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Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
first = input() second = input() adad = list() for i in range(len(first)): num = 0 if first[i] == "0": num += 1 if second[i] == "0": num += 1 adad.append(num) cnt = 0 last_fill = -1 for i in range(1, len(adad)): if adad[i] + adad[i - 1] == 3: cnt += 1 adad[i] = adad[i...
ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER IF VAR VAR STRING VAR NUMBER IF VAR VAR STRING VAR NUMBER EXPR FUNC_CALL VAR VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER FUNC_CALL VAR VAR IF BIN_OP VAR VAR VAR B...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
board = [] board.append(input()) board.append(input()) n = len(board[0]) dp = [[(0) for _ in range(n)] for _ in range(4)] inf = float("-inf") if board[0][0] == "X": dp[0][0] = inf dp[2][0] = inf if board[1][0] == "X": dp[0][0] = inf dp[1][0] = inf for i in range(1, n): prev_best = max(dp[j][i - 1] f...
ASSIGN VAR LIST EXPR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR NUMBER VAR FUNC_CALL VAR VAR VAR FUNC_CALL VAR NUMBER ASSIGN VAR FUNC_CALL VAR STRING IF VAR NUMBER NUMBER STRING ASSIGN VAR NUMBER NUMBER VAR ASSIGN VAR NUMBER NUMBER VAR IF VAR NUMBER NUMBE...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
def change(i, val): vis[0][i] = 1 vis[1][i] = 1 if val == 0: vis[0][i - 1] = 1 elif val == 1: vis[1][i - 1] = 1 elif val == 2: vis[0][i + 1] = 1 else: vis[1][i + 1] = 1 def solve(x, y, val): if val < 0 or val >= n: return False if vis[x][val] == ...
FUNC_DEF ASSIGN VAR NUMBER VAR NUMBER ASSIGN VAR NUMBER VAR NUMBER IF VAR NUMBER ASSIGN VAR NUMBER BIN_OP VAR NUMBER NUMBER IF VAR NUMBER ASSIGN VAR NUMBER BIN_OP VAR NUMBER NUMBER IF VAR NUMBER ASSIGN VAR NUMBER BIN_OP VAR NUMBER NUMBER ASSIGN VAR NUMBER BIN_OP VAR NUMBER NUMBER FUNC_DEF IF VAR NUMBER VAR VAR RETURN N...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
ch = input() cha = input() i = 0 ans = 0 while i <= len(ch) - 2: cnt = 0 if ch[i] == "0": cnt += 1 if cha[i] == "0": cnt += 1 if ch[i + 1] == "0": cnt += 1 if cha[i + 1] == "0": cnt += 1 if cnt == 4: if i + 2 <= len(ch) - 1: if ch[i + 2] == "0"...
ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER WHILE VAR BIN_OP FUNC_CALL VAR VAR NUMBER ASSIGN VAR NUMBER IF VAR VAR STRING VAR NUMBER IF VAR VAR STRING VAR NUMBER IF VAR BIN_OP VAR NUMBER STRING VAR NUMBER IF VAR BIN_OP VAR NUMBER STRING VAR NUMBER IF VAR NUMBER IF BIN_OP VAR NU...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
str1 = input() str2 = input() count = 0 for i in range(len(str1) - 1): if str1[i] == "0" and str1[i + 1] == "0" and str2[i] == "0": count = count + 1 str1 = str1[:i] + "X" + str1[i + 1 :] str1 = str1[: i + 1] + "X" + str1[i + 2 :] str2 = str2[:i] + "X" + str2[i + 1 :] elif str1[i...
ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR NUMBER IF VAR VAR STRING VAR BIN_OP VAR NUMBER STRING VAR VAR STRING ASSIGN VAR BIN_OP VAR NUMBER ASSIGN VAR BIN_OP BIN_OP VAR VAR STRING VAR BIN_OP VAR NUMBER ASSIGN VAR BIN_OP BIN_OP VAR BIN_OP VAR NUMBE...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
s = input() s1 = input() l = [[], []] for i in range(len(s)): l[0].append(s[i]) l[1].append(s1[i]) k = 0 for i in range(len(s) - 1): if l[0][i] == l[1][i] == l[0][i + 1] == "0": k += 1 l[0][i + 1] = "X" continue if l[0][i] == l[1][i] == l[1][i + 1] == "0": k += 1 ...
ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR LIST LIST LIST FOR VAR FUNC_CALL VAR FUNC_CALL VAR VAR EXPR FUNC_CALL VAR NUMBER VAR VAR EXPR FUNC_CALL VAR NUMBER VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR NUMBER IF VAR NUMBER VAR VAR NUMBER VAR VAR NUMBER BIN_OP VAR NUMBER ST...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
def main(): a, b = [i for i in input()], [i for i in input()] l = len(a) c = 0 for i in range(l - 1): if a[i] == "0": if b[i] == "0": if a[i + 1] == "0": c += 1 a[i], b[i], a[i + 1] = 1, 1, 1 elif b[i + 1] == "0"...
FUNC_DEF ASSIGN VAR VAR VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF VAR VAR STRING IF VAR VAR STRING IF VAR BIN_OP VAR NUMBER STRING VAR NUMBER ASSIGN VAR VAR VAR VAR VAR BIN_OP VAR NUMBER NUMBER NUMBER NUMBER IF VAR BIN_OP VAR NU...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
a = input() b = input() NONE = 0 BOT = 1 TOP = 2 BOTH = 3 inp = [(2 * (i == "0") + (j == "0")) for i, j in zip(a, b)] assert all(0 <= i < 4 for i in inp) n = len(inp) out = 0 for i in range(n): if inp[i] == NONE: continue elif inp[i] == BOTH: if i != 0 and inp[i - 1] != NONE: inp[i] ...
ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR BIN_OP BIN_OP NUMBER VAR STRING VAR STRING VAR VAR FUNC_CALL VAR VAR VAR FUNC_CALL VAR NUMBER VAR NUMBER VAR VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR VAR I...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
FREE = "0" def value(ch): return 0 if ch == FREE else 1 def calc(s): n = len(s) sm = 0 m = [(0) for i in range(2)] sp = list() for i, chch in enumerate(s): m[0] += chch[0] m[1] += chch[1] sss = chch[0] + chch[1] sm += sss sp.append(sss) if sss ...
ASSIGN VAR STRING FUNC_DEF RETURN VAR VAR NUMBER NUMBER FUNC_DEF ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER VAR FUNC_CALL VAR NUMBER ASSIGN VAR FUNC_CALL VAR FOR VAR VAR FUNC_CALL VAR VAR VAR NUMBER VAR NUMBER VAR NUMBER VAR NUMBER ASSIGN VAR BIN_OP VAR NUMBER VAR NUMBER VAR VAR EXPR FUNC_CALL VAR...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
coor___top = input() coor___bot = input() coor_len = len(coor___bot) curr_coor___s_nr = {(coor___top[0] + coor___bot[0]): 0} next_coor___s_nr = {"XX": -1, "X0": -1, "0X": -1, "00": -1} for coor in range(1, coor_len): next_sym = coor___top[coor] + coor___bot[coor] for curr_sym in curr_coor___s_nr: curr_s...
ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR DICT BIN_OP VAR NUMBER VAR NUMBER NUMBER ASSIGN VAR DICT STRING STRING STRING STRING NUMBER NUMBER NUMBER NUMBER FOR VAR FUNC_CALL VAR NUMBER VAR ASSIGN VAR BIN_OP VAR VAR VAR VAR FOR VAR VAR ASSIGN VAR VAR VAR ASSIGN VAR VAR FUNC...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
s1 = input() s2 = input() desk = [list(s1), list(s2)] ln = len(s1) ans = 0 def need(i): return [desk[0][i : i + 2], desk[1][i : i + 2]] for i in range(ln - 1): if need(i) == [["0", "0"], ["0", "0"]] or need(i) == [["0", "0"], ["0", "X"]]: desk[0][i] = "X" desk[0][i + 1] = "X" desk[1]...
ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR LIST FUNC_CALL VAR VAR FUNC_CALL VAR VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER FUNC_DEF RETURN LIST VAR NUMBER VAR BIN_OP VAR NUMBER VAR NUMBER VAR BIN_OP VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF FUNC_CALL VAR VAR LIST LIST STRING STRING...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
3 def o(c): return c == "0" def solve(A, B, N): A += "XXX" B += "XXX" i = 0 c = 0 while i < N: if ( o(A[i]) and o(A[i + 1]) and o(A[i + 2]) and o(B[i]) and o(B[i + 1]) and o(B[i + 2]) ): c += ...
EXPR NUMBER FUNC_DEF RETURN VAR STRING FUNC_DEF VAR STRING VAR STRING ASSIGN VAR NUMBER ASSIGN VAR NUMBER WHILE VAR VAR IF FUNC_CALL VAR VAR VAR FUNC_CALL VAR VAR BIN_OP VAR NUMBER FUNC_CALL VAR VAR BIN_OP VAR NUMBER FUNC_CALL VAR VAR VAR FUNC_CALL VAR VAR BIN_OP VAR NUMBER FUNC_CALL VAR VAR BIN_OP VAR NUMBER VAR NUMBE...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
def solution(): l = [] s = input() s1 = input() l.append(s) l.append(s1) ans = 0 cur = 0 empty = 0 for i in range(len(s)): cur = 0 if l[1][i] == "0": cur += 1 if l[0][i] == "0": cur += 1 empty += cur if empty >= 3: ...
