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View online: https://www. construct. net/en/make-games/manuals/construct-3 Welcome to the official Construct 3 manual! Construct 3 allows you to quickly and easily develop games directly in your browser. This manual provides a comprehensive reference of all of Construct 3's features. The manual starts by covering the i...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/getting-started/get-construct-3 Construct 3 runs right in your browser. There's nothing to download or install! Just visit editor. construct. net in your browser on any modern browser and Construct 3 will start. This makes it easy to switch betw...
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continue to work even if you go offline. It's more convenient to use Construct offline if you use the Add to desktop/shelf/homescreen feature to create an icon on your device to run Construct, as described in the previous section. We also recommend previewing a project while online to ensure the preview window is also ...
construct-3.pdf
View online: https://www. construct. net/en/make-games/manuals/construct-3/getting-started/using-an-account When you first start Construct, you'll use it as a Guest. This means you are not logged in to an account. Construct shows your account status near the top-right corner. You can click this "badge" to show a menu w...
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If you have an Education subscription, you can create a time-limited access code in the subscriptions section of your profile. This allows students to use a licensed version of Construct for a period of time. The access code can be used for simultaneous users, up to the number of seats your subscription includes. Once ...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/getting-started/on-mobile Construct works on mobile devices like phones and tablets. (See System requirements for supported devices. ) These devices typically use touch input, and often have small screens. While Construct can be used on a phone,...
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Since most mobile devices have small screens, Construct hides bars by default. To access these bars, swipe in from the side and the bar will slide in. Since there are a number of bars and only two sides, you can access the other bars by repeatedly swiping in from the side again. As you do this the previous bar will sli...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/getting-started/system-requirements These are the minimum system requirements for Construct to run. Construct can work offline. However you must be online to load Construct for the first time. When you load Construct for the first time, wait unt...
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Linux: 64-bit Ubuntu 18. 04+, Debian 10+, open SUSE 15. 2+, or Fedora Linux 32+ Chrome OS: Any Chrome OS device updated to v80+ Android: Any Android 7. 0+ device with at least 1GB RAM i OS: Any i OS 14. 1+ device Some browsers still support older operating systems such as Windows 7. However these are no longer official...
construct-3.pdf
View online: https://www. construct. net/en/make-games/manuals/construct-3/overview/start-page When you first start Construct, it shows the Start Page. Note the appearance of the Start Page changes depending on the size of the window or screen. It will look something like this on a desktop display. The Start Page in Co...
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Construct comes packed with hundreds of example projects for you to learn from, or just try out for fun. Three randomly-picked recommended example projects appear along the bottom of the Start Page. Click the Browse examples button to open the Example Browser. You can learn more about it in the Example Browser manual e...
construct-3.pdf
View online: https://www. construct. net/en/make-games/manuals/construct-3/overview/example-browser Construct comes with hundreds of example projects to help you learn about it, as well as demonstrate the range of creative possibilities with Construct. Note the appearance of the Example Browser changes depending on the...
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Recommended : a hand-picked selection of the best or most interesting example projects Demo game : complete games, covering title screens, multiple levels, and an ending Guided tour : step-by-step interactive guides that show you how to get started with using various features of Construct. These are great for beginners...
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Click a project's card to expand it and see more details about it. You can quickly preview a project by clicking its Preview button. To open the project so you can see how it works, click its card to expand it, then click the thumbnail image or the Open button. Once open you can then also try it out by pressing the Pre...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/overview/the-interface The following image highlights the important parts of the Construct 3 user interface (UI) with numbers. Click the image to enlarge it. An overview of each part is provided below, and later the manual goes in to each sectio...
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You can choose a different theme to alter the appearance of Construct's interface, such as by choosing a dark theme. The current theme can be changed from Settings. Third-party themes can also be installed as addons. Note that the precise appearance of the interface depends on which theme you are using. The manual uses...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/overview/project-structure Construct projects consist of the following elements. These can be accessed via the Project Bar, which contains a tree of all the elements in the project. Items in the Project Bar can also be organised in to subfolders...
