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namespace rjw { public enum GenitalTag { CanPenetrate, CanBePenetrated, CanFertilize, CanBeFertilized, CanEgg, CanFertilizeEgg, CanLactate } }
jojo1541/rjw
1.5/Source/Modules/Shared/Enums/GenitalTag.cs
C#
mit
163
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace rjw.Modules.Shared.Enums { public enum PawnState { Healthy, Downed, Unconscious, Dead } }
jojo1541/rjw
1.5/Source/Modules/Shared/Enums/PawnState.cs
C#
mit
231
using System; using Verse; namespace rjw.Modules.Shared.Extensions { public static class BodyPartRecordExtension { /// <summary> /// Check if body part is missing. Unlike vanilla <see cref="HediffSet.PartIsMissing"/>, /// this method takes into account artificial replacements. /// </summary> /// <exceptio...
jojo1541/rjw
1.5/Source/Modules/Shared/Extensions/BodyPartRecordExtension.cs
C#
mit
1,057
using System; using Verse; namespace rjw.Modules.Shared.Extensions { public static class PawnExtensions { public static string GetName(this Pawn pawn) { if (pawn == null) { return "null"; } if (String.IsNullOrWhiteSpace(pawn.Name?.ToStringFull) == false) { return pawn.Name.ToStringFull; ...
jojo1541/rjw
1.5/Source/Modules/Shared/Extensions/PawnExtensions.cs
C#
mit
365
using System; using UnityEngine; using Verse; namespace rjw.Modules.Shared.Helpers { public static class AgeHelper { public const int ImmortalRaceAgeClamp = 25; public const int NonHumanRaceAgeClamp = 25; public static int ScaleToHumanAge(Pawn pawn, int humanLifespan = 80) { float pawnAge = pawn.ageTra...
jojo1541/rjw
1.5/Source/Modules/Shared/Helpers/AgeHelper.cs
C#
mit
2,914
using System.Collections.Generic; using System.Linq; using Multiplayer.API; using rjw.Modules.Shared; using UnityEngine; using Verse; namespace rjw { public static class RandomHelper { /// <remarks>this is not foolproof</remarks> public static TType WeightedRandom<TType>(IList<Weighted<TType>> weights) { i...
jojo1541/rjw
1.5/Source/Modules/Shared/Helpers/RandomHelper.cs
C#
mit
642
using rjw.Modules.Shared.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace rjw.Modules.Shared { public interface IPawnStateService { PawnState Detect(Pawn pawn); } }
jojo1541/rjw
1.5/Source/Modules/Shared/IPawnStateService.cs
C#
mit
271
using rjw.Modules.Shared.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace rjw.Modules.Shared.Implementation { public class PawnStateService : IPawnStateService { public static IPawnStateService Instance { get; private...
jojo1541/rjw
1.5/Source/Modules/Shared/Implementation/PawnStateService.cs
C#
mit
701
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace rjw.Modules.Shared.Logs { public interface ILog { void Debug(string message); void Debug(string message, Exception e); void Message(string message); void Message(string message, Exce...
jojo1541/rjw
1.5/Source/Modules/Shared/Logs/ILog.cs
C#
mit
487
namespace rjw.Modules.Shared.Logs { public interface ILogProvider { bool IsActive { get; } } }
jojo1541/rjw
1.5/Source/Modules/Shared/Logs/ILogProvider.cs
C#
mit
103
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace rjw.Modules.Shared.Logs { public static class LogManager { private class Logger : ILog { private readonly string _loggerTypeName; private readonly ILogProvider _logProvider; pu...
jojo1541/rjw
1.5/Source/Modules/Shared/Logs/LogManager.cs
C#
mit
2,582
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace rjw.Modules.Shared { public static class Multipliers { public const float Never = 0f; public const float AlmostNever = 0.1f; public const float VeryRare = 0.2f; public const float ...
jojo1541/rjw
1.5/Source/Modules/Shared/Multipliers.cs
C#
mit
612
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace rjw.Modules.Shared { public class Weighted<TType> { public TType Element { get; set; } public float Weight { get; set; } public Weighted(float weight, TType element) { Weight = w...
jojo1541/rjw
1.5/Source/Modules/Shared/Weighted.cs
C#
mit
360
#nullable enable using System.Linq; using Verse; using rjw.Modules.Shared.Logs; using rjw.Modules.Interactions.DefModExtensions; using static rjw.Genital_Helper; using Sex = rjw.GenderHelper.Sex; using Seeded = rjw.Modules.Rand.Seeded; namespace rjw.Modules.Testing { static class TestHelper { static readonly ILo...
jojo1541/rjw
1.5/Source/Modules/Testing/TestHelper.cs
C#
mit
6,149
using System; using System.Collections.Generic; using RimWorld; using Verse; namespace rjw { public class Need_Sex : Need_Seeker { public bool isInvisible => pawn.Map == null; private static float decay_per_day = 0.3f; // TODO: make these threshold values constants or at least static // readonly properties...
