| [ |
| { |
| "name": "ue5_remote_call_function", |
| "category": "ue5_remote_control", |
| "description": "Call a function on a UE5 object via Remote Control API (PUT /remote/object/call). Used to invoke Blueprint/C++ functions on actors, components, and subsystems in the running editor.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "object_path": { |
| "type": "string", |
| "description": "Full path to the UE5 object, e.g. '/Game/Maps/MainLevel.MainLevel:PersistentLevel.BP_MyActor_1'" |
| }, |
| "function_name": { |
| "type": "string", |
| "description": "Name of the function to call, e.g. 'SetActorLocation'" |
| }, |
| "parameters": { |
| "type": "object", |
| "description": "Dictionary of parameter names to values" |
| }, |
| "generate_transaction": { |
| "type": "boolean", |
| "description": "Whether to generate an undo transaction", |
| "default": true |
| } |
| }, |
| "required": [ |
| "object_path", |
| "function_name" |
| ] |
| } |
| }, |
| { |
| "name": "ue5_remote_set_property", |
| "category": "ue5_remote_control", |
| "description": "Set a property on a UE5 object via Remote Control API (PUT /remote/object/property). Used to modify actor transforms, material parameters, component settings etc.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "object_path": { |
| "type": "string", |
| "description": "Full path to the UE5 object" |
| }, |
| "property_name": { |
| "type": "string", |
| "description": "Name of the property to set, e.g. 'RelativeLocation'" |
| }, |
| "property_value": { |
| "type": "object", |
| "description": "The value to set (matches UE5 type)" |
| } |
| }, |
| "required": [ |
| "object_path", |
| "property_name", |
| "property_value" |
| ] |
| } |
| }, |
| { |
| "name": "ue5_remote_get_property", |
| "category": "ue5_remote_control", |
| "description": "Get a property value from a UE5 object via Remote Control API (PUT /remote/object/property with GET access).", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "object_path": { |
| "type": "string", |
| "description": "Full path to the UE5 object" |
| }, |
| "property_name": { |
| "type": "string", |
| "description": "Name of the property to read" |
| } |
| }, |
| "required": [ |
| "object_path", |
| "property_name" |
| ] |
| } |
| }, |
| { |
| "name": "ue5_remote_spawn_actor", |
| "category": "ue5_remote_control", |
| "description": "Spawn a new actor in the UE5 level by calling EditorLevelLibrary.spawn_actor_from_class via Remote Control.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "class_path": { |
| "type": "string", |
| "description": "Asset path to the Blueprint/class, e.g. '/Game/Blueprints/BP_Tree.BP_Tree_C'" |
| }, |
| "location": { |
| "type": "object", |
| "properties": { |
| "X": { |
| "type": "number" |
| }, |
| "Y": { |
| "type": "number" |
| }, |
| "Z": { |
| "type": "number" |
| } |
| }, |
| "description": "World location (cm)" |
| }, |
| "rotation": { |
| "type": "object", |
| "properties": { |
| "Pitch": { |
| "type": "number" |
| }, |
| "Yaw": { |
| "type": "number" |
| }, |
| "Roll": { |
| "type": "number" |
| } |
| }, |
| "description": "Rotation in degrees" |
| }, |
| "scale": { |
| "type": "object", |
| "properties": { |
| "X": { |
| "type": "number" |
| }, |
| "Y": { |
| "type": "number" |
| }, |
| "Z": { |
| "type": "number" |
| } |
| }, |
| "description": "Scale multiplier" |
| } |
| }, |
| "required": [ |
| "class_path", |
| "location" |
| ] |
| } |
| }, |
| { |
| "name": "ue5_remote_execute_python", |
| "category": "ue5_remote_control", |
| "description": "Execute arbitrary Python code inside the UE5 editor via Remote Control API (PUT /remote/script/run). The code runs with access to unreal module and all editor subsystems.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "python_code": { |
| "type": "string", |
| "description": "Python code to execute in UE5 editor context. Has access to 'import unreal' and all editor APIs." |
| }, |
| "timeout_seconds": { |
| "type": "number", |
| "description": "Maximum execution time", |
