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You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
for _ in range(int(input())): p, f = map(int, input().split()) sn, an = map(int, input().split()) s, a = map(int, input().split()) if a < s: s, a = a, s sn, an = an, sn i = 0 ans = 0 while i <= sn and i * s <= p: x = sn - i y = an t = p - i * s temp_ans = i if y * a < t: temp_ans += y y = 0 else: xx = t // a temp_ans += xx y -= xx t = f if x * s < t: t -= x * s temp_ans += x x = 0 if y * a < t: temp_ans += y t -= y * a y = 0 else: xx = t // a temp_ans += xx ans = max(ans, temp_ans) else: xx = t // s temp_ans += xx ans = max(ans, temp_ans) i += 1 print(ans)
FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER WHILE VAR VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR VAR IF BIN_OP VAR VAR VAR VAR VAR ASSIGN VAR NUMBER ASSIGN VAR BIN_OP VAR VAR VAR VAR VAR VAR ASSIGN VAR VAR IF BIN_OP VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR NUMBER IF BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR NUMBER ASSIGN VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR VAR NUMBER EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
t = int(input()) i = 0 while i < t: pf = list(map(int, input().split())) Q = list(map(int, input().split())) sw = list(map(int, input().split())) p = pf[0] f = pf[1] if sw[0] <= sw[1]: Qs = Q[0] Qw = Q[1] else: Qs = Q[1] Qw = Q[0] s = min(sw) w = max(sw) answer = 0 j = 0 while j <= min(Qs, p // s): s1 = j w1 = min(Qw, (p - s1 * s) // w) s2 = min(Qs - s1, f // s) w2 = min(Qw - w1, (f - s2 * s) // w) answer = max(answer, s1 + s2 + w1 + w2) j += 1 print(answer) i += 1
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER WHILE VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR NUMBER ASSIGN VAR VAR NUMBER IF VAR NUMBER VAR NUMBER ASSIGN VAR VAR NUMBER ASSIGN VAR VAR NUMBER ASSIGN VAR VAR NUMBER ASSIGN VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER WHILE VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR VAR NUMBER EXPR FUNC_CALL VAR VAR VAR NUMBER
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
for _ in range(int(input())): n, k = map(int, input().split()) cs, cw = map(int, input().split()) ps, pw = map(int, input().split()) if pw > ps: ps, pw = pw, ps cs, cw = cw, cs ans = 0 mx = 0 for i in range(cs + 1): if i * ps > n: break a = i + min(cw, (n - i * ps) // pw) ncs = cs - i ncw = cw - min(cw, (n - i * ps) // pw) a += min(ncw, k // pw) a += min(ncs, (k - min(ncw, k // pw) * pw) // ps) ans = max(a, ans) print(ans)
FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP FUNC_CALL VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
import sys input = sys.stdin.readline for _ in range(int(input())): p, f = map(int, input().split()) c1, c2 = map(int, input().split()) s, w = map(int, input().split()) xx = min(c1, p // s) ans = 0 for i in range(0, xx + 1): tem = 0 cc = p - s * i tem += i axe = min(c2, cc // w) tem += axe left = c2 - axe if s <= w: swo = min(c1 - i, f // s) tem += swo cc = f - swo * s tem += min(left, cc // w) else: axe = min(left, f // w) tem += axe cc = f - axe * w tem += min(c1 - i, cc // s) ans = max(ans, tem) print(ans)
IMPORT ASSIGN VAR VAR FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER BIN_OP VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR IF VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
def read_int(): return int(input().strip()) def read_ints(): return list(map(int, input().strip().split())) def read_floats(): return list(map(float, input().strip().split())) def read_str(): return input().strip() def solve_t(): p, f = read_ints() cnt_s, cnt_w = read_ints() s, w = read_ints() if s > w: s, w = w, s cnt_s, cnt_w = cnt_w, cnt_s ans = 0 for ps in range(cnt_s + 1): if ps * s > p: break pw = min(cnt_w, (p - ps * s) // w) fs = min(cnt_s - ps, f // s) fw = min(cnt_w - pw, (f - fs * s) // w) ans = max(ans, ps + pw + fs + fw) print(ans) def solve(): t = read_int() for _ in range(t): solve_t() solve()
FUNC_DEF RETURN FUNC_CALL VAR FUNC_CALL FUNC_CALL VAR FUNC_DEF RETURN FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL FUNC_CALL VAR FUNC_DEF RETURN FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL FUNC_CALL VAR FUNC_DEF RETURN FUNC_CALL FUNC_CALL VAR FUNC_DEF ASSIGN VAR VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR FUNC_DEF ASSIGN VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR EXPR FUNC_CALL VAR EXPR FUNC_CALL VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
t = int(input()) for _ in range(t): p, f = map(int, input().split()) cnts, cntw = map(int, input().split()) s, w = map(int, input().split()) ans = 0 if s >= w: pass else: s, w = w, s cnts, cntw = cntw, cnts for i in range(cntw + 1): curp, curf = p, f curcnts, curcntw = cnts, cntw temp = 0 if i * w <= curp: temp += i curp -= i * w else: continue q, r = divmod(curp, s) if q >= curcnts: temp += curcnts curcnts = 0 else: temp += q curcnts -= q q, r = divmod(curf, w) if q >= cntw - i: temp += cntw - i curf -= w * (cntw - i) else: temp += q curf -= w * q q, r = divmod(curf, s) if q >= curcnts: temp += curcnts curcnts = 0 else: temp += q curcnts -= q ans = max(temp, ans) print(ans)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR NUMBER IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER IF BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR IF VAR VAR VAR VAR ASSIGN VAR NUMBER VAR VAR VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR IF VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR VAR BIN_OP VAR BIN_OP VAR VAR VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR IF VAR VAR VAR VAR ASSIGN VAR NUMBER VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
import sys sys.setrecursionlimit(10**5) int1 = lambda x: int(x) - 1 p2D = lambda x: print(*x, sep="\n") def II(): return int(sys.stdin.readline()) def MI(): return map(int, sys.stdin.readline().split()) def LI(): return list(map(int, sys.stdin.readline().split())) def LLI(rows_number): return [LI() for _ in range(rows_number)] def SI(): return sys.stdin.readline()[:-1] for _ in range(II()): p, f = MI() cs, cw = MI() s, w = MI() if s > w: s, w = w, s cs, cw = cw, cs ans = 0 for i in range(cs + 1): if i * s > p: break pw = (p - i * s) // w fs = min(cs - i, f // s) fw = min((f - fs * s) // w, cw - pw) cur = i + pw + fs + fw ans = max(ans, cur) print(ans)
IMPORT EXPR FUNC_CALL VAR BIN_OP NUMBER NUMBER ASSIGN VAR BIN_OP FUNC_CALL VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR STRING FUNC_DEF RETURN FUNC_CALL VAR FUNC_CALL VAR FUNC_DEF RETURN FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR FUNC_DEF RETURN FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR FUNC_DEF RETURN FUNC_CALL VAR VAR FUNC_CALL VAR VAR FUNC_DEF RETURN FUNC_CALL VAR NUMBER FOR VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
gans = [] for _ in range(int(input())): p, f = map(int, input().split()) n, m = map(int, input().split()) s, w = map(int, input().split()) if s > w: s, w = w, s n, m = m, n ans = 0 for i in range(min(n, p // s) + 1): j = min(n - i, f // s) p1 = p - i * s f1 = f - j * s ansi = i + j + min(f1 // w + p1 // w, m) ans = max(ans, ansi) gans.append(ans) print("\n".join(map(str, gans)))
ASSIGN VAR LIST FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR BIN_OP VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR VAR FUNC_CALL VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR EXPR FUNC_CALL VAR FUNC_CALL STRING FUNC_CALL VAR VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
from sys import stdin, stdout for _ in range(int(input())): p, f = map(int, input().split()) s, x = map(int, input().split()) sw, xw = map(int, input().split()) if xw < sw: sw, xw = xw, sw s, x = x, s ans = 0 for i in range(s + 1): temp = 0 f1 = f p1 = p s1 = s x1 = x if i * sw <= p1: temp += i p1 -= i * sw s1 -= i c = min(p1 // xw, x1) x1 -= c temp += c c = min(f1 // sw, s1) f1 -= c * sw temp += c temp += min(f1 // xw, x1) ans = max(ans, temp) print(ans)
FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR IF BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
def main(): myCapacity, folCapacity = map(int, input().strip().split()) swords, axes = map(int, input().strip().split()) swordWeight, axeWeight = map(int, input().strip().split()) if swordWeight > axeWeight: swordWeight, axeWeight = axeWeight, swordWeight swords, axes = axes, swords maxWeapons = 0 for takenSword in range(swords + 1): if takenSword * swordWeight > myCapacity: continue folTakenSword = min(swords - takenSword, folCapacity // swordWeight) leftMyCapacity = myCapacity - swordWeight * takenSword leftFolCapacity = folCapacity - swordWeight * folTakenSword takenAxe = min(leftMyCapacity // axeWeight, axes) folTakenAxe = min(leftFolCapacity // axeWeight, axes - takenAxe) maxWeapons = max( maxWeapons, takenSword + folTakenSword + takenAxe + folTakenAxe ) print(maxWeapons) for _ in range(int(input())): main()
FUNC_DEF ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
t = int(input()) for _ in range(t): P, F = map(int, input().split()) cs, cw = map(int, input().split()) S, W = map(int, input().split()) p = max(P, F) f = min(P, F) s = min(S, W) w = max(S, W) if S > W: cs, cw = cw, cs ans = 0 for i in range(min(cw, p // w) + 1): val = 0 myaxes = i myswords = min((p - myaxes * w) // s, cs) hisswords = min(cs - myswords, f // s) hisaxes = min((f - hisswords * s) // w, cw - myaxes) val += myaxes + myswords + hisswords + hisaxes ans = max(ans, val) print(ans)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR BIN_OP VAR VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
for i in range(int(input())): p, f = map(int, input().split()) cnt1, cnt2 = map(int, input().split()) s, w = map(int, input().split()) if s > w: s, w = w, s cnt1, cnt2 = cnt2, cnt1 idd1 = min(cnt1, p // s) idd2 = 0 p -= s * idd1 cnt1 -= idd1 if p >= w: idd2 = min(cnt2, p // w) cnt2 -= idd2 p -= w * idd2 ff = f cntt = cnt2 ans = -1 while idd1 >= 0: f = ff if p >= w and cntt > 0: p -= w cntt -= 1 idd2 += 1 cnt11 = cnt1 idd3 = min(cnt1, f // s) f -= s * idd3 cnttt = cntt idd4 = 0 cnt11 -= idd3 idd4 = min(cnttt, f // w) cnttt -= idd4 f -= w * idd4 ans = max(ans, idd1 + idd2 + idd3 + idd4) idd1 -= 1 cnt1 += 1 p += s print(ans)
FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR NUMBER VAR BIN_OP VAR VAR VAR VAR IF VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR NUMBER WHILE VAR NUMBER ASSIGN VAR VAR IF VAR VAR VAR NUMBER VAR VAR VAR NUMBER VAR NUMBER ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR VAR ASSIGN VAR NUMBER VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR VAR NUMBER VAR NUMBER VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
import sys def rl(proc=None): if proc is not None: return proc(sys.stdin.readline()) else: return sys.stdin.readline().rstrip() def srl(proc=None): if proc is not None: return list(map(proc, rl().split())) else: return rl().split() def solve(p, f, cs, cw, s, w): if s > w: s, w = w, s cs, cw = cw, cs can = p // s + f // s if can <= cs: return can can1 = min(p // s, cs) can2 = cs - can1 best = 0 while can1 >= 0: left1 = p - can1 * s left2 = f - can2 * s if left2 < 0: break t = left1 // w + left2 // w if t >= cw: best = cw break best = max(best, t) can1 -= 1 can2 += 1 return best + cs def main(): T = rl(int) for t in range(1, T + 1): p, f = srl(int) cs, cw = srl(int) s, w = srl(int) print(solve(p, f, cs, cw, s, w)) main()
IMPORT FUNC_DEF NONE IF VAR NONE RETURN FUNC_CALL VAR FUNC_CALL VAR RETURN FUNC_CALL FUNC_CALL VAR FUNC_DEF NONE IF VAR NONE RETURN FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR RETURN FUNC_CALL FUNC_CALL VAR FUNC_DEF IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR IF VAR VAR RETURN VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR NUMBER WHILE VAR NUMBER ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR IF VAR NUMBER ASSIGN VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR IF VAR VAR ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR VAR NUMBER VAR NUMBER RETURN BIN_OP VAR VAR FUNC_DEF ASSIGN VAR FUNC_CALL VAR VAR FOR VAR FUNC_CALL VAR NUMBER BIN_OP VAR NUMBER ASSIGN VAR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR EXPR FUNC_CALL VAR FUNC_CALL VAR VAR VAR VAR VAR VAR VAR EXPR FUNC_CALL VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
t = int(input()) for _ in range(t): p, f = map(int, input().split()) cnts, cntw = map(int, input().split()) s, w = map(int, input().split()) p, f = max(p, f), min(p, f) if w < s: cnts, s, cntw, w = cntw, w, cnts, s sNo = p // s + f // s sNo = min(sNo, cnts) best = sNo for i in range(sNo + 1): if p // s < i: break if f // s < sNo - i: continue remainingP = p - s * i remainingF = f - (sNo - i) * s additionalW = remainingP // w + remainingF // w additionalW = min(additionalW, cntw) best = max(best, sNo + additionalW) print(best)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL VAR VAR VAR IF VAR VAR ASSIGN VAR VAR VAR VAR VAR VAR VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR VAR FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF BIN_OP VAR VAR VAR IF BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
