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FEQSParametrizedQueryExecutionRequest::IsValid
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
bool IsValid() const
[]
FEQSParametrizedQueryExecutionRequest::FEQSParametrizedQueryExecutionRequest
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
FEQSParametrizedQueryExecutionRequest()
[]
FEQSParametrizedQueryExecutionRequest::PostEditChangeProperty
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
void PostEditChangeProperty ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & Owner, struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
FEQSParametrizedQueryExecutionRequest
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
struct FEQSParametrizedQueryExecutionRequest
[ { "type": "uint32: 1", "name": "bInitialized", "description": "" }, { "type": "uint32: 1", "name": "bUseBBKeyForQueryTemplate", "description": "" }, { "type": "FBlackboardKeyS...", "name": "EQSQueryBlackboardKey", "description": "Blackboard key storing an EQS query temp...
FEQSQueryDebugData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
This struct is now deprecated, please useFEnvQueryDebugDatainstead.
AIModule
struct FEQSQueryDebugData : public [FEnvQueryDebugData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryDebugData)
[]
FEQSRenderingDebugDrawDelegateHelper::Reset
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
void Reset()
[]
FEQSRenderingDebugDrawDelegateHelper::DrawDebugLabels
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
virtual void DrawDebugLabels ( [UCanvas](API\Runtime\Engine\Engine\UCanvas) * Canvas, [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * )
[]
FEQSRenderingDebugDrawDelegateHelper::SetupFromProxy
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
void SetupFromProxy ( const [FEQSSceneProxy](API\Runtime\AIModule\EnvironmentQuery\FEQSSceneProxy) * InSceneProxy )
[]
Super
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
typedef [FDebugDrawDelegateHelper](API\Runtime\Engine\FDebugDrawDelegateHelper) Super
[]
FEQSRenderingDebugDrawDelegateHelper::FEQSRenderingDebugDrawDelegateHelper
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
FEQSRenderingDebugDrawDelegateHelper()
[]
FEQSRenderingDebugDrawDelegateHelper
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
class FEQSRenderingDebugDrawDelegateHelper : public [FDebugDrawDelegateHelper](API\Runtime\Engine\FDebugDrawDelegateHelper)
[]
FEQSSceneProxy::CollectEQSData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
static void CollectEQSData ( const [FEnvQueryResult](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryResult) * ResultItems, const [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) * QueryInstance, float HighlightRangePct, bool ShouldDrawFailedItems, [TArray](API\Runtime\Core\Containers\TArray)...
[]
FEQSSceneProxy::CollectEQSData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
static void CollectEQSData ( const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * InComponent, const [IEQSQueryResultSourceInterface](API\Runtime\AIModule\EnvironmentQuery\IEQSQueryResultSourceInterface) * QueryDataSource, [TArray](API\Runtime\Core\Containers\TArray)< [FSphere](API\Runtime\E...
[]
FEQSSceneProxy::GetTypeHash
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
Return a type (or subtype) specific hash for sorting purposes
AIModule
virtual SIZE_T GetTypeHash() const
[]
FEQSSceneProxy::GetViewRelevance
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
Determines the relevance of this primitive's elements to the given view. Called in the rendering thread. The relevance of the primitive's elements to the view.
AIModule
virtual [FPrimitiveViewRelevance](API\Runtime\Engine\FPrimitiveViewRelevance) GetViewRelevance ( const [FSceneView](API\Runtime\Engine\FSceneView) * View ) const
[]
ItemDrawRadius
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
static const FVector3f ItemDrawRadius;
[]
FEQSSceneProxy::FEQSSceneProxy
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
FEQSSceneProxy ( const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) & InComponent, const [FString](API\Runtime\Core\Containers\FString) & ViewFlagName, const [TArray](API\Runtime\Core\Containers\TArray)< [FSphere](API\Runtime\Engine\FDebugRenderSceneProxy\FSphere) > & Spheres, const [TArray]...
