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using HarmonyLib; using Verse; using System; using RimWorld; /// <summary> /// patches GenSpawn to: /// check if spawned thing is pawn, and add sexualize it if parts missing /// </summary> namespace rjw { [HarmonyPatch(typeof(GenSpawn), "Spawn", new Type[] { typeof(Thing), typeof(IntVec3), typeof(Map), typeof(Rot4), typeof(WipeMode), typeof(bool) })] static class Patch_GenSpawn_Spawn { [HarmonyPostfix] static void Sexualize_GenSpawn_Spawn(ref Thing __result) { if (__result != null) if (__result is Pawn) { //ModLog.Message("Sexualize_GenSpawn_Spawn:: " + xxx.get_pawnname(__result)); Pawn pawn = __result as Pawn; if (pawn.kindDef.race.defName.Contains("AIRobot") // No genitalia/sexuality for roombas. || pawn.kindDef.race.defName.Contains("AIPawn") // ...nor MAI. || pawn.kindDef.race.defName.Contains("RPP_Bot") || pawn.kindDef.race.defName.Contains("PRFDrone") // Project RimFactory Revived drones ) return; if (!Genital_Helper.has_genitals(pawn)) { Sexualizer.sexualize_pawn(pawn); } } } } }
jojo1541/rjw
1.4/Source/Harmony/Patch_GenSpawn.cs
C#
mit
1,095
using HarmonyLib; using Verse; using System; using RimWorld; /// <summary> /// patches PawnGenerator to: /// add genitals to pawns /// spawn nymph when needed /// fix newborns beards and tattoos /// </summary> namespace rjw { [HarmonyPatch(typeof(PawnGenerator), "GenerateNewPawnInternal")] static class Patch_PawnGenerator { [HarmonyPrefix] static void Generate_Nymph(ref PawnGenerationRequest request) { if (Nymph_Generator.IsNymph(request)) { request = new PawnGenerationRequest( kind: request.KindDef = Nymph_Generator.GetFixedNymphPawnKindDef(), canGeneratePawnRelations: request.CanGeneratePawnRelations = false, fixedGender: request.FixedGender = Nymph_Generator.RandomNymphGender() ); } } [HarmonyPostfix] static void Fix_Nymph(ref PawnGenerationRequest request, ref Pawn __result) { if (Nymph_Generator.IsNymph(request)) { Nymph_Generator.set_story(__result); Nymph_Generator.set_skills(__result); } } [HarmonyPostfix] static void Sexualize_GenerateNewPawnInternal(ref PawnGenerationRequest request, ref Pawn __result) { //ModLog.Message("After_GenerateNewPawnInternal:: " + xxx.get_pawnname(__result)); if (CompRJW.Comp(__result) != null && CompRJW.Comp(__result).orientation == Orientation.None) { //ModLog.Message("After_GenerateNewPawnInternal::Sexualize " + xxx.get_pawnname(__result)); CompRJW.Comp(__result).Sexualize(__result); } } [HarmonyPostfix] static void Fix_Newborn_styles(ref PawnGenerationRequest request, ref Pawn __result) { if (request.AllowedDevelopmentalStages == DevelopmentalStage.Newborn) { if(__result.style != null) { __result.style.beardDef = BeardDefOf.NoBeard; __result.style.SetupTattoos_NoIdeology(); } } } } }
jojo1541/rjw
1.4/Source/Harmony/Patch_PawnGenerator.cs
C#
mit
1,796
using HarmonyLib; using Verse; using System; using RimWorld; using System.Collections.Generic; using System.Linq; /// <summary> /// patches PawnUtility to fix humanlike childrens post birth /// </summary> namespace rjw { [HarmonyPatch(typeof(PawnUtility), "TrySpawnHatchedOrBornPawn")] static class Patch_PawnUtility { //[HarmonyPrefix] //static void prefix_TrySpawnHatchedOrBornPawn(ref Pawn pawn, Thing motherOrEgg) //{ // //ModLog.Message("prefix_TrySpawnHatchedOrBornPawn::"); // //ModLog.Message(" " + __result); // //ModLog.Message(" " + xxx.get_pawnname(pawn)); // //ModLog.Message(" " + xxx.get_pawnname(motherOrEgg as Pawn)); // //ModLog.Message(" " + RJWPregnancySettings.humanlike_pregnancy_enabled); // //ModLog.Message(" " + xxx.is_human(pawn)); // //ModLog.Message(" " + !xxx.is_mechanoid(pawn)); // //string last_name = NameTriple.FromString(pawn.Name.ToStringFull).Last; // //ModLog.Message(" prefix_TrySpawnHatchedOrBornPawn Baby surname will be " + last_name); //} //resets pawn/doesn't work for some races with C# constructors [HarmonyPostfix] static void Process_Child_HatchOrBirth(ref bool __result, ref Pawn pawn, Thing motherOrEgg) { //ModLog.Message("postfix_TrySpawnHatchedOrBornPawn::"); //ModLog.Message(" " + __result); //ModLog.Message(" " + xxx.get_pawnname(pawn)); //ModLog.Message(" " + xxx.get_pawnname(motherOrEgg as Pawn)); //ModLog.Message(" " + RJWPregnancySettings.humanlike_pregnancy_enabled); //ModLog.Message(" " + xxx.is_human(pawn)); //ModLog.Message(" " + !xxx.is_mechanoid(pawn)); //string last_name = NameTriple.FromString(pawn.Name.ToStringFull).Last; //ModLog.Message(" postfix_TrySpawnHatchedOrBornPawn 1 Baby surname will be " + last_name); //var skin_whiteness = pawn.story.melanin; //var last_name1 = pawn.story.birthLastName; if (__result && RJWPregnancySettings.humanlike_pregnancy_enabled && xxx.is_human(pawn) && !xxx.is_mechanoid(pawn)) { if ((motherOrEgg is Pawn && (motherOrEgg as Pawn).IsPregnant()) //vanilla + rjw pregnancy || (motherOrEgg.TryGetComp<CompHatcher>() != null)) //vanilla + rjw eggnancy { changestory(pawn); removeimplants(pawn); removeskills(pawn); grow(pawn); } } //ModLog.Message(" postfix_TrySpawnHatchedOrBornPawn 2 Baby surname will be " + NameTriple.FromString(pawn.Name.ToStringFull).Last); //pawn.story.melanin = skin_whiteness; //pawn.story.birthLastName = last_name1; } static void removeimplants(Pawn pawn) { if (!pawn.health.hediffSet.hediffs.NullOrEmpty()) { var hdlist = pawn.health.hediffSet.hediffs.ToList(); foreach (Hediff hd in hdlist) { if (hd == null) continue; // remove DeathAcidifier //if (hd.def.defName == "DeathAcidifier") //{ // pawn.health.RemoveHediff(hd); // continue; //} // remove implants if (hd is Hediff_Implant) { var part = hd.Part; pawn.health.RestorePart(part); } // remove immortality if (xxx.ImmortalsIsActive && hd.def == xxx.IH_Immortal) { pawn.health.RemoveHediff(hd); } } } } //resets/doest work for some races static void changestory(Pawn pawn) { if (!xxx.RimWorldChildrenIsActive) { pawn.story.Childhood = null; pawn.story.Adulthood = null; // set child to tribal try { if (!ModsConfig.BiotechActive) pawn.story.Childhood = DefDatabase<BackstoryDef>.AllDefsListForReading.FirstOrDefault(x => x.defName.Contains("rjw_childT")); else pawn.story.Childhood = DefDatabase<BackstoryDef>.GetNamed("Newborn79"); } catch (Exception e) { ModLog.Warning(e.ToString()); } } } static void grow(Pawn pawn) { if (!xxx.RimWorldChildrenIsActive && !ModsConfig.BiotechActive) { // add growing if (!pawn.Dead) { pawn.health.AddHediff(xxx.RJW_BabyState, null, null); Hediff_SimpleBaby pawnstate = (Hediff_SimpleBaby)pawn.health.hediffSet.GetFirstHediffOfDef(xxx.RJW_BabyState); if (pawnstate != null) { pawnstate.GrowUpTo(0, true); } } } } static void removeskills(Pawn pawn) { // remove skills foreach (var skill in pawn.skills?.skills) skill.Level = 0; } } }
jojo1541/rjw
1.4/Source/Harmony/Patch_PawnUtility.cs
C#
mit
4,303
using HarmonyLib; using RimWorld; using UnityEngine; using Verse; using Verse.Sound; using System.Collections.Generic; using System.Reflection; using System.Reflection.Emit; namespace rjw { [HarmonyPatch(typeof(CharacterCardUtility), "DrawCharacterCard")] public static class SexcardPatch { public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { MethodInfo LifestageAndXenotypeOptions = AccessTools.Method(typeof(CharacterCardUtility), "LifestageAndXenotypeOptions"); MethodInfo SexualityCardToggle = AccessTools.Method(typeof(SexcardPatch), nameof(SexualityCardToggle)); bool traits = false; bool found = false; foreach (CodeInstruction i in instructions) { if (found) { yield return new CodeInstruction(OpCodes.Ldarg_0) { labels = i.labels.ListFullCopy() };//rect yield return new CodeInstruction(OpCodes.Ldarg_1);//pawn yield return new CodeInstruction(OpCodes.Ldarg_3);//creationRect yield return new CodeInstruction(OpCodes.Call, SexualityCardToggle); found = false; i.labels.Clear(); } if (i.opcode == OpCodes.Call && i.operand as MethodInfo == LifestageAndXenotypeOptions) { found = true; } if (i.opcode == OpCodes.Ldstr && i.operand.Equals("Traits")) { traits = true; } if (traits && i.opcode == OpCodes.Ldc_R4 && i.operand.Equals(2f))//replaces rect y calculation { yield return new CodeInstruction(OpCodes.Ldc_R4, 0f); traits = false; continue; } yield return i; } } public static void SexualityCardToggle(Rect rect, Pawn pawn, Rect creationRect) { if (pawn == null) return; if (CompRJW.Comp(pawn) == null) return; //character bio Rect rectNew = new Rect(CharacterCardUtility.BasePawnCardSize.x - 50f, 2f, 24f, 24f); //character creator/game start if (Current.ProgramState != ProgramState.Playing) { //1.4 if (ModsConfig.BiotechActive) { rectNew = new Rect(creationRect.width - 24f, 108f, 24f, 24f); } //1.3 else if (ModsConfig.IdeologyActive) // Move icon lower to avoid overlap. { rectNew = new Rect(creationRect.width - 24f, 82f, 24f, 24f); if (xxx.IndividualityIsActive) // Move icon lower to avoid overlap. rectNew = new Rect(creationRect.width - 24f, 108f, 24f, 24f); } //1.1, 1.2 else if (xxx.IndividualityIsActive) // Move icon lower to avoid overlap. rectNew = new Rect(creationRect.width - 24f, 56f, 24f, 24f); else rectNew = new Rect(creationRect.width - 24f, 30f, 24f, 24f); } Color old = GUI.color; GUI.color = rectNew.Contains(Event.current.mousePosition) ? new Color(0.25f, 0.59f, 0.75f) : new Color(1f, 1f, 1f); // TODO: Replace the placeholder icons with... something //if (CompRJW.Comp(pawn).quirks.ToString() != "None") // GUI.DrawTexture(rectNew, ContentFinder<Texture2D>.Get("UI/Commands/Service_on")); //else // GUI.DrawTexture(rectNew, ContentFinder<Texture2D>.Get("UI/Commands/Service_off")); GUI.DrawTexture(rectNew, ContentFinder<Texture2D>.Get("RJW-LOGO")); TooltipHandler.TipRegion(rectNew, "SexcardTooltip".Translate()); if (Widgets.ButtonInvisible(rectNew)) { SoundDefOf.InfoCard_Open.PlayOneShotOnCamera(); Find.WindowStack.Add(new Dialog_Sexcard(pawn)); } GUI.color = old; } } }
jojo1541/rjw
1.4/Source/Harmony/SexualityCard.cs
C#
mit
3,361
using System.Text; using RimWorld; using UnityEngine; using Verse; using System; using System.Collections.Generic; using System.Linq; using Multiplayer.API; using Verse.AI.Group; namespace rjw { //TODO: check slime stuff working in mp //TODO: separate menus in sub scripts //TODO: add demon switch parts //TODO: figure out and make interface? //TODO: add vibration toggle for bionics(+50% partner satisfaction?) public class Dialog_Sexcard : Window { private readonly Pawn pawn; public Dialog_Sexcard(Pawn editFor) { pawn = editFor; } public static breasts Breasts; public enum breasts { selectone, none, featureless_chest, flat_breasts, small_breasts, average_breasts, large_breasts, huge_breasts, slime_breasts, }; public static anuses Anuses; public enum anuses { selectone, none, micro_anus, tight_anus, average_anus, loose_anus, gaping_anus, slime_anus, }; public static vaginas Vaginas; public enum vaginas { selectone, none, micro_vagina, tight_vagina, average_vagina, loose_vagina, gaping_vagina, slime_vagina, feline_vagina, canine_vagina, equine_vagina, dragon_vagina, }; public static penises Penises; public enum penises { selectone, none, micro_penis, small_penis, average_penis, big_penis, huge_penis, slime_penis, feline_penis, canine_penis, equine_penis, dragon_penis, raccoon_penis, hemipenis, crocodilian_penis, }; public void SexualityCard(Rect rect, Pawn pawn) { CompRJW comp = pawn.TryGetComp<CompRJW>(); if (pawn == null || comp == null) return; Text.Font = GameFont.Medium; Rect rect1 = new Rect(8f, 4f, rect.width - 8f, rect.height - 20f); Widgets.Label(rect1, SaveStorage.ModId);//rjw Text.Font = GameFont.Tiny; float num = rect1.y + 40f; Rect row1 = new Rect(10f, num, rect.width - 8f, 24f);//sexuality Rect row2 = new Rect(10f, num + 24, rect.width - 8f, 24f);//quirks Rect row3 = new Rect(10f, num + 48, rect.width - 8f, 24f);//whore price //Rect sexuality_button = new Rect(10f, rect1.height - 0f, rect.width - 8f, 24f);//change sex pref Rect button1 = new Rect(10f, rect1.height - 10f, rect.width - 8f, 24f);//re sexualize Rect button2 = new Rect(10f, rect1.height - 34f, rect.width - 8f, 24f);//archtech toggle Rect button3 = new Rect(10f, rect1.height - 58f, rect.width - 8f, 24f);//breast Rect button4 = new Rect(10f, rect1.height - 82f, rect.width - 8f, 24f);//anus Rect button5 = new Rect(10f, rect1.height - 106f, rect.width - 8f, 24f);//vagina Rect button6 = new Rect(10f, rect1.height - 130f, rect.width - 8f, 24f);//penis 1 Rect button7 = new Rect(10f, rect1.height - 154f, rect.width - 8f, 24f);//penis 2 Rect button8 = new Rect(10f, rect1.height + 14f, rect.width/2 - 8f, 24f);//show Would_fuck Rect button9 = new Rect(10f + rect.width / 2, rect1.height + 14f, rect.width/2 - 8f, 24f);//show Would_fuck table DrawSexuality(pawn, row1); DrawQuirks(pawn, row2); //DrawWhoring(pawn, row3); // TODO: Add translations. or not if (RJWSettings.DevMode || Current.ProgramState != ProgramState.Playing) { if (Widgets.ButtonText(button1, Current.ProgramState != ProgramState.Playing ? "Reroll" : "[DEV] Reroll")) { Re_sexualize(pawn); } } if (RJWSettings.DevMode && Current.ProgramState == ProgramState.Playing) { if (Widgets.ButtonText(button8, "Would_fuck chances")) { Would_fuck(pawn); } if (Widgets.ButtonText(button9, "Would_fuck chances (CSV Table)")) { Would_fuckT(pawn); } } //Archotech genitals FertilityToggle List<Hediff> parts = new List<Hediff>(); var GenitalBPR = Genital_Helper.get_genitalsBPR(pawn); parts = Genital_Helper.get_PartsHediffList(pawn, GenitalBPR); if (!parts.NullOrEmpty()) { foreach (var p in parts) { if (PartProps.TryGetProps(p, out List<string> l) && l.Contains("FertilityToggle")) { if (pawn.health.hediffSet.HasHediff(HediffDef.Named("ImpregnationBlocker"))) { if (Widgets.ButtonText(button2, "Enable reproduction")) { Change_Fertility(pawn); } } else if (!pawn.health.hediffSet.HasHediff(HediffDef.Named("FertilityEnhancer"))) { if (Widgets.ButtonText(button2, "Enchance fertility")) { Change_Fertility(pawn); } } else { if (Widgets.ButtonText(button2, "Disable reproduction")) { Change_Fertility(pawn); } } break; } } } // TODO: add mp synchronizers // TODO: clean that mess // TODO: add demon toggles if (MP.IsInMultiplayer) return; //List<String> Parts = null; //if (xxx.is_slime(pawn)) // Parts = new List<string>(DefDatabase<StringListDef>.GetNamed("SlimeMorphFilters").strings); //if (xxx.is_demon(pawn)) // Parts = new List<string>(DefDatabase<StringListDef>.GetNamed("DemonMorphFilters").strings); //if (Parts.Any() && (pawn.IsColonistPlayerControlled || pawn.IsPrisonerOfColony || pawn.IsSlaveOfColony)) //if (xxx.is_slime(pawn) && (pawn.IsColonistPlayerControlled || pawn.IsPrisonerOfColony || pawn.IsSlaveOfColony)) if (pawn.IsColonistPlayerControlled || pawn.IsPrisonerOfColony || pawn.IsSlaveOfColony) { BodyPartRecord bpr_genitalia = Genital_Helper.get_genitalsBPR(pawn); BodyPartRecord bpr_breasts = Genital_Helper.get_breastsBPR(pawn); BodyPartRecord bpr_anus = Genital_Helper.get_anusBPR(pawn); BodyPartRecord partBPR = null; Rect Button = new Rect(); Button = button3; partBPR = bpr_breasts; Make_button(Button, pawn, partBPR); Button = button4; partBPR = bpr_anus; Make_button(Button, pawn, partBPR); Button = button5; partBPR = bpr_genitalia; Make_button(Button, pawn, partBPR, "p"); Button = button6; partBPR = bpr_genitalia; Make_button(Button, pawn, partBPR, "v"); } } static void DrawSexuality(Pawn pawn, Rect row) { string sexuality; if (RJWPreferenceSettings.sexuality_distribution == RJWPreferenceSettings.Rjw_sexuality.Vanilla) CompRJW.VanillaTraitCheck(pawn); if (RJWPreferenceSettings.sexuality_distribution == RJWPreferenceSettings.Rjw_sexuality.SYRIndividuality) CompRJW.CopyIndividualitySexuality(pawn); if (RJWPreferenceSettings.sexuality_distribution == RJWPreferenceSettings.Rjw_sexuality.Psychology) CompRJW.CopyPsychologySexuality(pawn); switch (CompRJW.Comp(pawn).orientation) { case Orientation.Asexual: sexuality = "Asexual"; break; case Orientation.Bisexual: sexuality = "Bisexual"; break; case Orientation.Heterosexual: sexuality = "Hetero"; break; case Orientation.Homosexual: sexuality = "Gay"; break; case Orientation.LeaningHeterosexual: sexuality = "Bisexual, leaning hetero"; break; case Orientation.LeaningHomosexual: sexuality = "Bisexual, leaning gay"; break; case Orientation.MostlyHeterosexual: sexuality = "Mostly hetero"; break; case Orientation.MostlyHomosexual: sexuality = "Mostly gay"; break; case Orientation.Pansexual: sexuality = "Pansexual"; break; default: sexuality = "None"; break; } //allow to change pawn sexuality for: //own hero, game start if (RJWPreferenceSettings.sexuality_distribution == RJWPreferenceSettings.Rjw_sexuality.RimJobWorld && (((Current.ProgramState == ProgramState.Playing && pawn.IsDesignatedHero() && pawn.IsHeroOwner()) || Prefs.DevMode) || Current.ProgramState == ProgramState.Entry)) { if (Widgets.ButtonText(row, "Sexuality: " + sexuality, false)) { Find.WindowStack.Add(new FloatMenu(new List<FloatMenuOption>() //this needs fixing in 1.1 with vanilla orientation traits { new FloatMenuOption("Asexual", (() => Change_orientation(pawn, Orientation.Asexual)), MenuOptionPriority.Default), new FloatMenuOption("Pansexual", (() => Change_orientation(pawn, Orientation.Pansexual)), MenuOptionPriority.Default), new FloatMenuOption("Heterosexual", (() => Change_orientation(pawn, Orientation.Heterosexual)), MenuOptionPriority.Default), new FloatMenuOption("MostlyHeterosexual", (() => Change_orientation(pawn, Orientation.MostlyHeterosexual)), MenuOptionPriority.Default), new FloatMenuOption("LeaningHeterosexual", (() => Change_orientation(pawn, Orientation.LeaningHeterosexual)), MenuOptionPriority.Default), new FloatMenuOption("Bisexual", (() => Change_orientation(pawn, Orientation.Bisexual)), MenuOptionPriority.Default), new FloatMenuOption("LeaningHomosexual", (() => Change_orientation(pawn, Orientation.LeaningHomosexual)), MenuOptionPriority.Default), new FloatMenuOption("MostlyHomosexual", (() => Change_orientation(pawn, Orientation.MostlyHomosexual)), MenuOptionPriority.Default), new FloatMenuOption("Homosexual", (() => Change_orientation(pawn, Orientation.Homosexual)), MenuOptionPriority.Default), })); } } else { Widgets.Label(row, "Sexuality: " + sexuality); if (Mouse.IsOver(row)) Widgets.DrawHighlight(row); } } static void DrawQuirks(Pawn pawn, Rect row) { var quirks = Quirk.All .Where(quirk => pawn.Has(quirk)) .OrderBy(quirk => quirk.Key) .ToList(); // Not actually localized. var quirkString = quirks.Select(quirk => quirk.Key).ToCommaList(); if ((Current.ProgramState == ProgramState.Playing && pawn.IsDesignatedHero() && pawn.IsHeroOwner() || Prefs.DevMode) || Current.ProgramState == ProgramState.Entry) { var quirksAll = Quirk.All .OrderBy(quirk => quirk.Key) .ToList(); if (!RJWSettings.DevMode) { quirksAll.Remove(Quirk.Breeder); quirksAll.Remove(Quirk.Incubator); } if (xxx.is_insect(pawn)) quirksAll.Add(Quirk.Incubator); if (Widgets.ButtonText(row, "Quirks".Translate() + quirkString, false)) { var list = new List<FloatMenuOption>(); list.Add(new FloatMenuOption("Reset", (() => QuirkAdder.Clear(pawn)), MenuOptionPriority.Default)); foreach (Quirk quirk in quirksAll) { if (!pawn.Has(quirk)) list.Add(new FloatMenuOption(quirk.Key, (() => QuirkAdder.Add(pawn, quirk, warnOnFail: true)))); //else // list.Add(new FloatMenuOption(quirk.Key, (() => QuirkAdder.Remove(pawn, quirk)))); //TODO: fix quirk description box in 1.1 menus //list.Add(new FloatMenuOption(quirk.Key, (() => QuirkAdder.Add(pawn, quirk)), MenuOptionPriority.Default, delegate //{ // TooltipHandler.TipRegion(row, quirk.LocaliztionKey.Translate(pawn.Named("pawn"))); //} //)); } Find.WindowStack.Add(new FloatMenu(list)); } } else { // TODO: long quirk list support // This can be too long and line wrap. // Should probably be a vertical list like traits. Widgets.Label(row, "Quirks".Translate() + quirkString); } if (!Mouse.IsOver(row)) return; Widgets.DrawHighlight(row); if (quirks.NullOrEmpty()) { TooltipHandler.TipRegion(row, "NoQuirks".Translate()); } else { StringBuilder stringBuilder = new StringBuilder(); foreach (var q in quirks) { stringBuilder.AppendLine(q.Key.Colorize(Color.yellow)); stringBuilder.AppendLine(q.LocaliztionKey.Translate(pawn.Named("pawn")).AdjustedFor(pawn).Resolve()); stringBuilder.AppendLine(""); } string str = stringBuilder.ToString().TrimEndNewlines(); TooltipHandler.TipRegion(row, str); } } //static string DrawWhoring(Pawn pawn, Rect row) //{ //string price; //if (RJWSettings.sex_age_legacymode && pawn.ageTracker.AgeBiologicalYears < RJWSettings.sex_minimum_age) // price = "Inapplicable (too young)"; //else if (!RJWSettings.sex_age_legacymode && pawn.ageTracker.Growth < 1 && !pawn.ageTracker.CurLifeStage.reproductive) // price = "Inapplicable (too young)"; //else if (pawn.ownership.OwnedRoom == null) //{ // if (Current.ProgramState == ProgramState.Playing) // price = WhoringHelper.WhoreMinPrice(pawn) + " - " + WhoringHelper.WhoreMaxPrice(pawn) + " (base, needs suitable bedroom)"; // else // price = WhoringHelper.WhoreMinPrice(pawn) + " - " + WhoringHelper.WhoreMaxPrice(pawn) + " (base, modified by bedroom quality)"; //} //else if (xxx.is_animal(pawn)) // price = "Incapable of whoring"; //else // price = WhoringHelper.WhoreMinPrice(pawn) + " - " + WhoringHelper.WhoreMaxPrice(pawn); //Widgets.Label(row, "WhorePrice".Translate() + price); //if (Mouse.IsOver(row)) // Widgets.DrawHighlight(row); //return price; //} [SyncMethod] static void Change_orientation(Pawn pawn, Orientation orientation) { CompRJW.Comp(pawn).orientation = orientation; } [SyncMethod] static void Change_Fertility(Pawn pawn) { BodyPartRecord genitalia = Genital_Helper.get_genitalsBPR(pawn); Hediff blocker = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("ImpregnationBlocker")); Hediff enhancer = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("FertilityEnhancer")); if (blocker != null) { pawn.health.RemoveHediff(blocker); } else if (enhancer == null) { pawn.health.AddHediff(HediffDef.Named("FertilityEnhancer"), genitalia); } else { if (enhancer != null) pawn.health.RemoveHediff(enhancer); pawn.health.AddHediff(HediffDef.Named("ImpregnationBlocker"), genitalia); } } [SyncMethod] static void Re_sexualize(Pawn pawn) { CompRJW.Comp(pawn).Sexualize(pawn, true); } static void Would_fuck(Pawn pawn) { StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine(); stringBuilder.AppendLine("canFuck: " + xxx.can_fuck(pawn) + ", canBeFucked: " + xxx.can_be_fucked(pawn) + ", canDoLoving: " + xxx.can_do_loving(pawn)); stringBuilder.AppendLine("canRape: " + xxx.can_rape(pawn) + ", canBeRaped: " + xxx.can_get_raped(pawn)); if (!pawn.IsColonist) if (pawn.Faction != null) { int pawnAmountOfSilvers = pawn.inventory.innerContainer.TotalStackCountOfDef(ThingDefOf.Silver); int caravanAmountOfSilvers = 0; Lord lord = pawn.GetLord(); List<Pawn> caravanMembers = pawn.Map.mapPawns.PawnsInFaction(pawn.Faction).Where(x => x.GetLord() == lord && x.inventory?.innerContainer?.TotalStackCountOfDef(ThingDefOf.Silver) > 0).ToList(); caravanAmountOfSilvers += caravanMembers.Sum(member => member.inventory.innerContainer.TotalStackCountOfDef(ThingDefOf.Silver)); stringBuilder.AppendLine("pawnSilvers: " + pawnAmountOfSilvers + ", caravanSilvers: " + caravanAmountOfSilvers); } stringBuilder.AppendLine(); stringBuilder.AppendLine("Humans - Colonists:"); List<Pawn> pawns = pawn.Map.mapPawns.AllPawnsSpawned.Where(x => x != pawn && x.RaceProps.Humanlike && x.IsColonist).OrderBy(x => xxx.get_pawnname(x)).ToList(); foreach (Pawn partner in pawns) { stringBuilder.AppendLine(partner.LabelShort + " (" + partner.gender.GetLabel() + ", age: " + partner.ageTracker.AgeBiologicalYears + ", " + CompRJW.Comp(partner).orientation + "): (would fuck) " + SexAppraiser.would_fuck(pawn, partner).ToString("F3") + "): (be fucked) " + SexAppraiser.would_fuck(partner, pawn).ToString("F3") + ": (rape) " + SexAppraiser.would_rape(pawn, partner)); } stringBuilder.AppendLine(); stringBuilder.AppendLine("Humans - Prisoners:"); pawns = pawn.Map.mapPawns.AllPawnsSpawned.Where(x => x != pawn && x.RaceProps.Humanlike && !x.IsColonist && x.IsPrisonerOfColony).OrderBy(x => xxx.get_pawnname(x)).ToList(); foreach (Pawn partner in pawns) { stringBuilder.AppendLine(partner.LabelShort + " (" + partner.gender.GetLabel() + ", age: " + partner.ageTracker.AgeBiologicalYears + ", " + CompRJW.Comp(partner).orientation + "): (would fuck) " + SexAppraiser.would_fuck(pawn, partner).ToString("F3") + "): (be fucked) " + SexAppraiser.would_fuck(partner, pawn).ToString("F3") + ": (rape) " + SexAppraiser.would_rape(pawn, partner)); } stringBuilder.AppendLine(); stringBuilder.AppendLine("Humans - Slaves:"); pawns = pawn.Map.mapPawns.AllPawnsSpawned.Where(x => x != pawn && x.RaceProps.Humanlike && !x.IsColonist && x.IsSlaveOfColony).OrderBy(x => xxx.get_pawnname(x)).ToList(); foreach (Pawn partner in pawns) { stringBuilder.AppendLine(partner.LabelShort + " (" + partner.gender.GetLabel() + ", age: " + partner.ageTracker.AgeBiologicalYears + ", " + CompRJW.Comp(partner).orientation + "): (would fuck) " + SexAppraiser.would_fuck(pawn, partner).ToString("F3") + "): (be fucked) " + SexAppraiser.would_fuck(partner, pawn).ToString("F3") + ": (rape) " + SexAppraiser.would_rape(pawn, partner)); } stringBuilder.AppendLine(); stringBuilder.AppendLine("Humans - non Colonists:"); pawns = pawn.Map.mapPawns.AllPawnsSpawned.Where(x => x != pawn && x.RaceProps.Humanlike && !x.IsColonist && !x.IsPrisonerOfColony && !x.IsSlaveOfColony).OrderBy(x => xxx.get_pawnname(x)).ToList(); foreach (Pawn partner in pawns) { stringBuilder.AppendLine(partner.LabelShort + " (" + partner.gender.GetLabel() + ", age: " + partner.ageTracker.AgeBiologicalYears + ", " + CompRJW.Comp(partner).orientation + "): (would fuck) " + SexAppraiser.would_fuck(pawn, partner).ToString("F3") + "): (be fucked) " + SexAppraiser.would_fuck(partner, pawn).ToString("F3") + ": (rape) " + SexAppraiser.would_rape(pawn, partner)); } stringBuilder.AppendLine(); stringBuilder.AppendLine("Animals - Colony:"); pawns = pawn.Map.mapPawns.AllPawnsSpawned.Where(x => x != pawn && x.RaceProps.Animal && x.Faction == Faction.OfPlayer).OrderBy(x => xxx.get_pawnname(x)).ToList(); foreach (Pawn partner in pawns) { stringBuilder.AppendLine(partner.LabelShort + " (" + partner.gender.GetLabel() + ", age: " + partner.ageTracker.AgeBiologicalYears + //", " + CompRJW.Comp(partner).orientation + "): (would fuck) " + SexAppraiser.would_fuck(pawn, partner).ToString("F3") + "): (be fucked) " + SexAppraiser.would_fuck(partner, pawn).ToString("F3") + ": (rape) " + SexAppraiser.would_rape(pawn, partner)); } stringBuilder.AppendLine(); stringBuilder.AppendLine("Animals - non Colony:"); pawns = pawn.Map.mapPawns.AllPawnsSpawned.Where(x => x != pawn && x.RaceProps.Animal && x.Faction != Faction.OfPlayer).OrderBy(x => xxx.get_pawnname(x)).ToList(); foreach (Pawn partner in pawns) { stringBuilder.AppendLine(partner.LabelShort + " (" + partner.gender.GetLabel() + ", age: " + partner.ageTracker.AgeBiologicalYears + //", " + CompRJW.Comp(partner).orientation + "): (would fuck) " + SexAppraiser.would_fuck(pawn, partner).ToString("F3") + "): (be fucked) " + SexAppraiser.would_fuck(partner, pawn).ToString("F3") + ": (rape) " + SexAppraiser.would_rape(pawn, partner)); } Find.WindowStack.Add(new Dialog_MessageBox(stringBuilder.ToString(), null, null, null, null, null, false, null, null)); } static void Would_fuckT(Pawn pawn) { { DebugTables.MakeTablesDialog(pawn.Map.mapPawns.AllPawnsSpawned.Where(x => x != null & x != pawn), new TableDataGetter<Pawn>("Name", (Pawn p) => p.NameFullColored), new TableDataGetter<Pawn>("Age", (Pawn p) => p.ageTracker.AgeBiologicalYears), new TableDataGetter<Pawn>("Gender", (Pawn p) => p.gender.GetLabel()), new TableDataGetter<Pawn>("isAnimal", (Pawn p) => p.RaceProps.Animal), new TableDataGetter<Pawn>("isAnimalOfColony", (Pawn p) => p.RaceProps.Animal & p.Faction == Faction.OfPlayer), new TableDataGetter<Pawn>("IsColonist", (Pawn p) => p.IsColonist), new TableDataGetter<Pawn>("IsPrisonerOfColony", (Pawn p) => p.IsPrisonerOfColony), new TableDataGetter<Pawn>("IsSlaveOfColony", (Pawn p) => p.IsSlaveOfColony), new TableDataGetter<Pawn>("would fuck score", (Pawn p) => SexAppraiser.would_fuck(pawn, p).ToStringPercent()), new TableDataGetter<Pawn>("be fucked score", (Pawn p) => SexAppraiser.would_fuck(p, pawn).ToStringPercent()), new TableDataGetter<Pawn>("would rape", (Pawn p) => SexAppraiser.would_rape(pawn, p)), new TableDataGetter<Pawn>("be raped", (Pawn p) => SexAppraiser.would_rape(p, pawn)) ); } } static void Make_button(Rect Button, Pawn pawn, BodyPartRecord partBPR, string gen = "") { string ButtonLabel = "nothing here"; bool resizable = RJWSettings.DevMode; List<Hediff> parts = new List<Hediff>(); List<Hediff> parts1 = new List<Hediff>(); Hediff hed = null; parts = Genital_Helper.get_PartsHediffList(pawn, partBPR); if (!parts.NullOrEmpty()) { if (gen == "p") parts1.AddRange(parts.Where(x => Genital_Helper.is_penis(x))); if (gen == "v") parts1.AddRange(parts.Where(x => Genital_Helper.is_vagina(x))); if (gen != "") parts = parts1; if (!parts.NullOrEmpty()) hed = parts.FirstOrDefault(); if (hed != null) { //ButtonLabel = "Morph breasts"; ButtonLabel = "Change " + hed.Label + " size"; if (!resizable) foreach (var p in parts) { if (PartProps.TryGetProps(p, out List<string> l) && l.Contains("Resizable")) resizable = true; } if (resizable) if (hed is Hediff_PartBaseNatural) { Make_resize_button(Button, ButtonLabel, hed, parts); } else if (hed is Hediff_PartBaseArtifical) { Make_resize_button(Button, ButtonLabel, hed, parts); } } } } static void Make_resize_button(Rect Button, string ButtonLabel, Hediff hed, List<Hediff> parts) { if (Widgets.ButtonText(Button, ButtonLabel)) { var stages = hed.def.stages; var opts = new List<FloatMenuOption>(); foreach (var s in stages) { opts.Add(new FloatMenuOption(hed.def.label.CapitalizeFirst() + "(" + s.label.CapitalizeFirst() + ")", () => { foreach (var p in parts) { if (RJWSettings.DevMode || (PartProps.TryGetProps(p, out List<string> l) && l.Contains("Resizable"))) p.Severity = s.minSeverity; } }, MenuOptionPriority.Default)); } Find.WindowStack.Add(new FloatMenu(opts)); } } public override void DoWindowContents(Rect inRect) { bool flag = false; soundClose = SoundDefOf.InfoCard_Close; closeOnClickedOutside = true; absorbInputAroundWindow = false; forcePause = true; preventCameraMotion = false; if (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.Return || Event.current.keyCode == KeyCode.Escape)) { flag = true; Event.current.Use(); } Rect windowRect = inRect.ContractedBy(17f); Rect mainRect = new Rect(windowRect.x, windowRect.y, windowRect.width, windowRect.height - 20f); Rect okRect = new Rect(inRect.width / 3, mainRect.yMax + 10f, inRect.width / 3f, 30f); SexualityCard(mainRect, pawn); if (Widgets.ButtonText(okRect, "CloseButton".Translate()) || flag) { Close(); } } } }
jojo1541/rjw
1.4/Source/Harmony/SexualityCardInternal.cs
C#
mit
23,236
using HarmonyLib; using Verse; using System; using RimWorld; using System.Collections.Generic; using System.Linq; /// <summary> /// patches PawnUtility to fix humanlike childrens post birth /// </summary> namespace rjw { [HarmonyPatch(typeof(PawnRenderer), "DrawBodyApparel")] static class Patch_PawnRenderer_DrawBodyApparel { //[HarmonyPrefix] //static void prefix_TrySpawnHatchedOrBornPawn(ref Pawn pawn, Thing motherOrEgg) //{ // //ModLog.Message("prefix_TrySpawnHatchedOrBornPawn::"); // //ModLog.Message(" " + __result); // //ModLog.Message(" " + xxx.get_pawnname(pawn)); // //ModLog.Message(" " + xxx.get_pawnname(motherOrEgg as Pawn)); // //ModLog.Message(" " + RJWPregnancySettings.humanlike_pregnancy_enabled); // //ModLog.Message(" " + xxx.is_human(pawn)); // //ModLog.Message(" " + !xxx.is_mechanoid(pawn)); // //string last_name = NameTriple.FromString(pawn.Name.ToStringFull).Last; // //ModLog.Message(" prefix_TrySpawnHatchedOrBornPawn Baby surname will be " + last_name); //} //resets pawn/doesn't work for some races with C# constructors [HarmonyPrefix] static bool prefix_DrawBodyApparel(ref Pawn pawn) { if (pawn.jobs?.curDriver is JobDriver_Sex) { ModLog.Message(pawn.Name+ " sex"); SexUtility.DrawNude(pawn); return false; } return true; } } }
jojo1541/rjw
1.4/Source/Harmony/d.cs
C#
mit
1,332
using System; using System.Collections.Generic; using HarmonyLib; using RimWorld; using Verse; using Verse.AI.Group; using System.Reflection; namespace rjw { //ABF?? raid rape before leaving? [HarmonyPatch(typeof(LordJob_AssaultColony), "CreateGraph")] internal static class Patches_AssaultColonyForRape { [HarmonyPostfix] public static void Postfix(StateGraph __result) { //--Log.Message("[ABF]AssaultColonyForRape::CreateGraph"); if (__result == null) return; //--ModLog.Message("AssaultColonyForRape::CreateGraph"); foreach (var trans in __result.transitions) { if (HasDesignatedTransition(trans)) { foreach (Trigger t in trans.triggers) { if (t.filters == null) { t.filters = new List<TriggerFilter>() { new Trigger_SexSatisfy(0.3f) }; } else { t.filters.Add(new Trigger_SexSatisfy(0.3f)); } } //--Log.Message("[ABF]AssaultColonyForRape::CreateGraph Adding SexSatisfyTrigger to " + trans.ToString()); } } } private static bool HasDesignatedTransition(Transition t) { if (t.target == null) return false; if (t.target.GetType() == typeof(LordToil_KidnapCover)) return true; foreach (Trigger ta in t.triggers) { if (ta.GetType() == typeof(Trigger_FractionColonyDamageTaken)) return true; } return false; } } /* [HarmonyPatch(typeof(JobGiver_Manhunter), "TryGiveJob")] static class Patches_ABF_MunHunt { public static void Postfix(Job __result, ref Pawn pawn) { //--ModLog.Message("Patches_ABF_MunHunt::Postfix called"); if (__result == null) return; if (__result.def == JobDefOf.Wait || __result.def == JobDefOf.Goto) __result = null; } } */ [HarmonyPatch(typeof(SkillRecord), "CalculateTotallyDisabled")] internal static class Patches_SkillRecordDebug { [HarmonyPrefix] public static bool Prefix(SkillRecord __instance, ref bool __result) { var field = __instance.GetType().GetField("pawn", BindingFlags.GetField | BindingFlags.SetField | BindingFlags.NonPublic | BindingFlags.Instance); Pawn pawn = (field.GetValue(__instance) as Pawn); if (__instance.def == null) { ModLog.Message("no def!"); __result = false; return false; } return true; } } }
jojo1541/rjw
1.4/Source/Harmony/patch_ABF.cs
C#
mit
2,262
using System.Collections.Generic; using Verse; using HarmonyLib; namespace rjw { //adds new gizmo for sex [HarmonyPatch(typeof(Pawn), "GetGizmos")] class Patch_AddSexGizmo { [HarmonyPriority(99),HarmonyPostfix] static IEnumerable<Gizmo> AddSexGizmo(IEnumerable<Gizmo> __result, Pawn __instance) { foreach (Gizmo entry in __result) { yield return entry; } if (ModsConfig.RoyaltyActive) if (__instance?.jobs?.curDriver is JobDriver_Sex) { Gizmo SexGizmo = new SexGizmo(__instance); yield return SexGizmo; } } } }
jojo1541/rjw
1.4/Source/Harmony/patch_AddSexGizmo.cs
C#
mit
569
