wingrune/OVSegDT
Robotics
•
Updated
Exception: SplitsNotFoundError
Message: The split names could not be parsed from the dataset config.
Traceback: Traceback (most recent call last):
File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/inspect.py", line 499, in get_dataset_config_info
for split_generator in builder._split_generators(
File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/packaged_modules/webdataset/webdataset.py", line 88, in _split_generators
inferred_arrow_schema = pa.concat_tables(pa_tables, promote_options="default").schema
File "pyarrow/table.pxi", line 5317, in pyarrow.lib.concat_tables
File "pyarrow/error.pxi", line 154, in pyarrow.lib.pyarrow_internal_check_status
File "pyarrow/error.pxi", line 91, in pyarrow.lib.check_status
pyarrow.lib.ArrowTypeError: struct fields don't match or are in the wrong order: Input fields: struct<episodes: list<item: null>, goals_by_category: struct<>> output fields: struct<episodes: list<item: struct<additional_obj_config_paths: list<item: null>, children_object_categories: list<item: null>, episode_id: string, goals: list<item: null>, info: struct<euclidean_distance: double, geodesic_distance: double>, object_category: string, scene_dataset_config: string, scene_id: string, shortest_paths: null, start_position: list<item: double>, start_room: null, start_rotation: list<item: double>>>, goals_by_category: struct<DYehNKdT76V.basis.glb_armchair: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, DYehNKdT76V.basis.glb_bath cabinet: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, DYehNKdT76V.basis.glb_coffee table: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, DYehNKdT76V.basis.glb_kitchen cabinet: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, DYehNKdT76V.basis.glb_lamp: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, DYehNKdT76V.basis.glb_lamp table: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, DYehNKdT76V.basis.glb_shelf: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, DYehNKdT76V.basis.glb_window curtain: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, DYehNKdT76V.basis.glb_window frame: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_armchair: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_bath sink: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_bicycle: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_computer desk: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_curtain: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_curtain rod: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_electric box: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_fireplace: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_kitchen cabinet: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_lamp: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_shower curtain: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, TEEsavR23oF.basis.glb_window curtain: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, mv2HUxq3B53.basis.glb_armchair: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, mv2HUxq3B53.basis.glb_bar chair: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, mv2HUxq3B53.basis.glb_curtain: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, mv2HUxq3B53.basis.glb_furnace: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, mv2HUxq3B53.basis.glb_ironing board: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, mv2HUxq3B53.basis.glb_lamp: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, mv2HUxq3B53.basis.glb_shelf: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, mv2HUxq3B53.basis.glb_table lamp: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, mv2HUxq3B53.basis.glb_window frame: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_armchair: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_bar chair: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_bathroom counter: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_bedside lamp: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_chest drawer: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_coffee table: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_computer desk: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_curtain: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_dining chair: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_dining table: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_fireplace: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_kitchen cabinet: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_kitchen counter: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_lamp: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_shelf: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_throw blanket: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_window curtain: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 5cdEh9F2hJL.basis.glb_window frame: list<item: struct<object_category: string, object_id: string, position: list<item: double>, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>>, category_to_scene_annotation_category_id: struct<>, category_to_task_category_id: struct<>>
The above exception was the direct cause of the following exception:
Traceback (most recent call last):
File "/src/services/worker/src/worker/job_runners/config/split_names.py", line 65, in compute_split_names_from_streaming_response
for split in get_dataset_split_names(
File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/inspect.py", line 572, in get_dataset_split_names
info = get_dataset_config_info(
File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/inspect.py", line 504, in get_dataset_config_info
raise SplitsNotFoundError("The split names could not be parsed from the dataset config.") from err
datasets.inspect.SplitsNotFoundError: The split names could not be parsed from the dataset config.Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.