAREF m_arrow; |
| unsigned char field_2de; |
| BOOL m_bDoesDancing; |
| unsigned int m_nDanceStyle; |
| unsigned int m_nLastDanceMove; |
| unsigned char pad_2de[20]; |
| BOOL m_bDoesUrinating; |
| unsigned char pad[55]; |
| }; |
| #pragma pack(pop) |
| ]] |
|
|
| shared.validate_size('struct SAccessory', 0x34) |
| shared.validate_size('struct SCPed', 0x32d) |
|
|
| local CPed_constructor = ffi.cast('void(__thiscall*)(SCPed*)', 0xABA70) |
| local function CPed_new(...) |
| local obj = ffi.new('struct SCPed[1]') |
| CPed_constructor(obj, ...) |
| return obj |
| end |
|
|
| local SCPed_mt = { |
| ResetPointers = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABBB0)), |
| SetInitialState = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABBD0)), |
| GetAim = ffi.cast('SAim * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xABBF0)), |
| SetAim = ffi.cast('void(__thiscall*)(SCPed*, const SAim*)', sampapi.GetAddress(0xABC30)), |
| GetCurrentWeapon = ffi.cast('char(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABC50)), |
| GetVehicleRef = ffi.cast('GTAREF(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABC90)), |
| DeleteArrow = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABCB0)), |
| IsOnScreen = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABCE0)), |
| SetImmunities = ffi.cast('void(__thiscall*)(SCPed*, BOOL, BOOL, BOOL, BOOL, BOOL)', sampapi.GetAddress(0xABD00)), |
| GetHealth = ffi.cast('float(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABD50)), |
| SetHealth = ffi.cast('void(__thiscall*)(SCPed*, float)', sampapi.GetAddress(0xABD70)), |
| GetArmour = ffi.cast('float(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABD90)), |
| SetArmour = ffi.cast('void(__thiscall*)(SCPed*, float)', sampapi.GetAddress(0xABDB0)), |
| GetFlags = ffi.cast('int(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABDD0)), |
| SetFlags = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xABDF0)), |
| IsDead = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABE10)), |
| GetState = ffi.cast('char(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABE40)), |
| SetState = ffi.cast('void(__thiscall*)(SCPed*, char)', sampapi.GetAddress(0xABE50)), |
| GetRotation = ffi.cast('float(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABE90)), |
| ForceRotation = ffi.cast('void(__thiscall*)(SCPed*, float)', sampapi.GetAddress(0xABF10)), |
| SetRotation = ffi.cast('void(__thiscall*)(SCPed*, float)', sampapi.GetAddress(0xABF60)), |
| IsPassenger = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABFC0)), |
| GetVehicle = ffi.cast('struct CVehicle * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xAC000)), |
| ClearWeapons = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAC010)), |
| SetArmedWeapon = ffi.cast('void(__thiscall*)(SCPed*, int, bool)', sampapi.GetAddress(0xAC060)), |
| RemoveWeaponWhenEnteringVehicle = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAC140)), |
| GetCurrentWeaponSlot = ffi.cast('struct CWeapon * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xAC140)), |
| CurrentWeaponHasAmmo = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAC160)), |
| GetDistanceToEntity = ffi.cast('float(__thiscall*)(SCPed*, const SCEntity*)', sampapi.GetAddress(0xAC1A0)), |
| GetVehicleSeatIndex = ffi.cast('int(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAC200)), |
| PutIntoVehicle = ffi.cast('void(__thiscall*)(SCPed*, GTAREF, int)', sampapi.GetAddress(0xAC290)), |
| EnterVehicle = ffi.cast('void(__thiscall*)(SCPed*, GTAREF, BOOL)', sampapi.GetAddress(0xAC410)), |
| ExitVehicle = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAC4E0)), |
| WarpFromVehicle = ffi.cast('void(__thiscall*)(SCPed*, SCVector)', sampapi.GetAddress(0xAC570)), |
| SetSpawnInfo = ffi.cast('void(__thiscall*)(SCPed*, const SCVector*, float)', sampapi.GetAddress(0xAC750)), |
| SetControllable = ffi.cast('void(__thiscall*)(SCPed*, BOOL)', sampapi.GetAddress(0xAC790)), |
| GetDeathInfo = ffi.cast('char(__thiscall*)(SCPed*, ID*)', sampapi.GetAddress(0xAC850)), |
| GetFloor = ffi.cast('struct CEntity * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xACA10)), |
| GetCurrentWeaponInfo = ffi.cast('struct CWeaponInfo * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xACAC0)), |
| HandsUp = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xACB10)), |
| DoesHandsUp = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xACB60)), |
| HoldObject = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xACBC0)), |
| EnableJetpack = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xACD10)), |
| DisableJetpack = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xACD60)), |
| HasJetpack = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xACDC0)), |
| EnablePassengerDrivebyMode = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xACF90)), |
| Extinguish = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAD0F0)), |
| GetCurrentWeaponAmmo = ffi.cast('unsigned short(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAD150)), |
| GetWeaponSlot = ffi.cast('struct CWeapon * (__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xAD190)), |
| SetWalkStyle = ffi.cast('void(__thiscall*)(SCPed*, const char*)', sampapi.GetAddress(0xAD1D0)), |