using System.Collections.Generic; using System.Linq; using HarmonyLib; using RimWorld; using Verse; using UnityEngine; using Multiplayer.API; namespace rjw { /// <summary> /// Harmony patch to toggle the RJW designation box showing /// </summary> [HarmonyPatch(typeof(PlaySettings), "DoPlaySettingsGlobalControls")] [StaticConstructorOnStartup] public static class RJW_corner_toggle { static readonly Texture2D icon = ContentFinder<Texture2D>.Get("UI/Commands/ComfortPrisoner_off"); [HarmonyPostfix] public static void adding_RJW_toggle(WidgetRow row, bool worldView) { if (worldView) return; row.ToggleableIcon(ref RJWSettings.show_RJW_designation_box, icon, "RJW_designation_box_desc".Translate()); } } ///<summary> ///Compact button group containing rjw designations on pawn ///</summary> [HarmonyPatch(typeof(Pawn), "GetGizmos")] [StaticConstructorOnStartup] static class Rjw_buttons { [HarmonyPostfix] static void this_is_postfix(ref IEnumerable<Gizmo> __result, ref Pawn __instance) { if (!RJWSettings.show_RJW_designation_box) return; if (!(__instance.Faction == Faction.OfPlayer || __instance.IsPrisonerOfColony)) return; //Log.Message("[rjw]Harmony patch submit_button is called"); var pawn = __instance; var gizmos = __result.ToList(); gizmos.Add(new RJWdesignations(pawn)); __result = gizmos.AsEnumerable(); } } AnimalTab Extensions public static bool Pregnant( this Pawn pawn ) { // get hediff var _hediff = pawn.health.hediffSet.GetFirstHediffOfDef( HediffDefOf.Pregnant ); // if pregnant, and pregnancy is far enough advanced to be visible if ( _hediff?.Visible ?? false ) return true; // not (visibly) pregnant. return false; } ///<summary> ///Submit gizmo ///</summary> [HarmonyPatch(typeof(Pawn), "GetGizmos")] [StaticConstructorOnStartup] static class submit_button { [HarmonyPostfix] static void this_is_postfix(ref IEnumerable<Gizmo> __result, ref Pawn __instance) { //Log.Message("[rjw]Harmony patch submit_button is called"); var pawn = __instance; var gizmos = __result.ToList(); var enabled = RJWSettings.submit_button_enabled; if (enabled && pawn.IsColonistPlayerControlled && pawn.Drafted) if (pawn.CanChangeDesignationColonist()) if (!(pawn.kindDef.race.defName.Contains("Droid") && !AndroidsCompatibility.IsAndroid(pawn))) { gizmos.Add(new Command_Action { defaultLabel = "CommandSubmit".Translate(), icon = submit_icon, defaultDesc = "CommandSubmitDesc".Translate(), action = delegate { LayDownAndAccept(pawn); }, hotKey = KeyBindingDefOf.Misc3 }); } __result = gizmos.AsEnumerable(); } static Texture2D submit_icon = ContentFinder<Texture2D>.Get("UI/Commands/Submit", true); static HediffDef submit_hediff = HediffDef.Named("Hediff_Submitting"); [SyncMethod] static void LayDownAndAccept(Pawn pawn) { //Log.Message("Submit button is pressed for " + pawn); pawn.health.AddHediff(submit_hediff); } } }
jojo1541/rjw
1.4/Source/Harmony/patch_AnimalTab.cs
C#
mit
3,157
using System.Reflection; using Harmony; using RimWorld; using Verse; using System; namespace rjw { /// <summary> /// Conditional patching class that only does patching if CnP is active /// </summary> public class patch_CnPBnC { private readonly static Type Hediff_Baby = AccessTools.TypeByName("Hediff_Baby"); Notify_TraitChanged() //CnP (or BnC) try to address the joy need of a child, prisoners don't have that. //Considering how you can arrest children without rjw, it is more of a bug of that mod than ours. [HarmonyPatch(typeof(HediffGiver_Birthday), "GrowUpTo")] static class jfpk { [HarmonyPostfix] static void postfix(ref Pawn_NeedsTracker __instance) { Pawn_NeedsTracker tr = __instance; FieldInfo fieldInfo = AccessTools.Field(typeof(Pawn_NeedsTracker), "pawn"); Pawn pawn = fieldInfo.GetValue(__instance) as Pawn; if (xxx.is_human(pawn) && pawn.ageTracker.CurLifeStageIndex < AgeStage.Teenager) { if (tr.TryGetNeed(NeedDefOf.Joy) == null) { MethodInfo method = AccessTools.Method(typeof(Pawn_NeedsTracker), "AddNeed"); method.Invoke(tr, new object[] { NeedDefOf.Joy }); } } } } } }
jojo1541/rjw
1.4/Source/Harmony/patch_CnPBnC.cs
C#
mit
1,187
using HarmonyLib; using RimWorld; using System.Collections.Generic; using System.Linq; using Verse; using Verse.AI; namespace rjw { /// <summary> /// count (rjw) bodypart with missing rjw part as missing to prevent damage /// </summary> [HarmonyPatch(typeof(HediffSet), "PartIsMissing")] internal static class PATCH_HediffSet_GetRandomNotMissingPart { [HarmonyPostfix] private static void rjwPartIsMissing(ref bool __result, ref HediffSet __instance, BodyPartRecord part) { if (__result == true) return; var pawn = __instance.pawn; if (__instance.pawn != null) { if (part.def == xxx.genitalsDef && pawn.GetGenitalsList().NullOrEmpty()) __result = true; else if (part.def == xxx.breastsDef && pawn.GetBreastList().NullOrEmpty()) __result = true; else if (part.def == xxx.anusDef && pawn.GetAnusList().NullOrEmpty()) __result = true; } } } /// <summary> /// count (rjw) bodypart with missing rjw part as missing to prevent damage /// </summary> [HarmonyPatch(typeof(HediffSet), "GetNotMissingParts")] internal static class PATCH_HediffSet_GetRandomNotMissingPart { [HarmonyPostfix] private static IEnumerable<BodyPartRecord> rjwGetNotMissingParts(IEnumerable<BodyPartRecord> __result, Pawn pawn) { //IEnumerable<BodyPartRecord> t; foreach (var bpr in __result) { if (bpr.def == xxx.genitalsDef && pawn.GetGenitalsList().NullOrEmpty()) continue; else if (bpr.def == xxx.breastsDef && pawn.GetBreastList().NullOrEmpty()) continue; else if (bpr.def == xxx.anusDef && pawn.GetAnusList().NullOrEmpty()) continue; yield return bpr; } } } /// <summary> /// count rjw bodypart with missing rjw part as missing to prevent damage /// </summary> [HarmonyPatch(typeof(DamageWorker.DamageResult), "AddPart")] internal static class PATCH_DamageWorker_AddPart { [HarmonyPrefix] private static bool Disable_damage(Thing hitThing, BodyPartRecord part) { Pawn pawn = hitThing as Pawn; if (pawn != null) { if (part.def == xxx.genitalsDef && pawn.GetGenitalsList().NullOrEmpty()) return false; if (part.def == xxx.breastsDef && pawn.GetBreastList().NullOrEmpty()) return false; if (part.def == xxx.anusDef && pawn.GetAnusList().NullOrEmpty()) return false; } return true; } } }
jojo1541/rjw
1.4/Source/Harmony/patch_PartIsMissing.cs
C#
mit
2,340
using System; using RimWorld; using Verse; using HarmonyLib; namespace rjw { ///<summary> ///Disable vanilla(?) traders from buying/selling natural rjw parts ///</summary> [HarmonyPatch(typeof(StockGenerator_BuyExpensiveSimple), "HandlesThingDef")] [StaticConstructorOnStartup] static class PATCH_StockGenerator_BuyExpensiveSimple_HandlesThingDef { [HarmonyPostfix] static void remove_RJW_stuff_fromtraderBUY(ref bool __result, ThingDef thingDef) { if (thingDef == null) return; if (thingDef.tradeTags.NullOrEmpty()) return; if (thingDef.tradeTags.Contains("RJW_NoBuy")) __result = false; } } }
jojo1541/rjw
1.4/Source/Harmony/patch_StockGenerator_BuyExpensiveSimple.cs
C#
mit
635
using System; using System.Reflection; using System.Runtime.Remoting.Messaging; using HarmonyLib; using RimWorld; using RimWorld.Planet; using Verse; using Verse.AI; namespace rjw { [HarmonyPatch(typeof(Pawn_ApparelTracker))] [HarmonyPatch("Wear")] internal static class PATCH_Pawn_ApparelTracker_Wear { // Prevents pawns from equipping a piece of apparel if it conflicts with some locked apparel that they're already wearing [HarmonyPrefix] private static bool prevent_wear_by_gear(Pawn_ApparelTracker __instance, ref Apparel newApparel) { var tra = __instance; // //--Log.Message ("Pawn_ApparelTracker.Wear called for " + newApparel.Label + " on " + tra.xxx.get_pawnname(pawn)); foreach (var app in tra.WornApparel) if (app.has_lock() && (!ApparelUtility.CanWearTogether(newApparel.def, app.def, tra.pawn.RaceProps.body))) { if (PawnUtility.ShouldSendNotificationAbout(tra.pawn)) Messages.Message(xxx.get_pawnname(tra.pawn) + " can't wear " + newApparel.def.label + " (blocked by " + app.def.label + ")", tra.pawn, MessageTypeDefOf.NegativeEvent); return false; } return true; } // Add the appropriate hediff when gear is worn [HarmonyPostfix] private static void on_wear(Pawn_ApparelTracker __instance, Apparel newApparel) { var tra = __instance; if ((newApparel.def is bondage_gear_def def) && (newApparel.Wearer == tra.pawn)) { // Check that the apparel was actually worn def.soul.on_wear(tra.pawn, newApparel); } } } // Remove the hediff when the gear is removed [HarmonyPatch(typeof(Pawn_ApparelTracker))] [HarmonyPatch("Notify_ApparelRemoved")] internal static class PATCH_Pawn_ApparelTracker_Remove { [HarmonyPostfix] private static void on_remove(Pawn_ApparelTracker __instance, Apparel apparel) { if (apparel.def is bondage_gear_def def) { def.soul.on_remove(apparel, __instance.pawn); } } } // Patch the TryDrop method so that locked apparel cannot be dropped by JobDriver_RemoveApparel or by stripping // a corpse or downed pawn internal static class PATCH_Pawn_ApparelTracker_TryDrop { // Can't call MakeByRefType in an attribute, which is why this method is necessary. private static MethodInfo get_target() { return typeof(Pawn_ApparelTracker).GetMethod("TryDrop", new Type[] { typeof(Apparel), typeof(Apparel).MakeByRefType (), typeof(IntVec3), typeof(bool) }); } // Can't just put [HarmonyTargetMethod] on get_target, which is why this method is necessary. BTW I don't // know why HarmonyTargetMethod wasn't working. I'm sure I had everything set up properly so it might be a // bug in Harmony itself, but I can't be bothered to look into it in detail. public static void apply(Harmony har) { var tar = get_target(); var pat = typeof(PATCH_Pawn_ApparelTracker_TryDrop).GetMethod("prevent_locked_apparel_drop"); har.Patch(tar, new HarmonyMethod(pat), null); } public static bool prevent_locked_apparel_drop(Pawn_ApparelTracker __instance, ref Apparel ap, ref bool __result) { if (!ap.has_lock()) return true; else { __result = false; return false; } } } // Prevent locked apparel from being removed from a pawn who's out on a caravan // TODO: Allow the apparel to be removed if the key is in the caravan's inventory //[HarmonyPatch (typeof (WITab_Caravan_Gear))] //[HarmonyPatch ("TryRemoveFromCurrentWearer")] //static class PATCH_WITab_Caravan_Gear_TryRemoveFromCurrentWearer { // [HarmonyPrefix] // static bool prevent_locked_apparel_removal (WITab_Caravan_Gear __instance, Thing t, ref bool __result) // { // var app = t as Apparel; // if ((app == null) || (! app.has_lock ())) // return true; // else { // __result = false; // return false; // } // } //} // Check for the special case where a player uses the caravan gear tab to equip a piece of lockable apparel on a pawn that // is wearing an identical piece of already locked apparel, and make sure that doesn't work or change anything. This is to // fix a bug where, even though the new apparel would fail to be equipped on the pawn, it would somehow copy the holostamp // info from the equipped apparel. [HarmonyPatch(typeof(WITab_Caravan_Gear))] [HarmonyPatch("TryEquipDraggedItem")] internal static class PATCH_WITab_Caravan_Gear_TryEquipDraggedItem { private static Thing get_dragged_item(WITab_Caravan_Gear tab) { return (Thing)typeof(WITab_Caravan_Gear).GetField("draggedItem", xxx.ins_public_or_no).GetValue(tab); } private static void set_dragged_item(WITab_Caravan_Gear tab, Thing t) { typeof(WITab_Caravan_Gear).GetField("draggedItem", xxx.ins_public_or_no).SetValue(tab, t); } [HarmonyPrefix] private static bool prevent_locked_apparel_conflict(WITab_Caravan_Gear __instance, ref Pawn p) { if (__instance == null) return true; if (get_dragged_item(__instance) is Apparel dragged_app && p.apparel != null && dragged_app.has_lock()) { foreach (var equipped_app in p.apparel.WornApparel) { if (equipped_app.has_lock() && (!ApparelUtility.CanWearTogether(dragged_app.def, equipped_app.def, p.RaceProps.body))) { set_dragged_item(__instance, null); return false; } } } return true; } } /* GONE IN b19 // Prevent locked apparel from being removed from a corpse // TODO: Find out when this method is actually called (probably doesn't matter but still) [HarmonyPatch(typeof(Dialog_FormCaravan))] [HarmonyPatch("RemoveFromCorpseIfPossible")] internal static class PATCH_Dialog_FormCaravan_RemoveFromCorpseIfPossible { [HarmonyPrefix] private static bool prevent_locked_apparel_removal(Dialog_FormCaravan __instance, Thing thing) { var app = thing as Apparel; return (app == null) || (!app.has_lock()); } } */ // Patch a method in a pawn gear tab to give the pawn a special job driver if the player tells them to // drop locked apparel they have equipped // TODO: Search for the key and, if the pawn can access it, give them a new job that has them go to the key // and use it to unlock the apparel [HarmonyPatch(typeof(ITab_Pawn_Gear))] [HarmonyPatch("InterfaceDrop")] internal static class PATCH_ITab_Pawn_Gear_InterfaceDrop { private static Pawn SelPawnForGear(ITab_Pawn_Gear tab) { var pro = typeof(ITab_Pawn_Gear).GetProperty("SelPawnForGear", xxx.ins_public_or_no); return (Pawn)pro.GetValue(tab, null); } [HarmonyPrefix] private static bool drop_locked_apparel(ITab_Pawn_Gear __instance, Thing t) { var tab = __instance; var apparel = t as Apparel; if ((apparel == null) || (!apparel.has_lock())) return true; else { var p = SelPawnForGear(tab); if ((p.apparel != null) && (p.apparel.WornApparel.Contains(apparel))) { p.jobs.TryTakeOrderedJob(JobMaker.MakeJob(xxx.struggle_in_BondageGear, apparel)); return false; } else return true; } } } // Patch the method that prisoners use to find apparel in their cell so that they don't try to wear // something that conflicts with locked apparel. The method used to prevent pawns from trying to // optimize away locked apparel won't work here because prisoners don't check GetSpecialApparelScoreOffset. [HarmonyPatch(typeof(JobGiver_PrisonerGetDressed))] [HarmonyPatch("FindGarmentCoveringPart")] internal static class PATCH_JobGiver_PrisonerGetDressed_FindGarmentCoveringPart { private static bool conflicts(Pawn_ApparelTracker tra, Apparel new_app) { foreach (var worn_app in tra.WornApparel) if (worn_app.has_lock() && (!ApparelUtility.CanWearTogether(worn_app.def, new_app.def, tra.pawn.RaceProps.body))) return true; return false; } [HarmonyPrefix] private static bool prevent_locked_apparel_conflict(JobGiver_PrisonerGetDressed __instance, Pawn pawn, BodyPartGroupDef bodyPartGroupDef, ref Apparel __result) { // If the prisoner is not wearing locked apparel then just run the regular method if (!pawn.is_wearing_locked_apparel()) return true; // Otherwise, duplicate the logic in the regular method except with an additional check // to filter out apparel that conflicts with worn locked apparel. else { var room = pawn.GetRoom(); if (room.IsPrisonCell) foreach (var c in room.Cells) foreach (var t in c.GetThingList(pawn.Map)) { if ((t is Apparel app) && app.def.apparel.bodyPartGroups.Contains(bodyPartGroupDef) && pawn.CanReserve(app) && ApparelUtility.HasPartsToWear(pawn, app.def) && (!conflicts(pawn.apparel, app))) { __result = app; return false; } } __result = null; return false; } } } // Patch the method that prisoners use to find apparel in their cell so that they don't try to wear // something that conflicts with locked apparel. The method used to prevent pawns from trying to // optimize away locked apparel won't work here because prisoners don't check GetSpecialApparelScoreOffset. [HarmonyPatch(typeof(JobGiver_OptimizeApparel))] [HarmonyPatch("ApparelScoreRaw")] internal static class PATCH_JobGiver_OptimizeApparel_ApparelScoreRaw { [HarmonyPostfix] static void bondage_score_offset(Pawn pawn, Apparel ap, ref float __result, JobGiver_OptimizeApparel __instance) { if (ap.HasThingCategory(ThingCategoryDef.Named("Bondage"))) { if (ap.Wearer == pawn) __result += 0f; else if(ap.AllComps.Any(x=> x.props is CompProperties_HoloCryptoStamped)) __result -= 1e5f; else __result += 0f; //Log.Message("bondage_score_offset " + __result); } } } }
jojo1541/rjw
1.4/Source/Harmony/patch_bondage_gear.cs
C#
mit
9,662
using System; using System.Reflection; using HarmonyLib; using RimWorld; using rjw.Modules.Interactions.Enums; using rjw.Modules.Interactions.Objects; using Verse; using Verse.AI; using static HarmonyLib.Code; namespace rjw { /// <summary> /// Patch: /// Core Loving, Mating /// Rational Romance LovinCasual /// CnP, remove pregnancy if rjw human preg enabled /// </summary> // Add a fail condition to JobDriver_Lovin that prevents pawns from lovin' if they aren't physically able/have genitals [HarmonyPatch(typeof(JobDriver_Lovin), "MakeNewToils")] internal static class PATCH_JobDriver_Lovin_MakeNewToils { [HarmonyPrefix] private static bool lovin_patch_n_override(JobDriver_Lovin __instance) { Pawn pawn = __instance.pawn; Pawn partner = null; Building_Bed Bed = null; var any_ins = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic; partner = (Pawn)(__instance.GetType().GetProperty("Partner", any_ins).GetValue(__instance, null)); Bed = (Building_Bed)(__instance.GetType().GetProperty("Bed", any_ins).GetValue(__instance, null)); __instance.FailOn(() => (!(xxx.can_fuck(pawn) || xxx.can_be_fucked(pawn)))); __instance.FailOn(() => (!(xxx.can_fuck(partner) || xxx.can_be_fucked(partner)))); if (RJWSettings.override_lovin) { pawn.jobs.EndCurrentJob(JobCondition.Incompletable); Job job = JobMaker.MakeJob(xxx.casual_sex, partner, Bed); pawn.jobs.jobQueue.EnqueueFirst(job); } return true; } } // Add a fail condition to JobDriver_Mate that prevents animals from lovin' if they aren't physically able/have genitals [HarmonyPatch(typeof(JobDriver_Mate), "MakeNewToils")] internal static class PATCH_JobDriver_Mate_MakeNewToils { [HarmonyPrefix] private static bool matin_patch_n_override(JobDriver_Mate __instance) { //only reproductive male/futa starts mating job Pawn pawn = __instance.pawn; Pawn partner = null; var any_ins = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic; partner = (Pawn)(__instance.GetType().GetProperty("Female", any_ins).GetValue(__instance, null)); __instance.FailOn(() => (!(xxx.can_fuck(pawn) || xxx.can_be_fucked(pawn)))); __instance.FailOn(() => (!(xxx.can_fuck(partner) || xxx.can_be_fucked(partner)))); if (RJWSettings.override_matin) { //__instance.FailOn(() => (!RJWSettings.animal_on_animal_enabled)); //if (!RJWSettings.animal_on_animal_enabled) // return true; Job job; if (pawn.kindDef == partner.kindDef || pawn.RaceProps.animalType == partner.RaceProps.animalType) job = JobMaker.MakeJob(xxx.animalMate, partner); else if (RJWSettings.animal_on_animal_enabled) job = JobMaker.MakeJob(xxx.animalBreed, partner); else return true; pawn.jobs.EndCurrentJob(JobCondition.Incompletable); pawn.jobs.jobQueue.EnqueueFirst(job); } return true; } } //Patch for futa animals to initiate mating (vanialla - only male) [HarmonyPatch(typeof(JobGiver_Mate), "TryGiveJob")] internal static class PATCH_JobGiver_Mate_TryGiveJob { [HarmonyPostfix] public static void futa_animal_partner_search_patch(ref Job __result, Pawn pawn) { //ModLog.Message("patches_lovin::JobGiver_Mate fail, try rjw for " + xxx.get_pawnname(pawn)); var parts = pawn.GetGenitalsList(); if (!Genital_Helper.has_male_bits(pawn, parts) || !pawn.ageTracker.CurLifeStage.reproductive) { //ModLog.Message("patches_lovin::JobGiver_Mate " + xxx.get_pawnname(pawn) + ", has no penis " + (Genital_Helper.has_penis(pawn) || Genital_Helper.has_penis_infertile(pawn))); //ModLog.Message("patches_lovin::JobGiver_Mate " + xxx.get_pawnname(pawn) + ", not reproductive " + !pawn.ageTracker.CurLifeStage.reproductive); return; } Predicate<Thing> validator = delegate (Thing t) { Pawn pawn3 = t as Pawn; var valid = !pawn3.Downed && pawn3 != pawn && pawn3.CanCasuallyInteractNow() && !pawn3.IsForbidden(pawn) && !pawn3.HostileTo(pawn) && PawnUtility.FertileMateTarget(pawn, pawn3) && (RJWSettings.WildMode || // go wild, mate everyone (!RJWSettings.matin_crossbreed && pawn.def == pawn3.def) || // mate same species - vanilla behavior (RJWSettings.matin_crossbreed && pawn.RaceProps.animalType != AnimalType.None && pawn.RaceProps.animalType == pawn3.RaceProps.animalType)); // mate same animalType if (!valid && pawn3 != pawn) { //ModLog.Message("patches_lovin::JobGiver_Mate " + xxx.get_pawnname(pawn3) + ", not valid"); //ModLog.Message("patches_lovin::JobGiver_Mate Downed " + pawn3.Downed); //ModLog.Message("patches_lovin::JobGiver_Mate CanCasuallyInteractNow " + pawn3.CanCasuallyInteractNow()); //ModLog.Message("patches_lovin::JobGiver_Mate IsForbidden " + pawn3.IsForbidden(pawn)); //ModLog.Message("patches_lovin::JobGiver_Mate FertileMateTarget " + PawnUtility.FertileMateTarget(pawn, pawn3)); } return valid; }; ThingRequest request = ThingRequest.ForGroup(ThingRequestGroup.Pawn); // mate everyone, filtered by validator Pawn pawn2 = (Pawn)GenClosest.ClosestThingReachable(pawn.Position, pawn.Map, request, PathEndMode.Touch, TraverseParms.For(pawn), 30f, validator); if (pawn2 == null) { //ModLog.Message("patches_lovin::JobGiver_Mate " + xxx.get_pawnname(pawn) + ", no valid partner found"); return; } //__result = JobMaker.MakeJob(xxx.animalBreed, pawn2); __result = JobMaker.MakeJob(JobDefOf.Mate, pawn2); //ModLog.Message("patches_lovin::JobGiver_Mate " + xxx.get_pawnname(pawn) + ", female " + xxx.get_pawnname(pawn2) + ", job " + __result); } } //check if female can be impregnated for animal mating (also check rjw pregnancies) [HarmonyPatch(typeof(PawnUtility), "FertileMateTarget")] internal static class PATCH_PawnUtility_FertileMateTarget { [HarmonyPrefix] public static bool Prefix(Pawn male, Pawn female, ref bool __state) { __state = female.IsPregnant(); //Log.Message("Prefix FertileMateTarget is vanilla/rjw pregnant: " + __state); return true; } [HarmonyPostfix] public static bool Postfix(bool __result, ref bool __state) { if (__result) { //Log.Message("Postfix FertileMateTarget is fertile and not vanilla pregnant: " + __result); if (__state) { //Log.Message("Postfix FertileMateTarget is fertile and rjw pregnant: " + __state); __result = false; } } return __result; } } //Suboptions when starting rjw sex through workgiver //[HarmonyPatch(typeof(FloatMenuOption), "Chosen")] //internal static class PATCH_test //{ // [HarmonyPostfix] // public static void Postfix(FloatMenuOption __instance) // { // try // { // if (Find.Selector.NumSelected == 1) //&& (Find.Selector.SingleSelectedThing as Pawn).IsDesignatedHero() // { // //TODO: check if rjw jobdriver, // //Insert another menu or 2 that will modify initiator sex jobdriver to // //use selected parts - oral/anal/vaginal/etc // //use selectable sex action - give/receive? // //use selectable sex action - fuck/fisting? // Log.Message("---"); // ModLog.Message("FloatMenuOption::Chosen " + __instance); // ModLog.Message("FloatMenuOption::Chosen " + __instance.Label); // ModLog.Message("FloatMenuOption::Chosen " + __instance.action.Target); // ModLog.Message("FloatMenuOption::Chosen initiator - " + Find.Selector.SingleSelectedThing); // ModLog.Message("FloatMenuOption::Chosen target - " + __instance.revalidateClickTarget); // ModLog.Message("FloatMenuOption::Chosen initiator - " + (Find.Selector.SingleSelectedThing as Pawn).CurJob); // Log.Message("---"); // } // } // catch // { } // } //} //JobDriver_DoLovinCasual from RomanceDiversified should have handled whether pawns can do casual lovin, //so I don't bothered to do a check here, unless some bugs occur due to this. //this prob needs a patch like above, but who cares // Call xxx.aftersex after pawns have finished lovin' // You might be thinking, "wouldn't it be easier to add this code as a finish condition to JobDriver_Lovin in the patch above?" I tried that // at first but it didn't work because the finish condition is always called regardless of how the job ends (i.e. if it's interrupted or not) // and there's no way to find out from within the finish condition how the job ended. I want to make sure not apply the effects of sex if the // job was interrupted somehow. [HarmonyPatch(typeof(JobDriver), "Cleanup")] internal static class PATCH_JobDriver_Loving_Cleanup { //RomanceDiversified lovin //not very good solution, some other mod can have same named jobdrivers, but w/e private readonly static Type JobDriverDoLovinCasual = AccessTools.TypeByName("JobDriver_DoLovinCasual"); //Nightmare Incarnation //not very good solution, some other mod can have same named jobdrivers, but w/e private readonly static Type JobDriverNIManaSqueeze = AccessTools.TypeByName("JobDriver_NIManaSqueeze"); //vanilla lovin private readonly static Type JobDriverLovin = typeof(JobDriver_Lovin); //vanilla mate private readonly static Type JobDriverMate = typeof(JobDriver_Mate); [HarmonyPrefix] private static bool on_cleanup_driver(JobDriver __instance, JobCondition condition) { if (__instance == null) return true; if (condition == JobCondition.Succeeded) { Pawn pawn = __instance.pawn; Pawn partner = null; //ModLog.Message("patches_lovin::on_cleanup_driver" + xxx.get_pawnname(pawn)); var any_ins = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic; //[RF] Rational Romance [1.0] loving if (xxx.RomanceDiversifiedIsActive && __instance.GetType() == JobDriverDoLovinCasual) { // not sure RR can even cause pregnancies but w/e partner = (Pawn)(__instance.GetType().GetProperty("Partner", any_ins).GetValue(__instance, null)); ModLog.Message("patches_lovin::on_cleanup_driver RomanceDiversified/RationalRomance:" + xxx.get_pawnname(pawn) + "+" + xxx.get_pawnname(partner)); } //Nightmare Incarnation else if (xxx.NightmareIncarnationIsActive && __instance.GetType() == JobDriverNIManaSqueeze) { partner = (Pawn)(__instance.GetType().GetProperty("Victim", any_ins).GetValue(__instance, null)); ModLog.Message("patches_lovin::on_cleanup_driver Nightmare Incarnation:" + xxx.get_pawnname(pawn) + "+" + xxx.get_pawnname(partner)); } //Vanilla loving else if (__instance.GetType() == JobDriverLovin) { partner = (Pawn)(__instance.GetType().GetProperty("Partner", any_ins).GetValue(__instance, null)); //CnP loving if (xxx.RimWorldChildrenIsActive && RJWPregnancySettings.humanlike_pregnancy_enabled && xxx.is_human(pawn) && xxx.is_human(partner)) { ModLog.Message("patches_lovin:: RimWorldChildren/ChildrenAndPregnancy pregnancy:" + xxx.get_pawnname(pawn) + "+" + xxx.get_pawnname(partner)); PregnancyHelper.cleanup_CnP(pawn); PregnancyHelper.cleanup_CnP(partner); } else ModLog.Message("patches_lovin:: JobDriverLovin pregnancy:" + xxx.get_pawnname(pawn) + "+" + xxx.get_pawnname(partner)); } //Vanilla mating else if (__instance.GetType() == JobDriverMate) { partner = (Pawn)(__instance.GetType().GetProperty("Female", any_ins).GetValue(__instance, null)); ModLog.Message("patches_lovin:: JobDriverMate pregnancy:" + xxx.get_pawnname(pawn) + "+" + xxx.get_pawnname(partner)); } else return true; // TODO: Doing TryUseCondom here is a bit weird... it should happen before. //var usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(partner); //vanilla will probably be fucked up for non humanlikes... but only humanlikes do loving, right? right? //if rjw pregnancy enabled, remove vanilla for: //human-human //animal-animal //bestiality //always remove when someone is insect or mech if (RJWPregnancySettings.humanlike_pregnancy_enabled && xxx.is_human(pawn) && xxx.is_human(partner) || RJWPregnancySettings.animal_pregnancy_enabled && xxx.is_animal(pawn) && xxx.is_animal(partner) || (RJWPregnancySettings.bestial_pregnancy_enabled && xxx.is_human(pawn) && xxx.is_animal(partner) || RJWPregnancySettings.bestial_pregnancy_enabled && xxx.is_animal(pawn) && xxx.is_human(partner)) || xxx.is_insect(pawn) || xxx.is_insect(partner) || xxx.is_mechanoid(pawn) || xxx.is_mechanoid(partner) ) { ModLog.Message("patches_lovin::on_cleanup_driver vanilla pregnancy:" + xxx.get_pawnname(pawn) + "+" + xxx.get_pawnname(partner)); PregnancyHelper.cleanup_vanilla(pawn); PregnancyHelper.cleanup_vanilla(partner); } SexProps nonRJWsexI = SexUtility.SelectSextype(pawn, partner, false, false); var interaction = Modules.Interactions.Helpers.InteractionHelper.GetWithExtension(nonRJWsexI.dictionaryKey); nonRJWsexI.isRevese = interaction.HasInteractionTag(InteractionTag.Reverse); nonRJWsexI.isCoreLovin = true; SexUtility.ProcessSex(nonRJWsexI); //TODO: fix me someday SexUtility.SatisfyPersonal(nonRJWsexI); SexUtility.SatisfyPersonal(nonRJWsexI.GetForPartner()); } return true; } } }
jojo1541/rjw
1.4/Source/Harmony/patch_lovin.cs
C#
mit
13,270
using HarmonyLib; using RimWorld; using Verse; using Verse.AI; namespace rjw { /// <summary> /// disable meditation effects for nymphs (i.e meditation on throne) /// </summary> [HarmonyPatch(typeof(JobDriver_Meditate), "MeditationTick")] internal static class PATCH_JobDriver_Meditate_MeditationTick { [HarmonyPrefix] private static bool Disable_For_Nymph(JobDriver_Meditate __instance) { Pawn pawn = __instance.pawn; if (xxx.is_nympho(pawn)) { //ModLog.Message("JobGiver_Meditate::MeditationTick for nymph " + xxx.get_pawnname(pawn) + " __instance " + __instance); CompProperties_MeditationFocus t0 = __instance.Focus.Thing?.def?.comps?.Find(x => x is CompProperties_MeditationFocus) as CompProperties_MeditationFocus; if (t0 != null) if (t0.focusTypes.Contains(xxx.SexMeditationFocus)) return true; return false; } //ModLog.Message("JobGiver_Meditate::MeditationTick pass"); return true; } } [HarmonyPatch(typeof(JobGiver_Meditate), "TryGiveJob")] internal static class PATCH_JobGiver_Meditate_TryGiveJob { [HarmonyPostfix] public static void Disable_For_Nymph(ref Job __result, Pawn pawn) { if (__result != null) if (xxx.is_nympho(pawn)) { //ModLog.Message("JobGiver_Meditate::TryGiveJob for nymph " + xxx.get_pawnname(pawn) + " job " + __result); CompProperties_MeditationFocus t1 = __result.targetA.Thing?.def.comps.Find(x => x is CompProperties_MeditationFocus) as CompProperties_MeditationFocus; CompProperties_MeditationFocus t2 = __result.targetB.Thing?.def.comps.Find(x => x is CompProperties_MeditationFocus) as CompProperties_MeditationFocus; CompProperties_MeditationFocus t3 = __result.targetC.Thing?.def.comps.Find(x => x is CompProperties_MeditationFocus) as CompProperties_MeditationFocus; //ModLog.Message("JobGiver_Meditate::TryGiveJob targetA " + t1); //ModLog.Message("JobGiver_Meditate::TryGiveJob targetB " + t2); //ModLog.Message("JobGiver_Meditate::TryGiveJob targetC " + t3); if (t1 != null) if (t1.focusTypes.Contains(xxx.SexMeditationFocus)) return; if (t2 != null) if (t2.focusTypes.Contains(xxx.SexMeditationFocus)) return; if (t3 != null) if (t3.focusTypes.Contains(xxx.SexMeditationFocus)) return; //ModLog.Message("JobGiver_Meditate::Disable_For_Nymph no valid targets fail job"); __result = null; //ModLog.Message("JobGiver_Meditate::Disable_For_Nymph " + xxx.get_pawnname(pawn) + " job " + __result); } } } }
jojo1541/rjw
1.4/Source/Harmony/patch_meditate.cs
C#
mit
2,541
namespace rjw { /* [HarmonyPatch(typeof(Pawn_NeedsTracker))] [HarmonyPatch("ShouldHaveNeed")] static class patches_need { [HarmonyPostfix] static void on_postfix(Pawn_NeedsTracker __instance, NeedDef nd, ref bool __result){ Pawn p=(Pawn)(typeof(Pawn_NeedsTracker).GetField("pawn", xxx.ins_public_or_no).GetValue(__instance)); __result = __result && (nd.defName != "Sex" || (p!=null && p.Map!=null)); } } */ }
jojo1541/rjw
1.4/Source/Harmony/patch_need.cs
C#
mit
430
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Text; using HarmonyLib; using Multiplayer.API; using UnityEngine; using Verse; using RimWorld; using rjw.Modules.Testing; using Seeded = rjw.Modules.Rand.Seeded; namespace rjw { [HarmonyPatch(typeof(Hediff_Pregnant), "DoBirthSpawn")] internal static class PATCH_Hediff_Pregnant_DoBirthSpawn { /// <summary> /// This one overrides vanilla pregnancy hediff behavior. /// 0 - try to find suitable father for debug pregnancy /// 1st part if character pregnant and rjw pregnancies enabled - creates rjw pregnancy and instantly births it instead of vanilla /// 2nd part if character pregnant with rjw pregnancy - birth it /// 3rd part - debug - create rjw/vanila pregnancy and birth it /// </summary> /// <param name="mother"></param> /// <param name="father"></param> /// <returns></returns> [HarmonyPrefix] [SyncMethod] private static bool on_begin_DoBirthSpawn(ref Pawn mother, ref Pawn father) { //--Log.Message("patches_pregnancy::PATCH_Hediff_Pregnant::DoBirthSpawn() called"); if (mother == null) { ModLog.Error("Hediff_Pregnant::DoBirthSpawn() - no mother defined -> exit"); return false; } //CompEggLayer compEggLayer = mother.TryGetComp<CompEggLayer>(); //if (compEggLayer != null) //{ // ProcessVanillaEggPregnancy(mother, father); // return false; //} //vanilla debug? if (mother.gender == Gender.Male) { ModLog.Error("Hediff_Pregnant::DoBirthSpawn() - mother is male -> exit"); return false; } // get a reference to the hediff we are applying //do birth for vanilla pregnancy Hediff //if using rjw pregnancies - add RJW pregnancy Hediff and birth it instead Hediff_Pregnant self = (Hediff_Pregnant)mother.