Update 121 licensed Robot-Body packages to 3.0.2; remove 16 unknown-license assets (CL 1436009)

#8
by JWylie - opened
This view is limited to 50 files because it contains too many changes. See the raw diff here.
Files changed (50) hide show
  1. addverb_syncro10/.metadata/{Syncro10_benchmark.json → addverb_syncro10_benchmark.json} +1 -1
  2. addverb_syncro10/.metadata/{Syncro10_validation.json → addverb_syncro10_validation.json} +5 -2
  3. addverb_syncro10/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +1 -1
  4. addverb_syncro10/.metadata/com.nvidia.simready.conformance.Package@1.1.0.json +1 -1
  5. addverb_syncro10/.metadata/com.nvidia.simready.packaging.bom.json +1 -1
  6. addverb_syncro10/com.nvidia.simready.packaging.json +8 -8
  7. addverb_syncro5/.metadata/{Syncro5_benchmark.json → addverb_syncro5_benchmark.json} +1 -1
  8. addverb_syncro5/.metadata/{Syncro5_validation.json → addverb_syncro5_validation.json} +5 -2
  9. addverb_syncro5/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +1 -1
  10. addverb_syncro5/.metadata/com.nvidia.simready.conformance.Package@1.1.0.json +1 -1
  11. addverb_syncro5/.metadata/com.nvidia.simready.packaging.bom.json +1 -1
  12. addverb_syncro5/com.nvidia.simready.packaging.json +8 -8
  13. comau_n_220_27/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +1 -1
  14. comau_n_220_27/.metadata/com.nvidia.simready.conformance.Package@1.1.0.json +1 -1
  15. comau_n_220_27/.metadata/com.nvidia.simready.packaging.bom.json +1 -1
  16. comau_n_220_27/.metadata/{n-220-27_benchmark.json → comau_n_220_27_benchmark.json} +1 -1
  17. comau_n_220_27/.metadata/{n-220-27_validation.json → comau_n_220_27_validation.json} +5 -2
  18. comau_n_220_27/com.nvidia.simready.packaging.json +10 -10
  19. denso_cobottapro1300_cobotta_pro_1300/.metadata/cobotta_pro_1300_benchmark.json +0 -0
  20. denso_cobottapro1300_cobotta_pro_1300/.metadata/cobotta_pro_1300_validation.json +0 -221
  21. denso_cobottapro1300_cobotta_pro_1300/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +0 -34
  22. denso_cobottapro1300_cobotta_pro_1300/.metadata/com.nvidia.simready.conformance.Package@1.1.0.json +0 -31
  23. denso_cobottapro1300_cobotta_pro_1300/.metadata/com.nvidia.simready.packaging.bom.json +0 -167
  24. denso_cobottapro1300_cobotta_pro_1300/.metadata/com.nvidia.simready.root_usds.json +0 -6
  25. denso_cobottapro1300_cobotta_pro_1300/.thumbs/256x256/cobotta_pro_1300.usda.png +0 -3
  26. denso_cobottapro1300_cobotta_pro_1300/cobotta_pro_1300.usda +0 -1423
  27. denso_cobottapro1300_cobotta_pro_1300/com.nvidia.simready.packaging.json +0 -43
  28. denso_cobottapro1300_cobotta_pro_1300/materials/mdl/OmniPBR.mdl +0 -396
  29. denso_cobottapro1300_cobotta_pro_1300/materials/mdl/OmniPBRBase.mdl +0 -470
  30. denso_cobottapro1300_cobotta_pro_1300/materials/mdl/OmniPBR_ClearCoat.mdl +0 -711
  31. denso_cobottapro1300_cobotta_pro_1300/materials/mdl/aux_definitions.mdl +0 -0
  32. denso_cobottapro1300_cobotta_pro_1300/materials/mdl/core_definitions.mdl +0 -0
  33. denso_cobottapro1300_cobotta_pro_1300/materials/mdl/license.txt +0 -73
  34. denso_cobottapro1300_cobotta_pro_1300/materials/mdl/support_definitions.mdl +0 -0
  35. denso_cobottapro1300_cobotta_pro_1300/payloads/Physics/mujoco.usda +0 -263
  36. denso_cobottapro1300_cobotta_pro_1300/payloads/Physics/physics.usda +0 -636
  37. denso_cobottapro1300_cobotta_pro_1300/payloads/Physics/physx.usda +0 -165
  38. denso_cobottapro1300_cobotta_pro_1300/payloads/base.usda +0 -459
  39. denso_cobottapro1300_cobotta_pro_1300/payloads/geometries.usd +0 -3
  40. denso_cobottapro1300_cobotta_pro_1300/payloads/instances.usda +0 -696
  41. denso_cobottapro1300_cobotta_pro_1300/payloads/materials.usda +0 -250
  42. denso_cobottapro1300_cobotta_pro_1300/payloads/robot.usda +0 -424
  43. denso_cobottapro1300_cobotta_pro_1300/runnables/physics/mujoco.usda +0 -410
  44. denso_cobottapro1300_cobotta_pro_1300/runnables/physics/newton.usda +0 -387
  45. denso_cobottapro1300_cobotta_pro_1300/runnables/physics/physx.usda +0 -368
  46. denso_cobottapro900_cobotta_pro_900/.metadata/cobotta_pro_900_benchmark.json +0 -0
  47. denso_cobottapro900_cobotta_pro_900/.metadata/cobotta_pro_900_validation.json +0 -221
  48. denso_cobottapro900_cobotta_pro_900/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +0 -34
  49. denso_cobottapro900_cobotta_pro_900/.metadata/com.nvidia.simready.conformance.Package@1.1.0.json +0 -31
  50. denso_cobottapro900_cobotta_pro_900/.metadata/com.nvidia.simready.packaging.bom.json +0 -167
addverb_syncro10/.metadata/{Syncro10_benchmark.json → addverb_syncro10_benchmark.json} RENAMED
@@ -1,6 +1,6 @@
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  {
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  "schema_version": "1.0",
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- "asset": "Syncro10",
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  "run_timestamp": "2026-10-31T20:07:08.573916+00:00",
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  "passed": false,
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  "results": [
 
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  {
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  "schema_version": "1.0",
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+ "asset": "addverb_syncro10",
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  "run_timestamp": "2026-10-31T20:07:08.573916+00:00",
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  "passed": false,
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  "results": [
addverb_syncro10/.metadata/{Syncro10_validation.json → addverb_syncro10_validation.json} RENAMED
@@ -215,7 +215,10 @@
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  },
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  "profile_id": "Robot-Body",
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  "profile_version": "3.0.0",
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- "simready_validate_version": null,
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- "tier_versions": {}
 
 
 
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  }
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  }
 
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  },
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  "profile_id": "Robot-Body",
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  "profile_version": "3.0.0",
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+ "simready_validate_version": "2026.10.0",
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+ "tier_versions": {
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+ "tier_core": "2026.10.0",
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+ "tier_newton": "2026.10.0"
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+ }
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  }
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  }
addverb_syncro10/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json CHANGED
@@ -2,7 +2,7 @@
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  "format_version": "1.0",
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  "profile": "Package-Candidate",
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  "profile_version": "1.0.0",
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- "timestamp": "2026-11-03T21:10:22",
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  "assets": [
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  {
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  "asset": "Syncro10.usda",
 
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  "format_version": "1.0",
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  "profile": "Package-Candidate",
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  "profile_version": "1.0.0",
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+ "timestamp": "2026-11-03T23:31:08",
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  "assets": [
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  {
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  "asset": "Syncro10.usda",
addverb_syncro10/.metadata/com.nvidia.simready.conformance.Package@1.1.0.json CHANGED
@@ -2,7 +2,7 @@
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  "format_version": "1.0",
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  "profile": "Package",
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  "profile_version": "1.1.0",
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- "timestamp": "2026-11-03T21:19:59",
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  "assets": [
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  {
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  "asset": "com.nvidia.simready.packaging.json",
 
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  "format_version": "1.0",
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  "profile": "Package",
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  "profile_version": "1.1.0",
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+ "timestamp": "2026-11-03T23:31:10",
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  "assets": [
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  {
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  "asset": "com.nvidia.simready.packaging.json",
addverb_syncro10/.metadata/com.nvidia.simready.packaging.bom.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "format_version": "1.0",
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- "content_root": "file:///home/jwylie/Desktop/isaacsim-asset-package_3.0.1/.packages/addverb_syncro10/3.0.1",
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  "items": [
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  {
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  "relative_path": ".thumbs/256x256/Syncro10.usda.png",
 
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  {
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  "format_version": "1.0",
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+ "content_root": "file:///home/jwylie/Desktop/isaacsim-asset-package_3.0.2/.packages/addverb_syncro10/3.0.2",
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  "items": [
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  {
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  "relative_path": ".thumbs/256x256/Syncro10.usda.png",
addverb_syncro10/com.nvidia.simready.packaging.json CHANGED
@@ -1,30 +1,30 @@
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  {
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  "format_version": "1.0",
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- "package_id": "simready.hf.nvidia.isaacsim-assets.addverb_syncro10.3.0.1",
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  "license": "CC-BY-4.0",
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  "metadata": [
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  {
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- "name": "Syncro10_benchmark.json",
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  "hash": {
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- "sha256": "edc4e7b9abf03fb241c611d2f1954a0c0daf6ebb255e40e9dad5d33fc4388010"
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  }
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  },
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  {
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- "name": "Syncro10_validation.json",
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  "hash": {
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- "sha256": "4354d48732ae9d87e8029f94ca6148731a5b5269113d7a2a56bf6aef3b9495a0"
16
  }
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  },
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  {
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  "name": "com.nvidia.simready.conformance.Package-Candidate@1.0.0.json",
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  "hash": {
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- "sha256": "aae51ac427a196a64dd476228cf9b380ba2ee210f888b0e406dc376c84a23a66"
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  }
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  },
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  {
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  "name": "com.nvidia.simready.packaging.bom.json",
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  "hash": {
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- "sha256": "35c9e875bbc73ea64800b34d64d0f948edebe51484de08fdeda851db179fc736"
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  }
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  },
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  {
@@ -44,6 +44,6 @@
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  "sha256": "db4d8065113e2e22225388ceafb1608fec4d0b1ed11338b4b13adbfcac4e03ba"
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  },
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  "package_hash": {
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- "sha256": "8cc7acefc2f6c86d786df396630ac8f82710bf13c7bf5b8f11c034cb11c97ce9"
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  }
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  }
 
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  {
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  "format_version": "1.0",
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+ "package_id": "simready.hf.nvidia.isaacsim-assets.addverb_syncro10.3.0.2",
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  "license": "CC-BY-4.0",
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  "metadata": [
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  {
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+ "name": "addverb_syncro10_benchmark.json",
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  "hash": {
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+ "sha256": "03a32480ed26e1cb773b3b2db90b66b6d55b16ebdb9a72ca90adeb6f60d7f3d1"
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  }
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  },
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  {
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+ "name": "addverb_syncro10_validation.json",
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  "hash": {
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+ "sha256": "236c309d0b919a9f7dc281e1e647bc624af76554a8f1601a1cd97e825102d9b9"
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  }
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  },
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  {
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  "name": "com.nvidia.simready.conformance.Package-Candidate@1.0.0.json",
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  "hash": {
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+ "sha256": "24792bdba8af3fdb6ff699dca161fb0b8b68db5b30c68d9a20b09d03334cf6dc"
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  }
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  },
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  {
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  "name": "com.nvidia.simready.packaging.bom.json",
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  "hash": {
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+ "sha256": "275192147d5e1fbf646a4f5cebe0fa6aab6a4e1f3c0301693fd75f2bf4fd0c48"
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  }
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  },
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  {
 
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  "sha256": "db4d8065113e2e22225388ceafb1608fec4d0b1ed11338b4b13adbfcac4e03ba"
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  },
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  "package_hash": {
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+ "sha256": "6136d7ff7852635e258608a150fc4ecb6e5d6071dd991f7bf413af8897aff0f4"
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  }
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  }
addverb_syncro5/.metadata/{Syncro5_benchmark.json → addverb_syncro5_benchmark.json} RENAMED
@@ -1,6 +1,6 @@
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  {
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  "schema_version": "1.0",
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- "asset": "Syncro5",
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  "run_timestamp": "2026-10-31T20:07:08.573916+00:00",
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  "passed": false,
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  "results": [
 
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  {
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  "schema_version": "1.0",
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+ "asset": "addverb_syncro5",
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  "run_timestamp": "2026-10-31T20:07:08.573916+00:00",
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  "passed": false,
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  "results": [
addverb_syncro5/.metadata/{Syncro5_validation.json → addverb_syncro5_validation.json} RENAMED
@@ -215,7 +215,10 @@
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  },
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  "profile_id": "Robot-Body",
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  "profile_version": "3.0.0",
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- "simready_validate_version": null,
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- "tier_versions": {}
 
 
 
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  }
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  }
 
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  },
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  "profile_id": "Robot-Body",
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  "profile_version": "3.0.0",
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+ "simready_validate_version": "2026.10.0",
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+ "tier_versions": {
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+ "tier_core": "2026.10.0",
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+ "tier_newton": "2026.10.0"
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+ }
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  }
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  }
addverb_syncro5/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json CHANGED
@@ -2,7 +2,7 @@
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  "format_version": "1.0",
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  "profile": "Package-Candidate",
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  "profile_version": "1.0.0",
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- "timestamp": "2026-11-03T21:20:12",
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  "assets": [
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  {
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  "asset": "Syncro5.usda",
 
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  "format_version": "1.0",
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  "profile": "Package-Candidate",
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  "profile_version": "1.0.0",
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+ "timestamp": "2026-11-03T23:31:28",
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  "assets": [
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  {
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  "asset": "Syncro5.usda",
addverb_syncro5/.metadata/com.nvidia.simready.conformance.Package@1.1.0.json CHANGED
@@ -2,7 +2,7 @@
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  "format_version": "1.0",
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  "profile": "Package",
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  "profile_version": "1.1.0",
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- "timestamp": "2026-11-03T21:20:14",
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  "assets": [
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  {
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  "asset": "com.nvidia.simready.packaging.json",
 
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  "format_version": "1.0",
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  "profile": "Package",
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  "profile_version": "1.1.0",
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+ "timestamp": "2026-11-03T23:31:30",
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  "assets": [
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  {
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  "asset": "com.nvidia.simready.packaging.json",
addverb_syncro5/.metadata/com.nvidia.simready.packaging.bom.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "format_version": "1.0",
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- "content_root": "file:///home/jwylie/Desktop/isaacsim-asset-package_3.0.1/.packages/addverb_syncro5/3.0.1",
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  "items": [
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  {
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  "relative_path": ".thumbs/256x256/Syncro5.usda.png",
 
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  {
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  "format_version": "1.0",
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+ "content_root": "file:///home/jwylie/Desktop/isaacsim-asset-package_3.0.2/.packages/addverb_syncro5/3.0.2",
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  "items": [
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  {
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  "relative_path": ".thumbs/256x256/Syncro5.usda.png",
addverb_syncro5/com.nvidia.simready.packaging.json CHANGED
@@ -1,30 +1,30 @@
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  {
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  "format_version": "1.0",
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- "package_id": "simready.hf.nvidia.isaacsim-assets.addverb_syncro5.3.0.1",
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  "license": "CC-BY-4.0",
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  "metadata": [
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  {
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- "name": "Syncro5_benchmark.json",
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  "hash": {
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- "sha256": "178c9eaabb4c3e3542866be7372040882100d7aed722b324774544470e08dde8"
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  }
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  },
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  {
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- "name": "Syncro5_validation.json",
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  "hash": {
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- "sha256": "171d34783a8ea6bd8f92669e2740add393eab570366413b4ff4126435bbb72d0"
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  }
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  },
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  {
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  "name": "com.nvidia.simready.conformance.Package-Candidate@1.0.0.json",
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  "hash": {
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- "sha256": "f5bc1c79755ff76e410d431e3da2a0c2cd8ff433be3957ef73459dc0a57e16ed"
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  }
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  },
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  {
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  "name": "com.nvidia.simready.packaging.bom.json",
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  "hash": {
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- "sha256": "c628c57ac41d9b2b6a10ea2c4517cbd98d7a09d4d4ba12f8fcf94bc954f57a83"
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  }
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  },
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  {
@@ -44,6 +44,6 @@
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  "sha256": "1a43d907af5e0a1a9b957d26436ce55a29cc738d16647e1a0df77770d90bc059"
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  },
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  "package_hash": {
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- "sha256": "2c0cbbd735e8f335e806d7a9e5800e00799f089f10bf6b091b6792538432d316"
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  }
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  }
 
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  {
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  "format_version": "1.0",
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+ "package_id": "simready.hf.nvidia.isaacsim-assets.addverb_syncro5.3.0.2",
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  "license": "CC-BY-4.0",
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  "metadata": [
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  {
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+ "name": "addverb_syncro5_benchmark.json",
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  "hash": {
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+ "sha256": "a41422718ba537ca15c7ac3da32255498d55c012e74f5f0ff9b9b5163f5290e5"
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  }
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+ "name": "addverb_syncro5_validation.json",
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  "hash": {
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+ "sha256": "e9ab579a95ca3306dc8b6873e41c8ea79729c2f1a4b6295d846914fea66693e6"
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  {
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  "name": "com.nvidia.simready.conformance.Package-Candidate@1.0.0.json",
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  "hash": {
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+ "sha256": "b6315bc2dfa443ec9a18beaceb0c04187bc7878b8d052239569be95086741e08"
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  "name": "com.nvidia.simready.packaging.bom.json",
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+ "sha256": "8c97d8c4e38b870d687e946e73cbd8d200de86ce07390280a7fd0896d0b3d95e"
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  {
 
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  "sha256": "1a43d907af5e0a1a9b957d26436ce55a29cc738d16647e1a0df77770d90bc059"
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  },
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  "package_hash": {
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+ "sha256": "259549e3347cb03a1f31580b44f21636a463dae32bd2325740d60666c4df2635"
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  }
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  }
comau_n_220_27/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json CHANGED
@@ -2,7 +2,7 @@
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  "format_version": "1.0",
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  "profile": "Package-Candidate",
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  "profile_version": "1.0.0",
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- "timestamp": "2026-11-03T21:28:41",
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  "assets": [
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  {
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  "asset": "n-220-27.usda",
 
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  "format_version": "1.0",
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  "profile": "Package-Candidate",
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  "profile_version": "1.0.0",
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+ "timestamp": "2026-11-03T23:37:28",
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  "assets": [
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  {
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  "asset": "n-220-27.usda",
comau_n_220_27/.metadata/com.nvidia.simready.conformance.Package@1.1.0.json CHANGED
@@ -2,7 +2,7 @@
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  "format_version": "1.0",
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  "profile": "Package",
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  "profile_version": "1.1.0",
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- "timestamp": "2026-11-03T21:28:43",
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  "assets": [
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  {
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  "asset": "com.nvidia.simready.packaging.json",
 
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  "format_version": "1.0",
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  "profile": "Package",
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  "profile_version": "1.1.0",
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+ "timestamp": "2026-11-03T23:37:30",
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  "assets": [
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  {
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  "asset": "com.nvidia.simready.packaging.json",
comau_n_220_27/.metadata/com.nvidia.simready.packaging.bom.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "format_version": "1.0",
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- "content_root": "file:///home/jwylie/Desktop/isaacsim-asset-package_3.0.1/.packages/comau_n_220_27/3.0.1",
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  "items": [
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  {
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  "relative_path": ".thumbs/256x256/n-220-27.usda.png",
 
