| # The 1,024,000² 2b2t World Download Project (1M²). And More. |
| It's finally here. Totalling 13.7 TiB of highly compressed 2b2t world data, which includes the following: |
| - a 1,024,000² (1M²) area of the Overworld (Dec 25 2025 - Apr 13 2026), |
| - a 512,000² (512k²) area of the Overworld (Nov 11 2024 - Dec 12 2024), |
| - a 256,000² (256k²) area of the End (Jan 23 2026 - Feb 15 2026), |
| - a 100,000² (100k²) area of the Nether (Jun 9 2025 - Jun 14 2025) |
|
|
| This wasn't easy to accomplish in the slightest, and took over a year of constant development and stress testing. With |
| severe weaponized autism, the help of several people involved, thousands of dollars spent, and countless hours wasted, |
| we present you the largest world download project ever, on 2b2t, and in Minecraft. Let's break down what exactly |
| happened. Watch the SalC1 video about the topic [here](https://youtu.be/HDyze1YlOrI) or timelapse videos of |
| [our bots downloading this area](https://youtu.be/zpOhk027LpI) on our YouTube channel. |
|
|
| This has been brought to you by crayne (me), Fuch, mahan, Steve3, and many more. |
|
|
| ## Created by the 2b2t.place Team |
| If you are interested in world downloads, you can join the [2b2t.place Discord](https://discord.2b2t.place), which is our |
| extension project dedicated to archiving as much of 2b2t as possible before it turns into a boring, censored SMP, or if |
| it shuts down. |
|
|
| You can support the project by beta testing, helping the moderation team, providing data, making cool software, or |
| simply being part of the community. More large-scale world downloads are yet to come, and they will be posted in our |
| Discord server. Data-mining also isn't ever complete, and we are open to your ideas to search the data for even more |
| interesting things. |
|
|
| You can also support the 2b2t.place project by donating via our [**Patreon**](https://patreon.com/2b2tplace). |
| Your donation helps the 2b2t.place project keep up with ongoing server costs, enabling us to provide large-scale data |
| archival to the public. You may choose any of our Tiers, but you will receive the same benefits regardless of your |
| donation amount. |
| Alternatively, you can directly donate a specific sum via our [**Stripe**](https://donate.2b2t.place). |
|
|
| <img src="https://raw.githubusercontent.com/2b2tplace/.github/refs/heads/main/profile/logo.png" width="100" alt=""/> |
|
|
| # Overview |
| > - [**TLDR of what went down**](#tldr-of-what-went-down) (See the full story in [STORY.md](https://github.com/2b2tplace/1m_release/blob/main/STORY.md)) |
| > - [**Download**](#download) and [setting it up locally](#setting-it-up-locally) |
| > - [**See it for yourself**](#see-it-for-yourself) (Visit the Minecraft server (`wayback.2b2t.place`) or [2D Map website](https://2b2t.place)) |
| > - [**Clarifications**](#clarifications) |
| > - [**Credits**](#credits) |
| > - [**Notice**](#notice) |
|
|
| # TLDR of what went down |
| - In June of 2024, Fuch and I started a project to download a large area of the server. I created a custom file |
| format to save on storage, along with a custom world download server, and a basic autopilot. |
| - At the end of 2024, we launched 28 bot accounts on BMProxy to download a 512k² Overworld area, with the intent to find |
| bases, and covering up the entire thing as a fake larp coord exploit with the Enclave. This was achieved within 17 days. |
| - In June of 2025, 2b2t finally updated to 1.21.4, and the nether roof was accidentally left enabled. We decided to use |
| this while it was possible, and promptly launched 6 accounts to download a 100k² Nether area, finishing in under a week. |
| - Right after Christmas Eve of 2025, we launched a new project to download a 1M² Overworld area of the server. We also |
| went and manually gapfilled some missing parts of the Nether. Lastly, we downloaded a 256k² area of the End at the same |
| time. This final project took 109 days to complete, finishing in April 2026. |
|
|
| You can read the full story about this project in [STORY.md](https://github.com/2b2tplace/1m_release/blob/main/STORY.md). |
