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http://rosettacode.org/wiki/Guess_the_number/With_feedback_(player)
Guess the number/With feedback (player)
Task Write a player for the game that follows the following rules: The scorer will choose a number between set limits. The computer player will print a guess of the target number. The computer asks for a score of whether its guess is higher than, lower than, or equal to the target. The computer guesses, and the score...
#J
J
require 'misc' guess=:3 :0 'lo hi'=.y while.lo < hi do. smoutput 'guessing a number between ',(":lo),' and ',":hi guess=.lo+?hi-lo select.{.deb tolower prompt 'is it ',(":guess),'? ' case.'y'do. smoutput 'Win!' return. case.'l'do. lo=.guess+1 case.'h'do. hi=.guess-1 case.'q'do. s...
http://rosettacode.org/wiki/Happy_numbers
Happy numbers
From Wikipedia, the free encyclopedia: A happy number is defined by the following process: Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals   1   (where it will stay),   or it loops endlessly in a cycle which does not inclu...
#Crystal
Crystal
def happy?(n) past = [] of Int32 | Int64 until n == 1 sum = 0; while n > 0; sum += (n % 10) ** 2; n //= 10 end return false if past.includes? (n = sum) past << n end true end   i = count = 0 until count == 8; (puts i; count += 1) if happy?(i += 1) end puts (99999999999900..99999999999999).each { |i|...
http://rosettacode.org/wiki/Haversine_formula
Haversine formula
This page uses content from Wikipedia. The original article was at Haversine formula. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) The haversine formula is an equation important in navigation, g...
#Julia
Julia
haversine(lat1, lon1, lat2, lon2) = 2 * 6372.8 * asin(sqrt(sind((lat2 - lat1) / 2) ^ 2 + cosd(lat1) * cosd(lat2) * sind((lon2 - lon1) / 2) ^ 2))   @show haversine(36.12, -86.67, 33.94, -118.4)
http://rosettacode.org/wiki/Haversine_formula
Haversine formula
This page uses content from Wikipedia. The original article was at Haversine formula. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) The haversine formula is an equation important in navigation, g...
#Kotlin
Kotlin
import java.lang.Math.*   const val R = 6372.8 // in kilometers   fun haversine(lat1: Double, lon1: Double, lat2: Double, lon2: Double): Double { val λ1 = toRadians(lat1) val λ2 = toRadians(lat2) val Δλ = toRadians(lat2 - lat1) val Δφ = toRadians(lon2 - lon1) return 2 * R * asin(sqrt(pow(sin(Δλ / 2)...
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#Furor
Furor
."Hello, World!\n"
http://rosettacode.org/wiki/Hash_from_two_arrays
Hash from two arrays
Task Using two Arrays of equal length, create a Hash object where the elements from one array (the keys) are linked to the elements of the other (the values) Related task   Associative arrays/Creation
#Swift
Swift
let keys = ["a","b","c"] let vals = [1,2,3] var hash = [String: Int]() for (key, val) in zip(keys, vals) { hash[key] = val }
http://rosettacode.org/wiki/Hash_from_two_arrays
Hash from two arrays
Task Using two Arrays of equal length, create a Hash object where the elements from one array (the keys) are linked to the elements of the other (the values) Related task   Associative arrays/Creation
#Tcl
Tcl
set keys [list fred bob joe] set values [list barber plumber tailor] array set arr {} foreach a $keys b $values { set arr($a) $b }   parray arr
http://rosettacode.org/wiki/Harshad_or_Niven_series
Harshad or Niven series
The Harshad or Niven numbers are positive integers ≥ 1 that are divisible by the sum of their digits. For example,   42   is a Harshad number as   42   is divisible by   (4 + 2)   without remainder. Assume that the series is defined as the numbers in increasing order. Task The task is to create a function/method/...
#min
min
(  :n () =list (n 0 >) ( n 10 mod list prepend #list n 10 div @n ) while list ) :digits   (dup digits sum mod 0 ==) :harshad?   ( succ :n (n harshad? not) ( n succ @n ) while n ) :next-harshad   0 (next-harshad print " " print!) 20 times newline 1000 next-harshad print!
http://rosettacode.org/wiki/Hello_world/Graphical
Hello world/Graphical
Task Display the string       Goodbye, World!       on a GUI object   (alert box, plain window, text area, etc.). Related task   Hello world/Text
#GUISS
GUISS
Start,Programs,Accessories,Notepad,Type:Goodbye[comma][space]World[pling]
http://rosettacode.org/wiki/Hello_world/Graphical
Hello world/Graphical
Task Display the string       Goodbye, World!       on a GUI object   (alert box, plain window, text area, etc.). Related task   Hello world/Text
#Harbour
Harbour
PROCEDURE Main() RETURN wapi_MessageBox(,"Goodbye, World!","")  
http://rosettacode.org/wiki/GUI_component_interaction
GUI component interaction
Almost every application needs to communicate with the user in some way. Therefore, a substantial part of the code deals with the interaction of program logic with GUI components. Typically, the following is needed: put values into input fields under program control read and check input from the user pop up dial...
#M2000_Interpreter
M2000 Interpreter
  Module CheckIt { Declare form1 form Declare textbox1 textbox form form1 Declare buttonInc Button form form1 Declare buttonRND Button form form1 Method textbox1, "move", 2000,2000,4000,600 Method buttonInc, "move", 2000,3000,2000,600 Method buttonRND, "move", 4000,3000,2000,60...
http://rosettacode.org/wiki/GUI_component_interaction
GUI component interaction
Almost every application needs to communicate with the user in some way. Therefore, a substantial part of the code deals with the interaction of program logic with GUI components. Typically, the following is needed: put values into input fields under program control read and check input from the user pop up dial...
#Maple
Maple
  Increase();  
http://rosettacode.org/wiki/Grayscale_image
Grayscale image
Many image processing algorithms are defined for grayscale (or else monochromatic) images. Task Extend the data storage type defined on this page to support grayscale images. Define two operations, one to convert a color image to a grayscale image and one for the backward conversion. To get luminance of a color u...
#Action.21
Action!
INCLUDE "H6:RGB2GRAY.ACT" ;from task Grayscale image   PROC PrintB3(BYTE x) IF x<10 THEN Print(" ") ELSEIF x<100 THEN Print(" ") FI PrintB(x) RETURN   PROC PrintRgbImage(RgbImage POINTER img) BYTE x,y RGB c   FOR y=0 TO img.h-1 DO FOR x=0 TO img.w-1 DO GetRgbPixel(img,x,y,c) ...
http://rosettacode.org/wiki/Grayscale_image
Grayscale image
Many image processing algorithms are defined for grayscale (or else monochromatic) images. Task Extend the data storage type defined on this page to support grayscale images. Define two operations, one to convert a color image to a grayscale image and one for the backward conversion. To get luminance of a color u...
#Ada
Ada
type Grayscale_Image is array (Positive range <>, Positive range <>) of Luminance;
http://rosettacode.org/wiki/Grayscale_image
Grayscale image
Many image processing algorithms are defined for grayscale (or else monochromatic) images. Task Extend the data storage type defined on this page to support grayscale images. Define two operations, one to convert a color image to a grayscale image and one for the backward conversion. To get luminance of a color u...