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empty project contains. It cannot be added again or removed from a project. There are no instances of the System object: it is simply always present and provides access to the built-in aspects of Construct's engine. Its conditions, actions and expressions are documented in the System reference. Note the System object d...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/overview/saving-projects In Construct, there are several ways you can save your work. By default pressing Save on a new project will save with Cloud Save. You can select a different option, as well as change the save option at any time, in the M...
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Note that despite the name, this does not actually download a file from the Internet. All the project data is stored locally. The term Download refers to invoking the browser's download UI to save your project to a local file. Currently some browsers such as Chrome support saving files directly to your system. This mea...
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When saving to local folders, be sure to set up backups to help avoid the risk of losing your work in the event of disaster. You can enable automatic backups in Construct's settings. See best practices for more information. If saving local files is not supported, Construct provides an option to save projects to the loc...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/overview/sharing-projects The easiest and quickest way to share your project so someone else can run it is using Remote Preview Paid plans only. For more information see Testing projects. If you want people to play your finished project, you sho...
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using this option. Revision 418 Page 23/1728
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View online: https://www. construct. net/en/make-games/manuals/construct-3/overview/collaborating-projects Currently Construct does not support any real-time online collaboration, due to the extreme technical complexity of the feature. However you can use existing source control tools like Git and SVN to manage collabo...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/overview/testing-projects To test your project during development, you can preview it by clicking the "play" icon in the main toolbar, by selecting Menu Project Preview, by right-clicking a layout in the Project Bar and selecting Preview, or by ...
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expressions and variables). It also provides diagnostic tools such as advancing the game frame-by-frame, changing values, destroying objects, setting breakpoints in events, and more. This can bring invaluable insight to how your project is working, particularly if you run in to a problem. For more information see the m...
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what that client can see. There is also a dropdown to choose a different first layout in case you want to test a specific layout with Remote Preview. Like with a normal preview, you can update a remote preview by selecting the Remote preview option again. This updates the version of the project available at the same UR...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/overview/publishing-projects To publish a project, use the Menu Project Export option. Construct allows you to export to a range of platforms, such as the web (HTML5), Android and i OS (via Cordova), and desktop apps (via Windows/mac OS wrappers...
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enabled by default and allows all exported projects to continue to work offline after the first time they are loaded (see Offline games in Construct for more details). However this can sometimes interfere with testing if you are regularly updating a web-hosted project, so it can be disabled, but it is recommended to le...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/interface/main-menu Click the Menu button next to the main toolbar to access the main menu. Note the exact options which appear in the menu depend on whether you have a project open, and whether you are logged in. The menu structure, as a guest ...
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New: create a new empty project. Open: open a previously saved project from the cloud, local browser, or a local file. See Saving & sharing projects. View Bars: in this submenu, you can hide and show any of the bars visible in the interface. If a bar is missing, use this menu to bring it back. Start page: show or hide ...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/interface/main-toolbar The main toolbar provides quick access to a few of the most commonly-used options in Construct. It appears next to the main menu button. The main toolbar The main toolbar has the following buttons: Save: save the current p...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/interface/bars In Construct, many features appear in Bars. These are the panes that appear at the sides of the window by default. Note that bars work differently on mobile devices. See Construct on mobile for more information. Bars can be rearra...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/interface/bars/project-bar The Project Bar shows an overview of everything in your project. See Project Structure for a summary of the different elements that make up a project, or the manual section on Project Primitives for more detail. The Pr...
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Deleting from the Layout View will not remove an object from the project completely. The only way to fully remove an entire object type from the project is to delete it from the Project Bar. To search the Project Bar, simply type in the search field at the top of the bar. The contents of the Project Bar will filter dow...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/interface/bars/properties-bar The Properties Bar is an essential of the interface. It displays a list of all the settings you can change on whatever is selected. The picture below shows the Properties Bar displaying a project's properties. The P...
