Add 137 Robot-Body SimReady packages

#1
by JWylie - opened
This view is limited to 50 files because it contains too many changes. See the raw diff here.
Files changed (50) hide show
  1. .gitattributes +193 -0
  2. addverb_syncro10/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +35 -0
  3. addverb_syncro10/.metadata/com.nvidia.simready.packaging.bom.json +198 -0
  4. addverb_syncro10/.metadata/com.nvidia.simready.root_usds.json +6 -0
  5. addverb_syncro10/.metadata/license.txt +396 -0
  6. addverb_syncro10/.simready/validation.json +223 -0
  7. addverb_syncro10/.thumbs/256x256/.Syncro10.usda.last_generated +1 -0
  8. addverb_syncro10/.thumbs/256x256/Syncro10.usda.png +3 -0
  9. addverb_syncro10/.thumbs/Syncro10.thumb.usd +0 -0
  10. addverb_syncro10/Syncro10.usda +400 -0
  11. addverb_syncro10/com.nvidia.simready.packaging.json +37 -0
  12. addverb_syncro10/materials/mdl/LICENSE.md +73 -0
  13. addverb_syncro10/materials/mdl/OmniPBR.mdl +396 -0
  14. addverb_syncro10/materials/mdl/OmniPBRBase.mdl +470 -0
  15. addverb_syncro10/materials/mdl/OmniPBR_ClearCoat.mdl +711 -0
  16. addverb_syncro10/materials/mdl/aux_definitions.mdl +0 -0
  17. addverb_syncro10/materials/mdl/core_definitions.mdl +0 -0
  18. addverb_syncro10/materials/mdl/support_definitions.mdl +0 -0
  19. addverb_syncro10/payloads/Physics/mujoco.usda +195 -0
  20. addverb_syncro10/payloads/Physics/none.usda +14 -0
  21. addverb_syncro10/payloads/Physics/physics.usda +323 -0
  22. addverb_syncro10/payloads/Physics/physx.usda +71 -0
  23. addverb_syncro10/payloads/base.usda +195 -0
  24. addverb_syncro10/payloads/geometries.usd +3 -0
  25. addverb_syncro10/payloads/instances.usda +257 -0
  26. addverb_syncro10/payloads/materials.usda +124 -0
  27. addverb_syncro10/payloads/robot.usda +143 -0
  28. addverb_syncro10/runnables/physics/mujoco.usda +234 -0
  29. addverb_syncro10/runnables/physics/newton.usda +137 -0
  30. addverb_syncro10/runnables/physics/physx.usda +156 -0
  31. addverb_syncro5/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +35 -0
  32. addverb_syncro5/.metadata/com.nvidia.simready.packaging.bom.json +198 -0
  33. addverb_syncro5/.metadata/com.nvidia.simready.root_usds.json +6 -0
  34. addverb_syncro5/.metadata/license.txt +396 -0
  35. addverb_syncro5/.simready/validation.json +223 -0
  36. addverb_syncro5/.thumbs/256x256/.Syncro5.usda.last_generated +1 -0
  37. addverb_syncro5/.thumbs/256x256/Syncro5.usda.png +3 -0
  38. addverb_syncro5/.thumbs/Syncro5.thumb.usd +0 -0
  39. addverb_syncro5/Syncro5.usda +390 -0
  40. addverb_syncro5/com.nvidia.simready.packaging.json +37 -0
  41. addverb_syncro5/materials/mdl/LICENSE.md +73 -0
  42. addverb_syncro5/materials/mdl/OmniPBR.mdl +396 -0
  43. addverb_syncro5/materials/mdl/OmniPBRBase.mdl +470 -0
  44. addverb_syncro5/materials/mdl/OmniPBR_ClearCoat.mdl +711 -0
  45. addverb_syncro5/materials/mdl/aux_definitions.mdl +0 -0
  46. addverb_syncro5/materials/mdl/core_definitions.mdl +0 -0
  47. addverb_syncro5/materials/mdl/support_definitions.mdl +0 -0
  48. addverb_syncro5/payloads/Physics/mujoco.usda +195 -0
  49. addverb_syncro5/payloads/Physics/none.usda +14 -0
  50. addverb_syncro5/payloads/Physics/physics.usda +310 -0
.gitattributes CHANGED
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+
addverb_syncro10/.simready/validation.json ADDED
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+ "blocking_failure": false,
209
+ "dependencies": "['FET004_Multibody.OpenUSD.0-2-0']",
210
+ "passed": true,
211
+ "version": "0-2-0"
212
+ },
213
+ "FET022_DrivenJoints.PhysX.0-2-0": {
214
+ "blocking_failure": false,
215
+ "dependencies": "['FET004_Multibody.PhysX.0-4-0']",
216
+ "passed": true,
217
+ "version": "0-2-0"
218
+ }
219
+ }
220
+ }
221
+ }
222
+ }
223
+ }
addverb_syncro10/.thumbs/256x256/.Syncro10.usda.last_generated ADDED
@@ -0,0 +1 @@
 
 
1
+ 2026-08-11 03:25:00
addverb_syncro10/.thumbs/256x256/Syncro10.usda.png ADDED

Git LFS Details

  • SHA256: 4d4e9d465c9d3f02623e7da78f913de709e4fa4886a7fad8f0bf6350fa21d76e
  • Pointer size: 130 Bytes
  • Size of remote file: 37.5 kB
addverb_syncro10/.thumbs/Syncro10.thumb.usd ADDED
Binary file (6.12 kB). View file
 
addverb_syncro10/Syncro10.usda ADDED
@@ -0,0 +1,400 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ dictionary SimReady_Metadata = {
5
+ dictionary Variants = {
6
+ dictionary Physics = {
7
+ dictionary MuJoCo = {
8
+ string activateOption = "Enabled"
9
+ string prim = "/Syncro10"
10
+ string variantSetName = "MuJoCo"
11
+ }
12
+ dictionary Newton = {
13
+ string activateOption = "Enabled"
14
+ string prim = "/Syncro10"
15
+ string variantSetName = "Newton"
16
+ }
17
+ dictionary PhysX = {
18
+ string activateOption = "Enabled"
19
+ string prim = "/Syncro10"
20
+ string variantSetName = "PhysX"
21
+ }
22
+ }
23
+ }
24
+ dictionary validation = {
25
+ string profile = "Robot-Body"
26
+ string profile_version = "3.0.0"
27
+ dictionary validated_features = {
28
+ dictionary "2026-10-20" = {
29
+ dictionary "CAP000_Core.Isaac.0-1-0" = {
30
+ bool blocking_failure = 0
31
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
32
+ bool passed = 1
33
+ string version = "0-1-0"
34
+ }
35
+ dictionary "CAP000_Core.MuJoCo.0-1-0" = {
36
+ bool blocking_failure = 0
37
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
38
+ bool passed = 1
39
+ string version = "0-1-0"
40
+ }
41
+ dictionary "CAP000_Core.Newton.0-1-0" = {
42
+ bool blocking_failure = 0
43
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
44
+ bool passed = 1
45
+ string version = "0-1-0"
46
+ }
47
+ dictionary "CAP000_Core.OpenUSD.0-1-0" = {
48
+ bool blocking_failure = 0
49
+ string dependencies = "[]"
50
+ bool passed = 1
51
+ string version = "0-1-0"
52
+ }
53
+ dictionary "CAP000_Core.PhysX.0-1-0" = {
54
+ bool blocking_failure = 0
55
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
56
+ bool passed = 1
57
+ string version = "0-1-0"
58
+ }
59
+ dictionary "CAP003_RigidBody.MuJoCo.0-1-0" = {
60
+ bool blocking_failure = 0
61
+ string dependencies = "[]"
62
+ bool passed = 1
63
+ string version = "0-1-0"
64
+ }
65
+ dictionary "CAP004_Multibody.MuJoCo.0-1-0" = {
66
+ bool blocking_failure = 0
67
+ string dependencies = "['CAP003_RigidBody.MuJoCo.0-1-0']"
68
+ bool passed = 1
69
+ string version = "0-1-0"
70
+ }
71
+ dictionary "CAP004_Multibody.RobotMuJoCo.0-1-0" = {
72
+ bool blocking_failure = 0
73
+ string dependencies = "[]"
74
+ bool passed = 1
75
+ string version = "0-1-0"
76
+ }
77
+ dictionary "CAP021_RobotCore.Isaac.0-3-0" = {
78
+ bool blocking_failure = 0
79
+ string dependencies = "[]"
80
+ bool passed = 1
81
+ string version = "0-3-0"
82
+ }
83
+ dictionary "CAP022_DrivenJoints.MuJoCo.0-1-0" = {
84
+ bool blocking_failure = 0
85
+ string dependencies = "['CAP004_Multibody.RobotMuJoCo.0-1-0']"
86
+ bool passed = 1
87
+ string version = "0-1-0"
88
+ }
89
+ dictionary "CAP023_RobotMaterials.Isaac.0-1-0" = {
90
+ bool blocking_failure = 0
91
+ string dependencies = "[]"
92
+ bool passed = 1
93
+ string version = "0-1-0"
94
+ }
95
+ dictionary "CAP024_BaseArticulation.MuJoCo.0-1-0" = {
96
+ bool blocking_failure = 0
97
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
98
+ bool passed = 1
99
+ string version = "0-1-0"
100
+ }
101
+ dictionary "CAP024_BaseArticulation.Newton.0-1-0" = {
102
+ bool blocking_failure = 0
103
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
104
+ bool passed = 1
105
+ string version = "0-1-0"
106
+ }
107
+ dictionary "CAP024_BaseArticulation.OpenUSD.0-1-0" = {
108
+ bool blocking_failure = 0
109
+ string dependencies = "[]"
110
+ bool passed = 1
111
+ string version = "0-1-0"
112
+ }
113
+ dictionary "CAP024_BaseArticulation.PhysX.0-1-0" = {
114
+ bool blocking_failure = 0
115
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
116
+ bool passed = 1
117
+ string version = "0-1-0"
118
+ }
119
+ dictionary "CAP025_RosBridge.Ros.0-1-0" = {
120
+ bool blocking_failure = 0
121
+ string dependencies = "[]"
122
+ string "optional requirements" = "['com.nvidia.simready.ROS.001']"
123
+ bool passed = 0
124
+ string version = "0-1-0"
125
+ }
126
+ dictionary "CAP031_SelfContainedPackage.OpenUSD.0-1-0" = {
127
+ bool blocking_failure = 0
128
+ string dependencies = "[]"
129
+ bool passed = 1
130
+ string version = "0-1-0"
131
+ }
132
+ dictionary "CAP033_SimReadyPackage.OpenUSD.0-4-0" = {
133
+ bool blocking_failure = 0
134
+ string dependencies = "['CAP031_SelfContainedPackage.OpenUSD.0-1-0']"
135
+ bool passed = 1
136
+ string version = "0-4-0"
137
+ }
138
+ dictionary "CAP100_IsaacComposition.Isaac.0-3-0" = {
139
+ bool blocking_failure = 0
140
+ string dependencies = "[]"
141
+ bool passed = 1
142
+ string version = "0-3-0"
143
+ }
144
+ dictionary "FET001_MinimalPlaceableVisual.OpenUSD.1-0-1" = {
145
+ bool blocking_failure = 0
146
+ string dependencies = "[]"
147
+ bool passed = 1
148
+ string version = "1-0-1"
149
+ }
150
+ dictionary "FET003_RigidBody.Newton.0-1-0" = {
151
+ bool blocking_failure = 0
152
+ string dependencies = "[]"
153
+ bool passed = 1
154
+ string version = "0-1-0"
155
+ }
156
+ dictionary "FET003_RigidBody.OpenUSD.0-2-0" = {
157
+ bool blocking_failure = 0
158
+ string dependencies = "[]"
159
+ bool passed = 1
160
+ string version = "0-2-0"
161
+ }
162
+ dictionary "FET003_RigidBody.PhysX.0-4-0" = {
163
+ bool blocking_failure = 0
164
+ string dependencies = "[]"
165
+ bool passed = 1
166
+ string version = "0-4-0"
167
+ }
168
+ dictionary "FET004_Multibody.Newton.0-1-0" = {
169
+ bool blocking_failure = 0
170
+ string dependencies = "['FET003_RigidBody.Newton.0-1-0']"
171
+ bool passed = 1
172
+ string version = "0-1-0"
173
+ }
174
+ dictionary "FET004_Multibody.OpenUSD.0-2-0" = {
175
+ bool blocking_failure = 0
176
+ string dependencies = "['FET003_RigidBody.OpenUSD.0-2-0']"
177
+ bool passed = 1
178
+ string version = "0-2-0"
179
+ }
180
+ dictionary "FET004_Multibody.PhysX.0-4-0" = {
181
+ bool blocking_failure = 0
182
+ string dependencies = "['FET003_RigidBody.PhysX.0-4-0']"
183
+ bool passed = 1
184
+ string version = "0-4-0"
185
+ }
186
+ dictionary "FET004_Multibody.RobotNewton.0-1-0" = {
187
+ bool blocking_failure = 0
188
+ string dependencies = "[]"
189
+ bool passed = 1
190
+ string version = "0-1-0"
191
+ }
192
+ dictionary "FET006_Materials.MDL.0-2-0" = {
193
+ bool blocking_failure = 0
194
+ string dependencies = "[]"
195
+ bool passed = 1
196
+ string version = "0-2-0"
197
+ }
198
+ dictionary "FET006_Materials.OpenUSD.0-2-0" = {
199
+ bool blocking_failure = 0
200
+ string dependencies = "[]"
201
+ bool passed = 1
202
+ string version = "0-2-0"
203
+ }
204
+ dictionary "FET006_Materials.Openpbr.0-1-0" = {
205
+ bool blocking_failure = 0
206
+ string dependencies = "[]"
207
+ bool passed = 1
208
+ string version = "0-1-0"
209
+ }
210
+ dictionary "FET010_DisplayColor.OpenUSD.0-1-0" = {
211
+ bool blocking_failure = 0
212
+ string dependencies = "[]"
213
+ bool passed = 1
214
+ string version = "0-1-0"
215
+ }
216
+ dictionary "FET022_DrivenJoints.Isaac.0-2-0" = {
217
+ bool blocking_failure = 0
218
+ string dependencies = "['FET022_DrivenJoints.PhysX.0-2-0']"
219
+ bool passed = 1
220
+ string version = "0-2-0"
221
+ }
222
+ dictionary "FET022_DrivenJoints.Newton.0-1-0" = {
223
+ bool blocking_failure = 0
224
+ string dependencies = "['FET004_Multibody.RobotNewton.0-1-0']"
225
+ bool passed = 1
226
+ string version = "0-1-0"
227
+ }
228
+ dictionary "FET022_DrivenJoints.OpenUSD.0-2-0" = {
229
+ bool blocking_failure = 0
230
+ string dependencies = "['FET004_Multibody.OpenUSD.0-2-0']"
231
+ bool passed = 1
232
+ string version = "0-2-0"
233
+ }
234
+ dictionary "FET022_DrivenJoints.PhysX.0-2-0" = {
235
+ bool blocking_failure = 0
236
+ string dependencies = "['FET004_Multibody.PhysX.0-4-0']"
237
+ bool passed = 1
238
+ string version = "0-2-0"
239
+ }
240
+ }
241
+ }
242
+ }
243
+ }
244
+ float3 asset_extents = (0.44521984, 0.85543865, 0.9645007)
245
+ string asset_license = "CC-BY-4.0"
246
+ string asset_name = "Syncro10"
247
+ string asset_type = "robot"
248
+ string author = "Addverb"
249
+ string category = "robotic arm"
250
+ double mass = 34.00879203528166
251
+ string qcode = "Q40687"
252
+ int rigid_body_count = 7
253
+ string source_file = "Addverb/Syncro10/Syncro10.usda"
254
+ string usd_date_generated = "2026-10-02"
255
+ }
256
+ defaultPrim = "Syncro10"
257
+ kilogramsPerUnit = 1
258
+ metersPerUnit = 1
259
+ upAxis = "Z"
260
+ )
261
+
262
+ def Xform "Syncro10" (
263
+ kind = "component"
264
+ prepend references = [
265
+ @./payloads/Physics/physics.usda@,
266
+ @./payloads/base.usda@
267
+ ]
268
+ variants = {
269
+ string MuJoCo = "Disabled"
270
+ string Newton = "Disabled"
271
+ string PhysX = "Disabled"
272
+ }
273
+ prepend variantSets = ["PhysX", "Newton", "MuJoCo"]
274
+ )
275
+ {
276
+ prepend rel isaac:physics:robotJoints = [
277
+ </Syncro10/__fixed_base_joint>,
278
+ </Syncro10/Physics/joint1>,
279
+ </Syncro10/Physics/root_joint>,
280
+ </Syncro10/Physics/joint2>,
281
+ </Syncro10/Physics/joint3>,
282
+ </Syncro10/Physics/joint4>,
283
+ </Syncro10/Physics/joint5>,
284
+ </Syncro10/Physics/joint6>,
285
+ ]
286
+ color3f[] primvars:displayColor = [(0.5, 0.5, 0.5)] (
287
+ interpolation = "constant"
288
+ )
289
+
290
+ over "Geometry"
291
+ {
292
+ over "base_link"
293
+ {
294
+ over "L1"
295
+ {
296
+ over "L2"
297
+ {
298
+ over "L3"
299
+ {
300
+ over "L4"
301
+ {
302
+ over "L5"
303
+ {
304
+ over "L6"
305
+ {
306
+ over "L6_1"
307
+ {
308
+ over "L6"
309
+ {
310
+ token visibility = "invisible"
311
+ }
312
+ }
313
+ }
314
+
315
+ over "L5_1"
316
+ {
317
+ over "L5"
318
+ {
319
+ token visibility = "invisible"
320
+ }
321
+ }
322
+ }
323
+
324
+ over "L4_1"
325
+ {
326
+ over "L4"
327
+ {
328
+ token visibility = "invisible"
329
+ }
330
+ }
331
+ }
332
+
333
+ over "L3_1"
334
+ {
335
+ over "L3"
336
+ {
337
+ token visibility = "invisible"
338
+ }
339
+ }
340
+ }
341
+
342
+ over "L2_1"
343
+ {
344
+ over "L2"
345
+ {
346
+ token visibility = "invisible"
347
+ }
348
+ }
349
+ }
350
+
351
+ over "L1_1"
352
+ {
353
+ over "L1"
354
+ {
355
+ token visibility = "invisible"
356
+ }
357
+ }
358
+ }
359
+
360
+ over "Base_Link_1"
361
+ {
362
+ over "Base_Link"
363
+ {
364
+ token visibility = "invisible"
365
+ }
366
+ }
367
+ }
368
+ }
369
+ variantSet "PhysX" = {
370
+ "Disabled" {
371
+
372
+ }
373
+ "Enabled" (
374
+ prepend payload = @./runnables/physics/physx.usda@
375
+ ) {
376
+
377
+ }
378
+ }
379
+ variantSet "Newton" = {
380
+ "Disabled" {
381
+
382
+ }
383
+ "Enabled" (
384
+ prepend payload = @./runnables/physics/newton.usda@
385
+ ) {
386
+
387
+ }
388
+ }
389
+ variantSet "MuJoCo" = {
390
+ "Disabled" {
391
+
392
+ }
393
+ "Enabled" (
394
+ prepend payload = @./runnables/physics/mujoco.usda@
395
+ ) {
396
+
397
+ }
398
+ }
399
+ }
400
+
addverb_syncro10/com.nvidia.simready.packaging.json ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "package_id": "addverb_syncro10.1.0.0",
4
+ "license": "CC-BY-4.0",
5
+ "metadata": [
6
+ {
7
+ "name": "com.nvidia.simready.conformance.Package-Candidate@1.0.0.json",
8
+ "hash": {
9
+ "sha256": "f9550ee607d4abd44ab73d8977aff6252bfb47862ddfa5f3930ac4272440d1aa"
10
+ }
11
+ },
12
+ {
13
+ "name": "com.nvidia.simready.packaging.bom.json",
14
+ "hash": {
15
+ "sha256": "e3495db4ab403870d9ab664d50da6d63df19a8135fe815541c12347b1f7fd6e6"
16
+ }
17
+ },
18
+ {
19
+ "name": "com.nvidia.simready.root_usds.json",
20
+ "hash": {
21
+ "sha256": "10fb716f3d1281548944d8139904e2b2db2998c54c7b4fb84eb1ce89a16d3981"
22
+ }
23
+ },
24
+ {
25
+ "name": "license.txt",
26
+ "hash": {
27
+ "sha256": "9ba9550ad48438d0836ddab3da480b3b69ffa0aac7b7878b5a0039e7ab429411"
28
+ }
29
+ }
30
+ ],
31
+ "content_hash": {
32
+ "sha256": "ad1ca47e248f4c524b09ddc76582c2f57e48d890297c92a6774de09489945f4e"
33
+ },
34
+ "package_hash": {
35
+ "sha256": "87db38403a1e10aca1ee626d0ec004b8733ea23718dae1a00c566b0c3830c086"
36
+ }
37
+ }
addverb_syncro10/materials/mdl/LICENSE.md ADDED
@@ -0,0 +1,73 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # NVIDIA Omniverse Core Materials Licenses
2
+
3
+ ## Primary License
4
+ This project is primarily licensed under the BSD-3-Clause License.
5
+
6
+ ```
7
+ Copyright (c) 1986-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
8
+
9
+ Redistribution and use in source and binary forms, with or without
10
+ modification, are permitted provided that the following conditions are met:
11
+
12
+ 1. Redistributions of source code must retain the above copyright notice, this
13
+ list of conditions and the following disclaimer.
14
+
15
+ 2. Redistributions in binary form must reproduce the above copyright notice,
16
+ this list of conditions and the following disclaimer in the documentation
17
+ and/or other materials provided with the distribution.
18
+
19
+ 3. Neither the name of the copyright holder nor the names of its
20
+ contributors may be used to endorse or promote products derived from
21
+ this software without specific prior written permission.
22
+
23
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
24
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
26
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
27
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
29
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
30
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
31
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
32
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33
+ ```
34
+
35
+ ## Third-Party Licenses
36
+
37
+ ### Apache License 2.0
38
+ The following components are licensed under the Apache License 2.0:
39
+
40
+ #### MaterialX Components
41
+ Files in `/source/mdl/materialx` are licensed under Apache License 2.0 per the MaterialX project:
42
+ https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/LICENSE
43
+
44
+ ```
45
+ Copyright Contributors to the MaterialX Project
46
+
47
+ Licensed under the Apache License, Version 2.0 (the "License");
48
+ you may not use this file except in compliance with the License.
49
+ You may obtain a copy of the License at
50
+
51
+ http://www.apache.org/licenses/LICENSE-2.0
52
+
53
+ Unless required by applicable law or agreed to in writing, software
54
+ distributed under the License is distributed on an "AS IS" BASIS,
55
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
56
+ See the License for the specific language governing permissions and
57
+ limitations under the License.
