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java -ea trip.Main -m trip-tests/explore02 <<EOF ITS-87, Fort_Lee, Troy EOF
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//page 37 //Example 2.8 clear; clc; close; a1 = [1 2 0 3 0]; a2 =[0 0 1 4 0]; a3 = [0 0 0 0 1]; disp(a1,'a1 = '); disp(a2,'a2 = '); disp(a3,'a3 = '); disp('By theorem 3, vector a is in subspace W of F^5 spanned by a1, a2, a3'); disp('if and only if there exist scalars c1, c2, c3 such that'); disp('a= c1a1 + c2a2 + c3a3'); disp('So, a = (c1,2*c1,c2,3c1+4c2,c3)'); c1 = -3; c2 = 1; c3 = 2; a = c1*a1 + c2*a2 + c3*a3; disp(c1,'c1 = '); disp(c2,'c2 = '); disp(c3,'c3 = '); disp(a,'Therefore, a = '); disp('This shows, a is in W'); disp('And (2,4,6,7,8) is not in W as there is no value of c1 c2 c3 that satisfies the equation'); //end
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//EXAMPLE 2-14 PG NO-67 Ta=5; //TOTAL AREA T=20*10^-3; //TIME Av=Ta/T; //AVERAGE VALUE Ev=[Av]^0.5; //EFFECTIVE VALUE FF=Ev/15; //FORM FACTOR disp('ii) AVERAGE VALUE (Av) is = '+string (Av) +' '); disp('ii) EFFECTIVE VALUE (Ev) is = '+string (Ev) +' V '); disp('ii) FORM FACTOR (FF) is = '+string (FF) +' ');
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clc clear //input data Q=75//Discharge from the pump in l/s D1=0.1//Inlet diameter of the pump in m D2=0.29//Outlet diameter of the pump in m Hm=30//Total head producing work in m N=1750//Speed of the pump in rpm b1=0.025//Width of impeller at inlet per side in m b2=0.023//Width of impeller at outlet in total in m a11=90//The angle made by the entering fluid to impeller in degree b22=27//Vanes set back angle at outlet in degree Qloss=2.25//Leakage loss in l/s ml=1.04//Mechanical loss in kW cf=0.87//Contraction factor due to vane thickness n0=0.55//Overall efficiency d=1000//Density of water in kg/m^3 g=9.81//Acceleration due to gravity in m/s^2 //calculations U1=(3.1415*D1*N)/60//Blade inlet speed in m/s A1=3.1415*D1*b1*cf*10^3//Area of flow at inlet in m^2 Qt=Q+Qloss//Total quantity of water handled by pump in l/s Qts=Qt/2//Total quantity of water handled by pump per side in l/s Cr1=(Qts*10^-3)/(A1*10^-3)//Flow velocity through impeller at inlet in m/s b11=atand(Cr1/U1)//Inlet vane angle in degree A2=3.1415*D2*(b2/2)*cf*10^3//Area of flow at outlet in m^2 here b2 is calculated per side Cr2=Qts/A2//Velocity of flow at outlet in m/s U2=(3.1415*D2*N)/60//Peripheral speed at outlet in m/s Wx2=Cr2/tand(b22)//Exit relative velocity in m/s Cx2=U2-Wx2//Absolute whirl component at exit in m/s a22=atand(Cr2/Cx2)//The absolute water angle at outlet in degree C2=Cr2/sind(a22)//Absolute velocity of water at exit in m/s nh=Hm/((U2*Cx2)/g)//Manometric efficiency nv=Q/Qt//Volumetric efficiency SP=(d*g*(Q*10^-3/2)*Hm)/n0*10^-3//Shaft power in kW nm=(SP-ml)/SP//Mechanical efficiency //output printf('(a)Inlet vane angle is %3.2f degree\n(b)The absolute water angle is %3.2f degree\n(c)Absolute velocity of water at exit is %3.2f m/s\n(d)Manometric efficiency is %3.3f\n(e)Volumetric efficiency is %3.4f\n(f)Mechanical efficiency is %3.3f',b11,a22,C2,nh,nv,nm)
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// Verify FET operation in pinch-off region // Basic Electronics // By Debashis De // First Edition, 2010 // Dorling Kindersley Pvt. Ltd. India // Example 7-56 in page 358 clear; clc; close; // Given data Vp=-2; // Pinch off voltage in V Idss=4*10^-3; // Drain-source current in mA Rd=910; // Drain resistance in ohms Rs=3*10^3; // Source resistance in K-ohms R1=12*10^6; // R1 value in M-ohms R2=8.57*10^6; // R2 value in M-ohms Vdd=24; // Drain voltage in V // Calculation Vgg = Vdd*R2/(R1+R2); Id1=(73+sqrt(73^2-(4*9*144)))/(2*9); Id2=(73-sqrt(73^2-(4*9*144)))/(2*9); printf("Id = %0.2e A or %0.2e A\n",Id1,Id2); printf("A value of 3.39 mA is selected\n"); Vgsq=10-(3.39*10^-3*3*10^3); Vdsq=Vdd-(3.39*10^-3*3.91*10^3); Vdgq=Vdsq-Vgsq; printf("Vgsq = %0.2fV\nVdsq = %0.2fV\nVdgq = %0.3f V\n",Vgsq,Vdsq,Vdgq); printf("Vdgq>Vd.Hence the FET is in the pinch off region"); // Result // FET operates in the pinch off region
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clc;clear; //Example 5.4 //given values N=5*10^4;//no. of photons W=3000*10^-10;//wavelength in A J=5*10^-3;//senstivity for W in A/W h=6.625*10^-34;//Plank's constant c=3*10^8;//speed of light in m/s e=1.6*10^-19;//the charge on electron in C //calculation E=h*c/W;//energy content of each photon TE=N*E;//total energy I=J*TE;//current produced n=I/e; disp(n,'no. photoelectrons emitted are')
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clc; disp("Example 2.7"); K=2.026*10^9; //Bulk Modulus in N/m square. R=10^3; //Density in Kg/m cube. V=sqrt(K/R); //Calculating speed using Bulk Modulus. disp(V,"Velocity of sound waves in water in m/sec = "); //displaying result.
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clc disp("(a) To determine the values of a1 & a2") // To determine the values of a1 & a2 following conditions must be satisfied // Condition I - When n=0, u/um=0 // Condition II - When n=1, u/um=a1+a2=1 // Condition III - When n=1, d(u/um)/dn = a1+2a2=0 // By satisfying these conditions, we have // a1+a2=1; // a1+2a2=0; A=[1,1;1,2]; B=[1;0]; X=inv(A)*B; a1=X(1); a2=X(2); disp("a1=") disp(a1) disp("a2=") disp(a2) disp("(b)Evaluate the constants A and B") // A = integrate('(1-f(n))*f(n)','n',0,1) A=integrate('(1-(2*n-n^2))*(2*n-n^2)','n',0,1) disp("A =") disp(A) // B = differentiation of (2*n-n^2) at n=0, we get B=2; disp("B =") disp(B)
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176.12.58.180 175.192.51.84 173.225.247.123 173.211.75.241 173.211.75.62 173.211.75.55 173.171.247.113 173.171.247.113 173.31.96.193 173.31.96.193 173.24.113.249 173.24.113.249 172.248.74.10 172.248.74.10 172.243.2.129 172.97.129.82 172.2.146.147 171.221.113.228 171.221.26.73 171.77.145.44 171.6.156.117 171.6.156.117 171.5.117.72 171.4.234.224 170.80.252.30 168.196.9.47 168.195.231.1 168.167.95.164 166.88.193.116 165.255.112.201 165.225.81.66 164.132.3.102 164.126.188.157 163.172.151.47 163.172.73.168 162.247.72.217 162.237.21.238 162.236.216.26 162.13.152.211 161.0.198.138 159.203.13.174 158.181.40.154 158.181.19.102 158.140.180.27 158.135.163.135 157.48.15.35 157.39.22.224 157.37.38.188 156.222.243.190 156.220.69.153 156.220.35.15 156.212.169.72 156.204.84.209 154.160.1.180 154.16.89.9 153.151.156.27 153.136.8.214 151.251.24.30 151.53.178.221 149.154.167.161 149.107.0.31 149.107.0.27 149.3.43.228 146.255.242.234 146.185.206.166 146.185.206.106 146.185.206.53 146.185.204.191 146.185.204.191 146.185.204.136 146.185.177.103 144.217.161.119 142.118.105.137 141.196.77.153 141.101.132.191 141.101.132.179 141.101.132.158 141.101.132.120 141.101.132.93 141.101.132.73 141.101.132.50 139.167.0.12 139.0.6.42 138.122.123.42 137.97.9.40 134.48.22.110 131.221.56.20 131.129.231.39 129.56.12.56 128.199.99.114 128.199.42.73 126.241.3.145 126.218.40.164 125.165.131.226 125.163.151.121 125.43.69.142 124.224.214.76 123.231.108.232 123.191.149.173 123.136.249.120 123.133.114.213 123.116.254.111 123.30.177.138 123.23.148.249 123.23.148.249 123.21.121.123 123.20.181.120 123.20.104.253 123.16.114.132 122.40.163.51 122.15.212.146 122.15.212.146 122.15.212.146 121.27.48.172 119.201.4.165 119.184.218.145 119.55.121.74 119.42.115.97 119.15.93.202 119.15.93.202 119.15.93.202 118.114.86.199 118.96.117.80 118.69.205.201 118.44.17.181 117.248.24.152 117.241.3.153 117.213.254.4 117.213.109.57 117.209.246.210 117.207.33.172 117.200.96.91 117.198.224.130 117.196.197.139 117.102.78.2 117.5.211.1 117.5.169.43 117.5.75.127 117.3.82.3 117.2.125.26 116.68.105.105 116.25.102.111 116.18.33.248 115.221.10.154 114.249.117.72 114.243.13.43 114.221.179.117 114.125.118.9 114.95.157.203 114.47.230.91 113.206.92.243 113.195.165.235 113.190.198.73 113.182.239.185 113.182.18.30 113.182.18.30 113.173.98.95 113.173.67.60 113.162.145.156 113.144.6.220 113.89.239.241 113.87.26.63 113.77.173.249 112.215.243.201 112.124.39.77 112.79.133.183 112.28.106.231 111.222.25.83 111.61.78.76 111.37.37.235 111.37.37.235 110.167.197.122 110.152.103.161 110.87.118.235 110.77.199.103 109.193.71.64 109.192.168.38 109.185.152.20 109.127.20.122 109.91.38.1 109.75.90.41 108.180.26.133 108.180.26.133 108.171.129.171 108.73.108.163 108.49.29.94 108.49.29.94 108.30.39.3 108.30.39.3 108.18.251.109 107.223.148.60 107.222.35.45 107.209.121.224 107.185.11.105 107.175.234.130 107.174.108.194 107.167.109.164 107.77.72.118 106.67.36.120 106.51.30.215 105.158.16.153 105.73.25.26 104.222.165.144 104.222.164.236 104.218.63.75 104.174.173.170 103.254.155.74 103.252.169.182 103.251.226.120 103.244.252.242 103.240.127.33 103.220.209.173 103.207.242.56 103.203.241.89 103.203.133.202 103.101.109.70 103.89.255.122 103.74.19.104 103.66.196.13 103.62.147.2 103.28.36.56 101.98.164.130 101.24.171.210 101.21.80.126 99.251.8.64 99.242.220.241 99.169.226.169 99.169.226.169 99.169.226.169 99.169.226.169 99.114.89.48 99.109.226.233 99.61.192.35 98.242.127.228 98.219.109.151 98.214.16.13 98.196.145.69 98.122.86.197 98.89.83.30 98.64.84.57 97.95.65.151 97.82.75.243 96.94.121.25 96.92.198.213 96.92.198.213 96.31.53.251 96.30.65.207 95.213.218.108 95.181.177.241 95.181.177.213 95.181.177.197 95.181.177.197 95.181.177.111 95.181.177.50 95.181.176.240 95.181.176.240 95.181.176.189 95.181.176.155 95.181.176.155 95.181.176.136 95.181.176.106 95.181.176.58 95.181.176.30 95.90.254.195 95.90.254.195 95.90.191.205 95.89.126.115 95.85.80.229 95.42.141.179 95.42.141.179 95.10.3.43 94.240.192.2 94.185.80.235 94.141.76.33 94.30.173.135 94.30.155.174 93.237.52.162 93.183.170.145 93.179.90.237 93.179.90.116 93.179.90.113 93.179.90.82 93.179.90.77 93.179.90.24 93.171.216.68 93.34.197.129 92.161.182.241 92.105.136.141 91.204.190.7 91.204.14.239 91.204.14.185 91.142.208.226 91.135.176.211 91.126.205.238 91.64.189.196 91.15.15.33 90.191.74.74 90.114.80.144 89.249.207.229 89.236.251.247 89.236.227.204 89.201.7.164 89.177.68.136 89.177.68.136 89.177.29.121 89.170.3.145 89.163.155.202 89.146.70.220 89.38.96.66 89.28.76.171 88.91.160.177 87.255.69.86 87.255.69.86 87.118.92.43 86.146.190.166 86.115.0.94 86.34.133.118 85.254.10.197 85.253.176.102 85.253.148.39 85.253.112.79 85.253.45.35 85.187.105.45 85.180.234.65 85.118.110.10 85.114.239.251 85.65.43.232 84.252.26.213 84.252.26.213 84.146.103.72 84.132.45.217 84.109.80.89 84.109.80.89 84.109.80.89 84.108.20.44 84.108.11.149 84.42.249.4 84.15.185.66 83.221.180.18 83.143.86.155 83.128.50.47 83.128.50.47 83.99.166.35 82.199.206.151 82.196.6.103 82.67.92.27 82.45.10.45 82.32.174.146 81.213.167.197 81.198.169.232 81.198.25.242 81.171.81.234 81.171.81.234 81.151.71.218 80.133.65.104 80.78.237.5 79.237.168.168 79.235.120.32 79.208.172.72 79.206.209.45 79.184.223.137 79.184.219.107 79.180.73.190 79.110.28.78 79.110.28.59 79.100.201.157 79.15.208.108 78.171.131.126 78.158.5.183 78.158.5.183 78.129.149.3 78.129.149.3 78.109.65.21 78.100.196.199 78.84.243.190 78.84.60.71 78.84.60.71 78.84.60.71 78.48.70.89 78.10.207.6 77.234.45.173 77.215.105.50 77.181.225.187 77.179.162.181 77.109.86.105 77.93.192.43 77.79.38.5 77.68.40.185 77.13.117.195 76.228.35.48 76.221.68.186 76.118.206.235 76.112.220.160 76.94.181.14 76.94.77.14 75.206.129.73 75.171.214.8 75.114.69.42 75.90.211.217 75.69.188.107 75.65.190.40 74.136.5.194 74.132.249.206 74.124.159.77 74.116.59.8 74.96.79.23 73.244.53.54 73.224.202.251 73.197.19.19 73.185.49.225 73.175.73.131 73.166.52.138 73.166.52.138 73.141.213.207 73.140.229.40 73.115.17.146 73.115.6.159 73.104.80.103 73.104.80.103 73.91.213.154 73.90.162.151 73.87.94.81 73.87.94.81 73.84.200.187 73.76.58.22 73.58.220.10 73.58.220.10 73.58.220.10 73.55.95.93 73.48.161.172 73.48.161.172 73.48.161.172 73.21.168.251 73.11.30.103 73.11.30.103 72.201.118.80 72.193.106.165 72.181.175.235 72.181.175.235 72.79.56.37 72.77.71.111 71.234.84.132 71.223.241.223 71.223.241.223 71.223.161.63 71.211.2.230 71.90.169.184 71.90.148.209 71.88.10.118 71.52.72.142 70.234.198.76 70.234.198.76 70.180.91.246 70.123.153.26 70.121.9.224 70.95.65.80 70.95.65.80 70.95.65.80 70.91.13.106 70.35.215.94 69.251.6.155 69.245.162.12 69.245.162.12 69.245.162.12 69.245.162.12 69.227.160.129 69.160.110.157 69.76.232.100 69.76.232.100 69.76.232.100 69.76.232.100 69.57.247.218 69.23.42.183 68.227.43.14 68.202.216.62 68.202.216.62 68.202.216.62 68.172.234.141 68.108.194.244 68.108.194.244 68.108.194.244 68.106.156.3 68.60.148.11 68.46.218.208 68.45.152.8 68.43.142.235 68.41.149.247 68.37.186.197 67.250.31.212 67.250.31.212 67.232.81.208 67.215.250.146 67.205.174.171 67.191.200.150 67.188.13.100 67.183.246.205 67.183.105.87 67.183.105.87 67.183.105.87 67.174.152.35 67.167.96.234 67.165.212.104 67.5.105.174 66.249.93.49 66.249.93.2 66.249.92.198 66.183.9.162 66.169.196.128 66.102.6.107 65.208.151.112 65.26.31.140 64.237.226.172 64.89.99.122 64.40.152.168 63.87.226.66 62.219.224.250 62.205.202.214 62.12.93.76 61.148.243.183 61.98.171.199 61.74.152.228 61.74.152.228 60.174.233.154 60.127.180.251 60.7.107.169 59.99.48.248 59.89.245.157 59.84.240.60 59.42.27.180 58.126.159.88 54.205.123.87 50.254.198.161 50.106.25.168 50.81.221.73 50.80.193.175 50.32.39.122 50.26.133.146 50.25.139.252 50.25.139.252 50.3.197.73 49.213.19.137 49.213.19.115 49.206.125.56 49.203.248.26 49.203.248.26 49.156.211.218 49.118.223.200 49.74.228.23 49.35.12.51 49.34.5.58 49.34.2.43 47.220.163.51 47.220.163.51 47.217.153.6 47.208.114.106 47.183.128.151 47.183.128.151 47.149.142.171 47.149.142.171 47.74.157.18 47.44.49.2 47.39.211.31 47.29.254.116 47.29.8.38 47.16.77.236 47.11.217.253 47.11.210.118 47.11.7.240 47.11.7.112 47.11.5.9 47.8.5.240 46.251.197.23 46.223.254.56 46.223.254.56 46.182.19.219 46.161.63.66 46.161.61.51 46.161.60.92 46.161.60.35 46.161.58.202 46.161.56.241 46.161.56.203 46.161.56.174 46.161.56.106 46.161.56.106 46.101.163.119 46.101.127.145 46.70.225.39 46.70.147.26 46.70.113.73 46.70.29.76 46.55.46.98 46.49.43.85 45.249.48.124 45.248.186.76 45.247.3.119 45.127.57.74 45.124.191.237 45.123.220.122 45.62.234.109 45.32.140.209 45.32.108.44 42.54.29.150 41.242.141.134 41.235.16.95 41.227.84.129 41.199.158.154 41.159.26.123 39.88.253.245 39.46.86.85 37.221.176.236 37.201.203.88 37.188.189.227 37.186.67.25 37.142.228.191 37.110.213.11 37.110.210.153 37.33.109.179 37.26.142.184 37.9.45.225 36.102.236.203 36.67.5.186 36.63.28.208 36.5.146.30 35.193.144.59 34.214.132.226 32.215.162.52 32.215.162.52 32.215.162.52 32.209.238.246 32.209.238.246 32.209.238.246 32.209.238.246 31.170.161.42 27.251.253.58 27.109.142.224 27.97.226.94 27.70.17.38 27.49.172.153 24.210.239.177 24.193.178.168 24.191.211.63 24.163.91.199 24.91.41.150 24.23.88.218 24.23.88.218 24.17.1.75 24.17.1.75 23.254.17.73 23.240.217.243 23.240.215.189 23.27.228.81 18.248.2.85 14.232.172.139 14.231.215.204 14.231.214.53 14.231.56.112 14.207.158.135 14.187.212.140 14.187.178.209 14.187.132.10 14.186.245.237 14.186.176.190 14.182.208.223 14.182.208.223 14.177.248.167 14.169.83.98 14.167.215.198 14.162.206.233 14.139.41.109 14.102.246.210 14.97.7.246 14.17.122.207 12.155.92.10 12.155.92.10 5.254.65.190 5.189.203.79 5.189.203.46 5.189.203.43 5.189.202.254 5.189.202.198 5.189.202.171 5.189.200.201 5.189.200.175 5.189.200.116 5.189.200.97 5.188.216.204 5.188.216.44 5.152.151.166 5.146.199.53 5.101.222.205 5.101.221.76 5.101.221.37 5.101.221.20 5.101.220.79 5.101.219.197 5.101.219.107 5.101.217.197 5.101.217.177 5.101.217.139 5.101.217.48 5.62.159.232 5.62.159.148 5.62.159.143 5.62.159.140 5.62.159.66 5.62.159.38 5.62.159.25 5.62.154.110 5.62.154.58 5.62.154.52 5.62.154.49 5.62.153.169 5.15.220.203 5.8.47.226 5.8.47.202 5.8.47.202 5.8.47.100 5.8.47.84 5.8.47.44 2.29.170.242 1.231.69.33 1.87.203.225 1.70.44.170 1.29.168.152 1.1.234.8 1.231.69.33 1.87.203.225 1.70.44.170 1.29.168.152 1.1.234.8 46.70.225.39 46.70.147.26 46.70.113.73 46.70.29.76 186.204.34.46 186.46.222.194 185.46.87.231 185.46.86.132 185.46.86.131 185.46.86.131 185.46.86.22 185.46.85.204 185.46.85.78 68.46.218.208 46.251.197.23 46.223.254.56 46.223.254.56 46.182.19.219 46.161.63.66 46.161.61.51 46.161.60.92 46.161.60.35 46.161.58.202 46.161.56.241 46.161.56.203 46.161.56.174 46.161.56.106 46.161.56.106 46.101.163.119 46.101.127.145 46.70.225.39 46.70.147.26 46.70.113.73 46.70.29.76 46.55.46.98 46.49.43.85 39.46.86.85 5.189.203.46
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//Chapter 1, Example 1.9,Pg 1.13 clc; disp("We know that Rt = R0(1+a0*t)") disp("At t1=20 degree C, R1=18 ohms") disp("18=R0(1+20*a0)") disp("At t2=50 degree C R2=20 ohms") disp("20=R0(1+50a0)") a0=20-18/(900-400) //Divide both the equations printf("\n a0=%.3f per degree c \n",a0) t=(21+1.68-18)/0.072 printf("\n Therefore temp t = %.0f degrees C \n",t)
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Chapter3_Example1.sce
clc clear //Input data T=5;//Time taken for a liquid to cool from 80 to 50 degree centigrade in minutes t11=80;//The initial temperature of the liquid in degree centigrade t12=50;//The final temperature of the liquid in degree centigrade t21=60;//If the initial temperature of the liquid in degree centigrade t22=30;//If the final temperature of the liquid in degree centigrade ts=20;//The temperature of the surrounding in degree centigrade //Calculations T1=((log((t22-ts)/(t21-ts)))/(log((t12-ts)/(t11-ts))))*T;//The time taken for the liquid to cool from 60 to 30 degree centigrade in minutes //Output printf('The time taken for a liquid to cool from 60 to 30 degree centigrade is t = %3.0f minutes ',T1)
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clc //initialisation of variables va= 4 //ft/sec g= 32.2 //ft/sec^2 H= 1.25 l= 10 //ft w= 62.4 //lbs/ft^3 p= 60 //per cent l1= 90 //ft //CALCULATIONS ha= va^2/(2*g) Q= 3.333*(l-0.1*2*(H+ha))*((H+ha)^1.5-ha^1.5)*w E= Q*l1 HP= E*60/(100*550) //RESULTS printf ('H.P available= %.1f H.P',HP)
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//Determine (a) the output voltage, (b) the load resistance, and (c) the load current. //Example 10.9 //page no 298 clear clc V1=12 D=0.6 V2=V1/(1-D) //output voltage P0=60 //w Supplying power Rl=V2^2/P0 //load resistance I2=V2/Rl //load current printf("\n The value of V2=%0.3f V ",V2) printf("\n The value of Rl=%0.3f ohm",Rl) printf("\n The value of I2=%0.3f A ",I2)
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//variable initialization c=3*10^8; //speed of light(meter/second) v1=0.6*c; //initial velocity of particle (meter/second) v2=0.8*c; //final velocity of particle (meter/second) //Calculation of work required to increase the velocity from v1 to v2: //Classically W_Classic=0.5*((v2/c)^2-(v1/c)^2); //ratio of work and m0*c^2 (mo is the rest mass of particle and c is the speed of light) //Relativistically W_Relative=(1/(1-(v2/c)^2)^(1/2))-(1/(1-(v1/c)^2)^(1/2)); //ratio of work and m0*c^2 (mo is the rest mass of particle and c is the speed of light) printf("\nWork required:\n\t Classically: Work = %.2f*m0*c^2\n\t Relativistically: Work = %.3f*m0*c^2\nWhere m0:rest mass of particle & c:speed of light",W_Classic,W_Relative);
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//Book Name:Fundamentals of Electrical Engineering //Author:Rajendra Prasad //Publisher: PHI Learning Private Limited //Edition:Third ,2014 //Ex8_4.sce clc; clear; p=4; s=21; Cs_per_slot=4; Cs=Cs_per_slot*s; printf("\n Number of coil sides=%d \n",Cs) C=Cs/2; printf("\n Number of coils=%d \n",C) Yc1=(C+1)/(p/2); Yc2=(C-1)/(p/2); C=41; //Simplex wave winding is not possible with 42 coils.Therefore active coils are 42 Yc=(C+1)/(p/2); printf("\n Commutator pitch=%d \n",Yc) Y=((2*C)+2)/(p/2); printf("\n Winding pitch=%d \n",Y) Yb=Y/2; printf("\n Back pitch=%d \n",Yb) Yf=Yb; printf("\n Full pitch=%d \n",Yf) //This value of Yb also satisfies the condition to avoid split winding
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// chapter 10 // example 10.5 // Determine the input current to the convertors // page-701 clear; clc; // given m=6; // number of pulses Pi=50; // in kVA ()power of cycloconvertor) E=415; // in V theta=45; // in degree (firing angle) alpha0=0.8; // power factor // calculate Pi=Pi*1E3; // changing unit from kVA to VA // since Pi=3*E*Im_phase=3*E*I*(cos(theta)/sqrt(2))*alpha0, therefore we get I=Pi/(3*E*(cosd(theta)/sqrt(2))*alpha0);// calculation of input current to the convertors printf("\nThe input current to the convertors is \t I=%.2f A",I);
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// Display mode mode(0); // Display warning for floating point exception ieee(1); FILENAMES = ["statistics_online_SMORA_L.txt", "statistics_online_SMORA_XL.txt"]; tests = length(length(FILENAMES)); for i = 1:tests FILENAME = FILENAMES(i); Array = csvRead(FILENAME, ";",[],[],[],[],[],[2]); pwm = Array(:,1); samples = Array(:,2); voltage = Array(:,3); current = Array(:,4); velocity = Array(:,5); subplot(tests, 2, i*2-1) ax2=gca(); plot(voltage, current) ax2.margins(3)=0.15; ax2.margins(4)=0.15; //ax2.axes_visible(1)="off";//hide labels ans tics of y axis //xtitle(sprintf("PWM: %d, AVG VELOCITY: %7.3f", PWM, avg_velocity), "us", "degrees") xtitle(FILENAME); xlabel("Voltage (V)"); ylabel("Current (mA)"); subplot(tests, 2, i*2) ax1=gca(); plot(voltage, velocity) ax1.margins(3)=0.15; ax1.margins(4)=0.15; //ax1.axes_visible(1)="off";//hide labels ans tics of y axis //xtitle(sprintf("CURRENT - MEAN:%7.3f, DEV:%7.3f", avg_current, deviation_current), "us", "mA") xtitle(FILENAME); xlabel("Voltage (v)"); ylabel("Velocity (°/s)"); end
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//Variable declaration fE=1/100; //probability(%) E_EF=0.5; //fermi energy(eV) Kb=1.38*10**-23; //boltzmann constant e=6.24*10**18; //conversion faction from J to eV //Calculation x=E_EF/(Kb*e); y=log(1/fE); T=x/y; //temperature(K) //Result printf('temperature is %0.3f K \n',(T)) printf('answer varies due to approximating off errors\n')
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clear; clc; aSWriteIndex = 1; function [activSurfs, deactSurfs,aSWriteIndex,tcolor] = onRightButton(activSurfs, deactSurfs,aSWriteIndex,t,tcolor) moveRight = h_deact.value; tcolor(deactSurfs(moveRight)) = 9; scf(0); plot3d(-t.x,t.y,list(t.z,tcolor)); activSurfs(aSWriteIndex) = deactSurfs(moveRight); deactSurfs(moveRight) = []; deactSurfs = mtlb_sort(deactSurfs); activSurfs = mtlb_sort(activSurfs); s = []; for i = 1:length(deactSurfs) s = s + msprintf('@surface %0.0f |',deactSurfs(i)), end set(h_deact, 'string', s) s = []; for i = 1:length(activSurfs) if activSurfs(i) ~= 0 s = s + msprintf('@surface %0.0f |',activSurfs(i)), end end set(h_activ, 'string', s) aSWriteIndex = aSWriteIndex + 1; endfunction function [activSurfs, deactSurfs,aSWriteIndex,tcolor] = onLeftButton(activSurfs, deactSurfs,aSWriteIndex,t,tcolor) moveLeft = h_activ.value; s = msprintf('Actually surface %0.0f is not a solar panel',deactSurfs(moveLeft)); tcolor(activSurfs(moveLeft)) = 12; scf(0); plot3d(-t.x,t.y,list(t.z,tcolor)); deactSurfs(activSurfs(moveLeft)) = activSurfs(moveLeft); activSurfs(moveLeft) = []; deactSurfs = mtlb_sort(deactSurfs); activSurfs = mtlb_sort(activSurfs); s = []; for i = 1:length(deactSurfs) if deactSurfs(i) ~= 0 s = s + msprintf('@surface %0.0f |',deactSurfs(i)), end end set(h_deact, 'string', s) s = []; for i = 1:length(activSurfs) if activSurfs(i) ~= 0 s = s + msprintf('@surface %0.0f |',activSurfs(i)), end end set(h_activ, 'string', s) aSWriteIndex = aSWriteIndex - 1; //disp(activSurfs) endfunction function [] = deactiveSelect(t,tcolor,deactSurfs) moveRight = h_deact.value; tcolor(deactSurfs(moveRight)) = 10; scf(0); plot3d(-t.x,t.y,list(t.z,tcolor)); endfunction function [] = activeSelect(t,tcolor,activSurfs) moveLeft = h_activ.value; tcolor(activSurfs(moveLeft)) = 11; scf(0); plot3d(-t.x,t.y,list(t.z,tcolor)); endfunction exec("C:\Users\matth\Documents\SciLab_CelestLab_work\stlfiles\etc\stlfiles.start"); stlpath = get_absolute_file_path("humanoid_ascii.sce") t = stlread(fullfile(stlpath, "humanoid.stl"), "ascii"); // t.header = "string", changes the string at the begining of the STL file // t.x(i j) to access values in the x matrix figure tcolor = 12*ones(1, size(t.x,"c")) // 1 = black | 2 = blue | 3 = green |4 = cyan | 5 = red | 6 = magenta | 7 = yellow // 8 = white | 9-12 = shades of blue | 13-15 = shades of green | 16-18 = shades of cyan // 19-21 = shades of red | 22-24 = shades of purple | 25-27 = shades of brown // 28-31 = shades of pink | 32 = yellow | above integers are clear plot3d(-t.x,t.y,list(t.z,tcolor)); a = gca() a.isoview = "on" vec = [0, 0, 0]; dims = a.data_bounds; // [xmin,ymin,zmin;xmax,ymax,zmax] xmin = dims(1,1); xmax = dims(2,1); ymin = dims(1,2); ymax = dims(2,2); zmin = dims(1,3); zmax = dims(2,3); //while 1~= 0 // vec = xgetmouse() // if vec(1) <= xmax & vec(1) >= xmin & vec(2) <= ymax & vec(2) >= ymin // xline = [0 vec(1)]; // yline = [0 vec(2)]; // zline = [0 0]; // colour = [1 1] //vec = xclick(); //disp(vec); // str = [msprintf("%0.5f, %0.5f ",vec(1),vec(2))]; // xtitle(str) //plot3d(xline,yline,list(zline, colour)); // end // if vec(3) == -1000 // -1000 = close graphic window // break // end //end solarP = 1:1:20; //for i = 1:length(t.z) // for j = 1:length(solarP) // if i == solarP(j) // tcolor(i) = 9; // end // end //end //plot3d(-t.x,t.y,list(t.z,tcolor)); //a = gca() //a.isoview = "on" // Creation GUI to select solar panel faces // The property: style style The available styles are listed below. The style of an uicontrol must be set at creation using the “style" property and can not be changed once the uicontrol is created. // Checkbox: a button with two states (Used for multiple independent choices). // Edit: an editable string zone. // Frame: a container for other uicontrols or axes. // Image: a component where a specified image is displayed. // Listbox: a control representing a list of items that can be scrolled. The items can be selected with the mouse. // Popupmenu: a button which make a menu appear when clicked. // Pushbutton: a rectangular button generally used to run a callback. // Slider: a scale control, that is a slider used to set values between in range with the mouse. // Spinner: a component which enables the user to select/edit a value between bounds with a fixed step. // Table: an editable table. // Text: a text control. // Radiobutton: a button with two states. f = figure(); // create a figure f.screen_position = [0 0]; f.axes_size = [1000 500]; // Definition of uicontrol objects -------------------------------------------- h_title = uicontrol(f,'style','text', 'position', [0 440 350 60]); // GUI object for title h_text1 = uicontrol(f,'style','text', 'position', [0 400 350 40]); // GUI object for description sentence h_text2 = uicontrol(f,'style','text', 'position', [350 460 200 40]); // GUI object for deactive panel listbox label h_text3 = uicontrol(f,'style','text', 'position', [600 460 200 40]); // GUI object for active panel listbox label h_activ = uicontrol(f,'style','listbox','position', [600 0 200 460],'callback', 'activeSelect(t,tcolor,activSurfs)') // GUI object for active panel listbox h_deact = uicontrol(f,'style','listbox','position', [350 0 200 460],'callback', ' deactiveSelect(t,tcolor,deactSurfs)') // GUI object for deactive panel listbox h_pushR = uicontrol(f,'style','pushbutton','position', [550 250 50 50],'callback', '[activSurfs, deactSurfs,aSWriteIndex,tcolor] = onRightButton(activSurfs, deactSurfs,aSWriteIndex,t,tcolor)') // GUI object for pushbutton moving object from left to right h_pushL = uicontrol(f,'style','pushbutton','position', [550 200 50 50],'callback', '[activSurfs, deactSurfs,aSWriteIndex,tcolor] = onLeftButton(activSurfs, deactSurfs,aSWriteIndex,t,tcolor)') // GUI object for pushbutton moving object from right to left // Definition of uicontrol object properties ---------------------------------- set(h_title, 'string', 'Solar Panel Surface Selector', 'fontsize', 24,'horizontalalignment', 'center'); set(h_text1, 'string', msprintf('There are %0.0f surfaces in total, select the ones that are solar panels',length(tcolor))); set(h_text2, 'string', 'All non-panel surfaces', 'fontsize', 16,'horizontalalignment', 'center'); set(h_text3, 'string', 'All panel surfaces', 'fontsize', 16,'horizontalalignment', 'center'); deactSurfs = 1:1:length(tcolor); activSurfs = [];//]zeros(1,length(tcolor)); s = []; for i = 1:length(tcolor) if deactSurfs(i) ~= 0 s = s + msprintf('@surface %0.0f |',deactSurfs(i)), end end //disp(deactSurfs); set(h_deact, 'string', s) set(h_pushR, 'string', '>>'); set(h_pushL, 'string', '<<');