| See all discoveries made using the data gathered from this project in |
| [DISCOVERIES.md](https://github.com/2b2tplace/1m_release/blob/main/DISCOVERIES.md). |
|
|
| # Download |
| > ### Note |
| > This world download is stored in the [zvcr file format](https://github.com/2b2tplace/zvcr) (version 1.0.0.0), which |
| made storage extremely efficient. The data provided is **NOT** a single playable Minecraft world, but rather a highly |
| compressed collection of several world downloads of 2b2t. All data is from Minecraft version 1.21.4. |
| Blocks, biomes, and block entities included, but entities were not downloaded. |
|
|
| > ### Short on storage? |
| > You do **not** have to download the **entire** data dump to see this for yourself locally. It is split up for you to |
| have the option to download a smaller area. See [self hosting setup](#setting-it-up-locally) for more information. |
|
|
| The public data dump contains not only the 2026 1M² Overworld, but also the 2024 512k² Overworld, 256k² End, as well as |
| 100k² Nether. Additionally, the Nether spawn area has been downloaded around 700 times (hourly) from December 30 2025 to |
| January 21 2026 showing an extremely interesting progression. Overworld spawn has been downloaded up to a sidelength of |
| 15000 blocks once or sometimes twice daily from November 12 2024 to December 11 2024. And lastly, the areas where the |
| owner(s) of 2b2t world-edited spawn (around the start of 2026) have also been captured, with before and after snapshots. |
|
|
| Everyone is free to do anything (as long as permittable by law, see [Notice](#notice)) with this dataset, whether it's |
| data mining, finding dupe stashes and bases, self-hosting, simply archiving, or literally anything else. We |
| encourage everyone to use the world download to its full potential. |
|
|
| > There are instructions below, demonstrating how to stitch together the data in a [structure that official zvcr-related |
| tooling expects](https://github.com/2b2tplace/zvcr/tree/5fef080e31ca3a048f2b59d49aa069bb7d58d7a9#zvcr-directory-structure-specification). |
| You can use the following tools to do various things with the data: |
| > - [PlaceViewer](https://github.com/2b2tplace/PlaceViewer), to view the world in-game. This world is not playable, and |
| only acts as a read-only view, with the option to see historical data. |
| > - [zvcr command line](https://github.com/2b2tplace/zvcr_utils), to convert the world download to MCA format, and |
| create a playable Minecraft Singleplayer world for a specific timestamp. The command line has many more features, |
| however this would be a common use case. |
| |
| > ### Torrent Contents |
| > Aside from just the raw zvcr data, the torrent contains many more related files. |
| > - `/wdl`, all raw world data in zvcr format, divided into rings as SquashFS images. |
| > - `/wdl/overworld/ring1.squashfs..ring33.squashfs` |
| > - `/wdl/nether/ring1.squashfs..ring23.squashfs` |
| > - `/wdl/end/ring1.squashfs..ring8.squashfs` |
| > - `/etc` |
| > - `/etc/exports.zip`, exported data from our data-mining. |
| > - `/etc/registries.zip`, game registries used for zvcr command line and PlaceViewer. |
| > - `/etc/renders.zip`, various top-down map renders of things on 2b2t's map. |
| > - `/etc/timelapses.zip`, timelapses of our bots downloading the world. |
| > - `/README.md` |
| > - `/DISCOVERIES.md`, all discoveries made so far about 2b2t's map using this data. |
| > - `/STORY.md`, the full story of the project. |
| > - `/mount.sh`, see [Mounting as a Read-Only Filesystem](#mounting-as-a-read-only-filesystem). |
| > - `/unmount.sh`, see [Mounting as a Read-Only Filesystem](#mounting-as-a-read-only-filesystem). |
| > - `/extract.sh`, see [Extracting all Files](#extracting-all-files). |
|
|
| > Note that we slightly exceeded the initial goal of 1M² Overworld, and some areas have been downloaded up to 537000 |
| blocks away from spawn. Additionally, we also tried surpassing the initial goal of 100k² Nether, but access to the |
| Nether roof was unfortunately disabled before we were able to finish the extension. This is why the data in the download |
| goes past the expected range. |
|