58
+ ```
59
+
60
+ ## SPDX License Identifiers
61
+ Files in this project use the following SPDX license identifiers:
62
+ - `SPDX-License-Identifier: BSD-3-Clause` - Used for NVIDIA-owned code
63
+ - `SPDX-License-Identifier: Apache-2.0` - Used for MaterialX components
64
+
65
+ ## License Attribution
66
+ This project contains code from multiple sources:
67
+ 1. NVIDIA Corporation (BSD-3-Clause) - Primary codebase
68
+ 2. Academy Software Foundation (Apache-2.0) - MaterialX components
69
+
70
+ ## License Scope
71
+ - All files in the project are licensed under BSD-3-Clause unless explicitly stated otherwise
72
+ - Files in `/source/mdl/materialx` are licensed under Apache-2.0
73
+ - All other files are licensed under BSD-3-Clause
addverb_syncro10/materials/mdl/OmniPBR.mdl ADDED
@@ -0,0 +1,396 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBR_ClearCoat::*;
22
+
23
+
24
+ // OmniPBR //
25
+
26
+ export material OmniPBR(
27
+
28
+ // Albdeo //
29
+
30
+ color diffuse_color_constant = color(0.2) [[
31
+ anno::display_name("Albedo Color"),
32
+ anno::description("This is the albedo base color"),
33
+ anno::in_group("Albedo")
34
+ ]],
35
+ uniform texture_2d diffuse_texture = texture_2d() [[
36
+ anno::display_name("Albedo Map"),
37
+ anno::in_group("Albedo")
38
+ ]],
39
+ float albedo_desaturation = float(0.0) [[
40
+ anno::display_name("Albedo Map Desaturation"),
41
+ anno::description("Desaturates the albedo map"),
42
+ anno::in_group("Albedo"),
43
+ anno::soft_range(float(0.0), float(1.0))
44
+ ]],
45
+ float albedo_add = float(0.0) [[
46
+ anno::display_name("Albedo Add"),
47
+ anno::description("Adds a constant value to the diffuse color "),
48
+ anno::in_group("Albedo"),
49
+ anno::soft_range(float(-1.0), float(1.0))
50
+ ]],
51
+ float albedo_brightness = float(1.0) [[
52
+ anno::display_name("Albedo Brightness"),
53
+ anno::description("Multiplier for the diffuse color "),
54
+ anno::in_group("Albedo"),
55
+ anno::soft_range(float(0.0), float(1.0))
56
+ ]],
57
+ color diffuse_tint = color(1.0) [[
58
+ anno::display_name("Color Tint"),
59
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
60
+ anno::in_group("Albedo")
61
+ ]],
62
+
63
+
64
+ // Reflectivity //
65
+
66
+ float reflection_roughness_constant = float(0.5) [[
67
+ anno::display_name("Roughness Amount"),
68
+ anno::description("Higher roughness values lead to more blurry reflections"),
69
+ anno::in_group("Reflectivity"),
70
+ anno::hard_range(float(0.0), float(1.0))
71
+ ]],
72
+ float reflection_roughness_texture_influence = float(0.0) [[
73
+ anno::display_name("Roughness Map Influence"),
74
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
75
+ anno::in_group("Reflectivity"),
76
+ anno::hard_range(float(0.0), float(1.0))
77
+ ]],
78
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
79
+ anno::display_name("Roughness Map"),
80
+ anno::in_group("Reflectivity"),
81
+ anno::usage("roughness")
82
+ ]],
83
+ float metallic_constant = float(0.0) [[
84
+ anno::display_name("Metallic Amount"),
85
+ anno::description("Metallic Material"),
86
+ anno::in_group("Reflectivity"),
87
+ anno::hard_range(float(0.0), float(1.0))
88
+ ]],
89
+ float metallic_texture_influence = float(0.0) [[
90
+ anno::display_name("Metallic Map Influence"),
91
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
92
+ anno::in_group("Reflectivity"),
93
+ anno::hard_range(float(0.0), float(1.0))
94
+ ]],
95
+ uniform texture_2d metallic_texture = texture_2d() [[
96
+ anno::display_name("Metallic Map"),
97
+ anno::in_group("Reflectivity"),
98
+ anno::usage("metalness")
99
+ ]],
100
+ float specular_level = float(0.5) [[
101
+ anno::display_name("Specular"),
102
+ anno::description("The specular level (intensity) of the material"),
103
+ anno::in_group("Reflectivity"),
104
+ anno::soft_range(float(0.0), float(1.0))
105
+ ]],
106
+
107
+
108
+ // ORM //
109
+
110
+ uniform bool enable_ORM_texture = false [[
111
+ anno::display_name("Enable ORM Texture"),
112
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
113
+ anno::in_group("Reflectivity")
114
+ ]],
115
+ uniform texture_2d ORM_texture = texture_2d() [[
116
+ anno::display_name("ORM Map"),
117
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
118
+ anno::in_group("Reflectivity"),
119
+ anno::usage("roughness")
120
+ ]],
121
+
122
+
123
+ // AO Group //
124
+
125
+ float ao_to_diffuse = 0.0 [[
126
+ anno::display_name("AO to diffuse"),
127
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
128
+ anno::in_group("AO"),
129
+ anno::hard_range(float(0.0), float(1.0))
130
+ ]],
131
+ uniform texture_2d ao_texture = texture_2d() [[
132
+ anno::display_name("Ambient Occlusion Map"),
133
+ anno::description("The ambient occlusion texture for the material"),
134
+ anno::in_group("AO"),
135
+ anno::usage("occlusion")
136
+ ]],
137
+
138
+
139
+ // Emission //
140
+
141
+ uniform bool enable_emission = false [[
142
+ anno::display_name("Enable Emission"),
143
+ anno::description("Enables the emission of light from the material"),
144
+ anno::in_group("Emissive")
145
+ ]],
146
+ color emissive_color = color(1.0,0.1,0.1) [[
147
+ anno::display_name("Emissive Color"),
148
+ anno::description("The emission color"),
149
+ anno::in_group("Emissive"),
150
+ anno::enable_if("enable_emission == true")
151
+ ]],
152
+ uniform texture_2d emissive_color_texture = texture_2d() [[
153
+ anno::display_name("Emissive Color map"),
154
+ anno::in_group("Emissive"),
155
+ anno::description("The emissive color texture"),
156
+ anno::enable_if("enable_emission == true")
157
+ ]],
158
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
159
+ anno::display_name("Emissive Mask map"),
160
+ anno::description("The texture masking the emissive color"),
161
+ anno::in_group("Emissive"),
162
+ anno::enable_if("enable_emission == true"),
163
+ anno::usage("occlusion")
164
+ ]],
165
+ float emissive_intensity = float(40.0) [[
166
+ anno::display_name("Emissive Intensity"),
167
+ anno::description("Intensity of the emission"),
168
+ anno::in_group("Emissive"),
169
+ anno::enable_if("enable_emission == true")
170
+ ]],
171
+
172
+
173
+ // Cutout Opacity //
174
+
175
+ uniform bool enable_opacity = false [[
176
+ anno::display_name("Enable Opacity"),
177
+ anno::description("Enables the use of cutout opacity"),
178
+ anno::in_group("Opacity")
179
+ ]],
180
+ uniform texture_2d opacity_texture = texture_2d() [[
181
+ anno::display_name("Opacity Map"),
182
+ anno::in_group("Opacity"),
183
+ anno::usage("opacity")
184
+ ]],
185
+ float opacity_constant = float(1.0) [[
186
+ anno::display_name("Opacity Amount"),
187
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
188
+ anno::in_group("Opacity"),
189
+ anno::hard_range(float(0.0), float(1.0))
190
+ ]],
191
+ uniform bool enable_opacity_texture = false [[
192
+ anno::display_name("Enable Opacity Texture"),
193
+ anno::description("Enables or disables the usage of the opacity texture map"),
194
+ anno::in_group("Opacity")
195
+ ]],
196
+ uniform base::mono_mode opacity_mode = base::mono_average [[
197
+ anno::display_name("Opacity Mono Source"),
198
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
199
+ anno::in_group("Opacity")
200
+ ]],
201
+ uniform float opacity_threshold = float(0.0) [[
202
+ anno::hard_range(0.0, 1.0),
203
+ anno::display_name("Opacity Threshold"),
204
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
205
+ anno::in_group("Opacity")
206
+ ]],
207
+
208
+
209
+ // Normal //
210
+
211
+ uniform float geometry_normal_roughness_strength = 1.f
212
+ [[
213
+ anno::hard_range(0.0, 1.0),
214
+ anno::display_name("Normal map to roughness weight"),
215
+ anno::description("Enables and weights roughness induced by normal maps"),
216
+ anno::in_group("Normal")
217
+ ]],
218
+ uniform float bump_factor = float(1.0) [[
219
+ anno::display_name("Normal Strength"),
220
+ anno::description("Strength of normal map"),
221
+ anno::in_group("Normal"),
222
+ anno::soft_range(float(0.0), float(1.0))
223
+ ]],
224
+ uniform texture_2d normalmap_texture = texture_2d() [[
225
+ anno::display_name("Normal Map"),
226
+ anno::in_group("Normal"),
227
+ anno::usage("normal")
228
+ ]],
229
+ uniform float detail_bump_factor = float(0.3) [[
230
+ anno::display_name("Detail Normal Strength"),
231
+ anno::in_group("Normal"),
232
+ anno::description("Strength of the detail normal"),
233
+ anno::soft_range(float(0.0), float(1.0))
234
+ ]],
235
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
236
+ anno::display_name("Detail Normal Map"),
237
+ anno::in_group("Normal"),
238
+ anno::usage("normal")
239
+ ]],
240
+ uniform bool flip_tangent_u = false [[
241
+ anno::display_name("Normal Map Flip U Tangent"),
242
+ anno::in_group("Normal")
243
+ ]],
244
+ uniform bool flip_tangent_v = true [[
245
+ anno::display_name("Normal Map Flip V Tangent"),
246
+ anno::in_group("Normal")
247
+ ]],
248
+
249
+
250
+ // UVW Projection Group //
251
+
252
+ uniform bool project_uvw = false [[
253
+ anno::display_name("Enable Project UVW Coordinates"),
254
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
255
+ anno::in_group("UV")
256
+ ]],
257
+ uniform bool world_or_object = false [[
258
+ anno::display_name("Enable World Space"),
259
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
260
+ anno::in_group("UV"),
261
+ anno::enable_if("project_uvw == true")
262
+ ]],
263
+ uniform int uv_space_index = 0 [[
264
+ anno::display_name("UV Space Index"),
265
+ anno::description("UV Space Index."),
266
+ anno::in_group("UV"),
267
+ anno::enable_if("project_uvw == true"),
268
+ anno::hard_range(int(0), int(3))
269
+ ]],
270
+
271
+
272
+ // UVW Adjustments Group //
273
+
274
+ uniform float2 texture_translate = float2(0.0) [[
275
+ anno::display_name("Texture Translate"),
276
+ anno::description("Controls position of texture."),
277
+ anno::in_group("UV"),
278
+ anno::enable_if("project_uvw == true")
279
+ ]],
280
+ uniform float texture_rotate = float(0.0) [[
281
+ anno::display_name("Texture Rotate"),
282
+ anno::description("Rotates angle of texture in degrees."),
283
+ anno::in_group("UV"),
284
+ anno::enable_if("project_uvw == true")
285
+ ]],
286
+ uniform float2 texture_scale = float2(1.0) [[
287
+ anno::display_name("Texture Tiling"),
288
+ anno::description("Controls the repetition of the texture."),
289
+ anno::in_group("UV"),
290
+ anno::enable_if("project_uvw == true")
291
+ ]],
292
+ uniform float2 detail_texture_translate = float2(0.0) [[
293
+ anno::display_name("Detail Texture Translate"),
294
+ anno::description("Controls the position of the detail texture."),
295
+ anno::in_group("UV"),
296
+ anno::enable_if("project_uvw == true")
297
+ ]],
298
+ uniform float detail_texture_rotate = float(0.0) [[
299
+ anno::display_name("Detail Texture Rotate"),
300
+ anno::description("Rotates angle of the detail texture in degrees."),
301
+ anno::in_group("UV"),
302
+ anno::enable_if("project_uvw == true")
303
+ ]],
304
+ uniform float2 detail_texture_scale = float2(1.0) [[
305
+ anno::display_name("Detail Texture Tiling"),
306
+ anno::description("Controls the repetition of the detail texture."),
307
+ anno::in_group("UV"),
308
+ anno::enable_if("project_uvw == true")
309
+ ]],
310
+
311
+
312
+ // Geometry //
313
+
314
+ uniform float round_edges_radius = float(0.0) [[
315
+ anno::display_name("Round Edge Radius"),
316
+ anno::description("Influence radius around the edges in meters"),
317
+ anno::in_group("Geometry"),
318
+ anno::soft_range(0.0, 1.0)
319
+ ]],
320
+ uniform float round_edges_roundness = float(1.0) [[
321
+ anno::display_name("Round Edge Roundness"),
322
+ anno::description("Determines how round the edge will look"),
323
+ anno::in_group("Geometry"),
324
+ anno::hard_range(0.0, 1.0)
325
+ ]],
326
+ uniform bool round_edges_across_materials = false [[
327
+ anno::display_name("Round Edge Across Materials"),
328
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
329
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
330
+ "\t\thappens between facets irrespective of their materials"),
331
+ anno::in_group("Geometry")
332
+ ]]
333
+ )
334
+ [[
335
+ anno::display_name("OmniPBR"),
336
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
337
+ anno::in_group("Base"),
338
+ anno::version( 2, 1, 2),
339
+ anno::author("NVIDIA CORPORATION"),
340
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
341
+ ]] = let {
342
+
343
+ material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
344
+ diffuse_color_constant: diffuse_color_constant,
345
+ diffuse_texture: diffuse_texture,
346
+ albedo_desaturation: albedo_desaturation,
347
+ albedo_add: albedo_add,
348
+ albedo_brightness: albedo_brightness,
349
+ diffuse_tint: diffuse_tint,
350
+ reflection_roughness_constant: reflection_roughness_constant,
351
+ reflection_roughness_texture_influence: reflection_roughness_texture_influence,
352
+ reflectionroughness_texture: reflectionroughness_texture,
353
+ metallic_constant: metallic_constant,
354
+ metallic_texture_influence: metallic_texture_influence,
355
+ metallic_texture: metallic_texture,
356
+ specular_level: specular_level,
357
+ enable_ORM_texture: enable_ORM_texture,
358
+ ORM_texture: ORM_texture,
359
+ ao_to_diffuse: ao_to_diffuse,
360
+ ao_texture: ao_texture,
361
+ enable_emission: enable_emission,
362
+ emissive_color: emissive_color,
363
+ emissive_color_texture: emissive_color_texture,
364
+ emissive_mask_texture: emissive_mask_texture,
365
+ emissive_intensity: emissive_intensity,
366
+ enable_opacity: enable_opacity,
367
+ opacity_texture: opacity_texture,
368
+ opacity_constant: opacity_constant,
369
+ enable_opacity_texture: enable_opacity_texture,
370
+ opacity_mode: opacity_mode,
371
+ opacity_threshold: opacity_threshold,
372
+ geometry_normal_roughness_strength: geometry_normal_roughness_strength,
373
+ bump_factor: bump_factor,
374
+ normalmap_texture: normalmap_texture,
375
+ detail_bump_factor: detail_bump_factor,
376
+ detail_normalmap_texture: detail_normalmap_texture,
377
+ flip_tangent_u: flip_tangent_u,
378
+ flip_tangent_v: flip_tangent_v,
379
+ project_uvw: project_uvw,
380
+ world_or_object: world_or_object,
381
+ uv_space_index: uv_space_index,
382
+ texture_translate: texture_translate,
383
+ texture_rotate: texture_rotate,
384
+ texture_scale: texture_scale,
385
+ detail_texture_translate: detail_texture_translate,
386
+ detail_texture_rotate: detail_texture_rotate,
387
+ detail_texture_scale: detail_texture_scale,
388
+ round_edges_radius: round_edges_radius,
389
+ round_edges_roundness: round_edges_roundness,
390
+ round_edges_across_materials: round_edges_across_materials
391
+ );
392
+
393
+ } in material(
394
+ surface: base.surface,
395
+ geometry: base.geometry
396
+ );
addverb_syncro10/materials/mdl/OmniPBRBase.mdl ADDED
@@ -0,0 +1,470 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::tex::*;
13
+ import ::anno::*;
14
+ import ::anno::*;
15
+
16
+ export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
17
+ anno::hidden()
18
+ ]]
19
+ {
20
+ Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
21
+ float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
22
+ return math::normalize(N);
23
+ }
24
+
25
+ export struct NormalData [[
26
+ anno::hidden()
27
+ ]]
28
+ {
29
+ float3 normal;
30
+ float2 roughness;
31
+ };
32
+
33
+ export NormalData tangent_space_normal_roughness_texture(
34
+ uniform texture_2d texture
35
+ [[
36
+ anno::description("The input texture"),
37
+ anno::usage("normal")
38
+ ]],
39
+ uniform float factor = 1.0f
40
+ [[ anno::description("Determines the degree of bumpiness") ]],
41
+ uniform bool flip_tangent_u = false
42
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
43
+ uniform bool flip_tangent_v = false
44
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
45
+ base::texture_coordinate_info uvw = base::texture_coordinate_info()
46
+ [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
47
+ uniform float2 crop_u = float2( 0.0, 1.0)
48
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
49
+ uniform float2 crop_v = float2( 0.0, 1.0)
50
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
51
+ uniform tex::wrap_mode wrap_u = tex::wrap_repeat
52
+ [[ anno::description("Wrapping mode in the u direction") ]],
53
+ uniform tex::wrap_mode wrap_v = tex::wrap_repeat
54
+ [[ anno::description("Wrapping mode in the v direction") ]],
55
+ uniform bool clip = false
56
+ [[
57
+ anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
58
+ anno::hidden()
59
+ ]],
60
+ uniform float scale = 1.
61
+ [[
62
+ anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
63
+ anno::unused()
64
+ ]],
65
+ uniform float offset = 0.
66
+ [[
67
+ anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
68
+ anno::unused()
69
+ ]],
70
+ uniform float animation_start_time = 0.
71
+ [[ anno::description("When to start playing first frame of the animation ") ]],
72
+ uniform int2 animation_crop = int2(0, 0)
73
+ [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
74
+ uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
75
+ [[ anno::description("Defines what to do outside of regular animation time") ]],
76
+ uniform float animation_fps = 30
77
+ [[ anno::description("Framerate to use for animation playback") ]]
78
+ )
79
+ [[
80
+ anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
81
+ anno::hidden(),
82
+ anno::noinline()
83
+ ]]
84
+ {
85
+ NormalData normalData;
86
+ normalData.roughness = float2(0);
87
+ normalData.normal = state::normal();
88
+
89
+ float frame = 0.0;
90
+ if(animation_crop != int2(0,0)) //only if we have an animation
91
+ {
92
+ frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
93
+ switch ( animation_wrap) {
94
+ case tex::wrap_repeat:
95
+ frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
96
+ math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
97
+ break;
98
+ case tex::wrap_mirrored_repeat:
99
+ float animation_crop_2y = 2.0*animation_crop.y;
100
+ frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
101
+ math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
102
+ if(frame>animation_crop.y)
103
+ frame = animation_crop_2y-frame;
104
+ break;
105
+ case tex::wrap_clamp:
106
+ frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
107
+ break;
108
+ case tex::wrap_clip:
109
+ frame += animation_crop.x;
110
+ if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
111
+ break;
112
+ }
113
+ }
114
+
115
+ if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
116
+ factor == 0.0f)
117
+ return normalData;
118
+ {
119
+ if (clip) {
120
+ if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
121
+ return normalData;
122
+ }
123
+ if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
124
+ return normalData;
125
+ }
126
+ }
127
+ if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
128
+ return normalData;
129
+ }
130
+ if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
131
+ return normalData;
132
+ }
133
+ }
134
+ bool pixel_flip_u = flip_tangent_u;
135
+ bool pixel_flip_v = flip_tangent_v;
136
+ //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
137
+ if (wrap_u == tex::wrap_mirrored_repeat) {
138
+ if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
139
+ pixel_flip_u = ! pixel_flip_u;
140
+ else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
141
+ pixel_flip_u = ! pixel_flip_u;
142
+ }
143
+ if (wrap_v == tex::wrap_mirrored_repeat) {
144
+ if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
145
+ pixel_flip_v = ! pixel_flip_v;
146
+ else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
147
+ pixel_flip_v = ! pixel_flip_v;
148
+ }
149
+
150
+ float3 transformed_tangent_u = uvw.tangent_u;
151
+ float3 transformed_tangent_v = uvw.tangent_v;
152
+
153
+ if (pixel_flip_u)
154
+ transformed_tangent_u=-transformed_tangent_u;
155
+ if (pixel_flip_v)
156
+ transformed_tangent_v=-transformed_tangent_v;
157
+
158
+ float3 tangent_space_normal;
159
+ float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
160
+ if(normal_raw.x > 1.5)
161
+ {
162
+ // octahedron packed by OV
163
+ normal_raw.x -= 2.0;
164
+ normal_raw.x -= 0.5;
165
+ normal_raw.y -= 0.5;
166
+ tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
167
+ normalData.roughness = float2(normal_raw.z, normal_raw.w);
168
+ }
169
+ else
170
+ {
171
+ // regular
172
+ tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
173
+ normalData.roughness = float2(0);
174
+ }
175
+
176
+ normalData.normal = math::normalize(
177
+ transformed_tangent_u * tangent_space_normal.x * factor +
178
+ transformed_tangent_v * tangent_space_normal.y * factor +
179
+ state::normal() * tangent_space_normal.z);
180
+
181
+ return normalData;
182
+ }
183
+
184
+
185
+ export material OmniPBRBase(
186
+
187
+
188
+ // Albdeo //
189
+
190
+ color diffuse_reflection_color = color(0.2) [[
191
+ anno::display_name("Albedo Color"),
192
+ anno::description("This is the albedo base color"),
193
+ anno::in_group("Albedo")
194
+ ]],
195
+ color diffuse_tint = color(1.0) [[
196
+ anno::display_name("Albedo Tint"),
197
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
198
+ anno::in_group("Albedo")
199
+ ]],
200
+
201
+
202
+ // Reflecitivity //
203
+
204
+ float specular_reflection_roughness = float(0.0) [[
205
+ anno::display_name("Roughness"),
206
+ anno::description("Higher roughness values lead to more blurry reflections"),
207
+ anno::in_group("Reflectivity"),
208
+ anno::hard_range(0.0, 1.0)
209
+ ]],
210
+ float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
211
+ anno::display_name("Aniso roughness"),
212
+ anno::description("Higher roughness values lead to more blurry reflections"),
213
+ anno::in_group("Reflectivity"),
214
+ anno::hidden()
215
+ ]],
216
+ float metalness = float(0.0) [[
217
+ anno::display_name("Metalness"),
218
+ anno::description("Bias towards pure specular reflection"),
219
+ anno::in_group("Reflectivity"),
220
+ anno::hard_range(0.0, 1.0)
221
+ ]],
222
+ float specular_level = float(0.5) [[
223
+ anno::display_name("Specular"),
224
+ anno::description("The specular level (intensity) of the material"),
225
+ anno::in_group("Reflectivity"),
226
+ anno::soft_range(0.0, 1.0)
227
+ ]],
228
+
229
+
230
+ // Emission //
231
+
232
+ uniform bool enable_emission = false [[
233
+ anno::display_name("Enable Emission"),
234
+ anno::description("Enables the emission of light from the material"),
235
+ anno::in_group("Emissive")
236
+ ]],
237
+ color emission_color = color(1.0,0.1,0.1) [[
238
+ anno::display_name("Emissive Color"),
239
+ anno::description("The emission color"),
240
+ anno::in_group("Emissive"),
241
+ anno::enable_if("enable_emission == true")
242
+ ]],
243
+ float emission_intensity = float(40.0) [[
244
+ anno::display_name("Emissive Intensity"),
245
+ anno::description("Intensity of the emission"),
246
+ anno::in_group("Emissive"),
247
+ anno::soft_range(0.0, 1000.0),
248
+ anno::enable_if("enable_emission == true")
249
+ ]],
250
+
251
+
252
+ // Geometry Opacity //
253
+
254
+ uniform bool enable_opacity = false [[
255
+ anno::display_name("Enable Opacity"),
256
+ anno::description("Enables the use of cutout opacity"),
257
+ anno::in_group("Opacity")
258
+ ]],
259
+ float geometry_opacity = float(1.0) [[
260
+ anno::display_name("Opacity Amount"),
261
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
262
+ anno::in_group("Opacity"),
263
+ anno::hard_range(0.0, 1.0)
264
+ ]],
265
+ uniform float geometry_opacity_threshold = 0.f
266
+ [[
267
+ anno::display_name("Opacity Threshold"),
268
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
269
+ anno::in_group("Opacity"),
270
+ anno::hard_range(0.0, 1.0)
271
+ ]],
272
+
273
+
274
+ // Clearcoat //
275
+
276
+ uniform bool enable_coat = false [[
277
+ anno::display_name("Enable Clearcoat Layer"),
278
+ anno::description("Adds a coat layer on top of the material when enabled"),
279
+ anno::in_group("Clearcoat")
280
+ ]],
281
+ float coat_weight = float(1.0) [[
282
+ anno::display_name("Clearcoat Weight"),
283
+ anno::description("Sets the weight for coat layer"),
284
+ anno::in_group("Clearcoat"),
285
+ anno::hard_range(0.0, 1.0)
286
+ ]],
287
+ color coat_color = color(1.0) [[
288
+ anno::display_name("Clearcoat Tint"),
289
+ anno::description("Clearcoat is tinted and affects the underlying material"),
290
+ anno::in_group("Clearcoat")
291
+ ]],
292
+ float coat_transparency = float(1.0) [[
293
+ anno::display_name("Clearcoat Transparency"),
294
+ anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
295
+ anno::in_group("Clearcoat"),
296
+ anno::hard_range(0.0, 1.0)
297
+ ]],
298
+ float coat_roughness = float(0.0) [[
299
+ anno::display_name("Clearcoat Roughness"),
300
+ anno::description("Higher roughness values lead to more blurry reflections"),
301
+ anno::in_group("Clearcoat"),
302
+ anno::hard_range(0.0, 1.0)
303
+ ]],
304
+ float2 coat_aniso_roughness = float2(0.0, 0.0) [[
305
+ anno::display_name("Clearcoat aniso roughness"),
306
+ anno::description("Higher roughness values lead to more blurry reflections"),
307
+ anno::in_group("Clearcoat"),
308
+ anno::hidden()
309
+ ]],
310
+ float coat_ior = float(1.56) [[
311
+ anno::display_name("Clearcoat IOR"),
312
+ anno::description("Sets the Index of refraction for the coat layer"),
313
+ anno::in_group("Clearcoat"),
314
+ anno::soft_range(0.0, 4.0)
315
+ ]],
316
+ float3 clearcoat_geometry_normal = state::normal() [[
317
+ anno::display_name("Clearcoat Normal"),
318
+ anno::in_group("Clearcoat"),
319
+ anno::usage("normal")
320
+ ]],
321
+
322
+
323
+ // Geometry //
324
+
325
+ uniform float round_edges_radius = float(0.0) [[
326
+ anno::display_name("Round Edge Radius"),
327
+ anno::description("Influence radius around the edges in meters"),
328
+ anno::in_group("Geometry"),
329
+ anno::soft_range(0.0, 1.0)
330
+ ]],
331
+ uniform float round_edges_roundness = float(1.0) [[
332
+ anno::display_name("Round Edge Roundness"),
333
+ anno::description("Determines how round the edge will look"),
334
+ anno::in_group("Geometry"),
335
+ anno::hard_range(0.0, 1.0)
336
+ ]],
337
+ uniform bool round_edges_across_materials = false [[
338
+ anno::display_name("Round Edge Across Materials"),
339
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
340
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
341
+ "\t\thappens between facets irrespective of their materials"),
342
+ anno::in_group("Geometry")
343
+ ]],
344
+ float3 geometry_normal = state::normal() [[
345
+ anno::display_name("Geometry Normal"),
346
+ anno::in_group("Geometry"),
347
+ anno::usage("normal")
348
+ ]]
349
+
350
+ )
351
+ [[
352
+ anno::display_name("OmniPBR Base"),
353
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
354
+ anno::in_group("Omni Materials"),
355
+ anno::version( 2, 1, 1),
356
+ anno::author("NVIDIA CORPORATION"),
357
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
358
+ ]]
359
+ = let{
360
+
361
+ // Diffuse Bsdf //
362
+
363
+ color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
364
+
365
+ color base_color = tinted_diffuse_color;
366
+
367
+ bsdf diffuse_bsdf = df::weighted_layer(
368
+ weight: 1.0,
369
+ layer: df::diffuse_reflection_bsdf(
370
+ tint: base_color,
371
+ roughness: float(0.0)
372
+ ),
373
+ base: bsdf(),
374
+ normal: geometry_normal
375
+ );
376
+
377
+ // Glossy Reflection Bsdf //
378
+
379
+ float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
380
+ + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
381
+ float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
382
+ + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
383
+ bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
384
+ roughness_u: roughness_u,
385
+ roughness_v: roughness_v,
386
+ tint: color(1.0),
387
+ mode: df::scatter_reflect
388
+ );
389
+
390
+ bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
391
+ normal_reflectivity: 0.08,
392
+ grazing_reflectivity: 1.0,
393
+ exponent: 5.0,
394
+ weight: specular_level,
395
+ layer: ggx_smith_bsdf,
396
+ base: diffuse_bsdf,
397
+ normal: geometry_normal
398
+ );
399
+
400
+ bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
401
+
402
+ bsdf omni_PBR_bsdf = df::weighted_layer(
403
+ weight: metalness,
404
+ layer: directional_factor_bsdf,
405
+ base: custom_curve_layer_bsdf,
406
+ normal: geometry_normal
407
+ );
408
+
409
+ // Clear Coat //
410
+
411
+ float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
412
+ + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
413
+ float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
414
+ + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
415
+ bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
416
+ roughness_u: coat_roughness_u,
417
+ roughness_v: coat_roughness_v,
418
+ tint: color(1.0),
419
+ mode: df::scatter_reflect
420
+ );
421
+
422
+ bsdf opaque_coat = df::weighted_layer(
423
+ weight: coat_transparency,
424
+ layer: ::df::tint(
425
+ tint: coat_color,
426
+ base: omni_PBR_bsdf
427
+ ),
428
+ base: ::df::diffuse_reflection_bsdf(
429
+ tint: coat_color
430
+ )
431
+ );
432
+
433
+ bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
434
+ ior: coat_ior,
435
+ weight: coat_weight,
436
+ layer: coat_bsdf,
437
+ base: opaque_coat,
438
+ normal: clearcoat_geometry_normal
439
+ );
440
+
441
+ bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
442
+
443
+ color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
444
+
445
+ float opacity_value = geometry_opacity;
446
+ float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
447
+
448
+ material_emission emission = material_emission(
449
+ df::diffuse_edf(),
450
+ intensity: emission_value
451
+ );
452
+
453
+ material_surface surface = material_surface(
454
+ scattering: final_bsdf,
455
+ emission: emission
456
+ );
457
+
458
+ material_geometry geometry = material_geometry(
459
+ normal: state::rounded_corner_normal(
460
+ radius: round_edges_radius,
461
+ across_materials: round_edges_across_materials,
462
+ roundness: round_edges_roundness
463
+ ),
464
+ cutout_opacity: cutout_opacity
465
+ );
466
+
467
+ } in material(
468
+ surface: surface,
469
+ geometry: geometry
470
+ );
addverb_syncro10/materials/mdl/OmniPBR_ClearCoat.mdl ADDED
@@ -0,0 +1,711 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBRBase::*;
22
+
23
+ // Functions //
24
+
25
+
26
+ // Returns a matrix from R,T,S. inputs //
27
+
28
+ uniform float4x4 rotation_translation_scale(
29
+ uniform float3 rotation = float3(0.)
30
+ [[ anno::description("Rotation applied to every UVW coordinate") ]],
31
+ uniform float3 translation = float3(0.)
32
+ [[ anno::description("Offset applied to every UVW coordinate") ]],
33
+ uniform float3 scaling = float3(1.)
34
+ [[ anno::description("Scale applied to every UVW coordinate") ]]
35
+ )
36
+ [[
37
+ anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
38
+ anno::hidden()
39
+ ]]
40
+ {
41
+ float4x4 scale =
42
+ float4x4(scaling.x , 0.0 , 0.0 , 0.0,
43
+ 0.0 , scaling.y , 0.0 , 0.0,
44
+ 0.0 , 0.0 , scaling.z , 0.0,
45
+ translation.x , translation.y , translation.z , 1.0);
46
+
47
+ float3 s = math::sin(rotation);
48
+ float3 c = math::cos(rotation);
49
+
50
+ float4x4 rotate =
51
+ float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
52
+ c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
53
+ -s.y , s.x*c.y , c.x*c.y , 0.0,
54
+ 0.0 , 0.0 , 0 , 1.0);
55
+
56
+ return scale * rotate;
57
+ }
58
+
59
+ // Returns the normal n in tangent space, given n is in internal space. //
60
+
61
+ float3 transform_internal_to_tangent(float3 n)
62
+ {
63
+ /* flip_tangent_v */
64
+ return
65
+ n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
66
+ n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
67
+ n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
68
+ }
69
+
70
+ // Returns the normal n in internal space, given n is in tangent space.
71
+ float3 transform_tangent_to_internal(float3 n)
72
+ {
73
+ return state::texture_tangent_u(0) * n.x -
74
+ state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
75
+ state::normal() * n.z;
76
+ }
77
+
78
+ // Returns a normal by adding a detail normal to a global normal.