jojo1541/rjw
1.5/Source/Needs/Need_Sex.cs
C#
mit
5,134
using Verse; namespace rjw { /// <summary> /// Looks up and returns a BodyPartTagDef defined in the XML /// </summary> public static class BodyPartTagDefOf { public static BodyPartTagDef RJW_Fertility { get { if (a == null) a = (BodyPartTagDef)GenDefDatabase.GetDef(typeof(BodyPartTagDef), "RJW_Ferti...
jojo1541/rjw
1.5/Source/PawnCapacities/BodyPartTagDefOf.cs
C#
mit
395
using RimWorld; using System; using System.Collections.Generic; using UnityEngine; using Verse; namespace rjw { /// <summary> /// Calculates a pawn's fertility based on its age and fertility sources /// </summary> public class PawnCapacityWorker_Fertility : PawnCapacityWorker { public override float CalculateCa...
jojo1541/rjw
1.5/Source/PawnCapacities/PawnCapacityWorker_Fertility.cs
C#
mit
5,265
using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("RimJobWorld")] [assembly: AssemblyDescrip...
jojo1541/rjw
1.5/Source/Properties/AssemblyInfo.cs
C#
mit
1,350
using System; using System.Collections.Generic; using System.Linq; using Verse; using UnityEngine; using RimWorld; using Verse.Sound; namespace rjw.MainTab { [StaticConstructorOnStartup] public static class DesignatorCheckbox { public static readonly Texture2D CheckboxOnTex = ContentFinder<Texture2D>.Get("UI/Com...
jojo1541/rjw
1.5/Source/RJWTab/Checkboxes/DesignatorCheckbox.cs
C#
mit
2,754
using System; using System.Collections.Generic; using System.Linq; using Verse; using UnityEngine; using RimWorld; using Verse.Sound; namespace rjw.MainTab.Checkbox { [StaticConstructorOnStartup] public abstract class PawnColumnCheckbox : PawnColumnWorker { public static readonly Texture2D CheckboxOnTex; publi...
jojo1541/rjw
1.5/Source/RJWTab/Checkboxes/PawnColumnCheckbox.cs
C#
mit
2,494
using RimWorld; using UnityEngine; using Verse; namespace rjw.MainTab.Checkbox { [StaticConstructorOnStartup] public class PawnColumnWorker_BreedAnimal : PawnColumnWorker_Checkbox { public static readonly Texture2D CheckboxOnTex = ContentFinder<Texture2D>.Get("UI/Commands/Breeding_Pawn_on"); public static read...
jojo1541/rjw
1.5/Source/RJWTab/Checkboxes/PawnColumnWorker_BreedAnimal.cs
C#
mit
1,000
using RimWorld; using UnityEngine; using Verse; namespace rjw.MainTab.Checkbox { [StaticConstructorOnStartup] public class PawnColumnWorker_BreedHumanlike : PawnColumnWorker_Checkbox { public static readonly Texture2D CheckboxOnTex = ContentFinder<Texture2D>.Get("UI/Commands/Breeding_Pawn_on"); public static r...
jojo1541/rjw
1.5/Source/RJWTab/Checkboxes/PawnColumnWorker_BreedHumanlike.cs
C#
mit
1,002
using RimWorld; using UnityEngine; using Verse; namespace rjw.MainTab.Checkbox { [StaticConstructorOnStartup] public class PawnColumnWorker_BreederAnimal : PawnColumnWorker_Checkbox { public static readonly Texture2D CheckboxOnTex = ContentFinder<Texture2D>.Get("UI/Commands/Breeding_Pawn_on"); public static re...
jojo1541/rjw
1.5/Source/RJWTab/Checkboxes/PawnColumnWorker_BreederAnimal.cs
C#
mit
1,026
using RimWorld; using UnityEngine; using Verse; namespace rjw.MainTab.Checkbox { [StaticConstructorOnStartup] public class PawnColumnWorker_Comfort : PawnColumnWorker_Checkbox { public static readonly Texture2D CheckboxOnTex = ContentFinder<Texture2D>.Get("UI/Commands/ComfortPrisoner_on"); public static readon...
jojo1541/rjw
1.5/Source/RJWTab/Checkboxes/PawnColumnWorker_Comfort.cs
C#
mit
931
using RimWorld; using UnityEngine; using Verse; namespace rjw.MainTab.Checkbox { [StaticConstructorOnStartup] public class PawnColumnWorker_Hero : PawnColumnCheckbox { //public static readonly Texture2D CheckboxOnTex = ContentFinder<Texture2D>.Get("UI/Commands/Hero_on"); //public static readonly Texture2D Chec...
jojo1541/rjw
1.5/Source/RJWTab/Checkboxes/PawnColumnWorker_Hero.cs
C#
mit
1,740
using RimWorld; using UnityEngine; using Verse; namespace rjw.MainTab.Checkbox { [StaticConstructorOnStartup] public class PawnColumnWorker_Whore : PawnColumnWorker_Checkbox { public static readonly Texture2D CheckboxOnTex = ContentFinder<Texture2D>.Get("UI/Commands/Service_on"); public static readonly Texture...