FUNC_DEF ASSIGN VAR LIST ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR EXPR FUNC_CALL VAR VAR EXPR FUNC_CALL VAR VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER IF VAR NUMBER VAR STRING VAR NUMBER IF VAR NUMBER VAR STRING VAR NUMBER VAR VAR IF VAR ...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
field = [list(input()) for _ in range(2)] ans = 0 for i in range(len(field[0]) - 1): if field[0][i] == "0" and field[1][i] == "0": if field[0][i + 1] == "0": ans += 1 field[0][i] = "." field[1][i] = "." field[0][i + 1] = "." elif field[1][i + 1] == "0"...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR NUMBER NUMBER IF VAR NUMBER VAR STRING VAR NUMBER VAR STRING IF VAR NUMBER BIN_OP VAR NUMBER STRING VAR NUMBER ASSIGN VAR NUMBER VAR STRING ASSIGN VAR NUMBER VAR STRING ASSIGN VAR NUMBER BIN_...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
a = input() b = input() ct = 0 i = 0 while i < len(a): if ( i + 2 < len(a) and a[i] == "0" and a[i + 1] == "0" and a[i + 2] == "0" and b[i] == "0" and b[i + 1] == "0" and b[i + 2] == "0" ): ct += 2 i += 2 elif a[i : i + 2].count("0") + ...
ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER WHILE VAR FUNC_CALL VAR VAR IF BIN_OP VAR NUMBER FUNC_CALL VAR VAR VAR VAR STRING VAR BIN_OP VAR NUMBER STRING VAR BIN_OP VAR NUMBER STRING VAR VAR STRING VAR BIN_OP VAR NUMBER STRING VAR BIN_OP VAR NUMBER STRING VAR NUMBER VAR NUMBER...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
first = input() second = input() n = len(first) up = 0 dw = 0 poss = 0 for i in range(n): if first[i] == "0" and second[i] == "0": up += 1 dw += 1 if up > dw: up -= 2 dw -= 1 poss += 1 elif dw > up: dw -= 2 up -= 1 ...
ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR VAR IF VAR VAR STRING VAR VAR STRING VAR NUMBER VAR NUMBER IF VAR VAR VAR NUMBER VAR NUMBER VAR NUMBER IF VAR VAR VAR NUMBER VAR NUMBER VAR NUMBER IF VAR VAR STRING ...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
def f(a, b, c, d): x, y, z, w = 0, 0, 0, 0 if a == "0": x += 1 if b == "0": y += 1 if c == "0": z += 1 if d == "0": w += 1 return x + y + z + w a = list(input()) b = list(input()) c = 0 for i in range(len(a) - 1): if f(a[i], a[i + 1], b[i], b[i + 1]) == 3: ...
FUNC_DEF ASSIGN VAR VAR VAR VAR NUMBER NUMBER NUMBER NUMBER IF VAR STRING VAR NUMBER IF VAR STRING VAR NUMBER IF VAR STRING VAR NUMBER IF VAR STRING VAR NUMBER RETURN BIN_OP BIN_OP BIN_OP VAR VAR VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VA...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
l1 = list(input()) l2 = list(input()) count = 0 for i in range(1, len(l1)): if l1[i - 1] == "0" and l2[i - 1] == "0" and l1[i] == "0": count += 1 l1[i - 1] = l1[i] = l2[i - 1] = "X" if l1[i] == "0" and l1[i - 1] == "0" and l2[i] == "0": count += 1 l1[i] = l1[i - 1] = l2[i] = "X" ...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER FUNC_CALL VAR VAR IF VAR BIN_OP VAR NUMBER STRING VAR BIN_OP VAR NUMBER STRING VAR VAR STRING VAR NUMBER ASSIGN VAR BIN_OP VAR NUMBER VAR VAR VAR BIN_OP VAR NUMBER STRING IF VAR VAR STRING VAR BI...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
F = [i for i in input()] S = [i for i in input()] N = len(F) if N == 1: print(0) exit() Ans = 0 for i in range(N - 1): if S[i] == "0" and F[i] == "0": if S[i + 1] == "0": Ans += 1 S[i] = "X" S[i + 1] = "X" F[i] = "X" elif F[i + 1] == "0": ...
ASSIGN VAR VAR VAR FUNC_CALL VAR ASSIGN VAR VAR VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR IF VAR NUMBER EXPR FUNC_CALL VAR NUMBER EXPR FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF VAR VAR STRING VAR VAR STRING IF VAR BIN_OP VAR NUMBER STRING VAR NUMBER ASSIGN VAR VAR STRING ASSIGN VAR...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
s = ["", ""] s[0] = input() s[1] = input() pcs = 0 emp = 0 half = False n = len(s[1]) for i in range(n): if s[0][i] == "0" and s[1][i] == "0": emp += 1 if emp == 3: emp = 0 pcs += 2 if emp == 1 and half: pcs += 1 emp = 0 half = False ...
ASSIGN VAR LIST STRING STRING ASSIGN VAR NUMBER FUNC_CALL VAR ASSIGN VAR NUMBER FUNC_CALL VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR NUMBER FOR VAR FUNC_CALL VAR VAR IF VAR NUMBER VAR STRING VAR NUMBER VAR STRING VAR NUMBER IF VAR NUMBER ASSIGN VAR NUMBER VAR NUMBER IF VAR NU...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
a = list(input()) b = list(input()) r = 0 for i in range(len(a) - 1): if a[i] == "0" and b[i] == "0": if a[i + 1] == "0": a[i + 1] = "X" r += 1 elif b[i + 1] == "0": b[i + 1] = "X" r += 1 elif a[i] == "0" or b[i] == "0": if a[i + 1] == "0" ...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR NUMBER IF VAR VAR STRING VAR VAR STRING IF VAR BIN_OP VAR NUMBER STRING ASSIGN VAR BIN_OP VAR NUMBER STRING VAR NUMBER IF VAR BIN_OP VAR NUMBER STRING ASSIGN VAR BIN_OP VAR NUMB...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
arr1 = list(input()) arr2 = list(input()) count = 0 for i in range(len(arr1) - 1): if arr1[i] == "0" and arr1[i + 1] == "0" and arr2[i] == "0": count += 1 arr1[i] = "X" arr1[i + 1] = "X" arr2[i] = "X" elif arr1[i] == "0" and arr1[i + 1] == "0" and arr2[i + 1] == "0": coun...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR NUMBER IF VAR VAR STRING VAR BIN_OP VAR NUMBER STRING VAR VAR STRING VAR NUMBER ASSIGN VAR VAR STRING ASSIGN VAR BIN_OP VAR NUMBER STRING ASSIGN VAR VAR STRING IF VAR VAR STRING...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
board = [] for i in range(2): row = list(input()) board.append(row) n = len(row) empty = {} for i in range(n): if board[0][i] == "0" and board[1][i] == "0": empty[i] = 2 elif board[0][i] == "0" or board[1][i] == "0": empty[i] = 1 elif board[0][i] == "X" and board[1][i] == "X": ...
ASSIGN VAR LIST FOR VAR FUNC_CALL VAR NUMBER ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR DICT FOR VAR FUNC_CALL VAR VAR IF VAR NUMBER VAR STRING VAR NUMBER VAR STRING ASSIGN VAR VAR NUMBER IF VAR NUMBER VAR STRING VAR NUMBER VAR STRING ASSIGN VAR VAR NUMBER IF V...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
b = [list(input()) for _ in range(2)] n = len(b[0]) ans = 0 a = [] for i in range(n): ai = 0 if b[0][i] == "0": ai += 1 if b[1][i] == "0": ai += 1 a.append(ai) prv = 0 for i in range(n): if a[i] == 0: prv = 0 elif a[i] == 1: if prv == 2: ans += 1 ...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR LIST FOR VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER IF VAR NUMBER VAR STRING VAR NUMBER IF VAR NUMBER VAR STRING VAR NUMBER EXPR FUNC_CALL VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR VAR IF ...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
def read_input(): return map(int, input().split()) a = [list(input()), list(input())] ans = 0 n = len(a[0]) i = 0 while i + 1 < n: cnt = sum(c == "X" for c in [a[0][i], a[1][i], a[0][i + 1], a[1][i + 1]]) if cnt > 1: i += 1 continue if cnt == 1: ans += 1 i += 2 ...
FUNC_DEF RETURN FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR LIST FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR NUMBER WHILE BIN_OP VAR NUMBER VAR ASSIGN VAR FUNC_CALL VAR VAR STRING VAR LIST VAR NUMBER VAR VAR NUMBER VAR VAR NUMBER BIN_...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
s = [input(), input()] pc = [[s[0][i], s[1][i]].count("0") for i in range(len(s[0]))] ans = 0 for i in range(len(pc) - 1): if pc[i] >= 2 and pc[i + 1] >= 1: ans += 1 pc[i] -= 2 pc[i + 1] -= 1 elif pc[i] >= 1 and pc[i + 1] >= 2: ans += 1 pc[i] -= 1 pc[i + 1] -= 2 p...