79
+ export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
80
+ {
81
+ // http://blog.selfshadow.com/publications/blending-in-detail/
82
+ float3 n_t = transform_internal_to_tangent(n);
83
+ float3 nd_t = transform_internal_to_tangent(nd);
84
+ n_t = n_t + float3(0.,0.,1.);
85
+ nd_t = nd_t * float3(-1.,-1.,1.);
86
+ n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
87
+ return math::normalize(transform_tangent_to_internal(n));
88
+ }
89
+
90
+ base::texture_return multiply_colors(
91
+ color color_1 = color(1.0, 1.0, 1.0),
92
+ color color_2 = color(.5, .5, .5),
93
+ float weight = 1.0
94
+ )
95
+ [[
96
+ anno::hidden()
97
+ ]]
98
+ {
99
+ return base::blend_color_layers(
100
+ layers: base::color_layer[](
101
+ base::color_layer(
102
+ layer_color: color_2,
103
+ weight: weight,
104
+ mode: base::color_layer_multiply
105
+ )),
106
+ base: color_1
107
+ );
108
+ }
109
+
110
+
111
+ // OmniPBR Clearcoat //
112
+
113
+ export material OmniPBR_ClearCoat(
114
+
115
+ // Albdeo //
116
+
117
+ color diffuse_color_constant = color(0.2) [[
118
+ anno::display_name("Albedo Color"),
119
+ anno::description("This is the albedo base color"),
120
+ anno::in_group("Albedo")
121
+ ]],
122
+ uniform texture_2d diffuse_texture = texture_2d() [[
123
+ anno::display_name("Albedo Map"),
124
+ anno::in_group("Albedo")
125
+ ]],
126
+ float albedo_desaturation = float(0.0) [[
127
+ anno::display_name("Albedo Map Desaturation"),
128
+ anno::description("Desaturates the albedo map"),
129
+ anno::in_group("Albedo"),
130
+ anno::soft_range(float(0.0), float(1.0))
131
+ ]],
132
+ float albedo_add = float(0.0) [[
133
+ anno::display_name("Albedo Add"),
134
+ anno::description("Adds a constant value to the diffuse color "),
135
+ anno::in_group("Albedo"),
136
+ anno::soft_range(float(-1.0), float(1.0))
137
+ ]],
138
+ float albedo_brightness = float(1.0) [[
139
+ anno::display_name("Albedo Brightness"),
140
+ anno::description("Multiplier for the diffuse color "),
141
+ anno::in_group("Albedo"),
142
+ anno::soft_range(float(0.0), float(1.0))
143
+ ]],
144
+ color diffuse_tint = color(1.0) [[
145
+ anno::display_name("Color Tint"),
146
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
147
+ anno::in_group("Albedo")
148
+ ]],
149
+
150
+
151
+ // Reflectivity //
152
+
153
+ float reflection_roughness_constant = float(0.5) [[
154
+ anno::display_name("Roughness Amount"),
155
+ anno::description("Higher roughness values lead to more blurry reflections"),
156
+ anno::in_group("Reflectivity"),
157
+ anno::hard_range(float(0.0), float(1.0))
158
+ ]],
159
+ float reflection_roughness_texture_influence = float(0.0) [[
160
+ anno::display_name("Roughness Map Influence"),
161
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
162
+ anno::in_group("Reflectivity"),
163
+ anno::hard_range(float(0.0), float(1.0))
164
+ ]],
165
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
166
+ anno::display_name("Roughness Map"),
167
+ anno::in_group("Reflectivity"),
168
+ anno::usage("roughness")
169
+ ]],
170
+ float metallic_constant = float(0.0) [[
171
+ anno::display_name("Metallic Amount"),
172
+ anno::description("Metallic Material"),
173
+ anno::in_group("Reflectivity"),
174
+ anno::hard_range(float(0.0), float(1.0))
175
+ ]],
176
+ float metallic_texture_influence = float(0.0) [[
177
+ anno::display_name("Metallic Map Influence"),
178
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
179
+ anno::in_group("Reflectivity"),
180
+ anno::hard_range(float(0.0), float(1.0))
181
+ ]],
182
+ uniform texture_2d metallic_texture = texture_2d() [[
183
+ anno::display_name("Metallic Map"),
184
+ anno::in_group("Reflectivity"),
185
+ anno::usage("metalness")
186
+ ]],
187
+ float specular_level = float(0.5) [[
188
+ anno::display_name("Specular"),
189
+ anno::description("The specular level (intensity) of the material"),
190
+ anno::in_group("Reflectivity"),
191
+ anno::soft_range(float(0.0), float(1.0))
192
+ ]],
193
+
194
+
195
+ // ORM //
196
+
197
+ uniform bool enable_ORM_texture = false [[
198
+ anno::display_name("Enable ORM Texture"),
199
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
200
+ anno::in_group("Reflectivity")
201
+ ]],
202
+ uniform texture_2d ORM_texture = texture_2d() [[
203
+ anno::display_name("ORM Map"),
204
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
205
+ anno::in_group("Reflectivity"),
206
+ anno::usage("roughness")
207
+ ]],
208
+
209
+
210
+ // AO Group //
211
+
212
+ float ao_to_diffuse = 0.0 [[
213
+ anno::display_name("AO to diffuse"),
214
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
215
+ anno::in_group("AO"),
216
+ anno::hard_range(float(0.0), float(1.0))
217
+ ]],
218
+ uniform texture_2d ao_texture = texture_2d() [[
219
+ anno::display_name("Ambient Occlusion Map"),
220
+ anno::description("The ambient occlusion texture for the material"),
221
+ anno::in_group("AO"),
222
+ anno::usage("occlusion")
223
+ ]],
224
+
225
+
226
+ // Emission //
227
+
228
+ uniform bool enable_emission = false [[
229
+ anno::display_name("Enable Emission"),
230
+ anno::description("Enables the emission of light from the material"),
231
+ anno::in_group("Emissive")
232
+ ]],
233
+ color emissive_color = color(1.0,0.1,0.1) [[
234
+ anno::display_name("Emissive Color"),
235
+ anno::description("The emission color"),
236
+ anno::in_group("Emissive"),
237
+ anno::enable_if("enable_emission == true")
238
+ ]],
239
+ uniform texture_2d emissive_color_texture = texture_2d() [[
240
+ anno::display_name("Emissive Color map"),
241
+ anno::in_group("Emissive"),
242
+ anno::description("The emissive color texture"),
243
+ anno::enable_if("enable_emission == true")
244
+ ]],
245
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
246
+ anno::display_name("Emissive Mask map"),
247
+ anno::description("The texture masking the emissive color"),
248
+ anno::in_group("Emissive"),
249
+ anno::enable_if("enable_emission == true"),
250
+ anno::usage("occlusion")
251
+ ]],
252
+ float emissive_intensity = float(40.0) [[
253
+ anno::display_name("Emissive Intensity"),
254
+ anno::description("Intensity of the emission"),
255
+ anno::in_group("Emissive"),
256
+ anno::enable_if("enable_emission == true")
257
+ ]],
258
+
259
+
260
+ // Cutout Opacity //
261
+
262
+ uniform bool enable_opacity = false [[
263
+ anno::display_name("Enable Opacity"),
264
+ anno::description("Enables the use of cutout opacity"),
265
+ anno::in_group("Opacity")
266
+ ]],
267
+ uniform texture_2d opacity_texture = texture_2d() [[
268
+ anno::display_name("Opacity Map"),
269
+ anno::in_group("Opacity"),
270
+ anno::usage("opacity")
271
+ ]],
272
+ float opacity_constant = float(1.0) [[
273
+ anno::display_name("Opacity Amount"),
274
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
275
+ anno::in_group("Opacity"),
276
+ anno::hard_range(float(0.0), float(1.0))
277
+ ]],
278
+ uniform bool enable_opacity_texture = false [[
279
+ anno::display_name("Enable Opacity Texture"),
280
+ anno::description("Enables or disables the usage of the opacity texture map"),
281
+ anno::in_group("Opacity")
282
+ ]],
283
+ uniform base::mono_mode opacity_mode = base::mono_average [[
284
+ anno::display_name("Opacity Mono Source"),
285
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
286
+ anno::in_group("Opacity")
287
+ ]],
288
+ uniform float opacity_threshold = float(0.0) [[
289
+ anno::display_name("Opacity Threshold"),
290
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
291
+ anno::in_group("Opacity"),
292
+ anno::hard_range(float(0.0), float(1.0))
293
+ ]],
294
+
295
+
296
+ // Clearcoat //
297
+
298
+ uniform bool enable_clearcoat = false [[
299
+ anno::display_name("Enable Clearcoat Layer"),
300
+ anno::description("Adds a clearcoat layer on top of the material when enabled"),
301
+ anno::in_group("Clearcoat")
302
+ ]],
303
+ float clearcoat_weight = float(1.0) [[
304
+ anno::display_name("Clearcoat Weight"),
305
+ anno::description("Sets the weight for clearcoat layer"),
306
+ anno::in_group("Clearcoat"),
307
+ anno::hard_range(float(0.0), float(1.0))
308
+ ]],
309
+ color clearcoat_tint = color(1.0) [[
310
+ anno::display_name("Clearcoat Tint"),
311
+ anno::description("Clearcoat is tinted and affects the underlying material"),
312
+ anno::in_group("Clearcoat")
313
+ ]],
314
+ float clearcoat_transparency = float(1.0) [[
315
+ anno::display_name("Clearcoat Transparency"),
316
+ anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
317
+ anno::in_group("Clearcoat"),
318
+ anno::hard_range(float(0.0), float(1.0))
319
+ ]],
320
+ float clearcoat_reflection_roughness = float(0.0) [[
321
+ anno::display_name("Clearcoat Roughness"),
322
+ anno::description("Higher roughness values lead to more blurry reflections"),
323
+ anno::in_group("Clearcoat"),
324
+ anno::hard_range(float(0.0), float(1.0))
325
+ ]],
326
+ float clearcoat_ior = float(1.56) [[
327
+ anno::display_name("Clearcoat IOR"),
328
+ anno::description("Sets the Index of refraction for the clearcoat layer"),
329
+ anno::in_group("Clearcoat"),
330
+ anno::soft_range(float(0.0), float(4.0))
331
+ ]],
332
+ uniform float clearcoat_bump_factor = float(1.0) [[
333
+ anno::display_name("Clearcoat Normal Map Strength"),
334
+ anno::description("Strength of normal map."),
335
+ anno::in_group("Clearcoat"),
336
+ anno::soft_range(float(0.0), float(1.0))
337
+ ]],
338
+ uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
339
+ anno::display_name("Clearcoat Normal Map"),
340
+ anno::description("Enables the usage of the normalmap texture"),
341
+ anno::in_group("Clearcoat"),
342
+ anno::usage("normal")
343
+ ]],
344
+ uniform float2 clearcoat_texture_translate = float2(0.0) [[
345
+ anno::display_name("Clearcoat Texture Translate"),
346
+ anno::description("Controls the position of the clearcoat texture"),
347
+ anno::ui_order(1),
348
+ anno::in_group("UV")
349
+ ]],
350
+ uniform float clearcoat_texture_rotate = float(0.0) [[
351
+ anno::display_name("Clearcoat Texture Rotate"),
352
+ anno::description("Rotates angle of the clearcoat texture in degrees"),
353
+ anno::ui_order(2),
354
+ anno::in_group("UV")
355
+ ]],
356
+ uniform float2 clearcoat_texture_scale = float2(1.0) [[
357
+ anno::display_name("Clearcoat Texture Tiling"),
358
+ anno::description("Controls the repetition of the clearcoat texture"),
359
+ anno::ui_order(3),
360
+ anno::in_group("UV")
361
+ ]],
362
+ float clearcoat_flatten = float(1.0) [[
363
+ anno::display_name("Clearcoat Flatten"),
364
+ anno::description("Flattens the clearcoat to even out the underlying bump maps"),
365
+ anno::in_group("Clearcoat"),
366
+ anno::hard_range(float(0.0), float(1.0))
367
+ ]],
368
+
369
+
370
+ // Normal //
371
+
372
+ uniform float geometry_normal_roughness_strength = 1.f
373
+ [[
374
+ anno::hard_range(0.0, 1.0),
375
+ anno::display_name("Normal map to roughness weight"),
376
+ anno::description("Enables and weights roughness induced by normal maps"),
377
+ anno::in_group("Normal")
378
+ ]],
379
+ uniform float bump_factor = float(1.0) [[
380
+ anno::display_name("Normal Strength"),
381
+ anno::description("Strength of normal map"),
382
+ anno::in_group("Normal"),
383
+ anno::soft_range(float(0.0), float(1.0))
384
+ ]],
385
+ uniform texture_2d normalmap_texture = texture_2d() [[
386
+ anno::display_name("Normal Map"),
387
+ anno::in_group("Normal"),
388
+ anno::usage("normal")
389
+ ]],
390
+ uniform float detail_bump_factor = float(0.3) [[
391
+ anno::display_name("Detail Normal Strength"),
392
+ anno::in_group("Normal"),
393
+ anno::description("Strength of the detail normal"),
394
+ anno::soft_range(float(0.0), float(1.0))
395
+ ]],
396
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
397
+ anno::display_name("Detail Normal Map"),
398
+ anno::in_group("Normal"),
399
+ anno::usage("normal")
400
+ ]],
401
+ uniform bool flip_tangent_u = false [[
402
+ anno::display_name("Normal Map Flip U Tangent"),
403
+ anno::in_group("Normal")
404
+ ]],
405
+ uniform bool flip_tangent_v = true [[
406
+ anno::display_name("Normal Map Flip V Tangent"),
407
+ anno::in_group("Normal")
408
+ ]],
409
+
410
+
411
+ // UVW Projection Group //
412
+
413
+ uniform bool project_uvw = false [[
414
+ anno::display_name("Enable Project UVW Coordinates"),
415
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
416
+ anno::in_group("UV")
417
+ ]],
418
+ uniform bool world_or_object = false [[
419
+ anno::display_name("Enable World Space"),
420
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
421
+ anno::in_group("UV"),
422
+ anno::enable_if("project_uvw == true")
423
+ ]],
424
+ uniform int uv_space_index = 0 [[
425
+ anno::display_name("UV Space Index"),
426
+ anno::description("UV Space Index"),
427
+ anno::in_group("UV"),
428
+ anno::enable_if("project_uvw == true"),
429
+ anno::hard_range(int(0), int(3))
430
+ ]],
431
+
432
+
433
+ // UVW Adjustments Group //
434
+
435
+ uniform float2 texture_translate = float2(0.0) [[
436
+ anno::display_name("Texture Translate"),
437
+ anno::description("Controls position of texture."),
438
+ anno::in_group("UV"),
439
+ anno::enable_if("project_uvw == true")
440
+ ]],
441
+ uniform float texture_rotate = float(0.0) [[
442
+ anno::display_name("Texture Rotate"),
443
+ anno::description("Rotates angle of texture in degrees."),
444
+ anno::in_group("UV"),
445
+ anno::enable_if("project_uvw == true")
446
+ ]],
447
+ uniform float2 texture_scale = float2(1.0) [[
448
+ anno::display_name("Texture Tiling"),
449
+ anno::description("Controls repetition of the texture."),
450
+ anno::in_group("UV"),
451
+ anno::enable_if("project_uvw == true")
452
+ ]],
453
+ uniform float2 detail_texture_translate = float2(0.0) [[
454
+ anno::display_name("Detail Texture Translate"),
455
+ anno::description("Controls the position of the detail texture."),
456
+ anno::in_group("UV"),
457
+ anno::enable_if("project_uvw == true")
458
+ ]],
459
+ uniform float detail_texture_rotate = float(0.0) [[
460
+ anno::display_name("Detail Texture Rotate"),
461
+ anno::description("Rotates angle of the detail texture in degrees."),
462
+ anno::in_group("UV"),
463
+ anno::enable_if("project_uvw == true")
464
+ ]],
465
+ uniform float2 detail_texture_scale = float2(1.0) [[
466
+ anno::display_name("Detail Texture Tiling"),
467
+ anno::description("Controls repetition of the detail texture."),
468
+ anno::in_group("UV"),
469
+ anno::enable_if("project_uvw == true")
470
+ ]],
471
+
472
+
473
+ // Geometry //
474
+
475
+ uniform float round_edges_radius = float(0.0) [[
476
+ anno::display_name("Round Edge Radius"),
477
+ anno::description("Influence radius around the edges in meters"),
478
+ anno::in_group("Geometry"),
479
+ anno::soft_range(0.0, 1.0)
480
+ ]],
481
+ uniform float round_edges_roundness = float(1.0) [[
482
+ anno::display_name("Round Edge Roundness"),
483
+ anno::description("Determines how round the edge will look"),
484
+ anno::in_group("Geometry"),
485
+ anno::hard_range(0.0, 1.0)
486
+ ]],
487
+ uniform bool round_edges_across_materials = false [[
488
+ anno::display_name("Round Edge Across Materials"),
489
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
490
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
491
+ "\t\thappens between facets irrespective of their materials"),
492
+ anno::in_group("Geometry")
493
+ ]]
494
+ )
495
+ [[
496
+ anno::display_name("OmniPBR ClearCoat "),
497
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
498
+ anno::in_group("Base"),
499
+ anno::version( 2, 1, 1),
500
+ anno::author("NVIDIA CORPORATION"),
501
+ anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
502
+ ]] = let {
503
+
504
+ // UVW lookup and transformation //
505
+ base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
506
+
507
+ base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
508
+ coordinate_system: the_system,
509
+ texture_space: uv_space_index,
510
+ projection_type: base::projection_cubic
511
+ ) :
512
+ base::coordinate_source(
513
+ coordinate_system: base::texture_coordinate_uvw,
514
+ texture_space: uv_space_index
515
+ );
516
+
517
+ base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
518
+ transform: rotation_translation_scale(
519
+ scaling: float3(texture_scale.x, texture_scale.y, 1.0),
520
+ rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
521
+ translation: float3(texture_translate.x, texture_translate.y, 0.0)
522
+ ),
523
+ coordinate: uvw
524
+ );
525
+
526
+ base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
527
+ transform: rotation_translation_scale(
528
+ scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
529
+ rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
530
+ translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
531
+ ),
532
+ coordinate: uvw
533
+ );
534
+
535
+ base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
536
+ transform: rotation_translation_scale(
537
+ scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
538
+ rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
539
+ translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
540
+ ),
541
+ coordinate: uvw
542
+ );
543
+
544
+ // Normal calculations //
545
+ OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
546
+
547
+ OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
548
+ OmniPBRBase::tangent_space_normal_roughness_texture(
549
+ texture: normalmap_texture,
550
+ factor: bump_factor,
551
+ uvw: transformed_uvw,
552
+ flip_tangent_u: flip_tangent_u,
553
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
554
+ //flip_tangent_v: true
555
+
556
+ ) : defaultData;
557
+ float3 the_normal = normal_data.normal;
558
+
559
+ OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
560
+ OmniPBRBase::tangent_space_normal_roughness_texture(
561
+ texture: detail_normalmap_texture,
562
+ factor: detail_bump_factor,
563
+ uvw: detail_transformed_uvw,
564
+ flip_tangent_u: flip_tangent_u,
565
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
566
+ ) : defaultData;
567
+ float3 detail_normal = detail_normal_data.normal;
568
+
569
+ OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
570
+ OmniPBRBase::tangent_space_normal_roughness_texture(
571
+ texture: clearcoat_normalmap_texture,
572
+ factor: clearcoat_bump_factor,
573
+ uvw: clearcoat_transformed_uvw,
574
+ flip_tangent_u: flip_tangent_u,
575
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
576
+ ) : defaultData;
577
+ float3 clearcoat_normal = clearcoat_normal_data.normal;
578
+
579
+
580
+ float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
581
+ float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
582
+ float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
583
+ : flattened_clearcoat_normal;
584
+
585
+
586
+ // ORM Handling //
587
+
588
+ float3 ORM_lookup = tex::lookup_float3(
589
+ tex: ORM_texture,
590
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
591
+ );
592
+
593
+
594
+ float3 roughness_lookup = tex::lookup_float3(
595
+ tex: reflectionroughness_texture,
596
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
597
+ );
598
+
599
+ float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
600
+ float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
601
+ float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
602
+ math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
603
+
604
+ float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
605
+ math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
606
+
607
+ // Diffuse Color Lookup and AO //
608
+
609
+ base::texture_return base_lookup = base::file_texture(
610
+ texture: diffuse_texture,
611
+ color_offset: color(albedo_add),
612
+ color_scale: color(albedo_brightness),
613
+ mono_source: base::mono_luminance,
614
+ uvw: transformed_uvw,
615
+ clip: false
616
+ );
617
+
618
+ base::texture_return ao_lookup = base::file_texture(
619
+ texture: ao_texture,
620
+ color_offset: color(0.0, 0.0, 0.0),
621
+ color_scale: color(1.0, 1.0, 1.0),
622
+ mono_source: base::mono_average,
623
+ uvw: transformed_uvw,
624
+ clip: false
625
+ );
626
+
627
+
628
+ color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
629
+ color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
630
+ color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
631
+ color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
632
+
633
+ color base_color = multiply_colors(
634
+ color_1: tinted_diffuse,
635
+ color_2: ao_color,
636
+ weight: ao_to_diffuse
637
+ ).tint;
638
+
639
+
640
+ // Metalness //
641
+
642
+ float3 metallic_lookup = tex::lookup_float3(
643
+ tex: metallic_texture,
644
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
645
+ );
646
+
647
+ float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
648
+ float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
649
+
650
+
651
+ // Emission //
652
+
653
+ color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
654
+ base::file_texture(
655
+ texture: emissive_color_texture,
656
+ color_offset: color(0.0, 0.0, 0.0),
657
+ color_scale: color(1.0, 1.0, 1.0),
658
+ mono_source: base::mono_average,
659
+ uvw: transformed_uvw,
660
+ clip: false
661
+ ).tint : emissive_color;
662
+
663
+ color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
664
+ base::file_texture(
665
+ texture: emissive_mask_texture,
666
+ color_offset: color(0.0, 0.0, 0.0),
667
+ color_scale: color(1.0, 1.0, 1.0),
668
+ mono_source: base::mono_average,
669
+ uvw: transformed_uvw,
670
+ clip: false
671
+ ).tint : color(1.0);
672
+
673
+ color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
674
+
675
+ // Opacity //
676
+
677
+ float opacity_value = enable_opacity_texture ? base::file_texture(
678
+ texture: opacity_texture,
679
+ mono_source: opacity_mode,
680
+ uvw: transformed_uvw
681
+ ).mono : opacity_constant;
682
+
683
+ float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
684
+
685
+ material base = OmniPBRBase::OmniPBRBase(
686
+ diffuse_reflection_color: base_color,
687
+ specular_reflection_aniso_roughness: reflection_roughness,
688
+ specular_level: specular_level,
689
+ metalness: metallic,
690
+ enable_emission: enable_emission,
691
+ emission_color: final_emission_color,
692
+ emission_intensity: emissive_intensity,
693
+ enable_coat: enable_clearcoat,
694
+ coat_weight: clearcoat_weight,
695
+ coat_color: clearcoat_tint,
696
+ coat_transparency: clearcoat_transparency,
697
+ coat_aniso_roughness: clearcoat_reflection_roughness2,
698
+ coat_ior: clearcoat_ior,
699
+ enable_opacity: enable_opacity,
700
+ geometry_opacity: cutout_opacity,
701
+ clearcoat_geometry_normal: final_clearcoat_normal,
702
+ round_edges_radius: round_edges_radius,
703
+ round_edges_roundness: round_edges_roundness,
704
+ round_edges_across_materials: round_edges_across_materials,
705
+ geometry_normal: diffuse_gloss_normal
706
+ );
707
+
708
+ } in material(
709
+ surface: base.surface,
710
+ geometry: base.geometry
711
+ );
addverb_syncro10/materials/mdl/aux_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
addverb_syncro10/materials/mdl/core_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
addverb_syncro10/materials/mdl/support_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
addverb_syncro10/payloads/Physics/mujoco.usda ADDED
@@ -0,0 +1,195 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Syncro10"
6
+ kilogramsPerUnit = 1
7
+ metersPerUnit = 1
8
+ subLayers = [
9
+ @./physics.usda@
10
+ ]
11
+ upAxis = "Z"
12
+ )
13
+
14
+ over "Syncro10"
15
+ {
16
+ over "Physics"
17
+ {
18
+ def MjcActuator "joint1_actuator"
19
+ {
20
+ uniform double mjc:forceRange:max = 281
21
+ uniform double mjc:forceRange:min = -281
22
+ custom rel mjc:target
23
+ prepend rel mjc:target = </Syncro10/Physics/joint1>
24
+ }
25
+
26
+ def MjcActuator "joint2_actuator"
27
+ {
28
+ uniform double mjc:forceRange:max = 281
29
+ uniform double mjc:forceRange:min = -281
30
+ custom rel mjc:target
31
+ prepend rel mjc:target = </Syncro10/Physics/joint2>
32
+ }
33
+
34
+ def MjcActuator "joint3_actuator"
35
+ {
36
+ uniform double mjc:forceRange:max = 281
37
+ uniform double mjc:forceRange:min = -281
38
+ custom rel mjc:target
39
+ prepend rel mjc:target = </Syncro10/Physics/joint3>
40
+ }
41
+
42
+ def MjcActuator "joint4_actuator"
43
+ {
44
+ uniform double mjc:forceRange:max = 51
45
+ uniform double mjc:forceRange:min = -51
46
+ custom rel mjc:target
47
+ prepend rel mjc:target = </Syncro10/Physics/joint4>
48
+ }
49
+
50
+ def MjcActuator "joint5_actuator"
51
+ {
52
+ uniform double mjc:forceRange:max = 51
53
+ uniform double mjc:forceRange:min = -51
54
+ custom rel mjc:target
55
+ prepend rel mjc:target = </Syncro10/Physics/joint5>
56
+ }
57
+
58
+ def MjcActuator "joint6_actuator"
59
+ {
60
+ uniform double mjc:forceRange:max = 51
61
+ uniform double mjc:forceRange:min = -51
62
+ custom rel mjc:target
63
+ prepend rel mjc:target = </Syncro10/Physics/joint6>
64
+ }
65
+
66
+ over "joint1" (
67
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
68
+ )
69
+ {
70
+ }
71
+
72
+ over "root_joint"
73
+ {
74
+ }
75
+
76
+ over "joint2" (
77
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
78
+ )
79
+ {
80
+ }
81
+
82
+ over "joint3" (
83
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
84
+ )
85
+ {
86
+ }
87
+
88
+ over "joint4" (
89
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
90
+ )
91
+ {
92
+ }
93
+
94
+ over "joint5" (
95
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
96
+ )
97
+ {
98
+ }
99
+
100
+ over "joint6" (
101
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
102
+ )
103
+ {
104
+ }
105
+ }
106
+
107
+ over "Geometry"
108
+ {
109
+ over "base_link"
110
+ {
111
+ over "L1"
112
+ {
113
+ over "L2"
114
+ {
115
+ over "L3"
116
+ {
117
+ over "L4"
118
+ {
119
+ over "L5"
120
+ {
121
+ over "L6"
122
+ {
123
+ over "L6"
124
+ {
125
+ }
126
+
127
+ over "L6_1"
128
+ {
129
+ }
130
+ }
131
+
132
+ over "L5"
133
+ {
134
+ }
135
+
136
+ over "L5_1"
137
+ {
138
+ }
139
+ }
140
+
141
+ over "L4"
142
+ {
143
+ }
144
+
145
+ over "L4_1"
146
+ {
147
+ }
148
+ }
149
+
150
+ over "L3"
151
+ {
152
+ }
153
+
154
+ over "L3_1"
155
+ {
156
+ }
157
+ }
158
+
159
+ over "L2"
160
+ {
161
+ }
162
+
163
+ over "L2_1"
164
+ {
165
+ }
166
+ }
167
+
168
+ over "L1"
169
+ {
170
+ }
171
+
172
+ over "L1_1"
173
+ {
174
+ }
175
+ }
176
+
177
+ over "Base_Link"
178
+ {
179
+ }
180
+
181
+ over "Base_Link_1"
182
+ {
183
+ }
184
+ }
185
+ }
186
+
187
+ over "Materials"
188
+ {
189
+ }
190
