className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 3 36 | code stringlengths 0 11.4k | variables listlengths 0 395 |
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UAnimationBlueprintLibrary::GetAnimationNotifyEventNames | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves all Unique Animation Notify Events found within the given Animation Sequence | AnimationBlueprintLibrary | static void GetAnimationNotifyEventNames ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & EventNames ) | [] |
UAnimationBlueprintLibrary::GetAnimationNotifyTrackNames | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves all Unique Animation Notify Track Names found within the given Animation Sequence | AnimationBlueprintLibrary | static void GetAnimationNotifyTrackNames ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & TrackNames ) | [] |
UAnimationBlueprintLibrary::GetAnimationSyncMarkers | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves all the Animation Sync Markers for the given Animation Sequence | AnimationBlueprintLibrary | static void GetAnimationSyncMarkers ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [TArray](API\Runtime\Core\Containers\TArray)< [FAnimSyncMarker](API\Runtime\Engine\Animation\FAnimSyncMarker) > & Markers ) | [] |
UAnimationBlueprintLibrary::GetAnimationTrackNames | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves the Names of the individual ATracks for the given Animation Sequence | AnimationBlueprintLibrary | static void GetAnimationTrackNames ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & TrackNames ) | [] |
UAnimationBlueprintLibrary::GetAnimNotifyEventTriggerTime | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Returns the actual trigger time for a NotifyEvent | AnimationBlueprintLibrary | static float GetAnimNotifyEventTriggerTime ( const [FAnimNotifyEvent](API\Runtime\Engine\Animation\FAnimNotifyEvent) & NotifyEvent ) | [] |
UAnimationBlueprintLibrary::GetAnimNotifyEventDuration | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Returns the duration for a NotifyEvent, only non-zero for Anim Notify States | AnimationBlueprintLibrary | static float GetAnimNotifyEventDuration ( const [FAnimNotifyEvent](API\Runtime\Engine\Animation\FAnimNotifyEvent) & NotifyEvent ) | [] |
UAnimationBlueprintLibrary::GetBoneCompressionSettings | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves the Bone Compression Settings for the given Animation Sequence | AnimationBlueprintLibrary | static void GetBoneCompressionSettings ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [UAnimBoneCompressionSettings](API\Runtime\Engine\Animation\UAnimBoneCompressionSettings) *& CompressionSettings ) | [] |
UAnimationBlueprintLibrary::GetBonePoseForFrame | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves Bone Pose data for the given Bone Name at the specified Frame from the given Animation Sequence | AnimationBlueprintLibrary | static void GetBonePoseForFrame ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) BoneName, int32 Frame, bool bExtractRootMotion, FTransform & Pose ) | [] |
UAnimationBlueprintLibrary::GetBonePoseForTime | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves Bone Pose data for the given Bone Name at the specified Time from the given Animation Sequence | AnimationBlueprintLibrary | static void GetBonePoseForTime ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) BoneName, float Time, bool bExtractRootMotion, FTransform & Pose ) | [] |
UAnimationBlueprintLibrary::GetBonePosesForFrame | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves Bone Pose data for the given Bone Names at the specified Frame from the given Animation Sequence | AnimationBlueprintLibrary | static void GetBonePosesForFrame ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > BoneNames, int32 Frame, bool bExtractRootMotion, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & Poses, const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * PreviewMesh ) | [] |
UAnimationBlueprintLibrary::GetBonePosesForTime | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves Bone Pose data for the given Bone Names at the specified Time from the given Animation Sequence | AnimationBlueprintLibrary | static void GetBonePosesForTime ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > BoneNames, float Time, bool bExtractRootMotion, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & Poses, const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * PreviewMesh ) | [] |
UAnimationBlueprintLibrary::GetCurveCompressionSettings | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves the Curve Compression Settings for the given Animation Sequence | AnimationBlueprintLibrary | static void GetCurveCompressionSettings ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [UAnimCurveCompressionSettings](API\Runtime\Engine\Animation\UAnimCurveCompressionSettings) *& CompressionSettings ) | [] |