jojo1541/rjw
1.5/Source/RJWTab/Checkboxes/PawnColumnWorker_Whore.cs
C#
mit
905
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace rjw.MainTab.DefModExtensions { public class RJW_PawnTable : DefModExtension { public string label; } }
jojo1541/rjw
1.5/Source/RJWTab/DefModExtensions/RJW_PawnTable.cs
C#
mit
251
using System.Collections.Generic; using System.Linq; using System.Text; using RimWorld; using RimWorld.Planet; using UnityEngine; using Verse; namespace rjw.MainTab.Icon { [StaticConstructorOnStartup] public class PawnColumnWorker_IsBreeder : PawnColumnWorker_Icon { private static readonly Texture2D comfortOn = ...
jojo1541/rjw
1.5/Source/RJWTab/Icons/PawnColumnWorker_IsBreeder.cs
C#
mit
954
using System.Collections.Generic; using System.Linq; using System.Text; using RimWorld; using RimWorld.Planet; using UnityEngine; using Verse; namespace rjw.MainTab.Icon { [StaticConstructorOnStartup] public class PawnColumnWorker_IsComfort : PawnColumnWorker_Icon { private readonly Texture2D comfortOn = Content...
jojo1541/rjw
1.5/Source/RJWTab/Icons/PawnColumnWorker_IsComfort.cs
C#
mit
893
using System.Collections.Generic; using System.Linq; using System.Text; using RimWorld; using RimWorld.Planet; using UnityEngine; using Verse; namespace rjw.MainTab.Icon { [StaticConstructorOnStartup] public class PawnColumnWorker_IsPrisoner : PawnColumnWorker_Icon { private static readonly Texture2D comfortOn =...
jojo1541/rjw
1.5/Source/RJWTab/Icons/PawnColumnWorker_IsPrisoner.cs
C#
mit
848
using System.Collections.Generic; using System.Linq; using System.Text; using RimWorld; using RimWorld.Planet; using UnityEngine; using Verse; namespace rjw.MainTab.Icon { [StaticConstructorOnStartup] public class PawnColumnWorker_IsSlave : PawnColumnWorker_Icon { private readonly Texture2D comfortOn = ContentFi...
jojo1541/rjw
1.5/Source/RJWTab/Icons/PawnColumnWorker_IsSlave.cs
C#
mit
887
using RimWorld; using UnityEngine; using Verse; using static rjw.GenderHelper; namespace rjw.MainTab.Icon { [StaticConstructorOnStartup] public class PawnColumnWorker_RJWGender : PawnColumnWorker_Gender { public static readonly Texture2D hermIcon = ContentFinder<Texture2D>.Get("UI/Icons/Gender/Genders", true); ...
jojo1541/rjw
1.5/Source/RJWTab/Icons/PawnColumnWorker_RJWGender.cs
C#
mit
661
using System.Collections.Generic; using System.Linq; using Verse; using RimWorld; using RimWorld.Planet; using UnityEngine; using rjw.MainTab.DefModExtensions; namespace rjw.MainTab { [StaticConstructorOnStartup] public class RJW_PawnTableList { public List<PawnTableDef> getdefs() { var defs = new List<Pawn...
jojo1541/rjw
1.5/Source/RJWTab/MainTabWindow.cs
C#
mit
3,335
using System.Collections.Generic; using System.Linq; using System.Text; using RimWorld; using RimWorld.Planet; using UnityEngine; using Verse; namespace rjw.MainTab { public abstract class PawnColumnWorker_TextCenter : PawnColumnWorker_Text { public override void DoCell(Rect rect, Pawn pawn, PawnTable table) { ...
jojo1541/rjw
1.5/Source/RJWTab/PawnColumnWorker_TextCenter.cs
C#
mit
803
using System; using System.Collections.Generic; using System.Linq; using RimWorld; using rjw; using Verse; namespace rjw.MainTab { public class RJW_PawnTable_Animals : PawnTable_Animals { public RJW_PawnTable_Animals(PawnTableDef def, Func<IEnumerable<Pawn>> pawnsGetter, int uiWidth, int uiHeight) : base(def, paw...
jojo1541/rjw
1.5/Source/RJWTab/PawnTable_Animals.cs
C#
mit
1,314
using System; using System.Collections.Generic; using System.Linq; using RimWorld; using rjw; using Verse; namespace rjw.MainTab { public class RJW_PawnTable_Humanlikes : PawnTable_PlayerPawns { public RJW_PawnTable_Humanlikes(PawnTableDef def, Func<IEnumerable<Pawn>> pawnsGetter, int uiWidth, int uiHeight) : bas...
jojo1541/rjw
1.5/Source/RJWTab/PawnTable_Humanlikes.cs
C#
mit
1,285
using System.Collections.Generic; using System.Linq; using HarmonyLib; using RimWorld; using Verse; using Sex = rjw.GenderHelper.Sex; namespace rjw { // Less straightforward than part removal as this recipe can potentially be applied on pawn generation public class Recipe_InstallPart : Recipe_InstallArtificialBody...
jojo1541/rjw
1.5/Source/Recipes/Install_Part/Recipe_InstallPart.cs
C#
mit
3,182
using System.Collections.Generic; using System.Linq; using RimWorld; using Verse; namespace rjw { public class Recipe_AddMultiPart : Recipe_InstallPart { // Record tale without removing pre-existing parts protected override void OnSurgerySuccess(Pawn pawn, BodyPartRecord part, Pawn billDoer, List<Thing> ingredi...
