metaverse-expert-training-data / metaverse_tools_schema.json
oridror's picture
Upload metaverse_tools_schema.json with huggingface_hub
55cac6d verified
Raw
History Blame Contribute Delete
40.2 kB
[
{
"name": "ue5_remote_call_function",
"category": "ue5_remote_control",
"description": "Call a function on a UE5 object via Remote Control API (PUT /remote/object/call). Used to invoke Blueprint/C++ functions on actors, components, and subsystems in the running editor.",
"parameters": {
"type": "object",
"properties": {
"object_path": {
"type": "string",
"description": "Full path to the UE5 object, e.g. '/Game/Maps/MainLevel.MainLevel:PersistentLevel.BP_MyActor_1'"
},
"function_name": {
"type": "string",
"description": "Name of the function to call, e.g. 'SetActorLocation'"
},
"parameters": {
"type": "object",
"description": "Dictionary of parameter names to values"
},
"generate_transaction": {
"type": "boolean",
"description": "Whether to generate an undo transaction",
"default": true
}
},
"required": [
"object_path",
"function_name"
]
}
},
{
"name": "ue5_remote_set_property",
"category": "ue5_remote_control",
"description": "Set a property on a UE5 object via Remote Control API (PUT /remote/object/property). Used to modify actor transforms, material parameters, component settings etc.",
"parameters": {
"type": "object",
"properties": {
"object_path": {
"type": "string",
"description": "Full path to the UE5 object"
},
"property_name": {
"type": "string",
"description": "Name of the property to set, e.g. 'RelativeLocation'"
},
"property_value": {
"type": "object",
"description": "The value to set (matches UE5 type)"
}
},
"required": [
"object_path",
"property_name",
"property_value"
]
}
},
{
"name": "ue5_remote_get_property",
"category": "ue5_remote_control",
"description": "Get a property value from a UE5 object via Remote Control API (PUT /remote/object/property with GET access).",
"parameters": {
"type": "object",
"properties": {
"object_path": {
"type": "string",
"description": "Full path to the UE5 object"
},
"property_name": {
"type": "string",
"description": "Name of the property to read"
}
},
"required": [
"object_path",
"property_name"
]
}
},
{
"name": "ue5_remote_spawn_actor",
"category": "ue5_remote_control",
"description": "Spawn a new actor in the UE5 level by calling EditorLevelLibrary.spawn_actor_from_class via Remote Control.",
"parameters": {
"type": "object",
"properties": {
"class_path": {
"type": "string",
"description": "Asset path to the Blueprint/class, e.g. '/Game/Blueprints/BP_Tree.BP_Tree_C'"
},
"location": {
"type": "object",
"properties": {
"X": {
"type": "number"
},
"Y": {
"type": "number"
},
"Z": {
"type": "number"
}
},
"description": "World location (cm)"
},
"rotation": {
"type": "object",
"properties": {
"Pitch": {
"type": "number"
},
"Yaw": {
"type": "number"
},
"Roll": {
"type": "number"
}
},
"description": "Rotation in degrees"
},
"scale": {
"type": "object",
"properties": {
"X": {
"type": "number"
},
"Y": {
"type": "number"
},
"Z": {
"type": "number"
}
},
"description": "Scale multiplier"
}
},
"required": [
"class_path",
"location"
]
}
},
{
"name": "ue5_remote_execute_python",
"category": "ue5_remote_control",
"description": "Execute arbitrary Python code inside the UE5 editor via Remote Control API (PUT /remote/script/run). The code runs with access to unreal module and all editor subsystems.",
"parameters": {
"type": "object",
"properties": {
"python_code": {
"type": "string",
"description": "Python code to execute in UE5 editor context. Has access to 'import unreal' and all editor APIs."
},
"timeout_seconds": {
"type": "number",
"description": "Maximum execution time",
"default": 30
}
},
"required": [
"python_code"
]
}
},
{
"name": "ue5_search_assets",
"category": "ue5_remote_control",
"description": "Search for assets in the UE5 content browser by name, path, or class using EditorAssetLibrary.",
"parameters": {
"type": "object",
"properties": {
"search_path": {
"type": "string",
"description": "Content path to search, e.g. '/Game/Materials/' or '/Game/'"
},
"class_filter": {
"type": "string",
"description": "Filter by asset class: Material, StaticMesh, Texture2D, Blueprint, etc."
