className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 3 36 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
UEnvQueryManager::PostLoad | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Makes sure we don't have anyUEnvQueryManagerinstances serialized in. Any loaded instance will get marked as PendingKill | AIModule | virtual void PostLoad() | [] |
UEnvQueryManager::PrepareQueryInstance | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Creates a query instance configured for execution | AIModule | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) > PrepareQueryInstance ( const [FEnvQueryRequest](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryRequest) & Request, [EEnvQueryRunMode::Type](API\Runtime\AIModule\EnvironmentQuery\EEnvQueryR... | [] |
UEnvQueryManager::PrepareLocalContext | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Creates local context object | AIModule | [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) * PrepareLocalContext ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > ContextClass ) | [] |
UEnvQueryManager::PrintActiveQueryInfo | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Outputs active queries to log | AIModule | void PrintActiveQueryInfo() const | [] |
UEnvQueryManager::RegisterActiveWrapper | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | AIModule | void RegisterActiveWrapper ( [UEnvQueryInstanceBlueprintWrapper](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryInstanceBlueprintWrappe-) & Wrapper ) | [] | |
RegisteredItemTypes | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | List of all known item types | AIModule | static [TArray](API\Runtime\Core\Containers\TArray)< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryItemType](API\Runtime\AIModule\EnvironmentQuery\Items\UEnvQueryItemType) > > RegisteredItemTypes; | [] |
UEnvQueryManager::RegisterExternalQuery | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Add information for data providers about query instance run independently | AIModule | void RegisterExternalQuery ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) > & QueryInstance ) | [] |
UEnvQueryManager::RemoveAllQueriesByQuerier | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | AIModule | void RemoveAllQueriesByQuerier ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) & Querier, bool bExecuteFinishDelegate ) | [] | |
UEnvQueryManager::RunEQSQuery | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | AIModule | static [UEnvQueryInstanceBlueprintWrapper](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryInstanceBlueprintWrappe-) * RunEQSQuery ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [UEnvQuery](API\Runtime\AIModule\EnvironmentQuery\UEnvQuery) * QueryTemplate, [UObject](API\Runtime\CoreUObject\UOb... | [] | |
UEnvQueryManager::RunInstantQuery | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Alternative way to run queries. Do not use for anything other than testing or when you know exactly what you're doing! Bypasses all EQS perf controlling and time slicing mechanics. | AIModule | void RunInstantQuery ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) > & QueryInstance ) | [] |
UEnvQueryManager::RunInstantQuery | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Alternative way to run queries. Do not use for anything other than testing or when you know exactly what you're doing! Bypasses all EQS perf controlling and time slicing mechanics. | AIModule | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryResult](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryResult) > RunInstantQuery ( const [FEnvQueryRequest](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryRequest) & Request, [EEnvQueryRunMode::Type](API\Runtime\AIModule\EnvironmentQuery\EEnvQueryRunMode__T... | [] |
UEnvQueryManager::RunQuery | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Execute query | AIModule | int32 RunQuery ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) > & QueryInstance, FQueryFinishedSignature const & FinishDelegate ) | [] |
UEnvQueryManager::RunQuery | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Execute query | AIModule | int32 RunQuery ( const [FEnvQueryRequest](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryRequest) & Request, [EEnvQueryRunMode::Type](API\Runtime\AIModule\EnvironmentQuery\EEnvQueryRunMode__Type) RunMode, FQueryFinishedSignature const & FinishDelegate ) | [] |
UEnvQueryManager::SetAllowTimeSlicing | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | AIModule | static void SetAllowTimeSlicing ( bool bAllowTimeSlicing ) | [] | |
UEnvQueryManager::SilentlyRemoveAllQueriesByQuerier | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Removed all active queries asked by Querier. No "on finished" notifications are being sent, call this function when you no longer care about Querier's queries, like when it's "dead" | AIModule | void SilentlyRemoveAllQueriesByQuerier ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) & Querier ) | [] |
UEnvQueryManager::Tick | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | FTickableGameObjectbegin. | AIModule | virtual void Tick ( float DeltaTime ) | [] |
UEnvQueryManager::UnregisterActiveWrapper | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | AIModule | void UnregisterActiveWrapper ( [UEnvQueryInstanceBlueprintWrapper](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryInstanceBlueprintWrappe-) & Wrapper ) | [] | |
UEnvQueryManager::UnregisterExternalQuery | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Clear information about query instance run independently | AIModule | void UnregisterExternalQuery ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) > & QueryInstance ) | [] |
UEnvQueryManager::UEnvQueryManager | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | AIModule | UEnvQueryManager ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UEnvQueryNode::GetDescriptionDetails | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryNode.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const | [] | |
UEnvQueryManager | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | AIModule | class UEnvQueryManager : public [UAISubsystem](API\Runtime\AIModule\UAISubsystem), public [FSelfRegisteringExec](API\Runtime\Core\Misc\FSelfRegisteringExec) | [
{
"type": "bool",
"name": "bTestQueriesUsingBreadth",
"description": "Whether we update EQS queries based on: running a test on one query and move to the next (breadth) - default behavior, or test an entire query before moving to the next one (depth)."
