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Error code: DatasetGenerationError
Exception: IndexError
Message: list index out of range
Traceback: Traceback (most recent call last):
File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 1901, in _prepare_split_single
original_shard_lengths[original_shard_id] += len(table)
~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^
IndexError: list index out of range
The above exception was the direct cause of the following exception:
Traceback (most recent call last):
File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1347, in compute_config_parquet_and_info_response
parquet_operations = convert_to_parquet(builder)
^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 980, in convert_to_parquet
builder.download_and_prepare(
File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 884, in download_and_prepare
self._download_and_prepare(
File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 947, in _download_and_prepare
self._prepare_split(split_generator, **prepare_split_kwargs)
File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 1739, in _prepare_split
for job_id, done, content in self._prepare_split_single(
^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 1922, in _prepare_split_single
raise DatasetGenerationError("An error occurred while generating the dataset") from e
datasets.exceptions.DatasetGenerationError: An error occurred while generating the datasetNeed help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
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2026-02-11 11:17:35.105: axis_1,d,-0.105 |
2026-02-11 11:17:35.114: axis_1,d,-0.221 |
2026-02-11 11:17:35.118: axis_1,d,-0.331 |
2026-02-11 11:17:35.123: axis_1,d,-0.459 |
2026-02-11 11:17:35.123: axis_0,d,-0.103 |
2026-02-11 11:17:35.126: axis_1,d,-0.586 |
2026-02-11 11:17:35.129: axis_1,d,-0.714 |
2026-02-11 11:17:35.131: axis_1,d,-0.815 |
2026-02-11 11:17:35.134: axis_0,d,-0.216 |
2026-02-11 11:17:35.134: axis_1,d,-0.917 |
2026-02-11 11:17:35.214: axis_0,d,-0.113 |
2026-02-11 11:17:35.354: axis_0,d,-0.214 |
2026-02-11 11:17:35.383: axis_0,d,-0.316 |
2026-02-11 11:17:35.432: axis_0,d,-0.420 |
2026-02-11 11:17:35.489: axis_0,d,-0.522 |
2026-02-11 11:17:35.791: axis_2,d,-0.117 |
2026-02-11 11:17:35.797: axis_2,d,-0.220 |
2026-02-11 11:17:35.803: axis_2,d,-0.333 |
2026-02-11 11:17:35.808: axis_2,d,-0.445 |
2026-02-11 11:17:35.812: axis_2,d,-0.574 |
2026-02-11 11:17:35.817: axis_2,d,-0.682 |
2026-02-11 11:17:35.820: axis_2,d,-0.790 |
2026-02-11 11:17:35.824: axis_2,d,-0.893 |
2026-02-11 11:17:35.825: axis_3,d,0.106 |
2026-02-11 11:17:35.829: axis_2,d,-1.000 |
2026-02-11 11:17:35.835: axis_3,d,0.212 |
2026-02-11 11:17:36.011: axis_3,d,0.108 |
2026-02-11 11:17:36.013: axis_3,u,0.098 |
2026-02-11 11:17:36.031: axis_2,d,-0.897 |
2026-02-11 11:17:36.041: axis_2,d,-0.789 |
2026-02-11 11:17:36.050: axis_2,d,-0.671 |
2026-02-11 11:17:36.057: axis_2,d,-0.569 |
2026-02-11 11:17:36.065: axis_2,d,-0.466 |
2026-02-11 11:17:36.078: axis_2,d,-0.358 |