t = int(input()) for qwe in range(t): p, f1 = map(int, input().split()) cs, cw = map(int, input().split()) s, w = map(int, input().split()) ansold = 0 if s > w: s, w = w, s cs, cw = cw, cs pc = p f1c = f1 csc = cs cwc = cw sc = s wc = w for i in range(min(cs, p // s), -1, -1): myw = min((p - i * s) // w, cw) yous = min(cs - i, f1 // s) youw = min(cw - myw, (f1 - yous * s) // w) ans = i + myw + yous + youw if ans > ansold: ansold = ans print(ansold)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR NUMBER IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR FOR VAR FUNC_CALL VAR FUNC_CALL VAR VAR BIN_OP VAR VAR NUMBER NUMBER ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR IF VAR VAR ASSIGN VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
import sys def minp(): return sys.stdin.readline().strip() def mint(): return int(minp()) def mints(): return list(map(int, minp().split())) def check(s, n, v): for i in range(n): if s[i : i + n].count(v) == 0: return False return True def solve(): p, f = mints() cs, cw = mints() s, w = mints() best = 0 for i in range(cs + 1): if i * s > p: break h = p - i * s j = min(h // w, cw) hs = cs - i hw = cw - j if s < w: a = min(f // s, hs) b = min((f - a * s) // w, hw) else: a = min(f // w, hw) b = min((f - a * w) // s, hs) best = max(best, i + j + a + b) print(best) for i in range(mint()): solve()
IMPORT FUNC_DEF RETURN FUNC_CALL FUNC_CALL VAR FUNC_DEF RETURN FUNC_CALL VAR FUNC_CALL VAR FUNC_DEF RETURN FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR FUNC_DEF FOR VAR FUNC_CALL VAR VAR IF FUNC_CALL VAR VAR BIN_OP VAR VAR VAR NUMBER RETURN NUMBER RETURN NUMBER FUNC_DEF ASSIGN VAR VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR IF VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR FOR VAR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
tests = int(input()) answers = [] for _ in range(tests): cap1, cap2 = [int(i) for i in input().split()] n1, n2 = [int(i) for i in input().split()] light, heavy = [int(i) for i in input().split()] if light > heavy: n1, n2 = n2, n1 cap1, cap2 = cap2, cap1 light, heavy = heavy, light ans = 0 for heavy_used_by_1 in range(min(n2, cap1 // heavy) + 1): cap_left_1 = cap1 - heavy_used_by_1 * heavy pot = heavy_used_by_1 light_used_by_1 = min(n1, cap_left_1 // light) pot += light_used_by_1 left_light = n1 - light_used_by_1 light_used_by_2 = min(left_light, cap2 // light) cap_left_2 = cap2 - light_used_by_2 * light pot += light_used_by_2 pot += min(n2 - heavy_used_by_1, cap_left_2 // heavy) ans = max(ans, pot) answers.append(ans) print(*answers, sep="\n")
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR LIST FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR BIN_OP VAR VAR NUMBER ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR VAR VAR VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR EXPR FUNC_CALL VAR VAR STRING
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
t = int(input().split()[0]) for i in range(t): [p, f] = [int(x) for x in input().split()] [cs, ca] = [int(x) for x in input().split()] [s, a] = [int(x) for x in input().split()] if s > a: [s, a] = [a, s] [cs, ca] = [ca, cs] best = 0 for p_ns in range(0, min(cs, p // s) + 1): p_na = (p - p_ns * s) // a p_na = min(p_na, ca) res = p_ns + p_na rest_s = cs - p_ns rest_a = ca - p_na f_ns = min(rest_s, f // s) space_f = f - f_ns * s f_na = min(rest_a, space_f // a) res += f_ns + f_na best = max(best, res) print(best)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL FUNC_CALL VAR NUMBER FOR VAR FUNC_CALL VAR VAR ASSIGN LIST VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN LIST VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN LIST VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN LIST VAR VAR LIST VAR VAR ASSIGN LIST VAR VAR LIST VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER BIN_OP FUNC_CALL VAR VAR BIN_OP VAR VAR NUMBER ASSIGN VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
for t in range(int(input())): p, f = list(map(int, input().split())) c_sw, c_ax = list(map(int, input().split())) w_sw, w_ax = list(map(int, input().split())) if w_sw > w_ax: c_sw, c_ax = c_ax, c_sw w_sw, w_ax = w_ax, w_sw ans = 0 for n_sw_p in range(c_sw + 1): n_sw_f = c_sw - n_sw_p n_sw_p = min(n_sw_p, p // w_sw) n_sw_f = min(n_sw_f, f // w_sw) n_ax_p = (p - n_sw_p * w_sw) // w_ax n_ax_f = (f - n_sw_f * w_sw) // w_ax n_ax = min(n_ax_p + n_ax_f, c_ax) ans = max(ans, n_sw_p + n_sw_f + n_ax) print(ans)
FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
T = int(input()) for _ in range(0, T): p, f = map(int, input().split()) cs, cw = map(int, input().split()) s, w = map(int, input().split()) ans = 0 for i in range(cs + 1): ks = cs kw = cw P = p F = f ct = 0 if i * s <= P: P -= i * s ct += i ks -= i tt1 = min(P // w, kw) ct += tt1 P -= tt1 * w kw -= tt1 c11 = 0 c22 = 0 if s <= w: tt2 = min(F // s, ks) ct += tt2 F -= tt2 * s ks -= tt2 tt2 = min(F // w, kw) ct += tt2 F -= tt2 * w kw -= tt2 else: tt2 = min(F // w, kw) ct += tt2 F -= tt2 * w kw -= tt2 tt2 = min(F // s, ks) ct += tt2 F -= tt2 * s ks -= tt2 ans = max(ans, ct) else: break print(ans)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR NUMBER VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR NUMBER IF BIN_OP VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER IF VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
t = int(input()) for _ in range(t): p, f = map(int, input().split()) cs, cw = map(int, input().split()) s, w = map(int, input().split()) ans = 0 if w < s: s, w = w, s cs, cw = cw, cs for i in range(cs + 1): count = min(i, p // s) np = p - count * s ns = cs - count count2 = min(cw, np // w) nw = cw - count2 count3 = min(ns, f // s) nf = f - count3 * s count += count2 + count3 + min(nw, nf // w) ans = max(ans, count) print(ans)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR NUMBER IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR VAR BIN_OP BIN_OP VAR VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
TC = int(input()) while TC > 0: cap = list(map(int, input().split())) cnt = list(map(int, input().split())) wei = list(map(int, input().split())) cap = sorted(cap) if wei[0] > wei[1]: wei[0], wei[1] = wei[1], wei[0] cnt[0], cnt[1] = cnt[1], cnt[0] ans = 0 for x1 in range(cnt[0] + 1): if x1 * wei[0] > cap[0]: continue y1 = min(cnt[1], (cap[0] - x1 * wei[0]) // wei[1]) cnt[0] -= x1 cnt[1] -= y1 x2 = min(cnt[0], cap[1] // wei[0]) y2 = min(cnt[1], (cap[1] - x2 * wei[0]) // wei[1]) ans = max(ans, x1 + y1 + x2 + y2) cnt[0] += x1 cnt[1] += y1 print(ans) TC -= 1
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR WHILE VAR NUMBER ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR IF VAR NUMBER VAR NUMBER ASSIGN VAR NUMBER VAR NUMBER VAR NUMBER VAR NUMBER ASSIGN VAR NUMBER VAR NUMBER VAR NUMBER VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER NUMBER IF BIN_OP VAR VAR NUMBER VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR NUMBER BIN_OP BIN_OP VAR NUMBER BIN_OP VAR VAR NUMBER VAR NUMBER VAR NUMBER VAR VAR NUMBER VAR ASSIGN VAR FUNC_CALL VAR VAR NUMBER BIN_OP VAR NUMBER VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR NUMBER BIN_OP BIN_OP VAR NUMBER BIN_OP VAR VAR NUMBER VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR VAR NUMBER VAR VAR NUMBER VAR EXPR FUNC_CALL VAR VAR VAR NUMBER
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
t = int(input()) for _ in range(t): p, f = map(int, input().split()) cnts, cntw = map(int, input().split()) s, w = map(int, input().split()) num = 0 if s > w: s, w = w, s cnts, cntw = cntw, cnts for i in range(min(p // s, cnts) + 1): t1 = max(p - s * i, 0) t2 = max(cnts - i, 0) t3 = min(f // s, t2) t6 = max(f - t3 * s, 0) t4 = min(t1 // w, cntw) t9 = max(cntw - t4, 0) t1 = max(0, t1 - t4 * w) t5 = min(t9, t6 // w) num = max(num, i + t5 + t3 + t4) print(num)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR NUMBER IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR BIN_OP VAR VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR BIN_OP VAR BIN_OP VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR BIN_OP VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR NUMBER BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
mod = 10**9 + 7 def solve(): p, f = map(int, input().split()) cs, cw = map(int, input().split()) s, w = map(int, input().split()) if w < s: w, s = s, w cs, cw = cw, cs ans = 0 for i in range(cs + 1): pp = p ff = f tcs = cs tcw = cw ps = min(i, pp // s) tcs -= ps pw = min(tcw, (pp - ps * s) // w) tcw -= pw fs = min(tcs, ff // s) fw = min(tcw, (ff - s * fs) // w) ans = max(ans, ps + pw + fs + fw) print(ans) t = int(input()) while t > 0: solve() t -= 1
ASSIGN VAR BIN_OP BIN_OP NUMBER NUMBER NUMBER FUNC_DEF ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR WHILE VAR NUMBER EXPR FUNC_CALL VAR VAR NUMBER
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
scan = lambda: map(int, input().split()) for _ in range(int(input())): f, p = scan() cnt_s, cnt_w = scan() s, w = scan() ans = -1 s, w, cnt_s, cnt_w = (w, s, cnt_w, cnt_s) if s > w else (s, w, cnt_s, cnt_w) for i in range(cnt_s + 1): if i * s > p: break swp = i swf = min(cnt_s - swp, f // s) axwp = min(cnt_w, (p - swp * s) // w) axwf = min(cnt_w - axwp, (f - s * swf) // w) ans = max(ans, swp + swf + axwp + axwf) print(ans)
ASSIGN VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR ASSIGN VAR NUMBER ASSIGN VAR VAR VAR VAR VAR VAR VAR VAR VAR VAR VAR VAR VAR VAR FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF BIN_OP VAR VAR VAR ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
def answer(p, f, cs, cw, s, w): if max(p, f) >= cs * s + cw * w: return cs + cw elif max(p, f) < min(s, w): return 0 elif s > w: if p // w + f // w > cw: maxi = 0 for i in range(0, cw + 1): count = 0 if p - i * w >= 0: if f - (cw - i) * w >= 0: count += cw x = (p - i * w) // s + (f - (cw - i) * w) // s if x >= cs: count += cs else: count += x else: break maxi = max(maxi, count) return maxi else: return p // w + f // w elif p // s + f // s > cs: maxi = 0 for i in range(0, cs + 1): count = 0 if p - i * s >= 0: if f - (cs - i) * s >= 0: count += cs x = (p - i * s) // w + (f - (cs - i) * s) // w if x >= cw: count += cw else: count += x else: break maxi = max(maxi, count) return maxi else: return p // s + f // s t = int(input()) for i in range(t): p, f = map(int, input().split()) cs, cw = map(int, input().split()) s, w = map(int, input().split()) print(answer(p, f, cs, cw, s, w))
FUNC_DEF IF FUNC_CALL VAR VAR VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR RETURN BIN_OP VAR VAR IF FUNC_CALL VAR VAR VAR FUNC_CALL VAR VAR VAR RETURN NUMBER IF VAR VAR IF BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER BIN_OP VAR NUMBER ASSIGN VAR NUMBER IF BIN_OP VAR BIN_OP VAR VAR NUMBER IF BIN_OP VAR BIN_OP BIN_OP VAR VAR VAR NUMBER VAR VAR ASSIGN VAR BIN_OP BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR BIN_OP BIN_OP VAR BIN_OP BIN_OP VAR VAR VAR VAR IF VAR VAR VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR RETURN VAR RETURN BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR IF BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER BIN_OP VAR NUMBER ASSIGN VAR NUMBER IF BIN_OP VAR BIN_OP VAR VAR NUMBER IF BIN_OP VAR BIN_OP BIN_OP VAR VAR VAR NUMBER VAR VAR ASSIGN VAR BIN_OP BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR BIN_OP BIN_OP VAR BIN_OP BIN_OP VAR VAR VAR VAR IF VAR VAR VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR RETURN VAR RETURN BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR EXPR FUNC_CALL VAR FUNC_CALL VAR VAR VAR VAR VAR VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
from sys import stdin, stdout def input(): return stdin.readline().strip() def ans(p, f, cs, cw, s, w): assert s <= w def ok(n): ns = 0 nw = 0 if n <= cs: ns = n nw = 0 else: ns = cs nw = n - cs if not 0 <= ns <= cs: return False if not 0 <= nw <= cw: return False for ps in range(0, ns + 1): fs = ns - ps p_cap = p - ps * s f_cap = f - fs * s if p_cap < 0 or f_cap < 0: continue pw = p_cap // w fw = f_cap // w if pw + fw >= nw: return True return False low = 0 high = 5 * 10**5 + 10 assert ok(low) assert not ok(high) while high - low > 5: mid = (low + high) // 2 if ok(mid): low = mid else: high = mid for i in range(low, high + 1): if not ok(i): return i - 1 def ans2(p, f, cs, cw, s, w): if s > w: return ans(p, f, cw, cs, w, s) return ans(p, f, cs, cw, s, w) T = int(input()) for t in range(T): p, f = input().split() cs, cw = input().split() s, w = input().split() print(ans2(int(p), int(f), int(cs), int(cw), int(s), int(w)))
FUNC_DEF RETURN FUNC_CALL FUNC_CALL VAR FUNC_DEF VAR VAR FUNC_DEF ASSIGN VAR NUMBER ASSIGN VAR NUMBER IF VAR VAR ASSIGN VAR VAR ASSIGN VAR NUMBER ASSIGN VAR VAR ASSIGN VAR BIN_OP VAR VAR IF NUMBER VAR VAR RETURN NUMBER IF NUMBER VAR VAR RETURN NUMBER FOR VAR FUNC_CALL VAR NUMBER BIN_OP VAR NUMBER ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR IF VAR NUMBER VAR NUMBER ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR IF BIN_OP VAR VAR VAR RETURN NUMBER RETURN NUMBER ASSIGN VAR NUMBER ASSIGN VAR BIN_OP BIN_OP NUMBER BIN_OP NUMBER NUMBER NUMBER FUNC_CALL VAR VAR FUNC_CALL VAR VAR WHILE BIN_OP VAR VAR NUMBER ASSIGN VAR BIN_OP BIN_OP VAR VAR NUMBER IF FUNC_CALL VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR FOR VAR FUNC_CALL VAR VAR BIN_OP VAR NUMBER IF FUNC_CALL VAR VAR RETURN BIN_OP VAR NUMBER FUNC_DEF IF VAR VAR RETURN FUNC_CALL VAR VAR VAR VAR VAR VAR VAR RETURN FUNC_CALL VAR VAR VAR VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL FUNC_CALL VAR EXPR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL VAR VAR FUNC_CALL VAR VAR FUNC_CALL VAR VAR FUNC_CALL VAR VAR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
