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ue_0
A humanoid walks diagonally toward a red shipping container, surrounded by multiple containers at a construction site.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": false }
unreal engine
[ "ue_1" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter'", "agent_position": [ -3390, -7990, 70 ], "agent_rotation": [ 0, 0, 220 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": false }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "agent_walking_container1", "source_directory": "agent/agent_walking_container1_solidity_false" }
video/ue/ue_0.mp4
ue_1
A humanoid walks diagonally toward a red shipping container, surrounded by multiple containers at a construction site.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": true }
unreal engine
[ "ue_0" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter'", "agent_position": [ -3390, -7990, 90 ], "agent_rotation": [ 0, 0, 220 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": true }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "agent_walking_container1", "source_directory": "agent/agent_walking_container1_solidity_true" }
video/ue/ue_1.mp4
ue_2
At a construction site, a humanoid walks toward a metal fence, with many shipping containers around.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": false }
unreal engine
[ "ue_3" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter'", "agent_position": [ -2130, -7879, 70 ], "agent_rotation": [ 0, 0, 180 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": false }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "agent_walking_fence1", "source_directory": "agent/agent_walking_fence1_solidity_false" }
video/ue/ue_2.mp4
ue_3
At a construction site, a humanoid walks toward a metal fence, with many shipping containers around.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": true }
unreal engine
[ "ue_2" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter'", "agent_position": [ -2130, -7879, 70 ], "agent_rotation": [ 0, 0, 180 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": true }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "agent_walking_fence1", "source_directory": "agent/agent_walking_fence1_solidity_true" }
video/ue/ue_3.mp4
ue_4
A humanoid walks toward a pole.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": false }
unreal engine
[ "ue_5" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter'", "agent_position": [ -2500, -7180, 70 ], "agent_rotation": [ 0, 0, 90 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": false }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "agent_walking_pole1", "source_directory": "agent/agent_walking_pole1_solidity_false" }
video/ue/ue_4.mp4
ue_5
A humanoid walks toward a pole.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": true }
unreal engine
[ "ue_4" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter'", "agent_position": [ -2500, -7180, 90 ], "agent_rotation": [ 0, 0, 90 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": true }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "agent_walking_pole1", "source_directory": "agent/agent_walking_pole1_solidity_true" }
video/ue/ue_5.mp4
ue_6
A humanoid walks toward a stone wall.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": false }
unreal engine
[ "ue_7" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter'", "agent_position": [ 670, -1140, 70 ], "agent_rotation": [ 0, 0, 270 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": false }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "agent_walking_wall1", "source_directory": "agent/agent_walking_wall1_solidity_false" }
video/ue/ue_6.mp4
ue_7
A humanoid walks toward a stone wall.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": true }
unreal engine
[ "ue_6" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter'", "agent_position": [ 670, -1140, 70 ], "agent_rotation": [ 0, 0, 270 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": true }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "agent_walking_wall1", "source_directory": "agent/agent_walking_wall1_solidity_true" }
video/ue/ue_7.mp4
ue_8
A sports car drives toward a blue shipping container, surrounded by multiple containers.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": false }
unreal engine
[ "ue_9" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/VehicleTemplate/Blueprints/SportsCar/SportsCar_Pawn.SportsCar_Pawn'", "agent_position": [ -8520, -10260, 10 ], "agent_rotation": [ 0, 0, -270 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": false }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "car_driving_container1", "source_directory": "agent/car_driving_container1_solidity_false" }
video/ue/ue_8.mp4
ue_9
A sports car drives toward a blue shipping container, surrounded by multiple containers.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": true }
unreal engine
[ "ue_8" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/VehicleTemplate/Blueprints/SportsCar/SportsCar_Pawn.SportsCar_Pawn'", "agent_position": [ -8520, -10260, 10 ], "agent_rotation": [ 0, 0, -270 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": true }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "car_driving_container1", "source_directory": "agent/car_driving_container1_solidity_true" }
video/ue/ue_9.mp4
ue_10
An offroad car drives toward a blue shipping container, surrounded by multiple containers.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": false }
unreal engine
[ "ue_11" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/VehicleTemplate/Blueprints/OffroadCar/OffroadCar_Pawn.OffroadCar_Pawn'", "agent_position": [ -8520, -10260, 10 ], "agent_rotation": [ 0, 0, -270 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": false }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "car_driving_container2", "source_directory": "agent/car_driving_container2_solidity_false" }
video/ue/ue_10.mp4
ue_11
An offroad car drives toward a blue shipping container, surrounded by multiple containers.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": true }
