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clc //initialisations h=6.6*10^-34 c=3*10^8//m/sec k=1.38*10^-23 t=1000//k //CALCULATIONS l=(h*c)/(5*k*t) ///results printf(' \n wavelength associated with maximum radiation= % 1e ',l)
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quadraticinter.sce
//program to find the value of a function at a point using the quadratic interpolation method function []=quadraticinter(x, x0, x1, x2, y0, y1, y2) b1=(y1-y0)/(x1-x0) b2=(((y2-y1)/(x2-x1))+((y1-y0)/(x1-x0)))/(x2-x0) ans1=y0+b1*(x-x0)+b2*(x-x0)*(x-x1) disp(ans1) endfunction
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str=input('Enter first number : ','string'); A=evstr(strsplit(str,'')) str1=input('Enter second number : ','string'); B=evstr(strsplit(str1,'')) if length(A)==length(B) then count=0; for i=1:length(A) if A(i)~=B(i) count=count+1 end end disp(msprintf('%s%d',"Hamming Distance = ", count)) else disp('Please input same number of bits') end
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//Example 1.56://probability error and readings clc; clear; d=15;//deviation in r.p.m h=0.04;//precision index SD=(1/(sqrt(h)));//standard deviation y=d/SD;// py=0.3015;//probablity pr= 2*py;//probablity of an error r=0.6*20;//no. of readings lie between 1485 to 1515 r.p.m disp(pr,"probability of an error ±15 rpm is,=") disp(r,"no. of readings lie between 1485 to 1515 r.p.m")
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Chapter13_example5.sce
clc clear //Input data x=2//Lattice plane cut intercepts of length 2a y=3//Lattice plane cut intercepts of length 3b z=4//Lattice plane cut intercepts of length 4c //Calculations x1=1/x//Inverse of coefficients y1=1/y//Inverse of coefficients z1=1/z//Inverse of coefficients LCM=12//L.C.M of x,y,z x2=(x1*LCM)//Multiplying the fractions by LCM y2=(y1*LCM)//Multiplying the fractions by LCM z2=(z1*LCM)//Multiplying the fractions by LCM //Output printf('The miller indices of the plane is (%i %i %i)',x2,y2,z2)
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clear; clc; disp("--------------Example 10.2---------------") k=2; n=3; table=["Datawords","Codewords";"00","000";"01","011";"10","101";"11","110"]; disp(table) // display the table dataword="01"; codeword="011"; printf("\nAssume the sender encodes the dataword 01 as 011 and sends it to the receiver. Consider the following cases:\n"); function[]=case_func(codeword,dataword) // function to display appropriate result select codeword case "011" printf("\n1. The receiver receives %s. It is a valid codeword. The receiver extracts the dataword %s from it.",codeword,dataword); case "111" printf("\n\n2. The codeword is corrupted during transmission, and %s is received (the leftmost bit is corrupted).\nThis is not a valid codeword and is discarded.",codeword); case "000" printf("\n\n3. The codeword is corrupted during transmission, and %s is received (the right two bits are corrupted).\nThis is a valid codeword. The receiver incorrectly extracts the dataword 00. Two corrupted bits have made the error undetectable.",codeword); end endfunction funcprot(0); // case 1 case_func(codeword,dataword); //calling the function // case 2 codeword="111"; case_func(codeword,dataword); // calling the function // case 3 codeword="000"; case_func(codeword,dataword); // calling the function
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//Example 4.15 clc; syms s; F=(s+3)/(s*((s+1)^2)*(s+2)); f=ilaplace(F); disp(f);
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host(SCI+'/bin/modelicac -c IdealOpAmp3Pin.mo') getf('IdealOpAmp3Pin.sci') scicos test.cos;
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Example10_2.sce
//Example 10.2. clc format(6) hfe=50 hie=1200 hoe=30*10^-6 hre=2.5*10^-4 RC=5*10^3 C=160*10^-12 CC=6*10^-6 R1=100*10^3 R2=10*10^3 gm=50*10^-3 Ro=1/hoe x1=(Ro*10^-3) disp(x1,"Ro(k-ohm) = 1/hoe =") format(4) RB=(R1*R2)/(R1+R2) x2=RB*10^-3 disp(x2,"RB(k-ohm) = R1 || R2 =") Ri=hie x3=Ri*10^-3 disp(x3,"Ri(k-ohm) = hie =") format(5) R_C=(RC*Ro)/(RC+Ro) x4=R_C*10^-3 disp(x4,"RC''(k-ohm) = RC || Ro =") format(4) R_i=(RB*Ri)/(RB+Ri) x6=R_i*10^-3 disp(x6,"Ri''(k-ohm) = RB || Ri =") format(5) R_ci=(R_C*R_i)/(R_C+R_i) x7=R_ci*10^-3 disp(x7,"Rci'' = Rc'' || Ri'' =") rbe=hfe/gm disp(rbe,"rbe(ohm) = hfe / gm =") disp("(a) Mid-band current gain,") AIm=(-50*4.35*10^3)/((4.35*10^3)+(1.1*10^3)) disp(AIm,"AIm = (-hfe*R''C) / (RC''+Ri'') =") disp("(b) Mid-band voltage gain,") format(6) AVm=(-50)*((0.87*10^3)/(1.2*10^3)) disp(AVm,"AVm = (-hfe) * (Rcid/hie) =") disp("(c) Lower 3dB frequency,") format(5) fL=1/(2*%pi*6*10^-6*(5.45*10^3)) disp(fL,"fL(Hz) = 1 / (2*%pi*CC*(R_C+R_i)) =") disp("Higher 3dB frequency,") format(6) fH=1/(2*%pi*C*rbe) x8=fH*10^-3 disp(x8,"fH(kHz) = 1 / (2*%pi*C*rbe) =") // answer in textbook is wrong disp("(d) Voltage gain x bandwidth") y=abs(AVm*fH) x9=(y*10^-6) disp(x9,"|AVmfH| =")
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//Find sending end voltage, power factor, efficieny and regulation clear; clc; //soltion //given S=12000;//kVA//power supplied pf=0.8;//power factor del=1.73*10^-6; d=140//cm//distance of the conductor l=50*10^3; Vrl=33000;//V//recieving end voltage I=S*1000/(sqrt(3)*Vrl); Ll=0.15*S*1000*pf; R=Ll/(3*I*I); a=del*l*100/(R); r=sqrt(a/%pi); re=r*exp(-1/4); L=0.2*50*(10^-3)*log(d/re); X=2*%pi*50*L; X_=floor(X*100)/100; Vs=Vrl/sqrt(3)+(I*R*pf)+(I*X_*sind(acosd(pf))); Vsl=sqrt(3)*Vs; printf("Sending end line voltage= %.4fkV\n",Vsl/1000) spf=(Vrl*pf/sqrt(3)+I*R)/Vs; printf("Sending end power factor= %.3f lagging\n",spf); nt=S*pf*100/(S*pf+(Ll/1000)); printf("Transmission efficiency= %.3f percent\n",nt) Pr=((Vsl-Vrl)*100)/Vrl; printf("Percentage regulation= %.3f percent\n",Pr);
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ofrir ofrirìa V;COND;SG;3 ofrir ofrivi V;IPFV;IND;SG;2;PST ofrir ofrisi V;IMP;SG;2 ofrir ofrirà V;IND;SG;3;FUT ofrir ofrise V;IPFV;SBJV;SG;1;PST ofrir ofrisimo V;IPFV;SBJV;PL;1;PST ofrir ofrìa V;IPFV;IND;SG;1;PST ofrir ofrirò V;IND;SG;1;FUT ofrir ofrirìa V;COND;SG;1 ofrir ofrirè V;IND;SG;2;FUT ofrir ofrise V;IND;PL;3;PRS ofrir ofrisa V;SBJV;PL;3;PRS ofrir ofrisa V;IMP;SG;3 ofrir ofrisa V;SBJV;SG;1;PRS ofrir ofrisi V;IPFV;SBJV;PL;2;PST ofrir ofrisi V;IPFV;SBJV;SG;2;PST ofrir ofrise V;IPFV;SBJV;SG;3;PST ofrir ofrimo V;SBJV;PL;1;PRS ofrir ofrivi V;IPFV;IND;PL;2;PST ofrir ofrìa V;IPFV;IND;SG;3;PST ofrir ofrirè V;IND;PL;2;FUT ofrir ofrirìsimo V;COND;PL;1 ofrir ofrirà V;IND;PL;3;FUT ofrir ofrìa V;IPFV;IND;PL;3;PST ofrir ofrisa V;IMP;PL;3 ofrir ofrirìa V;COND;PL;3 ofrir ofrimo V;IMP;PL;1 ofrir ofririsi V;COND;PL;2 ofrir ofrì V;IND;PL;2;PRS ofrir ofrise V;IPFV;SBJV;PL;3;PST ofrir ofrìvimo V;IPFV;IND;PL;1;PST ofrir ofrì V;IMP;PL;2 ofrir ofrir V;NFIN ofrir ofrisi V;IND;SG;2;PRS ofrir ofrisa V;SBJV;SG;3;PRS ofrir ofrì V;SBJV;PL;2;PRS ofrir ofrirémo V;IND;PL;1;FUT ofrir ofrisi V;SBJV;SG;2;PRS ofrir ofrimo V;IND;PL;1;PRS ofrir ofririsi V;COND;SG;2 ofrir ofriso V;IND;SG;1;PRS ofrir ofrise V;IND;SG;3;PRS anoverar anovera V;IMP;PL;3;LGSPEC1 anoverar anovera V;IMP;SG;2 anoverar anoveri V;SBJV;SG;2;PRS anoverar anoverase V;IPFV;SBJV;SG;1;PST anoverar anovera V;IMP;SG;3;LGSPEC1 anoverar anoverava V;IPFV;IND;SG;3;PST anoverar anoverémo V;IND;PL;1;PRS;LGSPEC1 anoverar anoverarè V;IND;PL;2;FUT anoverar anovere V;SBJV;SG;3;PRS;LGSPEC1 anoverar anoverava V;IPFV;IND;PL;3;PST anoverar anoverémo V;SBJV;PL;1;PRS;LGSPEC1 anoverar anoveràsimo V;IPFV;SBJV;PL;1;PST anoverar anoverarà V;IND;SG;3;FUT anoverar anovere V;IMP;SG;3;LGSPEC2 anoverar anoveravi V;IPFV;IND;SG;2;PST anoverar anoverar V;NFIN anoverar anoveràvimo V;IPFV;IND;PL;1;PST anoverar anoverase V;IPFV;SBJV;PL;3;PST anoverar anoverarìsimo V;COND;PL;1 anoverar anoveravi V;IPFV;IND;PL;2;PST anoverar anoveré V;IND;PL;2;PRS anoverar anovere V;SBJV;SG;1;PRS;LGSPEC1 anoverar anovera V;SBJV;SG;1;PRS;LGSPEC2 anoverar anoveré V;IMP;PL;2 anoverar anoverarìa V;COND;SG;3 anoverar anoverarisi V;COND;PL;2 anoverar anoverarè V;IND;SG;2;FUT anoverar anoverarisi V;COND;SG;2 anoverar anoverarìa V;COND;SG;1 anoverar anoverarò V;IND;SG;1;FUT anoverar anoverava V;IPFV;IND;SG;1;PST anoverar anoverarìa V;COND;PL;3 anoverar anovero V;IND;SG;1;PRS anoverar anoveré V;SBJV;PL;2;PRS anoverar anoverase V;IPFV;SBJV;SG;3;PST anoverar anovera V;IND;SG;3;PRS anoverar anovera V;SBJV;PL;3;PRS;LGSPEC2 anoverar anoverarémo V;IND;PL;1;FUT anoverar anovere V;SBJV;PL;3;PRS;LGSPEC1 anoverar anoveri V;IND;SG;2;PRS anoverar anoverémo V;IMP;PL;1 anoverar anoverasi V;IPFV;SBJV;SG;2;PST anoverar anoverarà V;IND;PL;3;FUT anoverar anoverasi V;IPFV;SBJV;PL;2;PST anoverar anoveròn V;IND;PL;1;PRS;LGSPEC2 anoverar anoverone V;SBJV;PL;1;PRS;LGSPEC2 anoverar anovera V;SBJV;SG;3;PRS;LGSPEC2 anoverar anovera V;IND;PL;3;PRS anoverar anovere V;IMP;PL;3;LGSPEC2 inventar inventarà V;IND;SG;3;FUT inventar inventarìa V;COND;SG;1 inventar invento V;IND;SG;1;PRS inventar inventa V;IMP;SG;3;LGSPEC1 inventar inventava V;IPFV;IND;PL;3;PST inventar inventavi V;IPFV;IND;PL;2;PST inventar inventa V;SBJV;PL;3;PRS;LGSPEC2 inventar inventòn V;IND;PL;1;PRS;LGSPEC2 inventar invente V;SBJV;PL;3;PRS;LGSPEC1 inventar inventémo V;SBJV;PL;1;PRS;LGSPEC1 inventar invente V;SBJV;SG;3;PRS;LGSPEC1 inventar inventarò V;IND;SG;1;FUT inventar inventarìa V;COND;PL;3 inventar inventarisi V;COND;SG;2 inventar inventar V;NFIN inventar inventa V;SBJV;SG;3;PRS;LGSPEC2 inventar inventémo V;IND;PL;1;PRS;LGSPEC1 inventar inventasi V;IPFV;SBJV;PL;2;PST inventar inventase V;IPFV;SBJV;SG;1;PST inventar inventone V;SBJV;PL;1;PRS;LGSPEC2 inventar inventi V;SBJV;SG;2;PRS inventar inventa V;IMP;PL;3;LGSPEC1 inventar inventase V;IPFV;SBJV;PL;3;PST inventar inventase V;IPFV;SBJV;SG;3;PST inventar invente V;IMP;SG;3;LGSPEC2 inventar inventa V;IMP;SG;2 inventar inventarìsimo V;COND;PL;1 inventar inventémo V;IMP;PL;1 inventar inventarè V;IND;SG;2;FUT inventar inventa V;IND;PL;3;PRS inventar invente V;SBJV;SG;1;PRS;LGSPEC1 inventar inventa V;IND;SG;3;PRS inventar invente V;IMP;PL;3;LGSPEC2 inventar inventi V;IND;SG;2;PRS inventar inventarisi V;COND;PL;2 inventar inventé V;IMP;PL;2 inventar inventàsimo V;IPFV;SBJV;PL;1;PST inventar inventa V;SBJV;SG;1;PRS;LGSPEC2 inventar inventarìa V;COND;SG;3 inventar inventàvimo V;IPFV;IND;PL;1;PST inventar inventasi V;IPFV;SBJV;SG;2;PST inventar inventavi V;IPFV;IND;SG;2;PST inventar inventava V;IPFV;IND;SG;1;PST inventar inventé V;SBJV;PL;2;PRS inventar inventarè V;IND;PL;2;FUT inventar inventé V;IND;PL;2;PRS inventar inventarémo V;IND;PL;1;FUT inventar inventava V;IPFV;IND;SG;3;PST inventar inventarà V;IND;PL;3;FUT ascrivar ascrivéa V;IPFV;IND;PL;3;PST ascrivar ascrivar V;NFIN ascrivar ascrivémo V;IMP;PL;1 ascrivar ascriva V;IMP;PL;3 ascrivar ascrivisi V;IPFV;SBJV;SG;2;PST ascrivar ascrivì V;SBJV;PL;2;PRS ascrivar ascrivivi V;IPFV;IND;SG;2;PST ascrivar ascrivése V;IPFV;SBJV;SG;3;PST ascrivar ascrivarè V;IND;PL;2;FUT ascrivar ascrivarémo V;IND;PL;1;FUT ascrivar ascrivése V;IPFV;SBJV;SG;1;PST ascrivar ascrivi V;IND;SG;2;PRS ascrivar ascrivarò V;IND;SG;1;FUT ascrivar ascriva V;IMP;SG;3 ascrivar ascrivévimo V;IPFV;IND;PL;1;PST ascrivar ascrivarisi V;COND;PL;2 ascrivar ascrivarìa V;COND;PL;3 ascrivar ascrivarisi V;COND;SG;2 ascrivar ascrivisi V;IPFV;SBJV;PL;2;PST ascrivar ascrive V;IND;PL;3;PRS ascrivar ascrivo V;IND;SG;1;PRS ascrivar ascrivi V;SBJV;SG;2;PRS ascrivar ascrivarè V;IND;SG;2;FUT ascrivar ascrivarìa V;COND;SG;3 ascrivar ascrivémo V;IND;PL;1;PRS ascrivar ascrivéa V;IPFV;IND;SG;1;PST ascrivar ascrivéa V;IPFV;IND;SG;3;PST ascrivar ascrivì V;IND;PL;2;PRS ascrivar ascrivarà V;IND;SG;3;FUT ascrivar ascrivivi V;IPFV;IND;PL;2;PST ascrivar ascriva V;SBJV;PL;3;PRS ascrivar ascrivarìsimo V;COND;PL;1 ascrivar ascrivi V;IMP;SG;2 ascrivar ascrivémo V;SBJV;PL;1;PRS ascrivar ascrivì V;IMP;PL;2 ascrivar ascrivésimo V;IPFV;SBJV;PL;1;PST ascrivar ascrivarìa V;COND;SG;1 ascrivar ascrivarà V;IND;PL;3;FUT ascrivar ascriva V;SBJV;SG;1;PRS ascrivar ascrive V;IND;SG;3;PRS ascrivar ascrivése V;IPFV;SBJV;PL;3;PST ascrivar ascriva V;SBJV;SG;3;PRS soranomenar soranomene V;SBJV;SG;1;PRS;LGSPEC1 soranomenar soranomenémo V;IMP;PL;1 soranomenar soranomenémo V;SBJV;PL;1;PRS;LGSPEC1 soranomenar soranomenar V;NFIN soranomenar soranomena V;IMP;SG;2 soranomenar soranomenòn V;IND;PL;1;PRS;LGSPEC2 soranomenar soranomenasi V;IPFV;SBJV;PL;2;PST soranomenar soranomeni V;SBJV;SG;2;PRS soranomenar soranomenone V;SBJV;PL;1;PRS;LGSPEC2 soranomenar soranomeno V;IND;SG;1;PRS soranomenar soranomenarìa V;COND;PL;3 soranomenar soranomenarisi V;COND;SG;2 soranomenar soranomenarìsimo V;COND;PL;1 soranomenar soranomenarè V;IND;PL;2;FUT soranomenar soranomenase V;IPFV;SBJV;SG;1;PST soranomenar soranomené V;SBJV;PL;2;PRS soranomenar soranomenase V;IPFV;SBJV;PL;3;PST soranomenar soranomenarà V;IND;PL;3;FUT soranomenar soranomena V;IMP;PL;3;LGSPEC1 soranomenar soranomenavi V;IPFV;IND;SG;2;PST soranomenar soranomenava V;IPFV;IND;SG;3;PST soranomenar soranomenémo V;IND;PL;1;PRS;LGSPEC1 soranomenar soranomena V;IMP;SG;3;LGSPEC1 soranomenar soranomenava V;IPFV;IND;PL;3;PST soranomenar soranomeni V;IND;SG;2;PRS soranomenar soranomenasi V;IPFV;SBJV;SG;2;PST soranomenar soranomenarisi V;COND;PL;2 soranomenar soranomena V;SBJV;PL;3;PRS;LGSPEC2 soranomenar soranomenase V;IPFV;SBJV;SG;3;PST soranomenar soranomenarìa V;COND;SG;1 soranomenar soranomena V;IND;PL;3;PRS soranomenar soranomenarà V;IND;SG;3;FUT soranomenar soranomenavi V;IPFV;IND;PL;2;PST soranomenar soranomene V;IMP;SG;3;LGSPEC2 soranomenar soranomenàvimo V;IPFV;IND;PL;1;PST soranomenar soranomené V;IND;PL;2;PRS soranomenar soranomené V;IMP;PL;2 soranomenar soranomene V;SBJV;PL;3;PRS;LGSPEC1 soranomenar soranomenàsimo V;IPFV;SBJV;PL;1;PST soranomenar soranomena V;IND;SG;3;PRS soranomenar soranomenarò V;IND;SG;1;FUT soranomenar soranomene V;SBJV;SG;3;PRS;LGSPEC1 soranomenar soranomena V;SBJV;SG;3;PRS;LGSPEC2 soranomenar soranomene V;IMP;PL;3;LGSPEC2 soranomenar soranomenarè V;IND;SG;2;FUT soranomenar soranomenarémo V;IND;PL;1;FUT soranomenar soranomena V;SBJV;SG;1;PRS;LGSPEC2 soranomenar soranomenarìa V;COND;SG;3 soranomenar soranomenava V;IPFV;IND;SG;1;PST dettar dettava V;IPFV;IND;PL;3;PST dettar dettarè V;IND;PL;2;FUT dettar dette V;IMP;SG;3;LGSPEC2 dettar dettarisi V;COND;SG;2 dettar dette V;SBJV;SG;1;PRS;LGSPEC1 dettar dettarìa V;COND;SG;3 dettar detta V;IMP;SG;2 dettar dettasi V;IPFV;SBJV;PL;2;PST dettar detti V;SBJV;SG;2;PRS dettar dettarà V;IND;SG;3;FUT dettar dettémo V;SBJV;PL;1;PRS;LGSPEC1 dettar dette V;SBJV;PL;3;PRS;LGSPEC1 dettar dettarisi V;COND;PL;2 dettar detta V;IMP;SG;3;LGSPEC1 dettar detté V;IMP;PL;2 dettar detta V;IND;PL;3;PRS dettar dettarìa V;COND;PL;3 dettar detta V;IND;SG;3;PRS dettar dettavi V;IPFV;IND;SG;2;PST dettar dette V;SBJV;SG;3;PRS;LGSPEC1 dettar dettar V;NFIN dettar dettémo V;IND;PL;1;PRS;LGSPEC1 dettar dettarémo V;IND;PL;1;FUT dettar dettàsimo V;IPFV;SBJV;PL;1;PST dettar dettarò V;IND;SG;1;FUT dettar dettase V;IPFV;SBJV;SG;1;PST dettar detté V;SBJV;PL;2;PRS dettar dettarìa V;COND;SG;1 dettar dettòn V;IND;PL;1;PRS;LGSPEC2 dettar dettase V;IPFV;SBJV;SG;3;PST dettar detta V;SBJV;SG;3;PRS;LGSPEC2 dettar detta V;IMP;PL;3;LGSPEC1 dettar dettasi V;IPFV;SBJV;SG;2;PST dettar detté V;IND;PL;2;PRS dettar detto V;IND;SG;1;PRS dettar detti V;IND;SG;2;PRS dettar dettarè V;IND;SG;2;FUT dettar dettone V;SBJV;PL;1;PRS;LGSPEC2 dettar detta V;SBJV;PL;3;PRS;LGSPEC2 dettar dettarà V;IND;PL;3;FUT dettar detta V;SBJV;SG;1;PRS;LGSPEC2 dettar dettase V;IPFV;SBJV;PL;3;PST dettar dettava V;IPFV;IND;SG;3;PST dettar dettàvimo V;IPFV;IND;PL;1;PST dettar dettava V;IPFV;IND;SG;1;PST dettar dette V;IMP;PL;3;LGSPEC2 dettar dettémo V;IMP;PL;1 dettar dettarìsimo V;COND;PL;1 dettar dettavi V;IPFV;IND;PL;2;PST portar porti V;IND;SG;2;PRS portar portarè V;IND;PL;2;FUT portar portarìa V;COND;PL;3 portar portarémo V;IND;PL;1;FUT portar porte V;IMP;PL;3;LGSPEC2 portar porta V;IND;SG;3;PRS portar portavi V;IPFV;IND;PL;2;PST portar porté V;IMP;PL;2 portar porté V;IND;PL;2;PRS portar porta V;IMP;SG;3;LGSPEC1 portar portarìa V;COND;SG;1 portar portarìsimo V;COND;PL;1 portar portarè V;IND;SG;2;FUT portar porte V;SBJV;SG;1;PRS;LGSPEC1 portar portava V;IPFV;IND;PL;3;PST portar portasi V;IPFV;SBJV;SG;2;PST portar portarà V;IND;PL;3;FUT portar porte V;SBJV;PL;3;PRS;LGSPEC1 portar porte V;SBJV;SG;3;PRS;LGSPEC1 portar portàvimo V;IPFV;IND;PL;1;PST portar portone V;SBJV;PL;1;PRS;LGSPEC2 portar porto V;IND;SG;1;PRS portar portavi V;IPFV;IND;SG;2;PST portar portarisi V;COND;PL;2 portar portémo V;IND;PL;1;PRS;LGSPEC1 portar portarìa V;COND;SG;3 portar portàsimo V;IPFV;SBJV;PL;1;PST portar portémo V;SBJV;PL;1;PRS;LGSPEC1 portar porte V;IMP;SG;3;LGSPEC2 portar porta V;IMP;PL;3;LGSPEC1 portar portase V;IPFV;SBJV;PL;3;PST portar porta V;IMP;SG;2 portar portémo V;IMP;PL;1 portar porta V;SBJV;PL;3;PRS;LGSPEC2 portar portarò V;IND;SG;1;FUT portar portarisi V;COND;SG;2 portar portarà V;IND;SG;3;FUT portar portòn V;IND;PL;1;PRS;LGSPEC2 portar porta V;SBJV;SG;3;PRS;LGSPEC2 portar portasi V;IPFV;SBJV;PL;2;PST portar portase V;IPFV;SBJV;SG;1;PST portar portar V;NFIN portar portava V;IPFV;IND;SG;3;PST portar porti V;SBJV;SG;2;PRS portar porta V;SBJV;SG;1;PRS;LGSPEC2 portar portase V;IPFV;SBJV;SG;3;PST portar portava V;IPFV;IND;SG;1;PST portar porté V;SBJV;PL;2;PRS portar porta V;IND;PL;3;PRS sbuxar sbuxavi V;IPFV;IND;SG;2;PST sbuxar sbuxa V;SBJV;SG;3;PRS;LGSPEC2 sbuxar sbuxa V;IND;PL;3;PRS sbuxar sbuxé V;IMP;PL;2 sbuxar sbuxi V;SBJV;SG;2;PRS sbuxar sbuxa V;IND;SG;3;PRS sbuxar sbuxi V;IND;SG;2;PRS sbuxar sbuxarisi V;COND;PL;2 sbuxar sbuxé V;IND;PL;2;PRS sbuxar sbuxémo V;IND;PL;1;PRS;LGSPEC1 sbuxar sbuxe V;SBJV;PL;3;PRS;LGSPEC1 sbuxar sbuxarìsimo V;COND;PL;1 sbuxar sbuxar V;NFIN sbuxar sbuxarémo V;IND;PL;1;FUT sbuxar sbuxe V;IMP;PL;3;LGSPEC2 sbuxar sbuxe V;SBJV;SG;1;PRS;LGSPEC1 sbuxar sbuxava V;IPFV;IND;SG;3;PST sbuxar sbuxarìa V;COND;SG;3 sbuxar sbuxarà V;IND;PL;3;FUT sbuxar sbuxarà V;IND;SG;3;FUT sbuxar sbuxase V;IPFV;SBJV;SG;3;PST sbuxar sbuxarò V;IND;SG;1;FUT sbuxar sbuxarè V;IND;PL;2;FUT sbuxar sbuxémo V;IMP;PL;1 sbuxar sbuxava V;IPFV;IND;SG;1;PST sbuxar sbuxasi V;IPFV;SBJV;SG;2;PST sbuxar sbuxavi V;IPFV;IND;PL;2;PST sbuxar sbuxarìa V;COND;PL;3 sbuxar sbuxarìa V;COND;SG;1 sbuxar sbuxava V;IPFV;IND;PL;3;PST sbuxar sbuxémo V;SBJV;PL;1;PRS;LGSPEC1 sbuxar sbuxase V;IPFV;SBJV;PL;3;PST sbuxar sbuxe V;SBJV;SG;3;PRS;LGSPEC1 sbuxar sbuxa V;IMP;SG;3;LGSPEC1 sbuxar sbuxàsimo V;IPFV;SBJV;PL;1;PST sbuxar sbuxàvimo V;IPFV;IND;PL;1;PST sbuxar sbuxa V;IMP;SG;2 sbuxar sbuxa V;IMP;PL;3;LGSPEC1 sbuxar sbuxone V;SBJV;PL;1;PRS;LGSPEC2 sbuxar sbuxasi V;IPFV;SBJV;PL;2;PST sbuxar sbuxa V;SBJV;PL;3;PRS;LGSPEC2 sbuxar sbuxé V;SBJV;PL;2;PRS sbuxar sbuxòn V;IND;PL;1;PRS;LGSPEC2 sbuxar sbuxarè V;IND;SG;2;FUT sbuxar sbuxe V;IMP;SG;3;LGSPEC2 sbuxar sbuxa V;SBJV;SG;1;PRS;LGSPEC2 sbuxar sbuxo V;IND;SG;1;PRS sbuxar sbuxarisi V;COND;SG;2 sbuxar sbuxase V;IPFV;SBJV;SG;1;PST colpir colpise V;IND;SG;3;PRS colpir colpisa V;IMP;SG;3 colpir colpirìsimo V;COND;PL;1 colpir colpise V;IPFV;SBJV;SG;1;PST colpir colpise V;IND;PL;3;PRS colpir colpìa V;IPFV;IND;PL;3;PST colpir colpirìa V;COND;SG;1 colpir colpìvimo V;IPFV;IND;PL;1;PST colpir colpimo V;IMP;PL;1 colpir colpirà V;IND;SG;3;FUT colpir colpirè V;IND;SG;2;FUT colpir colpirisi V;COND;SG;2 colpir colpì V;IND;PL;2;PRS colpir colpirò V;IND;SG;1;FUT colpir colpirémo V;IND;PL;1;FUT colpir colpìa V;IPFV;IND;SG;3;PST colpir colpivi V;IPFV;IND;PL;2;PST colpir colpirìa V;COND;PL;3 colpir colpisa V;SBJV;SG;3;PRS colpir colpì V;SBJV;PL;2;PRS colpir colpirà V;IND;PL;3;FUT colpir colpiso V;IND;SG;1;PRS colpir colpisa V;IMP;PL;3 colpir colpisi V;IND;SG;2;PRS colpir colpìa V;IPFV;IND;SG;1;PST colpir colpimo V;IND;PL;1;PRS colpir colpisi V;IPFV;SBJV;PL;2;PST colpir colpisa V;SBJV;SG;1;PRS colpir colpisa V;SBJV;PL;3;PRS colpir colpirisi V;COND;PL;2 colpir colpisi V;IMP;SG;2 colpir colpise V;IPFV;SBJV;PL;3;PST colpir colpivi V;IPFV;IND;SG;2;PST colpir colpirìa V;COND;SG;3 colpir colpisi V;SBJV;SG;2;PRS colpir colpisi V;IPFV;SBJV;SG;2;PST colpir colpisimo V;IPFV;SBJV;PL;1;PST colpir colpì V;IMP;PL;2 colpir colpise V;IPFV;SBJV;SG;3;PST colpir colpirè V;IND;PL;2;FUT colpir colpimo V;SBJV;PL;1;PRS colpir colpir V;NFIN unir unisimo V;IPFV;SBJV;PL;1;PST unir unir V;NFIN unir unise V;IPFV;SBJV;SG;1;PST unir unimo V;IMP;PL;1 unir unisi V;IMP;SG;2 unir unisi V;SBJV;SG;2;PRS unir unise V;IND;PL;3;PRS unir unisi V;IPFV;SBJV;SG;2;PST unir unì V;SBJV;PL;2;PRS unir unisa V;IMP;PL;3 unir unimo V;IND;PL;1;PRS unir unisa V;SBJV;SG;1;PRS unir unirìa V;COND;PL;3 unir unirà V;IND;PL;3;FUT unir unise V;IND;SG;3;PRS unir unise V;IPFV;SBJV;SG;3;PST unir uniso V;IND;SG;1;PRS unir univi V;IPFV;IND;PL;2;PST unir unimo V;SBJV;PL;1;PRS unir unisa V;SBJV;PL;3;PRS unir unirè V;IND;SG;2;FUT unir unìvimo V;IPFV;IND;PL;1;PST unir unirisi V;COND;SG;2 unir univi V;IPFV;IND;SG;2;PST unir unì V;IND;PL;2;PRS unir unirè V;IND;PL;2;FUT unir unirémo V;IND;PL;1;FUT unir unisi V;IND;SG;2;PRS unir unirisi V;COND;PL;2 unir unì V;IMP;PL;2 unir unirìa V;COND;SG;3 unir unirò V;IND;SG;1;FUT unir unirìsimo V;COND;PL;1 unir unirìa V;COND;SG;1 unir unisi V;IPFV;SBJV;PL;2;PST unir unisa V;SBJV;SG;3;PRS unir unìa V;IPFV;IND;SG;1;PST unir unìa V;IPFV;IND;SG;3;PST unir unisa V;IMP;SG;3 unir unirà V;IND;SG;3;FUT unir unise V;IPFV;SBJV;PL;3;PST unir unìa V;IPFV;IND;PL;3;PST exagerar exageravi V;IPFV;IND;PL;2;PST exagerar exagerarà V;IND;PL;3;FUT exagerar exagerar V;NFIN exagerar exageràvimo V;IPFV;IND;PL;1;PST exagerar exagerarìsimo V;COND;PL;1 exagerar exagerarè V;IND;PL;2;FUT exagerar exagerarisi V;COND;PL;2 exagerar exagerava V;IPFV;IND;SG;1;PST exagerar exagerémo V;IND;PL;1;PRS;LGSPEC1 exagerar exagerarìa V;COND;SG;1 exagerar exageri V;IND;SG;2;PRS exagerar exagerémo V;IMP;PL;1 exagerar exagera V;IND;SG;3;PRS exagerar exageràsimo V;IPFV;SBJV;PL;1;PST exagerar exagere V;IMP;PL;3;LGSPEC2 exagerar exagere V;SBJV;PL;3;PRS;LGSPEC1 exagerar exagerarè V;IND;SG;2;FUT exagerar exagerarémo V;IND;PL;1;FUT exagerar exagere V;IMP;SG;3;LGSPEC2 exagerar exagerava V;IPFV;IND;PL;3;PST exagerar exageré V;SBJV;PL;2;PRS exagerar exagere V;SBJV;SG;3;PRS;LGSPEC1 exagerar exagerarìa V;COND;SG;3 exagerar exagera V;SBJV;PL;3;PRS;LGSPEC2 exagerar exagera V;IMP;SG;3;LGSPEC1 exagerar exagera V;IMP;SG;2 exagerar exagerasi V;IPFV;SBJV;PL;2;PST exagerar exageré V;IMP;PL;2 exagerar exagera V;IND;PL;3;PRS exagerar exageri V;SBJV;SG;2;PRS exagerar exagerava V;IPFV;IND;SG;3;PST exagerar exagerase V;IPFV;SBJV;SG;3;PST exagerar exagerarò V;IND;SG;1;FUT exagerar exageròn V;IND;PL;1;PRS;LGSPEC2 exagerar exagerone V;SBJV;PL;1;PRS;LGSPEC2 exagerar exagerase V;IPFV;SBJV;PL;3;PST exagerar exageravi V;IPFV;IND;SG;2;PST exagerar exagerasi V;IPFV;SBJV;SG;2;PST exagerar exagero V;IND;SG;1;PRS exagerar exagera V;IMP;PL;3;LGSPEC1 exagerar exagerarà V;IND;SG;3;FUT exagerar exagera V;SBJV;SG;1;PRS;LGSPEC2 exagerar exagere V;SBJV;SG;1;PRS;LGSPEC1 exagerar exagerémo V;SBJV;PL;1;PRS;LGSPEC1 exagerar exagerase V;IPFV;SBJV;SG;1;PST exagerar exagera V;SBJV;SG;3;PRS;LGSPEC2 exagerar exagerarìa V;COND;PL;3 exagerar exagerarisi V;COND;SG;2 exagerar exageré V;IND;PL;2;PRS descovèrzar descovèrzémo V;SBJV;PL;1;PRS descovèrzar descovèrza V;SBJV;SG;3;PRS descovèrzar descovèrzéa V;IPFV;IND;SG;3;PST descovèrzar descovèrzarìa V;COND;SG;3 descovèrzar descovèrza V;IMP;SG;3 descovèrzar descovèrzì V;SBJV;PL;2;PRS descovèrzar descovèrzémo V;IMP;PL;1 descovèrzar descovèrzéa V;IPFV;IND;SG;1;PST descovèrzar descovèrza V;SBJV;PL;3;PRS descovèrzar descovèrzì V;IND;PL;2;PRS descovèrzar descovèrzi V;SBJV;SG;2;PRS descovèrzar descovèrza V;IMP;PL;3 descovèrzar descovèrzisi V;IPFV;SBJV;SG;2;PST descovèrzar descovèrzémo V;IND;PL;1;PRS descovèrzar descovèrzése V;IPFV;SBJV;SG;3;PST descovèrzar descovèrzéa V;IPFV;IND;PL;3;PST descovèrzar descovèrzarìa V;COND;SG;1 descovèrzar descovèrzì V;IMP;PL;2 descovèrzar descovèrza V;SBJV;SG;1;PRS descovèrzar descovèrzarisi V;COND;PL;2 descovèrzar descovèrzarà V;IND;SG;3;FUT descovèrzar descovèrzarìa V;COND;PL;3 descovèrzar descovèrzarémo V;IND;PL;1;FUT descovèrzar descovèrzar V;NFIN descovèrzar descovèrzarè V;IND;SG;2;FUT descovèrzar descovèrze V;IND;PL;3;PRS descovèrzar descovèrzése V;IPFV;SBJV;SG;1;PST descovèrzar descovèrzo V;IND;SG;1;PRS descovèrzar descovèrze V;IND;SG;3;PRS descovèrzar descovèrzarà V;IND;PL;3;FUT descovèrzar descovèrzivi V;IPFV;IND;SG;2;PST descovèrzar descovèrzisi V;IPFV;SBJV;PL;2;PST descovèrzar descovèrzarisi V;COND;SG;2 descovèrzar descovèrzése V;IPFV;SBJV;PL;3;PST descovèrzar descovèrzarìsimo V;COND;PL;1 descovèrzar descovèrzivi V;IPFV;IND;PL;2;PST descovèrzar descovèrzésimo V;IPFV;SBJV;PL;1;PST descovèrzar descovèrzarò V;IND;SG;1;FUT descovèrzar descovèrzévimo V;IPFV;IND;PL;1;PST descovèrzar descovèrzarè V;IND;PL;2;FUT descovèrzar descovèrzi V;IND;SG;2;PRS descovèrzar descovèrzi V;IMP;SG;2 pasar pase V;IMP;PL;3;LGSPEC2 pasar pasa V;IND;PL;3;PRS pasar pasàsimo V;IPFV;SBJV;PL;1;PST pasar pasarìa V;COND;PL;3 pasar pasémo V;IMP;PL;1 pasar pasarò V;IND;SG;1;FUT pasar pasone V;SBJV;PL;1;PRS;LGSPEC2 pasar pasémo V;SBJV;PL;1;PRS;LGSPEC1 pasar pasa V;IND;SG;3;PRS pasar pasa V;IMP;SG;3;LGSPEC1 pasar pasasi V;IPFV;SBJV;PL;2;PST pasar pasòn V;IND;PL;1;PRS;LGSPEC2 pasar pasi V;SBJV;SG;2;PRS pasar pasavi V;IPFV;IND;PL;2;PST pasar pasasi V;IPFV;SBJV;SG;2;PST pasar pasarisi V;COND;PL;2 pasar pasava V;IPFV;IND;SG;3;PST pasar pasarémo V;IND;PL;1;FUT pasar pasarà V;IND;PL;3;FUT pasar pase V;SBJV;SG;1;PRS;LGSPEC1 pasar pasémo V;IND;PL;1;PRS;LGSPEC1 pasar pase V;IMP;SG;3;LGSPEC2 pasar pasa V;SBJV;PL;3;PRS;LGSPEC2 pasar pasavi V;IPFV;IND;SG;2;PST pasar pasa V;SBJV;SG;1;PRS;LGSPEC2 pasar pasa V;SBJV;SG;3;PRS;LGSPEC2 pasar pasé V;IMP;PL;2 pasar pasàvimo V;IPFV;IND;PL;1;PST pasar pasé V;SBJV;PL;2;PRS pasar pasa V;IMP;PL;3;LGSPEC1 pasar pasase V;IPFV;SBJV;SG;1;PST pasar pasarà V;IND;SG;3;FUT pasar pasase V;IPFV;SBJV;PL;3;PST pasar pasar V;NFIN pasar pasa V;IMP;SG;2 pasar pasava V;IPFV;IND;PL;3;PST pasar pasi V;IND;SG;2;PRS pasar pase V;SBJV;SG;3;PRS;LGSPEC1 pasar pasarìsimo V;COND;PL;1 pasar pase V;SBJV;PL;3;PRS;LGSPEC1 pasar paso V;IND;SG;1;PRS pasar pasé V;IND;PL;2;PRS pasar pasava V;IPFV;IND;SG;1;PST pasar pasarìa V;COND;SG;1 pasar pasarè V;IND;SG;2;FUT pasar pasarìa V;COND;SG;3 pasar pasarisi V;COND;SG;2 pasar pasarè V;IND;PL;2;FUT pasar pasase V;IPFV;SBJV;SG;3;PST roxegar roxegarisi V;COND;SG;2 roxegar roxegarémo V;IND;PL;1;FUT roxegar roxeghé V;SBJV;PL;2;PRS roxegar roxega V;IMP;SG;2 roxegar roxegasi V;IPFV;SBJV;SG;2;PST roxegar roxegòn V;IND;PL;1;PRS;LGSPEC2 roxegar roxeghe V;SBJV;PL;3;PRS;LGSPEC1 roxegar roxeghémo V;SBJV;PL;1;PRS;LGSPEC1 roxegar roxeghe V;IMP;SG;3;LGSPEC2 roxegar roxegarò V;IND;SG;1;FUT roxegar roxegavi V;IPFV;IND;PL;2;PST roxegar roxegarè V;IND;SG;2;FUT roxegar roxeghe V;SBJV;SG;1;PRS;LGSPEC1 roxegar roxegarìa V;COND;PL;3 roxegar roxegase V;IPFV;SBJV;PL;3;PST