className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 3 36 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FTransformNoScale::operator FTransform | /Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h | AnimationCore | operator FTransform() const | [] | |
Identity | /Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h | The identity transformation (Rotation = FRotator::ZeroRotator, Translation = FVector::ZeroVector, Scale = (1,1,1)). | AnimationCore | static const [FTransformNoScale](API\Runtime\AnimationCore\FTransformNoScale) Identity; | [] |
FTransformNoScale::ToFTransform | /Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h | Convert to an FTransform | AnimationCore | FTransform ToFTransform() const | [] |
FTransformNoScale::FTransformNoScale | /Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h | AnimationCore | FTransformNoScale() | [] | |
FTransformNoScale::operator= | /Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h | AnimationCore | [FTransformNoScale](API\Runtime\AnimationCore\FTransformNoScale) & operator= ( const FTransform & InTransform ) | [] | |
FTransformNoScale::FTransformNoScale | /Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h | AnimationCore | FTransformNoScale ( const FTransform & InTransform ) | [] | |
FTransformNoScale::FTransformNoScale | /Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h | AnimationCore | FTransformNoScale ( const FVector & InLocation, const FQuat & InRotation ) | [] | |
FTransformNoScale | /Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h | AnimationCore | struct FTransformNoScale | [
{
"type": "FVector",
"name": "Location",
"description": "The translation of this transform"
},
{
"type": "FQuat",
"name": "Rotation",
"description": "The rotation of this transform"
}
] | |
TBaseStructure< FEulerTransform >::Get | /Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h | AnimationCore | static UScriptStruct &42; Get&40;&41; | [] | |
TBaseStructure< FEulerTransform > | /Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h | AnimationCore | template<> struct TBaseStructure< FEulerTransform > | [] | |
TBoneWeights::AddBoneWeight | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | AnimationCore | template<typename CT> std::enable_if<!std::is_const< CT >::value, bool >::type AddBoneWeight ( [FBoneWeight](API\Runtime\AnimationCore\FBoneWeight) InBoneWeight, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings ) | [] | |
TBoneWeights::Blend | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | Blend two bone weights together, making sure to add in every influence from both, using the given settings. The bias value should lie on the [0,1] interval. Values outside that range may give unwanted results. NOTE: The current container can also be used as an input. | AnimationCore | template<typename ContainerTypeA, typename ContainerTypeB, typename CT> std::enable_if<!std::is_const< CT >::value, void >::type Blend ( const [TBoneWeights](API\Runtime\AnimationCore\TBoneWeights)< ContainerTypeA > & InBoneWeightsA, const [TBoneWeights](API\Runtime\AnimationCore\TBoneWeights)< ContainerTypeB > & InBoneWeightsB, float InBias, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings ) | [] |
ContainerType | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | AnimationCore | typedef typename ContainerAdapter::ContainerType ContainerType | [] | |
TBoneWeights::Blend | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | AnimationCore | template<typename ContainerAdapterA, typename ContainerAdapterB, typename CT> std::enable_if<!std::is_const< CT >::value, void >::type Blend ( const [TBoneWeights](API\Runtime\AnimationCore\TBoneWeights)< ContainerAdapterA > & InBoneWeightsA, const [TBoneWeights](API\Runtime\AnimationCore\TBoneWeights)< ContainerAdapterB > & InBoneWeightsB, const float InBias, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings ) | [] | |
TBoneWeights::FindWeightIndexByBone | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | AnimationCore | int32 FindWeightIndexByBone ( FBoneIndexType InBoneIndex ) const | [] | |
TBoneWeights::Get | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | AnimationCore | [FBoneWeight](API\Runtime\AnimationCore\FBoneWeight) Get ( int32 Index ) const | [] | |
TBoneWeights::GetTypeHash | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | AnimationCore | int32 GetTypeHash() const | [] | |
TBoneWeights::Num | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | AnimationCore | int32 Num() const | [] | |
TBoneWeights::operator[] | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | AnimationCore | [FBoneWeight](API\Runtime\AnimationCore\FBoneWeight) operator[] ( int32 Index ) const | [] | |
TBoneWeights::RemoveBoneWeight | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | AnimationCore | template<typename CT> std::enable_if<!std::is_const< CT >::value, bool >::type RemoveBoneWeight ( FBoneIndexType InBoneIndex, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings ) | [] | |
