| 1.80 Screen .680 |
| 1.80.1 Screen.AreSceneSoundsMuted .680 |
| 1.80.2 Screen.Create .681 |
| 1.80.3 Screen.EnableBackground .681 |
| 1.80.4 Screen.GetCenter .682 |
| 1.80.5 Screen.GetContentCount .683 |
| 1.80.6 Screen.GetCurrentContentlndex |
| 1.80.7 Screen.GetCurrentTime . |
| 1.80.8 Screen.GetMatrix . |
| 1.80.9 Screen.GetNormal . |
| 1.80.10 Screen.GetSize . |
| 1.80.11 Screen.GetTotalTime . |
| 1.80.12 Screen.GetTriggerPosition . . . |
| 1.80.13 Screen.GetTriggerRadius |
| 1.80.14 Screen.GetVolume . |
| 1.80.15 Screen.IsContentPlaying . |
| 1.80.16 Screen.IsContentReady . |
| 1.80.17 Screen.IsFogEnabled . |
| 1.80.18 Screen.IsHDFullScreenModeSet |
| 1.80.19 Screen.IsInFullScreenMode |
| 1.80.20 Screen.IsProtected . |
| 1.80.21 Screen.IsVisible . |
| 1.80.22 Screen.Pause . |
| 1.80.23 Screen.RestartStream . |
| 1.80.24 Screen.Resume . |
| 1.80.25 Screen.SetChannel . |
| 1.80.26 Screen.SetContent . |
| 1.80.27 Screen.SetCurrentContentlndex |
| 1.80.28 Screen.SetCurrentTime . |
| 1.80.29 Screen.SetData . |
| 1.80.30 Screen.SetFogEnabled . |
| 1.80.31 Screen. SetPIDFullScreenMode |
| 1.80.32 Screen.SetHighPriority . |
| 1.80.33 Screen.SetMuteSceneSounds |
| 1.80.34 Screen.SetProtected . |
| 1.80.35 Screen.SetTargetable . |
| 1.80.36 Screen.SetTriggerPosition |
| 1.80.37 Screen.SetTriggerRadius |
| 1.80.38 Screen.SetType . |
| 1.80.39 Screen.SetVisible . |
| 1.80.40 Screen.SetVolume . |
|
|
| Screen |
| Screen. AreSceneSoundsMuted |
| Brief |
| Return if scene sound is muted while in fullscreen |
| Definition |
| ! boolean Screen.AreSceneSoundsMuted(Screen screen) |
| Arguments |
| screen |
| Return Values |
| true if scene sound is muted while in fullscreen |
| Description |
| Return if scene sound is muted while in fullscreen |
| Examples |
| local screen = Scene.FindScreen( "videol" ) |
| I screen.AreSceneSoundsMuted() |
| See Also |
| � Scene.FindScreen |
| Screen.Create |
| Brief |
| Creates a new screen. |
| Definition |
| Screen Screen.Create( Vector4 topLeft, Vector4 bottomRight, Vector4 bottomLeft, string type, string |
| source = nil ) |
| Arguments |
| topLeft - World space coordinate of top left hand corner of the screen.bottomRight - World space coordinate of bottom right hand corner of the |
| screen.bottomLeft - World space coordinate of bottom left hand corner of the screen.type - String denoting the type of screen to be created. Can |
| be one of the following: |
| "HSML" |
| "IMAGE" |
| "LUA" |
| "MEDIARSS" |
| "VIDEO" |
| source - Source for the data to be displayed on the screen (a URL or file path). |
| Return Values |
| A new Screen instance. |
| Description |
| Creates a new screen. The screen type can be one of the following: "FISML" - for displaying 'Flome Screen Markup Language' pages. "IMAGE" - |
| for displaying a DDS, JPG or PNG file. "LUA" - for a screen that can have a Renderer object attached. These will be protected by default. |
| "MEDIARSS" - for displaying media syndicated via an RSS feed. "VIDEO" - for displaying video content. |
| Examples |
| � Create a screen for submitting graphical primitives from Lua |
| spriteScreen = Screen.Create( topLeft, bottomRight, bottomLeft, "LUA" ) |
| renderer = Renderer.Create () |
| Renderer.SetTarget(renderer, spriteScreen) |
| Renderer.DrawSprite(renderer, sprite) |
| � Create a video screen |
| url = "http://www.example.com/video.mp4" |
| vidScreen = Screen.Create( topLeft, bottomRight, bottomLeft, "VIDEO", url ) |
| See Also |
| � Renderer.SetTarget |
| � Screen.SetProtected |
| Screen.EnableBackground |
| Brief |
| Enables the default background for IMAGE screen types. |
| Definition |
| Screen.EnableBackground( Screen screen, boolean disable ) |
| Arguments |
| screen - The screen to toggle the background for.disable - true to enable the default background, false to disable it (default is enabled). |
| Return Values |
| None. |
| Description |
| Enables or disables the the default black background for IMAGE screen types. |