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//Obtain path of solution file path = get_absolute_file_path('solution7_17.sce') //Obtain path of data file datapath = path + filesep() + 'data7_17.sci' //Clear all clc //Execute the data file exec(datapath) //Calculate the permissible tensile stress sigmat (N/mm2) sigmat = Syt/fs //Calculate the resultant load on bolt Pb (N) deltaP = (P * 1000)*(kb/(kb + kc)) Pb = (Pi * 1000) + deltaP //Calculate the tensile stress area of the bolt A (mm2) A = Pb/sigmat //Choose proper diameter from Table 7.1 //Print results printf('\nTensile stress area of the bolt(A) = %f mm2\n',A)
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a=2;//angle of attack for both wings e=0.95;//span efficiency factor for both wings a2=-1.5;//angle of attack at zero lift from standard data(also used in example 5.17) //part a. for the airfoil of aspect ratio 4: AR1=4;//aspect ratio. ao=0.106;//infinite wing slope per degree (from example 5.17) a1=ao/(1+57.3*ao/(%pi*e*AR1)) //lift slope for finite wing Cl=a1*(a-a2) //lift coefficient at 2 degree Cl1=a1*(a+0.5-a2) //lift coefficient at 2.5 degree Dcl=Cl1-Cl //change in lift coefficient for wing 1(aspect ratio 4) //part b. for airfoil of aspect ratio 10: a11=0.088;//lift slope for finite wing per degree for aspect ratio 10(from example 5.17) Cl2=a11*(a-a2)//lift coefficient at 2 degree Cl22=a11*(a+0.5-a2) //lift coefficient at 2.5 degree Dcl2=Cl22-Cl2 //change in lift coefficient for wing 2(aspect ratio 10)
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//Solutions to Problems In applied mechanics //A N Gobby clear all; clc //initialisation of variables v=3//tonf p1=6.0//tonf,compressive p2=5.19//tonf,tensile a=30//degree b=60//degree p3=7//tonf,compressive //CALCULATIONS P1=p2*sind(b)//tonf,tensile P2=1/2*P1//tonf,compressive P3=p1*cosd(a)-p3*cosd(b)//tonf,compressive P4=P1*cosd(a)*sqrt(3)/P3//tonf,acting towards the left R=P1*sind(a)//tonf,acting downwards D=sqrt((P4)^2+(R)^2)//tonf T=(R/P4)//to the horizantal //RESULTS printf('the direction reaction=% f to the horizantal',D) printf('the direction reaction =% f to horizantal',T)
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clc;clear; function xdot=BIPEDO(u1,u2,u3,u4,u5,u6) //Abrimos los parametros del Robot "ParametrosBipedo.sce" exec('ParametrosBipedo.sce', -1); //colocamos mientros estados q1=u1; //angulo q1d=u3; //velocidad angular q2=u2; //posicion q2d=u4; //velocidad tau1=u5; tau2=u6; //control-fuerza //%matriz M M11=m*a^2+m*l^2+mh*l^2; M21=-m*l*b*cos(u1-u2); M12=M21; M22=m*b^2; M=[M11 M12; M21 M22]; //matriz C C11=0; C21=m*l*b*u3*sin(u1-u2); C12=-m*l*b*u4*sin(u1-u2); C22=0; C=[C11 C12; C21 C22]; //matriz g G11=-m*g*a*sin(u1)-m*g*l*sin(u1)-mh*g*l*sin(u1); G21=m*g*b*sin(u2); G=[G11;G21]; tau=[u5;u6]; qd=[u3;u4]; //espacio de estados obtenidos del item 1. xdot=[qd; inv(M)*(tau-C*qd-G)]; endfunction
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// Example 2_4 clc;funcprot(0); //Given data m_1=20;// The steam discharge during the monsoon season of four months in m^3/sec m_2=2.5;// The steam discharge during the remaining year in m^3/sec h_l=3;//The head loss in the pipe in % n_o=90;//Over all efficiency of the generation in % Tn=365;// Total number of days in a year H=80;// metres g=9.81;// m/s^2 //Calculation N_m=30+31+31+30;//The number of days during which the discharge of 20 m^3/sec is available N_r=Tn-N_m;//The number of days during which the discharge of 2.5 m^3/sec is available Tf=(m_1*3600*24*N_m)+(m_2*3600*24*N_r);// Total flow during the year in m^3 m_avg=(Tf)/(3600*24*Tn);//Average discharge in m^3/sec gradm=m_1-m_avg;// The difference between the maximum and average discharge in m^3/sec Rc=(gradm*3600*24*N_m)/86400;// Reservoir capacity to store the excess water in day -sec-metre H_net=H*(1-(h_l/100));// metres P_avg=(m_avg*1000*g*H_net*(n_o/100))/(1000);//Average kW generated in kW P_avg=P_avg/1000;// MW printf('\nReservoir capacity to store the excess water=%0.0f day-sec-metre \nAverage kW generated=%0.2f MW',Rc,P_avg); // The answer provided in the textbook is wrong
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Example18_7.sce
// A Texbook on POWER SYSTEM ENGINEERING // A.Chakrabarti, M.L.Soni, P.V.Gupta, U.S.Bhatnagar // DHANPAT RAI & Co. // SECOND EDITION // PART II : TRANSMISSION AND DISTRIBUTION // CHAPTER 11: LOAD FREQUENCY CONTROL AND LOAD SHARING OF POWER GENERATING SOURCES // EXAMPLE : 11.7 : // Page number 334 clear ; clc ; close ; // Clear the work space and console // Given data V = 33000.0 // Voltage(V) R = 0.7 // Resistance(ohm/phase) X = 3.5 // Reactance(ohm/phase) load_1 = 60.0 // Load on generator at station X(MW) PF_1 = 0.8 // Lagging power factor load_2 = 40.0 // Local load taken by consumer(MW) PF_2 = 0.707 // Lagging power factor // Calculations V_ph = V/3**0.5 // Phase voltage(V) I_1 = load_1*10**6/(3**0.5*V*PF_1)*exp(%i*-acos(PF_1)) // Load current on generator at X(A) I_2 = load_2*10**6/(3**0.5*V*PF_2)*exp(%i*-acos(PF_2)) // Current due to local load(A) I_3 = I_1-I_2 // Current through interconnector(A) angle_I_3 = phasemag(I_3) // Current through interconnector leads reference phasor by angle(°) V_drop = (R+%i*X)*I_3 // Voltage drop across interconnector(V) V_Y = V_ph-V_drop // Voltage at Y(V) angle_V_Y = phasemag(V_Y) // Angle of voltage at Y(°) phase_diff = angle_I_3-angle_V_Y // Phase difference b/w Y_Y and I_3(°) PF_Y = cosd(phase_diff) // Power factor of current received by Y P_Y = 3*abs(V_Y*I_3)*PF_Y/1000.0 // Power received by station Y(kW) phase_XY = abs(angle_V_Y) // Phase angle b/w voltages of X & Y(°) // Results disp("PART II - EXAMPLE : 11.7 : SOLUTION :-") printf("\nLoad received from station X to station Y = %.f kW", P_Y) printf("\nPower factor of load received by Y = %.4f (lagging)", PF_Y) printf("\nPhase difference between voltage of X & Y = %.2f° (lagging) \n", phase_XY) printf("\nNOTE: Changes in the obtained answer from that of textbook is due to more precision here")
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449d555969bfd7befe906877abab098c6e63a0e8
/2153/CH5/EX5.5/ex_5_5.sce
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no_license
FOSSEE/Scilab-TBC-Uploads
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refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
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Scilab
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false
301
sce
ex_5_5.sce
// Example 5.5: drift velocity clc, clear // given : format('v',5) n=10^19; // in m^3 b=0.01; // conductivity in ohm^-1. m^-1 V=0.17; // in volts d=.27*10^-3; // in m e=1.602*10^-19; // in C m=9.1*10^-31; // in kg E=V/d; // in volt/m v=((b*E)/(n*e)); disp(v,"drift velocity of electron,v (m/sec) = ")
360fdc5830f4c142cc928ad0c6113a4bb2996936
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/Playground Improved.sce
ca8352520bd6231d7e347b5dbfcb9986236dbe2c
[]
no_license
MBHuman/Scenarios
be1a722825b3b960014b07cda2f12fa4f75c7fc8
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refs/heads/master
2023-01-14T02:10:25.103083
2020-11-21T16:47:14
2020-11-21T16:47:14
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sce
Playground Improved.sce
Name=Playground Improved PlayerCharacters=FortniteMain BotCharacters=IAFortniteLike.bot;EnemyClose.bot;EnemySniper.bot IsChallenge=false Timelimit=60.0 PlayerProfile= AddedBots= PlayerMaxLives=0 BotMaxLives= PlayerTeam=0 BotTeams= MapName= MapScale=3.8125 BlockProjectilePredictors=true BlockCheats=true InvinciblePlayer=false InvincibleBots=false Timescale=1.0 BlockHealthbars=false TimeRefilledByKill=0.0 ScoreToWin=1000.0 ScorePerDamage=1.0 ScorePerKill=0.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=false ScoreMultDamageEfficiency=false ScoreMultKillEfficiency=false GameTag=Fortnite WeaponHeroTag=Fortnite Loadout DifficultyTag=1 AuthorsTag=FrinkyYT BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=true BlockFCT=false Description=fortnite aim practice GameVersion=1.0.6.2 ScorePerDistance=0.0 [Aim Profile] Name=Medium Skill MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=At Feet MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=-100.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Low Skill MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=18.0 VerticalAimOffset=0.0 MaxTolerableSpread=4.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Low Skill Shotgun MinReactionTime=0.3 MaxReactionTime=0.37 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=45.0 FlickSpeed=2.0 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=50.0 ShootFOV=25.0 VerticalAimOffset=0.0 MaxTolerableSpread=4.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=At Own Feet MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=-1000.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Aimbot MinReactionTime=0.1 MaxReactionTime=0.1 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=60.0 FlickSpeed=10.0 FlickError=0.0 TrackSpeed=10.0 TrackError=0.0 MaxTurnAngleFromPadCenter=90.0 MinRecenterTime=0.0 MaxRecenterTime=0.0 OptimalAimFOV=90.0 OuterAimPenalty=0.0 MaxError=0.0 ShootFOV=10.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Low Skill At Feet MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Bot Profile] Name=IAFortniteLike DodgeProfileNames=Long Strafes Close;Mimic DodgeProfileWeights=2.0;1.5 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;0.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Medium Skill;Medium Skill;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=FortniteLikeBot SeeThroughWalls=false [Bot Profile] Name=EnemyClose DodgeProfileNames=EnemyClose DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;2.0;3.0;1.0;1.0;1.0;1.0;0.1 AimingProfileNames=At Feet;Low Skill;Low Skill Shotgun;Default;Default;Default;Default;At Own Feet WeaponSwitchTime=0.1 UseWeapons=true CharacterProfile=EnemyClose SeeThroughWalls=false [Bot Profile] Name=EnemySniper DodgeProfileNames=EnemySniper;Stop DodgeProfileWeights=1.0;0.3 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;0.5;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Aimbot;Low Skill At Feet;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=EnemySniper SeeThroughWalls=false [Character Profile] Name=FortniteMain MaxHealth=100.0 WeaponProfileNames=Camera;FN AR;FN PUMP;FN SMG;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=300.0 MaxCrouchSpeed=133.0 Acceleration=1000.0 AirAcceleration=16000.0 Friction=7.0 BrakingFrictionFactor=2.0 JumpVelocity=550.0 Gravity=1.5 AirControl=0.15 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=270.0 MainBBType=Cylindrical MainBBHeight=83.0 MainBBRadius=9.0 MainBBHasHead=true MainBBHeadRadius=6.0 MainBBHeadOffset=1.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=65.0 ProjBBRadius=10.0 ProjBBHasHead=true ProjBBHeadRadius=8.0 ProjBBHeadOffset=-8.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Run.abilsprint;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=0.7 BackSpeedMult=0.5 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=1.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=155.0 TPSOffset=X=0.000 Y=20.000 Z=-5.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 [Character Profile] Name=FortniteLikeBot MaxHealth=150.0 WeaponProfileNames=FN AR;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=240.0 MaxCrouchSpeed=133.0 Acceleration=900.0 AirAcceleration=16000.0 Friction=7.0 BrakingFrictionFactor=2.0 JumpVelocity=550.0 Gravity=1.5 AirControl=0.2 CanCrouch=false CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=270.0 MainBBType=Cylindrical MainBBHeight=83.0 MainBBRadius=10.0 MainBBHasHead=true MainBBHeadRadius=6.0 MainBBHeadOffset=1.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=65.0 ProjBBRadius=10.0 ProjBBHasHead=true ProjBBHeadRadius=8.0 ProjBBHeadOffset=-8.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Run.abilsprint;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=0.85 BackSpeedMult=0.5 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=1.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 [Character Profile] Name=EnemyClose MaxHealth=200.0 WeaponProfileNames=;Assault Rifle;Pump Shotgun;;;;;Impulse Grenade MinRespawnDelay=1.0 MaxRespawnDelay=3.0 StepUpHeight=30.0 CrouchHeightModifier=0.69 CrouchAnimationSpeed=1.7 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=1.0 MovementType=Base MaxSpeed=350.0 MaxCrouchSpeed=240.0 Acceleration=2500.0 AirAcceleration=16000.0 Friction=100.0 BrakingFrictionFactor=0.0 JumpVelocity=370.0 Gravity=1.1 AirControl=0.015 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=0.774 Y=0.000 Z=0.000 EnemyHeadColor=X=0.729 Y=0.537 Z=0.839 TeamBodyColor=X=0.000 Y=0.000 Z=0.774 TeamHeadColor=X=0.729 Y=0.537 Z=0.839 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=100.0 MainBBRadius=17.0 MainBBHasHead=true MainBBHeadRadius=11.0 MainBBHeadOffset=-2.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=100.0 ProjBBRadius=17.0 ProjBBHasHead=true ProjBBHeadRadius=11.0 ProjBBHeadOffset=-2.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.5 JetpackFullFuelTime=1000.0 JetpackFuelIncPerSec=100.0 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=600.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Run.abilsprint;;; HideWeapon=true AerialFriction=0.3 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=50.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 [Character Profile] Name=EnemySniper MaxHealth=200.0 WeaponProfileNames=Sniper Rifle_bot;Null;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=3.0 StepUpHeight=30.0 CrouchHeightModifier=0.69 CrouchAnimationSpeed=1.7 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=1.0 MovementType=Base MaxSpeed=350.0 MaxCrouchSpeed=240.0 Acceleration=2500.0 AirAcceleration=16000.0 Friction=100.0 BrakingFrictionFactor=0.0 JumpVelocity=370.0 Gravity=1.1 AirControl=0.015 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=0.774 Y=0.000 Z=0.000 EnemyHeadColor=X=0.729 Y=0.537 Z=0.839 TeamBodyColor=X=0.000 Y=0.000 Z=0.774 TeamHeadColor=X=0.729 Y=0.537 Z=0.839 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=100.0 MainBBRadius=17.0 MainBBHasHead=true MainBBHeadRadius=11.0 MainBBHeadOffset=-2.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=100.0 ProjBBRadius=17.0 ProjBBHasHead=true ProjBBHeadRadius=11.0 ProjBBHeadOffset=-2.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.5 JetpackFullFuelTime=1000.0 JetpackFuelIncPerSec=100.0 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=600.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Run.abilsprint;;; HideWeapon=true AerialFriction=0.3 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=50.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 [Dodge Profile] Name=Long Strafes Close MaxTargetDistance=500.0 MinTargetDistance=100.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.1 MaxJumpTime=0.3 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Dodge Profile] Name=Mimic MaxTargetDistance=1245.901611 MinTargetDistance=373.770477 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Mimic TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Dodge Profile] Name=EnemyClose MaxTargetDistance=500.0 MinTargetDistance=60.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=1.5 MaxLRTimeChange=2.7 MinFBTimeChange=1.5 MaxFBTimeChange=2.7 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.1 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.1 MaxCrouchTime=0.8 MinJumpTime=0.6 MaxJumpTime=1.0 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.7 BlockedMovementReactionMin=0.07 BlockedMovementReactionMax=0.11 [Dodge Profile] Name=EnemySniper MaxTargetDistance=15000.0 MinTargetDistance=1200.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=1.8 MaxLRTimeChange=3.5 MinFBTimeChange=1.8 MaxFBTimeChange=3.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.1 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.8 MinJumpTime=2.0 MaxJumpTime=4.0 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.05 StrafeSwapMaxPause=0.3 BlockedMovementPercent=0.7 BlockedMovementReactionMin=0.1 BlockedMovementReactionMax=0.15 [Dodge Profile] Name=Stop MaxTargetDistance=15000.0 MinTargetDistance=900.0 ToggleLeftRight=false ToggleForwardBack=false MinLRTimeChange=10.0 MaxLRTimeChange=10.0 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.0 DamageReactionMinimumDelay=0.1 DamageReactionMaximumDelay=0.15 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.5 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.2 MaxCrouchTime=0.8 MinJumpTime=1.0 MaxJumpTime=2.0 LeftStrafeTimeMult=10.0 RightStrafeTimeMult=10.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Weapon Profile] Name=Camera Type=Hitscan ShotsPerClick=1 DamagePerShot=25.0 KnockbackFactor=4.0 TimeBetweenShots=0.5 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 HitscanVisualEffect=None ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.1 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=true ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=1.0,1.0,-1.0,5.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=1.0,1.0,-1.0,5.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.1 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=720.0 AANeedsLOS=false TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false [Weapon Profile] Name=FN AR Type=Hitscan ShotsPerClick=1 DamagePerShot=30.0 KnockbackFactor=0.1 TimeBetweenShots=0.181818 Pierces=false Category=FullyAuto BurstShotCount=2 TimeBetweenBursts=0.1 ChargeStartDamage=0.1 ChargeStartVelocity=X=1500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=3000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=3000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=3.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=30 AmmoPerShot=1 ReloadTimeFromEmpty=2.2 ReloadTimeFromPartial=2.2 DamageFalloffStartDistance=800.0 DamageFalloffStopDistance=1200.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.001 WallParticleEffect=Gunshot HitParticleEffect=Blood BounceOffWorld=true BounceFactor=0.6 BounceCount=0 HomingProjectileAcceleration=6000.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=true ADSZoomDelay=0.15 ADSZoomSensFactor=1.0 ADSMoveFactor=0.75 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.1 RecoilNegatable=true DecalType=1 DecalSize=8.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=30 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=80.0 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=false ForceFirstPersonInADS=false ZoomBlockedInAir=false ADSCameraOffsetX=-90.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.1 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=true DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=5.0 BlockedByWorld=true SpreadSSA=2.0,2.0,-1.0,0.0 SpreadSCA=2.0,2.0,-1.0,0.0 SpreadMSA=2.0,2.0,-1.0,0.0 SpreadMCA=2.0,2.0,-1.0,0.0 SpreadSSH=2.0,2.0,-1.0,0.0 SpreadSCH=2.0,2.0,-1.0,0.0 SpreadMSH=2.0,2.0,-1.0,0.0 SpreadMCH=2.0,2.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.08 TimeToRecoilReset=0.08 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.15 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=2 PSRViewRecoilTracking=1.0 PSRCapUp=2.2 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.12 PSRResetDegreesPerSec=6.0 PSR0=1.5,0.0 PSR1=1.25,0.0 PSR2=0.4,0.125 PSR3=0.4,-0.125 PSR4=0.4,0.25 PSR5=0.4,-0.25 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=FN PUMP Type=Hitscan ShotsPerClick=8 DamagePerShot=12.5 KnockbackFactor=0.0 TimeBetweenShots=1.35 Pierces=false Category=SemiAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=1.0 ReloadTimeFromPartial=1.0 DamageFalloffStartDistance=400.0 DamageFalloffStopDistance=1200.0 DamageAtMaxRange=9.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=true ADSZoomDelay=0.15 ADSZoomSensFactor=0.6 ADSMoveFactor=0.75 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=1 DecalSize=3.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=false SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.2 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=5 CancelReloadOnKill=true FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=80.0 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=false ForceFirstPersonInADS=false ZoomBlockedInAir=true ADSCameraOffsetX=-90.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=0.0,0.1,0.0,0.0 SpreadSCA=0.0,0.1,0.0,0.0 SpreadMSA=0.0,0.1,0.0,0.0 SpreadMCA=0.0,0.1,0.0,0.0 SpreadSSH=0.0,0.1,1.2,1.2 SpreadSCH=0.0,0.1,0.0,0.0 SpreadMSH=0.0,0.1,1.2,1.2 SpreadMCH=0.0,0.1,0.0,0.0 MaxRecoilUp=6.5 MinRecoilUp=3.0 MinRecoilHoriz=-2.0 MaxRecoilHoriz=2.0 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.1 TimeToRecoilReset=0.6 AAMode=0 AAPreferClosestPlayer=false AAAlpha=1.0 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 PBS1=1.25,23.0 PBS2=1.8,27.0 PBS3=1.1,360.0 PBS4=2.0,40.0 PBS5=1.6,98.0 PBS6=1.3,270.0 PBS7=1.7,170.0 [Weapon Profile] Name=FN SMG Type=Hitscan ShotsPerClick=1 DamagePerShot=17.0 KnockbackFactor=0.1 TimeBetweenShots=0.083 Pierces=false Category=FullyAuto BurstShotCount=2 TimeBetweenBursts=0.1 ChargeStartDamage=0.1 ChargeStartVelocity=X=1500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=3000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=3000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=3.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=30 AmmoPerShot=1 ReloadTimeFromEmpty=2.2 ReloadTimeFromPartial=2.2 DamageFalloffStartDistance=800.0 DamageFalloffStopDistance=1200.0 DamageAtMaxRange=8.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.001 WallParticleEffect=Gunshot HitParticleEffect=Blood BounceOffWorld=true BounceFactor=0.6 BounceCount=0 HomingProjectileAcceleration=6000.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=true ADSZoomDelay=0.15 ADSZoomSensFactor=1.0 ADSMoveFactor=0.75 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.1 RecoilNegatable=false DecalType=1 DecalSize=8.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=0.0 RecoilADSScale=0.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=30 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=80.0 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=false ForceFirstPersonInADS=false ZoomBlockedInAir=true ADSCameraOffsetX=-90.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.1 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=true DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=5.0 BlockedByWorld=true SpreadSSA=0.6,0.4,0.0,0.7 SpreadSCA=2.0,2.0,-1.0,0.0 SpreadMSA=0.22,0.22,-1.0,1.0 SpreadMCA=2.0,2.0,-1.0,0.0 SpreadSSH=0.6,0.4,0.0,0.7 SpreadSCH=2.0,2.0,-1.0,0.0 SpreadMSH=0.22,0.22,-1.0,1.0 SpreadMCH=2.0,2.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=0.0 RecoilAutoReset=false TimeToRecoilPeak=0.1 TimeToRecoilReset=0.1 AAMode=0 AAPreferClosestPlayer=false AAAlpha=1.0 AAMaxSpeed=15.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=2 PSRViewRecoilTracking=1.0 PSRCapUp=2.2 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.12 PSRResetDegreesPerSec=6.0 PSR0=1.5,0.0 PSR1=1.25,0.0 PSR2=0.4,0.125 PSR3=0.4,-0.125 PSR4=0.4,0.25 PSR5=0.4,-0.25 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Assault Rifle Type=Projectile ShotsPerClick=1 DamagePerShot=33.0 KnockbackFactor=0.0 TimeBetweenShots=0.181818 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=64000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=64000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=2.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=30 AmmoPerShot=1 ReloadTimeFromEmpty=2.2 ReloadTimeFromPartial=2.2 DamageFalloffStartDistance=9000.0 DamageFalloffStopDistance=9000.0 DamageAtMaxRange=20.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Rocket VisualLifetime=0.01 WallParticleEffect=None HitParticleEffect=Blood BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.6 CanAimDownSight=true ADSZoomDelay=0.1 ADSZoomSensFactor=0.7 ADSMoveFactor=0.66 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-20.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=true DecalType=1 DecalSize=8.