UAnimationBlueprintLibrary::GetAnimationSyncMarkersForTrack | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves all Animation Sync Markers for the given Notify Track Name from the given Animation Sequence | AnimationBlueprintLibrary | static void GetAnimationSyncMarkersForTrack ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName, [TArray](API\Runtime\Core\Containers\TArray)< [FAnimSyncMarker](API\Runtime\Engine\Animation\FAnimSyncMarker) > & Markers ) | [] |
UAnimationBlueprintLibrary::GetAnimationNotifyEventsForTrack | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves all Animation Notify Events for the given Notify Track Name from the given Animation Sequence | AnimationBlueprintLibrary | static void GetAnimationNotifyEventsForTrack ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName, [TArray](API\Runtime\Core\Containers\TArray)< [FAnimNotifyEvent](API\Runtime\Engine\Animation\FAnimNotifyEvent) > & Events ) | [] |
UAnimationBlueprintLibrary::GetCurveKeysInternal | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | AnimationBlueprintLibrary | template<typename [DataType](API\Plugins\OptimusCore\DataType), typename CurveClass, ERawCurveTrackTypes CurveType> static void GetCurveKeysInternal ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, [TArray](API\Runtime\Core\Containers\TArray)< float > & Times, [TArray](API\Runtime\Core\Containers\TArray)< [DataType](API\Plugins\OptimusCore\DataType) > & KeyData ) | [] | |
UAnimationBlueprintLibrary::GetFloatKeys | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves, a multiple of, Float Key(s) from the specified Animation Curve inside of the given Animation Sequence | AnimationBlueprintLibrary | static void GetFloatKeys ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, [TArray](API\Runtime\Core\Containers\TArray)< float > & Times, [TArray](API\Runtime\Core\Containers\TArray)< float > & Values ) | [] |
UAnimationBlueprintLibrary::GetFrameAtTime | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves the FrameIndexat the specified Time Value for the given Animation Sequence | AnimationBlueprintLibrary | static void GetFrameAtTime ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const float Time, int32 & Frame ) | [] |
UAnimationBlueprintLibrary::GetMetaData | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves all Meta Data Instances from the given Animation Asset | AnimationBlueprintLibrary | static void GetMetaData ( const [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimationAsset, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimMetaData](API\Runtime\Engine\Animation\UAnimMetaData) * > & MetaData ) | [] |
UAnimationBlueprintLibrary::GetMetaDataOfClass | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves all Meta Data Instances from the given Animation Asset | AnimationBlueprintLibrary | static void GetMetaDataOfClass ( const [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimationAsset, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimMetaData](API\Runtime\Engine\Animation\UAnimMetaData) > MetaDataClass, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimMetaData](API\Runtime\Engine\Animation\UAnimMetaData) * > & MetaDataOfClass ) | [] |
UAnimationBlueprintLibrary::GetMontageSlotNames | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves the Names of the Animation Slots used in the given Montage | AnimationBlueprintLibrary | static void GetMontageSlotNames ( const [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) * AnimationMontage, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & SlotNames ) | [] |
UAnimationBlueprintLibrary::GetNodesOfClass | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Returns all Animation Graph Nodes of the provided Node Class contained by the Animation Blueprint | AnimationBlueprintLibrary | static void GetNodesOfClass ( [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * AnimationBlueprint, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) > NodeClass, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & GraphNodes, bool bIncludeChildClasses ) | [] |
UAnimationBlueprintLibrary::GetNotifyTrackByName | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | AnimationBlueprintLibrary | static const [FAnimNotifyTrack](API\Runtime\Engine\Animation\FAnimNotifyTrack) & GetNotifyTrackByName ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName ) | [] | |
UAnimationBlueprintLibrary::GetNumFrames | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves the number of animation frames for the given Animation Sequence | AnimationBlueprintLibrary | static void GetNumFrames ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, int32 & NumFrames ) | [] |