roxegar roxegarìa V;COND;SG;1 roxegar roxega V;SBJV;SG;3;PRS;LGSPEC2 roxegar roxegàsimo V;IPFV;SBJV;PL;1;PST roxegar roxeghi V;IND;SG;2;PRS roxegar roxegarìa V;COND;SG;3 roxegar roxeghé V;IND;PL;2;PRS roxegar roxegar V;NFIN roxegar roxegase V;IPFV;SBJV;SG;1;PST roxegar roxegavi V;IPFV;IND;SG;2;PST roxegar roxegàvimo V;IPFV;IND;PL;1;PST roxegar roxegarisi V;COND;PL;2 roxegar roxegarìsimo V;COND;PL;1 roxegar roxegarà V;IND;PL;3;FUT roxegar roxega V;IMP;PL;3;LGSPEC1 roxegar roxeghémo V;IMP;PL;1 roxegar roxega V;IND;SG;3;PRS roxegar roxego V;IND;SG;1;PRS roxegar roxegasi V;IPFV;SBJV;PL;2;PST roxegar roxegarè V;IND;PL;2;FUT roxegar roxeghi V;SBJV;SG;2;PRS roxegar roxegone V;SBJV;PL;1;PRS;LGSPEC2 roxegar roxegava V;IPFV;IND;SG;1;PST roxegar roxeghémo V;IND;PL;1;PRS;LGSPEC1 roxegar roxega V;IMP;SG;3;LGSPEC1 roxegar roxeghe V;IMP;PL;3;LGSPEC2 roxegar roxegava V;IPFV;IND;PL;3;PST roxegar roxega V;SBJV;SG;1;PRS;LGSPEC2 roxegar roxegava V;IPFV;IND;SG;3;PST roxegar roxegase V;IPFV;SBJV;SG;3;PST roxegar roxega V;SBJV;PL;3;PRS;LGSPEC2 roxegar roxega V;IND;PL;3;PRS roxegar roxeghe V;SBJV;SG;3;PRS;LGSPEC1 roxegar roxeghé V;IMP;PL;2 roxegar roxegarà V;IND;SG;3;FUT covèrzar covèrzar V;NFIN covèrzar covèrzése V;IPFV;SBJV;SG;3;PST covèrzar covèrzarè V;IND;PL;2;FUT covèrzar covèrzarisi V;COND;PL;2 covèrzar covèrzémo V;IND;PL;1;PRS covèrzar covèrzése V;IPFV;SBJV;PL;3;PST covèrzar covèrzarìsimo V;COND;PL;1 covèrzar covèrzivi V;IPFV;IND;SG;2;PST covèrzar covèrzésimo V;IPFV;SBJV;PL;1;PST covèrzar covèrzarìa V;COND;PL;3 covèrzar covèrzivi V;IPFV;IND;PL;2;PST covèrzar covèrzì V;IMP;PL;2 covèrzar covèrzarè V;IND;SG;2;FUT covèrzar covèrzarisi V;COND;SG;2 covèrzar covèrzi V;IND;SG;2;PRS covèrzar covèrzisi V;IPFV;SBJV;PL;2;PST covèrzar covèrzéa V;IPFV;IND;SG;3;PST covèrzar covèrzisi V;IPFV;SBJV;SG;2;PST covèrzar covèrze V;IND;SG;3;PRS covèrzar covèrzése V;IPFV;SBJV;SG;1;PST covèrzar covèrza V;IMP;SG;3 covèrzar covèrzo V;IND;SG;1;PRS covèrzar covèrza V;IMP;PL;3 covèrzar covèrza V;SBJV;PL;3;PRS covèrzar covèrzi V;IMP;SG;2 covèrzar covèrzarà V;IND;SG;3;FUT covèrzar covèrzévimo V;IPFV;IND;PL;1;PST covèrzar covèrzarémo V;IND;PL;1;FUT covèrzar covèrzarìa V;COND;SG;3 covèrzar covèrzì V;IND;PL;2;PRS covèrzar covèrzéa V;IPFV;IND;PL;3;PST covèrzar covèrzarìa V;COND;SG;1 covèrzar covèrza V;SBJV;SG;3;PRS covèrzar covèrzarò V;IND;SG;1;FUT covèrzar covèrzémo V;IMP;PL;1 covèrzar covèrze V;IND;PL;3;PRS covèrzar covèrzarà V;IND;PL;3;FUT covèrzar covèrzémo V;SBJV;PL;1;PRS covèrzar covèrzi V;SBJV;SG;2;PRS covèrzar covèrza V;SBJV;SG;1;PRS covèrzar covèrzéa V;IPFV;IND;SG;1;PST covèrzar covèrzì V;SBJV;PL;2;PRS spojar spoja V;IMP;SG;3;LGSPEC1 spojar spojava V;IPFV;IND;SG;3;PST spojar spoja V;SBJV;PL;3;PRS;LGSPEC2 spojar spojarà V;IND;PL;3;FUT spojar spojasi V;IPFV;SBJV;PL;2;PST spojar spojémo V;SBJV;PL;1;PRS;LGSPEC1 spojar spojavi V;IPFV;IND;SG;2;PST spojar spoje V;IMP;PL;3;LGSPEC2 spojar spojarisi V;COND;SG;2 spojar spojarìa V;COND;SG;1 spojar spojase V;IPFV;SBJV;PL;3;PST spojar spojarìa V;COND;SG;3 spojar spojarà V;IND;SG;3;FUT spojar spojémo V;IMP;PL;1 spojar spoja V;SBJV;SG;3;PRS;LGSPEC2 spojar spojé V;SBJV;PL;2;PRS spojar spojava V;IPFV;IND;SG;1;PST spojar spojé V;IMP;PL;2 spojar spojarìsimo V;COND;PL;1 spojar spoja V;IND;SG;3;PRS spojar spojé V;IND;PL;2;PRS spojar spoja V;SBJV;SG;1;PRS;LGSPEC2 spojar spojàsimo V;IPFV;SBJV;PL;1;PST spojar spoje V;IMP;SG;3;LGSPEC2 spojar spojarè V;IND;SG;2;FUT spojar spojavi V;IPFV;IND;PL;2;PST spojar spoje V;SBJV;SG;1;PRS;LGSPEC1 spojar spojarè V;IND;PL;2;FUT spojar spojòn V;IND;PL;1;PRS;LGSPEC2 spojar spojava V;IPFV;IND;PL;3;PST spojar spojarisi V;COND;PL;2 spojar spoji V;IND;SG;2;PRS spojar spoje V;SBJV;PL;3;PRS;LGSPEC1 spojar spoja V;IMP;PL;3;LGSPEC1 spojar spoja V;IMP;SG;2 spojar spojo V;IND;SG;1;PRS spojar spoje V;SBJV;SG;3;PRS;LGSPEC1 spojar spojase V;IPFV;SBJV;SG;3;PST spojar spojar V;NFIN spojar spoji V;SBJV;SG;2;PRS spojar spojarò V;IND;SG;1;FUT spojar spojone V;SBJV;PL;1;PRS;LGSPEC2 spojar spojàvimo V;IPFV;IND;PL;1;PST spojar spojase V;IPFV;SBJV;SG;1;PST spojar spojarémo V;IND;PL;1;FUT spojar spoja V;IND;PL;3;PRS spojar spojarìa V;COND;PL;3 spojar spojasi V;IPFV;SBJV;SG;2;PST spojar spojémo V;IND;PL;1;PRS;LGSPEC1 invojar invojé V;IND;PL;2;PRS invojar invoji V;SBJV;SG;2;PRS invojar invojar V;NFIN invojar invojémo V;SBJV;PL;1;PRS;LGSPEC1 invojar invojava V;IPFV;IND;SG;3;PST invojar invoje V;IMP;SG;3;LGSPEC2 invojar invoja V;IND;PL;3;PRS invojar invojo V;IND;SG;1;PRS invojar invojasi V;IPFV;SBJV;SG;2;PST invojar invojava V;IPFV;IND;SG;1;PST invojar invoje V;SBJV;SG;1;PRS;LGSPEC1 invojar invoja V;IMP;SG;3;LGSPEC1 invojar invoja V;SBJV;SG;1;PRS;LGSPEC2 invojar invojarìa V;COND;SG;3 invojar invojarisi V;COND;PL;2 invojar invojàvimo V;IPFV;IND;PL;1;PST invojar invojase V;IPFV;SBJV;PL;3;PST invojar invoja V;IND;SG;3;PRS invojar invojava V;IPFV;IND;PL;3;PST invojar invoji V;IND;SG;2;PRS invojar invojase V;IPFV;SBJV;SG;3;PST invojar invojavi V;IPFV;IND;SG;2;PST invojar invojarè V;IND;SG;2;FUT invojar invojarisi V;COND;SG;2 invojar invojarìa V;COND;PL;3 invojar invojasi V;IPFV;SBJV;PL;2;PST invojar invojavi V;IPFV;IND;PL;2;PST invojar invojase V;IPFV;SBJV;SG;1;PST invojar invoje V;SBJV;SG;3;PRS;LGSPEC1 invojar invoje V;IMP;PL;3;LGSPEC2 invojar invojarè V;IND;PL;2;FUT invojar invoje V;SBJV;PL;3;PRS;LGSPEC1 invojar invoja V;IMP;PL;3;LGSPEC1 invojar invojarò V;IND;SG;1;FUT invojar invojarìa V;COND;SG;1 invojar invojé V;IMP;PL;2 invojar invojarà V;IND;SG;3;FUT invojar invoja V;IMP;SG;2 invojar invoja V;SBJV;SG;3;PRS;LGSPEC2 invojar invojarìsimo V;COND;PL;1 invojar invojarémo V;IND;PL;1;FUT invojar invojone V;SBJV;PL;1;PRS;LGSPEC2 invojar invojé V;SBJV;PL;2;PRS invojar invojémo V;IND;PL;1;PRS;LGSPEC1 invojar invojàsimo V;IPFV;SBJV;PL;1;PST invojar invojémo V;IMP;PL;1 invojar invoja V;SBJV;PL;3;PRS;LGSPEC2 invojar invojòn V;IND;PL;1;PRS;LGSPEC2 invojar invojarà V;IND;PL;3;FUT usir usise V;IND;SG;3;PRS usir usirémo V;IND;PL;1;FUT usir usirò V;IND;SG;1;FUT usir usimo V;IND;PL;1;PRS usir usise V;IPFV;SBJV;SG;3;PST usir usisa V;SBJV;PL;3;PRS usir usisi V;SBJV;SG;2;PRS usir usì V;SBJV;PL;2;PRS usir usise V;IND;PL;3;PRS usir usisi V;IPFV;SBJV;SG;2;PST usir usìa V;IPFV;IND;SG;1;PST usir usìvimo V;IPFV;IND;PL;1;PST usir usirà V;IND;SG;3;FUT usir usirisi V;COND;SG;2 usir usisi V;IMP;SG;2 usir usisa V;IMP;SG;3 usir usirìsimo V;COND;PL;1 usir usivi V;IPFV;IND;PL;2;PST usir usì V;IMP;PL;2 usir usisi V;IND;SG;2;PRS usir usirìa V;COND;SG;1 usir usirà V;IND;PL;3;FUT usir usirisi V;COND;PL;2 usir usirìa V;COND;SG;3 usir usisa V;IMP;PL;3 usir usir V;NFIN usir usise V;IPFV;SBJV;SG;1;PST usir usisi V;IPFV;SBJV;PL;2;PST usir usimo V;SBJV;PL;1;PRS usir usìa V;IPFV;IND;SG;3;PST usir usimo V;IMP;PL;1 usir usisa V;SBJV;SG;1;PRS usir usirìa V;COND;PL;3 usir usise V;IPFV;SBJV;PL;3;PST usir usirè V;IND;PL;2;FUT usir usisa V;SBJV;SG;3;PRS usir usiso V;IND;SG;1;PRS usir usì V;IND;PL;2;PRS usir usirè V;IND;SG;2;FUT usir usisimo V;IPFV;SBJV;PL;1;PST usir usivi V;IPFV;IND;SG;2;PST usir usìa V;IPFV;IND;PL;3;PST slongar slongase V;IPFV;SBJV;PL;3;PST slongar slonga V;SBJV;PL;3;PRS;LGSPEC2 slongar slongone V;SBJV;PL;1;PRS;LGSPEC2 slongar slongo V;IND;SG;1;PRS slongar slongasi V;IPFV;SBJV;PL;2;PST slongar slonghe V;SBJV;SG;1;PRS;LGSPEC1 slongar slonghémo V;IND;PL;1;PRS;LGSPEC1 slongar slongase V;IPFV;SBJV;SG;3;PST slongar slongava V;IPFV;IND;PL;3;PST slongar slongarìa V;COND;SG;3 slongar slonghe V;SBJV;SG;3;PRS;LGSPEC1 slongar slonga V;SBJV;SG;1;PRS;LGSPEC2 slongar slonga V;IND;SG;3;PRS slongar slongòn V;IND;PL;1;PRS;LGSPEC2 slongar slongarà V;IND;PL;3;FUT slongar slonghé V;SBJV;PL;2;PRS slongar slongàsimo V;IPFV;SBJV;PL;1;PST slongar slongarè V;IND;PL;2;FUT slongar slonga V;SBJV;SG;3;PRS;LGSPEC2 slongar slongava V;IPFV;IND;SG;1;PST slongar slongarìa V;COND;PL;3 slongar slongarisi V;COND;SG;2 slongar slongàvimo V;IPFV;IND;PL;1;PST slongar slonghi V;SBJV;SG;2;PRS slongar slongarìsimo V;COND;PL;1 slongar slongarà V;IND;SG;3;FUT slongar slongarè V;IND;SG;2;FUT slongar slongavi V;IPFV;IND;PL;2;PST slongar slonghé V;IMP;PL;2 slongar slongava V;IPFV;IND;SG;3;PST slongar slongavi V;IPFV;IND;SG;2;PST slongar slongase V;IPFV;SBJV;SG;1;PST slongar slonghi V;IND;SG;2;PRS slongar slonghémo V;SBJV;PL;1;PRS;LGSPEC1 slongar slonga V;IMP;SG;3;LGSPEC1 slongar slonghe V;IMP;SG;3;LGSPEC2 slongar slonghémo V;IMP;PL;1 slongar slonga V;IMP;PL;3;LGSPEC1 slongar slonghe V;IMP;PL;3;LGSPEC2 slongar slongarémo V;IND;PL;1;FUT slongar slonghé V;IND;PL;2;PRS slongar slongarò V;IND;SG;1;FUT slongar slonga V;IND;PL;3;PRS slongar slongarisi V;COND;PL;2 slongar slongar V;NFIN slongar slongarìa V;COND;SG;1 slongar slongasi V;IPFV;SBJV;SG;2;PST slongar slonghe V;SBJV;PL;3;PRS;LGSPEC1 slongar slonga V;IMP;SG;2 acumular acumula V;IMP;SG;3;LGSPEC1 acumular acumulava V;IPFV;IND;SG;1;PST acumular acumula V;IND;PL;3;PRS acumular acumulé V;IND;PL;2;PRS acumular acumulava V;IPFV;IND;PL;3;PST acumular acumulòn V;IND;PL;1;PRS;LGSPEC2 acumular acumula V;SBJV;PL;3;PRS;LGSPEC2 acumular acumule V;SBJV;PL;3;PRS;LGSPEC1 acumular acumulase V;IPFV;SBJV;PL;3;PST acumular acumule V;IMP;PL;3;LGSPEC2 acumular acumulavi V;IPFV;IND;SG;2;PST acumular acumulavi V;IPFV;IND;PL;2;PST acumular acumulé V;SBJV;PL;2;PRS acumular acumularà V;IND;PL;3;FUT acumular acumula V;SBJV;SG;1;PRS;LGSPEC2 acumular acumularìa V;COND;SG;3 acumular acumularìa V;COND;PL;3 acumular acumulémo V;SBJV;PL;1;PRS;LGSPEC1 acumular acumularè V;IND;PL;2;FUT acumular acumuli V;SBJV;SG;2;PRS acumular acumulo V;IND;SG;1;PRS acumular acumula V;IMP;PL;3;LGSPEC1 acumular acumulase V;IPFV;SBJV;SG;1;PST acumular acumularìa V;COND;SG;1 acumular acumule V;SBJV;SG;1;PRS;LGSPEC1 acumular acumuli V;IND;SG;2;PRS acumular acumule V;IMP;SG;3;LGSPEC2 acumular acumularémo V;IND;PL;1;FUT acumular acumularà V;IND;SG;3;FUT acumular acumulone V;SBJV;PL;1;PRS;LGSPEC2 acumular acumularò V;IND;SG;1;FUT acumular acumula V;IND;SG;3;PRS acumular acumularìsimo V;COND;PL;1 acumular acumulava V;IPFV;IND;SG;3;PST acumular acumulàsimo V;IPFV;SBJV;PL;1;PST acumular acumularisi V;COND;PL;2 acumular acumula V;SBJV;SG;3;PRS;LGSPEC2 acumular acumulé V;IMP;PL;2 acumular acumulémo V;IND;PL;1;PRS;LGSPEC1 acumular acumular V;NFIN acumular acumule V;SBJV;SG;3;PRS;LGSPEC1 acumular acumulémo V;IMP;PL;1 acumular acumulasi V;IPFV;SBJV;SG;2;PST acumular acumulasi V;IPFV;SBJV;PL;2;PST acumular acumulàvimo V;IPFV;IND;PL;1;PST acumular acumulase V;IPFV;SBJV;SG;3;PST acumular acumula V;IMP;SG;2 acumular acumularè V;IND;SG;2;FUT acumular acumularisi V;COND;SG;2 curar curarè V;IND;PL;2;FUT curar curé V;IMP;PL;2 curar curarìa V;COND;SG;3 curar curi V;SBJV;SG;2;PRS curar curavi V;IPFV;IND;PL;2;PST curar curava V;IPFV;IND;SG;1;PST curar curarò V;IND;SG;1;FUT curar curarìa V;COND;PL;3 curar curase V;IPFV;SBJV;PL;3;PST curar cure V;SBJV;PL;3;PRS;LGSPEC1 curar cura V;IND;PL;3;PRS curar curase V;IPFV;SBJV;SG;3;PST curar curarè V;IND;SG;2;FUT curar curémo V;SBJV;PL;1;PRS;LGSPEC1 curar curavi V;IPFV;IND;SG;2;PST curar curé V;SBJV;PL;2;PRS curar curémo V;IMP;PL;1 curar cure V;SBJV;SG;1;PRS;LGSPEC1 curar curé V;IND;PL;2;PRS curar curo V;IND;SG;1;PRS curar curarémo V;IND;PL;1;FUT curar curava V;IPFV;IND;PL;3;PST curar curàvimo V;IPFV;IND;PL;1;PST curar curarisi V;COND;PL;2 curar cura V;SBJV;PL;3;PRS;LGSPEC2 curar curarìa V;COND;SG;1 curar curava V;IPFV;IND;SG;3;PST curar curase V;IPFV;SBJV;SG;1;PST curar cura V;SBJV;SG;3;PRS;LGSPEC2 curar cure V;IMP;PL;3;LGSPEC2 curar curar V;NFIN curar curarisi V;COND;SG;2 curar curarà V;IND;PL;3;FUT curar cure V;SBJV;SG;3;PRS;LGSPEC1 curar curarà V;IND;SG;3;FUT curar cura V;IND;SG;3;PRS curar curasi V;IPFV;SBJV;PL;2;PST curar curarìsimo V;COND;PL;1 curar curone V;SBJV;PL;1;PRS;LGSPEC2 curar cura V;SBJV;SG;1;PRS;LGSPEC2 curar cura V;IMP;PL;3;LGSPEC1 curar curàsimo V;IPFV;SBJV;PL;1;PST curar curasi V;IPFV;SBJV;SG;2;PST curar cura V;IMP;SG;2 curar curòn V;IND;PL;1;PRS;LGSPEC2 curar curémo V;IND;PL;1;PRS;LGSPEC1 curar cure V;IMP;SG;3;LGSPEC2 curar curi V;IND;SG;2;PRS curar cura V;IMP;SG;3;LGSPEC1 spiar spia V;IMP;SG;3;LGSPEC1 spiar spiase V;IPFV;SBJV;SG;1;PST spiar spia V;IMP;SG;2 spiar spiémo V;SBJV;PL;1;PRS;LGSPEC1 spiar spia V;SBJV;SG;3;PRS;LGSPEC2 spiar spiavi V;IPFV;IND;SG;2;PST spiar spia V;SBJV;PL;3;PRS;LGSPEC2 spiar spii V;IND;SG;2;PRS spiar spiàvimo V;IPFV;IND;PL;1;PST spiar spié V;IMP;PL;2 spiar spiarìa V;COND;SG;3 spiar spiarè V;IND;SG;2;FUT spiar spiarisi V;COND;PL;2 spiar spiase V;IPFV;SBJV;PL;3;PST spiar spiavi V;IPFV;IND;PL;2;PST spiar spiasi V;IPFV;SBJV;SG;2;PST spiar spiarà V;IND;PL;3;FUT spiar spiarémo V;IND;PL;1;FUT spiar spiava V;IPFV;IND;SG;1;PST spiar spiarà V;IND;SG;3;FUT spiar spiémo V;IND;PL;1;PRS;LGSPEC1 spiar spia V;IMP;PL;3;LGSPEC1 spiar spié V;SBJV;PL;2;PRS spiar spio V;IND;SG;1;PRS spiar spiava V;IPFV;IND;SG;3;PST spiar spie V;IMP;PL;3;LGSPEC2 spiar spiòn V;IND;PL;1;PRS;LGSPEC2 spiar spiàsimo V;IPFV;SBJV;PL;1;PST spiar spiarìsimo V;COND;PL;1 spiar spiar V;NFIN spiar spia V;IND;PL;3;PRS spiar spia V;IND;SG;3;PRS spiar spiarisi V;COND;SG;2 spiar spiasi V;IPFV;SBJV;PL;2;PST spiar spione V;SBJV;PL;1;PRS;LGSPEC2 spiar spiase V;IPFV;SBJV;SG;3;PST spiar spia V;SBJV;SG;1;PRS;LGSPEC2 spiar spie V;SBJV;PL;3;PRS;LGSPEC1 spiar spiava V;IPFV;IND;PL;3;PST spiar spiarìa V;COND;SG;1 spiar spiarò V;IND;SG;1;FUT spiar spié V;IND;PL;2;PRS spiar spiarè V;IND;PL;2;FUT spiar spiémo V;IMP;PL;1 spiar spie V;SBJV;SG;1;PRS;LGSPEC1 spiar spii V;SBJV;SG;2;PRS spiar spie V;IMP;SG;3;LGSPEC2 spiar spie V;SBJV;SG;3;PRS;LGSPEC1 spiar spiarìa V;COND;PL;3 aver avivi V;IPFV;IND;PL;2;PST;LGSPEC1 aver averàve V;COND;SG;1;LGSPEC2 aver avisi V;IPFV;SBJV;PL;2;PST aver avarisi V;COND;PL;2 aver avarìa V;COND;PL;3;LGSPEC1 aver abi V;SBJV;SG;2;PRS aver avarìa V;COND;SG;3;LGSPEC1 aver ga V;IND;PL;3;PRS;LGSPEC1 aver avése V;IPFV;SBJV;SG;3;PST aver avisi V;IPFV;SBJV;SG;2;PST aver avivi V;IPFV;IND;SG;2;PST;LGSPEC1 aver à V;IND;SG;3;PRS;LGSPEC2 aver avéa V;IPFV;IND;SG;1;PST;LGSPEC1 aver avarò V;IND;SG;1;FUT aver avevi V;IPFV;IND;SG;2;PST;LGSPEC2 aver avéa V;IPFV;IND;PL;3;PST;LGSPEC1 aver avése V;IPFV;SBJV;SG;1;PST aver abia V;SBJV;PL;3;PRS aver avarè V;IND;PL;2;FUT aver avevi V;IPFV;IND;PL;2;PST;LGSPEC2 aver avarè V;IND;SG;2;FUT aver ò V;IND;SG;1;PRS;LGSPEC2 aver avarìsimo V;COND;PL;1 aver avì V;SBJV;PL;2;PRS aver abia V;IMP;SG;3 aver go V;IND;SG;1;PRS;LGSPEC1 aver avévimo V;IPFV;IND;PL;1;PST aver avarisi V;COND;SG;2 aver avòn V;IND;PL;1;PRS;LGSPEC4 aver avémo V;IMP;PL;1 aver abia V;IMP;PL;3 aver gavéa V;IPFV;IND;PL;3;PST;LGSPEC2 aver gavaria V;COND;SG;3;LGSPEC3 aver averàve V;COND;PL;3;LGSPEC2 aver ga V;IND;SG;2;PRS;LGSPEC2 aver avì V;IMP;PL;2 aver abia V;SBJV;SG;3;PRS aver gavaria V;COND;PL;3;LGSPEC3 aver avarìa V;COND;SG;1;LGSPEC1 aver avarà V;IND;PL;3;FUT aver aver V;NFIN aver averàve V;COND;SG;3;LGSPEC2 aver òn V;IND;PL;1;PRS;LGSPEC3 aver avarémo V;IND;PL;1;FUT;LGSPEC1 aver avémo V;SBJV;PL;1;PRS aver gavéa V;IPFV;IND;SG;3;PST;LGSPEC2 aver gavémo V;IND;PL;1;PRS;LGSPEC2 aver gavéa V;IPFV;IND;SG;1;PST;LGSPEC2 aver à V;IND;PL;3;PRS;LGSPEC2 aver avémo V;IND;PL;1;PRS;LGSPEC1 aver avaròn V;IND;PL;1;FUT;LGSPEC2 aver avéa V;IPFV;IND;SG;3;PST;LGSPEC1 aver ghè V;IND;SG;2;PRS;LGSPEC1 aver ga V;IND;SG;3;PRS;LGSPEC1 aver avì V;IND;PL;2;PRS aver abia V;SBJV;SG;1;PRS aver abi V;IMP;SG;2 aver avése V;IPFV;SBJV;PL;3;PST aver avarà V;IND;SG;3;FUT aver gavaria V;COND;SG;1;LGSPEC3 aver avésimo V;IPFV;SBJV;PL;1;PST remar reme V;IMP;SG;3;LGSPEC2 remar rema V;IMP;SG;2 remar remava V;IPFV;IND;PL;3;PST remar remòn V;IND;PL;1;PRS;LGSPEC2 remar remar V;NFIN remar reme V;SBJV;PL;3;PRS;LGSPEC1 remar remava V;IPFV;IND;SG;3;PST remar remémo V;IND;PL;1;PRS;LGSPEC1 remar rema V;IMP;PL;3;LGSPEC1 remar remarìa V;COND;SG;1 remar remone V;SBJV;PL;1;PRS;LGSPEC2 remar reme V;IMP;PL;3;LGSPEC2 remar remarà V;IND;SG;3;FUT remar rema V;SBJV;PL;3;PRS;LGSPEC2 remar remase V;IPFV;SBJV;SG;1;PST remar rema V;SBJV;SG;3;PRS;LGSPEC2 remar rema V;SBJV;SG;1;PRS;LGSPEC2 remar remasi V;IPFV;SBJV;SG;2;PST remar remarémo V;IND;PL;1;FUT remar remavi V;IPFV;IND;SG;2;PST remar remi V;IND;SG;2;PRS remar remàsimo V;IPFV;SBJV;PL;1;PST remar remàvimo V;IPFV;IND;PL;1;PST remar reme V;SBJV;SG;1;PRS;LGSPEC1 remar remarìsimo V;COND;PL;1 remar remé V;SBJV;PL;2;PRS remar remi V;SBJV;SG;2;PRS remar remarisi V;COND;SG;2 remar remé V;IND;PL;2;PRS remar remarìa V;COND;SG;3 remar remémo V;IMP;PL;1 remar remarà V;IND;PL;3;FUT remar remarè V;IND;SG;2;FUT remar remava V;IPFV;IND;SG;1;PST remar rema V;IMP;SG;3;LGSPEC1 remar remase V;IPFV;SBJV;SG;3;PST remar remasi V;IPFV;SBJV;PL;2;PST remar remémo V;SBJV;PL;1;PRS;LGSPEC1 remar remarò V;IND;SG;1;FUT remar reme V;SBJV;SG;3;PRS;LGSPEC1 remar rema V;IND;PL;3;PRS remar remarisi V;COND;PL;2 remar rema V;IND;SG;3;PRS remar remavi V;IPFV;IND;PL;2;PST remar remé V;IMP;PL;2 remar remo V;IND;SG;1;PRS remar remase V;IPFV;SBJV;PL;3;PST remar remarìa V;COND;PL;3 remar remarè V;IND;PL;2;FUT cantar cantarìa V;COND;PL;3 cantar cante V;SBJV;SG;1;PRS;LGSPEC1 cantar cante V;IMP;PL;3;LGSPEC2 cantar cante V;IMP;SG;3;LGSPEC2 cantar cantar V;NFIN cantar cantarìsimo V;COND;PL;1 cantar cante V;SBJV;PL;3;PRS;LGSPEC1 cantar cantarisi V;COND;PL;2 cantar cantémo V;IMP;PL;1 cantar cantone V;SBJV;PL;1;PRS;LGSPEC2 cantar canto V;IND;SG;1;PRS cantar cantavi V;IPFV;IND;PL;2;PST cantar cantarémo V;IND;PL;1;FUT cantar canta V;IND;SG;3;PRS cantar cantarè V;IND;SG;2;FUT cantar cantarà V;IND;PL;3;FUT cantar canta V;IND;PL;3;PRS cantar cantase V;IPFV;SBJV;PL;3;PST cantar cantase V;IPFV;SBJV;SG;1;PST cantar canta V;IMP;PL;3;LGSPEC1 cantar canté V;SBJV;PL;2;PRS cantar cantarè V;IND;PL;2;FUT cantar cantava V;IPFV;IND;SG;3;PST cantar cantasi V;IPFV;SBJV;SG;2;PST cantar canti V;IND;SG;2;PRS cantar canta V;SBJV;SG;1;PRS;LGSPEC2 cantar cantarà V;IND;SG;3;FUT cantar cantàsimo V;IPFV;SBJV;PL;1;PST cantar cantava V;IPFV;IND;PL;3;PST cantar canta V;SBJV;SG;3;PRS;LGSPEC2 cantar cantase V;IPFV;SBJV;SG;3;PST cantar cantémo V;SBJV;PL;1;PRS;LGSPEC1 cantar cantarisi V;COND;SG;2 cantar canta V;IMP;SG;3;LGSPEC1 cantar cantàvimo V;IPFV;IND;PL;1;PST cantar canti V;SBJV;SG;2;PRS cantar canta V;IMP;SG;2 cantar cantòn V;IND;PL;1;PRS;LGSPEC2 cantar cantarò V;IND;SG;1;FUT cantar cantava V;IPFV;IND;SG;1;PST cantar canta V;SBJV;PL;3;PRS;LGSPEC2 cantar cantavi V;IPFV;IND;SG;2;PST cantar canté V;IMP;PL;2 cantar cantarìa V;COND;SG;3 cantar cante V;SBJV;SG;3;PRS;LGSPEC1 cantar cantarìa V;COND;SG;1 cantar cantémo V;IND;PL;1;PRS;LGSPEC1 cantar cantasi V;IPFV;SBJV;PL;2;PST cantar canté V;IND;PL;2;PRS svodar svode V;IMP;SG;3;LGSPEC2 svodar svodé V;IMP;PL;2 svodar svode V;SBJV;SG;3;PRS;LGSPEC1 svodar svodase V;IPFV;SBJV;SG;1;PST svodar svoda V;IND;SG;3;PRS svodar svodarìa V;COND;PL;3 svodar svodarìsimo V;COND;PL;1 svodar svodòn V;IND;PL;1;PRS;LGSPEC2 svodar svodarisi V;COND;SG;2 svodar svodarìa V;COND;SG;1 svodar svodone V;SBJV;PL;1;PRS;LGSPEC2 svodar svodarà V;IND;SG;3;FUT svodar svodar V;NFIN svodar svode V;SBJV;SG;1;PRS;LGSPEC1 svodar svodàsimo V;IPFV;SBJV;PL;1;PST svodar svodarà V;IND;PL;3;FUT svodar svodasi V;IPFV;SBJV;PL;2;PST svodar svodarè V;IND;SG;2;FUT svodar svode V;SBJV;PL;3;PRS;LGSPEC1 svodar svodavi V;IPFV;IND;PL;2;PST svodar svodarisi V;COND;PL;2 svodar svoda V;SBJV;SG;3;PRS;LGSPEC2 svodar svode V;IMP;PL;3;LGSPEC2 svodar svodarémo V;IND;PL;1;FUT svodar svodémo V;IMP;PL;1 svodar svodava V;IPFV;IND;SG;1;PST svodar svodi V;SBJV;SG;2;PRS svodar svoda V;SBJV;SG;1;PRS;LGSPEC2 svodar svodava V;IPFV;IND;PL;3;PST svodar svodo V;IND;SG;1;PRS svodar svodi V;IND;SG;2;PRS svodar svodase V;IPFV;SBJV;SG;3;PST svodar svodémo V;IND;PL;1;PRS;LGSPEC1 svodar svodarìa V;COND;SG;3 svodar svodavi V;IPFV;IND;SG;2;PST svodar svodémo V;SBJV;PL;1;PRS;LGSPEC1 svodar svodé V;SBJV;PL;2;PRS svodar svoda V;SBJV;PL;3;PRS;LGSPEC2 svodar svodàvimo V;IPFV;IND;PL;1;PST svodar svoda V;IMP;PL;3;LGSPEC1 svodar svodasi V;IPFV;SBJV;SG;2;PST svodar svodarè V;IND;PL;2;FUT svodar svoda V;IMP;SG;2 svodar svoda V;IND;PL;3;PRS svodar svodarò V;IND;SG;1;FUT svodar svoda V;IMP;SG;3;LGSPEC1 svodar svodase V;IPFV;SBJV;PL;3;PST svodar svodava V;IPFV;IND;SG;3;PST svodar svodé V;IND;PL;2;PRS costruir costruirìa V;COND;SG;1 costruir costruiso V;IND;SG;1;PRS costruir costruise V;IND;SG;3;PRS costruir costruirà V;IND;PL;3;FUT costruir costruìa V;IPFV;IND;SG;1;PST costruir costruir V;NFIN costruir costruimo V;IND;PL;1;PRS costruir costruirìa V;COND;PL;3 costruir costruise V;IND;PL;3;PRS costruir costruisa V;SBJV;SG;1;PRS costruir costruivi V;IPFV;IND;SG;2;PST costruir costruì V;IMP;PL;2 costruir costruisi V;IMP;SG;2 costruir costruirè V;IND;SG;2;FUT costruir costruisa V;IMP;SG;3 costruir costruisi V;IPFV;SBJV;PL;2;PST costruir costruise V;IPFV;SBJV;PL;3;PST costruir costruisimo V;IPFV;SBJV;PL;1;PST costruir costruisa V;SBJV;PL;3;PRS costruir costruisi V;SBJV;SG;2;PRS costruir costruisa V;SBJV;SG;3;PRS costruir costruirìsimo V;COND;PL;1 costruir costruirò V;IND;SG;1;FUT costruir costruimo V;IMP;PL;1 costruir costruivi V;IPFV;IND;PL;2;PST costruir costruirisi V;COND;SG;2 costruir costruirà V;IND;SG;3;FUT costruir costruisi V;IND;SG;2;PRS costruir costruirémo V;IND;PL;1;FUT costruir costruìa V;IPFV;IND;SG;3;PST costruir costruisa V;IMP;PL;3 costruir costruise V;IPFV;SBJV;SG;3;PST costruir costruise V;IPFV;SBJV;SG;1;PST costruir costruìvimo V;IPFV;IND;PL;1;PST costruir costruì V;IND;PL;2;PRS costruir costruirìa V;COND;SG;3 costruir costruìa V;IPFV;IND;PL;3;PST costruir costruì V;SBJV;PL;2;PRS costruir costruirè V;IND;PL;2;FUT costruir costruirisi V;COND;PL;2 costruir costruisi V;IPFV;SBJV;SG;2;PST costruir costruimo V;SBJV;PL;1;PRS petar peta V;IMP;SG;2 petar petava V;IPFV;IND;SG;1;PST petar peta V;IND;SG;3;PRS petar petarò V;IND;SG;1;FUT petar petarìa V;COND;SG;1 petar petarìa V;COND;SG;3 petar peto V;IND;SG;1;PRS petar petémo V;IMP;PL;1 petar petarisi V;COND;PL;2 petar petar V;NFIN petar petàsimo V;IPFV;SBJV;PL;1;PST petar peta V;SBJV;SG;1;PRS;LGSPEC2 petar petone V;SBJV;PL;1;PRS;LGSPEC2 petar peti V;SBJV;SG;2;PRS petar petarìsimo V;COND;PL;1 petar petòn V;IND;PL;1;PRS;LGSPEC2 petar petarisi V;COND;SG;2 petar peta V;IMP;SG;3;LGSPEC1 petar peté V;SBJV;PL;2;PRS petar peté V;IND;PL;2;PRS petar pete V;SBJV;PL;3;PRS;LGSPEC1 petar petase V;IPFV;SBJV;SG;3;PST petar petémo V;SBJV;PL;1;PRS;LGSPEC1 petar pete V;IMP;PL;3;LGSPEC2 petar petarà V;IND;SG;3;FUT petar petava V;IPFV;IND;SG;3;PST petar peta V;SBJV;SG;3;PRS;LGSPEC2 petar petarémo V;IND;PL;1;FUT petar petarìa V;COND;PL;3 petar petarè V;IND;PL;2;FUT petar petémo V;IND;PL;1;PRS;LGSPEC1 petar petàvimo V;IPFV;IND;PL;1;PST petar peti V;IND;SG;2;PRS petar petavi V;IPFV;IND;SG;2;PST petar pete V;SBJV;SG;1;PRS;LGSPEC1 petar petasi V;IPFV;SBJV;SG;2;PST petar pete V;SBJV;SG;3;PRS;LGSPEC1 petar peta V;IND;PL;3;PRS petar petase V;IPFV;SBJV;SG;1;PST petar peté V;IMP;PL;2 petar petase V;IPFV;SBJV;PL;3;PST petar petarè V;IND;SG;2;FUT petar petavi V;IPFV;IND;PL;2;PST petar peta V;IMP;PL;3;LGSPEC1 petar petarà V;IND;PL;3;FUT petar petasi V;IPFV;SBJV;PL;2;PST petar pete V;IMP;SG;3;LGSPEC2 petar peta V;SBJV;PL;3;PRS;LGSPEC2 petar petava V;IPFV;IND;PL;3;PST fondar fondarisi V;COND;SG;2 fondar fondé V;IND;PL;2;PRS fondar fondava V;IPFV;IND;SG;3;PST fondar fondi V;IND;SG;2;PRS fondar fondarìsimo V;COND;PL;1 fondar fondase V;IPFV;SBJV;PL;3;PST fondar fondasi V;IPFV;SBJV;SG;2;PST fondar fonde V;IMP;PL;3;LGSPEC2 fondar fondava V;IPFV;IND;SG;1;PST fondar fondavi V;IPFV;IND;PL;2;PST fondar fondarìa V;COND;PL;3 fondar fonda V;IMP;SG;2 fondar fondarà V;IND;PL;3;FUT fondar fondasi V;IPFV;SBJV;PL;2;PST fondar fondòn V;IND;PL;1;PRS;LGSPEC2 fondar fonde V;SBJV;SG;3;PRS;LGSPEC1 fondar fondase V;IPFV;SBJV;SG;1;PST fondar fonda V;IMP;SG;3;LGSPEC1 fondar fondavi V;IPFV;IND;SG;2;PST fondar fondi V;SBJV;SG;2;PRS fondar fonde V;SBJV;SG;1;PRS;LGSPEC1 fondar fondé V;SBJV;PL;2;PRS fondar fondé V;IMP;PL;2 fondar fondarò V;IND;SG;1;FUT fondar fondàvimo V;IPFV;IND;PL;1;PST fondar fonde V;SBJV;PL;3;PRS;LGSPEC1 fondar fondava V;IPFV;IND;PL;3;PST fondar fondo V;IND;SG;1;PRS fondar fondarè V;IND;PL;2;FUT fondar fondone V;SBJV;PL;1;PRS;LGSPEC2 fondar fonda V;SBJV;PL;3;PRS;LGSPEC2 fondar fondarémo V;IND;PL;1;FUT fondar fondarìa V;COND;SG;3 fondar fondar V;NFIN fondar fondarè V;IND;SG;2;FUT fondar fonda V;SBJV;SG;3;PRS;LGSPEC2 fondar fondémo V;SBJV;PL;1;PRS;LGSPEC1 fondar fonde V;IMP;SG;3;LGSPEC2 fondar fonda V;SBJV;SG;1;PRS;LGSPEC2 fondar fondarisi V;COND;PL;2 fondar fondémo V;IND;PL;1;PRS;LGSPEC1 fondar fonda V;IMP;PL;3;LGSPEC1 fondar fondarà V;IND;SG;3;FUT fondar fonda V;IND;SG;3;PRS fondar fondarìa V;COND;SG;1 fondar fondémo V;IMP;PL;1 fondar fondase V;IPFV;SBJV;SG;3;PST fondar fonda V;IND;PL;3;PRS fondar fondàsimo V;IPFV;SBJV;PL;1;PST tetar tetarìa V;COND;PL;3 tetar teta V;SBJV;SG;3;PRS;LGSPEC2 tetar teta V;IMP;SG;2 tetar tetémo V;IND;PL;1;PRS;LGSPEC1 tetar tetase V;IPFV;SBJV;SG;1;PST tetar teto V;IND;SG;1;PRS tetar tetémo V;IMP;PL;1 tetar tetasi V;IPFV;SBJV;SG;2;PST tetar tetarè V;IND;SG;2;FUT tetar tetarisi V;COND;SG;2 tetar tetarìa V;COND;SG;1 tetar tetava V;IPFV;IND;PL;3;PST tetar tetase V;IPFV;SBJV;PL;3;PST tetar tetar V;NFIN tetar teta V;IMP;PL;3;LGSPEC1 tetar tetone V;SBJV;PL;1;PRS;LGSPEC2 tetar tetarisi V;COND;PL;2 tetar tetòn V;IND;PL;1;PRS;LGSPEC2 tetar teti V;IND;SG;2;PRS tetar tetàsimo V;IPFV;SBJV;PL;1;PST tetar tetarìsimo V;COND;PL;1 tetar tetarè V;IND;PL;2;FUT tetar teté V;IMP;PL;2 tetar tete V;SBJV;PL;3;PRS;LGSPEC1 tetar tetavi V;IPFV;IND;SG;2;PST tetar tetava V;IPFV;IND;SG;3;PST tetar tetarà V;IND;PL;3;FUT tetar tetavi V;IPFV;IND;PL;2;PST tetar teté V;IND;PL;2;PRS tetar teta V;SBJV;PL;3;PRS;LGSPEC2 tetar tetava V;IPFV;IND;SG;1;PST tetar tetàvimo V;IPFV;IND;PL;1;PST tetar tetarìa V;COND;SG;3 tetar teti V;SBJV;SG;2;PRS tetar tete V;SBJV;SG;3;PRS;LGSPEC1 tetar tetasi V;IPFV;SBJV;PL;2;PST tetar tete V;IMP;SG;3;LGSPEC2 tetar teta V;IMP;SG;3;LGSPEC1 tetar tete V;SBJV;SG;1;PRS;LGSPEC1 tetar tetarà V;IND;SG;3;FUT tetar tetase V;IPFV;SBJV;SG;3;PST tetar teta V;IND;SG;3;PRS tetar teta V;SBJV;SG;1;PRS;LGSPEC2 tetar teta V;IND;PL;3;PRS tetar tetarò V;IND;SG;1;FUT tetar tete V;IMP;PL;3;LGSPEC2 tetar teté V;SBJV;PL;2;PRS tetar tetarémo V;IND;PL;1;FUT tetar tetémo V;SBJV;PL;1;PRS;LGSPEC1 meritar merité V;SBJV;PL;2;PRS meritar meritasi V;IPFV;SBJV;PL;2;PST meritar meritavi V;IPFV;IND;SG;2;PST meritar meritarè V;IND;PL;2;FUT meritar meritòn V;IND;PL;1;PRS;LGSPEC2 meritar merita V;IND;PL;3;PRS meritar merite V;SBJV;PL;3;PRS;LGSPEC1 meritar meritémo V;SBJV;PL;1;PRS;LGSPEC1 meritar meritarìa V;COND;PL;3 meritar meritar V;NFIN meritar meritava V;IPFV;IND;PL;3;PST meritar meritarémo V;IND;PL;1;FUT meritar meritàvimo V;IPFV;IND;PL;1;PST meritar meriti V;IND;SG;2;PRS meritar meritémo V;IND;PL;1;PRS;LGSPEC1 meritar meritarìa V;COND;SG;1 meritar meritarìa V;COND;SG;3 meritar merita V;SBJV;SG;1;PRS;LGSPEC2 meritar merita V;IMP;PL;3;LGSPEC1 meritar meritarè V;IND;SG;2;FUT meritar merite V;SBJV;SG;3;PRS;LGSPEC1 