| Examples |
| ! local screen = Scene.FindScreen ( "Poster" ) |
| | screen.EnableBackground( false ) |
| See Also |
| � Scene. FindScreen |
| Screen.GetCenter |
| Brief |
| Returns a vector holding the central position of the screen. |
| Definition |
| Vector4 Screen.GetCenter ( Screen screen ) |
| Screen.GetCenter( Screen screen, Vector4 outPos ) |
| Arguments |
| screen - The screen to query.outPos - (out) The vector to receive the position. |
| Return Values |
| A vector holding the central position of the screen. |
| Description |
| Returns a vector holding the central position of the screen. This vector is in world space. |
| Examples |
| screen = Scene.FindScreen( "MyVideoScreen" ) |
| center = Screen.GetCenter( screen ) |
| print( "The screen center point is " .. center ) |
| See Also |
| � ArcadeGame.GetScreen |
| � Scene.FindScreen |
| � Screen.Create |
| Screen.GetContentCount |
| Brief |
| Returns the number of different content attached to the screen. |
| Definition |
| number Screen.GetContentCount( Screen screen ) |
| Arguments |
| screen - The screen to query. |
| Return Values |
| The number of different content attached to the screen. |
| Description |
| Returns the number of different content attached to the screen. |
| Examples |
| � Step to the next content source if it has been downloaded |
| screen = Scene.FindScreen( "MyVideoScreen" ) |
| contentCount = Screen.GetContentCount ( screen ) |
| currentlndex = Screen.GetCurrentContentlndex( screen ) |
| nextlndex = ( currentlndex + 1 ) % contentCount |
| if Screen.IsContentReady( screen, nextlndex ) then |
| Screen.SetCurrentContentlndex( screen, nextlndex ) |
| end |
| See Also |
| � Scene. FindScreen |
| � Screen.GetCurrentContentlndex |
| � Screen.IsContentReady |
| � Screen.SetCurrentContentlndex |
| Screen.GetCurrentContentlndex |
| Brief |
| Returns the current source index of the screen. |
| Definition |
| ! number Screen.GetCurrentContentIndex( Screen screen ) |
| Arguments |
| screen - The screen to query. |
| Return Values |
| The current content index of the screen. |
| Description |
| Returns the current source index of the screen. |
| Examples |
| � Step to the next content source if it has been downloaded |
| screen = Scene.FindScreen( "MyVideoScreen" ) |
| contentCount = Screen.GetContentCount ( screen ) |
| currentlndex = Screen.GetCurrentContentlndex( screen ) |
| nextlndex = ( currentlndex + 1 ) % contentCount |
| if Screen.IsContentReady( screen, nextlndex ) then |
| Screen.SetCurrentContentlndex( screen, nextlndex ) |
| end |
| See Also |
| � Scene. FindScreen |
| � Screen.GetContentCount |
| � Screen.IsContentReady |
| � Screen.SetCurrentContentlndex |
| Screen. GetCurrentTime |
| Brief |
| Returns the current time of the screen in seconds. |
| Definition |
| number Screen.GetCurrentTime( Screen screen ) |
| Arguments |
| screen - The screen to query. |
| Return Values |
| The current time of the screen in seconds. |
| Description |
| This is currently only supported on video screens and media-rss screens currently playing video content. Note: If the content is not ready it will |
| return 0. Use Screen.IsContentReady to check the status. |
| Examples |
| screen = Scene.FindScreen( "MyVideoScreen" ) |
| if ( Screen.GetCurrentTime( screen ) >= 20 ) then |
| state = STATE_CHEER |
| end |
| See Also |
| � Scene.FindScreen |
| � Screen.GetTotalTime |
| Screen.GetMatrix |
| Brief |
| Returns the world matrix for the screen. |
| Definition |
| Screen.GetMatrix( Screen screen, Matrix44 matrix ) |
| Arguments |
| screen - The screen to query.matrix - A matrix to set. |
| Return Values |
| None. |
| Description |
| Returns the world matrix for the screen. An identity matrix is returned if the screen is invalid. Note that the world matrix will scale the resolution of |
| the screen to the world-space size of the screen, and thus will typically include a large scale component, so do not assume that any row of the |
