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README.md
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PhysicalAI SDG-Warehouse is a synthetic, fully-annotated video dataset of staged industrial-safety events captured in a simulated warehouse environment. It contains approximately
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This dataset is described in Appendix A.1.5 of the Cosmos3 technical report (citation [below](#citation)). This dataset is for research and development only.
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## Overview
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The release is packaged as standard [WebDataset](https://github.com/webdataset/webdataset) tar shards, with one sample per simulation run. Inside each shard, all of a run's synchronized camera views share the same sample key, so a single iteration of the dataset yields a complete multi-view group together with its run-level metadata. The shards are sized at approximately
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The dataset is published in two complementary tiers under the same repository, joinable per-sample on `run_id`:
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- The **RGB tier** (`rgb/`) contains the photoreal RGB video for every camera in every run, plus
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- The **artifacts tier** (`artifacts/`) contains the full annotation stack for the same runs: metric depth, colorized instance segmentation, shaded segmentation, and
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Two small Parquet indexes (one row per run and one row per camera-clip)
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## Why this dataset
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## Quickstart
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Pulling a single scenario (RGB only) is the recommended starting point for most users, since each scenario's RGB tier is a few hundred
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```bash
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pip install -U "huggingface_hub[hf_xet]"
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| Forklift–shelf collision | `rgb/forklift_shelf_collision/` | 114 | 559 GiB | `artifacts/forklift_shelf_collision/` | ~820 | ~3.4 TiB |
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| Warehouse box pickup | `rgb/warehouse_box_pickup/` | 107 | 520 GiB | `artifacts/warehouse_box_pickup/` | 1293 | 5.14 TiB |
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The RGB tier totals approximately 2.24
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## Scenarios
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### Forklift–human near-miss
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A worker stands at a fixed location while a forklift navigates along a planned path toward the same location. A configurable last-moment dodge distance distinguishes a near-miss from a direct-contact event, so the same scene composition can produce both event classes by varying a single parameter.
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![Forklift–human near-miss — full 10-second run shown across all
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### Warehouse fire
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A localized volumetric fire ignites at a randomized position and time while a small crew of workers performs random walks. On ignition, each worker reacts: it orients toward the flame and then runs toward a designated exit waypoint along a navigation-mesh path. The result is rare emergency-response footage that combines dynamic flames, smoke, and coordinated human evacuation in a single shot. Cameras are placed at ceiling height to maximize floor coverage
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![Warehouse fire — full 10-second run, ignition followed by coordinated evacuation, shown across all
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### Forklift–shelf collision
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A forklift drives at a parameterized initial distance toward a
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![Forklift–shelf collision — full 15-second run, drive into the shelf and ensuing debris, shown across all
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### Warehouse box pickup
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A worker navigates to a randomly placed box, performs a contact-rich pickup motion, and carries the box through the warehouse. This scenario provides routine, non-incident action coverage as a counterpoint to the
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![Warehouse box pickup — full 15-second run, walk plus contact-rich pickup plus carry, shown across all
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## Multi-view coverage
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Every multi-camera simulation run is captured from
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![Multi-view coverage — one near-miss run from
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For the fire scenario, the rig is
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## Ground-truth modalities
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The synthetic origin of the dataset gives us access to deterministic,
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In addition
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## Dataset statistics
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| Warehouse box pickup | 25,677 | 2,601 | 15 seconds | 10 | `rgb/warehouse_box_pickup/` |
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| **Total** | **122,967** | **29,195** | — | — | — |
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The aggregate footage is approximately 412 hours at 1920 by 1080 resolution and 30 frames per second. The "Number of runs" column corresponds to distinct WebDataset samples, that is, the number of `__key__` values you will observe when iterating with a WebDataset reader. A small portion of the near-miss split (single-camera samples carried over from an earlier pipeline) is flagged in each sample's `meta.json` via a `source_kind` field; both kinds otherwise share the same schema and can be used together or filtered.
