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/*
* Copyright 2008-2013 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Portions of this code are derived from
//
// Manjunath Kudlur's Carbon library
//
// and
//
// Based on Boost.Phoenix v1.2
// Copyright (c) 2001-2002 Joel de Guzman
#pragma once
#include <thrust/detail/config.h>
#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
# pragma GCC system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
# pragma clang system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
# pragma system_header
#endif // no system header
#include <thrust/tuple.h>
#include <thrust/detail/functional/value.h>
#include <thrust/detail/functional/composite.h>
#include <thrust/detail/functional/operators/assignment_operator.h>
#include <thrust/detail/raw_reference_cast.h>
#include <thrust/detail/type_traits/result_of_adaptable_function.h>
THRUST_NAMESPACE_BEGIN
namespace detail
{
namespace functional
{
// eval_ref<T> is
// - T when T is a subclass of thrust::reference
// - T& otherwise
// This is used to let thrust::references pass through actor evaluations.
template <typename T>
using eval_ref = typename std::conditional<
thrust::detail::is_wrapped_reference<T>::value, T, T&>::type;
template<typename Action, typename Env>
struct apply_actor
{
typedef typename Action::template result<Env>::type type;
};
template<typename Eval>
struct actor
: Eval
{
typedef Eval eval_type;
__host__ __device__
constexpr actor();
__host__ __device__
actor(const Eval &base);
template <typename... Ts>
__host__ __device__
typename apply_actor<eval_type, thrust::tuple<eval_ref<Ts>...>>::type
operator()(Ts&&... ts) const;
template<typename T>
__host__ __device__
typename assign_result<Eval,T>::type
operator=(const T &_1) const;
}; // end actor
// in general, as_actor should turn things into values
template<typename T>
struct as_actor
{
typedef value<T> type;
static inline __host__ __device__ type convert(const T &x)
{
return val(x);
} // end convert()
}; // end as_actor
// specialization for things which are already actors
template<typename Eval>
struct as_actor<actor<Eval> >
{
typedef actor<Eval> type;
static inline __host__ __device__ const type &convert(const actor<Eval> &x)
{
return x;
} // end convert()
}; // end as_actor
template<typename T>
typename as_actor<T>::type
__host__ __device__
make_actor(const T &x)
{
return as_actor<T>::convert(x);
} // end make_actor()
} // end functional
// provide specializations for result_of for nullary, unary, and binary invocations of actor
template<typename Eval>
struct result_of_adaptable_function<
thrust::detail::functional::actor<Eval>()
>
{
typedef typename thrust::detail::functional::apply_actor<
thrust::detail::functional::actor<Eval>,
thrust::tuple<>
>::type type;
}; // end result_of
template<typename Eval, typename Arg1>
struct result_of_adaptable_function<
thrust::detail::functional::actor<Eval>(Arg1)
>
{
typedef typename thrust::detail::functional::apply_actor<
thrust::detail::functional::actor<Eval>,
thrust::tuple<Arg1>
>::type type;
}; // end result_of
template<typename Eval, typename Arg1, typename Arg2>
struct result_of_adaptable_function<
thrust::detail::functional::actor<Eval>(Arg1,Arg2)
>
{
typedef typename thrust::detail::functional::apply_actor<
thrust::detail::functional::actor<Eval>,
thrust::tuple<Arg1,Arg2>
>::type type;
}; // end result_of
} // end detail
THRUST_NAMESPACE_END
#include <thrust/detail/functional/actor.inl>