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http://rosettacode.org/wiki/GUI_component_interaction
GUI component interaction
Almost every application needs to communicate with the user in some way. Therefore, a substantial part of the code deals with the interaction of program logic with GUI components. Typically, the following is needed: put values into input fields under program control read and check input from the user pop up dial...
#BBC_BASIC
BBC BASIC
INSTALL @lib$+"WINLIB2" INSTALL @lib$+"WINLIB5"   IDYES = 6 ES_NUMBER = 8192 MB_YESNO = 4   form% = FN_newdialog("Rosetta Code", 100, 100, 100, 52, 8, 1000) PROC_static(form%, "Value:", 100, 10, 10, 24, 14, 0) PROC_editbox(form%, "0", 101, 40, 8, 52, 14, ES_NUMBER) ...
http://rosettacode.org/wiki/GUI_enabling/disabling_of_controls
GUI enabling/disabling of controls
In addition to fundamental GUI component interaction, an application should dynamically enable and disable GUI components, to give some guidance to the user, and prohibit (inter)actions which are inappropriate in the current state of the application. Task Similar to the task GUI component interaction, write a progr...
#Julia
Julia
  using Tk w = Toplevel("GUI enabling/disabling") fr = Frame(w) pack(fr, {:expand=>true, :fill => "both"})   value = Entry(fr) increment = Button(fr, "+") decrement = Button(fr, "-")   formlayout(value, "Value:") formlayout(increment, " ") formlayout(decrement, " ")   ## value stores a string set_value(value, "0") ## T...
http://rosettacode.org/wiki/GUI_enabling/disabling_of_controls
GUI enabling/disabling of controls
In addition to fundamental GUI component interaction, an application should dynamically enable and disable GUI components, to give some guidance to the user, and prohibit (inter)actions which are inappropriate in the current state of the application. Task Similar to the task GUI component interaction, write a progr...
#Kotlin
Kotlin
// version 1.2.21   import javafx.application.Application import javafx.beans.property.SimpleLongProperty import javafx.scene.Scene import javafx.scene.control.Button import javafx.scene.control.TextField import javafx.scene.layout.HBox import javafx.scene.layout.VBox import javafx.stage.Stage import javafx.util.conver...
http://rosettacode.org/wiki/Guess_the_number/With_feedback_(player)
Guess the number/With feedback (player)
Task Write a player for the game that follows the following rules: The scorer will choose a number between set limits. The computer player will print a guess of the target number. The computer asks for a score of whether its guess is higher than, lower than, or equal to the target. The computer guesses, and the score...
#C.23
C#
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; //Remember to add this if you want the game to pause in RealisticGuess.Start()   namespace ConsoleApplication1 { class RealisticGuess //Simulates a guessing game between two people. Guessing efficiency is n...
http://rosettacode.org/wiki/Happy_numbers
Happy numbers
From Wikipedia, the free encyclopedia: A happy number is defined by the following process: Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals   1   (where it will stay),   or it loops endlessly in a cycle which does not inclu...
#Batch_File
Batch File
@echo off setlocal enableDelayedExpansion ::Define a list with 10 terms as a convenience for defining a loop set "L10=0 1 2 3 4 5 6 7 8 9" shift /1 & goto %1 exit /b     :list min count :: This routine prints all happy numbers > min (arg1) :: until it finds count (arg2) happy numbers. set /a "n=%~1, cnt=%~2" call :list...
http://rosettacode.org/wiki/Haversine_formula
Haversine formula
This page uses content from Wikipedia. The original article was at Haversine formula. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) The haversine formula is an equation important in navigation, g...
#Forth
Forth
: s>f s>d d>f ; : deg>rad 174532925199433e-16 f* ; : difference f- deg>rad 2 s>f f/ fsin fdup f* ;   : haversine ( lat1 lon1 lat2 lon2 -- haversine) frot difference ( lat1 lat2 dLon^2) frot frot fover fover ( dLon^2 lat1 lat2 lat1 lat2) fswap differen...
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#PicoLisp
PicoLisp
(prin "Goodbye, World!")
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#Pict
Pict
(pr "Hello World!");
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#Pike
Pike
write("Goodbye, World!");
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#Pixilang
Pixilang
fputs("Goodbye, World!")
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#ferite
ferite
uses "console"; Console.println( "Goodby, World!" );
http://rosettacode.org/wiki/Hash_from_two_arrays
Hash from two arrays
Task Using two Arrays of equal length, create a Hash object where the elements from one array (the keys) are linked to the elements of the other (the values) Related task   Associative arrays/Creation
#Picat
Picat
go => A = [a,b,c,d,e], B = [1,2,3,4,5], Map = new_map([K=V : {K,V} in zip(A,B)]), println(Map).
http://rosettacode.org/wiki/Hash_from_two_arrays
Hash from two arrays
Task Using two Arrays of equal length, create a Hash object where the elements from one array (the keys) are linked to the elements of the other (the values) Related task   Associative arrays/Creation
#PicoLisp
PicoLisp
(let (Keys '(one two three) Values (1 2 3)) (mapc println (mapcar cons Keys Values) ) )
http://rosettacode.org/wiki/Harshad_or_Niven_series
Harshad or Niven series
The Harshad or Niven numbers are positive integers ≥ 1 that are divisible by the sum of their digits. For example,   42   is a Harshad number as   42   is divisible by   (4 + 2)   without remainder. Assume that the series is defined as the numbers in increasing order. Task The task is to create a function/method/...
