Publish validated SimReady assets: detector_thermal_fire_a01 through dishware_plastic_tray_a01
Browse filesCopy from nvidia/srp-staging-controlled@94c2545b5fb58dc8533e63c5cb8e409ee18f0209. Preserve staging and validated payloads/BOMs; update destination package IDs and package hashes atomically. Exclude safety_mobileShutoff_a01 (RB.005).
This view is limited to 50 files because it contains too many changes. See raw diff
- detector_thermal_fire_a01/.metadata/LICENSE.txt +396 -0
- detector_thermal_fire_a01/.metadata/com.nvidia.simready.conformance.Package%401.0.0.json +35 -0
- detector_thermal_fire_a01/.metadata/com.nvidia.simready.packaging.bom.json +341 -0
- detector_thermal_fire_a01/.metadata/static-validation.json +167 -0
- detector_thermal_fire_a01/com.nvidia.simready.packaging.json +19 -0
- detector_thermal_fire_a01/simready_usd/.simready/validation.json +322 -0
- detector_thermal_fire_a01/simready_usd/.thumbs/256x256/sm_detector_thermal_fire_a01_01.usd.png +3 -0
- detector_thermal_fire_a01/simready_usd/.thumbs/256x256/sm_detector_thermal_fire_a01_01.usd_light.png +3 -0
- detector_thermal_fire_a01/simready_usd/.thumbs/256x256/sm_detector_thermal_fire_a01_01.usd_transparent.png +3 -0
- detector_thermal_fire_a01/simready_usd/LICENSE.txt +396 -0
- detector_thermal_fire_a01/simready_usd/Textures/t_plastic_black_a01_tile_alb.png +3 -0
- detector_thermal_fire_a01/simready_usd/Textures/t_plastic_black_a01_tile_nor.png +3 -0
- detector_thermal_fire_a01/simready_usd/Textures/t_plastic_black_a01_tile_orm.png +3 -0
- detector_thermal_fire_a01/simready_usd/Textures/t_plastic_glossy_white_a01_tile_alb.png +3 -0
- detector_thermal_fire_a01/simready_usd/Textures/t_plastic_glossy_white_a01_tile_nor.png +3 -0
- detector_thermal_fire_a01/simready_usd/Textures/t_plastic_glossy_white_a01_tile_orm.png +3 -0
- detector_thermal_fire_a01/simready_usd/Textures/t_plastic_gray_a01_tile_alb.png +3 -0
- detector_thermal_fire_a01/simready_usd/Textures/t_plastic_gray_a01_tile_nor.png +3 -0
- detector_thermal_fire_a01/simready_usd/Textures/t_plastic_gray_a01_tile_orm.png +3 -0
- detector_thermal_fire_a01/simready_usd/payloads/MuJoCo/disabled.usda +3 -0
- detector_thermal_fire_a01/simready_usd/payloads/MuJoCo/enabled.usda +3 -0
- detector_thermal_fire_a01/simready_usd/payloads/Newton/disabled.usda +3 -0
- detector_thermal_fire_a01/simready_usd/payloads/Newton/enabled.usda +3 -0
- detector_thermal_fire_a01/simready_usd/payloads/PhysX/disabled.usda +3 -0
- detector_thermal_fire_a01/simready_usd/payloads/PhysX/enabled.usda +3 -0
- detector_thermal_fire_a01/simready_usd/payloads/Physics/physics.usda +3 -0
- detector_thermal_fire_a01/simready_usd/payloads/base.usda +3 -0
- detector_thermal_fire_a01/simready_usd/payloads/geometries.usd +3 -0
- detector_thermal_fire_a01/simready_usd/payloads/instances.usda +3 -0
- detector_thermal_fire_a01/simready_usd/payloads/instances_mujoco.usda +3 -0
- detector_thermal_fire_a01/simready_usd/payloads/instances_newton.usda +3 -0
- detector_thermal_fire_a01/simready_usd/payloads/instances_physx.usda +3 -0
- detector_thermal_fire_a01/simready_usd/payloads/materials.usda +3 -0
- detector_thermal_fire_a01/simready_usd/sm_detector_thermal_fire_a01_01.json +369 -0
- detector_thermal_fire_a01/simready_usd/sm_detector_thermal_fire_a01_01.usd +3 -0
- detector_thermal_fire_a01/simready_usd/source_assets/OmniPBR.mdl +419 -0
- detector_thermal_fire_a01/simready_usd/source_assets/OmniPBRBase.mdl +493 -0
- detector_thermal_fire_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl +734 -0
- detector_thermal_fire_a01/simready_usd/source_assets/t_plastic_black_a01_tile_alb.png +3 -0
- detector_thermal_fire_a01/simready_usd/source_assets/t_plastic_black_a01_tile_nor.png +3 -0
- detector_thermal_fire_a01/simready_usd/source_assets/t_plastic_black_a01_tile_orm.png +3 -0
- detector_thermal_fire_a01/simready_usd/source_assets/t_plastic_glossy_white_a01_tile_alb.png +3 -0
- detector_thermal_fire_a01/simready_usd/source_assets/t_plastic_glossy_white_a01_tile_nor.png +3 -0
- detector_thermal_fire_a01/simready_usd/source_assets/t_plastic_glossy_white_a01_tile_orm.png +3 -0
- detector_thermal_fire_a01/simready_usd/source_assets/t_plastic_gray_a01_tile_alb.png +3 -0
- detector_thermal_fire_a01/simready_usd/source_assets/t_plastic_gray_a01_tile_nor.png +3 -0
- detector_thermal_fire_a01/simready_usd/source_assets/t_plastic_gray_a01_tile_orm.png +3 -0
- device_blood_pressure_monitor_a01/.metadata/LICENSE.txt +396 -0
- device_blood_pressure_monitor_a01/.metadata/com.nvidia.simready.conformance.Package%401.0.0.json +35 -0
- device_blood_pressure_monitor_a01/.metadata/com.nvidia.simready.packaging.bom.json +453 -0
detector_thermal_fire_a01/.metadata/LICENSE.txt
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| 122 |
+
|
| 123 |
+
j. Sui Generis Database Rights means rights other than copyright
|
| 124 |
+
resulting from Directive 96/9/EC of the European Parliament and of
|
| 125 |
+
the Council of 11 March 1996 on the legal protection of databases,
|
| 126 |
+
as amended and/or succeeded, as well as other essentially
|
| 127 |
+
equivalent rights anywhere in the world.
|
| 128 |
+
|
| 129 |
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k. You means the individual or entity exercising the Licensed Rights
|
| 130 |
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under this Public License. Your has a corresponding meaning.
|
| 131 |
+
|
| 132 |
+
|
| 133 |
+
Section 2 -- Scope.
|
| 134 |
+
|
| 135 |
+
a. License grant.
|
| 136 |
+
|
| 137 |
+
1. Subject to the terms and conditions of this Public License,
|
| 138 |
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the Licensor hereby grants You a worldwide, royalty-free,
|
| 139 |
+
non-sublicensable, non-exclusive, irrevocable license to
|
| 140 |
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exercise the Licensed Rights in the Licensed Material to:
|
| 141 |
+
|
| 142 |
+
a. reproduce and Share the Licensed Material, in whole or
|
| 143 |
+
in part; and
|
| 144 |
+
|
| 145 |
+
b. produce, reproduce, and Share Adapted Material.
|
| 146 |
+
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+
2. Exceptions and Limitations. For the avoidance of doubt, where
|
| 148 |
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| 154 |
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| 189 |
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For the avoidance of doubt, this Section 4 supplements and does not
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EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
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IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
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KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
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ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
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b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
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TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
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| 299 |
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|
| 307 |
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b. Where Your right to use the Licensed Material has terminated under
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|
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|
| 324 |
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|
| 325 |
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violation; or
|
| 326 |
+
|
| 327 |
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d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
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+
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+
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|
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+
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| 378 |
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+
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+
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|
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|
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|
| 395 |
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Creative Commons may be contacted at creativecommons.org.
|
| 396 |
+
|
detector_thermal_fire_a01/.metadata/com.nvidia.simready.conformance.Package%401.0.0.json
ADDED
|
@@ -0,0 +1,35 @@
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|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"profile": "Package",
|
| 4 |
+
"profile_version": "1.0.0",
|
| 5 |
+
"timestamp": "2026-09-18T12:20:13",
|
| 6 |
+
"assets": [
|
| 7 |
+
{
|
| 8 |
+
"asset": "com.nvidia.simready.packaging.json",
|
| 9 |
+
"features": [
|
| 10 |
+
{
|
| 11 |
+
"FET_030_STANDARD": {
|
| 12 |
+
"version": "0.1.0",
|
| 13 |
+
"passed": true,
|
| 14 |
+
"failing_requirements": [],
|
| 15 |
+
"dependencies": []
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"FET_032_STANDARD": {
|
| 20 |
+
"version": "0.1.0",
|
| 21 |
+
"passed": true,
|
| 22 |
+
"failing_requirements": [],
|
| 23 |
+
"dependencies": [
|
| 24 |
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{
|
| 25 |
+
"FET_030_STANDARD": {
|
| 26 |
+
"version": "0.1.0"
|
| 27 |
+
}
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
}
|
| 32 |
+
]
|
| 33 |
+
}
|
| 34 |
+
]
|
| 35 |
+
}
|
detector_thermal_fire_a01/.metadata/com.nvidia.simready.packaging.bom.json
ADDED
|
@@ -0,0 +1,341 @@
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|
detector_thermal_fire_a01/.metadata/static-validation.json
ADDED
|
@@ -0,0 +1,167 @@
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|
| 1 |
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{
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|
| 3 |
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+
"dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]",
|
| 130 |
+
"passed": true,
|
| 131 |
+
"version": "0.1.0"
|
| 132 |
+
},
|
| 133 |
+
"FET_100_ISAAC": {
|
| 134 |
+
"dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]",
|
| 135 |
+
"passed": true,
|
| 136 |
+
"version": "0.4.0"
|
| 137 |
+
}
|
| 138 |
+
},
|
| 139 |
+
"profile_id": "Robotics-Prop",
|
| 140 |
+
"profile_version": "3.2.0"
|
| 141 |
+
}
|
| 142 |
+
},
|
| 143 |
+
"provenance": {
|
| 144 |
+
"finished_at": "2026-09-22T18:17:29.770Z",
|
| 145 |
+
"image_digest": null,
|
| 146 |
+
"input_sha256": {
|
| 147 |
+
"detector_thermal_fire_a01": "02800fb07cefe3fda53bf77e8c205929f83a49754cb7e9d3cd0f85f4154fe4a9"
|
| 148 |
+
},
|
| 149 |
+
"job_id": "validate-detector_thermal_fire_a01",
|
| 150 |
+
"native_exit_codes": {
|
| 151 |
+
"detector_thermal_fire_a01": 0
|
| 152 |
+
},
|
| 153 |
+
"package_artifact_sha256": {
|
| 154 |
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"simready-foundation-tier-core": "fabb282f98cc4248192132bb41def88619b77d6a4ad4c69913cb6f0d5b11bb4b"
|
| 155 |
+
},
|
| 156 |
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"packages": {
|
| 157 |
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"simready-command-framework": "1.0.0",
|
| 158 |
+
"simready-foundation-tier-core": "0.0.1a9",
|
| 159 |
+
"simready-validate": "2026.6.5"
|
| 160 |
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},
|
| 161 |
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"platform": "Linux-6.18.33.2-microsoft-standard-WSL2-x86_64-with-glibc2.36",
|
| 162 |
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"python": "3.12.14",
|
| 163 |
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"schema_version": "1.0",
|
| 164 |
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"started_at": "2026-09-22T18:17:17.215Z",
|
| 165 |
+
"version_bundle": "2026.08.0-preview.5"
|
| 166 |
+
}
|
| 167 |
+
}
|
detector_thermal_fire_a01/com.nvidia.simready.packaging.json
ADDED
|
@@ -0,0 +1,19 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"package_id": "simready.hf.nvidia.simready-assets.detector_thermal_fire_a01.2026.09.18_122012781003",
|
| 4 |
+
"license": "CC-BY-4.0",
|
| 5 |
+
"metadata": [
|
| 6 |
+
{
|
| 7 |
+
"name": "com.nvidia.simready.packaging.bom.json",
|
| 8 |
+
"hash": {
|
| 9 |
+
"sha256": "5bb46172eda71e8024c97da0c411ae069942a7899df4ff8323b8b659fb3b2edc"
|
| 10 |
+
}
|
| 11 |
+
}
|
| 12 |
+
],
|
| 13 |
+
"content_hash": {
|
| 14 |
+
"sha256": "27bfa13ebaae704ad50a33dae91f4b03a265b533c62f70c316546646995de098"
|
| 15 |
+
},
|
| 16 |
+
"package_hash": {
|
| 17 |
+
"sha256": "e61d5532d8612930416404f856e86c62243a640f671663fde6c3c6534e41b9e3"
|
| 18 |
+
}
|
| 19 |
+
}
|
detector_thermal_fire_a01/simready_usd/.simready/validation.json
ADDED
|
@@ -0,0 +1,322 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
|
|
|
|
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|
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|
|
|
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|
|
|
|
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|
|
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|
|
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|
|
|
|
|
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|
|
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|
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|
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|
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|
|
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|
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|
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|
|
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|
|
|
|
|
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|
|
|
|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
|
|
|
|
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|
|
|
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|
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|
|
|
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|
|
|
|
|
| 1 |
+
{
|
| 2 |
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"profile": "Robotics-Prop",
|
| 3 |
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"profile_version": "3.2.0",
|
| 4 |
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"validated_features": {
|
| 5 |
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"2026-04-14": {
|
| 6 |
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|
| 7 |
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|
| 8 |
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|
| 9 |
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|
| 10 |
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|
| 11 |
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|
| 12 |
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|
| 13 |
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|
| 14 |
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|
| 15 |
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|
| 16 |
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|
| 17 |
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"FET003_BASE_NEUTRAL": {
|
| 18 |
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|
| 19 |
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"passed": true,
|
| 20 |
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"version": "0.1.0"
|
| 21 |
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},
|
| 22 |
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"FET003_BASE_PHYSX": {
|
| 23 |
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"dependencies": "[{'FET003_BASE_NEUTRAL': {'version': '0.1.0'}}]",
|
| 24 |
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"passed": true,
|
| 25 |
+
"version": "0.1.0"
|
| 26 |
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},
|
| 27 |
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"FET004_BASE_NEUTRAL": {
|
| 28 |
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"dependencies": "[{'FET003_BASE_NEUTRAL': {'version': '0.1.0'}}]",
|
| 29 |
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"failing requirements": "['RB.MB.001']",
|
| 30 |
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"passed": false,
|
| 31 |
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"version": "0.1.0"
|
| 32 |
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},
|
| 33 |
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"FET004_BASE_PHYSX": {
|
| 34 |
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"dependencies": "[{'FET003_BASE_PHYSX': {'version': '0.1.0'}}, {'FET004_BASE_NEUTRAL': {'version': '0.1.0'}}]",
|
| 35 |
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"failing requirements": "['RB.MB.001']",
|
| 36 |
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"passed": false,
|
| 37 |
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"version": "0.1.0"
|
| 38 |
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|
| 39 |
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"FET005_BASE_NEUTRAL": {
|
| 40 |
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"dependencies": "[]",
|
| 41 |
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"passed": true,
|
| 42 |
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"version": "0.1.0"
|
| 43 |
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},
|
| 44 |
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"FET006_BASE_MDL": {
|
| 45 |
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"dependencies": "[]",
|
| 46 |
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"failing requirements": "['VM.MDL.001']",
|
| 47 |
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"passed": false,
|
| 48 |
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|
| 49 |
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}
|
| 50 |
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},
|
| 51 |
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"2026-04-21": {
|
| 52 |
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"FET000_CORE": {
|
| 53 |
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"dependencies": "[]",
|
| 54 |
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"passed": true,
|
| 55 |
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"version": "0.1.0"
|
| 56 |
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|
| 57 |
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"FET001_BASE_NEUTRAL": {
|
| 58 |
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"dependencies": "[]",
|
| 59 |
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"failing requirements": "['AA.001']",
|
| 60 |
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"passed": false,
|
| 61 |
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"version": "0.1.0"
|
| 62 |
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},
|
| 63 |
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"FET003_BASE_NEUTRAL": {
|
| 64 |
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"dependencies": "[]",
|
| 65 |
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"passed": true,
|
| 66 |
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"version": "0.1.0"
|
| 67 |
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|
| 68 |
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"FET003_BASE_PHYSX": {
|
| 69 |