unreal engine
[ "ue_10" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/VehicleTemplate/Blueprints/OffroadCar/OffroadCar_Pawn.OffroadCar_Pawn'", "agent_position": [ -8520, -10260, 10 ], "agent_rotation": [ 0, 0, -270 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": true }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "car_driving_container2", "source_directory": "agent/car_driving_container2_solidity_true" }
video/ue/ue_11.mp4
ue_12
At a construction site, a sports car drives toward a metal fence.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": false }
unreal engine
[ "ue_13" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/VehicleTemplate/Blueprints/SportsCar/SportsCar_Pawn.SportsCar_Pawn'", "agent_position": [ -2130, -7879, 10 ], "agent_rotation": [ 0, 0, 180 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": false }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "car_driving_fence1", "source_directory": "agent/car_driving_fence1_solidity_false" }
video/ue/ue_12.mp4
ue_13
At a construction site, a sports car drives toward a metal fence.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": true }
unreal engine
[ "ue_12" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/VehicleTemplate/Blueprints/SportsCar/SportsCar_Pawn.SportsCar_Pawn'", "agent_position": [ -1580, -7900, 10 ], "agent_rotation": [ 0, 0, -180 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": true }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "car_driving_fence1", "source_directory": "agent/car_driving_fence1_solidity_true" }
video/ue/ue_13.mp4
ue_14
At a construction site, an offroad car drives toward a metal fence.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": false }
unreal engine
[ "ue_15" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/VehicleTemplate/Blueprints/OffroadCar/OffroadCar_Pawn.OffroadCar_Pawn'", "agent_position": [ -2130, -7879, 10 ], "agent_rotation": [ 0, 0, 180 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": false }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "car_driving_fence2", "source_directory": "agent/car_driving_fence2_solidity_false" }
video/ue/ue_14.mp4
ue_15
At a construction site, an offroad car drives toward a metal fence.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": true }
unreal engine
[ "ue_14" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/VehicleTemplate/Blueprints/OffroadCar/OffroadCar_Pawn.OffroadCar_Pawn'", "agent_position": [ -1580, -7900, 10 ], "agent_rotation": [ 0, 0, -180 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": true }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "car_driving_fence2", "source_directory": "agent/car_driving_fence2_solidity_true" }
video/ue/ue_15.mp4
ue_16
A sports car drives toward a pole.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": false }
unreal engine
[ "ue_17" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/VehicleTemplate/Blueprints/SportsCar/SportsCar_Pawn.SportsCar_Pawn'", "agent_position": [ -2440, -5970, 10 ], "agent_rotation": [ 0, 0, -90 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": false }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "car_driving_pole1", "source_directory": "agent/car_driving_pole1_solidity_false" }
video/ue/ue_16.mp4
ue_17
A sports car drives toward a pole.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": true }
unreal engine
[ "ue_16" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/VehicleTemplate/Blueprints/SportsCar/SportsCar_Pawn.SportsCar_Pawn'", "agent_position": [ -2440, -5970, 10 ], "agent_rotation": [ 0, 0, -90 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": true }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "car_driving_pole1", "source_directory": "agent/car_driving_pole1_solidity_true" }
video/ue/ue_17.mp4
ue_18
An offroad car drives toward a pole.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": false }
unreal engine
[ "ue_19" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/VehicleTemplate/Blueprints/OffroadCar/OffroadCar_Pawn.OffroadCar_Pawn'", "agent_position": [ -2400, -5970, 10 ], "agent_rotation": [ 0, 0, -90 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": false }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "car_driving_pole2", "source_directory": "agent/car_driving_pole2_solidity_false" }
video/ue/ue_18.mp4
ue_19
An offroad car drives toward a pole.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": true }
unreal engine
[ "ue_18" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/VehicleTemplate/Blueprints/OffroadCar/OffroadCar_Pawn.OffroadCar_Pawn'", "agent_position": [ -2440, -5970, 10 ], "agent_rotation": [ 0, 0, -90 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": true }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "car_driving_pole2", "source_directory": "agent/car_driving_pole2_solidity_true" }
video/ue/ue_19.mp4
ue_20
A sports car drives on a road with some blocks in the middle.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": false }
unreal engine
[ "ue_21" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/VehicleTemplate/Blueprints/SportsCar/SportsCar_Pawn.SportsCar_Pawn'", "agent_position": [ -1760, -7150, 10 ], "agent_rotation": [ 0, 0, -90 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": false }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "car_driving_road1", "source_directory": "agent/car_driving_road1_solidity_false" }
video/ue/ue_20.mp4
ue_21
A sports car drives on a road with some blocks in the middle.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": true }
unreal engine
[ "ue_20" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/VehicleTemplate/Blueprints/SportsCar/SportsCar_Pawn.SportsCar_Pawn'", "agent_position": [ -1760, -7150, 10 ], "agent_rotation": [ 0, 0, -90 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": true }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "car_driving_road1", "source_directory": "agent/car_driving_road1_solidity_true" }
video/ue/ue_21.mp4
ue_22