TBoneWeights::Renormalize | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | AnimationCore | template<typename CT> std::enable_if<!std::is_const< CT >::value, void >::type Renormalize ( const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings ) | [] | |
TBoneWeights::SetBoneWeights | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | AnimationCore | template<typename CT> std::enable_if<!std::is_const< CT >::value, void >::type SetBoneWeights ( const FBoneIndexType InBones, const uint16 InInfluences, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings ) | [] | |
TBoneWeights::SetBoneWeights | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | AnimationCore | template<typename CT> std::enable_if<!std::is_const< CT >::value, void >::type SetBoneWeights ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FBoneWeight](API\Runtime\AnimationCore\FBoneWeight) > BoneWeights, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings ) | [] | |
TBoneWeights::SetBoneWeights | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | TBoneWeightsimplementation. | AnimationCore | template<typename OtherContainerAdapter, typename CT> std::enable_if<!std::is_const< CT >::value, void >::type SetBoneWeights ( const [TBoneWeights](API\Runtime\AnimationCore\TBoneWeights)< OtherContainerAdapter > & InBoneWeights, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings ) | [] |
TBoneWeights::SetBoneWeights | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | AnimationCore | template<typename CT> std::enable_if<!std::is_const< CT >::value, void >::type SetBoneWeights ( const FBoneIndexType * InBones, const float * InInfluences, int32 NumEntries, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings ) | [] | |
TBoneWeights::ToString | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | AnimationCore | [FString](API\Runtime\Core\Containers\FString) ToString() const | [] | |
TBoneWeights::TBoneWeights | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | AnimationCore | TBoneWeights ( [ContainerType](API\Runtime\AnimationCore\TBoneWeights\ContainerType) & InContainer ) | [] | |
TBoneWeights | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | A templated collection of bone weights algorithms. Requires an adapter to work with a dynamically resizable container. | AnimationCore | template<typename ContainerAdapter> class TBoneWeights | [] |
TCompactPoseBoneIndexMapKeyFuncs::GetKeyHash | /Engine/Source/Runtime/AnimationCore/Public/BoneIndices.h | AnimationCore | static uint32 GetKeyHash ( [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex) const & Key ) | [] | |
TCompactPoseBoneIndexMapKeyFuncs::GetSetKey | /Engine/Source/Runtime/AnimationCore/Public/BoneIndices.h | AnimationCore | static [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex) GetSetKey ( TPair< [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex), ValueType > const & Element ) | [] | |
TCompactPoseBoneIndexMapKeyFuncs | /Engine/Source/Runtime/AnimationCore/Public/BoneIndices.h | AnimationCore | template<typename ValueType> struct TCompactPoseBoneIndexMapKeyFuncs : public [TDefaultMapKeyFuncs< const FCompactPoseBoneIndex, ValueType, false >](API\Runtime\Core\Containers\TDefaultMapKeyFuncs) | [] | |
TCompactPoseBoneIndexMapKeyFuncs::Matches | /Engine/Source/Runtime/AnimationCore/Public/BoneIndices.h | AnimationCore | static bool Matches ( [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex) const & A, [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex) const & B ) | [] | |
TStructOpsTypeTraits< FConstraintDescriptionEx > | /Engine/Source/Runtime/AnimationCore/Public/Constraint.h | AnimationCore | template<> struct TStructOpsTypeTraits< FConstraintDescriptionEx > : public [TStructOpsTypeTraitsBase2< FConstraintDescriptionEx >](API\Runtime\CoreUObject\UObject\TStructOpsTypeTraitsBase2) | [] | |
WithPureVirtual | /Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h | AnimationCore | enum &123; WithPureVirtual = true &125; | [] | |
WithPureVirtual | /Engine/Source/Runtime/AnimationCore/Public/Constraint.h | AnimationCore | enum &123; WithPureVirtual = true &125; | [] | |
TStructOpsTypeTraits< FNodeHierarchyWithUserData > | /Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h | AnimationCore | template<> struct TStructOpsTypeTraits< FNodeHierarchyWithUserData > : public [TStructOpsTypeTraitsBase2< FNodeHierarchyWithUserData >](API\Runtime\CoreUObject\UObject\TStructOpsTypeTraitsBase2) | [] | |
UAnimationDataSourceRegistry::ContainsSource | /Engine/Source/Runtime/AnimationCore/Public/AnimationDataSource.h | Returns true if this registry contains a source with the given name
true if a source with the given name exists | AnimationCore | bool ContainsSource ( const [FName](API\Runtime\Core\UObject\FName) & InName ) const | [] |
UAnimationDataSourceRegistry::RegisterDataSource | /Engine/Source/Runtime/AnimationCore/Public/AnimationDataSource.h | Registers a new data source under a given name. Returns false in case the data source has already been registered.