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"dependencies": "[{'FET003_BASE_NEUTRAL': {'version': '0.1.0'}}]",
|
| 70 |
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"passed": true,
|
| 71 |
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"version": "0.1.0"
|
| 72 |
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|
| 73 |
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"FET004_BASE_NEUTRAL": {
|
| 74 |
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"dependencies": "[{'FET003_BASE_NEUTRAL': {'version': '0.1.0'}}]",
|
| 75 |
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"failing requirements": "['RB.MB.001']",
|
| 76 |
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"passed": false,
|
| 77 |
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"version": "0.1.0"
|
| 78 |
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},
|
| 79 |
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"FET004_BASE_PHYSX": {
|
| 80 |
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"dependencies": "[{'FET003_BASE_PHYSX': {'version': '0.1.0'}}, {'FET004_BASE_NEUTRAL': {'version': '0.1.0'}}]",
|
| 81 |
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"failing requirements": "['RB.MB.001']",
|
| 82 |
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"passed": false,
|
| 83 |
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"version": "0.1.0"
|
| 84 |
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},
|
| 85 |
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"FET005_BASE_NEUTRAL": {
|
| 86 |
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"dependencies": "[]",
|
| 87 |
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"passed": true,
|
| 88 |
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"version": "0.1.0"
|
| 89 |
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},
|
| 90 |
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"FET006_BASE_MDL": {
|
| 91 |
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"dependencies": "[]",
|
| 92 |
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"failing requirements": "['VM.MDL.001']",
|
| 93 |
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"passed": false,
|
| 94 |
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"version": "0.1.0"
|
| 95 |
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}
|
| 96 |
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},
|
| 97 |
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"2026-08-18": {
|
| 98 |
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"FET_000_MUJOCO": {
|
| 99 |
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"dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]",
|
| 100 |
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"optional requirements": "['com.nvidia.simready.RV.010', 'com.nvidia.simready.RV.008']",
|
| 101 |
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"passed": true,
|
| 102 |
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"version": "0.1.0"
|
| 103 |
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|
| 104 |
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|
| 105 |
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"dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]",
|
| 106 |
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"optional requirements": "['com.nvidia.simready.RV.010', 'com.nvidia.simready.RV.005']",
|
| 107 |
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"passed": true,
|
| 108 |
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"version": "0.1.0"
|
| 109 |
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|
| 110 |
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"FET_000_PHYSX": {
|
| 111 |
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"dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]",
|
| 112 |
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"optional requirements": "['com.nvidia.simready.RV.010', 'com.nvidia.simready.RV.001', 'com.nvidia.simready.RV.002']",
|
| 113 |
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"passed": true,
|
| 114 |
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"version": "0.1.0"
|
| 115 |
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|
| 116 |
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|
| 117 |
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|
| 118 |
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|
| 119 |
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|
| 120 |
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|
| 121 |
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|
| 122 |
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|
| 123 |
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|
| 124 |
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|
| 125 |
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|
| 126 |
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|
| 127 |
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|
| 128 |
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|
| 129 |
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|
| 130 |
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|
| 131 |
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|
| 132 |
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|
| 133 |
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|
| 134 |
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|
| 135 |
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|
| 136 |
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|
| 137 |
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|
| 138 |
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|
| 139 |
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|
| 140 |
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|
| 141 |
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|
| 142 |
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|
| 143 |
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|
| 144 |
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|
| 145 |
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|
| 146 |
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|
| 147 |
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|
| 148 |
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|
| 149 |
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|
| 150 |
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|
| 151 |
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|
| 152 |
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|
| 153 |
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|
| 154 |
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|
| 155 |
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|
| 156 |
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|
| 157 |
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|
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|
| 159 |
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detector_thermal_fire_a01/simready_usd/.thumbs/256x256/sm_detector_thermal_fire_a01_01.usd.png
ADDED
|
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Git LFS Details
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detector_thermal_fire_a01/simready_usd/.thumbs/256x256/sm_detector_thermal_fire_a01_01.usd_light.png
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Git LFS Details
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detector_thermal_fire_a01/simready_usd/.thumbs/256x256/sm_detector_thermal_fire_a01_01.usd_transparent.png
ADDED
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Git LFS Details
|
detector_thermal_fire_a01/simready_usd/LICENSE.txt
ADDED
|
@@ -0,0 +1,396 @@
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| 1 |
+
Attribution 4.0 International
|
| 2 |
+
|
| 3 |
+
=======================================================================
|
| 4 |
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| 5 |
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Creative Commons Corporation ("Creative Commons") is not a law firm and
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| 6 |
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does not provide legal services or legal advice. Distribution of
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| 22 |
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Considerations for licensors: Our public licenses are
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Considerations for the public: By using one of our public
|
| 39 |
+
licenses, a licensor grants the public permission to use the
|
| 40 |
+
licensed material under specified terms and conditions. If
|
| 41 |
+
the licensor's permission is not necessary for any reason--for
|
| 42 |
+
example, because of any applicable exception or limitation to
|
| 43 |
+
copyright--then that use is not regulated by the license. Our
|
| 44 |
+
licenses grant only permissions under copyright and certain
|
| 45 |
+
other rights that a licensor has authority to grant. Use of
|
| 46 |
+
the licensed material may still be restricted for other
|
| 47 |
+
reasons, including because others have copyright or other
|
| 48 |
+
rights in the material. A licensor may make special requests,
|
| 49 |
+
such as asking that all changes be marked or described.
|
| 50 |
+
Although not required by our licenses, you are encouraged to
|
| 51 |
+
respect those requests where reasonable. More considerations
|
| 52 |
+
for the public:
|
| 53 |
+
wiki.creativecommons.org/Considerations_for_licensees
|
| 54 |
+
|
| 55 |
+
=======================================================================
|
| 56 |
+
|
| 57 |
+
Creative Commons Attribution 4.0 International Public License
|
| 58 |
+
|
| 59 |
+
By exercising the Licensed Rights (defined below), You accept and agree
|
| 60 |
+
to be bound by the terms and conditions of this Creative Commons
|
| 61 |
+
Attribution 4.0 International Public License ("Public License"). To the
|
| 62 |
+
extent this Public License may be interpreted as a contract, You are
|
| 63 |
+
granted the Licensed Rights in consideration of Your acceptance of
|
| 64 |
+
these terms and conditions, and the Licensor grants You such rights in
|
| 65 |
+
consideration of benefits the Licensor receives from making the
|
| 66 |
+
Licensed Material available under these terms and conditions.
|
| 67 |
+
|
| 68 |
+
|
| 69 |
+
Section 1 -- Definitions.
|
| 70 |
+
|
| 71 |
+
a. Adapted Material means material subject to Copyright and Similar
|
| 72 |
+
Rights that is derived from or based upon the Licensed Material
|
| 73 |
+
and in which the Licensed Material is translated, altered,
|
| 74 |
+
arranged, transformed, or otherwise modified in a manner requiring
|
| 75 |
+
permission under the Copyright and Similar Rights held by the
|
| 76 |
+
Licensor. For purposes of this Public License, where the Licensed
|
| 77 |
+
Material is a musical work, performance, or sound recording,
|
| 78 |
+
Adapted Material is always produced where the Licensed Material is
|
| 79 |
+
synched in timed relation with a moving image.
|
| 80 |
+
|
| 81 |
+
b. Adapter's License means the license You apply to Your Copyright
|
| 82 |
+
and Similar Rights in Your contributions to Adapted Material in
|
| 83 |
+
accordance with the terms and conditions of this Public License.
|
| 84 |
+
|
| 85 |
+
c. Copyright and Similar Rights means copyright and/or similar rights
|
| 86 |
+
closely related to copyright including, without limitation,
|
| 87 |
+
performance, broadcast, sound recording, and Sui Generis Database
|
| 88 |
+
Rights, without regard to how the rights are labeled or
|
| 89 |
+
categorized. For purposes of this Public License, the rights
|
| 90 |
+
specified in Section 2(b)(1)-(2) are not Copyright and Similar
|
| 91 |
+
Rights.
|
| 92 |
+
|
| 93 |
+
d. Effective Technological Measures means those measures that, in the
|
| 94 |
+
absence of proper authority, may not be circumvented under laws
|
| 95 |
+
fulfilling obligations under Article 11 of the WIPO Copyright
|
| 96 |
+
Treaty adopted on December 20, 1996, and/or similar international
|
| 97 |
+
agreements.
|
| 98 |
+
|
| 99 |
+
e. Exceptions and Limitations means fair use, fair dealing, and/or
|
| 100 |
+
any other exception or limitation to Copyright and Similar Rights
|
| 101 |
+
that applies to Your use of the Licensed Material.
|
| 102 |
+
|
| 103 |
+
f. Licensed Material means the artistic or literary work, database,
|
| 104 |
+
or other material to which the Licensor applied this Public
|
| 105 |
+
License.
|
| 106 |
+
|
| 107 |
+
g. Licensed Rights means the rights granted to You subject to the
|
| 108 |
+
terms and conditions of this Public License, which are limited to
|
| 109 |
+
all Copyright and Similar Rights that apply to Your use of the
|
| 110 |
+
Licensed Material and that the Licensor has authority to license.
|
| 111 |
+
|
| 112 |
+
h. Licensor means the individual(s) or entity(ies) granting rights
|
| 113 |
+
under this Public License.
|
| 114 |
+
|
| 115 |
+
i. Share means to provide material to the public by any means or
|
| 116 |
+
process that requires permission under the Licensed Rights, such
|
| 117 |
+
as reproduction, public display, public performance, distribution,
|
| 118 |
+
dissemination, communication, or importation, and to make material
|
| 119 |
+
available to the public including in ways that members of the
|
| 120 |
+
public may access the material from a place and at a time
|
| 121 |
+
individually chosen by them.
|
| 122 |
+
|
| 123 |
+
j. Sui Generis Database Rights means rights other than copyright
|
| 124 |
+
resulting from Directive 96/9/EC of the European Parliament and of
|
| 125 |
+
the Council of 11 March 1996 on the legal protection of databases,
|
| 126 |
+
as amended and/or succeeded, as well as other essentially
|
| 127 |
+
equivalent rights anywhere in the world.
|
| 128 |
+
|
| 129 |
+
k. You means the individual or entity exercising the Licensed Rights
|
| 130 |
+
under this Public License. Your has a corresponding meaning.
|
| 131 |
+
|
| 132 |
+
|
| 133 |
+
Section 2 -- Scope.
|
| 134 |
+
|
| 135 |
+
a. License grant.
|
| 136 |
+
|
| 137 |
+
1. Subject to the terms and conditions of this Public License,
|
| 138 |
+
the Licensor hereby grants You a worldwide, royalty-free,
|
| 139 |
+
non-sublicensable, non-exclusive, irrevocable license to
|
| 140 |
+
exercise the Licensed Rights in the Licensed Material to:
|
| 141 |
+
|
| 142 |
+
a. reproduce and Share the Licensed Material, in whole or
|
| 143 |
+
in part; and
|
| 144 |
+
|
| 145 |
+
b. produce, reproduce, and Share Adapted Material.
|
| 146 |
+
|
| 147 |
+
2. Exceptions and Limitations. For the avoidance of doubt, where
|
| 148 |
+
Exceptions and Limitations apply to Your use, this Public
|
| 149 |
+
License does not apply, and You do not need to comply with
|
| 150 |
+
its terms and conditions.
|
| 151 |
+
|
| 152 |
+
3. Term. The term of this Public License is specified in Section
|
| 153 |
+
6(a).
|
| 154 |
+
|
| 155 |
+
4. Media and formats; technical modifications allowed. The
|
| 156 |
+
Licensor authorizes You to exercise the Licensed Rights in
|
| 157 |
+
all media and formats whether now known or hereafter created,
|
| 158 |
+
and to make technical modifications necessary to do so. The
|
| 159 |
+
Licensor waives and/or agrees not to assert any right or
|
| 160 |
+
authority to forbid You from making technical modifications
|
| 161 |
+
necessary to exercise the Licensed Rights, including
|
| 162 |
+
technical modifications necessary to circumvent Effective
|
| 163 |
+
Technological Measures. For purposes of this Public License,
|
| 164 |
+
simply making modifications authorized by this Section 2(a)
|
| 165 |
+
(4) never produces Adapted Material.
|
| 166 |
+
|
| 167 |
+
5. Downstream recipients.
|
| 168 |
+
|
| 169 |
+
a. Offer from the Licensor -- Licensed Material. Every
|
| 170 |
+
recipient of the Licensed Material automatically
|
| 171 |
+
receives an offer from the Licensor to exercise the
|
| 172 |
+
Licensed Rights under the terms and conditions of this
|
| 173 |
+
Public License.
|
| 174 |
+
|
| 175 |
+
b. No downstream restrictions. You may not offer or impose
|
| 176 |
+
any additional or different terms or conditions on, or
|
| 177 |
+
apply any Effective Technological Measures to, the
|
| 178 |
+
Licensed Material if doing so restricts exercise of the
|
| 179 |
+
Licensed Rights by any recipient of the Licensed
|
| 180 |
+
Material.
|
| 181 |
+
|
| 182 |
+
6. No endorsement. Nothing in this Public License constitutes or
|
| 183 |
+
may be construed as permission to assert or imply that You
|
| 184 |
+
are, or that Your use of the Licensed Material is, connected
|
| 185 |
+
with, or sponsored, endorsed, or granted official status by,
|
| 186 |
+
the Licensor or others designated to receive attribution as
|
| 187 |
+
provided in Section 3(a)(1)(A)(i).
|
| 188 |
+
|
| 189 |
+
b. Other rights.
|
| 190 |
+
|
| 191 |
+
1. Moral rights, such as the right of integrity, are not
|
| 192 |
+
licensed under this Public License, nor are publicity,
|
| 193 |
+
privacy, and/or other similar personality rights; however, to
|
| 194 |
+
the extent possible, the Licensor waives and/or agrees not to
|
| 195 |
+
assert any such rights held by the Licensor to the limited
|
| 196 |
+
extent necessary to allow You to exercise the Licensed
|
| 197 |
+
Rights, but not otherwise.
|
| 198 |
+
|
| 199 |
+
2. Patent and trademark rights are not licensed under this
|
| 200 |
+
Public License.
|
| 201 |
+
|
| 202 |
+
3. To the extent possible, the Licensor waives any right to
|
| 203 |
+
collect royalties from You for the exercise of the Licensed
|
| 204 |
+
Rights, whether directly or through a collecting society
|
| 205 |
+
under any voluntary or waivable statutory or compulsory
|
| 206 |
+
licensing scheme. In all other cases the Licensor expressly
|
| 207 |
+
reserves any right to collect such royalties.
|
| 208 |
+
|
| 209 |
+
|
| 210 |
+
Section 3 -- License Conditions.
|
| 211 |
+
|
| 212 |
+
Your exercise of the Licensed Rights is expressly made subject to the
|
| 213 |
+
following conditions.
|
| 214 |
+
|
| 215 |
+
a. Attribution.
|
| 216 |
+
|
| 217 |
+
1. If You Share the Licensed Material (including in modified
|
| 218 |
+
form), You must:
|
| 219 |
+
|
| 220 |
+
a. retain the following if it is supplied by the Licensor
|
| 221 |
+
with the Licensed Material:
|
| 222 |
+
|
| 223 |
+
i. identification of the creator(s) of the Licensed
|
| 224 |
+
Material and any others designated to receive
|
| 225 |
+
attribution, in any reasonable manner requested by
|
| 226 |
+
the Licensor (including by pseudonym if
|
| 227 |
+
designated);
|
| 228 |
+
|
| 229 |
+
ii. a copyright notice;
|
| 230 |
+
|
| 231 |
+
iii. a notice that refers to this Public License;
|
| 232 |
+
|
| 233 |
+
iv. a notice that refers to the disclaimer of
|
| 234 |
+
warranties;
|
| 235 |
+
|
| 236 |
+
v. a URI or hyperlink to the Licensed Material to the
|
| 237 |
+
extent reasonably practicable;
|
| 238 |
+
|
| 239 |
+
b. indicate if You modified the Licensed Material and
|
| 240 |
+
retain an indication of any previous modifications; and
|
| 241 |
+
|
| 242 |
+
c. indicate the Licensed Material is licensed under this
|
| 243 |
+
Public License, and include the text of, or the URI or
|
| 244 |
+
hyperlink to, this Public License.