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=0.5 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=0.5 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=55.0 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=0.35,1.4,0.792,1.584 SpreadSCA=0.35,1.4,0.544,1.089 SpreadMSA=0.35,1.4,1.188,2.376 SpreadMCA=0.35,1.4,0.816,1.633 SpreadSSH=0.6,1.4,1.32,2.64 SpreadSCH=0.6,1.4,0.907,1.815 SpreadMSH=0.6,1.4,1.98,3.96 SpreadMCH=0.6,1.4,1.361,2.722 MaxRecoilUp=0.665 MinRecoilUp=0.665 MinRecoilHoriz=-0.5 MaxRecoilHoriz=0.5 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.05 TimeToRecoilReset=0.44 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=0.5 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.01 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Pump Shotgun Type=Hitscan ShotsPerClick=8 DamagePerShot=11.875 KnockbackFactor=0.0 TimeBetweenShots=1.428571 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=32000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=32000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=3.0 MaxHitscanRange=100000.0 GravityScale=0.66 HeadshotCapable=true HeadshotMultiplier=2.5 MagazineMax=5 AmmoPerShot=1 ReloadTimeFromEmpty=4.6 ReloadTimeFromPartial=3.68 DamageFalloffStartDistance=768.0 DamageFalloffStopDistance=4096.0 DamageAtMaxRange=1.25 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Plasma VisualLifetime=0.01 WallParticleEffect=None HitParticleEffect=Blood BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.25 CanAimDownSight=true ADSZoomDelay=0.1 ADSZoomSensFactor=0.7 ADSMoveFactor=0.66 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-20.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=true DecalType=1 DecalSize=8.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=0.5 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=0.85 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=55.0 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=0.6,1.4,1.751,2.061 SpreadSCA=0.6,1.4,1.618,1.904 SpreadMSA=0.6,1.4,1.926,2.267 SpreadMCA=0.6,1.4,1.78,2.094 SpreadSSH=0.6,1.4,2.189,2.576 SpreadSCH=0.6,1.4,2.023,2.38 SpreadMSH=0.6,1.4,2.408,2.8336 SpreadMCH=0.6,1.4,2.225,2.618 MaxRecoilUp=1.89 MinRecoilUp=1.89 MinRecoilHoriz=-0.4 MaxRecoilHoriz=0.4 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.05 TimeToRecoilReset=0.44 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=0.5 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.01 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 PBS1=0.0,0.0 PBS2=0.0,0.0 PBS3=0.0,0.0 PBS4=0.0,0.0 PBS5=0.0,0.0 PBS6=0.0,0.0 PBS7=0.0,0.0 [Weapon Profile] Name=Impulse Grenade Type=Projectile ShotsPerClick=1 DamagePerShot=0.0 KnockbackFactor=1.0 TimeBetweenShots=0.8 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=1600.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=1600.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=1 AmmoPerShot=1 ReloadTimeFromEmpty=1.0 ReloadTimeFromPartial=1.0 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=0.0 DelayBeforeShot=0.2 HitscanVisualEffect=Tracer ProjectileGraphic=Plasma VisualLifetime=0.1 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.8 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=1.0 RecoilNegatable=false DecalType=0 DecalSize=15.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=700.0 FlatKnockbackVertical=700.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=-0.7 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=700.0 FlatKnockbackVerticalMin=700.0 ADSScope=No Scope ADSFOVOverride=55.0 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 Explosive=true Radius=400.0 DamageAtCenter=0.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.5 ExplodesOnNextAttack=false DelayAfterSpawn=5.0 BlockedByWorld=true SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Sniper Rifle_bot Type=Projectile ShotsPerClick=1 DamagePerShot=105.0 KnockbackFactor=0.0 TimeBetweenShots=1.0 Pierces=false Category=FullyAuto BurstShotCount=2 TimeBetweenBursts=0.1 ChargeStartDamage=0.1 ChargeStartVelocity=X=1500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=14000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=14000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=3.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.5 MagazineMax=1 AmmoPerShot=1 ReloadTimeFromEmpty=3.0 ReloadTimeFromPartial=3.0 DamageFalloffStartDistance=8500.0 DamageFalloffStopDistance=9000.0 DamageAtMaxRange=0.5 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Rocket VisualLifetime=0.1 WallParticleEffect=Gunshot HitParticleEffect=Blood BounceOffWorld=true BounceFactor=0.6 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.5 CanAimDownSight=true ADSZoomDelay=0.0 ADSZoomSensFactor=0.379403 ADSMoveFactor=0.5 ADSStartDelay=0.1 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=true ShootingBlocksADS=true KnockbackFactorAir=0.0 RecoilNegatable=true DecalType=1 DecalSize=8.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=0.5 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=95 ADSFOVOverride=51.0 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=true DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=5.0 BlockedByWorld=true SpreadSSA=0.0,15.0,0.0,0.0 SpreadSCA=0.0,15.0,0.0,0.0 SpreadMSA=0.0,15.0,4.0,4.0 SpreadMCA=0.0,15.0,3.5,3.5 SpreadSSH=0.0,10.0,0.0,0.0 SpreadSCH=0.0,10.0,0.0,0.0 SpreadMSH=0.0,10.0,4.0,4.0 SpreadMCH=0.0,10.0,3.5,3.5 MaxRecoilUp=0.765 MinRecoilUp=0.765 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.01 TimeToRecoilReset=0.45 AAMode=2 AAPreferClosestPlayer=false AAAlpha=1.0 AAMaxSpeed=1.5 AADeadZone=0.0 AAFOV=75.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=true AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.01 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Null Type=Hitscan ShotsPerClick=1 DamagePerShot=0.0 KnockbackFactor=0.0 TimeBetweenShots=5.0 Pierces=false Category=FullyAuto BurstShotCount=2 TimeBetweenBursts=0.1 ChargeStartDamage=0.1 ChargeStartVelocity=X=1500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=14000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=14000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=3.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.5 MagazineMax=1 AmmoPerShot=1 ReloadTimeFromEmpty=5.0 ReloadTimeFromPartial=5.0 DamageFalloffStartDistance=8500.0 DamageFalloffStopDistance=9000.0 DamageAtMaxRange=0.5 DelayBeforeShot=0.0 HitscanVisualEffect=None ProjectileGraphic=Rocket VisualLifetime=0.1 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=true BounceFactor=0.6 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.5 CanAimDownSight=true ADSZoomDelay=0.0 ADSZoomSensFactor=0.379403 ADSMoveFactor=0.66 ADSStartDelay=0.1 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-200.000 ADSBlocksShooting=true ShootingBlocksADS=true KnockbackFactorAir=0.0 RecoilNegatable=true DecalType=0 DecalSize=8.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=0.5 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=95 ADSFOVOverride=51.0 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=true DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=5.0 BlockedByWorld=true SpreadSSA=0.0,15.0,0.0,0.0 SpreadSCA=0.0,15.0,0.0,0.0 SpreadMSA=0.0,15.0,1.0,1.0 SpreadMCA=0.0,15.0,0.5,0.5 SpreadSSH=0.0,10.0,10.0,10.0 SpreadSCH=0.0,10.0,8.0,8.0 SpreadMSH=0.0,10.0,14.0,14.0 SpreadMCH=0.0,10.0,12.0,12.0 MaxRecoilUp=0.765 MinRecoilUp=0.765 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.01 TimeToRecoilReset=0.45 AAMode=2 AAPreferClosestPlayer=false AAAlpha=1.0 AAMaxSpeed=1.5 AADeadZone=0.0 AAFOV=75.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=true AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.01 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Sprint Ability Profile] Name=Run MaxCharges=1.0 ChargeTimer=0.001 ChargesRefundedOnKill=0.0 DelayAfterUse=0.5 FullyAuto=false AbilityDuration=0.0 BlockAttackWhileSprinting=false AbilityBlockedWhenAttacking=true SpeedModifier=1.5 45DegreeSprint=true 90DegreeSprint=true 135DegreeSprint=true 180DegreeSprint=true TapToSprint=false Block45DegreesWhenSprinting=false AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=2000.0 AIMaxTargFOV=15.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Map Data]
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449d555969bfd7befe906877abab098c6e63a0e8
/3487/CH4/EX4.2/Ex4_2.sce
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no_license
FOSSEE/Scilab-TBC-Uploads
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refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
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UTF-8
Scilab
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sce
Ex4_2.sce
//Chapter 4,Example 4.2 Page 145 clc clear // Determine the potential difference AP = 8^2/4 // Area of plate d = 4 // mm FA = 0.2*9.8*10^-3 // Force of attraction V = sqrt(FA*2*36*16*10^-6/(10^-9*16*10^-4)) printf (" Area of plate = %f π sq.cm \n ",AP) printf (" V = %f V \n ",V) //Answers may vary due to round off error
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c59576b9f96a7b26dc5bc0d52998ad818380b8cf
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60375d211c123796d72589d4dae7a6557e4b1194
[ "Apache-2.0", "LicenseRef-scancode-unknown-license-reference" ]
permissive
gfis/checkdig
0588535521d9106a5c777a809e50d64a9204fa3c
3570d246efd0d102f1a2652dfe752884b5d346d8
refs/heads/master
2022-02-14T07:41:43.949901
2022-01-28T15:00:07
2022-01-28T15:00:07
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1
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Scilab
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false
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tst
crc.tst
T THE THE,QUICK,BROWN,FOX,0123456789
f5cf89237f05914af113633b57f9699ce287ad32
449d555969bfd7befe906877abab098c6e63a0e8
/3681/CH9/EX9.34/Ex9_34.sce
2982e6dc1f093d6b3cb92d54cc34ce2871889dbe
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
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// Calculating the total commutator losses clc; disp('Example 9.34, Page No. = 9.92') // Given Data P = 800;// Power rating (in kW) V = 400;// Voltage rating (in Volts) rpm = 300;// r.p.m. p = 10;// Number of poles Dc = 1;// Commutator diameter (in meter). Since 100 cm = 1 meter u = 0.23;// Co-efficient of friction Pb = 14.7;// Brush pressure (in kN per meter square) J = 0.075;// Current density in brushes (in A per mm square) Vcb = 2.2;// Total brush contact drop (in Volts) // Calculation of the total commutator losses n = rpm/60;// r.p.s. Ia = P*10^(3)/V;// Armature current (in Ampere) Ib = 2*Ia/p;// Current per brush arm (in Ampere) Ab = Ib/J;// Brush area per brush arm (in mm square) AB = p*Ab*10^(-6);// Total brush area on the commutator (in meter square) Vc = %pi*Dc*n;// Peripheral speed (in meter per second) Wcf = u*Pb*10^(3)*AB*Vc;// Brush friction loss (in Watts) Wcb = Ia*Vcb;// Brush contact loss (in Watts) disp(Wcf+Wcb,'Total commutator losses (Watts)='); //in book answer is 7230 Watts. The answers vary due to round off error
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function sl=mtlb_minreal(varargin) i=length(varargin); select i case 1 then sys=varargin(1); if typeof(sys)=='state-space' then sl=minreal(sys); elseif typeof(sys)=='rational' then if sys('dt')==[] then sl=tf2ss(syslin('c',sys)); else sl=tf2ss(sys); end end else disp('errorea') break end endfunction
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//example 4.4 clc; clear; r= input('Enter the value of R (0 or 1) :'); // accepting the inputs from the user t= input('Enter the value of T (0 or 1) :'); sel = input('Enter the values of ABCD :'); strb = bitcmp(bitand(r,t),1); if strb==0 then // checking whether strobe is high or low if sel ==1100 then y='The two pulses are steered to the Y12 output'; else y='The output Y12 remains in the High state'; end else y='The output Y12 remains in the High state'; end disp(y) //displaying result
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errcatch(-1,"stop");mode(2);//Calculate the dynamic drain resistance ; ; //soltion //given gm=200*10^-6;//S trans conductance u=80;// amplification factor rd=u/gm; printf("The dynamic drain resistance is %.0f kΩ",rd/1000); exit();
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//chapter12 //example12.17 //page253 Vcc=15 // V Re=2 // kilo ohm Rc=1 // kilo ohm gain_beta=100 Vbe=0.7 // V R1=10 // kilo ohm R2=5 // kilo ohm Eo=Vcc*R2/(R1+R2) Ro=R1*R2/(R1+R2) printf("thevenin voltage = %.3f V \n",Eo) printf("thevenin resistance = %.3f kilo ohm \n",Ro) // here Eo=Ib*Ro+Vbe+Ie*Re // now considering Ie=gain_beta*Ib, we can replace Ib=Ie/gain_beta // Eo=(Ie/gain_beta)*Ro+Vbe+Ie*Re // making Ie as subject we get Ie=(Eo-Vbe)/(Re+Ro/gain_beta) printf("emitter current = %.3f mA \n",Ie)
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// Calculate labeled Voltages // Basic Electronics // By Debashis De // First Edition, 2010 // Dorling Kindersley Pvt. Ltd. India // Example 4-8 in page 211 clear; clc; close; // Given Data Vbe=0.7; // Base-Emitter voltage of BJT in V Vcc2=10; // DC voltage across Collector in V Vee2=-15; // DC voltage across Emitter in V Rc2=5*10^3; // Collector Resistance in K-ohms // Beta Current Gain of BJT is Infinity // Calculations Vb1=0; Ve1=-0.7; Ve2=0.7; Vc2=Vee2+Rc2*((Vcc2-Vbe)/Rc2); printf("Circuit 1:\n(a)Base Voltage = %0.1f V\n(b)Emitter Voltage = %0.1f V\n",Vb1,Ve1); printf("Circuit 2:\n(a)Emitter Voltage = %0.1f V\n(b)Collector Voltage = %0.1f V\n",Ve2,Vc2); //Results // Circuit 1 : Base Voltage = 0 V // Circuit 1 : Emitter Voltage = -0.7 V // Circuit 2 : Emitter Voltage = 0.7 V // Circuit 2 : Collector Voltage = -5.7 V
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//ques-25.28 //Calculating surface tension of a liquid clc r=0.01;//radius of capillary tube (in cm) h=6;//height (in cm) d=0.8;//density of liquid (in g/mL) g=981;//(in dynes/cm^2) st=(1/2)*r*h*d*g; printf("The surface tension of the liquid is %.2f dynes/cm.",st);
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//Calculate the Potential Energy of Interaction between two Argon atoms //Example 16.4 clc; clear; alpha=1.66*10^-30; //Proportionality constant in m^3 I=1521; //Ionization energy of Argon in kJ mol^-1 r=4.0*10^-10; //Distance between two Argon atoms V=-((3/4)*(alpha^2)*(I))/(r^6); //Potential energy of interaction between two Argon atoms in kJ mol^-1 printf("Potential energy of interaction between two Argon atoms = %.2f kJ mol^-1",V);
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function [x,y,typ]=TCLSS_f(job,arg1,arg2) x=[];y=[];typ=[] select job case 'plot' then standard_draw(arg1) graphics=arg1(2); [orig,sz,orient,label]=graphics(1:4) xstringb(orig(1),orig(2),['Jump';'(A,B,C,D)'],sz(1),sz(2),'fill') case 'getinputs' then [x,y,typ]=standard_inputs(arg1) case 'getoutputs' then [x,y,typ]=standard_outputs(arg1) case 'getorigin' then [x,y]=standard_origin(arg1) case 'set' then x=arg1 graphics=arg1(2);label=graphics(4) model=arg1(3);nin=model(2);nout=model(3);x0=model(6),rpar=model(8) ns=prod(size(x0));nin=nin-ns A=matrix(rpar(1:ns*ns),ns,ns) B=matrix(rpar(ns*ns+1:ns*(ns+nin)),ns,nin) C=matrix(rpar(ns*(ns+nin)+1:ns*(ns+nin+nout)),nout,ns) D=matrix(rpar(ns*(ns+nin+nout)+1:ns*(ns+nin+nout)+(nin*nout)),nout,nin) nin1=nin;nout1=nout while %t do [ok,label,A,B,C,D,x0]=getvalue('Set continuous linear system parameters',.. ['Block label'; 'A matrix'; 'B matrix'; 'C matrix'; 'D matrix'; 'Initial state'],.. list('str',1,.. 'mat',[-1,-1],.. 'mat',['size(x2,2)','-1'],.. 'mat',['-1','size(x2,2)'],.. 'mat',[-1 -1],'mat',['size(x2,2)','1']),.. [label; strcat(sci2exp(A)); strcat(sci2exp(B)); strcat(sci2exp(C)); strcat(sci2exp(D)); strcat(sci2exp(x0))]) if ~ok then break,end [ms,ns]=size(A) mess=[] if ms<>ns then mess=[mess;'A matrix must be square';' '], ok=%f, end [noutq,ninq]=size(D) nin=size(B,2) nout=size(C,1) if ns*noutq*ninq>0 then if ninq<>nin | noutq<>nout then mess=[mess;'D matrix has incorrect dimension';' '], ok=%f, end else if ns==0 then [nin,nout]=size(D);end end if ok then [model,graphics,ok]=check_io(model,graphics,nin+ns,nout,1,0) else x_message(['Given Values are inconsistent:';' ';mess]) end if ok then graphics(4)=label; rpar=[A(:); B(:); C(:); D(:)]; if D<>[] then if norm(D,1)<>0 then model(12)=[%t %f]; else model(12)=[%f %f]; end else model(12)=[%f %f]; end model(6)=x0,model(8)=rpar x(2)=graphics;x(3)=model break end end case 'define' then x0=0;A=0;B=1;C=1;D=0; model=list('tcslti',2,1,1,0,x0,[],[A;B;C;D],[],'c',%f,[%f %f]) x=standard_define([3 2],model) end
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// Computation of ionisation constant from pH of a weak acid clear; clc; printf("\t Example 15.9\n"); pH=2.39;// pH of the HCOOH acid solution InitHCOOH=0.1;//initial concentration of the solution H=10^(-pH);//[H+] ion concentration from the definition of pH, M Ka=(H^2)/(InitHCOOH-H);//ionisation constant of the acid, M, Ka=[H+]*[HCOO-]/[HCOOH] printf("\t the ionisation constant of the given solution is : %4.2f*10^-4 M \n",10^4*Ka); //End
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${ using Typewriter.Extensions.WebApi; using Typewriter.Extensions.Types; Template(Settings settings) { settings.IncludeProject("Host"); settings.OutputFilenameFactory = (file) => { return file.Name.Replace("Controller.cs", "Service.ts"); }; } string methodName(Method method){ return method.Name.ToLower(); } string controllerpage(Class cls){ return cls.Name.Replace("Controller", "").ToLower(); } string ClassName(Class cls){ return cls.Name.Replace("Controller", "Service"); } string ReturnType(Method method){ return method.Type.Name; } string FirstParameterName(Method method){ return method.Parameters.First().Name; } string FirstParameterType(Method method){ return method.Parameters.First().Type.Name; } string ResultType(Method method) { return method.Type.Unwrap().Name; } bool AcceptableType(Type t) { return t.Name != "EmptyParameter" && !t.IsPrimitive && !t.IsEnum && !t.IsNullable && !t.IsEnumerable && !t.IsDate && !t.IsTask && !t.IsTimeSpan && !t.IsGuid && !t.IsValueTuple; } IEnumerable<Method> AcceptableMethods(Class c) { return c.Methods.Where(x => x.Type.Name != "void" && x.Parameters.Count == 1 && AcceptableType(x.Parameters[0].Type)); } IEnumerable<Method> ValueMethods(Class c) { return AcceptableMethods(c).Where(x => x.Type.Name.StartsWith("IGenericResult<")); } IEnumerable<Method> VoidMethods(Class c) { return AcceptableMethods(c).Where(x => x.Type.Name == "IVoidResult"); } IEnumerable<Method> GetMethods(Class c) { return c.Methods.Where(x => x.Type.Name.StartsWith("IGenericResult<") && x.Parameters.Count == 1 && x.Parameters[0].Type.Name == "EmptyParameter"); } }namespace Api {$Classes(:ApiController)[ export interface I$ClassName {$VoidMethods[ $name($FirstParameterName: $FirstParameterType): Api.VoidDeferred;][]$ValueMethods[ $name($FirstParameterName: $FirstParameterType): Api.GenericDeferred<$ResultType>;][]$GetMethods[ $name(): Api.GenericDeferred<$ResultType>;][] } export class $ClassName implements I$ClassName { constructor(private _rcpService: Service.IDeferredRcpClient) { }$VoidMethods[ public $name($FirstParameterName: $FirstParameterType){ return this._rcpService.put<$FirstParameterType>($FirstParameterName, $Parent["$controllerpage"], "$methodName"); }][]$ValueMethods[ public $name($FirstParameterName: $FirstParameterType) { return this._rcpService.post<$FirstParameterType, $ResultType>($FirstParameterName, $Parent["$controllerpage"], "$methodName"); }][]$GetMethods[ public $name() { return this._rcpService.get<$ResultType>($Parent["$controllerpage"], "$methodName"); }][] } ]}
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// Example 11_10 clc;funcprot(0); // Given data T=20.0;// °C beta=0.207*10^-6;// K^-1 k=45.9*10^-11;// m^2/N // Solution v_f=0.001002;// m^3/kg v=v_f;// m^3/kg c_pminusc_v=(((T+273.15)*beta^2*v)/k)*10^-3;// kJ/(kg.K) printf("\nThe difference between c_p and c_v for saturated liquid water,c_p-c_v=%1.2e kJ/(kg.K)",c_pminusc_v);
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//find exteranal diameter of shaft clc //solution //given P=600*10^3//W//power N=110//rpm //Tmax=1.2 Tmean t=63//N/mm^2 l=3000//mm q=0.024 //rad//angle of twist //k=di/do=3/8//ratio of inner adn outer diameter C=84*10^3//N/mm^2 pi=3.14 //P=2*pi*N*Tmean/60 Tmean=60*P/(2*pi*N)//N-m Tmax=1.2*Tmean//N-m //Tmax*1000=(pi/16)*t*(do)^3(1-k^4) do=[{16*Tmax*1000/pi/t}/{1-(3/8)^4}]^0.33//mm //J=(pi/32)*{do1^4-di^4} //J=(pi/32)*(do1)^4*{1-(3/8)^4}=0.0962*do1^4 //we know T/J=C*q/l do1={Tmax*1000*l/(C*q*0.0962)}^(1/4)//mm printf("the mean torque is ,%f N-m\n",Tmean) printf("the maximum torque is,%f N-m\n",Tmax) printf("the outer diameter using strength is,%f mm\n",do) printf("the outer diameter using stiffness is,%f mm",do1)
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//To find the torque and power clc //Given: m=14*1000,m1=1.25*1000,m2=110 //kg d=1,r=d/2,k1=450/1000,k2=125/1000 //m F=1.2*1000 //N eta=0.85 v=1.8 //m/s a=0.1 //m/s^2 //Solution: //Calculating the forces opposing the motion P1=m*9.81*1/20+m*a+F //N //Calculating the torque on the drum shaft to accelerate the load T1=P1*r //N-m //Calculating the mass moment of inertia of the drum I1=m1*k1^2 //kg-m^2 //Calculating the angular acceleration of the drum alpha1=a/r //rad/s //Calculating the torque on the drum to accelerate the drum shaft T2=I1*alpha1 //N-m //Calculating the torque on the armature to accelerate drum and load T3=(T1+T2)/(40*eta) //N-m //Calculating the mass moment of inertia of the armature I2=m2*k2^2 //kg-m^2 //Calculating the angular acceleration of the armature alpha2=a/r*40 //rad/s^2 //Calculating the torque on the armature to accelerate armature shaft T4=I2*alpha2 //N-m //Calculating the torque on the motor shaft T=T3+T4 //N-m //Calculating the angular speed of the motor omega=v/r*40 //rad/s //Calculating the power developed by the motor P=T*omega/1000 //Power developed by the motor, kW //Results: printf("\n\n The torque on the motor shaft, T = %.2f N-m.\n",T) printf(" The power developed by the motor is %.2f kW.\n\n",P)
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codeblock readtextfile(ScriptDir+"\_TOOLS.sci"); codeblock readtextfile(ScriptDir+"\_SSYS.sci"); ssysframe=ssys_create; filecontent=readtextfile(DataDir+"\AstroData\asteroids.txt"); st="";while st.substring(0,4)!="-----" do st=filecontent.split("~n"); pengtexture=ssysframe.CreateTexture("pengt",datadir+"\textures\star2.bmp"); peng=ssysframe.add("PEngine"); peng.PointSize=autokm(0.06); peng.Texture=pengtexture.name; peng.color=color(1,0.5,0.3); motions=list; motionpoints=list; epoch=time(2000,1,1,1,0,0); ct=0; totct=1300; while (filecontent.length>0) and (ct<totct) do { st=filecontent.split("~n"); a=ToScalar(st.substring(30,39)); e=ToScalar(st.substring(41,50)); ii=ToScalar(st.substring(52,60)); w=ToScalar(st.substring(62,70)); O=ToScalar(st.substring(72,80)); M=ToScalar(st.substring(82,92)); T=360.0/(0.9856076686/(a^1.5)); peritm=epoch;peritm.adddays(0-M/360.0*T); ct=ct+1; mt=MotionKepler.Create(ssysframe,"Motion"+str(ct)); mt.SemiMajorAxis=autokm(a); mt.Eccentricity=e; mt.Inclination=deg2rad(ii); mt.AscendingNode=deg2rad(O); mt.ArgPerigee=deg2rad(w); mt.period=T; mt.PeriTime=peritm; motions.add(mt); peng.add; } ssys_createsun; planetnamelist=ssys_getplanetlist; foreach planetname in planetnamelist do ssys_createplanet(planetname,300); root.SC.Universe.StarBackFrame.StarBack.starsize=10471860000/2; myviewport=T_getviewport; myviewport.NearClipPlane=autokm(0.13); myviewport.FarClipPlane=autokm(80); myviewport.FocalDistance=autokm(17); myviewport.enableusernavigation=true; myviewport.camerapos=point(autokm(10),autokm(5),autokm(5)); myviewport.cameradir=vecnorm(point(0,0,0)-myviewport.camerapos); clockframe=ssysframe.addscreenframe("ClockFrame"); info_clock=clockframe.add("Clock","Type":ClockTypeAnalog,"Position":point(0.065,0.065,0),"Size":0.06, "Color":color(0.7,0.7,0.7),"EnableLight":false); root.time=CurrentTimeUT; #root.time=time(2001,9,1,0,0,0); root.TimeSpeedFactor=300000; while true do { incrtime; EvalMotionList(motions,motionpoints); peng.SetPpositionVec(motionpoints); if RightMouseClicked then stop; render; }
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clc; clear all; close; //----------------------------------------------------------------------------- b = chdir('C:\Users\work\OneDrive\Documents\SciLab\lab_v4') //read data [irc_my, Fs_irc, h_bits] = wavread("C:\Users\work\OneDrive\Documents\SciLab\lab_v4\1a_marble_hall.wav") [signal, Fs_s, s_bits] = wavread("C:\Users\work\OneDrive\Documents\SciLab\lab_v4\7cef8230.wav") irc_my = irc_my(1,:) signal = signal(1,:) // as it presented in doc with some mofification finding inverse filter steps: filter_my_irc = conj(fft(irc_my))./abs(fft(irc_my))^2 // inverse filter len = length(filter_my_irc) filter_not_shifted = real(filter_my_irc) frequencies = (0:len-1)/len * Fs_irc; filter_my_irc = ifft(filter_my_irc) len = length(filter_my_irc) filter_not_shifted = real(filter_my_irc) frequencies = (0:len-1)/len * Fs_irc; //plot filter figure(0) plot(filter_my_irc) xlabel("Time", 'fontsize', 2) ylabel("Amplitude", 'fontsize', 2) title("IRC inverse filter") //shifting impulse response filter_shifted = cshift(filter_not_shifted, [0 (len - modulo(len, 2)) / 2]) reslut_filter = filter_shifted .* window('kr', length(filter_shifted), 8) figure(1) plot(reslut_filter) xlabel("Time", 'fontsize', 2) ylabel("Amplitude", 'fontsize', 2) title("IRC inverse filter Impulse response") // applying filter figure(2) signal_with_effect = convol(irc_my, signal) filtered = convol(signal_with_effect, reslut_filter) subplot(2, 1, 1) plot(signal_with_effect) xlabel("Time") ylabel("Amplitude") title("Before filtering") subplot(2, 1, 2) plot(filtered) xlabel("Time") ylabel("Amplitude") title("After filtering") savewave("C:\Users\work\OneDrive\Documents\SciLab\lab_v4\without_effect_with_irc", filtered, Fs_s)
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//Problem 36.03: Determine the rms value of the current waveform represented by i = 100sinwt + 20sin(3wt + pi/6) + 10sin(5wt + 2*pi/3) mA //initializing the variables: A1 = 0.100; // in amperes A3 = 0.020; // in amperes A5 = 0.010; // in amperes //calculation: //the rms value of current is given by Irms = ((A1^2 + A3^2 + A5^2)/2)^0.5 printf("\n\n Result \n\n") printf("\n the rms value of current is %.5f A",Irms)