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.Pregnant); if (self != null) { return ProcessVanillaPregnancy(self, mother, father); } // do birth for existing RJW pregnancies if (ProcessRJWPregnancy(mother, father)) { return false; } return ProcessDebugPregnancy(mother, father); } private static bool ProcessVanillaEggPregnancy(Pawn mother, Pawn father) { CompEggLayer compEggLayer = mother.TryGetComp<CompEggLayer>(); if (compEggLayer != null) { if (!compEggLayer.FullyFertilized) { if (father == null) compEggLayer.Fertilize(mother); else compEggLayer.Fertilize(father); compEggLayer.ProduceEgg(); } } CompHatcher compHatcher = mother.TryGetComp<CompHatcher>(); if (compHatcher != null) { compHatcher.Hatch(); } ModLog.Message("patches_pregnancy::PATCH_Hediff_Pregnant::DoBirthSpawn():ProcessVanillaEggPregnancy birthing:" + xxx.get_pawnname(mother)); return true; } private static bool ProcessVanillaPregnancy(Hediff_Pregnant pregnancy, Pawn mother, Pawn father) { void CreateAndBirth<T>() where T : Hediff_BasePregnancy { T hediff = Hediff_BasePregnancy.Create<T>(mother, father); hediff.GiveBirth(); if (pregnancy != null) mother.health.RemoveHediff(pregnancy); } if (father == null) { father = Hediff_BasePregnancy.Trytogetfather(ref mother); } ModLog.Message("patches_pregnancy::PATCH_Hediff_Pregnant::DoBirthSpawn():Vanilla_pregnancy birthing:" + xxx.get_pawnname(mother)); if (RJWPregnancySettings.animal_pregnancy_enabled && ((father == null || xxx.is_animal(father)) && xxx.is_animal(mother))) { //RJW Bestial pregnancy animal-animal ModLog.Message(" override as Bestial birthing(animal-animal): Father-" + xxx.get_pawnname(father) + " Mother-" + xxx.get_pawnname(mother)); CreateAndBirth<Hediff_BestialPregnancy>(); return false; } else if (RJWPregnancySettings.bestial_pregnancy_enabled && ((xxx.is_animal(father) && xxx.is_human(mother)) || (xxx.is_human(father) && xxx.is_animal(mother)))) { //RJW Bestial pregnancy human-animal ModLog.Message(" override as Bestial birthing(human-animal): Father-" + xxx.get_pawnname(father) + " Mother-" + xxx.get_pawnname(mother)); CreateAndBirth<Hediff_BestialPregnancy>(); return false; } else if (RJWPregnancySettings.humanlike_pregnancy_enabled && (xxx.is_human(father) && xxx.is_human(mother))) { //RJW Humanlike pregnancy ModLog.Message(" override as Humanlike birthing: Father-" + xxx.get_pawnname(father) + " Mother-" + xxx.get_pawnname(mother)); CreateAndBirth<Hediff_HumanlikePregnancy>(); return false; } else { ModLog.Warning("Hediff_Pregnant::DoBirthSpawn() - checks failed, vanilla pregnancy birth"); ModLog.Warning("Hediff_Pregnant::DoBirthSpawn(): Father-" + xxx.get_pawnname(father) + " Mother-" + xxx.get_pawnname(mother)); //vanilla pregnancy code, no effects on rjw return true; } } private static bool ProcessRJWPregnancy(Pawn mother, Pawn father) { var p = PregnancyHelper.GetPregnancies(mother); if (p.NullOrEmpty()) { return false; } var birth = false; foreach (var x in p) { if (x is Hediff_BasePregnancy) { var preg = x as Hediff_BasePregnancy; ModLog.Message($"patches_pregnancy::{preg.GetType().Name}::DoBirthSpawn() birthing:" + xxx.get_pawnname(mother)); preg.GiveBirth(); birth = true; } } return birth; } private static bool ProcessDebugPregnancy(Pawn mother, Pawn father) { void CreateAndBirth<T>() where T : Hediff_BasePregnancy { T hediff = Hediff_BasePregnancy.Create<T>(mother, father); hediff.GiveBirth(); } //CreateAndBirth<Hediff_HumanlikePregnancy>(); //CreateAndBirth<Hediff_BestialPregnancy>(); //CreateAndBirth<Hediff_MechanoidPregnancy>(); //return false; //debug, add RJW pregnancy and birth it ModLog.Message("patches_pregnancy::PATCH_Hediff_Pregnant::DoBirthSpawn():Debug_pregnancy birthing:" + xxx.get_pawnname(mother)); if (father == null) { father = Hediff_BasePregnancy.Trytogetfather(ref mother); if (RJWPregnancySettings.bestial_pregnancy_enabled && ((xxx.is_animal(father) || xxx.is_animal(mother))) || (xxx.is_animal(mother) && RJWPregnancySettings.animal_pregnancy_enabled)) { //RJW Bestial pregnancy ModLog.Message(" override as Bestial birthing, mother: " + xxx.get_pawnname(mother)); CreateAndBirth<Hediff_BestialPregnancy>(); } else if (RJWPregnancySettings.humanlike_pregnancy_enabled && ((father == null || xxx.is_human(father)) && xxx.is_human(mother))) { //RJW Humanlike pregnancy ModLog.Message(" override as Humanlike birthing, mother: " + xxx.get_pawnname(mother)); CreateAndBirth<Hediff_HumanlikePregnancy>(); } else { ModLog.Warning("Hediff_Pregnant::DoBirthSpawn() - debug vanilla pregnancy birth"); return true; } } return false; } } [HarmonyPatch(typeof(Hediff_Pregnant), "Tick")] class PATCH_Hediff_Pregnant_Tick { [HarmonyPrefix] static bool abort_on_missing_genitals(Hediff_Pregnant __instance) { if (__instance.pawn.IsHashIntervalTick(1000)) { if (!Genital_Helper.has_vagina(__instance.pawn)) { __instance.pawn.health.RemoveHediff(__instance); } } return true; } } // Enables pregnancy approach for same-gender couples as long as they have the right genitals, // prevents the UI from bugging out if the first pawn is genderless, and ensures that the // "Pawns are sterile" report is not misapplied in case of mpreg. [HarmonyPatch(typeof(PregnancyUtility), nameof(PregnancyUtility.CanEverProduceChild))] class PregnancyUtility_CanEverProduceChild { static Type thisType = typeof(PregnancyUtility_CanEverProduceChild); static readonly MethodInfo SterileMethod = AccessTools.Method(typeof(Pawn), nameof(Pawn.Sterile)); static readonly MethodInfo GetPregnancyHediffMethod = AccessTools.Method(typeof(PregnancyUtility), nameof(PregnancyUtility.GetPregnancyHediff)); // TODO from Feb-2023: Uncomment the second version once `rjw-race-support` gets // its shit together and patches their gender check. static bool BypassGenderChecks => true; // static bool BypassGenderChecks => // !ModsConfig.IsActive("erdelf.HumanoidAlienRaces") || // !ModsConfig.IsActive("ASMR.RJW.RaceSupport"); [HarmonyPrefix] static bool CheckPlumbing(Pawn first, Pawn second, ref AcceptanceReport __result) { if (first.Dead || second.Dead) { return true; } var plumbingReport = GetPlumbingReport(first, second); if (plumbingReport.Accepted) { return true; } __result = plumbingReport; return false; } [HarmonyTranspiler] static IEnumerable<CodeInstruction> SkipGenderCheckAndMakeSterilityCheckNotSexist( IEnumerable<CodeInstruction> instructionEnumberable, ILGenerator generator) { var instructions = instructionEnumberable.ToList(); bool foundGenderCheck = false; bool foundSupposedLocalFemaleAssignment = false; bool foundFemaleSterilityCheck = false; bool foundMaleSterilityCheck = false; // Break this method up into blocks, either where a value is returned or where // we set a local variable. static bool findBlock(CodeInstruction il) => il.opcode == OpCodes.Ret || il.IsStloc(); (var curIns, var nextIns) = instructions.SplitAfter(findBlock); while(curIns.Count > 0) { if (curIns.Any((il) => il.Is(OpCodes.Ldstr, "PawnsHaveSameGender"))) { // Processing the same-gender check. // We want to bypass this check, unless the Alien Races mod is active. // RJW's compatibility mod can instead patch its `GenderReproductionCheck` // method to alter its behavior. if (!BypassGenderChecks) { foundGenderCheck = true; goto yieldOriginal; } // Due to a quirk in how the optimizer handles branches, we must insert our // bypass AFTER the conditional, otherwise the compiler just removes it. // Isn't it great when documentation doesn't mention stuff like this? (var beforeBr, var afterBr) = curIns.SplitAfter((il) => il.Branches(out _)); // Verify that we found the branch. if (afterBr.Count is 0) goto yieldOriginal; foreach (var il in beforeBr) yield return il; if (beforeBr.LastOrDefault() is { } br && br.Branches(out var bypassLabel)) { foundGenderCheck = true; // Adds `&& false` after the conditional. yield return new(OpCodes.Ldc_I4_0); yield return new(OpCodes.Brfalse_S, bypassLabel); } foreach (var il in afterBr) yield return il; goto setupNextLoop; } else if (curIns.Any((il) => il.IsStlocOf(1))) { // Processing the initialization of `pawn2` into local #1: // Pawn pawn2 = (first.gender == Gender.Female) ? first : second; // This needs to be changed to just select the other pawn, the one that is // not the assumed father. It is possible that Alien Races has already // patched this, so we'll need to take that into consideration. // Locate the branch instruction. (var beforeBr, var afterBr) = curIns.SplitAfter((il) => il.Branches(out _)); // Verify that we found the branch. if (afterBr.Count is 0) goto yieldOriginal; if (beforeBr.LastOrDefault() is not { } br) goto yieldOriginal; if (!br.Branches(out var label)) goto yieldOriginal; foundSupposedLocalFemaleAssignment = true; // Rewrite to: // Pawn pawn2 = (first != pawn) ? first : second; // Make sure the labels are preserved. yield return curIns[0].Replace(new CodeInstruction(OpCodes.Ldarg_0)); yield return new(OpCodes.Ldloc_0); yield return new(OpCodes.Bne_Un_S, label); // The remaining instructions handle the selection of the pawn, so we // can spit those out without changes. foreach (var il in afterBr) yield return il; goto setupNextLoop; } else if (curIns.Any((il) => il.IsStlocOf(6))) { // Processing the initialization of `flag5` into local #6: // bool flag5 = pawn2.Sterile(false) && PregnancyUtility.GetPregnancyHediff(pawn2) == null; // This needs to be changed to call `PregnancyHelper.GetPregnancy`. // Look for the call `pawn2.Sterile(false)`. (var callToSterile, var remainder) = curIns.CutMatchingSequence( (il) => il.opcode == OpCodes.Ldloc_1, (il) => il.opcode == OpCodes.Ldc_I4_0, (il) => il.Calls(SterileMethod), (il) => il.opcode == OpCodes.Brfalse_S ); // Verify we found this sequence and abort if not. if (callToSterile.Count == 0) goto yieldOriginal; // Look for the call `PregnancyUtility.GetPregnancyHediff(pawn2)`. (var callToPregnancy, remainder) = remainder.CutMatchingSequence( (il) => il.opcode == OpCodes.Ldloc_1, (il) => il.Calls(GetPregnancyHediffMethod) ); // Verify we found this sequence and abort if not. if (callToPregnancy.Count == 0) goto yieldOriginal; foundFemaleSterilityCheck = true; // Rewrite this to call `PregnancyHelper.GetPregnancy` instead. // We're keeping the call to `Sterile`. foreach (var il in callToSterile) yield return il; // Setup and call. yield return new(OpCodes.Ldloc_1); yield return CodeInstruction.Call(typeof(PregnancyHelper), nameof(PregnancyHelper.GetPregnancy)); // The remaining instructions just check for `null`, so should be good. foreach (var il in remainder) yield return il; goto setupNextLoop; } else if (curIns.Any((il) => il.IsStlocOf(7))) { // Processing the initialization of `flag6` into local #7: // bool flag6 = pawn.Sterile(false); // We need to add a call to `PregnancyHelper.GetPregnancy` just like for // the female, since this pawn may actually be a futa or something. // Look for the call `pawn.Sterile(false)`. (var callToSterile, var remainder) = curIns.CutMatchingSequence( (il) => il.opcode == OpCodes.Ldloc_0, (il) => il.opcode == OpCodes.Ldc_I4_0, (il) => il.Calls(SterileMethod) ); // Verify we found this sequence and abort if not. if (callToSterile.Count == 0) goto yieldOriginal; // There should only be 1 instruction left, which sets the variable. if (remainder.Count != 1) goto yieldOriginal; foundMaleSterilityCheck = true; // We need to setup a label pointing to the instruction that will set // `false` if the call to `pawn.Sterile(false)` returns false. var labelToFalse = generator.DefineLabel(); var IL_SetToFalse = new CodeInstruction(OpCodes.Ldc_I4_0); IL_SetToFalse.labels.Add(labelToFalse); // We also need a label on the instruction that sets the variable. var labelToSet = generator.DefineLabel(); remainder[0].labels.Add(labelToSet); foreach (var il in callToSterile) yield return il; // If the return value was false, skip to `IL_SetToFalse`. yield return new(OpCodes.Brfalse_S, labelToFalse); // Now, write `PregnancyHelper.GetPregnancy(pawn) == null`. yield return new(OpCodes.Ldloc_0); yield return CodeInstruction.Call(typeof(PregnancyHelper), nameof(PregnancyHelper.GetPregnancy)); yield return new(OpCodes.Ldnull); yield return new(OpCodes.Ceq); // If it was `true`, skip over the next instruction so that is set to the variable. yield return new(OpCodes.Br_S, labelToSet); // Otherwise, we'll set `false`. yield return IL_SetToFalse; // The remaining instruction just sets the variable to whatever was last pushed // to the stack. foreach (var il in remainder) yield return il; goto setupNextLoop; } yieldOriginal: foreach (var il in curIns) yield return il; setupNextLoop: (curIns, nextIns) = nextIns.SplitAfter(findBlock); } if (!foundGenderCheck) ModLog.Error("Failed to patch PregnancyUtility.CanEverProduceChild: Could not find gender check"); if (!foundSupposedLocalFemaleAssignment) ModLog.Error("Error when patching PregnancyUtility.CanEverProduceChild: Could not find assignment to local variable `pawn2`"); if (!foundFemaleSterilityCheck) ModLog.Error("Error when patching PregnancyUtility.CanEverProduceChild: Could not find sterility check on local variable `pawn2`"); if (!foundMaleSterilityCheck) ModLog.Error("Error when patching PregnancyUtility.CanEverProduceChild: Could not find sterility check on local variable `pawn`"); } static AcceptanceReport GetPlumbingReport(Pawn first, Pawn second) { bool firstHasPenis = Genital_Helper.has_penis_fertile(first); bool firstHasVagina = Genital_Helper.has_vagina(first); if (!firstHasPenis && !firstHasVagina) { return "PawnLacksFunctionalGenitals".Translate(first.Named("PAWN")).Resolve(); } bool secondHasPenis = Genital_Helper.has_penis_fertile(second); bool secondHasVagina = Genital_Helper.has_vagina(second); if (!secondHasPenis && !secondHasVagina) { return "PawnLacksFunctionalGenitals".Translate(second.Named("PAWN")).Resolve(); } if ((firstHasPenis && secondHasVagina) || (firstHasVagina && secondHasPenis)) { return true; } if (firstHasPenis && !secondHasVagina) { return "PawnLacksVagina".Translate(second.Named("PAWN")).Resolve(); } if (firstHasVagina && !secondHasPenis) { return "PawnLacksFunctionalPenis".Translate(second.Named("PAWN")).Resolve(); } return true; } /// <summary> /// <para>Tests various pairings to make sure that that the patch is operating /// correctly. The results of this test may be affected by other mods, /// so keep that in mind.</para> /// <para>This doesn't go into too much depth, mostly just checking colonists /// and a few animals. It does not currently test integration with Alien /// Races or anything. RJW's Alien Races compatibility mod should provide /// its own auto-test for that.</para> /// </summary> [DebugOutput("RJW Auto-Tests", onlyWhenPlaying = true)] public static void TestCanEverProduceChild() { var logger = Modules.Shared.Logs.LogManager.GetLogger("TestCanEverProduceChild"); var sb = new StringBuilder(); var passedColor = GenColor.FromHex("66CC00"); var failedColor = GenColor.FromHex("FF3300"); var maleColonistRequest = new PawnGenerationRequest( kind: PawnKindDefOf.Colonist, fixedGender: Gender.Male, excludeBiologicalAgeRange: new(0f, 18f) ).RequestDefaults(); var femaleColonistRequest = new PawnGenerationRequest( kind: PawnKindDefOf.Colonist, fixedGender: Gender.Female, allowPregnant: false, excludeBiologicalAgeRange: new(0f, 18f) ).RequestDefaults(); var maleThrumboRequest = new PawnGenerationRequest( kind: PawnKindDefOf.Thrumbo, fixedGender: Gender.Male, excludeBiologicalAgeRange: new(0f, 8f) ).RequestDefaults(); var femaleThrumboRequest = new PawnGenerationRequest( kind: PawnKindDefOf.Thrumbo, fixedGender: Gender.Female, allowPregnant: false, excludeBiologicalAgeRange: new(0f, 8f) ).RequestDefaults(); // Checks regarding basic sex-parts. Trial("Male Colonist + Female Colonist", () => { var male = TestHelper.GenerateSeededPawn(maleColonistRequest); var female = TestHelper.GenerateSeededPawn(femaleColonistRequest); TryToReport(male, female, true); }); Trial("Male Colonist + Male Colonist", () => { var male1 = TestHelper.GenerateSeededPawn(maleColonistRequest); var male2 = TestHelper.GenerateSeededPawn(maleColonistRequest); TryToReport(male1, male2, false); }); Trial("Female Colonist + Female Colonist", () => { var female1 = TestHelper.GenerateSeededPawn(femaleColonistRequest); var female2 = TestHelper.GenerateSeededPawn(femaleColonistRequest); TryToReport(female1, female2, false); }); Trial("Futa Colonist + Female Colonist", () => { var male = TestHelper.GenerateSeededPawn(maleColonistRequest); var female = TestHelper.GenerateSeededPawn(femaleColonistRequest); if (TestHelper.MakeIntoFuta(male)) TryToReport(male, female, true); else { var text = "Failed to Create Futa".Colorize(failedColor); sb.AppendLineTagged($" {text}"); } }); Trial("Male Colonist + Futa Colonist", () => { var male = TestHelper.GenerateSeededPawn(maleColonistRequest); var female = TestHelper.GenerateSeededPawn(femaleColonistRequest); if (TestHelper.MakeIntoFuta(female)) TryToReport(male, female, true); else { var text = "Failed to Create Futa".Colorize(failedColor); sb.AppendLineTagged($" {text}"); } }); Trial("Futa Colonist + Futa Colonist", () => { var male = TestHelper.GenerateSeededPawn(maleColonistRequest); var female = TestHelper.GenerateSeededPawn(femaleColonistRequest); if (TestHelper.MakeIntoFuta(male) && TestHelper.MakeIntoFuta(female)) TryToReport(male, female, true); else { var text = "Failed to Create Futa".Colorize(failedColor); sb.AppendLineTagged($" {text}"); } }); // Tests regarding pregnancy. Trial("Male Colonist + Pregnant Female Colonist (Vanilla)", () => { if (!ModsConfig.BiotechActive) { sb.AppendLine(" Biotech Not Active"); return; } var male = TestHelper.GenerateSeededPawn(maleColonistRequest); var female = TestHelper.GenerateSeededPawn(femaleColonistRequest); if (VanillaHumanPregnancy(female, male) is { } hediff) { female.health.AddHediff(hediff); TryToReport(male, female, true); } else { var text = "Failed to Impregnate".Colorize(failedColor); sb.AppendLineTagged($" {text}"); } }); Trial("Male Colonist + Pregnant Female Colonist (RJW)", () => { var male = TestHelper.GenerateSeededPawn(maleColonistRequest); var female = TestHelper.GenerateSeededPawn(femaleColonistRequest); PregnancyHelper.AddPregnancyHediff(female, male); TryToReport(male, female, true); }); Trial("Pregnant Male Colonist + Female Colonist (Vanilla)", () => { if (!ModsConfig.BiotechActive) { sb.AppendLine(" Biotech Not Active"); return; } var male = TestHelper.GenerateSeededPawn(maleColonistRequest); var female = TestHelper.GenerateSeededPawn(femaleColonistRequest); if (VanillaHumanPregnancy(male, female) is { } hediff) { male.health.AddHediff(hediff); TryToReport(male, female, true); } else { var text = "Failed to Impregnate".Colorize(failedColor); sb.AppendLineTagged($" {text}"); } }); Trial("Pregnant Male Colonist + Female Colonist (RJW)", () => { var male = TestHelper.GenerateSeededPawn(maleColonistRequest); var female = TestHelper.GenerateSeededPawn(femaleColonistRequest); PregnancyHelper.AddPregnancyHediff(male, female); TryToReport(male, female, true); }); // Tests regarding artificial genitalia and sterilization. Trial("Sterilized Male Colonist + Female Colonist", () => { if (!ModsConfig.BiotechActive) { sb.AppendLine(" Biotech Not Active"); return; } var male = TestHelper.GenerateSeededPawn(maleColonistRequest); var female = TestHelper.GenerateSeededPawn(femaleColonistRequest); male.health.AddHediff(HediffDefOf.Sterilized); TryToReport(male, female, false); }); Trial("Artificially Male Colonist + Female Colonist", () => { var male = TestHelper.GenerateSeededPawn(maleColonistRequest); var female = TestHelper.GenerateSeededPawn(femaleColonistRequest); if (TestHelper.GiveArtificialGenitals(male)) TryToReport(male, female, false); else { var text = "Failed to Render Artifical".Colorize(failedColor); sb.AppendLineTagged($" {text}"); } }); Trial("Male Colonist + Sterilized Female Colonist", () => { if (!ModsConfig.BiotechActive) { sb.AppendLine(" Biotech Not Active"); return; } var male = TestHelper.GenerateSeededPawn(maleColonistRequest); var female = TestHelper.GenerateSeededPawn(femaleColonistRequest); female.health.AddHediff(HediffDefOf.Sterilized); TryToReport(male, female, false); }); Trial("Male Colonist + Artificially Female Colonist", () => { // The hydraulic vagina is still somehow fertile, btw. var male = TestHelper.GenerateSeededPawn(maleColonistRequest); var female = TestHelper.GenerateSeededPawn(femaleColonistRequest); if (TestHelper.GiveArtificialGenitals(female)) TryToReport(male, female, true); else { var text = "Failed to Render Artifical".Colorize(failedColor); sb.AppendLineTagged($" {text}"); } }); // Checks to verify the gender checks were disabled properly. Trial("Male Colonist + Cuntboy Colonist", () => { var male = TestHelper.GenerateSeededPawn(maleColonistRequest); var female = TestHelper.GenerateSeededPawn(femaleColonistRequest); female.gender = Gender.Male; TryToReport(male, female, true); }); Trial("Dickgirl Colonist + Female Colonist", () => { var male = TestHelper.GenerateSeededPawn(maleColonistRequest); var female = TestHelper.GenerateSeededPawn(femaleColonistRequest); male.gender = Gender.Female; TryToReport(male, female, true); }); // Tests versus animals. Trial("Male Thrumbo + Female Thrumbo", () => { var male = TestHelper.GenerateSeededPawn(maleThrumboRequest); var female = TestHelper.GenerateSeededPawn(femaleThrumboRequest); TryToReport(male, female, true); }); Trial("Male Thrumbo + Female Colonist", () => { var male = TestHelper.GenerateSeededPawn(maleThrumboRequest); var female = TestHelper.GenerateSeededPawn(femaleColonistRequest); TryToReport(male, female, true); }); Trial("Male Colonist + Female Thrumbo", () => { var male = TestHelper.GenerateSeededPawn(maleColonistRequest); var female = TestHelper.GenerateSeededPawn(femaleThrumboRequest); TryToReport(male, female, true); }); Find.WindowStack.Add(new Dialog_MessageBox(sb.ToString().Trim())); void Trial(string title, Action action) { try { sb.AppendLine(title); action(); } catch (Exception ex) { var result = "Exception".Colorize(failedColor); sb.AppendLineTagged($" {result} (see console logs)"); logger.Error("Auto-test exception.", ex); } finally { sb.AppendLine(); } } // Tries to give the `mother` a human pregnancy. Hediff_Pregnant VanillaHumanPregnancy(Pawn mother, Pawn father) { using var _seeded = Seeded.With(mother); var hediff = (Hediff_Pregnant)HediffMaker.MakeHediff(HediffDefOf.PregnantHuman, mother); hediff.Severity = 0.1f; var inheritedGeneSet = PregnancyUtility.GetInheritedGeneSet(father, mother, out var success); if (success) { hediff.SetParents(null, father, inheritedGeneSet); return hediff; } return null; } // Try the two pawns in both argument positions. void TryToReport(Pawn pawn1, Pawn pawn2, bool expectAccepted) { var text = expectAccepted ? "Accepted" : "Rejected"; sb.AppendLine($" Expecting: {text}"); var result1 = PregnancyUtility.CanEverProduceChild(pawn1, pawn2); sb.AppendLine(" Given Order"); sb.AppendLineTagged($" Status: {ReportToStatus(result1, expectAccepted)}"); sb.AppendLineTagged($" Reason: {ReportToReason(result1)}"); var result2 = PregnancyUtility.CanEverProduceChild(pawn2, pawn1); sb.AppendLine(" Reversed Order"); sb.AppendLineTagged($" Status: {ReportToStatus(result2, expectAccepted)}"); sb.AppendLineTagged($" Reason: {ReportToReason(result2)}"); } string ReportToStatus(AcceptanceReport report, bool expectAccepted) => (report.Accepted, expectAccepted) switch { (true, true) or (false, false) => "Passed".Colorize(passedColor), _ => "Failed".Colorize(failedColor) }; string ReportToReason(AcceptanceReport report) => report.Reason.NullOrEmpty() ? "(None)" : report.Reason; } } [HarmonyPatch(typeof(PregnancyUtility), "RandomLastName")] static class Patch_PregnancyUtility_RandomLastName { public static bool Prefix(ref Pawn geneticMother, ref Pawn birthingMother, ref Pawn father) { if (geneticMother != null) if (geneticMother.Name == null || !xxx.is_human(geneticMother)) { geneticMother = null; } if (father != null) if (father.Name == null || !xxx.is_human(father)) { father = null; } if (birthingMother != null) if (birthingMother.Name == null || !xxx.is_human(birthingMother)) { birthingMother = null; } return true; } } // Fixes CompEggLayer and mating for humanlikes. // Note that this involves skipping over a check for the Biotech DLC, but as of build 1.4.3534 this doesn't unlock // any Biotech-only features or anything like that. [HarmonyPatch(typeof(Pawn), nameof(Pawn.Sterile))] class Pawn_Sterile { [HarmonyTranspiler] static IEnumerable<CodeInstruction> NotOwningBiotechWillNotMakeYouSterileButModdingProbablyWill( IEnumerable<CodeInstruction> instructions) { PropertyInfo biotechActive = AccessTools.DeclaredProperty(typeof(ModsConfig), nameof(ModsConfig.BiotechActive)); bool foundBiotechCheck = false; foreach (var instruction in instructions) { // if (ModsConfig.BiotechActive) ... // => if (true) ... if (instruction.Calls(biotechActive.GetMethod)) { yield return new CodeInstruction(OpCodes.Ldc_I4_1); foundBiotechCheck = true; continue; } yield return instruction; } if (!foundBiotechCheck) { ModLog.Error("Failed to patch Pawn.Sterile: Could not find `ModsConfig.BiotechActive`"); } } } // Make the game use RJW's fertility capacity in vanilla pregnancy chance calculations [HarmonyPatch] class Various_GetStatValue { static IEnumerable<MethodBase> TargetMethods() { yield return AccessTools.Method(typeof(PregnancyUtility), nameof(PregnancyUtility.CanEverProduceChild)); yield return AccessTools.Method(typeof(PregnancyUtility), nameof(PregnancyUtility.PregnancyChanceForPawn)); yield return AccessTools.Method(typeof(Pawn), nameof(Pawn.Sterile)); } [HarmonyTranspiler] static IEnumerable<CodeInstruction> UseRjwFertilityInstead(IEnumerable<CodeInstruction> instructionEnumerable, MethodBase original) { bool foundFertilityStatDefLoad = false; FieldInfo statDefOfFertility = AccessTools.DeclaredField(typeof(StatDefOf), nameof(StatDefOf.Fertility)); var instructions = instructionEnumerable.ToList(); for (int i = 0; i < instructions.Count; i++) { // pawn.GetStatValue(StatDefOf.Fertility) // => pawn.health.capacities.GetLevel(xxx.reproduction) if (instructions[i].LoadsField(statDefOfFertility) && i + 3 < instructions.Count) { foundFertilityStatDefLoad = true; yield return CodeInstruction.LoadField(typeof(Pawn), nameof(Pawn.health)).WithLabels(instructions[i].ExtractLabels()); yield return CodeInstruction.LoadField(typeof(Pawn_HealthTracker), nameof(Pawn_HealthTracker.capacities)); yield return CodeInstruction.LoadField(typeof(xxx), nameof(xxx.reproduction)); yield return CodeInstruction.Call(typeof(PawnCapacitiesHandler), nameof(PawnCapacitiesHandler.GetLevel)); // Skip GetStatValue call i += 3; continue; } yield return instructions[i]; } if (!foundFertilityStatDefLoad) { ModLog.Error($"Failed to patch {original.Name}: Could not find `pawn.GetStatValue(StatDefOf.Fertility)`"); } } } // Mostly prevent pawns born from RJW pregnancies from having no name. [HarmonyPatch(typeof(PawnBioAndNameGenerator), nameof(PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo))] class PawnBioAndNameGenerator_GiveAppropriateBioAndNameTo { [HarmonyPrefix] static void FixBabyNameIfNoBiotech(ref bool newborn) { newborn = newborn && RJWPregnancySettings.UseVanillaPregnancy; } } // Adjust the pregnancy approach tooltip to reflect the fact that it no longer affects the chance of pregnancy directly. [HarmonyPatch(typeof(PregnancyUtility), nameof(PregnancyUtility.GetDescription))] class PregnancyUtility_GetDescription { [HarmonyTranspiler] static IEnumerable<CodeInstruction> ModifyPregnancyApproachTooltip(IEnumerable<CodeInstruction> instructions) { foreach (var instruction in instructions) { if (instruction.LoadsConstant("PregnancyChance")) { yield return new CodeInstruction(OpCodes.Ldstr, "VaginalWeight"); } else { yield return instruction; } } } } [HarmonyPatch(typeof(PawnColumnWorker_Pregnant), "GetIconFor")] public class PawnColumnWorker_Patch_Icon { public static void Postfix(Pawn pawn, ref Texture2D __result) { if (pawn.IsVisiblyPregnant()) __result = ContentFinder<Texture2D>.Get("UI/Icons/Animal/Pregnant", true); } } [HarmonyPatch(typeof(PawnColumnWorker_Pregnant), "GetTooltipText")] public class PawnColumnWorker_Patch_Tooltip { public static bool Prefix(Pawn pawn, ref string __result) { // Handles multi-pregnancy by getting the one nearest to birth. var pregHediff = PregnancyHelper.GetPregnancy(pawn); (var ticksCompleted, var ticksToBirth) = PregnancyHelper.GetProgressTicks(pregHediff); __result = "PregnantIconDesc".Translate( ticksCompleted.ToStringTicksToDays("F0"), ticksToBirth.ToStringTicksToDays("F0") ); return false; } } [HarmonyPatch(typeof(TransferableUIUtility), "DoExtraIcons")] public class TransferableUIUtility_Patch_Icon { //private static readonly Texture2D PregnantIcon = ContentFinder<Texture2D>.Get("UI/Icons/Animal/Pregnant", true); public static void Postfix(Transferable trad, Rect rect, ref float curX, Texture2D ___PregnantIcon) { Pawn pawn = trad.AnyThing as Pawn; if (pawn?.health?.hediffSet != null && pawn.IsVisiblyPregnant()) { Rect rect3 = new Rect(curX - 24f, (rect.height - 24f) / 2f, 24f, 24f); curX -= 24f; if (Mouse.IsOver(rect3)) { TooltipHandler.TipRegion(rect3, PawnColumnWorker_Pregnant.GetTooltipText(pawn)); } GUI.DrawTexture(rect3, ___PregnantIcon); } } } //[HarmonyPatch(typeof(AutoSlaughterManager))] //public class AutoSlaughterManager_AnimalsToSlaughter_rjw_preg //{ // public static void Postfix(AutoSlaughterManager __instance) // { // List<Pawn> __result = new List<Pawn>(); // var any_ins = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic; // __result = (List<Pawn>)(__instance.GetType().GetField("AnimalsToSlaughter", any_ins).GetValue(__instance)); // //(__instance.GetType().GetField("AnimalsToSlaughter", any_ins).SetValue(__instance, newresult)); // //List<Pawn> __result = new List<Pawn>((List < Pawn > )typeof(AutoSlaughterManager).GetField("AnimalsToSlaughter", BindingFlags.Instance | BindingFlags.NonPublic)); // if (!__result.NullOrEmpty()) // { // var newresult = __result; // foreach (var pawn in __result) // { // if (pawn?.health?.hediffSet != null && pawn.IsPregnant(true)) // { // if (__instance.configs.Any(x => x.allowSlaughterPregnant != true && x.animal == pawn.def)) // { // newresult.Remove(pawn); // } // } // } // __result = newresult; // } // //return __result; // } //} }
jojo1541/rjw
1.4/Source/Harmony/patch_pregnancy.cs
C#
mit
35,435
using System.Linq; using Verse; namespace rjw { /// <summary> /// Patch all races into rjw parts recipes /// </summary> [StaticConstructorOnStartup] public static class HarmonyPatches { static HarmonyPatches() { //summons carpet bombing //inject races into rjw recipes foreach (RecipeDef x in DefDatabase<RecipeDef>.AllDefsListForReading.Where(x => x.IsSurgery && (x.targetsBodyPart || !x.appliedOnFixedBodyParts.NullOrEmpty()))) { if (x.appliedOnFixedBodyParts.Contains(xxx.genitalsDef) || x.appliedOnFixedBodyParts.Contains(xxx.breastsDef) || x.appliedOnFixedBodyParts.Contains(xxx.anusDef) || x.modContentPack?.PackageId == "rim.job.world" || x.modContentPack?.PackageId == "Safe.Job.World" //*sigh* //|| x.modContentPack?.PackageId == "Abraxas.RJW.RaceSupport" // for udders? ) foreach (ThingDef thingDef in DefDatabase<ThingDef>.AllDefs.Where(thingDef => thingDef.race != null && ( thingDef.race.Humanlike || thingDef.race.Animal ))) { //filter out something, probably? //if (thingDef.race. == "Human") // continue; if (!x.recipeUsers.Contains(thingDef)) { x.recipeUsers.Add(item: thingDef); //Log.Message("recipe: " + x.defName + ", thing: " + thingDef.defName); } } } } } }
jojo1541/rjw
1.4/Source/Harmony/patch_recipes.cs
C#
mit
1,347
using HarmonyLib; using RimWorld; using System; using Verse; namespace rjw { ///<summary> ///RJW Designators checks/update ///update designators only for selected pawn, once, instead of every tick(60 times per sec) ///</summary> [HarmonyPatch(typeof(Selector), "Select")] [StaticConstructorOnStartup] static class PawnSelect { [HarmonyPrefix] private static bool Update_Designators_Permissions(Selector __instance, ref object obj) { if (obj is Pawn) { //ModLog.Message("Selector patch"); Pawn pawn = (Pawn)obj; //ModLog.Message("pawn: " + xxx.get_pawnname(pawn)); pawn.UpdatePermissions(); } return true; } } //[HarmonyPatch(typeof(Dialog_InfoCard), "Setup")] ////[HarmonyPatch(typeof(Dialog_InfoCard), "Dialog_InfoCard", new Type[] {typeof(Def)})] //[StaticConstructorOnStartup] //static class Button //{ // [HarmonyPostfix] // public static bool Postfix() // { // ModLog.Message("InfoCardButton"); // return true; // } //} }
jojo1541/rjw
1.4/Source/Harmony/patch_selector.cs
C#
mit
988
namespace rjw { /// <summary> /// Patch: /// recipes /// </summary> //TODO: inject rjw recipes //[HarmonyPatch(typeof(HealthCardUtility), "GenerateSurgeryOption")] //internal static class PATCH_HealthCardUtility_recipes //{ // //private static FloatMenuOption GenerateSurgeryOption(Pawn pawn, Thing thingForMedBills, RecipeDef recipe, IEnumerable<ThingDef> missingIngredients, BodyPartRecord part = null) // //public FloatMenuOption(string label, Action action, MenuOptionPriority priority = MenuOptionPriority.Default, Action mouseoverGuiAction = null, Thing revalidateClickTarget = null, float extraPartWidth = 0, Func<Rect, bool> extraPartOnGUI = null, WorldObject revalidateWorldClickTarget = null); // //floatMenuOption = new FloatMenuOption(text, action, MenuOptionPriority.Default, null, null, 0f, null, null); // [HarmonyPostfix] // private static void Postfix(ref FloatMenuOption __result, ref Pawn pawn) // { // ModLog.Message("PATCH_HealthCardUtility_recipes"); // ModLog.Message("PATCH_HealthCardUtility_recipes list: " + __result); // //foreach (FloatMenuOption recipe in recipeOptionsMaker) // // { // // ModLog.Message("PATCH_HealthCardUtility_recipes: " + recipe); // // } // return; // } //} //erm.. idk ? //[HarmonyPatch(typeof(HealthCardUtility), "GetTooltip")] //internal static class PATCH_HealthCardUtility_GetTooltip //{ // [HarmonyPostfix] // private static void Postfix(Pawn pawn) // { // ModLog.Message("GetTooltip"); // //ModLog.Message("PATCH_HealthCardUtility_recipes list: " + floatMenuOption); // //foreach (FloatMenuOption recipe in recipeOptionsMaker) // // { // // ModLog.Message("PATCH_HealthCardUtility_recipes: " + recipe); // // } // return; // } //} //TODO: make toggle/floatmenu to parts switching //[HarmonyPatch(typeof(HealthCardUtility), "EntryClicked")] //internal static class PATCH_HealthCardUtility_EntryClicked //{ // [HarmonyPostfix] // private static void Postfix(Pawn pawn) // { // ModLog.Message("EntryClicked"); // //ModLog.Message("PATCH_HealthCardUtility_recipes list: " + floatMenuOption); // //foreach (FloatMenuOption recipe in recipeOptionsMaker) // // { // // ModLog.Message("PATCH_HealthCardUtility_recipes: " + recipe); // // } // return; // } //} }
jojo1541/rjw
1.4/Source/Harmony/patch_surgery.cs
C#
mit
2,301
using System.Linq; using Verse; using System.Collections.Generic; using HarmonyLib; using RimWorld; namespace rjw { /// <summary> /// Patch ui for hero mode /// - disable pawn control for non owned hero /// - disable equipment management for non owned hero /// hardcore mode: /// - disable equipment management for non hero /// - disable pawn rmb menu for non hero /// - remove drafting widget for non hero /// </summary> //disable forced works(rmb workgivers) [HarmonyPatch(typeof(FloatMenuMakerMap), "CanTakeOrder")] [StaticConstructorOnStartup] static class disable_FloatMenuMakerMap { [HarmonyPostfix] static void NonHero_disable_controls(ref bool __result, Pawn pawn) { if (RJWSettings.RPG_hero_control) { if ((pawn.IsDesignatedHero() && !pawn.IsHeroOwner())) { __result = false; //not hero owner, disable menu return; } if (!pawn.IsDesignatedHero() && RJWSettings.RPG_hero_control_HC) { if (pawn.Drafted && pawn.CanChangeDesignationPrisoner() && pawn.CanChangeDesignationColonist()) { //allow control over drafted pawns, this is limited by below disable_Gizmos patch } else { __result = false; //not hero, disable menu } } } } } //TODO: disable equipment management /* //disable equipment management [HarmonyPatch(typeof(ITab_Pawn_Gear), "CanControl")] static class disable_equipment_management { [HarmonyPostfix] static bool this_is_postfix(ref bool __result, Pawn selPawnForGear) { Pawn pawn = selPawnForGear; if (RJWSettings.RPG_hero_control) { if ((pawn.IsDesignatedHero() && !pawn.IsHeroOwner())) //not hero owner, disable drafting { __result = false; //not hero owner, disable menu } else if (!pawn.IsDesignatedHero() && RJWSettings.RPG_hero_control_HC) //not hero, disable drafting { if (false) { //add some filter for bots and stuff? if there is such stuff //so it can be drafted and controlled for fighting } else { __result = false; //not hero, disable menu } } } return true; } } */ //TODO: allow shared control over non colonists(droids, etc)? //disable command gizmos [HarmonyPatch(typeof(Pawn), "GetGizmos")] [StaticConstructorOnStartup] static class disable_Gizmos { [HarmonyPostfix] [HarmonyPriority(100)] static IEnumerable<Gizmo> NonHero_disable_gizmos(IEnumerable<Gizmo> __result, Pawn __instance) { Pawn pawn = __instance; string disablementReason = string.Empty; if (RJWSettings.RPG_hero_control) { if ((pawn.IsDesignatedHero() && !pawn.IsHeroOwner())) //not hero owner, disable drafting { disablementReason = "ForHeroRefuse1Desc"; } else if (!pawn.IsDesignatedHero() && RJWSettings.RPG_hero_control_HC) //not hero, disable drafting { //no permission to change designation for NON prisoner hero/ other player if (pawn.CanChangeDesignationPrisoner() && pawn.CanChangeDesignationColonist() && (pawn.kindDef.race.defName.Contains("AIRobot") || (pawn.kindDef.race.defName.Contains("Droid") && !pawn.kindDef.race.defName.Contains("AndDroid")) || pawn.kindDef.race.defName.Contains("RPP_Bot") )) //if (false) { //add some filter for bots and stuff? if there is such stuff //so it can be drafted and controlled for fighting } else { disablementReason = "ForHeroRefuseHCDesc"; } } } foreach (var gizmo in __result) { if ( disablementReason.NullOrEmpty() || (!(gizmo is Command)) ) //we do not filter out non-command Gizmos, such as shield bar or psychic entropy { yield return gizmo; } //ModLog.Message("Gizmo for " + xxx.get_pawnname(__instance) + " type: " + gizmo.GetType()+ ": " + gizmo); if (!disablementReason.NullOrEmpty()) { if (gizmo is Verse.Command_VerbTarget) { //weapon icons gizmo.Disable(disablementReason.Translate()); yield return gizmo; } } //all other command gizmos are dropped } } } }
jojo1541/rjw
1.4/Source/Harmony/patch_ui_hero.cs
C#
mit
4,092
