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export * from "./context";
cchudzicki/mathbox
src/node.js
JavaScript
mit
27
import { Traits as TraitsValue } from "./primitives/types/traits"; type Traits = typeof TraitsValue; interface GetTraitsNode { id: ReturnType<Traits["node"]["id"]["validate"]>; classes: ReturnType<Traits["node"]["classes"]["validate"]>; } interface SetTraitsNode { /** * Unique ID * @default `null` * @example `"sampler"` */ id: Parameters<Traits["node"]["id"]["validate"]>[0]; /** * Custom classes * @default `[]` * @example `["big"]` */ classes: Parameters<Traits["node"]["classes"]["validate"]>[0]; } interface GetTraitsEntity { active: ReturnType<Traits["entity"]["active"]["validate"]>; } interface SetTraitsEntity { /** * Updates continuously * @default `true` */ active: Parameters<Traits["entity"]["active"]["validate"]>[0]; } interface GetTraitsObject { visible: ReturnType<Traits["object"]["visible"]["validate"]>; } interface SetTraitsObject { /** * Visibility for rendering * @default `true` */ visible: Parameters<Traits["object"]["visible"]["validate"]>[0]; } interface GetTraitsUnit { scale: ReturnType<Traits["unit"]["scale"]["validate"]>; fov: ReturnType<Traits["unit"]["fov"]["validate"]>; focus: ReturnType<Traits["unit"]["focus"]["validate"]>; } interface SetTraitsUnit { /** * (Vertical) Reference scale of viewport in pixels * @default `null` * @example `720` */ scale: Parameters<Traits["unit"]["scale"]["validate"]>[0]; /** * (Vertical) Field-of-view to calibrate units for (degrees) * @default `null` * @example `60` */ fov: Parameters<Traits["unit"]["fov"]["validate"]>[0]; /** * Camera focus distance in world units * @default `1` */ focus: Parameters<Traits["unit"]["focus"]["validate"]>[0]; } interface GetTraitsSpan { range: ReturnType<Traits["span"]["range"]["validate"]>; } interface SetTraitsSpan { /** * Range on axis * @default `[-1, 1]` */ range: Parameters<Traits["span"]["range"]["validate"]>[0]; } interface GetTraitsView { range: ReturnType<Traits["view"]["range"]["validate"]>; } interface SetTraitsView { /** * 4D range in view * @default `[[-1, 1], [-1, 1], [-1, 1], [-1, 1]]` */ range: Parameters<Traits["view"]["range"]["validate"]>[0]; } interface GetTraitsView3 { position: ReturnType<Traits["view3"]["position"]["validate"]>; quaternion: ReturnType<Traits["view3"]["quaternion"]["validate"]>; rotation: ReturnType<Traits["view3"]["rotation"]["validate"]>; scale: ReturnType<Traits["view3"]["scale"]["validate"]>; eulerOrder: ReturnType<Traits["view3"]["eulerOrder"]["validate"]>; } interface SetTraitsView3 { /** * 3D Position * @default `[0, 0, 0]` */ position: Parameters<Traits["view3"]["position"]["validate"]>[0]; /** * 3D Quaternion * @default `[0, 0, 0, 1]` */ quaternion: Parameters<Traits["view3"]["quaternion"]["validate"]>[0]; /** * 3D Euler rotation * @default `[0, 0, 0]` */ rotation: Parameters<Traits["view3"]["rotation"]["validate"]>[0]; /** * 3D Scale * @default `[1, 1, 1]` */ scale: Parameters<Traits["view3"]["scale"]["validate"]>[0]; /** * Euler order * @default `xyz` */ eulerOrder: Parameters<Traits["view3"]["eulerOrder"]["validate"]>[0]; } interface GetTraitsView4 { position: ReturnType<Traits["view4"]["position"]["validate"]>; scale: ReturnType<Traits["view4"]["scale"]["validate"]>; } interface SetTraitsView4 { /** * 4D Position * @default `[0, 0, 0, 0]` */ position: Parameters<Traits["view4"]["position"]["validate"]>[0]; /** * 4D Scale * @default `[1, 1, 1, 1]` */ scale: Parameters<Traits["view4"]["scale"]["validate"]>[0]; } interface GetTraitsLayer { depth: ReturnType<Traits["layer"]["depth"]["validate"]>; fit: ReturnType<Traits["layer"]["fit"]["validate"]>; } interface SetTraitsLayer { /** * 3D Depth * @default `1` */ depth: Parameters<Traits["layer"]["depth"]["validate"]>[0]; /** * Fit to (contain, cover, x, y) * @default `y` */ fit: Parameters<Traits["layer"]["fit"]["validate"]>[0]; } interface GetTraitsVertex { pass: ReturnType<Traits["vertex"]["pass"]["validate"]>; } interface SetTraitsVertex { /** * Vertex pass (data, view, world, eye) * @default `"view"` */ pass: Parameters<Traits["vertex"]["pass"]["validate"]>[0]; } interface GetTraitsFragment { pass: ReturnType<Traits["fragment"]["pass"]["validate"]>; gamma: ReturnType<Traits["fragment"]["gamma"]["validate"]>; } interface SetTraitsFragment { /** * Fragment pass (color, light, rgba) * @default `"light"` */ pass: Parameters<Traits["fragment"]["pass"]["validate"]>[0]; /** * Pass RGBA values in sRGB instead of linear RGB * @default `false` */ gamma: Parameters<Traits["fragment"]["gamma"]["validate"]>[0]; } interface GetTraitsTransform3 { position: ReturnType<Traits["transform3"]["position"]["validate"]>; quaternion: ReturnType<Traits["transform3"]["quaternion"]["validate"]>; rotation: ReturnType<Traits["transform3"]["rotation"]["validate"]>; eulerOrder: ReturnType<Traits["transform3"]["eulerOrder"]["validate"]>; scale: ReturnType<Traits["transform3"]["scale"]["validate"]>; matrix: ReturnType<Traits["transform3"]["matrix"]["validate"]>; } interface SetTraitsTransform3 { /** * 3D Position * @default `[0, 0, 0]` */ position: Parameters<Traits["transform3"]["position"]["validate"]>[0]; /** * 3D Quaternion * @default `[0, 0, 0, 1]` */ quaternion: Parameters<Traits["transform3"]["quaternion"]["validate"]>[0]; /** * 3D Euler rotation * @default `[0, 0, 0]` */ rotation: Parameters<Traits["transform3"]["rotation"]["validate"]>[0]; /** * 3D Euler order * @default `xyz` */ eulerOrder: Parameters<Traits["transform3"]["eulerOrder"]["validate"]>[0]; /** * 3D Scale * @default `[1, 1, 1]` */ scale: Parameters<Traits["transform3"]["scale"]["validate"]>[0]; /** * 3D Projective Matrix * @default `[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]` */ matrix: Parameters<Traits["transform3"]["matrix"]["validate"]>[0]; } interface GetTraitsTransform4 { position: ReturnType<Traits["transform4"]["position"]["validate"]>; scale: ReturnType<Traits["transform4"]["scale"]["validate"]>; matrix: ReturnType<Traits["transform4"]["matrix"]["validate"]>; } interface SetTraitsTransform4 { /** * 4D Position * @default `[0, 0, 0, 0]` */ position: Parameters<Traits["transform4"]["position"]["validate"]>[0]; /** * 4D Scale * @default `[1, 1, 1, 1]` */ scale: Parameters<Traits["transform4"]["scale"]["validate"]>[0]; /** * 4D Affine Matrix * @default `[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]` */ matrix: Parameters<Traits["transform4"]["matrix"]["validate"]>[0]; } interface GetTraitsCamera { proxy: ReturnType<Traits["camera"]["proxy"]["validate"]>; position: ReturnType<Traits["camera"]["position"]["validate"]>; quaternion: ReturnType<Traits["camera"]["quaternion"]["validate"]>; rotation: ReturnType<Traits["camera"]["rotation"]["validate"]>; lookAt: ReturnType<Traits["camera"]["lookAt"]["validate"]>; up: ReturnType<Traits["camera"]["up"]["validate"]>; eulerOrder: ReturnType<Traits["camera"]["eulerOrder"]["validate"]>; fov: ReturnType<Traits["camera"]["fov"]["validate"]>; } interface SetTraitsCamera { /** * Re-use existing camera * @default `false` */ proxy: Parameters<Traits["camera"]["proxy"]["validate"]>[0]; /** * 3D Position * @default `null` * @example `[1, 2, 3]` */ position: Parameters<Traits["camera"]["position"]["validate"]>[0]; /** * 3D Quaternion * @default `null` * @example `[0.707, 0, 0, 0.707]` */ quaternion: Parameters<Traits["camera"]["quaternion"]["validate"]>[0]; /** * 3D Euler rotation * @default `null` * @example `[π/2, 0, 0]` */ rotation: Parameters<Traits["camera"]["rotation"]["validate"]>[0]; /** * 3D Look at * @default `null` * @example `[2, 3, 4]` */ lookAt: Parameters<Traits["camera"]["lookAt"]["validate"]>[0]; /** * 3D Up * @default `null` * @example `[0, 1, 0]` */ up: Parameters<Traits["camera"]["up"]["validate"]>[0]; /** * 3D Euler order * @default `"xyz"` */ eulerOrder: Parameters<Traits["camera"]["eulerOrder"]["validate"]>[0]; /** * Field-of-view (degrees) * @default `null` * @example `60` */ fov: Parameters<Traits["camera"]["fov"]["validate"]>[0]; } interface GetTraitsPolar { bend: ReturnType<Traits["polar"]["bend"]["validate"]>; helix: ReturnType<Traits["polar"]["helix"]["validate"]>; } interface SetTraitsPolar { /** * Amount of polar bend * @default `1` */ bend: Parameters<Traits["polar"]["bend"]["validate"]>[0]; /** * Expand into helix * @default `0` */ helix: Parameters<Traits["polar"]["helix"]["validate"]>[0]; } interface GetTraitsSpherical { bend: ReturnType<Traits["spherical"]["bend"]["validate"]>; } interface SetTraitsSpherical { /** * Amount of spherical bend * @default `1` */ bend: Parameters<Traits["spherical"]["bend"]["validate"]>[0]; } interface GetTraitsStereographic { bend: ReturnType<Traits["stereographic"]["bend"]["validate"]>; } interface SetTraitsStereographic { /** * Amount of stereographic bend * @default `1` */ bend: Parameters<Traits["stereographic"]["bend"]["validate"]>[0]; } interface GetTraitsInterval { axis: ReturnType<Traits["interval"]["axis"]["validate"]>; } interface SetTraitsInterval { /** * Axis * @default `1` */ axis: Parameters<Traits["interval"]["axis"]["validate"]>[0]; } interface GetTraitsArea { axes: ReturnType<Traits["area"]["axes"]["validate"]>; } interface SetTraitsArea { /** * Axis pair * @default `[1, 2]` */ axes: Parameters<Traits["area"]["axes"]["validate"]>[0]; } interface GetTraitsVolume { axes: ReturnType<Traits["volume"]["axes"]["validate"]>; } interface SetTraitsVolume { /** * Axis triplet * @default `[1, 2, 3]` */ axes: Parameters<Traits["volume"]["axes"]["validate"]>[0]; } interface GetTraitsOrigin { origin: ReturnType<Traits["origin"]["origin"]["validate"]>; } interface SetTraitsOrigin { /** * 4D Origin * @default `[0, 0, 0, 0]` */ origin: Parameters<Traits["origin"]["origin"]["validate"]>[0]; } interface GetTraitsScale { divide: ReturnType<Traits["scale"]["divide"]["validate"]>; unit: ReturnType<Traits["scale"]["unit"]["validate"]>; base: ReturnType<Traits["scale"]["base"]["validate"]>; mode: ReturnType<Traits["scale"]["mode"]["validate"]>; start: ReturnType<Traits["scale"]["start"]["validate"]>; end: ReturnType<Traits["scale"]["end"]["validate"]>; zero: ReturnType<Traits["scale"]["zero"]["validate"]>; factor: ReturnType<Traits["scale"]["factor"]["validate"]>; nice: ReturnType<Traits["scale"]["nice"]["validate"]>; } interface SetTraitsScale { /** * Number of divisions * @default `10` */ divide: Parameters<Traits["scale"]["divide"]["validate"]>[0]; /** * Reference unit * @default `1` */ unit: Parameters<Traits["scale"]["unit"]["validate"]>[0]; /** * Power base for sub/super units * @default `10` */ base: Parameters<Traits["scale"]["base"]["validate"]>[0]; /** * Scale type * @default `"linear"` */ mode: Parameters<Traits["scale"]["mode"]["validate"]>[0]; /** * Include start * @default `true` */ start: Parameters<Traits["scale"]["start"]["validate"]>[0]; /** * Include end * @default `true` */ end: Parameters<Traits["scale"]["end"]["validate"]>[0]; /** * Include zero * @default `true` */ zero: Parameters<Traits["scale"]["zero"]["validate"]>[0]; /** * Scale factor * @default `1` */ factor: Parameters<Traits["scale"]["factor"]["validate"]>[0]; /** * Snap to nice numbers * @default `true` */ nice: Parameters<Traits["scale"]["nice"]["validate"]>[0]; } interface GetTraitsGrid { lineX: ReturnType<Traits["grid"]["lineX"]["validate"]>; lineY: ReturnType<Traits["grid"]["lineY"]["validate"]>; crossed: ReturnType<Traits["grid"]["crossed"]["validate"]>; closedX: ReturnType<Traits["grid"]["closedX"]["validate"]>; closedY: ReturnType<Traits["grid"]["closedY"]["validate"]>; } interface SetTraitsGrid { /** * Draw X lines * @default `true` */ lineX: Parameters<Traits["grid"]["lineX"]["validate"]>[0]; /** * Draw Y lines * @default `true` */ lineY: Parameters<Traits["grid"]["lineY"]["validate"]>[0]; /** * UVWO map on matching axes * @default `true` */ crossed: Parameters<Traits["grid"]["crossed"]["validate"]>[0]; /** * Close X lines * @default `false` */ closedX: Parameters<Traits["grid"]["closedX"]["validate"]>[0]; /** * Close Y lines * @default `false` */ closedY: Parameters<Traits["grid"]["closedY"]["validate"]>[0]; } interface GetTraitsAxis { detail: ReturnType<Traits["axis"]["detail"]["validate"]>; crossed: ReturnType<Traits["axis"]["crossed"]["validate"]>; } interface SetTraitsAxis { /** * Geometric detail * @default `1` */ detail: Parameters<Traits["axis"]["detail"]["validate"]>[0]; /** * UVWO map on matching axis * @default `true` */ crossed: Parameters<Traits["axis"]["crossed"]["validate"]>[0]; } interface GetTraitsData { data: ReturnType<Traits["data"]["data"]["validate"]>; expr: ReturnType<Traits["data"]["expr"]["validate"]>; bind: ReturnType<Traits["data"]["bind"]["validate"]>; live: ReturnType<Traits["data"]["live"]["validate"]>; } interface SetTraitsData { /** * Data array * @default `null` */ data: Parameters<Traits["data"]["data"]["validate"]>[0]; /** * Data emitter expression * @default `null` */ expr: Parameters<Traits["data"]["expr"]["validate"]>[0]; /** * */ bind: Parameters<Traits["data"]["bind"]["validate"]>[0]; /** * Update continuously * @default `true` */ live: Parameters<Traits["data"]["live"]["validate"]>[0]; } interface GetTraitsBuffer { channels: ReturnType<Traits["buffer"]["channels"]["validate"]>; items: ReturnType<Traits["buffer"]["items"]["validate"]>; fps: ReturnType<Traits["buffer"]["fps"]["validate"]>; hurry: ReturnType<Traits["buffer"]["hurry"]["validate"]>; limit: ReturnType<Traits["buffer"]["limit"]["validate"]>; realtime: ReturnType<Traits["buffer"]["realtime"]["validate"]>; observe: ReturnType<Traits["buffer"]["observe"]["validate"]>; aligned: ReturnType<Traits["buffer"]["aligned"]["validate"]>; } interface SetTraitsBuffer { /** * Number of channels * @default `4` */ channels: Parameters<Traits["buffer"]["channels"]["validate"]>[0]; /** * Number of items * @default `4` */ items: Parameters<Traits["buffer"]["items"]["validate"]>[0]; /** * Frames-per-second update rate * @default `null` * @example `60` */ fps: Parameters<Traits["buffer"]["fps"]["validate"]>[0]; /** * Maximum frames to hurry per frame * @default `5` */ hurry: Parameters<Traits["buffer"]["hurry"]["validate"]>[0]; /** * Maximum frames to track * @default `60` */ limit: Parameters<Traits["buffer"]["limit"]["validate"]>[0]; /** * Run on real time, not clock time * @default `false` */ realtime: Parameters<Traits["buffer"]["realtime"]["validate"]>[0]; /** * Pass clock time to data * @default `false` */ observe: Parameters<Traits["buffer"]["observe"]["validate"]>[0]; /** * Use (fast) integer lookups * @default `false` */ aligned: Parameters<Traits["buffer"]["aligned"]["validate"]>[0]; } interface GetTraitsSampler { centered: ReturnType<Traits["sampler"]["centered"]["validate"]>; padding: ReturnType<Traits["sampler"]["padding"]["validate"]>; } interface SetTraitsSampler { /** * Centered instead of corner sampling * @default `false` */ centered: Parameters<Traits["sampler"]["centered"]["validate"]>[0]; /** * Number of samples padding * @default `0` */ padding: Parameters<Traits["sampler"]["padding"]["validate"]>[0]; } interface GetTraitsArray { width: ReturnType<Traits["array"]["width"]["validate"]>; bufferWidth: ReturnType<Traits["array"]["bufferWidth"]["validate"]>; history: ReturnType<Traits["array"]["history"]["validate"]>; } interface SetTraitsArray { /** * Array width * @default `1` */ width: Parameters<Traits["array"]["width"]["validate"]>[0]; /** * Array buffer width * @default `1` */ bufferWidth: Parameters<Traits["array"]["bufferWidth"]["validate"]>[0]; /** * Array history * @default `1` */ history: Parameters<Traits["array"]["history"]["validate"]>[0]; } interface GetTraitsMatrix { width: ReturnType<Traits["matrix"]["width"]["validate"]>; height: ReturnType<Traits["matrix"]["height"]["validate"]>; history: ReturnType<Traits["matrix"]["history"]["validate"]>; bufferWidth: ReturnType<Traits["matrix"]["bufferWidth"]["validate"]>; bufferHeight: ReturnType<Traits["matrix"]["bufferHeight"]["validate"]>; } interface SetTraitsMatrix { /** * Matrix width * @default `1` */ width: Parameters<Traits["matrix"]["width"]["validate"]>[0]; /** * Matrix height * @default `1` */ height: Parameters<Traits["matrix"]["height"]["validate"]>[0]; /** * Matrix history * @default `1` */ history: Parameters<Traits["matrix"]["history"]["validate"]>[0]; /** * Matrix buffer width * @default `1` */ bufferWidth: Parameters<Traits["matrix"]["bufferWidth"]["validate"]>[0]; /** * Matrix buffer height * @default `1` */ bufferHeight: Parameters<Traits["matrix"]["bufferHeight"]["validate"]>[0]; } interface GetTraitsVoxel { width: ReturnType<Traits["voxel"]["width"]["validate"]>; height: ReturnType<Traits["voxel"]["height"]["validate"]>; depth: ReturnType<Traits["voxel"]["depth"]["validate"]>; bufferWidth: ReturnType<Traits["voxel"]["bufferWidth"]["validate"]>; bufferHeight: ReturnType<Traits["voxel"]["bufferHeight"]["validate"]>; bufferDepth: ReturnType<Traits["voxel"]["bufferDepth"]["validate"]>; } interface SetTraitsVoxel { /** * Voxel width * @default `1` */ width: Parameters<Traits["voxel"]["width"]["validate"]>[0]; /** * Voxel height * @default `1` */ height: Parameters<Traits["voxel"]["height"]["validate"]>[0]; /** * Voxel depth * @default `1` */ depth: Parameters<Traits["voxel"]["depth"]["validate"]>[0]; /** * Voxel buffer width * @default `1` */ bufferWidth: Parameters<Traits["voxel"]["bufferWidth"]["validate"]>[0]; /** * Voxel buffer height * @default `1` */ bufferHeight: Parameters<Traits["voxel"]["bufferHeight"]["validate"]>[0]; /** * Voxel buffer depth * @default `1` */ bufferDepth: Parameters<Traits["voxel"]["bufferDepth"]["validate"]>[0]; } interface GetTraitsResolve { expr: ReturnType<Traits["resolve"]["expr"]["validate"]>; items: ReturnType<Traits["resolve"]["items"]["validate"]>; } interface SetTraitsResolve { /** * */ expr: Parameters<Traits["resolve"]["expr"]["validate"]>[0]; /** * */ items: Parameters<Traits["resolve"]["items"]["validate"]>[0]; } interface GetTraitsStyle { opacity: ReturnType<Traits["style"]["opacity"]["validate"]>; color: ReturnType<Traits["style"]["color"]["validate"]>; blending: ReturnType<Traits["style"]["blending"]["validate"]>; zWrite: ReturnType<Traits["style"]["zWrite"]["validate"]>; zTest: ReturnType<Traits["style"]["zTest"]["validate"]>; zIndex: ReturnType<Traits["style"]["zIndex"]["validate"]>; zBias: ReturnType<Traits["style"]["zBias"]["validate"]>; zOrder: ReturnType<Traits["style"]["zOrder"]["validate"]>; } interface SetTraitsStyle { /** * Opacity * @default `1` */ opacity: Parameters<Traits["style"]["opacity"]["validate"]>[0]; /** * Color * @default `"rgb(128, 128, 128)"` */ color: Parameters<Traits["style"]["color"]["validate"]>[0]; /** * Blending mode ('no, normal, add, subtract, multiply) * @default `"normal"` */ blending: Parameters<Traits["style"]["blending"]["validate"]>[0]; /** * Write Z buffer * @default `true` */ zWrite: Parameters<Traits["style"]["zWrite"]["validate"]>[0]; /** * Test Z buffer * @default `true` */ zTest: Parameters<Traits["style"]["zTest"]["validate"]>[0]; /** * Z-Index (2D stacking) * @default `0` */ zIndex: Parameters<Traits["style"]["zIndex"]["validate"]>[0]; /** * Z-Bias (3D stacking) * @default `0` */ zBias: Parameters<Traits["style"]["zBias"]["validate"]>[0]; /** * Z-Order (drawing order) * @default `null` * @example `2` */ zOrder: Parameters<Traits["style"]["zOrder"]["validate"]>[0]; } interface GetTraitsGeometry { points: ReturnType<Traits["geometry"]["points"]["validate"]>; colors: ReturnType<Traits["geometry"]["colors"]["validate"]>; } interface SetTraitsGeometry { /** * Points data source * @default `<` */ points: Parameters<Traits["geometry"]["points"]["validate"]>[0]; /** * Colors data source * @default `null` * @example `"#colors"` */ colors: Parameters<Traits["geometry"]["colors"]["validate"]>[0]; } interface GetTraitsPoint { size: ReturnType<Traits["point"]["size"]["validate"]>; sizes: ReturnType<Traits["point"]["sizes"]["validate"]>; shape: ReturnType<Traits["point"]["shape"]["validate"]>; optical: ReturnType<Traits["point"]["optical"]["validate"]>; fill: ReturnType<Traits["point"]["fill"]["validate"]>; depth: ReturnType<Traits["point"]["depth"]["validate"]>; } interface SetTraitsPoint { /** * Point size * @default `4` */ size: Parameters<Traits["point"]["size"]["validate"]>[0]; /** * Point sizes data source * @default `null` * @example `"#sizes"` */ sizes: Parameters<Traits["point"]["sizes"]["validate"]>[0]; /** * Point shape (circle, square, diamond, up, down, left, right) * @default `"circle"` */ shape: Parameters<Traits["point"]["shape"]["validate"]>[0]; /** * Optical or exact sizing * @default `true` */ optical: Parameters<Traits["point"]["optical"]["validate"]>[0]; /** * Fill shape * @default `true` */ fill: Parameters<Traits["point"]["fill"]["validate"]>[0]; /** * Depth scaling * @default `1` */ depth: Parameters<Traits["point"]["depth"]["validate"]>[0]; } interface GetTraitsLine { width: ReturnType<Traits["line"]["width"]["validate"]>; depth: ReturnType<Traits["line"]["depth"]["validate"]>; join: ReturnType<Traits["line"]["join"]["validate"]>; stroke: ReturnType<Traits["line"]["stroke"]["validate"]>; proximity: ReturnType<Traits["line"]["proximity"]["validate"]>; closed: ReturnType<Traits["line"]["closed"]["validate"]>; } interface SetTraitsLine { /** * Line width * @default `2` */ width: Parameters<Traits["line"]["width"]["validate"]>[0]; /** * Depth scaling * @default `1` */ depth: Parameters<Traits["line"]["depth"]["validate"]>[0]; /** * */ join: Parameters<Traits["line"]["join"]["validate"]>[0]; /** * Line stroke (solid, dotted, dashed) * @default `"solid"` */ stroke: Parameters<Traits["line"]["stroke"]["validate"]>[0]; /** * Proximity threshold * @default `null` * @example `10` */ proximity: Parameters<Traits["line"]["proximity"]["validate"]>[0]; /** * Close line * @default `false` */ closed: Parameters<Traits["line"]["closed"]["validate"]>[0]; } interface GetTraitsMesh { fill: ReturnType<Traits["mesh"]["fill"]["validate"]>; shaded: ReturnType<Traits["mesh"]["shaded"]["validate"]>; map: ReturnType<Traits["mesh"]["map"]["validate"]>; lineBias: ReturnType<Traits["mesh"]["lineBias"]["validate"]>; } interface SetTraitsMesh { /** * Fill mesh * @default `true` */ fill: Parameters<Traits["mesh"]["fill"]["validate"]>[0]; /** * Shade mesh * @default `false` */ shaded: Parameters<Traits["mesh"]["shaded"]["validate"]>[0]; /** * Texture map source * @default `null` * @example `"#map"` */ map: Parameters<Traits["mesh"]["map"]["validate"]>[0]; /** * Z-Bias for lines on fill * @default `5` */ lineBias: Parameters<Traits["mesh"]["lineBias"]["validate"]>[0]; } interface GetTraitsStrip { line: ReturnType<Traits["strip"]["line"]["validate"]>; } interface SetTraitsStrip { /** * Draw line * @default `false` */ line: Parameters<Traits["strip"]["line"]["validate"]>[0]; } interface GetTraitsFace { line: ReturnType<Traits["face"]["line"]["validate"]>; } interface SetTraitsFace { /** * Draw line * @default `false` */ line: Parameters<Traits["face"]["line"]["validate"]>[0]; } interface GetTraitsArrow { size: ReturnType<Traits["arrow"]["size"]["validate"]>; start: ReturnType<Traits["arrow"]["start"]["validate"]>; end: ReturnType<Traits["arrow"]["end"]["validate"]>; } interface SetTraitsArrow { /** * Arrow size * @default `3` */ size: Parameters<Traits["arrow"]["size"]["validate"]>[0]; /** * Draw start arrow * @default `true` */ start: Parameters<Traits["arrow"]["start"]["validate"]>[0]; /** * Draw end arrow * @default `true` */ end: Parameters<Traits["arrow"]["end"]["validate"]>[0]; } interface GetTraitsTicks { normal: ReturnType<Traits["ticks"]["normal"]["validate"]>; size: ReturnType<Traits["ticks"]["size"]["validate"]>; epsilon: ReturnType<Traits["ticks"]["epsilon"]["validate"]>; } interface SetTraitsTicks { /** * Normal for reference plane * @default `true` */ normal: Parameters<Traits["ticks"]["normal"]["validate"]>[0]; /** * Tick size * @default `10` */ size: Parameters<Traits["ticks"]["size"]["validate"]>[0]; /** * Tick epsilon * @default `0.0001` */ epsilon: Parameters<Traits["ticks"]["epsilon"]["validate"]>[0]; } interface GetTraitsAttach { offset: ReturnType<Traits["attach"]["offset"]["validate"]>; snap: ReturnType<Traits["attach"]["snap"]["validate"]>; depth: ReturnType<Traits["attach"]["depth"]["validate"]>; } interface SetTraitsAttach { /** * 2D offset * @default `[0, -20]` */ offset: Parameters<Traits["attach"]["offset"]["validate"]>[0]; /** * Snap to pixel * @default `false` */ snap: Parameters<Traits["attach"]["snap"]["validate"]>[0]; /** * Depth scaling * @default `0` */ depth: Parameters<Traits["attach"]["depth"]["validate"]>[0]; } interface GetTraitsFormat { digits: ReturnType<Traits["format"]["digits"]["validate"]>; data: ReturnType<Traits["format"]["data"]["validate"]>; expr: ReturnType<Traits["format"]["expr"]["validate"]>; live: ReturnType<Traits["format"]["live"]["validate"]>; } interface SetTraitsFormat { /** * Digits of precision * @default `null` * @example `2` */ digits: Parameters<Traits["format"]["digits"]["validate"]>[0]; /** * Array of labels * @default `null` * @example `["Grumpy", "Sleepy", "Sneezy"]` */ data: Parameters<Traits["format"]["data"]["validate"]>[0]; /** * Label formatter expression * @default `null` */ expr: Parameters<Traits["format"]["expr"]["validate"]>[0]; /** * Update continuously * @default `true` */ live: Parameters<Traits["format"]["live"]["validate"]>[0]; } interface GetTraitsFont { font: ReturnType<Traits["font"]["font"]["validate"]>; style: ReturnType<Traits["font"]["style"]["validate"]>; variant: ReturnType<Traits["font"]["variant"]["validate"]>; weight: ReturnType<Traits["font"]["weight"]["validate"]>; detail: ReturnType<Traits["font"]["detail"]["validate"]>; sdf: ReturnType<Traits["font"]["sdf"]["validate"]>; } interface SetTraitsFont { /** * Font family * @default `"sans-serif"` */ font: Parameters<Traits["font"]["font"]["validate"]>[0]; /** * Font style * @default `""` * @example `"italic"` */ style: Parameters<Traits["font"]["style"]["validate"]>[0]; /** * Font variant * @default `""` * @example `"small-caps"` */ variant: Parameters<Traits["font"]["variant"]["validate"]>[0]; /** * Font weight * @default `""` * @example `"bold"` */ weight: Parameters<Traits["font"]["weight"]["validate"]>[0]; /** * Font detail * @default `24` */ detail: Parameters<Traits["font"]["detail"]["validate"]>[0]; /** * Signed distance field range * @default `5` */ sdf: Parameters<Traits["font"]["sdf"]["validate"]>[0]; } interface GetTraitsLabel { text: ReturnType<Traits["label"]["text"]["validate"]>; size: ReturnType<Traits["label"]["size"]["validate"]>; outline: ReturnType<Traits["label"]["outline"]["validate"]>; expand: ReturnType<Traits["label"]["expand"]["validate"]>; background: ReturnType<Traits["label"]["background"]["validate"]>; } interface SetTraitsLabel { /** * Text source * @default `"<"` */ text: Parameters<Traits["label"]["text"]["validate"]>[0]; /** * Text size * @default `16` */ size: Parameters<Traits["label"]["size"]["validate"]>[0]; /** * Outline size * @default `2` */ outline: Parameters<Traits["label"]["outline"]["validate"]>[0]; /** * Expand glyphs * @default `0` */ expand: Parameters<Traits["label"]["expand"]["validate"]>[0]; /** * Outline background * @default `"rgb(255, 255, 255)"` */ background: Parameters<Traits["label"]["background"]["validate"]>[0]; } interface GetTraitsOverlay { opacity: ReturnType<Traits["overlay"]["opacity"]["validate"]>; zIndex: ReturnType<Traits["overlay"]["zIndex"]["validate"]>; } interface SetTraitsOverlay { /** * Opacity * @default `1` */ opacity: Parameters<Traits["overlay"]["opacity"]["validate"]>[0]; /** * Z-Index (2D stacking) * @default `0` */ zIndex: Parameters<Traits["overlay"]["zIndex"]["validate"]>[0]; } interface GetTraitsDom { points: ReturnType<Traits["dom"]["points"]["validate"]>; html: ReturnType<Traits["dom"]["html"]["validate"]>; size: ReturnType<Traits["dom"]["size"]["validate"]>; outline: ReturnType<Traits["dom"]["outline"]["validate"]>; zoom: ReturnType<Traits["dom"]["zoom"]["validate"]>; color: ReturnType<Traits["dom"]["color"]["validate"]>; attributes: ReturnType<Traits["dom"]["attributes"]["validate"]>; pointerEvents: ReturnType<Traits["dom"]["pointerEvents"]["validate"]>; } interface SetTraitsDom { /** * Points data source * @default `"<"` */ points: Parameters<Traits["dom"]["points"]["validate"]>[0]; /** * HTML data source * @default `"<"` */ html: Parameters<Traits["dom"]["html"]["validate"]>[0]; /** * Text size * @default `16` */ size: Parameters<Traits["dom"]["size"]["validate"]>[0]; /** * Outline size * @default `2` */ outline: Parameters<Traits["dom"]["outline"]["validate"]>[0]; /** * HTML zoom * @default `1` */ zoom: Parameters<Traits["dom"]["zoom"]["validate"]>[0]; /** * Color * @default `"rgb(255, 255, 255)"` */ color: Parameters<Traits["dom"]["color"]["validate"]>[0]; /** * HTML attributes * @default `null` * @example `{"style": {"color": "red"}}` */ attributes: Parameters<Traits["dom"]["attributes"]["validate"]>[0]; /** * Allow pointer events * @default `false` */ pointerEvents: Parameters<Traits["dom"]["pointerEvents"]["validate"]>[0]; } interface GetTraitsTexture { minFilter: ReturnType<Traits["texture"]["minFilter"]["validate"]>; magFilter: ReturnType<Traits["texture"]["magFilter"]["validate"]>; type: ReturnType<Traits["texture"]["type"]["validate"]>; } interface SetTraitsTexture { /** * Texture minification filtering * @default `"nearest"` */ minFilter: Parameters<Traits["texture"]["minFilter"]["validate"]>[0]; /** * Texture magnification filtering * @default `"nearest"` */ magFilter: Parameters<Traits["texture"]["magFilter"]["validate"]>[0]; /** * Texture data type * @default `"float"` */ type: Parameters<Traits["texture"]["type"]["validate"]>[0]; } interface GetTraitsShader { sources: ReturnType<Traits["shader"]["sources"]["validate"]>; language: ReturnType<Traits["shader"]["language"]["validate"]>; code: ReturnType<Traits["shader"]["code"]["validate"]>; uniforms: ReturnType<Traits["shader"]["uniforms"]["validate"]>; } interface SetTraitsShader { /** * Sampler sources * @default `null` * @example `["#pressure", "#divergence"]` */ sources: Parameters<Traits["shader"]["sources"]["validate"]>[0]; /** * Shader language * @default `"glsl"` */ language: Parameters<Traits["shader"]["language"]["validate"]>[0]; /** * Shader code * @default `""` */ code: Parameters<Traits["shader"]["code"]["validate"]>[0]; /** * Shader uniform objects (three.js style) * @default `null` * @example `{ time: { type: 'f', value: 3 }}` */ uniforms: Parameters<Traits["shader"]["uniforms"]["validate"]>[0]; } interface GetTraitsInclude { shader: ReturnType<Traits["include"]["shader"]["validate"]>; } interface SetTraitsInclude { /** * Shader to use * @default `"<"` */ shader: Parameters<Traits["include"]["shader"]["validate"]>[0]; } interface GetTraitsOperator { source: ReturnType<Traits["operator"]["source"]["validate"]>; } interface SetTraitsOperator { /** * Input source * @default `"<"` */ source: Parameters<Traits["operator"]["source"]["validate"]>[0]; } interface GetTraitsSpread { unit: ReturnType<Traits["spread"]["unit"]["validate"]>; items: ReturnType<Traits["spread"]["items"]["validate"]>; width: ReturnType<Traits["spread"]["width"]["validate"]>; height: ReturnType<Traits["spread"]["height"]["validate"]>; depth: ReturnType<Traits["spread"]["depth"]["validate"]>; alignItems: ReturnType<Traits["spread"]["alignItems"]["validate"]>; alignWidth: ReturnType<Traits["spread"]["alignWidth"]["validate"]>; alignHeight: ReturnType<Traits["spread"]["alignHeight"]["validate"]>; alignDepth: ReturnType<Traits["spread"]["alignDepth"]["validate"]>; } interface SetTraitsSpread { /** * Spread per item (absolute) or array (relative) * @default `"relative"` */ unit: Parameters<Traits["spread"]["unit"]["validate"]>[0]; /** * Items offset * @default `null` * @example `[1.5, 0, 0, 0]` */ items: Parameters<Traits["spread"]["items"]["validate"]>[0]; /** * Width offset * @default `null` * @example `[1.5, 0, 0, 0]` */ width: Parameters<Traits["spread"]["width"]["validate"]>[0]; /** * Height offset * @default `null` * @example `[1.5, 0, 0, 0]` */ height: Parameters<Traits["spread"]["height"]["validate"]>[0]; /** * Depth offset * @default `null` * @example `[1.5, 0, 0, 0]` */ depth: Parameters<Traits["spread"]["depth"]["validate"]>[0]; /** * Items alignment * @default `0` */ alignItems: Parameters<Traits["spread"]["alignItems"]["validate"]>[0]; /** * Width alignment * @default `0` */ alignWidth: Parameters<Traits["spread"]["alignWidth"]["validate"]>[0]; /** * Height alignment * @default `0` */ alignHeight: Parameters<Traits["spread"]["alignHeight"]["validate"]>[0]; /** * Depth alignment * @default `0` */ alignDepth: Parameters<Traits["spread"]["alignDepth"]["validate"]>[0]; } interface GetTraitsGrow { scale: ReturnType<Traits["grow"]["scale"]["validate"]>; items: ReturnType<Traits["grow"]["items"]["validate"]>; width: ReturnType<Traits["grow"]["width"]["validate"]>; height: ReturnType<Traits["grow"]["height"]["validate"]>; depth: ReturnType<Traits["grow"]["depth"]["validate"]>; } interface SetTraitsGrow { /** * Scale factor * @default `1` */ scale: Parameters<Traits["grow"]["scale"]["validate"]>[0]; /** * Items alignment * @default `null` * @example `0` */ items: Parameters<Traits["grow"]["items"]["validate"]>[0]; /** * Width alignment * @default `null` * @example `0` */ width: Parameters<Traits["grow"]["width"]["validate"]>[0]; /** * Height alignment * @default `null` * @example `0` */ height: Parameters<Traits["grow"]["height"]["validate"]>[0]; /** * Depth alignment * @default `null` * @example `0` */ depth: Parameters<Traits["grow"]["depth"]["validate"]>[0]; } interface GetTraitsSplit { order: ReturnType<Traits["split"]["order"]["validate"]>; axis: ReturnType<Traits["split"]["axis"]["validate"]>; length: ReturnType<Traits["split"]["length"]["validate"]>; overlap: ReturnType<Traits["split"]["overlap"]["validate"]>; } interface SetTraitsSplit { /** * Axis order * @default `"wxyz"` */ order: Parameters<Traits["split"]["order"]["validate"]>[0]; /** * Axis to split * @default `null` * @example `x` */ axis: Parameters<Traits["split"]["axis"]["validate"]>[0]; /** * Tuple length * @default `1` */ length: Parameters<Traits["split"]["length"]["validate"]>[0]; /** * Tuple overlap * @default `1` */ overlap: Parameters<Traits["split"]["overlap"]["validate"]>[0]; } interface GetTraitsJoin { order: ReturnType<Traits["join"]["order"]["validate"]>; axis: ReturnType<Traits["join"]["axis"]["validate"]>; overlap: ReturnType<Traits["join"]["overlap"]["validate"]>; } interface SetTraitsJoin { /** * Axis order * @default `"wxyz"` */ order: Parameters<Traits["join"]["order"]["validate"]>[0]; /** * Axis to join * @default `null` * @example `x` */ axis: Parameters<Traits["join"]["axis"]["validate"]>[0]; /** * Tuple overlap * @default `1` */ overlap: Parameters<Traits["join"]["overlap"]["validate"]>[0]; } interface GetTraitsSwizzle { order: ReturnType<Traits["swizzle"]["order"]["validate"]>; } interface SetTraitsSwizzle { /** * Swizzle order * @default `xyzw` */ order: Parameters<Traits["swizzle"]["order"]["validate"]>[0]; } interface GetTraitsTranspose { order: ReturnType<Traits["transpose"]["order"]["validate"]>; } interface SetTraitsTranspose { /** * Transpose order * @default `xyzw` */ order: Parameters<Traits["transpose"]["order"]["validate"]>[0]; } interface GetTraitsRepeat { items: ReturnType<Traits["repeat"]["items"]["validate"]>; width: ReturnType<Traits["repeat"]["width"]["validate"]>; height: ReturnType<Traits["repeat"]["height"]["validate"]>; depth: ReturnType<Traits["repeat"]["depth"]["validate"]>; } interface SetTraitsRepeat { /** * Repeat items * @default `1` */ items: Parameters<Traits["repeat"]["items"]["validate"]>[0]; /** * Repeat width * @default `1` */ width: Parameters<Traits["repeat"]["width"]["validate"]>[0]; /** * Repeat height * @default `1` */ height: Parameters<Traits["repeat"]["height"]["validate"]>[0]; /** * Repeat depth * @default `1` */ depth: Parameters<Traits["repeat"]["depth"]["validate"]>[0]; } interface GetTraitsSlice { items: ReturnType<Traits["slice"]["items"]["validate"]>; width: ReturnType<Traits["slice"]["width"]["validate"]>; height: ReturnType<Traits["slice"]["height"]["validate"]>; depth: ReturnType<Traits["slice"]["depth"]["validate"]>; } interface SetTraitsSlice { /** * Slice from, to items (excluding to) * @default `null` * @example `[2, 4]` */ items: Parameters<Traits["slice"]["items"]["validate"]>[0]; /** * Slice from, to width (excluding to) * @default `null` * @example `[2, 4]` */ width: Parameters<Traits["slice"]["width"]["validate"]>[0]; /** * Slice from, to height (excluding to) * @default `null` * @example `[2, 4]` */ height: Parameters<Traits["slice"]["height"]["validate"]>[0]; /** * Slice from, to depth (excluding to) * @default `null` * @example `[2, 4]` */ depth: Parameters<Traits["slice"]["depth"]["validate"]>[0]; } interface GetTraitsLerp { size: ReturnType<Traits["lerp"]["size"]["validate"]>; items: ReturnType<Traits["lerp"]["items"]["validate"]>; width: ReturnType<Traits["lerp"]["width"]["validate"]>; height: ReturnType<Traits["lerp"]["height"]["validate"]>; depth: ReturnType<Traits["lerp"]["depth"]["validate"]>; } interface SetTraitsLerp { /** * Scaling mode (relative, absolute) * @default `"absolute"` */ size: Parameters<Traits["lerp"]["size"]["validate"]>[0]; /** * Lerp to items * @default `null` * @example `5` */ items: Parameters<Traits["lerp"]["items"]["validate"]>[0]; /** * Lerp to width * @default `null` * @example `5` */ width: Parameters<Traits["lerp"]["width"]["validate"]>[0]; /** * Lerp to height * @default `null` * @example `5` */ height: Parameters<Traits["lerp"]["height"]["validate"]>[0]; /** * Lerp to depth * @default `null` * @example `5` */ depth: Parameters<Traits["lerp"]["depth"]["validate"]>[0]; } interface GetTraitsSubdivide { items: ReturnType<Traits["subdivide"]["items"]["validate"]>; width: ReturnType<Traits["subdivide"]["width"]["validate"]>; height: ReturnType<Traits["subdivide"]["height"]["validate"]>; depth: ReturnType<Traits["subdivide"]["depth"]["validate"]>; bevel: ReturnType<Traits["subdivide"]["bevel"]["validate"]>; lerp: ReturnType<Traits["subdivide"]["lerp"]["validate"]>; } interface SetTraitsSubdivide { /** * Divisions of items * @default `null` * @example `5` */ items: Parameters<Traits["subdivide"]["items"]["validate"]>[0]; /** * Divisions of width * @default `null` * @example `5` */ width: Parameters<Traits["subdivide"]["width"]["validate"]>[0]; /** * Divisions of height * @default `null` * @example `5` */ height: Parameters<Traits["subdivide"]["height"]["validate"]>[0]; /** * Divisions of depth * @default `null` * @example `5` */ depth: Parameters<Traits["subdivide"]["depth"]["validate"]>[0]; /** * Fraction to end outward from vertices * @default `1` */ bevel: Parameters<Traits["subdivide"]["bevel"]["validate"]>[0]; /** * Interpolate values with computed indices * @default `true` */ lerp: Parameters<Traits["subdivide"]["lerp"]["validate"]>[0]; } interface GetTraitsResample { indices: ReturnType<Traits["resample"]["indices"]["validate"]>; channels: ReturnType<Traits["resample"]["channels"]["validate"]>; sample: ReturnType<Traits["resample"]["sample"]["validate"]>; size: ReturnType<Traits["resample"]["size"]["validate"]>; items: ReturnType<Traits["resample"]["items"]["validate"]>; width: ReturnType<Traits["resample"]["width"]["validate"]>; height: ReturnType<Traits["resample"]["height"]["validate"]>; depth: ReturnType<Traits["resample"]["depth"]["validate"]>; } interface SetTraitsResample { /** * Resample indices * @default `4` */ indices: Parameters<Traits["resample"]["indices"]["validate"]>[0]; /** * Resample channels * @default `4` */ channels: Parameters<Traits["resample"]["channels"]["validate"]>[0]; /** * Source sampling (relative, absolute) * @default `"relative"` */ sample: Parameters<Traits["resample"]["sample"]["validate"]>[0]; /** * Scaling mode (relative, absolute) * @default `"absolute"` */ size: Parameters<Traits["resample"]["size"]["validate"]>[0]; /** * Resample factor items * @default `null` * @example `10` */ items: Parameters<Traits["resample"]["items"]["validate"]>[0]; /** * Resample factor width * @default `null` * @example `10` */ width: Parameters<Traits["resample"]["width"]["validate"]>[0]; /** * Resample factor height * @default `null` * @example `10` */ height: Parameters<Traits["resample"]["height"]["validate"]>[0]; /** * Resample factor depth * @default `null` * @example `10` */ depth: Parameters<Traits["resample"]["depth"]["validate"]>[0]; } interface GetTraitsReadback { type: ReturnType<Traits["readback"]["type"]["validate"]>; expr: ReturnType<Traits["readback"]["expr"]["validate"]>; data: ReturnType<Traits["readback"]["data"]["validate"]>; channels: ReturnType<Traits["readback"]["channels"]["validate"]>; items: ReturnType<Traits["readback"]["items"]["validate"]>; width: ReturnType<Traits["readback"]["width"]["validate"]>; height: ReturnType<Traits["readback"]["height"]["validate"]>; depth: ReturnType<Traits["readback"]["depth"]["validate"]>; } interface SetTraitsReadback { /** * Readback data type (float, unsignedByte) * @default `"float"` */ type: Parameters<Traits["readback"]["type"]["validate"]>[0]; /** * Readback consume expression * @default `null` */ expr: Parameters<Traits["readback"]["expr"]["validate"]>[0]; /** * Readback data buffer (read only) * @default `[]` */ data: Parameters<Traits["readback"]["data"]["validate"]>[0]; /** * Readback channels (read only) * @default `4` */ channels: Parameters<Traits["readback"]["channels"]["validate"]>[0]; /** * Readback items (read only) * @default `1` */ items: Parameters<Traits["readback"]["items"]["validate"]>[0]; /** * Readback width (read only) * @default `1` */ width: Parameters<Traits["readback"]["width"]["validate"]>[0]; /** * Readback height (read only) * @default `1` */ height: Parameters<Traits["readback"]["height"]["validate"]>[0]; /** * Readback depth (read only) * @default `1` */ depth: Parameters<Traits["readback"]["depth"]["validate"]>[0]; } interface GetTraitsRoot { speed: ReturnType<Traits["root"]["speed"]["validate"]>; camera: ReturnType<Traits["root"]["camera"]["validate"]>; } interface SetTraitsRoot { /** * Global speed * @default `1` */ speed: Parameters<Traits["root"]["speed"]["validate"]>[0]; /** * Active camera * @default `"[camera]"` */ camera: Parameters<Traits["root"]["camera"]["validate"]>[0]; } interface GetTraitsInherit { source: ReturnType<Traits["inherit"]["source"]["validate"]>; traits: ReturnType<Traits["inherit"]["traits"]["validate"]>; } interface SetTraitsInherit { /** * Inherit from node * @default `"<"` */ source: Parameters<Traits["inherit"]["source"]["validate"]>[0]; /** * Inherit traits * @default `[]` */ traits: Parameters<Traits["inherit"]["traits"]["validate"]>[0]; } interface GetTraitsRtt { size: ReturnType<Traits["rtt"]["size"]["validate"]>; width: ReturnType<Traits["rtt"]["width"]["validate"]>; height: ReturnType<Traits["rtt"]["height"]["validate"]>; history: ReturnType<Traits["rtt"]["history"]["validate"]>; } interface SetTraitsRtt { /** * */ size: Parameters<Traits["rtt"]["size"]["validate"]>[0]; /** * RTT width * @default `null` * @example `640` */ width: Parameters<Traits["rtt"]["width"]["validate"]>[0]; /** * RTT height * @default `null` * @example `360` */ height: Parameters<Traits["rtt"]["height"]["validate"]>[0]; /** * RTT history * @default `1` */ history: Parameters<Traits["rtt"]["history"]["validate"]>[0]; } interface GetTraitsCompose { alpha: ReturnType<Traits["compose"]["alpha"]["validate"]>; } interface SetTraitsCompose { /** * Compose with alpha transparency * @default `false` */ alpha: Parameters<Traits["compose"]["alpha"]["validate"]>[0]; } interface GetTraitsPresent { index: ReturnType<Traits["present"]["index"]["validate"]>; directed: ReturnType<Traits["present"]["directed"]["validate"]>; length: ReturnType<Traits["present"]["length"]["validate"]>; } interface SetTraitsPresent { /** * Present slide number * @default `1` */ index: Parameters<Traits["present"]["index"]["validate"]>[0]; /** * Apply directional transitions * @default `true` */ directed: Parameters<Traits["present"]["directed"]["validate"]>[0]; /** * Presentation length (computed) * @default `0` */ length: Parameters<Traits["present"]["length"]["validate"]>[0]; } interface GetTraitsSlide { order: ReturnType<Traits["slide"]["order"]["validate"]>; steps: ReturnType<Traits["slide"]["steps"]["validate"]>; early: ReturnType<Traits["slide"]["early"]["validate"]>; late: ReturnType<Traits["slide"]["late"]["validate"]>; from: ReturnType<Traits["slide"]["from"]["validate"]>; to: ReturnType<Traits["slide"]["to"]["validate"]>; } interface SetTraitsSlide { /** * Slide order * @default `0` */ order: Parameters<Traits["slide"]["order"]["validate"]>[0]; /** * Slide steps * @default `1` */ steps: Parameters<Traits["slide"]["steps"]["validate"]>[0]; /** * Appear early steps * @default `0` */ early: Parameters<Traits["slide"]["early"]["validate"]>[0]; /** * Stay late steps * @default `0` */ late: Parameters<Traits["slide"]["late"]["validate"]>[0]; /** * Appear from step * @default `null` * @example `2` */ from: Parameters<Traits["slide"]["from"]["validate"]>[0]; /** * Disappear on step * @default `null` * @example `4` */ to: Parameters<Traits["slide"]["to"]["validate"]>[0]; } interface GetTraitsTransition { stagger: ReturnType<Traits["transition"]["stagger"]["validate"]>; enter: ReturnType<Traits["transition"]["enter"]["validate"]>; exit: ReturnType<Traits["transition"]["exit"]["validate"]>; delay: ReturnType<Traits["transition"]["delay"]["validate"]>; delayEnter: ReturnType<Traits["transition"]["delayEnter"]["validate"]>; delayExit: ReturnType<Traits["transition"]["delayExit"]["validate"]>; duration: ReturnType<Traits["transition"]["duration"]["validate"]>; durationEnter: ReturnType<Traits["transition"]["durationEnter"]["validate"]>; durationExit: ReturnType<Traits["transition"]["durationExit"]["validate"]>; } interface SetTraitsTransition { /** * Stagger dimensions * @default `[0, 0, 0, 0]` * @example `[2, 1, 0, 0]` */ stagger: Parameters<Traits["transition"]["stagger"]["validate"]>[0]; /** * Enter state * @default `null` * @example `0.5` */ enter: Parameters<Traits["transition"]["enter"]["validate"]>[0]; /** * Exit state * @default `null` * @example `0.5` */ exit: Parameters<Traits["transition"]["exit"]["validate"]>[0]; /** * Transition delay * @default `0` */ delay: Parameters<Traits["transition"]["delay"]["validate"]>[0]; /** * Transition enter delay * @default `null` * @example `0.3` */ delayEnter: Parameters<Traits["transition"]["delayEnter"]["validate"]>[0]; /** * Transition exit delay * @default `null` * @example `0.3` */ delayExit: Parameters<Traits["transition"]["delayExit"]["validate"]>[0]; /** * Transition duration * @default `0.3` */ duration: Parameters<Traits["transition"]["duration"]["validate"]>[0]; /** * Transition enter duration * @default `0.3` */ durationEnter: Parameters< Traits["transition"]["durationEnter"]["validate"] >[0]; /** * Transition exit duration * @default `0.3` */ durationExit: Parameters<Traits["transition"]["durationExit"]["validate"]>[0]; } interface GetTraitsMove { from: ReturnType<Traits["move"]["from"]["validate"]>; to: ReturnType<Traits["move"]["to"]["validate"]>; } interface SetTraitsMove { /** * Enter from * @default `[0, 0, 0, 0]` */ from: Parameters<Traits["move"]["from"]["validate"]>[0]; /** * Exit to * @default `[0, 0, 0, 0]` */ to: Parameters<Traits["move"]["to"]["validate"]>[0]; } interface GetTraitsSeek { seek: ReturnType<Traits["seek"]["seek"]["validate"]>; } interface SetTraitsSeek { /** * Seek to time * @default `null` * @example `4` */ seek: Parameters<Traits["seek"]["seek"]["validate"]>[0]; } interface GetTraitsTrack { target: ReturnType<Traits["track"]["target"]["validate"]>; script: ReturnType<Traits["track"]["script"]["validate"]>; ease: ReturnType<Traits["track"]["ease"]["validate"]>; } interface SetTraitsTrack { /** * Animation target * @default `"<"` */ target: Parameters<Traits["track"]["target"]["validate"]>[0]; /** * Animation script * @default `{}` * @example `{ "0": { props: { color: "red" }, expr: { size: function (t) { return Math.sin(t) + 1; }}}, "1": ...