|
| # See it for yourself |
| If you can't download this entire data dump for yourself, you can visit our *2b2t Wayback Machine Minecraft server*. You |
| can use the `/flashback` command to browse through historical snapshots of the map and fly around in spectator mode or |
| `/tp` to visit any coordinates. Our public service is available for free, and more historical snapshots will be added |
| very soon. In the future, we plan to expand the historical data view as far back as 2011. |
|
|
| Server IP: `wayback.2b2t.place` (Minecraft Java Edition, 1.21.4, as of writing) |
|
|
| We also host a [2D Map website](https://2b2t.place) for anyone to browse through, although it currently does not have a |
| historical view. You can see all three dimensions from above, along with the option to enable a Newchunks overlay to see |
| all the chunk trails people have made over the years. |
|
|
| *See [Notice](#notice).* |
|
|
| # Setting it up locally |
| > We highly encourage doing this on Linux, as the instructions were hand-crafted with the assumption of doing this on a |
| server. For Windows users, you can use the |
| [Windows Subsystem for Linux (WSL)](https://en.wikipedia.org/wiki/Windows_Subsystem_for_Linux) to set this up. |
| [7-Zip](https://www.7-zip.org/) technically has support for extracting SquashFS images, although that setup is |
| extremely laborious and not at all recommended. |
|
|
| ## Data Dump Structure |
| We released the data in the form of multiple directories per dimension, divided into "rings" |
| (in the form of [SquashFS](https://en.wikipedia.org/wiki/SquashFS) images). |
| This was done to make it as flexible as possible for anyone that doesn't have 14 TiB of storage available. SquashFS was |
| chosen to make it more user-friendly, instead of simply zipping the entire archive. A zip archive would have required |
| double the storage: Once for the original zip, and once for the unzipped data. With current approach, space isn't |
| wasted: you can mount multiple SquashFS images directly and then stitch them together by overlaying using something like |
| OverlayFS. |
|
|
| The ring structure makes it possible to only download up to a specific radius away from spawn and still have a |
| functional archive, just with less data. You don't need to download everything: you can select to download only up to a |
| specific ring/radius in your torrent client. |
| See the [table of rings and their corresponding world + file sizes](#ring-size-tables) for a full overview. |
|
|
| To download an area of block sidelength `S` in a given dimension folder, you only need to download all rings from `ring1` |
| up to `ringN`, where `N = ceil(S / 32768)`. |
|
|
| Each dimension directory (`overworld`, `nether`, `end`) contains several files named `ringN.squashfs`. A ring of index |
| `N` contains all [zvcr sectors](https://github.com/2b2tplace/zvcr/tree/5fef080e31ca3a048f2b59d49aa069bb7d58d7a9#zvcr-directory-structure-specification) that are exactly |
| `N` sectors away from the center of the world, no more, no less. This divides each dimension up into an "onion"-like |
| structure, where overlaying multiple rings from `1` to `N` together results in a full zvcr directory. |
|
|
| For example: |
| - `ring1` contains zvcr sectors `0/0`, `-1/0`, `-1/-1`, and `0/-1`, which are the four zvcr sectors right in the center |
| of the world. |
| - `ring2`, only contains zvcr sectors one further out: `1/1`, `0/1`, `-1/1`, `-2/1`, `-2/0`, `-2/-1`, `-2/-2`, `-1/-2`, |
| `0/-2`, `1/-2`, `1/-1`, and `1/0`. Note that `ring2` does not contain the sectors that make up `ring1`. |
|
|
| When overlaying `ring1` and `ring2` together, the result is a zvcr directory that contains all sectors up to 2 sectors |
| away from the center of the world, or `2 * 32 * 512 = 32768` blocks away from 0, 0. Effectively, `ring1` ∪ `ring2` |
| contains a world with a sidelength of 65536 blocks. |
|
|
| ## Mounting as a Read-Only Filesystem |
| You can use the [`mount.sh`](mount.sh) script to mount all ring SquashFS images. The script also overlays all rings into |
| one combined filesystem, which you can then use as a zvcr directory for the official zvcr-related tools that expect them. |