#IS-BASIC
IS-BASIC
100 PROGRAM "Harshad.bas" 110 LET I=1:LET CNT=0 120 PRINT "First 20 Harshad numbers are:" 130 DO 140 IF HARSHAD(I) THEN PRINT I;:LET CNT=CNT+1 150 LET I=I+1 160 LOOP UNTIL CNT=20 170 PRINT :PRINT :PRINT "First Harshad number larger than 1000 is";:LET I=1001 180 DO 190 IF HARSHAD(I) THEN PRINT I:EXIT DO 200 LET ...
http://rosettacode.org/wiki/Hello_world/Graphical
Hello world/Graphical
Task Display the string       Goodbye, World!       on a GUI object   (alert box, plain window, text area, etc.). Related task   Hello world/Text
#EasyLang
EasyLang
move 10 20 text "Goodbye, World!"
http://rosettacode.org/wiki/GUI_component_interaction
GUI component interaction
Almost every application needs to communicate with the user in some way. Therefore, a substantial part of the code deals with the interaction of program logic with GUI components. Typically, the following is needed: put values into input fields under program control read and check input from the user pop up dial...
#C
C
file main.c
http://rosettacode.org/wiki/GUI_component_interaction
GUI component interaction
Almost every application needs to communicate with the user in some way. Therefore, a substantial part of the code deals with the interaction of program logic with GUI components. Typically, the following is needed: put values into input fields under program control read and check input from the user pop up dial...
#C.2B.2B
C++
file interaction.h
http://rosettacode.org/wiki/GUI_enabling/disabling_of_controls
GUI enabling/disabling of controls
In addition to fundamental GUI component interaction, an application should dynamically enable and disable GUI components, to give some guidance to the user, and prohibit (inter)actions which are inappropriate in the current state of the application. Task Similar to the task GUI component interaction, write a progr...
#Liberty_BASIC
Liberty BASIC
nomainwin textbox #demo.val, 20, 50, 90, 24 button #demo.dec, "Decrement", [btnDecrement], UL, 20, 90, 90, 24 button #demo.inc, "Increment", [btnIncrement], UL, 20, 120, 90, 24 statictext #demo.txt, "Positive or negative whole numbers only.", 20, 170, 240, 24 open "Rosetta Task: GUI enabling/disabli...
http://rosettacode.org/wiki/Guess_the_number/With_feedback_(player)
Guess the number/With feedback (player)
Task Write a player for the game that follows the following rules: The scorer will choose a number between set limits. The computer player will print a guess of the target number. The computer asks for a score of whether its guess is higher than, lower than, or equal to the target. The computer guesses, and the score...
#C.2B.2B
C++
#include <iostream> #include <algorithm> #include <string> #include <iterator>   struct GuessNumberIterator : std::iterator<std::random_access_iterator_tag, int> { int i; GuessNumberIterator() { } GuessNumberIterator(int _i) : i(_i) { } GuessNumberIterator& operator++() { ++i; return *this; } GuessNumberItera...
http://rosettacode.org/wiki/Happy_numbers
Happy numbers
From Wikipedia, the free encyclopedia: A happy number is defined by the following process: Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals   1   (where it will stay),   or it loops endlessly in a cycle which does not inclu...
#BBC_BASIC
BBC BASIC
number% = 0 total% = 0 REPEAT number% += 1 IF FNhappy(number%) THEN PRINT number% " is a happy number" total% += 1 ENDIF UNTIL total% = 8 END   DEF FNhappy(num%) LOCAL digit&() DIM digit&(10) REPEAT digit&() = 0 ...
http://rosettacode.org/wiki/Haversine_formula
Haversine formula
This page uses content from Wikipedia. The original article was at Haversine formula. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) The haversine formula is an equation important in navigation, g...
#Fortran
Fortran
  program example implicit none real :: d   d = haversine(36.12,-86.67,33.94,-118.40) ! BNA to LAX print '(A,F9.4,A)', 'distance: ',d,' km' ! distance: 2887.2600 km   contains   function to_radian(degree) result(rad) ! degrees to radians real,intent(in) :: degree real, parameter :: d...
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#PL.2FI
PL/I
  put ('Goodbye, World!');  
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#Plain_English
Plain English
To run: Start up. Write "Goodbye, world!" on the console without advancing. Wait for the escape key. Shut down.
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#PowerShell
PowerShell
Write-Host -NoNewLine "Goodbye, " Write-Host -NoNewLine "World!"
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#Processing
Processing
  print("Goodbye, World!"); /* No automatic newline */  
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#Fermat
Fermat
!!'Hello, World!';
http://rosettacode.org/wiki/Hash_from_two_arrays
Hash from two arrays
Task Using two Arrays of equal length, create a Hash object where the elements from one array (the keys) are linked to the elements of the other (the values) Related task   Associative arrays/Creation
#Pike
Pike
  array indices = ({ "a", "b", 42 }); array values = ({ Image.Color(0,0,0), "hello", "world" }); mapping m = mkmapping( indices, values ); write("%O\n", m);  
http://rosettacode.org/wiki/Hash_from_two_arrays
Hash from two arrays
Task Using two Arrays of equal length, create a Hash object where the elements from one array (the keys) are linked to the elements of the other (the values) Related task   Associative arrays/Creation
#Pop11
Pop11
vars keys = { 1 a b c}; vars vals = { 2 3 valb valc}; vars i; ;;; Create hash table vars ht = newmapping([], 500, 0, true); ;;; Loop over input arrays (vectors) for i from 1 to length(keys) do vals(i) -> ht(keys(i)); endfor;
http://rosettacode.org/wiki/Harshad_or_Niven_series
Harshad or Niven series
The Harshad or Niven numbers are positive integers ≥ 1 that are divisible by the sum of their digits. For example,   42   is a Harshad number as   42   is divisible by   (4 + 2)   without remainder. Assume that the series is defined as the numbers in increasing order. Task The task is to create a function/method/...