[]
FEQSSceneProxy
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
class FEQSSceneProxy : public [FDebugRenderSceneProxy](API\Runtime\Engine\FDebugRenderSceneProxy)
[]
FItemData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h
AIModule
struct FItemData
[ { "type": "FString", "name": "Desc", "description": "" }, { "type": "int32", "name": "ItemIdx", "description": "" }, { "type": "TArray< float >", "name": "TestScores", "description": "" }, { "type": "TArray< float >", "name": "TestValues", "description": "...
FQueryData::Reset
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h
AIModule
void Reset()
[]
FQueryData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h
AIModule
struct FQueryData
[ { "type": "int32", "name": "Id", "description": "" }, { "type": "TArray<FItemDa...", "name": "Items", "description": "" }, { "type": "FString", "name": "Name", "description": "" }, { "type": "int32", "name": "NumValidItems", "description": "" }, { ...
FTestData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h
AIModule
struct FTestData
[ { "type": "FString", "name": "Detailed", "description": "" }, { "type": "FString", "name": "ShortName", "description": "" } ]
UEnvQueryGenerator_CurrentLocation::GenerateItems
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_CurrentLocation.h
AIModule
virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_CurrentLocation::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_CurrentLocation.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryGenerator_CurrentLocation::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_CurrentLocation.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryGenerator_CurrentLocation::UEnvQueryGenerator_CurrentLocation
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_CurrentLocation.h
AIModule
UEnvQueryGenerator_CurrentLocation ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryGenerator_CurrentLocation
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_CurrentLocation.h
AIModule
class UEnvQueryGenerator_CurrentLocation : public [UEnvQueryGenerator](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryGenerator)
[ { "type": "TSubclassOf<UE...", "name": "QueryContext", "description": "Context" } ]
UEnvQueryGenerator_PerceivedActors::GenerateItems
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PerceivedActors.h
AIModule
virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_PerceivedActors::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PerceivedActors.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryGenerator_PerceivedActors::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PerceivedActors.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryGenerator_PerceivedActors::UEnvQueryGenerator_PerceivedActors
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PerceivedActors.h
AIModule
UEnvQueryGenerator_PerceivedActors ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryGenerator_ProjectedPoints::FSortByHeight::operator()
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h
AIModule
bool operator&40;&41; &40; const FNavLocation & A, const FNavLocation & B &41; const
[]
UEnvQueryGenerator_PerceivedActors
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PerceivedActors.h
Gathers actors perceived by context
AIModule
class UEnvQueryGenerator_PerceivedActors : public [UEnvQueryGenerator](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryGenerator)
[ { "type": "TSubclassOf<AA...", "name": "AllowedActorClass", "description": "If set will be used to filter results" }, { "type": "bool", "name": "bIncludeKnownActors", "description": "Indicates whether to include all actors known via perception (TRUE) or just the ones actively being perce...