+
191
+ over "VisualMaterials"
192
+ {
193
+ }
194
+ }
195
+
addverb_syncro10/payloads/Physics/none.usda ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Syncro10"
6
+ kilogramsPerUnit = 1
7
+ metersPerUnit = 1
8
+ upAxis = "Z"
9
+ )
10
+
11
+ def "Syncro10"
12
+ {
13
+ }
14
+
addverb_syncro10/payloads/Physics/physics.usda ADDED
@@ -0,0 +1,323 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Syncro10"
6
+ kilogramsPerUnit = 1
7
+ metersPerUnit = 1
8
+ upAxis = "Z"
9
+ )
10
+
11
+ def "Syncro10"
12
+ {
13
+ over "Geometry"
14
+ {
15
+ over "base_link" (
16
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsArticulationRootAPI", "PhysicsMassAPI"]
17
+ )
18
+ {
19
+ point3f physics:centerOfMass = (-0.00093397, 0.00010339, 0.03773707)
20
+ float3 physics:diagonalInertia = (0.016257536, 0.016604537, 0.027930068)
21
+ float physics:mass = 2.9852898
22
+ quatf physics:principalAxes = (0.004888042, 0.69423825, 0.7197079, -0.005468231)
23
+
24
+ over "L1" (
25
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
26
+ )
27
+ {
28
+ point3f physics:centerOfMass = (-0.00578505, -0.00003049, 0.08985024)
29
+ float3 physics:diagonalInertia = (0.045816686, 0.06347228, 0.06560732)
30
+ float physics:mass = 10.509242
31
+ quatf physics:principalAxes = (0.8470112, -0.0020263395, 0.53156877, -0.0016136612)
32
+
33
+ over "L2" (
34
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
35
+ )
36
+ {
37
+ point3f physics:centerOfMass = (-0.10942331, -0.00007045, 0.09413353)
38
+ float3 physics:diagonalInertia = (0.04797454, 0.46338925, 0.47041312)
39
+ float physics:mass = 11.240278
40
+ quatf physics:principalAxes = (-0.7052453, 0.70574516, -0.047660932, 0.04776235)
41
+
42
+ over "L3" (
43
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
44
+ )
45
+ {
46
+ point3f physics:centerOfMass = (-0.00003389, -0.0365401, 0.09530621)
47
+ float3 physics:diagonalInertia = (0.010251237, 0.03283711, 0.03469457)
48
+ float physics:mass = 5.3853383
49
+ quatf physics:principalAxes = (-0.29266188, 0.64365166, 0.290087, 0.6449117)
50
+
51
+ over "L4" (
52
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
53
+ )
54
+ {
55
+ point3f physics:centerOfMass = (-0.0013724, -0.00000488, 0.4070513)
56
+ float3 physics:diagonalInertia = (0.007534823, 0.10876683, 0.111313336)
57
+ float physics:mass = 3.1907141
58
+ quatf physics:principalAxes = (0.5179821, 0.5171662, 0.4821457, 0.48142412)
59
+
60
+ over "L5" (
61
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
62
+ )
63
+ {
64
+ point3f physics:centerOfMass = (-0.02732671, -0.00000292, 0.05749582)
65
+ float3 physics:diagonalInertia = (0.0012551211, 0.0021900688, 0.00225687)
66
+ float physics:mass = 0.5915222
67
+ quatf physics:principalAxes = (0.6729314, -0.6725486, 0.21780618, -0.21772039)
68
+
69
+ over "L6" (
70
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
71
+ )
72
+ {
73
+ point3f physics:centerOfMass = (0, 0, 0.0076246)
74
+ float3 physics:diagonalInertia = (0.00007352, 0.00007352, 0.00013846)
75
+ float physics:mass = 0.10640728
76
+ quatf physics:principalAxes = (1, 0, 0, 0)
77
+
78
+ over "L6_1" (
79
+ instanceable = false
80
+ )
81
+ {
82
+ over "L6" (
83
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
84
+ )
85
+ {
86
+ }
87
+ }
88
+ }
89
+
90
+ over "L5_1" (
91
+ instanceable = false
92
+ )
93
+ {
94
+ over "L5" (
95
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
96
+ )
97
+ {
98
+ }
99
+ }
100
+ }
101
+
102
+ over "L4_1" (
103
+ instanceable = false
104
+ )
105
+ {
106
+ over "L4" (
107
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
108
+ )
109
+ {
110
+ }
111
+ }
112
+ }
113
+
114
+ over "L3_1" (
115
+ instanceable = false
116
+ )
117
+ {
118
+ over "L3" (
119
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
120
+ )
121
+ {
122
+ }
123
+ }
124
+ }
125
+
126
+ over "L2_1" (
127
+ instanceable = false
128
+ )
129
+ {
130
+ over "L2" (
131
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
132
+ )
133
+ {
134
+ }
135
+ }
136
+ }
137
+
138
+ over "L1_1" (
139
+ instanceable = false
140
+ )
141
+ {
142
+ over "L1" (
143
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
144
+ )
145
+ {
146
+ }
147
+ }
148
+ }
149
+
150
+ over "Base_Link_1" (
151
+ instanceable = false
152
+ )
153
+ {
154
+ over "Base_Link" (
155
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
156
+ )
157
+ {
158
+ }
159
+ }
160
+ }
161
+ }
162
+
163
+ over "Physics"
164
+ {
165
+ def PhysicsRevoluteJoint "joint1" (
166
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
167
+ )
168
+ {
169
+ float drive:angular:physics:damping = 800
170
+ float drive:angular:physics:maxForce = 281
171
+ float drive:angular:physics:stiffness = 8000
172
+ bool[] isaac:actuator
173
+ string isaac:NameOverride
174
+ token[] isaac:physics:DofOffsetOpOrder
175
+ uniform token physics:axis = "Z"
176
+ custom rel physics:body0 = </Syncro10/Geometry/base_link>
177
+ custom rel physics:body1 = </Syncro10/Geometry/base_link/L1>
178
+ point3f physics:localPos0 = (0, 0, 0.0822)
179
+ point3f physics:localPos1 = (0, 0, 0)
180
+ quatf physics:localRot0 = (1, 0, 0, 0)
181
+ quatf physics:localRot1 = (1, 0, 0, 0)
182
+ float physics:lowerLimit = -180
183
+ float physics:upperLimit = 180
184
+ float state:angular:physics:position = 0
185
+ float state:angular:physics:velocity = 0
186
+ custom float urdf:limit:effort = 281
187
+ custom float urdf:limit:velocity = 50
188
+ }
189
+
190
+ def PhysicsRevoluteJoint "joint2" (
191
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
192
+ )
193
+ {
194
+ float drive:angular:physics:damping = 800
195
+ float drive:angular:physics:maxForce = 281
196
+ float drive:angular:physics:stiffness = 8000
197
+ uniform token physics:axis = "Z"
198
+ custom rel physics:body0 = </Syncro10/Geometry/base_link/L1>
199
+ custom rel physics:body1 = </Syncro10/Geometry/base_link/L1/L2>
200
+ point3f physics:localPos0 = (-0.1062, 0, 0.1993)
201
+ point3f physics:localPos1 = (0, 0, 0)
202
+ quatf physics:localRot0 = (1.1714554e-15, 0.70710677, 1.135628e-15, -0.70710677)
203
+ quatf physics:localRot1 = (1, 0, 0, 0)
204
+ float physics:lowerLimit = -180
205
+ float physics:upperLimit = 180
206
+ float state:angular:physics:position = 0
207
+ float state:angular:physics:velocity = 0
208
+ custom float urdf:limit:effort = 281
209
+ custom float urdf:limit:velocity = 50
210
+ }
211
+
212
+ def PhysicsRevoluteJoint "joint3" (
213
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
214
+ )
215
+ {
216
+ float drive:angular:physics:damping = 800
217
+ float drive:angular:physics:maxForce = 281
218
+ float drive:angular:physics:stiffness = 8000
219
+ uniform token physics:axis = "Z"
220
+ custom rel physics:body0 = </Syncro10/Geometry/base_link/L1/L2>
221
+ custom rel physics:body1 = </Syncro10/Geometry/base_link/L1/L2/L3>
222
+ point3f physics:localPos0 = (-0.6120007, 4.9303807e-32, 0.0583)
223
+ point3f physics:localPos1 = (0, 0, 0)
224
+ quatf physics:localRot0 = (-2.220446e-16, -1.6436383e-15, 1, 1.6190702e-15)
225
+ quatf physics:localRot1 = (1, 0, 0, 0)
226
+ float physics:lowerLimit = -180
227
+ float physics:upperLimit = 180
228
+ float state:angular:physics:position = 0
229
+ float state:angular:physics:velocity = 0
230
+ custom float urdf:limit:effort = 281
231
+ custom float urdf:limit:velocity = 50
232
+ }
233
+
234
+ def PhysicsRevoluteJoint "joint4" (
235
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
236
+ )
237
+ {
238
+ float drive:angular:physics:damping = 60
239
+ float drive:angular:physics:maxForce = 51
240
+ float drive:angular:physics:stiffness = 600
241
+ bool[] isaac:actuator
242
+ string isaac:NameOverride
243
+ token[] isaac:physics:DofOffsetOpOrder
244
+ uniform token physics:axis = "Z"
245
+ custom rel physics:body0 = </Syncro10/Geometry/base_link/L1/L2/L3>
246
+ custom rel physics:body1 = </Syncro10/Geometry/base_link/L1/L2/L3/L4>
247
+ point3f physics:localPos0 = (-1.110223e-16, -0.1498, 0.1515)
248
+ point3f physics:localPos1 = (0, 0, 0)
249
+ quatf physics:localRot0 = (0.5, -0.5, -0.5, -0.5)
250
+ quatf physics:localRot1 = (0, -1, 0, 0)
251
+ float physics:lowerLimit = -180
252
+ float physics:upperLimit = 180
253
+ float state:angular:physics:position = 0
254
+ float state:angular:physics:velocity = 0
255
+ custom float urdf:limit:effort = 51
256
+ custom float urdf:limit:velocity = 50
257
+ }
258
+
259
+ def PhysicsRevoluteJoint "joint5" (
260
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
261
+ )
262
+ {
263
+ float drive:angular:physics:damping = 60
264
+ float drive:angular:physics:maxForce = 51
265
+ float drive:angular:physics:stiffness = 600
266
+ uniform token physics:axis = "Z"
267
+ custom rel physics:body0 = </Syncro10/Geometry/base_link/L1/L2/L3/L4>
268
+ custom rel physics:body1 = </Syncro10/Geometry/base_link/L1/L2/L3/L4/L5>
269
+ point3f physics:localPos0 = (-0.0663, 0, 0.5352)
270
+ point3f physics:localPos1 = (0, 0, 0)
271
+ quatf physics:localRot0 = (0.5, -0.5, 0.5, -0.5)
272
+ quatf physics:localRot1 = (0, -1, 0, 0)
273
+ float physics:lowerLimit = -180
274
+ float physics:upperLimit = 180
275
+ float state:angular:physics:position = 0
276
+ float state:angular:physics:velocity = 0
277
+ custom float urdf:limit:effort = 51
278
+ custom float urdf:limit:velocity = 50
279
+ }
280
+
281
+ def PhysicsRevoluteJoint "joint6" (
282
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
283
+ )
284
+ {
285
+ float drive:angular:physics:damping = 60
286
+ float drive:angular:physics:maxForce = 51
287
+ float drive:angular:physics:stiffness = 600
288
+ uniform token physics:axis = "Z"
289
+ custom rel physics:body0 = </Syncro10/Geometry/base_link/L1/L2/L3/L4/L5>
290
+ custom rel physics:body1 = </Syncro10/Geometry/base_link/L1/L2/L3/L4/L5/L6>
291
+ point3f physics:localPos0 = (-0.0998, 1.110223e-16, 0.082218)
292
+ point3f physics:localPos1 = (0, 0, 0)
293
+ quatf physics:localRot0 = (-0.70710546, -0.0000025973434, -0.7071081, 0.000002597353)
294
+ quatf physics:localRot1 = (0, -1, 0, 0)
295
+ float physics:lowerLimit = -180
296
+ float physics:upperLimit = 180
297
+ float state:angular:physics:position = 0
298
+ float state:angular:physics:velocity = 0
299
+ custom float urdf:limit:effort = 51
300
+ custom float urdf:limit:velocity = 50
301
+ }
302
+
303
+ def PhysicsFixedJoint "root_joint"
304
+ {
305
+ custom rel physics:body0 = </Syncro10>
306
+ custom rel physics:body1 = </Syncro10/Geometry/base_link>
307
+ point3f physics:localPos0 = (0, 0, 0)
308
+ point3f physics:localPos1 = (0, 0, 0)
309
+ quatf physics:localRot0 = (1, 0, 0, 0)
310
+ quatf physics:localRot1 = (1, 0, 0, 0)
311
+ }
312
+ }
313
+
314
+ def PhysicsFixedJoint "__fixed_base_joint"
315
+ {
316
+ rel physics:body1 = </Syncro10/Geometry/base_link>
317
+ point3f physics:localPos0 = (0, 0, 0)
318
+ point3f physics:localPos1 = (0, 0, 0)
319
+ quatf physics:localRot0 = (1, 0, 0, 0)
320
+ quatf physics:localRot1 = (1, 0, 0, 0)
321
+ }
322
+ }
323
+
addverb_syncro10/payloads/Physics/physx.usda ADDED
@@ -0,0 +1,71 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Syncro10"
6
+ kilogramsPerUnit = 1
7
+ metersPerUnit = 1
8
+ subLayers = [
9
+ @./physics.usda@
10
+ ]
11
+ upAxis = "Z"
12
+ )
13
+
14
+ def "Syncro10"
15
+ {
16
+ over "Physics"
17
+ {
18
+ over "joint1" (
19
+ prepend apiSchemas = ["PhysxJointAPI"]
20
+ )
21
+ {
22
+ float physxJoint:maxJointVelocity = 2864.789
23
+ }
24
+
25
+ over "joint2" (
26
+ prepend apiSchemas = ["PhysxJointAPI"]
27
+ )
28
+ {
29
+ float physxJoint:maxJointVelocity = 2864.789
30
+ }
31
+
32
+ over "joint3" (
33
+ prepend apiSchemas = ["PhysxJointAPI"]
34
+ )
35
+ {
36
+ float physxJoint:maxJointVelocity = 2864.789
37
+ }
38
+
39
+ over "joint4" (
40
+ prepend apiSchemas = ["PhysxJointAPI"]
41
+ )
42
+ {
43
+ float physxJoint:maxJointVelocity = 2864.789
44
+ }
45
+
46
+ over "joint5" (
47
+ prepend apiSchemas = ["PhysxJointAPI"]
48
+ )
49
+ {
50
+ float physxJoint:maxJointVelocity = 2864.789
51
+ }
52
+
53
+ over "joint6" (
54
+ prepend apiSchemas = ["PhysxJointAPI"]
55
+ )
56
+ {
57
+ float physxJoint:maxJointVelocity = 2864.789
58
+ }
59
+ }
60
+
61
+ over "Geometry"
62
+ {
63
+ over "base_link" (
64
+ prepend apiSchemas = ["PhysxArticulationAPI"]
65
+ )
66
+ {
67
+ bool physxArticulation:enabledSelfCollisions = 1
68
+ }
69
+ }
70
+ }
71
+
addverb_syncro10/payloads/base.usda ADDED
@@ -0,0 +1,195 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Syncro10"
6
+ kilogramsPerUnit = 1
7
+ metersPerUnit = 1
8
+ subLayers = [
9
+ @./robot.usda@
10
+ ]
11
+ upAxis = "Z"
12
+ )
13
+
14
+ def Xform "Syncro10" (
15
+ prepend apiSchemas = ["GeomModelAPI"]
16
+ assetInfo = {
17
+ string name = "Syncro10"
18
+ }
19
+ kind = "component"
20
+ )
21
+ {
22
+ float3[] extentsHint = [(-0.32616103, -0.119992524, -0.003000001), (0.11905881, 0.73544616, 0.9615007), (3.4028235e38, 3.4028235e38, 3.4028235e38), (-3.4028235e38, -3.4028235e38, -3.4028235e38), (3.4028235e38, 3.4028235e38, 3.4028235e38), (-3.4028235e38, -3.4028235e38, -3.4028235e38), (-0.32616103, -0.119992524, -0.003000001), (0.11905881, 0.73544616, 0.9615007)]
23
+
24
+ def Scope "Physics"
25
+ {
26
+ }
27
+
28
+ def Scope "Geometry"
29
+ {
30
+ def Xform "base_link"
31
+ {
32
+ def Xform "L1"
33
+ {
34
+ quatf xformOp:orient = (1, 0, 0, 0)
35
+ float3 xformOp:scale = (1, 1, 1)
36
+ double3 xformOp:translate = (0, 0, 0.0822)
37
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
38
+
39
+ def Xform "L2"
40
+ {
41
+ quatf xformOp:orient = (1.1714554e-15, 0.70710677, 1.1389953e-15, -0.70710677)
42
+ float3 xformOp:scale = (1, 1, 1)
43
+ double3 xformOp:translate = (-0.10620000000003, 0, 0.199300000045049)
44
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
45
+
46
+ def Xform "L3"
47
+ {
48
+ quatf xformOp:orient = (-1.6081226e-16, -1.6155446e-15, 1, 1.6155446e-15)
49
+ float3 xformOp:scale = (1, 1, 1)
50
+ double3 xformOp:translate = (-0.612000720877715, 0, 0.0583000000450178)
51
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
52
+
53
+ def Xform "L4"
54
+ {
55
+ quatf xformOp:orient = (-0.5, -0.5, 0.5, -0.5)
56
+ float3 xformOp:scale = (1, 1, 1)
57
+ double3 xformOp:translate = (0, -0.14980000000989, 0.151499999995069)
58
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
59
+
60
+ def Xform "L5"
61
+ {
62
+ quatf xformOp:orient = (-0.5, -0.5, 0.5, 0.5)
63
+ float3 xformOp:scale = (1, 1, 1)
64
+ double3 xformOp:translate = (-0.0662999999973479, 0, 0.535199999992143)
65
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
66
+
67
+ def Xform "L6"
68
+ {
69
+ quatf xformOp:orient = (0.0000025973434, -0.70710546, 0.000002597353, 0.7071081)
70
+ float3 xformOp:scale = (1, 1, 1)
71
+ double3 xformOp:translate = (-0.0998, 0, 0.082218)
72
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
73
+
74
+ def Xform "L6" (
75
+ instanceable = true
76
+ prepend references = @./instances.usda@</Instances/L6>
77
+ )
78
+ {
79
+ }
80
+
81
+ def Xform "L6_1" (
82
+ displayName = "L6"
83
+ instanceable = true
84
+ prepend references = @./instances.usda@</Instances/L6_1>
85
+ )
86
+ {
87
+ }
88
+ }
89
+
90
+ def Xform "L5" (
91
+ instanceable = true
92
+ prepend references = @./instances.usda@</Instances/L5>
93
+ )
94
+ {
95
+ }
96
+
97
+ def Xform "L5_1" (
98
+ displayName = "L5"
99
+ instanceable = true
100
+ prepend references = @./instances.usda@</Instances/L5_1>
101
+ )
102
+ {
103
+ }
104
+ }
105
+
106
+ def Xform "L4" (
107
+ instanceable = true
108
+ prepend references = @./instances.usda@</Instances/L4>
109
+ )
110
+ {
111
+ }
112
+
113
+ def Xform "L4_1" (
114
+ displayName = "L4"
115
+ instanceable = true
116
+ prepend references = @./instances.usda@</Instances/L4_1>
117
+ )
118
+ {
119
+ }
120
+ }
121
+
122
+ def Xform "L3" (
123
+ instanceable = true
124
+ prepend references = @./instances.usda@</Instances/L3>
125
+ )
126
+ {
127
+ }
128
+
129
+ def Xform "L3_1" (
130
+ displayName = "L3"
131
+ instanceable = true
132
+ prepend references = @./instances.usda@</Instances/L3_1>
133
+ )
134
+ {
135
+ }
136
+ }
137
+
138
+ def Xform "L2" (
139
+ instanceable = true
140
+ prepend references = @./instances.usda@</Instances/L2>
141
+ )
142
+ {
143
+ }
144
+
145
+ def Xform "L2_1" (
146
+ displayName = "L2"
147
+ instanceable = true
148
+ prepend references = @./instances.usda@</Instances/L2_1>
149
+ )
150
+ {
151
+ }
152
+ }
153
+
154
+ def Xform "L1" (
155
+ instanceable = true
156
+ prepend references = @./instances.usda@</Instances/L1>
157
+ )
158
+ {
159
+ }
160
+
161
+ def Xform "L1_1" (
162
+ displayName = "L1"
163
+ instanceable = true
164
+ prepend references = @./instances.usda@</Instances/L1_1>
165
+ )
166
+ {
167
+ }
168
+ }
169
+
170
+ def Xform "Base_Link" (
171
+ instanceable = true
172
+ prepend references = @./instances.usda@</Instances/Base_Link>
173
+ )
174
+ {
175
+ }
176
+
177
+ def Xform "Base_Link_1" (
178
+ displayName = "Base_Link"
179
+ instanceable = true
180
+ prepend references = @./instances.usda@</Instances/Base_Link_1>
181
+ )
182
+ {
183
+ }
184
+ }
185
+ }
186
+
187
+ def Scope "Materials"
188
+ {
189
+ }
190
+
191
+ def Scope "VisualMaterials"
192
+ {
193
+ }
194
+ }
195
+
addverb_syncro10/payloads/geometries.usd ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:0e81e7fa8836403ee91ab1b462cd5e8838cba9c021d906ffdd4ce1d39f7c1db1
3
+ size 10702356
addverb_syncro10/payloads/instances.usda ADDED
@@ -0,0 +1,257 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ kilogramsPerUnit = 1
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def Scope "Instances"
11
+ {
12
+ def Xform "L6" (
13
+ prepend references = @./geometries.usd@</Geometries/L6>
14
+ )
15
+ {
16
+ over "L6" (
17
+ apiSchemas = ["MaterialBindingAPI"]
18
+ )
19
+ {
20
+ custom rel material:binding
21
+ prepend rel material:binding = </Instances/L6/VisualMaterials/material_7>
22
+ }
23
+
24
+ def Scope "VisualMaterials"
25
+ {
26
+ def Material "material_7" (
27
+ instanceable = true
28
+ prepend references = @./materials.usda@</Materials/material_7>
29
+ )
30
+ {
31
+ }
32
+ }
33
+ }
34
+
35
+ def Xform "L6_1" (
36
+ prepend references = @./geometries.usd@</Geometries/L6>
37
+ )
38
+ {
39
+ over "L6" (
40
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
41
+ )
42
+ {
43
+ token purpose = "guide"
44
+ }
45
+ }
46
+
47
+ def Xform "L5" (
48
+ prepend references = @./geometries.usd@</Geometries/L5>
49
+ )
50
+ {
51
+ over "L5" (
52
+ apiSchemas = ["MaterialBindingAPI"]
53
+ )
54
+ {
55
+ custom rel material:binding
56
+ prepend rel material:binding = </Instances/L5/VisualMaterials/material_6>
57
+ }
58
+
59
+ def Scope "VisualMaterials"
60
+ {
61
+ def Material "material_6" (
62
+ instanceable = true
63
+ prepend references = @./materials.usda@</Materials/material_6>
64
+ )
65
+ {
66
+ }
67
+ }
68
+ }
69
+
70
+ def Xform "L5_1" (
71
+ prepend references = @./geometries.usd@</Geometries/L5>
72
+ )
73
+ {
74
+ over "L5" (
75
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
76
+ )
77
+ {
78
+ token purpose = "guide"
79
+ }
80
+ }
81
+
82
+ def Xform "L4" (
83
+ prepend references = @./geometries.usd@</Geometries/L4>
84
+ )
85
+ {
86
+ over "L4" (
87
+ apiSchemas = ["MaterialBindingAPI"]
88
+ )
89
+ {
90
+ custom rel material:binding
91
+ prepend rel material:binding = </Instances/L4/VisualMaterials/material_5>
92
+ }
93
+
94
+ def Scope "VisualMaterials"
95
+ {
96
+ def Material "material_5" (
97
+ instanceable = true
98
+ prepend references = @./materials.usda@</Materials/material_6>
99
+ )
100
+ {
101
+ }
102
+ }
103
+ }
104
+
105
+ def Xform "L4_1" (
106
+ prepend references = @./geometries.usd@</Geometries/L4>
107
+ )
108
+ {
109
+ over "L4" (
110
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
111
+ )
112
+ {
113
+ token purpose = "guide"
114
+ }
115
+ }
116
+
117
+ def Xform "L3" (
118
+ prepend references = @./geometries.usd@</Geometries/L3>
119
+ )
120
+ {
121
+ over "L3" (
122
+ apiSchemas = ["MaterialBindingAPI"]
123
+ )
124
+ {
125
+ custom rel material:binding
126
+ prepend rel material:binding = </Instances/L3/VisualMaterials/material_4>
127
+ }
128
+
129
+ def Scope "VisualMaterials"
130
+ {
131
+ def Material "material_4" (
132
+ instanceable = true
133
+ prepend references = @./materials.usda@</Materials/material_6>
134
+ )
135
+ {
136
+ }
137
+ }
138
+ }
139
+
140
+ def Xform "L3_1" (
141
+ prepend references = @./geometries.usd@</Geometries/L3>
142
+ )
143
+ {
144
+ over "L3" (
145
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
146
+ )
147
+ {
148
+ token purpose = "guide"
149
+ }
150
+ }
151
+
152
+ def Xform "L2" (
153
+ prepend references = @./geometries.usd@</Geometries/L2>
154
+ )
155
+ {
156
+ over "L2" (
157
+ apiSchemas = ["MaterialBindingAPI"]
158
+ )
159
+ {
160
+ custom rel material:binding
161
+ prepend rel material:binding = </Instances/L2/VisualMaterials/material_3>
162
+ }
163
+
164
+ def Scope "VisualMaterials"
165
+ {
166
+ def Material "material_3" (
167
+ instanceable = true
168
+ prepend references = @./materials.usda@</Materials/material_6>
169
+ )
170
+ {
171
+ }
172
+ }
173
+ }
174
+
175
+ def Xform "L2_1" (
176
+ prepend references = @./geometries.usd@</Geometries/L2>
177
+ )
178
+ {
179
+ over "L2" (
180
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
181
+ )
182
+ {
183
+ token purpose = "guide"
184
+ }
185
+ }
186
+
187
+ def Xform "L1" (
188
+ prepend references = @./geometries.usd@</Geometries/L1>
189
+ )
190
+ {
191
+ over "L1" (
192
+ apiSchemas = ["MaterialBindingAPI"]
193
+ )
194
+ {
195
+ custom rel material:binding
196
+ prepend rel material:binding = </Instances/L1/VisualMaterials/material_2>
197
+ }
198
+
199
+ def Scope "VisualMaterials"
200
+ {
201
+ def Material "material_2" (
202
+ instanceable = true
203
+ prepend references = @./materials.usda@</Materials/material_6>
204
+ )
205
+ {
206
+ }
207
+ }
208
+ }
209
+
210
+ def Xform "L1_1" (
211
+ prepend references = @./geometries.usd@</Geometries/L1>
212
+ )
213
+ {
214
+ over "L1" (
215
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
216
+ )
217
+ {
218
+ token purpose = "guide"
219
+ }
220
+ }
221
+
222
+ def Xform "Base_Link" (
223
+ prepend references = @./geometries.usd@</Geometries/Base_Link>
224
+ )
225
+ {
226
+ over "Base_Link" (
227
+ apiSchemas = ["MaterialBindingAPI"]
228
+ )
229
+ {
230
+ custom rel material:binding
231
+ prepend rel material:binding = </Instances/Base_Link/VisualMaterials/material_1>
232
+ }
233
+
234
+ def Scope "VisualMaterials"
235
+ {
236
+ def Material "material_1" (
237
+ instanceable = true
238
+ prepend references = @./materials.usda@</Materials/material_6>
239
+ )
240
+ {
241
+ }
242
+ }
243
+ }
244
+
245
+ def Xform "Base_Link_1" (
246
+ prepend references = @./geometries.usd@</Geometries/Base_Link>
247
+ )
248
+ {
249
+ over "Base_Link" (
250
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
251
+ )
252
+ {
253
+ token purpose = "guide"
254
+ }
255
+ }
256
+ }
257
+
addverb_syncro10/payloads/materials.usda ADDED
@@ -0,0 +1,124 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ kilogramsPerUnit = 1
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def Scope "Materials"
11
+ {
12
+ def Material "material_7"
13
+ {
14
+ color3f inputs:diffuseColor = (0.31854683, 0.31854683, 0.2956998)
15
+ float inputs:metallic = 0
16
+ float inputs:opacity = 1
17
+ float inputs:roughness = 0.5
18
+ token inputs:wrapMode = "repeat"
19
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
20
+ custom token omni:simready:nonvisual:base = "aluminum"
21
+ custom token omni:simready:nonvisual:coating = "paint"
22
+ token outputs:displacement (
23
+ displayGroup = "Outputs"
24
+ )
25
+ prepend token outputs:displacement.connect = </Materials/material_7/PreviewSurface.outputs:displacement>
26
+ token outputs:mdl:surface.connect = </Materials/material_7/AgentfixMdlSurface.outputs:out>
27
+ token outputs:mtlx:surface.connect = </Materials/material_7/AgentfixOpenPBRSurface.outputs:out>
28
+ token outputs:surface (
29
+ displayGroup = "Outputs"
30
+ )
31
+ prepend token outputs:surface.connect = </Materials/material_7/PreviewSurface.outputs:surface>
32
+ token outputs:volume (
33
+ displayGroup = "Outputs"
34
+ )
35
+
36
+ def Shader "PreviewSurface" (
37
+ apiSchemas = ["NodeDefAPI"]
38
+ )
39
+ {
40
+ token info:id = "UsdPreviewSurface"
41
+ prepend color3f inputs:diffuseColor.connect = </Materials/material_7.inputs:diffuseColor>
42
+ prepend float inputs:metallic.connect = </Materials/material_7.inputs:metallic>
43
+ prepend float inputs:opacity.connect = </Materials/material_7.inputs:opacity>
44
+ prepend float inputs:roughness.connect = </Materials/material_7.inputs:roughness>
45
+ token outputs:displacement
46
+ token outputs:surface
47
+ }
48
+
49
+ def Shader "AgentfixMdlSurface"
50
+ {
51
+ uniform token info:implementationSource = "sourceAsset"
52
+ uniform asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
53
+ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
54
+ color3f inputs:diffuse_color_constant = (0.5, 0.5, 0.5)
55
+ token outputs:out
56
+ }
57
+
58
+ def Shader "AgentfixOpenPBRSurface"
59
+ {
60
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
61
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
62
+ float inputs:base_metalness = 0
63
+ float inputs:specular_roughness = 0.5
64
+ token outputs:out
65
+ }
66
+ }
67
+
68
+ def Material "material_6"
69
+ {
70
+ color3f inputs:diffuseColor = (0.95510465, 0.95510465, 0.827571)
71
+ float inputs:metallic = 0
72
+ float inputs:opacity = 1
73
+ float inputs:roughness = 0.5
74
+ token inputs:wrapMode = "repeat"
75
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
76
+ custom token omni:simready:nonvisual:base = "aluminum"
77
+ custom token omni:simready:nonvisual:coating = "paint"
78
+ token outputs:displacement (
79
+ displayGroup = "Outputs"
80
+ )
81
+ prepend token outputs:displacement.connect = </Materials/material_6/PreviewSurface.outputs:displacement>
82
+ token outputs:mdl:surface.connect = </Materials/material_6/AgentfixMdlSurface.outputs:out>
83
+ token outputs:mtlx:surface.connect = </Materials/material_6/AgentfixOpenPBRSurface.outputs:out>
84
+ token outputs:surface (
85
+ displayGroup = "Outputs"
86
+ )
87
+ prepend token outputs:surface.connect = </Materials/material_6/PreviewSurface.outputs:surface>
88
+ token outputs:volume (
89
+ displayGroup = "Outputs"
90
+ )
91
+
92
+ def Shader "PreviewSurface" (
93
+ apiSchemas = ["NodeDefAPI"]
94
+ )
95
+ {
96
+ token info:id = "UsdPreviewSurface"
97
