| 1.93 Vectorl .824 |
| 1.93.1 Vector4.Abs .824 |
| 1.93.2 Voctor4.Acd .825 |
| 1.93.3 Vector4.Calculate2dLinelntersection .826 |
| 1.93.4 Vector4.Copy .826 |
| 1.93.5 Vector4.Create .827 |
| 1.93.6 Vector4.CreateBroadcast .828 |
| 1.93.7 Vector4.Cross .828 |
| 1.93.8 Vector4.Dist2Sqr .829 |
| 1.93.9 Vector4.Dist3Sqr .830 |
| 1.93.10 Vector4.Dist4Sqr .830 |
| 1.93.11 Vector4.Divide .831 |
| 1.93.12 Vector4.Dot2 .832 |
| 1.93.13 Vector4.Dot3 .832 |
| 1.93.14 Vector4.Dot4 .833 |
| 1.93.15 Vectors HorizAdd3 .834 |
| 1.93.16 Vector4.HorizAdd4 .834 |
| 1.93.17 Vector4.Length2 .835 |
| 1.93.18 Vector4.Length2Sqr.836 |
| 1.93.19 Vector4.Length3 .836 |
| 1.93.20 Vector4.Length3Sqr.837 |
| 1.93.21 Vector4.Length4 .838 |
| 1.93.22 Vector4.Length4Sqr.839 |
| 1.93.23 Vector4.Max .839 |
| 1.93.24 Vector4.Min .840 |
| 1.93.25 Vector4.Multiply .841 |
| 1.93.26 Vector4.MultiplyAdd .842 |
| 1.93.27 Vector4.Negate .842 |
| 1.93.28 Vector4.Normal2 .843 |
| 1.93.29 Vector4.Normal3 .844 |
| 1.93.30 Vector4.Normal4 .844 |
| 1.93.31 Vector4.Normalize2 .845 |
| 1.93.32 Vector4.Normalizes .846 |
| 1.93.33 Vector4.Normalize4 .847 |
| 1.93.34 Vector4.Recip .847 |
| 1.93.35 Vector4.RecipSqrt .848 |
| 1.93.36 Vector4.Rotate.849 |
| 1.93.37 Vector4.SetBroadcast .849 |
| 1.93.38 Vccto'4.Se:W .850 |
| 1.93.39 VcctoM.So-.X .850 |
| 1.93.40 Vector4.SetXyzw .851 |
| 1.93.41 Vector4.SetY .852 |
| 1.93.42 Vector4.SetZ .852 |
| 1.93.43 Vector4.Sign .853 |
| 1.93.44 Vector4.Signum .853 |
| 1.93.45 Vector4.Sqrt.854 |
| 1.93.46 Vector4.Subtract .855 |
| 1.93.47 Vector4.Transform .855 |
| 1.93.48 Vector4.TransformPoint.856 |
| 1.93.49 Vector4.Transform Vector .857 |
| 1.93.50 Vecto'4.W .858 |
| 1.93.51 VectoM.X .859 |
| 1.93.52 VcctO'4.Y .859 |
| 1.93.53 Vector4.Z .860 |
|
|
| Vector4 |
| Vector4.Abs |
| Brief |
| Compute the component-wise absolute value of a vector. |
| Definition |
| ! Vector4.Abs(Vector4 dest, Vector4 v) |
| Arguments |
| dest - destination vector to store result.v - vector to negate. |
| Return Values |
| None. |
| Description |
| Sets dest to [math.abs(v:XQ), math.abs(v:Y()), math.abs(v:Z()), math.abs(v:W())]. |
| Examples |
| � local v = Vector4.Create(-1, 2 , -3) |
| i v:Abs(v) |
| ; print (v) � [1, 2 , 3] |
| See Also |
| None |
| Vector4.Add |
| Brief |
| Adds one vector or number to another and stores the result in the destination. |
| Definition |
| ! Vector4.Add( Vector4 destination, Vector4|number sourcel, Vector4|number source2 ) |
| Arguments |
| destination - Vector to store the result of the addition.sourcel - Vector or number to be added to source2.source2 - Vector or number to be added |
| to sourcel. |
| Return Values |
| None. |
| Description |
| Adds one vector or number to another and stores the result in the destination. |
| Descriptive notation: |
| destination.x = sourcel .x[source1 + source2.x|source2 |
| destination.y = sourcel ,y|source1 + source2.y|source2 |
| destination.z = sourcel .z|source1 + source2.z|source2 |
| destination, w = sourcel .w|source1 + source2.w|source2 |
| Examples |
| result = Vector4.Create() |
| vl = Vector4.Create( |
| 1, 2, 3, 4 ) |
| v2 = Vector4.Create( |
| 4 , 3, 2, 1 ) |
| Vector4.Add( result, |
| vl, v2 ) |
| Vector4.Add( result. |
| 3, v2 ) |
| See Also |
| � Vector4.Create |
| Vector4.Calculate2dLinelntersection |
| Brief |
| Calculates a 2-dimensional line intersection. |
| Definition |
| boolean Vector4.Calculate2dLineIntersection( Vector4 intersectionPoint, Vector4 pO, Vector4 pi, |
| Vector4 qO, Vector4 ql, boolean infinitelntersection = false ) |
| Arguments |
| intersectionPoint - The result of the line intersection.pO - First endpoint of first line.pi - Second endpoint of first line.qO - First endpoint of second |
| line.ql - Second endpoint of second line.infinitelntersection - true if the supplied lines are to be treated as infinite rays, false otherwise |
| Return Values |
| Returns true if lines intersect, false otherwise. |
| Description |
| Calculates a 2-dimensional line intersection with the line p, defined by points pO and pi, with the line q, defined by points qO and ql. If the |
| infinitelntersection is true it returns false if p and q are parallel. If infinitelntersection is false it returns false if the lines are parallel or the |
| intersection does not lie on both p and q. |
| Examples |
| pO = Vector4.Create( 1, 0 ) |
| pi = Vector4.Create( 0, 0 ) |
| qO = Vector4.Create( 0, 0.5 ) |
| ql = Vector4.Create( 1, 0.5 ) |
| ip = Vector4.Create() |
| if Vector4.Calculate2dLineIntersection( ip, pO, pi, qO, ql ) then |
| print ( "The lines intersect!" ) |
| end |
| See Also |
| � Vector4.Create |
| Vector4.Copy |
| Brief |
| Copies the values of one vector into another. |
| Definition |
| Vector4.Copy( Vector4 destination, Vector4 source ) |
| Arguments |
| destination - The vector to copy to.source - The vector to be copied. |
| Return Values |
| None. |
| Description |
| Copies the values of the source vector and stores them in the destination. This is used to copy the values as opposed to pointing to the same |
| vector as an assignment would do. Use copy as vec2 = vecl does not copy values but instead makes vec2 point to vecl. |
| Examples |
| vecl = Vector4.Create( 4, 3, 2, 1 ) |
| vec2 = Vector4.Create() |
| Vector4.Copy( vec2, vecl ) |
| See Also |
| � Vector4.Create |
| Vector4.Create |
| Brief |
| Creates a new Vector4 object using the specified values. |
| Definition |