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Reference section of the manual for information on those. There is also a Help link displayed at the end of every property list. Click that to open the relevant manual section for those properties. All properties also have a description which provide additional information about what the property is used for. This is d...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/interface/bars/layers-bar The Layers Bar is used to add, edit and remove layers in a layout. A layer is like a sheet of glass objects are painted on to. This allows easy arrangement of which objects display in front of other objects, for example...
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You can right click a layer to see a menu of additional options, such as to add a new layer, rename or delete layers, or shortcuts to show, hide, lock or unlock all layers (or all but the selected one). Layers which are showing content from a global layer will show a context menu option to go to the layout where the or...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/interface/bars/tilemap-bar The Tilemap Bar allows editing tilemaps in the Tilemap object from the Layout View. It provides a toolbar with various tools and options, and a view of the current tileset image. The Tilemap Bar To add a tilemap and st...
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more information, see the manual entry on Keyboard shortcuts. If the bar is not visible anywhere in the UI, it can be opened by doing either of these: The Tilemap Bar's toolbar has the following options: Normal layout view selection: stop editing tiles and select the Tilemap object like any other object. Pencil tile to...
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Rotate anti-clockwise: when using the Pencil tool, tiles will be rotated 90° anti-clockwise. This can also apply to an entire patch of tiles. Click repeatedly to keep rotating tiles another 90°. Rotate clockwise: when using the Pencil tool, tiles will be rotated 90° clockwise. This can also apply to an entire patch of ...
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in the Tilemap bar. Disable selected tile collisions: disable the collision polygon of all the tiles highlighted in the Tilemap bar. Enable all tile collisions: enable all the collision polygons of the tilemap. Disable all tile collisions: disable all the collision polygons of the tilemap. Using the Select tool will hi...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/interface/bars/tilemap-bar/tilemap-brush-editor This editor is used to create, edit and delete auto-tiling brushes for use with the Tilemap Bar. Currently there are two types of brushes supported and they both work with the auto tiling tool: a 1...
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If you don't need to create a new brush, one of the existing ones can be picked from the first dropdown in the editor's toolbar. In order to properly set up an auto tiling brush, you will need to choose which tiles of the tileset will go in each position of the template. To do that, click on the tile you want to change...
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Make sure the auto tiling tool is activated (by clicking the main part of the button) and start drawing on the tilemap instance as you would with any other tilemap tool. This dialog is separated into 5 different panes which are described below. Template: located in the top left, this pane shows the template of the brus...
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From left to right these are all the tools in the main toolbar. Brush : dropdown to select a brush to edit from the existing ones. Options : the button next to the brush dropdown, has three basic options to manage brushes: Add, Rename and Delete. Type : change the type of the current brush. Currently two types are supp...
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As mentioned earlier, it is possible to assign multiple tiles to a template position. The result of this is that for the positions where multiple tiles have been chosen, the auto tiling tool will pick one of them at random when needed. This is useful to create more varied tilemap layouts without having to manually edit...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/interface/bars/z-order-bar Paid plans only The Z Order Bar allows precise control over which objects appear in front of others. Although Construct is a 2D engine, the term Z order is used to refer to the display order of each individual object. ...
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Initial animation properties also display an icon for that initial image in the Z Order list. Finally, instances can be double-clicked to make them flash briefly in the Layout View. Alternatively an instance can be right-clicked and then Flash this instance selected. This helps visually identify the instance in the lay...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/interface/bars/timeline-bar The Timeline Bar shows the currently active timeline. Through this control you can add and remove instances and other types of tracks to a timeline, and edit its properties. Here's a summary of how to use the Timeline...
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Once you have a timeline, add an instance to it with any of these methods: Use the add + button in the toolbar to bring up a dialog from which to choose instances to add Drag & drop instances from the Layout View into the bar Right click selected instances in the Layout View and select Timeline Add to timeline Use the ...
