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Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) b = bin(k) k1 = int(b[:2] + "1" + b[2:], 2) two = int(b[:2] + "1" + "0" * len(b[2:]), 2) print(2, 3) print(k1, k, 0) print(two, k1, k)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR NUMBER STRING VAR NUMBER NUMBER ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR NUMBER STRING BIN_OP STRING FUNC_CALL VAR VAR NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR VAR VAR NUMBER EXPR FU...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
ones = 262143 guard = 131072 k = int(input()) mat = [[ones, k], [ones - k, ones], [0, k]] print(3, 2) for row in mat: print(*row)
ASSIGN VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR LIST LIST VAR VAR LIST BIN_OP VAR VAR VAR LIST NUMBER VAR EXPR FUNC_CALL VAR NUMBER NUMBER FOR VAR VAR EXPR FUNC_CALL VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) print(3, 3) x = 1 while x <= k: x *= 2 print(2 * x - 1, 0, 0) print(2 * x - 1, k, 0) print(x, x + k, k)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR NUMBER NUMBER ASSIGN VAR NUMBER WHILE VAR VAR VAR NUMBER EXPR FUNC_CALL VAR BIN_OP BIN_OP NUMBER VAR NUMBER NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP BIN_OP NUMBER VAR NUMBER VAR NUMBER EXPR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) s = bin(k)[2:] l = len(s) a = 2**l b = k + a matrix = [([b] * 3) for i in range(3)] matrix[0][1] = k matrix[1][0] = a matrix[2][2] = k print(3, 3) for i in range(3): print(" ".join(str(x) for x in matrix[i]))
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR BIN_OP NUMBER VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP LIST VAR NUMBER VAR FUNC_CALL VAR NUMBER ASSIGN VAR NUMBER NUMBER VAR ASSIGN VAR NUMBER NUMBER VAR ASSIGN VAR NUMBER NUMBER VAR EXPR FUNC_CALL ...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) ans = [([0] * 3) for _ in range(3)] ans[0][0] = 2**18 - 1 ans[0][1] = 2**17 ans[1][0] = 2**17 - 1 ans[1][1] = 2**18 - 1 ans[1][2] = k ans[2][1] = k ans[2][2] = k print(3, 3) for ans_i in ans: print(*ans_i)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR BIN_OP LIST NUMBER NUMBER VAR FUNC_CALL VAR NUMBER ASSIGN VAR NUMBER NUMBER BIN_OP BIN_OP NUMBER NUMBER NUMBER ASSIGN VAR NUMBER NUMBER BIN_OP NUMBER NUMBER ASSIGN VAR NUMBER NUMBER BIN_OP BIN_OP NUMBER NUMBER NUMBER ASSIGN VAR NUMBER NUMBER BIN_OP BIN_OP NUMBER NUMBER ...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) if k == 0: print("1 1") print("300000") else: print("3 2") a = int(1 << 17) print("%d %d" % (a + k, k)) print("%d %d" % (a, a + k)) print("%d %d" % (a, k))
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR IF VAR NUMBER EXPR FUNC_CALL VAR STRING EXPR FUNC_CALL VAR STRING EXPR FUNC_CALL VAR STRING ASSIGN VAR FUNC_CALL VAR BIN_OP NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP STRING BIN_OP VAR VAR VAR EXPR FUNC_CALL VAR BIN_OP STRING VAR BIN_OP VAR VAR EXPR FUNC_CALL VAR BIN_OP STRING VAR VA...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) print("3 3") print("{} {} {}".format((1 << 18) - 1, k, 0)) print("{} {} {}".format(1 << 17, (1 << 18) - 1, k)) print("{} {} {}".format(0, k, k))
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR STRING EXPR FUNC_CALL VAR FUNC_CALL STRING BIN_OP BIN_OP NUMBER NUMBER NUMBER VAR NUMBER EXPR FUNC_CALL VAR FUNC_CALL STRING BIN_OP NUMBER NUMBER BIN_OP BIN_OP NUMBER NUMBER NUMBER VAR EXPR FUNC_CALL VAR FUNC_CALL STRING NUMBER VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) t = k t = t | t >> 1 t = t | t >> 2 t = t | t >> 4 t = t | t >> 8 t = t | t >> 16 t = t | t >> 32 t = t + 1 temp = t | k ans = [[temp, k], [t, temp], [0, k]] print(3, 2) for i in range(3): print(*ans[i])
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR NUMBER ASSIGN VAR BIN_OP VAR BIN_OP VAR NUMBER ASSIGN VAR BIN_OP VAR BIN_OP VAR NUMBER ASSIGN VAR BIN_OP VAR BIN_OP VAR NUMBER ASSIGN VAR BIN_OP VAR BIN_OP VAR NUMBER ASSIGN VAR BIN_OP VAR BIN_OP VAR NUMBER ASSIGN VAR BIN_OP VAR NUMB...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
import sys k = int(sys.stdin.readline()) arr = [[(0) for _ in range(3)] for x in range(3)] arr[2][2] = k x = len(bin(k)) - 2 y = 2**x + k arr[2][1] = y arr[2][0] = k arr[1][0] = k arr[0][0] = y arr[0][1] = 2**x arr[0][2] = 2**x arr[1][2] = 2**x arr[1][1] = 2**x print(3, 3) for i in range(3): print(*arr[i])
IMPORT ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER VAR FUNC_CALL VAR NUMBER VAR FUNC_CALL VAR NUMBER ASSIGN VAR NUMBER NUMBER VAR ASSIGN VAR BIN_OP FUNC_CALL VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR BIN_OP BIN_OP NUMBER VAR VAR ASSIGN VAR NUMBER NUMBER VAR ASSIGN VAR NUMBER NUMBER VAR ASSIGN VAR NUMBER NUMB...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
I = lambda: list(map(int, input().split())) (n,) = I() x = 2**17 print(2, 3) print(x + n, x, 0) print(n, x + n, n)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR BIN_OP NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP VAR VAR VAR NUMBER EXPR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) if k == 0: print(1, 1) print(300000) exit() print(2, 3) print(2**18 - 1, 2**17, 2**17) print(k, 2**18 - 1, k)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR IF VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER EXPR FUNC_CALL VAR EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER BIN_OP NUMBER NUMBER BIN_OP NUMBER NUMBER EXPR FUNC_CALL VAR VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER VA...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