}` */ script: Parameters<Traits["track"]["script"]["validate"]>[0]; /** * Animation ease (linear, cosine, binary, hold) * @default `"cosine"` */ ease: Parameters<Traits["track"]["ease"]["validate"]>[0]; } interface GetTraitsTrigger { trigger: ReturnType<Traits["trigger"]["trigger"]["validate"]>; } interface SetTraitsTrigger { /** * Trigger on step * @default `1` */ trigger: Parameters<Traits["trigger"]["trigger"]["validate"]>[0]; } interface GetTraitsStep { playback: ReturnType<Traits["step"]["playback"]["validate"]>; stops: ReturnType<Traits["step"]["stops"]["validate"]>; delay: ReturnType<Traits["step"]["delay"]["validate"]>; duration: ReturnType<Traits["step"]["duration"]["validate"]>; pace: ReturnType<Traits["step"]["pace"]["validate"]>; speed: ReturnType<Traits["step"]["speed"]["validate"]>; rewind: ReturnType<Traits["step"]["rewind"]["validate"]>; skip: ReturnType<Traits["step"]["skip"]["validate"]>; realtime: ReturnType<Traits["step"]["realtime"]["validate"]>; } interface SetTraitsStep { /** * Playhead ease (linear, cosine, binary, hold) * @default `"linear"` */ playback: Parameters<Traits["step"]["playback"]["validate"]>[0]; /** * Playhead stops * @default `null` * @example `[0, 1, 3, 5]` */ stops: Parameters<Traits["step"]["stops"]["validate"]>[0]; /** * Step delay * @default `0` */ delay: Parameters<Traits["step"]["delay"]["validate"]>[0]; /** * Step duration * @default `0.3` */ duration: Parameters<Traits["step"]["duration"]["validate"]>[0]; /** * Step pace * @default `0` */ pace: Parameters<Traits["step"]["pace"]["validate"]>[0]; /** * Step speed * @default `1` */ speed: Parameters<Traits["step"]["speed"]["validate"]>[0]; /** * Step rewind factor * @default `2` */ rewind: Parameters<Traits["step"]["rewind"]["validate"]>[0]; /** * Speed up through skips * @default `true` */ skip: Parameters<Traits["step"]["skip"]["validate"]>[0]; /** * Run on real time, not clock time * @default `false` */ realtime: Parameters<Traits["step"]["realtime"]["validate"]>[0]; } interface GetTraitsPlay { delay: ReturnType<Traits["play"]["delay"]["validate"]>; pace: ReturnType<Traits["play"]["pace"]["validate"]>; speed: ReturnType<Traits["play"]["speed"]["validate"]>; from: ReturnType<Traits["play"]["from"]["validate"]>; to: ReturnType<Traits["play"]["to"]["validate"]>; realtime: ReturnType<Traits["play"]["realtime"]["validate"]>; loop: ReturnType<Traits["play"]["loop"]["validate"]>; } interface SetTraitsPlay { /** * Play delay * @default `0` */ delay: Parameters<Traits["play"]["delay"]["validate"]>[0]; /** * Play pace * @default `1` */ pace: Parameters<Traits["play"]["pace"]["validate"]>[0]; /** * Play speed * @default `1` */ speed: Parameters<Traits["play"]["speed"]["validate"]>[0]; /** * Play from * @default `0` */ from: Parameters<Traits["play"]["from"]["validate"]>[0]; /** * Play until * @default `Infinity` */ to: Parameters<Traits["play"]["to"]["validate"]>[0]; /** * Run on real time, not clock time * @default `false` */ realtime: Parameters<Traits["play"]["realtime"]["validate"]>[0]; /** * Loop * @default `false` */ loop: Parameters<Traits["play"]["loop"]["validate"]>[0]; } interface GetTraitsNow { now: ReturnType<Traits["now"]["now"]["validate"]>; seek: ReturnType<Traits["now"]["seek"]["validate"]>; pace: ReturnType<Traits["now"]["pace"]["validate"]>; speed: ReturnType<Traits["now"]["speed"]["validate"]>; } interface SetTraitsNow { /** * Current moment * @default `null` * @example `1444094929.619` */ now: Parameters<Traits["now"]["now"]["validate"]>[0]; /** * Seek to time * @default `null` */ seek: Parameters<Traits["now"]["seek"]["validate"]>[0]; /** * Time pace * @default `1` */ pace: Parameters<Traits["now"]["pace"]["validate"]>[0]; /** * Time speed * @default `1` */ speed: Parameters<Traits["now"]["speed"]["validate"]>[0]; } /** * Normalized properties for {@link MathboxSelection.area | area}. * @category data */ export interface AreaPropsNormalized extends GetTraitsNode, GetTraitsBuffer, GetTraitsData, GetTraitsMatrix, GetTraitsTexture, GetTraitsArea {} /** * Properties for {@link MathboxSelection.area | area}. * @category data */ export interface AreaProps extends SetTraitsNode, SetTraitsBuffer, SetTraitsData, SetTraitsMatrix, SetTraitsTexture, SetTraitsArea {} /** * Normalized properties for {@link MathboxSelection.array | array}. * @category data */ export interface ArrayPropsNormalized extends GetTraitsNode, GetTraitsBuffer, GetTraitsData, GetTraitsArray, GetTraitsTexture {} /** * Properties for {@link MathboxSelection.array | array}. * @category data */ export interface ArrayProps extends SetTraitsNode, SetTraitsBuffer, SetTraitsData, SetTraitsArray, SetTraitsTexture {} /** * Normalized properties for {@link MathboxSelection.axis | axis}. * @category draw */ export interface AxisPropsNormalized extends GetTraitsNode, GetTraitsObject, GetTraitsStyle, GetTraitsLine, GetTraitsAxis, GetTraitsSpan, GetTraitsInterval, GetTraitsArrow, GetTraitsOrigin {} /** * Properties for {@link MathboxSelection.axis | axis}. * @category draw */ export interface AxisProps extends SetTraitsNode, SetTraitsObject, SetTraitsStyle, SetTraitsLine, SetTraitsAxis, SetTraitsSpan, SetTraitsInterval, SetTraitsArrow, SetTraitsOrigin {} /** * Normalized properties for {@link MathboxSelection.camera | camera}. * @category camera */ export interface CameraPropsNormalized extends GetTraitsNode, GetTraitsCamera {} /** * Properties for {@link MathboxSelection.camera | camera}. * @category camera */ export interface CameraProps extends SetTraitsNode, SetTraitsCamera {} /** * Normalized properties for {@link MathboxSelection.cartesian | cartesian}. * @category view */ export interface CartesianPropsNormalized extends GetTraitsNode, GetTraitsObject, GetTraitsView, GetTraitsView3, GetTraitsVertex {} /** * Properties for {@link MathboxSelection.cartesian | cartesian}. * @category view */ export interface CartesianProps extends SetTraitsNode, SetTraitsObject, SetTraitsView, SetTraitsView3, SetTraitsVertex {} /** * Normalized properties for {@link MathboxSelection.cartesian4 | cartesian4}. * @category view */ export interface Cartesian4PropsNormalized extends GetTraitsNode, GetTraitsObject, GetTraitsView, GetTraitsView4, GetTraitsVertex {} /** * Properties for {@link MathboxSelection.cartesian4 | cartesian4}. * @category view */ export interface Cartesian4Props extends SetTraitsNode, SetTraitsObject, SetTraitsView, SetTraitsView4, SetTraitsVertex {} /** * Normalized properties for {@link MathboxSelection.clamp | clamp}. * @category operator */ export interface ClampPropsNormalized extends GetTraitsNode, GetTraitsOperator {} /** * Properties for {@link MathboxSelection.clamp | clamp}. * @category operator */ export interface ClampProps extends SetTraitsNode, SetTraitsOperator {} /** * Normalized properties for {@link MathboxSelection.clock | clock}. * @category time */ export interface ClockPropsNormalized extends GetTraitsNode, GetTraitsSeek, GetTraitsPlay {} /** * Properties for {@link MathboxSelection.clock | clock}. * @category time */ export interface ClockProps extends SetTraitsNode, SetTraitsSeek, SetTraitsPlay {} /** * Normalized properties for {@link MathboxSelection.compose | compose}. * @category rtt */ export interface ComposePropsNormalized extends GetTraitsNode, GetTraitsObject, GetTraitsOperator, GetTraitsStyle, GetTraitsCompose {} /** * Properties for {@link MathboxSelection.compose | compose}. * @category rtt */ export interface ComposeProps extends SetTraitsNode, SetTraitsObject, SetTraitsOperator, SetTraitsStyle, SetTraitsCompose {} /** * Normalized properties for {@link MathboxSelection.dom | dom}. * @category overlay */ export interface DomPropsNormalized extends GetTraitsNode, GetTraitsObject, GetTraitsOverlay, GetTraitsDom, GetTraitsAttach {} /** * Properties for {@link MathboxSelection.dom | dom}. * @category overlay */ export interface DomProps extends SetTraitsNode, SetTraitsObject, SetTraitsOverlay, SetTraitsDom, SetTraitsAttach {} /** * Normalized properties for {@link MathboxSelection.face | face}. * @category draw */ export interface FacePropsNormalized extends GetTraitsNode, GetTraitsObject, GetTraitsStyle, GetTraitsLine, GetTraitsMesh, GetTraitsFace, GetTraitsGeometry {} /** * Properties for {@link MathboxSelection.face | face}. * @category draw */ export interface FaceProps extends SetTraitsNode, SetTraitsObject, SetTraitsStyle, SetTraitsLine, SetTraitsMesh, SetTraitsFace, SetTraitsGeometry {} /** * Normalized properties for {@link MathboxSelection.format | format}. * @category text */ export interface FormatPropsNormalized extends GetTraitsNode, GetTraitsOperator, GetTraitsTexture, GetTraitsFormat, GetTraitsFont {} /** * Properties for {@link MathboxSelection.format | format}. * @category text */ export interface FormatProps extends SetTraitsNode, SetTraitsOperator, SetTraitsTexture, SetTraitsFormat, SetTraitsFont {} /** * Normalized properties for {@link MathboxSelection.fragment | fragment}. * @category transform */ export interface FragmentPropsNormalized extends GetTraitsNode, GetTraitsInclude, GetTraitsFragment {} /** * Properties for {@link MathboxSelection.fragment | fragment}. * @category transform */ export interface FragmentProps extends SetTraitsNode, SetTraitsInclude, SetTraitsFragment {} /** * Normalized properties for {@link MathboxSelection.grid | grid}. * @category draw */ export interface GridPropsNormalized extends GetTraitsNode, GetTraitsObject, GetTraitsStyle, GetTraitsLine, GetTraitsGrid, GetTraitsArea, GetTraitsOrigin {} /** * Properties for {@link MathboxSelection.grid | grid}. * @category draw */ export interface GridProps extends SetTraitsNode, SetTraitsObject, SetTraitsStyle, SetTraitsLine, SetTraitsGrid, SetTraitsArea, SetTraitsOrigin {} /** * Normalized properties for {@link MathboxSelection.group | group}. * @category base */ export interface GroupPropsNormalized extends GetTraitsNode, GetTraitsObject, GetTraitsEntity {} /** * Properties for {@link MathboxSelection.group | group}. * @category base */ export interface GroupProps extends SetTraitsNode, SetTraitsObject, SetTraitsEntity {} /** * Normalized properties for {@link MathboxSelection.grow | grow}. * @category operator */ export interface GrowPropsNormalized extends GetTraitsNode, GetTraitsOperator, GetTraitsGrow {} /** * Properties for {@link MathboxSelection.grow | grow}. * @category operator */ export interface GrowProps extends SetTraitsNode, SetTraitsOperator, SetTraitsGrow {} /** * Normalized properties for {@link MathboxSelection.html | html}. * @category overlay */ export interface HtmlPropsNormalized extends GetTraitsNode, GetTraitsBuffer, GetTraitsData, GetTraitsVoxel {} /** * Properties for {@link MathboxSelection.html | html}. * @category overlay */ export interface HtmlProps extends SetTraitsNode, SetTraitsBuffer, SetTraitsData, SetTraitsVoxel {} /** * Normalized properties for {@link MathboxSelection.inherit | inherit}. * @category base */ export type InheritPropsNormalized = GetTraitsNode; /** * Properties for {@link MathboxSelection.inherit | inherit}. * @category base */ export type InheritProps = SetTraitsNode; /** * Normalized properties for {@link MathboxSelection.interval | interval}. * @category data */ export interface IntervalPropsNormalized extends GetTraitsNode, GetTraitsBuffer, GetTraitsData, GetTraitsTexture, GetTraitsArray, GetTraitsSpan, GetTraitsInterval, GetTraitsSampler {} /** * Properties for {@link MathboxSelection.interval | interval}. * @category data */ export interface IntervalProps extends SetTraitsNode, SetTraitsBuffer, SetTraitsData, SetTraitsTexture, SetTraitsArray, SetTraitsSpan, SetTraitsInterval, SetTraitsSampler {} /** * Normalized properties for {@link MathboxSelection.join | join}. * @category operator */ export interface JoinPropsNormalized extends GetTraitsNode, GetTraitsOperator, GetTraitsJoin {} /** * Properties for {@link MathboxSelection.join | join}. * @category operator */ export interface JoinProps extends SetTraitsNode, SetTraitsOperator, SetTraitsJoin {} /** * Normalized properties for {@link MathboxSelection.label | label}. * @category text */ export interface LabelPropsNormalized extends GetTraitsNode, GetTraitsObject, GetTraitsStyle, GetTraitsLabel, GetTraitsAttach, GetTraitsGeometry {} /** * Properties for {@link MathboxSelection.label | label}. * @category text */ export interface LabelProps extends SetTraitsNode, SetTraitsObject, SetTraitsStyle, SetTraitsLabel, SetTraitsAttach, SetTraitsGeometry {} /** * Normalized properties for {@link MathboxSelection.layer | layer}. * @category transform */ export interface LayerPropsNormalized extends GetTraitsNode, GetTraitsVertex, GetTraitsLayer {} /** * Properties for {@link MathboxSelection.layer | layer}. * @category transform */ export interface LayerProps extends SetTraitsNode, SetTraitsVertex, SetTraitsLayer {} /** * Normalized properties for {@link MathboxSelection.lerp | lerp}. * @category operator */ export interface LerpPropsNormalized extends GetTraitsNode, GetTraitsOperator, GetTraitsLerp {} /** * Properties for {@link MathboxSelection.lerp | lerp}. * @category operator */ export interface LerpProps extends SetTraitsNode, SetTraitsOperator, SetTraitsLerp {} /** * Normalized properties for {@link MathboxSelection.line | line}. * @category draw */ export interface LinePropsNormalized extends GetTraitsNode, GetTraitsObject, GetTraitsStyle, GetTraitsLine, GetTraitsArrow, GetTraitsGeometry {} /** * Properties for {@link MathboxSelection.line | line}. * @category draw */ export interface LineProps extends SetTraitsNode, SetTraitsObject, SetTraitsStyle, SetTraitsLine, SetTraitsArrow, SetTraitsGeometry {} /** * Normalized properties for {@link MathboxSelection.mask | mask}. * @category transform */ export interface MaskPropsNormalized extends GetTraitsNode, GetTraitsInclude {} /** * Properties for {@link MathboxSelection.mask | mask}. * @category transform */ export interface MaskProps extends SetTraitsNode, SetTraitsInclude {} /** * Normalized properties for {@link MathboxSelection.matrix | matrix}. * @category data */ export interface MatrixPropsNormalized extends GetTraitsNode, GetTraitsBuffer, GetTraitsData, GetTraitsTexture, GetTraitsMatrix {} /** * Properties for {@link MathboxSelection.matrix | matrix}. * @category data */ export interface MatrixProps extends SetTraitsNode, SetTraitsBuffer, SetTraitsData, SetTraitsTexture, SetTraitsMatrix {} /** * Normalized properties for {@link MathboxSelection.memo | memo}. * @category operator */ export interface MemoPropsNormalized extends GetTraitsNode, GetTraitsOperator, GetTraitsTexture {} /** * Properties for {@link MathboxSelection.memo | memo}. * @category operator */ export interface MemoProps extends SetTraitsNode, SetTraitsOperator, SetTraitsTexture {} /** * Normalized properties for {@link MathboxSelection.move | move}. * @category present */ export interface MovePropsNormalized extends GetTraitsNode, GetTraitsTransition, GetTraitsVertex, GetTraitsMove {} /** * Properties for {@link MathboxSelection.move | move}. * @category present */ export interface MoveProps extends SetTraitsNode, SetTraitsTransition, SetTraitsVertex, SetTraitsMove {} /** * Normalized properties for {@link MathboxSelection.now | now}. * @category time */ export interface NowPropsNormalized extends GetTraitsNode, GetTraitsNow {} /** * Properties for {@link MathboxSelection.now | now}. * @category time */ export interface NowProps extends SetTraitsNode, SetTraitsNow {} /** * Normalized properties for {@link MathboxSelection.play | play}. * @category present */ export interface PlayPropsNormalized extends GetTraitsNode, GetTraitsTrack, GetTraitsTrigger, GetTraitsPlay {} /** * Properties for {@link MathboxSelection.play | play}. * @category present */ export interface PlayProps extends SetTraitsNode, SetTraitsTrack, SetTraitsTrigger, SetTraitsPlay {} /** * Normalized properties for {@link MathboxSelection.point | point}. * @category draw */ export interface PointPropsNormalized extends GetTraitsNode, GetTraitsObject, GetTraitsStyle, GetTraitsPoint, GetTraitsGeometry {} /** * Properties for {@link MathboxSelection.point | point}. * @category draw */ export interface PointProps extends SetTraitsNode, SetTraitsObject, SetTraitsStyle, SetTraitsPoint, SetTraitsGeometry {} /** * Normalized properties for {@link MathboxSelection.polar | polar}. * @category view */ export interface PolarPropsNormalized extends GetTraitsNode, GetTraitsObject, GetTraitsView, GetTraitsView3, GetTraitsPolar, GetTraitsVertex {} /** * Properties for {@link MathboxSelection.polar | polar}. * @category view */ export interface PolarProps extends SetTraitsNode, SetTraitsObject, SetTraitsView, SetTraitsView3, SetTraitsPolar, SetTraitsVertex {} /** * Normalized properties for {@link MathboxSelection.present | present}. * @category present */ export interface PresentPropsNormalized extends GetTraitsNode, GetTraitsPresent {} /** * Properties for {@link MathboxSelection.present | present}. * @category present */ export interface PresentProps extends SetTraitsNode, SetTraitsPresent {} /** * Normalized properties for {@link MathboxSelection.readback | readback}. * @category operator */ export interface ReadbackPropsNormalized extends GetTraitsNode, GetTraitsOperator, GetTraitsReadback, GetTraitsEntity {} /** * Properties for {@link MathboxSelection.readback | readback}. * @category operator */ export interface ReadbackProps extends SetTraitsNode, SetTraitsOperator, SetTraitsReadback, SetTraitsEntity {} /** * Normalized properties for {@link MathboxSelection.repeat | repeat}. * @category operator */ export interface RepeatPropsNormalized extends GetTraitsNode, GetTraitsOperator, GetTraitsRepeat {} /** * Properties for {@link MathboxSelection.repeat | repeat}. * @category operator */ export interface RepeatProps extends SetTraitsNode, SetTraitsOperator, SetTraitsRepeat {} /** * Normalized properties for {@link MathboxSelection.resample | resample}. * @category operator */ export interface ResamplePropsNormalized extends GetTraitsNode, GetTraitsOperator, GetTraitsResample, GetTraitsInclude {} /** * Properties for {@link MathboxSelection.resample | resample}. * @category operator */ export interface ResampleProps extends SetTraitsNode, SetTraitsOperator, SetTraitsResample, SetTraitsInclude {} /** * Normalized properties for {@link MathboxSelection.retext | retext}. * @category text */ export interface RetextPropsNormalized extends GetTraitsNode, GetTraitsOperator, GetTraitsResample, GetTraitsInclude {} /** * Properties for {@link MathboxSelection.retext | retext}. * @category text */ export interface RetextProps extends SetTraitsNode, SetTraitsOperator, SetTraitsResample, SetTraitsInclude {} /** * Normalized properties for {@link MathboxSelection.reveal | reveal}. * @category present */ export interface RevealPropsNormalized extends GetTraitsNode, GetTraitsTransition {} /** * Properties for {@link MathboxSelection.reveal | reveal}. * @category present */ export interface RevealProps extends SetTraitsNode, SetTraitsTransition {} /** * Normalized properties for {@link MathboxSelection.root | root}. * @category base */ export interface RootPropsNormalized extends GetTraitsNode, GetTraitsRoot, GetTraitsVertex, GetTraitsUnit {} /** * Properties for {@link MathboxSelection.root | root}. * @category base */ export interface RootProps extends SetTraitsNode, SetTraitsRoot, SetTraitsVertex, SetTraitsUnit {} /** * Normalized properties for {@link MathboxSelection.rtt | rtt}. * @category rtt */ export interface RttPropsNormalized extends GetTraitsNode, GetTraitsRoot, GetTraitsVertex, GetTraitsTexture, GetTraitsRtt {} /** * Properties for {@link MathboxSelection.rtt | rtt}. * @category rtt */ export interface RttProps extends SetTraitsNode, SetTraitsRoot, SetTraitsVertex, SetTraitsTexture, SetTraitsRtt {} /** * Normalized properties for {@link MathboxSelection.scale | scale}. * @category data */ export interface ScalePropsNormalized extends GetTraitsNode, GetTraitsInterval, GetTraitsSpan, GetTraitsScale, GetTraitsOrigin {} /** * Properties for {@link MathboxSelection.scale | scale}. * @category data */ export interface ScaleProps extends SetTraitsNode, SetTraitsInterval, SetTraitsSpan, SetTraitsScale, SetTraitsOrigin {} /** * Normalized properties for {@link MathboxSelection.shader | shader}. * @category shader */ export interface ShaderPropsNormalized extends GetTraitsNode, GetTraitsShader {} /** * Properties for {@link MathboxSelection.shader | shader}. * @category shader */ export interface ShaderProps extends SetTraitsNode, SetTraitsShader {} /** * Normalized properties for {@link MathboxSelection.slice | slice}. * @category operator */ export interface SlicePropsNormalized extends GetTraitsNode, GetTraitsOperator, GetTraitsSlice {} /** * Properties for {@link MathboxSelection.slice | slice}. * @category operator */ export interface SliceProps extends SetTraitsNode, SetTraitsOperator, SetTraitsSlice {} /** * Normalized properties for {@link MathboxSelection.slide | slide}. * @category present */ export interface SlidePropsNormalized extends GetTraitsNode, GetTraitsSlide {} /** * Properties for {@link MathboxSelection.slide | slide}. * @category present */ export interface SlideProps extends SetTraitsNode, SetTraitsSlide {} /** * Normalized properties for {@link MathboxSelection.spherical | spherical}. * @category view */ export interface SphericalPropsNormalized extends GetTraitsNode, GetTraitsObject, GetTraitsView, GetTraitsView3, GetTraitsSpherical, GetTraitsVertex {} /** * Properties for {@link MathboxSelection.spherical | spherical}. * @category view */ export interface SphericalProps extends SetTraitsNode, SetTraitsObject, SetTraitsView, SetTraitsView3, SetTraitsSpherical, SetTraitsVertex {} /** * Normalized properties for {@link MathboxSelection.split | split}. * @category operator */ export interface SplitPropsNormalized extends GetTraitsNode, GetTraitsOperator, GetTraitsSplit {} /** * Properties for {@link MathboxSelection.split | split}. * @category operator */ export interface SplitProps extends SetTraitsNode, SetTraitsOperator, SetTraitsSplit {} /** * Normalized properties for {@link MathboxSelection.spread | spread}. * @category operator */ export interface SpreadPropsNormalized extends GetTraitsNode, GetTraitsOperator, GetTraitsSpread {} /** * Properties for {@link MathboxSelection.spread | spread}. * @category operator */ export interface SpreadProps extends SetTraitsNode, SetTraitsOperator, SetTraitsSpread {} /** * Normalized properties for {@link MathboxSelection.step | step}. * @category present */ export interface StepPropsNormalized extends GetTraitsNode, GetTraitsTrack, GetTraitsStep, GetTraitsTrigger {} /** * Properties for {@link MathboxSelection.step | step}. * @category present */ export interface StepProps extends SetTraitsNode, SetTraitsTrack, SetTraitsStep, SetTraitsTrigger {} /** * Normalized properties for {@link MathboxSelection.stereographic | stereographic}. * @category view */ export interface StereographicPropsNormalized extends GetTraitsNode, GetTraitsObject, GetTraitsView, GetTraitsView3, GetTraitsStereographic, GetTraitsVertex {} /** * Properties for {@link MathboxSelection.stereographic | stereographic}. * @category view */ export interface StereographicProps extends SetTraitsNode, SetTraitsObject, SetTraitsView, SetTraitsView3, SetTraitsStereographic, SetTraitsVertex {} /** * Normalized properties for {@link MathboxSelection.stereographic4 | stereographic4}. * @category view */ export interface Stereographic4PropsNormalized extends GetTraitsNode, GetTraitsObject, GetTraitsView, GetTraitsView4, GetTraitsStereographic, GetTraitsVertex {} /** * Properties for {@link MathboxSelection.stereographic4 | stereographic4}. * @category view */ export interface Stereographic4Props extends SetTraitsNode, SetTraitsObject, SetTraitsView, SetTraitsView4, SetTraitsStereographic, SetTraitsVertex {} /** * Normalized properties for {@link MathboxSelection.strip | strip}. * @category draw */ export interface StripPropsNormalized extends GetTraitsNode, GetTraitsObject, GetTraitsStyle, GetTraitsLine, GetTraitsMesh, GetTraitsStrip, GetTraitsGeometry {} /** * Properties for {@link MathboxSelection.strip | strip}. * @category draw */ export interface StripProps extends SetTraitsNode, SetTraitsObject, SetTraitsStyle, SetTraitsLine, SetTraitsMesh, SetTraitsStrip, SetTraitsGeometry {} /** * Normalized properties for {@link MathboxSelection.subdivide | subdivide}. * @category operator */ export interface SubdividePropsNormalized extends GetTraitsNode, GetTraitsOperator, GetTraitsSubdivide {} /** * Properties for {@link MathboxSelection.subdivide | subdivide}. * @category operator */ export interface SubdivideProps extends SetTraitsNode, SetTraitsOperator, SetTraitsSubdivide {} /** * Normalized properties for {@link MathboxSelection.surface | surface}. * @category draw */ export interface SurfacePropsNormalized extends GetTraitsNode, GetTraitsObject, GetTraitsStyle, GetTraitsLine, GetTraitsMesh, GetTraitsGeometry, GetTraitsGrid {} /** * Properties for {@link MathboxSelection.surface | surface}. * @category draw */ export interface SurfaceProps extends SetTraitsNode, SetTraitsObject, SetTraitsStyle, SetTraitsLine, SetTraitsMesh, SetTraitsGeometry, SetTraitsGrid {} /** * Normalized properties for {@link MathboxSelection.swizzle | swizzle}. * @category operator */ export interface SwizzlePropsNormalized extends GetTraitsNode, GetTraitsOperator, GetTraitsSwizzle {} /** * Properties for {@link MathboxSelection.swizzle | swizzle}. * @category operator */ export interface SwizzleProps extends SetTraitsNode, SetTraitsOperator, SetTraitsSwizzle {} /** * Normalized properties for {@link MathboxSelection.text | text}. * @category text */ export interface TextPropsNormalized extends GetTraitsNode, GetTraitsBuffer, GetTraitsData, GetTraitsTexture, GetTraitsVoxel, GetTraitsFont {} /** * Properties for {@link MathboxSelection.text | text}. * @category text */ export interface TextProps extends SetTraitsNode, SetTraitsBuffer, SetTraitsData, SetTraitsTexture, SetTraitsVoxel, SetTraitsFont {} /** * Normalized properties for {@link MathboxSelection.ticks | ticks}. * @category draw */ export interface TicksPropsNormalized extends GetTraitsNode, GetTraitsObject, GetTraitsStyle, GetTraitsLine, GetTraitsTicks, GetTraitsGeometry {} /** * Properties for {@link MathboxSelection.ticks | ticks}. * @category draw */ export interface TicksProps extends SetTraitsNode, SetTraitsObject, SetTraitsStyle, SetTraitsLine, SetTraitsTicks, SetTraitsGeometry {} /** * Normalized properties for {@link MathboxSelection.transform | transform}. * @category transform */ export interface TransformPropsNormalized extends GetTraitsNode, GetTraitsVertex, GetTraitsTransform3 {} /** * Properties for {@link MathboxSelection.transform | transform}. * @category transform */ export interface TransformProps extends SetTraitsNode, SetTraitsVertex, SetTraitsTransform3 {} /** * Normalized properties for {@link MathboxSelection.transform4 | transform4}. * @category transform */ export interface Transform4PropsNormalized extends GetTraitsNode, GetTraitsVertex, GetTraitsTransform4 {} /** * Properties for {@link MathboxSelection.transform4 | transform4}. * @category transform */ export interface Transform4Props extends SetTraitsNode, SetTraitsVertex, SetTraitsTransform4 {} /** * Normalized properties for {@link MathboxSelection.transpose | transpose}. * @category operator */ export interface TransposePropsNormalized extends GetTraitsNode, GetTraitsOperator, GetTraitsTranspose {} /** * Properties for {@link MathboxSelection.transpose | transpose}. * @category operator */ export interface TransposeProps extends SetTraitsNode, SetTraitsOperator, SetTraitsTranspose {} /** * Normalized properties for {@link MathboxSelection.unit | unit}. * @category base */ export interface UnitPropsNormalized extends GetTraitsNode, GetTraitsUnit {} /** * Properties for {@link MathboxSelection.unit | unit}. * @category base */ export interface UnitProps extends SetTraitsNode, SetTraitsUnit {} /** * Normalized properties for {@link MathboxSelection.vector | vector}. * @category draw */ export interface VectorPropsNormalized extends GetTraitsNode, GetTraitsObject, GetTraitsStyle, GetTraitsLine, GetTraitsArrow, GetTraitsGeometry {} /** * Properties for {@link MathboxSelection.vector | vector}. * @category draw */ export interface VectorProps extends SetTraitsNode, SetTraitsObject, SetTraitsStyle, SetTraitsLine, SetTraitsArrow, SetTraitsGeometry {} /** * Normalized properties for {@link MathboxSelection.vertex | vertex}. * @category transform */ export interface VertexPropsNormalized extends GetTraitsNode, GetTraitsInclude, GetTraitsVertex {} /** * Properties for {@link MathboxSelection.vertex | vertex}. * @category transform */ export interface VertexProps extends SetTraitsNode, SetTraitsInclude, SetTraitsVertex {} /** * Normalized properties for {@link MathboxSelection.view | view}. * @category view */ export interface ViewPropsNormalized extends GetTraitsNode, GetTraitsObject, GetTraitsView, GetTraitsVertex {} /** * Properties for {@link MathboxSelection.view | view}. * @category view */ export interface ViewProps extends SetTraitsNode, SetTraitsObject, SetTraitsView, SetTraitsVertex {} /** * Normalized properties for {@link MathboxSelection.volume | volume}. * @category data */ export interface VolumePropsNormalized extends GetTraitsNode, GetTraitsBuffer, GetTraitsData, GetTraitsTexture, GetTraitsVoxel, GetTraitsVolume {} /** * Properties for {@link MathboxSelection.volume | volume}. * @category data */ export interface VolumeProps extends SetTraitsNode, SetTraitsBuffer, SetTraitsData, SetTraitsTexture, SetTraitsVoxel, SetTraitsVolume {} /** * Normalized properties for {@link MathboxSelection.voxel | voxel}. * @category data */ export interface VoxelPropsNormalized extends GetTraitsNode, GetTraitsBuffer, GetTraitsData, GetTraitsTexture, GetTraitsVoxel {} /** * Properties for {@link MathboxSelection.voxel | voxel}. * @category data */ export interface VoxelProps extends SetTraitsNode, SetTraitsBuffer, SetTraitsData, SetTraitsTexture, SetTraitsVoxel {}
cchudzicki/mathbox
src/node_types.ts
TypeScript
mit
85,385
import { DOM } from "./dom.js"; export const Classes = { dom: DOM };
cchudzicki/mathbox
src/overlay/classes.js
JavaScript
mit
70
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as VDOM from "../util/vdom.js"; import { Overlay } from "./overlay.js"; export class DOM extends Overlay { static initClass() { this.prototype.el = VDOM.element; this.prototype.hint = VDOM.hint; this.prototype.apply = VDOM.apply; this.prototype.recycle = VDOM.recycle; } init(_options) { return (this.last = null); } dispose() { this.unmount(); return super.dispose(); } mount() { const overlay = document.createElement("div"); overlay.classList.add("mathbox-overlay"); this.element.appendChild(overlay); return (this.overlay = overlay); } unmount(_overlay) { if (this.overlay && this.overlay.parentNode) { this.element.removeChild(this.overlay); } return (this.overlay = null); } render(el) { // Lazy mounting if (!this.overlay) { this.mount(); } // Wrap naked string or array in a div if (["string", "number"].includes(typeof el)) { el = this.el("div", null, el); } if (el instanceof Array) { el = this.el("div", null, el); } // Create empty div if el is null if (el == null) { el = this.el("div"); } // See if it can be mounted directly const naked = el.type === "div"; // Fetch last DOM state let { last } = this; // Start with root node const { overlay } = this; const node = naked ? overlay : overlay.childNodes[0]; const parent = naked ? overlay.parentNode : overlay; // Create phantom DOM state if mounting into existing element if (!last && node) { last = this.el("div"); } // Update DOM this.apply(el, last, node, parent, 0); this.last = el; // Recycle old descriptors if (last != null) { this.recycle(last); } } } DOM.initClass();
cchudzicki/mathbox
src/overlay/dom.js
JavaScript
mit
2,215
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ export class OverlayFactory { constructor(classes, canvas) { this.classes = classes; this.canvas = canvas; const div = document.createElement("div"); div.classList.add("mathbox-overlays"); this.div = div; } inject() { const element = this.canvas.parentNode; if (!element) { throw new Error("Canvas not inserted into document."); } return element.insertBefore(this.div, this.canvas); } unject() { const element = this.div.parentNode; return element.removeChild(this.div); } getTypes() { return Object.keys(this.classes); } make(type, options) { return new this.classes[type](this.div, options); } }
cchudzicki/mathbox
src/overlay/factory.js
JavaScript
mit
986
export { OverlayFactory as Factory } from "./factory.js"; export * from "./classes.js"; export * from "./overlay.js";
cchudzicki/mathbox
src/overlay/index.js
JavaScript
mit
118
.mathbox-overlays { position: absolute; left: 0; top: 0; right: 0; bottom: 0; pointer-events: none; transform-style: preserve-3d; overflow: hidden; } .mathbox-overlays > div { transform-style: preserve-3d; } .mathbox-overlay > div { position: absolute; will-change: transform, opacity; } .mathbox-label { font-family: sans-serif; } .mathbox-outline-1 { text-shadow: -1px -1px 0px rgb(255, 255, 255), 1px 1px 0px rgb(255, 255, 255), -1px 1px 0px rgb(255, 255, 255), 1px -1px 0px rgb(255, 255, 255), 1px 0px 1px rgb(255, 255, 255), -1px 0px 1px rgb(255, 255, 255), 0px -1px 1px rgb(255, 255, 255), 0px 1px 1px rgb(255, 255, 255); } .mathbox-outline-2 { text-shadow: 0px -2px 0px rgb(255, 255, 255), 0px 2px 0px rgb(255, 255, 255), -2px 0px 0px rgb(255, 255, 255), 2px 0px 0px rgb(255, 255, 255), -1px -2px 0px rgb(255, 255, 255), -2px -1px 0px rgb(255, 255, 255), -1px 2px 0px rgb(255, 255, 255), -2px 1px 0px rgb(255, 255, 255), 1px 2px 0px rgb(255, 255, 255), 2px 1px 0px rgb(255, 255, 255), 1px -2px 0px rgb(255, 255, 255), 2px -1px 0px rgb(255, 255, 255); } .mathbox-outline-3 { text-shadow: 3px 0px 0px rgb(255, 255, 255), -3px 0px 0px rgb(255, 255, 255), 0px 3px 0px rgb(255, 255, 255), 0px -3px 0px rgb(255, 255, 255), -2px -2px 0px rgb(255, 255, 255), -2px 2px 0px rgb(255, 255, 255), 2px 2px 0px rgb(255, 255, 255), 2px -2px 0px rgb(255, 255, 255), -1px -2px 1px rgb(255, 255, 255), -2px -1px 1px rgb(255, 255, 255), -1px 2px 1px rgb(255, 255, 255), -2px 1px 1px rgb(255, 255, 255), 1px 2px 1px rgb(255, 255, 255), 2px 1px 1px rgb(255, 255, 255), 1px -2px 1px rgb(255, 255, 255), 2px -1px 1px rgb(255, 255, 255); } .mathbox-outline-4 { text-shadow: 4px 0px 0px rgb(255, 255, 255), -4px 0px 0px rgb(255, 255, 255), 0px 4px 0px rgb(255, 255, 255), 0px -4px 0px rgb(255, 255, 255), -3px -2px 0px rgb(255, 255, 255), -3px 2px 0px rgb(255, 255, 255), 3px 2px 0px rgb(255, 255, 255), 3px -2px 0px rgb(255, 255, 255), -2px -3px 0px rgb(255, 255, 255), -2px 3px 0px rgb(255, 255, 255), 2px 3px 0px rgb(255, 255, 255), 2px -3px 0px rgb(255, 255, 255), -1px -2px 1px rgb(255, 255, 255), -2px -1px 1px rgb(255, 255, 255), -1px 2px 1px rgb(255, 255, 255), -2px 1px 1px rgb(255, 255, 255), 1px 2px 1px rgb(255, 255, 255), 2px 1px 1px rgb(255, 255, 255), 1px -2px 1px rgb(255, 255, 255), 2px -1px 1px rgb(255, 255, 255); } .mathbox-outline-fill, .mathbox-outline-fill * { color: #fff !important; }
cchudzicki/mathbox
src/overlay/overlay.css
CSS
mit
2,521
export class Overlay { constructor(element, options) { this.element = element; if (typeof this.init === "function") { this.init(options); } } dispose() {} }
cchudzicki/mathbox
src/overlay/overlay.js
JavaScript
mit
182
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ export class PrimitiveFactory { constructor(definitions, context) { this.context = context; this.classes = definitions.Classes; this.helpers = definitions.Helpers; } getTypes() { return Object.keys(this.classes); } make(type, options, binds = null) { if (options == null) { options = {}; } const klass = this.classes[type]; if (klass == null) { throw new Error(`Unknown primitive class \`${type}\``); } const node = new klass.model( type, klass.defaults, options, binds, klass, this.context.attributes ); // NOTE: keep for side effects. new klass(node, this.context, this.helpers); return node; } }
cchudzicki/mathbox