true if succeeded | AnimationCore | bool RegisterDataSource ( const [FName](API\Runtime\Core\UObject\FName) & InName, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InDataSource ) | [] |
UAnimationDataSourceRegistry::RequestSource | /Engine/Source/Runtime/AnimationCore/Public/AnimationDataSource.h | Returns a given data source and cast it to the expected class.
The requested data source | AnimationCore | template<class T> T * RequestSource ( const [FName](API\Runtime\Core\UObject\FName) & InName ) const | [] |
UAnimationDataSourceRegistry::RequestSource | /Engine/Source/Runtime/AnimationCore/Public/AnimationDataSource.h | Returns a given data source and cast it to the expected class.
The requested data source | AnimationCore | [UObject](API\Runtime\CoreUObject\UObject\UObject) * RequestSource ( const [FName](API\Runtime\Core\UObject\FName) & InName, [UClass](API\Runtime\CoreUObject\UObject\UClass) * InExpectedClass ) const | [] |
UAnimationDataSourceRegistry::UnregisterDataSource | /Engine/Source/Runtime/AnimationCore/Public/AnimationDataSource.h | Unregisters / removes an existing data source under a given name. Returns false in case the data source has already been unregistered.
true if succeeded | AnimationCore | bool UnregisterDataSource ( const [FName](API\Runtime\Core\UObject\FName) & InName ) | [] |
UAnimationDataSourceRegistry | /Engine/Source/Runtime/AnimationCore/Public/AnimationDataSource.h | AnimationCore | class UAnimationDataSourceRegistry : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] | |
UE::AnimationCore::BoneWeightThreshold | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | The threshold value at or above which a 0-1 normalized bone weight value will be stored as a non-zero value after scaling and quantizing to a 16-bit integer | AnimationCore | namespace UE { namespace AnimationCore { static constexpr float UE::AnimationCore::BoneWeightThreshold = InvMaxRawBoneWeightFloat; } } | [] |
UE::AnimationCore::EBoneWeightNormalizeType | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | Specifies the method for which the bone weights are normalized after the bone weight list is modified. | AnimationCore | namespace UE { namespace AnimationCore { enum EBoneWeightNormalizeType { None, AboveOne, Always, } } } | [] |
UE::AnimationCore::InvMaxRawBoneWeightFloat | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | The inverse of the maximum raw weight value as a float value. Used for scaling. | AnimationCore | namespace UE { namespace AnimationCore { static constexpr float UE::AnimationCore::InvMaxRawBoneWeightFloat = 1.0f / MaxRawBoneWeightFloat; } } | [] |
UE::AnimationCore::MaxInlineBoneWeightCount | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | The maximum number of inline bone weights. | AnimationCore | namespace UE { namespace AnimationCore { static constexpr int32 UE::AnimationCore::MaxInlineBoneWeightCount = 12; } } | [] |
UE::AnimationCore::MaxRawBoneWeight | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | The maximum raw weight value | AnimationCore | namespace UE { namespace AnimationCore { static constexpr uint16 UE::AnimationCore::MaxRawBoneWeight = std::numeric_limits<uint16>::max(); } } | [] |
UE::AnimationCore::MaxRawBoneWeightFloat | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | The maximum raw weight value as a float value | AnimationCore | namespace UE { namespace AnimationCore { static constexpr float UE::AnimationCore::MaxRawBoneWeightFloat = static_cast<float>(std::numeric_limits<uint16>::max()); } } | [] |
UE::AnimationCore::WeightSortPredicate | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h | FBoneWeightsimplementations. | AnimationCore | namespace UE { namespace AnimationCore { static auto UE::AnimationCore::WeightSortPredicate = [](const FBoneWeight& A, const FBoneWeight& B) { return A.GetRawWeight() > B.GetRawWeight(); }; } } | [] |
FAddAtributeAction::ExecuteInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller ) | [] | |
FAddAtributeAction::ToStringInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const | [] | |
FAddAtributeAction::FAddAtributeAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FAddAtributeAction() | [] | |
FAddAtributeAction::FAddAtributeAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FAddAtributeAction ( const [FAnimatedBoneAttribute](API\Runtime\Engine\Animation\AnimData\FAnimatedBoneAttribute) & InAttribute ) | [] | |