|
|
| Additionally, there are two ways to mount: either with FUSE, or using the available kernel modules. FUSE will always be |
| more portable and it plays nicely when deployed inside a container (Docker, Proxmox, ...), however it has noticeable |
| performance penalties. For better performance, it is recommended to use the SquashFS and OverlayFS kernel modules. |
|
|
| Replace `/path/to/wdl` with the ring directory containing the dimension directories (`overworld`, `nether`, and `end`). |
|
|
| ``` |
| Usage: ./mount.sh -s </path/to/wdl> [-t </path/to/wdl-mount>] [-o <max-ring-overworld>] [-n <max-ring-nether>] [-e <max-ring-end>] [-r </path/to/ring-mount>] [-u] |
| Options: |
| -s </path/to/wdl> Path to directory containing overworld, nether, and end directories (required) |
| -t </path/to/wdl-mount> Mount point for the final merged directory (default: /mnt/wdl) |
| -o <max-ring-overworld> Maximum ring for overworld (default: 33, set to 0 for none) |
| -n <max-ring-nether> Maximum ring for nether (default: 23, set to 0 for none) |
| -e <max-ring-end> Maximum ring for end (default: 8, set to 0 for none) |
| -r </path/to/ring-mount> Mount point for individual rings (default: /mnt/ring) |
| -u Use FUSE-based tools (squashfuse + mergerfs) instead of kernel (squashfs + overlayfs) |
| -h Show this help message |
| ``` |
|
|
| To unmount, use the [`unmount.sh`](unmount.sh) script. |
| ``` |
| Usage: ./unmount.sh [-r </path/to/ring-mount>] [-t </path/to/wdl-mount>] |
| Options: |
| -r </path/to/ring-mount> Mount point for individual rings (default: /mnt/ring) |
| -t </path/to/wdl-mount> Mount point for the final merged directory (default: /mnt/wdl) |
| -h Show this help message |
| ``` |
|
|
| ## Extracting all Files |
| > Extracting all files is not recommended for read-only use cases, as it requires a lot of spare additional storage for |
| the extraction process, and takes a lot more time to set up. If your use case is strictly read-only (such as simply |
| viewing the world in-game, data-mining, block searches, exporting to MCA, renders, etc.), we strongly recommend using |
| the method described above instead. |
|
|
| For different use cases, or for even better performance, you may not want to mount the data as a read-only filesystem. |
| You can use the [`extract.sh`](extract.sh) script to simply extract everything into a directory instead. The script also |
| seamlessly merges all rings into one combined directory, which you can then use as a zvcr directory for the official |
| zvcr-related tools that expect them, similarly to the OverlayFS method above. |
|
|
| ``` |
| Usage: ./extract.sh -s </path/to/wdl> -t </path/to/wdl-mount> [-o <max-ring-overworld>] [-n <max-ring-nether>] [-e <max-ring-end>] |
| Options: |
| -s </path/to/wdl> Path to source directory containing overworld, nether, and end directories (required) |
| -t </path/to/extracted> Path to target directory to extract all rings into (required) |
| -o <max-ring-overworld> Maximum ring for overworld (default: 33, set to 0 for none) |
| -n <max-ring-nether> Maximum ring for nether (default: 23, set to 0 for none) |
| -e <max-ring-end> Maximum ring for end (default: 8, set to 0 for none) |
| -h Show this help message |
| ``` |
|
|
| # Ring Size Tables |
| Each ring `ringN` in this table refers to a given `ringN.squashfs` image. Corresponding world sizes are measured |
| by the sidelength (in blocks) of the quadratic area created by stitching `ring1..ringN` together. These sizes can be |
| used as a lookup to see which rings you need to download to get up to a certain area. |
|
|
| ## Overworld |
| Downloaded fully up to an initial goal of sidelength = 1,024,000 in 2026, although some parts have been slightly |
| extended past this goal, up to 1,074,000 instead. \ |
| Downloaded fully up to an initial goal of sidelength = 512,000 in 2024, although some parts have been slightly extended |
| past this goal, up to 620,000 instead. |
|
|
| The dataset includes both of these snapshots, stored using |
| [zvcr reverse deltas](https://github.com/2b2tplace/zvcr/tree/5fef080e31ca3a048f2b59d49aa069bb7d58d7a9#packed-snapshot). |