src/primitives/factory.js
JavaScript
mit
1,081
import * as types from "./types"; export { PrimitiveFactory as Factory } from "./factory.js"; export * from "./primitive.js"; export const Types = types;
cchudzicki/mathbox
src/primitives/index.js
JavaScript
mit
155
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS101: Remove unnecessary use of Array.from * DS102: Remove unnecessary code created because of implicit returns * DS104: Avoid inline assignments * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as Model from "../model"; import { Binder } from "threestrap/src/binder.js"; export class Primitive { static initClass() { this.Node = Model.Node; this.Group = Model.Group; // Class default this.model = this.Node; this.defaults = null; this.traits = null; this.props = null; this.finals = null; this.freeform = false; } constructor(node, _context, helpers) { this.node = node; this._context = _context; this._renderables = this._context.renderables; this._attributes = this._context.attributes; this._shaders = this._context.shaders; this._overlays = this._context.overlays; this._animator = this._context.animator; this._types = this._attributes.types; // Link up node 1-to-1 this.node.controller = this; // This node has been inserted/removed this.node.on("added", (_event) => this._added()); this.node.on("removed", (_event) => this._removed()); // Property change (if mounted) this.node.on("change", (event) => { if (this._root) { return this.change(event.changed, event.touched); } }); // Store local refs this.reconfigure(); // Attribute getter / helpers this._get = this.node.get.bind(this.node); this._helpers = helpers(this, this.node.traits); // Keep track of various handlers to do auto-cleanup on unmake() this._handlers = { inherit: {}, listen: [], watch: [], compute: [] }; // Detached initially this._root = this._parent = null; // Friendly constructor this.init(); } is(trait) { return this.traits.hash[trait]; } // Primitive lifecycle init() {} make() {} made() {} unmake(_rebuild) {} unmade() {} change(_changed, _touched, _init) {} // Force property reinit refresh() { return this.change({}, {}, true); } // Destroy and create cycle rebuild() { if (this._root) { this._removed(true); return this._added(); } } // Reconfigure traits/props reconfigure(config) { if (config != null) { this.node.configure(config, this._attributes); } this.traits = this.node.traits; return (this.props = this.node.props); } // This node has been inserted _added() { let e, left; this._parent = this.node.parent != null ? this.node.parent.controller : undefined; this._root = this.node.root != null ? this.node.root.controller : undefined; this.node.clock = (left = this._inherit("clock")) != null ? left : this._root; try { try { this.make(); this.refresh(); return this.made(); } catch (error) { e = error; this.node.print("warn"); console.error(e); throw e; } } catch (error1) { e = error1; try { return this._removed(); // eslint-disable-next-line no-empty } catch (error2) {} } } _removed(rebuild) { if (rebuild == null) { rebuild = false; } this.unmake(rebuild); this._unlisten(); this._unattach(); this._uncompute(); this._root = null; this._parent = null; return this.unmade(rebuild); } // Bind event listeners to methods _listen(object, type, method, self) { if (self == null) { self = this; } if (object instanceof Array) { for (const o of Array.from(object)) { return this.__listen(o, type, method, self); } } return this.__listen(object, type, method, self); } __listen(object, type, method, self) { if (self == null) { self = this; } if (typeof object === "string") { object = this._inherit(object); } if (object != null) { const handler = method.bind(self); handler.node = this.node; object.on(type, handler); this._handlers.listen.push([object, type, handler]); } return object; } _unlisten() { if (!this._handlers.listen.length) { return; } for (const [object, type, handler] of Array.from(this._handlers.listen)) { object.off(type, handler); } return (this._handlers.listen = []); } // Find parent with certain trait _inherit(trait) { const cached = this._handlers.inherit[trait]; if (cached !== undefined) { return cached; } return (this._handlers.inherit[trait] = this._parent != null ? this._parent._find(trait != null ? trait : null) : undefined); } _find(trait) { if (this.is(trait)) { return this; } return this._parent != null ? this._parent._find(trait) : undefined; } _uninherit() { return (this._handlers.inherit = {}); } // Attach to controller by trait and watch the selector _attach(selector, trait, method, self, start, optional, multiple) { if (self == null) { self = this; } if (start == null) { start = this; } if (optional == null) { optional = false; } if (multiple == null) { multiple = false; } const filter = function (node) { if (node != null && Array.from(node.traits).includes(trait)) { return node; } }; const map = (node) => (node != null ? node.controller : undefined); const flatten = function (list) { if (list == null) { return list; } let out = []; for (const sub of Array.from(list)) { if (sub instanceof Array) { out = out.concat(sub); } else { out.push(sub); } } return out; }; const resolve = (selector) => { // Direct JS binding, no watcher. let node, nodes; if (typeof selector === "object") { node = selector; // API object if (node != null ? node._up : undefined) { selector = multiple ? node._targets : [node[0]]; return selector; } // Array of things if (node instanceof Array) { selector = multiple ? flatten(node.map(resolve)) : resolve(node[0]); return selector; } // Node if (node instanceof Model.Node) { return [node]; } // Auto-link selector '<' } else if (typeof selector === "string" && selector[0] === "<") { let match; let discard = 0; if ((match = selector.match(/^<([0-9])+$/))) { discard = +match[1] - 1; } if (selector.match(/^<+$/)) { discard = +selector.length - 1; } nodes = []; // Implicitly associated node (scan backwards until we find one) let previous = start.node; while (previous) { // Find previous node const { parent } = previous; if (!parent) { break; } previous = parent.children[previous.index - 1]; // If we reached the first child, ascend if nothing found yet if (!previous && !nodes.length) { previous = parent; } // Include if matched node = null; if (filter(previous)) { node = previous; } if (node != null && discard-- <= 0) { nodes.push(node); } // Return solo match if (!multiple && nodes.length) { return nodes; } } // Return list match if (multiple && nodes.length) { return nodes; } // Selector binding } else if (typeof selector === "string") { const watcher = method.bind(self); this._handlers.watch.push(watcher); const selection = this._root.watch(selector, watcher); if (!multiple) { if (filter(selection[0])) { node = selection[0]; } if (node != null) { return [node]; } } else { nodes = selection.filter(filter); if (nodes.length) { return nodes; } } } // Nothing found if (!optional) { console.warn(this.node.toMarkup()); throw new Error( `${this.node.toString()} - Could not find ${trait} \`${selector}\`` ); } if (multiple) { return []; } else { return null; } }; // Resolve selection recursively const nodes = flatten(resolve(selector)); // Return node's controllers if found if (multiple) { if (nodes != null) { return nodes.map(map); } else { return null; } } else { if (nodes != null) { return map(nodes[0]); } else { return null; } } } // Remove watcher attachments _unattach() { if (!this._handlers.watch.length) { return; } for (const watcher of Array.from(this._handlers.watch)) { if (watcher != null) { watcher.unwatch(); } } return (this._handlers.watch = []); } // Bind a computed value to a prop _compute(key, expr) { this._handlers.compute.push(key); return this.node.bind(key, expr, true); } // Remove prop bindings _uncompute() { if (!this._handlers.compute.length) { return; } for (const key of Array.from(this._handlers.compute)) { this.node.unbind(key, true); } return (this._handlers.compute = []); } } Primitive.initClass(); Binder.apply(Primitive.prototype);
cchudzicki/mathbox
src/primitives/primitive.js
JavaScript
mit
9,934
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Parent } from "./parent.js"; export class Group extends Parent { static initClass() { this.traits = ["node", "object", "entity", "visible", "active"]; } make() { this._helpers.visible.make(); return this._helpers.active.make(); } unmake() { this._helpers.visible.unmake(); return this._helpers.active.unmake(); } } Group.initClass();
cchudzicki/mathbox
src/primitives/types/base/group.js
JavaScript
mit
740
export * from "./group.js"; export * from "./inherit.js"; export * from "./root.js"; export * from "./unit.js";
cchudzicki/mathbox
src/primitives/types/base/index.js
JavaScript
mit
112
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS101: Remove unnecessary use of Array.from * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Parent } from "./parent.js"; export class Inherit extends Parent { static initClass() { this.traits = ["node", "bind"]; } make() { // Bind to attached trait source return this._helpers.bind.make([{ to: "inherit.source", trait: "node" }]); } unmake() { return this._helpers.bind.unmake(); } _find(trait) { if (this.bind.source && Array.from(this.props.traits).includes(trait)) { return this.bind.source._inherit(trait); } return super._find(); } } Inherit.initClass();
cchudzicki/mathbox
src/primitives/types/base/inherit.js
JavaScript
mit
940
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS206: Consider reworking classes to avoid initClass * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Primitive } from "../../primitive.js"; export class Parent extends Primitive { static initClass() { this.model = Primitive.Group; this.traits = ["node"]; } } Parent.initClass();
cchudzicki/mathbox
src/primitives/types/base/parent.js
JavaScript
mit
492
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS101: Remove unnecessary use of Array.from * DS102: Remove unnecessary code created because of implicit returns * DS103: Rewrite code to no longer use __guard__, or convert again using --optional-chaining * DS104: Avoid inline assignments * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Parent } from "./parent.js"; export class Root extends Parent { static initClass() { this.traits = ["node", "root", "clock", "scene", "vertex", "unit"]; } init() { this.size = null; this.cameraEvent = { type: "root.camera" }; this.preEvent = { type: "root.pre" }; this.updateEvent = { type: "root.update" }; this.renderEvent = { type: "root.render" }; this.postEvent = { type: "root.post" }; this.clockEvent = { type: "clock.tick" }; return (this.camera = null); } make() { return this._helpers.unit.make(); } unmake() { return this._helpers.unit.unmake(); } change(changed, touched, init) { if (changed["root.camera"] || init) { this._unattach(); this._attach( this.props.camera, "camera", this.setCamera, this, this, true ); return this.setCamera(); } } adopt(renderable) { return Array.from(renderable.renders).map((object) => this._context.scene.add(object) ); } unadopt(renderable) { return Array.from(renderable.renders).map((object) => this._context.scene.remove(object) ); } select(selector) { return this.node.model.select(selector); } watch(selector, handler) { return this.node.model.watch(selector, handler); } unwatch(handler) { return this.node.model.unwatch(handler); } resize(size) { this.size = size; return this.trigger({ type: "root.resize", size, }); } getSize() { return this.size; } getSpeed() { return this.props.speed; } getUnit() { return this._helpers.unit.get(); } getUnitUniforms() { return this._helpers.unit.uniforms(); } pre() { this.getCamera().updateProjectionMatrix(); this.trigger(this.clockEvent); return this.trigger(this.preEvent); } update() { return this.trigger(this.updateEvent); } render() { return this.trigger(this.renderEvent); } post() { return this.trigger(this.postEvent); } setCamera() { const camera = __guard__( this.select(this.props.camera)[0], (x) => x.controller ); if (this.camera !== camera) { this.camera = camera; return this.trigger({ type: "root.camera" }); } } getCamera() { let left; return (left = this.camera != null ? this.camera.getCamera() : undefined) != null ? left : this._context.defaultCamera; } getTime() { return this._context.time; } // End transform chain here vertex(shader, pass) { if (pass === 2) { return shader.pipe("view.position"); } if (pass === 3) { return shader.pipe("root.position"); } return shader; } } Root.initClass(); function __guard__(value, transform) { return typeof value !== "undefined" && value !== null ? transform(value) : undefined; }
cchudzicki/mathbox
src/primitives/types/base/root.js
JavaScript
mit
3,495
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as GLSL from "../../../util/glsl.js"; import { Primitive } from "../../primitive.js"; export class Source extends Primitive { static initClass() { this.traits = ["node", "source", "index"]; } made() { // Notify of buffer reallocation return this.trigger({ type: "source.rebuild", }); } indexShader(shader) { return shader.pipe(GLSL.identity("vec4")); } sourceShader(shader) { return shader.pipe(GLSL.identity("vec4")); } getDimensions() { return { items: 1, width: 1, height: 1, depth: 1, }; } getActiveDimensions() { return this.getDimensions(); } getIndexDimensions() { return this.getActiveDimensions(); } getFutureDimensions() { return this.getActiveDimensions(); } } Source.initClass();
cchudzicki/mathbox
src/primitives/types/base/source.js
JavaScript
mit
1,176
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS206: Consider reworking classes to avoid initClass * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Parent } from "./parent.js"; export class Unit extends Parent { static initClass() { this.traits = ["node", "unit"]; } make() { return this._helpers.unit.make(); } unmake() { return this._helpers.unit.unmake(); } getUnit() { return this._helpers.unit.get(); } getUnitUniforms() { return this._helpers.unit.uniforms(); } } Unit.initClass();
cchudzicki/mathbox
src/primitives/types/base/unit.js
JavaScript
mit
684
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UThree from "../../../util/three.js"; import { Euler } from "three/src/math/Euler.js"; import { Primitive } from "../../primitive.js"; import { Quaternion } from "three/src/math/Quaternion.js"; export class Camera extends Primitive { static initClass() { this.traits = ["node", "camera"]; } init() {} make() { const camera = this._context.defaultCamera; this.camera = this.props.proxy ? camera : camera.clone(); this.euler = new Euler(); return (this.quat = new Quaternion()); } unmake() {} getCamera() { return this.camera; } change(changed, touched, init) { if ( changed["camera.position"] || changed["camera.quaternion"] || changed["camera.rotation"] || changed["camera.lookAt"] || changed["camera.up"] || changed["camera.fov"] || init ) { const { position, quaternion, rotation, lookAt, up, fov } = this.props; // Apply transform conservatively to avoid conflicts with controls / proxy if (position != null) { this.camera.position.copy(position); } if (quaternion != null || rotation != null || lookAt != null) { if (lookAt != null) { this.camera.lookAt(lookAt); } else { this.camera.quaternion.set(0, 0, 0, 1); } if (rotation != null) { this.euler.setFromVector3( rotation, UThree.swizzleToEulerOrder(this.props.eulerOrder) ); this.quat.setFromEuler(this.euler); this.camera.quaternion.multiply(this.quat); } if (quaternion != null) { this.camera.quaternion.multiply(quaternion); } } if (fov != null && this.camera.fov != null) { this.camera.fov = fov; } if (up != null) { this.camera.up.copy(up); } return this.camera.updateMatrix(); } } } Camera.initClass();
cchudzicki/mathbox
src/primitives/types/camera/camera.js
JavaScript
mit
2,346
export * from "./camera.js";
cchudzicki/mathbox
src/primitives/types/camera/index.js
JavaScript
mit
29
/* eslint-disable sort-imports */ import { Group, Inherit, Root, Unit } from "./base"; import { Camera } from "./camera"; import { Area, Array_, Interval, Matrix, Scale, Volume, Voxel } from "./data"; import { Axis, Face, Grid, Line, Point, Strip, Surface, Ticks, Vector, } from "./draw"; import { DOM, HTML } from "./overlay"; import { Format, Label, Retext, Text } from "./text"; import { Clock, Now } from "./time"; import { Fragment, Layer, Mask, Transform3, Transform4, Vertex, } from "./transform"; import { Clamp, Grow, Join, Lerp, Memo, Readback, Repeat, Resample, Slice, Split, Spread, Subdivide, Swizzle, Transpose, } from "./operator"; import { Move, Play, Present, Reveal, Slide, Step } from "./present"; import { Compose, RTT } from "./rtt"; import { Cartesian, Cartesian4, Polar, Spherical, Stereographic, Stereographic4, View, } from "./view"; import { Shader } from "./shader"; export const Classes = { axis: Axis, face: Face, grid: Grid, line: Line, point: Point, strip: Strip, surface: Surface, ticks: Ticks, vector: Vector, view: View, cartesian: Cartesian, cartesian4: Cartesian4, polar: Polar, spherical: Spherical, stereographic: Stereographic, stereographic4: Stereographic4, transform: Transform3, transform4: Transform4, vertex: Vertex, fragment: Fragment, layer: Layer, mask: Mask, array: Array_, interval: Interval, matrix: Matrix, area: Area, voxel: Voxel, volume: Volume, scale: Scale, html: HTML, dom: DOM, text: Text, format: Format, label: Label, retext: Retext, clamp: Clamp, grow: Grow, join: Join, lerp: Lerp, memo: Memo, readback: Readback, resample: Resample, repeat: Repeat, swizzle: Swizzle, spread: Spread, split: Split, slice: Slice, subdivide: Subdivide, transpose: Transpose, group: Group, inherit: Inherit, root: Root, unit: Unit, shader: Shader, camera: Camera, rtt: RTT, compose: Compose, clock: Clock, now: Now, move: Move, play: Play, present: Present, reveal: Reveal, slide: Slide, step: Step, };
cchudzicki/mathbox
src/primitives/types/classes.js
JavaScript
mit
2,162
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Matrix } from "./matrix.js"; export class Area extends Matrix { static initClass() { this.traits = [ "node", "buffer", "active", "data", "source", "index", "matrix", "texture", "raw", "span:x", "span:y", "area", "sampler:x", "sampler:y", ]; } updateSpan() { let inverseX, inverseY; const dimensions = this.props.axes; let { width } = this.props; let { height } = this.props; const { centeredX } = this.props; const { centeredY } = this.props; const padX = this.props.paddingX; const padY = this.props.paddingY; const rangeX = this._helpers.span.get("x.", dimensions[0]); const rangeY = this._helpers.span.get("y.", dimensions[1]); this.aX = rangeX.x; this.aY = rangeY.x; const spanX = rangeX.y - rangeX.x; const spanY = rangeY.y - rangeY.x; width += padX * 2; height += padY * 2; if (centeredX) { inverseX = 1 / Math.max(1, width); this.aX += (spanX * inverseX) / 2; } else { inverseX = 1 / Math.max(1, width - 1); } if (centeredY) { inverseY = 1 / Math.max(1, height); this.aY += (spanY * inverseY) / 2; } else { inverseY = 1 / Math.max(1, height - 1); } this.bX = spanX * inverseX; this.bY = spanY * inverseY; this.aX += padX * this.bX; return (this.aY += padY * this.bY); } callback(callback) { this.updateSpan(); if (this.last === callback) { return this._callback; } this.last = callback; if (callback.length <= 5) { return (this._callback = (emit, i, j) => { const x = this.aX + this.bX * i; const y = this.aY + this.bY * j; return callback(emit, x, y, i, j); }); } else { return (this._callback = (emit, i, j) => { const x = this.aX + this.bX * i; const y = this.aY + this.bY * j; return callback(emit, x, y, i, j, this.bufferClock, this.bufferStep); }); } } make() { super.make(); this._helpers.span.make(); return this._listen(this, "span.range", this.updateSpan); } unmake() { super.unmake(); return this._helpers.span.unmake(); } } Area.initClass();
cchudzicki/mathbox
src/primitives/types/data/area.js
JavaScript
mit
2,628
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UData from "../../../util/data.js"; import { Buffer } from "./buffer.js"; export class Array_ extends Buffer { static initClass() { this.traits = [ "node", "buffer", "active", "data", "source", "index", "array", "texture", "raw", ]; } init() { this.buffer = this.spec = null; this.space = { width: 0, history: 0, }; this.used = { width: 0 }; this.storage = "arrayBuffer"; this.passthrough = (emit, x) => emit(x, 0, 0, 0); return super.init(); } sourceShader(shader) { const dims = this.getDimensions(); this.alignShader(dims, shader); return this.buffer.shader(shader); } getDimensions() { return { items: this.items, width: this.space.width, height: this.space.history, depth: 1, }; } getActiveDimensions() { return { items: this.items, width: this.used.width, height: this.buffer.getFilled(), depth: 1, }; } getFutureDimensions() { return { items: this.items, width: this.used.width, height: this.space.history, depth: 1, }; } getRawDimensions() { return { items: this.items, width: this.space.width, height: 1, depth: 1, }; } make() { super.make(); // Read sampling parameters const minFilter = this.minFilter != null ? this.minFilter : this.props.minFilter; const magFilter = this.magFilter != null ? this.magFilter : this.props.magFilter; const type = this.type != null ? this.type : this.props.type; // Read given dimensions const { width } = this.props; const { history } = this.props; const reserve = this.props.bufferWidth; const { channels } = this.props; const { items } = this.props; let dims = (this.spec = { channels, items, width }); this.items = dims.items; this.channels = dims.channels; // Init to right size if data supplied const { data } = this.props; dims = UData.getDimensions(data, dims); const { space } = this; space.width = Math.max(reserve, dims.width || 1); space.history = history; // Create array buffer return (this.buffer = this._renderables.make(this.storage, { width: space.width, history: space.history, channels, items, minFilter, magFilter, type, })); } unmake() { super.unmake(); if (this.buffer) { this.buffer.dispose(); return (this.buffer = this.spec = null); } } change(changed, touched, init) { if ( touched["texture"] || changed["history.history"] || changed["buffer.channels"] || changed["buffer.items"] || changed["array.bufferWidth"] ) { return this.rebuild(); } if (!this.buffer) { return; } if (changed["array.width"]) { const { width } = this.props; if (width > this.space.width) { return this.rebuild(); } } if ( changed["data.map"] || changed["data.data"] || changed["data.resolve"] || changed["data.expr"] || init ) { return this.buffer.setCallback(this.emitter()); } } callback(callback) { if (callback.length <= 2) { return callback; } else { return (emit, i) => { return callback(emit, i, this.bufferClock, this.bufferStep); }; } } update() { if (!this.buffer) { return; } const { data } = this.props; const { space, used } = this; const l = used.width; const filled = this.buffer.getFilled(); this.syncBuffer((abort) => { if (data != null) { const dims = UData.getDimensions(data, this.spec); // Grow width if needed if (dims.width > space.width) { abort(); return this.rebuild(); } used.width = dims.width; this.buffer.setActive(used.width); if (typeof this.buffer.callback.rebind === "function") { this.buffer.callback.rebind(data); } return this.buffer.update(); } else { let width = this.spec.width || 1; this.buffer.setActive(width); width = this.buffer.update(); return (used.width = width); } }); if (used.width !== l || filled !== this.buffer.getFilled()) { return this.trigger({ type: "source.resize", }); } } } Array_.initClass();
cchudzicki/mathbox
src/primitives/types/data/array.js
JavaScript
mit
4,922
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS202: Simplify dynamic range loops * DS205: Consider reworking code to avoid use of IIFEs * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Data } from "./data.js"; export class Buffer extends Data { static initClass() { this.traits = [ "node", "buffer", "active", "data", "source", "index", "texture", ]; } init() { this.bufferSlack = 0; this.bufferFrames = 0; this.bufferTime = 0; this.bufferDelta = 0; this.bufferClock = 0; this.bufferStep = 0; super.init(); } make() { super.make(); return (this.clockParent = this._inherit("clock")); } unmake() { return super.unmake(); } rawBuffer() { return this.buffer; } emitter() { const { channels, items } = this.props; return super.emitter(channels, items); } change(changed, touched, init) { if (changed["buffer.fps"] || init) { const { fps } = this.props; return (this.bufferSlack = fps ? 0.5 / fps : 0); } } syncBuffer(callback) { let delta, step; if (!this.buffer) { return; } const { live, fps, hurry, limit, realtime, observe } = this.props; const filled = this.buffer.getFilled(); if (!!filled && !live) { return; } const time = this.clockParent.getTime(); if (fps != null) { const slack = this.bufferSlack; const speed = time.step / time.delta; delta = realtime ? time.delta : time.step; const frame = 1 / fps; step = realtime && observe ? speed * frame : frame; this.bufferSlack = Math.min(limit / fps, slack + delta); this.bufferDelta = delta; this.bufferStep = step; let frames = Math.min(hurry, Math.floor(slack * fps)); if (!filled) { frames = Math.max(1, frames); } let stop = false; const abort = () => (stop = true); return (() => { const result = []; for ( let i = 0, end = frames, asc = 0 <= end; asc ? i < end : i > end; asc ? i++ : i-- ) { this.bufferTime += delta; this.bufferClock += step; if (stop) { break; } callback(abort, this.bufferFrames++, i, frames); result.push((this.bufferSlack -= frame)); } return result; })(); } else { this.bufferTime = time.time; this.bufferDelta = time.delta; this.bufferClock = time.clock; this.bufferStep = time.step; return callback(function () {}, this.bufferFrames++, 0, 1); } } alignShader(dims, shader) { const { minFilter, magFilter, aligned } = this.props; const mixed = (dims.items > 1 && dims.width > 1) || (dims.height > 1 && dims.depth > 1); if (aligned || !mixed) { return; } const nearest = minFilter === this.node.attributes["texture.minFilter"].enum.nearest && magFilter === this.node.attributes["texture.magFilter"].enum.nearest; if (!nearest) { console.warn( `${this.node.toString()} - Cannot use linear min/magFilter with 3D/4D sampling` ); } return shader.pipe("map.xyzw.align"); } } Buffer.initClass();
cchudzicki/mathbox
src/primitives/types/data/buffer.js
JavaScript
mit
3,591
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UData from "../../../util/data.js"; import { Source } from "../base/source.js"; export class Data extends Source { static initClass() { this.traits = ["node", "data", "source", "index", "entity", "active"]; } init() { this.dataEmitter = null; return (this.dataSizes = null); } emitter(channels, items) { let emitter, resolve; const { data, bind, expr } = this.props; if (data != null) { // Make new emitter if data geometry doesn't match const last = this.dataSizes; const sizes = UData.getSizes(data); if (!last || last.length !== sizes.length) { // Create data thunk to copy (multi-)array const thunk = UData.getThunk(data); this.dataEmitter = this.callback( UData.makeEmitter(thunk, items, channels) ); this.dataSizes = sizes; } emitter = this.dataEmitter; } else if (resolve != null) { // Hook up data-bound expression to its source resolve = this._inherit("resolve"); emitter = this.callback(resolve.callback(bind)); } else if (expr != null) { // Convert given free expression to appropriate callback emitter = this.callback(expr); } else { // Passthrough emitter = this.callback(this.passthrough); } return emitter; } callback(callback) { return callback != null ? callback : function () {}; } update() {} make() { this._helpers.active.make(); // Always run update at least once to prime JS VM optimization for entering elements this.first = true; return this._listen("root", "root.update", () => { if (this.isActive || this.first) { this.update(); } return (this.first = false); }); } unmake() { this._helpers.active.unmake(); this.dataEmitter = null; return (this.dataSizes = null); } } Data.initClass();
cchudzicki/mathbox
src/primitives/types/data/data.js
JavaScript
mit
2,314
export * from "./array.js"; export * from "./interval.js"; export * from "./matrix.js"; export * from "./area.js"; export * from "./voxel.js"; export * from "./volume.js"; export * from "./scale.js";
cchudzicki/mathbox
src/primitives/types/data/index.js
JavaScript
mit
200
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Array_ } from "./array.js"; export class Interval extends Array_ { static initClass() { this.traits = [ "node", "buffer", "active", "data", "source", "index", "texture", "array", "span", "interval", "sampler", "raw", ]; } updateSpan() { let inverse; const dimension = this.props.axis; let { width } = this.props; const { centered } = this.props; const pad = this.props.padding; const range = this._helpers.span.get("", dimension); width += pad * 2; this.a = range.x; const span = range.y - range.x; if (centered) { inverse = 1 / Math.max(1, width); this.a += (span * inverse) / 2; } else { inverse = 1 / Math.max(1, width - 1); } this.b = span * inverse; return (this.a += pad * this.b); } callback(callback) { this.updateSpan(); if (this.last === callback) { return this._callback; } this.last = callback; if (callback.length <= 3) { return (this._callback = (emit, i) => { const x = this.a + this.b * i; return callback(emit, x, i); }); } else { return (this._callback = (emit, i) => { const x = this.a + this.b * i; return callback(emit, x, i, this.bufferClock, this.bufferStep); }); } } make() { super.make(); this._helpers.span.make(); return this._listen(this, "span.range", this.updateSpan); } unmake() { super.unmake(); return this._helpers.span.unmake(); } } Interval.initClass();
cchudzicki/mathbox
src/primitives/types/data/interval.js
JavaScript
mit
1,958
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UData from "../../../util/data.js"; import { Buffer } from "./buffer.js"; export class Matrix extends Buffer { static initClass() { this.traits = [ "node", "buffer", "active", "data", "source", "index", "texture", "matrix", "raw", ]; } init() { this.buffer = this.spec = null; this.space = { width: 0, height: 0, history: 0, }; this.used = { width: 0, height: 0, }; this.storage = "matrixBuffer"; this.passthrough = (emit, x, y) => emit(x, y, 0, 0); return super.init(); } sourceShader(shader) { const dims = this.getDimensions(); this.alignShader(dims, shader); return this.buffer.shader(shader); } getDimensions() { return { items: this.items, width: this.space.width, height: this.space.height, depth: this.space.history, }; } getActiveDimensions() { return { items: this.items, width: this.used.width, height: this.used.height, depth: this.buffer.getFilled(), }; } getFutureDimensions() { return { items: this.items, width: this.used.width, height: this.used.height, depth: this.space.history, }; } getRawDimensions() { return { items: this.items, width: this.space.width, height: this.space.height, depth: 1, }; } make() { super.make(); // Read sampling parameters const minFilter = this.minFilter != null ? this.minFilter : this.props.minFilter; const magFilter = this.magFilter != null ? this.magFilter : this.props.magFilter; const type = this.type != null ? this.type : this.props.type; // Read given dimensions const { width } = this.props; const { height } = this.props; const { history } = this.props; const reserveX = this.props.bufferWidth; const reserveY = this.props.bufferHeight; const { channels } = this.props; const { items } = this.props; let dims = (this.spec = { channels, items, width, height }); this.items = dims.items; this.channels = dims.channels; // Init to right size if data supplied const { data } = this.props; dims = UData.getDimensions(data, dims); const { space } = this; space.width = Math.max(reserveX, dims.width || 1); space.height = Math.max(reserveY, dims.height || 1); space.history = history; // Create matrix buffer return (this.buffer = this._renderables.make(this.storage, { width: space.width, height: space.height, history: space.history, channels, items, minFilter, magFilter, type, })); } unmake() { super.unmake(); if (this.buffer) { this.buffer.dispose(); return (this.buffer = this.spec = null); } } change(changed, touched, init) { if ( touched["texture"] || changed["matrix.history"] || changed["buffer.channels"] || changed["buffer.items"] || changed["matrix.bufferWidth"] || changed["matrix.bufferHeight"] ) { return this.rebuild(); } if (!this.buffer) { return; } if (changed["matrix.width"]) { const { width } = this.props; if (width > this.space.width) { return this.rebuild(); } } if (changed["matrix.height"]) { const { height } = this.props; if (height > this.space.height) { return this.rebuild(); } } if ( changed["data.map"] || changed["data.data"] || changed["data.resolve"] || changed["data.expr"] || init ) { return this.buffer.setCallback(this.emitter()); } } callback(callback) { if (callback.length <= 3) { return callback; } else { return (emit, i, j) => { return callback(emit, i, j, this.bufferClock, this.bufferStep); }; } } update() { if (!this.buffer) { return; } const { data } = this.props; const { space, used } = this; const w = used.width; const h = used.height; const filled = this.buffer.getFilled(); this.syncBuffer((abort) => { if (data != null) { const dims = UData.getDimensions(data, this.spec); // Grow if needed if (dims.width > space.width || dims.height > space.height) { abort(); return this.rebuild(); } used.width = dims.width; used.height = dims.height; this.buffer.setActive(used.width, used.height); if (typeof this.buffer.callback.rebind === "function") { this.buffer.callback.rebind(data); } return this.buffer.update(); } else { let _w; const width = this.spec.width || 1; const height = this.spec.height || 1; this.buffer.setActive(width, height); const length = this.buffer.update(); used.width = _w = width; used.height = Math.ceil(length / _w); if (used.height === 1) { return (used.width = length); } } }); if ( used.width !== w || used.height !== h || filled !== this.buffer.getFilled() ) { return this.trigger({ type: "source.resize", }); } } } Matrix.initClass();
cchudzicki/mathbox
src/primitives/types/data/matrix.js
JavaScript
mit
5,766
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UData from "../../../util/data.js"; import { Data } from "./data.js"; export class Resolve extends Data { static initClass() { this.traits = ["node", "data", "active", "source", "index", "voxel"]; } init() { this.buffer = this.spec = null; this.space = { width: 0, height: 0, depth: 0, }; this.used = { width: 0, height: 0, depth: 0, }; return super.init(); } sourceShader(shader) { return this.buffer.shader(shader); } getDimensions() { const { space } = this; return { items: this.items, width: space.width, height: space.height, depth: space.depth, }; } getActiveDimensions() { const { used } = this; return { items: this.items, width: used.width, height: used.height, depth: used.depth * this.buffer.getFilled(), }; } make() { super.make(); // Read given dimensions const { width } = this.props; const { height } = this.props; const { depth } = this.props; const reserveX = this.props.bufferWidth; const reserveY = this.props.bufferHeight; const reserveZ = this.props.bufferDepth; let dims = (this.spec = { channels: 1, items: 1, width, height, depth }); // Init to right size if data supplied const { data } = this.props; dims = UData.getDimensions(data, dims); const { space } = this; space.width = Math.max(reserveX, dims.width || 1); space.height = Math.max(reserveY, dims.height || 1); space.depth = Math.max(reserveZ, dims.depth || 1); if (this.spec.width == null) { this.spec.width = 1; } if (this.spec.height == null) { this.spec.height = 1; } if (this.spec.depth == null) { this.spec.depth = 1; } // Create voxel buffer to hold item state // (enter, exit) return (this.buffer = this._renderables.make("voxelBuffer", { width: space.width, height: space.height, depth: space.depth, channels: 2, items: 1, })); } // Decorate emit callback for a bound source callback() {} // emitter() { return super.emitter(1, 1); } change(changed, touched, init) { super.change(); if (!this.buffer) { return; } if (changed["voxel.width"]) { const { width } = this.props; if (width > this.space.width) { return this.rebuild(); } } if (changed["voxel.height"]) { const { height } = this.props; if (height > this.space.height) { return this.rebuild(); } } if (changed["voxel.depth"]) { const { depth } = this.props; if (depth > this.space.depth) { return this.rebuild(); } } if ( changed["data.map"] || changed["data.data"] || changed["data.resolve"] || init ) { return this.buffer.setCallback(this.emitter()); } } update() { let length; if (!this.buffer) { return; } const filled = this.buffer.getFilled(); if (!!filled && !this.props.live) { return; } const { data } = this.props; const { space } = this; const { used } = this; const l = used.length; if (data != null) { const dims = UData.getDimensions(data, this.spec); // Grow length if needed if (dims.width > space.length) { this.rebuild(); } used.length = dims.width; this.buffer.setActive(used.length); this.buffer.callback.rebind(data); this.buffer.update(); } else { this.buffer.setActive(this.spec.width); length = this.buffer.update(); used.length = length; } this.filled = true; if (used.length !== l || filled !== this.buffer.getFilled()) { return this.trigger({ type: "source.resize", }); } } } Resolve.initClass();
cchudzicki/mathbox
src/primitives/types/data/resolve.js
JavaScript
mit
4,308
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UAxis from "../../../util/axis.js"; import { Source } from "../base/source.js"; export class Scale extends Source { static initClass() { this.traits = [ "node", "source", "index", "interval", "span", "scale", "raw", "origin", ]; } init() { return (this.used = this.space = this.scaleAxis = this.sampler = null); } rawBuffer() { return this.buffer; } sourceShader(shader) { return shader.pipe(this.sampler); } getDimensions() { return { items: 1, width: this.space, height: 1, depth: 1, }; } getActiveDimensions() { return { items: 1, width: this.used, height: this.buffer.getFilled(), depth: 1, }; } getRawDimensions() { return this.getDimensions(); } make() { // Prepare data buffer of tick positions let samples; this.space = samples = this._helpers.scale.divide(""); this.buffer = this._renderables.make("dataBuffer", { width: samples, channels: 1, items: 1, }); // Prepare position shader const positionUniforms = { scaleAxis: this._attributes.make(this._types.vec4()), scaleOffset: this._attributes.make(this._types.vec4()), }; this.scaleAxis = positionUniforms.scaleAxis.value; this.scaleOffset = positionUniforms.scaleOffset.value; // Build sampler const p = (this.sampler = this._shaders.shader()); // Require buffer sampler as callback p.require(this.buffer.shader(this._shaders.shader(), 1)); // Shader to expand scalars to 4D vector on an axis. p.pipe("scale.position", positionUniforms); this._helpers.span.make(); // Monitor view range return this._listen(this, "span.range", this.updateRanges); } unmake() { this.scaleAxis = null; return this._helpers.span.unmake(); } change(changed, touched, init) { if (changed["scale.divide"]) { return this.rebuild(); } if ( touched["view"] || touched["interval"] || touched["span"] || touched["scale"] || init ) { return this.updateRanges(); } } updateRanges() { const { used } = this; // Fetch range along axis const { axis, origin } = this.props; const range = this._helpers.span.get("", axis); // Calculate scale along axis const min = range.x; const max = range.y; const ticks = this._helpers.scale.generate("", this.buffer, min, max); UAxis.setDimension(this.scaleAxis, axis); UAxis.setOrigin(this.scaleOffset, axis, origin); // Clip to number of ticks this.used = ticks.length; // Notify of resize if (this.used !== used) { return this.trigger({ type: "source.resize", }); } } } Scale.initClass();
cchudzicki/mathbox
src/primitives/types/data/scale.js
JavaScript
mit
3,192
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Voxel } from "./voxel.js"; export class Volume extends Voxel { static initClass() { this.traits = [ "node", "buffer", "active", "data", "source", "index", "texture", "voxel", "span:x", "span:y", "span:z", "volume", "sampler:x", "sampler:y", "sampler:z", "raw", ]; } updateSpan() { let inverseX, inverseY, inverseZ; const dimensions = this.props.axes; let { width } = this.props; let { height } = this.props; let { depth } = this.props; const { centeredX } = this.props; const { centeredY } = this.props; const { centeredZ } = this.props; const padX = this.props.paddingX; const padY = this.props.paddingY; const padZ = this.props.paddingZ; const rangeX = this._helpers.span.get("x.", dimensions[0]); const rangeY = this._helpers.span.get("y.", dimensions[1]); const rangeZ = this._helpers.span.get("z.", dimensions[2]); this.aX = rangeX.x; this.aY = rangeY.x; this.aZ = rangeZ.x; const spanX = rangeX.y - rangeX.x; const spanY = rangeY.y - rangeY.x; const spanZ = rangeZ.y - rangeZ.x; width += padX * 2; height += padY * 2; depth += padZ * 2; if (centeredX) { inverseX = 1 / Math.max(1, width); this.aX += (spanX * inverseX) / 2; } else { inverseX = 1 / Math.max(1, width - 1); } if (centeredY) { inverseY = 1 / Math.max(1, height); this.aY += (spanY * inverseY) / 2; } else { inverseY = 1 / Math.max(1, height - 1); } if (centeredZ) { inverseZ = 1 / Math.max(1, depth); this.aZ += (spanZ * inverseZ) / 2; } else { inverseZ = 1 / Math.max(1, depth - 1); } this.bX = spanX * inverseX; this.bY = spanY * inverseY; this.bZ = spanZ * inverseZ; this.aX += this.bX * padX; this.aY += this.bY * padY; return (this.aZ += this.bZ * padY); } callback(callback) { this.updateSpan(); if (this.last === callback) { return this._callback; } this.last = callback; if (callback.length <= 7) { return (this._callback = (emit, i, j, k) => { const x = this.aX + this.bX * i; const y = this.aY + this.bY * j; const z = this.aZ + this.bZ * k; return callback(emit, x, y, z, i, j, k); }); } else { return (this._callback = (emit, i, j, k) => { const x = this.aX + this.bX * i; const y = this.aY + this.bY * j; const z = this.aZ + this.bZ * k; return callback( emit, x, y, z, i, j, k, this.bufferClock, this.bufferStep ); }); } } make() { super.make(); this._helpers.span.make(); return this._listen(this, "span.range", this.updateSpan); } unmake() { super.unmake(); return this._helpers.span.unmake(); } } Volume.initClass();