An offroad car drives on a road with some blocks in the middle.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": false }
unreal engine
[ "ue_23" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/VehicleTemplate/Blueprints/OffroadCar/OffroadCar_Pawn.OffroadCar_Pawn'", "agent_position": [ -1760, -7150, 10 ], "agent_rotation": [ 0, 0, -90 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": false }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "car_driving_road2", "source_directory": "agent/car_driving_road2_solidity_false" }
video/ue/ue_22.mp4
ue_23
An offroad car drives on a road with some blocks in the middle.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": true }
unreal engine
[ "ue_22" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/VehicleTemplate/Blueprints/OffroadCar/OffroadCar_Pawn.OffroadCar_Pawn'", "agent_position": [ -1760, -7150, 10 ], "agent_rotation": [ 0, 0, -90 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": true }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "car_driving_road2", "source_directory": "agent/car_driving_road2_solidity_true" }
video/ue/ue_23.mp4
ue_24
A sports car drives toward a stone wall.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": false }
unreal engine
[ "ue_25" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/VehicleTemplate/Blueprints/SportsCar/SportsCar_Pawn.SportsCar_Pawn'", "agent_position": [ -1900, -10230, 10 ], "agent_rotation": [ 0, 0, 270 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": false }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "car_driving_wall1", "source_directory": "agent/car_driving_wall1_solidity_false" }
video/ue/ue_24.mp4
ue_25
A sports car drives toward a stone wall.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": true }
unreal engine
[ "ue_24" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/VehicleTemplate/Blueprints/SportsCar/SportsCar_Pawn.SportsCar_Pawn'", "agent_position": [ -1900, -10230, 10 ], "agent_rotation": [ 0, 0, 270 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": true }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "car_driving_wall1", "source_directory": "agent/car_driving_wall1_solidity_true" }
video/ue/ue_25.mp4
ue_26
An offroad car drives toward a stone wall.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": false }
unreal engine
[ "ue_27" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/VehicleTemplate/Blueprints/OffroadCar/OffroadCar_Pawn.OffroadCar_Pawn'", "agent_position": [ -1900, -10230, 10 ], "agent_rotation": [ 0, 0, 270 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": false }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "car_driving_wall2", "source_directory": "agent/car_driving_wall2_solidity_false" }
video/ue/ue_26.mp4
ue_27
An offroad car drives toward a stone wall.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": true }
unreal engine
[ "ue_26" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/VehicleTemplate/Blueprints/OffroadCar/OffroadCar_Pawn.OffroadCar_Pawn'", "agent_position": [ -1900, -10230, 10 ], "agent_rotation": [ 0, 0, 270 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": true }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "car_driving_wall2", "source_directory": "agent/car_driving_wall2_solidity_true" }
video/ue/ue_27.mp4
ue_28
In a castle, a humanoid walks toward a marble wall.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": false }
unreal engine
[ "ue_29" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter'", "agent_position": [ 110, -1460, 255 ], "agent_rotation": [ 0, 0, -180 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": false }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "castle_agent_walking_marble_wall", "source_directory": "agent/castle_agent_walking_marble_wall_solidity_false" }
video/ue/ue_28.mp4
ue_29
In a castle, a humanoid walks toward a marble wall.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": true }
unreal engine
[ "ue_28" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter'", "agent_position": [ 110, -1460, 255 ], "agent_rotation": [ 0, 0, -180 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": true }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "castle_agent_walking_marble_wall", "source_directory": "agent/castle_agent_walking_marble_wall_solidity_true" }
video/ue/ue_29.mp4
ue_30
In a castle, a humanoid walks toward a monument, surrounded by a plaza.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": false }
unreal engine
[ "ue_31" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter'", "agent_position": [ -300, 930, 125 ], "agent_rotation": [ 0, 0, -270 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": false }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "castle_agent_walking_monument", "source_directory": "agent/castle_agent_walking_monument_solidity_false" }
video/ue/ue_30.mp4
ue_31
In a castle, a humanoid walks toward a monument, surrounded by a plaza.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": true }
unreal engine
[ "ue_30" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter'", "agent_position": [ -300, 930, 125 ], "agent_rotation": [ 0, 0, -270 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": true }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "castle_agent_walking_monument", "source_directory": "agent/castle_agent_walking_monument_solidity_true" }
video/ue/ue_31.mp4
ue_32
In a castle, a humanoid walks toward a wooden weapon rack with a shield, spear, and two swords.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": false }
unreal engine
[ "ue_33" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter'", "agent_position": [ 640, 2070, 125 ], "agent_rotation": [ 0, 0, -50 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": false }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "castle_agent_walking_weapon_rack", "source_directory": "agent/castle_agent_walking_weapon_rack_solidity_false" }
video/ue/ue_32.mp4
ue_33
In a castle, a humanoid walks toward a wooden weapon rack with a shield, spear, and two swords.