|
|
| | Ring Number (N) | World Size (sidelength) | Ring File Size | Combined File Size for Rings 1..N | |
| |-----------------|-------------------------|----------------|-----------------------------------| |
| | 1 | 32,768 | 11.59 GiB | 11.59 GiB | |
| | 2 | 65,536 | 31.47 GiB | 43.06 GiB | |
| | 3 | 98,304 | 53.96 GiB | 97.25 GiB | |
| | 4 | 131,072 | 80.44 GiB | 177.47 GiB | |
| | 5 | 163,840 | 107.71 GiB | 285.17 GiB | |
| | 6 | 196,608 | 133.71 GiB | 418.89 GiB | |
| | 7 | 229,376 | 159.38 GiB | 578.27 GiB | |
| | 8 | 262,144 | 187.27 GiB | 765.54 GiB | |
| | 9 | 294,912 | 215.77 GiB | 981.31 GiB | |
| | 10 | 327,680 | 244.78 GiB | 1.20 TiB | |
| | 11 | 360,448 | 275.60 GiB | 1.47 TiB | |
| | 12 | 393,216 | 311.13 GiB | 1.77 TiB | |
| | 13 | 425,984 | 340.75 GiB | 2.10 TiB | |
| | 14 | 458,752 | 376.90 GiB | 2.47 TiB | |
| | 15 | 491,520 | 414.14 GiB | 2.88 TiB | |
| | 16 | 524,288 | 442.02 GiB | 3.31 TiB | |
| | 17 | 557,056 | 466.85 GiB | 3.76 TiB | |
| | 18 | 589,824 | 490.29 GiB | 4.24 TiB | |
| | 19 | 622,592 | 494.43 GiB | 4.72 TiB | |
| | 20 | 655,360 | 521.59 GiB | 5.23 TiB | |
| | 21 | 688,128 | 549.97 GiB | 5.77 TiB | |
| | 22 | 720,896 | 580.70 GiB | 6.34 TiB | |
| | 23 | 753,664 | 609.97 GiB | 6.93 TiB | |
| | 24 | 786,432 | 639.17 GiB | 7.56 TiB | |
| | 25 | 819,200 | 665.05 GiB | 8.21 TiB | |
| | 26 | 851,968 | 692.55 GiB | 8.88 TiB | |
| | 27 | 884,736 | 723.77 GiB | 9.59 TiB | |
| | 28 | 917,504 | 751.73 GiB | 10.32 TiB | |
| | 29 | 950,272 | 780.49 GiB | 11.09 TiB | |
| | 30 | 983,040 | 809.45 GiB | 11.88 TiB | |
| | 31 | 1,015,808 | 836.82 GiB | 12.69 TiB | |
| | 32 | 1,048,576 | 705.58 GiB | 13.38 TiB | |
| | 33 | 1,081,344 | 209.63 GiB | 13.59 TiB | |
|
|
| ## Nether |
| Downloaded fully up to an initial goal of sidelength = 100,000 in 2025. An attempt to extend to a sidelength of 300,000 |
| blocks was made, although never completed, as access to the Nether roof was prematurely disabled. A few parts have been |
| extended to this sidelength, and a trail (which was accidentally downloaded) reaching 376k blocks away from spawn was |
| also included in this data. Note that due to faulty and rushed bot software, many chunks were missed. Some gaps were |
| filled at the start of 2026, although some still remain. |
|
|
| | Ring Number (N) | World Size (sidelength) | Ring File Size | Combined File Size for Rings 1..N | |
| |-----------------|-------------------------|----------------|-----------------------------------| |
| | 1 | 32,768 | 3.75 GiB | 3.75 GiB | |
| | 2 | 65,536 | 11.72 GiB | 15.47 GiB | |
| | 3 | 98,304 | 21.08 GiB | 36.55 GiB | |
| | 4 | 131,072 | 24.29 GiB | 60.84 GiB | |
| | 5 | 163,840 | 3.12 GiB | 63.96 GiB | |
| | 6 | 196,608 | 3.58 GiB | 67.54 GiB | |
| | 7 | 229,376 | 3.91 GiB | 71.45 GiB | |
| | 8 | 262,144 | 4.07 GiB | 75.52 GiB | |
| | 9 | 294,912 | 4.35 GiB | 79.87 GiB | |
| | 10 | 327,680 | 770.72 MiB | 80.62 GiB | |
| | 11 | 360,448 | 18.48 MiB | 80.64 GiB | |
| | 12 | 393,216 | 35.64 MiB | 80.68 GiB | |
| | 13 | 425,984 | 28.27 MiB | 80.70 GiB | |
| | 14 | 458,752 | 41.30 MiB | 80.75 GiB | |
| | 15 | 491,520 | 33.49 MiB | 80.78 GiB | |
| | 16 | 524,288 | 29.75 MiB | 80.81 GiB | |
| | 17 | 557,056 | 45.74 MiB | 80.85 GiB | |
| | 18 | 589,824 | 51.20 MiB | 80.90 GiB | |
| | 19 | 622,592 | 32.69 MiB | 80.93 GiB | |
| | 20 | 655,360 | 40.02 MiB | 80.97 GiB | |
| | 21 | 688,128 | 45.42 MiB | 81.02 GiB | |
| | 22 | 720,896 | 54.09 MiB | 81.07 GiB | |
| | 23 | 753,664 | 43.06 MiB | 81.11 GiB | |
|
|
| ## End |
| Downloaded fully to sidelength = 256,000 in 2026. |
|
|
| | Ring Number (N) | World Size (sidelength) | Ring File Size | Combined File Size for Rings 1..N | |
| |-----------------|-------------------------|----------------|-----------------------------------| |
| | 1 | 32,768 | 443.97 MiB | 443.97 MiB | |
| | 2 | 65,536 | 1.34 GiB | 1.77 GiB | |
| | 3 | 98,304 | 2.23 GiB | 4.00 GiB | |
| | 4 | 131,072 | 3.11 GiB | 7.11 GiB | |
| | 5 | 163,840 | 4.00 GiB | 11.11 GiB | |
| | 6 | 196,608 | 4.88 GiB | 16.00 GiB | |
| | 7 | 229,376 | 5.78 GiB | 21.77 GiB | |
| | 8 | 262,144 | 5.41 GiB | 27.19 GiB | |
|
|
| # Clarifications |
|
|