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  {
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- string test_file = "<home>/.conda/envs/simready-benchmark/Lib/site-packages/simready/foundation/tier_newton/runtime_tests/fet022_driven_joints/velocity_limit.py"
839
- string version = "1.1.12"
840
- }
841
- }
842
- }
843
- }
844
- dictionary failure_categories = {
845
- string "0" = "test_or_runtime_error"
846
- }
847
- string family = "FET022"
848
- int foundations_contract = 2
849
- bool passed = 0
850
- dictionary profile = {
851
- string id = "Robot-Body"
852
- string version = "3.0.0"
853
- }
854
- dictionary profiles = {
855
- dictionary profile_0 = {
856
- string id = "Robot-Body"
857
- string version = "3.0.0"
858
- }
859
- }
860
- string runtime = "Newton"
861
- bool source = 0
862
- string status = "incomplete"
863
- string version = "0.1.0"
864
- }
865
- dictionary "FET022_DrivenJoints.PhysX.0-2-0" = {
866
- string contract_id = "FET022_DrivenJoints.PhysX.0-2-0"
867
- string display_name = "Driven Joints (PhysX)"
868
- dictionary engines = {
869
- dictionary isaac_sim = {
870
- bool passed = 0
871
- string status = "incomplete"
872
- dictionary tests = {
873
- dictionary drive_gain_validation = {
874
- string name = "drive_gain_validation"
875
- bool passed = 1
876
- string provider = "simready.foundation.tier_core.runtime_tests"
877
- string status = "pass"
878
- string test_file = "<home>/.conda/envs/simready-benchmark/Lib/site-packages/simready/foundation/tier_core/runtime_tests/fet022_driven_joints/drive_gain_validation.py"
879
- string version = "1.1.9"
880
- }
881
- dictionary effort_limit = {
882
- string name = "effort_limit"
883
- bool passed = 1
884
- string provider = "simready.foundation.tier_core.runtime_tests"
885
- string status = "pass"
886
- string test_file = "<home>/.conda/envs/simready-benchmark/Lib/site-packages/simready/foundation/tier_core/runtime_tests/fet022_driven_joints/effort_limit.py"
887
- string version = "1.2.0"
888
- }
889
- dictionary full_range_sweep = {
890
- string name = "full_range_sweep"
891
- bool passed = 1
892
- string provider = "simready.foundation.tier_core.runtime_tests"
893
- string status = "pass"
894
- string test_file = "<home>/.conda/envs/simready-benchmark/Lib/site-packages/simready/foundation/tier_core/runtime_tests/fet022_driven_joints/full_range_sweep.py"
895
- string version = "1.5.6"
896
- }
897
- dictionary ik_target_reach = {
898
- string execution_status = "error"
899
- string failure_category = "test_or_runtime_error"
900
- string name = "ik_target_reach"
901
- bool passed = 0
902
- string provider = "simready.foundation.tier_core.runtime_tests"
903
- string status = "incomplete"
904
- string test_file = "<home>/.conda/envs/simready-benchmark/Lib/site-packages/simready/foundation/tier_core/runtime_tests/fet022_driven_joints/ik_target_reach.py"
905
- string version = "1.2.8"
906
- }
907
- dictionary jacobian_ik = {
908
- string name = "jacobian_ik"
909
- bool passed = 1
910
- string provider = "simready.foundation.tier_core.runtime_tests"
911
- string status = "pass"
912
- string test_file = "<home>/.conda/envs/simready-benchmark/Lib/site-packages/simready/foundation/tier_core/runtime_tests/fet022_driven_joints/jacobian_ik.py"
913
- string version = "1.4.12"
914
- }
915
- dictionary mimic_joint = {
916
- string name = "mimic_joint"
917
- bool passed = 1
918
- string provider = "simready.foundation.tier_core.runtime_tests"
919
- string status = "pass"
920
- string test_file = "<home>/.conda/envs/simready-benchmark/Lib/site-packages/simready/foundation/tier_core/runtime_tests/fet022_driven_joints/mimic_joint.py"
921
- string version = "1.1.11"
922
- }
923
- dictionary multi_joint_coordination = {
924
- string name = "multi_joint_coordination"
925
- bool passed = 1
926
- string provider = "simready.foundation.tier_core.runtime_tests"
927
- string status = "pass"
928
- string test_file = "<home>/.conda/envs/simready-benchmark/Lib/site-packages/simready/foundation/tier_core/runtime_tests/fet022_driven_joints/multi_joint_coordination.py"
929
- string version = "1.2.6"
930
- }
931
- dictionary state_accuracy = {
932
- string name = "state_accuracy"
933
- bool passed = 1
934
- string provider = "simready.foundation.tier_core.runtime_tests"
935
- string status = "pass"
936
- string test_file = "<home>/.conda/envs/simready-benchmark/Lib/site-packages/simready/foundation/tier_core/runtime_tests/fet022_driven_joints/state_accuracy.py"
937
- string version = "1.2.9"
938
- }
939
- dictionary velocity_limit = {
940
- string name = "velocity_limit"
941
- bool passed = 1
942
- string provider = "simready.foundation.tier_core.runtime_tests"
943
- string status = "pass"
944
- string test_file = "<home>/.conda/envs/simready-benchmark/Lib/site-packages/simready/foundation/tier_core/runtime_tests/fet022_driven_joints/velocity_limit.py"
945
- string version = "1.1.11"
946
- }
947
- }
948
- }
949
- }
950
- dictionary failure_categories = {
951
- string "0" = "test_or_runtime_error"
952
- }
953
- string family = "FET022"
954
- int foundations_contract = 2
955
- bool passed = 0
956
- dictionary profile = {
957
- string id = "Robot-Body"
958
- string version = "3.0.0"
959
- }
960
- dictionary profiles = {
961
- dictionary profile_0 = {
962
- string id = "Robot-Body"
963
- string version = "3.0.0"
964
- }
965
- }
966
- string runtime = "PhysX"
967
- bool source = 0
968
- string status = "incomplete"
969
- string version = "0.2.0"
970
- }
971
- }
972
- }
973
- }
974
- dictionary validation = {
975
- string profile = "Robot-Body"
976
- string profile_version = "3.0.0"
977
- dictionary validated_features = {
978
- dictionary "2026-10-30" = {
979
- dictionary "CAP000_Core.Isaac.0-1-0" = {
980
- bool blocking_failure = 0
981
- string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
982
- bool passed = 1
983
- string version = "0-1-0"
984
- }
985
- dictionary "CAP000_Core.MuJoCo.0-1-0" = {
986
- bool blocking_failure = 0
987
- string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
988
- bool passed = 1
989
- string version = "0-1-0"
990
- }
991
- dictionary "CAP000_Core.Newton.0-1-0" = {
992
- bool blocking_failure = 0
993
- string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
994
- bool passed = 1
995
- string version = "0-1-0"
996
- }
997
- dictionary "CAP000_Core.OpenUSD.0-1-0" = {
998
- bool blocking_failure = 0
999
- string dependencies = "[]"
1000
- bool passed = 1
1001
- string version = "0-1-0"
1002
- }
1003
- dictionary "CAP000_Core.PhysX.0-1-0" = {
1004
- bool blocking_failure = 0
1005
- string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
1006
- bool passed = 1
1007
- string version = "0-1-0"
1008
- }
1009
- dictionary "CAP003_RigidBody.MuJoCo.0-1-0" = {
1010
- bool blocking_failure = 0
1011
- string dependencies = "[]"
1012
- bool passed = 1
1013
- string version = "0-1-0"
1014
- }
1015
- dictionary "CAP004_Multibody.MuJoCo.0-1-0" = {
1016
- bool blocking_failure = 0
1017
- string dependencies = "['CAP003_RigidBody.MuJoCo.0-1-0']"
1018
- bool passed = 1
1019
- string version = "0-1-0"
1020
- }
1021
- dictionary "CAP004_Multibody.RobotMuJoCo.0-1-0" = {
1022
- bool blocking_failure = 0
1023
- string dependencies = "[]"
1024
- bool passed = 1
1025
- string version = "0-1-0"
1026
- }
1027
- dictionary "CAP021_RobotCore.Isaac.0-3-0" = {
1028
- bool blocking_failure = 0
1029
- string dependencies = "[]"
1030
- bool passed = 1
1031
- string version = "0-3-0"
1032
- }
1033
- dictionary "CAP022_DrivenJoints.MuJoCo.0-1-0" = {
1034
- bool blocking_failure = 0
1035
- string dependencies = "['CAP004_Multibody.RobotMuJoCo.0-1-0']"
1036
- bool passed = 1
1037
- string version = "0-1-0"
1038
- }
1039
- dictionary "CAP023_RobotMaterials.Isaac.0-1-0" = {
1040
- bool blocking_failure = 0
1041
- string dependencies = "[]"
1042
- bool passed = 1
1043
- string version = "0-1-0"
1044
- }
1045
- dictionary "CAP024_BaseArticulation.MuJoCo.0-1-0" = {
1046
- bool blocking_failure = 0
1047
- string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
1048
- bool passed = 1
1049
- string version = "0-1-0"
1050
- }
1051
- dictionary "CAP024_BaseArticulation.Newton.0-1-0" = {
1052
- bool blocking_failure = 0
1053
- string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
1054
- bool passed = 1
1055
- string version = "0-1-0"
1056
- }
1057
- dictionary "CAP024_BaseArticulation.OpenUSD.0-1-0" = {
1058
- bool blocking_failure = 0
1059
- string dependencies = "[]"
1060
- bool passed = 1
1061
- string version = "0-1-0"
1062
- }
1063
- dictionary "CAP024_BaseArticulation.PhysX.0-1-0" = {
1064
- bool blocking_failure = 0
1065
- string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
1066
- bool passed = 1
1067
- string version = "0-1-0"
1068
- }
1069
- dictionary "CAP025_RosBridge.Ros.0-1-0" = {
1070
- bool blocking_failure = 0
1071
- string dependencies = "[]"
1072
- string "optional requirements" = "['com.nvidia.simready.ROS.001']"
1073
- bool passed = 0
1074
- string version = "0-1-0"
1075
- }
1076
- dictionary "CAP031_SelfContainedPackage.OpenUSD.0-1-0" = {
1077
- bool blocking_failure = 0
1078
- string dependencies = "[]"
1079
- bool passed = 1
1080
- string version = "0-1-0"
1081
- }
1082
- dictionary "CAP033_SimReadyPackage.OpenUSD.0-4-0" = {
1083
- bool blocking_failure = 0
1084
- string dependencies = "['CAP031_SelfContainedPackage.OpenUSD.0-1-0']"
1085
- bool passed = 1
1086
- string version = "0-4-0"
1087
- }
1088
- dictionary "CAP100_IsaacComposition.Isaac.0-3-0" = {
1089
- bool blocking_failure = 0
1090
- string dependencies = "[]"
1091
- bool passed = 1
1092
- string version = "0-3-0"
1093
- }
1094
- dictionary "FET001_MinimalPlaceableVisual.OpenUSD.1-0-1" = {
1095
- bool blocking_failure = 0
1096
- string dependencies = "[]"
1097
- bool passed = 1
1098
- string version = "1-0-1"
1099
- }
1100
- dictionary "FET003_RigidBody.Newton.0-1-0" = {
1101
- bool blocking_failure = 0
1102
- string dependencies = "[]"
1103
- bool passed = 1
1104
- string version = "0-1-0"
1105
- }
1106
- dictionary "FET003_RigidBody.OpenUSD.0-2-0" = {
1107
- bool blocking_failure = 0
1108
- string dependencies = "[]"
1109
- bool passed = 1
1110
- string version = "0-2-0"
1111
- }
1112
- dictionary "FET003_RigidBody.PhysX.0-4-0" = {
1113
- bool blocking_failure = 0
1114
- string dependencies = "[]"
1115
- bool passed = 1
1116
- string version = "0-4-0"
1117
- }
1118
- dictionary "FET004_Multibody.Newton.0-1-0" = {
1119
- bool blocking_failure = 0
1120
- string dependencies = "['FET003_RigidBody.Newton.0-1-0']"
1121
- bool passed = 1
1122
- string version = "0-1-0"
1123
- }
1124
- dictionary "FET004_Multibody.OpenUSD.0-2-0" = {
1125
- bool blocking_failure = 0
1126
- string dependencies = "['FET003_RigidBody.OpenUSD.0-2-0']"
1127
- bool passed = 1
1128
- string version = "0-2-0"
1129
- }
1130
- dictionary "FET004_Multibody.PhysX.0-4-0" = {
1131
- bool blocking_failure = 0
1132
- string dependencies = "['FET003_RigidBody.PhysX.0-4-0']"
1133
- bool passed = 1
1134
- string version = "0-4-0"
1135
- }
1136
- dictionary "FET004_Multibody.RobotNewton.0-1-0" = {
1137
- bool blocking_failure = 0
1138
- string dependencies = "[]"
1139
- bool passed = 1
1140
- string version = "0-1-0"
1141
- }
1142
- dictionary "FET006_Materials.MDL.0-2-0" = {
1143
- bool blocking_failure = 0
1144
- string dependencies = "[]"
1145
- bool passed = 1
1146
- string version = "0-2-0"
1147
- }
1148
- dictionary "FET006_Materials.OpenUSD.0-2-0" = {
1149
- bool blocking_failure = 0
1150
- string dependencies = "[]"
1151
- bool passed = 1
1152
- string version = "0-2-0"
1153
- }
1154
- dictionary "FET006_Materials.Openpbr.0-1-0" = {
1155
- bool blocking_failure = 0
1156
- string dependencies = "[]"
1157
- bool passed = 1
1158
- string version = "0-1-0"
1159
- }
1160
- dictionary "FET010_DisplayColor.OpenUSD.0-1-0" = {
1161
- bool blocking_failure = 0
1162
- string dependencies = "[]"
1163
- bool passed = 1
1164
- string version = "0-1-0"
1165
- }
1166
- dictionary "FET022_DrivenJoints.Isaac.0-2-0" = {
1167
- bool blocking_failure = 0
1168
- string dependencies = "['FET022_DrivenJoints.PhysX.0-2-0']"
1169
- bool passed = 1
1170
- string version = "0-2-0"
1171
- }
1172
- dictionary "FET022_DrivenJoints.Newton.0-1-0" = {
1173
- bool blocking_failure = 0
1174
- string dependencies = "['FET004_Multibody.RobotNewton.0-1-0']"
1175
- bool passed = 1
1176
- string version = "0-1-0"
1177
- }
1178
- dictionary "FET022_DrivenJoints.OpenUSD.0-2-0" = {
1179
- bool blocking_failure = 0
1180
- string dependencies = "['FET004_Multibody.OpenUSD.0-2-0']"
1181
- bool passed = 1
1182
- string version = "0-2-0"
1183
- }
1184
- dictionary "FET022_DrivenJoints.PhysX.0-2-0" = {
1185
- bool blocking_failure = 0
1186
- string dependencies = "['FET004_Multibody.PhysX.0-4-0']"
1187
- bool passed = 1
1188
- string version = "0-2-0"
1189
- }
1190
- }
1191
- }
1192
- }
1193
- }
1194
- float3 asset_extents = (0.19102141, 0.38669902, 1.9477055)
1195
- string asset_license = "Unknown - not verified; no permissions asserted"
1196
- string asset_name = "cobotta_pro_1300"
1197
- string asset_type = "robot"
1198
- string author = "Denso"
1199
- string category = "robotic arm"
1200
- string distribution_policy = "Internal handling policy: exclude from redistribution until applicable rights are verified. This policy grants no license or viewing permission."
1201
- string license_status = "unverified"
1202
- double mass = 7.999999992549419
1203
- string mass_basis = "Sum of positive authored masses of physical rigid bodies, in kilograms; coordinate-only frames excluded. Includes prior estimates; not a measured hardware mass."
1204
- string qcode = "Q40687"
1205
- int rigid_body_count = 14
1206
- string source_file = "Denso/CobottaPro1300/cobotta_pro_1300/cobotta_pro_1300.usda"
1207
- string usage_clearance = "Pending source-license or rights-holder verification"
1208
- string usd_date_generated = "2026-10-02"
1209
- }
1210
- defaultPrim = "cobotta_pro_1300"
1211
- endTimeCode = 0
1212
- metersPerUnit = 1
1213
- startTimeCode = -1
1214
- timeCodesPerSecond = 60
1215
- upAxis = "Z"
1216
- )
1217
-
1218
- def Xform "cobotta_pro_1300" (
1219
- kind = "component"
1220
- prepend references = [
1221
- @./payloads/Physics/physics.usda@,
1222
- @./payloads/base.usda@
1223
- ]
1224
- variants = {
1225
- string MuJoCo = "Disabled"
1226
- string Newton = "Disabled"
1227
- string PhysX = "Disabled"
1228
- }
1229
- prepend variantSets = ["PhysX", "Newton", "MuJoCo"]
1230
- )
1231
- {
1232
- prepend rel isaac:physics:robotJoints = [
1233
- </cobotta_pro_1300/__fixed_base_joint>,
1234
- </cobotta_pro_1300/base_link/joint_1>,
1235
- </cobotta_pro_1300/J1/joint_2>,
1236
- </cobotta_pro_1300/J2/joint_3>,
1237
- </cobotta_pro_1300/J3/joint_4>,
1238
- </cobotta_pro_1300/J4/joint_5>,
1239
- </cobotta_pro_1300/J5/joint_6>,
1240
- </cobotta_pro_1300/onrobot_rg6_base_link/finger_joint>,
1241
- </cobotta_pro_1300/onrobot_rg6_base_link/left_inner_knuckle_joint>,
1242
- </cobotta_pro_1300/onrobot_rg6_base_link/right_inner_knuckle_joint>,
1243
- </cobotta_pro_1300/onrobot_rg6_base_link/right_outer_knuckle_joint>,
1244
- </cobotta_pro_1300/left_outer_knuckle/left_inner_finger_joint>,
1245
- </cobotta_pro_1300/right_outer_knuckle/right_inner_finger_joint>,
1246
- </cobotta_pro_1300/world/joint_w>,
1247
- </cobotta_pro_1300/J6/joint_tcp_fixed>,
1248
- ]
1249
- color3f[] primvars:displayColor = [(0.5, 0.5, 0.5)] (
1250
- interpolation = "constant"
1251
- )
1252
-
1253
- over "base_link"
1254
- {
1255
- over "collisions"
1256
- {
1257
- token visibility = "invisible"
1258
- }
1259
- }
1260
-
1261
- over "J1"
1262
- {
1263
- over "collisions"
1264
- {
1265
- token visibility = "invisible"
1266
- }
1267
- }
1268
-
1269
- over "J2"
1270
- {
1271
- over "collisions"
1272
- {
1273
- token visibility = "invisible"
1274
- }
1275
- }
1276
-
1277
- over "J3"
1278
- {
1279
- over "collisions"
1280
- {
1281
- token visibility = "invisible"
1282
- }
1283
- }
1284
-
1285
- over "J4"
1286
- {
1287
- over "collisions"
1288
- {
1289
- token visibility = "invisible"
1290
- }
1291
- }
1292
-
1293
- over "J5"
1294
- {
1295
- over "collisions"
1296
- {
1297
- token visibility = "invisible"
1298
- }
1299
- }
1300
-
1301
- over "J6"
1302
- {
1303
- over "collisions"
1304
- {
1305
- token visibility = "invisible"
1306
- }
1307
- }
1308
-
1309
- over "onrobot_rg6_base_link"
1310
- {
1311
- over "collisions"
1312
- {
1313
- over "collisions"
1314
- {
1315
- token visibility = "invisible"
1316
- }
1317
- }
1318
- }
1319
-
1320
- over "left_outer_knuckle"
1321
- {
1322
- over "collisions"
1323
- {
1324
- over "collisions_1"
1325
- {
1326
- token visibility = "invisible"
1327
- }
1328
- }
1329
- }
1330
-
1331
- over "left_inner_finger"
1332
- {
1333
- over "collisions"
1334
- {
1335
- over "collisions_2"
1336
- {
1337
- token visibility = "invisible"
1338
- }
1339
- }
1340
- }
1341
-
1342
- over "left_inner_knuckle"
1343
- {
1344
- over "collisions"
1345
- {
1346
- over "collisions_3"
1347
- {
1348
- token visibility = "invisible"
1349
- }
1350
- }
1351
- }
1352
-
1353
- over "right_inner_knuckle"
1354
- {
1355
- over "collisions"
1356
- {
1357
- over "collisions_3"
1358
- {
1359
- token visibility = "invisible"
1360
- }
1361
- }
1362
- }
1363
-
1364
- over "right_outer_knuckle"
1365
- {
1366
- over "collisions"
1367
- {
1368
- over "collisions_1"
1369
- {
1370
- token visibility = "invisible"
1371
- }
1372
- }
1373
- }
1374
-
1375
- over "right_inner_finger"
1376
- {
1377
- over "collisions"
1378
- {
1379
- over "collisions_2"
1380
- {
1381
- token visibility = "invisible"
1382
- }
1383
- }
1384
- }
1385
-
1386
- over "root_joint" (
1387
- active = false
1388
- )
1389
- {
1390
- bool physics:jointEnabled = 0
1391
- }
1392
- variantSet "PhysX" = {
1393
- "Disabled" {
1394
-
1395
- }
1396
- "Enabled" (
1397
- prepend payload = @./runnables/physics/physx.usda@
1398
- ) {
1399
-
1400
- }
1401
- }
1402
- variantSet "Newton" = {
1403
- "Disabled" {
1404
-
1405
- }
1406
- "Enabled" (
1407
- prepend payload = @./runnables/physics/newton.usda@
1408
- ) {
1409
-
1410
- }
1411
- }
1412
- variantSet "MuJoCo" = {
1413
- "Disabled" {
1414
-
1415
- }
1416
- "Enabled" (
1417
- prepend payload = @./runnables/physics/mujoco.usda@
1418
- ) {
1419
-
1420
- }
1421
- }
1422
- }
1423
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
denso_cobottapro1300_cobotta_pro_1300/com.nvidia.simready.packaging.json DELETED
@@ -1,43 +0,0 @@
1
- {
2
- "format_version": "1.0",
3
- "package_id": "simready.hf.nvidia.isaacsim-assets.denso_cobottapro1300_cobotta_pro_1300.3.0.1",
4
- "license": "unknown",
5
- "metadata": [
6
- {
7
- "name": "cobotta_pro_1300_benchmark.json",
8
- "hash": {
9
- "sha256": "cdc3bb6d863a9b6b0c2317e51ff8243e41fb3e85de583b1c175ccbac58b4e62e"
10
- }
11
- },
12
- {
13
- "name": "cobotta_pro_1300_validation.json",
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- "hash": {
15
- "sha256": "4e08e4e4d68ed2bd7b60ccbd2fd9072879d92143e9a7a21b4f80dd26f1aecc4d"
16
- }
17
- },
18
- {
19
- "name": "com.nvidia.simready.conformance.Package-Candidate@1.0.0.json",
20
- "hash": {
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- "sha256": "7616f07410846068b086e546d26f3c65fb016353fa5810f392029c1afb2c3d6e"
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- }
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- },
24
- {
25
- "name": "com.nvidia.simready.packaging.bom.json",
26
- "hash": {
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- "sha256": "fe6e4833435ccf33d593c864870fa58bf0bc8a524408ead0c2e20043e98021fe"
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- }
29
- },
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- {
31
- "name": "com.nvidia.simready.root_usds.json",
32
- "hash": {
33
- "sha256": "fb15a8041fbf2eaf111d7837f94c0fb450cf8e2ad8c4fe7cdf01d7909c49ebfb"
34
- }
35
- }
36
- ],
37
- "content_hash": {
38
- "sha256": "1ccf8c79072585acbdeccf08c3ec3cbd3da15ab354ff84ef776b4e5e99fe152e"
39
- },
40
- "package_hash": {
41
- "sha256": "16232c6523fc127bfa317a8a8bc535248d2df6c30a9e35e51ca9c84eb3276603"
42
- }
43
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
denso_cobottapro1300_cobotta_pro_1300/materials/mdl/OmniPBR.mdl DELETED
@@ -1,396 +0,0 @@
1
- /*
2
- * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
- * SPDX-License-Identifier: BSD-3-Clause
4
- */
5
-
6
- mdl 1.7;
7
-
8
- import ::df::*;
9
- import ::state::*;
10
- import ::math::*;
11
- import ::base::*;
12
- import ::state::*;
13
- import ::tex::*;
14
- import ::anno::*;
15
-
16
- import ::debug::*;
17
-
18
- import core_definitions::file_texture;
19
- import core_definitions::normalmap_texture;
20
-
21
- import OmniPBR_ClearCoat::*;
22
-
23
-
24
- // OmniPBR //
25
-
26
- export material OmniPBR(
27
-
28
- // Albdeo //
29
-
30
- color diffuse_color_constant = color(0.2) [[
31
- anno::display_name("Albedo Color"),
32
- anno::description("This is the albedo base color"),
33
- anno::in_group("Albedo")
34
- ]],
35
- uniform texture_2d diffuse_texture = texture_2d() [[
36
- anno::display_name("Albedo Map"),
37
- anno::in_group("Albedo")
38
- ]],
39
- float albedo_desaturation = float(0.0) [[
40
- anno::display_name("Albedo Map Desaturation"),
41
- anno::description("Desaturates the albedo map"),
42
- anno::in_group("Albedo"),
43
- anno::soft_range(float(0.0), float(1.0))
44
- ]],
45
- float albedo_add = float(0.0) [[
46
- anno::display_name("Albedo Add"),
47
- anno::description("Adds a constant value to the diffuse color "),
48
- anno::in_group("Albedo"),
49
- anno::soft_range(float(-1.0), float(1.0))
50
- ]],
51
- float albedo_brightness = float(1.0) [[
52
- anno::display_name("Albedo Brightness"),
53
- anno::description("Multiplier for the diffuse color "),
54
- anno::in_group("Albedo"),
55
- anno::soft_range(float(0.0), float(1.0))
56
- ]],
57
- color diffuse_tint = color(1.0) [[
58
- anno::display_name("Color Tint"),
59
- anno::description("When enabled, this color value is multiplied over the final albedo color"),
60
- anno::in_group("Albedo")
61
- ]],
62
-
63
-
64
- // Reflectivity //
65
-
66
- float reflection_roughness_constant = float(0.5) [[
67
- anno::display_name("Roughness Amount"),
68
- anno::description("Higher roughness values lead to more blurry reflections"),
69
- anno::in_group("Reflectivity"),
70
- anno::hard_range(float(0.0), float(1.0))
71
- ]],
72
- float reflection_roughness_texture_influence = float(0.0) [[
73
- anno::display_name("Roughness Map Influence"),
74
- anno::description("Blends between the constant value and the lookup of the roughness texture"),
75
- anno::in_group("Reflectivity"),
76
- anno::hard_range(float(0.0), float(1.0))
77
- ]],
78
- uniform texture_2d reflectionroughness_texture = texture_2d() [[
79
- anno::display_name("Roughness Map"),
80
- anno::in_group("Reflectivity"),
81
- anno::usage("roughness")
82
- ]],
83
- float metallic_constant = float(0.0) [[
84
- anno::display_name("Metallic Amount"),
85
- anno::description("Metallic Material"),
86
- anno::in_group("Reflectivity"),
87
- anno::hard_range(float(0.0), float(1.0))
88
- ]],
89
- float metallic_texture_influence = float(0.0) [[
90
- anno::display_name("Metallic Map Influence"),
91
- anno::description("Blends between the constant value and the lookup of the metallic texture"),
92
- anno::in_group("Reflectivity"),
93
- anno::hard_range(float(0.0), float(1.0))
94
- ]],
95
- uniform texture_2d metallic_texture = texture_2d() [[
96
- anno::display_name("Metallic Map"),
97
- anno::in_group("Reflectivity"),
98
- anno::usage("metalness")
99
- ]],
100
- float specular_level = float(0.5) [[
101
- anno::display_name("Specular"),
102
- anno::description("The specular level (intensity) of the material"),
103
- anno::in_group("Reflectivity"),
104
- anno::soft_range(float(0.0), float(1.0))
105
- ]],
106
-
107
-
108
- // ORM //
109
-
110
- uniform bool enable_ORM_texture = false [[
111
- anno::display_name("Enable ORM Texture"),
112
- anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
113
- anno::in_group("Reflectivity")
114
- ]],
115
- uniform texture_2d ORM_texture = texture_2d() [[
116
- anno::display_name("ORM Map"),
117
- anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
118
- anno::in_group("Reflectivity"),
119
- anno::usage("roughness")
120
- ]],
121
-
122
-
123
- // AO Group //
124
-
125
- float ao_to_diffuse = 0.0 [[
126
- anno::display_name("AO to diffuse"),
127
- anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
128
- anno::in_group("AO"),
129
- anno::hard_range(float(0.0), float(1.0))
130
- ]],
131
- uniform texture_2d ao_texture = texture_2d() [[
132
- anno::display_name("Ambient Occlusion Map"),
133
- anno::description("The ambient occlusion texture for the material"),
134
- anno::in_group("AO"),
135
- anno::usage("occlusion")
136
- ]],
137
-
138
-
139
- // Emission //
140
-
141
- uniform bool enable_emission = false [[
142
- anno::display_name("Enable Emission"),
143
- anno::description("Enables the emission of light from the material"),
144
- anno::in_group("Emissive")
145
- ]],
146
- color emissive_color = color(1.0,0.1,0.1) [[
147
- anno::display_name("Emissive Color"),
148
- anno::description("The emission color"),
149
- anno::in_group("Emissive"),
150
- anno::enable_if("enable_emission == true")
151
- ]],
152
- uniform texture_2d emissive_color_texture = texture_2d() [[
153
- anno::display_name("Emissive Color map"),
154
- anno::in_group("Emissive"),
155
- anno::description("The emissive color texture"),
156
- anno::enable_if("enable_emission == true")
157
- ]],
158
- uniform texture_2d emissive_mask_texture = texture_2d() [[
159
- anno::display_name("Emissive Mask map"),
160
- anno::description("The texture masking the emissive color"),
161
- anno::in_group("Emissive"),
162
- anno::enable_if("enable_emission == true"),
163
- anno::usage("occlusion")
164
- ]],
165
- float emissive_intensity = float(40.0) [[
166
- anno::display_name("Emissive Intensity"),
167
- anno::description("Intensity of the emission"),
168
- anno::in_group("Emissive"),
169
- anno::enable_if("enable_emission == true")
170
- ]],
171
-
172
-
173
- // Cutout Opacity //
174
-
175
- uniform bool enable_opacity = false [[
176
- anno::display_name("Enable Opacity"),
177
- anno::description("Enables the use of cutout opacity"),
178
- anno::in_group("Opacity")
179
- ]],
180
- uniform texture_2d opacity_texture = texture_2d() [[
181
- anno::display_name("Opacity Map"),
182
- anno::in_group("Opacity"),
183
- anno::usage("opacity")
184
- ]],
185
- float opacity_constant = float(1.0) [[
186
- anno::display_name("Opacity Amount"),
187
- anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
188
- anno::in_group("Opacity"),
189
- anno::hard_range(float(0.0), float(1.0))
190
- ]],
191
- uniform bool enable_opacity_texture = false [[
192
- anno::display_name("Enable Opacity Texture"),
193
- anno::description("Enables or disables the usage of the opacity texture map"),
194
- anno::in_group("Opacity")
195
- ]],
196
- uniform base::mono_mode opacity_mode = base::mono_average [[
197
- anno::display_name("Opacity Mono Source"),
198
- anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
199
- anno::in_group("Opacity")
200
- ]],
201
- uniform float opacity_threshold = float(0.0) [[
202
- anno::hard_range(0.0, 1.0),
203
- anno::display_name("Opacity Threshold"),
204
- anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
205
- anno::in_group("Opacity")
206
- ]],
207
-
208
-
209
- // Normal //
210
-
211
- uniform float geometry_normal_roughness_strength = 1.f
212
- [[
213
- anno::hard_range(0.0, 1.0),
214
- anno::display_name("Normal map to roughness weight"),
215
- anno::description("Enables and weights roughness induced by normal maps"),
216
- anno::in_group("Normal")
217
- ]],
218
- uniform float bump_factor = float(1.0) [[
219
- anno::display_name("Normal Strength"),
220
- anno::description("Strength of normal map"),
221
- anno::in_group("Normal"),
222
- anno::soft_range(float(0.0), float(1.0))
223
- ]],
224
- uniform texture_2d normalmap_texture = texture_2d() [[
225
- anno::display_name("Normal Map"),
226
- anno::in_group("Normal"),
227
- anno::usage("normal")
228
- ]],
229
- uniform float detail_bump_factor = float(0.3) [[
230
- anno::display_name("Detail Normal Strength"),
231
- anno::in_group("Normal"),
232
- anno::description("Strength of the detail normal"),
233
- anno::soft_range(float(0.0), float(1.0))
234
- ]],
235
- uniform texture_2d detail_normalmap_texture = texture_2d() [[
236
- anno::display_name("Detail Normal Map"),
237
- anno::in_group("Normal"),
238
- anno::usage("normal")
239
- ]],
240
- uniform bool flip_tangent_u = false [[
241
- anno::display_name("Normal Map Flip U Tangent"),
242
- anno::in_group("Normal")
243
- ]],
244
- uniform bool flip_tangent_v = true [[
245
- anno::display_name("Normal Map Flip V Tangent"),
246
- anno::in_group("Normal")
247
- ]],
248
-
249
-
250
- // UVW Projection Group //
251
-
252
- uniform bool project_uvw = false [[
253
- anno::display_name("Enable Project UVW Coordinates"),
254
- anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
255
- anno::in_group("UV")
256
- ]],
257
- uniform bool world_or_object = false [[
258
- anno::display_name("Enable World Space"),
259
- anno::description("When enabled, uses world space for projection, otherwise object space is used"),
260
- anno::in_group("UV"),
261
- anno::enable_if("project_uvw == true")
262
- ]],
263
- uniform int uv_space_index = 0 [[
264
- anno::display_name("UV Space Index"),
265
- anno::description("UV Space Index."),
266
- anno::in_group("UV"),
267
- anno::enable_if("project_uvw == true"),
268
- anno::hard_range(int(0), int(3))
269
- ]],
270
-
271
-
272
- // UVW Adjustments Group //
273
-
274
- uniform float2 texture_translate = float2(0.0) [[
275
- anno::display_name("Texture Translate"),
276
- anno::description("Controls position of texture."),
277
- anno::in_group("UV"),
278
- anno::enable_if("project_uvw == true")
279
- ]],
280
- uniform float texture_rotate = float(0.0) [[
281
- anno::display_name("Texture Rotate"),
282
- anno::description("Rotates angle of texture in degrees."),
283
- anno::in_group("UV"),
284
- anno::enable_if("project_uvw == true")
285
- ]],
286
- uniform float2 texture_scale = float2(1.0) [[
287
- anno::display_name("Texture Tiling"),
288
- anno::description("Controls the repetition of the texture."),
289
- anno::in_group("UV"),
290
- anno::enable_if("project_uvw == true")
291
- ]],
292
- uniform float2 detail_texture_translate = float2(0.0) [[
293
- anno::display_name("Detail Texture Translate"),
294
- anno::description("Controls the position of the detail texture."),
295
- anno::in_group("UV"),
296
- anno::enable_if("project_uvw == true")
297
- ]],
298
- uniform float detail_texture_rotate = float(0.0) [[
299
- anno::display_name("Detail Texture Rotate"),
300
- anno::description("Rotates angle of the detail texture in degrees."),
301
- anno::in_group("UV"),
302
- anno::enable_if("project_uvw == true")
303
- ]],
304
- uniform float2 detail_texture_scale = float2(1.0) [[
305
- anno::display_name("Detail Texture Tiling"),
306
- anno::description("Controls the repetition of the detail texture."),
307
- anno::in_group("UV"),
308
- anno::enable_if("project_uvw == true")
309
- ]],
310
-
311
-
312
- // Geometry //
313
-
314
- uniform float round_edges_radius = float(0.0) [[
315
- anno::display_name("Round Edge Radius"),
316
- anno::description("Influence radius around the edges in meters"),
317
- anno::in_group("Geometry"),
318
- anno::soft_range(0.0, 1.0)
319
- ]],
320
- uniform float round_edges_roundness = float(1.0) [[
321
- anno::display_name("Round Edge Roundness"),
322
- anno::description("Determines how round the edge will look"),
323
- anno::in_group("Geometry"),
324
- anno::hard_range(0.0, 1.0)
325
- ]],
326
- uniform bool round_edges_across_materials = false [[
327
- anno::display_name("Round Edge Across Materials"),
328
- anno::description("Normal smoothing happens only between facets of equal material, \n"
329
- "\t\tunless this parameter is set true, in which case the smoothing \n"
330
- "\t\thappens between facets irrespective of their materials"),
331
- anno::in_group("Geometry")
332
- ]]
333
- )
334
- [[
335
- anno::display_name("OmniPBR"),
336
- anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
337
- anno::in_group("Base"),
338
- anno::version( 2, 1, 2),
339
- anno::author("NVIDIA CORPORATION"),
340
- anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
341
- ]] = let {
342
-
343
- material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
344
- diffuse_color_constant: diffuse_color_constant,
345
- diffuse_texture: diffuse_texture,
346
- albedo_desaturation: albedo_desaturation,
347
- albedo_add: albedo_add,
348
- albedo_brightness: albedo_brightness,
349
- diffuse_tint: diffuse_tint,
350
- reflection_roughness_constant: reflection_roughness_constant,
351
- reflection_roughness_texture_influence: reflection_roughness_texture_influence,
352
- reflectionroughness_texture: reflectionroughness_texture,
353
- metallic_constant: metallic_constant,
354
- metallic_texture_influence: metallic_texture_influence,
355
- metallic_texture: metallic_texture,
356
- specular_level: specular_level,
357
- enable_ORM_texture: enable_ORM_texture,
358
- ORM_texture: ORM_texture,
359
- ao_to_diffuse: ao_to_diffuse,
360
- ao_texture: ao_texture,
361
- enable_emission: enable_emission,
362
- emissive_color: emissive_color,
363
- emissive_color_texture: emissive_color_texture,
364
- emissive_mask_texture: emissive_mask_texture,
365
- emissive_intensity: emissive_intensity,
366
- enable_opacity: enable_opacity,
367
- opacity_texture: opacity_texture,
368
- opacity_constant: opacity_constant,
369
- enable_opacity_texture: enable_opacity_texture,
370
- opacity_mode: opacity_mode,
371
- opacity_threshold: opacity_threshold,
372
- geometry_normal_roughness_strength: geometry_normal_roughness_strength,
373
- bump_factor: bump_factor,
374
- normalmap_texture: normalmap_texture,
375
- detail_bump_factor: detail_bump_factor,
376
- detail_normalmap_texture: detail_normalmap_texture,
377
- flip_tangent_u: flip_tangent_u,
378
- flip_tangent_v: flip_tangent_v,
379
- project_uvw: project_uvw,
380
- world_or_object: world_or_object,
381
- uv_space_index: uv_space_index,
382
- texture_translate: texture_translate,
383
- texture_rotate: texture_rotate,
384
- texture_scale: texture_scale,
385
- detail_texture_translate: detail_texture_translate,
386
- detail_texture_rotate: detail_texture_rotate,
387
- detail_texture_scale: detail_texture_scale,
388
- round_edges_radius: round_edges_radius,
389
- round_edges_roundness: round_edges_roundness,
390
- round_edges_across_materials: round_edges_across_materials
391
- );
392
-
393
- } in material(
394
- surface: base.surface,
395
- geometry: base.geometry
396
- );
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
denso_cobottapro1300_cobotta_pro_1300/materials/mdl/OmniPBRBase.mdl DELETED
@@ -1,470 +0,0 @@
1
- /*
2
- * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
- * SPDX-License-Identifier: BSD-3-Clause
4
- */
5
-
6
- mdl 1.7;
7
-
8
- import ::df::*;
9
- import ::state::*;
10
- import ::math::*;
11
- import ::base::*;
12
- import ::tex::*;
13
- import ::anno::*;
14
- import ::anno::*;
15
-
16
- export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
17
- anno::hidden()
18
- ]]
19
- {
20
- Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
21
- float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
22
- return math::normalize(N);
23
- }
24
-
25
- export struct NormalData [[
26
- anno::hidden()
27
- ]]
28
- {
29
- float3 normal;
30
- float2 roughness;
31
- };
32
-
33
- export NormalData tangent_space_normal_roughness_texture(
34
- uniform texture_2d texture
35
- [[
36
- anno::description("The input texture"),
37
- anno::usage("normal")
38
- ]],
39
- uniform float factor = 1.0f
40
- [[ anno::description("Determines the degree of bumpiness") ]],
41
- uniform bool flip_tangent_u = false
42
- [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
43
- uniform bool flip_tangent_v = false
44
- [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
45
- base::texture_coordinate_info uvw = base::texture_coordinate_info()
46
- [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
47
- uniform float2 crop_u = float2( 0.0, 1.0)
48
- [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
49
- uniform float2 crop_v = float2( 0.0, 1.0)
50
- [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
51
- uniform tex::wrap_mode wrap_u = tex::wrap_repeat
52
- [[ anno::description("Wrapping mode in the u direction") ]],
53
- uniform tex::wrap_mode wrap_v = tex::wrap_repeat
54
- [[ anno::description("Wrapping mode in the v direction") ]],
55
- uniform bool clip = false
56
- [[
57
- anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
58
- anno::hidden()
59
- ]],
60
- uniform float scale = 1.
61
- [[
62
- anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
63
- anno::unused()
64
- ]],
65
- uniform float offset = 0.
66
- [[
67
- anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
68
- anno::unused()
69
- ]],
70
- uniform float animation_start_time = 0.
71
- [[ anno::description("When to start playing first frame of the animation ") ]],
72
- uniform int2 animation_crop = int2(0, 0)
73
- [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
74
- uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
75
- [[ anno::description("Defines what to do outside of regular animation time") ]],
76
- uniform float animation_fps = 30
77
- [[ anno::description("Framerate to use for animation playback") ]]
78
- )
79
- [[
80
- anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
81
- anno::hidden(),
82
- anno::noinline()
83
- ]]
84
- {
85
- NormalData normalData;
86
- normalData.roughness = float2(0);
87
- normalData.normal = state::normal();
88
-
89
- float frame = 0.0;
90
- if(animation_crop != int2(0,0)) //only if we have an animation
91
- {
92
- frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
93
- switch ( animation_wrap) {
94
- case tex::wrap_repeat:
95
- frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
96
- math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
97
- break;
98