[ "solidity" ]
{ "friction": null, "gravity": null, "restitution": null, "solidity": true }
unreal engine
[ "ue_32" ]
{ "agent_blueprint": "/Script/Engine.Blueprint'/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter'", "agent_position": [ 640, 2070, 125 ], "agent_rotation": [ 0, 0, -50 ], "camera": null, "objects": null, "original_physical_properties": { "friction": null, "gravity": null, "restitution": null, "solidity": true }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "castle_agent_walking_weapon_rack", "source_directory": "agent/castle_agent_walking_weapon_rack_solidity_true" }
video/ue/ue_33.mp4
ue_34
A baseball falls down slowly with low gravity onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 3, "restitution": 1, "solidity": null }
unreal engine
[ "ue_75", "ue_97" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Baseball.BP_Baseball", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -300, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-300.0_baseball", "source_directory": "castle/house_entrance_falling_gravity_-300.0/baseball" }
video/ue/ue_34.mp4
ue_35
A basketball falls down slowly with low gravity onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 3, "restitution": 1, "solidity": null }
unreal engine
[ "ue_56", "ue_76", "ue_98" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Basketball.BP_Basketball", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -300, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-300.0_basketball", "source_directory": "castle/house_entrance_falling_gravity_-300.0/basketball" }
video/ue/ue_35.mp4
ue_36
A cube cardboard box falls down slowly with low gravity onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 3, "restitution": 1, "solidity": null }
unreal engine
[ "ue_57", "ue_77", "ue_99" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Box3.BP_Box3", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -300, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-300.0_cube cardboard box", "source_directory": "castle/house_entrance_falling_gravity_-300.0/cube cardboard box" }
video/ue/ue_36.mp4
ue_37
A football falls down slowly with low gravity onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 3, "restitution": 1, "solidity": null }
unreal engine
[ "ue_58", "ue_78", "ue_100" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Football.BP_Football", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -300, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-300.0_football", "source_directory": "castle/house_entrance_falling_gravity_-300.0/football" }
video/ue/ue_37.mp4
ue_38
A golf falls down slowly with low gravity onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 3, "restitution": 1, "solidity": null }
unreal engine
[ "ue_79", "ue_101" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Golf.BP_Golf", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -300, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-300.0_golf", "source_directory": "castle/house_entrance_falling_gravity_-300.0/golf" }
video/ue/ue_38.mp4
ue_39
A humanoid falls down slowly with low gravity onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 3, "restitution": 1, "solidity": null }
unreal engine
[ "ue_59", "ue_80" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -300, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-300.0_humanoid", "source_directory": "castle/house_entrance_falling_gravity_-300.0/humanoid" }
video/ue/ue_39.mp4
ue_40
A jar falls down slowly with low gravity onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 3, "restitution": 1, "solidity": null }
unreal engine
[ "ue_60", "ue_102" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Jar.BP_Jar", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -300, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-300.0_jar", "source_directory": "castle/house_entrance_falling_gravity_-300.0/jar" }
video/ue/ue_40.mp4
ue_41
A lantern falls down slowly with low gravity onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 3, "restitution": 1, "solidity": null }
unreal engine
[ "ue_61", "ue_81", "ue_103" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Lantern.BP_Lantern", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -300, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-300.0_lantern", "source_directory": "castle/house_entrance_falling_gravity_-300.0/lantern" }
video/ue/ue_41.mp4
ue_42
A leather chair falls down slowly with low gravity onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 3, "restitution": 1, "solidity": null }
unreal engine
[ "ue_62", "ue_82", "ue_104" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Leather_Chair.BP_Leather_Chair", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -300, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-300.0_leather chair", "source_directory": "castle/house_entrance_falling_gravity_-300.0/leather chair" }
video/ue/ue_42.mp4
ue_43
A offroad car falls down slowly with low gravity onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 3, "restitution": 1, "solidity": null }
unreal engine
[ "ue_63", "ue_83" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/VehicleTemplate/Blueprints/OffroadCar/OffroadCar_Pawn.OffroadCar_Pawn", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -300, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-300.0_offroad car", "source_directory": "castle/house_entrance_falling_gravity_-300.0/offroad car" }
video/ue/ue_43.mp4
ue_44
A rectangular cardboard box falls down slowly with low gravity onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 3, "restitution": 1, "solidity": null }
unreal engine
[ "ue_64", "ue_84", "ue_105" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Box1.BP_Box1", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -300, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-300.0_rectangular cardboard box", "source_directory": "castle/house_entrance_falling_gravity_-300.0/rectangular cardboard box" }
video/ue/ue_44.mp4
ue_45
A rock falls down slowly with low gravity onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 3, "restitution": 1, "solidity": null }
unreal engine