#J
J
Until =: 2 : 'u^:(-.@:v)^:_' isHarshad =: 0 = ] |~ [: +/ #.inv NB. BASE isHarshad N assert 1 0 -: 10 isHarshad&> 42 38 nextHarshad =: (>: Until (10&isHarshad))@:>: assert 45 -: nextHarshad 42 assert 3 4 5 -: nextHarshad&> 2 3 4 assert 1 2 3 4 5 6 7 8 9 10 12 18 20 21 24 27 30 36 40 42 -: (, nextHarshad@:{:)Until (20 =...
http://rosettacode.org/wiki/Hello_world/Graphical
Hello world/Graphical
Task Display the string       Goodbye, World!       on a GUI object   (alert box, plain window, text area, etc.). Related task   Hello world/Text
#eC
eC
import "ecere" MessageBox goodBye { contents = "Goodbye, World!" };
http://rosettacode.org/wiki/GUI_component_interaction
GUI component interaction
Almost every application needs to communicate with the user in some way. Therefore, a substantial part of the code deals with the interaction of program logic with GUI components. Typically, the following is needed: put values into input fields under program control read and check input from the user pop up dial...
#C_sharp
C_sharp
using System; using System.ComponentModel; using System.Windows.Forms;   class RosettaInteractionForm : Form { // Model used for DataBinding. // Notifies bound controls about Value changes. class NumberModel: INotifyPropertyChanged {   Random rnd = new Random();   // initialize ev...
http://rosettacode.org/wiki/GUI_enabling/disabling_of_controls
GUI enabling/disabling of controls
In addition to fundamental GUI component interaction, an application should dynamically enable and disable GUI components, to give some guidance to the user, and prohibit (inter)actions which are inappropriate in the current state of the application. Task Similar to the task GUI component interaction, write a progr...
#LiveCode
LiveCode
command enableButtons v switch case v <= 0 put 0 into fld "Field1" set the enabled of btn "Button1" to true set the enabled of btn "Button2" to false break case v >= 10 put 10 into fld "Field1" set the enabled of btn...
http://rosettacode.org/wiki/Guess_the_number/With_feedback
Guess the number/With feedback
Task Write a game (computer program) that follows the following rules: The computer chooses a number between given set limits. The player is asked for repeated guesses until the the target number is guessed correctly At each guess, the computer responds with whether the guess is: higher than the target, equal to...
#11l
11l
V (target_min, target_max) = (1, 100)   print("Guess my target number that is between #. and #. (inclusive).\n".format(target_min, target_max)) V target = random:(target_min..target_max) V (answer, i) = (target_min - 1, 0) L answer != target i++ V txt = input(‘Your guess(#.): ’.format(i)) X.try answer = ...
http://rosettacode.org/wiki/Greyscale_bars/Display
Greyscale bars/Display
The task is to display a series of vertical greyscale bars (contrast bars) with a sufficient number of bars to span the entire width of the display. For the top quarter of the display, the left hand bar should be black, and we then incrementally step through six shades of grey until we have a white bar on the right ha...
#ActionScript
ActionScript
package { import flash.display.Sprite;   [SWF(width="640", height="480")] public class GreyscaleBars extends Sprite {   public function GreyscaleBars() { _drawRow(8, 0); _drawRow(16, stage.stageHeight/4, true); _drawRow(32, stage.stageHeight/2); _drawRow(64, stage.stageHeight/4 * 3, true); }   p...
http://rosettacode.org/wiki/Guess_the_number/With_feedback_(player)
Guess the number/With feedback (player)
Task Write a player for the game that follows the following rules: The scorer will choose a number between set limits. The computer player will print a guess of the target number. The computer asks for a score of whether its guess is higher than, lower than, or equal to the target. The computer guesses, and the score...
#Ceylon
Ceylon
shared void run() { while(true) { variable value low = 1; variable value high = 10; variable value attempts = 1; print("Please choose a number between ``low`` and ``high``. Press enter when ready."); process.readLine(); while(true) { if(low ...
http://rosettacode.org/wiki/Guess_the_number/With_feedback_(player)
Guess the number/With feedback (player)
Task Write a player for the game that follows the following rules: The scorer will choose a number between set limits. The computer player will print a guess of the target number. The computer asks for a score of whether its guess is higher than, lower than, or equal to the target. The computer guesses, and the score...
#Clojure
Clojure
(require '[clojure.string :as str])   (defn guess-game [low high] (printf "Think of a number between %s and %s.\n (use (h)igh (l)ow (c)orrect)\n" low high) (loop [guess (/ (inc (- high low)) 2) [step & more] (next (iterate #(/ % 2) guess))] (printf "I guess %s\n=> " (Math/round (float guess))) (flu...
http://rosettacode.org/wiki/Happy_numbers
Happy numbers
From Wikipedia, the free encyclopedia: A happy number is defined by the following process: Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals   1   (where it will stay),   or it loops endlessly in a cycle which does not inclu...
