Dataset Viewer
The dataset viewer is not available for this subset.
Cannot get the split names for the config 'default' of the dataset.
Exception:    SplitsNotFoundError
Message:      The split names could not be parsed from the dataset config.
Traceback:    Traceback (most recent call last):
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/inspect.py", line 499, in get_dataset_config_info
                  for split_generator in builder._split_generators(
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/packaged_modules/webdataset/webdataset.py", line 88, in _split_generators
                  inferred_arrow_schema = pa.concat_tables(pa_tables, promote_options="default").schema
                File "pyarrow/table.pxi", line 5317, in pyarrow.lib.concat_tables
                File "pyarrow/error.pxi", line 154, in pyarrow.lib.pyarrow_internal_check_status
                File "pyarrow/error.pxi", line 91, in pyarrow.lib.check_status
              pyarrow.lib.ArrowTypeError: struct fields don't match or are in the wrong order: Input fields: struct<episodes: list<item: null>, goals_by_category: struct<>> output fields: struct<episodes: list<item: struct<additional_obj_config_paths: list<item: null>, children_object_categories: list<item: null>, episode_id: string, goals: list<item: null>, info: struct<euclidean_distance: double, geodesic_distance: double>, object_category: string, scene_dataset_config: string, scene_id: string, shortest_paths: null, start_position: list<item: double>, start_room: null, start_rotation: list<item: double>>>, goals_by_category: struct<DYehNKdT76V.basis.glb_armchair: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, DYehNKdT76V.basis.glb_bath cabinet: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, DYehNKdT76V.basis.glb_coffee table: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, DYehNKdT76V.basis.glb_kitchen cabinet: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, DYehNKdT76V.basis.glb_lamp: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, DYehNKdT76V.basis.glb_lamp table: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, DYehNKdT76V.basis.glb_shelf: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, DYehNKdT76V.basis.glb_window curtain: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, DYehNKdT76V.basis.glb_window frame: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_armchair: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_bath sink: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_bicycle: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_computer desk: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_curtain: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_curtain rod: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_electric box: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_fireplace: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_kitchen cabinet: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_lamp: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_shower curtain: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_window curtain: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, mv2HUxq3B53.basis.glb_armchair: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, mv2HUxq3B53.basis.glb_bar chair: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, mv2HUxq3B53.basis.glb_curtain: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, mv2HUxq3B53.basis.glb_furnace: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, mv2HUxq3B53.basis.glb_ironing board: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, mv2HUxq3B53.basis.glb_lamp: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, mv2HUxq3B53.basis.glb_shelf: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, mv2HUxq3B53.basis.glb_table lamp: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, mv2HUxq3B53.basis.glb_window frame: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_armchair: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_bar chair: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_bathroom counter: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_bedside lamp: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_chest drawer: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_coffee table: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_computer desk: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_curtain: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_dining chair: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_dining table: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_fireplace: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_kitchen cabinet: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_kitchen counter: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_lamp: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_shelf: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_throw blanket: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_window curtain: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_window frame: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>>, category_to_scene_annotation_category_id: struct<>, category_to_task_category_id: struct<>>
              
              The above exception was the direct cause of the following exception:
              
              Traceback (most recent call last):
                File "/src/services/worker/src/worker/job_runners/config/split_names.py", line 65, in compute_split_names_from_streaming_response
                  for split in get_dataset_split_names(
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/inspect.py", line 572, in get_dataset_split_names
                  info = get_dataset_config_info(
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/inspect.py", line 504, in get_dataset_config_info
                  raise SplitsNotFoundError("The split names could not be parsed from the dataset config.") from err
              datasets.inspect.SplitsNotFoundError: The split names could not be parsed from the dataset config.

Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.

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