| matrix will be unit length. If only the screen normal is required, use Screen.GetNormal. |
| Examples |
| local matrix = Matrix44.Create() |
| screen = Scene.FindScreen( "MyVideoScreen" ) |
| Screen.GetMatrix( screen, matrix ) |
| print( 'Screen translation is ', matrix.GetRow( 4 ) ) |
| See Also |
| � ArcadeGame.GetScreen |
| � Scene.FindScreen |
| � Screen.Create |
| � Screen.GetNormal |
| Screen.GetNormal |
| Brief |
| Returns the normal for the screen. |
| Definition |
| Screen.GetNormal( Screen screen, Vector4 vector ) |
| Arguments |
| screen - The screen to query.vector - A vector to set to the normal. |
| Return Values |
| None. |
| Description |
| Returns the normal for the screen, that is, the vector pointing in the facing direction of the screen. The normal will be unit length. |
| Examples |
| local vector = Vector4.Create() |
| screen = Scene.FindScreen( "MyVideoScreen" ) |
| Screen.GetNormal( screen, vector ) |
| print( "The screen normal is ", vector ) |
| See Also |
| � ArcadeGame.GetScreen |
| � Scene. FindScreen |
| � Screen.Create |
| Screen.GetSize |
| Brief |
| Returns a vector holding the screen size. |
| Definition |
| Vector4 Screen.GetSize( Screen screen ) |
| Screen.GetSize( Screen scree, Vector4 outsize ) |
| Arguments |
| screen - The screen to query.outSize - (out) The vector to receive the size. |
| Return Values |
| A vector holding the size of the screen's content in pixels. Only X and Y vector components are valid. |
| Description |
| Returns a vector holding the size of the screen's content in pixels. The X component of the returned vector holds the screen's content width and |
| the Y component holds the screen's content height. |
| Examples |
| screen = Scene.FindScreen( "MyVideoScreen" ) |
| contentSize = Screen.GetSize( screen ) |
| print( "The screen content size is " .. contentSize ) |
| See Also |
| � ArcadeGame.GetScreen |
| � Scene. FindScreen |
| � Screen.Create |
| Screen. GetTotalTime |
| Brief |
| Returns the current time of the screen in seconds. |
| Definition |
| ! number Screen.GetTotalTime( Screen screen ) |
| Arguments |
| screen - The screen to query. |
| Return Values |
| The total time of the screen in seconds. |
| Description |
| This returns the total duration of the currently playing video. This is currently only supported on video screens and media-rss screens playing |
| video content. Note: If the content is not ready it will return 0. Use Screen.IsContentReady to check the status. |
| Examples |
| screen = Scene.FindScreen( "MyVideoScreen" ) |
| if ( Screen.GetCurrentTime( screen ) / Screen.GetTotalTime( screen ) >= 0.5 ) then |
| state = STATE_HALF_WAY |
| end |
| See Also |
| � Scene.FindScreen |
| Screen.GetT riggerPosition |
| Brief |
| Retrieves the trigger position for the screen. |
| Definition |
| Screen.GetTriggerPosition( Screen screen, Vector4 position ) |
| Arguments |
| screen - Screen object to query.position - The current trigger position. |
| Return Values |
| None. |
| Description |
| Retrieves the current trigger position, which determines where the user can target this screen. If a custom trigger position has not been set this |
| will return the same as Screen.GetCenter(). This will set a position of 0 if the screen is not valid. |
| Examples |
| local position = Vector4.Create() |
| screen = Scene.FindScreen( "MyVideoScreen" ) |
| Screen.GetTriggerPosition( screen, position ) |
| See Also |
| � Screen.SetTriggerPosition |
| � Screen.GetTriggerRadius |
| � Screen.Create |
| � Scene.FindScreen |
| Screen.GetTriggerRadius |
| Brief |
| Retrieves the trigger radius for the screen. |
| Definition |
| ! number Screen.GetTriggerRadius( Screen object ) |
| Arguments |
| object - Screen object to query. |
| Return Values |
| range - The current trigger radius in meters. |
| Description |
| Retrieves the current trigger radius, which determines from how far away the user can target this screen. Note that 0 is considered as an infinite |