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## Simulation pipeline
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All
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Each simulation run is seeded with a unique random seed that controls every randomized variable: scene composition, lighting, agent identity, agent motion, camera pose, and event timing. The seed is
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## Repository layout
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│ │ camera_alias, source_rgb_s3, size, etc.
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│ └── manifests/ ← provenance copies of the source-S3 manifests
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├── rgb/ ← RGB tier (~2.24 TiB)
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│ ├── forklift_human_nearmiss/ (113 shards, ~
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│ ├── warehouse_fire/ (125 shards)
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│ ├── forklift_shelf_collision/ (114 shards)
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│ └── warehouse_box_pickup/ (107 shards)
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└── artifacts/ ← artifacts tier (~13 TiB)
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├── forklift_human_nearmiss/ (547 shards, ~
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├── warehouse_fire/ (~470 shards)
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├── forklift_shelf_collision/ (~820 shards)
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└── warehouse_box_pickup/ (1293 shards)
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```
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Each `.tar` is a WebDataset archive. The
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**RGB tier sample.** Every sample is a group of entries that share the run_id stem, plus one MP4 per camera:
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fd7cc35596b247b16b0b_run_8_seed_864110064.eye_04.rgb.mp4
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```
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**Artifacts tier sample.** Same `__key__`. Per camera, the tier ships the modality MP4s, the consolidated integer-id NPZ, and the
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```
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fd7cc35596b247b16b0b_run_8_seed_864110064.meta.json
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… (repeated for each camera)
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```
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WebDataset readers yield one Python dictionary per run. For the RGB tier the dictionary has `__key__`, `meta.json`, `metadata.txt`, and one `{camera_alias}.rgb.mp4` per camera. For the artifacts tier the dictionary additionally has the four modality MP4s, the NPZ, and the two JSONL files per camera.
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## Loading examples
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### Filter with the Parquet index, then fetch only the shards you need
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```python
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import pandas as pd
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#
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selection = clips[
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(clips.scenario == "
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& (clips.camera_alias.str.startswith("
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& (clips.seed.notna()) & (clips.seed % 2 == 0)
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]
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unique_shards = sorted(selection.shard_path_in_repo.unique())
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--local-dir ./PhysicalAI-SDG-WareHouse
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```
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To pull RGB plus the matching artifacts (depth, segmentation, shaded segmentation,
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```bash
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huggingface-cli download nvidia/PhysicalAI-SDG-WareHouse \
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```
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### Join the RGB tier and the artifacts tier on `run_id`
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The two tiers share the per-sample `__key__`, so joining them in a streaming loop is a single `select` step:
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```python
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import io, json
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import numpy as np
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import webdataset as wds
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rgb_url = "pipe:curl -s -L 'https://huggingface.co/datasets/nvidia/PhysicalAI-SDG-WareHouse/resolve/main/rgb/forklift_human_nearmiss/nearmiss-rgb-00000.tar'"
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artifacts_url = "pipe:curl -s -L 'https://huggingface.co/datasets/nvidia/PhysicalAI-SDG-WareHouse/resolve/main/artifacts/forklift_human_nearmiss/nearmiss-artifacts-00000.tar'"
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rgb_ds = wds.WebDataset(rgb_url).decode()
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artifacts_ds = wds.WebDataset(artifacts_url).decode()
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rgb_by_key = {s["__key__"]: s for s in rgb_ds}
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for art in artifacts_ds:
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key = art["__key__"]
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if key not in rgb_by_key:
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continue
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rgb_mp4 = rgb_by_key[key]["ceiling_00.rgb.mp4"] # bytes
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depth_mp4 = art["ceiling_00.depth.mp4"] # bytes
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inst_npz = np.load(io.BytesIO(art["ceiling_00.instance_id_segmentation.npz"]))
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bboxes = [json.loads(line) for line in art["ceiling_00.object_detection.jsonl"].splitlines()]
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print(key, inst_npz["frames"].shape, len(bboxes))
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break
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```
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## Dataset description (standard form)
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**Dataset description.** PhysicalAI SDG-Warehouse is a synthetic, fully-annotated multi-view video dataset of staged industrial-safety events captured in a simulated warehouse environment using NVIDIA Isaac Sim. It contains 122,967 video clips drawn from 29,195 distinct multi-camera simulation runs across four scenarios: forklift–human near-miss, warehouse fire with worker evacuation, forklift–shelf collision, and warehouse box pickup. Each run is filmed from five to ten synchronized cameras at 1920 × 1080 resolution and 30 frames per second, and every RGB frame is paired with deterministic ground truth (metric depth, instance and shaded segmentation, Canny edges, 2D and 3D bounding boxes, and per-frame camera intrinsics and extrinsics) rendered natively by the simulator. This dataset is for research and development only.