| Vector4 Vector4.Create( Vector4 source ) |
| Vector4 Vector4.Create( number x = 0.0, number y = 0.0, number z = 0.0, number w = 0.0 ) |
| Arguments |
| source - Vector whose values are used to initialize newly created vector.x - Number to be written into the first element of the vector (defaults to |
| 0).y - Number to be written into the second element of the vector (defaults to 0).z - Number to be written into the third element of the vector |
| (defaults to 0).w - Number to be written into the fourth element of the vector (defaults to 0). |
| Return Values |
| A new Vector4 instance. |
| Description |
| Creates a new Vector4 object using the specified values. |
| Examples |
| � Create a default zero (0, 0, 0, 0) vector |
| vecl = Vector4.Create () |
| � Create a vector with supplied values |
| vec2 = Vector4.Create ( 1, 2, 3, 4 ) |
| � Create a vector using the values of another |
| vec3 = Vector4.Create( vec2 ) |
| See Also |
| � Vector4.CreateBroadcast |
| Vector4.CreateBroadcast |
| Brief |
| Creates a new Vector4 and sets all its elements to the specified value. |
| Definition |
| Vector4 Vector4.CreateBroadcast( number value ) |
| Arguments |
| value - The value to broadcast to all the elements of the new vector. |
| Return Values |
| A new Vector4 instance. |
| Description |
| Creates a new Vector4 and sets all its elements to the specified value. |
| Examples |
| vecHalf = Vector4.CreateBroadcast( 0.5 ) |
| vec = Vector4.Create( 1, 2 , 3 ) |
| Vector4.Multiply( vec, vec, vecHalf ) |
| See Also |
| � Vector4. Create |
| Vector4.Cross |
| Brief |
| Performs a cross product between two 3-dimensional vectors. |
| Definition |
| Vector4.Cross( Vector4 destination, Vector4 srcl, Vector4 src2 ) |
| Arguments |
| destination - Vector to store the result of the cross product.srcl - First vector to take part in the cross product.src2 - Second vector to take part in |
| the cross product. |
| Return Values |
| None. |
| Description |
| Performs a 3-dimensional cross product between srcl and src2 storing the result in destination. The vector generated will be perpendicular to |
| both srcl and src2. |
| Vector algebra notation: |
| srcl X src2 |
| Descriptive notation: |
| destination.x = ( srcl .y * src2.z ) - ( srcl .z * src2.y ) |
| destination.y = ( srcl .z * src2.x ) - ( srcl .x * src2.z ) |
| destination.z = ( srcl .x * src2.y ) - ( srcl .y * src2.x ) |
| Examples |
| xAxis = Vector4.Create( 1, 0, 0 ) |
| yAxis = Vector4.Create( 0, 1, 0 ) |
| result = Vector4.Create() |
| Vector4.Cross( result, xAxis, yAxis ) |
| See Also |
| � Vector4.Create |
| Vector4.Dist2Sqr |
| Brief |
| Computes the squared Euclidean distance between two points in 2D space. |
| Definition |
| number Vector4.Dist2Sqr( Vector4 pi, Vector4 p2 ) |
| Arguments |
| pi - A point in 2D space.p2 - A second point in 2D space. |
| Return Values |
| The squared Euclidean distance between the two points. |
| Description |
| Computes the squared Euclidean distance between two points in 2D space. |
| Vector algebra notation: |
| ((p2-p1) dot (p2-p1)) |
| Examples |
| vl = Vector4.Create (1, 2) |
| v2 = Vector4.Create (2, 3) |
| print("Distance between", vl, "and", v2, "is:", math.sqrt(Vector4.Dist2Sqr(vl, v2))) |
| See Also |
| � Vector4.Dist3Sqr |
| � Vector4.Dist4Sqr |
| Vector4.Dist3Sqr |
| Brief |
| Computes the squared Euclidean distance between two points in 3D space. |
| Definition |
| number Vector4.Dist3Sqr( Vector4 pi, Vector4 p2 ) |
| Arguments |
| pi - A point in 3D space.p2 - A second point in 3D space. |
| Return Values |
| The squared Euclidean distance between the two points. |
| Description |
| Computes the squared Euclidean distance between two points in 3D space. |
| Vector algebra notation: |
| (( P 2-p1) dot ( P 2-p1)) |
| Examples |
| j vl = Vector4.Create(1, 2, 3) |
| I v2 = Vector4.Create(2, 3, 4) |
| j print("Distance between", vl, "and", v2, "is:", math.sqrt(Vector4.Dist3Sqr(vl, v2))) |
| See Also |
| � Vector4.Dist2Sqr |
| � Vector4.Dist4Sqr |
| Vector4.Dist4Sqr |
| Brief |
| Computes the squared Euclidean distance between two points in 4D space. |
| Definition |
| number Vector4.Dist4Sqr( Vector4 pi, Vector4 p2 ) |
| Arguments |
| pi - A point in 4D space.p2 - A second point in 4D space. |
| Return Values |
| The squared Euclidean distance between the two points. |
| Description |
| Computes the squared Euclidean distance between two points in 4D space. |
| Vector algebra notation: |
| ((p2-p1) dot (p2-p1)) |
| Examples |
| vl = Vector4.Create ( 1, 2, 3, 4 ) |
| v2 = Vector4.Create ( 2 , 3, 4, 5 ) |
| print("Distance between", vl, "and", v2, "is:", math.sqrt(Vector4.Dist4Sqr(vl, v2))) |
| See Also |
| � Vector4.Dist2Sqr |
| � Vector4.Dist3Sqr |
| Vector4. Divide |
| Brief |
| Divides one vector or scalar by the other vector or scalar. |
| Definition |
| Vector4.Divide( Vector4 destination, Vector4|number sourcel, Vector4|number source2 ) |
| Arguments |
| destination - Vector to store the result of the division.sourcel - The dividend of the vector division.source2 - The divisor of the vector division. |
| Return Values |
| None. |
| Description |
| Divides sourcel by source2 storing the result in destination. |
| Descriptive notation: |
| destination.x = sourcel .x|source1 / source2.x]source2 |
| destination.y = sourcel .y|source1 / source2.y|source2 |
| destination, z = sourcel ,z|source1 / source2.z|source2 |
| destination.w = sourcel .w|source1 / source2.w|source2 |
| Examples |