- case tex::wrap_mirrored_repeat:
99
- float animation_crop_2y = 2.0*animation_crop.y;
100
- frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
101
- math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
102
- if(frame>animation_crop.y)
103
- frame = animation_crop_2y-frame;
104
- break;
105
- case tex::wrap_clamp:
106
- frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
107
- break;
108
- case tex::wrap_clip:
109
- frame += animation_crop.x;
110
- if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
111
- break;
112
- }
113
- }
114
-
115
- if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
116
- factor == 0.0f)
117
- return normalData;
118
- {
119
- if (clip) {
120
- if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
121
- return normalData;
122
- }
123
- if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
124
- return normalData;
125
- }
126
- }
127
- if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
128
- return normalData;
129
- }
130
- if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
131
- return normalData;
132
- }
133
- }
134
- bool pixel_flip_u = flip_tangent_u;
135
- bool pixel_flip_v = flip_tangent_v;
136
- //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
137
- if (wrap_u == tex::wrap_mirrored_repeat) {
138
- if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
139
- pixel_flip_u = ! pixel_flip_u;
140
- else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
141
- pixel_flip_u = ! pixel_flip_u;
142
- }
143
- if (wrap_v == tex::wrap_mirrored_repeat) {
144
- if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
145
- pixel_flip_v = ! pixel_flip_v;
146
- else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
147
- pixel_flip_v = ! pixel_flip_v;
148
- }
149
-
150
- float3 transformed_tangent_u = uvw.tangent_u;
151
- float3 transformed_tangent_v = uvw.tangent_v;
152
-
153
- if (pixel_flip_u)
154
- transformed_tangent_u=-transformed_tangent_u;
155
- if (pixel_flip_v)
156
- transformed_tangent_v=-transformed_tangent_v;
157
-
158
- float3 tangent_space_normal;
159
- float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
160
- if(normal_raw.x > 1.5)
161
- {
162
- // octahedron packed by OV
163
- normal_raw.x -= 2.0;
164
- normal_raw.x -= 0.5;
165
- normal_raw.y -= 0.5;
166
- tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
167
- normalData.roughness = float2(normal_raw.z, normal_raw.w);
168
- }
169
- else
170
- {
171
- // regular
172
- tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
173
- normalData.roughness = float2(0);
174
- }
175
-
176
- normalData.normal = math::normalize(
177
- transformed_tangent_u * tangent_space_normal.x * factor +
178
- transformed_tangent_v * tangent_space_normal.y * factor +
179
- state::normal() * tangent_space_normal.z);
180
-
181
- return normalData;
182
- }
183
-
184
-
185
- export material OmniPBRBase(
186
-
187
-
188
- // Albdeo //
189
-
190
- color diffuse_reflection_color = color(0.2) [[
191
- anno::display_name("Albedo Color"),
192
- anno::description("This is the albedo base color"),
193
- anno::in_group("Albedo")
194
- ]],
195
- color diffuse_tint = color(1.0) [[
196
- anno::display_name("Albedo Tint"),
197
- anno::description("When enabled, this color value is multiplied over the final albedo color"),
198
- anno::in_group("Albedo")
199
- ]],
200
-
201
-
202
- // Reflecitivity //
203
-
204
- float specular_reflection_roughness = float(0.0) [[
205
- anno::display_name("Roughness"),
206
- anno::description("Higher roughness values lead to more blurry reflections"),
207
- anno::in_group("Reflectivity"),
208
- anno::hard_range(0.0, 1.0)
209
- ]],
210
- float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
211
- anno::display_name("Aniso roughness"),
212
- anno::description("Higher roughness values lead to more blurry reflections"),
213
- anno::in_group("Reflectivity"),
214
- anno::hidden()
215
- ]],
216
- float metalness = float(0.0) [[
217
- anno::display_name("Metalness"),
218
- anno::description("Bias towards pure specular reflection"),
219
- anno::in_group("Reflectivity"),
220
- anno::hard_range(0.0, 1.0)
221
- ]],
222
- float specular_level = float(0.5) [[
223
- anno::display_name("Specular"),
224
- anno::description("The specular level (intensity) of the material"),
225
- anno::in_group("Reflectivity"),
226
- anno::soft_range(0.0, 1.0)
227
- ]],
228
-
229
-
230
- // Emission //
231
-
232
- uniform bool enable_emission = false [[
233
- anno::display_name("Enable Emission"),
234
- anno::description("Enables the emission of light from the material"),
235
- anno::in_group("Emissive")
236
- ]],
237
- color emission_color = color(1.0,0.1,0.1) [[
238
- anno::display_name("Emissive Color"),
239
- anno::description("The emission color"),
240
- anno::in_group("Emissive"),
241
- anno::enable_if("enable_emission == true")
242
- ]],
243
- float emission_intensity = float(40.0) [[
244
- anno::display_name("Emissive Intensity"),
245
- anno::description("Intensity of the emission"),
246
- anno::in_group("Emissive"),
247
- anno::soft_range(0.0, 1000.0),
248
- anno::enable_if("enable_emission == true")
249
- ]],
250
-
251
-
252
- // Geometry Opacity //
253
-
254
- uniform bool enable_opacity = false [[
255
- anno::display_name("Enable Opacity"),
256
- anno::description("Enables the use of cutout opacity"),
257
- anno::in_group("Opacity")
258
- ]],
259
- float geometry_opacity = float(1.0) [[
260
- anno::display_name("Opacity Amount"),
261
- anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
262
- anno::in_group("Opacity"),
263
- anno::hard_range(0.0, 1.0)
264
- ]],
265
- uniform float geometry_opacity_threshold = 0.f
266
- [[
267
- anno::display_name("Opacity Threshold"),
268
- anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
269
- anno::in_group("Opacity"),
270
- anno::hard_range(0.0, 1.0)
271
- ]],
272
-
273
-
274
- // Clearcoat //
275
-
276
- uniform bool enable_coat = false [[
277
- anno::display_name("Enable Clearcoat Layer"),
278
- anno::description("Adds a coat layer on top of the material when enabled"),
279
- anno::in_group("Clearcoat")
280
- ]],
281
- float coat_weight = float(1.0) [[
282
- anno::display_name("Clearcoat Weight"),
283
- anno::description("Sets the weight for coat layer"),
284
- anno::in_group("Clearcoat"),
285
- anno::hard_range(0.0, 1.0)
286
- ]],
287
- color coat_color = color(1.0) [[
288
- anno::display_name("Clearcoat Tint"),
289
- anno::description("Clearcoat is tinted and affects the underlying material"),
290
- anno::in_group("Clearcoat")
291
- ]],
292
- float coat_transparency = float(1.0) [[
293
- anno::display_name("Clearcoat Transparency"),
294
- anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
295
- anno::in_group("Clearcoat"),
296
- anno::hard_range(0.0, 1.0)
297
- ]],
298
- float coat_roughness = float(0.0) [[
299
- anno::display_name("Clearcoat Roughness"),
300
- anno::description("Higher roughness values lead to more blurry reflections"),
301
- anno::in_group("Clearcoat"),
302
- anno::hard_range(0.0, 1.0)
303
- ]],
304
- float2 coat_aniso_roughness = float2(0.0, 0.0) [[
305
- anno::display_name("Clearcoat aniso roughness"),
306
- anno::description("Higher roughness values lead to more blurry reflections"),
307
- anno::in_group("Clearcoat"),
308
- anno::hidden()
309
- ]],
310
- float coat_ior = float(1.56) [[
311
- anno::display_name("Clearcoat IOR"),
312
- anno::description("Sets the Index of refraction for the coat layer"),
313
- anno::in_group("Clearcoat"),
314
- anno::soft_range(0.0, 4.0)
315
- ]],
316
- float3 clearcoat_geometry_normal = state::normal() [[
317
- anno::display_name("Clearcoat Normal"),
318
- anno::in_group("Clearcoat"),
319
- anno::usage("normal")
320
- ]],
321
-
322
-
323
- // Geometry //
324
-
325
- uniform float round_edges_radius = float(0.0) [[
326
- anno::display_name("Round Edge Radius"),
327
- anno::description("Influence radius around the edges in meters"),
328
- anno::in_group("Geometry"),
329
- anno::soft_range(0.0, 1.0)
330
- ]],
331
- uniform float round_edges_roundness = float(1.0) [[
332
- anno::display_name("Round Edge Roundness"),
333
- anno::description("Determines how round the edge will look"),
334
- anno::in_group("Geometry"),
335
- anno::hard_range(0.0, 1.0)
336
- ]],
337
- uniform bool round_edges_across_materials = false [[
338
- anno::display_name("Round Edge Across Materials"),
339
- anno::description("Normal smoothing happens only between facets of equal material, \n"
340
- "\t\tunless this parameter is set true, in which case the smoothing \n"
341
- "\t\thappens between facets irrespective of their materials"),
342
- anno::in_group("Geometry")
343
- ]],
344
- float3 geometry_normal = state::normal() [[
345
- anno::display_name("Geometry Normal"),
346
- anno::in_group("Geometry"),
347
- anno::usage("normal")
348
- ]]
349
-
350
- )
351
- [[
352
- anno::display_name("OmniPBR Base"),
353
- anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
354
- anno::in_group("Omni Materials"),
355
- anno::version( 2, 1, 1),
356
- anno::author("NVIDIA CORPORATION"),
357
- anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
358
- ]]
359
- = let{
360
-
361
- // Diffuse Bsdf //
362
-
363
- color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
364
-
365
- color base_color = tinted_diffuse_color;
366
-
367
- bsdf diffuse_bsdf = df::weighted_layer(
368
- weight: 1.0,
369
- layer: df::diffuse_reflection_bsdf(
370
- tint: base_color,
371
- roughness: float(0.0)
372
- ),
373
- base: bsdf(),
374
- normal: geometry_normal
375
- );
376
-
377
- // Glossy Reflection Bsdf //
378
-
379
- float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
380
- + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
381
- float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
382
- + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
383
- bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
384
- roughness_u: roughness_u,
385
- roughness_v: roughness_v,
386
- tint: color(1.0),
387
- mode: df::scatter_reflect
388
- );
389
-
390
- bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
391
- normal_reflectivity: 0.08,
392
- grazing_reflectivity: 1.0,
393
- exponent: 5.0,
394
- weight: specular_level,
395
- layer: ggx_smith_bsdf,
396
- base: diffuse_bsdf,
397
- normal: geometry_normal
398
- );
399
-
400
- bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
401
-
402
- bsdf omni_PBR_bsdf = df::weighted_layer(
403
- weight: metalness,
404
- layer: directional_factor_bsdf,
405
- base: custom_curve_layer_bsdf,
406
- normal: geometry_normal
407
- );
408
-
409
- // Clear Coat //
410
-
411
- float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
412
- + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
413
- float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
414
- + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
415
- bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
416
- roughness_u: coat_roughness_u,
417
- roughness_v: coat_roughness_v,
418
- tint: color(1.0),
419
- mode: df::scatter_reflect
420
- );
421
-
422
- bsdf opaque_coat = df::weighted_layer(
423
- weight: coat_transparency,
424
- layer: ::df::tint(
425
- tint: coat_color,
426
- base: omni_PBR_bsdf
427
- ),
428
- base: ::df::diffuse_reflection_bsdf(
429
- tint: coat_color
430
- )
431
- );
432
-
433
- bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
434
- ior: coat_ior,
435
- weight: coat_weight,
436
- layer: coat_bsdf,
437
- base: opaque_coat,
438
- normal: clearcoat_geometry_normal
439
- );
440
-
441
- bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
442
-
443
- color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
444
-
445
- float opacity_value = geometry_opacity;
446
- float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
447
-
448
- material_emission emission = material_emission(
449
- df::diffuse_edf(),
450
- intensity: emission_value
451
- );
452
-
453
- material_surface surface = material_surface(
454
- scattering: final_bsdf,
455
- emission: emission
456
- );
457
-
458
- material_geometry geometry = material_geometry(
459
- normal: state::rounded_corner_normal(
460
- radius: round_edges_radius,
461
- across_materials: round_edges_across_materials,
462
- roundness: round_edges_roundness
463
- ),
464
- cutout_opacity: cutout_opacity
465
- );
466
-
467
- } in material(
468
- surface: surface,
469
- geometry: geometry
470
- );
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
denso_cobottapro1300_cobotta_pro_1300/materials/mdl/OmniPBR_ClearCoat.mdl DELETED
@@ -1,711 +0,0 @@
1
- /*
2
- * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
- * SPDX-License-Identifier: BSD-3-Clause
4
- */
5
-
6
- mdl 1.7;
7
-
8
- import ::df::*;
9
- import ::state::*;
10
- import ::math::*;
11
- import ::base::*;
12
- import ::state::*;
13
- import ::tex::*;
14
- import ::anno::*;
15
-
16
- import ::debug::*;
17
-
18
- import core_definitions::file_texture;
19
- import core_definitions::normalmap_texture;
20
-
21
- import OmniPBRBase::*;
22
-
23
- // Functions //
24
-
25
-
26
- // Returns a matrix from R,T,S. inputs //
27
-
28
- uniform float4x4 rotation_translation_scale(
29
- uniform float3 rotation = float3(0.)
30
- [[ anno::description("Rotation applied to every UVW coordinate") ]],
31
- uniform float3 translation = float3(0.)
32
- [[ anno::description("Offset applied to every UVW coordinate") ]],
33
- uniform float3 scaling = float3(1.)
34
- [[ anno::description("Scale applied to every UVW coordinate") ]]
35
- )
36
- [[
37
- anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
38
- anno::hidden()
39
- ]]
40
- {
41
- float4x4 scale =
42
- float4x4(scaling.x , 0.0 , 0.0 , 0.0,
43
- 0.0 , scaling.y , 0.0 , 0.0,
44
- 0.0 , 0.0 , scaling.z , 0.0,
45
- translation.x , translation.y , translation.z , 1.0);
46
-
47
- float3 s = math::sin(rotation);
48
- float3 c = math::cos(rotation);
49
-
50
- float4x4 rotate =
51
- float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
52
- c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
53
- -s.y , s.x*c.y , c.x*c.y , 0.0,
54
- 0.0 , 0.0 , 0 , 1.0);
55
-
56
- return scale * rotate;
57
- }
58
-
59
- // Returns the normal n in tangent space, given n is in internal space. //
60
-
61
- float3 transform_internal_to_tangent(float3 n)
62
- {
63
- /* flip_tangent_v */
64
- return
65
- n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
66
- n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
67
- n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
68
- }
69
-
70
- // Returns the normal n in internal space, given n is in tangent space.
71
- float3 transform_tangent_to_internal(float3 n)
72
- {
73
- return state::texture_tangent_u(0) * n.x -
74
- state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
75
- state::normal() * n.z;
76
- }
77
-
78
- // Returns a normal by adding a detail normal to a global normal.
79
- export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
80
- {
81
- // http://blog.selfshadow.com/publications/blending-in-detail/
82
- float3 n_t = transform_internal_to_tangent(n);
83
- float3 nd_t = transform_internal_to_tangent(nd);
84
- n_t = n_t + float3(0.,0.,1.);
85
- nd_t = nd_t * float3(-1.,-1.,1.);
86
- n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
87
- return math::normalize(transform_tangent_to_internal(n));
88
- }
89
-
90
- base::texture_return multiply_colors(
91
- color color_1 = color(1.0, 1.0, 1.0),
92
- color color_2 = color(.5, .5, .5),
93
- float weight = 1.0
94
- )
95
- [[
96
- anno::hidden()
97
- ]]
98
- {
99
- return base::blend_color_layers(
100
- layers: base::color_layer[](
101
- base::color_layer(
102
- layer_color: color_2,
103
- weight: weight,
104
- mode: base::color_layer_multiply
105
- )),
106
- base: color_1
107
- );
108
- }
109
-
110
-
111
- // OmniPBR Clearcoat //
112
-
113
- export material OmniPBR_ClearCoat(
114
-
115
- // Albdeo //
116
-
117
- color diffuse_color_constant = color(0.2) [[
118
- anno::display_name("Albedo Color"),
119
- anno::description("This is the albedo base color"),
120
- anno::in_group("Albedo")
121
- ]],
122
- uniform texture_2d diffuse_texture = texture_2d() [[
123
- anno::display_name("Albedo Map"),
124
- anno::in_group("Albedo")
125
- ]],
126
- float albedo_desaturation = float(0.0) [[
127
- anno::display_name("Albedo Map Desaturation"),
128
- anno::description("Desaturates the albedo map"),
129
- anno::in_group("Albedo"),
130
- anno::soft_range(float(0.0), float(1.0))
131
- ]],
132
- float albedo_add = float(0.0) [[
133
- anno::display_name("Albedo Add"),
134
- anno::description("Adds a constant value to the diffuse color "),
135
- anno::in_group("Albedo"),
136
- anno::soft_range(float(-1.0), float(1.0))
137
- ]],
138
- float albedo_brightness = float(1.0) [[
139
- anno::display_name("Albedo Brightness"),
140
- anno::description("Multiplier for the diffuse color "),
141
- anno::in_group("Albedo"),
142
- anno::soft_range(float(0.0), float(1.0))
143
- ]],
144
- color diffuse_tint = color(1.0) [[
145
- anno::display_name("Color Tint"),
146
- anno::description("When enabled, this color value is multiplied over the final albedo color"),
147
- anno::in_group("Albedo")
148
- ]],
149
-
150
-
151
- // Reflectivity //
152
-
153
- float reflection_roughness_constant = float(0.5) [[
154
- anno::display_name("Roughness Amount"),
155
- anno::description("Higher roughness values lead to more blurry reflections"),
156
- anno::in_group("Reflectivity"),
157
- anno::hard_range(float(0.0), float(1.0))
158
- ]],
159
- float reflection_roughness_texture_influence = float(0.0) [[
160
- anno::display_name("Roughness Map Influence"),
161
- anno::description("Blends between the constant value and the lookup of the roughness texture"),
162
- anno::in_group("Reflectivity"),
163
- anno::hard_range(float(0.0), float(1.0))
164
- ]],
165
- uniform texture_2d reflectionroughness_texture = texture_2d() [[
166
- anno::display_name("Roughness Map"),
167
- anno::in_group("Reflectivity"),
168
- anno::usage("roughness")
169
- ]],
170
- float metallic_constant = float(0.0) [[
171
- anno::display_name("Metallic Amount"),
172
- anno::description("Metallic Material"),
173
- anno::in_group("Reflectivity"),
174
- anno::hard_range(float(0.0), float(1.0))
175
- ]],
176
- float metallic_texture_influence = float(0.0) [[
177
- anno::display_name("Metallic Map Influence"),
178
- anno::description("Blends between the constant value and the lookup of the metallic texture"),
179
- anno::in_group("Reflectivity"),
180
- anno::hard_range(float(0.0), float(1.0))
181
- ]],
182
- uniform texture_2d metallic_texture = texture_2d() [[
183
- anno::display_name("Metallic Map"),
184
- anno::in_group("Reflectivity"),
185
- anno::usage("metalness")
186
- ]],
187
- float specular_level = float(0.5) [[
188
- anno::display_name("Specular"),
189
- anno::description("The specular level (intensity) of the material"),
190
- anno::in_group("Reflectivity"),
191
- anno::soft_range(float(0.0), float(1.0))
192
- ]],
193
-
194
-
195
- // ORM //
196
-
197
- uniform bool enable_ORM_texture = false [[
198
- anno::display_name("Enable ORM Texture"),
199
- anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
200
- anno::in_group("Reflectivity")
201
- ]],
202
- uniform texture_2d ORM_texture = texture_2d() [[
203
- anno::display_name("ORM Map"),
204
- anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
205
- anno::in_group("Reflectivity"),
206
- anno::usage("roughness")
207
- ]],
208
-
209
-
210
- // AO Group //
211
-
212
- float ao_to_diffuse = 0.0 [[
213
- anno::display_name("AO to diffuse"),
214
- anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
215
- anno::in_group("AO"),
216
- anno::hard_range(float(0.0), float(1.0))
217
- ]],
218
- uniform texture_2d ao_texture = texture_2d() [[
219
- anno::display_name("Ambient Occlusion Map"),
220
- anno::description("The ambient occlusion texture for the material"),
221
- anno::in_group("AO"),
222
- anno::usage("occlusion")
223
- ]],
224
-
225
-
226
- // Emission //
227
-
228
- uniform bool enable_emission = false [[
229
- anno::display_name("Enable Emission"),
230
- anno::description("Enables the emission of light from the material"),
231
- anno::in_group("Emissive")
232
- ]],
233
- color emissive_color = color(1.0,0.1,0.1) [[
234
- anno::display_name("Emissive Color"),
235
- anno::description("The emission color"),
236
- anno::in_group("Emissive"),
237
- anno::enable_if("enable_emission == true")
238
- ]],
239
- uniform texture_2d emissive_color_texture = texture_2d() [[
240
- anno::display_name("Emissive Color map"),
241
- anno::in_group("Emissive"),
242
- anno::description("The emissive color texture"),
243
- anno::enable_if("enable_emission == true")
244
- ]],
245
- uniform texture_2d emissive_mask_texture = texture_2d() [[
246
- anno::display_name("Emissive Mask map"),
247
- anno::description("The texture masking the emissive color"),
248
- anno::in_group("Emissive"),
249
- anno::enable_if("enable_emission == true"),
250
- anno::usage("occlusion")
251
- ]],
252
- float emissive_intensity = float(40.0) [[
253
- anno::display_name("Emissive Intensity"),
254
- anno::description("Intensity of the emission"),
255
- anno::in_group("Emissive"),
256
- anno::enable_if("enable_emission == true")
257
- ]],
258
-
259
-
260
- // Cutout Opacity //
261
-
262
- uniform bool enable_opacity = false [[
263
- anno::display_name("Enable Opacity"),
264
- anno::description("Enables the use of cutout opacity"),
265
- anno::in_group("Opacity")
266
- ]],
267
- uniform texture_2d opacity_texture = texture_2d() [[
268
- anno::display_name("Opacity Map"),
269
- anno::in_group("Opacity"),
270
- anno::usage("opacity")
271
- ]],
272
- float opacity_constant = float(1.0) [[
273
- anno::display_name("Opacity Amount"),
274
- anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
275
- anno::in_group("Opacity"),
276
- anno::hard_range(float(0.0), float(1.0))
277
- ]],
278
- uniform bool enable_opacity_texture = false [[
279
- anno::display_name("Enable Opacity Texture"),
280
- anno::description("Enables or disables the usage of the opacity texture map"),
281
- anno::in_group("Opacity")
282
- ]],
283
- uniform base::mono_mode opacity_mode = base::mono_average [[
284
- anno::display_name("Opacity Mono Source"),
285
- anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
286
- anno::in_group("Opacity")
287
- ]],
288
- uniform float opacity_threshold = float(0.0) [[
289
- anno::display_name("Opacity Threshold"),
290
- anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
291
- anno::in_group("Opacity"),
292
- anno::hard_range(float(0.0), float(1.0))
293
- ]],
294
-
295
-
296
- // Clearcoat //
297
-
298
- uniform bool enable_clearcoat = false [[
299
- anno::display_name("Enable Clearcoat Layer"),
300
- anno::description("Adds a clearcoat layer on top of the material when enabled"),
301
- anno::in_group("Clearcoat")
302
- ]],
303
- float clearcoat_weight = float(1.0) [[
304
- anno::display_name("Clearcoat Weight"),
305
- anno::description("Sets the weight for clearcoat layer"),
306
- anno::in_group("Clearcoat"),
307
- anno::hard_range(float(0.0), float(1.0))
308
- ]],
309
- color clearcoat_tint = color(1.0) [[
310
- anno::display_name("Clearcoat Tint"),
311
- anno::description("Clearcoat is tinted and affects the underlying material"),
312
- anno::in_group("Clearcoat")
313
- ]],
314
- float clearcoat_transparency = float(1.0) [[
315
- anno::display_name("Clearcoat Transparency"),
316
- anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
317
- anno::in_group("Clearcoat"),
318
- anno::hard_range(float(0.0), float(1.0))
319
- ]],
320
- float clearcoat_reflection_roughness = float(0.0) [[
321
- anno::display_name("Clearcoat Roughness"),
322
- anno::description("Higher roughness values lead to more blurry reflections"),
323
- anno::in_group("Clearcoat"),
324
- anno::hard_range(float(0.0), float(1.0))
325
- ]],
326
- float clearcoat_ior = float(1.56) [[
327
- anno::display_name("Clearcoat IOR"),
328
- anno::description("Sets the Index of refraction for the clearcoat layer"),
329
- anno::in_group("Clearcoat"),
330
- anno::soft_range(float(0.0), float(4.0))
331
- ]],
332
- uniform float clearcoat_bump_factor = float(1.0) [[
333
- anno::display_name("Clearcoat Normal Map Strength"),
334
- anno::description("Strength of normal map."),
335
- anno::in_group("Clearcoat"),
336
- anno::soft_range(float(0.0), float(1.0))
337
- ]],
338
- uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
339
- anno::display_name("Clearcoat Normal Map"),
340
- anno::description("Enables the usage of the normalmap texture"),
341
- anno::in_group("Clearcoat"),
342
- anno::usage("normal")
343
- ]],
344
- uniform float2 clearcoat_texture_translate = float2(0.0) [[
345
- anno::display_name("Clearcoat Texture Translate"),
346
- anno::description("Controls the position of the clearcoat texture"),
347
- anno::ui_order(1),
348
- anno::in_group("UV")
349
- ]],
350
- uniform float clearcoat_texture_rotate = float(0.0) [[
351
- anno::display_name("Clearcoat Texture Rotate"),
352
- anno::description("Rotates angle of the clearcoat texture in degrees"),
353
- anno::ui_order(2),
354
- anno::in_group("UV")
355
- ]],
356
- uniform float2 clearcoat_texture_scale = float2(1.0) [[
357
- anno::display_name("Clearcoat Texture Tiling"),
358
- anno::description("Controls the repetition of the clearcoat texture"),
359
- anno::ui_order(3),
360
- anno::in_group("UV")
361
- ]],
362
- float clearcoat_flatten = float(1.0) [[
363
- anno::display_name("Clearcoat Flatten"),
364
- anno::description("Flattens the clearcoat to even out the underlying bump maps"),
365
- anno::in_group("Clearcoat"),
366
- anno::hard_range(float(0.0), float(1.0))
367
- ]],
368
-
369
-
370
- // Normal //
371
-
372
- uniform float geometry_normal_roughness_strength = 1.f
373
- [[
374
- anno::hard_range(0.0, 1.0),
375
- anno::display_name("Normal map to roughness weight"),
376
- anno::description("Enables and weights roughness induced by normal maps"),
377
- anno::in_group("Normal")
378
- ]],
379
- uniform float bump_factor = float(1.0) [[
380
- anno::display_name("Normal Strength"),
381
- anno::description("Strength of normal map"),
382
- anno::in_group("Normal"),
383
- anno::soft_range(float(0.0), float(1.0))
384
- ]],
385
- uniform texture_2d normalmap_texture = texture_2d() [[
386
- anno::display_name("Normal Map"),
387
- anno::in_group("Normal"),
388
- anno::usage("normal")
389
- ]],
390
- uniform float detail_bump_factor = float(0.3) [[
391
- anno::display_name("Detail Normal Strength"),
392
- anno::in_group("Normal"),
393
- anno::description("Strength of the detail normal"),
394
- anno::soft_range(float(0.0), float(1.0))
395
- ]],
396
- uniform texture_2d detail_normalmap_texture = texture_2d() [[
397
- anno::display_name("Detail Normal Map"),
398
- anno::in_group("Normal"),
399
- anno::usage("normal")
400
- ]],
401
- uniform bool flip_tangent_u = false [[
402
- anno::display_name("Normal Map Flip U Tangent"),
403
- anno::in_group("Normal")
404
- ]],
405
- uniform bool flip_tangent_v = true [[
406
- anno::display_name("Normal Map Flip V Tangent"),
407
- anno::in_group("Normal")
408
- ]],
409
-
410
-
411
- // UVW Projection Group //
412
-
413
- uniform bool project_uvw = false [[
414
- anno::display_name("Enable Project UVW Coordinates"),
415
- anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
416
- anno::in_group("UV")
417
- ]],
418
- uniform bool world_or_object = false [[
419
- anno::display_name("Enable World Space"),
420
- anno::description("When enabled, uses world space for projection, otherwise object space is used"),
421
- anno::in_group("UV"),
422
- anno::enable_if("project_uvw == true")
423
- ]],
424
- uniform int uv_space_index = 0 [[
425
- anno::display_name("UV Space Index"),
426
- anno::description("UV Space Index"),
427
- anno::in_group("UV"),
428
- anno::enable_if("project_uvw == true"),
429
- anno::hard_range(int(0), int(3))
430
- ]],
431
-
432
-
433
- // UVW Adjustments Group //
434
-
435
- uniform float2 texture_translate = float2(0.0) [[
436
- anno::display_name("Texture Translate"),
437
- anno::description("Controls position of texture."),
438
- anno::in_group("UV"),
439
- anno::enable_if("project_uvw == true")
440
- ]],
441
- uniform float texture_rotate = float(0.0) [[
442
- anno::display_name("Texture Rotate"),
443
- anno::description("Rotates angle of texture in degrees."),
444
- anno::in_group("UV"),
445
- anno::enable_if("project_uvw == true")
446
- ]],
447
- uniform float2 texture_scale = float2(1.0) [[
448
- anno::display_name("Texture Tiling"),
449
- anno::description("Controls repetition of the texture."),
450
- anno::in_group("UV"),
451
- anno::enable_if("project_uvw == true")
452
- ]],
453
- uniform float2 detail_texture_translate = float2(0.0) [[
454
- anno::display_name("Detail Texture Translate"),
455
- anno::description("Controls the position of the detail texture."),
456
- anno::in_group("UV"),
457
- anno::enable_if("project_uvw == true")
458
- ]],
459
- uniform float detail_texture_rotate = float(0.0) [[
460
- anno::display_name("Detail Texture Rotate"),
461
- anno::description("Rotates angle of the detail texture in degrees."),
462
- anno::in_group("UV"),
463
- anno::enable_if("project_uvw == true")
464
- ]],
465
- uniform float2 detail_texture_scale = float2(1.0) [[
466
- anno::display_name("Detail Texture Tiling"),
467
- anno::description("Controls repetition of the detail texture."),
468
- anno::in_group("UV"),
469
- anno::enable_if("project_uvw == true")
470
- ]],
471
-
472
-
473
- // Geometry //
474
-
475
- uniform float round_edges_radius = float(0.0) [[
476
- anno::display_name("Round Edge Radius"),
477
- anno::description("Influence radius around the edges in meters"),
478
- anno::in_group("Geometry"),
479
- anno::soft_range(0.0, 1.0)
480
- ]],
481
- uniform float round_edges_roundness = float(1.0) [[
482
- anno::display_name("Round Edge Roundness"),
483
- anno::description("Determines how round the edge will look"),
484
- anno::in_group("Geometry"),
485
- anno::hard_range(0.0, 1.0)
486
- ]],
487
- uniform bool round_edges_across_materials = false [[
488
- anno::display_name("Round Edge Across Materials"),
489
- anno::description("Normal smoothing happens only between facets of equal material, \n"
490
- "\t\tunless this parameter is set true, in which case the smoothing \n"
491
- "\t\thappens between facets irrespective of their materials"),
492
- anno::in_group("Geometry")
493
- ]]
494
- )
495
- [[
496
- anno::display_name("OmniPBR ClearCoat "),
497
- anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
498
- anno::in_group("Base"),
499
- anno::version( 2, 1, 1),
500
- anno::author("NVIDIA CORPORATION"),
501
- anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
502
- ]] = let {
503
-
504
- // UVW lookup and transformation //
505
- base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
506
-
507
- base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
508
- coordinate_system: the_system,
509
- texture_space: uv_space_index,
510
- projection_type: base::projection_cubic
511
- ) :
512
- base::coordinate_source(
513
- coordinate_system: base::texture_coordinate_uvw,
514
- texture_space: uv_space_index
515
- );
516
-
517
- base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
518
- transform: rotation_translation_scale(
519
- scaling: float3(texture_scale.x, texture_scale.y, 1.0),
520
- rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
521
- translation: float3(texture_translate.x, texture_translate.y, 0.0)
522
- ),
523
- coordinate: uvw
524
- );
525
-
526
- base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
527
- transform: rotation_translation_scale(
528
- scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
529
- rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
530
- translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
531
- ),
532
- coordinate: uvw
533
- );
534
-
535
- base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
536
- transform: rotation_translation_scale(
537
- scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
538
- rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
539
- translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
540
- ),
541
- coordinate: uvw
542
- );
543
-
544
- // Normal calculations //
545
- OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
546
-
547
- OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
548
- OmniPBRBase::tangent_space_normal_roughness_texture(
549
- texture: normalmap_texture,
550
- factor: bump_factor,
551
- uvw: transformed_uvw,
552
- flip_tangent_u: flip_tangent_u,
553
- flip_tangent_v: flip_tangent_v // true for dx, false for opengl
554
- //flip_tangent_v: true
555
-
556
- ) : defaultData;
557
- float3 the_normal = normal_data.normal;
558
-
559
- OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
560
- OmniPBRBase::tangent_space_normal_roughness_texture(
561
- texture: detail_normalmap_texture,
562
- factor: detail_bump_factor,
563
- uvw: detail_transformed_uvw,
564
- flip_tangent_u: flip_tangent_u,
565
- flip_tangent_v: flip_tangent_v // true for dx, false for opengl
566
- ) : defaultData;
567
- float3 detail_normal = detail_normal_data.normal;
568
-
569
- OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
570
- OmniPBRBase::tangent_space_normal_roughness_texture(
571
- texture: clearcoat_normalmap_texture,
572
- factor: clearcoat_bump_factor,
573
- uvw: clearcoat_transformed_uvw,
574
- flip_tangent_u: flip_tangent_u,
575
- flip_tangent_v: flip_tangent_v // true for dx, false for opengl
576
- ) : defaultData;
577
- float3 clearcoat_normal = clearcoat_normal_data.normal;
578
-
579
-
580
- float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
581
- float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
582
- float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
583
- : flattened_clearcoat_normal;
584
-
585
-
586
- // ORM Handling //
587
-
588
- float3 ORM_lookup = tex::lookup_float3(
589
- tex: ORM_texture,
590
- coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
591
- );
592
-
593
-
594
- float3 roughness_lookup = tex::lookup_float3(
595
- tex: reflectionroughness_texture,
596
- coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
597
- );
598
-
599
- float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
600
- float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
601
- float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
602
- math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
603
-
604
- float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
605
- math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
606
-
607
- // Diffuse Color Lookup and AO //
608
-
609
- base::texture_return base_lookup = base::file_texture(
610
- texture: diffuse_texture,
611
- color_offset: color(albedo_add),
612
- color_scale: color(albedo_brightness),
613
- mono_source: base::mono_luminance,
614
- uvw: transformed_uvw,
615
- clip: false
616
- );
617
-
618
- base::texture_return ao_lookup = base::file_texture(
619
- texture: ao_texture,
620
- color_offset: color(0.0, 0.0, 0.0),
621
- color_scale: color(1.0, 1.0, 1.0),
622
- mono_source: base::mono_average,
623
- uvw: transformed_uvw,
624
- clip: false
625
- );
626
-
627
-
628
- color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
629
- color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
630
- color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
631
- color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
632
-
633
- color base_color = multiply_colors(
634
- color_1: tinted_diffuse,
635
- color_2: ao_color,
636
- weight: ao_to_diffuse
637
- ).tint;
638
-
639
-
640
- // Metalness //
641
-
642
- float3 metallic_lookup = tex::lookup_float3(
643
- tex: metallic_texture,
644
- coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
645
- );
646
-
647
- float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
648
- float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
649
-
650
-
651
- // Emission //
652
-
653
- color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
654
- base::file_texture(
655
- texture: emissive_color_texture,
656
- color_offset: color(0.0, 0.0, 0.0),
657
- color_scale: color(1.0, 1.0, 1.0),
658
- mono_source: base::mono_average,
659
- uvw: transformed_uvw,
660
- clip: false
661
- ).tint : emissive_color;
662
-
663
- color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
664
- base::file_texture(
665
- texture: emissive_mask_texture,
666
- color_offset: color(0.0, 0.0, 0.0),
667
- color_scale: color(1.0, 1.0, 1.0),
668
- mono_source: base::mono_average,
669
- uvw: transformed_uvw,
670
- clip: false
671
- ).tint : color(1.0);
672
-
673
- color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
674
-
675
- // Opacity //
676
-
677
- float opacity_value = enable_opacity_texture ? base::file_texture(
678
- texture: opacity_texture,
679
- mono_source: opacity_mode,
680
- uvw: transformed_uvw
681
- ).mono : opacity_constant;
682
-
683
- float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
684
-
685
- material base = OmniPBRBase::OmniPBRBase(
686
- diffuse_reflection_color: base_color,
687
- specular_reflection_aniso_roughness: reflection_roughness,
688
- specular_level: specular_level,
689
- metalness: metallic,
690
- enable_emission: enable_emission,
691
- emission_color: final_emission_color,
692
- emission_intensity: emissive_intensity,
693
- enable_coat: enable_clearcoat,
694
- coat_weight: clearcoat_weight,
695
- coat_color: clearcoat_tint,
696
- coat_transparency: clearcoat_transparency,
697
- coat_aniso_roughness: clearcoat_reflection_roughness2,
698
- coat_ior: clearcoat_ior,
699
- enable_opacity: enable_opacity,
700
- geometry_opacity: cutout_opacity,
701
- clearcoat_geometry_normal: final_clearcoat_normal,
702
- round_edges_radius: round_edges_radius,
703
- round_edges_roundness: round_edges_roundness,
704
- round_edges_across_materials: round_edges_across_materials,
705
- geometry_normal: diffuse_gloss_normal
706
- );
707
-
708
- } in material(
709
- surface: base.surface,
710
- geometry: base.geometry
711
- );
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
denso_cobottapro1300_cobotta_pro_1300/materials/mdl/aux_definitions.mdl DELETED
The diff for this file is too large to render. See raw diff
 