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@relation yeast-2 @attribute Mcg real [0.11, 1.0] @attribute Gvh real [0.13, 1.0] @attribute Alm real [0.21, 1.0] @attribute Mit real [0.0, 1.0] @attribute Erl real [0.5, 1.0] @attribute Pox real [0.0, 0.83] @attribute Vac real [0.0, 0.73] @attribute Nuc real [0.0, 1.0] @attribute Class {MIT, NUC, CYT, ME1, ME2, ME3, EXC, VAC, POX, ERL} @inputs Mcg, Gvh, Alm, Mit, Erl, Pox, Vac, Nuc @outputs Class NUC CYT CYT NUC MIT CYT NUC NUC EXC ME1 VAC NUC ME2 MIT CYT CYT CYT NUC MIT ME3 MIT CYT EXC MIT MIT MIT MIT CYT MIT MIT NUC CYT NUC NUC NUC CYT NUC CYT NUC CYT CYT CYT POX POX CYT CYT CYT CYT MIT MIT MIT MIT ERL CYT VAC NUC NUC CYT POX POX CYT CYT ME3 ME3 ME2 CYT CYT CYT ME1 ME1 ME3 ME3 CYT NUC CYT NUC NUC CYT NUC CYT CYT CYT NUC NUC ME3 ME3 MIT MIT CYT NUC NUC NUC NUC CYT NUC CYT MIT MIT MIT CYT ME2 CYT ME3 NUC ME2 ME2 ME3 ME3 ME3 ME3 NUC NUC MIT CYT MIT MIT MIT NUC MIT CYT NUC CYT MIT MIT CYT CYT CYT CYT MIT MIT CYT ME3 NUC NUC NUC NUC CYT CYT NUC ME2 NUC NUC CYT CYT ME3 ME3 ME3 ME3 NUC CYT CYT CYT NUC CYT ME3 ME3 CYT CYT NUC NUC NUC CYT MIT CYT NUC CYT CYT NUC CYT MIT CYT NUC CYT CYT CYT MIT CYT CYT CYT CYT CYT MIT CYT MIT CYT CYT ME1 ME1 CYT CYT CYT CYT CYT CYT NUC NUC CYT CYT CYT CYT ME3 ME3 CYT NUC ME3 ME3 CYT CYT NUC MIT NUC CYT NUC NUC NUC NUC MIT CYT NUC NUC CYT NUC NUC NUC NUC CYT NUC CYT CYT CYT NUC NUC CYT NUC CYT NUC NUC CYT VAC ME3 CYT CYT NUC CYT ME3 ME3 CYT CYT MIT NUC ME1 ME1 ME1 ME1 MIT CYT ME3 ME3 ME3 ME3 NUC NUC ME3 ME3 ME2 MIT NUC MIT MIT CYT CYT CYT CYT CYT EXC CYT NUC CYT ME3 ME3 NUC CYT MIT MIT CYT NUC MIT MIT CYT CYT NUC CYT ME3 ME3 MIT CYT NUC NUC
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//// //Variable Declaration eta = 227. //Viscosity of Ar, muP P = 101325 //Pressure, Pa kt = 0.0177 //Thermal conductivity, J/(K.m.s) T = 300.0 //Temperature, K k = 1.3806488e-23 //Boltzmanconstant,J K^-1 R = 8.314 //Molar Gas constant, mol^-1 K^-1 NA = 6.02214129e+23 //mol^-1 M = 39.9 //Molecualar wt of Argon and Neon, kg/mol //Calculations nuavg = sqrt(8*R*T/(%pi*M*1e-3)) N = NA*P/(R*T) m = M*1e-3/NA labda = 3.*eta*1e-7/(nuavg*N*m) //viscosity in kg m s units sigm = 1./(sqrt(2)*N*labda) //Results printf("\n Collisional cross section %4.2e m2",sigm)
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clc // dp_AB+dp_BC=dp_AD+dp_DC // dp_AD=2*f*rho*v^2*L/d // dp_AD=16600*(3-Q)^2 // Likewise // dp_AB=16600*Q^2 // dp_BC=16600*(Q+0.5)^2 // dp_DC=16600*(2.1-Q)^2 // By solving above 5 equations, we get Q=1.175; //litres per second disp("The rate of flow from B to C =") disp(Q+0.5) disp("litres per second") dp_AD=16600*(3-Q)^2; dp_AB=16600*Q^2; dp_BC=16600*(Q+0.5)^2; dp_DC=16600*(2.1-Q)^2; disp("dp_AD =") disp(dp_AD/1000) disp("kN/m^2") disp("dp_AB =") disp(dp_AB/1000) disp("kN/m^2") disp("dp_BC =") disp(dp_BC/1000) disp("kN/m^2") disp("dp_DC =") disp(dp_DC/1000) disp("kN/m^2") disp("The lowest pressure drop is in the pipe connecting C and D")
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//Chapter 4, Example 4.1 clc //Initialisation' c=10^-5 //capacitance in farad v=10 //voltage //Calculation q=c*v //charge in coulombs //Results printf("Charge, Q = %d uC",(q*10^6))
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//Example 9.9.b //total current clc; clear; close V=230;// in volts emf1=122;//in volts r=0.4;//internal resistance in ohms emf2=130;//in volts r1=0.5;//in ohms //apllying kirchoff's low // x ampere is the total current taken by battery // x1 ampere is the total current taken by battery A // x-x1 ampere is the total current taken by battery B // 5*x+0.4*y=180 is the equation in mesh ABEF // 5.5*x+0.5*y=100 equation in the mesh CDEF // equation 1 is 25*x+2*y=540 and equation 2 is 22*x-2*y=400 A=[25 2 ;22 -2];// EQUATIONS B=[540;400];// VALUES X=A\B;// UNKNOW VALUES x=X(1,1);//TOTAL CURRENT IN AMPERES x1=X(2,1);//current taken by battery A x2=20-20;// disp(x,"total current in battery A and B in amperes (charging)")
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//To Calculate the fraction of Orignal Activity remaining after 40 hours //Example 46.5 clear; clc; t=40;//Duration of Radioactive Decay in hours thalf=20;//Half Life of Radioactive Nuclide in hours Ar=1/2^(t/thalf);//Fraction of Orignal Activity remaining after 40 hours printf("Fraction of Orignal Activity remaining after 40 hours = %.2f",Ar);
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clear clc //Example 2.2 disp('Example 2.2') N_V=4; N_E=1; N_F=N_V-N_E; printf('\n Degrees of freedom N_F= %i \n',N_F)
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//Задание начальных условий clear; xdel(winsid()); // возвращает индекс точки в списке // 0 - точки нет в списке function iPoint=in_list(pointList, Point) iPoint=0; for i=1:length(pointList) if pointList(i)(1) == Point(1) & pointList(i)(2) == Point(2) then iPoint = i; // записываем индекс точки break end end endfunction //выбор минимального значения из списка function x = search_min(pointList) y = zeros(length(pointList)); for i = 1:length(pointList) y(i) = pointList(i)(3); end [z x] = min(y); endfunction function f = path_cost(g,h) //Весовые коэффициенты kg=0.1; kh=1; f=kg*g+kh*h; // стоимость пути endfunction //Создание карты size_ = 32; data = read ('goo1.txt', size_*size_, 1); map = zeros(size_,size_); i = 1; j = 1; k = 0; for i =1:size_ for j=1:size_ map(i,j)=data(k*size_+j); end k=k+1; end //Начальная и конечная точка s_pos = [3 3]; e_pos = [30 30]; map(s_pos(1), s_pos(2)) = -10; map(e_pos(1), e_pos(2)) = -15; map1 = map; //Определение открытого и закрытого списка //[ 1,2- родительская точка; 3-стоимость пути ; 4 - расстояние от начала до текущей точки ;5,6- координаты точки ] open_list = list([s_pos(1) s_pos(2) 0 0 0 0]); close_list = list(); //Начало цикла проверки. Осматриваем каждую соседнюю клетки относительно текущей while in_list(open_list,[e_pos(1) e_pos(2)]) == 0 t = search_min(open_list) // интекс минимальной (текущей) точки side_p =[ open_list(t)(1)+1 open_list(t)(2); open_list(t)(1)-1 open_list(t)(2); open_list(t)(1) open_list(t)(2)+1; open_list(t)(1) open_list(t)(2)-1; ]; for i = 1:4 // проверка на препядствие и эта точка не в закрытом листе if map(side_p(i,1), side_p(i,2)) ~= 1 & in_list(close_list,side_p(i,:)) == 0 then g = open_list(t)(4)+1;//+map(side_p(i,1), side_p(i,2)); // путь от начала (Дейкстра) h=abs(e_pos(1)-side_p(i,1)) + abs(e_pos(2)-side_p(i,2)); // расстояние до конца f=path_cost(g,h); // стоимость пути i_point=in_list(open_list,side_p(i,:)); // если точка не находится в открытом списке if i_point== 0 then open_list($+1)=[side_p(i,1) side_p(i,2) f g open_list(t)(1) open_list(t)(2)] // если она в списке, но рассчитан более выгодный маршрут elseif open_list(iPoint)(3)>f then open_list(i_point)(3)=f; open_list(i_point)(4)=g; open_list(i_point)(5)=open_list(t)(1); open_list(i_point)(6)=open_list(t)(2); end end end close_list($+1)=open_list(t); map(open_list(t)(1),open_list(t)(2))=open_list(t)(3); open_list(t)=null(); end //Построение пути от начальной до конечной точки path=list(close_list($)); map1(path($)(1), path($)(2))=10; while in_list(path, [s_pos(1),s_pos(2)]) == 0 path($+1)=close_list(in_list(close_list,[path($)(5) path($)(6)])); map1(path($)(1), path($)(2))=10; end map = map/ (max(map)*1); figure(3);//clf; subplot(1,2,1); title('проверенные точки') hist3d(map); subplot(1,2,2); title('итоговый маршрут') hist3d(map1);
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//Problem 8.11: //initializing the variables: Ts = 90; // in deg F Cp = 1; // in Btu/lb.deg F Cpv = 1030; // in Btu/lb Tr = 115; // in deg F D1 = 12000000; // in Btu/h D2 = 6000000; // in Btu/h D3 = 23000000; // in Btu/h D4 = 17000000; // in Btu/h D5 = 31500000; // in Btu/h d = 8.32; // in lb/gal //calculation: Qdt = D1 + D2 + D3 + D4 + D5 F = Qdt/((Tr - Ts)*Cp) Fgpm = F/(60*d) printf("\n\nResult\n\n") printf("\n total flowrate of cooling water is %.0f gal/min",Fgpm)
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tap = read("P:\finance\spectrumSeparator\nhel.Composite\20.1.onlyDsp.2\console\tap", -1, 3); t = tap(1:200,1); function y=mn(n) an = tap(200*n+1:200*n+200,2); pn = tap(200*n+1:200*n+200,3); y = an.*(cos(pn) + %i*sin(pn)); endfunction; n = 1; clf; plot(real(mn(0)),'k'); plot(real(-mn(0)+mn(1))*14,'b'); //plot(real(mn(0)),'b'); //plot(real(mn(1)),'b'); //plot(real(mn(2)),'b'); //plot(real(mn(2)),'b'); //plot(real(mn(3)),'b'); //plot(real(mn(4)),'b'); //plot(real(mn(5)),'b'); //plot(real(mn(6)),'b'); //plot(real(mn(7)),'b'); //plot(real(mn(8)),'b'); //plot(real(mn(9)),'b'); //plot(real(mn(10)),'b'); abort; x=1:100000; x = x/100; y1 = zeros(1,100000); y2 = zeros(1,100000); v1 = mn(0); v2 = mn(8); for i=1:200 do y1 = y1+abs(v1(i)).*cos(2*%pi*(x-80)/t(i) + atan(imag(v1(i)), real(v2(i)))); y2 = y2+abs(v2(i)).*cos(2*%pi*(x-80)/t(i) + atan(imag(v2(i)), real(v2(i)))); end; clf; plot(x,y1-y2,'r');
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function s2=%rilss(i,j,s1,s2) //%rilss(i,j,s1,s2) calcule l'insertion d'un sous systeme lineaire // decrit par une fonction de transfertdans un systeme decrit par // une representation d'etat //Cette macro correspond a l'operation s2(i,j)=s1 //! // origine s. steer inria 1992 // if type(i)==10|type(j)==10 then error(21) end [s1 s2]=sysconv(s1,s2) s2(i,j)=s1
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tst
pei.tst
–pa i²ngwa¹s V;DU;2;PST+IMMED –pa i²ngwa¹n V;PL;2;PST+IMMED –pa i²ngwa¹ V;SG;2;PST+IMMED –pa ki²mba¹ V;SG;2;PST+RCT –pa ku²mba¹s V;DU;1+INCL;PST+RCT –pa ra¹pa²n V;PL;1+INCL;SS;LGSPEC1 –pa ki²ngwa¹n V;PL;2;PST+RMT –pa siᵈ¹n ga¹mba² V;PL;3;NEG;FUT –pa ki²mba¹s V;DU;2;PST+RCT –pa ki²pa¹s V;DU;2;PRS –pa ki²pa¹s V;DU;2;PST+RMT –pa ra¹pa²s V;DU;1+INCL;SS;LGSPEC1 –pa tu¹pa²hų² V;PL;1+EXCL;PST+RMT –pa siᵈ¹n ki²pa¹s V;DU;2;NEG;FUT –pa nu¹ngwa²mᵖ V;POT;DU;1+EXCL;FUT –pa ki²pa¹ V;IND;SG;2;FUT –pa si²ngwa¹n V;PL;2;NEG –pa ga¹pa² V;IND;SG;1;FUT –pa zu¹ngwa² V;SG;3;PST+IMMED –pa u¹ngwa²hų² V;PL;1+EXCL;PST+IMMED –pa u¹ngwa²n V;PL;1+INCL;PST+IMMED –pa siᵈ¹n ga¹ma² V;SG;3;NEG;FUT –pa ki²pa¹ V;SG;2;PST+RMT –pa si²ngwa¹s V;DU;2;NEG –pa su¹ngwa²mᵖ V;DU;1+EXCL;NEG –pa tu¹pa² V;SG;1;PST+RMT –pa ku²mba¹mᵖ V;DU;1+EXCL;PST+RCT –pa su¹ngwa² V;SG;1;NEG –pa siᵈ¹n ga¹pa²hų² V;PL;1+EXCL;NEG;FUT –pa nu¹ngwa²n V;POT;PL;1+INCL;FUT –pa e²pa¹ V;SG;1;PRS –pa mi¹pa² V;POT;PL;3;FUT –pa ku²mba¹n V;PL;1+INCL;PST+RCT –pa e²pa¹n V;PL;1+INCL;PRS –pa siᵈ¹n ga¹pa²s V;DU;1+INCL;NEG;FUT –pa gi²ngwa¹n V;PL;2;SS;LGSPEC1 –pa siᵈ¹n ga¹pa²mᵖ V;DU;1+EXCL;NEG;FUT –pa e²pa¹s V;DU;1+INCL;PRS –pa ku²mba¹ V;SG;1;PST+RCT –pa zu¹pa² V;PL;3;PST+IMMED –pa mi²ngwa¹s V;POT;DU;2;FUT –pa mi²ngwa¹n V;POT;PL;2;FUT –pa su¹ngwa² V;SG;3;NEG –pa ki²pa¹ V;SG;2;PRS –pa su¹ngwa²s V;DU;1+INCL;NEG –pa ra¹pa²mᵖ V;DU;1+EXCL;SS;LGSPEC1 –pa ru¹mba² V;PL;3;SS;LGSPEC1 –pa siᵈ¹n ga¹pa² V;SG;1;NEG;FUT –pa ra¹pa²hų² V;PL;1+EXCL;SS;LGSPEC1 –pa nu¹ngwa²hų² V;POT;PL;1+EXCL;FUT –pa e²pa¹hų² V;PL;1+EXCL;PRS –pa ki²ngwa¹n V;IND;PL;2;FUT –pa e²pa¹ V;PL;3;PRS –pa ga¹mba² V;IND;PL;3;FUT –pa tu¹pa²s V;DU;1+INCL;PST+RMT –pa su¹pa² V;PL;3;NEG –pa gi²pa¹s V;DU;2;SS;LGSPEC1 –pa u¹mba² V;PL;3;PST+RMT –pa siᵈ¹n ki²pa¹ V;SG;2;NEG;FUT –pa ku²mba¹hų² V;PL;1+EXCL;PST+RCT –pa ki²pa¹s V;IND;DU;2;FUT –pa u¹ngwa²s V;DU;1+INCL;PST+IMMED –pa ru¹pa² V;SG;3;SS;LGSPEC1 –pa ga¹pa²hų² V;IND;PL;1+EXCL;FUT –pa u¹ngwa²mᵖ V;DU;1+EXCL;PST+IMMED –pa u¹ngwa² V;SG;1;PST+IMMED –pa ki²pa¹n V;PL;2;PRS –pa gi²pa¹ V;SG;2;SS;LGSPEC1 –pa nu¹ngwa²s V;POT;DU;1+INCL;FUT –pa ra¹pa² V;SG;1;SS;LGSPEC1 –pa su¹ngwa²n V;PL;1+INCL;NEG –pa ga¹ma² V;IND;SG;3;FUT –pa ga¹pa²mᵖ V;IND;DU;1+EXCL;FUT –pa ga¹pa²n V;IND;PL;1+INCL;FUT –pa ku²pa¹ V;PL;3;PST+RCT –pa mi²ngwa¹ V;POT;SG;2;FUT –pa e²pa¹mᵖ V;DU;1+EXCL;PRS –pa e²pa¹ V;SG;3;PRS –pa nu¹ngwa² V;POT;SG;1;FUT –pa siᵈ¹n ki²ngwa¹n V;PL;2;NEG;FUT –pa ga¹pa²s V;IND;DU;1+INCL;FUT –pa ki²ngwa¹n V;PL;2;PST+RCT –pa su¹ngwa²hų² V;PL;1+EXCL;NEG –pa u¹ma² V;SG;3;PST+RMT –pa siᵈ¹n ga¹pa²n V;PL;1+INCL;NEG;FUT –pa si²ngwa¹ V;SG;2;NEG –pa tu¹pa²mᵖ V;DU;1+EXCL;PST+RMT –pa tu¹pa²n V;PL;1+INCL;PST+RMT –pa mu¹ngwa² V;POT;SG;3;FUT –pa ku²ma¹ V;SG;3;PST+RCT –aʔi za¹aʔi²n V;PL;2;SS;LGSPEC1 –aʔi siᵈ¹n ta¹aʔi² V;SG;3;NEG;FUT –aʔi ni¹aʔi²s V;DU;1+INCL;SS;LGSPEC1 –aʔi ni¹aʔi²mᵖ V;DU;1+EXCL;SS;LGSPEC1 –aʔi ta¹ati² V;IND;PL;3;FUT –aʔi si¹aʔi²hų² V;PL;1+EXCL;NEG –aʔi sa¹aʔi²n V;IND;PL;2;FUT –aʔi si¹aʔi²n V;PL;1+INCL;NEG –aʔi ta¹aʔi² V;SG;1;PST+RMT –aʔi si¹aʔi²s V;DU;1+INCL;NEG –aʔi na¹aʔi² V;POT;SG;1;FUT –aʔi za¹aʔi²s V;DU;2;SS;LGSPEC1 –aʔi sa¹aʔi² V;SG;2;PST+RMT –aʔi si¹aʔi²n V;PL;2;NEG –aʔi ni¹aʔi²n V;POT;PL;1+INCL;FUT –aʔi si¹aʔi²n V;PL;1+INCL;PST+RCT –aʔi si¹ati² V;PL;3;NEG –aʔi ti¹aʔi²hų² V;PL;1+EXCL;PRS –aʔi i¹ati² V;PL;3;PST+IMMED –aʔi sa¹aʔi² V;SG;2;PST+RCT –aʔi i¹aʔi² V;SG;3;PRS –aʔi siᵈ¹n sa¹aʔi² V;SG;2;NEG;FUT –aʔi si¹aʔi²s V;DU;2;NEG –aʔi sa¹aʔi²n V;PL;2;PST+RCT –aʔi sa¹aʔi²s V;DU;2;PST+RCT –aʔi ti¹aʔi²s V;IND;DU;1+INCL;FUT –aʔi ti¹aʔi² V;SG;1;PRS –aʔi sa¹aʔi² V;SG;3;PST+RCT –aʔi sa¹ati² V;PL;3;PST+RCT –aʔi ta¹aʔi² V;IND;SG;1;FUT –aʔi ti¹aʔi²hų² V;IND;PL;1+EXCL;FUT –aʔi si¹aʔi²mᵖ V;DU;1+EXCL;PST+RCT –aʔi za¹aʔi²n V;POT;PL;2;FUT –aʔi i¹ati² V;PL;3;PRS –aʔi sa¹aʔi²s V;IND;DU;2;FUT –aʔi na¹ati² V;POT;PL;3;FUT –aʔi si¹aʔi²s V;DU;2;PRS –aʔi si¹aʔi² V;SG;2;NEG –aʔi i¹aʔi²hų² V;PL;1+EXCL;PST+IMMED –aʔi siᵈ¹n ti¹aʔi²mᵖ V;DU;1+EXCL;NEG;FUT –aʔi ni¹aʔi²hų² V;POT;PL;1+EXCL;FUT –aʔi i¹aʔi²s V;DU;1+INCL;PST+IMMED –aʔi ni¹aʔi²s V;POT;DU;1+INCL;FUT –aʔi ti¹aʔi²mᵖ V;IND;DU;1+EXCL;FUT –aʔi i¹aʔi²s V;DU;2;PST+IMMED –aʔi siᵈ¹n ti¹aʔi²hų² V;PL;1+EXCL;NEG;FUT –aʔi siᵈ¹n ta¹aʔi² V;SG;1;NEG;FUT –aʔi ta¹aʔi² V;SG;3;PST+RMT –aʔi ti¹aʔi²mᵖ V;DU;1+EXCL;PRS –aʔi sa¹aʔi²s V;DU;2;PST+RMT –aʔi ti¹aʔi²n V;PL;1+INCL;PRS –aʔi siᵈ¹n sa¹aʔi²n V;PL;2;NEG;FUT –aʔi si¹aʔi²n V;PL;2;PRS –aʔi sa¹aʔi² V;SG;1;PST+RCT –aʔi si¹aʔi²hų² V;PL;1+EXCL;PST+RCT –aʔi si¹aʔi² V;SG;1;NEG –aʔi ni¹aʔi²hų² V;PL;1+EXCL;SS;LGSPEC1 –aʔi ti¹aʔi²hų² V;PL;1+EXCL;PST+RMT –aʔi i¹aʔi²n V;PL;1+INCL;PST+IMMED –aʔi ti¹aʔi²mᵖ V;DU;1+EXCL;PST+RMT –aʔi na¹aʔi² V;SG;1;SS;LGSPEC1 –aʔi i¹aʔi² V;SG;1;PST+IMMED –aʔi ti¹aʔi²n V;PL;1+INCL;PST+RMT –aʔi si¹aʔi²s V;DU;1+INCL;PST+RCT –aʔi siᵈ¹n ta¹ati² V;PL;3;NEG;FUT –aʔi siᵈ¹n ti¹aʔi²s V;DU;1+INCL;NEG;FUT –aʔi na¹aʔi² V;SG;3;SS;LGSPEC1 –aʔi i¹aʔi²n V;PL;2;PST+IMMED –aʔi ni¹aʔi²n V;PL;1+INCL;SS;LGSPEC1 –aʔi sa¹aʔi² V;IND;SG;2;FUT –aʔi za¹aʔi² V;POT;SG;2;FUT –aʔi ti¹aʔi²n V;IND;PL;1+INCL;FUT –aʔi na¹ati² V;PL;3;SS;LGSPEC1 –aʔi ni¹aʔi²mᵖ V;POT;DU;1+EXCL;FUT –aʔi si¹aʔi² V;SG;2;PRS –aʔi ta¹aʔi² V;IND;SG;3;FUT –aʔi i¹aʔi²mᵖ V;DU;1+EXCL;PST+IMMED –aʔi sa¹aʔi²n V;PL;2;PST+RMT –aʔi siᵈ¹n sa¹aʔi²s V;DU;2;NEG;FUT –aʔi na¹aʔi² V;POT;SG;3;FUT –aʔi si¹aʔi² V;SG;3;NEG –aʔi ti¹aʔi²s V;DU;1+INCL;PRS –aʔi ti¹aʔi²s V;DU;1+INCL;PST+RMT –aʔi i¹aʔi² V;SG;3;PST+IMMED –aʔi siᵈ¹n ti¹aʔi²n V;PL;1+INCL;NEG;FUT –aʔi ta¹ati² V;PL;3;PST+RMT –aʔi za¹aʔi²s V;POT;DU;2;FUT –aʔi si¹aʔi²mᵖ V;DU;1+EXCL;NEG –aʔi i¹aʔi² V;SG;2;PST+IMMED –aʔi za¹aʔi² V;SG;2;SS;LGSPEC1 –sa na¹sa² V;SG;3;SS;LGSPEC1 –sa zu²dza¹ V;SG;3;PST+IMMED –sa i¹sa²n V;PL;2;PST+IMMED –sa i²sa¹hų² V;PL;1+EXCL;PST+IMMED –sa sa²sa¹s V;DU;2;PST+RMT –sa mu²dza¹ V;POT;SG;3;FUT –sa ta²sa¹ V;PL;3;PST+RMT –sa na²sa¹ V;POT;SG;1;FUT –sa siᵈ¹n ti¹sa²s V;DU;1+INCL;NEG;FUT –sa sa²sa¹n V;PL;2;PST+RCT –sa i²sa¹s V;DU;2;PST+IMMED –sa nu²sa²hų² V;POT;PL;1+EXCL;FUT –sa su²sa¹mᵖ V;DU;1+EXCL;NEG –sa siᵈ¹n ga²sa² V;SG;3;NEG;FUT –sa u²sa² V;SG;3;PRS –sa su²tsha¹ V;PL;3;NEG –sa su²dza¹ V;SG;3;NEG –sa e²sa²n V;PL;1+INCL;PRS –sa si¹sa²n V;PL;2;PRS –sa i¹sa²s V;DU;1+INCL;PST+IMMED –sa ti¹sa² V;SG;1;PRS –sa si¹sa²n V;PL;2;NEG –sa ta²sa¹ V;IND;SG;1;FUT –sa u²tsha² V;PL;3;PRS –sa ni²sa¹s V;DU;1+INCL;SS;LGSPEC1 –sa u²sa² V;SG;1;PST+IMMED –sa ka²sa²s V;IND;DU;2;FUT –sa e²sa²mᵖ V;DU;1+EXCL;PRS –sa nu²sa¹n V;POT;PL;1+INCL;FUT –sa ka²sa²n V;IND;PL;2;FUT –sa si¹sa²mᵖ V;DU;1+EXCL;PST+RCT –sa za²sa¹n V;POT;PL;2;FUT –sa sa²sa¹ V;SG;1;PST+RCT –sa siᵈ¹n ka²sa²s V;DU;2;NEG;FUT –sa ga¹tsha² V;IND;PL;3;FUT –sa ti²sa¹s V;IND;DU;1+INCL;FUT –sa mi²tsha¹ V;POT;PL;3;FUT –sa siᵈ¹n ga²sa²mᵖ V;DU;1+EXCL;NEG;FUT –sa ra²sa¹n V;PL;1+INCL;SS;LGSPEC1 –sa si¹sa²n V;PL;1+INCL;NEG –sa sa¹sa² V;SG;2;PST+RCT –sa u²sa¹mᵖ V;DU;1+EXCL;PST+IMMED –sa ga²sa²mᵖ V;IND;DU;1+EXCL;FUT –sa si²sa¹s V;DU;1+INCL;PST+RCT –sa tu²sa¹ V;SG;1;PST+RMT –sa za²sa¹ V;POT;SG;2;FUT –sa siᵈ¹n ti¹sa²hų² V;PL;1+EXCL;NEG;FUT –sa su²sa²s V;DU;1+INCL;NEG –sa zu²tsha² V;PL;3;PST+IMMED –sa i²sa¹n V;PL;1+INCL;PST+IMMED –sa ga¹sa² V;IND;SG;3;FUT –sa tu¹sa²mᵖ V;DU;1+EXCL;PST+RMT –sa si¹sa²n V;PL;1+INCL;PST+RCT –sa ti¹sa²s V;DU;1+INCL;PST+RMT –sa ga²sa²s V;DU;2;SS;LGSPEC1 –sa sa¹sa² V;SG;2;PST+RMT –sa si¹sa²hų² V;PL;1+EXCL;PST+RCT –sa ti¹sa²n V;PL;1+INCL;PST+RMT –sa siᵈ¹n ga¹tsha² V;PL;3;NEG;FUT –sa ga¹sa²n V;IND;PL;1+INCL;FUT –sa i²sa¹ V;SG;2;PST+IMMED –sa si²sa¹ V;SG;1;NEG –sa su²sa¹hų² V;PL;1+EXCL;NEG –sa na¹sa² V;PL;3;SS;LGSPEC1 –sa e²sa¹hų² V;PL;1+EXCL;PRS –sa za²sa¹ V;SG;2;SS;LGSPEC1 –sa siᵈ¹n sa¹sa²n V;PL;2;NEG;FUT –sa siᵈ¹n ga²sa²n V;PL;1+INCL;NEG;FUT –sa ki²sa¹s V;DU;2;PST+RCT –sa si¹sa²s V;DU;2;NEG –sa sa²sa¹ V;SG;3;PST+RCT –sa sa¹sa² V;PL;3;PST+RCT –sa sa¹sa²n V;PL;2;PST+RMT –sa ga²sa²n V;PL;2;SS;LGSPEC1 –sa u¹sa² V;SG;3;PST+RMT –sa tu¹sa²hų² V;PL;1+EXCL;PST+RMT –sa ni²sa¹mᵖ V;POT;DU;1+EXCL;FUT –sa na¹sa² V;SG;1;SS;LGSPEC1 –sa siᵈ¹n ki²sa¹ V;SG;2;NEG;FUT –sa e²sa¹s V;DU;1+INCL;PRS –sa ki²sa¹ V;SG;2;PRS –sa ra²sa²hų² V;PL;1+EXCL;SS;LGSPEC1 –sa ni²sa¹s V;POT;DU;1+INCL;FUT –sa siᵈ¹n ta¹sa² V;SG;1;NEG;FUT –sa si²sa¹ V;SG;2;NEG –sa ma²sa²s V;POT;DU;2;FUT –sa ga²sa¹hų² V;IND;PL;1+EXCL;FUT –sa sa²sa¹ V;IND;SG;2;FUT –sa si¹sa²s V;DU;2;PRS –sa ra¹sa²mᵖ V;DU;1+EXCL;SS;LGSPEC1 –sa u²sa¹s V;DU;1+INCL;PST+IMMED –sa i¹sa² V;PL;3;PST+IMMED –sa siᵈ¹n ga¹sa²n V;PL;1+INCL;NEG;FUT –sa e²sa²s V;DU;1+INCL;PRS –sa na¹sa² V;POT;SG;1;FUT –sa e²sa² V;SG;1;PRS –sa ka²sa² V;SG;2;PST+RMT –sa u¹sa²n V;PL;1+INCL;PST+IMMED –sa ka²sa² V;IND;SG;2;FUT –sa ku²tsha² V;PL;3;PST+RCT –sa tu²sa²mᵖ V;DU;1+EXCL;PST+RMT –sa ti¹sa²hų² V;PL;1+EXCL;PRS –sa ni¹sa²mᵖ V;DU;1+EXCL;SS;LGSPEC1 –sa su²sa²mᵖ V;DU;1+EXCL;NEG –sa siᵈ¹n ta¹sa² V;SG;3;NEG;FUT –sa ka²sa²s V;DU;2;PRS –sa ni²sa¹hų² V;POT;PL;1+EXCL;FUT –sa u¹sa² V;SG;1;PST+IMMED –sa e²tsha¹ V;PL;3;PRS –sa siᵈ¹n sa²sa¹n V;PL;2;NEG;FUT –sa ni²sa¹n V;POT;PL;1+INCL;FUT –sa su¹sa² V;SG;3;NEG –sa ti¹sa²n V;PL;1+INCL;PRS –sa za¹sa² V;POT;SG;2;FUT –sa tu²sa¹n V;PL;1+INCL;PST+RMT –sa nu²sa¹s V;POT;DU;1+INCL;FUT –sa ra²sa² V;SG;1;SS;LGSPEC1 –sa siᵈ¹n ga¹sa²hų² V;PL;1+EXCL;NEG;FUT –sa ra²sa¹s V;DU;1+INCL;SS;LGSPEC1 –sa si²sa¹hų² V;PL;1+EXCL;NEG –sa si²sa¹n V;PL;1+INCL;PST+RCT –sa sa²sa¹ V;SG;2;PST+RCT –sa i¹sa² V;SG;3;PRS –sa si¹sa² V;SG;1;NEG –sa na²sa¹ V;POT;PL;3;FUT –sa si¹sa² V;SG;2;NEG –sa u²sa²mᵖ V;DU;1+EXCL;PST+IMMED –sa tu²sa¹s V;DU;1+INCL;PST+RMT –sa siᵈ¹n ga¹sa² V;SG;1;NEG;FUT –sa siᵈ¹n ga²tsha² V;PL;3;NEG;FUT –sa ti¹sa²hų² V;PL;1+EXCL;PST+RMT –sa ta¹sa² V;IND;PL;3;FUT –sa i²sa¹ V;SG;3;PST+IMMED –sa za¹sa²s V;POT;DU;2;FUT –sa siᵈ¹n sa²sa¹s V;DU;2;NEG;FUT –sa ra¹sa²hų² V;PL;1+EXCL;SS;LGSPEC1 –sa sa²sa² V;SG;2;NEG –sa ti²sa¹s V;DU;1+INCL;PST+RMT –sa ni¹sa²s V;POT;DU;1+INCL;FUT –sa ti²sa¹ V;SG;1;PRS –sa ra²sa²mᵖ V;DU;1+EXCL;SS;LGSPEC1 –sa za¹sa²s V;DU;2;SS;LGSPEC1 –sa ku²sa²hų² V;PL;1+EXCL;PST+RCT –sa su²sa² V;SG;1;NEG –sa ka²sa²s V;DU;2;PST+RMT –sa siᵈ¹n ga²sa¹mᵖ V;DU;1+EXCL;NEG;FUT –sa ra¹sa²s V;DU;1+INCL;SS;LGSPEC1 –sa siᵈ¹n ta²sa¹ V;SG;1;NEG;FUT –sa ti²sa¹n V;PL;1+INCL;PST+RMT –sa u¹sa²mᵖ V;DU;1+EXCL;PST+IMMED –sa na²sa¹ V;SG;1;SS;LGSPEC1 –sa zu²tsha¹ V;PL;3;PST+IMMED –sa ga¹sa²hų² V;IND;PL;1+EXCL;FUT –sa ki²sa¹ V;SG;2;PST+RMT –sa i¹sa² V;SG;2;PST+IMMED –sa siᵈ¹n ga²sa¹s V;DU;1+INCL;NEG;FUT –sa tu²sa¹mᵖ V;DU;1+EXCL;PST+RMT –sa su¹sa²s V;DU;1+INCL;NEG –sa si²sa¹n V;PL;1+INCL;NEG –sa ga²dza¹ V;IND;SG;3;FUT –sa ka²sa² V;SG;2;PRS –sa tu²sa²n V;PL;1+INCL;PRS –sa siᵈ¹n ti²sa¹n V;PL;1+INCL;NEG;FUT –sa na¹sa² V;POT;SG;3;FUT –sa ku²tsha¹ V;PL;3;PST+RCT –sa e²sa¹mᵖ V;DU;1+EXCL;PRS –sa ni²sa¹n V;PL;1+INCL;SS;LGSPEC1 –sa ni¹sa²hų² V;POT;PL;1+EXCL;FUT –sa nu²sa¹mᵖ V;POT;DU;1+EXCL;FUT –sa u²sa²hų² V;PL;1+EXCL;PST+IMMED –sa ga²tsha¹ V;IND;PL;3;FUT –sa siᵈ¹n ga²dza¹ V;SG;3;NEG;FUT –sa sa¹sa² V;IND;SG;2;FUT –sa si¹sa²s V;DU;1+INCL;PST+RCT –sa ga²sa¹ V;IND;SG;1;FUT –sa siᵈ¹n ga²sa²hų² V;PL;1+EXCL;NEG;FUT –sa mi²tsha² V;POT;PL;3;FUT –sa ti¹sa²n V;IND;PL;1+INCL;FUT –sa ka²sa²s V;DU;2;PST+RCT –nu mu¹nu² V;POT;SG;3;FUT –nu ga¹nu²s V;IND;DU;1+INCL;FUT –nu zu¹nhu² V;PL;3;PST+IMMED –nu ra¹nu²n V;PL;1+INCL;SS;LGSPEC1 –nu nu¹nu²s V;POT;DU;1+INCL;FUT –nu su¹nu²n V;PL;1+INCL;NEG –nu ki¹nu²n V;PL;2;PRS –nu ki¹nu²s V;DU;2;PRS –nu mi¹nu²n V;POT;PL;2;FUT –nu ku¹nu²n V;PL;1+INCL;PST+RCT –nu ga¹nhu² V;IND;PL;3;FUT –nu mi¹nhu² V;POT;PL;3;FUT –nu u¹nhu² V;PL;3;PST+RMT –nu ga¹nu²n V;IND;PL;1+INCL;FUT –nu siᵈ¹n ga¹nu² V;SG;3;NEG;FUT –nu tu¹nu² V;SG;1;PST+RMT –nu u¹nu²hų² V;PL;1+EXCL;PST+IMMED –nu ki¹nu² V;SG;2;PST+RMT –nu si¹nu²s V;DU;2;NEG –nu ku¹nu²s V;DU;1+INCL;PST+RCT –nu nu¹nu²mᵖ V;POT;DU;1+EXCL;FUT –nu ki¹nu² V;SG;2;PST+RCT –nu nu¹nu²hų² V;POT;PL;1+EXCL;FUT –nu siᵈ¹n ki¹nu²s V;DU;2;NEG;FUT –nu e¹nu²hų² V;PL;1+EXCL;PRS –nu su¹nu²mᵖ V;DU;1+EXCL;NEG –nu u¹nu²mᵖ V;DU;1+EXCL;PST+IMMED –nu e¹nhu² V;PL;3;PRS –nu ra¹nu²mᵖ V;DU;1+EXCL;SS;LGSPEC1 –nu ku¹nhu² V;PL;3;PST+RCT –nu nu¹nu² V;POT;SG;1;FUT –nu u¹nu² V;SG;1;PST+IMMED –nu ru¹nhu² V;PL;3;SS;LGSPEC1 –nu ki¹nu²n V;PL;2;PST+RCT –nu zu¹nu² V;SG;3;PST+IMMED –nu ki¹nu² V;IND;SG;2;FUT –nu ga¹nu²mᵖ V;IND;DU;1+EXCL;FUT –nu siᵈ¹n ga¹nu²hų² V;PL;1+EXCL;NEG;FUT –nu su¹nu²s V;DU;1+INCL;NEG –nu su¹nhu² V;PL;3;NEG –nu siᵈ¹n ga¹nu²mᵖ V;DU;1+EXCL;NEG;FUT –nu siᵈ¹n ga¹nu²n V;PL;1+INCL;NEG;FUT –nu i¹nu²n V;PL;2;PST+IMMED –nu ku¹nu²hų² V;PL;1+EXCL;PST+RCT –nu ki¹nu²n V;IND;PL;2;FUT –nu e¹nu²mᵖ V;DU;1+EXCL;PRS –nu ki¹nu²s V;IND;DU;2;FUT –nu e¹nu²n V;PL;1+INCL;PRS –nu e¹nu²s V;DU;1+INCL;PRS –nu siᵈ¹n ga¹nu²s V;DU;1+INCL;NEG;FUT –nu u¹nu²s V;DU;1+INCL;PST+IMMED –nu i¹nu² V;SG;2;PST+IMMED –nu ki¹nu²n V;PL;2;PST+RMT –nu i¹nu²s V;DU;2;PST+IMMED –nu gi¹nu²s V;DU;2;SS;LGSPEC1 –nu tu¹nu²n V;PL;1+INCL;PST+RMT –nu ki¹nu²s V;DU;2;PST+RMT –nu mi¹nu² V;POT;SG;2;FUT –nu ga¹nu² V;IND;SG;1;FUT –nu siᵈ¹n ki¹nu²n V;PL;2;NEG;FUT –nu ku¹nu² V;SG;3;PST+RCT –nu e¹nu² V;SG;1;PRS –nu ra¹nu² V;SG;1;SS;LGSPEC1 –nu ra¹nu²hų² V;PL;1+EXCL;SS;LGSPEC1 –nu gi¹nu²n V;PL;2;SS;LGSPEC1 –nu si¹nu² V;SG;2;NEG –nu siᵈ¹n ga¹nu² V;SG;1;NEG;FUT –nu su¹nu² V;SG;3;NEG –nu su¹nu²hų² V;PL;1+EXCL;NEG –nu ki¹nu² V;SG;2;PRS –nu ru¹nu² V;SG;3;SS;LGSPEC1 –nu tu¹nu²s V;DU;1+INCL;PST+RMT –nu u¹nu²n V;PL;1+INCL;PST+IMMED –nu ga¹nu²hų² V;IND;PL;1+EXCL;FUT –nu ra¹nu²s V;DU;1+INCL;SS;LGSPEC1 –nu nu¹nu²n V;POT;PL;1+INCL;FUT –nu e¹nu² V;SG;3;PRS –nu ku¹nu²mᵖ V;DU;1+EXCL;PST+RCT –nu mi¹nu²s V;POT;DU;2;FUT –nu siᵈ¹n ga¹nhu² V;PL;3;NEG;FUT –nu u¹nu² V;SG;3;PST+RMT –nu tu¹nu²hų² V;PL;1+EXCL;PST+RMT –nu tu¹nu²mᵖ V;DU;1+EXCL;PST+RMT –nu siᵈ¹n ki¹nu² V;SG;2;NEG;FUT –nu ga¹nu² V;IND;SG;3;FUT –nu ki¹nu²s V;DU;2;PST+RCT –nu si¹nu²n V;PL;2;NEG –nu gi¹nu² V;SG;2;SS;LGSPEC1 –nu ku¹nu² V;SG;1;PST+RCT –nu su¹nu² V;SG;1;NEG –tsa ga¹tsa² V;IND;SG;3;FUT –tsa i²tca¹n V;PL;2;PST+IMMED –tsa ki²tca¹n V;PL;2;PST+RMT –tsa nu¹tsa²n V;POT;PL;1+INCL;FUT –tsa ga¹tsa² V;IND;SG;1;FUT –tsa ki²tsa¹ V;SG;2;PST+RMT –tsa zu¹tsha² V;PL;3;PST+IMMED –tsa ku²za² V;SG;3;PST+RCT –tsa e²tsa²n V;PL;1+INCL;PRS –tsa mi²tsa¹s V;POT;DU;2;FUT –tsa ku¹tsa² V;SG;1;PST+RCT –tsa siᵈ¹n ga¹tsa²mᵖ V;DU;1+EXCL;NEG;FUT –tsa ku²tsa¹n V;PL;1+INCL;PST+RCT –tsa ki¹tsa²s V;DU;2;PST+RMT –tsa ki²tsa¹s V;DU;2;PST+RCT –tsa ki²tsa¹ V;IND;SG;2;FUT –tsa siᵈ¹n ki²tsa¹s V;DU;2;NEG;FUT –tsa siᵈ¹n gu¹tsa²hų² V;PL;1+EXCL;NEG;FUT –tsa u¹tsa² V;SG;1;PST+IMMED –tsa u¹tsa² V;SG;3;PRS –tsa su¹tsa² V;SG;1;NEG –tsa su¹tsa² V;SG;3;NEG –tsa e²tsa¹ V;SG;1;PRS –tsa ga¹tsa²s V;IND;DU;1+INCL;FUT –tsa ra¹tsa² V;SG;1;SS;LGSPEC1 –tsa su¹tsha² V;PL;3;NEG –tsa su¹tsa²s V;DU;2;PRS –tsa ga¹tsha² V;IND;PL;3;FUT –tsa tu¹tsa² V;SG;1;PST+RMT –tsa zu¹tsa² V;SG;3;PST+IMMED –tsa ra¹tsa²s V;DU;1+INCL;SS;LGSPEC1 –tsa tu¹tsa²hų² V;PL;1+EXCL;PRS –tsa mi²tca¹n V;POT;PL;2;FUT –tsa ki¹tca²n V;IND;PL;2;FUT –tsa su¹tsa²hų² V;PL;1+EXCL;NEG –tsa gi²tsa¹s V;DU;2;SS;LGSPEC1 –tsa gi²tca¹n V;PL;2;SS;LGSPEC1 –tsa siᵈ¹n ga²za² V;SG;3;NEG;FUT –tsa ga¹tsa²n V;IND;PL;1+INCL;FUT –tsa gu¹tsa²mᵖ V;IND;DU;1+EXCL;FUT –tsa ga¹tsa²hų² V;IND;PL;1+EXCL;FUT –tsa ra¹tsa²mᵖ V;DU;1+EXCL;SS;LGSPEC1 –tsa ru¹tsa² V;SG;3;SS;LGSPEC1 –tsa siᵈ¹n ki²tsa¹ V;SG;2;NEG;FUT –tsa e²tsha² V;PL;3;PRS –tsa si²tsa¹ V;SG;2;NEG –tsa ku¹tsa²mᵖ V;DU;1+EXCL;PST+RCT –tsa gi¹tsa² V;SG;2;SS;LGSPEC1 –tsa si²tca¹n V;PL;2;NEG –tsa i¹tsa²s V;DU;2;PST+IMMED –tsa ki¹tsa² V;SG;2;PST+RCT –tsa nu²tsa²mᵖ V;POT;DU;1+EXCL;FUT –tsa tu¹tsa²mᵖ V;DU;1+EXCL;PRS –tsa ku²ndza²s V;DU;1+INCL;PST+RCT –tsa tu¹tsa²hų² V;PL;1+EXCL;PST+RMT –tsa ki¹tca²n V;PL;2;PST+RCT –tsa ku²tsha² V;PL;3;PST+RCT –tsa siᵈ¹n ga¹tsa²n V;PL;1+INCL;NEG;FUT –tsa su¹tsa²mᵖ V;DU;1+EXCL;NEG –tsa ki²tca¹n V;PL;2;PRS –tsa u¹tsa²hų² V;PL;1+EXCL;PST+IMMED –tsa ru¹tsha² V;PL;3;SS;LGSPEC1 –tsa mi²tsa¹ V;POT;SG;2;FUT –tsa si¹tsa²s V;DU;2;NEG –tsa mi²tsha¹ V;POT;PL;3;FUT –tsa tu¹tsa²n V;PL;1+INCL;PST+RMT –tsa su¹tsa² V;SG;2;PRS –tsa siᵈ¹n ga¹tsa²s V;DU;1+INCL;NEG;FUT –tsa tu¹tsa²s V;DU;1+INCL;PRS –tsa tu¹tsa²s V;DU;1+INCL;PST+RMT –tsa siᵈ¹n ga¹tsa² V;SG;1;NEG;FUT –tsa u¹tsa²mᵖ V;DU;1+EXCL;PST+IMMED –tsa su¹tsa²s V;DU;1+INCL;NEG –tsa nu²tsa¹s V;POT;DU;1+INCL;FUT –tsa u¹tsa² V;SG;3;PST+RMT –tsa tu¹tsa²mᵖ V;DU;1+EXCL;PST+RMT –tsa ra¹tsa²hų² V;PL;1+EXCL;SS;LGSPEC1 –tsa ki²tsa¹s V;IND;DU;2;FUT –tsa su¹tsa²n V;PL;1+INCL;NEG –tsa nu²tsa¹hų² V;POT;PL;1+EXCL;FUT –tsa mu¹tsa² V;POT;SG;3;FUT –tsa ra¹tsa²n V;PL;1+INCL;SS;LGSPEC1 –tsa siᵈ¹n ki¹tca²n V;PL;2;NEG;FUT –tsa u¹tsha² V;PL;3;PST+RMT –tsa siᵈ¹n ga¹tsha² V;PL;3;NEG;FUT –tsa u¹tsa²n V;PL;1+INCL;PST+IMMED –tsa nu²tsa² V;POT;SG;1;FUT –tsa u¹tsa²s V;DU;1+INCL;PST+IMMED –tsa i²tsa¹ V;SG;2;PST+IMMED –tsa siᵈ¹n gu¹tsa² V;SG;1;NEG;FUT –tsa ku¹tsa²s V;DU;1+INCL;PST+RCT –tsa e²tsa¹s V;DU;1+INCL;PRS –tsa gi²tsa¹ V;SG;2;SS;LGSPEC1 –tsa mu²tsa² V;POT;SG;3;FUT –tsa tu¹tsa² V;SG;1;PRS –tsa siᵈ¹n ki¹tsa² V;SG;2;NEG;FUT –tsa gu¹tsa²hų² V;IND;PL;1+EXCL;FUT –tsa ku¹tsa²hų² V;PL;1+EXCL;PST+RCT –tsa ki²tsa¹s V;DU;2;PST+RMT –tsa ku¹tsha² V;PL;3;PST+RCT –tsa e²tsa²s V;DU;1+INCL;PRS –tsa nu²tsa²hų² V;POT;PL;1+EXCL;FUT –tsa gu¹tsa² V;IND;SG;1;FUT –tsa ki¹tsa²s V;DU;2;PST+RCT –tsa i¹tsa² V;SG;2;PST+IMMED –tsa nu²tsa¹n V;POT;PL;1+INCL;FUT –tsa siᵈ¹n gu¹tsa²n V;PL;1+INCL;NEG;FUT –tsa ki¹tsa²s V;IND;DU;2;FUT –tsa u¹tsha² V;PL;3;PRS –tsa ki¹tca²n V;PL;2;PST+RMT –tsa mi¹tsa² V;POT;SG;2;FUT –tsa siᵈ¹n ki¹tsa²s V;DU;2;NEG;FUT –tsa nu¹tsa² V;POT;SG;1;FUT –tsa ku²ndza²mᵖ V;DU;1+EXCL;PST+RCT –tsa ku²za¹ V;SG;3;PST+RCT –tsę su¹tsę²mᵖ V;DU;1+EXCL;NEG –tsę nu¹tsę²hų² V;POT;PL;1+EXCL;FUT –tsę tu¹tsę² V;SG;1;PST+RMT –tsę si¹tsę² V;SG;2;NEG –tsę siᵈ¹n ga¹zę² V;SG;3;NEG;FUT –tsę su¹zę² V;SG;3;NEG –tsę siᵈ¹n ki¹tsę² V;SG;2;NEG;FUT –tsę nu¹tsę²s V;POT;DU;1+INCL;FUT –tsę ku¹tsę²s V;DU;1+INCL;PST+RCT –tsę su¹tsę²s V;DU;1+INCL;NEG –tsę mi¹tsę²s V;POT;DU;2;FUT –tsę mu¹zę² V;POT;SG;3;FUT –tsę ku¹tsę² V;SG;1;PST+RCT –tsę ga¹zę² V;IND;SG;3;FUT –tsę gu¹tsę²hų² V;IND;PL;1+EXCL;FUT –tsę siᵈ¹n gu¹tsę²n V;PL;1+INCL;NEG;FUT –tsę nu¹tsę² V;POT;SG;1;FUT –tsę mi¹tsę² V;POT;SG;2;FUT –tsę gi¹tsę²n V;PL;2;SS;LGSPEC1 –tsę su¹tsę² V;PL;3;NEG –tsę gi¹tsę²s V;DU;2;SS;LGSPEC1 –tsę u¹tsę² V;SG;1;PST+IMMED –tsę siᵈ¹n gu¹tsę²s V;DU;1+INCL;NEG;FUT –tsę siᵈ¹n ga¹tsę² V;PL;3;NEG;FUT –tsę tu¹tsę²hų² V;PL;1+EXCL;PRS –tsę su¹tsę²hų² V;PL;1+EXCL;NEG –tsę ki¹tsę² V;IND;SG;2;FUT –tsę gu¹tsę² V;IND;SG;1;FUT –tsę ki¹tsę²n V;PL;2;PST+RMT –tsę mi¹tsę² V;POT;PL;3;FUT –tsę siᵈ¹n gu¹tsę² V;SG;1;NEG;FUT –tsę u¹tsę²n V;PL;1+INCL;PST+IMMED –tsę ku¹tsę²n V;PL;1+INCL;PST+RCT –tsę ra¹tsę²mᵖ V;DU;1+EXCL;SS;LGSPEC1 –tsę ru¹zę² V;SG;3;SS;LGSPEC1 –tsę ki¹tsę²n V;IND;PL;2;FUT –tsę ku¹tsę² V;PL;3;PST+RCT –tsę u¹tsę²s V;DU;1+INCL;PST+IMMED –tsę u¹tsę² V;PL;3;PRS –tsę ki¹tsę² V;SG;2;PST+RCT –tsę ga¹tsę² V;IND;PL;3;FUT –tsę tu¹tsę²s V;DU;1+INCL;PRS –tsę ku¹tsę²hų² V;PL;1+EXCL;PST+RCT –tsę ki¹tsę²s V;IND;DU;2;FUT –tsę u¹zę² V;SG;3;PST+RMT –tsę gu¹tsę²s V;IND;DU;1+INCL;FUT –tsę u¹tsę² V;PL;3;PST+RMT –tsę ki¹tsę² V;SG;2;PST+RMT –tsę i¹tsę² V;SG;2;PST+IMMED –tsę ku¹tsę²mᵖ V;DU;1+EXCL;PST+RCT –tsę su¹tsę² V;SG;2;PRS –tsę si¹tsę²n V;PL;2;NEG –tsę su¹tsę²n V;PL;2;PRS –tsę gu¹tsę²n V;IND;PL;1+INCL;FUT –tsę tu¹tsę²n V;PL;1+INCL;PST+RMT –tsę ku¹zę² V;SG;3;PST+RCT –tsę ru¹tsę² V;PL;3;SS;LGSPEC1 –tsę i¹tsę²s V;DU;2;PST+IMMED –tsę nu¹tsę²n V;POT;PL;1+INCL;FUT –tsę su¹tsę²n V;PL;1+INCL;NEG –tsę tu¹tsę²hų² V;PL;1+EXCL;PST+RMT –tsę mi¹tsę²n V;POT;PL;2;FUT –tsę nu¹tsę²mᵖ V;POT;DU;1+EXCL;FUT –tsę zu¹zę² V;SG;3;PST+IMMED –tsę ra¹tsę²s V;DU;1+INCL;SS;LGSPEC1 –tsę i¹tsę²n V;PL;2;PST+IMMED –tsę ki¹tsę²s V;DU;2;PST+RCT –tsę tu¹tsę²mᵖ V;DU;1+EXCL;PST+RMT –tsę siᵈ¹n gu¹tsę²hų² V;PL;1+EXCL;NEG;FUT –tsę u¹tsę²hų² V;PL;1+EXCL;PST+IMMED –tsę ra¹tsę² V;SG;1;SS;LGSPEC1 –tsę gi¹tsę² V;SG;2;SS;LGSPEC1 –tsę tu¹tsę²mᵖ V;DU;1+EXCL;PRS –tsę siᵈ¹n ki¹tsę²s V;DU;2;NEG;FUT –tsę zu¹tsę² V;PL;3;PST+IMMED –tsę si¹tsę²s V;DU;2;NEG –tsę siᵈ¹n gu¹tsę²mᵖ V;DU;1+EXCL;NEG;FUT –tsę ki¹tsę²n V;PL;2;PST+RCT –tsę u¹zę² V;SG;3;PRS –tsę ra¹tsę²hų² V;PL;1+EXCL;SS;LGSPEC1 –tsę gu¹tsę²mᵖ V;IND;DU;1+EXCL;FUT –tsę u¹tsę²mᵖ V;DU;1+EXCL;PST+IMMED –tsę su¹tsę² V;SG;1;NEG –tsę tu¹tsę² V;SG;1;PRS –tsę tu¹tsę²n V;PL;1+INCL;PRS –tsę ra¹tsę²n V;PL;1+INCL;SS;LGSPEC1 –tsę siᵈ¹n ki¹tsę²n V;PL;2;NEG;FUT –tsę tu¹tsę²s V;DU;1+INCL;PST+RMT –tsę ki¹tsę²s V;DU;2;PST+RMT –tsę su¹tsę²s V;DU;2;PRS –ho ki²ho¹n V;PL;2;PRS –ho ga¹rʔi² V;IND;PL;3;FUT –ho ga²ho¹ V;IND;SG;1;FUT –ho nu¹ho²s V;POT;DU;1+INCL;FUT –ho si¹nhi²n V;PL;2;NEG –ho mu¹ho² V;POT;SG;3;FUT –ho i¹ho²s V;DU;2;PST+IMMED –ho e²ho¹mᵖ V;DU;1+EXCL;PRS –ho ki¹ho²s V;IND;DU;2;FUT –ho u¹rʔi² V;PL;3;PST+RMT –ho ga²ho¹mᵖ V;IND;DU;1+EXCL;FUT –ho nu¹ho²n V;POT;PL;1+INCL;FUT –ho ga²ho¹hų² V;IND;PL;1+EXCL;FUT –ho ru¹rʔi² V;PL;3;SS;LGSPEC1 –ho ki¹nhi²n V;PL;2;PST+RCT –ho siᵈ¹n ga²ho¹mᵖ V;DU;1+EXCL;NEG;FUT –ho u²ho¹ V;SG;1;PST+IMMED –ho siᵈ¹n ga²ho¹s V;DU;1+INCL;NEG;FUT –ho siᵈ¹n ki¹ho²s V;DU;2;NEG;FUT –ho tu²ho¹hų² V;PL;1+EXCL;PST+RMT –ho ki¹ho² V;SG;2;PST+RMT –ho ku²ho¹s V;DU;1+INCL;PST+RCT –ho ku²ho¹ V;SG;1;PST+RCT –ho e²ho¹ V;SG;1;PRS –ho ki¹ho²s V;DU;2;PST+RMT –ho zu²ho¹ V;SG;3;PST+IMMED –ho gi¹ho²s V;DU;2;SS;LGSPEC1 –ho siᵈ¹n ga¹rʔi² V;PL;3;NEG;FUT –ho ga²ho¹n V;IND;PL;1+INCL;FUT –ho siᵈ¹n ga¹nhi² V;SG;3;NEG;FUT –ho ru²ho¹ V;SG;3;SS;LGSPEC1 –ho i¹nhi²n V;PL;2;PST+IMMED –ho su²ho¹n V;PL;1+INCL;NEG –ho gi¹nhi²n V;PL;2;SS;LGSPEC1 –ho nu¹ho² V;POT;SG;1;FUT –ho ki¹ho²s V;DU;2;PST+RCT –ho tu²ho¹mᵖ V;DU;1+EXCL;PST+RMT –ho e²ho¹n V;PL;1+INCL;PRS –ho ki²ho¹ V;SG;2;PRS –ho si¹ho² V;SG;2;NEG –ho ki¹ho² V;SG;2;PST+RCT –ho siᵈ¹n ki¹nhi²n V;PL;2;NEG;FUT –ho ki²ho¹s V;DU;2;PRS –ho ra²ho¹ V;SG;1;SS;LGSPEC1 –ho ki¹nhi²n V;PL;2;PST+RMT –ho e¹rʔi² V;PL;3;PRS –ho siᵈ¹n ga²ho¹hų² V;PL;1+EXCL;NEG;FUT –ho ra²ho¹mᵖ V;DU;1+EXCL;SS;LGSPEC1 –ho tu²ho¹n V;PL;1+INCL;PST+RMT –ho ga²ho¹s V;IND;DU;1+INCL;FUT –ho u²ho¹hų² V;PL;1+EXCL;PST+IMMED –ho ku²ho¹mᵖ V;DU;1+EXCL;PST+RCT –ho su²ho¹s V;DU;1+INCL;NEG –ho tu²ho¹ V;SG;1;PST+RMT –ho ku²ho¹n V;PL;1+INCL;PST+RCT –ho e²ho¹ V;SG;3;PRS –ho su¹rʔi² V;PL;3;NEG –ho su²ho¹ V;SG;1;NEG –ho nu¹ho²hų² V;POT;PL;1+EXCL;FUT –ho u²ho¹s V;DU;1+INCL;PST+IMMED –ho gi¹ho² V;SG;2;SS;LGSPEC1 –ho u²ho¹mᵖ V;DU;1+EXCL;PST+IMMED –ho ku²ho¹hų² V;PL;1+EXCL;PST+RCT –ho u¹nhi² V;SG;3;PST+RMT –ho mi¹nhi²n V;POT;PL;2;FUT –ho zu¹rʔi² V;PL;3;PST+IMMED –ho ku¹nhi² V;SG;3;PST+RCT –ho siᵈ¹n ga²ho¹ V;SG;1;NEG;FUT –ho si¹ho²s V;DU;2;NEG –ho tu²ho¹s V;DU;1+INCL;PST+RMT –ho su²ho¹hų² V;PL;1+EXCL;NEG –ho ki¹nhi²n V;IND;PL;2;FUT –ho ra²ho¹hų² V;PL;1+EXCL;SS;LGSPEC1 –ho nu¹ho²mᵖ V;POT;DU;1+EXCL;FUT –ho siᵈ¹n ki¹ho² V;SG;2;NEG;FUT –ho su²ho¹ V;SG;3;NEG –ho su²ho¹mᵖ V;DU;1+EXCL;NEG –ho ga¹nhi² V;IND;SG;3;FUT –ho mi¹ho²s V;POT;DU;2;FUT –ho ra²ho¹n V;PL;1+INCL;SS;LGSPEC1 –ho i¹ho² V;SG;2;PST+IMMED –ho ki¹ho² V;IND;SG;2;FUT –ho ku¹rʔi² V;PL;3;PST+RCT –ho ra²ho¹s V;DU;1+INCL;SS;LGSPEC1 –ho mi¹rʔi² V;POT;PL;3;FUT –ho e²ho¹s V;DU;1+INCL;PRS –ho e²ho¹hų² V;PL;1+EXCL;PRS –ho siᵈ¹n ga²ho¹n V;PL;1+INCL;NEG;FUT –ho mi¹ho² V;POT;SG;2;FUT –ho u²ho¹n V;PL;1+INCL;PST+IMMED –ʔi tu²ʔi¹mᵖ V;DU;1+EXCL;PST+RMT –ʔi i²ʔi¹n V;PL;2;PST+IMMED –ʔi ma¹ʔi²n V;POT;PL;2;FUT –ʔi si²ʔir² V;PL;3;NEG –ʔi ki¹ʔi² V;SG;2;PST+RCT –ʔi ru¹rʔi² V;PL;3;SS;LGSPEC1 –ʔi u²ʔir²hų² V;PL;1+EXCL;PRS –ʔi ra²ʔi² V;SG;3;SS;LGSPEC1 –ʔi siᵈ¹n ga¹ʔi² V;SG;1;NEG;FUT –ʔi su²ʔi¹s V;DU;2;PRS –ʔi na²ʔi²s V;DU;1+INCL;SS;LGSPEC1 –ʔi siᵈ¹n gu²ʔir²hų² V;PL;1+EXCL;NEG;FUT –ʔi ki²ʔi¹s V;IND;DU;2;FUT –ʔi mu¹ʔi²mᵖ V;POT;DU;1+EXCL;FUT –ʔi ma¹ʔi² V;POT;SG;3;FUT –ʔi ku¹ndi² V;SG;3;PST+RCT –ʔi ki²ʔir²hų² V;PL;1+EXCL;PST+IMMED –ʔi ka¹ʔi² V;IND;SG;2;FUT –ʔi u¹ʔi²n V;PL;1+INCL;PST+IMMED –ʔi nu²ʔi¹s V;POT;DU;1+INCL;FUT –ʔi ra²ʔi¹hų² V;PL;1+EXCL;SS;LGSPEC1 –ʔi ki²ʔi¹ V;SG;2;PST+RMT –ʔi nu²ʔir²n V;PL;1+INCL;SS;LGSPEC1 –ʔi ga²ʔi¹hų² V;IND;PL;1+EXCL;FUT –ʔi siᵈ¹n gu²ʔir²n V;PL;1+INCL;NEG;FUT –ʔi ka¹ʔi²n V;PL;2;PRS –ʔi siᵈ¹n ga²ʔi² V;SG;3;NEG;FUT –ʔi ku¹ʔi²mᵖ V;DU;1+EXCL;PST+RCT –ʔi na²ʔi²mᵖ V;DU;1+EXCL;SS;LGSPEC1 –ʔi gi²ʔi¹n V;PL;2;SS;LGSPEC1 –ʔi e²ʔi¹mᵖ V;DU;1+EXCL;PRS –ʔi ga¹ʔi² V;IND;SG;1;FUT –ʔi ka¹ʔi²n V;IND;PL;2;FUT –ʔi tu¹ʔi²s V;DU;1+INCL;PST+RMT –ʔi e²ʔi¹n V;PL;1+INCL;PRS –ʔi ma¹ʔi² V;POT;SG;2;FUT –ʔi siᵈ¹n ki¹ti²n V;PL;2;NEG;FUT –ʔi ka¹ʔi²s V;DU;2;PST+RCT –ʔi siᵈ¹n ti²ʔi²mᵖ V;DU;1+EXCL;NEG;FUT –ʔi siᵈ¹n ka¹ʔi²s V;DU;2;NEG;FUT –ʔi su²ʔi¹n V;PL;1+INCL;NEG –ʔi si¹ti²n V;PL;2;NEG –ʔi e²ʔi¹s V;DU;1+INCL;PRS –ʔi nu¹ʔI² V;POT;SG;1;FUT –ʔi ga²ʔi¹n V;IND;PL;1+INCL;FUT –ʔi ga¹ti² V;IND;PL;3;FUT –ʔi siᵈ¹n ki²ʔi² V;SG;2;NEG;FUT –ʔi ki²ʔir²n V;PL;2;PST+RCT –ʔi u¹ʔi² V;SG;1;PST+IMMED –ʔi ga¹ʔi² V;SG;2;SS;LGSPEC1 –ʔi u²ʔi¹ V;SG;3;PRS –ʔi siᵈ¹n ga²ʔi¹s V;DU;1+INCL;NEG;FUT –ʔi mi²ʔir² V;POT;PL;3;FUT –ʔi mu¹ʔi²hų² V;POT;PL;1+EXCL;FUT –ʔi ku²ʔi¹ V;SG;1;PST+RCT –ʔi ga¹ʔi²s V;IND;DU;1+INCL;FUT –ʔi tu²ʔi¹ V;SG;1;PRS –ʔi si²ʔi²s V;DU;2;NEG –ʔi si²ʔi² V;SG;3;NEG –ʔi ki²ʔir²n V;PL;2;PST+RMT –ʔi ku¹ʔi²s V;DU;1+INCL;PST+RCT –ʔi i²ʔi¹s V;DU;2;PST+IMMED –ʔi nu²ʔi¹n V;POT;PL;1+INCL;FUT –ʔi su²ʔi¹s V;DU;1+INCL;NEG –ʔi sa¹ʔi² V;SG;2;NEG –ʔi u¹ʔi²s V;DU;1+INCL;PST+IMMED –ʔi zu²ʔi¹ V;PL;3;PST+IMMED –ʔi ra²ʔi¹ V;SG;1;SS;LGSPEC1 –ʔi ka¹ʔi² V;SG;2;PRS –ʔi tu¹ʔi²hų² V;PL;1+EXCL;PST+RMT –ʔi u¹ʔi² V;SG;3;PST+RMT –ʔi tu²ʔi¹n V;PL;1+INCL;PST+RMT –ʔi ku²ʔi² V;SG;3;PST+IMMED –ʔi i²ʔi¹ V;SG;2;PST+IMMED –ʔi gu²ʔi¹mᵖ V;IND;DU;1+EXCL;FUT –ʔi mi²ʔi¹s V;POT;DU;2;FUT –ʔi su²ʔi¹ V;SG;1;NEG –ʔi ga¹ʔi² V;IND;SG;3;FUT –ʔi ku²ʔi¹ V;PL;3;PST+RCT –ʔi ki²ʔir²n V;PL;1+INCL;PST+RCT –ʔi u¹ʔi²mᵖ V;DU;1+EXCL;PST+IMMED –ʔi siᵈ¹n ga¹ti² V;PL;3;NEG;FUT –ʔi tu²ʔi¹ V;SG;1;PST+RMT –ʔi ku²ʔi¹hų² V;PL;1+EXCL;PST+RCT –ʔi ki²ʔi²s V;DU;2;PST+RMT –ʔi su¹ʔi²hų² V;PL;1+EXCL;NEG –ʔi u²ʔi¹ V;PL;3;PRS –ʔi u²ʔi¹ V;PL;3;PST+RMT –ʔi ga¹ʔi²s V;DU;2;SS;LGSPEC1 –ʔi siᵈ¹n ki²ʔi²s V;DU;2;NEG;FUT –ʔi ki¹ti²n V;IND;PL;2;FUT –ʔi su¹ʔi²mᵖ V;DU;1+EXCL;NEG –ʔi mi²ʔi¹n V;POT;PL;2;FUT –ʔi zu¹rʔi² V;PL;3;PST+IMMED –ʔi tu¹ʔi²n V;PL;1+INCL;PST+RMT –ʔi ki²ʔi¹s V;DU;2;PST+RMT –ʔi tu¹ʔi²hų² V;PL;1+EXCL;PRS –ʔi ga²ʔi¹ V;IND;PL;3;FUT –ʔi su¹ʔi²n V;PL;1+INCL;NEG –ʔi ti²ʔir²hų² V;PL;1+EXCL;PST+RMT –ʔi ki²ʔi² V;IND;SG;2;FUT –ʔi siᵈ¹n gu²ʔi¹s V;DU;1+INCL;NEG;FUT –ʔi ga¹ʔi²mᵖ V;IND;DU;1+EXCL;FUT –ʔi siᵈ¹n ga²ʔi¹ V;PL;3;NEG;FUT –ʔi ga²ʔi¹ V;IND;SG;3;FUT –ʔi siᵈ¹n gu²ʔi¹hų² V;PL;1+EXCL;NEG;FUT –ʔi su²ʔi¹hų² V;PL;1+EXCL;NEG –ʔi u¹ndi² V;SG;3;PST+RMT –ʔi ra²ʔi¹n V;PL;1+INCL;SS;LGSPEC1 –ʔi u¹ti² V;PL;3;PST+RMT –ʔi ra¹ʔi²mᵖ V;DU;1+EXCL;SS;LGSPEC1 –ʔi ra¹ʔi² V;SG;1;SS;LGSPEC1 –ʔi ku¹ʔi² V;SG;1;PST+RCT –ʔi e²ʔir² V;PL;3;PRS –ʔi nu²ʔi¹ V;POT;SG;1;FUT –ʔi su¹ʔi²s V;DU;1+INCL;NEG –ʔi ku²ʔir² V;PL;3;PST+RCT –ʔi nu¹ʔI²n V;POT;PL;1+INCL;FUT –ʔi gi²ʔi¹s V;DU;2;SS;LGSPEC1 –ʔi u²ʔi¹mᵖ V;DU;1+EXCL;PST+IMMED –ʔi ra²ʔir² V;PL;3;SS;LGSPEC1 –ʔi ki¹ʔi²s V;DU;2;PST+RCT –ʔi gi¹ʔi² V;SG;2;SS;LGSPEC1 –ʔi su²ʔi¹n V;PL;2;PRS –ʔi tu¹ʔi²s V;DU;1+INCL;PRS –ʔi ta²ʔi² V;SG;1;PST+RMT –ʔi i¹ʔi² V;SG;2;PST+IMMED –ʔi mi²ʔi¹ V;POT;PL;3;FUT –ʔi gu²ʔi¹s V;IND;DU;1+INCL;FUT –ʔi ku¹rʔi² V;PL;3;PST+RCT –ʔi si¹ʔi² V;SG;2;NEG –ʔi tu¹ʔi²mᵖ V;DU;1+EXCL;PRS –ʔi ma¹ti² V;POT;PL;3;FUT –ʔi ti²ʔi²mᵖ V;IND;DU;1+EXCL;FUT –ʔi su¹rʔi² V;PL;3;NEG –ʔi mi²ʔi²s V;POT;DU;2;FUT –ʔi su²ʔi¹mᵖ V;DU;1+EXCL;NEG –ʔi siᵈ¹n ga²ʔir² V;PL;3;NEG;FUT –ʔi ma²ʔi² V;POT;SG;1;FUT –ʔi sa¹ʔi² V;SG;3;NEG –ʔi ma²ʔi² V;POT;SG;3;FUT –ʔi ra¹ʔi²s V;DU;1+INCL;SS;LGSPEC1 –ʔi e¹rʔi² V;PL;3;PRS –ʔi ku²ʔi¹s V;DU;1+INCL;PST+RCT –ʔi sa²ʔi² V;SG;1;NEG –ʔi e¹ʔi² V;SG;2;PST+IMMED –ʔi ka¹ʔi² V;SG;2;PST+RCT –ʔi ti²ʔir²n V;PL;1+INCL;PST+RMT –ʔi e¹ti² V;PL;3;PST+IMMED –ʔi gu²ʔir²n V;IND;PL;1+INCL;FUT –ʔi ku¹ʔi² V;SG;3;PST+RCT –ʔi ki²ʔi¹ V;SG;2;PRS –ʔi u¹ʔi²hų² V;PL;1+EXCL;PST+IMMED –ʔi tu¹ʔi²mᵖ V;DU;1+EXCL;PST+RMT –ʔi ki¹ʔi²s V;IND;DU;2;FUT –ʔi siᵈ¹n ga¹ʔi²s V;DU;1+INCL;NEG;FUT –ʔi gi¹ʔi²s V;DU;2;SS;LGSPEC1 –ʔi i¹ʔi²s V;DU;2;PST+IMMED –ʔi ki²ʔi¹n V;PL;2;PRS –ʔi siᵈ¹n gu²ʔi¹n V;PL;1+INCL;NEG;FUT –ʔi si¹ʔi²s V;DU;2;NEG –ʔi ka¹ʔi² V;SG;2;PST+RMT –ʔi ga¹rʔi² V;IND;PL;3;FUT –ʔi siᵈ¹n ga¹ʔi² V;SG;3;NEG;FUT –ʔi siᵈ¹n ki¹ʔi² V;SG;2;NEG;FUT –ʔi ki²ʔi¹ V;IND;SG;2;FUT –ʔi e²ʔi²s V;DU;1+INCL;PRS –ʔi ma²ʔi²s V;POT;DU;1+INCL;FUT –ʔi siᵈ¹n ga²ʔi¹hų² V;PL;1+EXCL;NEG;FUT –ʔi ki²ʔir²n V;PL;1+INCL;PST+IMMED –ʔi u²ʔir² V;PL;3;PST+RMT –ʔi si²ʔi¹n V;PL;2;NEG –ʔi ki²ʔi²mᵖ V;DU;1+EXCL;PST+RCT –ʔi nu¹ʔI²hų² V;POT;PL;1+EXCL;FUT –ʔi tu¹ʔi² V;SG;1;PRS –ʔi ga¹ndi² V;IND;SG;3;FUT –ʔi mi²ʔi² V;POT;SG;2;FUT –ʔi ku¹ʔi²hų² V;PL;1+EXCL;PST+RCT –ʔi ki²ʔir²n V;IND;PL;2;FUT –ʔi i¹ti²n V;PL;2;PST+IMMED –ndę siᵈ¹n ti²ndę¹mᵖ V;DU;1+EXCL;NEG;FUT –ndę ki²ndęr¹hų² V;PL;1+EXCL;PST+RCT –ndę ki²ndę¹s V;DU;1+INCL;PST+IMMED –ndę su²ndęr¹hų² V;PL;1+EXCL;NEG –ndę ra²ndę¹ V;SG;3;SS;LGSPEC1 –ndę u²ndęr¹n V;PL;1+INCL;PRS –ndę nu²ndęr¹n V;PL;1+INCL;SS;LGSPEC1 –ndę ki²ndęr¹n V;PL;1+INCL;PST+RCT –ndę na²ndę¹ V;SG;1;SS;LGSPEC1 –ndę siᵈ¹n ga²ndęr¹ V;PL;3;NEG;FUT –ndę ki²ndę¹s V;DU;2;PST+RMT –ndę siᵈ¹n ki²ndęr¹n V;PL;2;NEG;FUT –ndę ti²ndę¹mᵖ V;IND;DU;1+EXCL;FUT –ndę ki²ndęr¹n V;PL;2;PST+RCT –ndę si²ndę¹ V;SG;2;NEG –ndę ki²ndę¹ V;IND;SG;2;FUT –ndę ki²ndęr¹n V;PL;2;PRS –ndę mi²ndę¹ V;SG;2;SS;LGSPEC1 –ndę siᵈ¹n ki²ndę¹s V;DU;2;NEG;FUT –ndę su²ndęr¹n V;PL;1+INCL;NEG –ndę u²ndę¹ V;SG;3;PST+RMT –ndę ki²ndę¹ V;SG;2;PST+RCT –ndę ki²ndę¹ V;SG;2;PST+IMMED –ndę mu²ndęr¹n V;POT;PL;1+INCL;FUT –ndę mi²ndęr¹n V;POT;PL;2;FUT –ndę mi²ndę¹s V;DU;2;SS;LGSPEC1 –ndę ki²ndę¹ V;SG;2;PST+RMT –ndę ki²ndęr¹n V;PL;2;PST+RMT –ndę ki²ndęr¹n V;PL;1+INCL;PST+IMMED –ndę e²ndę¹mᵖ V;DU;1+EXCL;PRS –ndę ku²ndę¹ V;SG;3;PST+RCT –ndę ti²ndę¹s V;DU;1+INCL;PST+RMT –ndę ki²ndę¹mᵖ V;DU;1+EXCL;PST+IMMED –ndę ku²ndęr¹ V;PL;3;PST+IMMED –ndę ma²ndę¹mᵖ V;POT;DU;1+EXCL;FUT –ndę e²ndę¹ V;SG;1;PRS –ndę mi²ndęr¹n V;PL;2;SS;LGSPEC1 –ndę si²ndę¹ V;SG;3;NEG –ndę u²ndęr¹ V;PL;3;PST+RMT –ndę ta²ndę¹ V;SG;1;PST+RMT –ndę e²ndę¹ V;SG;3;PRS –ndę mi²ndę¹s V;POT;DU;2;FUT –ndę siᵈ¹n ti²ndę¹s V;DU;1+INCL;NEG;FUT –ndę mi²ndęr¹ V;POT;PL;3;FUT –ndę ga²ndęr¹ V;IND;PL;3;FUT –ndę ki²ndęr¹hų² V;PL;1+EXCL;PST+IMMED –ndę gu²ndęr¹n V;IND;PL;1+INCL;FUT –ndę ki²ndę¹mᵖ V;DU;1+EXCL;PST+RCT –ndę gu²ndęr¹hų² V;IND;PL;1+EXCL;FUT –ndę siᵈ¹n ta²ndę¹ V;SG;1;NEG;FUT –ndę ma²ndę¹s V;POT;DU;1+INCL;FUT –ndę si²ndę¹s V;DU;1+INCL;NEG –ndę na²ndę¹s V;DU;1+INCL;SS;LGSPEC1 –ndę ki²ndę¹ V;SG;2;PRS –ndę si²ndęr¹ V;PL;3;NEG –ndę e²ndęr¹ V;PL;3;PRS –ndę ki²ndę¹s V;IND;DU;2;FUT –ndę ta²ndę¹ V;IND;SG;1;FUT –ndę ku²ndęr¹ V;PL;3;PST+RCT –ndę ti²ndęr¹hų² V;PL;1+EXCL;PST+RMT –ndę si²ndęr¹n V;PL;2;NEG –ndę si²ndę¹s V;DU;2;NEG –ndę ti²ndęr¹n V;PL;1+INCL;PST+RMT –ndę si²ndę¹mᵖ V;DU;1+EXCL;NEG –ndę u²ndęr¹hų² V;PL;1+EXCL;PRS –ndę ki²ndę¹s V;DU;2;PST+IMMED –ndę siᵈ¹n gu²ndęr¹hų² V;PL;1+EXCL;NEG;FUT –ndę ti²ndę¹s V;IND;DU;1+INCL;FUT –ndę siᵈ¹n ki²ndę¹ V;SG;2;NEG;FUT –ndę ki²ndę¹s V;DU;2;PST+RCT –ndę mu²ndęr¹hų² V;POT;PL;1+EXCL;FUT –ndę siᵈ¹n gu²ndęr¹n V;PL;1+INCL;NEG;FUT –ndę ki²ndę¹s V;DU;1+INCL;PST+RCT –ndę ti²ndę¹mᵖ V;DU;1+EXCL;PST+RMT –ndę na²ndę¹mᵖ V;DU;1+EXCL;SS;LGSPEC1 –ndę siᵈ¹n ga²ndę¹ V;SG;3;NEG;FUT –ndę mi²ndę¹ V;POT;SG;2;FUT –ndę ra²ndęr¹ V;PL;3;SS;LGSPEC1 –ndę ka²ndę¹ V;SG;1;PST+RCT –ndę ka²ndę¹ V;SG;1;PST+IMMED –ndę nu²ndęr¹hų² V;PL;1+EXCL;SS;LGSPEC1 –ndę e²ndę¹s V;DU;1+INCL;PRS –ndę ki²ndę¹s V;DU;2;PRS –ndę ki²ndęr¹n V;IND;PL;2;FUT –ndę ki²ndęr¹n V;PL;2;PST+IMMED –ndę ga²ndę¹ V;IND;SG;3;FUT –ndę ma²ndę¹ V;POT;SG;1;FUT –ndę sa²ndę¹ V;SG;1;NEG –ndę ku²ndę¹ V;SG;3;PST+IMMED –ndę ma²ndę¹ V;POT;SG;3;FUT –to ki¹ndo²s V;DU;2;PST+RCT –to mi¹to²s V;POT;DU;2;FUT –to ki¹to²n V;PL;2;PRS –to ku¹ndo²hų² V;PL;1+EXCL;PST+RCT –to siᵈ¹n ga¹to²n V;PL;1+INCL;NEG;FUT –to siᵈ¹n ga¹to²s V;DU;1+INCL;NEG;FUT –to e¹rho² V;PL;3;PRS –to u¹to²hų² V;PL;1+EXCL;PST+IMMED –to ki¹to²s V;DU;2;PRS –to gi¹to² V;SG;2;SS;LGSPEC1 –to e¹to²n V;PL;1+INCL;PRS –to ku¹ndo² V;SG;1;PST+RCT –to ki¹to² V;SG;2;PST+RMT –to ki¹to²n V;PL;2;PST+RMT –to ku¹ndo²n V;PL;1+INCL;PST+RCT –to su¹to²s V;DU;1+INCL;NEG –to e¹to²s V;DU;1+INCL;PRS –to tu¹to²n V;PL;1+INCL;PST+RMT –to siᵈ¹n ga¹ro² V;SG;3;NEG;FUT –to mi¹to²n V;POT;PL;2;FUT –to ki¹to²s V;DU;2;PST+RMT –to siᵈ¹n ga¹to² V;SG;1;NEG;FUT –to nu¹to²hų² V;POT;PL;1+EXCL;FUT –to u¹to² V;SG;1;PST+IMMED –to ki¹ndo² V;SG;2;PST+RCT –to tu¹to²s V;DU;1+INCL;PST+RMT –to su¹to²mᵖ V;DU;1+EXCL;NEG –to ru¹rho² V;PL;3;SS;LGSPEC1 –to mi¹rho² V;POT;PL;3;FUT –to e¹to² V;SG;3;PRS –to si¹to² V;SG;2;NEG –to ku¹ndo²mᵖ V;DU;1+EXCL;PST+RCT –to ki¹to² V;IND;SG;2;FUT –to su¹to²n V;PL;1+INCL;NEG –to ru¹to² V;SG;3;SS;LGSPEC1 –to e¹to²mᵖ V;DU;1+EXCL;PRS –to ki¹to²n V;PL;2;PST+RCT –to ku¹rho² V;PL;3;PST+RCT –to tu¹to²hų² V;PL;1+EXCL;PST+RMT –to ga¹to²s V;IND;DU;1+INCL;FUT –to u¹rho² V;PL;3;PST+RMT –to siᵈ¹n ga¹to²mᵖ V;DU;1+EXCL;NEG;FUT –to e¹to² V;SG;1;PRS –to gi¹to²s V;DU;2;SS;LGSPEC1 –to siᵈ¹n ga¹to²hų² V;PL;1+EXCL;NEG;FUT –to ku¹ndo²s V;DU;1+INCL;PST+RCT –to i¹to²n V;PL;2;PST+IMMED –to ga¹rho² V;IND;PL;3;FUT –to nu¹to²mᵖ V;POT;DU;1+EXCL;FUT –to ga¹to² V;IND;SG;1;FUT –to ga¹to²n V;IND;PL;1+INCL;FUT –to siᵈ¹n ga¹rho² V;PL;3;NEG;FUT –to si¹to²n V;PL;2;NEG –to u¹ro² V;SG;3;PST+RMT –to u¹to²mᵖ V;DU;1+EXCL;PST+IMMED –to ki¹to²s V;IND;DU;2;FUT –to ku¹ro² V;SG;3;PST+RCT –to mu¹to² V;POT;SG;3;FUT –to e¹to²hų² V;PL;1+EXCL;PRS –to tu¹to²mᵖ V;DU;1+EXCL;PST+RMT –to nu¹to²n V;POT;PL;1+INCL;FUT –to ra¹to²s V;DU;1+INCL;SS;LGSPEC1 –to i¹to²s V;DU;2;PST+IMMED –to si¹to²s V;DU;2;NEG –to su¹to² V;SG;3;NEG –to siᵈ¹n ki¹to²n V;PL;2;NEG;FUT –to tu¹to² V;SG;1;PST+RMT –to nu¹to²s V;POT;DU;1+INCL;FUT –to zu¹rho² V;PL;3;PST+IMMED –to ki¹to²n V;IND;PL;2;FUT –to siᵈ¹n ki¹to²s V;DU;2;NEG;FUT –to ga¹to²hų² V;IND;PL;1+EXCL;FUT –to mi¹to² V;POT;SG;2;FUT –to ki¹to² V;SG;2;PRS –to su¹to²hų² V;PL;1+EXCL;NEG –to su¹to² V;SG;1;NEG –to siᵈ¹n ki¹to² V;SG;2;NEG;FUT –to u¹to²s V;DU;1+INCL;PST+IMMED –to ra¹to²n V;PL;1+INCL;SS;LGSPEC1 –to u¹to²n V;PL;1+INCL;PST+IMMED –to ga¹ro² V;IND;SG;3;FUT –to su¹rho² V;PL;3;NEG –to ra¹to²hų² V;PL;1+EXCL;SS;LGSPEC1 –to ra¹to² V;SG;1;SS;LGSPEC1 –to zu¹ro² V;SG;3;PST+IMMED –to gi¹to²n V;PL;2;SS;LGSPEC1 –to ga¹to²mᵖ V;IND;DU;1+EXCL;FUT –to nu¹to² V;POT;SG;1;FUT –to ra¹to²mᵖ V;DU;1+EXCL;SS;LGSPEC1 –to i¹to² V;SG;2;PST+IMMED –ʔan ga¹ʔan² V;IND;SG;1;FUT –ʔan ru¹rʔan² V;PL;3;SS;LGSPEC1 –ʔan tu¹ʔan²hų² V;PL;1+EXCL;PST+RMT –ʔan ku¹ʔan² V;SG;1;PST+RCT –ʔan e¹rʔan² V;PL;3;PRS –ʔan ki¹tan²n V;PL;2;PST+RCT –ʔan u¹ndan² V;SG;3;PST+RMT –ʔan mi¹tan²n V;POT;PL;2;FUT –ʔan tu¹ʔan²n V;PL;1+INCL;PST+RMT –ʔan e¹ʔan² V;SG;3;PRS –ʔan ki¹ʔan² V;SG;2;PST+RCT –ʔan e¹ʔan² V;SG;1;PRS –ʔan ki¹ʔan²s V;IND;DU;2;FUT –ʔan nu¹ʔan²s V;POT;DU;1+INCL;FUT –ʔan mu¹ʔan² V;POT;SG;3;FUT –ʔan ku¹ʔan²n V;PL;1+INCL;PST+RCT –ʔan ki¹ʔan² V;SG;2;PRS –ʔan siᵈ¹n ki¹tan²n V;PL;2;NEG;FUT –ʔan nu¹ʔan²mᵖ V;POT;DU;1+EXCL;FUT –ʔan ki¹ʔan²s V;DU;2;PST+RCT –ʔan siᵈ¹n ga¹ʔan²hų² V;PL;1+EXCL;NEG;FUT –ʔan ki¹ʔan² V;IND;SG;2;FUT –ʔan gi¹tan²n V;PL;2;SS;LGSPEC1 –ʔan ga¹ndan² V;IND;SG;3;FUT –ʔan si¹ʔan²s V;DU;2;NEG –ʔan u¹ʔan²mᵖ V;DU;1+EXCL;PST+IMMED –ʔan ki¹tan²n V;IND;PL;2;FUT –ʔan ku¹rʔan² V;PL;3;PST+RCT –ʔan u¹rʔan² V;PL;3;PST+RMT –ʔan ra¹ʔan²mᵖ V;DU;1+EXCL;SS;LGSPEC1 –ʔan zu¹ʔan² V;SG;3;PST+IMMED –ʔan siᵈ¹n ga¹rʔan² V;PL;3;NEG;FUT –ʔan si¹tan²n V;PL;2;NEG –ʔan u¹ʔan²hų² V;PL;1+EXCL;PST+IMMED –ʔan e¹ʔan²n V;PL;1+INCL;PRS –ʔan siᵈ¹n ga¹ʔan²mᵖ V;DU;1+EXCL;NEG;FUT –ʔan si¹ʔan² V;SG;2;NEG –ʔan su¹ʔan²hų² V;PL;1+EXCL;NEG –ʔan u¹ʔan²n V;PL;1+INCL;PST+IMMED –ʔan ru¹ndan² V;SG;3;SS;LGSPEC1 –ʔan siᵈ¹n ga¹ʔan² V;SG;1;NEG;FUT –ʔan ki¹ʔan²s V;DU;2;PST+RMT –ʔan ga¹ʔan²mᵖ V;IND;DU;1+EXCL;FUT –ʔan su¹ʔan²n V;PL;1+INCL;NEG –ʔan siᵈ¹n ki¹ʔan² V;SG;2;NEG;FUT –ʔan ki¹tan²n V;PL;2;PST+RMT –ʔan gi¹ʔan²s V;DU;2;SS;LGSPEC1 –ʔan i¹tan²n V;PL;2;PST+IMMED –ʔan e¹ʔan²s V;DU;1+INCL;PRS –ʔan siᵈ¹n ki¹ʔan²s V;DU;2;NEG;FUT –ʔan gi¹ʔan² V;SG;2;SS;LGSPEC1 –ʔan ra¹ʔan² V;SG;1;SS;LGSPEC1 –ʔan tu¹ʔan²mᵖ V;DU;1+EXCL;PST+RMT –ʔan siᵈ¹n ga¹ʔan²n V;PL;1+INCL;NEG;FUT –ʔan u¹ʔan²s V;DU;1+INCL;PST+IMMED –ʔan tu¹ʔan² V;SG;1;PST+RMT –ʔan ga¹ʔan²hų² V;IND;PL;1+EXCL;FUT –ʔan i¹ʔan²s V;DU;2;PST+IMMED –ʔan ki¹tan²n V;PL;2;PRS –ʔan su¹ʔan² V;SG;1;NEG –ʔan mi¹ʔan²s V;POT;DU;2;FUT –ʔan su¹ʔan² V;SG;3;NEG –ʔan nu¹ʔan²n V;POT;PL;1+INCL;FUT –ʔan e¹ʔan²hų² V;PL;1+EXCL;PRS –ʔan su¹rʔan² V;PL;3;NEG –ʔan siᵈ¹n ga¹ʔan²s V;DU;1+INCL;NEG;FUT –ʔan ra¹ʔan²s V;DU;1+INCL;SS;LGSPEC1 –ʔan ra¹ʔan²hų² V;PL;1+EXCL;SS;LGSPEC1 –ʔan ku¹ʔan²hų² V;PL;1+EXCL;PST+RCT –ʔan su¹ʔan²mᵖ V;DU;1+EXCL;NEG –ʔan ku¹ndan² V;SG;3;PST+RCT –ʔan ki¹ʔan²s V;DU;2;PRS –ʔan nu¹ʔan²hų² V;POT;PL;1+EXCL;FUT –ʔan tu¹ʔan²s V;DU;1+INCL;PST+RMT –ʔan ku¹ʔan²s V;DU;1+INCL;PST+RCT –ʔan ga¹ʔan²n V;IND;PL;1+INCL;FUT –ʔan ki¹ʔan² V;SG;2;PST+RMT –ʔan nu¹ʔan² V;POT;SG;1;FUT –ʔan siᵈ¹n ga¹ndan² V;SG;3;NEG;FUT –ʔan ku¹ʔan²mᵖ V;DU;1+EXCL;PST+RCT –ʔan ga¹rʔan² V;IND;PL;3;FUT –ʔan ga¹ʔan²s V;IND;DU;1+INCL;FUT –ʔan i¹ʔan² V;SG;2;PST+IMMED –ʔan u¹ʔan² V;SG;1;PST+IMMED –ʔan su¹ʔan²s V;DU;1+INCL;NEG –ʔan mi¹ʔan² V;POT;SG;2;FUT –ʔan mi¹rʔan² V;POT;PL;3;FUT –ʔan zu¹rʔan² V;PL;3;PST+IMMED –ʔan e¹ʔan²mᵖ V;DU;1+EXCL;PRS –ʔan ra¹ʔan²n V;PL;1+INCL;SS;LGSPEC1 –pan e²nban¹ V;SG;3;PRS –pan su²pan¹s V;DU;1+INCL;NEG –pan siᵈ¹n ga²pan¹s V;DU;1+INCL;NEG;FUT –pan ga²pan¹n V;IND;PL;1+INCL;FUT –pan ra²pan¹s V;DU;1+INCL;SS;LGSPEC1 –pan ra²pan¹mᵖ V;DU;1+EXCL;SS;LGSPEC1 –pan siᵈ¹n ga²nban¹ V;SG;3;NEG;FUT –pan siᵈ¹n ki²pan¹n V;PL;2;NEG;FUT –pan ga²pan¹ V;IND;SG;1;FUT –pan siᵈ¹n ki²pan¹s V;DU;2;NEG;FUT –pan ga²phan¹ V;IND;PL;3;FUT –pan ra²pan¹n V;PL;1+INCL;SS;LGSPEC1 –pan nu²pan¹mᵖ V;POT;DU;1+EXCL;FUT –pan ki²pan¹n V;PL;2;PST+RCT –pan zu²phan¹ V;PL;3;PST+IMMED –pan ki²pan¹ V;SG;2;PST+RCT –pan si²pan¹s V;DU;2;NEG –pan ga²pan¹mᵖ V;IND;DU;1+EXCL;FUT –pan ra²pan¹ V;SG;1;SS;LGSPEC1 –pan e²pan¹n V;PL;1+INCL;PRS –pan si²pan¹n V;PL;2;NEG –pan nu²pan¹hų² V;POT;PL;1+EXCL;FUT –pan siᵈ¹n ga²pan¹ V;SG;1;NEG;FUT –pan ki²pan¹ V;IND;SG;2;FUT –pan siᵈ¹n ga²pan¹hų² V;PL;1+EXCL;NEG;FUT –pan u²pan¹s V;DU;1+INCL;PST+IMMED –pan su²pan¹ V;SG;1;NEG –pan e²phan¹ V;PL;3;PRS –pan su²pan¹mᵖ V;DU;1+EXCL;NEG –pan mi²pan¹s V;POT;DU;2;FUT –pan ki²pan¹s V;DU;2;PRS –pan siᵈ¹n ga²pan¹n V;PL;1+INCL;NEG;FUT –pan ki²pan¹s V;IND;DU;2;FUT –pan ku²nban¹ V;SG;3;PST+RCT –pan nu²pan¹n V;POT;PL;1+INCL;FUT –pan mu²nban¹ V;POT;SG;3;FUT –pan siᵈ¹n ga²phan¹ V;PL;3;NEG;FUT –pan mi²phan¹ V;POT;PL;3;FUT –pan ku²pan¹s V;DU;1+INCL;PST+RCT –pan i²pan¹ V;SG;2;PST+IMMED –pan u²pan¹mᵖ V;DU;1+EXCL;PST+IMMED –pan mi²pan¹n V;POT;PL;2;FUT –pan i²pan¹n V;PL;2;PST+IMMED –pan u²pan¹n V;PL;1+INCL;PST+IMMED –pan tu²pan¹n V;PL;1+INCL;PST+RMT –pan ra²pan¹hų² V;PL;1+EXCL;SS;LGSPEC1 –pan si²pan¹ V;SG;2;NEG –pan u²pan¹hų² V;PL;1+EXCL;PST+IMMED –pan ru²nban¹ V;SG;3;SS;LGSPEC1 –pan su²phan¹ V;PL;3;NEG –pan tu²pan¹ V;SG;1;PST+RMT –pan ga²pan¹hų² V;IND;PL;1+EXCL;FUT –pan gi²pan¹s V;DU;2;SS;LGSPEC1 –pan tu²pan¹s V;DU;1+INCL;PST+RMT –pan siᵈ¹n ki²pan¹ V;SG;2;NEG;FUT –pan ki²pan¹n V;IND;PL;2;FUT –pan e²pan¹hų² V;PL;1+EXCL;PRS –pan e²pan¹ V;SG;1;PRS –pan i²pan¹s V;DU;2;PST+IMMED –pan ga²nban¹ V;IND;SG;3;FUT –pan e²pan¹s V;DU;1+INCL;PRS –pan nu²pan¹s V;POT;DU;1+INCL;FUT –pan ki²pan¹n V;PL;2;PRS –pan ku²pan¹n V;PL;1+INCL;PST+RCT –pan u²pan¹ V;SG;1;PST+IMMED –pan ki²pan¹n V;PL;2;PST+RMT –pan su²nban¹ V;SG;3;NEG –pan ku²pan¹mᵖ V;DU;1+EXCL;PST+RCT –pan tu²pan¹hų² V;PL;1+EXCL;PST+RMT –pan zu²nban¹ V;SG;3;PST+IMMED –pan ga²pan¹s V;IND;DU;1+INCL;FUT –pan ki²pan¹ V;SG;2;PST+RMT –pan gi²pan¹n V;PL;2;SS;LGSPEC1 –pan e²pan¹mᵖ V;DU;1+EXCL;PRS –pan ki²pan¹s V;DU;2;PST+RCT –pan ku²phan¹ V;PL;3;PST+RCT –pan ku²pan¹ V;SG;1;PST+RCT –pan ru²phan¹ V;PL;3;SS;LGSPEC1 –pan mi²pan¹ V;POT;SG;2;FUT –pan ki²pan¹s V;DU;2;PST+RMT –pan u²nban¹ V;SG;3;PST+RMT –pan nu²pan¹ V;POT;SG;1;FUT –pan su²pan¹n V;PL;1+INCL;NEG –pan tu²pan¹mᵖ V;DU;1+EXCL;PST+RMT –pan su²pan¹hų² V;PL;1+EXCL;NEG –pan gi²pan¹ V;SG;2;SS;LGSPEC1 –pan ku²pan¹hų² V;PL;1+EXCL;PST+RCT –pan u²phan¹ V;PL;3;PST+RMT –pan siᵈ¹n ga²pan¹mᵖ V;DU;1+EXCL;NEG;FUT –pan ki²pan¹ V;SG;2;PRS –kaf i¹kaf²n V;PL;2;PST+IMMED –kaf ki¹kaf² V;SG;2;PRS –kaf su¹kaf²mᵖ V;DU;1+EXCL;NEG –kaf mi¹kaf²n V;POT;PL;2;FUT –kaf i¹kaf²s V;DU;2;PST+IMMED –kaf siᵈ¹n ki¹kaf²n V;PL;2;NEG;FUT –kaf ki¹kaf²s V;IND;DU;2;FUT –kaf ki¹kaf²s V;DU;2;PST+RCT –kaf ga¹kaf²n V;IND;PL;1+INCL;FUT –kaf si¹kaf²n V;PL;2;NEG –kaf ki¹kaf²n V;PL;2;PST+RMT –kaf ki¹kaf² V;SG;2;PST+RCT –kaf ki¹kaf²s V;DU;2;PST+RMT –kaf u¹kaf²mᵖ V;DU;1+EXCL;PST+IMMED –kaf siᵈ¹n ga¹kaf²n V;PL;1+INCL;NEG;FUT –kaf su¹kaf²s V;DU;1+INCL;NEG –kaf zu¹khaf² V;PL;3;PST+IMMED –kaf ki¹kaf² V;IND;SG;2;FUT –kaf ku¹gaf² V;SG;3;PST+RCT –kaf mi¹kaf² V;POT;SG;2;FUT –kaf ga¹kaf² V;IND;SG;1;FUT –kaf siᵈ¹n ga¹kaf²mᵖ V;DU;1+EXCL;NEG;FUT –kaf tu¹kaf²hų² V;PL;1+EXCL;PST+RMT –kaf u¹khaf² V;PL;3;PST+RMT –kaf ki¹kaf²n V;PL;2;PRS –kaf u¹gaf² V;SG;3;PST+RMT –kaf tu¹kaf² V;SG;1;PST+RMT –kaf siᵈ¹n ga¹kaf² V;SG;1;NEG;FUT –kaf siᵈ¹n ki¹kaf² V;SG;2;NEG;FUT –kaf ra¹kaf²hų² V;PL;1+EXCL;SS;LGSPEC1 –kaf ku¹kaf² V;SG;1;PST+RCT –kaf su¹khaf² V;PL;3;NEG –kaf e¹gaf² V;SG;3;PRS –kaf i¹kaf² V;SG;2;PST+IMMED –kaf ku¹kaf²n V;PL;1+INCL;PST+RCT –kaf siᵈ¹n ga¹kaf²hų² V;PL;1+EXCL;NEG;FUT –kaf ga¹gaf² V;IND;SG;3;FUT –kaf e¹kaf²hų² V;PL;1+EXCL;PRS –kaf nu¹kaf²n V;POT;PL;1+INCL;FUT –kaf tu¹kaf²mᵖ V;DU;1+EXCL;PST+RMT –kaf ku¹kaf²hų² V;PL;1+EXCL;PST+RCT –kaf e¹kaf²mᵖ V;DU;1+EXCL;PRS –kaf su¹kaf² V;SG;1;NEG –kaf nu¹kaf²hų² V;POT;PL;1+EXCL;FUT –kaf siᵈ¹n ki¹kaf²s V;DU;2;NEG;FUT –kaf ra¹kaf²mᵖ V;DU;1+EXCL;SS;LGSPEC1 –kaf u¹kaf²s V;DU;1+INCL;PST+IMMED –kaf ki¹kaf²n V;PL;2;PST+RCT –kaf su¹kaf²hų² V;PL;1+EXCL;NEG –kaf u¹kaf²n V;PL;1+INCL;PST+IMMED –kaf nu¹kaf²s V;POT;DU;1+INCL;FUT –kaf su¹kaf²n V;PL;1+INCL;NEG –kaf e¹kaf² V;SG;1;PRS –kaf mi¹khaf² V;POT;PL;3;FUT –kaf tu¹kaf²n V;PL;1+INCL;PST+RMT –kaf su¹gaf² V;SG;3;NEG –kaf ku¹khaf² V;PL;3;PST+RCT –kaf u¹kaf²hų² V;PL;1+EXCL;PST+IMMED –kaf nu¹kaf²mᵖ V;POT;DU;1+EXCL;FUT –kaf u¹kaf² V;SG;1;PST+IMMED –kaf ga¹kaf²s V;IND;DU;1+INCL;FUT –kaf siᵈ¹n ga¹gaf² V;SG;3;NEG;FUT –kaf ku¹kaf²s V;DU;1+INCL;PST+RCT –kaf siᵈ¹n ga¹kaf²s V;DU;1+INCL;NEG;FUT –kaf si¹kaf² V;SG;2;NEG –kaf ga¹khaf² V;IND;PL;3;FUT –kaf ru¹gaf² V;SG;3;SS;LGSPEC1 –kaf ki¹kaf² V;SG;2;PST+RMT –kaf ki¹kaf²s V;DU;2;PRS –kaf ku¹kaf²mᵖ V;DU;1+EXCL;PST+RCT –kaf nu¹kaf² V;POT;SG;1;FUT –kaf gi¹kaf² V;SG;2;SS;LGSPEC1 –kaf e¹khaf² V;PL;3;PRS –kaf gi¹kaf²n V;PL;2;SS;LGSPEC1 –kaf ra¹kaf²n V;PL;1+INCL;SS;LGSPEC1 –kaf e¹kaf²s V;DU;1+INCL;PRS –kaf ga¹kaf²hų² V;IND;PL;1+EXCL;FUT –kaf ra¹kaf² V;SG;1;SS;LGSPEC1 –kaf zu¹gaf² V;SG;3;PST+IMMED –kaf ra¹kaf²s V;DU;1+INCL;SS;LGSPEC1 –kaf e¹kaf²n V;PL;1+INCL;PRS –kaf mi¹kaf²s V;POT;DU;2;FUT –kaf gi¹kaf²s V;DU;2;SS;LGSPEC1 –kaf ki¹kaf²n V;IND;PL;2;FUT –kaf mu¹gaf² V;POT;SG;3;FUT –kaf ga¹kaf²mᵖ V;IND;DU;1+EXCL;FUT –kaf tu¹kaf²s V;DU;1+INCL;PST+RMT –kaf siᵈ¹n ga¹khaf² V;PL;3;NEG;FUT –kaf si¹kaf²s V;DU;2;NEG –kaf ru¹khaf² V;PL;3;SS;LGSPEC1 –ndü u²ndür¹n V;PL;1+INCL;PRS –ndü ki²ndür¹n V;PL;1+INCL;PST+RCT –ndü ti²ndür¹hų² V;PL;1+EXCL;PST+RMT –ndü siᵈ¹n ki²ndür¹n V;PL;2;NEG;FUT –ndü si²ndü¹mᵖ V;DU;1+EXCL;NEG –ndü ki²ndü¹s V;DU;2;PST+RMT –ndü siᵈ¹n ta²ndü¹ V;SG;1;NEG;FUT –ndü siᵈ¹n ga²ndür¹ V;PL;3;NEG;FUT –ndü mi²ndü¹ V;SG;2;SS;LGSPEC1 –ndü ma²ndü¹ V;POT;SG;1;FUT –ndü mu²ndür¹hų² V;POT;PL;1+EXCL;FUT –ndü na²ndü¹s V;DU;1+INCL;SS;LGSPEC1 –ndü siᵈ¹n gu²ndür¹n V;PL;1+INCL;NEG;FUT –ndü ma²ndü¹s V;POT;DU;1+INCL;FUT –ndü ta²ndü¹ V;SG;1;PST+RMT –ndü ka²ndü¹ V;SG;1;PST+IMMED –ndü si²ndü¹s V;DU;2;NEG –ndü ta²ndü¹ V;IND;SG;1;FUT –ndü ki²ndür¹n V;IND;PL;2;FUT –ndü siᵈ¹n ga²ndü¹ V;SG;3;NEG;FUT –ndü e²ndü¹ V;SG;1;PRS –ndü nu²ndür¹hų² V;PL;1+EXCL;SS;LGSPEC1 –ndü ku²ndü¹ V;SG;3;PST+IMMED –ndü ma²ndü¹mᵖ V;POT;DU;1+EXCL;FUT –ndü ti²ndü¹mᵖ V;IND;DU;1+EXCL;FUT –ndü siᵈ¹n ki²ndü¹s V;DU;2;NEG;FUT –ndü ki²ndür¹n V;PL;2;PST+RCT –ndü e²ndü¹ V;SG;3;PRS –ndü ra²ndür¹ V;PL;3;SS;LGSPEC1 –ndü ki²ndür¹hų² V;PL;1+EXCL;PST+IMMED –ndü ki²ndü¹ V;SG;2;PRS –ndü ki²ndü¹ V;IND;SG;2;FUT –ndü ki²ndü¹s V;DU;2;PST+IMMED –ndü si²ndür¹n V;PL;2;NEG –ndü ki²ndü¹s V;DU;1+INCL;PST+IMMED –ndü su²ndür¹n V;PL;1+INCL;NEG –ndü si²ndür¹ V;PL;3;NEG –ndü siᵈ¹n ti²ndü¹mᵖ V;DU;1+EXCL;NEG;FUT –ndü siᵈ¹n ti²ndü¹s V;DU;1+INCL;NEG;FUT –ndü u²ndü¹ V;SG;3;PST+RMT –ndü mi²ndür¹n V;POT;PL;2;FUT –ndü ti²ndür¹n V;PL;1+INCL;PST+RMT –ndü ku²ndü¹ V;SG;3;PST+RCT –ndü si²ndü¹ V;SG;3;NEG –ndü ki²ndü¹s V;DU;2;PST+RCT –ndü ki²ndü¹s V;IND;DU;2;FUT –ndü ti²ndü¹s V;DU;1+INCL;PST+RMT –ndü na²ndü¹mᵖ V;DU;1+EXCL;SS;LGSPEC1 –ndü siᵈ¹n ki²ndü¹ V;SG;2;NEG;FUT –ndü ku²ndür¹ V;PL;3;PST+RCT –ndü ma²ndü¹ V;POT;SG;3;FUT –ndü mu²ndür¹n V;POT;PL;1+INCL;FUT –ndü ti²ndü¹mᵖ V;DU;1+EXCL;PST+RMT –ndü ki²ndü¹s V;DU;2;PRS –ndü u²ndür¹hų² V;PL;1+EXCL;PRS –ndü u²ndür¹ V;PL;3;PST+RMT –ndü nu²ndür¹n V;PL;1+INCL;SS;LGSPEC1 –ndü mi²ndü¹s V;POT;DU;2;FUT –ndü ra²ndü¹ V;SG;3;SS;LGSPEC1 –ndü e²ndür¹ V;PL;3;PRS –ndü ga²ndür¹ V;IND;PL;3;FUT –ndü na²ndü¹ V;SG;1;SS;LGSPEC1 –ndü ki²ndür¹n V;PL;2;PST+IMMED –ndü ki²ndü¹ V;SG;2;PST+RMT –ndü mi²ndür¹n V;PL;2;SS;LGSPEC1 –ndü ki²ndür¹n V;PL;1+INCL;PST+IMMED –ndü su²ndür¹hų² V;PL;1+EXCL;NEG –ndü si²ndü¹ V;SG;2;NEG –ndü mi²ndür¹ V;POT;PL;3;FUT –ndü gu²ndür¹n V;IND;PL;1+INCL;FUT –ndü mi²ndü¹ V;POT;SG;2;FUT –ndü siᵈ¹n gu²ndür¹hų² V;PL;1+EXCL;NEG;FUT –ndü ki²ndür¹n V;PL;2;PRS –ndü e²ndü¹s V;DU;1+INCL;PRS –ndü e²ndü¹mᵖ V;DU;1+EXCL;PRS –ndü ki²ndür¹n V;PL;2;PST+RMT –ndü ki²ndü¹mᵖ V;DU;1+EXCL;PST+RCT –ndü si²ndü¹s V;DU;1+INCL;NEG –ndü ki²ndü¹mᵖ V;DU;1+EXCL;PST+IMMED –ndü ki²ndü¹ V;SG;2;PST+IMMED –ndü ti²ndü¹s V;IND;DU;1+INCL;FUT –ndü ki²ndür¹hų² V;PL;1+EXCL;PST+RCT –ndü ka²ndü¹ V;SG;1;PST+RCT –ndü ga²ndü¹ V;IND;SG;3;FUT –ndü sa²ndü¹ V;SG;1;NEG –ndü ki²ndü¹s V;DU;1+INCL;PST+RCT –ndü ku²ndür¹ V;PL;3;PST+IMMED –ndü ki²ndü¹ V;SG;2;PST+RCT –ndü mi²ndü¹s V;DU;2;SS;LGSPEC1 –ndü gu²ndür¹hų² V;IND;PL;1+EXCL;FUT –pąr ti¹par²hų² V;PL;1+EXCL;PRS –pąr ti¹par²s V;DU;1+INCL;PST+RMT –pąr siᵈ¹n ta¹par² V;SG;1;NEG;FUT –pąr si¹par²n V;PL;2;PRS –pąr ni¹par²hų² V;POT;PL;1+EXCL;FUT –pąr ta¹par² V;SG;1;PST+RMT –pąr ta¹par² V;IND;SG;3;FUT –pąr sa¹par² V;SG;2;PST+RCT –pąr si¹par²n V;PL;2;NEG –pąr ni¹par²hų² V;PL;1+EXCL;SS;LGSPEC1 –pąr si¹par² V;SG;1;NEG –pąr sa¹par² V;SG;2;PST+RMT –pąr si¹par² V;SG;3;NEG –pąr za¹par² V;POT;SG;2;FUT –pąr siᵈ¹n ti¹par²mᵖ V;DU;1+EXCL;NEG;FUT –pąr ta¹par² V;PL;3;PST+RMT –pąr sa¹par²n V;PL;2;PST+RMT –pąr i¹par² V;SG;3;PST+IMMED –pąr ni¹par²n V;PL;1+INCL;SS;LGSPEC1 –pąr ti¹par²s V;DU;1+INCL;PRS –pąr sa¹par²s V;IND;DU;2;FUT –pąr ti¹par²n V;PL;1+INCL;PRS –pąr za¹par²s V;POT;DU;2;FUT –pąr si¹par²s V;DU;1+INCL;PST+RCT –pąr i¹par² V;PL;3;PST+IMMED –pąr za¹par²n V;PL;2;SS;LGSPEC1 –pąr i¹par²s V;DU;1+INCL;PST+IMMED –pąr si¹par²n V;PL;1+INCL;NEG –pąr na¹par² V;SG;3;SS;LGSPEC1 –pąr siᵈ¹n ti¹par²n V;PL;1+INCL;NEG;FUT –pąr ti¹par²mᵖ V;DU;1+EXCL;PST+RMT –pąr si¹par²mᵖ V;DU;1+EXCL;NEG –pąr i¹par²n V;PL;1+INCL;PST+IMMED –pąr sa¹par² V;SG;3;PST+RCT –pąr sa¹par²n V;IND;PL;2;FUT –pąr siᵈ¹n ta¹par² V;PL;3;NEG;FUT –pąr siᵈ¹n ti¹par²hų² V;PL;1+EXCL;NEG;FUT –pąr ti¹par²hų² V;IND;PL;1+EXCL;FUT –pąr si¹par²mᵖ V;DU;1+EXCL;PST+RCT –pąr ni¹par²mᵖ V;POT;DU;1+EXCL;FUT –pąr siᵈ¹n sa¹par² V;SG;2;NEG;FUT –pąr si¹par²hų² V;PL;1+EXCL;PST+RCT –pąr ta¹par² V;SG;3;PST+RMT –pąr i¹par²mᵖ V;DU;1+EXCL;PST+IMMED –pąr si¹par² V;SG;2;PRS –pąr sa¹par²s V;DU;2;PST+RMT –pąr si¹par²s V;DU;2;NEG –pąr si¹par² V;PL;3;NEG –pąr ti¹par² V;SG;1;PRS –pąr i¹par² V;SG;3;PRS –pąr ti¹par²n V;PL;1+INCL;PST+RMT –pąr sa¹par² V;PL;3;PST+RCT –pąr ni¹par²mᵖ V;DU;1+EXCL;SS;LGSPEC1 –pąr za¹par²n V;POT;PL;2;FUT –pąr ti¹par²mᵖ V;IND;DU;1+EXCL;FUT –pąr i¹par²hų² V;PL;1+EXCL;PST+IMMED –pąr za¹par² V;SG;2;SS;LGSPEC1 –pąr ti¹par²s V;IND;DU;1+INCL;FUT –pąr siᵈ¹n ta¹par² V;SG;3;NEG;FUT –pąr i¹par²s V;DU;2;PST+IMMED –pąr ta¹par² V;IND;SG;1;FUT –pąr ni¹par²s V;DU;1+INCL;SS;LGSPEC1 –pąr siᵈ¹n sa¹par²n V;PL;2;NEG;FUT –pąr ti¹par²n V;IND;PL;1+INCL;FUT –pąr si¹par²s V;DU;1+INCL;NEG –pąr na¹par² V;SG;1;SS;LGSPEC1 –pąr na¹par² V;POT;SG;3;FUT –pąr i¹par² V;PL;3;PRS –pąr si¹par²s V;DU;2;PRS –pąr ti¹par²hų² V;PL;1+EXCL;PST+RMT –pąr siᵈ¹n sa¹par²s V;DU;2;NEG;FUT –pąr si¹par²hų² V;PL;1+EXCL;NEG –pąr ni¹par²n V;POT;PL;1+INCL;FUT –pąr na¹par² V;PL;3;SS;LGSPEC1 –pąr siᵈ¹n ti¹par²s V;DU;1+INCL;NEG;FUT –pąr si¹par² V;SG;2;NEG –pąr sa¹par² V;SG;1;PST+RCT –pąr sa¹par²n V;PL;2;PST+RCT –pąr i¹par² V;SG;2;PST+IMMED –pąr na¹par² V;POT;PL;3;FUT –pąr sa¹par²s V;DU;2;PST+RCT –pąr i¹par² V;SG;1;PST+IMMED –pąr sa¹par² V;IND;SG;2;FUT –pąr ni¹par²s V;POT;DU;1+INCL;FUT –pąr na¹par² V;POT;SG;1;FUT –pąr ti¹par²mᵖ V;DU;1+EXCL;PRS –pąr ta¹par² V;IND;PL;3;FUT –pąr i¹par²n V;PL;2;PST+IMMED –pąr za¹par²s V;DU;2;SS;LGSPEC1 –pąr si¹par²n V;PL;1+INCL;PST+RCT –tę gi²tę¹n V;PL;2;SS;LGSPEC1 –tę ki²tę¹ V;SG;2;PST+RMT –tę ra²tę¹hų² V;PL;1+EXCL;SS;LGSPEC1 –tę u²tę¹s V;DU;1+INCL;PST+IMMED –tę tu²tę¹hų² V;PL;1+EXCL;PST+RMT –tę su²tę¹s V;DU;1+INCL;NEG –tę nu²tę¹ V;POT;SG;1;FUT –tę ga²tę¹s V;IND;DU;1+INCL;FUT –tę nu²tę¹hų² V;POT;PL;1+EXCL;FUT –tę nu²tę¹s V;POT;DU;1+INCL;FUT –tę siᵈ¹n ga²tę¹mᵖ V;DU;1+EXCL;NEG;FUT –tę tu²tę¹n V;PL;1+INCL;PST+RMT –tę si²tę¹s V;DU;2;NEG –tę ki²tę¹n V;PL;2;PRS –tę ga²tę¹mᵖ V;IND;DU;1+EXCL;FUT –tę tu²tę¹ V;SG;1;PST+RMT –tę siᵈ¹n ki²tę¹n V;PL;2;NEG;FUT –tę siᵈ¹n ga²rhę¹ V;PL;3;NEG;FUT –tę ki²tę¹n V;IND;PL;2;FUT –tę zu²rhę¹ V;PL;3;PST+IMMED –tę gi²tę¹ V;SG;2;SS;LGSPEC1 –tę siᵈ¹n ga²tę¹hų² V;PL;1+EXCL;NEG;FUT –tę i²tę¹n V;PL;2;PST+IMMED –tę ki²tę¹n V;PL;2;PST+RMT –tę siᵈ¹n ki²tę¹s V;DU;2;NEG;FUT –tę e²tę¹n V;PL;1+INCL;PRS –tę mi²tę¹n V;POT;PL;2;FUT –tę u²tę¹hų² V;PL;1+EXCL;PST+IMMED –tę su²tę¹ V;SG;3;NEG –tę siᵈ¹n ga²tę¹n V;PL;1+INCL;NEG;FUT –tę zu²rę¹ V;SG;3;PST+IMMED –tę ki²tę¹ V;SG;2;PRS –tę si²tę¹n V;PL;2;NEG –tę siᵈ¹n ga²rę¹ V;SG;3;NEG;FUT –tę gi²tę¹s V;DU;2;SS;LGSPEC1 –tę ra²tę¹mᵖ V;DU;1+EXCL;SS;LGSPEC1 –tę ku²ndę¹n V;PL;1+INCL;PST+RCT –tę ku²rhę¹ V;PL;3;PST+RCT –tę ru²rhę¹ V;PL;3;SS;LGSPEC1 –tę e²rhę¹ V;PL;3;PRS –tę nu²tę¹mᵖ V;POT;DU;1+EXCL;FUT –tę su²tę¹ V;SG;1;NEG –tę u²tę¹n V;PL;1+INCL;PST+IMMED –tę siᵈ¹n ga²tę¹s V;DU;1+INCL;NEG;FUT –tę e²tę¹mᵖ V;DU;1+EXCL;PRS –tę i²tę¹ V;SG;2;PST+IMMED –tę i²tę¹s V;DU;2;PST+IMMED –tę su²rhę¹ V;PL;3;NEG –tę ki²ndę¹s V;DU;2;PST+RCT –tę ku²ndę¹hų² V;PL;1+EXCL;PST+RCT –tę ru²tę¹ V;SG;3;SS;LGSPEC1 –tę e²tę¹hų² V;PL;1+EXCL;PRS –tę ra²tę¹ V;SG;1;SS;LGSPEC1 –tę e²tę¹ V;SG;3;PRS –tę ga²tę¹hų² V;IND;PL;1+EXCL;FUT –tę ki²tę¹ V;IND;SG;2;FUT –tę ki²ndę¹ V;SG;2;PST+RCT –tę u²rę¹ V;SG;3;PST+RMT –tę su²tę¹mᵖ V;DU;1+EXCL;NEG –tę ki²tę¹s V;DU;2;PRS –tę tu²tę¹mᵖ V;DU;1+EXCL;PST+RMT –tę ku²ndę¹s V;DU;1+INCL;PST+RCT –tę su²tę¹n V;PL;1+INCL;NEG –tę mi²tę¹ V;POT;SG;2;FUT –tę ki²tę¹s V;DU;2;PST+RMT –tę ki²tę¹n V;PL;2;PST+RCT –tę ga²tę¹n V;IND;PL;1+INCL;FUT –tę ku²ndę¹ V;SG;1;PST+RCT –tę ra²tę¹n V;PL;1+INCL;SS;LGSPEC1 –tę ga²rhę¹ V;IND;PL;3;FUT –tę si²tę¹ V;SG;2;NEG –tę ki²tę¹s V;IND;DU;2;FUT –tę e²tę¹s V;DU;1+INCL;PRS –tę nu²tę¹n V;POT;PL;1+INCL;FUT –tę mi²tę¹s V;POT;DU;2;FUT –tę su²tę¹hų² V;PL;1+EXCL;NEG –tę u²rhę¹ V;PL;3;PST+RMT –tę mu²tę¹ V;POT;SG;3;FUT –tę siᵈ¹n ga²tę¹ V;SG;1;NEG;FUT –tę tu²tę¹s V;DU;1+INCL;PST+RMT –tę ku²rę¹ V;SG;3;PST+RCT –tę ga²tę¹ V;IND;SG;1;FUT –tę e²tę¹ V;SG;1;PRS –tę ga²rę¹ V;IND;SG;3;FUT –tę u²tę¹mᵖ V;DU;1+EXCL;PST+IMMED –tę ku²ndę¹mᵖ V;DU;1+EXCL;PST+RCT –tę mi²rhę¹ V;POT;PL;3;FUT –tę u²tę¹ V;SG;1;PST+IMMED –tę siᵈ¹n ki²tę¹ V;SG;2;NEG;FUT –tę ra²tę¹s V;DU;1+INCL;SS;LGSPEC1 –kun si²kun¹ V;SG;2;NEG –kun gu²kun¹hų² V;IND;PL;1+EXCL;FUT –kun siᵈ¹n ki²kun¹n V;PL;2;NEG;FUT –kun mu²gun¹ V;POT;SG;3;FUT –kun ra²kun¹ V;SG;1;SS;LGSPEC1 –kun ta²kun¹ V;IND;SG;1;FUT –kun ki²kun¹s V;DU;2;PRS –kun ti²kun¹hų² V;PL;1+EXCL;PST+RMT –kun ki²kun¹s V;DU;2;PST+RMT –kun si²kun¹s V;DU;2;NEG –kun ki²kun¹ V;IND;SG;2;FUT –kun ka²kun¹ V;SG;1;PST+RCT –kun zu²khun¹ V;PL;3;PST+IMMED –kun ra²kun¹s V;DU;1+INCL;SS;LGSPEC1 –kun ru²gun¹ V;SG;3;SS;LGSPEC1 –kun ti²kun¹mᵖ V;IND;DU;1+EXCL;FUT –kun ki²kun¹ V;SG;2;PRS –kun u²kun¹n V;PL;1+INCL;PST+IMMED –kun e²kun¹ V;SG;3;PRS –kun mi²kun¹ V;SG;2;SS;LGSPEC1 –kun mi²kun¹ V;POT;SG;2;FUT –kun ki²kun¹s V;DU;1+INCL;PST+RCT –kun ma²kun¹s V;POT;DU;1+INCL;FUT –kun ki²kun¹n V;PL;2;PST+RCT –kun ki²kun¹ V;SG;2;PST+RCT –kun e²kun¹s V;DU;1+INCL;PRS –kun ki²kun¹mᵖ V;DU;1+EXCL;PST+IMMED –kun u²kun¹n V;PL;1+INCL;PRS –kun mu²kun¹n V;POT;PL;1+INCL;FUT –kun siᵈ¹n ga²kun¹ V;PL;3;NEG;FUT –kun ti²kun¹n V;PL;1+INCL;PST+RMT –kun e²kun¹hų² V;PL;1+EXCL;PRS –kun mi²kun¹s V;DU;2;SS;LGSPEC1 –kun su²khun¹ V;PL;3;NEG –kun sa²kun¹ V;SG;1;NEG –kun ga²khun¹ V;IND;PL;3;FUT –kun siᵈ¹n ki²kun¹s V;DU;2;NEG;FUT –kun ti²kun¹s V;DU;1+INCL;PST+RMT –kun mi²kun¹ V;POT;PL;3;FUT –kun siᵈ¹n ga²kun¹n V;PL;1+INCL;NEG;FUT –kun ga²kun¹n V;IND;PL;1+INCL;FUT –kun si²kun¹n V;PL;2;NEG –kun ku²kun¹n V;PL;1+INCL;PST+RCT –kun ki²kun¹s V;IND;DU;2;FUT –kun zu²gun¹ V;SG;3;PST+IMMED –kun siᵈ¹n ga²kun¹mᵖ V;DU;1+EXCL;NEG;FUT –kun ku²kun¹ V;PL;3;PST+RCT –kun e²kun¹ V;PL;3;PRS –kun siᵈ¹n ta²kun¹ V;SG;1;NEG;FUT –kun si²kun¹s V;DU;1+INCL;NEG –kun mu²kun¹hų² V;POT;PL;1+EXCL;FUT –kun u²kun¹hų² V;PL;1+EXCL;PST+IMMED –kun ra²kun¹mᵖ V;DU;1+EXCL;SS;LGSPEC1 –kun su²kun¹hų² V;PL;1+EXCL;NEG –kun mi²kun¹s V;POT;DU;2;FUT –kun u²gun¹ V;SG;3;PST+RMT –kun ki²kun¹n V;PL;2;PST+RMT –kun ku²kun¹mᵖ V;DU;1+EXCL;PST+RCT –kun su²kun¹n V;PL;1+INCL;NEG –kun u²khun¹ V;PL;3;PST+RMT –kun ki²kun¹ V;SG;2;PST+RMT –kun ki²kun¹n V;IND;PL;2;FUT –kun e²kun¹ V;SG;1;PRS –kun nu²kun¹hų² V;PL;1+EXCL;SS;LGSPEC1 –kun ga²gun¹ V;IND;SG;3;FUT –kun ki²kun¹n V;PL;2;PRS –kun siᵈ¹n ga²gun¹ V;SG;3;NEG;FUT –kun ku²kun¹hų² V;PL;1+EXCL;PST+RCT –kun si²kun¹ V;SG;3;NEG –kun e²kun¹mᵖ V;DU;1+EXCL;PRS –kun ra²kun¹ V;PL;3;SS;LGSPEC1 –kun ki²kun¹n V;PL;2;PST+IMMED –kun ti²kun¹s V;IND;DU;1+INCL;FUT –kun tu²kun¹mᵖ V;DU;1+EXCL;PST+RMT –kun mi²kun¹n V;POT;PL;2;FUT –kun ku²kun¹ V;SG;3;PST+RCT –kun ga²kun¹s V;IND;DU;1+INCL;FUT –kun tu²kun¹hų² V;PL;1+EXCL;PST+RMT –kun ki²kun¹mᵖ V;DU;1+EXCL;PST+RCT –kun siᵈ¹n ki²kun¹ V;SG;2;NEG;FUT –kun na²kun¹ V;SG;1;SS;LGSPEC1 –kun nu²kun¹ V;POT;SG;1;FUT –kun siᵈ¹n ga²kun¹s V;DU;1+INCL;NEG;FUT –kun gi²kun¹ V;SG;2;SS;LGSPEC1 –kun siᵈ¹n ga²kun¹ V;SG;3;NEG;FUT –kun i²kun¹ V;SG;2;PST+IMMED –kun ti²kun¹mᵖ V;DU;1+EXCL;PST+RMT –kun gu²kun¹n V;IND;PL;1+INCL;FUT –kun e²gun¹ V;SG;3;PRS –kun gi²kun¹n V;PL;2;SS;LGSPEC1 –kun si²kun¹mᵖ V;DU;1+EXCL;NEG –kun ta²kun¹ V;SG;1;PST+RMT –kun ku²gun¹ V;SG;3;PST+RCT –kun u²kun¹ V;SG;1;PST+IMMED –kun ga²kun¹ V;IND;SG;3;FUT –kun ma²kun¹mᵖ V;POT;DU;1+EXCL;FUT –kun siᵈ¹n ga²kun¹hų² V;PL;1+EXCL;NEG;FUT –kun ki²kun¹s V;DU;2;PST+IMMED –kun ki²kun¹hų² V;PL;1+EXCL;PST+IMMED –kun mi²kun¹n V;PL;2;SS;LGSPEC1 –kun ga²kun¹ V;IND;SG;1;FUT –kun tu²kun¹ V;SG;1;PST+RMT –kun ka²kun¹ V;SG;1;PST+IMMED –kun ku²kun¹ V;SG;3;PST+IMMED –kun nu²kun¹mᵖ V;POT;DU;1+EXCL;FUT –kun si²kun¹ V;PL;3;NEG –kun su²kun¹mᵖ V;DU;1+EXCL;NEG –kun ki²kun¹s V;DU;2;PST+RCT –kun siᵈ¹n ga²kun¹ V;SG;1;NEG;FUT –kun u²kun¹mᵖ V;DU;1+EXCL;PST+IMMED –kun ra²kun¹n V;PL;1+INCL;SS;LGSPEC1 –kun i²kun¹n V;PL;2;PST+IMMED –kun ki²kun¹s V;DU;1+INCL;PST+IMMED –kun u²kun¹ V;PL;3;PST+RMT –kun mi²khun¹ V;POT;PL;3;FUT –kun ki²kun¹hų² V;PL;1+EXCL;PST+RCT –kun ki²kun¹ V;SG;2;PST+IMMED –kun ga²kun¹mᵖ V;IND;DU;1+EXCL;FUT –kun siᵈ¹n ti²kun¹s V;DU;1+INCL;NEG;FUT –kun ma²kun¹ V;POT;SG;1;FUT –kun e²khun¹ V;PL;3;PRS –kun ma²kun¹ V;POT;SG;3;FUT –hunts sa²hunts¹n V;PL;2;PST+RMT –hunts sa²hunts¹ V;IND;SG;2;FUT –hunts i²hunts¹ V;SG;2;PST+IMMED –hunts za²hunts¹s V;POT;DU;2;FUT –hunts sa²kants¹ V;PL;3;PST+RCT –hunts sa²hunts¹ V;SG;2;PST+RMT –hunts siᵈ¹n ti²hunts¹n V;PL;1+INCL;NEG;FUT –hunts ti²hunts¹s V;IND;DU;1+INCL;FUT –hunts si²hunts¹ V;SG;2;PRS –hunts sa²hunts¹s V;DU;2;PST+RMT –hunts si²hunts¹hų² V;PL;1+EXCL;PST+RCT –hunts ti²hunts¹s V;DU;1+INCL;PRS –hunts siᵈ¹n ti²hunts¹mᵖ V;DU;1+EXCL;NEG;FUT –hunts ti²hunts¹n V;PL;1+INCL;PRS –hunts sa²hunts¹ V;SG;3;PST+RCT –hunts si²hunts¹s V;DU;1+INCL;PST+RCT –hunts sa²hunts¹n V;PL;2;PST+RCT –hunts ti²hunts¹mᵖ V;DU;1+EXCL;PRS –hunts ti²hunts¹hų² V;IND;PL;1+EXCL;FUT –hunts na²kants¹ V;POT;PL;3;FUT –hunts ni²hunts¹mᵖ V;DU;1+EXCL;SS;LGSPEC1 –hunts siᵈ¹n sa²hunts¹n V;PL;2;NEG;FUT –hunts za²hunts¹s V;DU;2;SS;LGSPEC1 –hunts i²hunts¹n V;PL;1+INCL;PST+IMMED –hunts na²hunts¹ V;POT;SG;3;FUT –hunts si²hunts¹ V;SG;1;NEG –hunts ni²hunts¹hų² V;POT;PL;1+EXCL;FUT –hunts si²hunts¹ V;SG;2;NEG –hunts i²hunts¹s V;DU;2;PST+IMMED –hunts i²hunts¹ V;SG;3;PRS –hunts si²hunts¹n V;PL;2;PRS –hunts ni²hunts¹n V;POT;PL;1+INCL;FUT –hunts ni²hunts¹s V;DU;1+INCL;SS;LGSPEC1 –hunts za²hunts¹n V;POT;PL;2;FUT –hunts i²hunts¹s V;DU;1+INCL;PST+IMMED –hunts i²kants¹ V;PL;3;PST+IMMED –hunts na²hunts¹ V;SG;3;SS;LGSPEC1 –hunts na²kants¹ V;PL;3;SS;LGSPEC1 –hunts ta²kants¹ V;PL;3;PST+RMT –hunts si²hunts¹n V;PL;1+INCL;NEG –hunts si²hunts¹s V;DU;1+INCL;NEG –hunts i²hunts¹n V;PL;2;PST+IMMED –hunts za²hunts¹n V;PL;2;SS;LGSPEC1 –hunts ti²hunts¹s V;DU;1+INCL;PST+RMT –hunts ni²hunts¹s V;POT;DU;1+INCL;FUT –hunts siᵈ¹n ta²kants¹ V;PL;3;NEG;FUT –hunts ta²hunts¹ V;SG;3;PST+RMT –hunts si²kants¹ V;PL;3;NEG –hunts siᵈ¹n sa²hunts¹ V;SG;2;NEG;FUT –hunts ti²hunts¹hų² V;PL;1+EXCL;PRS –hunts sa²hunts¹ V;SG;2;PST+RCT –hunts siᵈ¹n ti²hunts¹s V;DU;1+INCL;NEG;FUT –hunts ti²hunts¹mᵖ V;IND;DU;1+EXCL;FUT –hunts sa²hunts¹n V;IND;PL;2;FUT –hunts ta²hunts¹ V;SG;1;PST+RMT –hunts ti²hunts¹n V;IND;PL;1+INCL;FUT –hunts si²hunts¹n V;PL;2;NEG –hunts si²hunts¹n V;PL;1+INCL;PST+RCT –hunts si²hunts¹s V;DU;2;PRS –hunts si²hunts¹hų² V;PL;1+EXCL;NEG –hunts i²kants¹ V;PL;3;PRS –hunts na²hunts¹ V;POT;SG;1;FUT –hunts i²hunts¹ V;SG;1;PST+IMMED –hunts ni²hunts¹hų² V;PL;1+EXCL;SS;LGSPEC1 –hunts i²hunts¹mᵖ V;DU;1+EXCL;PST+IMMED –hunts si²hunts¹mᵖ V;DU;1+EXCL;NEG –hunts ti²hunts¹mᵖ V;DU;1+EXCL;PST+RMT –hunts sa²hunts¹s V;DU;2;PST+RCT –hunts ti²hunts¹ V;SG;1;PRS –hunts siᵈ¹n sa²hunts¹s V;DU;2;NEG;FUT –hunts siᵈ¹n ta²hunts¹ V;SG;1;NEG;FUT –hunts i²hunts¹ V;SG;3;PST+IMMED –hunts na²hunts¹ V;SG;1;SS;LGSPEC1 –hunts ni²hunts¹n V;PL;1+INCL;SS;LGSPEC1 –hunts sa²hunts¹ V;SG;1;PST+RCT –hunts ta²hunts¹ V;IND;SG;1;FUT –hunts si²hunts¹mᵖ V;DU;1+EXCL;PST+RCT –hunts za²hunts¹ V;SG;2;SS;LGSPEC1 –hunts ti²hunts¹n V;PL;1+INCL;PST+RMT –hunts ni²hunts¹mᵖ V;POT;DU;1+EXCL;FUT –hunts ta²hunts¹ V;IND;SG;3;FUT –hunts siᵈ¹n ta²hunts¹ V;SG;3;NEG;FUT –hunts za²hunts¹ V;POT;SG;2;FUT –hunts i²hunts¹hų² V;PL;1+EXCL;PST+IMMED –hunts ta²kants¹ V;IND;PL;3;FUT –hunts sa²hunts¹s V;IND;DU;2;FUT –hunts si²hunts¹s V;DU;2;NEG –hunts siᵈ¹n ti²hunts¹hų² V;PL;1+EXCL;NEG;FUT –hunts si²hunts¹ V;SG;3;NEG –hunts ti²hunts¹hų² V;PL;1+EXCL;PST+RMT –pon siᵈ¹n ga²mbon² V;PL;3;NEG;FUT –pon e²pon²s V;DU;1+INCL;PRS –pon gi²pon² V;SG;2;SS;LGSPEC1 –pon ki²pon² V;SG;2;PRS –pon siᵈ¹n ki²pon²s V;DU;2;NEG;FUT –pon ki²ngwon²n V;IND;PL;2;FUT –pon si²ngwon²n V;PL;2;NEG –pon siᵈ¹n ga²pon²n V;PL;1+INCL;NEG;FUT –pon siᵈ¹n ga²pon² V;SG;1;NEG;FUT –pon ku²mon² V;SG;3;PST+RCT –pon e²pon²hų² V;PL;1+EXCL;PRS –pon mu²ngwon² V;POT;SG;3;FUT –pon tu²pon²hų² V;PL;1+EXCL;PST+RMT –pon su²ngwon² V;SG;3;NEG –pon ra²pon² V;SG;1;SS;LGSPEC1 –pon mi²ngwon²n V;POT;PL;2;FUT –pon ga²pon² V;IND;SG;1;FUT –pon u²ngwon²s V;DU;1+INCL;PST+IMMED –pon i²ngwon²n V;PL;2;PST+IMMED –pon ki²ngwon²n V;PL;2;PST+RCT –pon nu²ngwon²hų² V;POT;PL;1+EXCL;FUT –pon tu²pon² V;SG;1;PST+RMT –pon ki²pon² V;IND;SG;2;FUT –pon ki²pon²s V;IND;DU;2;FUT –pon siᵈ¹n ga²pon²s V;DU;1+INCL;NEG;FUT –pon ku²mbon² V;SG;1;PST+RCT –pon ru²pon² V;PL;3;SS;LGSPEC1 –pon u²mon² V;SG;3;PST+RMT –pon ki²ngwon²n V;PL;2;PST+RMT –pon u²ngwon²mᵖ V;DU;1+EXCL;PST+IMMED –pon u²mbon² V;PL;3;PST+RMT –pon su²ngwon²hų² V;PL;1+EXCL;NEG –pon e²pon² V;SG;1;PRS –pon si²ngwon²s V;DU;2;NEG –pon zu²pon² V;PL;3;PST+IMMED –pon ku²mbon²hų² V;PL;1+EXCL;PST+RCT –pon su²pon² V;PL;3;NEG –pon ra²pon²s V;DU;1+INCL;SS;LGSPEC1 –pon siᵈ¹n ga²pon²hų² V;PL;1+EXCL;NEG;FUT –pon ki²pon²n V;PL;2;PRS –pon mi²ngwon² V;POT;SG;2;FUT –pon i²ngwon²s V;DU;2;PST+IMMED –pon su²ngwon²s V;DU;1+INCL;NEG –pon ga²pon²n V;IND;PL;1+INCL;FUT –pon ga²pon²hų² V;IND;PL;1+EXCL;FUT –pon ra²pon²n V;PL;1+INCL;SS;LGSPEC1 –pon siᵈ¹n ga²pon²mᵖ V;DU;1+EXCL;NEG;FUT –pon ra²pon²hų² V;PL;1+EXCL;SS;LGSPEC1 –pon siᵈ¹n ga²mon² V;SG;3;NEG;FUT –pon tu²pon²mᵖ V;DU;1+EXCL;PST+RMT –pon si²ngwon² V;SG;2;NEG –pon ku²mbon²s V;DU;1+INCL;PST+RCT –pon ku²mbon²mᵖ V;DU;1+EXCL;PST+RCT –pon su²ngwon²n V;PL;1+INCL;NEG –pon e²pon²n V;PL;1+INCL;PRS –pon e²pon² V;SG;3;PRS –pon nu²ngwon²n V;POT;PL;1+INCL;FUT –pon su²ngwon²mᵖ V;DU;1+EXCL;NEG –pon ra²pon²mᵖ V;DU;1+EXCL;SS;LGSPEC1 –pon u²ngwon² V;SG;1;PST+IMMED –pon ki²pon²s V;DU;2;PST+RMT –pon mi²pon² V;POT;PL;3;FUT –pon e²pon²mᵖ V;DU;1+EXCL;PRS –pon ki²pon²s V;DU;2;PRS –pon u²ngwon²hų² V;PL;1+EXCL;PST+IMMED –pon siᵈ¹n ki²pon² V;SG;2;NEG;FUT –pon ku²pon² V;PL;3;PST+RCT –pon siᵈ¹n ki²ngwon²n V;PL;2;NEG;FUT –pon ki²mbon² V;SG;2;PST+RCT –pon u²ngwon²n V;PL;1+INCL;PST+IMMED –pon ki²pon² V;SG;2;PST+RMT –pon i²ngwon² V;SG;2;PST+IMMED –pon e²pon² V;PL;3;PRS –pon tu²pon²s V;DU;1+INCL;PST+RMT –pon nu²ngwon²s V;POT;DU;1+INCL;FUT –pon tu²pon²n V;PL;1+INCL;PST+RMT –pon ga²pon²s V;IND;DU;1+INCL;FUT –pon nu²ngwon² V;POT;SG;1;FUT –pon zu²ngwon² V;SG;3;PST+IMMED –pon gi²pon²s V;DU;2;SS;LGSPEC1 –pon ga²mon² V;IND;SG;3;FUT –pon gi²ngwon²n V;PL;2;SS;LGSPEC1 –pon ga²pon²mᵖ V;IND;DU;1+EXCL;FUT –pon ku²mbon²n V;PL;1+INCL;PST+RCT –pon mi²ngwon²s V;POT;DU;2;FUT –pon su²ngwon² V;SG;1;NEG –pon ru²pon² V;SG;3;SS;LGSPEC1 –pon ki²mbon²s V;DU;2;PST+RCT –pon nu²ngwon²mᵖ V;POT;DU;1+EXCL;FUT –pon ga²mbon² V;IND;PL;3;FUT –men gu¹men²hų² V;IND;PL;1+EXCL;FUT –men ki¹men²s V;DU;2;PST+RCT –men ku¹mben² V;PL;3;PST+RCT –men mi¹men² V;POT;SG;2;FUT –men ra¹men²hų² V;PL;1+EXCL;SS;LGSPEC1 –men su¹men² V;SG;3;NEG –men ra¹men² V;SG;1;SS;LGSPEC1 –men ki¹men² V;SG;2;PST+RCT –men tu¹men²s V;DU;1+INCL;PST+RMT –men ga¹men² V;IND;SG;3;FUT –men zu¹mben² V;PL;3;PST+IMMED –men ki¹men² V;IND;SG;2;FUT –men si¹men²n V;PL;2;NEG –men ga¹mben² V;IND;PL;3;FUT –men tu¹men²n V;PL;1+INCL;PRS –men ku¹men² V;SG;3;PST+RCT –men su¹men²n V;PL;1+INCL;NEG –men ki¹men²n V;IND;PL;2;FUT –men tu¹men² V;SG;1;PST+RMT –men siᵈ¹n gu¹men²s V;DU;1+INCL;NEG;FUT –men e¹men² V;PL;3;PST+RMT –men su¹men² V;SG;1;NEG –men gi¹men²s V;DU;2;SS;LGSPEC1 –men siᵈ¹n ga¹mben² V;PL;3;NEG;FUT –men siᵈ¹n ki¹men²n V;PL;2;NEG;FUT –men tu¹men²s V;DU;1+INCL;PRS –men ru¹men² V;SG;3;SS;LGSPEC1 –men nu¹men²n V;POT;PL;1+INCL;FUT –men nu¹men² V;POT;SG;1;FUT –men u¹men²mᵖ V;DU;1+EXCL;PST+IMMED –men ki¹men²s V;IND;DU;2;FUT –men ku¹men²n V;PL;1+INCL;PST+RCT –men e¹men² V;PL;3;PRS –men ku¹men² V;SG;1;PST+RCT –men siᵈ¹n gu¹men²mᵖ V;DU;1+EXCL;NEG;FUT –men i¹men²s V;DU;2;PST+IMMED –men ku¹men²s V;DU;1+INCL;PST+RCT –men ra¹men²s V;DU;1+INCL;SS;LGSPEC1 –men siᵈ¹n gu¹men²hų² V;PL;1+EXCL;NEG;FUT –men gu¹men² V;IND;SG;1;FUT –men si¹men² V;SG;2;NEG –men siᵈ¹n gu¹men²n V;PL;1+INCL;NEG;FUT –men i¹men² V;SG;2;PST+IMMED –men nu¹men²hų² V;POT;PL;1+EXCL;FUT –men siᵈ¹n ki¹men² V;SG;2;NEG;FUT –men siᵈ¹n ga¹men² V;SG;3;NEG;FUT –men tu¹men²n V;PL;1+INCL;PST+RMT –men ku¹men²hų² V;PL;1+EXCL;PST+RCT –men tu¹men²mᵖ V;DU;1+EXCL;PRS –men gi¹men²n V;PL;2;SS;LGSPEC1 –men su¹men²n V;PL;2;PRS –men mi¹men² V;POT;PL;3;FUT –men su¹men²hų² V;PL;1+EXCL;NEG –men ra¹men²n V;PL;1+INCL;SS;LGSPEC1 –men su¹men²s V;DU;1+INCL;NEG –men gu¹men²s V;IND;DU;1+INCL;FUT –men tu¹men² V;SG;1;PRS –men su¹men²s V;DU;2;PRS –men si¹men²s V;DU;2;NEG –men mu¹men² V;POT;SG;3;FUT –men ru¹mben² V;PL;3;SS;LGSPEC1 –men u¹men² V;SG;1;PST+IMMED –men nu¹men²mᵖ V;POT;DU;1+EXCL;FUT –men gu¹men²n V;IND;PL;1+INCL;FUT –men mi¹men²s V;POT;DU;2;FUT –men u¹men²hų² V;PL;1+EXCL;PST+IMMED –men su¹men² V;SG;2;PRS –men tu¹men²mᵖ V;DU;1+EXCL;PST+RMT –men su¹men² V;SG;2;PST+RMT –men siᵈ¹n gu¹men² V;SG;1;NEG;FUT –men gu¹men²mᵖ V;IND;DU;1+EXCL;FUT –men u¹men²n V;PL;1+INCL;PST+IMMED –men su¹mben² V;PL;3;NEG –men u¹men²s V;DU;1+INCL;PST+IMMED –men mi¹men²n V;POT;PL;2;FUT –men su¹men²s V;DU;2;PST+RMT –men ki¹men²n V;PL;2;PST+RCT –men siᵈ¹n ki¹men²s V;DU;2;NEG;FUT –men nu¹men²s V;POT;DU;1+INCL;FUT –men su¹men²n V;PL;2;PST+RMT –men ra¹men²mᵖ V;DU;1+EXCL;SS;LGSPEC1 –men tu¹men²hų² V;PL;1+EXCL;PRS –men gi¹men² V;SG;2;SS;LGSPEC1 –men zu¹men² V;SG;3;PST+IMMED –men ku¹men²mᵖ V;DU;1+EXCL;PST+RCT –men tu¹men²hų² V;PL;1+EXCL;PST+RMT –men u¹men² V;SG;3;PST+RMT –men u¹men² V;SG;3;PRS –men i¹men²n V;PL;2;PST+IMMED –men su¹men²mᵖ V;DU;1+EXCL;NEG –me gi²me¹n V;PL;2;SS;LGSPEC1 –me si²mer¹hų² V;PL;1+EXCL;PST+IMMED –me u²me¹mᵖ V;DU;1+EXCL;PST+IMMED –me ku²me¹hų² V;PL;1+EXCL;PST+RCT –me ki²me¹s V;DU;2;PST+RMT –me e²me¹s V;DU;1+INCL;PRS –me si²me¹s V;DU;1+INCL;PST+IMMED –me sa²me¹ V;SG;1;PST+IMMED –me na²mer¹ V;PL;3;SS;LGSPEC1 –me sa²me¹ V;SG;1;PST+RCT –me si²me¹s V;DU;1+INCL;NEG –me ni²me¹mᵖ V;DU;1+EXCL;SS;LGSPEC1 –me ki²me¹ V;IND;SG;2;FUT –me ta²me¹ V;IND;SG;1;FUT –me ta²mer¹ V;PL;3;PST+RMT –me ki²me¹s V;IND;DU;2;FUT –me na²me¹ V;SG;3;SS;LGSPEC1 –me siᵈ¹n ga²me¹ V;SG;3;NEG;FUT –me tu²me¹n V;PL;1+INCL;PST+RMT –me si²mer¹n V;PL;1+INCL;PST+RCT –me e²me¹hų² V;PL;1+EXCL;PRS –me mu²me¹ V;POT;SG;3;FUT –me gi²mer¹n V;IND;PL;1+INCL;FUT –me ga²me¹hų² V;IND;PL;1+EXCL;FUT –me ki²me¹n V;IND;PL;2;FUT –me tu²me¹hų² V;PL;1+EXCL;PST+RMT –me ki²me¹n V;PL;2;PRS –me siᵈ¹n ga²me¹n V;PL;1+INCL;NEG;FUT –me siᵈ¹n ga²me¹mᵖ V;DU;1+EXCL;NEG;FUT –me tu²me¹mᵖ V;DU;1+EXCL;PST+RMT –me ga²me¹s V;IND;DU;1+INCL;FUT –me su²mer¹n V;PL;1+INCL;NEG –me mi²me¹n V;POT;PL;2;FUT –me sa¹mer²n V;PL;2;PST+RCT –me nu²me¹mᵖ V;POT;DU;1+EXCL;FUT –me sa¹mer²n V;PL;2;PST+IMMED –me za¹me²s V;DU;2;SS;LGSPEC1 –me ta²me¹ V;IND;SG;3;FUT –me ki²me¹n V;PL;2;PST+RMT –me ni²mer¹hų² V;POT;PL;1+EXCL;FUT –me si²mer¹n V;PL;1+INCL;PST+IMMED –me siᵈ¹n ki²me¹n V;PL;2;NEG;FUT –me zu²me¹ V;SG;3;PST+IMMED –me sa¹me² V;SG;2;PST+IMMED –me si²mer¹n V;PL;2;NEG –me ku²me¹s V;DU;1+INCL;PST+RCT –me e²me¹ V;SG;3;PRS –me siᵈ¹n ki²me¹s V;DU;2;NEG;FUT –me siᵈ¹n ga²me¹ V;SG;1;NEG;FUT –me ni²me¹s V;POT;DU;1+INCL;FUT –me ta²me¹ V;SG;1;PST+RMT –me si²me¹mᵖ V;DU;1+EXCL;PST+RCT –me su²me¹hų² V;PL;1+EXCL;NEG –me ni²mer¹n V;POT;PL;1+INCL;FUT –me ni²mer¹hų² V;PL;1+EXCL;SS;LGSPEC1 –me si²me¹s V;DU;2;NEG –me ga²mhe¹ V;IND;PL;3;FUT –me e²mer¹ V;PL;3;PRS –me su²me¹ V;SG;1;NEG –me siᵈ¹n sa¹me² V;SG;2;NEG;FUT –me ni²mer¹n V;PL;1+INCL;SS;LGSPEC1 –me ni²me¹s V;DU;1+INCL;SS;LGSPEC1 –me sa¹me² V;SG;2;PST+RCT –me sa¹me²s V;DU;2;PST+IMMED –me siᵈ¹n gi²mer¹hų² V;PL;1+EXCL;NEG;FUT –me za¹me² V;SG;2;SS;LGSPEC1 –me e²me¹n V;PL;1+INCL;PRS –me si²mer¹ V;PL;3;NEG –me na²me¹ V;SG;1;SS;LGSPEC1 –me si²me¹mᵖ V;DU;1+EXCL;NEG –me sa²me¹ V;SG;3;PST+RCT –me siᵈ¹n ti²me¹s V;DU;1+INCL;NEG;FUT –me zu²mhe¹ V;PL;3;PST+IMMED –me mi²me¹ V;POT;SG;2;FUT –me e²me¹ V;SG;1;PRS –me ki²me¹s V;DU;2;PRS –me ga²me¹mᵖ V;IND;DU;1+EXCL;FUT –me nu²me¹ V;POT;SG;1;FUT –me sa²mer¹ V;PL;3;PST+RCT –me sa¹me²s V;DU;2;PST+RCT –me ki²me¹ V;SG;2;PRS –me e²me¹mᵖ V;DU;1+EXCL;PRS –me ti²me¹s V;DU;1+INCL;PST+RMT –me u²me¹ V;SG;3;PST+RMT –me mi²me¹s V;POT;DU;2;FUT –me siᵈ¹n ta²mer¹ V;PL;3;NEG;FUT –me mi²mhe¹ V;POT;PL;3;FUT –me nu²me¹n V;POT;PL;1+INCL;FUT –me ku²me¹ V;SG;3;PST+RCT –me u²mhe¹ V;PL;3;PST+RMT –me ti²mer¹n V;PL;1+INCL;PST+RMT –me si²mer¹hų² V;PL;1+EXCL;PST+RCT –me si²me¹ V;SG;1;NEG –me ti²me¹s V;IND;DU;1+INCL;FUT –me siᵈ¹n ga²me¹s V;DU;1+INCL;NEG;FUT –me ta²me¹ V;SG;3;PST+RMT –me siᵈ¹n gi²mer¹n V;PL;1+INCL;NEG;FUT –me ku²me¹n V;PL;1+INCL;PST+RCT –me si²me¹ V;SG;2;NEG –me ku²mhe¹ V;PL;3;PST+RCT –me ti²me¹mᵖ V;IND;DU;1+EXCL;FUT –me si²me¹ V;SG;3;NEG –me siᵈ¹n ti²me¹mᵖ V;DU;1+EXCL;NEG;FUT –me siᵈ¹n ta²me¹ V;SG;3;NEG;FUT –me siᵈ¹n ga²mhe¹ V;PL;3;NEG;FUT –me siᵈ¹n ki²me¹ V;SG;2;NEG;FUT –me u²me¹n V;PL;1+INCL;PST+IMMED –me sa¹me² V;IND;SG;2;FUT –me u²mer¹n V;PL;1+INCL;PRS –me za¹me²s V;POT;DU;2;FUT –me ra²me¹n V;PL;1+INCL;SS;LGSPEC1 –me ga²me¹n V;IND;PL;1+INCL;FUT –me ku²me¹mᵖ V;DU;1+EXCL;PST+RCT –me si²me¹n V;PL;2;NEG –me su²me¹mᵖ V;DU;1+EXCL;NEG –me e²mhe¹ V;PL;3;PRS –me ki²me¹ V;SG;2;PST+RMT –me za¹mer²n V;POT;PL;2;FUT –me si²me¹s V;DU;1+INCL;PST+RCT –me sa²mer¹ V;PL;3;PST+IMMED –me gi²me¹ V;SG;2;SS;LGSPEC1 –me na²me¹ V;POT;SG;1;FUT –me siᵈ¹n ga²me¹hų² V;PL;1+EXCL;NEG;FUT –me su²me¹n V;PL;1+INCL;NEG –me si²me¹mᵖ V;DU;1+EXCL;PST+IMMED –me sa¹me²s V;IND;DU;2;FUT –me su²mhe¹ V;PL;3;NEG –me ki²me¹s V;DU;2;PST+RCT –me u²me¹s V;DU;1+INCL;PST+IMMED –me ti²me¹mᵖ V;DU;1+EXCL;PST+RMT –me tu²me¹s V;DU;1+INCL;PST+RMT –me i²me¹s V;DU;2;PST+IMMED –me siᵈ¹n sa¹me²s V;DU;2;NEG;FUT –me ta²mer¹ V;IND;PL;3;FUT –me ra²me¹hų² V;PL;1+EXCL;SS;LGSPEC1 –me na²mer¹ V;POT;PL;3;FUT –poo i¹poo²hų² V;PL;1+EXCL;PST+IMMED –poo sa¹poo²n V;IND;PL;2;FUT –poo i¹poo² V;SG;3;PRS –poo ti¹poo²mᵖ V;DU;1+EXCL;PST+RMT –poo si¹nhür² V;PL;3;NEG –poo na¹poo² V;SG;1;SS;LGSPEC1 –poo sa¹poo² V;IND;SG;2;FUT –poo si¹poo²mᵖ V;DU;1+EXCL;PST+RCT –poo za¹poo²n V;POT;PL;2;FUT –poo ni¹poo²s V;DU;1+INCL;SS;LGSPEC1 –poo siᵈ¹n sa¹poo²n V;PL;2;NEG;FUT –poo ti¹poo²hų² V;PL;1+EXCL;PRS –poo za¹poo²s V;DU;2;SS;LGSPEC1 –poo sa¹poo² V;SG;1;PST+RCT –poo sa¹poo²s V;IND;DU;2;FUT –poo sa¹poo²n V;PL;2;PST+RCT –poo si¹poo²hų² V;PL;1+EXCL;PST+RCT –poo ti¹poo²s V;IND;DU;1+INCL;FUT –poo i¹poo² V;SG;1;PST+IMMED –poo i¹nhür² V;PL;3;PRS –poo si¹poo² V;SG;3;NEG –poo ni¹poo²s V;POT;DU;1+INCL;FUT –poo ti¹poo²s V;DU;1+INCL;PRS –poo ti¹poo²s V;DU;1+INCL;PST+RMT –poo si¹poo² V;SG;1;NEG –poo za¹poo² V;SG;2;SS;LGSPEC1 –poo ni¹poo²mᵖ V;DU;1+EXCL;SS;LGSPEC1 –poo i¹nhür² V;PL;3;PST+IMMED –poo ta¹poo² V;SG;3;PST+RMT –poo siᵈ¹n ti¹poo²s V;DU;1+INCL;NEG;FUT –poo si¹poo²mᵖ V;DU;1+EXCL;NEG –poo za¹poo²s V;POT;DU;2;FUT –poo za¹poo² V;POT;SG;2;FUT –poo siᵈ¹n ta¹poo² V;SG;3;NEG;FUT –poo sa¹poo²n V;PL;2;PST+RMT –poo si¹poo²s V;DU;2;PRS –poo sa¹nhür² V;PL;3;PST+RCT –poo ti¹poo² V;SG;1;PRS –poo ti¹poo²mᵖ V;DU;1+EXCL;PRS –poo na¹poo² V;POT;SG;1;FUT –poo ta¹poo² V;SG;1;PST+RMT –poo ni¹poo²mᵖ V;POT;DU;1+EXCL;FUT –poo ni¹poo²n V;POT;PL;1+INCL;FUT –poo si¹poo²s V;DU;1+INCL;PST+RCT –poo ta¹poo² V;IND;SG;3;FUT –poo si¹poo²n V;PL;1+INCL;NEG –poo sa¹poo² V;SG;3;PST+RCT –poo na¹poo² V;SG;3;SS;LGSPEC1 –poo na¹nhür² V;POT;PL;3;FUT –poo ni¹poo²hų² V;POT;PL;1+EXCL;FUT –poo ni¹poo²hų² V;PL;1+EXCL;SS;LGSPEC1 –poo i¹poo²mᵖ V;DU;1+EXCL;PST+IMMED –poo siᵈ¹n ti¹poo²n V;PL;1+INCL;NEG;FUT –poo i¹poo² V;SG;3;PST+IMMED –poo ti¹poo²hų² V;IND;PL;1+EXCL;FUT –poo i¹poo²n V;PL;1+INCL;PST+IMMED –poo si¹poo² V;SG;2;NEG –poo sa¹poo²s V;DU;2;PST+RMT –poo za¹poo²n V;PL;2;SS;LGSPEC1 –poo ta¹nhür² V;PL;3;PST+RMT –poo ti¹poo²n V;IND;PL;1+INCL;FUT –poo siᵈ¹n sa¹poo² V;SG;2;NEG;FUT –poo si¹poo² V;SG;2;PRS –poo i¹poo²s V;DU;1+INCL;PST+IMMED –poo i¹poo² V;SG;2;PST+IMMED –poo siᵈ¹n sa¹poo²s V;DU;2;NEG;FUT –poo siᵈ¹n ta¹nhür² V;PL;3;NEG;FUT –poo si¹poo²s V;DU;2;NEG –poo ti¹poo²hų² V;PL;1+EXCL;PST+RMT –poo na¹poo² V;POT;SG;3;FUT –poo siᵈ¹n ti¹poo²hų² V;PL;1+EXCL;NEG;FUT –poo i¹poo²s V;DU;2;PST+IMMED –poo i¹poo²n V;PL;2;PST+IMMED –poo ti¹poo²n V;PL;1+INCL;PRS –poo na¹nhür² V;PL;3;SS;LGSPEC1 –poo ti¹poo²mᵖ V;IND;DU;1+EXCL;FUT –poo sa¹poo² V;SG;2;PST+RMT –poo si¹poo²hų² V;PL;1+EXCL;NEG –poo si¹poo²n V;PL;1+INCL;PST+RCT –poo si¹poo²n V;PL;2;NEG –poo ti¹poo²n V;PL;1+INCL;PST+RMT –poo sa¹poo² V;SG;2;PST+RCT –poo siᵈ¹n ta¹poo² V;SG;1;NEG;FUT –poo ni¹poo²n V;PL;1+INCL;SS;LGSPEC1 –poo sa¹poo²s V;DU;2;PST+RCT –poo ta¹poo² V;IND;SG;1;FUT –poo siᵈ¹n ti¹poo²mᵖ V;DU;1+EXCL;NEG;FUT –poo si¹poo²n V;PL;2;PRS –poo ta¹nhür² V;IND;PL;3;FUT –poo si¹poo²s V;DU;1+INCL;NEG –tuts ra²tuts¹n V;PL;1+INCL;SS;LGSPEC1 –tuts ki²tuts¹n V;PL;2;PST+RCT –tuts ku²rhuts¹ V;PL;3;PST+RCT –tuts nu²tuts¹hų² V;POT;PL;1+EXCL;FUT –tuts ki²nduts¹s V;DU;2;PST+RCT –tuts tu²tuts¹n V;PL;1+INCL;PST+RMT –tuts si²tuts¹s V;DU;2;NEG –tuts ku²nduts¹n V;PL;1+INCL;PST+RCT –tuts ki²tuts¹s V;DU;2;PRS –tuts i²tuts¹s V;DU;2;PST+IMMED –tuts e²tuts¹n V;PL;1+INCL;PRS –tuts ki²tuts¹n V;PL;2;PRS –tuts ku²nduts¹mᵖ V;DU;1+EXCL;PST+RCT –tuts i²tuts¹ V;SG;2;PST+IMMED –tuts ga²tuts¹s V;IND;DU;1+INCL;FUT –tuts nu²tuts¹ V;POT;SG;1;FUT –tuts ga²tuts¹n V;IND;PL;1+INCL;FUT –tuts siᵈ¹n ga²tuts¹ V;SG;1;NEG;FUT –tuts su²tuts¹s V;DU;1+INCL;NEG –tuts ga²rhuts¹ V;IND;PL;3;FUT –tuts ru²tuts¹ V;SG;3;SS;LGSPEC1 –tuts mu²tuts¹ V;POT;SG;3;FUT –tuts ki²tuts¹n V;IND;PL;2;FUT –tuts ra²tuts¹mᵖ V;DU;1+EXCL;SS;LGSPEC1 –tuts ra²tuts¹ V;SG;1;SS;LGSPEC1 –tuts tu²tuts¹s V;DU;1+INCL;PST+RMT –tuts si²tuts¹ V;SG;2;NEG –tuts siᵈ¹n ki²tuts¹s V;DU;2;NEG;FUT –tuts su²tuts¹ V;SG;3;NEG –tuts siᵈ¹n ga²tuts¹n V;PL;1+INCL;NEG;FUT –tuts e²tuts¹s V;DU;1+INCL;PRS –tuts tu²tuts¹hų² V;PL;1+EXCL;PST+RMT –tuts mi²tuts¹s V;POT;DU;2;FUT –tuts zu²rhuts¹ V;PL;3;PST+IMMED –tuts e²tuts¹ V;SG;1;PRS –tuts si²tuts¹n V;PL;2;NEG –tuts mi²tuts¹n V;POT;PL;2;FUT –tuts su²tuts¹n V;PL;1+INCL;NEG –tuts ga²ruts¹ V;IND;SG;3;FUT –tuts ki²tuts¹ V;SG;2;PST+RMT –tuts ku²nduts¹s V;DU;1+INCL;PST+RCT –tuts ki²nduts¹ V;SG;2;PST+RCT –tuts mi²tuts¹ V;POT;SG;2;FUT –tuts u²tuts¹s V;DU;1+INCL;PST+IMMED –tuts ku²nduts¹ V;SG;1;PST+RCT –tuts nu²tuts¹s V;POT;DU;1+INCL;FUT –tuts i²tuts¹n V;PL;2;PST+IMMED –tuts siᵈ¹n ki²tuts¹ V;SG;2;NEG;FUT –tuts e²tuts¹hų² V;PL;1+EXCL;PRS –tuts siᵈ¹n ga²tuts¹s V;DU;1+INCL;NEG;FUT –tuts ku²ruts¹ V;SG;3;PST+RCT –tuts tu²tuts¹mᵖ V;DU;1+EXCL;PST+RMT –tuts ra²tuts¹hų² V;PL;1+EXCL;SS;LGSPEC1 –tuts nu²tuts¹mᵖ V;POT;DU;1+EXCL;FUT –tuts ga²tuts¹ V;IND;SG;1;FUT –tuts ra²tuts¹s V;DU;1+INCL;SS;LGSPEC1 –tuts siᵈ¹n ga²tuts¹mᵖ V;DU;1+EXCL;NEG;FUT –tuts u²tuts¹hų² V;PL;1+EXCL;PST+IMMED –tuts e²tuts¹mᵖ V;DU;1+EXCL;PRS –tuts ga²tuts¹hų² V;IND;PL;1+EXCL;FUT –tuts su²tuts¹mᵖ V;DU;1+EXCL;NEG –tuts ki²tuts¹s V;IND;DU;2;FUT –tuts ki²tuts¹s V;DU;2;PST+RMT –tuts su²tuts¹ V;SG;1;NEG –tuts su²rhuts¹ V;PL;3;NEG –tuts u²tuts¹ V;SG;1;PST+IMMED –tuts ki²tuts¹ V;SG;2;PRS –tuts siᵈ¹n ga²tuts¹hų² V;PL;1+EXCL;NEG;FUT –tuts nu²tuts¹n V;POT;PL;1+INCL;FUT –tuts gi²tuts¹ V;SG;2;SS;LGSPEC1 –tuts u²tuts¹n V;PL;1+INCL;PST+IMMED –tuts u²rhuts¹ V;PL;3;PST+RMT –tuts ki²tuts¹ V;IND;SG;2;FUT –tuts zu²ruts¹ V;SG;3;PST+IMMED –tuts e²tuts¹ V;SG;3;PRS –tuts siᵈ¹n ga²rhuts¹ V;PL;3;NEG;FUT –tuts u²ruts¹ V;SG;3;PST+RMT –tuts u²tuts¹mᵖ V;DU;1+EXCL;PST+IMMED –tuts ru²rhuts¹ V;PL;3;SS;LGSPEC1 –tuts tu²tuts¹ V;SG;1;PST+RMT –tuts ki²tuts¹n V;PL;2;PST+RMT –tuts gi²tuts¹n V;PL;2;SS;LGSPEC1 –tuts mi²rhuts¹ V;POT;PL;3;FUT –tuts gi²tuts¹s V;DU;2;SS;LGSPEC1 –tuts siᵈ¹n ki²tuts¹n V;PL;2;NEG;FUT –tuts siᵈ¹n ga²ruts¹ V;SG;3;NEG;FUT –tuts e²rhuts¹ V;PL;3;PRS –tuts ga²tuts¹mᵖ V;IND;DU;1+EXCL;FUT –tuts su²tuts¹hų² V;PL;1+EXCL;NEG –tuts ku²nduts¹hų² V;PL;1+EXCL;PST+RCT –ʔe u²ʔe¹mᵖ V;DU;1+EXCL;PST+IMMED –ʔe nu¹ʔe²s V;POT;DU;1+INCL;FUT –ʔe ni¹ʔe²mᵖ V;POT;DU;1+EXCL;FUT –ʔe siᵈ¹n ga²ʔe¹ V;SG;1;NEG;FUT –ʔe u²ʔe¹n V;PL;1+INCL;PST+IMMED –ʔe u¹rʔe² V;PL;3;PST+RMT –ʔe su²ʔe¹ V;SG;3;NEG –ʔe u²ʔe¹hų² V;PL;1+EXCL;PST+IMMED –ʔe ki²te¹n V;PL;2;PST+RMT –ʔe gi¹ʔe² V;SG;2;SS;LGSPEC1 –ʔe siᵈ¹n sa¹ʔe² V;SG;2;NEG;FUT –ʔe ru²rʔe¹ V;PL;3;SS;LGSPEC1 –ʔe ga¹nde² V;IND;SG;3;FUT –ʔe e²ʔe¹mᵖ V;DU;1+EXCL;PRS –ʔe ti¹ʔe²n V;PL;1+INCL;PST+RMT –ʔe ku²ʔe¹hų² V;PL;1+EXCL;PST+RCT –ʔe sa¹ʔe²s V;IND;DU;2;FUT –ʔe mu²ʔe¹ V;POT;SG;3;FUT –ʔe ti¹ʔe²mᵖ V;IND;DU;1+EXCL;FUT –ʔe ku²rʔe¹ V;PL;3;PST+RCT –ʔe siᵈ¹n sa¹ʔe²n V;PL;2;NEG;FUT –ʔe ra²ʔe¹mᵖ V;DU;1+EXCL;SS;LGSPEC1 –ʔe mi²rʔe¹ V;POT;PL;3;FUT –ʔe e²ʔe¹ V;SG;1;PRS –ʔe ra²ʔe¹ V;SG;1;SS;LGSPEC1 –ʔe i²ʔe¹s V;DU;2;PST+IMMED –ʔe su²ʔe¹n V;PL;1+INCL;NEG –ʔe siᵈ¹n ga²ʔe¹n V;PL;1+INCL;NEG;FUT –ʔe ra²ʔe¹n V;PL;1+INCL;SS;LGSPEC1 –ʔe i¹ʔe² V;SG;3;PRS –ʔe mi¹ʔe²s V;POT;DU;2;FUT –ʔe ki¹ʔe²s V;DU;2;PST+RCT –ʔe si¹ʔe²hų² V;PL;1+EXCL;NEG –ʔe su²ʔe¹ V;SG;1;NEG –ʔe siᵈ¹n ga²rʔe¹ V;PL;3;NEG;FUT –ʔe gi¹ʔe²s V;DU;2;SS;LGSPEC1 –ʔe sa¹ʔe² V;IND;SG;2;FUT –ʔe ti¹ʔe²s V;DU;1+INCL;PST+RMT –ʔe su²ʔe¹s V;DU;1+INCL;NEG –ʔe ni¹ʔe²hų² V;PL;1+EXCL;SS;LGSPEC1 –ʔe siᵈ¹n ga²nde¹ V;SG;3;NEG;FUT –ʔe su¹rʔe² V;PL;3;NEG –ʔe si¹ʔe²s V;DU;2;PRS –ʔe tu²ʔe¹ V;SG;1;PST+RMT –ʔe ta¹ʔe² V;IND;PL;3;FUT –ʔe ti¹ʔe²mᵖ V;DU;1+EXCL;PST+RMT –ʔe si¹ʔe² V;SG;2;NEG –ʔe u¹nde² V;SG;3;PST+RMT –ʔe e²ʔe¹n V;PL;1+INCL;PRS –ʔe nu¹ʔe²hų² V;POT;PL;1+EXCL;FUT –ʔe nu²ʔe¹n V;POT;PL;1+INCL;FUT –ʔe ku²nde¹ V;SG;3;PST+RCT –ʔe na¹ʔe² V;POT;SG;1;FUT –ʔe i¹ʔe² V;PL;3;PST+IMMED –ʔe u²ʔe¹ V;SG;1;PST+IMMED –ʔe si²ʔe¹s V;DU;2;NEG –ʔe siᵈ¹n ga²ʔe¹hų² V;PL;1+EXCL;NEG;FUT –ʔe e²ʔe¹s V;DU;1+INCL;PRS –ʔe e¹rʔe² V;PL;3;PRS –ʔe zu²ʔe¹ V;SG;3;PST+IMMED –ʔe i¹te²n V;PL;2;PST+IMMED –ʔe ku²ʔe¹ V;SG;1;PST+RCT –ʔe siᵈ¹n ti¹ʔe²s V;DU;1+INCL;NEG;FUT –ʔe su²ʔe¹mᵖ V;DU;1+EXCL;NEG –ʔe sa¹ʔe² V;SG;2;PST+RMT –ʔe siᵈ¹n ga²ʔe¹mᵖ V;DU;1+EXCL;NEG;FUT –ʔe si¹ʔe²s V;DU;1+INCL;PST+RCT –ʔe ti¹ʔe²hų² V;PL;1+EXCL;PST+RMT –ʔe mi²ʔe¹ V;POT;SG;2;FUT –ʔe i¹ʔe²s V;DU;1+INCL;PST+IMMED –ʔe ru²ʔe¹ V;SG;3;SS;LGSPEC1 –ʔe i¹ʔe² V;SG;2;PST+IMMED –ʔe ku²ʔe¹mᵖ V;DU;1+EXCL;PST+RCT –ʔe ti¹ʔe²hų² V;PL;1+EXCL;PRS –ʔe si¹ʔe²n V;PL;2;NEG –ʔe ki¹te²n V;IND;PL;2;FUT –ʔe ki²ʔe¹n V;PL;2;PRS –ʔe si¹ʔe²n V;PL;1+INCL;PST+RCT –ʔe sa¹ʔe²s V;DU;2;PST+RMT –ʔe ni¹ʔe²s V;DU;1+INCL;SS;LGSPEC1 –ʔe ga²ʔe¹ V;IND;SG;1;FUT –ʔe za¹ʔe²n V;POT;PL;2;FUT –ʔe ga²ʔe¹hų² V;IND;PL;1+EXCL;FUT –ʔe gi²te¹n V;PL;2;SS;LGSPEC1 –ʔe siᵈ¹n ki¹ʔe²s V;DU;2;NEG;FUT –ʔe ga²ʔe¹s V;IND;DU;1+INCL;FUT –ʔe ti¹ʔe²n V;IND;PL;1+INCL;FUT –ʔe ki²ʔe¹ V;SG;2;PST+RCT –ʔe ki²ʔe¹ V;SG;2;PST+RMT –ʔe ki¹ʔe² V;SG;2;PST+RCT –ʔe ki²te¹n V;PL;2;PRS –ʔe su²rʔe¹ V;PL;3;NEG –ʔe na¹ʔe² V;SG;1;SS;LGSPEC1 –ʔe siᵈ¹n ti¹ʔe²hų² V;PL;1+EXCL;NEG;FUT –ʔe e²ʔe¹ V;SG;3;PRS –ʔe ki¹ʔe²s V;IND;DU;2;FUT –ʔe siᵈ¹n ga¹rʔe² V;PL;3;NEG;FUT –ʔe ki¹te²n V;PL;2;PST+RMT –ʔe si²te¹n V;PL;2;NEG –ʔe siᵈ¹n ga²ʔe¹s V;DU;1+INCL;NEG;FUT –ʔe nu²ʔe¹s V;POT;DU;1+INCL;FUT –ʔe ki¹ʔe² V;SG;2;PST+RMT –ʔe nu¹ʔe² V;POT;SG;1;FUT –ʔe ta¹ʔe² V;SG;1;PST+RMT –ʔe i¹ʔe² V;SG;1;PST+IMMED –ʔe sa¹ʔe²n V;PL;2;PST+RCT –ʔe ki²ʔe¹s V;IND;DU;2;FUT –ʔe siᵈ¹n sa¹ʔe²s V;DU;2;NEG;FUT –ʔe i²ʔe¹ V;SG;2;PST+IMMED –ʔe gi²ʔe¹ V;SG;2;SS;LGSPEC1 –ʔe nu²ʔe¹hų² V;POT;PL;1+EXCL;FUT –ʔe si¹te²n V;PL;2;NEG –ʔe i¹ʔe² V;PL;3;PRS –ʔe ki²ʔe¹ V;SG;2;PRS –ʔe sa¹ʔe²n V;IND;PL;2;FUT –ʔe na¹ʔe² V;PL;3;SS;LGSPEC1 –ʔe gi²ʔe¹s V;DU;2;SS;LGSPEC1 –ʔe siᵈ¹n ti¹ʔe²n V;PL;1+INCL;NEG;FUT –ʔe mi²te¹n V;POT;PL;2;FUT –ʔe na¹ʔe² V;POT;SG;3;FUT –ʔe sa¹ʔe² V;SG;2;PST+RCT –ʔe ki¹ʔe²s V;DU;2;PST+RMT –ʔe si¹ʔe²hų² V;PL;1+EXCL;PST+RCT –ʔe na¹ʔe² V;SG;3;SS;LGSPEC1 –ʔe sa¹ʔe²n V;PL;2;PST+RMT –ʔe si¹ʔe²mᵖ V;DU;1+EXCL;NEG –ʔe ki²ʔe¹ V;IND;SG;2;FUT –ʔe gi¹te²n V;PL;2;SS;LGSPEC1 –ʔe nu¹ʔe²n V;POT;PL;1+INCL;FUT –ʔe za¹ʔe²s V;POT;DU;2;FUT –ʔe ti¹ʔe²s V;IND;DU;1+INCL;FUT –ʔe ti¹ʔe²hų² V;IND;PL;1+EXCL;FUT –ʔe si¹ʔe² V;SG;3;NEG –ʔe ga²ʔe¹mᵖ V;IND;DU;1+EXCL;FUT –ʔe ta¹ʔe² V;IND;SG;3;FUT
0680f8f79a32f3618b08410d19351670dd7d3585
449d555969bfd7befe906877abab098c6e63a0e8
/1627/CH9/EX9.4/Ex9_4.sce
7c2d95c465fd36d54a91ce851671c13b628570fe
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
229
sce
Ex9_4.sce
clc //initialisation of variables F=37//N g=9.8//m/s^2 w=90//kg L=7.5*10^-2//m D=5*10^-2//mm //CALCULATIONS f=F/(w*g) P=(w*g)/(L*D)//kPa //RESULTS printf('The friction coefficent and lubricant pressure is=% f kPa',P)
77afee39928fc3d192c4cb86ebf42b02297e7deb
449d555969bfd7befe906877abab098c6e63a0e8
/3041/CH7/EX7.23/Ex7_23.sce
d1849d72d11c7409949d3ca1bbbd628be4b4f627
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
373
sce
Ex7_23.sce
//Variable declaration vo1=5 //say (V) K=25 //proportionality constant Q=250 //volume of fluid passed across metering point(cm^3) R1=2.5 //output resistance(k ohms) //Calculations C1=(K*Q)/(R1*vo1) //capacitor(nF) //Results printf ("C1 is %.f uF",C1/1E+1) printf ("vo1 is -5 V when Q=250 cm^3")
ab07d992a139b1a3f86b92a2d335b70eda915d4b
18bf68cdf766092ccdcba8d231e8140063833a5a
/ContinuousConvolution.sce
e4a60924a22016f61bb4c91656058b4f2ce69441
[]
no_license
goodengineer/Scilab-Exercises
b51cc9a4c938f0289a32875d2d21eb9061d0e68e
3c268211fe48e7e4d0002e44757ea8b50cda10f9
refs/heads/master
2022-12-24T23:30:12.875423
2020-10-05T06:27:20
2020-10-05T06:27:20
null
0
0
null
null
null
null
UTF-8
Scilab
false
false
289
sce
ContinuousConvolution.sce
clear; clf; clc; Sx = -0.5; Ex = 0.5; dt = 0.01; Sy = -1; Ey = 1; tx = Sx:dt:Ex; ty = Sy:dt:Ey; Nx = length(tx); Ny = length(ty); x = ones(1,Nx); y = ones(1,Ny); disp(x,y) z = dt*conv(x,y); Nz = length(z); Sz = Sx+Sy; Ez = Ex+Ey; tz = Sz:dt:Ez; plot(tz,z);
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845c8ae1a329364b6568f3529318bf19080ab941
/hdl/Equals8.tst
d17ceb8238b0f1d74f16f0a49a7d7928f53f7bb8
[ "Apache-2.0" ]
permissive
DChristianson/FPGA_lpu
133a843e4b1df4f225aee01438930d7c42659d08
86f6cdc9b0aecfbdccd6ed23b73a5026776db18f
refs/heads/main
2023-02-26T04:53:41.561411
2021-02-04T23:52:08
2021-02-04T23:52:08
336,049,181
0
0
null
null
null
null
UTF-8
Scilab
false
false
416
tst
Equals8.tst
load Equals8.hdl, output-file Equals8.out, compare-to Equals8.cmp, output-list a%B1.8.1 b%B1.8.1 out%B1.1.1; set a %B00000000, set b %B00000000, eval, output; set a %B00000000, set b %B11111111, eval, output; set a %B11111111, set b %B11111111, eval, output; set a %B10101010, set b %B01010101, eval, output; set a %B10101010, set b %B10101010, eval, output; set a %B01010101, set b %B01010101, eval, output;
fa460e606db9106b36d6e40949c400dd5207dacc
931df7de6dffa2b03ac9771d79e06d88c24ab4ff
/Midair Mix Overwatch-CLOSE.sce
9791d67e5245c9f899424f785ee5f021c56deddc
[]
no_license
MBHuman/Scenarios
be1a722825b3b960014b07cda2f12fa4f75c7fc8
1db6bfdec8cc42164ca9ff57dd9d3c82cfaf2137
refs/heads/master
2023-01-14T02:10:25.103083
2020-11-21T16:47:14
2020-11-21T16:47:14
null
0
0
null
null
null
null
UTF-8
Scilab
false
false
59,193
sce
Midair Mix Overwatch-CLOSE.sce
Name=Midair Mix Overwatch-CLOSE PlayerCharacters=Watcher Rocketeer BotCharacters=Tracer Clay Pigeon.bot;Tracer Clay Pigeon.bot;Tracer Clay Pigeon.bot IsChallenge=true Timelimit=60.0 PlayerProfile=Watcher Rocketeer AddedBots=Tracer Clay Pigeon.bot;Tracer Clay Pigeon.bot;Tracer Clay Pigeon.bot PlayerMaxLives=0 BotMaxLives=0;0;0 PlayerTeam=1 BotTeams=2;2;2 MapName=boxer.map MapScale=1.0 BlockProjectilePredictors=true BlockCheats=true InvinciblePlayer=false InvincibleBots=false Timescale=1.0 BlockHealthbars=false TimeRefilledByKill=0.0 ScoreToWin=1000.0 ScorePerDamage=1.0 ScorePerKill=0.0 ScorePerMidairDirect=50.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=false ScoreMultDamageEfficiency=false ScoreMultKillEfficiency=false GameTag=Overwatch, OW WeaponHeroTag=LG, Pharah, Zenyatta, McCree, Soldier 76, Hanzo DifficultyTag=2 AuthorsTag= BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=true BlockFCT=false Description=Closer range version of original with perfect accuracy guns. Also made hitboxes more narrow and speed to match tracer in game speed. Press the Launch ability to send bots flying in the air. Kills with midair rockets award extra points. A modification of KovaaK's Midair Mix for Overwatch-specific weapons. GameVersion=1.0.5 [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Bot Profile] Name=Tracer Clay Pigeon DodgeProfileNames=Long Strafes DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=Tracer Clay Pigeon SeeThroughWalls=false [Character Profile] Name=Watcher Rocketeer MaxHealth=200.0 WeaponProfileNames=Track 100dps;Click 18dmg;Six Shooter;Monk Orb;Sergeant Rifle;Track 130dps;Offhand Rocket; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=35.0 CrouchHeightModifier=0.69 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=1.0 MovementType=Base MaxSpeed=488.888885 MaxCrouchSpeed=270.0 Acceleration=10000.0 AirAcceleration=16000.0 Friction=100.0 BrakingFrictionFactor=0.0 JumpVelocity=540.0 Gravity=1.877778 AirControl=0.16 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=115.0 MainBBRadius=20.0 MainBBHasHead=true MainBBHeadRadius=12.5 MainBBHeadOffset=-12.5 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=115.0 ProjBBRadius=20.0 ProjBBHasHead=true ProjBBHeadRadius=12.5 ProjBBHeadOffset=-12.5 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Tranquilizer.abilwep;;;Launch Targets.abilmelee HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 [Character Profile] Name=Tracer Clay Pigeon MaxHealth=100.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=35.0 CrouchHeightModifier=0.69 CrouchAnimationSpeed=5.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=1.0 MovementType=Base MaxSpeed=532.359985 MaxCrouchSpeed=270.0 Acceleration=10000.0 AirAcceleration=16000.0 Friction=100.0 BrakingFrictionFactor=0.0 JumpVelocity=540.0 Gravity=1.877778 AirControl=0.16 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=120.0 MainBBRadius=14.0 MainBBHasHead=true MainBBHeadRadius=8.75 MainBBHeadOffset=-8.75 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=120.0 ProjBBRadius=20.0 ProjBBHasHead=true ProjBBHeadRadius=12.5 ProjBBHeadOffset=-12.5 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 [Dodge Profile] Name=Long Strafes MaxTargetDistance=1900.0 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Weapon Profile] Name=Track 100dps Type=Hitscan ShotsPerClick=1 DamagePerShot=1.0 KnockbackFactor=0.0 TimeBetweenShots=0.01 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=1000000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=1.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 HitscanVisualEffect=None ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.05 HitSoundCooldown=0.05 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=0.0 TaggingHitFactor=0.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=0.0,0.1,0.0,0.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=1.0 AAMaxSpeed=1000.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Click 18dmg Type=Hitscan ShotsPerClick=1 DamagePerShot=18.0 KnockbackFactor=4.0 TimeBetweenShots=0.1 Pierces=false Category=SemiAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=1.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 HitscanVisualEffect=None ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=Gunshot HitParticleEffect=Flare BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=8.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=0.0,0.1,0.0,0.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=1.0 AAMaxSpeed=360.0 AADeadZone=0.0 AAFOV=360.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Six Shooter Type=Hitscan ShotsPerClick=1 DamagePerShot=70.0 KnockbackFactor=0.1 TimeBetweenShots=0.5 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=1.5 ReloadTimeFromPartial=1.5 DamageFalloffStartDistance=2200.0 DamageFalloffStopDistance=4500.0 DamageAtMaxRange=20.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.5 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-80.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.1 RecoilNegatable=true DecalType=1 DecalSize=15.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=4.0 MinRecoilUp=4.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.05 TimeToRecoilReset=0.44 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=0.5 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.01 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Monk Orb Type=Projectile ShotsPerClick=1 DamagePerShot=46.0 KnockbackFactor=0.0 TimeBetweenShots=0.4 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=8000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=8000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=2.0 ReloadTimeFromPartial=2.0 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=Gunshot HitParticleEffect=Gunshot BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=Circles RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=false Explosive=false Radius=500.0 DamageAtCenter=120.0 DamageAtEdge=0.1 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=true SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.5 AAMaxSpeed=0.5 AADeadZone=0.0 AAFOV=180.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.001 TriggerBotFOV=0.5 StickyLock=false HeadLock=false VerticalOffset=65.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Sergeant Rifle Type=Hitscan ShotsPerClick=1 DamagePerShot=19.0 KnockbackFactor=0.1 TimeBetweenShots=0.1 Pierces=false Category=FullyAuto BurstShotCount=2 TimeBetweenBursts=0.1 ChargeStartDamage=0.1 ChargeStartVelocity=X=1500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=3000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=3000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=3.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=1.5 ReloadTimeFromPartial=1.5 DamageFalloffStartDistance=3000.0 DamageFalloffStopDistance=5500.0 DamageAtMaxRange=6.0 DelayBeforeShot=0.0 HitscanVisualEffect=None ProjectileGraphic=Ball VisualLifetime=0.001 WallParticleEffect=Gunshot HitParticleEffect=Blood BounceOffWorld=true BounceFactor=0.6 BounceCount=0 HomingProjectileAcceleration=6000.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.1 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.1 RecoilNegatable=true DecalType=1 DecalSize=15.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=10.3 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.1 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=true DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=5.0 BlockedByWorld=true SpreadSSA=2.0,10.0,-2.6,2.4 SpreadSCA=2.0,10.0,-2.6,2.4 SpreadMSA=2.0,10.0,-2.6,2.4 SpreadMCA=2.0,10.0,-2.6,2.4 SpreadSSH=2.0,10.0,-2.6,2.4 SpreadSCH=2.0,10.0,-2.6,2.4 SpreadMSH=2.0,10.0,-2.6,2.4 SpreadMCH=2.0,10.0,-2.6,2.4 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.05 TimeToRecoilReset=0.45 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.15 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Track 130dps Type=Hitscan ShotsPerClick=1 DamagePerShot=1.3 KnockbackFactor=0.0 TimeBetweenShots=0.01 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=1000000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=1.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 HitscanVisualEffect=None ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.05 HitSoundCooldown=0.05 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=0.0 TaggingHitFactor=0.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=0.0,0.1,0.0,0.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=1.0 AAMaxSpeed=1000.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Offhand Rocket Type=Projectile ShotsPerClick=1 DamagePerShot=120.0 KnockbackFactor=5.0 TimeBetweenShots=0.8 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=4444.444 Y=0.000 Z=0.000 MuzzleVelocityMax=X=4444.444 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=0 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Rocket VisualLifetime=0.1 WallParticleEffect=Flare HitParticleEffect=Flare BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=2.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=5.0 RecoilNegatable=false DecalType=0 DecalSize=15.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true Explosive=true Radius=311.111115 DamageAtCenter=80.0 DamageAtEdge=40.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=true SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Tranquilizer Type=Projectile ShotsPerClick=1 DamagePerShot=5.0 KnockbackFactor=0.0 TimeBetweenShots=1.0 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=1.0 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=5333.333 Y=0.000 Z=0.000 MuzzleVelocityMax=X=5333.333 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=10.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=0 ReloadTimeFromEmpty=1.0 ReloadTimeFromPartial=1.0 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=28.0 DelayBeforeShot=0.5 HitscanVisualEffect=Tracer ProjectileGraphic=Arrow VisualLifetime=0.1 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.75 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=15.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=5.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=Squares RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.1 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=0.1,0.1,0.0,0.0 SpreadSCA=0.1,0.1,0.0,0.0 SpreadMSA=0.1,0.1,0.0,0.0 SpreadMCA=0.1,0.1,0.0,0.0 SpreadSSH=0.1,0.1,0.0,0.0 SpreadSCH=0.1,0.1,0.0,0.0 SpreadMSH=0.1,0.1,0.0,0.0 SpreadMCH=0.1,0.1,0.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.2 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Ability Profile] Name=Tranquilizer MaxCharges=1.0 ChargeTimer=1.0 ChargesRefundedOnKill=1.0 DelayAfterUse=1.0 FullyAuto=false WeaponProfile=Tranquilizer BlockAttackTimer=1.0 AbilityBlockedWhenAttacking=false AmmoPerShot=0 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=2000.0 AIMaxTargFOV=15.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Melee Ability Profile] Name=Launch Targets MaxCharges=1.0 ChargeTimer=1.0 ChargesRefundedOnKill=1.0 DelayAfterUse=0.1 FullyAuto=false AbilityDuration=0.15 HurtboxRadius=700.0 HurtboxDamage=0.0 HurtboxGroundKnockbackFactor=0.0 HurtboxAirKnockbackFactor=0.0 BlockAttackTimer=0.0 AbilityBlockedWhenAttacking=false AmmoPerShot=0 FlatKnockbackHorizontal=175.0 FlatKnockbackVertical=1200.0 FlatKnockbackHorizontalMin=-500.0 FlatKnockbackVerticalMin=800.0 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=2000.0 AIMaxTargFOV=15.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Map Data] reflex map version 8 global entity type WorldSpawn String32 targetGameOverCamera end UInt8 playersMin 1 UInt8 playersMax 16 brush vertices -576.000000 0.000000 256.000000 448.000000 0.000000 256.000000 448.000000 0.000000 -768.000000 -576.000000 0.000000 -768.000000 -576.000000 -16.000000 256.000000 448.000000 -16.000000 256.000000 448.000000 -16.000000 -768.000000 -576.000000 -16.000000 -768.000000 faces 0.000000 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example11_11.sce
//Chapter 11 //Example 11_11 //Page 280 clear;clc; v=132; g_max=60; vp=v/sqrt(3); pv_ph=vp*sqrt(2); d=2*pv_ph/g_max; d_out=2.718*d; printf("Phase value of cable voltage = %.2f kV \n\n", vp); printf("Peak value of phase voltage = %.2f kV \n\n", pv_ph); printf("Most economical conductor diameter = %.2f cm \n\n", d); printf("Internal diameter of sheath = %.2f cm \n\n", d_out);
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blaze225/Emotion-Detection-in-speech-using-Acoustic-and-Neural-Features
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extract_lpccs.sci
function extract_lpcc(file_name,P,wsize,overlap) [y,fs,bt]=wavread(file_name); y=y./(1.01*abs(max(y))); row=1 for N=1:overlap:length(y)-overlap if N+wsize<length(y) yi=y(N:N+wsize); w=window('hm',length(yi)); yi=yi.*w; ycorr=corr(yi,overlap); ycorr=ycorr./(abs(max(ycorr))); A=ycorr(1:P); r=ycorr(2:(P+1)); A=toeplitz(A); L=-inv(A)*mtlb_t(r); L=mtlb_t(L); LPCoeffs(1,1:length([1,L]))=[1,L]; features(row,1:P+1)=LPCoeffs(1:P+1); row=row+1 end end disp(file_name+'_lpcc') fprintfMat(file_name+'_lpcc',features); endfunction clear all; clc; directory='../Ravdess_Dataset/' %directory='../emodb_wav/' folders=findfiles(directory,'m*') [nfolders,temp]=size(folders) for i=3:nfolders current=findfiles(directory+folders(i),'*.wav') [nfiles,temp]=size(current) for j=1:nfiles extract_lpcc(directory+folders(i)+'/'+current(j),10,320,160); deletefile(directory+folders(i)+'/'+current(j)); end end
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//Body A //refer fig. 16.14 mu=0.2 //let theta1 and theta2 be the slopes of the inclined planes //sind(thets1)=4/5 cosd(theta1)=0.6 //sind(theta2)=3/5 cosd(theta2)=0.8 //1500*sind(theta1)=1200 N down the plane F1=mu*1500*0.6 //N up the plane F2=0.2*2000*0.8 //N down the plane //Equating work done to change in kinetic energy //v=3 m/sec s=((1500*3*3+2000*1.5*1.5)/(2*9.81*260)) //m printf("\nThus s=%.3f m",s)
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sce1.0 # camera eyepos 0 -2 1.5 eyedir 0 1 -0.4 eyeup 0.0 0.0 1.0 wdist 1.0 fovy_deg 50 nx 600 ny 300 #options max_recursion 2 aasample 0 # scene background 0 0 0.6 ca 0.1 0.1 0.1 { #ground cr 0.4 0.5 0.4 cp 0.4 0.4 0.4 triangle -3 -2 0 3 -2 0 3 10 0 triangle -3 -2 0 3 10 0 -3 10 0 } #spheres { ca 0.2 0.2 0.2 cr 0.5 0.5 0.5 cp 0.5 0.5 0.5 #alpha 0.2 ri 1.9 shininess 100 push_matrix translate -0.5 2.0 1.0 rotate 60 1 1 0 scale 1 1 1.6 ball 0.3 0 0 0 pop_matrix ca 0.2 0.2 0.2 cr 1 0.4 0.4 cp 0.2 0.2 0.2 alpha 1 ball 0.3 0.5 2.0 1.0 } { #translate -2 0.6 -0.3 translate -2 0.6 -1 rotate 25 0 1 0 scale 0.1 0.1 1.5 alpha 1 ri 1 cylinder } { translate 1 -1 0 pointlight 3 0 4 0.6 0.6 0.4 } { translate -1 -1 5 pointlight 3 0 4 0.4 0.4 0.8 } end
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funcprot(0) deff('y=f(x)','y=x^3-5*x+1') deff('y=z(x)','y=3*x^2-5') a=input("Enter value of interval a:") b=input("Enter value of interval b:") n=input("Enter the number of iteration n:") x0=(a+b)/2 for i=1:n disp([i,x0]) x1=x0-f(x0)/z(x0) if abs(x1-x0)<0.00001 then disp("We get required accuracy") break; end x0=x1 end //x^3-100 //z(x)=3*x^2 //a=4 //b=5 //iteration=15
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clc; //Example 4.5 //Page no 131 //Solution Rl=100; //ohm Fc=1; //MHz Fm1=2; //kHz Fm2=3; //kHz Fm3=5; //kHz Ec=100; //V Em1=10; //V Em2=20; //V Em3=30; //V m1=(Em1/Ec); disp(m1,"m1 = "); m2=(Em2/Ec); disp(m2,"m1 = "); m3=(Em3/Ec); disp(m3,"m1 = "); m=sqrt((m1^2)+(m2^2)+(m3^2)); disp(m,"Overall modulation index m = "); disp("Power in both the upper and lower sideband is same, which is given by "); Psb=((Ec^2*m^2)/(2*Rl*4)); disp('W',Psb,"Psb = ");
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clc p=260*10^5; //Pa T=288; //K pc=33.94*10^5; //Pa Tc=126.2; //K R=8314/28; pr=p/pc; Tr=T/Tc; Z=1.08; rho=p/Z/R/T; disp("Density of N2=") disp(rho) disp("kg/m^3")
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clc; zf=30+120*%i; // feeder impedance E1=33000; // primary side voltage E2=3300; // secondary side voltage k=E2/E1; // turns ratio P=100000; // load power pf=0.8;// leading power factor of load zl=0.3+1.4*%i; // leakage impedance referred to l v side zfl=zf*k^2; // feeder impedance referred to l v side vt=3300; // terminal voltage il=P/(vt*pf); // load current R=real(zfl)+real(zl); // total resistance referred to l v side X=imag(zfl)+imag(zl); // total impedance referred to l v side vfl=vt+il*(R*pf-X*sqrt(1-pf^2)); // voltage at the sending end of feeder referred to l v side vf=vfl/k; // voltage at the sending end of feeder printf('Voltage at the sending end of feeder is %f v\n',vf); v2=vt+il*(real(zl)*pf-imag(zl)*sqrt(1-pf^2)); //voltage induced in secondary windings v1=round(v2/k); printf('voltage at the primary terminals of transformer is %f v\n',v1); ap=il^2*R; printf('active power loss is %f W\n',ap); ar=il^2*X; printf('reactive power loss is %f W\n',ar); cp=P-P*%i*tan(acosd(pf)*(%pi/180)); // complex power at load end in VA cps=cp+((ap+ar*%i) ); // complex power at feeder end in VA pfs=cos(atan(imag(cps),real(cps))); printf('power factor at the sending end is %f leading',pfs);
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//Example 5-13 Hydroelectric Power Generation from a Dam Vdot = 100 //flow rate of water to a turbine [m^3/s] z_1 = 120 //total available head [m of water] h_L = 35 //head loss [m] eta_turbinegen = 80 //overall efficiency of unit [%] rho = 1000 //density of water [kg/m^3] g = 9.81 //gravitational acceleration [m/s^2]
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//Example 3_38 clc; clear; close; format('v',7); //given data : R=50;//ohm L=1;//mH Im=5;//A//Maximum current f0=50;//Hz C=1/(2*%pi*f0)^2/(L/1000);//F disp(C,"Value of C(F)"); V=Im*R;///V disp(V,"Applied Voltage(V)"); //Answer is not accurate in the book.