|
| 245 |
+
|
| 246 |
+
2. You may satisfy the conditions in Section 3(a)(1) in any
|
| 247 |
+
reasonable manner based on the medium, means, and context in
|
| 248 |
+
which You Share the Licensed Material. For example, it may be
|
| 249 |
+
reasonable to satisfy the conditions by providing a URI or
|
| 250 |
+
hyperlink to a resource that includes the required
|
| 251 |
+
information.
|
| 252 |
+
|
| 253 |
+
3. If requested by the Licensor, You must remove any of the
|
| 254 |
+
information required by Section 3(a)(1)(A) to the extent
|
| 255 |
+
reasonably practicable.
|
| 256 |
+
|
| 257 |
+
4. If You Share Adapted Material You produce, the Adapter's
|
| 258 |
+
License You apply must not prevent recipients of the Adapted
|
| 259 |
+
Material from complying with this Public License.
|
| 260 |
+
|
| 261 |
+
|
| 262 |
+
Section 4 -- Sui Generis Database Rights.
|
| 263 |
+
|
| 264 |
+
Where the Licensed Rights include Sui Generis Database Rights that
|
| 265 |
+
apply to Your use of the Licensed Material:
|
| 266 |
+
|
| 267 |
+
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
|
| 268 |
+
to extract, reuse, reproduce, and Share all or a substantial
|
| 269 |
+
portion of the contents of the database;
|
| 270 |
+
|
| 271 |
+
b. if You include all or a substantial portion of the database
|
| 272 |
+
contents in a database in which You have Sui Generis Database
|
| 273 |
+
Rights, then the database in which You have Sui Generis Database
|
| 274 |
+
Rights (but not its individual contents) is Adapted Material; and
|
| 275 |
+
|
| 276 |
+
c. You must comply with the conditions in Section 3(a) if You Share
|
| 277 |
+
all or a substantial portion of the contents of the database.
|
| 278 |
+
|
| 279 |
+
For the avoidance of doubt, this Section 4 supplements and does not
|
| 280 |
+
replace Your obligations under this Public License where the Licensed
|
| 281 |
+
Rights include other Copyright and Similar Rights.
|
| 282 |
+
|
| 283 |
+
|
| 284 |
+
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
|
| 285 |
+
|
| 286 |
+
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
|
| 287 |
+
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
|
| 288 |
+
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
|
| 289 |
+
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
|
| 290 |
+
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
|
| 291 |
+
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
| 292 |
+
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
|
| 293 |
+
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
|
| 294 |
+
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
|
| 295 |
+
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
|
| 296 |
+
|
| 297 |
+
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
|
| 298 |
+
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
|
| 299 |
+
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
|
| 300 |
+
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
|
| 301 |
+
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
|
| 302 |
+
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
|
| 303 |
+
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
|
| 304 |
+
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
|
| 305 |
+
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
|
| 306 |
+
|
| 307 |
+
c. The disclaimer of warranties and limitation of liability provided
|
| 308 |
+
above shall be interpreted in a manner that, to the extent
|
| 309 |
+
possible, most closely approximates an absolute disclaimer and
|
| 310 |
+
waiver of all liability.
|
| 311 |
+
|
| 312 |
+
|
| 313 |
+
Section 6 -- Term and Termination.
|
| 314 |
+
|
| 315 |
+
a. This Public License applies for the term of the Copyright and
|
| 316 |
+
Similar Rights licensed here. However, if You fail to comply with
|
| 317 |
+
this Public License, then Your rights under this Public License
|
| 318 |
+
terminate automatically.
|
| 319 |
+
|
| 320 |
+
b. Where Your right to use the Licensed Material has terminated under
|
| 321 |
+
Section 6(a), it reinstates:
|
| 322 |
+
|
| 323 |
+
1. automatically as of the date the violation is cured, provided
|
| 324 |
+
it is cured within 30 days of Your discovery of the
|
| 325 |
+
violation; or
|
| 326 |
+
|
| 327 |
+
2. upon express reinstatement by the Licensor.
|
| 328 |
+
|
| 329 |
+
For the avoidance of doubt, this Section 6(b) does not affect any
|
| 330 |
+
right the Licensor may have to seek remedies for Your violations
|
| 331 |
+
of this Public License.
|
| 332 |
+
|
| 333 |
+
c. For the avoidance of doubt, the Licensor may also offer the
|
| 334 |
+
Licensed Material under separate terms or conditions or stop
|
| 335 |
+
distributing the Licensed Material at any time; however, doing so
|
| 336 |
+
will not terminate this Public License.
|
| 337 |
+
|
| 338 |
+
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
|
| 339 |
+
License.
|
| 340 |
+
|
| 341 |
+
|
| 342 |
+
Section 7 -- Other Terms and Conditions.
|
| 343 |
+
|
| 344 |
+
a. The Licensor shall not be bound by any additional or different
|
| 345 |
+
terms or conditions communicated by You unless expressly agreed.
|
| 346 |
+
|
| 347 |
+
b. Any arrangements, understandings, or agreements regarding the
|
| 348 |
+
Licensed Material not stated herein are separate from and
|
| 349 |
+
independent of the terms and conditions of this Public License.
|
| 350 |
+
|
| 351 |
+
|
| 352 |
+
Section 8 -- Interpretation.
|
| 353 |
+
|
| 354 |
+
a. For the avoidance of doubt, this Public License does not, and
|
| 355 |
+
shall not be interpreted to, reduce, limit, restrict, or impose
|
| 356 |
+
conditions on any use of the Licensed Material that could lawfully
|
| 357 |
+
be made without permission under this Public License.
|
| 358 |
+
|
| 359 |
+
b. To the extent possible, if any provision of this Public License is
|
| 360 |
+
deemed unenforceable, it shall be automatically reformed to the
|
| 361 |
+
minimum extent necessary to make it enforceable. If the provision
|
| 362 |
+
cannot be reformed, it shall be severed from this Public License
|
| 363 |
+
without affecting the enforceability of the remaining terms and
|
| 364 |
+
conditions.
|
| 365 |
+
|
| 366 |
+
c. No term or condition of this Public License will be waived and no
|
| 367 |
+
failure to comply consented to unless expressly agreed to by the
|
| 368 |
+
Licensor.
|
| 369 |
+
|
| 370 |
+
d. Nothing in this Public License constitutes or may be interpreted
|
| 371 |
+
as a limitation upon, or waiver of, any privileges and immunities
|
| 372 |
+
that apply to the Licensor or You, including from the legal
|
| 373 |
+
processes of any jurisdiction or authority.
|
| 374 |
+
|
| 375 |
+
|
| 376 |
+
=======================================================================
|
| 377 |
+
|
| 378 |
+
Creative Commons is not a party to its public
|
| 379 |
+
licenses. Notwithstanding, Creative Commons may elect to apply one of
|
| 380 |
+
its public licenses to material it publishes and in those instances
|
| 381 |
+
will be considered the “Licensor.” The text of the Creative Commons
|
| 382 |
+
public licenses is dedicated to the public domain under the CC0 Public
|
| 383 |
+
Domain Dedication. Except for the limited purpose of indicating that
|
| 384 |
+
material is shared under a Creative Commons public license or as
|
| 385 |
+
otherwise permitted by the Creative Commons policies published at
|
| 386 |
+
creativecommons.org/policies, Creative Commons does not authorize the
|
| 387 |
+
use of the trademark "Creative Commons" or any other trademark or logo
|
| 388 |
+
of Creative Commons without its prior written consent including,
|
| 389 |
+
without limitation, in connection with any unauthorized modifications
|
| 390 |
+
to any of its public licenses or any other arrangements,
|
| 391 |
+
understandings, or agreements concerning use of licensed material. For
|
| 392 |
+
the avoidance of doubt, this paragraph does not form part of the
|
| 393 |
+
public licenses.
|
| 394 |
+
|
| 395 |
+
Creative Commons may be contacted at creativecommons.org.
|
| 396 |
+
|
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| 2 |
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| 1 |
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| 3 |
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| 4 |
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| 5 |
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| 29 |
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detector_thermal_fire_a01/simready_usd/sm_detector_thermal_fire_a01_01.usd
ADDED
|
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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size 10005
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detector_thermal_fire_a01/simready_usd/source_assets/OmniPBR.mdl
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@@ -0,0 +1,419 @@
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|
| 1 |
+
/***************************************************************************************************
|
| 2 |
+
* Copyright 2022 NVIDIA Corporation. All rights reserved.
|
| 3 |
+
*
|
| 4 |
+
* Redistribution and use in source and binary forms, with or without
|
| 5 |
+
* modification, are permitted provided that the following conditions
|
| 6 |
+
* are met:
|
| 7 |
+
* * Redistributions of source code must retain the above copyright
|
| 8 |
+
* notice, this list of conditions and the following disclaimer.
|
| 9 |
+
* * Redistributions in binary form must reproduce the above copyright
|
| 10 |
+
* notice, this list of conditions and the following disclaimer in the
|
| 11 |
+
* documentation and/or other materials provided with the distribution.
|
| 12 |
+
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
| 13 |
+
* contributors may be used to endorse or promote products derived
|
| 14 |
+
* from this software without specific prior written permission.
|
| 15 |
+
*
|
| 16 |
+
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
| 17 |
+
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| 18 |
+
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| 19 |
+
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
| 20 |
+
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| 21 |
+
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| 22 |
+
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| 23 |
+
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| 24 |
+
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| 25 |
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| 26 |
+
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| 27 |
+
**************************************************************************************************/
|
| 28 |
+
|
| 29 |
+
mdl 1.7;
|
| 30 |
+
|
| 31 |
+
import ::df::*;
|
| 32 |
+
import ::state::*;
|
| 33 |
+
import ::math::*;
|
| 34 |
+
import ::base::*;
|
| 35 |
+
import ::state::*;
|
| 36 |
+
import ::tex::*;
|
| 37 |
+
import ::anno::*;
|
| 38 |
+
|
| 39 |
+
import ::debug::*;
|
| 40 |
+
|
| 41 |
+
import ::nvidia::core_definitions::file_texture;
|
| 42 |
+
import ::nvidia::core_definitions::normalmap_texture;
|
| 43 |
+
|
| 44 |
+
import OmniPBR_ClearCoat::*;
|
| 45 |
+
|
| 46 |
+
|
| 47 |
+
// OmniPBR //
|
| 48 |
+
|
| 49 |
+
export material OmniPBR(
|
| 50 |
+
|
| 51 |
+
// Albdeo //
|
| 52 |
+
|
| 53 |
+
color diffuse_color_constant = color(0.2) [[
|
| 54 |
+
anno::display_name("Albedo Color"),
|
| 55 |
+
anno::description("This is the albedo base color"),
|
| 56 |
+
anno::in_group("Albedo")
|
| 57 |
+
]],
|
| 58 |
+
uniform texture_2d diffuse_texture = texture_2d() [[
|
| 59 |
+
anno::display_name("Albedo Map"),
|
| 60 |
+
anno::in_group("Albedo")
|
| 61 |
+
]],
|
| 62 |
+
float albedo_desaturation = float(0.0) [[
|
| 63 |
+
anno::display_name("Albedo Map Desaturation"),
|
| 64 |
+
anno::description("Desaturates the albedo map"),
|
| 65 |
+
anno::in_group("Albedo"),
|
| 66 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 67 |
+
]],
|
| 68 |
+
float albedo_add = float(0.0) [[
|
| 69 |
+
anno::display_name("Albedo Add"),
|
| 70 |
+
anno::description("Adds a constant value to the diffuse color "),
|
| 71 |
+
anno::in_group("Albedo"),
|
| 72 |
+
anno::soft_range(float(-1.0), float(1.0))
|
| 73 |
+
]],
|
| 74 |
+
float albedo_brightness = float(1.0) [[
|
| 75 |
+
anno::display_name("Albedo Brightness"),
|
| 76 |
+
anno::description("Multiplier for the diffuse color "),
|
| 77 |
+
anno::in_group("Albedo"),
|
| 78 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 79 |
+
]],
|
| 80 |
+
color diffuse_tint = color(1.0) [[
|
| 81 |
+
anno::display_name("Color Tint"),
|
| 82 |
+
anno::description("When enabled, this color value is multiplied over the final albedo color"),
|
| 83 |
+
anno::in_group("Albedo")
|
| 84 |
+
]],
|
| 85 |
+
|
| 86 |
+
|
| 87 |
+
// Reflectivity //
|
| 88 |
+
|
| 89 |
+
float reflection_roughness_constant = float(0.5) [[
|
| 90 |
+
anno::display_name("Roughness Amount"),
|
| 91 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 92 |
+
anno::in_group("Reflectivity"),
|
| 93 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 94 |
+
]],
|
| 95 |
+
float reflection_roughness_texture_influence = float(0.0) [[
|
| 96 |
+
anno::display_name("Roughness Map Influence"),
|
| 97 |
+
anno::description("Blends between the constant value and the lookup of the roughness texture"),
|
| 98 |
+
anno::in_group("Reflectivity"),
|
| 99 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 100 |
+
]],
|
| 101 |
+
uniform texture_2d reflectionroughness_texture = texture_2d() [[
|
| 102 |
+
anno::display_name("Roughness Map"),
|
| 103 |
+
anno::in_group("Reflectivity"),
|
| 104 |
+
anno::usage("roughness")
|
| 105 |
+
]],
|
| 106 |
+
float metallic_constant = float(0.0) [[
|
| 107 |
+
anno::display_name("Metallic Amount"),
|
| 108 |
+
anno::description("Metallic Material"),
|
| 109 |
+
anno::in_group("Reflectivity"),
|
| 110 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 111 |
+
]],
|
| 112 |
+
float metallic_texture_influence = float(0.0) [[
|
| 113 |
+
anno::display_name("Metallic Map Influence"),
|
| 114 |
+
anno::description("Blends between the constant value and the lookup of the metallic texture"),
|
| 115 |
+
anno::in_group("Reflectivity"),
|
| 116 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 117 |
+
]],
|
| 118 |
+
uniform texture_2d metallic_texture = texture_2d() [[
|
| 119 |
+
anno::display_name("Metallic Map"),
|
| 120 |
+
anno::in_group("Reflectivity"),
|
| 121 |
+
anno::usage("metalness")
|
| 122 |
+
]],
|
| 123 |
+
float specular_level = float(0.5) [[
|
| 124 |
+
anno::display_name("Specular"),
|
| 125 |
+
anno::description("The specular level (intensity) of the material"),
|
| 126 |
+