denso_cobottapro1300_cobotta_pro_1300/materials/mdl/core_definitions.mdl DELETED
The diff for this file is too large to render. See raw diff
 
denso_cobottapro1300_cobotta_pro_1300/materials/mdl/license.txt DELETED
@@ -1,73 +0,0 @@
1
- # NVIDIA Omniverse Core Materials Licenses
2
-
3
- ## Primary License
4
- This project is primarily licensed under the BSD-3-Clause License.
5
-
6
- ```
7
- Copyright (c) 1986-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
8
-
9
- Redistribution and use in source and binary forms, with or without
10
- modification, are permitted provided that the following conditions are met:
11
-
12
- 1. Redistributions of source code must retain the above copyright notice, this
13
- list of conditions and the following disclaimer.
14
-
15
- 2. Redistributions in binary form must reproduce the above copyright notice,
16
- this list of conditions and the following disclaimer in the documentation
17
- and/or other materials provided with the distribution.
18
-
19
- 3. Neither the name of the copyright holder nor the names of its
20
- contributors may be used to endorse or promote products derived from
21
- this software without specific prior written permission.
22
-
23
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
24
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
26
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
27
- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
29
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
30
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
31
- OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
32
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33
- ```
34
-
35
- ## Third-Party Licenses
36
-
37
- ### Apache License 2.0
38
- The following components are licensed under the Apache License 2.0:
39
-
40
- #### MaterialX Components
41
- Files in `/source/mdl/materialx` are licensed under Apache License 2.0 per the MaterialX project:
42
- https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/LICENSE
43
-
44
- ```
45
- Copyright Contributors to the MaterialX Project
46
-
47
- Licensed under the Apache License, Version 2.0 (the "License");
48
- you may not use this file except in compliance with the License.
49
- You may obtain a copy of the License at
50
-
51
- http://www.apache.org/licenses/LICENSE-2.0
52
-
53
- Unless required by applicable law or agreed to in writing, software
54
- distributed under the License is distributed on an "AS IS" BASIS,
55
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
56
- See the License for the specific language governing permissions and
57
- limitations under the License.
58
- ```
59
-
60
- ## SPDX License Identifiers
61
- Files in this project use the following SPDX license identifiers:
62
- - `SPDX-License-Identifier: BSD-3-Clause` - Used for NVIDIA-owned code
63
- - `SPDX-License-Identifier: Apache-2.0` - Used for MaterialX components
64
-
65
- ## License Attribution
66
- This project contains code from multiple sources:
67
- 1. NVIDIA Corporation (BSD-3-Clause) - Primary codebase
68
- 2. Academy Software Foundation (Apache-2.0) - MaterialX components
69
-
70
- ## License Scope
71
- - All files in the project are licensed under BSD-3-Clause unless explicitly stated otherwise
72
- - Files in `/source/mdl/materialx` are licensed under Apache-2.0
73
- - All other files are licensed under BSD-3-Clause
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
denso_cobottapro1300_cobotta_pro_1300/materials/mdl/support_definitions.mdl DELETED
The diff for this file is too large to render. See raw diff
 
