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UEapksAndSymbols

Prebuilt Android arm64 Shipping artifacts for every Unreal Engine release from 4.12 through 5.8 — each version ships both the packaged .apk and the matching unstripped / full-symbol .so.

Intended for reverse-engineering research, cross-version symbol diffing, offset/struct-layout archaeology, crash-symbolication tooling development, and engine-internals study.

Contents

Directory APK Full-symbol SO
4.12/4.27/ *.apk libUE4*.so / *-symbols.so
5.0/5.8/ *.apk libUnreal*.so / *-full-symbols.so
  • 25 engine versions, 50 files, ~29 GB total.
  • All builds are the stock Third Person template project, Shipping configuration, arm64-v8a.
  • The .so files retain the complete symbol table and DWARF debug info — they are the pre-strip counterparts of the libUE4.so / libUnreal.so embedded in the corresponding .apk. This makes them directly usable as symbol sources for addr2line, llvm-symbolizer, IDA/Ghidra/Binary Ninja, and BugSplat/Breakpad-style symbolication.

Note: naming is not perfectly uniform across versions (these were produced over a long period with different toolchains). Directory names are the authoritative version identifier.

ue-android-source-builder.zip

A small (23 KB) companion toolkit documenting how these artifacts were produced, so the builds can be reproduced or extended to future engine versions:

Path Purpose
SKILL.md End-to-end build procedure
references/version-matrix.md Per-version NDK / SDK / build-tools / target-API matrix
references/workflow.md Packaging workflow and configuration details
references/troubleshooting.md Known per-version build failures and fixes
references/script-integrations.md Hooking the scripts into other pipelines
scripts/check_prereqs.sh Validate toolchain prerequisites
scripts/inspect_engine.py Probe an engine tree for version/config info
scripts/verify_android_release.py Verify a packaged Android release

Contains only scripts and documentation — no engine source.

Download

Grab a single version instead of the whole 29 GB:

pip install -U huggingface_hub

# one directory
hf download pengliuhg/UEapksAndSymbols --repo-type dataset \
  --include "5.4/*" --local-dir ./ue-5.4

# one file
hf download pengliuhg/UEapksAndSymbols --repo-type dataset \
  "5.4/TP_ThirdPerson-Android-Shipping-arm64-full-symbols.so" --local-dir .

Or plain HTTP:

curl -L -O https://huggingface.co/datasets/pengliuhg/UEapksAndSymbols/resolve/main/5.4/TP_ThirdPerson-Android-Shipping-arm64.apk

Integrity

SHA256SUMS.txt covers every .apk and .so in the repository.

sha256sum -c SHA256SUMS.txt          # linux/macos
# windows
Get-Content SHA256SUMS.txt | ForEach-Object {
  $h,$p = $_ -split '\s+',2
  $a = (Get-FileHash $p -Algorithm SHA256).Hash.ToLower()
  "{0}  {1}" -f (@('FAIL','OK')[[int]($a -eq $h)]), $p
}

Quick start: symbolicating an address

# resolve a runtime offset inside libUnreal.so to file:line
llvm-symbolizer --obj=5.4/TP_ThirdPerson-Android-Shipping-arm64-full-symbols.so 0x1a2b3c4

# dump the symbol table
llvm-nm --defined-only --demangle 5.4/*-full-symbols.so | less

Legal / disclaimer

These are compiled binaries of the stock UE template project, published solely for interoperability, security research, debugging, and educational analysis. This repository contains no Unreal Engine source code, no Epic Games proprietary assets, and no licensed third-party content. Unreal Engine is a trademark of Epic Games, Inc.; this dataset is unaffiliated with and unendorsed by Epic Games. Your use of these artifacts remains subject to the Unreal Engine EULA. If you are a rights holder with a concern, open a discussion on this repo and the affected files will be removed.

Provided as is, without warranty of any kind.

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