#BASIC256
BASIC256
w = 143 h = 188 name$ = "Mona_Lisa.jpg" graphsize w,h imgload w/2, h/2, name$ fastgraphics   for x = 0 to w-1 for y = 0 to h-1 p = pixel(x,y) b = p % 256 p = p \256 g = p % 256 p = p \ 256 r = p % 256 l = 0.2126*r + 0.7152*g + 0.0722*b color rgb(l,l,l) plot x,y ...
http://rosettacode.org/wiki/Go_Fish
Go Fish
Write a program to let the user play Go Fish against a computer opponent. Use the following rules: Each player is dealt nine cards to start with. On their turn, a player asks their opponent for a given rank (such as threes or kings). A player must already have at least one card of a given rank to ask for more. If t...
#Aime
Aime
  ' Go Fish ~ ¡Pesca!   Const cartas = "A234567890JQK"   Declare Sub Reparto_Cartas Declare Sub Pescar_Carta_Jug Declare Sub Pescar_Carta_CPU Declare Sub Comprobar_Libro_Jug Declare Sub Comprobar_Libro_CPU Declare Sub Comprobar_Fin_Partida Declare Sub Intro   Dim Shared As Integer play(13), compu(13), deck(13), guess(1...
http://rosettacode.org/wiki/Hamming_numbers
Hamming numbers
Hamming numbers are numbers of the form   H = 2i × 3j × 5k where i, j, k ≥ 0 Hamming numbers   are also known as   ugly numbers   and also   5-smooth numbers   (numbers whose prime divisors are less or equal to 5). Task Generate the sequence of Hamming numbers, in increasing order.   In ...
#BASIC256
BASIC256
print "The first 20 Hamming numbers are :" for i = 1 to 20 print Hamming(i);" "; next i   print print "H( 1691) = "; Hamming(1691) end   function min(a, b) if a < b then return a else return b end function   function Hamming(limit) dim h(1000000)   h[0] = 1 x2 = 2 : x3 = 3 : x5 = 5 i = 0 : j =...
http://rosettacode.org/wiki/Guess_the_number
Guess the number
Task Write a program where the program chooses a number between   1   and   10. A player is then prompted to enter a guess.   If the player guesses wrong,   then the prompt appears again until the guess is correct. When the player has made a successful guess the computer will issue a   "Well guessed!"   message,   a...
#Brat
Brat
number = random 10   p "Guess a number between 1 and 10."   until { true? ask("Guess: ").to_i == number { p "Well guessed!"; true } { p "Guess again!" } }
http://rosettacode.org/wiki/Guess_the_number
Guess the number
Task Write a program where the program chooses a number between   1   and   10. A player is then prompted to enter a guess.   If the player guesses wrong,   then the prompt appears again until the guess is correct. When the player has made a successful guess the computer will issue a   "Well guessed!"   message,   a...
#C
C
#include <stdlib.h> #include <stdio.h> #include <time.h>   int main(void) { int n; int g; char c;   srand(time(NULL)); n = 1 + (rand() % 10);   puts("I'm thinking of a number between 1 and 10."); puts("Try to guess it:");   while (1) { if (scanf("%d", &g) != 1) { /* ignore one ...
http://rosettacode.org/wiki/Greatest_subsequential_sum
Greatest subsequential sum
Task Given a sequence of integers, find a continuous subsequence which maximizes the sum of its elements, that is, the elements of no other single subsequence add up to a value larger than this one. An empty subsequence is considered to have the sum of   0;   thus if all elements are negative, the result must be th...
#C
C
#include "stdio.h"   typedef struct Range { int start, end, sum; } Range;   Range maxSubseq(const int sequence[], const int len) { int maxSum = 0, thisSum = 0, i = 0; int start = 0, end = -1, j;   for (j = 0; j < len; j++) { thisSum += sequence[j]; if (thisSum < 0) { i = j + ...
http://rosettacode.org/wiki/GUI_enabling/disabling_of_controls
GUI enabling/disabling of controls
In addition to fundamental GUI component interaction, an application should dynamically enable and disable GUI components, to give some guidance to the user, and prohibit (inter)actions which are inappropriate in the current state of the application. Task Similar to the task GUI component interaction, write a progr...
#Ring
Ring
  Load "guilib.ring"   MyApp = New qApp { num = 0 win1 = new qWidget() { setwindowtitle("Hello World") setGeometry(100,100,370,250)   btn1 = new qpushbutton(win1) { setGeometry(50,200,100,30) settext("Increment") ...
http://rosettacode.org/wiki/Guess_the_number/With_feedback
Guess the number/With feedback
Task Write a game (computer program) that follows the following rules: The computer chooses a number between given set limits. The player is asked for repeated guesses until the the target number is guessed correctly At each guess, the computer responds with whether the guess is: higher than the target, equal to...
#Brat
Brat
number = random 10   p "Guess a number between 1 and 10."   until { guess = ask("Guess: ").to_i   true? (guess.null? || { guess > 10 || guess < 1 }) { p "Please guess a number between 1 and 10."} { true? guess == number { p "Correct!"; true } { true? guess < number { p "Too low!" } ...
http://rosettacode.org/wiki/Greyscale_bars/Display
Greyscale bars/Display
The task is to display a series of vertical greyscale bars (contrast bars) with a sufficient number of bars to span the entire width of the display. For the top quarter of the display, the left hand bar should be black, and we then incrementally step through six shades of grey until we have a white bar on the right ha...
#JavaScript
JavaScript
<html><body> <script type="text/javascript"> var width = 640; var height = 400; var c = document.createElement("canvas"); c.setAttribute('id', 'myCanvas'); c.setAttribute('style', 'border:1px solid black;'); c.setAttribute('width', width); c.setAttribute('height', height); document.body.appendChild(c); var ctx =...
http://rosettacode.org/wiki/Guess_the_number/With_feedback_(player)
Guess the number/With feedback (player)
Task Write a player for the game that follows the following rules: The scorer will choose a number between set limits. The computer player will print a guess of the target number. The computer asks for a score of whether its guess is higher than, lower than, or equal to the target. The computer guesses, and the score...
#Java
Java
import java.util.AbstractList; import java.util.Collections; import java.util.Scanner;   public class GuessNumber { public static final int LOWER = 0, UPPER = 100; public static void main(String[] args) { System.out.printf("Instructions:\n" + "Think of integer number from %d (inclusive) to %d (exclusive) ...
http://rosettacode.org/wiki/Happy_numbers
Happy numbers
From Wikipedia, the free encyclopedia: A happy number is defined by the following process: Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals   1   (where it will stay),   or it loops endlessly in a cycle which does not inclu...
#D
D
bool isHappy(int n) pure nothrow { int[int] past;   while (true) { int total = 0; while (n > 0) { total += (n % 10) ^^ 2; n /= 10; } if (total == 1) return true; if (total in past) return false; n = total; pa...
http://rosettacode.org/wiki/Haversine_formula
Haversine formula
This page uses content from Wikipedia. The original article was at Haversine formula. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) The haversine formula is an equation important in navigation, g...
#Liberty_BASIC
Liberty BASIC
print "Haversine distance: "; using( "####.###########", havDist( 36.12, -86.67, 33.94, -118.4)); " km." end function havDist( th1, ph1, th2, ph2) degtorad = acs(-1)/180 diameter = 2 * 6372.8 LgD = degtorad * (ph1 - ph2) th1 = degtorad * th1 th2 = degtorad * th2 dz = sin(...