| target radius. |
| Examples |
| ! range = Screen.GetTriggerRadius( object ) |
| See Also |
| � Screen.SetTriggerRadius |
| � Screen.Create |
| � Scene.FindScreen |
| Screen.GetVolume |
| Brief |
| Returns the volume of the screen. |
| Definition |
| Number Screen.GetVolume( Screen screen ) |
| Arguments |
| screen - The screen to query. |
| Return Values |
| A number from 0.0 to 1.0 indicating the current volume of the screen. |
| Description |
| Returns the current volume of the screen. A value of 0.0 will be returned if the screen is invalid. |
| Examples |
| 1 screen = Scene.FindScreen( "MyVideoScreen" ) |
| ; volume = Screen.Getvolume( screen ) |
| j print( "The screen volume size is " .. volume ) |
| See Also |
| � Scene.FindScreen |
| � Screen.Create |
| � Screen.SetVolume |
| Screen.IsContentPlaying |
| Brief |
| Returns true if the content is playing and false otherwise. |
| Definition |
| ! boolean Screen.IsContentPlaying( Screen screen ) |
| Arguments |
| screen - The screen to query. |
| Return Values |
| Returns true if the content is playing and false otherwise. |
| Description |
| This is currently only supported on video screens and media-rss screens currently playing video content. Note: If the content is not ready it will |
| return false. Use Screen.IsContentReady to check the status. |
| Examples |
| if Screen.IsContentPlaying( screen ) == true then |
| Screen.Pause ( screen ) |
| end |
| See Also |
| � Screen.Pause |
| � Screen.Resume |
| Screen. IsContentReady |
| Brief |
| Reports whether the content is ready to be displayed. |
| Definition |
| boolean Screen.IsContentReady( Screen screen, number contentlndex ) |
| Arguments |
| screen - The screen to query.contentlndex - The source index to query. Ranges from 1 to the content count. |
| Return Values |
| True if the content is ready and false otherwise. |
| Description |
| Reports whether the content is ready to be displayed. This is only supported for video screens and media-rss screens while playing video content. |
| Examples |
| � Step to the next content source if it has been downloaded |
| screen = Scene.FindScreen( "MyVideoScreen" ) |
| contentCount = Screen.GetContentCount( screen ) |
| currentlndex = Screen.GetCurrentContentlndex( screen ) |
| nextlndex = ( currentlndex + 1 ) % contentCount |
| if Screen.IsContentReady( screen, nextlndex ) then |
| Screen.SetCurrentContentlndex( screen, nextlndex ) |
| end |
| See Also |
| � Scene.FindScreen |
| � Screen.GetContentCount |
| � Screen.GetCurrentContentlndex |
| � Screen.SetCurrentContentlndex |
| Screen. IsFogEnabled |
| Brief |
| Retrieve the fog enable state for a screen. |
| Definition |
| ! boolean Screen.IsFogEnabled(Screen screen) |
| Arguments |
| screen - the screen to access |
| Return Values |
| True if the screen is affected by the scene fog or false otherwise. |
| Description |
| Retrieve the fog enable state for a screen. If this value is true the screen will be affected by the fog settings in the scene. |
| Examples |
| ! fogEnabled = myScreen:IsFogEnabled(); |
| See Also |
| � Screen.SetFogEnabled |
| Screen.IsHDFullScreenModeSet |
| Brief |
| Return if a video is in real full screen mode |
| Definition |
| ! boolean Screen.IsHDFullScreenModeSet(Screen screen) |
| Arguments |
| screen |
| Return Values |
| true if real full screen, false otherwise |
| Description |
| Return if a video is in real full screen mode |
| Examples |
| ! local screen = Scene.FindScreen( "videol" ) |
| ; screen.IsHDFullScreenModeSet() |
| See Also |
| � Scene.FindScreen |
| Screen.IsInFullScreenMode |
| Brief |
| Returns true if the screen is in full screen mode and false otherwise. |
| Definition |
| boolean Screen.IsInFullScreenMode(Screen screen) |
| Arguments |
| Screen - The screen to query. |
| Return Values |
| True if the screen is in full screen mode and false otherwise. |
| Description |
| Examples |
| ! screen = Scene.FindScreen("MyVideoScreen") |