using System.Collections.Generic; using System.Linq; using HarmonyLib; using RimWorld; using Verse; using UnityEngine; using Multiplayer.API; namespace rjw { /// <summary> /// Harmony patch to toggle the RJW designation box showing /// </summary> [HarmonyPatch(typeof(PlaySettings), "DoPlaySettingsGlobalControls")] [StaticConstructorOnStartup] public static class RJW_corner_toggle { static readonly Texture2D icon = ContentFinder<Texture2D>.Get("UI/Commands/ComfortPrisoner_off"); [HarmonyPostfix] public static void add_RJW_toggle(WidgetRow row, bool worldView) { if (worldView) return; if (!RJWSettings.show_RJW_designation_box) return; row.ToggleableIcon(ref RJWSettings.show_RJW_designation_box, icon, "RJW_designation_box_desc".Translate()); } } ///<summary> ///Compact button group containing rjw designations on pawn ///</summary> [HarmonyPatch(typeof(Pawn), "GetGizmos")] [StaticConstructorOnStartup] static class Rjw_buttons { [HarmonyPostfix] [HarmonyPriority(99)] static IEnumerable<Gizmo> add_designation_box(IEnumerable<Gizmo> __result, Pawn __instance) { foreach (var gizmo in __result) { yield return gizmo; } if (!RJWSettings.show_RJW_designation_box) yield break; if (!(__instance.Faction == Faction.OfPlayer || __instance.IsPrisonerOfColony)) yield break; //ModLog.Message("Harmony patch submit_button is called"); var pawn = __instance; yield return new RJWdesignations(pawn); } } ///<summary> ///Submit gizmo ///</summary> [HarmonyPatch(typeof(Pawn), "GetGizmos")] [StaticConstructorOnStartup] static class submit_button { [HarmonyPostfix] [HarmonyPriority(101)] static IEnumerable<Gizmo> add_button(IEnumerable<Gizmo> __result, Pawn __instance) { foreach (var gizmo in __result) { yield return gizmo; } //ModLog.Message("Harmony patch submit_button is called"); var pawn = __instance; var enabled = RJWSettings.submit_button_enabled; if (enabled && pawn.IsColonistPlayerControlled && pawn.Drafted) if (pawn.CanChangeDesignationColonist()) if (!(pawn.kindDef.race.defName.Contains("Droid") && !AndroidsCompatibility.IsAndroid(pawn))) { yield return new Command_Action { defaultLabel = "CommandSubmit".Translate(), icon = submit_icon, defaultDesc = "CommandSubmitDesc".Translate(), action = delegate { LayDownAndAccept(pawn); }, hotKey = KeyBindingDefOf.Misc3 }; } } static Texture2D submit_icon = ContentFinder<Texture2D>.Get("UI/Commands/Submit", true); static HediffDef submit_hediff = HediffDef.Named("Hediff_Submitting"); [SyncMethod] static void LayDownAndAccept(Pawn pawn) { //Log.Message("Submit button is pressed for " + pawn); pawn.health.AddHediff(submit_hediff); } } }
jojo1541/rjw
1.4/Source/Harmony/patch_ui_rjw_buttons.cs
C#
mit
2,846
using System; using RimWorld; using Verse; using HarmonyLib; namespace rjw { [HarmonyPatch(typeof(CompAbilityEffect_WordOfLove), "ValidateTarget")] internal static class PATCH_CompAbilityEffect_WordOfLove_ValidateTarget { [HarmonyPrefix] static bool GenderChecks(ref LocalTargetInfo target, LocalTargetInfo ___selectedTarget, ref bool __result) { Pawn pawn = ___selectedTarget.Pawn; Pawn pawn2 = target.Pawn; if (pawn != pawn2 && pawn != null && pawn2 != null) { __result = !xxx.is_asexual(pawn) && (xxx.is_bisexual(pawn) || xxx.is_pansexual(pawn) || (xxx.is_heterosexual(pawn) && pawn.gender != pawn2.gender) || (xxx.is_homosexual(pawn) && pawn.gender == pawn2.gender)); if (__result == false) { Messages.Message("AbilityCantApplyWrongAttractionGender".Translate(pawn, pawn2), pawn, MessageTypeDefOf.RejectInput, false); } return false; } return true; } } }
jojo1541/rjw
1.4/Source/Harmony/patch_wordoflove.cs
C#
mit
906
using HarmonyLib; using RimWorld; using System; using System.Collections.Generic; using System.Linq; using System.Reflection.Emit; using System.Text; using Verse; using Verse.AI.Group; namespace rjw { class StatsReportUtilityPatch { [HarmonyPatch(typeof(StatsReportUtility))] [StaticConstructorOnStartup] public static class Patch_StatsReportUtility { private static StatDrawEntry DescriptionEntry(Hediff thing) { return new StatDrawEntry(StatCategoryDefOf.BasicsImportant, "Description".Translate(), "", thing.DescriptionFlavor, 99999, null, Dialog_InfoCard.DefsToHyperlinks(thing.def.descriptionHyperlinks), false); } } } class HediffPatch { [HarmonyPatch(typeof(Hediff))] [StaticConstructorOnStartup] public static class Patch_Hediff { public virtual string DescriptionFlavor { get { return this.def.description; } } } } }
jojo1541/rjw
1.4/Source/Harmony/test.cs
C#
mit
892
using Verse; using RimWorld; namespace rjw { /// <summary> /// FeelingBroken raise/lower severity /// </summary> public class HediffCompProperties_FeelingBrokenSeverityReduce : HediffCompProperties { public HediffCompProperties_FeelingBrokenSeverityReduce() { this.compClass = typeof(HediffComp_FeelingBrokenSeverityReduce); } public SimpleCurve severityPerDayReduce; } class HediffComp_FeelingBrokenSeverityReduce : HediffComp_SeverityModifierBase { private HediffCompProperties_FeelingBrokenSeverityReduce Props { get { return (HediffCompProperties_FeelingBrokenSeverityReduce)this.props; } } public override void CompPostTick(ref float severityAdjustment) { base.CompPostTick(ref severityAdjustment); if (base.Pawn.IsHashIntervalTick(SeverityUpdateInterval)) { float num = this.SeverityChangePerDay(); num *= 0.00333333341f; if (xxx.has_traits(Pawn)) { if (xxx.RoMIsActive) if (Pawn.story.traits.HasTrait(xxx.Succubus)) num *= 4.0f; if (Pawn.story.traits.HasTrait(TraitDefOf.Tough)) { num *= 2.0f; } if (Pawn.story.traits.HasTrait(TraitDefOf.Tough)) { num *= 2.0f; } if (Pawn.story.traits.HasTrait(TraitDefOf.Wimp)) { num *= 0.5f; } if (Pawn.story.traits.HasTrait(TraitDefOf.Nerves)) { int td = Pawn.story.traits.DegreeOfTrait(TraitDefOf.Nerves); switch (td) { case -2: num *= 2.0f; break; case -1: num *= 1.5f; break; case 1: num *= 0.5f; break; case 2: num *= 0.25f; break; } } } severityAdjustment += num; } } public override float SeverityChangePerDay() { return this.Props.severityPerDayReduce.Evaluate(this.parent.ageTicks / GenDate.TicksPerDay); } } public class HediffCompProperties_FeelingBrokenSeverityIncrease : HediffCompProperties { public HediffCompProperties_FeelingBrokenSeverityIncrease() { this.compClass = typeof(HediffComp_FeelingBrokenSeverityIncrease); } public SimpleCurve severityPerDayIncrease; } class HediffComp_FeelingBrokenSeverityIncrease : AdvancedHediffComp { private HediffCompProperties_FeelingBrokenSeverityIncrease Props { get { return (HediffCompProperties_FeelingBrokenSeverityIncrease)this.props; } } public override void CompPostMerged(Hediff other) { float num = Props.severityPerDayIncrease.Evaluate(this.parent.ageTicks / GenDate.TicksPerDay); if (xxx.has_traits(Pawn)) { if (xxx.RoMIsActive) if (Pawn.story.traits.HasTrait(xxx.Succubus)) num *= 0.25f; if (Pawn.story.traits.HasTrait(TraitDefOf.Tough)) { num *= 0.5f; } if (Pawn.story.traits.HasTrait(TraitDefOf.Wimp)) { num *= 2.0f; } if (Pawn.story.traits.HasTrait(TraitDefOf.Nerves)) { int td = Pawn.story.traits.DegreeOfTrait(TraitDefOf.Nerves); switch (td) { case -2: num *= 0.25f; break; case -1: num *= 0.5f; break; case 1: num *= 1.5f; break; case 2: num *= 2.0f; break; } } } other.Severity *= num; } } public class AdvancedHediffWithComps : HediffWithComps { public override bool TryMergeWith(Hediff other) { for (int i = 0; i < this.comps.Count; i++) { if(this.comps[i] is AdvancedHediffComp) ((AdvancedHediffComp)this.comps[i]).CompBeforeMerged(other); } return base.TryMergeWith(other); } } public class AdvancedHediffComp : HediffComp { public virtual void CompBeforeMerged(Hediff other) { } } }
jojo1541/rjw
1.4/Source/Hediffs/HediffComp_FeelingBroken.cs
C#
mit
3,672
using System.Linq; using Verse; using RimWorld; using System.Text; using Multiplayer.API; using UnityEngine; using System.Collections.Generic; namespace rjw { //TODO figure out how this thing works and move eggs to comps [StaticConstructorOnStartup] public class HediffDef_PartBase : HediffDef { public bool discovered = false; public string Eggs = ""; //for ovi eggs, maybe public string FluidType = ""; //cummies/milk - insectjelly/honey etc public string DefaultBodyPart = ""; //Bodypart to move this part to, after fucking up with pc or other mod public List<string> DefaultBodyPartList; //Bodypart list to move this part to, after fucking up with pc or other mod public float FluidAmmount = 0; //amount of Milk/Ejaculation/Wetness public bool produceEggs; //set in xml public int minEggTick = 12000; public int maxEggTick = 120000; public int minEggsProduced = 1; // min amount of eggs produces by a bodypart public int maxEggsProduced = 1; // max amount of eggs produces by a bodypart } }
jojo1541/rjw
1.4/Source/Hediffs/HediffDef_PartBase.cs
C#
mit
1,065
using RimWorld; using System.Collections.Generic; using System.Linq; using Verse; namespace rjw { public class Cocoon : HediffWithComps { public int tickNext; public override void PostMake() { Severity = 1.0f; SetNextTick(); } public override void ExposeData() { base.ExposeData(); Scribe_Values.Look(ref tickNext, "tickNext", 1000, true); } public override void Tick() { if (Find.TickManager.TicksGame >= tickNext) { //Log.Message("Cocoon::Tick() " + base.xxx.get_pawnname(pawn)); HealWounds(); SatisfyHunger(); SatisfyThirst(); SetNextTick(); } } public void HealWounds() { IEnumerable<Hediff> enumerable = from hd in pawn.health.hediffSet.hediffs where !hd.IsTended() && hd.TendableNow() select hd; if (enumerable != null) { foreach (Hediff item in enumerable) { HediffWithComps val = item as HediffWithComps; if (val != null) if (val.Bleeding) { //Log.Message("TrySealWounds " + xxx.get_pawnname(pawn) + ", Bleeding " + item.Label); //HediffComp_TendDuration val2 = HediffUtility.TryGetComp<HediffComp_TendDuration>(val); val.Heal(0.5f); //val2.tendQuality = 1f; //val2.tendTicksLeft = 10000; //pawn.health.Notify_HediffChanged(item); } // tend infections // tend lifeThreatening chronic else if ((!val.def.chronic && val.def.lethalSeverity > 0f) || (val.CurStage?.lifeThreatening ?? false)) { //Log.Message("TryHeal " + xxx.get_pawnname(pawn) + ", infection(?) " + item.Label); HediffComp_TendDuration val2 = HediffUtility.TryGetComp<HediffComp_TendDuration>(val); val2.tendQuality = 1f; val2.tendTicksLeft = 10000; pawn.health.Notify_HediffChanged(item); } } } } public void SatisfyHunger() { Need_Food need = pawn.needs.TryGetNeed<Need_Food>(); if (need == null) { return; } //pawn.PositionHeld.IsInPrisonCell(pawn.Map) //Log.Message("Cocoon::SatisfyHunger() " + xxx.get_pawnname(pawn) + " IsInPrisonCell " + pawn.PositionHeld.IsInPrisonCell(pawn.Map)); //Log.Message("Cocoon::SatisfyHunger() " + xxx.get_pawnname(pawn) + " GetRoom " + pawn.PositionHeld.GetRoom(pawn.Map)); //Log.Message("Cocoon::SatisfyHunger() " + xxx.get_pawnname(pawn) + " GetRoom " + pawn.PositionHeld.GetZone(pawn.Map)); if (need.CurLevel < 0.15f) { //Log.Message("Cocoon::SatisfyHunger() " + xxx.get_pawnname(pawn) + " need to eat"); float nutrition_amount = need.MaxLevel / 5f; pawn.needs.food.CurLevel += nutrition_amount; } } public void SatisfyThirst() { if (!xxx.DubsBadHygieneIsActive) return; Need need = pawn.needs.AllNeeds.Find(x => x.def == xxx.DBHThirst); if (need == null) { return; } if (need.CurLevel < 0.15f) { //Log.Message("Cocoon::SatisfyThirst() " + xxx.get_pawnname(pawn) + " need to drink"); float nutrition_amount = need.MaxLevel / 5f; pawn.needs.TryGetNeed(need.def).CurLevel += nutrition_amount; } } public void SetNextTick() { //make actual tick every 16.6 sec tickNext = Find.TickManager.TicksGame + 1000; //Log.Message("Cocoon::SetNextTick() " + tickNext); } } }
jojo1541/rjw
1.4/Source/Hediffs/Hediff_Cocoon.cs
C#
mit
3,255
using System.Linq; using Verse; using RimWorld; using System.Text; using Multiplayer.API; using UnityEngine; using System.Collections.Generic; namespace rjw { public class Hediff_PartBaseArtifical : Hediff_Implant { public override bool ShouldRemove => false; public bool discovered = false; // Used for ovipositors. public int nextEggTick = -1; public float lastsize = -1; public float oviTick = 0; public override void ExposeData() { base.ExposeData(); Scribe_Values.Look(ref this.nextEggTick, "nextEggTick"); Scribe_Values.Look(ref this.lastsize, "lastsize"); Scribe_Values.Look(ref this.oviTick, "oviTick"); // Scribe_Values.Look(ref this.produceEggs, "produceEggs"); // Scribe_Defs.Look(ref this.pawnKindDefOverride, "pawnKindDefOverride"); // Scribe_Values.Look(ref this.genitalType, "genitalType"); } public override string LabelBase { get { /* * make patch to make/save capmods? if (CapMods.Count < 5) { PawnCapacityModifier pawnCapacityModifier = new PawnCapacityModifier(); pawnCapacityModifier.capacity = PawnCapacityDefOf.Moving; pawnCapacityModifier.offset += 0.5f; CapMods.Add(pawnCapacityModifier); } */ //name/kind return this.def.label; } } //public override string LabelInBrackets //{ // get // { // string size = "on fire!"; // size = (this.comps.Find(x => x is CompHediffBodyPart) as CompHediffBodyPart).Size; // return size; // //vanilla // //return (this.CurStage != null && !this.CurStage.label.NullOrEmpty()) ? this.CurStage.label : null; // } //} //overrides comps //public override string TipStringExtra //{ // get // { // StringBuilder stringBuilder = new StringBuilder(); // foreach (StatDrawEntry current in HediffStatsUtility.SpecialDisplayStats(this.CurStage, this)) // { // if (current.ShouldDisplay) // { // stringBuilder.AppendLine(current.LabelCap + ": " + current.ValueString); // } // } // //stringBuilder.AppendLine("Size: " + this.TryGetComp<CompHediffBodyPart>.Size); // //stringBuilder.AppendLine("1");// size? // //stringBuilder.AppendLine("2");// erm something? // return stringBuilder.ToString(); // } //} /// <summary> /// stack hediff in health tab? /// </summary> public override int UIGroupKey { get { return loadID; } } /// <summary> /// do not merge same rjw parts into one /// </summary> public override bool TryMergeWith(Hediff other) { return false; } /// <summary> /// show rjw parts in health tab or not /// </summary> public override bool Visible { get { if (RJWSettings.ShowRjwParts == RJWSettings.ShowParts.Hide) { discovered = false; } else if (!discovered) { if (RJWSettings.ShowRjwParts != RJWSettings.ShowParts.Hide) { discovered = true; return discovered; } //show at game start if (Current.ProgramState != ProgramState.Playing && Prefs.DevMode) return true; //show for hero if (pawn.IsDesignatedHero() && pawn.IsHeroOwner()) { discovered = true; return discovered; } //show if no clothes if (pawn.apparel != null)// animals? { bool hasPants; bool hasShirt; pawn.apparel.HasBasicApparel(out hasPants, out hasShirt);// naked? if (!hasPants) { bool flag3 = false; foreach (BodyPartRecord current in this.pawn.health.hediffSet.GetNotMissingParts(BodyPartHeight.Undefined, BodyPartDepth.Undefined, null, null)) { if (current.IsInGroup(BodyPartGroupDefOf.Legs)) { flag3 = true; break; } } if (!flag3) { hasPants = true; } } if (this.def.defName.ToLower().Contains("breast") || this.def.defName.ToLower().Contains("chest")) discovered = !hasShirt; else discovered = !hasPants; } } return discovered; } } /// <summary> /// egg production ticks /// </summary> public override void Tick() { var thisTick = Find.TickManager.TicksGame; if ((thisTick - oviTick) >= 10000) { var partBase = def as HediffDef_PartBase; if (partBase != null) { if (partBase.produceEggs) { //Log.Message("genital tick"); //Log.Message("pawn " + pawn.Label); //Log.Message("id " + pawn.ThingID); var IsPlayerFaction = pawn.Faction?.IsPlayer ?? false; //colonists/animals var IsPlayerHome = pawn.Map?.IsPlayerHome ?? false; if (IsPlayerHome || IsPlayerFaction || pawn.IsPrisonerOfColony) { //Log.Message("-2 "); if (pawn.health.capacities.GetLevel(PawnCapacityDefOf.Moving) <= 0.5) { return; } //Log.Message("-3 "); if (thisTick >= nextEggTick) { float maxEggsSize = (pawn.BodySize / 5) * (xxx.has_quirk(pawn, "Incubator") ? 2f : 1f) * (Genital_Helper.has_ovipositorF(pawn) ? 2f : 0.5f); float eggedsize = 0; //Log.Message("-4 "); List<Hediff_InsectEgg> ownEggs = new(); pawn.health.hediffSet.GetHediffs(ref ownEggs); foreach (var ownEgg in ownEggs) { if (ownEgg.father != null) eggedsize += ownEgg.father.RaceProps.baseBodySize / 5; else if (ownEgg.implanter != null) eggedsize += ownEgg.implanter.RaceProps.baseBodySize / 5; else //something fucked up, father/implanter null / immortal pawn reborn /egg is broken? eggedsize += ownEgg.eggssize; } //Log.Message("-5 "); if (RJWSettings.DevMode) ModLog.Message($"{xxx.get_pawnname(pawn)} filled with {eggedsize} out of max capacity of {maxEggsSize} eggs."); if (eggedsize < maxEggsSize) { HediffDef_InsectEgg egg = null; string defname = ""; //Log.Message("-6 "); while (egg == null) { if (defname == "") { if (RJWSettings.DevMode) ModLog.Message(" trying to find " + pawn.kindDef.defName + " egg"); defname = pawn.kindDef.defName; } else { if (RJWSettings.DevMode) ModLog.Message(" no " + defname + " egg found, defaulting to Unknown egg"); defname = "Unknown"; } //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); //Log.Message("-7 "); egg = TryGetEgg(defname); } //Log.Message("-8 "); if (RJWSettings.DevMode) ModLog.Message("I choose you " + egg + "!"); //Log.Message("-9 "); var genitals = Genital_Helper.get_genitalsBPR(pawn); if (genitals != null) { //Log.Message("-10 "); var addedEgg = pawn.health.AddHediff(egg, genitals) as Hediff_InsectEgg; //Log.Message("-11 "); addedEgg?.Implanter(pawn); } //Log.Message("-12 "); } // Reset for next egg. nextEggTick = TryGetnextEggTick(); } } } } oviTick = thisTick; } } [SyncMethod] private int TryGetnextEggTick() { var partBase = def as HediffDef_PartBase; return Find.TickManager.TicksGame + Rand.Range(partBase.minEggTick, partBase.maxEggTick); } [SyncMethod] private HediffDef_InsectEgg TryGetEgg(string defname) { return (from x in DefDatabase<HediffDef_InsectEgg>.AllDefs where x.IsParent(defname) select x).RandomElement(); } } }
jojo1541/rjw
1.4/Source/Hediffs/Hediff_PartBaseArtifical.cs
C#
mit
7,575
using System.Linq; using Verse; using RimWorld; using System.Text; using Multiplayer.API; using UnityEngine; using System.Collections.Generic; namespace rjw { public class Hediff_PartBaseNatural : HediffWithComps { public override bool ShouldRemove => false; public bool discovered = false; // Used for ovipositors. public int nextEggTick = -1; public float lastsize = -1; public float oviTick = 0; public float dayTick = 0; public override void ExposeData() { base.ExposeData(); Scribe_Values.Look(ref this.nextEggTick, "nextEggTick"); Scribe_Values.Look(ref this.lastsize, "lastsize"); Scribe_Values.Look(ref this.oviTick, "oviTick"); Scribe_Values.Look(ref this.dayTick, "dayTick"); // Scribe_Values.Look(ref this.produceEggs, "produceEggs"); // Scribe_Defs.Look(ref this.pawnKindDefOverride, "pawnKindDefOverride"); // Scribe_Values.Look(ref this.genitalType, "genitalType"); } public override string LabelBase { get { /* * make patch to make/save capmods? if (CapMods.Count < 5) { PawnCapacityModifier pawnCapacityModifier = new PawnCapacityModifier(); pawnCapacityModifier.capacity = PawnCapacityDefOf.Moving; pawnCapacityModifier.offset += 0.5f; CapMods.Add(pawnCapacityModifier); } */ //name/kind return this.def.label; } } //public override string LabelInBrackets //{ // get // { // string size = "on fire!"; // size = (this.comps.Find(x => x is CompHediffBodyPart) as CompHediffBodyPart).Size; // return size; // //vanilla // //return (this.CurStage != null && !this.CurStage.label.NullOrEmpty()) ? this.CurStage.label : null; // } //} //overrides comps //public override string TipStringExtra //{ // get // { // StringBuilder stringBuilder = new StringBuilder(); // foreach (StatDrawEntry current in HediffStatsUtility.SpecialDisplayStats(this.CurStage, this)) // { // if (current.ShouldDisplay) // { // stringBuilder.AppendLine(current.LabelCap + ": " + current.ValueString); // } // } // //stringBuilder.AppendLine("Size: " + this.TryGetComp<CompHediffBodyPart>.Size); // //stringBuilder.AppendLine("1");// size? // //stringBuilder.AppendLine("2");// erm something? // return stringBuilder.ToString(); // } //} /// <summary> /// stack hediff in health tab? /// </summary> public override int UIGroupKey { get { return loadID; } } /// <summary> /// do not merge same rjw parts into one /// </summary> public override bool TryMergeWith(Hediff other) { return false; } /// <summary> /// show rjw parts in health tab or not /// </summary> public override bool Visible { get { if (RJWSettings.ShowRjwParts == RJWSettings.ShowParts.Hide) { discovered = false; } else if (!discovered) { if (RJWSettings.ShowRjwParts != RJWSettings.ShowParts.Hide) { discovered = true; return discovered; } //show at game start if (Current.ProgramState != ProgramState.Playing && Prefs.DevMode) return true; //show for hero if (pawn.IsDesignatedHero() && pawn.IsHeroOwner()) { discovered = true; return discovered; } //show if no clothes if (pawn.apparel != null)// animals? { bool hasPants; bool hasShirt; pawn.apparel.HasBasicApparel(out hasPants, out hasShirt);// naked? if (!hasPants) { bool flag3 = false; foreach (BodyPartRecord current in this.pawn.health.hediffSet.GetNotMissingParts(BodyPartHeight.Undefined, BodyPartDepth.Undefined, null, null)) { if (current.IsInGroup(BodyPartGroupDefOf.Legs)) { flag3 = true; break; } } if (!flag3) { hasPants = true; } } if (this.def.defName.ToLower().Contains("breast") || this.def.defName.ToLower().Contains("chest")) discovered = !hasShirt; else discovered = !hasPants; } } return discovered; } } /// <summary> /// egg production ticks, part growning for childrens /// </summary> public override void Tick() { var thisTick = Find.TickManager.TicksGame; //change size for growing pawn/child if ((thisTick - dayTick) >= GenDate.TicksPerDay) { //change pawn parts sizes for kids(?) //update size if pawn bodysize changed from last check if (pawn.BodySize != lastsize) { var t = this.TryGetComp<CompHediffBodyPart>(); if (t != null) { t.updatesize(); // update/reset part size lastsize = pawn.BodySize; } } dayTick = thisTick; } if ((thisTick - oviTick) >= 10000) { var partBase = def as HediffDef_PartBase; if (partBase != null) { if (partBase.produceEggs) { //Log.Message("genital ovi tick"); //Log.Message("pawn " + pawn.Label); //Log.Message("id " + pawn.ThingID); var IsPlayerFaction = pawn.Faction?.IsPlayer ?? false; //colonists/animals var IsPlayerHome = pawn.Map?.IsPlayerHome ?? false; if (IsPlayerHome || IsPlayerFaction || pawn.IsPrisonerOfColony) { //Log.Message("-2 "); if (pawn.health.capacities.GetLevel(PawnCapacityDefOf.Moving) <= 0.5) { return; } //Log.Message("-3 "); if (thisTick >= nextEggTick) { float maxEggsSize = (pawn.BodySize / 5) * (xxx.has_quirk(pawn, "Incubator") ? 2f : 1f) * (Genital_Helper.has_ovipositorF(pawn) ? 2f * RJWPregnancySettings.egg_pregnancy_ovipositor_capacity_factor : 0.5f); float eggedsize = 0; //Log.Message("-4 "); List<Hediff_InsectEgg> ownEggs = new(); pawn.health.hediffSet.GetHediffs(ref ownEggs); foreach (var ownEgg in ownEggs) { if (ownEgg.father != null) eggedsize += ownEgg.father.RaceProps.baseBodySize / 5; else if (ownEgg.implanter != null) eggedsize += ownEgg.implanter.RaceProps.baseBodySize / 5; else //something fucked up, father/implanter null / immortal pawn reborn /egg is broken? eggedsize += ownEgg.eggssize; } //Log.Message("-5 "); if (RJWSettings.DevMode) ModLog.Message($"{xxx.get_pawnname(pawn)} filled with {eggedsize} out of max capacity of {maxEggsSize} eggs."); if (eggedsize < maxEggsSize) { HediffDef_InsectEgg egg = null; string defname = ""; //Log.Message("-6 "); while (egg == null) { if (defname == "") { if (RJWSettings.DevMode) ModLog.Message(" trying to find " + pawn.kindDef.defName + " egg"); defname = pawn.kindDef.defName; } else { if (RJWSettings.DevMode) ModLog.Message(" no " + defname + " egg found, defaulting to Unknown egg"); defname = "Unknown"; } //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); //Log.Message("-7 "); egg = TryGetEgg(defname); } //Log.Message("-8 "); if (RJWSettings.DevMode) ModLog.Message("I choose you " + egg + "!"); //Log.Message("-9 "); var genitals = Genital_Helper.get_genitalsBPR(pawn); if (genitals != null) { // Calculator amount of eggs added int neweggs = 1; int mineggs = 1; int maxeggs = 1; mineggs = Genital_Helper.min_EggsProduced(pawn); maxeggs = Genital_Helper.max_EggsProduced(pawn); neweggs = (int)(mineggs + (Rand.Value * (maxeggs - mineggs)) + 0.5); if (RJWSettings.DevMode) { ModLog.Message("Min Egg amount : " + mineggs); ModLog.Message("Max Egg amount : " + maxeggs); ModLog.Message("Actual Egg amount : " + neweggs); } //Log.Message("-10 "); //Log.Message("genitals bpr: " + genitals); for (int i = 0; i < neweggs; i++) { var addedEgg = pawn.health.AddHediff(egg, genitals) as Hediff_InsectEgg; // ModLog.Message(" i = " + i); addedEgg?.Implanter(pawn); } } //Log.Message("-12 "); } // Reset for next egg. nextEggTick = TryGetnextEggTick(); } } } } oviTick = thisTick; } } [SyncMethod] private int TryGetnextEggTick() { var partBase = def as HediffDef_PartBase; return Find.TickManager.TicksGame + Rand.Range(partBase.minEggTick, partBase.maxEggTick); } [SyncMethod] private HediffDef_InsectEgg TryGetEgg(string defname) { return (from x in DefDatabase<HediffDef_InsectEgg>.AllDefs where x.IsParent(defname) select x).RandomElement(); } } }
jojo1541/rjw
1.4/Source/Hediffs/Hediff_PartBaseNatural.cs
C#
mit
8,890
using System.Linq; using Verse; namespace rjw { public class Hediff_PartsSizeChangerPC : HediffWithComps { public override void PostAdd(DamageInfo? dinfo) { foreach (Hediff hed in pawn.health.hediffSet.hediffs.Where(x => x.Part != null && x.Part == Part && (x is Hediff_PartBaseNatural || x is Hediff_PartBaseArtifical)).ToList()) { CompHediffBodyPart CompHediff = hed.TryGetComp<rjw.CompHediffBodyPart>(); if (CompHediff != null) { //Log.Message(" Hediff_PartsSizeChanger: " + hed.Label); //Log.Message(" Hediff_PartsSizeChanger: " + hed.Severity); //Log.Message(" Hediff_PartsSizeChanger: " + CompHediff.SizeBase); //Log.Message(" Hediff_PartsSizeChanger: " + "-----"); //Log.Message(" Hediff_PartsSizeChanger: " + this.Label); //Log.Message(" Hediff_PartsSizeChanger: " + this.Severity); CompHediff.SizeBase = this.CurStage.minSeverity; CompHediff.initComp(reroll: true); CompHediff.updatesize(); //Log.Message(" Hediff_PartsSizeChanger: " + "-----"); //Log.Message(" Hediff_PartsSizeChanger: " + hed.Label); //Log.Message(" Hediff_PartsSizeChanger: " + hed.Severity); //Log.Message(" Hediff_PartsSizeChanger: " + CompHediff.SizeBase); } } pawn.health.RemoveHediff(this); } } public class Hediff_PartsSizeChangerCE : HediffWithComps { public override void PostAdd(DamageInfo? dinfo) { foreach (Hediff hed in pawn.health.hediffSet.hediffs.Where(x => x.Part != null && x.Part == Part && (x is Hediff_PartBaseNatural || x is Hediff_PartBaseArtifical)).ToList()) { CompHediffBodyPart CompHediff = hed.TryGetComp<rjw.CompHediffBodyPart>(); if (CompHediff != null) { CompHediff.SizeBase = this.def.initialSeverity; CompHediff.initComp(reroll: true); CompHediff.updatesize(); } } pawn.health.RemoveHediff(this); } } }
jojo1541/rjw
1.4/Source/Hediffs/Hediff_PartsSizeChanger.cs
C#
mit
1,881
using Verse; //Hediff worker for pawns' "lay down and submit" button namespace rjw { public class Hediff_Submitting: HediffWithComps { public override bool ShouldRemove { get { Pawn daddy = pawn.CarriedBy; if (daddy != null && daddy.Faction == pawn.Faction) { return true; } else return base.ShouldRemove; } } } }
jojo1541/rjw
1.4/Source/Hediffs/Hediff_Submitting.cs
C#
mit
364
using System.Collections.Generic; using Verse; namespace rjw { public class PartAdder { public float chance = 0f; public string rjwPart; public List<string> bodyParts; } }
jojo1541/rjw
1.4/Source/Hediffs/PartAdder.cs
C#
mit
185
using System; using System.Collections.Generic; using System.Linq; using Verse; namespace rjw { public class PartProps : DefModExtension { /// <summary> /// Just some text flags. /// </summary> public List<string> props; public static bool TryGetProps(Hediff hediff, out List<string> p) => // Wha..? Why this indirection!? TryGetPartProps(hediff, extension => extension.props, out p); public static bool TryGetPartProps( Hediff hediff, Func<PartProps, List<string>> getList, out List<string> p) { if (hediff?.def.GetModExtension<PartProps>() is { } ext) { p = getList(ext); return p is not null; } p = null; return false; } } }
jojo1541/rjw
1.4/Source/Hediffs/PartProps.cs
C#
mit
689
using System; using System.Collections.Generic; using System.Linq; using Verse; namespace rjw { public class PartSizeExtension : DefModExtension { /// <summary> /// Human standard would be 1.0. Null for no weight display. /// </summary> public bool? bodysizescale = false; // rescales parts sizes based on bodysize of initial owner race public float? density = null; public List<float> lengths; public List<float> girths; public List<float> cupSizes; public static bool TryGetLength(Hediff hediff, out float size) { return TryGetSizeFromCurve(hediff, extension => extension.lengths, true, out size); } public static bool TryGetGirth(Hediff hediff, out float size) { return TryGetSizeFromCurve(hediff, extension => extension.girths, true, out size); } public static bool TryGetCupSize(Hediff hediff, out float size) { // Cup size is already "scaled" because the same breast volume has a smaller cup size on a larger band size. return TryGetSizeFromCurve(hediff, extension => extension.cupSizes, false, out size); } public static float GetBandSize(Hediff hediff) { var size = GetUnderbustSize(hediff); size /= PartStagesDef.Instance.bandSizeInterval; size = (float)Math.Round(size, MidpointRounding.AwayFromZero); size *= PartStagesDef.Instance.bandSizeInterval; return size; } public static float GetUnderbustSize(Hediff hediff) { return PartStagesDef.Instance.bandSizeBase * GetLinearScale(hediff); } static float GetLinearScale(Hediff hediff) { var t = hediff.TryGetComp<CompHediffBodyPart>(); if (t != null) { return t.SizeOwner; } return hediff.pawn.BodySize; } public static bool TryGetOverbustSize(Hediff hediff, out float size) { if (!TryGetCupSize(hediff, out var cupSize)) { size = 0f; return false; } // Cup size is rounded up, so to do the math backwards subtract .9 size = GetUnderbustSize(hediff) + ((cupSize - .9f) * PartStagesDef.Instance.cupSizeInterval); return true; } static bool TryGetSizeFromCurve( Hediff hediff, Func<PartSizeExtension, List<float>> getList, bool shouldScale, out float size) { if (!hediff.def.HasModExtension<PartSizeExtension>()) { size = 0f; return false; } var extension = hediff.def.GetModExtension<PartSizeExtension>(); var list = getList(extension); if (list == null) { size = 0f; return false; } var curve = new SimpleCurve(hediff.def.stages.Zip(list, (stage, size) => new CurvePoint(stage.minSeverity, size))); var scaleFactor = shouldScale ? GetLinearScale(hediff) : 1.0f; size = curve.Evaluate(hediff.Severity) * scaleFactor; return true; } public static bool TryGetPenisWeight(Hediff hediff, out float weight) { if (!TryGetLength(hediff, out float length) || !TryGetGirth(hediff, out float girth)) { weight = 0f; return false; } var density = hediff.def.GetModExtension<PartSizeExtension>().density; if (density == null) { weight = 0f; return false; } var r = girth / (2.0 * Math.PI); var volume = r * r * Math.PI * length; weight = (float)(volume * density.Value / 1000f); return true; } public static bool TryGetBreastWeight(Hediff hediff, out float weight) { if (!TryGetCupSize(hediff, out float rawSize)) { weight = 0f; return false; } var density = hediff.def.GetModExtension<PartSizeExtension>().density; if (density == null) { weight = 0f; return false; } // Up a band size and down a cup size is about the same volume. var extraBandSize = PartStagesDef.Instance.bandSizeBase * (1.0f - GetLinearScale(hediff)); var extraCupSizes = extraBandSize / PartStagesDef.Instance.bandSizeInterval; var size = rawSize + extraCupSizes; var pounds = 0.765f + 0.415f * size + -0.0168f * size * size + 2.47E-03f * size * size * size; var kg = Math.Max(0, pounds * 0.45359237f); weight = kg * density.Value; return true; } } }
jojo1541/rjw
1.4/Source/Hediffs/PartSizeExtension.cs
C#
mit
4,038
using System; using System.Collections.Generic; using System.Linq; using Verse; namespace rjw { public class InteractionExtension : DefModExtension { /// <summary> /// </summary> public string RMBLabel = ""; // rmb menu public string rjwSextype = ""; // xxx.rjwSextype public List<string> rulepack_defs = new List<string>(); //rulepack(s) for this interaction } }
jojo1541/rjw
1.4/Source/Interactions/InteractionExtension.cs
C#
mit
382
using System.Collections.Generic; using System.Text; using RimWorld; using Verse; namespace rjw { internal class InteractionWorker_AnalSexAttempt : InteractionWorker { //initiator - rapist //recipient - victim public static bool AttemptAnalSex(Pawn initiator, Pawn recipient) { //--Log.Message(xxx.get_pawnname(initiator) + " is attempting to anally rape " + xxx.get_pawnname(recipient)); return true; } public override float RandomSelectionWeight(Pawn initiator, Pawn recipient) { // this interaction is triggered by the jobdriver if (initiator == null || recipient == null) return 0.0f; return 0.0f; // base.RandomSelectionWeight(initiator, recipient); } public override void Interacted(Pawn initiator, Pawn recipient, List<RulePackDef> extraSentencePacks, out string letterText, out string letterLabel, out LetterDef letterDef, out LookTargets lookTargets) { //add something fancy here later? letterText = null; letterLabel = null; letterDef = null; lookTargets = recipient; //Find.LetterStack.ReceiveLetter("Rape attempt", "A wandering nymph has decided to join your colony.", LetterDefOf.NegativeEvent, recipient); if (initiator == null || recipient == null) return; //--ModLog.Message(" InteractionWorker_AnalRapeAttempt::Interacted( " + xxx.get_pawnname(initiator) + ", " + xxx.get_pawnname(recipient) + " ) called"); AttemptAnalSex(initiator, recipient); } } internal class InteractionWorker_VaginalSexAttempt : InteractionWorker { //initiator - rapist //recipient - victim public static bool AttemptAnalSex(Pawn initiator, Pawn recipient) { //--Log.Message(xxx.get_pawnname(initiator) + " is attempting to anally rape " + xxx.get_pawnname(recipient)); return false; } public override float RandomSelectionWeight(Pawn initiator, Pawn recipient) { // this interaction is triggered by the jobdriver if (initiator == null || recipient == null) return 0.0f; return 0.0f; // base.RandomSelectionWeight(initiator, recipient); } public override void Interacted(Pawn initiator, Pawn recipient, List<RulePackDef> extraSentencePacks, out string letterText, out string letterLabel, out LetterDef letterDef, out LookTargets lookTargets) { //add something fancy here later? letterText = null; letterLabel = null; letterDef = null; lookTargets = recipient; //Find.LetterStack.ReceiveLetter("Rape attempt", "A wandering nymph has decided to join your colony.", LetterDefOf.NegativeEvent, recipient); if (initiator == null || recipient == null) return; //--ModLog.Message(" InteractionWorker_AnalRapeAttempt::Interacted( " + xxx.get_pawnname(initiator) + ", " + xxx.get_pawnname(recipient) + " ) called"); AttemptAnalSex(initiator, recipient); } } internal class InteractionWorker_OtherSexAttempt : InteractionWorker { //initiator - rapist //recipient - victim public static bool AttemptAnalSex(Pawn initiator, Pawn recipient) { //--Log.Message(xxx.get_pawnname(initiator) + " is attempting to anally rape " + xxx.get_pawnname(recipient)); return false; } public override float RandomSelectionWeight(Pawn initiator, Pawn recipient) { // this interaction is triggered by the jobdriver if (initiator == null || recipient == null) return 0.0f; return 0.0f; // base.RandomSelectionWeight(initiator, recipient); } public override void Interacted(Pawn initiator, Pawn recipient, List<RulePackDef> extraSentencePacks, out string letterText, out string letterLabel, out LetterDef letterDef, out LookTargets lookTargets) { //add something fancy here later? letterText = null; letterLabel = null; letterDef = null; lookTargets = recipient; //Find.LetterStack.ReceiveLetter("Rape attempt", "A wandering nymph has decided to join your colony.", LetterDefOf.NegativeEvent, recipient); if (initiator == null || recipient == null) return; //--ModLog.Message(" InteractionWorker_AnalRapeAttempt::Interacted( " + xxx.get_pawnname(initiator) + ", " + xxx.get_pawnname(recipient) + " ) called"); AttemptAnalSex(initiator, recipient); } } }
jojo1541/rjw
1.4/Source/Interactions/InteractionWorker_SexAttempt.cs
C#
mit
4,156