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**Dataset owner(s).** NVIDIA Corporation.
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**Dataset creation date.** 2026-05.
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**License / terms of use.** Released under the Creative Commons Attribution 4.0 International (CC BY 4.0) license.
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**Intended usage.** SDG-Warehouse is intended for research and development of physical-AI models — including but not limited to video understanding (action recognition, anomaly and incident detection, multi-camera person re-identification, worker activity recognition), pixel-level perception (monocular depth estimation, instance segmentation, edge prediction, 2D and 3D object detection and tracking), video generation and world modeling (text-to-video, conditional video generation, long-horizon prediction), and policy or planning research that benefits from controllable, reproducible safety-event footage. It is also a useful resource for studying sim-to-real transfer in warehouse and industrial settings, and as a controlled benchmark for evaluating model robustness across viewpoints, lighting, and agent appearance.
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**Dataset characterization.**
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- *Data collection method.* Synthetic. All footage was rendered in NVIDIA Isaac Sim using the Isaac Replicator Object and Isaac Replicator Agent components; no real-world footage was captured or used.
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- *Labeling method.* Synthetic / Automated. All ground-truth annotations (depth, segmentation, edges, bounding boxes, camera parameters) are generated by the Isaac Sim Replicator pipeline as a deterministic byproduct of rendering. No human labeling was used.
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**Dataset format.**
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- *Modalities.* Video (photoreal RGB and four rendered annotation modalities — colorized metric depth, colorized instance segmentation, shaded segmentation, Canny edges), per-frame integer-id instance-segmentation arrays, per-frame structured annotations (2D and 3D bounding boxes, camera intrinsics and extrinsics).
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- *Container and codec.* MP4 (H.264) at 1920 × 1080, 30 fps, for both RGB and annotation videos.
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- *Structured annotations.* JSON Lines (one JSON object per frame), consolidated per camera per run into `camera_params.jsonl` and `object_detection.jsonl`.
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- *Raw instance ids.* NumPy compressed archive (`.npz`), one per camera per run, containing `frames` (`uint8[T, H, W, 4]`, the four channels encoding the integer id) and `frame_indices` (`int32[T]`).
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- *Run-level metadata.* JSON (`meta.json`) and plain text (`metadata.txt`).
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- *Packaging.* [WebDataset](https://github.com/webdataset/webdataset) tar shards, approximately 5 GiB each, with one WebDataset sample per simulation run.
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- *Indexes.* Apache Parquet, one row per run and one row per camera-clip.
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**Dataset quantification.**
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- *Record count.* 122,967 camera-clips drawn from 29,195 multi-camera simulation runs (WebDataset samples). Aggregate footage is approximately 412 hours.
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- *Feature count.* Per camera-clip, the dataset provides 5 video modalities (RGB, depth, instance segmentation, shaded segmentation, Canny edges), 1 raw integer-id NPZ, and 2 structured-annotation JSONL files; per frame, the structured annotations contain 2D bounding boxes (both tight and loose axis-aligned), 3D oriented bounding boxes, and full camera intrinsics and extrinsics.
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- *Total data storage.* Approximately 15.2 tebibytes: the RGB tier is approximately 2.24 tebibytes (459 shards) and the artifacts tier is approximately 13 tebibytes (~3,130 shards).
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**Reference(s).** Cosmos3 technical report, Appendix A.1.5 — see [Citation](#citation).