| ; isFullScreenMode = Screen.IsInFullScreenMode(screen) |
| See Also |
| None |
| Screen.IsProtected |
| Brief |
| Retrieve the protection state for a screen. |
| Definition |
| boolean Screen.IsProtected(Screen screen) |
| Arguments |
| screen - the screen to access |
| Return Values |
| True if the screen is protected or false otherwise. |
| Description |
| Retrieve the protection state for a screen. If this value is true the screen will not be rendered into any still or video captures performed by |
| PlayStation(R) Home. |
| Examples |
| ! if (not myVidScreen:IsProtected()) then |
| myVidScreen:SetProtected(true) |
| | end |
| See Also |
| � Screen.SetProtected |
| Screen.IsVisible |
| Brief |
| Returns whether a screen is visible or not. |
| Definition |
| ! Boolean Screen.IsVisible( Screen object ) |
| Arguments |
| object - Screen object to affect.isVisible - true or false (defaults to true). |
| Return Values |
| Whether the screen is visible or not. |
| Description |
| This function returns whether a screen has been tagged as visible or invisible. |
| Examples |
| ! isVisible = Screen.IsVisible( object ) |
| See Also |
| � Screen.SetVisible |
| Screen.Pause |
| Brief |
| Pauses the currently playing screen. |
| Definition |
| ! Screen.Pause ( Screen screen ) |
| Arguments |
| screen - The screen to be paused. |
| Return Values |
| None. |
| Description |
| Pauses the currently playing screen. |
| Note: This is currently only supported for video, hsml and media-rss screens. |
| Examples |
| ! s = Scene.FindScreen( "MyVideoScreen" ) |
| ; Screen.Pause( s ) |
| See Also |
| � Screen.Resume |
| Screen. RestartStream |
| Brief |
| Restart the stream. |
| Definition |
| ! boolean Screen.RestartStream( Screen object ) |
| Arguments |
| object - Screen object to restart. |
| Return Values |
| true if succeeded |
| Description |
| Restart the current stream. |
| Examples |
| ! boolReturn = Screen.RestartStream( object ) |
| See Also |
| None |
| Screen.Resume |
| Brief |
| Resumes the currently paused screen. |
| Definition |
| ! Screen.Resume( Screen screen ) |
| Arguments |
| screen - The screen to be resumed. |
| Return Values |
| None. |
| Description |
| Resumes the currently paused screen. |
| Note: This is currently only supported for video, hsml and media-rss screens. |
| Examples |
| s = Scene.FindScreen( "MyVideoScreen" ) |
| Screen.Resume( s ) |
| See Also |
| � Screen.Pause |
| Screen.SetChannel |
| Brief |
| Sets the content channel for the screen. |
| Definition |
| Screen.SetChannel( Screen screen, string channelName ) |
| Arguments |
| screen - The screen to be updated.channelName - the name of the content channel to display on the screen. |
| Return Values |
| None. |
| Description |
| Home stores a list of media content 'channels' - e.g. one channel might be "SonyAdChannell� - with each channel providing an indirection to the |
| screen type and content. The content for each channel can be updated independently of the main package and scene data. |
| Examples |
| ! Screen.SetChannel( myScreen, "SonyAdChannell" ) |
| See Also |
| � Screen.SetContent |
| � Screen.SetType |
| Screen.SetContent |
| Brief |
| Sets a content source or sources on the screen. |
| Definition |
| Screen.SetContent ( Screen screen, string[] contentList ) |
| Screen.SetContent( Screen screen, string content, number contentlndex = 1 ) |
| Arguments |
| screen - The screen to update.contentList - An array of strings specifying multiple content sources.content - A string for the content |
| source.contentlndex - The index to set the content to. Ranges from 1 to the number of content sources. Defaults to 1. |
| Return Values |
| None. |
| Description |
| Sets a content source or sources on the screen. The source string will either be a URL or a path relative to the HDK's build root directory. Note |
| that paths relative to the HDK's build root directory can only be used for testing/development purposes. Scripts uploaded to a content server must |