jojo1541/rjw
1.5/Source/Recipes/Recipe_AddMultiPart.cs
C#
mit
1,471
using RimWorld; using System.Collections.Generic; using Verse; namespace rjw { /// <summary> /// Removes heddifs (restraints/cocoon) /// </summary> public class Recipe_RemoveRestraints : Recipe_RemoveHediff { public override bool AvailableOnNow(Thing pawn, BodyPartRecord part = null) { return true; } ...
jojo1541/rjw
1.5/Source/Recipes/Recipe_Restraints.cs
C#
mit
734
using System.Collections.Generic; using RimWorld; using Verse; namespace rjw { public class Recipe_RemoveAnus : Recipe_RemovePart { protected override bool ValidFor(Pawn p) { return base.ValidFor(p) && Genital_Helper.has_anus(p) && !Genital_Helper.anus_blocked(p); } } }
jojo1541/rjw
1.5/Source/Recipes/Remove_Part/Recipe_RemoveAnus.cs
C#
mit
286
using System.Collections.Generic; using RimWorld; using Verse; namespace rjw { public class Recipe_RemoveBreasts : Recipe_RemovePart { protected override bool ValidFor(Pawn p) { return base.ValidFor(p) && Genital_Helper.has_breasts(p) && !Genital_Helper.breasts_blocked(p); } } }
jojo1541/rjw
1.5/Source/Recipes/Remove_Part/Recipe_RemoveBreasts.cs
C#
mit
295
using System.Collections.Generic; using RimWorld; using Verse; namespace rjw { public class Recipe_RemoveGenitals : Recipe_RemovePart { protected override bool ValidFor(Pawn p) { return base.ValidFor(p) && Genital_Helper.has_genitals(p) && !Genital_Helper.genitals_blocked(p); } } }
jojo1541/rjw
1.5/Source/Recipes/Remove_Part/Recipe_RemoveGenitals.cs
C#
mit
298
using System.Collections.Generic; using Multiplayer.API; using RimWorld; using Verse; namespace rjw { public class Recipe_RemovePart : Recipe_RemoveBodyPart { private const int HarvestGoodwillPenalty = -80; protected virtual bool ValidFor(Pawn p) { return !xxx.is_slime(p);//|| xxx.is_demon(p) } publi...
jojo1541/rjw
1.5/Source/Recipes/Remove_Part/Recipe_RemovePart.cs
C#
mit
2,368
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RimWorld; using Verse; namespace rjw { public class PawnRelationWorker_Child_Beast : PawnRelationWorker_Child { public override bool InRelation(Pawn me, Pawn other) { if (!xxx.is_animal(o...
jojo1541/rjw
1.5/Source/Relations/BeastPawnRelationWorkers.cs
C#
mit
4,540
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RimWorld; using Verse; namespace rjw { public class PawnRelationWorker_Child_Humanlike : PawnRelationWorker_Child { public override bool InRelation(Pawn me, Pawn other) { if (xxx.is_anima...
jojo1541/rjw
1.5/Source/Relations/HumanlikeBloodRelationWorkers.cs
C#
mit
4,520
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RimWorld; using Verse; namespace rjw { /// <summary> /// Checks for relations, workaround for relation checks that rely on other relation checks, since the vanilla inRelation checks have been pr...
jojo1541/rjw
1.5/Source/Relations/RelationChecker.cs
C#
mit
7,015
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace rjw.RenderNodeWorkers { public class PawnRenderNodeWorker_Apparel_DrawNude : PawnRenderSubWorker { public override bool CanDrawNowSub(PawnRenderNode node, PawnDrawParms parms)...
jojo1541/rjw
1.5/Source/RenderNodeWorkers/PawnRenderNodeWorker_Apparel_DrawNude.cs
C#
mit
353
<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProjectGuid>{22F82FFF-8BD4-4CEE-9F22-C7DA71281E72}</ProjectGuid> <OutputType>Library</OutputType> <NoStdLib>...
jojo1541/rjw
1.5/Source/RimJobWorld.Main.csproj
csproj
mit
3,481
Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 15 VisualStudioVersion = 15.0.27130.2024 MinimumVisualStudioVersion = 10.0.40219.1 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RimJobWorld.Main", "RimJobWorld.Main.csproj", "{22F82FFF-8BD4-4CEE-9F22-C7DA71281E72}" EndProject Global Gl...
jojo1541/rjw
1.5/Source/RimJobWorld.Main.sln
sln
mit
1,105
using System; using UnityEngine; using Verse; using System.Collections.Generic; namespace rjw { public class RJWDebugSettings : ModSettings { private static Vector2 scrollPosition; private static float height_modifier = 0f; public static void DoWindowContents(Rect inRect) { Rect outRect = new Rect(0f, 30...
jojo1541/rjw
1.5/Source/Settings/RJWDebugSettings.cs
C#
mit
12,065
using System; using UnityEngine; using Verse; namespace rjw { public class RJWHookupSettings : ModSettings { public static bool HookupsEnabled = true; public static bool QuickHookupsEnabled = true; public static bool NoHookupsDuringWorkHours = true; public static bool ColonistsCanHookup = true; public stat...
