Datasets:
Refresh hero and per-scenario clips from Cosmos3 paper sources; drop static modalities grid
Browse files- README.md +5 -7
- assets/clip_box_pickup.webp +2 -2
- assets/clip_fire.webp +2 -2
- assets/clip_forklift_collision.webp +2 -2
- assets/clip_nearmiss.webp +2 -2
- assets/hero_2x2.webp +2 -2
- assets/modalities_grid.png +0 -3
README.md
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@@ -78,25 +78,25 @@ Each scenario stages a different self-contained event inside a shared warehouse
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A worker stands at a fixed location while a forklift navigates along a planned path toward the same location. A configurable last-moment dodge distance distinguishes a near-miss from a direct-contact event, so the same scene composition can produce both event classes by varying a single parameter. Each multi-camera run is captured by a mixture of ceiling-mounted CCTV-style cameras (camera aliases `ceiling_00` through `ceiling_04`) and worker-height eye-level cameras (`eye_00` through `eye_04`).
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### Forklift–shelf collision
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A forklift drives at a parameterized initial distance toward a populated storage shelf and impacts it, producing visible rigid-body knock-over and debris dynamics. An optional character can be placed along the forklift's path to extend the scenario to a three-body forklift–shelf–human event. Cameras are placed circularly around the impact site at varying heights, distances, and look-down angles, with aliases `cam_00` through `cam_05`.
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### Warehouse box pickup
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A worker navigates to a randomly placed box, performs a contact-rich pickup motion, and carries the box through the warehouse. This scenario provides routine, non-incident action coverage as a counterpoint to the three safety scenarios. The camera rig is a mixed CCTV and eye-level configuration, with aliases `cam_00` through `cam_09`.
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## Multi-view coverage
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## Ground-truth modalities
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The synthetic origin of the dataset gives us access to deterministic, perfectly-aligned ground truth for every frame, rendered directly by the simulator rather than predicted by a model. The
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In addition to the imagery shown above, every frame ships with per-agent two-dimensional axis-aligned bounding boxes (both tight and loose), per-agent oriented three-dimensional bounding boxes, and the camera intrinsics and extrinsics that produced the frame. These structured annotations live in per-camera consolidated JSON files in the upcoming artifacts tier.
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A worker stands at a fixed location while a forklift navigates along a planned path toward the same location. A configurable last-moment dodge distance distinguishes a near-miss from a direct-contact event, so the same scene composition can produce both event classes by varying a single parameter. Each multi-camera run is captured by a mixture of ceiling-mounted CCTV-style cameras (camera aliases `ceiling_00` through `ceiling_04`) and worker-height eye-level cameras (`eye_00` through `eye_04`).
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### Warehouse fire
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A localized volumetric fire ignites at a randomized position and time while a small crew of workers performs random walks. On ignition, each worker reacts: it orients toward the flame and then runs toward a designated exit waypoint along a navigation-mesh path. The result is rare emergency-response footage that combines dynamic flames, smoke, and coordinated human evacuation in a single shot. Cameras are placed at ceiling height to maximize floor coverage, with aliases `ceiling_00` through `ceiling_04`.
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### Forklift–shelf collision
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A forklift drives at a parameterized initial distance toward a populated storage shelf and impacts it, producing visible rigid-body knock-over and debris dynamics. An optional character can be placed along the forklift's path to extend the scenario to a three-body forklift–shelf–human event. Cameras are placed circularly around the impact site at varying heights, distances, and look-down angles, with aliases `cam_00` through `cam_05`.
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### Warehouse box pickup
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A worker navigates to a randomly placed box, performs a contact-rich pickup motion, and carries the box through the warehouse. This scenario provides routine, non-incident action coverage as a counterpoint to the three safety scenarios. The camera rig is a mixed CCTV and eye-level configuration, with aliases `cam_00` through `cam_09`.
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## Multi-view coverage
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## Ground-truth modalities
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The synthetic origin of the dataset gives us access to deterministic, perfectly-aligned ground truth for every frame, rendered directly by the simulator rather than predicted by a model. The per-scenario animations above show, alongside the photoreal RGB video, the four annotation modalities that are visible as imagery: log-normalized colorized metric depth, instance segmentation (colorized so the per-pixel identity is visible), shaded segmentation (the same per-pixel identity rendered with normal-based shading), and a Canny edge map computed on the shaded segmentation. Because all five modalities are produced by the same simulator step from the same camera, they are pixel-aligned across every frame.
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In addition to the imagery shown above, every frame ships with per-agent two-dimensional axis-aligned bounding boxes (both tight and loose), per-agent oriented three-dimensional bounding boxes, and the camera intrinsics and extrinsics that produced the frame. These structured annotations live in per-camera consolidated JSON files in the upcoming artifacts tier.
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assets/clip_box_pickup.webp
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assets/clip_fire.webp
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assets/clip_forklift_collision.webp
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assets/clip_nearmiss.webp
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assets/hero_2x2.webp
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assets/modalities_grid.png
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