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stringlengths 0
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stringlengths 3
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stringclasses 672
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using HarmonyLib;
using Verse;
using System;
using RimWorld;
/// <summary>
/// patches GenSpawn to:
/// check if spawned thing is pawn, and add sexualize it if parts missing
/// </summary>
namespace rjw
{
[HarmonyPatch(typeof(GenSpawn), "Spawn", new Type[] { typeof(Thing), typeof(IntVec3), typeof(Map), typeof(Rot4), typeof(WipeMode), typeof(bool) })]
static class Patch_GenSpawn_Spawn
{
[HarmonyPostfix]
static void Sexualize_GenSpawn_Spawn(ref Thing __result)
{
if (__result != null)
if (__result is Pawn)
{
//ModLog.Message("Sexualize_GenSpawn_Spawn:: " + xxx.get_pawnname(__result));
Pawn pawn = __result as Pawn;
if (pawn.kindDef.race.defName.Contains("AIRobot") // No genitalia/sexuality for roombas.
|| pawn.kindDef.race.defName.Contains("AIPawn") // ...nor MAI.
|| pawn.kindDef.race.defName.Contains("RPP_Bot")
|| pawn.kindDef.race.defName.Contains("PRFDrone") // Project RimFactory Revived drones
) return;
if (!Genital_Helper.has_genitals(pawn))
{
Sexualizer.sexualize_pawn(pawn);
}
}
}
}
}
|
jojo1541/rjw
|
1.4/Source/Harmony/Patch_GenSpawn.cs
|
C#
|
mit
| 1,095
|
using HarmonyLib;
using Verse;
using System;
using RimWorld;
/// <summary>
/// patches PawnGenerator to:
/// add genitals to pawns
/// spawn nymph when needed
/// fix newborns beards and tattoos
/// </summary>
namespace rjw
{
[HarmonyPatch(typeof(PawnGenerator), "GenerateNewPawnInternal")]
static class Patch_PawnGenerator
{
[HarmonyPrefix]
static void Generate_Nymph(ref PawnGenerationRequest request)
{
if (Nymph_Generator.IsNymph(request))
{
request = new PawnGenerationRequest(
kind: request.KindDef = Nymph_Generator.GetFixedNymphPawnKindDef(),
canGeneratePawnRelations: request.CanGeneratePawnRelations = false,
fixedGender: request.FixedGender = Nymph_Generator.RandomNymphGender()
);
}
}
[HarmonyPostfix]
static void Fix_Nymph(ref PawnGenerationRequest request, ref Pawn __result)
{
if (Nymph_Generator.IsNymph(request))
{
Nymph_Generator.set_story(__result);
Nymph_Generator.set_skills(__result);
}
}
[HarmonyPostfix]
static void Sexualize_GenerateNewPawnInternal(ref PawnGenerationRequest request, ref Pawn __result)
{
//ModLog.Message("After_GenerateNewPawnInternal:: " + xxx.get_pawnname(__result));
if (CompRJW.Comp(__result) != null && CompRJW.Comp(__result).orientation == Orientation.None)
{
//ModLog.Message("After_GenerateNewPawnInternal::Sexualize " + xxx.get_pawnname(__result));
CompRJW.Comp(__result).Sexualize(__result);
}
}
[HarmonyPostfix]
static void Fix_Newborn_styles(ref PawnGenerationRequest request, ref Pawn __result)
{
if (request.AllowedDevelopmentalStages == DevelopmentalStage.Newborn)
{
if(__result.style != null)
{
__result.style.beardDef = BeardDefOf.NoBeard;
__result.style.SetupTattoos_NoIdeology();
}
}
}
}
}
|
jojo1541/rjw
|
1.4/Source/Harmony/Patch_PawnGenerator.cs
|
C#
|
mit
| 1,796
|
using HarmonyLib;
using Verse;
using System;
using RimWorld;
using System.Collections.Generic;
using System.Linq;
/// <summary>
/// patches PawnUtility to fix humanlike childrens post birth
/// </summary>
namespace rjw
{
[HarmonyPatch(typeof(PawnUtility), "TrySpawnHatchedOrBornPawn")]
static class Patch_PawnUtility
{
//[HarmonyPrefix]
//static void prefix_TrySpawnHatchedOrBornPawn(ref Pawn pawn, Thing motherOrEgg)
//{
// //ModLog.Message("prefix_TrySpawnHatchedOrBornPawn::");
// //ModLog.Message(" " + __result);
// //ModLog.Message(" " + xxx.get_pawnname(pawn));
// //ModLog.Message(" " + xxx.get_pawnname(motherOrEgg as Pawn));
// //ModLog.Message(" " + RJWPregnancySettings.humanlike_pregnancy_enabled);
// //ModLog.Message(" " + xxx.is_human(pawn));
// //ModLog.Message(" " + !xxx.is_mechanoid(pawn));
// //string last_name = NameTriple.FromString(pawn.Name.ToStringFull).Last;
// //ModLog.Message(" prefix_TrySpawnHatchedOrBornPawn Baby surname will be " + last_name);
//}
//resets pawn/doesn't work for some races with C# constructors
[HarmonyPostfix]
static void Process_Child_HatchOrBirth(ref bool __result, ref Pawn pawn, Thing motherOrEgg)
{
//ModLog.Message("postfix_TrySpawnHatchedOrBornPawn::");
//ModLog.Message(" " + __result);
//ModLog.Message(" " + xxx.get_pawnname(pawn));
//ModLog.Message(" " + xxx.get_pawnname(motherOrEgg as Pawn));
//ModLog.Message(" " + RJWPregnancySettings.humanlike_pregnancy_enabled);
//ModLog.Message(" " + xxx.is_human(pawn));
//ModLog.Message(" " + !xxx.is_mechanoid(pawn));
//string last_name = NameTriple.FromString(pawn.Name.ToStringFull).Last;
//ModLog.Message(" postfix_TrySpawnHatchedOrBornPawn 1 Baby surname will be " + last_name);
//var skin_whiteness = pawn.story.melanin;
//var last_name1 = pawn.story.birthLastName;
if (__result
&& RJWPregnancySettings.humanlike_pregnancy_enabled
&& xxx.is_human(pawn)
&& !xxx.is_mechanoid(pawn))
{
if ((motherOrEgg is Pawn && (motherOrEgg as Pawn).IsPregnant()) //vanilla + rjw pregnancy
|| (motherOrEgg.TryGetComp<CompHatcher>() != null)) //vanilla + rjw eggnancy
{
changestory(pawn);
removeimplants(pawn);
removeskills(pawn);
grow(pawn);
}
}
//ModLog.Message(" postfix_TrySpawnHatchedOrBornPawn 2 Baby surname will be " + NameTriple.FromString(pawn.Name.ToStringFull).Last);
//pawn.story.melanin = skin_whiteness;
//pawn.story.birthLastName = last_name1;
}
static void removeimplants(Pawn pawn)
{
if (!pawn.health.hediffSet.hediffs.NullOrEmpty())
{
var hdlist = pawn.health.hediffSet.hediffs.ToList();
foreach (Hediff hd in hdlist)
{
if (hd == null) continue;
// remove DeathAcidifier
//if (hd.def.defName == "DeathAcidifier")
//{
// pawn.health.RemoveHediff(hd);
// continue;
//}
// remove implants
if (hd is Hediff_Implant)
{
var part = hd.Part;
pawn.health.RestorePart(part);
}
// remove immortality
if (xxx.ImmortalsIsActive && hd.def == xxx.IH_Immortal)
{
pawn.health.RemoveHediff(hd);
}
}
}
}
//resets/doest work for some races
static void changestory(Pawn pawn)
{
if (!xxx.RimWorldChildrenIsActive)
{
pawn.story.Childhood = null;
pawn.story.Adulthood = null;
// set child to tribal
try
{
if (!ModsConfig.BiotechActive)
pawn.story.Childhood = DefDatabase<BackstoryDef>.AllDefsListForReading.FirstOrDefault(x => x.defName.Contains("rjw_childT"));
else
pawn.story.Childhood = DefDatabase<BackstoryDef>.GetNamed("Newborn79");
}
catch (Exception e)
{
ModLog.Warning(e.ToString());
}
}
}
static void grow(Pawn pawn)
{
if (!xxx.RimWorldChildrenIsActive && !ModsConfig.BiotechActive)
{
// add growing
if (!pawn.Dead)
{
pawn.health.AddHediff(xxx.RJW_BabyState, null, null);
Hediff_SimpleBaby pawnstate = (Hediff_SimpleBaby)pawn.health.hediffSet.GetFirstHediffOfDef(xxx.RJW_BabyState);
if (pawnstate != null)
{
pawnstate.GrowUpTo(0, true);
}
}
}
}
static void removeskills(Pawn pawn)
{
// remove skills
foreach (var skill in pawn.skills?.skills)
skill.Level = 0;
}
}
}
|
jojo1541/rjw
|
1.4/Source/Harmony/Patch_PawnUtility.cs
|
C#
|
mit
| 4,303
|
using HarmonyLib;
using RimWorld;
using UnityEngine;
using Verse;
using Verse.Sound;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
namespace rjw
{
[HarmonyPatch(typeof(CharacterCardUtility), "DrawCharacterCard")]
public static class SexcardPatch
{
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
MethodInfo LifestageAndXenotypeOptions = AccessTools.Method(typeof(CharacterCardUtility), "LifestageAndXenotypeOptions");
MethodInfo SexualityCardToggle = AccessTools.Method(typeof(SexcardPatch), nameof(SexualityCardToggle));
bool traits = false;
bool found = false;
foreach (CodeInstruction i in instructions)
{
if (found)
{
yield return new CodeInstruction(OpCodes.Ldarg_0) { labels = i.labels.ListFullCopy() };//rect
yield return new CodeInstruction(OpCodes.Ldarg_1);//pawn
yield return new CodeInstruction(OpCodes.Ldarg_3);//creationRect
yield return new CodeInstruction(OpCodes.Call, SexualityCardToggle);
found = false;
i.labels.Clear();
}
if (i.opcode == OpCodes.Call && i.operand as MethodInfo == LifestageAndXenotypeOptions)
{
found = true;
}
if (i.opcode == OpCodes.Ldstr && i.operand.Equals("Traits"))
{
traits = true;
}
if (traits && i.opcode == OpCodes.Ldc_R4 && i.operand.Equals(2f))//replaces rect y calculation
{
yield return new CodeInstruction(OpCodes.Ldc_R4, 0f);
traits = false;
continue;
}
yield return i;
}
}
public static void SexualityCardToggle(Rect rect, Pawn pawn, Rect creationRect)
{
if (pawn == null) return;
if (CompRJW.Comp(pawn) == null) return;
//character bio
Rect rectNew = new Rect(CharacterCardUtility.BasePawnCardSize.x - 50f, 2f, 24f, 24f);
//character creator/game start
if (Current.ProgramState != ProgramState.Playing)
{
//1.4
if (ModsConfig.BiotechActive)
{
rectNew = new Rect(creationRect.width - 24f, 108f, 24f, 24f);
}
//1.3
else if (ModsConfig.IdeologyActive) // Move icon lower to avoid overlap.
{
rectNew = new Rect(creationRect.width - 24f, 82f, 24f, 24f);
if (xxx.IndividualityIsActive) // Move icon lower to avoid overlap.
rectNew = new Rect(creationRect.width - 24f, 108f, 24f, 24f);
}
//1.1, 1.2
else if (xxx.IndividualityIsActive) // Move icon lower to avoid overlap.
rectNew = new Rect(creationRect.width - 24f, 56f, 24f, 24f);
else
rectNew = new Rect(creationRect.width - 24f, 30f, 24f, 24f);
}
Color old = GUI.color;
GUI.color = rectNew.Contains(Event.current.mousePosition) ? new Color(0.25f, 0.59f, 0.75f) : new Color(1f, 1f, 1f);
// TODO: Replace the placeholder icons with... something
//if (CompRJW.Comp(pawn).quirks.ToString() != "None")
// GUI.DrawTexture(rectNew, ContentFinder<Texture2D>.Get("UI/Commands/Service_on"));
//else
// GUI.DrawTexture(rectNew, ContentFinder<Texture2D>.Get("UI/Commands/Service_off"));
GUI.DrawTexture(rectNew, ContentFinder<Texture2D>.Get("RJW-LOGO"));
TooltipHandler.TipRegion(rectNew, "SexcardTooltip".Translate());
if (Widgets.ButtonInvisible(rectNew))
{
SoundDefOf.InfoCard_Open.PlayOneShotOnCamera();
Find.WindowStack.Add(new Dialog_Sexcard(pawn));
}
GUI.color = old;
}
}
}
|
jojo1541/rjw
|
1.4/Source/Harmony/SexualityCard.cs
|
C#
|
mit
| 3,361
|
using System.Text;
using RimWorld;
using UnityEngine;
using Verse;
using System;
using System.Collections.Generic;
using System.Linq;
using Multiplayer.API;
using Verse.AI.Group;
namespace rjw
{
//TODO: check slime stuff working in mp
//TODO: separate menus in sub scripts
//TODO: add demon switch parts
//TODO: figure out and make interface?
//TODO: add vibration toggle for bionics(+50% partner satisfaction?)
public class Dialog_Sexcard : Window
{
private readonly Pawn pawn;
public Dialog_Sexcard(Pawn editFor)
{
pawn = editFor;
}
public static breasts Breasts;
public enum breasts
{
selectone,
none,
featureless_chest,
flat_breasts,
small_breasts,
average_breasts,
large_breasts,
huge_breasts,
slime_breasts,
};
public static anuses Anuses;
public enum anuses
{
selectone,
none,
micro_anus,
tight_anus,
average_anus,
loose_anus,
gaping_anus,
slime_anus,
};
public static vaginas Vaginas;
public enum vaginas
{
selectone,
none,
micro_vagina,
tight_vagina,
average_vagina,
loose_vagina,
gaping_vagina,
slime_vagina,
feline_vagina,
canine_vagina,
equine_vagina,
dragon_vagina,
};
public static penises Penises;
public enum penises
{
selectone,
none,
micro_penis,
small_penis,
average_penis,
big_penis,
huge_penis,
slime_penis,
feline_penis,
canine_penis,
equine_penis,
dragon_penis,
raccoon_penis,
hemipenis,
crocodilian_penis,
};
public void SexualityCard(Rect rect, Pawn pawn)
{
CompRJW comp = pawn.TryGetComp<CompRJW>();
if (pawn == null || comp == null) return;
Text.Font = GameFont.Medium;
Rect rect1 = new Rect(8f, 4f, rect.width - 8f, rect.height - 20f);
Widgets.Label(rect1, SaveStorage.ModId);//rjw
Text.Font = GameFont.Tiny;
float num = rect1.y + 40f;
Rect row1 = new Rect(10f, num, rect.width - 8f, 24f);//sexuality
Rect row2 = new Rect(10f, num + 24, rect.width - 8f, 24f);//quirks
Rect row3 = new Rect(10f, num + 48, rect.width - 8f, 24f);//whore price
//Rect sexuality_button = new Rect(10f, rect1.height - 0f, rect.width - 8f, 24f);//change sex pref
Rect button1 = new Rect(10f, rect1.height - 10f, rect.width - 8f, 24f);//re sexualize
Rect button2 = new Rect(10f, rect1.height - 34f, rect.width - 8f, 24f);//archtech toggle
Rect button3 = new Rect(10f, rect1.height - 58f, rect.width - 8f, 24f);//breast
Rect button4 = new Rect(10f, rect1.height - 82f, rect.width - 8f, 24f);//anus
Rect button5 = new Rect(10f, rect1.height - 106f, rect.width - 8f, 24f);//vagina
Rect button6 = new Rect(10f, rect1.height - 130f, rect.width - 8f, 24f);//penis 1
Rect button7 = new Rect(10f, rect1.height - 154f, rect.width - 8f, 24f);//penis 2
Rect button8 = new Rect(10f, rect1.height + 14f, rect.width/2 - 8f, 24f);//show Would_fuck
Rect button9 = new Rect(10f + rect.width / 2, rect1.height + 14f, rect.width/2 - 8f, 24f);//show Would_fuck table
DrawSexuality(pawn, row1);
DrawQuirks(pawn, row2);
//DrawWhoring(pawn, row3);
// TODO: Add translations. or not
if (RJWSettings.DevMode || Current.ProgramState != ProgramState.Playing)
{
if (Widgets.ButtonText(button1, Current.ProgramState != ProgramState.Playing ? "Reroll" : "[DEV] Reroll"))
{
Re_sexualize(pawn);
}
}
if (RJWSettings.DevMode && Current.ProgramState == ProgramState.Playing)
{
if (Widgets.ButtonText(button8, "Would_fuck chances"))
{
Would_fuck(pawn);
}
if (Widgets.ButtonText(button9, "Would_fuck chances (CSV Table)"))
{
Would_fuckT(pawn);
}
}
//Archotech genitals FertilityToggle
List<Hediff> parts = new List<Hediff>();
var GenitalBPR = Genital_Helper.get_genitalsBPR(pawn);
parts = Genital_Helper.get_PartsHediffList(pawn, GenitalBPR);
if (!parts.NullOrEmpty())
{
foreach (var p in parts)
{
if (PartProps.TryGetProps(p, out List<string> l) && l.Contains("FertilityToggle"))
{
if (pawn.health.hediffSet.HasHediff(HediffDef.Named("ImpregnationBlocker")))
{
if (Widgets.ButtonText(button2, "Enable reproduction"))
{
Change_Fertility(pawn);
}
}
else if (!pawn.health.hediffSet.HasHediff(HediffDef.Named("FertilityEnhancer")))
{
if (Widgets.ButtonText(button2, "Enchance fertility"))
{
Change_Fertility(pawn);
}
}
else
{
if (Widgets.ButtonText(button2, "Disable reproduction"))
{
Change_Fertility(pawn);
}
}
break;
}
}
}
// TODO: add mp synchronizers
// TODO: clean that mess
// TODO: add demon toggles
if (MP.IsInMultiplayer)
return;
//List<String> Parts = null;
//if (xxx.is_slime(pawn))
// Parts = new List<string>(DefDatabase<StringListDef>.GetNamed("SlimeMorphFilters").strings);
//if (xxx.is_demon(pawn))
// Parts = new List<string>(DefDatabase<StringListDef>.GetNamed("DemonMorphFilters").strings);
//if (Parts.Any() && (pawn.IsColonistPlayerControlled || pawn.IsPrisonerOfColony || pawn.IsSlaveOfColony))
//if (xxx.is_slime(pawn) && (pawn.IsColonistPlayerControlled || pawn.IsPrisonerOfColony || pawn.IsSlaveOfColony))
if (pawn.IsColonistPlayerControlled || pawn.IsPrisonerOfColony || pawn.IsSlaveOfColony)
{
BodyPartRecord bpr_genitalia = Genital_Helper.get_genitalsBPR(pawn);
BodyPartRecord bpr_breasts = Genital_Helper.get_breastsBPR(pawn);
BodyPartRecord bpr_anus = Genital_Helper.get_anusBPR(pawn);
BodyPartRecord partBPR = null;
Rect Button = new Rect();
Button = button3;
partBPR = bpr_breasts;
Make_button(Button, pawn, partBPR);
Button = button4;
partBPR = bpr_anus;
Make_button(Button, pawn, partBPR);
Button = button5;
partBPR = bpr_genitalia;
Make_button(Button, pawn, partBPR, "p");
Button = button6;
partBPR = bpr_genitalia;
Make_button(Button, pawn, partBPR, "v");
}
}
static void DrawSexuality(Pawn pawn, Rect row)
{
string sexuality;
if (RJWPreferenceSettings.sexuality_distribution == RJWPreferenceSettings.Rjw_sexuality.Vanilla)
CompRJW.VanillaTraitCheck(pawn);
if (RJWPreferenceSettings.sexuality_distribution == RJWPreferenceSettings.Rjw_sexuality.SYRIndividuality)
CompRJW.CopyIndividualitySexuality(pawn);
if (RJWPreferenceSettings.sexuality_distribution == RJWPreferenceSettings.Rjw_sexuality.Psychology)
CompRJW.CopyPsychologySexuality(pawn);
switch (CompRJW.Comp(pawn).orientation)
{
case Orientation.Asexual:
sexuality = "Asexual";
break;
case Orientation.Bisexual:
sexuality = "Bisexual";
break;
case Orientation.Heterosexual:
sexuality = "Hetero";
break;
case Orientation.Homosexual:
sexuality = "Gay";
break;
case Orientation.LeaningHeterosexual:
sexuality = "Bisexual, leaning hetero";
break;
case Orientation.LeaningHomosexual:
sexuality = "Bisexual, leaning gay";
break;
case Orientation.MostlyHeterosexual:
sexuality = "Mostly hetero";
break;
case Orientation.MostlyHomosexual:
sexuality = "Mostly gay";
break;
case Orientation.Pansexual:
sexuality = "Pansexual";
break;
default:
sexuality = "None";
break;
}
//allow to change pawn sexuality for:
//own hero, game start
if (RJWPreferenceSettings.sexuality_distribution == RJWPreferenceSettings.Rjw_sexuality.RimJobWorld &&
(((Current.ProgramState == ProgramState.Playing &&
pawn.IsDesignatedHero() && pawn.IsHeroOwner()) ||
Prefs.DevMode) ||
Current.ProgramState == ProgramState.Entry))
{
if (Widgets.ButtonText(row, "Sexuality: " + sexuality, false))
{
Find.WindowStack.Add(new FloatMenu(new List<FloatMenuOption>() //this needs fixing in 1.1 with vanilla orientation traits
{
new FloatMenuOption("Asexual", (() => Change_orientation(pawn, Orientation.Asexual)), MenuOptionPriority.Default),
new FloatMenuOption("Pansexual", (() => Change_orientation(pawn, Orientation.Pansexual)), MenuOptionPriority.Default),
new FloatMenuOption("Heterosexual", (() => Change_orientation(pawn, Orientation.Heterosexual)), MenuOptionPriority.Default),
new FloatMenuOption("MostlyHeterosexual", (() => Change_orientation(pawn, Orientation.MostlyHeterosexual)), MenuOptionPriority.Default),
new FloatMenuOption("LeaningHeterosexual", (() => Change_orientation(pawn, Orientation.LeaningHeterosexual)), MenuOptionPriority.Default),
new FloatMenuOption("Bisexual", (() => Change_orientation(pawn, Orientation.Bisexual)), MenuOptionPriority.Default),
new FloatMenuOption("LeaningHomosexual", (() => Change_orientation(pawn, Orientation.LeaningHomosexual)), MenuOptionPriority.Default),
new FloatMenuOption("MostlyHomosexual", (() => Change_orientation(pawn, Orientation.MostlyHomosexual)), MenuOptionPriority.Default),
new FloatMenuOption("Homosexual", (() => Change_orientation(pawn, Orientation.Homosexual)), MenuOptionPriority.Default),
}));
}
}
else
{
Widgets.Label(row, "Sexuality: " + sexuality);
if (Mouse.IsOver(row))
Widgets.DrawHighlight(row);
}
}
static void DrawQuirks(Pawn pawn, Rect row)
{
var quirks = Quirk.All
.Where(quirk => pawn.Has(quirk))
.OrderBy(quirk => quirk.Key)
.ToList();
// Not actually localized.
var quirkString = quirks.Select(quirk => quirk.Key).ToCommaList();
if ((Current.ProgramState == ProgramState.Playing &&
pawn.IsDesignatedHero() && pawn.IsHeroOwner() ||
Prefs.DevMode) ||
Current.ProgramState == ProgramState.Entry)
{
var quirksAll = Quirk.All
.OrderBy(quirk => quirk.Key)
.ToList();
if (!RJWSettings.DevMode)
{
quirksAll.Remove(Quirk.Breeder);
quirksAll.Remove(Quirk.Incubator);
}
if (xxx.is_insect(pawn))
quirksAll.Add(Quirk.Incubator);
if (Widgets.ButtonText(row, "Quirks".Translate() + quirkString, false))
{
var list = new List<FloatMenuOption>();
list.Add(new FloatMenuOption("Reset", (() => QuirkAdder.Clear(pawn)), MenuOptionPriority.Default));
foreach (Quirk quirk in quirksAll)
{
if (!pawn.Has(quirk))
list.Add(new FloatMenuOption(quirk.Key, (() => QuirkAdder.Add(pawn, quirk, warnOnFail: true))));
//else
// list.Add(new FloatMenuOption(quirk.Key, (() => QuirkAdder.Remove(pawn, quirk))));
//TODO: fix quirk description box in 1.1 menus
//list.Add(new FloatMenuOption(quirk.Key, (() => QuirkAdder.Add(pawn, quirk)), MenuOptionPriority.Default, delegate
//{
// TooltipHandler.TipRegion(row, quirk.LocaliztionKey.Translate(pawn.Named("pawn")));
//}
//));
}
Find.WindowStack.Add(new FloatMenu(list));
}
}
else
{
// TODO: long quirk list support
// This can be too long and line wrap.
// Should probably be a vertical list like traits.
Widgets.Label(row, "Quirks".Translate() + quirkString);
}
if (!Mouse.IsOver(row)) return;
Widgets.DrawHighlight(row);
if (quirks.NullOrEmpty())
{
TooltipHandler.TipRegion(row, "NoQuirks".Translate());
}
else
{
StringBuilder stringBuilder = new StringBuilder();
foreach (var q in quirks)
{
stringBuilder.AppendLine(q.Key.Colorize(Color.yellow));
stringBuilder.AppendLine(q.LocaliztionKey.Translate(pawn.Named("pawn")).AdjustedFor(pawn).Resolve());
stringBuilder.AppendLine("");
}
string str = stringBuilder.ToString().TrimEndNewlines();
TooltipHandler.TipRegion(row, str);
}
}
//static string DrawWhoring(Pawn pawn, Rect row)
//{
//string price;
//if (RJWSettings.sex_age_legacymode && pawn.ageTracker.AgeBiologicalYears < RJWSettings.sex_minimum_age)
// price = "Inapplicable (too young)";
//else if (!RJWSettings.sex_age_legacymode && pawn.ageTracker.Growth < 1 && !pawn.ageTracker.CurLifeStage.reproductive)
// price = "Inapplicable (too young)";
//else if (pawn.ownership.OwnedRoom == null)
//{
// if (Current.ProgramState == ProgramState.Playing)
// price = WhoringHelper.WhoreMinPrice(pawn) + " - " + WhoringHelper.WhoreMaxPrice(pawn) + " (base, needs suitable bedroom)";
// else
// price = WhoringHelper.WhoreMinPrice(pawn) + " - " + WhoringHelper.WhoreMaxPrice(pawn) + " (base, modified by bedroom quality)";
//}
//else if (xxx.is_animal(pawn))
// price = "Incapable of whoring";
//else
// price = WhoringHelper.WhoreMinPrice(pawn) + " - " + WhoringHelper.WhoreMaxPrice(pawn);
//Widgets.Label(row, "WhorePrice".Translate() + price);
//if (Mouse.IsOver(row))
// Widgets.DrawHighlight(row);
//return price;
//}
[SyncMethod]
static void Change_orientation(Pawn pawn, Orientation orientation)
{
CompRJW.Comp(pawn).orientation = orientation;
}
[SyncMethod]
static void Change_Fertility(Pawn pawn)
{
BodyPartRecord genitalia = Genital_Helper.get_genitalsBPR(pawn);
Hediff blocker = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("ImpregnationBlocker"));
Hediff enhancer = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("FertilityEnhancer"));
if (blocker != null)
{
pawn.health.RemoveHediff(blocker);
}
else if (enhancer == null)
{
pawn.health.AddHediff(HediffDef.Named("FertilityEnhancer"), genitalia);
}
else
{
if (enhancer != null)
pawn.health.RemoveHediff(enhancer);
pawn.health.AddHediff(HediffDef.Named("ImpregnationBlocker"), genitalia);
}
}
[SyncMethod]
static void Re_sexualize(Pawn pawn)
{
CompRJW.Comp(pawn).Sexualize(pawn, true);
}
static void Would_fuck(Pawn pawn)
{
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.AppendLine();
stringBuilder.AppendLine("canFuck: " + xxx.can_fuck(pawn) + ", canBeFucked: " + xxx.can_be_fucked(pawn) + ", canDoLoving: " + xxx.can_do_loving(pawn));
stringBuilder.AppendLine("canRape: " + xxx.can_rape(pawn) + ", canBeRaped: " + xxx.can_get_raped(pawn));
if (!pawn.IsColonist)
if (pawn.Faction != null)
{
int pawnAmountOfSilvers = pawn.inventory.innerContainer.TotalStackCountOfDef(ThingDefOf.Silver);
int caravanAmountOfSilvers = 0;
Lord lord = pawn.GetLord();
List<Pawn> caravanMembers = pawn.Map.mapPawns.PawnsInFaction(pawn.Faction).Where(x => x.GetLord() == lord && x.inventory?.innerContainer?.TotalStackCountOfDef(ThingDefOf.Silver) > 0).ToList();
caravanAmountOfSilvers += caravanMembers.Sum(member => member.inventory.innerContainer.TotalStackCountOfDef(ThingDefOf.Silver));
stringBuilder.AppendLine("pawnSilvers: " + pawnAmountOfSilvers + ", caravanSilvers: " + caravanAmountOfSilvers);
}
stringBuilder.AppendLine();
stringBuilder.AppendLine("Humans - Colonists:");
List<Pawn> pawns = pawn.Map.mapPawns.AllPawnsSpawned.Where(x => x != pawn && x.RaceProps.Humanlike && x.IsColonist).OrderBy(x => xxx.get_pawnname(x)).ToList();
foreach (Pawn partner in pawns)
{
stringBuilder.AppendLine(partner.LabelShort + " (" + partner.gender.GetLabel() +
", age: " + partner.ageTracker.AgeBiologicalYears +
", " + CompRJW.Comp(partner).orientation +
"): (would fuck) " + SexAppraiser.would_fuck(pawn, partner).ToString("F3") +
"): (be fucked) " + SexAppraiser.would_fuck(partner, pawn).ToString("F3") +
": (rape) " + SexAppraiser.would_rape(pawn, partner));
}
stringBuilder.AppendLine();
stringBuilder.AppendLine("Humans - Prisoners:");
pawns = pawn.Map.mapPawns.AllPawnsSpawned.Where(x => x != pawn && x.RaceProps.Humanlike && !x.IsColonist && x.IsPrisonerOfColony).OrderBy(x => xxx.get_pawnname(x)).ToList();
foreach (Pawn partner in pawns)
{
stringBuilder.AppendLine(partner.LabelShort + " (" + partner.gender.GetLabel() +
", age: " + partner.ageTracker.AgeBiologicalYears +
", " + CompRJW.Comp(partner).orientation +
"): (would fuck) " + SexAppraiser.would_fuck(pawn, partner).ToString("F3") +
"): (be fucked) " + SexAppraiser.would_fuck(partner, pawn).ToString("F3") +
": (rape) " + SexAppraiser.would_rape(pawn, partner));
}
stringBuilder.AppendLine();
stringBuilder.AppendLine("Humans - Slaves:");
pawns = pawn.Map.mapPawns.AllPawnsSpawned.Where(x => x != pawn && x.RaceProps.Humanlike && !x.IsColonist && x.IsSlaveOfColony).OrderBy(x => xxx.get_pawnname(x)).ToList();
foreach (Pawn partner in pawns)
{
stringBuilder.AppendLine(partner.LabelShort + " (" + partner.gender.GetLabel() +
", age: " + partner.ageTracker.AgeBiologicalYears +
", " + CompRJW.Comp(partner).orientation +
"): (would fuck) " + SexAppraiser.would_fuck(pawn, partner).ToString("F3") +
"): (be fucked) " + SexAppraiser.would_fuck(partner, pawn).ToString("F3") +
": (rape) " + SexAppraiser.would_rape(pawn, partner));
}
stringBuilder.AppendLine();
stringBuilder.AppendLine("Humans - non Colonists:");
pawns = pawn.Map.mapPawns.AllPawnsSpawned.Where(x => x != pawn && x.RaceProps.Humanlike && !x.IsColonist && !x.IsPrisonerOfColony && !x.IsSlaveOfColony).OrderBy(x => xxx.get_pawnname(x)).ToList();
foreach (Pawn partner in pawns)
{
stringBuilder.AppendLine(partner.LabelShort + " (" + partner.gender.GetLabel() +
", age: " + partner.ageTracker.AgeBiologicalYears +
", " + CompRJW.Comp(partner).orientation +
"): (would fuck) " + SexAppraiser.would_fuck(pawn, partner).ToString("F3") +
"): (be fucked) " + SexAppraiser.would_fuck(partner, pawn).ToString("F3") +
": (rape) " + SexAppraiser.would_rape(pawn, partner));
}
stringBuilder.AppendLine();
stringBuilder.AppendLine("Animals - Colony:");
pawns = pawn.Map.mapPawns.AllPawnsSpawned.Where(x => x != pawn && x.RaceProps.Animal && x.Faction == Faction.OfPlayer).OrderBy(x => xxx.get_pawnname(x)).ToList();
foreach (Pawn partner in pawns)
{
stringBuilder.AppendLine(partner.LabelShort + " (" + partner.gender.GetLabel() +
", age: " + partner.ageTracker.AgeBiologicalYears +
//", " + CompRJW.Comp(partner).orientation +
"): (would fuck) " + SexAppraiser.would_fuck(pawn, partner).ToString("F3") +
"): (be fucked) " + SexAppraiser.would_fuck(partner, pawn).ToString("F3") +
": (rape) " + SexAppraiser.would_rape(pawn, partner));
}
stringBuilder.AppendLine();
stringBuilder.AppendLine("Animals - non Colony:");
pawns = pawn.Map.mapPawns.AllPawnsSpawned.Where(x => x != pawn && x.RaceProps.Animal && x.Faction != Faction.OfPlayer).OrderBy(x => xxx.get_pawnname(x)).ToList();
foreach (Pawn partner in pawns)
{
stringBuilder.AppendLine(partner.LabelShort + " (" + partner.gender.GetLabel() +
", age: " + partner.ageTracker.AgeBiologicalYears +
//", " + CompRJW.Comp(partner).orientation +
"): (would fuck) " + SexAppraiser.would_fuck(pawn, partner).ToString("F3") +
"): (be fucked) " + SexAppraiser.would_fuck(partner, pawn).ToString("F3") +
": (rape) " + SexAppraiser.would_rape(pawn, partner));
}
Find.WindowStack.Add(new Dialog_MessageBox(stringBuilder.ToString(), null, null, null, null, null, false, null, null));
}
static void Would_fuckT(Pawn pawn)
{
{
DebugTables.MakeTablesDialog(pawn.Map.mapPawns.AllPawnsSpawned.Where(x => x != null & x != pawn),
new TableDataGetter<Pawn>("Name", (Pawn p) => p.NameFullColored),
new TableDataGetter<Pawn>("Age", (Pawn p) => p.ageTracker.AgeBiologicalYears),
new TableDataGetter<Pawn>("Gender", (Pawn p) => p.gender.GetLabel()),
new TableDataGetter<Pawn>("isAnimal", (Pawn p) => p.RaceProps.Animal),
new TableDataGetter<Pawn>("isAnimalOfColony", (Pawn p) => p.RaceProps.Animal & p.Faction == Faction.OfPlayer),
new TableDataGetter<Pawn>("IsColonist", (Pawn p) => p.IsColonist),
new TableDataGetter<Pawn>("IsPrisonerOfColony", (Pawn p) => p.IsPrisonerOfColony),
new TableDataGetter<Pawn>("IsSlaveOfColony", (Pawn p) => p.IsSlaveOfColony),
new TableDataGetter<Pawn>("would fuck score", (Pawn p) => SexAppraiser.would_fuck(pawn, p).ToStringPercent()),
new TableDataGetter<Pawn>("be fucked score", (Pawn p) => SexAppraiser.would_fuck(p, pawn).ToStringPercent()),
new TableDataGetter<Pawn>("would rape", (Pawn p) => SexAppraiser.would_rape(pawn, p)),
new TableDataGetter<Pawn>("be raped", (Pawn p) => SexAppraiser.would_rape(p, pawn))
);
}
}
static void Make_button(Rect Button, Pawn pawn, BodyPartRecord partBPR, string gen = "")
{
string ButtonLabel = "nothing here";
bool resizable = RJWSettings.DevMode;
List<Hediff> parts = new List<Hediff>();
List<Hediff> parts1 = new List<Hediff>();
Hediff hed = null;
parts = Genital_Helper.get_PartsHediffList(pawn, partBPR);
if (!parts.NullOrEmpty())
{
if (gen == "p")
parts1.AddRange(parts.Where(x => Genital_Helper.is_penis(x)));
if (gen == "v")
parts1.AddRange(parts.Where(x => Genital_Helper.is_vagina(x)));
if (gen != "")
parts = parts1;
if (!parts.NullOrEmpty())
hed = parts.FirstOrDefault();
if (hed != null)
{
//ButtonLabel = "Morph breasts";
ButtonLabel = "Change " + hed.Label + " size";
if (!resizable)
foreach (var p in parts)
{
if (PartProps.TryGetProps(p, out List<string> l) && l.Contains("Resizable"))
resizable = true;
}
if (resizable)
if (hed is Hediff_PartBaseNatural)
{
Make_resize_button(Button, ButtonLabel, hed, parts);
}
else if (hed is Hediff_PartBaseArtifical)
{
Make_resize_button(Button, ButtonLabel, hed, parts);
}
}
}
}
static void Make_resize_button(Rect Button, string ButtonLabel, Hediff hed, List<Hediff> parts)
{
if (Widgets.ButtonText(Button, ButtonLabel))
{
var stages = hed.def.stages;
var opts = new List<FloatMenuOption>();
foreach (var s in stages)
{
opts.Add(new FloatMenuOption(hed.def.label.CapitalizeFirst() + "(" + s.label.CapitalizeFirst() + ")", () =>
{
foreach (var p in parts)
{
if (RJWSettings.DevMode ||
(PartProps.TryGetProps(p, out List<string> l) && l.Contains("Resizable")))
p.Severity = s.minSeverity;
}
}, MenuOptionPriority.Default));
}
Find.WindowStack.Add(new FloatMenu(opts));
}
}
public override void DoWindowContents(Rect inRect)
{
bool flag = false;
soundClose = SoundDefOf.InfoCard_Close;
closeOnClickedOutside = true;
absorbInputAroundWindow = false;
forcePause = true;
preventCameraMotion = false;
if (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.Return || Event.current.keyCode == KeyCode.Escape))
{
flag = true;
Event.current.Use();
}
Rect windowRect = inRect.ContractedBy(17f);
Rect mainRect = new Rect(windowRect.x, windowRect.y, windowRect.width, windowRect.height - 20f);
Rect okRect = new Rect(inRect.width / 3, mainRect.yMax + 10f, inRect.width / 3f, 30f);
SexualityCard(mainRect, pawn);
if (Widgets.ButtonText(okRect, "CloseButton".Translate()) || flag)
{
Close();
}
}
}
}
|
jojo1541/rjw
|
1.4/Source/Harmony/SexualityCardInternal.cs
|
C#
|
mit
| 23,236
|
using HarmonyLib;
using Verse;
using System;
using RimWorld;
using System.Collections.Generic;
using System.Linq;
/// <summary>
/// patches PawnUtility to fix humanlike childrens post birth
/// </summary>
namespace rjw
{
[HarmonyPatch(typeof(PawnRenderer), "DrawBodyApparel")]
static class Patch_PawnRenderer_DrawBodyApparel
{
//[HarmonyPrefix]
//static void prefix_TrySpawnHatchedOrBornPawn(ref Pawn pawn, Thing motherOrEgg)
//{
// //ModLog.Message("prefix_TrySpawnHatchedOrBornPawn::");
// //ModLog.Message(" " + __result);
// //ModLog.Message(" " + xxx.get_pawnname(pawn));
// //ModLog.Message(" " + xxx.get_pawnname(motherOrEgg as Pawn));
// //ModLog.Message(" " + RJWPregnancySettings.humanlike_pregnancy_enabled);
// //ModLog.Message(" " + xxx.is_human(pawn));
// //ModLog.Message(" " + !xxx.is_mechanoid(pawn));
// //string last_name = NameTriple.FromString(pawn.Name.ToStringFull).Last;
// //ModLog.Message(" prefix_TrySpawnHatchedOrBornPawn Baby surname will be " + last_name);
//}
//resets pawn/doesn't work for some races with C# constructors
[HarmonyPrefix]
static bool prefix_DrawBodyApparel(ref Pawn pawn)
{
if (pawn.jobs?.curDriver is JobDriver_Sex)
{
ModLog.Message(pawn.Name+ " sex");
SexUtility.DrawNude(pawn);
return false;
}
return true;
}
}
}
|
jojo1541/rjw
|
1.4/Source/Harmony/d.cs
|
C#
|
mit
| 1,332
|
using System;
using System.Collections.Generic;
using HarmonyLib;
using RimWorld;
using Verse;
using Verse.AI.Group;
using System.Reflection;
namespace rjw
{
//ABF?? raid rape before leaving?