+ prepend color3f inputs:diffuseColor.connect = </Materials/material_6.inputs:diffuseColor>
98
+ prepend float inputs:metallic.connect = </Materials/material_6.inputs:metallic>
99
+ prepend float inputs:opacity.connect = </Materials/material_6.inputs:opacity>
100
+ prepend float inputs:roughness.connect = </Materials/material_6.inputs:roughness>
101
+ token outputs:displacement
102
+ token outputs:surface
103
+ }
104
+
105
+ def Shader "AgentfixMdlSurface"
106
+ {
107
+ uniform token info:implementationSource = "sourceAsset"
108
+ uniform asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
109
+ uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
110
+ color3f inputs:diffuse_color_constant = (0.5, 0.5, 0.5)
111
+ token outputs:out
112
+ }
113
+
114
+ def Shader "AgentfixOpenPBRSurface"
115
+ {
116
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
117
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
118
+ float inputs:base_metalness = 0
119
+ float inputs:specular_roughness = 0.5
120
+ token outputs:out
121
+ }
122
+ }
123
+ }
124
+
addverb_syncro10/payloads/robot.usda ADDED
@@ -0,0 +1,143 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Syncro10"
6
+ kilogramsPerUnit = 1
7
+ metersPerUnit = 1
8
+ upAxis = "Z"
9
+ )
10
+
11
+ over "Syncro10" (
12
+ prepend apiSchemas = ["IsaacRobotAPI", "IsaacLinkAPI"]
13
+ )
14
+ {
15
+ prepend rel isaac:physics:robotJoints = [
16
+ </Syncro10/Physics/joint1>,
17
+ </Syncro10/Physics/root_joint>,
18
+ </Syncro10/Physics/joint2>,
19
+ </Syncro10/Physics/joint3>,
20
+ </Syncro10/Physics/joint4>,
21
+ </Syncro10/Physics/joint5>,
22
+ </Syncro10/Physics/joint6>,
23
+ ]
24
+ prepend rel isaac:physics:robotLinks = [
25
+ </Syncro10/Geometry/base_link>,
26
+ </Syncro10/Geometry/base_link/L1>,
27
+ </Syncro10/Geometry/base_link/L1/L2>,
28
+ </Syncro10/Geometry/base_link/L1/L2/L3>,
29
+ </Syncro10/Geometry/base_link/L1/L2/L3/L4>,
30
+ </Syncro10/Geometry/base_link/L1/L2/L3/L4/L5>,
31
+ </Syncro10/Geometry/base_link/L1/L2/L3/L4/L5/L6>,
32
+ ]
33
+ token isaac:robotType = "Manipulator"
34
+
35
+ over "Physics"
36
+ {
37
+ over "joint1" (
38
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
39
+ prepend apiSchemas = ["IsaacJointAPI"]
40
+ )
41
+ {
42
+ bool[] isaac:actuator (
43
+ displayName = "Actuator"
44
+ )
45
+ string isaac:NameOverride (
46
+ displayName = "Joint Name Override"
47
+ )
48
+ token[] isaac:physics:DofOffsetOpOrder (
49
+ displayName = "Dof Offset Op Order"
50
+ )
51
+ }
52
+
53
+ over "root_joint" (
54
+ prepend apiSchemas = ["IsaacJointAPI"]
55
+ )
56
+ {
57
+ }
58
+
59
+ over "joint2" (
60
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
61
+ prepend apiSchemas = ["IsaacJointAPI"]
62
+ )
63
+ {
64
+ }
65
+
66
+ over "joint3" (
67
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
68
+ prepend apiSchemas = ["IsaacJointAPI"]
69
+ )
70
+ {
71
+ }
72
+
73
+ over "joint4" (
74
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
75
+ prepend apiSchemas = ["IsaacJointAPI"]
76
+ )
77
+ {
78
+ bool[] isaac:actuator (
79
+ displayName = "Actuator"
80
+ )
81
+ string isaac:NameOverride (
82
+ displayName = "Joint Name Override"
83
+ )
84
+ token[] isaac:physics:DofOffsetOpOrder (
85
+ displayName = "Dof Offset Op Order"
86
+ )
87
+ }
88
+
89
+ over "joint5" (
90
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
91
+ prepend apiSchemas = ["IsaacJointAPI"]
92
+ )
93
+ {
94
+ }
95
+
96
+ over "joint6" (
97
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
98
+ prepend apiSchemas = ["IsaacJointAPI"]
99
+ )
100
+ {
101
+ }
102
+ }
103
+
104
+ over "Geometry"
105
+ {
106
+ over "base_link" (
107
+ prepend apiSchemas = ["IsaacLinkAPI"]
108
+ )
109
+ {
110
+ over "L1" (
111
+ prepend apiSchemas = ["IsaacLinkAPI"]
112
+ )
113
+ {
114
+ over "L2" (
115
+ prepend apiSchemas = ["IsaacLinkAPI"]
116
+ )
117
+ {
118
+ over "L3" (
119
+ prepend apiSchemas = ["IsaacLinkAPI"]
120
+ )
121
+ {
122
+ over "L4" (
123
+ prepend apiSchemas = ["IsaacLinkAPI"]
124
+ )
125
+ {
126
+ over "L5" (
127
+ prepend apiSchemas = ["IsaacLinkAPI"]
128
+ )
129
+ {
130
+ over "L6" (
131
+ prepend apiSchemas = ["IsaacLinkAPI"]
132
+ )
133
+ {
134
+ }
135
+ }
136
+ }
137
+ }
138
+ }
139
+ }
140
+ }
141
+ }
142
+ }
143
+
addverb_syncro10/runnables/physics/mujoco.usda ADDED
@@ -0,0 +1,234 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "Syncro10"
4
+ )
5
+
6
+ def "Syncro10"
7
+ {
8
+ over "Geometry"
9
+ {
10
+ over "base_link"
11
+ {
12
+ over "L1"
13
+ {
14
+ over "L2"
15
+ {
16
+ over "L3"
17
+ {
18
+ over "L4"
19
+ {
20
+ over "L5"
21
+ {
22
+ over "L6"
23
+ {
24
+ over "L6_1"
25
+ {
26
+ over "L6" (
27
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
28
+ )
29
+ {
30
+ uniform token physics:approximation = "convexHull"
31
+ }
32
+ }
33
+ }
34
+
35
+ over "L5_1"
36
+ {
37
+ over "L5" (
38
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
39
+ )
40
+ {
41
+ uniform token physics:approximation = "convexHull"
42
+ }
43
+ }
44
+ }
45
+
46
+ over "L4_1"
47
+ {
48
+ over "L4" (
49
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
50
+ )
51
+ {
52
+ uniform token physics:approximation = "convexHull"
53
+ }
54
+ }
55
+ }
56
+
57
+ over "L3_1"
58
+ {
59
+ over "L3" (
60
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
61
+ )
62
+ {
63
+ uniform token physics:approximation = "convexHull"
64
+ }
65
+ }
66
+ }
67
+
68
+ over "L2_1"
69
+ {
70
+ over "L2" (
71
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
72
+ )
73
+ {
74
+ uniform token physics:approximation = "convexHull"
75
+ }
76
+ }
77
+ }
78
+
79
+ over "L1_1"
80
+ {
81
+ over "L1" (
82
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
83
+ )
84
+ {
85
+ uniform token physics:approximation = "convexHull"
86
+ }
87
+ }
88
+ }
89
+
90
+ over "Base_Link_1"
91
+ {
92
+ over "Base_Link" (
93
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
94
+ )
95
+ {
96
+ uniform token physics:approximation = "convexHull"
97
+ }
98
+ }
99
+ }
100
+ }
101
+
102
+ over "Physics"
103
+ {
104
+ over "joint1" (
105
+ prepend apiSchemas = ["MjcJointAPI"]
106
+ )
107
+ {
108
+ }
109
+
110
+ over "joint2" (
111
+ prepend apiSchemas = ["MjcJointAPI"]
112
+ )
113
+ {
114
+ }
115
+
116
+ over "joint3" (
117
+ prepend apiSchemas = ["MjcJointAPI"]
118
+ )
119
+ {
120
+ }
121
+
122
+ over "joint4" (
123
+ prepend apiSchemas = ["MjcJointAPI"]
124
+ )
125
+ {
126
+ }
127
+
128
+ over "joint5" (
129
+ prepend apiSchemas = ["MjcJointAPI"]
130
+ )
131
+ {
132
+ }
133
+
134
+ over "joint6" (
135
+ prepend apiSchemas = ["MjcJointAPI"]
136
+ )
137
+ {
138
+ }
139
+ }
140
+
141
+ def "MuJoCoActuators"
142
+ {
143
+ def MjcActuator "act_Syncro10_Physics_joint1" (
144
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
145
+ )
146
+ {
147
+ double[] mjc:biasPrm = [0, -458366.2361046586, -45836.62361046586]
148
+ token mjc:biasType = "affine"
149
+ token mjc:ctrlLimited = "false"
150
+ token mjc:forceLimited = "true"
151
+ double mjc:forceRange:max = 281
152
+ double mjc:forceRange:min = -281
153
+ double[] mjc:gainPrm = [1]
154
+ token mjc:gainType = "fixed"
155
+ rel mjc:target = </Syncro10/Physics/joint1>
156
+ }
157
+
158
+ def MjcActuator "act_Syncro10_Physics_joint2" (
159
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
160
+ )
161
+ {
162
+ double[] mjc:biasPrm = [0, -458366.2361046586, -45836.62361046586]
163
+ token mjc:biasType = "affine"
164
+ token mjc:ctrlLimited = "false"
165
+ token mjc:forceLimited = "true"
166
+ double mjc:forceRange:max = 281
167
+ double mjc:forceRange:min = -281
168
+ double[] mjc:gainPrm = [1]
169
+ token mjc:gainType = "fixed"
170
+ rel mjc:target = </Syncro10/Physics/joint2>
171
+ }
172
+
173
+ def MjcActuator "act_Syncro10_Physics_joint3" (
174
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
175
+ )
176
+ {
177
+ double[] mjc:biasPrm = [0, -458366.2361046586, -45836.62361046586]
178
+ token mjc:biasType = "affine"
179
+ token mjc:ctrlLimited = "false"
180
+ token mjc:forceLimited = "true"
181
+ double mjc:forceRange:max = 281
182
+ double mjc:forceRange:min = -281
183
+ double[] mjc:gainPrm = [1]
184
+ token mjc:gainType = "fixed"
185
+ rel mjc:target = </Syncro10/Physics/joint3>
186
+ }
187
+
188
+ def MjcActuator "act_Syncro10_Physics_joint4" (
189
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
190
+ )
191
+ {
192
+ double[] mjc:biasPrm = [0, -34377.46770784939, -3437.746770784939]
193
+ token mjc:biasType = "affine"
194
+ token mjc:ctrlLimited = "false"
195
+ token mjc:forceLimited = "true"
196
+ double mjc:forceRange:max = 51
197
+ double mjc:forceRange:min = -51
198
+ double[] mjc:gainPrm = [1]
199
+ token mjc:gainType = "fixed"
200
+ rel mjc:target = </Syncro10/Physics/joint4>
201
+ }
202
+
203
+ def MjcActuator "act_Syncro10_Physics_joint5" (
204
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
205
+ )
206
+ {
207
+ double[] mjc:biasPrm = [0, -34377.46770784939, -3437.746770784939]
208
+ token mjc:biasType = "affine"
209
+ token mjc:ctrlLimited = "false"
210
+ token mjc:forceLimited = "true"
211
+ double mjc:forceRange:max = 51
212
+ double mjc:forceRange:min = -51
213
+ double[] mjc:gainPrm = [1]
214
+ token mjc:gainType = "fixed"
215
+ rel mjc:target = </Syncro10/Physics/joint5>
216
+ }
217
+
218
+ def MjcActuator "act_Syncro10_Physics_joint6" (
219
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
220
+ )
221
+ {
222
+ double[] mjc:biasPrm = [0, -34377.46770784939, -3437.746770784939]
223
+ token mjc:biasType = "affine"
224
+ token mjc:ctrlLimited = "false"
225
+ token mjc:forceLimited = "true"
226
+ double mjc:forceRange:max = 51
227
+ double mjc:forceRange:min = -51
228
+ double[] mjc:gainPrm = [1]
229
+ token mjc:gainType = "fixed"
230
+ rel mjc:target = </Syncro10/Physics/joint6>
231
+ }
232
+ }
233
+ }
234
+
addverb_syncro10/runnables/physics/newton.usda ADDED
@@ -0,0 +1,137 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "Syncro10"
4
+ )
5
+
6
+ over "Syncro10"
7
+ {
8
+ over "Geometry"
9
+ {
10
+ over "base_link" (
11
+ prepend apiSchemas = ["NewtonArticulationRootAPI"]
12
+ )
13
+ {
14
+ bool newton:selfCollisionEnabled = 0
15
+
16
+ over "L1"
17
+ {
18
+ over "L2"
19
+ {
20
+ over "L3"
21
+ {
22
+ over "L4"
23
+ {
24
+ over "L5"
25
+ {
26
+ over "L6"
27
+ {
28
+ over "L6_1"
29
+ {
30
+ over "L6" (
31
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI"]
32
+ )
33
+ {
34
+ }
35
+ }
36
+ }
37
+
38
+ over "L5_1"
39
+ {
40
+ over "L5" (
41
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI"]
42
+ )
43
+ {
44
+ }
45
+ }
46
+ }
47
+
48
+ over "L4_1"
49
+ {
50
+ over "L4" (
51
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI"]
52
+ )
53
+ {
54
+ }
55
+ }
56
+ }
57
+
58
+ over "L3_1"
59
+ {
60
+ over "L3" (
61
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI"]
62
+ )
63
+ {
64
+ }
65
+ }
66
+ }
67
+
68
+ over "L2_1"
69
+ {
70
+ over "L2" (
71
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI"]
72
+ )
73
+ {
74
+ }
75
+ }
76
+ }
77
+
78
+ over "L1_1"
79
+ {
80
+ over "L1" (
81
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI"]
82
+ )
83
+ {
84
+ }
85
+ }
86
+ }
87
+
88
+ over "Base_Link_1"
89
+ {
90
+ over "Base_Link" (
91
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI"]
92
+ )
93
+ {
94
+ }
95
+ }
96
+ }
97
+ }
98
+
99
+ over "Physics"
100
+ {
101
+ over "joint1"
102
+ {
103
+ float drive:angular:physics:damping = 30
104
+ }
105
+
106
+ over "joint2"
107
+ {
108
+ float drive:angular:physics:damping = 30
109
+ }
110
+
111
+ over "joint3"
112
+ {
113
+ float drive:angular:physics:damping = 30
114
+ }
115
+
116
+ over "joint4"
117
+ {
118
+ float drive:angular:physics:damping = 3
119
+ }
120
+
121
+ over "joint5"
122
+ {
123
+ float drive:angular:physics:damping = 3
124
+ }
125
+
126
+ over "joint6"
127
+ {
128
+ float drive:angular:physics:damping = 2
129
+ }
130
+
131
+ over "root_joint"
132
+ {
133
+ bool physics:jointEnabled = 0
134
+ }
135
+ }
136
+ }
137
+
addverb_syncro10/runnables/physics/physx.usda ADDED
@@ -0,0 +1,156 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Syncro10"
6
+ kilogramsPerUnit = 1
7
+ metersPerUnit = 1
8
+ upAxis = "Z"
9
+ )
10
+
11
+ over "Syncro10"
12
+ {
13
+ over "Physics"
14
+ {
15
+ over "joint1" (
16
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
17
+ )
18
+ {
19
+ float physxJoint:maxJointVelocity = 2864.789
20
+ }
21
+
22
+ over "joint2" (
23
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
24
+ )
25
+ {
26
+ float physxJoint:maxJointVelocity = 2864.789
27
+ }
28
+
29
+ over "joint3" (
30
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
31
+ )
32
+ {
33
+ float physxJoint:maxJointVelocity = 2864.789
34
+ }
35
+
36
+ over "joint4" (
37
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
38
+ )
39
+ {
40
+ float physxJoint:maxJointVelocity = 2864.789
41
+ }
42
+
43
+ over "joint5" (
44
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
45
+ )
46
+ {
47
+ float physxJoint:maxJointVelocity = 2864.789
48
+ }
49
+
50
+ over "joint6" (
51
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
52
+ )
53
+ {
54
+ float physxJoint:maxJointVelocity = 2864.789
55
+ }
56
+ }
57
+
58
+ over "Geometry"
59
+ {
60
+ over "base_link" (
61
+ prepend apiSchemas = ["PhysxArticulationAPI"]
62
+ )
63
+ {
64
+ bool physxArticulation:enabledSelfCollisions = 0
65
+
66
+ over "L1"
67
+ {
68
+ over "L2"
69
+ {
70
+ over "L3"
71
+ {
72
+ over "L4"
73
+ {
74
+ over "L5"
75
+ {
76
+ over "L6"
77
+ {
78
+ over "L6_1"
79
+ {
80
+ over "L6" (
81
+ prepend apiSchemas = ["PhysxCollisionAPI"]
82
+ )
83
+ {
84
+ token physics:approximation = "convexHull"
85
+ }
86
+ }
87
+ }
88
+
89
+ over "L5_1"
90
+ {
91
+ over "L5" (
92
+ prepend apiSchemas = ["PhysxCollisionAPI"]
93
+ )
94
+ {
95
+ token physics:approximation = "convexHull"
96
+ }
97
+ }
98
+ }
99
+
100
+ over "L4_1"
101
+ {
102
+ over "L4" (
103
+ prepend apiSchemas = ["PhysxCollisionAPI"]
104
+ )
105
+ {
106
+ token physics:approximation = "convexHull"
107
+ }
108
+ }
109
+ }
110
+
111
+ over "L3_1"
112
+ {
113
+ over "L3" (
114
+ prepend apiSchemas = ["PhysxCollisionAPI"]
115
+ )
116
+ {
117
+ token physics:approximation = "convexHull"
118
+ }
119
+ }
120
+ }
121
+
122
+ over "L2_1"
123
+ {
124
+ over "L2" (
125
+ prepend apiSchemas = ["PhysxCollisionAPI"]
126
+ )
127
+ {
128
+ token physics:approximation = "convexHull"
129
+ }
130
+ }
131
+ }
132
+
133
+ over "L1_1"
134
+ {
135
+ over "L1" (
136
+ prepend apiSchemas = ["PhysxCollisionAPI"]
137
+ )
138
+ {
139
+ token physics:approximation = "convexHull"
140
+ }
141
+ }
142
+ }
143
+
144
+ over "Base_Link_1"
145
+ {
146
+ over "Base_Link" (
147
+ prepend apiSchemas = ["PhysxCollisionAPI"]
148
+ )
149
+ {
150
+ token physics:approximation = "convexHull"
151
+ }
152
+ }
153
+ }
154
+ }
155
+ }
156
+
addverb_syncro5/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json ADDED
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+ {
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+ "format_version": "1.0",
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+ "profile": "Package-Candidate",
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+ "profile_version": "1.0.0",
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+ "timestamp": "2026-10-23T23:04:13",
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+ "assets": [
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+ "asset": "Syncro5.usda",
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+ "features": [
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+ "FET_031_STANDARD": {
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+ {
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+ "version": "0.1.0",
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+ "passed": true,
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+ "failing_requirements": [],
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+ "dependencies": [
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+ {
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+ "FET_031_STANDARD": {
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+ "version": "0.1.0"
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+ }
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+ }
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+ ]
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+ }
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+ }
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+ ]
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+ }
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+ ]
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+ }
addverb_syncro5/.metadata/com.nvidia.simready.packaging.bom.json ADDED
@@ -0,0 +1,198 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ {
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+ },
44
+ "CAP004_Multibody.MuJoCo.0-1-0": {
45
+ "blocking_failure": false,
46
+ "dependencies": "['CAP003_RigidBody.MuJoCo.0-1-0']",
47
+ "passed": true,
48
+ "version": "0-1-0"
49
+ },
50
+ "CAP004_Multibody.RobotMuJoCo.0-1-0": {
51
+ "blocking_failure": false,
52
+ "dependencies": "[]",
53
+ "passed": true,
54
+ "version": "0-1-0"
55
+ },
56
+ "CAP021_RobotCore.Isaac.0-3-0": {
57
+ "blocking_failure": false,
58
+ "dependencies": "[]",
59
+ "passed": true,
60
+ "version": "0-3-0"
61
+ },
62
+ "CAP022_DrivenJoints.MuJoCo.0-1-0": {
63
+ "blocking_failure": false,
64
+ "dependencies": "['CAP004_Multibody.RobotMuJoCo.0-1-0']",
65
+ "passed": true,
66
+ "version": "0-1-0"
67
+ },
68
+ "CAP023_RobotMaterials.Isaac.0-1-0": {
69
+ "blocking_failure": false,
70
+ "dependencies": "[]",
71
+ "passed": true,
72
+ "version": "0-1-0"
73
+ },
74
+ "CAP024_BaseArticulation.MuJoCo.0-1-0": {
75
+ "blocking_failure": false,
76
+ "dependencies": "['CAP024_BaseArticulation.OpenUSD.0-1-0']",
77
+ "passed": true,
78
+ "version": "0-1-0"
79
+ },
80
+ "CAP024_BaseArticulation.Newton.0-1-0": {
81
+ "blocking_failure": false,
82
+ "dependencies": "['CAP024_BaseArticulation.OpenUSD.0-1-0']",
83
+ "passed": true,
84
+ "version": "0-1-0"
85
+ },
86
+ "CAP024_BaseArticulation.OpenUSD.0-1-0": {
87
+ "blocking_failure": false,
88
+ "dependencies": "[]",
89
+ "passed": true,
90
+ "version": "0-1-0"
91
+ },
92
+ "CAP024_BaseArticulation.PhysX.0-1-0": {
93
+ "blocking_failure": false,
94
+ "dependencies": "['CAP024_BaseArticulation.OpenUSD.0-1-0']",
95
+ "passed": true,
96
+ "version": "0-1-0"
97
+ },
98
+ "CAP025_RosBridge.Ros.0-1-0": {
99
+ "blocking_failure": false,
100
+ "dependencies": "[]",
101
+ "optional requirements": "['com.nvidia.simready.ROS.001']",
102
+ "passed": false,
103
+ "version": "0-1-0"
104
+ },
105
+ "CAP031_SelfContainedPackage.OpenUSD.0-1-0": {
106
+ "blocking_failure": false,
107
+ "dependencies": "[]",
108
+ "passed": true,
109
+ "version": "0-1-0"
110
+ },
111
+ "CAP033_SimReadyPackage.OpenUSD.0-4-0": {
112
+ "blocking_failure": false,
113
+ "dependencies": "['CAP031_SelfContainedPackage.OpenUSD.0-1-0']",
114
+ "passed": true,
115
+ "version": "0-4-0"
116
+ },
117
+ "CAP100_IsaacComposition.Isaac.0-3-0": {
118
+ "blocking_failure": false,
119
+ "dependencies": "[]",
120
+ "passed": true,
121
+ "version": "0-3-0"
122
+ },
123
+ "FET001_MinimalPlaceableVisual.OpenUSD.1-0-1": {
124
+ "blocking_failure": false,
125
+ "dependencies": "[]",
126
+ "passed": true,
127
+ "version": "1-0-1"
128
+ },
129
+ "FET003_RigidBody.Newton.0-1-0": {
130
+ "blocking_failure": false,
131
+ "dependencies": "[]",
132
+ "passed": true,
133
+ "version": "0-1-0"
134
+ },
135
+ "FET003_RigidBody.OpenUSD.0-2-0": {
136
+ "blocking_failure": false,
137
+ "dependencies": "[]",
138
+ "passed": true,
139
+ "version": "0-2-0"
140
+ },
141
+ "FET003_RigidBody.PhysX.0-4-0": {
142
+ "blocking_failure": false,
143
+ "dependencies": "[]",
144
+ "passed": true,
145
+ "version": "0-4-0"
146
+ },
147
+ "FET004_Multibody.Newton.0-1-0": {
148
+ "blocking_failure": false,
149
+ "dependencies": "['FET003_RigidBody.Newton.0-1-0']",
150
+ "passed": true,
151
+ "version": "0-1-0"
152
+ },
153
+ "FET004_Multibody.OpenUSD.0-2-0": {
154
+ "blocking_failure": false,
155
+ "dependencies": "['FET003_RigidBody.OpenUSD.0-2-0']",
156
+ "passed": true,
157
+ "version": "0-2-0"
158
+ },
159
+ "FET004_Multibody.PhysX.0-4-0": {
160
+ "blocking_failure": false,
161
+ "dependencies": "['FET003_RigidBody.PhysX.0-4-0']",
162
+ "passed": true,
163
+ "version": "0-4-0"
164
+ },
165
+ "FET004_Multibody.RobotNewton.0-1-0": {
166
+ "blocking_failure": false,
167
+ "dependencies": "[]",
168
+ "passed": true,
169
+ "version": "0-1-0"
170
+ },
171
+ "FET006_Materials.MDL.0-2-0": {
172
+ "blocking_failure": false,
173
+ "dependencies": "[]",
174
+ "passed": true,
175
+ "version": "0-2-0"
176
+ },
177
+ "FET006_Materials.OpenUSD.0-2-0": {
178
+ "blocking_failure": false,
179
+ "dependencies": "[]",
180
+ "passed": true,
181
+ "version": "0-2-0"
182
+ },
183
+ "FET006_Materials.Openpbr.0-1-0": {
184
+ "blocking_failure": false,
185
+ "dependencies": "[]",
186
+ "passed": true,
187
+ "version": "0-1-0"
188
+ },
189
+ "FET010_DisplayColor.OpenUSD.0-1-0": {
190
+ "blocking_failure": false,
191
+ "dependencies": "[]",
192
+ "passed": true,
193
+ "version": "0-1-0"
194
+ },
195
+ "FET022_DrivenJoints.Isaac.0-2-0": {
196
+ "blocking_failure": false,
197
+ "dependencies": "['FET022_DrivenJoints.PhysX.0-2-0']",
198
+ "passed": true,
199
+ "version": "0-2-0"
200
+ },
201
+ "FET022_DrivenJoints.Newton.0-1-0": {
202
+ "blocking_failure": false,
203
+ "dependencies": "['FET004_Multibody.RobotNewton.0-1-0']",
204
+ "passed": true,
205
+ "version": "0-1-0"
206
+ },
207
+ "FET022_DrivenJoints.OpenUSD.0-2-0": {
208
+ "blocking_failure": false,
209
+ "dependencies": "['FET004_Multibody.OpenUSD.0-2-0']",
210
+ "passed": true,
211
+ "version": "0-2-0"
212
+ },
213
+ "FET022_DrivenJoints.PhysX.0-2-0": {
214
+ "blocking_failure": false,
215
+ "dependencies": "['FET004_Multibody.PhysX.0-4-0']",
216
+ "passed": true,
217
+ "version": "0-2-0"
218
+ }
219
+ }
220
+ }
221
+ }
222
+ }
223
+ }
addverb_syncro5/.thumbs/256x256/.Syncro5.usda.last_generated ADDED
@@ -0,0 +1 @@
 
 
1
+ 2026-08-11 03:25:03
addverb_syncro5/.thumbs/256x256/Syncro5.usda.png ADDED

Git LFS Details

  • SHA256: 2dd9f501c2fd545fe8c9cf964121e1b47ea5ddbfae8be246a50262d5eec3a83d
  • Pointer size: 130 Bytes
  • Size of remote file: 37.1 kB
addverb_syncro5/.thumbs/Syncro5.thumb.usd ADDED
Binary file (6.13 kB). View file
 
addverb_syncro5/Syncro5.usda ADDED
@@ -0,0 +1,390 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ dictionary SimReady_Metadata = {
5
+ dictionary Variants = {
6
+ dictionary Physics = {
7
+ dictionary MuJoCo = {
8
+ string activateOption = "Enabled"
9
+ string prim = "/Syncro5"
10
+ string variantSetName = "MuJoCo"
11
+ }
12
+ dictionary Newton = {
13
+ string activateOption = "Enabled"
14
+ string prim = "/Syncro5"
15
+ string variantSetName = "Newton"
16
+ }
17
+ dictionary PhysX = {
18
+ string activateOption = "Enabled"
19
+ string prim = "/Syncro5"
20
+ string variantSetName = "PhysX"
21
+ }
22
+ }
23
+ }
24
+ dictionary validation = {
25
+ string profile = "Robot-Body"
26
+ string profile_version = "3.0.0"
27
+ dictionary validated_features = {
28
+ dictionary "2026-10-20" = {
29
+ dictionary "CAP000_Core.Isaac.0-1-0" = {
30
+ bool blocking_failure = 0
31
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
32
+ bool passed = 1
33
+ string version = "0-1-0"
34
+ }
35
+ dictionary "CAP000_Core.MuJoCo.0-1-0" = {
36
+ bool blocking_failure = 0
37
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
38
+ bool passed = 1
39
+ string version = "0-1-0"
40
+ }
41
+ dictionary "CAP000_Core.Newton.0-1-0" = {
42
+ bool blocking_failure = 0
43
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
44
+ bool passed = 1
45
+ string version = "0-1-0"
46
+ }
47
+ dictionary "CAP000_Core.OpenUSD.0-1-0" = {
48
+ bool blocking_failure = 0
49
+ string dependencies = "[]"
50
+ bool passed = 1
51
+ string version = "0-1-0"
52
+ }
53
+ dictionary "CAP000_Core.PhysX.0-1-0" = {
54
+ bool blocking_failure = 0
55
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
56
+ bool passed = 1
57
+ string version = "0-1-0"
58
+ }
59
+ dictionary "CAP003_RigidBody.MuJoCo.0-1-0" = {
60
+ bool blocking_failure = 0
61
+ string dependencies = "[]"
62
+ bool passed = 1
63
+ string version = "0-1-0"
64
+ }
65
+ dictionary "CAP004_Multibody.MuJoCo.0-1-0" = {
66
+ bool blocking_failure = 0
67
+ string dependencies = "['CAP003_RigidBody.MuJoCo.0-1-0']"
68
+ bool passed = 1
69
+ string version = "0-1-0"
70
+ }
71
+ dictionary "CAP004_Multibody.RobotMuJoCo.0-1-0" = {
72
+ bool blocking_failure = 0
73
+ string dependencies = "[]"
74
+ bool passed = 1
75
+ string version = "0-1-0"
76
+ }
77
+ dictionary "CAP021_RobotCore.Isaac.0-3-0" = {
78
+ bool blocking_failure = 0
79
+ string dependencies = "[]"
80
+ bool passed = 1
81
+ string version = "0-3-0"
82
+ }
83
+ dictionary "CAP022_DrivenJoints.MuJoCo.0-1-0" = {
84
+ bool blocking_failure = 0
85
+ string dependencies = "['CAP004_Multibody.RobotMuJoCo.0-1-0']"
86
+ bool passed = 1
87
+ string version = "0-1-0"
88
+ }
89
+ dictionary "CAP023_RobotMaterials.Isaac.0-1-0" = {
90
+ bool blocking_failure = 0
91
+ string dependencies = "[]"
92
+ bool passed = 1
93
+ string version = "0-1-0"
94
+ }
95
+ dictionary "CAP024_BaseArticulation.MuJoCo.0-1-0" = {
96
+ bool blocking_failure = 0
97
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
98
+ bool passed = 1
99
+ string version = "0-1-0"
100
+ }
101
+ dictionary "CAP024_BaseArticulation.Newton.0-1-0" = {
102
+ bool blocking_failure = 0
103
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
104
+ bool passed = 1
105
+ string version = "0-1-0"
106
+ }
107
+ dictionary "CAP024_BaseArticulation.OpenUSD.0-1-0" = {
108
+ bool blocking_failure = 0
109
+ string dependencies = "[]"
110
+ bool passed = 1
111
+ string version = "0-1-0"
112
+ }
113
+ dictionary "CAP024_BaseArticulation.PhysX.0-1-0" = {
114
+ bool blocking_failure = 0
115
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
116
+ bool passed = 1
117
+ string version = "0-1-0"
118
+ }
119
+ dictionary "CAP025_RosBridge.Ros.0-1-0" = {
120
+ bool blocking_failure = 0
121
+ string dependencies = "[]"
122
+ string "optional requirements" = "['com.nvidia.simready.ROS.001']"
123
+ bool passed = 0
124
+ string version = "0-1-0"
125
+ }
126
+ dictionary "CAP031_SelfContainedPackage.OpenUSD.0-1-0" = {
127
+ bool blocking_failure = 0
128
+ string dependencies = "[]"
129
+ bool passed = 1
130