| result = Vector4.Create() |
| vl = Vector4.Create( 1, 2, 3, 4 ) |
| v2 = Vector4.Create( 4, 3 , 2 , 1 ) |
| Vector4.Divide( result, vl, v2 ) |
| Vector4.Divide( result, 1.0, v2 ) |
| See Also |
| � Vector4.Create |
| Vector4.Dot2 |
| Brief |
| Performs a dot product between two 2-dimensional vectors. |
| Definition |
| number Vector4.Dot2( Vector4 srcl, Vector4 src2 ) |
| Arguments |
| srcl - First vector to take part in the dot product.src2 - Second vector to take part in the dot product. |
| Return Values |
| The number representing the dot product of the two supplied 2-dimensional vectors. |
| Description |
| Performs a 2-dimensional dot product with srcl and src2 returning the result. |
| Vector algebra notation: |
| srcl . src2 |
| Descriptive notation: |
| returnvalue = ( srcl .x * src2.x ) + ( srcl .y * src2.y ) |
| Examples |
| vl = Vector4.Create ( 1, 2 ) |
| v2 = Vector4.Create ( 4, 3 ) |
| result = Vector4.Dot2( vl, v2 ) |
| See Also |
| � Vector4.Create |
| � Vector4.Dot3 |
| � Vector4.Dot4 |
| Vector4.Dot3 |
| Brief |
| Performs a dot product between two 3-dimensional vectors. |
| Definition |
| number Vector4.Dot3( Vector4 srcl, Vector4 src2 ) |
| Arguments |
| srcl - First vector to take part in the dot product.src2 - Second vector to take part in the dot product. |
| Return Values |
| The number representing the dot product of the two supplied 3-dimensional vectors. |
| Description |
| Performs a 3-dimensional dot product with srcl and src2 returning the result. |
| Vector algebra notation: |
| srcl . src2 |
| Descriptive notation: |
| returnvalue = ( srcl .x * src2.x ) + ( srcl .y * src2.y ) + ( srcl .z * src2.z ) |
| Examples |
| j vl = Vector4.Create( 1, 2, 3 ) |
| ! v2 = Vector4.Create( 4, 3, 2 ) |
| j result = Vector4.Dot3( vl, v2 ) |
| See Also |
| � Vector4.Create |
| � Vector4.Dot2 |
| � Vector4.Dot4 |
| Vector4.Dot4 |
| Brief |
| Performs a dot product between two 4-dimensional vectors. |
| Definition |
| 1 number Vector4.Dot4( Vector4 srcl, Vector4 src2 ) |
| Arguments |
| srcl - First vector to take part in the dot product.src2 - Second vector to take part in the dot product. |
| Return Values |
| The number representing the dot product of the two supplied 4-dimensional vectors. |
| Description |
| Performs a 4-dimensional dot product with srcl and src2 returning the result. |
| Vector algebra notation: |
| srcl . src2 |
| Descriptive notation: |
| returnvalue = ( srcl .x * src2.x ) + ( srcl .y * src2.y ) + ( srcl .z * src2.z ) + ( srcl .w * src2.w ) |
| Examples |
| vl = Vector4.Create ( 1, 2, 3, 4 ) |
| v2 = Vector4.Create ( 4, 3, 2, 1 ) |
| result = Vector4.Dot4( vl, v2 ) |
| See Also |
| � Vector4.Create |
| � Vector4.Dot2 |
| � Vector4.Dot3 |
| Vector4.HorizAdd3 |
| Brief |
| Compute the horizontal sum of a 3D vector. |
| Definition |
| number Vector4.HorizAdd3(Vector4 v) |
| Arguments |
| v - input vector. |
| Return Values |
| The sum of the X, Y and Z components of the input vector. |
| Description |
| Returns v:X() + v:Y() + v:Z(). W is ignored. |
| Examples |
| ! local v = Vector4.Create(1, 2, 3) |
| I print(v:HorizAdd3()) � 6 |
| See Also |
| � Vector4.HorizAdd4 |
| Vector4.HorizAdd4 |
| Brief |
| Compute the horizontal sum of a 4D vector. |
| Definition |
| number Vector4.HorizAdd4(Vector4 v) |
| Arguments |
| v - input vector. |
| Return Values |
| The sum of the X, Y, Z and W components of the input vector. |
| Description |
| Returns v:X() + v:Y() + v:Z() + v:W(). |
| Examples |
| local v = Vector4.Create (1, 2, 3 , 4) |
| print(v:HorizAdd4()) � 10 |
| See Also |
| � Vector4.HorizAdd3 |
| Vector4.Length2 |
| Brief |
| Calculates the length of a 2-dimensional vector. |
| Definition |
| number Vector4.Length2( Vector4 vector ) |
| Arguments |
| vector - Source vector for the calculation. |
| Return Values |
| A number holding the magnitude of the specified 2-dimensional vector. |
| Description |
| Calculates the length of the specified 2-dimensional vector. |
| Vector algebra notation: |
| vector |
| or sqrt( vector dot vector) |
| Descriptive notation: |
| returnvalue = sqrt( ( vector.x * vector.x ) + ( vector.y * vector.y )) |
| Examples |
| vl = Vector4.Create( 1, 2 ) |
| print( "Vector magnitude is: " .. Vector4.Length2( vl ) ) |
| See Also |
| � Vector4.Create |
| � Vector4.Length3 |
| � Vector4.Length4 |
| Vector4.Length2Sqr |
| Brief |
| Calculates the squared length of a 2-dimensional vector. |
| Definition |
| ! number Vector4.Length2Sqr( Vector4 vector ) |
| Arguments |
| vector - Source vector for the calculation. |
| Return Values |
| A number holding the squared magnitude of the specified 2-dimensional vector. |
| Description |
| Calculates the squared length of the specified 2-dimensional vector. |
| Vector algebra notation: |
| ( vector dot vector) |
| Descriptive notation: |
| returnvalue = ( vector.x * vector.x ) + ( vector.y * vector.y ) |
| Examples |
| ! vl = Vector4.Create( 1, 2 ) |
| j print( "Vector squared magnitude is: " .. Vector4.Length2Sqr( vl ) ) |
| See Also |
| � Vector4. Create |
| � Vector4.Length3Sqr |
| � Vector4.Length4Sqr |
| � Vector4.Length2 |
| Vector4.Length3 |
| Brief |
| Calculates the length of a 3-dimensional vector. |
| Definition |
| number Vector4.Length3( Vector4 vector ) |
| Arguments |
| vector - Source vector for the calculation. |
| Return Values |
| A number holding the magnitude of the specified 3-dimensional vector. |
| Description |
