| 1.6 AsyncCommand .46 |
| 1.6.1 AsyncCommand.Cancel .46 |
| 1.6.2 AsyncCommand.Create .47 |
| 1.6.3 AsyncCommand.Execute .48 |
| 1.6.4 AsyncCommand.GetErrorCode .48 |
| 1.6.5 AsyncCommand.GetNpErrorCode .49 |
| 1.6.6 AsyncCommand.GetResultCount .50 |
| 1.6.7 AsyncCommand.GetResults .50 |
| 1.6.8 AsyncCommand.IsFinished .51 |
| 1.6.9 AsyncCommand.IsInProgress .52 |
| 1.6.10 AsyncCommand.Succeeded .52 |
| 1.7 AsyncContext .53 |
| 1.7.1 AsyncContext.Create .53 |
|
|
| AsyncCommand |
| AsyncCommand.Cancel |
| Brief |
| Cancels an in progress command. |
| Definition |
| ! boolean AsyncCommand.Cancel( AsyncCommand asyncCmd ) |
| Arguments |
| asyncCmd - async command to cancel. |
| Return Values |
| It returns true if the command was successfully canceled and false otherwise. |
| Description |
| Cancels an executing command. |
| Examples |
| local result = AsyncCommand.Cancel( asyncCmd ) |
| See Also |
| � AsyncCommand.Create |
| � AsyncCommand.Execute |
| AsyncCommand.Create |
| Brief |
| Create a new asynchronous command. |
| Definition |
| ! AsyncCommand.Create(commandType, ...) |
| Arguments |
| commandType - a valid command type value. See specific AsyncCommand.Create functions for valid command types. |
| Return Values |
| AsyncCommand object on success, nil on failure. |
| Description |
| Creates a new asynchronous command with the specified parameters, if any. If nil is returned and there is no associated Lua error provided, then |
| this indicates that the specified command type is unavailable. If the command type is unavailable, the script should make no further attempts to |
| create it. |
| Examples |
| ! ticketCmd = AsyncCommand.Create( AsyncCommands.TicketRequest ) |
| See Also |
| AsyncCommand.Create |
| AsyncCommand.IsFinished |
| AsyncCommand.GetErrorCode |
| AsyncCommand. Execute |
| Brief |
| Marks an asynchronous command for execution. |
| Definition |
| boolean AsyncCommand.Execute( asyncCmd, ...) |
| boolean AsyncCommand.Execute( AsyncCommand command, string serviceld, MemoryContainer container ) |
| Arguments |
| asyncCmd - command to executeserviceld - The service id to request a ticket forcontainer - The container to store the ticket in |
| Return Values |
| false if command could not be executed, true if command successfully marked for execution. |
| Description |
| Submits the command to be executed. Note that success does not indicate that the command has finished, nor that it must successfully complete, |
| rather that the command is in progress and will at some later stage either return successfully or with an error. The user should poll the command |
| for completion, either within a coroutine or the game update loop. For the period between executing the command and receiving the result, the |
| command is considered in progress. In this period the user can request cancellation of the command; this may or may not succeed depending on |
| the execution stage of the command, and so should not be relied upon explicitly. No upper time limit is provided for the completion of command |
| execution, nor are are any guarantees provided that commands will execute in the order they were submitted; in other words, a script should not |
| rely on either a specific execution time or order. If required, execution order can be implemented by the script by waiting for preceding commands |
| to finish before issuing dependent commands. |
| If Execute returns false, then this is most likely due to invalid or missing arguments passed to the function, and will be indicated by a Lua error - |
| check the documentation for the command. If there is no Lua error, then the command execution has failed due to the NP services system being |
| currently too busy to accept another command. In this case, wait some time and try to execute the command again, and repeat if necessary. This |
| situation should be rare and transient, and only occur under very high load. |
| Examples |
| local container = MemoryContainer.Create ( 1024 ) |
| local ticketCmd = AsyncCommand.Create( AsyncCommands.TicketRequest ) |
| AsyncCommand:Execute( ticketCmd, "XX1234-XXXX12345_00", container ) |
| See Also |
| � AsyncCommand.Create |
| � AsyncCommand.IsFinished |
| � AsyncCommand.IsInProgress |
| � AsyncCommand.Cancel |
| AsyncCommand.GetErrorCode |
| Brief |
| Indicates the command result code if the command failed. |
| Definition |
| number AsyncCommand.GetErrorCode(asyncCmd) |
| Arguments |
| asyncCmd - async command to query. |
| Return Values |
| A result code indicating the error that occurred. |
| The result returned can be one of the following: |
| AsyncErr.Unspecified = 1 |
| AsyncErr.System = 2 |
| AsyncErr.Fatal = 3 |
| AsyncErr.ServerError = 4 |
| AsyncErr.SystemUnavailabie = 5 |
| AsyncErr.Aborted = 6 |
| AsyncErr. PermissionDenied = 7 |
| AsyncErr. LimitExceeded = 8 |
| AsyncErr.AuthenticationFail = 10 |
| AsyncErr.NotFound = 11 |
| AsyncErr.Blacklisted = 12 |
| AsyncErr. AlreadyExists = 13 |
| AsyncErr.Timeout = 14 |
| AsyncErr.Busy = 15 |
| AsyncErr.Censored = 16 |
| AsyncErrRanking.ScoreNotFound = 101 |
| AsyncErrFtanking.BoardNotFound = 102 |
| AsyncErrFtanking.InvalidScore = 103 |
| AsyncErrRanking.NotBestScore = 105 |
| AsyncErrTrophy.UnknownTitle = 300 |
| AsyncErrTrophy.InvalidCommld = 301 |
| Description |
| The result code is only valid if the command failed; the code should not expect any specific result code for a pending or successful command. |
| Result codes will be fixed, in that the same error will always produce the same result code. |
| Examples |