cchudzicki/mathbox
src/primitives/types/data/volume.js
JavaScript
mit
3,363
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS002: Fix invalid constructor * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UData from "../../../util/data.js"; import { Buffer } from "./buffer.js"; export class Voxel extends Buffer { constructor(...args) { super(...args); this.update = this.update.bind(this); } static initClass() { this.traits = [ "node", "buffer", "active", "data", "source", "index", "texture", "voxel", "raw", ]; } init() { this.buffer = this.spec = null; this.space = { width: 0, height: 0, depth: 0, }; this.used = { width: 0, height: 0, depth: 0, }; this.storage = "voxelBuffer"; this.passthrough = (emit, x, y, z) => emit(x, y, z, 0); super.init(); } sourceShader(shader) { const dims = this.getDimensions(); this.alignShader(dims, shader); return this.buffer.shader(shader); } getDimensions() { return { items: this.items, width: this.space.width, height: this.space.height, depth: this.space.depth, }; } getActiveDimensions() { return { items: this.items, width: this.used.width, height: this.used.height, depth: this.used.depth * this.buffer.getFilled(), }; } getRawDimensions() { return this.getDimensions(); } make() { super.make(); // Read sampling parameters const minFilter = this.minFilter != null ? this.minFilter : this.props.minFilter; const magFilter = this.magFilter != null ? this.magFilter : this.props.magFilter; const type = this.type != null ? this.type : this.props.type; // Read given dimensions const { width } = this.props; const { height } = this.props; const { depth } = this.props; const reserveX = this.props.bufferWidth; const reserveY = this.props.bufferHeight; const reserveZ = this.props.bufferDepth; const { channels } = this.props; const { items } = this.props; let dims = (this.spec = { channels, items, width, height, depth }); this.items = dims.items; this.channels = dims.channels; // Init to right size if data supplied const { data } = this.props; dims = UData.getDimensions(data, dims); const { space } = this; space.width = Math.max(reserveX, dims.width || 1); space.height = Math.max(reserveY, dims.height || 1); space.depth = Math.max(reserveZ, dims.depth || 1); // Create voxel buffer return (this.buffer = this._renderables.make(this.storage, { width: space.width, height: space.height, depth: space.depth, channels, items, minFilter, magFilter, type, })); } unmake() { super.unmake(); if (this.buffer) { this.buffer.dispose(); return (this.buffer = this.spec = null); } } change(changed, touched, init) { if ( touched["texture"] || changed["buffer.channels"] || changed["buffer.items"] || changed["voxel.bufferWidth"] || changed["voxel.bufferHeight"] || changed["voxel.bufferDepth"] ) { return this.rebuild(); } if (!this.buffer) { return; } if (changed["voxel.width"]) { const { width } = this.props; if (width > this.space.width) { return this.rebuild(); } } if (changed["voxel.height"]) { const { height } = this.props; if (height > this.space.height) { return this.rebuild(); } } if (changed["voxel.depth"]) { const { depth } = this.props; if (depth > this.space.depth) { return this.rebuild(); } } if ( changed["data.map"] || changed["data.data"] || changed["data.resolve"] || changed["data.expr"] || init ) { return this.buffer.setCallback(this.emitter()); } } callback(callback) { if (callback.length <= 4) { return callback; } else { return (emit, i, j, k) => { return callback(emit, i, j, k, this.bufferClock, this.bufferStep); }; } } update() { if (!this.buffer) { return; } const { data } = this.props; const { space, used } = this; const w = used.width; const h = used.height; const d = used.depth; const filled = this.buffer.getFilled(); this.syncBuffer((abort) => { if (data != null) { const dims = UData.getDimensions(data, this.spec); // Grow dimensions if needed if ( dims.width > space.width || dims.height > space.height || dims.depth > space.depth ) { abort(); return this.rebuild(); } used.width = dims.width; used.height = dims.height; used.depth = dims.depth; this.buffer.setActive(used.width, used.height, used.depth); if (typeof this.buffer.callback.rebind === "function") { this.buffer.callback.rebind(data); } return this.buffer.update(); } else { let _h, _w; const width = this.spec.width || 1; const height = this.spec.height || 1; const depth = this.spec.depth || 1; this.buffer.setActive(width, height, depth); const length = this.buffer.update(); used.width = _w = width; used.height = _h = height; used.depth = Math.ceil(length / _w / _h); if (used.depth === 1) { used.height = Math.ceil(length / _w); if (used.height === 1) { return (used.width = length); } } } }); if ( used.width !== w || used.height !== h || used.depth !== d || filled !== this.buffer.getFilled() ) { return this.trigger({ type: "source.resize", }); } } } Voxel.initClass();
cchudzicki/mathbox
src/primitives/types/data/voxel.js
JavaScript
mit
6,247
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UAxis from "../../../util/axis.js"; import * as UJS from "../../../util/js.js"; import { Primitive } from "../../primitive.js"; export class Axis extends Primitive { static initClass() { this.traits = [ "node", "object", "visible", "style", "line", "axis", "span", "interval", "arrow", "position", "origin", "shade", ]; this.defaults = { end: true, zBias: -1, }; } constructor(node, context, helpers) { super(node, context, helpers); this.axisPosition = this.axisStep = this.resolution = this.line = this.arrows = null; } make() { // Prepare position shader const positionUniforms = { axisPosition: this._attributes.make(this._types.vec4()), axisStep: this._attributes.make(this._types.vec4()), }; this.axisPosition = positionUniforms.axisPosition.value; this.axisStep = positionUniforms.axisStep.value; // Build transform chain let position = this._shaders.shader(); position.pipe("axis.position", positionUniforms); position = this._helpers.position.pipeline(position); // Prepare bound uniforms const styleUniforms = this._helpers.style.uniforms(); const lineUniforms = this._helpers.line.uniforms(); const arrowUniforms = this._helpers.arrow.uniforms(); const unitUniforms = this._inherit("unit").getUnitUniforms(); // Line geometry const { detail } = this.props; const samples = detail + 1; this.resolution = 1 / detail; // Clip start/end for terminating arrow const { start, end } = this.props; // Stroke style const { stroke, join } = this.props; // Build transition mask lookup let mask = this._helpers.object.mask(); // Build fragment material lookup const material = this._helpers.shade.pipeline() || false; // Indexing by fixed or by given axis const { crossed, axis } = this.props; if (!crossed && mask != null && axis > 1) { const swizzle = ["x000", "y000", "z000", "w000"][axis]; mask = this._helpers.position.swizzle(mask, swizzle); } // Make line renderable const uniforms = UJS.merge( arrowUniforms, lineUniforms, styleUniforms, unitUniforms ); this.line = this._renderables.make("line", { uniforms, samples, position, clip: start || end, stroke, join, mask, material, }); // Make arrow renderables this.arrows = []; if (start) { this.arrows.push( this._renderables.make("arrow", { uniforms, flip: true, samples, position, mask, material, }) ); } if (end) { this.arrows.push( this._renderables.make("arrow", { uniforms, samples, position, mask, material, }) ); } // Visible, object and span traits this._helpers.visible.make(); this._helpers.object.make(this.arrows.concat([this.line])); this._helpers.span.make(); // Monitor view range return this._listen(this, "span.range", this.updateRanges); } unmake() { this._helpers.visible.unmake(); this._helpers.object.unmake(); return this._helpers.span.unmake(); } change(changed, touched, init) { if ( changed["axis.detail"] || changed["line.stroke"] || changed["line.join"] || changed["axis.crossed"] || (changed["interval.axis"] && this.props.crossed) ) { return this.rebuild(); } if (touched["interval"] || touched["span"] || touched["view"] || init) { return this.updateRanges(); } } updateRanges() { const { axis, origin } = this.props; const range = this._helpers.span.get("", axis); const min = range.x; const max = range.y; UAxis.setDimension(this.axisPosition, axis).multiplyScalar(min); UAxis.setDimension(this.axisStep, axis).multiplyScalar( (max - min) * this.resolution ); return UAxis.addOrigin(this.axisPosition, axis, origin); } } Axis.initClass();
cchudzicki/mathbox
src/primitives/types/draw/axis.js
JavaScript
mit
4,609
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UGLSL from "../../../util/glsl.js"; import * as UJS from "../../../util/js.js"; import { Primitive } from "../../primitive.js"; export class Face extends Primitive { static initClass() { this.traits = [ "node", "object", "visible", "style", "line", "mesh", "face", "geometry", "position", "bind", "shade", ]; } constructor(node, context, helpers) { super(node, context, helpers); this.face = null; } resize() { if (this.bind.points == null) { return; } const dims = this.bind.points.getActiveDimensions(); const { items, width, height, depth } = dims; if (this.face) { this.face.geometry.clip(width, height, depth, items); } if (this.line) { this.line.geometry.clip(items, width, height, depth); } if (this.bind.map != null) { const map = this.bind.map.getActiveDimensions(); if (this.face) { return this.face.geometry.map( map.width, map.height, map.depth, map.items ); } } } make() { // Bind to attached data sources let color, uniforms; this._helpers.bind.make([ { to: "geometry.points", trait: "source" }, { to: "geometry.colors", trait: "source" }, { to: "mesh.map", trait: "source" }, ]); if (this.bind.points == null) { return; } // Fetch position and transform to view let position = this.bind.points.sourceShader(this._shaders.shader()); position = this._helpers.position.pipeline(position); // Prepare bound uniforms const styleUniforms = this._helpers.style.uniforms(); const lineUniforms = this._helpers.line.uniforms(); const unitUniforms = this._inherit("unit").getUnitUniforms(); // Auto z-bias wireframe over surface const wireUniforms = {}; wireUniforms.styleZBias = this._attributes.make(this._types.number()); this.wireZBias = wireUniforms.styleZBias; // Fetch geometry dimensions const dims = this.bind.points.getDimensions(); const { items, width, height, depth } = dims; // Get display properties const { line, shaded, fill, stroke, join } = this.props; // Build color lookup if (this.bind.colors) { color = this._shaders.shader(); this.bind.colors.sourceShader(color); } // Build transition mask lookup const mask = this._helpers.object.mask(); // Build texture map lookup const map = this._helpers.shade.map( this.bind.map != null ? this.bind.map.sourceShader(this._shaders.shader()) : undefined ); // Build fragment material lookup const material = this._helpers.shade.pipeline(); const faceMaterial = material || shaded; const lineMaterial = material || false; const objects = []; // Make line renderable if (line) { // Swizzle face edges into segments const swizzle = this._shaders.shader(); swizzle.pipe(UGLSL.swizzleVec4("yzwx")); swizzle.pipe(position); uniforms = UJS.merge( unitUniforms, lineUniforms, styleUniforms, wireUniforms ); this.line = this._renderables.make("line", { uniforms, samples: items, strips: width, ribbons: height, layers: depth, position: swizzle, color, stroke, join, material: lineMaterial, mask, closed: true, }); objects.push(this.line); } // Make face renderable if (fill) { uniforms = UJS.merge(unitUniforms, styleUniforms, {}); this.face = this._renderables.make("face", { uniforms, width, height, depth, items, position, color, material: faceMaterial, mask, map, }); objects.push(this.face); } this._helpers.visible.make(); return this._helpers.object.make(objects); } made() { return this.resize(); } unmake() { this._helpers.bind.unmake(); this._helpers.visible.unmake(); this._helpers.object.unmake(); return (this.face = this.line = null); } change(changed, touched, init) { if (changed["geometry.points"] || touched["mesh"]) { return this.rebuild(); } if (changed["style.zBias"] || changed["mesh.lineBias"] || init) { const { fill, zBias, lineBias } = this.props; return (this.wireZBias.value = zBias + (fill ? lineBias : 0)); } } } Face.initClass();
cchudzicki/mathbox
src/primitives/types/draw/face.js
JavaScript
mit
4,986
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS101: Remove unnecessary use of Array.from * DS102: Remove unnecessary code created because of implicit returns * DS205: Consider reworking code to avoid use of IIFEs * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UAxis from "../../../util/axis.js"; import * as UJS from "../../../util/js.js"; import { Primitive } from "../../primitive.js"; export class Grid extends Primitive { static initClass() { this.traits = [ "node", "object", "visible", "style", "line", "grid", "area", "position", "origin", "shade", "axis:x", "axis:y", "scale:x", "scale:y", "span:x", "span:y", ]; this.defaults = { width: 1, zBias: -2, }; } constructor(node, context, helpers) { super(node, context, helpers); this.axes = null; } make() { // Build transition mask lookup let axis; let mask = this._helpers.object.mask(); // Build fragment material lookup const material = this._helpers.shade.pipeline() || false; axis = (first, second, transpose) => { // Prepare data buffer of tick positions let position; const detail = this._get(first + "axis.detail"); const samples = detail + 1; const resolution = 1 / detail; const strips = this._helpers.scale.divide(second); const buffer = this._renderables.make("dataBuffer", { width: strips, channels: 1, }); // Prepare position shader const positionUniforms = { gridPosition: this._attributes.make(this._types.vec4()), gridStep: this._attributes.make(this._types.vec4()), gridAxis: this._attributes.make(this._types.vec4()), }; const values = { gridPosition: positionUniforms.gridPosition.value, gridStep: positionUniforms.gridStep.value, gridAxis: positionUniforms.gridAxis.value, }; // Build transform chain const p = (position = this._shaders.shader()); // Align second grid with first in mask space if requested if (transpose != null && mask != null) { mask = this._helpers.position.swizzle(mask, transpose); } // Require buffer sampler as callback p.require(buffer.shader(this._shaders.shader(), 2)); // Calculate grid position p.pipe("grid.position", positionUniforms); // Apply view transform position = this._helpers.position.pipeline(p); // Prepare bound uniforms const styleUniforms = this._helpers.style.uniforms(); const lineUniforms = this._helpers.line.uniforms(); const unitUniforms = this._inherit("unit").getUnitUniforms(); const uniforms = UJS.merge(lineUniforms, styleUniforms, unitUniforms); // Make line renderable const line = this._renderables.make("line", { uniforms, samples, strips, position, stroke, join, mask, material, }); // Store axis object for manipulation later return { first, second, resolution, samples, line, buffer, values }; }; // Generate both line sets const { lineX, lineY, crossed, axes } = this.props; const transpose = ["0000", "x000", "y000", "z000", "w000"][axes[1]]; // Stroke style const { stroke, join } = this.props; this.axes = []; lineX && this.axes.push(axis("x.", "y.", null)); lineY && this.axes.push(axis("y.", "x.", crossed ? null : transpose)); // Register lines const lines = (() => { const result = []; for (axis of this.axes) { result.push(axis.line); } return result; })(); this._helpers.visible.make(); this._helpers.object.make(lines); this._helpers.span.make(); // Monitor view range return this._listen(this, "span.range", this.updateRanges); } unmake() { this._helpers.visible.unmake(); this._helpers.object.unmake(); this._helpers.span.unmake(); for (const axis of this.axes) { axis.buffer.dispose(); } this.axes = null; } change(changed, touched, init) { if ( changed["x.axis.detail"] || changed["y.axis.detail"] || changed["x.axis.factor"] || changed["y.axis.factor"] || changed["grid.lineX"] || changed["grid.lineY"] || changed["line.stroke"] || changed["line.join"] || changed["grid.crossed"] || (changed["grid.axes"] && this.props.crossed) ) { return this.rebuild(); } if ( touched["x"] || touched["y"] || touched["area"] || touched["grid"] || touched["view"] || init ) { return this.updateRanges(); } } updateRanges() { const axis = (x, y, range1, range2, axis) => { const { second, resolution, samples, line, buffer, values } = axis; // Set line steps along first axis let min = range1.x; let max = range1.y; UAxis.setDimension(values.gridPosition, x).multiplyScalar(min); UAxis.setDimension(values.gridStep, x).multiplyScalar( (max - min) * resolution ); // Add origin on remaining two axes UAxis.addOrigin(values.gridPosition, axes, origin); // Calculate scale along second axis min = range2.x; max = range2.y; const ticks = this._helpers.scale.generate(second, buffer, min, max); UAxis.setDimension(values.gridAxis, y); // Clip to number of ticks const n = ticks.length; return line.geometry.clip(samples, n, 1, 1); }; // Fetch grid range in both dimensions const { axes, origin } = this.props; const range1 = this._helpers.span.get("x.", axes[0]); const range2 = this._helpers.span.get("y.", axes[1]); // Update both line sets const { lineX, lineY } = this.props; if (lineX) { axis(axes[0], axes[1], range1, range2, this.axes[0]); } if (lineY) { axis(axes[1], axes[0], range2, range1, this.axes[+lineX]); } window.cake1 = this.axes[0].buffer; window.cake2 = this.axes[1].buffer; window.cake3 = this.axes[0]; } } Grid.initClass();
cchudzicki/mathbox
src/primitives/types/draw/grid.js
JavaScript
mit
6,450
export * from "./axis.js"; export * from "./face.js"; export * from "./grid.js"; export * from "./line.js"; export * from "./point.js"; export * from "./strip.js"; export * from "./surface.js"; export * from "./ticks.js"; export * from "./vector.js";
cchudzicki/mathbox
src/primitives/types/draw/index.js
JavaScript
mit
251
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS101: Remove unnecessary use of Array.from * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UJS from "../../../util/js.js"; import { Primitive } from "../../primitive.js"; export class Line extends Primitive { static initClass() { this.traits = [ "node", "object", "visible", "style", "line", "arrow", "geometry", "position", "bind", "shade", ]; } constructor(node, context, helpers) { super(node, context, helpers); this.line = this.arrows = null; } resize() { if (this.bind.points == null) { return; } const dims = this.bind.points.getActiveDimensions(); const samples = dims.width; const strips = dims.height; const ribbons = dims.depth; const layers = dims.items; this.line.geometry.clip(samples, strips, ribbons, layers); return Array.from(this.arrows).map((arrow) => arrow.geometry.clip(samples, strips, ribbons, layers) ); } make() { // Bind to attached data sources let color; this._helpers.bind.make([ { to: "geometry.points", trait: "source" }, { to: "geometry.colors", trait: "source" }, ]); if (this.bind.points == null) { return; } // Build transform chain let position = this._shaders.shader(); // Fetch position position = this.bind.points.sourceShader(position); // Transform position to view position = this._helpers.position.pipeline(position); // Prepare bound uniforms const styleUniforms = this._helpers.style.uniforms(); const lineUniforms = this._helpers.line.uniforms(); const arrowUniforms = this._helpers.arrow.uniforms(); const unitUniforms = this._inherit("unit").getUnitUniforms(); // Clip start/end for terminating arrow const { start, end } = this.props; // Stroke style const { stroke, join, proximity } = this.props; this.proximity = proximity; // Fetch geometry dimensions const dims = this.bind.points.getDimensions(); const samples = dims.width; const strips = dims.height; const ribbons = dims.depth; const layers = dims.items; // Build color lookup if (this.bind.colors) { color = this._shaders.shader(); this.bind.colors.sourceShader(color); } // Build transition mask lookup const mask = this._helpers.object.mask(); // Build fragment material lookup const material = this._helpers.shade.pipeline() || false; // Make line renderable const uniforms = UJS.merge( arrowUniforms, lineUniforms, styleUniforms, unitUniforms ); this.line = this._renderables.make("line", { uniforms, samples, strips, ribbons, layers, position, color, clip: start || end, stroke, join, proximity, mask, material, }); // Make arrow renderables this.arrows = []; if (start) { this.arrows.push( this._renderables.make("arrow", { uniforms, flip: true, samples, strips, ribbons, layers, position, color, mask, material, }) ); } if (end) { this.arrows.push( this._renderables.make("arrow", { uniforms, samples, strips, ribbons, layers, position, color, mask, material, }) ); } this._helpers.visible.make(); return this._helpers.object.make(this.arrows.concat([this.line])); } made() { return this.resize(); } unmake() { this._helpers.bind.unmake(); this._helpers.visible.unmake(); this._helpers.object.unmake(); return (this.line = this.arrows = null); } change(changed, _touched, _init) { if ( changed["geometry.points"] || changed["line.stroke"] || changed["line.join"] || changed["arrow.start"] || changed["arrow.end"] ) { return this.rebuild(); } if (changed["line.proximity"]) { if ((this.proximity != null) !== (this.props.proximity != null)) { return this.rebuild(); } } } } Line.initClass();
cchudzicki/mathbox
src/primitives/types/draw/line.js
JavaScript
mit
4,641
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UJS from "../../../util/js.js"; import { Primitive } from "../../primitive.js"; export class Point extends Primitive { static initClass() { this.traits = [ "node", "object", "visible", "style", "point", "geometry", "position", "bind", "shade", ]; } constructor(node, context, helpers) { super(node, context, helpers); this.point = null; } resize() { if (this.bind.points == null) { return; } const dims = this.bind.points.getActiveDimensions(); const { items, width, height, depth } = dims; return this.point.geometry.clip(width, height, depth, items); } make() { // Bind to attached data sources let color, size; this._helpers.bind.make([ { to: "geometry.points", trait: "source" }, { to: "geometry.colors", trait: "source" }, { to: "point.sizes", trait: "source" }, ]); if (this.bind.points == null) { return; } // Build transform chain let position = this._shaders.shader(); // Fetch position and transform to view position = this.bind.points.sourceShader(position); position = this._helpers.position.pipeline(position); // Fetch geometry dimensions const dims = this.bind.points.getDimensions(); const { items, width, height, depth } = dims; // Prepare bound uniforms const styleUniforms = this._helpers.style.uniforms(); const pointUniforms = this._helpers.point.uniforms(); const unitUniforms = this._inherit("unit").getUnitUniforms(); // Build color lookup if (this.bind.colors) { color = this._shaders.shader(); this.bind.colors.sourceShader(color); } // Build size lookup if (this.bind.sizes) { size = this._shaders.shader(); this.bind.sizes.sourceShader(size); } // Build transition mask lookup const mask = this._helpers.object.mask(); // Build fragment material lookup const material = this._helpers.shade.pipeline() || false; // Point style const { shape } = this.props; const { fill } = this.props; const { optical } = this.props; // Make point renderable const uniforms = UJS.merge(unitUniforms, pointUniforms, styleUniforms); this.point = this._renderables.make("point", { uniforms, width, height, depth, items, position, color, size, shape, optical, fill, mask, material, }); this._helpers.visible.make(); this._helpers.object.make([this.point]); } made() { return this.resize(); } unmake() { this._helpers.bind.unmake(); this._helpers.visible.unmake(); this._helpers.object.unmake(); this.point = null; } change(changed, _touched, _init) { if ( changed["geometry.points"] || changed["point.shape"] || changed["point.fill"] ) { return this.rebuild(); } } } Point.initClass();
cchudzicki/mathbox
src/primitives/types/draw/point.js
JavaScript
mit
3,402
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UGLSL from "../../../util/glsl.js"; import * as UJS from "../../../util/js.js"; import { Primitive } from "../../primitive.js"; export class Strip extends Primitive { static initClass() { this.traits = [ "node", "object", "visible", "style", "line", "mesh", "strip", "geometry", "position", "bind", "shade", ]; } constructor(node, context, helpers) { super(node, context, helpers); this.strip = null; } resize() { if (this.bind.points == null) { return; } const dims = this.bind.points.getActiveDimensions(); const { items, width, height, depth } = dims; if (this.strip) { this.strip.geometry.clip(width, height, depth, items); } if (this.line) { this.line.geometry.clip(items, width, height, depth); } if (this.bind.map != null) { const map = this.bind.map.getActiveDimensions(); if (this.strip) { return this.strip.geometry.map( map.width, map.height, map.depth, map.items ); } } } make() { // Bind to attached data sources let color, uniforms; this._helpers.bind.make([ { to: "geometry.points", trait: "source" }, { to: "geometry.colors", trait: "source" }, { to: "mesh.map", trait: "source" }, ]); if (this.bind.points == null) { return; } // Build transform chain let position = this._shaders.shader(); // Fetch position position = this.bind.points.sourceShader(position); // Transform position to view position = this._helpers.position.pipeline(position); // Prepare bound uniforms const styleUniforms = this._helpers.style.uniforms(); const lineUniforms = this._helpers.line.uniforms(); const unitUniforms = this._inherit("unit").getUnitUniforms(); // Get display properties const { line, shaded, fill, stroke, join } = this.props; // Auto z-bias wireframe over surface const wireUniforms = {}; wireUniforms.styleZBias = this._attributes.make(this._types.number()); this.wireZBias = wireUniforms.styleZBias; // Fetch geometry dimensions const dims = this.bind.points.getDimensions(); const { items, width, height, depth } = dims; // Build color lookup if (this.bind.colors) { color = this._shaders.shader(); color = this.bind.colors.sourceShader(color); } // Build transition mask lookup const mask = this._helpers.object.mask(); // Build texture map lookup this._helpers.shade.map( this.bind.map != null ? this.bind.map.sourceShader(this._shaders.shader()) : undefined ); // Build fragment material lookup const material = this._helpers.shade.pipeline(); const faceMaterial = material || shaded; const lineMaterial = material || false; const objects = []; // Make line renderable if (line) { // Swizzle strip edges into segments const swizzle = this._shaders.shader(); swizzle.pipe(UGLSL.swizzleVec4("yzwx")); swizzle.pipe(position); uniforms = UJS.merge( unitUniforms, lineUniforms, styleUniforms, wireUniforms ); this.line = this._renderables.make("line", { uniforms, samples: items, strips: width, ribbons: height, layers: depth, position: swizzle, color, stroke, join, mask, material: lineMaterial, }); objects.push(this.line); } // Make strip renderable if (fill) { uniforms = UJS.merge(styleUniforms, {}); this.strip = this._renderables.make("strip", { uniforms, width, height, depth, items, position, color, material: faceMaterial, }); objects.push(this.strip); } this._helpers.visible.make(); return this._helpers.object.make(objects); } made() { return this.resize(); } unmake() { this._helpers.bind.unmake(); this._helpers.visible.unmake(); this._helpers.object.unmake(); return (this.strip = null); } change(changed, touched, init) { if (changed["geometry.points"] || touched["mesh"]) { return this.rebuild(); } if (changed["style.zBias"] || changed["mesh.lineBias"] || init) { const { fill, zBias, lineBias } = this.props; return (this.wireZBias.value = zBias + (fill ? lineBias : 0)); } } } Strip.initClass();
cchudzicki/mathbox
src/primitives/types/draw/strip.js
JavaScript
mit
4,992
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UJS from "../../../util/js.js"; import { Color } from "three/src/math/Color.js"; import { Primitive } from "../../primitive.js"; export class Surface extends Primitive { static initClass() { this.traits = [ "node", "object", "visible", "style", "line", "mesh", "geometry", "surface", "position", "grid", "bind", "shade", ]; this.defaults = { lineX: false, lineY: false, }; } constructor(node, context, helpers) { super(node, context, helpers); this.lineX = this.lineY = this.surface = null; } resize() { if (this.bind.points == null) { return; } const dims = this.bind.points.getActiveDimensions(); const { width, height, depth, items } = dims; if (this.surface) { this.surface.geometry.clip(width, height, depth, items); } if (this.lineX) { this.lineX.geometry.clip(width, height, depth, items); } if (this.lineY) { this.lineY.geometry.clip(height, width, depth, items); } if (this.bind.map != null) { const map = this.bind.map.getActiveDimensions(); if (this.surface) { return this.surface.geometry.map( map.width, map.height, map.depth, map.items ); } } } make() { // Bind to attached data sources let color; this._helpers.bind.make([ { to: "geometry.points", trait: "source" }, { to: "geometry.colors", trait: "source" }, { to: "mesh.map", trait: "source" }, ]); if (this.bind.points == null) { return; } // Build transform chain let position = this._shaders.shader(); // Fetch position and transform to view position = this.bind.points.sourceShader(position); position = this._helpers.position.pipeline(position); // Prepare bound uniforms const styleUniforms = this._helpers.style.uniforms(); const wireUniforms = this._helpers.style.uniforms(); const lineUniforms = this._helpers.line.uniforms(); const surfaceUniforms = this._helpers.surface.uniforms(); const unitUniforms = this._inherit("unit").getUnitUniforms(); // Darken wireframe if needed for contrast // Auto z-bias wireframe over surface wireUniforms.styleColor = this._attributes.make(this._types.color()); wireUniforms.styleZBias = this._attributes.make(this._types.number()); this.wireColor = wireUniforms.styleColor.value; this.wireZBias = wireUniforms.styleZBias; this.wireScratch = new Color(); // Fetch geometry dimensions const dims = this.bind.points.getDimensions(); const { width, height, depth, items } = dims; // Get display properties const { shaded, fill, lineX, lineY, closedX, closedY, stroke, join, proximity, crossed, } = this.props; const objects = []; this.proximity = proximity; // Build color lookup if (this.bind.colors) { color = this._shaders.shader(); this.bind.colors.sourceShader(color); } // Build transition mask lookup const mask = this._helpers.object.mask(); // Build texture map lookup const map = this._helpers.shade.map( this.bind.map != null ? this.bind.map.sourceShader(this._shaders.shader()) : undefined ); // Build fragment material lookup const material = this._helpers.shade.pipeline(); const faceMaterial = material || shaded; const lineMaterial = material || false; // Make line and surface renderables const { swizzle, swizzle2 } = this._helpers.position; let uniforms = UJS.merge( unitUniforms, lineUniforms, styleUniforms, wireUniforms ); const zUnits = lineX || lineY ? -50 : 0; if (lineX) { this.lineX = this._renderables.make("line", { uniforms, samples: width, strips: height, ribbons: depth, layers: items, position, color, zUnits: -zUnits, stroke, join, mask, material: lineMaterial, proximity, closed: closedX || closed, }); objects.push(this.lineX); } if (lineY) { this.lineY = this._renderables.make("line", { uniforms, samples: height, strips: width, ribbons: depth, layers: items, position: swizzle2(position, "yxzw", "yxzw"), color: swizzle(color, "yxzw"), zUnits: -zUnits, stroke, join, mask: swizzle(mask, crossed ? "xyzw" : "yxzw"), material: lineMaterial, proximity, closed: closedY || closed, }); objects.push(this.lineY); } if (fill) { uniforms = UJS.merge(unitUniforms, surfaceUniforms, styleUniforms); this.surface = this._renderables.make("surface", { uniforms, width, height, surfaces: depth, layers: items, position, color, zUnits, stroke, material: faceMaterial, mask, map, intUV: true, closedX: closedX || closed, closedY: closedY || closed, }); objects.push(this.surface); } this._helpers.visible.make(); return this._helpers.object.make(objects); } made() { return this.resize(); } unmake() { this._helpers.bind.unmake(); this._helpers.visible.unmake(); this._helpers.object.unmake(); return (this.lineX = this.lineY = this.surface = null); } _convertGammaToLinear(color, gammaFactor = 2.0) { color.r = Math.pow(color.r, gammaFactor); color.g = Math.pow(color.g, gammaFactor); color.b = Math.pow(color.b, gammaFactor); return color; } _convertLinearToGamma(color, gammaFactor = 2.0) { const safeInverse = gammaFactor > 0 ? 1.0 / gammaFactor : 1.0; color.r = Math.pow(color.r, safeInverse); color.g = Math.pow(color.g, safeInverse); color.b = Math.pow(color.b, safeInverse); return color; } change(changed, touched, init) { if ( changed["geometry.points"] || changed["mesh.shaded"] || changed["mesh.fill"] || changed["line.stroke"] || changed["line.join"] || touched["grid"] ) { return this.rebuild(); } if ( changed["style.color"] || changed["style.zBias"] || changed["mesh.fill"] || changed["mesh.lineBias"] || init ) { const { fill, color, zBias, lineBias } = this.props; this.wireZBias.value = zBias + (fill ? lineBias : 0); this.wireColor.copy(color); if (fill) { const c = this.wireScratch; c.setRGB(color.x, color.y, color.z); this._convertLinearToGamma( this._convertGammaToLinear(c).multiplyScalar(0.75) ); this.wireColor.x = c.r; this.wireColor.y = c.g; this.wireColor.z = c.b; } } if (changed["line.proximity"]) { if ((this.proximity != null) !== (this.props.proximity != null)) { return this.rebuild(); } } } } Surface.initClass();
cchudzicki/mathbox
src/primitives/types/draw/surface.js
JavaScript
mit
7,589
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UJS from "../../../util/js.js"; import { Primitive } from "../../primitive.js"; export class Ticks extends Primitive { static initClass() { this.traits = [ "node", "object", "visible", "style", "line", "ticks", "geometry", "position", "bind", "shade", ]; } init() { return (this.tickStrip = this.line = null); } resize() { if (this.bind.points == null) { return; } const dims = this.bind.points.getActiveDimensions(); const active = +(dims.items > 0); const strips = dims.width * active; const ribbons = dims.height * active; const layers = dims.depth * active; this.line.geometry.clip(2, strips, ribbons, layers); return this.tickStrip.set(0, strips - 1); } make() { // Bind to attached data sources let color, position; this._helpers.bind.make([ { to: "geometry.points", trait: "source" }, { to: "geometry.colors", trait: "source" }, ]); if (this.bind.points == null) { return; } // Prepare bound uniforms const styleUniforms = this._helpers.style.uniforms(); const lineUniforms = this._helpers.line.uniforms(); const unitUniforms = this._inherit("unit").getUnitUniforms(); const uniforms = UJS.merge(lineUniforms, styleUniforms, unitUniforms); // Prepare position shader const positionUniforms = { tickEpsilon: this.node.attributes["ticks.epsilon"], tickSize: this.node.attributes["ticks.size"], tickNormal: this.node.attributes["ticks.normal"], tickStrip: this._attributes.make(this._types.vec2(0, 0)), worldUnit: uniforms.worldUnit, focusDepth: uniforms.focusDepth, }; this.tickStrip = positionUniforms.tickStrip.value; // Build transform chain const p = (position = this._shaders.shader()); // Require buffer sampler as callback p.require(this.bind.points.sourceShader(this._shaders.shader())); // Require view transform as callback p.require(this._helpers.position.pipeline(this._shaders.shader())); // Link to tick shader p.pipe("ticks.position", positionUniforms); // Stroke style const { stroke, join } = this.props; // Fetch geometry dimensions const dims = this.bind.points.getDimensions(); const strips = dims.width; const ribbons = dims.height; const layers = dims.depth; // Build color lookup if (this.bind.colors) { color = this._shaders.shader(); this.bind.colors.sourceShader(color); } // Build transition mask lookup const mask = this._helpers.object.mask(); // Build fragment material lookup const material = this._helpers.shade.pipeline() || false; // Make line renderable const { swizzle } = this._helpers.position; this.line = this._renderables.make("line", { uniforms, samples: 2, strips, ribbons, layers, position, color, stroke, join, mask: swizzle(mask, "yzwx"), material, }); this._helpers.visible.make(); return this._helpers.object.make([this.line]); } made() { return this.resize(); } unmake() { this.line = null; this._helpers.visible.unmake(); return this._helpers.object.unmake(); } change(changed, _touched, _init) { if ( changed["geometry.points"] || changed["line.stroke"] || changed["line.join"] ) { return this.rebuild(); } } } Ticks.initClass();
cchudzicki/mathbox
src/primitives/types/draw/ticks.js
JavaScript
mit
3,937
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS101: Remove unnecessary use of Array.from * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UJS from "../../../util/js.js"; import { Primitive } from "../../primitive.js"; export class Vector extends Primitive { static initClass() { this.traits = [ "node", "object", "visible", "style", "line", "arrow", "geometry", "position", "bind", "shade", ]; } constructor(node, context, helpers) { super(node, context, helpers); this.line = this.arrows = null; } resize() { if (this.bind.points == null) { return; } const dims = this.bind.points.getActiveDimensions(); const samples = dims.items; const strips = dims.width; const ribbons = dims.height; const layers = dims.depth; this.line.geometry.clip(samples, strips, ribbons, layers); return Array.from(this.arrows).map((arrow) => arrow.geometry.clip(samples, strips, ribbons, layers) ); } make() { // Bind to attached data sources let color; this._helpers.bind.make([ { to: "geometry.points", trait: "source" }, { to: "geometry.colors", trait: "source" }, ]); if (this.bind.points == null) { return; } // Build transform chain let position = this._shaders.shader(); // Fetch position this.bind.points.sourceShader(position); // Transform position to view this._helpers.position.pipeline(position); // Prepare bound uniforms const styleUniforms = this._helpers.style.uniforms(); const lineUniforms = this._helpers.line.uniforms(); const arrowUniforms = this._helpers.arrow.uniforms(); const unitUniforms = this._inherit("unit").getUnitUniforms(); // Clip start/end for terminating arrow const { start, end } = this.props; // Stroke style const { stroke, join, proximity } = this.props; this.proximity = proximity; // Fetch geometry dimensions const dims = this.bind.points.getDimensions(); const samples = dims.items; const strips = dims.width; const ribbons = dims.height; const layers = dims.depth; // Build color lookup if (this.bind.colors) { color = this._shaders.shader(); this.bind.colors.sourceShader(color); } // Build transition mask lookup let mask = this._helpers.object.mask(); // Build fragment material lookup let material = this._helpers.shade.pipeline() || false; // Swizzle vector to line const { swizzle, swizzle2 } = this._helpers.position; position = swizzle2(position, "yzwx", "yzwx"); color = swizzle(color, "yzwx"); mask = swizzle(mask, "yzwx"); material = swizzle(material, "yzwx"); // Make line renderable const uniforms = UJS.merge( arrowUniforms, lineUniforms, styleUniforms, unitUniforms ); this.line = this._renderables.make("line", { uniforms, samples, ribbons, strips, layers, position, color, clip: start || end, stroke, join, proximity, mask, material, }); // Make arrow renderables this.arrows = []; if (start) { this.arrows.push( this._renderables.make("arrow", { uniforms, flip: true, samples, ribbons, strips, layers, position, color, mask, material, }) ); } if (end) { this.arrows.push( this._renderables.make("arrow", { uniforms, samples, ribbons, strips, layers, position, color, mask, material, }) ); } this._helpers.visible.make(); return this._helpers.object.make(this.arrows.concat([this.line])); } made() { return this.resize(); } unmake() { this._helpers.bind.unmake(); this._helpers.visible.unmake(); this._helpers.object.unmake(); return (this.line = this.arrows = null); } change(changed, _touched, _init) { if ( changed["geometry.points"] || changed["line.stroke"] || changed["line.join"] || changed["arrow.start"] || changed["arrow.end"] ) { return this.rebuild(); } if (changed["line.proximity"]) { if ((this.proximity != null) !== (this.props.proximity != null)) { return this.rebuild(); } } } } Vector.initClass();
cchudzicki/mathbox
src/primitives/types/draw/vector.js
JavaScript
mit
4,871