| "default": 30 |
| } |
| }, |
| "required": [ |
| "python_code" |
| ] |
| } |
| }, |
| { |
| "name": "ue5_search_assets", |
| "category": "ue5_remote_control", |
| "description": "Search for assets in the UE5 content browser by name, path, or class using EditorAssetLibrary.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "search_path": { |
| "type": "string", |
| "description": "Content path to search, e.g. '/Game/Materials/' or '/Game/'" |
| }, |
| "class_filter": { |
| "type": "string", |
| "description": "Filter by asset class: Material, StaticMesh, Texture2D, Blueprint, etc." |
| }, |
| "name_pattern": { |
| "type": "string", |
| "description": "Substring to match in asset name" |
| }, |
| "recursive": { |
| "type": "boolean", |
| "description": "Search subdirectories", |
| "default": true |
| } |
| }, |
| "required": [ |
| "search_path" |
| ] |
| } |
| }, |
| { |
| "name": "ue5_create_material", |
| "category": "ue5_editor", |
| "description": "Create a new UE5 material with specified texture inputs, parameters, and node connections. Handles MaterialExpressions, connections, and compilation.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "material_name": { |
| "type": "string", |
| "description": "Name for the new material" |
| }, |
| "save_path": { |
| "type": "string", |
| "description": "Content path, e.g. '/Game/Materials/M_MyMaterial'" |
| }, |
| "textures": { |
| "type": "object", |
| "description": "Map of channel to texture path: {BaseColor: '/Game/Textures/T_Rock_D', Normal: '...'}" |
| }, |
| "parameters": { |
| "type": "object", |
| "description": "Scalar/vector parameters: {Roughness: 0.5, Metallic: 0.0}" |
| }, |
| "blend_mode": { |
| "type": "string", |
| "enum": [ |
| "Opaque", |
| "Masked", |
| "Translucent", |
| "Additive" |
| ], |
| "default": "Opaque" |
| }, |
| "two_sided": { |
| "type": "boolean", |
| "default": false |
| } |
| }, |
| "required": [ |
| "material_name", |
| "save_path" |
| ] |
| } |
| }, |
| { |
| "name": "ue5_create_pcg_graph", |
| "category": "ue5_editor", |
| "description": "Create a PCG (Procedural Content Generation) graph and assign it to an actor for procedural placement of foliage, rocks, structures.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "graph_name": { |
| "type": "string", |
| "description": "Name of the PCG graph asset" |
| }, |
| "save_path": { |
| "type": "string", |
| "description": "Content path to save" |
| }, |
| "biome_type": { |
| "type": "string", |
| "enum": [ |
| "Forest", |
| "Desert", |
| "Tropical", |
| "Arctic", |
| "Grassland", |
| "Canyon" |
| ], |
| "description": "Biome preset to configure" |
| }, |
| "density": { |
| "type": "number", |
| "description": "Points per square meter", |
| "default": 0.1 |
| }, |
| "target_area": { |
| "type": "object", |
| "properties": { |
| "center_x": { |
| "type": "number" |
| }, |
| "center_y": { |
| "type": "number" |
| }, |
| "radius": { |
| "type": "number" |
| } |
| } |
| } |
| }, |
| "required": [ |
| "graph_name", |
| "save_path" |
| ] |
| } |
| }, |
| { |
| "name": "ue5_import_heightmap", |
| "category": "ue5_editor", |
| "description": "Import a heightmap PNG/R16 file and apply it to a landscape component using render targets.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "heightmap_path": { |
| "type": "string", |
| "description": "Local file path to the heightmap image" |
| }, |
| "landscape_name": { |
| "type": "string", |
| "description": "Name of the target landscape actor" |
| }, |
| "scale_z": { |
| "type": "number", |
| "description": "Vertical scale multiplier", |
| "default": 100.0 |
| }, |
| "resolution": { |
| "type": "integer", |
| "description": "Expected resolution (e.g. 4033)" |
| } |
| }, |
| "required": [ |
| "heightmap_path", |
| "landscape_name" |
| ] |
| } |
| }, |
| { |
| "name": "ue5_configure_water_body", |
| "category": "ue5_editor", |
| "description": "Create and configure a water body (river, lake, ocean) with material, depth, and flow settings.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "water_type": { |