ASSIGN VAR LIST FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL LIST VAR NUMBER VAR VAR NUMBER VAR STRING VAR FUNC_CALL VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR NUMBER IF VAR VAR NUMBER VAR BIN_OP VAR NUMBER NUMBER VAR NUMBER VAR VAR NUMBER VAR BIN_OP VAR NUMBER NUM...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
f = [] for i in range(2): f.append(list(input())) answer = 0 n = len(f[0]) for i in range(n): if f[0][i] == f[1][i] == "0" and i + 1 < n: if f[0][i + 1] == "0": answer += 1 f[0][i + 1] = "X" elif f[1][i + 1] == "0": answer += 1 f[1][i + 1] = "X" ...
ASSIGN VAR LIST FOR VAR FUNC_CALL VAR NUMBER EXPR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR NUMBER FOR VAR FUNC_CALL VAR VAR IF VAR NUMBER VAR VAR NUMBER VAR STRING BIN_OP VAR NUMBER VAR IF VAR NUMBER BIN_OP VAR NUMBER STRING VAR NUMBER ASSIGN VAR NUMBER BIN_OP VAR NUMBER ...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
line1 = input() line2 = input() n = len(line1) res = 0 ind = 0 while ind < n - 1: count = 0 if line1[ind] == "0": count += 1 if line1[ind + 1] == "0": count += 1 if line2[ind] == "0": count += 1 if line2[ind + 1] == "0": count += 1 if count == 3: res += 1 ...
ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER WHILE VAR BIN_OP VAR NUMBER ASSIGN VAR NUMBER IF VAR VAR STRING VAR NUMBER IF VAR BIN_OP VAR NUMBER STRING VAR NUMBER IF VAR VAR STRING VAR NUMBER IF VAR BIN_OP VAR NUMBER STRING VAR NUMBER IF VAR NUMBER V...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
s = list(input()) st = list(input()) c = 0 for i in range(len(s)): if i > 0: if s[i - 1] == st[i - 1] == "0": if s[i] == "0": s[i - 1] = "Y" st[i - 1] = "Y" s[i] = "Y" c += 1 elif st[i] == "0": s[i - 1] =...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR FUNC_CALL VAR VAR IF VAR NUMBER IF VAR BIN_OP VAR NUMBER VAR BIN_OP VAR NUMBER STRING IF VAR VAR STRING ASSIGN VAR BIN_OP VAR NUMBER STRING ASSIGN VAR BIN_OP VAR NUMBER STRING ASSIGN VAR VAR STRING VAR ...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
l = list(input()) m = list(input()) count = 0 n = len(l) for i in range(len(l)): if l[i] == "0": if i + 1 < n and m[i] == "0" and m[i + 1] == "0": count += 1 l[i] = "X" m[i] = "X" m[i + 1] = "X" elif i - 1 >= 0 and m[i] == "0" and m[i - 1] == "0": ...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR FOR VAR FUNC_CALL VAR FUNC_CALL VAR VAR IF VAR VAR STRING IF BIN_OP VAR NUMBER VAR VAR VAR STRING VAR BIN_OP VAR NUMBER STRING VAR NUMBER ASSIGN VAR VAR STRING ASSIGN VAR VAR STRING ASSIGN VAR BI...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
a = [list(input()) for _ in range(2)] n = 0 for i in range(len(a[0])): bljet = 0 if a[0][i] == a[1][i] and a[0][i] == "0": if i > 0: if a[0][i - 1] == "0": a[0][i - 1] = "X" a[0][i] = "X" a[1][i] = "X" bljet = 1 if n...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR NUMBER IF VAR NUMBER VAR VAR NUMBER VAR VAR NUMBER VAR STRING IF VAR NUMBER IF VAR NUMBER BIN_OP VAR NUMBER STRING ASSIGN VAR NUMBER BIN_OP VAR NUMBER STRING ASSIGN VAR NUMBER VAR ...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
s1 = list(input()) s2 = list(input()) i = 0 ans = 0 while i < len(s1) - 1: if s1[i] == "0" and s1[i + 1] == "0" and s2[i] == "0": s1[i] = "X" s1[i + 1] = "X" s2[i] = "X" ans += 1 elif s1[i] == "0" and s1[i + 1] == "0" and s2[i + 1] == "0": s1[i] = "X" s1[i + 1] = ...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER WHILE VAR BIN_OP FUNC_CALL VAR VAR NUMBER IF VAR VAR STRING VAR BIN_OP VAR NUMBER STRING VAR VAR STRING ASSIGN VAR VAR STRING ASSIGN VAR BIN_OP VAR NUMBER STRING ASSIGN VAR VAR STRING VAR NUMBER IF VAR VAR ...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
a1 = list(input()) a2 = list(input()) c = 0 for i in range(len(a1) - 1): if a1[i] == "0" and a2[i] == "0" and a1[i + 1] == "0": c += 1 a1[i] = 1 a2[i] = 1 a1[i + 1] = 1 elif a1[i] == "0" and a2[i] == "0" and a2[i + 1] == "0": c += 1 a1[i] = 1 a2[i] = 1 ...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR NUMBER IF VAR VAR STRING VAR VAR STRING VAR BIN_OP VAR NUMBER STRING VAR NUMBER ASSIGN VAR VAR NUMBER ASSIGN VAR VAR NUMBER ASSIGN VAR BIN_OP VAR NUMBER NUMBER IF VAR VAR STRING...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
str1 = input() str2 = input() l = len(str1) num = [] for i in range(0, l): num.append(0) if str1[i] == "0": num[i] = num[i] + 1 if str2[i] == "0": num[i] = num[i] + 1 now = 0 res = 0 for i in num: now = now + i if now >= 3: res = res + 1 now = now - 3 elif now <= ...
ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR LIST FOR VAR FUNC_CALL VAR NUMBER VAR EXPR FUNC_CALL VAR NUMBER IF VAR VAR STRING ASSIGN VAR VAR BIN_OP VAR VAR NUMBER IF VAR VAR STRING ASSIGN VAR VAR BIN_OP VAR VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR NUMBER FOR VAR VAR ASSIGN V...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
s = input().strip() t = input().strip() length = len(s) l1 = [] l2 = [] for i in range(length): l1.append(s[i]) l2.append(t[i]) if length == 1: print(0) else: ans = 0 for i in range(length - 1): count = 0 save = -1, -1 if l1[i] == "X": count += 1 save ...
ASSIGN VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR LIST ASSIGN VAR LIST FOR VAR FUNC_CALL VAR VAR EXPR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR VAR IF VAR NUMBER EXPR FUNC_CALL VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR ...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
grid = [] grid.append(input().strip()) grid.append(input().strip()) temp = [] for char in grid[0]: temp.append(char) grid[0] = temp temp = [] for char in grid[1]: temp.append(char) grid[1] = temp n = len(grid[0]) count = 0 for i in range(n - 1): curr_grid = [] curr_grid.append(grid[0][i]) curr_grid....
ASSIGN VAR LIST EXPR FUNC_CALL VAR FUNC_CALL FUNC_CALL VAR EXPR FUNC_CALL VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR LIST FOR VAR VAR NUMBER EXPR FUNC_CALL VAR VAR ASSIGN VAR NUMBER VAR ASSIGN VAR LIST FOR VAR VAR NUMBER EXPR FUNC_CALL VAR VAR ASSIGN VAR NUMBER VAR ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR NUMBER FOR ...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
arr1 = input() arr2 = input() def replace(arr, index, element): for i in range(len(arr)): if i == index: arr[i] = element else: continue return arr arr1 = list(arr1) arr2 = list(arr2) c = 0 for i in range(len(arr1) - 1): if arr1[i] == "0" and arr2[i] == "0" and ar...
ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_DEF FOR VAR FUNC_CALL VAR FUNC_CALL VAR VAR IF VAR VAR ASSIGN VAR VAR VAR RETURN VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR NUMBER IF VAR VAR STRING VAR VAR STRING VAR BIN_OP VAR NU...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
s1 = list(input()) s2 = list(input()) s1 = ["X"] + s1 + ["X"] s2 = ["X"] + s2 + ["X"] ans = 0 for i in range(1, len(s1) - 1): if s1[i] == "0" and s2[i] == "0": if s1[i - 1] == "0": ans += 1 s1[i] = "X" s2[i] = "X" s1[i - 1] = "X" elif s2[i - 1] == "0":...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR BIN_OP BIN_OP LIST STRING VAR LIST STRING ASSIGN VAR BIN_OP BIN_OP LIST STRING VAR LIST STRING ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER BIN_OP FUNC_CALL VAR VAR NUMBER IF VAR VAR STRING VAR VAR STRING IF VAR BIN_OP VAR NUMBER...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
num = [] num.append(list(i for i in input())) num.append(list(i for i in input())) ans = 0 for i in range(len(num[0]) - 1): if num[0][i] == "0" and num[1][i] == "0": if num[0][i + 1] == "0": ans += 1 num[0][i + 1] = "X" elif num[1][i + 1] == "0": ans += 1 ...