import sys input = lambda: sys.stdin.readline().rstrip() k = int(input()) n = k.bit_length() print(3, 4) print(2**n + k, k, k, 0) print(2**n, 0, k, 0) print(2**n, 2**n, 2**n + k, k)
IMPORT ASSIGN VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP BIN_OP NUMBER VAR VAR VAR VAR NUMBER EXPR FUNC_CALL VAR BIN_OP NUMBER VAR NUMBER VAR NUMBER EXPR FUNC_CALL VAR BIN_OP NUMBER VAR BIN_OP NUMBER VAR BIN_OP B...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) print(3, 3) print(2**17 + k, k, 2**17) print(2**17, 2**17 + k, k) print(k, k, k)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP BIN_OP NUMBER NUMBER VAR VAR BIN_OP NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP NUMBER NUMBER BIN_OP BIN_OP NUMBER NUMBER VAR VAR EXPR FUNC_CALL VAR VAR VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) allone = 2**18 - 1 print(3, 2) print(allone, k) print(2**17, allone) print(allone, allone - 2**17)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR BIN_OP NUMBER NUMBER VAR EXPR FUNC_CALL VAR VAR BIN_OP VAR BIN_OP NUMBER NUMBER
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
n = int(input()) k = len(bin(n)) - 2 A = [2 ** (k + 1) - 1, 2 ** (k + 1) - 1, 2**k] B = [2 ** (k + 1) - 1, n, 2 ** (k + 1) - 1] C = [2**k, 2 ** (k + 1) - 1, n] print(3, 3) print(*A) print(*B) print(*C)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR BIN_OP FUNC_CALL VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR LIST BIN_OP BIN_OP NUMBER BIN_OP VAR NUMBER NUMBER BIN_OP BIN_OP NUMBER BIN_OP VAR NUMBER NUMBER BIN_OP NUMBER VAR ASSIGN VAR LIST BIN_OP BIN_OP NUMBER BIN_OP VAR NUMBER NUMBER VAR BIN_OP BIN_OP NUMBER BIN_OP VAR ...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) b = 1 << k.bit_length() print(3, 4) print(*[k + b, k, k, 0]) print(*[b, 0, k, 0]) print(*[b, b, k + b, k])
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR BIN_OP NUMBER FUNC_CALL VAR EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR LIST BIN_OP VAR VAR VAR VAR NUMBER EXPR FUNC_CALL VAR LIST VAR NUMBER VAR NUMBER EXPR FUNC_CALL VAR LIST VAR VAR BIN_OP VAR VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) def high(a): ans = 1 a >>= 1 while a != 0: a >>= 1 ans *= 2 return ans if k == 0: print(1, 1) print(1) else: t = high(k) t = t << 1 a = t + k a1 = t A = [[(0) for i in range(4)] for i in range(3)] for i in range(3): A[0][i] = k...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_DEF ASSIGN VAR NUMBER VAR NUMBER WHILE VAR NUMBER VAR NUMBER VAR NUMBER RETURN VAR IF VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR BIN_OP VAR NUMBER ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR VAR ASSIGN VAR NUMBER VAR...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) n = len(bin(k)) - 2 mine = 2**n - 1 bob = k ^ mine print(2, 3) print(2**n + mine, 2**n + bob, bob) print(mine, 2**n + mine, mine)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR BIN_OP FUNC_CALL VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR BIN_OP BIN_OP NUMBER VAR NUMBER ASSIGN VAR BIN_OP VAR VAR EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP BIN_OP NUMBER VAR VAR BIN_OP BIN_OP NUMBER VAR VAR VAR EXPR FUNC_CALL VAR VAR BIN_OP BIN_OP NUMB...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
MOD = 998244353 T = 1 for t in range(1, T + 1): k = int(input()) if k == 0: print(1, 1) print(1) else: print(3, 4) x = 1 << 17 a = [[x + k, k, k, k], [x, k, k, x], [x, x, x + k, k]] for i in range(3): for j in range(4): print(a[i][j...
ASSIGN VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER BIN_OP VAR NUMBER ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR IF VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER ASSIGN VAR BIN_OP NUMBER NUMBER ASSIGN VAR LIST LIST BIN_OP VAR VAR VAR VAR VAR LIST VAR VAR...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
import sys input = sys.stdin.readline k = int(input()) large = 2**17 small = k ans = [[large | small, small, 0], [large, large | small, small]] print(2, 3) for line in ans: print(*line)
IMPORT ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR BIN_OP NUMBER NUMBER ASSIGN VAR VAR ASSIGN VAR LIST LIST BIN_OP VAR VAR VAR NUMBER LIST VAR BIN_OP VAR VAR VAR EXPR FUNC_CALL VAR NUMBER NUMBER FOR VAR VAR EXPR FUNC_CALL VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) b = k.bit_length() all_1 = (1 << b + 1) - 1 first_1 = 1 << b other_1 = first_1 - 1 a = [[all_1, first_1, 0], [other_1, all_1, k]] print(2, 3) for row in a: print(*row)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR BIN_OP BIN_OP NUMBER BIN_OP VAR NUMBER NUMBER ASSIGN VAR BIN_OP NUMBER VAR ASSIGN VAR BIN_OP VAR NUMBER ASSIGN VAR LIST LIST VAR VAR NUMBER LIST VAR VAR VAR EXPR FUNC_CALL VAR NUMBER NUMBER FOR VAR VAR EXPR FUNC_CALL VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
import sys reader = (s.rstrip() for s in sys.stdin) input = reader.__next__ t = int(input()) print("2 3") print(str(131072 + t) + " " + str(t) + " " + str(131072)) print(str(131072) + " " + str(131072 + t) + " " + str(t))
IMPORT ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR STRING EXPR FUNC_CALL VAR BIN_OP BIN_OP BIN_OP BIN_OP FUNC_CALL VAR BIN_OP NUMBER VAR STRING FUNC_CALL VAR VAR STRING FUNC_CALL VAR NUMBER EXPR FUNC_CALL VAR BIN_OP BIN_OP BIN_OP BIN_OP FUNC_CALL VAR NUMBER ...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
i = 0 ts = [1] while ts[-1] <= 10**5: i += 1 ts.append(2**i) def slv(k): if k == 0: print(1, 1) print(1) return t = 0 for i in ts: if i > k: t = i break t = t * 2 - 1 print(3, 3) print(t, k, t) print(t - k, t - k, t) print...