[HarmonyPatch(typeof(LordJob_AssaultColony), "CreateGraph")]
internal static class Patches_AssaultColonyForRape
{
[HarmonyPostfix]
public static void Postfix(StateGraph __result)
{
//--Log.Message("[ABF]AssaultColonyForRape::CreateGraph");
if (__result == null) return;
//--ModLog.Message("AssaultColonyForRape::CreateGraph");
foreach (var trans in __result.transitions)
{
if (HasDesignatedTransition(trans))
{
foreach (Trigger t in trans.triggers)
{
if (t.filters == null)
{
t.filters = new List<TriggerFilter>() { new Trigger_SexSatisfy(0.3f) };
}
else
{
t.filters.Add(new Trigger_SexSatisfy(0.3f));
}
}
//--Log.Message("[ABF]AssaultColonyForRape::CreateGraph Adding SexSatisfyTrigger to " + trans.ToString());
}
}
}
private static bool HasDesignatedTransition(Transition t)
{
if (t.target == null) return false;
if (t.target.GetType() == typeof(LordToil_KidnapCover)) return true;
foreach (Trigger ta in t.triggers)
{
if (ta.GetType() == typeof(Trigger_FractionColonyDamageTaken)) return true;
}
return false;
}
}
/*
[HarmonyPatch(typeof(JobGiver_Manhunter), "TryGiveJob")]
static class Patches_ABF_MunHunt
{
public static void Postfix(Job __result, ref Pawn pawn)
{
//--ModLog.Message("Patches_ABF_MunHunt::Postfix called");
if (__result == null) return;
if (__result.def == JobDefOf.Wait || __result.def == JobDefOf.Goto) __result = null;
}
}
*/
[HarmonyPatch(typeof(SkillRecord), "CalculateTotallyDisabled")]
internal static class Patches_SkillRecordDebug
{
[HarmonyPrefix]
public static bool Prefix(SkillRecord __instance, ref bool __result)
{
var field = __instance.GetType().GetField("pawn", BindingFlags.GetField | BindingFlags.SetField | BindingFlags.NonPublic | BindingFlags.Instance);
Pawn pawn = (field.GetValue(__instance) as Pawn);
if (__instance.def == null)
{
ModLog.Message("no def!");
__result = false;
return false;
}
return true;
}
}
}
|
jojo1541/rjw
|
1.4/Source/Harmony/patch_ABF.cs
|
C#
|
mit
| 2,262
|
using System.Collections.Generic;
using Verse;
using HarmonyLib;
namespace rjw
{
//adds new gizmo for sex
[HarmonyPatch(typeof(Pawn), "GetGizmos")]
class Patch_AddSexGizmo
{
[HarmonyPriority(99),HarmonyPostfix]
static IEnumerable<Gizmo> AddSexGizmo(IEnumerable<Gizmo> __result, Pawn __instance)
{
foreach (Gizmo entry in __result)
{
yield return entry;
}
if (ModsConfig.RoyaltyActive)
if (__instance?.jobs?.curDriver is JobDriver_Sex)
{
Gizmo SexGizmo = new SexGizmo(__instance);
yield return SexGizmo;
}
}
}
}
|
jojo1541/rjw
|
1.4/Source/Harmony/patch_AddSexGizmo.cs
|
C#
|
mit
| 569
|
using System.Collections.Generic;
using System.Linq;
using HarmonyLib;
using RimWorld;
using Verse;
using UnityEngine;
using Multiplayer.API;
namespace rjw
{
/// <summary>
/// Harmony patch to toggle the RJW designation box showing
/// </summary>
[HarmonyPatch(typeof(PlaySettings), "DoPlaySettingsGlobalControls")]
[StaticConstructorOnStartup]
public static class RJW_corner_toggle
{
static readonly Texture2D icon = ContentFinder<Texture2D>.Get("UI/Commands/ComfortPrisoner_off");
[HarmonyPostfix]
public static void adding_RJW_toggle(WidgetRow row, bool worldView)
{
if (worldView) return;
row.ToggleableIcon(ref RJWSettings.show_RJW_designation_box, icon, "RJW_designation_box_desc".Translate());
}
}
///<summary>
///Compact button group containing rjw designations on pawn
///</summary>
[HarmonyPatch(typeof(Pawn), "GetGizmos")]
[StaticConstructorOnStartup]
static class Rjw_buttons
{
[HarmonyPostfix]
static void this_is_postfix(ref IEnumerable<Gizmo> __result, ref Pawn __instance)
{
if (!RJWSettings.show_RJW_designation_box) return;
if (!(__instance.Faction == Faction.OfPlayer || __instance.IsPrisonerOfColony)) return;
//Log.Message("[rjw]Harmony patch submit_button is called");
var pawn = __instance;
var gizmos = __result.ToList();
gizmos.Add(new RJWdesignations(pawn));
__result = gizmos.AsEnumerable();
}
}
AnimalTab
Extensions
public static bool Pregnant( this Pawn pawn )
{
// get hediff
var _hediff = pawn.health.hediffSet.GetFirstHediffOfDef( HediffDefOf.Pregnant );
// if pregnant, and pregnancy is far enough advanced to be visible
if ( _hediff?.Visible ?? false )
return true;
// not (visibly) pregnant.
return false;
} ///<summary>
///Submit gizmo
///</summary>
[HarmonyPatch(typeof(Pawn), "GetGizmos")]
[StaticConstructorOnStartup]
static class submit_button
{
[HarmonyPostfix]
static void this_is_postfix(ref IEnumerable<Gizmo> __result, ref Pawn __instance)
{
//Log.Message("[rjw]Harmony patch submit_button is called");
var pawn = __instance;
var gizmos = __result.ToList();
var enabled = RJWSettings.submit_button_enabled;
if (enabled && pawn.IsColonistPlayerControlled && pawn.Drafted)
if (pawn.CanChangeDesignationColonist())
if (!(pawn.kindDef.race.defName.Contains("Droid") && !AndroidsCompatibility.IsAndroid(pawn)))
{
gizmos.Add(new Command_Action
{
defaultLabel = "CommandSubmit".Translate(),
icon = submit_icon,
defaultDesc = "CommandSubmitDesc".Translate(),
action = delegate
{
LayDownAndAccept(pawn);
},
hotKey = KeyBindingDefOf.Misc3
});
}
__result = gizmos.AsEnumerable();
}
static Texture2D submit_icon = ContentFinder<Texture2D>.Get("UI/Commands/Submit", true);
static HediffDef submit_hediff = HediffDef.Named("Hediff_Submitting");
[SyncMethod]
static void LayDownAndAccept(Pawn pawn)
{
//Log.Message("Submit button is pressed for " + pawn);
pawn.health.AddHediff(submit_hediff);
}
}
}
|
jojo1541/rjw
|
1.4/Source/Harmony/patch_AnimalTab.cs
|
C#
|
mit
| 3,157
|
using System.Reflection;
using Harmony;
using RimWorld;
using Verse;
using System;
namespace rjw
{
/// <summary>
/// Conditional patching class that only does patching if CnP is active
/// </summary>
public class patch_CnPBnC
{
private readonly static Type Hediff_Baby = AccessTools.TypeByName("Hediff_Baby");
Notify_TraitChanged()
//CnP (or BnC) try to address the joy need of a child, prisoners don't have that.
//Considering how you can arrest children without rjw, it is more of a bug of that mod than ours.
[HarmonyPatch(typeof(HediffGiver_Birthday), "GrowUpTo")]
static class jfpk
{
[HarmonyPostfix]
static void postfix(ref Pawn_NeedsTracker __instance)
{
Pawn_NeedsTracker tr = __instance;
FieldInfo fieldInfo = AccessTools.Field(typeof(Pawn_NeedsTracker), "pawn");
Pawn pawn = fieldInfo.GetValue(__instance) as Pawn;
if (xxx.is_human(pawn) && pawn.ageTracker.CurLifeStageIndex < AgeStage.Teenager)
{
if (tr.TryGetNeed(NeedDefOf.Joy) == null)
{
MethodInfo method = AccessTools.Method(typeof(Pawn_NeedsTracker), "AddNeed");
method.Invoke(tr, new object[] { NeedDefOf.Joy });
}
}
}
}
}
}
|
jojo1541/rjw
|
1.4/Source/Harmony/patch_CnPBnC.cs
|
C#
|
mit
| 1,187
|
using HarmonyLib;
using RimWorld;
using System.Collections.Generic;
using System.Linq;
using Verse;
using Verse.AI;
namespace rjw
{
/// <summary>
/// count (rjw) bodypart with missing rjw part as missing to prevent damage
/// </summary>
[HarmonyPatch(typeof(HediffSet), "PartIsMissing")]
internal static class PATCH_HediffSet_GetRandomNotMissingPart
{
[HarmonyPostfix]
private static void rjwPartIsMissing(ref bool __result, ref HediffSet __instance, BodyPartRecord part)
{
if (__result == true)
return;
var pawn = __instance.pawn;
if (__instance.pawn != null)
{
if (part.def == xxx.genitalsDef && pawn.GetGenitalsList().NullOrEmpty())
__result = true;
else if (part.def == xxx.breastsDef && pawn.GetBreastList().NullOrEmpty())
__result = true;
else if (part.def == xxx.anusDef && pawn.GetAnusList().NullOrEmpty())
__result = true;
}
}
}
/// <summary>
/// count (rjw) bodypart with missing rjw part as missing to prevent damage
/// </summary>
[HarmonyPatch(typeof(HediffSet), "GetNotMissingParts")]
internal static class PATCH_HediffSet_GetRandomNotMissingPart
{
[HarmonyPostfix]
private static IEnumerable<BodyPartRecord> rjwGetNotMissingParts(IEnumerable<BodyPartRecord> __result, Pawn pawn)
{
//IEnumerable<BodyPartRecord> t;
foreach (var bpr in __result)
{
if (bpr.def == xxx.genitalsDef && pawn.GetGenitalsList().NullOrEmpty())
continue;
else if (bpr.def == xxx.breastsDef && pawn.GetBreastList().NullOrEmpty())
continue;
else if (bpr.def == xxx.anusDef && pawn.GetAnusList().NullOrEmpty())
continue;
yield return bpr;
}
}
}
/// <summary>
/// count rjw bodypart with missing rjw part as missing to prevent damage
/// </summary>
[HarmonyPatch(typeof(DamageWorker.DamageResult), "AddPart")]
internal static class PATCH_DamageWorker_AddPart
{
[HarmonyPrefix]
private static bool Disable_damage(Thing hitThing, BodyPartRecord part)
{
Pawn pawn = hitThing as Pawn;
if (pawn != null)
{
if (part.def == xxx.genitalsDef && pawn.GetGenitalsList().NullOrEmpty())
return false;
if (part.def == xxx.breastsDef && pawn.GetBreastList().NullOrEmpty())
return false;
if (part.def == xxx.anusDef && pawn.GetAnusList().NullOrEmpty())
return false;
}
return true;
}
}
}
|
jojo1541/rjw
|
1.4/Source/Harmony/patch_PartIsMissing.cs
|
C#
|
mit
| 2,340
|
using System;
using RimWorld;
using Verse;
using HarmonyLib;
namespace rjw
{
///<summary>
///Disable vanilla(?) traders from buying/selling natural rjw parts
///</summary>
[HarmonyPatch(typeof(StockGenerator_BuyExpensiveSimple), "HandlesThingDef")]
[StaticConstructorOnStartup]
static class PATCH_StockGenerator_BuyExpensiveSimple_HandlesThingDef
{
[HarmonyPostfix]
static void remove_RJW_stuff_fromtraderBUY(ref bool __result, ThingDef thingDef)
{
if (thingDef == null)
return;
if (thingDef.tradeTags.NullOrEmpty())
return;
if (thingDef.tradeTags.Contains("RJW_NoBuy"))
__result = false;
}
}
}
|
jojo1541/rjw
|
1.4/Source/Harmony/patch_StockGenerator_BuyExpensiveSimple.cs
|
C#
|
mit
| 635
|
using System;
using System.Reflection;
using System.Runtime.Remoting.Messaging;
using HarmonyLib;
using RimWorld;
using RimWorld.Planet;
using Verse;
using Verse.AI;
namespace rjw
{
[HarmonyPatch(typeof(Pawn_ApparelTracker))]
[HarmonyPatch("Wear")]
internal static class PATCH_Pawn_ApparelTracker_Wear
{
// Prevents pawns from equipping a piece of apparel if it conflicts with some locked apparel that they're already wearing
[HarmonyPrefix]
private static bool prevent_wear_by_gear(Pawn_ApparelTracker __instance, ref Apparel newApparel)
{
var tra = __instance;
// //--Log.Message ("Pawn_ApparelTracker.Wear called for " + newApparel.Label + " on " + tra.xxx.get_pawnname(pawn));
foreach (var app in tra.WornApparel)
if (app.has_lock() && (!ApparelUtility.CanWearTogether(newApparel.def, app.def, tra.pawn.RaceProps.body)))
{
if (PawnUtility.ShouldSendNotificationAbout(tra.pawn))
Messages.Message(xxx.get_pawnname(tra.pawn) + " can't wear " + newApparel.def.label + " (blocked by " + app.def.label + ")", tra.pawn, MessageTypeDefOf.NegativeEvent);
return false;
}
return true;
}
// Add the appropriate hediff when gear is worn
[HarmonyPostfix]
private static void on_wear(Pawn_ApparelTracker __instance, Apparel newApparel)
{
var tra = __instance;
if ((newApparel.def is bondage_gear_def def) &&
(newApparel.Wearer == tra.pawn))
{ // Check that the apparel was actually worn
def.soul.on_wear(tra.pawn, newApparel);
}
}
}
// Remove the hediff when the gear is removed
[HarmonyPatch(typeof(Pawn_ApparelTracker))]
[HarmonyPatch("Notify_ApparelRemoved")]
internal static class PATCH_Pawn_ApparelTracker_Remove
{
[HarmonyPostfix]
private static void on_remove(Pawn_ApparelTracker __instance, Apparel apparel)
{
if (apparel.def is bondage_gear_def def)
{
def.soul.on_remove(apparel, __instance.pawn);
}
}
}
// Patch the TryDrop method so that locked apparel cannot be dropped by JobDriver_RemoveApparel or by stripping
// a corpse or downed pawn
internal static class PATCH_Pawn_ApparelTracker_TryDrop
{
// Can't call MakeByRefType in an attribute, which is why this method is necessary.
private static MethodInfo get_target()
{
return typeof(Pawn_ApparelTracker).GetMethod("TryDrop", new Type[] {
typeof(Apparel),
typeof(Apparel).MakeByRefType (),
typeof(IntVec3),
typeof(bool)
});
}
// Can't just put [HarmonyTargetMethod] on get_target, which is why this method is necessary. BTW I don't
// know why HarmonyTargetMethod wasn't working. I'm sure I had everything set up properly so it might be a
// bug in Harmony itself, but I can't be bothered to look into it in detail.
public static void apply(Harmony har)
{
var tar = get_target();
var pat = typeof(PATCH_Pawn_ApparelTracker_TryDrop).GetMethod("prevent_locked_apparel_drop");
har.Patch(tar, new HarmonyMethod(pat), null);
}
public static bool prevent_locked_apparel_drop(Pawn_ApparelTracker __instance, ref Apparel ap, ref bool __result)
{
if (!ap.has_lock())
return true;
else
{
__result = false;
return false;
}
}
}
// Prevent locked apparel from being removed from a pawn who's out on a caravan
// TODO: Allow the apparel to be removed if the key is in the caravan's inventory
//[HarmonyPatch (typeof (WITab_Caravan_Gear))]
//[HarmonyPatch ("TryRemoveFromCurrentWearer")]
//static class PATCH_WITab_Caravan_Gear_TryRemoveFromCurrentWearer {
// [HarmonyPrefix]
// static bool prevent_locked_apparel_removal (WITab_Caravan_Gear __instance, Thing t, ref bool __result)
// {
// var app = t as Apparel;
// if ((app == null) || (! app.has_lock ()))
// return true;
// else {
// __result = false;
// return false;
// }
// }
//}
// Check for the special case where a player uses the caravan gear tab to equip a piece of lockable apparel on a pawn that
// is wearing an identical piece of already locked apparel, and make sure that doesn't work or change anything. This is to
// fix a bug where, even though the new apparel would fail to be equipped on the pawn, it would somehow copy the holostamp
// info from the equipped apparel.
[HarmonyPatch(typeof(WITab_Caravan_Gear))]
[HarmonyPatch("TryEquipDraggedItem")]
internal static class PATCH_WITab_Caravan_Gear_TryEquipDraggedItem
{
private static Thing get_dragged_item(WITab_Caravan_Gear tab)
{
return (Thing)typeof(WITab_Caravan_Gear).GetField("draggedItem", xxx.ins_public_or_no).GetValue(tab);
}
private static void set_dragged_item(WITab_Caravan_Gear tab, Thing t)
{
typeof(WITab_Caravan_Gear).GetField("draggedItem", xxx.ins_public_or_no).SetValue(tab, t);
}
[HarmonyPrefix]
private static bool prevent_locked_apparel_conflict(WITab_Caravan_Gear __instance, ref Pawn p)
{
if (__instance == null) return true;
if (get_dragged_item(__instance) is Apparel dragged_app && p.apparel != null && dragged_app.has_lock())
{
foreach (var equipped_app in p.apparel.WornApparel)
{
if (equipped_app.has_lock() && (!ApparelUtility.CanWearTogether(dragged_app.def, equipped_app.def, p.RaceProps.body)))
{
set_dragged_item(__instance, null);
return false;
}
}
}
return true;
}
}
/* GONE IN b19
// Prevent locked apparel from being removed from a corpse
// TODO: Find out when this method is actually called (probably doesn't matter but still)
[HarmonyPatch(typeof(Dialog_FormCaravan))]
[HarmonyPatch("RemoveFromCorpseIfPossible")]
internal static class PATCH_Dialog_FormCaravan_RemoveFromCorpseIfPossible
{
[HarmonyPrefix]
private static bool prevent_locked_apparel_removal(Dialog_FormCaravan __instance, Thing thing)
{
var app = thing as Apparel;
return (app == null) || (!app.has_lock());
}
}
*/
// Patch a method in a pawn gear tab to give the pawn a special job driver if the player tells them to
// drop locked apparel they have equipped
// TODO: Search for the key and, if the pawn can access it, give them a new job that has them go to the key
// and use it to unlock the apparel
[HarmonyPatch(typeof(ITab_Pawn_Gear))]
[HarmonyPatch("InterfaceDrop")]
internal static class PATCH_ITab_Pawn_Gear_InterfaceDrop
{
private static Pawn SelPawnForGear(ITab_Pawn_Gear tab)
{
var pro = typeof(ITab_Pawn_Gear).GetProperty("SelPawnForGear", xxx.ins_public_or_no);
return (Pawn)pro.GetValue(tab, null);
}
[HarmonyPrefix]
private static bool drop_locked_apparel(ITab_Pawn_Gear __instance, Thing t)
{
var tab = __instance;
var apparel = t as Apparel;
if ((apparel == null) || (!apparel.has_lock()))
return true;
else
{
var p = SelPawnForGear(tab);
if ((p.apparel != null) && (p.apparel.WornApparel.Contains(apparel)))
{
p.jobs.TryTakeOrderedJob(JobMaker.MakeJob(xxx.struggle_in_BondageGear, apparel));
return false;
}
else
return true;
}
}
}
// Patch the method that prisoners use to find apparel in their cell so that they don't try to wear
// something that conflicts with locked apparel. The method used to prevent pawns from trying to
// optimize away locked apparel won't work here because prisoners don't check GetSpecialApparelScoreOffset.
[HarmonyPatch(typeof(JobGiver_PrisonerGetDressed))]
[HarmonyPatch("FindGarmentCoveringPart")]
internal static class PATCH_JobGiver_PrisonerGetDressed_FindGarmentCoveringPart
{
private static bool conflicts(Pawn_ApparelTracker tra, Apparel new_app)
{
foreach (var worn_app in tra.WornApparel)
if (worn_app.has_lock() && (!ApparelUtility.CanWearTogether(worn_app.def, new_app.def, tra.pawn.RaceProps.body)))
return true;
return false;
}
[HarmonyPrefix]
private static bool prevent_locked_apparel_conflict(JobGiver_PrisonerGetDressed __instance, Pawn pawn, BodyPartGroupDef bodyPartGroupDef, ref Apparel __result)
{
// If the prisoner is not wearing locked apparel then just run the regular method
if (!pawn.is_wearing_locked_apparel())
return true;
// Otherwise, duplicate the logic in the regular method except with an additional check
// to filter out apparel that conflicts with worn locked apparel.
else
{
var room = pawn.GetRoom();
if (room.IsPrisonCell)
foreach (var c in room.Cells)
foreach (var t in c.GetThingList(pawn.Map))
{
if ((t is Apparel app) &&
app.def.apparel.bodyPartGroups.Contains(bodyPartGroupDef) &&
pawn.CanReserve(app) &&
ApparelUtility.HasPartsToWear(pawn, app.def) &&
(!conflicts(pawn.apparel, app)))
{
__result = app;
return false;
}
}
__result = null;
return false;
}
}
}
// Patch the method that prisoners use to find apparel in their cell so that they don't try to wear
// something that conflicts with locked apparel. The method used to prevent pawns from trying to
// optimize away locked apparel won't work here because prisoners don't check GetSpecialApparelScoreOffset.
[HarmonyPatch(typeof(JobGiver_OptimizeApparel))]
[HarmonyPatch("ApparelScoreRaw")]
internal static class PATCH_JobGiver_OptimizeApparel_ApparelScoreRaw
{
[HarmonyPostfix]
static void bondage_score_offset(Pawn pawn, Apparel ap, ref float __result, JobGiver_OptimizeApparel __instance)
{
if (ap.HasThingCategory(ThingCategoryDef.Named("Bondage")))
{
if (ap.Wearer == pawn)
__result += 0f;
else if(ap.AllComps.Any(x=> x.props is CompProperties_HoloCryptoStamped))
__result -= 1e5f;
else
__result += 0f;
//Log.Message("bondage_score_offset " + __result);
}
}
}
}
|
jojo1541/rjw
|
1.4/Source/Harmony/patch_bondage_gear.cs
|
C#
|
mit
| 9,662
|
using System;
using System.Reflection;
using HarmonyLib;
using RimWorld;
using rjw.Modules.Interactions.Enums;
using rjw.Modules.Interactions.Objects;
using Verse;
using Verse.AI;
using static HarmonyLib.Code;
namespace rjw
{
/// <summary>
/// Patch:
/// Core Loving, Mating
/// Rational Romance LovinCasual
/// CnP, remove pregnancy if rjw human preg enabled
/// </summary>
// Add a fail condition to JobDriver_Lovin that prevents pawns from lovin' if they aren't physically able/have genitals
[HarmonyPatch(typeof(JobDriver_Lovin), "MakeNewToils")]
internal static class PATCH_JobDriver_Lovin_MakeNewToils
{
[HarmonyPrefix]
private static bool lovin_patch_n_override(JobDriver_Lovin __instance)
{
Pawn pawn = __instance.pawn;
Pawn partner = null;
Building_Bed Bed = null;
var any_ins = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
partner = (Pawn)(__instance.GetType().GetProperty("Partner", any_ins).GetValue(__instance, null));
Bed = (Building_Bed)(__instance.GetType().GetProperty("Bed", any_ins).GetValue(__instance, null));
__instance.FailOn(() => (!(xxx.can_fuck(pawn) || xxx.can_be_fucked(pawn))));
__instance.FailOn(() => (!(xxx.can_fuck(partner) || xxx.can_be_fucked(partner))));
if (RJWSettings.override_lovin)
{
pawn.jobs.EndCurrentJob(JobCondition.Incompletable);
Job job = JobMaker.MakeJob(xxx.casual_sex, partner, Bed);
pawn.jobs.jobQueue.EnqueueFirst(job);
}
return true;
}
}
// Add a fail condition to JobDriver_Mate that prevents animals from lovin' if they aren't physically able/have genitals
[HarmonyPatch(typeof(JobDriver_Mate), "MakeNewToils")]
internal static class PATCH_JobDriver_Mate_MakeNewToils
{
[HarmonyPrefix]
private static bool matin_patch_n_override(JobDriver_Mate __instance)
{
//only reproductive male/futa starts mating job
Pawn pawn = __instance.pawn;
Pawn partner = null;
var any_ins = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
partner = (Pawn)(__instance.GetType().GetProperty("Female", any_ins).GetValue(__instance, null));
__instance.FailOn(() => (!(xxx.can_fuck(pawn) || xxx.can_be_fucked(pawn))));
__instance.FailOn(() => (!(xxx.can_fuck(partner) || xxx.can_be_fucked(partner))));
if (RJWSettings.override_matin)
{
//__instance.FailOn(() => (!RJWSettings.animal_on_animal_enabled));
//if (!RJWSettings.animal_on_animal_enabled)
// return true;
Job job;
if (pawn.kindDef == partner.kindDef || pawn.RaceProps.animalType == partner.RaceProps.animalType)
job = JobMaker.MakeJob(xxx.animalMate, partner);
else if (RJWSettings.animal_on_animal_enabled)
job = JobMaker.MakeJob(xxx.animalBreed, partner);
else
return true;
pawn.jobs.EndCurrentJob(JobCondition.Incompletable);
pawn.jobs.jobQueue.EnqueueFirst(job);
}
return true;
}
}
//Patch for futa animals to initiate mating (vanialla - only male)
[HarmonyPatch(typeof(JobGiver_Mate), "TryGiveJob")]
internal static class PATCH_JobGiver_Mate_TryGiveJob
{
[HarmonyPostfix]
public static void futa_animal_partner_search_patch(ref Job __result, Pawn pawn)
{
//ModLog.Message("patches_lovin::JobGiver_Mate fail, try rjw for " + xxx.get_pawnname(pawn));
var parts = pawn.GetGenitalsList();
if (!Genital_Helper.has_male_bits(pawn, parts) || !pawn.ageTracker.CurLifeStage.reproductive)
{
//ModLog.Message("patches_lovin::JobGiver_Mate " + xxx.get_pawnname(pawn) + ", has no penis " + (Genital_Helper.has_penis(pawn) || Genital_Helper.has_penis_infertile(pawn)));
//ModLog.Message("patches_lovin::JobGiver_Mate " + xxx.get_pawnname(pawn) + ", not reproductive " + !pawn.ageTracker.CurLifeStage.reproductive);
return;
}
Predicate<Thing> validator = delegate (Thing t)
{
Pawn pawn3 = t as Pawn;
var valid = !pawn3.Downed
&& pawn3 != pawn
&& pawn3.CanCasuallyInteractNow()
&& !pawn3.IsForbidden(pawn)
&& !pawn3.HostileTo(pawn)
&& PawnUtility.FertileMateTarget(pawn, pawn3)
&& (RJWSettings.WildMode || // go wild, mate everyone
(!RJWSettings.matin_crossbreed && pawn.def == pawn3.def) || // mate same species - vanilla behavior
(RJWSettings.matin_crossbreed && pawn.RaceProps.animalType != AnimalType.None && pawn.RaceProps.animalType == pawn3.RaceProps.animalType)); // mate same animalType
if (!valid && pawn3 != pawn)
{
//ModLog.Message("patches_lovin::JobGiver_Mate " + xxx.get_pawnname(pawn3) + ", not valid");
//ModLog.Message("patches_lovin::JobGiver_Mate Downed " + pawn3.Downed);
//ModLog.Message("patches_lovin::JobGiver_Mate CanCasuallyInteractNow " + pawn3.CanCasuallyInteractNow());
//ModLog.Message("patches_lovin::JobGiver_Mate IsForbidden " + pawn3.IsForbidden(pawn));
//ModLog.Message("patches_lovin::JobGiver_Mate FertileMateTarget " + PawnUtility.FertileMateTarget(pawn, pawn3));
}
return valid;
};
ThingRequest request = ThingRequest.ForGroup(ThingRequestGroup.Pawn); // mate everyone, filtered by validator
Pawn pawn2 = (Pawn)GenClosest.ClosestThingReachable(pawn.Position, pawn.Map, request, PathEndMode.Touch, TraverseParms.For(pawn), 30f, validator);
if (pawn2 == null)
{
//ModLog.Message("patches_lovin::JobGiver_Mate " + xxx.get_pawnname(pawn) + ", no valid partner found");
return;
}
//__result = JobMaker.MakeJob(xxx.animalBreed, pawn2);
__result = JobMaker.MakeJob(JobDefOf.Mate, pawn2);
//ModLog.Message("patches_lovin::JobGiver_Mate " + xxx.get_pawnname(pawn) + ", female " + xxx.get_pawnname(pawn2) + ", job " + __result);
}
}
//check if female can be impregnated for animal mating (also check rjw pregnancies)
[HarmonyPatch(typeof(PawnUtility), "FertileMateTarget")]
internal static class PATCH_PawnUtility_FertileMateTarget
{
[HarmonyPrefix]
public static bool Prefix(Pawn male, Pawn female, ref bool __state)
{
__state = female.IsPregnant();
//Log.Message("Prefix FertileMateTarget is vanilla/rjw pregnant: " + __state);
return true;
}
[HarmonyPostfix]
public static bool Postfix(bool __result, ref bool __state)
{
if (__result)
{
//Log.Message("Postfix FertileMateTarget is fertile and not vanilla pregnant: " + __result);
if (__state)
{
//Log.Message("Postfix FertileMateTarget is fertile and rjw pregnant: " + __state);
__result = false;
}
}
return __result;
}
}
//Suboptions when starting rjw sex through workgiver
//[HarmonyPatch(typeof(FloatMenuOption), "Chosen")]
//internal static class PATCH_test
//{
// [HarmonyPostfix]
// public static void Postfix(FloatMenuOption __instance)
// {
// try
// {
// if (Find.Selector.NumSelected == 1) //&& (Find.Selector.SingleSelectedThing as Pawn).IsDesignatedHero()
// {
// //TODO: check if rjw jobdriver,
// //Insert another menu or 2 that will modify initiator sex jobdriver to
// //use selected parts - oral/anal/vaginal/etc
// //use selectable sex action - give/receive?
// //use selectable sex action - fuck/fisting?
// Log.Message("---");
// ModLog.Message("FloatMenuOption::Chosen " + __instance);
// ModLog.Message("FloatMenuOption::Chosen " + __instance.Label);
// ModLog.Message("FloatMenuOption::Chosen " + __instance.action.Target);
// ModLog.Message("FloatMenuOption::Chosen initiator - " + Find.Selector.SingleSelectedThing);
// ModLog.Message("FloatMenuOption::Chosen target - " + __instance.revalidateClickTarget);
// ModLog.Message("FloatMenuOption::Chosen initiator - " + (Find.Selector.SingleSelectedThing as Pawn).CurJob);
// Log.Message("---");
// }
// }
// catch
// { }
// }
//}
//JobDriver_DoLovinCasual from RomanceDiversified should have handled whether pawns can do casual lovin,
//so I don't bothered to do a check here, unless some bugs occur due to this.
//this prob needs a patch like above, but who cares
// Call xxx.aftersex after pawns have finished lovin'
// You might be thinking, "wouldn't it be easier to add this code as a finish condition to JobDriver_Lovin in the patch above?" I tried that
// at first but it didn't work because the finish condition is always called regardless of how the job ends (i.e. if it's interrupted or not)
// and there's no way to find out from within the finish condition how the job ended. I want to make sure not apply the effects of sex if the
// job was interrupted somehow.
[HarmonyPatch(typeof(JobDriver), "Cleanup")]
internal static class PATCH_JobDriver_Loving_Cleanup
{
//RomanceDiversified lovin
//not very good solution, some other mod can have same named jobdrivers, but w/e
private readonly static Type JobDriverDoLovinCasual = AccessTools.TypeByName("JobDriver_DoLovinCasual");
//Nightmare Incarnation
//not very good solution, some other mod can have same named jobdrivers, but w/e
private readonly static Type JobDriverNIManaSqueeze = AccessTools.TypeByName("JobDriver_NIManaSqueeze");
//vanilla lovin
private readonly static Type JobDriverLovin = typeof(JobDriver_Lovin);
//vanilla mate
private readonly static Type JobDriverMate = typeof(JobDriver_Mate);
[HarmonyPrefix]
private static bool on_cleanup_driver(JobDriver __instance, JobCondition condition)
{
if (__instance == null)
return true;
if (condition == JobCondition.Succeeded)
{
Pawn pawn = __instance.pawn;
Pawn partner = null;
//ModLog.Message("patches_lovin::on_cleanup_driver" + xxx.get_pawnname(pawn));
var any_ins = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
//[RF] Rational Romance [1.0] loving
if (xxx.RomanceDiversifiedIsActive && __instance.GetType() == JobDriverDoLovinCasual)
{
// not sure RR can even cause pregnancies but w/e
partner = (Pawn)(__instance.GetType().GetProperty("Partner", any_ins).GetValue(__instance, null));
ModLog.Message("patches_lovin::on_cleanup_driver RomanceDiversified/RationalRomance:" + xxx.get_pawnname(pawn) + "+" + xxx.get_pawnname(partner));
}
//Nightmare Incarnation
else if (xxx.NightmareIncarnationIsActive && __instance.GetType() == JobDriverNIManaSqueeze)
{
partner = (Pawn)(__instance.GetType().GetProperty("Victim", any_ins).GetValue(__instance, null));
ModLog.Message("patches_lovin::on_cleanup_driver Nightmare Incarnation:" + xxx.get_pawnname(pawn) + "+" + xxx.get_pawnname(partner));
}
//Vanilla loving
else if (__instance.GetType() == JobDriverLovin)
{
partner = (Pawn)(__instance.GetType().GetProperty("Partner", any_ins).GetValue(__instance, null));
//CnP loving
if (xxx.RimWorldChildrenIsActive && RJWPregnancySettings.humanlike_pregnancy_enabled && xxx.is_human(pawn) && xxx.is_human(partner))
{
ModLog.Message("patches_lovin:: RimWorldChildren/ChildrenAndPregnancy pregnancy:" + xxx.get_pawnname(pawn) + "+" + xxx.get_pawnname(partner));
PregnancyHelper.cleanup_CnP(pawn);
PregnancyHelper.cleanup_CnP(partner);
}
else
ModLog.Message("patches_lovin:: JobDriverLovin pregnancy:" + xxx.get_pawnname(pawn) + "+" + xxx.get_pawnname(partner));
}
//Vanilla mating
else if (__instance.GetType() == JobDriverMate)
{
partner = (Pawn)(__instance.GetType().GetProperty("Female", any_ins).GetValue(__instance, null));
ModLog.Message("patches_lovin:: JobDriverMate pregnancy:" + xxx.get_pawnname(pawn) + "+" + xxx.get_pawnname(partner));
}
else
return true;
// TODO: Doing TryUseCondom here is a bit weird... it should happen before.
//var usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(partner);
//vanilla will probably be fucked up for non humanlikes... but only humanlikes do loving, right? right?
//if rjw pregnancy enabled, remove vanilla for:
//human-human
//animal-animal
//bestiality
//always remove when someone is insect or mech
if (RJWPregnancySettings.humanlike_pregnancy_enabled && xxx.is_human(pawn) && xxx.is_human(partner)
|| RJWPregnancySettings.animal_pregnancy_enabled && xxx.is_animal(pawn) && xxx.is_animal(partner)
|| (RJWPregnancySettings.bestial_pregnancy_enabled && xxx.is_human(pawn) && xxx.is_animal(partner)
|| RJWPregnancySettings.bestial_pregnancy_enabled && xxx.is_animal(pawn) && xxx.is_human(partner))
|| xxx.is_insect(pawn) || xxx.is_insect(partner) || xxx.is_mechanoid(pawn) || xxx.is_mechanoid(partner)
)
{
ModLog.Message("patches_lovin::on_cleanup_driver vanilla pregnancy:" + xxx.get_pawnname(pawn) + "+" + xxx.get_pawnname(partner));
PregnancyHelper.cleanup_vanilla(pawn);
PregnancyHelper.cleanup_vanilla(partner);
}
SexProps nonRJWsexI = SexUtility.SelectSextype(pawn, partner, false, false);
var interaction = Modules.Interactions.Helpers.InteractionHelper.GetWithExtension(nonRJWsexI.dictionaryKey);
nonRJWsexI.isRevese = interaction.HasInteractionTag(InteractionTag.Reverse);
nonRJWsexI.isCoreLovin = true;
SexUtility.ProcessSex(nonRJWsexI); //TODO: fix me someday
SexUtility.SatisfyPersonal(nonRJWsexI);
SexUtility.SatisfyPersonal(nonRJWsexI.GetForPartner());
}
return true;
}
}
}
|
jojo1541/rjw
|
1.4/Source/Harmony/patch_lovin.cs
|
C#
|
mit
| 13,270
|
using HarmonyLib;
using RimWorld;
using Verse;
using Verse.AI;
namespace rjw
{
/// <summary>
/// disable meditation effects for nymphs (i.e meditation on throne)
/// </summary>
[HarmonyPatch(typeof(JobDriver_Meditate), "MeditationTick")]
internal static class PATCH_JobDriver_Meditate_MeditationTick
{
[HarmonyPrefix]
private static bool Disable_For_Nymph(JobDriver_Meditate __instance)
{
Pawn pawn = __instance.pawn;
if (xxx.is_nympho(pawn))
{
//ModLog.Message("JobGiver_Meditate::MeditationTick for nymph " + xxx.get_pawnname(pawn) + " __instance " + __instance);
CompProperties_MeditationFocus t0 = __instance.Focus.Thing?.def?.comps?.Find(x => x is CompProperties_MeditationFocus) as CompProperties_MeditationFocus;
if (t0 != null)
if (t0.focusTypes.Contains(xxx.SexMeditationFocus))
return true;
return false;
}
//ModLog.Message("JobGiver_Meditate::MeditationTick pass");
return true;
}
}
[HarmonyPatch(typeof(JobGiver_Meditate), "TryGiveJob")]
internal static class PATCH_JobGiver_Meditate_TryGiveJob
{
[HarmonyPostfix]
public static void Disable_For_Nymph(ref Job __result, Pawn pawn)
{
if (__result != null)
if (xxx.is_nympho(pawn))
{
//ModLog.Message("JobGiver_Meditate::TryGiveJob for nymph " + xxx.get_pawnname(pawn) + " job " + __result);
CompProperties_MeditationFocus t1 = __result.targetA.Thing?.def.comps.Find(x => x is CompProperties_MeditationFocus) as CompProperties_MeditationFocus;
CompProperties_MeditationFocus t2 = __result.targetB.Thing?.def.comps.Find(x => x is CompProperties_MeditationFocus) as CompProperties_MeditationFocus;
CompProperties_MeditationFocus t3 = __result.targetC.Thing?.def.comps.Find(x => x is CompProperties_MeditationFocus) as CompProperties_MeditationFocus;
//ModLog.Message("JobGiver_Meditate::TryGiveJob targetA " + t1);
//ModLog.Message("JobGiver_Meditate::TryGiveJob targetB " + t2);
//ModLog.Message("JobGiver_Meditate::TryGiveJob targetC " + t3);
if (t1 != null)
if (t1.focusTypes.Contains(xxx.SexMeditationFocus))
return;
if (t2 != null)
if (t2.focusTypes.Contains(xxx.SexMeditationFocus))
return;
if (t3 != null)
if (t3.focusTypes.Contains(xxx.SexMeditationFocus))
return;
//ModLog.Message("JobGiver_Meditate::Disable_For_Nymph no valid targets fail job");
__result = null;
//ModLog.Message("JobGiver_Meditate::Disable_For_Nymph " + xxx.get_pawnname(pawn) + " job " + __result);
}
}
}
}
|
jojo1541/rjw
|
1.4/Source/Harmony/patch_meditate.cs
|
C#
|
mit
| 2,541
|
namespace rjw
{
/*
[HarmonyPatch(typeof(Pawn_NeedsTracker))]
[HarmonyPatch("ShouldHaveNeed")]
static class patches_need
{
[HarmonyPostfix]
static void on_postfix(Pawn_NeedsTracker __instance, NeedDef nd, ref bool __result){
Pawn p=(Pawn)(typeof(Pawn_NeedsTracker).GetField("pawn", xxx.ins_public_or_no).GetValue(__instance));
__result = __result && (nd.defName != "Sex" || (p!=null && p.Map!=null));
}
}
*/
}
|
jojo1541/rjw
|
1.4/Source/Harmony/patch_need.cs
|
C#
|
mit
| 430
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Text;
using HarmonyLib;
using Multiplayer.API;
using UnityEngine;
using Verse;
using RimWorld;
using rjw.Modules.Testing;
using Seeded = rjw.Modules.Rand.Seeded;
namespace rjw
{
[HarmonyPatch(typeof(Hediff_Pregnant), "DoBirthSpawn")]
internal static class PATCH_Hediff_Pregnant_DoBirthSpawn
{
/// <summary>
/// This one overrides vanilla pregnancy hediff behavior.