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## Known limitations and future work
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The dataset is fully synthetic and exhibits a sim-to-real gap. Compared to real warehouse footage, the rendered material can have a computer-graphics-like appearance, simplified material response, and limited fidelity in volumetric effects such as smoke and fire. Models trained on the dataset should be carefully evaluated on real footage before being deployed in any safety-critical setting.
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PhysicalAI SDG-Warehouse is a synthetic, fully-annotated video dataset of staged industrial-safety events captured in a simulated warehouse environment. It contains approximately 123k video clips, totaling roughly 412 hours of footage at 1920x1080 resolution and 30 frames per second, organized across four scenarios: a forklift near-miss with a human worker, a warehouse fire with worker evacuation, a forklift collision with a storage shelf, and a routine box-pickup action. Every multi-camera simulation run is filmed from 5 to 10 synchronized viewpoints, and the entire pipeline is reproducible end-to-end from a single random seed.
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This dataset is described in Appendix A.1.5 of the Cosmos3 technical report (citation [below](#citation)). This dataset is for research and development only.
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## Overview
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The release is packaged as standard [WebDataset](https://github.com/webdataset/webdataset) tar shards, with one sample per simulation run. Inside each shard, all of a run's synchronized camera views share the same sample key, so a single iteration of the dataset yields a complete multi-view group together with its run-level metadata. The shards are sized at approximately 5GBs each, which is optimized for streaming directly into a training loop without first materializing the full dataset on disk.
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The dataset is published in two complementary tiers under the same repository, joinable per-sample on `run_id`:
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- The **RGB tier** (`rgb/`) contains the photoreal RGB video for every camera in every run, plus per-run metadata files (`meta.json` and `metadata.txt`) embedded inside each shard. It is 459 shards totaling approximately 2.24 TiB, and is the right entry point for video generation, video understanding, and any workflow that does not need pixel-level supervision.
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- The **artifacts tier** (`artifacts/`) contains the full annotation stack for the same runs: metric depth, colorized instance segmentation, shaded segmentation, and canny edges as MP4 videos; the raw per-frame integer-id instance-segmentation arrays consolidated to a single compressed NPZ per camera; the per-camera consolidated `camera_params.jsonl` and `object_detection.jsonl` files with two- and three-dimensional bounding boxes and per-frame intrinsics and extrinsics; and the source RGB MP4s repeated in the same shard so that the artifacts tier is self-contained. The artifacts tier totals approximately 13 TiB across all four scenarios.
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Two small Parquet indexes — `metadata/runs.parquet` (one row per run) and `metadata/clips.parquet` (one row per camera-clip) — enable filtering by scenario, seed, camera, or source kind without opening a single shard.
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## Dataset at a glance
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**Dataset owner(s).** NVIDIA Corporation.
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**Dataset creation date.** 2026-05.
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**License / terms of use.** Released under the Creative Commons Attribution 4.0 International (CC BY 4.0) license.
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**Intended usage.** SDG-Warehouse is intended for research and development of physical-AI models — including but not limited to video understanding (action recognition, anomaly and incident detection, multi-camera person re-identification, worker activity recognition), pixel-level perception (monocular depth estimation, instance segmentation, edge prediction, 2D and 3D object detection and tracking), video generation and world modeling (text-to-video, conditional video generation, long-horizon prediction), and policy or planning research that benefits from controllable, reproducible safety-event footage. It is also a useful resource for studying sim-to-real transfer in warehouse and industrial settings, and as a controlled benchmark for evaluating model robustness across viewpoints, lighting, and agent appearance.
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**Dataset characterization.**
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- *Data collection method.* Synthetic. All footage was rendered in NVIDIA Isaac Sim using the Isaac Replicator Object and Isaac Replicator Agent components; no real-world footage was captured or used.
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- *Labeling method.* Synthetic / Automated. All ground-truth annotations (depth, segmentation, edges, bounding boxes, camera parameters) are generated by the Isaac Sim Replicator pipeline as a deterministic byproduct of rendering. No human labeling was used.