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#FutureBasic
FutureBasic
window 1 print @"Hello world!"   HandleEvents
http://rosettacode.org/wiki/Hash_from_two_arrays
Hash from two arrays
Task Using two Arrays of equal length, create a Hash object where the elements from one array (the keys) are linked to the elements of the other (the values) Related task   Associative arrays/Creation
#TXR
TXR
$ txr -p '^#H(() ,*[zip #(a b c) #(1 2 3)])))' #H(() (c 3) (b 2) (a 1))
http://rosettacode.org/wiki/Hash_from_two_arrays
Hash from two arrays
Task Using two Arrays of equal length, create a Hash object where the elements from one array (the keys) are linked to the elements of the other (the values) Related task   Associative arrays/Creation
#UNIX_Shell
UNIX Shell
keys=( foo bar baz ) values=( 123 456 789 ) declare -A hash   for (( i = 0; i < ${#keys[@]}; i++ )); do hash["${keys[i]}"]=${values[i]} done   for key in "${!hash[@]}"; do printf "%s => %s\n" "$key" "${hash[$key]}" done
http://rosettacode.org/wiki/Harshad_or_Niven_series
Harshad or Niven series
The Harshad or Niven numbers are positive integers ≥ 1 that are divisible by the sum of their digits. For example,   42   is a Harshad number as   42   is divisible by   (4 + 2)   without remainder. Assume that the series is defined as the numbers in increasing order. Task The task is to create a function/method/...
#MLite
MLite
fun sumdigits (0, n) = n | (m, n) = sumdigits (m div 10, m rem 10) + n | n = sumdigits (n div 10, n rem 10)   fun is_harshad n = (n rem (sumdigits n) = 0)   fun next_harshad_after (n, ~1) = if is_harshad n then n else next_harshad_after (n + 1, ~1) | n...
http://rosettacode.org/wiki/Hello_world/Graphical
Hello world/Graphical
Task Display the string       Goodbye, World!       on a GUI object   (alert box, plain window, text area, etc.). Related task   Hello world/Text
#Haskell
Haskell
import Graphics.UI.Gtk import Control.Monad   messDialog = do initGUI dialog <- messageDialogNew Nothing [] MessageInfo ButtonsOk "Goodbye, World!"   rs <- dialogRun dialog when (rs == ResponseOk || rs == ResponseDeleteEvent) $ widgetDestroy dialog   dialog `onDestroy` mainQuit   mainGUI
http://rosettacode.org/wiki/GUI_component_interaction
GUI component interaction
Almost every application needs to communicate with the user in some way. Therefore, a substantial part of the code deals with the interaction of program logic with GUI components. Typically, the following is needed: put values into input fields under program control read and check input from the user pop up dial...
#Mathematica_.2F_Wolfram_Language
Mathematica / Wolfram Language
Manipulate[Null, {{value, 0}, InputField[Dynamic[value], Number] &}, Row@{Button["increment", value++], Button["random", If[DialogInput[ Column@{"Are you sure?", Row@{Button["Yes", DialogReturn[True]], Button["No", DialogReturn[False]]}}], value = RandomInteger@10000], Method ...
http://rosettacode.org/wiki/GUI_component_interaction
GUI component interaction
Almost every application needs to communicate with the user in some way. Therefore, a substantial part of the code deals with the interaction of program logic with GUI components. Typically, the following is needed: put values into input fields under program control read and check input from the user pop up dial...
#Nim
Nim
import gtk2, glib2, strutils, random   var valu: int = 0   proc thisDestroy(widget: PWidget, data: Pgpointer) {.cdecl.} = main_quit()   randomize() nim_init() var win = window_new(gtk2.WINDOW_TOPLEVEL) var content = vbox_new(true,10) var hbox1 = hbox_new(true,10) var hbox2 = hbox_new(false,1) var lbl = label_new("V...
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#11l
11l
max(values)
http://rosettacode.org/wiki/Graph_colouring
Graph colouring
A Graph is a collection of nodes (or vertices), connected by edges (or not). Nodes directly connected by edges are called neighbours. In our representation of graphs, nodes are numbered and edges are represented by the two node numbers connected by the edge separated by a dash. Edges define the nodes being connected...
#11l
11l
F first_avail_int(data) ‘return lowest int 0... not in data’ V d = Set(data) L(i) 0.. I i !C d R i   F greedy_colour(name, connections) DefaultDict[Int, [Int]] graph   L(connection) connections.split(‘ ’) I ‘-’ C connection V (n1, n2) = connection.split(‘-’).map(Int) ...
http://rosettacode.org/wiki/Goldbach%27s_comet
Goldbach's comet
This page uses content from Wikipedia. The original article was at Goldbach's comet. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) Goldbach's comet is the name given to a plot of the function g(E),...
#ALGOL_68
ALGOL 68
BEGIN # calculate values of the Goldbach function G where G(n) is the number # # of prime pairs that sum to n, n even and > 2 # # generates an ASCII scatter plot of G(n) up to G(2000) # # (Goldbach's Comet) # ...
http://rosettacode.org/wiki/Grayscale_image
Grayscale image
Many image processing algorithms are defined for grayscale (or else monochromatic) images. Task Extend the data storage type defined on this page to support grayscale images. Define two operations, one to convert a color image to a grayscale image and one for the backward conversion. To get luminance of a color u...
#BBC_BASIC
BBC BASIC
Width% = 200 Height% = 200   VDU 23,22,Width%;Height%;8,16,16,128 *display c:\lena   FOR y% = 0 TO Height%-1 FOR x% = 0 TO Width%-1 rgb% = FNgetpixel(x%,y%) r% = rgb% >> 16 g% = (rgb% >> 8) AND &FF b% = rgb% AND &FF l% = INT(0.3*r% ...
http://rosettacode.org/wiki/Grayscale_image
Grayscale image
Many image processing algorithms are defined for grayscale (or else monochromatic) images. Task Extend the data storage type defined on this page to support grayscale images. Define two operations, one to convert a color image to a grayscale image and one for the backward conversion. To get luminance of a color u...
#C
C
typedef unsigned char luminance; typedef luminance pixel1[1]; typedef struct { unsigned int width; unsigned int height; luminance *buf; } grayimage_t; typedef grayimage_t *grayimage;   grayimage alloc_grayimg(unsigned int, unsigned int); grayimage tograyscale(image); image tocolor(grayimage);
http://rosettacode.org/wiki/Go_Fish
Go Fish
Write a program to let the user play Go Fish against a computer opponent. Use the following rules: Each player is dealt nine cards to start with. On their turn, a player asks their opponent for a given rank (such as threes or kings). A player must already have at least one card of a given rank to ask for more. If t...
#AutoHotkey
AutoHotkey
  ' Go Fish ~ ¡Pesca!   Const cartas = "A234567890JQK"   Declare Sub Reparto_Cartas Declare Sub Pescar_Carta_Jug Declare Sub Pescar_Carta_CPU Declare Sub Comprobar_Libro_Jug Declare Sub Comprobar_Libro_CPU Declare Sub Comprobar_Fin_Partida Declare Sub Intro   Dim Shared As Integer play(13), compu(13), deck(13), guess(1...
http://rosettacode.org/wiki/Hamming_numbers
Hamming numbers
Hamming numbers are numbers of the form   H = 2i × 3j × 5k where i, j, k ≥ 0 Hamming numbers   are also known as   ugly numbers   and also   5-smooth numbers   (numbers whose prime divisors are less or equal to 5). Task Generate the sequence of Hamming numbers, in increasing order.   In ...
