3D Dungeon Crawler Interventions
9,000 deterministic 23-second Unity intervention episodes: 500 examples for each do(variable=0/1) arm over D, Z, V, W, X, M, A, Y, and R. Every do(0)/do(1) pair shares its layout seed and aligned per-variable random stream. Pairs stay in the same split; every arm contributes 400 train, 50 validation, and 50 test episodes.
Unity renders at 512x288 for supersampling; each clips/*.mp4 is area-downscaled and stored at 256x144 and 30 fps. Training samples every third frame, yielding 230 frames and an 18x32 tokenizer grid. Matching arrays/*.npz files contain dag_ticks, action_tokens, final_state, and the 27-d intervention vector.
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