UAnimationBlueprintLibrary::GetNumKeys | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves the number of animation keys for the given Animation Sequence | AnimationBlueprintLibrary | static void GetNumKeys ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, int32 & NumKeys ) | [] |
UAnimationBlueprintLibrary::GetRateScale | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves the (Play) Rate Scale of the given Animation Sequence | AnimationBlueprintLibrary | static void GetRateScale ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, float & RateScale ) | [] |
UAnimationBlueprintLibrary::GetRawAnimationTrackByName | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Deprecated* GetRawAnimationTrackByName has been deprecated | AnimationBlueprintLibrary | static const [FRawAnimSequenceTrack](API\Runtime\Engine\Animation\FRawAnimSequenceTrack) & GetRawAnimationTrackByName ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const [FName](API\Runtime\Core\UObject\FName) TrackName ) | [] |
UAnimationBlueprintLibrary::GetRawTrackData | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves the Raw Animation Data for the given Animation Track Name and Animation Sequence | AnimationBlueprintLibrary | static void GetRawTrackData ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const [FName](API\Runtime\Core\UObject\FName) TrackName, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & PositionKeys, [TArray](API\Runtime\Core\Containers\TArray)< FQuat > & RotationKeys, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & ScalingKeys ) | [] |
UAnimationBlueprintLibrary::GetRawTrackPositionData | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves the Raw Translation Animation Data for the given Animation Track Name and Animation Sequence | AnimationBlueprintLibrary | static void GetRawTrackPositionData ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const [FName](API\Runtime\Core\UObject\FName) TrackName, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & PositionData ) | [] |
UAnimationBlueprintLibrary::GetRawTrackRotationData | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves the Raw Rotation Animation Data for the given Animation Track Name and Animation Sequence | AnimationBlueprintLibrary | static void GetRawTrackRotationData ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const [FName](API\Runtime\Core\UObject\FName) TrackName, [TArray](API\Runtime\Core\Containers\TArray)< FQuat > & RotationData ) | [] |
UAnimationBlueprintLibrary::GetRawTrackScaleData | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves the Raw Scale Animation Data for the given Animation Track Name and Animation Sequence | AnimationBlueprintLibrary | static void GetRawTrackScaleData ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const [FName](API\Runtime\Core\UObject\FName) TrackName, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & ScaleData ) | [] |
UAnimationBlueprintLibrary::GetRootMotionLockType | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves the Root Motion Lock Type for the given Animation Sequence | AnimationBlueprintLibrary | static void GetRootMotionLockType ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [ERootMotionRootLock::Type](API\Runtime\Engine\Animation\ERootMotionRootLock__Type) > & LockType ) | [] |
UAnimationBlueprintLibrary::GetSequenceLength | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves the Length of the given Animation Sequence | AnimationBlueprintLibrary | static void GetSequenceLength ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, float & Length ) | [] |
UAnimationBlueprintLibrary::GetTimeAtFrame | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves the Time Value at the specified Frame Indexfor the given Animation Sequence | AnimationBlueprintLibrary | static void GetTimeAtFrame ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const int32 Frame, float & Time ) | [] |
UAnimationBlueprintLibrary::GetTimeAtFrameInternal | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | AnimationBlueprintLibrary | static float GetTimeAtFrameInternal ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const int32 Frame ) | [] | |
UAnimationBlueprintLibrary::GetTrackIndexForAnimationNotifyTrackName | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | AnimationBlueprintLibrary | static int32 GetTrackIndexForAnimationNotifyTrackName ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName ) | [] | |
UAnimationBlueprintLibrary::GetTransformationKeys | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves, a multiple of, Transformation Key(s) from the specified Animation Curve inside of the given Animation Sequence | AnimationBlueprintLibrary | static void GetTransformationKeys ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, [TArray](API\Runtime\Core\Containers\TArray)< float > & Times, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & Values ) | [] |