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**Dataset format.**
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- *Modalities.* Video (photoreal RGB and 4 rendered annotation modalities — colorized metric depth, colorized instance segmentation, shaded segmentation, canny edges), per-frame integer-id instance-segmentation arrays, per-frame structured annotations (2D and 3D bounding boxes, camera intrinsics and extrinsics).
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- *Container and codec.* MP4 (H.264) at 1920 × 1080, 30 fps, for both RGB and annotation videos.
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- *Structured annotations.* JSON Lines (one JSON object per frame), consolidated per camera per run into `camera_params.jsonl` and `object_detection.jsonl`.
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- *Raw instance ids.* NumPy compressed archive (`.npz`), one per camera per run, containing `frames` (`uint8[T, H, W, 4]`, the 4 channels encoding the integer id) and `frame_indices` (`int32[T]`).
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- *Run-level metadata.* JSON (`meta.json`) and plain text (`metadata.txt`), embedded inside each WebDataset shard.
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- *Packaging.* [WebDataset](https://github.com/webdataset/webdataset) tar shards, approximately 5GBs each, with one WebDataset sample per simulation run.
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- *Indexes.* Apache Parquet — `metadata/runs.parquet` (one row per run) and `metadata/clips.parquet` (one row per camera-clip).
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**Dataset quantification.**
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- *Record count.* 122,967 camera-clips drawn from 29,195 multi-camera simulation runs (WebDataset samples). Aggregate footage is approximately 412 hours.
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- *Feature count.* Per camera-clip, the dataset provides 5 video modalities (RGB, depth, instance segmentation, shaded segmentation, canny edges), 1 raw integer-id NPZ, and 2 structured-annotation JSONL files; per frame, the structured annotations contain 2D bounding boxes (both tight and loose axis-aligned), 3D oriented bounding boxes, and full camera intrinsics and extrinsics.
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- *Total data storage.* Approximately 15.2 TiB: the RGB tier is approximately 2.24 TiB (459 shards) and the artifacts tier is approximately 13 TiB (~3,130 shards).
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## Why this dataset
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## Quickstart
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Pulling a single scenario (RGB only) is the recommended starting point for most users, since each scenario's RGB tier is a few hundred GBs:
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```bash
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pip install -U "huggingface_hub[hf_xet]"
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| Forklift–shelf collision | `rgb/forklift_shelf_collision/` | 114 | 559 GiB | `artifacts/forklift_shelf_collision/` | ~820 | ~3.4 TiB |
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| Warehouse box pickup | `rgb/warehouse_box_pickup/` | 107 | 520 GiB | `artifacts/warehouse_box_pickup/` | 1293 | 5.14 TiB |
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The RGB tier totals approximately 2.24 TiB; the artifacts tier totals approximately 13 TiB. To pull a scenario together with its annotations, include both `rgb/<scenario>/**` and `artifacts/<scenario>/**`. For streaming pipelines that never materialize the data on disk, see [Loading examples](#loading-examples).
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## Scenarios
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### Forklift–human near-miss
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A worker stands at a fixed location while a forklift navigates along a planned path toward the same location. A configurable last-moment dodge distance distinguishes a near-miss from a direct-contact event, so the same scene composition can produce both event classes by varying a single parameter.
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### Warehouse fire
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A localized volumetric fire ignites at a randomized position and time while a small crew of workers performs random walks. On ignition, each worker reacts: it orients toward the flame and then runs toward a designated exit waypoint along a navigation-mesh path. The result is rare emergency-response footage that combines dynamic flames, smoke, and coordinated human evacuation in a single shot. Cameras are placed at ceiling height to maximize floor coverage.
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### Forklift–shelf collision
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A forklift drives at a parameterized initial distance toward a storage shelf and impacts it, producing visible rigid-body knock-over and debris dynamics. An optional character can be placed along the forklift's path to extend the scenario to a three-body forklift–shelf–human event. Cameras are placed circularly around the impact site at varying heights, distances, and look-down angles.