| "type": "string", |
| "enum": [ |
| "River", |
| "Lake", |
| "Ocean" |
| ], |
| "description": "Type of water body" |
| }, |
| "spline_points": { |
| "type": "array", |
| "items": { |
| "type": "object", |
| "properties": { |
| "X": { |
| "type": "number" |
| }, |
| "Y": { |
| "type": "number" |
| }, |
| "Z": { |
| "type": "number" |
| } |
| } |
| }, |
| "description": "Spline points defining the water body shape" |
| }, |
| "depth": { |
| "type": "number", |
| "description": "Water depth in cm", |
| "default": 300.0 |
| }, |
| "flow_speed": { |
| "type": "number", |
| "description": "Water flow speed (rivers)", |
| "default": 100.0 |
| }, |
| "material_path": { |
| "type": "string", |
| "description": "Optional custom water material" |
| } |
| }, |
| "required": [ |
| "water_type", |
| "spline_points" |
| ] |
| } |
| }, |
| { |
| "name": "ue5_create_niagara_system", |
| "category": "ue5_editor", |
| "description": "Create a Niagara particle system for VFX: fire, smoke, water spray, rain, lightning, ambient particles.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "system_name": { |
| "type": "string", |
| "description": "Name of the Niagara system" |
| }, |
| "effect_type": { |
| "type": "string", |
| "enum": [ |
| "Fire", |
| "Smoke", |
| "WaterSpray", |
| "Rain", |
| "Snow", |
| "Lightning", |
| "Dust", |
| "Fireflies", |
| "Leaves", |
| "Sparks" |
| ], |
| "description": "Preset effect type" |
| }, |
| "save_path": { |
| "type": "string" |
| }, |
| "spawn_rate": { |
| "type": "number", |
| "description": "Particles per second", |
| "default": 100 |
| }, |
| "lifetime": { |
| "type": "number", |
| "description": "Particle lifetime in seconds", |
| "default": 2.0 |
| }, |
| "color": { |
| "type": "object", |
| "properties": { |
| "R": { |
| "type": "number" |
| }, |
| "G": { |
| "type": "number" |
| }, |
| "B": { |
| "type": "number" |
| }, |
| "A": { |
| "type": "number" |
| } |
| } |
| } |
| }, |
| "required": [ |
| "system_name", |
| "effect_type", |
| "save_path" |
| ] |
| } |
| }, |
| { |
| "name": "ue5_setup_landscape_material", |
| "category": "ue5_editor", |
| "description": "Configure a landscape material with multiple terrain layers (grass, rock, sand, snow, etc.) and auto-blending based on slope/height.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "material_path": { |
| "type": "string", |
| "description": "Path to the landscape material to configure" |
| }, |
| "layers": { |
| "type": "array", |
| "items": { |
| "type": "object", |
| "properties": { |
| "name": { |
| "type": "string" |
| }, |
| "texture_diffuse": { |
| "type": "string" |
| }, |
| "texture_normal": { |
| "type": "string" |
| }, |
| "roughness": { |
| "type": "number" |
| }, |
| "tiling": { |
| "type": "number" |
| }, |
| "height_blend_factor": { |
| "type": "number" |
| } |
| } |
| }, |
| "description": "Terrain layers to configure" |
| }, |
| "auto_slope_blend": { |
| "type": "boolean", |
| "description": "Enable automatic slope-based blending", |
| "default": true |
| } |
| }, |
| "required": [ |
| "material_path", |
| "layers" |
| ] |
| } |
| }, |
| { |
| "name": "ue5_create_state_tree", |
| "category": "ue5_editor", |
| "description": "Create a StateTree asset for AI behavior (animals, NPCs). Defines states, transitions, and tasks.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "tree_name": { |
| "type": "string" |
| }, |
| "save_path": { |
| "type": "string" |
| }, |
| "behavior_type": { |
| "type": "string", |
| "enum": [ |
| "Animal_Idle", |
| "Animal_Wander", |
| "Animal_Flee", |
| "NPC_Patrol", |
| "NPC_Interact", |
| "NPC_Dialogue" |
| ], |
| "description": "Preset behavior pattern" |
| }, |
| "states": { |
| "type": "array", |
| "items": { |
| "type": "object", |
| "properties": { |
| "name": { |
| "type": "string" |
| }, |
| "tasks": { |
| "type": "array", |
| "items": { |
| "type": "string" |
| } |
| }, |
| "transitions": { |
| "type": "array", |
| "items": { |