[ "ue_65", "ue_85", "ue_106" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Rock.BP_Rock", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -300, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-300.0_rock", "source_directory": "castle/house_entrance_falling_gravity_-300.0/rock" }
video/ue/ue_45.mp4
ue_46
A soccer falls down slowly with low gravity onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 3, "restitution": 1, "solidity": null }
unreal engine
[ "ue_66", "ue_86", "ue_107" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Soccer.BP_Soccer", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -300, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-300.0_soccer", "source_directory": "castle/house_entrance_falling_gravity_-300.0/soccer" }
video/ue/ue_46.mp4
ue_47
A sports car falls down slowly with low gravity onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 3, "restitution": 1, "solidity": null }
unreal engine
[ "ue_67", "ue_87" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/VehicleTemplate/Blueprints/SportsCar/SportsCar_Pawn.SportsCar_Pawn", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -300, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-300.0_sports car", "source_directory": "castle/house_entrance_falling_gravity_-300.0/sports car" }
video/ue/ue_47.mp4
ue_48
A table falls down slowly with low gravity onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 3, "restitution": 1, "solidity": null }
unreal engine
[ "ue_68", "ue_88", "ue_108" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Table.BP_Table", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -300, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-300.0_table", "source_directory": "castle/house_entrance_falling_gravity_-300.0/table" }
video/ue/ue_48.mp4
ue_49
A tennis falls down slowly with low gravity onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 3, "restitution": 1, "solidity": null }
unreal engine
[ "ue_89", "ue_109" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Tennis.BP_Tennis", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -300, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-300.0_tennis", "source_directory": "castle/house_entrance_falling_gravity_-300.0/tennis" }
video/ue/ue_49.mp4
ue_50
A tire falls down slowly with low gravity onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 3, "restitution": 1, "solidity": null }
unreal engine
[ "ue_69", "ue_90", "ue_110" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Tire.BP_Tire", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -300, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-300.0_tire", "source_directory": "castle/house_entrance_falling_gravity_-300.0/tire" }
video/ue/ue_50.mp4
ue_51
A trash bag falls down slowly with low gravity onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 3, "restitution": 1, "solidity": null }
unreal engine
[ "ue_70", "ue_91", "ue_111" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_TrashBag.BP_TrashBag", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -300, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-300.0_trash bag", "source_directory": "castle/house_entrance_falling_gravity_-300.0/trash bag" }
video/ue/ue_51.mp4
ue_52
A volleyball falls down slowly with low gravity onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 3, "restitution": 1, "solidity": null }
unreal engine
[ "ue_71", "ue_92", "ue_112" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Volleyball.BP_Volleyball", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -300, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-300.0_volleyball", "source_directory": "castle/house_entrance_falling_gravity_-300.0/volleyball" }
video/ue/ue_52.mp4
ue_53
A wooden bench falls down slowly with low gravity onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 3, "restitution": 1, "solidity": null }
unreal engine
[ "ue_72", "ue_93", "ue_113" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Wooden_Bench.BP_Wooden_Bench", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -300, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-300.0_wooden bench", "source_directory": "castle/house_entrance_falling_gravity_-300.0/wooden bench" }
video/ue/ue_53.mp4
ue_54
A wooden desk falls down slowly with low gravity onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 3, "restitution": 1, "solidity": null }
unreal engine
[ "ue_73", "ue_94", "ue_114" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Wooden_Desk.BP_Wooden_Desk", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -300, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-300.0_wooden desk", "source_directory": "castle/house_entrance_falling_gravity_-300.0/wooden desk" }
video/ue/ue_54.mp4
ue_55
A yellow chair falls down slowly with low gravity onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 3, "restitution": 1, "solidity": null }
unreal engine
[ "ue_74", "ue_95", "ue_115" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Yellow_Chair.BP_Yellow_Chair", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -300, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-300.0_yellow chair", "source_directory": "castle/house_entrance_falling_gravity_-300.0/yellow chair" }
video/ue/ue_55.mp4
ue_56
A basketball falls down onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 9.8, "restitution": 1, "solidity": null }
unreal engine
[ "ue_35", "ue_76", "ue_98" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Basketball.BP_Basketball", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -980, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-980.0_basketball", "source_directory": "castle/house_entrance_falling_gravity_-980.0/basketball" }
video/ue/ue_56.mp4
ue_57
A cube cardboard box falls down onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 9.8, "restitution": 1, "solidity": null }
unreal engine
[ "ue_36", "ue_77", "ue_99" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Box3.BP_Box3", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -980, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-980.0_cube cardboard box", "source_directory": "castle/house_entrance_falling_gravity_-980.0/cube cardboard box" }