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS101: Remove unnecessary use of Array.from * DS102: Remove unnecessary code created because of implicit returns * DS103: Rewrite code to no longer use __guard__, or convert again using --optional-chaining * DS104: Avoid inline assignments * DS205: Consider reworking code to avoid use of IIFEs * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UGLSL from "../../util/glsl.js"; import * as UTicks from "../../util/ticks.js"; import { NormalBlending } from "three/src/constants.js"; import { Vector2 } from "three/src/math/Vector2.js"; import { Vector3 } from "three/src/math/Vector3.js"; /* This is the general dumping ground for trait behavior. Helpers are auto-attached to primitives that have the matching trait */ const helpers = { bind: { make(slots) { if (this.bind == null) { this.bind = {}; } if (this.bound == null) { this.bound = []; } // Fetch attached objects and bind to them // Attach rebuild watcher for DOM changes to bound nodes for (const slot of Array.from(slots)) { let { callback } = slot; const { to, trait, optional, unique, multiple } = slot; if (callback == null) { callback = this.rebuild; } const name = to.split(/\./g).pop(); const selector = this._get(to); // Find by selector let source = null; if (selector != null) { let start = this; let done = false; while (!done) { // Keep scanning back until a new node is found start = source = this._attach( selector, trait, callback, this, start, optional, multiple ); const isUnique = unique && (source == null || this.bound.indexOf(source) < 0); done = multiple || optional || !unique || isUnique; } } // Monitor source for reallocation / resize if (source != null) { if (this.resize != null) { this._listen(source, "source.resize", this.resize); } if (callback) { this._listen(source, "source.rebuild", callback); } if (multiple) { for (const s of Array.from(source)) { this.bound.push(s); } } else { this.bound.push(source); } } this.bind[name] = source; } return null; }, unmake() { if (!this.bind) { return; } delete this.bind; return delete this.bound; }, }, span: { make() { // Look up nearest view to inherit from // Monitor size changes this.spanView = this._inherit("view"); return this._listen("view", "view.range", () => this.trigger({ type: "span.range" }) ); }, unmake() { return delete this.spanView; }, get: (function () { const def = new Vector2(-1, 1); return function (prefix, dimension) { // Return literal range let left; const range = this._get(prefix + "span.range"); if (range != null) { return range; } // Inherit from view return (left = this.spanView != null ? this.spanView.axis(dimension) : undefined) != null ? left : def; }; })(), }, scale: { // Divisions to allocate on scale divide(prefix) { const divide = this._get(prefix + "scale.divide"); const factor = this._get(prefix + "scale.factor"); return Math.round((divide * 2.5) / factor); }, // Generate ticks on scale generate(prefix, buffer, min, max) { const mode = this._get(prefix + "scale.mode"); const divide = this._get(prefix + "scale.divide"); const unit = this._get(prefix + "scale.unit"); const base = this._get(prefix + "scale.base"); const factor = this._get(prefix + "scale.factor"); const start = this._get(prefix + "scale.start"); const end = this._get(prefix + "scale.end"); const zero = this._get(prefix + "scale.zero"); const nice = this._get(prefix + "scale.nice"); const ticks = UTicks.make( mode, min, max, divide, unit, base, factor, start, end, zero, nice ); buffer.copy(ticks); return ticks; }, }, style: { // Return bound style uniforms uniforms() { return { styleColor: this.node.attributes["style.color"], styleOpacity: this.node.attributes["style.opacity"], styleZBias: this.node.attributes["style.zBias"], styleZIndex: this.node.attributes["style.zIndex"], }; }, }, arrow: { // Return bound arrow style uniforms uniforms() { const { start } = this.props; const { end } = this.props; const space = this._attributes.make( this._types.number(1.25 / (start + end)) ); const style = this._attributes.make(this._types.vec2(+start, +end)); const size = this.node.attributes["arrow.size"]; return { clipStyle: style, clipRange: size, clipSpace: space, arrowSpace: space, arrowSize: size, }; }, }, point: { // Return bound point style uniforms uniforms() { return { pointSize: this.node.attributes["point.size"], pointDepth: this.node.attributes["point.depth"], }; }, }, line: { // Return bound line style uniforms uniforms() { return { lineWidth: this.node.attributes["line.width"], lineDepth: this.node.attributes["line.depth"], lineProximity: this.node.attributes["line.proximity"], }; }, }, surface: { // Return bound surface style uniforms uniforms() { return {}; }, }, shade: { pipeline(shader) { if (!this._inherit("fragment")) { return shader; } if (shader == null) { shader = this._shaders.shader(); } for (let pass = 0; pass <= 2; pass++) { shader = __guard__(this._inherit("fragment"), (x) => x.fragment(shader, pass) ); } shader.pipe("fragment.map.rgba"); return shader; }, map(shader) { if (!shader) { return shader; } return (shader = this._shaders .shader() .pipe("mesh.map.uvwo") .pipe(shader)); }, }, position: { pipeline(shader) { if (!this._inherit("vertex")) { return shader; } if (shader == null) { shader = this._shaders.shader(); } for (let pass = 0; pass <= 3; pass++) { shader = __guard__(this._inherit("vertex"), (x) => x.vertex(shader, pass) ); } return shader; }, swizzle(shader, order) { if (shader) { return this._shaders .shader() .pipe(UGLSL.swizzleVec4(order)) .pipe(shader); } }, swizzle2(shader, order1, order2) { if (shader) { return this._shaders .shader() .split() .pipe(UGLSL.swizzleVec4(order1)) .next() .pipe(UGLSL.swizzleVec4(order2)) .join() .pipe(shader); } }, }, visible: { make() { const e = { type: "visible.change" }; let visible = null; this.setVisible = function (vis) { if (vis != null) { visible = vis; } return onVisible(); }; const onVisible = () => { let left; const last = this.isVisible; let self = (left = visible != null ? visible : this._get("object.visible")) != null ? left : true; if (visibleParent != null) { if (self) { self = visibleParent.isVisible; } } this.isVisible = self; if (last !== this.isVisible) { return this.trigger(e); } }; const visibleParent = this._inherit("visible"); if (visibleParent) { this._listen(visibleParent, "visible.change", onVisible); } if (this.is("object")) { this._listen(this.node, "change:object", onVisible); } return onVisible(); }, unmake() { return delete this.isVisible; }, }, active: { make() { const e = { type: "active.change" }; let active = null; this.setActive = function (act) { if (act != null) { active = act; } return onActive(); }; const onActive = () => { let left; const last = this.isActive; let self = (left = active != null ? active : this._get("entity.active")) != null ? left : true; if (activeParent != null) { if (self) { self = activeParent.isActive; } } this.isActive = self; if (last !== this.isActive) { return this.trigger(e); } }; const activeParent = this._inherit("active"); if (activeParent) { this._listen(activeParent, "active.change", onActive); } if (this.is("entity")) { this._listen(this.node, "change:entity", onActive); } return onActive(); }, unmake() { return delete this.isActive; }, }, object: { // Generic 3D renderable wrapper, handles the fiddly Three.js bits that require a 'style recalculation'. // // Pass renderables to nearest root for rendering // Track visibility from parent and notify children // Track blends / transparency for three.js materials make(objects) { // Aggregate rendered three objects for reference let blending, zOrder; if (objects == null) { objects = []; } this.objects = objects; this.renders = this.objects.reduce((a, b) => a.concat(b.renders), []); const objectScene = this._inherit("scene"); let opacity = (blending = zOrder = null); const hasStyle = Array.from(this.traits).includes("style"); opacity = 1; blending = NormalBlending; let zWrite = true; let zTest = true; if (hasStyle) { ({ opacity } = this.props); ({ blending } = this.props); ({ zOrder } = this.props); ({ zWrite } = this.props); ({ zTest } = this.props); } const onChange = (event) => { const { changed } = event; let refresh = null; if (changed["style.opacity"]) { refresh = opacity = this.props.opacity; } if (changed["style.blending"]) { refresh = blending = this.props.blending; } if (changed["style.zOrder"]) { refresh = zOrder = this.props.zOrder; } if (changed["style.zWrite"]) { refresh = zWrite = this.props.zWrite; } if (changed["style.zTest"]) { refresh = zTest = this.props.zTest; } if (refresh != null) { return onVisible(); } }; const onVisible = () => { const order = zOrder != null ? -zOrder : this.node.order; const visible = (this.isVisible != null ? this.isVisible : true) && opacity > 0; if (visible) { if (hasStyle) { return (() => { const result = []; for (const o of Array.from(this.objects)) { o.show(opacity < 1, blending, order); result.push(o.depth(zWrite, zTest)); } return result; })(); } else { return (() => { const result1 = []; for (const o of Array.from(this.objects)) { result1.push(o.show(true, blending, order)); } return result1; })(); } } else { return (() => { const result2 = []; for (const o of Array.from(this.objects)) { result2.push(o.hide()); } return result2; })(); } }; this._listen(this.node, "change:style", onChange); this._listen(this.node, "reindex", onVisible); this._listen(this, "visible.change", onVisible); for (const object of Array.from(this.objects)) { objectScene.adopt(object); } return onVisible(); }, unmake(dispose) { let object; if (dispose == null) { dispose = true; } if (!this.objects) { return; } const objectScene = this._inherit("scene"); for (object of Array.from(this.objects)) { objectScene.unadopt(object); } if (dispose) { return (() => { const result = []; for (object of Array.from(this.objects)) { result.push(object.dispose()); } return result; })(); } }, mask() { let mask, shader; if (!(mask = this._inherit("mask"))) { return; } return (shader = mask.mask(shader)); }, }, unit: { make() { let focusDepth, pixelRatio, pixelUnit, renderAspect, renderHeight, renderOdd, renderScale, renderScaleInv, renderWidth, viewHeight, viewWidth, worldUnit; let π = Math.PI; this.unitUniforms = { renderScaleInv: (renderScaleInv = this._attributes.make( this._types.number(1) )), renderScale: (renderScale = this._attributes.make( this._types.number(1) )), renderAspect: (renderAspect = this._attributes.make( this._types.number(1) )), renderWidth: (renderWidth = this._attributes.make( this._types.number(0) )), renderHeight: (renderHeight = this._attributes.make( this._types.number(0) )), viewWidth: (viewWidth = this._attributes.make(this._types.number(0))), viewHeight: (viewHeight = this._attributes.make(this._types.number(0))), pixelRatio: (pixelRatio = this._attributes.make(this._types.number(1))), pixelUnit: (pixelUnit = this._attributes.make(this._types.number(1))), worldUnit: (worldUnit = this._attributes.make(this._types.number(1))), focusDepth: (focusDepth = this._attributes.make(this._types.number(1))), renderOdd: (renderOdd = this._attributes.make(this._types.vec2())), }; const top = new Vector3(); const bottom = new Vector3(); const handler = () => { let camera, size; if ((size = root != null ? root.getSize() : undefined) == null) { return; } π = Math.PI; const { scale } = this.props; const { fov } = this.props; const focus = this.props.focus != null ? this.props.focus : this.inherit("unit").props.focus; const isAbsolute = scale === null; // Measure live FOV to be able to accurately predict anti-aliasing in // perspective let measure = 1; if ((camera = root != null ? root.getCamera() : undefined)) { const m = camera.projectionMatrix; // Measure top to bottom top.set(0, -0.5, 1).applyMatrix4(m); bottom.set(0, 0.5, 1).applyMatrix4(m); top.sub(bottom); measure = top.y; } // Calculate device pixel ratio const dpr = size.renderHeight / size.viewHeight; // Calculate correction for fixed on-screen size regardless of FOV const fovtan = fov != null ? measure * Math.tan((fov * π) / 360) : 1; // Calculate device pixels per virtual pixel const pixel = isAbsolute ? dpr : (size.renderHeight / scale) * fovtan; // Calculate device pixels per world unit const rscale = (size.renderHeight * measure) / 2; // Calculate world units per virtual pixel const world = pixel / rscale; viewWidth.value = size.viewWidth; viewHeight.value = size.viewHeight; renderWidth.value = size.renderWidth; renderHeight.value = size.renderHeight; renderAspect.value = size.aspect; renderScale.value = rscale; renderScaleInv.value = 1 / rscale; pixelRatio.value = dpr; pixelUnit.value = pixel; worldUnit.value = world; focusDepth.value = focus; return renderOdd.value .set(size.renderWidth % 2, size.renderHeight % 2) .multiplyScalar(0.5); }; //console.log 'worldUnit', world, pixel, rscale, isAbsolute const root = this.is("root") ? this : this._inherit("root"); //@_listen root, 'root.resize', handler //@_listen root, 'root.camera', handler //@_listen @node, 'change:unit', handler this._listen(root, "root.update", handler); return handler(); }, unmake() { return delete this.unitUniforms; }, get() { const u = {}; for (const k in this.unitUniforms) { const v = this.unitUniforms[k]; u[k] = v.value; } return u; }, uniforms() { return this.unitUniforms; }, }, }; export const Helpers = function (object, traits) { const h = {}; for (const trait of Array.from(traits)) { let methods; if (!(methods = helpers[trait])) { continue; } h[trait] = {}; for (const key in methods) { const method = methods[key]; h[trait][key] = method.bind(object); } } return h; }; function __guard__(value, transform) { return typeof value !== "undefined" && value !== null ? transform(value) : undefined; }
cchudzicki/mathbox
src/primitives/types/helpers.js
JavaScript
mit
18,230
export * from "./classes.js"; export { Types } from "./types_typed"; export * from "./traits"; export * from "./helpers.js";
cchudzicki/mathbox
src/primitives/types/index.js
JavaScript
mit
125
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Operator } from "./operator.js"; export class Clamp extends Operator { static initClass() { this.traits = ["node", "bind", "operator", "source", "index", "clamp"]; } indexShader(shader) { shader.pipe(this.operator); return super.indexShader(shader); } sourceShader(shader) { shader.pipe(this.operator); return super.sourceShader(shader); } make() { super.make(); if (this.bind.source == null) { return; } // Max index on all 4 dimensions const uniforms = { clampLimit: this._attributes.make(this._types.vec4()) }; this.clampLimit = uniforms.clampLimit; // Build shader to clamp along all dimensions const transform = this._shaders.shader(); transform.pipe("clamp.position", uniforms); return (this.operator = transform); } unmake() { return super.unmake(); } resize() { if (this.bind.source != null) { const dims = this.bind.source.getActiveDimensions(); this.clampLimit.value.set( dims.width - 1, dims.height - 1, dims.depth - 1, dims.items - 1 ); } return super.resize(); } change(changed, touched, _init) { if (touched["operator"] || touched["clamp"]) { return this.rebuild(); } } } Clamp.initClass();
cchudzicki/mathbox
src/primitives/types/operator/clamp.js
JavaScript
mit
1,713
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS205: Consider reworking code to avoid use of IIFEs * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Operator } from "./operator.js"; export class Grow extends Operator { static initClass() { this.traits = ["node", "bind", "operator", "source", "index", "grow"]; } sourceShader(shader) { return shader.pipe(this.operator); } make() { super.make(); if (this.bind.source == null) { return; } // Uniforms const uniforms = { growScale: this.node.attributes["grow.scale"], growMask: this._attributes.make(this._types.vec4()), growAnchor: this._attributes.make(this._types.vec4()), }; this.growMask = uniforms.growMask.value; this.growAnchor = uniforms.growAnchor.value; // Build shader to spread data on one dimension const transform = this._shaders.shader(); transform.require(this.bind.source.sourceShader(this._shaders.shader())); transform.pipe("grow.position", uniforms); return (this.operator = transform); } unmake() { return super.unmake(); } resize() { this.update(); return super.resize(); } update() { // Size to fit to include future history const dims = this.bind.source.getFutureDimensions(); const order = ["width", "height", "depth", "items"]; const m = (d, anchor) => ((d || 1) - 1) * (0.5 - anchor * 0.5); return (() => { const result = []; for (let i = 0; i < order.length; i++) { const key = order[i]; const anchor = this.props[key]; this.growMask.setComponent(i, +(anchor == null)); result.push( this.growAnchor.setComponent( i, anchor != null ? m(dims[key], anchor) : 0 ) ); } return result; })(); } change(changed, touched, _init) { if (touched["operator"]) { return this.rebuild(); } if (touched["grow"]) { return this.update(); } } } Grow.initClass();
cchudzicki/mathbox
src/primitives/types/operator/grow.js
JavaScript
mit
2,351
export * from "./clamp.js"; export * from "./grow.js"; export * from "./join.js"; export * from "./lerp.js"; export * from "./memo.js"; export * from "./readback.js"; export * from "./resample.js"; export * from "./repeat.js"; export * from "./swizzle.js"; export * from "./spread.js"; export * from "./split.js"; export * from "./slice.js"; export * from "./subdivide.js"; export * from "./transpose.js";
cchudzicki/mathbox
src/primitives/types/operator/index.js
JavaScript
mit
406
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS101: Remove unnecessary use of Array.from * DS102: Remove unnecessary code created because of implicit returns * DS104: Avoid inline assignments * DS205: Consider reworking code to avoid use of IIFEs * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UGLSL from "../../../util/glsl.js"; import { Operator } from "./operator.js"; /* split: order: Types.transpose('wxyz') axis: Types.axis() overlap: Types.int(0) */ export class Join extends Operator { static initClass() { this.traits = ["node", "bind", "operator", "source", "index", "join"]; } indexShader(shader) { shader.pipe(this.operator); return super.indexShader(shader); } sourceShader(shader) { shader.pipe(this.operator); return super.sourceShader(shader); } getDimensions() { return this._resample(this.bind.source.getDimensions()); } getActiveDimensions() { return this._resample(this.bind.source.getActiveDimensions()); } getFutureDimensions() { return this._resample(this.bind.source.getFutureDimensions()); } getIndexDimensions() { return this._resample(this.bind.source.getIndexDimensions()); } _resample(dims) { let left; let dim; const { order, axis, stride } = this; const labels = ["width", "height", "depth", "items"]; const mapped = order.map((x) => labels[x - 1]); const index = order.indexOf(axis); let set = (() => { const result = []; for (dim of Array.from(mapped)) { result.push(dims[dim]); } return result; })(); const product = ((left = set[index + 1]) != null ? left : 1) * stride; set.splice(index, 2, product); set = set.slice(0, 3); set.push(1); const out = {}; for (let i = 0; i < mapped.length; i++) { dim = mapped[i]; out[dim] = set[i]; } //console.log 'join', order, axis, length, stride //console.log dims, out return out; } make() { super.make(); if (this.bind.source == null) { return; } const { order } = this.props; let { axis } = this.props; let { overlap } = this.props; /* Calculate index transform order: wxyz length: 3 overlap: 1 axis: w index: 0 rest: 00xy axis: x index: 1 rest: w00y axis: y index: 2 rest: wx00 axis: z index: 3 rest: wxy0 */ const permute = order.join(""); if (axis == null) { axis = order[0]; } const index = permute.indexOf(axis); const rest = permute.replace(axis, "00").substring(0, 4); const labels = [null, "width", "height", "depth", "items"]; const major = labels[axis]; // Prepare uniforms const dims = this.bind.source.getDimensions(); const length = dims[major]; overlap = Math.min(length - 1, overlap); const stride = length - overlap; const uniforms = { joinStride: this._attributes.make(this._types.number(stride)), joinStrideInv: this._attributes.make(this._types.number(1 / stride)), }; // Build shader to split a dimension into two const transform = this._shaders.shader(); transform.require(UGLSL.swizzleVec4(axis, 1)); transform.require(UGLSL.swizzleVec4(rest, 4)); transform.require(UGLSL.injectVec4([index, index + 1])); transform.pipe("join.position", uniforms); transform.pipe(UGLSL.invertSwizzleVec4(order)); this.operator = transform; this.order = order; this.axis = axis; this.overlap = overlap; this.length = length; return (this.stride = stride); } unmake() { return super.unmake(); } change(changed, touched, _init) { if (touched["join"] || touched["operator"]) { return this.rebuild(); } } } Join.initClass();
cchudzicki/mathbox
src/primitives/types/operator/join.js
JavaScript
mit
4,068
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS101: Remove unnecessary use of Array.from * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UGLSL from "../../../util/glsl.js"; import { Operator } from "./operator.js"; export class Lerp extends Operator { static initClass() { this.traits = [ "node", "bind", "operator", "source", "index", "lerp", "sampler:x", "sampler:y", "sampler:z", "sampler:w", ]; } indexShader(shader) { shader.pipe(this.indexer); return super.indexShader(shader); } sourceShader(shader) { return shader.pipe(this.operator); } getDimensions() { return this._resample(this.bind.source.getDimensions()); } getActiveDimensions() { return this._resample(this.bind.source.getActiveDimensions()); } getFutureDimensions() { return this._resample(this.bind.source.getFutureDimensions()); } getIndexDimensions() { return this._resample(this.bind.source.getIndexDimensions()); } _resample(dims) { const r = this.resampled; const c = this.centered; const p = this.padding; if (this.relativeSize) { if (!c.items) { dims.items--; } if (!c.width) { dims.width--; } if (!c.height) { dims.height--; } if (!c.depth) { dims.depth--; } if (r.items != null) { dims.items *= r.items; } if (r.width != null) { dims.width *= r.width; } if (r.height != null) { dims.height *= r.height; } if (r.depth != null) { dims.depth *= r.depth; } if (!c.items) { dims.items++; } if (!c.width) { dims.width++; } if (!c.height) { dims.height++; } if (!c.depth) { dims.depth++; } dims.items -= p.items * 2; dims.width -= p.width * 2; dims.height -= p.height * 2; dims.depth -= p.depth * 2; } else { if (r.items != null) { dims.items = r.items; } if (r.width != null) { dims.width = r.width; } if (r.height != null) { dims.height = r.height; } if (r.depth != null) { dims.depth = r.depth; } } dims.items = Math.max(0, Math.floor(dims.items)); dims.width = Math.max(0, Math.floor(dims.width)); dims.height = Math.max(0, Math.floor(dims.height)); dims.depth = Math.max(0, Math.floor(dims.depth)); return dims; } make() { let i, key; super.make(); if (this.bind.source == null) { return; } // Get resampled dimensions const { size, items, width, height, depth } = this.props; // Sampler behavior const relativeSize = size === this.node.attributes["lerp.size"].enum.relative; this.resampled = {}; if (items != null) { this.resampled.items = items; } if (width != null) { this.resampled.width = width; } if (height != null) { this.resampled.height = height; } if (depth != null) { this.resampled.depth = depth; } this.centered = {}; this.centered.items = this.props.centeredW; this.centered.width = this.props.centeredX; this.centered.height = this.props.centeredY; this.centered.depth = this.props.centeredZ; this.padding = {}; this.padding.items = this.props.paddingW; this.padding.width = this.props.paddingX; this.padding.height = this.props.paddingY; this.padding.depth = this.props.paddingZ; // Build shader to resample data const operator = this._shaders.shader(); const indexer = this._shaders.shader(); // Uniforms const uniforms = { resampleFactor: this._attributes.make(this._types.vec4(0, 0, 0, 0)), resampleBias: this._attributes.make(this._types.vec4(0, 0, 0, 0)), }; this.resampleFactor = uniforms.resampleFactor; this.resampleBias = uniforms.resampleBias; // Has resize props? const resize = items != null || width != null || height != null || depth != null; // Add padding operator.pipe("resample.padding", uniforms); // Prepare centered sampling offset const vec = []; let any = false; const iterable = ["width", "height", "depth", "items"]; for (i = 0; i < iterable.length; i++) { key = iterable[i]; const centered = this.centered[key]; if (!any) { any = centered; } vec[i] = centered ? "0.5" : "0.0"; } let vec4; // Add centered sampling offset (from source) if (any && resize) { vec4 = `vec4(${vec})`; operator.pipe(UGLSL.binaryOperator(4, "+", vec4)); indexer.pipe(UGLSL.binaryOperator(4, "+", vec4)); } // Addressing relative to target if (resize) { operator.pipe("resample.relative", uniforms); indexer.pipe("resample.relative", uniforms); } else { operator.pipe(UGLSL.identity("vec4")); indexer.pipe(UGLSL.identity("vec4")); } // Remove centered sampling offset (to target) if (any && resize) { operator.pipe(UGLSL.binaryOperator(4, "-", vec4)); indexer.pipe(UGLSL.binaryOperator(4, "-", vec4)); } // Make sampler let sampler = this.bind.source.sourceShader(this._shaders.shader()); // Iterate over dimensions (items, width, height, depth) const iterable1 = ["width", "height", "depth", "items"]; for (i = 0; i < iterable1.length; i++) { key = iterable1[i]; const id = `lerp.${key}`; if (this.props[key] != null) { sampler = this._shaders.shader().require(sampler); sampler.pipe(id, uniforms); } } // Combine operator and composite lerp sampler operator.pipe(sampler); this.operator = operator; this.indexer = indexer; return (this.relativeSize = relativeSize); } unmake() { super.unmake(); return (this.operator = null); } resize() { if (this.bind.source == null) { return; } const dims = this.bind.source.getActiveDimensions(); const target = this.getActiveDimensions(); const axis = (key) => { const centered = this.centered[key]; const pad = this.padding[key]; target[key] += pad * 2; const res = centered ? dims[key] / Math.max(1, target[key]) : Math.max(1, dims[key] - 1) / Math.max(1, target[key] - 1); return [res, pad]; }; const [rw, bw] = Array.from(axis("width")); const [rh, bh] = Array.from(axis("height")); const [rd, bd] = Array.from(axis("depth")); const [ri, bi] = Array.from(axis("items")); this.resampleFactor.value.set(rw, rh, rd, ri); this.resampleBias.value.set(bw, bh, bd, bi); return super.resize(); } change(changed, touched, _init) { if (touched["operator"] || touched["lerp"] || touched["sampler"]) { return this.rebuild(); } } } Lerp.initClass();
cchudzicki/mathbox
src/primitives/types/operator/lerp.js
JavaScript
mit
7,268
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Operator } from "./operator"; export class Memo extends Operator { static initClass() { this.traits = [ "node", "bind", "active", "operator", "source", "index", "texture", "memo", ]; } sourceShader(shader) { return this.memo.shaderAbsolute(shader, 1); } make() { super.make(); if (this.bind.source == null) { return; } // Listen for updates this._helpers.active.make(); this._listen("root", "root.update", () => { if (this.isActive) { return this.update(); } }); // Read sampling parameters const { minFilter, magFilter, type } = this.props; // Fetch geometry dimensions const dims = this.bind.source.getDimensions(); const { items, width, height, depth } = dims; // Prepare memoization RTT this.memo = this._renderables.make("memo", { items, width, height, depth, minFilter, magFilter, type, }); // Build shader to remap data (do it after RTT creation to allow feedback) const operator = this._shaders.shader(); this.bind.source.sourceShader(operator); // Make screen renderable inside RTT scene this.compose = this._renderables.make("memoScreen", { map: operator, items, width, height, depth, }); this.memo.adopt(this.compose); this.objects = [this.compose]; return (this.renders = this.compose.renders); } unmake() { super.unmake(); if (this.bind.source != null) { this._helpers.active.unmake(); this.memo.unadopt(this.compose); this.memo.dispose(); return (this.memo = this.compose = null); } } update() { return this.memo != null ? this.memo.render() : undefined; } resize() { if (this.bind.source == null) { return; } // Fetch geometry dimensions const dims = this.bind.source.getActiveDimensions(); const { width, height, depth } = dims; // Cover only part of the RTT viewport this.compose.cover(width, height, depth); return super.resize(); } change(changed, touched, _init) { if (touched["texture"] || touched["operator"]) { return this.rebuild(); } } } Memo.initClass();
cchudzicki/mathbox
src/primitives/types/operator/memo.js
JavaScript
mit
2,699
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS103: Rewrite code to no longer use __guard__, or convert again using --optional-chaining * DS206: Consider reworking classes to avoid initClass * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Source } from "../base/source"; export class Operator extends Source { static initClass() { this.traits = ["node", "bind", "operator", "source", "index"]; } indexShader(shader) { return __guardMethod__(this.bind.source, "indexShader", (o) => o.indexShader(shader) ); } sourceShader(shader) { return __guardMethod__(this.bind.source, "sourceShader", (o) => o.sourceShader(shader) ); } getDimensions() { return this.bind.source.getDimensions(); } getFutureDimensions() { return this.bind.source.getFutureDimensions(); } getActiveDimensions() { return this.bind.source.getActiveDimensions(); } getIndexDimensions() { return this.bind.source.getIndexDimensions(); } init() { return (this.sourceSpec = [{ to: "operator.source", trait: "source" }]); } make() { super.make(); // Bind to attached data sources return this._helpers.bind.make(this.sourceSpec); } made() { this.resize(); return super.made(); } unmake() { return this._helpers.bind.unmake(); } resize(_rebuild) { return this.trigger({ type: "source.resize", }); } } Operator.initClass(); function __guardMethod__(obj, methodName, transform) { if ( typeof obj !== "undefined" && obj !== null && typeof obj[methodName] === "function" ) { return transform(obj, methodName); } else { return undefined; } }
cchudzicki/mathbox
src/primitives/types/operator/operator.js
JavaScript
mit
1,898
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Primitive } from "../../primitive.js"; export class Readback extends Primitive { static initClass() { this.traits = ["node", "bind", "operator", "readback", "entity", "active"]; this.finals = { channels: 4 }; } init() { this.emitter = this.root = null; return (this.active = {}); } make() { super.make(); this._compute("readback.data", () => this.readback != null ? this.readback.data : undefined ); this._compute("readback.items", () => this.readback != null ? this.readback.items : undefined ); this._compute("readback.width", () => this.readback != null ? this.readback.width : undefined ); this._compute("readback.height", () => this.readback != null ? this.readback.height : undefined ); this._compute("readback.depth", () => this.readback != null ? this.readback.depth : undefined ); // Bind to attached objects this._helpers.bind.make([{ to: "operator.source", trait: "source" }]); if (this.bind.source == null) { return; } // Sampler props const { type, channels, expr } = this.props; // Listen for updates this.root = this._inherit("root"); this._listen("root", "root.update", this.update); // Fetch source dimensions const { items, width, height, depth } = this.bind.source.getDimensions(); // Build shader to sample source data const sampler = this.bind.source.sourceShader(this._shaders.shader()); // Prepare readback/memo RTT this.readback = this._renderables.make("readback", { map: sampler, items, width, height, depth, channels, type, }); // Prepare readback consumer if (expr != null) { this.readback.setCallback(expr); } this._helpers.active.make(); } unmake() { if (this.readback != null) { this.readback.dispose(); this.readback = null; this.root = null; this.emitter = null; this.active = {}; } this._helpers.active.unmake(); return this._helpers.bind.unmake(); } update() { if (this.readback == null) { return; } if (this.isActive) { this.readback.update( this.root != null ? this.root.getCamera() : undefined ); this.readback.post(); if (this.props.expr != null) { this.readback.iterate(); } } } resize() { let sI, sJ; if (this.readback == null) { return; } // Fetch geometry/html dimensions const { items, width, height, depth } = this.bind.source.getActiveDimensions(); // Limit readback to active area this.readback.setActive(items, width, height, depth); // Recalculate iteration strides this.strideI = sI = items; this.strideJ = sJ = sI * width; return (this.strideK = sJ * height); } change(changed, _touched, _init) { if (changed["readback.type"]) { return this.rebuild(); } if (changed["readback.expr"] && this.readback) { return this.readback.setCallback(this.props.expr); } } } Readback.initClass();
cchudzicki/mathbox
src/primitives/types/operator/readback.js
JavaScript
mit
3,530
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Operator } from "./operator.js"; export class Repeat extends Operator { static initClass() { this.traits = ["node", "bind", "operator", "source", "index", "repeat"]; } indexShader(shader) { shader.pipe(this.operator); return super.indexShader(shader); } sourceShader(shader) { shader.pipe(this.operator); return super.sourceShader(shader); } getDimensions() { return this._resample(this.bind.source.getDimensions()); } getActiveDimensions() { return this._resample(this.bind.source.getActiveDimensions()); } getFutureDimensions() { return this._resample(this.bind.source.getFutureDimensions()); } getIndexDimensions() { return this._resample(this.bind.source.getIndexDimensions()); } _resample(dims) { const r = this.resample; return { items: r.items * dims.items, width: r.width * dims.width, height: r.height * dims.height, depth: r.depth * dims.depth, }; } make() { super.make(); if (this.bind.source == null) { return; } // Repeat multipliers this.resample = {}; // Modulus on all 4 dimensions const uniforms = { repeatModulus: this._attributes.make(this._types.vec4()), }; this.repeatModulus = uniforms.repeatModulus; // Build shader to repeat along all dimensions const transform = this._shaders.shader(); transform.pipe("repeat.position", uniforms); return (this.operator = transform); } unmake() { return super.unmake(); } resize() { if (this.bind.source != null) { const dims = this.bind.source.getActiveDimensions(); this.repeatModulus.value.set( dims.width, dims.height, dims.depth, dims.items ); } return super.resize(); } change(changed, touched, init) { if (touched["operator"] || touched["repeat"]) { return this.rebuild(); } if (init) { return ["items", "width", "height", "depth"].map( (key) => (this.resample[key] = this.props[key]) ); } } } Repeat.initClass();
cchudzicki/mathbox
src/primitives/types/operator/repeat.js
JavaScript
mit
2,510
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS101: Remove unnecessary use of Array.from * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UGLSL from "../../../util/glsl.js"; import { Operator } from "./operator.js"; export class Resample extends Operator { static initClass() { this.traits = [ "node", "bind", "operator", "source", "index", "resample", "sampler:x", "sampler:y", "sampler:z", "sampler:w", "include", ]; } indexShader(shader) { shader.pipe(this.indexer); return super.indexShader(shader); } sourceShader(shader) { return shader.pipe(this.operator); } getDimensions() { return this._resample(this.bind.source.getDimensions()); } getActiveDimensions() { return this._resample(this.bind.source.getActiveDimensions()); } getFutureDimensions() { return this._resample(this.bind.source.getFutureDimensions()); } getIndexDimensions() { return this._resample(this.bind.source.getIndexDimensions()); } _resample(dims) { const r = this.resampled; const c = this.centered; const p = this.padding; if (this.relativeSize) { if (!c.items) { dims.items--; } if (!c.width) { dims.width--; } if (!c.height) { dims.height--; } if (!c.depth) { dims.depth--; } if (r.items != null) { dims.items *= r.items; } if (r.width != null) { dims.width *= r.width; } if (r.height != null) { dims.height *= r.height; } if (r.depth != null) { dims.depth *= r.depth; } if (!c.items) { dims.items++; } if (!c.width) { dims.width++; } if (!c.height) { dims.height++; } if (!c.depth) { dims.depth++; } dims.items -= p.items * 2; dims.width -= p.width * 2; dims.height -= p.height * 2; dims.depth -= p.depth * 2; } else { if (r.items != null) { dims.items = r.items; } if (r.width != null) { dims.width = r.width; } if (r.height != null) { dims.height = r.height; } if (r.depth != null) { dims.depth = r.depth; } } dims.items = Math.max(0, Math.floor(dims.items)); dims.width = Math.max(0, Math.floor(dims.width)); dims.height = Math.max(0, Math.floor(dims.height)); dims.depth = Math.max(0, Math.floor(dims.depth)); return dims; } make() { super.make(); if (this.bind.source == null) { return; } // Bind to attached shader this._helpers.bind.make([ { to: "include.shader", trait: "shader", optional: true }, ]); // Get custom shader const { indices, channels } = this.props; const { shader } = this.bind; // Get resampled dimensions (if any) const { sample, size, items, width, height, depth } = this.props; // Sampler behavior const relativeSample = sample === this.node.attributes["resample.sample"].enum.relative; const relativeSize = size === this.node.attributes["resample.size"].enum.relative; this.resampled = {}; if (items != null) { this.resampled.items = items; } if (width != null) { this.resampled.width = width; } if (height != null) { this.resampled.height = height; } if (depth != null) { this.resampled.depth = depth; } this.centered = {}; this.centered.items = this.props.centeredW; this.centered.width = this.props.centeredX; this.centered.height = this.props.centeredY; this.centered.depth = this.props.centeredZ; this.padding = {}; this.padding.items = this.props.paddingW; this.padding.width = this.props.paddingX; this.padding.height = this.props.paddingY; this.padding.depth = this.props.paddingZ; // Build shader to resample data const operator = this._shaders.shader(); const indexer = this._shaders.shader(); // Uniforms const type = [ null, this._types.number, this._types.vec2, this._types.vec3, this._types.vec4, ][indices]; const uniforms = { dataSize: this._attributes.make(type(0, 0, 0, 0)), dataResolution: this._attributes.make(type(0, 0, 0, 0)), targetSize: this._attributes.make(type(0, 0, 0, 0)), targetResolution: this._attributes.make(type(0, 0, 0, 0)), resampleFactor: this._attributes.make(this._types.vec4(0, 0, 0, 0)), resampleBias: this._attributes.make(this._types.vec4(0, 0, 0, 0)), }; this.dataResolution = uniforms.dataResolution; this.dataSize = uniforms.dataSize; this.targetResolution = uniforms.targetResolution; this.targetSize = uniforms.targetSize; this.resampleFactor = uniforms.resampleFactor; this.resampleBias = uniforms.resampleBias; // Has resize props? const resize = items != null || width != null || height != null || depth != null; // Add padding operator.pipe("resample.padding", uniforms); // Add centered sampling offset let vec = []; let any = false; const iterable = ["width", "height", "depth", "items"]; for (let i = 0; i < iterable.length; i++) { const key = iterable[i]; const centered = this.centered[key]; if (!any) { any = centered; } vec[i] = centered ? "0.5" : "0.0"; } if (any) { vec = `vec4(${vec})`; // TODO is this right? seems like copy paste. operator.pipe(UGLSL.binaryOperator(4, "+", vec)); if (resize) { indexer.pipe(UGLSL.binaryOperator(4, "+", vec)); } } if (relativeSample) { // Addressing relative to target if (resize) { operator.pipe("resample.relative", uniforms); indexer.pipe("resample.relative", uniforms); } else { indexer.pipe(UGLSL.identity("vec4")); } } if (shader != null) { if (indices !== 4) { operator.pipe(UGLSL.truncateVec(4, indices)); } operator.callback(); if (indices !== 4) { operator.pipe(UGLSL.extendVec(indices, 4)); } if (any) { operator.pipe(UGLSL.binaryOperator(4, "-", vec)); } operator.pipe(this.bind.source.sourceShader(this._shaders.shader())); if (channels !== 4) { operator.pipe(UGLSL.truncateVec(4, channels)); } operator.join(); if (this.bind.shader != null) { operator.pipe(this.bind.shader.shaderBind(uniforms)); } if (channels !== 4) { operator.pipe(UGLSL.extendVec(channels, 4)); } } else { if (any) { operator.pipe(UGLSL.binaryOperator(4, "-", vec)); } operator.pipe(this.bind.source.sourceShader(this._shaders.shader())); } if (any && resize) { indexer.pipe(UGLSL.binaryOperator(4, "-", vec)); } this.operator = operator; this.indexer = indexer; this.indices = indices; this.relativeSample = relativeSample; return (this.relativeSize = relativeSize); } unmake() { super.unmake(); return (this.operator = null); } resize() { if (this.bind.source == null) { return; } const dims = this.bind.source.getActiveDimensions(); const target = this.getActiveDimensions(); const axis = (key) => { const centered = this.centered[key]; const pad = this.padding[key]; target[key] += pad * 2; const res = centered ? dims[key] / Math.max(1, target[key]) : Math.max(1, dims[key] - 1) / Math.max(1, target[key] - 1); return [res, pad]; }; const [rw, bw] = Array.from(axis("width")); const [rh, bh] = Array.from(axis("height")); const [rd, bd] = Array.from(axis("depth")); const [ri, bi] = Array.from(axis("items")); if (this.indices === 1) { this.dataResolution.value = 1 / dims.width; this.targetResolution.value = 1 / target.width; this.dataSize.value = dims.width; this.targetSize.value = target.width; } else { this.dataResolution.value.set( 1 / dims.width, 1 / dims.height, 1 / dims.depth, 1 / dims.items ); this.targetResolution.value.set( 1 / target.width, 1 / target.height, 1 / target.depth, 1 / target.items ); this.dataSize.value.set(dims.width, dims.height, dims.depth, dims.items); this.targetSize.value.set( target.width, target.height, target.depth, target.items ); } this.resampleFactor.value.set(rw, rh, rd, ri); this.resampleBias.value.set(bw, bh, bd, bi); return super.resize(); } change(changed, touched, _init) { if ( touched["operator"] || touched["resample"] || touched["sampler"] || touched["include"] ) { return this.rebuild(); } } } Resample.initClass();
cchudzicki/mathbox
src/primitives/types/operator/resample.js
JavaScript
mit
9,325
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Operator } from "./operator.js"; export class Slice extends Operator { static initClass() { this.traits = ["node", "bind", "operator", "source", "index", "slice"]; } getDimensions() { return this._resample(this.bind.source.getDimensions()); } getActiveDimensions() { return this._resample(this.bind.source.getActiveDimensions()); } getFutureDimensions() { return this._resample(this.bind.source.getFutureDimensions()); } getIndexDimensions() { return this._resample(this.bind.source.getIndexDimensions()); } sourceShader(shader) { shader.pipe("slice.position", this.uniforms); return this.bind.source.sourceShader(shader); } _resolve(key, dims) { const range = this.props[key]; const dim = dims[key]; if (range == null) { return [0, dim]; } const index = function (i, dim) { if (i < 0) { return dim + i; } else { return i; } }; const start = index(Math.round(range.x), dim); let end = index(Math.round(range.y), dim); end = Math.max(start, end); return [start, end - start]; } _resample(dims) { dims.width = this._resolve("width", dims)[1]; dims.height = this._resolve("height", dims)[1]; dims.depth = this._resolve("depth", dims)[1]; dims.items = this._resolve("items", dims)[1]; return dims; } make() { super.make(); if (this.bind.source == null) { return; } return (this.uniforms = { sliceOffset: this._attributes.make(this._types.vec4()), }); } unmake() { return super.unmake(); } resize() { if (this.bind.source == null) { return; } const dims = this.bind.source.getActiveDimensions(); this.uniforms.sliceOffset.value.set( this._resolve("width", dims)[0], this._resolve("height", dims)[0], this._resolve("depth", dims)[0], this._resolve("items", dims)[0] ); return super.resize(); } change(changed, touched, _init) { if (touched["operator"]) { return this.rebuild(); } if (touched["slice"]) { return this.resize(); } } } Slice.initClass();