+ string version = "0-1-0"
131
+ }
132
+ dictionary "CAP033_SimReadyPackage.OpenUSD.0-4-0" = {
133
+ bool blocking_failure = 0
134
+ string dependencies = "['CAP031_SelfContainedPackage.OpenUSD.0-1-0']"
135
+ bool passed = 1
136
+ string version = "0-4-0"
137
+ }
138
+ dictionary "CAP100_IsaacComposition.Isaac.0-3-0" = {
139
+ bool blocking_failure = 0
140
+ string dependencies = "[]"
141
+ bool passed = 1
142
+ string version = "0-3-0"
143
+ }
144
+ dictionary "FET001_MinimalPlaceableVisual.OpenUSD.1-0-1" = {
145
+ bool blocking_failure = 0
146
+ string dependencies = "[]"
147
+ bool passed = 1
148
+ string version = "1-0-1"
149
+ }
150
+ dictionary "FET003_RigidBody.Newton.0-1-0" = {
151
+ bool blocking_failure = 0
152
+ string dependencies = "[]"
153
+ bool passed = 1
154
+ string version = "0-1-0"
155
+ }
156
+ dictionary "FET003_RigidBody.OpenUSD.0-2-0" = {
157
+ bool blocking_failure = 0
158
+ string dependencies = "[]"
159
+ bool passed = 1
160
+ string version = "0-2-0"
161
+ }
162
+ dictionary "FET003_RigidBody.PhysX.0-4-0" = {
163
+ bool blocking_failure = 0
164
+ string dependencies = "[]"
165
+ bool passed = 1
166
+ string version = "0-4-0"
167
+ }
168
+ dictionary "FET004_Multibody.Newton.0-1-0" = {
169
+ bool blocking_failure = 0
170
+ string dependencies = "['FET003_RigidBody.Newton.0-1-0']"
171
+ bool passed = 1
172
+ string version = "0-1-0"
173
+ }
174
+ dictionary "FET004_Multibody.OpenUSD.0-2-0" = {
175
+ bool blocking_failure = 0
176
+ string dependencies = "['FET003_RigidBody.OpenUSD.0-2-0']"
177
+ bool passed = 1
178
+ string version = "0-2-0"
179
+ }
180
+ dictionary "FET004_Multibody.PhysX.0-4-0" = {
181
+ bool blocking_failure = 0
182
+ string dependencies = "['FET003_RigidBody.PhysX.0-4-0']"
183
+ bool passed = 1
184
+ string version = "0-4-0"
185
+ }
186
+ dictionary "FET004_Multibody.RobotNewton.0-1-0" = {
187
+ bool blocking_failure = 0
188
+ string dependencies = "[]"
189
+ bool passed = 1
190
+ string version = "0-1-0"
191
+ }
192
+ dictionary "FET006_Materials.MDL.0-2-0" = {
193
+ bool blocking_failure = 0
194
+ string dependencies = "[]"
195
+ bool passed = 1
196
+ string version = "0-2-0"
197
+ }
198
+ dictionary "FET006_Materials.OpenUSD.0-2-0" = {
199
+ bool blocking_failure = 0
200
+ string dependencies = "[]"
201
+ bool passed = 1
202
+ string version = "0-2-0"
203
+ }
204
+ dictionary "FET006_Materials.Openpbr.0-1-0" = {
205
+ bool blocking_failure = 0
206
+ string dependencies = "[]"
207
+ bool passed = 1
208
+ string version = "0-1-0"
209
+ }
210
+ dictionary "FET010_DisplayColor.OpenUSD.0-1-0" = {
211
+ bool blocking_failure = 0
212
+ string dependencies = "[]"
213
+ bool passed = 1
214
+ string version = "0-1-0"
215
+ }
216
+ dictionary "FET022_DrivenJoints.Isaac.0-2-0" = {
217
+ bool blocking_failure = 0
218
+ string dependencies = "['FET022_DrivenJoints.PhysX.0-2-0']"
219
+ bool passed = 1
220
+ string version = "0-2-0"
221
+ }
222
+ dictionary "FET022_DrivenJoints.Newton.0-1-0" = {
223
+ bool blocking_failure = 0
224
+ string dependencies = "['FET004_Multibody.RobotNewton.0-1-0']"
225
+ bool passed = 1
226
+ string version = "0-1-0"
227
+ }
228
+ dictionary "FET022_DrivenJoints.OpenUSD.0-2-0" = {
229
+ bool blocking_failure = 0
230
+ string dependencies = "['FET004_Multibody.OpenUSD.0-2-0']"
231
+ bool passed = 1
232
+ string version = "0-2-0"
233
+ }
234
+ dictionary "FET022_DrivenJoints.PhysX.0-2-0" = {
235
+ bool blocking_failure = 0
236
+ string dependencies = "['FET004_Multibody.PhysX.0-4-0']"
237
+ bool passed = 1
238
+ string version = "0-2-0"
239
+ }
240
+ }
241
+ }
242
+ }
243
+ }
244
+ float3 asset_extents = (0.2362229, 0.51405895, 0.7002201)
245
+ string asset_license = "CC-BY-4.0"
246
+ string asset_name = "Syncro5"
247
+ string asset_type = "robot"
248
+ string author = "Addverb"
249
+ string category = "robotic arm"
250
+ double mass = 18.540945671498775
251
+ string qcode = "Q40687"
252
+ int rigid_body_count = 7
253
+ string source_file = "Addverb/Syncro5/Syncro5.usda"
254
+ string usd_date_generated = "2026-10-02"
255
+ }
256
+ defaultPrim = "Syncro5"
257
+ kilogramsPerUnit = 1
258
+ metersPerUnit = 1
259
+ upAxis = "Z"
260
+ )
261
+
262
+ def Xform "Syncro5" (
263
+ kind = "component"
264
+ prepend references = [
265
+ @./payloads/Physics/physics.usda@,
266
+ @./payloads/base.usda@
267
+ ]
268
+ variants = {
269
+ string MuJoCo = "Disabled"
270
+ string Newton = "Disabled"
271
+ string PhysX = "Disabled"
272
+ }
273
+ prepend variantSets = ["PhysX", "Newton", "MuJoCo"]
274
+ )
275
+ {
276
+ color3f[] primvars:displayColor = [(0.5, 0.5, 0.5)] (
277
+ interpolation = "constant"
278
+ )
279
+
280
+ over "Geometry"
281
+ {
282
+ over "base_link"
283
+ {
284
+ over "link1"
285
+ {
286
+ over "link2"
287
+ {
288
+ over "link3"
289
+ {
290
+ over "link4"
291
+ {
292
+ over "link5"
293
+ {
294
+ over "tool"
295
+ {
296
+ over "end_effector_1"
297
+ {
298
+ over "end_effector"
299
+ {
300
+ token visibility = "invisible"
301
+ }
302
+ }
303
+ }
304
+
305
+ over "link5_1"
306
+ {
307
+ over "link5"
308
+ {
309
+ token visibility = "invisible"
310
+ }
311
+ }
312
+ }
313
+
314
+ over "link4_1"
315
+ {
316
+ over "link4"
317
+ {
318
+ token visibility = "invisible"
319
+ }
320
+ }
321
+ }
322
+
323
+ over "link3_1"
324
+ {
325
+ over "link3"
326
+ {
327
+ token visibility = "invisible"
328
+ }
329
+ }
330
+ }
331
+
332
+ over "link2_1"
333
+ {
334
+ over "link2"
335
+ {
336
+ token visibility = "invisible"
337
+ }
338
+ }
339
+ }
340
+
341
+ over "link1_1"
342
+ {
343
+ over "link1"
344
+ {
345
+ token visibility = "invisible"
346
+ }
347
+ }
348
+ }
349
+
350
+ over "base_link_1"
351
+ {
352
+ over "base_link"
353
+ {
354
+ token visibility = "invisible"
355
+ }
356
+ }
357
+ }
358
+ }
359
+ variantSet "PhysX" = {
360
+ "Disabled" {
361
+
362
+ }
363
+ "Enabled" (
364
+ prepend payload = @./runnables/physics/physx.usda@
365
+ ) {
366
+
367
+ }
368
+ }
369
+ variantSet "Newton" = {
370
+ "Disabled" {
371
+
372
+ }
373
+ "Enabled" (
374
+ prepend payload = @./runnables/physics/newton.usda@
375
+ ) {
376
+
377
+ }
378
+ }
379
+ variantSet "MuJoCo" = {
380
+ "Disabled" {
381
+
382
+ }
383
+ "Enabled" (
384
+ prepend payload = @./runnables/physics/mujoco.usda@
385
+ ) {
386
+
387
+ }
388
+ }
389
+ }
390
+
addverb_syncro5/com.nvidia.simready.packaging.json ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "package_id": "addverb_syncro5.1.0.0",
4
+ "license": "CC-BY-4.0",
5
+ "metadata": [
6
+ {
7
+ "name": "com.nvidia.simready.conformance.Package-Candidate@1.0.0.json",
8
+ "hash": {
9
+ "sha256": "abf784443d34b32c9db598949c0148a46cc6a89cb6eea0c4e805cf9200c2ca02"
10
+ }
11
+ },
12
+ {
13
+ "name": "com.nvidia.simready.packaging.bom.json",
14
+ "hash": {
15
+ "sha256": "c854cbfa5c44928546a2b5349c4007e765f4fb668dfa002491804bbdf08845fa"
16
+ }
17
+ },
18
+ {
19
+ "name": "com.nvidia.simready.root_usds.json",
20
+ "hash": {
21
+ "sha256": "3921ed92440800cb6d568cbfaba80f5ad99512d9a9ac9ca8ea8454417a8e1f27"
22
+ }
23
+ },
24
+ {
25
+ "name": "license.txt",
26
+ "hash": {
27
+ "sha256": "9ba9550ad48438d0836ddab3da480b3b69ffa0aac7b7878b5a0039e7ab429411"
28
+ }
29
+ }
30
+ ],
31
+ "content_hash": {
32
+ "sha256": "2cae9ce365ca38844bc85548ae5ed04cc77e256fcce6bf25ceb380e9fa474770"
33
+ },
34
+ "package_hash": {
35
+ "sha256": "09ef39099bb82105bc49fa35f18cfe247d68eeb0b0169f07d0a0c4498e91986f"
36
+ }
37
+ }
addverb_syncro5/materials/mdl/LICENSE.md ADDED
@@ -0,0 +1,73 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # NVIDIA Omniverse Core Materials Licenses
2
+
3
+ ## Primary License
4
+ This project is primarily licensed under the BSD-3-Clause License.
5
+
6
+ ```
7
+ Copyright (c) 1986-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
8
+
9
+ Redistribution and use in source and binary forms, with or without
10
+ modification, are permitted provided that the following conditions are met:
11
+
12
+ 1. Redistributions of source code must retain the above copyright notice, this
13
+ list of conditions and the following disclaimer.
14
+
15
+ 2. Redistributions in binary form must reproduce the above copyright notice,
16
+ this list of conditions and the following disclaimer in the documentation
17
+ and/or other materials provided with the distribution.
18
+
19
+ 3. Neither the name of the copyright holder nor the names of its
20
+ contributors may be used to endorse or promote products derived from
21
+ this software without specific prior written permission.
22
+
23
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
24
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
26
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
27
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
29
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
30
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
31
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
32
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33
+ ```
34
+
35
+ ## Third-Party Licenses
36
+
37
+ ### Apache License 2.0
38
+ The following components are licensed under the Apache License 2.0:
39
+
40
+ #### MaterialX Components
41
+ Files in `/source/mdl/materialx` are licensed under Apache License 2.0 per the MaterialX project:
42
+ https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/LICENSE
43
+
44
+ ```
45
+ Copyright Contributors to the MaterialX Project
46
+
47
+ Licensed under the Apache License, Version 2.0 (the "License");
48
+ you may not use this file except in compliance with the License.
49
+ You may obtain a copy of the License at
50
+
51
+ http://www.apache.org/licenses/LICENSE-2.0
52
+
53
+ Unless required by applicable law or agreed to in writing, software
54
+ distributed under the License is distributed on an "AS IS" BASIS,
55
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
56
+ See the License for the specific language governing permissions and
57
+ limitations under the License.
58
+ ```
59
+
60
+ ## SPDX License Identifiers
61
+ Files in this project use the following SPDX license identifiers:
62
+ - `SPDX-License-Identifier: BSD-3-Clause` - Used for NVIDIA-owned code
63
+ - `SPDX-License-Identifier: Apache-2.0` - Used for MaterialX components
64
+
65
+ ## License Attribution
66
+ This project contains code from multiple sources:
67
+ 1. NVIDIA Corporation (BSD-3-Clause) - Primary codebase
68
+ 2. Academy Software Foundation (Apache-2.0) - MaterialX components
69
+
70
+ ## License Scope
71
+ - All files in the project are licensed under BSD-3-Clause unless explicitly stated otherwise
72
+ - Files in `/source/mdl/materialx` are licensed under Apache-2.0
73
+ - All other files are licensed under BSD-3-Clause
addverb_syncro5/materials/mdl/OmniPBR.mdl ADDED
@@ -0,0 +1,396 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBR_ClearCoat::*;
22
+
23
+
24
+ // OmniPBR //
25
+
26
+ export material OmniPBR(
27
+
28
+ // Albdeo //
29
+
30
+ color diffuse_color_constant = color(0.2) [[
31
+ anno::display_name("Albedo Color"),
32
+ anno::description("This is the albedo base color"),
33
+ anno::in_group("Albedo")
34
+ ]],
35
+ uniform texture_2d diffuse_texture = texture_2d() [[
36
+ anno::display_name("Albedo Map"),
37
+ anno::in_group("Albedo")
38
+ ]],
39
+ float albedo_desaturation = float(0.0) [[
40
+ anno::display_name("Albedo Map Desaturation"),
41
+ anno::description("Desaturates the albedo map"),
42
+ anno::in_group("Albedo"),
43
+ anno::soft_range(float(0.0), float(1.0))
44
+ ]],
45
+ float albedo_add = float(0.0) [[
46
+ anno::display_name("Albedo Add"),
47
+ anno::description("Adds a constant value to the diffuse color "),
48
+ anno::in_group("Albedo"),
49
+ anno::soft_range(float(-1.0), float(1.0))
50
+ ]],
51
+ float albedo_brightness = float(1.0) [[
52
+ anno::display_name("Albedo Brightness"),
53
+ anno::description("Multiplier for the diffuse color "),
54
+ anno::in_group("Albedo"),
55
+ anno::soft_range(float(0.0), float(1.0))
56
+ ]],
57
+ color diffuse_tint = color(1.0) [[
58
+ anno::display_name("Color Tint"),
59
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
60
+ anno::in_group("Albedo")
61
+ ]],
62
+
63
+
64
+ // Reflectivity //
65
+
66
+ float reflection_roughness_constant = float(0.5) [[
67
+ anno::display_name("Roughness Amount"),
68
+ anno::description("Higher roughness values lead to more blurry reflections"),
69
+ anno::in_group("Reflectivity"),
70
+ anno::hard_range(float(0.0), float(1.0))
71
+ ]],
72
+ float reflection_roughness_texture_influence = float(0.0) [[
73
+ anno::display_name("Roughness Map Influence"),
74
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
75
+ anno::in_group("Reflectivity"),
76
+ anno::hard_range(float(0.0), float(1.0))
77
+ ]],
78
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
79
+ anno::display_name("Roughness Map"),
80
+ anno::in_group("Reflectivity"),
81
+ anno::usage("roughness")
82
+ ]],
83
+ float metallic_constant = float(0.0) [[
84
+ anno::display_name("Metallic Amount"),
85
+ anno::description("Metallic Material"),
86
+ anno::in_group("Reflectivity"),
87
+ anno::hard_range(float(0.0), float(1.0))
88
+ ]],
89
+ float metallic_texture_influence = float(0.0) [[
90
+ anno::display_name("Metallic Map Influence"),
91
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
92
+ anno::in_group("Reflectivity"),
93
+ anno::hard_range(float(0.0), float(1.0))
94
+ ]],
95
+ uniform texture_2d metallic_texture = texture_2d() [[
96
+ anno::display_name("Metallic Map"),
97
+ anno::in_group("Reflectivity"),
98
+ anno::usage("metalness")
99
+ ]],
100
+ float specular_level = float(0.5) [[
101
+ anno::display_name("Specular"),
102
+ anno::description("The specular level (intensity) of the material"),
103
+ anno::in_group("Reflectivity"),
104
+ anno::soft_range(float(0.0), float(1.0))
105
+ ]],
106
+
107
+
108
+ // ORM //
109
+
110
+ uniform bool enable_ORM_texture = false [[
111
+ anno::display_name("Enable ORM Texture"),
112
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
113
+ anno::in_group("Reflectivity")
114
+ ]],
115
+ uniform texture_2d ORM_texture = texture_2d() [[
116
+ anno::display_name("ORM Map"),
117
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
118
+ anno::in_group("Reflectivity"),
119
+ anno::usage("roughness")
120
+ ]],
121
+
122
+
123
+ // AO Group //
124
+
125
+ float ao_to_diffuse = 0.0 [[
126
+ anno::display_name("AO to diffuse"),
127
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
128
+ anno::in_group("AO"),
129
+ anno::hard_range(float(0.0), float(1.0))
130
+ ]],
131
+ uniform texture_2d ao_texture = texture_2d() [[
132
+ anno::display_name("Ambient Occlusion Map"),
133
+ anno::description("The ambient occlusion texture for the material"),
134
+ anno::in_group("AO"),
135
+ anno::usage("occlusion")
136
+ ]],
137
+
138
+
139
+ // Emission //
140
+
141
+ uniform bool enable_emission = false [[
142
+ anno::display_name("Enable Emission"),
143
+ anno::description("Enables the emission of light from the material"),
144
+ anno::in_group("Emissive")
145
+ ]],
146
+ color emissive_color = color(1.0,0.1,0.1) [[
147
+ anno::display_name("Emissive Color"),
148
+ anno::description("The emission color"),
149
+ anno::in_group("Emissive"),
150
+ anno::enable_if("enable_emission == true")
151
+ ]],
152
+ uniform texture_2d emissive_color_texture = texture_2d() [[
153
+ anno::display_name("Emissive Color map"),
154
+ anno::in_group("Emissive"),
155
+ anno::description("The emissive color texture"),
156
+ anno::enable_if("enable_emission == true")
157
+ ]],
158
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
159
+ anno::display_name("Emissive Mask map"),
160
+ anno::description("The texture masking the emissive color"),
161
+ anno::in_group("Emissive"),
162
+ anno::enable_if("enable_emission == true"),
163
+ anno::usage("occlusion")
164
+ ]],
165
+ float emissive_intensity = float(40.0) [[
166
+ anno::display_name("Emissive Intensity"),
167
+ anno::description("Intensity of the emission"),
168
+ anno::in_group("Emissive"),
169
+ anno::enable_if("enable_emission == true")
170
+ ]],
171
+
172
+
173
+ // Cutout Opacity //
174
+
175
+ uniform bool enable_opacity = false [[
176
+ anno::display_name("Enable Opacity"),
177
+ anno::description("Enables the use of cutout opacity"),
178
+ anno::in_group("Opacity")
179
+ ]],
180
+ uniform texture_2d opacity_texture = texture_2d() [[
181
+ anno::display_name("Opacity Map"),
182
+ anno::in_group("Opacity"),
183
+ anno::usage("opacity")
184
+ ]],
185
+ float opacity_constant = float(1.0) [[
186
+ anno::display_name("Opacity Amount"),
187
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
188
+ anno::in_group("Opacity"),
189
+ anno::hard_range(float(0.0), float(1.0))
190
+ ]],
191
+ uniform bool enable_opacity_texture = false [[
192
+ anno::display_name("Enable Opacity Texture"),
193
+ anno::description("Enables or disables the usage of the opacity texture map"),
194
+ anno::in_group("Opacity")
195
+ ]],
196
+ uniform base::mono_mode opacity_mode = base::mono_average [[
197
+ anno::display_name("Opacity Mono Source"),
198
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
199
+ anno::in_group("Opacity")
200
+ ]],
201
+ uniform float opacity_threshold = float(0.0) [[
202
+ anno::hard_range(0.0, 1.0),
203
+ anno::display_name("Opacity Threshold"),
204
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
205
+ anno::in_group("Opacity")
206
+ ]],
207
+
208
+
209
+ // Normal //
210
+
211
+ uniform float geometry_normal_roughness_strength = 1.f
212
+ [[
213
+ anno::hard_range(0.0, 1.0),
214
+ anno::display_name("Normal map to roughness weight"),
215
+ anno::description("Enables and weights roughness induced by normal maps"),
216
+ anno::in_group("Normal")
217
+ ]],
218
+ uniform float bump_factor = float(1.0) [[
219
+ anno::display_name("Normal Strength"),
220
+ anno::description("Strength of normal map"),
221
+ anno::in_group("Normal"),
222
+ anno::soft_range(float(0.0), float(1.0))
223
+ ]],
224
+ uniform texture_2d normalmap_texture = texture_2d() [[
225
+ anno::display_name("Normal Map"),
226
+ anno::in_group("Normal"),
227
+ anno::usage("normal")
228
+ ]],
229
+ uniform float detail_bump_factor = float(0.3) [[
230
+ anno::display_name("Detail Normal Strength"),
231
+ anno::in_group("Normal"),
232
+ anno::description("Strength of the detail normal"),
233
+ anno::soft_range(float(0.0), float(1.0))
234
+ ]],
235
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
236
+ anno::display_name("Detail Normal Map"),
237
+ anno::in_group("Normal"),
238
+ anno::usage("normal")
239
+ ]],
240
+ uniform bool flip_tangent_u = false [[
241
+ anno::display_name("Normal Map Flip U Tangent"),
242
+ anno::in_group("Normal")
243
+ ]],
244
+ uniform bool flip_tangent_v = true [[
245
+ anno::display_name("Normal Map Flip V Tangent"),
246
+ anno::in_group("Normal")
247
+ ]],
248
+
249
+
250
+ // UVW Projection Group //
251
+
252
+ uniform bool project_uvw = false [[
253
+ anno::display_name("Enable Project UVW Coordinates"),
254
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
255
+ anno::in_group("UV")
256
+ ]],
257
+ uniform bool world_or_object = false [[
258
+ anno::display_name("Enable World Space"),
259
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
260
+ anno::in_group("UV"),
261
+ anno::enable_if("project_uvw == true")
262
+ ]],
263
+ uniform int uv_space_index = 0 [[
264
+ anno::display_name("UV Space Index"),
265
+ anno::description("UV Space Index."),
266
+ anno::in_group("UV"),
267
+ anno::enable_if("project_uvw == true"),
268
+ anno::hard_range(int(0), int(3))
269
+ ]],
270
+
271
+
272
+ // UVW Adjustments Group //
273
+
274
+ uniform float2 texture_translate = float2(0.0) [[
275
+ anno::display_name("Texture Translate"),
276
+ anno::description("Controls position of texture."),
277
+ anno::in_group("UV"),
278
+ anno::enable_if("project_uvw == true")
279
+ ]],
280
+ uniform float texture_rotate = float(0.0) [[
281
+ anno::display_name("Texture Rotate"),
282
+ anno::description("Rotates angle of texture in degrees."),
283
+ anno::in_group("UV"),
284
+ anno::enable_if("project_uvw == true")
285
+ ]],
286
+ uniform float2 texture_scale = float2(1.0) [[
287
+ anno::display_name("Texture Tiling"),
288
+ anno::description("Controls the repetition of the texture."),
289
+ anno::in_group("UV"),
290
+ anno::enable_if("project_uvw == true")
291
+ ]],
292
+ uniform float2 detail_texture_translate = float2(0.0) [[
293
+ anno::display_name("Detail Texture Translate"),
294
+ anno::description("Controls the position of the detail texture."),
295
+ anno::in_group("UV"),
296
+ anno::enable_if("project_uvw == true")
297
+ ]],
298
+ uniform float detail_texture_rotate = float(0.0) [[
299
+ anno::display_name("Detail Texture Rotate"),
300
+ anno::description("Rotates angle of the detail texture in degrees."),
301
+ anno::in_group("UV"),
302
+ anno::enable_if("project_uvw == true")
303
+ ]],
304
+ uniform float2 detail_texture_scale = float2(1.0) [[
305
+ anno::display_name("Detail Texture Tiling"),
306
+ anno::description("Controls the repetition of the detail texture."),
307
+ anno::in_group("UV"),
308
+ anno::enable_if("project_uvw == true")
309
+ ]],
310
+
311
+
312
+ // Geometry //
313
+
314
+ uniform float round_edges_radius = float(0.0) [[
315
+ anno::display_name("Round Edge Radius"),
316
+ anno::description("Influence radius around the edges in meters"),
317
+ anno::in_group("Geometry"),
318
+ anno::soft_range(0.0, 1.0)
319
+ ]],
320
+ uniform float round_edges_roundness = float(1.0) [[
321
+ anno::display_name("Round Edge Roundness"),
322
+ anno::description("Determines how round the edge will look"),
323
+ anno::in_group("Geometry"),
324
+ anno::hard_range(0.0, 1.0)
325
+ ]],
326
+ uniform bool round_edges_across_materials = false [[
327
+ anno::display_name("Round Edge Across Materials"),
328
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
329
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
330
+ "\t\thappens between facets irrespective of their materials"),
331
+ anno::in_group("Geometry")
332
+ ]]
333
+ )
334
+ [[
335
+ anno::display_name("OmniPBR"),
336
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
337
+ anno::in_group("Base"),
338
+ anno::version( 2, 1, 2),
339
+ anno::author("NVIDIA CORPORATION"),
340
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
341
+ ]] = let {
342
+
343
+ material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
344
+ diffuse_color_constant: diffuse_color_constant,
345
+ diffuse_texture: diffuse_texture,
346
+ albedo_desaturation: albedo_desaturation,
347
+ albedo_add: albedo_add,
348
+ albedo_brightness: albedo_brightness,
349
+ diffuse_tint: diffuse_tint,
350
+ reflection_roughness_constant: reflection_roughness_constant,
351
+ reflection_roughness_texture_influence: reflection_roughness_texture_influence,
352
+ reflectionroughness_texture: reflectionroughness_texture,
353
+ metallic_constant: metallic_constant,
354
+ metallic_texture_influence: metallic_texture_influence,
355
+ metallic_texture: metallic_texture,
356
+ specular_level: specular_level,
357
+ enable_ORM_texture: enable_ORM_texture,
358
+ ORM_texture: ORM_texture,
359
+ ao_to_diffuse: ao_to_diffuse,
360
+ ao_texture: ao_texture,
361
+ enable_emission: enable_emission,
362
+ emissive_color: emissive_color,
363
+ emissive_color_texture: emissive_color_texture,
364
+ emissive_mask_texture: emissive_mask_texture,
365
+ emissive_intensity: emissive_intensity,
366
+ enable_opacity: enable_opacity,
367
+ opacity_texture: opacity_texture,
368
+ opacity_constant: opacity_constant,
369
+ enable_opacity_texture: enable_opacity_texture,
370
+ opacity_mode: opacity_mode,
371
+ opacity_threshold: opacity_threshold,
372
+ geometry_normal_roughness_strength: geometry_normal_roughness_strength,
373
+ bump_factor: bump_factor,
374
+ normalmap_texture: normalmap_texture,
375
+ detail_bump_factor: detail_bump_factor,
376
+ detail_normalmap_texture: detail_normalmap_texture,
377
+ flip_tangent_u: flip_tangent_u,
378
+ flip_tangent_v: flip_tangent_v,
379
+ project_uvw: project_uvw,
380
+ world_or_object: world_or_object,
381
+ uv_space_index: uv_space_index,
382
+ texture_translate: texture_translate,
383
+ texture_rotate: texture_rotate,
384
+ texture_scale: texture_scale,
385
+ detail_texture_translate: detail_texture_translate,
386
+ detail_texture_rotate: detail_texture_rotate,
387
+ detail_texture_scale: detail_texture_scale,
388
+ round_edges_radius: round_edges_radius,
389
+ round_edges_roundness: round_edges_roundness,
390
+ round_edges_across_materials: round_edges_across_materials
391
+ );
392
+
393
+ } in material(
394
+ surface: base.surface,
395
+ geometry: base.geometry
396
+ );
addverb_syncro5/materials/mdl/OmniPBRBase.mdl ADDED
@@ -0,0 +1,470 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::tex::*;
13
+ import ::anno::*;
14
+ import ::anno::*;
15
+
16
+ export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
17
+ anno::hidden()
18
+ ]]
19
+ {
20
+ Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
21
+ float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
22
+ return math::normalize(N);
23
+ }
24
+
25
+ export struct NormalData [[
26
+ anno::hidden()
27
+ ]]
28
+ {
29
+ float3 normal;
30
+ float2 roughness;
31
+ };
32
+
33
+ export NormalData tangent_space_normal_roughness_texture(
34
+ uniform texture_2d texture
35
+ [[
36
+ anno::description("The input texture"),
37
+ anno::usage("normal")
38
+ ]],
39
+ uniform float factor = 1.0f
40
+ [[ anno::description("Determines the degree of bumpiness") ]],
41
+ uniform bool flip_tangent_u = false
42
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
43
+ uniform bool flip_tangent_v = false
44
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
45
+ base::texture_coordinate_info uvw = base::texture_coordinate_info()
46
+ [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
47
+ uniform float2 crop_u = float2( 0.0, 1.0)
48
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
49
+ uniform float2 crop_v = float2( 0.0, 1.0)
50
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
51
+ uniform tex::wrap_mode wrap_u = tex::wrap_repeat
52
+ [[ anno::description("Wrapping mode in the u direction") ]],
53
+ uniform tex::wrap_mode wrap_v = tex::wrap_repeat
54
+ [[ anno::description("Wrapping mode in the v direction") ]],
55
+ uniform bool clip = false
56
+ [[
57
+ anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
58
+ anno::hidden()
59
+ ]],
60
+ uniform float scale = 1.