denso_cobottapro1300_cobotta_pro_1300/payloads/Physics/mujoco.usda DELETED
@@ -1,263 +0,0 @@
1
- #usda 1.0
2
- (
3
- customLayerData = {
4
- }
5
- endTimeCode = 0
6
- metersPerUnit = 1
7
- startTimeCode = -1
8
- timeCodesPerSecond = 60
9
- upAxis = "Z"
10
- )
11
-
12
- over "cobotta_pro_1300"
13
- {
14
- over "world"
15
- {
16
- over "joint_w"
17
- {
18
- }
19
- }
20
-
21
- over "root_joint"
22
- {
23
- }
24
-
25
- over "base_link"
26
- {
27
- over "joint_1" (
28
- delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
29
- )
30
- {
31
- }
32
-
33
- over "visuals"
34
- {
35
- }
36
-
37
- over "collisions"
38
- {
39
- }
40
- }
41
-
42
- over "J1"
43
- {
44
- over "joint_2" (
45
- delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
46
- )
47
- {
48
- }
49
-
50
- over "visuals"
51
- {
52
- }
53
-
54
- over "collisions"
55
- {
56
- }
57
- }
58
-
59
- over "J2"
60
- {
61
- over "joint_3" (
62
- delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
63
- )
64
- {
65
- }
66
-
67
- over "visuals"
68
- {
69
- }
70
-
71
- over "collisions"
72
- {
73
- }
74
- }
75
-
76
- over "J3"
77
- {
78
- over "joint_4" (
79
- delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
80
- )
81
- {
82
- }
83
-
84
- over "visuals"
85
- {
86
- }
87
-
88
- over "collisions"
89
- {
90
- }
91
- }
92
-
93
- over "J4"
94
- {
95
- over "joint_5" (
96
- delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
97
- )
98
- {
99
- }
100
-
101
- over "visuals"
102
- {
103
- }
104
-
105
- over "collisions"
106
- {
107
- }
108
- }
109
-
110
- over "J5"
111
- {
112
- over "joint_6" (
113
- delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
114
- )
115
- {
116
- }
117
-
118
- over "visuals"
119
- {
120
- }
121
-
122
- over "collisions"
123
- {
124
- }
125
- }
126
-
127
- over "J6"
128
- {
129
- over "joint_tcp_fixed"
130
- {
131
- }
132
-
133
- over "visuals"
134
- {
135
- }
136
-
137
- over "collisions"
138
- {
139
- }
140
- }
141
-
142
- over "onrobot_rg6_base_link"
143
- {
144
- over "finger_joint" (
145
- delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
146
- )
147
- {
148
- }
149
-
150
- over "left_inner_knuckle_joint" (
151
- delete apiSchemas = ["PhysicsJointStateAPI:angular"]
152
- )
153
- {
154
- }
155
-
156
- over "right_inner_knuckle_joint" (
157
- delete apiSchemas = ["PhysicsJointStateAPI:angular"]
158
- )
159
- {
160
- }
161
-
162
- over "right_outer_knuckle_joint" (
163
- delete apiSchemas = ["PhysicsJointStateAPI:angular"]
164
- )
165
- {
166
- }
167
-
168
- over "visuals"
169
- {
170
- }
171
-
172
- over "collisions"
173
- {
174
- }
175
- }
176
-
177
- over "left_outer_knuckle"
178
- {
179
- over "left_inner_finger_joint" (
180
- delete apiSchemas = ["PhysicsJointStateAPI:angular"]
181
- )
182
- {
183
- }
184
-
185
- over "visuals"
186
- {
187
- }
188
-
189
- over "collisions"
190
- {
191
- }
192
- }
193
-
194
- over "left_inner_finger"
195
- {
196
- over "visuals"
197
- {
198
- }
199
-
200
- over "collisions"
201
- {
202
- }
203
- }
204
-
205
- over "left_inner_knuckle"
206
- {
207
- over "visuals"
208
- {
209
- }
210
-
211
- over "collisions"
212
- {
213
- }
214
- }
215
-
216
- over "right_inner_knuckle"
217
- {
218
- over "visuals"
219
- {
220
- }
221
-
222
- over "collisions"
223
- {
224
- }
225
- }
226
-
227
- over "right_outer_knuckle"
228
- {
229
- over "right_inner_finger_joint" (
230
- delete apiSchemas = ["PhysicsJointStateAPI:angular"]
231
- )
232
- {
233
- }
234
-
235
- over "visuals"
236
- {
237
- }
238
-
239
- over "collisions"
240
- {
241
- }
242
- }
243
-
244
- over "right_inner_finger"
245
- {
246
- over "visuals"
247
- {
248
- }
249
-
250
- over "collisions"
251
- {
252
- }
253
- }
254
-
255
- over "Looks"
256
- {
257
- }
258
-
259
- over "VisualMaterials"
260
- {
261
- }
262
- }
263
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
denso_cobottapro1300_cobotta_pro_1300/payloads/Physics/physics.usda DELETED
@@ -1,636 +0,0 @@
1
- #usda 1.0
2
- (
3
- customLayerData = {
4
- }
5
- defaultPrim = "cobotta_pro_1300"
6
- endTimeCode = 0
7
- metersPerUnit = 1
8
- startTimeCode = -1
9
- timeCodesPerSecond = 60
10
- upAxis = "Z"
11
- )
12
-
13
- def "cobotta_pro_1300" (
14
- prepend apiSchemas = ["PhysicsArticulationRootAPI"]
15
- )
16
- {
17
- over "world"
18
- {
19
- def PhysicsFixedJoint "joint_w"
20
- {
21
- custom rel physics:body0 = </cobotta_pro_1300/world>
22
- custom rel physics:body1 = </cobotta_pro_1300/base_link>
23
- float physics:breakForce = 3.4028235e38
24
- float physics:breakTorque = 3.4028235e38
25
- point3f physics:localPos0 = (0, 0, 0)
26
- point3f physics:localPos1 = (0, 0, 0)
27
- quatf physics:localRot0 = (1, 0, 0, 0)
28
- quatf physics:localRot1 = (1, 0, 0, 0)
29
- }
30
- }
31
-
32
- over "base_link" (
33
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
34
- )
35
- {
36
- vector3f physics:angularVelocity = (0, 0, 0)
37
- point3f physics:centerOfMass = (0, 0, 0)
38
- float physics:mass = 1
39
- vector3f physics:velocity = (0, 0, 0)
40
-
41
- def PhysicsRevoluteJoint "joint_1" (
42
- prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
43
- )
44
- {
45
- float drive:angular:physics:damping = 34.64989
46
- float drive:angular:physics:maxForce = 60
47
- float drive:angular:physics:stiffness = 69299.78
48
- float drive:angular:physics:targetPosition = 0
49
- uniform token drive:angular:physics:type = "force"
50
- uniform token physics:axis = "X"
51
- custom rel physics:body0 = </cobotta_pro_1300/base_link>
52
- custom rel physics:body1 = </cobotta_pro_1300/J1>
53
- float physics:breakForce = 3.4028235e38
54
- float physics:breakTorque = 3.4028235e38
55
- point3f physics:localPos0 = (0, 0, 0)
56
- point3f physics:localPos1 = (0, 0, 0)
57
- quatf physics:localRot0 = (0.70710677, 0, -0.70710677, 0)
58
- quatf physics:localRot1 = (0.70710677, 0, -0.70710677, 0)
59
- float physics:lowerLimit = -270
60
- float physics:upperLimit = 270
61
- float state:angular:physics:position = 0
62
- float state:angular:physics:velocity = 0
63
- }
64
-
65
- over "collisions" (
66
- instanceable = false
67
- )
68
- {
69
- over "visuals" (
70
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
71
- )
72
- {
73
- }
74
- }
75
- }
76
-
77
- over "J1" (
78
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
79
- )
80
- {
81
- vector3f physics:angularVelocity = (2.7284708e-10, 1.3249582e-11, 0.0024680665)
82
- point3f physics:centerOfMass = (0, 0, 0)
83
- float physics:mass = 1
84
- vector3f physics:velocity = (0, 0, 0)
85
-
86
- def PhysicsRevoluteJoint "joint_2" (
87
- prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
88
- )
89
- {
90
- float drive:angular:physics:damping = 39.58488
91
- float drive:angular:physics:maxForce = 60
92
- float drive:angular:physics:stiffness = 79169.766
93
- float drive:angular:physics:targetPosition = 0
94
- uniform token drive:angular:physics:type = "force"
95
- uniform token physics:axis = "X"
96
- custom rel physics:body0 = </cobotta_pro_1300/J1>
97
- custom rel physics:body1 = </cobotta_pro_1300/J2>
98
- float physics:breakForce = 3.4028235e38
99
- float physics:breakTorque = 3.4028235e38
100
- point3f physics:localPos0 = (0, 0, 0.22)
101
- point3f physics:localPos1 = (0, 0, 0)
102
- quatf physics:localRot0 = (0.70710677, 0, 0, 0.70710677)
103
- quatf physics:localRot1 = (0.70710677, 0, 0, 0.70710677)
104
- float physics:lowerLimit = -149.99998
105
- float physics:upperLimit = 149.99998
106
- float state:angular:physics:position = 0
107
- float state:angular:physics:velocity = 0
108
- }
109
-
110
- over "collisions" (
111
- instanceable = false
112
- )
113
- {
114
- over "visuals_1" (
115
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
116
- )
117
- {
118
- }
119
- }
120
- }
121
-
122
- over "J2" (
123
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
124
- )
125
- {
126
- vector3f physics:angularVelocity = (1.3822823e-7, 0.021232193, 0.0024680672)
127
- point3f physics:centerOfMass = (0, 0, 0)
128
- float physics:mass = 1
129
- vector3f physics:velocity = (-7.386821e-13, -1.3974331e-12, 8.916391e-20)
130
-
131
- def PhysicsRevoluteJoint "joint_3" (
132
- prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
133
- )
134
- {
135
- float drive:angular:physics:damping = 268.9445
136
- float drive:angular:physics:maxForce = 60
137
- float drive:angular:physics:stiffness = 537889
138
- float drive:angular:physics:targetPosition = 0
139
- uniform token drive:angular:physics:type = "force"
140
- uniform token physics:axis = "X"
141
- custom rel physics:body0 = </cobotta_pro_1300/J2>
142
- custom rel physics:body1 = </cobotta_pro_1300/J3>
143
- float physics:breakForce = 3.4028235e38
144
- float physics:breakTorque = 3.4028235e38
145
- point3f physics:localPos0 = (0, 0, 0.71)
146
- point3f physics:localPos1 = (0, 0, 0)
147
- quatf physics:localRot0 = (0.70710677, 0, 0, 0.70710677)
148
- quatf physics:localRot1 = (0.70710677, 0, 0, 0.70710677)
149
- float physics:lowerLimit = -149.99998
150
- float physics:upperLimit = 149.99998
151
- float state:angular:physics:position = 0
152
- float state:angular:physics:velocity = 0
153
- }
154
-
155
- over "collisions" (
156
- instanceable = false
157
- )
158
- {
159
- over "visuals_2" (
160
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
161
- )
162
- {
163
- }
164
- }
165
- }
166
-
167
- over "J3" (
168
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
169
- )
170
- {
171
- vector3f physics:angularVelocity = (2.4390482e-7, 0.037161797, 0.0024680665)
172
- point3f physics:centerOfMass = (0, 0, 0)
173
- float physics:mass = 1
174
- vector3f physics:velocity = (0.000263106, -2.6250608e-9, 7.529916e-9)
175
-
176
- def PhysicsRevoluteJoint "joint_4" (
177
- prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
178
- )
179
- {
180
- float drive:angular:physics:damping = 51.470253
181
- float drive:angular:physics:maxForce = 60
182
- float drive:angular:physics:stiffness = 102940.5
183
- float drive:angular:physics:targetPosition = 0
184
- uniform token drive:angular:physics:type = "force"
185
- uniform token physics:axis = "X"
186
- custom rel physics:body0 = </cobotta_pro_1300/J3>
187
- custom rel physics:body1 = </cobotta_pro_1300/J4>
188
- float physics:breakForce = 3.4028235e38
189
- float physics:breakTorque = 3.4028235e38
190
- point3f physics:localPos0 = (0, -0.05, -0.93)
191
- point3f physics:localPos1 = (0, 0, 0)
192
- quatf physics:localRot0 = (0.70710677, 0, -0.70710677, 0)
193
- quatf physics:localRot1 = (0.70710677, 0, -0.70710677, 0)
194
- float physics:lowerLimit = -270
195
- float physics:upperLimit = 270
196
- float state:angular:physics:position = 0
197
- float state:angular:physics:velocity = 0
198
- }
199
-
200
- over "collisions" (
201
- instanceable = false
202
- )
203
- {
204
- over "visuals_3" (
205
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
206
- )
207
- {
208
- }
209
- }
210
- }
211
-
212
- over "J4" (
213
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
214
- )
215
- {
216
- vector3f physics:angularVelocity = (-4.0471058e-9, 0.037161797, 0.007137848)
217
- point3f physics:centerOfMass = (0, 0, 0)
218
- float physics:mass = 1
219
- vector3f physics:velocity = (-0.00033793465, 3.4636507e-9, -2.3572937e-8)
220
-
221
- def PhysicsRevoluteJoint "joint_5" (
222
- prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
223
- )
224
- {
225
- float drive:angular:physics:damping = 39.90229
226
- float drive:angular:physics:maxForce = 60
227
- float drive:angular:physics:stiffness = 79804.58
228
- float drive:angular:physics:targetPosition = 0
229
- uniform token drive:angular:physics:type = "force"
230
- uniform token physics:axis = "X"
231
- custom rel physics:body0 = </cobotta_pro_1300/J4>
232
- custom rel physics:body1 = </cobotta_pro_1300/J5>
233
- float physics:breakForce = 3.4028235e38
234
- float physics:breakTorque = 3.4028235e38
235
- point3f physics:localPos0 = (0, 0.05, 1.52)
236
- point3f physics:localPos1 = (0, 0, 0)
237
- quatf physics:localRot0 = (0.70710677, 0, 0, 0.70710677)
238
- quatf physics:localRot1 = (0.70710677, 0, 0, 0.70710677)
239
- float physics:lowerLimit = -149.99998
240
- float physics:upperLimit = 149.99998
241
- float state:angular:physics:position = 0
242
- float state:angular:physics:velocity = 0
243
- }
244
-
245
- over "collisions" (
246
- instanceable = false
247
- )
248
- {
249
- over "visuals_4" (
250
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
251
- )
252
- {
253
- }
254
- }
255
- }
256
-
257
- over "J5" (
258
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
259
- )
260
- {
261
- vector3f physics:angularVelocity = (2.240541e-8, 0.038610484, 0.007137848)
262
- point3f physics:centerOfMass = (0, 0, 0)
263
- float physics:mass = 1
264
- vector3f physics:velocity = (0.0006417024, -6.425707e-9, 2.6624393e-8)
265
-
266
- def PhysicsRevoluteJoint "joint_6" (
267
- prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
268
- )
269
- {
270
- float drive:angular:physics:damping = 35.397015
271
- float drive:angular:physics:maxForce = 60
272
- float drive:angular:physics:stiffness = 70794.03
273
- float drive:angular:physics:targetPosition = 0
274
- uniform token drive:angular:physics:type = "force"
275
- uniform token physics:axis = "X"
276
- custom rel physics:body0 = </cobotta_pro_1300/J5>
277
- custom rel physics:body1 = </cobotta_pro_1300/J6>
278
- float physics:breakForce = 3.4028235e38
279
- float physics:breakTorque = 3.4028235e38
280
- point3f physics:localPos0 = (0, 0.1, 0.16)
281
- point3f physics:localPos1 = (0, 0, 0)
282
- quatf physics:localRot0 = (0.70710677, 0, -0.70710677, 0)
283
- quatf physics:localRot1 = (0.70710677, 0, -0.70710677, 0)
284
- float physics:lowerLimit = -360
285
- float physics:upperLimit = 360
286
- float state:angular:physics:position = 0
287
- float state:angular:physics:velocity = 0
288
- }
289
-
290
- over "collisions" (
291
- instanceable = false
292
- )
293
- {
294
- over "visuals_5" (
295
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
296
- )
297
- {
298
- }
299
- }
300
- }
301
-
302
- over "J6" (
303
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
304
- )
305
- {
306
- vector3f physics:angularVelocity = (2.340288e-8, 0.038610484, 0.007120195)
307
- point3f physics:centerOfMass = (0, 0, 0)
308
- float physics:mass = 1
309
- vector3f physics:velocity = (0.00073706516, -7.3689295e-9, 3.123826e-8)
310
-
311
- def PhysicsFixedJoint "joint_tcp_fixed"
312
- {
313
- custom rel physics:body0 = </cobotta_pro_1300/J6>
314
- custom rel physics:body1 = </cobotta_pro_1300/onrobot_rg6_base_link>
315
- float physics:breakForce = 3.4028235e38
316
- float physics:breakTorque = 3.4028235e38
317
- point3f physics:localPos0 = (0, 0, 0)
318
- point3f physics:localPos1 = (0, 0, 0)
319
- quatf physics:localRot0 = (1, 0, 0, 0)
320
- quatf physics:localRot1 = (1, 0, 0, 0)
321
- }
322
-
323
- over "collisions" (
324
- instanceable = false
325
- )
326
- {
327
- over "visuals_6" (
328
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
329
- )
330
- {
331
- }
332
- }
333
- }
334
-
335
- over "onrobot_rg6_base_link" (
336
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
337
- )
338
- {
339
- vector3f physics:angularVelocity = (2.340288e-8, 0.038610484, 0.007120195)
340
- point3f physics:centerOfMass = (0, 0, 0)
341
- float physics:mass = 0.7
342
- vector3f physics:velocity = (0.00073706516, -7.3689295e-9, 3.123826e-8)
343
-
344
- def PhysicsRevoluteJoint "finger_joint" (
345
- prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
346
- )
347
- {
348
- float drive:angular:physics:damping = 34.559498
349
- float drive:angular:physics:maxForce = 60000
350
- float drive:angular:physics:stiffness = 69119
351
- float drive:angular:physics:targetPosition = 0
352
- uniform token drive:angular:physics:type = "force"
353
- uniform token physics:axis = "X"
354
- custom rel physics:body0 = </cobotta_pro_1300/onrobot_rg6_base_link>
355
- custom rel physics:body1 = </cobotta_pro_1300/left_outer_knuckle>
356
- float physics:breakForce = 3.4028235e38
357
- float physics:breakTorque = 3.4028235e38
358
- point3f physics:localPos0 = (0, -0.024112, 0.136813)
359
- point3f physics:localPos1 = (0, 0, 0)
360
- quatf physics:localRot0 = (-4.371139e-8, 0, 1, 0)
361
- quatf physics:localRot1 = (-4.371139e-8, 0, 1, 0)
362
- float physics:lowerLimit = -36.000027
363
- float physics:upperLimit = 36.000027
364
- float state:angular:physics:position = 0
365
- float state:angular:physics:velocity = 0
366
- }
367
-
368
- def PhysicsRevoluteJoint "left_inner_knuckle_joint" (
369
- prepend apiSchemas = ["PhysicsJointStateAPI:angular"]
370
- )
371
- {
372
- float drive:angular:physics:damping = 17.453293
373
- float drive:angular:physics:maxForce = 60000
374
- float drive:angular:physics:stiffness = 174.53294
375
- float drive:angular:physics:targetPosition = 0
376
- uniform token drive:angular:physics:type = "force"
377
- uniform token physics:axis = "X"
378
- custom rel physics:body0 = </cobotta_pro_1300/onrobot_rg6_base_link>
379
- custom rel physics:body1 = </cobotta_pro_1300/left_inner_knuckle>
380
- float physics:breakForce = 3.4028235e38
381
- float physics:breakTorque = 3.4028235e38
382
- point3f physics:localPos0 = (0, -0.01272, 0.1595)
383
- point3f physics:localPos1 = (0, 0, 0)
384
- quatf physics:localRot0 = (1, 0, 0, 0)
385
- quatf physics:localRot1 = (1, 0, 0, 0)
386
- float physics:lowerLimit = -36.000027
387
- float physics:upperLimit = 36.000027
388
- }
389
-
390
- def PhysicsRevoluteJoint "right_inner_knuckle_joint" (
391
- prepend apiSchemas = ["PhysicsJointStateAPI:angular"]
392
- )
393
- {
394
- float drive:angular:physics:damping = 17.453293
395
- float drive:angular:physics:maxForce = 60000
396
- float drive:angular:physics:stiffness = 174.53294
397
- float drive:angular:physics:targetPosition = 0
398
- uniform token drive:angular:physics:type = "force"
399
- uniform token physics:axis = "X"
400
- custom rel physics:body0 = </cobotta_pro_1300/onrobot_rg6_base_link>
401
- custom rel physics:body1 = </cobotta_pro_1300/right_inner_knuckle>
402
- float physics:breakForce = 3.4028235e38
403
- float physics:breakTorque = 3.4028235e38
404
- point3f physics:localPos0 = (0, 0.01272, 0.1595)
405
- point3f physics:localPos1 = (0, 0, 0)
406
- quatf physics:localRot0 = (-4.371139e-8, 0, -0, -1)
407
- quatf physics:localRot1 = (1, 0, 0, 0)
408
- float physics:lowerLimit = -36.000027
409
- float physics:upperLimit = 36.000027
410
- }
411
-
412
- def PhysicsRevoluteJoint "right_outer_knuckle_joint" (
413
- prepend apiSchemas = ["PhysicsJointStateAPI:angular"]
414
- )
415
- {
416
- float drive:angular:physics:damping = 17.453293
417
- float drive:angular:physics:maxForce = 60000
418
- float drive:angular:physics:stiffness = 174.53294
419
- float drive:angular:physics:targetPosition = 0
420
- uniform token drive:angular:physics:type = "force"
421
- uniform token physics:axis = "X"
422
- custom rel physics:body0 = </cobotta_pro_1300/onrobot_rg6_base_link>
423
- custom rel physics:body1 = </cobotta_pro_1300/right_outer_knuckle>
424
- float physics:breakForce = 3.4028235e38
425
- float physics:breakTorque = 3.4028235e38
426
- point3f physics:localPos0 = (0, 0.024112, 0.136813)
427
- point3f physics:localPos1 = (0, 0, 0)
428
- quatf physics:localRot0 = (-4.371139e-8, 0, 0, 1)
429
- quatf physics:localRot1 = (1, 0, 0, 0)
430
- float physics:lowerLimit = -36.000027
431
- float physics:upperLimit = 36.000027
432
- }
433
-
434
- over "collisions" (
435
- instanceable = false
436
- )
437
- {
438
- over "collisions" (
439
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
440
- )
441
- {
442
- }
443
- }
444
- }
445
-
446
- over "left_outer_knuckle" (
447
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
448
- )
449
- {
450
- vector3f physics:angularVelocity = (-0.001196937, 0.038610496, 0.007120128)
451
- point3f physics:centerOfMass = (0, 0, 0)
452
- float physics:mass = 0.05
453
- vector3f physics:velocity = (0.00083225704, -8.424632e-9, 3.646527e-8)
454
-
455
- def PhysicsRevoluteJoint "left_inner_finger_joint" (
456
- prepend apiSchemas = ["PhysicsJointStateAPI:angular"]
457
- )
458
- {
459
- float drive:angular:physics:damping = 17.453293
460
- float drive:angular:physics:maxForce = 60000
461
- float drive:angular:physics:stiffness = 174.53294
462
- float drive:angular:physics:targetPosition = 0
463
- uniform token drive:angular:physics:type = "force"
464
- uniform token physics:axis = "X"
465
- custom rel physics:body0 = </cobotta_pro_1300/left_outer_knuckle>
466
- custom rel physics:body1 = </cobotta_pro_1300/left_inner_finger>
467
- float physics:breakForce = 3.4028235e38
468
- float physics:breakTorque = 3.4028235e38
469
- point3f physics:localPos0 = (0, -0.047335, 0.064495)
470
- point3f physics:localPos1 = (0, 0, 0)
471
- quatf physics:localRot0 = (1, 0, 0, 0)
472
- quatf physics:localRot1 = (1, 0, 0, 0)
473
- float physics:lowerLimit = -50.00002
474
- float physics:upperLimit = 50.00002
475
- }
476
-
477
- over "collisions" (
478
- instanceable = false
479
- )
480
- {
481
- over "collisions_1" (
482
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
483
- )
484
- {
485
- }
486
- }
487
- }
488
-
489
- over "left_inner_finger" (
490
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
491
- )
492
- {
493
- vector3f physics:angularVelocity = (-0.0011964187, 0.038610496, 0.007120128)
494
- point3f physics:centerOfMass = (0, 0, 0)
495
- float physics:mass = 0.05
496
- vector3f physics:velocity = (0.00088160136, 0.0000013370804, 0.0000010263208)
497
-
498
- over "collisions" (
499
- instanceable = false
500
- )
501
- {
502
- over "collisions_2" (
503
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
504
- )
505
- {
506
- }
507
- }
508
- }
509
-
510
- over "left_inner_knuckle" (
511
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
512
- )
513
- {
514
- vector3f physics:angularVelocity = (-5.212868e-8, 0.038610484, 0.007120195)
515
- point3f physics:centerOfMass = (0, 0, 0)
516
- float physics:mass = 0.05
517
- vector3f physics:velocity = (0.0008461299, -8.564809e-9, 3.7152468e-8)
518
-
519
- over "collisions" (
520
- instanceable = false
521
- )
522
- {
523
- over "collisions_3" (
524
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
525
- )
526
- {
527
- }
528
- }
529
- }
530
-
531
- over "right_inner_knuckle" (
532
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
533
- )
534
- {
535
- vector3f physics:angularVelocity = (-5.489869e-8, 0.038610484, 0.007120195)
536
- point3f physics:centerOfMass = (0, 0, 0)
537
- float physics:mass = 0.05
538
- vector3f physics:velocity = (0.00084296835, -8.507107e-9, 3.6855397e-8)
539
-
540
- over "collisions" (
541
- instanceable = false
542
- )
543
- {
544
- over "collisions_3" (
545
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
546
- )
547
- {
548
- }
549
- }
550
- }
551
-
552
- over "right_outer_knuckle" (
553
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
554
- )
555
- {
556
- vector3f physics:angularVelocity = (0.001199663, 0.038610462, 0.007120268)
557
- point3f physics:centerOfMass = (0, 0, 0)
558
- float physics:mass = 0.05
559
- vector3f physics:velocity = (0.0008262645, -8.315263e-9, 3.5902207e-8)
560
-
561
- def PhysicsRevoluteJoint "right_inner_finger_joint" (
562
- prepend apiSchemas = ["PhysicsJointStateAPI:angular"]
563
- )
564
- {
565
- float drive:angular:physics:damping = 17.453293
566
- float drive:angular:physics:maxForce = 60000
567
- float drive:angular:physics:stiffness = 174.53294
568
- float drive:angular:physics:targetPosition = 0
569
- uniform token drive:angular:physics:type = "force"
570
- uniform token physics:axis = "X"
571
- custom rel physics:body0 = </cobotta_pro_1300/right_outer_knuckle>
572
- custom rel physics:body1 = </cobotta_pro_1300/right_inner_finger>
573
- float physics:breakForce = 3.4028235e38
574
- float physics:breakTorque = 3.4028235e38
575
- point3f physics:localPos0 = (0, -0.047335, 0.064495)
576
- point3f physics:localPos1 = (0, 0, 0)
577
- quatf physics:localRot0 = (1, 0, 0, 0)
578
- quatf physics:localRot1 = (1, 0, 0, 0)
579
- float physics:lowerLimit = -50.00002
580
- float physics:upperLimit = 50.00002
581
- }
582
-
583
- over "collisions" (
584
- instanceable = false
585
- )
586
- {
587
- over "collisions_1" (
588
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
589
- )
590
- {
591
- }
592
- }
593
- }
594
-
595
- over "right_inner_finger" (
596
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
597
- )
598
- {
599
- vector3f physics:angularVelocity = (0.0011995977, 0.038610462, 0.007120268)
600
- point3f physics:centerOfMass = (0, 0, 0)
601
- float physics:mass = 0.05
602
- vector3f physics:velocity = (0.00086384354, -0.0000013692552, 0.0000010280687)
603
-
604
- over "collisions" (
605
- instanceable = false
606
- )
607
- {
608
- over "collisions_2" (
609
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
610
- )
611
- {
612
- }
613
- }
614
- }
615
-
616
- def PhysicsFixedJoint "root_joint"
617
- {
618
- custom rel physics:body1 = </cobotta_pro_1300/world>
619
- }
620
-
621
- def PhysicsFixedJoint "__fixed_base_joint"
622
- {
623
- rel physics:body1 = </cobotta_pro_1300/base_link>
624
- point3f physics:localPos0 = (0, 0, 0)
625
- point3f physics:localPos1 = (0, 0, 0)
626
- quatf physics:localRot0 = (1, 0, 0, 0)
627
- quatf physics:localRot1 = (1, 0, 0, 0)
628
- }
629
- }
630
-
631
- def PhysicsScene "physicsScene"
632
- {
633
- vector3f physics:gravityDirection = (0, 0, -1)
634
- float physics:gravityMagnitude = 9.81
635
- }
636
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
denso_cobottapro1300_cobotta_pro_1300/payloads/Physics/physx.usda DELETED
@@ -1,165 +0,0 @@
1
- #usda 1.0
2
- (
3
- customLayerData = {
4
- }
5
- defaultPrim = "cobotta_pro_1300"
6
- endTimeCode = 0
7
- metersPerUnit = 1
8
- startTimeCode = -1
9
- subLayers = [
10
- @./physics.usda@
11
- ]
12
- timeCodesPerSecond = 60
13
- upAxis = "Z"
14
- )
15
-
16
- over "cobotta_pro_1300" (
17
- prepend apiSchemas = ["PhysxArticulationAPI"]
18
- )
19
- {
20
- bool physxArticulation:enabledSelfCollisions = 0
21
- int physxArticulation:solverPositionIterationCount = 32
22
- int physxArticulation:solverVelocityIterationCount = 16
23
-
24
- over "base_link"
25
- {
26
- over "joint_1" (
27
- prepend apiSchemas = ["PhysxJointAPI"]
28
- )
29
- {
30
- float physxJoint:jointFriction = 0
31
- float physxJoint:maxJointVelocity = 57.29578
32
- }
33
- }
34
-
35
- over "J1"
36
- {
37
- over "joint_2" (
38
- prepend apiSchemas = ["PhysxJointAPI"]
39
- )
40
- {
41
- float physxJoint:jointFriction = 0
42
- float physxJoint:maxJointVelocity = 57.29578
43
- }
44
- }
45
-
46
- over "J2"
47
- {
48
- over "joint_3" (
49
- prepend apiSchemas = ["PhysxJointAPI"]
50
- )
51
- {
52
- float physxJoint:jointFriction = 0
53
- float physxJoint:maxJointVelocity = 57.29578
54
- }
55
- }
56
-
57
- over "J3"
58
- {
59
- over "joint_4" (
60
- prepend apiSchemas = ["PhysxJointAPI"]
61
- )
62
- {
63
- float physxJoint:jointFriction = 0
64
- float physxJoint:maxJointVelocity = 57.29578
65
- }
66
- }
67
-
68
- over "J4"
69
- {
70
- over "joint_5" (
71
- prepend apiSchemas = ["PhysxJointAPI"]
72
- )
73
- {
74
- float physxJoint:jointFriction = 0
75
- float physxJoint:maxJointVelocity = 57.29578
76
- }
77
- }
78
-
79
- over "J5"
80
- {
81
- over "joint_6" (
82
- prepend apiSchemas = ["PhysxJointAPI"]
83
- )
84
- {
85
- float physxJoint:jointFriction = 0
86
- float physxJoint:maxJointVelocity = 57.29578
87
- }
88
- }
89
-
90
- over "onrobot_rg6_base_link"
91
- {
92
- over "finger_joint" (
93
- prepend apiSchemas = ["PhysxJointAPI"]
94
- )
95
- {
96
- float physxJoint:jointFriction = 0
97
- float physxJoint:maxJointVelocity = 114.59156
98
- }
99
-
100
- over "left_inner_knuckle_joint" (
101
- prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX"]
102
- )
103
- {
104
- float physxJoint:jointFriction = 0
105
- float physxJoint:maxJointVelocity = 114.59156
106
- rel physxMimicJoint:rotX:referenceJoint = </cobotta_pro_1300/onrobot_rg6_base_link/finger_joint>
107
- }
108
-
109
- over "right_inner_knuckle_joint" (
110
- prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX"]
111
- )
112
- {
113
- float physxJoint:jointFriction = 0
114
- float physxJoint:maxJointVelocity = 114.59156
115
- rel physxMimicJoint:rotX:referenceJoint = </cobotta_pro_1300/onrobot_rg6_base_link/finger_joint>
116
- }
117
-
118
- over "right_outer_knuckle_joint" (
119
- prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX"]
120
- )
121
- {
122
- float physxJoint:jointFriction = 0
123
- float physxJoint:maxJointVelocity = 114.59156
124
- rel physxMimicJoint:rotX:referenceJoint = </cobotta_pro_1300/onrobot_rg6_base_link/finger_joint>
125
- }
126
- }
127
-
128
- over "left_outer_knuckle"
129
- {
130
- over "left_inner_finger_joint" (
131
- prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX"]
132
- )
133
- {
134
- float physxJoint:jointFriction = 0
135
- float physxJoint:maxJointVelocity = 114.59156
136
- float physxMimicJoint:rotX:gearing = -1
137
- rel physxMimicJoint:rotX:referenceJoint = </cobotta_pro_1300/onrobot_rg6_base_link/finger_joint>
138
- }
139
- }
140
-
141
- over "right_outer_knuckle"
142
- {
143
- over "right_inner_finger_joint" (
144
- prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX"]
145
- )
146
- {
147
- float physxJoint:jointFriction = 0
148
- float physxJoint:maxJointVelocity = 114.59156
149
- float physxMimicJoint:rotX:gearing = -1
150
- rel physxMimicJoint:rotX:referenceJoint = </cobotta_pro_1300/onrobot_rg6_base_link/finger_joint>
151
- }
152
- }
153
- }
154
-
155
- over "physicsScene" (
156
- prepend apiSchemas = ["PhysxSceneAPI"]
157
- )
158
- {
159
- uniform token physxScene:broadphaseType = "MBP"
160
- bool physxScene:enableCCD = 1
161
- bool physxScene:enableGPUDynamics = 0
162
- bool physxScene:enableStabilization = 1
163
- uniform token physxScene:solverType = "TGS"
164
- }
165
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
denso_cobottapro1300_cobotta_pro_1300/payloads/base.usda DELETED
@@ -1,459 +0,0 @@
1
- #usda 1.0
2
- (
3
- customLayerData = {
4
- }
5
- defaultPrim = "cobotta_pro_1300"
6
- endTimeCode = 0
7
- metersPerUnit = 1
8
- startTimeCode = -1
9
- subLayers = [
10
- @./robot.usda@
11
- ]
12
- timeCodesPerSecond = 60
13
- upAxis = "Z"
14
- )
15
-
16
- def Xform "cobotta_pro_1300"
17
- {
18
- quatd xformOp:orient = (1, 0, 0, 0)
19
- double3 xformOp:scale = (1, 1, 1)
20
- double3 xformOp:translate = (0, 0, 0)
21
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
22
-
23
- def Xform "world"
24
- {
25
- quatd xformOp:orient = (1, 0, 0, 0)
26
- double3 xformOp:scale = (1, 1, 1)
27
- double3 xformOp:translate = (0, 0, 0)
28
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
29
- }
30
-
31
- def Xform "base_link"
32
- {
33
- quatd xformOp:orient = (1, 0, 0, 0)
34
- double3 xformOp:scale = (1, 1, 1)
35
- double3 xformOp:translate = (0, 0, 0)
36
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
37
-
38
- def Xform "visuals" (
39
- instanceable = true
40
- prepend references = @./instances.usda@</Instances/visuals>
41
- )
42
- {
43
- quatd xformOp:orient = (1, 0, 0, 0)
44
- double3 xformOp:scale = (1, 1, 1)
45
- double3 xformOp:translate = (0, 0, 0)
46
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
47
- }
48
-
49
- def Xform "collisions" (
50
- instanceable = true
51
- prepend references = @./instances.usda@</Instances/visuals_1>
52
- )
53
- {
54
- quatd xformOp:orient = (1, 0, 0, 0)
55
- double3 xformOp:scale = (1, 1, 1)
56
- double3 xformOp:translate = (0, 0, 0)
57
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
58
- }
59
- }
60
-
61
- def Xform "J1"
62
- {
63
- quatd xformOp:orient = (0.9999999999948294, -7.052017952314611e-9, -1.0404821663993073e-8, -0.0000032157620238250975)
64
- double3 xformOp:scale = (1, 1, 1)
65
- double3 xformOp:translate = (0, 0, 0)
66
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
67
-
68
- def Xform "visuals" (
69
- instanceable = true
70
- prepend references = @./instances.usda@</Instances/visuals_1_1>
71
- )
72
- {
73
- quatd xformOp:orient = (1, 0, 0, 0)
74
- double3 xformOp:scale = (1, 1, 1)
75
- double3 xformOp:translate = (0, 0, 0)
76
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
77
- }
78
-
79
- def Xform "collisions" (
80
- instanceable = true
81
- prepend references = @./instances.usda@</Instances/visuals_1_2>
82
- )
83
- {
84
- quatd xformOp:orient = (1, 0, 0, 0)
85
- double3 xformOp:scale = (1, 1, 1)
86
- double3 xformOp:translate = (0, 0, 0)
87
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
88
- }
89
- }
90
-
91
- def Xform "J2"
92
- {
93
- quatd xformOp:orient = (0.9999999998747489, -2.418892400202836e-8, -0.000015477957322150874, -0.0000033067412350193337)
94
- double3 xformOp:scale = (1, 1, 1)
95
- double3 xformOp:translate = (-4.605681169778109e-9, 1.2517162417680083e-8, 0.22000013291835785)
96
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
97
-
98
- def Xform "visuals" (
99
- instanceable = true
100
- prepend references = @./instances.usda@</Instances/visuals_2>
101
- )
102
- {
103
- quatd xformOp:orient = (1, 0, 0, 0)
104
- double3 xformOp:scale = (1, 1, 1)
105
- double3 xformOp:translate = (0, 0, 0)
106
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
107
- }
108
-
109
- def Xform "collisions" (
110
- instanceable = true
111
- prepend references = @./instances.usda@</Instances/visuals_2_1>
112
- )
113
- {
114
- quatd xformOp:orient = (1, 0, 0, 0)
115
- double3 xformOp:scale = (1, 1, 1)
116
- double3 xformOp:translate = (0, 0, 0)
117
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
- }
119
- }
120
-
121
- def Xform "J3"
122
- {
123
- quatd xformOp:orient = (0.9999999996092371, -1.899593551825981e-8, -0.00002776598821438609, -0.0000032519640985473014)
124
- double3 xformOp:scale = (1, 1, 1)
125
- double3 xformOp:translate = (-0.00002198357105953619, 3.381866520157928e-8, 0.9300004243850708)
126
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
127
-
128
- def Xform "visuals" (
129
- instanceable = true
130
- prepend references = @./instances.usda@</Instances/visuals_3>
131
- )
132
- {
133
- quatd xformOp:orient = (1, 0, 0, 0)
134
- double3 xformOp:scale = (1, 1, 1)
135
- double3 xformOp:translate = (0, 0, 0)
136
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
137
- }
138
-
139
- def Xform "collisions" (
140
- instanceable = true
141
- prepend references = @./instances.usda@</Instances/visuals_3_1>
142
- )
143
- {
144
- quatd xformOp:orient = (1, 0, 0, 0)
145
- double3 xformOp:scale = (1, 1, 1)
146
- double3 xformOp:translate = (0, 0, 0)
147
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
148
- }
149
- }
150
-
151
- def Xform "J4"
152
- {
153
- quatd xformOp:orient = (0.9999999995726505, -2.6432238709821734e-8, -0.00002774595951691296, -0.000009211949299615985)
154
- double3 xformOp:scale = (1, 1, 1)
155
- double3 xformOp:translate = (0.00002933601354015991, -0.05000003054738045, -5.960464477539063e-8)
156
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
157
-
158
- def Xform "visuals" (
159
- instanceable = true
160
- prepend references = @./instances.usda@</Instances/visuals_4>
161
- )
162
- {
163
- quatd xformOp:orient = (1, 0, 0, 0)
164
- double3 xformOp:scale = (1, 1, 1)
165
- double3 xformOp:translate = (0, 0, 0)
166
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
167
- }
168
-
169
- def Xform "collisions" (
170
- instanceable = true
171
- prepend references = @./instances.usda@</Instances/visuals_4_1>
172
- )
173
- {
174
- quatd xformOp:orient = (1, 0, 0, 0)
175
- double3 xformOp:scale = (1, 1, 1)
176
- double3 xformOp:translate = (0, 0, 0)
177
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
178
- }
179
- }
180
-
181
- def Xform "J5"
182
- {
183
- quatd xformOp:orient = (0.9999999995408136, -2.889856807784052e-8, -0.000028867131849083755, -0.000009222828995550733)
184
- double3 xformOp:scale = (1, 1, 1)
185
- double3 xformOp:translate = (-0.000054090298363007605, 7.078051567077637e-8, 1.52000093460083)
186
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
187
-
188
- def Xform "visuals" (
189
- instanceable = true
190
- prepend references = @./instances.usda@</Instances/visuals_5>
191
- )
192
- {
193
- quatd xformOp:orient = (1, 0, 0, 0)
194
- double3 xformOp:scale = (1, 1, 1)
195
- double3 xformOp:translate = (0, 0, 0)
196
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
197
- }
198
-
199
- def Xform "collisions" (
200
- instanceable = true
201
- prepend references = @./instances.usda@</Instances/visuals_5_1>
202
- )
203
- {
204
- quatd xformOp:orient = (1, 0, 0, 0)
205
- double3 xformOp:scale = (1, 1, 1)
206
- double3 xformOp:translate = (0, 0, 0)
207
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
208
- }
209
- }
210
-
211
- def Xform "J6"
212
- {
213
- quatd xformOp:orient = (0.9999999995403356, -1.136140905345604e-8, -0.000028886107850985295, -0.000009215285085595104)
214
- double3 xformOp:scale = (1, 1, 1)
215
- double3 xformOp:translate = (-0.00006148754619061947, 0.10000008344650269, 1.680000901222229)
216
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
217
-
218
- def Xform "visuals" (
219
- instanceable = true
220
- prepend references = @./instances.usda@</Instances/visuals_6>
221
- )
222
- {
223
- quatd xformOp:orient = (1, 0, 0, 0)
224
- double3 xformOp:scale = (1, 1, 1)
225
- double3 xformOp:translate = (0, 0, 0)
226
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
227
- }
228
-
229
- def Xform "collisions" (
230
- instanceable = true
231
- prepend references = @./instances.usda@</Instances/visuals_6_1>
232
- )
233
- {
234
- quatd xformOp:orient = (1, 0, 0, 0)
235
- double3 xformOp:scale = (1, 1, 1)
236
- double3 xformOp:translate = (0, 0, 0)
237
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
238
- }
239
- }
240
-
241
- def Xform "onrobot_rg6_base_link"
242
- {
243
- quatd xformOp:orient = (0.9999999995403256, -1.1342423323897838e-8, -0.000028886022293307436, -0.000009216637483571476)
244
- double3 xformOp:scale = (1, 1, 1)
245
- double3 xformOp:translate = (-0.00006148754619061947, 0.10000008344650269, 1.680000901222229)
246
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
247
-
248
- def Xform "visuals" (
249
- instanceable = true
250
- prepend references = @./instances.usda@</Instances/visuals_7>
251
- )
252
- {
253
- quatd xformOp:orient = (1, 0, 0, 0)
254
- double3 xformOp:scale = (1, 1, 1)
255
- double3 xformOp:translate = (0, 0, 0)
256
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
257
- }
258
-
259
- def Xform "collisions" (
260
- instanceable = true
261
- prepend references = @./instances.usda@</Instances/collisions>
262
- )
263
- {
264
- quatd xformOp:orient = (1, 0, 0, 0)
265
- double3 xformOp:scale = (1, 1, 1)
266
- double3 xformOp:translate = (0, 0, 0)
267
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
268
- }
269
- }
270
-
271
- def Xform "left_outer_knuckle"
272
- {
273
- quatd xformOp:orient = (0.9999999995398013, 0.0000010257464658199549, -0.000028886603726100275, -0.000009214623327444102)
274
- double3 xformOp:scale = (1, 1, 1)
275
- double3 xformOp:translate = (-0.00006983580533415079, 0.07588805258274078, 1.8168139457702637)
276
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
277
-
278
- def Xform "visuals" (
279
- instanceable = true
280
- prepend references = @./instances.usda@</Instances/visuals_8>
281
- )
282
- {
283
- quatd xformOp:orient = (1, 0, 0, 0)
284
- double3 xformOp:scale = (1, 1, 1)
285
- double3 xformOp:translate = (0, 0, 0)
286
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
287
- }
288
-
289
- def Xform "collisions" (
290
- instanceable = true
291
- prepend references = @./instances.usda@</Instances/collisions_1>
292
- )
293
- {
294
- quatd xformOp:orient = (1, 0, 0, 0)
295
- double3 xformOp:scale = (1, 1, 1)
296
- double3 xformOp:translate = (0, 0, 0)
297
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
298
- }
299
- }
300
-
301
- def Xform "left_inner_finger"
302
- {
303
- quatd xformOp:orient = (0.9999999995397958, 0.0000010533368724648935, -0.000028886137278159124, -0.000009213575338502534)
304
- double3 xformOp:scale = (1, 1, 1)
305
- double3 xformOp:translate = (-0.00007443419599439949, 0.028552912175655365, 1.881308913230896)
306
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
307
-
308
- def Xform "visuals" (
309
- instanceable = true
310
- prepend references = @./instances.usda@</Instances/visuals_9>
311
- )
312
- {
313
- quatd xformOp:orient = (1, 0, 0, 0)
314
- double3 xformOp:scale = (1, 1, 1)
315
- double3 xformOp:translate = (0, 0, 0)
316
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
317
- }
318
-
319
- def Xform "collisions" (
320
- instanceable = true
321
- prepend references = @./instances.usda@</Instances/collisions_2>
322
- )
323
- {
324
- quatd xformOp:orient = (1, 0, 0, 0)
325
- double3 xformOp:scale = (1, 1, 1)
326
- double3 xformOp:translate = (0, 0, 0)
327
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
328
- }
329
- }
330
-
331
- def Xform "left_inner_knuckle"
332
- {
333
- quatd xformOp:orient = (0.9999999995403277, 1.0431733613448901e-8, -0.000028885958944821105, -0.000009216608229340531)
334
- double3 xformOp:scale = (1, 1, 1)
335
- double3 xformOp:translate = (-0.00007093654130585492, 0.08728008717298508, 1.839500904083252)
336
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
337
-
338
- def Xform "visuals" (
339
- instanceable = true
340
- prepend references = @./instances.usda@</Instances/visuals_10>
341
- )
342
- {
343
- quatd xformOp:orient = (1, 0, 0, 0)
344
- double3 xformOp:scale = (1, 1, 1)
345
- double3 xformOp:translate = (0, 0, 0)
346
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
347
- }
348
-
349
- def Xform "collisions" (
350
- instanceable = true
351
- prepend references = @./instances.usda@</Instances/collisions_3>
352
- )
353
- {
354
- quatd xformOp:orient = (1, 0, 0, 0)
355
- double3 xformOp:scale = (1, 1, 1)
356
- double3 xformOp:translate = (0, 0, 0)
357
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
358
- }
359
- }
360
-
361
- def Xform "right_inner_knuckle"
362
- {
363
- quatd xformOp:orient = (0.000009260489592639516, -0.00002888610468779683, 7.175805191191092e-8, 0.9999999995399156)
364
- double3 xformOp:scale = (1, 1, 1)
365
- double3 xformOp:translate = (-0.0000704677077010274, 0.11272010207176208, 1.839500904083252)
366
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
367
-
368
- def Xform "visuals" (
369
- instanceable = true
370
- prepend references = @./instances.usda@</Instances/visuals_10>
371
- )
372
- {
373
- quatd xformOp:orient = (1, 0, 0, 0)
374
- double3 xformOp:scale = (1, 1, 1)
375
- double3 xformOp:translate = (0, 0, 0)
376
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
377
- }
378
-
379
- def Xform "collisions" (
380
- instanceable = true
381
- prepend references = @./instances.usda@</Instances/collisions_3>
382
- )
383
- {
384
- quatd xformOp:orient = (1, 0, 0, 0)
385
- double3 xformOp:scale = (1, 1, 1)
386
- double3 xformOp:translate = (0, 0, 0)
387
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
388
- }
389
- }
390
-
391
- def Xform "right_outer_knuckle"
392
- {
393
- quatd xformOp:orient = (0.000009172592744398964, -0.0000288856646869084, 0.0000010546644818803616, 0.9999999995401849)
394
- double3 xformOp:scale = (1, 1, 1)
395
- double3 xformOp:translate = (-0.00006894697435200214, 0.12411211431026459, 1.8168139457702637)
396
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
397
-
398
- def Xform "visuals" (
399
- instanceable = true
400
- prepend references = @./instances.usda@</Instances/visuals_8>
401
- )
402
- {
403
- quatd xformOp:orient = (1, 0, 0, 0)
404
- double3 xformOp:scale = (1, 1, 1)
405
- double3 xformOp:translate = (0, 0, 0)
406
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
407
- }
408
-
409
- def Xform "collisions" (
410
- instanceable = true
411
- prepend references = @./instances.usda@</Instances/collisions_1>
412
- )
413
- {
414
- quatd xformOp:orient = (1, 0, 0, 0)
415
- double3 xformOp:scale = (1, 1, 1)
416
- double3 xformOp:translate = (0, 0, 0)
417
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
418
- }
419
- }
420
-
421
- def Xform "right_inner_finger"
422
- {
423
- quatd xformOp:orient = (0.000009174458669813063, -0.000028884969638417244, 0.0000010599105730435762, 0.9999999995401821)
424
- double3 xformOp:scale = (1, 1, 1)
425
- double3 xformOp:translate = (-0.00007180427201092243, 0.1714472621679306, 1.881308913230896)
426
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
427
-
428
- def Xform "visuals" (
429
- instanceable = true
430
- prepend references = @./instances.usda@</Instances/visuals_9>
431
- )
432
- {
433
- quatd xformOp:orient = (1, 0, 0, 0)
434
- double3 xformOp:scale = (1, 1, 1)
435
- double3 xformOp:translate = (0, 0, 0)
436
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
437
- }
438
-
439
- def Xform "collisions" (
440
- instanceable = true
441
- prepend references = @./instances.usda@</Instances/collisions_2>
442
- )
443
- {
444
- quatd xformOp:orient = (1, 0, 0, 0)
445
- double3 xformOp:scale = (1, 1, 1)
446
- double3 xformOp:translate = (0, 0, 0)
447
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
448
- }
449
- }
450
-
451
- def Scope "Looks"
452
- {
453
- }
454
-
455
- def Scope "VisualMaterials"
456
- {
457
- }
458
- }
459
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
denso_cobottapro1300_cobotta_pro_1300/payloads/geometries.usd DELETED
@@ -1,3 +0,0 @@
1
- version https://git-lfs.github.com/spec/v1
2
- oid sha256:8a0634585ea290a5eb751ad85757271b2288837959cbb9b436e23d0c60387401
3
- size 3993003
 