| ## Wasn't this data previously revealed to be over 20 TB in file size? Why did the torrent take so long to release? |
| The old filesize of the entire dump was around 24 TiB. This was stored in an older version of zvcr3d (0.1.4.0), and |
| the 2024 512k² world download was an entirely separate directory (around 4.2 TiB standalone). The 24 TiB filesize also |
| included older zvcr2d files (over 1 TiB), as well as an extremely bloated database containing all tile entities, both of |
| which have now been deprecated. |
|
|
| We managed to reduce the filesize by: |
| - Upgrading all files to zvcr3d 1.0.0.0; This alone already gave a 14% reduction in filesize, see |
| [the zvcr release 1 changelog](https://github.com/2b2tplace/zvcr/tree/5fef080e31ca3a048f2b59d49aa069bb7d58d7a9#release-1-changelog). |
| - Merging the 2024 512k² data into the same zvcr data dump using |
| [zvcr reverse deltas](https://github.com/2b2tplace/zvcr/tree/5fef080e31ca3a048f2b59d49aa069bb7d58d7a9#packed-snapshot). |
| The 2024 + 2026 delta data merge only added around 231 GiB to the total file size, rather than the full 4.2 TiB, |
| showing how efficient the file format can be with historical data. |
| - Importing all tile entities into zvcr directly instead of using a database. |
|
|
| Combining all of these improvements reduced the total file size to around 13.694 TiB. This was some of the work that was |
| happening behind the scenes and it is partly the reason this release has taken so long. |
|
|
| ## Is this a repost of the recent 200k² project? |
| This is a separate project with separate goals, that coincidentally happened to release around the same time. I want to |
| sincerely apologize to CrisisSheep and pawstar for the incredibly unfortunate timing. Their 200k² world download is a |
| big accomplishment and shouldn't be ignored, even if ours is much larger. You can check out their world download and |
| torrent in [their Reddit Post](https://reddit.com/r/2b2t_Uncensored/comments/1tefffd). |
|
|
| ### 200k² Downloads |
| - Torrent: <https://github.com/pawbase2b2t/2b2t.org-200k-Spawn-Download-2026/raw/refs/heads/main/2b2t%20200k%C2%B2%20Spawn%20Download%20-%202026.torrent> |
| - Magnet: `magnet:?xt=urn:btih:13f0d8e0ddc577b42b0b471580b479b5b9b95df3&dn=2b2t%20200k%C2%B2%20Spawn%20Download%20-%202026&xl=831592343945&tr=udp%3A%2F%2Ftracker.opentrackr.org%3A1337%2Fannounce&tr=udp%3A%2F%2Ftracker.torrent.eu.org%3A451%2Fannounce&tr=udp%3A%2F%2Fopen.stealth.si%3A80%2Fannounce&tr=udp%3A%2F%2Ftracker.qu.ax%3A6969%2Fannounce&tr=udp%3A%2F%2Fexplodie.org%3A6969%2Fannounce&tr=udp%3A%2F%2Fopen.demonii.com%3A1337%2Fannounce&tr=udp%3A%2F%2Fexodus.desync.com%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.moeking.me%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker1.bt.moack.co.kr%3A80%2Fannounce` |
|
|
| # Credits |
| First and foremost I want to thank Fuch, for funding most of the operation through his hard work and dedication. |
| Spending this much money on block game archival is just absolutely insane and none of this would've ever happened |
| without his help. So much was spent on priority queue purchases alone, but also server rental costs, adding up to over |
| $3000. Beyond funding, our combined autism has been a great motivating factor to finish this project in particular, out |
| of all the other ideas we had in mind and never got around to. |
|
|
| Secondly, I want to thank Steve3 and mahan for their huge help providing a separate BMProxy instance just for us |
| throughout all the world downloads we have done over the years. A big thanks goes to mahan in particular, for helping me |
| extensively stress test our private software (world download server, proxy, autopilot, zvcr file format), and having to |
| port my (honestly very horrible) autopilot code from the prototype Meteor addon to BMProxy. Along with this, he provided |
| a lot of great ideas that were implemented into the 2b2t.place software. Working with mahan has been the most enjoyable |
| experience from all my previous development teamwork ever, and without his and Steve's help, this project would have |
| taken at least another additional year to complete. |
|
|