#BCPL
BCPL
get "libhdr"   let sumdigitsq(n) = n=0 -> 0, (n rem 10)*(n rem 10)+sumdigitsq(n/10)   let happy(n) = valof $( let seen = vec 255 for i = 0 to 255 do i!seen := false $( n!seen := true n := sumdigitsq(n) $) repeatuntil n!seen resultis 1!seen $)   let start() be $( let n, i = 0, 0 while...
http://rosettacode.org/wiki/Haversine_formula
Haversine formula
This page uses content from Wikipedia. The original article was at Haversine formula. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) The haversine formula is an equation important in navigation, g...
#Free_Pascal
Free Pascal
program HaversineDemo; uses Math;   function HaversineDistance(const lat1, lon1, lat2, lon2:double):double;inline; const rads = pi / 180; dia = 2 * 6372.8; begin HaversineDistance := dia * arcsin(sqrt(sqr(cos(rads * (lon1 - lon2)) * cos(rads * lat1) - cos(rads * lat2)) + sqr(sin(rads *...
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#PureBasic
PureBasic
OpenConsole() Print("Goodbye, World!") Input() ;wait for enter key to be pressed
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#Python
Python
import sys sys.stdout.write("Goodbye, World!")
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#Quackery
Quackery
say "Goodbye, world!"
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#R
R
cat("Goodbye, world!")
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#Fexl
Fexl
say "Hello world!"
http://rosettacode.org/wiki/Hash_from_two_arrays
Hash from two arrays
Task Using two Arrays of equal length, create a Hash object where the elements from one array (the keys) are linked to the elements of the other (the values) Related task   Associative arrays/Creation
#PostScript
PostScript
  % push our arrays [/a /b /c /d /e] [1 2 3 4 5] % create a dict with it {aload pop} dip let currentdict end % show that we have created the hash {= =} forall  
http://rosettacode.org/wiki/Hash_from_two_arrays
Hash from two arrays
Task Using two Arrays of equal length, create a Hash object where the elements from one array (the keys) are linked to the elements of the other (the values) Related task   Associative arrays/Creation
#PowerShell
PowerShell
function create_hash ([array] $keys, [array] $values) { $h = @{} if ($keys.Length -ne $values.Length) { Write-Error -Message "Array lengths do not match" ` -Category InvalidData ` -TargetObject $values } else { for ($i = 0; $i -lt $keys.Length; $i++) {...
http://rosettacode.org/wiki/Harshad_or_Niven_series
Harshad or Niven series
The Harshad or Niven numbers are positive integers ≥ 1 that are divisible by the sum of their digits. For example,   42   is a Harshad number as   42   is divisible by   (4 + 2)   without remainder. Assume that the series is defined as the numbers in increasing order. Task The task is to create a function/method/...
#Java
Java
public class Harshad{ private static long sumDigits(long n){ long sum = 0; for(char digit:Long.toString(n).toCharArray()){ sum += Character.digit(digit, 10); } return sum; } public static void main(String[] args){ for(int count = 0, i = 1; count < 20;i++){...
http://rosettacode.org/wiki/Hello_world/Graphical
Hello world/Graphical
Task Display the string       Goodbye, World!       on a GUI object   (alert box, plain window, text area, etc.). Related task   Hello world/Text
#EchoLisp
EchoLisp
  (alert "Goodbye, World!")  
http://rosettacode.org/wiki/Hello_world/Graphical
Hello world/Graphical
Task Display the string       Goodbye, World!       on a GUI object   (alert box, plain window, text area, etc.). Related task   Hello world/Text
#EGL
EGL
  import org.eclipse.edt.rui.widgets.*; import dojo.widgets.*;   handler HelloWorld type RUIhandler{initialUI =[ui]}   ui Box {columns=1, children=[nameField, helloLabel, goButton]};   nameField DojoTextField {placeHolder = "What's your name?", text = "World"}; helloLabel TextLabel {}; goButton DojoButt...
http://rosettacode.org/wiki/GUI_component_interaction
GUI component interaction
Almost every application needs to communicate with the user in some way. Therefore, a substantial part of the code deals with the interaction of program logic with GUI components. Typically, the following is needed: put values into input fields under program control read and check input from the user pop up dial...
#Common_Lisp
Common Lisp
  ;; Using the LTK library...   (defun gui-test () "the main window for the input test" (ltk:with-ltk () (ltk:wm-title ltk:*tk* "GUI Test") (ltk:bind ltk:*tk* "<Alt-q>" (lambda (evt) (declare (ignore evt)) (setf ltk:*exit-mainloop* t))) (let* (;; Initializing random generator (*random-...
http://rosettacode.org/wiki/GUI_enabling/disabling_of_controls
GUI enabling/disabling of controls
In addition to fundamental GUI component interaction, an application should dynamically enable and disable GUI components, to give some guidance to the user, and prohibit (inter)actions which are inappropriate in the current state of the application. Task Similar to the task GUI component interaction, write a progr...
#M2000_Interpreter
M2000 Interpreter
  \\ this is global, but call as local in events, which means with local visibility for identifiers \\ so thispos and this$ has to exist in caller 's context   Function Global Local1(new Feed$) { \\ this function can be used from other Integer \\ this$ and thispos, exist just before the call of...
http://rosettacode.org/wiki/Guess_the_number/With_feedback
Guess the number/With feedback
Task Write a game (computer program) that follows the following rules: The computer chooses a number between given set limits. The player is asked for repeated guesses until the the target number is guessed correctly At each guess, the computer responds with whether the guess is: higher than the target, equal to...
#Action.21
Action!