 
 
 
denso_cobottapro1300_cobotta_pro_1300/payloads/instances.usda DELETED
@@ -1,696 +0,0 @@
1
- #usda 1.0
2
- (
3
- customLayerData = {
4
- }
5
- endTimeCode = 0
6
- metersPerUnit = 1
7
- startTimeCode = -1
8
- timeCodesPerSecond = 60
9
- upAxis = "Z"
10
- )
11
-
12
- def Scope "Instances"
13
- {
14
- def Xform "visuals" (
15
- prepend references = @./geometries.usd@</Geometries/visuals>
16
- )
17
- {
18
- over "visuals" (
19
- apiSchemas = ["MaterialBindingAPI"]
20
- )
21
- {
22
- custom rel material:binding
23
- prepend rel material:binding = </Instances/visuals/VisualMaterials/material_blinn20>
24
- color3f[] primvars:displayColor = [(0.752941, 0.752941, 0.752941)] (
25
- colorSpace = "lin_rec709_scene"
26
- customData = {
27
- dictionary simready = {
28
- string displayColorSource = "material_blinn20: UsdPreviewSurface diffuseColor constant"
29
- }
30
- }
31
- interpolation = "constant"
32
- )
33
- }
34
-
35
- def Scope "VisualMaterials"
36
- {
37
- def Material "material_blinn20" (
38
- instanceable = true
39
- prepend references = @./materials.usda@</Materials/material_blinn20>
40
- )
41
- {
42
- token outputs:surface.connect = </Instances/visuals/VisualMaterials/material_blinn20/SimReadyPreviewSurface.outputs:surface>
43
-
44
- def Shader "SimReadyPreviewSurface"
45
- {
46
- token info:id = "UsdPreviewSurface"
47
- color3f inputs:diffuseColor = (0.752941, 0.752941, 0.752941)
48
- float inputs:metallic = 0
49
- float inputs:opacity = 1
50
- float inputs:roughness = 0.5
51
- token outputs:surface
52
- }
53
-
54
- def Shader "SimReadyUV"
55
- {
56
- token info:id = "UsdPrimvarReader_float2"
57
- string inputs:varname = "st"
58
- float2 outputs:result
59
- }
60
- }
61
- }
62
- }
63
-
64
- def Xform "visuals_1" (
65
- prepend references = @./geometries.usd@</Geometries/visuals>
66
- )
67
- {
68
- over "visuals" (
69
- apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
70
- )
71
- {
72
- token purpose = "guide"
73
- }
74
- }
75
-
76
- def Xform "visuals_1_1" (
77
- prepend references = @./geometries.usd@</Geometries/visuals_1>
78
- )
79
- {
80
- over "visuals_1" (
81
- apiSchemas = ["MaterialBindingAPI"]
82
- )
83
- {
84
- custom rel material:binding
85
- prepend rel material:binding = </Instances/visuals_1_1/VisualMaterials/material_blinn20>
86
- color3f[] primvars:displayColor = [(0.752941, 0.752941, 0.752941)] (
87
- colorSpace = "lin_rec709_scene"
88
- customData = {
89
- dictionary simready = {
90
- string displayColorSource = "material_blinn20: UsdPreviewSurface diffuseColor constant"
91
- }
92
- }
93
- interpolation = "constant"
94
- )
95
- }
96
-
97
- def Scope "VisualMaterials"
98
- {
99
- def Material "material_blinn20" (
100
- instanceable = true
101
- prepend references = @./materials.usda@</Materials/material_blinn20>
102
- )
103
- {
104
- token outputs:surface.connect = </Instances/visuals_1_1/VisualMaterials/material_blinn20/SimReadyPreviewSurface.outputs:surface>
105
-
106
- def Shader "SimReadyPreviewSurface"
107
- {
108
- token info:id = "UsdPreviewSurface"
109
- color3f inputs:diffuseColor = (0.752941, 0.752941, 0.752941)
110
- float inputs:metallic = 0
111
- float inputs:opacity = 1
112
- float inputs:roughness = 0.5
113
- token outputs:surface
114
- }
115
-
116
- def Shader "SimReadyUV"
117
- {
118
- token info:id = "UsdPrimvarReader_float2"
119
- string inputs:varname = "st"
120
- float2 outputs:result
121
- }
122
- }
123
- }
124
- }
125
-
126
- def Xform "visuals_1_2" (
127
- prepend references = @./geometries.usd@</Geometries/visuals_1>
128
- )
129
- {
130
- over "visuals_1" (
131
- apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
132
- )
133
- {
134
- token purpose = "guide"
135
- }
136
- }
137
-
138
- def Xform "visuals_2" (
139
- prepend references = @./geometries.usd@</Geometries/visuals_2>
140
- )
141
- {
142
- over "visuals_2" (
143
- apiSchemas = ["MaterialBindingAPI"]
144
- )
145
- {
146
- custom rel material:binding
147
- prepend rel material:binding = </Instances/visuals_2/VisualMaterials/material_blinn20_1>
148
- color3f[] primvars:displayColor = [(1, 1, 1)] (
149
- colorSpace = "lin_rec709_scene"
150
- customData = {
151
- dictionary simready = {
152
- string displayColorSource = "material_blinn20_1: UsdPreviewSurface diffuseColor constant"
153
- }
154
- }
155
- interpolation = "constant"
156
- )
157
- }
158
-
159
- def Scope "VisualMaterials"
160
- {
161
- def Material "material_blinn20_1" (
162
- instanceable = true
163
- prepend references = @./materials.usda@</Materials/material_blinn20_1>
164
- )
165
- {
166
- token outputs:surface.connect = </Instances/visuals_2/VisualMaterials/material_blinn20_1/SimReadyPreviewSurface.outputs:surface>
167
-
168
- def Shader "SimReadyPreviewSurface"
169
- {
170
- token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (1, 1, 1)
172
- float inputs:metallic = 0
173
- float inputs:opacity = 1
174
- float inputs:roughness = 0.5
175
- token outputs:surface
176
- }
177
-
178
- def Shader "SimReadyUV"
179
- {
180
- token info:id = "UsdPrimvarReader_float2"
181
- string inputs:varname = "st"
182
- float2 outputs:result
183
- }
184
- }
185
- }
186
- }
187
-
188
- def Xform "visuals_2_1" (
189
- prepend references = @./geometries.usd@</Geometries/visuals_2>
190
- )
191
- {
192
- over "visuals_2" (
193
- apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
194
- )
195
- {
196
- token purpose = "guide"
197
- }
198
- }
199
-
200
- def Xform "visuals_3" (
201
- prepend references = @./geometries.usd@</Geometries/visuals_3>
202
- )
203
- {
204
- over "visuals_3" (
205
- apiSchemas = ["MaterialBindingAPI"]
206
- )
207
- {
208
- custom rel material:binding
209
- prepend rel material:binding = </Instances/visuals_3/VisualMaterials/material_blinn20_1>
210
- color3f[] primvars:displayColor = [(1, 1, 1)] (
211
- colorSpace = "lin_rec709_scene"
212
- customData = {
213
- dictionary simready = {
214
- string displayColorSource = "material_blinn20_1: UsdPreviewSurface diffuseColor constant"
215
- }
216
- }
217
- interpolation = "constant"
218
- )
219
- }
220
-
221
- def Scope "VisualMaterials"
222
- {
223
- def Material "material_blinn20_1" (
224
- instanceable = true
225
- prepend references = @./materials.usda@</Materials/material_blinn20_1>
226
- )
227
- {
228
- token outputs:surface.connect = </Instances/visuals_3/VisualMaterials/material_blinn20_1/SimReadyPreviewSurface.outputs:surface>
229
-
230
- def Shader "SimReadyPreviewSurface"
231
- {
232
- token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (1, 1, 1)
234
- float inputs:metallic = 0
235
- float inputs:opacity = 1
236
- float inputs:roughness = 0.5
237
- token outputs:surface
238
- }
239
-
240
- def Shader "SimReadyUV"
241
- {
242
- token info:id = "UsdPrimvarReader_float2"
243
- string inputs:varname = "st"
244
- float2 outputs:result
245
- }
246
- }
247
- }
248
- }
249
-
250
- def Xform "visuals_3_1" (
251
- prepend references = @./geometries.usd@</Geometries/visuals_3>
252
- )
253
- {
254
- over "visuals_3" (
255
- apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
256
- )
257
- {
258
- token purpose = "guide"
259
- }
260
- }
261
-
262
- def Xform "visuals_4" (
263
- prepend references = @./geometries.usd@</Geometries/visuals_4>
264
- )
265
- {
266
- over "visuals_4" (
267
- apiSchemas = ["MaterialBindingAPI"]
268
- )
269
- {
270
- custom rel material:binding
271
- prepend rel material:binding = </Instances/visuals_4/VisualMaterials/material_blinn20>
272
- color3f[] primvars:displayColor = [(0.752941, 0.752941, 0.752941)] (
273
- colorSpace = "lin_rec709_scene"
274
- customData = {
275
- dictionary simready = {
276
- string displayColorSource = "material_blinn20: UsdPreviewSurface diffuseColor constant"
277
- }
278
- }
279
- interpolation = "constant"
280
- )
281
- }
282
-
283
- def Scope "VisualMaterials"
284
- {
285
- def Material "material_blinn20" (
286
- instanceable = true
287
- prepend references = @./materials.usda@</Materials/material_blinn20>
288
- )
289
- {
290
- token outputs:surface.connect = </Instances/visuals_4/VisualMaterials/material_blinn20/SimReadyPreviewSurface.outputs:surface>
291
-
292
- def Shader "SimReadyPreviewSurface"
293
- {
294
- token info:id = "UsdPreviewSurface"
295
- color3f inputs:diffuseColor = (0.752941, 0.752941, 0.752941)
296
- float inputs:metallic = 0
297
- float inputs:opacity = 1
298
- float inputs:roughness = 0.5
299
- token outputs:surface
300
- }
301
-
302
- def Shader "SimReadyUV"
303
- {
304
- token info:id = "UsdPrimvarReader_float2"
305
- string inputs:varname = "st"
306
- float2 outputs:result
307
- }
308
- }
309
- }
310
- }
311
-
312
- def Xform "visuals_4_1" (
313
- prepend references = @./geometries.usd@</Geometries/visuals_4>
314
- )
315
- {
316
- over "visuals_4" (
317
- apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
318
- )
319
- {
320
- token purpose = "guide"
321
- }
322
- }
323
-
324
- def Xform "visuals_5" (
325
- prepend references = @./geometries.usd@</Geometries/visuals_5>
326
- )
327
- {
328
- over "visuals_5" (
329
- apiSchemas = ["MaterialBindingAPI"]
330
- )
331
- {
332
- custom rel material:binding
333
- prepend rel material:binding = </Instances/visuals_5/VisualMaterials/material_blinn20>
334
- color3f[] primvars:displayColor = [(0.752941, 0.752941, 0.752941)] (
335
- colorSpace = "lin_rec709_scene"
336
- customData = {
337
- dictionary simready = {
338
- string displayColorSource = "material_blinn20: UsdPreviewSurface diffuseColor constant"
339
- }
340
- }
341
- interpolation = "constant"
342
- )
343
- }
344
-
345
- def Scope "VisualMaterials"
346
- {
347
- def Material "material_blinn20" (
348
- instanceable = true
349
- prepend references = @./materials.usda@</Materials/material_blinn20>
350
- )
351
- {
352
- token outputs:surface.connect = </Instances/visuals_5/VisualMaterials/material_blinn20/SimReadyPreviewSurface.outputs:surface>
353
-
354
- def Shader "SimReadyPreviewSurface"
355
- {
356
- token info:id = "UsdPreviewSurface"
357
- color3f inputs:diffuseColor = (0.752941, 0.752941, 0.752941)
358
- float inputs:metallic = 0
359
- float inputs:opacity = 1
360
- float inputs:roughness = 0.5
361
- token outputs:surface
362
- }
363
-
364
- def Shader "SimReadyUV"
365
- {
366
- token info:id = "UsdPrimvarReader_float2"
367
- string inputs:varname = "st"
368
- float2 outputs:result
369
- }
370
- }
371
- }
372
- }
373
-
374
- def Xform "visuals_5_1" (
375
- prepend references = @./geometries.usd@</Geometries/visuals_5>
376
- )
377
- {
378
- over "visuals_5" (
379
- apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
380
- )
381
- {
382
- token purpose = "guide"
383
- }
384
- }
385
-
386
- def Xform "visuals_6" (
387
- prepend references = @./geometries.usd@</Geometries/visuals_6>
388
- )
389
- {
390
- over "visuals_6" (
391
- apiSchemas = ["MaterialBindingAPI"]
392
- )
393
- {
394
- custom rel material:binding
395
- prepend rel material:binding = </Instances/visuals_6/VisualMaterials/material_blinn20>
396
- color3f[] primvars:displayColor = [(0.752941, 0.752941, 0.752941)] (
397
- colorSpace = "lin_rec709_scene"
398
- customData = {
399
- dictionary simready = {
400
- string displayColorSource = "material_blinn20: UsdPreviewSurface diffuseColor constant"
401
- }
402
- }
403
- interpolation = "constant"
404
- )
405
- }
406
-
407
- def Scope "VisualMaterials"
408
- {
409
- def Material "material_blinn20" (
410
- instanceable = true
411
- prepend references = @./materials.usda@</Materials/material_blinn20>
412
- )
413
- {
414
- token outputs:surface.connect = </Instances/visuals_6/VisualMaterials/material_blinn20/SimReadyPreviewSurface.outputs:surface>
415
-
416
- def Shader "SimReadyPreviewSurface"
417
- {
418
- token info:id = "UsdPreviewSurface"
419
- color3f inputs:diffuseColor = (0.752941, 0.752941, 0.752941)
420
- float inputs:metallic = 0
421
- float inputs:opacity = 1
422
- float inputs:roughness = 0.5
423
- token outputs:surface
424
- }
425
-
426
- def Shader "SimReadyUV"
427
- {
428
- token info:id = "UsdPrimvarReader_float2"
429
- string inputs:varname = "st"
430
- float2 outputs:result
431
- }
432
- }
433
- }
434
- }
435
-
436
- def Xform "visuals_6_1" (
437
- prepend references = @./geometries.usd@</Geometries/visuals_6>
438
- )
439
- {
440
- over "visuals_6" (
441
- apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
442
- )
443
- {
444
- token purpose = "guide"
445
- }
446
- }
447
-
448
- def Xform "visuals_7" (
449
- prepend references = @./geometries.usd@</Geometries/visuals_7>
450
- )
451
- {
452
- over "visuals_7" (
453
- apiSchemas = ["MaterialBindingAPI"]
454
- )
455
- {
456
- custom rel material:binding
457
- prepend rel material:binding = </Instances/visuals_7/VisualMaterials/material_CCCCCC>
458
- color3f[] primvars:displayColor = [(0.8, 0.8, 0.8)] (
459
- colorSpace = "lin_rec709_scene"
460
- customData = {
461
- dictionary simready = {
462
- string displayColorSource = "material_CCCCCC: UsdPreviewSurface diffuseColor constant"
463
- }
464
- }
465
- interpolation = "constant"
466
- )
467
- }
468
-
469
- def Scope "VisualMaterials"
470
- {
471
- def Material "material_CCCCCC" (
472
- instanceable = true
473
- prepend references = @./materials.usda@</Materials/material_CCCCCC>
474
- )
475
- {
476
- token outputs:surface.connect = </Instances/visuals_7/VisualMaterials/material_CCCCCC/SimReadyPreviewSurface.outputs:surface>
477
-
478
- def Shader "SimReadyPreviewSurface"
479
- {
480
- token info:id = "UsdPreviewSurface"
481
- color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
482
- float inputs:metallic = 0
483
- float inputs:opacity = 1
484
- float inputs:roughness = 0.5
485
- token outputs:surface
486
- }
487
-
488
- def Shader "SimReadyUV"
489
- {
490
- token info:id = "UsdPrimvarReader_float2"
491
- string inputs:varname = "st"
492
- float2 outputs:result
493
- }
494
- }
495
- }
496
- }
497
-
498
- def Xform "collisions" (
499
- prepend references = @./geometries.usd@</Geometries/collisions>
500
- )
501
- {
502
- over "collisions" (
503
- apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
504
- )
505
- {
506
- token purpose = "guide"
507
- }
508
- }
509
-
510
- def Xform "visuals_8" (
511
- prepend references = @./geometries.usd@</Geometries/visuals_8>
512
- )
513
- {
514
- over "visuals_8" (
515
- apiSchemas = ["MaterialBindingAPI"]
516
- )
517
- {
518
- custom rel material:binding
519
- prepend rel material:binding = </Instances/visuals_8/VisualMaterials/material_CCCCCC>
520
- color3f[] primvars:displayColor = [(0.8, 0.8, 0.8)] (
521
- colorSpace = "lin_rec709_scene"
522
- customData = {
523
- dictionary simready = {
524
- string displayColorSource = "material_CCCCCC: UsdPreviewSurface diffuseColor constant"
525
- }
526
- }
527
- interpolation = "constant"
528
- )
529
- }
530
-
531
- def Scope "VisualMaterials"
532
- {
533
- def Material "material_CCCCCC" (
534
- instanceable = true
535
- prepend references = @./materials.usda@</Materials/material_CCCCCC>
536
- )
537
- {
538
- token outputs:surface.connect = </Instances/visuals_8/VisualMaterials/material_CCCCCC/SimReadyPreviewSurface.outputs:surface>
539
-
540
- def Shader "SimReadyPreviewSurface"
541
- {
542
- token info:id = "UsdPreviewSurface"
543
- color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
544
- float inputs:metallic = 0
545
- float inputs:opacity = 1
546
- float inputs:roughness = 0.5
547
- token outputs:surface
548
- }
549
-
550
- def Shader "SimReadyUV"
551
- {
552
- token info:id = "UsdPrimvarReader_float2"
553
- string inputs:varname = "st"
554
- float2 outputs:result
555
- }
556
- }
557
- }
558
- }
559
-
560
- def Xform "collisions_1" (
561
- prepend references = @./geometries.usd@</Geometries/collisions_1>
562
- )
563
- {
564
- over "collisions_1" (
565
- apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
566
- )
567
- {
568
- token purpose = "guide"
569
- }
570
- }
571
-
572
- def Xform "visuals_9" (
573
- prepend references = @./geometries.usd@</Geometries/visuals_9>
574
- )
575
- {
576
- over "visuals_9" (
577
- apiSchemas = ["MaterialBindingAPI"]
578
- )
579
- {
580
- custom rel material:binding
581
- prepend rel material:binding = </Instances/visuals_9/VisualMaterials/material_191919>
582
- color3f[] primvars:displayColor = [(0.1, 0.1, 0.1)] (
583
- colorSpace = "lin_rec709_scene"
584
- customData = {
585
- dictionary simready = {
586
- string displayColorSource = "material_191919: UsdPreviewSurface diffuseColor constant"
587
- }
588
- }
589
- interpolation = "constant"
590
- )
591
- }
592
-
593
- def Scope "VisualMaterials"
594
- {
595
- def Material "material_191919" (
596
- instanceable = true
597
- prepend references = @./materials.usda@</Materials/material_191919>
598
- )
599
- {
600
- token outputs:surface.connect = </Instances/visuals_9/VisualMaterials/material_191919/SimReadyPreviewSurface.outputs:surface>
601
-
602
- def Shader "SimReadyPreviewSurface"
603
- {
604
- token info:id = "UsdPreviewSurface"
605
- color3f inputs:diffuseColor = (0.1, 0.1, 0.1)
606
- float inputs:metallic = 0
607
- float inputs:opacity = 1
608
- float inputs:roughness = 0.5
609
- token outputs:surface
610
- }
611
-
612
- def Shader "SimReadyUV"
613
- {
614
- token info:id = "UsdPrimvarReader_float2"
615
- string inputs:varname = "st"
616
- float2 outputs:result
617
- }
618
- }
619
- }
620
- }
621
-
622
- def Xform "collisions_2" (
623
- prepend references = @./geometries.usd@</Geometries/collisions_2>
624
- )
625
- {
626
- over "collisions_2" (
627
- apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
628
- )
629
- {
630
- token purpose = "guide"
631
- }
632
- }
633
-
634
- def Xform "visuals_10" (
635
- prepend references = @./geometries.usd@</Geometries/visuals_10>
636
- )
637
- {
638
- over "visuals_10" (
639
- apiSchemas = ["MaterialBindingAPI"]
640
- )
641
- {
642
- custom rel material:binding
643
- prepend rel material:binding = </Instances/visuals_10/VisualMaterials/material_CCCCCC>
644
- color3f[] primvars:displayColor = [(0.8, 0.8, 0.8)] (
645
- colorSpace = "lin_rec709_scene"
646
- customData = {
647
- dictionary simready = {
648
- string displayColorSource = "material_CCCCCC: UsdPreviewSurface diffuseColor constant"
649
- }
650
- }
651
- interpolation = "constant"
652
- )
653
- }
654
-
655
- def Scope "VisualMaterials"
656
- {
657
- def Material "material_CCCCCC" (
658
- instanceable = true
659
- prepend references = @./materials.usda@</Materials/material_CCCCCC>
660
- )
661
- {
662
- token outputs:surface.connect = </Instances/visuals_10/VisualMaterials/material_CCCCCC/SimReadyPreviewSurface.outputs:surface>
663
-
664
- def Shader "SimReadyPreviewSurface"
665
- {
666
- token info:id = "UsdPreviewSurface"
667
- color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
668
- float inputs:metallic = 0
669
- float inputs:opacity = 1
670
- float inputs:roughness = 0.5
671
- token outputs:surface
672
- }
673
-
674
- def Shader "SimReadyUV"
675
- {
676
- token info:id = "UsdPrimvarReader_float2"
677
- string inputs:varname = "st"
678
- float2 outputs:result
679
- }
680
- }
681
- }
682
- }
683
-
684
- def Xform "collisions_3" (
685
- prepend references = @./geometries.usd@</Geometries/collisions_3>
686
- )
687
- {
688
- over "collisions_3" (
689
- apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
690
- )
691
- {
692
- token purpose = "guide"
693
- }
694
- }
695
- }
696
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
denso_cobottapro1300_cobotta_pro_1300/payloads/materials.usda DELETED
@@ -1,250 +0,0 @@
1
- #usda 1.0
2
- (
3
- customLayerData = {
4
- }
5
- endTimeCode = 0
6
- metersPerUnit = 1
7
- startTimeCode = -1
8
- timeCodesPerSecond = 60
9
- upAxis = "Z"
10
- )
11
-
12
- def Scope "Materials"
13
- {
14
- def Material "material_blinn20"
15
- {
16
- custom token[] omni:simready:nonvisual:attributes = ["none"]
17
- custom token omni:simready:nonvisual:base = "aluminum"
18
- custom token omni:simready:nonvisual:coating = "paint"
19
- token outputs:displacement (
20
- displayGroup = "Outputs"
21
- )
22
- prepend token outputs:mdl:displacement.connect = </Materials/material_blinn20/Shader.outputs:out>
23
- prepend token outputs:mdl:surface.connect = </Materials/material_blinn20/Shader.outputs:out>
24
- prepend token outputs:mdl:volume.connect = </Materials/material_blinn20/Shader.outputs:out>
25
- token outputs:mtlx:surface.connect = </Materials/material_blinn20/simready_pbr_surfaceshader.outputs:out>
26
- token outputs:surface (
27
- displayGroup = "Outputs"
28
- )
29
- token outputs:surface.connect = </Materials/material_blinn20/SimReadyPreviewSurface.outputs:surface>
30
- token outputs:volume (
31
- displayGroup = "Outputs"
32
- )
33
-
34
- def Shader "Shader" (
35
- apiSchemas = ["NodeDefAPI"]
36
- )
37
- {
38
- token info:id = "UsdPreviewSurface"
39
- token info:implementationSource = "sourceAsset"
40
- asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
41
- token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
42
- color3f inputs:diffuse_color_constant = (0.752941, 0.752941, 0.752941)
43
- color3f inputs:emissive_color = (0.023529, 0.023529, 0.023529)
44
- token outputs:out
45
- }
46
-
47
- def Shader "SimReadyPreviewSurface"
48
- {
49
- token info:id = "UsdPreviewSurface"
50
- color3f inputs:diffuseColor = (0.752941, 0.752941, 0.752941)
51
- float inputs:metallic = 0
52
- float inputs:opacity = 1
53
- float inputs:roughness = 0.5
54
- token outputs:surface
55
- }
56
-
57
- def Shader "SimReadyUV"
58
- {
59
- token info:id = "UsdPrimvarReader_float2"
60
- string inputs:varname = "st"
61
- float2 outputs:result
62
- }
63
-
64
- def Shader "simready_pbr_surfaceshader"
65
- {
66
- uniform token info:id = "ND_open_pbr_surface_surfaceshader"
67
- color3f inputs:base_color = (0.5, 0.5, 0.5)
68
- float inputs:base_metalness = 0
69
- float inputs:specular_roughness = 0.5
70
- token outputs:out
71
- }
72
- }
73
-
74
- def Material "material_blinn20_1"
75
- {
76
- custom token[] omni:simready:nonvisual:attributes = ["none"]
77
- custom token omni:simready:nonvisual:base = "aluminum"
78
- custom token omni:simready:nonvisual:coating = "paint"
79
- token outputs:displacement (
80
- displayGroup = "Outputs"
81
- )
82
- prepend token outputs:mdl:displacement.connect = </Materials/material_blinn20_1/Shader.outputs:out>
83
- prepend token outputs:mdl:surface.connect = </Materials/material_blinn20_1/Shader.outputs:out>
84
- prepend token outputs:mdl:volume.connect = </Materials/material_blinn20_1/Shader.outputs:out>
85
- token outputs:mtlx:surface.connect = </Materials/material_blinn20_1/simready_pbr_surfaceshader.outputs:out>
86
- token outputs:surface (
87
- displayGroup = "Outputs"
88
- )
89
- token outputs:surface.connect = </Materials/material_blinn20_1/SimReadyPreviewSurface.outputs:surface>
90
- token outputs:volume (
91
- displayGroup = "Outputs"
92
- )
93
-
94
- def Shader "Shader" (
95
- apiSchemas = ["NodeDefAPI"]
96
- )
97
- {
98
- token info:id = "UsdPreviewSurface"
99
- token info:implementationSource = "sourceAsset"
100
- asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
101
- token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
102
- color3f inputs:diffuse_color_constant = (1, 1, 1)
103
- color3f inputs:emissive_color = (0.04, 0.04, 0.04)
104
- token outputs:out
105
- }
106
-
107
- def Shader "SimReadyPreviewSurface"
108
- {
109
- token info:id = "UsdPreviewSurface"
110
- color3f inputs:diffuseColor = (1, 1, 1)
111
- float inputs:metallic = 0
112
- float inputs:opacity = 1
113
- float inputs:roughness = 0.5
114
- token outputs:surface
115
- }
116
-
117
- def Shader "SimReadyUV"
118
- {
119
- token info:id = "UsdPrimvarReader_float2"
120
- string inputs:varname = "st"
121
- float2 outputs:result
122
- }
123
-
124
- def Shader "simready_pbr_surfaceshader"
125
- {
126
- uniform token info:id = "ND_open_pbr_surface_surfaceshader"
127
- color3f inputs:base_color = (0.5, 0.5, 0.5)
128
- float inputs:base_metalness = 0
129
- float inputs:specular_roughness = 0.5
130
- token outputs:out
131
- }
132
- }
133
-
134
- def Material "material_CCCCCC"
135
- {
136
- custom token[] omni:simready:nonvisual:attributes = ["none"]
137
- custom token omni:simready:nonvisual:base = "aluminum"
138
- custom token omni:simready:nonvisual:coating = "none"
139
- token outputs:displacement (
140
- displayGroup = "Outputs"
141
- )
142
- prepend token outputs:mdl:displacement.connect = </Materials/material_CCCCCC/Shader.outputs:out>
143
- prepend token outputs:mdl:surface.connect = </Materials/material_CCCCCC/Shader.outputs:out>
144
- prepend token outputs:mdl:volume.connect = </Materials/material_CCCCCC/Shader.outputs:out>
145
- token outputs:mtlx:surface.connect = </Materials/material_CCCCCC/simready_pbr_surfaceshader.outputs:out>
146
- token outputs:surface (
147
- displayGroup = "Outputs"
148
- )
149
- token outputs:surface.connect = </Materials/material_CCCCCC/SimReadyPreviewSurface.outputs:surface>
150
- token outputs:volume (
151
- displayGroup = "Outputs"
152
- )
153
-
154
- def Shader "Shader" (
155
- apiSchemas = ["NodeDefAPI"]
156
- )
157
- {
158
- token info:implementationSource = "sourceAsset"
159
- asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
160
- token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
161
- color3f inputs:diffuse_color_constant = (0.8, 0.8, 0.8)
162
- token outputs:out
163
- }
164
-
165
- def Shader "SimReadyPreviewSurface"
166
- {
167
- token info:id = "UsdPreviewSurface"
168
- color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
169
- float inputs:metallic = 0
170
- float inputs:opacity = 1
171
- float inputs:roughness = 0.5
172
- token outputs:surface
173
- }
174
-
175
- def Shader "SimReadyUV"
176
- {
177
- token info:id = "UsdPrimvarReader_float2"
178
- string inputs:varname = "st"
179
- float2 outputs:result
180
- }
181
-
182
- def Shader "simready_pbr_surfaceshader"
183
- {
184
- uniform token info:id = "ND_open_pbr_surface_surfaceshader"
185
- color3f inputs:base_color = (0.5, 0.5, 0.5)
186
- float inputs:base_metalness = 0
187
- float inputs:specular_roughness = 0.5
188
- token outputs:out
189
- }
190
- }
191
-
192
- def Material "material_191919"
193
- {
194
- custom token[] omni:simready:nonvisual:attributes = ["none"]
195
- custom token omni:simready:nonvisual:base = "aluminum"
196
- custom token omni:simready:nonvisual:coating = "paint"
197
- token outputs:displacement (
198
- displayGroup = "Outputs"
199
- )
200
- prepend token outputs:mdl:displacement.connect = </Materials/material_191919/Shader.outputs:out>
201
- prepend token outputs:mdl:surface.connect = </Materials/material_191919/Shader.outputs:out>
202
- prepend token outputs:mdl:volume.connect = </Materials/material_191919/Shader.outputs:out>
203
- token outputs:mtlx:surface.connect = </Materials/material_191919/simready_pbr_surfaceshader.outputs:out>
204
- token outputs:surface (
205
- displayGroup = "Outputs"
206
- )
207
- token outputs:surface.connect = </Materials/material_191919/SimReadyPreviewSurface.outputs:surface>
208
- token outputs:volume (
209
- displayGroup = "Outputs"
210
- )
211
-
212
- def Shader "Shader" (
213
- apiSchemas = ["NodeDefAPI"]
214
- )
215
- {
216
- token info:implementationSource = "sourceAsset"
217
- asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
218
- token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
219
- color3f inputs:diffuse_color_constant = (0.1, 0.1, 0.1)
220
- token outputs:out
221
- }
222
-
223
- def Shader "SimReadyPreviewSurface"
224
- {
225
- token info:id = "UsdPreviewSurface"
226
- color3f inputs:diffuseColor = (0.1, 0.1, 0.1)
227
- float inputs:metallic = 0
228
- float inputs:opacity = 1
229
- float inputs:roughness = 0.5
230
- token outputs:surface
231
- }
232
-
233
- def Shader "SimReadyUV"
234
- {
235
- token info:id = "UsdPrimvarReader_float2"
236
- string inputs:varname = "st"
237
- float2 outputs:result
238
- }
239
-
240
- def Shader "simready_pbr_surfaceshader"
241
- {
242
- uniform token info:id = "ND_open_pbr_surface_surfaceshader"
243
- color3f inputs:base_color = (0.5, 0.5, 0.5)
244
- float inputs:base_metalness = 0
245
- float inputs:specular_roughness = 0.5
246
- token outputs:out
247
- }
248
- }
249
- }
250
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
denso_cobottapro1300_cobotta_pro_1300/payloads/robot.usda DELETED
@@ -1,424 +0,0 @@
1
- #usda 1.0
2
- (
3
- customLayerData = {
4
- }
5
- defaultPrim = "cobotta_pro_1300"
6
- endTimeCode = 0
7
- metersPerUnit = 1
8
- startTimeCode = -1
9
- timeCodesPerSecond = 60
10
- upAxis = "Z"
11
- )
12
-
13
- over "cobotta_pro_1300" (
14
- prepend apiSchemas = ["IsaacRobotAPI"]
15
- )
16
- {
17
- string isaac:description
18
- string isaac:namespace
19
- prepend rel isaac:physics:robotJoints = [
20
- </cobotta_pro_1300/base_link/joint_1>,
21
- </cobotta_pro_1300/J1/joint_2>,
22
- </cobotta_pro_1300/J2/joint_3>,
23
- </cobotta_pro_1300/J3/joint_4>,
24
- </cobotta_pro_1300/J4/joint_5>,
25
- </cobotta_pro_1300/J5/joint_6>,
26
- </cobotta_pro_1300/onrobot_rg6_base_link/finger_joint>,
27
- </cobotta_pro_1300/onrobot_rg6_base_link/left_inner_knuckle_joint>,
28
- </cobotta_pro_1300/onrobot_rg6_base_link/right_inner_knuckle_joint>,
29
- </cobotta_pro_1300/onrobot_rg6_base_link/right_outer_knuckle_joint>,
30
- </cobotta_pro_1300/left_outer_knuckle/left_inner_finger_joint>,
31
- </cobotta_pro_1300/right_outer_knuckle/right_inner_finger_joint>,
32
- </cobotta_pro_1300/world/joint_w>,
33
- </cobotta_pro_1300/J6/joint_tcp_fixed>,
34
- ]
35
- prepend rel isaac:physics:robotLinks = [
36
- </cobotta_pro_1300/world>,
37
- </cobotta_pro_1300/base_link>,
38
- </cobotta_pro_1300/J1>,
39
- </cobotta_pro_1300/J2>,
40
- </cobotta_pro_1300/J3>,
41
- </cobotta_pro_1300/J4>,
42
- </cobotta_pro_1300/J5>,
43
- </cobotta_pro_1300/J6>,
44
- </cobotta_pro_1300/onrobot_rg6_base_link>,
45
- </cobotta_pro_1300/left_outer_knuckle>,
46
- </cobotta_pro_1300/left_inner_finger>,
47
- </cobotta_pro_1300/left_inner_knuckle>,
48
- </cobotta_pro_1300/right_inner_knuckle>,
49
- </cobotta_pro_1300/right_outer_knuckle>,
50
- </cobotta_pro_1300/right_inner_finger>,
51
- ]
52
- token isaac:robotType = "Manipulator"
53
-
54
- over "world"
55
- {
56
- string isaac:nameOverride
57
-
58
- over "joint_w" (
59
- prepend apiSchemas = ["IsaacJointAPI"]
60
- )
61
- {
62
- custom string isaac:nameOverride
63
- float[] isaac:physics:AccelerationLimit
64
- float[] isaac:physics:JerkLimit
65
- custom int isaac:physics:Rot_X:DofOffset
66
- custom int isaac:physics:Rot_Y:DofOffset
67
- custom int isaac:physics:Rot_Z:DofOffset
68
- custom int isaac:physics:Tr_X:DofOffset
69
- custom int isaac:physics:Tr_Y:DofOffset
70
- custom int isaac:physics:Tr_Z:DofOffset
71
- }
72
- }
73
-
74
- over "root_joint" (
75
- prepend apiSchemas = ["IsaacJointAPI"]
76
- )
77
- {
78
- custom string isaac:nameOverride
79
- float[] isaac:physics:AccelerationLimit
80
- float[] isaac:physics:JerkLimit
81
- custom int isaac:physics:Rot_X:DofOffset
82
- custom int isaac:physics:Rot_Y:DofOffset
83
- custom int isaac:physics:Rot_Z:DofOffset
84
- custom int isaac:physics:Tr_X:DofOffset
85
- custom int isaac:physics:Tr_Y:DofOffset
86
- custom int isaac:physics:Tr_Z:DofOffset
87
- }
88
-
89
- over "base_link" (
90
- prepend apiSchemas = ["IsaacLinkAPI"]
91
- )
92
- {
93
- string isaac:nameOverride (
94
- displayName = "Name Override"
95
- doc = "Name override for prim lookup in base name search"
96
- )
97
-
98
- over "joint_1" (
99
- delete apiSchemas = ["PhysicsJointStateAPI:angular"]
100
- prepend apiSchemas = ["IsaacJointAPI"]
101
- )
102
- {
103
- custom string isaac:nameOverride
104
- float[] isaac:physics:AccelerationLimit
105
- float[] isaac:physics:JerkLimit
106
- custom int isaac:physics:Rot_X:DofOffset
107
- custom int isaac:physics:Rot_Y:DofOffset
108
- custom int isaac:physics:Rot_Z:DofOffset
109
- custom int isaac:physics:Tr_X:DofOffset
110
- custom int isaac:physics:Tr_Y:DofOffset
111
- custom int isaac:physics:Tr_Z:DofOffset
112
- }
113
- }
114
-
115
- over "J1" (
116
- prepend apiSchemas = ["IsaacLinkAPI"]
117
- )
118
- {
119
- string isaac:nameOverride
120
-
121
- over "joint_2" (
122
- delete apiSchemas = ["PhysicsJointStateAPI:angular"]
123
- prepend apiSchemas = ["IsaacJointAPI"]
124
- )
125
- {
126
- custom string isaac:nameOverride
127
- float[] isaac:physics:AccelerationLimit
128
- float[] isaac:physics:JerkLimit
129
- custom int isaac:physics:Rot_X:DofOffset
130
- custom int isaac:physics:Rot_Y:DofOffset
131
- custom int isaac:physics:Rot_Z:DofOffset
132
- custom int isaac:physics:Tr_X:DofOffset
133
- custom int isaac:physics:Tr_Y:DofOffset
134
- custom int isaac:physics:Tr_Z:DofOffset
135
- }
136
- }
137
-
138
- over "J2" (
139
- prepend apiSchemas = ["IsaacLinkAPI"]
140
- )
141
- {
142
- string isaac:nameOverride
143
-
144
- over "joint_3" (
145
- delete apiSchemas = ["PhysicsJointStateAPI:angular"]
146
- prepend apiSchemas = ["IsaacJointAPI"]
147
- )
148
- {
149
- custom string isaac:nameOverride
150
- float[] isaac:physics:AccelerationLimit
151
- float[] isaac:physics:JerkLimit
152
- custom int isaac:physics:Rot_X:DofOffset
153
- custom int isaac:physics:Rot_Y:DofOffset
154
- custom int isaac:physics:Rot_Z:DofOffset
155
- custom int isaac:physics:Tr_X:DofOffset
156
- custom int isaac:physics:Tr_Y:DofOffset
157
- custom int isaac:physics:Tr_Z:DofOffset
158
- }
159
- }
160
-
161
- over "J3" (
162
- prepend apiSchemas = ["IsaacLinkAPI"]
163
- )
164
- {
165
- string isaac:nameOverride
166
-
167
- over "joint_4" (
168
- delete apiSchemas = ["PhysicsJointStateAPI:angular"]
169
- prepend apiSchemas = ["IsaacJointAPI"]
170
- )
171
- {
172
- custom string isaac:nameOverride
173
- float[] isaac:physics:AccelerationLimit
174
- float[] isaac:physics:JerkLimit
175
- custom int isaac:physics:Rot_X:DofOffset
176
- custom int isaac:physics:Rot_Y:DofOffset
177
- custom int isaac:physics:Rot_Z:DofOffset
178
- custom int isaac:physics:Tr_X:DofOffset
179
- custom int isaac:physics:Tr_Y:DofOffset
180
- custom int isaac:physics:Tr_Z:DofOffset
181
- }
182
- }
183
-
184
- over "J4" (
185
- prepend apiSchemas = ["IsaacLinkAPI"]
186
- )
187
- {
188
- string isaac:nameOverride
189
-
190
- over "joint_5" (
191
- delete apiSchemas = ["PhysicsJointStateAPI:angular"]
192
- prepend apiSchemas = ["IsaacJointAPI"]
193
- )
194
- {
195
- custom string isaac:nameOverride
196
- float[] isaac:physics:AccelerationLimit
197
- float[] isaac:physics:JerkLimit
198
- custom int isaac:physics:Rot_X:DofOffset
199
- custom int isaac:physics:Rot_Y:DofOffset
200
- custom int isaac:physics:Rot_Z:DofOffset
201
- custom int isaac:physics:Tr_X:DofOffset
202
- custom int isaac:physics:Tr_Y:DofOffset
203
- custom int isaac:physics:Tr_Z:DofOffset
204
- }
205
- }
206
-
207
- over "J5" (
208
- prepend apiSchemas = ["IsaacLinkAPI"]
209
- )
210
- {
211
- string isaac:nameOverride
212
-
213
- over "joint_6" (
214
- delete apiSchemas = ["PhysicsJointStateAPI:angular"]
215
- prepend apiSchemas = ["IsaacJointAPI"]
216
- )
217
- {
218
- custom string isaac:nameOverride
219
- float[] isaac:physics:AccelerationLimit
220
- float[] isaac:physics:JerkLimit
221
- custom int isaac:physics:Rot_X:DofOffset
222
- custom int isaac:physics:Rot_Y:DofOffset
223
- custom int isaac:physics:Rot_Z:DofOffset
224
- custom int isaac:physics:Tr_X:DofOffset
225
- custom int isaac:physics:Tr_Y:DofOffset
226
- custom int isaac:physics:Tr_Z:DofOffset
227
- }
228
- }
229
-
230
- over "J6" (
231
- prepend apiSchemas = ["IsaacLinkAPI"]
232
- )
233
- {
234
- string isaac:nameOverride
235
-
236
- over "joint_tcp_fixed" (
237
- prepend apiSchemas = ["IsaacJointAPI"]
238
- )
239
- {
240
- custom string isaac:nameOverride
241
- float[] isaac:physics:AccelerationLimit
242
- float[] isaac:physics:JerkLimit
243
- custom int isaac:physics:Rot_X:DofOffset
244
- custom int isaac:physics:Rot_Y:DofOffset
245
- custom int isaac:physics:Rot_Z:DofOffset
246
- custom int isaac:physics:Tr_X:DofOffset
247
- custom int isaac:physics:Tr_Y:DofOffset
248
- custom int isaac:physics:Tr_Z:DofOffset
249
- }
250
- }
251
-
252
- over "onrobot_rg6_base_link" (
253
- prepend apiSchemas = ["IsaacLinkAPI"]
254
- )
255
- {
256
- string isaac:nameOverride
257
-
258
- over "finger_joint" (
259
- delete apiSchemas = ["PhysicsJointStateAPI:angular"]
260
- prepend apiSchemas = ["IsaacJointAPI"]
261
- )
262
- {
263
- custom string isaac:nameOverride (
264
- displayName = "Name Override"
265
- doc = "Name override for prim lookup in base name search"
266
- )
267
- float[] isaac:physics:AccelerationLimit