},
{
"type": "FEQSDebugger",
"name": "E... | |
UEnvQueryNode::GetDescriptionTitle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryNode.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const | [] | |
UEnvQueryNode::UpdateNodeVersion | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryNode.h | AIModule | virtual void UpdateNodeVersion() | [] | |
UEnvQueryNode::PostEditChangeProperty | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryNode.h | Called when a property on this object has been modified externally | AIModule | virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UEnvQueryNode::UEnvQueryNode | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryNode.h | AIModule | UEnvQueryNode ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UEnvQueryNode | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryNode.h | AIModule | class UEnvQueryNode : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "int32",
"name": "VerNum",
"description": "Versioning for updating deprecated properties"
}
] | |
UEnvQueryOption::GetDescriptionDetails | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryOption.h | AIModule | [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const | [] | |
UEnvQueryOption::GetDescriptionTitle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryOption.h | AIModule | [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const | [] | |
UEnvQueryOption | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryOption.h | AIModule | class UEnvQueryOption : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "TObjectPtr<UEn...",
"name": "Generator",
"description": ""
},
{
"type": "TArray<TObject...",
"name": "Tests",
"description": ""
}
] | |
UEnvQueryOption::UEnvQueryOption | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryOption.h | AIModule | UEnvQueryOption ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UEnvQueryTest::CanRunAsFinalCondition | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | AIModule | bool CanRunAsFinalCondition() const | [] | |
UEnvQueryTest::DescribeBoolTestParams | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | AIModule | [FText](API\Runtime\Core\Internationalization\FText) DescribeBoolTestParams ( const [FString](API\Runtime\Core\Containers\FString) & ConditionDesc ) const | [] | |
UEnvQueryTest::DescribeFloatTestParams | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | AIModule | [FText](API\Runtime\Core\Internationalization\FText) DescribeFloatTestParams() const | [] | |
UEnvQueryTest::GetItemActor | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Helper: get actor from item | AIModule | [AActor](API\Runtime\Engine\GameFramework\AActor) * GetItemActor ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, int32 ItemIndex ) const | [] |
UEnvQueryTest::GetItemActor | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Helper: get actor from item | AIModule | [AActor](API\Runtime\Engine\GameFramework\AActor) * GetItemActor ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, const [FEnvQueryInstance::ItemIterator](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance\ItemIterator) & Iterator ) const | [] |
UEnvQueryTest::GetItemLocation | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Helper: get location of item | AIModule | FVector GetItemLocation ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, const [FEnvQueryInstance::ItemIterator](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance\ItemIterator) & Iterator ) const | [] |
UEnvQueryTest::GetItemRotation | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Helper: get location of item | AIModule | FRotator GetItemRotation ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, int32 ItemIndex ) const | [] |
UEnvQueryTest::GetItemLocation | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Helper: get location of item | AIModule | FVector GetItemLocation ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, int32 ItemIndex ) const | [] |
UEnvQueryTest::GetItemRotation | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Helper: get location of item | AIModule | FRotator GetItemRotation ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, const [FEnvQueryInstance::ItemIterator](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance\ItemIterator) & Iterator ) const | [] |
UEnvQueryTest::GetWorkOnFloatValues | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | AIModule | bool GetWorkOnFloatValues() const | [] | |
UEnvQueryTest::IsFiltering | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | AIModule | bool IsFiltering() const | [] | |
UEnvQueryTest::IsContextPerItem | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Check if context needs to be updated for every item | AIModule | bool IsContextPerItem ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > CheckContext ) const | [] |
UEnvQueryTest::IsScoring | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | AIModule | bool IsScoring() const | [] | |
UEnvQueryTest::IsSupportedItem | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Check if test supports item type | AIModule | bool IsSupportedItem ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryItemType](API\Runtime\AIModule\EnvironmentQuery\Items\UEnvQueryItemType) > ItemType ) const | [] |