/// 0 - try to find suitable father for debug pregnancy
/// 1st part if character pregnant and rjw pregnancies enabled - creates rjw pregnancy and instantly births it instead of vanilla
/// 2nd part if character pregnant with rjw pregnancy - birth it
/// 3rd part - debug - create rjw/vanila pregnancy and birth it
/// </summary>
/// <param name="mother"></param>
/// <param name="father"></param>
/// <returns></returns>
[HarmonyPrefix]
[SyncMethod]
private static bool on_begin_DoBirthSpawn(ref Pawn mother, ref Pawn father)
{
//--Log.Message("patches_pregnancy::PATCH_Hediff_Pregnant::DoBirthSpawn() called");
if (mother == null)
{
ModLog.Error("Hediff_Pregnant::DoBirthSpawn() - no mother defined -> exit");
return false;
}
//CompEggLayer compEggLayer = mother.TryGetComp<CompEggLayer>();
//if (compEggLayer != null)
//{
// ProcessVanillaEggPregnancy(mother, father);
// return false;
//}
//vanilla debug?
if (mother.gender == Gender.Male)
{
ModLog.Error("Hediff_Pregnant::DoBirthSpawn() - mother is male -> exit");
return false;
}
// get a reference to the hediff we are applying
//do birth for vanilla pregnancy Hediff
//if using rjw pregnancies - add RJW pregnancy Hediff and birth it instead
Hediff_Pregnant self = (Hediff_Pregnant)mother.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.Pregnant);
if (self != null)
{
return ProcessVanillaPregnancy(self, mother, father);
}
// do birth for existing RJW pregnancies
if (ProcessRJWPregnancy(mother, father))
{
return false;
}
return ProcessDebugPregnancy(mother, father);
}
private static bool ProcessVanillaEggPregnancy(Pawn mother, Pawn father)
{
CompEggLayer compEggLayer = mother.TryGetComp<CompEggLayer>();
if (compEggLayer != null)
{
if (!compEggLayer.FullyFertilized)
{
if (father == null)
compEggLayer.Fertilize(mother);
else
compEggLayer.Fertilize(father);
compEggLayer.ProduceEgg();
}
}
CompHatcher compHatcher = mother.TryGetComp<CompHatcher>();
if (compHatcher != null)
{
compHatcher.Hatch();
}
ModLog.Message("patches_pregnancy::PATCH_Hediff_Pregnant::DoBirthSpawn():ProcessVanillaEggPregnancy birthing:" + xxx.get_pawnname(mother));
return true;
}
private static bool ProcessVanillaPregnancy(Hediff_Pregnant pregnancy, Pawn mother, Pawn father)
{
void CreateAndBirth<T>() where T : Hediff_BasePregnancy
{
T hediff = Hediff_BasePregnancy.Create<T>(mother, father);
hediff.GiveBirth();
if (pregnancy != null)
mother.health.RemoveHediff(pregnancy);
}
if (father == null)
{
father = Hediff_BasePregnancy.Trytogetfather(ref mother);
}
ModLog.Message("patches_pregnancy::PATCH_Hediff_Pregnant::DoBirthSpawn():Vanilla_pregnancy birthing:" + xxx.get_pawnname(mother));
if (RJWPregnancySettings.animal_pregnancy_enabled && ((father == null || xxx.is_animal(father)) && xxx.is_animal(mother)))
{
//RJW Bestial pregnancy animal-animal
ModLog.Message(" override as Bestial birthing(animal-animal): Father-" + xxx.get_pawnname(father) + " Mother-" + xxx.get_pawnname(mother));
CreateAndBirth<Hediff_BestialPregnancy>();
return false;
}
else if (RJWPregnancySettings.bestial_pregnancy_enabled && ((xxx.is_animal(father) && xxx.is_human(mother)) || (xxx.is_human(father) && xxx.is_animal(mother))))
{
//RJW Bestial pregnancy human-animal
ModLog.Message(" override as Bestial birthing(human-animal): Father-" + xxx.get_pawnname(father) + " Mother-" + xxx.get_pawnname(mother));
CreateAndBirth<Hediff_BestialPregnancy>();
return false;
}
else if (RJWPregnancySettings.humanlike_pregnancy_enabled && (xxx.is_human(father) && xxx.is_human(mother)))
{
//RJW Humanlike pregnancy
ModLog.Message(" override as Humanlike birthing: Father-" + xxx.get_pawnname(father) + " Mother-" + xxx.get_pawnname(mother));
CreateAndBirth<Hediff_HumanlikePregnancy>();
return false;
}
else
{
ModLog.Warning("Hediff_Pregnant::DoBirthSpawn() - checks failed, vanilla pregnancy birth");
ModLog.Warning("Hediff_Pregnant::DoBirthSpawn(): Father-" + xxx.get_pawnname(father) + " Mother-" + xxx.get_pawnname(mother));
//vanilla pregnancy code, no effects on rjw
return true;
}
}
private static bool ProcessRJWPregnancy(Pawn mother, Pawn father)
{
var p = PregnancyHelper.GetPregnancies(mother);
if (p.NullOrEmpty())
{
return false;
}
var birth = false;
foreach (var x in p)
{
if (x is Hediff_BasePregnancy)
{
var preg = x as Hediff_BasePregnancy;
ModLog.Message($"patches_pregnancy::{preg.GetType().Name}::DoBirthSpawn() birthing:" + xxx.get_pawnname(mother));
preg.GiveBirth();
birth = true;
}
}
return birth;
}
private static bool ProcessDebugPregnancy(Pawn mother, Pawn father)
{
void CreateAndBirth<T>() where T : Hediff_BasePregnancy
{
T hediff = Hediff_BasePregnancy.Create<T>(mother, father);
hediff.GiveBirth();
}
//CreateAndBirth<Hediff_HumanlikePregnancy>();
//CreateAndBirth<Hediff_BestialPregnancy>();
//CreateAndBirth<Hediff_MechanoidPregnancy>();
//return false;
//debug, add RJW pregnancy and birth it
ModLog.Message("patches_pregnancy::PATCH_Hediff_Pregnant::DoBirthSpawn():Debug_pregnancy birthing:" + xxx.get_pawnname(mother));
if (father == null)
{
father = Hediff_BasePregnancy.Trytogetfather(ref mother);
if (RJWPregnancySettings.bestial_pregnancy_enabled && ((xxx.is_animal(father) || xxx.is_animal(mother)))
|| (xxx.is_animal(mother) && RJWPregnancySettings.animal_pregnancy_enabled))
{
//RJW Bestial pregnancy
ModLog.Message(" override as Bestial birthing, mother: " + xxx.get_pawnname(mother));
CreateAndBirth<Hediff_BestialPregnancy>();
}
else if (RJWPregnancySettings.humanlike_pregnancy_enabled && ((father == null || xxx.is_human(father)) && xxx.is_human(mother)))
{
//RJW Humanlike pregnancy
ModLog.Message(" override as Humanlike birthing, mother: " + xxx.get_pawnname(mother));
CreateAndBirth<Hediff_HumanlikePregnancy>();
}
else
{
ModLog.Warning("Hediff_Pregnant::DoBirthSpawn() - debug vanilla pregnancy birth");
return true;
}
}
return false;
}
}
[HarmonyPatch(typeof(Hediff_Pregnant), "Tick")]
class PATCH_Hediff_Pregnant_Tick
{
[HarmonyPrefix]
static bool abort_on_missing_genitals(Hediff_Pregnant __instance)
{
if (__instance.pawn.IsHashIntervalTick(1000))
{
if (!Genital_Helper.has_vagina(__instance.pawn))
{
__instance.pawn.health.RemoveHediff(__instance);
}
}
return true;
}
}
// Enables pregnancy approach for same-gender couples as long as they have the right genitals,
// prevents the UI from bugging out if the first pawn is genderless, and ensures that the
// "Pawns are sterile" report is not misapplied in case of mpreg.
[HarmonyPatch(typeof(PregnancyUtility), nameof(PregnancyUtility.CanEverProduceChild))]
class PregnancyUtility_CanEverProduceChild
{
static Type thisType = typeof(PregnancyUtility_CanEverProduceChild);
static readonly MethodInfo SterileMethod =
AccessTools.Method(typeof(Pawn), nameof(Pawn.Sterile));
static readonly MethodInfo GetPregnancyHediffMethod =
AccessTools.Method(typeof(PregnancyUtility), nameof(PregnancyUtility.GetPregnancyHediff));
// TODO from Feb-2023: Uncomment the second version once `rjw-race-support` gets
// its shit together and patches their gender check.
static bool BypassGenderChecks => true;
// static bool BypassGenderChecks =>
// !ModsConfig.IsActive("erdelf.HumanoidAlienRaces") ||
// !ModsConfig.IsActive("ASMR.RJW.RaceSupport");
[HarmonyPrefix]
static bool CheckPlumbing(Pawn first, Pawn second, ref AcceptanceReport __result)
{
if (first.Dead || second.Dead)
{
return true;
}
var plumbingReport = GetPlumbingReport(first, second);
if (plumbingReport.Accepted)
{
return true;
}
__result = plumbingReport;
return false;
}
[HarmonyTranspiler]
static IEnumerable<CodeInstruction> SkipGenderCheckAndMakeSterilityCheckNotSexist(
IEnumerable<CodeInstruction> instructionEnumberable, ILGenerator generator)
{
var instructions = instructionEnumberable.ToList();
bool foundGenderCheck = false;
bool foundSupposedLocalFemaleAssignment = false;
bool foundFemaleSterilityCheck = false;
bool foundMaleSterilityCheck = false;
// Break this method up into blocks, either where a value is returned or where
// we set a local variable.
static bool findBlock(CodeInstruction il) => il.opcode == OpCodes.Ret || il.IsStloc();
(var curIns, var nextIns) = instructions.SplitAfter(findBlock);
while(curIns.Count > 0)
{
if (curIns.Any((il) => il.Is(OpCodes.Ldstr, "PawnsHaveSameGender")))
{
// Processing the same-gender check.
// We want to bypass this check, unless the Alien Races mod is active.
// RJW's compatibility mod can instead patch its `GenderReproductionCheck`
// method to alter its behavior.
if (!BypassGenderChecks)
{
foundGenderCheck = true;
goto yieldOriginal;
}
// Due to a quirk in how the optimizer handles branches, we must insert our
// bypass AFTER the conditional, otherwise the compiler just removes it.
// Isn't it great when documentation doesn't mention stuff like this?
(var beforeBr, var afterBr) = curIns.SplitAfter((il) => il.Branches(out _));
// Verify that we found the branch.
if (afterBr.Count is 0) goto yieldOriginal;
foreach (var il in beforeBr) yield return il;
if (beforeBr.LastOrDefault() is { } br && br.Branches(out var bypassLabel))
{
foundGenderCheck = true;
// Adds `&& false` after the conditional.
yield return new(OpCodes.Ldc_I4_0);
yield return new(OpCodes.Brfalse_S, bypassLabel);
}
foreach (var il in afterBr) yield return il;
goto setupNextLoop;
}
else if (curIns.Any((il) => il.IsStlocOf(1)))
{
// Processing the initialization of `pawn2` into local #1:
// Pawn pawn2 = (first.gender == Gender.Female) ? first : second;
// This needs to be changed to just select the other pawn, the one that is
// not the assumed father. It is possible that Alien Races has already
// patched this, so we'll need to take that into consideration.
// Locate the branch instruction.
(var beforeBr, var afterBr) = curIns.SplitAfter((il) => il.Branches(out _));
// Verify that we found the branch.
if (afterBr.Count is 0) goto yieldOriginal;
if (beforeBr.LastOrDefault() is not { } br) goto yieldOriginal;
if (!br.Branches(out var label)) goto yieldOriginal;
foundSupposedLocalFemaleAssignment = true;
// Rewrite to:
// Pawn pawn2 = (first != pawn) ? first : second;
// Make sure the labels are preserved.
yield return curIns[0].Replace(new CodeInstruction(OpCodes.Ldarg_0));
yield return new(OpCodes.Ldloc_0);
yield return new(OpCodes.Bne_Un_S, label);
// The remaining instructions handle the selection of the pawn, so we
// can spit those out without changes.
foreach (var il in afterBr) yield return il;
goto setupNextLoop;
}
else if (curIns.Any((il) => il.IsStlocOf(6)))
{
// Processing the initialization of `flag5` into local #6:
// bool flag5 = pawn2.Sterile(false) && PregnancyUtility.GetPregnancyHediff(pawn2) == null;
// This needs to be changed to call `PregnancyHelper.GetPregnancy`.
// Look for the call `pawn2.Sterile(false)`.
(var callToSterile, var remainder) = curIns.CutMatchingSequence(
(il) => il.opcode == OpCodes.Ldloc_1,
(il) => il.opcode == OpCodes.Ldc_I4_0,
(il) => il.Calls(SterileMethod),
(il) => il.opcode == OpCodes.Brfalse_S
);
// Verify we found this sequence and abort if not.
if (callToSterile.Count == 0) goto yieldOriginal;
// Look for the call `PregnancyUtility.GetPregnancyHediff(pawn2)`.
(var callToPregnancy, remainder) = remainder.CutMatchingSequence(
(il) => il.opcode == OpCodes.Ldloc_1,
(il) => il.Calls(GetPregnancyHediffMethod)
);
// Verify we found this sequence and abort if not.
if (callToPregnancy.Count == 0) goto yieldOriginal;
foundFemaleSterilityCheck = true;
// Rewrite this to call `PregnancyHelper.GetPregnancy` instead.
// We're keeping the call to `Sterile`.
foreach (var il in callToSterile) yield return il;
// Setup and call.
yield return new(OpCodes.Ldloc_1);
yield return CodeInstruction.Call(typeof(PregnancyHelper), nameof(PregnancyHelper.GetPregnancy));
// The remaining instructions just check for `null`, so should be good.
foreach (var il in remainder) yield return il;
goto setupNextLoop;
}
else if (curIns.Any((il) => il.IsStlocOf(7)))
{
// Processing the initialization of `flag6` into local #7:
// bool flag6 = pawn.Sterile(false);
// We need to add a call to `PregnancyHelper.GetPregnancy` just like for
// the female, since this pawn may actually be a futa or something.
// Look for the call `pawn.Sterile(false)`.
(var callToSterile, var remainder) = curIns.CutMatchingSequence(
(il) => il.opcode == OpCodes.Ldloc_0,
(il) => il.opcode == OpCodes.Ldc_I4_0,
(il) => il.Calls(SterileMethod)
);
// Verify we found this sequence and abort if not.
if (callToSterile.Count == 0) goto yieldOriginal;
// There should only be 1 instruction left, which sets the variable.
if (remainder.Count != 1) goto yieldOriginal;
foundMaleSterilityCheck = true;
// We need to setup a label pointing to the instruction that will set
// `false` if the call to `pawn.Sterile(false)` returns false.
var labelToFalse = generator.DefineLabel();
var IL_SetToFalse = new CodeInstruction(OpCodes.Ldc_I4_0);
IL_SetToFalse.labels.Add(labelToFalse);
// We also need a label on the instruction that sets the variable.
var labelToSet = generator.DefineLabel();
remainder[0].labels.Add(labelToSet);
foreach (var il in callToSterile) yield return il;
// If the return value was false, skip to `IL_SetToFalse`.
yield return new(OpCodes.Brfalse_S, labelToFalse);
// Now, write `PregnancyHelper.GetPregnancy(pawn) == null`.
yield return new(OpCodes.Ldloc_0);
yield return CodeInstruction.Call(typeof(PregnancyHelper), nameof(PregnancyHelper.GetPregnancy));
yield return new(OpCodes.Ldnull);
yield return new(OpCodes.Ceq);
// If it was `true`, skip over the next instruction so that is set to the variable.
yield return new(OpCodes.Br_S, labelToSet);
// Otherwise, we'll set `false`.
yield return IL_SetToFalse;
// The remaining instruction just sets the variable to whatever was last pushed
// to the stack.
foreach (var il in remainder) yield return il;
goto setupNextLoop;
}
yieldOriginal:
foreach (var il in curIns)
yield return il;
setupNextLoop:
(curIns, nextIns) = nextIns.SplitAfter(findBlock);
}
if (!foundGenderCheck)
ModLog.Error("Failed to patch PregnancyUtility.CanEverProduceChild: Could not find gender check");
if (!foundSupposedLocalFemaleAssignment)
ModLog.Error("Error when patching PregnancyUtility.CanEverProduceChild: Could not find assignment to local variable `pawn2`");
if (!foundFemaleSterilityCheck)
ModLog.Error("Error when patching PregnancyUtility.CanEverProduceChild: Could not find sterility check on local variable `pawn2`");
if (!foundMaleSterilityCheck)
ModLog.Error("Error when patching PregnancyUtility.CanEverProduceChild: Could not find sterility check on local variable `pawn`");
}
static AcceptanceReport GetPlumbingReport(Pawn first, Pawn second)
{
bool firstHasPenis = Genital_Helper.has_penis_fertile(first);
bool firstHasVagina = Genital_Helper.has_vagina(first);
if (!firstHasPenis && !firstHasVagina)
{
return "PawnLacksFunctionalGenitals".Translate(first.Named("PAWN")).Resolve();
}
bool secondHasPenis = Genital_Helper.has_penis_fertile(second);
bool secondHasVagina = Genital_Helper.has_vagina(second);
if (!secondHasPenis && !secondHasVagina)
{
return "PawnLacksFunctionalGenitals".Translate(second.Named("PAWN")).Resolve();
}
if ((firstHasPenis && secondHasVagina) || (firstHasVagina && secondHasPenis))
{
return true;
}
if (firstHasPenis && !secondHasVagina)
{
return "PawnLacksVagina".Translate(second.Named("PAWN")).Resolve();
}
if (firstHasVagina && !secondHasPenis)
{
return "PawnLacksFunctionalPenis".Translate(second.Named("PAWN")).Resolve();
}
return true;
}
/// <summary>
/// <para>Tests various pairings to make sure that that the patch is operating
/// correctly. The results of this test may be affected by other mods,
/// so keep that in mind.</para>
/// <para>This doesn't go into too much depth, mostly just checking colonists
/// and a few animals. It does not currently test integration with Alien
/// Races or anything. RJW's Alien Races compatibility mod should provide
/// its own auto-test for that.</para>
/// </summary>
[DebugOutput("RJW Auto-Tests", onlyWhenPlaying = true)]
public static void TestCanEverProduceChild()
{
var logger = Modules.Shared.Logs.LogManager.GetLogger("TestCanEverProduceChild");
var sb = new StringBuilder();
var passedColor = GenColor.FromHex("66CC00");
var failedColor = GenColor.FromHex("FF3300");
var maleColonistRequest = new PawnGenerationRequest(
kind: PawnKindDefOf.Colonist,
fixedGender: Gender.Male,
excludeBiologicalAgeRange: new(0f, 18f)
).RequestDefaults();
var femaleColonistRequest = new PawnGenerationRequest(
kind: PawnKindDefOf.Colonist,
fixedGender: Gender.Female,
allowPregnant: false,
excludeBiologicalAgeRange: new(0f, 18f)
).RequestDefaults();
var maleThrumboRequest = new PawnGenerationRequest(
kind: PawnKindDefOf.Thrumbo,
fixedGender: Gender.Male,
excludeBiologicalAgeRange: new(0f, 8f)
).RequestDefaults();
var femaleThrumboRequest = new PawnGenerationRequest(
kind: PawnKindDefOf.Thrumbo,
fixedGender: Gender.Female,
allowPregnant: false,
excludeBiologicalAgeRange: new(0f, 8f)
).RequestDefaults();
// Checks regarding basic sex-parts.
Trial("Male Colonist + Female Colonist", () =>
{
var male = TestHelper.GenerateSeededPawn(maleColonistRequest);
var female = TestHelper.GenerateSeededPawn(femaleColonistRequest);
TryToReport(male, female, true);
});
Trial("Male Colonist + Male Colonist", () =>
{
var male1 = TestHelper.GenerateSeededPawn(maleColonistRequest);
var male2 = TestHelper.GenerateSeededPawn(maleColonistRequest);
TryToReport(male1, male2, false);
});
Trial("Female Colonist + Female Colonist", () =>
{
var female1 = TestHelper.GenerateSeededPawn(femaleColonistRequest);
var female2 = TestHelper.GenerateSeededPawn(femaleColonistRequest);
TryToReport(female1, female2, false);
});
Trial("Futa Colonist + Female Colonist", () =>
{
var male = TestHelper.GenerateSeededPawn(maleColonistRequest);
var female = TestHelper.GenerateSeededPawn(femaleColonistRequest);
if (TestHelper.MakeIntoFuta(male))
TryToReport(male, female, true);
else
{
var text = "Failed to Create Futa".Colorize(failedColor);
sb.AppendLineTagged($" {text}");
}
});
Trial("Male Colonist + Futa Colonist", () =>
{
var male = TestHelper.GenerateSeededPawn(maleColonistRequest);
var female = TestHelper.GenerateSeededPawn(femaleColonistRequest);
if (TestHelper.MakeIntoFuta(female))
TryToReport(male, female, true);
else
{
var text = "Failed to Create Futa".Colorize(failedColor);
sb.AppendLineTagged($" {text}");
}
});
Trial("Futa Colonist + Futa Colonist", () =>
{
var male = TestHelper.GenerateSeededPawn(maleColonistRequest);
var female = TestHelper.GenerateSeededPawn(femaleColonistRequest);
if (TestHelper.MakeIntoFuta(male) && TestHelper.MakeIntoFuta(female))
TryToReport(male, female, true);
else
{
var text = "Failed to Create Futa".Colorize(failedColor);
sb.AppendLineTagged($" {text}");
}
});
// Tests regarding pregnancy.
Trial("Male Colonist + Pregnant Female Colonist (Vanilla)", () =>
{
if (!ModsConfig.BiotechActive)
{
sb.AppendLine(" Biotech Not Active");
return;
}
var male = TestHelper.GenerateSeededPawn(maleColonistRequest);
var female = TestHelper.GenerateSeededPawn(femaleColonistRequest);
if (VanillaHumanPregnancy(female, male) is { } hediff)
{
female.health.AddHediff(hediff);
TryToReport(male, female, true);
}
else
{
var text = "Failed to Impregnate".Colorize(failedColor);
sb.AppendLineTagged($" {text}");
}
});
Trial("Male Colonist + Pregnant Female Colonist (RJW)", () =>
{
var male = TestHelper.GenerateSeededPawn(maleColonistRequest);
var female = TestHelper.GenerateSeededPawn(femaleColonistRequest);
PregnancyHelper.AddPregnancyHediff(female, male);
TryToReport(male, female, true);
});
Trial("Pregnant Male Colonist + Female Colonist (Vanilla)", () =>
{
if (!ModsConfig.BiotechActive)
{
sb.AppendLine(" Biotech Not Active");
return;
}
var male = TestHelper.GenerateSeededPawn(maleColonistRequest);
var female = TestHelper.GenerateSeededPawn(femaleColonistRequest);
if (VanillaHumanPregnancy(male, female) is { } hediff)
{
male.health.AddHediff(hediff);
TryToReport(male, female, true);
}
else
{
var text = "Failed to Impregnate".Colorize(failedColor);
sb.AppendLineTagged($" {text}");
}
});
Trial("Pregnant Male Colonist + Female Colonist (RJW)", () =>
{
var male = TestHelper.GenerateSeededPawn(maleColonistRequest);
var female = TestHelper.GenerateSeededPawn(femaleColonistRequest);
PregnancyHelper.AddPregnancyHediff(male, female);
TryToReport(male, female, true);
});
// Tests regarding artificial genitalia and sterilization.
Trial("Sterilized Male Colonist + Female Colonist", () =>
{
if (!ModsConfig.BiotechActive)
{
sb.AppendLine(" Biotech Not Active");
return;
}
var male = TestHelper.GenerateSeededPawn(maleColonistRequest);
var female = TestHelper.GenerateSeededPawn(femaleColonistRequest);
male.health.AddHediff(HediffDefOf.Sterilized);
TryToReport(male, female, false);
});
Trial("Artificially Male Colonist + Female Colonist", () =>
{
var male = TestHelper.GenerateSeededPawn(maleColonistRequest);
var female = TestHelper.GenerateSeededPawn(femaleColonistRequest);
if (TestHelper.GiveArtificialGenitals(male))
TryToReport(male, female, false);
else
{
var text = "Failed to Render Artifical".Colorize(failedColor);
sb.AppendLineTagged($" {text}");
}
});
Trial("Male Colonist + Sterilized Female Colonist", () =>
{
if (!ModsConfig.BiotechActive)
{
sb.AppendLine(" Biotech Not Active");
return;
}
var male = TestHelper.GenerateSeededPawn(maleColonistRequest);
var female = TestHelper.GenerateSeededPawn(femaleColonistRequest);
female.health.AddHediff(HediffDefOf.Sterilized);
TryToReport(male, female, false);
});
Trial("Male Colonist + Artificially Female Colonist", () =>
{
// The hydraulic vagina is still somehow fertile, btw.
var male = TestHelper.GenerateSeededPawn(maleColonistRequest);
var female = TestHelper.GenerateSeededPawn(femaleColonistRequest);
if (TestHelper.GiveArtificialGenitals(female))
TryToReport(male, female, true);
else
{
var text = "Failed to Render Artifical".Colorize(failedColor);
sb.AppendLineTagged($" {text}");
}
});
// Checks to verify the gender checks were disabled properly.
Trial("Male Colonist + Cuntboy Colonist", () =>
{
var male = TestHelper.GenerateSeededPawn(maleColonistRequest);
var female = TestHelper.GenerateSeededPawn(femaleColonistRequest);
female.gender = Gender.Male;
TryToReport(male, female, true);
});
Trial("Dickgirl Colonist + Female Colonist", () =>
{
var male = TestHelper.GenerateSeededPawn(maleColonistRequest);
var female = TestHelper.GenerateSeededPawn(femaleColonistRequest);
male.gender = Gender.Female;
TryToReport(male, female, true);
});
// Tests versus animals.
Trial("Male Thrumbo + Female Thrumbo", () =>
{
var male = TestHelper.GenerateSeededPawn(maleThrumboRequest);
var female = TestHelper.GenerateSeededPawn(femaleThrumboRequest);
TryToReport(male, female, true);
});
Trial("Male Thrumbo + Female Colonist", () =>
{
var male = TestHelper.GenerateSeededPawn(maleThrumboRequest);
var female = TestHelper.GenerateSeededPawn(femaleColonistRequest);
TryToReport(male, female, true);
});
Trial("Male Colonist + Female Thrumbo", () =>
{
var male = TestHelper.GenerateSeededPawn(maleColonistRequest);
var female = TestHelper.GenerateSeededPawn(femaleThrumboRequest);
TryToReport(male, female, true);
});
Find.WindowStack.Add(new Dialog_MessageBox(sb.ToString().Trim()));
void Trial(string title, Action action)
{
try
{
sb.AppendLine(title);
action();
}
catch (Exception ex)
{
var result = "Exception".Colorize(failedColor);
sb.AppendLineTagged($" {result} (see console logs)");
logger.Error("Auto-test exception.", ex);
}
finally
{
sb.AppendLine();
}
}
// Tries to give the `mother` a human pregnancy.
Hediff_Pregnant VanillaHumanPregnancy(Pawn mother, Pawn father)
{
using var _seeded = Seeded.With(mother);
var hediff = (Hediff_Pregnant)HediffMaker.MakeHediff(HediffDefOf.PregnantHuman, mother);
hediff.Severity = 0.1f;
var inheritedGeneSet = PregnancyUtility.GetInheritedGeneSet(father, mother, out var success);
if (success)
{
hediff.SetParents(null, father, inheritedGeneSet);
return hediff;
}
return null;
}
// Try the two pawns in both argument positions.
void TryToReport(Pawn pawn1, Pawn pawn2, bool expectAccepted)
{
var text = expectAccepted ? "Accepted" : "Rejected";
sb.AppendLine($" Expecting: {text}");
var result1 = PregnancyUtility.CanEverProduceChild(pawn1, pawn2);
sb.AppendLine(" Given Order");
sb.AppendLineTagged($" Status: {ReportToStatus(result1, expectAccepted)}");
sb.AppendLineTagged($" Reason: {ReportToReason(result1)}");
var result2 = PregnancyUtility.CanEverProduceChild(pawn2, pawn1);
sb.AppendLine(" Reversed Order");
sb.AppendLineTagged($" Status: {ReportToStatus(result2, expectAccepted)}");
sb.AppendLineTagged($" Reason: {ReportToReason(result2)}");
}
string ReportToStatus(AcceptanceReport report, bool expectAccepted) =>
(report.Accepted, expectAccepted) switch
{
(true, true) or (false, false) => "Passed".Colorize(passedColor),
_ => "Failed".Colorize(failedColor)
};
string ReportToReason(AcceptanceReport report) =>
report.Reason.NullOrEmpty() ? "(None)" : report.Reason;
}
}
[HarmonyPatch(typeof(PregnancyUtility), "RandomLastName")]
static class Patch_PregnancyUtility_RandomLastName
{
public static bool Prefix(ref Pawn geneticMother, ref Pawn birthingMother, ref Pawn father)
{
if (geneticMother != null)
if (geneticMother.Name == null || !xxx.is_human(geneticMother))
{
geneticMother = null;
}
if (father != null)
if (father.Name == null || !xxx.is_human(father))
{
father = null;
}
if (birthingMother != null)
if (birthingMother.Name == null || !xxx.is_human(birthingMother))
{
birthingMother = null;
}
return true;
}
}
// Fixes CompEggLayer and mating for humanlikes.
// Note that this involves skipping over a check for the Biotech DLC, but as of build 1.4.3534 this doesn't unlock
// any Biotech-only features or anything like that.
[HarmonyPatch(typeof(Pawn), nameof(Pawn.Sterile))]
class Pawn_Sterile
{
[HarmonyTranspiler]
static IEnumerable<CodeInstruction> NotOwningBiotechWillNotMakeYouSterileButModdingProbablyWill(
IEnumerable<CodeInstruction> instructions)
{
PropertyInfo biotechActive = AccessTools.DeclaredProperty(typeof(ModsConfig), nameof(ModsConfig.BiotechActive));
bool foundBiotechCheck = false;
foreach (var instruction in instructions)
{
// if (ModsConfig.BiotechActive) ...
// => if (true) ...
if (instruction.Calls(biotechActive.GetMethod))
{
yield return new CodeInstruction(OpCodes.Ldc_I4_1);
foundBiotechCheck = true;
continue;
}
yield return instruction;
}
if (!foundBiotechCheck)
{
ModLog.Error("Failed to patch Pawn.Sterile: Could not find `ModsConfig.BiotechActive`");
}
}
}
// Make the game use RJW's fertility capacity in vanilla pregnancy chance calculations
[HarmonyPatch]
class Various_GetStatValue
{
static IEnumerable<MethodBase> TargetMethods()
{
yield return AccessTools.Method(typeof(PregnancyUtility), nameof(PregnancyUtility.CanEverProduceChild));
yield return AccessTools.Method(typeof(PregnancyUtility), nameof(PregnancyUtility.PregnancyChanceForPawn));
yield return AccessTools.Method(typeof(Pawn), nameof(Pawn.Sterile));
}
[HarmonyTranspiler]
static IEnumerable<CodeInstruction> UseRjwFertilityInstead(IEnumerable<CodeInstruction> instructionEnumerable, MethodBase original)
{
bool foundFertilityStatDefLoad = false;
FieldInfo statDefOfFertility = AccessTools.DeclaredField(typeof(StatDefOf), nameof(StatDefOf.Fertility));
var instructions = instructionEnumerable.ToList();
for (int i = 0; i < instructions.Count; i++)
{
// pawn.GetStatValue(StatDefOf.Fertility)
// => pawn.health.capacities.GetLevel(xxx.reproduction)
if (instructions[i].LoadsField(statDefOfFertility) && i + 3 < instructions.Count)
{
foundFertilityStatDefLoad = true;
yield return CodeInstruction.LoadField(typeof(Pawn), nameof(Pawn.health)).WithLabels(instructions[i].ExtractLabels());
yield return CodeInstruction.LoadField(typeof(Pawn_HealthTracker), nameof(Pawn_HealthTracker.capacities));
yield return CodeInstruction.LoadField(typeof(xxx), nameof(xxx.reproduction));
yield return CodeInstruction.Call(typeof(PawnCapacitiesHandler), nameof(PawnCapacitiesHandler.GetLevel));
// Skip GetStatValue call
i += 3;
continue;
}
yield return instructions[i];
}
if (!foundFertilityStatDefLoad)
{
ModLog.Error($"Failed to patch {original.Name}: Could not find `pawn.GetStatValue(StatDefOf.Fertility)`");
}
}
}
// Mostly prevent pawns born from RJW pregnancies from having no name.
[HarmonyPatch(typeof(PawnBioAndNameGenerator), nameof(PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo))]
class PawnBioAndNameGenerator_GiveAppropriateBioAndNameTo
{
[HarmonyPrefix]
static void FixBabyNameIfNoBiotech(ref bool newborn)
{
newborn = newborn && RJWPregnancySettings.UseVanillaPregnancy;
}
}
// Adjust the pregnancy approach tooltip to reflect the fact that it no longer affects the chance of pregnancy directly.
[HarmonyPatch(typeof(PregnancyUtility), nameof(PregnancyUtility.GetDescription))]
class PregnancyUtility_GetDescription
{
[HarmonyTranspiler]
static IEnumerable<CodeInstruction> ModifyPregnancyApproachTooltip(IEnumerable<CodeInstruction> instructions)
{
foreach (var instruction in instructions)
{
if (instruction.LoadsConstant("PregnancyChance"))
{
yield return new CodeInstruction(OpCodes.Ldstr, "VaginalWeight");
}
else
{
yield return instruction;
}
}
}
}
[HarmonyPatch(typeof(PawnColumnWorker_Pregnant), "GetIconFor")]
public class PawnColumnWorker_Patch_Icon
{
public static void Postfix(Pawn pawn, ref Texture2D __result)
{
if (pawn.IsVisiblyPregnant()) __result = ContentFinder<Texture2D>.Get("UI/Icons/Animal/Pregnant", true);
}
}
[HarmonyPatch(typeof(PawnColumnWorker_Pregnant), "GetTooltipText")]
public class PawnColumnWorker_Patch_Tooltip
{
public static bool Prefix(Pawn pawn, ref string __result)
{
// Handles multi-pregnancy by getting the one nearest to birth.
var pregHediff = PregnancyHelper.GetPregnancy(pawn);
(var ticksCompleted, var ticksToBirth) = PregnancyHelper.GetProgressTicks(pregHediff);
__result = "PregnantIconDesc".Translate(
ticksCompleted.ToStringTicksToDays("F0"),
ticksToBirth.ToStringTicksToDays("F0")
);
return false;
}
}
[HarmonyPatch(typeof(TransferableUIUtility), "DoExtraIcons")]
public class TransferableUIUtility_Patch_Icon
{
//private static readonly Texture2D PregnantIcon = ContentFinder<Texture2D>.Get("UI/Icons/Animal/Pregnant", true);
public static void Postfix(Transferable trad, Rect rect, ref float curX, Texture2D ___PregnantIcon)
{
Pawn pawn = trad.AnyThing as Pawn;
if (pawn?.health?.hediffSet != null && pawn.IsVisiblyPregnant())
{
Rect rect3 = new Rect(curX - 24f, (rect.height - 24f) / 2f, 24f, 24f);
curX -= 24f;
if (Mouse.IsOver(rect3))
{
TooltipHandler.TipRegion(rect3, PawnColumnWorker_Pregnant.GetTooltipText(pawn));
}
GUI.DrawTexture(rect3, ___PregnantIcon);
}
}
}
//[HarmonyPatch(typeof(AutoSlaughterManager))]
//public class AutoSlaughterManager_AnimalsToSlaughter_rjw_preg
//{
// public static void Postfix(AutoSlaughterManager __instance)
// {
// List<Pawn> __result = new List<Pawn>();
// var any_ins = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
// __result = (List<Pawn>)(__instance.GetType().GetField("AnimalsToSlaughter", any_ins).GetValue(__instance));
// //(__instance.GetType().GetField("AnimalsToSlaughter", any_ins).SetValue(__instance, newresult));
// //List<Pawn> __result = new List<Pawn>((List < Pawn > )typeof(AutoSlaughterManager).GetField("AnimalsToSlaughter", BindingFlags.Instance | BindingFlags.NonPublic));
// if (!__result.NullOrEmpty())
// {
// var newresult = __result;
// foreach (var pawn in __result)
// {
// if (pawn?.health?.hediffSet != null && pawn.IsPregnant(true))
// {
// if (__instance.configs.Any(x => x.allowSlaughterPregnant != true && x.animal == pawn.def))
// {
// newresult.Remove(pawn);
// }
// }
// }
// __result = newresult;
// }
// //return __result;
// }
//}
}
|
jojo1541/rjw
|
1.4/Source/Harmony/patch_pregnancy.cs
|
C#
|
mit
| 35,435
|
using System.Linq;
using Verse;
namespace rjw
{
/// <summary>
/// Patch all races into rjw parts recipes
/// </summary>
[StaticConstructorOnStartup]
public static class HarmonyPatches
{
static HarmonyPatches()
{
//summons carpet bombing
//inject races into rjw recipes
foreach (RecipeDef x in DefDatabase<RecipeDef>.AllDefsListForReading.Where(x => x.IsSurgery && (x.targetsBodyPart || !x.appliedOnFixedBodyParts.NullOrEmpty())))
{
if (x.appliedOnFixedBodyParts.Contains(xxx.genitalsDef)
|| x.appliedOnFixedBodyParts.Contains(xxx.breastsDef)
|| x.appliedOnFixedBodyParts.Contains(xxx.anusDef)
|| x.modContentPack?.PackageId == "rim.job.world"
|| x.modContentPack?.PackageId == "Safe.Job.World" //*sigh*
//|| x.modContentPack?.PackageId == "Abraxas.RJW.RaceSupport" // for udders?
)
foreach (ThingDef thingDef in DefDatabase<ThingDef>.AllDefs.Where(thingDef =>
thingDef.race != null && (
thingDef.race.Humanlike ||
thingDef.race.Animal
)))
{
//filter out something, probably?
//if (thingDef.race. == "Human")
// continue;
if (!x.recipeUsers.Contains(thingDef))
{
x.recipeUsers.Add(item: thingDef);
//Log.Message("recipe: " + x.defName + ", thing: " + thingDef.defName);
}
}
}
}
}
}
|
jojo1541/rjw
|
1.4/Source/Harmony/patch_recipes.cs
|
C#
|
mit
| 1,347
|
using HarmonyLib;
using RimWorld;
using System;
using Verse;
namespace rjw
{
///<summary>
///RJW Designators checks/update
///update designators only for selected pawn, once, instead of every tick(60 times per sec)
///</summary>
[HarmonyPatch(typeof(Selector), "Select")]
[StaticConstructorOnStartup]
static class PawnSelect
{
[HarmonyPrefix]
private static bool Update_Designators_Permissions(Selector __instance, ref object obj)
{
if (obj is Pawn)
{
//ModLog.Message("Selector patch");
Pawn pawn = (Pawn)obj;
//ModLog.Message("pawn: " + xxx.get_pawnname(pawn));
pawn.UpdatePermissions();
}
return true;
}
}
//[HarmonyPatch(typeof(Dialog_InfoCard), "Setup")]
////[HarmonyPatch(typeof(Dialog_InfoCard), "Dialog_InfoCard", new Type[] {typeof(Def)})]
//[StaticConstructorOnStartup]
//static class Button
//{
// [HarmonyPostfix]
// public static bool Postfix()
// {
// ModLog.Message("InfoCardButton");
// return true;
// }
//}
}
|
jojo1541/rjw
|
1.4/Source/Harmony/patch_selector.cs
|
C#
|
mit
| 988
|
namespace rjw
{
/// <summary>
/// Patch:
/// recipes
/// </summary>
//TODO: inject rjw recipes
//[HarmonyPatch(typeof(HealthCardUtility), "GenerateSurgeryOption")]
//internal static class PATCH_HealthCardUtility_recipes
//{
// //private static FloatMenuOption GenerateSurgeryOption(Pawn pawn, Thing thingForMedBills, RecipeDef recipe, IEnumerable<ThingDef> missingIngredients, BodyPartRecord part = null)
// //public FloatMenuOption(string label, Action action, MenuOptionPriority priority = MenuOptionPriority.Default, Action mouseoverGuiAction = null, Thing revalidateClickTarget = null, float extraPartWidth = 0, Func<Rect, bool> extraPartOnGUI = null, WorldObject revalidateWorldClickTarget = null);
// //floatMenuOption = new FloatMenuOption(text, action, MenuOptionPriority.Default, null, null, 0f, null, null);
// [HarmonyPostfix]
// private static void Postfix(ref FloatMenuOption __result, ref Pawn pawn)
// {
// ModLog.Message("PATCH_HealthCardUtility_recipes");
// ModLog.Message("PATCH_HealthCardUtility_recipes list: " + __result);
// //foreach (FloatMenuOption recipe in recipeOptionsMaker)
// // {
// // ModLog.Message("PATCH_HealthCardUtility_recipes: " + recipe);
// // }
// return;
// }
//}
//erm.. idk ?
//[HarmonyPatch(typeof(HealthCardUtility), "GetTooltip")]
//internal static class PATCH_HealthCardUtility_GetTooltip
//{
// [HarmonyPostfix]
// private static void Postfix(Pawn pawn)
// {
// ModLog.Message("GetTooltip");
// //ModLog.Message("PATCH_HealthCardUtility_recipes list: " + floatMenuOption);
// //foreach (FloatMenuOption recipe in recipeOptionsMaker)
// // {
// // ModLog.Message("PATCH_HealthCardUtility_recipes: " + recipe);
// // }
// return;
// }
//}
//TODO: make toggle/floatmenu to parts switching
//[HarmonyPatch(typeof(HealthCardUtility), "EntryClicked")]
//internal static class PATCH_HealthCardUtility_EntryClicked
//{
// [HarmonyPostfix]
// private static void Postfix(Pawn pawn)
// {
// ModLog.Message("EntryClicked");
// //ModLog.Message("PATCH_HealthCardUtility_recipes list: " + floatMenuOption);
// //foreach (FloatMenuOption recipe in recipeOptionsMaker)
// // {
// // ModLog.Message("PATCH_HealthCardUtility_recipes: " + recipe);
// // }
// return;
// }
//}
}
|
jojo1541/rjw
|
1.4/Source/Harmony/patch_surgery.cs
|
C#
|
mit
| 2,301
|
using System.Linq;
using Verse;
using System.Collections.Generic;
using HarmonyLib;
using RimWorld;
namespace rjw
{
/// <summary>
/// Patch ui for hero mode
/// - disable pawn control for non owned hero
/// - disable equipment management for non owned hero
/// hardcore mode:
/// - disable equipment management for non hero
/// - disable pawn rmb menu for non hero
/// - remove drafting widget for non hero
/// </summary>
//disable forced works(rmb workgivers)
[HarmonyPatch(typeof(FloatMenuMakerMap), "CanTakeOrder")]
[StaticConstructorOnStartup]
static class disable_FloatMenuMakerMap
{
[HarmonyPostfix]
static void NonHero_disable_controls(ref bool __result, Pawn pawn)
{
if (RJWSettings.RPG_hero_control)
{
if ((pawn.IsDesignatedHero() && !pawn.IsHeroOwner()))
{
__result = false; //not hero owner, disable menu
return;
}
if (!pawn.IsDesignatedHero() && RJWSettings.RPG_hero_control_HC)
{
if (pawn.Drafted && pawn.CanChangeDesignationPrisoner() && pawn.CanChangeDesignationColonist())
{
//allow control over drafted pawns, this is limited by below disable_Gizmos patch
}
else
{
__result = false; //not hero, disable menu
}
}
}
}
}
//TODO: disable equipment management
/*
//disable equipment management
[HarmonyPatch(typeof(ITab_Pawn_Gear), "CanControl")]
static class disable_equipment_management
{
[HarmonyPostfix]
static bool this_is_postfix(ref bool __result, Pawn selPawnForGear)
{
Pawn pawn = selPawnForGear;
if (RJWSettings.RPG_hero_control)
{
if ((pawn.IsDesignatedHero() && !pawn.IsHeroOwner())) //not hero owner, disable drafting
{
__result = false; //not hero owner, disable menu
}
else if (!pawn.IsDesignatedHero() && RJWSettings.RPG_hero_control_HC) //not hero, disable drafting
{
if (false)
{
//add some filter for bots and stuff? if there is such stuff
//so it can be drafted and controlled for fighting
}
else
{
__result = false; //not hero, disable menu
}
}
}
return true;
}
}
*/
//TODO: allow shared control over non colonists(droids, etc)?