},
"name_pattern": {
"type": "string",
"description": "Substring to match in asset name"
},
"recursive": {
"type": "boolean",
"description": "Search subdirectories",
"default": true
}
},
"required": [
"search_path"
]
}
},
{
"name": "ue5_create_material",
"category": "ue5_editor",
"description": "Create a new UE5 material with specified texture inputs, parameters, and node connections. Handles MaterialExpressions, connections, and compilation.",
"parameters": {
"type": "object",
"properties": {
"material_name": {
"type": "string",
"description": "Name for the new material"
},
"save_path": {
"type": "string",
"description": "Content path, e.g. '/Game/Materials/M_MyMaterial'"
},
"textures": {
"type": "object",
"description": "Map of channel to texture path: {BaseColor: '/Game/Textures/T_Rock_D', Normal: '...'}"
},
"parameters": {
"type": "object",
"description": "Scalar/vector parameters: {Roughness: 0.5, Metallic: 0.0}"
},
"blend_mode": {
"type": "string",
"enum": [
"Opaque",
"Masked",
"Translucent",
"Additive"
],
"default": "Opaque"
},
"two_sided": {
"type": "boolean",
"default": false
}
},
"required": [
"material_name",
"save_path"
]
}
},
{
"name": "ue5_create_pcg_graph",
"category": "ue5_editor",
"description": "Create a PCG (Procedural Content Generation) graph and assign it to an actor for procedural placement of foliage, rocks, structures.",
"parameters": {
"type": "object",
"properties": {
"graph_name": {
"type": "string",
"description": "Name of the PCG graph asset"
},
"save_path": {
"type": "string",
"description": "Content path to save"
},
"biome_type": {
"type": "string",
"enum": [
"Forest",
"Desert",
"Tropical",
"Arctic",
"Grassland",
"Canyon"
],
"description": "Biome preset to configure"
},
"density": {
"type": "number",
"description": "Points per square meter",
"default": 0.1
},
"target_area": {
"type": "object",
"properties": {
"center_x": {
"type": "number"
},
"center_y": {
"type": "number"
},
"radius": {
"type": "number"
}
}
}
},
"required": [
"graph_name",
"save_path"
]
}
},
{
"name": "ue5_import_heightmap",
"category": "ue5_editor",
"description": "Import a heightmap PNG/R16 file and apply it to a landscape component using render targets.",
"parameters": {
"type": "object",
"properties": {
"heightmap_path": {
"type": "string",
"description": "Local file path to the heightmap image"
},
"landscape_name": {
"type": "string",
"description": "Name of the target landscape actor"
},
"scale_z": {
"type": "number",
"description": "Vertical scale multiplier",
"default": 100.0
},
"resolution": {
"type": "integer",
"description": "Expected resolution (e.g. 4033)"
}
},
"required": [
"heightmap_path",
"landscape_name"
]
}
},
{
"name": "ue5_configure_water_body",
"category": "ue5_editor",
"description": "Create and configure a water body (river, lake, ocean) with material, depth, and flow settings.",
"parameters": {
"type": "object",
"properties": {
"water_type": {
"type": "string",
"enum": [
"River",
"Lake",
"Ocean"
],
"description": "Type of water body"
},
"spline_points": {
"type": "array",
"items": {
"type": "object",
"properties": {
"X": {
"type": "number"
},
"Y": {
"type": "number"
},
"Z": {
"type": "number"
}
}
},
"description": "Spline points defining the water body shape"
},
"depth": {
"type": "number",
"description": "Water depth in cm",
"default": 300.0
},
"flow_speed": {
"type": "number",
"description": "Water flow speed (rivers)",
"default": 100.0
},
"material_path": {
"type": "string",
"description": "Optional custom water material"
}
},
"required": [
"water_type",
"spline_points"