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The timeline can be previewed in the editor by pressing the Play button in the toolbar or by scrubbing the current time marker (press and hold Ctrl or Cmd while scrubbing to move the marker without previewing the timeline). Playback Controls You can control the timeline in your events using the Timeline Controller plug...
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When edit mode is turned on with the edit toolbar button, the selection boxes in the Layout View change color and the properties which can be animated with the timeline are highlighted in the Properties Bar. The highlighting only happens for instances which are part of the current timeline. Properties which are not hig...
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instances from the Layout View and drop them on a Timeline. To sort the different elements of the timeline that are represented by a row, such as a track. To add a nested timeline in the current timeline by dragging it from the Project bar. To update the starting offset of a nested timeline. To update the position of m...
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Project Primitives section on timelines. See the Timeline Controller plugin manual entry for more information on the actions, conditions and expressions available for controlling timelines. The Timeline Bar has various keyboard shortcuts which are listed in the manual entry Keyboard shortcuts. Revision 418 Page 56/1728
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View online: https://www. construct. net/en/make-games/manuals/construct-3/interface/bars/timeline-bar/interface The buttons are described from left to right. Add instances: Brings up a dialog to add instances which are not already part of the current timeline. Timeline add timelines option inside the Add instances spl...
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keyframe moving backwards Preview: Start a preview of the current timeline. Stop: Stop the preview of the current timeline. Move to next keyframe: Moves the current time marker to the nearest master keyframe moving forwards. Move to last keyframe: Moves the current time marker to the last master keyframe Previous timel...
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These are the three vertical lines in the right most section of the bar. Current time: The red line. Change its position to the place in the timeline you wish to add new keyframes. The marker can be dragged directly or by clicking on the time ruler and dragging. Dragging the marker will produce a preview of the timelin...
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Property keyframe : Represented by light blue square in the same row as the property track they are contained by. Track folder : Represented as a row with an icon of a folder. These are used to organise elements in a timeline, should it be needed. A track folder can have nested tracks as well as other track folders. Th...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/interface/bars/timeline-bar/context-menus All the timeline elements have context menu options that will come up by right-clicking on them. Right-clicking on any part of the Timeline Bar which does not reference any particular element, such as th...
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Delete Add missing property keyframes: Add any missing property keyframes under the specified master keyframe. With interpolated values: The new property keyframes are given the values that the timeline would generate at that point. With current values: The new property keyframes are given the values currently held by ...
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Timeline folder: Add timelines: Bring up a dialog to add a nested timelines to the timeline folder. Add subfolder Rename Delete Common options: Cut: Cut the current keyframe selection Copy: Copy the current keyframe selection Paste: Paste keyframes using the current time marker as reference. If no tracks are selected a...
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Path modes: Show which path mode is in use in between each pair of keyframes Scale: Change the zoom level of the bar. This is an editor only setting and will not affect the playback of a timeline. The Properties Bar also shows most of the above options as properties. This allows you to see at a glance which settings ar...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/interface/bars/timeline-bar/layout-view-editing When edit mode is on, the Layout View will show handles indicating the path an instance will take as the timeline is played. The handles are only shown for X and Y properties, as those are the only...
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Further more, if you make a master keyframe selection in the Timeline bar, the layout will only show the corresponding UI elements for those specific master keyframes. Revision 418 Page 66/1728
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View online: https://www. construct. net/en/make-games/manuals/construct-3/interface/bars/timeline-bar/nested-timelines It is possible to nest timelines inside another parent timeline, this allows for coordination between timelines without the need of events. When a timeline is shown as nested inside a parent it works ...
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actions the nested timeline must have focus. Giving focus to a nested timeline is easy, you can do one of the following: Double-click the corresponding nested timeline row. Right-click the corresponding nested timeline row and use the focus option. In the image below you can see the nested timeline having focus. Now al...