meritar meritase V;IPFV;SBJV;SG;1;PST meritar merito V;IND;SG;1;PRS meritar meritone V;SBJV;PL;1;PRS;LGSPEC2 meritar meritarò V;IND;SG;1;FUT meritar merite V;IMP;PL;3;LGSPEC2 meritar meritarisi V;COND;PL;2 meritar merita V;SBJV;PL;3;PRS;LGSPEC2 meritar meritava V;IPFV;IND;SG;3;PST meritar meritavi V;IPFV;IND;PL;2;PST meritar meritase V;IPFV;SBJV;PL;3;PST meritar meritava V;IPFV;IND;SG;1;PST meritar meritase V;IPFV;SBJV;SG;3;PST meritar merité V;IMP;PL;2 meritar meritémo V;IMP;PL;1 meritar merita V;IMP;SG;3;LGSPEC1 meritar meritarìsimo V;COND;PL;1 meritar merita V;IND;SG;3;PRS meritar merité V;IND;PL;2;PRS meritar meriti V;SBJV;SG;2;PRS meritar merita V;IMP;SG;2 meritar merite V;IMP;SG;3;LGSPEC2 meritar merita V;SBJV;SG;3;PRS;LGSPEC2 meritar merite V;SBJV;SG;1;PRS;LGSPEC1 meritar meritasi V;IPFV;SBJV;SG;2;PST meritar meritàsimo V;IPFV;SBJV;PL;1;PST meritar meritarà V;IND;PL;3;FUT meritar meritarisi V;COND;SG;2 meritar meritarà V;IND;SG;3;FUT comandar comanda V;IMP;SG;3;LGSPEC1 comandar comandòn V;IND;PL;1;PRS;LGSPEC2 comandar comandi V;SBJV;SG;2;PRS comandar comanda V;SBJV;SG;1;PRS;LGSPEC2 comandar comandase V;IPFV;SBJV;SG;3;PST comandar comandémo V;SBJV;PL;1;PRS;LGSPEC1 comandar comanda V;SBJV;SG;3;PRS;LGSPEC2 comandar comanda V;IMP;SG;2 comandar comandava V;IPFV;IND;PL;3;PST comandar comandar V;NFIN comandar comandavi V;IPFV;IND;PL;2;PST comandar comandavi V;IPFV;IND;SG;2;PST comandar comandé V;IMP;PL;2 comandar comandarìa V;COND;PL;3 comandar comandarémo V;IND;PL;1;FUT comandar comanda V;IND;PL;3;PRS comandar comandase V;IPFV;SBJV;SG;1;PST comandar comandàvimo V;IPFV;IND;PL;1;PST comandar comandava V;IPFV;IND;SG;3;PST comandar comandémo V;IMP;PL;1 comandar comande V;SBJV;SG;1;PRS;LGSPEC1 comandar comando V;IND;SG;1;PRS comandar comandarà V;IND;SG;3;FUT comandar comandasi V;IPFV;SBJV;SG;2;PST comandar comandarà V;IND;PL;3;FUT comandar comandasi V;IPFV;SBJV;PL;2;PST comandar comandarìsimo V;COND;PL;1 comandar comanda V;SBJV;PL;3;PRS;LGSPEC2 comandar comandone V;SBJV;PL;1;PRS;LGSPEC2 comandar comanda V;IMP;PL;3;LGSPEC1 comandar comandi V;IND;SG;2;PRS comandar comandàsimo V;IPFV;SBJV;PL;1;PST comandar comande V;IMP;PL;3;LGSPEC2 comandar comandémo V;IND;PL;1;PRS;LGSPEC1 comandar comandarìa V;COND;SG;1 comandar comandarisi V;COND;SG;2 comandar comandé V;SBJV;PL;2;PRS comandar comandé V;IND;PL;2;PRS comandar comande V;SBJV;PL;3;PRS;LGSPEC1 comandar comandarisi V;COND;PL;2 comandar comandava V;IPFV;IND;SG;1;PST comandar comandase V;IPFV;SBJV;PL;3;PST comandar comandarè V;IND;PL;2;FUT comandar comande V;SBJV;SG;3;PRS;LGSPEC1 comandar comande V;IMP;SG;3;LGSPEC2 comandar comandarìa V;COND;SG;3 comandar comandarè V;IND;SG;2;FUT comandar comanda V;IND;SG;3;PRS comandar comandarò V;IND;SG;1;FUT partir partirà V;IND;PL;3;FUT partir partìvimo V;IPFV;IND;PL;1;PST partir partise V;IND;SG;3;PRS partir partise V;IPFV;SBJV;SG;1;PST partir partisa V;SBJV;PL;3;PRS partir partise V;IND;PL;3;PRS partir partisi V;SBJV;SG;2;PRS partir partirìsimo V;COND;PL;1 partir partisi V;IPFV;SBJV;PL;2;PST partir partimo V;IND;PL;1;PRS partir partirìa V;COND;SG;3 partir partivi V;IPFV;IND;SG;2;PST partir partimo V;IMP;PL;1 partir partisi V;IND;SG;2;PRS partir partimo V;SBJV;PL;1;PRS partir partir V;NFIN partir partìa V;IPFV;IND;SG;3;PST partir partirà V;IND;SG;3;FUT partir partirè V;IND;SG;2;FUT partir partisi V;IPFV;SBJV;SG;2;PST partir partirò V;IND;SG;1;FUT partir partirisi V;COND;SG;2 partir partìa V;IPFV;IND;SG;1;PST partir partisa V;IMP;PL;3 partir partise V;IPFV;SBJV;SG;3;PST partir partisa V;SBJV;SG;3;PRS partir partise V;IPFV;SBJV;PL;3;PST partir partì V;IND;PL;2;PRS partir partì V;IMP;PL;2 partir partisimo V;IPFV;SBJV;PL;1;PST partir partiso V;IND;SG;1;PRS partir partirisi V;COND;PL;2 partir partirémo V;IND;PL;1;FUT partir partirè V;IND;PL;2;FUT partir partisa V;IMP;SG;3 partir partivi V;IPFV;IND;PL;2;PST partir partì V;SBJV;PL;2;PRS partir partìa V;IPFV;IND;PL;3;PST partir partirìa V;COND;SG;1 partir partisa V;SBJV;SG;1;PRS partir partirìa V;COND;PL;3 partir partisi V;IMP;SG;2 cargar cargar V;NFIN cargar cargarìa V;COND;PL;3 cargar cargone V;SBJV;PL;1;PRS;LGSPEC2 cargar cargarìsimo V;COND;PL;1 cargar carghémo V;SBJV;PL;1;PRS;LGSPEC1 cargar carghe V;IMP;PL;3;LGSPEC2 cargar cargarìa V;COND;SG;1 cargar cargavi V;IPFV;IND;SG;2;PST cargar carga V;IMP;SG;3;LGSPEC1 cargar carghémo V;IND;PL;1;PRS;LGSPEC1 cargar cargarisi V;COND;SG;2 cargar carga V;SBJV;PL;3;PRS;LGSPEC2 cargar cargarémo V;IND;PL;1;FUT cargar cargo V;IND;SG;1;PRS cargar carghi V;SBJV;SG;2;PRS cargar cargava V;IPFV;IND;SG;3;PST cargar carga V;IMP;SG;2 cargar cargarisi V;COND;PL;2 cargar cargase V;IPFV;SBJV;SG;1;PST cargar cargàsimo V;IPFV;SBJV;PL;1;PST cargar carghé V;IND;PL;2;PRS cargar carghé V;IMP;PL;2 cargar cargarà V;IND;PL;3;FUT cargar cargòn V;IND;PL;1;PRS;LGSPEC2 cargar cargava V;IPFV;IND;SG;1;PST cargar carga V;IND;SG;3;PRS cargar cargase V;IPFV;SBJV;PL;3;PST cargar carghe V;SBJV;SG;3;PRS;LGSPEC1 cargar cargase V;IPFV;SBJV;SG;3;PST cargar carga V;SBJV;SG;1;PRS;LGSPEC2 cargar cargasi V;IPFV;SBJV;SG;2;PST cargar carga V;IND;PL;3;PRS cargar carga V;SBJV;SG;3;PRS;LGSPEC2 cargar carga V;IMP;PL;3;LGSPEC1 cargar cargarà V;IND;SG;3;FUT cargar cargava V;IPFV;IND;PL;3;PST cargar carghe V;IMP;SG;3;LGSPEC2 cargar cargàvimo V;IPFV;IND;PL;1;PST cargar carghémo V;IMP;PL;1 cargar carghe V;SBJV;PL;3;PRS;LGSPEC1 cargar cargarò V;IND;SG;1;FUT cargar cargavi V;IPFV;IND;PL;2;PST cargar carghi V;IND;SG;2;PRS cargar cargasi V;IPFV;SBJV;PL;2;PST cargar cargarè V;IND;SG;2;FUT cargar cargarè V;IND;PL;2;FUT cargar carghé V;SBJV;PL;2;PRS cargar cargarìa V;COND;SG;3 cargar carghe V;SBJV;SG;1;PRS;LGSPEC1 pełar pełòn V;IND;PL;1;PRS;LGSPEC2 pełar pełàvimo V;IPFV;IND;PL;1;PST pełar pełémo V;SBJV;PL;1;PRS;LGSPEC1 pełar pełase V;IPFV;SBJV;PL;3;PST pełar pełarémo V;IND;PL;1;FUT pełar pełémo V;IND;PL;1;PRS;LGSPEC1 pełar pełava V;IPFV;IND;PL;3;PST pełar pełarà V;IND;SG;3;FUT pełar pełe V;SBJV;SG;1;PRS;LGSPEC1 pełar pełase V;IPFV;SBJV;SG;1;PST pełar pełar V;NFIN pełar pełémo V;IMP;PL;1 pełar pełe V;IMP;PL;3;LGSPEC2 pełar pełarisi V;COND;PL;2 pełar peła V;SBJV;PL;3;PRS;LGSPEC2 pełar pełarò V;IND;SG;1;FUT pełar pełé V;IMP;PL;2 pełar peła V;IMP;SG;3;LGSPEC1 pełar peła V;IMP;PL;3;LGSPEC1 pełar pełarìa V;COND;SG;3 pełar peła V;IMP;SG;2 pełar pełava V;IPFV;IND;SG;1;PST pełar pełe V;IMP;SG;3;LGSPEC2 pełar pełé V;SBJV;PL;2;PRS pełar peło V;IND;SG;1;PRS pełar peła V;SBJV;SG;3;PRS;LGSPEC2 pełar pełarisi V;COND;SG;2 pełar peła V;IND;PL;3;PRS pełar pełàsimo V;IPFV;SBJV;PL;1;PST pełar pełarè V;IND;SG;2;FUT pełar pełi V;IND;SG;2;PRS pełar pełarè V;IND;PL;2;FUT pełar pełone V;SBJV;PL;1;PRS;LGSPEC2 pełar pełasi V;IPFV;SBJV;SG;2;PST pełar pełe V;SBJV;SG;3;PRS;LGSPEC1 pełar pełarìa V;COND;SG;1 pełar pełava V;IPFV;IND;SG;3;PST pełar pełarìa V;COND;PL;3 pełar pełi V;SBJV;SG;2;PRS pełar peła V;IND;SG;3;PRS pełar pełase V;IPFV;SBJV;SG;3;PST pełar pełasi V;IPFV;SBJV;PL;2;PST pełar pełavi V;IPFV;IND;SG;2;PST pełar pełarà V;IND;PL;3;FUT pełar pełe V;SBJV;PL;3;PRS;LGSPEC1 pełar pełarìsimo V;COND;PL;1 pełar peła V;SBJV;SG;1;PRS;LGSPEC2 pełar pełavi V;IPFV;IND;PL;2;PST pełar pełé V;IND;PL;2;PRS sentir sentirémo V;IND;PL;1;FUT sentir sentirà V;IND;SG;3;FUT sentir sentivi V;IPFV;IND;SG;2;PST sentir sentisa V;SBJV;SG;1;PRS sentir sentirisi V;COND;SG;2 sentir sentir V;NFIN sentir sentimo V;IMP;PL;1 sentir sentirò V;IND;SG;1;FUT sentir sentisimo V;IPFV;SBJV;PL;1;PST sentir sentise V;IND;PL;3;PRS sentir sentirà V;IND;PL;3;FUT sentir sentisa V;SBJV;SG;3;PRS sentir sentise V;IPFV;SBJV;SG;1;PST sentir sentirìa V;COND;SG;1 sentir sentivi V;IPFV;IND;PL;2;PST sentir sentirìa V;COND;SG;3 sentir sentìa V;IPFV;IND;SG;1;PST sentir sentirisi V;COND;PL;2 sentir sentisi V;IND;SG;2;PRS sentir sentìa V;IPFV;IND;PL;3;PST sentir sentise V;IND;SG;3;PRS sentir sentìa V;IPFV;IND;SG;3;PST sentir sentisi V;SBJV;SG;2;PRS sentir sentise V;IPFV;SBJV;SG;3;PST sentir sentisi V;IPFV;SBJV;SG;2;PST sentir sentì V;IMP;PL;2 sentir sentirè V;IND;PL;2;FUT sentir sentisi V;IMP;SG;2 sentir sentìvimo V;IPFV;IND;PL;1;PST sentir sentirìa V;COND;PL;3 sentir sentisi V;IPFV;SBJV;PL;2;PST sentir sentisa V;IMP;PL;3 sentir sentirè V;IND;SG;2;FUT sentir sentì V;IND;PL;2;PRS sentir sentisa V;IMP;SG;3 sentir sentisa V;SBJV;PL;3;PRS sentir sentise V;IPFV;SBJV;PL;3;PST sentir sentimo V;SBJV;PL;1;PRS sentir sentimo V;IND;PL;1;PRS sentir sentì V;SBJV;PL;2;PRS sentir sentirìsimo V;COND;PL;1 sentir sentiso V;IND;SG;1;PRS tirar tira V;IMP;PL;3;LGSPEC1 tirar tirémo V;SBJV;PL;1;PRS;LGSPEC1 tirar tirarà V;IND;SG;3;FUT tirar tirar V;NFIN tirar tirasi V;IPFV;SBJV;SG;2;PST tirar tirava V;IPFV;IND;SG;1;PST tirar tiré V;IMP;PL;2 tirar tirémo V;IMP;PL;1 tirar tira V;SBJV;PL;3;PRS;LGSPEC2 tirar tiri V;IND;SG;2;PRS tirar tire V;SBJV;SG;1;PRS;LGSPEC1 tirar tirarémo V;IND;PL;1;FUT tirar tiròn V;IND;PL;1;PRS;LGSPEC2 tirar tirarò V;IND;SG;1;FUT tirar tiré V;SBJV;PL;2;PRS tirar tire V;SBJV;SG;3;PRS;LGSPEC1 tirar tirémo V;IND;PL;1;PRS;LGSPEC1 tirar tira V;IMP;SG;3;LGSPEC1 tirar tira V;IND;SG;3;PRS tirar tira V;SBJV;SG;1;PRS;LGSPEC2 tirar tirarisi V;COND;PL;2 tirar tirava V;IPFV;IND;SG;3;PST tirar tirarà V;IND;PL;3;FUT tirar tirava V;IPFV;IND;PL;3;PST tirar tiro V;IND;SG;1;PRS tirar tire V;IMP;PL;3;LGSPEC2 tirar tira V;SBJV;SG;3;PRS;LGSPEC2 tirar tire V;IMP;SG;3;LGSPEC2 tirar tirarìa V;COND;PL;3 tirar tirase V;IPFV;SBJV;SG;3;PST tirar tiravi V;IPFV;IND;PL;2;PST tirar tirarisi V;COND;SG;2 tirar tiràvimo V;IPFV;IND;PL;1;PST tirar tiràsimo V;IPFV;SBJV;PL;1;PST tirar tirarè V;IND;SG;2;FUT tirar tirase V;IPFV;SBJV;SG;1;PST tirar tirone V;SBJV;PL;1;PRS;LGSPEC2 tirar tiri V;SBJV;SG;2;PRS tirar tire V;SBJV;PL;3;PRS;LGSPEC1 tirar tiravi V;IPFV;IND;SG;2;PST tirar tirarìa V;COND;SG;3 tirar tirasi V;IPFV;SBJV;PL;2;PST tirar tirase V;IPFV;SBJV;PL;3;PST tirar tiré V;IND;PL;2;PRS tirar tira V;IMP;SG;2 tirar tirarìa V;COND;SG;1 tirar tirarè V;IND;PL;2;FUT tirar tirarìsimo V;COND;PL;1 tirar tira V;IND;PL;3;PRS insegnar insegne V;SBJV;SG;3;PRS;LGSPEC1 insegnar insegne V;SBJV;SG;1;PRS;LGSPEC1 insegnar insegne V;IMP;SG;3;LGSPEC2 insegnar insegnasi V;IPFV;SBJV;PL;2;PST insegnar insegnavi V;IPFV;IND;SG;2;PST insegnar insegnarè V;IND;PL;2;FUT insegnar insegnarò V;IND;SG;1;FUT insegnar insegnase V;IPFV;SBJV;PL;3;PST insegnar insegna V;SBJV;PL;3;PRS;LGSPEC2 insegnar insegnàvimo V;IPFV;IND;PL;1;PST insegnar insegné V;IMP;PL;2 insegnar insegnarìa V;COND;SG;1 insegnar insegnasi V;IPFV;SBJV;SG;2;PST insegnar insegnémo V;SBJV;PL;1;PRS;LGSPEC1 insegnar insegnarisi V;COND;PL;2 insegnar insegna V;IMP;SG;2 insegnar insegnémo V;IND;PL;1;PRS;LGSPEC1 insegnar insegné V;SBJV;PL;2;PRS insegnar insegnava V;IPFV;IND;PL;3;PST insegnar insegnarè V;IND;SG;2;FUT insegnar insegne V;SBJV;PL;3;PRS;LGSPEC1 insegnar insegnarà V;IND;PL;3;FUT insegnar insegnava V;IPFV;IND;SG;1;PST insegnar insegnarìa V;COND;SG;3 insegnar insegnòn V;IND;PL;1;PRS;LGSPEC2 insegnar insegnarémo V;IND;PL;1;FUT insegnar insegné V;IND;PL;2;PRS insegnar insegni V;SBJV;SG;2;PRS insegnar insegna V;IND;PL;3;PRS insegnar insegna V;IMP;SG;3;LGSPEC1 insegnar insegna V;IND;SG;3;PRS insegnar insegnase V;IPFV;SBJV;SG;3;PST insegnar insegna V;SBJV;SG;1;PRS;LGSPEC2 insegnar insegnone V;SBJV;PL;1;PRS;LGSPEC2 insegnar insegna V;IMP;PL;3;LGSPEC1 insegnar insegni V;IND;SG;2;PRS;LGSPEC1 insegnar insegna V;SBJV;SG;3;PRS;LGSPEC2 insegnar insegnase V;IPFV;SBJV;SG;1;PST insegnar insegnava V;IPFV;IND;SG;3;PST insegnar insigni V;IND;SG;2;PRS;LGSPEC2 insegnar insegnarisi V;COND;SG;2 insegnar insegnémo V;IMP;PL;1 insegnar insegnarà V;IND;SG;3;FUT insegnar insegno V;IND;SG;1;PRS insegnar insegnavi V;IPFV;IND;PL;2;PST insegnar insegnarìa V;COND;PL;3 insegnar insegnar V;NFIN insegnar insegnarìsimo V;COND;PL;1 insegnar insegnàsimo V;IPFV;SBJV;PL;1;PST insegnar insegne V;IMP;PL;3;LGSPEC2 incroxar incroxasi V;IPFV;SBJV;SG;2;PST incroxar incroxasi V;IPFV;SBJV;PL;2;PST incroxar incroxe V;SBJV;PL;3;PRS;LGSPEC1 incroxar incroxarisi V;COND;PL;2 incroxar incroxase V;IPFV;SBJV;PL;3;PST incroxar incroxase V;IPFV;SBJV;SG;3;PST incroxar incroxàvimo V;IPFV;IND;PL;1;PST incroxar incroxi V;IND;SG;2;PRS incroxar incroxi V;SBJV;SG;2;PRS incroxar incroxòn V;IND;PL;1;PRS;LGSPEC2 incroxar incroxé V;IND;PL;2;PRS incroxar incroxavi V;IPFV;IND;PL;2;PST incroxar incroxémo V;SBJV;PL;1;PRS;LGSPEC1 incroxar incroxa V;IND;PL;3;PRS incroxar incroxa V;IND;SG;3;PRS incroxar incroxarà V;IND;PL;3;FUT incroxar incroxémo V;IND;PL;1;PRS;LGSPEC1 incroxar incroxa V;IMP;PL;3;LGSPEC1 incroxar incroxone V;SBJV;PL;1;PRS;LGSPEC2 incroxar incroxava V;IPFV;IND;PL;3;PST incroxar incroxava V;IPFV;IND;SG;3;PST incroxar incroxàsimo V;IPFV;SBJV;PL;1;PST incroxar incroxe V;IMP;PL;3;LGSPEC2 incroxar incroxe V;SBJV;SG;1;PRS;LGSPEC1 incroxar incroxe V;SBJV;SG;3;PRS;LGSPEC1 incroxar incroxarò V;IND;SG;1;FUT incroxar incroxémo V;IMP;PL;1 incroxar incroxarè V;IND;SG;2;FUT incroxar incroxa V;IMP;SG;2 incroxar incroxar V;NFIN incroxar incroxarìa V;COND;SG;1 incroxar incroxa V;IMP;SG;3;LGSPEC1 incroxar incroxarisi V;COND;SG;2 incroxar incroxava V;IPFV;IND;SG;1;PST incroxar incroxé V;IMP;PL;2 incroxar incroxo V;IND;SG;1;PRS incroxar incroxe V;IMP;SG;3;LGSPEC2 incroxar incroxarìsimo V;COND;PL;1 incroxar incroxa V;SBJV;PL;3;PRS;LGSPEC2 incroxar incroxarà V;IND;SG;3;FUT incroxar incroxa V;SBJV;SG;1;PRS;LGSPEC2 incroxar incroxarè V;IND;PL;2;FUT incroxar incroxase V;IPFV;SBJV;SG;1;PST incroxar incroxarìa V;COND;PL;3 incroxar incroxavi V;IPFV;IND;SG;2;PST incroxar incroxarémo V;IND;PL;1;FUT incroxar incroxé V;SBJV;PL;2;PRS incroxar incroxa V;SBJV;SG;3;PRS;LGSPEC2 incroxar incroxarìa V;COND;SG;3 sostituir sostituimo V;IMP;PL;1 sostituir sostituisi V;SBJV;SG;2;PRS sostituir sostituirè V;IND;SG;2;FUT sostituir sostituirisi V;COND;SG;2 sostituir sostituìa V;IPFV;IND;PL;3;PST sostituir sostituì V;IMP;PL;2 sostituir sostituise V;IPFV;SBJV;PL;3;PST sostituir sostituimo V;SBJV;PL;1;PRS sostituir sostituivi V;IPFV;IND;PL;2;PST sostituir sostituìa V;IPFV;IND;SG;1;PST sostituir sostituise V;IPFV;SBJV;SG;3;PST sostituir sostituirìa V;COND;SG;3 sostituir sostituisa V;SBJV;SG;1;PRS sostituir sostituì V;IND;PL;2;PRS sostituir sostituìa V;IPFV;IND;SG;3;PST sostituir sostituivi V;IPFV;IND;SG;2;PST sostituir sostituìvimo V;IPFV;IND;PL;1;PST sostituir sostituirò V;IND;SG;1;FUT sostituir sostituisi V;IMP;SG;2 sostituir sostituì V;SBJV;PL;2;PRS sostituir sostituisi V;IPFV;SBJV;PL;2;PST sostituir sostituiso V;IND;SG;1;PRS sostituir sostituisa V;IMP;SG;3 sostituir sostituisimo V;IPFV;SBJV;PL;1;PST sostituir sostituisa V;IMP;PL;3 sostituir sostituise V;IPFV;SBJV;SG;1;PST sostituir sostituirà V;IND;PL;3;FUT sostituir sostituirisi V;COND;PL;2 sostituir sostituisi V;IND;SG;2;PRS sostituir sostituirè V;IND;PL;2;FUT sostituir sostituise V;IND;PL;3;PRS sostituir sostituisi V;IPFV;SBJV;SG;2;PST sostituir sostituir V;NFIN sostituir sostituirìa V;COND;SG;1 sostituir sostituimo V;IND;PL;1;PRS sostituir sostituise V;IND;SG;3;PRS sostituir sostituirìsimo V;COND;PL;1 sostituir sostituirà V;IND;SG;3;FUT sostituir sostituisa V;SBJV;PL;3;PRS sostituir sostituirémo V;IND;PL;1;FUT sostituir sostituisa V;SBJV;SG;3;PRS sostituir sostituirìa V;COND;PL;3 intosegar intosegase V;IPFV;SBJV;SG;3;PST intosegar intosegava V;IPFV;IND;SG;3;PST intosegar intosegava V;IPFV;IND;PL;3;PST intosegar intosegasi V;IPFV;SBJV;SG;2;PST intosegar intoseghé V;IMP;PL;2 intosegar intosegasi V;IPFV;SBJV;PL;2;PST intosegar intosegar V;NFIN intosegar intosegava V;IPFV;IND;SG;1;PST intosegar intoseghe V;IMP;SG;3;LGSPEC2 intosegar intoseghe V;SBJV;SG;3;PRS;LGSPEC1 intosegar intosega V;SBJV;SG;3;PRS;LGSPEC2 intosegar intoseghi V;IND;SG;2;PRS intosegar intosegàvimo V;IPFV;IND;PL;1;PST intosegar intosegarà V;IND;PL;3;FUT intosegar intoseghémo V;IND;PL;1;PRS;LGSPEC1 intosegar intosega V;IMP;SG;3;LGSPEC1 intosegar intosegarisi V;COND;SG;2 intosegar intosego V;IND;SG;1;PRS intosegar intosega V;IMP;PL;3;LGSPEC1 intosegar intosegarìa V;COND;SG;3 intosegar intosegàsimo V;IPFV;SBJV;PL;1;PST intosegar intoseghémo V;SBJV;PL;1;PRS;LGSPEC1 intosegar intosega V;IND;SG;3;PRS intosegar intosegarè V;IND;SG;2;FUT intosegar intosegavi V;IPFV;IND;SG;2;PST intosegar intoseghe V;IMP;PL;3;LGSPEC2 intosegar intosegase V;IPFV;SBJV;PL;3;PST intosegar intosegarà V;IND;SG;3;FUT intosegar intosegone V;SBJV;PL;1;PRS;LGSPEC2 intosegar intosegavi V;IPFV;IND;PL;2;PST intosegar intoseghé V;IND;PL;2;PRS intosegar intosegarè V;IND;PL;2;FUT intosegar intoseghé V;SBJV;PL;2;PRS intosegar intoseghémo V;IMP;PL;1 intosegar intoseghi V;SBJV;SG;2;PRS intosegar intosegase V;IPFV;SBJV;SG;1;PST intosegar intosegarémo V;IND;PL;1;FUT intosegar intosega V;SBJV;PL;3;PRS;LGSPEC2 intosegar intosega V;IMP;SG;2 intosegar intoseghe V;SBJV;PL;3;PRS;LGSPEC1 intosegar intosega V;SBJV;SG;1;PRS;LGSPEC2 intosegar intosegarisi V;COND;PL;2 intosegar intosega V;IND;PL;3;PRS intosegar intosegarìa V;COND;PL;3 intosegar intosegarìsimo V;COND;PL;1 intosegar intoseghe V;SBJV;SG;1;PRS;LGSPEC1 intosegar intosegarìa V;COND;SG;1 intosegar intosegòn V;IND;PL;1;PRS;LGSPEC2 intosegar intosegarò V;IND;SG;1;FUT cascar caschémo V;SBJV;PL;1;PRS;LGSPEC1 cascar cascasi V;IPFV;SBJV;PL;2;PST cascar casca V;SBJV;SG;1;PRS;LGSPEC2 cascar casca V;SBJV;SG;3;PRS;LGSPEC2 cascar casca V;IND;SG;3;PRS cascar cascarò V;IND;SG;1;FUT cascar cascase V;IPFV;SBJV;PL;3;PST cascar cascava V;IPFV;IND;PL;3;PST cascar casche V;SBJV;SG;1;PRS;LGSPEC1 cascar casca V;IND;PL;3;PRS cascar cascarisi V;COND;SG;2 cascar casco V;IND;SG;1;PRS cascar cascarà V;IND;PL;3;FUT cascar cascàvimo V;IPFV;IND;PL;1;PST cascar casche V;SBJV;PL;3;PRS;LGSPEC1 cascar cascasi V;IPFV;SBJV;SG;2;PST cascar cascòn V;IND;PL;1;PRS;LGSPEC2 cascar casché V;IMP;PL;2 cascar cascase V;IPFV;SBJV;SG;1;PST cascar casché V;SBJV;PL;2;PRS cascar cascarìa V;COND;SG;3 cascar caschi V;SBJV;SG;2;PRS cascar cascarémo V;IND;PL;1;FUT cascar casca V;IMP;SG;3;LGSPEC1 cascar caschi V;IND;SG;2;PRS cascar cascone V;SBJV;PL;1;PRS;LGSPEC2 cascar caschémo V;IMP;PL;1 cascar caschémo V;IND;PL;1;PRS;LGSPEC1 cascar cascava V;IPFV;IND;SG;1;PST cascar cascase V;IPFV;SBJV;SG;3;PST cascar cascarìa V;COND;SG;1 cascar casca V;SBJV;PL;3;PRS;LGSPEC2 cascar cascarà V;IND;SG;3;FUT cascar casché V;IND;PL;2;PRS cascar cascarè V;IND;PL;2;FUT cascar cascavi V;IPFV;IND;PL;2;PST cascar casche V;SBJV;SG;3;PRS;LGSPEC1 cascar cascar V;NFIN cascar cascarè V;IND;SG;2;FUT cascar cascàsimo V;IPFV;SBJV;PL;1;PST cascar cascavi V;IPFV;IND;SG;2;PST cascar cascarisi V;COND;PL;2 cascar casche V;IMP;PL;3;LGSPEC2 cascar cascava V;IPFV;IND;SG;3;PST cascar casca V;IMP;SG;2 cascar casche V;IMP;SG;3;LGSPEC2 cascar cascarìsimo V;COND;PL;1 cascar cascarìa V;COND;PL;3 cascar casca V;IMP;PL;3;LGSPEC1 stuxar stuxarìa V;COND;SG;1 stuxar stuxarà V;IND;PL;3;FUT stuxar stuxase V;IPFV;SBJV;SG;3;PST stuxar stuxarò V;IND;SG;1;FUT stuxar stuxa V;IND;SG;3;PRS stuxar stuxava V;IPFV;IND;SG;3;PST stuxar stuxàsimo V;IPFV;SBJV;PL;1;PST stuxar stuxarè V;IND;PL;2;FUT stuxar stuxarisi V;COND;SG;2 stuxar stuxé V;IMP;PL;2 stuxar stuxé V;IND;PL;2;PRS stuxar stuxe V;SBJV;SG;1;PRS;LGSPEC1 stuxar stuxémo V;IND;PL;1;PRS;LGSPEC1 stuxar stuxémo V;SBJV;PL;1;PRS;LGSPEC1 stuxar stuxi V;SBJV;SG;2;PRS stuxar stuxe V;IMP;PL;3;LGSPEC2 stuxar stuxe V;IMP;SG;3;LGSPEC2 stuxar stuxarìsimo V;COND;PL;1 stuxar stuxi V;IND;SG;2;PRS stuxar stuxase V;IPFV;SBJV;SG;1;PST stuxar stuxo V;IND;SG;1;PRS stuxar stuxarìa V;COND;SG;3 stuxar stuxé V;SBJV;PL;2;PRS stuxar stuxone V;SBJV;PL;1;PRS;LGSPEC2 stuxar stuxava V;IPFV;IND;SG;1;PST stuxar stuxa V;IND;PL;3;PRS stuxar stuxarémo V;IND;PL;1;FUT stuxar stuxarìa V;COND;PL;3 stuxar stuxavi V;IPFV;IND;SG;2;PST stuxar stuxarà V;IND;SG;3;FUT stuxar stuxa V;SBJV;PL;3;PRS;LGSPEC2 stuxar stuxasi V;IPFV;SBJV;SG;2;PST stuxar stuxe V;SBJV;PL;3;PRS;LGSPEC1 stuxar stuxa V;IMP;SG;2 stuxar stuxavi V;IPFV;IND;PL;2;PST stuxar stuxòn V;IND;PL;1;PRS;LGSPEC2 stuxar stuxe V;SBJV;SG;3;PRS;LGSPEC1 stuxar stuxarisi V;COND;PL;2 stuxar stuxarè V;IND;SG;2;FUT stuxar stuxa V;SBJV;SG;3;PRS;LGSPEC2 stuxar stuxémo V;IMP;PL;1 stuxar stuxava V;IPFV;IND;PL;3;PST stuxar stuxase V;IPFV;SBJV;PL;3;PST stuxar stuxàvimo V;IPFV;IND;PL;1;PST stuxar stuxa V;IMP;PL;3;LGSPEC1 stuxar stuxa V;SBJV;SG;1;PRS;LGSPEC2 stuxar stuxar V;NFIN stuxar stuxasi V;IPFV;SBJV;PL;2;PST stuxar stuxa V;IMP;SG;3;LGSPEC1 strupiar strupiarìa V;COND;PL;3 strupiar strupii V;IND;SG;2;PRS strupiar strupiémo V;IND;PL;1;PRS;LGSPEC1 strupiar strupié V;IND;PL;2;PRS strupiar strupia V;SBJV;PL;3;PRS;LGSPEC2 strupiar strupii V;SBJV;SG;2;PRS strupiar strupiémo V;IMP;PL;1 strupiar strupiarisi V;COND;PL;2 strupiar strupiémo V;SBJV;PL;1;PRS;LGSPEC1 strupiar strupiarìsimo V;COND;PL;1 strupiar strupie V;SBJV;PL;3;PRS;LGSPEC1 strupiar strupiasi V;IPFV;SBJV;PL;2;PST strupiar strupia V;SBJV;SG;3;PRS;LGSPEC2 strupiar strupiarò V;IND;SG;1;FUT strupiar strupia V;SBJV;SG;1;PRS;LGSPEC2 strupiar strupie V;IMP;SG;3;LGSPEC2 strupiar strupia V;IMP;SG;3;LGSPEC1 strupiar strupiar V;NFIN strupiar strupia V;IND;PL;3;PRS strupiar strupiarà V;IND;SG;3;FUT strupiar strupiarà V;IND;PL;3;FUT strupiar strupiava V;IPFV;IND;SG;3;PST strupiar strupiarémo V;IND;PL;1;FUT strupiar strupiàvimo V;IPFV;IND;PL;1;PST strupiar strupione V;SBJV;PL;1;PRS;LGSPEC2 strupiar strupié V;SBJV;PL;2;PRS strupiar strupia V;IMP;PL;3;LGSPEC1 strupiar strupiase V;IPFV;SBJV;SG;3;PST strupiar strupia V;IMP;SG;2 strupiar strupiase V;IPFV;SBJV;PL;3;PST strupiar strupiarisi V;COND;SG;2 strupiar strupie V;IMP;PL;3;LGSPEC2 strupiar strupiàsimo V;IPFV;SBJV;PL;1;PST strupiar strupiòn V;IND;PL;1;PRS;LGSPEC2 strupiar strupiasi V;IPFV;SBJV;SG;2;PST strupiar strupio V;IND;SG;1;PRS strupiar strupiarìa V;COND;SG;3 strupiar strupiase V;IPFV;SBJV;SG;1;PST strupiar strupiavi V;IPFV;IND;PL;2;PST strupiar strupiava V;IPFV;IND;SG;1;PST strupiar strupiarè V;IND;PL;2;FUT strupiar strupiava V;IPFV;IND;PL;3;PST strupiar strupiarè V;IND;SG;2;FUT strupiar strupie V;SBJV;SG;3;PRS;LGSPEC1 strupiar strupie V;SBJV;SG;1;PRS;LGSPEC1 strupiar strupié V;IMP;PL;2 strupiar strupiavi V;IPFV;IND;SG;2;PST strupiar strupia V;IND;SG;3;PRS strupiar strupiarìa V;COND;SG;1 ciapar ciapo V;IND;SG;1;PRS ciapar ciapémo V;IND;PL;1;PRS;LGSPEC1 ciapar ciaparisi V;COND;SG;2 ciapar ciaparìa V;COND;SG;1 ciapar ciapàvimo V;IPFV;IND;PL;1;PST ciapar ciapavi V;IPFV;IND;PL;2;PST ciapar ciapé V;IND;PL;2;PRS ciapar ciapémo V;SBJV;PL;1;PRS;LGSPEC1 ciapar ciape V;IMP;SG;3;LGSPEC2 ciapar ciapava V;IPFV;IND;SG;1;PST ciapar ciapé V;SBJV;PL;2;PRS ciapar ciapa V;IMP;PL;3;LGSPEC1 ciapar ciapasi V;IPFV;SBJV;SG;2;PST ciapar ciapone V;SBJV;PL;1;PRS;LGSPEC2 ciapar ciaparisi V;COND;PL;2 ciapar ciapasi V;IPFV;SBJV;PL;2;PST ciapar ciapava V;IPFV;IND;SG;3;PST ciapar ciapa V;SBJV;PL;3;PRS;LGSPEC2 ciapar ciaparìa V;COND;SG;3 ciapar ciape V;IMP;PL;3;LGSPEC2 ciapar ciapase V;IPFV;SBJV;PL;3;PST ciapar ciaparò V;IND;SG;1;FUT ciapar ciapa V;IMP;SG;3;LGSPEC1 ciapar ciapase V;IPFV;SBJV;SG;1;PST ciapar ciapa V;IND;PL;3;PRS ciapar ciapase V;IPFV;SBJV;SG;3;PST ciapar ciapi V;IND;SG;2;PRS ciapar ciapar V;NFIN ciapar ciaparà V;IND;SG;3;FUT ciapar ciaparà V;IND;PL;3;FUT ciapar ciaparè V;IND;PL;2;FUT ciapar ciaparè V;IND;SG;2;FUT ciapar ciaparìa V;COND;PL;3 ciapar ciaparémo V;IND;PL;1;FUT ciapar ciapémo V;IMP;PL;1 ciapar ciapé V;IMP;PL;2 ciapar ciapa V;IMP;SG;2 ciapar ciaparìsimo V;COND;PL;1 ciapar ciape V;SBJV;PL;3;PRS;LGSPEC1 ciapar ciapava V;IPFV;IND;PL;3;PST ciapar ciapi V;SBJV;SG;2;PRS ciapar ciapòn V;IND;PL;1;PRS;LGSPEC2 ciapar ciape V;SBJV;SG;3;PRS;LGSPEC1 ciapar ciapa V;SBJV;SG;3;PRS;LGSPEC2 ciapar ciapavi V;IPFV;IND;SG;2;PST ciapar ciapàsimo V;IPFV;SBJV;PL;1;PST ciapar ciape V;SBJV;SG;1;PRS;LGSPEC1 ciapar ciapa V;SBJV;SG;1;PRS;LGSPEC2 ciapar ciapa V;IND;SG;3;PRS łustrar łustré V;SBJV;PL;2;PRS łustrar łustri V;IND;SG;2;PRS łustrar łustràsimo V;IPFV;SBJV;PL;1;PST łustrar łustra V;IMP;PL;3;LGSPEC1 łustrar łustrava V;IPFV;IND;SG;3;PST łustrar łustravi V;IPFV;IND;SG;2;PST łustrar łustra V;SBJV;PL;3;PRS;LGSPEC2 łustrar łustre V;IMP;SG;3;LGSPEC2 łustrar łustrarìa V;COND;PL;3 łustrar łustre V;SBJV;SG;1;PRS;LGSPEC1 łustrar łustrarisi V;COND;PL;2 łustrar łustro V;IND;SG;1;PRS łustrar łustrasi V;IPFV;SBJV;PL;2;PST łustrar łustrone V;SBJV;PL;1;PRS;LGSPEC2 łustrar łustrarò V;IND;SG;1;FUT łustrar łustrase V;IPFV;SBJV;PL;3;PST łustrar łustrarè V;IND;PL;2;FUT łustrar łustre V;SBJV;PL;3;PRS;LGSPEC1 łustrar łustrarà V;IND;PL;3;FUT łustrar łustravi V;IPFV;IND;PL;2;PST łustrar łustri V;SBJV;SG;2;PRS łustrar łustrasi V;IPFV;SBJV;SG;2;PST łustrar łustrémo V;IND;PL;1;PRS;LGSPEC1 łustrar łustrarìsimo V;COND;PL;1 łustrar łustròn V;IND;PL;1;PRS;LGSPEC2 łustrar łustra V;IMP;SG;3;LGSPEC1 łustrar łustre V;SBJV;SG;3;PRS;LGSPEC1 łustrar łustrava V;IPFV;IND;PL;3;PST łustrar łustre V;IMP;PL;3;LGSPEC2 łustrar łustra V;IMP;SG;2 łustrar łustra V;SBJV;SG;1;PRS;LGSPEC2 łustrar łustrarè V;IND;SG;2;FUT łustrar łustra V;SBJV;SG;3;PRS;LGSPEC2 łustrar łustré V;IND;PL;2;PRS łustrar łustrémo V;IMP;PL;1 łustrar łustrase V;IPFV;SBJV;SG;1;PST łustrar łustrar V;NFIN łustrar łustrava V;IPFV;IND;SG;1;PST łustrar łustrarà V;IND;SG;3;FUT łustrar łustra V;IND;PL;3;PRS łustrar łustràvimo V;IPFV;IND;PL;1;PST łustrar łustrarìa V;COND;SG;3 łustrar łustrarémo V;IND;PL;1;FUT łustrar łustrémo V;SBJV;PL;1;PRS;LGSPEC1 łustrar łustrase V;IPFV;SBJV;SG;3;PST łustrar łustrarìa V;COND;SG;1 łustrar łustra V;IND;SG;3;PRS łustrar łustrarisi V;COND;SG;2 łustrar łustré V;IMP;PL;2 vogar vogavi V;IPFV;IND;PL;2;PST vogar voghe V;SBJV;SG;3;PRS;LGSPEC1 vogar voghémo V;IMP;PL;1 vogar vogarìa V;COND;SG;3 vogar voga V;IND;SG;3;PRS vogar vogo V;IND;SG;1;PRS vogar voga V;IMP;SG;3;LGSPEC1 vogar voghé V;IMP;PL;2 vogar vogarìa V;COND;SG;1 vogar voga V;IMP;PL;3;LGSPEC1 vogar vogarè V;IND;SG;2;FUT vogar vogarà V;IND;SG;3;FUT vogar voghémo V;SBJV;PL;1;PRS;LGSPEC1 vogar vogarémo V;IND;PL;1;FUT vogar vogarà V;IND;PL;3;FUT vogar vogava V;IPFV;IND;PL;3;PST vogar vogasi V;IPFV;SBJV;PL;2;PST vogar vogase V;IPFV;SBJV;PL;3;PST vogar vogàsimo V;IPFV;SBJV;PL;1;PST vogar vogòn V;IND;PL;1;PRS;LGSPEC2 vogar vogarisi V;COND;PL;2 vogar vogarè V;IND;PL;2;FUT vogar vogava V;IPFV;IND;SG;3;PST vogar vogarìa V;COND;PL;3 vogar vogar V;NFIN vogar vogava V;IPFV;IND;SG;1;PST vogar vogase V;IPFV;SBJV;SG;1;PST vogar voghé V;SBJV;PL;2;PRS vogar voga V;SBJV;PL;3;PRS;LGSPEC2 vogar vogarò V;IND;SG;1;FUT vogar voghe V;IMP;PL;3;LGSPEC2 vogar vogone V;SBJV;PL;1;PRS;LGSPEC2 vogar vogasi V;IPFV;SBJV;SG;2;PST vogar voghé V;IND;PL;2;PRS vogar vogàvimo V;IPFV;IND;PL;1;PST vogar voghe V;IMP;SG;3;LGSPEC2 vogar vogarisi V;COND;SG;2 vogar voghémo V;IND;PL;1;PRS;LGSPEC1 vogar vogarìsimo V;COND;PL;1 vogar vogase V;IPFV;SBJV;SG;3;PST vogar voghi V;IND;SG;2;PRS vogar voghe V;SBJV;SG;1;PRS;LGSPEC1 vogar voga V;IND;PL;3;PRS vogar voga V;SBJV;SG;3;PRS;LGSPEC2 vogar vogavi V;IPFV;IND;SG;2;PST vogar voghi V;SBJV;SG;2;PRS vogar voga V;IMP;SG;2 vogar voga V;SBJV;SG;1;PRS;LGSPEC2 vogar voghe V;SBJV;PL;3;PRS;LGSPEC1 véndar vénde V;IND;PL;3;PRS véndar véndi V;IMP;SG;2 