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### Warehouse box pickup
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A worker navigates to a randomly placed box, performs a contact-rich pickup motion, and carries the box through the warehouse. This scenario provides routine, non-incident action coverage as a counterpoint to the 3 safety scenarios. The camera rig is a mixed CCTV and eye-level configuration.
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## Multi-view coverage
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Every multi-camera simulation run is captured from 5 to 10 synchronized cameras. For the near-miss scenario, the rig consists of 5 ceiling-mounted CCTV-style cameras and 5 worker-height eye-level cameras, all pointed at the interaction. The figure below shows a single near-miss run from each of the 10 viewpoints; because all cameras share a clock and the same scene, the same instant in time appears across all 10 frames.
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For the fire scenario, the rig is 5 ceiling cameras only. For the forklift–shelf collision, 6 cameras are arranged circularly around the impact site at varying heights and look-down angles. For the box-pickup scenario, the rig is a mixed CCTV plus eye-level configuration with 10 cameras.
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## Ground-truth modalities
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The synthetic origin of the dataset gives us access to deterministic, pixel-aligned ground truth for every frame, rendered directly by the simulator. 4 annotation modalities are exported as video alongside each RGB clip:
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- **Depth** (`depth.mp4`): log-normalized colorized metric depth. Each pixel's color encodes the absolute distance from the camera in metres, convertible to a full depth map using the per-frame camera intrinsics.
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- **Instance segmentation** (`segmentation.mp4`): each pixel is colorized by its instance ID, so every distinct agent and prop in the scene has a unique, consistent color across all frames.
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- **Shaded segmentation** (`shaded_seg.mp4`): the same per-pixel instance identity rendered with surface-normal-based shading, preserving object boundaries and surface orientation while keeping per-instance identity visible.
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- **canny edges** (`edges.mp4`): a canny edge map computed on the shaded segmentation, giving clean, noiseless structural outlines.
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In addition, every run ships 2 types of structured per-frame annotations per camera:
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- **`object_detection.jsonl`**: one JSON object per frame (one line per frame). Each object contains a list of detected agents and props, each with a class label, a 2D tight axis-aligned bounding box, a 2D loose axis-aligned bounding box, and an oriented 3D bounding box (center, dimensions, and rotation) in world coordinates.
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- **`camera_params.jsonl`**: one JSON object per frame (one line per frame). Each object contains the camera intrinsics (focal lengths `fx`, `fy`, principal point `cx`, `cy`) and extrinsics (world-to-camera rotation matrix and translation vector), enabling projection between 3D world coordinates and 2D pixel space.
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The raw per-pixel instance IDs are also available as a **compressed NumPy archive** (`instance_id_segmentation.npz`) per camera per run, containing 2 arrays:
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- `frames`: shape `[T, H, W, 4]`, dtype `uint8`. The 4 channels (RGBA) together encode a 32-bit integer instance ID per pixel (`id = R + G×256 + B×65536 + A×16777216`). An ID of 0 means background. Each unique non-zero ID corresponds to a single tracked agent or prop, consistent across all frames of the run.
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- `frame_indices`: shape `[T]`, dtype `int32`. The original frame numbers from the simulation run, useful when the exported clip is a trimmed or subsampled window of the full simulation.
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## Dataset statistics
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| Warehouse box pickup | 25,677 | 2,601 | 15 seconds | 10 | `rgb/warehouse_box_pickup/` |
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| **Total** | **122,967** | **29,195** | — | — | — |
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## Simulation pipeline
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All 4 scenarios are built on NVIDIA Isaac Sim. Procedural scene composition — warehouse layout, shelf placement, prop variation, and per-light randomization of color temperature, intensity, exposure, and color — is handled by the Isaac Sim Replicator Object component. Agent and sensor population — worker spawning and behavior, forklift placement and navigation, and the camera rigs that define the dataset's multi-view viewpoints — is handled by the Isaac Sim Replicator Agent component. Camera placement is parametric, with height, distance, and look-down angle sampled per run. Worker assets and motions are sampled from Isaac Sim's character library to diversify human appearance and gait.