ASSIGN VAR LIST EXPR FUNC_CALL VAR FUNC_CALL VAR VAR VAR FUNC_CALL VAR EXPR FUNC_CALL VAR FUNC_CALL VAR VAR VAR FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR NUMBER NUMBER IF VAR NUMBER VAR STRING VAR NUMBER VAR STRING IF VAR NUMBER BIN_OP VAR NUMBER STRING VAR NUMBER ASSIGN VAR NUMBER ...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
l1 = list(input()) l2 = list(input()) s = 0 while len(l1) > 2 and len(l2) > 2: if l1[0] == "X" and l2[0] == "X": l1.pop(0) l2.pop(0) elif l1[0] == "0" and l2[0] == "X": if l1[1] == "0" and l2[1] == "0": s += 1 l1.pop(1) l1.pop(0) l2.pop(1) ...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER WHILE FUNC_CALL VAR VAR NUMBER FUNC_CALL VAR VAR NUMBER IF VAR NUMBER STRING VAR NUMBER STRING EXPR FUNC_CALL VAR NUMBER EXPR FUNC_CALL VAR NUMBER IF VAR NUMBER STRING VAR NUMBER STRING IF VAR NUMBER STRING VAR NUMBER STRING...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
a = ["", ""] a[0] = input() a[1] = input() n = len(a[0]) cnt = 0 if n > 1: d = 0 for i in range(n): b = 0 if a[0][i] == "0": b += 1 if a[1][i] == "0": b += 1 d += b if d > 2: cnt += 1 d = d - 3 else: d = ...
ASSIGN VAR LIST STRING STRING ASSIGN VAR NUMBER FUNC_CALL VAR ASSIGN VAR NUMBER FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR NUMBER IF VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER IF VAR NUMBER VAR STRING VAR NUMBER IF VAR NUMBER VAR STRING VAR NUMBER VAR VAR IF VAR NUMBER VA...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
a = input() b = input() n = len(a) cana, canb = [True] * n, [True] * n ans = 0 for i in range(n - 1): if a[i] == b[i] == a[i + 1] == "0" and cana[i] & cana[i + 1] & canb[i] == True: ans += 1 cana[i] = cana[i + 1] = canb[i] = False elif a[i] == b[i] == b[i + 1] == "0" and cana[i] & canb[i + 1] & ...
ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR VAR BIN_OP LIST NUMBER VAR BIN_OP LIST NUMBER VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF VAR VAR VAR VAR VAR BIN_OP VAR NUMBER STRING BIN_OP BIN_OP VAR VAR VAR BIN_OP VAR NUMBER VAR VAR NUMBER VAR NUMBER ASSI...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
in1 = input() in2 = input() s1 = [] s2 = [] for i in range(len(in1)): s1.append(in1[i]) for i in range(len(in2)): s2.append(in2[i]) n = 0 for i in range(len(s1) - 1): t = 0 a = s1[i] b = s1[i + 1] c = s2[i] d = s2[i + 1] if s1[i] == "0": t += 1 s1[i] = "X" if s2[i] ==...
ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR LIST ASSIGN VAR LIST FOR VAR FUNC_CALL VAR FUNC_CALL VAR VAR EXPR FUNC_CALL VAR VAR VAR FOR VAR FUNC_CALL VAR FUNC_CALL VAR VAR EXPR FUNC_CALL VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR VAR...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
from sys import stdin, stdout INF = float("-inf") a = [stdin.readline().strip(), stdin.readline().strip()] n = len(a[0]) dp = [[INF, INF, INF, INF] for i in range(n)] if a[0][0] + a[1][0] == "00": dp[0][0] = 0 if a[0][0] + a[1][0] == "X0": dp[0][1] = 0 if a[0][0] + a[1][0] == "0X": dp[0][2] = 0 if a[0][0] ...
ASSIGN VAR FUNC_CALL VAR STRING ASSIGN VAR LIST FUNC_CALL FUNC_CALL VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR LIST VAR VAR VAR VAR VAR FUNC_CALL VAR VAR IF BIN_OP VAR NUMBER NUMBER VAR NUMBER NUMBER STRING ASSIGN VAR NUMBER NUMBER NUMBER IF BIN_OP VAR NUMBER NUMBER VAR NUMBER NUMBER STR...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
s = [list(input()) for i in range(2)] n = len(s[0]) ans = 0 if n > 1: i = 0 if s[0][i] == s[1][i] and s[0][i] != "X": if s[0][i] == s[0][i + 1]: ans += 1 s[0][i] = "X" s[1][i] = "X" s[0][i + 1] = "X" elif s[0][i] == s[1][i + 1]: ans += ...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR NUMBER IF VAR NUMBER ASSIGN VAR NUMBER IF VAR NUMBER VAR VAR NUMBER VAR VAR NUMBER VAR STRING IF VAR NUMBER VAR VAR NUMBER BIN_OP VAR NUMBER VAR NUMBER ASSIGN VAR NUMBER VAR STRING ASSIGN VAR NUMBER VAR STRING...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
t1 = [i for i in input()] t2 = [i for i in input()] for i in range(len(t1)): if t1[i] == "X": t1[i] = 0 else: t1[i] = 1 if t2[i] == "X": t2[i] = 0 else: t2[i] = 1 def ans(t1, t2, i=0): if len(t1) <= 1: return i if t1[-1] + t2[-1] == 0: t1.pop() ...
ASSIGN VAR VAR VAR FUNC_CALL VAR ASSIGN VAR VAR VAR FUNC_CALL VAR FOR VAR FUNC_CALL VAR FUNC_CALL VAR VAR IF VAR VAR STRING ASSIGN VAR VAR NUMBER ASSIGN VAR VAR NUMBER IF VAR VAR STRING ASSIGN VAR VAR NUMBER ASSIGN VAR VAR NUMBER FUNC_DEF NUMBER IF FUNC_CALL VAR VAR NUMBER RETURN VAR IF BIN_OP VAR NUMBER VAR NUMBER NUM...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
(*l,) = map(list, zip(input(), input())) a = 0 for i in range(1, len(l)): if l[i - 1] == ["0", "0"]: if l[i] == ["0", "0"]: a += 1 l[i] = ["0", "X"] elif l[i] == ["0", "X"] or l[i] == ["X", "0"]: a += 1 l[i] = ["X", "X"] elif l[i - 1] == ["0", "X"]...
ASSIGN VAR FUNC_CALL VAR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER FUNC_CALL VAR VAR IF VAR BIN_OP VAR NUMBER LIST STRING STRING IF VAR VAR LIST STRING STRING VAR NUMBER ASSIGN VAR VAR LIST STRING STRING IF VAR VAR LIST STRING STRING VAR VAR LIST STRING STRING VAR NUMB...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
list1 = list(input()) list2 = list(input()) n = len(list1) count = 0 for i in range(n): if list1[i] == "0": if i > 0 and list1[i - 1] == "0" and list2[i - 1] == "0": count += 1 list1[i] = "X" list2[i - 1] = "x" list1[i - 1] = "x" elif i > 0 and list2[i...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR VAR IF VAR VAR STRING IF VAR NUMBER VAR BIN_OP VAR NUMBER STRING VAR BIN_OP VAR NUMBER STRING VAR NUMBER ASSIGN VAR VAR STRING ASSIGN VAR BIN_OP VAR NUMBER STRING ASSIGN VAR...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
a = [] a.append(input()) a.append(input()) dp = [-200] * 4 dp[1 * (a[0][0] == "X") + 2 * (a[1][0] == "X")] = 0 for i in range(1, len(a[0])): odp = dp dp = [-200] * 4 state = 1 * (a[0][i] == "X") + 2 * (a[1][i] == "X") for last_state in range(4): dp[state] = max(dp[state], odp[last_state]) ...
ASSIGN VAR LIST EXPR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR BIN_OP LIST NUMBER NUMBER ASSIGN VAR BIN_OP BIN_OP NUMBER VAR NUMBER NUMBER STRING BIN_OP NUMBER VAR NUMBER NUMBER STRING NUMBER FOR VAR FUNC_CALL VAR NUMBER FUNC_CALL VAR VAR NUMBER ASSIGN VAR VAR ASSIGN VAR BIN_OP LIST NUMBER...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
l1 = [] l2 = [] for i in input(): l1.append(i) for i in input(): l2.append(i) count = 0 c = 0 while c < len(l1) - 1: newli = [l1[c], l1[c + 1], l2[c], l2[c + 1]] try: if l1[c] == l1[c + 1] == l1[c + 2] == l2[c] == l2[c + 1] == l2[c + 2] == "0": count += 2 c += 3 ...