véndar vénda V;SBJV;PL;3;PRS véndar vénda V;IMP;SG;3 véndar véndisi V;IPFV;SBJV;PL;2;PST véndar véndarìa V;COND;SG;3 véndar véndar V;NFIN véndar véndémo V;IND;PL;1;PRS véndar véndévimo V;IPFV;IND;PL;1;PST véndar véndéa V;IPFV;IND;SG;1;PST véndar véndarò V;IND;SG;1;FUT véndar véndarémo V;IND;PL;1;FUT véndar véndarisi V;COND;SG;2 véndar véndi V;IND;SG;2;PRS véndar véndarà V;IND;SG;3;FUT véndar véndarìa V;COND;PL;3 véndar véndéa V;IPFV;IND;PL;3;PST véndar vénda V;SBJV;SG;1;PRS véndar vénda V;SBJV;SG;3;PRS véndar véndisi V;IPFV;SBJV;SG;2;PST véndar vénda V;IMP;PL;3 véndar véndarìsimo V;COND;PL;1 véndar vénde V;IND;SG;3;PRS véndar véndémo V;IMP;PL;1 véndar véndése V;IPFV;SBJV;SG;3;PST véndar véndi V;SBJV;SG;2;PRS véndar véndése V;IPFV;SBJV;PL;3;PST véndar véndéa V;IPFV;IND;SG;3;PST véndar véndémo V;SBJV;PL;1;PRS véndar véndì V;SBJV;PL;2;PRS véndar véndarisi V;COND;PL;2 véndar véndésimo V;IPFV;SBJV;PL;1;PST véndar véndarìa V;COND;SG;1 véndar véndivi V;IPFV;IND;SG;2;PST véndar véndì V;IMP;PL;2 véndar véndarè V;IND;PL;2;FUT véndar véndése V;IPFV;SBJV;SG;1;PST véndar véndarè V;IND;SG;2;FUT véndar véndo V;IND;SG;1;PRS véndar véndivi V;IPFV;IND;PL;2;PST véndar véndarà V;IND;PL;3;FUT véndar véndì V;IND;PL;2;PRS rivar rivase V;IPFV;SBJV;SG;3;PST rivar rivarìa V;COND;PL;3 rivar rivarìa V;COND;SG;3 rivar rivone V;SBJV;PL;1;PRS;LGSPEC2 rivar riva V;IMP;SG;3;LGSPEC1 rivar rive V;SBJV;PL;3;PRS;LGSPEC1 rivar rivase V;IPFV;SBJV;PL;3;PST rivar riva V;IMP;SG;2 rivar riva V;IND;PL;3;PRS rivar rivé V;IMP;PL;2 rivar rive V;SBJV;SG;1;PRS;LGSPEC1 rivar rivavi V;IPFV;IND;PL;2;PST rivar rive V;SBJV;SG;3;PRS;LGSPEC1 rivar riva V;IMP;PL;3;LGSPEC1 rivar rivémo V;IND;PL;1;PRS;LGSPEC1 rivar rivarémo V;IND;PL;1;FUT rivar rivava V;IPFV;IND;PL;3;PST rivar rivémo V;IMP;PL;1 rivar rivasi V;IPFV;SBJV;SG;2;PST rivar riva V;IND;SG;3;PRS rivar rivarà V;IND;SG;3;FUT rivar rivémo V;SBJV;PL;1;PRS;LGSPEC1 rivar rivàvimo V;IPFV;IND;PL;1;PST rivar rivarè V;IND;SG;2;FUT rivar rivo V;IND;SG;1;PRS rivar rivé V;IND;PL;2;PRS rivar rivarè V;IND;PL;2;FUT rivar rivarisi V;COND;SG;2 rivar rivase V;IPFV;SBJV;SG;1;PST rivar rivarà V;IND;PL;3;FUT rivar rivarisi V;COND;PL;2 rivar rivàsimo V;IPFV;SBJV;PL;1;PST rivar rivi V;IND;SG;2;PRS rivar rive V;IMP;SG;3;LGSPEC2 rivar riva V;SBJV;PL;3;PRS;LGSPEC2 rivar rivòn V;IND;PL;1;PRS;LGSPEC2 rivar rivarìsimo V;COND;PL;1 rivar rivar V;NFIN rivar rivava V;IPFV;IND;SG;3;PST rivar rivé V;SBJV;PL;2;PRS rivar rivi V;SBJV;SG;2;PRS rivar rivasi V;IPFV;SBJV;PL;2;PST rivar rivarìa V;COND;SG;1 rivar riva V;SBJV;SG;3;PRS;LGSPEC2 rivar riva V;SBJV;SG;1;PRS;LGSPEC2 rivar rivavi V;IPFV;IND;SG;2;PST rivar rivarò V;IND;SG;1;FUT rivar rive V;IMP;PL;3;LGSPEC2 rivar rivava V;IPFV;IND;SG;1;PST spiegar spiegase V;IPFV;SBJV;SG;1;PST spiegar spiegarà V;IND;PL;3;FUT spiegar spiegàvimo V;IPFV;IND;PL;1;PST spiegar spiega V;SBJV;SG;3;PRS;LGSPEC2 spiegar spieghé V;IMP;PL;2 spiegar spiegasi V;IPFV;SBJV;SG;2;PST spiegar spiegòn V;IND;PL;1;PRS;LGSPEC2 spiegar spieghémo V;SBJV;PL;1;PRS;LGSPEC1 spiegar spiegarémo V;IND;PL;1;FUT spiegar spiegar V;NFIN spiegar spiegàsimo V;IPFV;SBJV;PL;1;PST spiegar spiegarò V;IND;SG;1;FUT spiegar spieghe V;SBJV;SG;3;PRS;LGSPEC1 spiegar spiegarisi V;COND;PL;2 spiegar spiegasi V;IPFV;SBJV;PL;2;PST spiegar spieghémo V;IMP;PL;1 spiegar spiega V;IMP;SG;3;LGSPEC1 spiegar spiega V;SBJV;SG;1;PRS;LGSPEC2 spiegar spiegarè V;IND;PL;2;FUT spiegar spiegase V;IPFV;SBJV;SG;3;PST spiegar spiegarè V;IND;SG;2;FUT spiegar spiegava V;IPFV;IND;SG;3;PST spiegar spiegone V;SBJV;PL;1;PRS;LGSPEC2 spiegar spiegarìa V;COND;PL;3 spiegar spiegarà V;IND;SG;3;FUT spiegar spieghémo V;IND;PL;1;PRS;LGSPEC1 spiegar spiegarìsimo V;COND;PL;1 spiegar spiegavi V;IPFV;IND;SG;2;PST spiegar spieghe V;SBJV;PL;3;PRS;LGSPEC1 spiegar spieghé V;SBJV;PL;2;PRS spiegar spieghe V;IMP;PL;3;LGSPEC2 spiegar spiega V;IMP;PL;3;LGSPEC1 spiegar spiegava V;IPFV;IND;SG;1;PST spiegar spiegavi V;IPFV;IND;PL;2;PST spiegar spieghé V;IND;PL;2;PRS spiegar spiega V;IND;SG;3;PRS spiegar spiegarìa V;COND;SG;1 spiegar spiego V;IND;SG;1;PRS spiegar spiega V;SBJV;PL;3;PRS;LGSPEC2 spiegar spieghi V;SBJV;SG;2;PRS spiegar spieghe V;SBJV;SG;1;PRS;LGSPEC1 spiegar spieghe V;IMP;SG;3;LGSPEC2 spiegar spieghi V;IND;SG;2;PRS spiegar spiega V;IND;PL;3;PRS spiegar spiega V;IMP;SG;2 spiegar spiegarisi V;COND;SG;2 spiegar spiegava V;IPFV;IND;PL;3;PST spiegar spiegase V;IPFV;SBJV;PL;3;PST spiegar spiegarìa V;COND;SG;3 aprovar aprova V;SBJV;PL;3;PRS;LGSPEC2 aprovar aprovarìa V;COND;SG;1 aprovar aprovarisi V;COND;PL;2 aprovar aprovasi V;IPFV;SBJV;SG;2;PST aprovar aprové V;IND;PL;2;PRS aprovar aprovo V;IND;SG;1;PRS aprovar aprove V;IMP;SG;3;LGSPEC2 aprovar aprovava V;IPFV;IND;SG;3;PST aprovar aprova V;IMP;SG;2 aprovar aprovémo V;IND;PL;1;PRS;LGSPEC1 aprovar aprovase V;IPFV;SBJV;SG;1;PST aprovar aprovàvimo V;IPFV;IND;PL;1;PST aprovar aprova V;SBJV;SG;1;PRS;LGSPEC2 aprovar aprove V;SBJV;SG;1;PRS;LGSPEC1 aprovar aprova V;IND;PL;3;PRS aprovar aprovarè V;IND;PL;2;FUT aprovar aprovavi V;IPFV;IND;PL;2;PST aprovar aprovava V;IPFV;IND;PL;3;PST aprovar aprova V;SBJV;SG;3;PRS;LGSPEC2 aprovar aprovarìsimo V;COND;PL;1 aprovar aprovarìa V;COND;PL;3 aprovar aprovase V;IPFV;SBJV;SG;3;PST aprovar aprovémo V;SBJV;PL;1;PRS;LGSPEC1 aprovar aprova V;IMP;PL;3;LGSPEC1 aprovar aprovavi V;IPFV;IND;SG;2;PST aprovar aprovàsimo V;IPFV;SBJV;PL;1;PST aprovar aprovarò V;IND;SG;1;FUT aprovar aprovasi V;IPFV;SBJV;PL;2;PST aprovar aprovava V;IPFV;IND;SG;1;PST aprovar aprovòn V;IND;PL;1;PRS;LGSPEC2 aprovar aprové V;SBJV;PL;2;PRS aprovar aprovémo V;IMP;PL;1 aprovar aprové V;IMP;PL;2 aprovar aprovone V;SBJV;PL;1;PRS;LGSPEC2 aprovar aprovarà V;IND;PL;3;FUT aprovar aprovarè V;IND;SG;2;FUT aprovar aprovarà V;IND;SG;3;FUT aprovar aprovase V;IPFV;SBJV;PL;3;PST aprovar aprova V;IMP;SG;3;LGSPEC1 aprovar aprovarémo V;IND;PL;1;FUT aprovar aprovarisi V;COND;SG;2 aprovar aprove V;SBJV;SG;3;PRS;LGSPEC1 aprovar aprovi V;SBJV;SG;2;PRS aprovar aprovar V;NFIN aprovar aprove V;IMP;PL;3;LGSPEC2 aprovar aprovarìa V;COND;SG;3 aprovar aprove V;SBJV;PL;3;PRS;LGSPEC1 aprovar aprovi V;IND;SG;2;PRS aprovar aprova V;IND;SG;3;PRS traversar traversarisi V;COND;PL;2 traversar traversémo V;IMP;PL;1 traversar traversarisi V;COND;SG;2 traversar traversàsimo V;IPFV;SBJV;PL;1;PST traversar traversavi V;IPFV;IND;SG;2;PST traversar traversase V;IPFV;SBJV;SG;3;PST traversar traversa V;IMP;SG;3;LGSPEC1 traversar traversarìa V;COND;PL;3 traversar traversa V;IND;PL;3;PRS traversar traversi V;SBJV;SG;2;PRS traversar traversa V;IMP;PL;3;LGSPEC1 traversar traversòn V;IND;PL;1;PRS;LGSPEC2 traversar traversa V;SBJV;PL;3;PRS;LGSPEC2 traversar traversasi V;IPFV;SBJV;PL;2;PST traversar traversase V;IPFV;SBJV;PL;3;PST traversar traversé V;IND;PL;2;PRS traversar traversarìa V;COND;SG;1 traversar traverse V;SBJV;SG;1;PRS;LGSPEC1 traversar traversa V;IMP;SG;2 traversar traverso V;IND;SG;1;PRS traversar traverse V;SBJV;PL;3;PRS;LGSPEC1 traversar traversàvimo V;IPFV;IND;PL;1;PST traversar traversé V;IMP;PL;2 traversar traversava V;IPFV;IND;SG;3;PST traversar traversé V;SBJV;PL;2;PRS traversar traverse V;IMP;PL;3;LGSPEC2 traversar traverse V;IMP;SG;3;LGSPEC2 traversar traversa V;SBJV;SG;1;PRS;LGSPEC2 traversar traversavi V;IPFV;IND;PL;2;PST traversar traversasi V;IPFV;SBJV;SG;2;PST traversar traversémo V;SBJV;PL;1;PRS;LGSPEC1 traversar traversarà V;IND;SG;3;FUT traversar traversava V;IPFV;IND;PL;3;PST traversar traversarìa V;COND;SG;3 traversar traversémo V;IND;PL;1;PRS;LGSPEC1 traversar traversar V;NFIN traversar traversa V;SBJV;SG;3;PRS;LGSPEC2 traversar traversarò V;IND;SG;1;FUT traversar traversase V;IPFV;SBJV;SG;1;PST traversar traversarìsimo V;COND;PL;1 traversar traversarémo V;IND;PL;1;FUT traversar traversarà V;IND;PL;3;FUT traversar traversi V;IND;SG;2;PRS traversar traversarè V;IND;PL;2;FUT traversar traversava V;IPFV;IND;SG;1;PST traversar traversone V;SBJV;PL;1;PRS;LGSPEC2 traversar traversarè V;IND;SG;2;FUT traversar traversa V;IND;SG;3;PRS traversar traverse V;SBJV;SG;3;PRS;LGSPEC1 doparar doparàvimo V;IPFV;IND;PL;1;PST doparar doparémo V;SBJV;PL;1;PRS;LGSPEC1 doparar dopararè V;IND;SG;2;FUT doparar dopara V;IND;SG;3;PRS doparar dopararà V;IND;SG;3;FUT doparar doparavi V;IPFV;IND;PL;2;PST doparar doparava V;IPFV;IND;SG;1;PST doparar dopararà V;IND;PL;3;FUT doparar dopararìa V;COND;SG;3 doparar dopari V;SBJV;SG;2;PRS doparar doparase V;IPFV;SBJV;SG;1;PST doparar doparémo V;IND;PL;1;PRS;LGSPEC1 doparar doparémo V;IMP;PL;1 doparar dopare V;IMP;SG;3;LGSPEC2 doparar dopararisi V;COND;PL;2 doparar doparava V;IPFV;IND;SG;3;PST doparar dopara V;IND;PL;3;PRS doparar dopara V;IMP;PL;3;LGSPEC1 doparar doparo V;IND;SG;1;PRS doparar dopari V;IND;SG;2;PRS doparar doparasi V;IPFV;SBJV;SG;2;PST doparar doparase V;IPFV;SBJV;SG;3;PST doparar doparàsimo V;IPFV;SBJV;PL;1;PST doparar dopara V;SBJV;SG;3;PRS;LGSPEC2 doparar dopare V;IMP;PL;3;LGSPEC2 doparar doparar V;NFIN doparar dopararò V;IND;SG;1;FUT doparar doparava V;IPFV;IND;PL;3;PST doparar dopara V;IMP;SG;2 doparar dopararisi V;COND;SG;2 doparar dopararè V;IND;PL;2;FUT doparar dopararìa V;COND;SG;1 doparar doparé V;IND;PL;2;PRS doparar doparase V;IPFV;SBJV;PL;3;PST doparar dopare V;SBJV;SG;1;PRS;LGSPEC1 doparar dopara V;SBJV;SG;1;PRS;LGSPEC2 doparar dopare V;SBJV;PL;3;PRS;LGSPEC1 doparar dopararìa V;COND;PL;3 doparar dopare V;SBJV;SG;3;PRS;LGSPEC1 doparar dopara V;IMP;SG;3;LGSPEC1 doparar doparavi V;IPFV;IND;SG;2;PST doparar dopararìsimo V;COND;PL;1 doparar doparone V;SBJV;PL;1;PRS;LGSPEC2 doparar dopararémo V;IND;PL;1;FUT doparar doparòn V;IND;PL;1;PRS;LGSPEC2 doparar dopara V;SBJV;PL;3;PRS;LGSPEC2 doparar doparé V;IMP;PL;2 doparar doparé V;SBJV;PL;2;PRS doparar doparasi V;IPFV;SBJV;PL;2;PST domandar domandarìa V;COND;SG;1 domandar domandé V;IND;PL;2;PRS domandar domande V;SBJV;SG;3;PRS;LGSPEC1 domandar domanda V;IMP;SG;2 domandar domande V;SBJV;SG;1;PRS;LGSPEC1 domandar domandase V;IPFV;SBJV;SG;1;PST domandar domandémo V;IND;PL;1;PRS;LGSPEC1 domandar domandava V;IPFV;IND;PL;3;PST domandar domandarìa V;COND;PL;3 domandar domandarà V;IND;SG;3;FUT domandar domandase V;IPFV;SBJV;PL;3;PST domandar domandàvimo V;IPFV;IND;PL;1;PST domandar domandé V;SBJV;PL;2;PRS domandar domandavi V;IPFV;IND;PL;2;PST domandar domanda V;SBJV;PL;3;PRS;LGSPEC2 domandar domandarisi V;COND;PL;2 domandar domandasi V;IPFV;SBJV;SG;2;PST domandar domande V;SBJV;PL;3;PRS;LGSPEC1 domandar domandavi V;IPFV;IND;SG;2;PST domandar domanda V;SBJV;SG;1;PRS;LGSPEC2 domandar domanda V;IMP;PL;3;LGSPEC1 domandar domandémo V;IMP;PL;1 domandar domandasi V;IPFV;SBJV;PL;2;PST domandar domanda V;IND;PL;3;PRS domandar domandàsimo V;IPFV;SBJV;PL;1;PST domandar domandi V;SBJV;SG;2;PRS domandar domandarìa V;COND;SG;3 domandar domanda V;SBJV;SG;3;PRS;LGSPEC2 domandar domandi V;IND;SG;2;PRS domandar domande V;IMP;PL;3;LGSPEC2 domandar domandarà V;IND;PL;3;FUT domandar domandone V;SBJV;PL;1;PRS;LGSPEC2 domandar domandase V;IPFV;SBJV;SG;3;PST domandar domandar V;NFIN domandar domandarè V;IND;PL;2;FUT domandar domanda V;IMP;SG;3;LGSPEC1 domandar domandava V;IPFV;IND;SG;1;PST domandar domandarisi V;COND;SG;2 domandar domandarìsimo V;COND;PL;1 domandar domandarémo V;IND;PL;1;FUT domandar domandé V;IMP;PL;2 domandar domandòn V;IND;PL;1;PRS;LGSPEC2 domandar domandarè V;IND;SG;2;FUT domandar domando V;IND;SG;1;PRS domandar domande V;IMP;SG;3;LGSPEC2 domandar domandarò V;IND;SG;1;FUT domandar domandava V;IPFV;IND;SG;3;PST domandar domanda V;IND;SG;3;PRS domandar domandémo V;SBJV;PL;1;PRS;LGSPEC1 łibarar łibari V;SBJV;SG;2;PRS łibarar łibaravi V;IPFV;IND;SG;2;PST łibarar łibararìa V;COND;PL;3 łibarar łibarava V;IPFV;IND;PL;3;PST łibarar łibaràvimo V;IPFV;IND;PL;1;PST łibarar łibararìa V;COND;SG;1 łibarar łibarasi V;IPFV;SBJV;PL;2;PST łibarar łibararà V;IND;SG;3;FUT łibarar łibare V;SBJV;SG;3;PRS;LGSPEC1 łibarar łibararisi V;COND;SG;2 łibarar łibari V;IND;SG;2;PRS łibarar łibaravi V;IPFV;IND;PL;2;PST łibarar łibarémo V;IMP;PL;1 łibarar łibaré V;IMP;PL;2 łibarar łibara V;IND;SG;3;PRS łibarar łibare V;SBJV;PL;3;PRS;LGSPEC1 łibarar łibararìsimo V;COND;PL;1 łibarar łibararè V;IND;SG;2;FUT łibarar łibarasi V;IPFV;SBJV;SG;2;PST łibarar łibarase V;IPFV;SBJV;PL;3;PST łibarar łibararémo V;IND;PL;1;FUT łibarar łibare V;IMP;SG;3;LGSPEC2 łibarar łibare V;SBJV;SG;1;PRS;LGSPEC1 łibarar łibara V;SBJV;SG;3;PRS;LGSPEC2 łibarar łibararisi V;COND;PL;2 łibarar łibaràsimo V;IPFV;SBJV;PL;1;PST łibarar łibaròn V;IND;PL;1;PRS;LGSPEC2 łibarar łibarone V;SBJV;PL;1;PRS;LGSPEC2 łibarar łibararè V;IND;PL;2;FUT łibarar łibarémo V;IND;PL;1;PRS;LGSPEC1 łibarar łibara V;IMP;SG;2 łibarar łibara V;IMP;SG;3;LGSPEC1 łibarar łibarémo V;SBJV;PL;1;PRS;LGSPEC1 łibarar łibarar V;NFIN łibarar łibaré V;IND;PL;2;PRS łibarar łibarava V;IPFV;IND;SG;3;PST łibarar łibaré V;SBJV;PL;2;PRS łibarar łibara V;IMP;PL;3;LGSPEC1 łibarar łibarava V;IPFV;IND;SG;1;PST łibarar łibara V;SBJV;SG;1;PRS;LGSPEC2 łibarar łibararà V;IND;PL;3;FUT łibarar łibaro V;IND;SG;1;PRS łibarar łibara V;IND;PL;3;PRS łibarar łibarase V;IPFV;SBJV;SG;1;PST łibarar łibararò V;IND;SG;1;FUT łibarar łibararìa V;COND;SG;3 łibarar łibare V;IMP;PL;3;LGSPEC2 łibarar łibara V;SBJV;PL;3;PRS;LGSPEC2 łibarar łibarase V;IPFV;SBJV;SG;3;PST brustołar brustołarìa V;COND;PL;3 brustołar brustołi V;IND;SG;2;PRS brustołar brustoła V;IMP;PL;3;LGSPEC1 brustołar brustołavi V;IPFV;IND;PL;2;PST brustołar brustołar V;NFIN brustołar brustołarémo V;IND;PL;1;FUT brustołar brustołava V;IPFV;IND;SG;1;PST brustołar brustołarìa V;COND;SG;1 brustołar brustołe V;IMP;SG;3;LGSPEC2 brustołar brustołarè V;IND;SG;2;FUT brustołar brustołarò V;IND;SG;1;FUT brustołar brustoła V;IMP;SG;3;LGSPEC1 brustołar brustołarìa V;COND;SG;3 brustołar brustołase V;IPFV;SBJV;SG;3;PST brustołar brustoła V;SBJV;PL;3;PRS;LGSPEC2 brustołar brustołàvimo V;IPFV;IND;PL;1;PST brustołar brustołé V;IND;PL;2;PRS brustołar brustołémo V;IND;PL;1;PRS;LGSPEC1 brustołar brustołasi V;IPFV;SBJV;PL;2;PST brustołar brustołarà V;IND;SG;3;FUT brustołar brustoła V;IND;SG;3;PRS brustołar brustołava V;IPFV;IND;PL;3;PST brustołar brustołarisi V;COND;SG;2 brustołar brustoła V;IMP;SG;2 brustołar brustołarè V;IND;PL;2;FUT brustołar brustołavi V;IPFV;IND;SG;2;PST brustołar brustoła V;SBJV;SG;3;PRS;LGSPEC2 brustołar brustołi V;SBJV;SG;2;PRS brustołar brustoła V;SBJV;SG;1;PRS;LGSPEC2 brustołar brustołe V;SBJV;PL;3;PRS;LGSPEC1 brustołar brustołémo V;SBJV;PL;1;PRS;LGSPEC1 brustołar brustołarìsimo V;COND;PL;1 brustołar brustołase V;IPFV;SBJV;SG;1;PST brustołar brustołé V;IMP;PL;2 brustołar brustołé V;SBJV;PL;2;PRS brustołar brustołase V;IPFV;SBJV;PL;3;PST brustołar brustołe V;SBJV;SG;1;PRS;LGSPEC1 brustołar brustołone V;SBJV;PL;1;PRS;LGSPEC2 brustołar brustołémo V;IMP;PL;1 brustołar brustoła V;IND;PL;3;PRS brustołar brustołarà V;IND;PL;3;FUT brustołar brustołasi V;IPFV;SBJV;SG;2;PST brustołar brustoło V;IND;SG;1;PRS brustołar brustołarisi V;COND;PL;2 brustołar brustołàsimo V;IPFV;SBJV;PL;1;PST brustołar brustołe V;SBJV;SG;3;PRS;LGSPEC1 brustołar brustołe V;IMP;PL;3;LGSPEC2 brustołar brustołòn V;IND;PL;1;PRS;LGSPEC2 brustołar brustołava V;IPFV;IND;SG;3;PST arivar arivavi V;IPFV;IND;PL;2;PST arivar arivase V;IPFV;SBJV;SG;3;PST arivar arivava V;IPFV;IND;SG;1;PST arivar arivarisi V;COND;SG;2 arivar ariva V;SBJV;SG;3;PRS;LGSPEC2 arivar arivarà V;IND;PL;3;FUT arivar arivava V;IPFV;IND;PL;3;PST arivar arivi V;SBJV;SG;2;PRS arivar arivar V;NFIN arivar arivasi V;IPFV;SBJV;PL;2;PST arivar arivava V;IPFV;IND;SG;3;PST arivar arivé V;IND;PL;2;PRS arivar arivarè V;IND;PL;2;FUT arivar arivarè V;IND;SG;2;FUT arivar arivàsimo V;IPFV;SBJV;PL;1;PST arivar arivarisi V;COND;PL;2 arivar arivone V;SBJV;PL;1;PRS;LGSPEC2 arivar arivé V;SBJV;PL;2;PRS arivar arive V;SBJV;SG;1;PRS;LGSPEC1 arivar arivarìa V;COND;SG;1 arivar ariva V;IND;PL;3;PRS arivar arivòn V;IND;PL;1;PRS;LGSPEC2 arivar arivavi V;IPFV;IND;SG;2;PST arivar ariva V;SBJV;PL;3;PRS;LGSPEC2 arivar arivarà V;IND;SG;3;FUT arivar arivi V;IND;SG;2;PRS arivar arivase V;IPFV;SBJV;PL;3;PST arivar arivarìa V;COND;SG;3 arivar ariva V;IMP;SG;3;LGSPEC1 arivar ariva V;SBJV;SG;1;PRS;LGSPEC2 arivar arivé V;IMP;PL;2 arivar arivo V;IND;SG;1;PRS arivar arive V;SBJV;PL;3;PRS;LGSPEC1 arivar arivémo V;IND;PL;1;PRS;LGSPEC1 arivar arivémo V;SBJV;PL;1;PRS;LGSPEC1 arivar arivase V;IPFV;SBJV;SG;1;PST arivar ariva V;IMP;SG;2 arivar arive V;SBJV;SG;3;PRS;LGSPEC1 arivar arivarémo V;IND;PL;1;FUT arivar arivarìsimo V;COND;PL;1 arivar arivàvimo V;IPFV;IND;PL;1;PST arivar ariva V;IMP;PL;3;LGSPEC1 arivar ariva V;IND;SG;3;PRS arivar arivémo V;IMP;PL;1 arivar arivasi V;IPFV;SBJV;SG;2;PST arivar arivarìa V;COND;PL;3 arivar arive V;IMP;SG;3;LGSPEC2 arivar arive V;IMP;PL;3;LGSPEC2 arivar arivarò V;IND;SG;1;FUT limitar limitarà V;IND;PL;3;FUT limitar limito V;IND;SG;1;PRS limitar limitarìa V;COND;SG;1 limitar limité V;IMP;PL;2 limitar limitava V;IPFV;IND;PL;3;PST limitar limitémo V;IND;PL;1;PRS;LGSPEC1 limitar limita V;IMP;SG;2 limitar limitarìa V;COND;SG;3 limitar limitarà V;IND;SG;3;FUT limitar limite V;IMP;PL;3;LGSPEC2 limitar limitarò V;IND;SG;1;FUT limitar limita V;SBJV;SG;3;PRS;LGSPEC2 limitar limitémo V;IMP;PL;1 limitar limitase V;IPFV;SBJV;SG;3;PST limitar limité V;SBJV;PL;2;PRS limitar limitarè V;IND;PL;2;FUT limitar limitarè V;IND;SG;2;FUT limitar limita V;IND;PL;3;PRS limitar limita V;IMP;SG;3;LGSPEC1 limitar limite V;SBJV;SG;3;PRS;LGSPEC1 limitar limitava V;IPFV;IND;SG;3;PST limitar limite V;SBJV;SG;1;PRS;LGSPEC1 limitar limitarisi V;COND;SG;2 limitar limita V;IND;SG;3;PRS limitar limitase V;IPFV;SBJV;PL;3;PST limitar limitase V;IPFV;SBJV;SG;1;PST limitar limitarìsimo V;COND;PL;1 limitar limita V;IMP;PL;3;LGSPEC1 limitar limitone V;SBJV;PL;1;PRS;LGSPEC2 limitar limité V;IND;PL;2;PRS limitar limitarìa V;COND;PL;3 limitar limiti V;SBJV;SG;2;PRS limitar limitàvimo V;IPFV;IND;PL;1;PST limitar limitarisi V;COND;PL;2 limitar limitarémo V;IND;PL;1;FUT limitar limitavi V;IPFV;IND;PL;2;PST limitar limitava V;IPFV;IND;SG;1;PST limitar limitémo V;SBJV;PL;1;PRS;LGSPEC1 limitar limitàsimo V;IPFV;SBJV;PL;1;PST limitar limitòn V;IND;PL;1;PRS;LGSPEC2 limitar limitasi V;IPFV;SBJV;PL;2;PST limitar limite V;SBJV;PL;3;PRS;LGSPEC1 limitar limite V;IMP;SG;3;LGSPEC2 limitar limiti V;IND;SG;2;PRS limitar limita V;SBJV;PL;3;PRS;LGSPEC2 limitar limitasi V;IPFV;SBJV;SG;2;PST limitar limitar V;NFIN limitar limitavi V;IPFV;IND;SG;2;PST limitar limita V;SBJV;SG;1;PRS;LGSPEC2 ciacołar ciacoła V;IND;SG;3;PRS ciacołar ciacołarà V;IND;PL;3;FUT ciacołar ciacołàsimo V;IPFV;SBJV;PL;1;PST ciacołar ciacołasi V;IPFV;SBJV;PL;2;PST ciacołar ciacołòn V;IND;PL;1;PRS;LGSPEC2 ciacołar ciacołarisi V;COND;SG;2 ciacołar ciacołé V;IND;PL;2;PRS ciacołar ciacołàvimo V;IPFV;IND;PL;1;PST ciacołar ciacołe V;SBJV;SG;3;PRS;LGSPEC1 ciacołar ciacołarò V;IND;SG;1;FUT ciacołar ciacołavi V;IPFV;IND;PL;2;PST ciacołar ciacołe V;IMP;PL;3;LGSPEC2 ciacołar ciacołarìa V;COND;PL;3 ciacołar ciacołase V;IPFV;SBJV;SG;1;PST ciacołar ciacołarà V;IND;SG;3;FUT ciacołar ciacołava V;IPFV;IND;PL;3;PST ciacołar ciacołavi V;IPFV;IND;SG;2;PST ciacołar ciacołémo V;SBJV;PL;1;PRS;LGSPEC1 ciacołar ciacoło V;IND;SG;1;PRS ciacołar ciacołarémo V;IND;PL;1;FUT ciacołar ciacołase V;IPFV;SBJV;PL;3;PST ciacołar ciacołava V;IPFV;IND;SG;1;PST ciacołar ciacołarìsimo V;COND;PL;1 ciacołar ciacołé V;SBJV;PL;2;PRS ciacołar ciacoła V;IMP;SG;2 ciacołar ciacołe V;SBJV;SG;1;PRS;LGSPEC1 ciacołar ciacoła V;SBJV;SG;1;PRS;LGSPEC2 ciacołar ciacoła V;SBJV;SG;3;PRS;LGSPEC2 ciacołar ciacołar V;NFIN ciacołar ciacołase V;IPFV;SBJV;SG;3;PST ciacołar ciacołarisi V;COND;PL;2 ciacołar ciacołémo V;IND;PL;1;PRS;LGSPEC1 ciacołar ciacołarìa V;COND;SG;1 ciacołar ciacołe V;IMP;SG;3;LGSPEC2 ciacołar ciacołasi V;IPFV;SBJV;SG;2;PST ciacołar ciacoła V;IMP;SG;3;LGSPEC1 ciacołar ciacołava V;IPFV;IND;SG;3;PST ciacołar ciacoła V;SBJV;PL;3;PRS;LGSPEC2 ciacołar ciacołe V;SBJV;PL;3;PRS;LGSPEC1 ciacołar ciacołarìa V;COND;SG;3 ciacołar ciacołone V;SBJV;PL;1;PRS;LGSPEC2 ciacołar ciacołi V;SBJV;SG;2;PRS ciacołar ciacoła V;IND;PL;3;PRS ciacołar ciacołarè V;IND;SG;2;FUT ciacołar ciacoła V;IMP;PL;3;LGSPEC1 ciacołar ciacołarè V;IND;PL;2;FUT ciacołar ciacołémo V;IMP;PL;1 ciacołar ciacołi V;IND;SG;2;PRS ciacołar ciacołé V;IMP;PL;2 xontar xontòn V;IND;PL;1;PRS;LGSPEC2 xontar xontarisi V;COND;PL;2 xontar xontarìsimo V;COND;PL;1 xontar xontone V;SBJV;PL;1;PRS;LGSPEC2 xontar xonte V;IMP;PL;3;LGSPEC2 xontar xontava V;IPFV;IND;SG;3;PST xontar xontarisi V;COND;SG;2 xontar xontase V;IPFV;SBJV;PL;3;PST xontar xontava V;IPFV;IND;SG;1;PST xontar xontarò V;IND;SG;1;FUT xontar xontarè V;IND;SG;2;FUT xontar xonte V;IMP;SG;3;LGSPEC2 xontar xontava V;IPFV;IND;PL;3;PST xontar xontarìa V;COND;PL;3 xontar xonta V;SBJV;PL;3;PRS;LGSPEC2 xontar xonta V;IMP;SG;2 xontar xontasi V;IPFV;SBJV;PL;2;PST xontar xontémo V;SBJV;PL;1;PRS;LGSPEC1 xontar xonta V;IND;SG;3;PRS xontar xontémo V;IMP;PL;1 xontar xonte V;SBJV;PL;3;PRS;LGSPEC1 xontar xontàsimo V;IPFV;SBJV;PL;1;PST xontar xonté V;IMP;PL;2 xontar xonté V;SBJV;PL;2;PRS xontar xonta V;SBJV;SG;3;PRS;LGSPEC2 xontar xonta V;IMP;PL;3;LGSPEC1 xontar xontàvimo V;IPFV;IND;PL;1;PST xontar xontarà V;IND;SG;3;FUT xontar xontavi V;IPFV;IND;SG;2;PST xontar xontar V;NFIN xontar xonta V;SBJV;SG;1;PRS;LGSPEC2 xontar xonté V;IND;PL;2;PRS xontar xonta V;IND;PL;3;PRS xontar xonte V;SBJV;SG;3;PRS;LGSPEC1 xontar xonte V;SBJV;SG;1;PRS;LGSPEC1 xontar xontarìa V;COND;SG;3 xontar xonti V;IND;SG;2;PRS xontar xontarà V;IND;PL;3;FUT xontar xontémo V;IND;PL;1;PRS;LGSPEC1 xontar xontase V;IPFV;SBJV;SG;3;PST xontar xonto V;IND;SG;1;PRS xontar xontavi V;IPFV;IND;PL;2;PST xontar xonta V;IMP;SG;3;LGSPEC1 xontar xontarìa V;COND;SG;1 xontar xontasi V;IPFV;SBJV;SG;2;PST xontar xontase V;IPFV;SBJV;SG;1;PST xontar xontarémo V;IND;PL;1;FUT xontar xontarè V;IND;PL;2;FUT xontar xonti V;SBJV;SG;2;PRS sałudar sałudasi V;IPFV;SBJV;SG;2;PST sałudar sałudé V;IMP;PL;2 sałudar sałuda V;IND;SG;3;PRS sałudar sałudarìa V;COND;SG;3 sałudar sałude V;SBJV;SG;1;PRS;LGSPEC1 sałudar sałudarà V;IND;SG;3;FUT sałudar sałudarìsimo V;COND;PL;1 sałudar sałudarisi V;COND;PL;2 sałudar sałuda V;IND;PL;3;PRS sałudar sałuda V;SBJV;SG;1;PRS;LGSPEC2 sałudar sałudòn V;IND;PL;1;PRS;LGSPEC2 sałudar sałudase V;IPFV;SBJV;PL;3;PST sałudar sałudarè V;IND;PL;2;FUT sałudar sałude V;SBJV;PL;3;PRS;LGSPEC1 sałudar sałudase V;IPFV;SBJV;SG;1;PST sałudar sałudarìa V;COND;SG;1 sałudar sałudàsimo V;IPFV;SBJV;PL;1;PST sałudar sałudé V;SBJV;PL;2;PRS sałudar sałudémo V;SBJV;PL;1;PRS;LGSPEC1 sałudar sałudarémo V;IND;PL;1;FUT sałudar sałudàvimo V;IPFV;IND;PL;1;PST sałudar sałudasi V;IPFV;SBJV;PL;2;PST sałudar sałude V;IMP;PL;3;LGSPEC2 sałudar sałudarà V;IND;PL;3;FUT sałudar sałude V;SBJV;SG;3;PRS;LGSPEC1 sałudar sałudémo V;IMP;PL;1 sałudar sałudémo V;IND;PL;1;PRS;LGSPEC1 sałudar sałudava V;IPFV;IND;SG;3;PST sałudar sałudarìa V;COND;PL;3 sałudar sałuda V;IMP;SG;3;LGSPEC1 sałudar sałudavi V;IPFV;IND;PL;2;PST sałudar sałuda V;IMP;PL;3;LGSPEC1 sałudar sałudi V;IND;SG;2;PRS sałudar sałuda V;SBJV;SG;3;PRS;LGSPEC2 sałudar sałuda V;IMP;SG;2 sałudar sałude V;IMP;SG;3;LGSPEC2 sałudar sałudarisi V;COND;SG;2 sałudar sałudava V;IPFV;IND;PL;3;PST sałudar sałudarò V;IND;SG;1;FUT sałudar sałudarè V;IND;SG;2;FUT sałudar sałudar V;NFIN sałudar sałudavi V;IPFV;IND;SG;2;PST sałudar sałudé V;IND;PL;2;PRS sałudar sałuda V;SBJV;PL;3;PRS;LGSPEC2 sałudar sałudone V;SBJV;PL;1;PRS;LGSPEC2 sałudar sałudo V;IND;SG;1;PRS sałudar sałudava V;IPFV;IND;SG;1;PST sałudar sałudase V;IPFV;SBJV;SG;3;PST sałudar sałudi V;SBJV;SG;2;PRS spuar spuasi V;IPFV;SBJV;SG;2;PST spuar spue V;IMP;SG;3;LGSPEC2 spuar spuémo V;IMP;PL;1 spuar spuase V;IPFV;SBJV;PL;3;PST spuar spui V;SBJV;SG;2;PRS spuar spui V;IND;SG;2;PRS spuar spua V;IMP;SG;2 spuar spuava V;IPFV;IND;SG;1;PST spuar spua V;SBJV;PL;3;PRS;LGSPEC2 spuar spuarè V;IND;SG;2;FUT spuar spuavi V;IPFV;IND;SG;2;PST spuar spuarè V;IND;PL;2;FUT spuar spua V;SBJV;SG;1;PRS;LGSPEC2 spuar spue V;SBJV;PL;3;PRS;LGSPEC1 spuar spuarà V;IND;SG;3;FUT spuar spuo V;IND;SG;1;PRS spuar spuòn V;IND;PL;1;PRS;LGSPEC2 spuar spuone V;SBJV;PL;1;PRS;LGSPEC2 spuar spua V;IND;PL;3;PRS spuar spué V;IMP;PL;2 spuar spuava V;IPFV;IND;PL;3;PST spuar spuarìa V;COND;PL;3 spuar spuémo V;SBJV;PL;1;PRS;LGSPEC1 spuar spuase V;IPFV;SBJV;SG;3;PST spuar spuàsimo V;IPFV;SBJV;PL;1;PST spuar spua V;IND;SG;3;PRS spuar spuémo V;IND;PL;1;PRS;LGSPEC1 spuar spuarisi V;COND;SG;2 spuar spuarémo V;IND;PL;1;FUT spuar spuarìa V;COND;SG;1 spuar spua V;IMP;PL;3;LGSPEC1 spuar spuase V;IPFV;SBJV;SG;1;PST spuar spua V;IMP;SG;3;LGSPEC1 spuar spue V;IMP;PL;3;LGSPEC2 spuar spué V;IND;PL;2;PRS spuar spuàvimo V;IPFV;IND;PL;1;PST spuar spuarìa V;COND;SG;3 spuar spuar V;NFIN spuar spuava V;IPFV;IND;SG;3;PST spuar spuarìsimo V;COND;PL;1 spuar spué V;SBJV;PL;2;PRS spuar spuarà V;IND;PL;3;FUT spuar spuavi V;IPFV;IND;PL;2;PST spuar spua V;SBJV;SG;3;PRS;LGSPEC2 spuar spuasi V;IPFV;SBJV;PL;2;PST spuar spue V;SBJV;SG;3;PRS;LGSPEC1 spuar spuarò V;IND;SG;1;FUT spuar spuarisi V;COND;PL;2 spuar spue V;SBJV;SG;1;PRS;LGSPEC1 netar netase V;IPFV;SBJV;SG;3;PST netar netava V;IPFV;IND;PL;3;PST netar netarìsimo V;COND;PL;1 netar netava V;IPFV;IND;SG;3;PST netar netava V;IPFV;IND;SG;1;PST netar netarìa V;COND;SG;1 netar netavi V;IPFV;IND;SG;2;PST netar neta V;SBJV;SG;3;PRS;LGSPEC2 netar netarisi V;COND;SG;2 netar netarò V;IND;SG;1;FUT netar nete V;SBJV;PL;3;PRS;LGSPEC1 netar netémo V;IND;PL;1;PRS;LGSPEC1 netar neti V;IND;SG;2;PRS netar netarisi V;COND;PL;2 netar netarè V;IND;PL;2;FUT netar nete V;IMP;SG;3;LGSPEC2 netar neta V;IMP;SG;2 netar netàsimo V;IPFV;SBJV;PL;1;PST netar neta V;IMP;PL;3;LGSPEC1 netar netarè V;IND;SG;2;FUT netar netasi V;IPFV;SBJV;SG;2;PST netar nete V;SBJV;SG;1;PRS;LGSPEC1 netar netasi V;IPFV;SBJV;PL;2;PST netar neto V;IND;SG;1;PRS netar netarìa V;COND;SG;3 netar netémo V;SBJV;PL;1;PRS;LGSPEC1 netar nete V;IMP;PL;3;LGSPEC2 netar neta V;SBJV;SG;1;PRS;LGSPEC2 netar netarémo V;IND;PL;1;FUT netar netàvimo V;IPFV;IND;PL;1;PST netar neti V;SBJV;SG;2;PRS netar netarà V;IND;SG;3;FUT netar netòn V;IND;PL;1;PRS;LGSPEC2 netar netar V;NFIN netar neté V;IMP;PL;2 netar neté V;IND;PL;2;PRS netar netavi V;IPFV;IND;PL;2;PST netar neta V;IND;PL;3;PRS netar netase V;IPFV;SBJV;PL;3;PST netar neta V;SBJV;PL;3;PRS;LGSPEC2 netar netarà V;IND;PL;3;FUT netar nete V;SBJV;SG;3;PRS;LGSPEC1 netar netarìa V;COND;PL;3 netar netase V;IPFV;SBJV;SG;1;PST netar netone V;SBJV;PL;1;PRS;LGSPEC2 netar neté V;SBJV;PL;2;PRS netar neta V;IMP;SG;3;LGSPEC1 netar netémo V;IMP;PL;1 netar neta V;IND;SG;3;PRS vołer vołéa V;IPFV;IND;SG;1;PST vołer vołarò V;IND;SG;1;FUT vołer vołì V;IND;PL;2;PRS vołer vołi V;IMP;SG;2 vołer vołéa V;IPFV;IND;SG;3;PST vołer vojo V;IND;SG;1;PRS;LGSPEC2 vołer voła V;SBJV;SG;3;PRS vołer voła V;SBJV;SG;1;PRS vołer vołarà V;IND;SG;3;FUT vołer vołì V;SBJV;PL;2;PRS vołer vołarisi V;COND;PL;2 vołer vołisi V;IPFV;SBJV;PL;2;PST vołer vołarémo V;IND;PL;1;FUT vołer vołarè V;IND;PL;2;FUT vołer vołarìsimo V;COND;PL;1 vołer vołévimo