anno::in_group("Reflectivity"),
|
| 127 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 128 |
+
]],
|
| 129 |
+
|
| 130 |
+
|
| 131 |
+
// ORM //
|
| 132 |
+
|
| 133 |
+
uniform bool enable_ORM_texture = false [[
|
| 134 |
+
anno::display_name("Enable ORM Texture"),
|
| 135 |
+
anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
|
| 136 |
+
anno::in_group("Reflectivity")
|
| 137 |
+
]],
|
| 138 |
+
uniform texture_2d ORM_texture = texture_2d() [[
|
| 139 |
+
anno::display_name("ORM Map"),
|
| 140 |
+
anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
|
| 141 |
+
anno::in_group("Reflectivity"),
|
| 142 |
+
anno::usage("roughness")
|
| 143 |
+
]],
|
| 144 |
+
|
| 145 |
+
|
| 146 |
+
// AO Group //
|
| 147 |
+
|
| 148 |
+
float ao_to_diffuse = 0.0 [[
|
| 149 |
+
anno::display_name("AO to diffuse"),
|
| 150 |
+
anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
|
| 151 |
+
anno::in_group("AO"),
|
| 152 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 153 |
+
]],
|
| 154 |
+
uniform texture_2d ao_texture = texture_2d() [[
|
| 155 |
+
anno::display_name("Ambient Occlusion Map"),
|
| 156 |
+
anno::description("The ambient occlusion texture for the material"),
|
| 157 |
+
anno::in_group("AO"),
|
| 158 |
+
anno::usage("occlusion")
|
| 159 |
+
]],
|
| 160 |
+
|
| 161 |
+
|
| 162 |
+
// Emission //
|
| 163 |
+
|
| 164 |
+
uniform bool enable_emission = false [[
|
| 165 |
+
anno::display_name("Enable Emission"),
|
| 166 |
+
anno::description("Enables the emission of light from the material"),
|
| 167 |
+
anno::in_group("Emissive")
|
| 168 |
+
]],
|
| 169 |
+
color emissive_color = color(1.0,0.1,0.1) [[
|
| 170 |
+
anno::display_name("Emissive Color"),
|
| 171 |
+
anno::description("The emission color"),
|
| 172 |
+
anno::in_group("Emissive"),
|
| 173 |
+
anno::enable_if("enable_emission == true")
|
| 174 |
+
]],
|
| 175 |
+
uniform texture_2d emissive_color_texture = texture_2d() [[
|
| 176 |
+
anno::display_name("Emissive Color map"),
|
| 177 |
+
anno::in_group("Emissive"),
|
| 178 |
+
anno::description("The emissive color texture"),
|
| 179 |
+
anno::enable_if("enable_emission == true")
|
| 180 |
+
]],
|
| 181 |
+
uniform texture_2d emissive_mask_texture = texture_2d() [[
|
| 182 |
+
anno::display_name("Emissive Mask map"),
|
| 183 |
+
anno::description("The texture masking the emissive color"),
|
| 184 |
+
anno::in_group("Emissive"),
|
| 185 |
+
anno::enable_if("enable_emission == true"),
|
| 186 |
+
anno::usage("occlusion")
|
| 187 |
+
]],
|
| 188 |
+
float emissive_intensity = float(40.0) [[
|
| 189 |
+
anno::display_name("Emissive Intensity"),
|
| 190 |
+
anno::description("Intensity of the emission"),
|
| 191 |
+
anno::in_group("Emissive"),
|
| 192 |
+
anno::enable_if("enable_emission == true")
|
| 193 |
+
]],
|
| 194 |
+
|
| 195 |
+
|
| 196 |
+
// Cutout Opacity //
|
| 197 |
+
|
| 198 |
+
uniform bool enable_opacity = false [[
|
| 199 |
+
anno::display_name("Enable Opacity"),
|
| 200 |
+
anno::description("Enables the use of cutout opacity"),
|
| 201 |
+
anno::in_group("Opacity")
|
| 202 |
+
]],
|
| 203 |
+
uniform texture_2d opacity_texture = texture_2d() [[
|
| 204 |
+
anno::display_name("Opacity Map"),
|
| 205 |
+
anno::in_group("Opacity"),
|
| 206 |
+
anno::usage("opacity")
|
| 207 |
+
]],
|
| 208 |
+
float opacity_constant = float(1.0) [[
|
| 209 |
+
anno::display_name("Opacity Amount"),
|
| 210 |
+
anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
|
| 211 |
+
anno::in_group("Opacity"),
|
| 212 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 213 |
+
]],
|
| 214 |
+
uniform bool enable_opacity_texture = false [[
|
| 215 |
+
anno::display_name("Enable Opacity Texture"),
|
| 216 |
+
anno::description("Enables or disables the usage of the opacity texture map"),
|
| 217 |
+
anno::in_group("Opacity")
|
| 218 |
+
]],
|
| 219 |
+
uniform base::mono_mode opacity_mode = base::mono_average [[
|
| 220 |
+
anno::display_name("Opacity Mono Source"),
|
| 221 |
+
anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
|
| 222 |
+
anno::in_group("Opacity")
|
| 223 |
+
]],
|
| 224 |
+
uniform float opacity_threshold = float(0.0) [[
|
| 225 |
+
anno::hard_range(0.0, 1.0),
|
| 226 |
+
anno::display_name("Opacity Threshold"),
|
| 227 |
+
anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
|
| 228 |
+
anno::in_group("Opacity")
|
| 229 |
+
]],
|
| 230 |
+
|
| 231 |
+
|
| 232 |
+
// Normal //
|
| 233 |
+
|
| 234 |
+
uniform float geometry_normal_roughness_strength = 1.f
|
| 235 |
+
[[
|
| 236 |
+
anno::hard_range(0.0, 1.0),
|
| 237 |
+
anno::display_name("Normal map to roughness weight"),
|
| 238 |
+
anno::description("Enables and weights roughness induced by normal maps"),
|
| 239 |
+
anno::in_group("Normal")
|
| 240 |
+
]],
|
| 241 |
+
uniform float bump_factor = float(1.0) [[
|
| 242 |
+
anno::display_name("Normal Strength"),
|
| 243 |
+
anno::description("Strength of normal map"),
|
| 244 |
+
anno::in_group("Normal"),
|
| 245 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 246 |
+
]],
|
| 247 |
+
uniform texture_2d normalmap_texture = texture_2d() [[
|
| 248 |
+
anno::display_name("Normal Map"),
|
| 249 |
+
anno::in_group("Normal"),
|
| 250 |
+
anno::usage("normal")
|
| 251 |
+
]],
|
| 252 |
+
uniform float detail_bump_factor = float(0.3) [[
|
| 253 |
+
anno::display_name("Detail Normal Strength"),
|
| 254 |
+
anno::in_group("Normal"),
|
| 255 |
+
anno::description("Strength of the detail normal"),
|
| 256 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 257 |
+
]],
|
| 258 |
+
uniform texture_2d detail_normalmap_texture = texture_2d() [[
|
| 259 |
+
anno::display_name("Detail Normal Map"),
|
| 260 |
+
anno::in_group("Normal"),
|
| 261 |
+
anno::usage("normal")
|
| 262 |
+
]],
|
| 263 |
+
uniform bool flip_tangent_u = false [[
|
| 264 |
+
anno::display_name("Normal Map Flip U Tangent"),
|
| 265 |
+
anno::in_group("Normal")
|
| 266 |
+
]],
|
| 267 |
+
uniform bool flip_tangent_v = true [[
|
| 268 |
+
anno::display_name("Normal Map Flip V Tangent"),
|
| 269 |
+
anno::in_group("Normal")
|
| 270 |
+
]],
|
| 271 |
+
|
| 272 |
+
|
| 273 |
+
// UVW Projection Group //
|
| 274 |
+
|
| 275 |
+
uniform bool project_uvw = false [[
|
| 276 |
+
anno::display_name("Enable Project UVW Coordinates"),
|
| 277 |
+
anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
|
| 278 |
+
anno::in_group("UV")
|
| 279 |
+
]],
|
| 280 |
+
uniform bool world_or_object = false [[
|
| 281 |
+
anno::display_name("Enable World Space"),
|
| 282 |
+
anno::description("When enabled, uses world space for projection, otherwise object space is used"),
|
| 283 |
+
anno::in_group("UV"),
|
| 284 |
+
anno::enable_if("project_uvw == true")
|
| 285 |
+
]],
|
| 286 |
+
uniform int uv_space_index = 0 [[
|
| 287 |
+
anno::display_name("UV Space Index"),
|
| 288 |
+
anno::description("UV Space Index."),
|
| 289 |
+
anno::in_group("UV"),
|
| 290 |
+
anno::enable_if("project_uvw == true"),
|
| 291 |
+
anno::hard_range(int(0), int(3))
|
| 292 |
+
]],
|
| 293 |
+
|
| 294 |
+
|
| 295 |
+
// UVW Adjustments Group //
|
| 296 |
+
|
| 297 |
+
uniform float2 texture_translate = float2(0.0) [[
|
| 298 |
+
anno::display_name("Texture Translate"),
|
| 299 |
+
anno::description("Controls position of texture."),
|
| 300 |
+
anno::in_group("UV"),
|
| 301 |
+
anno::enable_if("project_uvw == true")
|
| 302 |
+
]],
|
| 303 |
+
uniform float texture_rotate = float(0.0) [[
|
| 304 |
+
anno::display_name("Texture Rotate"),
|
| 305 |
+
anno::description("Rotates angle of texture in degrees."),
|
| 306 |
+
anno::in_group("UV"),
|
| 307 |
+
anno::enable_if("project_uvw == true")
|
| 308 |
+
]],
|
| 309 |
+
uniform float2 texture_scale = float2(1.0) [[
|
| 310 |
+
anno::display_name("Texture Tiling"),
|
| 311 |
+
anno::description("Controls the repetition of the texture."),
|
| 312 |
+
anno::in_group("UV"),
|
| 313 |
+
anno::enable_if("project_uvw == true")
|
| 314 |
+
]],
|
| 315 |
+
uniform float2 detail_texture_translate = float2(0.0) [[
|
| 316 |
+
anno::display_name("Detail Texture Translate"),
|
| 317 |
+
anno::description("Controls the position of the detail texture."),
|
| 318 |
+
anno::in_group("UV"),
|
| 319 |
+
anno::enable_if("project_uvw == true")
|
| 320 |
+
]],
|
| 321 |
+
uniform float detail_texture_rotate = float(0.0) [[
|
| 322 |
+
anno::display_name("Detail Texture Rotate"),
|
| 323 |
+
anno::description("Rotates angle of the detail texture in degrees."),
|
| 324 |
+
anno::in_group("UV"),
|
| 325 |
+
anno::enable_if("project_uvw == true")
|
| 326 |
+
]],
|
| 327 |
+
uniform float2 detail_texture_scale = float2(1.0) [[
|
| 328 |
+
anno::display_name("Detail Texture Tiling"),
|
| 329 |
+
anno::description("Controls the repetition of the detail texture."),
|
| 330 |
+
anno::in_group("UV"),
|
| 331 |
+
anno::enable_if("project_uvw == true")
|
| 332 |
+
]],
|
| 333 |
+
|
| 334 |
+
|
| 335 |
+
// Geometry //
|
| 336 |
+
|
| 337 |
+
uniform float round_edges_radius = float(0.0) [[
|
| 338 |
+
anno::display_name("Round Edge Radius"),
|
| 339 |
+
anno::description("Influence radius around the edges in meters"),
|
| 340 |
+
anno::in_group("Geometry"),
|
| 341 |
+
anno::soft_range(0.0, 1.0)
|
| 342 |
+
]],
|
| 343 |
+
uniform float round_edges_roundness = float(1.0) [[
|
| 344 |
+
anno::display_name("Round Edge Roundness"),
|
| 345 |
+
anno::description("Determines how round the edge will look"),
|
| 346 |
+
anno::in_group("Geometry"),
|
| 347 |
+
anno::hard_range(0.0, 1.0)
|
| 348 |
+
]],
|
| 349 |
+
uniform bool round_edges_across_materials = false [[
|
| 350 |
+
anno::display_name("Round Edge Across Materials"),
|
| 351 |
+
anno::description("Normal smoothing happens only between facets of equal material, \n"
|
| 352 |
+
"\t\tunless this parameter is set true, in which case the smoothing \n"
|
| 353 |
+
"\t\thappens between facets irrespective of their materials"),
|
| 354 |
+
anno::in_group("Geometry")
|
| 355 |
+
]]
|
| 356 |
+
)
|
| 357 |
+
[[
|
| 358 |
+
anno::display_name("OmniPBR"),
|
| 359 |
+
anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
|
| 360 |
+
anno::in_group("Base"),
|
| 361 |
+
anno::version( 2, 1, 2),
|
| 362 |
+
anno::author("NVIDIA CORPORATION"),
|
| 363 |
+
anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
|
| 364 |
+
]] = let {
|
| 365 |
+
|
| 366 |
+
material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
|
| 367 |
+
diffuse_color_constant: diffuse_color_constant,
|
| 368 |
+
diffuse_texture: diffuse_texture,
|
| 369 |
+
albedo_desaturation: albedo_desaturation,
|
| 370 |
+
albedo_add: albedo_add,
|
| 371 |
+
albedo_brightness: albedo_brightness,
|
| 372 |
+
diffuse_tint: diffuse_tint,
|
| 373 |
+
reflection_roughness_constant: reflection_roughness_constant,
|
| 374 |
+
reflection_roughness_texture_influence: reflection_roughness_texture_influence,
|
| 375 |
+
reflectionroughness_texture: reflectionroughness_texture,
|
| 376 |
+
metallic_constant: metallic_constant,
|
| 377 |
+
metallic_texture_influence: metallic_texture_influence,
|
| 378 |
+
metallic_texture: metallic_texture,
|
| 379 |
+
specular_level: specular_level,
|
| 380 |
+
enable_ORM_texture: enable_ORM_texture,
|
| 381 |
+
ORM_texture: ORM_texture,
|
| 382 |
+
ao_to_diffuse: ao_to_diffuse,
|
| 383 |
+
ao_texture: ao_texture,
|
| 384 |
+
enable_emission: enable_emission,
|
| 385 |
+
emissive_color: emissive_color,
|
| 386 |
+
emissive_color_texture: emissive_color_texture,
|
| 387 |
+
emissive_mask_texture: emissive_mask_texture,
|
| 388 |
+
emissive_intensity: emissive_intensity,
|
| 389 |
+
enable_opacity: enable_opacity,
|
| 390 |
+
opacity_texture: opacity_texture,
|
| 391 |
+
opacity_constant: opacity_constant,
|
| 392 |
+
enable_opacity_texture: enable_opacity_texture,
|
| 393 |
+
opacity_mode: opacity_mode,
|
| 394 |
+
opacity_threshold: opacity_threshold,
|
| 395 |
+
geometry_normal_roughness_strength: geometry_normal_roughness_strength,
|
| 396 |
+
bump_factor: bump_factor,
|
| 397 |
+
normalmap_texture: normalmap_texture,
|
| 398 |
+
detail_bump_factor: detail_bump_factor,
|
| 399 |
+
detail_normalmap_texture: detail_normalmap_texture,
|
| 400 |
+
flip_tangent_u: flip_tangent_u,
|
| 401 |
+
flip_tangent_v: flip_tangent_v,
|
| 402 |
+
project_uvw: project_uvw,
|
| 403 |
+
world_or_object: world_or_object,
|
| 404 |
+
uv_space_index: uv_space_index,
|
| 405 |
+
texture_translate: texture_translate,
|
| 406 |
+
texture_rotate: texture_rotate,
|
| 407 |
+
texture_scale: texture_scale,
|
| 408 |
+
detail_texture_translate: detail_texture_translate,
|
| 409 |
+
detail_texture_rotate: detail_texture_rotate,
|
| 410 |
+
detail_texture_scale: detail_texture_scale,
|
| 411 |
+
round_edges_radius: round_edges_radius,
|
| 412 |
+
round_edges_roundness: round_edges_roundness,
|
| 413 |
+
round_edges_across_materials: round_edges_across_materials
|
| 414 |
+
);
|
| 415 |
+
|
| 416 |
+
} in material(
|
| 417 |
+
surface: base.surface,
|
| 418 |
+
geometry: base.geometry
|
| 419 |
+
);
|
detector_thermal_fire_a01/simready_usd/source_assets/OmniPBRBase.mdl
ADDED
|
@@ -0,0 +1,493 @@
|
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|
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|
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|
|
|
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|
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|
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|
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|
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|
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|
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|
|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
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|
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|
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|
|
|
|
|
|
| 1 |
+
/***************************************************************************************************
|
| 2 |
+
* Copyright 2022 NVIDIA Corporation. All rights reserved.
|
| 3 |
+
*
|
| 4 |
+
* Redistribution and use in source and binary forms, with or without
|
| 5 |
+
* modification, are permitted provided that the following conditions
|
| 6 |
+
* are met:
|
| 7 |
+
* * Redistributions of source code must retain the above copyright
|
| 8 |
+
* notice, this list of conditions and the following disclaimer.
|
| 9 |
+
* * Redistributions in binary form must reproduce the above copyright
|
| 10 |
+
* notice, this list of conditions and the following disclaimer in the
|
| 11 |
+
* documentation and/or other materials provided with the distribution.
|
| 12 |
+
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
| 13 |
+
* contributors may be used to endorse or promote products derived
|
| 14 |
+
* from this software without specific prior written permission.