//disable command gizmos
[HarmonyPatch(typeof(Pawn), "GetGizmos")]
[StaticConstructorOnStartup]
static class disable_Gizmos
{
[HarmonyPostfix]
[HarmonyPriority(100)]
static IEnumerable<Gizmo> NonHero_disable_gizmos(IEnumerable<Gizmo> __result, Pawn __instance)
{
Pawn pawn = __instance;
string disablementReason = string.Empty;
if (RJWSettings.RPG_hero_control)
{
if ((pawn.IsDesignatedHero() && !pawn.IsHeroOwner())) //not hero owner, disable drafting
{
disablementReason = "ForHeroRefuse1Desc";
}
else if (!pawn.IsDesignatedHero() && RJWSettings.RPG_hero_control_HC) //not hero, disable drafting
{
//no permission to change designation for NON prisoner hero/ other player
if (pawn.CanChangeDesignationPrisoner() && pawn.CanChangeDesignationColonist()
&& (pawn.kindDef.race.defName.Contains("AIRobot")
|| (pawn.kindDef.race.defName.Contains("Droid") && !pawn.kindDef.race.defName.Contains("AndDroid"))
|| pawn.kindDef.race.defName.Contains("RPP_Bot")
))
//if (false)
{
//add some filter for bots and stuff? if there is such stuff
//so it can be drafted and controlled for fighting
}
else
{
disablementReason = "ForHeroRefuseHCDesc";
}
}
}
foreach (var gizmo in __result)
{
if ( disablementReason.NullOrEmpty() || (!(gizmo is Command)) ) //we do not filter out non-command Gizmos, such as shield bar or psychic entropy
{
yield return gizmo;
}
//ModLog.Message("Gizmo for " + xxx.get_pawnname(__instance) + " type: " + gizmo.GetType()+ ": " + gizmo);
if (!disablementReason.NullOrEmpty())
{
if (gizmo is Verse.Command_VerbTarget) { //weapon icons
gizmo.Disable(disablementReason.Translate());
yield return gizmo;
}
}
//all other command gizmos are dropped
}
}
}
}
|
jojo1541/rjw
|
1.4/Source/Harmony/patch_ui_hero.cs
|
C#
|
mit
| 4,092
|
using System.Collections.Generic;
using System.Linq;
using HarmonyLib;
using RimWorld;
using Verse;
using UnityEngine;
using Multiplayer.API;
namespace rjw
{
/// <summary>
/// Harmony patch to toggle the RJW designation box showing
/// </summary>
[HarmonyPatch(typeof(PlaySettings), "DoPlaySettingsGlobalControls")]
[StaticConstructorOnStartup]
public static class RJW_corner_toggle
{
static readonly Texture2D icon = ContentFinder<Texture2D>.Get("UI/Commands/ComfortPrisoner_off");
[HarmonyPostfix]
public static void add_RJW_toggle(WidgetRow row, bool worldView)
{
if (worldView) return;
if (!RJWSettings.show_RJW_designation_box) return;
row.ToggleableIcon(ref RJWSettings.show_RJW_designation_box, icon, "RJW_designation_box_desc".Translate());
}
}
///<summary>
///Compact button group containing rjw designations on pawn
///</summary>
[HarmonyPatch(typeof(Pawn), "GetGizmos")]
[StaticConstructorOnStartup]
static class Rjw_buttons
{
[HarmonyPostfix]
[HarmonyPriority(99)]
static IEnumerable<Gizmo> add_designation_box(IEnumerable<Gizmo> __result, Pawn __instance)
{
foreach (var gizmo in __result)
{
yield return gizmo;
}
if (!RJWSettings.show_RJW_designation_box) yield break;
if (!(__instance.Faction == Faction.OfPlayer || __instance.IsPrisonerOfColony)) yield break;
//ModLog.Message("Harmony patch submit_button is called");
var pawn = __instance;
yield return new RJWdesignations(pawn);
}
}
///<summary>
///Submit gizmo
///</summary>
[HarmonyPatch(typeof(Pawn), "GetGizmos")]
[StaticConstructorOnStartup]
static class submit_button
{
[HarmonyPostfix]
[HarmonyPriority(101)]
static IEnumerable<Gizmo> add_button(IEnumerable<Gizmo> __result, Pawn __instance)
{
foreach (var gizmo in __result)
{
yield return gizmo;
}
//ModLog.Message("Harmony patch submit_button is called");
var pawn = __instance;
var enabled = RJWSettings.submit_button_enabled;
if (enabled && pawn.IsColonistPlayerControlled && pawn.Drafted)
if (pawn.CanChangeDesignationColonist())
if (!(pawn.kindDef.race.defName.Contains("Droid") && !AndroidsCompatibility.IsAndroid(pawn)))
{
yield return new Command_Action
{
defaultLabel = "CommandSubmit".Translate(),
icon = submit_icon,
defaultDesc = "CommandSubmitDesc".Translate(),
action = delegate
{
LayDownAndAccept(pawn);
},
hotKey = KeyBindingDefOf.Misc3
};
}
}
static Texture2D submit_icon = ContentFinder<Texture2D>.Get("UI/Commands/Submit", true);
static HediffDef submit_hediff = HediffDef.Named("Hediff_Submitting");
[SyncMethod]
static void LayDownAndAccept(Pawn pawn)
{
//Log.Message("Submit button is pressed for " + pawn);
pawn.health.AddHediff(submit_hediff);
}
}
}
|
jojo1541/rjw
|
1.4/Source/Harmony/patch_ui_rjw_buttons.cs
|
C#
|
mit
| 2,846
|
using System;
using RimWorld;
using Verse;
using HarmonyLib;
namespace rjw
{
[HarmonyPatch(typeof(CompAbilityEffect_WordOfLove), "ValidateTarget")]
internal static class PATCH_CompAbilityEffect_WordOfLove_ValidateTarget
{
[HarmonyPrefix]
static bool GenderChecks(ref LocalTargetInfo target, LocalTargetInfo ___selectedTarget, ref bool __result)
{
Pawn pawn = ___selectedTarget.Pawn;
Pawn pawn2 = target.Pawn;
if (pawn != pawn2 && pawn != null && pawn2 != null)
{
__result = !xxx.is_asexual(pawn) && (xxx.is_bisexual(pawn) || xxx.is_pansexual(pawn) || (xxx.is_heterosexual(pawn) && pawn.gender != pawn2.gender) || (xxx.is_homosexual(pawn) && pawn.gender == pawn2.gender));
if (__result == false)
{ Messages.Message("AbilityCantApplyWrongAttractionGender".Translate(pawn, pawn2), pawn, MessageTypeDefOf.RejectInput, false); }
return false;
}
return true;
}
}
}
|
jojo1541/rjw
|
1.4/Source/Harmony/patch_wordoflove.cs
|
C#
|
mit
| 906
|
using HarmonyLib;
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using System.Text;
using Verse;
using Verse.AI.Group;
namespace rjw
{
class StatsReportUtilityPatch
{
[HarmonyPatch(typeof(StatsReportUtility))]
[StaticConstructorOnStartup]
public static class Patch_StatsReportUtility
{
private static StatDrawEntry DescriptionEntry(Hediff thing)
{
return new StatDrawEntry(StatCategoryDefOf.BasicsImportant, "Description".Translate(), "", thing.DescriptionFlavor, 99999, null, Dialog_InfoCard.DefsToHyperlinks(thing.def.descriptionHyperlinks), false);
}
}
}
class HediffPatch
{
[HarmonyPatch(typeof(Hediff))]
[StaticConstructorOnStartup]
public static class Patch_Hediff
{
public virtual string DescriptionFlavor
{
get
{
return this.def.description;
}
}
}
}
}
|
jojo1541/rjw
|
1.4/Source/Harmony/test.cs
|
C#
|
mit
| 892
|
using Verse;
using RimWorld;
namespace rjw
{
/// <summary>
/// FeelingBroken raise/lower severity
/// </summary>
public class HediffCompProperties_FeelingBrokenSeverityReduce : HediffCompProperties
{
public HediffCompProperties_FeelingBrokenSeverityReduce()
{
this.compClass = typeof(HediffComp_FeelingBrokenSeverityReduce);
}
public SimpleCurve severityPerDayReduce;
}
class HediffComp_FeelingBrokenSeverityReduce : HediffComp_SeverityModifierBase
{
private HediffCompProperties_FeelingBrokenSeverityReduce Props
{
get
{
return (HediffCompProperties_FeelingBrokenSeverityReduce)this.props;
}
}
public override void CompPostTick(ref float severityAdjustment)
{
base.CompPostTick(ref severityAdjustment);
if (base.Pawn.IsHashIntervalTick(SeverityUpdateInterval))
{
float num = this.SeverityChangePerDay();
num *= 0.00333333341f;
if (xxx.has_traits(Pawn))
{
if (xxx.RoMIsActive)
if (Pawn.story.traits.HasTrait(xxx.Succubus))
num *= 4.0f;
if (Pawn.story.traits.HasTrait(TraitDefOf.Tough))
{
num *= 2.0f;
}
if (Pawn.story.traits.HasTrait(TraitDefOf.Tough))
{
num *= 2.0f;
}
if (Pawn.story.traits.HasTrait(TraitDefOf.Wimp))
{
num *= 0.5f;
}
if (Pawn.story.traits.HasTrait(TraitDefOf.Nerves))
{
int td = Pawn.story.traits.DegreeOfTrait(TraitDefOf.Nerves);
switch (td)
{
case -2:
num *= 2.0f;
break;
case -1:
num *= 1.5f;
break;
case 1:
num *= 0.5f;
break;
case 2:
num *= 0.25f;
break;
}
}
}
severityAdjustment += num;
}
}
public override float SeverityChangePerDay()
{
return this.Props.severityPerDayReduce.Evaluate(this.parent.ageTicks / GenDate.TicksPerDay);
}
}
public class HediffCompProperties_FeelingBrokenSeverityIncrease : HediffCompProperties
{
public HediffCompProperties_FeelingBrokenSeverityIncrease()
{
this.compClass = typeof(HediffComp_FeelingBrokenSeverityIncrease);
}
public SimpleCurve severityPerDayIncrease;
}
class HediffComp_FeelingBrokenSeverityIncrease : AdvancedHediffComp
{
private HediffCompProperties_FeelingBrokenSeverityIncrease Props
{
get
{
return (HediffCompProperties_FeelingBrokenSeverityIncrease)this.props;
}
}
public override void CompPostMerged(Hediff other)
{
float num = Props.severityPerDayIncrease.Evaluate(this.parent.ageTicks / GenDate.TicksPerDay);
if (xxx.has_traits(Pawn))
{
if (xxx.RoMIsActive)
if (Pawn.story.traits.HasTrait(xxx.Succubus))
num *= 0.25f;
if (Pawn.story.traits.HasTrait(TraitDefOf.Tough))
{
num *= 0.5f;
}
if (Pawn.story.traits.HasTrait(TraitDefOf.Wimp))
{
num *= 2.0f;
}
if (Pawn.story.traits.HasTrait(TraitDefOf.Nerves))
{
int td = Pawn.story.traits.DegreeOfTrait(TraitDefOf.Nerves);
switch (td)
{
case -2:
num *= 0.25f;
break;
case -1:
num *= 0.5f;
break;
case 1:
num *= 1.5f;
break;
case 2:
num *= 2.0f;
break;
}
}
}
other.Severity *= num;
}
}
public class AdvancedHediffWithComps : HediffWithComps
{
public override bool TryMergeWith(Hediff other)
{
for (int i = 0; i < this.comps.Count; i++)
{
if(this.comps[i] is AdvancedHediffComp) ((AdvancedHediffComp)this.comps[i]).CompBeforeMerged(other);
}
return base.TryMergeWith(other);
}
}
public class AdvancedHediffComp : HediffComp
{
public virtual void CompBeforeMerged(Hediff other)
{
}
}
}
|
jojo1541/rjw
|
1.4/Source/Hediffs/HediffComp_FeelingBroken.cs
|
C#
|
mit
| 3,672
|
using System.Linq;
using Verse;
using RimWorld;
using System.Text;
using Multiplayer.API;
using UnityEngine;
using System.Collections.Generic;
namespace rjw
{
//TODO figure out how this thing works and move eggs to comps
[StaticConstructorOnStartup]
public class HediffDef_PartBase : HediffDef
{
public bool discovered = false;
public string Eggs = ""; //for ovi eggs, maybe
public string FluidType = ""; //cummies/milk - insectjelly/honey etc
public string DefaultBodyPart = ""; //Bodypart to move this part to, after fucking up with pc or other mod
public List<string> DefaultBodyPartList; //Bodypart list to move this part to, after fucking up with pc or other mod
public float FluidAmmount = 0; //amount of Milk/Ejaculation/Wetness
public bool produceEggs; //set in xml
public int minEggTick = 12000;
public int maxEggTick = 120000;
public int minEggsProduced = 1; // min amount of eggs produces by a bodypart
public int maxEggsProduced = 1; // max amount of eggs produces by a bodypart
}
}
|
jojo1541/rjw
|
1.4/Source/Hediffs/HediffDef_PartBase.cs
|
C#
|
mit
| 1,065
|
using RimWorld;
using System.Collections.Generic;
using System.Linq;
using Verse;
namespace rjw
{
public class Cocoon : HediffWithComps
{
public int tickNext;
public override void PostMake()
{
Severity = 1.0f;
SetNextTick();
}
public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look(ref tickNext, "tickNext", 1000, true);
}
public override void Tick()
{
if (Find.TickManager.TicksGame >= tickNext)
{
//Log.Message("Cocoon::Tick() " + base.xxx.get_pawnname(pawn));
HealWounds();
SatisfyHunger();
SatisfyThirst();
SetNextTick();
}
}
public void HealWounds()
{
IEnumerable<Hediff> enumerable = from hd in pawn.health.hediffSet.hediffs
where !hd.IsTended() && hd.TendableNow()
select hd;
if (enumerable != null)
{
foreach (Hediff item in enumerable)
{
HediffWithComps val = item as HediffWithComps;
if (val != null)
if (val.Bleeding)
{
//Log.Message("TrySealWounds " + xxx.get_pawnname(pawn) + ", Bleeding " + item.Label);
//HediffComp_TendDuration val2 = HediffUtility.TryGetComp<HediffComp_TendDuration>(val);
val.Heal(0.5f);
//val2.tendQuality = 1f;
//val2.tendTicksLeft = 10000;
//pawn.health.Notify_HediffChanged(item);
}
// tend infections
// tend lifeThreatening chronic
else if ((!val.def.chronic && val.def.lethalSeverity > 0f) || (val.CurStage?.lifeThreatening ?? false))
{
//Log.Message("TryHeal " + xxx.get_pawnname(pawn) + ", infection(?) " + item.Label);
HediffComp_TendDuration val2 = HediffUtility.TryGetComp<HediffComp_TendDuration>(val);
val2.tendQuality = 1f;
val2.tendTicksLeft = 10000;
pawn.health.Notify_HediffChanged(item);
}
}
}
}
public void SatisfyHunger()
{
Need_Food need = pawn.needs.TryGetNeed<Need_Food>();
if (need == null)
{
return;
}
//pawn.PositionHeld.IsInPrisonCell(pawn.Map)
//Log.Message("Cocoon::SatisfyHunger() " + xxx.get_pawnname(pawn) + " IsInPrisonCell " + pawn.PositionHeld.IsInPrisonCell(pawn.Map));
//Log.Message("Cocoon::SatisfyHunger() " + xxx.get_pawnname(pawn) + " GetRoom " + pawn.PositionHeld.GetRoom(pawn.Map));
//Log.Message("Cocoon::SatisfyHunger() " + xxx.get_pawnname(pawn) + " GetRoom " + pawn.PositionHeld.GetZone(pawn.Map));
if (need.CurLevel < 0.15f)
{
//Log.Message("Cocoon::SatisfyHunger() " + xxx.get_pawnname(pawn) + " need to eat");
float nutrition_amount = need.MaxLevel / 5f;
pawn.needs.food.CurLevel += nutrition_amount;
}
}
public void SatisfyThirst()
{
if (!xxx.DubsBadHygieneIsActive)
return;
Need need = pawn.needs.AllNeeds.Find(x => x.def == xxx.DBHThirst);
if (need == null)
{
return;
}
if (need.CurLevel < 0.15f)
{
//Log.Message("Cocoon::SatisfyThirst() " + xxx.get_pawnname(pawn) + " need to drink");
float nutrition_amount = need.MaxLevel / 5f;
pawn.needs.TryGetNeed(need.def).CurLevel += nutrition_amount;
}
}
public void SetNextTick()
{
//make actual tick every 16.6 sec
tickNext = Find.TickManager.TicksGame + 1000;
//Log.Message("Cocoon::SetNextTick() " + tickNext);
}
}
}
|
jojo1541/rjw
|
1.4/Source/Hediffs/Hediff_Cocoon.cs
|
C#
|
mit
| 3,255
|
using System.Linq;
using Verse;
using RimWorld;
using System.Text;
using Multiplayer.API;
using UnityEngine;
using System.Collections.Generic;
namespace rjw
{
public class Hediff_PartBaseArtifical : Hediff_Implant
{
public override bool ShouldRemove => false;
public bool discovered = false;
// Used for ovipositors.
public int nextEggTick = -1;
public float lastsize = -1;
public float oviTick = 0;
public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look(ref this.nextEggTick, "nextEggTick");
Scribe_Values.Look(ref this.lastsize, "lastsize");
Scribe_Values.Look(ref this.oviTick, "oviTick");
// Scribe_Values.Look(ref this.produceEggs, "produceEggs");
// Scribe_Defs.Look(ref this.pawnKindDefOverride, "pawnKindDefOverride");
// Scribe_Values.Look(ref this.genitalType, "genitalType");
}
public override string LabelBase
{
get
{
/*
* make patch to make/save capmods?
if (CapMods.Count < 5)
{
PawnCapacityModifier pawnCapacityModifier = new PawnCapacityModifier();
pawnCapacityModifier.capacity = PawnCapacityDefOf.Moving;
pawnCapacityModifier.offset += 0.5f;
CapMods.Add(pawnCapacityModifier);
}
*/
//name/kind
return this.def.label;
}
}
//public override string LabelInBrackets
//{
// get
// {
// string size = "on fire!";
// size = (this.comps.Find(x => x is CompHediffBodyPart) as CompHediffBodyPart).Size;
// return size;
// //vanilla
// //return (this.CurStage != null && !this.CurStage.label.NullOrEmpty()) ? this.CurStage.label : null;
// }
//}
//overrides comps
//public override string TipStringExtra
//{
// get
// {
// StringBuilder stringBuilder = new StringBuilder();
// foreach (StatDrawEntry current in HediffStatsUtility.SpecialDisplayStats(this.CurStage, this))
// {
// if (current.ShouldDisplay)
// {
// stringBuilder.AppendLine(current.LabelCap + ": " + current.ValueString);
// }
// }
// //stringBuilder.AppendLine("Size: " + this.TryGetComp<CompHediffBodyPart>.Size);
// //stringBuilder.AppendLine("1");// size?
// //stringBuilder.AppendLine("2");// erm something?
// return stringBuilder.ToString();
// }
//}
/// <summary>
/// stack hediff in health tab?
/// </summary>
public override int UIGroupKey
{
get
{
return loadID;
}
}
/// <summary>
/// do not merge same rjw parts into one
/// </summary>
public override bool TryMergeWith(Hediff other)
{
return false;
}
/// <summary>
/// show rjw parts in health tab or not
/// </summary>
public override bool Visible
{
get
{
if (RJWSettings.ShowRjwParts == RJWSettings.ShowParts.Hide)
{
discovered = false;
}
else if (!discovered)
{
if (RJWSettings.ShowRjwParts != RJWSettings.ShowParts.Hide)
{
discovered = true;
return discovered;
}
//show at game start
if (Current.ProgramState != ProgramState.Playing && Prefs.DevMode)
return true;
//show for hero
if (pawn.IsDesignatedHero() && pawn.IsHeroOwner())
{
discovered = true;
return discovered;
}
//show if no clothes
if (pawn.apparel != null)// animals?
{
bool hasPants;
bool hasShirt;
pawn.apparel.HasBasicApparel(out hasPants, out hasShirt);// naked?
if (!hasPants)
{
bool flag3 = false;
foreach (BodyPartRecord current in this.pawn.health.hediffSet.GetNotMissingParts(BodyPartHeight.Undefined, BodyPartDepth.Undefined, null, null))
{
if (current.IsInGroup(BodyPartGroupDefOf.Legs))
{
flag3 = true;
break;
}
}
if (!flag3)
{
hasPants = true;
}
}
if (this.def.defName.ToLower().Contains("breast") || this.def.defName.ToLower().Contains("chest"))
discovered = !hasShirt;
else
discovered = !hasPants;
}
}
return discovered;
}
}
/// <summary>
/// egg production ticks
/// </summary>
public override void Tick()
{
var thisTick = Find.TickManager.TicksGame;
if ((thisTick - oviTick) >= 10000)
{
var partBase = def as HediffDef_PartBase;
if (partBase != null)
{
if (partBase.produceEggs)
{
//Log.Message("genital tick");
//Log.Message("pawn " + pawn.Label);
//Log.Message("id " + pawn.ThingID);
var IsPlayerFaction = pawn.Faction?.IsPlayer ?? false; //colonists/animals
var IsPlayerHome = pawn.Map?.IsPlayerHome ?? false;
if (IsPlayerHome || IsPlayerFaction || pawn.IsPrisonerOfColony)
{
//Log.Message("-2 ");
if (pawn.health.capacities.GetLevel(PawnCapacityDefOf.Moving) <= 0.5)
{
return;
}
//Log.Message("-3 ");
if (thisTick >= nextEggTick)
{
float maxEggsSize = (pawn.BodySize / 5) * (xxx.has_quirk(pawn, "Incubator") ? 2f : 1f) *
(Genital_Helper.has_ovipositorF(pawn) ? 2f : 0.5f);
float eggedsize = 0;
//Log.Message("-4 ");
List<Hediff_InsectEgg> ownEggs = new();
pawn.health.hediffSet.GetHediffs(ref ownEggs);
foreach (var ownEgg in ownEggs)
{
if (ownEgg.father != null)
eggedsize += ownEgg.father.RaceProps.baseBodySize / 5;
else if (ownEgg.implanter != null)
eggedsize += ownEgg.implanter.RaceProps.baseBodySize / 5;
else //something fucked up, father/implanter null / immortal pawn reborn /egg is broken?
eggedsize += ownEgg.eggssize;
}
//Log.Message("-5 ");
if (RJWSettings.DevMode) ModLog.Message($"{xxx.get_pawnname(pawn)} filled with {eggedsize} out of max capacity of {maxEggsSize} eggs.");
if (eggedsize < maxEggsSize)
{
HediffDef_InsectEgg egg = null;
string defname = "";
//Log.Message("-6 ");
while (egg == null)
{
if (defname == "")
{
if (RJWSettings.DevMode) ModLog.Message(" trying to find " + pawn.kindDef.defName + " egg");
defname = pawn.kindDef.defName;
}
else
{
if (RJWSettings.DevMode) ModLog.Message(" no " + defname + " egg found, defaulting to Unknown egg");
defname = "Unknown";
}
//Rand.PopState();
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
//Log.Message("-7 ");
egg = TryGetEgg(defname);
}
//Log.Message("-8 ");
if (RJWSettings.DevMode) ModLog.Message("I choose you " + egg + "!");
//Log.Message("-9 ");
var genitals = Genital_Helper.get_genitalsBPR(pawn);
if (genitals != null)
{
//Log.Message("-10 ");
var addedEgg = pawn.health.AddHediff(egg, genitals) as Hediff_InsectEgg;
//Log.Message("-11 ");
addedEgg?.Implanter(pawn);
}
//Log.Message("-12 ");
}
// Reset for next egg.
nextEggTick = TryGetnextEggTick();
}
}
}
}
oviTick = thisTick;
}
}
[SyncMethod]
private int TryGetnextEggTick()
{
var partBase = def as HediffDef_PartBase;
return Find.TickManager.TicksGame + Rand.Range(partBase.minEggTick, partBase.maxEggTick);
}
[SyncMethod]
private HediffDef_InsectEgg TryGetEgg(string defname)
{
return (from x in DefDatabase<HediffDef_InsectEgg>.AllDefs where x.IsParent(defname) select x).RandomElement();
}
}
}
|
jojo1541/rjw
|
1.4/Source/Hediffs/Hediff_PartBaseArtifical.cs
|
C#
|
mit
| 7,575
|
using System.Linq;
using Verse;
using RimWorld;
using System.Text;
using Multiplayer.API;
using UnityEngine;
using System.Collections.Generic;
namespace rjw
{
public class Hediff_PartBaseNatural : HediffWithComps
{
public override bool ShouldRemove => false;
public bool discovered = false;
// Used for ovipositors.
public int nextEggTick = -1;
public float lastsize = -1;
public float oviTick = 0;
public float dayTick = 0;
public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look(ref this.nextEggTick, "nextEggTick");
Scribe_Values.Look(ref this.lastsize, "lastsize");
Scribe_Values.Look(ref this.oviTick, "oviTick");
Scribe_Values.Look(ref this.dayTick, "dayTick");
// Scribe_Values.Look(ref this.produceEggs, "produceEggs");
// Scribe_Defs.Look(ref this.pawnKindDefOverride, "pawnKindDefOverride");
// Scribe_Values.Look(ref this.genitalType, "genitalType");
}
public override string LabelBase
{
get
{
/*
* make patch to make/save capmods?
if (CapMods.Count < 5)
{
PawnCapacityModifier pawnCapacityModifier = new PawnCapacityModifier();
pawnCapacityModifier.capacity = PawnCapacityDefOf.Moving;
pawnCapacityModifier.offset += 0.5f;
CapMods.Add(pawnCapacityModifier);
}
*/
//name/kind
return this.def.label;
}
}
//public override string LabelInBrackets
//{
// get
// {
// string size = "on fire!";
// size = (this.comps.Find(x => x is CompHediffBodyPart) as CompHediffBodyPart).Size;
// return size;
// //vanilla
// //return (this.CurStage != null && !this.CurStage.label.NullOrEmpty()) ? this.CurStage.label : null;
// }
//}
//overrides comps
//public override string TipStringExtra
//{
// get
// {
// StringBuilder stringBuilder = new StringBuilder();
// foreach (StatDrawEntry current in HediffStatsUtility.SpecialDisplayStats(this.CurStage, this))
// {
// if (current.ShouldDisplay)
// {
// stringBuilder.AppendLine(current.LabelCap + ": " + current.ValueString);
// }
// }
// //stringBuilder.AppendLine("Size: " + this.TryGetComp<CompHediffBodyPart>.Size);
// //stringBuilder.AppendLine("1");// size?
// //stringBuilder.AppendLine("2");// erm something?
// return stringBuilder.ToString();
// }
//}
/// <summary>
/// stack hediff in health tab?
/// </summary>
public override int UIGroupKey
{
get
{
return loadID;
}
}
/// <summary>
/// do not merge same rjw parts into one
/// </summary>
public override bool TryMergeWith(Hediff other)
{
return false;
}
/// <summary>
/// show rjw parts in health tab or not
/// </summary>
public override bool Visible
{
get
{
if (RJWSettings.ShowRjwParts == RJWSettings.ShowParts.Hide)
{
discovered = false;
}
else if (!discovered)
{
if (RJWSettings.ShowRjwParts != RJWSettings.ShowParts.Hide)
{
discovered = true;
return discovered;
}
//show at game start
if (Current.ProgramState != ProgramState.Playing && Prefs.DevMode)
return true;
//show for hero
if (pawn.IsDesignatedHero() && pawn.IsHeroOwner())
{
discovered = true;
return discovered;
}
//show if no clothes
if (pawn.apparel != null)// animals?
{
bool hasPants;
bool hasShirt;
pawn.apparel.HasBasicApparel(out hasPants, out hasShirt);// naked?
if (!hasPants)
{
bool flag3 = false;
foreach (BodyPartRecord current in this.pawn.health.hediffSet.GetNotMissingParts(BodyPartHeight.Undefined, BodyPartDepth.Undefined, null, null))
{
if (current.IsInGroup(BodyPartGroupDefOf.Legs))
{
flag3 = true;
break;
}
}
if (!flag3)
{
hasPants = true;
}
}
if (this.def.defName.ToLower().Contains("breast") || this.def.defName.ToLower().Contains("chest"))
discovered = !hasShirt;
else
discovered = !hasPants;
}
}
return discovered;
}
}
/// <summary>
/// egg production ticks, part growning for childrens
/// </summary>
public override void Tick()
{
var thisTick = Find.TickManager.TicksGame;
//change size for growing pawn/child
if ((thisTick - dayTick) >= GenDate.TicksPerDay)
{
//change pawn parts sizes for kids(?)
//update size if pawn bodysize changed from last check
if (pawn.BodySize != lastsize)
{
var t = this.TryGetComp<CompHediffBodyPart>();
if (t != null)
{
t.updatesize(); // update/reset part size
lastsize = pawn.BodySize;
}
}
dayTick = thisTick;
}
if ((thisTick - oviTick) >= 10000)
{
var partBase = def as HediffDef_PartBase;
if (partBase != null)
{
if (partBase.produceEggs)
{
//Log.Message("genital ovi tick");
//Log.Message("pawn " + pawn.Label);
//Log.Message("id " + pawn.ThingID);
var IsPlayerFaction = pawn.Faction?.IsPlayer ?? false; //colonists/animals
var IsPlayerHome = pawn.Map?.IsPlayerHome ?? false;
if (IsPlayerHome || IsPlayerFaction || pawn.IsPrisonerOfColony)
{
//Log.Message("-2 ");
if (pawn.health.capacities.GetLevel(PawnCapacityDefOf.Moving) <= 0.5)
{
return;
}
//Log.Message("-3 ");
if (thisTick >= nextEggTick)
{
float maxEggsSize = (pawn.BodySize / 5) * (xxx.has_quirk(pawn, "Incubator") ? 2f : 1f)
* (Genital_Helper.has_ovipositorF(pawn)
? 2f * RJWPregnancySettings.egg_pregnancy_ovipositor_capacity_factor
: 0.5f);
float eggedsize = 0;
//Log.Message("-4 ");
List<Hediff_InsectEgg> ownEggs = new();
pawn.health.hediffSet.GetHediffs(ref ownEggs);
foreach (var ownEgg in ownEggs)
{
if (ownEgg.father != null)
eggedsize += ownEgg.father.RaceProps.baseBodySize / 5;
else if (ownEgg.implanter != null)
eggedsize += ownEgg.implanter.RaceProps.baseBodySize / 5;
else //something fucked up, father/implanter null / immortal pawn reborn /egg is broken?
eggedsize += ownEgg.eggssize;
}
//Log.Message("-5 ");
if (RJWSettings.DevMode) ModLog.Message($"{xxx.get_pawnname(pawn)} filled with {eggedsize} out of max capacity of {maxEggsSize} eggs.");
if (eggedsize < maxEggsSize)
{
HediffDef_InsectEgg egg = null;
string defname = "";
//Log.Message("-6 ");
while (egg == null)
{
if (defname == "")
{
if (RJWSettings.DevMode) ModLog.Message(" trying to find " + pawn.kindDef.defName + " egg");
defname = pawn.kindDef.defName;
}
else
{
if (RJWSettings.DevMode) ModLog.Message(" no " + defname + " egg found, defaulting to Unknown egg");
defname = "Unknown";
}
//Rand.PopState();
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
//Log.Message("-7 ");
egg = TryGetEgg(defname);
}
//Log.Message("-8 ");
if (RJWSettings.DevMode) ModLog.Message("I choose you " + egg + "!");
//Log.Message("-9 ");
var genitals = Genital_Helper.get_genitalsBPR(pawn);
if (genitals != null)
{
// Calculator amount of eggs added
int neweggs = 1;
int mineggs = 1;
int maxeggs = 1;
mineggs = Genital_Helper.min_EggsProduced(pawn);
maxeggs = Genital_Helper.max_EggsProduced(pawn);
neweggs = (int)(mineggs + (Rand.Value * (maxeggs - mineggs)) + 0.5);
if (RJWSettings.DevMode)
{
ModLog.Message("Min Egg amount : " + mineggs);
ModLog.Message("Max Egg amount : " + maxeggs);
ModLog.Message("Actual Egg amount : " + neweggs);
}
//Log.Message("-10 ");
//Log.Message("genitals bpr: " + genitals);
for (int i = 0; i < neweggs; i++)
{
var addedEgg = pawn.health.AddHediff(egg, genitals) as Hediff_InsectEgg;
// ModLog.Message(" i = " + i);
addedEgg?.Implanter(pawn);
}
}
//Log.Message("-12 ");
}
// Reset for next egg.
nextEggTick = TryGetnextEggTick();
}
}
}
}
oviTick = thisTick;
}
}
[SyncMethod]
private int TryGetnextEggTick()
{
var partBase = def as HediffDef_PartBase;
return Find.TickManager.TicksGame + Rand.Range(partBase.minEggTick, partBase.maxEggTick);
}
[SyncMethod]
private HediffDef_InsectEgg TryGetEgg(string defname)
{
return (from x in DefDatabase<HediffDef_InsectEgg>.AllDefs where x.IsParent(defname) select x).RandomElement();
}
}
}
|
jojo1541/rjw
|
1.4/Source/Hediffs/Hediff_PartBaseNatural.cs
|
C#
|
mit
| 8,890
|
using System.Linq;
using Verse;
namespace rjw
{
public class Hediff_PartsSizeChangerPC : HediffWithComps
{
public override void PostAdd(DamageInfo? dinfo)
{
foreach (Hediff hed in pawn.health.hediffSet.hediffs.Where(x => x.Part != null && x.Part == Part && (x is Hediff_PartBaseNatural || x is Hediff_PartBaseArtifical)).ToList())
{
CompHediffBodyPart CompHediff = hed.TryGetComp<rjw.CompHediffBodyPart>();
if (CompHediff != null)
{
//Log.Message(" Hediff_PartsSizeChanger: " + hed.Label);
//Log.Message(" Hediff_PartsSizeChanger: " + hed.Severity);
//Log.Message(" Hediff_PartsSizeChanger: " + CompHediff.SizeBase);
//Log.Message(" Hediff_PartsSizeChanger: " + "-----");
//Log.Message(" Hediff_PartsSizeChanger: " + this.Label);
//Log.Message(" Hediff_PartsSizeChanger: " + this.Severity);
CompHediff.SizeBase = this.CurStage.minSeverity;
CompHediff.initComp(reroll: true);
CompHediff.updatesize();
//Log.Message(" Hediff_PartsSizeChanger: " + "-----");
//Log.Message(" Hediff_PartsSizeChanger: " + hed.Label);
//Log.Message(" Hediff_PartsSizeChanger: " + hed.Severity);
//Log.Message(" Hediff_PartsSizeChanger: " + CompHediff.SizeBase);
}
}
pawn.health.RemoveHediff(this);
}
}
public class Hediff_PartsSizeChangerCE : HediffWithComps
{
public override void PostAdd(DamageInfo? dinfo)
{
foreach (Hediff hed in pawn.health.hediffSet.hediffs.Where(x => x.Part != null && x.Part == Part && (x is Hediff_PartBaseNatural || x is Hediff_PartBaseArtifical)).ToList())
{
CompHediffBodyPart CompHediff = hed.TryGetComp<rjw.CompHediffBodyPart>();
if (CompHediff != null)
{
CompHediff.SizeBase = this.def.initialSeverity;
CompHediff.initComp(reroll: true);
CompHediff.updatesize();
}
}
pawn.health.RemoveHediff(this);
}
}
}
|
jojo1541/rjw
|
1.4/Source/Hediffs/Hediff_PartsSizeChanger.cs
|
C#
|
mit
| 1,881
|
using Verse;
//Hediff worker for pawns' "lay down and submit" button
namespace rjw
{
public class Hediff_Submitting: HediffWithComps
{
public override bool ShouldRemove {
get
{
Pawn daddy = pawn.CarriedBy;
if (daddy != null && daddy.Faction == pawn.Faction)
{
return true;
}
else
return base.ShouldRemove;
}
}
}
}
|
jojo1541/rjw
|
1.4/Source/Hediffs/Hediff_Submitting.cs
|
C#
|
mit
| 364
|
using System.Collections.Generic;
using Verse;
namespace rjw
{
public class PartAdder
{
public float chance = 0f;
public string rjwPart;
public List<string> bodyParts;
}
}
|
jojo1541/rjw
|
1.4/Source/Hediffs/PartAdder.cs
|
C#
|
mit
| 185
|
using System;
using System.Collections.Generic;
using System.Linq;
using Verse;
namespace rjw
{
public class PartProps : DefModExtension
{
/// <summary>
/// Just some text flags.
/// </summary>
public List<string> props;
public static bool TryGetProps(Hediff hediff, out List<string> p) =>
// Wha..? Why this indirection!?
TryGetPartProps(hediff, extension => extension.props, out p);
public static bool TryGetPartProps(
Hediff hediff,
Func<PartProps, List<string>> getList,
out List<string> p)
{
if (hediff?.def.GetModExtension<PartProps>() is { } ext)
{
p = getList(ext);
return p is not null;
}
p = null;
return false;
}
}
}
|
jojo1541/rjw
|
1.4/Source/Hediffs/PartProps.cs
|
C#
|
mit
| 689
|
using System;
using System.Collections.Generic;
using System.Linq;
using Verse;
namespace rjw
{
public class PartSizeExtension : DefModExtension
{
/// <summary>
/// Human standard would be 1.0. Null for no weight display.