UAnimationBlueprintLibrary::GetUniqueMarkerNames | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves all the Unique Names for the Animation Sync Markers contained by the given Animation Sequence | AnimationBlueprintLibrary | static void GetUniqueMarkerNames ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & MarkerNames ) | [] |
UAnimationBlueprintLibrary::GetVariableFrameStrippingSettings | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves the Variable Frame Stripping Settings for the given Animation Sequence | AnimationBlueprintLibrary | static void GetVariableFrameStrippingSettings ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [UVariableFrameStrippingSettings](API\Runtime\Engine\Animation\UVariableFrameStrippingSettings) *& VariableFrameStrippingSettings ) | [] |
UAnimationBlueprintLibrary::GetVectorKeys | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Retrieves, a multiple of, Vector Key(s) from the specified Animation Curve inside of the given Animation Sequence | AnimationBlueprintLibrary | static void GetVectorKeys ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, [TArray](API\Runtime\Core\Containers\TArray)< float > & Times, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Values ) | [] |
UAnimationBlueprintLibrary::IsRootMotionEnabled | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Checks whether or not Root Motion is Enabled for the given Animation Sequence | AnimationBlueprintLibrary | static bool IsRootMotionEnabled ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence ) | [] |
UAnimationBlueprintLibrary::IsRootMotionLockForced | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Checks whether or not Root Motion locking is Forced for the given Animation Sequence | AnimationBlueprintLibrary | static bool IsRootMotionLockForced ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence ) | [] |
UAnimationBlueprintLibrary::IsValidAnimationSyncMarkerName | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Checks whether or not the given Marker Name is a valid Animation Sync Marker Name | AnimationBlueprintLibrary | static bool IsValidAnimationSyncMarkerName ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) MarkerName ) | [] |
UAnimationBlueprintLibrary::IsValidAnimNotifyTrackName | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Checks whether or not the given Track Name is a valid Animation Notify Track in the Animation Sequence | AnimationBlueprintLibrary | static bool IsValidAnimNotifyTrackName ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName ) | [] |
UAnimationBlueprintLibrary::IsValidRawAnimationTrackName | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Checks whether or not the given Animation Track Name is contained within the Animation Sequence | AnimationBlueprintLibrary | static bool IsValidRawAnimationTrackName ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const [FName](API\Runtime\Core\UObject\FName) TrackName ) | [] |
UAnimationBlueprintLibrary::IsValidTime | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Checks whether or not the given Time Value lies within the given Animation Sequence's Length | AnimationBlueprintLibrary | static void IsValidTime ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const float Time, bool & IsValid ) | [] |
UAnimationBlueprintLibrary::IsValidTimeInternal | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | AnimationBlueprintLibrary | static bool IsValidTimeInternal ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const float Time ) | [] | |
UAnimationBlueprintLibrary::RemoveAllAnimationNotifyTracks | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Removes All Animation Notify Tracks from Animation Sequence | AnimationBlueprintLibrary | static void RemoveAllAnimationNotifyTracks ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase ) | [] |
UAnimationBlueprintLibrary::RemoveAllAnimationSyncMarkers | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Removes All Animation Sync Markers found within the Animation Sequence, and returns the number of removed instances | AnimationBlueprintLibrary | static void RemoveAllAnimationSyncMarkers ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence ) | [] |
UAnimationBlueprintLibrary::RemoveAllBoneAnimation | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Removes all Animation Bone Track Data from the given Animation Sequence | AnimationBlueprintLibrary | static void RemoveAllBoneAnimation ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence ) | [] |
UAnimationBlueprintLibrary::RemoveAllCurveData | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Removes all Animation Curve Data from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton) | AnimationBlueprintLibrary | static void RemoveAllCurveData ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence ) | [] |
