UEapksAndSymbols
Prebuilt Android arm64 Shipping artifacts for every Unreal Engine release from 4.12 through 5.8 — each version ships both the packaged .apk and the matching unstripped / full-symbol .so.
Intended for reverse-engineering research, cross-version symbol diffing, offset/struct-layout archaeology, crash-symbolication tooling development, and engine-internals study.
Contents
| Directory | APK | Full-symbol SO |
|---|---|---|
4.12/ … 4.27/ |
*.apk |
libUE4*.so / *-symbols.so |
5.0/ … 5.8/ |
*.apk |
libUnreal*.so / *-full-symbols.so |
- 25 engine versions, 50 files, ~29 GB total.
- All builds are the stock Third Person template project,
Shippingconfiguration,arm64-v8a. - The
.sofiles retain the complete symbol table and DWARF debug info — they are the pre-strip counterparts of thelibUE4.so/libUnreal.soembedded in the corresponding.apk. This makes them directly usable as symbol sources foraddr2line,llvm-symbolizer, IDA/Ghidra/Binary Ninja, and BugSplat/Breakpad-style symbolication.
Note: naming is not perfectly uniform across versions (these were produced over a long period with different toolchains). Directory names are the authoritative version identifier.
ue-android-source-builder.zip
A small (23 KB) companion toolkit documenting how these artifacts were produced, so the builds can be reproduced or extended to future engine versions:
| Path | Purpose |
|---|---|
SKILL.md |
End-to-end build procedure |
references/version-matrix.md |
Per-version NDK / SDK / build-tools / target-API matrix |
references/workflow.md |
Packaging workflow and configuration details |
references/troubleshooting.md |
Known per-version build failures and fixes |
references/script-integrations.md |
Hooking the scripts into other pipelines |
scripts/check_prereqs.sh |
Validate toolchain prerequisites |
scripts/inspect_engine.py |
Probe an engine tree for version/config info |
scripts/verify_android_release.py |
Verify a packaged Android release |
Contains only scripts and documentation — no engine source.
Download
Grab a single version instead of the whole 29 GB:
pip install -U huggingface_hub
# one directory
hf download pengliuhg/UEapksAndSymbols --repo-type dataset \
--include "5.4/*" --local-dir ./ue-5.4
# one file
hf download pengliuhg/UEapksAndSymbols --repo-type dataset \
"5.4/TP_ThirdPerson-Android-Shipping-arm64-full-symbols.so" --local-dir .
Or plain HTTP:
curl -L -O https://huggingface.co/datasets/pengliuhg/UEapksAndSymbols/resolve/main/5.4/TP_ThirdPerson-Android-Shipping-arm64.apk
Integrity
SHA256SUMS.txt covers every .apk and .so in the repository.
sha256sum -c SHA256SUMS.txt # linux/macos
# windows
Get-Content SHA256SUMS.txt | ForEach-Object {
$h,$p = $_ -split '\s+',2
$a = (Get-FileHash $p -Algorithm SHA256).Hash.ToLower()
"{0} {1}" -f (@('FAIL','OK')[[int]($a -eq $h)]), $p
}
Quick start: symbolicating an address
# resolve a runtime offset inside libUnreal.so to file:line
llvm-symbolizer --obj=5.4/TP_ThirdPerson-Android-Shipping-arm64-full-symbols.so 0x1a2b3c4
# dump the symbol table
llvm-nm --defined-only --demangle 5.4/*-full-symbols.so | less
Legal / disclaimer
These are compiled binaries of the stock UE template project, published solely for interoperability, security research, debugging, and educational analysis. This repository contains no Unreal Engine source code, no Epic Games proprietary assets, and no licensed third-party content. Unreal Engine is a trademark of Epic Games, Inc.; this dataset is unaffiliated with and unendorsed by Epic Games. Your use of these artifacts remains subject to the Unreal Engine EULA. If you are a rights holder with a concern, open a discussion on this repo and the affected files will be removed.
Provided as is, without warranty of any kind.
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