jojo1541/rjw
1.5/Source/Settings/RJWHookupSettings.cs
C#
mit
7,542
using System; using UnityEngine; using Verse; namespace rjw { public class RJWPregnancySettings : ModSettings { public static bool humanlike_pregnancy_enabled = true; public static bool animal_pregnancy_enabled = true; public static bool animal_pregnancy_notifications_enabled = true; public static bool best...
jojo1541/rjw
1.5/Source/Settings/RJWPregnancySettings.cs
C#
mit
19,708
using System; using UnityEngine; using Verse; namespace rjw { public class RJWSettings : ModSettings { public static bool animal_on_animal_enabled = false; public static bool animal_on_human_enabled = false; public static bool bestiality_enabled = false; public static bool necrophilia_enabled = false; priv...
jojo1541/rjw
1.5/Source/Settings/RJWSettings.cs
C#
mit
19,193
using UnityEngine; using Verse; using Multiplayer.API; namespace rjw.Settings { public class RJWSettingsController : Mod { public RJWSettingsController(ModContentPack content) : base(content) { GetSettings<RJWSettings>(); } public override string SettingsCategory() { return "RJWSettingsOne".Translat...
jojo1541/rjw
1.5/Source/Settings/RJWSettingsController.cs
C#
mit
2,509
using System; using System.Collections.Generic; using UnityEngine; using Verse; namespace rjw { // TODO: Add option for logging pregnancy chance after sex (dev mode only?) // TODO: Add an alernate more complex system for pregnancy calculations, by using bodyparts, genitalia, and size (similar species -> higher chanc...
jojo1541/rjw
1.5/Source/Settings/RJWSexSettings.cs
C#
mit
17,104
using Verse; namespace rjw { public class config : Def { // TODO: Clean these. public float minor_pain_threshold; // 0.3 public float significant_pain_threshold; // 0.6 public float extreme_pain_threshold; // 0.95 public float base_chance_to_hit_prisoner; // 50 public int min_ticks_between_hits...
jojo1541/rjw
1.5/Source/Settings/config.cs
C#
mit
464
using RimWorld; using Verse; namespace rjw { // used in Vulnerability StatDef calculation public class SkillNeed_CapableOfResisting : SkillNeed_BaseBonus { public override float ValueFor(Pawn pawn) { if (pawn.skills == null) { return 1f; } int level = NegateSkillBonus(pawn) ? 0 : pawn.skills.G...
jojo1541/rjw
1.5/Source/Stats/SkillNeed_CapableOfResisting.cs
C#
mit
786
using System; using UnityEngine; using Verse; using Verse.AI; using RimWorld; namespace rjw { public class ThinkNode_ChancePerHour_Bestiality : ThinkNode_ChancePerHour { protected override float MtbHours(Pawn pawn) { float base_mtb = xxx.config.comfort_prisoner_rape_mtbh_mul; // Default is 4.0 float desir...
jojo1541/rjw
1.5/Source/ThinkTreeNodes/ThinkNode_ChancePerHour_Bestiality.cs
C#
mit
2,560
using System; using Verse; using Verse.AI; namespace rjw { /// <summary> /// Cooldown for breeding /// something like 4.0*0.2 = 0.8 hours /// </summary> public class ThinkNode_ChancePerHour_Breed : ThinkNode_ChancePerHour { protected override float MtbHours(Pawn pawn) { return xxx.config.comfort_prisoner...
jojo1541/rjw
1.5/Source/ThinkTreeNodes/ThinkNode_ChancePerHour_Breed.cs
C#
mit
596
using RimWorld; using Verse; using Verse.AI; using System.Linq; namespace rjw { public class ThinkNode_ChancePerHour_Fappin : ThinkNode_ChancePerHour { public static float get_fappin_mtb_hours(Pawn pawn) { float result = 1f; result /= 1f - pawn.health.hediffSet.PainTotal; float efficiency = pawn.hea...
jojo1541/rjw
1.5/Source/ThinkTreeNodes/ThinkNode_ChancePerHour_Fappin.cs
C#
mit
1,925
using System; using Verse; using Verse.AI; namespace rjw { /// <summary> /// Cooldown for breeding /// something like 4.0*0.2 = 0.8 hours /// </summary> public class ThinkNode_ChancePerHour_MateBonded : ThinkNode_ChancePerHour { protected override float MtbHours(Pawn pawn) { return xxx.config.comfort_pri...
jojo1541/rjw
1.5/Source/ThinkTreeNodes/ThinkNode_ChancePerHour_MateBonded.cs
C#
mit
601
using System; using UnityEngine; using Verse; using Verse.AI; using RimWorld; namespace rjw { /// <summary> /// Necro rape corpse /// </summary> public class ThinkNode_ChancePerHour_Necro : ThinkNode_ChancePerHour { protected override float MtbHours(Pawn pawn) { float base_mtb = xxx.config.comfort_prisoner...