268
- float[] isaac:physics:JerkLimit
269
- custom int isaac:physics:Rot_X:DofOffset
270
- custom int isaac:physics:Rot_Y:DofOffset
271
- custom int isaac:physics:Rot_Z:DofOffset
272
- custom int isaac:physics:Tr_X:DofOffset
273
- custom int isaac:physics:Tr_Y:DofOffset
274
- custom int isaac:physics:Tr_Z:DofOffset
275
- }
276
-
277
- over "left_inner_knuckle_joint" (
278
- delete apiSchemas = ["PhysicsJointStateAPI:angular"]
279
- prepend apiSchemas = ["IsaacJointAPI"]
280
- )
281
- {
282
- custom string isaac:nameOverride (
283
- displayName = "Name Override"
284
- doc = "Name override for prim lookup in base name search"
285
- )
286
- float[] isaac:physics:AccelerationLimit
287
- float[] isaac:physics:JerkLimit
288
- custom int isaac:physics:Rot_X:DofOffset
289
- custom int isaac:physics:Rot_Y:DofOffset
290
- custom int isaac:physics:Rot_Z:DofOffset
291
- custom int isaac:physics:Tr_X:DofOffset
292
- custom int isaac:physics:Tr_Y:DofOffset
293
- custom int isaac:physics:Tr_Z:DofOffset
294
- }
295
-
296
- over "right_inner_knuckle_joint" (
297
- delete apiSchemas = ["PhysicsJointStateAPI:angular"]
298
- prepend apiSchemas = ["IsaacJointAPI"]
299
- )
300
- {
301
- custom string isaac:nameOverride (
302
- displayName = "Name Override"
303
- doc = "Name override for prim lookup in base name search"
304
- )
305
- float[] isaac:physics:AccelerationLimit
306
- float[] isaac:physics:JerkLimit
307
- custom int isaac:physics:Rot_X:DofOffset
308
- custom int isaac:physics:Rot_Y:DofOffset
309
- custom int isaac:physics:Rot_Z:DofOffset
310
- custom int isaac:physics:Tr_X:DofOffset
311
- custom int isaac:physics:Tr_Y:DofOffset
312
- custom int isaac:physics:Tr_Z:DofOffset
313
- }
314
-
315
- over "right_outer_knuckle_joint" (
316
- delete apiSchemas = ["PhysicsJointStateAPI:angular"]
317
- prepend apiSchemas = ["IsaacJointAPI"]
318
- )
319
- {
320
- custom string isaac:nameOverride (
321
- displayName = "Name Override"
322
- doc = "Name override for prim lookup in base name search"
323
- )
324
- float[] isaac:physics:AccelerationLimit
325
- float[] isaac:physics:JerkLimit
326
- custom int isaac:physics:Rot_X:DofOffset
327
- custom int isaac:physics:Rot_Y:DofOffset
328
- custom int isaac:physics:Rot_Z:DofOffset
329
- custom int isaac:physics:Tr_X:DofOffset
330
- custom int isaac:physics:Tr_Y:DofOffset
331
- custom int isaac:physics:Tr_Z:DofOffset
332
- }
333
- }
334
-
335
- over "left_outer_knuckle" (
336
- prepend apiSchemas = ["IsaacLinkAPI"]
337
- )
338
- {
339
- string isaac:nameOverride (
340
- displayName = "Name Override"
341
- doc = "Name override for prim lookup in base name search"
342
- )
343
-
344
- over "left_inner_finger_joint" (
345
- delete apiSchemas = ["PhysicsJointStateAPI:angular"]
346
- prepend apiSchemas = ["IsaacJointAPI"]
347
- )
348
- {
349
- custom string isaac:nameOverride (
350
- displayName = "Name Override"
351
- doc = "Name override for prim lookup in base name search"
352
- )
353
- float[] isaac:physics:AccelerationLimit
354
- float[] isaac:physics:JerkLimit
355
- custom int isaac:physics:Rot_X:DofOffset
356
- custom int isaac:physics:Rot_Y:DofOffset
357
- custom int isaac:physics:Rot_Z:DofOffset
358
- custom int isaac:physics:Tr_X:DofOffset
359
- custom int isaac:physics:Tr_Y:DofOffset
360
- custom int isaac:physics:Tr_Z:DofOffset
361
- }
362
- }
363
-
364
- over "left_inner_finger" (
365
- prepend apiSchemas = ["IsaacLinkAPI"]
366
- )
367
- {
368
- string isaac:nameOverride
369
- }
370
-
371
- over "left_inner_knuckle" (
372
- prepend apiSchemas = ["IsaacLinkAPI"]
373
- )
374
- {
375
- string isaac:nameOverride
376
- }
377
-
378
- over "right_inner_knuckle" (
379
- prepend apiSchemas = ["IsaacLinkAPI"]
380
- )
381
- {
382
- string isaac:nameOverride (
383
- displayName = "Name Override"
384
- doc = "Name override for prim lookup in base name search"
385
- )
386
- }
387
-
388
- over "right_outer_knuckle" (
389
- prepend apiSchemas = ["IsaacLinkAPI"]
390
- )
391
- {
392
- string isaac:nameOverride (
393
- displayName = "Name Override"
394
- doc = "Name override for prim lookup in base name search"
395
- )
396
-
397
- over "right_inner_finger_joint" (
398
- delete apiSchemas = ["PhysicsJointStateAPI:angular"]
399
- prepend apiSchemas = ["IsaacJointAPI"]
400
- )
401
- {
402
- custom string isaac:nameOverride (
403
- displayName = "Name Override"
404
- doc = "Name override for prim lookup in base name search"
405
- )
406
- float[] isaac:physics:AccelerationLimit
407
- float[] isaac:physics:JerkLimit
408
- custom int isaac:physics:Rot_X:DofOffset
409
- custom int isaac:physics:Rot_Y:DofOffset
410
- custom int isaac:physics:Rot_Z:DofOffset
411
- custom int isaac:physics:Tr_X:DofOffset
412
- custom int isaac:physics:Tr_Y:DofOffset
413
- custom int isaac:physics:Tr_Z:DofOffset
414
- }
415
- }
416
-
417
- over "right_inner_finger" (
418
- prepend apiSchemas = ["IsaacLinkAPI"]
419
- )
420
- {
421
- string isaac:nameOverride
422
- }
423
- }
424
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
denso_cobottapro1300_cobotta_pro_1300/runnables/physics/mujoco.usda DELETED
@@ -1,410 +0,0 @@
1
- #usda 1.0
2
- (
3
- defaultPrim = "cobotta_pro_1300"
4
- )
5
-
6
- def "cobotta_pro_1300"
7
- {
8
- over "base_link"
9
- {
10
- over "collisions"
11
- {
12
- over "visuals" (
13
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
14
- )
15
- {
16
- uniform token physics:approximation = "convexHull"
17
- }
18
- }
19
-
20
- over "joint_1" (
21
- prepend apiSchemas = ["MjcJointAPI"]
22
- )
23
- {
24
- }
25
- }
26
-
27
- over "J1"
28
- {
29
- over "collisions"
30
- {
31
- over "visuals_1" (
32
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
33
- )
34
- {
35
- uniform token physics:approximation = "convexHull"
36
- }
37
- }
38
-
39
- over "joint_2" (
40
- prepend apiSchemas = ["MjcJointAPI"]
41
- )
42
- {
43
- }
44
- }
45
-
46
- over "J2"
47
- {
48
- over "collisions"
49
- {
50
- over "visuals_2" (
51
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
52
- )
53
- {
54
- uniform token physics:approximation = "convexHull"
55
- }
56
- }
57
-
58
- over "joint_3" (
59
- prepend apiSchemas = ["MjcJointAPI"]
60
- )
61
- {
62
- }
63
- }
64
-
65
- over "J3"
66
- {
67
- over "collisions"
68
- {
69
- over "visuals_3" (
70
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
71
- )
72
- {
73
- uniform token physics:approximation = "convexHull"
74
- }
75
- }
76
-
77
- over "joint_4" (
78
- prepend apiSchemas = ["MjcJointAPI"]
79
- )
80
- {
81
- }
82
- }
83
-
84
- over "J4"
85
- {
86
- over "collisions"
87
- {
88
- over "visuals_4" (
89
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
90
- )
91
- {
92
- uniform token physics:approximation = "convexHull"
93
- }
94
- }
95
-
96
- over "joint_5" (
97
- prepend apiSchemas = ["MjcJointAPI"]
98
- )
99
- {
100
- }
101
- }
102
-
103
- over "J5"
104
- {
105
- over "collisions"
106
- {
107
- over "visuals_5" (
108
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
109
- )
110
- {
111
- uniform token physics:approximation = "convexHull"
112
- }
113
- }
114
-
115
- over "joint_6" (
116
- prepend apiSchemas = ["MjcJointAPI"]
117
- )
118
- {
119
- }
120
- }
121
-
122
- over "J6"
123
- {
124
- over "collisions"
125
- {
126
- over "visuals_6" (
127
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
128
- )
129
- {
130
- uniform token physics:approximation = "convexHull"
131
- }
132
- }
133
- }
134
-
135
- over "onrobot_rg6_base_link"
136
- {
137
- over "collisions"
138
- {
139
- over "collisions" (
140
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
141
- )
142
- {
143
- uniform token physics:approximation = "convexHull"
144
- }
145
- }
146
-
147
- over "finger_joint" (
148
- prepend apiSchemas = ["MjcJointAPI"]
149
- )
150
- {
151
- }
152
-
153
- over "left_inner_knuckle_joint" (
154
- prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
155
- )
156
- {
157
- float drive:angular:physics:damping = 0
158
- float drive:angular:physics:stiffness = 0
159
- uniform double[] mjc:solimp = [0.95, 0.99, 0.001, 0.5, 2]
160
- uniform double[] mjc:solref = [0.005, 1]
161
- float newton:mimicCoef0 = -0
162
- float newton:mimicCoef1 = -1
163
- bool newton:mimicEnabled = 1
164
- rel newton:mimicJoint = </cobotta_pro_1300/onrobot_rg6_base_link/finger_joint>
165
- }
166
-
167
- over "right_inner_knuckle_joint" (
168
- prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
169
- )
170
- {
171
- float drive:angular:physics:damping = 0
172
- float drive:angular:physics:stiffness = 0
173
- uniform double[] mjc:solimp = [0.95, 0.99, 0.001, 0.5, 2]
174
- uniform double[] mjc:solref = [0.005, 1]
175
- float newton:mimicCoef0 = -0
176
- float newton:mimicCoef1 = -1
177
- bool newton:mimicEnabled = 1
178
- rel newton:mimicJoint = </cobotta_pro_1300/onrobot_rg6_base_link/finger_joint>
179
- }
180
-
181
- over "right_outer_knuckle_joint" (
182
- prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
183
- )
184
- {
185
- float drive:angular:physics:damping = 0
186
- float drive:angular:physics:stiffness = 0
187
- uniform double[] mjc:solimp = [0.95, 0.99, 0.001, 0.5, 2]
188
- uniform double[] mjc:solref = [0.005, 1]
189
- float newton:mimicCoef0 = -0
190
- float newton:mimicCoef1 = -1
191
- bool newton:mimicEnabled = 1
192
- rel newton:mimicJoint = </cobotta_pro_1300/onrobot_rg6_base_link/finger_joint>
193
- }
194
- }
195
-
196
- over "left_outer_knuckle"
197
- {
198
- over "collisions"
199
- {
200
- over "collisions_1" (
201
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
202
- )
203
- {
204
- uniform token physics:approximation = "convexHull"
205
- }
206
- }
207
-
208
- over "left_inner_finger_joint" (
209
- prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
210
- )
211
- {
212
- float drive:angular:physics:damping = 0
213
- float drive:angular:physics:stiffness = 0
214
- uniform double[] mjc:solimp = [0.95, 0.99, 0.001, 0.5, 2]
215
- uniform double[] mjc:solref = [0.005, 1]
216
- float newton:mimicCoef0 = -0
217
- float newton:mimicCoef1 = 1
218
- bool newton:mimicEnabled = 1
219
- rel newton:mimicJoint = </cobotta_pro_1300/onrobot_rg6_base_link/finger_joint>
220
- }
221
- }
222
-
223
- over "left_inner_finger"
224
- {
225
- over "collisions"
226
- {
227
- over "collisions_2" (
228
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
229
- )
230
- {
231
- uniform token physics:approximation = "convexHull"
232
- }
233
- }
234
- }
235
-
236
- over "left_inner_knuckle"
237
- {
238
- over "collisions"
239
- {
240
- over "collisions_3" (
241
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
242
- )
243
- {
244
- uniform token physics:approximation = "convexHull"
245
- }
246
- }
247
- }
248
-
249
- over "right_inner_knuckle"
250
- {
251
- over "collisions"
252
- {
253
- over "collisions_3" (
254
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
255
- )
256
- {
257
- uniform token physics:approximation = "convexHull"
258
- }
259
- }
260
- }
261
-
262
- over "right_outer_knuckle"
263
- {
264
- over "collisions"
265
- {
266
- over "collisions_1" (
267
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
268
- )
269
- {
270
- uniform token physics:approximation = "convexHull"
271
- }
272
- }
273
-
274
- over "right_inner_finger_joint" (
275
- prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
276
- )
277
- {
278
- float drive:angular:physics:damping = 0
279
- float drive:angular:physics:stiffness = 0
280
- uniform double[] mjc:solimp = [0.95, 0.99, 0.001, 0.5, 2]
281
- uniform double[] mjc:solref = [0.005, 1]
282
- float newton:mimicCoef0 = -0
283
- float newton:mimicCoef1 = 1
284
- bool newton:mimicEnabled = 1
285
- rel newton:mimicJoint = </cobotta_pro_1300/onrobot_rg6_base_link/finger_joint>
286
- }
287
- }
288
-
289
- over "right_inner_finger"
290
- {
291
- over "collisions"
292
- {
293
- over "collisions_2" (
294
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
295
- )
296
- {
297
- uniform token physics:approximation = "convexHull"
298
- }
299
- }
300
- }
301
-
302
- def "MuJoCoActuators"
303
- {
304
- def MjcActuator "act_cobotta_pro_1300_base_link_joint_1" (
305
- doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
306
- )
307
- {
308
- double[] mjc:biasPrm = [0, -3970584.9868048364, -1985.2925091391742]
309
- token mjc:biasType = "affine"
310
- token mjc:ctrlLimited = "false"
311
- token mjc:forceLimited = "true"
312
- double mjc:forceRange:max = 60
313
- double mjc:forceRange:min = -60
314
- double[] mjc:gainPrm = [1]
315
- token mjc:gainType = "fixed"
316
- rel mjc:target = </cobotta_pro_1300/base_link/joint_1>
317
- }
318
-
319
- def MjcActuator "act_cobotta_pro_1300_J1_joint_2" (
320
- doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
321
- )
322
- {
323
- double[] mjc:biasPrm = [0, -4536093.435352404, -2268.0466040218544]
324
- token mjc:biasType = "affine"
325
- token mjc:ctrlLimited = "false"
326
- token mjc:forceLimited = "true"
327
- double mjc:forceRange:max = 60
328
- double mjc:forceRange:min = -60
329
- double[] mjc:gainPrm = [1]
330
- token mjc:gainType = "fixed"
331
- rel mjc:target = </cobotta_pro_1300/J1/joint_2>
332
- }
333
-
334
- def MjcActuator "act_cobotta_pro_1300_J2_joint_3" (
335
- doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
336
- )
337
- {
338
- double[] mjc:biasPrm = [0, -30818769.54651234, -15409.38411580948]
339
- token mjc:biasType = "affine"
340
- token mjc:ctrlLimited = "false"
341
- token mjc:forceLimited = "true"
342
- double mjc:forceRange:max = 60
343
- double mjc:forceRange:min = -60
344
- double[] mjc:gainPrm = [1]
345
- token mjc:gainType = "fixed"
346
- rel mjc:target = </cobotta_pro_1300/J2/joint_3>
347
- }
348
-
349
- def MjcActuator "act_cobotta_pro_1300_J3_joint_4" (
350
- doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
351
- )
352
- {
353
- double[] mjc:biasPrm = [0, -5898056.190966451, -2949.0282668390114]
354
- token mjc:biasType = "affine"
355
- token mjc:ctrlLimited = "false"
356
- token mjc:forceLimited = "true"
357
- double mjc:forceRange:max = 60
358
- double mjc:forceRange:min = -60
359
- double[] mjc:gainPrm = [1]
360
- token mjc:gainType = "fixed"
361
- rel mjc:target = </cobotta_pro_1300/J3/joint_4>
362
- }
363
-
364
- def MjcActuator "act_cobotta_pro_1300_J4_joint_5" (
365
- doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
366
- )
367
- {
368
- double[] mjc:biasPrm = [0, -4572465.5123845525, -2286.2328296304704]
369
- token mjc:biasType = "affine"
370
- token mjc:ctrlLimited = "false"
371
- token mjc:forceLimited = "true"
372
- double mjc:forceRange:max = 60
373
- double mjc:forceRange:min = -60
374
- double[] mjc:gainPrm = [1]
375
- token mjc:gainType = "fixed"
376
- rel mjc:target = </cobotta_pro_1300/J4/joint_5>
377
- }
378
-
379
- def MjcActuator "act_cobotta_pro_1300_J5_joint_6" (
380
- doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
381
- )
382
- {
383
- double[] mjc:biasPrm = [0, -4056199.2053422597, -2028.0995449696918]
384
- token mjc:biasType = "affine"
385
- token mjc:ctrlLimited = "false"
386
- token mjc:forceLimited = "true"
387
- double mjc:forceRange:max = 60
388
- double mjc:forceRange:min = -60
389
- double[] mjc:gainPrm = [1]
390
- token mjc:gainType = "fixed"
391
- rel mjc:target = </cobotta_pro_1300/J5/joint_6>
392
- }
393
-
394
- def MjcActuator "act_cobotta_pro_1300_onrobot_rg6_base_link_finger_joint" (
395
- doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
396
- )
397
- {
398
- double[] mjc:biasPrm = [0, -3960226.984164737, -1980.1133679368502]
399
- token mjc:biasType = "affine"
400
- token mjc:ctrlLimited = "false"
401
- token mjc:forceLimited = "true"
402
- double mjc:forceRange:max = 60000
403
- double mjc:forceRange:min = -60000
404
- double[] mjc:gainPrm = [1]
405
- token mjc:gainType = "fixed"
406
- rel mjc:target = </cobotta_pro_1300/onrobot_rg6_base_link/finger_joint>
407
- }
408
- }
409
- }
410
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
denso_cobottapro1300_cobotta_pro_1300/runnables/physics/newton.usda DELETED
@@ -1,387 +0,0 @@
1
- #usda 1.0
2
- (
3
- defaultPrim = "cobotta_pro_1300"
4
- )
5
-
6
- over "cobotta_pro_1300" (
7
- prepend apiSchemas = ["NewtonArticulationRootAPI"]
8
- )
9
- {
10
- bool newton:selfCollisionEnabled = 0
11
-
12
- over "world"
13
- {
14
- over "joint_w"
15
- {
16
- bool physics:jointEnabled = 0
17
- }
18
- }
19
-
20
- over "base_link"
21
- {
22
- float3 physics:diagonalInertia = (0.01, 0.01, 0.01)
23
-
24
- over "collisions"
25
- {
26
- over "visuals" (
27
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
28
- )
29
- {
30
- uniform int newton:maxHullVertices = 64
31
- uniform token physics:approximation = "convexHull"
32
- }
33
- }
34
-
35
- over "joint_1" (
36
- prepend apiSchemas = ["NewtonJointAPI"]
37
- )
38
- {
39
- float drive:angular:physics:damping = 0
40
- float drive:angular:physics:stiffness = 39.2699
41
- float newton:damping = 1.308997
42
- float newton:velocityLimit = 57.29578
43
- float physics:lowerLimit = -200
44
- float physics:upperLimit = 200
45
- }
46
- }
47
-
48
- over "J1"
49
- {
50
- float3 physics:diagonalInertia = (0.01, 0.01, 0.01)
51
-
52
- over "collisions"
53
- {
54
- over "visuals_1" (
55
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
56
- )
57
- {
58
- uniform int newton:maxHullVertices = 64
59
- uniform token physics:approximation = "convexHull"
60
- }
61
- }
62
-
63
- over "joint_2" (
64
- prepend apiSchemas = ["NewtonJointAPI"]
65
- )
66
- {
67
- float drive:angular:physics:damping = 0
68
- float drive:angular:physics:maxForce = 350
69
- float drive:angular:physics:stiffness = 500
70
- float newton:damping = 6.955117
71
- float newton:velocityLimit = 57.29578
72
- }
73
- }
74
-
75
- over "J2"
76
- {
77
- float3 physics:diagonalInertia = (0.01, 0.01, 0.01)
78
-
79
- over "collisions"
80
- {
81
- over "visuals_2" (
82
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
83
- )
84
- {
85
- uniform int newton:maxHullVertices = 64
86
- uniform token physics:approximation = "convexHull"
87
- }
88
- }
89
-
90
- over "joint_3" (
91
- prepend apiSchemas = ["NewtonJointAPI"]
92
- )
93
- {
94
- float drive:angular:physics:damping = 0
95
- float drive:angular:physics:stiffness = 39.2699
96
- float newton:damping = 1.308997
97
- float newton:velocityLimit = 57.29578
98
- }
99
- }
100
-
101
- over "J3"
102
- {
103
- float3 physics:diagonalInertia = (0.01, 0.01, 0.01)
104
-
105
- over "collisions"
106
- {
107
- over "visuals_3" (
108
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
109
- )
110
- {
111
- uniform int newton:maxHullVertices = 64
112
- uniform token physics:approximation = "convexHull"
113
- }
114
- }
115
-
116
- over "joint_4" (
117
- prepend apiSchemas = ["NewtonJointAPI"]
118
- )
119
- {
120
- float drive:angular:physics:damping = 0
121
- float drive:angular:physics:stiffness = 39.2699
122
- float newton:damping = 1.308997
123
- float newton:velocityLimit = 57.29578
124
- float physics:lowerLimit = -150
125
- float physics:upperLimit = 150
126
- }
127
- }
128
-
129
- over "J4"
130
- {
131
- float3 physics:diagonalInertia = (0.01, 0.01, 0.01)
132
-
133
- over "collisions"
134
- {
135
- over "visuals_4" (
136
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
137
- )
138
- {
139
- uniform int newton:maxHullVertices = 64
140
- uniform token physics:approximation = "convexHull"
141
- }
142
- }
143
-
144
- over "joint_5" (
145
- prepend apiSchemas = ["NewtonJointAPI"]
146
- )
147
- {
148
- float drive:angular:physics:damping = 0
149
- float drive:angular:physics:stiffness = 39.2699
150
- float newton:damping = 1.308997
151
- float newton:velocityLimit = 57.29578
152
- }
153
- }
154
-
155
- over "J5"
156
- {
157
- float3 physics:diagonalInertia = (0.01, 0.01, 0.01)
158
-
159
- over "collisions"
160
- {
161
- over "visuals_5" (
162
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
163
- )
164
- {
165
- uniform int newton:maxHullVertices = 64
166
- uniform token physics:approximation = "convexHull"
167
- }
168
- }
169
-
170
- over "joint_6" (
171
- prepend apiSchemas = ["NewtonJointAPI"]
172
- )
173
- {
174
- float drive:angular:physics:damping = 0
175
- float drive:angular:physics:stiffness = 39.2699
176
- float newton:damping = 1.308997
177
- float newton:velocityLimit = 57.29578
178
- float physics:lowerLimit = -170
179
- float physics:upperLimit = 170
180
- }
181
- }
182
-
183
- over "J6"
184
- {
185
- float3 physics:diagonalInertia = (0.01, 0.01, 0.01)
186
-
187
- over "collisions"
188
- {
189
- over "visuals_6" (
190
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
191
- )
192
- {
193
- uniform int newton:maxHullVertices = 64
194
- uniform token physics:approximation = "convexHull"
195
- }
196
- }
197
- }
198
-
199
- over "onrobot_rg6_base_link"
200
- {
201
- float3 physics:diagonalInertia = (0.001, 0.001, 0.001)
202
-
203
- over "collisions"
204
- {
205
- over "collisions" (
206
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
207
- )
208
- {
209
- uniform int newton:maxHullVertices = 64
210
- uniform token physics:approximation = "convexHull"
211
- }
212
- }
213
-
214
- over "finger_joint" (
215
- prepend apiSchemas = ["NewtonJointAPI"]
216
- )
217
- {
218
- float drive:angular:physics:damping = 0
219
- float drive:angular:physics:maxForce = 19.2
220
- float drive:angular:physics:stiffness = 6.2832
221
- float newton:damping = 0.20944
222
- float newton:velocityLimit = 114.59156
223
- }
224
-
225
- over "left_inner_knuckle_joint" (
226
- prepend apiSchemas = ["NewtonJointAPI", "NewtonMimicAPI"]
227
- )
228
- {
229
- float drive:angular:physics:damping = 0
230
- float drive:angular:physics:stiffness = 0
231
- float newton:mimicCoef0 = -0
232
- float newton:mimicCoef1 = -1
233
- bool newton:mimicEnabled = 1
234
- rel newton:mimicJoint = </cobotta_pro_1300/onrobot_rg6_base_link/finger_joint>
235
- float newton:velocityLimit = 114.59156
236
- }
237
-
238
- over "right_inner_knuckle_joint" (
239
- prepend apiSchemas = ["NewtonJointAPI", "NewtonMimicAPI"]
240
- )
241
- {
242
- float drive:angular:physics:damping = 0
243
- float drive:angular:physics:stiffness = 0
244
- float newton:mimicCoef0 = -0
245
- float newton:mimicCoef1 = -1
246
- bool newton:mimicEnabled = 1
247
- rel newton:mimicJoint = </cobotta_pro_1300/onrobot_rg6_base_link/finger_joint>
248
- float newton:velocityLimit = 114.59156
249
- }
250
-
251
- over "right_outer_knuckle_joint" (
252
- prepend apiSchemas = ["NewtonJointAPI", "NewtonMimicAPI"]
253
- )
254
- {
255
- float drive:angular:physics:damping = 0
256
- float drive:angular:physics:stiffness = 0
257
- float newton:mimicCoef0 = -0
258
- float newton:mimicCoef1 = -1
259
- bool newton:mimicEnabled = 1
260
- rel newton:mimicJoint = </cobotta_pro_1300/onrobot_rg6_base_link/finger_joint>
261
- float newton:velocityLimit = 114.59156
262
- }
263
- }
264
-
265
- over "left_outer_knuckle"
266
- {
267
- float3 physics:diagonalInertia = (0.0001, 0.0001, 0.0001)
268
-
269
- over "collisions"
270
- {
271
- over "collisions_1" (
272
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
273
- )
274
- {
275
- uniform int newton:maxHullVertices = 64
276
- uniform token physics:approximation = "convexHull"
277
- }
278
- }
279
-
280
- over "left_inner_finger_joint" (
281
- prepend apiSchemas = ["NewtonJointAPI", "NewtonMimicAPI"]
282
- )
283
- {
284
- float drive:angular:physics:damping = 0
285
- float drive:angular:physics:stiffness = 0
286
- float newton:mimicCoef0 = -0
287
- float newton:mimicCoef1 = 1
288
- bool newton:mimicEnabled = 1
289
- rel newton:mimicJoint = </cobotta_pro_1300/onrobot_rg6_base_link/finger_joint>
290
- float newton:velocityLimit = 114.59156
291
- }
292
- }
293
-
294
- over "left_inner_finger"
295
- {
296
- float3 physics:diagonalInertia = (0.0001, 0.0001, 0.0001)
297
-
298
- over "collisions"
299
- {
300
- over "collisions_2" (
301
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
302
- )
303
- {
304
- uniform int newton:maxHullVertices = 64
305
- uniform token physics:approximation = "convexHull"
306
- }
307
- }
308
- }
309
-
310
- over "left_inner_knuckle"
311
- {
312
- float3 physics:diagonalInertia = (0.0001, 0.0001, 0.0001)
313
-
314
- over "collisions"
315
- {
316
- over "collisions_3" (
317
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
318
- )
319
- {
320
- uniform int newton:maxHullVertices = 64
321
- uniform token physics:approximation = "convexHull"
322
- }
323
- }
324
- }
325
-
326
- over "right_inner_knuckle"
327
- {
328
- float3 physics:diagonalInertia = (0.0001, 0.0001, 0.0001)
329
-
330
- over "collisions"
331
- {
332
- over "collisions_3" (
333
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
334
- )
335
- {
336
- uniform int newton:maxHullVertices = 64
337
- uniform token physics:approximation = "convexHull"
338
- }
339
- }
340
- }
341
-
342
- over "right_outer_knuckle"
343
- {
344
- float3 physics:diagonalInertia = (0.0001, 0.0001, 0.0001)
345
-
346
- over "collisions"
347
- {
348
- over "collisions_1" (
349
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
350
- )
351
- {
352
- uniform int newton:maxHullVertices = 64
353
- uniform token physics:approximation = "convexHull"
354
- }
355
- }
356
-
357
- over "right_inner_finger_joint" (
358
- prepend apiSchemas = ["NewtonJointAPI", "NewtonMimicAPI"]
359
- )
360
- {
361
- float drive:angular:physics:damping = 0
362
- float drive:angular:physics:stiffness = 0
363
- float newton:mimicCoef0 = -0
364
- float newton:mimicCoef1 = 1
365
- bool newton:mimicEnabled = 1
366
- rel newton:mimicJoint = </cobotta_pro_1300/onrobot_rg6_base_link/finger_joint>
367
- float newton:velocityLimit = 114.59156
368
- }
369
- }
370
-
371
- over "right_inner_finger"
372
- {
373
- float3 physics:diagonalInertia = (0.0001, 0.0001, 0.0001)
374
-
375
- over "collisions"
376
- {
377
- over "collisions_2" (
378
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
379
- )
380
- {
381
- uniform int newton:maxHullVertices = 64
382
- uniform token physics:approximation = "convexHull"
383
- }
384
- }
385
- }
386
- }
387
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
denso_cobottapro1300_cobotta_pro_1300/runnables/physics/physx.usda DELETED
@@ -1,368 +0,0 @@
1
- #usda 1.0
2
- (
3
- customLayerData = {
4
- }
5
- defaultPrim = "cobotta_pro_1300"
6
- endTimeCode = 0
7
- metersPerUnit = 1
8
- startTimeCode = -1
9
- timeCodesPerSecond = 60
10
- upAxis = "Z"
11
- )
12
-
13
- over "cobotta_pro_1300" (
14
- prepend apiSchemas = ["PhysxArticulationAPI"]
15
- )
16
- {
17
- bool physxArticulation:enabledSelfCollisions = 0
18
- int physxArticulation:solverPositionIterationCount = 32
19
- int physxArticulation:solverVelocityIterationCount = 16
20
-
21
- over "world"
22
- {
23
- over "joint_w"
24
- {
25
- bool physics:jointEnabled = 0
26
- }
27
- }
28
-
29
- over "base_link"
30
- {
31
- float3 physics:diagonalInertia = (0.01, 0.01, 0.01)
32
-
33
- over "joint_1" (
34
- prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
35
- )
36
- {
37
- float physxJoint:jointFriction = 0
38
- float physxJoint:maxJointVelocity = 57.29578
39
- float state:angular:physics:position = -0.00036950686
40
- float state:angular:physics:velocity = 0.0024680663
41
- }
42
-
43
- over "collisions"
44
- {
45
- over "visuals"
46
- {
47
- token physics:approximation = "convexHull"
48
- }
49
- }
50
- }
51
-
52
- over "J1"
53
- {
54
- float3 physics:diagonalInertia = (0.01, 0.01, 0.01)
55
-
56
- over "joint_2" (
57
- prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
58
- )
59
- {
60
- float physxJoint:jointFriction = 0
61
- float physxJoint:maxJointVelocity = 57.29578
62
- float state:angular:physics:position = -0.0017718695
63
- float state:angular:physics:velocity = 0.021232184
64
- }
65
-
66
- over "collisions"
67
- {
68
- over "visuals_1"
69
- {
70
- token physics:approximation = "convexHull"
71
- }
72
- }
73
- }
74
-
75
- over "J2"
76
- {
77
- float3 physics:diagonalInertia = (0.01, 0.01, 0.01)
78
-
79
- over "joint_3" (
80
- prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
81
- )
82
- {
83
- float physxJoint:jointFriction = 0
84
- float physxJoint:maxJointVelocity = 57.29578
85
- float state:angular:physics:position = -0.0014088966
86
- float state:angular:physics:velocity = 0.015929602
87
- }
88
-
89
- over "collisions"
90
- {
91
- over "visuals_2"
92
- {
93
- token physics:approximation = "convexHull"
94
- }
95
- }
96
- }
97
-
98
- over "J3"
99
- {
100
- float3 physics:diagonalInertia = (0.01, 0.01, 0.01)
101
-
102
- over "joint_4" (
103
- prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
104
- )
105
- {
106
- float physics:lowerLimit = -220
107
- float physics:upperLimit = 220
108
- float physxJoint:jointFriction = 0
109
- float physxJoint:maxJointVelocity = 57.29578
110
- float state:angular:physics:position = -0.0006828282
111
- float state:angular:physics:velocity = 0.004669779
112
- }
113
-
114
- over "collisions"
115
- {
116
- over "visuals_3"
117
- {
118
- token physics:approximation = "convexHull"
119
- }
120
- }
121
- }
122
-
123
- over "J4"
124
- {
125
- float3 physics:diagonalInertia = (0.01, 0.01, 0.01)
126
-
127
- over "joint_5" (
128
- prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
129
- )
130
- {
131
- float physxJoint:jointFriction = 0
132
- float physxJoint:maxJointVelocity = 57.29578
133
- float state:angular:physics:position = -0.0001276916
134
- float state:angular:physics:velocity = 0.0014486824
135
- }
136
-
137
- over "collisions"
138
- {
139
- over "visuals_4"
140
- {
141
- token physics:approximation = "convexHull"
142
- }
143
- }
144
- }
145
-
146
- over "J5"
147
- {
148
- float3 physics:diagonalInertia = (0.01, 0.01, 0.01)
149
-
150
- over "joint_6" (
151
- prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
152
- )
153
- {
154
- float physxJoint:jointFriction = 0
155
- float physxJoint:maxJointVelocity = 57.29578
156
- float state:angular:physics:position = 0.0000017366441
157
- float state:angular:physics:velocity = -0.000017651531
158
- }
159
-
160
- over "collisions"
161
- {
162
- over "visuals_5"
163
- {
164
- token physics:approximation = "convexHull"
165
- }
166
- }
167
- }
168
-
169
- over "onrobot_rg6_base_link"
170
- {
171
- float3 physics:diagonalInertia = (0.001, 0.001, 0.001)
172
-
173
- over "finger_joint" (
174
- prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
175
- )
176
- {
177
- float physxJoint:jointFriction = 0
178
- float physxJoint:maxJointVelocity = 114.59156
179
- float state:angular:physics:position = -0.000120430406
180
- float state:angular:physics:velocity = 0.0011970663
181
- }
182
-
183
- over "left_inner_knuckle_joint" (
184
- prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX", "PhysicsJointStateAPI:angular"]
185
- )
186
- {
187
- float drive:angular:physics:damping = 0
188
- float drive:angular:physics:stiffness = 0
189
- float physxJoint:jointFriction = 0
190
- float physxJoint:maxJointVelocity = 114.59156
191
- float physxMimicJoint:rotX:dampingRatio = 1
192
- float physxMimicJoint:rotX:gearing = 1
193
- float physxMimicJoint:rotX:naturalFrequency = 50
194
- float physxMimicJoint:rotX:offset = 0
195
- rel physxMimicJoint:rotX:referenceJoint = </cobotta_pro_1300/onrobot_rg6_base_link/finger_joint>
196
- float state:angular:physics:position = 7.581299e-9
197
- float state:angular:physics:velocity = -7.553153e-8
198
- }
199
-
200
- over "right_inner_knuckle_joint" (
201
- prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX", "PhysicsJointStateAPI:angular"]
202
- )
203
- {
204
- float drive:angular:physics:damping = 0
205
- float drive:angular:physics:stiffness = 0
206
- float physxJoint:jointFriction = 0
207
- float physxJoint:maxJointVelocity = 114.59156
208
- float physxMimicJoint:rotX:dampingRatio = 1
209
- float physxMimicJoint:rotX:gearing = 1
210
- float physxMimicJoint:rotX:naturalFrequency = 50
211
- float physxMimicJoint:rotX:offset = 0
212
- rel physxMimicJoint:rotX:referenceJoint = </cobotta_pro_1300/onrobot_rg6_base_link/finger_joint>
213
- float state:angular:physics:position = -7.859843e-9
214
- float state:angular:physics:velocity = 7.8301575e-8
215
- }
216
-
217
- over "right_outer_knuckle_joint" (
218
- prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX", "PhysicsJointStateAPI:angular"]
219
- )
220
- {
221
- float drive:angular:physics:damping = 0
222
- float drive:angular:physics:stiffness = 0
223
- float physxJoint:jointFriction = 0
224
- float physxJoint:maxJointVelocity = 114.59156
225
- float physxMimicJoint:rotX:dampingRatio = 1
226
- float physxMimicJoint:rotX:gearing = 1
227
- float physxMimicJoint:rotX:naturalFrequency = 50
228
- float physxMimicJoint:rotX:offset = 0
229
- rel physxMimicJoint:rotX:referenceJoint = </cobotta_pro_1300/onrobot_rg6_base_link/finger_joint>
230
- float state:angular:physics:position = 0.00012030155
231
- float state:angular:physics:velocity = -0.0011995337
232
- }
233
-
234
- over "collisions"
235
- {
236
- over "collisions"
237
- {
238
- token physics:approximation = "convexHull"
239
- }
240
- }
241
- }
242
-
243
- over "left_outer_knuckle"
244
- {
245
- float3 physics:diagonalInertia = (0.0001, 0.0001, 0.0001)
246
-
247
- over "left_inner_finger_joint" (
248
- prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX", "PhysicsJointStateAPI:angular"]
249
- )
250
- {
251
- float drive:angular:physics:damping = 0
252
- float drive:angular:physics:stiffness = 0
253
- float physxJoint:jointFriction = 0
254
- float physxJoint:maxJointVelocity = 114.59156
255
- float physxMimicJoint:rotX:dampingRatio = 1
256
- float physxMimicJoint:rotX:gearing = -1
257
- float physxMimicJoint:rotX:naturalFrequency = 50
258
- float physxMimicJoint:rotX:offset = 0
259
- rel physxMimicJoint:rotX:referenceJoint = </cobotta_pro_1300/onrobot_rg6_base_link/finger_joint>
260
- float state:angular:physics:position = -1.4611061e-10
261
- float state:angular:physics:velocity = 0.0000036318731
262
- }
263
-
264
- over "collisions"
265
- {
266
- over "collisions_1"
267
- {
268
- token physics:approximation = "convexHull"
269
- }
270
- }
271
- }
272
-
273
- over "right_outer_knuckle"
274
- {
275
- float3 physics:diagonalInertia = (0.0001, 0.0001, 0.0001)
276
-
277
- over "right_inner_finger_joint" (
278
- prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX", "PhysicsJointStateAPI:angular"]
279
- )
280
- {
281
- float drive:angular:physics:damping = 0
282
- float drive:angular:physics:stiffness = 0
283
- float physxJoint:jointFriction = 0
284
- float physxJoint:maxJointVelocity = 114.59156
285
- float physxMimicJoint:rotX:dampingRatio = 1
286
- float physxMimicJoint:rotX:gearing = -1
287
- float physxMimicJoint:rotX:naturalFrequency = 50
288
- float physxMimicJoint:rotX:offset = 0
289
- rel physxMimicJoint:rotX:referenceJoint = </cobotta_pro_1300/onrobot_rg6_base_link/finger_joint>
290
- float state:angular:physics:position = 1.4329441e-8
291
- float state:angular:physics:velocity = 0.0000013184534
292
- }
293
-
294
- over "collisions"
295
- {
296
- over "collisions_1"
297
- {
298
- token physics:approximation = "convexHull"
299
- }
300
- }
301
- }
302
-
303
- over "J6"
304
- {
305
- float3 physics:diagonalInertia = (0.01, 0.01, 0.01)
306
-
307
- over "collisions"
308
- {
309
- over "visuals_6"
310
- {
311
- token physics:approximation = "convexHull"
312
- }
313
- }
314
- }
315
-
316
- over "left_inner_finger"
317
- {
318
- float3 physics:diagonalInertia = (0.0001, 0.0001, 0.0001)
319
-
320
- over "collisions"
321
- {
322
- over "collisions_2"
323
- {
324
- token physics:approximation = "convexHull"
325
- }
326
- }
327
- }
328
-
329
- over "left_inner_knuckle"
330
- {
331
- float3 physics:diagonalInertia = (0.0001, 0.0001, 0.0001)
332
-
333
- over "collisions"
334
- {
335
- over "collisions_3"
336
- {
337
- token physics:approximation = "convexHull"
338
- }
339
- }
340
- }
341
-
342
- over "right_inner_knuckle"
343
- {
344
- float3 physics:diagonalInertia = (0.0001, 0.0001, 0.0001)
345
-
346
- over "collisions"
347
- {
348
- over "collisions_3"
349
- {
350
- token physics:approximation = "convexHull"
351
- }
352
- }
353
- }
354
-
355
- over "right_inner_finger"
356
- {
357
- float3 physics:diagonalInertia = (0.0001, 0.0001, 0.0001)
358
-
359
- over "collisions"
360
- {
361
- over "collisions_2"
362
- {
363
- token physics:approximation = "convexHull"
364
- }
365
- }
366
- }
367
- }
368
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
denso_cobottapro900_cobotta_pro_900/.metadata/cobotta_pro_900_benchmark.json DELETED
The diff for this file is too large to render. See raw diff
 