2026-02-11 11:17:36.091: axis_2,d,-0.250 |
2026-02-11 11:17:36.102: axis_2,d,-0.143 |
2026-02-11 11:17:36.107: axis_2,u,-0.091 |
2026-02-11 11:17:36.178: axis_0,d,-0.421 |
2026-02-11 11:17:36.247: axis_0,d,-0.320 |
2026-02-11 11:17:36.398: axis_0,d,-0.218 |
2026-02-11 11:17:37.268: axis_0,d,-0.117 |
2026-02-11 11:17:37.420: axis_0,u,-0.096 |
2026-02-11 11:17:37.803: axis_0,u,0.004 |
2026-02-11 11:17:37.840: axis_0,d,0.102 |
2026-02-11 11:17:37.889: axis_0,d,0.206 |
2026-02-11 11:17:38.110: axis_0,d,0.102 |
2026-02-11 11:17:38.111: axis_0,u,0.099 |
2026-02-11 11:17:38.141: axis_0,u,-0.004 |
2026-02-11 11:17:38.173: axis_0,d,-0.100 |
2026-02-11 11:17:38.238: axis_0,d,-0.202 |
2026-02-11 11:17:38.354: axis_2,d,-0.115 |
2026-02-11 11:17:38.361: axis_2,d,-0.219 |
2026-02-11 11:17:38.367: axis_2,d,-0.327 |
2026-02-11 11:17:38.368: axis_3,d,0.102 |
2026-02-11 11:17:38.370: axis_0,d,-0.100 |
2026-02-11 11:17:38.370: axis_0,u,-0.096 |
2026-02-11 11:17:38.373: axis_2,d,-0.435 |
2026-02-11 11:17:38.379: axis_2,d,-0.554 |
2026-02-11 11:17:38.382: axis_3,d,0.207 |
2026-02-11 11:17:38.384: axis_2,d,-0.667 |
2026-02-11 11:17:38.390: axis_2,d,-0.774 |
2026-02-11 11:17:38.394: axis_2,d,-0.892 |
2026-02-11 11:17:38.407: axis_3,d,0.309 |
2026-02-11 11:17:38.408: axis_0,u,0.004 |
2026-02-11 11:17:38.422: axis_2,d,-0.992 |
2026-02-11 11:17:38.438: axis_0,d,0.102 |
2026-02-11 11:17:38.507: axis_3,d,0.208 |
2026-02-11 11:17:38.510: axis_2,d,-0.884 |
2026-02-11 11:17:38.513: axis_2,d,-0.770 |
2026-02-11 11:17:38.513: axis_3,d,0.108 |
2026-02-11 11:17:38.514: axis_3,u,0.094 |
2026-02-11 11:17:38.518: axis_2,d,-0.646 |
2026-02-11 11:17:38.521: axis_2,d,-0.502 |
2026-02-11 11:17:38.522: axis_2,d,-0.327 |
2026-02-11 11:17:38.524: axis_3,u,-0.009 |
2026-02-11 11:17:38.524: axis_2,d,-0.153 |
2026-02-11 11:17:38.525: axis_2,u,-0.077 |
2026-02-11 11:17:38.653: axis_0,u,0.099 |
2026-02-11 11:17:38.722: axis_0,u,-0.004 |
2026-02-11 11:17:39.315: axis_2,u,0.027 |
2026-02-11 11:17:39.323: axis_2,d,0.101 |
2026-02-11 11:17:39.332: axis_2,d,0.211 |
2026-02-11 11:17:39.340: axis_2,d,0.323 |
2026-02-11 11:17:39.346: axis_0,d,-0.100 |
2026-02-11 11:17:39.348: axis_2,d,0.435 |
2026-02-11 11:17:39.352: axis_2,d,0.543 |
2026-02-11 11:17:39.357: axis_2,d,0.646 |
2026-02-11 11:17:39.363: axis_2,d,0.748 |
2026-02-11 11:17:39.368: axis_2,d,0.851 |
2026-02-11 11:17:39.374: axis_2,d,0.969 |
2026-02-11 11:17:39.388: axis_0,d,-0.202 |
2026-02-11 11:17:39.388: axis_3,u,0.094 |
2026-02-11 11:17:39.391: axis_3,d,0.103 |
2026-02-11 11:17:39.437: axis_0,d,-0.305 |
2026-02-11 11:17:39.494: axis_0,d,-0.406 |
2026-02-11 11:17:39.529: axis_3,d,0.203 |
2026-02-11 11:17:39.543: axis_2,d,0.849 |
2026-02-11 11:17:39.544: axis_2,d,0.707 |
2026-02-11 11:17:39.546: axis_2,d,0.512 |
2026-02-11 11:17:39.548: axis_2,d,0.292 |
World Model Gameplay Recording
Action-conditioned gameplay video dataset for world model training. Contains synchronized high-resolution gameplay recordings with frame-accurate input action logs (gamepad, keyboard, mouse) from multiple AAA game titles.