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The instances and timeline UI elements which don't have focus, are shown with slightly transparent colors. Revision 418 Page 69/1728
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View online: https://www. construct. net/en/make-games/manuals/construct-3/interface/bars/bookmarks-bar Paid plans only The Bookmarks Bar shows an overview of all the bookmarks in the project. Bookmarks are a way of marking and quickly moving between events in the Event Sheet View. The Bookmarks Bar In the Event Sheet ...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/interface/bars/find-results-bar Paid plans only The Find Results Bar is displayed either when you search for text in an event sheet (using Ctrl + F or Event sheet Find... ), or when you use the Find all references feature (e. g. via the Project ...
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location and case sensitivity options when searching by text. Finding in projects, especially Find all references, is an excellent way to review large projects. It can also provide helpful reminders about what you've used and where. It's also a good way to check if something is unused and so can be safely deleted. In s...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/interface/layout-view The Layout View is a visual designer for your objects. It allows you to set up a pre-arranged layout of objects, such as a game level, menu or title screen. In other tools, layouts may be referred to as scenes, rooms, frame...
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formats like GIF and APNG can also be dragged and dropped in and will be used as a Sprite animation. (Animated image file formats can also be imported to the Animations Editor where they will also be split out in to separate frames. ) Chrome and Edge support importing animated image file formats this way, but other bro...
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If you are designing a tile-based game, you can insert the Tilemap object and edit tiles in the Layout View. To find out more, see the manual entry on the Tilemap Bar. There are a few ways to scroll in the Layout View: The vertical and horizontal scrollbars at the edges of the view Scroll the mouse wheel to scroll vert...
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Wrapped selections resize and rotate as one While a selection is wrapped, click any of the objects in the wrapped selection to make that object the rotation origin. Objects that are grouped in to Containers highlight yellow in the Layout View. Containers can also be set to automatically wrap their selection. If you sti...
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Once a hierarchy is set up, other options also appear to detach objects: Remove from parent to remove a child from its parent, and Remove all children to detach the entire hierarchy below that object. The root instance also has a Select mode property that, similar to containers, allows automatically selecting the entir...
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appearance of the object. Stop editing mesh : removes the green handles so the mesh can no longer be edited, restoring the default selection for standard move and resize interactions with the object. Once selected you can use the Edit mesh option to go back to editing the mesh. Remove mesh : removes the mesh entirely, ...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/interface/event-sheet-view The Event Sheet View is where events can be added, viewed and edited in an event sheet using the event system-Construct's alternative to traditional programming. The event system has a lot of features, so the event sys...
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There are a number of ways to add a new event: Double-click a space in the event sheet, or right-click in a space to see a menu of things to add Click the Add event link which comes after the last event in a sheet or group, or click the Add... link on the right Right-click an event's margin and choose an item from the ...
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Hold Control and scroll the mouse wheel Press Control + + or -Right-click and use the Event sheet Font size menu Use the browser's zoom feature, but note this scales the whole of Construct, not just the text scale in the Event Sheet View. Paid plans only You can search for some text in an event sheet by pressing Ctrl +...
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View online: https://www. construct. net/en/make-games/manuals/construct-3/interface/flowchart-view The Flowchart View allows visually editing a flowchart by setting up nodes, making connections between the nodes to form a tree structure and adding information that will be associated with each node. See also the manual...
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Right-click on the caption of a node or any part which is not an output and choose the Delete option. Press Backspace or Delete after a node has been selected. Context menu option to delete a node Once a node has been created, there are a number of things that can be edited about them, including: Adding outputs This ca...
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Context menu option Node link Deleting outputs This can be done by: Right-clicking on the output and choosing the Delete option from the context menu. Clicking the corresponding Remove link in the Properties bar when it is showing properties for a node. Context menu option Properties bar Editing the tag This can be don...