| reference content served over HTTP. Also note that HomeDeveloper.self must be launched in online mode in order for online sources to be |
| specified. |
| Examples |
| � Examplel: Testing a video served from the host PC's hard drive for debug |
| localSource = "localvideo/testvideo.mp4" |
| Debug.SetContent( myScreenl, localSource ) |
| � Example 2: Play back a video served from an HTTP server |
| onlineSource = "http://mycontentserver.com/onlinevideo.mp4" |
| Screen.SetContent( myScreen2, onlineSource ) |
| See Also |
| � Scene. FindScreen |
| Screen.SetCurrentContentlndex |
| Brief |
| Sets the screen to the specified content index. |
| Definition |
| Screen.SetCurrentContentIndex( Screen screen, number contentlndex ) |
| Arguments |
| screen - The screen to update.contentlndex - The index of the content to set the screen to. Ranges from 1 to the content count. |
| Return Values |
| None. |
| Description |
| Sets the screen to the specified content index. |
| Examples |
| � Step to the next content source if it has been downloaded |
| screen = Scene.FindScreen( "MyVideoScreen" ) |
| contentCount = Screen.GetContentCount ( screen ) |
| currentlndex = Screen.GetCurrentContentlndex( screen ) |
| nextlndex = ( currentlndex + 1 ) % contentCount |
| if Screen.IsContentReady( screen, nextlndex ) then |
| Screen.SetCurrentContentlndex( screen, nextlndex ) |
| end |
| See Also |
| � Scene. FindScreen |
| � Screen.GetContentCount |
| � Screen.GetCurrentContentlndex |
| � Screen.IsContentReady |
| Screen.SetCurrentTime |
| Brief |
| Set the current time for the currently selected content. |
| Definition |
| ! Screen.SetCurrentTime(Screen screen, number time) |
| Arguments |
| screen - the screen to modifytime - the time (in seconds) to set |
| Return Values |
| Description |
| Set the current playback time for the currently selected content. For a video this will set the playback time to "time� seconds from the beginning of |
| the video for example. This is currently only supported on video screens and media-rss screens playing video content. Note that setting the time |
| will necessarily cause the video to rebuffer, so there will be a delay before the movie changes to the new time. This is worth bearing in mind if you |
| are attempting to synchronize video playback between clients. |
| Examples |
| s = Screen.Create( 'video 1 , 'http://www.example.com/video.mp4' ) |
| s:Pause() |
| s:SetCurrentContentlndex( 3 ) |
| s:SetCurrentTime( timeOffset ) � timeOffset calculated to synchronise this user with the others |
| s:Resume() |
| See Also |
| � Screen.Pause |
| � Screen.Resume |
| � Screen. GetCurrentTime |
| Screen.SetData |
| Brief |
| Sets the data for an HSML screen. |
| Definition |
| Screen.SetData( Screen screen, <string|MemoryContainer|Resource> data, string contentRoot ) |
| Arguments |
| screen - The screen to update.data - Different types depending on the type of the screen.contentRoot - Root path to which all content referenced |
| by the HSML is relative to. |
| Return Values |
| Description |
| Currently only supported for HSML screens. For HSML screens the data can be either a string, a MemoryContainer containing BasicGenx output, |
| or an XML Resource. |
| Examples |
| � Example 1: Setting HSML content from a string |
| hsmlScreen = Scene.FindScreen( "HsmlScreen" ) |
| data = ' <XMLXPAGEXRECT X="0" Y="0" W="1280" H="720" col="#FF00C0" /XTEXT X="430" Y="20" |
| col="#FFFFFF" size="4">' |
| data = data .. Person.GetName( LocalPlayer.GetPerson() ) |
| data = data .. ' </TEXTx/PAGEx/XML>' |
| Screen.SetData ( hsmlScreen, data ) |
| � Example 2: Setting HSML content from a MemoryContainer |
| mem = MemoryContainer.Create ( 4096 ) |
| writer = BasicGenx.Create ( mem ) |
| BasicGenx.StartDocument( writer ) |
| � Use BasicGenx to write HSML XML data here... |
| BasicGenx.EndDocument( writer ) |
| Screen.SetData( hsmlScreen, mem ) |