| "type": "object", |
| "properties": { |
| "condition": { |
| "type": "string" |
| }, |
| "target_state": { |
| "type": "string" |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| }, |
| "required": [ |
| "tree_name", |
| "save_path" |
| ] |
| } |
| }, |
| { |
| "name": "blender_create_mesh", |
| "category": "blender", |
| "description": "Create a 3D mesh in Blender using Python bpy API. Supports primitives and custom vertex/face data.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "mesh_type": { |
| "type": "string", |
| "enum": [ |
| "Cube", |
| "Sphere", |
| "Cylinder", |
| "Plane", |
| "Torus", |
| "Custom" |
| ], |
| "description": "Type of mesh to create" |
| }, |
| "name": { |
| "type": "string", |
| "description": "Object name in Blender scene" |
| }, |
| "location": { |
| "type": "array", |
| "items": { |
| "type": "number" |
| }, |
| "description": "[x, y, z] location" |
| }, |
| "scale": { |
| "type": "array", |
| "items": { |
| "type": "number" |
| }, |
| "description": "[x, y, z] scale" |
| }, |
| "modifiers": { |
| "type": "array", |
| "items": { |
| "type": "object", |
| "properties": { |
| "type": { |
| "type": "string" |
| }, |
| "params": { |
| "type": "object" |
| } |
| } |
| }, |
| "description": "Modifiers to apply: Subdivision, Bevel, Array, etc." |
| }, |
| "vertices": { |
| "type": "array", |
| "description": "For Custom type: list of [x,y,z] vertices" |
| }, |
| "faces": { |
| "type": "array", |
| "description": "For Custom type: list of vertex index tuples" |
| } |
| }, |
| "required": [ |
| "mesh_type", |
| "name" |
| ] |
| } |
| }, |
| { |
| "name": "blender_export_glb", |
| "category": "blender", |
| "description": "Export the current Blender scene or selected objects to GLB/GLTF format for use in Three.js or UE5.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "output_path": { |
| "type": "string", |
| "description": "File path for the exported GLB" |
| }, |
| "selected_only": { |
| "type": "boolean", |
| "description": "Export only selected objects", |
| "default": false |
| }, |
| "apply_modifiers": { |
| "type": "boolean", |
| "default": true |
| }, |
| "export_materials": { |
| "type": "boolean", |
| "default": true |
| }, |
| "draco_compression": { |
| "type": "boolean", |
| "description": "Use Draco mesh compression", |
| "default": true |
| }, |
| "texture_resolution": { |
| "type": "integer", |
| "description": "Max texture resolution", |
| "default": 2048 |
| } |
| }, |
| "required": [ |
| "output_path" |
| ] |
| } |
| }, |
| { |
| "name": "blender_geometry_nodes", |
| "category": "blender", |
| "description": "Create or modify a Geometry Nodes setup for procedural generation in Blender.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "node_group_name": { |
| "type": "string" |
| }, |
| "target_object": { |
| "type": "string", |
| "description": "Object to apply the node group to" |
| }, |
| "preset": { |
| "type": "string", |
| "enum": [ |
| "Scatter", |
| "Array", |
| "Deform", |
| "Proximity", |
| "Custom" |
| ], |
| "description": "Node preset type" |
| }, |
| "scatter_settings": { |
| "type": "object", |
| "properties": { |
| "instance_object": { |
| "type": "string" |
| }, |
| "density": { |
| "type": "number" |
| }, |
| "scale_range": { |
| "type": "array", |
| "items": { |
| "type": "number" |
| } |
| }, |
| "seed": { |
| "type": "integer" |
| } |
| } |
| } |
| }, |
| "required": [ |
| "node_group_name", |
| "target_object" |
| ] |
| } |
| }, |
| { |
| "name": "threejs_create_scene", |
| "category": "threejs", |
| "description": "Generate Three.js code to create a 3D scene with camera, lighting, renderer, and controls.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "scene_type": { |
| "type": "string", |
| "enum": [ |
| "Basic", |
| "PBR", |
| "HDR", |
| "VR", |
| "AR" |
| ], |
| "description": "Scene rendering setup" |
| }, |
| "camera_type": { |
| "type": "string", |
| "enum": [ |
| "Perspective", |
| "Orthographic" |
| ], |
| "default": "Perspective" |
| }, |