ASSIGN VAR LIST ASSIGN VAR LIST FOR VAR FUNC_CALL VAR EXPR FUNC_CALL VAR VAR FOR VAR FUNC_CALL VAR EXPR FUNC_CALL VAR VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER WHILE VAR BIN_OP FUNC_CALL VAR VAR NUMBER ASSIGN VAR LIST VAR VAR VAR BIN_OP VAR NUMBER VAR VAR VAR BIN_OP VAR NUMBER IF VAR VAR VAR BIN_OP VAR NUMBER VAR BIN_OP ...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
chess, ans = [list(input()) for i in range(2)], 0 for i in range(len(chess[0])): if chess[0][i] == chess[1][i] == "0": if i > 0: if chess[0][i - 1] == "0": ans += 1 chess[0][i] = chess[1][i] = chess[0][i - 1] = "X" elif chess[1][i - 1] == "0": ...
ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL VAR NUMBER NUMBER FOR VAR FUNC_CALL VAR FUNC_CALL VAR VAR NUMBER IF VAR NUMBER VAR VAR NUMBER VAR STRING IF VAR NUMBER IF VAR NUMBER BIN_OP VAR NUMBER STRING VAR NUMBER ASSIGN VAR NUMBER VAR VAR NUMBER VAR VAR NUMBER BIN_OP VAR NUMBER STRING IF VAR NUMBER BIN_OP ...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
def check(i): if s[0][i - 1] == s[1][i - 1] == s[1][i] == s[0][i] == "0": return 4 elif s[0][i - 1] == s[1][i - 1] == s[1][i] == "0": return 0 elif s[0][i - 1] == s[1][i - 1] == s[0][i] == "0": return 1 elif s[0][i] == s[1][i] == s[0][i - 1] == "0": return 2 elif s[0]...
FUNC_DEF IF VAR NUMBER BIN_OP VAR NUMBER VAR NUMBER BIN_OP VAR NUMBER VAR NUMBER VAR VAR NUMBER VAR STRING RETURN NUMBER IF VAR NUMBER BIN_OP VAR NUMBER VAR NUMBER BIN_OP VAR NUMBER VAR NUMBER VAR STRING RETURN NUMBER IF VAR NUMBER BIN_OP VAR NUMBER VAR NUMBER BIN_OP VAR NUMBER VAR NUMBER VAR STRING RETURN NUMBER IF VA...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
a2 = input() b2 = input() a = [] b = [] for i in range(len(a2)): a.append(a2[i]) b.append(b2[i]) k = 0 for i in range(len(a)): if i == 0 and len(a) > 1: if a[0] == "0" and b[0] == "0" and a[1] == "0": a[0] = "X" b[0] = "X" a[1] = "X" k += 1 eli...
ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR LIST ASSIGN VAR LIST FOR VAR FUNC_CALL VAR FUNC_CALL VAR VAR EXPR FUNC_CALL VAR VAR VAR EXPR FUNC_CALL VAR VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR FUNC_CALL VAR VAR IF VAR NUMBER FUNC_CALL VAR VAR NUMBER IF VAR NUMBER STRING VAR NUMBER STRING VAR NUMB...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
A = [] A += [input()] A += [input()] n = len(A[0]) B = [[(0) for _ in range(4)] for _ in range(n + 1)] B[0][0] = -1000 B[0][1] = -1000 B[0][2] = -1000 B[0][3] = 0 for i in range(1, n + 1): if A[1][i - 1] == "X": B[i][0] = -1000 elif A[0][i - 1] == "X": B[i][0] = max([B[i - 1][j] for j in range(4...
ASSIGN VAR LIST VAR LIST FUNC_CALL VAR VAR LIST FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR NUMBER VAR FUNC_CALL VAR NUMBER VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSIGN VAR NUMBER NUMBER NUMBER ASSIGN VAR NUMBER NUMBER NUMBER ASSIGN VAR NUMBER NUMBER NUMBER ASSIGN VAR NUMBER NUMBER NUMBER FOR VAR FUNC_CA...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
first = list(input()) second = list(input()) n = len(first) ans = 0 for i in range(n - 1): if first[i] == "0" and first[i + 1] == "0" and second[i] == "0": first[i] = "X" first[i + 1] = "X" second[i] = "X" ans = ans + 1 elif first[i] == "0" and first[i + 1] == "0" and second[i + ...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF VAR VAR STRING VAR BIN_OP VAR NUMBER STRING VAR VAR STRING ASSIGN VAR VAR STRING ASSIGN VAR BIN_OP VAR NUMBER STRING ASSIGN VAR VAR STRING ASSIGN VAR BI...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
import time s1 = input() s2 = input() start = time.time() n = len(s1) ans = 0 flag = 0 for i in range(n): if s1[i] != "0" and s2[i] != "0": flag = 0 continue if flag == 0: if s1[i] == "0" and s2[i] == "0": flag = 2 elif s1[i] == "0" or s2[i] == "0": flag ...
IMPORT ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR VAR IF VAR VAR STRING VAR VAR STRING ASSIGN VAR NUMBER IF VAR NUMBER IF VAR VAR STRING VAR VAR STRING ASSIGN VAR NUMBER IF VAR VAR STRING VAR VAR STRIN...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
ans = 0 ch1 = ["1"] * 150 ch2 = ["1"] * 150 t1 = list(input()) t2 = list(input()) len1 = len(t1) for i in range(len1): ch1[i] = t1[i] ch2[i] = t2[i] for i in range(len1): if ch1[i] == "0" and ch2[i] == "0" and ch1[i + 1] == "0": ch1[i] = ch1[i + 1] = ch2[i] = "x" ans += 1 elif ch1[i] == ...
ASSIGN VAR NUMBER ASSIGN VAR BIN_OP LIST STRING NUMBER ASSIGN VAR BIN_OP LIST STRING NUMBER ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR FOR VAR FUNC_CALL VAR VAR ASSIGN VAR VAR VAR VAR ASSIGN VAR VAR VAR VAR FOR VAR FUNC_CALL VAR VAR IF VAR VAR STRING VAR V...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
s1 = input() s2 = input() dp = [(0) for i in range(len(s1))] if s1[0] == s2[0] and s1[0] == "0": r = 2 elif s1[0] == s2[0] and s1[0] == "X": r = 0 else: r = 1 for i in range(1, len(s1)): if s1[i] == s2[i] and s1[i] == "X": dp[i] = dp[i - 1] r = 0 elif s1[i] != s2[i] and r <= 1: ...
ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR NUMBER VAR FUNC_CALL VAR FUNC_CALL VAR VAR IF VAR NUMBER VAR NUMBER VAR NUMBER STRING ASSIGN VAR NUMBER IF VAR NUMBER VAR NUMBER VAR NUMBER STRING ASSIGN VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER FUNC_CALL VAR VAR IF VAR VAR VAR VAR VAR VAR ST...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
l1 = [c for c in input()] l2 = [c for c in input()] l = len(l1) total = 0 for x in range(l - 1): if l1[x] == "0" and l1[x + 1] == "0": if l2[x] == "0": l2[x] = "X" l1[x] = "X" l1[x + 1] = "X" total += 1 elif l2[x + 1] == "0": l2[x + 1] = "X...
ASSIGN VAR VAR VAR FUNC_CALL VAR ASSIGN VAR VAR VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF VAR VAR STRING VAR BIN_OP VAR NUMBER STRING IF VAR VAR STRING ASSIGN VAR VAR STRING ASSIGN VAR VAR STRING ASSIGN VAR BIN_OP VAR NUMBER STRING VAR NUMBER IF VAR BIN_...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
t = input() b = input() n = len(t) ta = [(c == "0") for c in t] ba = [(c == "0") for c in b] cnt = 0 for i in range(n - 1): if ta[i] and ta[i + 1] and ba[i]: cnt += 1 ta[i] = ta[i + 1] = ba[i] = False if ta[i] and ba[i + 1] and ba[i]: cnt += 1 ta[i] = ba[i + 1] = ba[i] = False ...
ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR VAR STRING VAR VAR ASSIGN VAR VAR STRING VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF VAR VAR VAR BIN_OP VAR NUMBER VAR VAR VAR NUMBER ASSIGN VAR VAR VAR BIN_OP VAR NUMBER VAR VAR NUMBER IF VAR VAR VAR BIN_...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
def ii(): return int(input()) def mi(): return map(int, input().split()) def li(): return list(mi()) ss = [input().strip(), input().strip()] s = [(a + b) for a, b in zip(ss[0], ss[1])] + ["XX"] n = len(s) def solve(i, j): c = 0 k = i while k < j - 1: if s[k] == "0X" and s[k + 1] ...
FUNC_DEF RETURN FUNC_CALL VAR FUNC_CALL VAR FUNC_DEF RETURN FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR FUNC_DEF RETURN FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR LIST FUNC_CALL FUNC_CALL VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR BIN_OP BIN_OP VAR VAR VAR VAR FUNC_CALL VAR VAR NUMBER VAR NUMBER LIST STRING ASSIGN VAR FUNC_CALL ...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
a = [] a.append(["X"] + list(input()) + ["X"]) n = len(a[0]) a.append(["X"] + list(input()) + ["X"]) cnt = 0 for i in range(1, n): if a[0][i] == "0" and a[1][i] == "0": if a[0][i - 1] == "0": cnt += 1 a[0][i - 1] = "X" a[0][i] = "X" a[1][i] = "X" c...