FAddAtributeAction::~FAddAtributeAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual ~FAddAtributeAction() | [] | |
FAddAtributeKeyAction::ExecuteInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller ) | [] | |
FAddAtributeAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | class FAddAtributeAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction) | [
{
"type": "FAnimationAttri...",
"name": "AttributeId",
"description": ""
},
{
"type": "TArray<FAttrib...",
"name": "Keys",
"description": ""
}
] | |
FAddAtributeKeyAction::ToStringInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const | [] | |
FAddAtributeKeyAction::FAddAtributeKeyAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FAddAtributeKeyAction() | [] | |
FAddAtributeKeyAction::FAddAtributeKeyAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FAddAtributeKeyAction ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & InAttributeId, const [FAttributeKey](API\Runtime\Engine\Animation\FAttributeKey) & InKey ) | [] | |
FAddAtributeKeyAction::~FAddAtributeKeyAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual ~FAddAtributeKeyAction() | [] | |
FAddAtributeKeyAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | class FAddAtributeKeyAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction) | [
{
"type": "FAnimationAttri...",
"name": "AttributeId",
"description": ""
},
{
"type": "FAttributeKey",
"name": "Key",
"description": ""
}
] | |
FAddCurveAction::ExecuteInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller ) | [] | |
FAddCurveAction::ToStringInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const | [] | |
FAddCurveAction::FAddCurveAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FAddCurveAction() | [] | |
FAddCurveAction::FAddCurveAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FAddCurveAction ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & InCurveId, int32 InFlags ) | [] | |
FAddCurveAction::~FAddCurveAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual ~FAddCurveAction() | [] | |
FAddCurveAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | class FAddCurveAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction) | [
{
"type": "FAnimationCurve...",
"name": "CurveId",
"description": ""
},
{
"type": "int32",
"name": "Flags",
"description": ""
}
] | |
FAddFloatCurveAction::ExecuteInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller ) | [] | |
FAddFloatCurveAction::ToStringInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const | [] | |
FAddFloatCurveAction::FAddFloatCurveAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FAddFloatCurveAction() | [] | |
FAddFloatCurveAction::FAddFloatCurveAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FAddFloatCurveAction ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & InCurveId, int32 InFlags, const [TArray](API\Runtime\Core\Containers\TArray)< [FRichCurveKey](API\Runtime\Engine\Curves\FRichCurveKey) > & InKeys, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InColor ) | [] | |
FAddFloatCurveAction::~FAddFloatCurveAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual ~FAddFloatCurveAction() | [] | |
FAddFloatCurveAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | class FAddFloatCurveAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction) | [
{
"type": "FLinearColor",
"name": "Color",
"description": ""
},
{
"type": "FAnimationCurve...",
"name": "CurveId",
"description": ""
},
{
"type": "int32",
"name": "Flags",
"description": ""
},
{
"type": "TArray<FRichCu...",
"name": "Keys",
"description": "... | |
FAddRichCurveKeyAction::ExecuteInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller ) | [] | |
FAddRichCurveKeyAction::ToStringInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const | [] | |
FAddRichCurveKeyAction::FAddRichCurveKeyAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FAddRichCurveKeyAction() | [] | |
FAddRichCurveKeyAction::FAddRichCurveKeyAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FAddRichCurveKeyAction ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & InCurveId, const [FRichCurveKey](API\Runtime\Engine\Curves\FRichCurveKey) & InKey ) | [] | |
FAddRichCurveKeyAction::~FAddRichCurveKeyAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual ~FAddRichCurveKeyAction() | [] | |
FAddRichCurveKeyAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | class FAddRichCurveKeyAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction) | [
{
"type": "FAnimationCurve...",
"name": "CurveId",
"description": ""
},
{
"type": "ERawCurveTrackT...",
"name": "CurveType",
"description": ""
},
{
"type": "FRichCurveKey",
"name": "Key",
"description": ""
}
] | |
FAddTrackAction::ExecuteInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller ) | [] | |
FAddTrackAction::ToStringInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const | [] | |
FAddTrackAction::FAddTrackAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FAddTrackAction() | [] | |
FAddTrackAction::FAddTrackAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FAddTrackAction ( const [FName](API\Runtime\Core\UObject\FName) & InName, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > && InTransformData ) | [] | |
FAddTrackAction::~FAddTrackAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual ~FAddTrackAction() | [] | |
FAddTrackAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | class FAddTrackAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction) | [
{
"type": "FName",
"name": "Name",
"description": ""
},
{
"type": "TArray< FTransf...",
"name": "TransformData",
"description": ""
}
] | |
FAddTransformCurveAction::ExecuteInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller ) | [] | |
FAddTransformCurveAction::ToStringInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const | [] | |
FAddTransformCurveAction::FAddTransformCurveAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FAddTransformCurveAction() | [] | |
FAddTransformCurveAction::FAddTransformCurveAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FAddTransformCurveAction ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & InCurveId, int32 InFlags, const [FTransformCurve](API\Runtime\Engine\Animation\FTransformCurve) & InTransformCurve ) | [] | |
FAddTransformCurveAction::~FAddTransformCurveAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual ~FAddTransformCurveAction() | [] | |
FAddTransformCurveAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | class FAddTransformCurveAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction) | [
{
"type": "FAnimationCurve...",
"name": "CurveId",
"description": ""
},
{
"type": "int32",
"name": "Flags",
"description": ""
},
{
"type": "TArray<FRichCu...",
"name": "SubCurveKeys",
"description": ""
}
] | |
FAnimDataBaseAction::Execute | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | Makes the change to the object, returning a new change that can be used to perfectly roll back this change | AnimationDataController | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > Execute ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) | [] |
FAnimDataBaseAction::ExecuteInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller ) | [] | |
FAnimDataBaseAction::ToString | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | Describes this change (for debugging) | AnimationDataController | virtual [FString](API\Runtime\Core\Containers\FString) ToString() const | [] |
FAnimDataBaseAction::ToStringInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const | [] | |
FAnimDataBaseAction::~FAnimDataBaseAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual ~FAnimDataBaseAction() | [] | |
FAnimDataBaseAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | UAnimDataControllerinstanced FChange-based objects used for storing mutations to anIAnimationDataModelwithin the Transaction Buffer. Each Action class represents an (invertable) operation mutating anIAnimationDataModelobject utilizing aUAnimDataController. Allowing for a more granular approach to undo/redo-ing changes while also allowing for script-based interoperability. | AnimationDataController | class FAnimDataBaseAction : public [FSwapChange](API\Runtime\Core\Misc\FSwapChange) | [] |
FCloseBracketAction::ExecuteInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller ) | [] | |
FCloseBracketAction::ToStringInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const | [] | |
FCloseBracketAction::FCloseBracketAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FCloseBracketAction() | [] |
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