for _ in range(int(input())): p, f = map(int, input().split()) sw, ax = map(int, input().split()) s, w = map(int, input().split()) ans = 0 if s > w: s, w = w, s sw, ax = ax, sw for i in range(sw + 1): nf, ns = p, f nf -= i * s if nf < 0: continue nc, ncc = sw, ax nc -= i res = min(ncc, nf // w) + i ncc -= min(ncc, nf // w) if nc: res += min(nc, ns // s) ns -= min(nc, ns // s) * s if ncc: res += min(ncc, ns // w) ans = max(res, ans) print(ans)
FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR NUMBER IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR VAR VAR VAR VAR BIN_OP VAR VAR IF VAR NUMBER ASSIGN VAR VAR VAR VAR VAR VAR ASSIGN VAR BIN_OP FUNC_CALL VAR VAR BIN_OP VAR VAR VAR VAR FUNC_CALL VAR VAR BIN_OP VAR VAR IF VAR VAR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR BIN_OP FUNC_CALL VAR VAR BIN_OP VAR VAR VAR IF VAR VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
t = int(input()) for _ in range(t): p, f = map(int, input().split()) cnt = list(map(int, input().split())) weights = list(map(int, input().split())) if weights[0] > weights[1]: low = 1 else: low = 0 ass = 0 if f > p: p, f = f, p for i in range(min(cnt[low], p // weights[low]) + 1): lol = min(cnt[low - 1], (p - i * weights[low]) // weights[low - 1]) lols = min(cnt[low] - i, f // weights[low]) lolw = min(cnt[low - 1] - lol, (f - lols * weights[low]) // weights[low - 1]) ass = max(ass, i + lol + lols + lolw) print(ass)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR NUMBER VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR NUMBER IF VAR VAR ASSIGN VAR VAR VAR VAR FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR VAR BIN_OP VAR VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR NUMBER BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR BIN_OP VAR NUMBER ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR BIN_OP VAR NUMBER VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR BIN_OP VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
def can_do_one_more(p, f, ns, nw, s, w): for fw in range(nw + 1): if fw * w > f: continue fs = (f - fw * w) // s ps = ns - fs pw = nw - fw if ps < 0 or pw < 0 or fs < 0 or fw < 0: continue if ps * s + pw * w <= p and fs * s + fw * w <= f: return True return False def solve(p, f, cs, cw, s, w): op = p of = f fs = min(f // s, cs) f -= fs * s cs -= fs ps = min(p // s, cs) p -= ps * s cs -= ps fw = min(f // w, cw) f -= fw * f cw -= fw pw = min(p // w, cw) p -= pw * w cw -= pw total = ps + pw + fs + fw if cs or not cw: return total return total + can_do_one_more(op, of, ps + fs, pw + fw + 1, s, w) def main(): t = int(input()) for _ in range(t): p, f = sorted(list(map(int, input().split())), reverse=True) cs, cw = map(int, input().split()) s, w = map(int, input().split()) if w < s: s, w = w, s cs, cw = cw, cs print(solve(p, f, cs, cw, s, w)) main()
FUNC_DEF FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR IF VAR NUMBER VAR NUMBER VAR NUMBER VAR NUMBER IF BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR VAR RETURN NUMBER RETURN NUMBER FUNC_DEF ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR IF VAR VAR RETURN VAR RETURN BIN_OP VAR FUNC_CALL VAR VAR VAR BIN_OP VAR VAR BIN_OP BIN_OP VAR VAR NUMBER VAR VAR FUNC_DEF ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR NUMBER ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR EXPR FUNC_CALL VAR FUNC_CALL VAR VAR VAR VAR VAR VAR VAR EXPR FUNC_CALL VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
def main(): t = int(input()) for i in range(t): max_weights = _read_ints() items_amounts = _read_ints() items_weights = _read_ints() result = compute_max_ingots_n(max_weights, items_amounts, items_weights) print(result) def _read_ints(): return tuple(map(int, input().split())) def compute_max_ingots_n(max_weights, items_amounts, items_weights): max_weight_1, max_weight_2 = max_weights a_max_n, b_max_n = items_amounts a_weight, b_weight = items_weights get_b1_n_by_a1_n = lambda a_n: min( (max_weight_1 - a_n * a_weight) // b_weight, b_max_n ) sets_1_variants = [ (a_n, get_b1_n_by_a1_n(a_n)) for a_n in range(0, min(a_max_n + 1, max_weight_1 // a_weight + 1)) ] sets_2_variants = [ _find_best_items_set( max_weight_2, (a_max_n - a1_n, b_max_n - b1_n), (a_weight, b_weight) ) for a1_n, b1_n in sets_1_variants ] return max( a1 + b1 + a2 + b2 for (a1, b1), (a2, b2) in zip(sets_1_variants, sets_2_variants) ) def _find_best_items_set(max_weight, items_amounts, items_weights): max_a, max_b = items_amounts x, y = items_weights if not x <= y: x, y = y, x max_a, max_b = max_b, max_a z = max_weight selected_a = min(max_a, z // x) if max_b == 0: return selected_a, 0 remain_for_b = z - x * selected_a if remain_for_b // y > 0: selected_b = min(remain_for_b // y, max_b) result = _find_best_items_set( z - selected_b * y, (max_a, max_b - selected_b), (x, y) ) result = list(result) result[1] += selected_b return tuple(result) if x == y: return selected_a, 0 remain = z - selected_a * x free_up = _how_many_should_free_up(remain, x, y, max_b) selected_a -= free_up remain = z - selected_a * x selected_b = remain // y selected_b = min(selected_b, max_b) return selected_a, selected_b def _how_many_should_free_up(remain, lower_weight, higher_weight, max_higher_weight_n): r = remain a = lower_weight b = higher_weight b_lim = max_higher_weight_n assert r < b x = min((r - b) // (b - a), (b_lim * b + b - 1 - r) // a) x = max(x, 0) return x main()
FUNC_DEF ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR FUNC_DEF RETURN FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR FUNC_DEF ASSIGN VAR VAR VAR ASSIGN VAR VAR VAR ASSIGN VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL VAR NUMBER FUNC_CALL VAR BIN_OP VAR NUMBER BIN_OP BIN_OP VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR BIN_OP VAR VAR VAR VAR VAR VAR VAR RETURN FUNC_CALL VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR VAR VAR VAR VAR FUNC_CALL VAR VAR VAR FUNC_DEF ASSIGN VAR VAR VAR ASSIGN VAR VAR VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR IF VAR NUMBER RETURN VAR NUMBER ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR IF BIN_OP VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR NUMBER VAR RETURN FUNC_CALL VAR VAR IF VAR VAR RETURN VAR NUMBER ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR VAR VAR VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR RETURN VAR VAR FUNC_DEF ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR BIN_OP BIN_OP BIN_OP BIN_OP BIN_OP VAR VAR VAR NUMBER VAR VAR ASSIGN VAR FUNC_CALL VAR VAR NUMBER RETURN VAR EXPR FUNC_CALL VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
for _ in range(int(input())): p, f = map(int, input().split()) cs, cw = map(int, input().split()) s, w = map(int, input().split()) def solve(ps, pw, x, y, p2): if ps > pw: return solve(pw, ps, y, x, p2) if ps * x >= p2: return p2 // ps return x + min((p2 - x * ps) // pw, y) ans = 0 for i in range(cs + 1): if i * s <= p: j = min((p - i * s) // w, cw) ans = max(ans, i + j + solve(s, w, cs - i, cw - j, f)) print(ans)
FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR FUNC_DEF IF VAR VAR RETURN FUNC_CALL VAR VAR VAR VAR VAR VAR IF BIN_OP VAR VAR VAR RETURN BIN_OP VAR VAR RETURN BIN_OP VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR VAR FUNC_CALL VAR VAR VAR BIN_OP VAR VAR BIN_OP VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
import sys T = int(sys.stdin.readline().strip()) for t in range(0, T): p, f = list(map(int, sys.stdin.readline().strip().split())) ns, nw = list(map(int, sys.stdin.readline().strip().split())) s, w = list(map(int, sys.stdin.readline().strip().split())) if s > w: s, w = w, s ns, nw = nw, ns ans = 0 for ps in range(0, ns + 1): if ps * s <= p: pw = min(nw, (p - ps * s) // w) fs = min(ns - ps, f // s) fw = min((f - fs * s) // w, nw - pw) ans = max(ans, ps + pw + fs + fw) print(ans)
IMPORT ASSIGN VAR FUNC_CALL VAR FUNC_CALL FUNC_CALL VAR FOR VAR FUNC_CALL VAR NUMBER VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER BIN_OP VAR NUMBER IF BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
def byServant(f, s, sw, a, aw): ans = 0 sICan = f // sw sICan = min(s, sICan) ans += sICan f -= sICan * sw aICan = f // aw aICan = min(aICan, a) ans += aICan return ans t = int(input()) while t: t -= 1 p, f = input().split() p, f = int(p), int(f) s, a = input().split() s, a = int(s), int(a) sw, aw = input().split() sw, aw = int(sw), int(aw) items = [[sw, s], [aw, a]] items.sort() ans = 0 sICan = p // items[0][0] sICan = min(items[0][1], sICan) for slifted in range(0, sICan + 1): temp_ans = slifted cap = p - slifted * items[0][0] aICan = cap // items[1][0] aICan = min(aICan, items[1][1]) temp_ans += aICan temp_ans += byServant( f, items[0][1] - slifted, items[0][0], items[1][1] - aICan, items[1][0] ) ans = max(ans, temp_ans) print(ans)
FUNC_DEF ASSIGN VAR NUMBER ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR VAR VAR RETURN VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR WHILE VAR VAR NUMBER ASSIGN VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL VAR VAR ASSIGN VAR LIST LIST VAR VAR LIST VAR VAR EXPR FUNC_CALL VAR ASSIGN VAR NUMBER ASSIGN VAR BIN_OP VAR VAR NUMBER NUMBER ASSIGN VAR FUNC_CALL VAR VAR NUMBER NUMBER VAR FOR VAR FUNC_CALL VAR NUMBER BIN_OP VAR NUMBER ASSIGN VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR NUMBER NUMBER ASSIGN VAR BIN_OP VAR VAR NUMBER NUMBER ASSIGN VAR FUNC_CALL VAR VAR VAR NUMBER NUMBER VAR VAR VAR FUNC_CALL VAR VAR BIN_OP VAR NUMBER NUMBER VAR VAR NUMBER NUMBER BIN_OP VAR NUMBER NUMBER VAR VAR NUMBER NUMBER ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
for _ in range(int(input())): p, f = [int(j) for j in input().split()] counts, countw = [int(j) for j in input().split()] s, w = [int(j) for j in input().split()] if s > w: g = w w = s s = g g = countw countw = counts counts = g ans = 0 g = p // s g = min(g, counts) while g >= 0: temp = 0 temp += g p1 = p - g * s s1 = counts - g b = min(p1 // w, countw) temp += b w1 = countw - b f1 = min(s1, f // s) temp += f1 f2 = f - f1 * s cc = min(w1, f2 // w) temp += cc g -= 1 ans = max(ans, temp) g = f // s g = min(g, counts) while g >= 0: temp = 0 temp += g p1 = f - g * s s1 = counts - g b = min(p1 // w, countw) temp += b w1 = countw - b f1 = min(s1, p // s) temp += f1 f2 = p - f1 * s cc = min(w1, f2 // w) temp += cc g -= 1 ans = max(ans, temp) print(ans)
FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR NUMBER ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR WHILE VAR NUMBER ASSIGN VAR NUMBER VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR WHILE VAR NUMBER ASSIGN VAR NUMBER VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
import sys input = sys.stdin.readline def solution(): p, f = map(int, input().split()) cnt_s, cnt_w = map(int, input().split()) s, w = map(int, input().split()) if s > w: s, w = w, s cnt_s, cnt_w = cnt_w, cnt_s ans = 0 for i in range(cnt_s + 1): j = cnt_s - i if i * s > p: break p_s = i f_s = min(j, f // s) p0 = p - p_s * s f0 = f - f_s * s ret = min(cnt_w, p0 // w + f0 // w) + p_s + f_s ans = max(ans, ret) print(ans) T = int(input()) for _ in range(T): solution()
IMPORT ASSIGN VAR VAR FUNC_DEF ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR BIN_OP VAR VAR IF BIN_OP VAR VAR VAR ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP BIN_OP FUNC_CALL VAR VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR EXPR FUNC_CALL VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
for t in range(int(input())): p, f = map(int, input().split()) cnts, cntw = map(int, input().split()) s, w = map(int, input().split()) if s > w: s, w = w, s cnts, cntw = cntw, cnts ans = 0 for i in range(cnts + 1): ms, fs = i, cnts - i ms = min(ms, p // s) fs = min(fs, f // s) rp = p - ms * s rf = f - fs * s mw, fw = rp // w, rf // w mw = min(mw, cntw) fw = min(fw, cntw - mw) tmp = ms + fs + mw + fw if tmp > ans: ans = tmp print(ans)
FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR IF VAR VAR ASSIGN VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
for _ in range(int(input())): p, f = map(int, input().split()) cnts, cntw = map(int, input().split()) s, w = map(int, input().split()) if s > w: s, w = w, s cnts, cntw = cntw, cnts ans = 0 for i in range(cnts + 1): if i * s > p: break ans_sub = 0 nows = cnts - i ans_sub += i rest1 = p - i * s noww = cntw - min(rest1 // w, cntw) ans_sub += min(rest1 // w, cntw) ans_sub += min(f // s, nows) rest2 = f - min(f // s, nows) * s ans_sub += min(noww, rest2 // w) ans = max(ans, ans_sub) print(ans)
FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF BIN_OP VAR VAR VAR ASSIGN VAR NUMBER ASSIGN VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
