GTASA / moonloader /lib /sampapi /v037r5 /CSpawnScreen.lua
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--[[
Project: SAMP-API.lua <https://github.com/imring/SAMP-API.lua>
Developers: imring, LUCHARE, FYP
Special thanks:
SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions.
SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses.
]]
local sampapi = require 'sampapi'
local shared = sampapi.shared
local mt = require 'sampapi.metatype'
local ffi = require 'ffi'
shared.require 'CRect'
shared.require 'v037r5.CFont'
shared.require 'v037r5.CFonts'
shared.ffi.cdef[[
typedef struct SCSpawnScreen SCSpawnScreen;
#pragma pack(push, 1)
struct SCSpawnScreen {
BOOL m_bEnabled;
char* m_szSpawnText;
SCFonts* m_pFont;
struct IDirect3DDevice9* m_pDevice;
struct IDirect3DTexture9* m_pTexture;
struct IDirect3DStateBlock9* m_pStateBlockSaved;
struct IDirect3DStateBlock9* m_pStateBlockDraw;
struct ID3DXSprite* m_pSprite;
};
#pragma pack(pop)
]]
shared.validate_size('struct SCSpawnScreen', 0x20)
local function RefSpawnScreen() return ffi.cast('SCSpawnScreen**', sampapi.GetAddress(0x26EB90))[0] end
local CSpawnScreen_constructor = ffi.cast('void(__thiscall*)(SCSpawnScreen*, IDirect3DDevice9*)', 0x70EF0)
local CSpawnScreen_destructor = ffi.cast('void(__thiscall*)(SCSpawnScreen*)', 0x70F30)
local function CSpawnScreen_new(...)
local obj = ffi.gc(ffi.new('struct SCSpawnScreen[1]'), CSpawnScreen_destructor)
CSpawnScreen_constructor(obj, ...)
return obj
end
local SCSpawnScreen_mt = {
SetText = ffi.cast('void(__thiscall*)(SCSpawnScreen*, const char*)', sampapi.GetAddress(0x70B90)),
OnResetDevice = ffi.cast('void(__thiscall*)(SCSpawnScreen*)', sampapi.GetAddress(0x70BF0)),
OnLostDevice = ffi.cast('void(__thiscall*)(SCSpawnScreen*)', sampapi.GetAddress(0x70EA0)),
Draw = ffi.cast('void(__thiscall*)(SCSpawnScreen*)', sampapi.GetAddress(0x70F90)),
}
mt.set_handler('struct SCSpawnScreen', '__index', SCSpawnScreen_mt)
return {
RefSpawnScreen = RefSpawnScreen,
new = CSpawnScreen_new,
}