V;IPFV;IND;PL;1;PST vołer vołémo V;IND;PL;1;PRS vołer vołémo V;SBJV;PL;1;PRS vołer vołarè V;IND;SG;2;FUT vołer vołése V;IPFV;SBJV;SG;1;PST vołer vołi V;IND;SG;2;PRS;LGSPEC1 vołer vol V;IND;SG;3;PRS;LGSPEC2 vołer vołéa V;IPFV;IND;PL;3;PST vołer vol V;IND;PL;3;PRS;LGSPEC2 vołer vołése V;IPFV;SBJV;PL;3;PST vołer voła V;IMP;PL;3 vołer vołémo V;IMP;PL;1 vołer voło V;IND;SG;1;PRS;LGSPEC1 vołer vołi V;SBJV;SG;2;PRS vołer vołivi V;IPFV;IND;PL;2;PST vołer vol V;IND;SG;2;PRS;LGSPEC2 vołer vołer V;NFIN vołer vołarìa V;COND;PL;3 vołer voła V;SBJV;PL;3;PRS vołer vołì V;IMP;PL;2 vołer vołarà V;IND;PL;3;FUT vołer voła V;IMP;SG;3 vołer vołisi V;IPFV;SBJV;SG;2;PST vołer vołe V;IND;SG;3;PRS;LGSPEC1 vołer vołe V;IND;PL;3;PRS;LGSPEC1 vołer vołarìa V;COND;SG;1 vołer vołésimo V;IPFV;SBJV;PL;1;PST vołer vułivi V;IND;SG;2;PRS;LGSPEC3 vołer vołése V;IPFV;SBJV;SG;3;PST vołer vołarisi V;COND;SG;2 vołer vołivi V;IPFV;IND;SG;2;PST vołer vołarìa V;COND;SG;3 intrigar intriga V;IMP;SG;3;LGSPEC1 intrigar intrigo V;IND;SG;1;PRS intrigar intrigarìa V;COND;PL;3 intrigar intrigòn V;IND;PL;1;PRS;LGSPEC2 intrigar intrigarìa V;COND;SG;3 intrigar intrigarìa V;COND;SG;1 intrigar intriga V;SBJV;SG;3;PRS;LGSPEC2 intrigar intrigarìsimo V;COND;PL;1 intrigar intrighe V;SBJV;SG;3;PRS;LGSPEC1 intrigar intriga V;IND;PL;3;PRS intrigar intrigavi V;IPFV;IND;SG;2;PST intrigar intrighe V;IMP;SG;3;LGSPEC2 intrigar intrighe V;IMP;PL;3;LGSPEC2 intrigar intrigarè V;IND;PL;2;FUT intrigar intriga V;IND;SG;3;PRS intrigar intrighémo V;SBJV;PL;1;PRS;LGSPEC1 intrigar intrighi V;IND;SG;2;PRS intrigar intrigàsimo V;IPFV;SBJV;PL;1;PST intrigar intrigarisi V;COND;SG;2 intrigar intrigase V;IPFV;SBJV;PL;3;PST intrigar intriga V;IMP;SG;2 intrigar intrigarà V;IND;PL;3;FUT intrigar intrigarò V;IND;SG;1;FUT intrigar intrighé V;SBJV;PL;2;PRS intrigar intrigava V;IPFV;IND;PL;3;PST intrigar intrigase V;IPFV;SBJV;SG;1;PST intrigar intrighémo V;IMP;PL;1 intrigar intrigasi V;IPFV;SBJV;PL;2;PST intrigar intrighi V;SBJV;SG;2;PRS intrigar intrigarisi V;COND;PL;2 intrigar intrigar V;NFIN intrigar intrigasi V;IPFV;SBJV;SG;2;PST intrigar intrighé V;IND;PL;2;PRS intrigar intrigava V;IPFV;IND;SG;1;PST intrigar intrigàvimo V;IPFV;IND;PL;1;PST intrigar intrigarémo V;IND;PL;1;FUT intrigar intrighémo V;IND;PL;1;PRS;LGSPEC1 intrigar intriga V;IMP;PL;3;LGSPEC1 intrigar intriga V;SBJV;SG;1;PRS;LGSPEC2 intrigar intrighe V;SBJV;SG;1;PRS;LGSPEC1 intrigar intrigavi V;IPFV;IND;PL;2;PST intrigar intriga V;SBJV;PL;3;PRS;LGSPEC2 intrigar intrigarà V;IND;SG;3;FUT intrigar intrigase V;IPFV;SBJV;SG;3;PST intrigar intrighe V;SBJV;PL;3;PRS;LGSPEC1 intrigar intrigava V;IPFV;IND;SG;3;PST intrigar intrighé V;IMP;PL;2 intrigar intrigarè V;IND;SG;2;FUT intrigar intrigone V;SBJV;PL;1;PRS;LGSPEC2 bacajar bacajarìsimo V;COND;PL;1 bacajar bacajar V;NFIN bacajar bacaja V;SBJV;PL;3;PRS;LGSPEC2 bacajar bacajarìa V;COND;SG;1 bacajar bacajavi V;IPFV;IND;PL;2;PST bacajar bacaji V;SBJV;SG;2;PRS bacajar bacajòn V;IND;PL;1;PRS;LGSPEC2 bacajar bacajavi V;IPFV;IND;SG;2;PST bacajar bacaje V;SBJV;SG;1;PRS;LGSPEC1 bacajar bacaja V;IMP;SG;3;LGSPEC1 bacajar bacajarà V;IND;SG;3;FUT bacajar bacajava V;IPFV;IND;PL;3;PST bacajar bacajé V;IND;PL;2;PRS bacajar bacajàsimo V;IPFV;SBJV;PL;1;PST bacajar bacajarè V;IND;SG;2;FUT bacajar bacajava V;IPFV;IND;SG;1;PST bacajar bacajarisi V;COND;PL;2 bacajar bacajase V;IPFV;SBJV;PL;3;PST bacajar bacajémo V;IND;PL;1;PRS;LGSPEC1 bacajar bacajo V;IND;SG;1;PRS bacajar bacajasi V;IPFV;SBJV;PL;2;PST bacajar bacajarìa V;COND;PL;3 bacajar bacaje V;IMP;SG;3;LGSPEC2 bacajar bacajarìa V;COND;SG;3 bacajar bacaje V;SBJV;SG;3;PRS;LGSPEC1 bacajar bacajone V;SBJV;PL;1;PRS;LGSPEC2 bacajar bacaje V;IMP;PL;3;LGSPEC2 bacajar bacaja V;IMP;SG;2 bacajar bacajé V;SBJV;PL;2;PRS bacajar bacajémo V;SBJV;PL;1;PRS;LGSPEC1 bacajar bacaji V;IND;SG;2;PRS bacajar bacaja V;SBJV;SG;1;PRS;LGSPEC2 bacajar bacajava V;IPFV;IND;SG;3;PST bacajar bacajase V;IPFV;SBJV;SG;3;PST bacajar bacaja V;SBJV;SG;3;PRS;LGSPEC2 bacajar bacajasi V;IPFV;SBJV;SG;2;PST bacajar bacajémo V;IMP;PL;1 bacajar bacaja V;IMP;PL;3;LGSPEC1 bacajar bacajé V;IMP;PL;2 bacajar bacajase V;IPFV;SBJV;SG;1;PST bacajar bacajarà V;IND;PL;3;FUT bacajar bacaja V;IND;PL;3;PRS bacajar bacajarò V;IND;SG;1;FUT bacajar bacajarè V;IND;PL;2;FUT bacajar bacajarisi V;COND;SG;2 bacajar bacajarémo V;IND;PL;1;FUT bacajar bacaja V;IND;SG;3;PRS bacajar bacajàvimo V;IPFV;IND;PL;1;PST bacajar bacaje V;SBJV;PL;3;PRS;LGSPEC1 taxer taxì V;IMP;PL;2 taxer taxivi V;IPFV;IND;SG;2;PST taxer taxése V;IPFV;SBJV;SG;3;PST taxer taxévimo V;IPFV;IND;PL;1;PST taxer taxer V;NFIN taxer taxi V;IMP;SG;2 taxer taxo V;IND;SG;1;PRS taxer taxémo V;SBJV;PL;1;PRS taxer taxa V;SBJV;SG;3;PRS taxer taxémo V;IMP;PL;1 taxer taxarà V;IND;SG;3;FUT taxer taxarìa V;COND;PL;3 taxer taxéa V;IPFV;IND;SG;3;PST taxer taxarémo V;IND;PL;1;FUT taxer taxarìa V;COND;SG;3 taxer taxarisi V;COND;PL;2 taxer taxì V;IND;PL;2;PRS taxer taxarìa V;COND;SG;1 taxer taxarà V;IND;PL;3;FUT taxer taxa V;IMP;SG;3 taxer taxése V;IPFV;SBJV;SG;1;PST taxer taxivi V;IPFV;IND;PL;2;PST taxer taxése V;IPFV;SBJV;PL;3;PST taxer taxisi V;IPFV;SBJV;SG;2;PST taxer taxisi V;IPFV;SBJV;PL;2;PST taxer taxarò V;IND;SG;1;FUT taxer taxésimo V;IPFV;SBJV;PL;1;PST taxer taxémo V;IND;PL;1;PRS taxer taxarìsimo V;COND;PL;1 taxer taxéa V;IPFV;IND;PL;3;PST taxer taxì V;SBJV;PL;2;PRS taxer taxi V;IND;SG;2;PRS taxer taxa V;SBJV;SG;1;PRS taxer taxe V;IND;SG;3;PRS taxer taxa V;SBJV;PL;3;PRS taxer taxe V;IND;PL;3;PRS taxer taxarè V;IND;PL;2;FUT taxer taxéa V;IPFV;IND;SG;1;PST taxer taxarisi V;COND;SG;2 taxer taxi V;SBJV;SG;2;PRS taxer taxa V;IMP;PL;3 taxer taxarè V;IND;SG;2;FUT conosar conosi V;IMP;SG;2 conosar conosì V;IND;PL;2;PRS conosar conoséa V;IPFV;IND;SG;3;PST conosar conosivi V;IPFV;IND;PL;2;PST conosar conosarìa V;COND;SG;3 conosar conosisi V;IPFV;SBJV;PL;2;PST conosar conosarà V;IND;PL;3;FUT conosar conoséa V;IPFV;IND;SG;1;PST conosar conoso V;IND;SG;1;PRS conosar conosarémo V;IND;PL;1;FUT conosar conosì V;IMP;PL;2 conosar conosarìa V;COND;PL;3 conosar conosì V;SBJV;PL;2;PRS conosar conose V;IND;SG;3;PRS conosar conosarisi V;COND;PL;2 conosar conosémo V;IND;PL;1;PRS conosar conosése V;IPFV;SBJV;SG;1;PST conosar conosémo V;SBJV;PL;1;PRS conosar conosivi V;IPFV;IND;SG;2;PST conosar conosa V;IMP;SG;3 conosar conosar V;NFIN conosar conosarìa V;COND;SG;1 conosar conosa V;SBJV;PL;3;PRS conosar conosésimo V;IPFV;SBJV;PL;1;PST conosar conose V;IND;PL;3;PRS conosar conosarà V;IND;SG;3;FUT conosar conosisi V;IPFV;SBJV;SG;2;PST conosar conosarè V;IND;SG;2;FUT conosar conosarisi V;COND;SG;2 conosar conosa V;SBJV;SG;3;PRS conosar conosa V;SBJV;SG;1;PRS conosar conosi V;IND;SG;2;PRS conosar conosarò V;IND;SG;1;FUT conosar conosévimo V;IPFV;IND;PL;1;PST conosar conosa V;IMP;PL;3 conosar conoséa V;IPFV;IND;PL;3;PST conosar conosarìsimo V;COND;PL;1 conosar conosése V;IPFV;SBJV;PL;3;PST conosar conosi V;SBJV;SG;2;PRS conosar conosarè V;IND;PL;2;FUT conosar conosése V;IPFV;SBJV;SG;3;PST conosar conosémo V;IMP;PL;1 oxar oxa V;IMP;SG;2 oxar oxémo V;SBJV;PL;1;PRS;LGSPEC1 oxar oxarò V;IND;SG;1;FUT oxar oxarà V;IND;PL;3;FUT oxar oxasi V;IPFV;SBJV;PL;2;PST oxar oxe V;IMP;SG;3;LGSPEC2 oxar oxavi V;IPFV;IND;PL;2;PST oxar oxa V;IMP;PL;3;LGSPEC1 oxar oxase V;IPFV;SBJV;SG;1;PST oxar oxé V;IMP;PL;2 oxar oxava V;IPFV;IND;SG;1;PST oxar oxa V;SBJV;PL;3;PRS;LGSPEC2 oxar oxe V;SBJV;PL;3;PRS;LGSPEC1 oxar oxarà V;IND;SG;3;FUT oxar oxar V;NFIN oxar oxarìsimo V;COND;PL;1 oxar oxone V;SBJV;PL;1;PRS;LGSPEC2 oxar oxarè V;IND;PL;2;FUT oxar oxa V;IND;SG;3;PRS oxar oxi V;IND;SG;2;PRS oxar oxémo V;IMP;PL;1 oxar oxàvimo V;IPFV;IND;PL;1;PST oxar oxarìa V;COND;SG;1 oxar oxa V;SBJV;SG;1;PRS;LGSPEC2 oxar oxarìa V;COND;PL;3 oxar oxe V;IMP;PL;3;LGSPEC2 oxar oxòn V;IND;PL;1;PRS;LGSPEC2 oxar oxé V;IND;PL;2;PRS oxar oxàsimo V;IPFV;SBJV;PL;1;PST oxar oxi V;SBJV;SG;2;PRS oxar oxa V;SBJV;SG;3;PRS;LGSPEC2 oxar oxarisi V;COND;SG;2 oxar oxa V;IND;PL;3;PRS oxar oxémo V;IND;PL;1;PRS;LGSPEC1 oxar oxava V;IPFV;IND;PL;3;PST oxar oxe V;SBJV;SG;3;PRS;LGSPEC1 oxar oxase V;IPFV;SBJV;SG;3;PST oxar oxe V;SBJV;SG;1;PRS;LGSPEC1 oxar oxava V;IPFV;IND;SG;3;PST oxar oxarémo V;IND;PL;1;FUT oxar oxarìa V;COND;SG;3 oxar oxarè V;IND;SG;2;FUT oxar oxase V;IPFV;SBJV;PL;3;PST oxar oxavi V;IPFV;IND;SG;2;PST oxar oxé V;SBJV;PL;2;PRS oxar oxa V;IMP;SG;3;LGSPEC1 oxar oxarisi V;COND;PL;2 oxar oxasi V;IPFV;SBJV;SG;2;PST oxar oxo V;IND;SG;1;PRS vèrzar vèrzarìa V;COND;SG;3 vèrzar vèrza V;SBJV;SG;3;PRS vèrzar vèrza V;SBJV;SG;1;PRS vèrzar vèrzarè V;IND;SG;2;FUT vèrzar vèrzarisi V;COND;PL;2 vèrzar vèrzéa V;IPFV;IND;PL;3;PST vèrzar vèrzarémo V;IND;PL;1;FUT vèrzar vèrzi V;IND;SG;2;PRS vèrzar vèrzar V;NFIN vèrzar vèrzémo V;IMP;PL;1 vèrzar vèrzisi V;IPFV;SBJV;PL;2;PST vèrzar vèrzarisi V;COND;SG;2 vèrzar vèrzése V;IPFV;SBJV;SG;1;PST vèrzar vèrzarà V;IND;SG;3;FUT vèrzar vèrzivi V;IPFV;IND;PL;2;PST vèrzar vèrzémo V;IND;PL;1;PRS vèrzar vèrza V;SBJV;PL;3;PRS vèrzar vèrzisi V;IPFV;SBJV;SG;2;PST vèrzar vèrzése V;IPFV;SBJV;SG;3;PST vèrzar vèrze V;IND;SG;3;PRS vèrzar vèrzarè V;IND;PL;2;FUT vèrzar vèrzì V;SBJV;PL;2;PRS vèrzar vèrzése V;IPFV;SBJV;PL;3;PST vèrzar vèrzarìa V;COND;PL;3 vèrzar vèrzévimo V;IPFV;IND;PL;1;PST vèrzar vèrzì V;IMP;PL;2 vèrzar vèrze V;IND;PL;3;PRS vèrzar vèrzivi V;IPFV;IND;SG;2;PST vèrzar vèrza V;IMP;PL;3 vèrzar vèrzarìa V;COND;SG;1 vèrzar vèrza V;IMP;SG;3 vèrzar vèrzéa V;IPFV;IND;SG;1;PST vèrzar vèrzéa V;IPFV;IND;SG;3;PST vèrzar vèrzarò V;IND;SG;1;FUT vèrzar vèrzémo V;SBJV;PL;1;PRS vèrzar vèrzésimo V;IPFV;SBJV;PL;1;PST vèrzar vèrzarìsimo V;COND;PL;1 vèrzar vèrzo V;IND;SG;1;PRS vèrzar vèrzi V;IMP;SG;2 vèrzar vèrzi V;SBJV;SG;2;PRS vèrzar vèrzì V;IND;PL;2;PRS vèrzar vèrzarà V;IND;PL;3;FUT sponciar sponciàvimo V;IPFV;IND;PL;1;PST sponciar sponciarìsimo V;COND;PL;1 sponciar sponciarisi V;COND;PL;2 sponciar sponcii V;IND;SG;2;PRS sponciar sponcio V;IND;SG;1;PRS sponciar sponciémo V;IMP;PL;1 sponciar sponciarìa V;COND;SG;1 sponciar sponcié V;SBJV;PL;2;PRS sponciar sponcione V;SBJV;PL;1;PRS;LGSPEC2 sponciar sponcia V;IMP;PL;3;LGSPEC1 sponciar sponciàsimo V;IPFV;SBJV;PL;1;PST sponciar sponciavi V;IPFV;IND;PL;2;PST sponciar sponciarémo V;IND;PL;1;FUT sponciar sponciarisi V;COND;SG;2 sponciar sponcia V;SBJV;SG;1;PRS;LGSPEC2 sponciar sponcie V;SBJV;SG;3;PRS;LGSPEC1 sponciar sponcia V;IND;PL;3;PRS sponciar sponciava V;IPFV;IND;SG;1;PST sponciar sponciasi V;IPFV;SBJV;PL;2;PST sponciar sponciarè V;IND;PL;2;FUT sponciar sponciase V;IPFV;SBJV;PL;3;PST sponciar sponciémo V;SBJV;PL;1;PRS;LGSPEC1 sponciar sponciavi V;IPFV;IND;SG;2;PST sponciar sponcie V;IMP;SG;3;LGSPEC2 sponciar sponciarà V;IND;PL;3;FUT sponciar sponcia V;IMP;SG;3;LGSPEC1 sponciar sponciase V;IPFV;SBJV;SG;3;PST sponciar sponciarè V;IND;SG;2;FUT sponciar sponcié V;IND;PL;2;PRS sponciar sponcia V;IMP;SG;2 sponciar sponcii V;SBJV;SG;2;PRS sponciar sponciòn V;IND;PL;1;PRS;LGSPEC2 sponciar sponciarò V;IND;SG;1;FUT sponciar sponcie V;SBJV;SG;1;PRS;LGSPEC1 sponciar sponciava V;IPFV;IND;SG;3;PST sponciar sponciar V;NFIN sponciar sponciémo V;IND;PL;1;PRS;LGSPEC1 sponciar sponciarà V;IND;SG;3;FUT sponciar sponcia V;IND;SG;3;PRS sponciar sponcié V;IMP;PL;2 sponciar sponciasi V;IPFV;SBJV;SG;2;PST sponciar sponcia V;SBJV;PL;3;PRS;LGSPEC2 sponciar sponciava V;IPFV;IND;PL;3;PST sponciar sponcie V;SBJV;PL;3;PRS;LGSPEC1 sponciar sponcie V;IMP;PL;3;LGSPEC2 sponciar sponcia V;SBJV;SG;3;PRS;LGSPEC2 sponciar sponciarìa V;COND;SG;3 sponciar sponciarìa V;COND;PL;3 sponciar sponciase V;IPFV;SBJV;SG;1;PST abitar abitase V;IPFV;SBJV;PL;3;PST abitar abité V;SBJV;PL;2;PRS abitar abitòn V;IND;PL;1;PRS;LGSPEC2 abitar abitarìsimo V;COND;PL;1 abitar abita V;SBJV;PL;3;PRS;LGSPEC2 abitar abitarò V;IND;SG;1;FUT abitar abitarà V;IND;SG;3;FUT abitar abite V;SBJV;SG;1;PRS;LGSPEC1 abitar abito V;IND;SG;1;PRS abitar abitarémo V;IND;PL;1;FUT abitar abita V;IMP;PL;3;LGSPEC1 abitar abite V;SBJV;PL;3;PRS;LGSPEC1 abitar abitarisi V;COND;SG;2 abitar abitarìa V;COND;PL;3 abitar abitasi V;IPFV;SBJV;PL;2;PST abitar abita V;IND;SG;3;PRS abitar abitarìa V;COND;SG;1 abitar abita V;IMP;SG;2 abitar abiti V;IND;SG;2;PRS abitar abitava V;IPFV;IND;SG;1;PST abitar abitarè V;IND;SG;2;FUT abitar abitàvimo V;IPFV;IND;PL;1;PST abitar abitarisi V;COND;PL;2 abitar abita V;IMP;SG;3;LGSPEC1 abitar abitone V;SBJV;PL;1;PRS;LGSPEC2 abitar abite V;SBJV;SG;3;PRS;LGSPEC1 abitar abité V;IND;PL;2;PRS abitar abite V;IMP;PL;3;LGSPEC2 abitar abité V;IMP;PL;2 abitar abitasi V;IPFV;SBJV;SG;2;PST abitar abitémo V;IND;PL;1;PRS;LGSPEC1 abitar abita V;IND;PL;3;PRS abitar abitavi V;IPFV;IND;SG;2;PST abitar abitavi V;IPFV;IND;PL;2;PST abitar abitarà V;IND;PL;3;FUT abitar abita V;SBJV;SG;3;PRS;LGSPEC2 abitar abiti V;SBJV;SG;2;PRS abitar abitarìa V;COND;SG;3 abitar abitase V;IPFV;SBJV;SG;1;PST abitar abitava V;IPFV;IND;PL;3;PST abitar abite V;IMP;SG;3;LGSPEC2 abitar abitàsimo V;IPFV;SBJV;PL;1;PST abitar abitarè V;IND;PL;2;FUT abitar abitase V;IPFV;SBJV;SG;3;PST abitar abitémo V;IMP;PL;1 abitar abitar V;NFIN abitar abitémo V;SBJV;PL;1;PRS;LGSPEC1 abitar abitava V;IPFV;IND;SG;3;PST abitar abita V;SBJV;SG;1;PRS;LGSPEC2 łigar łiga V;IMP;SG;2 łigar łigarè V;IND;PL;2;FUT łigar łigava V;IPFV;IND;SG;1;PST łigar łigàvimo V;IPFV;IND;PL;1;PST łigar łighémo V;SBJV;PL;1;PRS;LGSPEC1 łigar łigarìa V;COND;SG;1 łigar łigone V;SBJV;PL;1;PRS;LGSPEC2 łigar łigarè V;IND;SG;2;FUT łigar łigavi V;IPFV;IND;PL;2;PST łigar łiga V;SBJV;SG;3;PRS;LGSPEC2 łigar łigase V;IPFV;SBJV;SG;3;PST łigar łigarémo 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łighé V;IND;PL;2;PRS łigar łighé V;IMP;PL;2 łigar łiga V;IND;PL;3;PRS łigar łigòn V;IND;PL;1;PRS;LGSPEC2 łigar łigarà V;IND;PL;3;FUT arestar arestarìa V;COND;SG;3 arestar arestarà V;IND;SG;3;FUT arestar arestarìa V;COND;SG;1 arestar arestémo V;SBJV;PL;1;PRS;LGSPEC1 arestar arestavi V;IPFV;IND;SG;2;PST arestar arestarò V;IND;SG;1;FUT arestar aresti V;SBJV;SG;2;PRS arestar arestòn V;IND;PL;1;PRS;LGSPEC2 arestar arestàvimo V;IPFV;IND;PL;1;PST arestar aresta V;IMP;SG;2 arestar arestasi V;IPFV;SBJV;PL;2;PST arestar arestarà V;IND;PL;3;FUT arestar areste V;IMP;SG;3;LGSPEC2 arestar aresto V;IND;SG;1;PRS arestar arestar V;NFIN arestar arestarìa V;COND;PL;3 arestar arestémo V;IND;PL;1;PRS;LGSPEC1 arestar aresté V;IND;PL;2;PRS arestar aresta V;SBJV;SG;1;PRS;LGSPEC2 arestar arestase V;IPFV;SBJV;SG;3;PST arestar arestavi V;IPFV;IND;PL;2;PST arestar arestava V;IPFV;IND;PL;3;PST arestar arestarisi V;COND;PL;2 arestar arestase V;IPFV;SBJV;SG;1;PST arestar arestase V;IPFV;SBJV;PL;3;PST arestar arestava V;IPFV;IND;SG;3;PST arestar arestarisi V;COND;SG;2 arestar aresté V;SBJV;PL;2;PRS arestar arestava V;IPFV;IND;SG;1;PST arestar aresta V;SBJV;PL;3;PRS;LGSPEC2 arestar aresti V;IND;SG;2;PRS arestar arestarè V;IND;PL;2;FUT arestar aresta V;IND;SG;3;PRS arestar areste V;SBJV;SG;1;PRS;LGSPEC1 arestar areste V;SBJV;SG;3;PRS;LGSPEC1 arestar aresta V;IMP;PL;3;LGSPEC1 arestar arestarìsimo V;COND;PL;1 arestar arestone V;SBJV;PL;1;PRS;LGSPEC2 arestar aresta V;SBJV;SG;3;PRS;LGSPEC2 arestar aresté V;IMP;PL;2 arestar arestàsimo V;IPFV;SBJV;PL;1;PST arestar arestarè V;IND;SG;2;FUT arestar aresta V;IMP;SG;3;LGSPEC1 arestar arestarémo V;IND;PL;1;FUT arestar areste V;IMP;PL;3;LGSPEC2 arestar arestasi V;IPFV;SBJV;SG;2;PST arestar aresta V;IND;PL;3;PRS arestar areste V;SBJV;PL;3;PRS;LGSPEC1 arestar arestémo V;IMP;PL;1
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//// //Variable Declaration m = 1000.0 //mass of mercury, g Pi = 1.00 //Intial pressure and temperature, bar, K Ti = 300 Pf = 300. //Final pressure and temperature, bar, K Tf = 600.0 rho = 13534. //Density of mercury, kg/m3 beta = 18.1e-4 //Thermal exapansion coefficient for Hg, /K kapa = 3.91e-6 //Isothermal compressibility for Hg, /Pa Cpm = 27.98 //Molar Specific heat at constant pressure, J/(mol.K) M = 200.59 //Molecular wt of Hg, g/mol //Calculations Vi = m*1e-3/rho Vf = Vi*exp(-kapa*(Pf-Pi)) Ut = m*Cpm*(Tf-Ti)/M Up = (beta*Ti/kapa-Pi)*1e5*(Vf-Vi) + (Vi-Vf+Vf*log(Vf/Vi))*1e5/kapa dU = Ut + Up Ht = m*Cpm*(Tf-Ti)/M Hp = ((1 + beta*(Tf-Ti))*Vi*exp(-kapa*Pi)/kapa)*(exp(-kapa*Pi)-exp(-kapa*Pf)) dH = Ht + Hp //Results printf("\n Internal energy change is %6.2e J/mol in which \ncontribution of temperature dependent term %6.4f percent",dU,Ut*100/dH) printf("\n Enthalpy change is %4.3e J/mol in which \ncontribution of temperature dependent term %4.1f percent",dH,Ht*100/dH)
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//Design of interpolating filters //(a)Design using a single stage interpolator fp=1.8;Sout=48;Sin=4; Ap=0.6;As=50; fs=Sin-fp; //finding ripple parameters delp=(10^(Ap/20)-1)/(10^(Ap/20)+1); dels=10^(-As/20); N=Sout*(-10*log10(delp*dels)-13)/(14.6*(fs-fp))+1; disp('By using single stage interpolator the filter design is:'); ceil(N) //Design using 3-stage interpolator with I1=2;I2=3;I3=2 Ap=0.2; Sin=[4 8 24]; Sout=[8 24 48]; fp=[1.8 1.8 1.8]; fs=Sin-fp; delp=(10^(Ap/20)-1)/(10^(Ap/20)+1); dels=10^(-As/20); p=14.6*(fs-fp); N1=((-10*log10(delp*dels)-13)./p); N1=(Sout.*N1)+1;N=0; for i=1:length(N1) N=N+N1(i); end disp('By using single stage interpolator the filter design is:'); ceil(N)
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clc pathname=get_absolute_file_path('5_2_2.sce') filename=pathname+filesep()+'522.sci' exec(filename) ndot=Vdot/M //kmol/h vdot=ndot*22.4*T/(273*P) printf("The volumetric flow rate of the stream=%f m^3/h",vdot)
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clc; close(); clear(); //page no 532 //prob no. 16.11 c=3*10^8; //speed of light in m/s fc=15*10^9; //Hz v=25 // speed in m/s fD=2*v/c*fc; //Hz mprintf('Doppler shift , fD=%.0f Hz \n',fD);
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// Exa 3.4 clc; clear; close; format('v',6) // Given data V_CC = 12;// in V R_C = 2.2;// in k ohm R_C = R_C * 10^3;// in ohm R_B = 240;//in k ohm R_B = R_B * 10^3;// in ohm V_BE = 0.7;// in V // V_CC - I_B*R_B - V_BE = 0; I_BQ = (V_CC-V_BE)/R_B;// in A I_BQ = I_BQ * 10^6;// in µA disp(I_BQ,"The value of I_BQ in µA is"); Beta = 50; // I_CQ = Beta*I_BQ + (1+BEta)*I_CO; I_CQ = Beta*I_BQ*10^-6;// in A I_CQ = I_CQ * 10^3;// in mA disp(I_CQ,"The value of I_CQ in mA is"); // V_CC - I_CQ*R_C - V_CEQ = 0; V_CEQ = V_CC - I_CQ*10^-3*R_C;// in V disp(V_CEQ,"The value of V_CEQ in V is"); V_B = V_BE;// in V disp(V_B,"The value of V_B in V is"); V_C = V_CEQ;// in V disp(V_C,"The value of V_C in V is"); // V_CE = V_CB + V_BE; V_CB = V_CEQ - V_BE;// in V V_BC = -V_CB;// in V disp(V_BC,"The value of V_BC in V is");
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clc e = 1.6*10^-19 disp("e= "+string(e)+"C")//initializing value of charge of electron kBT = 0.026 disp("kbT = "+string(kbT)+"V") //initializing value of kbT at 300K sigma=10 disp("sigma = "+string(sigma)+"ohmcm^-1") //initializing value of conductivity mu_n=1100 disp("mu_n = "+string(mu_n)+"cm^2(Vs)^-1") //initializing value of mobility of electrons mu_p=400 disp("mu_p = "+string(mu_p)+"cm^2(Vs)^-1") //initializing value of mobility of holes Nd = 10^17 disp("Nd= "+string(Nd)+"cm^-3")//initializing value of doping n = sigma/(e*mu_n) disp("The carrier concentration in n type material is n = sigma/(e*mu_n)= "+string(n)+"cm^-3")//calculation // the answer in textbook is given in % //The excess drops by 50% once light is off using this fact in below equation T = -1/log(.5) disp("The recombination time is T = -1/log(.5)= "+string(T)+"micro-sec")//calculation Dp = mu_p*kbT disp("The diffusion constant is Dp = mu_p*kbT = "+string(Dp)+"cm^2/s")//calculation Lp = sqrt(Dp*T*10^-6) disp("The diffusion length is Lp = sqrt(Dp*T*10^-6) = "+string(Lp)+"m")//calculation
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//Function migration (image list to matrix) for: pyrDown //Generated by migrate.cpp //Author: Anirudh Katoch function res = pyrDown(varargin) select length(varargin) case 04 then res = il2mat(raw_pyrDown(mat2il(varargin(01)), varargin(02), varargin(03), varargin(04))) else error(39) end endfunction
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//Part B Chapter 4 Example 16 clc; clear; close; d1=80;//mm b=1.75;//mm l=1.6;//m T=80;//Nm G=82;//GN/m^2 d2=d1-2*b;//mm Ip=%pi/32*(d1^4-d2^4)*10^-12;//m^4 theta=T*l/Ip/(G*10^9);//radian disp("Angular twist is "+string(theta)+" radian.");
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clc //Example 13.8 disp('Given') disp('Vin=50V Zg=100 ohm') Vin=50;Zg=100; //From figure 13.32 disp('When the secondary circuit and ideal transformer is replaced by a Thevenin equivalent then the primary circuit sees a 100 ohm impedance') //The turns ratio is a a=10; disp('We place the secondary circuit and ideal transformer by a Thevenin equivalent circuit') Vth=-a*Vin Zth=(-a)^2*Zg printf("The secondary circuit has voltage source %d V rms with %d kohm resistance in series with it along with %d kohm load resistance",Vth,Zth*10^-3,10)
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clear; clc; // Illustration 6.4 // Page: 183 printf('Illustration 6.4 - Page: 183\n\n'); // solution //****Data****// //From Illustrtion 6.3: G = 0.100;// [kmol/s] Density_G = 0.679;// [kg/cubic m] q = 5*10^(-3);// [cubic m/s] Va = 3.827;// [m/s] z = 1.063;// [m] L = 0.25;// [kmol/s] hL = 0.0106;// [m] hW = 0.05;// [m] Z = 0.824;// [m] E = 0.05; ya = 0.18;// [mole fraction methanol] // a:CH3OH b:H2O Ma = 32;// [kg/kmol] Mb = 18;// [kg/kmol] // From Chapter 2: ScG = 0.865; Dl = 5.94*10^(-9);// [square m/s] // From Eqn. 6.61: NtG = (0.776+(4.57*hW)-(0.238*Va*Density_G^0.5)+(104.6*q/Z))/ScG^0.5; DE = ((3.93*10^(-3))+(0.0171*Va)+(3.67*q/Z)+(0.1800*hW))^2;// [square m/s] thethaL = hL*z*Z/q;// [s] NtL = 40000*Dl^0.5*((0.213*Va*Density_G^0.5)+0.15)*thethaL; // For 15 mass% methanol: xa = (15/Ma)/((15/Ma)+(85/Mb)); // From Fig 6.23 (Pg 184) mAC = -(NtL*L)/(NtG*G);// [Slope of AC line] meqb = 2.50;// [slope of equilibrium line] // From Eqn. 6.52: NtoG = 1/((1/NtG)+(meqb*G/L)*(1/NtL)); // From Eqn. 6.51: EOG = 1-exp(-NtoG); // From Eqn. 6.59: Pe = Z^2/(DE*thethaL); // From Eqn. 6.58: eta = (Pe/2)*((1+(4*meqb*G*EOG/(L*Pe)))^0.5-1); // From Eqn. 6.57: EMG = EOG*(((1-exp(-(eta+Pe)))/((eta+Pe)*(1+(eta+Pe)/eta)))+(exp(eta)-1)/(eta*(1+eta/(eta+Pe)))); // From Eqn. 6.60: EMGE = EMG/(1+(EMG*E/(1-E))); printf("Effeciency of Sieve trays: %f",EMGE);
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X1= [.9 1.3 1.9 2.1 2.6 3.0 3.9 4.4 4.7 5.0 6.0 7.0 8.0 9.2 10.5 11.3 11.6 12.0 12.6 13.0 13.3] Y1=[1.3 1.5 1.85 2.1 2.6 2.7 2.4 2.15 2.05 2.1 2.25 2.3 2.25 1.95 1.4 .9 .7 .6 .5 .4 .25] X2= [0.85 .9 2 3 4 5 5.5] Y2=[1.24 1.19 1.2 1.15 1.2 .56 0.12 ] X3=[4.659 4.865 5.085 5.261 5.387 5.468 5.5] Y3=[-5.161 -4.741 -3.933 -2.951 -1.970 -0.981 0.15] X4=[4.659 5 5.7 6 6.7 7 7.3 7.8 8 8.2 8.6] Y4=[-5.161 -5.2 -5 -4.7 -4 -3.7 -3 -2 -1.7 -1 -0.6] X5=[8.6 8.8 8.9 8.98 9 9.5 10 10.2 10.7 11 11.8 12.5 12.6 13.3] Y5=[-0.6 -.48 -.47 -.47 -.47 -.45 -.43 -.39 0 -.07 0 .225 .225 .25] X6=[2.8 2.9 3 ] Y6=[2.2 2.1 2.2] X7=[2.8 2.9 3 ] Y7=[2.2 2.3 2.2] X8 = [4.26 4.3 4.4 4.48] Y8 = [1.1 1.2 1.5 2.1] X9 = [4.4 4.44 4.5 4.62] Y9 = [1.06 1.2 1.5 2.05] save("pato.dat","X1","Y1","X2","Y2","X3","Y3","X4","Y4","X5","Y5","X6","Y6","X7","Y7","X8","Y8","X9","Y9");
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parse: [0,(-4*n^2-66*n-272),(n^2+18*n+32)] matrix:[[0],[-272,-66,-4],[32,18,1]]
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//calculation of wavelength of a photon from an electronic transition clear; clc; printf("\t Example 7.4\n"); c=3*10^8;//speed of light in vacuum, m/s h=6.63*10^-34;//planck's constant, J s Rh=2.18*10^-18;//rydberg's constant, J ni=5;//initial orbit nf=2;//final orbit deltaE=Rh*(1/ni^2-1/nf^2); lambda=c*h/-deltaE; printf("\t the wavelength of the photon is : %4.0f nm\n",lambda*10^9); //End
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// SAMPLE PROBLEM 6/11 clc;funcprot(0); // Given data m=30;// kg k=0.100;// m m_OB=10;// kg m_c=7;// kg K=30;// kN/m theta=45;// degree l=0.375;// m g=9.81;// m/s^2 // Calculation // (a) // T_2=[2*((1/2)*I_G*omega^2]+[(1/2)*m*v^2]; // T_2= 6.83*v_B^2; T_1=0;// J l_b=l/sqrt(2);// m V_1=(2*m_OB*g*(l_b/2))+(m_c*g*l_b);// J V_2=0;// J U_12=0;// J v_B=sqrt(((T_1+V_1+U_12)-(V_2))/6.83);// m/s // (b) T_3=0;// J U_13=0;// J function[X]=deformation(y) X(1)=(T_1+V_1+U_13)-(T_3+((-2*m_OB*g*(y(1)/2))-(m_c*g*y(1))+((1/2)*K*10^3*y(1)^2))); endfunction y=[10]; z=fsolve(y,deformation); x=z(1)*1000;// mm printf("\n(a)The velocity of the collar as it first strikes the spring,v_B=%1.2f m/s \n(b)The maximum deformation of the spring,x=%2.1f mm",v_B,x);
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function [num, den] = zp2tf (z, p, k) //Converts zeros / poles to a transfer function. //Calling Sequence //[num, den] = zp2tf (z, p, k) //num = zp2tf (z, p, k) //Parameters //z: Zeros //p: Poles //k: Leading coefficient //Num: Numerator of the transfer function //den: Denomenator of the transfer function //Description //This is an Octave function. //It converts zeros / poles to a transfer function. //Examples //z = [1 2 3] // p = [4 5 6] //k = 5 //[num, den] = zp2tf (z, p, k) //num = // // 5 -30 55 -30 // //den = // // 1 -15 74 -120 funcprot(0); lhs = argn(1) rhs = argn(2) if (rhs < 3 | rhs > 3) error("Wrong number of input arguments.") end select(rhs) case 3 then if(lhs==1) num = callOctave("zp2tf", z, p, k) elseif(lhs==2) [num, den] = callOctave("zp2tf", z, p, k) else error("Wrong number of output argments.") end end endfunction
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//water// //page 1.7 example 1// clc W1=16.8;//Mg(HCO3)2 in water in mg/L// W2=19;//MgCl2 in water in mg/L// W3=24;//MgSO4 in water in mg/L// W4=29.6;//Mg(NO3)2 in water in mg/L// W5=04;//CaCO3 in water in mg/L// W6=10;//MgCO3 in water in mg/L// M1=100/146;//multiplication factor of Mg(HCO3)2// M2=100/95;//multiplication factor of MgCl2// M3=100/120;//multiplication factor of MgSO4// M4=100/148;//multiplication factor of Mg(NO3)2// M5=100/100;//multiplication factor of CaCO3// M6=100/84;//multiplication factor of MgCO3// P1=W1*M1;//Mg(HCO3)2 in terms of CaCO3 equivalent/litre// P2=W2*M2;//MgCl2 in terms of CaCO3 equivalent/litre// P3=W3*M3;//MgSO4 in terms of CaCO3 equivalent/litre// P4=W4*M4;//Mg(NO3)2 in terms of CaCO3 equivalent/litre// P5=W5*M5;//CaCO3 in terms of CaCO3 equivalent/litre// P6=W6*M6;//MgCO3 in terms of CaCO3 equivalent/litre// T=P1+P5+P6; printf("\nTemporary hardness is %.1f mg CaCO3 equivalent/litre",T); P=P2+P3+P4; printf("\nPermanant hardness is %.0f mg CaCO3 equivalent/litre",P);
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//Section-14,Example-3,Page no.-PC.8 //To find whether the tank will blow up before it melts. clc; P_1=200 //atm T_1=298 //K T_2=1808 //K //(P_1/T_1)=(P_2/T_2) P_2=(P_1/T_1)*T_2 //atm disp(P_2,'Final pressure in the tank(atm)') //since P_2>700 atm,tank will blow up.