using RimWorld; using System.Collections.Generic; using UnityEngine; using Verse; using Verse.AI; namespace rjw; //biotech JobDriver_ControlMech public class JobDriver_HackMechPregnancy : JobDriver { private const TargetIndex MechInd = TargetIndex.A; private Pawn Mech => (Pawn)job.GetTarget(TargetIndex.A).Thing; private int MechControlTime => Mathf.RoundToInt(Mech.GetStatValue(StatDefOf.ControlTakingTime) * 60f); public override bool TryMakePreToilReservations(bool errorOnFailed) { return pawn.Reserve(Mech, job, 1, -1, null, errorOnFailed); } protected override IEnumerable<Toil> MakeNewToils() { if (ModsConfig.BiotechActive) { this.FailOnDestroyedNullOrForbidden(TargetIndex.A); yield return Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch); yield return Toils_General.WaitWith(TargetIndex.A, MechControlTime, useProgressBar: true, maintainPosture: true, maintainSleep: false, TargetIndex.A).WithEffect(EffecterDefOf.ControlMech, TargetIndex.A); Toil toil = ToilMaker.MakeToil("MakeNewToils"); toil.initAction = delegate { Hediff_MechanoidPregnancy pregnancy = (Hediff_MechanoidPregnancy)Mech.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("RJW_pregnancy_mech")); pregnancy.Hack(); }; toil.PlaySoundAtEnd(SoundDefOf.ControlMech_Complete); yield return toil; } } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_AbortMechPregnancy.cs
C#
mit
1,342
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; using Multiplayer.API; namespace rjw { public class JobDriver_BestialityForFemale : JobDriver_SexBaseInitiator { public IntVec3 SleepSpot => Bed.SleepPosOfAssignedPawn(pawn); public override bool TryMakePreToilReservations(bool errorOnFailed) { return pawn.Reserve(Target, job, 1, 0, null, errorOnFailed); } [SyncMethod] protected override IEnumerable<Toil> MakeNewToils() { setup_ticks(); var PartnerJob = xxx.gettin_loved; this.FailOnDespawnedOrNull(iTarget); this.FailOnDespawnedNullOrForbidden(iBed); this.FailOn(() => !pawn.CanReserveAndReach(Partner, PathEndMode.Touch, Danger.Deadly)); this.FailOn(() => pawn.Drafted); this.FailOn(() => Partner.IsFighting()); this.FailOn(() => !Partner.CanReach(pawn, PathEndMode.Touch, Danger.Deadly)); yield return Toils_Reserve.Reserve(iTarget, 1, 0); yield return Toils_Goto.GotoThing(iTarget, PathEndMode.Touch); var gotoBed = new Toil(); gotoBed.defaultCompleteMode = ToilCompleteMode.PatherArrival; gotoBed.initAction = delegate { pawn.pather.StartPath(SleepSpot, PathEndMode.OnCell); Partner.jobs.StopAll(); Job job = JobMaker.MakeJob(JobDefOf.GotoMindControlled, SleepSpot); Partner.jobs.StartJob(job, JobCondition.InterruptForced); }; gotoBed.FailOnBedNoLongerUsable(iBed); gotoBed.AddFailCondition(() => Partner.Downed); yield return gotoBed; var waitInBed = new Toil(); waitInBed.defaultCompleteMode = ToilCompleteMode.Delay; waitInBed.initAction = delegate { ticksLeftThisToil = 5000; }; waitInBed.tickAction = delegate { pawn.GainComfortFromCellIfPossible(); if (IsInOrByBed(Bed, Partner) && pawn.PositionHeld == Partner.PositionHeld) { ReadyForNextToil(); } }; waitInBed.FailOn(() => pawn.GetRoom(RegionType.Set_Passable) == null); yield return waitInBed; var StartPartnerJob = new Toil(); StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant; StartPartnerJob.socialMode = RandomSocialMode.Off; StartPartnerJob.initAction = delegate { var gettin_loved = JobMaker.MakeJob(PartnerJob, pawn, Bed); Partner.jobs.StartJob(gettin_loved, JobCondition.InterruptForced); }; yield return StartPartnerJob; var SexToil = new Toil(); SexToil.defaultCompleteMode = ToilCompleteMode.Never; SexToil.socialMode = RandomSocialMode.Off; SexToil.handlingFacing = true; SexToil.initAction = delegate { Start(); // TODO: replace this quick n dirty way CondomUtility.GetCondomFromRoom(pawn); // Try to use whore's condom first, then client's Sexprops.usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(Partner); if (Sexprops.usedCondom) { var receiverDriver = Partner?.jobs?.curDriver as JobDriver_SexBaseReciever; if (receiverDriver is not null && receiverDriver.Sexprops != null) receiverDriver.Sexprops.usedCondom = true; } }; SexToil.FailOn(() => Partner.Dead); SexToil.FailOn(() => Partner.CurJob?.def != PartnerJob); SexToil.AddPreTickAction(delegate { if (pawn.IsHashIntervalTick(ticks_between_hearts)) if (xxx.is_zoophile(pawn)) ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart); else ThrowMetaIconF(pawn.Position, pawn.Map, xxx.mote_noheart); SexTick(pawn, Partner); SexUtility.reduce_rest(Partner, 2); SexUtility.reduce_rest(pawn, 1); if (ticks_left <= 0) ReadyForNextToil(); }); SexToil.AddFinishAction(End); yield return SexToil; yield return new Toil { initAction = () => SexUtility.ProcessSex(Sexprops), defaultCompleteMode = ToilCompleteMode.Instant }; } } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_BestialityForFemale.cs
C#
mit
3,769
using System.Collections.Generic; using System.Linq; using RimWorld; using Verse; using Verse.AI; using Multiplayer.API; namespace rjw { public class JobDriver_BestialityForMale : JobDriver_Rape { public override bool TryMakePreToilReservations(bool errorOnFailed) { return pawn.Reserve(Target, job, 1, 0, null, errorOnFailed); } [SyncMethod] protected override IEnumerable<Toil> MakeNewToils() { //--ModLog.Message(" JobDriver_BestialityForMale::MakeNewToils() called"); setup_ticks(); var PartnerJob = xxx.gettin_bred; //this.FailOn (() => (!Partner.health.capacities.CanBeAwake) || (!comfort_prisoners.is_designated (Partner))); // Fail if someone else reserves the prisoner before the pawn arrives or colonist can't reach animal this.FailOn(() => !pawn.CanReserveAndReach(Partner, PathEndMode.Touch, Danger.Deadly)); this.FailOn(() => Partner.HostileTo(pawn)); this.FailOnDespawnedNullOrForbidden(iTarget); this.FailOn(() => pawn.Drafted); yield return Toils_Reserve.Reserve(iTarget, 1, 0); //ModLog.Message(" JobDriver_BestialityForMale::MakeNewToils() - moving towards animal"); yield return Toils_Goto.GotoThing(iTarget, PathEndMode.Touch); yield return Toils_Interpersonal.WaitToBeAbleToInteract(pawn); yield return Toils_Interpersonal.GotoInteractablePosition(iTarget); if (xxx.is_kind(pawn) || (xxx.CTIsActive && xxx.has_traits(pawn) && pawn.story.traits.HasTrait(xxx.RCT_AnimalLover))) { yield return TalkToAnimal(pawn, Partner); yield return TalkToAnimal(pawn, Partner); } if (Rand.Chance(0.6f)) yield return TalkToAnimal(pawn, Partner); yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell); SexUtility.RapeTargetAlert(pawn, Partner); Toil StartPartnerJob = new Toil(); StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant; StartPartnerJob.socialMode = RandomSocialMode.Off; StartPartnerJob.initAction = delegate { //--ModLog.Message(" JobDriver_BestialityForMale::MakeNewToils() - Setting animal job driver"); var dri = Partner.jobs.curDriver as JobDriver_SexBaseRecieverRaped; if (dri == null) { //wild animals may flee or attack if (pawn.Faction != Partner.Faction && Partner.RaceProps.wildness > Rand.Range(0.22f, 1.0f) && !(pawn.TicksPerMoveCardinal < (Partner.TicksPerMoveCardinal / 2) && !Partner.Downed && xxx.is_not_dying(Partner))) { Partner.jobs.StopAll(); // Wake up animal if sleeping. float aggro = Partner.kindDef.RaceProps.manhunterOnTameFailChance; if (Partner.kindDef.RaceProps.predator) aggro += 0.2f; else aggro -= 0.1f; //wild animals may attack if (Rand.Chance(aggro) && Partner.CanSee(pawn)) { Partner.rotationTracker.FaceTarget(pawn); LifeStageUtility.PlayNearestLifestageSound(Partner, (ls) => ls.soundAngry, null, 1.4f); ThrowMetaIconF(Partner.Position, Partner.Map, FleckDefOf.IncapIcon); ThrowMetaIcon(pawn.Position, pawn.Map, ThingDefOf.Mote_ColonistFleeing); //red '!' Partner.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.Manhunter); if (Partner.kindDef.RaceProps.herdAnimal && Rand.Chance(0.2f)) { // 20% chance of turning the whole herd hostile... List<Pawn> packmates = Partner.Map.mapPawns.AllPawnsSpawned.Where(x => x != Partner && x.def == Partner.def && x.Faction == Partner.Faction && x.Position.InHorDistOf(Partner.Position, 24f) && x.CanSee(Partner)).ToList(); foreach (Pawn packmate in packmates) { packmate.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.Manhunter); } } Messages.Message(pawn.Name.ToStringShort + " is being attacked by " + xxx.get_pawnname(Partner) + ".", pawn, MessageTypeDefOf.ThreatSmall); } //wild animals may flee else { ThrowMetaIcon(Partner.Position, Partner.Map, ThingDefOf.Mote_ColonistFleeing); LifeStageUtility.PlayNearestLifestageSound(Partner, (ls) => ls.soundCall, g => g.soundCall); Partner.mindState.StartFleeingBecauseOfPawnAction(pawn); Partner.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.PanicFlee); } pawn.jobs.EndCurrentJob(JobCondition.Incompletable); } else { Job gettin_bred = JobMaker.MakeJob(PartnerJob, pawn, Partner); Partner.jobs.StartJob(gettin_bred, JobCondition.InterruptForced, null, true); } } }; yield return StartPartnerJob; Toil SexToil = new Toil(); SexToil.defaultCompleteMode = ToilCompleteMode.Never; SexToil.defaultDuration = duration; SexToil.handlingFacing = true; SexToil.FailOn(() => Partner.CurJob?.def != PartnerJob); SexToil.initAction = delegate { Partner.pather.StopDead(); Partner.jobs.curDriver.asleep = false; Start(); }; SexToil.tickAction = delegate { if (pawn.IsHashIntervalTick(ticks_between_hearts)) if (xxx.is_zoophile(pawn)) ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart); else ThrowMetaIconF(pawn.Position, pawn.Map, xxx.mote_noheart); SexTick(pawn, Partner); //no hitting wild animals, and getting rect by their Manhunter /* if (pawn.IsHashIntervalTick (ticks_between_hits)) roll_to_hit (pawn, Partner); */ SexUtility.reduce_rest(Partner, 1); SexUtility.reduce_rest(pawn, 2); if (ticks_left <= 0) ReadyForNextToil(); }; SexToil.AddFinishAction(delegate { End(); }); yield return SexToil; yield return new Toil { initAction = delegate { //ModLog.Message(" JobDriver_BestialityForMale::MakeNewToils() - creating aftersex toil"); SexUtility.ProcessSex(Sexprops); }, defaultCompleteMode = ToilCompleteMode.Instant }; } [SyncMethod] private Toil TalkToAnimal(Pawn pawn, Pawn animal) { Toil toil = new Toil(); toil.initAction = delegate { pawn.interactions.TryInteractWith(animal, SexUtility.AnimalSexChat); }; //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); toil.defaultCompleteMode = ToilCompleteMode.Delay; toil.defaultDuration = Rand.Range(120, 220); return toil; } } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_BestialityForMale.cs
C#
mit
6,271
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; using Multiplayer.API; namespace rjw { /// <summary> /// This is the driver for animals mounting breeders. /// </summary> public class JobDriver_Breeding : JobDriver_Rape { public override bool TryMakePreToilReservations(bool errorOnFailed) { return pawn.Reserve(Target, job, BreederHelper.max_animals_at_once, 0); } [SyncMethod] protected override IEnumerable<Toil> MakeNewToils() { setup_ticks(); var PartnerJob = xxx.gettin_raped; //--Log.Message("JobDriver_Breeding::MakeNewToils() - setting fail conditions"); this.FailOnDespawnedNullOrForbidden(iTarget); this.FailOn(() => !pawn.CanReserve(Partner, BreederHelper.max_animals_at_once, 0)); // Fail if someone else reserves the target before the animal arrives. this.FailOn(() => !pawn.CanReach(Partner, PathEndMode.Touch, Danger.Some)); // Fail if animal cannot reach target. this.FailOn(() => pawn.Drafted); // Path to target yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell); //if (!(pawn.IsDesignatedBreedingAnimal() && Partner.IsDesignatedBreeding())); if (!(pawn.IsAnimal() && Partner.IsAnimal())) SexUtility.RapeTargetAlert(pawn, Partner); var StartPartnerJob = new Toil(); StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant; StartPartnerJob.socialMode = RandomSocialMode.Off; StartPartnerJob.initAction = delegate { if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped) return; var bed = Partner.CurrentBed(); Partner.jobs.StartJob( JobMaker.MakeJob(PartnerJob, pawn), lastJobEndCondition: JobCondition.InterruptForced ); if (bed is not null) if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped driver) driver.Set_bed(bed); }; yield return StartPartnerJob; // Use happy heart instead of bad-touch heart when accepting of breeding. var fleckDef = xxx.is_zoophile(pawn) || xxx.is_animal(pawn) ? FleckDefOf.Heart : xxx.mote_noheart; // Breed target var SexToil = new Toil(); SexToil.defaultCompleteMode = ToilCompleteMode.Never; SexToil.defaultDuration = duration; SexToil.handlingFacing = true; SexToil.initAction = delegate { Partner.pather.StopDead(); Partner.jobs.curDriver.asleep = false; Start(); }; SexToil.tickAction = delegate { if (pawn.IsHashIntervalTick(ticks_between_hearts)) ThrowMetaIconF(pawn.Position, pawn.Map, fleckDef); SexTick(pawn, Partner); if (!Partner.Dead) SexUtility.reduce_rest(Partner, 1); SexUtility.reduce_rest(pawn, 2); if (ticks_left <= 0) ReadyForNextToil(); }; SexToil.FailOn(() => Partner.CurJob?.def != PartnerJob); SexToil.AddFinishAction(End); yield return SexToil; yield return new Toil { initAction = delegate { //Log.Message("JobDriver_Breeding::MakeNewToils() - Calling aftersex"); //// Trying to add some interactions and social logs Sexprops.isRape = !(pawn.relations.DirectRelationExists(PawnRelationDefOf.Bond, Partner) || (xxx.is_animal(pawn) && (pawn.RaceProps.wildness - pawn.RaceProps.petness + 0.18f) > Rand.Range(0.36f, 1.8f))); SexUtility.ProcessSex(Sexprops); }, defaultCompleteMode = ToilCompleteMode.Instant }; } } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_Breeding.cs
C#
mit
3,335
using RimWorld; using System.Collections.Generic; using UnityEngine; using Verse; using Verse.AI; namespace rjw { //biotech JobDriver_ControlMech public class JobDriver_HackMechPregnancy : JobDriver { private const TargetIndex MechInd = TargetIndex.A; private Pawn Mech => (Pawn)job.GetTarget(TargetIndex.A).Thing; private int MechControlTime => Mathf.RoundToInt(Mech.GetStatValue(StatDefOf.ControlTakingTime) * 60f); public override bool TryMakePreToilReservations(bool errorOnFailed) { return pawn.Reserve(Mech, job, 1, -1, null, errorOnFailed); } protected override IEnumerable<Toil> MakeNewToils() { if (ModsConfig.BiotechActive) { this.FailOnDestroyedNullOrForbidden(TargetIndex.A); yield return Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch); yield return Toils_General.WaitWith(TargetIndex.A, MechControlTime, useProgressBar: true, maintainPosture: true, maintainSleep: false, TargetIndex.A).WithEffect(EffecterDefOf.ControlMech, TargetIndex.A); Toil toil = ToilMaker.MakeToil("MakeNewToils"); toil.initAction = delegate { Hediff_MechanoidPregnancy pregnancy = (Hediff_MechanoidPregnancy)Mech.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("RJW_pregnancy_mech")); pregnancy.Hack(); }; toil.PlaySoundAtEnd(SoundDefOf.ControlMech_Complete); yield return toil; } } } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_HackMechPregnancy.cs
C#
mit
1,371
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using RimWorld; using Verse; using Verse.AI; namespace rjw { public class JobDriver_Knotted : JobDriver_Goto { /// <summary> /// Number of ticks to smooth out the start and end transitions. /// </summary> const int TweenTicks = 10; /// <summary> /// The pawn's partner. /// </summary> public Pawn Partner => job.GetTarget(TargetIndex.A).Pawn; /// <summary> /// Set this to apply a positional offset to this pawn. /// </summary> private Vector3 forcedBodyOffset = Vector3.zero; public override Vector3 ForcedBodyOffset => forcedBodyOffset; protected override IEnumerable<Toil> MakeNewToils() { if (job.def.waitAfterArriving <= 0) yield break; var waiter = Toils_General.Wait(job.def.waitAfterArriving); // TODO: Deal with clothing better. If the pawn was fucking without // clothes, they should still be drawn nude. Since tying is a separate // job and we don't know if this was something like an animal "breeding" // someone in their clothing, it isn't straightforward to tell when // they should remain nude. This is probably a sign this should not // have been a separate job but actually an extra toil of sex jobs. // Just in case. Animals may only pant, whine, or tug during a tie... if (xxx.is_animal(pawn)) waiter.socialMode = RandomSocialMode.Off; // We should have a partner set. If we don't, use fallback behavior // of just waiting (which is how knotting used to work), with none // of the partner related enhancements. if (Partner is not Pawn partner) { ModLog.Warning($"Knotting job for {xxx.get_pawnname(pawn)} did not receive a partner."); yield return waiter; yield break; } this.FailOnDespawnedOrNull(TargetIndex.A); this.FailOnDowned(TargetIndex.A); // Detect when the tie breaks early. This can happen for a number of // reasons, but I often saw it when an animal starts being trained // during the tie. this.FailOn(() => !IsCouplingValid()); // If another mod patches this method, they can use it to add more // complex animation or positioning to the waiter. AddAnimation(waiter); yield return waiter; } /// <summary> /// <para>Applies some special animaion handling during the tie.</para> /// <para>Animation systems can patch this to attach their own actions to /// enable more complex animation.</para> /// </summary> /// <param name="waiter">The wait toil.</param> void AddAnimation(Toil waiter) { if (Partner is not Pawn partner) return; // Only if the tie involves an animal will we turn the tie butt-to-butt. // Human-likes with knots will just hold their partner close. <3 if (!InvolvesAnimal()) return; var initTicks = waiter.defaultDuration; var remTicks = initTicks; waiter.handlingFacing = true; waiter.AddPreTickAction(delegate () { pawn.rotationTracker.Face(partner.DrawPos); pawn.Rotation = pawn.Rotation.Opposite; var newOffset = GetOffset(); if (newOffset == Vector3.zero) return; // Tween the offset at the start and end. // Can't really smooth it out for an interrupted tie, though. var tweenTicks = Math.Min(TweenTicks, Math.Min(initTicks - remTicks, remTicks)); var curTween = (float)tweenTicks / TweenTicks; forcedBodyOffset = newOffset * curTween; remTicks -= 1; }); } /// <summary> /// Gets an offset for the current pawn to improve the visuals. /// </summary> /// <returns>An offset to apply.</returns> public Vector3 GetOffset() { // Must be an animal. if (!xxx.is_animal(pawn)) return Vector3.zero; // Partner must exist and be human. if (Partner is not Pawn partner || xxx.is_animal(partner)) return Vector3.zero; // Only applicable for east or west facings. if (pawn.Rotation != Rot4.East && pawn.Rotation != Rot4.West) return Vector3.zero; // Nudge the animal for a better lineup. var offset = partner.BodySize * 0.15f; var sign = pawn.Rotation == Rot4.West ? -1f : 1f; return new Vector3(sign * offset, 0f, -0.2f); } /// <summary> /// Whether this tie involves at least one animal. /// </summary> /// <returns>Whether the partner and/or pawn is an animal.</returns> public bool InvolvesAnimal() => xxx.is_animal(pawn) || xxx.is_animal(Partner); /// <summary> /// <para>Makes sure that the designated partner is still coupled to this pawn.</para> /// <para>For hardiness, this actually checks the partner pawn to see if they're /// using either `JobDriver_Sex` or `JobDriver_Knotted`, and the partner is still /// this pawn.</para> /// </summary> /// <returns>Whether the coupling is valid.</returns> public bool IsCouplingValid() { if (Partner is not Pawn partner) return false; var result = partner.jobs.curDriver switch { JobDriver_Knotted knottedDriver => knottedDriver.Partner == pawn, JobDriver_Sex sexDriver => sexDriver.Partner == pawn, _ => false }; if (result) return true; // It's possible our partner is queued to tie, but between jobs. if (partner.jobs.jobQueue.FirstOrDefault()?.job is not { } job) return false; if (job.def != xxx.knotted) return false; return job.AnyTargetIs(pawn); } } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_Knotted.cs
C#
mit
5,321
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; using Multiplayer.API; namespace rjw { public class JobDriver_Masturbate : JobDriver_SexBaseInitiator { public override bool TryMakePreToilReservations(bool errorOnFailed) { return true; // No reservations needed. } public virtual IntVec3 cell => (IntVec3)job.GetTarget(iCell); [SyncMethod] protected override void SetupDurationTicks() { // Faster fapping when frustrated. duration = (int)(xxx.is_frustrated(pawn) ? 2500.0f * Rand.Range(0.2f, 0.7f) : 2500.0f * Rand.Range(0.2f, 0.4f)); ticks_left = duration; } protected override void SetupOrgasmTicks() { orgasmstick = 180; sex_ticks = duration; orgasmStartTick = sex_ticks; } protected override IEnumerable<Toil> MakeNewToils() { setup_ticks(); //this.FailOn(() => PawnUtility.PlayerForcedJobNowOrSoon(pawn)); this.FailOn(() => pawn.health.Downed); this.FailOn(() => pawn.IsBurning()); this.FailOn(() => pawn.IsFighting()); this.FailOn(() => pawn.Drafted); Toil findfapspot = new Toil { initAction = delegate { pawn.pather.StartPath(cell, PathEndMode.OnCell); }, defaultCompleteMode = ToilCompleteMode.PatherArrival }; yield return findfapspot; //ModLog.Message(" Making new toil for QuickFap."); Toil SexToil = Toils_General.Wait(duration); SexToil.handlingFacing = true; SexToil.initAction = delegate { Start(); }; SexToil.tickAction = delegate { if (pawn.IsHashIntervalTick(ticks_between_hearts)) ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart); SexTick(pawn, null); SexUtility.reduce_rest(pawn, 1); if (ticks_left <= 0) ReadyForNextToil(); }; SexToil.AddFinishAction(delegate { End(); }); yield return SexToil; yield return new Toil { initAction = delegate { SexUtility.Aftersex(Sexprops); if (!SexUtility.ConsiderCleaning(pawn)) return; LocalTargetInfo own_cum = pawn.PositionHeld.GetFirstThing<Filth>(pawn.Map); Job clean = JobMaker.MakeJob(JobDefOf.Clean); clean.AddQueuedTarget(TargetIndex.A, own_cum); pawn.jobs.jobQueue.EnqueueFirst(clean); }, defaultCompleteMode = ToilCompleteMode.Instant }; } } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_Masturbate.cs
C#
mit
2,294
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; using Multiplayer.API; namespace rjw { /// <summary> /// This is the driver for animals mating. /// </summary> public class JobDriver_Mating : JobDriver_Rape { public override bool TryMakePreToilReservations(bool errorOnFailed) { return pawn.Reserve(Target, job, BreederHelper.max_animals_at_once, 0, null, errorOnFailed); } [SyncMethod] protected override IEnumerable<Toil> MakeNewToils() { setup_ticks(); var partnerJob = xxx.gettin_loved; //--Log.Message("JobDriver_Mating::MakeNewToils() - setting fail conditions"); this.FailOnDespawnedNullOrForbidden(iTarget); this.FailOn(() => !pawn.CanReserve(Partner, BreederHelper.max_animals_at_once, 0)); // Fail if someone else reserves the target before the animal arrives. this.FailOn(() => !pawn.CanReach(Partner, PathEndMode.Touch, Danger.Some)); // Fail if animal cannot reach target. this.FailOn(() => pawn.Drafted); // Path to target yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell); var startPartnerJob = new Toil(); startPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant; startPartnerJob.socialMode = RandomSocialMode.Off; startPartnerJob.initAction = delegate { if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverLoved) return; var bed = Partner.CurrentBed(); Partner.jobs.StartJob( JobMaker.MakeJob(partnerJob, pawn), JobCondition.InterruptForced ); if (bed is not null) if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverLoved driver) driver.Set_bed(bed); }; yield return startPartnerJob; // Mate target var sexToil = new Toil(); sexToil.defaultCompleteMode = ToilCompleteMode.Never; sexToil.defaultDuration = duration; sexToil.handlingFacing = true; sexToil.initAction = delegate { Partner.pather.StopDead(); Partner.jobs.curDriver.asleep = false; Start(); if (xxx.is_human(Partner)) Sexprops.usedCondom = CondomUtility.TryUseCondom(Partner); if (Sexprops.usedCondom) { var receiverDriver = Partner?.jobs?.curDriver as JobDriver_SexBaseReciever; if (receiverDriver is not null && receiverDriver.Sexprops != null) receiverDriver.Sexprops.usedCondom = true; } }; sexToil.tickAction = delegate { if (pawn.IsHashIntervalTick(ticks_between_hearts)) ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart); SexTick(pawn, Partner); if (!Partner.Dead) SexUtility.reduce_rest(Partner, 1); SexUtility.reduce_rest(pawn, 2); if (ticks_left <= 0) ReadyForNextToil(); }; sexToil.FailOn(() => Partner.CurJob?.def != partnerJob); sexToil.AddFinishAction(End); yield return sexToil; yield return new Toil { initAction = () => SexUtility.ProcessSex(Sexprops), defaultCompleteMode = ToilCompleteMode.Instant }; } } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_Mating.cs
C#
mit
2,935
using System; using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; namespace rjw { public class JobDriver_Rape : JobDriver_SexBaseInitiator { public override bool TryMakePreToilReservations(bool errorOnFailed) { return pawn.Reserve(Target, job, xxx.max_rapists_per_prisoner, 0, null, errorOnFailed); } protected override IEnumerable<Toil> MakeNewToils() { if (RJWSettings.DebugRape) ModLog.Message("" + this.GetType().ToString() + "::MakeNewToils() called"); setup_ticks(); var PartnerJob = xxx.gettin_raped; this.FailOnDespawnedNullOrForbidden(iTarget); this.FailOn(() => !pawn.CanReserve(Partner, xxx.max_rapists_per_prisoner, 0)); // Fail if someone else reserves the prisoner before the pawn arrives this.FailOn(() => pawn.IsFighting()); this.FailOn(() => Partner.IsFighting()); this.FailOn(() => pawn.Drafted); yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell); SexUtility.RapeTargetAlert(pawn, Partner); var StartPartnerJob = new Toil(); StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant; StartPartnerJob.socialMode = RandomSocialMode.Off; StartPartnerJob.initAction = delegate { if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped) return; var bed = Partner.CurrentBed(); Partner.jobs.StartJob( JobMaker.MakeJob(PartnerJob, pawn), lastJobEndCondition: JobCondition.InterruptForced ); if (bed is not null) if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped driver) driver.Set_bed(bed); }; yield return StartPartnerJob; var SexToil = new Toil(); SexToil.defaultCompleteMode = ToilCompleteMode.Never; SexToil.defaultDuration = duration; SexToil.handlingFacing = true; SexToil.initAction = delegate { Partner.pather.StopDead(); Partner.jobs.curDriver.asleep = false; if (RJWSettings.rape_stripping && (Partner.IsColonist || pawn.IsColonist)) Partner.Strip(); Start(); }; SexToil.tickAction = delegate { if (pawn.IsHashIntervalTick(ticks_between_hearts)) ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart); SexTick(pawn, Partner); SexUtility.reduce_rest(Partner, 1); SexUtility.reduce_rest(pawn, 2); if (ticks_left <= 0) ReadyForNextToil(); }; SexToil.FailOn(() => Partner.CurJob?.def != PartnerJob); SexToil.AddFinishAction(End); yield return SexToil; yield return new Toil { initAction = () => SexUtility.ProcessSex(Sexprops), defaultCompleteMode = ToilCompleteMode.Instant }; } } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_Rape.cs
C#
mit
2,592
using System; using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; namespace rjw { public class JobDriver_RapeComfortPawn : JobDriver_Rape { protected override IEnumerable<Toil> MakeNewToils() { if (RJWSettings.DebugRape) ModLog.Message("" + this.GetType().ToString() + "::MakeNewToils() called"); setup_ticks(); var PartnerJob = xxx.gettin_raped; this.FailOnDespawnedNullOrForbidden(iTarget); //this.FailOn(() => (!Partner.health.capacities.CanBeAwake) || (!comfort_prisoners.is_designated(Partner)));//this is wrong this.FailOn(() => (!Partner.IsDesignatedComfort())); this.FailOn(() => !pawn.CanReserve(Partner, xxx.max_rapists_per_prisoner, 0)); // Fail if someone else reserves the prisoner before the pawn arrives this.FailOn(() => pawn.Drafted); yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell); SexUtility.RapeTargetAlert(pawn, Partner); Toil StartPartnerJob = new Toil(); StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant; StartPartnerJob.socialMode = RandomSocialMode.Off; StartPartnerJob.initAction = delegate { if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped) return; var bed = Partner.CurrentBed(); Partner.jobs.StartJob( JobMaker.MakeJob(PartnerJob, pawn), lastJobEndCondition: JobCondition.InterruptForced ); if (bed is not null) if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped driver) driver.Set_bed(bed); }; yield return StartPartnerJob; Toil SexToil = new Toil(); SexToil.defaultCompleteMode = ToilCompleteMode.Never; SexToil.defaultDuration = duration; SexToil.handlingFacing = true; SexToil.initAction = delegate { Partner.pather.StopDead(); Partner.jobs.curDriver.asleep = false; Start(); // Unlike normal rape try use comfort prisoner condom CondomUtility.GetCondomFromRoom(Partner); Sexprops.usedCondom = CondomUtility.TryUseCondom(Partner); if (Sexprops.usedCondom) { var receiverDriver = Partner?.jobs?.curDriver as JobDriver_SexBaseReciever; if (receiverDriver is not null && receiverDriver.Sexprops != null) receiverDriver.Sexprops.usedCondom = true; } if (RJWSettings.DebugRape) ModLog.Message("JobDriver_RapeComfortPawn::MakeNewToils() - reserving prisoner"); //pawn.Reserve(Partner, xxx.max_rapists_per_prisoner, 0); }; SexToil.tickAction = delegate { if (pawn.IsHashIntervalTick(ticks_between_hearts)) ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart); SexTick(pawn, Partner); SexUtility.reduce_rest(Partner, 1); SexUtility.reduce_rest(pawn, 2); if (ticks_left <= 0) ReadyForNextToil(); }; SexToil.FailOn(() => Partner.CurJob?.def != PartnerJob); SexToil.AddFinishAction(End); yield return SexToil; yield return new Toil { initAction = delegate { // Trying to add some interactions and social logs SexUtility.ProcessSex(Sexprops); Partner.records.Increment(xxx.GetRapedAsComfortPawn); }, defaultCompleteMode = ToilCompleteMode.Instant }; } } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_RapeComfortPawn.cs
C#
mit
3,143
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; using Verse.Sound; namespace rjw { public class JobDriver_ViolateCorpse : JobDriver_Rape { public override bool TryMakePreToilReservations(bool errorOnFailed) { return pawn.Reserve(Target, job, 1, -1, null, errorOnFailed); } protected override IEnumerable<Toil> MakeNewToils() { if (RJWSettings.DebugRape) ModLog.Message(" JobDriver_ViolateCorpse::MakeNewToils() called"); setup_ticks(); this.FailOnDespawnedNullOrForbidden(iTarget); this.FailOn(() => !pawn.CanReserve(Target, 1, 0)); // Fail if someone else reserves the prisoner before the pawn arrives this.FailOn(() => pawn.IsFighting()); this.FailOn(() => pawn.Drafted); this.FailOn(Target.IsBurning); if (RJWSettings.DebugRape) ModLog.Message(" JobDriver_ViolateCorpse::MakeNewToils() - moving towards Target"); yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell); var alert = RJWPreferenceSettings.rape_attempt_alert == RJWPreferenceSettings.RapeAlert.Disabled ? MessageTypeDefOf.SilentInput : MessageTypeDefOf.NeutralEvent; Messages.Message(xxx.get_pawnname(pawn) + " is trying to rape a corpse of " + xxx.get_pawnname(Partner), pawn, alert); setup_ticks();// re-setup ticks on arrival var SexToil = new Toil(); SexToil.defaultCompleteMode = ToilCompleteMode.Never; SexToil.defaultDuration = duration; SexToil.handlingFacing = true; SexToil.initAction = delegate { if (RJWSettings.DebugRape) ModLog.Message(" JobDriver_ViolateCorpse::MakeNewToils() - stripping Target"); (Target as Corpse).Strip(); Start(); }; SexToil.tickAction = delegate { if (pawn.IsHashIntervalTick(ticks_between_hearts)) if (xxx.is_necrophiliac(pawn)) ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart); else ThrowMetaIconF(pawn.Position, pawn.Map, xxx.mote_noheart); //if (pawn.IsHashIntervalTick (ticks_between_hits)) // roll_to_hit (pawn, Target); SexTick(pawn, Target); SexUtility.reduce_rest(pawn, 2); if (ticks_left <= 0) ReadyForNextToil(); }; SexToil.AddFinishAction(delegate { End(); }); yield return SexToil; yield return new Toil { initAction = delegate { if (RJWSettings.DebugRape) ModLog.Message(" JobDriver_ViolateCorpse::MakeNewToils() - creating aftersex toil"); SexUtility.ProcessSex(Sexprops); }, defaultCompleteMode = ToilCompleteMode.Instant }; } } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_RapeCorpse.cs
C#
mit
2,510
using System; using System.Collections.Generic; using System.Linq; using RimWorld; using Verse; using Verse.AI; using Multiplayer.API; namespace rjw { internal class JobDef_RapeEnemy : JobDef { public List<JobDef> interruptJobs; public List<string> TargetDefNames = new List<string>(); public int priority = 0; protected JobDriver_RapeEnemy instance { get { if (_tmpInstance == null) { _tmpInstance = (JobDriver_RapeEnemy)Activator.CreateInstance(driverClass); } return _tmpInstance; } } private JobDriver_RapeEnemy _tmpInstance; public override void ResolveReferences() { base.ResolveReferences(); interruptJobs = new List<JobDef> { null, JobDefOf.LayDown, JobDefOf.Wait_Wander, JobDefOf.GotoWander, JobDefOf.AttackMelee }; } public virtual bool CanUseThisJobForPawn(Pawn rapist) { bool busy = !interruptJobs.Contains(rapist.CurJob?.def); if (RJWSettings.DebugRape) ModLog.Message(" JobDef_RapeEnemy::CanUseThisJobForPawn( " + xxx.get_pawnname(rapist) + " ) - busy:" + busy + " with current job: " + rapist.CurJob?.def?.ToString()); if (busy) return false; return instance.CanUseThisJobForPawn(rapist);// || TargetDefNames.Contains(rapist.def.defName); } public virtual Pawn FindVictim(Pawn rapist, Map m) { return instance.FindVictim(rapist, m); } } public class JobDriver_RapeEnemy : JobDriver_Rape { //override can_rape mechanics protected bool requireCanRape = true; public virtual bool CanUseThisJobForPawn(Pawn rapist) { return xxx.is_human(rapist); } // this is probably useseless, maybe there be something in future public virtual bool considerStillAliveEnemies => true; [SyncMethod] public virtual Pawn FindVictim(Pawn rapist, Map m) { if (RJWSettings.DebugRape) ModLog.Message($"{this.GetType().ToString()}::TryGiveJob({xxx.get_pawnname(rapist)}) map {m?.ToString()}"); if (rapist == null || m == null) return null; if (RJWSettings.DebugRape) ModLog.Message($" can rape = {xxx.can_rape(rapist)}"); if (requireCanRape && !xxx.can_rape(rapist)) return null; List<Pawn> validTargets = new List<Pawn>(); float min_fuckability = 0.10f; // Don't rape pawns with <10% fuckability float avg_fuckability = 0f; // Average targets fuckability, choose target higher than that var valid_targets = new Dictionary<Pawn, float>(); // Valid pawns and their fuckability Pawn chosentarget = null; // Final target pawn IEnumerable<Pawn> targets = m.mapPawns.AllPawnsSpawned.Where(x => !x.IsForbidden(rapist) && x != rapist && x.HostileTo(rapist) && IsValidTarget(rapist, x)) .ToList(); if (RJWSettings.DebugRape) ModLog.Message($" targets {targets.Count()}"); if (targets.Any(x => IsBlocking(rapist, x))) //If any of the targets is not downed and visible - don't proceed with rape (you have more pressing things to do). { //This is a bit whacky bearing in mind target selection. For example vulnerable pawns will block, but non-vulnearable will not return null; } foreach (var target in targets) { if (!Pather_Utility.cells_to_target_rape(rapist, target.Position)) { //if (RJWSettings.DebugRape) ModLog.Message($" {xxx.get_pawnname(target)} too far (cells) = {rapist.Position.DistanceToSquared(target.Position)}, skipping"); if (RJWSettings.DebugRape) ModLog.Message($" {xxx.get_pawnname(target)} too far (cells) = {rapist.Position.DistanceTo(target.Position)}, skipping"); continue;// too far } float fuc = GetFuckability(rapist, target); if (fuc > min_fuckability) { if (Pather_Utility.can_path_to_target(rapist, target.Position)) valid_targets.Add(target, fuc); else if (RJWSettings.DebugRape) ModLog.Message($" {xxx.get_pawnname(target)} too far (path), skipping"); } else if (RJWSettings.DebugRape) ModLog.Message($" {xxx.get_pawnname(target)} fuckability too low = {fuc}, skipping"); } if (RJWSettings.DebugRape) ModLog.Message($" fuckable targets {valid_targets.Count()}"); if (valid_targets.Any()) { avg_fuckability = valid_targets.Average(x => x.Value); if (RJWSettings.DebugRape) ModLog.Message($" avg_fuckability {avg_fuckability}"); // choose pawns to fuck with above average fuckability var valid_targetsFiltered = valid_targets.Where(x => x.Value >= avg_fuckability); if (RJWSettings.DebugRape) ModLog.Message($" targets above avg_fuckability {valid_targetsFiltered.Count()}"); if (valid_targetsFiltered.Any()) chosentarget = valid_targetsFiltered.RandomElement().Key; } return chosentarget; } bool IsBlocking(Pawn rapist, Pawn target) { return considerStillAliveEnemies && !target.Downed && rapist.CanSee(target); } bool IsValidTarget(Pawn rapist, Pawn target) { if (!RJWSettings.bestiality_enabled) { if (xxx.is_animal(target) && xxx.is_human(rapist)) { //bestiality disabled, skip. return false; } if (xxx.is_animal(rapist) && xxx.is_human(target)) { //bestiality disabled, skip. return false; } } if (!RJWSettings.animal_on_animal_enabled) if ((xxx.is_animal(target) && xxx.is_animal(rapist))) { //animal_on_animal disabled, skip. return false; } if ((xxx.is_mechanoid(rapist) && xxx.is_animal(target)) || (xxx.is_animal(rapist) && xxx.is_mechanoid(target))) return false; //no Mech on Animal action, ref JobDriver_RapeEnemyByMech::GetFuckability() if (target.CurJob?.def == xxx.gettin_raped || target.CurJob?.def == xxx.gettin_loved) { //already having sex with someone, skip, give chance to other victims. return false; } return Can_rape_Easily(target) && (xxx.is_human(target) || xxx.is_animal(target)) && rapist.CanReserveAndReach(target, PathEndMode.OnCell, Danger.Some, xxx.max_rapists_per_prisoner, 0); } public virtual float GetFuckability(Pawn rapist, Pawn target) { float fuckability = 0; if (target.health.hediffSet.HasHediff(xxx.submitting)) // it's not about attractiveness anymore, it's about showing who's whos bitch { fuckability = 2 * SexAppraiser.would_fuck(rapist, target, invert_opinion: true, ignore_bleeding: true, ignore_gender: true); } else if (SexAppraiser.would_rape(rapist, target)) { fuckability = SexAppraiser.would_fuck(rapist, target, invert_opinion: true, ignore_bleeding: true, ignore_gender: true); } if (RJWSettings.DebugRape) ModLog.Message($"JobDriver_RapeEnemy::GetFuckability({xxx.get_pawnname(rapist)}, {xxx.get_pawnname(target)})"); return fuckability; } protected bool Can_rape_Easily(Pawn pawn) { return xxx.can_get_raped(pawn) && !pawn.IsBurning(); } } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_RapeEnemy.cs