cchudzicki/mathbox
src/primitives/types/operator/slice.js
JavaScript
mit
2,580
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS101: Remove unnecessary use of Array.from * DS102: Remove unnecessary code created because of implicit returns * DS104: Avoid inline assignments * DS205: Consider reworking code to avoid use of IIFEs * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UGLSL from "../../../util/glsl.js"; import { Operator } from "./operator.js"; /* split: order: Types.transpose('wxyz') axis: Types.axis() length: Types.int(1) overlap: Types.int(0) */ export class Split extends Operator { static initClass() { this.traits = ["node", "bind", "operator", "source", "index", "split"]; } indexShader(shader) { shader.pipe(this.operator); return super.indexShader(shader); } sourceShader(shader) { shader.pipe(this.operator); return super.sourceShader(shader); } getDimensions() { return this._resample(this.bind.source.getDimensions()); } getActiveDimensions() { return this._resample(this.bind.source.getActiveDimensions()); } getFutureDimensions() { return this._resample(this.bind.source.getFutureDimensions()); } getIndexDimensions() { return this._resample(this.bind.source.getIndexDimensions()); } _resample(dims) { let dim; const { order } = this; const { axis } = this; const { overlap } = this; const { length } = this; const { stride } = this; const labels = ["width", "height", "depth", "items"]; const mapped = order.map((x) => labels[x - 1]); const index = order.indexOf(axis); let set = (() => { const result = []; for (dim of Array.from(mapped)) { result.push(dims[dim]); } return result; })(); const remain = Math.floor((set[index] - overlap) / stride); set.splice(index, 1, length, remain); set = set.slice(0, 4); const out = {}; for (let i = 0; i < mapped.length; i++) { dim = mapped[i]; out[dim] = set[i]; } //console.log 'split', order, axis, length, stride //console.log dims, out return out; } make() { let left; super.make(); if (this.bind.source == null) { return; } const { order } = this.props; let { axis } = this.props; let { overlap } = this.props; const { length } = this.props; /* Calculate index transform order: wxyz length: 3 overlap: 1 axis: w index: 0 split: wx rest: 0yz0 s axis: x index: 1 split: xy rest: w0z0 s axis: y index: 2 split: yz rest: wx00 s axis: z index: 3 split: z0 rest: wxy0 s */ const permute = order.join(""); if (axis == null) { axis = order[0]; } const index = permute.indexOf(axis); const split = permute[index] + ((left = permute[index + 1]) != null ? left : 0); const rest = permute.replace(split[1], "").replace(split[0], "0") + "0"; // Prepare uniforms overlap = Math.min(length - 1, overlap); const stride = length - overlap; const uniforms = { splitStride: this._attributes.make(this._types.number(stride)), }; // Build shader to split a dimension into two const transform = this._shaders.shader(); transform.require(UGLSL.swizzleVec4(split, 2)); transform.require(UGLSL.swizzleVec4(rest, 4)); transform.require(UGLSL.injectVec4(index)); transform.pipe("split.position", uniforms); transform.pipe(UGLSL.invertSwizzleVec4(order)); this.operator = transform; this.order = order; this.axis = axis; this.overlap = overlap; this.length = length; return (this.stride = stride); } unmake() { return super.unmake(); } change(changed, touched, _init) { if ( changed["split.axis"] || changed["split.order"] || touched["operator"] ) { return this.rebuild(); } } } Split.initClass();
cchudzicki/mathbox
src/primitives/types/operator/split.js
JavaScript
mit
4,227
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS104: Avoid inline assignments * DS205: Consider reworking code to avoid use of IIFEs * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Operator } from "./operator.js"; export class Spread extends Operator { static initClass() { this.traits = ["node", "bind", "operator", "source", "index", "spread"]; } sourceShader(shader) { return shader.pipe(this.operator); } make() { super.make(); if (this.bind.source == null) { return; } // Uniforms const uniforms = { spreadMatrix: this._attributes.make(this._types.mat4()), spreadOffset: this._attributes.make(this._types.vec4()), }; this.spreadMatrix = uniforms.spreadMatrix; this.spreadOffset = uniforms.spreadOffset; // Build shader to spread data on one dimension const transform = this._shaders.shader(); transform.require(this.bind.source.sourceShader(this._shaders.shader())); transform.pipe("spread.position", uniforms); return (this.operator = transform); } unmake() { return super.unmake(); } resize() { this.update(); return super.resize(); } update() { // Size to fit to include future history let key, i, k, v; const dims = this.bind.source.getFutureDimensions(); const matrix = this.spreadMatrix.value; const els = matrix.elements; const order = ["width", "height", "depth", "items"]; const align = ["alignWidth", "alignHeight", "alignDepth", "alignItems"]; const { unit } = this.props; const unitEnum = this.node.attributes["spread.unit"].enum; const map = (() => { switch (unit) { case unitEnum.relative: return (key, i, k, v) => (els[i * 4 + k] = v / Math.max(1, dims[key] - 1)); case unitEnum.absolute: return (key, i, k, v) => (els[i * 4 + k] = v); } })(); return (() => { const result = []; for (i = 0; i < order.length; i++) { let offset; key = order[i]; const spread = this.props[key]; const anchor = this.props[align[i]]; if (spread != null) { const d = dims[key] != null ? dims[key] : 1; offset = -(d - 1) * (0.5 - anchor * 0.5); } else { offset = 0; } this.spreadOffset.value.setComponent(i, offset); result.push( (() => { const result1 = []; for (k = 0; k <= 3; k++) { let left; v = (left = spread != null ? spread.getComponent(k) : undefined) != null ? left : 0; result1.push((els[i * 4 + k] = map(key, i, k, v))); } return result1; })() ); } return result; })(); } change(changed, touched, _init) { if (touched["operator"]) { return this.rebuild(); } if (touched["spread"]) { return this.update(); } } } Spread.initClass();
cchudzicki/mathbox
src/primitives/types/operator/spread.js
JavaScript
mit
3,363
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UGLSL from "../../../util/glsl.js"; import { Operator } from "./operator.js"; export class Subdivide extends Operator { static initClass() { this.traits = ["node", "bind", "operator", "source", "index", "subdivide"]; } indexShader(shader) { shader.pipe(this.indexer); return super.indexShader(shader); } sourceShader(shader) { return shader.pipe(this.operator); } getDimensions() { return this._resample(this.bind.source.getDimensions()); } getActiveDimensions() { return this._resample(this.bind.source.getActiveDimensions()); } getFutureDimensions() { return this._resample(this.bind.source.getFutureDimensions()); } getIndexDimensions() { return this._resample(this.bind.source.getIndexDimensions()); } _resample(dims) { const r = this.resampled; dims.items--; dims.width--; dims.height--; dims.depth--; if (r.items != null) { dims.items *= r.items; } if (r.width != null) { dims.width *= r.width; } if (r.height != null) { dims.height *= r.height; } if (r.depth != null) { dims.depth *= r.depth; } dims.items++; dims.width++; dims.height++; dims.depth++; return dims; } make() { super.make(); if (this.bind.source == null) { return; } // Get resampled dimensions let { lerp } = this.props; const { items, width, height, depth } = this.props; this.resampled = {}; if (items != null) { this.resampled.items = items; } if (width != null) { this.resampled.width = width; } if (height != null) { this.resampled.height = height; } if (depth != null) { this.resampled.depth = depth; } // Build shader to resample data const operator = this._shaders.shader(); const indexer = this._shaders.shader(); // Uniforms const uniforms = { resampleFactor: this._attributes.make(this._types.vec4(0, 0, 0, 0)), subdivideBevel: this.node.attributes["subdivide.bevel"], }; this.resampleFactor = uniforms.resampleFactor; this.resampleBias = uniforms.resampleBias; // Has resize props? const resize = items != null || width != null || height != null || depth != null; // Addressing relative to target if (resize) { operator.pipe("resample.relative", uniforms); indexer.pipe("resample.relative", uniforms); } else { operator.pipe(UGLSL.identity("vec4")); indexer.pipe(UGLSL.identity("vec4")); } // Make sampler let sampler = this.bind.source.sourceShader(this._shaders.shader()); lerp = lerp ? ".lerp" : ""; // Iterate over dimensions (items, width, height, depth) const iterable = ["width", "height", "depth", "items"]; for (let i = 0; i < iterable.length; i++) { const key = iterable[i]; const id = `subdivide.${key}${lerp}`; if (this.props[key] != null) { sampler = this._shaders.shader().require(sampler); sampler.pipe(id, uniforms); } } // Combine operator and composite lerp sampler operator.pipe(sampler); this.operator = operator; return (this.indexer = indexer); } unmake() { super.unmake(); return (this.operator = null); } resize() { if (this.bind.source == null) { return; } const dims = this.bind.source.getActiveDimensions(); const target = this.getActiveDimensions(); const axis = (key) => Math.max(1, dims[key] - 1) / Math.max(1, target[key] - 1); const rw = axis("width"); const rh = axis("height"); const rd = axis("depth"); const ri = axis("items"); this.resampleFactor.value.set(rw, rh, rd, ri); return super.resize(); } change(changed, touched, _init) { if (touched["operator"] || touched["subdivide"]) { return this.rebuild(); } } } Subdivide.initClass();
cchudzicki/mathbox
src/primitives/types/operator/subdivide.js
JavaScript
mit
4,342
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UGLSL from "../../../util/glsl.js"; import { Operator } from "./operator.js"; export class Swizzle extends Operator { static initClass() { this.traits = ["node", "bind", "operator", "source", "index", "swizzle"]; } sourceShader(shader) { shader = super.sourceShader(shader); if (this.swizzler) { shader.pipe(this.swizzler); } return shader; } make() { super.make(); if (this.bind.source == null) { return; } // Swizzling order const { order } = this.props; if (order.join() !== "1234") { return (this.swizzler = UGLSL.swizzleVec4(order, 4)); } } unmake() { super.unmake(); return (this.swizzler = null); } change(changed, touched, _init) { if (touched["swizzle"] || touched["operator"]) { return this.rebuild(); } } } Swizzle.initClass();
cchudzicki/mathbox
src/primitives/types/operator/swizzle.js
JavaScript
mit
1,281
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UGLSL from "../../../util/glsl.js"; import { Operator } from "./operator.js"; const labels = { 1: "width", 2: "height", 3: "depth", 4: "items", }; export class Transpose extends Operator { static initClass() { this.traits = ["node", "bind", "operator", "source", "index", "transpose"]; } indexShader(shader) { if (this.swizzler) { shader.pipe(this.swizzler); } return super.indexShader(shader); } sourceShader(shader) { if (this.swizzler) { shader.pipe(this.swizzler); } return super.sourceShader(shader); } getDimensions() { return this._remap(this.transpose, this.bind.source.getDimensions()); } getActiveDimensions() { return this._remap(this.transpose, this.bind.source.getActiveDimensions()); } getFutureDimensions() { return this._remap(this.transpose, this.bind.source.getFutureDimensions()); } getIndexDimensions() { return this._remap(this.transpose, this.bind.source.getIndexDimensions()); } _remap(transpose, dims) { // Map dimensions onto their new axis const out = {}; for (let i = 0; i <= 3; i++) { const dst = labels[i + 1]; const src = labels[transpose[i]]; out[dst] = dims[src] != null ? dims[src] : 1; } return out; } make() { super.make(); if (this.bind.source == null) { return; } // Transposition order const { order } = this.props; if (order.join() !== "1234") { this.swizzler = UGLSL.invertSwizzleVec4(order); } this.transpose = order; // Notify of reallocation return this.trigger({ type: "source.rebuild", }); } unmake() { super.unmake(); return (this.swizzler = null); } change(changed, touched, _init) { if (touched["transpose"] || touched["operator"]) { return this.rebuild(); } } } Transpose.initClass();
cchudzicki/mathbox
src/primitives/types/operator/transpose.js
JavaScript
mit
2,305
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS101: Remove unnecessary use of Array.from * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Primitive } from "../../primitive.js"; export class DOM extends Primitive { static initClass() { this.traits = [ "node", "bind", "object", "visible", "overlay", "dom", "attach", "position", ]; } init() { this.emitter = this.root = null; this.active = {}; } make() { super.make(); // Bind to attached objects this._helpers.bind.make([ { to: "dom.html", trait: "html" }, { to: "dom.points", trait: "source" }, ]); if (this.bind.points == null || this.bind.html == null) { return; } // Listen for updates this.root = this._inherit("root"); this._listen("root", "root.update", this.update); this._listen("root", "root.post", this.post); // Fetch geometry dimensions const pointDims = this.bind.points.getDimensions(); const htmlDims = this.bind.html.getDimensions(); const items = Math.min(pointDims.items, htmlDims.items); const width = Math.min(pointDims.width, htmlDims.width); const height = Math.min(pointDims.height, htmlDims.height); const depth = Math.min(pointDims.depth, htmlDims.depth); // Build shader to sample position data let position = this.bind.points.sourceShader(this._shaders.shader()); // Transform data into screen space position = this._helpers.position.pipeline(position); // Apply global projection const projection = this._shaders.shader({ globals: ["projectionMatrix"] }); projection.pipe("project.readback"); position.pipe(projection); // Build nop index shader const indexer = this._shaders.shader(); // Prepare readback/memo RTT this.readback = this._renderables.make("readback", { map: position, indexer, items, width, height, depth, channels: 4, stpq: true, }); // Prepare overlay container VDOM this.dom = this._overlays.make("dom"); this.dom.hint(items * width * height * depth * 2); // Make sure we have enough for wrapping each given element once // Prepare readback consumer this.emitter = this.callback(this.bind.html.nodes()); this.readback.setCallback(this.emitter); this._helpers.visible.make(); } unmake() { if (this.readback != null) { this.readback.dispose(); this.dom.dispose(); this.readback = this.dom = null; this.root = null; this.emitter = null; this.active = {}; } this._helpers.bind.unmake(); this._helpers.visible.unmake(); } update() { if (this.readback == null) { return; } if (this.props.visible) { this.readback.update( this.root != null ? this.root.getCamera() : undefined ); this.readback.post(); this.readback.iterate(); } } post() { if (this.readback == null) { return; } this.dom.render(this.isVisible ? this.emitter.nodes() : null); } callback(data) { // Create static consumer for the readback let strideJ, strideK; const uniforms = this._inherit("unit").getUnitUniforms(); const width = uniforms.viewWidth; const height = uniforms.viewHeight; const attr = this.node.attributes["dom.attributes"]; const size = this.node.attributes["dom.size"]; const zoom = this.node.attributes["dom.zoom"]; const color = this.node.attributes["dom.color"]; const outline = this.node.attributes["dom.outline"]; const pointer = this.node.attributes["dom.pointerEvents"]; const opacity = this.node.attributes["overlay.opacity"]; const zIndex = this.node.attributes["overlay.zIndex"]; const offset = this.node.attributes["attach.offset"]; const depth = this.node.attributes["attach.depth"]; const snap = this.node.attributes["attach.snap"]; const { el } = this.dom; let nodes = []; let styles = null; let className = null; let strideI = (strideJ = strideK = 0); let colorString = ""; const f = function (x, y, z, w, i, j, k, l) { // Get HTML item by offset let v; const index = l + strideI * i + strideJ * j + strideK * k; const children = data[index]; // Clip behind camera or when invisible const clip = w < 0; // Depth blending const iw = 1 / w; const flatZ = 1 + (iw - 1) * depth.value; const scale = clip ? 0 : flatZ; // GL to CSS coordinate transform const ox = +offset.value.x * scale; const oy = +offset.value.y * scale; let xx = (x + 1) * width.value * 0.5 + ox; let yy = (y - 1) * height.value * 0.5 + oy; // Handle zoom/scale xx /= zoom.value; yy /= zoom.value; // Snap to pixel if (snap.value) { xx = Math.round(xx); yy = Math.round(yy); } // Clip and apply opacity const alpha = Math.min(0.999, clip ? 0 : opacity.value); // Generate div const props = { className, style: { transform: `translate3d(${xx}px, ${-yy}px, ${ 1 - w }px) translate(-50%, -50%) scale(${scale},${scale})`, opacity: alpha, }, }; for (k in styles) { v = styles[k]; props.style[k] = v; } // Merge in external attributes const a = attr.value; if (a != null) { const s = a.style; for (k in a) { v = a[k]; if (!["style", "className"].includes(k)) { props[k] = v; } } if (s != null) { for (k in s) { v = s[k]; props.style[k] = v; } } } props.className += " " + ((a != null ? a.className : undefined) != null ? a != null ? a.className : undefined : "mathbox-label"); // Push node onto list return nodes.push(el("div", props, children)); }; f.reset = () => { nodes = []; [strideI, strideJ, strideK] = Array.from([ this.strideI, this.strideJ, this.strideK, ]); const c = color.value; const m = (x) => Math.floor(x * 255); colorString = c ? `rgb(${[m(c.x), m(c.y), m(c.z)]})` : ""; className = `mathbox-outline-${Math.round(outline.value)}`; styles = {}; if (c) { styles.color = colorString; } styles.fontSize = `${size.value}px`; if (zoom.value !== 1) { styles.zoom = zoom.value; } if (zIndex.value > 0) { styles.zIndex = zIndex.value; } if (pointer.value) { return (styles.pointerEvents = "auto"); } }; f.nodes = () => nodes; return f; } resize() { let sI, sJ; if (this.readback == null) { return; } // Fetch geometry/html dimensions const pointDims = this.bind.points.getActiveDimensions(); const htmlDims = this.bind.html.getActiveDimensions(); const items = Math.min(pointDims.items, htmlDims.items); const width = Math.min(pointDims.width, htmlDims.width); const height = Math.min(pointDims.height, htmlDims.height); const depth = Math.min(pointDims.depth, htmlDims.depth); // Limit readback to active area this.readback.setActive(items, width, height, depth); // Recalculate iteration strides this.strideI = sI = htmlDims.items; this.strideJ = sJ = sI * htmlDims.width; this.strideK = sJ * htmlDims.height; } change(changed, _touched, _init) { if (changed["dom.html"] || changed["dom.points"]) { return this.rebuild(); } } } DOM.initClass();
cchudzicki/mathbox
src/primitives/types/overlay/dom.js
JavaScript
mit
8,071
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Voxel } from "../data/voxel.js"; export class HTML extends Voxel { static initClass() { this.traits = ["node", "buffer", "active", "data", "voxel", "html"]; this.finals = { channels: 1 }; } init() { super.init(); this.storage = "pushBuffer"; } make() { super.make(); // Get our own size const { items, width, height, depth } = this.getDimensions(); // Prepare DOM element factory this.dom = this._overlays.make("dom"); return this.dom.hint(items * width * height * depth); } unmake() { super.unmake(); if (this.dom != null) { this.dom.dispose(); return (this.dom = null); } } update() { return super.update(); } change(changed, touched, init) { if (touched["html"]) { return this.rebuild(); } return super.change(changed, touched, init); } nodes() { return this.buffer.read(); } callback(callback) { const { el } = this.dom; if (callback.length <= 6) { return (emit, i, j, k, l) => callback(emit, el, i, j, k, l); } else { return (emit, i, j, k, l) => { return callback( emit, el, i, j, k, l, this.bufferClock, this.bufferStep ); }; } } } HTML.initClass();
cchudzicki/mathbox
src/primitives/types/overlay/html.js
JavaScript
mit
1,744
export * from "./html.js"; export * from "./dom.js";
cchudzicki/mathbox
src/primitives/types/overlay/index.js
JavaScript
mit
53
export * from "./move.js"; export * from "./play.js"; export * from "./present.js"; export * from "./reveal.js"; export * from "./slide.js"; export * from "./step.js";
cchudzicki/mathbox
src/primitives/types/present/index.js
JavaScript
mit
168
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS103: Rewrite code to no longer use __guard__, or convert again using --optional-chaining * DS104: Avoid inline assignments * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Transition } from "./transition.js"; export class Move extends Transition { static initClass() { this.traits = ["node", "transition", "vertex", "move", "visible", "active"]; } make() { super.make(); const object = { moveFrom: this.node.attributes["move.from"], moveTo: this.node.attributes["move.to"], }; for (const k in object) { const v = object[k]; this.uniforms[k] = v; } } vertex(shader, pass) { let left; if (pass === this.props.pass) { shader.pipe("move.position", this.uniforms); } return (left = __guard__(this._inherit("vertex"), (x) => x.vertex(shader, pass) )) != null ? left : shader; } } Move.initClass(); function __guard__(value, transform) { return typeof value !== "undefined" && value !== null ? transform(value) : undefined; }
cchudzicki/mathbox
src/primitives/types/present/move.js
JavaScript
mit
1,419
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Track } from "./track.js"; export class Play extends Track { static initClass() { this.traits = ["node", "track", "trigger", "play", "bind"]; } init() { super.init(); this.skew = null; return (this.start = null); } reset(go) { if (go == null) { go = true; } this.skew = go ? 0 : null; return (this.start = null); } make() { super.make(); // Start on slide, or immediately if not inside slide this._listen("slide", "slide.step", (e) => { const { trigger } = this.props; if (trigger != null && e.index === trigger) { return this.reset(); } if (trigger != null && e.index === 0) { return this.reset(false); } }); if (!this.props.trigger || this._inherit("slide") == null) { this.reset(); } // Find parent clock const parentClock = this._inherit("clock"); // Update clock return this._listen(parentClock, "clock.tick", () => { const { from, to, speed, pace, delay, realtime } = this.props; const time = parentClock.getTime(); if (this.skew != null) { const now = realtime ? time.time : time.clock; const delta = realtime ? time.delta : time.step; const ratio = speed / pace; if (this.start == null) { this.start = now; } this.skew += delta * (ratio - 1); let offset = Math.max(0, now - this.start + this.skew - delay * ratio); if (this.props.loop) { offset = offset % (to - from); } this.playhead = Math.min(to, from + offset); } else { this.playhead = 0; } return this.update(); }); } update() { return super.update(); } change(changed, touched, init) { if (changed["trigger.trigger"] || changed["play.realtime"]) { return this.rebuild(); } return super.change(changed, touched, init); } } Play.initClass();
cchudzicki/mathbox
src/primitives/types/present/play.js
JavaScript
mit
2,367
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS101: Remove unnecessary use of Array.from * DS102: Remove unnecessary code created because of implicit returns * DS104: Avoid inline assignments * DS202: Simplify dynamic range loops * DS205: Consider reworking code to avoid use of IIFEs * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Parent } from "../base/parent.js"; export class Present extends Parent { static initClass() { this.traits = ["node", "present"]; } init() {} make() { this.nodes = []; this.steps = []; this.length = 0; this.last = []; this.index = 0; this.dirty = []; this._listen("root", "root.update", this.update); return this._compute("present.length", () => this.length); } adopt(controller) { const { node } = controller; if (this.nodes.indexOf(controller) < 0) { this.nodes.push(node); } return this.dirty.push(controller); } unadopt(controller) { this.nodes = this.nodes.filter((x) => x !== controller); return this.dirty.push(controller); } update() { if (!this.dirty.length) { return; } for (const controller of Array.from(this.dirty)) { this.slideReset(controller); } [this.steps, this.indices] = Array.from(this.process(this.nodes)); this.length = this.steps.length; this.index = null; this.go(this.props.index); return (this.dirty = []); } slideLatch(controller, enabled, step) { return controller.slideLatch(enabled, step); } slideStep(controller, index, step) { return controller.slideStep(this.mapIndex(controller, index), step); } slideRelease(controller, _step) { return controller.slideRelease(); } slideReset(controller) { return controller.slideReset(); } mapIndex(controller, index) { return index - this.indices[controller.node._id]; } process(nodes) { // Grab nodes' path of slide parents const slides = (nodes) => Array.from(nodes).map((el) => parents(el).filter(isSlide)); const traverse = (map) => (el) => (() => { let ref, ref1; const result = []; while (el && (([el, ref] = Array.from((ref1 = [map(el), el]))), ref1)) { result.push(ref); } return result; })(); const parents = traverse(function (el) { if (el.parent.traits.hash.present) { return null; } else { return el.parent; } }); // Helpers const isSlide = (el) => nodes.indexOf(el) >= 0; // Order paths (leaf -> parent slide -> ...) const order = (paths) => paths.sort(function (a, b) { // Path lengths const c = a.length; const d = b.length; // Compare from outside in let e = Math.min(c, d); for ( let i = 1, end = e, asc = 1 <= end; asc ? i <= end : i >= end; asc ? i++ : i-- ) { // inclusive end const nodeA = a[c - i]; const nodeB = b[d - i]; // Explicit sibling order (natural) const f = nodeA.props.order; const g = nodeB.props.order; if (f != null || g != null) { if (f != null && g != null && (e = f - g) !== 0) { return e; } if (f != null) { return -1; } if (g != null) { return 1; } } // Document sibling order (inverted) if (nodeB.order !== nodeA.order) { return nodeB.order - nodeA.order; } } // Different tree level e = c - d; if (e !== 0) { return e; } // Equal return 0; }); const split = function (steps) { const relative = []; const absolute = []; for (const step of Array.from(steps)) { (step[0].props.steps != null ? relative : absolute).push(step); } return [relative, absolute]; }; const expand = function (lists) { let step; const [relative, absolute] = Array.from(lists); const limit = 100; const indices = {}; let steps = []; const slide = function (step, index) { let node; const { props } = (node = step[0]); const parent = step[1]; const parentIndex = parent != null ? indices[parent._id] : 0; //throw "parent index missing" if !parentIndex? const childIndex = index; let from = props.from != null ? parentIndex + props.from : childIndex - props.early; let to = props.to != null ? parentIndex + props.to : childIndex + props.steps + props.late; from = Math.max(0, from); to = Math.min(limit, to); if (indices[node._id] == null) { indices[node._id] = from; } for ( let i = from, end = to, asc = from <= end; asc ? i < end : i > end; asc ? i++ : i-- ) { steps[i] = (steps[i] != null ? steps[i] : (steps[i] = [])).concat( step ); } return props.steps; }; let i = 0; for (step of Array.from(relative)) { i += slide(step, i); } for (step of Array.from(absolute)) { slide(step, 0); } // Dedupe and order steps = (() => { const result = []; for (step of Array.from(steps)) { result.push(finalize(dedupe(step))); } return result; })(); return [steps, indices]; }; // Remove duplicates const dedupe = function (step) { if (step) { return (() => { const result = []; for (let i = 0; i < step.length; i++) { const node = step[i]; if (step.indexOf(node) === i) { result.push(node); } } return result; })(); } else { return []; } }; // Finalize individual step by document order const finalize = (step) => step.sort((a, b) => a.order - b.order); const paths = slides(nodes); const steps = order(paths); return expand(split(steps)); } go(index) { // Pad with an empty slide before and after for initial enter/final exit let left; let node; index = Math.max(0, Math.min(this.length + 1, +index || 0)); const active = (left = this.steps[index - 1]) != null ? left : []; const step = this.props.directed ? index - this.index : 1; this.index = index; const enter = (() => { const result = []; for (node of Array.from(active)) { if (this.last.indexOf(node) < 0) { result.push(node); } } return result; })(); const exit = (() => { const result1 = []; for (node of Array.from(this.last)) { if (active.indexOf(node) < 0) { result1.push(node); } } return result1; })(); const stay = (() => { const result2 = []; for (node of Array.from(active)) { if (enter.indexOf(node) < 0 && exit.indexOf(node) < 0) { result2.push(node); } } return result2; })(); const ascend = (nodes) => nodes.sort((a, b) => a.order - b.order); const descend = (nodes) => nodes.sort((a, b) => b.order - a.order); //const toStr = (x) => x.toString(); //console.log '============================================================' //console.log 'go', index, {enter: enter.map(toStr), stay: stay.map(toStr), exit: exit.map(toStr)} for (node of Array.from(ascend(enter))) { this.slideLatch(node.controller, true, step); } for (node of Array.from(ascend(stay))) { this.slideLatch(node.controller, null, step); } for (node of Array.from(ascend(exit))) { this.slideLatch(node.controller, false, step); } for (node of Array.from(enter)) { this.slideStep(node.controller, index, step); } for (node of Array.from(stay)) { this.slideStep(node.controller, index, step); } for (node of Array.from(exit)) { this.slideStep(node.controller, index, step); } for (node of Array.from(descend(enter))) { this.slideRelease(node.controller); } for (node of Array.from(descend(stay))) { this.slideRelease(node.controller); } for (node of Array.from(descend(exit))) { this.slideRelease(node.controller); } this.last = active; } change(changed, touched, init) { if (changed["present.index"] || init) { return this.go(this.props.index); } } } Present.initClass();
cchudzicki/mathbox
src/primitives/types/present/present.js
JavaScript
mit
8,961
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS103: Rewrite code to no longer use __guard__, or convert again using --optional-chaining * DS104: Avoid inline assignments * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UGLSL from "../../../util/glsl.js"; import { Transition } from "./transition.js"; export class Reveal extends Transition { static initClass() { this.traits = ["node", "transition", "mask", "visible", "active"]; } mask(shader) { let left, s; if (shader) { s = this._shaders.shader(); s.pipe(UGLSL.identity("vec4")); s.fan(); s.pipe(shader, this.uniforms); s.next(); s.pipe("reveal.mask", this.uniforms); s.end(); s.pipe("float combine(float a, float b) { return min(a, b); }"); } else { s = this._shaders.shader(); s.pipe("reveal.mask", this.uniforms); } return (left = __guard__(this._inherit("mask"), (x) => x.mask(s))) != null ? left : s; } } Reveal.initClass(); function __guard__(value, transform) { return typeof value !== "undefined" && value !== null ? transform(value) : undefined; }
cchudzicki/mathbox
src/primitives/types/present/reveal.js
JavaScript
mit
1,467
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Parent } from "../base/parent.js"; export class Slide extends Parent { static initClass() { this.traits = ["node", "slide", "visible", "active"]; } make() { this._helpers.visible.make(); this._helpers.active.make(); if (!this._inherit("present")) { throw new Error( `${this.node.toString()} must be placed inside <present></present>` ); } return this._inherit("present").adopt(this); } unmake() { this._helpers.visible.unmake(); this._helpers.active.unmake(); return this._inherit("present").unadopt(this); } change(changed, _touched, _init) { if ( changed["slide.early"] || changed["slide.late"] || changed["slide.steps"] || changed["slide.from"] || changed["slide.to"] ) { return this.rebuild(); } } slideLatch(enabled, step) { //console.log 'slide:latch', @node.toString(), enabled, step this.trigger({ type: "transition.latch", step: step, }); if (enabled != null) { return this._instant(enabled); } } slideStep(index, step) { //console.log 'slide:step', @node.toString(), index, step return this.trigger({ type: "slide.step", index: index, step: step, }); } slideRelease() { //console.log 'slide:release', @node.toString() return this.trigger({ type: "transition.release", }); } slideReset() { this._instant(false); return this.trigger({ type: "slide.reset", }); } _instant(enabled) { //console.log 'slide:instant', @node.toString(), enabled this.setVisible(enabled); return this.setActive(enabled); } } Slide.initClass();
cchudzicki/mathbox
src/primitives/types/present/slide.js
JavaScript
mit
2,121
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS101: Remove unnecessary use of Array.from * DS102: Remove unnecessary code created because of implicit returns * DS104: Avoid inline assignments * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Track } from "./track.js"; export class Step extends Track { static initClass() { this.traits = ["node", "track", "step", "trigger", "bind"]; } make() { super.make(); const clock = this._inherit("clock"); if (this.actualIndex == null) { this.actualIndex = null; } this.animateIndex = this._animator.make(this._types.number(0), { clock, realtime: this.props.realtime, step: (value) => { return (this.actualIndex = value); }, }); if (this.lastIndex == null) { this.lastIndex = null; } this.animateStep = this._animator.make(this._types.number(0), { clock, realtime: this.props.realtime, step: (value) => { this.playhead = value; return this.update(); }, }); this.stops = this.props.stops != null ? this.props.stops : __range__(0, this.script.length, false); // Seek instantly after reset this._listen("slide", "slide.reset", (_e) => { return (this.lastIndex = null); }); // Update playhead in response to slide change return this._listen("slide", "slide.step", (e) => { let left; let { duration } = this.props; const { delay, pace, speed, playback, rewind, skip, trigger } = this.props; // Note: enter phase is from index 0 to 1 const i = Math.max(0, Math.min(this.stops.length - 1, e.index - trigger)); // Animation range const from = this.playhead; const to = this.stops[i]; // Seek if first step after reset if (this.lastIndex == null && trigger) { this.lastIndex = i; this.animateStep.set(to); this.animateIndex.set(i); return; } // Calculate actual step from current offset (may be still animating) let last = (left = this.actualIndex != null ? this.actualIndex : this.lastIndex) != null ? left : 0; const step = i - last; // Don't count duped stops const skips = this.stops.slice(Math.min(last, i), Math.max(last, i)); let free = 0; last = skips.shift(); for (const stop of Array.from(skips)) { if (last === stop) { free++; } last = stop; } // Remember last intended stop this.lastIndex = i; // Apply rewind factor let factor = speed * (e.step >= 0 ? 1 : rewind); // Pass through multiple steps at faster rate if skip is enabled factor *= skip ? Math.max(1, Math.abs(step) - free) : 1; // Apply pace duration += (Math.abs(to - from) * pace) / factor; if (from !== to) { this.animateIndex.immediate(i, { delay, duration, ease: playback }); return this.animateStep.immediate(to, { delay, duration, ease: playback, }); } }); } made() { return this.update(); } unmake() { this.animateIndex.dispose(); this.animateStep.dispose(); this.animateIndex = this.animateStep = null; return super.unmake(); } change(changed, touched, init) { if (changed["step.stops"] || changed["step.realtime"]) { return this.rebuild(); } return super.change(changed, touched, init); } } Step.initClass(); function __range__(left, right, inclusive) { const range = []; const ascending = left < right; const end = !inclusive ? right : ascending ? right + 1 : right - 1; for (let i = left; ascending ? i < end : i > end; ascending ? i++ : i--) { range.push(i); } return range; }
cchudzicki/mathbox
src/primitives/types/present/step.js
JavaScript
mit
4,083
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS101: Remove unnecessary use of Array.from * DS102: Remove unnecessary code created because of implicit returns * DS104: Avoid inline assignments * DS205: Consider reworking code to avoid use of IIFEs * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as Ease from "../../../util/ease.js"; import { Primitive } from "../../primitive.js"; const deepCopy = function (x) { const out = {}; for (const k in x) { const v = x[k]; if (v instanceof Array) { out[k] = v.slice(); } else if (v != null && typeof v === "object") { out[k] = deepCopy(v); } else { out[k] = v; } } return out; }; export class Track extends Primitive { static initClass() { this.traits = ["node", "track", "seek", "bind"]; } init() { this.handlers = {}; this.script = null; this.values = null; this.playhead = 0; this.velocity = null; this.section = null; return (this.expr = null); } make() { // Bind to attached data sources let ref; this._helpers.bind.make([ { to: "track.target", trait: "node", callback: null }, ]); const { script } = this.props; const { node } = this.bind.target; this.targetNode = node; return ( ([this.script, this.values, this.start, this.end] = Array.from( (ref = this._process(node, script)) )), ref ); } unmake() { this.unbindExpr(); this._helpers.bind.unmake(); this.script = this.values = this.start = this.end = this.section = this.expr = null; return (this.playhead = 0); } // Bind animated expressions bindExpr(expr) { this.unbindExpr(); this.expr = expr; this.targetNode.bind(expr, true); // Measure playhead velocity on attribute computation const { clock } = this.targetNode; const self = this; return this._attributes.bind( (this.measure = (function () { let playhead = null; return () => { const { step } = clock.getTime(); if (playhead != null) { self.velocity = (self.playhead - playhead) / step; } return (playhead = self.playhead); }; })()) ); } unbindExpr() { if (this.expr != null) { this.targetNode.unbind(this.expr, true); } if (this.measure != null) { this._attributes.unbind(this.measure); } return (this.expr = this.measure = null); } // Process script steps by filling out missing props _process(object, script) { let k, key, last, message, s, step, v; if (script instanceof Array) { // Normalize array to numbered dict s = {}; for (let i = 0; i < script.length; i++) { step = script[i]; s[i] = step; } script = s; } // Normalize keyed steps to array of step objects s = []; for (key in script) { step = script[key]; if (step == null) { step = []; } if (step instanceof Array) { // [props, expr] array step = { key: +key, props: step[0] != null ? deepCopy(step[0]) : {}, expr: step[1] != null ? deepCopy(step[1]) : {}, }; } else { if (step.key == null && !step.props && !step.expr) { // Direct props object (iffy, but people will do this anyhow) step = { props: deepCopy(step) }; } else { // Proper step step = deepCopy(step); } // Prepare step object step.key = step.key != null ? +step.key : +key; if (step.props == null) { step.props = {}; } if (step.expr == null) { step.expr = {}; } } s.push(step); } script = s; if (!script.length) { return [[], {}, 0, 0]; } // Sort by keys script.sort((a, b) => a.key - b.key); const start = script[0].key; const end = script[script.length - 1].key; // Connect steps for (key in script) { step = script[key]; if (last != null) { last.next = step; } last = step; } // Last step leads to itself last.next = last; script = s; // Determine starting props const props = {}; const values = {}; for (key in script) { step = script[key]; for (k in step.props) { v = step.props[k]; props[k] = true; } } for (key in script) { step = script[key]; for (k in step.expr) { v = step.expr[k]; props[k] = true; } } for (k in props) { props[k] = object.get(k); } try { // Need two sources and one destination value for correct mixing of live expressions for (k in props) { values[k] = [ object.attribute(k).T.make(), object.attribute(k).T.make(), object.attribute(k).T.make(), ]; } } catch (error) { console.warn(this.node.toMarkup()); message = `${this.node.toString()} - Target ${object} has no \`${k}\` property`; throw new Error(message); } const result = []; // Normalize script props, insert held values for (step of Array.from(script)) { for (k in props) { v = props[k]; v = object.validate(k, step.props[k] != null ? step.props[k] : v); props[k] = step.props[k] = v; if (step.expr[k] != null && typeof step.expr[k] !== "function") { console.warn(this.node.toMarkup()); message = `${this.node.toString()} - Expression \`${ step.expr[k] }\` on property \`${k}\` is not a function`; throw new Error(message); } } result.push(step); } return [result, values, start, end]; } update() { let { playhead } = this; const { script } = this; const { ease, seek } = this.props; const node = this.targetNode; if (seek != null) { playhead = seek; } if (script.length) { let k; const find = function () { let last = script[0]; for (let i = 0; i < script.length; i++) { const step = script[i]; if (step.key > playhead) { break; } last = step; } return last; }; let { section } = this; if (!section || playhead < section.key || playhead > section.next.key) { section = find(script, playhead); } if (section === this.section) { return; } this.section = section; const from = section; const to = section.next; const start = from.key; const end = to.key; // Easing of playhead along track const easeMethod = (() => { switch (ease) { case "linear": case 0: return Ease.clamp; case "cosine": case 1: return Ease.cosine; case "binary": case 2: return Ease.binary; case "hold": case 3: return Ease.hold; default: return Ease.cosine; } })(); // Callback for live playhead interpolator (linear approx time travel) const { clock } = node; const getPlayhead = (time) => { if (this.velocity == null) { return this.playhead; } const now = clock.getTime(); return this.playhead + this.velocity * (time - now.time); }; const getLerpFactor = (function () { const scale = 1 / Math.max(0.0001, end - start); return (time) => easeMethod((getPlayhead(time) - start) * scale, 0, 1); })(); // Create prop expression interpolator const live = (key) => { const fromE = from.expr[key]; const toE = to.expr[key]; const fromP = from.props[key]; const toP = to.props[key]; const invalid = function () { console.warn(node.toMarkup()); throw new Error( `${this.node.toString()} - Invalid expression result on track \`${key}\`` ); }; const attr = node.attribute(key); const values = this.values[key]; const animator = this._animator; // Lerp between two expressions if (fromE && toE) { return ((values, _from, _to) => function (time, delta) { let _from, _to; values[0] = _from = attr.T.validate( fromE(time, delta), values[0], invalid ); values[1] = _to = attr.T.validate( toE(time, delta), values[1], invalid ); return (values[2] = animator.lerp( attr.T, _from, _to, getLerpFactor(time), values[2] )); })(values, from, to); // Lerp between an expression and a constant } else if (fromE) { return ((values, _from, _to) => function (time, delta) { let _from; values[0] = _from = attr.T.validate( fromE(time, delta), values[0], invalid ); return (values[1] = animator.lerp( attr.T, _from, toP, getLerpFactor(time), values[1] )); })(values, from, to); // Lerp between a constant and an expression } else if (toE) { return ((values, _from, _to) => function (time, delta) { let _to; values[0] = _to = attr.T.validate( toE(time, delta), values[0], invalid ); return (values[1] = animator.lerp( attr.T, fromP, _to, getLerpFactor(time), values[1] )); })(values, from, to); // Lerp between two constants } else { return ( (values, _from, _to) => (time, _delta) => (values[0] = animator.lerp( attr.T, fromP, toP, getLerpFactor(time), values[0] )) )(values, from, to); } }; // Handle expr / props on both ends const expr = {}; for (k in from.expr) { if (expr[k] == null) { expr[k] = live(k); } } for (k in to.expr) { if (expr[k] == null) { expr[k] = live(k); } } for (k in from.props) { if (expr[k] == null) { expr[k] = live(k); } } for (k in to.props) { if (expr[k] == null) { expr[k] = live(k); } } // Bind node props return this.bindExpr(expr); } } change(changed, touched, init) { if ( changed["track.target"] || changed["track.script"] || changed["track.mode"] ) { return this.rebuild(); } if (changed["seek.seek"] || init) { return this.update(); } } } Track.initClass();