|
| 15 |
+
*
|
| 16 |
+
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
| 17 |
+
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| 18 |
+
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| 19 |
+
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
| 20 |
+
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| 21 |
+
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| 22 |
+
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| 23 |
+
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| 24 |
+
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| 25 |
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| 26 |
+
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| 27 |
+
**************************************************************************************************/
|
| 28 |
+
|
| 29 |
+
mdl 1.7;
|
| 30 |
+
|
| 31 |
+
import ::df::*;
|
| 32 |
+
import ::state::*;
|
| 33 |
+
import ::math::*;
|
| 34 |
+
import ::base::*;
|
| 35 |
+
import ::tex::*;
|
| 36 |
+
import ::anno::*;
|
| 37 |
+
import ::anno::*;
|
| 38 |
+
|
| 39 |
+
export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
|
| 40 |
+
anno::hidden()
|
| 41 |
+
]]
|
| 42 |
+
{
|
| 43 |
+
Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
|
| 44 |
+
float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
|
| 45 |
+
return math::normalize(N);
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
export struct NormalData [[
|
| 49 |
+
anno::hidden()
|
| 50 |
+
]]
|
| 51 |
+
{
|
| 52 |
+
float3 normal;
|
| 53 |
+
float2 roughness;
|
| 54 |
+
};
|
| 55 |
+
|
| 56 |
+
export NormalData tangent_space_normal_roughness_texture(
|
| 57 |
+
uniform texture_2d texture
|
| 58 |
+
[[
|
| 59 |
+
anno::description("The input texture"),
|
| 60 |
+
anno::usage("normal")
|
| 61 |
+
]],
|
| 62 |
+
uniform float factor = 1.0f
|
| 63 |
+
[[ anno::description("Determines the degree of bumpiness") ]],
|
| 64 |
+
uniform bool flip_tangent_u = false
|
| 65 |
+
[[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
|
| 66 |
+
uniform bool flip_tangent_v = false
|
| 67 |
+
[[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
|
| 68 |
+
base::texture_coordinate_info uvw = base::texture_coordinate_info()
|
| 69 |
+
[[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
|
| 70 |
+
uniform float2 crop_u = float2( 0.0, 1.0)
|
| 71 |
+
[[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
|
| 72 |
+
uniform float2 crop_v = float2( 0.0, 1.0)
|
| 73 |
+
[[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
|
| 74 |
+
uniform tex::wrap_mode wrap_u = tex::wrap_repeat
|
| 75 |
+
[[ anno::description("Wrapping mode in the u direction") ]],
|
| 76 |
+
uniform tex::wrap_mode wrap_v = tex::wrap_repeat
|
| 77 |
+
[[ anno::description("Wrapping mode in the v direction") ]],
|
| 78 |
+
uniform bool clip = false
|
| 79 |
+
[[
|
| 80 |
+
anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
|
| 81 |
+
anno::hidden()
|
| 82 |
+
]],
|
| 83 |
+
uniform float scale = 1.
|
| 84 |
+
[[
|
| 85 |
+
anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
|
| 86 |
+
anno::unused()
|
| 87 |
+
]],
|
| 88 |
+
uniform float offset = 0.
|
| 89 |
+
[[
|
| 90 |
+
anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
|
| 91 |
+
anno::unused()
|
| 92 |
+
]],
|
| 93 |
+
uniform float animation_start_time = 0.
|
| 94 |
+
[[ anno::description("When to start playing first frame of the animation ") ]],
|
| 95 |
+
uniform int2 animation_crop = int2(0, 0)
|
| 96 |
+
[[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
|
| 97 |
+
uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
|
| 98 |
+
[[ anno::description("Defines what to do outside of regular animation time") ]],
|
| 99 |
+
uniform float animation_fps = 30
|
| 100 |
+
[[ anno::description("Framerate to use for animation playback") ]]
|
| 101 |
+
)
|
| 102 |
+
[[
|
| 103 |
+
anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
|
| 104 |
+
anno::hidden(),
|
| 105 |
+
anno::noinline()
|
| 106 |
+
]]
|
| 107 |
+
{
|
| 108 |
+
NormalData normalData;
|
| 109 |
+
normalData.roughness = float2(0);
|
| 110 |
+
normalData.normal = state::normal();
|
| 111 |
+
|
| 112 |
+
float frame = 0.0;
|
| 113 |
+
if(animation_crop != int2(0,0)) //only if we have an animation
|
| 114 |
+
{
|
| 115 |
+
frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
|
| 116 |
+
switch ( animation_wrap) {
|
| 117 |
+
case tex::wrap_repeat:
|
| 118 |
+
frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
|
| 119 |
+
math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
|
| 120 |
+
break;
|
| 121 |
+
case tex::wrap_mirrored_repeat:
|
| 122 |
+
float animation_crop_2y = 2.0*animation_crop.y;
|
| 123 |
+
frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
|
| 124 |
+
math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
|
| 125 |
+
if(frame>animation_crop.y)
|
| 126 |
+
frame = animation_crop_2y-frame;
|
| 127 |
+
break;
|
| 128 |
+
case tex::wrap_clamp:
|
| 129 |
+
frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
|
| 130 |
+
break;
|
| 131 |
+
case tex::wrap_clip:
|
| 132 |
+
frame += animation_crop.x;
|
| 133 |
+
if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
|
| 134 |
+
break;
|
| 135 |
+
}
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
|
| 139 |
+
factor == 0.0f)
|
| 140 |
+
return normalData;
|
| 141 |
+
{
|
| 142 |
+
if (clip) {
|
| 143 |
+
if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
|
| 144 |
+
return normalData;
|
| 145 |
+
}
|
| 146 |
+
if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
|
| 147 |
+
return normalData;
|
| 148 |
+
}
|
| 149 |
+
}
|
| 150 |
+
if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
|
| 151 |
+
return normalData;
|
| 152 |
+
}
|
| 153 |
+
if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
|
| 154 |
+
return normalData;
|
| 155 |
+
}
|
| 156 |
+
}
|
| 157 |
+
bool pixel_flip_u = flip_tangent_u;
|
| 158 |
+
bool pixel_flip_v = flip_tangent_v;
|
| 159 |
+
//if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
|
| 160 |
+
if (wrap_u == tex::wrap_mirrored_repeat) {
|
| 161 |
+
if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
|
| 162 |
+
pixel_flip_u = ! pixel_flip_u;
|
| 163 |
+
else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
|
| 164 |
+
pixel_flip_u = ! pixel_flip_u;
|
| 165 |
+
}
|
| 166 |
+
if (wrap_v == tex::wrap_mirrored_repeat) {
|
| 167 |
+
if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
|
| 168 |
+
pixel_flip_v = ! pixel_flip_v;
|
| 169 |
+
else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
|
| 170 |
+
pixel_flip_v = ! pixel_flip_v;
|
| 171 |
+
}
|
| 172 |
+
|
| 173 |
+
float3 transformed_tangent_u = uvw.tangent_u;
|
| 174 |
+
float3 transformed_tangent_v = uvw.tangent_v;
|
| 175 |
+
|
| 176 |
+
if (pixel_flip_u)
|
| 177 |
+
transformed_tangent_u=-transformed_tangent_u;
|
| 178 |
+
if (pixel_flip_v)
|
| 179 |
+
transformed_tangent_v=-transformed_tangent_v;
|
| 180 |
+
|
| 181 |
+
float3 tangent_space_normal;
|
| 182 |
+
float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
|
| 183 |
+
if(normal_raw.x > 1.5)
|
| 184 |
+
{
|
| 185 |
+
// octahedron packed by OV
|
| 186 |
+
normal_raw.x -= 2.0;
|
| 187 |
+
normal_raw.x -= 0.5;
|
| 188 |
+
normal_raw.y -= 0.5;
|
| 189 |
+
tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
|
| 190 |
+
normalData.roughness = float2(normal_raw.z, normal_raw.w);
|
| 191 |
+
}
|
| 192 |
+
else
|
| 193 |
+
{
|
| 194 |
+
// regular
|
| 195 |
+
tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
|
| 196 |
+
normalData.roughness = float2(0);
|
| 197 |
+
}
|
| 198 |
+
|
| 199 |
+
normalData.normal = math::normalize(
|
| 200 |
+
transformed_tangent_u * tangent_space_normal.x * factor +
|
| 201 |
+
transformed_tangent_v * tangent_space_normal.y * factor +
|
| 202 |
+
state::normal() * tangent_space_normal.z);
|
| 203 |
+
|
| 204 |
+
return normalData;
|
| 205 |
+
}
|
| 206 |
+
|
| 207 |
+
|
| 208 |
+
export material OmniPBRBase(
|
| 209 |
+
|
| 210 |
+
|
| 211 |
+
// Albdeo //
|
| 212 |
+
|
| 213 |
+
color diffuse_reflection_color = color(0.2) [[
|
| 214 |
+
anno::display_name("Albedo Color"),
|
| 215 |
+
anno::description("This is the albedo base color"),
|
| 216 |
+
anno::in_group("Albedo")
|
| 217 |
+
]],
|
| 218 |
+
color diffuse_tint = color(1.0) [[
|
| 219 |
+
anno::display_name("Albedo Tint"),
|
| 220 |
+
anno::description("When enabled, this color value is multiplied over the final albedo color"),
|
| 221 |
+
anno::in_group("Albedo")
|
| 222 |
+
]],
|
| 223 |
+
|
| 224 |
+
|
| 225 |
+
// Reflecitivity //
|
| 226 |
+
|
| 227 |
+
float specular_reflection_roughness = float(0.0) [[
|
| 228 |
+
anno::display_name("Roughness"),
|
| 229 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 230 |
+
anno::in_group("Reflectivity"),
|
| 231 |
+
anno::hard_range(0.0, 1.0)
|
| 232 |
+
]],
|
| 233 |
+
float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
|
| 234 |
+
anno::display_name("Aniso roughness"),
|
| 235 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 236 |
+
anno::in_group("Reflectivity"),
|
| 237 |
+
anno::hidden()
|
| 238 |
+
]],
|
| 239 |
+
float metalness = float(0.0) [[
|
| 240 |
+
anno::display_name("Metalness"),
|
| 241 |
+
anno::description("Bias towards pure specular reflection"),
|
| 242 |
+
anno::in_group("Reflectivity"),
|
| 243 |
+
anno::hard_range(0.0, 1.0)
|
| 244 |
+
]],
|
| 245 |
+
float specular_level = float(0.5) [[
|
| 246 |
+
anno::display_name("Specular"),
|
| 247 |
+
anno::description("The specular level (intensity) of the material"),
|
| 248 |
+
anno::in_group("Reflectivity"),
|
| 249 |
+
anno::soft_range(0.0, 1.0)
|
| 250 |
+
]],
|
| 251 |
+
|
| 252 |
+
|
| 253 |
+
// Emission //
|
| 254 |
+
|
| 255 |
+
uniform bool enable_emission = false [[
|
| 256 |
+
anno::display_name("Enable Emission"),
|
| 257 |
+
anno::description("Enables the emission of light from the material"),
|
| 258 |
+
anno::in_group("Emissive")
|
| 259 |
+
]],
|
| 260 |
+
color emission_color = color(1.0,0.1,0.1) [[
|
| 261 |
+
anno::display_name("Emissive Color"),
|
| 262 |
+
anno::description("The emission color"),
|
| 263 |
+
anno::in_group("Emissive"),
|
| 264 |
+
anno::enable_if("enable_emission == true")
|
| 265 |
+
]],
|
| 266 |
+
float emission_intensity = float(40.0) [[
|
| 267 |
+
anno::display_name("Emissive Intensity"),
|
| 268 |
+
anno::description("Intensity of the emission"),
|
| 269 |
+
anno::in_group("Emissive"),
|
| 270 |
+
anno::soft_range(0.0, 1000.0),
|
| 271 |
+
anno::enable_if("enable_emission == true")
|
| 272 |
+
]],
|
| 273 |
+
|
| 274 |
+
|
| 275 |
+
// Geometry Opacity //
|
| 276 |
+
|
| 277 |
+
uniform bool enable_opacity = false [[
|
| 278 |
+
anno::display_name("Enable Opacity"),
|
| 279 |
+
anno::description("Enables the use of cutout opacity"),
|
| 280 |
+
anno::in_group("Opacity")
|
| 281 |
+
]],
|
| 282 |
+
float geometry_opacity = float(1.0) [[
|
| 283 |
+
anno::display_name("Opacity Amount"),
|
| 284 |
+
anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
|
| 285 |
+
anno::in_group("Opacity"),
|
| 286 |
+
anno::hard_range(0.0, 1.0)
|
| 287 |
+
]],
|
| 288 |
+
uniform float geometry_opacity_threshold = 0.f
|
| 289 |
+
[[
|
| 290 |
+
anno::display_name("Opacity Threshold"),
|
| 291 |
+
anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
|
| 292 |
+
anno::in_group("Opacity"),
|
| 293 |
+
anno::hard_range(0.0, 1.0)
|
| 294 |
+
]],
|
| 295 |
+
|
| 296 |
+
|
| 297 |
+
// Clearcoat //
|
| 298 |
+
|
| 299 |
+
uniform bool enable_coat = false [[
|
| 300 |
+
anno::display_name("Enable Clearcoat Layer"),
|
| 301 |
+
anno::description("Adds a coat layer on top of the material when enabled"),
|
| 302 |
+
anno::in_group("Clearcoat")
|
| 303 |
+
]],
|
| 304 |
+
float coat_weight = float(1.0) [[
|
| 305 |
+
anno::display_name("Clearcoat Weight"),
|
| 306 |
+
anno::description("Sets the weight for coat layer"),
|
| 307 |
+
anno::in_group("Clearcoat"),
|
| 308 |
+
anno::hard_range(0.0, 1.0)
|
| 309 |
+
]],
|
| 310 |
+
color coat_color = color(1.0) [[
|
| 311 |
+
anno::display_name("Clearcoat Tint"),
|
| 312 |
+
anno::description("Clearcoat is tinted and affects the underlying material"),
|
| 313 |
+
anno::in_group("Clearcoat")
|
| 314 |
+
]],
|
| 315 |
+
float coat_transparency = float(1.0) [[
|
| 316 |
+
anno::display_name("Clearcoat Transparency"),
|
| 317 |
+
anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
|
| 318 |
+
anno::in_group("Clearcoat"),
|
| 319 |
+
anno::hard_range(0.0, 1.0)
|
| 320 |
+
]],
|
| 321 |
+
float coat_roughness = float(0.0) [[
|
| 322 |
+
anno::display_name("Clearcoat Roughness"),
|
| 323 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 324 |
+
anno::in_group("Clearcoat"),
|
| 325 |
+
anno::hard_range(0.0, 1.0)
|
| 326 |
+
]],
|
| 327 |
+
float2 coat_aniso_roughness = float2(0.0, 0.0) [[
|
| 328 |
+
anno::display_name("Clearcoat aniso roughness"),
|
| 329 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 330 |
+
anno::in_group("Clearcoat"),
|
| 331 |
+
anno::hidden()
|
| 332 |
+
]],
|
| 333 |
+
float coat_ior = float(1.56) [[
|
| 334 |
+
anno::display_name("Clearcoat IOR"),
|
| 335 |
+
anno::description("Sets the Index of refraction for the coat layer"),
|
| 336 |
+
anno::in_group("Clearcoat"),
|
| 337 |
+
anno::soft_range(0.0, 4.0)
|
| 338 |
+
]],
|
| 339 |
+
float3 clearcoat_geometry_normal = state::normal() [[
|
| 340 |
+
anno::display_name("Clearcoat Normal"),
|
| 341 |
+
anno::in_group("Clearcoat"),
|
| 342 |
+
anno::usage("normal")
|
| 343 |
+
]],
|
| 344 |
+
|
| 345 |
+
|
| 346 |
+
// Geometry //
|
| 347 |
+
|
| 348 |
+
uniform float round_edges_radius = float(0.0) [[
|
| 349 |
+
anno::display_name("Round Edge Radius"),
|
| 350 |
+
anno::description("Influence radius around the edges in meters"),
|
| 351 |
+
anno::in_group("Geometry"),
|
| 352 |
+
anno::soft_range(0.0, 1.0)
|
| 353 |
+
]],
|
| 354 |
+
uniform float round_edges_roundness = float(1.0) [[
|
| 355 |
+
anno::display_name("Round Edge Roundness"),
|
| 356 |
+
anno::description("Determines how round the edge will look"),
|
| 357 |
+
anno::in_group("Geometry"),
|
| 358 |
+
anno::hard_range(0.0, 1.0)
|
| 359 |
+
]],
|
| 360 |
+
uniform bool round_edges_across_materials = false [[
|
| 361 |
+
anno::display_name("Round Edge Across Materials"),
|
| 362 |
+
anno::description("Normal smoothing happens only between facets of equal material, \n"
|
| 363 |
+
"\t\tunless this parameter is set true, in which case the smoothing \n"
|
| 364 |
+
"\t\thappens between facets irrespective of their materials"),
|
| 365 |
+
anno::in_group("Geometry")
|
| 366 |
+
]],
|
| 367 |
+
float3 geometry_normal = state::normal() [[
|
| 368 |
+
anno::display_name("Geometry Normal"),
|
| 369 |
+
anno::in_group("Geometry"),
|
| 370 |
+
anno::usage("normal")
|
| 371 |
+
]]
|
| 372 |
+
|
| 373 |
+
)
|
| 374 |
+
[[
|
| 375 |
+
anno::display_name("OmniPBR Base"),
|
| 376 |
+
anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
|
| 377 |
+
anno::in_group("Omni Materials"),
|
| 378 |
+
anno::version( 2, 1, 1),
|
| 379 |
+
anno::author("NVIDIA CORPORATION"),
|
| 380 |
+
anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
|
| 381 |
+
]]
|
| 382 |
+
= let{
|
| 383 |
+
|
| 384 |
+
// Diffuse Bsdf //
|
| 385 |
+
|
| 386 |
+
color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
|
| 387 |
+
|
| 388 |
+
color base_color = tinted_diffuse_color;
|
| 389 |
+
|
| 390 |
+
bsdf diffuse_bsdf = df::weighted_layer(
|
| 391 |
+
weight: 1.0,
|
| 392 |
+
layer: df::diffuse_reflection_bsdf(
|
| 393 |
+
tint: base_color,
|
| 394 |
+
roughness: float(0.0)
|
| 395 |
+
),
|
| 396 |
+
base: bsdf(),
|
| 397 |
+
normal: geometry_normal
|
| 398 |
+
);
|
| 399 |
+
|
| 400 |
+
// Glossy Reflection Bsdf //