/// </summary>
public bool? bodysizescale = false; // rescales parts sizes based on bodysize of initial owner race
public float? density = null;
public List<float> lengths;
public List<float> girths;
public List<float> cupSizes;
public static bool TryGetLength(Hediff hediff, out float size)
{
return TryGetSizeFromCurve(hediff, extension => extension.lengths, true, out size);
}
public static bool TryGetGirth(Hediff hediff, out float size)
{
return TryGetSizeFromCurve(hediff, extension => extension.girths, true, out size);
}
public static bool TryGetCupSize(Hediff hediff, out float size)
{
// Cup size is already "scaled" because the same breast volume has a smaller cup size on a larger band size.
return TryGetSizeFromCurve(hediff, extension => extension.cupSizes, false, out size);
}
public static float GetBandSize(Hediff hediff)
{
var size = GetUnderbustSize(hediff);
size /= PartStagesDef.Instance.bandSizeInterval;
size = (float)Math.Round(size, MidpointRounding.AwayFromZero);
size *= PartStagesDef.Instance.bandSizeInterval;
return size;
}
public static float GetUnderbustSize(Hediff hediff)
{
return PartStagesDef.Instance.bandSizeBase * GetLinearScale(hediff);
}
static float GetLinearScale(Hediff hediff)
{
var t = hediff.TryGetComp<CompHediffBodyPart>();
if (t != null)
{
return t.SizeOwner;
}
return hediff.pawn.BodySize;
}
public static bool TryGetOverbustSize(Hediff hediff, out float size)
{
if (!TryGetCupSize(hediff, out var cupSize))
{
size = 0f;
return false;
}
// Cup size is rounded up, so to do the math backwards subtract .9
size = GetUnderbustSize(hediff) + ((cupSize - .9f) * PartStagesDef.Instance.cupSizeInterval);
return true;
}
static bool TryGetSizeFromCurve(
Hediff hediff,
Func<PartSizeExtension, List<float>> getList,
bool shouldScale,
out float size)
{
if (!hediff.def.HasModExtension<PartSizeExtension>())
{
size = 0f;
return false;
}
var extension = hediff.def.GetModExtension<PartSizeExtension>();
var list = getList(extension);
if (list == null)
{
size = 0f;
return false;
}
var curve = new SimpleCurve(hediff.def.stages.Zip(list, (stage, size) => new CurvePoint(stage.minSeverity, size)));
var scaleFactor = shouldScale ? GetLinearScale(hediff) : 1.0f;
size = curve.Evaluate(hediff.Severity) * scaleFactor;
return true;
}
public static bool TryGetPenisWeight(Hediff hediff, out float weight)
{
if (!TryGetLength(hediff, out float length) ||
!TryGetGirth(hediff, out float girth))
{
weight = 0f;
return false;
}
var density = hediff.def.GetModExtension<PartSizeExtension>().density;
if (density == null)
{
weight = 0f;
return false;
}
var r = girth / (2.0 * Math.PI);
var volume = r * r * Math.PI * length;
weight = (float)(volume * density.Value / 1000f);
return true;
}
public static bool TryGetBreastWeight(Hediff hediff, out float weight)
{
if (!TryGetCupSize(hediff, out float rawSize))
{
weight = 0f;
return false;
}
var density = hediff.def.GetModExtension<PartSizeExtension>().density;
if (density == null)
{
weight = 0f;
return false;
}
// Up a band size and down a cup size is about the same volume.
var extraBandSize = PartStagesDef.Instance.bandSizeBase * (1.0f - GetLinearScale(hediff));
var extraCupSizes = extraBandSize / PartStagesDef.Instance.bandSizeInterval;
var size = rawSize + extraCupSizes;
var pounds = 0.765f
+ 0.415f * size
+ -0.0168f * size * size
+ 2.47E-03f * size * size * size;
var kg = Math.Max(0, pounds * 0.45359237f);
weight = kg * density.Value;
return true;
}
}
}
|
jojo1541/rjw
|
1.4/Source/Hediffs/PartSizeExtension.cs
|
C#
|
mit
| 4,038
|
using System;
using System.Collections.Generic;
using System.Linq;
using Verse;
namespace rjw
{
public class InteractionExtension : DefModExtension
{
/// <summary>
/// </summary>
public string RMBLabel = ""; // rmb menu
public string rjwSextype = ""; // xxx.rjwSextype
public List<string> rulepack_defs = new List<string>(); //rulepack(s) for this interaction
}
}
|
jojo1541/rjw
|
1.4/Source/Interactions/InteractionExtension.cs
|
C#
|
mit
| 382
|
using System.Collections.Generic;
using System.Text;
using RimWorld;
using Verse;
namespace rjw
{
internal class InteractionWorker_AnalSexAttempt : InteractionWorker
{
//initiator - rapist
//recipient - victim
public static bool AttemptAnalSex(Pawn initiator, Pawn recipient)
{
//--Log.Message(xxx.get_pawnname(initiator) + " is attempting to anally rape " + xxx.get_pawnname(recipient));
return true;
}
public override float RandomSelectionWeight(Pawn initiator, Pawn recipient)
{
// this interaction is triggered by the jobdriver
if (initiator == null || recipient == null)
return 0.0f;
return 0.0f; // base.RandomSelectionWeight(initiator, recipient);
}
public override void Interacted(Pawn initiator, Pawn recipient, List<RulePackDef> extraSentencePacks, out string letterText, out string letterLabel, out LetterDef letterDef, out LookTargets lookTargets)
{
//add something fancy here later?
letterText = null;
letterLabel = null;
letterDef = null;
lookTargets = recipient;
//Find.LetterStack.ReceiveLetter("Rape attempt", "A wandering nymph has decided to join your colony.", LetterDefOf.NegativeEvent, recipient);
if (initiator == null || recipient == null)
return;
//--ModLog.Message(" InteractionWorker_AnalRapeAttempt::Interacted( " + xxx.get_pawnname(initiator) + ", " + xxx.get_pawnname(recipient) + " ) called");
AttemptAnalSex(initiator, recipient);
}
}
internal class InteractionWorker_VaginalSexAttempt : InteractionWorker
{
//initiator - rapist
//recipient - victim
public static bool AttemptAnalSex(Pawn initiator, Pawn recipient)
{
//--Log.Message(xxx.get_pawnname(initiator) + " is attempting to anally rape " + xxx.get_pawnname(recipient));
return false;
}
public override float RandomSelectionWeight(Pawn initiator, Pawn recipient)
{
// this interaction is triggered by the jobdriver
if (initiator == null || recipient == null)
return 0.0f;
return 0.0f; // base.RandomSelectionWeight(initiator, recipient);
}
public override void Interacted(Pawn initiator, Pawn recipient, List<RulePackDef> extraSentencePacks, out string letterText, out string letterLabel, out LetterDef letterDef, out LookTargets lookTargets)
{
//add something fancy here later?
letterText = null;
letterLabel = null;
letterDef = null;
lookTargets = recipient;
//Find.LetterStack.ReceiveLetter("Rape attempt", "A wandering nymph has decided to join your colony.", LetterDefOf.NegativeEvent, recipient);
if (initiator == null || recipient == null)
return;
//--ModLog.Message(" InteractionWorker_AnalRapeAttempt::Interacted( " + xxx.get_pawnname(initiator) + ", " + xxx.get_pawnname(recipient) + " ) called");
AttemptAnalSex(initiator, recipient);
}
}
internal class InteractionWorker_OtherSexAttempt : InteractionWorker
{
//initiator - rapist
//recipient - victim
public static bool AttemptAnalSex(Pawn initiator, Pawn recipient)
{
//--Log.Message(xxx.get_pawnname(initiator) + " is attempting to anally rape " + xxx.get_pawnname(recipient));
return false;
}
public override float RandomSelectionWeight(Pawn initiator, Pawn recipient)
{
// this interaction is triggered by the jobdriver
if (initiator == null || recipient == null)
return 0.0f;
return 0.0f; // base.RandomSelectionWeight(initiator, recipient);
}
public override void Interacted(Pawn initiator, Pawn recipient, List<RulePackDef> extraSentencePacks, out string letterText, out string letterLabel, out LetterDef letterDef, out LookTargets lookTargets)
{
//add something fancy here later?
letterText = null;
letterLabel = null;
letterDef = null;
lookTargets = recipient;
//Find.LetterStack.ReceiveLetter("Rape attempt", "A wandering nymph has decided to join your colony.", LetterDefOf.NegativeEvent, recipient);
if (initiator == null || recipient == null)
return;
//--ModLog.Message(" InteractionWorker_AnalRapeAttempt::Interacted( " + xxx.get_pawnname(initiator) + ", " + xxx.get_pawnname(recipient) + " ) called");
AttemptAnalSex(initiator, recipient);
}
}
}
|
jojo1541/rjw
|
1.4/Source/Interactions/InteractionWorker_SexAttempt.cs
|
C#
|
mit
| 4,156
|
using RimWorld;
using System.Collections.Generic;
using UnityEngine;
using Verse;
using Verse.AI;
namespace rjw;
//biotech JobDriver_ControlMech
public class JobDriver_HackMechPregnancy : JobDriver
{
private const TargetIndex MechInd = TargetIndex.A;
private Pawn Mech => (Pawn)job.GetTarget(TargetIndex.A).Thing;
private int MechControlTime => Mathf.RoundToInt(Mech.GetStatValue(StatDefOf.ControlTakingTime) * 60f);
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
return pawn.Reserve(Mech, job, 1, -1, null, errorOnFailed);
}
protected override IEnumerable<Toil> MakeNewToils()
{
if (ModsConfig.BiotechActive)
{
this.FailOnDestroyedNullOrForbidden(TargetIndex.A);
yield return Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch);
yield return Toils_General.WaitWith(TargetIndex.A, MechControlTime, useProgressBar: true, maintainPosture: true, maintainSleep: false, TargetIndex.A).WithEffect(EffecterDefOf.ControlMech, TargetIndex.A);
Toil toil = ToilMaker.MakeToil("MakeNewToils");
toil.initAction = delegate
{
Hediff_MechanoidPregnancy pregnancy = (Hediff_MechanoidPregnancy)Mech.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("RJW_pregnancy_mech"));
pregnancy.Hack();
};
toil.PlaySoundAtEnd(SoundDefOf.ControlMech_Complete);
yield return toil;
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_AbortMechPregnancy.cs
|
C#
|
mit
| 1,342
|
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
using Multiplayer.API;
namespace rjw
{
public class JobDriver_BestialityForFemale : JobDriver_SexBaseInitiator
{
public IntVec3 SleepSpot => Bed.SleepPosOfAssignedPawn(pawn);
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
return pawn.Reserve(Target, job, 1, 0, null, errorOnFailed);
}
[SyncMethod]
protected override IEnumerable<Toil> MakeNewToils()
{
setup_ticks();
var PartnerJob = xxx.gettin_loved;
this.FailOnDespawnedOrNull(iTarget);
this.FailOnDespawnedNullOrForbidden(iBed);
this.FailOn(() => !pawn.CanReserveAndReach(Partner, PathEndMode.Touch, Danger.Deadly));
this.FailOn(() => pawn.Drafted);
this.FailOn(() => Partner.IsFighting());
this.FailOn(() => !Partner.CanReach(pawn, PathEndMode.Touch, Danger.Deadly));
yield return Toils_Reserve.Reserve(iTarget, 1, 0);
yield return Toils_Goto.GotoThing(iTarget, PathEndMode.Touch);
var gotoBed = new Toil();
gotoBed.defaultCompleteMode = ToilCompleteMode.PatherArrival;
gotoBed.initAction = delegate
{
pawn.pather.StartPath(SleepSpot, PathEndMode.OnCell);
Partner.jobs.StopAll();
Job job = JobMaker.MakeJob(JobDefOf.GotoMindControlled, SleepSpot);
Partner.jobs.StartJob(job, JobCondition.InterruptForced);
};
gotoBed.FailOnBedNoLongerUsable(iBed);
gotoBed.AddFailCondition(() => Partner.Downed);
yield return gotoBed;
var waitInBed = new Toil();
waitInBed.defaultCompleteMode = ToilCompleteMode.Delay;
waitInBed.initAction = delegate
{
ticksLeftThisToil = 5000;
};
waitInBed.tickAction = delegate
{
pawn.GainComfortFromCellIfPossible();
if (IsInOrByBed(Bed, Partner) && pawn.PositionHeld == Partner.PositionHeld)
{
ReadyForNextToil();
}
};
waitInBed.FailOn(() => pawn.GetRoom(RegionType.Set_Passable) == null);
yield return waitInBed;
var StartPartnerJob = new Toil();
StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
StartPartnerJob.socialMode = RandomSocialMode.Off;
StartPartnerJob.initAction = delegate
{
var gettin_loved = JobMaker.MakeJob(PartnerJob, pawn, Bed);
Partner.jobs.StartJob(gettin_loved, JobCondition.InterruptForced);
};
yield return StartPartnerJob;
var SexToil = new Toil();
SexToil.defaultCompleteMode = ToilCompleteMode.Never;
SexToil.socialMode = RandomSocialMode.Off;
SexToil.handlingFacing = true;
SexToil.initAction = delegate
{
Start();
// TODO: replace this quick n dirty way
CondomUtility.GetCondomFromRoom(pawn);
// Try to use whore's condom first, then client's
Sexprops.usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(Partner);
if (Sexprops.usedCondom)
{
var receiverDriver = Partner?.jobs?.curDriver as JobDriver_SexBaseReciever;
if (receiverDriver is not null && receiverDriver.Sexprops != null)
receiverDriver.Sexprops.usedCondom = true;
}
};
SexToil.FailOn(() => Partner.Dead);
SexToil.FailOn(() => Partner.CurJob?.def != PartnerJob);
SexToil.AddPreTickAction(delegate
{
if (pawn.IsHashIntervalTick(ticks_between_hearts))
if (xxx.is_zoophile(pawn))
ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart);
else
ThrowMetaIconF(pawn.Position, pawn.Map, xxx.mote_noheart);
SexTick(pawn, Partner);
SexUtility.reduce_rest(Partner, 2);
SexUtility.reduce_rest(pawn, 1);
if (ticks_left <= 0)
ReadyForNextToil();
});
SexToil.AddFinishAction(End);
yield return SexToil;
yield return new Toil
{
initAction = () => SexUtility.ProcessSex(Sexprops),
defaultCompleteMode = ToilCompleteMode.Instant
};
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_BestialityForFemale.cs
|
C#
|
mit
| 3,769
|
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using Verse;
using Verse.AI;
using Multiplayer.API;
namespace rjw
{
public class JobDriver_BestialityForMale : JobDriver_Rape
{
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
return pawn.Reserve(Target, job, 1, 0, null, errorOnFailed);
}
[SyncMethod]
protected override IEnumerable<Toil> MakeNewToils()
{
//--ModLog.Message(" JobDriver_BestialityForMale::MakeNewToils() called");
setup_ticks();
var PartnerJob = xxx.gettin_bred;
//this.FailOn (() => (!Partner.health.capacities.CanBeAwake) || (!comfort_prisoners.is_designated (Partner)));
// Fail if someone else reserves the prisoner before the pawn arrives or colonist can't reach animal
this.FailOn(() => !pawn.CanReserveAndReach(Partner, PathEndMode.Touch, Danger.Deadly));
this.FailOn(() => Partner.HostileTo(pawn));
this.FailOnDespawnedNullOrForbidden(iTarget);
this.FailOn(() => pawn.Drafted);
yield return Toils_Reserve.Reserve(iTarget, 1, 0);
//ModLog.Message(" JobDriver_BestialityForMale::MakeNewToils() - moving towards animal");
yield return Toils_Goto.GotoThing(iTarget, PathEndMode.Touch);
yield return Toils_Interpersonal.WaitToBeAbleToInteract(pawn);
yield return Toils_Interpersonal.GotoInteractablePosition(iTarget);
if (xxx.is_kind(pawn)
|| (xxx.CTIsActive && xxx.has_traits(pawn) && pawn.story.traits.HasTrait(xxx.RCT_AnimalLover)))
{
yield return TalkToAnimal(pawn, Partner);
yield return TalkToAnimal(pawn, Partner);
}
if (Rand.Chance(0.6f))
yield return TalkToAnimal(pawn, Partner);
yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell);
SexUtility.RapeTargetAlert(pawn, Partner);
Toil StartPartnerJob = new Toil();
StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
StartPartnerJob.socialMode = RandomSocialMode.Off;
StartPartnerJob.initAction = delegate
{
//--ModLog.Message(" JobDriver_BestialityForMale::MakeNewToils() - Setting animal job driver");
var dri = Partner.jobs.curDriver as JobDriver_SexBaseRecieverRaped;
if (dri == null)
{
//wild animals may flee or attack
if (pawn.Faction != Partner.Faction && Partner.RaceProps.wildness > Rand.Range(0.22f, 1.0f)
&& !(pawn.TicksPerMoveCardinal < (Partner.TicksPerMoveCardinal / 2) && !Partner.Downed && xxx.is_not_dying(Partner)))
{
Partner.jobs.StopAll(); // Wake up animal if sleeping.
float aggro = Partner.kindDef.RaceProps.manhunterOnTameFailChance;
if (Partner.kindDef.RaceProps.predator)
aggro += 0.2f;
else
aggro -= 0.1f;
//wild animals may attack
if (Rand.Chance(aggro) && Partner.CanSee(pawn))
{
Partner.rotationTracker.FaceTarget(pawn);
LifeStageUtility.PlayNearestLifestageSound(Partner, (ls) => ls.soundAngry, null, 1.4f);
ThrowMetaIconF(Partner.Position, Partner.Map, FleckDefOf.IncapIcon);
ThrowMetaIcon(pawn.Position, pawn.Map, ThingDefOf.Mote_ColonistFleeing); //red '!'
Partner.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.Manhunter);
if (Partner.kindDef.RaceProps.herdAnimal && Rand.Chance(0.2f))
{ // 20% chance of turning the whole herd hostile...
List<Pawn> packmates = Partner.Map.mapPawns.AllPawnsSpawned.Where(x =>
x != Partner && x.def == Partner.def && x.Faction == Partner.Faction &&
x.Position.InHorDistOf(Partner.Position, 24f) && x.CanSee(Partner)).ToList();
foreach (Pawn packmate in packmates)
{
packmate.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.Manhunter);
}
}
Messages.Message(pawn.Name.ToStringShort + " is being attacked by " + xxx.get_pawnname(Partner) + ".", pawn, MessageTypeDefOf.ThreatSmall);
}
//wild animals may flee
else
{
ThrowMetaIcon(Partner.Position, Partner.Map, ThingDefOf.Mote_ColonistFleeing);
LifeStageUtility.PlayNearestLifestageSound(Partner, (ls) => ls.soundCall, g => g.soundCall);
Partner.mindState.StartFleeingBecauseOfPawnAction(pawn);
Partner.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.PanicFlee);
}
pawn.jobs.EndCurrentJob(JobCondition.Incompletable);
}
else
{
Job gettin_bred = JobMaker.MakeJob(PartnerJob, pawn, Partner);
Partner.jobs.StartJob(gettin_bred, JobCondition.InterruptForced, null, true);
}
}
};
yield return StartPartnerJob;
Toil SexToil = new Toil();
SexToil.defaultCompleteMode = ToilCompleteMode.Never;
SexToil.defaultDuration = duration;
SexToil.handlingFacing = true;
SexToil.FailOn(() => Partner.CurJob?.def != PartnerJob);
SexToil.initAction = delegate
{
Partner.pather.StopDead();
Partner.jobs.curDriver.asleep = false;
Start();
};
SexToil.tickAction = delegate
{
if (pawn.IsHashIntervalTick(ticks_between_hearts))
if (xxx.is_zoophile(pawn))
ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart);
else
ThrowMetaIconF(pawn.Position, pawn.Map, xxx.mote_noheart);
SexTick(pawn, Partner);
//no hitting wild animals, and getting rect by their Manhunter
/*
if (pawn.IsHashIntervalTick (ticks_between_hits))
roll_to_hit (pawn, Partner);
*/
SexUtility.reduce_rest(Partner, 1);
SexUtility.reduce_rest(pawn, 2);
if (ticks_left <= 0)
ReadyForNextToil();
};
SexToil.AddFinishAction(delegate
{
End();
});
yield return SexToil;
yield return new Toil
{
initAction = delegate
{
//ModLog.Message(" JobDriver_BestialityForMale::MakeNewToils() - creating aftersex toil");
SexUtility.ProcessSex(Sexprops);
},
defaultCompleteMode = ToilCompleteMode.Instant
};
}
[SyncMethod]
private Toil TalkToAnimal(Pawn pawn, Pawn animal)
{
Toil toil = new Toil();
toil.initAction = delegate
{
pawn.interactions.TryInteractWith(animal, SexUtility.AnimalSexChat);
};
//Rand.PopState();
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
toil.defaultCompleteMode = ToilCompleteMode.Delay;
toil.defaultDuration = Rand.Range(120, 220);
return toil;
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_BestialityForMale.cs
|
C#
|
mit
| 6,271
|
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
using Multiplayer.API;
namespace rjw
{
/// <summary>
/// This is the driver for animals mounting breeders.
/// </summary>
public class JobDriver_Breeding : JobDriver_Rape
{
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
return pawn.Reserve(Target, job, BreederHelper.max_animals_at_once, 0);
}
[SyncMethod]
protected override IEnumerable<Toil> MakeNewToils()
{
setup_ticks();
var PartnerJob = xxx.gettin_raped;
//--Log.Message("JobDriver_Breeding::MakeNewToils() - setting fail conditions");
this.FailOnDespawnedNullOrForbidden(iTarget);
this.FailOn(() => !pawn.CanReserve(Partner, BreederHelper.max_animals_at_once, 0)); // Fail if someone else reserves the target before the animal arrives.
this.FailOn(() => !pawn.CanReach(Partner, PathEndMode.Touch, Danger.Some)); // Fail if animal cannot reach target.
this.FailOn(() => pawn.Drafted);
// Path to target
yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell);
//if (!(pawn.IsDesignatedBreedingAnimal() && Partner.IsDesignatedBreeding()));
if (!(pawn.IsAnimal() && Partner.IsAnimal()))
SexUtility.RapeTargetAlert(pawn, Partner);
var StartPartnerJob = new Toil();
StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
StartPartnerJob.socialMode = RandomSocialMode.Off;
StartPartnerJob.initAction = delegate
{
if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped) return;
var bed = Partner.CurrentBed();
Partner.jobs.StartJob(
JobMaker.MakeJob(PartnerJob, pawn),
lastJobEndCondition: JobCondition.InterruptForced
);
if (bed is not null)
if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped driver)
driver.Set_bed(bed);
};
yield return StartPartnerJob;
// Use happy heart instead of bad-touch heart when accepting of breeding.
var fleckDef = xxx.is_zoophile(pawn) || xxx.is_animal(pawn) ? FleckDefOf.Heart : xxx.mote_noheart;
// Breed target
var SexToil = new Toil();
SexToil.defaultCompleteMode = ToilCompleteMode.Never;
SexToil.defaultDuration = duration;
SexToil.handlingFacing = true;
SexToil.initAction = delegate
{
Partner.pather.StopDead();
Partner.jobs.curDriver.asleep = false;
Start();
};
SexToil.tickAction = delegate
{
if (pawn.IsHashIntervalTick(ticks_between_hearts))
ThrowMetaIconF(pawn.Position, pawn.Map, fleckDef);
SexTick(pawn, Partner);
if (!Partner.Dead)
SexUtility.reduce_rest(Partner, 1);
SexUtility.reduce_rest(pawn, 2);
if (ticks_left <= 0)
ReadyForNextToil();
};
SexToil.FailOn(() => Partner.CurJob?.def != PartnerJob);
SexToil.AddFinishAction(End);
yield return SexToil;
yield return new Toil
{
initAction = delegate
{
//Log.Message("JobDriver_Breeding::MakeNewToils() - Calling aftersex");
//// Trying to add some interactions and social logs
Sexprops.isRape = !(pawn.relations.DirectRelationExists(PawnRelationDefOf.Bond, Partner) ||
(xxx.is_animal(pawn) && (pawn.RaceProps.wildness - pawn.RaceProps.petness + 0.18f) > Rand.Range(0.36f, 1.8f)));
SexUtility.ProcessSex(Sexprops);
},
defaultCompleteMode = ToilCompleteMode.Instant
};
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_Breeding.cs
|
C#
|
mit
| 3,335
|
using RimWorld;
using System.Collections.Generic;
using UnityEngine;
using Verse;
using Verse.AI;
namespace rjw
{
//biotech JobDriver_ControlMech
public class JobDriver_HackMechPregnancy : JobDriver
{
private const TargetIndex MechInd = TargetIndex.A;
private Pawn Mech => (Pawn)job.GetTarget(TargetIndex.A).Thing;
private int MechControlTime => Mathf.RoundToInt(Mech.GetStatValue(StatDefOf.ControlTakingTime) * 60f);
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
return pawn.Reserve(Mech, job, 1, -1, null, errorOnFailed);
}
protected override IEnumerable<Toil> MakeNewToils()
{
if (ModsConfig.BiotechActive)
{
this.FailOnDestroyedNullOrForbidden(TargetIndex.A);
yield return Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch);
yield return Toils_General.WaitWith(TargetIndex.A, MechControlTime, useProgressBar: true, maintainPosture: true, maintainSleep: false, TargetIndex.A).WithEffect(EffecterDefOf.ControlMech, TargetIndex.A);
Toil toil = ToilMaker.MakeToil("MakeNewToils");
toil.initAction = delegate
{
Hediff_MechanoidPregnancy pregnancy = (Hediff_MechanoidPregnancy)Mech.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("RJW_pregnancy_mech"));
pregnancy.Hack();
};
toil.PlaySoundAtEnd(SoundDefOf.ControlMech_Complete);
yield return toil;
}
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_HackMechPregnancy.cs
|
C#
|
mit
| 1,371
|
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using RimWorld;
using Verse;
using Verse.AI;
namespace rjw
{
public class JobDriver_Knotted : JobDriver_Goto
{
/// <summary>
/// Number of ticks to smooth out the start and end transitions.
/// </summary>
const int TweenTicks = 10;
/// <summary>
/// The pawn's partner.
/// </summary>
public Pawn Partner => job.GetTarget(TargetIndex.A).Pawn;
/// <summary>
/// Set this to apply a positional offset to this pawn.
/// </summary>
private Vector3 forcedBodyOffset = Vector3.zero;
public override Vector3 ForcedBodyOffset => forcedBodyOffset;
protected override IEnumerable<Toil> MakeNewToils()
{
if (job.def.waitAfterArriving <= 0)
yield break;
var waiter = Toils_General.Wait(job.def.waitAfterArriving);
// TODO: Deal with clothing better. If the pawn was fucking without
// clothes, they should still be drawn nude. Since tying is a separate
// job and we don't know if this was something like an animal "breeding"
// someone in their clothing, it isn't straightforward to tell when
// they should remain nude. This is probably a sign this should not
// have been a separate job but actually an extra toil of sex jobs.
// Just in case. Animals may only pant, whine, or tug during a tie...
if (xxx.is_animal(pawn))
waiter.socialMode = RandomSocialMode.Off;
// We should have a partner set. If we don't, use fallback behavior
// of just waiting (which is how knotting used to work), with none
// of the partner related enhancements.
if (Partner is not Pawn partner)
{
ModLog.Warning($"Knotting job for {xxx.get_pawnname(pawn)} did not receive a partner.");
yield return waiter;
yield break;
}
this.FailOnDespawnedOrNull(TargetIndex.A);
this.FailOnDowned(TargetIndex.A);
// Detect when the tie breaks early. This can happen for a number of
// reasons, but I often saw it when an animal starts being trained
// during the tie.
this.FailOn(() => !IsCouplingValid());
// If another mod patches this method, they can use it to add more
// complex animation or positioning to the waiter.
AddAnimation(waiter);
yield return waiter;
}
/// <summary>
/// <para>Applies some special animaion handling during the tie.</para>
/// <para>Animation systems can patch this to attach their own actions to
/// enable more complex animation.</para>
/// </summary>
/// <param name="waiter">The wait toil.</param>
void AddAnimation(Toil waiter)
{
if (Partner is not Pawn partner) return;
// Only if the tie involves an animal will we turn the tie butt-to-butt.
// Human-likes with knots will just hold their partner close. <3
if (!InvolvesAnimal()) return;
var initTicks = waiter.defaultDuration;
var remTicks = initTicks;
waiter.handlingFacing = true;
waiter.AddPreTickAction(delegate ()
{
pawn.rotationTracker.Face(partner.DrawPos);
pawn.Rotation = pawn.Rotation.Opposite;
var newOffset = GetOffset();
if (newOffset == Vector3.zero) return;
// Tween the offset at the start and end.
// Can't really smooth it out for an interrupted tie, though.
var tweenTicks = Math.Min(TweenTicks, Math.Min(initTicks - remTicks, remTicks));
var curTween = (float)tweenTicks / TweenTicks;
forcedBodyOffset = newOffset * curTween;
remTicks -= 1;
});
}
/// <summary>
/// Gets an offset for the current pawn to improve the visuals.
/// </summary>
/// <returns>An offset to apply.</returns>
public Vector3 GetOffset()
{
// Must be an animal.
if (!xxx.is_animal(pawn))
return Vector3.zero;
// Partner must exist and be human.
if (Partner is not Pawn partner || xxx.is_animal(partner))
return Vector3.zero;
// Only applicable for east or west facings.
if (pawn.Rotation != Rot4.East && pawn.Rotation != Rot4.West)
return Vector3.zero;
// Nudge the animal for a better lineup.
var offset = partner.BodySize * 0.15f;
var sign = pawn.Rotation == Rot4.West ? -1f : 1f;
return new Vector3(sign * offset, 0f, -0.2f);
}
/// <summary>
/// Whether this tie involves at least one animal.
/// </summary>
/// <returns>Whether the partner and/or pawn is an animal.</returns>
public bool InvolvesAnimal() => xxx.is_animal(pawn) || xxx.is_animal(Partner);
/// <summary>
/// <para>Makes sure that the designated partner is still coupled to this pawn.</para>
/// <para>For hardiness, this actually checks the partner pawn to see if they're
/// using either `JobDriver_Sex` or `JobDriver_Knotted`, and the partner is still
/// this pawn.</para>
/// </summary>
/// <returns>Whether the coupling is valid.</returns>
public bool IsCouplingValid()
{
if (Partner is not Pawn partner) return false;
var result = partner.jobs.curDriver switch
{
JobDriver_Knotted knottedDriver => knottedDriver.Partner == pawn,
JobDriver_Sex sexDriver => sexDriver.Partner == pawn,
_ => false
};
if (result) return true;
// It's possible our partner is queued to tie, but between jobs.
if (partner.jobs.jobQueue.FirstOrDefault()?.job is not { } job) return false;
if (job.def != xxx.knotted) return false;
return job.AnyTargetIs(pawn);
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_Knotted.cs
|
C#
|
mit
| 5,321
|
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
using Multiplayer.API;
namespace rjw
{
public class JobDriver_Masturbate : JobDriver_SexBaseInitiator
{
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
return true; // No reservations needed.
}
public virtual IntVec3 cell => (IntVec3)job.GetTarget(iCell);
[SyncMethod]
protected override void SetupDurationTicks()
{
// Faster fapping when frustrated.
duration = (int)(xxx.is_frustrated(pawn) ? 2500.0f * Rand.Range(0.2f, 0.7f) : 2500.0f * Rand.Range(0.2f, 0.4f));
ticks_left = duration;
}
protected override void SetupOrgasmTicks()
{
orgasmstick = 180;
sex_ticks = duration;
orgasmStartTick = sex_ticks;
}
protected override IEnumerable<Toil> MakeNewToils()
{
setup_ticks();
//this.FailOn(() => PawnUtility.PlayerForcedJobNowOrSoon(pawn));
this.FailOn(() => pawn.health.Downed);
this.FailOn(() => pawn.IsBurning());
this.FailOn(() => pawn.IsFighting());
this.FailOn(() => pawn.Drafted);
Toil findfapspot = new Toil
{
initAction = delegate
{
pawn.pather.StartPath(cell, PathEndMode.OnCell);
},
defaultCompleteMode = ToilCompleteMode.PatherArrival
};
yield return findfapspot;
//ModLog.Message(" Making new toil for QuickFap.");
Toil SexToil = Toils_General.Wait(duration);
SexToil.handlingFacing = true;
SexToil.initAction = delegate
{
Start();
};
SexToil.tickAction = delegate
{
if (pawn.IsHashIntervalTick(ticks_between_hearts))
ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart);
SexTick(pawn, null);
SexUtility.reduce_rest(pawn, 1);
if (ticks_left <= 0)
ReadyForNextToil();
};
SexToil.AddFinishAction(delegate
{
End();
});
yield return SexToil;
yield return new Toil
{
initAction = delegate
{
SexUtility.Aftersex(Sexprops);
if (!SexUtility.ConsiderCleaning(pawn)) return;
LocalTargetInfo own_cum = pawn.PositionHeld.GetFirstThing<Filth>(pawn.Map);
Job clean = JobMaker.MakeJob(JobDefOf.Clean);
clean.AddQueuedTarget(TargetIndex.A, own_cum);
pawn.jobs.jobQueue.EnqueueFirst(clean);
},
defaultCompleteMode = ToilCompleteMode.Instant
};
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_Masturbate.cs
|
C#
|
mit
| 2,294
|
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
using Multiplayer.API;
namespace rjw
{
/// <summary>
/// This is the driver for animals mating.
/// </summary>
public class JobDriver_Mating : JobDriver_Rape
{
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
return pawn.Reserve(Target, job, BreederHelper.max_animals_at_once, 0, null, errorOnFailed);
}
[SyncMethod]
protected override IEnumerable<Toil> MakeNewToils()
{
setup_ticks();
var partnerJob = xxx.gettin_loved;
//--Log.Message("JobDriver_Mating::MakeNewToils() - setting fail conditions");
this.FailOnDespawnedNullOrForbidden(iTarget);
this.FailOn(() => !pawn.CanReserve(Partner, BreederHelper.max_animals_at_once, 0)); // Fail if someone else reserves the target before the animal arrives.
this.FailOn(() => !pawn.CanReach(Partner, PathEndMode.Touch, Danger.Some)); // Fail if animal cannot reach target.
this.FailOn(() => pawn.Drafted);
// Path to target
yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell);
var startPartnerJob = new Toil();
startPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
startPartnerJob.socialMode = RandomSocialMode.Off;
startPartnerJob.initAction = delegate
{
if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverLoved) return;
var bed = Partner.CurrentBed();
Partner.jobs.StartJob(
JobMaker.MakeJob(partnerJob, pawn),
JobCondition.InterruptForced
);
if (bed is not null)
if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverLoved driver)
driver.Set_bed(bed);
};
yield return startPartnerJob;
// Mate target
var sexToil = new Toil();
sexToil.defaultCompleteMode = ToilCompleteMode.Never;
sexToil.defaultDuration = duration;
sexToil.handlingFacing = true;
sexToil.initAction = delegate
{
Partner.pather.StopDead();
Partner.jobs.curDriver.asleep = false;
Start();
if (xxx.is_human(Partner))
Sexprops.usedCondom = CondomUtility.TryUseCondom(Partner);
if (Sexprops.usedCondom)
{
var receiverDriver = Partner?.jobs?.curDriver as JobDriver_SexBaseReciever;
if (receiverDriver is not null && receiverDriver.Sexprops != null)
receiverDriver.Sexprops.usedCondom = true;
}
};
sexToil.tickAction = delegate
{
if (pawn.IsHashIntervalTick(ticks_between_hearts))
ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart);
SexTick(pawn, Partner);
if (!Partner.Dead)
SexUtility.reduce_rest(Partner, 1);
SexUtility.reduce_rest(pawn, 2);
if (ticks_left <= 0)
ReadyForNextToil();
};
sexToil.FailOn(() => Partner.CurJob?.def != partnerJob);
sexToil.AddFinishAction(End);
yield return sexToil;
yield return new Toil
{
initAction = () => SexUtility.ProcessSex(Sexprops),
defaultCompleteMode = ToilCompleteMode.Instant
};
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_Mating.cs
|
C#
|
mit
| 2,935
|
using System;
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
namespace rjw
{
public class JobDriver_Rape : JobDriver_SexBaseInitiator
{
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
return pawn.Reserve(Target, job, xxx.max_rapists_per_prisoner, 0, null, errorOnFailed);
}
protected override IEnumerable<Toil> MakeNewToils()
{
if (RJWSettings.DebugRape) ModLog.Message("" + this.GetType().ToString() + "::MakeNewToils() called");
setup_ticks();
var PartnerJob = xxx.gettin_raped;
this.FailOnDespawnedNullOrForbidden(iTarget);
this.FailOn(() => !pawn.CanReserve(Partner, xxx.max_rapists_per_prisoner, 0)); // Fail if someone else reserves the prisoner before the pawn arrives
this.FailOn(() => pawn.IsFighting());
this.FailOn(() => Partner.IsFighting());
this.FailOn(() => pawn.Drafted);
yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell);
SexUtility.RapeTargetAlert(pawn, Partner);
var StartPartnerJob = new Toil();
StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
StartPartnerJob.socialMode = RandomSocialMode.Off;
StartPartnerJob.initAction = delegate
{
if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped) return;
var bed = Partner.CurrentBed();
Partner.jobs.StartJob(
JobMaker.MakeJob(PartnerJob, pawn),
lastJobEndCondition: JobCondition.InterruptForced
);
if (bed is not null)
if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped driver)
driver.Set_bed(bed);
};
yield return StartPartnerJob;
var SexToil = new Toil();
SexToil.defaultCompleteMode = ToilCompleteMode.Never;
SexToil.defaultDuration = duration;
SexToil.handlingFacing = true;
SexToil.initAction = delegate
{
Partner.pather.StopDead();
Partner.jobs.curDriver.asleep = false;
if (RJWSettings.rape_stripping && (Partner.IsColonist || pawn.IsColonist))
Partner.Strip();
Start();
};
SexToil.tickAction = delegate
{
if (pawn.IsHashIntervalTick(ticks_between_hearts))
ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart);
SexTick(pawn, Partner);
SexUtility.reduce_rest(Partner, 1);
SexUtility.reduce_rest(pawn, 2);
if (ticks_left <= 0)
ReadyForNextToil();
};
SexToil.FailOn(() => Partner.CurJob?.def != PartnerJob);
SexToil.AddFinishAction(End);
yield return SexToil;
yield return new Toil
{
initAction = () => SexUtility.ProcessSex(Sexprops),
defaultCompleteMode = ToilCompleteMode.Instant
};
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_Rape.cs
|
C#
|
mit
| 2,592
|
using System;
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
namespace rjw
{
public class JobDriver_RapeComfortPawn : JobDriver_Rape
{
protected override IEnumerable<Toil> MakeNewToils()
{
if (RJWSettings.DebugRape) ModLog.Message("" + this.GetType().ToString() + "::MakeNewToils() called");
setup_ticks();
var PartnerJob = xxx.gettin_raped;
this.FailOnDespawnedNullOrForbidden(iTarget);
//this.FailOn(() => (!Partner.health.capacities.CanBeAwake) || (!comfort_prisoners.is_designated(Partner)));//this is wrong
this.FailOn(() => (!Partner.IsDesignatedComfort()));
this.FailOn(() => !pawn.CanReserve(Partner, xxx.max_rapists_per_prisoner, 0)); // Fail if someone else reserves the prisoner before the pawn arrives
this.FailOn(() => pawn.Drafted);
yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell);
SexUtility.RapeTargetAlert(pawn, Partner);
Toil StartPartnerJob = new Toil();
StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
StartPartnerJob.socialMode = RandomSocialMode.Off;
StartPartnerJob.initAction = delegate
{
if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped) return;
var bed = Partner.CurrentBed();
Partner.jobs.StartJob(
JobMaker.MakeJob(PartnerJob, pawn),
lastJobEndCondition: JobCondition.InterruptForced
);
if (bed is not null)
if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped driver)
driver.Set_bed(bed);
};
yield return StartPartnerJob;
Toil SexToil = new Toil();
SexToil.defaultCompleteMode = ToilCompleteMode.Never;
SexToil.defaultDuration = duration;
SexToil.handlingFacing = true;
SexToil.initAction = delegate
{
Partner.pather.StopDead();
Partner.jobs.curDriver.asleep = false;
Start();
// Unlike normal rape try use comfort prisoner condom
CondomUtility.GetCondomFromRoom(Partner);
Sexprops.usedCondom = CondomUtility.TryUseCondom(Partner);
if (Sexprops.usedCondom)
{
var receiverDriver = Partner?.jobs?.curDriver as JobDriver_SexBaseReciever;
if (receiverDriver is not null && receiverDriver.Sexprops != null)
receiverDriver.Sexprops.usedCondom = true;
}
if (RJWSettings.DebugRape) ModLog.Message("JobDriver_RapeComfortPawn::MakeNewToils() - reserving prisoner");
//pawn.Reserve(Partner, xxx.max_rapists_per_prisoner, 0);
};
SexToil.tickAction = delegate
{
if (pawn.IsHashIntervalTick(ticks_between_hearts))
ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart);
SexTick(pawn, Partner);
SexUtility.reduce_rest(Partner, 1);
SexUtility.reduce_rest(pawn, 2);
if (ticks_left <= 0)
ReadyForNextToil();
};
SexToil.FailOn(() => Partner.CurJob?.def != PartnerJob);
SexToil.AddFinishAction(End);
yield return SexToil;
yield return new Toil
{
initAction = delegate
{
// Trying to add some interactions and social logs
SexUtility.ProcessSex(Sexprops);
Partner.records.Increment(xxx.GetRapedAsComfortPawn);
},
defaultCompleteMode = ToilCompleteMode.Instant
};
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_RapeComfortPawn.cs
|
C#
|
mit
| 3,143
|
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
using Verse.Sound;
namespace rjw
{
public class JobDriver_ViolateCorpse : JobDriver_Rape
{
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
return pawn.Reserve(Target, job, 1, -1, null, errorOnFailed);
}
protected override IEnumerable<Toil> MakeNewToils()
{
if (RJWSettings.DebugRape) ModLog.Message(" JobDriver_ViolateCorpse::MakeNewToils() called");
setup_ticks();
this.FailOnDespawnedNullOrForbidden(iTarget);
this.FailOn(() => !pawn.CanReserve(Target, 1, 0)); // Fail if someone else reserves the prisoner before the pawn arrives
this.FailOn(() => pawn.IsFighting());
this.FailOn(() => pawn.Drafted);
this.FailOn(Target.IsBurning);
if (RJWSettings.DebugRape) ModLog.Message(" JobDriver_ViolateCorpse::MakeNewToils() - moving towards Target");
yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell);
var alert = RJWPreferenceSettings.rape_attempt_alert == RJWPreferenceSettings.RapeAlert.Disabled ?
MessageTypeDefOf.SilentInput : MessageTypeDefOf.NeutralEvent;
Messages.Message(xxx.get_pawnname(pawn) + " is trying to rape a corpse of " + xxx.get_pawnname(Partner), pawn, alert);
setup_ticks();// re-setup ticks on arrival
var SexToil = new Toil();
SexToil.defaultCompleteMode = ToilCompleteMode.Never;
SexToil.defaultDuration = duration;
SexToil.handlingFacing = true;
SexToil.initAction = delegate
{
if (RJWSettings.DebugRape) ModLog.Message(" JobDriver_ViolateCorpse::MakeNewToils() - stripping Target");
(Target as Corpse).Strip();
Start();
};
SexToil.tickAction = delegate
{
if (pawn.IsHashIntervalTick(ticks_between_hearts))
if (xxx.is_necrophiliac(pawn))
ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart);
else
ThrowMetaIconF(pawn.Position, pawn.Map, xxx.mote_noheart);
//if (pawn.IsHashIntervalTick (ticks_between_hits))
// roll_to_hit (pawn, Target);
SexTick(pawn, Target);
SexUtility.reduce_rest(pawn, 2);
if (ticks_left <= 0)
ReadyForNextToil();
};
SexToil.AddFinishAction(delegate
{
End();
});
yield return SexToil;
yield return new Toil
{
initAction = delegate
{
if (RJWSettings.DebugRape) ModLog.Message(" JobDriver_ViolateCorpse::MakeNewToils() - creating aftersex toil");
SexUtility.ProcessSex(Sexprops);
},
defaultCompleteMode = ToilCompleteMode.Instant
};
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_RapeCorpse.cs
|
C#
|
mit
| 2,510
|
using System;
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using Verse;
using Verse.AI;
using Multiplayer.API;
namespace rjw
{
internal class JobDef_RapeEnemy : JobDef
{
public List<JobDef> interruptJobs;
public List<string> TargetDefNames = new List<string>();
public int priority = 0;
protected JobDriver_RapeEnemy instance
{
get
{
if (_tmpInstance == null)
{
_tmpInstance = (JobDriver_RapeEnemy)Activator.CreateInstance(driverClass);
}
return _tmpInstance;
}
}
private JobDriver_RapeEnemy _tmpInstance;
public override void ResolveReferences()
{
base.ResolveReferences();
interruptJobs = new List<JobDef> { null, JobDefOf.LayDown, JobDefOf.Wait_Wander, JobDefOf.GotoWander, JobDefOf.AttackMelee };
}
public virtual bool CanUseThisJobForPawn(Pawn rapist)
{
bool busy = !interruptJobs.Contains(rapist.CurJob?.def);
if (RJWSettings.DebugRape) ModLog.Message(" JobDef_RapeEnemy::CanUseThisJobForPawn( " + xxx.get_pawnname(rapist) + " ) - busy:" + busy + " with current job: " + rapist.CurJob?.def?.ToString());
if (busy) return false;
return instance.CanUseThisJobForPawn(rapist);// || TargetDefNames.Contains(rapist.def.defName);
}
public virtual Pawn FindVictim(Pawn rapist, Map m)
{
return instance.FindVictim(rapist, m);
}
}
public class JobDriver_RapeEnemy : JobDriver_Rape
{
//override can_rape mechanics
protected bool requireCanRape = true;
public virtual bool CanUseThisJobForPawn(Pawn rapist)
{
return xxx.is_human(rapist);
}
// this is probably useseless, maybe there be something in future
public virtual bool considerStillAliveEnemies => true;
[SyncMethod]
public virtual Pawn FindVictim(Pawn rapist, Map m)
{
if (RJWSettings.DebugRape) ModLog.Message($"{this.GetType().ToString()}::TryGiveJob({xxx.get_pawnname(rapist)}) map {m?.ToString()}");
if (rapist == null || m == null) return null;
if (RJWSettings.DebugRape) ModLog.Message($" can rape = {xxx.can_rape(rapist)}");
if (requireCanRape && !xxx.can_rape(rapist)) return null;
List<Pawn> validTargets = new List<Pawn>();
float min_fuckability = 0.10f; // Don't rape pawns with <10% fuckability
float avg_fuckability = 0f; // Average targets fuckability, choose target higher than that
var valid_targets = new Dictionary<Pawn, float>(); // Valid pawns and their fuckability
Pawn chosentarget = null; // Final target pawn
IEnumerable<Pawn> targets = m.mapPawns.AllPawnsSpawned.Where(x
=> !x.IsForbidden(rapist) && x != rapist && x.HostileTo(rapist)
&& IsValidTarget(rapist, x))
.ToList();
if (RJWSettings.DebugRape) ModLog.Message($" targets {targets.Count()}");
if (targets.Any(x => IsBlocking(rapist, x))) //If any of the targets is not downed and visible - don't proceed with rape (you have more pressing things to do).