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// Implementation of example 7.5 // Basic and Applied Thermodynamics by P.K.Nag clc clear // T for temperature,dS is change in entropy,p for pressure,V is volume n=1.3 p1=500 // kPa V1=0.2 // m^3 V2=0.05 // m^3 // the fluid is undergoing reversible adiabatic compression according to the law p*(V^1.3)=constant p2=p1*(V1/V2)^1.3; dH=[n*(p2*V2-p1*V1)]/(n-1); dU=dH-(p2*V2-p1*V1); dS=0; Q12=0; W12=-dU; printf("change in enthalpy = %.2f kJ \n change in entropy = %.2f \n change in internal energy = %.2f kJ \n heat transfer = %.2f \n work transfer = %.2f kJ",dH,dS,dU,Q12,W12); // end
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//Exam:2.15 clc; clear; close; Atw_Cu=63.54;//atomic weight of copper Atw_Si=28.09;//atomic weight of silicon // 5 atoms of copper working in Cu_5_Si Tw_Cu=5*Atw_Cu;//total weight of copper used in copper silicide Tw_Si=Atw_Si;//total weight of silicon used in copper silicide Percentage=(Tw_Si/(Tw_Cu+Tw_Si))*100;//percentage of Si in Copper silicide disp(Percentage,'percentage of Si in Copper silicide(Cu_5_Si)=')
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// This file is released into the public domain tbx_build_help(TOOLBOX_TITLE,get_absolute_file_path("build_help.sce"));
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% Test of Assist Package version 2.31. % DATE : 30 August 1996 % Author: H. Caprasse <hubert.caprasse@ulg.ac.be> %load_package assist$ Comment 2. HELP for ASSIST:; ; assist(); ; assisthelp(7); ; Comment 3. CONTROL OF SWITCHES:; ; switches; off exp; on gcd; off precise; switches; switchorg; switches; ; if !*mcd then "the switch mcd is on"; if !*gcd then "the switch gcd is on"; ; Comment 4. MANIPULATION OF THE LIST STRUCTURE:; ; t1:=mklist(5); Comment MKLIST does NEVER destroy anything ; mklist(t1,10); mklist(t1,3); ; sequences 3; lisp; sequences 3; algebraic; ; for i:=1:5 do t1:= (t1.i:=mkid(a,i)); t1; ; t1.5; ; t1:=(t1.3).t1; ; % Notice the blank spaces ! in the following illustration: 1 . t1; ; % Splitting of a list: split(t1,{1,2,3}); ; % It truncates the list : split(t1,{3}); ; % A KERNEL may be coerced to a list: kernlist sin x; ; % algnlist constructs a list which contains n-times a given list algnlist(t1,2); ; % Delete : delete(x, {a,b,x,f,x}); ; % delete_all eliminates ALL occurences of x: delete_all(x,{a,b,x,f,x}); ; remove(t1,4); ; % delpair deletes a pair if it is possible. delpair(a1,pair(t1,t1)); ; elmult(a1,t1); ; frequency append(t1,t1); ; insert(a1,t1,3); ; li:=list(1,2,5); ; % Not to destroy an already ordered list during insertion: insert_keep_order(4,li,lessp); insert_keep_order(bb,t1,ordp); ; % the same function when appending two correctly ORDERED lists: merge_list(li,li,<); ; merge_list({5,2,1},{5,2,1},geq); ; depth list t1; ; depth a1; % Any list can be flattened into a list of depth 1: mkdepth_one {1,{{a,b,c}},{c,{{d,e}}}}; position(a2,t1); appendn(li,li,li); ; clear t1,li; comment 5. THE BAG STRUCTURE AND OTHER FUNCTION FOR LISTS AND BAGS. ; aa:=bag(x,1,"A"); putbag bg1,bg2; on errcont; putbag list; off errcont; aa:=bg1(x,y**2); ; if bagp aa then "this is a bag"; ; % A bag is a composite object: clearbag bg2; ; depth bg2(x); ; depth bg1(x); ; if baglistp aa then "this is a bag or list"; if baglistp {x} then "this is a bag or list"; if bagp {x} then "this is a bag"; if bagp aa then "this is a bag"; ; ab:=bag(x1,x2,x3); al:=list(y1,y2,y3); % The basic lisp functions are also active for bags: first ab; third ab; first al; last ab; last al; belast ab; belast al; belast {a,b,a,b,a}; rest ab; rest al; ; % The "dot" plays the role of the function "part": ab.1; al.3; on errcont; ab.4; off errcont; a.ab; % ... but notice 1 . ab; % Coercion from bag to list and list to bag: kernlist(aa); ; listbag(list x,bg1); ; length ab; ; remove(ab,3); ; delete(y2,al); ; reverse al; ; member(x3,ab); ; al:=list(x**2,x**2,y1,y2,y3); ; elmult(x**2,al); ; position(y3,al); ; repfirst(xx,al); ; represt(xx,ab); ; insert(x,al,3); insert( b,ab,2); insert(ab,ab,1); ; substitute (new,y1,al); ; appendn(ab,ab,ab); ; append(ab,al); append(al,ab); clear ab; a1; ;comment Association list or bag may be constructed and thoroughly used; ; l:=list(a1,a2,a3,a4); b:=bg1(x1,x2,x3); al:=pair(list(1,2,3,4),l); ab:=pair(bg1(1,2,3),b); ; clear b; comment : A BOOLEAN function abaglistp to test if it is an association; ; if abaglistp bag(bag(1,2)) then "it is an associated bag"; ; % Values associated to the keys can be extracted % first occurence ONLY. ; asfirst(1,al); asfirst(3,ab); ; assecond(a1,al); assecond(x3,ab); ; aslast(z,list(list(x1,x2,x3),list(y1,y2,z))); asrest(list(x2,x3),list(list(x1,x2,x3),list(y1,y2,z))); ; clear a1; ; % All occurences. asflist(x,bg1(bg1(x,a1,a2),bg1(x,b1,b2))); asslist(a1,list(list(x,a1),list(y,a1),list(x,y))); restaslist(bag(a1,x),bg1(bag(x,a1,a2),bag(a1,x,b2),bag(x,y,z))); restaslist(list(a1,x),bag(bag(x,a1,a2),bag(a1,x,b2),bag(x,y,z))); ; Comment 6. SETS AND THEIR MANIPULATION FUNCTIONS ; ts:=mkset list(a1,a1,a,2,2); if setp ts then "this is a SET"; ; union(ts,ts); ; diffset(ts,list(a1,a)); diffset(list(a1,a),ts); ; symdiff(ts,ts); ; intersect(listbag(ts,set1),listbag(ts,set2)); Comment 7. GENERAL PURPOSE UTILITY FUNCTIONS :; ; clear a1,a2,a3,a,x,y,z,x1,x2,op$ ; % DETECTION OF A GIVEN VARIABLE IN A GIVEN SET ; mkidnew(); mkidnew(a); ; dellastdigit 23; ; detidnum aa; detidnum a10; detidnum a1b2z34; ; list_to_ids list(a,1,rr,22); ; if oddp 3 then "this is an odd integer"; ; <<prin2 1; followline 7; prin2 8;>>; ; operator foo; foo(x):=x; foo(x)==value; x; % it is equal to value clear x; ; randomlist(10,20); % Generation of tables of random numbers: % One dimensional: mkrandtabl({4},10,ar); array_to_list ar; ; % Two dimensional: mkrandtabl({3,4},10,ar); array_to_list ar; ; % With a base which is a decimal number: on rounded; mkrandtabl({5},3.5,ar); array_to_list ar; off rounded; ; % Combinatorial functions : permutations(bag(a1,a2,a3)); permutations {1,2,3}; ; cyclicpermlist{1,2,3}; ; combnum(8,3); ; combinations({1,2,3},2); ; perm_to_num({3,2,1,4},{1,2,3,4}); num_to_perm(5,{1,2,3,4}); ; operator op; symmetric op; op(x,y)-op(y,x); remsym op; op(x,y)-op(y,x); ; labc:={a,b,c}; symmetrize(labc,foo,cyclicpermlist); symmetrize(labc,list,permutations); symmetrize({labc},foo,cyclicpermlist); ; extremum({1,2,3},lessp); extremum({1,2,3},geq); extremum({a,b,c},nordp); ; funcvar(x+y); funcvar(sin log(x+y)); funcvar(sin pi); funcvar(x+e+i); funcvar sin(x+i*y); ; operator op; noncom op; op(0)*op(x)-op(x)*op(0); remnoncom op; op(0)*op(x)-op(x)*op(0); clear op; ; depatom a; depend a,x,y; depatom a; ; depend op,x,y,z; ; implicit op; explicit op; depend y,zz; explicit op; aa:=implicit op; clear op; ; korder x,z,y; korderlist; ; if checkproplist({1,2,3},fixp) then "it is a list of integers"; ; if checkproplist({a,b1,c},idp) then "it is a list of identifiers"; ; if checkproplist({1,b1,c},idp) then "it is a list of identifiers"; ; lmix:={1,1/2,a,"st"}; ; extractlist(lmix,fixp); extractlist(lmix,numberp); extractlist(lmix,idp); extractlist(lmix,stringp); ; % From a list to an array: list_to_array({a,b,c,d},1,ar); array_to_list ar; list_to_array({{a},{b},{c},{d}},2,ar); ; comment 8. PROPERTIES AND FLAGS:; ; putflag(list(a1,a2),fl1,t); putflag(list(a1,a2),fl2,t); displayflag a1; ; clearflag a1,a2; displayflag a2; putprop(x1,propname,value,t); displayprop(x1,prop); displayprop(x1,propname); ; putprop(x1,propname,value,0); displayprop(x1,propname); ; Comment 9. CONTROL FUNCTIONS:; ; alatomp z; z:=s1; alatomp z; ; alkernp z; alkernp log sin r; ; precp(difference,plus); precp(plus,difference); precp(times,.); precp(.,times); ; if stringp x then "this is a string"; if stringp "this is a string" then "this is a string"; ; if nordp(b,a) then "a is ordered before b"; operator op; for all x,y such that nordp(x,y) let op(x,y)=x+y; op(a,a); op(b,a); op(a,b); clear op; ; depvarp(log(sin(x+cos(1/acos rr))),rr); ; clear y,x,u,v; clear op; ; % DISPLAY and CLEARING of user's objects of various types entered % to the console. Only TOP LEVEL assignments are considered up to now. % The following statements must be made INTERACTIVELY. We put them % as COMMENTS for the user to experiment with them. We do this because % in a fresh environment all outputs are nil. ; % THIS PART OF THE TEST SHOULD BE REALIZED INTERACTIVELY. % SEE THE ** ASSIST LOG ** FILE . %v1:=v2:=1; %show scalars; %aa:=list(a); %show lists; %array ar(2); %show arrays; %load matr$ %matrix mm; %show matrices; %x**2; %saveas res; %show saveids; %suppress scalars; %show scalars; %show lists; %suppress all; %show arrays; %show matrices; ; comment end of the interactive part; ; clear op; operator op; op(x,y,z); clearop op; ; clearfunctions abs,tan; ; comment THIS FUNCTION MUST BE USED WITH CARE !!!!!; ; Comment 10. HANDLING OF POLYNOMIALS clear x,y,z; COMMENT To see the internal representation :; ; off pri; ; pol:=(x-2*y+3*z**2-1)**3; ; pold:=distribute pol; ; on distribute; leadterm (pold); pold:=redexpr pold; leadterm pold; ; off distribute; polp:=pol$ leadterm polp; polp:=redexpr polp; leadterm polp; ; monom polp; ; on pri; ; splitterms polp; ; splitplusminus polp; ; divpol(pol,x+2*y+3*z**2); ; lowestdeg(pol,y); ; Comment 11. HANDLING OF SOME TRANSCENDENTAL FUNCTIONS:; ; trig:=((sin x)**2+(cos x)**2)**4; trigreduce trig; trig:=sin (5x); trigexpand trig; trigreduce ws; trigexpand sin(x+y+z); ; ; hypreduce (sinh x **2 -cosh x **2); ; ; clear a,b,c,d; ; Comment 13. HANDLING OF N-DIMENSIONAL VECTORS:; ; clear u1,u2,v1,v2,v3,v4,w3,w4; u1:=list(v1,v2,v3,v4); u2:=bag(w1,w2,w3,w4); % sumvect(u1,u2); minvect(u2,u1); scalvect(u1,u2); crossvect(rest u1,rest u2); mpvect(rest u1,rest u2, minvect(rest u1,rest u2)); scalvect(crossvect(rest u1,rest u2),minvect(rest u1,rest u2)); ; Comment 14. HANDLING OF GRASSMANN OPERATORS:; ; putgrass eta,eta1; grasskernel:= {eta(~x)*eta(~y) => -eta y * eta x when nordp(x,y), (~x)*(~x) => 0 when grassp x}; ; eta(y)*eta(x); eta(y)*eta(x) where grasskernel; let grasskernel; eta(x)^2; eta(y)*eta(x); operator zz; grassparity (eta(x)*zz(y)); grassparity (eta(x)*eta(y)); grassparity(eta(x)+zz(y)); clearrules grasskernel; grasskernel:= {eta(~x)*eta(~y) => -eta y * eta x when nordp(x,y), eta1(~x)*eta(~y) => -eta x * eta1 y, eta1(~x)*eta1(~y) => -eta1 y * eta1 x when nordp(x,y), (~x)*(~x) => 0 when grassp x}; ; let grasskernel; eta1(x)*eta(x)*eta1(z)*eta1(w); clearrules grasskernel; remgrass eta,eta1; clearop zz; ; Comment 15. HANDLING OF MATRICES:; ; clear m,mm,b,b1,bb,cc,a,b,c,d,a1,a2; load_package matrix; baglmat(bag(bag(a1,a2)),m); m; on errcont; ; baglmat(bag(bag(a1),bag(a2)),m); off errcont; % **** i.e. it cannot redefine the matrix! in order % to avoid accidental redefinition of an already given matrix; clear m; baglmat(bag(bag(a1),bag(a2)),m); m; on errcont; baglmat(bag(bag(a1),bag(a2)),bag); off errcont; comment Right since a bag-like object cannot become a matrix.; ; coercemat(m,op); coercemat(m,list); ; on nero; unitmat b1(2); matrix b(2,2); b:=mat((r1,r2),(s1,s2)); b1;b; mkidm(b,1); ; seteltmat(b,newelt,2,2); geteltmat(b,2,1); % b:=matsubr(b,bag(1,2),2); ; submat(b,1,2); ; bb:=mat((1+i,-i),(-1+i,-i)); cc:=matsubc(bb,bag(1,2),2); ; cc:=tp matsubc(bb,bag(1,2),2); matextr(bb, bag,1); ; matextc(bb,list,2); ; hconcmat(bb,cc); vconcmat(bb,cc); ; tpmat(bb,bb); bb tpmat bb; ; clear hbb; hermat(bb,hbb); % id hbb changed to a matrix id and assigned to the hermitian matrix % of bb. ; load_package HEPHYS; % Use of remvector. ; vector v1,v2; v1.v2; remvector v1,v2; on errcont; v1.v2; off errcont; % To see the compatibility with ASSIST: v1.{v2}; ; index u; vector v; (v.u)^2; remindex u; (v.u)^2; ; % Gamma matrices properties may be translated to any identifier: clear l,v; vector v; g(l,v,v); mkgam(op,t); op(l,v,v); mkgam(g,0); operator g; g(l,v,v); ; clear g,op; ; % showtime; end;
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Name=Frogcio PlayerCharacters=Rufio BotCharacters=Watcher Bot Long Strafes.bot;Racer Bot.bot IsChallenge=false Timelimit=60.0 PlayerProfile= AddedBots= PlayerMaxLives=0 BotMaxLives= PlayerTeam=0 BotTeams= MapName= MapScale=3.8125 BlockProjectilePredictors=true BlockCheats=true InvinciblePlayer=false InvincibleBots=false Timescale=1.0 BlockHealthbars=false TimeRefilledByKill=0.0 ScoreToWin=1000.0 ScorePerDamage=1.0 ScorePerKill=0.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=false ScoreMultDamageEfficiency=false ScoreMultKillEfficiency=false GameTag=Frogcio vs Racer WeaponHeroTag=Overwatch, Frog DifficultyTag=3 AuthorsTag=Seamoose BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=true BlockFCT=false Description=1v1 Practice on Lijiang GameVersion=1.0.5 [Aim Profile] Name=At Feet MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Low Skill At Feet MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Low Skill MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Ignore Spread MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=90.0 MinTolerableSpread=90.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=1.0 [Bot Profile] Name=Watcher Bot Long Strafes DodgeProfileNames=Long Strafes DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Watcher SeeThroughWalls=false [Bot Profile] Name=Racer Bot DodgeProfileNames=Long Strafes Close;Short Strafes Close DodgeProfileWeights=1.0;2.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Ignore Spread;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=Racer SeeThroughWalls=false [Character Profile] Name=Rufio MaxHealth=200.0 WeaponProfileNames=Rufio;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=5.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=2.0 MovementType=Base MaxSpeed=1000.0 MaxCrouchSpeed=500.0 Acceleration=24000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.15 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=true EnemyBodyColor=X=0.774 Y=0.000 Z=0.000 EnemyHeadColor=X=0.163 Y=0.167 Z=0.166 TeamBodyColor=X=0.000 Y=0.000 Z=0.771 TeamHeadColor=X=0.163 Y=0.167 Z=0.166 BlockSelfDamage=true InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=0 AirJumpVelocity=1600.0 MainBBType=Cylindrical MainBBHeight=260.0 MainBBRadius=45.0 MainBBHasHead=true MainBBHeadRadius=30.0 MainBBHeadOffset=-30.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=270.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=40.0 ProjBBHeadOffset=-40.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.5 JetpackFullFuelTime=1000.0 JetpackFuelIncPerSec=100.0 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=600.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Melee.abilmelee;Crossfade.abilmov;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=0.9 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=12.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 [Character Profile] Name=Watcher MaxHealth=200.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=35.0 CrouchHeightModifier=0.69 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=20.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=488.888885 MaxCrouchSpeed=270.0 Acceleration=10000.0 AirAcceleration=16000.0 Friction=100.0 BrakingFrictionFactor=0.0 JumpVelocity=270.0 Gravity=1.0 AirControl=0.16 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=0.584 Z=0.004 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=160.0 MainBBRadius=30.0 MainBBHasHead=true MainBBHeadRadius=30.0 MainBBHeadOffset=-59.900002 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=160.0 ProjBBRadius=30.0 ProjBBHasHead=true ProjBBHeadRadius=30.0 ProjBBHeadOffset=-59.900002 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 [Character Profile] Name=Racer MaxHealth=150.0 WeaponProfileNames=Machine Pistols;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=5.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=2.0 MovementType=Base MaxSpeed=1100.0 MaxCrouchSpeed=500.0 Acceleration=24000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.15 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=true EnemyBodyColor=X=0.774 Y=0.000 Z=0.000 EnemyHeadColor=X=0.691 Y=0.514 Z=0.294 TeamBodyColor=X=0.000 Y=0.000 Z=0.774 TeamHeadColor=X=0.691 Y=0.514 Z=0.294 BlockSelfDamage=true InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=0 AirJumpVelocity=1600.0 MainBBType=Cylindrical MainBBHeight=260.0 MainBBRadius=40.0 MainBBHasHead=true MainBBHeadRadius=25.0 MainBBHeadOffset=-25.0 MainBBHide=false ProjBBType=Cuboid ProjBBHeight=270.0 ProjBBRadius=50.0 ProjBBHasHead=true ProjBBHeadRadius=35.0 ProjBBHeadOffset=-35.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.5 JetpackFullFuelTime=1000.0 JetpackFuelIncPerSec=100.0 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=600.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Unwind.abilrecall;Phase.abilmov;Melee.abilmelee; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=0.9 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 [Dodge Profile] Name=Long Strafes MaxTargetDistance=1245.901611 MinTargetDistance=373.770477 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Dodge Profile] Name=Long Strafes Close MaxTargetDistance=750.0 MinTargetDistance=200.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.0 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.1 MaxJumpTime=0.3 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Dodge Profile] Name=Short Strafes Close MaxTargetDistance=750.0 MinTargetDistance=200.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.0 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.1 MaxJumpTime=0.3 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Weapon Profile] Name=Rufio Type=Projectile ShotsPerClick=1 DamagePerShot=16.0 KnockbackFactor=0.1 TimeBetweenShots=1.0 Pierces=false Category=Burst BurstShotCount=4 TimeBetweenBursts=0.1 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=6250.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=6250.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=100.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=20 AmmoPerShot=1 ReloadTimeFromEmpty=1.5 ReloadTimeFromPartial=1.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=16.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=None HitParticleEffect=Blood BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.1 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=true Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.1 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=0.1,0.1,0.0,0.0 SpreadSCA=0.1,0.1,0.0,0.0 SpreadMSA=0.1,0.1,0.0,0.0 SpreadMCA=0.1,0.1,0.0,0.0 SpreadSSH=0.1,0.1,0.0,0.0 SpreadSCH=0.1,0.1,0.0,0.0 SpreadMSH=0.1,0.1,0.0,0.0 SpreadMCH=0.1,0.1,0.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Machine Pistols Type=Hitscan ShotsPerClick=2 DamagePerShot=6.0 KnockbackFactor=0.1 TimeBetweenShots=0.05 Pierces=false Category=FullyAuto BurstShotCount=2 TimeBetweenBursts=0.1 ChargeStartDamage=0.1 ChargeStartVelocity=X=1500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=3000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=3000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=3.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=40 AmmoPerShot=2 ReloadTimeFromEmpty=1.0 ReloadTimeFromPartial=1.0 DamageFalloffStartDistance=1500.0 DamageFalloffStopDistance=3000.0 DamageAtMaxRange=1.5 DelayBeforeShot=0.0 HitscanVisualEffect=None ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=Gunshot HitParticleEffect=Blood BounceOffWorld=true BounceFactor=0.6 BounceCount=0 HomingProjectileAcceleration=6000.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.1 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.03 HitSoundCooldown=0.03 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.1 RecoilNegatable=true DecalType=1 DecalSize=30.0 DelayAfterShooting=0.25 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=10.3 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=true Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.1 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=true DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=5.0 BlockedByWorld=true SpreadSSA=10.0,5.0,0.0,2.5 SpreadSCA=10.0,5.0,0.0,2.5 SpreadMSA=10.0,5.0,0.0,2.5 SpreadMCA=10.0,5.0,0.0,2.5 SpreadSSH=10.0,5.0,0.0,2.5 SpreadSCH=10.0,5.0,0.0,2.5 SpreadMSH=10.0,5.0,0.0,2.5 SpreadMCH=10.0,5.0,0.0,2.5 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.05 TimeToRecoilReset=0.45 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.5 AAMaxSpeed=5.0 AADeadZone=0.0 AAFOV=720.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false [Movement Ability Profile] Name=Crossfade MaxCharges=1.0 ChargeTimer=0.2 ChargesRefundedOnKill=0.0 DelayAfterUse=0.0 FullyAuto=false AbilityDuration=2.0 LockDirectionForDuration=false NegateGravityForDuration=false MainVelocity=1300.0 MainVelocityCanGoVertical=false MainVelocitySetToMovementKeys=true UpVelocity=0.0 EndVelocityFactor=1.0 Hurtbox=false HurtboxRadius=50.0 HurtboxDamage=50.0 HurtboxGroundKnockbackFactor=1.0 HurtboxAirKnockbackFactor=1.0 AbilityBlocksTurning=false AbilityBlocksMovement=false AbilityBlocksAttack=false AttackCancelsAbility=false AbilityReloadsWeapon=false HealthRestore=0.0 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=2000.0 AIMaxTargFOV=15.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Movement Ability Profile] Name=Phase MaxCharges=3.0 ChargeTimer=3.0 ChargesRefundedOnKill=0.0 DelayAfterUse=0.1 FullyAuto=false AbilityDuration=0.075 LockDirectionForDuration=true NegateGravityForDuration=true MainVelocity=15000.0 MainVelocityCanGoVertical=false MainVelocitySetToMovementKeys=true UpVelocity=0.0 EndVelocityFactor=0.075 Hurtbox=false HurtboxRadius=50.0 HurtboxDamage=50.0 HurtboxGroundKnockbackFactor=1.0 HurtboxAirKnockbackFactor=1.0 AbilityBlocksTurning=false AbilityBlocksMovement=true AbilityBlocksAttack=false AttackCancelsAbility=false AbilityReloadsWeapon=false HealthRestore=0.0 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=1500.0 AIMaxTargDist=1000000.0 AIMaxTargFOV=15.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.75 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=25.0 AIDamageReactionResetTimer=1.0 [Melee Ability Profile] Name=Melee MaxCharges=1.0 ChargeTimer=0.25 ChargesRefundedOnKill=0.0 DelayAfterUse=1.0 FullyAuto=false AbilityDuration=0.15 HurtboxRadius=250.0 HurtboxDamage=30.0 HurtboxGroundKnockbackFactor=0.0 HurtboxAirKnockbackFactor=0.0 BlockAttackTimer=0.5 AbilityBlockedWhenAttacking=false AmmoPerShot=0 FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=600.0 AIMaxTargFOV=15.0 AIDamageReaction=false AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Recall Ability Profile] Name=Unwind MaxCharges=1.0 ChargeTimer=10.0 ChargesRefundedOnKill=1.0 DelayAfterUse=0.5 FullyAuto=false AbilityDuration=1.0 BlockAttackTimer=0.25 AbilityBlockedWhenAttacking=false RecallTimer=3.0 RefillAmmo=true AIUseInCombat=false AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=2000.0 AIMaxTargFOV=15.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.25 AIDamageReactionMinDelay=0.25 AIDamageReactionMaxDelay=0.5 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=75.0 AIDamageReactionResetTimer=1.0 [Map Data]
394047b4872d35d880da235df016bd9c01f8fbf3
852a887149cf08573ae15977b6bddfd7e4ad6b90
/projects/00/B2u2.tst
15245f67ec12a49c49c12fb0589fb4ffe1d314bb
[]
no_license
SamuelWiet/ElementsOfComputingSystemsProjects
0ecd3cc51a6495ed7fe145100d091d8ed9a1c502
06732828a214838934569cb5dd57d1e0b85220e5
refs/heads/master
2022-11-12T03:40:35.880347
2012-09-05T11:44:08
2012-09-05T11:44:08
null
0
0
null
null
null
null
UTF-8
Scilab
false
false
227
tst
B2u2.tst
// File name: projects/00/B2u.tst load B2u2.hdl, output-file B2u2.out, compare-to B2u2.cmp, output-list in%X1.1.1 out%B1.4.1; set in 0, eval, output; set in 1, eval, output; set in 2, eval, output; set in 3, eval, output;
a6bc4d60e83d728b659e6c9f2eea836f6f862097
a1161d9e9d26e0a7b20c31269be145f13d9d3e89
/QA/tests/k6h2o/k6h2o.tst
a4094c8630d895181334cc1858b624577d08f24c
[ "LicenseRef-scancode-warranty-disclaimer", "ECL-2.0" ]
permissive
nwchemgit/nwchem
c06e7e1fe11b3afad17b167f29a97c4fa3ad0fda
c5a8125298a6ea7d6eb27b07c196ea8041aa7198
refs/heads/master
2023-09-05T17:18:34.513866
2023-09-02T02:56:47
2023-09-02T02:56:47
111,318,191
425
164
NOASSERTION
2023-09-11T16:34:14
2017-11-19T17:48:21
Fortran
UTF-8
Scilab
false
false
5,391
tst
k6h2o.tst
NWChem topology file for k6h2o_em Generated by the NWChem prepare module 4.60000012/01/11 12:58:28 amber 1 5 5 7 0.833333 1.000000 0.000000 0 1 19 K Q 39.100000 2 8 OW 16.000000 3 1 HW 1.008000 4 8 OWS w 15.999400 5 1 HWS w 1.008000 1 1 0.00000E+00 0.00000E+00 0.00000E+00 0.00000E+00 1 2 4.44350E-04 2.22175E-04 1.67086E-06 8.35430E-07 1 3 0.00000E+00 0.00000E+00 0.00000E+00 0.00000E+00 1 4 4.54368E-04 2.27184E-04 1.72787E-06 8.63934E-07 1 5 0.00000E+00 0.00000E+00 0.00000E+00 0.00000E+00 2 2 2.48875E-03 1.24437E-03 2.43482E-06 1.21741E-06 2 3 0.00000E+00 0.00000E+00 0.00000E+00 0.00000E+00 2 4 2.55206E-03 1.27603E-03 2.53217E-06 1.26609E-06 2 5 0.00000E+00 0.00000E+00 0.00000E+00 0.00000E+00 3 3 0.00000E+00 0.00000E+00 0.00000E+00 0.00000E+00 3 4 0.00000E+00 0.00000E+00 0.00000E+00 0.00000E+00 3 5 0.00000E+00 0.00000E+00 0.00000E+00 0.00000E+00 4 4 2.61691E-03 1.30845E-03 2.63324E-06 1.31662E-06 4 5 0.00000E+00 0.00000E+00 0.00000E+00 0.00000E+00 5 5 0.00000E+00 0.00000E+00 0.00000E+00 0.00000E+00 1 1.000000 0.00000E+00 2 0.000000 0.00000E+00 3 -0.847600 0.00000E+00 4 0.423800 0.00000E+00 5 0.000000 0.00000E+00 1K 1 -2 1 1 1 1 2wat 2 -2 2 2 1 1 3wat 3 -2 5 3 1 1 4wat 4 -2 8 4 1 1 5wat 5 -2 11 5 1 1 6wat 6 -2 14 6 1 1 7wat 7 -2 17 7 1 1 3 3 0 0 0 0 0 19 12 6 0 0 0 18 0 0 0 spce OW 4 3 3 3 1 spce 2HW 5 4 4 4 2 spce 3HW 5 4 4 4 3 1 2 1 1 0.100000 1.00000E+06 1 3 1 2 0.100000 1.00000E+06 2 3 1 3 0.163333 1.00000E+06 spce HOH 5.220000 K K 1 1 1 1 1 1 5 5 5 0 0 1 1 wat OW 1 2 2 2 2 2 2 2 2 0 0 1 2 wat 2HW 1 2 2 2 2 3 2 2 2 0 0 1 3 wat 3HW 1 2 2 2 2 3 2 2 2 0 0 1 4 wat OW 1 3 3 3 3 2 2 2 2 0 0 1 5 wat 2HW 1 3 3 3 3 3 2 2 2 0 0 1 6 wat 3HW 1 3 3 3 3 3 2 2 2 0 0 1 7 wat OW 1 4 4 4 4 2 2 2 2 0 0 1 8 wat 2HW 1 4 4 4 4 3 2 2 2 0 0 1 9 wat 3HW 1 4 4 4 4 3 2 2 2 0 0 1 10 wat OW 1 5 5 5 5 2 2 2 2 0 0 1 11 wat 2HW 1 5 5 5 5 3 2 2 2 0 0 1 12 wat 3HW 1 5 5 5 5 3 2 2 2 0 0 1 13 wat OW 1 6 6 6 6 2 2 2 2 0 0 1 14 wat 2HW 1 6 6 6 6 3 2 2 2 0 0 1 15 wat 3HW 1 6 6 6 6 3 2 2 2 0 0 1 16 wat OW 1 7 7 7 7 2 2 2 2 0 0 1 17 wat 2HW 1 7 7 7 7 3 2 2 2 0 0 1 18 wat 3HW 1 7 7 7 7 3 2 2 2 0 0 1 19 2 3 1 1 0.095700 4.62750E+05 2 4 1 2 0.095700 4.62750E+05 5 6 1 3 0.095700 4.62750E+05 5 7 1 4 0.095700 4.62750E+05 8 9 1 5 0.095700 4.62750E+05 8 10 1 6 0.095700 4.62750E+05 11 12 1 7 0.095700 4.62750E+05 11 13 1 8 0.095700 4.62750E+05 14 15 1 9 0.095700 4.62750E+05 14 16 1 10 0.095700 4.62750E+05 17 18 1 11 0.095700 4.62750E+05 17 19 1 12 0.095700 4.62750E+05 3 2 4 0 1 1.824220 8.36800E+02 6 5 7 0 2 1.824220 8.36800E+02 9 8 10 0 3 1.824220 8.36800E+02 12 11 13 0 4 1.824220 8.36800E+02 15 14 16 0 5 1.824220 8.36800E+02 18 17 19 0 6 1.824220 8.36800E+02 2 2 3 5 5 6 8 8 9 11 11 12 14 14 15 17 17 18 3 4 4 6 7 7 9 10 10 12 13 13 15 16 16 18 19 19
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/1962/CH2/EX2.14/example2_14.sce
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FOSSEE/Scilab-TBC-Uploads
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2020-04-09T02:43:26.499817
2018-02-03T05:31:52
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example2_14.sce
//example 2.14 //page 85 clc; funcprot(0); //initialisation of variable pi=3.14; g=9.81; W=0.4;//weight k=pi*10^2/(pi*(14^2-10^2));//k=x/y F=W*g; //on equating F and substitung x=k*y in equation x+y=6.37/100 y=6.37/100/(1+k); x=k*y; disp(0.08-x,"bottom of solid cylinder above ground(m):"); clear
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/Sample Solution/CompFin_2017_SS_Exercise_02_MathQF.sce
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wiiwins/Compfin
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refs/heads/master
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2019-06-27T11:21:46
2019-06-27T11:21:46
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sce
CompFin_2017_SS_Exercise_02_MathQF.sce
// C-Exercise 02 clear; funcprot(0); function [y_hat, theta_hat] = cubic_regression (x, y) // set matrix X as in C-Exercise 02 (x.^k is the component-wise k-th power of the vector x, // ones(x) is a vetor of 1es with the same length as x) X = [x.^3, x.^2, x, ones(x)]; // set theta_hat as in C-Exercise 02 (X' is the transpose of X, inv(Z) is the inverse of // a matrix Z, * performs a matrix multiplication) //theta_hat = inv(X'*X) * X' * y; theta_hat = (X'*X)\(X' * y); // set y_hat as in C-Exercise 02 y_hat = X * theta_hat; endfunction // test data as in C-Exercise 02 x = [0; 1; 2; 3; 4]; y = [1; 0; 3; 5; 8]; // call function with test data [y_hat, theta_hat] = cubic_regression(x, y); // define the regression function function y=cubic_function(x, theta_hat) y=theta_hat(1)*x^3+theta_hat(2)*x^2+theta_hat(3)*x+theta_hat(4) endfunction // plot x against y and y_hat scf(0); // use figure number 0 clf(); // clear this figure plot(x, y, 'ro'); // plot x against y using red circles x2=min(x):0.01:max(x); plot(x2, cubic_function(x2), 'blue'); // plot the regression function as a blue line // set title, labels for x- and y-axis, and define a legend for the plot title("Data and regression function"); xlabel("x"); ylabel("y"); legend("data", "reg. function","in_upper_left");
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/Counter-Strikers Jumpers.sce
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MBHuman/Scenarios
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Counter-Strikers Jumpers.sce
Name=Counter-Strikers Jumpers PlayerCharacters=Counter-Striker BotCharacters=Counter-Striker Bot Harmless.bot IsChallenge=true Timelimit=60.0 PlayerProfile=Counter-Striker AddedBots=Counter-Striker Bot Harmless.bot PlayerMaxLives=0 BotMaxLives=0 PlayerTeam=2 BotTeams=1 MapName=jumpycs.map MapScale=3.8125 BlockProjectilePredictors=true BlockCheats=true InvinciblePlayer=true InvincibleBots=false Timescale=1.0 BlockHealthbars=true TimeRefilledByKill=0.0 ScoreToWin=1000.0 ScorePerDamage=101.155998 ScorePerKill=347.959991 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=true ScoreMultDamageEfficiency=true ScoreMultKillEfficiency=false GameTag=Counter-Striker, cs, jumper WeaponHeroTag=Counter-Striker DifficultyTag=1 AuthorsTag=porkRaven, Ben95 BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=true BlockFCT=false Description=Strike the Counter-Jumpers GameVersion=1.0.5 [Aim Profile] Name=cs MinReactionTime=0.18 MaxReactionTime=0.3 MinSelfMovementCorrectionTime=0.007 MaxSelfMovementCorrectionTime=0.035 FlickFOV=10.0 FlickSpeed=1.0 FlickError=3.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=90.0 MinRecenterTime=0.25 MaxRecenterTime=0.4 OptimalAimFOV=35.0 OuterAimPenalty=1.1 MaxError=35.0 ShootFOV=1.0 VerticalAimOffset=-5.0 MaxTolerableSpread=2.0 MinTolerableSpread=0.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Bot Profile] Name=Counter-Striker Bot Harmless DodgeProfileNames=Counter-Striker Jumper DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=10.0 DodgeProfileMinChangeTime=0.1 WeaponProfileWeights=1.5;1.5;1.5;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=cs;cs;cs;cs;cs;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Counter-Striker SeeThroughWalls=false [Character Profile] Name=Counter-Striker MaxHealth=100.0 WeaponProfileNames=AK-47;M4A1-S;M4A4;USP-S;Deag;;; MinRespawnDelay=0.0001 MaxRespawnDelay=0.0001 StepUpHeight=75.0 CrouchHeightModifier=0.75 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=1.0 MovementType=Base MaxSpeed=1100.0 MaxCrouchSpeed=250.0 Acceleration=6000.0 AirAcceleration=16000.0 Friction=7.5 BrakingFrictionFactor=1.25 JumpVelocity=800.0 Gravity=2.5 AirControl=0.0 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=true EnemyBodyColor=X=0.546 Y=0.776 Z=0.546 EnemyHeadColor=X=0.608 Y=0.463 Z=0.314 TeamBodyColor=X=0.000 Y=0.000 Z=0.771 TeamHeadColor=X=0.149 Y=0.542 Z=1.000 BlockSelfDamage=true InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=250.0 MainBBRadius=35.0 MainBBHasHead=true MainBBHeadRadius=25.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=250.0 ProjBBRadius=35.0 ProjBBHasHead=true ProjBBHeadRadius=25.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.5 JetpackFullFuelTime=1000.0 JetpackFuelIncPerSec=100.0 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=600.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=256.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 [Dodge Profile] Name=Counter-Striker Jumper MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.25 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Weapon Profile] Name=AK-47 Type=Hitscan ShotsPerClick=1 DamagePerShot=36.0 KnockbackFactor=0.2 TimeBetweenShots=0.1 Pierces=false Category=FullyAuto BurstShotCount=2 TimeBetweenBursts=0.1 ChargeStartDamage=0.1 ChargeStartVelocity=X=1500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=3000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=3000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=3.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=4.0 MagazineMax=30 AmmoPerShot=1 ReloadTimeFromEmpty=1.5 ReloadTimeFromPartial=1.5 DamageFalloffStartDistance=4000.0 DamageFalloffStopDistance=7500.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.02 WallParticleEffect=Gunshot HitParticleEffect=Blood BounceOffWorld=true BounceFactor=0.6 BounceCount=0 HomingProjectileAcceleration=6000.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.1 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-40.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.2 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=390.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=10.3 ADSFOVScale=Quake/Source ADSAllowUserOverrideFOV=true Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.1 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=true DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=5.0 BlockedByWorld=true SpreadSSA=4.0,15.0,-9.0,2.5 SpreadSCA=4.0,15.0,-9.0,2.5 SpreadMSA=4.0,15.0,-9.0,2.5 SpreadMCA=4.0,15.0,-9.0,2.5 SpreadSSH=2.0,27.0,-9.0,1.5 SpreadSCH=2.0,27.0,-9.0,0.0 SpreadMSH=100.0,1000.0,5.0,20.0 SpreadMCH=4.0,15.0,-9.0,1.8 MaxRecoilUp=0.3 MinRecoilUp=0.3 MinRecoilHoriz=-0.3 MaxRecoilHoriz=0.3 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.0001 TimeToRecoilReset=0.075 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.1 AAMaxSpeed=5.0 AADeadZone=0.0 AAFOV=10.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=true PSRLoopStartIndex=10 PSRViewRecoilTracking=0.45 PSRCapUp=90.0 PSRCapRight=90.0 PSRCapLeft=90.0 PSRTimeToPeak=0.16 PSRResetDegreesPerSec=35.0 PSR0=0.5,0.0 PSR1=1.2,-0.1 PSR2=1.7,0.2 PSR3=1.7,0.2 PSR4=1.7,-0.85 PSR5=1.3,-0.45 PSR6=1.3,-0.75 PSR7=0.9,0.75 PSR8=-0.4,2.55 PSR9=0.75,0.95 PSR10=0.75,0.4 PSR11=-0.6,0.4 PSR12=0.35,1.0 PSR13=0.4,0.25 PSR14=-0.9,-1.5 PSR15=0.4,-1.0 PSR16=0.5,-1.3 PSR17=0.1,-1.6 PSR18=-0.7,-1.25 PSR19=0.2,-0.5 PSR20=0.2,0.1 PSR21=0.0,0.5 PSR22=0.3,0.1 PSR23=0.2,0.5 PSR24=0.5,-1.0 PSR25=-0.1,1.2 PSR26=-0.3,1.1 PSR27=-1.2,2.0 PSR28=0.1,1.4 PSR29=-0.1,0.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=M4A1-S Type=Hitscan ShotsPerClick=1 DamagePerShot=33.0 KnockbackFactor=0.1 TimeBetweenShots=0.1 Pierces=false Category=FullyAuto BurstShotCount=2 TimeBetweenBursts=0.1 ChargeStartDamage=0.1 ChargeStartVelocity=X=1500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=3000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=3000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=3.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=3.0 MagazineMax=20 AmmoPerShot=1 ReloadTimeFromEmpty=1.37 ReloadTimeFromPartial=1.37 DamageFalloffStartDistance=3000.0 DamageFalloffStopDistance=7000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=Gunshot HitParticleEffect=Blood BounceOffWorld=true BounceFactor=0.6 BounceCount=0 HomingProjectileAcceleration=6000.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.1 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.1 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=410.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=10.3 ADSFOVScale=Quake/Source ADSAllowUserOverrideFOV=true Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.1 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=true DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=5.0 BlockedByWorld=true SpreadSSA=4.0,15.0,-9.0,2.5 SpreadSCA=4.0,15.0,-9.0,2.5 SpreadMSA=4.0,15.0,-9.0,2.5 SpreadMCA=4.0,15.0,-9.0,2.5 SpreadSSH=1.5,27.0,-9.0,1.0 SpreadSCH=1.5,27.0,-9.0,0.0 SpreadMSH=100.0,1000.0,5.0,20.0 SpreadMCH=4.0,15.0,-9.0,1.8 MaxRecoilUp=0.3 MinRecoilUp=0.3 MinRecoilHoriz=-0.3 MaxRecoilHoriz=0.3 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.0001 TimeToRecoilReset=0.075 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=2.0 AADeadZone=0.0 AAFOV=15.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=true PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=90.0 PSRCapRight=90.0 PSRCapLeft=90.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=35.0 PSR0=0.4,-0.1 PSR1=0.4,0.0 PSR2=0.9,0.4 PSR3=1.0,-0.5 PSR4=1.0,0.6 PSR5=1.2,0.3 PSR6=0.7,-0.6 PSR7=0.8,-0.5 PSR8=0.3,-1.3 PSR9=0.8,0.5 PSR10=0.3,1.0 PSR11=-0.4,1.2 PSR12=0.0,1.1 PSR13=0.1,1.0 PSR14=-0.2,-0.4 PSR15=0.4,0.1 PSR16=-0.4,1.0 PSR17=0.4,-1.0 PSR18=0.0,1.0 PSR19=-0.1,-1.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=M4A4 Type=Hitscan ShotsPerClick=1 DamagePerShot=33.0 KnockbackFactor=0.2 TimeBetweenShots=0.09 Pierces=false Category=FullyAuto BurstShotCount=2 TimeBetweenBursts=0.1 ChargeStartDamage=0.1 ChargeStartVelocity=X=1500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=3000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=3000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=3.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=30 AmmoPerShot=1 ReloadTimeFromEmpty=2.7 ReloadTimeFromPartial=2.7 DamageFalloffStartDistance=3000.0 DamageFalloffStopDistance=7500.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.02 WallParticleEffect=Gunshot HitParticleEffect=Blood BounceOffWorld=true BounceFactor=0.6 BounceCount=0 HomingProjectileAcceleration=6000.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.1 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-40.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.2 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=410.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=10.3 ADSFOVScale=Quake/Source ADSAllowUserOverrideFOV=true Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.1 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=true DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=5.0 BlockedByWorld=true SpreadSSA=4.0,15.0,-9.0,2.5 SpreadSCA=4.0,15.0,-9.0,2.5 SpreadMSA=4.0,15.0,-9.0,2.5 SpreadMCA=4.0,15.0,-9.0,2.5 SpreadSSH=4.0,27.0,-9.0,1.0 SpreadSCH=4.0,27.0,-9.0,0.0 SpreadMSH=100.0,1000.0,5.0,20.0 SpreadMCH=4.0,15.0,-9.0,1.8 MaxRecoilUp=0.3 MinRecoilUp=0.3 MinRecoilHoriz=-0.3 MaxRecoilHoriz=0.3 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.0001 TimeToRecoilReset=0.075 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.1 AAMaxSpeed=5.0 AADeadZone=0.0 AAFOV=50.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=true PSRLoopStartIndex=10 PSRViewRecoilTracking=0.45 PSRCapUp=90.0 PSRCapRight=90.0 PSRCapLeft=90.0 PSRTimeToPeak=0.16 PSRResetDegreesPerSec=35.0 PSR0=0.4,-0.25 PSR1=0.4,-0.1 PSR2=0.9,0.5 PSR3=1.2,-0.5 PSR4=1.1,0.4 PSR5=1.3,0.4 PSR6=0.9,-1.0 PSR7=0.7,-0.75 PSR8=0.5,-1.1 PSR9=0.6,-0.3 PSR10=0.7,0.5 PSR11=-0.4,1.5 PSR12=0.1,1.7 PSR13=-0.3,1.3 PSR14=0.2,1.0 PSR15=0.2,-0.9 PSR16=-0.1,0.0 PSR17=0.3,0.5 PSR18=0.2,0.5 PSR19=-0.2,0.5 PSR20=-0.2,-0.75 PSR21=0.5,-2.0 PSR22=-0.2,-0.7 PSR23=0.2,-0.6 PSR24=-0.1,-0.75 PSR25=-0.1,-0.5 PSR26=0.3,0.3 PSR27=0.3,-0.4 PSR28=0.1,-0.2 PSR29=0.15,-0.2 PSR30=0.15,-0.2 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=USP-S Type=Hitscan ShotsPerClick=1 DamagePerShot=35.0 KnockbackFactor=1.0 TimeBetweenShots=0.17 Pierces=false Category=SemiAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=12 AmmoPerShot=1 ReloadTimeFromEmpty=2.2 ReloadTimeFromPartial=2.2 DamageFalloffStartDistance=300.0 DamageFalloffStopDistance=1000.0 DamageAtMaxRange=33.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=Gunshot HitParticleEffect=Blood BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=1.0 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=400.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Quake/Source ADSAllowUserOverrideFOV=true Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=5.0,25.0,0.2,7.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=1.0,25.0,2.0,7.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.3 MinRecoilUp=0.0 MinRecoilHoriz=-0.2 MaxRecoilHoriz=0.2 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.0001 TimeToRecoilReset=0.075 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.1 AAMaxSpeed=5.0 AADeadZone=0.0 AAFOV=50.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Deag Type=Hitscan ShotsPerClick=1 DamagePerShot=50.0 KnockbackFactor=1.0 TimeBetweenShots=0.224 Pierces=false Category=SemiAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=4.0 MagazineMax=7 AmmoPerShot=1 ReloadTimeFromEmpty=2.2 ReloadTimeFromPartial=2.2 DamageFalloffStartDistance=500.0 DamageFalloffStopDistance=4000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=Gunshot HitParticleEffect=Blood BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=1.0 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=400.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Quake/Source ADSAllowUserOverrideFOV=true Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=10.0,25.0,0.0,10.0 SpreadSCA=10.0,25.0,0.0,10.0 SpreadMSA=10.0,25.0,5.0,10.0 SpreadMCA=10.0,25.0,5.0,10.0 SpreadSSH=10.0,25.0,0.0,10.0 SpreadSCH=10.0,25.0,0.0,10.0 SpreadMSH=10.0,1000.0,5.0,10.0 SpreadMCH=10.0,25.0,5.0,10.0 MaxRecoilUp=-0.1 MinRecoilUp=-0.1 MinRecoilHoriz=-0.1 MaxRecoilHoriz=0.1 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.1 TimeToRecoilReset=0.5 AAMode=0 AAPreferClosestPlayer=false AAAlpha=1.0 AAMaxSpeed=10.0 AADeadZone=0.0 AAFOV=45.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=true PSRLoopStartIndex=0 PSRViewRecoilTracking=0.5 PSRCapUp=90.0 PSRCapRight=90.0 PSRCapLeft=90.0 PSRTimeToPeak=0.1 PSRResetDegreesPerSec=35.0 PSR0=7.0,0.0 PSR1=5.0,-5.0 PSR2=4.0,5.0 PSR3=8.0,5.0 PSR4=2.0,-5.0 UsePerBulletSpread=false [Map Data] reflex map version 8 global entity type WorldSpawn String32 targetGameOverCamera end UInt8 playersMin 1 UInt8 playersMax 16 brush vertices -256.000000 272.000000 -240.000000 256.000000 272.000000 -240.000000 256.000000 272.000000 -256.000000 -256.000000 272.000000 -256.000000 -256.000000 -16.000000 -240.000000 256.000000 -16.000000 -240.000000 256.000000 -16.000000 -256.000000 -256.000000 -16.000000 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0.000000 256.000000 0.000000 String64 effectName internal/misc/reflectionprobe entity type Target Vector3 position 320.000000 256.000000 320.000000 Vector3 angles -135.000000 30.000000 0.000000 String32 name end entity type PlayerSpawn Vector3 position 0.000000 32.000000 992.000000 Bool8 teamB 0