jojo1541/rjw
1.5/Source/ThinkTreeNodes/ThinkNode_ChancePerHour_Necro.cs
C#
mit
2,481
using System; using RimWorld; using UnityEngine; using Verse; using Verse.AI; namespace rjw { /// <summary> /// Colonists and prisoners try to rape CP /// </summary> public class ThinkNode_ChancePerHour_RapeCP : ThinkNode_ChancePerHour { protected override float MtbHours(Pawn pawn) { var base_mtb = xxx.con...
jojo1541/rjw
1.5/Source/ThinkTreeNodes/ThinkNode_ChancePerHour_RapeCP.cs
C#
mit
2,822
using Verse; using Verse.AI; namespace rjw { /// <summary> /// Called to determine if the non animal is eligible for a Bestiality job /// </summary> public class ThinkNode_ConditionalBestiality : ThinkNode_Conditional { protected override bool Satisfied(Pawn p) { //if (p.Faction != null && p.Faction.IsPlay...
jojo1541/rjw
1.5/Source/ThinkTreeNodes/ThinkNode_ConditionalBestiality.cs
C#
mit
834
using Verse; using Verse.AI; namespace rjw { /// <summary> /// Called to determine if the animal is eligible for a breed job /// </summary> public class ThinkNode_ConditionalCanBreed : ThinkNode_Conditional { protected override bool Satisfied(Pawn p) { //ModLog.Message("ThinkNode_ConditionalCanBreed " + p)...
jojo1541/rjw
1.5/Source/ThinkTreeNodes/ThinkNode_ConditionalCanBreed.cs
C#
mit
919
using RimWorld; using Verse; using Verse.AI; namespace rjw { /// <summary> /// Called to determine if the animal is eligible for a mating with Bonded pawn /// </summary> public class ThinkNode_ConditionalCanMateBonded : ThinkNode_Conditional { protected override bool Satisfied(Pawn p) { if (!xxx.is_animal(...
jojo1541/rjw
1.5/Source/ThinkTreeNodes/ThinkNode_ConditionalCanMateBonded.cs
C#
mit
546
using Verse; using Verse.AI; using RimWorld; namespace rjw { public class ThinkNode_ConditionalCanRapeCP : ThinkNode_Conditional { protected override bool Satisfied(Pawn p) { //ModLog.Message("ThinkNode_ConditionalCanRapeCP " + pawn); if (!RJWSettings.rape_enabled) return false; // Hostiles cannot...
jojo1541/rjw
1.5/Source/ThinkTreeNodes/ThinkNode_ConditionalCanRapeCP.cs
C#
mit
1,535
using Verse; using Verse.AI; namespace rjw { /// <summary> /// Pawn frustrated /// </summary> public class ThinkNode_ConditionalFrustrated : ThinkNode_Conditional { protected override bool Satisfied (Pawn p) { return xxx.is_frustrated(p); } } }
jojo1541/rjw
1.5/Source/ThinkTreeNodes/ThinkNode_ConditionalFrustrated.cs
C#
mit
263
using Verse; using Verse.AI; namespace rjw { /// <summary> /// Pawn is horny /// </summary> public class ThinkNode_ConditionalHorny : ThinkNode_Conditional { protected override bool Satisfied(Pawn p) { return xxx.is_horny(p); } } }
jojo1541/rjw
1.5/Source/ThinkTreeNodes/ThinkNode_ConditionalHorny.cs
C#
mit
250
using Verse; using Verse.AI; namespace rjw { /// <summary> /// Pawn HornyOrFrustrated /// </summary> public class ThinkNode_ConditionalHornyOrFrustrated : ThinkNode_Conditional { protected override bool Satisfied (Pawn p) { return xxx.is_hornyorfrustrated(p); } } }
jojo1541/rjw
1.5/Source/ThinkTreeNodes/ThinkNode_ConditionalHornyOrFrustrated.cs
C#
mit
284
using Verse; using Verse.AI; namespace rjw { /// <summary> /// Called to determine if the animal can mate(vanilla reproductory sex) with animals. /// </summary> public class ThinkNode_ConditionalMate : ThinkNode_Conditional { protected override bool Satisfied(Pawn p) { //ModLog.Message("ThinkNode_Condition...
jojo1541/rjw
1.5/Source/ThinkTreeNodes/ThinkNode_ConditionalMate.cs
C#
mit
432
using Verse; using Verse.AI; namespace rjw { /// <summary> /// Called to determine if the pawn can engage in necrophilia. /// </summary> public class ThinkNode_ConditionalNecro : ThinkNode_Conditional { protected override bool Satisfied(Pawn p) { //ModLog.Message("ThinkNode_ConditionalNecro " + p); if ...
jojo1541/rjw
1.5/Source/ThinkTreeNodes/ThinkNode_ConditionalNecro.cs
C#
mit
732
using Verse; using Verse.AI; namespace rjw { /// <summary> /// Nymph nothing to do, seek sex-> join in bed /// </summary> public class ThinkNode_ConditionalNympho : ThinkNode_Conditional { protected override bool Satisfied(Pawn p) { //ModLog.Message("ThinkNode_ConditionalNympho " + p); if (xxx.is_nymp...