PROC Main() BYTE x,n,min=[1],max=[100]   PrintF("Try to guess a number %B-%B: ",min,max) x=Rand(max-min+1)+min DO n=InputB() IF n<min OR n>max THEN Print("The input is incorrect. Try again: ") ELSEIF n<x THEN Print("My number is higher. Try again: ") ELSEIF n>x THEN Print("My n...
http://rosettacode.org/wiki/Greyscale_bars/Display
Greyscale bars/Display
The task is to display a series of vertical greyscale bars (contrast bars) with a sufficient number of bars to span the entire width of the display. For the top quarter of the display, the left hand bar should be black, and we then incrementally step through six shades of grey until we have a white bar on the right ha...
#Ada
Ada
with Gtk.Window; use Gtk.Window; with Gtk.Enums; with Gtk.Handlers; with Gtk.Main; with Gdk; with Gdk.Event; with Glib; use Glib; with Cairo; use Cairo; with Gdk.Cairo; pragma Elaborate_All (Gtk.Handlers);   procedure Greyscale is   Win  : Gtk_Window; Width  : constant := 640; Height : const...
http://rosettacode.org/wiki/Guess_the_number/With_feedback_(player)
Guess the number/With feedback (player)
Task Write a player for the game that follows the following rules: The scorer will choose a number between set limits. The computer player will print a guess of the target number. The computer asks for a score of whether its guess is higher than, lower than, or equal to the target. The computer guesses, and the score...
#Common_Lisp
Common Lisp
  (defun guess-the-number (&optional (max 1000) (min 0)) (flet ((get-feedback (guess) (loop initially (format t "I choose ~a.~%" guess) for answer = (read) if (member answer '(greater lower correct)) return answer else do (write-line "An...
http://rosettacode.org/wiki/Happy_numbers
Happy numbers
From Wikipedia, the free encyclopedia: A happy number is defined by the following process: Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals   1   (where it will stay),   or it loops endlessly in a cycle which does not inclu...
#Bori
Bori
bool isHappy (int n) { ints cache;   while (n != 1) { int sum = 0;   if (cache.contains(n)) return false;   cache.add(n); while (n != 0) { int digit = n % 10; sum += (digit * digit); n = (int)(n / 10); } n = sum; } return true;...
http://rosettacode.org/wiki/Haversine_formula
Haversine formula
This page uses content from Wikipedia. The original article was at Haversine formula. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) The haversine formula is an equation important in navigation, g...
#FreeBASIC
FreeBASIC
' version 09-10-2016 ' compile with: fbc -s console   ' Nashville International Airport (BNA) in Nashville, TN, USA, ' N 36°07.2', W 86°40.2' (36.12, -86.67) ' Los Angeles International Airport (LAX) in Los Angeles, CA, USA, ' N 33°56.4', W 118°24.0' (33.94, -118.40). ' 6372.8 km is an approximation of the radius o...
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#Ra
Ra
  class HelloWorld **Prints "Goodbye, World!" without a new line**   on start   print "Goodbye, World!" without new line  
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#Racket
Racket
#lang racket (display "Goodbye, World!")
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#Raku
Raku
print "Goodbye, World!"; printf "%s", "Goodbye, World!";
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#RASEL
RASEL
"!dlroW ,olleH">:?@,Gj
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#Fhidwfe
Fhidwfe
puts$ "Hello, world!\n"
http://rosettacode.org/wiki/Hash_from_two_arrays
Hash from two arrays
Task Using two Arrays of equal length, create a Hash object where the elements from one array (the keys) are linked to the elements of the other (the values) Related task   Associative arrays/Creation
#Prolog
Prolog
% this one with side effect hash table creation   :-dynamic hash/2.   make_hash([],[]). make_hash([H|Q],[H1|Q1]):- assert(hash(H,H1)), make_hash(Q,Q1).   :-make_hash([un,deux,trois],[[a,b,c],[d,e,f],[g,h,i]])     % this one without side effects   make_hash_pure([],[],[]). make_hash_pure([H|Q],[H1|Q1],[hash(H,H1)|R])...
http://rosettacode.org/wiki/Harshad_or_Niven_series
Harshad or Niven series
The Harshad or Niven numbers are positive integers ≥ 1 that are divisible by the sum of their digits. For example,   42   is a Harshad number as   42   is divisible by   (4 + 2)   without remainder. Assume that the series is defined as the numbers in increasing order. Task The task is to create a function/method/...
#JavaScript
JavaScript
function isHarshad(n) { var s = 0; var n_str = new String(n); for (var i = 0; i < n_str.length; ++i) { s += parseInt(n_str.charAt(i)); } return n % s === 0; }   var count = 0; var harshads = [];   for (var n = 1; count < 20; ++n) { if (isHarshad(n)) { count++; harshads.pu...
http://rosettacode.org/wiki/Hello_world/Graphical
Hello world/Graphical
Task Display the string       Goodbye, World!       on a GUI object   (alert box, plain window, text area, etc.). Related task   Hello world/Text
#Elena
Elena
import forms;   public class MainWindow : SDIDialog { Label goodByeWorldLabel; Button closeButton;   constructor new() <= new() { self.Caption := "ELENA";   goodByeWorldLabel := Label.new(); closeButton  := Button.new();   self .appendControl(goodB...
http://rosettacode.org/wiki/Hello_world/Graphical
Hello world/Graphical
Task Display the string       Goodbye, World!       on a GUI object   (alert box, plain window, text area, etc.). Related task   Hello world/Text
#Euphoria
Euphoria
include msgbox.e   integer response response = message_box("Goodbye, World!","Bye",MB_OK)
http://rosettacode.org/wiki/GUI_component_interaction
GUI component interaction
Almost every application needs to communicate with the user in some way. Therefore, a substantial part of the code deals with the interaction of program logic with GUI components. Typically, the following is needed: put values into input fields under program control read and check input from the user pop up dial...