c686f3396b208aa35e13c8cbc2fae0cbdb7db902
449d555969bfd7befe906877abab098c6e63a0e8
/3886/CH9/EX9.20/9_20.sce
8acc440c9e76ed8e74a6a19e7ef54f8be8979fab
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
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null
null
null
null
UTF-8
Scilab
false
false
474
sce
9_20.sce
//Find second moment of inertia ybar=28.47 //mm xbar=39.21 //mm Ixx=((80*20^3)/36)+(80*(20/2)*(60-(2*20/3)-28.47)^2)+((80*40^3)/12)+(80*40*(28.47-20)^2)-((0.0068598*20^4)+(20^2)*(%pi/2)*(28.47-((4*20)/(3*%pi)))^2) //mm^4 Iyy=((20*30^3)/36)+((20/2)*30*(39.21-(2*30/3))^2)+((20*50^3)/36)+(20/2)*50*(39.21-(30+50/3))^2+((40*80^3)/12)+(40*80*(39.21-40)^2)-(%pi*40^4)/(2*64)-((%pi)*(40^2)*(40-39.21)^2)/(4*2) //mm^4 printf("\nIxx=%.2d mm^4\nIyy=%.2d mm^4",Ixx,Iyy)
cc1e405708a9fe5e8b0b60176b266ab05e663dfb
449d555969bfd7befe906877abab098c6e63a0e8
/2873/CH7/EX7.21/Ex7_21.sce
7c25f84cef7348f42cd4e3bb9ce043f4abf15b71
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
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null
null
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UTF-8
Scilab
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1,346
sce
Ex7_21.sce
// Display mode mode(0); // Display warning for floating point exception ieee(1); clear; clc; disp("Engineering Thermodynamics by Onkar Singh Chapter 7 Example 21") disp("volume expansion=(1/v)*(dv/dT)_P") disp("isothermal compressibility=-(1/v)*(dv/dp)_T") disp("let us write dv/dT=deltav/deltaT and dv/dP=deltav/deltaP.The difference may be taken for small pressure and temperature changes.") disp("volume expansivity in K^-1,") disp("=(1/v)*(dv/dT)_300Kpa") disp("=(1/v_300Kpa_300oc)*((v_350oc-v_250oc)/(350-250))_300Kpa") disp("from steam tables,v_300Kpa_300oc=0.8753 in m^3/kg,v_350oc=0.9534 in m^3/kg,v_250oc=0.7964 in m^3/kg") v_300Kpa_300oc=0.8753;//specific volume at 300Kpa and 300 degree celcius v_350oc=0.9534;//specific volume 350 degree celcius v_250oc=0.7964;//specific volume 250 degree celcius (1/v_300Kpa_300oc)*(v_350oc-v_250oc)/(350-250) disp("volume expansivity=1.7937*10^-3 K^-1") disp("isothermal compressibility in Kpa^-1") disp("=(-1/v_300Kpa_300oc)*((v_350Kpa-v_250Kpa)/(350-250))_300oc") disp("from steam tables,v_300Kpa_300oc=0.8753 in m^3/kg,v_350Kpa=0.76505 in m^3/kg,v_250Kpa=1.09575 in m^3/kg") v_350Kpa=0.76505;//specific volume 350 Kpa v_250Kpa=1.09575;//specific volume 250 Kpa (-1/v_300Kpa_300oc)*(v_350Kpa-v_250Kpa)/(350-250) disp("so isothermal compressibility=3.778*10^-3 Kpa^-1")
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D = [1 1 1 1;2 -1 1 0;-1 1 -1 -1;2 0 2 1]; DX=[1 1 1 1; 2 -1 1 0; 0 1 -1 -1;-1 0 2 1]; DY = [1 1 1 1;2 2 1 0;-1 0 -1 -1;2 -1 2 1]; DZ = [1 1 1 1;2 -1 2 0;-1 1 0 -1;2 0 -1 1]; DT = [1 1 1 1;2 -1 1 2;-1 1 -1 0;2 0 2 -1]; determinante=det(D); determinante_x=det(DX); determinante_y=det(DY); determinante_z=det(DZ); determinante_t=det(DT); X=determinante_x/determinante Y=determinante_y/determinante Z=determinante_z/determinante T=determinante_t/determinante
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ss=%s G=64/(s*(s+9.6)) H=1 T=G/(1+G*H) omegaN=sqrt(64) disp(omegaN,"omegaN = ") zeta=9.6/(2*omegaN) disp(zeta,"zeta = ") omegaD=omegaN*(sqrt(1-zeta^2)) theta=atan(sqrt(1-zeta^2)/zeta) disp(theta," theta = ") c=((1-(%e^(-zeta*omegaN*t))/sqrt(1-zeta^2)*sin(omegaD*t+theta))) disp(c, "c = ") Tp=%pi/omegaD disp(Tp," Tp = ") disp(4/(zeta*omegaN)," Ts = ")
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clc //initialization of new variables clear Ue=5 //m/s Velocity Ae=20 //cm^2 Area dp=0 // Pressure difference rho=1000 //kg/m^3 density //calculations Ae=Ae*10^-4 Fx=rho*Ue^2*Ae //result printf('The force on the water pipe is %d N',Fx)
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// Example 6.7 clear all; clc; // Given data R = 300; // Radius of the sphere in cm M_M = 20; // Molecular weight of heavy water M_F = 235; // Molecular weight of Uranium-235 // 1. // Using the data from Table 5.2 Dbar_r = 0.84; // Diffusion coefficient of graphite in cm Dbar_c = 0.87; // Diffusion coefficient of heavy water in cm L_TM2 = 9400; // Diffusion area of heavy water in cm^2 L_r = 59; // Diffusion length of graphite in cm // Using the data from Table 3.2 g_aF = 0.978; // Non 1/v factor Uranium-235 fuel // Using the data from Table II.2 for Uranium-235 // 1 barn = 10^(-24) cm^2 sigma_aF = 681*10^(-24); // Microscopic absorption cross section of Uranium-235 in cm^2 SIGMA_aM = 9.3*10^(-5)*10^(-24); // Macroscopic absorption coefficient of Heavy water in cm^(-1) N = 0.03323; // Atomic density of heavy water // Let BRcot(BR)= y y = 1-((Dbar_r/Dbar_c)*((R/L_r)+1)); // Considering only the first solution, B*R=2.64 B = 2.64/R; // Using the data form Table 6.3 at temperature = 20 deg n_T = 2.065; // Average number of neutrons produced per neutron absorbed in fission Z = (1+(B^2*L_TM2))/(n_T-1); // A parameter sigma_aM = sqrt(4/%pi)*SIGMA_aM/N; // Microscopic absorption cross section of Heavy water in cm^2 // The ratio of densities of fuel to moderator rho_FM = Z*(M_F*sigma_aM)/(M_M*g_aF*sigma_aF) rho_M = 1.1; // Density of Heavy water in g/cm^3 // Calculation rho_F = rho_FM*rho_M; // Result printf(" \n The critical concentration = %.4f g/litre \n",rho_F*1000); // 2. V = (4/3)*%pi*R^3; // Reactor volume (in cc) assuming spherical geometry // Calculation m_F = rho_F*V; // Result printf(" \n The critical fuel mass = %3.2f kg \n",m_F/1000);
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// Exa 11.8 clc; clear all; // Given data w=3000; // Angular frequency in rad/s R2=10*10^3; // Ohms R1= 2*10^3; // Ohms C1=1*10^-6; // farads R3=1*10^3; // Ohms // Solution // Using equations 11.19 and 11.18 (page no.326)to find values of Rx and Lx Rx=w^2*R1*R2*R3*C1^2/(1+w^2*R1^2*C1^2); Lx=R2*R3*C1/(1+w^2*R1^2*C1^2); printf(' The series equivalent inductance and resistance of the network consist of\n Rx of %.2f k Ohms and Lx of %d mH \n',Rx/1000,Lx*10^3);
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//ch-9 page 308 pb-5 // // l1=150.5,l2=200,l3=125, t1=50.25,t2=30.5,t3=60.5, L1=-l1*cos(t1*(%pi/180)) L2=-l2*cos(t2*(%pi/180)) L3=-l3*cos(t3*(%pi/180)) printf("\n latitudes of BQ,QP,PA are %0.3f %0.3f %0.3f",L1,L2,L3) D1=l1*sin(t1*(%pi/180)) D2=-l2*sin(t2*(%pi/180)) D3=-l3*sin(t3*(%pi/180)) printf("\n Depature of BQ,QP,PA are %0.3f %0.3f %0.3f",D1,D2,D3) L4=-(L1+L2+L3) D4=-(D1+D2+D3) l4=sqrt(L4*L4+(D4*D4)) printf("\n length of AB= %0.3f meters',l4) t4=atan(D4/L4) t4=t4*(180/%pi) printf("\n bearing of AB= %0.3f ",t4) PAB=t3-t4 QBA=t1+t4 printf("\n PAB= %0.3f QBA= %0.3f ",PAB,QBA)
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clc clear //Input data P1=1;//Initial pressure of air received by gas turbine plant in bar T1=310;//Initial tamperature in K P2=5.5;//Pressure at the end of compression in bar r=1.4;//isentropic index //Calculations rp=P2/P1;//pressure ratio n=(1-(1/rp)^((r-1)/r))*100;//Thermal efficiency of the turbine in percent //Output data printf('Thermal efficiency of the turbine unit is %3.2f percent',n)
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//Main inspiration: // http://www.wikihow.com/Use-the-Hungarian-Algorithm //Others: // http://csclab.murraystate.edu/bob.pilgrim/445/munkres.html // http://www.hungarianalgorithm.com/examplehungarianalgorithm.php // //definitions: // - degree of a zero: in a matrix A, if a_ij = 0, we say that it has degree d when "zeros in row i + zeros in column j = d" // - degree matrix: the degree matrix of A, D(A) is a matrix where each element dij is the degree of the zero. If ai_ij was non-zero, then d_ij = 0. function [mapping] = munkres(CC) //display input //disp(CC); //step 1. Get sizes and ensure the matrix is square [nr nc] = size(CC); if nr == nc then Csq = CC; else if nr > nc then //more rows than cols, so add cols Csq = [CC ones(nr,nr-nc)*max(CC)]; end if nc > nr then //more cols than rows, so add rows Csq = [CC; ones(nc-nr,nc)*max(CC)]; end end nn = size(Csq,1);//number of rows = number of cols //disp(Csq); //step 2. For each row in the matrix, substract the smallest of the row to all row values Cz = zeros(nn,nn); for ii=1:nn Cz(ii,:) = Csq(ii,:)-min(Csq(ii,:)); end //disp(Cz); //step 3. If some column remains without 0, substract the minimum value of that column to all column elements for jj=1:nn nzc = 0;//non zero counter for ii=1:nn if Cz(ii,jj) == 0 then break; else nzc = nzc +1; end end if (nzc == nn) then // column jj didn't have any 0 Cz(:,jj) = Cz(:,jj)-min(Cz(:,jj)); end end //step 4. Iteratively, Cover rows and columns with zeros , using minimum covering. //disp('Step4'); while %T do [r_cover c_cover starred] = min_covering(Cz); //TO DO: EN LA SEGON ITERació està fallant la funció min_covering() !!! //disp(Cz); //disp(r_cover); //disp(c_cover); //disp(starred); if (size(r_cover,2)+size(c_cover,2)) == nn then //disp('DONE !'); break; else //find the minimum uncovered value Czp = Cz; for (kk = 1:size(r_cover,2)) Czp(r_cover(kk),:) = max(Cz); end for (kk = 1:size(c_cover,2)) Czp(:,c_cover(kk)) = max(Cz); end min_uncovered = min(Czp); //disp(Czp); //add min_uncovered to every covered element for (kk = 1:size(r_cover,2)) Cz(r_cover(kk),:) = Cz(r_cover(kk),:) + min_uncovered; end for (kk = 1:size(c_cover,2)) Cz(:,c_cover(kk)) = Cz(:,c_cover(kk)) + min_uncovered end //substract the minimum element from all the matrix min_Cz = min(Cz); Cz = Cz - min_Cz; end end //STEP 5 . Choose assignements //run over Cz rows. mapping_raw = []; while size(mapping_raw,1) < nn do //compute degree of each zero DM = degreeMatrix(Cz); //disp(Cz); disp(DM); //substract the minimum value and find zeros DM = DM - min(DM); zidx = find(~DM); nz = size(zidx,2); //disp(zidx); //zeros means assignments to be set to mapping result. Matrix are indexed columnwise for (kk=1:nz) ii = modulo(zidx(kk)-1,nn)+1; jj = (zidx(kk)-ii)/nn + 1; if Cz(ii,jj) ~= -1 then mapping_raw = [mapping_raw; [ii jj]];//keep the mapping Cz(:,jj) = -1; //mask column Cz(ii,:) = -1; //mask row end end end //STEP 6. Remove mappings out of size mapping= []; for kk=1:size(mapping_raw,1) if mapping_raw(kk,1) <= nr then if mapping_raw(kk,2) <= nc then mapping = [mapping; mapping_raw(kk,:)]; end end end endfunction function [row_cover, col_cover, starred] = min_covering(AA) row_cover = []; col_cover = []; nn = size(AA,1) //count zeros per row and per column zcr = zeros(2, nn); //row1: counter of zeros per row, row2: per each 0 in ij, count how many other 0 are in row i and in column j zcc = zeros(2, nn); //row1: counter of zeros per column, row2: per each 0 in ij, count how many other 0 are in row i and in column j for ii=1:nn //loop counting how many zeros at each row and column for jj=1:nn if AA(ii,jj) == 0 then zcr(1,ii) = zcr(1,ii)+1; zcc(1,jj) = zcc(1,jj)+1; zcr(2,ii) = zcr(2,ii) + size(find(~AA(ii,:)),2) -1 + size(find(~AA(:,jj)),2) -1; zcc(2,jj) = zcc(2,jj) + size(find(~AA(ii,:)),2) -1 + size(find(~AA(:,jj)),2) -1; end end end zc = [zcr zcc]; //concatenate zc rows and zc columns [zc_s,idx] = gsort(zc(1,:));//idx keeps the index of the original elements in a sorted way zc_s_row2 = []; for (kk=1:2*nn)//rearrange the second row following the above sort of the first row zc_s_row2 = [zc_s_row2 zc(2,idx(kk))]; end zc_s = [zc_s; zc_s_row2]; //sort again zc_s by increasing order of row 2, but only in case of tie in row 1, kk=1; while kk<=2*nn idx_s = []; tie_idx = find(~(zc_s(1,:)-zc_s(1,kk)));//find all entries in row 1 equal to zc_s(1,kk) // pause if size(tie_idx,2) > 1 then sub_zc_s = zc_s(:,tie_idx(1):tie_idx($)); [sub_zc_s_s,idx2] = gsort(sub_zc_s(2,:),'g','i'); for ll=1:size(tie_idx,2) idx_s = [idx_s idx(kk+idx2(ll)-1)];//rearrange idx following the above sort of the second row in case of ties end // pause zc_s(2,tie_idx(1):tie_idx($)) = sub_zc_s_s; idx(tie_idx(1):tie_idx($)) = idx_s; kk = tie_idx($) + 1; // pause else kk = kk + 1; end end // disp('zc: '); disp(zc); // disp('idx2: '); disp(idx2); // disp('idx: '); disp(idx); // disp('zc_s: '); disp(zc_s); starred = zeros(nn,nn); //1-> indicates starred zero for (kk = 1:2*nn) if idx(kk)>nn then //that's a column! jj = idx(kk)-nn; starred_count = 0; for ii=1:nn if (AA(ii,jj) == 0) then //if it was 0 ... if starred(ii,jj) == 0 then // ... and not yet starred starred(ii,jj)=1; //star it starred_count = starred_count +1; //count it end end end if (starred_count ~=0) then col_cover = [col_cover jj]; end else //that's a row ii = idx(kk) starred_count = 0; for jj=1:nn if (AA(ii,jj) == 0) then if starred(ii,jj) == 0 then starred(ii,jj)=1; starred_count = starred_count +1; end end end if (starred_count ~=0) then row_cover = [row_cover ii]; end end end endfunction function [DD] = degreeMatrix(AA) [nr nc] = size(AA); DD = zeros(nr,nc); for ii=1:nr for jj=1:nc if AA(ii,jj) == 0 then dr_ii = size(find(~AA(ii,:)),2); dc_jj = size(find(~AA(:,jj)),2); DD(ii,jj) = dr_ii + dc_jj -1; //-1 beacuse a_ij zero is counted twice else DD(ii,jj) = nr + nc; //set to max possible value +1 end end end endfunction
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clc(); clear; //To determine the kinetic energy //K=p^2/(lambda^2*2*m) where K is kinetic energy h=6.626*10^-34; //plancks constant lambda=10^-14; //de Broglie wavelength m=9.1*10^-31; //mass of electron K=(h^2/((lambda^2)*2*m*1.6*10^-19))*10^-9 printf("The kinetic energy is %f Gev",K); //It is not possible to confine the electron to a nucleus.The experimental observations show that even electrons assosciated with unstable atoms never have energy more than a fraction of MeV
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clc;clear; //Example 25.11 //calculation of sum of two octal numbers //given values X='256';//divident Y='437';//divisor //calculation x=oct2dec(X);//decimal equivalent y=oct2dec(Y);//decimal equivalent z=x+y; Z=dec2oct(z);//binary equivalent disp(Z,'sum of the given octal numbers is')
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load IsZero16.hdl, output-file IsZero16.out, compare-to IsZero16.cmp, output-list in%B1.16.1 out%B2.1.2; set in %B0000000000000000, eval, output; set in %B1111111111111111, eval, output; set in %B0000000000000001, eval, output; set in %B1001101000110110, eval, output;
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clear;clc; format (25) // METODO DA BISSEÇÃO //entradas E = 0.01; //a e b para a função : (%e^x)-(x^2) //a = -2; //b = 2; //a e b para a função : e^cos(x)+x^3-3 //a = 1; //b = 2; //a e b para a função x^3-5*x^2+x+3 //a = -1; //b = 0; // a e b para a função 0.1*x^3-%e^2*x+2 //a = -3; //b = 0; // a e b para a função x^3-9x+3 //a = 0; //b = 1; // a e b 2x^3+ln x-5 //a = 1; //b = 2; // a e b x^3-5*x^2+x+3 //a = -2.44; //b = -0.38; //a e b da primeira função da prova //a = 3; //b = 11; // a e b da segunda lista //a = 0; //b = 0.5; a = 1; b = 2; //a=2; //b=3; //Funções genéricas function [] = grafico(ini, fim) intervalo = fim-ini; intervalo = intervalo / 100; while(ini < fim); x = ini; y = f(x); ini = ini + intervalo; plot(x, y,'.b'); end; endfunction; function [a]=f(x) //a = (%e^x)-(x^2); //a = %e^cos(x)+x^3-3; //a = (x^3)-(5*x^2)+x+3; //a = (0.1*x^3)-(%e^(2*x))+2; //a = x^3-9*x+3; // a = 2*x^3+log(x)-5; //a = x^3-5*x^2+x+3; // a = 0.5*x^3-5*x^2+x+3; // a = 2*x^3-2*x-%e^x+1.5; a = %e^cos(x)+(x^3)-3; //a =x^3-10 endfunction //derivada da primeira function [a]=d1(x) //a = (%e^x)-2*x; //a = 3*x^2-sin(x)*%e^cos(x); //a = 3*(x^2)-(10*x)+1; //a = (0.3*x^2)-(2*%e^(2*x)); //a = 3*x^2-9; //a = 6*x^2+(1/x); //a = 3*x^2-10*x+1; // a = (3*0.5)*x^2-10*x+1; //a = 6*x^2-2-%e^x; a = (%e^cos(x))*(-sin(x))+3*x^2; endfunction //derivada da segunda function [a]=d2(x) //a = (%e^x); //a = 6*x+%e^cos(x)*(sin(x)^2-cos(x)); //a = 6*x-10; //a = (0.6*x)-4*%e^(2*x); //a = 6*x; //a = 12*x+(1/x^2); //a = 6*x-10; //a = (6*0.5)*x-10; //a = 12*x-%e^x; a = (-%e^cos(x))*(cos(x)+sin(x)^2*%e^cos(x))+6*x; endfunction //metodo da bisseção function bissecao() //processamento fa = f(a); fb = f(b); fxn = E+1; n = 0; while abs(fxn) > E, //mprintf("a %f b %f\n",a,b); xn = (a+b)/2; fxn = f(xn); // mprintf("XN %f e FXN: %f\n",xn,fxn); if fa*fxn > 0 then a = xn; fa = f(a); else b = xn; fb = f(b); end n = n+1; end mprintf("XN %f\nNumero de iterações: %d\nF(XN) = %f",xn,n,fxn); //mprintf("Numero de iterações foi: %d\n",n); endfunction //------------------------------------------------------------- //METODO DAS CORDAS function cordas() fa = f(a); fb = f(b); fxn = E+1; n = 0; while abs(fxn) > E, xn = ((a*fb)-(b*fa))/(fb-fa); fxn = f(xn); //caso I senão caso II if fxn*fa > 0 then a = xn; fa = f(a); else b = xn; fb = f(b); end mprintf("XN %f e FXN: %f a:%f b:%f\n",xn,fxn,a,b); n = n+1; end //mprintf("Numero de iterações foi: %d\n",n); mprintf("XN %f\nNumero de iterações:%d\nF(XN) = %f",xn,n,fxn); endfunction //------------------------------------------------------------- //metodo de Newton //função function newton() md = (a+b)/2; xn = a; if d1(md)*d2(md) > 0 then disp(d1(md),d2(md)); xn = b; else xn = a; end n = 0; fx = E+1; while abs(fx) > E, mprintf("XN %f e FXN: %f a:%f b:%f\n",xn,fx,a,b); xn = xn-(f(xn)/d1(xn)); fx = f(xn); n = n+1; end mprintf("\n XN %f\nNumero de iterações:%d\nF(XN) = %f",xn,n,fx); endfunction if (f(a)*f(b)) > 0 then mprintf("erro %f %f",f(a),f(b)) //exit; end mprintf("\nMÉTODOS PARA ENCONTRAR A RAÍZ DE UMA FUNÇÃO\n"); mprintf("--------------------------------------------\n"); mprintf("\nCORDAS\n"); cordas(); mprintf("\n--------------------------------------------\n"); mprintf("\n\nBISSEÇÃO\n"); bissecao(); mprintf("\n--------------------------------------------\n"); mprintf("\n\NEWTON\n"); newton(); mprintf("\n--------------------------------------------\n"); // primeiro elemento é -15 // incremetno 0.1 //ultimo elemento 15 //x=-%pi:0.1:%pi; //plot(x,f(x)); // //grafico(-%pi,%pi);
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// Display mode mode(0); // Display warning for floating point exception ieee(1); clear; clc; disp("Turbomachinery Design and Theory,Rama S. R. Gorla and Aijaz A. Khan, Chapter 7, Example 5") disp("Velocities are in m/s, temperature in Kelvin, Angles in degrees.") disp("Degree of reaction DOR = 0") disp("DOR = (T2-T3)/(T1-T3)") disp("Therefore T2 = T3") disp("From isentropic p–T relation for expansion") T01 = 1000; disp("P01/P03 = r") r = 1.8 T03a = T01/(r^0.249) disp("Using turbine efficiency") disp("T03 = T01-etat*(T01-T03a)") etat = 0.85; T03 = T01 - etat*(T01-T03a) disp("In order to find static temperature at turbine outlet, using static and stagnation temperature relation") C3 = 270; Cpg = 1.147; T3 = T03- C3^2 / (2*Cpg*1000) T2 = T3; disp("Dynamic Temperature in K is C^2 /2Cpg = Td") Td = 1000-T2 C2 = (2*Cpg*1000*Td)^0.5//m/s disp("Since Cpg*DeltaTos = U*(Cw3+Cw2) = U*Cw2 (Cw3=0)") U = 290; Cw2 = Cpg*1000*(1000-884)/U//m/s disp("From velocity triangle") alpha2 = asin(Cw2/C2)*180/%pi Ca2 = C2; beta2 = atan((Cw2-U)/(Ca2*cos(alpha2*%pi/180)))*180/%pi
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// Chapter 3 Additional Example 4 //============================================================================== clc; clear; //input data NA = 0.25; // Numerical aperture d = 60*10^-6 // core diameter lamda = 2.7*10^-6; // wavelength in m // calculations N = 4.9*(d*NA/lamda)^2; // no of modes for step index fibre // Output mprintf('No. of total modes propagating in a multimode step index fibre = %d',N); //==============================================================================
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errcatch(-1,"stop");mode(2);//Ex17.6 disp('SAME AS EX-2.8 in CHAPTER-2') exit();
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clc clear //Initialization of variables per=0.071 //calculations O2=8.74 N2=per/2 + 3.76*O2 //results printf("Oxygen = %.2f and Nitrogen = %.2f",O2,N2)
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errcatch(-1,"stop");mode(2);//Initialisation of variables amu=1.6558e-24 c=3e10 ev=1.6e-12//electron volt E=amu*c^2/ev EinMeV=E/10^6 printf('energy in million electron volt is %d MeV \n',EinMeV) exit();
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-- C23003B.TST -- Grant of Unlimited Rights -- -- Under contracts F33600-87-D-0337, F33600-84-D-0280, MDA903-79-C-0687, -- F08630-91-C-0015, and DCA100-97-D-0025, the U.S. Government obtained -- unlimited rights in the software and documentation contained herein. -- Unlimited rights are defined in DFAR 252.227-7013(a)(19). By making -- this public release, the Government intends to confer upon all -- recipients unlimited rights equal to those held by the Government. -- These rights include rights to use, duplicate, release or disclose the -- released technical data and computer software in whole or in part, in -- any manner and for any purpose whatsoever, and to have or permit others -- to do so. -- -- DISCLAIMER -- -- ALL MATERIALS OR INFORMATION HEREIN RELEASED, MADE AVAILABLE OR -- DISCLOSED ARE AS IS. THE GOVERNMENT MAKES NO EXPRESS OR IMPLIED -- WARRANTY AS TO ANY MATTER WHATSOEVER, INCLUDING THE CONDITIONS OF THE -- SOFTWARE, DOCUMENTATION OR OTHER INFORMATION RELEASED, MADE AVAILABLE -- OR DISCLOSED, OR THE OWNERSHIP, MERCHANTABILITY, OR FITNESS FOR A -- PARTICULAR PURPOSE OF SAID MATERIAL. --* -- -- CHECK THAT THE NAME OF A LIBRARY UNIT PACKAGE AND THE NAME OF A LIBRARY -- SUBPROGRAM CAN BE AS LONG AS THE LONGEST IDENTIFIER ALLOWED BY -- AN IMPLEMENTATION. -- JBG 5/26/85 -- DTN 3/25/92 CONSOLIDATION OF C23003B.TST AND C23003C.TST. -- KAS 11/04/95 CHANGE "LINE" TO "IDENTIFIER" PACKAGE $BIG_ID1 IS A : INTEGER := 1; END $BIG_ID1 ; PACKAGE $BIG_ID2 IS B : INTEGER := 2; END $BIG_ID2 ; PROCEDURE $BIG_ID3 (X : OUT INTEGER) IS BEGIN X := 1; END $BIG_ID3 ; PROCEDURE $BIG_ID4 (X : OUT INTEGER) IS BEGIN X := 2; END $BIG_ID4 ; WITH $BIG_ID1 , $BIG_ID2 , $BIG_ID3 , $BIG_ID4 ; USE $BIG_ID1 , $BIG_ID2 ; WITH REPORT; USE REPORT; PROCEDURE C23003B IS X1, X2 : INTEGER := 0; BEGIN TEST ("C23003B", "CHECK LONGEST POSSIBLE IDENTIFIER CAN BE USED " & "FOR LIBRARY PACKAGE AND SUBPROGRAM"); IF A + IDENT_INT(1) /= B THEN FAILED ("INCORRECT PACKAGE IDENTIFICATION"); END IF; $BIG_ID3 (X1); $BIG_ID4 (X2); IF X1 + IDENT_INT(1) /= X2 THEN FAILED ("INCORRECT PROCEDURE IDENTIFICATION"); END IF; RESULT; END C23003B;
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2023-03-18T23:30:49.653812
2020-09-23T06:26:05
2020-09-23T06:26:05
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sce
R6 ADS1,0 ACOG AUTO 3OPS 31BULLETS BY SUSHISKY87.sce
Name=R6 ADS1,0 ACOG AUTO 3OPS 31BULLETS BY SUSHISKY87 PlayerCharacters=Rainbow-Sixer BotCharacters=Quaker Bot Long Strafes.bot IsChallenge=true Timelimit=60.0 PlayerProfile=Rainbow-Sixer AddedBots=Quaker Bot Long Strafes.bot;Quaker Bot Long Strafes.bot;Quaker Bot Long Strafes.bot PlayerMaxLives=0 BotMaxLives=0;0;0 PlayerTeam=1 BotTeams=2;2;0 MapName=apexLowgroundToHighground.map MapScale=4.0 BlockProjectilePredictors=true BlockCheats=true InvinciblePlayer=false InvincibleBots=false Timescale=1.0 BlockHealthbars=false TimeRefilledByKill=0.0 ScoreToWin=1000.0 ScorePerDamage=0.01 ScorePerKill=7.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=true ScoreMultDamageEfficiency=false ScoreMultKillEfficiency=true GameTag=Rainbow 6 Siege WeaponHeroTag=Rifle DifficultyTag=2 AuthorsTag=SUSHISKY87 BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=true BlockFCT=true Description=R6 GameVersion=1.0.8.0 ScorePerDistance=0.0 MBSEnable=false MBSTime1=0.25 MBSTime2=0.5 MBSTime3=0.75 MBSTime1Mult=1.0 MBSTime2Mult=2.0 MBSTime3Mult=3.0 MBSFBInstead=false MBSRequireEnemyAlive=false [Aim Profile] Name=At Feet MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Low Skill At Feet MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Low Skill MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Bot Profile] Name=Quaker Bot Long Strafes DodgeProfileNames=cs peek DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.5 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Rainbow-Sixer SeeThroughWalls=false NoDodging=false NoAiming=false [Character Profile] Name=Rainbow-Sixer MaxHealth=100.0 WeaponProfileNames=MG;Glaz;pistol;;;;; MinRespawnDelay=0.0001 MaxRespawnDelay=0.0001 StepUpHeight=75.0 CrouchHeightModifier=0.67 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=1.0 MovementType=Base MaxSpeed=800.0 MaxCrouchSpeed=200.0 Acceleration=6000.0 AirAcceleration=16000.0 Friction=7.5 BrakingFrictionFactor=1.25 JumpVelocity=0.0 Gravity=2.5 AirControl=1.0 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=true EnemyBodyColor=X=1.000 Y=1.000 Z=1.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=0.771 TeamHeadColor=X=0.149 Y=0.542 Z=1.000 BlockSelfDamage=true InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=250.0 MainBBRadius=45.0 MainBBHasHead=true MainBBHeadRadius=30.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=250.0 ProjBBRadius=45.0 ProjBBHasHead=true ProjBBHeadRadius=30.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.5 JetpackFullFuelTime=1000.0 JetpackFuelIncPerSec=100.0 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=600.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Run-R6.abilsprint;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=256.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=5000.0 VerticalSpawnOffset=0.0 SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false [Dodge Profile] Name=cs peek MaxTargetDistance=10000.0 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.125 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.01 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.25 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=1.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.0 BlockedMovementReactionMax=0.125 [Weapon Profile] Name=MG Type=Hitscan ShotsPerClick=1 DamagePerShot=43.0 KnockbackFactor=0.0 TimeBetweenShots=0.1 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=100.0 MagazineMax=31 AmmoPerShot=1 ReloadTimeFromEmpty=1.0 ReloadTimeFromPartial=1.0 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=0.1 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.2 WallParticleEffect=Gunshot HitParticleEffect=Blood BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=true ADSZoomDelay=0.1 ADSZoomSensFactor=1.0 ADSMoveFactor=0.8 ADSStartDelay=0.0 ShootSoundCooldown=0.01 HitSoundCooldown=0.01 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=1 DecalSize=5.0 DelayAfterShooting=0.0 BeamTracksCrosshair=true AlsoShoot= ADSShoot=MG StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.01 HitscanVisualRadius=0.4 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.2 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=31 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=50.0 ADSFOVScale=Quake/Source ADSAllowUserOverrideFOV=false IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.05 Explosive=false Radius=500.0 DamageAtCenter=10.0 DamageAtEdge=10.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=0.0,0.1,0.0,0.0 SpreadSCA=0.0,0.1,0.0,0.0 SpreadMSA=0.0,0.1,0.0,0.0 SpreadMCA=0.0,0.1,0.0,0.0 SpreadSSH=0.5,0.1,1.0,10.0 SpreadSCH=0.0,0.1,0.0,0.0 SpreadMSH=0.0,0.1,0.0,3.0 SpreadMCH=0.0,0.1,0.0,0.0 MaxRecoilUp=1.3 MinRecoilUp=1.3 MinRecoilHoriz=0.15 MaxRecoilHoriz=0.2 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=true PBS0=0.0,0.0 [Weapon Profile] Name=Glaz Type=Projectile ShotsPerClick=1 DamagePerShot=71.0 KnockbackFactor=0.1 TimeBetweenShots=0.25 Pierces=false Category=SemiAutoNoPrehold BurstShotCount=2 TimeBetweenBursts=0.1 ChargeStartDamage=0.1 ChargeStartVelocity=X=1500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=500000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=500000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=3.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=1.0 ReloadTimeFromPartial=0.8 DamageFalloffStartDistance=1000.0 DamageFalloffStopDistance=1500.0 DamageAtMaxRange=59.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=Gunshot HitParticleEffect=Blood BounceOffWorld=true BounceFactor=0.6 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=true ADSZoomDelay=0.05 ADSZoomSensFactor=0.375 ADSMoveFactor=0.5 ADSStartDelay=0.25 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=true ShootingBlocksADS=false KnockbackFactorAir=0.1 RecoilNegatable=true DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot=Glaz StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=75 ADSFOVOverride=24.0 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=true DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=5.0 BlockedByWorld=true SpreadSSA=2.0,5.5,0.0,0.0 SpreadSCA=2.0,5.5,0.0,3.0 SpreadMSA=2.0,5.5,0.0,3.0 SpreadMCA=2.0,5.5,0.0,0.0 SpreadSSH=2.0,5.5,4.0,4.0 SpreadSCH=2.0,5.5,0.0,3.0 SpreadMSH=2.0,5.5,7.0,7.0 SpreadMCH=2.0,5.5,0.0,3.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.05 TimeToRecoilReset=0.25 AAMode=2 AAPreferClosestPlayer=false AAAlpha=1.0 AAMaxSpeed=1.5 AADeadZone=0.0 AAFOV=75.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=true AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.01 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=pistol Type=Hitscan ShotsPerClick=1 DamagePerShot=25.0 KnockbackFactor=4.0 TimeBetweenShots=0.1 Pierces=false Category=SemiAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 HitscanVisualEffect=None ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=Gunshot HitParticleEffect=Flare BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=0.0,0.1,0.0,0.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=1.0 AAMaxSpeed=360.0 AADeadZone=0.0 AAFOV=360.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false [Sprint Ability Profile] Name=Run-R6 MaxCharges=1.0 ChargeTimer=0.001 ChargesRefundedOnKill=0.0 DelayAfterUse=0.5 FullyAuto=false AbilityDuration=0.0 BlockAttackWhileSprinting=false AbilityBlockedWhenAttacking=true SpeedModifier=1.5 45DegreeSprint=true 90DegreeSprint=false 135DegreeSprint=false 180DegreeSprint=false TapToSprint=false Block45DegreesWhenSprinting=false AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=2000.0 AIMaxTargFOV=15.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Map Data] reflex map version 8 global entity type WorldSpawn brush vertices 96.000000 -16.000000 96.000000 96.000000 -16.000000 -112.000000 96.000000 16.000000 -112.000000 96.000000 16.000000 96.000000 -112.000000 16.000000 -112.000000 -112.000000 -16.000000 -112.000000 -112.000000 -16.000000 96.000000 -112.000000 16.000000 96.000000 faces 0.000000 0.000000 2.000000 2.000000 -0.000000 0 1 2 3 0x00000000 __TB_empty 0.000000 0.000000 2.000000 2.000000 -0.000000 4 5 6 7 0x00000000 __TB_empty 0.000000 0.000000 2.000000 2.000000 -0.000000 7 6 0 3 0x00000000 __TB_empty 0.000000 0.000000 2.000000 2.000000 -0.000000 1 5 4 2 0x00000000 __TB_empty 0.000000 0.000000 2.000000 2.000000 -0.000000 2 4 7 3 0x00000000 __TB_empty 0.000000 0.000000 2.000000 2.000000 -0.000000 6 5 1 0 0x00000000 __TB_empty brush vertices -112.000000 -16.000000 96.000000 -112.000000 -16.000000 -112.000000 -112.000000 64.000000 -112.000000 -112.000000 64.000000 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R10=80; //Assigning values to the parameters R60=96.6; t1=10; t2=60; alpha0=(R60-R10)/(t2*R10-t1*R60); disp(alpha0,"temperature coefficient at 0 deg C is");
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//chapter 10 //example 10.5 //page 297 clear all; clc ; //given R1=1.5 ; R2=1;//in Mohm Rl=12; Rs=5.6;//in kohm gm=3 ;//mA/V Zi=1000*R1*R2/(R1+R2); Rp=1/gm;//in kohm Zo=1000*(Rs*Rp)/(Rs+Rp); Av=(gm*((Rs*Rl)/(Rs+Rl)))/(1+gm*((Rs*Rl)/(Rs+Rl))); printf('\nInput Impedance(Zi)=%d kohm',Zi) printf('\nOutput Impedance(Zo)=%d ohm',ceil(Zo)) printf('\nVoltage Gain:\nAv=%.2f ',Av)
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clear; clf; // Biomechanical parameters F = 8500; // N, force of the tackle T = 0; // N, compressive force due to body weight L = 40; // cm, length of tibia I = 26684 * 0.1^4; // cm^4, moment of inertia E = 18e9 / 100^2; // N / cm^2, young's modulus of the tibia a = 20; // cm, point on tibia where the force is acting on // parameters in simplified equation mu = F / E / I / L; // 1 / cm^3 alpha = T / E / I; // 1 / cm^2 // parameters for solver dx = 0.025; // cm len = [0:dx:L]; function f = rhs(x, a) if (x > a) f = mu * a * (L - x); else f = mu * x * (L - a); end endfunction // indicate first run of loop so we don't try to guess for a new // beta first_time = %T; counter = 1; // toggle to alternate between beta1 and beta2 tol = 1e-6; // tolerance value // auxiliary variables, y1 = y, y2 = y' = y1' y1_s = zeros(len); y2_s = zeros(len); // boundary value for y(L) = 0; bv = 0; // set boundary condition to be false so while loop can start y1_s($) = bv + 2 * tol; // intial guesses for y2 // [beta1, B1; // beta2, B2] shoot = [0, 0; 1, 0]; // shooting method (secant) while abs(y1_s($) - bv) > tol index = 2 - modulo(counter, 2); // initial condition for y(0) = 0 y1_s(1) = 0; y2_s(1) = shoot(index, 1); for x = 1:length(len) - 1; // Forward Euler y1_s(x + 1) = y1_s(x) + dx * y2_s(x); y2_s(x + 1) = y2_s(x) + dx * (rhs(len(x), a) - alpha * y1_s(x)); end // x shoot(index, 2) = y1_s($); // Determing new beta from the previous two guesses if (~first_time) slope = (shoot(1, 2) - shoot(2, 2)) / (shoot(1, 1) -... shoot(2, 1)); shoot(1 + modulo(index, 2), 1) = shoot(index, 1) + (bv -... shoot(index, 2)) / slope; end first_time = %F; // alternating between beta1 and beta2 counter = modulo(counter + 1, 2); end // equilibrium method // new length vector which starts at i = 2 and ends at i = n - 1 len_e = [len(2):dx:len($-1)]; // tri-diagonal matrix A = zeros(length(len_e), length(len_e)); B = zeros(length(len_e)); // boundary values bv1 = 0; bv2 = 0; y_e = zeros(len_e); for y = 1:length(len_e) // no need if else statements for B since boundary values are zero B(y) = dx * dx * rhs(len_e(y), a); if (y == 1) A(y, y) = -2 + dx * dx * alpha; A(y, y + 1) = 1; // P(x) is zero elseif y == length(len_e) A(y, y - 1) = 1; A(y, y) = -2 + dx * dx * alpha; else A(y, y - 1) = 1; A(y, y) = -2 + dx * dx * alpha; A(y, y + 1) = 1; end end y_e = A \ B; // calculating analytical value of delta and obtaining delta from // lowest point in both methods delta = F * L * L * L / 48 / E / I; delta_e = min(y_e); delta_s = min(y1_s); // checks that numerical value within 1% of analytical value if (abs(delta) - abs(delta_e) < 0.01 * delta) disp("Equilibrium method: yes"); end if (abs(delta) - abs(delta_s) < 0.01 * delta) disp("Shooting method: yes"); end plot(len, y1_s); plot(len_e', y_e, 'r-');
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//Example 15.4 Tc=27;//Cold reservoir temperature (C) Tc=Tc+273;//Cold reservoir temperature (K) Th=300;//Hot reservoir temperature (C) Th=Th+273;//Hot reservoir temperature (K) Eff_C=1-Tc/Th;//Theoretical efficiency printf('Maximum theoretical efficiency for the heat engine = %0.3f or %0.1f%%',Eff_C,Eff_C*100) //Openstax - College Physics //Download for free at http://cnx.org/content/col11406/latest
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clc //Initialization of variables V1=0.284 //cm^3 /g V2=1.43 //cm^3 /g P1=142.4 //mm P2=760 //mm //calculations z=(1/V1 - 1/V2)/(1/P1 - 1/P2) invVm=1/V2 - z/P2 Vm=1/invVm //results printf("Volume = %.1f cm^3/g",Vm) //The answer in the textbook is a bit different due to rounding off error.