61
+ [[
62
+ anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
63
+ anno::unused()
64
+ ]],
65
+ uniform float offset = 0.
66
+ [[
67
+ anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
68
+ anno::unused()
69
+ ]],
70
+ uniform float animation_start_time = 0.
71
+ [[ anno::description("When to start playing first frame of the animation ") ]],
72
+ uniform int2 animation_crop = int2(0, 0)
73
+ [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
74
+ uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
75
+ [[ anno::description("Defines what to do outside of regular animation time") ]],
76
+ uniform float animation_fps = 30
77
+ [[ anno::description("Framerate to use for animation playback") ]]
78
+ )
79
+ [[
80
+ anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
81
+ anno::hidden(),
82
+ anno::noinline()
83
+ ]]
84
+ {
85
+ NormalData normalData;
86
+ normalData.roughness = float2(0);
87
+ normalData.normal = state::normal();
88
+
89
+ float frame = 0.0;
90
+ if(animation_crop != int2(0,0)) //only if we have an animation
91
+ {
92
+ frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
93
+ switch ( animation_wrap) {
94
+ case tex::wrap_repeat:
95
+ frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
96
+ math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
97
+ break;
98
+ case tex::wrap_mirrored_repeat:
99
+ float animation_crop_2y = 2.0*animation_crop.y;
100
+ frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
101
+ math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
102
+ if(frame>animation_crop.y)
103
+ frame = animation_crop_2y-frame;
104
+ break;
105
+ case tex::wrap_clamp:
106
+ frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
107
+ break;
108
+ case tex::wrap_clip:
109
+ frame += animation_crop.x;
110
+ if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
111
+ break;
112
+ }
113
+ }
114
+
115
+ if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
116
+ factor == 0.0f)
117
+ return normalData;
118
+ {
119
+ if (clip) {
120
+ if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
121
+ return normalData;
122
+ }
123
+ if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
124
+ return normalData;
125
+ }
126
+ }
127
+ if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
128
+ return normalData;
129
+ }
130
+ if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
131
+ return normalData;
132
+ }
133
+ }
134
+ bool pixel_flip_u = flip_tangent_u;
135
+ bool pixel_flip_v = flip_tangent_v;
136
+ //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
137
+ if (wrap_u == tex::wrap_mirrored_repeat) {
138
+ if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
139
+ pixel_flip_u = ! pixel_flip_u;
140
+ else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
141
+ pixel_flip_u = ! pixel_flip_u;
142
+ }
143
+ if (wrap_v == tex::wrap_mirrored_repeat) {
144
+ if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
145
+ pixel_flip_v = ! pixel_flip_v;
146
+ else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
147
+ pixel_flip_v = ! pixel_flip_v;
148
+ }
149
+
150
+ float3 transformed_tangent_u = uvw.tangent_u;
151
+ float3 transformed_tangent_v = uvw.tangent_v;
152
+
153
+ if (pixel_flip_u)
154
+ transformed_tangent_u=-transformed_tangent_u;
155
+ if (pixel_flip_v)
156
+ transformed_tangent_v=-transformed_tangent_v;
157
+
158
+ float3 tangent_space_normal;
159
+ float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
160
+ if(normal_raw.x > 1.5)
161
+ {
162
+ // octahedron packed by OV
163
+ normal_raw.x -= 2.0;
164
+ normal_raw.x -= 0.5;
165
+ normal_raw.y -= 0.5;
166
+ tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
167
+ normalData.roughness = float2(normal_raw.z, normal_raw.w);
168
+ }
169
+ else
170
+ {
171
+ // regular
172
+ tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
173
+ normalData.roughness = float2(0);
174
+ }
175
+
176
+ normalData.normal = math::normalize(
177
+ transformed_tangent_u * tangent_space_normal.x * factor +
178
+ transformed_tangent_v * tangent_space_normal.y * factor +
179
+ state::normal() * tangent_space_normal.z);
180
+
181
+ return normalData;
182
+ }
183
+
184
+
185
+ export material OmniPBRBase(
186
+
187
+
188
+ // Albdeo //
189
+
190
+ color diffuse_reflection_color = color(0.2) [[
191
+ anno::display_name("Albedo Color"),
192
+ anno::description("This is the albedo base color"),
193
+ anno::in_group("Albedo")
194
+ ]],
195
+ color diffuse_tint = color(1.0) [[
196
+ anno::display_name("Albedo Tint"),
197
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
198
+ anno::in_group("Albedo")
199
+ ]],
200
+
201
+
202
+ // Reflecitivity //
203
+
204
+ float specular_reflection_roughness = float(0.0) [[
205
+ anno::display_name("Roughness"),
206
+ anno::description("Higher roughness values lead to more blurry reflections"),
207
+ anno::in_group("Reflectivity"),
208
+ anno::hard_range(0.0, 1.0)
209
+ ]],
210
+ float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
211
+ anno::display_name("Aniso roughness"),
212
+ anno::description("Higher roughness values lead to more blurry reflections"),
213
+ anno::in_group("Reflectivity"),
214
+ anno::hidden()
215
+ ]],
216
+ float metalness = float(0.0) [[
217
+ anno::display_name("Metalness"),
218
+ anno::description("Bias towards pure specular reflection"),
219
+ anno::in_group("Reflectivity"),
220
+ anno::hard_range(0.0, 1.0)
221
+ ]],
222
+ float specular_level = float(0.5) [[
223
+ anno::display_name("Specular"),
224
+ anno::description("The specular level (intensity) of the material"),
225
+ anno::in_group("Reflectivity"),
226
+ anno::soft_range(0.0, 1.0)
227
+ ]],
228
+
229
+
230
+ // Emission //
231
+
232
+ uniform bool enable_emission = false [[
233
+ anno::display_name("Enable Emission"),
234
+ anno::description("Enables the emission of light from the material"),
235
+ anno::in_group("Emissive")
236
+ ]],
237
+ color emission_color = color(1.0,0.1,0.1) [[
238
+ anno::display_name("Emissive Color"),
239
+ anno::description("The emission color"),
240
+ anno::in_group("Emissive"),
241
+ anno::enable_if("enable_emission == true")
242
+ ]],
243
+ float emission_intensity = float(40.0) [[
244
+ anno::display_name("Emissive Intensity"),
245
+ anno::description("Intensity of the emission"),
246
+ anno::in_group("Emissive"),
247
+ anno::soft_range(0.0, 1000.0),
248
+ anno::enable_if("enable_emission == true")
249
+ ]],
250
+
251
+
252
+ // Geometry Opacity //
253
+
254
+ uniform bool enable_opacity = false [[
255
+ anno::display_name("Enable Opacity"),
256
+ anno::description("Enables the use of cutout opacity"),
257
+ anno::in_group("Opacity")
258
+ ]],
259
+ float geometry_opacity = float(1.0) [[
260
+ anno::display_name("Opacity Amount"),
261
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
262
+ anno::in_group("Opacity"),
263
+ anno::hard_range(0.0, 1.0)
264
+ ]],
265
+ uniform float geometry_opacity_threshold = 0.f
266
+ [[
267
+ anno::display_name("Opacity Threshold"),
268
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
269
+ anno::in_group("Opacity"),
270
+ anno::hard_range(0.0, 1.0)
271
+ ]],
272
+
273
+
274
+ // Clearcoat //
275
+
276
+ uniform bool enable_coat = false [[
277
+ anno::display_name("Enable Clearcoat Layer"),
278
+ anno::description("Adds a coat layer on top of the material when enabled"),
279
+ anno::in_group("Clearcoat")
280
+ ]],
281
+ float coat_weight = float(1.0) [[
282
+ anno::display_name("Clearcoat Weight"),
283
+ anno::description("Sets the weight for coat layer"),
284
+ anno::in_group("Clearcoat"),
285
+ anno::hard_range(0.0, 1.0)
286
+ ]],
287
+ color coat_color = color(1.0) [[
288
+ anno::display_name("Clearcoat Tint"),
289
+ anno::description("Clearcoat is tinted and affects the underlying material"),
290
+ anno::in_group("Clearcoat")
291
+ ]],
292
+ float coat_transparency = float(1.0) [[
293
+ anno::display_name("Clearcoat Transparency"),
294
+ anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
295
+ anno::in_group("Clearcoat"),
296
+ anno::hard_range(0.0, 1.0)
297
+ ]],
298
+ float coat_roughness = float(0.0) [[
299
+ anno::display_name("Clearcoat Roughness"),
300
+ anno::description("Higher roughness values lead to more blurry reflections"),
301
+ anno::in_group("Clearcoat"),
302
+ anno::hard_range(0.0, 1.0)
303
+ ]],
304
+ float2 coat_aniso_roughness = float2(0.0, 0.0) [[
305
+ anno::display_name("Clearcoat aniso roughness"),
306
+ anno::description("Higher roughness values lead to more blurry reflections"),
307
+ anno::in_group("Clearcoat"),
308
+ anno::hidden()
309
+ ]],
310
+ float coat_ior = float(1.56) [[
311
+ anno::display_name("Clearcoat IOR"),
312
+ anno::description("Sets the Index of refraction for the coat layer"),
313
+ anno::in_group("Clearcoat"),
314
+ anno::soft_range(0.0, 4.0)
315
+ ]],
316
+ float3 clearcoat_geometry_normal = state::normal() [[
317
+ anno::display_name("Clearcoat Normal"),
318
+ anno::in_group("Clearcoat"),
319
+ anno::usage("normal")
320
+ ]],
321
+
322
+
323
+ // Geometry //
324
+
325
+ uniform float round_edges_radius = float(0.0) [[
326
+ anno::display_name("Round Edge Radius"),
327
+ anno::description("Influence radius around the edges in meters"),
328
+ anno::in_group("Geometry"),
329
+ anno::soft_range(0.0, 1.0)
330
+ ]],
331
+ uniform float round_edges_roundness = float(1.0) [[
332
+ anno::display_name("Round Edge Roundness"),
333
+ anno::description("Determines how round the edge will look"),
334
+ anno::in_group("Geometry"),
335
+ anno::hard_range(0.0, 1.0)
336
+ ]],
337
+ uniform bool round_edges_across_materials = false [[
338
+ anno::display_name("Round Edge Across Materials"),
339
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
340
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
341
+ "\t\thappens between facets irrespective of their materials"),
342
+ anno::in_group("Geometry")
343
+ ]],
344
+ float3 geometry_normal = state::normal() [[
345
+ anno::display_name("Geometry Normal"),
346
+ anno::in_group("Geometry"),
347
+ anno::usage("normal")
348
+ ]]
349
+
350
+ )
351
+ [[
352
+ anno::display_name("OmniPBR Base"),
353
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
354
+ anno::in_group("Omni Materials"),
355
+ anno::version( 2, 1, 1),
356
+ anno::author("NVIDIA CORPORATION"),
357
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
358
+ ]]
359
+ = let{
360
+
361
+ // Diffuse Bsdf //
362
+
363
+ color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
364
+
365
+ color base_color = tinted_diffuse_color;
366
+
367
+ bsdf diffuse_bsdf = df::weighted_layer(
368
+ weight: 1.0,
369
+ layer: df::diffuse_reflection_bsdf(
370
+ tint: base_color,
371
+ roughness: float(0.0)
372
+ ),
373
+ base: bsdf(),
374
+ normal: geometry_normal
375
+ );
376
+
377
+ // Glossy Reflection Bsdf //
378
+
379
+ float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
380
+ + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
381
+ float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
382
+ + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
383
+ bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
384
+ roughness_u: roughness_u,
385
+ roughness_v: roughness_v,
386
+ tint: color(1.0),
387
+ mode: df::scatter_reflect
388
+ );
389
+
390
+ bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
391
+ normal_reflectivity: 0.08,
392
+ grazing_reflectivity: 1.0,
393
+ exponent: 5.0,
394
+ weight: specular_level,
395
+ layer: ggx_smith_bsdf,
396
+ base: diffuse_bsdf,
397
+ normal: geometry_normal
398
+ );
399
+
400
+ bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
401
+
402
+ bsdf omni_PBR_bsdf = df::weighted_layer(
403
+ weight: metalness,
404
+ layer: directional_factor_bsdf,
405
+ base: custom_curve_layer_bsdf,
406
+ normal: geometry_normal
407
+ );
408
+
409
+ // Clear Coat //
410
+
411
+ float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
412
+ + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
413
+ float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
414
+ + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
415
+ bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
416
+ roughness_u: coat_roughness_u,
417
+ roughness_v: coat_roughness_v,
418
+ tint: color(1.0),
419
+ mode: df::scatter_reflect
420
+ );
421
+
422
+ bsdf opaque_coat = df::weighted_layer(
423
+ weight: coat_transparency,
424
+ layer: ::df::tint(
425
+ tint: coat_color,
426
+ base: omni_PBR_bsdf
427
+ ),
428
+ base: ::df::diffuse_reflection_bsdf(
429
+ tint: coat_color
430
+ )
431
+ );
432
+
433
+ bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
434
+ ior: coat_ior,
435
+ weight: coat_weight,
436
+ layer: coat_bsdf,
437
+ base: opaque_coat,
438
+ normal: clearcoat_geometry_normal
439
+ );
440
+
441
+ bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
442
+
443
+ color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
444
+
445
+ float opacity_value = geometry_opacity;
446
+ float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
447
+
448
+ material_emission emission = material_emission(
449
+ df::diffuse_edf(),
450
+ intensity: emission_value
451
+ );
452
+
453
+ material_surface surface = material_surface(
454
+ scattering: final_bsdf,
455
+ emission: emission
456
+ );
457
+
458
+ material_geometry geometry = material_geometry(
459
+ normal: state::rounded_corner_normal(
460
+ radius: round_edges_radius,
461
+ across_materials: round_edges_across_materials,
462
+ roundness: round_edges_roundness
463
+ ),
464
+ cutout_opacity: cutout_opacity
465
+ );
466
+
467
+ } in material(
468
+ surface: surface,
469
+ geometry: geometry
470
+ );
addverb_syncro5/materials/mdl/OmniPBR_ClearCoat.mdl ADDED
@@ -0,0 +1,711 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBRBase::*;
22
+
23
+ // Functions //
24
+
25
+
26
+ // Returns a matrix from R,T,S. inputs //
27
+
28
+ uniform float4x4 rotation_translation_scale(
29
+ uniform float3 rotation = float3(0.)
30
+ [[ anno::description("Rotation applied to every UVW coordinate") ]],
31
+ uniform float3 translation = float3(0.)
32
+ [[ anno::description("Offset applied to every UVW coordinate") ]],
33
+ uniform float3 scaling = float3(1.)
34
+ [[ anno::description("Scale applied to every UVW coordinate") ]]
35
+ )
36
+ [[
37
+ anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
38
+ anno::hidden()
39
+ ]]
40
+ {
41
+ float4x4 scale =
42
+ float4x4(scaling.x , 0.0 , 0.0 , 0.0,
43
+ 0.0 , scaling.y , 0.0 , 0.0,
44
+ 0.0 , 0.0 , scaling.z , 0.0,
45
+ translation.x , translation.y , translation.z , 1.0);
46
+
47
+ float3 s = math::sin(rotation);
48
+ float3 c = math::cos(rotation);
49
+
50
+ float4x4 rotate =
51
+ float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
52
+ c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
53
+ -s.y , s.x*c.y , c.x*c.y , 0.0,
54
+ 0.0 , 0.0 , 0 , 1.0);
55
+
56
+ return scale * rotate;
57
+ }
58
+
59
+ // Returns the normal n in tangent space, given n is in internal space. //
60
+
61
+ float3 transform_internal_to_tangent(float3 n)
62
+ {
63
+ /* flip_tangent_v */
64
+ return
65
+ n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
66
+ n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
67
+ n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
68
+ }
69
+
70
+ // Returns the normal n in internal space, given n is in tangent space.
71
+ float3 transform_tangent_to_internal(float3 n)
72
+ {
73
+ return state::texture_tangent_u(0) * n.x -
74
+ state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
75
+ state::normal() * n.z;
76
+ }
77
+
78
+ // Returns a normal by adding a detail normal to a global normal.
79
+ export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
80
+ {
81
+ // http://blog.selfshadow.com/publications/blending-in-detail/
82
+ float3 n_t = transform_internal_to_tangent(n);
83
+ float3 nd_t = transform_internal_to_tangent(nd);
84
+ n_t = n_t + float3(0.,0.,1.);
85
+ nd_t = nd_t * float3(-1.,-1.,1.);
86
+ n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
87
+ return math::normalize(transform_tangent_to_internal(n));
88
+ }
89
+
90
+ base::texture_return multiply_colors(
91
+ color color_1 = color(1.0, 1.0, 1.0),
92
+ color color_2 = color(.5, .5, .5),
93
+ float weight = 1.0
94
+ )
95
+ [[
96
+ anno::hidden()
97
+ ]]
98
+ {
99
+ return base::blend_color_layers(
100
+ layers: base::color_layer[](
101
+ base::color_layer(
102
+ layer_color: color_2,
103
+ weight: weight,
104
+ mode: base::color_layer_multiply
105
+ )),
106
+ base: color_1
107
+ );
108
+ }
109
+
110
+
111
+ // OmniPBR Clearcoat //
112
+
113
+ export material OmniPBR_ClearCoat(
114
+
115
+ // Albdeo //
116
+
117
+ color diffuse_color_constant = color(0.2) [[
118
+ anno::display_name("Albedo Color"),
119
+ anno::description("This is the albedo base color"),
120
+ anno::in_group("Albedo")
121
+ ]],
122
+ uniform texture_2d diffuse_texture = texture_2d() [[
123
+ anno::display_name("Albedo Map"),
124
+ anno::in_group("Albedo")
125
+ ]],
126
+ float albedo_desaturation = float(0.0) [[
127
+ anno::display_name("Albedo Map Desaturation"),
128
+ anno::description("Desaturates the albedo map"),
129
+ anno::in_group("Albedo"),
130
+ anno::soft_range(float(0.0), float(1.0))
131
+ ]],
132
+ float albedo_add = float(0.0) [[
133
+ anno::display_name("Albedo Add"),
134
+ anno::description("Adds a constant value to the diffuse color "),
135
+ anno::in_group("Albedo"),
136
+ anno::soft_range(float(-1.0), float(1.0))
137
+ ]],
138
+ float albedo_brightness = float(1.0) [[
139
+ anno::display_name("Albedo Brightness"),
140
+ anno::description("Multiplier for the diffuse color "),
141
+ anno::in_group("Albedo"),
142
+ anno::soft_range(float(0.0), float(1.0))
143
+ ]],
144
+ color diffuse_tint = color(1.0) [[
145
+ anno::display_name("Color Tint"),
146
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
147
+ anno::in_group("Albedo")
148
+ ]],
149
+
150
+
151
+ // Reflectivity //
152
+
153
+ float reflection_roughness_constant = float(0.5) [[
154
+ anno::display_name("Roughness Amount"),
155
+ anno::description("Higher roughness values lead to more blurry reflections"),
156
+ anno::in_group("Reflectivity"),
157
+ anno::hard_range(float(0.0), float(1.0))
158
+ ]],
159
+ float reflection_roughness_texture_influence = float(0.0) [[
160
+ anno::display_name("Roughness Map Influence"),
161
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
162
+ anno::in_group("Reflectivity"),
163
+ anno::hard_range(float(0.0), float(1.0))
164
+ ]],
165
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
166
+ anno::display_name("Roughness Map"),
167
+ anno::in_group("Reflectivity"),
168
+ anno::usage("roughness")
169
+ ]],
170
+ float metallic_constant = float(0.0) [[
171
+ anno::display_name("Metallic Amount"),
172
+ anno::description("Metallic Material"),
173
+ anno::in_group("Reflectivity"),
174
+ anno::hard_range(float(0.0), float(1.0))
175
+ ]],
176
+ float metallic_texture_influence = float(0.0) [[
177
+ anno::display_name("Metallic Map Influence"),
178
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
179
+ anno::in_group("Reflectivity"),
180
+ anno::hard_range(float(0.0), float(1.0))
181
+ ]],
182
+ uniform texture_2d metallic_texture = texture_2d() [[
183
+ anno::display_name("Metallic Map"),
184
+ anno::in_group("Reflectivity"),
185
+ anno::usage("metalness")
186
+ ]],
187
+ float specular_level = float(0.5) [[
188
+ anno::display_name("Specular"),
189
+ anno::description("The specular level (intensity) of the material"),
190
+ anno::in_group("Reflectivity"),
191
+ anno::soft_range(float(0.0), float(1.0))
192
+ ]],
193
+
194
+
195
+ // ORM //
196
+
197
+ uniform bool enable_ORM_texture = false [[
198
+ anno::display_name("Enable ORM Texture"),
199
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
200
+ anno::in_group("Reflectivity")
201
+ ]],
202
+ uniform texture_2d ORM_texture = texture_2d() [[
203
+ anno::display_name("ORM Map"),
204
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
205
+ anno::in_group("Reflectivity"),
206
+ anno::usage("roughness")
207
+ ]],
208
+
209
+
210
+ // AO Group //
211
+
212
+ float ao_to_diffuse = 0.0 [[
213
+ anno::display_name("AO to diffuse"),
214
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
215
+ anno::in_group("AO"),
216
+ anno::hard_range(float(0.0), float(1.0))
217
+ ]],
218
+ uniform texture_2d ao_texture = texture_2d() [[
219
+ anno::display_name("Ambient Occlusion Map"),
220
+ anno::description("The ambient occlusion texture for the material"),
221
+ anno::in_group("AO"),
222
+ anno::usage("occlusion")
223
+ ]],
224
+
225
+
226
+ // Emission //
227
+
228
+ uniform bool enable_emission = false [[
229
+ anno::display_name("Enable Emission"),
230
+ anno::description("Enables the emission of light from the material"),
231
+ anno::in_group("Emissive")
232
+ ]],
233
+ color emissive_color = color(1.0,0.1,0.1) [[
234
+ anno::display_name("Emissive Color"),
235
+ anno::description("The emission color"),
236
+ anno::in_group("Emissive"),
237
+ anno::enable_if("enable_emission == true")
238
+ ]],
239
+ uniform texture_2d emissive_color_texture = texture_2d() [[
240
+ anno::display_name("Emissive Color map"),
241
+ anno::in_group("Emissive"),
242
+ anno::description("The emissive color texture"),
243
+ anno::enable_if("enable_emission == true")
244
+ ]],
245
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
246
+ anno::display_name("Emissive Mask map"),
247
+ anno::description("The texture masking the emissive color"),
248
+ anno::in_group("Emissive"),
249
+ anno::enable_if("enable_emission == true"),
250
+ anno::usage("occlusion")
251
+ ]],
252
+ float emissive_intensity = float(40.0) [[
253
+ anno::display_name("Emissive Intensity"),
254
+ anno::description("Intensity of the emission"),
255
+ anno::in_group("Emissive"),
256
+ anno::enable_if("enable_emission == true")
257
+ ]],
258
+
259
+
260
+ // Cutout Opacity //
261
+
262
+ uniform bool enable_opacity = false [[
263
+ anno::display_name("Enable Opacity"),
264
+ anno::description("Enables the use of cutout opacity"),
265
+ anno::in_group("Opacity")
266
+ ]],
267
+ uniform texture_2d opacity_texture = texture_2d() [[
268
+ anno::display_name("Opacity Map"),
269
+ anno::in_group("Opacity"),
270
+ anno::usage("opacity")
271
+ ]],
272
+ float opacity_constant = float(1.0) [[
273
+ anno::display_name("Opacity Amount"),
274
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
275
+ anno::in_group("Opacity"),
276
+ anno::hard_range(float(0.0), float(1.0))
277
+ ]],
278
+ uniform bool enable_opacity_texture = false [[
279
+ anno::display_name("Enable Opacity Texture"),
280
+ anno::description("Enables or disables the usage of the opacity texture map"),
281
+ anno::in_group("Opacity")
282
+ ]],
283
+ uniform base::mono_mode opacity_mode = base::mono_average [[
284
+ anno::display_name("Opacity Mono Source"),
285
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
286
+ anno::in_group("Opacity")
287
+ ]],
288
+ uniform float opacity_threshold = float(0.0) [[
289
+ anno::display_name("Opacity Threshold"),
290
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
291
+ anno::in_group("Opacity"),
292
+ anno::hard_range(float(0.0), float(1.0))
293
+ ]],
294
+
295
+
296
+ // Clearcoat //
297
+
298
+ uniform bool enable_clearcoat = false [[
299
+ anno::display_name("Enable Clearcoat Layer"),
300
+ anno::description("Adds a clearcoat layer on top of the material when enabled"),
301
+ anno::in_group("Clearcoat")
302
+ ]],
303
+ float clearcoat_weight = float(1.0) [[
304
+ anno::display_name("Clearcoat Weight"),
305
+ anno::description("Sets the weight for clearcoat layer"),
306
+ anno::in_group("Clearcoat"),
307
+ anno::hard_range(float(0.0), float(1.0))
308
+ ]],
309
+ color clearcoat_tint = color(1.0) [[
310
+ anno::display_name("Clearcoat Tint"),
311
+ anno::description("Clearcoat is tinted and affects the underlying material"),
312
+ anno::in_group("Clearcoat")
313
+ ]],
314
+ float clearcoat_transparency = float(1.0) [[
315
+ anno::display_name("Clearcoat Transparency"),
316
+ anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
317
+ anno::in_group("Clearcoat"),
318
+ anno::hard_range(float(0.0), float(1.0))
319
+ ]],
320
+ float clearcoat_reflection_roughness = float(0.0) [[
321
+ anno::display_name("Clearcoat Roughness"),
322
+ anno::description("Higher roughness values lead to more blurry reflections"),
323
+ anno::in_group("Clearcoat"),
324
+ anno::hard_range(float(0.0), float(1.0))
325
+ ]],
326
+ float clearcoat_ior = float(1.56) [[
327
+ anno::display_name("Clearcoat IOR"),
328
+ anno::description("Sets the Index of refraction for the clearcoat layer"),
329
+ anno::in_group("Clearcoat"),
330
+ anno::soft_range(float(0.0), float(4.0))
331
+ ]],
332
+ uniform float clearcoat_bump_factor = float(1.0) [[
333
+ anno::display_name("Clearcoat Normal Map Strength"),
334
+ anno::description("Strength of normal map."),
335
+ anno::in_group("Clearcoat"),
336
+ anno::soft_range(float(0.0), float(1.0))
337
+ ]],
338
+ uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
339
+ anno::display_name("Clearcoat Normal Map"),
340
+ anno::description("Enables the usage of the normalmap texture"),
341
+ anno::in_group("Clearcoat"),
342
+ anno::usage("normal")
343
+ ]],
344
+ uniform float2 clearcoat_texture_translate = float2(0.0) [[
345
+ anno::display_name("Clearcoat Texture Translate"),
346
+ anno::description("Controls the position of the clearcoat texture"),
347
+ anno::ui_order(1),
348
+ anno::in_group("UV")
349
+ ]],
350
+ uniform float clearcoat_texture_rotate = float(0.0) [[
351
+ anno::display_name("Clearcoat Texture Rotate"),
352
+ anno::description("Rotates angle of the clearcoat texture in degrees"),
353
+ anno::ui_order(2),
354
+ anno::in_group("UV")
355
+ ]],
356
+ uniform float2 clearcoat_texture_scale = float2(1.0) [[
357
+ anno::display_name("Clearcoat Texture Tiling"),
358
+ anno::description("Controls the repetition of the clearcoat texture"),
359
+ anno::ui_order(3),
360
+ anno::in_group("UV")
361
+ ]],
362
+ float clearcoat_flatten = float(1.0) [[
363
+ anno::display_name("Clearcoat Flatten"),
364