| Calculates the length of the specified 3-dimensional vector. |
| Vector algebra notation: |
| vector |
| or sqrt( vector dot vector) |
| Descriptive notation: |
| returnvalue = sqrt( ( vector.x * vector.x ) + ( vector.y * vector.y ) + ( vector.z * vector.z )) |
| Examples |
| vl = Vector4.Create ( 1, 2, 3 ) |
| print( "Vector magnitude is: " .. Vector4.Length3( vl ) ) |
| See Also |
| � Vector4.Create |
| � Vector4.Length2 |
| � Vector4.Length4 |
| Vector4.Length3Sqr |
| Brief |
| Calculates the squared length of a 3-dimensional vector. |
| Definition |
| ! number Vector4.Length3Sqr( Vector4 vector ) |
| Arguments |
| vector - Source vector for the calculation. |
| Return Values |
| A number holding the squared magnitude of the specified 3-dimensional vector. |
| Description |
| Calculates the squared length of the specified 3-dimensional vector. |
| Vector algebra notation: |
| ( vector dot vector) |
| Descriptive notation: |
| retumvalue = ( vector.x * vector.x ) + ( vector.y * vector.y ) + ( vector.z * vector.z ) |
| Examples |
| vl = Vector4.Create( 1 , 2, 3 ) |
| print( "Vector squared magnitude is: " .. Vector4.Length34Sqr( vl ) ) |
| See Also |
| � Vector4.Create |
| � Vector4.Length2Sqr |
| � Vector4.Length4Sqr |
| � Vector4.Length3 |
| Vector4.Length4 |
| Brief |
| Calculates the length of a 4-dimensional vector. |
| Definition |
| ! number Vector4.Length4( Vector4 vector ) |
| Arguments |
| vector - Source vector for the calculation. |
| Return Values |
| A number holding the magnitude of the specified 4-dimensional vector. |
| Description |
| Calculates the length of the specified 4-dimensional vector. |
| Vector algebra notation: |
| vector |
| or sqrt( vector dot vector) |
| Descriptive notation: |
| returnvalue = sqrt( ( vector.x * vector.x ) + ( vector.y * vector.y ) + ( vector.z * vector.z ) + ( vector.w * vector.w )) |
| Examples |
| vl = Vector4.Create( 1, 2, 3, 4 ) |
| print( "Vector magnitude is: " .. Vector4.Length4( vl ) ) |
| See Also |
| � Vector4.Create |
| � Vector4.Length2 |
| � Vector4.Length3 |
| Vector4.Length4Sqr |
| Brief |
| Calculates the squared length of a 4-dimensional vector. |
| Definition |
| ! number Vector4.Length4Sqr( Vector4 vector ) |
| Arguments |
| vector - Source vector for the calculation. |
| Return Values |
| A number holding the squared magnitude of the specified 4-dimensional vector. |
| Description |
| Calculates the squared length of the specified 4-dimensional vector. |
| Vector algebra notation: |
| ( vector dot vector) |
| Descriptive notation: |
| returnvalue = ( vector.x * vector.x ) + ( vector.y * vector.y ) + ( vector.z * vector.z ) + ( vector.w * vector.w ) |
| Examples |
| j vl = Vector4.Create( 1, 2 , 3 , 4 ) |
| I print( "Vector squared magnitude is: " .. Vector4.Length4Sqr( vl ) ) |
| See Also |
| � Vector4. Create |
| � Vector4.Length2Sqr |
| � Vector4.Length3Sqr |
| � Vector4.Length4 |
| Vector4.Max |
| Brief |
| Compute the maximum element values of two vectors. |
| Definition |
| ! Vector4.Max(Vector4 dest, Vector4 sourcel, Vector4 source2) |
| Arguments |
| dest - Vector to hold result. May be the same vector as either of source vectors if desired.sourcel - First source vector.source2 - Second source |
| vector. |
| Return Values |
| None. |
| Description |
| Compares each element in sourcel with equivalent element in source2 and stores the greater value in the equivalent element of dest. That is: |
| dest = |
| Unknown macro: { max(source1 .x, source2.x), max(source1 .y, source2.y), max(source1 .z, source2.z), max(source1 .w, source2.w)} |
| Examples |
| � assuming verts is an array of Vector4 values |
| local min = Vector4.Create(Const.MaxNum, Const.MaxNum, Const.MaxNum) |
| local max = Vector4.Create(-Const.MaxNum, -Const.MaxNum, -Const.MaxNum) |
| for i = 1, numVerts do |
| Vector4.Min(min, min, verts[i]) |
| Vector4.Max(max, max, verts[i]) |
| end |
| � min and max now store bounds of vert list |
| See Also |
| � Vector4.Min |
| � StreamOps.BoundsVec4 |
| Vector4.Min |
| Brief |
| Compute the minimum element values of two vectors. |
| Definition |
| Vector4.Min(Vector4 dest, Vector4 sourcel, Vector4 source2) |
| Arguments |
| dest - Vector to hold result. May be the same vector as either of source vectors if desired.sourcel - First source vector.source2 - Second source |
| vector. |
| Return Values |
| None. |
| Description |
| Compares each element in sourcel with equivalent element in source2 and stores the lower value in the equivalent element of dest. That is: |
| dest = |
| Unknown macro: { min(source1.x, source2.x), min(source1 .y, source2.y), min(source1 .z, source2.z), minfsourcel .w, source2.w)} |
| Examples |
| � assuming verts is an array of Vector4 values |
| local min = Vector4.Create(Const.MaxNum, Const.MaxNum, Const.MaxNum) |
| local max = Vector4.Create(-Const.MaxNum, -Const.MaxNum, -Const.MaxNum) |
| for i = 1, numVerts do |
| Vector4.Min(min, min, verts[i]) |
| Vector4.Max(max, max, verts[i]) |
| end |
| � min and max now store bounds of vert list |
| See Also |
| � Vector4.Max |
| � StreamOps.BoundsVec4 |
| Vector4.Multiply |
| Brief |
| Multiplies two vectors or scalars together storing the result as a vector. |
| Definition |
| Vector4.Multiply( Vector4 destination, Vector4|number sourcel, Vector4|number source2 ) |
| Arguments |
| destination - Vector to store the result of the multiplication.sourcel - The first argument for the multiplication, can be a Vector4 or a scalar.source2 |