ASSIGN VAR NUMBER ASSIGN VAR LIST NUMBER WHILE VAR NUMBER BIN_OP NUMBER NUMBER VAR NUMBER EXPR FUNC_CALL VAR BIN_OP NUMBER VAR FUNC_DEF IF VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER RETURN ASSIGN VAR NUMBER FOR VAR VAR IF VAR VAR ASSIGN VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR NUMBER NUMBER EXPR ...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
import sys input = lambda: sys.stdin.readline().strip() ipnut = input k = int(ipnut()) t = 1 if k == 1: print("3 4\n7 3 3 1\n4 8 3 6\n7 7 7 3") exit(0) while t <= k: t *= 2 t1 = 2 * t - 1 print(2, 3) print(t1, k, 0) print(t, t1, k)
IMPORT ASSIGN VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER IF VAR NUMBER EXPR FUNC_CALL VAR STRING EXPR FUNC_CALL VAR NUMBER WHILE VAR VAR VAR NUMBER ASSIGN VAR BIN_OP BIN_OP NUMBER VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR VAR VAR NUMBER EXPR ...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) mx18 = (1 << 18) - 1 mx17 = (1 << 17) - 1 print(2, 3) print(mx18, k, mx17 + 1) print(mx17 + 1, mx18, mx17)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER ASSIGN VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR VAR VAR BIN_OP VAR NUMBER EXPR FUNC_CALL VAR BIN_OP VAR NUMBER VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) print(3, 4) x = 131071 - k print(262143, 131071, 131071, x) print(131072, 262144, 131071, x) print(262143, 262143, 262143, 131071)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR NUMBER NUMBER ASSIGN VAR BIN_OP NUMBER VAR EXPR FUNC_CALL VAR NUMBER NUMBER NUMBER VAR EXPR FUNC_CALL VAR NUMBER NUMBER NUMBER VAR EXPR FUNC_CALL VAR NUMBER NUMBER NUMBER NUMBER
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) print(3, 3) print(2**18 - 1, k, k) print(2**17, 2**17, 2**18 - 1) print(0, 0, k)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER VAR VAR EXPR FUNC_CALL VAR BIN_OP NUMBER NUMBER BIN_OP NUMBER NUMBER BIN_OP BIN_OP NUMBER NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) if k != 0: print(3, 3) print(2**18 - 1, 2**18 - 1 - k, 2**18 - 1 - k) print(k, k, 2**18 - 1) print(2**18 - 1 - k, 2**18 - 1 - k, k) else: print(1, 1) print(300000)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR IF VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER BIN_OP BIN_OP BIN_OP NUMBER NUMBER NUMBER VAR BIN_OP BIN_OP BIN_OP NUMBER NUMBER NUMBER VAR EXPR FUNC_CALL VAR VAR VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP ...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
import sys input = sys.stdin.readline n = int(input()) print("2 3") print((1 << 18) - 1, n, 0) print(1 << 17, (1 << 18) - 1, n)
IMPORT ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR STRING EXPR FUNC_CALL VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER VAR NUMBER EXPR FUNC_CALL VAR BIN_OP NUMBER NUMBER BIN_OP BIN_OP NUMBER NUMBER NUMBER VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) pow2 = 0 pow2x = 1 while pow2x <= k * 2: pow2 += 1 pow2x *= 2 one = pow2x - 1 zer = pow2x // 2 kek = k ans = [ [one, one, one, one, zer], [one, 0, one, kek, zer], [one, one, 0, kek, one], [one, kek, kek, 0, kek], [zer, zer, one, kek, kek], ] print(5, 5) for line in ans: ...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER WHILE VAR BIN_OP VAR NUMBER VAR NUMBER VAR NUMBER ASSIGN VAR BIN_OP VAR NUMBER ASSIGN VAR BIN_OP VAR NUMBER ASSIGN VAR VAR ASSIGN VAR LIST LIST VAR VAR VAR VAR VAR LIST VAR NUMBER VAR VAR VAR LIST VAR VAR NUMBER VAR VAR LIST VAR VAR VAR NUMBER V...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) arr = [[0, k, 0], [0, 0, k]] length = 0 t = k while t > 0: t >>= 1 length += 1 arr[1][1] = (1 << length) + k arr[1][0] = (1 << length) + ((1 << length) - 1 ^ k) arr[0][0] = (1 << length + 1) - 1 print(2, 3) for i in arr: print(*i)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR LIST LIST NUMBER VAR NUMBER LIST NUMBER NUMBER VAR ASSIGN VAR NUMBER ASSIGN VAR VAR WHILE VAR NUMBER VAR NUMBER VAR NUMBER ASSIGN VAR NUMBER NUMBER BIN_OP BIN_OP NUMBER VAR VAR ASSIGN VAR NUMBER NUMBER BIN_OP BIN_OP NUMBER VAR BIN_OP BIN_OP BIN_OP NUMBER VAR NUMBER VAR ...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
import sys input = sys.stdin.readline k = int(input()) a = 1 << k.bit_length() print(2, 3) print(a | k, k, 0) print(a, a | k, k)
IMPORT ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR BIN_OP NUMBER FUNC_CALL VAR EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP VAR VAR VAR NUMBER EXPR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) if k < k ^ 2**18 - 1: k ^= 2**18 - 1 print(2, 3) print(2**18 - 1, k ^ 2**18 - 1, k) print(k, 2**18 - 1, k ^ 2**18 - 1)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR IF VAR BIN_OP VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER BIN_OP VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER VAR EXPR FUNC_CALL VAR VAR BIN_OP BIN_OP NUMBER NUMBER N...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
from sys import stdin, stdout def outputmatrix(k): if k == 0: stdout.write("1 1\n") stdout.write("1\n") return m = 1 while m <= k: m *= 2 l = m - 1 o = l - k n = l + m r1 = [n, l, l, 0] r2 = [m, 0, l, o] r3 = [m, m, n, l] stdout.write("3 4\n") ...
FUNC_DEF IF VAR NUMBER EXPR FUNC_CALL VAR STRING EXPR FUNC_CALL VAR STRING RETURN ASSIGN VAR NUMBER WHILE VAR VAR VAR NUMBER ASSIGN VAR BIN_OP VAR NUMBER ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR LIST VAR VAR VAR NUMBER ASSIGN VAR LIST VAR NUMBER VAR VAR ASSIGN VAR LIST VAR VAR VAR VAR EXPR FUNC_CA...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) A = (1 << 18) - 1 B = 1 << 17 ans = [[A, A, A], [B, k, B], [B, B + k, k]] print(3, 3) [print(*i) for i in ans]
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER ASSIGN VAR BIN_OP NUMBER NUMBER ASSIGN VAR LIST LIST VAR VAR VAR LIST VAR VAR VAR LIST VAR BIN_OP VAR VAR VAR EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR VAR VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) res = [[(0) for _ in range(4)] for _ in range(4)] res[0][0] = (1 << 18) - 1 res[0][1] = (1 << 18) - 1 res[0][2] = 1 << 17 res[0][3] = 1 << 17 res[1][0] = 1 << 17 res[1][1] = (1 << 18) - 1 res[1][2] = k res[1][3] = 1 << 17 res[2][0] = 1 << 17 res[2][1] = k res[2][2] = (1 << 17) - 1 res[2][3] = 1 << 17 r...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER VAR FUNC_CALL VAR NUMBER VAR FUNC_CALL VAR NUMBER ASSIGN VAR NUMBER NUMBER BIN_OP BIN_OP NUMBER NUMBER NUMBER ASSIGN VAR NUMBER NUMBER BIN_OP BIN_OP NUMBER NUMBER NUMBER ASSIGN VAR NUMBER NUMBER BIN_OP NUMBER NUMBER ASSIGN VAR NUMBER NUMBER BIN_OP NUMBER NUMBER A...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
a = int(input()) p = 1 while p <= a: p *= 2 print(3, 3) print(p + a, a, 0) print(p, a, 0) print(p + a, p + a, a)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER WHILE VAR VAR VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP VAR VAR VAR NUMBER EXPR FUNC_CALL VAR VAR VAR NUMBER EXPR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
def findpow2(integer): pow2 = 1 while pow2 <= integer: pow2 *= 2 return pow2 k = int(input()) B = findpow2(k) A = 2 * B print(3, 3) print(A - 1, A - 1, B - 1) print(A - 1, B, A - 1) print(B - 1, A - 1, k)
FUNC_DEF ASSIGN VAR NUMBER WHILE VAR VAR VAR NUMBER RETURN VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR BIN_OP NUMBER VAR EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP VAR NUMBER BIN_OP VAR NUMBER BIN_OP VAR NUMBER EXPR FUNC_CALL VAR BIN_OP VAR NUMBER VAR BIN_OP VAR NU...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) print( """4 4 262143 131071 131071 0 131072 0 131071 0 131072 131072 262143 0 0 0 131071 %d""" % k )