UEnvQueryGenerator_ProjectedPoints::FSortByHeight::FSortByHeight
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h
AIModule
FSortByHeight &40; const FVector & OriginalPt &41;
[]
FSortByHeight
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h
AIModule
struct FSortByHeight
[ { "type": "FVector::FReal", "name": "OriginalZ", "description": "" } ]
UEnvQueryGenerator_ProjectedPoints::PostLoad
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
AIModule
virtual void PostLoad()
[]
UEnvQueryGenerator_ProjectedPoints::StoreNavPoints
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h
Store points as generator's result
AIModule
virtual void StoreNavPoints ( const [TArray](API\Runtime\Core\Containers\TArray)< [FNavLocation](API\Runtime\Engine\AI\Navigation\FNavLocation) > & Points, [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_ProjectedPoints::ProjectAndFilterNavPoints
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h
Project all points in array and remove those outside navmesh
AIModule
virtual void ProjectAndFilterNavPoints ( [TArray](API\Runtime\Core\Containers\TArray)< [FNavLocation](API\Runtime\Engine\AI\Navigation\FNavLocation) > & Points, [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_ProjectedPoints
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h
AIModule
class UEnvQueryGenerator_ProjectedPoints : public [UEnvQueryGenerator](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryGenerator)
[ { "type": "FEnvTraceData", "name": "ProjectionData", "description": "Trace params" } ]
UEnvQueryGenerator_ProjectedPoints::UEnvQueryGenerator_ProjectedPoints
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h
AIModule
UEnvQueryGenerator_ProjectedPoints ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryGenerator_ActorsOfClass::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ActorsOfClass.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryGenerator_ActorsOfClass::GenerateItems
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ActorsOfClass.h
AIModule
virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_ActorsOfClass::ProcessItems
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ActorsOfClass.h
AIModule
virtual void ProcessItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & MatchingActors ) const
[]
UEnvQueryGenerator_ActorsOfClass::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ActorsOfClass.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryGenerator_ActorsOfClass::UEnvQueryGenerator_ActorsOfClass
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ActorsOfClass.h
AIModule
UEnvQueryGenerator_ActorsOfClass ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryGenerator_ActorsOfClass
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ActorsOfClass.h
AIModule
class UEnvQueryGenerator_ActorsOfClass : public [UEnvQueryGenerator](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryGenerator)
[ { "type": "FAIDataProvider...", "name": "GenerateOnlyActorsInRadius", "description": "If true, this will only returns actors of the specified class within the SearchRadius of the SearchCenter context." }, { "type": "TSubclassOf<UE...", "name": "SearchCenter", "description": "Context" }...
UEnvQueryGenerator_BlueprintBase::AddGeneratedActor
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
void AddGeneratedActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * GeneratedActor ) const
[]
UEnvQueryGenerator_BlueprintBase::AddGeneratedVector
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
void AddGeneratedVector ( FVector GeneratedVector ) const
[]
UEnvQueryGenerator_BlueprintBase::DoItemGenerationFromActors
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
void DoItemGenerationFromActors ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ContextActors ) const
[]
UEnvQueryGenerator_BlueprintBase::DoItemGeneration
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
void DoItemGeneration ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & ContextLocations ) const
[]
ECallMode
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
enum ECallMode { Invalid, FromVectors, FromActors, }
[]
UEnvQueryGenerator_BlueprintBase::GenerateItems
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_BlueprintBase::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryGenerator_BlueprintBase::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryGenerator_BlueprintBase::GetWorld
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const
[]
UEnvQueryGenerator_BlueprintBase::GetQuerier
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetQuerier() const
[]
UEnvQueryGenerator_BlueprintBase::PostInitProperties
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.
AIModule
virtual void PostInitProperties()
[]
UEnvQueryGenerator_BlueprintBase::UEnvQueryGenerator_BlueprintBase
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
UEnvQueryGenerator_BlueprintBase ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryGenerator_BlueprintBase
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
class UEnvQueryGenerator_BlueprintBase : public [UEnvQueryGenerator](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryGenerator)
[ { "type": "TSubclassOf<UE...", "name": "Context", "description": "Context" }, { "type": "TSubclassOf<UE...", "name": "GeneratedItemType", "description": "" }, { "type": "FText", "name": "GeneratorsActionDescription", "description": "A short description of what test does, ...
UEnvQueryGenerator_Composite::GenerateItems
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h
AIModule
virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_Composite::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryGenerator_Composite::IsValidGenerator
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h
AIModule
virtual bool IsValidGenerator() const
[]
UEnvQueryGenerator_Composite::VerifyItemTypes
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h
AIModule
void VerifyItemTypes()
[]
UEnvQueryGenerator_Composite::UEnvQueryGenerator_Composite
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h
AIModule
UEnvQueryGenerator_Composite ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryGenerator_Composite
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h
Composite generator allows using multiple generators in single query option All child generators must produce exactly the same item type!