C#
mit
6,822
using RimWorld; using Verse; namespace rjw { internal class JobDriver_RapeEnemyByAnimal : JobDriver_RapeEnemy { public override bool CanUseThisJobForPawn(Pawn rapist) { if (rapist.CurJob != null && (rapist.CurJob.def != JobDefOf.LayDown || rapist.CurJob.def != JobDefOf.Wait_Wander || rapist.CurJob.def != JobDefOf.GotoWander)) return false; return xxx.is_animal(rapist) && !xxx.is_insect(rapist); } } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_RapeEnemyByAnimal.cs
C#
mit
424
using RimWorld; using Verse; namespace rjw { internal class JobDriver_RapeEnemyByHumanlike : JobDriver_RapeEnemy { public override bool CanUseThisJobForPawn(Pawn rapist) { if (rapist.CurJob != null && (rapist.CurJob.def != JobDefOf.LayDown || rapist.CurJob.def != JobDefOf.Wait_Wander || rapist.CurJob.def != JobDefOf.GotoWander)) return false; return xxx.is_human(rapist); } } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_RapeEnemyByHumanlike.cs
C#
mit
400
using System.Linq; using RimWorld; using Verse; namespace rjw { internal class JobDriver_RapeEnemyByInsect : JobDriver_RapeEnemy { public override bool CanUseThisJobForPawn(Pawn rapist) { if (rapist.CurJob != null && (rapist.CurJob.def != JobDefOf.LayDown || rapist.CurJob.def != JobDefOf.Wait_Wander || rapist.CurJob.def != JobDefOf.GotoWander)) return false; return xxx.is_insect(rapist); } public override float GetFuckability(Pawn rapist, Pawn target) { //Female plant Eggs to everyone. //if (rapist.gender == Gender.Female) //Genital_Helper.has_ovipositorF(rapist); //{ // //only rape when target dont have eggs yet // //if ((from x in target.health.hediffSet.GetHediffs<Hediff_InsectEgg>() where (x.IsParent(rapist)) select x).Count() > 0) // { // return 1f; // } //} ////Male rape to everyone. ////Feritlize eggs to target with planted eggs. //else //Genital_Helper.has_ovipositorM(rapist); //{ // //only rape target when can fertilize // //if ((from x in target.health.hediffSet.GetHediffs<Hediff_InsectEgg>() where (x.IsParent(rapist) && !x.fertilized) select x).Count() > 0) // if ((from x in target.health.hediffSet.GetHediffs<Hediff_InsectEgg>() where x.IsParent(rapist) select x).Count() > 0) // { // return 1f; // } //} return 1f; } } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_RapeEnemyByInsect.cs
C#
mit
1,343
using RimWorld; using Verse; namespace rjw { internal class JobDriver_RapeEnemyByMech : JobDriver_RapeEnemy { public override bool CanUseThisJobForPawn(Pawn rapist) { if (rapist.CurJob != null && (rapist.CurJob.def != JobDefOf.LayDown || rapist.CurJob.def != JobDefOf.Wait_Wander || rapist.CurJob.def != JobDefOf.GotoWander)) return false; return xxx.is_mechanoid(rapist); } public override float GetFuckability(Pawn rapist, Pawn target) { //Plant stuff into humanlikes. if (xxx.is_human(target)) return 1f; else return 0f; } } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_RapeEnemyByMech.cs
C#
mit
578
using RimWorld; using Verse; namespace rjw { internal class JobDriver_RapeEnemyToParasite : JobDriver_RapeEnemy { //not implemented public JobDriver_RapeEnemyToParasite() { this.requireCanRape = false; } public override bool CanUseThisJobForPawn(Pawn rapist) { if (rapist.CurJob != null && (rapist.CurJob.def != JobDefOf.LayDown || rapist.CurJob.def != JobDefOf.Wait_Wander || rapist.CurJob.def != JobDefOf.GotoWander)) return false; return false; } } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_RapeEnemyToParasite.cs
C#
mit
489
using System; using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; using Verse.Sound; namespace rjw { public class JobDriver_RandomRape : JobDriver_Rape { //Add some stuff. planning became bersek when failed to rape. } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_RapeRandom.cs
C#
mit
256
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; using Verse.Sound; using Multiplayer.API; using System.Linq; namespace rjw { public abstract class JobDriver_Sex : JobDriver { public readonly TargetIndex iTarget = TargetIndex.A; //pawn or corpse public readonly TargetIndex iBed = TargetIndex.B; //bed(maybe some furniture in future?) public readonly TargetIndex iCell = TargetIndex.C; //cell/location to have sex at(fapping) public float satisfaction = 1.0f; public bool shouldreserve = true; public int stackCount = 0; public int ticks_between_hearts = 60; public int ticks_between_hits = 60; public int ticks_between_thrusts = 60; public int ticks_left = 1000; //toil ticks public int sex_ticks = 1000; //orgasm ticks public int orgasms = 0; // Sex ticks will decrease until it hits the orgasm tick, then orgasm happens and sex_ticks may be reset // Sex continues for around 3 seconds public int orgasmstick = 180; // ~3 sec public int orgasmStartTick = 5000; public int duration = 5000; public bool face2face = false; public bool isEndytophile = false; public bool isAnimalOnAnimal = false; public bool shouldGainFocus = false; public bool shouldGainFocusP = false; public bool isSuccubus = false; public bool isSuccubusP = false; //toggles public bool beatings = false;// toggle on off, todo maybe? public bool beatonce = false; public bool neverendingsex = false; public Thing Target // for reservation { get { if (job == null) { return null; } if (job.GetTarget(TargetIndex.A).Pawn != null) return job.GetTarget(TargetIndex.A).Pawn; return job.GetTarget(TargetIndex.A).Thing; } } public Pawn Partner { get { if (PartnerPawn != null) return PartnerPawn; else if (Target is Pawn) return job.GetTarget(TargetIndex.A).Pawn; else if (Target is Corpse) return (job.GetTarget(TargetIndex.A).Thing as Corpse).InnerPawn; else return null; } } public Building_Bed Bed { get { if (pBed != null) return pBed; else if (job.GetTarget(TargetIndex.B).Thing is Building_Bed) return job.GetTarget(TargetIndex.B).Thing as Building_Bed; else return null; } } //not bed; chair, maybe something else in future public Building Building { get { if (job.GetTarget(TargetIndex.B).Thing is Building && !(job.GetTarget(TargetIndex.B).Thing is Building_Bed)) return job.GetTarget(TargetIndex.B).Thing as Building; else return null; } } public Pawn PartnerPawn = null; public Building_Bed pBed = null; public SexProps Sexprops = null; [SyncMethod] public void setup_ticks() { SetupDurationTicks(); SetupOrgasmTicks(); ticks_between_hearts = Rand.RangeInclusive(70, 130); ticks_between_hits = Rand.Range(xxx.config.min_ticks_between_hits, xxx.config.max_ticks_between_hits); if (xxx.is_bloodlust(pawn)) ticks_between_hits = (int)(ticks_between_hits * 0.75); if (xxx.is_brawler(pawn)) ticks_between_hits = (int)(ticks_between_hits * 0.90); ticks_between_thrusts = 120; } public void Set_bed(Building_Bed newBed) { pBed = newBed; } public float OrgasmProgress { get { var orgasmDuration = orgasmStartTick - orgasmstick; var ticksUntilOrgasm = sex_ticks - orgasmstick; return 1f - (ticksUntilOrgasm / (float) orgasmDuration); } } public override void ExposeData() { base.ExposeData(); Scribe_Values.Look(ref ticks_left, "ticks_left", 0, false); Scribe_Values.Look(ref ticks_between_hearts, "ticks_between_hearts", 0, false); Scribe_Values.Look(ref ticks_between_hits, "ticks_between_hits", 0, false); Scribe_Values.Look(ref ticks_between_thrusts, "ticks_between_thrusts", 0, false); Scribe_Values.Look(ref duration, "duration", 0, false); Scribe_Values.Look(ref sex_ticks, "sex_ticks", 0, false); Scribe_Values.Look(ref orgasms, "orgasms", 0, false); Scribe_Values.Look(ref orgasmstick, "orgasmstick", 0, false); Scribe_Values.Look(ref orgasmStartTick, "orgasmStartTick", 0, false); Scribe_References.Look(ref pBed, "pBed"); Scribe_References.Look(ref PartnerPawn, "PartnerPawn"); Scribe_Deep.Look(ref Sexprops, "Sexprops", new SexProps[0]); Scribe_Values.Look(ref beatings, "beatings"); Scribe_Values.Look(ref beatonce, "beatonce"); Scribe_Values.Look(ref neverendingsex, "neverendingsex"); Scribe_Values.Look(ref face2face, "face2face"); Scribe_Values.Look(ref isEndytophile, "isEndytophile"); Scribe_Values.Look(ref shouldGainFocus, "shouldGainFocus"); Scribe_Values.Look(ref shouldGainFocusP, "shouldGainFocusP"); Scribe_Values.Look(ref isSuccubus, "isSuccubus"); Scribe_Values.Look(ref isSuccubusP, "isSuccubusP"); } public void SexTick(Pawn pawn, Thing target, bool pawnnude = true, bool partnernude = true) { ticks_left--; sex_ticks--; Orgasm(); var partner = target as Pawn; if (partner != null) { if (partner.jobs?.curDriver is JobDriver_SexBaseReciever)//tick partner { ((JobDriver_SexBaseReciever)partner.jobs.curDriver as JobDriver_SexBaseReciever).ticks_left--; ((JobDriver_SexBaseReciever)partner.jobs.curDriver as JobDriver_SexBaseReciever).sex_ticks--; ((JobDriver_SexBaseReciever)partner.jobs.curDriver as JobDriver_SexBaseReciever).Orgasm(); } if (pawn.jobs?.curDriver is JobDriver_SexBaseInitiator) { var hit = false; if (beatonce) { beatonce = false; SexUtility.Sex_Beatings_Dohit(pawn, Partner, Sexprops.isRapist); } else if (pawn.IsHashIntervalTick(ticks_between_hits)) { Roll_to_hit(); } if (hit) if (!isEndytophile) { SexUtility.DrawNude(pawn); if (partner != null) SexUtility.DrawNude(partner); } } } if (pawn.IsHashIntervalTick(ticks_between_thrusts)) { ChangePsyfocus(pawn, partner); Animate(pawn, partner); PlaySexSound(); if (!Sexprops.isRape) { pawn.GainComfortFromCellIfPossible(); if (partner != null) partner.GainComfortFromCellIfPossible(); } } } /// <summary> /// simple rjw thrust animation /// </summary> public void Animate(Pawn pawn, Thing target) { RotatePawns(pawn, Partner); //attack/ride 1x2 cell cocksleeve/dildo? //if (Building != null) // target = Building; if (target != null) { pawn.Drawer.Notify_MeleeAttackOn(target); var partner = target as Pawn; if (partner != null && !Sexprops.isRapist) partner.Drawer.Notify_MeleeAttackOn(pawn); //refresh DrawNude after beating and Notify_MeleeAttackOn // Endytophiles prefer clothed sex, everyone else gets nude. if (!isEndytophile) { SexUtility.DrawNude(pawn); if (partner != null) SexUtility.DrawNude(partner); } } else { //refresh DrawNude after beating and Notify_MeleeAttackOn // Endytophiles prefer clothed sex, everyone else gets nude. if (!isEndytophile) { SexUtility.DrawNude(pawn); } } } /// <summary> /// increase Psyfocus by having sex /// </summary> public void ChangePsyfocus(Pawn pawn, Thing target) { if (ModsConfig.RoyaltyActive) { if (pawn.jobs?.curDriver is JobDriver_ViolateCorpse) if (xxx.is_necrophiliac(pawn) && MeditationFocusTypeAvailabilityCache.PawnCanUse(pawn, DefDatabase<MeditationFocusDef>.GetNamedSilentFail("Morbid"))) { SexUtility.OffsetPsyfocus(pawn, 0.01f); } if (target != null) { var partner = target as Pawn; if (partner != null) { if (shouldGainFocus) SexUtility.OffsetPsyfocus(pawn, 0.01f); if (shouldGainFocusP) SexUtility.OffsetPsyfocus(partner, 0.01f); if (isSuccubus) SexUtility.OffsetPsyfocus(pawn, 0.01f); if (isSuccubusP) SexUtility.OffsetPsyfocus(partner, 0.01f); } } } } /// <summary> /// rotate pawns /// </summary> public void RotatePawns(Pawn pawn, Thing target) { if (Building != null) { if (face2face) pawn.Rotation = Building.Rotation.Opposite; else pawn.Rotation = Building.Rotation; return; } if (target == null) // solo { //pawn.Rotation = Rot4.South; return; } if (target is not Pawn partner || partner.Dead) // necro { pawn.rotationTracker.Face(target.DrawPos); return; } if (partner.jobs?.curDriver is JobDriver_SexBaseReciever receiverDriver) if (receiverDriver.parteners.Count > 1) return; //maybe could do a hand check for monster girls but w/e //bool partnerHasHands = Receiver.health.hediffSet.GetNotMissingParts().Any(part => part.IsInGroup(BodyPartGroupDefOf.RightHand) || part.IsInGroup(BodyPartGroupDefOf.LeftHand)); // most of animal sex is likely doggystyle. if (isAnimalOnAnimal) { if (Sexprops.sexType == xxx.rjwSextype.Anal || Sexprops.sexType == xxx.rjwSextype.Vaginal || Sexprops.sexType == xxx.rjwSextype.DoublePenetration) { //>> //Log.Message("animal doggy"); pawn.rotationTracker.Face(partner.DrawPos); partner.Rotation = pawn.Rotation; } else { //>< //Log.Message("animal non doggy"); pawn.rotationTracker.Face(target.DrawPos); partner.rotationTracker.Face(pawn.DrawPos); } } else { if (this is JobDriver_BestialityForFemale) { if (Sexprops.sexType == xxx.rjwSextype.Anal || Sexprops.sexType == xxx.rjwSextype.Vaginal || Sexprops.sexType == xxx.rjwSextype.DoublePenetration) { //<< //Log.Message("bestialityFF doggy"); partner.rotationTracker.Face(pawn.DrawPos); pawn.Rotation = partner.Rotation; } else { //>< //Log.Message("bestialityFF non doggy"); pawn.rotationTracker.Face(target.DrawPos); partner.rotationTracker.Face(pawn.DrawPos); } } else if (partner.GetPosture() == PawnPosture.LayingInBed) { //x^ //Log.Message("loving/casualsex in bed"); // this could use better handling for cowgirl/reverse cowgirl and who pen who, if such would be implemented //until then... if (!face2face && Sexprops.sexType == xxx.rjwSextype.Anal || Sexprops.sexType == xxx.rjwSextype.Vaginal || Sexprops.sexType == xxx.rjwSextype.DoublePenetration || Sexprops.sexType == xxx.rjwSextype.Fisting) //if (xxx.is_female(pawn) && xxx.is_female(partner)) { // in bed loving face down pawn.Rotation = partner.CurrentBed().Rotation.Opposite; } //else if (!(xxx.is_male(pawn) && xxx.is_male(partner))) //{ // // in bed loving face down // pawn.Rotation = partner.CurrentBed().Rotation.Opposite; //} else { // in bed loving, face up pawn.Rotation = partner.CurrentBed().Rotation; } } // 30% chance of face-to-face regardless, for variety. else if (!face2face && (Sexprops.sexType == xxx.rjwSextype.Anal || Sexprops.sexType == xxx.rjwSextype.Vaginal || Sexprops.sexType == xxx.rjwSextype.DoublePenetration || Sexprops.sexType == xxx.rjwSextype.Fisting)) { //>> //Log.Message("doggy"); pawn.rotationTracker.Face(target.DrawPos); partner.Rotation = pawn.Rotation; } // non doggystyle, or face-to-face regardless else { //>< //Log.Message("non doggy"); pawn.rotationTracker.Face(target.DrawPos); partner.rotationTracker.Face(pawn.DrawPos); } } } [SyncMethod] public void Rollface2face(float chance = 0.3f) { Setface2face(Rand.Chance(chance)); } public void Setface2face(bool chance) { face2face = chance; } public void Roll_to_hit() { if (beatings || (Sexprops.isRapist && RJWSettings.rape_beating)) SexUtility.Sex_Beatings(Sexprops); } public void ThrowMetaIcon(IntVec3 pos, Map map, ThingDef icon) { MoteMaker.MakeStaticMote(pos, map, icon); } public void ThrowMetaIconF(IntVec3 pos, Map map, FleckDef icon) { FleckMaker.ThrowMetaIcon(pos, map, icon); } public void PlaySexSound() { if (RJWSettings.sounds_enabled) { SoundInfo sound = new TargetInfo(pawn.Position, pawn.Map); sound.volumeFactor = RJWSettings.sounds_sex_volume; if(isAnimalOnAnimal) sound.volumeFactor *= RJWSettings.sounds_animal_on_animal_volume; SoundDef.Named("Sex").PlayOneShot(sound); } } public void PlayCumSound() { if (RJWSettings.sounds_enabled) { SoundInfo sound = new TargetInfo(pawn.Position, pawn.Map); sound.volumeFactor = RJWSettings.sounds_cum_volume; if (isAnimalOnAnimal) sound.volumeFactor *= RJWSettings.sounds_animal_on_animal_volume; SoundDef.Named("Cum").PlayOneShot(sound); } } public void PlaySexVoice() { //if (RJWSettings.sounds_enabled) //{ // SoundInfo sound = new TargetInfo(pawn.Position, pawn.Map); // sound.volumeFactor = RJWSettings.sounds_voice_volume; //if (isAnimalOnAnimal) // sound.volumeFactor *= RJWSettings.sounds_animal_on_animal_volume; // SoundDef.Named("Sex").PlayOneShot(sound); //} } public void PlayOrgasmVoice() { //if (RJWSettings.sounds_enabled) //{ // SoundInfo sound = new TargetInfo(pawn.Position, pawn.Map); // sound.volumeFactor = RJWSettings.sounds_orgasm_volume; //if (isAnimalOnAnimal) // sound.volumeFactor *= RJWSettings.sounds_animal_on_animal_volume; // SoundDef.Named("Orgasm").PlayOneShot(sound); //} } public void Orgasm() { if (sex_ticks > orgasmstick) //~3s at speed 1 { return; } //if (RJWSettings.DevMode) Log.Message(xxx.get_pawnname(pawn) + " Orgasmed") orgasms++; // Sexprops are often passed to other mods for later evaluation of thoughts, memes, etc. // the original orgasm counter is kept for stability Sexprops.orgasms ++; PlayCumSound(); PlayOrgasmVoice(); //Log.Message(xxx.get_pawnname(Sexprops.Giver)); //Log.Message(xxx.get_pawnname(Sexprops.Reciever)); //Log.Message(Sexprops.SexType.ToStringSafe()); //Log.Message(Sexprops.DictionaryKey.ToStringSafe()); //Log.Message(Sexprops.RulePack.ToStringSafe()); if (!Sexprops.usedCondom) { //apply cum to floor: SexUtility.CumFilthGenerator(pawn); if (Partner != null) if (!pawn.Dead && !Partner.Dead) { //TODO: someday unfuck this //if (!(this is JobDriver_SexBaseReciever)) if (!Sexprops.usedCondom) { PregnancyHelper.impregnate(Sexprops); SexUtility.TransferNutrition(Sexprops); } } } CalculateSatisfactionPerTick(); SexUtility.SatisfyPersonal(Sexprops, satisfaction); //else // SexUtility.SatisfyPersonal(pawn, ((JobDriver_SexBaseReciever)pawn.jobs?.curDriver).parteners.FirstOrFallback(), Sexprops, Sexprops.isRapist, satisfaction); SetupOrgasmTicks(); if (neverendingsex) ticks_left = duration; } [SyncMethod] protected virtual void SetupDurationTicks() { ticks_left = (int)(2000.0f * Rand.Range(0.50f, 0.90f)); duration = ticks_left; } [SyncMethod] protected virtual void SetupOrgasmTicks() { float need; if (xxx.is_human(pawn)) { need = 1.0f + xxx.need_some_sex(pawn); //1-4 } else { need = 1.0f; } orgasmstick = 180; sex_ticks = (int)((duration / need) * Rand.Range(0.75f, 0.90f)); orgasmStartTick = sex_ticks; } public void CalculateSatisfactionPerTick() { satisfaction = 0.4f; } public static bool IsInOrByBed(Building_Bed b, Pawn p) { for (int i = 0; i < b.SleepingSlotsCount; i++) { if (b.GetSleepingSlotPos(i).InHorDistOf(p.Position, 1f)) { return true; } } return false; } public override bool TryMakePreToilReservations(bool errorOnFailed) { return true; // No reservations needed. } protected override IEnumerable<Toil> MakeNewToils() { return null; } } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_Sex.cs
C#
mit
16,006
using RimWorld; using System.Linq; using Verse; using Verse.AI; using System.Collections.Generic; using rjw.Modules.Interactions.Enums; using rjw.Modules.Interactions.Objects; namespace rjw { public abstract class JobDriver_SexBaseInitiator : JobDriver_Sex { public void Start() { bool isWhoring = false; bool isRape = false; var receiverDriver = Partner?.jobs?.curDriver as JobDriver_SexBaseReciever; isEndytophile = xxx.has_quirk(pawn, "Endytophile"); isAnimalOnAnimal = xxx.is_animal(pawn) && xxx.is_animal(Partner); if (Partner == null || Partner == pawn) { // HERE COULD BE YOUR AD } else if (Partner.Dead) { isRape = true; } else if (receiverDriver is not null) { receiverDriver.parteners.AddDistinct(pawn); //prevent downed Receiver standing up and interrupting rape if (Partner.health.hediffSet.HasHediff(xxx.submitting)) Partner.health.AddHediff(xxx.submitting); //(Target.jobs.curDriver as JobDriver_SexBaseReciever).parteners.Count; //TODO: add multipartner support so sex doesn't repeat, maybe, someday isRape = Partner?.CurJob.def == xxx.gettin_raped; isWhoring = pawn?.CurJob.def == xxx.whore_is_serving_visitors; //toggles NymphSucc(); RoMSucc(); NISucc(); } if (Sexprops == null) { //Log.Message("rulePack1: " + Sexprops); Sexprops = pawn.GetRMBSexPropsCache(); //Log.Message("rulePack2: " + Sexprops); pawn.GetRJWPawnData().SexProps = null; //Log.Message("rulePack3: " + Sexprops); //Log.Message("rulePack4: " + pawn.GetRJWPawnData().SexProps); if (Sexprops == null) { Sexprops = SexUtility.SelectSextype(pawn, Partner, isRape, isWhoring); Sexprops.isRapist = isRape; Sexprops.isWhoring = isWhoring; } var interaction = Modules.Interactions.Helpers.InteractionHelper.GetWithExtension(Sexprops.dictionaryKey); Sexprops.isRevese = interaction.HasInteractionTag(InteractionTag.Reverse); } if (receiverDriver is not null && receiverDriver.parteners.Count == 1 && receiverDriver.Sexprops == null) { receiverDriver.Sexprops = new SexProps() { pawn = Partner, partner = pawn, sexType = Sexprops.sexType, dictionaryKey = Sexprops.dictionaryKey, usedCondom = Sexprops.usedCondom, isRape = isRape, isReceiver = true, isRevese = Sexprops.isRevese }; } SexUtility.LogSextype(Sexprops.pawn, Sexprops.partner, Sexprops.rulePack, Sexprops.dictionaryKey); } //public void Change(xxx.rjwSextype sexType) //{ // if (pawn.jobs?.curDriver is JobDriver_SexBaseInitiator) // { // (pawn.jobs.curDriver as JobDriver_SexBaseInitiator).increase_time(duration); // Sexprops = SexUtility.SelectSextype(pawn, Partner, isRape, isWhoring, Partner); // sexType = Sexprops.SexType; // SexUtility.LogSextype(Sexprops.Giver, Sexprops.Reciever, Sexprops.RulePack, Sexprops.DictionaryKey); // } // if (Partner.jobs?.curDriver is JobDriver_SexBaseReciever) // { // (Partner.jobs.curDriver as JobDriver_SexBaseReciever).increase_time(duration); // Sexprops = SexUtility.SelectSextype(pawn, Partner, isRape, isWhoring, Partner); // sexType = Sexprops.SexType; // SexUtility.LogSextype(Sexprops.Giver, Sexprops.Reciever, Sexprops.RulePack, Sexprops.DictionaryKey); // } // sexType = sexType //} public void End() { if (xxx.is_human(pawn)) pawn.Drawer.renderer.graphics.ResolveApparelGraphics(); GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(pawn); if (Partner?.jobs?.curDriver is JobDriver_SexBaseReciever receiverDriver) { if (receiverDriver.parteners.Count == 1 && !Sexprops.isCoreLovin) { var isPenetrative = Sexprops.sexType switch { xxx.rjwSextype.Anal => true, xxx.rjwSextype.Vaginal => true, xxx.rjwSextype.DoublePenetration => true, _ => false }; if (!isPenetrative) goto notKnotting; // reverse interaction, check if penetrating partner can knot var ableToKnot = Sexprops.isRevese ? canKnott(Partner) : canKnott(pawn); if (!ableToKnot) goto notKnotting; pawn.jobs.jobQueue.EnqueueFirst(JobMaker.MakeJob(xxx.knotted, Partner)); Partner.jobs.jobQueue.EnqueueFirst(JobMaker.MakeJob(xxx.knotted, pawn)); } notKnotting: receiverDriver.parteners.Remove(pawn); } } public bool canKnott(Pawn pawn) { // In case of necro, dead pawns can never knot. if (pawn.Dead) return false; foreach (var y in pawn.GetGenitalsList()) if (PartProps.TryGetProps(y, out var propslist)) if (propslist.Contains("Knotted")) return true; return false; } /// <summary> /// non succubus focus gain /// </summary> public void NymphSucc() { if (MeditationFocusTypeAvailabilityCache.PawnCanUse(pawn, xxx.SexMeditationFocus)) { shouldGainFocus = true; SexUtility.OffsetPsyfocus(pawn, 0.01f); } else if (xxx.is_zoophile(pawn) && xxx.is_animal(Partner) && MeditationFocusTypeAvailabilityCache.PawnCanUse(pawn, MeditationFocusDefOf.Natural)) { shouldGainFocus = true; } if (MeditationFocusTypeAvailabilityCache.PawnCanUse(Partner, xxx.SexMeditationFocus)) { shouldGainFocusP = true; } else if (xxx.is_zoophile(Partner) && xxx.is_animal(pawn) && MeditationFocusTypeAvailabilityCache.PawnCanUse(Partner, MeditationFocusDefOf.Natural)) { shouldGainFocusP = true; } } /// <summary> /// Rimworld of Magic succubus focus gain /// </summary> public void RoMSucc() { if (xxx.RoMIsActive) { if (xxx.has_traits(pawn)) if (pawn.story.traits.HasTrait(xxx.Succubus)) { isSuccubus = true; } if (xxx.has_traits(Partner)) if (Partner.story.traits.HasTrait(xxx.Succubus)) { isSuccubusP = true; } } } /// <summary> /// Nightmare Incarnation succubus focus gain /// </summary> public void NISucc() { if (xxx.NightmareIncarnationIsActive) { if (xxx.has_traits(pawn)) foreach (var x in pawn.AllComps?.Where(x => x?.props?.ToStringSafe() == "NightmareIncarnation.CompProperties_SuccubusRace")) { isSuccubus = true; break; } if (xxx.has_traits(Partner)) foreach (var x in Partner.AllComps?.Where(x => x?.props?.ToStringSafe() == "NightmareIncarnation.CompProperties_SuccubusRace")) { isSuccubusP = true; break; } } } public override bool TryMakePreToilReservations(bool errorOnFailed) { //ModLog.Message("shouldreserve " + shouldreserve); if (shouldreserve && Target != null) return pawn.Reserve(Target, job, xxx.max_rapists_per_prisoner, stackCount, null, errorOnFailed); else if (shouldreserve && Bed != null) return pawn.Reserve(Bed, job, Bed.SleepingSlotsCount, 0, null, errorOnFailed); else return true; // No reservations needed. //return this.pawn.Reserve(this.Partner, this.job, 1, 0, null) && this.pawn.Reserve(this.Bed, this.job, 1, 0, null); } } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_SexBaseInitiator.cs
C#
mit
6,986
using System; using System.Collections.Generic; using Verse; using Verse.AI; namespace rjw { public class JobDriver_SexBaseReciever : JobDriver_Sex { //give this poor driver some love other than (Partner.jobs?.curDriver is JobDriver_SexBaseReciever) public List<Pawn> parteners = new(); public override void ExposeData() { base.ExposeData(); Scribe_Collections.Look(ref parteners, "parteners", LookMode.Reference); } /// <summary> /// Adds a predicate that a partner must fulfill to be considered valid. /// </summary> /// <param name="predicate">The predicate.</param> public void AddPartnerCondition(Predicate<Pawn> predicate) => this.FailOn(() => parteners.Count > 0 && !parteners.Any(predicate)); protected virtual void DoSetup() { setup_ticks(); // Add sex initiator, so this wont fail before they start their job. parteners.AddDistinct(Partner); // Handles ending the job when no partners remain. AddEndCondition(() => parteners.Count <= 0 ? JobCondition.Succeeded : JobCondition.Ongoing); // These make sure at least one partner is still valid. In a perfect world, // the partners will properly remove themselves when they're no longer // trying to screw this pawn ...but this is not a perfect world. AddPartnerCondition(MustBeSpawned); AddPartnerCondition(MustBeAwake); AddPartnerCondition(MustNotBeDrafted); AddPartnerCondition(MustBeMySexInitiator); } /// <summary> /// Checks that the partner is actually spawned on this map. /// </summary> protected bool MustBeSpawned(Pawn partner) => partner.Spawned && partner.Map == pawn.Map; /// <summary> /// Checks that the partner is capable of being awake. /// </summary> protected bool MustBeAwake(Pawn partner) => partner.health.capacities.CanBeAwake; /// <summary> /// Checks that the partner is not drafted. /// </summary> protected bool MustNotBeDrafted(Pawn partner) => !partner.Drafted; /// <summary> /// Checks that the partner is still trying to fuck this driver's pawn. /// </summary> protected bool MustBeMySexInitiator(Pawn partner) => (partner.jobs.curDriver as JobDriver_SexBaseInitiator)?.Partner == pawn; } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_SexBaseReciever.cs
C#
mit
2,210
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; using System; namespace rjw { public class JobDriver_SexBaseRecieverLoved : JobDriver_SexBaseReciever { protected override void DoSetup() { base.DoSetup(); // More/less hearts based on opinion. try { if (pawn.relations.OpinionOf(Partner) < 0) ticks_between_hearts += 50; else if (pawn.relations.OpinionOf(Partner) > 60) ticks_between_hearts -= 25; } catch { ModLog.Warning("Failed to resolve pawn relations, if on save load, this shouldn't matter too much."); } // For consensual sex, drafting the recipient will interrupt the job. this.FailOn(() => pawn.Drafted); } protected override IEnumerable<Toil> MakeNewToils() { DoSetup(); // ModLog.Message("JobDriver_GettinLoved::MakeNewToils is called"); // ModLog.Message("" + Partner.CurJob.def); if (Partner.CurJob.def == xxx.casual_sex) // sex in bed { this.KeepLyingDown(iBed); yield return Toils_Reserve.Reserve(iTarget, 1, 0); yield return Toils_Reserve.Reserve(iBed, Bed.SleepingSlotsCount, 0); var get_loved = MakeSexToil(); get_loved.FailOn(() => Partner.CurJob?.def != xxx.casual_sex); yield return get_loved; } else if (Partner.CurJob.def == xxx.quick_sex) { yield return Toils_Reserve.Reserve(iTarget, 1, 0); var get_loved = MakeSexToil(); get_loved.handlingFacing = false; yield return get_loved; } else if (Partner.CurJob.def == xxx.whore_is_serving_visitors) { this.FailOn(() => Partner.CurJob == null); yield return Toils_Reserve.Reserve(iTarget, 1, 0); var get_loved = MakeSexToil(); get_loved.FailOn(() => Partner.CurJob?.def != xxx.whore_is_serving_visitors); yield return get_loved; } else if (Partner.CurJob.def == xxx.bestialityForFemale) { this.FailOn(() => Partner.CurJob == null); yield return Toils_Reserve.Reserve(iTarget, 1, 0); var get_loved = MakeSexToil(); get_loved.FailOn(() => Partner.CurJob?.def != xxx.bestialityForFemale); yield return get_loved; } else if (Partner.CurJob.def == xxx.animalMate) { this.FailOn(() => Partner.CurJob == null); yield return Toils_Reserve.Reserve(iTarget, 1, 0); var get_loved = MakeSexToil(); get_loved.FailOn(() => Partner.CurJob?.def != xxx.animalMate); yield return get_loved; } } private Toil MakeSexToil() { // Any other consensual sex besides casual sex is in a bed. var get_loved = Partner.CurJob.def != xxx.casual_sex ? new Toil() : Toils_LayDown.LayDown(iBed, true, false, false, false); get_loved.defaultCompleteMode = ToilCompleteMode.Never; get_loved.socialMode = RandomSocialMode.Off; get_loved.handlingFacing = true; get_loved.tickAction = () => { if (pawn.IsHashIntervalTick(ticks_between_hearts)) ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart); }; get_loved.AddFinishAction(() => { if (xxx.is_human(pawn)) pawn.Drawer.renderer.graphics.ResolveApparelGraphics(); GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(pawn); }); return get_loved; } } // Used by the quickie job for some reason. Future expansion? public class JobDriver_SexBaseRecieverQuickie : JobDriver_SexBaseRecieverLoved { } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_SexBaseRecieverLoved.cs
C#
mit
3,321
using System; using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; namespace rjw { public class JobDriver_SexBaseRecieverRaped : JobDriver_SexBaseReciever { protected override IEnumerable<Toil> MakeNewToils() { DoSetup(); var get_raped = new Toil { defaultCompleteMode = ToilCompleteMode.Never, handlingFacing = true, socialMode = RandomSocialMode.Off, initAction = () => { pawn.pather.StopDead(); pawn.jobs.curDriver.asleep = false; SexUtility.BeeingRapedAlert(Partner, pawn); }, tickAction = () => { if (parteners.Count <= 0) return; if (!pawn.IsHashIntervalTick(ticks_between_hearts / parteners.Count)) return; if (xxx.is_masochist(pawn) || xxx.is_psychopath(pawn)) ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart); else ThrowMetaIconF(pawn.Position, pawn.Map, xxx.mote_noheart); } }; get_raped.AddFinishAction(() => { if (xxx.is_human(pawn)) pawn.Drawer.renderer.graphics.ResolveApparelGraphics(); GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(pawn); if (Bed != null && pawn.Downed) { Job toBed = JobMaker.MakeJob(JobDefOf.Rescue, pawn, Bed); toBed.count = 1; Partner.jobs.jobQueue.EnqueueFirst(toBed); //Log.Message(xxx.get_pawnname(Initiator) + ": job tobed:" + tobed); } else if (pawn.HostileTo(Partner)) pawn.health.AddHediff(xxx.submitting); else if (RJWSettings.rape_beating) pawn.stances.stunner.StunFor(600, pawn); }); yield return get_raped; } } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_SexBaseRecieverRaped.cs
C#
mit
1,588
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; namespace rjw { public class JobDriver_JoinInBed : JobDriver_SexBaseInitiator { public override bool TryMakePreToilReservations(bool errorOnFailed) { return pawn.Reserve(Target, job, xxx.max_rapists_per_prisoner, 0, null, errorOnFailed); } protected override IEnumerable<Toil> MakeNewToils() { //ModLog.Message("" + this.GetType().ToString() + "::MakeNewToils() called"); setup_ticks(); this.FailOnDespawnedOrNull(iTarget); this.FailOnDespawnedOrNull(iBed); this.FailOn(() => !Partner.health.capacities.CanBeAwake); this.FailOn(() => !(Partner.InBed() || Bed_Utility.in_same_bed(Partner, pawn))); this.FailOn(() => pawn.Drafted); yield return Toils_Reserve.Reserve(iTarget, xxx.max_rapists_per_prisoner, 0); yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell); Toil StartPartnerJob = new Toil(); StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant; StartPartnerJob.socialMode = RandomSocialMode.Off; StartPartnerJob.initAction = delegate { Job gettin_loved = JobMaker.MakeJob(xxx.gettin_loved, pawn, Bed); Partner.jobs.StartJob(gettin_loved, JobCondition.InterruptForced); }; yield return StartPartnerJob; Toil SexToil = new Toil(); SexToil.defaultCompleteMode = ToilCompleteMode.Never; SexToil.socialMode = RandomSocialMode.Off; SexToil.handlingFacing = true; SexToil.initAction = delegate { Start(); Sexprops.usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(Partner); if (Sexprops.usedCondom) { var receiverDriver = Partner?.jobs?.curDriver as JobDriver_SexBaseReciever; if (receiverDriver is not null && receiverDriver.Sexprops != null) receiverDriver.Sexprops.usedCondom = true; } }; SexToil.FailOn(() => Partner.CurJob?.def != xxx.gettin_loved); SexToil.AddPreTickAction(delegate { if (pawn.IsHashIntervalTick(ticks_between_hearts)) ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart); SexTick(pawn, Partner); SexUtility.reduce_rest(Partner, 1); SexUtility.reduce_rest(pawn, 2); if (ticks_left <= 0) ReadyForNextToil(); }); SexToil.AddFinishAction(End); yield return SexToil; yield return new Toil { initAction = () => SexUtility.ProcessSex(Sexprops), defaultCompleteMode = ToilCompleteMode.Instant }; } } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_SexCasual.cs