ASSIGN VAR LIST EXPR FUNC_CALL VAR BIN_OP BIN_OP LIST STRING FUNC_CALL VAR FUNC_CALL VAR LIST STRING ASSIGN VAR FUNC_CALL VAR VAR NUMBER EXPR FUNC_CALL VAR BIN_OP BIN_OP LIST STRING FUNC_CALL VAR FUNC_CALL VAR LIST STRING ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER VAR IF VAR NUMBER VAR STRING VAR NUMBER VAR STRING ...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
f = lambda x: int(x == "0") arr = [(c1 + c2) for c1, c2 in zip(map(f, input()), map(f, input()))] res = 0 for i in range(len(arr) - 1): if arr[i] + arr[i + 1] >= 3: res += 1 arr[i], arr[i + 1] = 0, arr[i] + arr[i + 1] - 3 print(res)
ASSIGN VAR FUNC_CALL VAR VAR STRING ASSIGN VAR BIN_OP VAR VAR VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR NUMBER IF BIN_OP VAR VAR VAR BIN_OP VAR NUMBER NUMBER VAR NUMBER ASSIGN VAR VAR VAR BIN_OP VAR NUMBER NUMBE...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
x = input() y = input() num = 0 t = 0 for i in range(len(x) - 1): count = 0 if x[i] == "0": count += 1 if x[i + 1] == "0": count += 1 if y[i] == "0": count += 1 if y[i + 1] == "0": count += 1 if count >= 3: num += 1 count = 0 if x[i] == "0"...
ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR NUMBER ASSIGN VAR NUMBER IF VAR VAR STRING VAR NUMBER IF VAR BIN_OP VAR NUMBER STRING VAR NUMBER IF VAR VAR STRING VAR NUMBER IF VAR BIN_OP VAR NUMBER STRING VAR NUMBER IF VAR NUMBER VAR ...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
s1 = input().strip() s2 = input().strip() n = len(s1) c = 0 i = 0 while i < n - 1: a = s1[i : i + 2] b = s2[i : i + 2] if a == "00" and b == "0X": c += 1 i += 2 elif a == "X0" and b == "00": c += 1 i += 2 elif a == "0X" and b == "00": c += 1 i += 2 ...
ASSIGN VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER WHILE VAR BIN_OP VAR NUMBER ASSIGN VAR VAR VAR BIN_OP VAR NUMBER ASSIGN VAR VAR VAR BIN_OP VAR NUMBER IF VAR STRING VAR STRING VAR NUMBER VAR NUMBER IF VAR STRING VAR STRING VAR NUMBER ...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
s = "X" + input() t = "X" + input() ans = 0 n = len(s) left = 0 for i in range(1, n): count = 0 if s[i] == "0": count += 1 if t[i] == "0": count += 1 if count + left >= 3: ans += 1 left = count + left - 3 else: left = count print(ans)
ASSIGN VAR BIN_OP STRING FUNC_CALL VAR ASSIGN VAR BIN_OP STRING FUNC_CALL VAR ASSIGN VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER VAR ASSIGN VAR NUMBER IF VAR VAR STRING VAR NUMBER IF VAR VAR STRING VAR NUMBER IF BIN_OP VAR VAR NUMBER VAR NUMBER ASSIGN VAR BIN_OP BIN_OP VAR VAR...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
ss = [input().strip() for _ in range(2)] n = len(ss[0]) cnt = 0 had1 = False had2 = False for i in range(n): ccur = sum(s[i] == "0" for s in ss) if ccur == 2: if had1: cnt += 1 had1 = False elif had2: cnt += 1 had2 = False had1 = True ...
ASSIGN VAR FUNC_CALL FUNC_CALL VAR VAR FUNC_CALL VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR VAR ASSIGN VAR FUNC_CALL VAR VAR VAR STRING VAR VAR IF VAR NUMBER IF VAR VAR NUMBER ASSIGN VAR NUMBER IF VAR VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
s = input() t = input() m = [list(s), list(t)] i = 0 ans = 0 while i < len(s) - 1: indexes = [(0, i), (1, i), (0, i + 1), (1, i + 1)] for j in range(3, -1, -1): flag = True for k in range(4): if k != j: x = indexes[k] if m[x[0]][x[1]] == "X": ...
ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR LIST FUNC_CALL VAR VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER WHILE VAR BIN_OP FUNC_CALL VAR VAR NUMBER ASSIGN VAR LIST NUMBER VAR NUMBER VAR NUMBER BIN_OP VAR NUMBER NUMBER BIN_OP VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER NUMBER NUMBER ASSIGN VA...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
r1 = input() r2 = input() n = len(r1) l = [0] for i in range(n): if r1[i] == "0": if r2[i] == "0": l.append(2) else: l.append(1) elif r2[i] == "X": l.append(0) else: l.append(-1) l.append(0) s = len(l) count = 0 u = 1 e = 1 while u < s - 1: if l[u]...
ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR LIST NUMBER FOR VAR FUNC_CALL VAR VAR IF VAR VAR STRING IF VAR VAR STRING EXPR FUNC_CALL VAR NUMBER EXPR FUNC_CALL VAR NUMBER IF VAR VAR STRING EXPR FUNC_CALL VAR NUMBER EXPR FUNC_CALL VAR NUMBER EXPR FUNC_CALL VAR NUMBER ASSIGN V...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
board = [] for i in range(2): board.append([(i == "0") for i in input()]) before_up = False before_down = False s = 0 for i in range(len(board[0])): if before_up and before_down: if board[0][i]: s += 1 before_up = False before_down = board[1][i] elif board[1][...
ASSIGN VAR LIST FOR VAR FUNC_CALL VAR NUMBER EXPR FUNC_CALL VAR VAR STRING VAR FUNC_CALL VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR FUNC_CALL VAR VAR NUMBER IF VAR VAR IF VAR NUMBER VAR VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR VAR NUMBER VAR IF VAR NUMBER VAR VAR NUMBER ASSIGN VAR NU...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
ar = [] cur = list(input()) ar.append(cur) cur = list(input()) ar.append(cur) count = 0 n = len(cur) if n == 1: print(0) else: for i in range(n): if ar[0][i] == "X": continue if i == 0: if ar[1][i] == "0" and ar[1][i + 1] == "0" and ar[0][i] == "0": count ...
ASSIGN VAR LIST ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR EXPR FUNC_CALL VAR VAR ASSIGN VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR IF VAR NUMBER EXPR FUNC_CALL VAR NUMBER FOR VAR FUNC_CALL VAR VAR IF VAR NUMBER VAR STRING IF VAR NUMBER IF VAR NUMBER VAR STRING VAR...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
A = list(input()) B = list(input()) n = 0 for i in range(0, len(A) - 1): if A[i] == "0" and B[i] == "0": if A[i + 1] == "0": A[i + 1] = "X" A[i] = "X" B[i] = "X" n += 1 elif B[i + 1] == "0": B[i + 1] = "X" A[i] = "X" ...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER BIN_OP FUNC_CALL VAR VAR NUMBER IF VAR VAR STRING VAR VAR STRING IF VAR BIN_OP VAR NUMBER STRING ASSIGN VAR BIN_OP VAR NUMBER STRING ASSIGN VAR VAR STRING ASSIGN VAR VAR STRING VAR NUMBER IF VAR ...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
s = [list(input()), list(input())] ans = 0 for i in range(len(s[0]) - 1): if s[1][i] == s[0][i] == "0": if s[0][i + 1] == "0": ans += 1 s[0][i] = s[0][i + 1] = s[1][i] = "X" elif s[1][i + 1] == "0": ans += 1 s[0][i] = s[1][i + 1] = s[1][i] = "X" if...
ASSIGN VAR LIST FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR NUMBER NUMBER IF VAR NUMBER VAR VAR NUMBER VAR STRING IF VAR NUMBER BIN_OP VAR NUMBER STRING VAR NUMBER ASSIGN VAR NUMBER VAR VAR NUMBER BIN_OP VAR NUMBER VAR NUMBER VAR STRING IF VAR...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
top = list(input()) bottom = list(input()) length = len(top) count = 0 i = 0 while i + 1 < length: if top[i] == "0" and bottom[i] == "0": if top[i + 1] == "0": count += 1 top[i + 1] = "X" i += 1 elif bottom[i + 1] == "0": count += 1 bottom[...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER WHILE BIN_OP VAR NUMBER VAR IF VAR VAR STRING VAR VAR STRING IF VAR BIN_OP VAR NUMBER STRING VAR NUMBER ASSIGN VAR BIN_OP VAR NUMBER STRING VAR NUMBER IF VAR BIN_OP VAR NUMBER S...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
lis = [] n = 0 for i in range(2): s = list(input()) n = len(s) lis.append(s) ans = 0 for i in range(1, n): if lis[0][i - 1] == "0" and lis[1][i - 1] == "0" and lis[1][i] == "0": lis[0][i - 1] = "X" lis[1][i - 1] = "X" lis[1][i] = "X" ans += 1 elif lis[0][i - 1] == "0"...