video/ue/ue_57.mp4
ue_58
A football falls down onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 9.8, "restitution": 1, "solidity": null }
unreal engine
[ "ue_37", "ue_78", "ue_100" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Football.BP_Football", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -980, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-980.0_football", "source_directory": "castle/house_entrance_falling_gravity_-980.0/football" }
video/ue/ue_58.mp4
ue_59
A humanoid falls down onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 9.8, "restitution": 1, "solidity": null }
unreal engine
[ "ue_39", "ue_80" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -980, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-980.0_humanoid", "source_directory": "castle/house_entrance_falling_gravity_-980.0/humanoid" }
video/ue/ue_59.mp4
ue_60
A jar falls down onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 9.8, "restitution": 1, "solidity": null }
unreal engine
[ "ue_40", "ue_102" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Jar.BP_Jar", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -980, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-980.0_jar", "source_directory": "castle/house_entrance_falling_gravity_-980.0/jar" }
video/ue/ue_60.mp4
ue_61
A lantern falls down onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 9.8, "restitution": 1, "solidity": null }
unreal engine
[ "ue_41", "ue_81", "ue_103" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Lantern.BP_Lantern", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -980, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-980.0_lantern", "source_directory": "castle/house_entrance_falling_gravity_-980.0/lantern" }
video/ue/ue_61.mp4
ue_62
A leather chair falls down onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 9.8, "restitution": 1, "solidity": null }
unreal engine
[ "ue_42", "ue_82", "ue_104" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Leather_Chair.BP_Leather_Chair", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -980, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-980.0_leather chair", "source_directory": "castle/house_entrance_falling_gravity_-980.0/leather chair" }
video/ue/ue_62.mp4
ue_63
A offroad car falls down onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 9.8, "restitution": 1, "solidity": null }
unreal engine
[ "ue_43", "ue_83" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/VehicleTemplate/Blueprints/OffroadCar/OffroadCar_Pawn.OffroadCar_Pawn", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -980, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-980.0_offroad car", "source_directory": "castle/house_entrance_falling_gravity_-980.0/offroad car" }
video/ue/ue_63.mp4
ue_64
A rectangular cardboard box falls down onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 9.8, "restitution": 1, "solidity": null }
unreal engine
[ "ue_44", "ue_84", "ue_105" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Box1.BP_Box1", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -980, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-980.0_rectangular cardboard box", "source_directory": "castle/house_entrance_falling_gravity_-980.0/rectangular cardboard box" }
video/ue/ue_64.mp4
ue_65
A rock falls down onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 9.8, "restitution": 1, "solidity": null }
unreal engine
[ "ue_45", "ue_85", "ue_106" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Rock.BP_Rock", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -980, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-980.0_rock", "source_directory": "castle/house_entrance_falling_gravity_-980.0/rock" }
video/ue/ue_65.mp4
ue_66
A soccer falls down onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 9.8, "restitution": 1, "solidity": null }
unreal engine
[ "ue_46", "ue_86", "ue_107" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Soccer.BP_Soccer", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -980, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-980.0_soccer", "source_directory": "castle/house_entrance_falling_gravity_-980.0/soccer" }
video/ue/ue_66.mp4
ue_67
A sports car falls down onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 9.8, "restitution": 1, "solidity": null }
unreal engine
[ "ue_47", "ue_87" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/VehicleTemplate/Blueprints/SportsCar/SportsCar_Pawn.SportsCar_Pawn", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -980, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-980.0_sports car", "source_directory": "castle/house_entrance_falling_gravity_-980.0/sports car" }
video/ue/ue_67.mp4
ue_68
A table falls down onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 9.8, "restitution": 1, "solidity": null }
unreal engine
[ "ue_48", "ue_88", "ue_108" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Table.BP_Table", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -980, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-980.0_table", "source_directory": "castle/house_entrance_falling_gravity_-980.0/table" }
video/ue/ue_68.mp4
ue_69
A tire falls down onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 9.8, "restitution": 1, "solidity": null }
unreal engine
[ "ue_50", "ue_90", "ue_110" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Tire.BP_Tire", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -980, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-980.0_tire", "source_directory": "castle/house_entrance_falling_gravity_-980.0/tire" }
video/ue/ue_69.mp4
ue_70
A trash bag falls down onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 9.8, "restitution": 1, "solidity": null }
unreal engine
[ "ue_51", "ue_91", "ue_111" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_TrashBag.BP_TrashBag", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -980, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-980.0_trash bag", "source_directory": "castle/house_entrance_falling_gravity_-980.0/trash bag" }
video/ue/ue_70.mp4
ue_71