UAnimationBlueprintLibrary::RemoveAnimationNotifyEventsByName | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Removes Animation Notify Events found by Name within the Animation Sequence, and returns the number of removed name instances | AnimationBlueprintLibrary | static int32 RemoveAnimationNotifyEventsByName ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyName ) | [] |
UAnimationBlueprintLibrary::RemoveAllMetaData | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Removes all Meta Data from the given Animation Asset | AnimationBlueprintLibrary | static void RemoveAllMetaData ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimationAsset ) | [] |
UAnimationBlueprintLibrary::RemoveAllVirtualBones | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Removes all Virtual Bones from the given Animation Sequence | AnimationBlueprintLibrary | static void RemoveAllVirtualBones ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence ) | [] |
UAnimationBlueprintLibrary::RemoveAnimationNotifyEventsByTrack | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Removes Animation Notify Events found by Track within the Animation Sequence, and returns the number of removed name instances | AnimationBlueprintLibrary | static int32 RemoveAnimationNotifyEventsByTrack ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName ) | [] |
UAnimationBlueprintLibrary::RemoveAnimationNotifyTrack | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Removes an Animation Notify Track from Animation Sequence by Name | AnimationBlueprintLibrary | static void RemoveAnimationNotifyTrack ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName ) | [] |
UAnimationBlueprintLibrary::RemoveAnimationSyncMarkersByName | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Removes All Animation Sync Marker found within the Animation Sequence whose name matches MarkerName, and returns the number of removed instances | AnimationBlueprintLibrary | static int32 RemoveAnimationSyncMarkersByName ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) MarkerName ) | [] |
UAnimationBlueprintLibrary::RemoveAnimationSyncMarkersByTrack | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Removes All Animation Sync Marker found within the Animation Sequence that belong to the specific Notify Track, and returns the number of removed instances | AnimationBlueprintLibrary | static int32 RemoveAnimationSyncMarkersByTrack ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName ) | [] |
UAnimationBlueprintLibrary::RemoveBoneAnimation | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Removes an Animation Curve by Name from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton) | AnimationBlueprintLibrary | static void RemoveBoneAnimation ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) BoneName, bool bIncludeChildren, bool bFinalize ) | [] |
UAnimationBlueprintLibrary::RemoveCurve | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Removes an Animation Curve by Name from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton) | AnimationBlueprintLibrary | static void RemoveCurve ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, bool bRemoveNameFromSkeleton ) | [] |
UAnimationBlueprintLibrary::RemoveCurveInternal | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | AnimationBlueprintLibrary | static bool RemoveCurveInternal ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, ERawCurveTrackTypes SupportedCurveType ) | [] | |
UAnimationBlueprintLibrary::RemoveMetaData | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Removes the specified Meta Data Instance from the given Animation Asset | AnimationBlueprintLibrary | static void RemoveMetaData ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimationAsset, [UAnimMetaData](API\Runtime\Engine\Animation\UAnimMetaData) * MetaDataObject ) | [] |
UAnimationBlueprintLibrary::RemoveMetaDataOfClass | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Removes all Meta Data Instance of the specified Class from the given Animation Asset | AnimationBlueprintLibrary | static void RemoveMetaDataOfClass ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimationAsset, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimMetaData](API\Runtime\Engine\Animation\UAnimMetaData) > MetaDataClass ) | [] |
UAnimationBlueprintLibrary::ReplaceAnimNotifyStates | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Replaces animation notifies in the specified Animation Sequence | AnimationBlueprintLibrary | static void ReplaceAnimNotifyStates ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimNotifyState](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotifyState) > OldNotifyClass, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimNotifyState](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotifyState) > NewNotifyClass, [FOnNotifyStateReplaced](API\Editor\AnimationBlueprintLibrary\FOnNotifyStateReplaced) OnNotifyStateReplaced ) | [] |