]
}
},
{
"name": "ue5_create_niagara_system",
"category": "ue5_editor",
"description": "Create a Niagara particle system for VFX: fire, smoke, water spray, rain, lightning, ambient particles.",
"parameters": {
"type": "object",
"properties": {
"system_name": {
"type": "string",
"description": "Name of the Niagara system"
},
"effect_type": {
"type": "string",
"enum": [
"Fire",
"Smoke",
"WaterSpray",
"Rain",
"Snow",
"Lightning",
"Dust",
"Fireflies",
"Leaves",
"Sparks"
],
"description": "Preset effect type"
},
"save_path": {
"type": "string"
},
"spawn_rate": {
"type": "number",
"description": "Particles per second",
"default": 100
},
"lifetime": {
"type": "number",
"description": "Particle lifetime in seconds",
"default": 2.0
},
"color": {
"type": "object",
"properties": {
"R": {
"type": "number"
},
"G": {
"type": "number"
},
"B": {
"type": "number"
},
"A": {
"type": "number"
}
}
}
},
"required": [
"system_name",
"effect_type",
"save_path"
]
}
},
{
"name": "ue5_setup_landscape_material",
"category": "ue5_editor",
"description": "Configure a landscape material with multiple terrain layers (grass, rock, sand, snow, etc.) and auto-blending based on slope/height.",
"parameters": {
"type": "object",
"properties": {
"material_path": {
"type": "string",
"description": "Path to the landscape material to configure"
},
"layers": {
"type": "array",
"items": {
"type": "object",
"properties": {
"name": {
"type": "string"
},
"texture_diffuse": {
"type": "string"
},
"texture_normal": {
"type": "string"
},
"roughness": {
"type": "number"
},
"tiling": {
"type": "number"
},
"height_blend_factor": {
"type": "number"
}
}
},
"description": "Terrain layers to configure"
},
"auto_slope_blend": {
"type": "boolean",
"description": "Enable automatic slope-based blending",
"default": true
}
},
"required": [
"material_path",
"layers"
]
}
},
{
"name": "ue5_create_state_tree",
"category": "ue5_editor",
"description": "Create a StateTree asset for AI behavior (animals, NPCs). Defines states, transitions, and tasks.",
"parameters": {
"type": "object",
"properties": {
"tree_name": {
"type": "string"
},
"save_path": {
"type": "string"
},
"behavior_type": {
"type": "string",
"enum": [
"Animal_Idle",
"Animal_Wander",
"Animal_Flee",
"NPC_Patrol",
"NPC_Interact",
"NPC_Dialogue"
],
"description": "Preset behavior pattern"
},
"states": {
"type": "array",
"items": {
"type": "object",
"properties": {
"name": {
"type": "string"
},
"tasks": {
"type": "array",
"items": {
"type": "string"
}
},
"transitions": {
"type": "array",
"items": {
"type": "object",
"properties": {
"condition": {
"type": "string"
},
"target_state": {
"type": "string"
}
}
}
}
}
}
}
},
"required": [
"tree_name",
"save_path"
]
}
},
{
"name": "blender_create_mesh",
"category": "blender",
"description": "Create a 3D mesh in Blender using Python bpy API. Supports primitives and custom vertex/face data.",
"parameters": {
"type": "object",
"properties": {
"mesh_type": {
"type": "string",
"enum": [
"Cube",
"Sphere",
"Cylinder",
"Plane",
"Torus",
"Custom"
],
"description": "Type of mesh to create"
},
"name": {
"type": "string",
"description": "Object name in Blender scene"
},
"location": {
"type": "array",
"items": {
"type": "number"
},
"description": "[x, y, z] location"
},
"scale": {
"type": "array",
"items": {
"type": "number"
},
"description": "[x, y, z] scale"
},
"modifiers": {
"type": "array",
"items": {
"type": "object",
"properties": {
"type": {
"type": "string"
},
"params": {
"type": "object"
}
}
},
"description": "Modifiers to apply: Subdivision, Bevel, Array, etc."
