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/*
* Copyright 2008-2021 NVIDIA Corporation
* Copyright 2013 Filipe RNC Maia
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*-
* Copyright (c) 2012 Stephen Montgomery-Smith <stephen@FreeBSD.ORG>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
/* adapted from FreeBSDs msun:*/
#pragma once
#include <thrust/detail/config.h>
#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
# pragma GCC system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
# pragma clang system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
# pragma system_header
#endif // no system header
#include <thrust/complex.h>
#include <thrust/detail/complex/math_private.h>
THRUST_NAMESPACE_BEGIN
namespace detail{
namespace complex{
using thrust::complex;
/* round down to 8 = 24/3 bits */
__host__ __device__ inline
float trim(float x){
uint32_t hx;
get_float_word(hx, x);
hx &= 0xffff0000;
float ret;
set_float_word(ret,hx);
return ret;
}
__host__ __device__ inline
complex<float> clogf(const complex<float>& z){
// Adapted from FreeBSDs msun
float x, y;
float ax, ay;
float x0, y0, x1, y1, x2, y2, t, hm1;
float val[12];
int i, sorted;
const float e = 2.7182818284590452354f;
x = z.real();
y = z.imag();
/* Handle NaNs using the general formula to mix them right. */
if (x != x || y != y){
return (complex<float>(std::log(norm(z)), std::atan2(y, x)));
}
ax = std::abs(x);
ay = std::abs(y);
if (ax < ay) {
t = ax;
ax = ay;
ay = t;
}
/*
* To avoid unnecessary overflow, if x and y are very large, divide x
* and y by M_E, and then add 1 to the logarithm. This depends on
* M_E being larger than sqrt(2).
* There is a potential loss of accuracy caused by dividing by M_E,
* but this case should happen extremely rarely.
*/
// For high values of ay -> hypotf(FLT_MAX,ay) = inf
// We expect that for values at or below ay = 1e34f this should not happen
if (ay > 1e34f){
return (complex<float>(std::log(hypotf(x / e, y / e)) + 1.0f, std::atan2(y, x)));
}
if (ax == 1.f) {
if (ay < 1e-19f){
return (complex<float>((ay * 0.5f) * ay, std::atan2(y, x)));
}
return (complex<float>(log1pf(ay * ay) * 0.5f, std::atan2(y, x)));
}
/*
* Because atan2 and hypot conform to C99, this also covers all the
* edge cases when x or y are 0 or infinite.
*/
if (ax < 1e-6f || ay < 1e-6f || ax > 1e6f || ay > 1e6f){
return (complex<float>(std::log(hypotf(x, y)), std::atan2(y, x)));
}
/*
* From this point on, we don't need to worry about underflow or
* overflow in calculating ax*ax or ay*ay.
*/
/* Some easy cases. */
if (ax >= 1.0f){
return (complex<float>(log1pf((ax-1.f)*(ax+1.f) + ay*ay) * 0.5f, atan2(y, x)));
}
if (ax*ax + ay*ay <= 0.7f){
return (complex<float>(std::log(ax*ax + ay*ay) * 0.5f, std::atan2(y, x)));
}
/*
* Take extra care so that ULP of real part is small if hypot(x,y) is
* moderately close to 1.
*/
x0 = trim(ax);
ax = ax-x0;
x1 = trim(ax);
x2 = ax-x1;
y0 = trim(ay);
ay = ay-y0;
y1 = trim(ay);
y2 = ay-y1;
val[0] = x0*x0;
val[1] = y0*y0;
val[2] = 2*x0*x1;
val[3] = 2*y0*y1;
val[4] = x1*x1;
val[5] = y1*y1;
val[6] = 2*x0*x2;
val[7] = 2*y0*y2;
val[8] = 2*x1*x2;
val[9] = 2*y1*y2;
val[10] = x2*x2;
val[11] = y2*y2;
/* Bubble sort. */
do {
sorted = 1;
for (i=0;i<11;i++) {
if (val[i] < val[i+1]) {
sorted = 0;
t = val[i];
val[i] = val[i+1];
val[i+1] = t;
}
}
} while (!sorted);
hm1 = -1;
for (i=0;i<12;i++){
hm1 += val[i];
}
return (complex<float>(0.5f * log1pf(hm1), atan2(y, x)));
}
} // namespace complex
} // namespace detail
template <>
__host__ __device__
inline complex<float> log(const complex<float>& z){
return detail::complex::clogf(z);
}
THRUST_NAMESPACE_END