|
| 401 |
+
|
| 402 |
+
float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
|
| 403 |
+
+ specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
|
| 404 |
+
float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
|
| 405 |
+
+ specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
|
| 406 |
+
bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
|
| 407 |
+
roughness_u: roughness_u,
|
| 408 |
+
roughness_v: roughness_v,
|
| 409 |
+
tint: color(1.0),
|
| 410 |
+
mode: df::scatter_reflect
|
| 411 |
+
);
|
| 412 |
+
|
| 413 |
+
bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
|
| 414 |
+
normal_reflectivity: 0.08,
|
| 415 |
+
grazing_reflectivity: 1.0,
|
| 416 |
+
exponent: 5.0,
|
| 417 |
+
weight: specular_level,
|
| 418 |
+
layer: ggx_smith_bsdf,
|
| 419 |
+
base: diffuse_bsdf,
|
| 420 |
+
normal: geometry_normal
|
| 421 |
+
);
|
| 422 |
+
|
| 423 |
+
bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
|
| 424 |
+
|
| 425 |
+
bsdf omni_PBR_bsdf = df::weighted_layer(
|
| 426 |
+
weight: metalness,
|
| 427 |
+
layer: directional_factor_bsdf,
|
| 428 |
+
base: custom_curve_layer_bsdf,
|
| 429 |
+
normal: geometry_normal
|
| 430 |
+
);
|
| 431 |
+
|
| 432 |
+
// Clear Coat //
|
| 433 |
+
|
| 434 |
+
float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
|
| 435 |
+
+ coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
|
| 436 |
+
float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
|
| 437 |
+
+ coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
|
| 438 |
+
bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
|
| 439 |
+
roughness_u: coat_roughness_u,
|
| 440 |
+
roughness_v: coat_roughness_v,
|
| 441 |
+
tint: color(1.0),
|
| 442 |
+
mode: df::scatter_reflect
|
| 443 |
+
);
|
| 444 |
+
|
| 445 |
+
bsdf opaque_coat = df::weighted_layer(
|
| 446 |
+
weight: coat_transparency,
|
| 447 |
+
layer: ::df::tint(
|
| 448 |
+
tint: coat_color,
|
| 449 |
+
base: omni_PBR_bsdf
|
| 450 |
+
),
|
| 451 |
+
base: ::df::diffuse_reflection_bsdf(
|
| 452 |
+
tint: coat_color
|
| 453 |
+
)
|
| 454 |
+
);
|
| 455 |
+
|
| 456 |
+
bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
|
| 457 |
+
ior: coat_ior,
|
| 458 |
+
weight: coat_weight,
|
| 459 |
+
layer: coat_bsdf,
|
| 460 |
+
base: opaque_coat,
|
| 461 |
+
normal: clearcoat_geometry_normal
|
| 462 |
+
);
|
| 463 |
+
|
| 464 |
+
bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
|
| 465 |
+
|
| 466 |
+
color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
|
| 467 |
+
|
| 468 |
+
float opacity_value = geometry_opacity;
|
| 469 |
+
float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
|
| 470 |
+
|
| 471 |
+
material_emission emission = material_emission(
|
| 472 |
+
df::diffuse_edf(),
|
| 473 |
+
intensity: emission_value
|
| 474 |
+
);
|
| 475 |
+
|
| 476 |
+
material_surface surface = material_surface(
|
| 477 |
+
scattering: final_bsdf,
|
| 478 |
+
emission: emission
|
| 479 |
+
);
|
| 480 |
+
|
| 481 |
+
material_geometry geometry = material_geometry(
|
| 482 |
+
normal: state::rounded_corner_normal(
|
| 483 |
+
radius: round_edges_radius,
|
| 484 |
+
across_materials: round_edges_across_materials,
|
| 485 |
+
roundness: round_edges_roundness
|
| 486 |
+
),
|
| 487 |
+
cutout_opacity: cutout_opacity
|
| 488 |
+
);
|
| 489 |
+
|
| 490 |
+
} in material(
|
| 491 |
+
surface: surface,
|
| 492 |
+
geometry: geometry
|
| 493 |
+
);
|
detector_thermal_fire_a01/simready_usd/source_assets/OmniPBR_ClearCoat.mdl
ADDED
|
@@ -0,0 +1,734 @@
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|
| 1 |
+
/***************************************************************************************************
|
| 2 |
+
* Copyright 2022 NVIDIA Corporation. All rights reserved.
|
| 3 |
+
*
|
| 4 |
+
* Redistribution and use in source and binary forms, with or without
|
| 5 |
+
* modification, are permitted provided that the following conditions
|
| 6 |
+
* are met:
|
| 7 |
+
* * Redistributions of source code must retain the above copyright
|
| 8 |
+
* notice, this list of conditions and the following disclaimer.
|
| 9 |
+
* * Redistributions in binary form must reproduce the above copyright
|
| 10 |
+
* notice, this list of conditions and the following disclaimer in the
|
| 11 |
+
* documentation and/or other materials provided with the distribution.
|
| 12 |
+
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
| 13 |
+
* contributors may be used to endorse or promote products derived
|
| 14 |
+
* from this software without specific prior written permission.
|
| 15 |
+
*
|
| 16 |
+
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
| 17 |
+
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| 18 |
+
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| 19 |
+
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
| 20 |
+
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| 21 |
+
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| 22 |
+
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| 23 |
+
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| 24 |
+
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| 25 |
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| 26 |
+
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| 27 |
+
**************************************************************************************************/
|
| 28 |
+
|
| 29 |
+
mdl 1.7;
|
| 30 |
+
|
| 31 |
+
import ::df::*;
|
| 32 |
+
import ::state::*;
|
| 33 |
+
import ::math::*;
|
| 34 |
+
import ::base::*;
|
| 35 |
+
import ::state::*;
|
| 36 |
+
import ::tex::*;
|
| 37 |
+
import ::anno::*;
|
| 38 |
+
|
| 39 |
+
import ::debug::*;
|
| 40 |
+
|
| 41 |
+
import ::nvidia::core_definitions::file_texture;
|
| 42 |
+
import ::nvidia::core_definitions::normalmap_texture;
|
| 43 |
+
|
| 44 |
+
import OmniPBRBase::*;
|
| 45 |
+
|
| 46 |
+
// Functions //
|
| 47 |
+
|
| 48 |
+
|
| 49 |
+
// Returns a matrix from R,T,S. inputs //
|
| 50 |
+
|
| 51 |
+
uniform float4x4 rotation_translation_scale(
|
| 52 |
+
uniform float3 rotation = float3(0.)
|
| 53 |
+
[[ anno::description("Rotation applied to every UVW coordinate") ]],
|
| 54 |
+
uniform float3 translation = float3(0.)
|
| 55 |
+
[[ anno::description("Offset applied to every UVW coordinate") ]],
|
| 56 |
+
uniform float3 scaling = float3(1.)
|
| 57 |
+
[[ anno::description("Scale applied to every UVW coordinate") ]]
|
| 58 |
+
)
|
| 59 |
+
[[
|
| 60 |
+
anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
|
| 61 |
+
anno::hidden()
|
| 62 |
+
]]
|
| 63 |
+
{
|
| 64 |
+
float4x4 scale =
|
| 65 |
+
float4x4(scaling.x , 0.0 , 0.0 , 0.0,
|
| 66 |
+
0.0 , scaling.y , 0.0 , 0.0,
|
| 67 |
+
0.0 , 0.0 , scaling.z , 0.0,
|
| 68 |
+
translation.x , translation.y , translation.z , 1.0);
|
| 69 |
+
|
| 70 |
+
float3 s = math::sin(rotation);
|
| 71 |
+
float3 c = math::cos(rotation);
|
| 72 |
+
|
| 73 |
+
float4x4 rotate =
|
| 74 |
+
float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
|
| 75 |
+
c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
|
| 76 |
+
-s.y , s.x*c.y , c.x*c.y , 0.0,
|
| 77 |
+
0.0 , 0.0 , 0 , 1.0);
|
| 78 |
+
|
| 79 |
+
return scale * rotate;
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
// Returns the normal n in tangent space, given n is in internal space. //
|
| 83 |
+
|
| 84 |
+
float3 transform_internal_to_tangent(float3 n)
|
| 85 |
+
{
|
| 86 |
+
/* flip_tangent_v */
|
| 87 |
+
return
|
| 88 |
+
n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
|
| 89 |
+
n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
|
| 90 |
+
n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
|
| 91 |
+
}
|
| 92 |
+
|
| 93 |
+
// Returns the normal n in internal space, given n is in tangent space.
|
| 94 |
+
float3 transform_tangent_to_internal(float3 n)
|
| 95 |
+
{
|
| 96 |
+
return state::texture_tangent_u(0) * n.x -
|
| 97 |
+
state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
|
| 98 |
+
state::normal() * n.z;
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
// Returns a normal by adding a detail normal to a global normal.
|
| 102 |
+
export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
|
| 103 |
+
{
|
| 104 |
+
// http://blog.selfshadow.com/publications/blending-in-detail/
|
| 105 |
+
float3 n_t = transform_internal_to_tangent(n);
|
| 106 |
+
float3 nd_t = transform_internal_to_tangent(nd);
|
| 107 |
+
n_t = n_t + float3(0.,0.,1.);
|
| 108 |
+
nd_t = nd_t * float3(-1.,-1.,1.);
|
| 109 |
+
n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
|
| 110 |
+
return math::normalize(transform_tangent_to_internal(n));
|
| 111 |
+
}
|
| 112 |
+
|
| 113 |
+
base::texture_return multiply_colors(
|
| 114 |
+
color color_1 = color(1.0, 1.0, 1.0),
|
| 115 |
+
color color_2 = color(.5, .5, .5),
|
| 116 |
+
float weight = 1.0
|
| 117 |
+
)
|
| 118 |
+
[[
|
| 119 |
+
anno::hidden()
|
| 120 |
+
]]
|
| 121 |
+
{
|
| 122 |
+
return base::blend_color_layers(
|
| 123 |
+
layers: base::color_layer[](
|
| 124 |
+
base::color_layer(
|
| 125 |
+
layer_color: color_2,
|
| 126 |
+
weight: weight,
|
| 127 |
+
mode: base::color_layer_multiply
|
| 128 |
+
)),
|
| 129 |
+
base: color_1
|
| 130 |
+
);
|
| 131 |
+
}
|
| 132 |
+
|
| 133 |
+
|
| 134 |
+
// OmniPBR Clearcoat //
|
| 135 |
+
|
| 136 |
+
export material OmniPBR_ClearCoat(
|
| 137 |
+
|
| 138 |
+
// Albdeo //
|
| 139 |
+
|
| 140 |
+
color diffuse_color_constant = color(0.2) [[
|
| 141 |
+
anno::display_name("Albedo Color"),
|
| 142 |
+
anno::description("This is the albedo base color"),
|
| 143 |
+
anno::in_group("Albedo")
|
| 144 |
+
]],
|
| 145 |
+
uniform texture_2d diffuse_texture = texture_2d() [[
|
| 146 |
+
anno::display_name("Albedo Map"),
|
| 147 |
+
anno::in_group("Albedo")
|
| 148 |
+
]],
|
| 149 |
+
float albedo_desaturation = float(0.0) [[
|
| 150 |
+
anno::display_name("Albedo Map Desaturation"),
|
| 151 |
+
anno::description("Desaturates the albedo map"),
|
| 152 |
+
anno::in_group("Albedo"),
|
| 153 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 154 |
+
]],
|
| 155 |
+
float albedo_add = float(0.0) [[
|
| 156 |
+
anno::display_name("Albedo Add"),
|
| 157 |
+
anno::description("Adds a constant value to the diffuse color "),
|
| 158 |
+
anno::in_group("Albedo"),
|
| 159 |
+
anno::soft_range(float(-1.0), float(1.0))
|
| 160 |
+
]],
|
| 161 |
+
float albedo_brightness = float(1.0) [[
|
| 162 |
+
anno::display_name("Albedo Brightness"),
|
| 163 |
+
anno::description("Multiplier for the diffuse color "),
|
| 164 |
+
anno::in_group("Albedo"),
|
| 165 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 166 |
+
]],
|
| 167 |
+
color diffuse_tint = color(1.0) [[
|
| 168 |
+
anno::display_name("Color Tint"),
|
| 169 |
+
anno::description("When enabled, this color value is multiplied over the final albedo color"),
|
| 170 |
+
anno::in_group("Albedo")
|
| 171 |
+
]],
|
| 172 |
+
|
| 173 |
+
|
| 174 |
+
// Reflectivity //
|
| 175 |
+
|
| 176 |
+
float reflection_roughness_constant = float(0.5) [[
|
| 177 |
+
anno::display_name("Roughness Amount"),
|
| 178 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 179 |
+
anno::in_group("Reflectivity"),
|
| 180 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 181 |
+
]],
|
| 182 |
+
float reflection_roughness_texture_influence = float(0.0) [[
|
| 183 |
+
anno::display_name("Roughness Map Influence"),
|
| 184 |
+
anno::description("Blends between the constant value and the lookup of the roughness texture"),
|
| 185 |
+
anno::in_group("Reflectivity"),
|
| 186 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 187 |
+
]],
|
| 188 |
+
uniform texture_2d reflectionroughness_texture = texture_2d() [[
|
| 189 |
+
anno::display_name("Roughness Map"),
|
| 190 |
+
anno::in_group("Reflectivity"),
|
| 191 |
+
anno::usage("roughness")
|
| 192 |
+
]],
|
| 193 |
+
float metallic_constant = float(0.0) [[
|
| 194 |
+
anno::display_name("Metallic Amount"),
|
| 195 |
+
anno::description("Metallic Material"),
|
| 196 |
+
anno::in_group("Reflectivity"),
|
| 197 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 198 |
+
]],
|
| 199 |
+
float metallic_texture_influence = float(0.0) [[
|
| 200 |
+
anno::display_name("Metallic Map Influence"),
|
| 201 |
+
anno::description("Blends between the constant value and the lookup of the metallic texture"),
|
| 202 |
+
anno::in_group("Reflectivity"),
|
| 203 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 204 |
+
]],
|
| 205 |
+
uniform texture_2d metallic_texture = texture_2d() [[
|
| 206 |
+
anno::display_name("Metallic Map"),
|
| 207 |
+
anno::in_group("Reflectivity"),
|
| 208 |
+
anno::usage("metalness")
|
| 209 |
+
]],
|
| 210 |
+
float specular_level = float(0.5) [[
|
| 211 |
+
anno::display_name("Specular"),
|
| 212 |
+
anno::description("The specular level (intensity) of the material"),
|
| 213 |
+
anno::in_group("Reflectivity"),
|
| 214 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 215 |
+
]],
|
| 216 |
+
|
| 217 |
+
|
| 218 |
+
// ORM //
|
| 219 |
+
|
| 220 |
+
uniform bool enable_ORM_texture = false [[
|
| 221 |
+
anno::display_name("Enable ORM Texture"),
|
| 222 |
+
anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
|
| 223 |
+
anno::in_group("Reflectivity")
|
| 224 |
+
]],
|
| 225 |
+
uniform texture_2d ORM_texture = texture_2d() [[
|
| 226 |
+
anno::display_name("ORM Map"),
|
| 227 |
+
anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
|
| 228 |
+
anno::in_group("Reflectivity"),
|
| 229 |
+
anno::usage("roughness")
|
| 230 |
+
]],
|
| 231 |
+
|
| 232 |
+
|
| 233 |
+
// AO Group //
|
| 234 |
+
|
| 235 |
+
float ao_to_diffuse = 0.0 [[
|
| 236 |
+
anno::display_name("AO to diffuse"),
|
| 237 |
+
anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
|
| 238 |
+
anno::in_group("AO"),
|
| 239 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 240 |
+
]],
|
| 241 |
+
uniform texture_2d ao_texture = texture_2d() [[
|
| 242 |
+
anno::display_name("Ambient Occlusion Map"),
|
| 243 |
+
anno::description("The ambient occlusion texture for the material"),
|
| 244 |
+
anno::in_group("AO"),
|
| 245 |
+
anno::usage("occlusion")
|
| 246 |
+
]],
|
| 247 |
+
|
| 248 |
+
|
| 249 |
+
// Emission //
|
| 250 |
+
|
| 251 |
+
uniform bool enable_emission = false [[
|
| 252 |
+
anno::display_name("Enable Emission"),
|
| 253 |
+
anno::description("Enables the emission of light from the material"),
|
| 254 |
+
anno::in_group("Emissive")
|
| 255 |
+
]],
|
| 256 |
+
color emissive_color = color(1.0,0.1,0.1) [[
|
| 257 |
+
anno::display_name("Emissive Color"),
|
| 258 |
+
anno::description("The emission color"),
|
| 259 |
+
anno::in_group("Emissive"),
|
| 260 |
+
anno::enable_if("enable_emission == true")
|
| 261 |
+
]],
|
| 262 |
+
uniform texture_2d emissive_color_texture = texture_2d() [[
|
| 263 |
+
anno::display_name("Emissive Color map"),
|
| 264 |
+
anno::in_group("Emissive"),
|
| 265 |
+
anno::description("The emissive color texture"),
|
| 266 |
+
anno::enable_if("enable_emission == true")
|
| 267 |
+
]],
|
| 268 |
+
uniform texture_2d emissive_mask_texture = texture_2d() [[
|
| 269 |
+
anno::display_name("Emissive Mask map"),
|
| 270 |
+
anno::description("The texture masking the emissive color"),
|
| 271 |
+
anno::in_group("Emissive"),
|
| 272 |
+
anno::enable_if("enable_emission == true"),
|
| 273 |
+
anno::usage("occlusion")
|
| 274 |
+
]],
|
| 275 |
+
float emissive_intensity = float(40.0) [[
|
| 276 |
+
anno::display_name("Emissive Intensity"),
|
| 277 |
+
anno::description("Intensity of the emission"),
|
| 278 |
+
anno::in_group("Emissive"),
|
| 279 |
+
anno::enable_if("enable_emission == true")
|
| 280 |
+
]],
|
| 281 |
+
|
| 282 |
+
|
| 283 |
+
// Cutout Opacity //
|
| 284 |
+
|
| 285 |
+
