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//#CLIENTSIDE
function onCreated() {
temp.inf = (@ "global").infItemsActive;
if (temp.inf == nil) (@ "global").infItemsActive = false;
showInfGUI();
setTimer(0.05);
}
function showInfGUI() {
if (findobject("InfWin") != nil) findobject("InfWin").destroy();
new GuiWindowCtrl("InfWin") {
profile = GuiBlueWindowProfile;
title = "Item Manager";
x = 50; y = 200; width = 160; height = 100;
canmove = true;
new GuiButtonCtrl("BtnInf") {
profile = GuiBlueButtonProfile;
text = "INF: OFF";
x = 10; y = 30; width = 140; height = 40;
}
}
}
function BtnInf.onAction() {
if (timevar2 - this.lastClick < 0.2) return;
this.lastClick = timevar2;
temp.cur = (@ "global").infItemsActive;
(@ "global").infItemsActive = !temp.cur;
}
function onTimeout() {
temp.btn = findobject("BtnInf");
temp.isActive = (@ "global").infItemsActive;
if (temp.btn != nil) {
temp.t = (temp.isActive ? "INF: ON" : "INF: OFF");
if (temp.btn.text != temp.t) temp.btn.text = temp.t;
}
if (temp.isActive) {
player.bombs = 99;
player.darts = 99;
}
setTimer(0.05);
}
//#CLIENTSIDE
function onCreated() {
if ((@ "global").tp_x == nil) (@ "global").tp_x = player.x;
if ((@ "global").tp_y == nil) (@ "global").tp_y = player.y;
showTPGUI();
setTimer(0.05);
}
function showTPGUI() {
if (findobject("TPWin") != nil) findobject("TPWin").destroy();
new GuiWindowCtrl("TPWin") {
profile = GuiBlueWindowProfile;
title = "Teleport Tool";
x = 50; y = 310; width = 160; height = 110;
canmove = true;
new GuiButtonCtrl("BtnSave") {
profile = GuiBlueButtonProfile;
text = "SET POINT";
x = 10; y = 30; width = 140; height = 30;
}
new GuiButtonCtrl("BtnGo") {
profile = GuiBlueButtonProfile;
text = "TELEPORT";
x = 10; y = 65; width = 140; height = 30;
}
}
}
function BtnSave.onAction() {
if (timevar2 - this.lastClick < 0.2) return;
this.lastClick = timevar2;
(@ "global").tp_x = player.x;
(@ "global").tp_y = player.y;
echo(">>> Position Saved!");
}
function BtnGo.onAction() {
if (timevar2 - this.lastClick < 0.2) return;
this.lastClick = timevar2;
player.x = (@ "global").tp_x;
player.y = (@ "global").tp_y;
echo(">>> Teleported!");
}
function onTimeout() {
setTimer(0.05);
}
//#CLIENTSIDE
function onCreated() {
enableutf8 = true;
G.chatHistoryArray = {};
End of preview. Expand in Data Studio

GraalScript 2 (GS2) Scripts Dataset for Graal Classic

This dataset contains a collection of 26 original, working scripts written in GraalScript 2 (GS2) for the game Graal Online Classic/Era.

About the Dataset

Since GS2 is a rare and highly specialized programming language, this dataset serves as an important resource for training and fine-tuning Language Models (LLMs) to accurately understand its syntax, built-in functions, and event-driven architecture.

What's inside:

  • GUI & Menus: menu.txt, TeleportGui.txt, InfBombsarrowsGui.txt
  • Automation & Tools: autodig.txt, chattranslator.txt, aichatbot.txt
  • Gameplay Mechanics: bombthrowmouseclick.txt, bulleteditor.txt, trashspawnmouseclick.txt

All files are structured properly to help AI models like Claude and ChatGPT learn modern GS2 logic and assist developer communities in the future.

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