UEnvQueryTest::NormalizeItemScores | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Normalize scores in range | AIModule | void NormalizeItemScores ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) | [] |
UEnvQueryTest::PostEditChangeProperty | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Called when a property on this object has been modified externally | AIModule | virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UEnvQueryTest::PostLoad | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread. | AIModule | virtual void PostLoad() | [] |
UEnvQueryTest::RunTest | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Function that does the actual work | AIModule | virtual void RunTest ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
UEnvQueryTest::SetWorkOnFloatValues | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | AIModule | void SetWorkOnFloatValues ( bool bWorkOnFloats ) | [] | |
UEnvQueryTest::UpdateNodeVersion | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Update to latest version after spawning | AIModule | virtual void UpdateNodeVersion() | [] |
UEnvQueryTest::UpdatePreviewData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Update preview list | AIModule | void UpdatePreviewData() | [] |
UEnvQueryTest::UEnvQueryTest | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | AIModule | UEnvQueryTest ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UEnvQueryTest | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | AIModule | class UEnvQueryTest : public [UEnvQueryNode](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryNode) | [
{
"type": "bool",
"name": "bDefineReferenceValue",
"description": "When set to true enables usage of ReferenceValue. It's false by default"
},
{
"type": "FAIDataProvider...",
"name": "BoolValue",
"description": "Desired boolean value of the test for scoring to occur or filtering test to ... | |
UEnvQueryTypes::DescribeContext | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | static [FText](API\Runtime\Core\Internationalization\FText) DescribeContext ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > ContextClass ) | [] | |
UEnvQueryTypes::GetShortTypeName | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | static [FText](API\Runtime\Core\Internationalization\FText) GetShortTypeName ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Ob ) | [] | |
SkippedItemValue | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | Special test value assigned to items skipped by condition check | AIModule | static const float SkippedItemValue = - (3.402823466e+38F); | [] |
UnlimitedStepTime | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | Special value used for executing query steps to prevent them from being time sliced | AIModule | static float UnlimitedStepTime = -1.f; | [] |
UEQSQueryResultSourceInterface::UEQSQueryResultSourceInterface | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSQueryResultSourceInterface.h | AIModule | UEQSQueryResultSourceInterface ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UEnvQueryTypes | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | class UEnvQueryTypes : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] | |
UEQSQueryResultSourceInterface | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSQueryResultSourceInterface.h | AIModule | class UEQSQueryResultSourceInterface : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface) | [] | |
UEQSRenderingComponent::CalcBounds | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. | AIModule | virtual FBoxSphereBounds CalcBounds ( const FTransform & LocalToWorld ) const | [] |
UEQSRenderingComponent::ClearStoredDebugData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | AIModule | void ClearStoredDebugData() | [] | |
UEQSRenderingComponent::CreateDebugSceneProxy | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | Method that derived class should override to create the scene proxy and customize a custom delegate helper (if any) | AIModule | virtual [FDebugRenderSceneProxy](API\Runtime\Engine\FDebugRenderSceneProxy) * CreateDebugSceneProxy() | [] |
UEQSRenderingComponent::GetDebugDrawDelegateHelper | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | Method that should be overriden when subclass uses a custom delegate helper. | AIModule | virtual [FDebugDrawDelegateHelper](API\Runtime\Engine\FDebugDrawDelegateHelper) & GetDebugDrawDelegateHelper() | [] |
UEQSRenderingComponent::StoreDebugData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | AIModule | void StoreDebugData ( const [EQSDebug::FQueryData](API\Runtime\AIModule\EnvironmentQuery\FQueryData) & DebugData ) | [] | |
UEQSRenderingComponent::UEQSRenderingComponent | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | AIModule | UEQSRenderingComponent ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UEQSRenderingComponent | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | AIModule | class UEQSRenderingComponent : public [UDebugDrawComponent](API\Runtime\Engine\Debug\UDebugDrawComponent) | [
{
"type": "uint32: 1",
"name": "bDrawOnlyWhenSelected",
"description": ""
},
{
"type": "TArray<FDebugR...",
"name": "DebugDataSolidSpheres",
"description": "EQSDebug::FQueryDataDebugData;."