| A huge thank you to VADemon, DaPorkchop, Fionera, and obvTiger for providing insightful ideas and feedback on how to |
| release the data to the public. The use of SquashFS + OverlayFS helped tremendously in this release. Additional thanks |
| to Fionera for generously providing a server to do all of the data preparation on, VADemon for providing many detailed |
| ideas for data distribution as well as helping revise this README, and to obvTiger for providing alternative data |
| distribution methods as well as viable seedbox options to use. I would also like to thank Scaevolus, for the suggestion |
| of rounding up `bitsPerEntry` to align with byte boundaries in the zvcr file format. This change reduced the file size |
| of this data dump by an impressive amount (around 14%) and saved over 1.3 TiB of storage. I would like to thank |
| Purple-blog as well, for the feedback and criticism regarding the zvcr file format, which helped with a cleaner first |
| release of zvcr. \ |
| Lastly, thank you to all the people that started seeding the Torrent in time for the announcement: |
| Jelle, obvTiger, Philipp, DaPorkchop, \_m\_o\_t\_h\_r\_a\_, Fuchs, VADemon, and Fionera. \ |
| Thanks to all of these people, the data is available via torrent and extremely flexible to download & self-host. Without |
| them, the public release would have been nowhere near as user-friendly. |
| |
| A huge thank you to SalC1 for making the YouTube video surrounding this world download project and spending countless |
| hours revising the script, editing, and going back and forth with us to make the video as high quality and perfect as |
| possible. This was despite him being originally done with 2b2t altogether, due to the censorship done by the server |
| owner(s), and, of course, due to Microslop. But given that he has a huge interest in archiving internet history, he was |
| still willing to make a video about our project, and I am very, very grateful for that. You can see he poured his heart |
| and soul into the video. |
| |
| I want to thank all members of the Enclave that helped with the initial 512k² project in 2024. Many members contributed |
| their alternate Minecraft accounts for use in the project, adding up to 28 accounts in total. Thank you to Fuch, |
| Cody4687 and expunged, who funded a large portion of the priority queue costs during that project ($600+). I want to |
| especially thank catgirlmatty for being extremely supportive of this project and creating several videos about it. I |
| want to thank her also for inviting me to the Enclave (given our shared interest in world downloading 2b2t, even if with |
| entirely different motives), and introducing me to Steve3, mahan, expunged, candyking24, Cody4687, WhiteAtlas, and |
| Highatwork. The entire "Dofnear Exploit 2" larp was the funniest shit I've ever been a part of (although it may have |
| slightly deceived the community... I guess this giant wall of text clears things up a little bit). Operation Fact Check |
| (OFC) as an organized project fueling Dofnear larp was extremely fun as well, and you can thank expunged and catgirlmatty |
| for the success of it; both of whom led the operation, with expunged managing most of the spreadsheet work and sending |
| batches of coordinates to fact-checkers. An astounding 2100+ locations were manually checked in-game by all contributors, |
| giving a final yield of over 600 dubs of stolen items, which is simply absurd. |
| |
| Lastly, a huge thank you to [AustinGraphics](https://austin.is-a-good.dev/), for creating the frontend for the |
| <https://2b2t.place> website. His dedication to this project made it possible to host the full map of this project for |
| everyone to see. I have never personally done any frontend development on my own, and I could have never made a website |
| as cool as this. |
| |
| **Additional thanks and shoutouts to the following people, that also helped in one way or another:** |
| - antonymph, for providing accounts during the 2024 512k², fact-checking many locations during OFC, being supportive all |
| throughout and correcting me on some wrong info that I gave to SalC1 |