| � Example 3: Setting HSML content from a downloaded XML resource |
| url = "http://www.example.com/hsmlscreen.xml" |
| hsmlResource = Resource.Request( url, "xml" ) |
| while Resource.IsLoading( hsmlResource ) do |
| coroutine.yield() |
| end |
| if Resource.IsLoaded( hsmlResource ) then |
| Screen.SetData( hsmlScreen, hsmlResource ) |
| end |
| See Also |
| � BasicGenx.Create |
| � MemoryContainer.Create |
| � Resource. Request |
| � Scene.FindScreen |
| Screen.SetFog Enabled |
| Brief |
| Set whether this screen should be affected by fog (defaults to false) |
| Definition |
| ! Screen.SetFogEnabled(Screen screen, boolean enable) |
| Arguments |
| screen - the screen to modifyenable - true to enable fogging or false otherwise |
| Return Values |
| None. |
| Description |
| Set whether this screen should be affected by fog. If this flag is set to true, the screen will be affected by the fog in the scene, and will therefore |
| need to be positioned in front of a solid backing in order to provide the z-value (screens themselves do not write to the depth buffer). |
| Examples |
| ! myScreen:SetFogEnabled( true ) |
| See Also |
| � Screen.IsFogEnabled |
| Screen.SetHDFullScreenMode |
| Brief |
| Set a video full screen mode to real full screen. |
| Definition |
| ! Screen.SetHDFullScreenMode( Screen screen, boolean value ) |
| Arguments |
| screen - The screen to toggle the background for.value - true to enable real full screen, false to disable it (default is disabled). |
| Return Values |
| None. |
| Description |
| Set a video full screen mode to real full screen. |
| Examples |
| ! local screen = Scene.FindScreen( "video1" ) |
| ! screen.SetHDFullScreenMode( true ) |
| See Also |
| � Scene. FindScreen |
| Screen.SetHighPriority |
| Brief |
| Set a video screen to high priority. |
| Definition |
| ! Screen.SetHighPriority( Screen screen, boolean value ) |
| Arguments |
| screen - The screen to toggle the background for.value - true to enable high priority, false to disable it (default is disabled). |
| Return Values |
| None. |
| Description |
| Set a video screen to high priority. |
| Examples |
| ! local screen = Scene.FindScreen( "videol" ) |
| | screen.SetHighPriority( false ) |
| See Also |
| � Scene. FindScreen |
| Screen.SetMuteSceneSounds |
| Brief |
| Set the sounds in the scene to mute if video in full screen. |
| Definition |
| ! Screen.SetMuteSceneSounds( Screen screen, boolean value ) |
| Arguments |
| screenvalue - true to disable scene sound while in full screen, false to disable it (default is disabled). |
| Return Values |
| None. |
| Description |
| Set the sounds in the scene to mute if video in full screen. |
| Examples |
| local screen = Scene.FindScreen( "videol" ) |
| screen.SetMuteSceneSounds( true ) |
| See Also |
| � Scene.FindScreen |
| Screen.SetProtected |
| Brief |
| Enable or disable capture protection on a screen. |
| Definition |
| Screen.SetProtected(Screen screen, boolean protected) |
| Arguments |
| screen - the screen to modifyprotected - true to protect the screen or false otherwise |
| Return Values |
| None. |
| Description |
| Enable or disable capture of a screen's contents. If this flag is set to true, any capture process (screenshot or video) will cause the screen's |
| content to not be rendered, thus protecting any copyrighted or sensitive material. Setting to false will unprotect the screen's content. "LUA" |
| screens will default to protected, other screen types will default to unprotected. |
| Examples |
| � Create a screen for submitting graphical primitives from Lua |
| vidScreen = Screen.Create( topLeft, bottomRight, bottomLeft, "VIDEO", |
| "http://www.example.com/CopyrightedVideo.mp4" ) |
| vidScreen:SetProtected( true ) |
| See Also |
| � Screen.IsProtected |
| Screen.SetTargetable |
| Brief |
| Sets the screen to be targetable or not. |
| Definition |
| Screen.SetTargetable( Screen screen, boolean value ) |
| Arguments |