cchudzicki/mathbox
src/primitives/types/present/track.js
JavaScript
mit
11,591
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS101: Remove unnecessary use of Array.from * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Parent } from "../base/parent.js"; export class Transition extends Parent { static initClass() { this.traits = [ "node", "transition", "transform", "mask", "visible", "active", ]; } init() { this.animate = null; this.uniforms = null; this.state = { isVisible: true, isActive: true, enter: 1, exit: 1, }; this.latched = null; return (this.locked = null); } make() { this.uniforms = { transitionFrom: this._attributes.make(this._types.vec4()), transitionTo: this._attributes.make(this._types.vec4()), transitionActive: this._attributes.make(this._types.bool()), transitionScale: this._attributes.make(this._types.vec4()), transitionBias: this._attributes.make(this._types.vec4()), transitionEnter: this._attributes.make(this._types.number()), transitionExit: this._attributes.make(this._types.number()), transitionSkew: this._attributes.make(this._types.number()), }; const slideParent = this._inherit("slide"); const visibleParent = this._inherit("visible"); const activeParent = this._inherit("active"); this._listen(slideParent, "transition.latch", (e) => this.latch(e.step)); this._listen(slideParent, "transition.release", () => this.release()); this._listen(visibleParent, "visible.change", () => { //console.log @node.toString(), 'visible.change ^', visibleParent.isVisible return this.update((this.state.isVisible = visibleParent.isVisible)); }); this._listen(activeParent, "active.change", () => { //console.log @node.toString(), 'active.change ^', activeParent.isActive return this.update((this.state.isActive = activeParent.isActive)); }); this.animate = this._animator.make(this._types.vec2(1, 1), { step: (value) => { this.state.enter = value.x; this.state.exit = value.y; return this.update(); }, complete: (done) => this.complete(done), }); return (this.move = this.props.from != null || this.props.to != null); } //@_helpers.visible.make() //@_helpers.active.make() unmake() { return this.animate.dispose(); } //@_helpers.visible.unmake() //@_helpers.active.unmake() latch(step) { let latched; this.locked = null; this.latched = latched = { isVisible: this.state.isVisible, isActive: this.state.isActive, step, }; // Reset enter/exit animation if invisible const visible = this.isVisible; if (!visible) { const forward = latched.step >= 0; const [enter, exit] = Array.from(forward ? [0, 1] : [1, 0]); return this.animate.set(enter, exit); } } //console.log @node.toString(), 'transition::latch', @latched, enter, exit release() { // Get before/after and unlatch state const { latched } = this; const { state } = this; this.latched = null; //console.log @node.toString(), 'transition::release', JSON.parse JSON.stringify {latched, state} //p = @; console.log '-> ', p.node.toString(), p.isVisible while p = p._inherit 'visible' // Transition if visibility state change if (latched.isVisible !== state.isVisible) { // Maintain step direction const forward = latched.step >= 0; const visible = state.isVisible; const [enter, exit] = Array.from( visible ? [1, 1] : forward ? [1, 0] : [0, 1] ); // Get duration let { duration, durationEnter, durationExit } = this.props; if (durationEnter == null) { durationEnter = duration; } if (durationExit == null) { durationExit = duration; } duration = visible * durationEnter + !visible * durationExit; // Get delay let { delay, delayEnter, delayExit } = this.props; if (delayEnter == null) { delayEnter = delay; } if (delayExit == null) { delayExit = delay; } delay = visible * delayEnter + !visible * delayExit; // Animate enter/exit //console.log @node.toString(), '@animate.immediate', {x: enter, y: exit}, {duration, delay, ease: 'linear'} this.animate.immediate( { x: enter, y: exit }, { duration, delay, ease: "linear" } ); // Lock visibility and active open during transition this.locked = { isVisible: true, isActive: latched.isActive || state.isActive, }; } return this.update(); } complete(done) { if (!done) { return; } this.locked = null; return this.update(); } update() { if (this.latched != null) { return; } // latched let { enter, exit } = this.props; // Resolve transition state if (enter == null) { ({ enter } = this.state); } if (exit == null) { ({ exit } = this.state); } const level = enter * exit; let visible = level > 0; const partial = level < 1; this.uniforms.transitionEnter.value = enter; this.uniforms.transitionExit.value = exit; this.uniforms.transitionActive.value = partial; // Resolve visibility state if (visible) { visible = !!this.state.isVisible; } if (this.locked != null) { visible = this.locked.isVisible; } if (this.isVisible !== visible) { this.isVisible = visible; this.trigger({ type: "visible.change" }); } // Resolve active state const active = !!( this.state.isActive || (this.locked != null ? this.locked.isActive : undefined) ); if (this.isActive !== active) { this.isActive = active; return this.trigger({ type: "active.change" }); } } //console.log 'transition update', 'enter', enter, 'exit', exit, 'visible', visible, 'active', active change(changed, touched, init) { if (changed["transition.enter"] || changed["transition.exit"] || init) { this.update(); } if (changed["transition.stagger"] || init) { const { stagger } = this.props; // Precompute shader constants const flipX = stagger.x < 0; const flipY = stagger.y < 0; const flipZ = stagger.z < 0; const flipW = stagger.w < 0; const staggerX = Math.abs(stagger.x); const staggerY = Math.abs(stagger.y); const staggerZ = Math.abs(stagger.z); const staggerW = Math.abs(stagger.w); this.uniforms.transitionSkew.value = staggerX + staggerY + staggerZ + staggerW; this.uniforms.transitionScale.value.set( (1 - flipX * 2) * staggerX, (1 - flipY * 2) * staggerY, (1 - flipZ * 2) * staggerZ, (1 - flipW * 2) * staggerW ); return this.uniforms.transitionBias.value.set( flipX * staggerX, flipY * staggerY, flipZ * staggerZ, flipW * staggerW ); } } } Transition.initClass();
cchudzicki/mathbox
src/primitives/types/present/transition.js
JavaScript
mit
7,370
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Primitive } from "../../primitive.js"; export class Compose extends Primitive { static initClass() { this.traits = [ "node", "bind", "object", "visible", "operator", "style", "compose", ]; this.defaults = { zWrite: false, zTest: false, color: "#ffffff", }; } init() { return (this.compose = null); } //rebuild: () -> // console.log 'compose.rebuild', @node.get(null, true), @bind.source? // super() resize() { if (!this.compose || !this.bind.source) { return; } const dims = this.bind.source.getActiveDimensions(); const { width } = dims; const { height } = dims; return this.remapUVScale.set(width, height); } make() { // Bind to attached data sources this._helpers.bind.make([{ to: "operator.source", trait: "source" }]); if (this.bind.source == null) { return; } // Prepare uniforms for remapping to absolute coords on the fly const resampleUniforms = { remapUVScale: this._attributes.make(this._types.vec2()), }; this.remapUVScale = resampleUniforms.remapUVScale.value; // Build fragment shader let fragment = this._shaders.shader(); const { alpha } = this.props; if (this.bind.source.is("image")) { // Sample image directly in 2D UV fragment.pipe("screen.pass.uv", resampleUniforms); fragment = this.bind.source.imageShader(fragment); } else { // Sample data source in 4D fragment.pipe("screen.map.xy", resampleUniforms); fragment = this.bind.source.sourceShader(fragment); } // Force pixels to solid if requested if (!alpha) { fragment.pipe("color.opaque"); } // Make screen renderable const composeUniforms = this._helpers.style.uniforms(); this.compose = this._renderables.make("screen", { map: fragment, uniforms: composeUniforms, linear: true, }); this._helpers.visible.make(); return this._helpers.object.make([this.compose]); } made() { return this.resize(); } unmake() { this._helpers.bind.unmake(); this._helpers.visible.unmake(); return this._helpers.object.unmake(); } change(changed, _touched, _init) { if (changed["operator.source"] || changed["compose.alpha"]) { return this.rebuild(); } } } Compose.initClass();
cchudzicki/mathbox
src/primitives/types/rtt/compose.js
JavaScript
mit
2,813
export * from "./rtt.js"; export * from "./compose.js";
cchudzicki/mathbox
src/primitives/types/rtt/index.js
JavaScript
mit
56
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS101: Remove unnecessary use of Array.from * DS102: Remove unnecessary code created because of implicit returns * DS103: Rewrite code to no longer use __guard__, or convert again using --optional-chaining * DS104: Avoid inline assignments * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Parent } from "../base/parent.js"; export class RTT extends Parent { static initClass() { this.traits = [ "node", "root", "scene", "vertex", "texture", "rtt", "source", "index", "image", ]; this.defaults = { minFilter: "linear", magFilter: "linear", type: "unsignedByte", }; } init() { return (this.rtt = this.scene = this.camera = this.width = this.height = this.history = this.rootSize = this.size = null); } indexShader(shader) { return shader; } imageShader(shader) { return this.rtt.shaderRelative(shader); } sourceShader(shader) { return this.rtt.shaderAbsolute(shader, this.history); } getDimensions() { return { items: 1, width: this.width, height: this.height, depth: this.history, }; } getActiveDimensions() { return this.getDimensions(); } make() { let aspect; this.parentRoot = this._inherit("root"); this.rootSize = this.parentRoot.getSize(); this._listen(this.parentRoot, "root.pre", this.pre); this._listen(this.parentRoot, "root.update", this.update); this._listen(this.parentRoot, "root.render", this.render); this._listen(this.parentRoot, "root.post", this.post); this._listen(this.parentRoot, "root.camera", this.setCamera); this._listen(this.parentRoot, "root.resize", function (event) { return this.resize(event.size); }); if (this.rootSize == null) { return; } const { minFilter, magFilter, type } = this.props; const { width, height, history, size } = this.props; const relativeSize = size === this.node.attributes["rtt.size"].enum.relative; const widthFactor = relativeSize ? this.rootSize.renderWidth : 1; const heightFactor = relativeSize ? this.rootSize.renderHeight : 1; this.width = Math.round( width != null ? width * widthFactor : this.rootSize.renderWidth ); this.height = Math.round( height != null ? height * heightFactor : this.rootSize.renderHeight ); this.history = history; this.aspect = aspect = this.width / this.height; if (this.scene == null) { this.scene = this._renderables.make("scene"); } this.rtt = this._renderables.make("renderToTexture", { scene: this.scene, camera: this._context.defaultCamera, width: this.width, height: this.height, frames: this.history, minFilter, magFilter, type, }); aspect = width || height ? aspect : this.rootSize.aspect; const viewWidth = width != null ? width : this.rootSize.viewWidth; const viewHeight = height != null ? height : this.rootSize.viewHeight; return (this.size = { renderWidth: this.width, renderHeight: this.height, aspect, viewWidth, viewHeight, pixelRatio: this.height / viewHeight, }); } made() { // Notify of buffer reallocation this.trigger({ type: "source.rebuild", }); if (this.size) { return this.trigger({ type: "root.resize", size: this.size, }); } } unmake(rebuild) { if (this.rtt == null) { return; } this.rtt.dispose(); if (!rebuild) { this.scene.dispose(); } return (this.rtt = this.width = this.height = this.history = null); } change(changed, touched, init) { if (touched["texture"] || changed["rtt.width"] || changed["rtt.height"]) { return this.rebuild(); } if (changed["root.camera"] || init) { this._unattach(); this._attach( this.props.camera, "camera", this.setCamera, this, this, true ); return this.setCamera(); } } adopt(renderable) { return Array.from(renderable.renders).map((object) => this.scene.add(object) ); } unadopt(renderable) { return Array.from(renderable.renders).map((object) => this.scene.remove(object) ); } resize(size) { let height, width; this.rootSize = size; ({ width, height, size } = this.props); const relativeSize = size === this.node.attributes["rtt.size"].enum.relative; if (!this.rtt || width == null || height == null || relativeSize) { return this.rebuild(); } } select(selector) { return this._root.node.model.select(selector, [this.node]); } watch(selector, handler) { return this._root.node.model.watch(selector, handler); } unwatch(handler) { return this._root.node.model.unwatch(handler); } pre(e) { return this.trigger(e); } update(e) { let camera; if ((camera = this.getOwnCamera()) != null) { camera.aspect = this.aspect || 1; camera.updateProjectionMatrix(); } return this.trigger(e); } render(e) { this.trigger(e); return this.rtt != null ? this.rtt.render(this.getCamera()) : undefined; } post(e) { return this.trigger(e); } setCamera() { const camera = __guard__( this.select(this.props.camera)[0], (x) => x.controller ); if (this.camera !== camera) { this.camera = camera; this.rtt.camera = this.getCamera(); return this.trigger({ type: "root.camera" }); } else if (!this.camera) { return this.trigger({ type: "root.camera" }); } } getOwnCamera() { return this.camera != null ? this.camera.getCamera() : undefined; } getCamera() { let left; return (left = this.getOwnCamera()) != null ? left : this._inherit("root").getCamera(); } // End transform chain here vertex(shader, pass) { if (pass === 2) { return shader.pipe("view.position"); } if (pass === 3) { return shader.pipe("root.position"); } return shader; } } RTT.initClass(); function __guard__(value, transform) { return typeof value !== "undefined" && value !== null ? transform(value) : undefined; }
cchudzicki/mathbox
src/primitives/types/rtt/rtt.js
JavaScript
mit
6,621
export * from "./shader.js";
cchudzicki/mathbox
src/primitives/types/shader/index.js
JavaScript
mit
29
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS101: Remove unnecessary use of Array.from * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Primitive } from "../../primitive.js"; export class Shader extends Primitive { static initClass() { this.traits = ["node", "bind", "shader"]; this.freeform = true; } init() { return (this.shader = null); } make() { const { language, code } = this.props; if (language !== "glsl") { throw new Error("GLSL required"); } // Bind to attached data sources this._helpers.bind.make([ { to: "shader.sources", trait: "source", multiple: true }, ]); // Parse snippet w/ shadergraph (will do implicit DOM script tag by ID // lookup if simple selector or ID given) const snippet = this._shaders.fetch(code); // Convert uniforms to attributes const types = this._types; const uniforms = {}; const make = (type) => { let t; switch (type) { case "i": return types.int(); case "f": return types.number(); case "v2": return types.vec2(); case "v3": return types.vec3(); case "v4": return types.vec4(); case "m3": return types.mat3(); case "m4": return types.mat4(); case "t": return types.object(); default: t = type.split(""); if (t.pop() === "v") { return types.array(make(t.join(""))); } else { return null; } } }; for (const def of Array.from(snippet._signatures.uniform)) { let type; if ((type = make(def.type))) { uniforms[def.name] = type; } } // Reconfigure node model return this.reconfigure({ props: { uniform: uniforms } }); } made() { // Notify of shader reallocation return this.trigger({ type: "source.rebuild", }); } unmake() { return (this.shader = null); } change(changed, _touched, _init) { if ( changed["shader.uniforms"] || changed["shader.code"] || changed["shader.language"] ) { return this.rebuild(); } } shaderBind(uniforms) { let k, u, v; if (uniforms == null) { uniforms = {}; } const { code } = this.props; // Merge in prop attributes as uniforms for (k in this.node.attributes) { v = this.node.attributes[k]; if (v.type != null && v.short != null && v.ns === "uniform") { if (uniforms[v.short] == null) { uniforms[v.short] = v; } } } // Merge in explicit uniform object if set if ((u = this.props.uniforms) != null) { for (k in u) { v = u[k]; uniforms[k] = v; } } // New shader const s = this._shaders.shader(); // Require sources if (this.bind.sources != null) { for (const source of Array.from(this.bind.sources)) { s.require(source.sourceShader(this._shaders.shader())); } } // Build bound shader return s.pipe(code, uniforms); } } Shader.initClass();
cchudzicki/mathbox
src/primitives/types/shader/shader.js
JavaScript
mit
3,461
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { FloatType, NearestFilter } from "three/src/constants.js"; import { Operator } from "../operator/operator.js"; export class Format extends Operator { static initClass() { this.traits = [ "node", "bind", "operator", "texture", "text", "format", "font", ]; this.defaults = { minFilter: "linear", magFilter: "linear", }; } init() { super.init(); this.atlas = this.buffer = this.used = this.time = null; return (this.filled = false); } sourceShader(shader) { return this.buffer.shader(shader); } textShader(shader) { return this.atlas.shader(shader); } textIsSDF() { return this.props.sdf > 0; } textHeight() { return this.props.detail; } make() { // Bind to attached data sources # super() this._helpers.bind.make([{ to: "operator.source", trait: "raw" }]); // Read sampling parameters let { minFilter, magFilter, type } = this.props; // Read font parameters const { font, style, variant, weight, detail, sdf } = this.props; // Prepare text atlas this.atlas = this._renderables.make("textAtlas", { font, size: detail, style, variant, weight, outline: sdf, minFilter, magFilter, type, }); // Underlying data buffer needs no filtering minFilter = NearestFilter; magFilter = NearestFilter; type = FloatType; // Fetch geometry dimensions const dims = this.bind.source.getDimensions(); const { items, width, height, depth } = dims; // Create voxel buffer for text atlas coords this.buffer = this._renderables.make("voxelBuffer", { width, height, depth, channels: 4, items, minFilter, magFilter, type, }); // Hook buffer emitter to map atlas text const { atlas } = this; const { emit } = this.buffer.streamer; this.buffer.streamer.emit = (t) => atlas.map(t, emit); // Grab parent clock this.clockParent = this._inherit("clock"); return this._listen("root", "root.update", this.update); } made() { super.made(); return this.resize(); } unmake() { super.unmake(); if (this.buffer) { this.buffer.dispose(); this.buffer = null; } if (this.atlas) { this.atlas.dispose(); return (this.atlas = null); } } update() { if ((this.filled && !this.props.live) || !this.through) { return; } this.time = this.clockParent.getTime(); const { used } = this; this.atlas.begin(); this.used = this.through(); this.buffer.write(this.used); this.atlas.end(); this.filled = true; if (used !== this.used) { return this.trigger({ type: "source.resize", }); } } change(changed, touched, init) { if (touched["font"]) { return this.rebuild(); } if ( changed["format.expr"] || changed["format.digits"] || changed["format.data"] || init ) { let map; let { expr } = this.props; const { digits, data } = this.props; if (expr == null) { if (data != null) { expr = (x, y, z, w, i) => data[i]; } else { expr = (x) => x; } } const { length } = expr; if (digits != null) { expr = ( (expr) => (x, y, z, w, i, j, k, l, t, d) => +expr(x, y, z, w, i, j, k, l, t, d).toPrecision(digits) )(expr); } // Stream raw source data and format it with expression if (length > 8) { map = (emit, x, y, z, w, i, j, k, l, _t, _d) => { return emit( expr(x, y, z, w, i, j, k, l, this.time.clock, this.time.step) ); }; } else { map = (emit, x, y, z, w, i, j, k, l) => { return emit(expr(x, y, z, w, i, j, k, l)); }; } return (this.through = this.bind.source .rawBuffer() .through(map, this.buffer)); } } } Format.initClass();
cchudzicki/mathbox
src/primitives/types/text/format.js
JavaScript
mit
4,486
export * from "./text.js"; export * from "./format.js"; export * from "./label.js"; export * from "./retext.js";
cchudzicki/mathbox
src/primitives/types/text/index.js
JavaScript
mit
113
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UJS from "../../../util/js.js"; import { Primitive } from "../../primitive.js"; export class Label extends Primitive { static initClass() { this.traits = [ "node", "bind", "object", "visible", "style", "label", "attach", "geometry", "position", ]; } make() { let color; super.make(); // Bind to attached objects this._helpers.bind.make([ { to: "label.text", trait: "text" }, { to: "geometry.points", trait: "source" }, { to: "geometry.colors", trait: "source" }, ]); if (this.bind.points == null) { return; } if (this.bind.text == null) { return; } // Fetch geometry/text dimensions const pointDims = this.bind.points.getDimensions(); const textDims = this.bind.text.getDimensions(); const textIsSDF = this.bind.text.textIsSDF(); const items = Math.min(pointDims.items, textDims.items); const width = Math.min(pointDims.width, textDims.width); const height = Math.min(pointDims.height, textDims.height); const depth = Math.min(pointDims.depth, textDims.depth); // Build shader to sample position data // and transform into screen space let position = this.bind.points.sourceShader(this._shaders.shader()); position = this._helpers.position.pipeline(position); // Build shader to sample text geometry data const sprite = this.bind.text.sourceShader(this._shaders.shader()); // Build shader to sample text image data const map = this._shaders.shader().pipe("label.map"); map.pipe(this.bind.text.textShader(this._shaders.shader())); // Build shader to resolve text data const labelUniforms = { spriteDepth: this.node.attributes["attach.depth"], spriteOffset: this.node.attributes["attach.offset"], spriteSnap: this.node.attributes["attach.snap"], spriteScale: this._attributes.make(this._types.number()), outlineStep: this._attributes.make(this._types.number()), outlineExpand: this._attributes.make(this._types.number()), outlineColor: this.node.attributes["label.background"], }; this.spriteScale = labelUniforms.spriteScale; this.outlineStep = labelUniforms.outlineStep; this.outlineExpand = labelUniforms.outlineExpand; const snippet = textIsSDF ? "label.outline" : "label.alpha"; const combine = this._shaders.shader().pipe(snippet, labelUniforms); // Build color lookup if (this.bind.colors) { color = this._shaders.shader(); this.bind.colors.sourceShader(color); } // Build transition mask lookup const mask = this._helpers.object.mask(); // Prepare bound uniforms const styleUniforms = this._helpers.style.uniforms(); const unitUniforms = this._inherit("unit").getUnitUniforms(); // Make sprite renderable const uniforms = UJS.merge(unitUniforms, styleUniforms, labelUniforms); this.sprite = this._renderables.make("sprite", { uniforms, width, height, depth, items, position, sprite, map, combine, color, mask, linear: true, }); this._helpers.visible.make(); return this._helpers.object.make([this.sprite]); } unmake() { this._helpers.bind.unmake(); this._helpers.visible.unmake(); this._helpers.object.unmake(); return (this.sprite = null); } resize() { // Fetch geometry/text dimensions const pointDims = this.bind.points.getActiveDimensions(); const textDims = this.bind.text.getActiveDimensions(); const items = Math.min(pointDims.items, textDims.items); const width = Math.min(pointDims.width, textDims.width); const height = Math.min(pointDims.height, textDims.height); const depth = Math.min(pointDims.depth, textDims.depth); return this.sprite.geometry.clip(width, height, depth, items); } change(changed, touched, _init) { if (touched["geometry"] || changed["label.text"]) { return this.rebuild(); } if (this.bind.points == null) { return; } const { size } = this.props; const { outline } = this.props; const { expand } = this.props; const height = this.bind.text.textHeight(); const scale = size / height; this.outlineExpand.value = ((expand / scale) * 16) / 255; this.outlineStep.value = ((outline / scale) * 16) / 255; return (this.spriteScale.value = scale); } } Label.initClass();
cchudzicki/mathbox
src/primitives/types/text/label.js
JavaScript
mit
4,892
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Resample } from "../operator/resample.js"; export class Retext extends Resample { static initClass() { this.traits = [ "node", "bind", "operator", "resample", "sampler:x", "sampler:y", "sampler:z", "sampler:w", "include", "text", ]; } init() { return (this.sourceSpec = [{ to: "operator.source", trait: "text" }]); } textShader(shader) { return this.bind.source.textShader(shader); } textIsSDF() { return ( (this.bind.source != null ? this.bind.source.props.sdf : undefined) > 0 ); } textHeight() { return this.bind.source != null ? this.bind.source.props.detail : undefined; } } Retext.initClass();
cchudzicki/mathbox
src/primitives/types/text/retext.js
JavaScript
mit
1,142
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UData from "../../../util/data.js"; import { FloatType, NearestFilter } from "three/src/constants.js"; import { Buffer } from "../data/buffer.js"; import { Voxel } from "../data/voxel.js"; export class Text extends Voxel { static initClass() { this.traits = [ "node", "buffer", "active", "data", "texture", "voxel", "text", "font", ]; this.defaults = { minFilter: "linear", magFilter: "linear", }; this.finals = { channels: 1 }; } init() { super.init(); return (this.atlas = null); } textShader(shader) { return this.atlas.shader(shader); } textIsSDF() { return this.props.sdf > 0; } textHeight() { return this.props.detail; } make() { // Read sampling parameters let { minFilter, magFilter, type } = this.props; // Read font parameters const { font, style, variant, weight, detail, sdf } = this.props; // Prepare text atlas this.atlas = this._renderables.make("textAtlas", { font, size: detail, style, variant, weight, outline: sdf, minFilter, magFilter, type, }); // Underlying data buffer needs no filtering this.minFilter = NearestFilter; this.magFilter = NearestFilter; this.type = FloatType; // Skip voxel::make(), as we need 4 channels internally in our buffer to store sprite x/y/w/h per string Buffer.prototype.make.call(this); // Read sampling parameters minFilter = this.minFilter != null ? this.minFilter : this.props.minFilter; magFilter = this.magFilter != null ? this.magFilter : this.props.magFilter; type = this.type != null ? this.type : this.props.type; // Read given dimensions const { width } = this.props; const { height } = this.props; const { depth } = this.props; const reserveX = this.props.bufferWidth; const reserveY = this.props.bufferHeight; const reserveZ = this.props.bufferDepth; const { channels } = this.props; const { items } = this.props; let dims = (this.spec = { channels, items, width, height, depth }); this.items = dims.items; this.channels = dims.channels; // Init to right size if data supplied const { data } = this.props; dims = UData.getDimensions(data, dims); const { space } = this; space.width = Math.max(reserveX, dims.width || 1); space.height = Math.max(reserveY, dims.height || 1); space.depth = Math.max(reserveZ, dims.depth || 1); // Create text voxel buffer this.buffer = this._renderables.make(this.storage, { width: space.width, height: space.height, depth: space.depth, channels: 4, items, minFilter, magFilter, type, }); // Hook buffer emitter to map atlas text const { atlas } = this; const { emit } = this.buffer.streamer; return (this.buffer.streamer.emit = (text) => atlas.map(text, emit)); } unmake() { super.unmake(); if (this.atlas) { this.atlas.dispose(); return (this.atlas = null); } } update() { this.atlas.begin(); super.update(); return this.atlas.end(); } change(changed, touched, init) { if (touched["font"]) { return this.rebuild(); } return super.change(changed, touched, init); } } Text.initClass();
cchudzicki/mathbox
src/primitives/types/text/text.js
JavaScript
mit
3,792
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Parent } from "../base/parent.js"; export class Clock extends Parent { static initClass() { this.traits = ["node", "clock", "seek", "play"]; } init() { this.skew = 0; this.last = 0; return (this.time = { now: +new Date() / 1000, time: 0, delta: 0, clock: 0, step: 0, }); } make() { // Listen to parent clock return this._listen("clock", "clock.tick", this.tick); } reset() { return (this.skew = 0); } tick(e) { const { from, to, speed, seek, pace, delay, realtime } = this.props; const parent = this._inherit("clock").getTime(); const time = realtime ? parent.time : parent.clock; const delta = realtime ? parent.delta : parent.step; const ratio = speed / pace; this.skew += delta * (ratio - 1); if (this.last > time) { this.skew = 0; } this.time.now = parent.now + this.skew; this.time.time = parent.time; this.time.delta = parent.delta; const clock = seek != null ? seek : parent.clock + this.skew; this.time.clock = Math.min(to, from + Math.max(0, clock - delay * ratio)); this.time.step = delta * ratio; this.last = time; return this.trigger(e); } getTime() { return this.time; } } Clock.initClass();
cchudzicki/mathbox
src/primitives/types/time/clock.js
JavaScript
mit
1,703
export * from "./clock.js"; export * from "./now.js";
cchudzicki/mathbox
src/primitives/types/time/index.js
JavaScript
mit
54
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Parent } from "../base/parent.js"; export class Now extends Parent { static initClass() { this.traits = ["node", "clock", "now"]; } init() { let now; this.now = now = +new Date() / 1000; this.skew = 0; return (this.time = { now, time: 0, delta: 0, clock: 0, step: 0, }); } make() { // Listen to parent clock this.clockParent = this._inherit("clock"); return this._listen("clock", "clock.tick", this.tick); } unmake() { return (this.clockParent = null); } change(changed, _touched, _init) { if (changed["date.now"]) { return (this.skew = 0); } } tick(e) { const { seek, pace, speed } = this.props; const parent = this.clockParent.getTime(); this.skew += (parent.step * pace) / speed; if (seek != null) { this.skew = seek; } this.time.now = this.time.time = this.time.clock = (this.props.now != null ? this.props.now : this.now) + this.skew; this.time.delta = this.time.step = parent.delta; return this.trigger(e); } getTime() { return this.time; } } Now.initClass();
cchudzicki/mathbox
src/primitives/types/time/now.js
JavaScript
mit
1,575
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. import { Types } from "./types_typed"; export const Traits = { node: { id: Types.nullable(Types.string()), classes: Types.classes(), }, entity: { active: Types.bool(true), }, object: { visible: Types.bool(true), }, unit: { scale: Types.nullable(Types.number()), fov: Types.nullable(Types.number()), focus: Types.nullable(Types.number(1), true), }, span: { range: Types.nullable(Types.vec2(-1, 1)), }, view: { range: Types.array(Types.vec2(-1, 1), 4), }, view3: { position: Types.vec3(), quaternion: Types.quat(), rotation: Types.vec3(), scale: Types.vec3(1, 1, 1), eulerOrder: Types.swizzle("xyz"), }, view4: { position: Types.vec4(), scale: Types.vec4(1, 1, 1, 1), }, layer: { depth: Types.number(1), fit: Types.fit("y"), }, vertex: { pass: Types.vertexPass(), }, fragment: { pass: Types.fragmentPass(), gamma: Types.bool(false), }, transform3: { position: Types.vec3(), quaternion: Types.quat(), rotation: Types.vec3(), eulerOrder: Types.swizzle("xyz"), scale: Types.vec3(1, 1, 1), matrix: Types.mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), }, transform4: { position: Types.vec4(), scale: Types.vec4(1, 1, 1, 1), matrix: Types.mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), }, camera: { proxy: Types.bool(false), position: Types.nullable(Types.vec3()), quaternion: Types.nullable(Types.quat()), rotation: Types.nullable(Types.vec3()), lookAt: Types.nullable(Types.vec3()), up: Types.nullable(Types.vec3()), eulerOrder: Types.swizzle("xyz"), fov: Types.nullable(Types.number(1)), }, //ortho: Types.nullable(Types.number(0)) polar: { bend: Types.number(1), helix: Types.number(0), }, spherical: { bend: Types.number(1), }, stereographic: { bend: Types.number(1), }, interval: { axis: Types.axis(), }, area: { axes: Types.swizzle([1, 2], 2), }, volume: { axes: Types.swizzle([1, 2, 3], 3), }, origin: { origin: Types.vec4(), }, scale: { divide: Types.number(10), unit: Types.number(1), base: Types.number(10), mode: Types.scale(), start: Types.bool(true), end: Types.bool(true), zero: Types.bool(true), factor: Types.positive(Types.number(1)), nice: Types.bool(true), }, grid: { lineX: Types.bool(true), lineY: Types.bool(true), crossed: Types.bool(false), closedX: Types.bool(false), closedY: Types.bool(false), }, axis: { detail: Types.int(1), crossed: Types.bool(false), }, data: { data: Types.nullable(Types.data()), expr: Types.nullable(Types.emitter()), bind: Types.nullable(Types.func()), live: Types.bool(true), }, buffer: { channels: Types.enum<1 | 2 | 3 | 4>(4, [1, 2, 3, 4]), items: Types.int(1), fps: Types.nullable(Types.int(60)), hurry: Types.int(5), limit: Types.int(60), realtime: Types.bool(false), observe: Types.bool(false), aligned: Types.bool(false), }, sampler: { centered: Types.bool(false), padding: Types.number(0), }, array: { width: Types.nullable(Types.positive(Types.int(1), true)), bufferWidth: Types.int(1), history: Types.int(1), }, matrix: { width: Types.nullable(Types.positive(Types.int(1), true)), height: Types.nullable(Types.positive(Types.int(1), true)), history: Types.int(1), bufferWidth: Types.int(1), bufferHeight: Types.int(1), }, voxel: { width: Types.nullable(Types.positive(Types.int(1), true)), height: Types.nullable(Types.positive(Types.int(1), true)), depth: Types.nullable(Types.positive(Types.int(1), true)), bufferWidth: Types.int(1), bufferHeight: Types.int(1), bufferDepth: Types.int(1), }, resolve: { expr: Types.nullable(Types.func()), items: Types.int(1), }, style: { opacity: Types.positive(Types.number(1)), color: Types.color(), blending: Types.blending(), zWrite: Types.bool(true), zTest: Types.bool(true), zIndex: Types.positive(Types.round()), zBias: Types.number(0), zOrder: Types.nullable(Types.int()), }, geometry: { points: Types.select(), colors: Types.nullable(Types.select()), }, point: { size: Types.positive(Types.number(4)), sizes: Types.nullable(Types.select()), shape: Types.shape(), optical: Types.bool(true), fill: Types.bool(true), depth: Types.number(1), }, line: { width: Types.positive(Types.number(2)), depth: Types.positive(Types.number(1)), join: Types.join(), stroke: Types.stroke(), proximity: Types.nullable(Types.number(Infinity)), closed: Types.bool(false), }, mesh: { fill: Types.bool(true), shaded: Types.bool(false), map: Types.nullable(Types.select()), lineBias: Types.number(5), }, strip: { line: Types.bool(false), }, face: { line: Types.bool(false), }, arrow: { size: Types.number(3), start: Types.bool(false), end: Types.bool(false), }, ticks: { normal: Types.vec3(0, 0, 1), size: Types.positive(Types.number(10)), epsilon: Types.positive(Types.number(0.001)), }, attach: { offset: Types.vec2(0, -20), snap: Types.bool(false), depth: Types.number(0), }, format: { digits: Types.nullable(Types.positive(Types.number(3))), data: Types.nullable(Types.data()), expr: Types.nullable(Types.func()), live: Types.bool(true), }, font: { font: Types.font("sans-serif"), style: Types.string(), variant: Types.string(), weight: Types.string(), detail: Types.number(24), sdf: Types.number(5), }, label: { text: Types.select(), size: Types.number(16), outline: Types.number(2), expand: Types.number(0), background: Types.color(1, 1, 1), }, overlay: { opacity: Types.number(1), zIndex: Types.positive(Types.round(0)), }, dom: { points: Types.select(), html: Types.select(), size: Types.number(16), outline: Types.number(2), zoom: Types.number(1), color: Types.nullable(Types.color()), attributes: Types.nullable(Types.object()), pointerEvents: Types.bool(false), }, texture: { minFilter: Types.filter("nearest"), magFilter: Types.filter("nearest"), type: Types.type("float"), }, shader: { sources: Types.nullable(Types.select()), language: Types.string("glsl"), code: Types.string(), uniforms: Types.nullable(Types.object()), }, include: { shader: Types.select(), }, operator: { source: Types.select(), }, spread: { unit: Types.mapping(), items: Types.nullable(Types.vec4()), width: Types.nullable(Types.vec4()), height: Types.nullable(Types.vec4()), depth: Types.nullable(Types.vec4()), alignItems: Types.anchor(), alignWidth: Types.anchor(), alignHeight: Types.anchor(), alignDepth: Types.anchor(), }, grow: { scale: Types.number(1), items: Types.nullable(Types.anchor()), width: Types.nullable(Types.anchor()), height: Types.nullable(Types.anchor()), depth: Types.nullable(Types.anchor()), }, split: { order: Types.transpose("wxyz"), axis: Types.nullable(Types.axis()), length: Types.int(1), overlap: Types.int(0), }, join: { order: Types.transpose("wxyz"), axis: Types.nullable(Types.axis()), overlap: Types.int(0), }, swizzle: { order: Types.swizzle(), }, transpose: { order: Types.transpose(), }, repeat: { items: Types.number(1), width: Types.number(1), height: Types.number(1), depth: Types.number(1), }, slice: { items: Types.nullable(Types.vec2()), width: Types.nullable(Types.vec2()), height: Types.nullable(Types.vec2()), depth: Types.nullable(Types.vec2()), }, lerp: { size: Types.mapping("absolute"), items: Types.nullable(Types.number()), width: Types.nullable(Types.number()), height: Types.nullable(Types.number()), depth: Types.nullable(Types.number()), }, subdivide: { items: Types.nullable(Types.positive(Types.int(), true)), width: Types.nullable(Types.positive(Types.int(), true)), height: Types.nullable(Types.positive(Types.int(), true)), depth: Types.nullable(Types.positive(Types.int(), true)), bevel: Types.number(1), lerp: Types.bool(true), }, resample: { indices: Types.number(4), channels: Types.number(4), sample: Types.mapping(), size: Types.mapping("absolute"), items: Types.nullable(Types.number()), width: Types.nullable(Types.number()), height: Types.nullable(Types.number()), depth: Types.nullable(Types.number()), }, readback: { type: Types.type("float"), expr: Types.nullable(Types.func()), data: Types.data(), channels: Types.enum<1 | 2 | 3 | 4>(4, [1, 2, 3, 4]), items: Types.nullable(Types.int()), width: Types.nullable(Types.int()), height: Types.nullable(Types.int()), depth: Types.nullable(Types.int()), }, root: { speed: Types.number(1), camera: Types.select("[camera]"), }, inherit: { source: Types.select(), traits: Types.array(Types.string()), }, rtt: { size: Types.mapping("absolute"), width: Types.nullable(Types.number()), height: Types.nullable(Types.number()), history: Types.int(1), }, compose: { alpha: Types.bool(false), }, present: { index: Types.int(1), directed: Types.bool(true), length: Types.number(0), }, slide: { order: Types.nullable(Types.int(0)), steps: Types.number(1), early: Types.int(0), late: Types.int(0), from: Types.nullable(Types.int(0)), to: Types.nullable(Types.int(1)), }, transition: { stagger: Types.vec4(), enter: Types.nullable(Types.number(1)), exit: Types.nullable(Types.number(1)), delay: Types.number(0), delayEnter: Types.nullable(Types.number(0)), delayExit: Types.nullable(Types.number(0)), duration: Types.number(0.3), durationEnter: Types.nullable(Types.number(0)), durationExit: Types.nullable(Types.number(0)), }, move: { from: Types.vec4(), to: Types.vec4(), }, seek: { seek: Types.nullable(Types.number(0)), }, track: { target: Types.select(), script: Types.object({}), ease: Types.ease("cosine"), }, trigger: { trigger: Types.nullable(Types.int(1), true), }, step: { playback: Types.ease("linear"), stops: Types.nullable(Types.array(Types.number())), delay: Types.number(0), duration: Types.number(0.3), pace: Types.number(0), speed: Types.number(1), rewind: Types.number(2), skip: Types.bool(true), realtime: Types.bool(false), }, play: { delay: Types.number(0), pace: Types.number(1), speed: Types.number(1), from: Types.number(0), to: Types.number(Infinity), realtime: Types.bool(false), loop: Types.bool(false), }, now: { now: Types.nullable(Types.timestamp()), seek: Types.nullable(Types.number(0)), pace: Types.number(1), speed: Types.number(1), }, };