},
"vertices": {
"type": "array",
"description": "For Custom type: list of [x,y,z] vertices"
},
"faces": {
"type": "array",
"description": "For Custom type: list of vertex index tuples"
}
},
"required": [
"mesh_type",
"name"
]
}
},
{
"name": "blender_export_glb",
"category": "blender",
"description": "Export the current Blender scene or selected objects to GLB/GLTF format for use in Three.js or UE5.",
"parameters": {
"type": "object",
"properties": {
"output_path": {
"type": "string",
"description": "File path for the exported GLB"
},
"selected_only": {
"type": "boolean",
"description": "Export only selected objects",
"default": false
},
"apply_modifiers": {
"type": "boolean",
"default": true
},
"export_materials": {
"type": "boolean",
"default": true
},
"draco_compression": {
"type": "boolean",
"description": "Use Draco mesh compression",
"default": true
},
"texture_resolution": {
"type": "integer",
"description": "Max texture resolution",
"default": 2048
}
},
"required": [
"output_path"
]
}
},
{
"name": "blender_geometry_nodes",
"category": "blender",
"description": "Create or modify a Geometry Nodes setup for procedural generation in Blender.",
"parameters": {
"type": "object",
"properties": {
"node_group_name": {
"type": "string"
},
"target_object": {
"type": "string",
"description": "Object to apply the node group to"
},
"preset": {
"type": "string",
"enum": [
"Scatter",
"Array",
"Deform",
"Proximity",
"Custom"
],
"description": "Node preset type"
},
"scatter_settings": {
"type": "object",
"properties": {
"instance_object": {
"type": "string"
},
"density": {
"type": "number"
},
"scale_range": {
"type": "array",
"items": {
"type": "number"
}
},
"seed": {
"type": "integer"
}
}
}
},
"required": [
"node_group_name",
"target_object"
]
}
},
{
"name": "threejs_create_scene",
"category": "threejs",
"description": "Generate Three.js code to create a 3D scene with camera, lighting, renderer, and controls.",
"parameters": {
"type": "object",
"properties": {
"scene_type": {
"type": "string",
"enum": [
"Basic",
"PBR",
"HDR",
"VR",
"AR"
],
"description": "Scene rendering setup"
},
"camera_type": {
"type": "string",
"enum": [
"Perspective",
"Orthographic"
],
"default": "Perspective"
},
"controls": {
"type": "string",
"enum": [
"Orbit",
"FirstPerson",
"Fly",
"PointerLock",
"VR"
],
"default": "Orbit"
},
"lighting": {
"type": "array",
"items": {
"type": "object",
"properties": {
"type": {
"type": "string",
"enum": [
"Ambient",
"Directional",
"Point",
"Spot",
"Hemisphere"
]
},
"color": {
"type": "string"
},
"intensity": {
"type": "number"
},
"position": {
"type": "array",
"items": {
"type": "number"
}
}
}
}
},
"post_processing": {
"type": "array",
"items": {
"type": "string"
},
"description": "Post-processing passes: Bloom, SSAO, FXAA, etc."