def maxItem(p, f, cnts, cntw, s, w): if s > w: return maxItem(p, f, cntw, cnts, w, s) if p < f: return maxItem(f, p, cntw, cnts, w, s) ans = 0 for s1 in range(min(cnts, p // s) + 1): w1 = min(cntw, (p - s1 * s) // w) s2 = min(cnts - s1, f // s) w2 = min(cntw - w1, (f - s2 * s) // w) ans = max(ans, s1 + s2 + w1 + w2) return ans t = int(input()) for _ in range(t): p, f = [*map(int, input().split())][:2] cnts, cntw = [*map(int, input().split())][:2] s, w = [*map(int, input().split())][:2] print(maxItem(p, f, cnts, cntw, s, w))
FUNC_DEF IF VAR VAR RETURN FUNC_CALL VAR VAR VAR VAR VAR VAR VAR IF VAR VAR RETURN FUNC_CALL VAR VAR VAR VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR BIN_OP VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR RETURN VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR LIST FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR NUMBER ASSIGN VAR VAR LIST FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR NUMBER ASSIGN VAR VAR LIST FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR NUMBER EXPR FUNC_CALL VAR FUNC_CALL VAR VAR VAR VAR VAR VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
t = int(input()) for _ in range(t): p, f = map(int, input().split()) cnt_s, cnt_w = map(int, input().split()) s, w = map(int, input().split()) if s > w: s, w = w, s cnt_s, cnt_w = cnt_w, cnt_s max_s = min(p // s, cnt_s) ans = 0 for x in range(max_s, -1, -1): rest_p = p - s * x y = min(f // s, cnt_s - x) rest_f = f - s * y if rest_p < rest_f: rest_p, rest_f = rest_f, rest_p z = min(rest_p // w, cnt_w) ans = max(ans, x + y + z + min(rest_f // w, cnt_w - z)) print(ans)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR VAR NUMBER NUMBER ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
t = int(input()) for tt in range(t): ss = input().split(" ") p = int(ss[0]) f = int(ss[1]) if p > f: p, f = f, p ss = input().split(" ") cs = int(ss[0]) cw = int(ss[1]) ss = input().split(" ") s = int(ss[0]) w = int(ss[1]) if s > w: s, w = w, s cs, cw = cw, cs ans = int(0) if s != w: for i in range(cs + 1): rs = cs - i l1 = p - i * s if l1 < 0: break r1 = min(int(l1 / w), cw) rw = cw - r1 r2 = min(int(f / s), rs) l2 = f - r2 * s r3 = min(int(l2 / w), rw) ans = max(ans, r1 + r2 + r3 + i) else: ans = min(int(p / s) + int(f / s), cs + cw) print(ans)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR FUNC_CALL FUNC_CALL VAR STRING ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR NUMBER IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR FUNC_CALL FUNC_CALL VAR STRING ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR FUNC_CALL FUNC_CALL VAR STRING ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR NUMBER IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR NUMBER IF VAR VAR FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR IF VAR NUMBER ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR BIN_OP VAR VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
for _ in range(int(input())): p, f = map(int, input().split()) cnts, cntw = map(int, input().split()) s, w = map(int, input().split()) scount = min(p // s, cnts) ans = 0 for i in range(scount + 1): tempP = p - i * s temp = i + min(tempP // w, cntw) tempcntS = cnts - i tempcntW = cntw - min(cntw, tempP // w) if s < w: temp += min(tempcntS, f // s) tempF = f - min(tempcntS, f // s) * s temp += min(tempcntW, tempF // w) ans = max(ans, temp) else: temp += min(tempcntW, f // w) tempF = f - min(tempcntW, f // w) * w temp += min(tempcntS, tempF // s) ans = max(ans, temp) print(ans)
FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR FUNC_CALL VAR VAR BIN_OP VAR VAR IF VAR VAR VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP FUNC_CALL VAR VAR BIN_OP VAR VAR VAR VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP FUNC_CALL VAR VAR BIN_OP VAR VAR VAR VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
import sys input = sys.stdin.readline def answer(x, y, f, s, w): total = 0 g1 = min(f // s, x) total += g1 q = f - g1 * s g1 = min(q // w, y) total += g1 return total a = int(input()) for i in range(a): p, f = map(int, input().split()) c1, c2 = map(int, input().split()) s, w = map(int, input().split()) if s > w: s, w = w, s c1, c2 = c2, c1 maxa = 0 for i in range(c1 + 1): if i * s > p: break total = 0 total += i q = p - i * s pot = min(q // w, c2) total += pot q -= pot * w total += answer(c1 - i, c2 - pot, f, s, w) maxa = max(maxa, total) print(maxa)
IMPORT ASSIGN VAR VAR FUNC_DEF ASSIGN VAR NUMBER ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR RETURN VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF BIN_OP VAR VAR VAR ASSIGN VAR NUMBER VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
def maximize_items_count(p, f, cnt_s, cnt_w, s, w): if s > w or s == w and cnt_s < cnt_w: cnt_s, cnt_w = cnt_w, cnt_s s, w = w, s max_sum = 0 max_cnt_s = min(cnt_s, p // s + f // s) p_cnt_s = 0 while p_cnt_s <= max_cnt_s: p_cnt_w = (p - s * p_cnt_s) // w f_cnt_w = (f - s * (max_cnt_s - p_cnt_s)) // w if p_cnt_w >= 0 and f_cnt_w >= 0: max_sum = max(max_sum, max_cnt_s + min(cnt_w, p_cnt_w + f_cnt_w)) p_cnt_s += 1 return max_sum t = int(input()) for i in range(t): p, f = list(map(int, input().split())) cnt_s, cnt_w = list(map(int, input().split())) s, w = list(map(int, input().split())) print(maximize_items_count(p, f, cnt_s, cnt_w, s, w))
FUNC_DEF IF VAR VAR VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR NUMBER WHILE VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR BIN_OP VAR BIN_OP VAR VAR VAR IF VAR NUMBER VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR NUMBER RETURN VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR EXPR FUNC_CALL VAR FUNC_CALL VAR VAR VAR VAR VAR VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
n = int(input()) for i in range(n): play1, play2 = map(int, input().split()) count1, count2 = map(int, input().split()) x, y = map(int, input().split()) l = 0 x1, y1, x2, y2 = 0, 0, 0, 0 ans = 0 if x > y: x, y = y, x count1, count2 = count2, count1 n1 = play1 // x for i in range(min(n1, count1), -1, -1): left = play1 - i * x y1 = min(left // y, count2) s = i + y1 x2 = min(play2 // x, count1 - i) y2 = min((play2 - x2 * x) // y, count2 - y1) s += x2 + y2 ans = max(ans, s) print(ans)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR NUMBER ASSIGN VAR VAR VAR VAR NUMBER NUMBER NUMBER NUMBER ASSIGN VAR NUMBER IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR FOR VAR FUNC_CALL VAR FUNC_CALL VAR VAR VAR NUMBER NUMBER ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
for _ in range(int(input())): p, f = map(int, input().split()) cs, cw = map(int, input().split()) s, w = map(int, input().split()) if s > w: s, w = w, s cs, cw = cw, cs ans = 0 for i in range(cs + 1): if i <= p // s: pp, ff = p, f pp -= s * i ok = min(f // s, cs - i) ret = ok + i ff -= s * ok ret += min(cw, pp // w + ff // w) ans = max(ans, ret) print(int(ans))
FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF VAR BIN_OP VAR VAR ASSIGN VAR VAR VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
for t in range(int(input())): p, f = map(int, input().split()) cs, cw = map(int, input().split()) s, w = map(int, input().split()) if s < w: bw = [s, cs] ww = [w, cw] else: bw = [w, cw] ww = [s, cs] tot = p + f hmb = min(tot // bw[0], bw[1]) tot -= hmb * bw[0] hmw = min(tot // ww[0], ww[1]) tot -= hmw * ww[0] ans = hmb + hmw - 1 for i in range(hmb + 1): me = [i, (p - i * bw[0]) // ww[0]] pt = [hmb - i, (f - (hmb - i) * bw[0]) // ww[0]] if me[1] >= 0 and pt[1] >= 0 and me[1] + pt[1] >= hmw: ans += 1 break print(ans)
FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR LIST VAR VAR ASSIGN VAR LIST VAR VAR ASSIGN VAR LIST VAR VAR ASSIGN VAR LIST VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR NUMBER VAR NUMBER VAR BIN_OP VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR NUMBER VAR NUMBER VAR BIN_OP VAR VAR NUMBER ASSIGN VAR BIN_OP BIN_OP VAR VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR LIST VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR NUMBER VAR NUMBER ASSIGN VAR LIST BIN_OP VAR VAR BIN_OP BIN_OP VAR BIN_OP BIN_OP VAR VAR VAR NUMBER VAR NUMBER IF VAR NUMBER NUMBER VAR NUMBER NUMBER BIN_OP VAR NUMBER VAR NUMBER VAR VAR NUMBER EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
import sys input = sys.stdin.readline t = int(input()) for _ in range(t): p, f = map(int, input().split()) cs, cw = map(int, input().split()) s, w = map(int, input().split()) if s > w: s, w = w, s cs, cw = cw, cs best = 0 for i in range(cs + 1): if i * s <= p: axes = min(cw, (p - i * s) // w) rest_sw = min(cs - i, f // s) rest_axes = min(cw - axes, (f - rest_sw * s) // w) tot = i + axes + rest_sw + rest_axes best = max(best, tot) print(best)
IMPORT ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
for _ in range(int(input())): p, q = map(int, input().split()) aa, bb = map(int, input().split()) a, b = map(int, input().split()) if a > b: a, b = b, a aa, bb = bb, aa count = p // a + q // a if count <= aa: ans = count else: MAX = 0 for i in range(aa + 1): j = aa - i if i * a <= p and j * a <= q: pp = p - i * a qq = q - j * a count = pp // b + qq // b MAX = max(MAX, count) MAX = min(MAX, bb) ans = MAX + aa print(ans)
FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR IF VAR VAR ASSIGN VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR BIN_OP VAR VAR IF BIN_OP VAR VAR VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
T = int(input()) for t in range(T): p, f = map(int, input().split()) cs, cw = map(int, input().split()) s, w = map(int, input().split()) ans = 0 if w < s: cs, cw = cw, cs s, w = w, s ans = 0 for i in range(cs + 1): pp, ff, ccs, ccw = p, f, cs, cw iuses = min(pp // s, i) pp -= iuses * s ccs -= iuses uuses = min(ff // s, ccs) ff -= uuses * s ccs -= uuses iusew = min(pp // w, ccw) ccw -= iusew uusew = min(ff // w, ccw) ff -= uusew * w ccw -= uusew ans = max(ans, uusew + uuses + iusew + iuses) print(ans)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR NUMBER IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR VAR VAR VAR VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
def solve(a, b, c, d, e, f) -> int: ans = 0 for j in range(0, min(c, a // e) + 1): ans1 = j ans2 = min((a - ans1 * e) // f, d) ans3 = min(c - ans1, b // e) ans4 = min((b - ans3 * e) // f, d - ans2) ans = max(ans, ans1 + ans2 + ans3 + ans4) return ans t = int(input()) for i in range(t): p, f = [int(x) for x in input().split()] cs, cw = [int(x) for x in input().split()] s, w = [int(x) for x in input().split()] if s < w: if p < f: print(solve(f, p, cs, cw, s, w)) else: print(solve(p, f, cs, cw, s, w)) elif p < f: print(solve(f, p, cw, cs, w, s)) else: print(solve(p, f, cw, cs, w, s))
FUNC_DEF ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER BIN_OP FUNC_CALL VAR VAR BIN_OP VAR VAR NUMBER ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR RETURN VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR IF VAR VAR EXPR FUNC_CALL VAR FUNC_CALL VAR VAR VAR VAR VAR VAR VAR EXPR FUNC_CALL VAR FUNC_CALL VAR VAR VAR VAR VAR VAR VAR IF VAR VAR EXPR FUNC_CALL VAR FUNC_CALL VAR VAR VAR VAR VAR VAR VAR EXPR FUNC_CALL VAR FUNC_CALL VAR VAR VAR VAR VAR VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
tests = int(input()) for t in range(tests): p, f = list(map(int, input().split())) cnt_1, cnt_2 = list(map(int, input().split())) cost_1, cost_2 = list(map(int, input().split())) if cost_1 > cost_2: cnt_1, cnt_2 = cnt_2, cnt_1 cost_1, cost_2 = cost_2, cost_1 max_cap_1 = min(p // cost_1, cnt_1) curr_max = 0 for i in range(max_cap_1 + 1): p_1 = min(p // cost_1, i) p_2 = min((p - p_1 * cost_1) // cost_2, cnt_2) f_1 = min(f // cost_1, cnt_1 - p_1) f_2 = min((f - f_1 * cost_1) // cost_2, cnt_2 - p_2) curr = p_1 + p_2 + f_1 + f_2 if curr > curr_max: curr_max = curr print(curr_max)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR IF VAR VAR ASSIGN VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
def solve(p, f, cnt_s, cnt_w, s, w): if s > w: cnt_s, cnt_w = cnt_w, cnt_s s, w = w, s r = 0 for a in range(cnt_s + 1): if a * s > p: continue b = (p - a * s) // w b = min(b, cnt_w) c = min(f // s, cnt_s - a) d = (f - c * s) // w d = min(d, cnt_w - b) r = max(r, a + b + c + d) return r for _ in range(int(input())): p, f = map(int, input().split()) cnt_s, cnt_w = map(int, input().split()) s, w = map(int, input().split()) res = solve(p, f, cnt_s, cnt_w, s, w) print(res)
FUNC_DEF IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR RETURN VAR FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR VAR VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