Games Included
| # | Game | Session ID | Duration | Video Format | Video Size | Input Type |
|---|---|---|---|---|---|---|
| 1 | Game Session 1 | fwa0NekU | ~5 min | MKV | 582 MB | Gamepad + Keyboard |
| 2 | The Legend of Zelda: Tears of the Kingdom | g4qz1DLq | ~15 min | MP4 (1080p) | 1.29 GB | Gamepad (axis + buttons) |
| 3 | The Witcher 3: Wild Hunt | g50N33nG | ~13 min | MP4 (1080p) | 1.07 GB | Keyboard + Mouse |
Total: ~33 minutes of gameplay, ~2.94 GB of video
Dataset Structure
fwa0NekU/ # Game Session 1
βββ raw_videos/
β βββ 2026-02-11 11-17-33.mkv # Screen recording (~582 MB)
βββ raw_meta_data/
βββ 2026-02-11_11-17-33/
βββ timeline.txt # Session start/stop
βββ gamepad_axis_0.txt # Analog stick (5103 events)
βββ gamepad_button_0.txt # Button press/release (2168 events)
βββ key_0.txt # Keyboard (8 events)
βββ mouse_wheel_0.txt # Mouse wheel
g4qz1DLq/ # Zelda: Tears of the Kingdom
βββ raw_videos/
β βββ 2026-03-10_23-16-30.mp4 # Gameplay recording (1.29 GB, 1080p)
βββ raw_meta_data/
βββ 2026-03-10_23-16-30/
βββ timeline.txt # Session start/stop
βββ gamepad_axis_0.txt # Analog stick (continuous)
βββ gamepad_button_0.txt # Button events
βββ mouse_move_0.txt # Mouse movement
βββ mouse_pressed_0.txt # Mouse clicks
βββ mouse_wheel_0.txt # Mouse wheel
g50N33nG/ # The Witcher 3: Wild Hunt
βββ raw_videos/
β βββ 2026-03-11_10-31-46.mp4 # Gameplay recording (1.07 GB, 1080p)
βββ raw_meta_data/
βββ 2026-03-11_10-31-46/
βββ timeline.txt # Session start/stop
βββ key_0.txt # Keyboard events
βββ mouse_pressed_0.txt # Mouse button events
βββ mouse_wheel_0.txt # Mouse wheel events
Data Format
Video
- Format: MKV / MP4
- Resolution: Up to 1080p
- Content: Full-screen gameplay recordings
Action Logs (plain text, one event per line)
timeline.txt β Session boundaries:
2026-03-10 23:16:30.389
2026-03-10 23:16:30.474: obs_recording_started
2026-03-10 23:31:32.958
gamepad_axis_0.txt β Analog stick positions:
2026-03-10 23:16:31.709: axis_1,d,-0.105 # Left stick Y-axis
2026-03-10 23:16:31.715: axis_0,d,0.103 # Left stick X-axis
Format: <timestamp>: <axis_id>,<direction>,<value>
gamepad_button_0.txt β Button presses:
2026-03-10 23:16:33.996: button_1,d # Button pressed (d=down)
2026-03-10 23:16:34.511: button_1,u # Button released (u=up)
Format: <timestamp>: <button_id>,<d|u>
key_0.txt β Keyboard events:
2026-03-11 10:31:50.017: w,KEY_DOWN # W key pressed
2026-03-11 10:31:50.345: w,KEY_UP # W key released
Format: <timestamp>: <key>,<KEY_DOWN|KEY_UP>
mouse_pressed_0.txt β Mouse button events:
2026-03-11 10:31:48.948: left,d # Left button pressed
2026-03-11 10:31:49.061: left,u # Left button released
All actions are timestamped to millisecond precision for frame-accurate alignment with the video stream.
Use Cases
- World Model Pre-training: Learn environment dynamics from video + action pairs
- Action-Conditioned Video Prediction: Predict next frames given current frame + action
- Game Environment Simulation: Train neural game engines
- Game AI / Agent Training: Offline RL and imitation learning from human gameplay
- Video Understanding: Temporal reasoning over complex 3D game environments
Collection Method
- Gameplay recorded using OBS Studio at up to 1080p
- Input actions logged simultaneously with millisecond-precision timestamps via custom recording software
- All streams temporally synchronized to the same system clock
- Real human gameplay (not scripted or automated)
Production Data Service
This is a demo dataset. We offer large-scale game video collection services:
- Any game title β PC, console (via capture card), mobile
- Hundreds of hours of synchronized gameplay + action data
- Custom annotation layers: game state extraction, object detection, event segmentation
- Multiple players for behavioral diversity
- Monthly capacity: 100,000+ hours
Contact
- Email: simon.su@obaydata.com
- Website: obaydata.com
- Company: New Oriental Bay Limited
Citation
@dataset{obaydata2026worldmodel,
title={World Model Gameplay Recording},
author={OBayData Team},
year={2026},
url={https://huggingface.co/datasets/obaydata/world-model-gameplay-recording},
publisher={Hugging Face}
}
License
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