},
{
"type": "TArray<FDebugR...",
"name": "DebugDataTexts",
"description": ""
}... | |
EPawnActionAbortState::Type | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace EPawnActionAbortState { enum Type { NeverStarted, NotBeingAborted, MarkPendingAbort, LatentAbortInProgress, AbortDone, MAX, } } | [] | |
EPawnActionResult::Type | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace EPawnActionResult { enum Type { NotStarted, InProgress, Success, Failed, Aborted, } } | [] | |
EPawnActionEventType::Type | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace EPawnActionEventType { enum Type { Invalid, FailedToStart, InstantAbort, FinishedAborting, FinishedExecution, Push, } } | [] | |
ETeamAttitude::Type | /Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h | AIModule | namespace ETeamAttitude { enum Type { Friendly, Neutral, Hostile, } } | [] | |
FAIBasicCounter::GetNextAvailableID | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [Type](API\Runtime\AIModule\FAIBasicCounter\Type) GetNextAvailableID() | [] | |
FAIBasicCounter::GetSize | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | uint32 GetSize() const | [] | |
FAIBasicCounter::OnIndexForced | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | void OnIndexForced ( [Type](API\Runtime\AIModule\FAIBasicCounter\Type) ForcedIndex ) | [] | |
Type | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | typedef TCounterType Type | [] | |
FAIBasicCounter::FAIBasicCounter | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | FAIBasicCounter() | [] | |
FAIBasicCounter | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | template<typename TCounterType> struct FAIBasicCounter | [
{
"type": "Type",
"name": "NextAvailableID",
"description": ""
}
] | |
Counter | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | static TCounter Counter; | [] | |
FAIGenericID::GetCounter | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | static TCounter & GetCounter() | [] | |
FAIGenericID::GetNextID | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | static [FAIGenericID](API\Runtime\AIModule\FAIGenericID) GetNextID() | [] | |
FAIGenericID::GetSize | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | static uint32 GetSize() | [] | |
FAIGenericID::IsValid | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | bool IsValid() const | [] | |
FAIGenericID::InvalidID | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | static [FAIGenericID](API\Runtime\AIModule\FAIGenericID)< TCounter > InvalidID() | [] | |
FAIGenericID::operator typename TCounter::Type | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace operator typename TCounter { operator typename TCounter::Type() const } | [] | |
FAIGenericID::operator= | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [FAIGenericID](API\Runtime\AIModule\FAIGenericID) & operator= ( const [FAIGenericID](API\Runtime\AIModule\FAIGenericID) & Other ) | [] | |
FAIGenericID::FAIGenericID | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | FAIGenericID() | [] | |
FAIGenericID::FAIGenericID | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | FAIGenericID ( typename [TCounter::Type](API\Plugins\StateTreeModule\Type) InIndex ) | [] | |
FAIGenericID::FAIGenericID | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | FAIGenericID ( const [FAIGenericID](API\Runtime\AIModule\FAIGenericID) & Other ) | [] | |
FAIGenericID | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | template<typename TCounter> struct FAIGenericID | [
{
"type": "constTCounter:...",
"name": "Index",
"description": ""
}
] | |
FAIMessage::ClearFlag | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | void ClearFlag ( uint8 Flag ) | [] | |
FAIMessage::Broadcast | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | static void Broadcast ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FAIMessage](API\Runtime\AIModule\FAIMessage) & Message ) | [] | |
FAIMessage::HasFlag | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | bool HasFlag ( uint8 Flag ) const | [] | |
EStatus | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | enum EStatus { Failure, Success, } | [] | |
FAIMessage::Send | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | static void Send ( [APawn](API\Runtime\Engine\GameFramework\APawn) * Pawn, const [FAIMessage](API\Runtime\AIModule\FAIMessage) & Message ) | [] | |
FAIMessage::Send | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | static void Send ( [AController](API\Runtime\Engine\GameFramework\AController) * Controller, const [FAIMessage](API\Runtime\AIModule\FAIMessage) & Message ) | [] | |
FAIMessage::Send | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | static void Send ( [UBrainComponent](API\Runtime\AIModule\UBrainComponent) * BrainComp, const [FAIMessage](API\Runtime\AIModule\FAIMessage) & Message ) | [] | |
FAIMessage::SetFlag | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | void SetFlag ( uint8 Flag ) | [] | |
FAIMessage::SetFlags | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | void SetFlags ( uint8 Flags ) | [] | |
FAIMessage::FAIMessage | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | FAIMessage() | [] | |
FAIMessage::FAIMessage | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | FAIMessage ( [FName](API\Runtime\Core\UObject\FName) InMessage, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InSender ) | [] |
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