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polys[0]=0 polys[1]=1 polys[2]=1 polys[3]=-1 order=2 initialize: mN=-1, mRElen=3, mNPlen=1, mOrder=2, mLinit=2 polys[0]=0 polys[1]=1 polys[2]=0,1 polys[3]=-1,-1 order=2 initialize: mN=0, mRElen=3, mNPlen=2, mOrder=2, mLinit=4 exp: multiply ring=[*0,0,0] by mN=1 exp: multiply ring=[*0,0,0] by mN=1 exp: multiply ring=[*0,0,0] by mN=1 setRE(1,1): [0,*0,0] -> [0,*1,0] result=1, RE=[0,*1,0] 1 1 exp: multiply ring=[0,*1,0] by mN=2 exp: multiply ring=[0,*1,0] by mN=2 exp: multiply ring=[0,*2,0] by mN=2 setRE(2,4): [0,2,*0] -> [0,2,*4] result=4, RE=[0,2,*4] 2 4 exp: multiply ring=[0,2,*4] by mN=3 exp: multiply ring=[0,2,*4] by mN=3 exp: multiply ring=[0,6,*4] by mN=3 setRE(0,9): [*0,6,12] -> [*9,6,12] result=9, RE=[*9,6,12] 3 9 exp: multiply ring=[*9,6,12] by mN=4 exp: multiply ring=[*36,6,12] by mN=4 exp: multiply ring=[*36,24,12] by mN=4 setRE(1,40): [36,*24,48] -> [36,*40,48] result=40, RE=[36,*40,48] 4 40 pvals[3]=-4 pvals[2]=3 pvals[1]=1 pvals[0]=0 sum: 0 (pvals[1]=1, RE=[36,40,*48]) -> 36 (pvals[1]=1, RE=[*36,40,48]) sum: 36 (pvals[2]=3, RE=[*36,40,48]) -> 156 (pvals[2]=3, RE=[36,*40,48]) exp: multiply ring=[36,*40,48] by mN=5 exp: multiply ring=[180,*40,48] by mN=5 exp: multiply ring=[180,*200,48] by mN=5 setRE(2,195): [180,200,*240] -> [180,200,*195] result=195, RE=[180,200,*195] 5 195 pvals[3]=-5 pvals[2]=4 pvals[1]=1 pvals[0]=0 sum: 0 (pvals[1]=1, RE=[*180,200,195]) -> 200 (pvals[1]=1, RE=[180,*200,195]) sum: 200 (pvals[2]=4, RE=[180,*200,195]) -> 980 (pvals[2]=4, RE=[180,200,*195]) exp: multiply ring=[180,200,*195] by mN=6 exp: multiply ring=[1080,200,*195] by mN=6 exp: multiply ring=[1080,1200,*195] by mN=6 setRE(0,1176): [*1080,1200,1170] -> [*1176,1200,1170] result=1176, RE=[*1176,1200,1170] 6 1176 pvals[3]=-6 pvals[2]=5 pvals[1]=1 pvals[0]=0 sum: 0 (pvals[1]=1, RE=[1176,*1200,1170]) -> 1170 (pvals[1]=1, RE=[1176,1200,*1170]) sum: 1170 (pvals[2]=5, RE=[1176,1200,*1170]) -> 7050 (pvals[2]=5, RE=[*1176,1200,1170]) exp: multiply ring=[*1176,1200,1170] by mN=7 exp: multiply ring=[*8232,1200,1170] by mN=7 exp: multiply ring=[*8232,8400,1170] by mN=7 setRE(1,8225): [8232,*8400,8190] -> [8232,*8225,8190] result=8225, RE=[8232,*8225,8190] 7 8225 pvals[3]=-7 pvals[2]=6 pvals[1]=1 pvals[0]=0 sum: 0 (pvals[1]=1, RE=[8232,8225,*8190]) -> 8232 (pvals[1]=1, RE=[*8232,8225,8190]) sum: 8232 (pvals[2]=6, RE=[*8232,8225,8190]) -> 57582 (pvals[2]=6, RE=[8232,*8225,8190]) exp: multiply ring=[8232,*8225,8190] by mN=8 exp: multiply ring=[65856,*8225,8190] by mN=8 exp: multiply ring=[65856,*65800,8190] by mN=8 setRE(2,65808): [65856,65800,*65520] -> [65856,65800,*65808] result=65808, RE=[65856,65800,*65808] 8 65808 pvals[3]=-8 pvals[2]=7 pvals[1]=1 pvals[0]=0 sum: 0 (pvals[1]=1, RE=[*65856,65800,65808]) -> 65800 (pvals[1]=1, RE=[65856,*65800,65808]) sum: 65800 (pvals[2]=7, RE=[65856,*65800,65808]) -> 526456 (pvals[2]=7, RE=[65856,65800,*65808]) exp: multiply ring=[65856,65800,*65808] by mN=9 exp: multiply ring=[592704,65800,*65808] by mN=9 exp: multiply ring=[592704,592200,*65808] by mN=9 setRE(0,592263): [*592704,592200,592272] -> [*592263,592200,592272] result=592263, RE=[*592263,592200,592272] 9 592263 pvals[3]=-9 pvals[2]=8 pvals[1]=1 pvals[0]=0 sum: 0 (pvals[1]=1, RE=[592263,*592200,592272]) -> 592272 (pvals[1]=1, RE=[592263,592200,*592272]) sum: 592272 (pvals[2]=8, RE=[592263,592200,*592272]) -> 5330376 (pvals[2]=8, RE=[*592263,592200,592272]) exp: multiply ring=[*592263,592200,592272] by mN=10 exp: multiply ring=[*5922630,592200,592272] by mN=10 exp: multiply ring=[*5922630,5922000,592272] by mN=10 setRE(1,5922640): [5922630,*5922000,5922720] -> [5922630,*5922640,5922720] result=5922640, RE=[5922630,*5922640,5922720] 10 5922640
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clc //Given lambda=5.5e-5// wavelength of monochromatic light in cm grating_element=1/4000// lines per centimeter n=3// order of spectrum //Sample Problem 22 Page No. 55 printf("\n # Problem 22 # \n") printf(" \n Standard formula used \n n*lambda= (a+b)*sin(theta)\n") sin_theta=n*lambda/grating_element cos_theta=sqrt(1-sin_theta^2) disp_pow=n/ (grating_element*cos_theta) printf (" Dispersive power is %d. \n ",disp_pow)
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clear;lines(0); a=sin(3.2) [u,s]=schur(rand(3,3)) [1:10]==4 1~=2
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//check o/p when i/p is a vector x=[1 2 3 4 5 6 2 3 7]; p=3; [S,w] = pmusic(x,p); disp(S); disp(w);
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//variable initialization RestEnergy=0.51 //rest energy of electron (Mev) T=1 //potential difference i.e. kinetic energy (Mev) c=3*10^8; //speed of light (meter/second) //calculation of speed of electron Beta=(1-(RestEnergy/(T+RestEnergy))^2)^(1/2); //calculation of Beta v=Beta*c; //speed of electron (meter/second) printf("\n\tThe speed of the electron = %.2e meter/second",v); //Note: In the book answer of Beta is slightly wrong
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clear /////////////////////////////////////////////////////// // Trapecio.sce // // Este programa aproxima la integral con trapecios // pidiendo los valores de los limites y el numero de // trapecios // // Armando Roque A01138717 // 23 / Octubre / 2019 version 1.0 ////////////////////////////////////////////////////// ////////////////////////////////////////////////////// // F // // Funcion que calcula f(x) = x^3 - 3x^2 // // Parametros: // dX es el valor de x para evaluar // Regresa: // dY es el caclulo de x elevado al cuadrado ///////////////////////////////////////////////////// function dY = F(dX) dY = (dX * dX * dX) - 3 * (dX * dX) endfunction ////////////////////////////////////////////////////// // Area // // Funcion que calcula la integral de los trapecios // // Parametros: // dA es el valor del limite inicial // dB es el valor del limite final // iN es el numero de trapecios // Regresa: // dSuma es el area calculada como la suma de trapecios ///////////////////////////////////////////////////// function dSuma = Area(dA, dB, iN) // calculo h (base de cada rectangulo) dH = (dB - dA) / iN // inicializo la suma dSuma = 0 // ciclo para sumar los valores que van multiplicados por 2 for i = 1 : iN - 1 dSuma = dSuma + F(dA + i * dH) end // agrego el valor inicial y final dSuma = (dSuma * 2) + F(dA) + F(dB) dSuma = (dH / 2) * dSuma endfunction /////// Programa Principal // pido los valores dA = input("Da el limite inferior ") dB = input("Da el limite superior ") while dA >= dB then disp("Los límites no son válidos") dA = input("Da el limite inferior ") dB = input("Da el limite superior ") end iN = input("Da el numero de trapecios ") while iN < 1 then disp("El numero de trapecios debe ser positivo") iN = input("Da el numero de trapecios ") end // despliego la integral aproximada disp(" Area Aproximada = " + string(Area(dA, dB, iN)))
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// Script de teste da função outsix load outsix.hdl, output-file outsix.out, compare-to outsix.cmp, output-list in%B1.5.1 out%B1.5.1; set in %B00001, // 1 -> -1 eval, output; set in %B00011, // 3 -> -3 eval, output; set in %B00101, // 5 -> -5 eval, output; set in %B11110, // -2 -> 2 eval, output;
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/1436/CH1/EX1.3/ex1_3.sce
3f4647c3f3c2f1ab52de39952f81713f576349c6
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
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sce
ex1_3.sce
// Example 1.3, page no-54 clear clc resi_per_leg=5 temp_coeff=0.385 R_due_to_leadwires=2*resi_per_leg err=R_due_to_leadwires/temp_coeff err=ceil(err) printf("(a)\nThe contribution of 10 ohms lead wire resistance \nto the measurement error = %d°C",err) temp_obj=200 temp_measured=temp_obj+err per_of_err=((temp_measured-temp_obj)/temp_obj)*100 printf("\n(b)\nPercentage of Error = %d%%",per_of_err)
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/Toolbox Test/ismaxphase/ismaxphase3.sce
eeaef8a00624209c638df5f9bae0c32bc31660e3
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no_license
deecube/fosseetesting
ce66f691121021fa2f3474497397cded9d57658c
e353f1c03b0c0ef43abf44873e5e477b6adb6c7e
refs/heads/master
2021-01-20T11:34:43.535019
2016-09-27T05:12:48
2016-09-27T05:12:48
59,456,386
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sce
ismaxphase3.sce
b=[1.0000 -0.9999]; a=[1.0000 0.4500]; flag2=ismaxphase(b,a,1e-3); disp(flag2); //output //!--error 10000 //no. of inputs not matching //at line 48 of function ismaxphase called by : //flag2=ismaxphase(b,a,1e-3); //matlab o/p // 1
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/testit/03-poimiminen.tst
b3ff6e0aca37ef63a71b27b556ecbbd68a37604d
[]
no_license
Mirbanator/labyrinth_game
125d51230c1591515bc751fa93686102328827e1
a2bb4f7ecc6618e8e226d7588391ff2f0941fc36
refs/heads/master
2020-03-26T16:50:54.578498
2018-08-17T13:58:15
2018-08-17T13:58:15
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55
tst
03-poimiminen.tst
SIEMENLUKU 20000 PELAAJIA 2 IHMINEN Foo IHMINEN Bar
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/869/CH15/EX15.1/15_1.sce
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[]
no_license
FOSSEE/Scilab-TBC-Uploads
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7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
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sce
15_1.sce
clc //initialisation of variables sigma= 20000 //psi b= 6 //in h= 0.5 //in p1= 3750 //CALCULATIONS P= sigma*b*h L= (P-p1*b)/(2*p1) //RESULTS printf ('L= %.2f in',L)
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978b15852ad0d9219e0cd69e9da3a9140b84aa97
/TPs_CN/testExo6.sce
345d77ce335af0682b0a6f4265695c6e82b406cb
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no_license
nadine867/TP_CN
cd2acc700471c7f595ada5f2b799b43ca44590ce
fcf09074e27723ca3e9b1eec870386c848b190f9
refs/heads/master
2023-02-03T04:07:38.525606
2020-12-18T20:23:55
2020-12-18T20:23:55
316,060,516
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103
sce
testExo6.sce
n=3 A=rand(n,n) [L,U] = mylu3b(A) [L,U]=lusimple(A) [L,U,P] = mylu(A) erreur=A-L*U
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bf63c70e054c641e89a6f7a4623a7634ce9a8a9d
/legacy/bofor_2005/test/M01.prev.tst
c7cb635fdbc2fbc4ebf73120a2b1b617fe1b0a9f
[ "LicenseRef-scancode-unknown-license-reference", "Apache-2.0" ]
permissive
gfis/jextra
9c8c030faf35f0834843ed8f07cc061ca9d65a64
bdad8fd33fdf633cf2ff4c1879e1f61935c3d636
refs/heads/master
2022-03-13T21:31:56.132450
2022-02-12T21:27:40
2022-02-12T21:27:40
30,127,957
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tst
M01.prev.tst
ALONG.f ASSERT.f ASSETE.f ASSLOA.f BLODAT.f BOFOG.f BOFOL.f BOFOR.f BUCS.f CLEARE.f CODASS.f CODGET.f CODINI.f CODS.f COUNT.f DAWRTE.f DELTA.f DIRECT.f DIRREA.f DIRS.f DIRWRI.f EMITT.f ENDS.f EXTRA.f GRAMAR.f HAINIT.f HAMAP.f HAPSE.f HEADER.f HELLO.f INFOUT.f INFS.f ITEACT.f ITEALL.f ITEFRE.f ITEINS.f ITEMA1.f ITEMA2.f ITEMA8.f ITEMA9.f ITES.f LACOPY.f LADEL.f LAGAR.f LAGET.f LAPUT.f LIFRE.f LILINK.f LINETE.f LINEXT.f LINIT.f LINS.f LITRAC.f LRDUMP.f LRINIT.f LROPEN.f MEMS.f MEMSETS.f NUMSYM.f OUTMAP.f OUTPRO.f OUTSEM.f OUTSET.f OUTSTA.f OUTSYM.f PARADD.f PARASK.f PARATE.f PARS.f PARSER.f PREDEL.f PREINS.f PREPAR.f PRES.f PRESEMS.f PRIS.f PROCHA.f PROLNG.f PROS.f PUTACT.f PUTCON.f PUTCOQ.f PUTSYM.f RECEIV.f REORG.f SCAINI.f SCANR.f SCANS.f SEMANT.f SEMARI.f SEMCLO.f SEMGET.f SEMLUP.f SEMS.f SEMWRI.f SEPANT.f SEPUSH.f SEPUTE.f SETINF.f SETINI.f SETS.f SETSIN.f SETTRAS.f SLOS.f SPAALL.f SPAFRE.f SPAINI.f SPAS.f SPASEA.f SPEINI.f SPEINS.f SPEMAP.f SPES.f STAALL.f STACLO.f STAGAR.f STAS.f STASEA.f STASTRS.f STASUC.f STASYM.f STAT1.f STKS.f STRS.f SYMEND.f SYMINS.f SYMNUM.f SYMS.f TARGET.f TARS.f TRACCU.f TRACOP.f TRADO.f TRADUM.f TRAFOR.f TRAO1.f TRAOUT.f TRAPEN.f TRAPIM.f TRAS.f TRATTR.f TREFRE.f TREGET.f TREPUT.f TRES.f TREXPA.f XMLIZE.f ZZCC.f ZZCI.f ZZCR.f ZZCTE.f ZZIC.f ZZINDX.f ZZTC.f ZZTI.f ZZTS.f ZZTT.f ZZTTE.f ZZTX.f ZZUC.f ZZUTE.f ZZWC.f ZZWI.f ZZWS.f ZZWT.f ZZWTE.f ZZWX.f
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/2210/CH1/EX1.8/1_8.sce
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FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
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2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
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sce
1_8.sce
//Chapter 1, Example 1.8, figure 1.23 clc n=3 //no of recievers Zo=50 //input impedance of each receiver Van=100*10^-6 //open-circuit voltage in aerial //calculation R=((n-1)/(n+1))*Zo V=1/(2*n)*Van printf("(a) Value of the matching resistor = %d ohm\n\n\n",R) printf("(b) Voltage at receiver input terminal = %.3f uV",V*10^6)
a675d476a9b462c23860d77bd43a7d1999cc25a8
449d555969bfd7befe906877abab098c6e63a0e8
/1850/CH3/EX3.20/exa_3_20.sce
83405d77fcf81a639ffa5d201c78e8500bfb3322
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
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sce
exa_3_20.sce
// Exa 3.20 clc; clear; close; // Given data v_in= 100;// in mili volt v_in=v_in*10^-3;// in volt v_out= 4.25;// in volt // Taking R1=100;// in ohm // Formula v_out = (1+2*R_f/R1)*v_in R_f= R1/2*(v_out/v_in-1);// in ohm R_f=R_f*10^-3;// in k ohm disp(R_f,"Gain of the circuit in k ohm"); disp("Use 2.2 k ohm standard value");
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449d555969bfd7befe906877abab098c6e63a0e8
/2975/CH28/EX28.2w/Ex28_2w.sce
ad784159bd50fa69d2d3c63ed614274b92e51172
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no_license
FOSSEE/Scilab-TBC-Uploads
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7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
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sce
Ex28_2w.sce
//developed in windows 8 operating system 64bit //platform Scilab 5.4.1 //example 28_2w clc;clear; //Given Data thick=1.5*10^-2; //Thickness of the ice box (Unit: m) dim_l=60*10^-2; //Length of the ice box (Unit: m) dim_b=60*10^-2; //Bredth of the ice box (Unit: m) dim_h=30*10^-2; //Height of the ice box (Unit: m) latent_heat_ice=3.36*10^5*10^-3; //Latent heat of fusion of ice (kilogram is changed to gram) (Unit: J/g) thermal_conductivity=0.04; //Thermal conductivity of styrofoam (Unit: W/m- degree centigrade) theta1=40; //Room temperature (Unit: degree centigrade) theta2=0; //Ice temperature (Unit: degree centigrade) //Calculation total_surface_area=2*(dim_l*dim_b+dim_b*dim_h+dim_h*dim_l); //Calculation of the total surface area (Unit: m^2) rate_of_heat=thermal_conductivity*total_surface_area*(theta1-theta2)/thick; //Calculation of the rate of heat flow into the box (Unit: Watt) rate_ice_melt=rate_of_heat/latent_heat_ice; //Calculation of rate at which the ice melts (Unit: gram/sec) disp(rate_ice_melt,"The rate at which ice melts is (Unit: gram/sec)")
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/Flash Flick.sce
3e5cc6342417574f0a0f6950f1becaabbb574742
[]
no_license
MBHuman/Scenarios
be1a722825b3b960014b07cda2f12fa4f75c7fc8
1db6bfdec8cc42164ca9ff57dd9d3c82cfaf2137
refs/heads/master
2023-01-14T02:10:25.103083
2020-11-21T16:47:14
2020-11-21T16:47:14
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114,506
sce
Flash Flick.sce
Name=Flash Flick PlayerCharacters=FF Player BotCharacters=FF Bot Rotation.rot IsChallenge=true Timelimit=45.0 PlayerProfile=FF Player AddedBots=FF Bot Rotation.rot PlayerMaxLives=0 BotMaxLives=0 PlayerTeam=1 BotTeams=2 MapName=flash_flick.map MapScale=1.0 BlockProjectilePredictors=true BlockCheats=true InvinciblePlayer=false InvincibleBots=false Timescale=1.0 BlockHealthbars=true TimeRefilledByKill=0.0 ScoreToWin=1.0 ScorePerDamage=0.0 ScorePerKill=1.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=false ScoreMultDamageEfficiency=false ScoreMultKillEfficiency=false GameTag=Click-timing, Vertical WeaponHeroTag=Semi-auto DifficultyTag=3 AuthorsTag=pleasewait BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=false BlockFCT=true Description=Click the target in front of you and at your feet alternately. This is something like avoiding flashbang, rocket jumping, looting, and building battle. GameVersion=2.0.1.1 ScorePerDistance=0.0 MBSEnable=false MBSTime1=0.25 MBSTime2=0.5 MBSTime3=0.75 MBSTime1Mult=1.0 MBSTime2Mult=2.0 MBSTime3Mult=3.0 MBSFBInstead=false MBSRequireEnemyAlive=false LockFOVRange=false LockedFOVMin=60.0 LockedFOVMax=120.0 LockedFOVScale=Clamped Horizontal [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Bot Profile] Name=FF Target DodgeProfileNames=FF Dodging DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=3.0 DodgeProfileMinChangeTime=3.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=FF Target SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=FF Static Target DodgeProfileNames=FF Static Waypoint DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=100.0 DodgeProfileMinChangeTime=100.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=FF Static Target SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Rotation Profile] Name=FF Bot Rotation ProfileNames=FF Target;FF Static Target ProfileWeights=1.0;1.0 Randomized=false [Character Profile] Name=FF Player MaxHealth=100.0 WeaponProfileNames=FF Semi-auto;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=36.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=160.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=0.0 Gravity=0.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=72.0 MainBBRadius=12.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=72.0 ProjBBRadius=12.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=FF Target MaxHealth=10.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=220.0 MaxCrouchSpeed=160.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=0.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=16.0 MainBBRadius=8.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=16.0 ProjBBRadius=8.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=FF Static Target MaxHealth=10.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=160.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=0.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cuboid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cuboid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=FF Initial Movement.abilmov;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.1 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-200.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=true FlightObeysPitch=true FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Dodge Profile] Name=FF Dodging MaxTargetDistance=800.0 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=1.0 MaxLRTimeChange=1.5 MinFBTimeChange=0.4 MaxFBTimeChange=0.7 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.1 BlockedMovementReactionMax=0.1 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=FF Static Waypoint MaxTargetDistance=100000.0 MinTargetDistance=0.0 ToggleLeftRight=false ToggleForwardBack=false MinLRTimeChange=0.4 MaxLRTimeChange=0.7 MinFBTimeChange=0.4 MaxFBTimeChange=0.7 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.1 BlockedMovementReactionMax=0.1 WaypointLogic=FollowAimAtWaypoint WaypointTurnRate=100000.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Weapon Profile] Name=FF Semi-auto Type=Hitscan ShotsPerClick=1 DamagePerShot=10.0 KnockbackFactor=0.0 TimeBetweenShots=0.1 Pierces=false Category=SemiAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=1000000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=3 AmmoPerShot=1 ReloadTimeFromEmpty=0.8 ReloadTimeFromPartial=0.8 DamageFalloffStartDistance=1000000.0 DamageFalloffStopDistance=1000000.0 DamageAtMaxRange=10.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=true ADSZoomDelay=0.0 ADSZoomSensFactor=1.0 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.1 HitSoundCooldown=0.1 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.0 AimPunchCooldown=0.0 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=4 CancelReloadOnKill=true FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=50 ADSFOVOverride=40.0 ADSFOVScale=Vertical (1:1) ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=Gunshot ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=0.1 DamageAtCenter=0.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,0.0,0.0 SpreadSCA=1.0,1.0,0.0,0.0 SpreadMSA=1.0,1.0,0.0,0.0 SpreadMCA=1.0,1.0,0.0,0.0 SpreadSSH=1.0,1.0,0.0,0.0 SpreadSCH=1.0,1.0,0.0,0.0 SpreadMSH=1.0,1.0,0.0,0.0 SpreadMCH=1.0,1.0,0.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.1 TimeToRecoilReset=0.1 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.0 AAMaxSpeed=360.0 AADeadZone=0.0 AAFOV=360.0 AANeedsLOS=true TrackHorizontal=false TrackVertical=false AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=true UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.0 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Movement Ability Profile] Name=FF Initial Movement MaxCharges=1.0 ChargeTimer=600.0 ChargesRefundedOnKill=0.0 DelayAfterUse=0.0 FullyAuto=false AbilityDuration=0.1 LockDirectionForDuration=true NegateGravityForDuration=true MainVelocity=12000.0 MainVelocityCanGoVertical=true MainVelocitySetToMovementKeys=false UpVelocity=0.0 EndVelocityFactor=0.0 Hurtbox=false HurtboxRadius=50.0 HurtboxDamage=50.0 HurtboxGroundKnockbackFactor=1.0 HurtboxAirKnockbackFactor=1.0 AbilityBlocksTurning=true AbilityBlocksMovement=false AbilityBlocksAttack=false AttackCancelsAbility=false AbilityReloadsWeapon=false HealthRestore=0.0 AIUseInCombat=true AIUseOutOfCombat=true AIUseOnGround=true AIUseInAir=true AIReuseTimer=0.5 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=1000000.0 AIMaxTargFOV=360.0 AIDamageReaction=false AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.0001 AIDamageReactionMaxDelay=0.001 AIDamageReactionCooldown=0.1 AIDamageReactionThreshold=1.0 AIDamageReactionResetTimer=0.001 [Map Data] reflex map version 8 global entity type WorldSpawn String32 targetGameOverCamera end UInt8 playersMin 1 UInt8 playersMax 16 brush vertices 128.000000 416.000000 288.000000 384.000000 416.000000 288.000000 384.000000 416.000000 272.000000 128.000000 416.000000 272.000000 128.000000 256.000000 288.000000 384.000000 256.000000 288.000000 384.000000 256.000000 272.000000 128.000000 256.000000 272.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 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Ex14_22_4.sce
//Section-14,Example-3,Page no.-PC.51 //To calculate the energy required. clc; y=73*10^-3 //Nm^-1 r_S=2*10^-6 //m r_B=2*10^-3 //m V_B=(4/3)*%pi*(r_B)^3 //m^3 V_S=(4/3)*%pi*(r_S)^3 //m^3 N=(V_B/V_S) SA_S=4*%pi*(r_S)^2 //m^2 SA_B=4*%pi*(r_B)^2 //m^2 TSA_S=(10^9)*SA_S //m^2 SA_in=TSA_S-SA_B //Increase in surface area(m^2) E=y*(SA_in) //J disp(E,'Energy required(J)')
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example_8_15.sce
s=%s F=2*s^5+s^4+6*s^3+s+1 disp(routh_t(F)) r=coeff(F) routh=routh_t(F) n=length(r) c=0; for i=1:n if (routh(i,1)<0) c=c+1; end end if(c>=1) printf("system is unstable") else printf("there are no roots on RHS") end
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Chapter2_Example22.sce
//Chapter-2, Example 2.22, Page 2.40 //============================================================================= clc clear //INPUT DATA L2=7500;//Load on secondary in W V2=220;//Secondary voltage in V cosq=0.8;//Power factor R2=0.05;//Secondary resistance in ohm X2=0.75;//Secondary reactance in ohm V2i=200;//Secondary voltage in V //CALCULATIONS I2=(L2/(V2*cosq));//Secondary current in A q=acosd(cosq);//Phase angle in degree I2c=complex((I2*cosd(q)),(I2*sind(-q)));//I2 in complex form Z2=complex(R2,X2); E2=(V2i+(I2c*Z2));//Induced imf in V a1=real(E2); a2=imag(E2); //OUTPUT mprintf('Induced emf in the secondary is %3.2f+j%3.2f',a1,a2) //=================================END OF PROGRAM==============================
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Ex4_1.sce
clear // // // //Variable declaration c=3*10**8 //velocity of light(m/sec) lamda=6943*10**-10 //wavelength(m) h=6.626*10**-34 //planck's constant(Jsec) Kb=1.38*10**-23 //boltzmann constant T=300 //temperature(K) //Calculation new=c/lamda //frequency(Hz) a=h*new/(Kb*T) N1byN2=exp(a) //relative population //Result printf("\n relative population is %0.3f *10**30",N1byN2/10**30) printf("\n answer given in the book is wrong")
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test_7.sce
// Test #7 : Length test for Input Argument #4 or Input Argument #5 exec('./zpklp2hp.sci',-1); [z,p,k,n,d]=zpklp2hp(2,3,4,[0.4,7],0.9); //!--error 10000 //Wo must be real ,numeric and scalar //at line 43 of function zpklp2hp called by : //[z,p,k,n,d]=zpklp2hp(2,3,4,[0.4,7],0.9);
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Ex8_6.sce
clc //initialisation of variables w=7*10^-2//m v=25//m/s a=170//deg v1=1000//N.s^2/m^4 v2=40//m p=1+0.9848 t=746//N.m/s //CALCULATIONS Q=((%pi)*(w)^2*(v))/4//m^3/s Fx=(v1*Q*(v2-v)*p)//N Hp=Fx*v/t//hp //RESULTS printf('The potential horsepower developed by the pelton wheel is=% f hp',Hp)
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Ex19_8.sce
//Chapter 19,Example 8,page 676 //Determine the velocity of the ejected ions and propolsion force clear clc mi = 133*1.67*10^-27 // kg qi = 1.6*10^-19 // C Va = 3500 // V I = 0.2 // A vi = sqrt(2*qi*Va/mi) F = vi*mi*I/qi printf("\n Ion velocity = %e m/s",vi) printf("\n Populsion force = %e N",F) // Answers may vary due to round off errors