UAnimationBlueprintLibrary::RemoveVirtualBones | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Removes Virtual Bones with the specified Bone Names from the given Animation Sequence | AnimationBlueprintLibrary | static void RemoveVirtualBones ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > VirtualBoneNames ) | [] |
UAnimationBlueprintLibrary::RemoveVirtualBone | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Removes a Virtual Bone with the specified Bone Name from the given Animation Sequence | AnimationBlueprintLibrary | static void RemoveVirtualBone ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) VirtualBoneName ) | [] |
UAnimationBlueprintLibrary::ReplaceAnimNotifies | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Replaces animation notifies in the specified Animation Sequence | AnimationBlueprintLibrary | static void ReplaceAnimNotifies ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimNotify](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotify) > OldNotifyClass, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimNotify](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotify) > NewNotifyClass, [FOnNotifyReplaced](API\Editor\AnimationBlueprintLibrary\FOnNotifyReplaced) OnNotifyReplaced ) | [] |
UAnimationBlueprintLibrary::RetrieveContainerNameForCurve | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Deprecated* This function is no longer used. | AnimationBlueprintLibrary | static [FName](API\Runtime\Core\UObject\FName) RetrieveContainerNameForCurve ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName ) | [] |
UAnimationBlueprintLibrary::RetrieveCurveTypeForCurve | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | AnimationBlueprintLibrary | static ERawCurveTrackTypes RetrieveCurveTypeForCurve ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName ) | [] | |
UAnimationBlueprintLibrary::RetrieveSmartNameForCurve | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Deprecated* This function is no longer used. | AnimationBlueprintLibrary | static [FSmartName](API\Runtime\Engine\Animation\FSmartName) RetrieveSmartNameForCurve ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, [FName](API\Runtime\Core\UObject\FName) ContainerName ) | [] |
UAnimationBlueprintLibrary::RetrieveSmartNameForCurve | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Deprecated* This function is no longer used. | AnimationBlueprintLibrary | static bool RetrieveSmartNameForCurve ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, [FName](API\Runtime\Core\UObject\FName) ContainerName, [FSmartName](API\Runtime\Engine\Animation\FSmartName) & SmartName ) | [] |
UAnimationBlueprintLibrary::SetAdditiveAnimationType | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Sets the Additive Animation type for the given Animation Sequence | AnimationBlueprintLibrary | static void SetAdditiveAnimationType ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, const [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< enum EAdditiveAnimationType > AdditiveAnimationType ) | [] |
UAnimationBlueprintLibrary::SetAdditiveBasePoseType | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Sets the Additive Base Pose type for the given Animation Sequence | AnimationBlueprintLibrary | static void SetAdditiveBasePoseType ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, const [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< enum EAdditiveBasePoseType > AdditiveBasePoseType ) | [] |
UAnimationBlueprintLibrary::SetAnimationInterpolationType | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Sets the Animation Interpolation type for the given Animation Sequence | AnimationBlueprintLibrary | static void SetAnimationInterpolationType ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, EAnimInterpolationType InterpolationType ) | [] |
UAnimationBlueprintLibrary::SetBoneCompressionSettings | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Sets the Bone Compression Settings for the given Animation Sequence | AnimationBlueprintLibrary | static void SetBoneCompressionSettings ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [UAnimBoneCompressionSettings](API\Runtime\Engine\Animation\UAnimBoneCompressionSettings) * CompressionSettings ) | [] |
UAnimationBlueprintLibrary::SetCurveCompressionSettings | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Sets the Curve Compression Settings for the given Animation Sequence | AnimationBlueprintLibrary | static void SetCurveCompressionSettings ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [UAnimCurveCompressionSettings](API\Runtime\Engine\Animation\UAnimCurveCompressionSettings) * CompressionSettings ) | [] |
UAnimationBlueprintLibrary::SetIsRootMotionLockForced | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Sets whether or not Root Motion locking is Forced for the given Animation Sequence | AnimationBlueprintLibrary | static void SetIsRootMotionLockForced ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, bool bForced ) | [] |