}
},
"required": [
"scene_type"
]
}
},
{
"name": "threejs_load_glb",
"category": "threejs",
"description": "Generate code to load a GLB/GLTF model into a Three.js scene with proper material setup.",
"parameters": {
"type": "object",
"properties": {
"model_url": {
"type": "string",
"description": "URL or path to the GLB file"
},
"position": {
"type": "array",
"items": {
"type": "number"
},
"description": "[x, y, z]"
},
"scale": {
"type": "number",
"description": "Uniform scale factor",
"default": 1.0
},
"animations": {
"type": "boolean",
"description": "Enable animation playback",
"default": true
},
"shadow": {
"type": "boolean",
"description": "Enable shadow casting",
"default": true
},
"draco_decoder_path": {
"type": "string",
"description": "Path to Draco decoder for compressed models"
}
},
"required": [
"model_url"
]
}
},
{
"name": "threejs_create_terrain",
"category": "threejs",
"description": "Generate Three.js code for a terrain mesh from a heightmap with multi-texture splatting.",
"parameters": {
"type": "object",
"properties": {
"heightmap_url": {
"type": "string",
"description": "URL to heightmap texture"
},
"width": {
"type": "number",
"description": "Terrain width in world units"
},
"height": {
"type": "number",
"description": "Terrain max height"
},
"segments": {
"type": "integer",
"description": "Mesh resolution (segments per side)",
"default": 256
},
"texture_layers": {
"type": "array",
"items": {
"type": "object",
"properties": {
"texture_url": {
"type": "string"
},
"splatmap_url": {
"type": "string"
},
"tiling": {
"type": "number"
}
}
}
}
},
"required": [
"heightmap_url",
"width",
"height"
]
}
},
{
"name": "threejs_webxr_session",
"category": "threejs",
"description": "Generate code to initialize a WebXR session for VR or AR with interaction controllers.",
"parameters": {
"type": "object",
"properties": {
"session_type": {
"type": "string",
"enum": [
"immersive-vr",
"immersive-ar",
"inline"
]
},
"reference_space": {
"type": "string",
"enum": [
"local",
"local-floor",
"bounded-floor",
"unbounded"
],
"default": "local-floor"
},
"hand_tracking": {
"type": "boolean",
"default": false
},
"teleportation": {
"type": "boolean",
"description": "Enable teleportation locomotion",
"default": true
},
"ui_panels": {
"type": "array",
"items": {
"type": "object",
"properties": {
"type": {
"type": "string"
},
"position": {
"type": "array",
"items": {
"type": "number"
}
},
"content": {
"type": "string"
}
}
}
}
},
"required": [
"session_type"
]
}
},
{
"name": "nakama_authenticate",
"category": "nakama",
"description": "Authenticate a user with Nakama server using email, device, or custom ID.",
"parameters": {
"type": "object",
"properties": {
"method": {
"type": "string",
"enum": [
"email",
"device",
"custom",
"google",
"apple"
],
"description": "Authentication method"
},
"identifier": {
"type": "string",
"description": "Email, device ID, or custom identifier"
},
"password": {
"type": "string",
"description": "Password (for email auth)"
},
"create_account": {
"type": "boolean",
"description": "Create account if doesn't exist",
"default": true
},
"username": {
"type": "string",
"description": "Display name"
}
},
"required": [
"method",
"identifier"
]
}
},
{
"name": "nakama_realtime_match",
"category": "nakama",
"description": "Create, join, or manage a realtime multiplayer match for shared metaverse sessions.",
"parameters": {
"type": "object",
"properties": {
"action": {
"type": "string",
"enum": [
"create",
"join",
"leave",
"send_state",
"list"
]
},
"match_id": {
"type": "string",
"description": "Match ID (for join/leave/send)"
},
"match_label": {
"type": "string",
"description": "Label/metadata for matchmaking"
},
"state_data": {
"type": "object",
"description": "State data to broadcast to other players"
},
"op_code": {
"type": "integer",
"description": "Operation code for state messages"
}
},
"required": [
"action"
]
}
},
{
"name": "nakama_storage",
"category": "nakama",
"description": "Read/write persistent data to Nakama storage (user profiles, session data, world state).",
"parameters": {
"type": "object",
"properties": {
"action": {
"type": "string",
"enum": [
"read",