denso_cobottapro900_cobotta_pro_900/.metadata/cobotta_pro_900_validation.json DELETED
@@ -1,221 +0,0 @@
1
- {
2
- "simready_usd/cobotta_pro_900.usda": {
3
- "features_summary": {
4
- "CAP000_Core.Isaac.0-1-0": {
5
- "blocking_failure": false,
6
- "dependencies": "['CAP000_Core.OpenUSD.0-1-0']",
7
- "passed": true,
8
- "version": "0-1-0"
9
- },
10
- "CAP000_Core.MuJoCo.0-1-0": {
11
- "blocking_failure": false,
12
- "dependencies": "['CAP000_Core.OpenUSD.0-1-0']",
13
- "passed": true,
14
- "version": "0-1-0"
15
- },
16
- "CAP000_Core.Newton.0-1-0": {
17
- "blocking_failure": false,
18
- "dependencies": "['CAP000_Core.OpenUSD.0-1-0']",
19
- "passed": true,
20
- "version": "0-1-0"
21
- },
22
- "CAP000_Core.OpenUSD.0-1-0": {
23
- "blocking_failure": false,
24
- "dependencies": "[]",
25
- "passed": true,
26
- "version": "0-1-0"
27
- },
28
- "CAP000_Core.PhysX.0-1-0": {
29
- "blocking_failure": false,
30
- "dependencies": "['CAP000_Core.OpenUSD.0-1-0']",
31
- "passed": true,
32
- "version": "0-1-0"
33
- },
34
- "CAP003_RigidBody.MuJoCo.0-1-0": {
35
- "blocking_failure": false,
36
- "dependencies": "[]",
37
- "passed": true,
38
- "version": "0-1-0"
39
- },
40
- "CAP004_Multibody.MuJoCo.0-1-0": {
41
- "blocking_failure": false,
42
- "dependencies": "['CAP003_RigidBody.MuJoCo.0-1-0']",
43
- "passed": true,
44
- "version": "0-1-0"
45
- },
46
- "CAP004_Multibody.RobotMuJoCo.0-1-0": {
47
- "blocking_failure": false,
48
- "dependencies": "[]",
49
- "passed": true,
50
- "version": "0-1-0"
51
- },
52
- "CAP021_RobotCore.Isaac.0-3-0": {
53
- "blocking_failure": false,
54
- "dependencies": "[]",
55
- "passed": true,
56
- "version": "0-3-0"
57
- },
58
- "CAP022_DrivenJoints.MuJoCo.0-1-0": {
59
- "blocking_failure": false,
60
- "dependencies": "['CAP004_Multibody.RobotMuJoCo.0-1-0']",
61
- "passed": true,
62
- "version": "0-1-0"
63
- },
64
- "CAP023_RobotMaterials.Isaac.0-1-0": {
65
- "blocking_failure": false,
66
- "dependencies": "[]",
67
- "passed": true,
68
- "version": "0-1-0"
69
- },
70
- "CAP024_BaseArticulation.MuJoCo.0-1-0": {
71
- "blocking_failure": false,
72
- "dependencies": "['CAP024_BaseArticulation.OpenUSD.0-1-0']",
73
- "passed": true,
74
- "version": "0-1-0"
75
- },
76
- "CAP024_BaseArticulation.Newton.0-1-0": {
77
- "blocking_failure": false,
78
- "dependencies": "['CAP024_BaseArticulation.OpenUSD.0-1-0']",
79
- "passed": true,
80
- "version": "0-1-0"
81
- },
82
- "CAP024_BaseArticulation.OpenUSD.0-1-0": {
83
- "blocking_failure": false,
84
- "dependencies": "[]",
85
- "passed": true,
86
- "version": "0-1-0"
87
- },
88
- "CAP024_BaseArticulation.PhysX.0-1-0": {
89
- "blocking_failure": false,
90
- "dependencies": "['CAP024_BaseArticulation.OpenUSD.0-1-0']",
91
- "passed": true,
92
- "version": "0-1-0"
93
- },
94
- "CAP025_RosBridge.Ros.0-1-0": {
95
- "blocking_failure": false,
96
- "dependencies": "[]",
97
- "optional requirements": "['com.nvidia.simready.ROS.001']",
98
- "passed": false,
99
- "version": "0-1-0"
100
- },
101
- "CAP031_SelfContainedPackage.OpenUSD.0-1-0": {
102
- "blocking_failure": false,
103
- "dependencies": "[]",
104
- "passed": true,
105
- "version": "0-1-0"
106
- },
107
- "CAP033_SimReadyPackage.OpenUSD.0-4-0": {
108
- "blocking_failure": false,
109
- "dependencies": "['CAP031_SelfContainedPackage.OpenUSD.0-1-0']",
110
- "passed": true,
111
- "version": "0-4-0"
112
- },
113
- "CAP100_IsaacComposition.Isaac.0-3-0": {
114
- "blocking_failure": false,
115
- "dependencies": "[]",
116
- "passed": true,
117
- "version": "0-3-0"
118
- },
119
- "FET001_MinimalPlaceableVisual.OpenUSD.1-0-1": {
120
- "blocking_failure": false,
121
- "dependencies": "[]",
122
- "passed": true,
123
- "version": "1-0-1"
124
- },
125
- "FET003_RigidBody.Newton.0-1-0": {
126
- "blocking_failure": false,
127
- "dependencies": "[]",
128
- "passed": true,
129
- "version": "0-1-0"
130
- },
131
- "FET003_RigidBody.OpenUSD.0-2-0": {
132
- "blocking_failure": false,
133
- "dependencies": "[]",
134
- "passed": true,
135
- "version": "0-2-0"
136
- },
137
- "FET003_RigidBody.PhysX.0-4-0": {
138
- "blocking_failure": false,
139
- "dependencies": "[]",
140
- "passed": true,
141
- "version": "0-4-0"
142
- },
143
- "FET004_Multibody.Newton.0-1-0": {
144
- "blocking_failure": false,
145
- "dependencies": "['FET003_RigidBody.Newton.0-1-0']",
146
- "passed": true,
147
- "version": "0-1-0"
148
- },
149
- "FET004_Multibody.OpenUSD.0-2-0": {
150
- "blocking_failure": false,
151
- "dependencies": "['FET003_RigidBody.OpenUSD.0-2-0']",
152
- "passed": true,
153
- "version": "0-2-0"
154
- },
155
- "FET004_Multibody.PhysX.0-4-0": {
156
- "blocking_failure": false,
157
- "dependencies": "['FET003_RigidBody.PhysX.0-4-0']",
158
- "passed": true,
159
- "version": "0-4-0"
160
- },
161
- "FET004_Multibody.RobotNewton.0-1-0": {
162
- "blocking_failure": false,
163
- "dependencies": "[]",
164
- "passed": true,
165
- "version": "0-1-0"
166
- },
167
- "FET006_Materials.MDL.0-2-0": {
168
- "blocking_failure": false,
169
- "dependencies": "[]",
170
- "passed": true,
171
- "version": "0-2-0"
172
- },
173
- "FET006_Materials.OpenUSD.0-2-0": {
174
- "blocking_failure": false,
175
- "dependencies": "[]",
176
- "passed": true,
177
- "version": "0-2-0"
178
- },
179
- "FET006_Materials.Openpbr.0-1-0": {
180
- "blocking_failure": false,
181
- "dependencies": "[]",
182
- "passed": true,
183
- "version": "0-1-0"
184
- },
185
- "FET010_DisplayColor.OpenUSD.0-1-0": {
186
- "blocking_failure": false,
187
- "dependencies": "[]",
188
- "passed": true,
189
- "version": "0-1-0"
190
- },
191
- "FET022_DrivenJoints.Isaac.0-2-0": {
192
- "blocking_failure": false,
193
- "dependencies": "['FET022_DrivenJoints.PhysX.0-2-0']",
194
- "passed": true,
195
- "version": "0-2-0"
196
- },
197
- "FET022_DrivenJoints.Newton.0-1-0": {
198
- "blocking_failure": false,
199
- "dependencies": "['FET004_Multibody.RobotNewton.0-1-0']",
200
- "passed": true,
201
- "version": "0-1-0"
202
- },
203
- "FET022_DrivenJoints.OpenUSD.0-2-0": {
204
- "blocking_failure": false,
205
- "dependencies": "['FET004_Multibody.OpenUSD.0-2-0']",
206
- "passed": true,
207
- "version": "0-2-0"
208
- },
209
- "FET022_DrivenJoints.PhysX.0-2-0": {
210
- "blocking_failure": false,
211
- "dependencies": "['FET004_Multibody.PhysX.0-4-0']",
212
- "passed": true,
213
- "version": "0-2-0"
214
- }
215
- },
216
- "profile_id": "Robot-Body",
217
- "profile_version": "3.0.0",
218
- "simready_validate_version": null,
219
- "tier_versions": {}
220
- }
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