#Delphi
Delphi
FILE: Unit1.pas
http://rosettacode.org/wiki/GUI_component_interaction
GUI component interaction
Almost every application needs to communicate with the user in some way. Therefore, a substantial part of the code deals with the interaction of program logic with GUI components. Typically, the following is needed: put values into input fields under program control read and check input from the user pop up dial...
#Echolisp
Echolisp
  (require 'interface)   ;; helper new button with text (define (ui-add-button text) (define b (ui-create-element "button" '((type "button")))) (ui-set-html b text) (ui-add b))     (define (panel ) (ui-clear) (info-text "My rosetta application" "blue")   ;; input field (checked for numeric) (def...
http://rosettacode.org/wiki/GUI_enabling/disabling_of_controls
GUI enabling/disabling of controls
In addition to fundamental GUI component interaction, an application should dynamically enable and disable GUI components, to give some guidance to the user, and prohibit (inter)actions which are inappropriate in the current state of the application. Task Similar to the task GUI component interaction, write a progr...
#Maple
Maple
  Increase();  
http://rosettacode.org/wiki/Guess_the_number/With_feedback
Guess the number/With feedback
Task Write a game (computer program) that follows the following rules: The computer chooses a number between given set limits. The player is asked for repeated guesses until the the target number is guessed correctly At each guess, the computer responds with whether the guess is: higher than the target, equal to...
#Ada
Ada
with Ada.Numerics.Discrete_Random; with Ada.Text_IO; procedure Guess_Number_Feedback is function Get_Int (Prompt : in String) return Integer is begin loop Ada.Text_IO.Put (Prompt); declare Response : constant String := Ada.Text_IO.Get_Line; begin if Respons...
http://rosettacode.org/wiki/Greyscale_bars/Display
Greyscale bars/Display
The task is to display a series of vertical greyscale bars (contrast bars) with a sufficient number of bars to span the entire width of the display. For the top quarter of the display, the left hand bar should be black, and we then incrementally step through six shades of grey until we have a white bar on the right ha...
#Amazing_Hopper
Amazing Hopper
  #include <flow.h> #include <flow-term.h>   #define SPACE(_T_,_N_) REPLICATE( " ", {_T_}DIV-INTO(_N_) )   DEF-MAIN(argv,argc) CLR-SCR GOSUB( Print Grey Scale ) END   RUTINES   DEF-FUN( Print Grey Scale ) SET( nrcolors, 8 ) SET( direction, 1 ) MSET( quarter, color ) LOCATE( 0, 0 ) FOR( LT?( quarter, ...
http://rosettacode.org/wiki/Greyscale_bars/Display
Greyscale bars/Display
The task is to display a series of vertical greyscale bars (contrast bars) with a sufficient number of bars to span the entire width of the display. For the top quarter of the display, the left hand bar should be black, and we then incrementally step through six shades of grey until we have a white bar on the right ha...
#ANSI_Standard_BASIC
ANSI Standard BASIC
100 SET WINDOW 0,1279,0,1023 110 REM (0,0) is the bottom left of the display 120 SET AREA COLOR 1 ! Select color one for drawing 130 FOR row=1 TO 4 140 LET n=IP(2^(row+2)) 150 LET w=IP(1280/n) 160 LET py=IP(256*(4-row)) 170 FOR b=0 TO n-1 180 LET g=b/(n-1) 190 IF n=16 OR n=64 THEN LET g=1-g 200 ...
http://rosettacode.org/wiki/Guess_the_number/With_feedback_(player)
Guess the number/With feedback (player)
Task Write a player for the game that follows the following rules: The scorer will choose a number between set limits. The computer player will print a guess of the target number. The computer asks for a score of whether its guess is higher than, lower than, or equal to the target. The computer guesses, and the score...
#D
D
import std.stdio, std.string;   void main() { immutable mnOrig = 1, mxOrig = 10; int mn = mnOrig, mx = mxOrig;   writefln( "Think of a number between %d and %d and wait for me to guess it. On every guess of mine you should state whether the guess was too high, too low, or equal to your number by...
http://rosettacode.org/wiki/Happy_numbers
Happy numbers
From Wikipedia, the free encyclopedia: A happy number is defined by the following process: Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals   1   (where it will stay),   or it loops endlessly in a cycle which does not inclu...
#BQN
BQN
SumSqDgt ← +´2⋆˜ •Fmt-'0'˙ Happy ← ⟨⟩{𝕨((⊑∊˜ )◶⟨∾𝕊(SumSqDgt⊢),1=⊢⟩)𝕩}⊢ 8↑Happy¨⊸/↕50
http://rosettacode.org/wiki/Haversine_formula
Haversine formula
This page uses content from Wikipedia. The original article was at Haversine formula. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) The haversine formula is an equation important in navigation, g...
#Frink
Frink
haversine[theta] := (1-cos[theta])/2   dist[lat1, long1, lat2, long2] := 2 earthradius arcsin[sqrt[haversine[lat2-lat1] + cos[lat1] cos[lat2] haversine[long2-long1]]]   d = dist[36.12 deg, -86.67 deg, 33.94 deg, -118.40 deg] println[d-> "km"]
http://rosettacode.org/wiki/Haversine_formula
Haversine formula
This page uses content from Wikipedia. The original article was at Haversine formula. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) The haversine formula is an equation important in navigation, g...