"write",
"delete",
"list"
]
},
"collection": {
"type": "string",
"description": "Storage collection name, e.g. 'user_profiles', 'session_data'"
},
"key": {
"type": "string",
"description": "Storage key within collection"
},
"value": {
"type": "object",
"description": "JSON value to store (for write)"
},
"user_id": {
"type": "string",
"description": "Target user ID (optional, defaults to current user)"
}
},
"required": [
"action",
"collection"
]
}
},
{
"name": "nakama_rpc",
"category": "nakama",
"description": "Call a custom RPC function on the Nakama server (Go/Lua/TypeScript backend logic).",
"parameters": {
"type": "object",
"properties": {
"function_id": {
"type": "string",
"description": "RPC function identifier, e.g. 'start_treatment_session'"
},
"payload": {
"type": "object",
"description": "JSON payload to send to the function"
}
},
"required": [
"function_id"
]
}
},
{
"name": "generate_heightmap",
"category": "system",
"description": "Generate a procedural heightmap using noise algorithms (Perlin, Simplex, Ridged, etc.).",
"parameters": {
"type": "object",
"properties": {
"width": {
"type": "integer",
"description": "Image width in pixels",
"default": 4033
},
"height": {
"type": "integer",
"description": "Image height in pixels",
"default": 4033
},
"algorithm": {
"type": "string",
"enum": [
"Perlin",
"Simplex",
"Ridged",
"Voronoi",
"FBM",
"Hybrid"
],
"default": "FBM"
},
"octaves": {
"type": "integer",
"default": 6
},
"frequency": {
"type": "number",
"default": 2.0
},
"amplitude": {
"type": "number",
"default": 1.0
},
"seed": {
"type": "integer"
},
"output_path": {
"type": "string",
"description": "File path to save the heightmap PNG/R16"
},
"output_format": {
"type": "string",
"enum": [
"PNG_16bit",
"R16",
"RAW"
],
"default": "PNG_16bit"
}
},
"required": [
"output_path"
]
}
},
{
"name": "generate_splatmap",
"category": "system",
"description": "Generate a terrain splatmap/weightmap based on height and slope from a heightmap.",
"parameters": {
"type": "object",
"properties": {
"heightmap_path": {
"type": "string",
"description": "Input heightmap file"
},
"output_path": {
"type": "string",
"description": "Output splatmap file"
},
"layers": {
"type": "array",
"items": {
"type": "object",
"properties": {
"name": {
"type": "string"
},
"channel": {
"type": "string",
"enum": [
"R",
"G",
"B",
"A"
]
},
"height_min": {
"type": "number"
},
"height_max": {
"type": "number"
},
"slope_min": {
"type": "number"
},
"slope_max": {
"type": "number"
}
}
}
}
},
"required": [
"heightmap_path",
"output_path",
"layers"
]
}
},
{
"name": "upload_to_gcs",
"category": "system",
"description": "Upload a file to Google Cloud Storage bucket (medbed-metaverse-assets) for web delivery.",
"parameters": {
"type": "object",
"properties": {
"local_path": {
"type": "string",
"description": "Local file path to upload"
},
"bucket_path": {
"type": "string",
"description": "GCS path within the bucket, e.g. 'models/terrain/landscape.glb'"
},
"content_type": {
"type": "string",
"description": "MIME type",
"default": "application/octet-stream"
},
"public": {
"type": "boolean",
"description": "Make publicly accessible",
"default": true
}
},
"required": [
"local_path",
"bucket_path"
]
}
},
{
"name": "run_shell_command",
"category": "system",
"description": "Execute a shell command on the local system (macOS). Used for file operations, ImageMagick, ffmpeg, etc.",
"parameters": {
"type": "object",
"properties": {
"command": {
"type": "string",
"description": "Shell command to execute"
},
"working_directory": {
"type": "string",
"description": "Working directory for the command"
},
"timeout_seconds": {
"type": "integer",
"default": 60
}
},
"required": [
"command"
]
}
},
{
"name": "fab_search_assets",
"category": "assets",
"description": "Search for assets on the Fab marketplace by keyword, category, and tags.",
"parameters": {
"type": "object",
"properties": {
"query": {
"type": "string",
"description": "Search keywords, e.g. 'tropical palm tree'"
},
"category": {
"type": "string",
"enum": [
"3D_Model",
"Material",
"Texture",
"VFX",
"Audio",
"Blueprint",
"Environment",
"Character",
"Animation"
],