| "controls": { |
| "type": "string", |
| "enum": [ |
| "Orbit", |
| "FirstPerson", |
| "Fly", |
| "PointerLock", |
| "VR" |
| ], |
| "default": "Orbit" |
| }, |
| "lighting": { |
| "type": "array", |
| "items": { |
| "type": "object", |
| "properties": { |
| "type": { |
| "type": "string", |
| "enum": [ |
| "Ambient", |
| "Directional", |
| "Point", |
| "Spot", |
| "Hemisphere" |
| ] |
| }, |
| "color": { |
| "type": "string" |
| }, |
| "intensity": { |
| "type": "number" |
| }, |
| "position": { |
| "type": "array", |
| "items": { |
| "type": "number" |
| } |
| } |
| } |
| } |
| }, |
| "post_processing": { |
| "type": "array", |
| "items": { |
| "type": "string" |
| }, |
| "description": "Post-processing passes: Bloom, SSAO, FXAA, etc." |
| } |
| }, |
| "required": [ |
| "scene_type" |
| ] |
| } |
| }, |
| { |
| "name": "threejs_load_glb", |
| "category": "threejs", |
| "description": "Generate code to load a GLB/GLTF model into a Three.js scene with proper material setup.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "model_url": { |
| "type": "string", |
| "description": "URL or path to the GLB file" |
| }, |
| "position": { |
| "type": "array", |
| "items": { |
| "type": "number" |
| }, |
| "description": "[x, y, z]" |
| }, |
| "scale": { |
| "type": "number", |
| "description": "Uniform scale factor", |
| "default": 1.0 |
| }, |
| "animations": { |
| "type": "boolean", |
| "description": "Enable animation playback", |
| "default": true |
| }, |
| "shadow": { |
| "type": "boolean", |
| "description": "Enable shadow casting", |
| "default": true |
| }, |
| "draco_decoder_path": { |
| "type": "string", |
| "description": "Path to Draco decoder for compressed models" |
| } |
| }, |
| "required": [ |
| "model_url" |
| ] |
| } |
| }, |
| { |
| "name": "threejs_create_terrain", |
| "category": "threejs", |
| "description": "Generate Three.js code for a terrain mesh from a heightmap with multi-texture splatting.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "heightmap_url": { |
| "type": "string", |
| "description": "URL to heightmap texture" |
| }, |
| "width": { |
| "type": "number", |
| "description": "Terrain width in world units" |
| }, |
| "height": { |
| "type": "number", |
| "description": "Terrain max height" |
| }, |
| "segments": { |
| "type": "integer", |
| "description": "Mesh resolution (segments per side)", |
| "default": 256 |
| }, |
| "texture_layers": { |
| "type": "array", |
| "items": { |
| "type": "object", |
| "properties": { |
| "texture_url": { |
| "type": "string" |
| }, |
| "splatmap_url": { |
| "type": "string" |
| }, |
| "tiling": { |
| "type": "number" |
| } |
| } |
| } |
| } |
| }, |
| "required": [ |
| "heightmap_url", |
| "width", |
| "height" |
| ] |
| } |
| }, |
| { |
| "name": "threejs_webxr_session", |
| "category": "threejs", |
| "description": "Generate code to initialize a WebXR session for VR or AR with interaction controllers.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "session_type": { |
| "type": "string", |
| "enum": [ |
| "immersive-vr", |
| "immersive-ar", |
| "inline" |
| ] |
| }, |
| "reference_space": { |
| "type": "string", |
| "enum": [ |
| "local", |
| "local-floor", |
| "bounded-floor", |
| "unbounded" |
| ], |
| "default": "local-floor" |
| }, |
| "hand_tracking": { |
| "type": "boolean", |
| "default": false |
| }, |
| "teleportation": { |
| "type": "boolean", |
| "description": "Enable teleportation locomotion", |
| "default": true |
| }, |
| "ui_panels": { |
| "type": "array", |
| "items": { |
| "type": "object", |
| "properties": { |
| "type": { |
| "type": "string" |
| }, |
| "position": { |
| "type": "array", |
| "items": { |
| "type": "number" |
| } |
| }, |
| "content": { |
| "type": "string" |
| } |
| } |
| } |
| } |
| }, |
| "required": [ |
| "session_type" |
| ] |
| } |
| }, |
| { |
| "name": "nakama_authenticate", |
| "category": "nakama", |
| "description": "Authenticate a user with Nakama server using email, device, or custom ID.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "method": { |
