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/*
* Copyright 2018 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*! \file
* \brief A type used by the pooling resource adaptors to fine-tune their
* behavior.
*/
#pragma once
#include <thrust/detail/config.h>
#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
# pragma GCC system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
# pragma clang system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
# pragma system_header
#endif // no system header
#include <cstddef>
#include <thrust/detail/integer_math.h>
#include <thrust/detail/config/memory_resource.h>
THRUST_NAMESPACE_BEGIN
namespace mr
{
/*! \addtogroup memory_resources Memory Resources
* \ingroup memory_management
* \{
*/
/*! A type used for configuring pooling resource adaptors, to fine-tune their behavior and parameters.
*/
struct pool_options
{
/*! The minimal number of blocks, i.e. pieces of memory handed off to the user from a pool of a given size, in a single
* chunk allocated from upstream.
*/
std::size_t min_blocks_per_chunk;
/*! The minimal number of bytes in a single chunk allocated from upstream.
*/
std::size_t min_bytes_per_chunk;
/*! The maximal number of blocks, i.e. pieces of memory handed off to the user from a pool of a given size, in a single
* chunk allocated from upstream.
*/
std::size_t max_blocks_per_chunk;
/*! The maximal number of bytes in a single chunk allocated from upstream.
*/
std::size_t max_bytes_per_chunk;
/*! The size of blocks in the smallest pool covered by the pool resource. All allocation requests below this size will
* be rounded up to this size.
*/
std::size_t smallest_block_size;
/*! The size of blocks in the largest pool covered by the pool resource. All allocation requests above this size will
* be considered oversized, allocated directly from upstream (and not from a pool), and cached only of \p cache_oversized
* is true.
*/
std::size_t largest_block_size;
/*! The alignment of all blocks in internal pools of the pool resource. All allocation requests above this alignment
* will be considered oversized, allocated directly from upstream (and not from a pool), and cached only of
* \p cache_oversized is true.
*/
std::size_t alignment;
/*! Decides whether oversized and overaligned blocks are cached for later use, or immediately return it to the upstream
* resource.
*/
bool cache_oversized;
/*! The size factor at which a cached allocation is considered too ridiculously oversized to use to fulfill an allocation
* request. For instance: the user requests an allocation of size 1024 bytes. A block of size 32 * 1024 bytes is
* cached. If \p cached_size_cutoff_factor is 32 or less, this block will be considered too big for that allocation
* request.
*/
std::size_t cached_size_cutoff_factor;
/*! The alignment factor at which a cached allocation is considered too ridiculously overaligned to use to fulfill an
* allocation request. For instance: the user requests an allocation aligned to 32 bytes. A block aligned to 1024 bytes
* is cached. If \p cached_size_cutoff_factor is 32 or less, this block will be considered too overaligned for that
* allocation request.
*/
std::size_t cached_alignment_cutoff_factor;
/*! Checks if the options are self-consistent.
*
* /returns true if the options are self-consitent, false otherwise.
*/
bool validate() const
{
if (!detail::is_power_of_2(smallest_block_size)) return false;
if (!detail::is_power_of_2(largest_block_size)) return false;
if (!detail::is_power_of_2(alignment)) return false;
if (max_bytes_per_chunk == 0 || max_blocks_per_chunk == 0) return false;
if (smallest_block_size == 0 || largest_block_size == 0) return false;
if (min_blocks_per_chunk > max_blocks_per_chunk) return false;
if (min_bytes_per_chunk > max_bytes_per_chunk) return false;
if (smallest_block_size > largest_block_size) return false;
if (min_blocks_per_chunk * smallest_block_size > max_bytes_per_chunk) return false;
if (min_blocks_per_chunk * largest_block_size > max_bytes_per_chunk) return false;
if (max_blocks_per_chunk * largest_block_size < min_bytes_per_chunk) return false;
if (max_blocks_per_chunk * smallest_block_size < min_bytes_per_chunk) return false;
if (alignment > smallest_block_size) return false;
return true;
}
};
/*! \} // memory_resources
*/
} // end mr
THRUST_NAMESPACE_END