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR BIN_OP STRING VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) lis = [([0] * 4) for i in range(3)] a = 1 << 17 lis[0][0] = a + k lis[0][1] = k lis[0][2] = k lis[0][3] = 0 lis[1][0] = a lis[1][1] = 1 lis[1][2] = k lis[1][3] = 0 lis[2][0] = a lis[2][1] = a lis[2][2] = k + a lis[2][3] = k print(3, 4) for i in lis: print(*i)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR BIN_OP LIST NUMBER NUMBER VAR FUNC_CALL VAR NUMBER ASSIGN VAR BIN_OP NUMBER NUMBER ASSIGN VAR NUMBER NUMBER BIN_OP VAR VAR ASSIGN VAR NUMBER NUMBER VAR ASSIGN VAR NUMBER NUMBER VAR ASSIGN VAR NUMBER NUMBER NUMBER ASSIGN VAR NUMBER NUMBER VAR ASSIGN VAR NUMBER NUMBER NUM...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
import sys def main(): import sys input = sys.stdin.readline K = int(input()) print(3, 3) X = (1 << K.bit_length() + 1) - 1 Y = 1 << K.bit_length() print(X, K, 0) print(Y, X, X) print(0, X, K) main()
IMPORT FUNC_DEF IMPORT ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR NUMBER NUMBER ASSIGN VAR BIN_OP BIN_OP NUMBER BIN_OP FUNC_CALL VAR NUMBER NUMBER ASSIGN VAR BIN_OP NUMBER FUNC_CALL VAR EXPR FUNC_CALL VAR VAR VAR NUMBER EXPR FUNC_CALL VAR VAR VAR VAR EXPR FUNC_CALL VAR NUMBER VAR VAR EXPR ...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
import sys input = sys.stdin.readline k = int(input()) base = 1 nk = base + k while k != 0 and base | nk == nk: base <<= 1 nk = base + k big = 1 << 17 print("3 2") print("{} {}".format(big | base | nk, nk)) print("{} {}".format(big | base, big | base | nk)) print("{} {}".format(0, base | nk))
IMPORT ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER ASSIGN VAR BIN_OP VAR VAR WHILE VAR NUMBER BIN_OP VAR VAR VAR VAR NUMBER ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP NUMBER NUMBER EXPR FUNC_CALL VAR STRING EXPR FUNC_CALL VAR FUNC_CALL STRING BIN_OP BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
from sys import stdin input = stdin.readline def A(): t = int(input()) for _ in range(t): a, b, c, d = map(int, input().split()) x, y, x1, y1, x2, y2 = map(int, input().split()) netr = b - a netu = d - c if x1 == x2 and (a > 0 or b > 0): print("No") ...
ASSIGN VAR VAR FUNC_DEF ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR VAR VAR VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR IF VAR VAR VAR NUMBER VAR NUMBER EXPR FUN...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
def main(): k = int(input()) x = 2**17 print(2, 3) print(x ^ k, x, 0) print(k, x ^ k, k) main()
FUNC_DEF ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR BIN_OP NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP VAR VAR VAR NUMBER EXPR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR EXPR FUNC_CALL VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) print( "2 3\n" + str(k + 2**17) + " " + str(k) + " 0\n" + str(2**17) + " " + str(k + 2**17) + " " + str(k) )
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR BIN_OP BIN_OP BIN_OP BIN_OP BIN_OP BIN_OP BIN_OP BIN_OP BIN_OP STRING FUNC_CALL VAR BIN_OP VAR BIN_OP NUMBER NUMBER STRING FUNC_CALL VAR VAR STRING FUNC_CALL VAR BIN_OP NUMBER NUMBER STRING FUNC_CALL VAR BIN_OP VAR BIN_OP NUMBER NUMBER STRING FUNC_CALL VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) p = 1 while p <= k: p *= 2 print(2, 3) print(p + k, k, 0) print(p, p * 2 - 1, k)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER WHILE VAR VAR VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP VAR VAR VAR NUMBER EXPR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR NUMBER NUMBER VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) n = 2**17 if k == 0: print("{} {}".format(1, 1)) print(k) else: print("{} {}".format(2, 3)) print("{} {} {}".format(n + k, k, n)) print("{} {} {}".format(n, n + k, k))
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR BIN_OP NUMBER NUMBER IF VAR NUMBER EXPR FUNC_CALL VAR FUNC_CALL STRING NUMBER NUMBER EXPR FUNC_CALL VAR VAR EXPR FUNC_CALL VAR FUNC_CALL STRING NUMBER NUMBER EXPR FUNC_CALL VAR FUNC_CALL STRING BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR FUNC_CALL STRING VAR BIN_OP VAR VA...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) s = bin(k)[2:] a = (1 << len(s)) + k b = 1 << len(s) print(2, 3) print(a, b, b) print(k, a, k)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR BIN_OP BIN_OP NUMBER FUNC_CALL VAR VAR VAR ASSIGN VAR BIN_OP NUMBER FUNC_CALL VAR VAR EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) print(3, 4) inf = 2**18 - 1 x = inf ^ k y = inf >> 1 pattern = [[inf, inf, inf, 0], [inf, 0, y, 0], [inf, x, inf, y]] for i in range(3): print(*pattern[i])
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR NUMBER NUMBER ASSIGN VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR NUMBER ASSIGN VAR LIST LIST VAR VAR VAR NUMBER LIST VAR NUMBER VAR NUMBER LIST VAR VAR VAR VAR FOR VAR FUNC_CALL VAR NUMBER EXPR FUNC_CALL VAR VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
import sys input = sys.stdin.readline K = int(input()) res = [([0] * 3) for _ in range(2)] res[0][0] = (1 << 18) - 1 res[1][1] = (1 << 18) - 1 res[0][1] = K res[-1][-1] = K res[1][0] = (1 << 18) - 1 - K print(2, 3) print(*res[0]) print(*res[1])
IMPORT ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR BIN_OP LIST NUMBER NUMBER VAR FUNC_CALL VAR NUMBER ASSIGN VAR NUMBER NUMBER BIN_OP BIN_OP NUMBER NUMBER NUMBER ASSIGN VAR NUMBER NUMBER BIN_OP BIN_OP NUMBER NUMBER NUMBER ASSIGN VAR NUMBER NUMBER VAR ASSIGN VAR NUMBER NUMBER VAR ASSIGN VAR NUMBER N...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
import sys input = sys.stdin.readline B = 262144 K = int(input()) print(3, 2) print(B - 1, K) print(B // 2, B - 1) print(0, B // 2 - 1)
IMPORT ASSIGN VAR VAR ASSIGN VAR NUMBER ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP VAR NUMBER VAR EXPR FUNC_CALL VAR BIN_OP VAR NUMBER BIN_OP VAR NUMBER EXPR FUNC_CALL VAR NUMBER BIN_OP BIN_OP VAR NUMBER NUMBER
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) if k == 0: print(1, 1) print(1) exit(0) q = bin(100000) t = pow(2, len(q) - 1) - 1 rem = bin(k) rem = rem[2:] rem = "0" * (len(bin(t)) - 2 - len(rem)) + rem alpha = 0 for i in range(len(rem)): if rem[i] == "0": alpha += pow(2, len(rem) - i - 1) ans = [t, k, 0] gns = [alpha, t, 0...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR IF VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER EXPR FUNC_CALL VAR NUMBER ASSIGN VAR FUNC_CALL VAR NUMBER ASSIGN VAR BIN_OP FUNC_CALL VAR NUMBER BIN_OP FUNC_CALL VAR VAR NUMBER NUMBER ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR VAR NUMBER ASSIGN VAR BIN_OP BIN...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
n = int(input()) d = 2 while d < 10**5: d *= 2 print(2, 3) print(n + d, d, d) print(n, n + d, n)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER WHILE VAR BIN_OP NUMBER NUMBER VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
import sys inp = sys.stdin.readline def input(): return inp().strip() def iin(): return int(input()) def lin(): return list(map(int, input().split())) def main(): T = 1 while T: T -= 1 k = iin() print(2, 3) mx = 262143 inv = mx - k a = [[mx, k...