| - The second argument for the multiplication, can be a Vector4 or a scalar. |
| Return Values |
| None. |
| Description |
| Multiplies sourcel and source2 together storing the result in the destination vector. |
| Descriptive notation: |
| destination.x = sourcel .x|source1 * source2.x|source2 |
| destination.y = sourcel ,y|source1 * source2.y|source2 |
| destination.z = sourcel ,z|source1 * source2.z|source2 |
| destination.w = sourcel.w|source1 * source2.w|source2 |
| Examples |
| result = Vector4.Create() |
| vl = Vector4.Create( 1, 2, 3, 4 ) |
| v2 = Vector4.Create( 4, 3, 2, 1 ) |
| Vector4.Multiply( result, vl, v2 ) |
| Vector4.Multiply( result, vl, 4.0 ) |
| Vector4.Multiply( result, -3.0, v2 ) |
| Vector4.Multiply( result, -3.0, 4 ) |
| See Also |
| Vector4. Create |
| Vector4.MultiplyAdd |
| Brief |
| Multiplies two vectors together and then adds the third vector. |
| Definition |
| Vector4.MultiplyAdd( Vector4 destination, Vector4|number sourcel, Vector4|number source2, |
| Vector4|number source3 ) |
| Arguments |
| destination - Vector to store the result of the multiplication.sourcel - The first vector argument for the multiplication.source2 - The second vector |
| argument for the multiplication.source3 - The third vector argument for the addition. |
| Return Values |
| None. |
| Description |
| Multiplies sourcel and source2 together and then adds the third vector, storing the result in destination. |
| Descriptive notation: |
| destination.x = ( sourcel.x|source1 * source2.x|source2 ) + source3.x|source3 |
| destination.y = ( sourcel.y|source1 * source2.y|source2 ) + source3.y|source3 |
| destination.z = ( sourcel.z|source1 * source2.z|source2 ) + source3.z|source3 |
| destination.w = ( sourcel .w]source1 * source2.w|source2 ) + source3.w|source3 |
| Examples |
| result = Vector4.Create() |
| vl = Vector4.Create( 1, 2, 3, 4 ) |
| v2 = Vector4.Create( 4, 3, 2, 1 ) |
| v3 = Vector4.Create( 1, 0, 0, 1 ) |
| Vector4.MultiplyAdd( result, vl, v2, v3 ) |
| Vector4.MultiplyAdd( result, 1, 2, 6 ) |
| See Also |
| � Vector4.Create |
| Vector4.Negate |
| Brief |
| Negate a vector in-place. |
| Definition |
| Vector4.Negate(Vector4 v) |
| Arguments |
| v - vector to negate. |
| Return Values |
| None. |
| Description |
| Sets v to -v. |
| Examples |
| ! local v = Vector4.Create(1, 2, 3) |
| ! v:Negate() |
| | print(v) � [-1, - 2 , -3] |
| See Also |
| None |
| Vector4.Normal2 |
| Brief |
| Returns the normalization of a 2-dimensional vector. |
| Definition |
| Vector4 Vector4.Normal2( Vector4 vector ) |
| Arguments |
| vector - The vector to normalize. |
| Return Values |
| A new Vector4 instance containing a normalized copy of the source vector. |
| Description |
| Returns the normalization of the specified 2-dimensional vector (i.e. a new vector of unit length). The source vector is not modified. |
| Descriptive notation: |
| length = sqrt( src.x * src.x + src.y * src.y ) |
| returnvec.x = src.x / length |
| returnvec.y = src.y / length |
| retumvec.z = 0 |
| returnvec.w = 0 |
| Examples |
| | vec = Vector4.Create( 1, 2 ) |
| ; result = Vector4.Normal2( vec ) |
| j print( result ) |
| See Also |
| Vector4.Create |
| � Vector4.Normal3 |
| � Vector4.Normal4 |
| Vector4.Normal3 |
| Brief |
| Returns the normalization of a 3-dimensional vector. |
| Definition |
| ! Vector4 Vector4.Normal3( Vector4 src ) |
| Arguments |
| src - The vector to use as a source to normalize. |
| Return Values |
| A new Vector4 instance containing a normalized copy of the source vector. |
| Description |
| Returns the normalization of the specified 3-dimensional vector (i.e. a new vector of unit length). The source vector is not modified. |
| Descriptive notation: |
| length = sqrt( src.x*src.x + src.y*src.y + src.z*src.z ) |
| returnvec.x = src.x / length |
| returnvec.y = src.y / length |
| retumvec.z = src.z / length |
| retumvec.w = 0 |
| Examples |
| j vec = Vector4.Create( 1, 2, 3 ) |
| ; result = Vector4.Normal3( vec ) |
| j print( result ) |
| See Also |
| � Vector4.Create |
| � Vector4.Normal2 |
| � Vector4.Normal4 |
| Vector4.Normal4 |
| Brief |
| Returns the normalization of a 4-dimensional vector. |
| Definition |
| Vector4 Vector4.Normal4( Vector4 src ) |
| Arguments |
| src - The vector to use as a source to normalize. |
| Return Values |
| A new Vector4 instance containing a normalized copy of the source vector. |
| Description |
| Returns the normalization of the specified 4-dimensional vector (i.e. a new vector of unit length). The source vector is not modified. |
| Descriptive notation: |
| length = sqrt( src.x*src.x + src.y*src.y + src.z*src.z + src.w*src.w ) |
| returnvec.x = src.x / length |
| returnvec.y = src.y / length |
| returnvec.z = src.z / length |
| returnvec.w = src.z / length |
| Examples |
| j vec = Vector4.Create( 1, 2 , 3, 4 ) |
| ; result = Vector4.Normal4( vec ) |
| | print( result ) |
| See Also |
| � Vector4. Create |
| � Vector4.Normal2 |
| � Vector4.Normal3 |
| Vector4.Normalize2 |
| Brief |
| Normalizes a vector using Length2 of that vector. |
| Definition |
| ! Vector4.Normalize2( Vector4 vector ) |
| Arguments |
| vector - The vector to normalize. |
| Return Values |
| None. |
| Description |
| Normalizes the specified vector using Length2 of the vector. |
| Descriptive notation: |
| length = sqrt( vector.x*vector.x + vector.y'vector.y ) |
| vector.x = vector.x / length |
| vector.y = vector.y / length |
| vector.z = 0 |