| screen - The screen to update.value - If true then the screen is targetable and if false it is not targetable. |
| Return Values |
| None. |
| Description |
| Sets the screen to be targetable or not. Screens created in Lua default to have targeting disabled. Screens that appear in the HDK's Scene Editor |
| application default to have targeting enabled. |
| Examples |
| � Example 1: This type of screen defaults to targetable |
| screenl = Scene.FindScreen( "MyVideoScreen" ) |
| Screen.SetTargetable( screenl, false ) |
| � Example 2: This type of screen defaults to not targetable |
| screen2 = Screen.Create( topLeft, bottomRight, bottomLeft, "LUA" ) |
| Screen.SetTargetable( screen2, true ) |
| See Also |
| � Scene.FindScreen |
| � Screen.Create |
| Screen.SetT riggerPosition |
| Brief |
| Changes the trigger position for the screen. |
| Definition |
| Screen.SetTriggerPosition( Screen object, Vector4 position = nil ) |
| Arguments |
| object - Screen object to modify.position - The new trigger position. If nil is specified the trigger position will reset to default. |
| Return Values |
| None. |
| Description |
| Modifies the default trigger position to affect where the user can target this screen. Specifying nil will reset the trigger position to be based on |
| Screen. GetCenterQ. |
| Examples |
| local position = Vector4.Create( 10, 0, 10 ) |
| local screen = Scene.FindScreen( "MyVideoScreen" ) |
| Screen.SetTriggerPosition( screen, position ) � set a custom trigger position |
| Screen.SetTriggerPosition( screen, nil ) � reset the position to default |
| See Also |
| � Screen.GetTriggerPosition |
| � Screen.SetTriggerRadius |
| � Screen.Create |
| � Scene. FindScreen |
| Screen.SetTriggerRadius |
| Brief |
| Changes the trigger radius for the screen. |
| Definition |
| j Screen.SetTriggerRadius( Screen object, number range ) |
| Arguments |
| object - Screen object to modify.range - The new trigger radius in meters. Must be positive or 0, 0 is considered infinite. |
| Return Values |
| None. |
| Description |
| Modifies the default trigger radius to affect from how far away the user can target this screen. Specifying 0 will make the screen targetable from |
| any distance. |
| Examples |
| ! Screen.SetTriggerRadius( screen, 10 ) |
| See Also |
| � Screen.GetTriggerRadius |
| � Screen.Create |
| � Scene.FindScreen |
| Screen.SetType |
| Brief |
| Sets the content type for the screen. |
| Definition |
| Screen.SetType( Screen screen, string type ) |
| Arguments |
| screen - The screen to update.type - The new screen type. Can be one of the following: |
| "HSML" |
| "IMAGES" |
| "LUA" |
| "MEDIARSS" |
| "VIDEO" |
| Return Values |
| None. |
| Description |
| Sets the content type for the screen. |
| Examples |
| ! Screen.SetType( myScreen, "VIDEO" ) |
| ! Screen.SetContent( myScreen, "http://www.example.com/myvideo.mp4" ) |
| See Also |
| � Screen.SetContent |
| Screen.SetVisible |
| Brief |
| Set screen to be visible or invisible. |
| Definition |
| Screen.SetVisible( Screen object, boolean isVisible ) |
| Arguments |
| object - Screen object to affect.isVisible - true to make the screen visible and false otherwise. |
| Return Values |
| None. |
| Description |
| Set screen to be visible or invisible. This will also mute videos and remove the ability for the screen to be targetable. Will error when applied to a |
| geometry screen. |
| Examples |
| Screen.SetVisible( object, false ) |
| See Also |
| � Screen.IsVisible |
| Screen.SetVolume |
| Brief |
| Sets the volume of the screen. |
| Definition |
| Screen.SetVolume( Screen screen, number volume ) |
| Arguments |
| screen - The screen to query.volume - The volume to set, 0.0 to 1.0. |
| Return Values |
| None. |
| Description |
| Sets the volume of the screen. A value outside the 0.0 to 1.0 range will be capped. |
| Examples |
| 1 screen = Scene.FindScreen( "MyVideoScreen" ) |
| ; Screen.SetVolume( screen, 0.5 ) |
| See Also |
| � Scene.FindScreen |
| � Screen.Create |
| � Screen. GetVolume |