| PerformAnimation = ffi.cast('void(__thiscall*)(SCPed*, const char*, const char*, float, int, int, int, int, int)', sampapi.GetAddress(0xAD230)), |
| LinkToInterior = ffi.cast('void(__thiscall*)(SCPed*, char, BOOL)', sampapi.GetAddress(0xAD340)), |
| DestroyParachute = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAD3E0)), |
| OpenParachute = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAD4D0)), |
| ProcessParachuteEvent = ffi.cast('void(__thiscall*)(SCPed*, const char*)', sampapi.GetAddress(0xAD620)), |
| IsOnGround = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAD860)), |
| ResetDamageEntity = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAD880)), |
| RemoveWeaponModel = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xAD8B0)), |
| GetAimZ = ffi.cast('float(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAD8F0)), |
| SetAimZ = ffi.cast('void(__thiscall*)(SCPed*, float)', sampapi.GetAddress(0xAD930)), |
| GetContactEntity = ffi.cast('struct CEntity * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xAD9A0)), |
| GetContactVehicle = ffi.cast('struct CVehicle * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xAD9B0)), |
| GetStat = ffi.cast('int(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAD9E0)), |
| PerformingCustomAnimation = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xADA00)), |
| StartDancing = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xADAD0)), |
| StopDancing = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xADB20)), |
| DoesDancing = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xADB60)), |
| GetAnimationForDance = ffi.cast('const char*(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xADB70)), |
| DropStuff = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xADC00)), |
| GetStuff = ffi.cast('int(__thiscall*)(SCPed*)', sampapi.GetAddress(0xADC90)), |
| ApplyStuff = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xADCA0)), |
| ProcessDrunk = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xADDF0)), |
| GetDrunkLevel = ffi.cast('int(__thiscall*)(SCPed*)', sampapi.GetAddress(0xADFA0)), |
| SetDrunkLevel = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xADFB0)), |
| ApplyCommandTask = ffi.cast('void(__thiscall*)(SCPed*, const char*, int, int, int, int, int, int, int, int, int)', sampapi.GetAddress(0xADFD0)), |
| DestroyCommandTask = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAE020)), |
| EnableCellphone = ffi.cast('void(__thiscall*)(SCPed*, BOOL)', sampapi.GetAddress(0xAE070)), |
| UsingCellphone = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAE0A0)), |
| SetFightingStyle = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xAE0D0)), |
| StartUrinating = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAE100)), |
| StopUrinating = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAE1E0)), |
| DoesUrinating = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAE260)), |
| GetLoadedShoppingDataSubsection = ffi.cast('const char*(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAE2E0)), |
| LoadShoppingDataSubsection = ffi.cast('void(__thiscall*)(SCPed*, const char*)', sampapi.GetAddress(0xAE300)), |
| GetAimedPed = ffi.cast('struct CPed * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xAEF60)), |
| SetKeys = ffi.cast('void(__thiscall*)(SCPed*, short, short, short)', sampapi.GetAddress(0xAF340)), |
| GetKeys = ffi.cast('short(__thiscall*)(SCPed*, short*, short*)', sampapi.GetAddress(0xAF5D0)), |
| CreateArrow = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xAF730)), |
| SetModelIndex = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xAFF50)), |
| Kill = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAFFD0)), |
| SetWeaponAmmo = ffi.cast('void(__thiscall*)(SCPed*, unsigned char, unsigned short)', sampapi.GetAddress(0xB0080)), |
| ProcessDancing = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xB00B0)), |
| GiveStuff = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xB02D0)), |
| Destroy = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xB0FA0)), |
| SetCameraMode = ffi.cast('void(__thiscall*)(SCPed*, char)', sampapi.GetAddress(0x14340)), |
| SetCameraExtZoomAndAspectRatio = ffi.cast('void(__thiscall*)(SCPed*, float, float)', sampapi.GetAddress(0x14360)), |
| HasAccessory = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAEE30)), |
| DeleteAccessory = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xAEE50)), |
| GetAccessoryState = ffi.cast('BOOL(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xAEEB0)), |
| DeleteAllAccessories = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xB0AB0)), |
| AddAccessory = ffi.cast('void(__thiscall*)(SCPed*, int, const SAccessory*)', sampapi.GetAddress(0xB0B10)), |
| GetAccessory = ffi.cast('SCObject * (__thiscall*)(SCPed*, int)', sampapi.GetAddress(0x13680)), |
| GetCameraMode = ffi.cast('char(__thiscall*)(SCPed*)', sampapi.GetAddress(0x2CD0)), |
| GetBonePosition = ffi.cast('void(__thiscall*)(SCPed*, unsigned int, SCVector*)', sampapi.GetAddress(0xAE480)), |
| } |
| mt.set_handler('struct SCPed', '__index', SCPed_mt) |
|
|
| local AimStuff = {} |
|
|
| return { |
| new = CPed_new, |
| AimStuff = AimStuff, |
| } |