| vector.w = 0 |
| Examples |
| ! vector = Vector4.Create( 1, 3 , 2 , 4 ) |
| ! Vector4.Normalize2( vector ) |
| | print( vector ) |
| See Also |
| � Vector4.Create |
| � Vector4.Normalize3 |
| � Vector4.Normalize4 |
| Vector4.Normalizes |
| Brief |
| Normalizes a vector using Length3 of that vector. |
| Definition |
| ! Vector4.Normalize3( Vector4 vector ) |
| Arguments |
| vector - The vector to normalize. |
| Return Values |
| None. |
| Description |
| Normalizes the specified vector using Length3 of the vector. |
| Descriptive notation: |
| length = sqrt( vector.x*vector.x + vector.y'vector.y + vector.z*vector.z ) |
| vector.x = vector.x / length |
| vector.y = vector.y / length |
| vector.z = vector.z / length |
| vector.w = 0 |
| Examples |
| vector = Vector4.Create ( 1 , 3 , 2 , 4 ) |
| Vector4.Normalize3( vector ) |
| print ( vector ) |
| See Also |
| � Vector4.Create |
| � Vector4.Normalize2 |
| � Vector4.Normalize4 |
| Vector4.Normalize4 |
| Brief |
| Normalizes a vector using Length4 of that vector. |
| Definition |
| Vector4.Normalize4( Vector4 vector ) |
| Arguments |
| vector - The vector to normalize. |
| Return Values |
| None. |
| Description |
| Normalizes the specified vector using Length4 of the vector. |
| Descriptive notation: |
| length = sqrt( vector.x*vector.x + vector.y'vector.y + vector.z*vector.z + vector.w'vector.w ) |
| vector.x = vector.x / length |
| vector.y = vector.y / length |
| vector.z = vector.z / length |
| vector.w = vector.w / length |
| Examples |
| j vector = Vector4.Create( 1 , 3 , 2 , 4 ) |
| I Vector4.Normalize4( vector ) |
| | print( vector ) |
| See Also |
| � Vector4. Create |
| � Vector4.Normalize2 |
| � Vector4. Normalizes |
| Vector4.Recip |
| Brief |
| Compute the component-wise reciprocal of a vector. |
| Definition |
| Vector4.Recip(Vector4 dest, Vector4 v) |
| Arguments |
| dest - destination vector to store result.v - input vector. |
| Return Values |
| None. |
| Description |
| Sets dest to [1 / v:X(), 1 / v:Y(), 1 / v:Z(), 1 / v:W()]. If any elements of v are 0 the result is undefined. Note that due to floating point arithmetic |
| precision, Recip(Recip^) is not necessarily x. |
| Examples |
| j local v = Vector4.Create (-1, 2, -3) |
| I v:Recip(v) |
| | print(v) � [-1, 0.5, -0.333333] |
| See Also |
| � Vector4.RecipSqrt |
| Vector4.RecipSqrt |
| Brief |
| Compute the component-wise reciprocal square root of a vector. |
| Definition |
| Vector4.RecipSqrt(Vector4 dest, Vector4 v) |
| Arguments |
| dest - destination vector to store result.v - input vector. |
| Return Values |
| None. |
| Description |
| Sets dest to [1 / math.sqrt(v:X()), 1 / math.sqrt(v:Y()), 1 / math.sqrt(v:Z()), 1 / math.sqrt(v:W()]. If any elements of v are <= 0 the result is |
| undefined. This operation is faster than the equivalent combination of Sqrt and Recip. |
| Examples |
| local v = Vector4.Create(1, 4, 9) |
| v:RecipSqrt(v) |
| print(v) � [1, 0.5, 0.333333] |
| See Also |
| � Vector4.Recip |
| � Vector4.Sqrt |
| Vector4. Rotate |
| Brief |
| Rotate a vector about and axis. |
| Definition |
| Vector4.Rotate( Vector4 destination, Vector4 source, Vector4 axis, number angle ) |
| Arguments |
| destination - Vector to store the result of the rotation.source - Vector to be rotated.axis - Axis to rotate about.angle - Angle (in degrees) to rotate |
| by. |
| Return Values |
| Description |
| Rotate a vector about and axis. |
| Examples |
| src = Vector4.Create( 12, 2, -3 ) |
| axis = Vector4.Create( 0, 0.707, -0.707 ) |
| dst = Vector4.Create() |
| Vector4.Rotate( dst, src, axis, 45 ) |
| See Also |
| � Vector4. Create |
| Vector4.SetBroadcast |
| Brief |
| Sets the all of the vector's elements to the specified value. |
| Definition |
| Vector4 Vector4.SetBroadcast( Vector4 vector, number value ) |
| Arguments |
| vector - Vector to be set.value - The value to broadcast to all the elements of the vector. |
| Return Values |
| None. |
| Description |
| Sets the all of the vector's elements to the specified value. |
| Examples |
| vecHalf = Vector4.Create() |
| Vector4.SetBroadcast( vecHalf, 0.5 ) |
| vec = Vector4.Create( 1, 2, 3 ) |
| Vector4.Multiply( vec, vec, vecHalf ) |
| See Also |
| � Vector4.Create |
| � Vector4.CreateBroadcast |
| Vector4.SetW |
| Brief |
| Sets the w value of the vector. |
| Definition |
| Vector4.SetW( Vector4 vector, number value ) |
| Arguments |
| vector - Vector to be set.value - A numerical value that is copied into the w component of the vector. |
| Return Values |
| None. |
| Description |
| Sets the w value of the vector. |
| Examples |
| j vec = Vector4.Create( 1, 2, 3, 4 ) |
| ! Vector4.SetW( vec, 6 ) |
| See Also |
| � Vector4. Create |
| � Vector4.SetX |
| � Vector4.SetY |
| Vector4.SetZ |
| Vector4.SetX |
| Brief |
| Sets the x value of the vector. |
| Definition |
| Vector4.SetX( Vector4 vector, number value ) |
| Arguments |
| vector - Vector to be set.value - A numerical value that is copied into the x component of the vector. |
| Return Values |
| None. |
| Description |
| Sets the x value of the vector. |
| Examples |
| j vec = Vector4.Create( 1, 2, 3, 4 ) |
| i Vector4.SetX( vec, 6 ) |
| See Also |
| � Vector4.Create |
| � Vector4.SetY |
| � Vector4.SetZ |
| � Vector4.SetW |
| Vector4.SetXyzw |
| Brief |
| Sets a Vector4 object with the specified values. |
| Definition |
| ! Vector4.SetXyzw( Vector4 vector, number x = 0, number y = 0, number z = 0, number w = 0 ) |
| Arguments |