#BBC_BASIC
BBC BASIC
@% = &1010 FOR h% = 1 TO 20 PRINT "H("; h% ") = "; FNhamming(h%) NEXT PRINT "H(1691) = "; FNhamming(1691) END   DEF FNhamming(l%) LOCAL i%, j%, k%, n%, m, x2, x3, x5, h%() DIM h%(l%) : h%(0) = 1 x2 = 2 : x3 = 3 : x5 = 5 FOR n% = 1 TO l%-1 m = x...
http://rosettacode.org/wiki/Guess_the_number
Guess the number
Task Write a program where the program chooses a number between   1   and   10. A player is then prompted to enter a guess.   If the player guesses wrong,   then the prompt appears again until the guess is correct. When the player has made a successful guess the computer will issue a   "Well guessed!"   message,   a...
#C.23
C#
using System;   class GuessTheNumberGame { static void Main() { int randomNumber = new Random().Next(1, 11);   Console.WriteLine("I'm thinking of a number between 1 and 10. Can you guess it?"); while(true) { Console.Write("Guess: "); if (int.Parse(Console....
http://rosettacode.org/wiki/Guess_the_number
Guess the number
Task Write a program where the program chooses a number between   1   and   10. A player is then prompted to enter a guess.   If the player guesses wrong,   then the prompt appears again until the guess is correct. When the player has made a successful guess the computer will issue a   "Well guessed!"   message,   a...
#C.2B.2B
C++
#include <iostream> #include <cstdlib> #include <ctime>   int main() { srand(time(0)); int n = 1 + (rand() % 10); int g; std::cout << "I'm thinking of a number between 1 and 10.\nTry to guess it! "; while(true) { std::cin >> g; if (g == n) break; else ...
http://rosettacode.org/wiki/Greatest_subsequential_sum
Greatest subsequential sum
Task Given a sequence of integers, find a continuous subsequence which maximizes the sum of its elements, that is, the elements of no other single subsequence add up to a value larger than this one. An empty subsequence is considered to have the sum of   0;   thus if all elements are negative, the result must be th...
#C.23
C#
using System;   namespace Tests_With_Framework_4 { class Program { static void Main(string[] args) { int[] integers = { -1, -2, 3, 5, 6, -2, -1, 4, -4, 2, -1 }; int length = integers.Length; int maxsum, beginmax, endmax, sum; maxsum = beginmax = sum = 0; endmax = -1;   ...
http://rosettacode.org/wiki/GUI_enabling/disabling_of_controls
GUI enabling/disabling of controls
In addition to fundamental GUI component interaction, an application should dynamically enable and disable GUI components, to give some guidance to the user, and prohibit (inter)actions which are inappropriate in the current state of the application. Task Similar to the task GUI component interaction, write a progr...
#Ruby
Ruby
Shoes.app do @number = edit_line @number.change {update_controls}   @incr = button('Increment') {update_controls(@number.text.to_i + 1)} @decr = button('Decrement') {update_controls(@number.text.to_i - 1)}   def update_controls(value = @number.text.to_i) @number.text = value @incr.state = value.to_i >...
http://rosettacode.org/wiki/Guess_the_number/With_feedback
Guess the number/With feedback
Task Write a game (computer program) that follows the following rules: The computer chooses a number between given set limits. The player is asked for repeated guesses until the the target number is guessed correctly At each guess, the computer responds with whether the guess is: higher than the target, equal to...
#C
C
#include <stdlib.h> #include <stdio.h> #include <time.h>   #define lower_limit 0 #define upper_limit 100   int main(){ int number, guess;   srand( time( 0 ) ); number = lower_limit + rand() % (upper_limit - lower_limit + 1);   printf( "Guess the number between %d and %d: ", lower_limit, upper_limit );   while...
http://rosettacode.org/wiki/Greyscale_bars/Display
Greyscale bars/Display
The task is to display a series of vertical greyscale bars (contrast bars) with a sufficient number of bars to span the entire width of the display. For the top quarter of the display, the left hand bar should be black, and we then incrementally step through six shades of grey until we have a white bar on the right ha...
#Julia
Julia
using Gtk, Cairo, ColorTypes   function generategrays(n, screenwidth) verts = Vector{RGB}() hwidth = Int(ceil(screenwidth/n)) for x in 00:Int(floor(0xff/(n-1))):0xff rgbgray = RGB(x/255, x/255, x/255) for i in 1:hwidth push!(verts, rgbgray) end end verts end   fun...
http://rosettacode.org/wiki/Greyscale_bars/Display
Greyscale bars/Display
The task is to display a series of vertical greyscale bars (contrast bars) with a sufficient number of bars to span the entire width of the display. For the top quarter of the display, the left hand bar should be black, and we then incrementally step through six shades of grey until we have a white bar on the right ha...
#Kotlin
Kotlin
// version 1.1   import java.awt.Color import java.awt.Graphics import javax.swing.JFrame   class GreyBars : JFrame("grey bars example!") { private val w: Int private val h: Int   init { w = 640 h = 320 setSize(w, h) defaultCloseOperation = JFrame.EXIT_ON_CLOSE isVisi...
http://rosettacode.org/wiki/Guess_the_number/With_feedback_(player)
Guess the number/With feedback (player)
Task Write a player for the game that follows the following rules: The scorer will choose a number between set limits. The computer player will print a guess of the target number. The computer asks for a score of whether its guess is higher than, lower than, or equal to the target. The computer guesses, and the score...
#JavaScript
JavaScript
#!/usr/bin/env js   var DONE = RIGHT = 0, HIGH = 1, LOW = -1;   function main() { showInstructions(); while (guess(1, 100) !== DONE); }   function guess(low, high) { if (low > high) { print("I can't guess it. Perhaps you changed your number."); return DONE; }   var g = Math.floor((lo...
http://rosettacode.org/wiki/Happy_numbers
Happy numbers
From Wikipedia, the free encyclopedia: A happy number is defined by the following process: Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals   1   (where it will stay),   or it loops endlessly in a cycle which does not inclu...
#Dart
Dart
main() { HashMap<int,bool> happy=new HashMap<int,bool>(); happy[1]=true;   int count=0; int i=0;   while(count<8) { if(happy[i]==null) { int j=i; Set<int> sequence=new Set<int>(); while(happy[j]==null && !sequence.contains(j)) { sequence.add(j); int sum=0; int val...
http://rosettacode.org/wiki/Haversine_formula
Haversine formula
This page uses content from Wikipedia. The original article was at Haversine formula. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) The haversine formula is an equation important in navigation, g...
#LiveCode
LiveCode
function radians n return n * (3.1415926 / 180) end radians   function haversine lat1, lng1, lat2, lng2 local radiusEarth local lat3, lng3 local lat1Rad, lat2Rad, lat3Rad local lngRad1, lngRad2, lngRad3 local haver put 6372.8 into radiusEarth put (lat2 - lat1) into lat3 put (lng2 - ...
http://rosettacode.org/wiki/Haversine_formula
Haversine formula
This page uses content from Wikipedia. The original article was at Haversine formula. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) The haversine formula is an equation important in navigation, g...