C#
mit
2,450
using System; using System.Collections.Generic; using System.Linq; using Multiplayer.API; using RimWorld; using UnityEngine; using Verse; using Verse.AI; namespace rjw { public class JobDriver_SexQuick : JobDriver_SexBaseInitiator { public override bool TryMakePreToilReservations(bool errorOnFailed) { return pawn.Reserve(Target, job, xxx.max_rapists_per_prisoner, 0, null, errorOnFailed); } protected override IEnumerable<Toil> MakeNewToils() { //ModLog.Message("" + this.GetType().ToString() + "::MakeNewToils() called"); setup_ticks(); var PartnerJob = xxx.getting_quickie; this.FailOnDespawnedNullOrForbidden(iTarget); this.FailOn(() => !Partner.health.capacities.CanBeAwake); this.FailOn(() => pawn.Drafted); yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell); Toil findQuickieSpot = new Toil(); findQuickieSpot.defaultCompleteMode = ToilCompleteMode.PatherArrival; findQuickieSpot.initAction = delegate { //Needs this earlier to decide if current place is good enough var all_pawns = pawn.Map.mapPawns.AllPawnsSpawned.Where(x => x.Position.DistanceTo(pawn.Position) < 100 && xxx.is_human(x) && x != pawn && x != Partner ).ToList(); FloatRange temperature = pawn.ComfortableTemperatureRange(); float cellTemp = pawn.Position.GetTemperature(pawn.Map); if (Partner.IsPrisonerInPrisonCell() || (!CasualSex_Helper.MightBeSeen(all_pawns, pawn.Position, pawn, Partner) && (cellTemp > temperature.min && cellTemp < temperature.max))) { ReadyForNextToil(); } else { var spot = CasualSex_Helper.FindSexLocation(pawn, Partner); pawn.pather.StartPath(spot, PathEndMode.OnCell); //sometimes errors with stuff like vomiting //sometimes partner is null ??? no idea how to fix this Partner?.jobs.StopAll(); Job job = JobMaker.MakeJob(JobDefOf.GotoMindControlled, spot); Partner?.jobs.StartJob(job, JobCondition.InterruptForced); } }; yield return findQuickieSpot; Toil WaitForPartner = new Toil(); WaitForPartner.defaultCompleteMode = ToilCompleteMode.Delay; WaitForPartner.initAction = delegate { ticksLeftThisToil = 5000; }; WaitForPartner.tickAction = delegate { pawn.GainComfortFromCellIfPossible(); if (pawn.Position.DistanceTo(Partner.Position) <= 1f) { ReadyForNextToil(); } }; yield return WaitForPartner; Toil StartPartnerJob = new Toil(); StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant; StartPartnerJob.socialMode = RandomSocialMode.Off; StartPartnerJob.initAction = delegate { Job gettingQuickie = JobMaker.MakeJob(PartnerJob, pawn, Partner); Partner.jobs.StartJob(gettingQuickie, JobCondition.InterruptForced); }; yield return StartPartnerJob; Toil SexToil = new Toil(); SexToil.defaultCompleteMode = ToilCompleteMode.Never; SexToil.socialMode = RandomSocialMode.Off; SexToil.defaultDuration = duration; SexToil.handlingFacing = true; SexToil.FailOn(() => Partner.CurJob?.def != PartnerJob); SexToil.initAction = delegate { Partner.pather.StopDead(); Partner.jobs.curDriver.asleep = false; Start(); Sexprops.usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(Partner); if (Sexprops.usedCondom) { var receiverDriver = Partner?.jobs?.curDriver as JobDriver_SexBaseReciever; if (receiverDriver is not null && receiverDriver.Sexprops != null) receiverDriver.Sexprops.usedCondom = true; } }; SexToil.AddPreTickAction(delegate { if (pawn.IsHashIntervalTick(ticks_between_hearts)) ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart); SexTick(pawn, Partner); SexUtility.reduce_rest(Partner, 1); SexUtility.reduce_rest(pawn, 1); if (ticks_left <= 0) ReadyForNextToil(); }); SexToil.AddFinishAction(End); yield return SexToil; yield return new Toil { initAction = () => SexUtility.ProcessSex(Sexprops), defaultCompleteMode = ToilCompleteMode.Instant }; } } }
jojo1541/rjw
1.4/Source/JobDrivers/JobDriver_SexQuick.cs
C#
mit
4,094
public class RJWSexJob : Job, IExposable { public VorePath VorePath; public VoreProposal Proposal; public Pawn Initiator; public bool IsForced = false; public bool IsKidnapping = false; public bool IsRitualRelated = false; // we hide base ExposeData here because Tynan thought it was a great idea to completely lock and seal the Job. This entire file is just a mess of workarounds for the restrictive Job class public new void ExposeData() { base.ExposeData(); Scribe_Deep.Look(ref VorePath, "VorePath", new object[0]); Scribe_Deep.Look(ref Proposal, "Proposal", new object[0]); Scribe_References.Look(ref Initiator, "Initiator"); Scribe_Values.Look(ref IsKidnapping, "IsKidnapping"); } } public static class VoreJobMaker { public static VoreJob MakeJob() { VoreJob job = SimplePool<VoreJob>.Get(); job.loadID = Find.UniqueIDsManager.GetNextJobID(); return job; } public static VoreJob MakeJob(JobDef jobDef) { VoreJob job = MakeJob(); job.def = jobDef; return job; } public static VoreJob MakeJob(JobDef jobDef, LocalTargetInfo targetA) { VoreJob job = MakeJob(); job.def = jobDef; job.targetA = targetA; ... -> more MakeJob() overloads with targetA, targetB, etc. but msg too long }
jojo1541/rjw
1.4/Source/JobDrivers/JobRJWSex.cs
C#
mit
1,522
using System.Linq; using RimWorld; using Verse; using Verse.AI; using System.Collections.Generic; using Multiplayer.API; namespace rjw { //Rape to Prisoner of QuestPrisonerWillingToJoin class JobGiver_AIRapePrisoner : ThinkNode_JobGiver { [SyncMethod] public static Pawn find_victim(Pawn pawn, Map m) { float min_fuckability = 0.10f; // Don't rape pawns with <10% fuckability float avg_fuckability = 0f; // Average targets fuckability, choose target higher than that var valid_targets = new Dictionary<Pawn, float>(); // Valid pawns and their fuckability Pawn chosentarget = null; // Final target pawn IEnumerable<Pawn> targets = m.mapPawns.AllPawns.Where(x => x != pawn && IsPrisonerOf(x, pawn.Faction) && xxx.can_get_raped(x) && pawn.CanReserveAndReach(x, PathEndMode.Touch, Danger.Some, xxx.max_rapists_per_prisoner, 0) && !x.Position.IsForbidden(pawn) ); foreach (Pawn target in targets) { if (!Pather_Utility.cells_to_target_rape(pawn, target.Position)) continue;// too far float fuc = SexAppraiser.would_fuck(pawn, target, true, true); if (fuc > min_fuckability) if (Pather_Utility.can_path_to_target(pawn, target.Position)) valid_targets.Add(target, fuc); } if (valid_targets.Any()) { avg_fuckability = valid_targets.Average(x => x.Value); // choose pawns to fuck with above average fuckability var valid_targetsFiltered = valid_targets.Where(x => x.Value >= avg_fuckability); if (valid_targetsFiltered.Any()) chosentarget = valid_targetsFiltered.RandomElement().Key; } return chosentarget; } protected override Job TryGiveJob(Pawn pawn) { if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_AIRapePrisoner::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) called "); if (!xxx.can_rape(pawn)) return null; if (SexUtility.ReadyForLovin(pawn) || xxx.is_hornyorfrustrated(pawn)) { // don't allow pawns marked as comfort prisoners to rape others if (xxx.is_healthy(pawn)) { Pawn prisoner = find_victim(pawn, pawn.Map); if (prisoner != null) { if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_RandomRape::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) - found victim " + xxx.get_pawnname(prisoner)); return JobMaker.MakeJob(xxx.RapeRandom, prisoner); } } } return null; } protected static bool IsPrisonerOf(Pawn pawn,Faction faction) { if (pawn?.guest == null) return false; return pawn.guest.HostFaction == faction && pawn.guest.IsPrisoner; } } }
jojo1541/rjw
1.4/Source/JobGivers/JobGiver_AIRapePrisoner.cs
C#
mit
2,657
using RimWorld; using Verse; using Verse.AI; namespace rjw { /// <summary> /// Pawn tries to find animal to do loving/raping. /// </summary> public class JobGiver_Bestiality : ThinkNode_JobGiver { protected override Job TryGiveJob(Pawn pawn) { if (pawn.Drafted) return null; // Most checks are now done in ThinkNode_ConditionalBestiality if (!SexUtility.ReadyForLovin(pawn) && !xxx.is_frustrated(pawn)) return null; Pawn target = BreederHelper.find_breeder_animal(pawn, pawn.Map); if (target == null) return null; if (xxx.can_rape(pawn)) { return JobMaker.MakeJob(xxx.bestiality, target); } Building_Bed bed = pawn.ownership.OwnedBed; if (AnimalPenUtility.NeedsToBeManagedByRope(target)) return null; if (!xxx.can_be_fucked(pawn) || bed == null || !target.CanReach(bed, PathEndMode.OnCell, Danger.Some) || target.Downed) return null; // TODO: Should rename this to BestialityInBed or somesuch, since it's not limited to females. return JobMaker.MakeJob(xxx.bestialityForFemale, target, bed); } } }
jojo1541/rjw
1.4/Source/JobGivers/JobGiver_Bestiality.cs
C#
mit
1,069
using Verse; using Verse.AI; namespace rjw { /// <summary> /// Attempts to give a breeding job to an eligible animal. /// </summary> public class JobGiver_Breed : ThinkNode_JobGiver { protected override Job TryGiveJob(Pawn animal) { //ModLog.Message(" JobGiver_Breed::TryGiveJob( " + xxx.get_pawnname(animal) + " ) ReadyForLovin " + (SexUtility.ReadyForLovin(animal))); if (!SexUtility.ReadyForLovin(animal)) return null; //ModLog.Message(" ready to breed::is_healthy " + xxx.is_healthy(animal) + " can_rape " + xxx.can_rape(animal)); if (xxx.is_healthy(animal) && xxx.can_rape(animal)) { //search for desiganted target to sex Pawn designated_target = BreederHelper.find_designated_breeder(animal, animal.Map); if (designated_target != null) { return JobMaker.MakeJob(xxx.animalBreed, designated_target); } } return null; } } }
jojo1541/rjw
1.4/Source/JobGivers/JobGiver_Breed.cs
C#
mit
892
using Verse; using Verse.AI; using RimWorld; using System.Collections.Generic; using System.Linq; using Multiplayer.API; namespace rjw { public class JobGiver_ComfortPrisonerRape : ThinkNode_JobGiver { [SyncMethod] public static Pawn find_targetCP(Pawn pawn, Map m) { if (!DesignatorsData.rjwComfort.Any()) return null; float min_fuckability = 0.10f; // Don't rape prisoners with <10% fuckability float avg_fuckability = 0f; // Average targets fuckability, choose target higher than that var valid_targets = new Dictionary<Pawn, float>(); // Valid pawns and their fuckability Pawn chosentarget = null; // Final target pawn string pawnName = xxx.get_pawnname(pawn); if (RJWSettings.DebugRape) ModLog.Message($"FindComfortPrisoner({pawnName})"); IEnumerable<Pawn> targets = DesignatorsData.rjwComfort.Where(x => x != pawn && xxx.can_get_raped(x) && pawn.CanReserveAndReach(x, PathEndMode.Touch, Danger.Some, xxx.max_rapists_per_prisoner, 0) && !x.IsForbidden(pawn) && SexAppraiser.would_rape(pawn, x) ); if (RJWSettings.DebugRape) ModLog.Message($"FindComfortPrisoner({pawnName}): found {targets.Count()}"); if (xxx.is_animal(pawn)) { // Animals only consider targets they can see, instead of seeking them out. targets = targets.Where(x => pawn.CanSee(x)).ToList(); } foreach (Pawn target in targets) { if (!Pather_Utility.cells_to_target_rape(pawn, target.Position)) continue;// too far float fuc = 0f; if (xxx.is_animal(target)) fuc = SexAppraiser.would_fuck_animal(pawn, target, true); else if (xxx.is_human(target)) fuc = SexAppraiser.would_fuck(pawn, target, true); if (RJWSettings.DebugRape) ModLog.Message($"FindComfortPrisoner({pawnName}): {fuc} has to be over {min_fuckability}"); if (fuc > min_fuckability) if (Pather_Utility.can_path_to_target(pawn, target.Position)) valid_targets.Add(target, fuc); } if (valid_targets.Any()) { // avg_fuckability = valid_targets.Average(x => x.Value); // disabled for CP // choose pawns to fuck with above average fuckability var valid_targetsFiltered = valid_targets.Where(x => x.Value >= avg_fuckability); if (valid_targetsFiltered.Any()) chosentarget = valid_targetsFiltered.RandomElement().Key; } return chosentarget; } protected override Job TryGiveJob(Pawn pawn) { if (RJWSettings.DebugRape) ModLog.Message($"JobGiver_ComfortPrisonerRape::TryGiveJob({xxx.get_pawnname(pawn)}) called"); if (!RJWSettings.WildMode) { // don't allow pawns marked as comfort prisoners to rape others if (RJWSettings.DebugRape) ModLog.Message($"JobGiver_ComfortPrisonerRape::TryGiveJob({xxx.get_pawnname(pawn)}): is healthy = {xxx.is_healthy(pawn)}, is cp = {pawn.IsDesignatedComfort()}, is ready = {SexUtility.ReadyForLovin(pawn)}, is frustrated = {xxx.is_frustrated(pawn)}"); if (!xxx.is_healthy(pawn) || pawn.IsDesignatedComfort() || (!SexUtility.ReadyForLovin(pawn) && !xxx.is_frustrated(pawn))) return null; } if (RJWSettings.DebugRape) ModLog.Message($"FindComfortPrisoner({xxx.get_pawnname(pawn)}): can rape = {xxx.can_rape(pawn)}, is drafted = {pawn.Drafted}"); if (pawn.Drafted || !xxx.can_rape(pawn)) return null; // It's unnecessary to include other job checks. Pawns seem to only look for new jobs when between jobs or laying down idle. if (!(pawn.jobs.curJob == null || pawn.jobs.curJob.def == JobDefOf.LayDown)) { if (RJWSettings.DebugRape) ModLog.Message($"FindComfortPrisoner({xxx.get_pawnname(pawn)}): I already have a job ({pawn.CurJobDef})"); return null; } // Faction check. if (!(pawn.Faction?.IsPlayer ?? false) && !pawn.IsPrisonerOfColony) { if (RJWSettings.DebugRape) ModLog.Message($"FindComfortPrisoner({xxx.get_pawnname(pawn)}): player faction: {pawn.Faction?.IsPlayer}, prisoner: {pawn.IsPrisonerOfColony}"); return null; } Pawn target = find_targetCP(pawn, pawn.Map); if (target == null) return null; if (RJWSettings.DebugRape) ModLog.Message($"JobGiver_ComfortPrisonerRape::TryGiveJob({xxx.get_pawnname(pawn)}) with target {xxx.get_pawnname(target)}"); if (xxx.is_animal(target)) return JobMaker.MakeJob(xxx.bestiality, target); else return JobMaker.MakeJob(xxx.RapeCP, target); } } }
jojo1541/rjw
1.4/Source/JobGivers/JobGiver_ComfortPrisonerRape.cs
C#
mit
4,363
using System.Collections.Generic; using System.Linq; using RimWorld; using Verse; using Verse.AI; using Multiplayer.API; namespace rjw { public class JobGiver_DoQuickie : ThinkNode_JobGiver { /// <summary> Checks all of our potential partners to see if anyone's eligible, returning the most attractive and convenient one. </summary> protected override Job TryGiveJob(Pawn pawn) { if (!RJWHookupSettings.HookupsEnabled || !RJWHookupSettings.QuickHookupsEnabled) return null; if (pawn.Drafted) return null; if (!SexUtility.ReadyForHookup(pawn)) return null; // We increase the time right away to prevent the fairly expensive check from happening too frequently SexUtility.IncreaseTicksToNextHookup(pawn); // If the pawn is a whore, or recently had sex, skip the job unless they're really horny if (!xxx.is_frustrated(pawn) && (xxx.is_whore(pawn) || !SexUtility.ReadyForLovin(pawn))) return null; // This check attempts to keep groups leaving the map, like guests or traders, from turning around to hook up if (pawn.mindState?.duty?.def == DutyDefOf.TravelOrLeave) { // TODO: Some guest pawns keep the TravelOrLeave duty the whole time, I think the ones assigned to guard the pack animals. // That's probably ok, though it wasn't the intention. if (RJWSettings.DebugLogJoinInBed) ModLog.Message($" Quickie.TryGiveJob:({xxx.get_pawnname(pawn)}): has TravelOrLeave, no time for lovin!"); return null; } if (pawn.CurJob == null) { //--Log.Message(" checking pawn and abilities"); if (CasualSex_Helper.CanHaveSex(pawn)) { //--Log.Message(" finding partner"); Pawn partner = CasualSex_Helper.find_partner(pawn, pawn.Map, false); //--Log.Message(" checking partner"); if (partner == null) return null; // Interrupt current job. if (pawn.CurJob != null && pawn.jobs.curDriver != null) pawn.jobs.curDriver.EndJobWith(JobCondition.InterruptForced); //--Log.Message(" returning job"); return JobMaker.MakeJob(xxx.quick_sex, partner); } } return null; } } }
jojo1541/rjw
1.4/Source/JobGivers/JobGiver_DoQuickie.cs
C#
mit
2,119
using RimWorld; using rjw.Modules.Shared.Extensions; using rjw.Modules.Shared.Logs; using Verse; using Verse.AI; namespace rjw { public class JobGiver_JoinInBed : ThinkNode_JobGiver { private readonly static ILog _log = LogManager.GetLogger<JobGiver_JoinInBed>(); protected override Job TryGiveJob(Pawn pawn) { if (!RJWHookupSettings.HookupsEnabled) { _log.Debug("Hookups disabled"); return null; } if (pawn.Drafted) return null; if (!SexUtility.ReadyForHookup(pawn)) return null; string name = pawn.GetName(); _log.Debug($"{name} was ready"); // We increase the time right away to prevent the fairly expensive check from happening too frequently SexUtility.IncreaseTicksToNextHookup(pawn); // If the pawn is a whore, or recently had sex, skip the job unless they're really horny if (!xxx.is_frustrated(pawn) && (xxx.is_whore(pawn) || !SexUtility.ReadyForLovin(pawn))) { _log.Debug($"{name} but wasn't ready"); return null; } // This check attempts to keep groups leaving the map, like guests or traders, from turning around to hook up if (pawn.mindState?.duty?.def == DutyDefOf.TravelOrLeave) { // TODO: Some guest pawns keep the TravelOrLeave duty the whole time, I think the ones assigned to guard the pack animals. // That's probably ok, though it wasn't the intention. if (RJWSettings.DebugLogJoinInBed) _log.Debug($"JoinInBed.TryGiveJob:({xxx.get_pawnname(pawn)}): has TravelOrLeave, no time for lovin!"); return null; } if (pawn.CurJob == null || pawn.CurJob.def == JobDefOf.LayDown) { //--Log.Message(" checking pawn and abilities"); if (CasualSex_Helper.CanHaveSex(pawn)) { //--Log.Message(" finding partner"); Pawn partner = CasualSex_Helper.find_partner(pawn, pawn.Map, true); //--Log.Message(" checking partner"); if (partner == null) { _log.Debug($"{name} didn't find a partner"); return null; } // Can never be null, since find checks for bed. Building_Bed bed = partner.CurrentBed(); // Interrupt current job. if (pawn.CurJob != null && pawn.jobs.curDriver != null) pawn.jobs.curDriver.EndJobWith(JobCondition.InterruptForced); //--Log.Message(" returning job"); return JobMaker.MakeJob(xxx.casual_sex, partner, bed); } } return null; } } }
jojo1541/rjw
1.4/Source/JobGivers/JobGiver_JoinInBed.cs
C#
mit
2,387
using Verse; using Verse.AI; namespace rjw { /// <summary> /// Attempts to give a lay egg job to an eligible humanoid. /// </summary> public class JobGiver_LayEgg : RimWorld.JobGiver_LayEgg { } }
jojo1541/rjw
1.4/Source/JobGivers/JobGiver_LayEgg.cs
C#
mit
203
using RimWorld; using Verse; using Verse.AI; using System.Collections.Generic; using System.Linq; using Multiplayer.API; namespace rjw { public class JobGiver_Masturbate : ThinkNode_JobGiver { protected override Job TryGiveJob(Pawn pawn) { //--ModLog.Message(" JobGiver_Masturbate::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) called"); if (pawn.Drafted) return null; if (!xxx.can_masturbate(pawn)) return null; // Whores only fap if frustrated, unless imprisoned. if ((SexUtility.ReadyForLovin(pawn) && (!xxx.is_whore(pawn) || pawn.IsPrisoner || xxx.is_slave(pawn))) || xxx.is_frustrated(pawn)) { if (RJWPreferenceSettings.FapInBed && pawn.jobs.curDriver is JobDriver_LayDown) { Building_Bed bed = ((JobDriver_LayDown)pawn.jobs.curDriver).Bed; if (bed != null) { if ((xxx.is_frustrated(pawn) || xxx.has_quirk(pawn, "Exhibitionist")) || bed.GetRoom().Role == RoomRoleDefOf.Bedroom || bed.GetRoom().Role == RoomRoleDefOf.PrisonCell) return JobMaker.MakeJob(xxx.Masturbate, pawn, bed, bed.Position); } } else if (RJWPreferenceSettings.FapEverywhere && (xxx.is_frustrated(pawn) || xxx.has_quirk(pawn, "Exhibitionist"))) { var spot = CasualSex_Helper.FindSexLocation(pawn); if (spot == null) return null; return JobMaker.MakeJob(xxx.Masturbate, pawn, null, spot); } } return null; } } }
jojo1541/rjw
1.4/Source/JobGivers/JobGiver_Masturbate.cs
C#
mit
1,398
using System.Linq; using RimWorld; using Verse; using Verse.AI; using System.Collections.Generic; using Multiplayer.API; namespace rjw { public class JobGiver_RandomRape : ThinkNode_JobGiver { [SyncMethod] public Pawn find_victim(Pawn pawn, Map m) { float min_fuckability = 0.10f; // Don't rape pawns with <10% fuckability float avg_fuckability = 0f; // Average targets fuckability, choose target higher than that var valid_targets = new Dictionary<Pawn, float>(); // Valid pawns and their fuckability Pawn chosentarget = null; // Final target pawn // could be prisoner, colonist, or non-hostile outsider IEnumerable<Pawn> targets = m.mapPawns.AllPawnsSpawned.Where(x => x != pawn && xxx.is_not_dying(x) && xxx.can_get_raped(x) && !x.Suspended && !x.Drafted && !x.IsForbidden(pawn) && pawn.CanReserveAndReach(x, PathEndMode.Touch, Danger.Some, xxx.max_rapists_per_prisoner, 0) && !x.HostileTo(pawn) ); //Zoo rape Animal if (xxx.is_zoophile(pawn) && RJWSettings.bestiality_enabled) { foreach (Pawn target in targets.Where(x => xxx.is_animal(x))) { if (!Pather_Utility.cells_to_target_rape(pawn, target.Position)) continue;// too far float fuc = SexAppraiser.would_fuck(pawn, target, true, true); if (fuc > min_fuckability) if (Pather_Utility.can_path_to_target(pawn, target.Position)) valid_targets.Add(target, fuc); } if (valid_targets.Any()) { avg_fuckability = valid_targets.Average(x => x.Value); // choose pawns to fuck with above average fuckability var valid_targetsFilteredAnimals = valid_targets.Where(x => x.Value >= avg_fuckability); if (valid_targetsFilteredAnimals.Any()) chosentarget = valid_targetsFilteredAnimals.RandomElement().Key; return chosentarget; } } valid_targets = new Dictionary<Pawn, float>(); // rape Humanlike foreach (Pawn target in targets.Where(x => !xxx.is_animal(x))) { if (!Pather_Utility.cells_to_target_rape(pawn, target.Position)) continue;// too far float fuc = SexAppraiser.would_fuck(pawn, target, true, true); if (fuc > min_fuckability) if (Pather_Utility.can_path_to_target(pawn, target.Position)) valid_targets.Add(target, fuc); } if (valid_targets.Any()) { avg_fuckability = valid_targets.Average(x => x.Value); // choose pawns to fuck with above average fuckability var valid_targetsFilteredAnimals = valid_targets.Where(x => x.Value >= avg_fuckability); if (valid_targetsFilteredAnimals.Any()) chosentarget = valid_targetsFilteredAnimals.RandomElement().Key; } return chosentarget; } protected override Job TryGiveJob(Pawn pawn) { //ModLog.Message(" JobGiver_RandomRape::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) called"); if (!xxx.can_rape(pawn)) return null; if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Hediff_RapeEnemyCD"))) return null; pawn.health.AddHediff(HediffDef.Named("Hediff_RapeEnemyCD"), null, null, null); Pawn victim = find_victim(pawn, pawn.Map); if (victim == null) return null; //ModLog.Message(" JobGiver_RandomRape::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) - found victim " + xxx.get_pawnname(victim)); return JobMaker.MakeJob(xxx.RapeRandom, victim); } } }
jojo1541/rjw
1.4/Source/JobGivers/JobGiver_RandomRape.cs
C#
mit
3,404
using Verse; using Verse.AI; using RimWorld; namespace rjw { /// <summary> /// Pawn try to find enemy to rape. /// </summary> public class JobGiver_RapeEnemy : ThinkNode_JobGiver { protected override Job TryGiveJob(Pawn pawn) { if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) called0"); //ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) 0 " + SexUtility.ReadyForLovin(pawn)); //ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) 1 " + (xxx.need_some_sex(pawn) <= 1f)); //ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) 2 " + !(SexUtility.ReadyForLovin(pawn) || xxx.need_some_sex(pawn) <= 1f)); //ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) 1 " + Find.TickManager.TicksGame); //ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) 2 " + pawn.mindState.canLovinTick); if (pawn.Drafted) return null; if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Hediff_RapeEnemyCD")) || !pawn.health.capacities.CanBeAwake || !(SexUtility.ReadyForLovin(pawn) || xxx.need_some_sex(pawn) <= 1f)) //if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Hediff_RapeEnemyCD")) || !pawn.health.capacities.CanBeAwake || (SexUtility.ReadyForLovin(pawn) || xxx.is_human(pawn) ? xxx.need_some_sex(pawn) <= 1f : false)) return null; if (!xxx.can_rape(pawn)) return null; if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) can rape"); JobDef_RapeEnemy rapeEnemyJobDef = null; int? highestPriority = null; foreach (JobDef_RapeEnemy job in DefDatabase<JobDef_RapeEnemy>.AllDefs) { if (job.CanUseThisJobForPawn(pawn)) { if (highestPriority == null) { rapeEnemyJobDef = job; highestPriority = job.priority; } else if (job.priority > highestPriority) { rapeEnemyJobDef = job; highestPriority = job.priority; } } } if (rapeEnemyJobDef == null) { if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) no valid rapeEnemyJobDef found"); return null; } if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_RapeEnemy::ChoosedJobDef( " + xxx.get_pawnname(pawn) + " ) - " + rapeEnemyJobDef?.ToString() + " choosen"); Pawn victim = rapeEnemyJobDef?.FindVictim(pawn, pawn.Map); if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_RapeEnemy::FoundVictim( " + xxx.get_pawnname(victim) + " )"); //prevents 10 job stacks error, no idea whats the prob with JobDriver_Rape //if (victim != null) pawn.health.AddHediff(HediffDef.Named("Hediff_RapeEnemyCD"), null, null, null); return victim != null ? JobMaker.MakeJob(rapeEnemyJobDef, victim) : null; /* else { if (RJWSettings.DebugRape) ModLog.Message("" + this.GetType().ToString() + "::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) - unable to find victim"); pawn.mindState.canLovinTick = Find.TickManager.TicksGame + Rand.Range(75, 150); } */ //else { if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) - too fast to play next"); } } } }
jojo1541/rjw
1.4/Source/JobGivers/JobGiver_RapeEnemy.cs
C#
mit
3,345
using RimWorld; using Verse; using Verse.AI; using System.Collections.Generic; using System.Linq; namespace rjw { public class JobGiver_ViolateCorpse : ThinkNode_JobGiver { public static Corpse find_corpse(Pawn pawn, Map m) { float min_fuckability = 0.10f; // Don't rape pawns with <10% fuckability float avg_fuckability = 0f; // Average targets fuckability, choose target higher than that var valid_targets = new Dictionary<Corpse, float>(); // Valid pawns and their fuckability Corpse chosentarget = null; // Final target pawn IEnumerable<Thing> targets = m.spawnedThings.Where(x => x is Corpse && pawn.CanReserveAndReach(x, PathEndMode.OnCell, Danger.Some) && !x.IsForbidden(pawn) ); foreach (Corpse target in targets) { if (!Pather_Utility.cells_to_target_rape(pawn, target.Position)) continue;// too far // Filter out rotters if not necrophile. if (!xxx.is_necrophiliac(pawn) && target.CurRotDrawMode != RotDrawMode.Fresh) continue; float fuc = SexAppraiser.would_fuck(pawn, target, false, false); if (fuc > min_fuckability) if (Pather_Utility.can_path_to_target(pawn, target.Position)) valid_targets.Add(target, fuc); } if (valid_targets.Any()) { avg_fuckability = valid_targets.Average(x => x.Value); // choose pawns to fuck with above average fuckability var valid_targetsFilteredAnimals = valid_targets.Where(x => x.Value >= avg_fuckability); if (valid_targetsFilteredAnimals.Any()) chosentarget = valid_targetsFilteredAnimals.RandomElement().Key; } return chosentarget; } protected override Job TryGiveJob(Pawn pawn) { // Most checks are done in ThinkNode_ConditionalNecro. // filter out necro for nymphs if (!RJWSettings.necrophilia_enabled) return null; if (pawn.Drafted) return null; //--ModLog.Message(" JobGiver_ViolateCorpse::TryGiveJob for ( " + xxx.get_pawnname(pawn) + " )"); if (SexUtility.ReadyForLovin(pawn) || xxx.is_hornyorfrustrated(pawn)) { //--ModLog.Message(" JobGiver_ViolateCorpse::TryGiveJob, can love "); if (!xxx.can_rape(pawn)) return null; var target = find_corpse(pawn, pawn.Map); //--ModLog.Message(" JobGiver_ViolateCorpse::TryGiveJob - target is " + (target == null ? "NULL" : "Found")); if (target != null) { return JobMaker.MakeJob(xxx.RapeCorpse, target); } // Ticks should only be increased after successful sex. } return null; } } }
jojo1541/rjw
1.4/Source/JobGivers/JobGiver_ViolateCorpse.cs
C#
mit
2,579
using System; using System.Collections.Generic; using System.Linq; using System.Text; using RimWorld; using Verse.AI; using Verse; namespace rjw { public class MentalState_RandomRape : SexualMentalState { public override void PostStart(string reason) { base.PostStart(reason); this.pawn.mindState.canLovinTick = -1; } public override bool ForceHostileTo(Thing t) { /* //planning random raper hostile to other colonists. but now, injured raper wont rape. if ((this.pawn.jobs != null) && (this.pawn.jobs.curDriver != null) && (this.pawn.jobs.curDriver as JobDriver_Rape != null)) { return true; }*/ return false; } public override bool ForceHostileTo(Faction f) { /* if ((this.pawn.jobs != null) && (this.pawn.jobs.curDriver != null) && (this.pawn.jobs.curDriver as JobDriver_Rape != null)) { return true; }*/ return false; } public override RandomSocialMode SocialModeMax() { return RandomSocialMode.Off; } } }
jojo1541/rjw
1.4/Source/MentalStates/MentalState_RandomRape.cs
C#
mit
1,007
using System; using System.Collections.Generic; using System.Linq; using System.Text; using RimWorld; using Verse.AI; using Verse; namespace rjw { public class SexualMentalState : MentalState { public override void MentalStateTick() { if (this.pawn.IsHashIntervalTick(150)) { if (xxx.is_satisfied(pawn)) if (!(pawn.jobs?.curDriver is JobDriver_Sex)) { this.RecoverFromState(); return; } } base.MentalStateTick(); } } public class SexualMentalStateWorker : MentalStateWorker { public override bool StateCanOccur(Pawn pawn) { if (base.StateCanOccur(pawn)) { return xxx.is_human(pawn) && xxx.can_rape(pawn) && xxx.is_hornyorfrustrated(pawn); } else { return false; } } } public class SexualMentalBreakWorker : MentalBreakWorker { public override float CommonalityFor(Pawn pawn, bool moodCaused = false) { if (xxx.is_human(pawn)) { var need_sex = pawn.needs.TryGetNeed<Need_Sex>(); if (need_sex != null) return base.CommonalityFor(pawn) * (def as SexualMentalBreakDef).commonalityMultiplierBySexNeed.Evaluate(need_sex.CurLevelPercentage * 100f); else return 0; } else { return 0; } } } public class SexualMentalStateDef : MentalStateDef { } public class SexualMentalBreakDef : MentalBreakDef { public SimpleCurve commonalityMultiplierBySexNeed; } }
jojo1541/rjw
1.4/Source/MentalStates/SexualMentalState.cs
C#
mit
1,399
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Verse; namespace rjw { /// <summary> /// Helper class for ChJees's Androids mod. /// </summary> [StaticConstructorOnStartup] public static class AndroidsCompatibility { public static Type androidCompatType; public static readonly string typeName = "Androids.SexualizeAndroidRJW"; private static bool foundType; static AndroidsCompatibility() { try { androidCompatType = Type.GetType(typeName); foundType = true; //Log.Message("Found Type: Androids.SexualizeAndroidRJW"); } catch { foundType = false; //Log.Message("Did NOT find Type: Androids.SexualizeAndroidRJW"); } } /*private static bool TestPredicate(DefModExtension extension) { if (extension == null) return false; Log.Message($"Predicate: {extension} : {extension.GetType()?.FullName}"); return extension.GetType().FullName == typeName; }*/ public static bool IsAndroid(ThingDef def) { if (def == null || !foundType) { return false; } return def.modExtensions != null && def.modExtensions.Any(extension => extension.GetType().FullName == typeName); } public static bool IsAndroid(Thing thing) { return IsAndroid(thing.def); } public static bool AndroidPenisFertility(Pawn pawn) { //androids only fertile with archotech parts BodyPartRecord Part = Genital_Helper.get_genitalsBPR(pawn); return (pawn.health.hediffSet.hediffs.Any((Hediff hed) => (hed.Part == Part) && (hed.def == Genital_Helper.archotech_penis) )); } public static bool AndroidVaginaFertility(Pawn pawn) { //androids only fertile with archotech parts BodyPartRecord Part = Genital_Helper.get_genitalsBPR(pawn); return (pawn.health.hediffSet.hediffs.Any((Hediff hed) => (hed.Part == Part) && (hed.def == Genital_Helper.archotech_vagina) )); } } }
jojo1541/rjw
1.4/Source/Modules/Androids/AndroidsCompatibility.cs
C#
mit
1,934
using System; using System.Text; using System.Linq; using UnityEngine; using Verse; using RimWorld; using RimWorld.Planet; namespace rjw.Modules.Benchmark { // RimWorld only instantiates WorldComponents that exist, so if benchmarking // is not enabled, this class does not exist and never gets added to the game. // So, it wastes no resources at all. #if BENCHMARK public class BenchmarkComponent : WorldComponent { const int loggingInterval = GenDate.TicksPerHour; const long maxNano = 1000L; const long maxMicro = maxNano * maxNano; const long maxMilli = maxNano * maxNano * maxNano; public BenchmarkComponent(World world) : base(world) { } public override void WorldComponentTick() { if (Find.TickManager.TicksGame % loggingInterval != 0) return; foreach (var record in BenchmarkCore.GetSamples().OrderBy((s) => s.methodName)) LogResults(record); } private void LogResults(BenchyRecord record) { // Sort it so we can make some assumptions. record.samples.InsertionSort((l, r) => l.CompareTo(r)); var methodName = record.methodName; var totalCalls = record.totalCalls; var length = record.samples.Length; var totalRuntime = record.samples.Sum(); var averageNanoSecs = (float)record.samples.Average(); var minNanoSecs = record.samples.First(); var maxNanoSecs = record.samples.Last(); (var loAvg, var hiAvg) = GetSplitPercentile(record.samples); StringBuilder sb = new(); sb.Append("Benchy<").Append(methodName).Append(">("); sb.Append("avg: ").Append(ToUnitString(averageNanoSecs)).Append(", "); sb.Append("lo90%: ").Append(ToUnitString(loAvg)).Append(", "); sb.Append("hi10%: ").Append(ToUnitString(hiAvg)).Append(", "); sb.Append("min: ").Append(ToUnitString(minNanoSecs)).Append(", "); sb.Append("max: ").Append(ToUnitString(maxNanoSecs)).Append(")"); sb.AppendLine().Append(" Total calls: ") .Append(totalCalls); sb.AppendLine().Append(" Total of last ").Append(length).Append(" samples: ") .Append(ToUnitString(totalRuntime)); ModLog.Message(sb.ToString()); } private (float, float) GetSplitPercentile(long[] samples) { var hiRange = Math.Max(Mathf.CeilToInt(0.1f * samples.Length), 1); var loRange = Math.Max(samples.Length - hiRange, 1); var hiAvg = (float)samples.TakeLast(hiRange).Average(); var loAvg = (float)samples.Take(loRange).Average(); return (loAvg, hiAvg); } private string ToUnitString(long nanoSecs) => nanoSecs switch { < maxNano => $"{nanoSecs}ns", _ => ToUnitString((float)nanoSecs) }; private string ToUnitString(float nanoSecs) => nanoSecs switch { < maxNano => $"{nanoSecs:F3}ns", < maxMicro => $"{nanoSecs / maxNano:F3}µs", < maxMilli => $"{nanoSecs / maxMicro:F3}ms", _ => $"{nanoSecs / maxMilli:F3}s" }; } #endif }
jojo1541/rjw
1.4/Source/Modules/Benchmark/BenchmarkComponent.cs
C#
mit
2,821