{ //This is a bit whacky bearing in mind target selection. For example vulnerable pawns will block, but non-vulnearable will not
return null;
}
foreach (var target in targets)
{
if (!Pather_Utility.cells_to_target_rape(rapist, target.Position))
{
//if (RJWSettings.DebugRape) ModLog.Message($" {xxx.get_pawnname(target)} too far (cells) = {rapist.Position.DistanceToSquared(target.Position)}, skipping");
if (RJWSettings.DebugRape) ModLog.Message($" {xxx.get_pawnname(target)} too far (cells) = {rapist.Position.DistanceTo(target.Position)}, skipping");
continue;// too far
}
float fuc = GetFuckability(rapist, target);
if (fuc > min_fuckability)
{
if (Pather_Utility.can_path_to_target(rapist, target.Position))
valid_targets.Add(target, fuc);
else
if (RJWSettings.DebugRape) ModLog.Message($" {xxx.get_pawnname(target)} too far (path), skipping");
}
else
if (RJWSettings.DebugRape) ModLog.Message($" {xxx.get_pawnname(target)} fuckability too low = {fuc}, skipping");
}
if (RJWSettings.DebugRape) ModLog.Message($" fuckable targets {valid_targets.Count()}");
if (valid_targets.Any())
{
avg_fuckability = valid_targets.Average(x => x.Value);
if (RJWSettings.DebugRape) ModLog.Message($" avg_fuckability {avg_fuckability}");
// choose pawns to fuck with above average fuckability
var valid_targetsFiltered = valid_targets.Where(x => x.Value >= avg_fuckability);
if (RJWSettings.DebugRape) ModLog.Message($" targets above avg_fuckability {valid_targetsFiltered.Count()}");
if (valid_targetsFiltered.Any())
chosentarget = valid_targetsFiltered.RandomElement().Key;
}
return chosentarget;
}
bool IsBlocking(Pawn rapist, Pawn target)
{
return considerStillAliveEnemies && !target.Downed && rapist.CanSee(target);
}
bool IsValidTarget(Pawn rapist, Pawn target)
{
if (!RJWSettings.bestiality_enabled)
{
if (xxx.is_animal(target) && xxx.is_human(rapist))
{
//bestiality disabled, skip.
return false;
}
if (xxx.is_animal(rapist) && xxx.is_human(target))
{
//bestiality disabled, skip.
return false;
}
}
if (!RJWSettings.animal_on_animal_enabled)
if ((xxx.is_animal(target) && xxx.is_animal(rapist)))
{
//animal_on_animal disabled, skip.
return false;
}
if ((xxx.is_mechanoid(rapist) && xxx.is_animal(target)) || (xxx.is_animal(rapist) && xxx.is_mechanoid(target)))
return false; //no Mech on Animal action, ref JobDriver_RapeEnemyByMech::GetFuckability()
if (target.CurJob?.def == xxx.gettin_raped || target.CurJob?.def == xxx.gettin_loved)
{
//already having sex with someone, skip, give chance to other victims.
return false;
}
return Can_rape_Easily(target) &&
(xxx.is_human(target) || xxx.is_animal(target)) &&
rapist.CanReserveAndReach(target, PathEndMode.OnCell, Danger.Some, xxx.max_rapists_per_prisoner, 0);
}
public virtual float GetFuckability(Pawn rapist, Pawn target)
{
float fuckability = 0;
if (target.health.hediffSet.HasHediff(xxx.submitting)) // it's not about attractiveness anymore, it's about showing who's whos bitch
{
fuckability = 2 * SexAppraiser.would_fuck(rapist, target, invert_opinion: true, ignore_bleeding: true, ignore_gender: true);
}
else if (SexAppraiser.would_rape(rapist, target))
{
fuckability = SexAppraiser.would_fuck(rapist, target, invert_opinion: true, ignore_bleeding: true, ignore_gender: true);
}
if (RJWSettings.DebugRape) ModLog.Message($"JobDriver_RapeEnemy::GetFuckability({xxx.get_pawnname(rapist)}, {xxx.get_pawnname(target)})");
return fuckability;
}
protected bool Can_rape_Easily(Pawn pawn)
{
return xxx.can_get_raped(pawn) && !pawn.IsBurning();
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_RapeEnemy.cs
|
C#
|
mit
| 6,822
|
using RimWorld;
using Verse;
namespace rjw
{
internal class JobDriver_RapeEnemyByAnimal : JobDriver_RapeEnemy
{
public override bool CanUseThisJobForPawn(Pawn rapist)
{
if (rapist.CurJob != null && (rapist.CurJob.def != JobDefOf.LayDown || rapist.CurJob.def != JobDefOf.Wait_Wander || rapist.CurJob.def != JobDefOf.GotoWander))
return false;
return xxx.is_animal(rapist) && !xxx.is_insect(rapist);
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_RapeEnemyByAnimal.cs
|
C#
|
mit
| 424
|
using RimWorld;
using Verse;
namespace rjw
{
internal class JobDriver_RapeEnemyByHumanlike : JobDriver_RapeEnemy
{
public override bool CanUseThisJobForPawn(Pawn rapist)
{
if (rapist.CurJob != null && (rapist.CurJob.def != JobDefOf.LayDown || rapist.CurJob.def != JobDefOf.Wait_Wander || rapist.CurJob.def != JobDefOf.GotoWander))
return false;
return xxx.is_human(rapist);
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_RapeEnemyByHumanlike.cs
|
C#
|
mit
| 400
|
using System.Linq;
using RimWorld;
using Verse;
namespace rjw
{
internal class JobDriver_RapeEnemyByInsect : JobDriver_RapeEnemy
{
public override bool CanUseThisJobForPawn(Pawn rapist)
{
if (rapist.CurJob != null && (rapist.CurJob.def != JobDefOf.LayDown || rapist.CurJob.def != JobDefOf.Wait_Wander || rapist.CurJob.def != JobDefOf.GotoWander))
return false;
return xxx.is_insect(rapist);
}
public override float GetFuckability(Pawn rapist, Pawn target)
{
//Female plant Eggs to everyone.
//if (rapist.gender == Gender.Female) //Genital_Helper.has_ovipositorF(rapist);
//{
// //only rape when target dont have eggs yet
// //if ((from x in target.health.hediffSet.GetHediffs<Hediff_InsectEgg>() where (x.IsParent(rapist)) select x).Count() > 0)
// {
// return 1f;
// }
//}
////Male rape to everyone.
////Feritlize eggs to target with planted eggs.
//else //Genital_Helper.has_ovipositorM(rapist);
//{
// //only rape target when can fertilize
// //if ((from x in target.health.hediffSet.GetHediffs<Hediff_InsectEgg>() where (x.IsParent(rapist) && !x.fertilized) select x).Count() > 0)
// if ((from x in target.health.hediffSet.GetHediffs<Hediff_InsectEgg>() where x.IsParent(rapist) select x).Count() > 0)
// {
// return 1f;
// }
//}
return 1f;
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_RapeEnemyByInsect.cs
|
C#
|
mit
| 1,343
|
using RimWorld;
using Verse;
namespace rjw
{
internal class JobDriver_RapeEnemyByMech : JobDriver_RapeEnemy
{
public override bool CanUseThisJobForPawn(Pawn rapist)
{
if (rapist.CurJob != null && (rapist.CurJob.def != JobDefOf.LayDown || rapist.CurJob.def != JobDefOf.Wait_Wander || rapist.CurJob.def != JobDefOf.GotoWander))
return false;
return xxx.is_mechanoid(rapist);
}
public override float GetFuckability(Pawn rapist, Pawn target)
{
//Plant stuff into humanlikes.
if (xxx.is_human(target))
return 1f;
else
return 0f;
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_RapeEnemyByMech.cs
|
C#
|
mit
| 578
|
using RimWorld;
using Verse;
namespace rjw
{
internal class JobDriver_RapeEnemyToParasite : JobDriver_RapeEnemy
{
//not implemented
public JobDriver_RapeEnemyToParasite()
{
this.requireCanRape = false;
}
public override bool CanUseThisJobForPawn(Pawn rapist)
{
if (rapist.CurJob != null && (rapist.CurJob.def != JobDefOf.LayDown || rapist.CurJob.def != JobDefOf.Wait_Wander || rapist.CurJob.def != JobDefOf.GotoWander))
return false;
return false;
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_RapeEnemyToParasite.cs
|
C#
|
mit
| 489
|
using System;
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
using Verse.Sound;
namespace rjw
{
public class JobDriver_RandomRape : JobDriver_Rape
{
//Add some stuff. planning became bersek when failed to rape.
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_RapeRandom.cs
|
C#
|
mit
| 256
|
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
using Verse.Sound;
using Multiplayer.API;
using System.Linq;
namespace rjw
{
public abstract class JobDriver_Sex : JobDriver
{
public readonly TargetIndex iTarget = TargetIndex.A; //pawn or corpse
public readonly TargetIndex iBed = TargetIndex.B; //bed(maybe some furniture in future?)
public readonly TargetIndex iCell = TargetIndex.C; //cell/location to have sex at(fapping)
public float satisfaction = 1.0f;
public bool shouldreserve = true;
public int stackCount = 0;
public int ticks_between_hearts = 60;
public int ticks_between_hits = 60;
public int ticks_between_thrusts = 60;
public int ticks_left = 1000; //toil ticks
public int sex_ticks = 1000; //orgasm ticks
public int orgasms = 0;
// Sex ticks will decrease until it hits the orgasm tick, then orgasm happens and sex_ticks may be reset
// Sex continues for around 3 seconds
public int orgasmstick = 180; // ~3 sec
public int orgasmStartTick = 5000;
public int duration = 5000;
public bool face2face = false;
public bool isEndytophile = false;
public bool isAnimalOnAnimal = false;
public bool shouldGainFocus = false;
public bool shouldGainFocusP = false;
public bool isSuccubus = false;
public bool isSuccubusP = false;
//toggles
public bool beatings = false;// toggle on off, todo maybe?
public bool beatonce = false;
public bool neverendingsex = false;
public Thing Target // for reservation
{
get
{
if (job == null)
{
return null;
}
if (job.GetTarget(TargetIndex.A).Pawn != null)
return job.GetTarget(TargetIndex.A).Pawn;
return job.GetTarget(TargetIndex.A).Thing;
}
}
public Pawn Partner
{
get
{
if (PartnerPawn != null)
return PartnerPawn;
else if (Target is Pawn)
return job.GetTarget(TargetIndex.A).Pawn;
else if (Target is Corpse)
return (job.GetTarget(TargetIndex.A).Thing as Corpse).InnerPawn;
else
return null;
}
}
public Building_Bed Bed
{
get
{
if (pBed != null)
return pBed;
else if (job.GetTarget(TargetIndex.B).Thing is Building_Bed)
return job.GetTarget(TargetIndex.B).Thing as Building_Bed;
else
return null;
}
}
//not bed; chair, maybe something else in future
public Building Building
{
get
{
if (job.GetTarget(TargetIndex.B).Thing is Building && !(job.GetTarget(TargetIndex.B).Thing is Building_Bed))
return job.GetTarget(TargetIndex.B).Thing as Building;
else
return null;
}
}
public Pawn PartnerPawn = null;
public Building_Bed pBed = null;
public SexProps Sexprops = null;
[SyncMethod]
public void setup_ticks()
{
SetupDurationTicks();
SetupOrgasmTicks();
ticks_between_hearts = Rand.RangeInclusive(70, 130);
ticks_between_hits = Rand.Range(xxx.config.min_ticks_between_hits, xxx.config.max_ticks_between_hits);
if (xxx.is_bloodlust(pawn))
ticks_between_hits = (int)(ticks_between_hits * 0.75);
if (xxx.is_brawler(pawn))
ticks_between_hits = (int)(ticks_between_hits * 0.90);
ticks_between_thrusts = 120;
}
public void Set_bed(Building_Bed newBed)
{
pBed = newBed;
}
public float OrgasmProgress {
get {
var orgasmDuration = orgasmStartTick - orgasmstick;
var ticksUntilOrgasm = sex_ticks - orgasmstick;
return 1f - (ticksUntilOrgasm / (float) orgasmDuration);
}
}
public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look(ref ticks_left, "ticks_left", 0, false);
Scribe_Values.Look(ref ticks_between_hearts, "ticks_between_hearts", 0, false);
Scribe_Values.Look(ref ticks_between_hits, "ticks_between_hits", 0, false);
Scribe_Values.Look(ref ticks_between_thrusts, "ticks_between_thrusts", 0, false);
Scribe_Values.Look(ref duration, "duration", 0, false);
Scribe_Values.Look(ref sex_ticks, "sex_ticks", 0, false);
Scribe_Values.Look(ref orgasms, "orgasms", 0, false);
Scribe_Values.Look(ref orgasmstick, "orgasmstick", 0, false);
Scribe_Values.Look(ref orgasmStartTick, "orgasmStartTick", 0, false);
Scribe_References.Look(ref pBed, "pBed");
Scribe_References.Look(ref PartnerPawn, "PartnerPawn");
Scribe_Deep.Look(ref Sexprops, "Sexprops", new SexProps[0]);
Scribe_Values.Look(ref beatings, "beatings");
Scribe_Values.Look(ref beatonce, "beatonce");
Scribe_Values.Look(ref neverendingsex, "neverendingsex");
Scribe_Values.Look(ref face2face, "face2face");
Scribe_Values.Look(ref isEndytophile, "isEndytophile");
Scribe_Values.Look(ref shouldGainFocus, "shouldGainFocus");
Scribe_Values.Look(ref shouldGainFocusP, "shouldGainFocusP");
Scribe_Values.Look(ref isSuccubus, "isSuccubus");
Scribe_Values.Look(ref isSuccubusP, "isSuccubusP");
}
public void SexTick(Pawn pawn, Thing target, bool pawnnude = true, bool partnernude = true)
{
ticks_left--;
sex_ticks--;
Orgasm();
var partner = target as Pawn;
if (partner != null)
{
if (partner.jobs?.curDriver is JobDriver_SexBaseReciever)//tick partner
{
((JobDriver_SexBaseReciever)partner.jobs.curDriver as JobDriver_SexBaseReciever).ticks_left--;
((JobDriver_SexBaseReciever)partner.jobs.curDriver as JobDriver_SexBaseReciever).sex_ticks--;
((JobDriver_SexBaseReciever)partner.jobs.curDriver as JobDriver_SexBaseReciever).Orgasm();
}
if (pawn.jobs?.curDriver is JobDriver_SexBaseInitiator)
{
var hit = false;
if (beatonce)
{
beatonce = false;
SexUtility.Sex_Beatings_Dohit(pawn, Partner, Sexprops.isRapist);
}
else if (pawn.IsHashIntervalTick(ticks_between_hits))
{
Roll_to_hit();
}
if (hit)
if (!isEndytophile)
{
SexUtility.DrawNude(pawn);
if (partner != null)
SexUtility.DrawNude(partner);
}
}
}
if (pawn.IsHashIntervalTick(ticks_between_thrusts))
{
ChangePsyfocus(pawn, partner);
Animate(pawn, partner);
PlaySexSound();
if (!Sexprops.isRape)
{
pawn.GainComfortFromCellIfPossible();
if (partner != null)
partner.GainComfortFromCellIfPossible();
}
}
}
/// <summary>
/// simple rjw thrust animation
/// </summary>
public void Animate(Pawn pawn, Thing target)
{
RotatePawns(pawn, Partner);
//attack/ride 1x2 cell cocksleeve/dildo?
//if (Building != null)
// target = Building;
if (target != null)
{
pawn.Drawer.Notify_MeleeAttackOn(target);
var partner = target as Pawn;
if (partner != null && !Sexprops.isRapist)
partner.Drawer.Notify_MeleeAttackOn(pawn);
//refresh DrawNude after beating and Notify_MeleeAttackOn
// Endytophiles prefer clothed sex, everyone else gets nude.
if (!isEndytophile)
{
SexUtility.DrawNude(pawn);
if (partner != null)
SexUtility.DrawNude(partner);
}
}
else
{
//refresh DrawNude after beating and Notify_MeleeAttackOn
// Endytophiles prefer clothed sex, everyone else gets nude.
if (!isEndytophile)
{
SexUtility.DrawNude(pawn);
}
}
}
/// <summary>
/// increase Psyfocus by having sex
/// </summary>
public void ChangePsyfocus(Pawn pawn, Thing target)
{
if (ModsConfig.RoyaltyActive)
{
if (pawn.jobs?.curDriver is JobDriver_ViolateCorpse)
if (xxx.is_necrophiliac(pawn) && MeditationFocusTypeAvailabilityCache.PawnCanUse(pawn, DefDatabase<MeditationFocusDef>.GetNamedSilentFail("Morbid")))
{
SexUtility.OffsetPsyfocus(pawn, 0.01f);
}
if (target != null)
{
var partner = target as Pawn;
if (partner != null)
{
if (shouldGainFocus)
SexUtility.OffsetPsyfocus(pawn, 0.01f);
if (shouldGainFocusP)
SexUtility.OffsetPsyfocus(partner, 0.01f);
if (isSuccubus)
SexUtility.OffsetPsyfocus(pawn, 0.01f);
if (isSuccubusP)
SexUtility.OffsetPsyfocus(partner, 0.01f);
}
}
}
}
/// <summary>
/// rotate pawns
/// </summary>
public void RotatePawns(Pawn pawn, Thing target)
{
if (Building != null)
{
if (face2face)
pawn.Rotation = Building.Rotation.Opposite;
else
pawn.Rotation = Building.Rotation;
return;
}
if (target == null) // solo
{
//pawn.Rotation = Rot4.South;
return;
}
if (target is not Pawn partner || partner.Dead) // necro
{
pawn.rotationTracker.Face(target.DrawPos);
return;
}
if (partner.jobs?.curDriver is JobDriver_SexBaseReciever receiverDriver)
if (receiverDriver.parteners.Count > 1)
return;
//maybe could do a hand check for monster girls but w/e
//bool partnerHasHands = Receiver.health.hediffSet.GetNotMissingParts().Any(part => part.IsInGroup(BodyPartGroupDefOf.RightHand) || part.IsInGroup(BodyPartGroupDefOf.LeftHand));
// most of animal sex is likely doggystyle.
if (isAnimalOnAnimal)
{
if (Sexprops.sexType == xxx.rjwSextype.Anal || Sexprops.sexType == xxx.rjwSextype.Vaginal || Sexprops.sexType == xxx.rjwSextype.DoublePenetration)
{
//>>
//Log.Message("animal doggy");
pawn.rotationTracker.Face(partner.DrawPos);
partner.Rotation = pawn.Rotation;
}
else
{
//><
//Log.Message("animal non doggy");
pawn.rotationTracker.Face(target.DrawPos);
partner.rotationTracker.Face(pawn.DrawPos);
}
}
else
{
if (this is JobDriver_BestialityForFemale)
{
if (Sexprops.sexType == xxx.rjwSextype.Anal || Sexprops.sexType == xxx.rjwSextype.Vaginal || Sexprops.sexType == xxx.rjwSextype.DoublePenetration)
{
//<<
//Log.Message("bestialityFF doggy");
partner.rotationTracker.Face(pawn.DrawPos);
pawn.Rotation = partner.Rotation;
}
else
{
//><
//Log.Message("bestialityFF non doggy");
pawn.rotationTracker.Face(target.DrawPos);
partner.rotationTracker.Face(pawn.DrawPos);
}
}
else if (partner.GetPosture() == PawnPosture.LayingInBed)
{
//x^
//Log.Message("loving/casualsex in bed");
// this could use better handling for cowgirl/reverse cowgirl and who pen who, if such would be implemented
//until then...
if (!face2face && Sexprops.sexType == xxx.rjwSextype.Anal ||
Sexprops.sexType == xxx.rjwSextype.Vaginal ||
Sexprops.sexType == xxx.rjwSextype.DoublePenetration ||
Sexprops.sexType == xxx.rjwSextype.Fisting)
//if (xxx.is_female(pawn) && xxx.is_female(partner))
{
// in bed loving face down
pawn.Rotation = partner.CurrentBed().Rotation.Opposite;
}
//else if (!(xxx.is_male(pawn) && xxx.is_male(partner)))
//{
// // in bed loving face down
// pawn.Rotation = partner.CurrentBed().Rotation.Opposite;
//}
else
{
// in bed loving, face up
pawn.Rotation = partner.CurrentBed().Rotation;
}
}
// 30% chance of face-to-face regardless, for variety.
else if (!face2face && (Sexprops.sexType == xxx.rjwSextype.Anal ||
Sexprops.sexType == xxx.rjwSextype.Vaginal ||
Sexprops.sexType == xxx.rjwSextype.DoublePenetration ||
Sexprops.sexType == xxx.rjwSextype.Fisting))
{
//>>
//Log.Message("doggy");
pawn.rotationTracker.Face(target.DrawPos);
partner.Rotation = pawn.Rotation;
}
// non doggystyle, or face-to-face regardless
else
{
//><
//Log.Message("non doggy");
pawn.rotationTracker.Face(target.DrawPos);
partner.rotationTracker.Face(pawn.DrawPos);
}
}
}
[SyncMethod]
public void Rollface2face(float chance = 0.3f)
{
Setface2face(Rand.Chance(chance));
}
public void Setface2face(bool chance)
{
face2face = chance;
}
public void Roll_to_hit()
{
if (beatings || (Sexprops.isRapist && RJWSettings.rape_beating))
SexUtility.Sex_Beatings(Sexprops);
}
public void ThrowMetaIcon(IntVec3 pos, Map map, ThingDef icon)
{
MoteMaker.MakeStaticMote(pos, map, icon);
}
public void ThrowMetaIconF(IntVec3 pos, Map map, FleckDef icon)
{
FleckMaker.ThrowMetaIcon(pos, map, icon);
}
public void PlaySexSound()
{
if (RJWSettings.sounds_enabled)
{
SoundInfo sound = new TargetInfo(pawn.Position, pawn.Map);
sound.volumeFactor = RJWSettings.sounds_sex_volume;
if(isAnimalOnAnimal)
sound.volumeFactor *= RJWSettings.sounds_animal_on_animal_volume;
SoundDef.Named("Sex").PlayOneShot(sound);
}
}
public void PlayCumSound()
{
if (RJWSettings.sounds_enabled)
{
SoundInfo sound = new TargetInfo(pawn.Position, pawn.Map);
sound.volumeFactor = RJWSettings.sounds_cum_volume;
if (isAnimalOnAnimal)
sound.volumeFactor *= RJWSettings.sounds_animal_on_animal_volume;
SoundDef.Named("Cum").PlayOneShot(sound);
}
}
public void PlaySexVoice()
{
//if (RJWSettings.sounds_enabled)
//{
// SoundInfo sound = new TargetInfo(pawn.Position, pawn.Map);
// sound.volumeFactor = RJWSettings.sounds_voice_volume;
//if (isAnimalOnAnimal)
// sound.volumeFactor *= RJWSettings.sounds_animal_on_animal_volume;
// SoundDef.Named("Sex").PlayOneShot(sound);
//}
}
public void PlayOrgasmVoice()
{
//if (RJWSettings.sounds_enabled)
//{
// SoundInfo sound = new TargetInfo(pawn.Position, pawn.Map);
// sound.volumeFactor = RJWSettings.sounds_orgasm_volume;
//if (isAnimalOnAnimal)
// sound.volumeFactor *= RJWSettings.sounds_animal_on_animal_volume;
// SoundDef.Named("Orgasm").PlayOneShot(sound);
//}
}
public void Orgasm()
{
if (sex_ticks > orgasmstick) //~3s at speed 1
{
return;
}
//if (RJWSettings.DevMode) Log.Message(xxx.get_pawnname(pawn) + " Orgasmed")
orgasms++;
// Sexprops are often passed to other mods for later evaluation of thoughts, memes, etc.
// the original orgasm counter is kept for stability
Sexprops.orgasms ++;
PlayCumSound();
PlayOrgasmVoice();
//Log.Message(xxx.get_pawnname(Sexprops.Giver));
//Log.Message(xxx.get_pawnname(Sexprops.Reciever));
//Log.Message(Sexprops.SexType.ToStringSafe());
//Log.Message(Sexprops.DictionaryKey.ToStringSafe());
//Log.Message(Sexprops.RulePack.ToStringSafe());
if (!Sexprops.usedCondom)
{
//apply cum to floor:
SexUtility.CumFilthGenerator(pawn);
if (Partner != null)
if (!pawn.Dead && !Partner.Dead)
{
//TODO: someday unfuck this
//if (!(this is JobDriver_SexBaseReciever))
if (!Sexprops.usedCondom)
{
PregnancyHelper.impregnate(Sexprops);
SexUtility.TransferNutrition(Sexprops);
}
}
}
CalculateSatisfactionPerTick();
SexUtility.SatisfyPersonal(Sexprops, satisfaction);
//else
// SexUtility.SatisfyPersonal(pawn, ((JobDriver_SexBaseReciever)pawn.jobs?.curDriver).parteners.FirstOrFallback(), Sexprops, Sexprops.isRapist, satisfaction);
SetupOrgasmTicks();
if (neverendingsex)
ticks_left = duration;
}
[SyncMethod]
protected virtual void SetupDurationTicks()
{
ticks_left = (int)(2000.0f * Rand.Range(0.50f, 0.90f));
duration = ticks_left;
}
[SyncMethod]
protected virtual void SetupOrgasmTicks()
{
float need;
if (xxx.is_human(pawn)) {
need = 1.0f + xxx.need_some_sex(pawn); //1-4
} else {
need = 1.0f;
}
orgasmstick = 180;
sex_ticks = (int)((duration / need) * Rand.Range(0.75f, 0.90f));
orgasmStartTick = sex_ticks;
}
public void CalculateSatisfactionPerTick()
{
satisfaction = 0.4f;
}
public static bool IsInOrByBed(Building_Bed b, Pawn p)
{
for (int i = 0; i < b.SleepingSlotsCount; i++)
{
if (b.GetSleepingSlotPos(i).InHorDistOf(p.Position, 1f))
{
return true;
}
}
return false;
}
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
return true; // No reservations needed.
}
protected override IEnumerable<Toil> MakeNewToils()
{
return null;
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_Sex.cs
|
C#
|
mit
| 16,006
|
using RimWorld;
using System.Linq;
using Verse;
using Verse.AI;
using System.Collections.Generic;
using rjw.Modules.Interactions.Enums;
using rjw.Modules.Interactions.Objects;
namespace rjw
{
public abstract class JobDriver_SexBaseInitiator : JobDriver_Sex
{
public void Start()
{
bool isWhoring = false;
bool isRape = false;
var receiverDriver = Partner?.jobs?.curDriver as JobDriver_SexBaseReciever;
isEndytophile = xxx.has_quirk(pawn, "Endytophile");
isAnimalOnAnimal = xxx.is_animal(pawn) && xxx.is_animal(Partner);
if (Partner == null || Partner == pawn)
{
// HERE COULD BE YOUR AD
}
else if (Partner.Dead)
{
isRape = true;
}
else if (receiverDriver is not null)
{
receiverDriver.parteners.AddDistinct(pawn);
//prevent downed Receiver standing up and interrupting rape
if (Partner.health.hediffSet.HasHediff(xxx.submitting))
Partner.health.AddHediff(xxx.submitting);
//(Target.jobs.curDriver as JobDriver_SexBaseReciever).parteners.Count; //TODO: add multipartner support so sex doesn't repeat, maybe, someday
isRape = Partner?.CurJob.def == xxx.gettin_raped;
isWhoring = pawn?.CurJob.def == xxx.whore_is_serving_visitors;
//toggles
NymphSucc();
RoMSucc();
NISucc();
}
if (Sexprops == null)
{
//Log.Message("rulePack1: " + Sexprops);
Sexprops = pawn.GetRMBSexPropsCache();
//Log.Message("rulePack2: " + Sexprops);
pawn.GetRJWPawnData().SexProps = null;
//Log.Message("rulePack3: " + Sexprops);
//Log.Message("rulePack4: " + pawn.GetRJWPawnData().SexProps);
if (Sexprops == null)
{
Sexprops = SexUtility.SelectSextype(pawn, Partner, isRape, isWhoring);
Sexprops.isRapist = isRape;
Sexprops.isWhoring = isWhoring;
}
var interaction = Modules.Interactions.Helpers.InteractionHelper.GetWithExtension(Sexprops.dictionaryKey);
Sexprops.isRevese = interaction.HasInteractionTag(InteractionTag.Reverse);
}
if (receiverDriver is not null && receiverDriver.parteners.Count == 1 && receiverDriver.Sexprops == null)
{
receiverDriver.Sexprops = new SexProps()
{
pawn = Partner,
partner = pawn,
sexType = Sexprops.sexType,
dictionaryKey = Sexprops.dictionaryKey,
usedCondom = Sexprops.usedCondom,
isRape = isRape,
isReceiver = true,
isRevese = Sexprops.isRevese
};
}
SexUtility.LogSextype(Sexprops.pawn, Sexprops.partner, Sexprops.rulePack, Sexprops.dictionaryKey);
}
//public void Change(xxx.rjwSextype sexType)
//{
// if (pawn.jobs?.curDriver is JobDriver_SexBaseInitiator)
// {
// (pawn.jobs.curDriver as JobDriver_SexBaseInitiator).increase_time(duration);
// Sexprops = SexUtility.SelectSextype(pawn, Partner, isRape, isWhoring, Partner);
// sexType = Sexprops.SexType;
// SexUtility.LogSextype(Sexprops.Giver, Sexprops.Reciever, Sexprops.RulePack, Sexprops.DictionaryKey);
// }
// if (Partner.jobs?.curDriver is JobDriver_SexBaseReciever)
// {
// (Partner.jobs.curDriver as JobDriver_SexBaseReciever).increase_time(duration);
// Sexprops = SexUtility.SelectSextype(pawn, Partner, isRape, isWhoring, Partner);
// sexType = Sexprops.SexType;
// SexUtility.LogSextype(Sexprops.Giver, Sexprops.Reciever, Sexprops.RulePack, Sexprops.DictionaryKey);
// }
// sexType = sexType
//}
public void End()
{
if (xxx.is_human(pawn))
pawn.Drawer.renderer.graphics.ResolveApparelGraphics();
GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(pawn);
if (Partner?.jobs?.curDriver is JobDriver_SexBaseReciever receiverDriver)
{
if (receiverDriver.parteners.Count == 1 && !Sexprops.isCoreLovin)
{
var isPenetrative = Sexprops.sexType switch
{
xxx.rjwSextype.Anal => true,
xxx.rjwSextype.Vaginal => true,
xxx.rjwSextype.DoublePenetration => true,
_ => false
};
if (!isPenetrative) goto notKnotting;
// reverse interaction, check if penetrating partner can knot
var ableToKnot = Sexprops.isRevese ? canKnott(Partner) : canKnott(pawn);
if (!ableToKnot) goto notKnotting;
pawn.jobs.jobQueue.EnqueueFirst(JobMaker.MakeJob(xxx.knotted, Partner));
Partner.jobs.jobQueue.EnqueueFirst(JobMaker.MakeJob(xxx.knotted, pawn));
}
notKnotting:
receiverDriver.parteners.Remove(pawn);
}
}
public bool canKnott(Pawn pawn)
{
// In case of necro, dead pawns can never knot.
if (pawn.Dead) return false;
foreach (var y in pawn.GetGenitalsList())
if (PartProps.TryGetProps(y, out var propslist))
if (propslist.Contains("Knotted")) return true;
return false;
}
/// <summary>
/// non succubus focus gain
/// </summary>
public void NymphSucc()
{
if (MeditationFocusTypeAvailabilityCache.PawnCanUse(pawn, xxx.SexMeditationFocus))
{
shouldGainFocus = true;
SexUtility.OffsetPsyfocus(pawn, 0.01f);
}
else if (xxx.is_zoophile(pawn) && xxx.is_animal(Partner) && MeditationFocusTypeAvailabilityCache.PawnCanUse(pawn, MeditationFocusDefOf.Natural))
{
shouldGainFocus = true;
}
if (MeditationFocusTypeAvailabilityCache.PawnCanUse(Partner, xxx.SexMeditationFocus))
{
shouldGainFocusP = true;
}
else if (xxx.is_zoophile(Partner) && xxx.is_animal(pawn) && MeditationFocusTypeAvailabilityCache.PawnCanUse(Partner, MeditationFocusDefOf.Natural))
{
shouldGainFocusP = true;
}
}
/// <summary>
/// Rimworld of Magic succubus focus gain
/// </summary>
public void RoMSucc()
{
if (xxx.RoMIsActive)
{
if (xxx.has_traits(pawn))
if (pawn.story.traits.HasTrait(xxx.Succubus))
{
isSuccubus = true;
}
if (xxx.has_traits(Partner))
if (Partner.story.traits.HasTrait(xxx.Succubus))
{
isSuccubusP = true;
}
}
}
/// <summary>
/// Nightmare Incarnation succubus focus gain
/// </summary>
public void NISucc()
{
if (xxx.NightmareIncarnationIsActive)
{
if (xxx.has_traits(pawn))
foreach (var x in pawn.AllComps?.Where(x => x?.props?.ToStringSafe() == "NightmareIncarnation.CompProperties_SuccubusRace"))
{
isSuccubus = true;
break;
}
if (xxx.has_traits(Partner))
foreach (var x in Partner.AllComps?.Where(x => x?.props?.ToStringSafe() == "NightmareIncarnation.CompProperties_SuccubusRace"))
{
isSuccubusP = true;
break;
}
}
}
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
//ModLog.Message("shouldreserve " + shouldreserve);
if (shouldreserve && Target != null)
return pawn.Reserve(Target, job, xxx.max_rapists_per_prisoner, stackCount, null, errorOnFailed);
else if (shouldreserve && Bed != null)
return pawn.Reserve(Bed, job, Bed.SleepingSlotsCount, 0, null, errorOnFailed);
else
return true; // No reservations needed.
//return this.pawn.Reserve(this.Partner, this.job, 1, 0, null) && this.pawn.Reserve(this.Bed, this.job, 1, 0, null);
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_SexBaseInitiator.cs
|
C#
|
mit
| 6,986
|
using System;
using System.Collections.Generic;
using Verse;
using Verse.AI;
namespace rjw
{
public class JobDriver_SexBaseReciever : JobDriver_Sex
{
//give this poor driver some love other than (Partner.jobs?.curDriver is JobDriver_SexBaseReciever)
public List<Pawn> parteners = new();
public override void ExposeData()
{
base.ExposeData();
Scribe_Collections.Look(ref parteners, "parteners", LookMode.Reference);
}
/// <summary>
/// Adds a predicate that a partner must fulfill to be considered valid.
/// </summary>
/// <param name="predicate">The predicate.</param>
public void AddPartnerCondition(Predicate<Pawn> predicate) =>
this.FailOn(() => parteners.Count > 0 && !parteners.Any(predicate));
protected virtual void DoSetup()
{
setup_ticks();
// Add sex initiator, so this wont fail before they start their job.
parteners.AddDistinct(Partner);
// Handles ending the job when no partners remain.
AddEndCondition(() => parteners.Count <= 0 ? JobCondition.Succeeded : JobCondition.Ongoing);
// These make sure at least one partner is still valid. In a perfect world,
// the partners will properly remove themselves when they're no longer
// trying to screw this pawn ...but this is not a perfect world.
AddPartnerCondition(MustBeSpawned);
AddPartnerCondition(MustBeAwake);
AddPartnerCondition(MustNotBeDrafted);
AddPartnerCondition(MustBeMySexInitiator);
}
/// <summary>
/// Checks that the partner is actually spawned on this map.
/// </summary>
protected bool MustBeSpawned(Pawn partner) =>
partner.Spawned && partner.Map == pawn.Map;
/// <summary>
/// Checks that the partner is capable of being awake.
/// </summary>
protected bool MustBeAwake(Pawn partner) =>
partner.health.capacities.CanBeAwake;
/// <summary>
/// Checks that the partner is not drafted.
/// </summary>
protected bool MustNotBeDrafted(Pawn partner) =>
!partner.Drafted;
/// <summary>
/// Checks that the partner is still trying to fuck this driver's pawn.