#FunL
FunL
import math.*   def haversin( theta ) = (1 - cos( theta ))/2   def radians( deg ) = deg Pi/180   def haversine( (lat1, lon1), (lat2, lon2) ) = R = 6372.8 h = haversin( radians(lat2 - lat1) ) + cos( radians(lat1) ) cos( radians(lat2) ) haversin( radians(lon2 - lon1) ) 2R asin( sqrt(h) )   println( haversine((36.12...
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#REBOL
REBOL
prin "Goodbye, World!"
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#Red
Red
prin "Goodbye, World!"
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#Retro
Retro
'Goodbye,_World! s:put
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#REXX
REXX
/*REXX pgm displays a "Goodbye, World!" without a trailing newline. */   call charout ,'Goodbye, World!'
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#Fish
Fish
!v"Hello world!"r! >l?!;o
http://rosettacode.org/wiki/Hash_from_two_arrays
Hash from two arrays
Task Using two Arrays of equal length, create a Hash object where the elements from one array (the keys) are linked to the elements of the other (the values) Related task   Associative arrays/Creation
#PureBasic
PureBasic
Dim keys.s(3) Dim vals.s(3) NewMap Hash.s()   keys(0)="a" : keys(1)="b" : keys(2)="c" : keys(3)="d" vals(0)="1" : vals(1)="2" : vals(2)="3" : vals(3)="4" For n = 0 To 3 Hash(keys(n))= vals(n) Next ForEach Hash() Debug Hash() Next
http://rosettacode.org/wiki/Hash_from_two_arrays
Hash from two arrays
Task Using two Arrays of equal length, create a Hash object where the elements from one array (the keys) are linked to the elements of the other (the values) Related task   Associative arrays/Creation
#Python
Python
keys = ['a', 'b', 'c'] values = [1, 2, 3] hash = {key: value for key, value in zip(keys, values)}
http://rosettacode.org/wiki/Harshad_or_Niven_series
Harshad or Niven series
The Harshad or Niven numbers are positive integers ≥ 1 that are divisible by the sum of their digits. For example,   42   is a Harshad number as   42   is divisible by   (4 + 2)   without remainder. Assume that the series is defined as the numbers in increasing order. Task The task is to create a function/method/...
#jq
jq
def is_harshad: def digits: tostring | [explode[] | ([.]| implode) | tonumber]; if . >= 1 then (. % (digits|add)) == 0 else false end ;   # produce a stream of n Harshad numbers def harshads(n): # [candidate, count] def _harshads: if .[0]|is_harshad then .[0], ([.[0]+1, .[1]-1]| _harshads) elif .[1] > 0...
http://rosettacode.org/wiki/Hello_world/Graphical
Hello world/Graphical
Task Display the string       Goodbye, World!       on a GUI object   (alert box, plain window, text area, etc.). Related task   Hello world/Text
#F.23
F#
#light open System open System.Windows.Forms [<EntryPoint>] let main _ = MessageBox.Show("Hello World!") |> ignore 0
http://rosettacode.org/wiki/Hello_world/Graphical
Hello world/Graphical
Task Display the string       Goodbye, World!       on a GUI object   (alert box, plain window, text area, etc.). Related task   Hello world/Text
#Factor
Factor
USING: ui ui.gadgets.labels ; [ "Goodbye World" <label> "Rosetta Window" open-window ] with-ui
http://rosettacode.org/wiki/GUI_component_interaction
GUI component interaction
Almost every application needs to communicate with the user in some way. Therefore, a substantial part of the code deals with the interaction of program logic with GUI components. Typically, the following is needed: put values into input fields under program control read and check input from the user pop up dial...
#Elena
Elena
import forms; import extensions;   public class MainWindow : SDIDialog { Button btmIncrement; Button btmRandom; Edit txtNumber;   constructor new() <= new() { btmIncrement := Button.new(); btmRandom  := Button.new(); txtNumber  := Edit.new();   self ...
http://rosettacode.org/wiki/GUI_component_interaction
GUI component interaction
Almost every application needs to communicate with the user in some way. Therefore, a substantial part of the code deals with the interaction of program logic with GUI components. Typically, the following is needed: put values into input fields under program control read and check input from the user pop up dial...
#Euphoria
Euphoria
  include GtkEngine.e -- see OpenEuphoria.org   constant -- interface win = create(GtkWindow,"title=GUI Component Interaction;size=200x100;border=10;$destroy=Quit"), pan = create(GtkBox,"orientation=vertical;spacing=10"), inp = create(GtkEntry,"name=Input;text=0;$activate=Validate"), box = create(GtkBut...
http://rosettacode.org/wiki/Guess_the_number
Guess the number
Task Write a program where the program chooses a number between   1   and   10. A player is then prompted to enter a guess.   If the player guesses wrong,   then the prompt appears again until the guess is correct. When the player has made a successful guess the computer will issue a   "Well guessed!"   message,   a...
#11l
11l
V t = random:(1..10) V g = Int(input(‘Guess a number that's between 1 and 10: ’)) L t != g g = Int(input(‘Guess again! ’)) print(‘That's right!’)
http://rosettacode.org/wiki/GUI_enabling/disabling_of_controls
GUI enabling/disabling of controls
In addition to fundamental GUI component interaction, an application should dynamically enable and disable GUI components, to give some guidance to the user, and prohibit (inter)actions which are inappropriate in the current state of the application. Task Similar to the task GUI component interaction, write a progr...