| vector - Vector to be set.x - Number to be written into the first element of the vector (defaults to 0).y - Number to be written into the second |
| element of the vector (defaults to 0).z - Number to be written into the third element of the vector (defaults to 0).w - Number to be written into the |
| fourth element of the vector (defaults to 0). |
| Return Values |
| None. |
| Description |
| Sets a Vector4 object with the specified values. |
| Examples |
| vec = Vector4.Create() |
| Vector4.SetXyzw( vec, 1, 2, 3, 4 ) |
| See Also |
| � Vector4.Create |
| Vector4.SetY |
| Brief |
| Sets the y value of the vector. |
| Definition |
| 1 Vector4.SetY( Vector4 vector, number value ) |
| Arguments |
| vector - Vector to be set.value - A numerical value that is copied into the y component of the vector. |
| Return Values |
| None. |
| Description |
| Sets the y value of the vector. |
| Examples |
| vec = Vector4.Create( 1, 2, 3, 4 ) |
| Vector4.SetY( vec, 6 ) |
| See Also |
| � Vector4.Create |
| � Vector4.SetX |
| � Vector4.SetZ |
| � Vector4.SetW |
| Vector4.SetZ |
| Brief |
| Sets the z value of the vector. |
| Definition |
| Vector4.SetZ( Vector4 vector, number value ) |
| Arguments |
| vector - Vector to be set.value - A numerical value that is copied into the z component of the vector. |
| Return Values |
| None. |
| Description |
| Sets the z value of the vector. |
| Examples |
| j vec = Vector4.Create( 1, 2, 3, 4 ) |
| : Vector4.SetZ( vec, 6 ) |
| See Also |
| � Vector4.Create |
| � Vector4.SetX |
| � Vector4.SetY |
| � Vector4.SetW |
| Vector4.Sign |
| Brief |
| Compute the sign (-1 or 1) of all elements in a vector. |
| Definition |
| ! Vector4.Sign(Vector4 dest, Vector4 v) |
| Arguments |
| dest - destination vector to store result.v - input vector. |
| Return Values |
| None. |
| Description |
| Each element of dest is set to the sign (-1 or 1) of the equivalent element of v. 0 is considered positive and thus becomes 1, if a separate 0 value |
| is required use the Signum function. |
| Examples |
| j local v = Vector4.Create (-3.1, 0, -0.4, 1.2) |
| i v:Sign(v) |
| j print (v) � [-1, 1, -1, 1] |
| See Also |
| Vector4.Signum |
| Vector4.Signum |
| Brief |
| Compute the sign (-1,0 or 1) of all elements in a vector. |
| Definition |
| ! Vector4.Signum(Vector4 dest, Vector4 v) |
| Arguments |
| dest - destination vector to store result.v - input vector. |
| Return Values |
| None. |
| Description |
| Each element of dest is set to the sign (-1,0 or 1) of the equivalent element of v. If a separate 0 value is not required, use the Sign function. |
| Examples |
| ! local v = Vector4.Create(-3.1, 0, -0.4, 1.2) |
| i v:Signum(v) |
| | print (v) � [-1, 0, -1, 1] |
| See Also |
| � Vector4.Sign |
| Vector4.Sqrt |
| Brief |
| Compute the component-wise square root of a vector. |
| Definition |
| j Vector4.Sqrt(Vector4 dest, Vector4 v) |
| Arguments |
| dest - destination vector to store result.v - input vector. |
| Return Values |
| None. |
| Description |
| Sets dest to [math.sqrt(v:XQ), math.sqrt(v:Y()), math.sqrt(v:Z()), math.sqrt(v:W())]. If any elements of v are < 0 the result is undefined. |
| Examples |
| local v = Vector4.Create(1, 4, 9) |
| v: Sqrt (v) |
| print (v) � [1, 2, 3] |
| See Also |
| � Vector4.RecipSqrt |
| Vector4.Subtract |
| Brief |
| Subtracts one vector from another. |
| Definition |
| Vector4.Subtract( Vector4 destination, Vector4|number sourcel, Vector4|number source2 ) |
| Arguments |
| destination - Vector to store the result of the subtraction.sourcel - The minuend for the subtraction.source2 - The subtrahend for the subtraction. |
| Return Values |
| None. |
| Description |
| Subtracts source2 from sourcel storing the result in destination. |
| Descriptive notation: |
| destination.x = sourcel .x|source1 - source2.x|source2 |
| destination.y = sourcel ,y|source1 - source2.y|source2 |
| destination.z = sourcel .z|source1 - source2.z|source2 |
| destination.w = sourcel.w|source1 - source2.w|source2 |
| Examples |
| result = Vector4.Create() |
| vl = Vector4.Create( 1, 2 , 3, 4 ) |
| v2 = Vector4.Create( 4 , 3, 2 , 1 ) |
| Vector4.Subtract( result, vl, v2 ) |
| Vector4.Subtract( result, vl, 3 ) |
| See Also |
| � Vector4.Create |
| Vector4.T ransform |
| Brief |
| Transforms a vector by a matrix. |
| Definition |
| Vector4.Transform( Vector4 destination, Matrix44 matrix, Vector4 source ) |
| Vector4.Transform( table destination, Matrix44 matrix, table source ) |
| Arguments |
| destination - Vector or table of vectors to store the result of the multiplication.matrix - Matrix to transform the source vector or table of |
| vectors.source - Vector or table of vectors to be transformed. |
| Return Values |
| Description |
| Transforms the specified source vector by a matrix and stores the resultant vector in the destination. It is equivalent to: |
| destination = matrix * source |
| It is also possible to transform a table of vectors by the specified matrix. The result is stored in a destination table with the same number of |
| vectors as the source table. This can be considerably faster than transforming vectors individually. |
| Examples |
| � Create the matrix for the example code below |
| matrix = Matrix44.Create() |
| Matrix44.SetRotationXyz( matrix, 45, 12, 7 ) |
| � Example 1: Transform a single vector by a matrix |
| src = Vector4.Create ( 12, 2, -3, 1 ) |
| dst = Vector4.Create () |
| Vector4.Transform( dst, matrix, src ) |