#Lua
Lua
local function haversine(x1, y1, x2, y2) r=0.017453292519943295769236907684886127; x1= x1*r; x2= x2*r; y1= y1*r; y2= y2*r; dy = y2-y1; dx = x2-x1; a = math.pow(math.sin(dx/2),2) + math.cos(x1) * math.cos(x2) * math.pow(math.sin(dy/2),2); c = 2 * math.asin(math.sqrt(a)); d = 6372.8 * c; return d; end
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#FUZE_BASIC
FUZE BASIC
PRINT "Hello world!"
http://rosettacode.org/wiki/Hash_from_two_arrays
Hash from two arrays
Task Using two Arrays of equal length, create a Hash object where the elements from one array (the keys) are linked to the elements of the other (the values) Related task   Associative arrays/Creation
#UnixPipes
UnixPipes
cat <<VAL >p.values apple boy cow dog elephant VAL   cat <<KEYS >p.keys a b c d e KEYS   paste -d\ <(cat p.values | sort) <(cat p.keys | sort)
http://rosettacode.org/wiki/Hash_from_two_arrays
Hash from two arrays
Task Using two Arrays of equal length, create a Hash object where the elements from one array (the keys) are linked to the elements of the other (the values) Related task   Associative arrays/Creation
#Ursala
Ursala
keys = <'foo','bar','baz'> values = <12354,145430,76748>   hash_function = keys-$values
http://rosettacode.org/wiki/Harshad_or_Niven_series
Harshad or Niven series
The Harshad or Niven numbers are positive integers ≥ 1 that are divisible by the sum of their digits. For example,   42   is a Harshad number as   42   is divisible by   (4 + 2)   without remainder. Assume that the series is defined as the numbers in increasing order. Task The task is to create a function/method/...
#NetRexx
NetRexx
/* NetRexx ------------------------------------------------------------ * 21.01.2014 Walter Pachl translated from ooRexx (from REXX version 1) *--------------------------------------------------------------------*/   options replace format comments java crossref symbols nobinary   Parse Arg x y . /...
http://rosettacode.org/wiki/Hello_world/Graphical
Hello world/Graphical
Task Display the string       Goodbye, World!       on a GUI object   (alert box, plain window, text area, etc.). Related task   Hello world/Text
#HicEst
HicEst
WRITE(Messagebox='!') 'Goodbye, World!'
http://rosettacode.org/wiki/Hello_world/Graphical
Hello world/Graphical
Task Display the string       Goodbye, World!       on a GUI object   (alert box, plain window, text area, etc.). Related task   Hello world/Text
#HolyC
HolyC
PopUpOk("Goodbye, World!");
http://rosettacode.org/wiki/GUI_component_interaction
GUI component interaction
Almost every application needs to communicate with the user in some way. Therefore, a substantial part of the code deals with the interaction of program logic with GUI components. Typically, the following is needed: put values into input fields under program control read and check input from the user pop up dial...
#Oz
Oz
declare [QTk] = {Module.link ['x-oz://system/wp/QTk.ozf']}   proc {Main} MaxValue = 1000 NumberWidget GUI = lr( numberentry(init:1 min:0 max:MaxValue handle:NumberWidget) button(text:"Increase" action:proc {$} OldVal = {N...
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#8th
8th
  [ 1.0, 2.3, 1.1, 5.0, 3, 2.8, 2.01, 3.14159 ] ' n:max 0 a:reduce . cr  
http://rosettacode.org/wiki/Graph_colouring
Graph colouring
A Graph is a collection of nodes (or vertices), connected by edges (or not). Nodes directly connected by edges are called neighbours. In our representation of graphs, nodes are numbered and edges are represented by the two node numbers connected by the edge separated by a dash. Edges define the nodes being connected...
#Go
Go
package main   import ( "fmt" "sort" )   type graph struct { nn int // number of nodes st int // node numbering starts from nbr [][]int // neighbor list for each node }   type nodeval struct { n int // number of node v int // valence of node i.e. number of neighbors }   func contai...
http://rosettacode.org/wiki/Goldbach%27s_comet
Goldbach's comet
This page uses content from Wikipedia. The original article was at Goldbach's comet. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) Goldbach's comet is the name given to a plot of the function g(E),...
#Arturo
Arturo
G: function [n][ size select 2..n/2 'x -> and? [prime? x][prime? n-x] ]   print "The first 100 G values:" loop split.every: 10 map select 4..202 => even? => G 'row [ print map to [:string] row 'item -> pad item 3 ]   print ["\nG(1000000) =" G 1000000]   csv: join.with:",\n" map select 4..2000 => even? '...
http://rosettacode.org/wiki/Goldbach%27s_comet
Goldbach's comet
This page uses content from Wikipedia. The original article was at Goldbach's comet. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) Goldbach's comet is the name given to a plot of the function g(E),...
#AWK
AWK
  # syntax: GAWK -f GOLDBACHS_COMET.AWK BEGIN { print("The first 100 G numbers:") for (n=4; n<=202; n+=2) { printf("%4d%1s",g(n),++count%10?"":"\n") } n = 1000000 printf("\nG(%d): %d\n",n,g(n)) n = 4 printf("G(%d): %d\n",n,g(n)) n = 22 printf("G(%d): %d\n",n,g(n)) exit(0) }...
http://rosettacode.org/wiki/Grayscale_image
Grayscale image
Many image processing algorithms are defined for grayscale (or else monochromatic) images. Task Extend the data storage type defined on this page to support grayscale images. Define two operations, one to convert a color image to a grayscale image and one for the backward conversion. To get luminance of a color u...
#C.23
C#
  Bitmap tImage = new Bitmap("spectrum.bmp");   for (int x = 0; x < tImage.Width; x++) { for (int y = 0; y < tImage.Height; y++) { Color tCol = tImage.GetPixel(x, y);   // L = 0.2126·R + 0.7152·G + 0.0722·B double L = 0.2126 * tCol.R + 0.7152 * tCol.G + 0.0722 * tCol.B; tImage.SetPixel(x, y, Color.FromArgb(C...
http://rosettacode.org/wiki/Grayscale_image
Grayscale image
Many image processing algorithms are defined for grayscale (or else monochromatic) images. Task Extend the data storage type defined on this page to support grayscale images. Define two operations, one to convert a color image to a grayscale image and one for the backward conversion. To get luminance of a color u...
#Clojure
Clojure
  (import '[java.io File] '[javax.imageio ImageIO] '[java.awt Color] '[java.awt.image BufferedImage]))   (defn rgb-to-gray [color-image] (let [width (.getWidth color-image)] (partition width (for [x (range width) y (range (.getHeight color-image))] ...
http://rosettacode.org/wiki/Go_Fish
Go Fish
Write a program to let the user play Go Fish against a computer opponent. Use the following rules: Each player is dealt nine cards to start with. On their turn, a player asks their opponent for a given rank (such as threes or kings). A player must already have at least one card of a given rank to ask for more. If t...
#C
C
  ' Go Fish ~ ¡Pesca!   Const cartas = "A234567890JQK"   Declare Sub Reparto_Cartas Declare Sub Pescar_Carta_Jug Declare Sub Pescar_Carta_CPU Declare Sub Comprobar_Libro_Jug Declare Sub Comprobar_Libro_CPU Declare Sub Comprobar_Fin_Partida Declare Sub Intro   Dim Shared As Integer play(13), compu(13), deck(13), guess(1...
http://rosettacode.org/wiki/Hamming_numbers
Hamming numbers
Hamming numbers are numbers of the form   H = 2i × 3j × 5k where i, j, k ≥ 0 Hamming numbers   are also known as   ugly numbers   and also   5-smooth numbers   (numbers whose prime divisors are less or equal to 5). Task Generate the sequence of Hamming numbers, in increasing order.   In ...