A volleyball falls down onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 9.8, "restitution": 1, "solidity": null }
unreal engine
[ "ue_52", "ue_92", "ue_112" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Volleyball.BP_Volleyball", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -980, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-980.0_volleyball", "source_directory": "castle/house_entrance_falling_gravity_-980.0/volleyball" }
video/ue/ue_71.mp4
ue_72
A wooden bench falls down onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 9.8, "restitution": 1, "solidity": null }
unreal engine
[ "ue_53", "ue_93", "ue_113" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Wooden_Bench.BP_Wooden_Bench", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -980, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-980.0_wooden bench", "source_directory": "castle/house_entrance_falling_gravity_-980.0/wooden bench" }
video/ue/ue_72.mp4
ue_73
A wooden desk falls down onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 9.8, "restitution": 1, "solidity": null }
unreal engine
[ "ue_54", "ue_94", "ue_114" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Wooden_Desk.BP_Wooden_Desk", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -980, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-980.0_wooden desk", "source_directory": "castle/house_entrance_falling_gravity_-980.0/wooden desk" }
video/ue/ue_73.mp4
ue_74
A yellow chair falls down onto the ground, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 9.8, "restitution": 1, "solidity": null }
unreal engine
[ "ue_55", "ue_95", "ue_115" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Yellow_Chair.BP_Yellow_Chair", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -980, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_-980.0_yellow chair", "source_directory": "castle/house_entrance_falling_gravity_-980.0/yellow chair" }
video/ue/ue_74.mp4
ue_75
A baseball floats with zero gravity, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }
unreal engine
[ "ue_34", "ue_97" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Baseball.BP_Baseball", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_0.0_baseball", "source_directory": "castle/house_entrance_falling_gravity_0.0/baseball" }
video/ue/ue_75.mp4
ue_76
A basketball floats with zero gravity, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }
unreal engine
[ "ue_35", "ue_56", "ue_98" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Basketball.BP_Basketball", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_0.0_basketball", "source_directory": "castle/house_entrance_falling_gravity_0.0/basketball" }
video/ue/ue_76.mp4
ue_77
A cube cardboard box floats with zero gravity, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }
unreal engine
[ "ue_36", "ue_57", "ue_99" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Box3.BP_Box3", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_0.0_cube cardboard box", "source_directory": "castle/house_entrance_falling_gravity_0.0/cube cardboard box" }
video/ue/ue_77.mp4
ue_78
A football floats with zero gravity, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }
unreal engine
[ "ue_37", "ue_58", "ue_100" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Football.BP_Football", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_0.0_football", "source_directory": "castle/house_entrance_falling_gravity_0.0/football" }
video/ue/ue_78.mp4
ue_79
A golf floats with zero gravity, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }
unreal engine
[ "ue_38", "ue_101" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Golf.BP_Golf", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_0.0_golf", "source_directory": "castle/house_entrance_falling_gravity_0.0/golf" }
video/ue/ue_79.mp4
ue_80
A humanoid floats with zero gravity, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }
unreal engine
[ "ue_39", "ue_59" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_0.0_humanoid", "source_directory": "castle/house_entrance_falling_gravity_0.0/humanoid" }
video/ue/ue_80.mp4
ue_81
A lantern floats with zero gravity, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }
unreal engine
[ "ue_41", "ue_61", "ue_103" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Lantern.BP_Lantern", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_0.0_lantern", "source_directory": "castle/house_entrance_falling_gravity_0.0/lantern" }
video/ue/ue_81.mp4
ue_82
A leather chair floats with zero gravity, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }
unreal engine
[ "ue_42", "ue_62", "ue_104" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Leather_Chair.BP_Leather_Chair", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_0.0_leather chair", "source_directory": "castle/house_entrance_falling_gravity_0.0/leather chair" }
video/ue/ue_82.mp4
ue_83
A offroad car floats with zero gravity, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }
unreal engine
[ "ue_43", "ue_63" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/VehicleTemplate/Blueprints/OffroadCar/OffroadCar_Pawn.OffroadCar_Pawn", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_0.0_offroad car", "source_directory": "castle/house_entrance_falling_gravity_0.0/offroad car" }
video/ue/ue_83.mp4
ue_84
A rectangular cardboard box floats with zero gravity, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }
unreal engine
[ "ue_44", "ue_64", "ue_105" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Box1.BP_Box1", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_0.0_rectangular cardboard box", "source_directory": "castle/house_entrance_falling_gravity_0.0/rectangular cardboard box" }
video/ue/ue_84.mp4
ue_85
A rock floats with zero gravity, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }
unreal engine
[ "ue_45", "ue_65", "ue_106" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Rock.BP_Rock", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_0.0_rock", "source_directory": "castle/house_entrance_falling_gravity_0.0/rock" }
video/ue/ue_85.mp4
ue_86
A soccer floats with zero gravity, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }
unreal engine