| "type": "string", |
| "enum": [ |
| "email", |
| "device", |
| "custom", |
| "google", |
| "apple" |
| ], |
| "description": "Authentication method" |
| }, |
| "identifier": { |
| "type": "string", |
| "description": "Email, device ID, or custom identifier" |
| }, |
| "password": { |
| "type": "string", |
| "description": "Password (for email auth)" |
| }, |
| "create_account": { |
| "type": "boolean", |
| "description": "Create account if doesn't exist", |
| "default": true |
| }, |
| "username": { |
| "type": "string", |
| "description": "Display name" |
| } |
| }, |
| "required": [ |
| "method", |
| "identifier" |
| ] |
| } |
| }, |
| { |
| "name": "nakama_realtime_match", |
| "category": "nakama", |
| "description": "Create, join, or manage a realtime multiplayer match for shared metaverse sessions.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "action": { |
| "type": "string", |
| "enum": [ |
| "create", |
| "join", |
| "leave", |
| "send_state", |
| "list" |
| ] |
| }, |
| "match_id": { |
| "type": "string", |
| "description": "Match ID (for join/leave/send)" |
| }, |
| "match_label": { |
| "type": "string", |
| "description": "Label/metadata for matchmaking" |
| }, |
| "state_data": { |
| "type": "object", |
| "description": "State data to broadcast to other players" |
| }, |
| "op_code": { |
| "type": "integer", |
| "description": "Operation code for state messages" |
| } |
| }, |
| "required": [ |
| "action" |
| ] |
| } |
| }, |
| { |
| "name": "nakama_storage", |
| "category": "nakama", |
| "description": "Read/write persistent data to Nakama storage (user profiles, session data, world state).", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "action": { |
| "type": "string", |
| "enum": [ |
| "read", |
| "write", |
| "delete", |
| "list" |
| ] |
| }, |
| "collection": { |
| "type": "string", |
| "description": "Storage collection name, e.g. 'user_profiles', 'session_data'" |
| }, |
| "key": { |
| "type": "string", |
| "description": "Storage key within collection" |
| }, |
| "value": { |
| "type": "object", |
| "description": "JSON value to store (for write)" |
| }, |
| "user_id": { |
| "type": "string", |
| "description": "Target user ID (optional, defaults to current user)" |
| } |
| }, |
| "required": [ |
| "action", |
| "collection" |
| ] |
| } |
| }, |
| { |
| "name": "nakama_rpc", |
| "category": "nakama", |
| "description": "Call a custom RPC function on the Nakama server (Go/Lua/TypeScript backend logic).", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "function_id": { |
| "type": "string", |
| "description": "RPC function identifier, e.g. 'start_treatment_session'" |
| }, |
| "payload": { |
| "type": "object", |
| "description": "JSON payload to send to the function" |
| } |
| }, |
| "required": [ |
| "function_id" |
| ] |
| } |
| }, |
| { |
| "name": "generate_heightmap", |
| "category": "system", |
| "description": "Generate a procedural heightmap using noise algorithms (Perlin, Simplex, Ridged, etc.).", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "width": { |
| "type": "integer", |
| "description": "Image width in pixels", |
| "default": 4033 |
| }, |
| "height": { |
| "type": "integer", |
| "description": "Image height in pixels", |
| "default": 4033 |
| }, |
| "algorithm": { |
| "type": "string", |
| "enum": [ |
| "Perlin", |
| "Simplex", |
| "Ridged", |
| "Voronoi", |
| "FBM", |
| "Hybrid" |
| ], |
| "default": "FBM" |
| }, |
| "octaves": { |
| "type": "integer", |
| "default": 6 |
| }, |
| "frequency": { |
| "type": "number", |
| "default": 2.0 |
| }, |
| "amplitude": { |
| "type": "number", |
| "default": 1.0 |
| }, |
| "seed": { |
| "type": "integer" |
| }, |
| "output_path": { |
| "type": "string", |
| "description": "File path to save the heightmap PNG/R16" |
| }, |
| "output_format": { |
| "type": "string", |
| "enum": [ |
| "PNG_16bit", |
| "R16", |
| "RAW" |
| ], |
| "default": "PNG_16bit" |
| } |
| }, |
| "required": [ |
| "output_path" |