| � Example 2: Transform a table of vectors by a matrix |
| source = {} |
| destination = {} |
| for v = 1, 10 do |
| source[v] = Vector4.Create(v, v, v, v) |
| destination[v] = Vector4.Create () |
| end |
| Vector4.Transform( destination, matrix, source ) |
| See Also |
| � Matrix44. Create |
| � Vector4. Create |
| Vector4.TransformPoint |
| Brief |
| Transforms a point by a matrix. |
| Definition |
| Vector4.TransformPoint( Vector4 destination, Matrix44 matrix, Vector4 source ) |
| Vector4.TransformPoint( table destination, Matrix44 matrix, table source ) |
| Arguments |
| destination - Point or table of points to store the result of the multiplication.matrix - Matrix to transform the source vector or table of vectors.source |
| - Point or table of points to be transformed. |
| Return Values |
| Description |
| Transforms the specified source point by a matrix and stores the resultant point in the destination. It is equivalent to: |
| destination = matrix * source (where source.w is substituted with 1.0) |
| It is also possible to transform a table of points by the specified matrix. The result is stored in a destination table with the same number of points |
| as the source table. This can be considerably faster than transforming points individually. |
| Examples |
| � Create the matrix for the example code below |
| matrix = Matrix44.Create() |
| Matrix44.SetRotationXyz( matrix, 45, 12, 7 ) |
| � Example 1: Transform a single point by a matrix |
| src = Vector4.Create ( 12, 2, -3 ) |
| dst = Vector4.Create () |
| Vector4.TransformPoint( dst, matrix, src ) |
| � Example 2: Transform a table of points by a matrix |
| source = {} |
| destination = {} |
| for v = 1, 10 do |
| source[v] = Vector4.Create(v, v, v) |
| destination[v] = Vector4.Create () |
| end |
| Vector4.TransformPoint( destination, matrix, source ) |
| See Also |
| � Matrix44.Create |
| � Vector4.Create |
| Vector4.T ransform Vector |
| Brief |
| Transforms a vector by a matrix. |
| Definition |
| Vector4.TransformVector( Vector4 destination, Matrix44 matrix, Vector4 source ) |
| Vector4.TransformVector( table destination, Matrix44 matrix, table source ) |
| Arguments |
| destination - Vector or table of vectors to store the result of the multiplication.matrix - Matrix to transform the source vector or table of |
| vectors.source - Vector or table of vectors to be transformed. |
| Return Values |
| Description |
| Transforms the specified source vector by a matrix and stores the resultant vector in the destination. It is equivalent to: |
| destination = matrix * source (where source.w is substituted with 0.0) |
| It is also possible to transform a table of vectors by the specified matrix. The result is stored in a destination table with the same number of |
| vectors as the source table. This can be considerably faster than transforming vectors individually. |
| Examples |
| � Create the matrix for the example code below |
| matrix = Matrix44.Create() |
| Matrix44.SetRotationXyz( matrix, 45, 12, 7 ) |
| � Example 1: Transform a single vector by a matrix |
| src = Vector4.Create ( 12, 2, -3 ) |
| dst = Vector4.Create () |
| Vector4.TransformVector( dst, matrix, src ) |
| � Example 2: Transform a table of vectors by a matrix |
| source = {} |
| destination = {} |
| for v = 1, 10 do |
| source[v] = Vector4.Create(v, v, v) |
| destination[v] = Vector4.Create () |
| end |
| Vector4.TransformVector( destination, matrix, source ) |
| See Also |
| � Matrix44.Create |
| � Vector4.Create |
| Vector4.W |
| Brief |
| Returns the w value of the vector. |
| Definition |
| ! number Vector4.W( Vector4 vector ) |
| Arguments |
| vector - Vector to be queried. |
| Return Values |
| Returns the fourth element of the vector, the w component. |
| Description |
| Returns the w value of the vector. |
| Examples |
| j vec = Vector4.Create( 1, 2, 3, 4 ) |
| j print( "Value of W is: " .. Vector4.W( vec ) ) |
| See Also |
| � Vector4.Create |
| � Vector4.X |
| � Vector4.Y |
| � Vector4.Z |
| Vector4.X |
| Brief |
| Returns the x value of the vector. |
| Definition |
| ! number Vector4.X( Vector4 vector ) |
| Arguments |
| vector - Vector to be queried. |
| Return Values |
| The first element of the vector, the x component. |
| Description |
| Returns the x value of the vector. |
| Examples |
| j vec = Vector4.Create( 10 ) |
| i print( "Value of X is: " .. Vector4.X( vec ) ) |
| See Also |
| � Vector4.Create |
| � Vector4.Y |
| � Vector4.Z |
| � Vector4.W |
| Vector4.Y |
| Brief |
| Returns the y value of the vector. |
| Definition |
| ! number Vector4.Y( Vector4 vector ) |
| Arguments |
| vector - Vector to be queried. |
| Return Values |
| Returns the second element of the vector, the y component. |
| Description |
| Returns the y value of the vector. |
| Examples |
| vec = Vector4.Create( 1, 2 ) |
| print( "Value of Y is: " .. Vector4.Y( vec ) ) |
| See Also |
| � Vector4.Create |
| � Vector4.X |
| � Vector4.Z |
| � Vector4.W |
| Vector4.Z |
| Brief |
| Returns the z value of the vector. |
| Definition |
| ! number Vector4.Z( Vector4 vector ) |
| Arguments |
| vector - Vector to be queried. |
| Return Values |
| Returns the third element of the vector, the z component. |
| Description |
| Returns the z value of the vector. |
| Examples |
| vec = Vector4.Create( 1, 2, 3 ) |
| print( "Value of Z is: " .. Vector4.Z( vec ) ) |
| See Also |
| � Vector4.Create |
| � Vector4.X |
| � Vector4.Y |
| � Vector4.W |
|
|