num = int(input()) output = [] for i in range(num): p, f = map(int, input().split()) n, m = map(int, input().split()) s, w = map(int, input().split()) max_num = 0 r_all = n, p // s, m, p // w r_min = r_all.index(min(r_all)) t = 1 if r_min < 2 else 0 for i in range(r_all[r_min] + 1): if t: j = min((p - i * s) // w, m) nums = [i, j] else: j = min((p - i * w) // s, n) nums = [j, i] if s < w: if (n - nums[0]) * s > f: nums.extend([f // s, 0]) else: nums.extend( [n - nums[0], min((f - (n - nums[0]) * s) // w, m - nums[1])] ) elif (m - nums[1]) * w > f: nums.extend([f // w, 0]) else: nums.extend([m - nums[1], min((f - (m - nums[1]) * w) // s, n - nums[0])]) if sum(nums) > max_num: max_num = sum(nums) output.append(max_num) for i in output: print(i)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR LIST FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR NUMBER ASSIGN VAR VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR VAR ASSIGN VAR VAR NUMBER NUMBER NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR VAR NUMBER IF VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR LIST VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR LIST VAR VAR IF VAR VAR IF BIN_OP BIN_OP VAR VAR NUMBER VAR VAR EXPR FUNC_CALL VAR LIST BIN_OP VAR VAR NUMBER EXPR FUNC_CALL VAR LIST BIN_OP VAR VAR NUMBER FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP BIN_OP VAR VAR NUMBER VAR VAR BIN_OP VAR VAR NUMBER IF BIN_OP BIN_OP VAR VAR NUMBER VAR VAR EXPR FUNC_CALL VAR LIST BIN_OP VAR VAR NUMBER EXPR FUNC_CALL VAR LIST BIN_OP VAR VAR NUMBER FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP BIN_OP VAR VAR NUMBER VAR VAR BIN_OP VAR VAR NUMBER IF FUNC_CALL VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR EXPR FUNC_CALL VAR VAR FOR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
import sys input = sys.stdin.buffer.readline inin = lambda: int(input()) inar = lambda: list(map(int, input().split())) inst = lambda: input().decode().rstrip("\n\r") _T_ = inin() for _t_ in range(_T_): p, f = inar() cs, cw = inar() s, w = inar() if w < s: s, w = w, s cs, cw = cw, cs ans = 0 for i in range(0, cs + 1): itakes = min(p // s, i) itakew = min(cw, (p - itakes * s) // w) ftakes = min(cs - itakes, f // s) ftakew = min(cw - itakew, (f - ftakes * s) // w) ans = max(ans, itakes + itakew + ftakes + ftakew) print(ans)
IMPORT ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL FUNC_CALL FUNC_CALL VAR STRING ASSIGN VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER BIN_OP VAR NUMBER ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
import sys input = sys.stdin.readline t = int(input()) for _ in range(t): p, f = list(map(int, input().split())) cw, ca = list(map(int, input().split())) ww, wa = list(map(int, input().split())) if ww > wa: ww, wa = wa, ww cw, ca = ca, cw if p // ww + f // ww < cw: ans = p // ww + f // ww else: ans = cw best = 0 for i in range(cw + 1): x = i y = cw - i tmp_a = p - x * ww tmp_b = f - y * ww if tmp_a > -1 and tmp_b > -1: tempp = tmp_a // wa + tmp_b // wa tempp = min(tempp, ca) best = max(best, tempp) ans += best print(ans)
IMPORT ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR IF BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR IF VAR NUMBER VAR NUMBER ASSIGN VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
tests = int(input()) for t in range(tests): p, f = list(map(int, input().split())) cnt_1, cnt_2 = list(map(int, input().split())) cost_1, cost_2 = list(map(int, input().split())) if cost_1 > cost_2: cnt_1, cnt_2 = cnt_2, cnt_1 cost_1, cost_2 = cost_2, cost_1 max_cap_1 = p // cost_1 + f // cost_1 if max_cap_1 <= cnt_1: print(max_cap_1) else: check = True if p // cost_1 >= cnt_1: p_1 = cnt_1 if (p - p_1 * cost_1) // cost_2 >= cnt_2: print(cnt_1 + cnt_2) check = False else: p_2 = (p - p_1 * cost_1) // cost_2 f_1 = 0 if f // cost_2 >= cnt_2 - p_2: print(cnt_1 + cnt_2) check = False else: f_2 = f // cost_2 else: p_1 = p // cost_1 p_2 = 0 if (cnt_1 - p_1) * cost_1 >= f: print(p_1 + f // cost_1) check = False else: f_1 = cnt_1 - p_1 if (f - f_1 * cost_1) // cost_2 >= cnt_2: print(cnt_1 + cnt_2) check = False else: f_2 = (f - f_1 * cost_1) // cost_2 if check: p_s = [p_1, p_2, p - p_1 * cost_1 - p_2 * cost_2] f_s = [f_1, f_2, f - f_1 * cost_1 - f_2 * cost_2] curr_max = p_1 + p_2 + f_1 + f_2 for i in range(p_1): p_s[0] -= 1 p_s[2] += cost_1 if p_s[2] >= cost_2: p_s[2] -= cost_2 p_s[1] += 1 f_s[0] += 1 f_s[2] -= cost_1 if f_s[2] < 0: if f_s[1] == 0: break else: f_s[1] -= 1 f_s[2] += cost_2 curr = p_s[0] + p_s[1] + f_s[0] + f_s[1] if curr > curr_max: curr_max = curr print(curr_max)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR IF VAR VAR EXPR FUNC_CALL VAR VAR ASSIGN VAR NUMBER IF BIN_OP VAR VAR VAR ASSIGN VAR VAR IF BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR BIN_OP VAR VAR ASSIGN VAR NUMBER ASSIGN VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR NUMBER IF BIN_OP VAR VAR BIN_OP VAR VAR EXPR FUNC_CALL VAR BIN_OP VAR VAR ASSIGN VAR NUMBER ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR NUMBER IF BIN_OP BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR NUMBER ASSIGN VAR BIN_OP VAR VAR IF BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR BIN_OP VAR VAR ASSIGN VAR NUMBER ASSIGN VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR IF VAR ASSIGN VAR LIST VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR LIST VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR FOR VAR FUNC_CALL VAR VAR VAR NUMBER NUMBER VAR NUMBER VAR IF VAR NUMBER VAR VAR NUMBER VAR VAR NUMBER NUMBER VAR NUMBER NUMBER VAR NUMBER VAR IF VAR NUMBER NUMBER IF VAR NUMBER NUMBER VAR NUMBER NUMBER VAR NUMBER VAR ASSIGN VAR BIN_OP BIN_OP BIN_OP VAR NUMBER VAR NUMBER VAR NUMBER VAR NUMBER IF VAR VAR ASSIGN VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
for tt in range(int(input())): p, f = map(int, input().split()) cnts, cntw = map(int, input().split()) s, w = map(int, input().split()) if s > w: w, s = s, w cnts, cntw = cntw, cnts ans = 0 for i in range(0, cnts + 1): pp, ff, cntss, cntww, ss, ww = p, f, cnts, cntw, s, w this = 0 takeS = min(i, pp // ss) cntss -= takeS pp -= takeS * ss takeW = min(cntww, pp // ww) cntww -= takeW pp -= takeW * ww this += takeS + takeW takeS = min(cntss, ff // ss) ff -= takeS * ss takeW = min(cntww, ff // ww) this += takeS + takeW ans = max(ans, this) print(ans)
FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER BIN_OP VAR NUMBER ASSIGN VAR VAR VAR VAR VAR VAR VAR VAR VAR VAR VAR VAR ASSIGN VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR VAR VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
for _ in range(int(input())): p, f = map(int, input().split()) cs, cw = map(int, input().split()) s, w = map(int, input().split()) if s > w: s, w = w, s cs, cw = cw, cs P = p // s F = f // s if P + F < cs: print(P + F) else: ans = cs for i in range(max(0, cs - F), min(P + 1, cs + 1)): ans = max(ans, cs + (p - s * i) // w + (f - s * (cs - i)) // w) print(min(ans, cs + cw))
FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR IF BIN_OP VAR VAR VAR EXPR FUNC_CALL VAR BIN_OP VAR VAR ASSIGN VAR VAR FOR VAR FUNC_CALL VAR FUNC_CALL VAR NUMBER BIN_OP VAR VAR FUNC_CALL VAR BIN_OP VAR NUMBER BIN_OP VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR BIN_OP VAR VAR VAR EXPR FUNC_CALL VAR FUNC_CALL VAR VAR BIN_OP VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
import sys input = sys.stdin.readline T = int(input()) for t in range(T): P, F = [int(_) for _ in input().split()] cs, cw = [int(_) for _ in input().split()] ws, ww = [int(_) for _ in input().split()] if ww < ws: ws, ww = ww, ws cs, cw = cw, cs capacity = P + F if cs * ws >= capacity: print(P // ws + F // ws) continue else: answer = 0 for i in range(cs): wleft = i * ws if wleft > P: continue nb_right = min(cs - i, F // ws) answer = max( answer, i + nb_right + (P - wleft) // ww + (F - nb_right * ws) // ww ) for i in range(cs): wleft = i * ws if wleft > F: continue nb_right = min(cs - i, P // ws) answer = max( answer, i + nb_right + (F - wleft) // ww + (P - nb_right * ws) // ww ) print(min(answer, cw + cs))
IMPORT ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR IF BIN_OP VAR VAR VAR EXPR FUNC_CALL VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR VAR ASSIGN VAR BIN_OP VAR VAR IF VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR BIN_OP BIN_OP VAR VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR BIN_OP VAR VAR IF VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR BIN_OP BIN_OP VAR VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR EXPR FUNC_CALL VAR FUNC_CALL VAR VAR BIN_OP VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
for _ in range(int(input())): p, f = map(int, input().split()) cs, cw = map(int, input().split()) s, w = map(int, input().split()) p, f = max(p, f), min(p, f) if w < s: w, s = s, w cw, cs = cs, cw ns = min(p // s, cs) ans = 0 for i in range(0, ns + 1): s1 = i s2 = min(f // s, cs - i) w1 = min((p - s1 * s) // w, cw) w2 = min(cw - w1, (f - s2 * s) // w) res = s1 + w1 + s2 + w2 ans = max(ans, res) print(ans)
FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL VAR VAR VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER BIN_OP VAR NUMBER ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
def func(cnts, cntw, s, w, p, f): if s < w: pass else: cnts, cntw = cntw, cnts s, w = w, s ans = 0 for s1 in range(min(cnts, p // s) + 1): s2 = min(cntw, (p - s1 * s) // w) w1 = min(cnts - s1, f // s) w2 = min(cntw - s2, (f - w1 * s) // w) ans = max(ans, s1 + s2 + w1 + w2) return ans t = int(input()) for k in range(t): j = [int(i) for i in input().split()] p = j[0] f = j[1] j = [int(i) for i in input().split()] cnts = j[0] cntw = j[1] j = [int(i) for i in input().split()] s = j[0] w = j[1] print(func(cnts, cntw, s, w, p, f))
FUNC_DEF IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR BIN_OP VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR RETURN VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR NUMBER ASSIGN VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR NUMBER ASSIGN VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR NUMBER ASSIGN VAR VAR NUMBER EXPR FUNC_CALL VAR FUNC_CALL VAR VAR VAR VAR VAR VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
def solve(p, f, ns, na, ws, wa): if ws > wa: ws, wa = wa, ws ns, na = na, ns best = 0 for i in range(ns + 1): mySwordCount = i mySwordCost = i * ws if mySwordCost <= p: rem_p = p - mySwordCost myWarAxeCount = min(rem_p // wa, na) remSwords = ns - mySwordCount remWarAxe = na - myWarAxeCount otherSwordCount = min(f // ws, remSwords) rem_f = f - otherSwordCount * ws otherWarAxeCount = min(rem_f // wa, remWarAxe) best = max( best, myWarAxeCount + mySwordCount + otherWarAxeCount + otherSwordCount ) return best t = int(input()) for _ in range(t): capOfP, capOfF = map(int, input().split()) numOfSword, numOfWarAxe = map(int, input().split()) weightOfSword, weightOfWarAxe = map(int, input().split()) print(solve(capOfP, capOfF, numOfSword, numOfWarAxe, weightOfSword, weightOfWarAxe))
FUNC_DEF IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR VAR ASSIGN VAR BIN_OP VAR VAR IF VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR RETURN VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR EXPR FUNC_CALL VAR FUNC_CALL VAR VAR VAR VAR VAR VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
import sys reader = (s.rstrip() for s in sys.stdin) input = reader.__next__ def gift(): for _ in range(t): p, f = list(map(int, input().split())) c1, c2 = list(map(int, input().split())) w1, w2 = list(map(int, input().split())) if w1 > w2: w1, w2 = w2, w1 c1, c2 = c2, c1 elif w1 == w2: if c1 < c2: c1, c2 = c2, c1 len1 = min(p // w1, c1) ans = 0 for i in range(len1 + 1): currans = ( i + min((p - w1 * i) // w2, c2) + min(f // w1, c1 - i) + min( (f - min(f // w1, c1 - i) * w1) // w2, c2 - min((p - w1 * i) // w2, c2), ) ) ans = max(ans, currans) yield ans t = int(input()) ans = gift() print(*ans, sep="\n")
IMPORT ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR VAR FUNC_DEF FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR IF VAR VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR BIN_OP BIN_OP BIN_OP VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR VAR VAR BIN_OP VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR EXPR FUNC_CALL VAR VAR STRING
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
t = int(input()) for you in range(t): l = input().split() p = int(l[0]) f = int(l[1]) l = input().split() cnts = int(l[0]) cntw = int(l[1]) l = input().split() s = int(l[0]) w = int(l[1]) maxa = [] if s > w: w, s = s, w cnts, cntw = cntw, cnts for i in range(cnts + 1): remp = p - i * s if remp < 0: break z = i + min(remp // w, cntw) remsw = cnts - i remax = cntw - min(remp // w, cntw) my = f z += min(my // s, remsw) my -= s * min(my // s, remsw) z += min(my // w, remax) maxa.append(z) print(max(maxa))
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR LIST IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR IF VAR NUMBER ASSIGN VAR BIN_OP VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR VAR VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR BIN_OP VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR FUNC_CALL VAR BIN_OP VAR VAR VAR EXPR FUNC_CALL VAR VAR EXPR FUNC_CALL VAR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
t = int(input()) for i in range(t): p, f = map(int, input().split()) cs, cw = map(int, input().split()) s, w = map(int, input().split()) if w < s: s, w = w, s cs, cw = cw, cs num = 0 ms = p // s for i in range(min(ms, cs) + 1): cnt = i rem = p - i * s cnt += rem // w rs = cs - i sm = f // s cnt += min(rs, sm) rp = f - min(rs, sm) * s rw = cw - rem // w sm1 = rp // w cnt += min(sm1, rw) num = max(num, cnt) print(num)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER ASSIGN VAR BIN_OP VAR VAR FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR VAR NUMBER ASSIGN VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR VAR FUNC_CALL VAR VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP FUNC_CALL VAR VAR VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR VAR FUNC_CALL VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