[ "ue_46", "ue_66", "ue_107" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Soccer.BP_Soccer", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_0.0_soccer", "source_directory": "castle/house_entrance_falling_gravity_0.0/soccer" }
video/ue/ue_86.mp4
ue_87
A sports car floats with zero gravity, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }
unreal engine
[ "ue_47", "ue_67" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/VehicleTemplate/Blueprints/SportsCar/SportsCar_Pawn.SportsCar_Pawn", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_0.0_sports car", "source_directory": "castle/house_entrance_falling_gravity_0.0/sports car" }
video/ue/ue_87.mp4
ue_88
A table floats with zero gravity, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }
unreal engine
[ "ue_48", "ue_68", "ue_108" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Table.BP_Table", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_0.0_table", "source_directory": "castle/house_entrance_falling_gravity_0.0/table" }
video/ue/ue_88.mp4
ue_89
A tennis floats with zero gravity, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }
unreal engine
[ "ue_49", "ue_109" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Tennis.BP_Tennis", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_0.0_tennis", "source_directory": "castle/house_entrance_falling_gravity_0.0/tennis" }
video/ue/ue_89.mp4
ue_90
A tire floats with zero gravity, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }
unreal engine
[ "ue_50", "ue_69", "ue_110" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Tire.BP_Tire", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_0.0_tire", "source_directory": "castle/house_entrance_falling_gravity_0.0/tire" }
video/ue/ue_90.mp4
ue_91
A trash bag floats with zero gravity, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }
unreal engine
[ "ue_51", "ue_70", "ue_111" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_TrashBag.BP_TrashBag", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_0.0_trash bag", "source_directory": "castle/house_entrance_falling_gravity_0.0/trash bag" }
video/ue/ue_91.mp4
ue_92
A volleyball floats with zero gravity, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }
unreal engine
[ "ue_52", "ue_71", "ue_112" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Volleyball.BP_Volleyball", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_0.0_volleyball", "source_directory": "castle/house_entrance_falling_gravity_0.0/volleyball" }
video/ue/ue_92.mp4
ue_93
A wooden bench floats with zero gravity, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }
unreal engine
[ "ue_53", "ue_72", "ue_113" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Wooden_Bench.BP_Wooden_Bench", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_0.0_wooden bench", "source_directory": "castle/house_entrance_falling_gravity_0.0/wooden bench" }
video/ue/ue_93.mp4
ue_94
A wooden desk floats with zero gravity, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }
unreal engine
[ "ue_54", "ue_73", "ue_114" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Wooden_Desk.BP_Wooden_Desk", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_0.0_wooden desk", "source_directory": "castle/house_entrance_falling_gravity_0.0/wooden desk" }
video/ue/ue_94.mp4
ue_95
A yellow chair floats with zero gravity, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }
unreal engine
[ "ue_55", "ue_74", "ue_115" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Yellow_Chair.BP_Yellow_Chair", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_0.0_yellow chair", "source_directory": "castle/house_entrance_falling_gravity_0.0/yellow chair" }
video/ue/ue_95.mp4
ue_96
A yellow coach floats with zero gravity, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }
unreal engine
[]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Yellow_Coach.BP_Yellow_Coach", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": 0, "restitution": 1, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_gravity_0.0_yellow coach", "source_directory": "castle/house_entrance_falling_gravity_0.0/yellow coach" }
video/ue/ue_96.mp4
ue_97
A baseball falls down onto the ground with no bounce, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 9.8, "restitution": 0, "solidity": null }
unreal engine
[ "ue_34", "ue_75" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Baseball.BP_Baseball", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -980, "restitution": 0, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_restitution_0.0_baseball", "source_directory": "castle/house_entrance_falling_restitution_0.0/baseball" }
video/ue/ue_97.mp4
ue_98
A basketball falls down onto the ground with no bounce, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 9.8, "restitution": 0, "solidity": null }
unreal engine
[ "ue_35", "ue_56", "ue_76" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Basketball.BP_Basketball", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -980, "restitution": 0, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_restitution_0.0_basketball", "source_directory": "castle/house_entrance_falling_restitution_0.0/basketball" }
video/ue/ue_98.mp4
ue_99
A cube cardboard box falls down onto the ground with no bounce, with a house entrance in the background.
[ "friction", "gravity", "restitution" ]
{ "friction": 1, "gravity": 9.8, "restitution": 0, "solidity": null }
unreal engine
[ "ue_36", "ue_57", "ue_77" ]
{ "agent_blueprint": null, "agent_position": null, "agent_rotation": null, "camera": { "position": [ -590, -1290, 490 ], "rotation": [ 0, -10, 0 ] }, "objects": [ { "model_path": "/Game/props/BP_Box3.BP_Box3", "object_name": null, "pool": null, "position": [ 460, -1270, 310 ] } ], "original_physical_properties": { "friction": 1, "gravity": -980, "restitution": 0, "solidity": null }, "render_settings": { "duration": 8, "fps": 24, "resolution": [ 2560, 1440 ], "total_frames": 192 }, "scene_name": "house_entrance_falling_restitution_0.0_cube cardboard box", "source_directory": "castle/house_entrance_falling_restitution_0.0/cube cardboard box" }
video/ue/ue_99.mp4
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