| ] |
| } |
| }, |
| { |
| "name": "generate_splatmap", |
| "category": "system", |
| "description": "Generate a terrain splatmap/weightmap based on height and slope from a heightmap.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "heightmap_path": { |
| "type": "string", |
| "description": "Input heightmap file" |
| }, |
| "output_path": { |
| "type": "string", |
| "description": "Output splatmap file" |
| }, |
| "layers": { |
| "type": "array", |
| "items": { |
| "type": "object", |
| "properties": { |
| "name": { |
| "type": "string" |
| }, |
| "channel": { |
| "type": "string", |
| "enum": [ |
| "R", |
| "G", |
| "B", |
| "A" |
| ] |
| }, |
| "height_min": { |
| "type": "number" |
| }, |
| "height_max": { |
| "type": "number" |
| }, |
| "slope_min": { |
| "type": "number" |
| }, |
| "slope_max": { |
| "type": "number" |
| } |
| } |
| } |
| } |
| }, |
| "required": [ |
| "heightmap_path", |
| "output_path", |
| "layers" |
| ] |
| } |
| }, |
| { |
| "name": "upload_to_gcs", |
| "category": "system", |
| "description": "Upload a file to Google Cloud Storage bucket (medbed-metaverse-assets) for web delivery.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "local_path": { |
| "type": "string", |
| "description": "Local file path to upload" |
| }, |
| "bucket_path": { |
| "type": "string", |
| "description": "GCS path within the bucket, e.g. 'models/terrain/landscape.glb'" |
| }, |
| "content_type": { |
| "type": "string", |
| "description": "MIME type", |
| "default": "application/octet-stream" |
| }, |
| "public": { |
| "type": "boolean", |
| "description": "Make publicly accessible", |
| "default": true |
| } |
| }, |
| "required": [ |
| "local_path", |
| "bucket_path" |
| ] |
| } |
| }, |
| { |
| "name": "run_shell_command", |
| "category": "system", |
| "description": "Execute a shell command on the local system (macOS). Used for file operations, ImageMagick, ffmpeg, etc.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "command": { |
| "type": "string", |
| "description": "Shell command to execute" |
| }, |
| "working_directory": { |
| "type": "string", |
| "description": "Working directory for the command" |
| }, |
| "timeout_seconds": { |
| "type": "integer", |
| "default": 60 |
| } |
| }, |
| "required": [ |
| "command" |
| ] |
| } |
| }, |
| { |
| "name": "fab_search_assets", |
| "category": "assets", |
| "description": "Search for assets on the Fab marketplace by keyword, category, and tags.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "query": { |
| "type": "string", |
| "description": "Search keywords, e.g. 'tropical palm tree'" |
| }, |
| "category": { |
| "type": "string", |
| "enum": [ |
| "3D_Model", |
| "Material", |
| "Texture", |
| "VFX", |
| "Audio", |
| "Blueprint", |
| "Environment", |
| "Character", |
| "Animation" |
| ], |
| "description": "Asset category filter" |
| }, |
| "price_filter": { |
| "type": "string", |
| "enum": [ |
| "Free", |
| "Paid", |
| "All" |
| ], |
| "default": "All" |
| }, |
| "sort_by": { |
| "type": "string", |
| "enum": [ |
| "Relevance", |
| "Newest", |
| "Popular", |
| "Price_Low", |
| "Price_High" |
| ], |
| "default": "Relevance" |
| }, |
| "max_results": { |
| "type": "integer", |
| "default": 20 |
| } |
| }, |
| "required": [ |
| "query" |
| ] |
| } |
| }, |
| { |
| "name": "fab_import_asset", |
| "category": "assets", |
| "description": "Import a previously downloaded Fab/Megascans asset into the UE5 project at a specified location.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "asset_id": { |
| "type": "string", |
| "description": "Fab asset identifier" |
| }, |
| "import_path": { |
| "type": "string", |
| "description": "UE5 content path to import to, e.g. '/Game/Assets/Trees/'" |
| }, |
| "asset_type": { |
| "type": "string", |
| "enum": [ |
| "Surface", |
| "3D_Plant", |
| "3D_Model", |
| "Decal", |
| "Imperfection" |
| ] |
| }, |
| "lod_setup": { |
| "type": "string", |
| "enum": [ |
| "Nanite", |
| "Traditional", |
| "Auto" |
| ], |