AIModule
class UEnvQueryGenerator_Composite : public [UEnvQueryGenerator](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryGenerator)
[ { "type": "uint32: 1", "name": "bAllowDifferentItemTypes", "description": "Allow generators with different item types, use at own risk!" }, { "type": "uint32: 1", "name": "bHasMatchingItemType", "description": "" }, { "type": "TSubclassOf<UE...", "name": "ForcedItemType", ...
UEnvQueryGenerator_Cone::GenerateItems
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Cone.h
AIModule
virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_Cone::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Cone.h
Returns the details of the generator on the corresponding node in the EQS Editor window
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryGenerator_Cone::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Cone.h
Returns the title of the generator on the corresponding node in the EQS Editor window
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryGenerator_Cone::UEnvQueryGenerator_Cone
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Cone.h
AIModule
UEnvQueryGenerator_Cone ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryGenerator_Cone
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Cone.h
AIModule
class UEnvQueryGenerator_Cone : public [UEnvQueryGenerator_ProjectedPoints](API\Runtime\AIModule\EnvironmentQuery\Generators\UEnvQueryGenerat-_2)
[ { "type": "FAIDataProvider...", "name": "AlignedPointsDistance", "description": "Distance between each point of the same angle" }, { "type": "FAIDataProvider...", "name": "AngleStep", "description": "The step of the angle increase. Angle step must be >=1 Smaller values generate less item...
UEnvQueryGenerator_Donut::GenerateItems
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h
AIModule
virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_Donut::GetArcBisectorAngle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h
AIModule
[FVector::FReal](API\Runtime\Core\Math\TVector\FReal) GetArcBisectorAngle ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_Donut::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryGenerator_Cone::BindDataToDataProviders
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Cone.h
Binds data to data providers
AIModule
void BindDataToDataProviders ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_Donut::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryGenerator_Donut::IsAngleAllowed
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h
AIModule
bool IsAngleAllowed ( [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) TestAngleRad, [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) BisectAngleDeg, [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) AngleRangeDeg, bool bConstrainAngle ) const
[]
UEnvQueryGenerator_Donut::PostEditChangeProperty
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h
Called when a property on this object has been modified externally
AIModule
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UEnvQueryGenerator_Donut::UEnvQueryGenerator_Donut
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h
AIModule
UEnvQueryGenerator_Donut ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryGenerator_Donut
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h
AIModule
class UEnvQueryGenerator_Donut : public [UEnvQueryGenerator_ProjectedPoints](API\Runtime\AIModule\EnvironmentQuery\Generators\UEnvQueryGenerat-_2)
[ { "type": "FAIDataProvider...", "name": "ArcAngle", "description": "If you generate items on a piece of circle you define angle of Arc cut here" }, { "type": "FEnvDirection", "name": "ArcDirection", "description": "If you generate items on a piece of circle you define direction of Arc cu...
UEnvQueryGenerator_OnCircle::AddItemDataForCircle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h
AIModule
virtual void AddItemDataForCircle ( uint8 * ContextRawData, [UEnvQueryItemType](API\Runtime\AIModule\EnvironmentQuery\Items\UEnvQueryItemType) * ContextItemType, const [TArray](API\Runtime\Core\Containers\TArray)< [FNavLocation](API\Runtime\Engine\AI\Navigation\FNavLocation) > & Locations, [FEnvQueryInstance](API\Runti...
[]
UEnvQueryGenerator_OnCircle::CalcDirection
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h
AIModule
FVector CalcDirection ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_OnCircle::GenerateItems
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h
AIModule
virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_OnCircle::GenerateItemsForCircle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h
AIModule
void GenerateItemsForCircle ( uint8 * ContextRawData, [UEnvQueryItemType](API\Runtime\AIModule\EnvironmentQuery\Items\UEnvQueryItemType) * ContextItemType, const FVector & CenterLocation, const FVector & StartDirection, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor...