"description": "Asset category filter"
},
"price_filter": {
"type": "string",
"enum": [
"Free",
"Paid",
"All"
],
"default": "All"
},
"sort_by": {
"type": "string",
"enum": [
"Relevance",
"Newest",
"Popular",
"Price_Low",
"Price_High"
],
"default": "Relevance"
},
"max_results": {
"type": "integer",
"default": 20
}
},
"required": [
"query"
]
}
},
{
"name": "fab_import_asset",
"category": "assets",
"description": "Import a previously downloaded Fab/Megascans asset into the UE5 project at a specified location.",
"parameters": {
"type": "object",
"properties": {
"asset_id": {
"type": "string",
"description": "Fab asset identifier"
},
"import_path": {
"type": "string",
"description": "UE5 content path to import to, e.g. '/Game/Assets/Trees/'"
},
"asset_type": {
"type": "string",
"enum": [
"Surface",
"3D_Plant",
"3D_Model",
"Decal",
"Imperfection"
]
},
"lod_setup": {
"type": "string",
"enum": [
"Nanite",
"Traditional",
"Auto"
],
"default": "Nanite"
}
},
"required": [
"asset_id",
"import_path"
]
}
},
{
"name": "query_knowledge_graph",
"category": "ai_ml",
"description": "Query the LightRAG knowledge graph for metaverse/UE5 domain knowledge.",
"parameters": {
"type": "object",
"properties": {
"query": {
"type": "string",
"description": "Natural language query about metaverse development"
},
"search_mode": {
"type": "string",
"enum": [
"local",
"global",
"hybrid"
],
"default": "hybrid"
},
"max_results": {
"type": "integer",
"default": 5
}
},
"required": [
"query"
]
}
},
{
"name": "generate_with_llm",
"category": "ai_ml",
"description": "Generate text/code using an LLM (local or API) for content creation, documentation, or NPC dialogue.",
"parameters": {
"type": "object",
"properties": {
"prompt": {
"type": "string",
"description": "The prompt to send to the LLM"
},
"system_prompt": {
"type": "string",
"description": "System role instructions"
},
"model": {
"type": "string",
"description": "Model identifier",
"default": "claude-sonnet-4-20250514"
},
"temperature": {
"type": "number",
"default": 0.7
},
"max_tokens": {
"type": "integer",
"default": 2048
},
"response_format": {
"type": "string",
"enum": [
"text",
"json",
"code"
],
"default": "text"
}
},
"required": [
"prompt"
]
}
},
{
"name": "start_treatment_session",
"category": "metaverse_session",
"description": "Initialize a therapeutic treatment session in the metaverse — sets up the environment, NPC therapist, and patient profile.",
"parameters": {
"type": "object",
"properties": {
"session_type": {
"type": "string",
"enum": [
"CBT",
"Mindfulness",
"Exposure",
"ArtTherapy",
"MusicTherapy",
"PhysicalRehab",
"GroupTherapy"
],
"description": "Type of therapeutic session"
},
"environment": {
"type": "string",
"enum": [
"ClinicalCenter",
"AmazonEden",
"MiamiEden",
"GrandCanyonEden",
"SwedenEden"
],
"description": "Metaverse zone for the session"
},
"patient_id": {
"type": "string"
},
"therapist_avatar": {
"type": "string",
"description": "MetaHuman avatar for the therapist NPC"
},
"duration_minutes": {
"type": "integer",
"default": 50
},
"language": {
"type": "string",
"enum": [
"en",
"he",
"ar",
"ru"
],
"default": "he"
}
},
"required": [
"session_type",
"environment",
"patient_id"
]
}
},
{
"name": "configure_treatment_station",
"category": "metaverse_session",
"description": "Configure one of the 22 treatment stations in the Clinical Center with specific equipment, lighting, and interactive elements.",
"parameters": {
"type": "object",
"properties": {
"station_id": {
"type": "integer",
"description": "Station number (1-22)"
},
"station_type": {
"type": "string",
"enum": [
"Meditation",
"Exercise",
"Consultation",
"GroupRoom",
"ArtStudio",
"MusicRoom",
"Pool",
"Garden"
],
"description": "Station function"
},
"equipment": {
"type": "array",
"items": {
"type": "string"
},
"description": "List of equipment/props to place"
},
"ambient_settings": {
"type": "object",
"properties": {
"lighting": {
"type": "string",
"enum": [
"Warm",
"Cool",
"Natural",
"Dim",
"Colorful"
]
},
"music": {
"type": "string"
},
"particles": {
"type": "string",
"enum": [
"None",
"Fireflies",
"Bubbles",
"Petals",
"Stars"
]
}
}
}
},
"required": [
"station_id",
"station_type"
]
}
}
]