IMPORT ASSIGN VAR VAR FUNC_DEF RETURN FUNC_CALL FUNC_CALL VAR FUNC_DEF RETURN FUNC_CALL VAR FUNC_CALL VAR FUNC_DEF RETURN FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR FUNC_DEF ASSIGN VAR NUMBER WHILE VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR EXPR FUNC_CALL VAR NUMBER NUMBER ASSIGN VAR NUMBER ASSIGN VAR BIN_OP ...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
printn = lambda x: print(x, end="") inn = lambda: int(input()) inl = lambda: list(map(int, input().split())) inm = lambda: map(int, input().split()) ins = lambda: input().strip() DBG = True BIG = 10**18 R = 10**9 + 7 def ddprint(x): if DBG: print(x) k = inn() if k == 0: print("1 1") print(3) ...
ASSIGN VAR FUNC_CALL VAR VAR STRING ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR NUMBER ASSIGN VAR BIN_OP NUMBER NUMBER ASSIGN VAR BIN_OP BIN_OP NUMBER NUMBER N...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) k = bin(k)[2:] l = len(k) a = "1" * (l + 1) a = int(a, 2) k = int(k, 2) p = a - k if k == 0: print(1, 1) print(12) else: print(3, 4) print(a, a, a, p) print(p, 0, k, p) print(p, p, a, k)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR BIN_OP STRING BIN_OP VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR BIN_OP VAR VAR IF VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER EX...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
import sys input = sys.stdin.readline def main(): K = int(input()) if K == 0: print(1, 1) print(300000) else: print(3, 3) print(131072 + K, 131072 + K, 131072) print(131072, K, 131072) print(131072, 131072 + K, K) main()
IMPORT ASSIGN VAR VAR FUNC_DEF ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR IF VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP NUMBER VAR BIN_OP NUMBER VAR NUMBER EXPR FUNC_CALL VAR NUMBER VAR NUMBER EXPR FUNC_CALL VAR NUMBER BIN_OP NUMBER VAR V...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
K = int(input()) a = 2**18 - 1 b = 2**17 c = 2**17 - 1 print(3, 4) print(a, a, b, b) print(b, K, c, b) print(b, b, a, c)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER ASSIGN VAR BIN_OP NUMBER NUMBER ASSIGN VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR VAR VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
from sys import stderr def print_mx(mx): print(len(mx), len(mx[0])) for row in mx: print(*row) def find_breaking_mx(k): if k == 0: return ((0,),) i_bit = 0 while k >> i_bit & 1: i_bit += 1 a = k | 1 << i_bit a_prime = 1 << i_bit while a >> i_bit: i_bit...
FUNC_DEF EXPR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL VAR VAR NUMBER FOR VAR VAR EXPR FUNC_CALL VAR VAR FUNC_DEF IF VAR NUMBER RETURN NUMBER ASSIGN VAR NUMBER WHILE BIN_OP BIN_OP VAR VAR NUMBER VAR NUMBER ASSIGN VAR BIN_OP VAR BIN_OP NUMBER VAR ASSIGN VAR BIN_OP NUMBER VAR WHILE BIN_OP VAR VAR VAR NUMBER ASSIGN VAR B...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) dp = [] c = 2**17 dp.append([c + k, k, k]) dp.append([c, k + c, k + c]) dp.append([k, k + c, k]) print(3, 3) for a, b, c in dp: print(a, b, c)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR LIST ASSIGN VAR BIN_OP NUMBER NUMBER EXPR FUNC_CALL VAR LIST BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR LIST VAR BIN_OP VAR VAR BIN_OP VAR VAR EXPR FUNC_CALL VAR LIST VAR BIN_OP VAR VAR VAR EXPR FUNC_CALL VAR NUMBER NUMBER FOR VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR VAR V...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) matrix = [[262143, k, k, 0], [131072, 0, k, 0], [131072, 262143, 262143, k]] print("3 4") for x in matrix: print(*x)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR LIST LIST NUMBER VAR VAR NUMBER LIST NUMBER NUMBER VAR NUMBER LIST NUMBER NUMBER NUMBER VAR EXPR FUNC_CALL VAR STRING FOR VAR VAR EXPR FUNC_CALL VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) c = 0 while k + 1 >= 2**c: c += 1 holder = k + 1 if (k + 1) % 2 == 0: holder = k + 2 solution = [ [2 ** (c + 1) - 1, holder, 1], [2**c, k + 1, 1], [2**c, 2**c + holder, holder], ] print("3 3") for i in range(3): print(" ".join(map(str, solution[i])))
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER WHILE BIN_OP VAR NUMBER BIN_OP NUMBER VAR VAR NUMBER ASSIGN VAR BIN_OP VAR NUMBER IF BIN_OP BIN_OP VAR NUMBER NUMBER NUMBER ASSIGN VAR BIN_OP VAR NUMBER ASSIGN VAR LIST LIST BIN_OP BIN_OP NUMBER BIN_OP VAR NUMBER NUMBER VAR NUMBER LIST BIN_OP NUMBER VAR BIN_OP VA...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input().strip()) print("2 3") print("{} {} {}".format((2 << 16) + k, k, 0)) print("{} {} {}".format(2 << 16, (2 << 16) + k, k))
ASSIGN VAR FUNC_CALL VAR FUNC_CALL FUNC_CALL VAR EXPR FUNC_CALL VAR STRING EXPR FUNC_CALL VAR FUNC_CALL STRING BIN_OP BIN_OP NUMBER NUMBER VAR VAR NUMBER EXPR FUNC_CALL VAR FUNC_CALL STRING BIN_OP NUMBER NUMBER BIN_OP BIN_OP NUMBER NUMBER VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
def pow(base, exp): res = 1 while exp > 0: if exp % 2: res = res * base exp //= 2 base = base * base return res def main(): maxi = pow(2, 18) k = int(input()) a = [[] for i in range(4)] a[0] = [(maxi - 1) for i in range(4)] a[1] = [maxi // 2, maxi //...