jojo1541/rjw
1.5/Source/ThinkTreeNodes/ThinkNode_ConditionalNympho.cs
C#
mit
451
using Verse; using Verse.AI; namespace rjw { /// <summary> /// Will nympho rape when frustrated? /// </summary> public class ThinkNode_ConditionalNymphoFrustratedRape : ThinkNode_Conditional { protected override bool Satisfied (Pawn p) { return RJWSettings.NymphFrustratedRape; } } }
jojo1541/rjw
1.5/Source/ThinkTreeNodes/ThinkNode_ConditionalNymphoFrustratedRape.cs
C#
mit
303
using Verse; using Verse.AI; namespace rjw { /// <summary> /// Rapist, chance to trigger random rape /// </summary> public class ThinkNode_ConditionalRapist : ThinkNode_Conditional { protected override bool Satisfied(Pawn p) { if (!RJWSettings.rape_enabled) return false; if (xxx.is_animal(p)) ...
jojo1541/rjw
1.5/Source/ThinkTreeNodes/ThinkNode_ConditionalRapist.cs
C#
mit
655
using RimWorld; using System.Collections.Generic; using Verse; using Verse.AI; namespace rjw { /// <summary> /// Called to determine if the pawn can engage in sex. /// This should be used as the first conditional for sex-related thinktrees. /// </summary> public class ThinkNode_ConditionalSexChecks : ThinkNode_Co...
jojo1541/rjw
1.5/Source/ThinkTreeNodes/ThinkNode_ConditionalSexChecks.cs
C#
mit
2,284
using RimWorld; using Verse; namespace rjw { public class ThoughtWorker_FeelingBroken : ThoughtWorker { public static int Clamp(int value, int min, int max) { return (value < min) ? min : (value > max) ? max : value; } protected override ThoughtState CurrentStateInternal(Pawn p) { var brokenstages ...
jojo1541/rjw
1.5/Source/Thoughts/ThoughtWorker_FeelingBroken.cs
C#
mit
721
using RimWorld; using Verse; namespace rjw { public class ThoughtWorker_NeedSex : ThoughtWorker { protected override ThoughtState CurrentStateInternal(Pawn p) { var sex_need = p.needs.TryGetNeed<Need_Sex>(); if (sex_need != null) if (xxx.can_do_loving(p)) { var lev = sex_need.CurLevel; if (...
jojo1541/rjw
1.5/Source/Thoughts/ThoughtWorker_NeedSex.cs
C#
mit
627
using RimWorld; using Verse; namespace rjw { //This thought system of RW is retarded AF. It needs separate thought handler for each hediff. public abstract class ThoughtWorker_SexChange : ThoughtWorker { public virtual HediffDef hediff_served { get; } protected override ThoughtState CurrentStateInternal(Pawn p...
jojo1541/rjw
1.5/Source/Thoughts/ThoughtWorker_SexChange.cs
C#
mit
2,531
using Verse; using Verse.AI.Group; namespace rjw { public class Trigger_SexSatisfy : TriggerFilter { private const int CheckInterval = 120; private const int TickTimeout = 900; private int currentTick = 0; public float targetValue = 0.3f; public Trigger_SexSatisfy(float t) { this.targetValue = t; ...
jojo1541/rjw
1.5/Source/Triggers/Trigger_SexSatisfy.cs
C#
mit
1,320
using RimWorld; using Verse; using Verse.AI; using Multiplayer.API; namespace rjw { /// <summary> /// Allow pawn to have sex /// dunno if this should be used to allow manual sex start or limit it behind sort of "hero" designator for RP purposes, so player can only control 1 pawn directly? /// </summary> public cl...
jojo1541/rjw
1.5/Source/WorkGivers/WorkGiver_Sexchecks.cs
C#
mit
4,512
<?xml version="1.0" encoding="utf-8"?> <ModMetaData> <name>RimJobWorld</name> <author>Ed86</author> <url>https://gitgud.io/Ed86/rjw</url> <supportedVersions> <li>1.1</li> <li>1.2</li> <li>1.3</li> <li>1.4</li> <li>1.5</li> </supportedVersions> <packageId>rim.job.world</packageId> <modDependencies> <...
jojo1541/rjw
About/About.xml
XML
mit
4,150
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <Manifest> <identifier>RimJobWorld</identifier> <version>5.6.0.5</version> <dependencies/> <incompatibleWith/> <loadAfter/> <suggests/> <manifestUri>https://gitgud.io/Ed86/rjw/raw/master/About/Manifest.xml</manifestUri> <downloadUri>https://gitgud.io/Ed86/...
jojo1541/rjw
About/Manifest.xml
XML
mit
349
# Environment setup ## RimWorld dependencies The `.csproj` file has been configured to automatically detect standard Windows, Linux, and macOS Steam install locations, and should link dependencies regardless of the project's location on your hard drive. If that works for you, you don't need to read any farther. Th...
