3D Assets GLB 10 assets
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roboskills assets
Assets for the RoboSkills workflows, one folder per workflow. Robot models
live in openrobokit/robokit.
Layout
motion_gen/
characters/
athlete.glb # a man in a tank top and track trousers
dancer.glb # a woman in a cropped jacket and shorts
hoodie.glb # a man in a hoodie, cap and cargo trousers
bob.glb # a stylized woman with a bob, in a jacket and flared trousers
blademaster.glb # a burly warrior in a leather vest
swordswoman.glb # a swordswoman in a black jacket with frog buttons
chef.glb # a chef in whites and a toque
elf_ranger.glb # an elf ranger in green
idol.glb # a stylized girl with a silver ponytail, cropped jacket and pleated skirt
wavy_hair.glb # a woman with long wavy hair in a knit top
Consuming
motion_gen's setup.sh downloads the first four into the clone's runs/motion_gen/characters/, pinned to a dataset
commit; any of them works as --character.
Characters
Each was generated with Tripo from a text description (a concept image, its 3D model and Tripo's Mixamo skeleton), then set in Mixamo's rest pose: facing forward, a T-pose, palms down, fingers straight. MIT, like RoboSkills.
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