UAnimationBlueprintLibrary::SetRateScale | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Sets the (Play) Rate Scale for the given Animation Sequence | AnimationBlueprintLibrary | static void SetRateScale ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, float RateScale ) | [] |
UAnimationBlueprintLibrary::SetRootMotionLockType | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Sets the Root Motion Lock Type for the given Animation Sequence | AnimationBlueprintLibrary | static void SetRootMotionLockType ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [ERootMotionRootLock::Type](API\Runtime\Engine\Animation\ERootMotionRootLock__Type) > RootMotionLockType ) | [] |
UAnimationBlueprintLibrary::SetRootMotionEnabled | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Sets whether or not Root Motion is Enabled for the given Animation Sequence | AnimationBlueprintLibrary | static void SetRootMotionEnabled ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, bool bEnabled ) | [] |
UAnimationBlueprintLibrary::SetVariableFrameStrippingSettings | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Sets the Variable Frame Stripping Settings for the given Animation Sequence | AnimationBlueprintLibrary | static void SetVariableFrameStrippingSettings ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [UVariableFrameStrippingSettings](API\Runtime\Engine\Animation\UVariableFrameStrippingSettings) * VariableFrameStrippingSettings ) | [] |
UAnimationBlueprintLibrary | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h | Blueprint library for altering and analyzing animation / skeletal data | AnimationBlueprintLibrary | class UAnimationBlueprintLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary) | [] |
UAnimPoseExtensions::EvaluateAnimationBlueprintWithInputPose | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h | Evaluates an Animation Blueprint instance, using the provided Anim Pose and its Input Pose value, generating a valid Anim Pose using the result. Warning this function may cause performance issues. | AnimationBlueprintLibrary | static void EvaluateAnimationBlueprintWithInputPose ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & InputPose, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetSkeletalMesh, [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * AnimationBlueprint, [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & OutPose ) | [] |
UAnimPoseExtensions::GetAnimPoseAtFrame | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h | Evaluates an Animation Sequence Base to generate a valid Anim Pose instance | AnimationBlueprintLibrary | static void GetAnimPoseAtFrame ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, int32 FrameIndex, [FAnimPoseEvaluationOptions](API\Editor\AnimationBlueprintLibrary\FAnimPoseEvaluationOptions) EvaluationOptions, [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose ) | [] |
UAnimPoseExtensions::GetAnimPoseAtTimeIntervals | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h | Evaluates an Animation Sequence Base at different time intervals to generate a valid Anim Pose instances | AnimationBlueprintLibrary | static void GetAnimPoseAtTimeIntervals ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TArray](API\Runtime\Core\Containers\TArray)< double > TimeIntervals, [FAnimPoseEvaluationOptions](API\Editor\AnimationBlueprintLibrary\FAnimPoseEvaluationOptions) EvaluationOptions, [TArray](API\Runtime\Core\Containers\TArray)< [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) > & InOutPoses ) | [] |
UAnimPoseExtensions::GetAnimPoseAtTime | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h | Evaluates an Animation Sequence Base to generate a valid Anim Pose instance | AnimationBlueprintLibrary | static void GetAnimPoseAtTime ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, double Time, [FAnimPoseEvaluationOptions](API\Editor\AnimationBlueprintLibrary\FAnimPoseEvaluationOptions) EvaluationOptions, [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose ) | [] |
UAnimPoseExtensions::GetBoneNames | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h | Returns an array of bone names contained by the pose | AnimationBlueprintLibrary | static void GetBoneNames ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & Bones ) | [] |
UAnimPoseExtensions::GetBonePose | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h | Retrieves the transform for the provided bone name from a pose
Transform in requested space for bone if found, otherwise return identity transform | AnimationBlueprintLibrary | static const FTransform & GetBonePose ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [FName](API\Runtime\Core\UObject\FName) BoneName, EAnimPoseSpaces Space ) | [] |