uniform bool enable_opacity = false [[
|
| 286 |
+
anno::display_name("Enable Opacity"),
|
| 287 |
+
anno::description("Enables the use of cutout opacity"),
|
| 288 |
+
anno::in_group("Opacity")
|
| 289 |
+
]],
|
| 290 |
+
uniform texture_2d opacity_texture = texture_2d() [[
|
| 291 |
+
anno::display_name("Opacity Map"),
|
| 292 |
+
anno::in_group("Opacity"),
|
| 293 |
+
anno::usage("opacity")
|
| 294 |
+
]],
|
| 295 |
+
float opacity_constant = float(1.0) [[
|
| 296 |
+
anno::display_name("Opacity Amount"),
|
| 297 |
+
anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
|
| 298 |
+
anno::in_group("Opacity"),
|
| 299 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 300 |
+
]],
|
| 301 |
+
uniform bool enable_opacity_texture = false [[
|
| 302 |
+
anno::display_name("Enable Opacity Texture"),
|
| 303 |
+
anno::description("Enables or disables the usage of the opacity texture map"),
|
| 304 |
+
anno::in_group("Opacity")
|
| 305 |
+
]],
|
| 306 |
+
uniform base::mono_mode opacity_mode = base::mono_average [[
|
| 307 |
+
anno::display_name("Opacity Mono Source"),
|
| 308 |
+
anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
|
| 309 |
+
anno::in_group("Opacity")
|
| 310 |
+
]],
|
| 311 |
+
uniform float opacity_threshold = float(0.0) [[
|
| 312 |
+
anno::display_name("Opacity Threshold"),
|
| 313 |
+
anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
|
| 314 |
+
anno::in_group("Opacity"),
|
| 315 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 316 |
+
]],
|
| 317 |
+
|
| 318 |
+
|
| 319 |
+
// Clearcoat //
|
| 320 |
+
|
| 321 |
+
uniform bool enable_clearcoat = false [[
|
| 322 |
+
anno::display_name("Enable Clearcoat Layer"),
|
| 323 |
+
anno::description("Adds a clearcoat layer on top of the material when enabled"),
|
| 324 |
+
anno::in_group("Clearcoat")
|
| 325 |
+
]],
|
| 326 |
+
float clearcoat_weight = float(1.0) [[
|
| 327 |
+
anno::display_name("Clearcoat Weight"),
|
| 328 |
+
anno::description("Sets the weight for clearcoat layer"),
|
| 329 |
+
anno::in_group("Clearcoat"),
|
| 330 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 331 |
+
]],
|
| 332 |
+
color clearcoat_tint = color(1.0) [[
|
| 333 |
+
anno::display_name("Clearcoat Tint"),
|
| 334 |
+
anno::description("Clearcoat is tinted and affects the underlying material"),
|
| 335 |
+
anno::in_group("Clearcoat")
|
| 336 |
+
]],
|
| 337 |
+
float clearcoat_transparency = float(1.0) [[
|
| 338 |
+
anno::display_name("Clearcoat Transparency"),
|
| 339 |
+
anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
|
| 340 |
+
anno::in_group("Clearcoat"),
|
| 341 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 342 |
+
]],
|
| 343 |
+
float clearcoat_reflection_roughness = float(0.0) [[
|
| 344 |
+
anno::display_name("Clearcoat Roughness"),
|
| 345 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 346 |
+
anno::in_group("Clearcoat"),
|
| 347 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 348 |
+
]],
|
| 349 |
+
float clearcoat_ior = float(1.56) [[
|
| 350 |
+
anno::display_name("Clearcoat IOR"),
|
| 351 |
+
anno::description("Sets the Index of refraction for the clearcoat layer"),
|
| 352 |
+
anno::in_group("Clearcoat"),
|
| 353 |
+
anno::soft_range(float(0.0), float(4.0))
|
| 354 |
+
]],
|
| 355 |
+
uniform float clearcoat_bump_factor = float(1.0) [[
|
| 356 |
+
anno::display_name("Clearcoat Normal Map Strength"),
|
| 357 |
+
anno::description("Strength of normal map."),
|
| 358 |
+
anno::in_group("Clearcoat"),
|
| 359 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 360 |
+
]],
|
| 361 |
+
uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
|
| 362 |
+
anno::display_name("Clearcoat Normal Map"),
|
| 363 |
+
anno::description("Enables the usage of the normalmap texture"),
|
| 364 |
+
anno::in_group("Clearcoat"),
|
| 365 |
+
anno::usage("normal")
|
| 366 |
+
]],
|
| 367 |
+
uniform float2 clearcoat_texture_translate = float2(0.0) [[
|
| 368 |
+
anno::display_name("Clearcoat Texture Translate"),
|
| 369 |
+
anno::description("Controls the position of the clearcoat texture"),
|
| 370 |
+
anno::ui_order(1),
|
| 371 |
+
anno::in_group("UV")
|
| 372 |
+
]],
|
| 373 |
+
uniform float clearcoat_texture_rotate = float(0.0) [[
|
| 374 |
+
anno::display_name("Clearcoat Texture Rotate"),
|
| 375 |
+
anno::description("Rotates angle of the clearcoat texture in degrees"),
|
| 376 |
+
anno::ui_order(2),
|
| 377 |
+
anno::in_group("UV")
|
| 378 |
+
]],
|
| 379 |
+
uniform float2 clearcoat_texture_scale = float2(1.0) [[
|
| 380 |
+
anno::display_name("Clearcoat Texture Tiling"),
|
| 381 |
+
anno::description("Controls the repetition of the clearcoat texture"),
|
| 382 |
+
anno::ui_order(3),
|
| 383 |
+
anno::in_group("UV")
|
| 384 |
+
]],
|
| 385 |
+
float clearcoat_flatten = float(1.0) [[
|
| 386 |
+
anno::display_name("Clearcoat Flatten"),
|
| 387 |
+
anno::description("Flattens the clearcoat to even out the underlying bump maps"),
|
| 388 |
+
anno::in_group("Clearcoat"),
|
| 389 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 390 |
+
]],
|
| 391 |
+
|
| 392 |
+
|
| 393 |
+
// Normal //
|
| 394 |
+
|
| 395 |
+
uniform float geometry_normal_roughness_strength = 1.f
|
| 396 |
+
[[
|
| 397 |
+
anno::hard_range(0.0, 1.0),
|
| 398 |
+
anno::display_name("Normal map to roughness weight"),
|
| 399 |
+
anno::description("Enables and weights roughness induced by normal maps"),
|
| 400 |
+
anno::in_group("Normal")
|
| 401 |
+
]],
|
| 402 |
+
uniform float bump_factor = float(1.0) [[
|
| 403 |
+
anno::display_name("Normal Strength"),
|
| 404 |
+
anno::description("Strength of normal map"),
|
| 405 |
+
anno::in_group("Normal"),
|
| 406 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 407 |
+
]],
|
| 408 |
+
uniform texture_2d normalmap_texture = texture_2d() [[
|
| 409 |
+
anno::display_name("Normal Map"),
|
| 410 |
+
anno::in_group("Normal"),
|
| 411 |
+
anno::usage("normal")
|
| 412 |
+
]],
|
| 413 |
+
uniform float detail_bump_factor = float(0.3) [[
|
| 414 |
+
anno::display_name("Detail Normal Strength"),
|
| 415 |
+
anno::in_group("Normal"),
|
| 416 |
+
anno::description("Strength of the detail normal"),
|
| 417 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 418 |
+
]],
|
| 419 |
+
uniform texture_2d detail_normalmap_texture = texture_2d() [[
|
| 420 |
+
anno::display_name("Detail Normal Map"),
|
| 421 |
+
anno::in_group("Normal"),
|
| 422 |
+
anno::usage("normal")
|
| 423 |
+
]],
|
| 424 |
+
uniform bool flip_tangent_u = false [[
|
| 425 |
+
anno::display_name("Normal Map Flip U Tangent"),
|
| 426 |
+
anno::in_group("Normal")
|
| 427 |
+
]],
|
| 428 |
+
uniform bool flip_tangent_v = true [[
|
| 429 |
+
anno::display_name("Normal Map Flip V Tangent"),
|
| 430 |
+
anno::in_group("Normal")
|
| 431 |
+
]],
|
| 432 |
+
|
| 433 |
+
|
| 434 |
+
// UVW Projection Group //
|
| 435 |
+
|
| 436 |
+
uniform bool project_uvw = false [[
|
| 437 |
+
anno::display_name("Enable Project UVW Coordinates"),
|
| 438 |
+
anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
|
| 439 |
+
anno::in_group("UV")
|
| 440 |
+
]],
|
| 441 |
+
uniform bool world_or_object = false [[
|
| 442 |
+
anno::display_name("Enable World Space"),
|
| 443 |
+
anno::description("When enabled, uses world space for projection, otherwise object space is used"),
|
| 444 |
+
anno::in_group("UV"),
|
| 445 |
+
anno::enable_if("project_uvw == true")
|
| 446 |
+
]],
|
| 447 |
+
uniform int uv_space_index = 0 [[
|
| 448 |
+
anno::display_name("UV Space Index"),
|
| 449 |
+
anno::description("UV Space Index"),
|
| 450 |
+
anno::in_group("UV"),
|
| 451 |
+
anno::enable_if("project_uvw == true"),
|
| 452 |
+
anno::hard_range(int(0), int(3))
|
| 453 |
+
]],
|
| 454 |
+
|
| 455 |
+
|
| 456 |
+
// UVW Adjustments Group //
|
| 457 |
+
|
| 458 |
+
uniform float2 texture_translate = float2(0.0) [[
|
| 459 |
+
anno::display_name("Texture Translate"),
|
| 460 |
+
anno::description("Controls position of texture."),
|
| 461 |
+
anno::in_group("UV"),
|
| 462 |
+
anno::enable_if("project_uvw == true")
|
| 463 |
+
]],
|
| 464 |
+
uniform float texture_rotate = float(0.0) [[
|
| 465 |
+
anno::display_name("Texture Rotate"),
|
| 466 |
+
anno::description("Rotates angle of texture in degrees."),
|
| 467 |
+
anno::in_group("UV"),
|
| 468 |
+
anno::enable_if("project_uvw == true")
|
| 469 |
+
]],
|
| 470 |
+
uniform float2 texture_scale = float2(1.0) [[
|
| 471 |
+
anno::display_name("Texture Tiling"),
|
| 472 |
+
anno::description("Controls repetition of the texture."),
|
| 473 |
+
anno::in_group("UV"),
|
| 474 |
+
anno::enable_if("project_uvw == true")
|
| 475 |
+
]],
|
| 476 |
+
uniform float2 detail_texture_translate = float2(0.0) [[
|
| 477 |
+
anno::display_name("Detail Texture Translate"),
|
| 478 |
+
anno::description("Controls the position of the detail texture."),
|
| 479 |
+
anno::in_group("UV"),
|
| 480 |
+
anno::enable_if("project_uvw == true")
|
| 481 |
+
]],
|
| 482 |
+
uniform float detail_texture_rotate = float(0.0) [[
|
| 483 |
+
anno::display_name("Detail Texture Rotate"),
|
| 484 |
+
anno::description("Rotates angle of the detail texture in degrees."),
|
| 485 |
+
anno::in_group("UV"),
|
| 486 |
+
anno::enable_if("project_uvw == true")
|
| 487 |
+
]],
|
| 488 |
+
uniform float2 detail_texture_scale = float2(1.0) [[
|
| 489 |
+
anno::display_name("Detail Texture Tiling"),
|
| 490 |
+
anno::description("Controls repetition of the detail texture."),
|
| 491 |
+
anno::in_group("UV"),
|
| 492 |
+
anno::enable_if("project_uvw == true")
|
| 493 |
+
]],
|
| 494 |
+
|
| 495 |
+
|
| 496 |
+
// Geometry //
|
| 497 |
+
|
| 498 |
+
uniform float round_edges_radius = float(0.0) [[
|
| 499 |
+
anno::display_name("Round Edge Radius"),
|
| 500 |
+
anno::description("Influence radius around the edges in meters"),
|
| 501 |
+
anno::in_group("Geometry"),
|
| 502 |
+
anno::soft_range(0.0, 1.0)
|
| 503 |
+
]],
|
| 504 |
+
uniform float round_edges_roundness = float(1.0) [[
|
| 505 |
+
anno::display_name("Round Edge Roundness"),
|
| 506 |
+
anno::description("Determines how round the edge will look"),
|
| 507 |
+
anno::in_group("Geometry"),
|
| 508 |
+
anno::hard_range(0.0, 1.0)
|
| 509 |
+
]],
|
| 510 |
+
uniform bool round_edges_across_materials = false [[
|
| 511 |
+
anno::display_name("Round Edge Across Materials"),
|
| 512 |
+
anno::description("Normal smoothing happens only between facets of equal material, \n"
|
| 513 |
+
"\t\tunless this parameter is set true, in which case the smoothing \n"
|
| 514 |
+
"\t\thappens between facets irrespective of their materials"),
|
| 515 |
+
anno::in_group("Geometry")
|
| 516 |
+
]]
|
| 517 |
+
)
|
| 518 |
+
[[
|
| 519 |
+
anno::display_name("OmniPBR ClearCoat "),
|
| 520 |
+
anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
|
| 521 |
+
anno::in_group("Base"),
|
| 522 |
+
anno::version( 2, 1, 1),
|
| 523 |
+
anno::author("NVIDIA CORPORATION"),
|
| 524 |
+
anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
|
| 525 |
+
]] = let {
|
| 526 |
+
|
| 527 |
+
// UVW lookup and transformation //
|
| 528 |
+
base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
|
| 529 |
+
|
| 530 |
+
base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
|
| 531 |
+
coordinate_system: the_system,
|
| 532 |
+
texture_space: uv_space_index,
|
| 533 |
+
projection_type: base::projection_cubic
|
| 534 |
+
) :
|
| 535 |
+
base::coordinate_source(
|
| 536 |
+
coordinate_system: base::texture_coordinate_uvw,
|
| 537 |
+
texture_space: uv_space_index
|
| 538 |
+
);
|
| 539 |
+
|
| 540 |
+
base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
|
| 541 |
+
transform: rotation_translation_scale(
|
| 542 |
+
scaling: float3(texture_scale.x, texture_scale.y, 1.0),
|
| 543 |
+
rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
|
| 544 |
+
translation: float3(texture_translate.x, texture_translate.y, 0.0)
|
| 545 |
+
),
|
| 546 |
+
coordinate: uvw
|
| 547 |
+
);
|
| 548 |
+
|
| 549 |
+
base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
|
| 550 |
+
transform: rotation_translation_scale(
|
| 551 |
+
scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
|
| 552 |
+
rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
|
| 553 |
+
translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
|
| 554 |
+
),
|
| 555 |
+
coordinate: uvw
|
| 556 |
+
);
|
| 557 |
+
|
| 558 |
+
base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
|
| 559 |
+
transform: rotation_translation_scale(
|
| 560 |
+
scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
|
| 561 |
+
rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
|
| 562 |
+
translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
|
| 563 |
+
),
|
| 564 |
+
coordinate: uvw
|
| 565 |
+
);
|
| 566 |
+
|
| 567 |
+
// Normal calculations //
|
| 568 |
+
OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
|
| 569 |
+
|
| 570 |
+
OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
|
| 571 |
+
OmniPBRBase::tangent_space_normal_roughness_texture(
|
| 572 |
+
texture: normalmap_texture,
|
| 573 |
+
factor: bump_factor,
|
| 574 |
+
uvw: transformed_uvw,
|
| 575 |
+
flip_tangent_u: flip_tangent_u,
|
| 576 |
+
flip_tangent_v: flip_tangent_v // true for dx, false for opengl
|
| 577 |
+
//flip_tangent_v: true
|
| 578 |
+
|
| 579 |
+
) : defaultData;
|
| 580 |
+
float3 the_normal = normal_data.normal;
|
| 581 |
+
|
| 582 |
+
OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
|
| 583 |
+
OmniPBRBase::tangent_space_normal_roughness_texture(
|
| 584 |
+
texture: detail_normalmap_texture,
|
| 585 |
+
factor: detail_bump_factor,
|
| 586 |
+
uvw: detail_transformed_uvw,
|
| 587 |
+
flip_tangent_u: flip_tangent_u,
|
| 588 |
+
flip_tangent_v: flip_tangent_v // true for dx, false for opengl
|
| 589 |
+
) : defaultData;
|
| 590 |
+
float3 detail_normal = detail_normal_data.normal;
|
| 591 |
+
|
| 592 |
+
OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
|
| 593 |
+
OmniPBRBase::tangent_space_normal_roughness_texture(
|
| 594 |
+
texture: clearcoat_normalmap_texture,
|
| 595 |
+
factor: clearcoat_bump_factor,
|
| 596 |
+
uvw: clearcoat_transformed_uvw,
|
| 597 |
+
flip_tangent_u: flip_tangent_u,
|
| 598 |
+
flip_tangent_v: flip_tangent_v // true for dx, false for opengl
|
| 599 |
+
) : defaultData;
|
| 600 |
+
float3 clearcoat_normal = clearcoat_normal_data.normal;
|
| 601 |
+
|
| 602 |
+
|
| 603 |
+
float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
|
| 604 |
+
float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
|
| 605 |
+
float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
|
| 606 |
+
: flattened_clearcoat_normal;
|
| 607 |
+
|
| 608 |
+
|
| 609 |
+
// ORM Handling //
|
| 610 |
+
|
| 611 |
+
float3 ORM_lookup = tex::lookup_float3(
|
| 612 |
+
tex: ORM_texture,
|
| 613 |
+
coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
|
| 614 |
+
);
|
| 615 |
+
|
| 616 |
+
|
| 617 |
+
float3 roughness_lookup = tex::lookup_float3(
|
| 618 |
+
tex: reflectionroughness_texture,
|
| 619 |
+
coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
|
| 620 |
+
);
|
| 621 |
+
|
| 622 |
+
float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
|
| 623 |
+
float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
|
| 624 |
+
float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
|
| 625 |
+
math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
|
| 626 |
+
|
| 627 |
+
float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
|
| 628 |
+
math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
|
| 629 |
+
|
| 630 |
+
// Diffuse Color Lookup and AO //
|
| 631 |
+
|
| 632 |
+
base::texture_return base_lookup = base::file_texture(
|
| 633 |
+
texture: diffuse_texture,
|
| 634 |
+
color_offset: color(albedo_add),