#Mathematica.2FWolfram_Language
Mathematica/Wolfram Language
Manipulate[Null, {{value, 0}, InputField[Dynamic[value], Number, Enabled -> Dynamic[value == 0]] &}, Row@{Button["increment", value++, Enabled -> Dynamic[value < 10]], Button["decrement", value--, Enabled -> Dynamic[value > 0]]}]
http://rosettacode.org/wiki/GUI_enabling/disabling_of_controls
GUI enabling/disabling of controls
In addition to fundamental GUI component interaction, an application should dynamically enable and disable GUI components, to give some guidance to the user, and prohibit (inter)actions which are inappropriate in the current state of the application. Task Similar to the task GUI component interaction, write a progr...
#NewLISP
NewLISP
; file: gui-enable.lsp ; url: http://rosettacode.org/wiki/GUI_enabling/disabling_of_controls ; author: oofoe 2012-02-02   ; Load library and initialize GUI server: (load (append (env "NEWLISPDIR") "/guiserver.lsp")) (gs:init)   ; The "interlock" function maintains GUI consistency by disabling all ; controls, then ...
http://rosettacode.org/wiki/Guess_the_number/With_feedback
Guess the number/With feedback
Task Write a game (computer program) that follows the following rules: The computer chooses a number between given set limits. The player is asked for repeated guesses until the the target number is guessed correctly At each guess, the computer responds with whether the guess is: higher than the target, equal to...
#ALGOL_68
ALGOL 68
# simple guess-the-number game #   main:(   BOOL valid input := TRUE;   # register an error handler so we can detect and recover from # # invalid input # on value error( stand in , ( REF FILE f )BOOL: BEGIN valid input := FALSE; ...
http://rosettacode.org/wiki/Greyscale_bars/Display
Greyscale bars/Display
The task is to display a series of vertical greyscale bars (contrast bars) with a sufficient number of bars to span the entire width of the display. For the top quarter of the display, the left hand bar should be black, and we then incrementally step through six shades of grey until we have a white bar on the right ha...
#AutoHotkey
AutoHotkey
h := A_ScreenHeight w := A_ScreenWidth pToken := gdip_Startup() hdc := CreateCompatibleDC() hbm := CreateDIBSection(w, h) obm := SelectObject(hdc, hbm) G := Gdip_GraphicsFromHDC(hdc)   OnExit, Exit   Gui +E0x80000 +LastFound +OwnDialogs +Owner +AlwaysOnTop hwnd := WinExist() Gui Show, NA   columnHeight := h/4   Loop 4 ...
http://rosettacode.org/wiki/Guess_the_number/With_feedback_(player)
Guess the number/With feedback (player)
Task Write a player for the game that follows the following rules: The scorer will choose a number between set limits. The computer player will print a guess of the target number. The computer asks for a score of whether its guess is higher than, lower than, or equal to the target. The computer guesses, and the score...
#Delphi
Delphi
  program Guess_the_number;   {$APPTYPE CONSOLE}   uses System.SysUtils, system.console;   type TCharSet = set of char;   var PlayerNumber, CPUNumber: word; CPULow: word = 0; CPUHi: word = 1000; PlayerLow: word = 0; PlayerHi: word = 1000; CPUWin, PlayerWin: boolean; CPUGuessList: string = 'Previus g...
http://rosettacode.org/wiki/Happy_numbers
Happy numbers
From Wikipedia, the free encyclopedia: A happy number is defined by the following process: Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals   1   (where it will stay),   or it loops endlessly in a cycle which does not inclu...
#Brat
Brat
include :set   happiness = set.new 1 sadness = set.new   sum_of_squares_of_digits = { num | num.to_s.dice.reduce 0 { sum, n | sum = sum + n.to_i ^ 2 } }   happy? = { n, seen = set.new | when {true? happiness.include? n } { happiness.merge seen << n; true } { true? sadness.include? n } { sadness.merge seen; fals...
http://rosettacode.org/wiki/Haversine_formula
Haversine formula
This page uses content from Wikipedia. The original article was at Haversine formula. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) The haversine formula is an equation important in navigation, g...
#FutureBasic
FutureBasic
window 1   local fn Haversine( lat1 as double, lon1 as double, lat2 as double, lon2 as double, miles as ^double, kilometers as ^double ) double deg2rad, dLat, dLon, a, c, earth_radius_miles, earth_radius_kilometers   earth_radius_miles = 3959.0 // Radius of the Earth in miles earth_radius_kilometers = 6372.8 // R...
http://rosettacode.org/wiki/Haversine_formula
Haversine formula
This page uses content from Wikipedia. The original article was at Haversine formula. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) The haversine formula is an equation important in navigation, g...
#Go
Go
package main   import ( "fmt" "math" )   func haversine(θ float64) float64 { return .5 * (1 - math.Cos(θ)) }   type pos struct { φ float64 // latitude, radians ψ float64 // longitude, radians }   func degPos(lat, lon float64) pos { return pos{lat * math.Pi / 180, lon * math.Pi / 180} }   const r...
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#Ring
Ring
see "Goodbye, World!"
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#Ruby
Ruby
print "Goodbye, World!"
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#Run_BASIC
Run BASIC
print "Goodbye, World!";
http://rosettacode.org/wiki/Hello_world/Newline_omission
Hello world/Newline omission
Some languages automatically insert a newline after outputting a string, unless measures are taken to prevent its output. Task Display the string   Goodbye, World!   without a trailing newline. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Standard error   Hello world/Text
#Rust
Rust
fn main () { print!("Goodbye, World!"); }
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#FOCAL
FOCAL
TYPE "Hello, world" !