jojo1541/rjw
CONTRIBUTING.md
Markdown
mit
2,231
@ECHO OFF SET ThisScriptsDirectory=%~dp0 SET PSSctiptName=Deploy OLD.ps1 SET PowerShellScriptPath=%ThisScriptsDirectory%%PSSctiptName% PowerShell -NoProfile -ExecutionPolicy Bypass -Command "& '%PowerShellScriptPath%'";
jojo1541/rjw
Deploy/Deploy OLD.bat
Batchfile
mit
219
# Configurable variables $repo = '..' $packing = 'rjw_packing' $outputFormat = '..\..\RJW-{0}.7z' $internalPath = 'RJW' $pathsToRemove = '.git', '.gitattributes', '.gitattributes', '.gitignore', '1.1\Source', '1.2\Source', '1.3\Source', '1.4\Source', '1.5\Source', 'Deploy' [Console]::ResetColor() ...
jojo1541/rjw
Deploy/Deploy OLD.ps1
PowerShell
mit
4,054
@ECHO OFF SET scriptDir=%~dp0 SET psScript=Deploy.ps1 SET pwshScriptPath=%scriptDir%%psScript% pwsh -NoProfile -ExecutionPolicy Bypass -Command "& '%pwshScriptPath%'";
jojo1541/rjw
Deploy/Deploy.bat
Batchfile
mit
169
# Configurable variables $repo = '..' $packing = 'rjw_packing' $outputFormat = Join-Path -Path '..\..' -ChildPath 'RJW-{0}.7z' $internalPath = 'RJW' $pathsToRemove = '.git', '.gitattributes', '.gitignore', (Join-Path -Path '1.1' -ChildPath 'Source'), (Join-Path -Path '1.2' -ChildPath 'Source'), (Jo...
jojo1541/rjw
Deploy/Deploy.ps1
PowerShell
mit
4,287
#!/usr/bin/env bash set -e scriptDir=$(pwd) scriptName="Deploy.ps1" scriptPath=$scriptDir/$scriptName echo "Reminder: p7zip and PowerShell Core are required." pwsh -NoProfile -ExecutionPolicy Bypass -Command "& '$scriptPath'"
jojo1541/rjw
Deploy/Deploy.sh
Shell
mit
227
Multiplayer: https://github.com/Parexy/Multiplayer ===================================================== desync: -? =====================================================
jojo1541/rjw
Multiplayer.txt
Text
mit
170
OwO what's this? RimjobWorld is a sex mod that overhauls Rimworld loving, mating and pregnancy mechanics. Mod supports various sex/hentai fetishes. Mod is highly configurable and most feature turned off by default, so you can go from vanilla experience to your wild fantasies. Many additional features(submods) c...
jojo1541/rjw
README.md
Markdown
mit
1,558
5.6.0.5 aelina: Less stupid scaling. Pawns have 0 severity parts until puberty (stage HumanlikePreTeenager for humanlikes, or 0.5 bodySizeFactor), reaching their full size at Adult. 5.6.0.4 amevarashi: Fix DesignatorsData fill condition Clear DesignatorsData when loading the save aelina: Fix giant/small xenotypes 5...
jojo1541/rjw
changelog.txt
Text
mit
164,668
========================================= ||| RimJobWorld Community Project ||| ========================================= Special thanks to Void Main Original Author UnlimitedHugs HugsLib mod library for Rimworld pardeike Harmony library Fluffy Architecture Sense mod DLL Loverslab Housing this ...
jojo1541/rjw
credits.txt
Text
mit
1,280
-The transgender thoughts sometimes disappear if you perform a chain of sex operations on the same pawn. Probably some oversight in algorithm that gives thoughts on transition (some underthought chaining of effects). Fix somewhere in the future. -Whores with untended diseases (flu, herpes, warts) will try hookup and ...
jojo1541/rjw
known_bugs.txt
Text
mit
600
CORE: add nymph lord ai, so nymphs can behave as visitors add sex addiction to demonic parts? add insects dragging pawns to hives gene inheritance for insect ovis workgivers(aka manual control): -workgiver for sex with humpshrooms, increasing their growth by 1 day, causing addiction, temp? humpshroom-penis futa? -wor...
jojo1541/rjw
todo or not todo.txt
Text
mit
3,119
InlayHints: Enabled: No
whupdup/frame
.clangd
none
gpl-3.0
25
*.swp *.swo *.o *.a *.exe *.lib *.patch *.spv *.lock .cache .vs build*/ install*/ out*/ rbxassetcache *__pycache__*
whupdup/frame
.gitignore
Git
gpl-3.0
118
cmake_minimum_required(VERSION 3.14) include(FetchContent) project( RenderGraph VERSION 1.0 LANGUAGES C CXX ASM ASM_MASM ) set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) set(CMAKE_EXPORT_COMPILE_COMMANDS TRUE) find_package(GTest REQUIRED) add_library(Common STATIC "...
whupdup/frame
CMakeLists.txt
Text
gpl-3.0
1,880
set(FETCHCONTENT_QUIET OFF CACHE BOOL "Enables QUIET operation for all content population" FORCE) #list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake") FetchContent_Declare( concurrentqueue GIT_REPOSITORY https://github.com/cameron314/concurrentqueue GIT_TAG v1.0.3 ) FetchContent_Declare( glfw GI...
whupdup/frame
real/CMakeLists.txt
Text
gpl-3.0
3,646
target_sources(LibCommon PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/indexed_model.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/obj_loader.cpp" )
whupdup/frame
real/asset/CMakeLists.txt
Text
gpl-3.0
131