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// Exa 5.6 clc; clear; close; // Given data V1= 5;// in V IncreaseInVolt= 1.5;// in V C_T1= 20;// in pF // Formula C_T= lamda/sqrt(V) lamda= C_T1*sqrt(V1); // When V2= V1+IncreaseInVolt;// in V C_T2= lamda/sqrt(V2); disp(C_T1-C_T2,"The decrease in capacitance in pF is : ")
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clear; clc; // Stoichiometry // Chapter 5 // Energy Balances // Example 5.60 // Page 320 printf("Example 5.60, Page 320 \n \n"); // solution // basis 100 kg 96.1% H2SO4 // from table 5.64 m1SO3 = 78.4 // kg m1H2O = 21.6 n1SO3 = m1SO3/80.063 n1H2O = m1H2O/18.015 // resultant sol has 23.2% H2SO4 m2SO3 = 19 m2H2O = 81 Mrsol = m1SO3*100/m2SO3 Mw = Mrsol-100 w = Mrsol-m1SO3/18.015 // kmol HEosol = n1SO3*(-56940)+n1H2O*(-32657) // kJ HErsol = n1SO3*(-156168)+w-(-335) HE = HErsol-HEosol // kJ/kg original acid C = 3.43 // kJ/kg K dT = -HE/(Mrsol*C) T = 291.15+dT // K printf(" Heat of dilution = "+string(HE)+" kJ/kg original solution \n \n Final T of resultant solution = "+string(T)+" K.")
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// Example 7.7 k=1; // Constant N1=2000; // turns of Solenoid N2=500; // turns of Coil mo=4*%pi*10^-7; // Permeability of free Space A=30*10^-4; // Area of aCoil l=0.7; // Length of Solenoid z=k*N1*N2*mo*A; // alphabet for simplicity M=z/l; // Formula of Mutual Inductance disp('(a) Mutual induction of a Coil = '+string(M)+' H'); dit=260; // Rate of Chenge of Current e=M*dit; // Formula of emf (using Mutual induction) disp('(b) emf induced in a Coil is = '+string(e)+' Volt') // p232 7.7
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//Given that x = poly(0, 'x') E = [3*x, 4, 0] x1 = 1.0 //in m x2 = 3.0 //in m y1 = 0.0 //in m y2 = 2.0 //in m z1 = 0.0 //in m z2 = 2.0 //in m //Sample Problem 24-2 printf("**Sample Problem 24-2**\n") //top face A = [0; 2; 0] //area per unit x Phi_top = integrate('[3*x, 4, 0]*A', 'x', x1, x2) printf("The flux through the top face is equal to %fN.m^2/C\n", Phi_top) //left face A = [-2*2; 0; 0] Phi_left = horner(E, x1)*A printf("The flux through the left face is equal to %fN.m^2/C\n", Phi_left) //Right face A = [2*2; 0; 0] Phi_right = horner(E, x2)*A printf("The flux through the right face is equal to %fN.m^2/C", Phi_right)
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clc; clear all; I0 = 1e-12; // Standard intensity Watts per square meter\ //PART1 I1 = (10e-12)*(10^8)// Intensity of sound produced by the electric generator in Watts per square meter disp('W/m^2',I1,'Intensity of sound generated by electric motor is') b1 = 80;// Intensity level of sound produced by the electric generator in dB b2 = 70; // Intensity level of room I2 = 1e-5; // Intensity of sound of existing room Watts per square meter b = (10*log10((I1+I2)/I0))-10;; disp('dB',b,'The resultant intensity level of sound is ')
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funcprot(0) test_cases = list() test_cases($+1) = struct('input', struct('matrix', [0,0,0,14;0,0,0,0;0,1,0,0;7,0,0,2]), 'output', struct('oplossing', [11,4,5,14;6,13,12,3;10,1,8,15;7,16,9,2])) test_cases($+1) = struct('input', struct('matrix', [1,0,0,0;0,5,0,0;0,0,0,0;0,6,0,0]), 'output', struct('oplossing', [1,11,14,8;16,5,4,9;7,12,13,2;10,6,3,15])) test_cases($+1) = struct('input', struct('matrix', [3,0,0,13;0,7,0,0;0,0,0,0;0,5,0,0]), 'output', struct('oplossing', [3,12,6,13;14,7,9,4;15,10,8,1;2,5,11,16])) function Result = test_case(index) Result = test_cases(index) endfunction function Result = test_case_count() Result = size(test_cases) endfunction function show(index) tc = test_case(index) disp('Inputs') disp('matrix') disp(tc.input.matrix) disp('Outputs') disp('oplossing') disp(tc.output.oplossing) endfunction function Result = check(index) tc = test_case(index) [oplossing] = solve(tc.input.matrix) Result = %t Result = Result & isequal(oplossing, tc.output.oplossing) endfunction function Result = failures() n = test_case_count() failures = [] for index = 1:n if ~check(index) then failures = [ failures, index ] end end Result = failures endfunction function report() [temp, n] = size(failures()) disp( strcat( [ "Number of test cases: ", string(test_case_count()) ] ) ) disp( strcat( [ "Number of failures: ", string(n) ] ) ) disp( strcat( [ "Number of successes: ", string(test_case_count() - n) ] ) ) if n == 0 then disp("SUCCESS") else disp("FAIL") end endfunction
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//Example No. 3.5 clc; clear; close; format('v',6); //Given Data : MotorSpeed=200;//rpm d1=50;//diameter of motor pulley in cm MachineSpeed=100;//rpm //Solution : d2=MotorSpeed/MachineSpeed*d1;//diameter of machine pulley in cm disp(d2,"Diameter of machine pulley in cm : ");
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p=0.5; q=0.5; T3 = [[1-p, p*q, 0, 0, p*(1-q), 0]; [p*p*(1-q), 1-p, (1-p)*p*q, 0, p*p*q, (1-p)*p*(1-q)]; [0, 0, 1-p, 0, p, 0]; [p*q, 0, 0, 1-p, 0, p*(1-q)]; [p*p*q, (1-p)*p, 0, (1-p)*p, (1-p)*(1-p), p*p*(1-q)]; [(1-p)*p, 0, (1-p)*p, 0, p*p, (1-p)*(1-p)] ]
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//example 13 //dropping of hot iron block in water clear clc miron=5 //mass of iron block in kg mwater=100 //mass of water in kg ciron=0.45 //specific heat capacity of iron in kJ/kg-C cwater=4.18 //specific heat capacity of water in kJ/kg-C Tiiron=350 //initial temperature of iron in Celsius Tiwater=30 //initial temperature of water in Celsius Tf=(miron*ciron*Tiiron+mwater*cwater*Tiwater)/(miron*ciron+mwater*cwater) //final equilbrium temperature in Celsius T0=293 //temperature of surroundings in K X1iron=miron*ciron*((Tiiron+273)-T0-T0*log((Tiiron+273)/T0)) //initial exergy of iron X1water=mwater*cwater*((Tiwater+273)-T0-T0*log((Tiwater+273)/T0)) //initial exergy of water X1total=X1iron+X1water //total initial exergy X2iron=miron*ciron*((Tf+273)-T0-T0*log((Tf+273)/T0)) //finall exergy of iron X2water=mwater*cwater*((Tf+273)-T0-T0*log((Tf+273)/T0)) //final exergy of water X2total=X2iron+X2water //total exergy in kJ Xdestroyed=X1total-X2total //exergy destroyed in kJ printf("\n Hence, the final equilbrium temperature is = %.1f celsius. \n",Tf); printf("\n The exergy of the combined system at the initial state is = %.0f kJ. \n",X1total); printf("\n The exergy of the combined system at the final state is = %.1f kJ. \n",X2total); printf("\n The wasted work potential during this process is = %.1f kJ. \n",Xdestroyed);
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//Least square fit for x^2+random error through lsq and Numerical solution. //Pranav Kumar clear; //clc clf n=15;//input('Enter order of polynomial fit = ') x=[1,2,3,4,5,6,7,8,9,10,11,12,13,14]'; //y=[1.5,4.6,8.7,15.9,25.1,35.8,49.6]'; rand("seed",10); y = x.^2 + rand(x,"n"); //normal distribution random generator. B=[y]; //------------with scilab function: lsq------------ yf= zeros(length(x),n); er=zeros(n); z=ones(x); function T = coef(i) for i1=1:i z = [z, x.^i1]; end T = lsq(z,B); endfunction for i =1:n c = coef(i) for j=1:length(c) yf(:,i) = yf(:,i)+c(j,:)*x.^(j-1); er(i)=sum((yf(:,i)-y).^2); end xset("window",1) plot2d(x,y,-i) plot2d(x,yf(:,i),i) end [m,k]=min(er); //-----Numerical--- function [X] = matsol(n) //A=zeros(n+1,n+1); for i=0:n for j=i:n A(i+1,j+1)= sum(x.^(i+j)); A(j+1,i+1)= A(i+1,j+1); end b(i+1) = sum(x.^i .*y); end X=A\b; endfunction yfN= zeros(length(x),n); erN=zeros(n); for i =1:n c = matsol(i) for j=1:length(c) yfN(:,i) = yfN(:,i)+c(j,:)*x.^(j-1); erN(i)=sum((yfN(:,i)-y).^2); end end [q,p]=min(erN); //+++++++++++++++plotting+++++++++++++++ xset("window",2) //plot2d(x,[y,yf(:,(1:k)),yfN(:,(1:p))],[-k,(1:k),(1:p)+1]) plot2d(x,[y,yf(:,k),yfN(:,p)],[-2,k,-p+1]) legend('Data','Poly Order ' + string(k)+.. ', error= '+ string(m),' Num_Poly order '+ string(p)+.. ', error= '+ string(q),2) xtitle('$Polynomial\ fit \ to\ data.\ y=x^2$','$\Large x \rightarrow$',.. '$\Large y \rightarrow $'); xdel(0); // close graphic window of specified number.
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clc; //Example 22.6 //page no 301 printf("Example 22.6 page no 301\n\n"); //oil is flowing through a standard 3/2 inch steel pipe containing a 1 inch square edged orifice v_gal=400//orifice velocity of oil in gal/hr v_o=400*144/(0.785*3600*7.48)//orifice velocity in ft/hr D_o=1/12//diameter of orifice rho=0.87*62.4//density of oil meu=20.6*0.000672//viscosity of oil R_e=D_o*v_o*rho/meu printf("\n reynolds no =%f ",R_e); D_r=0.62//ratio of orifice plate to pipe diametersD_o/D1 = 1/1.61 C_d=0.76//discharge coeff. fro fig 19.8 g=32.2//grav. acc. ft/s^2 h=(v_o^2/(2*g*(C_d)^2))*(1-D_r^4)//height of oil in gauge reading printf("\n gauge reading h=%f ft ",h);
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s=%s; syms K // the system characteristic eq can be written as p=s^3+8.5*s^2+20*s+12.5(1+K) cof_a_0=coeffs(p,'s',0); cof_a_1=coeffs(p,'s',1); cof_a_2=coeffs(p,'s',2); cof_a_3=coeffs(p,'s',3); r=[cof_a_0 cof_a_1 cof_a_2 cof_a_3] n=length(r); routh=[r([4,2]);r([3,1])] routh=[routh;-det(routh)/routh(2,1),0] t=routh(2:3,1:2); routh=[routh;-det(t)/routh(3,1),0] disp(routh,"routh="); // for limiting value of K routh(3,1)=0 K=12.6; disp(K,"Limiting value of K")
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clc;clear;close; A=[] disp("-------------------------------------------------------------------------") printf("\n Enter 3 independent vectors to form of 3X3 matrix:\n") for j=1:3 printf("\n Enter vector v%d:\n",j); for i=1:3 A(i,j)=input(""); end end v1=A(:,1) v2=A(:,2) v3=A(:,3) printf("The three independent vectors are:\n") disp(v1,"v1=") disp(v2,"v2=") disp(v3,"v3=") disp("-------------------------------------------------------------------------") disp("Corresponding Orthonormal Vectors obtained using Gram Schimdt Process :") q1=v1/norm(v1) e=v2-(q1'*v2)*q1 q2=e/norm(e) E=v3-((q1'*v3)*q1+(q2'*v3)*q2) q3=E/norm(E) disp(q1,"q1=") disp(q2,"q2=") disp(q3,"q3=") disp("-------------------------------------------------------------------------")
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clear; clc; format('v',6); Q=2*10^-12; e0=(10^-9)/(36*%pi); er=5.7; xr=er-1; r=10^-1; E=Q*10^12/(4*%pi*e0*er*r^2); P=xr*e0*E; pps=P*1; disp(pps,'(a) pps(in pC/m^2)='); Q1=-4*10^-12; F=(Q*Q1)*10^12/(4*%pi*e0*er*r^2); disp(F,'(b) F(in pN)(in the direction of ar)=');
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//Example 6.4 clear; clc; //Given delHfus=6.0;//heatoffusion of water in kJ mol^-1 T=273;//temperature in K k=1.38*(10^(-23));//in J K^-1 NA=6.023*(10^23);//avogadros number //To calculate the number of distinguishable states of water at 273 K delS=(1000*delHfus)/(NA*T);//entropy change in J mol^-1 K^-1 w=delS/(2.303*k);//w=log10(W) W=10^(w);//number of distinguishable states mprintf('number of distinguishable states = %i',W); //end
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// Exa 6.14 format('v',4); clc; clear; close; // Given data L1= 2;// in mH L1= L1*10^-3;// in H L2= 1.5;// in mH L2= L2*10^-3;// in H // Formula f= 1/(2*%pi*sqrt((L1+L2)*C) // For f= 1000 kHz, C will be maximum f=1000;// in kHz f=f*10^3;// in Hz Cmax= 1/((2*%pi*f)^2*(L1+L2));// in F // For f= 2000 kHz, C will be maximum f=2000;// in kHz f=f*10^3;// in Hz Cmin= 1/((2*%pi*f)^2*(L1+L2));// in F disp(Cmin*10^12,"Minimum Capacitance in pF is : ") disp(Cmax*10^12,"Maximum Capacitance in pF is : ")
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//clc(); clear; //To determine isotopic mass M1=199.5; //isotopic mass in a.m.u T1=5; //first critical temperature in K T2=5.1; //second critical temperature in K M2=M1*(T1/T2)^2; printf("isotopic mass at 5.1 K is %f a.m.u",M2);
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unix_g('sudo chmod 777 /dev/prologix'); h=openserial("/dev/prologix", "9600,n,8,1"); //please make sure all the tty values are correct before starting the program. writeserial(h,"++addr 15"+ascii(10)); unix_w("sleep 1"); writeserial(h,"++auto 1"+ascii(10)); unix_w("sleep 1"); writeserial(h,"SYST:ZCH 0"+ascii(10)); pFET_sCTRL=[(0:0.1:1.8)'; (1.82:0.02:2.5)';]; //pFET_sCTRL=[0.0; 0.5; 1; 1.5; 2.0; 2.5;]; size_pFET_sCTRL=size(pFET_sCTRL); for i_pFET_s=1:size_pFET_sCTRL(1,1) unix_g('sudo dwfcmd connect target=analogout channel=0 enable=1 function=dc offset="+string(pFET_sCTRL(i_pFET_s,1))+"V run=0 start finish'); writeserial(h,"READ?"+ascii(10)); xpause(3000000); temp_a=readserial(h); temp_b=part(temp_a,1:14); current(1,1)=msscanf(temp_b,"%lg"); while current ==[] unix_g('sudo chmod 777 /dev/prologix'); h=openserial("/dev/prologix", "9600,n,8,1"); writeserial(h,"++addr 15"+ascii(10)); unix_w("sleep 1"); writeserial(h,"++auto 1"+ascii(10)); unix_w("sleep 1"); writeserial(h,"SYST:ZCH 0"+ascii(10)); writeserial(h,"READ?"+ascii(10)); xpause(3000000); temp_a=readserial(h); temp_b=part(temp_a,1:14); current(1,1)=msscanf(temp_b,"%lg"); end unix_g('sudo dwfcmd connect target=analogout channel=0 enable=1 function=dc offset="+string(pFET_sCTRL(i_pFET_s,1))+"V run=0 start watch=2s analogin record channel=1 enable=1 range=2V offset=0 frequency=1k run=0.01s start save=null_data.csv'); pFET_sCTRL(i_pFET_s,2)=abs(current); disp('D: 2.5V V S:'+string(pFET_sCTRL(i_pFET_s,1))+'V Current:'+string(current)); end csvWrite(pFET_sCTRL,'data_pFET_IdVs.csv'); disp("done"); pFET_IdVs=csvRead('data_pFET_IdVs.csv'); scf(5);clf(5); plot2d("nl", pFET_IdVs(:,1), pFET_IdVs(:,2));p = get("hdl"); p.children.mark_style = 9; p.children.thickness = 3; p.children.line_mode="off";p.children.mark_foreground=1; a=gca();a.data_bounds=[0 1e-11; 2.5 1e-4]; xtitle("","Vs(V)","Id(A)");
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clc,clear printf('Example 4.12\n\n') V=250;R=190 //part(i) R1=1/(R^-1+R^-1) //equivalent resistance in parallel P1=V^2/R1 //power drawn in parallel printf('(i)Power drawn in parallel = %.2f watts',P1) //part(ii) R2=R+R //equivalent resistance in series P2=V^2/R2 //power drawn in series printf('\n(ii)Power drawn in series= %.2f watts',P2)
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clc // // //Variable declaration l=0.020 // Length(m) b=0.100 // Breadth(m) V=500 // Vertical shear(N) y=0.060 // Distance(m) //Calculation A=l*b // Area(m**2) Q=A*y // First moment of an area with respect to a given axis I=(1/12.0)*(0.020)*(0.1**3) + 2*((1/12.0)*(0.1)*(0.02**3) + (0.020*0.1)*(0.06**2)) // Moment of inertia(m**4) q=(V*Q)/(I) F=(0.025)*q // Shearing force in each nail(N) // Result printf("\n Shearing force in each nail is = %0.3f N' ,F)
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clc //Initialization of variables g=9.81 Q=0.18 //m^3/s d3=0.3//m f=0.032 L3=360 //m z=25.5 //m z2=30 //m L2=450 //m d2=0.45//m L1=950 //m d1=0.45 //m zn=18 //m rho=1000 //calculations V3=Q/(%pi/4 *d3^2) hl3=f*L3/d3 *(V3^2 /(2*g)) Z2=z+hl3 hl2=Z2-z2 V2= sqrt(2*g*d2*hl2/(f*L2)) Q2=%pi/4 *d2^2 *V2 V1=V2+ (d3/d2)^2 *V3 hl1=f*L1/d1*V1^2 /(2*g) Hp= hl1+ Z2-zn gam=rho*g P=gam*Hp //results printf("Discharge into the reservoir = %.3f m^3/s",Q2) printf("\n Pressure maintained by the pump = %.2f kN/m^2",P/1000)
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(unwatch all) (clear) (load "gnrcprc.clp") (dribble-on "gnrcprc.out") (testit) (dribble-off) (clear) (open "gnrcprc.rsl" gnrcprc "w") (load "compline.clp") (printout gnrcprc "gnrcprc.clp differences are as follows:" crlf) (compare-files gnrcprc.exp gnrcprc.out gnrcprc) (close gnrcprc)
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modeling_time = 0.1; // время в секундах (не более 100 сек) path_to_read_data = "volt_ampere_data.txt"; // Наименование окон amperage_figure = 0; omega_figure = 1; theta_figure = 2; Mel_figure = 3; Ei_figure = 4; vac_figure = 5; // Параметры построения графиков /* %t = true (строить график) %f = false (не строить график) */ amperage_plot = %t; omega_plot = %t; theta_plot = %t; Mel_plot = %f; Ei_plot = %f; vac_plot = %t; // Входные данные // Расчётные U = 9; // Ваше значение напряжения R = 4.5; // Ваше значение сопротивления // Параметры двигателя L = 4.7e-3; // значение индуктивности ke = 0.5; // конструктивная постоянная km = ke; m = 17e-3; // вес ротора r = (23e-3)/2; i = 48; // передаточное число J = (m*r^2)/2*i^2; // момент инерции ротора // Запуск моделирования importXcosDiagram("../modeling/lab_2_model.zcos"); xcos_simulate(scs_m, 4); // Построение ВАХ if vac_plot then // Чтение данных из файла volt_ampere_data = read(path_to_read_data, -1, 3); U_data = volt_ampere_data(:, 2); I_data = volt_ampere_data(:, 3); U_positive = U_data(1:11); I_positive = I_data(1:11); U_negative = U_data(11:21); I_negative = I_data(11:21); R_positive = sum(U_positive.*I_positive)/sum(I_positive.^2); R_negative = sum(U_negative.*I_negative)/sum(I_negative.^2); R = (R_positive + R_negative)/2; U_result_posotive = R * I_data(1:11); U_result_negative = - R *- I_data(12:21); U_result = [U_result_posotive; U_result_negative]; scf(vac_figure); plot(I_data, U_result, I_data, U_data); legend('$approximated$', '$original$', 4, %F); g = get('current_axes'); g.title.text = 'Вольт-амперная характеристика'; g.title.font_size = 2; g.x_label.text = 'I, A'; g.x_label.font_size = 2; g.y_label.text = 'U, B'; g.grid = [0 0]; end // Построение графика тока от времени if amperage_plot then // создаем графическое окно с номером first_figure scf(amperage_figure); plot2d(I.time, .. // диапазон аргументов I.values, .. // функция style = color('blue'), .. // задает синий цвет линии leg = '$I(t)$', .. // задает надпись легенды strf='181') /* цифра 1 включает рамочки с подписями, в том числе легенду цифра 8 — построитель размещает график по границам диапазона значений цифра 1 — оси рисуются слева */ // получаем дескриптор осей g = get('current_axes'); // делаем подпись графика g.title.text = 'Зависимость тока от времени'; // делаем подпись графика чуть потолще g.title.font_size = 2; // делаем подпись для оси абсцисс g.x_label.text = 'Time, sec'; // делаем подпись оси x чуть-чуть потолще g.x_label.font_size = 2; // делаем подпись для оси ординат g.y_label.text = '$I, A$'; // делаем подпись оси y чуть-чуть потолще g.y_label.font_size = 2; // включаем сетку и делаем её черной g.grid = [0 0]; // делаем линию чуть-чуть потолще g.children(1).children.thickness = 4; end // Построение графика зависимости угловой скорости вращения ротора от времени if omega_plot then scf(omega_figure); plot2d(omega.time, .. omega.values, .. style = color('blue'), .. leg = '$\omega(t)$', .. strf='181'); g = get('current_axes'); g.title.text = 'Зависимость угловой скорости вращения ротора от времени'; g.title.font_size = 2; g.x_label.text = 'Time, sec'; g.x_label.font_size = 2; g.y_label.text = '$\omega, rad/sec$'; g.y_label.font_size = 2; g.grid = [0 0]; g.children(1).children.thickness = 4; end // Построение графика зависимости угла поворота двигателя от времени if theta_plot then scf(theta_figure); plot2d(theta.time, .. theta.values, .. style = color('blue'), .. leg = '$\theta(t)$', .. strf='181'); g = get('current_axes'); g.title.text = 'График угла поворота двигателя от времени'; g.title.font_size = 2; g.x_label.text = 'Time, sec'; g.x_label.font_size = 2; g.y_label.text = '$\theta, rad$'; g.y_label.font_size = 2; g.grid = [0 0]; g.children(1).children.thickness = 4; end // Построение графика момента силы, раскручиваемого ротор, от времени if Mel_plot then scf(Mel_figure); plot2d(Mel.time, .. Mel.values, .. style = color('blue'), .. leg = '$M_{el}(t)$', .. strf='181'); g = get('current_axes'); g.title.text = 'График момента силы, раскручиваемого ротор, от времени'; g.title.font_size = 2; g.x_label.text = 'Time, sec'; g.x_label.font_size = 2; g.y_label.text = '$M_{el}$'; g.y_label.font_size = 2; g.grid = [0 0]; g.children(1).children.thickness = 4; end // Построение графика E_i(t) if Ei then scf(Ei_figure); plot2d(Ei.time, .. Ei.values, .. style = color('blue'), .. leg = '$\varepsilon_i(t)$', .. strf='181'); g = get('current_axes'); g.title.text = '$График \; \varepsilon_i(t)$'; g.title.font_size = 2; g.x_label.text = 'Time, sec'; g.x_label.font_size = 2; g.y_label.text = '$\varepsilon_i$'; g.y_label.font_size = 2; g.grid = [0 0]; g.children(1).children.thickness = 4; end
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// Exa 6.12 clc; clear; close; format('v',6) // Given data R_C = 2.5;// in k ohm R_C = R_C * 10^3;// in ohm R_E = 1;// in k ohm R_E = R_E * 10^3;// in ohm h_ie = 1.1;// in k ohm h_ie = h_ie * 10^3;// in ohm h_fe = 200;// unit less Beta = 200;// unit less A = round((-h_fe/h_ie)*R_C);// unit less disp(A,"The voltage gain without feed back is"); Af = -R_C/R_E;// unit less disp(Af,"The voltage gain with feed back is"); // Af = A/(1+(A*Beta)); Beta = (abs(A)-abs(Af))/(A*Af);// unit less disp(Beta,"The feed back ratio is"); feedbackfactor = round(abs(A)*Beta);// unit less disp(feedbackfactor,"The feed back factor is");
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//Exa 7.2 clc; clear; close; // Given data v1 = 0.05;// in m^3 v2 = 8 * v1;// in m^3 T1 = 280;// in °C T1 = T1 + 273;// in K T2 = 25;// in °C T2 = T2 + 273;// in K p1 = 8;// in bar C_p = 1.005;// in kJ/kgK C_v = 0.712;// in kJ/kgK R = C_p - C_v;// in kJ/kgK del_phi = (R * ( log(v2/v1)) ) + (C_v * (log(T2/T1)) );// in kJ/kgK disp(del_phi,"The change in entrophy of air during the process in kJ/kgKis");
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//Example 22.7 //First Order ODE //Page no. 783 clc;clear;close; deff('y=f(x)','y=(exp(-x^2/2))/(1+x+x^3)') printf('Test Points\tActual Solution \tEstimated Solution\tError\n x\t\twa(x)\t\t\twt(x)\t\t\tdw(x)\n------------------------------------------------------------------------\n') x=[0.1054,0.1091,0.2693,0.2703,0.3067,0.3088,0.4268,0.4284,0.5098,0.5139]; e=[0.1027,0.1063,0.2513,0.2522,0.2832,0.2849,0.3792,0.3805,0.4398,0.4427] for i=1:10 printf(' %.4f \t%.4f \t\t%.4f\t\t\t%.4f\t\n',x(i),(1-f(x(i))),e(i),-e(i)+(1-f(x(i)))) end printf('\n\n\nExperimental result varying from calculated result')
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//EXAMPLE 5-12 PG NO304-305 I2=0.411+%i*0; VTH=5+%i*0-(I2*5); ZTH=1/(1+(1/2)+(1/5)); Iab=VTH/(ZTH+(2+%i*2)); disp('i) VOLTAGE (VTH) is in polar form = '+string (VTH)+'V '); disp('i) IMPEDANCE (ZTH) is in polar form = '+string (ZTH)+'ohms '); disp('i) Current (Iab) is in polar form = '+string (Iab)+'A ');
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Ex10_1.sce
// Variable Declaration max_dm_kW = 150.0 //Maximum demand(kW) pf = 0.85 //Average power factor rate = 90.0 //Cost of maximum demand(Rs/kVA) E_rate = 0.3 //Cost of energy consumed(Rs) lf = 0.65 //Annual load factor // Calculation Section max_dm_kVA = max_dm_kW/pf //Maximum demand(kVA) annual_chg_kVA = rate*max_dm_kVA //Annual fixed charges based on max demand(Rs) E_kWh = lf*365*24*max_dm_kW //Energy consumed per annum(kWh) annual_E_chg = E_kWh*E_rate //Annual energy charges(Rs) annual_elect_charge = annual_chg_kVA + annual_E_chg //Annual electricity charge to be paid(Rs) // Result Section printf('Annual electricity charges to be paid by consumer = Rs %.2f' ,annual_elect_charge)
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week-9-q1.sce
clear; clf; //============================================================================== // Compute element stiffness matrix E_{mn} of a element // \param dxidx dxi/dx of element // \param thermal conductivity of model //============================================================================== function [E11, E12, E22] = StiffnessMatrix(dxidx, k) // for clarity J = abs(1 / dxidx); E11 = J * (dxidx * dxidx * k + 1 / 3); E12 = J * (-dxidx * dxidx * k + 1 / 6); E22 = J * (dxidx * dxidx * k + 1 / 3); endfunction // problem parameters x_max = 1; // max domain length k = 1; // simulation parameters num_elem = 5; // number of elements dx = x_max / num_elem; dx_ana = x_max / 100; dxidx = 1 / (x_max / num_elem); x = 0:dx:x_max; x_ana = 0:dx_ana:x_max; u_ana = exp(1) / (exp(2) - 1) * (exp(x_ana) - exp(-x_ana)); [E11, E12, E22] = StiffnessMatrix(dxidx, k); // creating matrix K in KU = F K_short_diag = E12 * ones(num_elem, 1); K_main_diag = 2 * E11 * ones(num_elem + 1, 1); K_main_diag(1) = K_main_diag(1) * 0.5; K_main_diag($) = K_main_diag($) * 0.5; K = diag(K_main_diag, 0) + diag(K_short_diag, -1) + diag(K_short_diag, 1); K2 = K; // essential boundary conditions, u(0) = 0, u(1) = 1, i.e., U_first = 0, // U_last = 1 K(1, :) = [1, zeros(1, num_elem)]; K($, :) = [zeros(1, num_elem), 1]; F = [zeros(num_elem, 1); 1]; U = K \ F; flux = K2 * U; plot(x_ana, u_ana); plot(x', U, 'k.'); xlabel("x position"); ylabel("Temperature"); title("1D heat equation (k = 1)"); legend(["Analytical solution", "FEM solution"], -1); printf("Flux at first node: %f\nFlux at last node: %f", flux(1), flux($));
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clear; clf(); //変数クリア; 描画クリア; ///// 同次変換(3次元) ///// function A = Rotz(q) A = [cos(q), -sin(q), 0, 0; ... sin(q), cos(q), 0, 0; ... 0, 0, 1, 0; ... 0, 0, 0, 1]; endfunction function A = Rotx(q) A = [1, 0, 0, 0; ... 0, cos(q), -sin(q), 0; ... 0, sin(q), cos(q), 0; ... 0, 0, 0, 1]; endfunction function A = Trans(r1,r2,r3) A = [1, 0, 0, r1; ... 0, 1, 0, r2; ... 0, 0, 1, r3; ... 0, 0, 0, 1]; endfunction ///// データ点列 ///// global HandData; ///// マニピュレータ形状データの生成 ///// function points = trans_object( th ) // th=[th1,th2,th3,th4] /// 手首〜手先の形状データ列(4点) /// l1 = 0.8; l2 = 0.8; l3 = 0.8; hand = [ 0, 0, 0, 0; ... //x成分 0, -0.2, 0.2, 0; ... //y成分 0, 0.2, 0.2, 0; ... //z成分 1, 1, 1, 1 ]; //ダミー成分1 /// 同次変換行列 /// R2 = Rotz( th(4) ); T3 = Trans(0,0,l3); R4 = Rotx( -th(3) ); T5 = Trans(0,0,l2); R6 = Rotx( -th(2) ); T7 = Trans(0,0,l1); R8 = Rotz( th(1) ); /// 形状データの生成 /// for i=1:4 //手首〜手先(4点) oldp = hand(:,i); newp = R8*T7*R6*T5*R4*T3*R2*oldp; xi1s(:,i) = newp; end xi4 = R8*T7*R6*T5*[0;0;0;1]; //肘 xi5 = R8*T7*[0;0;0;1]; //肩 xi6 = [0;0;0;1]; //根本 xx = [ xi1s, xi4, xi5, xi6 ]; //一筆書きの点列 points = xx(1:3,:); //ダミー成分(4行目)除去 endfunction ///// データ点列の描画 ///// function draw_object(pts) drawlater; clf(); //描画延期; 描画クリア; param3d(pts(1,:),pts(2,:),pts(3,:)); //3次元折れ線グラフ g=gca(); g.isoview="on"; //座標軸の取得; 縦横比1; g.data_bounds=[-0.5,-0.5,0;2,2,2.5]; //座標軸の範囲 g.rotation_angles=[75,30]; //3次元透視角度 p=gce(); p.thickness=3; //描画線の太さ p.foreground=5; //描画線の色番号 xlabel("X"); ylabel("Y"); zlabel("Z"); //軸ラベル xgrid(2); drawnow; //グリッドon; 描画更新; endfunction ///// 処理の実行 ///// thdeg = [-40, 60, 30, 90]; //初期姿勢 deg points=trans_object( thdeg*%pi/180 ); draw_object(points); while(1) //意図的な無限ループ disp(thdeg); disp(points); //コンソールへ数値を出力 txt = ['th1 (deg)','th2 (deg)','th3 (deg)','th4 (deg)']; sig0 = string(thdeg); sig = x_mdialog("Angles", txt, sig0); if ( size(sig) == 0 ) //もし入力が空なら break; //while脱出 end thdeg = evstr(sig)'; //姿勢角 deg points=trans_object( thdeg*%pi/180 ); draw_object(points); //データ点列の描画 end
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clc //Initialization of variables x=1 //percent wave=1595 //cm^-1 //calculations E=2.8593*wave Nratio=(100-x)/x logN=log10(Nratio) T=E/(2.303*1.987*logN) //results printf("Temperature = %d K",T)