FUNC_DEF ASSIGN VAR NUMBER WHILE VAR NUMBER IF BIN_OP VAR NUMBER ASSIGN VAR BIN_OP VAR VAR VAR NUMBER ASSIGN VAR BIN_OP VAR VAR RETURN VAR FUNC_DEF ASSIGN VAR FUNC_CALL VAR NUMBER NUMBER ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR LIST VAR FUNC_CALL VAR NUMBER ASSIGN VAR NUMBER BIN_OP VAR NUMBER VAR FUNC_CALL VAR...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) print(3, 4) print(262143, k, k, 0) print(131072, 0, k, 0) print(131072, 131072, 262143, 131071)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER VAR VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER NUMBER NUMBER
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) print(3, 3) a = [[(0) for _ in range(3)] for _ in range(3)] CONST = 1 while CONST < 100000: CONST = CONST << 1 CONST = CONST | 1 CONST = CONST << 1 | 1 a[0][0] = CONST a[0][1] = CONST a[1][0] = CONST a[2][1] = CONST a[1][1] = k a[2][2] = k a[2][0] = CONST ^ k for i in range(len(a)): for j i...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR NUMBER NUMBER ASSIGN VAR NUMBER VAR FUNC_CALL VAR NUMBER VAR FUNC_CALL VAR NUMBER ASSIGN VAR NUMBER WHILE VAR NUMBER ASSIGN VAR BIN_OP VAR NUMBER ASSIGN VAR BIN_OP VAR NUMBER ASSIGN VAR BIN_OP BIN_OP VAR NUMBER NUMBER ASSIGN VAR NUMBER NUMBER VAR ASSIGN VAR NUMB...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) maxx = 262143 print(3, 4) print(maxx, maxx, maxx, 0) print(maxx ^ k, 0, k, 0) print(maxx, maxx, maxx, k)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR VAR VAR VAR NUMBER EXPR FUNC_CALL VAR BIN_OP VAR VAR NUMBER VAR NUMBER EXPR FUNC_CALL VAR VAR VAR VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
from sys import stdin input = stdin.readline k = int(input()) if k == 0: print(1, 1) print(300000) else: print(3, 4) print(2**18 - 1, 2**17 - 1, 2**17 - 1, 1) print(2**17, 2**18, 2**17 - 1, 0) print(2**18 - 1, 2**18 - 1, 2**18 - 1, k)
ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR IF VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER BIN_OP BIN_OP NUMBER NUMBER NUMBER BIN_OP BIN_OP NUMBER NUMBER NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP NUM...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) s = k.bit_length() print(2, 3) print(2**s + k, k, 0) print(2**s, 2**s + k, k)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP BIN_OP NUMBER VAR VAR VAR NUMBER EXPR FUNC_CALL VAR BIN_OP NUMBER VAR BIN_OP BIN_OP NUMBER VAR VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
d = int(input()) p = 1 while p - 1 < d: p *= 2 p *= 2 full = p - 1 top = p // 2 print("3 3") print(full, d, top) print(top, d, top) print(top, full, d)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER WHILE BIN_OP VAR NUMBER VAR VAR NUMBER VAR NUMBER ASSIGN VAR BIN_OP VAR NUMBER ASSIGN VAR BIN_OP VAR NUMBER EXPR FUNC_CALL VAR STRING EXPR FUNC_CALL VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) if k == 0: print("1 1\n1") else: print("3 2") upper = 1 while upper <= k: upper = upper * 2 print(upper + k, k) print(upper, upper * 2 - 1) print(0, k)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR IF VAR NUMBER EXPR FUNC_CALL VAR STRING EXPR FUNC_CALL VAR STRING ASSIGN VAR NUMBER WHILE VAR VAR ASSIGN VAR BIN_OP VAR NUMBER EXPR FUNC_CALL VAR BIN_OP VAR VAR VAR EXPR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) if k == 0: print(1, 1) print(1) else: st2 = 1 print(3, 4) while st2 <= k: st2 *= 2 a = [([0] * 4) for i in range(3)] a = [ [2 * st2 - 1, st2 - 1, st2 - 1, 0], [2 * st2 - 1 - k, 0, st2 - 1, 0], [2 * st2 - 1, 2 * st2 - 1, 2 * st2 - 1, st2 - 1], ...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR IF VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER ASSIGN VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER WHILE VAR VAR VAR NUMBER ASSIGN VAR BIN_OP LIST NUMBER NUMBER VAR FUNC_CALL VAR NUMBER ASSIGN VAR LIST LIST BIN_OP BIN_OP NUMBER VAR NUMBER BIN_OP VAR NUMBER...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
n = int(input()) print(2, 3) print(n + 2**17, end=" ") print(n, end=" ") print(0) print(2**17, end=" ") print(n + 2**17, end=" ") print(n)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP VAR BIN_OP NUMBER NUMBER STRING EXPR FUNC_CALL VAR VAR STRING EXPR FUNC_CALL VAR NUMBER EXPR FUNC_CALL VAR BIN_OP NUMBER NUMBER STRING EXPR FUNC_CALL VAR BIN_OP VAR BIN_OP NUMBER NUMBER STRING EXPR FUNC_CALL VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) s = bin(k)[2:] print(2, 3) print(int("1" + s, 2), k, 0) print(int("1" + "0" * len(s), 2), int("1" + s, 2), k)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR FUNC_CALL VAR BIN_OP STRING VAR NUMBER VAR NUMBER EXPR FUNC_CALL VAR FUNC_CALL VAR BIN_OP STRING BIN_OP STRING FUNC_CALL VAR VAR NUMBER FUNC_CALL VAR BIN_OP STRING VAR NUMBER VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) k_ = int("1" + "0" * (len(bin(k)) - 2), 2) k_or = k_ | k print("3 3") print(str(k_or) + " " + str(k_) + " " + str(k_)) print(str(k) + " " + str(k_) + " " + str(k_)) print(str(k) + " " + str(k_or) + " " + str(k))
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR BIN_OP STRING BIN_OP STRING BIN_OP FUNC_CALL VAR FUNC_CALL VAR VAR NUMBER NUMBER ASSIGN VAR BIN_OP VAR VAR EXPR FUNC_CALL VAR STRING EXPR FUNC_CALL VAR BIN_OP BIN_OP BIN_OP BIN_OP FUNC_CALL VAR VAR STRING FUNC_CALL VAR VAR STRING FUNC_CALL VAR VAR EXPR FUN...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
import sys line = sys.stdin.readline() n = int(line.strip()) def solve(n): if n == 0: print("1 1") print("1") return print("3 3") arr = [[(0) for _ in range(3)] for _ in range(3)] p = len(bin(n)[2:]) arr[0][0] = 2 ** (p + 1) - 1 arr[0][1] = 2 ** (p + 1) - 1 arr[1][...
IMPORT ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_DEF IF VAR NUMBER EXPR FUNC_CALL VAR STRING EXPR FUNC_CALL VAR STRING RETURN EXPR FUNC_CALL VAR STRING ASSIGN VAR NUMBER VAR FUNC_CALL VAR NUMBER VAR FUNC_CALL VAR NUMBER ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR NUMBER NUMBE...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
def getMaxBinOnes(n): f = n b = 1 while b < n: n = n | b b *= 2 b *= 2 return b - 1, b - 1 - f k = int(input()) bait, trap = getMaxBinOnes(k) matrix = [] matrix.append([bait, bait, bait, 0]) matrix.append([trap, 0, k, 0]) matrix.append([bait, bait, bait, k]) if k == 0: matrix =...