UAnimPoseExtensions::GetCurveNames | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h | Returns an array of curve names contained by the pose | AnimationBlueprintLibrary | static void GetCurveNames ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & Curves ) | [] |
UAnimPoseExtensions::GetCurveWeight | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h | Returns the weight of an evaluated curve - if found
Curve weight value, if found - 0.f otherwise | AnimationBlueprintLibrary | static float GetCurveWeight ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, const [FName](API\Runtime\Core\UObject\FName) & CurveName ) | [] |
UAnimPoseExtensions::GetRefBonePose | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h | Retrieves the reference pose transform for the provided bone name
Transform in requested space for bone if found, otherwise return identity transform | AnimationBlueprintLibrary | static const FTransform & GetRefBonePose ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [FName](API\Runtime\Core\UObject\FName) BoneName, EAnimPoseSpaces Space ) | [] |
UAnimPoseExtensions::GetReferencePose | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h | Populates an Anim Pose with the reference poses stored for the providedUSkeleton | AnimationBlueprintLibrary | static void GetReferencePose ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & OutPose ) | [] |
UAnimPoseExtensions::GetRefPoseRelativeTransform | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h | Retrieves the relative transform for the reference pose between the two provided bone names
Relative transform in requested space for bone if found, otherwise return identity transform | AnimationBlueprintLibrary | static FTransform GetRefPoseRelativeTransform ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [FName](API\Runtime\Core\UObject\FName) FromBoneName, [FName](API\Runtime\Core\UObject\FName) ToBoneName, EAnimPoseSpaces Space ) | [] |
UAnimPoseExtensions::GetRelativeToRefPoseTransform | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h | Retrieves the relative transform between reference and animated bone transform
Relative transform in requested space for bone if found, otherwise return identity transform | AnimationBlueprintLibrary | static FTransform GetRelativeToRefPoseTransform ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [FName](API\Runtime\Core\UObject\FName) BoneName, EAnimPoseSpaces Space ) | [] |
UAnimPoseExtensions::GetRelativeTransform | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h | Retrieves the relative transform between the two provided bone names
Relative transform in requested space for bone if found, otherwise return identity transform | AnimationBlueprintLibrary | static FTransform GetRelativeTransform ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [FName](API\Runtime\Core\UObject\FName) FromBoneName, [FName](API\Runtime\Core\UObject\FName) ToBoneName, EAnimPoseSpaces Space ) | [] |
UAnimPoseExtensions::GetSocketNames | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h | Returns an array of socket names contained by the pose | AnimationBlueprintLibrary | static void GetSocketNames ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & Sockets ) | [] |
UAnimPoseExtensions::GetSocketPose | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h | Retrieves the transform for the provided socket name from a pose
Transform in requested space for bone if found, otherwise return identity transform | AnimationBlueprintLibrary | static FTransform GetSocketPose ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [FName](API\Runtime\Core\UObject\FName) SocketName, EAnimPoseSpaces Space ) | [] |
UAnimPoseExtensions::IsValid | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h | Returns whether the Anim Pose contains valid data
Result of the validation | AnimationBlueprintLibrary | static bool IsValid ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose ) | [] |
UAnimPoseExtensions::SetBonePose | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h | Sets the transform for the provided bone name for a pose | AnimationBlueprintLibrary | static void SetBonePose ( [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, FTransform Transform, [FName](API\Runtime\Core\UObject\FName) BoneName, EAnimPoseSpaces Space ) | [] |
UAnimPoseExtensions | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h | Script exposed functionality for populating, retrieving data from and setting data onFAnimPose | AnimationBlueprintLibrary | class UAnimPoseExtensions : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary) | [] |
UK2Node_BaseAttributeActionNode::GetMenuActions | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/K2_AnimationAttributeNodes.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | AnimationBlueprintLibrary | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | [] |
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