| "default": "Nanite" |
| } |
| }, |
| "required": [ |
| "asset_id", |
| "import_path" |
| ] |
| } |
| }, |
| { |
| "name": "query_knowledge_graph", |
| "category": "ai_ml", |
| "description": "Query the LightRAG knowledge graph for metaverse/UE5 domain knowledge.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "query": { |
| "type": "string", |
| "description": "Natural language query about metaverse development" |
| }, |
| "search_mode": { |
| "type": "string", |
| "enum": [ |
| "local", |
| "global", |
| "hybrid" |
| ], |
| "default": "hybrid" |
| }, |
| "max_results": { |
| "type": "integer", |
| "default": 5 |
| } |
| }, |
| "required": [ |
| "query" |
| ] |
| } |
| }, |
| { |
| "name": "generate_with_llm", |
| "category": "ai_ml", |
| "description": "Generate text/code using an LLM (local or API) for content creation, documentation, or NPC dialogue.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "prompt": { |
| "type": "string", |
| "description": "The prompt to send to the LLM" |
| }, |
| "system_prompt": { |
| "type": "string", |
| "description": "System role instructions" |
| }, |
| "model": { |
| "type": "string", |
| "description": "Model identifier", |
| "default": "claude-sonnet-4-20250514" |
| }, |
| "temperature": { |
| "type": "number", |
| "default": 0.7 |
| }, |
| "max_tokens": { |
| "type": "integer", |
| "default": 2048 |
| }, |
| "response_format": { |
| "type": "string", |
| "enum": [ |
| "text", |
| "json", |
| "code" |
| ], |
| "default": "text" |
| } |
| }, |
| "required": [ |
| "prompt" |
| ] |
| } |
| }, |
| { |
| "name": "start_treatment_session", |
| "category": "metaverse_session", |
| "description": "Initialize a therapeutic treatment session in the metaverse — sets up the environment, NPC therapist, and patient profile.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "session_type": { |
| "type": "string", |
| "enum": [ |
| "CBT", |
| "Mindfulness", |
| "Exposure", |
| "ArtTherapy", |
| "MusicTherapy", |
| "PhysicalRehab", |
| "GroupTherapy" |
| ], |
| "description": "Type of therapeutic session" |
| }, |
| "environment": { |
| "type": "string", |
| "enum": [ |
| "ClinicalCenter", |
| "AmazonEden", |
| "MiamiEden", |
| "GrandCanyonEden", |
| "SwedenEden" |
| ], |
| "description": "Metaverse zone for the session" |
| }, |
| "patient_id": { |
| "type": "string" |
| }, |
| "therapist_avatar": { |
| "type": "string", |
| "description": "MetaHuman avatar for the therapist NPC" |
| }, |
| "duration_minutes": { |
| "type": "integer", |
| "default": 50 |
| }, |
| "language": { |
| "type": "string", |
| "enum": [ |
| "en", |
| "he", |
| "ar", |
| "ru" |
| ], |
| "default": "he" |
| } |
| }, |
| "required": [ |
| "session_type", |
| "environment", |
| "patient_id" |
| ] |
| } |
| }, |
| { |
| "name": "configure_treatment_station", |
| "category": "metaverse_session", |
| "description": "Configure one of the 22 treatment stations in the Clinical Center with specific equipment, lighting, and interactive elements.", |
| "parameters": { |
| "type": "object", |
| "properties": { |
| "station_id": { |
| "type": "integer", |
| "description": "Station number (1-22)" |
| }, |
| "station_type": { |
| "type": "string", |
| "enum": [ |
| "Meditation", |
| "Exercise", |
| "Consultation", |
| "GroupRoom", |
| "ArtStudio", |
| "MusicRoom", |
| "Pool", |
| "Garden" |
| ], |
| "description": "Station function" |
| }, |
| "equipment": { |
| "type": "array", |
| "items": { |
| "type": "string" |
| }, |
| "description": "List of equipment/props to place" |
| }, |
| "ambient_settings": { |
| "type": "object", |
| "properties": { |
| "lighting": { |
| "type": "string", |
| "enum": [ |
| "Warm", |
| "Cool", |
| "Natural", |
| "Dim", |
| "Colorful" |
| ] |
| }, |
| "music": { |
| "type": "string" |
| }, |
| "particles": { |
| "type": "string", |
| "enum": [ |
| "None", |
| "Fireflies", |
| "Bubbles", |
| "Petals", |
| "Stars" |
| ] |
| } |
| } |
| } |
| }, |
| "required": [ |
| "station_id", |
| "station_type" |
| ] |
| } |
| } |
| ] |