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Each simulation run is seeded with a unique random seed that controls every randomized variable: scene composition, lighting, agent identity, agent motion, camera pose, and event timing. The seed is recorded in the Parquet indexes (and inside each shard's `meta.json`), so any individual run is fully reproducible from this dataset alone, and the same pipeline can be extended to additional scenarios outside this release without modification.
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## Repository layout
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│ │ camera_alias, source_rgb_s3, size, etc.
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│ └── manifests/ ← provenance copies of the source-S3 manifests
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├── rgb/ ← RGB tier (~2.24 TiB)
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│ ├── forklift_human_nearmiss/ (113 shards, ~5GBs each)
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│ ├── warehouse_fire/ (125 shards)
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│ ├── forklift_shelf_collision/ (114 shards)
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│ └── warehouse_box_pickup/ (107 shards)
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└── artifacts/ ← artifacts tier (~13 TiB)
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├── forklift_human_nearmiss/ (547 shards, ~5GBs each)
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├── warehouse_fire/ (~470 shards)
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├── forklift_shelf_collision/ (~820 shards)
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└── warehouse_box_pickup/ (1293 shards)
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```
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Each `.tar` is a WebDataset archive. The 2 tiers share the same `__key__` (the `run_id`) so that joining them only requires opening the corresponding shard in each tier.
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**RGB tier sample.** Every sample is a group of entries that share the run_id stem, plus one MP4 per camera:
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fd7cc35596b247b16b0b_run_8_seed_864110064.eye_04.rgb.mp4
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```
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**Artifacts tier sample.** Same `__key__`. Per camera, the tier ships the modality MP4s, the consolidated integer-id NPZ, and the 2 consolidated JSONL files; the RGB MP4 is repeated so each artifacts shard is self-contained:
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```
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fd7cc35596b247b16b0b_run_8_seed_864110064.meta.json
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… (repeated for each camera)
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```
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WebDataset readers yield one Python dictionary per run. For the RGB tier the dictionary has `__key__`, `meta.json`, `metadata.txt`, and one `{camera_alias}.rgb.mp4` per camera. For the artifacts tier the dictionary additionally has the 4 modality MP4s, the NPZ, and the 2 JSONL files per camera.
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## Loading examples
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### Filter with the Parquet index, then fetch only the shards you need
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`metadata/runs.parquet` contains one row per simulation run, with columns `scenario`, `seed`, `source_kind`, `n_cameras`, `total_bytes`, `shard_path_in_repo`, and `clip_keys`. `metadata/clips.parquet` contains one row per camera-clip, with columns `scenario`, `camera_alias`, `seed`, `source_kind`, `shard_path_in_repo`, `hash_filename`, and `size`. Use these indexes to select exactly the runs or clips you need and retrieve only the relevant shard files, without downloading the full dataset.
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```python
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import pandas as pd
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)
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)
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# Inspect available scenario names:
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+
# print(clips.scenario.unique())
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+
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# All ceiling-camera views from near-miss runs with an even seed:
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selection = clips[
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+
(clips.scenario == "forklift_human_nearmiss")
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+
& (clips.camera_alias.str.startswith("ceiling_"))
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& (clips.seed.notna()) & (clips.seed % 2 == 0)
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]
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unique_shards = sorted(selection.shard_path_in_repo.unique())
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--local-dir ./PhysicalAI-SDG-WareHouse
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```
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To pull RGB plus the matching artifacts (depth, segmentation, shaded segmentation, canny edges, instance-id NPZ, and per-frame camera and bounding-box JSONL):
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```bash
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huggingface-cli download nvidia/PhysicalAI-SDG-WareHouse \
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)
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```
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## Known limitations and future work
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The dataset is fully synthetic and exhibits a sim-to-real gap. Compared to real warehouse footage, the rendered material can have a computer-graphics-like appearance, simplified material response, and limited fidelity in volumetric effects such as smoke and fire. Models trained on the dataset should be carefully evaluated on real footage before being deployed in any safety-critical setting.
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