#Bc
Bc
cat hamming_numbers.bc define min(x,y) { if (x < y) { return x } else { return y } } define hamming(limit) { i = 0 j = 0 k = 0 h[0] = 1 x2 = 2 x3 = 3 x5 = 5 for (n=1; n<=limit; n++) { h[n] = min(x2,min(x3,x5)) if (h[n] == x2) { x2 = 2 * h[++i] } if (h[n] == x3) { x3 = 3 * h[++j] } if (h[n] == x5) {...
http://rosettacode.org/wiki/Guess_the_number
Guess the number
Task Write a program where the program chooses a number between   1   and   10. A player is then prompted to enter a guess.   If the player guesses wrong,   then the prompt appears again until the guess is correct. When the player has made a successful guess the computer will issue a   "Well guessed!"   message,   a...
#Clojure
Clojure
  (def target (inc (rand-int 10))   (loop [n 0] (println "Guess a number between 1 and 10 until you get it right:") (let [guess (read)] (if (= guess target) (printf "Correct on the %d guess.\n" n) (do (println "Try again") (recur (inc n))))))  
http://rosettacode.org/wiki/Guess_the_number
Guess the number
Task Write a program where the program chooses a number between   1   and   10. A player is then prompted to enter a guess.   If the player guesses wrong,   then the prompt appears again until the guess is correct. When the player has made a successful guess the computer will issue a   "Well guessed!"   message,   a...
#COBOL
COBOL
IDENTIFICATION DIVISION. PROGRAM-ID. Guess-The-Number.   DATA DIVISION. WORKING-STORAGE SECTION. 01 Random-Num PIC 99. 01 Guess PIC 99.   PROCEDURE DIVISION. COMPUTE Random-Num = 1 + (FUNCTION RANDOM * 10) DISPLAY "Guess a number between 1 an...
http://rosettacode.org/wiki/Greatest_subsequential_sum
Greatest subsequential sum
Task Given a sequence of integers, find a continuous subsequence which maximizes the sum of its elements, that is, the elements of no other single subsequence add up to a value larger than this one. An empty subsequence is considered to have the sum of   0;   thus if all elements are negative, the result must be th...
#C.2B.2B
C++
#include <utility> // for std::pair #include <iterator> // for std::iterator_traits #include <iostream> // for std::cout #include <ostream> // for output operator and std::endl #include <algorithm> // for std::copy #include <iterator> // for std::output_iterator   // Function template max_subseq // // Given a se...
http://rosettacode.org/wiki/GUI_enabling/disabling_of_controls
GUI enabling/disabling of controls
In addition to fundamental GUI component interaction, an application should dynamically enable and disable GUI components, to give some guidance to the user, and prohibit (inter)actions which are inappropriate in the current state of the application. Task Similar to the task GUI component interaction, write a progr...
#Scala
Scala
import swing.{ BoxPanel, Button, GridPanel, Orientation, Swing, TextField } import swing.event.{ ButtonClicked, Key, KeyPressed, KeyTyped }   object Enabling extends swing.SimpleSwingApplication { def top = new swing.MainFrame { title = "Rosetta Code >>> Task: GUI enabling/disabling of controls | Language: Scala"...
http://rosettacode.org/wiki/Guess_the_number/With_feedback
Guess the number/With feedback
Task Write a game (computer program) that follows the following rules: The computer chooses a number between given set limits. The player is asked for repeated guesses until the the target number is guessed correctly At each guess, the computer responds with whether the guess is: higher than the target, equal to...
#C.23
C#
using System;   class Program { static void Main(string[] args) { const int from = 1; const int to = 10;   int randomNumber = new Random().Next(from, to); int guessedNumber;   Console.Write("The number is between {0} and {1}. ", from, to); while (true) { ...
http://rosettacode.org/wiki/Greyscale_bars/Display
Greyscale bars/Display
The task is to display a series of vertical greyscale bars (contrast bars) with a sufficient number of bars to span the entire width of the display. For the top quarter of the display, the left hand bar should be black, and we then incrementally step through six shades of grey until we have a white bar on the right ha...
#Liberty_BASIC
Liberty BASIC
  nomainwin   WindowWidth =DisplayWidth WindowHeight =DisplayHeight   open "Grey bars" for graphics_fs_nsb as #w   #w "trapclose [quit]" #w "down"   bars =4 ' alter for more, finer bars.   for group =0 to bars -1 for i = 0 to 2^( 3 +group) -1 #w "place "; WindowWidth *i /( 2^( 3 +group)); " "...
http://rosettacode.org/wiki/Guess_the_number/With_feedback_(player)
Guess the number/With feedback (player)
Task Write a player for the game that follows the following rules: The scorer will choose a number between set limits. The computer player will print a guess of the target number. The computer asks for a score of whether its guess is higher than, lower than, or equal to the target. The computer guesses, and the score...
#Julia
Julia
print("Enter an upper bound: ") lower = 0 input = readline() upper = parse(Int, input)   if upper < 1 throw(DomainError) end   attempts = 1 print("Think of a number, ", lower, "--", upper, ", then press ENTER.") readline() const maxattempts = round(Int, ceil(-log(1 / (upper - lower)) / log(2))) println("I will need...
http://rosettacode.org/wiki/Guess_the_number/With_feedback_(player)
Guess the number/With feedback (player)
Task Write a player for the game that follows the following rules: The scorer will choose a number between set limits. The computer player will print a guess of the target number. The computer asks for a score of whether its guess is higher than, lower than, or equal to the target. The computer guesses, and the score...
#Kotlin
Kotlin
// version 1.0.5-2   fun main(args: Array<String>) { var hle: Char var lowest = 1 var highest = 20 var guess = 10 println("Please choose a number between 1 and 20 but don't tell me what it is yet\n")   while (true) { println("My guess is $guess")   do { print("Is ...
http://rosettacode.org/wiki/Happy_numbers
Happy numbers
From Wikipedia, the free encyclopedia: A happy number is defined by the following process: Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals   1   (where it will stay),   or it loops endlessly in a cycle which does not inclu...
#dc
dc
[lcI~rscd*+lc0<H]sH [0rsclHxd4<h]sh [lIp]s_ 0sI[lI1+dsIlhx2>_z8>s]dssx
http://rosettacode.org/wiki/Haversine_formula
Haversine formula
This page uses content from Wikipedia. The original article was at Haversine formula. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) The haversine formula is an equation important in navigation, g...
#Maple
Maple
distance := (theta1, phi1, theta2, phi2)->2*6378.14*arcsin( sqrt((1-cos(theta2-theta1))/2 + cos(theta1)*cos(theta2)*(1-cos(phi2-phi1))/2) );
http://rosettacode.org/wiki/Haversine_formula
Haversine formula
This page uses content from Wikipedia. The original article was at Haversine formula. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) The haversine formula is an equation important in navigation, g...