ASSIGN VAR LIST ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR EXPR FUNC_CALL VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER VAR IF VAR NUMBER BIN_OP VAR NUMBER STRING VAR NUMBER BIN_OP VAR NUMBER STRING VAR NUMBER VAR STRING ASSIGN VAR NUMBER ...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
def check(a, i, h): t = 0 for j in range(2): if a[j][i] == "0": t += 1 if a[j][h] == "0": t += 1 if t >= 3: b = 0 for j in range(2): if a[j][i] == "0": b += 1 a[j][i] = "x" if a[j][h] == "0" and b...
FUNC_DEF ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER IF VAR VAR VAR STRING VAR NUMBER IF VAR VAR VAR STRING VAR NUMBER IF VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER IF VAR VAR VAR STRING VAR NUMBER ASSIGN VAR VAR VAR STRING IF VAR VAR VAR STRING VAR NUMBER VAR NUMBER ASSIGN VAR VAR VAR STRING RETURN N...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
s = [] m = 0 n = 2 for i in range(0, n): s.append(input()) m = len(s[i]) n = m ans = 0 empty = 0 for i in range(0, n): current = int((s[0][i] == "0") + (s[1][i] == "0")) empty += current if empty >= 3: empty -= 3 ans += 1 else: empty = current print(ans)
ASSIGN VAR LIST ASSIGN VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER VAR EXPR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR VAR ASSIGN VAR VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER VAR ASSIGN VAR FUNC_CALL VAR BIN_OP VAR NUMBER VAR STRING VAR NUMBER VAR STRING VAR VAR I...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
fig1 = (1, 1), (0, 1) fig2 = (1, 1), (1, 0) fig3 = (0, 1), (1, 1) fig4 = (1, 0), (1, 1) def place(fig, grid): if len(grid[0]) < 2: return False, grid copygrid = [grid[0][:], grid[1][:]] for r in range(2): for c in range(2): copygrid[r][c] += fig[r][c] if copygrid[r]...
ASSIGN VAR NUMBER NUMBER NUMBER NUMBER ASSIGN VAR NUMBER NUMBER NUMBER NUMBER ASSIGN VAR NUMBER NUMBER NUMBER NUMBER ASSIGN VAR NUMBER NUMBER NUMBER NUMBER FUNC_DEF IF FUNC_CALL VAR VAR NUMBER NUMBER RETURN NUMBER VAR ASSIGN VAR LIST VAR NUMBER VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER VAR VA...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
s = list(input()) s1 = list(input()) m = [s, s1] ans = c = 0 n = len(s) for i in range(0, n - 1): a = "" a += m[0][i] a += m[0][i + 1] a += m[1][i] a += m[1][i + 1] j = a.count("0") if j == 3: c += 1 m[0][i] = "-1" m[0][i + 1] = "-1" m[1][i] = "-1" m[1...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR LIST VAR VAR ASSIGN VAR VAR NUMBER ASSIGN VAR FUNC_CALL VAR VAR FOR VAR FUNC_CALL VAR NUMBER BIN_OP VAR NUMBER ASSIGN VAR STRING VAR VAR NUMBER VAR VAR VAR NUMBER BIN_OP VAR NUMBER VAR VAR NUMBER VAR VAR VAR NUMBER BIN_OP VAR NUMBE...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
s = input(), input() c = 0 for s in filter( None, "".join( str(min(2, sum(x[i : i + 2].count("X") for x in s))) for i in range(len(s[0]) - 1) ).split("2"), ): a, b = ([*filter(None, map(len, s.split(c)))] for c in "01") if s[0] < "1": a = [0] + a if s[-1] > "0": b...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NONE FUNC_CALL FUNC_CALL STRING FUNC_CALL VAR FUNC_CALL VAR NUMBER FUNC_CALL VAR FUNC_CALL VAR VAR BIN_OP VAR NUMBER STRING VAR VAR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR NUMBER NUMBER STRING ASSIGN VAR VAR LIST FUNC_CALL VAR NONE FUNC_C...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
l1 = list(input().strip()) l2 = list(input().strip()) r = 0 for i in range(len(l1) - 1): if l1[i] == "0" and l2[i] == "0": if l2[i + 1] == "0": l1[i] = "X" l2[i] = "X" l2[i + 1] = "X" r += 1 elif l1[i + 1] == "0": l1[i] = "X" l2...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR NUMBER IF VAR VAR STRING VAR VAR STRING IF VAR BIN_OP VAR NUMBER STRING ASSIGN VAR VAR STRING ASSIGN VAR VAR STRING ASSIGN VAR BIN_OP VAR NUMBER STRING VAR N...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
a = list(input()) b = list(input()) n = len(a) ans = 0 for i in range(n - 1): if a[i + 1] == "0" and a[i] == "0" and b[i] == "0": ans += 1 a[i] = a[i + 1] = b[i] = "X" elif b[i + 1] == "0" and a[i] == "0" and b[i] == "0": ans += 1 a[i] = b[i + 1] = b[i] = "X" elif b[i + 1] ==...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF VAR BIN_OP VAR NUMBER STRING VAR VAR STRING VAR VAR STRING VAR NUMBER ASSIGN VAR VAR VAR BIN_OP VAR NUMBER VAR VAR STRING IF VAR BIN_OP VAR NUMBER STRIN...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
s = [] counter = 0 def checar(): global s global counter for x in range(len(s[0])): if s[0][x] == "0": if s[1][x] == "0": if x > 0 and s[1][x - 1] == "0": s[0][x] = "X" s[1][x] = "X" s[1][x - 1] = "X" ...
ASSIGN VAR LIST ASSIGN VAR NUMBER FUNC_DEF FOR VAR FUNC_CALL VAR FUNC_CALL VAR VAR NUMBER IF VAR NUMBER VAR STRING IF VAR NUMBER VAR STRING IF VAR NUMBER VAR NUMBER BIN_OP VAR NUMBER STRING ASSIGN VAR NUMBER VAR STRING ASSIGN VAR NUMBER VAR STRING ASSIGN VAR NUMBER BIN_OP VAR NUMBER STRING VAR NUMBER IF VAR BIN_OP FUNC...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
n = list(input()) p = list(input()) t = len(n) count = 0 for i in range(t - 1): if n[i] == "0" and p[i] == "0" and p[i + 1] == "0": count = count + 1 n[i] = "X" p[i] = "X" p[i + 1] = "X" elif n[i] == "0" and p[i] == "0" and n[i + 1] == "0": count = count + 1 n[i] ...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER IF VAR VAR STRING VAR VAR STRING VAR BIN_OP VAR NUMBER STRING ASSIGN VAR BIN_OP VAR NUMBER ASSIGN VAR VAR STRING ASSIGN VAR VAR STRING ASSIGN VAR BIN_OP VA...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
a = list(input()) b = list(input()) l = len(a) ans = 0 i = 0 while i < l - 1: if i + 2 < l: if not "X" in a[i : i + 3] and not "X" in b[i : i + 3]: i += 3 ans += 2 continue if a[i] == "0" and b[i] == "0": if a[i + 1] == "0" or b[i + 1] == "0": ans ...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER WHILE VAR BIN_OP VAR NUMBER IF BIN_OP VAR NUMBER VAR IF STRING VAR VAR BIN_OP VAR NUMBER STRING VAR VAR BIN_OP VAR NUMBER VAR NUMBER VAR NUMBER IF VAR VAR STRING VAR VAR STRING ...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
l, r = [{"0": 1, "X": 0}[c] for cc in zip(input(), input()) for c in cc], 0 for i in range(0, len(l) - 3, 2): s = 7 - sum(l[i : i + 4]) if s < 5: r += 1 l[i : i + s] = [0] * s print(r)
ASSIGN VAR VAR DICT STRING STRING NUMBER NUMBER VAR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR VAR VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER BIN_OP FUNC_CALL VAR VAR NUMBER NUMBER ASSIGN VAR BIN_OP NUMBER FUNC_CALL VAR VAR VAR BIN_OP VAR NUMBER IF VAR NUMBER VAR NUMBER ASSIGN VAR VAR BIN_OP VAR VAR BIN_OP LIST NUMBER ...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
a = [] for i in range(2): a.append(input()) ans, cnt, cur = 0, 0, 0 n = len(a[0]) for i in range(n): cnt = (a[0][i] == "0") + (a[1][i] == "0") cur += cnt if cur >= 3: cur -= 3 ans += 1 else: cur = cnt print(ans)
ASSIGN VAR LIST FOR VAR FUNC_CALL VAR NUMBER EXPR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR VAR NUMBER NUMBER NUMBER ASSIGN VAR FUNC_CALL VAR VAR NUMBER FOR VAR FUNC_CALL VAR VAR ASSIGN VAR BIN_OP VAR NUMBER VAR STRING VAR NUMBER VAR STRING VAR VAR IF VAR NUMBER VAR NUMBER VAR NUMBER ASSIGN VAR VAR EXPR FUNC_CALL VAR ...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
row1 = input() row2 = input() n = len(row1) flag = None for i in range(n): if row1[i] == "0" and row2[i] == "0": flag = 1 break elif row1[i] == "0" or row2[i] == "0": flag = 2 break zeros = 0 ans = 0 for i in range(1, n): if flag == None: if row1[i] == "0" and row2[i]...
ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR NONE FOR VAR FUNC_CALL VAR VAR IF VAR VAR STRING VAR VAR STRING ASSIGN VAR NUMBER IF VAR VAR STRING VAR VAR STRING ASSIGN VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER VAR IF VAR NONE IF VAR VAR STRIN...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
topboard = list(input()) botboard = list(input()) bish = 0 left = 0 while left + 1 < len(topboard): if topboard[left] == "0" and botboard[left] == "0": if topboard[left + 1] == "0": bish += 1 topboard[left] = "X" topboard[left + 1] = "X" botboard[left] = "X" ...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER WHILE BIN_OP VAR NUMBER FUNC_CALL VAR VAR IF VAR VAR STRING VAR VAR STRING IF VAR BIN_OP VAR NUMBER STRING VAR NUMBER ASSIGN VAR VAR STRING ASSIGN VAR BIN_OP VAR NUMBER STRING ASSIGN VAR VAR STRING IF VAR B...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
a = list(input()) b = list(input()) counter = 0 for i in range(1, len(a)): if a[i - 1] == "0" and a[i] == "0" and b[i - 1] == "0": a[i - 1] = "X" a[i] = "X" b[i - 1] = "X" counter += 1 elif a[i - 1] == "0" and a[i] == "0" and b[i] == "0": a[i - 1] = "X" a[i] = "X"...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER FUNC_CALL VAR VAR IF VAR BIN_OP VAR NUMBER STRING VAR VAR STRING VAR BIN_OP VAR NUMBER STRING ASSIGN VAR BIN_OP VAR NUMBER STRING ASSIGN VAR VAR STRING ASSIGN VAR BIN_OP VAR NUMBER STRING VAR NUM...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
a = [["X"] + list(map(str, input())) + ["X"], ["X"] + list(map(str, input())) + ["X"]] n = len(a[0]) ans = 0 for i in range(1, n - 1): if a[0][i] == a[1][i] == "0": if a[0][i - 1] == "0": a[0][i - 1] = "X" a[0][i] = "X" a[1][i] = "X" ans += 1 elif a[1]...
ASSIGN VAR LIST BIN_OP BIN_OP LIST STRING FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL VAR LIST STRING BIN_OP BIN_OP LIST STRING FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL VAR LIST STRING ASSIGN VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR NUMBER BIN_OP VAR NUMBER IF VAR NUMBER VAR VAR NUMBER VAR ST...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
S1 = input() S2 = input() L = len(S1) memo = {} def dfs(i, p1, p2): if i == L: return 0 key = i, p1, p2 if key in memo: return memo[key] r = 0 if S1[i] == S2[i] == "0": if p1 > 0 or p2 > 0: if p1 > 0 < p2: r = max(dfs(i + 1, 1, 0), dfs(i + 1, 0, ...
ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR DICT FUNC_DEF IF VAR VAR RETURN NUMBER ASSIGN VAR VAR VAR VAR IF VAR VAR RETURN VAR VAR ASSIGN VAR NUMBER IF VAR VAR VAR VAR STRING IF VAR NUMBER VAR NUMBER IF VAR NUMBER VAR ASSIGN VAR BIN_OP FUNC_CALL VAR FUNC_CALL VAR BIN_OP VA...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
import sys input = sys.stdin.readline MOD = 1000000007 MOD2 = 998244353 ii = lambda: int(input().strip("\n")) si = lambda: input().strip("\n") dgl = lambda: list(map(int, input().strip("\n"))) f = lambda: map(int, input().strip("\n").split()) il = lambda: list(map(int, input().strip("\n").split())) ls = lambda: list(i...
IMPORT ASSIGN VAR VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR FUNC_CALL VAR FUNC_CALL FUNC_CALL VAR STRING ASSIGN VAR FUNC_CALL FUNC_CALL VAR STRING ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL VAR STRING ASSIGN VAR FUNC_CALL VAR VAR FUNC_CALL FUNC_CALL FUNC_CALL VAR STRING ASSIGN VAR FUNC_CALL...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
c = l = 0 for x in zip(input(), input()): r = x.count("0") l, c = ((r, c), (r == l, c + 1))[l + r > 2] print(c)
ASSIGN VAR VAR NUMBER FOR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR STRING ASSIGN VAR VAR VAR VAR VAR VAR BIN_OP VAR NUMBER BIN_OP VAR VAR NUMBER EXPR FUNC_CALL VAR VAR
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
s = [None, None] s1 = input() s2 = input() s[0] = s1 s[1] = s2 ans = 0 for i in range(len(s1)): if s[0][i] == "0" and s[1][i] == "0": if i + 1 != len(s1): if s[0][i + 1] == "0": s[0] = s[0][0:i] + "//" + s[0][i + 2 :] s[1] = s[1][0:i] + "/" + s[1][i + 1 :] ...
ASSIGN VAR LIST NONE NONE ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR NUMBER VAR ASSIGN VAR NUMBER VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR FUNC_CALL VAR VAR IF VAR NUMBER VAR STRING VAR NUMBER VAR STRING IF BIN_OP VAR NUMBER FUNC_CALL VAR VAR IF VAR NUMBER BIN_OP VAR NUMBER STRING ASSIGN VAR NUMBER...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
s1, s2 = input(), input() s1 += "X" * max(0, 3 - len(s1)) s2 += "X" * max(0, 3 - len(s2)) l, count = len(s1), 0 s1, s2 = list(s1), list(s2) for i in range(l - 1): a, b, c, d = s1[i], s1[i + 1], s2[i], s2[i + 1] ss = sum(1 for x in [a, b, c, d] if x == "X") if ss > 1: continue elif ss == 1: ...
ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR VAR BIN_OP STRING FUNC_CALL VAR NUMBER BIN_OP NUMBER FUNC_CALL VAR VAR VAR BIN_OP STRING FUNC_CALL VAR NUMBER BIN_OP NUMBER FUNC_CALL VAR VAR ASSIGN VAR VAR FUNC_CALL VAR VAR NUMBER ASSIGN VAR VAR FUNC_CALL VAR VAR FUNC_CALL VAR VAR FOR VAR FUNC_CALL VAR BIN_OP VAR NUMBER ASSI...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
a = input() b = input() n = len(a) ans = 0 l = 2 i = 0 if a[0] == "X": l -= 1 if b[0] == "X": l -= 1 while i < n - 1: count = 0 if a[i + 1] == "0": count += 1 if b[i + 1] == "0": count += 1 if l + count >= 3: ans += 1 if l + count == 3: l = 0 e...
ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR ASSIGN VAR NUMBER ASSIGN VAR NUMBER ASSIGN VAR NUMBER IF VAR NUMBER STRING VAR NUMBER IF VAR NUMBER STRING VAR NUMBER WHILE VAR BIN_OP VAR NUMBER ASSIGN VAR NUMBER IF VAR BIN_OP VAR NUMBER STRING VAR NUMBER IF VAR BIN_OP VAR NUMBER STRING VA...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
l, r = 0, 0 for x in map(lambda x: x.count("0"), zip(input(), input())): l, r = [[x, r], [x == l, r + 1]][l + x > 2] print(r)
ASSIGN VAR VAR NUMBER NUMBER FOR VAR FUNC_CALL VAR FUNC_CALL VAR STRING FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR VAR LIST LIST VAR VAR LIST VAR VAR BIN_OP VAR NUMBER BIN_OP VAR VAR NUMBER EXPR FUNC_CALL VAR VAR
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
m = list(input()) n = list(input()) cnt = 0 for i in range(len(m) - 1): if "000" == m[i] + n[i] + n[i + 1]: m[i] = n[i] = n[i + 1] = "x" cnt = cnt + 1 elif "000" == m[i] + m[i + 1] + n[i + 1]: m[i] = m[i + 1] = n[i + 1] = "x" cnt = cnt + 1 elif "000" == m[i] + m[i + 1] + n[i]...
ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR NUMBER FOR VAR FUNC_CALL VAR BIN_OP FUNC_CALL VAR VAR NUMBER IF STRING BIN_OP BIN_OP VAR VAR VAR VAR VAR BIN_OP VAR NUMBER ASSIGN VAR VAR VAR VAR VAR BIN_OP VAR NUMBER STRING ASSIGN VAR BIN_OP VAR NUMBER IF STRING BIN_OP BIN_OP VAR...
Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't oc...
a, b = list(input()), list(input()) n = len(a) for i in range(n): if a[i] == "0": a[i] = 0 else: a[i] = 1 if b[i] == "0": b[i] = 0 else: b[i] = 1 s = [a, b] ans, prev = 0, 0 for i in range(n - 1): tmp = s[0][i] + s[0][i + 1] + s[1][i] + s[1][i + 1] + prev if tmp =...
ASSIGN VAR VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR FUNC_CALL VAR ASSIGN VAR FUNC_CALL VAR VAR FOR VAR FUNC_CALL VAR VAR IF VAR VAR STRING ASSIGN VAR VAR NUMBER ASSIGN VAR VAR NUMBER IF VAR VAR STRING ASSIGN VAR VAR NUMBER ASSIGN VAR VAR NUMBER ASSIGN VAR LIST VAR VAR ASSIGN VAR VAR NUMBER NUMBER FOR VAR FUNC_CALL...