def read(): return list(map(int, input().split())) for _ in range(int(input())): p, f = read() cnts, cntw = read() s, w = read() if s > w: s, w = w, s cnts, cntw = cntw, cnts res = 0 for i in range(min(p // s, cnts) + 1): j = min((p - i * s) // w, cntw) k = min(f // s, cnts - i) l = min((f - k * s) // w, cntw - j) res = max(res, i + j + k + l) print(res)
FUNC_DEF RETURN FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR BIN_OP VAR VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
import sys input = sys.stdin.buffer.readline T = int(input()) for testcase in range(T): p, f = map(int, input().split()) Cs, Cw = map(int, input().split()) s, w = map(int, input().split()) if s > w: s, w = w, s Cs, Cw = Cw, Cs res = 0 for i in range(Cs + 1): if i * s > p: break tmp = i pp = p - i * s Csc = Cs - i if Csc * s <= f: tmp += Csc ff = f - Csc * s else: tmp += f // s ff = f % s if Cw * w <= pp: tmp += Cw else: tmp += pp // w Cwc = Cw - pp // w if Cwc * w <= ff: tmp += Cwc else: tmp += ff // w res = max(res, tmp) print(res)
IMPORT ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF BIN_OP VAR VAR VAR ASSIGN VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR IF BIN_OP VAR VAR VAR VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR IF BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR IF BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
def fun2(p, f, s, w, cs, cw): xs = min(cs, f // s) f -= s * xs xw = min(cw, p // w + f // w) return xs + xw def fun(): p, f = map(int, input().split(" ")) cs, cw = map(int, input().split(" ")) s, w = map(int, input().split(" ")) if s > w: s, w = w, s cs, cw = cw, cs ans = 0 for i in range(cs + 1): if i * s <= p: ans = max(ans, fun2(p - i * s, f, s, w, cs - i, cw) + i) if i * s <= f: ans = max(ans, fun2(f - i * s, p, s, w, cs - i, cw) + i) return ans def solve(): t = int(input()) for i in range(t): print(fun()) solve()
FUNC_DEF ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR RETURN BIN_OP VAR VAR FUNC_DEF ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR STRING ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR STRING ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR STRING IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP FUNC_CALL VAR BIN_OP VAR BIN_OP VAR VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR IF BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP FUNC_CALL VAR BIN_OP VAR BIN_OP VAR VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR RETURN VAR FUNC_DEF ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR EXPR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
t = int(input()) for _ in range(t): p, f = [int(x) for x in input().split()] cs, cw = [int(x) for x in input().split()] s, w = [int(x) for x in input().split()] maxWpCnt = -float("inf") for pcs in range(cs + 1): if pcs * s > p: break pcw = min(cw, (p - pcs * s) // w) remaining_cs = cs - pcs remaining_cw = cw - pcw if s < w: fcs = min(remaining_cs, f // s) fcw = min(remaining_cw, (f - fcs * s) // w) else: fcw = min(remaining_cw, f // w) fcs = min(remaining_cs, (f - fcw * w) // s) maxWpCnt = max(maxWpCnt, pcs + pcw + fcs + fcw) print(maxWpCnt)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR STRING FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR IF VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
z = lambda: map(int, input().split()) k = lambda *x: (min(*x), max(*x)) for _ in range(int(input())): p, f = z() x, y = z() s, w = z() a, b = k((s, x), (w, y)) c, d = a[0], b[0] e = p // c + f // c if e <= a[1]: print(e) else: m = 0 for i in range(a[1] + 1): g, h = p - i * c, f - (a[1] - i) * c if min(g, h) >= 0: v = g // d + h // d m = max(min(v, b[1]), m) print(a[1] + m)
ASSIGN VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR FUNC_CALL VAR VAR FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR VAR VAR ASSIGN VAR VAR VAR NUMBER VAR NUMBER ASSIGN VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR IF VAR VAR NUMBER EXPR FUNC_CALL VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER NUMBER ASSIGN VAR VAR BIN_OP VAR BIN_OP VAR VAR BIN_OP VAR BIN_OP BIN_OP VAR NUMBER VAR VAR IF FUNC_CALL VAR VAR VAR NUMBER ASSIGN VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR VAR VAR NUMBER VAR EXPR FUNC_CALL VAR BIN_OP VAR NUMBER VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
cases = int(input()) def can_take(s, w, cs, cw, p): if s > w: return can_take(w, s, cw, cs, p) if s * cs >= p: return p // s return cs + min((p - s * cs) // w, cw) while cases: p, f = [int(x) for x in input().split()] cnts, cntw = [int(x) for x in input().split()] s, w = [int(x) for x in input().split()] fans = 0 for i in range(cnts + 1): if i * s <= p: j = min((p - i * s) // w, cntw) fans = max(fans, i + j + can_take(s, w, cnts - i, cntw - j, f)) print(fans) cases -= 1
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_DEF IF VAR VAR RETURN FUNC_CALL VAR VAR VAR VAR VAR VAR IF BIN_OP VAR VAR VAR RETURN BIN_OP VAR VAR RETURN BIN_OP VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR WHILE VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR VAR FUNC_CALL VAR VAR VAR BIN_OP VAR VAR BIN_OP VAR VAR VAR EXPR FUNC_CALL VAR VAR VAR NUMBER
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
t = int(input()) for case in range(t): p, f = list(map(int, input().split())) cnts, cntw = list(map(int, input().split())) s, w = list(map(int, input().split())) _max = 0 for i in range(min(cnts, p // s) + 1): result = i current_cnts = cnts - i usedw = min((p - i * s) // w, cntw) result += usedw current_cntw = cntw - usedw if s <= w: useds2 = min(f // s, current_cnts) result += useds2 usedw2 = min((f - useds2 * s) // w, current_cntw) result += usedw2 else: usedw2 = min(f // w, current_cntw) result += usedw2 useds2 = min((f - usedw2 * w) // s, current_cnts) result += useds2 if result > _max: _max = result print(_max)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR BIN_OP VAR VAR NUMBER ASSIGN VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR IF VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR VAR VAR IF VAR VAR ASSIGN VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
t = int(input()) for _ in range(t): p, f = map(int, input().split()) cs, cw = map(int, input().split()) s, w = map(int, input().split()) if s > w: cs, cw = cw, cs s, w = w, s if p // s + f // s <= cs: print(p // s + f // s) else: ans = 0 for i in range(cs + 1): if s * i <= p and s * (cs - i) <= f: a = p - s * i b = f - s * (cs - i) ans = max(ans, cs + min(cw, a // w + b // w)) print(ans)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR IF BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR VAR EXPR FUNC_CALL VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF BIN_OP VAR VAR VAR BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
import sys lines = sys.stdin.read().splitlines() lincnt = -1 def input(): global lincnt lincnt += 1 return lines[lincnt] for _ in range(int(input())): p, f = map(int, input().split()) cs, ca = map(int, input().split()) s, a = map(int, input().split()) if s < a: s, a = a, s cs, ca = ca, cs r = 0 for pa in range(0, min(ca + 1, 1 + p // a)): ps = min(cs, (p - pa * a) // s) fa = min(ca - pa, f // a) fs = min(cs - ps, (f - fa * a) // s) r = max(r, pa + ps + fa + fs) print(r)
IMPORT ASSIGN VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR NUMBER FUNC_DEF VAR NUMBER RETURN VAR VAR FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER FUNC_CALL VAR BIN_OP VAR NUMBER BIN_OP NUMBER BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
def max_count(cns, s, cnw, w, weight): cs = min(cns, weight // s) weight -= s * cs cw = min(cnw, weight // w) return cs, cw for _ in range(int(input())): p, f = map(int, input().split()) cns, cnw = map(int, input().split()) s, w = map(int, input().split()) if p >= f: if s > w: s, w = w, s cns, cnw = cnw, cns else: p, f = f, p if s > w: s, w = w, s cns, cnw = cnw, cns ans = 0 for i in range(cns + 1): cs1, cw1 = max_count(i, s, cnw, w, p) cs2, cw2 = max_count(cns - cs1, s, cnw - cw1, w, f) ans = max(ans, cs1 + cs2 + cw1 + cw2) print(ans)
FUNC_DEF ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR RETURN VAR VAR FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR VAR FUNC_CALL VAR VAR VAR VAR VAR VAR ASSIGN VAR VAR FUNC_CALL VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
R = lambda: map(int, input().split()) (t,) = R() for _ in [0] * t: p, f = R() a = R() b = R() (x, a), (y, b) = sorted(zip(b, a)) a = min(a, p // x + f // x) * x print( a // x + min( b, max( (p - u) // y + (f - a + u) // y for u in range(a - min(a, f - f % x), min(a, p) + 1, x) ), ) )
ASSIGN VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FOR VAR BIN_OP LIST NUMBER VAR ASSIGN VAR VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR VAR VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR VAR ASSIGN VAR BIN_OP FUNC_CALL VAR VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR VAR EXPR FUNC_CALL VAR BIN_OP BIN_OP VAR VAR FUNC_CALL VAR VAR FUNC_CALL VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR VAR FUNC_CALL VAR BIN_OP VAR FUNC_CALL VAR VAR BIN_OP VAR BIN_OP VAR VAR BIN_OP FUNC_CALL VAR VAR VAR NUMBER VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
def ints(): return map(int, input().split()) for _ in range(int(input())): p, f = ints() cs, cw = ints() s, w = ints() ans = 0 for i in range(cs + 1): rem = p - i * s if rem < 0: break j = min(cw, rem // w) t1 = i + j ccs = cs - i ccw = cw - j if s < w: t2 = min(ccs, f // s) ff = f - t2 * s t2 += min(ccw, ff // w) else: t2 = min(ccw, f // w) ff = f - t2 * w t2 += min(ccs, ff // s) ans = max(ans, t1 + t2) print(ans)
FUNC_DEF RETURN FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR IF VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR IF VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
for _ in range(int(input())): p, f = list(map(int, input().split())) cs, cw = list(map(int, input().split())) s, w = list(map(int, input().split())) x = p + f c = 0 fi = 0 la = 0 if s > w: s, w = w, s cs, cw = cw, cs if cs * s < x: fi = cs x -= cs * s if x > cw * w: la = cw else: la = x // w else: fi = p // s + f // s c += fi print(c) continue c = 0 for i in range(3): if la < i: break oo = la - i for j in range(oo + 1): k, w1 = p, f k = k - j * w w1 = w1 - (oo - j) * w if k < 0 or w1 < 0: continue ea = min(cs, min(k // s, cs) + min(w1 // s, cs)) c = max(c, ea + oo) for i in range(3): if fi < i: break oo = fi - i for j in range(oo + 1): k, w1 = p, f k = k - j * s w1 = w1 - (oo - j) * s if k < 0 or w1 < 0: continue ea = min(cw, min(k // w, cw) + min(w1 // w, cw)) c = max(c, ea + oo) print(c)
FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR NUMBER IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR IF BIN_OP VAR VAR VAR ASSIGN VAR VAR VAR BIN_OP VAR VAR IF VAR BIN_OP VAR VAR ASSIGN VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER IF VAR VAR ASSIGN VAR BIN_OP VAR VAR FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR VAR VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP BIN_OP VAR VAR VAR IF VAR NUMBER VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR BIN_OP FUNC_CALL VAR BIN_OP VAR VAR VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR FOR VAR FUNC_CALL VAR NUMBER IF VAR VAR ASSIGN VAR BIN_OP VAR VAR FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR VAR VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP BIN_OP VAR VAR VAR IF VAR NUMBER VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR BIN_OP FUNC_CALL VAR BIN_OP VAR VAR VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
for _ in range(int(input())): player1_capacity, player2_capacity = map(int, input().split()) cnt_s, cnt_w = map(int, input().split()) s, w = map(int, input().split()) objects = [(s, cnt_s), (w, cnt_w)] objects.sort() lighter_weight, lighter_quantity = objects[0] heavier_weight, heavier_quantity = objects[1] most_weapons = 0 for player1_light in range(lighter_quantity + 1): if player1_light * lighter_weight > player1_capacity: break player1_heavy = ( player1_capacity - player1_light * lighter_weight ) // heavier_weight player1_heavy = min(player1_heavy, heavier_quantity) player2_light = min( lighter_quantity - player1_light, player2_capacity // lighter_weight ) player2_heavy = ( player2_capacity - player2_light * lighter_weight ) // heavier_weight player2_heavy = min(heavier_quantity - player1_heavy, player2_heavy) total_weapons = player1_light + player1_heavy + player2_light + player2_heavy most_weapons = max(most_weapons, total_weapons) print(most_weapons)
FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR LIST VAR VAR VAR VAR EXPR FUNC_CALL VAR ASSIGN VAR VAR VAR NUMBER ASSIGN VAR VAR VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
