| 1.2 Active .28 |
| 1.2.1 Active.GetEntity .28 |
| 1.2.2 Active.GetMaxSaveDataSize .29 |
| 1.2.3 Active.IsMoving .29 |
| 1.2.4 Active.IsSafeVolumelntersected .30 |
| 1.2.5 Active.IsSaveDataAccess .30 |
| 1.2.6 Active.IsUpright .31 |
| 1.2.7 Active.LoadData .31 |
| 1.2.8 Active.SaveData .32 |
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|
| Active |
| Active.GetEntity |
| Brief |
| Returns the entity for the active item model. |
| Definition |
| ! Entity Active.GetEntity() |
| Arguments |
| None |
| Return Values |
| The entity for the active item model. |
| Description |
| Returns the entity for the active item model so other entities can attach themselves to it or query it such as its position. |
| Examples |
| j e = Active.GetEntity() |
| See Also |
| � Entity.GetPosition |
| Active.GetMaxSaveDataSize |
| Brief |
| Returns the maximum size for the save data allowed for this object. |
| Definition |
| ! number Active.GetMaxSaveDataSize() |
| Arguments |
| None |
| Return Values |
| The maximum size in bytes. |
| Description |
| Gets the maximum size in bytes of the save data for this object. Any attempt to save or read beyond this will generate an error. This value is |
| guaranteed not to decrease between revisions, and will be at least 4096 bytes. |
| Examples |
| ! local maxSize = Active.GetMaxSaveDataSize() |
| See Also |
| None |
| Active. IsMoving |
| Brief |
| Returns true if the active item is currently being moved. |
| Definition |
| ! boolean Active.IsMoving() |
| Arguments |
| None |
| Return Values |
| Returns true if the active item is being moved, or false if it has been placed. |
| Description |
| Indicates whether the active item is moving or placed. |
| Examples |
| ! myActiveAnimationEnabled = Active.IsMoving() |
| See Also |
| None |
| Active. IsSafeVolumelntersected |
| Brief |
| Returns true if the active item's safe volume is currently obstructed by another furniture item. |
| Definition |
| ! Entity Active.IsSafeVolumelntersected() |
| Arguments |
| None |
| Return Values |
| True if the active item's safe volume is obstructed, or false if not. |
| Description |
| Indicates whether the active item's safe volume is currently intersected by any furniture items. |
| Examples |
| ! g_miniGameDisabled = Active.IsSafeVolumelntersected() |
| See Also |
| None |
| Active. IsSaveDataAccess |
| Brief |
| Returns true if this instance is allowed to save data and false otherwise. |
| Definition |
| ! boolean Active.IsSaveDataAccess() |
| Arguments |
| None |
| Return Values |
| true if this instance is allowed to save data and false otherwise. |
| Description |
| The only instance that can save data is the owner of the apartment. |
| Examples |
| if Active.IsSaveDataAccess() == true then |
| me = MemoryContainer.Create( Active.GetMaxSaveDataSize() ) |
| Active.LoadData( me ) |
| end |
| See Also |
| None |
| Active. Isllpright |
| Brief |
| Returns true if the active item is currently upright. |
| Definition |
| 1 boolean Active.IsUpright() |
| Arguments |
| None |
| Return Values |
| Returns true if the active item's safe volume is upright, or false if not. |
| Description |
| Indicates whether the active item is currently upright, that is, if it is considered to be in the correct orientation to be usable. |
| Examples |
| ! g_miniGameDisabled = not Active.IsUpright() |
| See Also |
| None |
| Active.Load Data |
| Brief |
| Copies the Active's save data into the supplied memory container. |
| Definition |
| void Active.LoadData(MemoryContainer memContainer, int size = Active.GetMaxSaveDataSize (), int offset |
| = 0 ) |
| Arguments |
| memContainer - The memory container to load into.size - Number of bytes to obtain.offset - Offset in bytes into the memory container at which to |
| store the data. |
| Return Values |
| None. |
| Description |
| All actives have an allocated save data area which will be persistent across loads of the same object instance. Each instance has a separate save |
| data area. Note that an active should not rely on specific data being present in the save data (as the user may delete their Home save data at any |
| time) and thus actives should be able to recognise and handle the case where no save data is present. When an Active is created all of its save |
| data is set to zero. |
| Examples |
| local memContainer = MemoryContainer.Create(Active.GetMaxSaveDataSize()) |
| Active.LoadData(memContainer) |
| if (memContainerGetUintl6(0) == 48879) then � OxBEEF |
| print('Save data is valid found the beef') |
| g_mySize = memContainerGetFloat32(4) |
| end |
| See Also |
| None |
| Active.SaveData |
| Brief |
| Copies the data from the supplied memory container into the Active's save data area and requests it to save. |
| Definition |
| Active.SaveData(MemoryContainer memContainer, number size = Active.GetMaxSaveDataSize(), int offset = |
| 0 ) |
| Arguments |
| memContainer - The memory container to obtain the data from.size - Number of bytes to obtain.offset - Offset in bytes into the memory container |
| at which to start reading data. |
| Return Values |
| None. |
| Description |
| All actives have an allocated save data area which will be persistent across loads of the same object instance. Each instance has a separate save |
| data area. Note that an active should not rely on specific data being present in the save data (as the user may delete their Home save data at any |
| time) and thus actives should be able to recognize and handle the case where no save data is present. |
| Note If size is not specified and your memory container is bigger than the maximum save data size an error will occur to catch accidental data |
| truncation. |
| Examples |
| local memContainer = MemoryContainer.Create(8) |
| memContainerSetUintl6(0, 48879) � OxBEEF, tags our data as valid |
| memContainerSetFloat32(4, mySize) � save our current size so we can keep growing next time |
| Active.SaveData(memContainer, 8) |
| See Also |
| None |
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