/// </summary>
protected bool MustBeMySexInitiator(Pawn partner) =>
(partner.jobs.curDriver as JobDriver_SexBaseInitiator)?.Partner == pawn;
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_SexBaseReciever.cs
|
C#
|
mit
| 2,210
|
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
using System;
namespace rjw
{
public class JobDriver_SexBaseRecieverLoved : JobDriver_SexBaseReciever
{
protected override void DoSetup()
{
base.DoSetup();
// More/less hearts based on opinion.
try
{
if (pawn.relations.OpinionOf(Partner) < 0)
ticks_between_hearts += 50;
else if (pawn.relations.OpinionOf(Partner) > 60)
ticks_between_hearts -= 25;
}
catch
{
ModLog.Warning("Failed to resolve pawn relations, if on save load, this shouldn't matter too much.");
}
// For consensual sex, drafting the recipient will interrupt the job.
this.FailOn(() => pawn.Drafted);
}
protected override IEnumerable<Toil> MakeNewToils()
{
DoSetup();
// ModLog.Message("JobDriver_GettinLoved::MakeNewToils is called");
// ModLog.Message("" + Partner.CurJob.def);
if (Partner.CurJob.def == xxx.casual_sex) // sex in bed
{
this.KeepLyingDown(iBed);
yield return Toils_Reserve.Reserve(iTarget, 1, 0);
yield return Toils_Reserve.Reserve(iBed, Bed.SleepingSlotsCount, 0);
var get_loved = MakeSexToil();
get_loved.FailOn(() => Partner.CurJob?.def != xxx.casual_sex);
yield return get_loved;
}
else if (Partner.CurJob.def == xxx.quick_sex)
{
yield return Toils_Reserve.Reserve(iTarget, 1, 0);
var get_loved = MakeSexToil();
get_loved.handlingFacing = false;
yield return get_loved;
}
else if (Partner.CurJob.def == xxx.whore_is_serving_visitors)
{
this.FailOn(() => Partner.CurJob == null);
yield return Toils_Reserve.Reserve(iTarget, 1, 0);
var get_loved = MakeSexToil();
get_loved.FailOn(() => Partner.CurJob?.def != xxx.whore_is_serving_visitors);
yield return get_loved;
}
else if (Partner.CurJob.def == xxx.bestialityForFemale)
{
this.FailOn(() => Partner.CurJob == null);
yield return Toils_Reserve.Reserve(iTarget, 1, 0);
var get_loved = MakeSexToil();
get_loved.FailOn(() => Partner.CurJob?.def != xxx.bestialityForFemale);
yield return get_loved;
}
else if (Partner.CurJob.def == xxx.animalMate)
{
this.FailOn(() => Partner.CurJob == null);
yield return Toils_Reserve.Reserve(iTarget, 1, 0);
var get_loved = MakeSexToil();
get_loved.FailOn(() => Partner.CurJob?.def != xxx.animalMate);
yield return get_loved;
}
}
private Toil MakeSexToil()
{
// Any other consensual sex besides casual sex is in a bed.
var get_loved
= Partner.CurJob.def != xxx.casual_sex ? new Toil()
: Toils_LayDown.LayDown(iBed, true, false, false, false);
get_loved.defaultCompleteMode = ToilCompleteMode.Never;
get_loved.socialMode = RandomSocialMode.Off;
get_loved.handlingFacing = true;
get_loved.tickAction = () =>
{
if (pawn.IsHashIntervalTick(ticks_between_hearts))
ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart);
};
get_loved.AddFinishAction(() =>
{
if (xxx.is_human(pawn))
pawn.Drawer.renderer.graphics.ResolveApparelGraphics();
GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(pawn);
});
return get_loved;
}
}
// Used by the quickie job for some reason. Future expansion?
public class JobDriver_SexBaseRecieverQuickie : JobDriver_SexBaseRecieverLoved { }
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_SexBaseRecieverLoved.cs
|
C#
|
mit
| 3,321
|
using System;
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
namespace rjw
{
public class JobDriver_SexBaseRecieverRaped : JobDriver_SexBaseReciever
{
protected override IEnumerable<Toil> MakeNewToils()
{
DoSetup();
var get_raped = new Toil
{
defaultCompleteMode = ToilCompleteMode.Never,
handlingFacing = true,
socialMode = RandomSocialMode.Off,
initAction = () =>
{
pawn.pather.StopDead();
pawn.jobs.curDriver.asleep = false;
SexUtility.BeeingRapedAlert(Partner, pawn);
},
tickAction = () =>
{
if (parteners.Count <= 0) return;
if (!pawn.IsHashIntervalTick(ticks_between_hearts / parteners.Count)) return;
if (xxx.is_masochist(pawn) || xxx.is_psychopath(pawn))
ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart);
else
ThrowMetaIconF(pawn.Position, pawn.Map, xxx.mote_noheart);
}
};
get_raped.AddFinishAction(() =>
{
if (xxx.is_human(pawn))
pawn.Drawer.renderer.graphics.ResolveApparelGraphics();
GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(pawn);
if (Bed != null && pawn.Downed)
{
Job toBed = JobMaker.MakeJob(JobDefOf.Rescue, pawn, Bed);
toBed.count = 1;
Partner.jobs.jobQueue.EnqueueFirst(toBed);
//Log.Message(xxx.get_pawnname(Initiator) + ": job tobed:" + tobed);
}
else if (pawn.HostileTo(Partner))
pawn.health.AddHediff(xxx.submitting);
else if (RJWSettings.rape_beating)
pawn.stances.stunner.StunFor(600, pawn);
});
yield return get_raped;
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_SexBaseRecieverRaped.cs
|
C#
|
mit
| 1,588
|
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
namespace rjw
{
public class JobDriver_JoinInBed : JobDriver_SexBaseInitiator
{
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
return pawn.Reserve(Target, job, xxx.max_rapists_per_prisoner, 0, null, errorOnFailed);
}
protected override IEnumerable<Toil> MakeNewToils()
{
//ModLog.Message("" + this.GetType().ToString() + "::MakeNewToils() called");
setup_ticks();
this.FailOnDespawnedOrNull(iTarget);
this.FailOnDespawnedOrNull(iBed);
this.FailOn(() => !Partner.health.capacities.CanBeAwake);
this.FailOn(() => !(Partner.InBed() || Bed_Utility.in_same_bed(Partner, pawn)));
this.FailOn(() => pawn.Drafted);
yield return Toils_Reserve.Reserve(iTarget, xxx.max_rapists_per_prisoner, 0);
yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell);
Toil StartPartnerJob = new Toil();
StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
StartPartnerJob.socialMode = RandomSocialMode.Off;
StartPartnerJob.initAction = delegate
{
Job gettin_loved = JobMaker.MakeJob(xxx.gettin_loved, pawn, Bed);
Partner.jobs.StartJob(gettin_loved, JobCondition.InterruptForced);
};
yield return StartPartnerJob;
Toil SexToil = new Toil();
SexToil.defaultCompleteMode = ToilCompleteMode.Never;
SexToil.socialMode = RandomSocialMode.Off;
SexToil.handlingFacing = true;
SexToil.initAction = delegate
{
Start();
Sexprops.usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(Partner);
if (Sexprops.usedCondom)
{
var receiverDriver = Partner?.jobs?.curDriver as JobDriver_SexBaseReciever;
if (receiverDriver is not null && receiverDriver.Sexprops != null)
receiverDriver.Sexprops.usedCondom = true;
}
};
SexToil.FailOn(() => Partner.CurJob?.def != xxx.gettin_loved);
SexToil.AddPreTickAction(delegate
{
if (pawn.IsHashIntervalTick(ticks_between_hearts))
ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart);
SexTick(pawn, Partner);
SexUtility.reduce_rest(Partner, 1);
SexUtility.reduce_rest(pawn, 2);
if (ticks_left <= 0)
ReadyForNextToil();
});
SexToil.AddFinishAction(End);
yield return SexToil;
yield return new Toil
{
initAction = () => SexUtility.ProcessSex(Sexprops),
defaultCompleteMode = ToilCompleteMode.Instant
};
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_SexCasual.cs
|
C#
|
mit
| 2,450
|
using System;
using System.Collections.Generic;
using System.Linq;
using Multiplayer.API;
using RimWorld;
using UnityEngine;
using Verse;
using Verse.AI;
namespace rjw
{
public class JobDriver_SexQuick : JobDriver_SexBaseInitiator
{
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
return pawn.Reserve(Target, job, xxx.max_rapists_per_prisoner, 0, null, errorOnFailed);
}
protected override IEnumerable<Toil> MakeNewToils()
{
//ModLog.Message("" + this.GetType().ToString() + "::MakeNewToils() called");
setup_ticks();
var PartnerJob = xxx.getting_quickie;
this.FailOnDespawnedNullOrForbidden(iTarget);
this.FailOn(() => !Partner.health.capacities.CanBeAwake);
this.FailOn(() => pawn.Drafted);
yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell);
Toil findQuickieSpot = new Toil();
findQuickieSpot.defaultCompleteMode = ToilCompleteMode.PatherArrival;
findQuickieSpot.initAction = delegate
{
//Needs this earlier to decide if current place is good enough
var all_pawns = pawn.Map.mapPawns.AllPawnsSpawned.Where(x
=> x.Position.DistanceTo(pawn.Position) < 100
&& xxx.is_human(x)
&& x != pawn
&& x != Partner
).ToList();
FloatRange temperature = pawn.ComfortableTemperatureRange();
float cellTemp = pawn.Position.GetTemperature(pawn.Map);
if (Partner.IsPrisonerInPrisonCell() || (!CasualSex_Helper.MightBeSeen(all_pawns, pawn.Position, pawn, Partner) && (cellTemp > temperature.min && cellTemp < temperature.max)))
{
ReadyForNextToil();
}
else
{
var spot = CasualSex_Helper.FindSexLocation(pawn, Partner);
pawn.pather.StartPath(spot, PathEndMode.OnCell);
//sometimes errors with stuff like vomiting
//sometimes partner is null ??? no idea how to fix this
Partner?.jobs.StopAll();
Job job = JobMaker.MakeJob(JobDefOf.GotoMindControlled, spot);
Partner?.jobs.StartJob(job, JobCondition.InterruptForced);
}
};
yield return findQuickieSpot;
Toil WaitForPartner = new Toil();
WaitForPartner.defaultCompleteMode = ToilCompleteMode.Delay;
WaitForPartner.initAction = delegate
{
ticksLeftThisToil = 5000;
};
WaitForPartner.tickAction = delegate
{
pawn.GainComfortFromCellIfPossible();
if (pawn.Position.DistanceTo(Partner.Position) <= 1f)
{
ReadyForNextToil();
}
};
yield return WaitForPartner;
Toil StartPartnerJob = new Toil();
StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
StartPartnerJob.socialMode = RandomSocialMode.Off;
StartPartnerJob.initAction = delegate
{
Job gettingQuickie = JobMaker.MakeJob(PartnerJob, pawn, Partner);
Partner.jobs.StartJob(gettingQuickie, JobCondition.InterruptForced);
};
yield return StartPartnerJob;
Toil SexToil = new Toil();
SexToil.defaultCompleteMode = ToilCompleteMode.Never;
SexToil.socialMode = RandomSocialMode.Off;
SexToil.defaultDuration = duration;
SexToil.handlingFacing = true;
SexToil.FailOn(() => Partner.CurJob?.def != PartnerJob);
SexToil.initAction = delegate
{
Partner.pather.StopDead();
Partner.jobs.curDriver.asleep = false;
Start();
Sexprops.usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(Partner);
if (Sexprops.usedCondom)
{
var receiverDriver = Partner?.jobs?.curDriver as JobDriver_SexBaseReciever;
if (receiverDriver is not null && receiverDriver.Sexprops != null)
receiverDriver.Sexprops.usedCondom = true;
}
};
SexToil.AddPreTickAction(delegate
{
if (pawn.IsHashIntervalTick(ticks_between_hearts))
ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart);
SexTick(pawn, Partner);
SexUtility.reduce_rest(Partner, 1);
SexUtility.reduce_rest(pawn, 1);
if (ticks_left <= 0)
ReadyForNextToil();
});
SexToil.AddFinishAction(End);
yield return SexToil;
yield return new Toil
{
initAction = () => SexUtility.ProcessSex(Sexprops),
defaultCompleteMode = ToilCompleteMode.Instant
};
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobDriver_SexQuick.cs
|
C#
|
mit
| 4,094
|
public class RJWSexJob : Job, IExposable
{
public VorePath VorePath;
public VoreProposal Proposal;
public Pawn Initiator;
public bool IsForced = false;
public bool IsKidnapping = false;
public bool IsRitualRelated = false;
// we hide base ExposeData here because Tynan thought it was a great idea to completely lock and seal the Job. This entire file is just a mess of workarounds for the restrictive Job class
public new void ExposeData()
{
base.ExposeData();
Scribe_Deep.Look(ref VorePath, "VorePath", new object[0]);
Scribe_Deep.Look(ref Proposal, "Proposal", new object[0]);
Scribe_References.Look(ref Initiator, "Initiator");
Scribe_Values.Look(ref IsKidnapping, "IsKidnapping");
}
}
public static class VoreJobMaker
{
public static VoreJob MakeJob()
{
VoreJob job = SimplePool<VoreJob>.Get();
job.loadID = Find.UniqueIDsManager.GetNextJobID();
return job;
}
public static VoreJob MakeJob(JobDef jobDef)
{
VoreJob job = MakeJob();
job.def = jobDef;
return job;
}
public static VoreJob MakeJob(JobDef jobDef, LocalTargetInfo targetA)
{
VoreJob job = MakeJob();
job.def = jobDef;
job.targetA = targetA;
... -> more MakeJob() overloads with targetA, targetB, etc. but msg too long
}
|
jojo1541/rjw
|
1.4/Source/JobDrivers/JobRJWSex.cs
|
C#
|
mit
| 1,522
|
using System.Linq;
using RimWorld;
using Verse;
using Verse.AI;
using System.Collections.Generic;
using Multiplayer.API;
namespace rjw
{
//Rape to Prisoner of QuestPrisonerWillingToJoin
class JobGiver_AIRapePrisoner : ThinkNode_JobGiver
{
[SyncMethod]
public static Pawn find_victim(Pawn pawn, Map m)
{
float min_fuckability = 0.10f; // Don't rape pawns with <10% fuckability
float avg_fuckability = 0f; // Average targets fuckability, choose target higher than that
var valid_targets = new Dictionary<Pawn, float>(); // Valid pawns and their fuckability
Pawn chosentarget = null; // Final target pawn
IEnumerable<Pawn> targets = m.mapPawns.AllPawns.Where(x
=> x != pawn
&& IsPrisonerOf(x, pawn.Faction)
&& xxx.can_get_raped(x)
&& pawn.CanReserveAndReach(x, PathEndMode.Touch, Danger.Some, xxx.max_rapists_per_prisoner, 0)
&& !x.Position.IsForbidden(pawn)
);
foreach (Pawn target in targets)
{
if (!Pather_Utility.cells_to_target_rape(pawn, target.Position))
continue;// too far
float fuc = SexAppraiser.would_fuck(pawn, target, true, true);
if (fuc > min_fuckability)
if (Pather_Utility.can_path_to_target(pawn, target.Position))
valid_targets.Add(target, fuc);
}
if (valid_targets.Any())
{
avg_fuckability = valid_targets.Average(x => x.Value);
// choose pawns to fuck with above average fuckability
var valid_targetsFiltered = valid_targets.Where(x => x.Value >= avg_fuckability);
if (valid_targetsFiltered.Any())
chosentarget = valid_targetsFiltered.RandomElement().Key;
}
return chosentarget;
}
protected override Job TryGiveJob(Pawn pawn)
{
if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_AIRapePrisoner::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) called ");
if (!xxx.can_rape(pawn)) return null;
if (SexUtility.ReadyForLovin(pawn) || xxx.is_hornyorfrustrated(pawn))
{
// don't allow pawns marked as comfort prisoners to rape others
if (xxx.is_healthy(pawn))
{
Pawn prisoner = find_victim(pawn, pawn.Map);
if (prisoner != null)
{
if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_RandomRape::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) - found victim " + xxx.get_pawnname(prisoner));
return JobMaker.MakeJob(xxx.RapeRandom, prisoner);
}
}
}
return null;
}
protected static bool IsPrisonerOf(Pawn pawn,Faction faction)
{
if (pawn?.guest == null) return false;
return pawn.guest.HostFaction == faction && pawn.guest.IsPrisoner;
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobGivers/JobGiver_AIRapePrisoner.cs
|
C#
|
mit
| 2,657
|
using RimWorld;
using Verse;
using Verse.AI;
namespace rjw
{
/// <summary>
/// Pawn tries to find animal to do loving/raping.
/// </summary>
public class JobGiver_Bestiality : ThinkNode_JobGiver
{
protected override Job TryGiveJob(Pawn pawn)
{
if (pawn.Drafted) return null;
// Most checks are now done in ThinkNode_ConditionalBestiality
if (!SexUtility.ReadyForLovin(pawn) && !xxx.is_frustrated(pawn))
return null;
Pawn target = BreederHelper.find_breeder_animal(pawn, pawn.Map);
if (target == null) return null;
if (xxx.can_rape(pawn))
{
return JobMaker.MakeJob(xxx.bestiality, target);
}
Building_Bed bed = pawn.ownership.OwnedBed;
if (AnimalPenUtility.NeedsToBeManagedByRope(target)) return null;
if (!xxx.can_be_fucked(pawn) || bed == null || !target.CanReach(bed, PathEndMode.OnCell, Danger.Some) || target.Downed) return null;
// TODO: Should rename this to BestialityInBed or somesuch, since it's not limited to females.
return JobMaker.MakeJob(xxx.bestialityForFemale, target, bed);
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobGivers/JobGiver_Bestiality.cs
|
C#
|
mit
| 1,069
|
using Verse;
using Verse.AI;
namespace rjw
{
/// <summary>
/// Attempts to give a breeding job to an eligible animal.
/// </summary>
public class JobGiver_Breed : ThinkNode_JobGiver
{
protected override Job TryGiveJob(Pawn animal)
{
//ModLog.Message(" JobGiver_Breed::TryGiveJob( " + xxx.get_pawnname(animal) + " ) ReadyForLovin " + (SexUtility.ReadyForLovin(animal)));
if (!SexUtility.ReadyForLovin(animal))
return null;
//ModLog.Message(" ready to breed::is_healthy " + xxx.is_healthy(animal) + " can_rape " + xxx.can_rape(animal));
if (xxx.is_healthy(animal) && xxx.can_rape(animal))
{
//search for desiganted target to sex
Pawn designated_target = BreederHelper.find_designated_breeder(animal, animal.Map);
if (designated_target != null)
{
return JobMaker.MakeJob(xxx.animalBreed, designated_target);
}
}
return null;
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobGivers/JobGiver_Breed.cs
|
C#
|
mit
| 892
|
using Verse;
using Verse.AI;
using RimWorld;
using System.Collections.Generic;
using System.Linq;
using Multiplayer.API;
namespace rjw
{
public class JobGiver_ComfortPrisonerRape : ThinkNode_JobGiver
{
[SyncMethod]
public static Pawn find_targetCP(Pawn pawn, Map m)
{
if (!DesignatorsData.rjwComfort.Any()) return null;
float min_fuckability = 0.10f; // Don't rape prisoners with <10% fuckability
float avg_fuckability = 0f; // Average targets fuckability, choose target higher than that
var valid_targets = new Dictionary<Pawn, float>(); // Valid pawns and their fuckability
Pawn chosentarget = null; // Final target pawn
string pawnName = xxx.get_pawnname(pawn);
if (RJWSettings.DebugRape) ModLog.Message($"FindComfortPrisoner({pawnName})");
IEnumerable<Pawn> targets = DesignatorsData.rjwComfort.Where(x
=> x != pawn
&& xxx.can_get_raped(x)
&& pawn.CanReserveAndReach(x, PathEndMode.Touch, Danger.Some, xxx.max_rapists_per_prisoner, 0)
&& !x.IsForbidden(pawn)
&& SexAppraiser.would_rape(pawn, x)
);
if (RJWSettings.DebugRape) ModLog.Message($"FindComfortPrisoner({pawnName}): found {targets.Count()}");
if (xxx.is_animal(pawn))
{
// Animals only consider targets they can see, instead of seeking them out.
targets = targets.Where(x => pawn.CanSee(x)).ToList();
}
foreach (Pawn target in targets)
{
if (!Pather_Utility.cells_to_target_rape(pawn, target.Position))
continue;// too far
float fuc = 0f;
if (xxx.is_animal(target))
fuc = SexAppraiser.would_fuck_animal(pawn, target, true);
else if (xxx.is_human(target))
fuc = SexAppraiser.would_fuck(pawn, target, true);
if (RJWSettings.DebugRape) ModLog.Message($"FindComfortPrisoner({pawnName}): {fuc} has to be over {min_fuckability}");
if (fuc > min_fuckability)
if (Pather_Utility.can_path_to_target(pawn, target.Position))
valid_targets.Add(target, fuc);
}
if (valid_targets.Any())
{
// avg_fuckability = valid_targets.Average(x => x.Value); // disabled for CP
// choose pawns to fuck with above average fuckability
var valid_targetsFiltered = valid_targets.Where(x => x.Value >= avg_fuckability);
if (valid_targetsFiltered.Any())
chosentarget = valid_targetsFiltered.RandomElement().Key;
}
return chosentarget;
}
protected override Job TryGiveJob(Pawn pawn)
{
if (RJWSettings.DebugRape) ModLog.Message($"JobGiver_ComfortPrisonerRape::TryGiveJob({xxx.get_pawnname(pawn)}) called");
if (!RJWSettings.WildMode)
{
// don't allow pawns marked as comfort prisoners to rape others
if (RJWSettings.DebugRape) ModLog.Message($"JobGiver_ComfortPrisonerRape::TryGiveJob({xxx.get_pawnname(pawn)}): is healthy = {xxx.is_healthy(pawn)}, is cp = {pawn.IsDesignatedComfort()}, is ready = {SexUtility.ReadyForLovin(pawn)}, is frustrated = {xxx.is_frustrated(pawn)}");
if (!xxx.is_healthy(pawn) || pawn.IsDesignatedComfort() || (!SexUtility.ReadyForLovin(pawn) && !xxx.is_frustrated(pawn))) return null;
}
if (RJWSettings.DebugRape) ModLog.Message($"FindComfortPrisoner({xxx.get_pawnname(pawn)}): can rape = {xxx.can_rape(pawn)}, is drafted = {pawn.Drafted}");
if (pawn.Drafted || !xxx.can_rape(pawn)) return null;
// It's unnecessary to include other job checks. Pawns seem to only look for new jobs when between jobs or laying down idle.
if (!(pawn.jobs.curJob == null || pawn.jobs.curJob.def == JobDefOf.LayDown))
{
if (RJWSettings.DebugRape) ModLog.Message($"FindComfortPrisoner({xxx.get_pawnname(pawn)}): I already have a job ({pawn.CurJobDef})");
return null;
}
// Faction check.
if (!(pawn.Faction?.IsPlayer ?? false) && !pawn.IsPrisonerOfColony)
{
if (RJWSettings.DebugRape) ModLog.Message($"FindComfortPrisoner({xxx.get_pawnname(pawn)}): player faction: {pawn.Faction?.IsPlayer}, prisoner: {pawn.IsPrisonerOfColony}");
return null;
}
Pawn target = find_targetCP(pawn, pawn.Map);
if (target == null) return null;
if (RJWSettings.DebugRape) ModLog.Message($"JobGiver_ComfortPrisonerRape::TryGiveJob({xxx.get_pawnname(pawn)}) with target {xxx.get_pawnname(target)}");
if (xxx.is_animal(target))
return JobMaker.MakeJob(xxx.bestiality, target);
else
return JobMaker.MakeJob(xxx.RapeCP, target);
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobGivers/JobGiver_ComfortPrisonerRape.cs
|
C#
|
mit
| 4,363
|
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using Verse;
using Verse.AI;
using Multiplayer.API;
namespace rjw
{
public class JobGiver_DoQuickie : ThinkNode_JobGiver
{
/// <summary> Checks all of our potential partners to see if anyone's eligible, returning the most attractive and convenient one. </summary>
protected override Job TryGiveJob(Pawn pawn)
{
if (!RJWHookupSettings.HookupsEnabled || !RJWHookupSettings.QuickHookupsEnabled)
return null;
if (pawn.Drafted)
return null;
if (!SexUtility.ReadyForHookup(pawn))
return null;
// We increase the time right away to prevent the fairly expensive check from happening too frequently
SexUtility.IncreaseTicksToNextHookup(pawn);
// If the pawn is a whore, or recently had sex, skip the job unless they're really horny
if (!xxx.is_frustrated(pawn) && (xxx.is_whore(pawn) || !SexUtility.ReadyForLovin(pawn)))
return null;
// This check attempts to keep groups leaving the map, like guests or traders, from turning around to hook up
if (pawn.mindState?.duty?.def == DutyDefOf.TravelOrLeave)
{
// TODO: Some guest pawns keep the TravelOrLeave duty the whole time, I think the ones assigned to guard the pack animals.
// That's probably ok, though it wasn't the intention.
if (RJWSettings.DebugLogJoinInBed) ModLog.Message($" Quickie.TryGiveJob:({xxx.get_pawnname(pawn)}): has TravelOrLeave, no time for lovin!");
return null;
}
if (pawn.CurJob == null)
{
//--Log.Message(" checking pawn and abilities");
if (CasualSex_Helper.CanHaveSex(pawn))
{
//--Log.Message(" finding partner");
Pawn partner = CasualSex_Helper.find_partner(pawn, pawn.Map, false);
//--Log.Message(" checking partner");
if (partner == null)
return null;
// Interrupt current job.
if (pawn.CurJob != null && pawn.jobs.curDriver != null)
pawn.jobs.curDriver.EndJobWith(JobCondition.InterruptForced);
//--Log.Message(" returning job");
return JobMaker.MakeJob(xxx.quick_sex, partner);
}
}
return null;
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobGivers/JobGiver_DoQuickie.cs
|
C#
|
mit
| 2,119
|
using RimWorld;
using rjw.Modules.Shared.Extensions;
using rjw.Modules.Shared.Logs;
using Verse;
using Verse.AI;
namespace rjw
{
public class JobGiver_JoinInBed : ThinkNode_JobGiver
{
private readonly static ILog _log = LogManager.GetLogger<JobGiver_JoinInBed>();
protected override Job TryGiveJob(Pawn pawn)
{
if (!RJWHookupSettings.HookupsEnabled)
{
_log.Debug("Hookups disabled");
return null;
}
if (pawn.Drafted)
return null;
if (!SexUtility.ReadyForHookup(pawn))
return null;
string name = pawn.GetName();
_log.Debug($"{name} was ready");
// We increase the time right away to prevent the fairly expensive check from happening too frequently
SexUtility.IncreaseTicksToNextHookup(pawn);
// If the pawn is a whore, or recently had sex, skip the job unless they're really horny
if (!xxx.is_frustrated(pawn) && (xxx.is_whore(pawn) || !SexUtility.ReadyForLovin(pawn)))
{
_log.Debug($"{name} but wasn't ready");
return null;
}
// This check attempts to keep groups leaving the map, like guests or traders, from turning around to hook up
if (pawn.mindState?.duty?.def == DutyDefOf.TravelOrLeave)
{
// TODO: Some guest pawns keep the TravelOrLeave duty the whole time, I think the ones assigned to guard the pack animals.
// That's probably ok, though it wasn't the intention.
if (RJWSettings.DebugLogJoinInBed) _log.Debug($"JoinInBed.TryGiveJob:({xxx.get_pawnname(pawn)}): has TravelOrLeave, no time for lovin!");
return null;
}
if (pawn.CurJob == null || pawn.CurJob.def == JobDefOf.LayDown)
{
//--Log.Message(" checking pawn and abilities");
if (CasualSex_Helper.CanHaveSex(pawn))
{
//--Log.Message(" finding partner");
Pawn partner = CasualSex_Helper.find_partner(pawn, pawn.Map, true);
//--Log.Message(" checking partner");
if (partner == null)
{
_log.Debug($"{name} didn't find a partner");
return null;
}
// Can never be null, since find checks for bed.
Building_Bed bed = partner.CurrentBed();
// Interrupt current job.
if (pawn.CurJob != null && pawn.jobs.curDriver != null)
pawn.jobs.curDriver.EndJobWith(JobCondition.InterruptForced);
//--Log.Message(" returning job");
return JobMaker.MakeJob(xxx.casual_sex, partner, bed);
}
}
return null;
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobGivers/JobGiver_JoinInBed.cs
|
C#
|
mit
| 2,387
|
using Verse;
using Verse.AI;
namespace rjw
{
/// <summary>
/// Attempts to give a lay egg job to an eligible humanoid.
/// </summary>
public class JobGiver_LayEgg : RimWorld.JobGiver_LayEgg
{
}
}
|
jojo1541/rjw
|
1.4/Source/JobGivers/JobGiver_LayEgg.cs
|
C#
|
mit
| 203
|
using RimWorld;
using Verse;
using Verse.AI;
using System.Collections.Generic;
using System.Linq;
using Multiplayer.API;
namespace rjw
{
public class JobGiver_Masturbate : ThinkNode_JobGiver
{
protected override Job TryGiveJob(Pawn pawn)
{
//--ModLog.Message(" JobGiver_Masturbate::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) called");
if (pawn.Drafted) return null;
if (!xxx.can_masturbate(pawn)) return null;
// Whores only fap if frustrated, unless imprisoned.
if ((SexUtility.ReadyForLovin(pawn) && (!xxx.is_whore(pawn) || pawn.IsPrisoner || xxx.is_slave(pawn))) || xxx.is_frustrated(pawn))
{
if (RJWPreferenceSettings.FapInBed && pawn.jobs.curDriver is JobDriver_LayDown)
{
Building_Bed bed = ((JobDriver_LayDown)pawn.jobs.curDriver).Bed;
if (bed != null)
{
if ((xxx.is_frustrated(pawn) || xxx.has_quirk(pawn, "Exhibitionist")) || bed.GetRoom().Role == RoomRoleDefOf.Bedroom || bed.GetRoom().Role == RoomRoleDefOf.PrisonCell)
return JobMaker.MakeJob(xxx.Masturbate, pawn, bed, bed.Position);
}
}
else if (RJWPreferenceSettings.FapEverywhere && (xxx.is_frustrated(pawn) || xxx.has_quirk(pawn, "Exhibitionist")))
{
var spot = CasualSex_Helper.FindSexLocation(pawn);
if (spot == null)
return null;
return JobMaker.MakeJob(xxx.Masturbate, pawn, null, spot);
}
}
return null;
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobGivers/JobGiver_Masturbate.cs
|
C#
|
mit
| 1,398
|
using System.Linq;
using RimWorld;
using Verse;
using Verse.AI;
using System.Collections.Generic;
using Multiplayer.API;
namespace rjw
{
public class JobGiver_RandomRape : ThinkNode_JobGiver
{
[SyncMethod]
public Pawn find_victim(Pawn pawn, Map m)
{
float min_fuckability = 0.10f; // Don't rape pawns with <10% fuckability
float avg_fuckability = 0f; // Average targets fuckability, choose target higher than that
var valid_targets = new Dictionary<Pawn, float>(); // Valid pawns and their fuckability
Pawn chosentarget = null; // Final target pawn
// could be prisoner, colonist, or non-hostile outsider
IEnumerable<Pawn> targets = m.mapPawns.AllPawnsSpawned.Where(x
=> x != pawn
&& xxx.is_not_dying(x)
&& xxx.can_get_raped(x)
&& !x.Suspended
&& !x.Drafted
&& !x.IsForbidden(pawn)
&& pawn.CanReserveAndReach(x, PathEndMode.Touch, Danger.Some, xxx.max_rapists_per_prisoner, 0)
&& !x.HostileTo(pawn)
);
//Zoo rape Animal
if (xxx.is_zoophile(pawn) && RJWSettings.bestiality_enabled)
{
foreach (Pawn target in targets.Where(x => xxx.is_animal(x)))
{
if (!Pather_Utility.cells_to_target_rape(pawn, target.Position))
continue;// too far
float fuc = SexAppraiser.would_fuck(pawn, target, true, true);
if (fuc > min_fuckability)
if (Pather_Utility.can_path_to_target(pawn, target.Position))
valid_targets.Add(target, fuc);
}
if (valid_targets.Any())
{
avg_fuckability = valid_targets.Average(x => x.Value);
// choose pawns to fuck with above average fuckability
var valid_targetsFilteredAnimals = valid_targets.Where(x => x.Value >= avg_fuckability);
if (valid_targetsFilteredAnimals.Any())
chosentarget = valid_targetsFilteredAnimals.RandomElement().Key;
return chosentarget;
}
}
valid_targets = new Dictionary<Pawn, float>();
// rape Humanlike
foreach (Pawn target in targets.Where(x => !xxx.is_animal(x)))
{
if (!Pather_Utility.cells_to_target_rape(pawn, target.Position))
continue;// too far
float fuc = SexAppraiser.would_fuck(pawn, target, true, true);
if (fuc > min_fuckability)
if (Pather_Utility.can_path_to_target(pawn, target.Position))
valid_targets.Add(target, fuc);
}
if (valid_targets.Any())
{
avg_fuckability = valid_targets.Average(x => x.Value);
// choose pawns to fuck with above average fuckability
var valid_targetsFilteredAnimals = valid_targets.Where(x => x.Value >= avg_fuckability);
if (valid_targetsFilteredAnimals.Any())
chosentarget = valid_targetsFilteredAnimals.RandomElement().Key;
}
return chosentarget;
}
protected override Job TryGiveJob(Pawn pawn)
{
//ModLog.Message(" JobGiver_RandomRape::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) called");
if (!xxx.can_rape(pawn)) return null;
if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Hediff_RapeEnemyCD"))) return null;
pawn.health.AddHediff(HediffDef.Named("Hediff_RapeEnemyCD"), null, null, null);
Pawn victim = find_victim(pawn, pawn.Map);
if (victim == null) return null;
//ModLog.Message(" JobGiver_RandomRape::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) - found victim " + xxx.get_pawnname(victim));
return JobMaker.MakeJob(xxx.RapeRandom, victim);
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobGivers/JobGiver_RandomRape.cs
|
C#
|
mit
| 3,404
|
using Verse;
using Verse.AI;
using RimWorld;
namespace rjw
{
/// <summary>
/// Pawn try to find enemy to rape.
/// </summary>
public class JobGiver_RapeEnemy : ThinkNode_JobGiver
{
protected override Job TryGiveJob(Pawn pawn)
{
if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) called0");
//ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) 0 " + SexUtility.ReadyForLovin(pawn));
//ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) 1 " + (xxx.need_some_sex(pawn) <= 1f));
//ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) 2 " + !(SexUtility.ReadyForLovin(pawn) || xxx.need_some_sex(pawn) <= 1f));
//ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) 1 " + Find.TickManager.TicksGame);
//ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) 2 " + pawn.mindState.canLovinTick);
if (pawn.Drafted) return null;
if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Hediff_RapeEnemyCD")) || !pawn.health.capacities.CanBeAwake || !(SexUtility.ReadyForLovin(pawn) || xxx.need_some_sex(pawn) <= 1f))
//if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Hediff_RapeEnemyCD")) || !pawn.health.capacities.CanBeAwake || (SexUtility.ReadyForLovin(pawn) || xxx.is_human(pawn) ? xxx.need_some_sex(pawn) <= 1f : false))
return null;
if (!xxx.can_rape(pawn)) return null;
if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) can rape");
JobDef_RapeEnemy rapeEnemyJobDef = null;
int? highestPriority = null;
foreach (JobDef_RapeEnemy job in DefDatabase<JobDef_RapeEnemy>.AllDefs)
{
if (job.CanUseThisJobForPawn(pawn))
{
if (highestPriority == null)
{
rapeEnemyJobDef = job;
highestPriority = job.priority;
}
else if (job.priority > highestPriority)
{
rapeEnemyJobDef = job;
highestPriority = job.priority;
}
}
}
if (rapeEnemyJobDef == null)
{
if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) no valid rapeEnemyJobDef found");
return null;
}
if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_RapeEnemy::ChoosedJobDef( " + xxx.get_pawnname(pawn) + " ) - " + rapeEnemyJobDef?.ToString() + " choosen");
Pawn victim = rapeEnemyJobDef?.FindVictim(pawn, pawn.Map);
if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_RapeEnemy::FoundVictim( " + xxx.get_pawnname(victim) + " )");
//prevents 10 job stacks error, no idea whats the prob with JobDriver_Rape
//if (victim != null)
pawn.health.AddHediff(HediffDef.Named("Hediff_RapeEnemyCD"), null, null, null);
return victim != null ? JobMaker.MakeJob(rapeEnemyJobDef, victim) : null;
/*
else
{
if (RJWSettings.DebugRape) ModLog.Message("" + this.GetType().ToString() + "::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) - unable to find victim");
pawn.mindState.canLovinTick = Find.TickManager.TicksGame + Rand.Range(75, 150);
}
*/
//else { if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) - too fast to play next"); }
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobGivers/JobGiver_RapeEnemy.cs
|
C#
|
mit
| 3,345
|
using RimWorld;
using Verse;
using Verse.AI;
using System.Collections.Generic;
using System.Linq;
namespace rjw
{
public class JobGiver_ViolateCorpse : ThinkNode_JobGiver
{
public static Corpse find_corpse(Pawn pawn, Map m)
{
float min_fuckability = 0.10f; // Don't rape pawns with <10% fuckability
float avg_fuckability = 0f; // Average targets fuckability, choose target higher than that
var valid_targets = new Dictionary<Corpse, float>(); // Valid pawns and their fuckability
Corpse chosentarget = null; // Final target pawn
IEnumerable<Thing> targets = m.spawnedThings.Where(x
=> x is Corpse
&& pawn.CanReserveAndReach(x, PathEndMode.OnCell, Danger.Some)
&& !x.IsForbidden(pawn)
);
foreach (Corpse target in targets)
{
if (!Pather_Utility.cells_to_target_rape(pawn, target.Position))
continue;// too far
// Filter out rotters if not necrophile.
if (!xxx.is_necrophiliac(pawn) && target.CurRotDrawMode != RotDrawMode.Fresh)
continue;
float fuc = SexAppraiser.would_fuck(pawn, target, false, false);
if (fuc > min_fuckability)
if (Pather_Utility.can_path_to_target(pawn, target.Position))
valid_targets.Add(target, fuc);
}
if (valid_targets.Any())
{
avg_fuckability = valid_targets.Average(x => x.Value);
// choose pawns to fuck with above average fuckability
var valid_targetsFilteredAnimals = valid_targets.Where(x => x.Value >= avg_fuckability);
if (valid_targetsFilteredAnimals.Any())
chosentarget = valid_targetsFilteredAnimals.RandomElement().Key;
}
return chosentarget;
}
protected override Job TryGiveJob(Pawn pawn)
{
// Most checks are done in ThinkNode_ConditionalNecro.
// filter out necro for nymphs
if (!RJWSettings.necrophilia_enabled) return null;
if (pawn.Drafted) return null;
//--ModLog.Message(" JobGiver_ViolateCorpse::TryGiveJob for ( " + xxx.get_pawnname(pawn) + " )");
if (SexUtility.ReadyForLovin(pawn) || xxx.is_hornyorfrustrated(pawn))
{
//--ModLog.Message(" JobGiver_ViolateCorpse::TryGiveJob, can love ");
if (!xxx.can_rape(pawn)) return null;
var target = find_corpse(pawn, pawn.Map);
//--ModLog.Message(" JobGiver_ViolateCorpse::TryGiveJob - target is " + (target == null ? "NULL" : "Found"));
if (target != null)
{
return JobMaker.MakeJob(xxx.RapeCorpse, target);
}
// Ticks should only be increased after successful sex.
}
return null;
}
}
}
|
jojo1541/rjw
|
1.4/Source/JobGivers/JobGiver_ViolateCorpse.cs
|
C#
|
mit
| 2,579
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RimWorld;
using Verse.AI;
using Verse;
namespace rjw
{
public class MentalState_RandomRape : SexualMentalState
{
public override void PostStart(string reason)
{
base.PostStart(reason);
this.pawn.mindState.canLovinTick = -1;
}
public override bool ForceHostileTo(Thing t)
{
/*
//planning random raper hostile to other colonists. but now, injured raper wont rape.
if ((this.pawn.jobs != null) &&
(this.pawn.jobs.curDriver != null) &&
(this.pawn.jobs.curDriver as JobDriver_Rape != null))
{
return true;
}*/
return false;
}
public override bool ForceHostileTo(Faction f)
{
/*
if ((this.pawn.jobs != null) &&
(this.pawn.jobs.curDriver != null) &&
(this.pawn.jobs.curDriver as JobDriver_Rape != null))
{
return true;
}*/
return false;
}
public override RandomSocialMode SocialModeMax()
{
return RandomSocialMode.Off;
}
}
}
|
jojo1541/rjw
|
1.4/Source/MentalStates/MentalState_RandomRape.cs
|
C#
|
mit
| 1,007
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RimWorld;
using Verse.AI;
using Verse;
namespace rjw
{
public class SexualMentalState : MentalState
{
public override void MentalStateTick()
{
if (this.pawn.IsHashIntervalTick(150))
{
if (xxx.is_satisfied(pawn))
if (!(pawn.jobs?.curDriver is JobDriver_Sex))
{
this.RecoverFromState();
return;
}
}
base.MentalStateTick();
}
}
public class SexualMentalStateWorker : MentalStateWorker
{
public override bool StateCanOccur(Pawn pawn)
{
if (base.StateCanOccur(pawn))
{
return xxx.is_human(pawn) && xxx.can_rape(pawn) && xxx.is_hornyorfrustrated(pawn);
}
else
{
return false;
}
}
}
public class SexualMentalBreakWorker : MentalBreakWorker
{
public override float CommonalityFor(Pawn pawn, bool moodCaused = false)
{
if (xxx.is_human(pawn))
{
var need_sex = pawn.needs.TryGetNeed<Need_Sex>();
if (need_sex != null)
return base.CommonalityFor(pawn) * (def as SexualMentalBreakDef).commonalityMultiplierBySexNeed.Evaluate(need_sex.CurLevelPercentage * 100f);
else
return 0;
}
else
{
return 0;
}
}
}
public class SexualMentalStateDef : MentalStateDef
{
}
public class SexualMentalBreakDef : MentalBreakDef
{
public SimpleCurve commonalityMultiplierBySexNeed;
}
}
|
jojo1541/rjw
|
1.4/Source/MentalStates/SexualMentalState.cs
|
C#
|
mit
| 1,399
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Verse;
namespace rjw
{
/// <summary>
/// Helper class for ChJees's Androids mod.
/// </summary>
[StaticConstructorOnStartup]
public static class AndroidsCompatibility
{
public static Type androidCompatType;
public static readonly string typeName = "Androids.SexualizeAndroidRJW";
private static bool foundType;
static AndroidsCompatibility()
{
try
{
androidCompatType = Type.GetType(typeName);
foundType = true;
//Log.Message("Found Type: Androids.SexualizeAndroidRJW");
}
catch
{
foundType = false;
//Log.Message("Did NOT find Type: Androids.SexualizeAndroidRJW");
}
}
/*private static bool TestPredicate(DefModExtension extension)
{
if (extension == null)
return false;
Log.Message($"Predicate: {extension} : {extension.GetType()?.FullName}");
return extension.GetType().FullName == typeName;
}*/
public static bool IsAndroid(ThingDef def)
{
if (def == null || !foundType)
{
return false;
}
return def.modExtensions != null && def.modExtensions.Any(extension => extension.GetType().FullName == typeName);
}
public static bool IsAndroid(Thing thing)
{
return IsAndroid(thing.def);
}
public static bool AndroidPenisFertility(Pawn pawn)
{
//androids only fertile with archotech parts
BodyPartRecord Part = Genital_Helper.get_genitalsBPR(pawn);
return (pawn.health.hediffSet.hediffs.Any((Hediff hed) =>
(hed.Part == Part) &&
(hed.def == Genital_Helper.archotech_penis)
));
}
public static bool AndroidVaginaFertility(Pawn pawn)
{
//androids only fertile with archotech parts
BodyPartRecord Part = Genital_Helper.get_genitalsBPR(pawn);
return (pawn.health.hediffSet.hediffs.Any((Hediff hed) =>
(hed.Part == Part) &&
(hed.def == Genital_Helper.archotech_vagina)
));
}
}
}
|
jojo1541/rjw
|
1.4/Source/Modules/Androids/AndroidsCompatibility.cs
|
C#
|
mit
| 1,934
|
using System;
using System.Text;
using System.Linq;
using UnityEngine;
using Verse;
using RimWorld;
using RimWorld.Planet;
namespace rjw.Modules.Benchmark
{
// RimWorld only instantiates WorldComponents that exist, so if benchmarking
// is not enabled, this class does not exist and never gets added to the game.
// So, it wastes no resources at all.
#if BENCHMARK
public class BenchmarkComponent : WorldComponent
{
const int loggingInterval = GenDate.TicksPerHour;
const long maxNano = 1000L;
const long maxMicro = maxNano * maxNano;
const long maxMilli = maxNano * maxNano * maxNano;
public BenchmarkComponent(World world) : base(world) { }
public override void WorldComponentTick()
{
if (Find.TickManager.TicksGame % loggingInterval != 0) return;
foreach (var record in BenchmarkCore.GetSamples().OrderBy((s) => s.methodName))
LogResults(record);
}
private void LogResults(BenchyRecord record)
{
// Sort it so we can make some assumptions.
record.samples.InsertionSort((l, r) => l.CompareTo(r));
var methodName = record.methodName;
var totalCalls = record.totalCalls;
var length = record.samples.Length;
var totalRuntime = record.samples.Sum();
var averageNanoSecs = (float)record.samples.Average();
var minNanoSecs = record.samples.First();
var maxNanoSecs = record.samples.Last();
(var loAvg, var hiAvg) = GetSplitPercentile(record.samples);
StringBuilder sb = new();
sb.Append("Benchy<").Append(methodName).Append(">(");
sb.Append("avg: ").Append(ToUnitString(averageNanoSecs)).Append(", ");
sb.Append("lo90%: ").Append(ToUnitString(loAvg)).Append(", ");
sb.Append("hi10%: ").Append(ToUnitString(hiAvg)).Append(", ");
sb.Append("min: ").Append(ToUnitString(minNanoSecs)).Append(", ");
sb.Append("max: ").Append(ToUnitString(maxNanoSecs)).Append(")");
sb.AppendLine().Append(" Total calls: ")
.Append(totalCalls);
sb.AppendLine().Append(" Total of last ").Append(length).Append(" samples: ")
.Append(ToUnitString(totalRuntime));
ModLog.Message(sb.ToString());
}
private (float, float) GetSplitPercentile(long[] samples)
{
var hiRange = Math.Max(Mathf.CeilToInt(0.1f * samples.Length), 1);
var loRange = Math.Max(samples.Length - hiRange, 1);
var hiAvg = (float)samples.TakeLast(hiRange).Average();
var loAvg = (float)samples.Take(loRange).Average();
return (loAvg, hiAvg);
}
private string ToUnitString(long nanoSecs) => nanoSecs switch
{
< maxNano => $"{nanoSecs}ns",
_ => ToUnitString((float)nanoSecs)
};
private string ToUnitString(float nanoSecs) => nanoSecs switch
{
< maxNano => $"{nanoSecs:F3}ns",
< maxMicro => $"{nanoSecs / maxNano:F3}µs",
< maxMilli => $"{nanoSecs / maxMicro:F3}ms",
_ => $"{nanoSecs / maxMilli:F3}s"
};
}
#endif
}
|
jojo1541/rjw
|
1.4/Source/Modules/Benchmark/BenchmarkComponent.cs
|
C#
|
mit
| 2,821
|
using System.Diagnostics;
using System.Collections.Generic;
using Verse;
namespace rjw.Modules.Benchmark
{
#if BENCHMARK
/// <summary>
/// <para>BENCHMARKING ENABLED!</para>
/// <para>A disposable ref-struct that represents a running benchmark.</para>
/// <para>You must enable the `BENCHMARK` compiler constant to enable this.</para>
/// <example>
/// <para>To benchmark a method, the simplest way is to place a `using` expression
/// at the start of the method. The unused variable is required by this form of
/// `using`.</para>
/// <code>
/// // Pull in the benchy type at the top of the C# file.