import sys _ord, inp, num, neg, _Index = lambda x: x, [], 0, False, 0 i, s = 0, sys.stdin.buffer.read() try: while True: if s[i] >= b"0"[0]: num = 10 * num + _ord(s[i]) - 48 elif s[i] == b"-"[0]: neg = True elif s[i] != b"\r"[0]: inp.append(-num if neg else num) num, neg = 0, False i += 1 except IndexError: pass if s and s[-1] >= b"0"[0]: inp.append(-num if neg else num) _T_ = inp[_Index] _Index += 1 for _t_ in range(_T_): p, f = inp[_Index : _Index + 2] _Index += 2 cs, cw = inp[_Index : _Index + 2] _Index += 2 s, w = inp[_Index : _Index + 2] _Index += 2 if w < s: s, w = w, s cs, cw = cw, cs ans = 0 for i in range(0, cs + 1): ptakes = min(p // s, i) ptakew = min(cw, (p - ptakes * s) // w) ftakes = min(cs - ptakes, f // s) ftakew = min(cw - ptakew, (f - ftakes * s) // w) ans = max(ans, ptakes + ptakew + ftakes + ftakew) print(ans)
IMPORT ASSIGN VAR VAR VAR VAR VAR VAR LIST NUMBER NUMBER NUMBER ASSIGN VAR VAR NUMBER FUNC_CALL VAR WHILE NUMBER IF VAR VAR UNKNOWN NUMBER ASSIGN VAR BIN_OP BIN_OP BIN_OP NUMBER VAR FUNC_CALL VAR VAR VAR NUMBER IF VAR VAR UNKNOWN NUMBER ASSIGN VAR NUMBER IF VAR VAR UNKNOWN NUMBER EXPR FUNC_CALL VAR VAR VAR VAR ASSIGN VAR VAR NUMBER NUMBER VAR NUMBER VAR IF VAR VAR NUMBER UNKNOWN NUMBER EXPR FUNC_CALL VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR NUMBER FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR VAR VAR BIN_OP VAR NUMBER VAR NUMBER ASSIGN VAR VAR VAR VAR BIN_OP VAR NUMBER VAR NUMBER ASSIGN VAR VAR VAR VAR BIN_OP VAR NUMBER VAR NUMBER IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER BIN_OP VAR NUMBER ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
t = int(input()) ans = [] for i in range(t): p, f = map(int, input().split()) cnts, cntw = map(int, input().split()) s, w = map(int, input().split()) max1 = 0 if s < w: for x in range(min(p // w, cntw) + 1): max1 = max( max1, x + min((p - w * x) // s, cnts) + min(f // s, cnts - min(cnts, (p - w * x) // s)) + min( cntw - x, (f - min(f // s, cnts - min(cnts, (p - w * x) // s)) * s) // w, ), ) else: for x in range(min(p // s, cnts) + 1): max1 = max( max1, x + min((p - s * x) // w, cntw) + min(f // w, cntw - min(cntw, (p - s * x) // w)) + min( cnts - x, (f - min(f // w, cntw - min(cntw, (p - s * x) // w)) * w) // s, ), ) ans.append(max1) for i in ans: print(i)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR LIST FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR NUMBER IF VAR VAR FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR BIN_OP VAR VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP BIN_OP VAR BIN_OP FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR VAR FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR BIN_OP VAR VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP BIN_OP VAR BIN_OP FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR FOR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
for _ in range(int(input())): p, f = (int(i) for i in input().split()) cnt_s, cnt_w = (int(i) for i in input().split()) s, w = (int(i) for i in input().split()) if w < s: s, w = w, s cnt_s, cnt_w = cnt_w, cnt_s cap_lowest = p // s + f // s if cap_lowest <= cnt_s: print(cap_lowest) else: cap_highest = 0 for p_rest, f_rest in ( (p - i * s, f - (cnt_s - i) * s) for i in range(cnt_s + 1) ): if p_rest < 0 or f_rest < 0: continue cap_highest = max(cap_highest, p_rest // w + f_rest // w) print(cnt_s + min(cnt_w, cap_highest))
FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR IF VAR VAR EXPR FUNC_CALL VAR VAR ASSIGN VAR NUMBER FOR VAR VAR BIN_OP VAR BIN_OP VAR VAR BIN_OP VAR BIN_OP BIN_OP VAR VAR VAR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF VAR NUMBER VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR EXPR FUNC_CALL VAR BIN_OP VAR FUNC_CALL VAR VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
for _ in range(int(input())): p, f = map(int, input().split()) cs, cw = map(int, input().split()) s, w = map(int, input().split()) if w < s: cs, cw = cw, cs s, w = w, s maxa = 0 for c in range(min(cs, p // s) + 1): d = min((p - c * s) // w, cw) a = min(cs - c, f // s) b = min(cw - d, (f - a * s) // w) maxa = max(maxa, a + b + c + d) for c in range(min(cs, f // s) + 1): d = min((f - c * s) // w, cw) a = min(cs - c, p // s) b = min(cw - d, (p - a * s) // w) maxa = max(maxa, a + b + c + d) print(maxa)
FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR BIN_OP VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR BIN_OP VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
import sys input = lambda: sys.stdin.readline().strip() t = int(input()) while t: t -= 1 p, f = map(int, input().split()) cnt_s, cnt_w = map(int, input().split()) s, w = map(int, input().split()) ans = 0 if p < f: p, f = f, p if s > w: s, w = w, s cnt_s, cnt_w = cnt_w, cnt_s for i in range(cnt_s + 1): if i * s > p: break p2 = p - i * s ansp = 0 ansp += i + min(cnt_w, p2 // w) rems = cnt_s - i remw = cnt_w - min(cnt_w, p2 // w) ansp += min(rems, f // s) f2 = f - s * min(rems, f // s) ansp += min(remw, f2 // w) ans = max(ans, ansp) print(ans)
IMPORT ASSIGN VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR WHILE VAR VAR NUMBER ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR NUMBER IF VAR VAR ASSIGN VAR VAR VAR VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR NUMBER VAR BIN_OP VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR FUNC_CALL VAR VAR BIN_OP VAR VAR VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
tc = int(input()) for _ in range(tc): l1, l2 = [int(x) for x in input().strip().split()] cnt1, cnt2 = [int(x) for x in input().strip().split()] w1, w2 = [int(x) for x in input().strip().split()] diff = abs(w1 - w2) if w1 < w2: smallw = w1 smallc = cnt1 bigw = w2 bigc = cnt2 else: smallw = w2 smallc = cnt2 bigw = w1 bigc = cnt1 if l1 > l2: bigl = l1 smalll = l2 else: bigl = l2 smalll = l1 biggest = 0 stop = False for i in range(bigl // smallw + 1): if stop: break fit = i tsmallc = smallc tbigc = bigc if fit > smallc: fit = smallc stop = True remain = bigl - fit * smallw fit2 = remain // bigw if fit2 > tbigc: fit2 = tbigc pick1 = fit pick2 = fit2 tsmallc -= pick1 tbigc -= pick2 fit = smalll // smallw if fit > tsmallc: fit = tsmallc remain = smalll - fit * smallw fit2 = remain // bigw if fit2 > tbigc: fit2 = tbigc total = pick1 + pick2 + fit + fit2 if total > biggest: biggest = total print(biggest)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR IF VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR IF VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP BIN_OP VAR VAR NUMBER IF VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR IF VAR VAR ASSIGN VAR VAR ASSIGN VAR NUMBER ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR IF VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR VAR VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR IF VAR VAR ASSIGN VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR IF VAR VAR ASSIGN VAR VAR ASSIGN VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR IF VAR VAR ASSIGN VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
LIGHT = 0 HEAVY = 1 def calc_deep(p, s): res = 0 d_weight = s[HEAVY]["weight"] - s[LIGHT]["weight"] first = True power = p[0] light = min(power // s[LIGHT]["weight"], s[LIGHT]["count"]) power -= light * s[LIGHT]["weight"] heavy = min(power // s[HEAVY]["weight"], s[HEAVY]["count"]) power -= heavy * s[HEAVY]["weight"] cases = list() cases.append((light, heavy)) while light > 0: dlight = min( light, (s[HEAVY]["weight"] - power + s[LIGHT]["weight"] - 1) // s[LIGHT]["weight"], ) light -= dlight power += dlight * s[LIGHT]["weight"] dheavy = min(power // s[HEAVY]["weight"], s[HEAVY]["count"] - heavy) if dheavy > 0: heavy += dheavy power -= s[HEAVY]["weight"] * dheavy cases.append((light, heavy)) else: break best_amount = 0 for case in cases: power = p[1] light = min(power // s[LIGHT]["weight"], s[LIGHT]["count"] - case[LIGHT]) power -= light * s[LIGHT]["weight"] heavy = min(power // s[HEAVY]["weight"], s[HEAVY]["count"] - case[HEAVY]) power -= heavy * s[HEAVY]["weight"] best_amount = max(best_amount, light + heavy + case[LIGHT] + case[HEAVY]) return best_amount def get_ints(): return [int(n) for n in input().split()] def get_floats(): return [float(n) for n in input().split()] def seq2str(seq): return " ".join(str(item) for item in seq) a = get_ints() assert len(a) == 1 t = a[0] for i in range(t): a = get_ints() assert len(a) == 2 p = [a[0], a[1]] if a[0] <= a[1] else [a[1], a[0]] s0, s1 = dict(), dict() a = get_ints() assert len(a) == 2 s0["count"], s1["count"] = a[0], a[1] a = get_ints() assert len(a) == 2 s0["weight"], s1["weight"] = a[0], a[1] s = [s0, s1] if s0["weight"] <= s1["weight"] else [s1, s0] res = calc_deep(p, s) print(res)
ASSIGN VAR NUMBER ASSIGN VAR NUMBER FUNC_DEF ASSIGN VAR NUMBER ASSIGN VAR BIN_OP VAR VAR STRING VAR VAR STRING ASSIGN VAR NUMBER ASSIGN VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR STRING VAR VAR STRING VAR BIN_OP VAR VAR VAR STRING ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR STRING VAR VAR STRING VAR BIN_OP VAR VAR VAR STRING ASSIGN VAR FUNC_CALL VAR EXPR FUNC_CALL VAR VAR VAR WHILE VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP BIN_OP VAR VAR STRING VAR VAR VAR STRING NUMBER VAR VAR STRING VAR VAR VAR BIN_OP VAR VAR VAR STRING ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR STRING BIN_OP VAR VAR STRING VAR IF VAR NUMBER VAR VAR VAR BIN_OP VAR VAR STRING VAR EXPR FUNC_CALL VAR VAR VAR ASSIGN VAR NUMBER FOR VAR VAR ASSIGN VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR STRING BIN_OP VAR VAR STRING VAR VAR VAR BIN_OP VAR VAR VAR STRING ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR STRING BIN_OP VAR VAR STRING VAR VAR VAR BIN_OP VAR VAR VAR STRING ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR VAR VAR RETURN VAR FUNC_DEF RETURN FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR FUNC_DEF RETURN FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR FUNC_DEF RETURN FUNC_CALL STRING FUNC_CALL VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR VAR NUMBER FOR VAR FUNC_CALL VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR VAR NUMBER VAR NUMBER LIST VAR NUMBER VAR NUMBER LIST VAR NUMBER VAR NUMBER ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR STRING VAR STRING VAR NUMBER VAR NUMBER ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR STRING VAR STRING VAR NUMBER VAR NUMBER ASSIGN VAR VAR STRING VAR STRING LIST VAR VAR LIST VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
t = int(input()) for _ in range(t): yy, ff = map(int, input().split()) nns, nnw = map(int, input().split()) ws, ww = map(int, input().split()) answers = [] ns = nns nw = nnw y = yy f = ff for i in range(min(ns, y // ws) + 1): ns = nns nw = nnw y = yy f = ff ls = i ns -= ls y -= ls * ws lw = min(y // ww, nw) nw -= lw if ws <= ww: fs = min(f // ws, ns) f -= fs * ws fw = min(nw, f // ww) else: fw = min(f // ww, nw) f -= fw * ww fs = min(ns, f // ws) answers.append(ls + lw + fs + fw) print(max(answers))
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR LIST ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR BIN_OP VAR VAR NUMBER ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR IF VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR EXPR FUNC_CALL VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
from sys import stdin T = int(stdin.readline().strip()) for caso in range(T): n, m = map(int, stdin.readline().strip().split()) a, b = map(int, stdin.readline().strip().split()) w1, w2 = map(int, stdin.readline().strip().split()) if w2 < w1: x = b b = a a = x x = w2 w2 = w1 w1 = x ans = 0 for i in range(0, a + 1): aux = 0 x = n // w1 if i > x: break y = n - i * w1 aux += i + min(a - i, m // w1) z = m - min(a - i, m // w1) * w1 aux += min(y // w2, b) w3 = b - min(y // w2, b) aux += min(z // w2, w3) ans = max(ans, aux) print(ans)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER BIN_OP VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR BIN_OP VAR VAR IF VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR VAR BIN_OP VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR VAR VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
t = int(input()) for _ in range(t): p, f = [int(i) for i in input().split()] cnt_s, cnt_w = [int(i) for i in input().split()] s, w = [int(i) for i in input().split()] if s < w: s, w = w, s cnt_s, cnt_w = cnt_w, cnt_s max_w = p // w + f // w if max_w <= cnt_w: print(max_w) continue max_s = 0 for w_p in range(cnt_w - min(cnt_w, f // w), min(cnt_w, p // w) + 1): p_left = p - w * w_p f_left = f - w * (cnt_w - w_p) max_s = max(max_s, p_left // s + f_left // s) print(cnt_w + min(cnt_s, max_s))
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR IF VAR VAR EXPR FUNC_CALL VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR FUNC_CALL VAR VAR BIN_OP VAR VAR BIN_OP FUNC_CALL VAR VAR BIN_OP VAR VAR NUMBER ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR EXPR FUNC_CALL VAR BIN_OP VAR FUNC_CALL VAR VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
TC = int(input()) for tc in range(TC): P, F = map(int, input().split()) CS, CW = map(int, input().split()) S, W = map(int, input().split()) if W < S: S, W = W, S CS, CW = CW, CS maxp = P // S maxf = F // S if maxp + maxf <= CS: print(maxp + maxf) continue result = 0 for i in range(min(P // W, CW) + 1): p = P - i * W cs1 = min(p // S, CS) cs2 = CS - cs1 f = F - cs2 * S if f < 0: continue cw2 = min(f // W, CW - i) r = i + CS + cw2 result = max(result, r) print(result)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR IF BIN_OP VAR VAR VAR EXPR FUNC_CALL VAR BIN_OP VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR BIN_OP VAR VAR VAR NUMBER ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR IF VAR NUMBER ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
