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/*
* Copyright 2020 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <thrust/detail/config.h>
#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
# pragma GCC system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
# pragma clang system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
# pragma system_header
#endif // no system header
// When a compiler uses Thrust as part of its implementation of Standard C++
// algorithms, a cycle of included files may result when Thrust code tries to
// use a standard algorithm. Having a macro that is defined only when Thrust
// is including an algorithms-related header gives the compiler a chance to
// detect and break the cycle of includes.
#define THRUST_INCLUDING_ALGORITHMS_HEADER
#include <algorithm>
#undef THRUST_INCLUDING_ALGORITHMS_HEADER