| if (not asyncCmd:Succeeded()) then |
| print('Async command failed with result: ' .. asyncCmd:GetErrorCode()) |
| end |
| See Also |
| � AsyncCommand.Succeeded |
| AsyncCommand.GetNpErrorCode |
| Brief |
| Gets the internal result code in the event of a command error result. |
| Definition |
| string AsyncCommand.GetNpErrorCode(asyncCmd) |
| Arguments |
| asyncCmd - async command to query. |
| Return Values |
| A result code indicating the error that occurred. |
| Description |
| The result code is only valid if the command failed; the code should not expect any specific result code for a pending or successful command. |
| Result codes will be fixed, in that the same error will always produce the same result code. This command can be used to identify the cause of an |
| error more exactly. |
| Examples |
| if (not asyncCmd:Succeeded()) then |
| print('DEBUG: Async command failed with result: ' .. asyncCmd:GetNpErrorCode()) |
| end |
| See Also |
| � AsyncCommand.Succeeded |
| � AsyncCommand.GetErrorCode |
| AsyncCommand.GetResultCount |
| Brief |
| Indicates the number of results available. |
| Definition |
| ! number AsyncCommand.GetResultCount( AsyncCommand asyncCmd ) |
| Arguments |
| asyncCmd - async command to query. |
| Return Values |
| The number of results available. |
| Description |
| Returns the number of results available from the most recent execution of the command. |
| Examples |
| ! print(AsyncCommand.GetResultCount( asyncCmd ) .. ' results.') |
| See Also |
| AsyncCommand.GetResults |
| Brief |
| Access the results of the command. |
| Definition |
| value|table|array AsyncCommand.GetResults(AsyncCommand asyncCmd) |
| Arguments |
| asyncCmd - async command to query. |
| Return Values |
| A command-dependent value or table of values representing the results of the command. |
| Description |
| If the command has not successfully completed, nil will be returned. The exact format of the results is command-dependent, see the |
| documentation for individual commands. |
| Examples |
| ! if (asyncCmd:IsFinished() and asyncCmd:Succeeded()) then |
| print('Command results were: asyncCmd:GetResults()) |
| | end |
| See Also |
| � AsyncCommand.Succeeded |
| AsyncCommand.IsFinished |
| Brief |
| Indicates if the command has completed, either successfully or with an error. |
| Definition |
| boolean AsyncCommand.IsFinished(asyncCmd) |
| Arguments |
| asyncCmd - async command to query. |
| Return Values |
| true if the command has completed, false if not submitted or still in progress. |
| Description |
| Note that if a command has not yet been executed (only created), both IsinProgress and IsFinished will return false. This function will still return |
| true if the command finishes with an error; to determine whether the command succeeded or failed query AsyncCommand.Succeeded(). |
| Examples |
| ! if (asyncCmd:IsFinished() and asyncCmd:Succeeded()) then |
| print('Results were: asyncCmd:GetResult()) |
| | end |
| See Also |
| AsyncCommand. IsinProgress |
| � AsyncCommand.Succeeded |
| � AsyncCommand.GetErrorCode |
| AsyncCommand. IsInProgress |
| Brief |
| Indicates if the command has been submitted but has not yet completed. |
| Definition |
| ! boolean AsyncCommand.IsInProgress(asyncCmd) |
| Arguments |
| asyncCmd - async command to query. |
| Return Values |
| Returns true if command has been submitted and is not yet complete, or false otherwise. |
| Description |
| Note that if a command has not yet been executed (only created), both IsInProgress and IsFinished will return false. |
| Examples |
| ! if (asyncCmd:IsInProgress()) then |
| print('Processing...') |
| | end |
| See Also |
| � AsyncCommand.IsFinished |
| AsyncCommand.Succeeded |
| Brief |
| Indicates if the command succeeded or failed. |
| Definition |
| ! boolean AsyncCommand.Succeeded(asyncCmd) |
| Arguments |
| asyncCmd - async command to query. |
| Return Values |
| Returns true if the command is complete and succeeded, false otherwise. |
| Description |
| If the command has not been submitted or is still in progress, false will be returned. This should not be confused with the command failing, which |
| can only be determined once the command is finished. |
| Examples |
| if (not asyncCmd:Succeeded()) then |
| print('Async command failed with result: ', asyncCmd:GetErrorCode()) |
| end |
| See Also |
| � AsyncCommand.GetErrorCode |
| � AsyncCommand.GetResults |
| AsyncContext |
| AsyncContext.Create |
| Brief |
| Creates a new asynchronous execution context. |
| Definition |
| AsyncContext AsyncContext.Create(AsyncContexts type, ...) |
| Arguments |
| type - the type of context to create. Can be one of the following: |
| AsyncContexts.TitleUserStorage |
| AsyncContexts.Trophy |
| AsyncContexts.ScoreRanking |
| AsyncContexts. Inventory |
| AsyncContexts. ObjectCatalog |
| AsyncContexts.Stream |
| AsyncContexts.SaveData |
| Return Values |
| The new async execution context, or nil if creation failed. |
| Description |
| Most async commands require the creation of an execution context in order to run. The context will typically specify details of the title and/or user |
| the script wishes to target with the command. Note: It is good practice to nil your context if you will not use it again for the life of the script. |
| Examples |
| � this creates a context to access the current user's TUS data for (non-existent) title NPWR99999 |
| local passphrase = Resource.Find('passphrase') |
| local context = AsyncContext.Create(AsyncContexts.TitleUserStorage, "NPWR99999", passphrase) |
| See Also |
| � AsyncCommand.Create |
|
|