t = int(input()) for i in range(t): ca, cb = map(int, input().split()) na, nb = map(int, input().split()) wa, wb = map(int, input().split()) if wa > wb: wa, wb = wb, wa na, nb = nb, na limit = ca // wa def cal(x): res = x cur_a = ca - x * wa y = min(cb // wa, na - x) res = res + y cur_b = cb - y * wa p = min(cur_a // wb, nb) res += p q = min(cur_b // wb, nb - p) res += q return res out = 0 for j in range(min(limit, na), -1, -1): ans = cal(j) if ans > out: out = ans for i in range(1000): aaaaaaa = 1 print(out)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR FUNC_DEF ASSIGN VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR VAR VAR RETURN VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR FUNC_CALL VAR VAR VAR NUMBER NUMBER ASSIGN VAR FUNC_CALL VAR VAR IF VAR VAR ASSIGN VAR VAR FOR VAR FUNC_CALL VAR NUMBER ASSIGN VAR NUMBER EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
def main(): t = int(input()) for i in range(t): max_weights = _read_ints() items_amounts = _read_ints() items_weights = _read_ints() result = compute_max_ingots_n(max_weights, items_amounts, items_weights) print(result) def _read_ints(): return tuple(map(int, input().split())) def compute_max_ingots_n(max_weights, items_amounts, items_weights): max_weight_1, max_weight_2 = max_weights a_max_n, b_max_n = items_amounts a_weight, b_weight = items_weights get_b1_n_by_a1_n = lambda a_n: min( (max_weight_1 - a_n * a_weight) // b_weight, b_max_n ) sets_1_variants = [ (a_n, get_b1_n_by_a1_n(a_n)) for a_n in range(0, min(a_max_n + 1, max_weight_1 // a_weight + 1)) ] sets_2_variants = [ _find_best_items_set( max_weight_2, (a_max_n - a1_n, b_max_n - b1_n), (a_weight, b_weight) ) for a1_n, b1_n in sets_1_variants ] return max( a1 + b1 + a2 + b2 for (a1, b1), (a2, b2) in zip(sets_1_variants, sets_2_variants) ) def _find_best_items_set(max_weight, items_amounts, items_weights): max_a_n, max_b_n = items_amounts a_weight, b_weight = items_weights if not a_weight <= b_weight: a_weight, b_weight = b_weight, a_weight max_a_n, max_b_n = max_b_n, max_a_n selected_a = min(max_a_n, max_weight // a_weight) remain_for_b = max_weight - a_weight * selected_a selected_b = min(remain_for_b // b_weight, max_b_n) result = selected_a, selected_b return result main()
FUNC_DEF ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR FUNC_DEF RETURN FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR FUNC_DEF ASSIGN VAR VAR VAR ASSIGN VAR VAR VAR ASSIGN VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL VAR NUMBER FUNC_CALL VAR BIN_OP VAR NUMBER BIN_OP BIN_OP VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR BIN_OP VAR VAR VAR VAR VAR VAR VAR RETURN FUNC_CALL VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR VAR VAR VAR VAR FUNC_CALL VAR VAR VAR FUNC_DEF ASSIGN VAR VAR VAR ASSIGN VAR VAR VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR ASSIGN VAR VAR VAR RETURN VAR EXPR FUNC_CALL VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
def solve(mid): cs = min(mid, cnt_s) cw = mid - cs for i in range(cs + 1): nokori_p = p - i * s nokori_f = f - (cs - i) * s if nokori_p < 0 or nokori_f < 0: continue if nokori_p // w + nokori_f // w < cw: continue return True return False t = int(input()) for _ in range(t): p, f = map(int, input().split()) cnt_s, cnt_w = map(int, input().split()) s, w = map(int, input().split()) if s > w: cnt_s, cnt_w = cnt_w, cnt_s s, w = w, s ok = 0 ng = cnt_s + cnt_w + 1 while abs(ok - ng) > 1: mid = (ok + ng) // 2 if solve(mid): ok = mid else: ng = mid print(ok)
FUNC_DEF ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR BIN_OP VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR BIN_OP BIN_OP VAR VAR VAR IF VAR NUMBER VAR NUMBER IF BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR VAR RETURN NUMBER RETURN NUMBER ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER ASSIGN VAR BIN_OP BIN_OP VAR VAR NUMBER WHILE FUNC_CALL VAR BIN_OP VAR VAR NUMBER ASSIGN VAR BIN_OP BIN_OP VAR VAR NUMBER IF FUNC_CALL VAR VAR ASSIGN VAR VAR ASSIGN VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
from sys import stdin input = stdin.readline q = int(input()) for _ in range(q): p, f = map(int, input().split()) ns, na = map(int, input().split()) s, a = map(int, input().split()) wynik = 0 for ps in range(ns + 1): if ps * s > p: continue pa = (p - ps * s) // a pa = min(pa, na) pozs = ns - ps poza = na - pa if s > a: fa = f // a fa = min(fa, poza) fs = (f - fa * a) // s fs = min(fs, pozs) else: fs = f // s fs = min(fs, pozs) fa = (f - fs * s) // a fa = min(fa, poza) wynik = max(wynik, fa + fs + pa + ps) print(wynik)
ASSIGN VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF BIN_OP VAR VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR IF VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
for _ in range(int(input())): p, f = map(int, input().split()) cs, cw = map(int, input().split()) s, w = map(int, input().split()) if s > w: w, s = s, w cs, cw = cw, cs ans = min(p // w + f // w, cw) for i in range(cs): a = min(i + 1, p // s) b = min(cs - a, f // s) A = min((p - a * s) // w, cw) B = min((f - b * s) // w, cw - A) ans = max(ans, a + b + A + B) a = min(i + 1, f // s) b = min(cs - a, p // s) A = min((f - a * s) // w, cw) B = min((p - b * s) // w, cw - A) ans = max(ans, a + b + A + B) print(ans)
FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR VAR BIN_OP VAR VAR VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR NUMBER BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR NUMBER BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
for nt in range(int(input())): p, f = map(int, input().split()) c1, c2 = map(int, input().split()) s, w = map(int, input().split()) p, f = max(p, f), min(p, f) if s > w: w, s = s, w c1, c2 = c2, c1 ans = 0 for i in range(c1 + 1): if i * s <= p: ans = max( ans, i + min(c2, (p - i * s) // w) + min(c1 - i, f // s) + min(max(0, c2 - (p - i * s) // w), max(0, f - (c1 - i) * s) // w), ) print(ans)
FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL VAR VAR VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF BIN_OP VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR BIN_OP BIN_OP BIN_OP VAR FUNC_CALL VAR VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR FUNC_CALL VAR FUNC_CALL VAR NUMBER BIN_OP VAR BIN_OP BIN_OP VAR BIN_OP VAR VAR VAR BIN_OP FUNC_CALL VAR NUMBER BIN_OP VAR BIN_OP BIN_OP VAR VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
T = int(input()) for i in range(T): p, f = map(int, input().split()) cs, cw = map(int, input().split()) s, w = map(int, input().split()) if w < s: cs, cw = cw, cs s, w = w, s P, F, CS, CW, S, W = p, f, cs, cw, s, w PERFECT = False total = 0 taken = min(p // s, cs) cs -= taken p -= taken * s total += taken taken = min(p // w, cw) cw -= taken p -= taken * w total += taken taken = min(f // s, cs) cs -= taken f -= taken * s total += taken taken = min(f // w, cw) cw -= taken f -= taken * w total += taken max_total = total if p == 0 and f == 0: PERFECT = True if PERFECT: print(max_total) else: repeat1 = CW - cw repeat2 = CS - cs for j in range(1, repeat1 + 1): if P >= j * w: p, f, cs, cw, s, w = P, F, CS, CW, S, W total = j p -= j * w cw -= j taken = min(p // s, cs) cs -= taken p -= taken * s total += taken taken = min(p // w, cw) cw -= taken p -= taken * w total += taken taken = min(f // s, cs) cs -= taken f -= taken * s total += taken taken = min(f // w, cw) cw -= taken f -= taken * w total += taken max_total = max(total, max_total) if p == 0 and f == 0: PERFECT = True if PERFECT: break if not PERFECT: for j in range(1, 1 + repeat2): if F >= j * s: p, f, cs, cw, s, w = P, F, CS, CW, S, W total = j f -= j * s cs -= j taken = min(p // s, cs) cs -= taken p -= taken * s total += taken taken = min(p // w, cw) cw -= taken p -= taken * w total += taken taken = min(f // s, cs) cs -= taken f -= taken * s total += taken taken = min(f // w, cw) cw -= taken f -= taken * w total += taken max_total = max(total, max_total) if p == 0 and f == 0: PERFECT = True if PERFECT: break print(max_total)
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR IF VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR VAR VAR VAR VAR VAR VAR VAR VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR VAR IF VAR NUMBER VAR NUMBER ASSIGN VAR NUMBER IF VAR EXPR FUNC_CALL VAR VAR ASSIGN VAR BIN_OP VAR VAR ASSIGN VAR BIN_OP VAR VAR FOR VAR FUNC_CALL VAR NUMBER BIN_OP VAR NUMBER IF VAR BIN_OP VAR VAR ASSIGN VAR VAR VAR VAR VAR VAR VAR VAR VAR VAR VAR VAR ASSIGN VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR IF VAR NUMBER VAR NUMBER ASSIGN VAR NUMBER IF VAR IF VAR FOR VAR FUNC_CALL VAR NUMBER BIN_OP NUMBER VAR IF VAR BIN_OP VAR VAR ASSIGN VAR VAR VAR VAR VAR VAR VAR VAR VAR VAR VAR VAR ASSIGN VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR IF VAR NUMBER VAR NUMBER ASSIGN VAR NUMBER IF VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
from sys import stdin for _ in " " * int(stdin.readline()): c1, c2 = map(int, stdin.readline().split()) cnt1, cnt2 = map(int, stdin.readline().split()) w1, w2 = map(int, stdin.readline().split()) ans = 0 for i in range(cnt1 + 1): a1, b1, s = c1, c2, 0 k = min(a1 // w1, i) s += k a1 -= k * w1 k = min(b1 // w1, cnt1 - k) b1 -= k * w1 s += k k = min(a1 // w2, cnt2) s += k k = min(b1 // w2, cnt2 - k) s += k ans = max(ans, s) cnt1, cnt2 = cnt2, cnt1 w1, w2 = w2, w1 for i in range(cnt1 + 1): a1, b1, s = c1, c2, 0 k = min(a1 // w1, i) s += k a1 -= k * w1 k = min(b1 // w1, cnt1 - k) b1 -= k * w1 s += k k = min(a1 // w2, cnt2) s += k k = min(b1 // w2, cnt2 - k) s += k ans = max(ans, s) print(ans)
FOR VAR BIN_OP STRING FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR VAR VAR VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR VAR VAR VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR VAR BIN_OP VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR VAR BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR
You are playing one RPG from the 2010s. You are planning to raise your smithing skill, so you need as many resources as possible. So how to get resources? By stealing, of course. You decided to rob a town's blacksmith and you take a follower with you. You can carry at most $p$ units and your follower — at most $f$ units. In the blacksmith shop, you found $cnt_s$ swords and $cnt_w$ war axes. Each sword weights $s$ units and each war axe — $w$ units. You don't care what to take, since each of them will melt into one steel ingot. What is the maximum number of weapons (both swords and war axes) you and your follower can carry out from the shop? -----Input----- The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases. The first line of each test case contains two integers $p$ and $f$ ($1 \le p, f \le 10^9$) — yours and your follower's capacities. The second line of each test case contains two integers $cnt_s$ and $cnt_w$ ($1 \le cnt_s, cnt_w \le 2 \cdot 10^5$) — the number of swords and war axes in the shop. The third line of each test case contains two integers $s$ and $w$ ($1 \le s, w \le 10^9$) — the weights of each sword and each war axe. It's guaranteed that the total number of swords and the total number of war axes in all test cases don't exceed $2 \cdot 10^5$. -----Output----- For each test case, print the maximum number of weapons (both swords and war axes) you and your follower can carry. -----Example----- Input 3 33 27 6 10 5 6 100 200 10 10 5 5 1 19 1 3 19 5 Output 11 20 3 -----Note----- In the first test case: you should take $3$ swords and $3$ war axes: $3 \cdot 5 + 3 \cdot 6 = 33 \le 33$ and your follower — $3$ swords and $2$ war axes: $3 \cdot 5 + 2 \cdot 6 = 27 \le 27$. $3 + 3 + 3 + 2 = 11$ weapons in total. In the second test case, you can take all available weapons even without your follower's help, since $5 \cdot 10 + 5 \cdot 10 \le 100$. In the third test case, you can't take anything, but your follower can take $3$ war axes: $3 \cdot 5 \le 19$.
for _ in range(int(input())): n, m = list(map(int, input().split())) a, b = list(map(int, input().split())) s, w = list(map(int, input().split())) if s > w: s, w = w, s a, b = b, a if n < m: n, m = m, n ans = -(10**18) for i in range(a + 1): cnt = 0 nx, mx, ax, bx = [n, m, i, b] used = min(nx // s, ax) cnt += used nx -= used * s ax -= used - (a - i) used = min(mx // s, ax) cnt += used ax -= used mx -= used * s used = min(nx // w, bx) cnt += used nx -= used * w bx -= used used = min(mx // w, bx) cnt += used bx -= used mx -= used * w ans = max(ans, cnt) for i in range(b + 1): cnt = 0 nx, mx, ax, bx = [n, m, a, i] used = min(nx // w, bx) cnt += used bx -= used - (b - i) nx -= used * w used = min(mx // w, bx) cnt += used bx -= used mx -= used * w used = min(nx // s, ax) cnt += used ax -= used nx -= used * s used = min(mx // s, ax) cnt += used ax -= used mx -= used * s ans = max(ans, cnt) print(ans)
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