/// using Benchy = rjw.Modules.Benchmark.Benchy;
///
/// void MethodToTest()
/// {
/// using var _benchy = Benchy.Watch(nameof(MethodToTest));
/// DoNormalMethodThings();
/// }
/// </code>
/// <para>When the method returns, the ref-struct is disposed, which records the
/// run time of the function.</para>
/// <para>A `using` block also works, if you prefer that. Then you don't even need
/// to define a variable, if that bugs you.</para>
/// </example>
/// </summary>
public ref struct Benchy
{
private string methodName;
private int warmupCalls;
private readonly Stopwatch stopwatch;
private Benchy(string methodName, int warmupCalls)
{
this.methodName = methodName;
this.warmupCalls = warmupCalls;
stopwatch = new Stopwatch();
stopwatch.Start();
}
public void Dispose()
{
stopwatch.Stop();
BenchmarkCore.AddResult(methodName, warmupCalls, stopwatch.ElapsedTicks);
}
/// <summary>
/// <para>BENCHMARKING ENABLED!</para>
/// <para>Begins timing a method from this point until disposed.</para>
/// <para>If your method is called rarely, set `warmupCalls` lower, as needed.</para>
/// </summary>
/// <param name="methodName">The name of the method.</param>
/// <param name="warmupCalls">How many calls to skip before taking samples.</param>
/// <returns>A benchy instance, representing a benchmark context.</returns>
public static Benchy Watch(string methodName, int warmupCalls = 10) =>
new(methodName, warmupCalls);
}
public struct BenchyRecord
{
/// <summary>
/// The name of the method benchmarked.
/// </summary>
public string methodName;
/// <summary>
/// <para>The total number of calls seen thus far.</para>
/// <para>Note: the number of samples may not match this value.</para>
/// </summary>
public long totalCalls;
/// <summary>
/// The recorded sample times, in integer nanoseconds.
/// </summary>
public long[] samples;
public BenchyRecord(string methodName, long totalCalls, long[] samples)
{
this.methodName = methodName;
this.totalCalls = totalCalls;
this.samples = samples;
}
}
public static class BenchmarkCore
{
const int MAX_SAMPLES = 1000;
static readonly long nanoSecsPerTick = 1000L * 1000L * 1000L / Stopwatch.Frequency;
/// <summary>
/// <para>Stores the samples of the benchmarked methods.</para>
/// <para>The results are stored in integer nanoseconds.</para>
/// </summary>
static readonly Dictionary<string, Queue<long>> samples = new();
/// <summary>
/// <para>Stores the number of times each method was called.</para>
/// </summary>
static readonly Dictionary<string, long> callCounts = new();
public static void AddResult(string methodName, int warmupCalls, long ticks)
{
var totalCalls = callCounts.GetWithFallback(methodName, 0L) + 1L;
callCounts.SetOrAdd(methodName, totalCalls);
// Let a few calls go without logging. This warms up the jitter.
if (totalCalls <= warmupCalls) return;
// The call was too fast to really get a good read. Use a minimum.
ticks = ticks == 0L ? 1L : ticks;
var resultStore = samples.TryGetValue(methodName, out var q) ? q : new();
// Drop samples if we have too many.
while (resultStore.Count >= MAX_SAMPLES)
resultStore.Dequeue();
resultStore.Enqueue(ticks * nanoSecsPerTick);
samples.SetOrAdd(methodName, resultStore);
}
/// <summary>
/// <para>Yields the current results of benchmarks.</para>
/// <para>The `samples` are copied arrays, so are safe to manipulate.</para>
/// </summary>
/// <returns>An enumerable of benchmark records.</returns>
public static IEnumerable<BenchyRecord> GetSamples()
{
foreach (var kvp in samples)
{
// Only bother if we have at least one sample.
if (kvp.Value.Count == 0) continue;
var totalCalls = callCounts.GetWithFallback(kvp.Key, 0L);
yield return new BenchyRecord(kvp.Key, totalCalls, kvp.Value.ToArray());
}
}
}
#else
/// <summary>
/// <para>BENCHMARKING DISABLED!</para>
/// <para>Dummy ref-struct used when benchmarking is disabled.</para>
/// <para>You must enable the `BENCHMARK` compiler constant to enable this.</para>
/// <para>This allows for leaving `Benchy.Watch()` around the code with minimal
/// effects on performance.</para>
/// <para>But, you should remove them when you no longer intend to benchmark.</para>
/// </summary>
public ref struct Benchy
{
private Benchy(string methodName) { }
public void Dispose() { }
/// <summary>
/// <para>BENCHMARKING DISABLED!</para>
/// <para>Does nothing useful without the `BENCHMARK` compiler constant defined.</para>
/// </summary>
/// <param name="methodName">The name of the method.</param>
/// <param name="warmupCalls">How many calls to skip before taking samples.</param>
/// <returns>A new dummy instance that does nothing.</returns>
public static Benchy Watch(string methodName, int warmupCalls = 10) =>
new(methodName);
}
#endif
}
|
jojo1541/rjw
|
1.4/Source/Modules/Benchmark/BenchmarkCore.cs
|
C#
|
mit
| 5,599
|
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
// Adds options to the right-click menu for bondage gear to equip the gear on prisoners/downed pawns
namespace rjw
{
public class CompBondageGear : CompUsable
{
public override IEnumerable<FloatMenuOption> CompFloatMenuOptions(Pawn pawn)
{
if ((pawn.Map != null) && (pawn.Map == Find.CurrentMap))// && (pawn.Map.mapPawns.PrisonersOfColonyCount > 0)
{
if (!pawn.CanReserve(parent))
yield return new FloatMenuOption(FloatMenuOptionLabel(pawn) + " on (" + "Reserved".Translate() + ")", null, MenuOptionPriority.DisabledOption);
else if (pawn.CanReach(parent, PathEndMode.Touch, Danger.Some))
foreach (Pawn other in pawn.Map.mapPawns.AllPawns)
if ((other != pawn) && other.Spawned && (other.Downed || other.IsPrisonerOfColony || xxx.is_slave(other)))
yield return this.make_option(FloatMenuOptionLabel(pawn) + " on " + xxx.get_pawnname(other), pawn, other, (other.IsPrisonerOfColony || xxx.is_slave(other)) ? WorkTypeDefOf.Warden : null);
}
}
}
}
|
jojo1541/rjw
|
1.4/Source/Modules/Bondage/Comps/CompBondageGear.cs
|
C#
|
mit
| 1,074
|
using System;
using RimWorld;
using Verse;
using Multiplayer.API;
namespace rjw
{
public class CompCryptoStamped : ThingComp
{
public string name;
public string key;
[SyncMethod]
public string random_hex_byte()
{
//Rand.PopState();
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
var rv = Rand.RangeInclusive(0x00, 0xFF);
var padding = (rv < 0x10) ? "0" : "";
return padding + rv.ToString("X");
}
public override void Initialize(CompProperties pro)
{
name = NameGenerator.GenerateName(RulePackDef.Named("EngravedName"));
key = "";
for (int i = 0; i < 16; ++i)
key += random_hex_byte();
}
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Values.Look<string>(ref name, "engraved_name");
Scribe_Values.Look<string>(ref key, "cryptostamp");
}
public override bool AllowStackWith(Thing t)
{
return false;
}
public override string CompInspectStringExtra()
{
var inspect_engraving = "Engraved with the name \"" + name + "\"";
var inspect_key = "Cryptostamp: " + key;
return base.CompInspectStringExtra() + inspect_engraving + "\n" + inspect_key;
}
public override string TransformLabel(string lab)
{
return lab + " \"" + name + "\"";
}
public bool matches(CompHoloCryptoStamped other)
{
return String.Equals(key, other.key);
}
public void copy_stamp_from(CompHoloCryptoStamped other)
{
name = other.name;
key = other.key;
}
}
public class CompProperties_CryptoStamped : CompProperties
{
public CompProperties_CryptoStamped()
{
compClass = typeof(CompHoloCryptoStamped);
}
}
}
|
jojo1541/rjw
|
1.4/Source/Modules/Bondage/Comps/CompCryptoStamped.cs
|
C#
|
mit
| 1,637
|
using RimWorld;
using Verse;
namespace rjw
{
public class CompGetBondageGear : CompUseEffect
{
public override float OrderPriority
{
get
{
return -79;
}
}
public override void DoEffect(Pawn p)
{
base.DoEffect(p);
var app = parent as Apparel;
if ((p.apparel != null) && (app != null))
p.apparel.Wear(app);
}
}
}
|
jojo1541/rjw
|
1.4/Source/Modules/Bondage/Comps/CompGetBondageGear.cs
|
C#
|
mit
| 356
|
using System;
using RimWorld;
using Verse;
using Multiplayer.API;
namespace rjw
{
public class CompHoloCryptoStamped : ThingComp
{
public string name;
public string key;
[SyncMethod]
public string random_hex_byte()
{
//Rand.PopState();
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
var rv = Rand.RangeInclusive(0x00, 0xFF);
var padding = (rv < 0x10) ? "0" : "";
return padding + rv.ToString("X");
}
public override void Initialize(CompProperties pro)
{
name = NameGenerator.GenerateName(RulePackDef.Named("EngravedName"));
key = "";
for (int i = 0; i < 16; ++i)
key += random_hex_byte();
}
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Values.Look<string>(ref name, "engraved_name");
Scribe_Values.Look<string>(ref key, "cryptostamp");
}
public override bool AllowStackWith(Thing t)
{
return false;
}
public override string CompInspectStringExtra()
{
var inspect_engraving = "Engraved with the name \"" + name + "\"";
var inspect_key = "Cryptostamp: " + key;
return base.CompInspectStringExtra() + inspect_engraving + "\n" + inspect_key;
}
public override string TransformLabel(string lab)
{
return lab + " \"" + name + "\"";
}
public bool matches(CompHoloCryptoStamped other)
{
return String.Equals(key, other.key);
}
public void copy_stamp_from(CompHoloCryptoStamped other)
{
name = other.name;
key = other.key;
}
}
public class CompProperties_HoloCryptoStamped : CompProperties
{
public CompProperties_HoloCryptoStamped()
{
compClass = typeof(CompHoloCryptoStamped);
}
}
}
|
jojo1541/rjw
|
1.4/Source/Modules/Bondage/Comps/CompHoloCryptoStamped.cs
|
C#
|
mit
| 1,649
|
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
// Adds unlock options to right-click menu for holokeys.
namespace rjw
{
public class CompStampedApparelKey : CompUsable
{
protected string make_label(Pawn pawn, Pawn other)
{
return FloatMenuOptionLabel(pawn) + " on " + ((other == null) ? "self" : xxx.get_pawnname(other));
}
public override IEnumerable<FloatMenuOption> CompFloatMenuOptions(Pawn pawn)
{
if (!pawn.CanReserve(parent))
yield return new FloatMenuOption(FloatMenuOptionLabel(pawn) + " (" + "Reserved".Translate() + ")", null, MenuOptionPriority.DisabledOption);
else if (pawn.CanReach(parent, PathEndMode.Touch, Danger.Some))
{
// Option for the pawn to use the key on themself
if (!pawn.is_wearing_locked_apparel())
yield return new FloatMenuOption("Not wearing locked apparel", null, MenuOptionPriority.DisabledOption);
else
yield return this.make_option(make_label(pawn, null), pawn, null, null);
if ((pawn.Map != null) && (pawn.Map == Find.CurrentMap))
{
// Options for use on colonists
foreach (var other in pawn.Map.mapPawns.FreeColonists)
if ((other != pawn) && other.is_wearing_locked_apparel())
yield return this.make_option(make_label(pawn, other), pawn, other, null);
// Options for use on prisoners
foreach (var prisoner in pawn.Map.mapPawns.PrisonersOfColony)
if (prisoner.is_wearing_locked_apparel())
yield return this.make_option(make_label(pawn, prisoner), pawn, prisoner, WorkTypeDefOf.Warden);
// Options for use on corpses
foreach (var q in pawn.Map.listerThings.ThingsInGroup(ThingRequestGroup.Corpse))
{
var corpse = q as Corpse;
if (corpse.InnerPawn.is_wearing_locked_apparel())
yield return this.make_option(make_label(pawn, corpse.InnerPawn), pawn, corpse, null);
}
}
}
}
}
}
|
jojo1541/rjw
|
1.4/Source/Modules/Bondage/Comps/CompStampedApparelKey.cs
|
C#
|
mit
| 1,904
|
using RimWorld;
using Verse;
namespace rjw
{
public class CompUnlockBondageGear : CompUseEffect
{
public override float OrderPriority
{
get
{
return -69;
}
}
public override void DoEffect(Pawn p)
{
base.DoEffect(p);
var key_stamp = parent.GetComp<CompHoloCryptoStamped>();
if ((key_stamp == null) || (p.MapHeld == null) || (p.apparel == null))
return;
Apparel locked_app = null;
var any_locked = false;
{
foreach (var app in p.apparel.WornApparel)
{
var app_stamp = app.GetComp<CompHoloCryptoStamped>();
if (app_stamp != null)
{
any_locked = true;
if (app_stamp.matches(key_stamp))
{
locked_app = app;
break;
}
}
}
}
if (locked_app != null)
{
//locked_app.Notify_Stripped (p); // TODO This was removed. Necessary?
p.apparel.Remove(locked_app);
Thing dropped = null;
GenThing.TryDropAndSetForbidden(locked_app, p.Position, p.MapHeld, ThingPlaceMode.Near, out dropped, false); //this will create a new key somehow.
if (dropped != null)
{
Messages.Message("Unlocked " + locked_app.def.label, p, MessageTypeDefOf.SilentInput);
IntVec3 keyPostition = parent.Position;
parent.Destroy();
}
else if (PawnUtility.ShouldSendNotificationAbout(p))
{
Messages.Message("Couldn't drop " + locked_app.def.label, p, MessageTypeDefOf.NegativeEvent);
}
}
else if (any_locked)
Messages.Message("The key doesn't fit!", p, MessageTypeDefOf.NegativeEvent);
}
}
}
|
jojo1541/rjw
|
1.4/Source/Modules/Bondage/Comps/CompUnlockBondageGear.cs
|
C#
|
mit
| 1,547
|
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
namespace rjw
{
public class JobDriver_StruggleInBondageGear : JobDriver
{
public Apparel target_gear
{
get
{
return (Apparel)TargetA.Thing;
}
}
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
return this.pawn.Reserve(this.target_gear, this.job, 1, -1, null, errorOnFailed);
}
protected override IEnumerable<Toil> MakeNewToils()
{
yield return new Toil
{
initAction = delegate
{
pawn.pather.StopDead();
},
defaultCompleteMode = ToilCompleteMode.Delay,
defaultDuration = 60
};
yield return new Toil
{
initAction = delegate
{
if (PawnUtility.ShouldSendNotificationAbout(pawn))
{
var pro = (pawn.gender == Gender.Male) ? "his" : "her";
Messages.Message(xxx.get_pawnname(pawn) + " struggles to remove " + pro + " " + target_gear.def.label + ". It's no use!", pawn, MessageTypeDefOf.NegativeEvent);
}
},
defaultCompleteMode = ToilCompleteMode.Instant
};
}
}
}
|
jojo1541/rjw
|
1.4/Source/Modules/Bondage/JobDrivers/JobDriver_StruggleInBondageGear.cs
|
C#
|
mit
| 1,085
|
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
namespace rjw
{
public class JobDriver_UseItemOn : JobDriver_UseItem
{
public static Toil pickup_item(Pawn p, Thing item)
{
return new Toil
{
initAction = delegate
{
p.carryTracker.TryStartCarry(item, 1);
if (item.Spawned) // If the item is still spawned that means the pawn failed to pick it up
p.jobs.curDriver.EndJobWith(JobCondition.Incompletable);
},
defaultCompleteMode = ToilCompleteMode.Instant
};
}
protected TargetIndex iitem = TargetIndex.A;
protected TargetIndex itar = TargetIndex.B;
protected Thing item
{
get
{
return base.job.GetTarget(iitem).Thing;
}
}
protected Thing tar
{
get
{
return base.job.GetTarget(itar).Thing;
}
}
protected override IEnumerable<Toil> MakeNewToils()
{
if (tar == null)
foreach (var toil in base.MakeNewToils())
yield return toil;
else
{
// Find the pawn to use the item on.
Pawn other;
{
var corpse = tar as Corpse;
other = (corpse == null) ? (Pawn)tar : corpse.InnerPawn;
}
this.FailOnDespawnedNullOrForbidden(itar);
if (!other.Dead)
this.FailOnAggroMentalState(itar);
yield return Toils_Reserve.Reserve(itar);
if ((pawn.inventory != null) && pawn.inventory.Contains(item))
{
yield return Toils_Misc.TakeItemFromInventoryToCarrier(pawn, iitem);
}
else
{
yield return Toils_Reserve.Reserve(iitem);
yield return Toils_Goto.GotoThing(iitem, PathEndMode.ClosestTouch).FailOnForbidden(iitem);
yield return pickup_item(pawn, item);
}
yield return Toils_Goto.GotoThing(itar, PathEndMode.Touch);
yield return new Toil
{
initAction = delegate
{
if (!other.Dead)
PawnUtility.ForceWait(other, 60);
},
defaultCompleteMode = ToilCompleteMode.Delay,
defaultDuration = 60
};
yield return new Toil
{
initAction = delegate
{
var effective_item = item;
// Drop the item if it's some kind of apparel. This is because ApparelTracker.Wear only works properly
// if the apparel to wear is spawned. (I'm just assuming that DoEffect for apparel wears it, which is
// true for bondage gear)
if ((effective_item as Apparel) != null)
{
Thing dropped_thing;
if (pawn.carryTracker.TryDropCarriedThing(pawn.Position, ThingPlaceMode.Near, out dropped_thing))
effective_item = dropped_thing as Apparel;
else
{
ModLog.Error("Unable to drop " + effective_item.Label + " for use on " + xxx.get_pawnname(other) + " (apparel must be dropped before use)");
effective_item = null;
}
}
if (effective_item != null)
{
var eff = effective_item.TryGetComp<CompUseEffect>();
if (eff != null)
eff.DoEffect(other);
else
ModLog.Error("Unable to get CompUseEffect for use of " + effective_item.Label + " on " + xxx.get_pawnname(other) + " by " + xxx.get_pawnname(pawn));
}
},
defaultCompleteMode = ToilCompleteMode.Instant
};
}
}
}
}
|
jojo1541/rjw
|
1.4/Source/Modules/Bondage/JobDrivers/JobDriver_UseItemOn.cs
|
C#
|
mit
| 3,171
|
using System.Collections.Generic;
using RimWorld;
using Verse;
namespace rjw
{
public class Recipe_InstallChastityBelt : Recipe_InstallImplant
{
public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r)
{
return base.GetPartsToApplyOn(p, r);
}
}
public class Recipe_UnlockChastityBelt : Recipe_InstallImplant
{
public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r)
{
return base.GetPartsToApplyOn(p, r);
}
}
}
|
jojo1541/rjw
|
1.4/Source/Modules/Bondage/Recipes/Recipe_ChastityBelt.cs
|
C#
|
mit
| 492
|
using System.Collections.Generic;
using RimWorld;
using Verse;
using Multiplayer.API;
namespace rjw
{
public class Recipe_ForceOffGear : Recipe_Surgery
{
public static bool is_wearing(Pawn p, ThingDef apparel_def)
{
if (p.apparel != null)
foreach (var app in p.apparel.WornApparel)
if (app.def == apparel_def)
return true;
return false;
}
public static BodyPartRecord find_part_record(BodyPartDef part_def, Pawn p)
{
return p.RaceProps.body.AllParts.Find((BodyPartRecord bpr) => bpr.def == part_def);
}
// Puts the recipe in the operations list only if "p" is wearing the relevant apparel. The little trick here is that yielding
// null causes the game to put the recipe in the list but not actually apply it to a body part.
public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef generic_def)
{
var r = (force_off_gear_def)generic_def;
if (is_wearing(p, r.removes_apparel))
yield return null;
}
[SyncMethod]
public static void apply_burns(Pawn p, List<BodyPartDef> parts, float min_severity, float max_severity)
{
foreach (var part in parts)
{
var rec = find_part_record(part, p);
if (rec != null)
{
//Rand.PopState();
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
var to_deal = Rand.Range(min_severity, max_severity) * part.GetMaxHealth(p);
var dealt = 0.0f;
var counter = 0;
while ((counter < 100) && (dealt < to_deal) && (!p.health.hediffSet.PartIsMissing(rec)))
{
var dam = Rand.RangeInclusive(3, 5);
p.TakeDamage(new DamageInfo(DamageDefOf.Burn, dam, 999, -1.0f, null, rec, null));
++counter;
dealt += (float)dam;
}
}
}
}
[SyncMethod]
public override void ApplyOnPawn(Pawn p, BodyPartRecord null_part, Pawn surgeon, List<Thing> ingredients,Bill bill)
{
var r = (force_off_gear_def)recipe;
if ((surgeon != null) &&
(p.apparel != null) &&
(!CheckSurgeryFail(surgeon, p, ingredients, find_part_record(r.failure_affects, p),bill)))
{
// Remove apparel
foreach (var app in p.apparel.WornApparel)
if (app.def == r.removes_apparel)
{
p.apparel.Remove(app);
break;
}
// Destroy parts
//Rand.PopState();
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
var def_to_destroy = r.destroys_one_of.RandomElement<BodyPartDef>();
if (def_to_destroy != null)
{
var record_to_destroy = find_part_record(def_to_destroy, p);
if (record_to_destroy != null)
{
var dam = (int)(1.5f * def_to_destroy.GetMaxHealth(p));
p.TakeDamage(new DamageInfo(DamageDefOf.Burn, dam, 999, -1.0f, null, record_to_destroy, null));
}
}
if (r.major_burns_on != null)
apply_burns(p, r.major_burns_on, 0.30f, 0.60f);
if (r.minor_burns_on != null)
apply_burns(p, r.minor_burns_on, 0.15f, 0.35f);
}
}
}
}
|
jojo1541/rjw
|
1.4/Source/Modules/Bondage/Recipes/Recipe_ForceOffGear.cs
|
C#
|
mit
| 2,904
|
using RimWorld;
using Verse;
namespace rjw
{
public class ThoughtWorker_Bound : ThoughtWorker
{
protected override ThoughtState CurrentStateInternal(Pawn p)
{
if (p.apparel != null)
{
bool bound = false, gagged = false;
foreach (var app in p.apparel.WornApparel)
{
var gear_def = app.def as bondage_gear_def;
if (gear_def != null)
{
bound |= gear_def.gives_bound_moodlet;
gagged |= gear_def.gives_gagged_moodlet;
}
}
if (bound && gagged)
return ThoughtState.ActiveAtStage(2);
else if (gagged)
return ThoughtState.ActiveAtStage(1);
else if (bound)
return ThoughtState.ActiveAtStage(0);
}
return ThoughtState.Inactive;
}
}
}
|
jojo1541/rjw
|
1.4/Source/Modules/Bondage/Thoughts/ThoughtWorker_Bound.cs
|
C#
|
mit
| 723
|
using System;
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using Verse;
using Verse.AI;
namespace rjw
{
//public static class bondage_gear_tradeability
//{
// public static void init()
// {
// // Allows bondage gear to be selled by traders
// if (xxx.config.bondage_gear_enabled)
// {
// foreach (var def in DefDatabase<bondage_gear_def>.AllDefs)
// def.tradeability = Tradeability.Sellable;
// }
// // Forbids bondage gear to be selled by traders
// else
// {
// foreach (var def in DefDatabase<bondage_gear_def>.AllDefs)
// def.tradeability = Tradeability.None;
// }
// }
//}
public static class bondage_gear_extensions
{
public static bool has_lock(this Apparel app)
{
return (app.TryGetComp<CompHoloCryptoStamped>() != null);
}
public static bool is_wearing_locked_apparel(this Pawn p)
{
if (p.apparel != null)
foreach (var app in p.apparel.WornApparel)
if (app.has_lock())
return true;
return false;
}
// Tries to get p started on the job of using an item on either another pawn or on themself (if "other" is null).
// Of course in order for this method to work, the item's useJob has to be able to handle use on another pawn. This
// is true for the holokey and bondage gear in RJW but not the items in the core game
public static void start_job(this CompUsable usa, Pawn p, LocalTargetInfo tar)
{
if (p.CanReserveAndReach(usa.parent, PathEndMode.Touch, Danger.Some) &&
((tar == null) || p.CanReserveAndReach(tar, PathEndMode.Touch, Danger.Some)))
{
var comfor = usa.parent.GetComp<CompForbiddable>();
if (comfor != null)
comfor.Forbidden = false;
var job = JobMaker.MakeJob(((CompProperties_Usable)usa.props).useJob, usa.parent, tar);
p.jobs.TryTakeOrderedJob(job);
}
}
// Creates a menu option to use an item. "tar" is expected to be a pawn, corpse or null if it doesn't apply (in which
// case the pawn will presumably use the item on themself). "required_work" can also be null.
public static FloatMenuOption make_option(this CompUsable usa, string label, Pawn p, LocalTargetInfo tar, WorkTypeDef required_work)
{
if ((tar != null) && (!p.CanReserve(tar)))
{
string key = "Reserved";
string text = TranslatorFormattedStringExtensions.Translate(key);
return new FloatMenuOption(label + " (" + text + ")", null, MenuOptionPriority.DisabledOption);
}
else if ((tar != null) && (!p.CanReach(tar, PathEndMode.Touch, Danger.Some)))
{
string key = "NoPath";
string text = TranslatorFormattedStringExtensions.Translate(key);
return new FloatMenuOption(label + " (" + text + ")", null, MenuOptionPriority.DisabledOption);
}
else if ((required_work != null) && p.WorkTagIsDisabled(required_work.workTags))
{
string key = "CannotPrioritizeWorkTypeDisabled";
string text = TranslatorFormattedStringExtensions.Translate(key, required_work.gerundLabel);
return new FloatMenuOption(label + " (" + text + ")", null, MenuOptionPriority.DisabledOption);
}
else
return new FloatMenuOption(
label,
delegate
{
usa.start_job(p, tar);
},
MenuOptionPriority.Default);
}
}
public class bondage_gear_def : ThingDef
{
public Type soul_type;
public HediffDef equipped_hediff = null;
public bool gives_bound_moodlet = false;
public bool gives_gagged_moodlet = false;
public bool blocks_hands = false;
public bool blocks_oral = false;
public bool blocks_penis = false;
public bool blocks_vagina = false;
public bool blocks_anus = false;
public bool blocks_breasts = false;
public bool blocks_udder = false;
private bondage_gear_soul soul_ins = null;
public List<BodyPartDef> HediffTargetBodyPartDefs; //field for optional list of targeted parts for hediff applying
public List<BodyPartGroupDef> BoundBodyPartGroupDefs; //field for optional list of groups restrained of verbcasting
public bondage_gear_soul soul
{
get
{
if (soul_ins == null)
soul_ins = (bondage_gear_soul)Activator.CreateInstance(soul_type);
return soul_ins;
}
}
}
public class bondage_gear_soul
{
// Adds the bondage gear's associated HediffDef and spawns a matching holokey
public virtual void on_wear(Pawn wearer, Apparel gear)
{
var def = (bondage_gear_def)gear.def;
if (def.equipped_hediff != null && def.HediffTargetBodyPartDefs != null)
{
foreach (BodyPartDef partDef in def.HediffTargetBodyPartDefs) //getting BodyPartDef, for example "Arm"
{
foreach (BodyPartRecord partRec in wearer.RaceProps.body.GetPartsWithDef(partDef)) //applying hediff to every single arm found on pawn
{
wearer.health.AddHediff(def.equipped_hediff, partRec);
}
}
}
else if (def.equipped_hediff != null && def.HediffTargetBodyPartDefs == null) //backward compatibility/simplified gear define without HediffTargetBodyPartDefs
{ //Hediff applyed to whole body
wearer.health.AddHediff(def.equipped_hediff);
}
var gear_stamp = gear.TryGetComp<CompHoloCryptoStamped>();
if (gear_stamp != null)
{
var key = ThingMaker.MakeThing(ThingDef.Named("Holokey"));
var key_stamp = key.TryGetComp<CompHoloCryptoStamped>();
key_stamp.copy_stamp_from(gear_stamp);
if (wearer.Map != null)
GenSpawn.Spawn(key, wearer.Position, wearer.Map);
else
wearer.inventory.TryAddItemNotForSale(key);
}
}
// Removes the gear's HediffDef
public virtual void on_remove(Apparel gear, Pawn former_wearer)
{
var def = (bondage_gear_def)gear.def;
if (def.equipped_hediff != null && def.HediffTargetBodyPartDefs != null)
{ //getting all Hediffs according with equipped_hediff def
List<Hediff> hediffs = former_wearer.health.hediffSet.hediffs.Where(x => x.def == def.equipped_hediff).ToList();
foreach (Hediff hedToRemove in hediffs)
{
if (def.HediffTargetBodyPartDefs.Contains(hedToRemove.Part.def)) //removing if applyed by this bondage_gear
former_wearer.health.RemoveHediff(hedToRemove); //assuming there can be several different bondages
} //with the same equipped_hediff def
}
else if (def.equipped_hediff != null && def.HediffTargetBodyPartDefs == null) //backward compatibility/simplified gear define without HediffTargetBodyPartDefs
{
var hed = former_wearer.health.hediffSet.GetFirstHediffOfDef(def.equipped_hediff);
if (hed != null)
former_wearer.health.RemoveHediff(hed);
}
}
}
// Give bondage gear an extremely low score when it's not being worn so pawns never equip it on themselves and give
// it an extremely high score when it is being worn so pawns never try to take it off to equip something "better".
public class bondage_gear : Apparel
{
// made this method universal for any bondage_gear, won't affect anything if gear's BoundBodyPartGroupDefs is empty or null
public override bool AllowVerbCast(Verb verb)
{
if ((this.def as bondage_gear_def).BoundBodyPartGroupDefs != null &&
verb.tool != null &&
(this.def as bondage_gear_def).BoundBodyPartGroupDefs.Contains(verb.tool.linkedBodyPartsGroup))
{
return false;
}
return true;
}
//needed for save compatibility only
public override void ExposeData()
{
base.ExposeData();
//if (Scribe.mode == LoadSaveMode.PostLoadInit)
// CheckHediffs();
}
//save compatibility insurance, will prevent Armbinder hediff with 0part efficiency on whole body
private void CheckHediffs()
{
var def = (bondage_gear_def)this.def;
if (this.Wearer == null || def.equipped_hediff == null) return;
bool changedHediff = false;
void ApplyHediffDirect(HediffDef hedDef, BodyPartRecord partRec)
{
Hediff hediff = (Hediff)HediffMaker.MakeHediff(hedDef, Wearer);
if (partRec != null)
hediff.Part = partRec;
Wearer.health.hediffSet.AddDirect(hediff);
changedHediff = true;
}
void RemoveHediffDirect(Hediff hed)
{
Wearer.health.hediffSet.hediffs.Remove(hed);
changedHediff = true;
}
List<bondage_gear> wornBondageGear = Wearer.apparel.WornApparel.Where(x => x is bondage_gear).Cast<bondage_gear>().ToList();
List<Hediff> hediffs = new List<Hediff>();
foreach (Hediff h in this.Wearer.health.hediffSet.hediffs) hediffs.Add(h);
//checking current hediffs defined by bondage_gear for being on defined place, cleaning up the misplaced
bool equippedHediff;
bool onPlace;
foreach (Hediff hed in hediffs)
{
equippedHediff = false;
onPlace = false;
foreach (bondage_gear gear in wornBondageGear)
{
if (hed.def == (gear.def as bondage_gear_def).equipped_hediff)
{
//if hediff from bondage_gear and on it's defined place then don't touch it else remove
//assuming there can be several different bondages with the same equipped_hediff def and different hediff target parts, don't know why
equippedHediff = true;
if ((hed.Part != null && (gear.def as bondage_gear_def).HediffTargetBodyPartDefs == null))
{
//pass
}
else if ((hed.Part == null && (gear.def as bondage_gear_def).HediffTargetBodyPartDefs == null))
{
onPlace = true;
break;
}
else if (hed.Part != null && (gear.def as bondage_gear_def).HediffTargetBodyPartDefs.Contains(hed.Part.def))
{
onPlace = true;
break;
}
}
}
if (equippedHediff && !onPlace)
{
ModLog.Message("Removing Hediff " + hed.Label + " from " + Wearer + (hed.Part == null ? "'s body" : "'s " + hed.Part));
RemoveHediffDirect(hed);
}
}
// now iterating every gear for having all hediffs in place, adding missing
foreach (bondage_gear gear in wornBondageGear)
{
if ((gear.def as bondage_gear_def).equipped_hediff == null) continue;
if ((gear.def as bondage_gear_def).HediffTargetBodyPartDefs == null) //handling gear without HediffTargetBodyPartDefs
{
Hediff hed = Wearer.health.hediffSet.hediffs.Find(x => (x.def == (gear.def as bondage_gear_def).equipped_hediff && x.Part == null));//checking hediff defined by gear on whole body
if (hed == null) //if no legit hediff, adding
{
ModLog.Message("Adding missing Hediff " + (gear.def as bondage_gear_def).equipped_hediff.label + " to " + Wearer + "'s body");
ApplyHediffDirect((gear.def as bondage_gear_def).equipped_hediff, null);
}
}
else //handling gear with defined HediffTargetBodyPartDefs
{
foreach (BodyPartDef partDef in (gear.def as bondage_gear_def).HediffTargetBodyPartDefs) //getting every partDef
{
foreach (BodyPartRecord partRec in Wearer.RaceProps.body.GetPartsWithDef(partDef)) //checking all parts of def for applyed hediff
{
Hediff hed = Wearer.health.hediffSet.hediffs.Find(x => (x.def == (gear.def as bondage_gear_def).equipped_hediff && x.Part == partRec));//checking hediff defined by gear on defined place
if (hed == null) //if hediff missing, adding
{
ModLog.Message("Adding missing Hediff " + (gear.def as bondage_gear_def).equipped_hediff.label + " to " + Wearer + "'s " + partRec.Label);
ApplyHediffDirect((gear.def as bondage_gear_def).equipped_hediff, partRec);
}
}
}
}
//possibility of several different items with THE SAME equipped_hediff def ON THE SAME PART is not considered, that's sick
}
if (changedHediff)
{
//Possible error in current toil on Notify_HediffChanged() if capacity.Manipulation is involved so making it in the end.
//Probably harmless, shouldn't happen again after corrected hediffs will be saved
Wearer.health.Notify_HediffChanged(null);
}
}
}
public class armbinder : bondage_gear
{
// Prevents pawns in armbinders from melee attacking
//public override bool AllowVerbCast (IntVec3 root, TargetInfo targ)
//{
// return false;
//}
}
public class yoke : bondage_gear
{
// Prevents pawns in armbinders from melee attacking
//public override bool AllowVerbCast (IntVec3 root, TargetInfo targ)
//{
// return false;
//}
}
public class Restraints : bondage_gear
{
// Prevents pawns in armbinders from melee attacking
//public override bool AllowVerbCast (IntVec3 root, TargetInfo targ)
//{
// return false;
//}
}
public class force_off_gear_def : RecipeDef
{
public ThingDef removes_apparel;
public BodyPartDef failure_affects;
public List<BodyPartDef> destroys_one_of = null;
public List<BodyPartDef> major_burns_on = null;
public List<BodyPartDef> minor_burns_on = null;
}
}
|
jojo1541/rjw
|
1.4/Source/Modules/Bondage/bondage_gear.cs
|
C#
|
mit
| 13,166
|
namespace rjw.Modules.Genitals.Enums
{
public enum Gender
{
Male,
Female,
Trap,
Futa,
MaleOvi,
FemaleOvi,
Unknown
}
}
|
jojo1541/rjw
|
1.4/Source/Modules/Genitals/Enums/Gender.cs
|
C#
|
mit
| 144
|
namespace rjw.Modules.Genitals.Enums
{
public enum GenitalFamily
{
Vagina,
Penis,
Breasts,
Udders,
Anus,
FemaleOvipositor,
MaleOvipositor
}
}
|
jojo1541/rjw
|
1.4/Source/Modules/Genitals/Enums/GenitalFamily.cs
|
C#
|
mit
| 162
|
namespace rjw.Modules.Genitals.Enums
{
public enum GenitalTag
{
CanPenetrate,
CanBePenetrated,
CanFertilize,
CanBeFertilized,
CanEgg,
CanFertilizeEgg,
CanLactate
}
}
|
jojo1541/rjw
|
1.4/Source/Modules/Genitals/Enums/GenitalTag.cs
|
C#
|
mit
| 186
|
namespace rjw.Modules.Genitals.Enums
{
public enum LewdablePartKind
{
Unsupported,
Penis,
Vagina,
Anus,
FemaleOvipositor,
MaleOvipositor,
Breasts,
Udders,
Hand,
Foot,
Tail,
Mouth,
Beak,
Tongue
}
}
|
jojo1541/rjw
|
1.4/Source/Modules/Genitals/Enums/LewdablePartKind.cs
|
C#
|
mit
| 233
|
using rjw.Modules.Genitals.Enums;
using rjw.Modules.Interactions.Objects;
using rjw.Modules.Shared.Extensions;
using rjw.Modules.Shared.Logs;
using System.Linq;
namespace rjw.Modules.Genitals.Helpers
{
public class GenderHelper
{
private static ILog _log = LogManager.GetLogger<GenderHelper>();
public static Gender GetGender(InteractionPawn pawn)
{
bool hasVagina = pawn.Parts.Vaginas.Any();
bool hasPenis = pawn.Parts.Penises.Any();
bool hasOviFemale = pawn.Parts.FemaleOvipositors.Any();
bool hasOviMale = pawn.Parts.MaleOvipositors.Any();
bool hasBreasts = pawn.HasBigBreasts();
Gender result = Gender.Unknown;
if (hasVagina && !hasPenis)
{
result = Gender.Female;
}
else
if (hasPenis && hasVagina)
{
result = Gender.Futa;
}
else
if (hasPenis && hasBreasts)
{
result = Gender.Trap;
}
else
if (hasPenis)
{
result = Gender.Male;
}
else
if (hasOviMale)
{
result = Gender.MaleOvi;
}
else
if (hasOviFemale)
{
result = Gender.FemaleOvi;
}
else
if (pawn.Pawn.gender == Verse.Gender.Male)
{
result = Gender.Male;
}
else
if (pawn.Pawn.gender == Verse.Gender.Female)
{
result = Gender.Female;
}
_log.Debug($"{pawn.Pawn.GetName()} detected as {result}");
return result;
}
}
}
|
jojo1541/rjw
|
1.4/Source/Modules/Genitals/Helpers/GenderHelper.cs
|
C#
|
mit
| 1,339
|
namespace rjw.Modules.Interactions.Contexts
{
public class InteractionContext
{
public InteractionInputs Inputs { get; set; }
public InteractionInternals Internals { get; set; }
public InteractionOutputs Outputs { get; set; }
public InteractionContext() { }
public InteractionContext(InteractionInputs inputs)
{
Inputs = inputs;
Internals = new InteractionInternals();
Outputs = new InteractionOutputs();
}
}
}
|
jojo1541/rjw
|
1.4/Source/Modules/Interactions/Contexts/InteractionContext.cs
|
C#
|
mit
| 441
|
using Verse;
namespace rjw.Modules.Interactions.Contexts
{
public class InteractionInputs
{
public Pawn Initiator { get; set; }
public Pawn Partner { get; set; }
public bool IsRape { get; set; }
public bool IsWhoring { get; set; }
}
}
|
jojo1541/rjw
|
1.4/Source/Modules/Interactions/Contexts/InteractionInputs.cs
|
C#
|
mit
| 251
|
using rjw.Modules.Interactions.Enums;
using rjw.Modules.Interactions.Objects;
namespace rjw.Modules.Interactions.Contexts
{
/// <summary>
/// All the stuff stored in there shouldn't be used by other modules ... hence the "internal"
/// </summary>
public class InteractionInternals
{
public InteractionPawn Dominant { get; set; }
public InteractionPawn Submissive { get; set; }
public InteractionType InteractionType { get; set; }
public bool IsReverse { get; set; }
public InteractionWithExtension Selected { get; set; }
public InteractionInternals()
{
}
}
}
|
jojo1541/rjw
|
1.4/Source/Modules/Interactions/Contexts/InteractionInternals.cs
|
C#
|
mit
| 589
|
using rjw.Modules.Interactions.Objects;
namespace rjw.Modules.Interactions.Contexts
{
public class InteractionOutputs
{
public Interaction Generated { get; set; }
public InteractionOutputs()
{
Generated = new Interaction();
}
}
}
|
jojo1541/rjw
|
1.4/Source/Modules/Interactions/Contexts/InteractionOutputs.cs
|
C#
|
mit
| 249
|
using RimWorld;
using Verse;
namespace rjw.Modules.Interactions.Contexts
{
public class SpecificInteractionInputs
{
public Pawn Initiator { get; set; }
public Pawn Partner { get; set; }
public InteractionDef Interaction { get; set; }
}
}
|
jojo1541/rjw
|
1.4/Source/Modules/Interactions/Contexts/SpecificInteractionInputs.cs
|
C#
|
mit
| 252
|