Datasets:
File size: 4,483 Bytes
7266b23 2cb3dfd 7266b23 2cb3dfd | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 | ---
license: mit
pretty_name: zot arcade sessions
language:
- en
tags:
- agent-trajectories
- tool-use
- code-generation
- games
- zot
task_categories:
- text-generation
size_categories:
- n<1K
configs:
- config_name: default
data_files: trajectories/*/*.jsonl
---
# zot arcade sessions
Every conversation behind every game in the [zot arcade](https://openzot.github.io/arcade/) -
a software factory where an agent takes the same standing order every half hour,
reads the catalogue of what already exists, and designs, writes, playtests and
ships one brand-new browser game.
Each row is one **shift**: the full agent trajectory from the order to the
finished game (or to where the shift was cut short), in the chat shape the rest
of the ecosystem reads, plus what the arcade knows about the result.
The rows are appended by the arcade's own workflow as shifts happen. Nobody
reviews them; they are the record as it was written.
## Layout
```
trajectories/<session-id>/<session-id>.jsonl one row
trajectories/<session-id>/images/<digest>.png the screenshots the model was shown
```
## Row schema
| field | |
| --- | --- |
| `id` | the zot session the row was exported from |
| `chain` | the sessions behind it, oldest first - a shift cut short is continued by the next, and exports as one row |
| `task` | the order as the model received it |
| `model`, `provider`, `driver` | what ran it |
| `started`, `ended` | wall clock, UTC |
| `outcome` | how the run ended: `reason` (`success`, `failed`, `error`, ...), `iterations`, `calls`, ... - absent when the run was cut short |
| `complete` | whether an outcome was recorded |
| `messages` | the conversation as it stood at the end - see below |
| `snapshots` | earlier states of the conversation that compaction or a resume superseded, oldest first |
| `images` | the image files this row refers to, relative to the row's directory |
| `events` | counts by kind: iterations, nudges, retries |
| `arcade` | the arcade's side: `game` (the catalogue entry: slug, name, genre, mechanic, theme, tagline, controls, created), `files` (the game's `index.html`, `game.css`, `game.js`), `outcome` (the shift's verdict: `settled` / `failed` / `error`), `catalogue_check`, `committed`, `commit`, `run` |
### Messages
OpenAI chat convention, with additive fields:
```json
{"role": "user", "type": "user", "content": "Begin working on your task..."}
{"role": "assistant", "type": "bot", "content": "", "reasoning": "...", "tool_calls": [{"id": "call_1", "type": "function", "function": {"name": "read", "arguments": "{\"path\":\"site/games.json\"}"}}]}
{"role": "tool", "type": "activity", "tool_call_id": "call_1", "name": "read", "content": "[...]"}
{"role": "user", "type": "attachment", "content": [{"type": "text", "text": "screenshot of the game"}, {"type": "image", "image": "images/3f2a....png"}]}
{"role": "system", "type": "checkpoint", "content": "summary of the conversation so far"}
```
- `type` is zot's own message type: `user`, `bot`, `activity`, `attachment`,
`checkpoint` (a compaction summary), `instructions`.
- `reasoning` is the model's scratchpad for the turn, when the provider
surfaced it.
- Tool arguments are the JSON string the model sent, verbatim.
- The system prompt is not recorded; `task` is the brief.
`messages` is what a resume of the run would replay. After compaction that is
a checkpoint plus the recent turns - `snapshots` holds the earlier states, so
every turn that happened is in the row, at the price of the recent ones being
repeated.
## Filtering
- Finished games: `complete` and `arcade.outcome == "settled"` and
`arcade.catalogue_check == "success"`.
- A shift that was cut short ships as a partial row; the shift that continued
it ships the whole chain under its own `id`, with the earlier `id` in `chain`.
Drop rows whose `id` appears in another row's `chain` to keep only tips.
## Provenance
- Factory: https://github.com/openzot/arcade - the standing order is
`orders/new-game.yaml`, the conventions the agent reads are `AGENTS.md`.
- Harness: [zot](https://github.com/openzot/openzot); rows are produced by
`zot sessions export` and shipped by `scripts/ship.py` after each shift.
- Model: whatever the workflow names at the time; each row says which.
The games are model output, published as-is under the arcade's license. Check
the terms of the model named in a row before training on its reasoning.
|