FUNC_DEF ASSIGN VAR VAR ASSIGN VAR NUMBER WHILE VAR VAR ASSIGN VAR BIN_OP VAR VAR VAR NUMBER VAR NUMBER RETURN BIN_OP VAR NUMBER BIN_OP BIN_OP VAR NUMBER VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR ASSIGN VAR LIST EXPR FUNC_CALL VAR LIST VAR VAR VAR NUMBER EXPR FUNC_CALL VAR LIST VAR NUM...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) A = 131071 B = A - k C = 2 * A + 1 D = C - A print(3, 3) m = [[C, A, B], [D, C, B], [0, C, A]] for l in m: print(*l)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP BIN_OP NUMBER VAR NUMBER ASSIGN VAR BIN_OP VAR VAR EXPR FUNC_CALL VAR NUMBER NUMBER ASSIGN VAR LIST LIST VAR VAR VAR LIST VAR VAR VAR LIST NUMBER VAR VAR FOR VAR VAR EXPR FUNC_CALL VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
n = 4 m = 4 k = int(input()) a = [ [131072 + k, k, k, k], [131072, 0, k, k], [131072, 0, k, 0], [131072, 131072, 131072 + k, k], ] print(n, m) for row in a: print(*row)
ASSIGN VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR LIST LIST BIN_OP NUMBER VAR VAR VAR VAR LIST NUMBER NUMBER VAR VAR LIST NUMBER NUMBER VAR NUMBER LIST NUMBER NUMBER BIN_OP NUMBER VAR VAR EXPR FUNC_CALL VAR VAR VAR FOR VAR VAR EXPR FUNC_CALL VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) n, m = 2, 3 mat = [([0] * 3) for i in range(2)] kbits = 0 x = k while x: x >>= 1 kbits += 1 start = 1 for i in range(kbits): start = (start << 1) + 1 x = 1 << kbits mat[0][0] = start mat[0][1] = x mat[1][0] = k mat[1][1] = x + k mat[1][2] = k print(n, m) for row in mat: print(*row)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR NUMBER NUMBER ASSIGN VAR BIN_OP LIST NUMBER NUMBER VAR FUNC_CALL VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR VAR WHILE VAR VAR NUMBER VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR NUMBER NUMBER ASSIGN VAR BIN_OP NUMBER VAR ASSIGN VA...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) if k == 0: print(1, 1) print(100) else: print(3, 3) print(2**18 - 1, 2**18 - 1, 2**17) print(2**18 - 1, k, 2**17 + k) print(2**17, 2**17 + k, k)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR IF VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER BIN_OP BIN_OP NUMBER NUMBER NUMBER BIN_OP NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER VAR BIN_OP ...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input("")) print("2 3") a = 2**17 + k b = 2**17 x = k c = 2**18 - 1 d = k e = 0 print(str(a) + " " + str(b) + " " + str(e)) print(str(x) + " " + str(c) + " " + str(d))
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR STRING EXPR FUNC_CALL VAR STRING ASSIGN VAR BIN_OP BIN_OP NUMBER NUMBER VAR ASSIGN VAR BIN_OP NUMBER NUMBER ASSIGN VAR VAR ASSIGN VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER ASSIGN VAR VAR ASSIGN VAR NUMBER EXPR FUNC_CALL VAR BIN_OP BIN_OP BIN_OP BIN_OP FUNC_CALL VAR VAR STRING FUNC_CA...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) if k == 0: print(1, 1) print(1) else: temp = k cnt = 0 while temp > 0: cnt += 1 temp = temp >> 1 arr = [] for x in range(3): arr.append([k, k, k, k]) arr[1][0] = arr[1][1] = 1 << cnt arr[0][3] = arr[1][3] = 0 arr[0][0] = (1 << cnt + 1) - 1...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR IF VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER ASSIGN VAR VAR ASSIGN VAR NUMBER WHILE VAR NUMBER VAR NUMBER ASSIGN VAR BIN_OP VAR NUMBER ASSIGN VAR LIST FOR VAR FUNC_CALL VAR NUMBER EXPR FUNC_CALL VAR LIST VAR VAR VAR VAR ASSIGN VAR NUMBER NUMBER VAR NUMB...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
def f(): k = int(input()) full = (1 << 18) - 1 fake = 1 << 17 M = [[full, fake, full], [k, full, full], [full, full, k]] print("3 3") for row in M: print(" ".join(str(num) for num in row)) f()
FUNC_DEF ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER ASSIGN VAR BIN_OP NUMBER NUMBER ASSIGN VAR LIST LIST VAR VAR VAR LIST VAR VAR VAR LIST VAR VAR VAR EXPR FUNC_CALL VAR STRING FOR VAR VAR EXPR FUNC_CALL VAR FUNC_CALL STRING FUNC_CALL VAR VAR VAR VAR EXPR FUNC_CALL VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
from sys import stdin, stdout def main(): n = int(stdin.readline()) if n == 0: stdout.write("1 1\n300") else: stdout.write("3 3\n") pw = 1 while pw <= n: pw *= 2 start = pw + n stdout.write(str(start) + " " + str(pw) + " " + str(pw) + "\n") ...
FUNC_DEF ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR IF VAR NUMBER EXPR FUNC_CALL VAR STRING EXPR FUNC_CALL VAR STRING ASSIGN VAR NUMBER WHILE VAR VAR VAR NUMBER ASSIGN VAR BIN_OP VAR VAR EXPR FUNC_CALL VAR BIN_OP BIN_OP BIN_OP BIN_OP BIN_OP FUNC_CALL VAR VAR STRING FUNC_CALL VAR VAR STRING FUNC_CALL VAR VAR STRING EXPR FUN...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
n = int(input()) print(3, 4) a = [ [262143, 262143, 262143, 1], [262143, 262143, n, 131072], [262143, 131072, 262143, n], ] for i in a: print(*i)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR NUMBER NUMBER ASSIGN VAR LIST LIST NUMBER NUMBER NUMBER NUMBER LIST NUMBER NUMBER VAR NUMBER LIST NUMBER NUMBER NUMBER VAR FOR VAR VAR EXPR FUNC_CALL VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
(K,) = map(int, input().split()) ln = len(bin(K)) - 2 print(3, 2) print((1 << ln + 1) - 1, 1 << ln) print(K, (1 << ln + 1) - 1) print(0, K)
ASSIGN VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR BIN_OP FUNC_CALL VAR FUNC_CALL VAR VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP BIN_OP NUMBER BIN_OP VAR NUMBER NUMBER BIN_OP NUMBER VAR EXPR FUNC_CALL VAR VAR BIN_OP BIN_OP NUMBER BIN_OP VAR NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
import sys def input(): return sys.stdin.readline()[:-1] k = int(input()) x = 2**17 print(2, 3) print(x + k, x, 0) print(k, x + k, k)
IMPORT FUNC_DEF RETURN FUNC_CALL VAR NUMBER ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR BIN_OP NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR BIN_OP VAR VAR VAR NUMBER EXPR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) if k == 0: print("1 1") print("5") else: print("3 2") p2 = 1 while p2 <= k: p2 *= 2 ones = p2 * 2 - 1 print(ones, k) print(p2, ones) print(0, k)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR IF VAR NUMBER EXPR FUNC_CALL VAR STRING EXPR FUNC_CALL VAR STRING EXPR FUNC_CALL VAR STRING ASSIGN VAR NUMBER WHILE VAR VAR VAR NUMBER ASSIGN VAR BIN_OP BIN_OP VAR NUMBER NUMBER EXPR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR NUMBER VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) trump = pow(2, 17) mask = pow(2, 18) - 1 print(3, 3) ans = [[(0) for i in range(3)] for j in range(3)] ans[0][0] = mask ans[0][1] = k ans[0][2] = 0 ans[1][0] = trump ans[1][1] = mask ans[1][2] = k ans[2][0] = 0 ans[2][1] = k ans[2][2] = k for i in range(3): for j in range(3): print(ans[i][j...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR NUMBER NUMBER ASSIGN VAR BIN_OP FUNC_CALL VAR NUMBER NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER ASSIGN VAR NUMBER VAR FUNC_CALL VAR NUMBER VAR FUNC_CALL VAR NUMBER ASSIGN VAR NUMBER NUMBER VAR ASSIGN VAR NUMBER NUMBER VAR ASSIGN VAR NUMBER NUMBER NUMBE...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
import sys def input(): return sys.stdin.readline().strip() def iinput(): return int(input()) def rinput(): return map(int, input().split()) def rlinput(): return list(map(int, input().split())) def main(): def pro(a, b, x, x1, x2): if (a == -2 * b or x != x1 or x != x2 or b == 0)...