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Tag text box Properties bar Editing an output's name This can be done by: Double clicking on an output's name. Right-clicking on an output's name and choosing the Edit option. Editing the corresponding property in the Properties bar. Context menu option Properties bar Revision 418 Page 85/1728
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Editing an output's value This can be done by: Double clicking on an output's value. Right-clicking on an output's value and choosing the Edit option. Clicking on the button next to the value. Editing the corresponding property in the Properties bar. Button next to value Properties bar A few properties of nodes can onl...
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Input Icon Output Icon To remove the connection between two nodes, right click on the corresponding output or input and choose the Unlink option from the context menu. Unlink from Output Icon In the case of connecting multiple outputs to the same input, each of the parent nodes will start showing a Parent Index propert...
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Parent Index in node Properties Bar Nodes can be moved by clicking and dragging from the caption and can be resized by clicking and dragging from the borders. The columns in each node can also be resized by clicking and dragging between them. Move drag Resize drag Column resize drag The position, size and column size o...
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Cut, copy and paste of nodes is supported through context menu options and the common keyboard shortcuts. Cutting or copying when there is an active multi-selection will perform the appropriate action on the whole selection. Once there is flowchart content on the clipboard it is also possible to paste it in a different...
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useful to split up large flowcharts in more manageable chunks. Revision 418 Page 90/1728
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View online: https://www. construct. net/en/make-games/manuals/construct-3/interface/animations-editor Construct has a fully-featured built-in image and animations editor, used to create animations for the Sprite object. When opening for an object without animations, such as Tiled Background, the animation editing feat...
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hsl(h, s, l) or hsla(h, s, l, a) Hex as either #ffffff or ffffff Color components can be in the range 0%-100% or 0-255. Alpha components should be between 0 and 1. The top toolbar in the image pane provides tools that affect the entire image, such as mirroring and flipping. The tools available are as follows. Clear: re...
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images. Toggle onion skin: Paid plans only display adjacent frames translucently over the current image when editing an animation. This can help when drawing animations. The options are to display the previous frame, next and previous frames, or next and previous two frames over the current image. Grid: toggle the disp...
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The bottom pane displays a list of all frames in the current animation. Frames can be added and deleted here. Select a frame to switch to editing its image. Frames can also be dragged and dropped to adjust their sequence. Selecting a frame shows a few properties in the properties pane: Index: the 0 based index of the c...
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Name: the name of the animation. This can also be directly edited in the Animations pane. Speed: the rate at which to play the animation, in animation frames per second. For example if set to 5, each frame will last 1/5th of a second. Note this cannot be faster than the game framerate, which is typically 60. Set to 0 i...
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An image point can be quickly placed using the num pad, e. g. 7 for the top-left corner or 5 for centered. Alternatively the image point can be right clicked in the Image Points pane and an option chosen from the quick assign menu. Right clicking an image point in the Image Points pane also provides options to: Apply t...
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The Animations Editor offers a few different methods to import images in bulk. Dragging and dropping a folder into the Animations panel, will create a new sub folder with a new animation inside of it. The animation will have frames for all images found at the root level of the folder. Both the new sub folder and the an...
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Folders and zip files which in turn also have folders and zip files inside of them are supported, depending on how you try to import these, this is how C3 will behave. Dropping in the Animations Panel: C3 will process everything and create animations and sub folders as needed. Dropping in the Frames Panel or Drawing Ar...
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It's a simple JSON file, must be named c3-import-settings. json and should look like this: { "import-mode": "spritesheet", "sort": "alphabetical", "order": "ascending", "replace-existing-animation": false, "replace-existing-folder": false, "use-raw-folder-names": false, "spritesheet": { "horizontal-cells": 4, "vertical...
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[{"origin X":0. 5,"origin Y":0. 5}] ], "frame-tags":["tag-1", "tag-2", "tag-3", "tag-4"] } } import-mode can be either "spritesheet" or "files". Note: The import-mode in the JSON file reflects the Animations Editor's interface, so it is only relevant when an animation with only 1 frame is going to be created. sort can...
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