#Mathematica_.2F_Wolfram_Language
Mathematica / Wolfram Language
  distance[{theta1_, phi1_}, {theta2_, phi2_}] := 2*6378.14 ArcSin@ Sqrt[Haversine[(theta2 - theta1) Degree] + Cos[theta1*Degree] Cos[theta2*Degree] Haversine[(phi2 - phi1) Degree]]  
http://rosettacode.org/wiki/Hello_world/Text
Hello world/Text
Hello world/Text is part of Short Circuit's Console Program Basics selection. Task Display the string Hello world! on a text console. Related tasks   Hello world/Graphical   Hello world/Line Printer   Hello world/Newbie   Hello world/Newline omission   Hello world/Standard error   Hello world/Web server
#Gambas
Gambas
Public Sub Main()   PRINT "Hello world!"   End
http://rosettacode.org/wiki/Hash_from_two_arrays
Hash from two arrays
Task Using two Arrays of equal length, create a Hash object where the elements from one array (the keys) are linked to the elements of the other (the values) Related task   Associative arrays/Creation
#Vala
Vala
  using Gee;   void main(){ // mostly copied from C# example var hashmap = new HashMap<string, string>();   string[] arg_keys = {"foo", "bar", "val"}; string[] arg_values = {"little", "miss", "muffet"};   if (arg_keys.length == arg_values.length ){ for (i...
http://rosettacode.org/wiki/Hash_from_two_arrays
Hash from two arrays
Task Using two Arrays of equal length, create a Hash object where the elements from one array (the keys) are linked to the elements of the other (the values) Related task   Associative arrays/Creation
#VBScript
VBScript
Set dict = CreateObject("Scripting.Dictionary") os = Array("Windows", "Linux", "MacOS") owner = Array("Microsoft", "Linus Torvalds", "Apple") For n = 0 To 2 dict.Add os(n), owner(n) Next MsgBox dict.Item("Linux") MsgBox dict.Item("MacOS") MsgBox dict.Item("Windows")
http://rosettacode.org/wiki/Harshad_or_Niven_series
Harshad or Niven series
The Harshad or Niven numbers are positive integers ≥ 1 that are divisible by the sum of their digits. For example,   42   is a Harshad number as   42   is divisible by   (4 + 2)   without remainder. Assume that the series is defined as the numbers in increasing order. Task The task is to create a function/method/...
#Nim
Nim
proc slice[T](iter: iterator(): T {.closure.}; sl: Slice[T]): seq[T] = var i = 0 for n in iter(): if i > sl.b: break if i >= sl.a: result.add(n) inc i   iterator harshad(): int {.closure.} = for n in 1 ..< int.high: var sum = 0 for ch in $n: sum += ord(ch) - ord('0') if n mod sum ==...
http://rosettacode.org/wiki/Hello_world/Graphical
Hello world/Graphical
Task Display the string       Goodbye, World!       on a GUI object   (alert box, plain window, text area, etc.). Related task   Hello world/Text
#Icon_and_Unicon
Icon and Unicon
link graphics procedure main() WOpen("size=100,20") | stop("No window") WWrites("Goodbye, World!") WDone() end
http://rosettacode.org/wiki/Hello_world/Graphical
Hello world/Graphical
Task Display the string       Goodbye, World!       on a GUI object   (alert box, plain window, text area, etc.). Related task   Hello world/Text
#HPPPL
HPPPL
MSGBOX("Goodbye, World!");
http://rosettacode.org/wiki/GUI_component_interaction
GUI component interaction
Almost every application needs to communicate with the user in some way. Therefore, a substantial part of the code deals with the interaction of program logic with GUI components. Typically, the following is needed: put values into input fields under program control read and check input from the user pop up dial...
#Perl
Perl
#!/usr/bin/perl   use strict; use warnings; use Tk; use Tk::Dialog; use Tk::LabFrame;   my $value = 0;   my $mw = MainWindow->new; $mw->title( 'GUI component interaction' ); my $lf = $mw->LabFrame( -label => 'Value' )->pack(-fill => 'x',-expand => 1); $lf->Entry( -width => 10, -textvariable => \$value, -validate => '...
http://rosettacode.org/wiki/Gray_code
Gray code
Gray code Karnaugh maps Create functions to encode a number to and decode a number from Gray code. Display the normal binary representations, Gray code representations, and decoded Gray code values for all 5-bit binary numbers (0-31 inclusive, leading 0's not necessary). There are many possible Gray codes. The follow...
#11l
11l
F gray_encode(n) R n (+) n >> 1   F gray_decode(=n) V m = n >> 1 L m != 0 n (+)= m m >>= 1 R n   print(‘DEC, BIN => GRAY => DEC’) L(i) 32 V gray = gray_encode(i) V dec = gray_decode(gray) print(‘ #2, #. => #. => #2’.format(i, bin(i).zfill(5), bin(gray).zfill(5), dec))
http://rosettacode.org/wiki/Greatest_element_of_a_list
Greatest element of a list
Task Create a function that returns the maximum value in a provided set of values, where the number of values may not be known until run-time.
#AArch64_Assembly
AArch64 Assembly
  /* ARM assembly AARCH64 Raspberry PI 3B */ /* program rechMax64.s */   /*******************************************/ /* Constantes file */ /*******************************************/ /* for this file see task include a file in language AArch64 assembly*/ .include "../includeConstantesARM6...
http://rosettacode.org/wiki/Graph_colouring
Graph colouring
A Graph is a collection of nodes (or vertices), connected by edges (or not). Nodes directly connected by edges are called neighbours. In our representation of graphs, nodes are numbered and edges are represented by the two node numbers connected by the edge separated by a dash. Edges define the nodes being connected...
#Haskell
Haskell
import Data.Maybe import Data.List import Control.Monad.State import qualified Data.Map as M import Text.Printf   ------------------------------------------------------------ -- Primitive graph representation   type Node = Int type Color = Int type Graph = M.Map Node [Node]   nodes :: Graph -> [Node] nodes = M.keys   a...
http://rosettacode.org/wiki/Goldbach%27s_comet
Goldbach's comet
This page uses content from Wikipedia. The original article was at Goldbach's comet. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) Goldbach's comet is the name given to a plot of the function g(E),...
#FreeBASIC
FreeBASIC
Function isPrime(Byval ValorEval As Uinteger) As Boolean If ValorEval <= 1 Then Return False For i As Integer = 2 To Int(Sqr(ValorEval)) If ValorEval Mod i = 0 Then Return False Next i Return True End Function   Function g(n As Uinteger) As Uinteger Dim As Uinteger i, count = 0 If (n Mod...
http://rosettacode.org/wiki/Goldbach%27s_comet
Goldbach's comet
This page uses content from Wikipedia. The original article was at Goldbach's comet. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) Goldbach's comet is the name given to a plot of the function g(E),...
#J
J
10 10$#/.~4,/:~ 0-.~,(<:/~ * +/~) p:1+i.p:inv 202 1 1 1 2 1 2 2 2 2 3 3 3 2 3 2 4 4 2 3 4 3 4 5 4 3 5 3 4 6 3 5 6 2 5 6 5 5 7 4 5 8 5 4 9 4 5 7 3 6 8 5 6 8 6 7 10 6 6 12 4 5 10 3 7 9 6 5 8 7 8 11 6 5 12 4 8 11 5 8 10 5 6 13 9 6 11 7 7 14 ...
http://rosettacode.org/wiki/Grayscale_image
Grayscale image
Many image processing algorithms are defined for grayscale (or else monochromatic) images. Task Extend the data storage type defined on this page to support grayscale images. Define two operations, one to convert a color image to a grayscale image and one for the backward conversion. To get luminance of a color u...