cchudzicki/mathbox
src/primitives/types/traits.ts
TypeScript
mit
11,310
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Transform } from "./transform.js"; export class Fragment extends Transform { static initClass() { this.traits = ["node", "include", "fragment", "bind"]; } make() { // Bind to attached shader return this._helpers.bind.make([ { to: "include.shader", trait: "shader", optional: true }, ]); } unmake() { return this._helpers.bind.unmake(); } change(changed, touched, _init) { if (touched["include"] || changed["fragment.gamma"]) { return this.rebuild(); } } fragment(shader, pass) { if (this.bind.shader != null) { if (pass === this.props.pass) { if (this.props.gamma) { shader.pipe("mesh.gamma.out"); } shader.pipe(this.bind.shader.shaderBind()); shader.split(); if (this.props.gamma) { shader.pipe("mesh.gamma.in"); } shader.pass(); } } return super.fragment(shader, pass); } } Fragment.initClass();
cchudzicki/mathbox
src/primitives/types/transform/fragment.js
JavaScript
mit
1,387
export * from "./transform.js"; export * from "./transform3.js"; export * from "./transform4.js"; export * from "./vertex.js"; export * from "./fragment.js"; export * from "./layer.js"; export * from "./mask.js";
cchudzicki/mathbox
src/primitives/types/transform/index.js
JavaScript
mit
213
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Transform } from "./transform.js"; export class Layer extends Transform { static initClass() { this.traits = ["node", "vertex", "layer"]; } make() { this._listen("root", "root.resize", this.update); return (this.uniforms = { layerScale: this._attributes.make(this._types.vec4()), layerBias: this._attributes.make(this._types.vec4()), }); } update() { const camera = this._inherit("root").getCamera(); const aspect = camera.aspect != null ? camera.aspect : 1; const fov = camera.fov != null ? camera.fov : 1; const pitch = Math.tan((fov * Math.PI) / 360); const _enum = this.node.attributes["layer.fit"].enum; let { fit } = this.props; const { depth } = this.props; // Convert contain/cover into x/y switch (fit) { case _enum.contain: fit = aspect > 1 ? _enum.y : _enum.x; break; case _enum.cover: fit = aspect > 1 ? _enum.x : _enum.y; break; } // Fit x/y switch (fit) { case _enum.x: this.uniforms.layerScale.value.set(pitch * aspect, pitch * aspect); break; case _enum.y: this.uniforms.layerScale.value.set(pitch, pitch); break; } return this.uniforms.layerBias.value.set(0, 0, -depth, 0); } change(changed, touched, init) { if (changed["layer.fit"] || changed["layer.depth"] || init) { return this.update(); } } // End transform chain here without applying camera view vertex(shader, pass) { if (pass === 2) { return shader.pipe("layer.position", this.uniforms); } if (pass === 3) { return shader.pipe("root.position"); } return shader; } } Layer.initClass();
cchudzicki/mathbox
src/primitives/types/transform/layer.js
JavaScript
mit
2,139
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS103: Rewrite code to no longer use __guard__, or convert again using --optional-chaining * DS104: Avoid inline assignments * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UGLSL from "../../../util/glsl.js"; import { Parent } from "../base/parent.js"; export class Mask extends Parent { static initClass() { this.traits = ["node", "include", "mask", "bind"]; } make() { // Bind to attached shader return this._helpers.bind.make([ { to: "include.shader", trait: "shader", optional: true }, ]); } unmake() { return this._helpers.bind.unmake(); } change(changed, touched, _init) { if (touched["include"]) { return this.rebuild(); } } mask(shader) { let left, s; if (this.bind.shader != null) { if (shader) { s = this._shaders.shader(); s.pipe(UGLSL.identity("vec4")); s.fan(); s.pipe(shader); s.next(); s.pipe(this.bind.shader.shaderBind()); s.end(); s.pipe("float combine(float a, float b) { return min(a, b); }"); } else { s = this._shaders.shader(); s.pipe(this.bind.shader.shaderBind()); } } else { s = shader; } return (left = __guard__(this._inherit("mask"), (x) => x.mask(s))) != null ? left : s; } } Mask.initClass(); function __guard__(value, transform) { return typeof value !== "undefined" && value !== null ? transform(value) : undefined; }
cchudzicki/mathbox
src/primitives/types/transform/mask.js
JavaScript
mit
1,848
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS103: Rewrite code to no longer use __guard__, or convert again using --optional-chaining * DS104: Avoid inline assignments * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Parent } from "../base/parent.js"; export class Transform extends Parent { static initClass() { this.traits = ["node", "vertex", "fragment"]; } vertex(shader, pass) { let left; return (left = __guard__(this._inherit("vertex"), (x) => x.vertex(shader, pass) )) != null ? left : shader; } fragment(shader, pass) { let left; return (left = __guard__(this._inherit("fragment"), (x) => x.fragment(shader, pass) )) != null ? left : shader; } } Transform.initClass(); function __guard__(value, xform) { return typeof value !== "undefined" && value !== null ? xform(value) : undefined; }
cchudzicki/mathbox
src/primitives/types/transform/transform.js
JavaScript
mit
1,223
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UThree from "../../../util/three.js"; import { Transform } from "./transform.js"; export class Transform3 extends Transform { static initClass() { this.traits = ["node", "vertex", "transform3"]; } make() { this.uniforms = { transformMatrix: this._attributes.make(this._types.mat4()), }; return (this.composer = UThree.transformComposer()); } unmake() { return delete this.uniforms; } change(changed, touched, init) { if (changed["transform3.pass"]) { return this.rebuild(); } if (!touched["transform3"] && !init) { return; } const p = this.props.position; const q = this.props.quaternion; const r = this.props.rotation; const s = this.props.scale; const m = this.props.matrix; const e = this.props.eulerOrder; return (this.uniforms.transformMatrix.value = this.composer( p, r, q, s, m, e )); } vertex(shader, pass) { if (pass === this.props.pass) { shader.pipe("transform3.position", this.uniforms); } return super.vertex(shader, pass); } } Transform3.initClass();
cchudzicki/mathbox
src/primitives/types/transform/transform3.js
JavaScript
mit
1,508
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Transform } from "./transform.js"; export class Transform4 extends Transform { static initClass() { this.traits = ["node", "vertex", "transform4"]; } make() { this.uniforms = { transformMatrix: this._attributes.make(this._types.mat4()), transformOffset: this.node.attributes["transform4.position"], }; return (this.transformMatrix = this.uniforms.transformMatrix.value); } unmake() { return delete this.uniforms; } change(changed, touched, init) { if (changed["transform4.pass"]) { return this.rebuild(); } if (!touched["transform4"] && !init) { return; } const s = this.props.scale; const m = this.props.matrix; const t = this.transformMatrix; t.copy(m); return t.scale(s); } vertex(shader, pass) { if (pass === this.props.pass) { shader.pipe("transform4.position", this.uniforms); } return super.vertex(shader, pass); } } Transform4.initClass();
cchudzicki/mathbox
src/primitives/types/transform/transform4.js
JavaScript
mit
1,345
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { Transform } from "./transform.js"; export class Vertex extends Transform { static initClass() { this.traits = ["node", "include", "vertex", "bind"]; } make() { // Bind to attached shader return this._helpers.bind.make([ { to: "include.shader", trait: "shader", optional: true }, ]); } unmake() { return this._helpers.bind.unmake(); } change(changed, touched, _init) { if (touched["include"]) { return this.rebuild(); } } vertex(shader, pass) { if (this.bind.shader != null) { if (pass === this.props.pass) { shader.pipe(this.bind.shader.shaderBind()); } } return super.vertex(shader, pass); } } Vertex.initClass();
cchudzicki/mathbox
src/primitives/types/transform/vertex.js
JavaScript
mit
1,136
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS101: Remove unnecessary use of Array.from * DS102: Remove unnecessary code created because of implicit returns * DS103: Rewrite code to no longer use __guard__, or convert again using --optional-chaining * DS104: Avoid inline assignments * DS202: Simplify dynamic range loops * DS207: Consider shorter variations of null checks * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UData from "../../util/data.js"; import * as UJS from "../../util/js.js"; import { ByteType, FloatType, IntType, LinearFilter, LinearMipMapLinearFilter, LinearMipMapNearestFilter, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, ShortType, UnsignedByteType, UnsignedIntType, UnsignedShortType, } from "three/src/constants.js"; import { Color } from "three/src/math/Color.js"; import { Matrix3 } from "three/src/math/Matrix3.js"; import { Matrix4 } from "three/src/math/Matrix4.js"; import { Quaternion } from "three/src/math/Quaternion.js"; import { Vector2 } from "three/src/math/Vector2.js"; import { Vector3 } from "three/src/math/Vector3.js"; import { Vector4 } from "three/src/math/Vector4.js"; // Property types // // The weird calling convention is for double-buffering the values // while validating compound types like arrays and nullables. // // validate: (value, target, invalid) -> // // # Option 1: Call invalid() to reject // return invalid() if value < 0 // // # Option 2: Change target in-place // target.set(value) // return target // // # Option 3: Return new value // return +value // const _Types = { array(type, size, value = null) { const lerp = type.lerp ? function (a, b, target, f) { const l = Math.min(a.length, b.length); for ( let i = 0, end = l, asc = 0 <= end; asc ? i < end : i > end; asc ? i++ : i-- ) { target[i] = type.lerp(a[i], b[i], target[i], f); } return target; } : undefined; const op = type.op ? function (a, b, target, op) { const l = Math.min(a.length, b.length); for ( let i = 0, end = l, asc = 0 <= end; asc ? i < end : i > end; asc ? i++ : i-- ) { target[i] = type.op(a[i], b[i], target[i], op); } return target; } : undefined; if (value != null && !(value instanceof Array)) { value = [value]; } return { uniform() { if (type.uniform) { return type.uniform() + "v"; } else { return undefined; } }, make() { if (value != null) { return value.slice(); } if (!size) { return []; } return __range__(0, size, false).map((_i) => type.make()); }, validate(value, target, invalid) { if (!(value instanceof Array)) { value = [value]; } const l = (target.length = size ? size : value.length); for ( let i = 0, end = l, asc = 0 <= end; asc ? i < end : i > end; asc ? i++ : i-- ) { const input = value[i] != null ? value[i] : type.make(); target[i] = type.validate(input, target[i], invalid); } return target; }, equals(a, b) { const al = a.length; const bl = b.length; if (al !== bl) { return false; } const l = Math.min(al, bl); for ( let i = 0, end = l, asc = 0 <= end; asc ? i < end : i > end; asc ? i++ : i-- ) { if ( !(typeof type.equals === "function" ? type.equals(a[i], b[i]) : undefined) ) { return false; } } return true; }, lerp, op, clone(v) { return Array.from(v).map((x) => type.clone(x)); }, }; }, letters(type, size, value = null) { if (value != null) { if (value === "" + value) { value = value.split(""); } for (let i = 0; i < value.length; i++) { const v = value[i]; value[i] = type.validate(v, v); } } const array = Types.array(type, size, value); return { uniform() { return array.uniform(); }, make() { return array.make(); }, validate(value, target, invalid) { if (value === "" + value) { value = value.split(""); } return array.validate(value, target, invalid); }, equals(a, b) { return array.equals(a, b); }, clone: array.clone, }; }, nullable(type, make) { if (make == null) { make = false; } let value = make ? type.make() : null; const emitter = type.emitter ? function (expr1, expr2) { if (expr2 == null) { return expr1; } if (expr1 == null) { return expr2; } return type.emitter(expr1, expr2); } : undefined; const lerp = type.lerp ? function (a, b, target, f) { if (a === null || b === null) { if (f < 0.5) { return a; } else { return b; } } if (target == null) { target = type.make(); } value = type.lerp(a, b, target, f); return target; } : undefined; const op = type.op ? function (a, b, target, op) { if (a === null || b === null) { return null; } if (target == null) { target = type.make(); } value = type.op(a, b, target, op); return value; } : undefined; return { make() { return value; }, validate(value, target, invalid) { if (value === null) { return value; } if (target === null) { target = type.make(); } return type.validate(value, target, invalid); }, uniform() { return typeof type.uniform === "function" ? type.uniform() : undefined; }, equals(a, b) { let left; const an = a === null; const bn = b === null; if (an && bn) { return true; } if (an ^ bn) { return false; } return (left = typeof type.equals === "function" ? type.equals(a, b) : undefined) != null ? left : a === b; }, lerp, op, emitter, }; }, enum(value, keys, map) { let key; if (keys == null) { keys = []; } if (map == null) { map = {}; } let i = 0; const values = {}; for (key of Array.from(keys)) { if (key !== +key) { if (map[key] == null) { map[key] = i++; } } } for (key of Array.from(keys)) { if (key === +key) { values[key] = key; } } for (key in map) { i = map[key]; values[i] = true; } if (values[value] == null) { value = map[value]; } return { enum() { return map; }, make() { return value; }, validate(value, target, invalid) { const v = values[value] ? value : map[value]; if (v != null) { return v; } return invalid(); }, }; }, enumber(value, keys, map) { if (map == null) { map = {}; } const _enum = Types.enum(value, keys, map); return { enum: _enum.enum, uniform() { return "f"; }, make() { let left; return (left = _enum.make()) != null ? left : +value; }, validate(value, target, invalid) { if (value === +value) { return value; } return _enum.validate(value, target, invalid); }, op(a, b, target, op) { return op(a, b); }, }; }, select(value) { if (value == null) { value = "<"; } value; return { make() { return value; }, validate(value, target, invalid) { if (typeof value === "string") { return value; } if (typeof value === "object") { return value; } return invalid(); }, }; }, bool(value) { value = !!value; return { uniform() { return "f"; }, make() { return value; }, validate(value, _target, _invalid) { return !!value; }, }; }, int(value) { if (value == null) { value = 0; } value = +Math.round(value); return { uniform() { return "i"; }, make() { return value; }, validate(value, target, invalid) { let x; if (value !== (x = +value)) { return invalid(); } return Math.round(x) || 0; }, op(a, b, target, op) { return op(a, b); }, }; }, round(value) { if (value == null) { value = 0; } value = +Math.round(value); return { uniform() { return "f"; }, make() { return value; }, validate(value, target, invalid) { let x; if (value !== (x = +value)) { return invalid(); } return Math.round(x) || 0; }, op(a, b, target, op) { return op(a, b); }, }; }, number(value) { if (value == null) { value = 0; } return { uniform() { return "f"; }, make() { return +value; }, validate(value, target, invalid) { let x; if (value !== (x = +value)) { return invalid(); } return x || 0; }, op(a, b, target, op) { return op(a, b); }, }; }, positive(type, strict) { if (strict == null) { strict = false; } return { uniform: type.uniform, make: type.make, validate(value, target, invalid) { value = type.validate(value, target, invalid); if (value < 0 || (strict && value <= 0)) { return invalid(); } return value; }, op(a, b, target, op) { return op(a, b); }, }; }, string(value) { if (value == null) { value = ""; } return { make() { return "" + value; }, validate(value, target, invalid) { let x; if (value !== (x = "" + value)) { return invalid(); } return x; }, }; }, func() { return { make() { return function () {}; }, validate(value, target, invalid) { if (typeof value === "function") { return value; } return invalid(); }, }; }, emitter() { return { make() { return (emit) => emit(1, 1, 1, 1); }, validate(value, target, invalid) { if (typeof value === "function") { return value; } return invalid(); }, emitter(a, b) { return UData.getLerpEmitter(a, b); }, }; }, object(value) { return { make() { return value != null ? value : {}; }, validate(value, target, invalid) { if (typeof value === "object") { return value; } return invalid(); }, clone(v) { return JSON.parse(JSON.stringify(v)); }, }; }, timestamp(value = null) { if (typeof value === "string") { value = Date.parse(value); } return { uniform() { return "f"; }, make() { return value != null ? value : +new Date(); }, validate(value, target, invalid) { value = Date.parse(value); if (value !== +value) { return invalid(); } return value; }, op(a, b, target, op) { return op(a, b); }, }; }, vec2(x, y) { if (x == null) { x = 0; } if (y == null) { y = 0; } const defaults = [x, y]; return { uniform() { return "v2"; }, make() { return new Vector2(x, y); }, validate(value, target, invalid) { if (value === +value) { value = [value]; } if (value instanceof Vector2) { target.copy(value); } else if (value instanceof Array) { value = value.concat(defaults.slice(value.length)); target.set.apply(target, value); } else if (value != null) { const xx = value.x != null ? value.x : x; const yy = value.y != null ? value.y : y; target.set(xx, yy); } else { return invalid(); } return target; }, equals(a, b) { return a.x === b.x && a.y === b.y; }, op(a, b, target, op) { target.x = op(a.x, b.x); target.y = op(a.y, b.y); return target; }, }; }, ivec2(x, y) { if (x == null) { x = 0; } if (y == null) { y = 0; } const vec2 = Types.vec2(x, y); const { validate } = vec2; vec2.validate = function (value, target, invalid) { validate(value, target, invalid); target.x = Math.round(target.x); target.y = Math.round(target.y); return target; }; return vec2; }, vec3(x, y, z) { if (x == null) { x = 0; } if (y == null) { y = 0; } if (z == null) { z = 0; } const defaults = [x, y, z]; return { uniform() { return "v3"; }, make() { return new Vector3(x, y, z); }, validate(value, target, invalid) { if (value === +value) { value = [value]; } if (value instanceof Vector3) { target.copy(value); } else if (value instanceof Array) { value = value.concat(defaults.slice(value.length)); target.set.apply(target, value); } else if (value != null) { const xx = value.x != null ? value.x : x; const yy = value.y != null ? value.y : y; const zz = value.z != null ? value.z : z; target.set(xx, yy, zz); } else { return invalid(); } return target; }, equals(a, b) { return a.x === b.x && a.y === b.y && a.z === b.z; }, op(a, b, target, op) { target.x = op(a.x, b.x); target.y = op(a.y, b.y); target.z = op(a.z, b.z); return target; }, }; }, ivec3(x, y, z) { if (x == null) { x = 0; } if (y == null) { y = 0; } if (z == null) { z = 0; } const vec3 = Types.vec3(x, y, z); const { validate } = vec3; vec3.validate = function (value, target, invalid) { validate(value, target, invalid); target.x = Math.round(target.x); target.y = Math.round(target.y); target.z = Math.round(target.z); return target; }; return vec3; }, vec4(x, y, z, w) { if (x == null) { x = 0; } if (y == null) { y = 0; } if (z == null) { z = 0; } if (w == null) { w = 0; } const defaults = [x, y, z, w]; return { uniform() { return "v4"; }, make() { return new Vector4(x, y, z, w); }, validate(value, target, invalid) { if (value === +value) { value = [value]; } if (value instanceof Vector4) { target.copy(value); } else if (value instanceof Array) { value = value.concat(defaults.slice(value.length)); target.set.apply(target, value); } else if (value != null) { const xx = value.x != null ? value.x : x; const yy = value.y != null ? value.y : y; const zz = value.z != null ? value.z : z; const ww = value.w != null ? value.w : w; target.set(xx, yy, zz, ww); } else { return invalid(); } return target; }, equals(a, b) { return a.x === b.x && a.y === b.y && a.z === b.z && a.w === b.w; }, op(a, b, target, op) { target.x = op(a.x, b.x); target.y = op(a.y, b.y); target.z = op(a.z, b.z); target.w = op(a.w, b.w); return target; }, }; }, ivec4(x, y, z, w) { if (x == null) { x = 0; } if (y == null) { y = 0; } if (z == null) { z = 0; } if (w == null) { w = 0; } const vec4 = Types.vec4(x, y, z, w); const { validate } = vec4; vec4.validate = function (value, target, invalid) { validate(value, target, invalid); target.x = Math.round(target.x); target.y = Math.round(target.y); target.z = Math.round(target.z); target.w = Math.round(target.w); return target; }; return vec4; }, mat3(n11, n12, n13, n21, n22, n23, n31, n32, n33) { if (n11 == null) { n11 = 1; } if (n12 == null) { n12 = 0; } if (n13 == null) { n13 = 0; } if (n21 == null) { n21 = 0; } if (n22 == null) { n22 = 1; } if (n23 == null) { n23 = 0; } if (n31 == null) { n31 = 0; } if (n32 == null) { n32 = 0; } if (n33 == null) { n33 = 1; } const defaults = [n11, n12, n13, n21, n22, n23, n31, n32, n33]; return { uniform() { return "m4"; }, make() { const m = new Matrix3(); m.set(n11, n12, n13, n21, n22, n23, n31, n32, n33); return m; }, validate(value, target, invalid) { if (value instanceof Matrix3) { target.copy(value); } else if (value instanceof Array) { value = value.concat(defaults.slice(value.length)); target.set.apply(target, value); } else { return invalid(); } return target; }, }; }, mat4( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { if (n11 == null) { n11 = 1; } if (n12 == null) { n12 = 0; } if (n13 == null) { n13 = 0; } if (n14 == null) { n14 = 0; } if (n21 == null) { n21 = 0; } if (n22 == null) { n22 = 1; } if (n23 == null) { n23 = 0; } if (n24 == null) { n24 = 0; } if (n31 == null) { n31 = 0; } if (n32 == null) { n32 = 0; } if (n33 == null) { n33 = 1; } if (n34 == null) { n34 = 0; } if (n41 == null) { n41 = 0; } if (n42 == null) { n42 = 0; } if (n43 == null) { n43 = 0; } if (n44 == null) { n44 = 1; } const defaults = [ n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44, ]; return { uniform() { return "m4"; }, make() { const m = new Matrix4(); m.set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ); return m; }, validate(value, target, invalid) { if (value instanceof Matrix4) { target.copy(value); } else if (value instanceof Array) { value = value.concat(defaults.slice(value.length)); target.set.apply(target, value); } else { return invalid(); } return target; }, }; }, quat(x, y, z, w) { if (x == null) { x = 0; } if (y == null) { y = 0; } if (z == null) { z = 0; } if (w == null) { w = 1; } const vec4 = Types.vec4(x, y, z, w); return { uniform() { return "v4"; }, make() { return new Quaternion(); }, validate(value, target, invalid) { if (value instanceof Quaternion) { target.copy(value); } else { target = vec4.validate(value, target, invalid); } target.normalize(); return target; }, equals(a, b) { return a.x === b.x && a.y === b.y && a.z === b.z && a.w === b.w; }, op(a, b, target, op) { target.x = op(a.x, b.x); target.y = op(a.y, b.y); target.z = op(a.z, b.z); target.w = op(a.w, b.w); target.normalize(); return target; }, lerp(a, b, target, f) { if (target.slerpQuaternions) { // NOTE: slerpQuaternions replaced the static slerp method in three.js // r127. This switch removes the deprecation warning and keeps the // project three.js compatible across this version. target.slerpQuaternions(a, b, f); } else { Quaternion.slerp(a, b, target, f); } return target; }, }; }, color(r, g, b) { if (r == null) { r = 0.5; } if (g == null) { g = 0.5; } if (b == null) { b = 0.5; } const defaults = [r, g, b]; return { uniform() { return "c"; }, make() { return new Color(r, g, b); }, validate(value, target, invalid) { if (value === "" + value) { value = new Color().setStyle(value); } else if (value === +value) { value = new Color(value); } if (value instanceof Color) { target.copy(value); } else if (value instanceof Array) { value = value.concat(defaults.slice(value.length)); target.setRGB.apply(target, value); } else if (value != null) { const rr = value.r != null ? value.r : r; const gg = value.g != null ? value.g : g; const bb = value.b != null ? value.b : b; target.set(rr, gg, bb); } else { return invalid(); } return target; }, equals(a, b) { return a.r === b.r && a.g === b.g && a.b === b.b; }, op(a, b, target, op) { target.r = op(a.r, b.r); target.g = op(a.g, b.g); target.b = op(a.b, b.b); return target; }, }; }, axis(value, allowZero) { let v; if (value == null) { value = 1; } if (allowZero == null) { allowZero = false; } const map = { x: 1, y: 2, z: 3, w: 4, W: 1, H: 2, D: 3, I: 4, zero: 0, null: 0, width: 1, height: 2, depth: 3, items: 4, }; const range = allowZero ? [0, 1, 2, 3, 4] : [1, 2, 3, 4]; if ((v = map[value]) != null) { value = v; } return { make() { return value; }, validate(value, target, invalid) { let left; if ((v = map[value]) != null) { value = v; } value = (left = Math.round(value)) != null ? left : 0; if (Array.from(range).includes(value)) { return value; } return invalid(); }, }; }, transpose(order) { if (order == null) { order = [1, 2, 3, 4]; } const looseArray = Types.letters(Types.axis(null, false), 0, order); const axesArray = Types.letters(Types.axis(null, false), 4, order); return { make() { return axesArray.make(); }, validate(value, target, invalid) { let temp = [1, 2, 3, 4]; looseArray.validate(value, temp, invalid); if (temp.length < 4) { const missing = [1, 2, 3, 4].filter((x) => temp.indexOf(x) === -1); temp = temp.concat(missing); } const unique = Array.from(temp).map( (letter, i) => temp.indexOf(letter) === i ); if (unique.indexOf(false) < 0) { return axesArray.validate(temp, target, invalid); } return invalid(); }, equals: axesArray.equals, clone: axesArray.clone, }; }, swizzle(order, size = null) { if (order == null) { order = [1, 2, 3, 4]; } if (size == null) { size = order.length; } order = order.slice(0, size); const looseArray = Types.letters(Types.axis(null, false), 0, order); const axesArray = Types.letters(Types.axis(null, true), size, order); return { make() { return axesArray.make(); }, validate(value, target, invalid) { let temp = order.slice(); looseArray.validate(value, temp, invalid); if (temp.length < size) { temp = temp.concat([0, 0, 0, 0]).slice(0, size); } return axesArray.validate(temp, target, invalid); }, equals: axesArray.equals, clone: axesArray.clone, }; }, classes() { const stringArray = Types.array(Types.string()); return { make() { return stringArray.make(); }, validate(value, target, invalid) { if (value === "" + value) { value = value.split(" "); } value = value.filter((x) => !!x.length); return stringArray.validate(value, target, invalid); }, equals: stringArray.equals, clone: stringArray.clone, }; }, blending(value) { if (value == null) { value = "normal"; } const keys = ["no", "normal", "add", "subtract", "multiply", "custom"]; return Types.enum(value, keys); }, filter(value) { if (value == null) { value = "nearest"; } const map = { nearest: NearestFilter, nearestMipMapNearest: NearestMipMapNearestFilter, nearestMipMapLinear: NearestMipMapLinearFilter, linear: LinearFilter, linearMipMapNearest: LinearMipMapNearestFilter, linearMipmapLinear: LinearMipMapLinearFilter, }; return Types.enum(value, [], map); }, type(value) { if (value == null) { value = "unsignedByte"; } const map = { unsignedByte: UnsignedByteType, byte: ByteType, short: ShortType, unsignedShort: UnsignedShortType, int: IntType, unsignedInt: UnsignedIntType, float: FloatType, }; return Types.enum(value, [], map); }, scale(value) { if (value == null) { value = "linear"; } const keys = ["linear", "log"]; return Types.enum(value, keys); }, mapping(value) { if (value == null) { value = "relative"; } const keys = ["relative", "absolute"]; return Types.enum(value, keys); }, indexing(value) { if (value == null) { value = "original"; } const keys = ["original", "final"]; return Types.enum(value, keys); }, shape(value) { if (value == null) { value = "circle"; } const keys = ["circle", "square", "diamond", "up", "down", "left", "right"]; return Types.enum(value, keys); }, join(value) { if (value == null) { value = "miter"; } const keys = ["miter", "round", "bevel"]; return Types.enum(value, keys); }, stroke(value) { if (value == null) { value = "solid"; } const keys = ["solid", "dotted", "dashed"]; return Types.enum(value, keys); }, vertexPass(value) { if (value == null) { value = "view"; } const keys = ["data", "view", "world", "eye"]; return Types.enum(value, keys); }, fragmentPass(value) { if (value == null) { value = "light"; } const keys = ["color", "light", "rgba"]; return Types.enum(value, keys); }, ease(value) { if (value == null) { value = "linear"; } const keys = ["linear", "cosine", "binary", "hold"]; return Types.enum(value, keys); }, fit(value) { if (value == null) { value = "contain"; } const keys = ["x", "y", "contain", "cover"]; return Types.enum(value, keys); }, anchor(value) { if (value == null) { value = "middle"; } const map = { first: 1, middle: 0, last: -1, }; return Types.enumber(value, [], map); }, transitionState(value) { if (value == null) { value = "enter"; } const map = { enter: -1, visible: 0, exit: 1, }; return Types.enumber(value, [], map); }, font(value) { if (value == null) { value = "sans-serif"; } const parse = UJS.parseQuoted; if (!(value instanceof Array)) { value = parse(value); } const stringArray = Types.array(Types.string(), 0, value); return { make() { return stringArray.make(); }, validate(value, target, invalid) { try { if (!(value instanceof Array)) { value = parse(value); } } catch (error) { return invalid(); } value = value.filter((x) => !!x.length); return stringArray.validate(value, target, invalid); }, equals: stringArray.equals, clone: stringArray.clone, }; }, data(value) { if (value == null) { value = []; } return { make() { return []; }, validate(value, target, invalid) { if (value instanceof Array) { return value; } else if ((value != null ? value.length : undefined) != null) { return value; } else { return invalid(); } }, emitter(a, b) { return UData.getLerpThunk(a, b); }, }; }, }; const decorate = function (types) { for (const k in types) { const type = types[k]; types[k] = ((type) => function () { const t = type.apply(type, arguments); if (t.validate == null) { t.validate = (v) => v != null; } if (t.equals == null) { t.equals = (a, b) => a === b; } if (t.clone == null) { t.clone = function (v) { let left; return (left = __guardMethod__(v, "clone", (o) => o.clone())) != null ? left : v; }; } return t; })(type); } return types; }; export const Types = decorate(_Types); function __range__(left, right, inclusive) { const range = []; const ascending = left < right; const end = !inclusive ? right : ascending ? right + 1 : right - 1; for (let i = left; ascending ? i < end : i > end; ascending ? i++ : i--) { range.push(i); } return range; } function __guardMethod__(obj, methodName, transform) { if ( typeof obj !== "undefined" && obj !== null && typeof obj[methodName] === "function" ) { return transform(obj, methodName); } else { return undefined; } }
cchudzicki/mathbox
src/primitives/types/types.js
JavaScript
mit
31,405
/* eslint-disable @typescript-eslint/no-explicit-any */ /** * Manual typings for types.js. * * Why not name this types.d.ts? Because then it won't be included in the build, * see https://stackoverflow.com/a/56440335/2747370. dts files are good for * specifying types that are only consumed in our source code, but no good for * specifying types that should be included in the output. */ import type { MathboxNode } from "../../types"; import { Types as TypesUntyped } from "./types"; type OnInvalid = () => void; type Validate<In, Out> = ( value: In, target: unknown, invalid: OnInvalid ) => Out; export interface Type<In, Out> { validate: Validate<In, Out>; make(): Out; } export type Optional<T> = T | null | undefined; export type BlendingModes = | "no" | "normal" | "add" | "subtract" | "multiply" | "custom"; export type Axes = | "x" | "y" | "z" | "w" | "W" | "H" | "D" | "I" | "width" | "height" | "depth" | "items" | 1 | 2 | 3 | 4; export type AxesWithZero = Axes | 0 | "zero" | "null"; /** * Values 'left' and 'right' correspond to -1 and +1, respectively. */ export type Alignments = "left" | "middle" | "right" | number; /** * If specified as a number, should range between -1 ("enter") to +1 ("exit"). */ export type TransitionStates = "enter" | "visible" | "exiit" | number; export type TypeGenerators = { // Helpers nullable<I, O>(type: Type<I, O>): Type<null | I, null | O>; nullable<I, O>(type: Type<I, O>, make: true): Type<null | I, O>; array<I, O>(type: Type<I, O>, size?: number, value?: O): Type<I[], O[]>; // Primitives string(defaultValue?: string): Type<Optional<string>, string>; bool(defaultValue?: boolean): Type<Optional<boolean>, boolean>; number(defaultValue?: number): Type<Optional<number>, number>; // collection-esque enum<E extends string | number>( value: E, keys: E[], map?: Record<E, number> ): Type<Optional<E>, E>; enumber<E extends string | number>( value: E | number, keys: E[], map?: Record<E, number> ): Type<Optional<E | number>, E | number>; // Others classes(): Type<Optional<string | string[]>, string[]>; blending( defaultValue?: BlendingModes ): Type<Optional<BlendingModes>, BlendingModes>; anchor(defaultValue?: Alignments): Type<Optional<Alignments>, Alignments>; transitionState( defaultValue?: TransitionStates ): Type<Optional<TransitionStates>, TransitionStates>; // Internally, this axis type is not quite correct. When allowZero is true, the Axes enum should have an extra member. axis(value?: Axes, allowZero?: false): Type<Optional<Axes>, number>; axis( value: AxesWithZero, allowZero: true ): Type<Optional<AxesWithZero>, number>; select( defaultValue?: string ): Type<Optional<string | MathboxNode>, string | MathboxNode>; letters<I, O>( type: Type<I, O>, size?: number, value?: string ): Type<Optional<string | I[]>, O[]>; int(value?: number): Type<Optional<number>, number>; round(value?: number): Type<Optional<number>, number>; positive<I, O extends number>(type: Type<I, O>, strict?: boolean): Type<I, O>; func: any; emitter: any; object: any; timestamp: any; vec2: any; ivec2: any; vec3: any; ivec3: any; vec4: any; ivec4: any; mat3: any; mat4: any; quat: any; color: any; transpose(order?: string | Axes[]): Type<Optional<string | Axes[]>, number[]>; swizzle( order?: string | Axes[], size?: number ): Type<Optional<string | Axes[]>, number[]>; filter: any; type: any; scale: any; mapping: any; indexing: any; shape: any; join: any; stroke: any; vertexPass: any; fragmentPass: any; ease: any; fit: any; font: any; data: any; }; export const Types: TypeGenerators = TypesUntyped;
cchudzicki/mathbox
src/primitives/types/types_typed.ts
TypeScript
mit
3,822
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UThree from "../../../util/three.js"; import { View } from "./view.js"; export class Cartesian extends View { static initClass() { this.traits = ["node", "object", "visible", "view", "view3", "vertex"]; } make() { super.make(); this.uniforms = { viewMatrix: this._attributes.make(this._types.mat4()) }; this.viewMatrix = this.uniforms.viewMatrix.value; this.composer = UThree.transformComposer(); } unmake() { super.unmake(); delete this.viewMatrix; delete this.objectMatrix; delete this.uniforms; } change(changed, touched, init) { if (!touched["view"] && !touched["view3"] && !init) { return; } const p = this.props.position; const s = this.props.scale; const q = this.props.quaternion; const r = this.props.rotation; const g = this.props.range; const e = this.props.eulerOrder; const { x } = g[0]; const y = g[1].x; const z = g[2].x; const dx = g[0].y - x || 1; const dy = g[1].y - y || 1; const dz = g[2].y - z || 1; // Forward transform this.viewMatrix.set( 2 / dx, 0, 0, -(2 * x + dx) / dx, 0, 2 / dy, 0, -(2 * y + dy) / dy, 0, 0, 2 / dz, -(2 * z + dz) / dz, 0, 0, 0, 1 ); const transformMatrix = this.composer(p, r, q, s, null, e); this.viewMatrix.multiplyMatrices(transformMatrix, this.viewMatrix); if (changed["view.range"]) { this.trigger({ type: "view.range", }); } } vertex(shader, pass) { if (pass === 1) { shader.pipe("cartesian.position", this.uniforms); } return super.vertex(shader, pass); } } Cartesian.initClass();
cchudzicki/mathbox
src/primitives/types/view/cartesian.js
JavaScript
mit
2,102
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import { View } from "./view.js"; export class Cartesian4 extends View { static initClass() { this.traits = ["node", "object", "visible", "view", "view4", "vertex"]; } make() { super.make(); this.uniforms = { basisOffset: this._attributes.make(this._types.vec4()), basisScale: this._attributes.make(this._types.vec4()), }; this.basisScale = this.uniforms.basisScale.value; return (this.basisOffset = this.uniforms.basisOffset.value); } unmake() { super.unmake(); delete this.basisScale; delete this.basisOffset; return delete this.uniforms; } change(changed, touched, init) { if (!touched["view"] && !touched["view4"] && !init) { return; } const p = this.props.position; const s = this.props.scale; const g = this.props.range; const { x } = g[0]; const y = g[1].x; const z = g[2].x; const w = g[3].x; const dx = g[0].y - x || 1; const dy = g[1].y - y || 1; const dz = g[2].y - z || 1; const dw = g[3].y - w || 1; const mult = function (a, b) { a.x *= b.x; a.y *= b.y; a.z *= b.z; return (a.w *= b.w); }; // 4D axis adjustment this.basisScale.set(2 / dx, 2 / dy, 2 / dz, 2 / dw); this.basisOffset.set( -(2 * x + dx) / dx, -(2 * y + dy) / dy, -(2 * z + dz) / dz, -(2 * w + dw) / dw ); // 4D scale mult(this.basisScale, s); mult(this.basisOffset, s); // 4D position this.basisOffset.add(p); if (changed["view.range"]) { return this.trigger({ type: "view.range", }); } } vertex(shader, pass) { if (pass === 1) { shader.pipe("cartesian4.position", this.uniforms); } return super.vertex(shader, pass); } } Cartesian4.initClass();
cchudzicki/mathbox
src/primitives/types/view/cartesian4.js
JavaScript
mit
2,168
export * from "./view.js"; export * from "./cartesian.js"; export * from "./cartesian4.js"; export * from "./polar.js"; export * from "./spherical.js"; export * from "./stereographic.js"; export * from "./stereographic4.js";
cchudzicki/mathbox
src/primitives/types/view/index.js
JavaScript
mit
225
// TODO: This file was created by bulk-decaffeinate. // Sanity-check the conversion and remove this comment. /* * decaffeinate suggestions: * DS101: Remove unnecessary use of Array.from * DS102: Remove unnecessary code created because of implicit returns * DS206: Consider reworking classes to avoid initClass * Full docs: https://github.com/decaffeinate/decaffeinate/blob/master/docs/suggestions.md */ import * as UAxis from "../../../util/axis.js"; import * as UThree from "../../../util/three.js"; import { Vector2 } from "three/src/math/Vector2.js"; import { View } from "./view.js"; export class Polar extends View { static initClass() { this.traits = [ "node", "object", "visible", "view", "view3", "polar", "vertex", ]; } make() { super.make(); const { types } = this._attributes; this.uniforms = { polarBend: this.node.attributes["polar.bend"], polarHelix: this.node.attributes["polar.helix"], polarFocus: this._attributes.make(types.number()), polarAspect: this._attributes.make(types.number()), viewMatrix: this._attributes.make(types.mat4()), }; this.viewMatrix = this.uniforms.viewMatrix.value; this.composer = UThree.transformComposer(); return (this.aspect = 1); } unmake() { super.unmake(); delete this.viewMatrix; delete this.objectMatrix; delete this.aspect; return delete this.uniforms; } change(changed, touched, init) { let aspect, bend, focus; if (!touched["view"] && !touched["view3"] && !touched["polar"] && !init) { return; } this.helix = this.props.helix; this.bend = bend = this.props.bend; this.focus = focus = bend > 0 ? 1 / bend - 1 : 0; const p = this.props.position; const s = this.props.scale; const q = this.props.quaternion; const r = this.props.rotation; const g = this.props.range; const e = this.props.eulerOrder; const { x } = g[0]; let y = g[1].x; const z = g[2].x; const dx = g[0].y - x || 1; let dy = g[1].y - y || 1; const dz = g[2].y - z || 1; const sx = s.x; const sy = s.y; // Watch for negative scales. const idx = dx > 0 ? 1 : -1; // Recenter viewport on origin the more it's bent [y, dy] = Array.from(UAxis.recenterAxis(y, dy, bend)); // Adjust viewport range for polar transform. // As the viewport goes polar, the X-range is interpolated to the Y-range instead, // creating a square/circular viewport. const ady = Math.abs(dy); const fdx = dx + (ady * idx - dx) * bend; const sdx = fdx / sx; const sdy = dy / sy; this.aspect = aspect = Math.abs(sdx / sdy); this.uniforms.polarFocus.value = focus; this.uniforms.polarAspect.value = aspect; // Forward transform this.viewMatrix.set( 2 / fdx, 0, 0, -(2 * x + dx) / dx, 0, 2 / dy, 0, -(2 * y + dy) / dy, 0, 0, 2 / dz, -(2 * z + dz) / dz, 0, 0, 0, 1 //, ); const transformMatrix = this.composer(p, r, q, s, null, e); this.viewMatrix.multiplyMatrices(transformMatrix, this.viewMatrix); if (changed["view.range"] || touched["polar"]) { this.trigger({ type: "view.range", }); } } vertex(shader, pass) { if (pass === 1) { shader.pipe("polar.position", this.uniforms); } return super.vertex(shader, pass); } axis(dimension) { const range = this.props.range[dimension - 1]; let min = range.x; let max = range.y; // Correct Y extents during polar warp. if (dimension === 2 && this.bend > 0) { max = Math.max(Math.abs(max), Math.abs(min)); min = Math.max(-this.focus / this.aspect, min); } return new Vector2(min, max); } } Polar.initClass();
cchudzicki/mathbox
src/primitives/types/view/polar.js
JavaScript
mit
3,857