[]
UEnvQueryGenerator_OnCircle::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryGenerator_OnCircle::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryGenerator_OnCircle::PostEditChangeProperty
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h
Called when a property on this object has been modified externally
AIModule
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UEnvQueryGenerator_OnCircle::UEnvQueryGenerator_OnCircle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h
AIModule
UEnvQueryGenerator_OnCircle ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryGenerator_OnCircle::PostLoad
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
AIModule
virtual void PostLoad()
[]
UEnvQueryGenerator_OnCircle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h
AIModule
class UEnvQueryGenerator_OnCircle : public [UEnvQueryGenerator_ProjectedPoints](API\Runtime\AIModule\EnvironmentQuery\Generators\UEnvQueryGenerat-_2)
[ { "type": "float", "name": "AngleRadians", "description": "" }, { "type": "FAIDataProvider...", "name": "ArcAngle", "description": "If you generate items on a piece of circle you define angle of Arc cut here" }, { "type": "FEnvDirection", "name": "ArcDirection", "descript...
UEnvQueryGenerator_PathingGrid::ProjectAndFilterNavPoints
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PathingGrid.h
Project all points in array and remove those outside navmesh
AIModule
virtual void ProjectAndFilterNavPoints ( [TArray](API\Runtime\Core\Containers\TArray)< [FNavLocation](API\Runtime\Engine\AI\Navigation\FNavLocation) > & Points, [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_PathingGrid::UEnvQueryGenerator_PathingGrid
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PathingGrid.h
AIModule
UEnvQueryGenerator_PathingGrid ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryGenerator_PathingGrid
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PathingGrid.h
Navigation grid, generates points on navmesh with paths to/from context no further than given limit
AIModule
class UEnvQueryGenerator_PathingGrid : public [UEnvQueryGenerator_SimpleGrid](API\Runtime\AIModule\EnvironmentQuery\Generators\UEnvQueryGenerator_SimpleGrid)
[ { "type": "TSubclassOf<UN...", "name": "NavigationFilter", "description": "Navigation filter to use in pathfinding" }, { "type": "FAIDataProvider...", "name": "PathToItem", "description": "Pathfinding direction" }, { "type": "FAIDataProvider...", "name": "ScanRangeMultiplier"...
UEnvQueryGenerator_SimpleGrid::GenerateItems
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_SimpleGrid.h
AIModule
virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_SimpleGrid::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_SimpleGrid.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryGenerator_SimpleGrid::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_SimpleGrid.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryGenerator_SimpleGrid::UEnvQueryGenerator_SimpleGrid
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_SimpleGrid.h
AIModule
UEnvQueryGenerator_SimpleGrid ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryGenerator_SimpleGrid
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_SimpleGrid.h
Simple grid, generates points in 2D square around context
AIModule
class UEnvQueryGenerator_SimpleGrid : public [UEnvQueryGenerator_ProjectedPoints](API\Runtime\AIModule\EnvironmentQuery\Generators\UEnvQueryGenerat-_2)
[ { "type": "TSubclassOf<UE...", "name": "GenerateAround", "description": "Context" }, { "type": "FAIDataProvider...", "name": "GridSize", "description": "Half of square's extent, like a radius" }, { "type": "FAIDataProvider...", "name": "SpaceBetween", "description": "Gene...
IEQSQueryResultSourceInterface::GetHighlightRangePct
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSQueryResultSourceInterface.h
AIModule
virtual float GetHighlightRangePct&40;&41; const
[]
IEQSQueryResultSourceInterface::GetQueryInstance
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSQueryResultSourceInterface.h
AIModule
virtual const FEnvQueryInstance &42; GetQueryInstance&40;&41; const
[]
IEQSQueryResultSourceInterface::GetQueryResult
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSQueryResultSourceInterface.h
AIModule
virtual const FEnvQueryResult &42; GetQueryResult&40;&41; const
[]