+ anno::description("Flattens the clearcoat to even out the underlying bump maps"),
365
+ anno::in_group("Clearcoat"),
366
+ anno::hard_range(float(0.0), float(1.0))
367
+ ]],
368
+
369
+
370
+ // Normal //
371
+
372
+ uniform float geometry_normal_roughness_strength = 1.f
373
+ [[
374
+ anno::hard_range(0.0, 1.0),
375
+ anno::display_name("Normal map to roughness weight"),
376
+ anno::description("Enables and weights roughness induced by normal maps"),
377
+ anno::in_group("Normal")
378
+ ]],
379
+ uniform float bump_factor = float(1.0) [[
380
+ anno::display_name("Normal Strength"),
381
+ anno::description("Strength of normal map"),
382
+ anno::in_group("Normal"),
383
+ anno::soft_range(float(0.0), float(1.0))
384
+ ]],
385
+ uniform texture_2d normalmap_texture = texture_2d() [[
386
+ anno::display_name("Normal Map"),
387
+ anno::in_group("Normal"),
388
+ anno::usage("normal")
389
+ ]],
390
+ uniform float detail_bump_factor = float(0.3) [[
391
+ anno::display_name("Detail Normal Strength"),
392
+ anno::in_group("Normal"),
393
+ anno::description("Strength of the detail normal"),
394
+ anno::soft_range(float(0.0), float(1.0))
395
+ ]],
396
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
397
+ anno::display_name("Detail Normal Map"),
398
+ anno::in_group("Normal"),
399
+ anno::usage("normal")
400
+ ]],
401
+ uniform bool flip_tangent_u = false [[
402
+ anno::display_name("Normal Map Flip U Tangent"),
403
+ anno::in_group("Normal")
404
+ ]],
405
+ uniform bool flip_tangent_v = true [[
406
+ anno::display_name("Normal Map Flip V Tangent"),
407
+ anno::in_group("Normal")
408
+ ]],
409
+
410
+
411
+ // UVW Projection Group //
412
+
413
+ uniform bool project_uvw = false [[
414
+ anno::display_name("Enable Project UVW Coordinates"),
415
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
416
+ anno::in_group("UV")
417
+ ]],
418
+ uniform bool world_or_object = false [[
419
+ anno::display_name("Enable World Space"),
420
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
421
+ anno::in_group("UV"),
422
+ anno::enable_if("project_uvw == true")
423
+ ]],
424
+ uniform int uv_space_index = 0 [[
425
+ anno::display_name("UV Space Index"),
426
+ anno::description("UV Space Index"),
427
+ anno::in_group("UV"),
428
+ anno::enable_if("project_uvw == true"),
429
+ anno::hard_range(int(0), int(3))
430
+ ]],
431
+
432
+
433
+ // UVW Adjustments Group //
434
+
435
+ uniform float2 texture_translate = float2(0.0) [[
436
+ anno::display_name("Texture Translate"),
437
+ anno::description("Controls position of texture."),
438
+ anno::in_group("UV"),
439
+ anno::enable_if("project_uvw == true")
440
+ ]],
441
+ uniform float texture_rotate = float(0.0) [[
442
+ anno::display_name("Texture Rotate"),
443
+ anno::description("Rotates angle of texture in degrees."),
444
+ anno::in_group("UV"),
445
+ anno::enable_if("project_uvw == true")
446
+ ]],
447
+ uniform float2 texture_scale = float2(1.0) [[
448
+ anno::display_name("Texture Tiling"),
449
+ anno::description("Controls repetition of the texture."),
450
+ anno::in_group("UV"),
451
+ anno::enable_if("project_uvw == true")
452
+ ]],
453
+ uniform float2 detail_texture_translate = float2(0.0) [[
454
+ anno::display_name("Detail Texture Translate"),
455
+ anno::description("Controls the position of the detail texture."),
456
+ anno::in_group("UV"),
457
+ anno::enable_if("project_uvw == true")
458
+ ]],
459
+ uniform float detail_texture_rotate = float(0.0) [[
460
+ anno::display_name("Detail Texture Rotate"),
461
+ anno::description("Rotates angle of the detail texture in degrees."),
462
+ anno::in_group("UV"),
463
+ anno::enable_if("project_uvw == true")
464
+ ]],
465
+ uniform float2 detail_texture_scale = float2(1.0) [[
466
+ anno::display_name("Detail Texture Tiling"),
467
+ anno::description("Controls repetition of the detail texture."),
468
+ anno::in_group("UV"),
469
+ anno::enable_if("project_uvw == true")
470
+ ]],
471
+
472
+
473
+ // Geometry //
474
+
475
+ uniform float round_edges_radius = float(0.0) [[
476
+ anno::display_name("Round Edge Radius"),
477
+ anno::description("Influence radius around the edges in meters"),
478
+ anno::in_group("Geometry"),
479
+ anno::soft_range(0.0, 1.0)
480
+ ]],
481
+ uniform float round_edges_roundness = float(1.0) [[
482
+ anno::display_name("Round Edge Roundness"),
483
+ anno::description("Determines how round the edge will look"),
484
+ anno::in_group("Geometry"),
485
+ anno::hard_range(0.0, 1.0)
486
+ ]],
487
+ uniform bool round_edges_across_materials = false [[
488
+ anno::display_name("Round Edge Across Materials"),
489
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
490
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
491
+ "\t\thappens between facets irrespective of their materials"),
492
+ anno::in_group("Geometry")
493
+ ]]
494
+ )
495
+ [[
496
+ anno::display_name("OmniPBR ClearCoat "),
497
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
498
+ anno::in_group("Base"),
499
+ anno::version( 2, 1, 1),
500
+ anno::author("NVIDIA CORPORATION"),
501
+ anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
502
+ ]] = let {
503
+
504
+ // UVW lookup and transformation //
505
+ base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
506
+
507
+ base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
508
+ coordinate_system: the_system,
509
+ texture_space: uv_space_index,
510
+ projection_type: base::projection_cubic
511
+ ) :
512
+ base::coordinate_source(
513
+ coordinate_system: base::texture_coordinate_uvw,
514
+ texture_space: uv_space_index
515
+ );
516
+
517
+ base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
518
+ transform: rotation_translation_scale(
519
+ scaling: float3(texture_scale.x, texture_scale.y, 1.0),
520
+ rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
521
+ translation: float3(texture_translate.x, texture_translate.y, 0.0)
522
+ ),
523
+ coordinate: uvw
524
+ );
525
+
526
+ base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
527
+ transform: rotation_translation_scale(
528
+ scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
529
+ rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
530
+ translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
531
+ ),
532
+ coordinate: uvw
533
+ );
534
+
535
+ base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
536
+ transform: rotation_translation_scale(
537
+ scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
538
+ rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
539
+ translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
540
+ ),
541
+ coordinate: uvw
542
+ );
543
+
544
+ // Normal calculations //
545
+ OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
546
+
547
+ OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
548
+ OmniPBRBase::tangent_space_normal_roughness_texture(
549
+ texture: normalmap_texture,
550
+ factor: bump_factor,
551
+ uvw: transformed_uvw,
552
+ flip_tangent_u: flip_tangent_u,
553
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
554
+ //flip_tangent_v: true
555
+
556
+ ) : defaultData;
557
+ float3 the_normal = normal_data.normal;
558
+
559
+ OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
560
+ OmniPBRBase::tangent_space_normal_roughness_texture(
561
+ texture: detail_normalmap_texture,
562
+ factor: detail_bump_factor,
563
+ uvw: detail_transformed_uvw,
564
+ flip_tangent_u: flip_tangent_u,
565
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
566
+ ) : defaultData;
567
+ float3 detail_normal = detail_normal_data.normal;
568
+
569
+ OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
570
+ OmniPBRBase::tangent_space_normal_roughness_texture(
571
+ texture: clearcoat_normalmap_texture,
572
+ factor: clearcoat_bump_factor,
573
+ uvw: clearcoat_transformed_uvw,
574
+ flip_tangent_u: flip_tangent_u,
575
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
576
+ ) : defaultData;
577
+ float3 clearcoat_normal = clearcoat_normal_data.normal;
578
+
579
+
580
+ float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
581
+ float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
582
+ float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
583
+ : flattened_clearcoat_normal;
584
+
585
+
586
+ // ORM Handling //
587
+
588
+ float3 ORM_lookup = tex::lookup_float3(
589
+ tex: ORM_texture,
590
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
591
+ );
592
+
593
+
594
+ float3 roughness_lookup = tex::lookup_float3(
595
+ tex: reflectionroughness_texture,
596
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
597
+ );
598
+
599
+ float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
600
+ float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
601
+ float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
602
+ math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
603
+
604
+ float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
605
+ math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
606
+
607
+ // Diffuse Color Lookup and AO //
608
+
609
+ base::texture_return base_lookup = base::file_texture(
610
+ texture: diffuse_texture,
611
+ color_offset: color(albedo_add),
612
+ color_scale: color(albedo_brightness),
613
+ mono_source: base::mono_luminance,
614
+ uvw: transformed_uvw,
615
+ clip: false
616
+ );
617
+
618
+ base::texture_return ao_lookup = base::file_texture(
619
+ texture: ao_texture,
620
+ color_offset: color(0.0, 0.0, 0.0),
621
+ color_scale: color(1.0, 1.0, 1.0),
622
+ mono_source: base::mono_average,
623
+ uvw: transformed_uvw,
624
+ clip: false
625
+ );
626
+
627
+
628
+ color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
629
+ color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
630
+ color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
631
+ color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
632
+
633
+ color base_color = multiply_colors(
634
+ color_1: tinted_diffuse,
635
+ color_2: ao_color,
636
+ weight: ao_to_diffuse
637
+ ).tint;
638
+
639
+
640
+ // Metalness //
641
+
642
+ float3 metallic_lookup = tex::lookup_float3(
643
+ tex: metallic_texture,
644
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
645
+ );
646
+
647
+ float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
648
+ float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
649
+
650
+
651
+ // Emission //
652
+
653
+ color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
654
+ base::file_texture(
655
+ texture: emissive_color_texture,
656
+ color_offset: color(0.0, 0.0, 0.0),
657
+ color_scale: color(1.0, 1.0, 1.0),
658
+ mono_source: base::mono_average,
659
+ uvw: transformed_uvw,
660
+ clip: false
661
+ ).tint : emissive_color;
662
+
663
+ color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
664
+ base::file_texture(
665
+ texture: emissive_mask_texture,
666
+ color_offset: color(0.0, 0.0, 0.0),
667
+ color_scale: color(1.0, 1.0, 1.0),
668
+ mono_source: base::mono_average,
669
+ uvw: transformed_uvw,
670
+ clip: false
671
+ ).tint : color(1.0);
672
+
673
+ color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
674
+
675
+ // Opacity //
676
+
677
+ float opacity_value = enable_opacity_texture ? base::file_texture(
678
+ texture: opacity_texture,
679
+ mono_source: opacity_mode,
680
+ uvw: transformed_uvw
681
+ ).mono : opacity_constant;
682
+
683
+ float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
684
+
685
+ material base = OmniPBRBase::OmniPBRBase(
686
+ diffuse_reflection_color: base_color,
687
+ specular_reflection_aniso_roughness: reflection_roughness,
688
+ specular_level: specular_level,
689
+ metalness: metallic,
690
+ enable_emission: enable_emission,
691
+ emission_color: final_emission_color,
692
+ emission_intensity: emissive_intensity,
693
+ enable_coat: enable_clearcoat,
694
+ coat_weight: clearcoat_weight,
695
+ coat_color: clearcoat_tint,
696
+ coat_transparency: clearcoat_transparency,
697
+ coat_aniso_roughness: clearcoat_reflection_roughness2,
698
+ coat_ior: clearcoat_ior,
699
+ enable_opacity: enable_opacity,
700
+ geometry_opacity: cutout_opacity,
701
+ clearcoat_geometry_normal: final_clearcoat_normal,
702
+ round_edges_radius: round_edges_radius,
703
+ round_edges_roundness: round_edges_roundness,
704
+ round_edges_across_materials: round_edges_across_materials,
705
+ geometry_normal: diffuse_gloss_normal
706
+ );
707
+
708
+ } in material(
709
+ surface: base.surface,
710
+ geometry: base.geometry
711
+ );
addverb_syncro5/materials/mdl/aux_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
addverb_syncro5/materials/mdl/core_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
addverb_syncro5/materials/mdl/support_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
addverb_syncro5/payloads/Physics/mujoco.usda ADDED
@@ -0,0 +1,195 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Syncro5"
6
+ kilogramsPerUnit = 1
7
+ metersPerUnit = 1
8
+ subLayers = [
9
+ @./physics.usda@
10
+ ]
11
+ upAxis = "Z"
12
+ )
13
+
14
+ over "Syncro5"
15
+ {
16
+ over "Physics"
17
+ {
18
+ def MjcActuator "joint1_actuator"
19
+ {
20
+ uniform double mjc:forceRange:max = 140
21
+ uniform double mjc:forceRange:min = -140
22
+ custom rel mjc:target
23
+ prepend rel mjc:target = </Syncro5/Physics/joint1>
24
+ }
25
+
26
+ def MjcActuator "joint2_actuator"
27
+ {
28
+ uniform double mjc:forceRange:max = 140
29
+ uniform double mjc:forceRange:min = -140
30
+ custom rel mjc:target
31
+ prepend rel mjc:target = </Syncro5/Physics/joint2>
32
+ }
33
+
34
+ def MjcActuator "joint3_actuator"
35
+ {
36
+ uniform double mjc:forceRange:max = 140
37
+ uniform double mjc:forceRange:min = -140
38
+ custom rel mjc:target
39
+ prepend rel mjc:target = </Syncro5/Physics/joint3>
40
+ }
41
+
42
+ def MjcActuator "joint4_actuator"
43
+ {
44
+ uniform double mjc:forceRange:max = 51
45
+ uniform double mjc:forceRange:min = -51
46
+ custom rel mjc:target
47
+ prepend rel mjc:target = </Syncro5/Physics/joint4>
48
+ }
49
+
50
+ def MjcActuator "joint5_actuator"
51
+ {
52
+ uniform double mjc:forceRange:max = 51
53
+ uniform double mjc:forceRange:min = -51
54
+ custom rel mjc:target
55
+ prepend rel mjc:target = </Syncro5/Physics/joint5>
56
+ }
57
+
58
+ def MjcActuator "joint6_actuator"
59
+ {
60
+ uniform double mjc:forceRange:max = 51
61
+ uniform double mjc:forceRange:min = -51
62
+ custom rel mjc:target
63
+ prepend rel mjc:target = </Syncro5/Physics/joint6>
64
+ }
65
+
66
+ over "joint1" (
67
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
68
+ )
69
+ {
70
+ }
71
+
72
+ over "root_joint"
73
+ {
74
+ }
75
+
76
+ over "joint2" (
77
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
78
+ )
79
+ {
80
+ }
81
+
82
+ over "joint3" (
83
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
84
+ )
85
+ {
86
+ }
87
+
88
+ over "joint4" (
89
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
90
+ )
91
+ {
92
+ }
93
+
94
+ over "joint5" (
95
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
96
+ )
97
+ {
98
+ }
99
+
100
+ over "joint6" (
101
+ delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
102
+ )
103
+ {
104
+ }
105
+ }
106
+
107
+ over "Geometry"
108
+ {
109
+ over "base_link"
110
+ {
111
+ over "link1"
112
+ {
113
+ over "link2"
114
+ {
115
+ over "link3"
116
+ {
117
+ over "link4"
118
+ {
119
+ over "link5"
120
+ {
121
+ over "tool"
122
+ {
123
+ over "end_effector"
124
+ {
125
+ }
126
+
127
+ over "end_effector_1"
128
+ {
129
+ }
130
+ }
131
+
132
+ over "link5"
133
+ {
134
+ }
135
+
136
+ over "link5_1"
137
+ {
138
+ }
139
+ }
140
+
141
+ over "link4"
142
+ {
143
+ }
144
+
145
+ over "link4_1"
146
+ {
147
+ }
148
+ }
149
+
150
+ over "link3"
151
+ {
152
+ }
153
+
154
+ over "link3_1"
155
+ {
156
+ }
157
+ }
158
+
159
+ over "link2"
160
+ {
161
+ }
162
+
163
+ over "link2_1"
164
+ {
165
+ }
166
+ }
167
+
168
+ over "link1"
169
+ {
170
+ }
171
+
172
+ over "link1_1"
173
+ {
174
+ }
175
+ }
176
+
177
+ over "base_link"
178
+ {
179
+ }
180
+
181
+ over "base_link_1"
182
+ {
183
+ }
184
+ }
185
+ }
186
+
187
+ over "Materials"
188
+ {
189
+ }
190
+
191
+ over "VisualMaterials"
192
+ {
193
+ }
194
+ }
195
+
addverb_syncro5/payloads/Physics/none.usda ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Syncro5"
6
+ kilogramsPerUnit = 1
7
+ metersPerUnit = 1
8
+ upAxis = "Z"
9
+ )
10
+
11
+ def "Syncro5"
12
+ {
13
+ }
14
+
addverb_syncro5/payloads/Physics/physics.usda ADDED
@@ -0,0 +1,310 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Syncro5"
6
+ kilogramsPerUnit = 1
7
+ metersPerUnit = 1
8
+ upAxis = "Z"
9
+ )
10
+
11
+ over "Syncro5"
12
+ {
13
+ string isaac:nameOverride (
14
+ displayName = "Name Override"
15
+ )
16
+
17
+ over "Geometry"
18
+ {
19
+ over "base_link" (
20
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsArticulationRootAPI", "PhysicsMassAPI"]
21
+ )
22
+ {
23
+ float physics:mass = 0.29485062 (
24
+ customData = {
25
+ dictionary agentfix = {
26
+ string massConfidence = "estimate with user-authorized material guesses and aluminium fallback, not verified hardware mass"
27
+ string massMethod = "CORE Artist Tools material shell estimate with source component masses retained"
28
+ }
29
+ }
30
+ )
31
+
32
+ over "link1" (
33
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
34
+ )
35
+ {
36
+ point3f physics:centerOfMass = (0.01254, 0, 0.272)
37
+ float3 physics:diagonalInertia = (0.014587547, 0.04622239, 0.047389988)
38
+ float physics:mass = 7.919
39
+ quatf physics:principalAxes = (0.55068374, 0.5474927, 0.44686735, 0.44419444)
40
+
41
+ over "link2" (
42
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
43
+ )
44
+ {
45
+ point3f physics:centerOfMass = (0.10537, 0, 0.14998)
46
+ float3 physics:diagonalInertia = (0.001453259, 0.0155054275, 0.016383575)
47
+ float physics:mass = 1.017
48
+ quatf physics:principalAxes = (0.7070949, -0.00020949045, 0.70711863, 0.00020925856)
49
+
50
+ over "link3" (
51
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
52
+ )
53
+ {
54
+ point3f physics:centerOfMass = (0.01755, 0.03359, 0)
55
+ float3 physics:diagonalInertia = (0.008958901, 0.022222642, 0.02330646)
56
+ float physics:mass = 5.574
57
+ quatf physics:principalAxes = (0.00024272576, 0.60914415, 0.79305875, -0.0010648912)
58
+
59
+ over "link4" (
60
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
61
+ )
62
+ {
63
+ point3f physics:centerOfMass = (0.05065, -0.1059, 0)
64
+ float3 physics:diagonalInertia = (0.0020954593, 0.0038622126, 0.004130389)
65
+ float physics:mass = 1.894
66
+ quatf physics:principalAxes = (0.0015153983, 0.82625794, 0.56328535, -0.0022478928)
67
+
68
+ over "link5" (
69
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
70
+ )
71
+ {
72
+ point3f physics:centerOfMass = (0.00216, -0.0036, -0.04603)
73
+ float3 physics:diagonalInertia = (0.0017849255, 0.0024767346, 0.002554828)
74
+ float physics:mass = 1.791
75
+ quatf physics:principalAxes = (0.6979928, -0.3027942, 0.6443721, -0.07685246)
76
+
77
+ over "tool" (
78
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
79
+ )
80
+ {
81
+ point3f physics:centerOfMass = (0, 0, -0.0014)
82
+ float3 physics:diagonalInertia = (0.000028814, 0.000028814, 0.000057263)
83
+ float physics:mass = 0.051095
84
+ quatf physics:principalAxes = (1, 0, 0, 0)
85
+
86
+ over "end_effector_1" (
87
+ instanceable = false
88
+ )
89
+ {
90
+ over "end_effector" (
91
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
92
+ )
93
+ {
94
+ }
95
+ }
96
+ }
97
+
98
+ over "link5_1" (
99
+ instanceable = false
100
+ )
101
+ {
102
+ over "link5" (
103
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
104
+ )
105
+ {
106
+ }
107
+ }
108
+ }
109
+
110
+ over "link4_1" (
111
+ instanceable = false
112
+ )
113
+ {
114
+ over "link4" (
115
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
116
+ )
117
+ {
118
+ }
119
+ }
120
+ }
121
+
122
+ over "link3_1" (
123
+ instanceable = false
124
+ )
125
+ {
126
+ over "link3" (
127
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
128
+ )
129
+ {
130
+ }
131
+ }
132
+ }
133
+
134
+ over "link2_1" (
135
+ instanceable = false
136
+ )
137
+ {
138
+ over "link2" (
139
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
140
+ )
141
+ {
142
+ }
143
+ }
144
+ }
145
+
146
+ over "link1_1" (
147
+ instanceable = false
148
+ )
149
+ {
150
+ over "link1" (
151
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
152
+ )
153
+ {
154
+ }
155
+ }
156
+ }
157
+
158
+ over "base_link_1" (
159
+ instanceable = false
160
+ )
161
+ {
162
+ over "base_link" (
163
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
164
+ )
165
+ {
166
+ }
167
+ }
168
+ }
169
+ }
170
+
171
+ over "Physics"
172
+ {
173
+ def PhysicsRevoluteJoint "joint1" (
174
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
175
+ )
176
+ {
177
+ float drive:angular:physics:damping = 400
178
+ float drive:angular:physics:maxForce = 140
179
+ float drive:angular:physics:stiffness = 4000
180
+ bool[] isaac:actuator
181
+ string isaac:NameOverride
182
+ token[] isaac:physics:DofOffsetOpOrder
183
+ uniform token physics:axis = "Z"
184
+ custom rel physics:body0 = </Syncro5/Geometry/base_link>
185
+ custom rel physics:body1 = </Syncro5/Geometry/base_link/link1>
186
+ point3f physics:localPos0 = (0, 0, 0)
187
+ point3f physics:localPos1 = (0, 0, 0)
188
+ quatf physics:localRot0 = (1, 0, 0, 0)
189
+ quatf physics:localRot1 = (1, 0, 0, 0)
190
+ float physics:lowerLimit = -180
191
+ float physics:upperLimit = 180
192
+ custom float urdf:limit:effort = 140
193
+ custom float urdf:limit:velocity = 50
194
+ }
195
+
196
+ def PhysicsRevoluteJoint "joint2" (
197
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
198
+ )
199
+ {
200
+ float drive:angular:physics:damping = 400
201
+ float drive:angular:physics:maxForce = 140
202
+ float drive:angular:physics:stiffness = 4000
203
+ uniform token physics:axis = "X"
204
+ custom rel physics:body0 = </Syncro5/Geometry/base_link/link1>
205
+ custom rel physics:body1 = </Syncro5/Geometry/base_link/link1/link2>
206
+ point3f physics:localPos0 = (0, 0, 0.336)
207
+ point3f physics:localPos1 = (0, 0, 0)
208
+ quatf physics:localRot0 = (1, 0, 0, 0)
209
+ quatf physics:localRot1 = (1, 0, 0, 0)
210
+ float physics:lowerLimit = -180
211
+ float physics:upperLimit = 180
212
+ custom float urdf:limit:effort = 140
213
+ custom float urdf:limit:velocity = 50
214
+ }
215
+
216
+ def PhysicsRevoluteJoint "joint3" (
217
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
218
+ )
219
+ {
220
+ float drive:angular:physics:damping = 400
221
+ float drive:angular:physics:maxForce = 140
222
+ float drive:angular:physics:stiffness = 4000
223
+ uniform token physics:axis = "X"
224
+ custom rel physics:body0 = </Syncro5/Geometry/base_link/link1/link2>
225
+ custom rel physics:body1 = </Syncro5/Geometry/base_link/link1/link2/link3>
226
+ point3f physics:localPos0 = (0, 0, 0.3)
227
+ point3f physics:localPos1 = (0, 0, 0)
228
+ quatf physics:localRot0 = (0, 0, -1, 0)
229
+ quatf physics:localRot1 = (0, 0, -1, 0)
230
+ float physics:lowerLimit = -180
231
+ float physics:upperLimit = 180
232
+ custom float urdf:limit:effort = 140
233
+ custom float urdf:limit:velocity = 50
234
+ }
235
+
236
+ def PhysicsRevoluteJoint "joint4" (
237
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
238
+ )
239
+ {
240
+ float drive:angular:physics:damping = 30
241
+ float drive:angular:physics:maxForce = 51
242
+ float drive:angular:physics:stiffness = 300
243
+ bool[] isaac:actuator
244
+ string isaac:NameOverride
245
+ token[] isaac:physics:DofOffsetOpOrder
246
+ uniform token physics:axis = "Y"
247
+ custom rel physics:body0 = </Syncro5/Geometry/base_link/link1/link2/link3>
248
+ custom rel physics:body1 = </Syncro5/Geometry/base_link/link1/link2/link3/link4>
249
+ point3f physics:localPos0 = (0, 0.36971, 0)
250
+ point3f physics:localPos1 = (0, 0, 0)
251
+ quatf physics:localRot0 = (1, 0, 0, 0)
252
+ quatf physics:localRot1 = (1, 0, 0, 0)
253
+ float physics:lowerLimit = -180
254
+ float physics:upperLimit = 180
255
+ custom float urdf:limit:effort = 51
256
+ custom float urdf:limit:velocity = 50
257
+ }
258
+
259
+ def PhysicsRevoluteJoint "joint5" (
260
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
261
+ )
262
+ {
263
+ float drive:angular:physics:damping = 30
264
+ float drive:angular:physics:maxForce = 51
265
+ float drive:angular:physics:stiffness = 300
266
+ uniform token physics:axis = "X"
267
+ custom rel physics:body0 = </Syncro5/Geometry/base_link/link1/link2/link3/link4>
268
+ custom rel physics:body1 = </Syncro5/Geometry/base_link/link1/link2/link3/link4/link5>
269
+ point3f physics:localPos0 = (0, 0, 0)
270
+ point3f physics:localPos1 = (0, 0, 0)
271
+ quatf physics:localRot0 = (0.50000095, 0, 0, 0.86602485)
272
+ quatf physics:localRot1 = (0.50000095, 0, 0, 0.86602485)
273
+ float physics:lowerLimit = -180
274
+ float physics:upperLimit = 180
275
+ custom float urdf:limit:effort = 51
276
+ custom float urdf:limit:velocity = 50
277
+ }
278
+
279
+ def PhysicsRevoluteJoint "joint6" (
280
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
281
+ )
282
+ {
283
+ float drive:angular:physics:damping = 30
284
+ float drive:angular:physics:maxForce = 51
285
+ float drive:angular:physics:stiffness = 300
286
+ uniform token physics:axis = "Z"
287
+ custom rel physics:body0 = </Syncro5/Geometry/base_link/link1/link2/link3/link4/link5>
288
+ custom rel physics:body1 = </Syncro5/Geometry/base_link/link1/link2/link3/link4/link5/tool>
289
+ point3f physics:localPos0 = (0.00095306, -0.0016507, -0.0975)
290
+ point3f physics:localPos1 = (0, 0, 0)
291
+ quatf physics:localRot0 = (0, -1, 0, 0)
292
+ quatf physics:localRot1 = (0, -1, 0, 0)
293
+ float physics:lowerLimit = -180
294
+ float physics:upperLimit = 180
295
+ custom float urdf:limit:effort = 51
296
+ custom float urdf:limit:velocity = 50
297
+ }
298
+
299
+ def PhysicsFixedJoint "root_joint"
300
+ {
301
+ custom rel physics:body0 = </Syncro5>
302
+ custom rel physics:body1 = </Syncro5/Geometry/base_link>
303
+ point3f physics:localPos0 = (0, 0, 0)
304
+ point3f physics:localPos1 = (0, 0, 0)
305
+ quatf physics:localRot0 = (1, 0, 0, 0)
306
+ quatf physics:localRot1 = (1, 0, 0, 0)
307
+ }
308
+ }
309
+ }
310
+