#Common_Lisp
Common Lisp
  (in-package #:rgb-pixel-buffer)   (defun rgb-to-gray-image (rgb-image) (flet ((rgb-to-gray (rgb-value) (round (+ (* 0.2126 (rgb-pixel-red rgb-value)) (* 0.7152 (rgb-pixel-green rgb-value)) (* 0.0722 (rgb-pixel-blue rgb-value)))))) (let ((gray-image (make-array (array-dimensions rgb-image) :ele...
http://rosettacode.org/wiki/Go_Fish
Go Fish
Write a program to let the user play Go Fish against a computer opponent. Use the following rules: Each player is dealt nine cards to start with. On their turn, a player asks their opponent for a given rank (such as threes or kings). A player must already have at least one card of a given rank to ask for more. If t...
#C.2B.2B
C++
  ' Go Fish ~ ¡Pesca!   Const cartas = "A234567890JQK"   Declare Sub Reparto_Cartas Declare Sub Pescar_Carta_Jug Declare Sub Pescar_Carta_CPU Declare Sub Comprobar_Libro_Jug Declare Sub Comprobar_Libro_CPU Declare Sub Comprobar_Fin_Partida Declare Sub Intro   Dim Shared As Integer play(13), compu(13), deck(13), guess(1...
http://rosettacode.org/wiki/Hamming_numbers
Hamming numbers
Hamming numbers are numbers of the form   H = 2i × 3j × 5k where i, j, k ≥ 0 Hamming numbers   are also known as   ugly numbers   and also   5-smooth numbers   (numbers whose prime divisors are less or equal to 5). Task Generate the sequence of Hamming numbers, in increasing order.   In ...
#Bracmat
Bracmat
( ( hamming = x2 x3 x5 n i j k min . tbl$(h,!arg) { This creates an array. Arrays are always global in Bracmat. } & 1:?(0$h) & 2:?x2 & 3:?x3 & 5:?x5 & 0:?n:?i:?j:?k & whl ' ( !n+1:<!arg:?n & !x2:?min & (!x3:<!min:?min|) & (!x5:...
http://rosettacode.org/wiki/Guess_the_number
Guess the number
Task Write a program where the program chooses a number between   1   and   10. A player is then prompted to enter a guess.   If the player guesses wrong,   then the prompt appears again until the guess is correct. When the player has made a successful guess the computer will issue a   "Well guessed!"   message,   a...
#CoffeeScript
CoffeeScript
num = Math.ceil(Math.random() * 10) guess = prompt "Guess the number. (1-10)" while parseInt(guess) isnt num guess = prompt "YOU LOSE! Guess again. (1-10)" alert "Well guessed!"
http://rosettacode.org/wiki/Guess_the_number
Guess the number
Task Write a program where the program chooses a number between   1   and   10. A player is then prompted to enter a guess.   If the player guesses wrong,   then the prompt appears again until the guess is correct. When the player has made a successful guess the computer will issue a   "Well guessed!"   message,   a...
#Common_Lisp
Common Lisp
(defun guess-the-number (max) (format t "Try to guess a number from 1 to ~a!~%Guess? " max) (loop with num = (1+ (random max)) for guess = (read) as num-guesses from 1 until (and (numberp guess) (= guess num)) do (format t "Your guess was wrong. Try again.~%Guess? ") (for...
http://rosettacode.org/wiki/Greatest_subsequential_sum
Greatest subsequential sum
Task Given a sequence of integers, find a continuous subsequence which maximizes the sum of its elements, that is, the elements of no other single subsequence add up to a value larger than this one. An empty subsequence is considered to have the sum of   0;   thus if all elements are negative, the result must be th...
#Clojure
Clojure
(defn max-subseq-sum [coll] (->> (take-while seq (iterate rest coll)) ; tails (mapcat #(reductions conj [] %)) ; inits (apply max-key #(reduce + %)))) ; max sum
http://rosettacode.org/wiki/GUI_enabling/disabling_of_controls
GUI enabling/disabling of controls
In addition to fundamental GUI component interaction, an application should dynamically enable and disable GUI components, to give some guidance to the user, and prohibit (inter)actions which are inappropriate in the current state of the application. Task Similar to the task GUI component interaction, write a progr...
#Smalltalk
Smalltalk
|top input vh incButton decButton|   vh := ValueHolder with:0.   top := StandardSystemView label:'Rosetta GUI interaction'. top extent:300@100. top add:((Label label:'Value:') origin: 0 @ 10 corner: 100 @ 40). top add:(input := EditField origin: 102 @ 10 corner: 1.0 @ 40). input model:(TypeConverter onNumberValue:vh). ...
http://rosettacode.org/wiki/Guess_the_number/With_feedback
Guess the number/With feedback
Task Write a game (computer program) that follows the following rules: The computer chooses a number between given set limits. The player is asked for repeated guesses until the the target number is guessed correctly At each guess, the computer responds with whether the guess is: higher than the target, equal to...
#C.2B.2B
C++
#include <iostream> #include <cstdlib> #include <ctime>   int main() { std::srand(std::time(0)); int lower, upper, guess; std::cout << "Enter lower limit: "; std::cin >> lower; std::cout << "Enter upper limit: "; std::cin >> upper; int random_number = lower + std::rand() % ((upper + 1) - low...
http://rosettacode.org/wiki/Greyscale_bars/Display
Greyscale bars/Display
The task is to display a series of vertical greyscale bars (contrast bars) with a sufficient number of bars to span the entire width of the display. For the top quarter of the display, the left hand bar should be black, and we then incrementally step through six shades of grey until we have a white bar on the right ha...
#Mathematica_.2F_Wolfram_Language
Mathematica / Wolfram Language
CreateDocument[ Graphics[ Flatten@Table[ { If[EvenQ[#3], GrayLevel[ 1. - j/#1 ], GrayLevel[ j/#1 ]], Rectangle[{j #2, 7*#3}, {#2 (j + 1), (#3 + 1) 7}]}, {j, 0, #1}] & @@@ {{7, 8, 3}, {15, 4, 2}, {31, 2, 1}, {63, 1, 0} } ,ImageSize -> Full], WindowFrame -> "Frameless", WindowSize -> Full]
http://rosettacode.org/wiki/Greyscale_bars/Display
Greyscale bars/Display
The task is to display a series of vertical greyscale bars (contrast bars) with a sufficient number of bars to span the entire width of the display. For the top quarter of the display, the left hand bar should be black, and we then incrementally step through six shades of grey until we have a white bar on the right ha...
#MAXScript
MAXScript
  fn drawBarRow _bmp _row _width _number _inverse= ( local dir = if _inverse then 1 else -1 if not _inverse then ( setpixels _bmp [0,_row] (for i in 1 to (_width/_number) collect (black)) for i = (_width/_number) to _width by (_width/_number) do ( local loopPosition = i/(_width-(_width/_number)) as fl...
http://rosettacode.org/wiki/Guess_the_number/With_feedback_(player)
Guess the number/With feedback (player)
Task Write a player for the game that follows the following rules: The scorer will choose a number between set limits. The computer player will print a guess of the target number. The computer asks for a score of whether its guess is higher than, lower than, or equal to the target. The computer guesses, and the score...
#Liberty_BASIC
Liberty BASIC
mini=0 maxi=100   print "Think of a number between ";mini;" and ";maxi print "Each time I guess a number you must state whether my" print "guess was too high, too low, or equal to your number." print   while response$<>"=" if not(mini<=maxi) then print "Error" exit while end if guess=int((maxi-mini)/2)+mini ...