using System.Diagnostics; using System.Collections.Generic; using Verse; namespace rjw.Modules.Benchmark { #if BENCHMARK /// <summary> /// <para>BENCHMARKING ENABLED!</para> /// <para>A disposable ref-struct that represents a running benchmark.</para> /// <para>You must enable the `BENCHMARK` compiler constant to enable this.</para> /// <example> /// <para>To benchmark a method, the simplest way is to place a `using` expression /// at the start of the method. The unused variable is required by this form of /// `using`.</para> /// <code> /// // Pull in the benchy type at the top of the C# file. /// using Benchy = rjw.Modules.Benchmark.Benchy; /// /// void MethodToTest() /// { /// using var _benchy = Benchy.Watch(nameof(MethodToTest)); /// DoNormalMethodThings(); /// } /// </code> /// <para>When the method returns, the ref-struct is disposed, which records the /// run time of the function.</para> /// <para>A `using` block also works, if you prefer that. Then you don't even need /// to define a variable, if that bugs you.</para> /// </example> /// </summary> public ref struct Benchy { private string methodName; private int warmupCalls; private readonly Stopwatch stopwatch; private Benchy(string methodName, int warmupCalls) { this.methodName = methodName; this.warmupCalls = warmupCalls; stopwatch = new Stopwatch(); stopwatch.Start(); } public void Dispose() { stopwatch.Stop(); BenchmarkCore.AddResult(methodName, warmupCalls, stopwatch.ElapsedTicks); } /// <summary> /// <para>BENCHMARKING ENABLED!</para> /// <para>Begins timing a method from this point until disposed.</para> /// <para>If your method is called rarely, set `warmupCalls` lower, as needed.</para> /// </summary> /// <param name="methodName">The name of the method.</param> /// <param name="warmupCalls">How many calls to skip before taking samples.</param> /// <returns>A benchy instance, representing a benchmark context.</returns> public static Benchy Watch(string methodName, int warmupCalls = 10) => new(methodName, warmupCalls); } public struct BenchyRecord { /// <summary> /// The name of the method benchmarked. /// </summary> public string methodName; /// <summary> /// <para>The total number of calls seen thus far.</para> /// <para>Note: the number of samples may not match this value.</para> /// </summary> public long totalCalls; /// <summary> /// The recorded sample times, in integer nanoseconds. /// </summary> public long[] samples; public BenchyRecord(string methodName, long totalCalls, long[] samples) { this.methodName = methodName; this.totalCalls = totalCalls; this.samples = samples; } } public static class BenchmarkCore { const int MAX_SAMPLES = 1000; static readonly long nanoSecsPerTick = 1000L * 1000L * 1000L / Stopwatch.Frequency; /// <summary> /// <para>Stores the samples of the benchmarked methods.</para> /// <para>The results are stored in integer nanoseconds.</para> /// </summary> static readonly Dictionary<string, Queue<long>> samples = new(); /// <summary> /// <para>Stores the number of times each method was called.</para> /// </summary> static readonly Dictionary<string, long> callCounts = new(); public static void AddResult(string methodName, int warmupCalls, long ticks) { var totalCalls = callCounts.GetWithFallback(methodName, 0L) + 1L; callCounts.SetOrAdd(methodName, totalCalls); // Let a few calls go without logging. This warms up the jitter. if (totalCalls <= warmupCalls) return; // The call was too fast to really get a good read. Use a minimum. ticks = ticks == 0L ? 1L : ticks; var resultStore = samples.TryGetValue(methodName, out var q) ? q : new(); // Drop samples if we have too many. while (resultStore.Count >= MAX_SAMPLES) resultStore.Dequeue(); resultStore.Enqueue(ticks * nanoSecsPerTick); samples.SetOrAdd(methodName, resultStore); } /// <summary> /// <para>Yields the current results of benchmarks.</para> /// <para>The `samples` are copied arrays, so are safe to manipulate.</para> /// </summary> /// <returns>An enumerable of benchmark records.</returns> public static IEnumerable<BenchyRecord> GetSamples() { foreach (var kvp in samples) { // Only bother if we have at least one sample. if (kvp.Value.Count == 0) continue; var totalCalls = callCounts.GetWithFallback(kvp.Key, 0L); yield return new BenchyRecord(kvp.Key, totalCalls, kvp.Value.ToArray()); } } } #else /// <summary> /// <para>BENCHMARKING DISABLED!</para> /// <para>Dummy ref-struct used when benchmarking is disabled.</para> /// <para>You must enable the `BENCHMARK` compiler constant to enable this.</para> /// <para>This allows for leaving `Benchy.Watch()` around the code with minimal /// effects on performance.</para> /// <para>But, you should remove them when you no longer intend to benchmark.</para> /// </summary> public ref struct Benchy { private Benchy(string methodName) { } public void Dispose() { } /// <summary> /// <para>BENCHMARKING DISABLED!</para> /// <para>Does nothing useful without the `BENCHMARK` compiler constant defined.</para> /// </summary> /// <param name="methodName">The name of the method.</param> /// <param name="warmupCalls">How many calls to skip before taking samples.</param> /// <returns>A new dummy instance that does nothing.</returns> public static Benchy Watch(string methodName, int warmupCalls = 10) => new(methodName); } #endif }
jojo1541/rjw
1.4/Source/Modules/Benchmark/BenchmarkCore.cs
C#
mit
5,599
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; // Adds options to the right-click menu for bondage gear to equip the gear on prisoners/downed pawns namespace rjw { public class CompBondageGear : CompUsable { public override IEnumerable<FloatMenuOption> CompFloatMenuOptions(Pawn pawn) { if ((pawn.Map != null) && (pawn.Map == Find.CurrentMap))// && (pawn.Map.mapPawns.PrisonersOfColonyCount > 0) { if (!pawn.CanReserve(parent)) yield return new FloatMenuOption(FloatMenuOptionLabel(pawn) + " on (" + "Reserved".Translate() + ")", null, MenuOptionPriority.DisabledOption); else if (pawn.CanReach(parent, PathEndMode.Touch, Danger.Some)) foreach (Pawn other in pawn.Map.mapPawns.AllPawns) if ((other != pawn) && other.Spawned && (other.Downed || other.IsPrisonerOfColony || xxx.is_slave(other))) yield return this.make_option(FloatMenuOptionLabel(pawn) + " on " + xxx.get_pawnname(other), pawn, other, (other.IsPrisonerOfColony || xxx.is_slave(other)) ? WorkTypeDefOf.Warden : null); } } } }
jojo1541/rjw
1.4/Source/Modules/Bondage/Comps/CompBondageGear.cs
C#
mit
1,074
using System; using RimWorld; using Verse; using Multiplayer.API; namespace rjw { public class CompCryptoStamped : ThingComp { public string name; public string key; [SyncMethod] public string random_hex_byte() { //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); var rv = Rand.RangeInclusive(0x00, 0xFF); var padding = (rv < 0x10) ? "0" : ""; return padding + rv.ToString("X"); } public override void Initialize(CompProperties pro) { name = NameGenerator.GenerateName(RulePackDef.Named("EngravedName")); key = ""; for (int i = 0; i < 16; ++i) key += random_hex_byte(); } public override void PostExposeData() { base.PostExposeData(); Scribe_Values.Look<string>(ref name, "engraved_name"); Scribe_Values.Look<string>(ref key, "cryptostamp"); } public override bool AllowStackWith(Thing t) { return false; } public override string CompInspectStringExtra() { var inspect_engraving = "Engraved with the name \"" + name + "\""; var inspect_key = "Cryptostamp: " + key; return base.CompInspectStringExtra() + inspect_engraving + "\n" + inspect_key; } public override string TransformLabel(string lab) { return lab + " \"" + name + "\""; } public bool matches(CompHoloCryptoStamped other) { return String.Equals(key, other.key); } public void copy_stamp_from(CompHoloCryptoStamped other) { name = other.name; key = other.key; } } public class CompProperties_CryptoStamped : CompProperties { public CompProperties_CryptoStamped() { compClass = typeof(CompHoloCryptoStamped); } } }
jojo1541/rjw
1.4/Source/Modules/Bondage/Comps/CompCryptoStamped.cs
C#
mit
1,637
using RimWorld; using Verse; namespace rjw { public class CompGetBondageGear : CompUseEffect { public override float OrderPriority { get { return -79; } } public override void DoEffect(Pawn p) { base.DoEffect(p); var app = parent as Apparel; if ((p.apparel != null) && (app != null)) p.apparel.Wear(app); } } }
jojo1541/rjw
1.4/Source/Modules/Bondage/Comps/CompGetBondageGear.cs
C#
mit
356
using System; using RimWorld; using Verse; using Multiplayer.API; namespace rjw { public class CompHoloCryptoStamped : ThingComp { public string name; public string key; [SyncMethod] public string random_hex_byte() { //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); var rv = Rand.RangeInclusive(0x00, 0xFF); var padding = (rv < 0x10) ? "0" : ""; return padding + rv.ToString("X"); } public override void Initialize(CompProperties pro) { name = NameGenerator.GenerateName(RulePackDef.Named("EngravedName")); key = ""; for (int i = 0; i < 16; ++i) key += random_hex_byte(); } public override void PostExposeData() { base.PostExposeData(); Scribe_Values.Look<string>(ref name, "engraved_name"); Scribe_Values.Look<string>(ref key, "cryptostamp"); } public override bool AllowStackWith(Thing t) { return false; } public override string CompInspectStringExtra() { var inspect_engraving = "Engraved with the name \"" + name + "\""; var inspect_key = "Cryptostamp: " + key; return base.CompInspectStringExtra() + inspect_engraving + "\n" + inspect_key; } public override string TransformLabel(string lab) { return lab + " \"" + name + "\""; } public bool matches(CompHoloCryptoStamped other) { return String.Equals(key, other.key); } public void copy_stamp_from(CompHoloCryptoStamped other) { name = other.name; key = other.key; } } public class CompProperties_HoloCryptoStamped : CompProperties { public CompProperties_HoloCryptoStamped() { compClass = typeof(CompHoloCryptoStamped); } } }
jojo1541/rjw
1.4/Source/Modules/Bondage/Comps/CompHoloCryptoStamped.cs
C#
mit
1,649
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; // Adds unlock options to right-click menu for holokeys. namespace rjw { public class CompStampedApparelKey : CompUsable { protected string make_label(Pawn pawn, Pawn other) { return FloatMenuOptionLabel(pawn) + " on " + ((other == null) ? "self" : xxx.get_pawnname(other)); } public override IEnumerable<FloatMenuOption> CompFloatMenuOptions(Pawn pawn) { if (!pawn.CanReserve(parent)) yield return new FloatMenuOption(FloatMenuOptionLabel(pawn) + " (" + "Reserved".Translate() + ")", null, MenuOptionPriority.DisabledOption); else if (pawn.CanReach(parent, PathEndMode.Touch, Danger.Some)) { // Option for the pawn to use the key on themself if (!pawn.is_wearing_locked_apparel()) yield return new FloatMenuOption("Not wearing locked apparel", null, MenuOptionPriority.DisabledOption); else yield return this.make_option(make_label(pawn, null), pawn, null, null); if ((pawn.Map != null) && (pawn.Map == Find.CurrentMap)) { // Options for use on colonists foreach (var other in pawn.Map.mapPawns.FreeColonists) if ((other != pawn) && other.is_wearing_locked_apparel()) yield return this.make_option(make_label(pawn, other), pawn, other, null); // Options for use on prisoners foreach (var prisoner in pawn.Map.mapPawns.PrisonersOfColony) if (prisoner.is_wearing_locked_apparel()) yield return this.make_option(make_label(pawn, prisoner), pawn, prisoner, WorkTypeDefOf.Warden); // Options for use on corpses foreach (var q in pawn.Map.listerThings.ThingsInGroup(ThingRequestGroup.Corpse)) { var corpse = q as Corpse; if (corpse.InnerPawn.is_wearing_locked_apparel()) yield return this.make_option(make_label(pawn, corpse.InnerPawn), pawn, corpse, null); } } } } } }
jojo1541/rjw
1.4/Source/Modules/Bondage/Comps/CompStampedApparelKey.cs
C#
mit
1,904
using RimWorld; using Verse; namespace rjw { public class CompUnlockBondageGear : CompUseEffect { public override float OrderPriority { get { return -69; } } public override void DoEffect(Pawn p) { base.DoEffect(p); var key_stamp = parent.GetComp<CompHoloCryptoStamped>(); if ((key_stamp == null) || (p.MapHeld == null) || (p.apparel == null)) return; Apparel locked_app = null; var any_locked = false; { foreach (var app in p.apparel.WornApparel) { var app_stamp = app.GetComp<CompHoloCryptoStamped>(); if (app_stamp != null) { any_locked = true; if (app_stamp.matches(key_stamp)) { locked_app = app; break; } } } } if (locked_app != null) { //locked_app.Notify_Stripped (p); // TODO This was removed. Necessary? p.apparel.Remove(locked_app); Thing dropped = null; GenThing.TryDropAndSetForbidden(locked_app, p.Position, p.MapHeld, ThingPlaceMode.Near, out dropped, false); //this will create a new key somehow. if (dropped != null) { Messages.Message("Unlocked " + locked_app.def.label, p, MessageTypeDefOf.SilentInput); IntVec3 keyPostition = parent.Position; parent.Destroy(); } else if (PawnUtility.ShouldSendNotificationAbout(p)) { Messages.Message("Couldn't drop " + locked_app.def.label, p, MessageTypeDefOf.NegativeEvent); } } else if (any_locked) Messages.Message("The key doesn't fit!", p, MessageTypeDefOf.NegativeEvent); } } }
jojo1541/rjw
1.4/Source/Modules/Bondage/Comps/CompUnlockBondageGear.cs
C#
mit
1,547
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; namespace rjw { public class JobDriver_StruggleInBondageGear : JobDriver { public Apparel target_gear { get { return (Apparel)TargetA.Thing; } } public override bool TryMakePreToilReservations(bool errorOnFailed) { return this.pawn.Reserve(this.target_gear, this.job, 1, -1, null, errorOnFailed); } protected override IEnumerable<Toil> MakeNewToils() { yield return new Toil { initAction = delegate { pawn.pather.StopDead(); }, defaultCompleteMode = ToilCompleteMode.Delay, defaultDuration = 60 }; yield return new Toil { initAction = delegate { if (PawnUtility.ShouldSendNotificationAbout(pawn)) { var pro = (pawn.gender == Gender.Male) ? "his" : "her"; Messages.Message(xxx.get_pawnname(pawn) + " struggles to remove " + pro + " " + target_gear.def.label + ". It's no use!", pawn, MessageTypeDefOf.NegativeEvent); } }, defaultCompleteMode = ToilCompleteMode.Instant }; } } }
jojo1541/rjw
1.4/Source/Modules/Bondage/JobDrivers/JobDriver_StruggleInBondageGear.cs
C#
mit
1,085
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; namespace rjw { public class JobDriver_UseItemOn : JobDriver_UseItem { public static Toil pickup_item(Pawn p, Thing item) { return new Toil { initAction = delegate { p.carryTracker.TryStartCarry(item, 1); if (item.Spawned) // If the item is still spawned that means the pawn failed to pick it up p.jobs.curDriver.EndJobWith(JobCondition.Incompletable); }, defaultCompleteMode = ToilCompleteMode.Instant }; } protected TargetIndex iitem = TargetIndex.A; protected TargetIndex itar = TargetIndex.B; protected Thing item { get { return base.job.GetTarget(iitem).Thing; } } protected Thing tar { get { return base.job.GetTarget(itar).Thing; } } protected override IEnumerable<Toil> MakeNewToils() { if (tar == null) foreach (var toil in base.MakeNewToils()) yield return toil; else { // Find the pawn to use the item on. Pawn other; { var corpse = tar as Corpse; other = (corpse == null) ? (Pawn)tar : corpse.InnerPawn; } this.FailOnDespawnedNullOrForbidden(itar); if (!other.Dead) this.FailOnAggroMentalState(itar); yield return Toils_Reserve.Reserve(itar); if ((pawn.inventory != null) && pawn.inventory.Contains(item)) { yield return Toils_Misc.TakeItemFromInventoryToCarrier(pawn, iitem); } else { yield return Toils_Reserve.Reserve(iitem); yield return Toils_Goto.GotoThing(iitem, PathEndMode.ClosestTouch).FailOnForbidden(iitem); yield return pickup_item(pawn, item); } yield return Toils_Goto.GotoThing(itar, PathEndMode.Touch); yield return new Toil { initAction = delegate { if (!other.Dead) PawnUtility.ForceWait(other, 60); }, defaultCompleteMode = ToilCompleteMode.Delay, defaultDuration = 60 }; yield return new Toil { initAction = delegate { var effective_item = item; // Drop the item if it's some kind of apparel. This is because ApparelTracker.Wear only works properly // if the apparel to wear is spawned. (I'm just assuming that DoEffect for apparel wears it, which is // true for bondage gear) if ((effective_item as Apparel) != null) { Thing dropped_thing; if (pawn.carryTracker.TryDropCarriedThing(pawn.Position, ThingPlaceMode.Near, out dropped_thing)) effective_item = dropped_thing as Apparel; else { ModLog.Error("Unable to drop " + effective_item.Label + " for use on " + xxx.get_pawnname(other) + " (apparel must be dropped before use)"); effective_item = null; } } if (effective_item != null) { var eff = effective_item.TryGetComp<CompUseEffect>(); if (eff != null) eff.DoEffect(other); else ModLog.Error("Unable to get CompUseEffect for use of " + effective_item.Label + " on " + xxx.get_pawnname(other) + " by " + xxx.get_pawnname(pawn)); } }, defaultCompleteMode = ToilCompleteMode.Instant }; } } } }
jojo1541/rjw
1.4/Source/Modules/Bondage/JobDrivers/JobDriver_UseItemOn.cs
C#
mit
3,171
using System.Collections.Generic; using RimWorld; using Verse; namespace rjw { public class Recipe_InstallChastityBelt : Recipe_InstallImplant { public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r) { return base.GetPartsToApplyOn(p, r); } } public class Recipe_UnlockChastityBelt : Recipe_InstallImplant { public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r) { return base.GetPartsToApplyOn(p, r); } } }
jojo1541/rjw
1.4/Source/Modules/Bondage/Recipes/Recipe_ChastityBelt.cs
C#
mit
492
using System.Collections.Generic; using RimWorld; using Verse; using Multiplayer.API; namespace rjw { public class Recipe_ForceOffGear : Recipe_Surgery { public static bool is_wearing(Pawn p, ThingDef apparel_def) { if (p.apparel != null) foreach (var app in p.apparel.WornApparel) if (app.def == apparel_def) return true; return false; } public static BodyPartRecord find_part_record(BodyPartDef part_def, Pawn p) { return p.RaceProps.body.AllParts.Find((BodyPartRecord bpr) => bpr.def == part_def); } // Puts the recipe in the operations list only if "p" is wearing the relevant apparel. The little trick here is that yielding // null causes the game to put the recipe in the list but not actually apply it to a body part. public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef generic_def) { var r = (force_off_gear_def)generic_def; if (is_wearing(p, r.removes_apparel)) yield return null; } [SyncMethod] public static void apply_burns(Pawn p, List<BodyPartDef> parts, float min_severity, float max_severity) { foreach (var part in parts) { var rec = find_part_record(part, p); if (rec != null) { //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); var to_deal = Rand.Range(min_severity, max_severity) * part.GetMaxHealth(p); var dealt = 0.0f; var counter = 0; while ((counter < 100) && (dealt < to_deal) && (!p.health.hediffSet.PartIsMissing(rec))) { var dam = Rand.RangeInclusive(3, 5); p.TakeDamage(new DamageInfo(DamageDefOf.Burn, dam, 999, -1.0f, null, rec, null)); ++counter; dealt += (float)dam; } } } } [SyncMethod] public override void ApplyOnPawn(Pawn p, BodyPartRecord null_part, Pawn surgeon, List<Thing> ingredients,Bill bill) { var r = (force_off_gear_def)recipe; if ((surgeon != null) && (p.apparel != null) && (!CheckSurgeryFail(surgeon, p, ingredients, find_part_record(r.failure_affects, p),bill))) { // Remove apparel foreach (var app in p.apparel.WornApparel) if (app.def == r.removes_apparel) { p.apparel.Remove(app); break; } // Destroy parts //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); var def_to_destroy = r.destroys_one_of.RandomElement<BodyPartDef>(); if (def_to_destroy != null) { var record_to_destroy = find_part_record(def_to_destroy, p); if (record_to_destroy != null) { var dam = (int)(1.5f * def_to_destroy.GetMaxHealth(p)); p.TakeDamage(new DamageInfo(DamageDefOf.Burn, dam, 999, -1.0f, null, record_to_destroy, null)); } } if (r.major_burns_on != null) apply_burns(p, r.major_burns_on, 0.30f, 0.60f); if (r.minor_burns_on != null) apply_burns(p, r.minor_burns_on, 0.15f, 0.35f); } } } }
jojo1541/rjw
1.4/Source/Modules/Bondage/Recipes/Recipe_ForceOffGear.cs
C#
mit
2,904
using RimWorld; using Verse; namespace rjw { public class ThoughtWorker_Bound : ThoughtWorker { protected override ThoughtState CurrentStateInternal(Pawn p) { if (p.apparel != null) { bool bound = false, gagged = false; foreach (var app in p.apparel.WornApparel) { var gear_def = app.def as bondage_gear_def; if (gear_def != null) { bound |= gear_def.gives_bound_moodlet; gagged |= gear_def.gives_gagged_moodlet; } } if (bound && gagged) return ThoughtState.ActiveAtStage(2); else if (gagged) return ThoughtState.ActiveAtStage(1); else if (bound) return ThoughtState.ActiveAtStage(0); } return ThoughtState.Inactive; } } }
jojo1541/rjw
1.4/Source/Modules/Bondage/Thoughts/ThoughtWorker_Bound.cs
C#
mit
723
using System; using System.Collections.Generic; using System.Linq; using RimWorld; using Verse; using Verse.AI; namespace rjw { //public static class bondage_gear_tradeability //{ // public static void init() // { // // Allows bondage gear to be selled by traders // if (xxx.config.bondage_gear_enabled) // { // foreach (var def in DefDatabase<bondage_gear_def>.AllDefs) // def.tradeability = Tradeability.Sellable; // } // // Forbids bondage gear to be selled by traders // else // { // foreach (var def in DefDatabase<bondage_gear_def>.AllDefs) // def.tradeability = Tradeability.None; // } // } //} public static class bondage_gear_extensions { public static bool has_lock(this Apparel app) { return (app.TryGetComp<CompHoloCryptoStamped>() != null); } public static bool is_wearing_locked_apparel(this Pawn p) { if (p.apparel != null) foreach (var app in p.apparel.WornApparel) if (app.has_lock()) return true; return false; } // Tries to get p started on the job of using an item on either another pawn or on themself (if "other" is null). // Of course in order for this method to work, the item's useJob has to be able to handle use on another pawn. This // is true for the holokey and bondage gear in RJW but not the items in the core game public static void start_job(this CompUsable usa, Pawn p, LocalTargetInfo tar) { if (p.CanReserveAndReach(usa.parent, PathEndMode.Touch, Danger.Some) && ((tar == null) || p.CanReserveAndReach(tar, PathEndMode.Touch, Danger.Some))) { var comfor = usa.parent.GetComp<CompForbiddable>(); if (comfor != null) comfor.Forbidden = false; var job = JobMaker.MakeJob(((CompProperties_Usable)usa.props).useJob, usa.parent, tar); p.jobs.TryTakeOrderedJob(job); } } // Creates a menu option to use an item. "tar" is expected to be a pawn, corpse or null if it doesn't apply (in which // case the pawn will presumably use the item on themself). "required_work" can also be null. public static FloatMenuOption make_option(this CompUsable usa, string label, Pawn p, LocalTargetInfo tar, WorkTypeDef required_work) { if ((tar != null) && (!p.CanReserve(tar))) { string key = "Reserved"; string text = TranslatorFormattedStringExtensions.Translate(key); return new FloatMenuOption(label + " (" + text + ")", null, MenuOptionPriority.DisabledOption); } else if ((tar != null) && (!p.CanReach(tar, PathEndMode.Touch, Danger.Some))) { string key = "NoPath"; string text = TranslatorFormattedStringExtensions.Translate(key); return new FloatMenuOption(label + " (" + text + ")", null, MenuOptionPriority.DisabledOption); } else if ((required_work != null) && p.WorkTagIsDisabled(required_work.workTags)) { string key = "CannotPrioritizeWorkTypeDisabled"; string text = TranslatorFormattedStringExtensions.Translate(key, required_work.gerundLabel); return new FloatMenuOption(label + " (" + text + ")", null, MenuOptionPriority.DisabledOption); } else return new FloatMenuOption( label, delegate { usa.start_job(p, tar); }, MenuOptionPriority.Default); } } public class bondage_gear_def : ThingDef { public Type soul_type; public HediffDef equipped_hediff = null; public bool gives_bound_moodlet = false; public bool gives_gagged_moodlet = false; public bool blocks_hands = false; public bool blocks_oral = false; public bool blocks_penis = false; public bool blocks_vagina = false; public bool blocks_anus = false; public bool blocks_breasts = false; public bool blocks_udder = false; private bondage_gear_soul soul_ins = null; public List<BodyPartDef> HediffTargetBodyPartDefs; //field for optional list of targeted parts for hediff applying public List<BodyPartGroupDef> BoundBodyPartGroupDefs; //field for optional list of groups restrained of verbcasting public bondage_gear_soul soul { get { if (soul_ins == null) soul_ins = (bondage_gear_soul)Activator.CreateInstance(soul_type); return soul_ins; } } } public class bondage_gear_soul { // Adds the bondage gear's associated HediffDef and spawns a matching holokey public virtual void on_wear(Pawn wearer, Apparel gear) { var def = (bondage_gear_def)gear.def; if (def.equipped_hediff != null && def.HediffTargetBodyPartDefs != null) { foreach (BodyPartDef partDef in def.HediffTargetBodyPartDefs) //getting BodyPartDef, for example "Arm" { foreach (BodyPartRecord partRec in wearer.RaceProps.body.GetPartsWithDef(partDef)) //applying hediff to every single arm found on pawn { wearer.health.AddHediff(def.equipped_hediff, partRec); } } } else if (def.equipped_hediff != null && def.HediffTargetBodyPartDefs == null) //backward compatibility/simplified gear define without HediffTargetBodyPartDefs { //Hediff applyed to whole body wearer.health.AddHediff(def.equipped_hediff); } var gear_stamp = gear.TryGetComp<CompHoloCryptoStamped>(); if (gear_stamp != null) { var key = ThingMaker.MakeThing(ThingDef.Named("Holokey")); var key_stamp = key.TryGetComp<CompHoloCryptoStamped>(); key_stamp.copy_stamp_from(gear_stamp); if (wearer.Map != null) GenSpawn.Spawn(key, wearer.Position, wearer.Map); else wearer.inventory.TryAddItemNotForSale(key); } } // Removes the gear's HediffDef public virtual void on_remove(Apparel gear, Pawn former_wearer) { var def = (bondage_gear_def)gear.def; if (def.equipped_hediff != null && def.HediffTargetBodyPartDefs != null) { //getting all Hediffs according with equipped_hediff def List<Hediff> hediffs = former_wearer.health.hediffSet.hediffs.Where(x => x.def == def.equipped_hediff).ToList(); foreach (Hediff hedToRemove in hediffs) { if (def.HediffTargetBodyPartDefs.Contains(hedToRemove.Part.def)) //removing if applyed by this bondage_gear former_wearer.health.RemoveHediff(hedToRemove); //assuming there can be several different bondages } //with the same equipped_hediff def } else if (def.equipped_hediff != null && def.HediffTargetBodyPartDefs == null) //backward compatibility/simplified gear define without HediffTargetBodyPartDefs { var hed = former_wearer.health.hediffSet.GetFirstHediffOfDef(def.equipped_hediff); if (hed != null) former_wearer.health.RemoveHediff(hed); } } } // Give bondage gear an extremely low score when it's not being worn so pawns never equip it on themselves and give // it an extremely high score when it is being worn so pawns never try to take it off to equip something "better". public class bondage_gear : Apparel { // made this method universal for any bondage_gear, won't affect anything if gear's BoundBodyPartGroupDefs is empty or null public override bool AllowVerbCast(Verb verb) { if ((this.def as bondage_gear_def).BoundBodyPartGroupDefs != null && verb.tool != null && (this.def as bondage_gear_def).BoundBodyPartGroupDefs.Contains(verb.tool.linkedBodyPartsGroup)) { return false; } return true; } //needed for save compatibility only public override void ExposeData() { base.ExposeData(); //if (Scribe.mode == LoadSaveMode.PostLoadInit) // CheckHediffs(); } //save compatibility insurance, will prevent Armbinder hediff with 0part efficiency on whole body private void CheckHediffs() { var def = (bondage_gear_def)this.def; if (this.Wearer == null || def.equipped_hediff == null) return; bool changedHediff = false; void ApplyHediffDirect(HediffDef hedDef, BodyPartRecord partRec) { Hediff hediff = (Hediff)HediffMaker.MakeHediff(hedDef, Wearer); if (partRec != null) hediff.Part = partRec; Wearer.health.hediffSet.AddDirect(hediff); changedHediff = true; } void RemoveHediffDirect(Hediff hed) { Wearer.health.hediffSet.hediffs.Remove(hed); changedHediff = true; } List<bondage_gear> wornBondageGear = Wearer.apparel.WornApparel.Where(x => x is bondage_gear).Cast<bondage_gear>().ToList(); List<Hediff> hediffs = new List<Hediff>(); foreach (Hediff h in this.Wearer.health.hediffSet.hediffs) hediffs.Add(h); //checking current hediffs defined by bondage_gear for being on defined place, cleaning up the misplaced bool equippedHediff; bool onPlace; foreach (Hediff hed in hediffs) { equippedHediff = false; onPlace = false; foreach (bondage_gear gear in wornBondageGear) { if (hed.def == (gear.def as bondage_gear_def).equipped_hediff) { //if hediff from bondage_gear and on it's defined place then don't touch it else remove //assuming there can be several different bondages with the same equipped_hediff def and different hediff target parts, don't know why equippedHediff = true; if ((hed.Part != null && (gear.def as bondage_gear_def).HediffTargetBodyPartDefs == null)) { //pass } else if ((hed.Part == null && (gear.def as bondage_gear_def).HediffTargetBodyPartDefs == null)) { onPlace = true; break; } else if (hed.Part != null && (gear.def as bondage_gear_def).HediffTargetBodyPartDefs.Contains(hed.Part.def)) { onPlace = true; break; } } } if (equippedHediff && !onPlace) { ModLog.Message("Removing Hediff " + hed.Label + " from " + Wearer + (hed.Part == null ? "'s body" : "'s " + hed.Part)); RemoveHediffDirect(hed); } } // now iterating every gear for having all hediffs in place, adding missing foreach (bondage_gear gear in wornBondageGear) { if ((gear.def as bondage_gear_def).equipped_hediff == null) continue; if ((gear.def as bondage_gear_def).HediffTargetBodyPartDefs == null) //handling gear without HediffTargetBodyPartDefs { Hediff hed = Wearer.health.hediffSet.hediffs.Find(x => (x.def == (gear.def as bondage_gear_def).equipped_hediff && x.Part == null));//checking hediff defined by gear on whole body if (hed == null) //if no legit hediff, adding { ModLog.Message("Adding missing Hediff " + (gear.def as bondage_gear_def).equipped_hediff.label + " to " + Wearer + "'s body"); ApplyHediffDirect((gear.def as bondage_gear_def).equipped_hediff, null); } } else //handling gear with defined HediffTargetBodyPartDefs { foreach (BodyPartDef partDef in (gear.def as bondage_gear_def).HediffTargetBodyPartDefs) //getting every partDef { foreach (BodyPartRecord partRec in Wearer.RaceProps.body.GetPartsWithDef(partDef)) //checking all parts of def for applyed hediff { Hediff hed = Wearer.health.hediffSet.hediffs.Find(x => (x.def == (gear.def as bondage_gear_def).equipped_hediff && x.Part == partRec));//checking hediff defined by gear on defined place if (hed == null) //if hediff missing, adding { ModLog.Message("Adding missing Hediff " + (gear.def as bondage_gear_def).equipped_hediff.label + " to " + Wearer + "'s " + partRec.Label); ApplyHediffDirect((gear.def as bondage_gear_def).equipped_hediff, partRec); } } } } //possibility of several different items with THE SAME equipped_hediff def ON THE SAME PART is not considered, that's sick } if (changedHediff) { //Possible error in current toil on Notify_HediffChanged() if capacity.Manipulation is involved so making it in the end. //Probably harmless, shouldn't happen again after corrected hediffs will be saved Wearer.health.Notify_HediffChanged(null); } } } public class armbinder : bondage_gear { // Prevents pawns in armbinders from melee attacking //public override bool AllowVerbCast (IntVec3 root, TargetInfo targ) //{ // return false; //} } public class yoke : bondage_gear { // Prevents pawns in armbinders from melee attacking //public override bool AllowVerbCast (IntVec3 root, TargetInfo targ) //{ // return false; //} } public class Restraints : bondage_gear { // Prevents pawns in armbinders from melee attacking //public override bool AllowVerbCast (IntVec3 root, TargetInfo targ) //{ // return false; //} } public class force_off_gear_def : RecipeDef { public ThingDef removes_apparel; public BodyPartDef failure_affects; public List<BodyPartDef> destroys_one_of = null; public List<BodyPartDef> major_burns_on = null; public List<BodyPartDef> minor_burns_on = null; } }
jojo1541/rjw
1.4/Source/Modules/Bondage/bondage_gear.cs
C#
mit
13,166
namespace rjw.Modules.Genitals.Enums { public enum Gender { Male, Female, Trap, Futa, MaleOvi, FemaleOvi, Unknown } }
jojo1541/rjw
1.4/Source/Modules/Genitals/Enums/Gender.cs
C#
mit
144
namespace rjw.Modules.Genitals.Enums { public enum GenitalFamily { Vagina, Penis, Breasts, Udders, Anus, FemaleOvipositor, MaleOvipositor } }
jojo1541/rjw
1.4/Source/Modules/Genitals/Enums/GenitalFamily.cs
C#
mit
162
namespace rjw.Modules.Genitals.Enums { public enum GenitalTag { CanPenetrate, CanBePenetrated, CanFertilize, CanBeFertilized, CanEgg, CanFertilizeEgg, CanLactate } }
jojo1541/rjw
1.4/Source/Modules/Genitals/Enums/GenitalTag.cs
C#
mit
186
namespace rjw.Modules.Genitals.Enums { public enum LewdablePartKind { Unsupported, Penis, Vagina, Anus, FemaleOvipositor, MaleOvipositor, Breasts, Udders, Hand, Foot, Tail, Mouth, Beak, Tongue } }
jojo1541/rjw
1.4/Source/Modules/Genitals/Enums/LewdablePartKind.cs
C#
mit
233
using rjw.Modules.Genitals.Enums; using rjw.Modules.Interactions.Objects; using rjw.Modules.Shared.Extensions; using rjw.Modules.Shared.Logs; using System.Linq; namespace rjw.Modules.Genitals.Helpers { public class GenderHelper { private static ILog _log = LogManager.GetLogger<GenderHelper>(); public static Gender GetGender(InteractionPawn pawn) { bool hasVagina = pawn.Parts.Vaginas.Any(); bool hasPenis = pawn.Parts.Penises.Any(); bool hasOviFemale = pawn.Parts.FemaleOvipositors.Any(); bool hasOviMale = pawn.Parts.MaleOvipositors.Any(); bool hasBreasts = pawn.HasBigBreasts(); Gender result = Gender.Unknown; if (hasVagina && !hasPenis) { result = Gender.Female; } else if (hasPenis && hasVagina) { result = Gender.Futa; } else if (hasPenis && hasBreasts) { result = Gender.Trap; } else if (hasPenis) { result = Gender.Male; } else if (hasOviMale) { result = Gender.MaleOvi; } else if (hasOviFemale) { result = Gender.FemaleOvi; } else if (pawn.Pawn.gender == Verse.Gender.Male) { result = Gender.Male; } else if (pawn.Pawn.gender == Verse.Gender.Female) { result = Gender.Female; } _log.Debug($"{pawn.Pawn.GetName()} detected as {result}"); return result; } } }
jojo1541/rjw
1.4/Source/Modules/Genitals/Helpers/GenderHelper.cs
C#
mit
1,339
namespace rjw.Modules.Interactions.Contexts { public class InteractionContext { public InteractionInputs Inputs { get; set; } public InteractionInternals Internals { get; set; } public InteractionOutputs Outputs { get; set; } public InteractionContext() { } public InteractionContext(InteractionInputs inputs) { Inputs = inputs; Internals = new InteractionInternals(); Outputs = new InteractionOutputs(); } } }
jojo1541/rjw
1.4/Source/Modules/Interactions/Contexts/InteractionContext.cs
C#
mit
441
using Verse; namespace rjw.Modules.Interactions.Contexts { public class InteractionInputs { public Pawn Initiator { get; set; } public Pawn Partner { get; set; } public bool IsRape { get; set; } public bool IsWhoring { get; set; } } }
jojo1541/rjw
1.4/Source/Modules/Interactions/Contexts/InteractionInputs.cs
C#
mit
251
using rjw.Modules.Interactions.Enums; using rjw.Modules.Interactions.Objects; namespace rjw.Modules.Interactions.Contexts { /// <summary> /// All the stuff stored in there shouldn't be used by other modules ... hence the "internal" /// </summary> public class InteractionInternals { public InteractionPawn Dominant { get; set; } public InteractionPawn Submissive { get; set; } public InteractionType InteractionType { get; set; } public bool IsReverse { get; set; } public InteractionWithExtension Selected { get; set; } public InteractionInternals() { } } }
jojo1541/rjw
1.4/Source/Modules/Interactions/Contexts/InteractionInternals.cs
C#
mit
589
using rjw.Modules.Interactions.Objects; namespace rjw.Modules.Interactions.Contexts { public class InteractionOutputs { public Interaction Generated { get; set; } public InteractionOutputs() { Generated = new Interaction(); } } }
jojo1541/rjw
1.4/Source/Modules/Interactions/Contexts/InteractionOutputs.cs
C#
mit
249
using RimWorld; using Verse; namespace rjw.Modules.Interactions.Contexts { public class SpecificInteractionInputs { public Pawn Initiator { get; set; } public Pawn Partner { get; set; } public InteractionDef Interaction { get; set; } } }
jojo1541/rjw
1.4/Source/Modules/Interactions/Contexts/SpecificInteractionInputs.cs
C#
mit
252