|
| 635 |
+
color_scale: color(albedo_brightness),
|
| 636 |
+
mono_source: base::mono_luminance,
|
| 637 |
+
uvw: transformed_uvw,
|
| 638 |
+
clip: false
|
| 639 |
+
);
|
| 640 |
+
|
| 641 |
+
base::texture_return ao_lookup = base::file_texture(
|
| 642 |
+
texture: ao_texture,
|
| 643 |
+
color_offset: color(0.0, 0.0, 0.0),
|
| 644 |
+
color_scale: color(1.0, 1.0, 1.0),
|
| 645 |
+
mono_source: base::mono_average,
|
| 646 |
+
uvw: transformed_uvw,
|
| 647 |
+
clip: false
|
| 648 |
+
);
|
| 649 |
+
|
| 650 |
+
|
| 651 |
+
color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
|
| 652 |
+
color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
|
| 653 |
+
color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
|
| 654 |
+
color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
|
| 655 |
+
|
| 656 |
+
color base_color = multiply_colors(
|
| 657 |
+
color_1: tinted_diffuse,
|
| 658 |
+
color_2: ao_color,
|
| 659 |
+
weight: ao_to_diffuse
|
| 660 |
+
).tint;
|
| 661 |
+
|
| 662 |
+
|
| 663 |
+
// Metalness //
|
| 664 |
+
|
| 665 |
+
float3 metallic_lookup = tex::lookup_float3(
|
| 666 |
+
tex: metallic_texture,
|
| 667 |
+
coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
|
| 668 |
+
);
|
| 669 |
+
|
| 670 |
+
float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
|
| 671 |
+
float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
|
| 672 |
+
|
| 673 |
+
|
| 674 |
+
// Emission //
|
| 675 |
+
|
| 676 |
+
color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
|
| 677 |
+
base::file_texture(
|
| 678 |
+
texture: emissive_color_texture,
|
| 679 |
+
color_offset: color(0.0, 0.0, 0.0),
|
| 680 |
+
color_scale: color(1.0, 1.0, 1.0),
|
| 681 |
+
mono_source: base::mono_average,
|
| 682 |
+
uvw: transformed_uvw,
|
| 683 |
+
clip: false
|
| 684 |
+
).tint : emissive_color;
|
| 685 |
+
|
| 686 |
+
color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
|
| 687 |
+
base::file_texture(
|
| 688 |
+
texture: emissive_mask_texture,
|
| 689 |
+
color_offset: color(0.0, 0.0, 0.0),
|
| 690 |
+
color_scale: color(1.0, 1.0, 1.0),
|
| 691 |
+
mono_source: base::mono_average,
|
| 692 |
+
uvw: transformed_uvw,
|
| 693 |
+
clip: false
|
| 694 |
+
).tint : color(1.0);
|
| 695 |
+
|
| 696 |
+
color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
|
| 697 |
+
|
| 698 |
+
// Opacity //
|
| 699 |
+
|
| 700 |
+
float opacity_value = enable_opacity_texture ? base::file_texture(
|
| 701 |
+
texture: opacity_texture,
|
| 702 |
+
mono_source: opacity_mode,
|
| 703 |
+
uvw: transformed_uvw
|
| 704 |
+
).mono : opacity_constant;
|
| 705 |
+
|
| 706 |
+
float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
|
| 707 |
+
|
| 708 |
+
material base = OmniPBRBase::OmniPBRBase(
|
| 709 |
+
diffuse_reflection_color: base_color,
|
| 710 |
+
specular_reflection_aniso_roughness: reflection_roughness,
|
| 711 |
+
specular_level: specular_level,
|
| 712 |
+
metalness: metallic,
|
| 713 |
+
enable_emission: enable_emission,
|
| 714 |
+
emission_color: final_emission_color,
|
| 715 |
+
emission_intensity: emissive_intensity,
|
| 716 |
+
enable_coat: enable_clearcoat,
|
| 717 |
+
coat_weight: clearcoat_weight,
|
| 718 |
+
coat_color: clearcoat_tint,
|
| 719 |
+
coat_transparency: clearcoat_transparency,
|
| 720 |
+
coat_aniso_roughness: clearcoat_reflection_roughness2,
|
| 721 |
+
coat_ior: clearcoat_ior,
|
| 722 |
+
enable_opacity: enable_opacity,
|
| 723 |
+
geometry_opacity: cutout_opacity,
|
| 724 |
+
clearcoat_geometry_normal: final_clearcoat_normal,
|
| 725 |
+
round_edges_radius: round_edges_radius,
|
| 726 |
+
round_edges_roundness: round_edges_roundness,
|
| 727 |
+
round_edges_across_materials: round_edges_across_materials,
|
| 728 |
+
geometry_normal: diffuse_gloss_normal
|
| 729 |
+
);
|
| 730 |
+
|
| 731 |
+
} in material(
|
| 732 |
+
surface: base.surface,
|
| 733 |
+
geometry: base.geometry
|
| 734 |
+
);
|
detector_thermal_fire_a01/simready_usd/source_assets/t_plastic_black_a01_tile_alb.png
ADDED
|
Git LFS Details
|
detector_thermal_fire_a01/simready_usd/source_assets/t_plastic_black_a01_tile_nor.png
ADDED
|
Git LFS Details
|
detector_thermal_fire_a01/simready_usd/source_assets/t_plastic_black_a01_tile_orm.png
ADDED
|
Git LFS Details
|
detector_thermal_fire_a01/simready_usd/source_assets/t_plastic_glossy_white_a01_tile_alb.png
ADDED
|
Git LFS Details
|
detector_thermal_fire_a01/simready_usd/source_assets/t_plastic_glossy_white_a01_tile_nor.png
ADDED
|
Git LFS Details
|
detector_thermal_fire_a01/simready_usd/source_assets/t_plastic_glossy_white_a01_tile_orm.png
ADDED
|
Git LFS Details
|
detector_thermal_fire_a01/simready_usd/source_assets/t_plastic_gray_a01_tile_alb.png
ADDED
|
Git LFS Details
|
detector_thermal_fire_a01/simready_usd/source_assets/t_plastic_gray_a01_tile_nor.png
ADDED
|
Git LFS Details
|
detector_thermal_fire_a01/simready_usd/source_assets/t_plastic_gray_a01_tile_orm.png
ADDED
|
Git LFS Details
|
device_blood_pressure_monitor_a01/.metadata/LICENSE.txt
ADDED
|
@@ -0,0 +1,396 @@
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|
| 1 |
+
Attribution 4.0 International
|
| 2 |
+
|
| 3 |
+
=======================================================================
|
| 4 |
+
|
| 5 |
+
Creative Commons Corporation ("Creative Commons") is not a law firm and
|
| 6 |
+
does not provide legal services or legal advice. Distribution of
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| 7 |
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Creative Commons public licenses does not create a lawyer-client or
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|
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|
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Using Creative Commons Public Licenses
|
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Creative Commons public licenses provide a standard set of terms and
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|
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and certain other rights specified in the public license below. The
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following considerations are for informational purposes only, are not
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Considerations for licensors: Our public licenses are
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wiki.creativecommons.org/Considerations_for_licensees
|
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| 55 |
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|
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|
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|
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a. Adapted Material means material subject to Copyright and Similar
|
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Rights that is derived from or based upon the Licensed Material
|
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|
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|
| 75 |
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|
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|
| 77 |
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Material is a musical work, performance, or sound recording,
|
| 78 |
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Adapted Material is always produced where the Licensed Material is
|
| 79 |
+
synched in timed relation with a moving image.
|
| 80 |
+
|
| 81 |
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b. Adapter's License means the license You apply to Your Copyright
|
| 82 |
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and Similar Rights in Your contributions to Adapted Material in
|
| 83 |
+
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|
| 84 |
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|
| 85 |
+
c. Copyright and Similar Rights means copyright and/or similar rights
|
| 86 |
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closely related to copyright including, without limitation,
|
| 87 |
+
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|
| 88 |
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Rights, without regard to how the rights are labeled or
|
| 89 |
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categorized. For purposes of this Public License, the rights
|
| 90 |
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|
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|
| 93 |
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d. Effective Technological Measures means those measures that, in the
|
| 94 |
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|
| 95 |
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|
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+
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|
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agreements.
|
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+
|
| 99 |
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e. Exceptions and Limitations means fair use, fair dealing, and/or
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| 100 |
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any other exception or limitation to Copyright and Similar Rights
|
| 101 |
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that applies to Your use of the Licensed Material.
|
| 102 |
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|
| 103 |
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f. Licensed Material means the artistic or literary work, database,
|
| 104 |
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or other material to which the Licensor applied this Public
|
| 105 |
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License.
|
| 106 |
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|
| 107 |
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g. Licensed Rights means the rights granted to You subject to the
|
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terms and conditions of this Public License, which are limited to
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| 109 |
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| 112 |
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h. Licensor means the individual(s) or entity(ies) granting rights
|
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| 115 |
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| 133 |
+
Section 2 -- Scope.
|
| 134 |
+
|
| 135 |
+
a. License grant.
|
| 136 |
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|
| 137 |
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1. Subject to the terms and conditions of this Public License,
|
| 138 |
+
the Licensor hereby grants You a worldwide, royalty-free,
|
| 139 |
+
non-sublicensable, non-exclusive, irrevocable license to
|
| 140 |
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exercise the Licensed Rights in the Licensed Material to:
|
| 141 |
+
|
| 142 |
+
a. reproduce and Share the Licensed Material, in whole or
|
| 143 |
+
in part; and
|
| 144 |
+
|
| 145 |
+
b. produce, reproduce, and Share Adapted Material.
|
| 146 |
+
|
| 147 |
+
2. Exceptions and Limitations. For the avoidance of doubt, where
|
| 148 |
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Exceptions and Limitations apply to Your use, this Public
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| 153 |
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6(a).
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| 154 |
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| 155 |
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4. Media and formats; technical modifications allowed. The
|
| 156 |
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Licensor authorizes You to exercise the Licensed Rights in
|
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| 158 |
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| 159 |
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| 160 |
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authority to forbid You from making technical modifications
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technical modifications necessary to circumvent Effective
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| 164 |
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|
| 165 |
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|
| 166 |
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| 167 |
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| 168 |
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|
| 169 |
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| 170 |
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| 186 |
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| 188 |
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|
| 189 |
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|
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ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
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| 307 |
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| 320 |
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|
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|
| 324 |
+
it is cured within 30 days of Your discovery of the
|
| 325 |
+
violation; or
|
| 326 |
+
|
| 327 |
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| 329 |
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For the avoidance of doubt, this Section 6(b) does not affect any
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| 330 |
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d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
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+
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| 342 |
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Section 7 -- Other Terms and Conditions.
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| 351 |
+
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+
|
| 354 |
+
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| 355 |
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+
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+
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|
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Creative Commons may be contacted at creativecommons.org.
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| 396 |
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|
device_blood_pressure_monitor_a01/.metadata/com.nvidia.simready.conformance.Package%401.0.0.json
ADDED
|
@@ -0,0 +1,35 @@
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|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"profile": "Package",
|
| 4 |
+
"profile_version": "1.0.0",
|
| 5 |
+
"timestamp": "2026-09-18T12:21:24",
|
| 6 |
+
"assets": [
|
| 7 |
+
{
|
| 8 |
+
"asset": "com.nvidia.simready.packaging.json",
|
| 9 |
+
"features": [
|
| 10 |
+
{
|
| 11 |
+
"FET_030_STANDARD": {
|
| 12 |
+
"version": "0.1.0",
|
| 13 |
+
"passed": true,
|
| 14 |
+
"failing_requirements": [],
|
| 15 |
+
"dependencies": []
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"FET_032_STANDARD": {
|
| 20 |
+
"version": "0.1.0",
|
| 21 |
+
"passed": true,
|
| 22 |
+
"failing_requirements": [],
|
| 23 |
+
"dependencies": [
|
| 24 |
+
{
|
| 25 |
+
"FET_030_STANDARD": {
|
| 26 |
+
"version": "0.1.0"
|
| 27 |
+
}
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
}
|
| 32 |
+
]
|
| 33 |
+
}
|
| 34 |
+
]
|
| 35 |
+
}
|
device_blood_pressure_monitor_a01/.metadata/com.nvidia.simready.packaging.bom.json
ADDED
|
@@ -0,0 +1,453 @@
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