IMPORT FUNC_DEF RETURN FUNC_CALL FUNC_CALL VAR FUNC_DEF RETURN FUNC_CALL VAR FUNC_CALL VAR FUNC_DEF RETURN FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR FUNC_DEF RETURN FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR FUNC_DEF FUNC_DEF IF VAR BIN_OP NUMBER VAR VAR VAR VAR VAR VAR NUMBER VAR BIN_OP BIN_OP VAR VAR VAR...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
n = int(input()) print("3 3") print(262143, end=" ") print(262143, end=" ") print(n) print("0 131072 262143") print("0 0", end=" ") print(n)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR STRING EXPR FUNC_CALL VAR NUMBER STRING EXPR FUNC_CALL VAR NUMBER STRING EXPR FUNC_CALL VAR VAR EXPR FUNC_CALL VAR STRING EXPR FUNC_CALL VAR STRING STRING EXPR FUNC_CALL VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) if k == 0: print(1, 1) print(0) exit() maxx = 3 * 10**5 for a in range(1, maxx): if a + k <= maxx and a + k & a == a: r = a + k m = r + 1 p = m | r if r & m < a: print(3, 4) print(p, r, r, r) print(m, 0, r, a) ...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR IF VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER EXPR FUNC_CALL VAR ASSIGN VAR BIN_OP NUMBER BIN_OP NUMBER NUMBER FOR VAR FUNC_CALL VAR NUMBER VAR IF BIN_OP VAR VAR VAR BIN_OP BIN_OP VAR VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR NUMBER ASS...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) if k == 0: print(1, 1) print(0) else: cnt = 1 while cnt <= k: cnt *= 2 res = [[(0) for i in range(3)] for j in range(3)] mx = pow(2, 18) - 1 res[0][2] = res[2][0] = cnt res[1][2] = res[2][1] = mx res[0][0] = res[0][1] = res[1][0] = mx res[2][2] = res[1][1...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR IF VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER ASSIGN VAR NUMBER WHILE VAR VAR VAR NUMBER ASSIGN VAR NUMBER VAR FUNC_CALL VAR NUMBER VAR FUNC_CALL VAR NUMBER ASSIGN VAR BIN_OP FUNC_CALL VAR NUMBER NUMBER NUMBER ASSIGN VAR NUMBER NUMBER VAR NUMBER NUMBER V...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
n = int(input()) if n == 0: print(1, 1) print(1234) exit() b = bin(n)[2:] c = len(b) * "0" b = "1" + b nw = int(b, 2) c = "1" + c nw1 = int(c, 2) print(3, 3) print(nw, n, n) print(nw, nw1, nw) print(nw, nw1, n)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR IF VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR NUMBER EXPR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR BIN_OP FUNC_CALL VAR VAR STRING ASSIGN VAR BIN_OP STRING VAR ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR BIN_OP STRING VAR ASSIGN VAR FUNC_...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
n = int(input()) q = 1 << 17 mat = [[q + n, n], [q, q + n], [q, q - 1]] print(3, 2) print(*mat[0]) print(*mat[1]) print(*mat[2])
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR BIN_OP NUMBER NUMBER ASSIGN VAR LIST LIST BIN_OP VAR VAR VAR LIST VAR BIN_OP VAR VAR LIST VAR BIN_OP VAR NUMBER EXPR FUNC_CALL VAR NUMBER NUMBER EXPR FUNC_CALL VAR VAR NUMBER EXPR FUNC_CALL VAR VAR NUMBER EXPR FUNC_CALL VAR VAR NUMBER
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
k = int(input()) c = 1 << 17 x = c + k l = [[x, k, k, 0], [c, 0, k, 0], [c, c, x, k]] print(3, 4) for r in l: print(*r)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR BIN_OP NUMBER NUMBER ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR LIST LIST VAR VAR VAR NUMBER LIST VAR NUMBER VAR NUMBER LIST VAR VAR VAR VAR EXPR FUNC_CALL VAR NUMBER NUMBER FOR VAR VAR EXPR FUNC_CALL VAR VAR
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
n = int(input()) B = [0] * 4 for i in range(4): B[i] = [0] * 4 x = 18 B[0][0] = (1 << x) - 1 for i in range(4): for j in range(4): B[i][j] = B[0][0] B[1][1] = (1 << x - 1) - 1 B[2][0] = B[1][1] + 1 B[1][2] = 2 * B[2][0] B[2][2] = n print(3, 3) for i in range(3): for j in range(3): print(B[i]...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR BIN_OP LIST NUMBER NUMBER FOR VAR FUNC_CALL VAR NUMBER ASSIGN VAR VAR BIN_OP LIST NUMBER NUMBER ASSIGN VAR NUMBER ASSIGN VAR NUMBER NUMBER BIN_OP BIN_OP NUMBER VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER ASSIGN VAR VAR VAR VAR NUMBER NUMBER ASSI...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
from sys import stdin, stdout def cout(x): print(x, end=" ") return k = int(input()) a = 2**18 - 1 b = 2**17 print("3 3") print(str(a) + " " + str(a) + " " + str(b)) print(str(b) + " " + str(k) + " " + str(a)) print(str(b) + " " + str(a) + " " + str(k))
FUNC_DEF EXPR FUNC_CALL VAR VAR STRING RETURN ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER ASSIGN VAR BIN_OP NUMBER NUMBER EXPR FUNC_CALL VAR STRING EXPR FUNC_CALL VAR BIN_OP BIN_OP BIN_OP BIN_OP FUNC_CALL VAR VAR STRING FUNC_CALL VAR VAR STRING FUNC_CALL VAR VAR EXPR FUNC_CALL V...
Bob is playing a game named "Walk on Matrix". In this game, player is given an n × m matrix A=(a_{i,j}), i.e. the element in the i-th row in the j-th column is a_{i,j}. Initially, player is located at position (1,1) with score a_{1,1}. To reach the goal, position (n,m), player can move right or down, i.e. move from ...
def isKthBitSet(n, k): if n & 1 << k - 1: return True else: return False k = int(input()) ls = [(0) for i in range(18)] for i in range(18): if isKthBitSet(k, i + 1): ls[i] = 1 k_ = 0 for i in range(18): if ls[i] == 0: k_ += 2**i print(3, 3) print(k + 2**17, k + 2**17, k...
FUNC_DEF IF BIN_OP VAR BIN_OP NUMBER BIN_OP VAR NUMBER RETURN NUMBER RETURN NUMBER ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER VAR FUNC_CALL VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER IF FUNC_CALL VAR VAR BIN_OP VAR NUMBER ASSIGN VAR VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER IF VAR VAR NUMBER ...