| - EastAlpha and Philipp, and the other members of The Devs, for coordinating with us on properly timing the releases of |
| the world download, and the their group logo project, also making the final render of the map way more interesting |
| - candyking24 and Russianxd, for helping check and filter many locations from the 1M², providing many interesting ideas |
| for the data-mining process, and being supportive in general throughout the project. Additional thanks to candyking24 |
| for having a bot automatically log into 2b2t at Nether spawn every hour throughout January 2026 to add an astonishing |
| 700 snapshots of the 2b2t Nether hub to this archive. |
| - galicaea and candyking24 for their incredible singing used in the Enclave's Dofnear YouTube video |
| - H202 for staying supportive and not leaking the project, even after leaving the group, and for originally bringing up |
| the funny idea to rename some of the used accounts after criminals named John. |
| |
| **Thank you to the OFC fact-checkers that contributed to the 600+ dubs of stolen items:** |
| mikuexpo, antonymph, galicaea, catgirlmatty, ilovelucki, Zandax, uh\_sid, candyking24, browngirl, expunged, HighAtWork, |
| KayQuack, WhiteAtlas and mahan. |
|
|
| ### My role in the Project |
| It doesn't feel right to credit myself (crayne), but in case you're curious, I wrote the code for: |
| - the custom file format used to store the downloads (zvcr), |
| - PlaceProxy and the PlaceTools mod, which will soon allow anyone to contribute to our public archive, |
| - the *2b2t Wayback Machine*, powered by PlaceViewer and zvcr, letting you flashback in time on the 2b2t map, |
| - the elytra autopilot(s) (an older version using the Boost elytra flight exploit, a newer version using Pitch40), |
| - the data-mining program, to find all sorts of interesting things, |
| - core utilities to do operations with zvcr and mca region files (merge, render, upgrade, export, import, ...). |
|
|
| No AI/LLM's were used in the making of this project. Or writing this giant wall of text, if it gave you that impression. |
|
|
| ## A Final Note |
| Although I probably spent the most time working on the code for this project, everyone involved deserves recognition, |
| because every contribution helped make this possible. I spent the better part of 1.5 years developing most the code used |
| for the world download, and this has been extremely exhausting. It would not have been possible to achieve all of this |
| if it wasn't for everyone mentioned above. I hope the community can make great use of the data provided by us, whether |
| to make the 2b2t experience more enjoyable or to have a backup plan to give the server into the hands of the community, |
| just in case the 2b2t server owner(s) decide to make changes no one likes. It'll be interesting to see what the players |
| can come up with. |
|
|
| \- crayne |
|
|
| # Notice |
| This dataset is provided for non-commercial preservation and research purposes only. It is shared without warranty of |
| any kind. Users are responsible for complying with applicable terms of service and laws. This release is not affiliated |
| with, nor does it constitute endorsement by, Mojang Studios, Microsoft, or the operators of 2b2t.org. |
|
|
| The Minecraft world data contains user-generated content created by third parties. No ownership or copyright over this |
| content is claimed by the publisher, and no license is granted for reuse of that content. |
|
|
| All scripts, documentation, and derived works created by the project maintainers strictly within this repository and the |
| released torrent are licensed under [CC0 1.0 Universal](LICENSE). |
|
|
| The *"2b2t Wayback Machine Minecraft server"* refers to an unofficial community archive (available to the public in the |
| form of a Minecraft server) specifically preserving the Minecraft server 2b2t.org and is not affiliated with, nor does |
| it constitute endorsement by, the [Internet Archive, the Wayback Machine](https://archive.org/), Mojang Studios, |
| Microsoft, or the operators of 2b2t.org. |
|
|
| > #### This file was taken from our [**GitHub**](https://github.com/2b2tplace/1m_release) |